Hello everybody, welcome back to D and D4-O Four.
I am your DM Tony and join with me today.
Of the other 4, Nope Nah Nope not to skit, Nope Nope.
Horror moments that are absolutely a no for me, starting
with the Jared. What's going on guys?
Mylan reporting in in my Nope in horror movies is anything with
aliens. It scarred me when I was a
little kid. I saw, I think it's called The
Sky is Burning or something like that movie.
It's about aliens, Anything alien related.
I'm a big big Nope on hate it. What about you, Dan?
Hello everybody, my name is Dan. I play Boran du MO Rey, you bog
frog. Artifisa and my Nope horror
moment. Bjorn did not specify if it had
to be a video game or a horror movie.
So I'm going video game. If you've ever played Silent
Hill 2, there's a very specific moment I'm talking about up on
the hospital roof. If you know that hospital roof F
everything about that sequence. Nope.
What about you, Kylie? Hi, I'm Kylie, I'm Vivienne
Sharma and my big Nope moment is from The Woman in Black and I am
just so anti anything horror and basements 'cause I'm in a
basement but in The Woman in Black she's like on fire in the
corner of a basement and that is perma in my head.
So when I go into basements I have to go flick on the lights
as fast as possible. How about you, Alec?
Yeah, my name is Alec. I play Castle Amber Leaf and my
Nope horror moment is, oh, your cell phones just happens to be
in the car outside of the building that you're hiding in
from the killer. You just gotta run out into the
parking lot. No, anytime like you just have
to like, you know, dart across a super sketchy area to get to
your thing. Nah, I'm not doing it.
I'm just going to sit put and just fucking wait that shit out.
That's an awesome trope. That's brilliant.
What about you, Tony? Anything that's like that
Nemesis style chase, Like you just have this absolute of a
juggernaut being that can't be stopped, just chasing you until
you're dead. Michael Myers, specifically
Nemesis from Resident Evil. But yeah, yeah, Mike Myers.
Anything in that concept freaks me out.
Dude, Nemesis gave me nightmares until I beat the game when I was
a very young kid and that always freaked me out.
But now you know the deal. Before we do the recap, we're
going to do the rundown. And today's rundown is brought
to you by me. That's right.
And what I'm running down today is that we have some hot in the
shells. We got a new product and it
ain't just some without logo on it, all right?
It's something that you can use, especially if you are new
player. We got AD and D play mat hitting
your desk soon. That's right, it has all the
rules, or all the rules that you really need to know on hand
right in front of you, conveniently on a play mat that
you can reference at any time while playing D&D.
It helps reduce looking up rules in the book and how it makes for
smoother gameplay. It's great for novices and
veterans alike. It is catered to the 2024 rule
set, and it's even convenient that you can roll it up and
bring it to you through a local session or if you're just
playing online. And if or maybe you're just a
hardcore gamer, it's big enough for your mouse pad so you can
know you can get those sick nasty shots in Valorant, your
Bronze and your Bronze ranked matches, you know what I'm
saying? Wait Tony, I always forget how
many D4 are in health potions, is that on there?
It sure is. It has all the health potions,
it has cover mechanics, it has how faced you can like, run.
It has quick references for all your ability checks, saving
throws, spell modifiers. It's got all that good stuff.
And guess what? It's not just a bunch of words
on a mat. Everything is easily findable
and recognizable on the mat, quick to look up, easy to
reference. Also let us know in the comments
down below. Keeping in the spirit of Bjorn's
fantastic recommendation for the four of let us know your worst
D&D horror stories, a horror moment, something that you have
heard or witnessed down in the comments below.
We would love to see it. We would love to read it.
And then we're going to go ahead and do the recap, or should I
say the read Red recap, the Redcap.
Yes, we're going to do the Redcap because in our last
session and session 17 where the players, our heroes have awoken
on the 29th of Myrtle getting ready to set out to the
forgotten Tower in the Rock Head Forest, led by an abandoned map
that Boram had found from a strange Cancun, a Rock Head
homestead. Prepping for this journey, the
players decided to take a 10 day downtime or one week of downtime
where they have discovered items lure different abilities on
their way to honing new skills. The players decide to just take
Silverhoof and a handcart as they journey through the forest
to remain undetected by city guards so that Vivian is not
caught leaving the city. After a day of travel and some
funny conversations with Silverhuf, they managed to get
through the forest with somewhat of ease.
But on the second day is when trouble came.
A knock in, or should I say a stamp in as the party was
ambushed by a bunch of Red Caps, tiny faeish gnomes wearing these
heavy iron boots. With devastating power and
strength, the heroes managed to survive the ambush.
And that is where we're going to pick up.
Today's session. So it's like the evil Smurfs?
Yeah, evil Smurfs Bard the intro.
Let's get on with the show. Disgraced in the heartland, a
star could set things right, manufacture the magical and
return to solar light. Brahma scorched, fractured
forest, the twilight in discourse, rivers that bleed in
the swamp of the seed and rim Moors help us conquer the
shadow, not with the bright. We'll find where we belong, but
what will await us when all our secrets are gone?
Good morning, good afternoon and good evening, and welcome to the
world of Umbrea, featuring three returning players and one new
newbie. We've got a new person.
They're brand new. This is D and D4 O 4 Boyos
Girlo. Welcome to session 18 where we
are picking up in the late morning, mid afternoon of the
30th of Myrtle. The four of you had just
finished a battle with some red caps that had ambushed your cart
as if they were waiting for you or scavenging in the nearby
areas. After surviving their almost
devastating brute force and examining these strange
creatures of the Fey, something is a bit out of place as you
recall that these creatures aren't native Chief Umbrella.
Not that they're not found here, but something has definitely LED
them here. Or it's just strange that they
are here. Why are they here exactly?
That's a good question. Typically animals, creatures,
even people in the Fey don't really come to the material
plane unless they have a reason. So the fact they were kind of
just out here makes almost zero sense to me.
Yeah, me too. I don't really want to stay
around here though, so more might be coming back, so let's
get a move on. It's also getting kind of dark
out. Mylan's messing with the the red
cap and starts peeling it off because he's he's like, what's
under here? You go to like peel the hat off
and you see that it's almost like molded to the flesh.
It's not really cloth. It is, but like it feels like,
it's like they're like connected and like you're pulling on it's
hair rather than like pulling your cap off.
I can't get it off. Maybe it's going to turn to
Mylan and go, oh, Mylan, if you like that, we could just make
you one buy you one the. Skin is slowly peeling off like
you start to see some of the bone.
Maybe don't do that anymore, Mylan.
Let's go, OK. Let's search them.
At the very least, maybe they got some sign that points us
what they do. Is it the shoes?
Look at their shoes. I guess is there some kind of
search check I can do just to? Yep, give me an investigation
check. 12. Why'd you like search their
pockets and try to go through them?
You see it's not like 1 The iron boots that are on the redcaps
look like they were put on their feet, but they were never meant
to be taken off their feet. You can see it was like almost
welding on. You go through their pockets and
you do find like scraps of like meat, like raw jerky and some
wool or like hair of animals and stuff.
You get the sense that as they were eating it, they were like
just scavenging parts from it to maybe eat later.
You don't find any money, you don't find any currency.
You do see these sickles, these sickle like swords on the floor
and you can take those. They would just be normal
sickles as weapons. But they are heavily like rusted
over and not taking care of very patched work together.
You don't see anything else, but but you do get the strong sense
of like Faye from them. Castle You would get this from
them as well. Castle give me a history check
as like you just as you're investigating because you're you
would be more familiar with these creatures than Bo ram
would 15 You know that red caps are similar to like rats in a
way where if there's like if there's an opening to go
somewhere, they will do everything they can to get
through it. It's known to you that if people
were to travel between planes in the same spot, not like a say,
not in a throne room, not in a wizard's tower or anything like
that, like out in the open, like in a forest, for example, that
if somebody keeps going through a portal there, when a Fey
portal opens, it lingers for X amount of time, not a crazy long
amount of time. Some portals can last the whole
day. Usually a a normal traveling
portal lasts about a few minutes.
So somebody would go through go to the other side, they would
handle their business and very rarely come back through the
same portal. But that portal portal still
lingers for a small amount of time.
Red caps are known to slip through those portals as if a
rat would see like a doorway if there's something on the other
side. And you know that if somebody
were to travel or portals were constantly being left open in a
specific area that they could possibly find their way through
as a result of that, not necessarily because they're
hired to do something or like, you know, contracted to just
like opening and then they go through.
These are not smart creatures. Nowhere in like your a wild
history would people ever hire them.
They're just like really dumb scavenging primal creatures.
They can't eat steel. That's it.
All right, Well, I got nothing over here.
It's time to get going, I think. I think that's a great idea.
The sooner we get out, the better.
You know the health potion there?
Well, you good, Julie. Let me see if I got one on me.
I don't want to take all your stock.
No, I think this it's fine. Well, be careful what you drink,
you might fly away. Yeah, you got a good, what's
this one for ramp before I take it?
Oh no, I got it under control now.
It's definitely, definitely this time an health potion.
OK. Yeah, totally.
I glanced Vivian. Vivian's looking back and forth
and just goes whatever and chugs it back all.
Right. Cool, give me a second it.
Is a health potion, yeah. You get 10 points of health
back. Woo.
Thank you. Full Health.
Man, if only there was a play man in front of you that can
tell you without having to look it.
Up mine is different. If only we had an exclusive
artificer like that that can tell you Oh.
My God, thanks. Program I feel like 1,000,000
bucks. I guess I could trust you a
little bit more. And Vivian pops up and Pats him
on the shoulder, just walks away.
He lights a cigarette and as she's walking away more.
Well, she didn't drop me already.
He gets in the cart. You're getting back in the All
right. Well, you guys ready to head
head on? Milan, you there.
Where did Milan go? I'm just looking at this jerky
and give it a sniff and he's already has a mouthful of it.
That's right, Get. That out.
Your mouth, I was gonna say I wouldn't give.
It come here, I'll. Chase a Milan around the cart
now. Mylan, we have snacks at the
camp. Come on, I.
Have jerky at home. Jerky is one of my favorites.
And do that thing where like you're holding your dog's mouth
open and like trying to get it out of Mylan's.
Mouth. Mylan, are you eating this
jerky? I think I probably ate a little
bit, but they probably stopped at me.
Yeah, you probably out of his mouth like a dog eating about to
eat some chocolate. Like if you're holding his mouth
open. All right, Milan, you getting in
the cot? Then you sit down with Vivian.
You do need some rest so. I feel real good now, but yeah,
sure. And she's going to just grab
Milan and do like an arm seat belt so he doesn't leave again.
And we'll continue on, I suppose.
You continue to travel onward as the mid afternoon begins to turn
tonight, who is navigating and have them roll me a nature
check? Feel like we should have Castle
do it at this point how mine have gone but.
Yeah, I'll do it. I'll give them a help action at
the very least. OK, here we go, nature.
Amazing. 11 you're no longer on this path where the river was
that was kind of helping you navigate, but with an 11, it's
not terrible. You're still on track, you're
managing to follow the map somewhat well and you continue
to travel the sunsets as the day is ending and it's getting dark
out. What are guys planning to do?
What do you guys feel like doing?
I'm not familiar with the area and I feel like in the dark it
might be a little bit difficult, but if everyone wants to keep
moving, we can keep moving. It's my first time going north,
so I'd kind of like to take camp as well and hit it strong
tomorrow morning. I agree with both of you, even
though I could see in the dark, I don't think the rest of you
can. Well, I mean, I can see in the
dark, but yeah. I got a magic item that might do
that, but. Oh well, I don't want to go
anyway, so let's stay here. All right?
There's unrolling everything. You set up camp for the evening.
Is there anything specific the four of you would like to do
during your long? Rest question just because this
is like my first time playing an actual spellcaster.
This is my chance to like redo my spells right?
Like if I want to prep something else, this is when I do it, yes.
Just so you know, when you change your spells, that happens
at the end of a long rest. So if something were to happen
in the middle of a long rest, you still use your prior spells.
Oh well, technically only. 4 hours so it could happen in the
full of long rest. And that's very true.
You do long rests at a faster pace.
Yeah. Nope.
Long trance it must.
Be. Nice.
Yeah, imagine having that. I'm assuming everyone's like
doing like all these like preparations.
Mylan is fascinated on burning things in the fire and and
charring his food and then eating it.
It's about the most he's doing. I give Mylan a bunch of sausages
and small snacks to roast over the fire.
I'm actually going to go over to Castle I think, away from Mylan.
Hey Dendron, can I speak with you a while?
Yeah, what's up? Hey.
And Boehm's not looking at, he's looking over towards Mylan.
You've been training Mylan right?
I mean, a little bit we, you know, sparked a little bit with
that blade I gave him. But yeah, besides that, yeah.
No. How's he looking?
How you feel about that? He's got a good swing or no, I
mean. He's a child, so I mean, he's
good of a swing you can have as a child, I guess.
Yeah, yeah. He just seems very new to the
elements, I'll put it that way. If he is listen I'm a bit
worried bringing him this far north, especially without
dangerous this is going to be. But then again another part of
me is more worried what happened.
We leave him alone never been going on with him.
I I'd need to see what happens if we weren't there.
Yeah, I mean, once he started talking about that thing that
attacked him, right now, I feel probably a little bit better
having him with us. I mean, there are certain things
I've seen him do that makes me think he can take care of
himself. But just needs to.
I'll put it this way, he's very book smart, but for some reason
he's not very street smart. Cut to Vivian smacking Milan's
hand and scolding him, going careful.
Don't put your whole paw in there.
So warm. Yeah, I think you're right about
that. Dendrin.
He was actually at my place the other day.
Came by looking to see how I do some magic stuff, and he's
actually got a crazy memory. Bit of a prodigy, this one.
Teach him something once he'll never forget.
I was going to say, he always seems to surprise us.
So. All right.
Yeah, you know, I, I share your concern just for the record.
So I'll we'll just both have to keep an eye on.
It and Borum just keeps smoking. He's like, all right, listen,
may not like you very much, but I do respect the hell out of
you. You got a good focus.
You're good in sticky situations.
So when it comes down to it, I'm just saying we should take that
little guy with our lives. Yeah, I agree.
Yeah, as much as as much of a hard time I might give you
sometimes. You seem pretty useful yourself,
so. All I can do to make magic
items, you know. Do you feel like sometimes you
put yourself in those sticky situations?
I mean just beside the point, but anyways.
I don't know about that. Maybe it's, maybe it's just bad
luck, you know? And I wink at them.
So I start walking away. I mean, you got robbed, right?
That's it. All right, you, you get some
fancy sleep there, Eladron. And I kind of like open my eyes
wide at them with my fingers. Yeah, you enjoy your 8 hours,
get a good night's rest. Yeah, yeah.
I've only had some of that kind of.
Would that be nice? I get so much more work done
during the night. No Miley supposed to roast it
like this? What are you doing?
How about your hands? Didn't you listen to Vivian come
over and. It's so warm.
Maybe you'll listen to you. And meanwhile, Vivian's fixing
her hair because she realized it's a little too all over the
place for a trip, so she's putting in a braid while
managing Mylan. Orm was just adding some
descriptions in his notebook about the places they're
visiting because he hasn't come this far north before, and then
we'll head to bed. Vivian's just hyped to be there.
She also hasn't really left Balderas, but she's trying to
play it off like she's totally in control, but she's a little
nervous because she has no idea where she is.
And as the four of you go to sleep and France, you do hear
some the sounds of the forest around you in the night time.
But with being this far north, you do hear some heavier thuds
deep in the distance. You hear the occasional howling
and you hear some creature snarls.
They seem very far off. However, whoever's keeping watch
during that time is a little bit on the concern side.
These noises are sporadic, but you do get the sense that you
are somewhere far more dangerous than maybe used to.
These parts of the woods are not inhabited by any type of
civilization because of how dense it is.
And you notice that as you keep travelling N it's getting harder
and harder to navigate a forcing a cart through these woods and
it's taking you a little bit longer.
And as you look down the path of where you have to go, you're
definitely far from home. These are just the some of the
thoughts that are running through your mind and may put
you in an uneasy feeling as you're keeping watch throughout
the night. And then the sun comes up.
We are now on the first day of Kythorne.
My God. Wow.
Now you know that Kythorne is the last month of spring before
it heads into summer, and the four of you wake up on the first
day of Kythorne. Get your things ready.
Is there anything you like to do before setting out and who is
navigating? All right, this time I'll give
it a try. Navigating again.
Even though I got a 4321 last time, I'm sure my dice are
charged now. All right, Mylan, you got to get
those legs moving so you're gonna walk with Boram while I
take a rest for a SEC. The castle gets in the car for
the first time. Maybe, and we'll walk too.
She's had a couple days. I'll just walk slowly behind the
cart. Perfect look at all this room.
Castle like spreads out. You deserve a break, Castle.
Cool. I got a double 13.
That's great. You said it's a nature check,
right? Yes.
Yeah, that's 18. You continue to travel in the
best possible route that you think you can find.
You find that river again, and then it finally leads you to the
base of where the river is coming from.
You see this pretty moderate sized lake.
It's about half a mile in radius.
And then in the distance of the lake, at the head of this lake,
you see this waterfall coming out of a mountain.
There's a specific mountain range in the Rocket Homestead
that you know is like a barrier between the light side of the
forest and the dense side of the forest.
And this is one of those definitive natural landmarks
that you're about to head into the densest part of the forest
where this river and stream ends, as you are now at the
source of where the water is coming from.
And you see from the lake that this has that same type of water
base that flows through Rocket Homestead.
I don't know why we didn't do this before, but how about us?
We're going up. You travel up in the trees and
you shout down what you see. All right?
Oh. OK.
I think that's kind of how we're navigating.
I'm looking at the map and guiding the cart while Mylan
shouting down to us like. Oh, you're going to listen to me
now when we were told you to go this way?
I'm listening now. I got you, Bruce.
At least a little bit. Not always, no.
You're doing great. What'd you see?
Up there, trees. Trees.
Well, I know that Mylan. Anything different than trees?
There's there's some water. Water.
Yeah. All right, let's take a look at
that real quick, and Borem will go towards the lake.
Is that way. Oh, this is a good place to rest
real quick. Good job.
Mylan. It's got the same properties as
the rivers down in Rockhead. Give me a while, I'm going to
take some samples. And I'm going to grab a couple
if I can if these are the same as Rocket Homestead.
Yes. So it has the same properties as
the water you found there. When you go to try to take a
vial, half of it fills up with just this fog.
Nice, I was running a bit low. He's boring from this area.
South of this area, so this is a bit new.
Okay, he's traveled, he's travelled West and EA lot and of
course he's been in Balderas a few years now like 2 years, so
he knows all that, but he's never been this far north.
Vivian's going to come up beside and ask, So what do you use that
for if it's like half filled all the time?
Oh, this good for potions, mixing solutions, all that kind
of stuff. So like a base?
Exactly that. It's a base.
It kind of just makes everything's easier to dissolve.
That's part of it. It's also a more stable compound
than just like normal water back in town.
So it's like a sourdough starter.
I like that. Sure, it's like a sourdough
starter. OK.
That sounds really good right now.
We're not my dad. We make someone, we get back.
You ever have sourdough Milan? No.
Really good with the four miles and some oil dough.
I don't. Know what any of those words
are, but they sound good. You know cheese.
Yes. All right, we make you grilled
cheese with some sourdough. Grilled.
That sounds real good. Never had that.
I mean, I had cheese. I can't wait to show you the
world, Milan. How many vials can I grab with
this? I would say yeah, if you want to
get like a whole crate of it, I'll allow you to take that
because you did bring a hand cart.
You didn't bring supplies with you.
True. How much is a crate?
We'll say 18 bottles is a crate of bottles.
OK. Then I guess before we leave,
can we just search the area a little bit, see if there's
anything else of note here? Yeah, absolutely.
Go ahead and make a make me nature checks if you're looking
around. All right, Milan, I'm not gonna
go look around a bit. OK, And I'll grab Milan to do a
help action. You can roll a Jared.
Now my time. OK, first one, there it is.
Baby. A Nat 20 which is a 25.
Oh, marketing on the board mind you have 7 Nat 20s so far in
this. Campaign Dang nice.
Holy. Dang.
Oh no, actually, Castle's gonna lead my bed with 90 my.
God, well he got 2 at one time. As you are traveling along and
looking through the forest, you do see something.
You notice these strange birds. So like you're finding some
caves, like finding Little Rock formations and these rock
formations make small caves for like rodent sized caves, Little
hobbles. You do see like these weird bats
flying out of them when you get nearby with long beaks and like
two or three come out and they're scared of you and they
fly off and it looks like they're sticking to the shade as
they do not want to be an exposed sunlight.
Mylan, you would not know what these creatures are, but they do
look more like bats, like red bats.
They fly away. And as you continue to search
the area, you find something pretty interesting.
You find a green hand on the floor with its palm face up and
it looks like it has a good part of its forearm before it was
like detached and the end of the detached forearm, like you see a
bone sticking out of it. You see like it's very torn up.
It looks like it was bitten off as if like this hand was
reaching out and it's something big bit it and it fell on the
floor. See, like these sharp knuckles
on it, it's fingernails look quite long.
It has rope around the wrist and you see that there's actually a
bag tied to it, very tight and it has iron like couplings
around it, almost bounding it to the wrist.
This is mine. I call it dibs.
OK, just don't eat it. I'll run over and pick the bag
up. Look what I found.
The hand just dangles. Let's show Bo Ray.
That's a bit odd. Hopefully lucky days though.
Wasn't lucky for whatever this was.
All right though, why don't we take a look inside the bag?
A little present for you and me. Or make me you might know this.
Make me a nature check with advantage. 17 it's.
The hand of a troll. Be careful around these parts.
Papaya always told me there are a lot of trolls up here and
there's one of its hands. So everybody just be on the
lookout, okay? Trolls are nasty things.
And as he's doing that, Mylands digging into the bag, looking
what's in there. You open the bag and you find.
Bee snacks. Bee snacks.
Bee snacks. 4 gold, 2 platinum and a weird like doll made out
of like straw. Milan takes the gold and gives
bow around the platinum. I don't know what this is, what
you can have it. Milan I.
Keep the gold you how much milk I can give with this?
Give me two of the gold. I'll give you one of these
platinum. You know what it's called?
This platinum. So wait, you're going to take my
2 monies and you're going to give me one money and you think
that that's a good deal? No, Milan, this worth 10 adults.
Oh, oh, remember that. Put that in your head.
OK? Yep. 1 Platinum, 10 of dose, 1
gold, 10 of Silva, 1 Silva, 10 of Bronze.
Yeah, Milan, I thought you learned this.
I mean copper. I learned this and he holds up
some copper and gold. I didn't learn this I'm.
Going to take some time as we're sitting there resting by the
lake to ritual cast identifying the doll.
Thank you, that's a voodoo doll if I've ever fucking seen one
bro. Like just does that.
It looks like something the axe give you can.
You read me, identify it just one more time for me.
Yep. You touch an object throughout
the spells casting. If the object is a magic item or
some other magical object, you learn its properties and how to
use them, whether it requires attunement, and how many charges
it has, if any. You learn whether any ongoing
spells are affecting the item, and what they are.
If the item was created by a spell, you learn that spell's
name. If you instead touch a creature
throughout the casting, you'll learn which ongoing spell, if
any, are currently affecting it. OK, so you go ahead and you cast
identify Honest and sure enough it is a magical item.
It is a sleep token. When you attuned to this item,
you learn the spell sleep. You can cast sleep for free
without using a spell slot, and you can cast it for up to twice
a day and it resets a dawn God now.
No affiliation with the band I. Saw, I saw that.
Oops, people are about to go nuts.
Yeah, so it's a sleep token. It resets at dawn and if you
tune to the side them you learn the sleep spell and you can cast
it twice a day. Oh, this magical everybody can't
sleep with this. Oh, that could be useful for
something big. I mean, it's a bit creepy
looking, but I guess Mylan, if you want to keep it, cast some
spells, that's on you. I know someone, one that needs
to go to sleep sometimes, and he looks over at castle.
No, I, I, I sleep my own. Just not like you.
You keep eyes open. That's weird.
I mean, it's, yeah, it's kind of weird.
Strange for us, I guess. But this you don't keep eyes
open. Well, I mean.
Get good night rest OK, I take. Between you and me, that's not
going to work on this guy. Yeah, Mylan just has no idea I'm
immune to sleep spots. We'll teach you things in time,
Mylan. Yeah, try to use that on other
people because that'd be a waste on that one.
No elves. They're it's not going to be
helpful for you, OK. All right, later tonight when we
resting. OK, I can you can tune to that.
You ever done that before? No.
I teach you it's not that odd. We should get a move on.
Don't want to waste the day? While everyone's packing up and
going, Vivian's going to try to take her little glass bottle and
fill it with the water while no one's looking because she wants
a little bottle. So when you go to fill this
bottle, the same thing that happened to Beau Rams vials,
half of it is filled with like this fog that sits and it's
split like like oil and water. It's clearly separated between
the two. No matter how much you shake it
up, it never mixes. Perfect.
And there we go, all right, it's in the cot.
I got everything I need and I'm good to go.
So when y'all are all ready. What are you doing with the
hand? And now, Mylan, I told you, you
can't eat it. But for some reason, if you
really want to bring it with us, I guess you can.
I'm not going to say no, but I guess just promise me you don't
put it in your mouth. Can I do a roll to see if I can
use it as like components maybe? You absolutely can use it as a
component. OK.
Is it easy enough to take the shackles off or no?
No, it's it'll take some doing. You'd have to like kind of pick
lock it, yeah. I'll give it a shot with my fuse
tools. OK, yeah, go ahead and try to
just so it's, it's just a pouch onto it.
It was like a money pouch. It's like a the pouch is about
the size of the fist. It's not boggling it down.
Yeah, it's an OCD thing, but where I'm like, I don't want
this on my hand. Sure, yeah, go ahead and try to
pick the lock. It's pretty simple, you just
need a 8 or higher. Yeah, 17.
The bag drops on the floor and you see that as the tension
releases from the bag, from the from the bracelet that was like
tying it you feet. You see the fingers like curl up
more as if it's like retracting into itself.
Vivian's watching from behind and it's grossed out but goes
you have some good sneaky skills.
Unfortunately, it's on that. I do what I do.
And he'll put it in his bag of Holden.
And you continue to travel. As Mylan takes to the trees.
You come up on a dirt path with that amazing roll from before.
You continue to make good timing as the morning turns into
afternoon. And as you begin to follow this
path, because it's the easiest for Silverhoof and your cart,
you do notice something. Not too long from that initial
investigation you hear the sounds, something being eaten
ahead of you. Milan, get a look down the path.
I'll stay about 20 yards ahead from the car as you're scouting
ahead. And sure enough, on this now
bloody path, you see a troll eating an AL bear that it has
killed on the side. Does it have both arms?
Does it? That's a good, good question it.
Does you do see it does have both arms?
It does absolutely have both arms and hands and hands.
So this troll is quite large. It is hunched over a dead
bugbear and it's eating it. You see that as it eats it like
looks up and then goes back down.
It's like taking it took it has the owl bears arm right now and
it's like where it bit and ripped off.
It's like sucking all the blood and the right on the boat is
like. Soon as Mylan sees it, he is
already immediately just scared and starts running back to the
group, let alone to warn the group as well.
Immediately he's running from tree to tree and then jumps down
really quick and just puts his hands up like like a stop.
Everybody kind of shaking and he goes over to the whoever's the
closest, which this it looks like horse and is going to go.
It's just it's scary. There's the thing up there.
Do you know what it is, Milan? No.
We can we not see it from where we are you.
Can see it, sorry. Oh.
Milan, that thing up there. I know it's big and yellow and
it's scary. Yeah, that end that we found
back there, that's from one of those and you are not wrong.
Where is the hand? It's in my bag of holding.
And you're not wrong, that thing is scary.
You guys hide silver hoof really quick.
I'm going to go position myself and and we're going to get this
thing. Oh, you want to attack this?
Thing, OK. What else do you want to go talk
to it? That didn't work the last time
when I did it. Definitely don't want to do
that. I mean, yeah.
I mean, I don't know if the cart's going to be able to go
anywhere besides the road, so maybe she has a point or?
There's a way we can maybe lower it away.
We just go back home. We're.
This far now, Mylan, we can't go home.
No. If we prepare, we might be able
to attack it by surprise and we might be able to do a lot of
damage real fast. You know, maybe we just go back
down the road, we take a little nap and then, you know, and then
everything's good. Maybe we hide Mylan, Mylan stays
in the cart all. Right.
This is a good idea. I think that idea.
We're not going home. We don't have to fight it.
I'm just saying I could probably get it.
Wait, what? Yeah, I'm good at sneaking now.
To do what? To kill the thing off the head.
D What are we gonna do? I love this plan.
This is fantastic. I vote for that one.
Maybe. Maybe if being changed their
mind. Now you know what?
Do you see? The second thought.
It's so big. You see like a owl bear wings
from like its arm just get tossed.
I mean, we can't go home. We came this far is.
There another path. I don't really have things that
would lower it away I think, or scare it.
I got a few ideas. If things go South though, we
can definitely fight it. And you see?
Boram snaps his finger and a bottle of oil pops into his
hand. Is that oil Boram?
It sure is. I got fire bolt.
Things go down. I want to light this thing
ablaze. We could do that, sure.
Milan questions the the oil. What?
I don't understand. Don't drink that.
What's that do this break on the troll over there.
They make it a lot easier to light that thing ablaze.
Wait, we'll. Keep you away from it though,
Mylan. You don't do well with fire it
seems. In the forest.
I know it's not the best place, but it'd be fine as long as we
hit the troll. Wait.
Oh, OK, we can put it out because we got all the water you
got. Yeah, looking up, just looking
up. That's why you brought all the
water. OK, now I get it.
Exactly, Mylan. Yeah.
OK, I wait here with the water. You guys go handle that.
Yeah. All right.
Vivian's gonna turn a bull, Ram go.
Can we actually put that out if it goes too crazy?
I hope so. Mylan's in the car just swinging
his feet. Like, man, this is a great day.
It's gonna be a cool plan. I'm just going to look back at
Milan and go, OK, let's hopefully not traumatize the
little guy. Can.
You use water to put on an oil fire.
He does not know, but he assumes.
Pakistan. Pakistan, yeah, As long as we
keep it on the path, I think it'd be fine.
But yeah, if it goes in far into the woods then I don't really
want to throw this. Well, I could lure out by
hitting it with one of my arrows.
Just as a safety PSA, Google says never put water on an oil
or grease fire. Yep, so.
I think we all know that does not know that.
I mean, I'm kind of with Violet nose.
What if we just let it eat and move down the road?
You think we can go past it? I think we just wait, are we in
a rush? And I look at everyone.
Is eating an owl bear? Yeah, that that's going to be
there eating for a while. Split step.
Open now Vivi, if I can get this oil on that troll over there and
you got a fire spell. I do.
It go up like that. I can get in position easily.
All right, all right, let's try and take it by surprise then,
and Borem's going to start sneaking to the left, to the
West. Vivian will sneak up to the
north behind a tree. I guess Kassel's reluctantly
going to probably move along. He's not going to move with
either of them since they're sneaking and he's not very good
at it. But what he will do is probably
take Silverhoof in the car with Mylan and probably try to
position them like behind like a tree or something to get covered
and get out of the way. Boream, Vivian make me stealth
checks. Oh hell yeah.
One of us is really good at these.
Watch it. This is the one I failed.
Totally me. 18. OK, what if I got a net one?
Can I retroactively help please? No that.
One was separated. Did you get an AT1?
Yeah, yeah, I got a net one. You trip and fall and catch
yourself as like one knee goes to the floor as a bunch of these
rocks fall over and spill. And you see that the rock
formation that you tripped over was like this totem that was
built like this nature totem. And as you look at it, you see
like similar strands of straw and hay and branches tied
together similar to the token that you found earlier, that
same type of construction. Realize this is like a totem
built by the troll in the nearby area.
And sure enough, the troll looks over, bloodied with a piece of
owl bear flesh in its mouth, and it charges in your direction.
Everybody roll initiative. I'm so fucked.
Ball Ram, Are you kidding me? Nat 20.
Let's go. Nat 20.
Whoa, put it on the board. 2 Nat 20s. 2 Nat 20s.
Dude, I need a Nat. Vivian got 10.
Starting at the top of the round on Initiative 22, with Boram
catching himself as you trip over this troll totem rock
formation or instantly alerting the troll from eating the owl
Bear Quite in range, looks at Boram and charges in his
direction. Boram, what are you doing?
Don't like this? Any bonus action, Missy steps 30
feet right up the tree under a branch, and then I'm gonna use
half of my movement to climb 15 more feet up.
So I'm 45-UP in a tree, and I'm gonna use my action to try and
throw a flask of oil at this freaking control, dousing a
creature or an object. When you take the attack action,
you can replace one of your attacks with throwing an oil
flask. Target 1 creature or object.
This might be too far for me actually.
How far is a troll? 41 feet. 40 feet.
I might not be able to do this then within 20 feet.
OK, so I'll tell you what, if you like to continue throwing,
you can make an athletics check of ADC 14 to attempt to reach
that far. Goodness.
If you failed, it's an automatic miss.
Yeah. And if you pass, you can use
your you can roll a hit. Right, I think it's worth it
even though I suck at this for the shot.
Really low chance works Yolo 10 yeah 10 so on this.
You do with. This is not working like a die.
And I and my turn up in a tree. Move between the ships. 20
Castle, You're about 80 feet away from the troll.
Yes, I'll get it over here. I'll take a dash action and also
run 60 feet towards the troll just to stay out of, you know,
fire range if it comes. But then as I'm running by boram
since the troll noticed him first, I'm going to cast a
sanctuary on a Boram. So you ward a creature within
range against attack until the spell ends.
Any creature who targets the warded creature with an attack
or harmful spell must first make a Wisdom saving throw.
On a failed save, the creature must choose a new target or lose
the attack or spell. The spell does not protect the
worded creature from an area effect, such as an explosion or
fireball. If the warded creature makes an
attack, casts a spell that affects the enemy, or deals
damage to another creature, this spell ends and that'll be my
turn. We're going to move to
Initiative 10, which is Vivian with Mylan on deck.
Mylan is just swinging his feet right now, having a good old
time. Vivian sees that oil didn't hit
yet, so she's going to while hidden.
I am going to do a sneak attack with my short bow.
I got a four I think with advantage you.
Miss. With a vantage bang.
I got 3 and then I got a four. Vivian's going to go shit and
she's going to hide again, but she's going to move back 12 feet
towards the South just to get out of the way so she could try
to line up again. But her adrenaline was running
too much when Beau Ram got knocked and she was too excited
to launch her fireball so. Rough start, rough start.
Screwed her shot. And 2024 rules for hiding is you
need to make a stealth check and beat ADC 15.
And I got Oh my God, what? 8 Why?
Do I keep rolling fours? Oh no, I.
Kill you I. Should throw points at you as we
move to Mylan's turn on Initiative 8.
Mylan knowing that the plan is going according to what they
said it was and he shifts through the cart and starts
rummaging through and finds a thing of milk and starts
drinking it and swinging his feet.
Bro, you're trolling. You're actually.
That's what he would do. Well, what do you do?
But you're telling me that you didn't hear any of this and.
He thinks that that's what's going on.
You guys got to yell at him. Yeah, it's exotic percent what
you could do. It'll be fine.
We'll be fine. He's just looking around as in
the background. You guys are just like going I.
Hope this ends in the TPK. I'm going to make someone even
more oblivious than Mylan. They moved to Initiative 5,
which is the troll. He is going to use a bonus
action to charge where he instantly moves up to half of
his speed towards Boram. So it's 15 feet, and then it's
going to continue moving 30 feet to the tree that Boram is under.
So he moves an additional 20 feet.
He's at the base of the tree, and then he is going to use his
action to make a dash action as he begins to climb the tree with
Boram, climbs 20 feet up the tree, heads the halfway point
Boram is, and that is going to be his turn.
And you see as it makes wild claw marks, but you see it's
still strong because the tree is like bending a bit due to the
trolls massively. This is right where I want it.
It's all fine. As we go to Boram, start
Initiative 22 with Caslon Deck. I'm going to first look open up
a potion and drink it. I'm drinking my potion of
boldness and my potion of boldness gives me an extra D4 on
saving throws and attack rolls. Awesome, and how did you get
that potion of boldness? I made it after a long rest with
my Artificer Alchemist. Capabilities for the future
whenever boram finishes long rest as part of his artificer
kits, he gets to roll 2 D 20s right and then you made. 2D6 and
I sent those rolls to Tony, so he knows what I got.
Yes. Yeah.
If you want to know what the other one is.
Too bad. No, it was a health portion.
I got lucky. And then with my action, I'm
gonna throw a potion of oil down at this thing, and it is now
going to make a Dexterity saving throw.
Got an 18. Off passes, so this thing is not
doused, and then Bohem is moving 15 more feet up the tree and he
is now 60 feet. You are at the top of the tree.
Yeah, this is not looking great. Ballin.
Yelling. It is not going to plan.
Milan was humming A noella song that he he's recalling, and all
of a sudden he hears Bo Ram and he looks, turns around.
He's got a milk mustache a little bit.
He's like, oh. You see Boer at the top of a
tree over all the other trees. As we moved to Initiative 20
Castle, Yeah. Why not?
OK, Castle's going to run into the forest after the troll and
he'll just run up behind him and then I am going to throw a
javelin at the troll as he is climbing the tree.
OK, roll hit. It's a nine at misses, then I'm
going to cast bless. It says you may bless up to
three creatures within range whenever a target makes an
attack or attack roll or a saving throw before the spell
ends at 1D four. So I will put it, it's a 60 foot
range on. Sorry Mylan, you weren't going
to get it anyways and. Then they cast it on.
Me, Boren and Vivian. OK, thank.
You fours also like to see. As we move to Initiative 10,
Vivian, we're not blessed. See this large troll quickly
gaining up on Beau Ram? He's about 45 feet away.
Vivian's gonna just sigh to herself because he's not going
to plan. She is going to take a deep
breath and she's going to try to shoot at the troll again with my
short bow. I rolled a 19 to hit and we're
doing six or eight points of damage.
Eight points of damage. OK, you're seeing damage.
Yeah, and then Vivian is going to run up 30 meters, meters or
sorry, 30 feet. Sorry.
Sorry America. We use freedom units around
these parts. Sister, you leave that moose
mileage back in the north where? Look, man, OK, Vivian's gonna
run 30 feet to the middle of the path That's, like, southwest
down from where she is towards Kazzle.
And she's gonna use her bonus action master of tactics, which
is I can use the help action as a bonus action to aid an ally in
attacking a creature. And the target can be within 30
feet. And as long as the creature can
see or hear me, it works. So I have helped Kazzle for next
round. Pew.
Here you go, Kazzle. As we move to Initiative 8,
Mylan. But Vivian, when you hit it with
a bow, it looks at you and snarls.
He's immediately going to get up, he's going to look at how
far away it is. So he's currently 80 feet just
for the the listeners. He's going to miss the step as a
bonus action 30 feet into the tree that's near him, just to
close some distance, and then he is going to run across as many
branches as he can to get as close as possible.
So he's going to run to the West and hit the next tree, which is
30 feet. So that's his movement and then
mine's going to assess where are the monsters going to attacks
next and what does he see? He does he look like it's going
to hit bow Ram or is he in the middle of hitting bow Ram or
what exactly? Is it charging bow ram by after
being hit from the bow? He's it is looking at Vivian.
Mylan is going to assess the situation, realize that Vivian
might be in danger, and goes into his mind.
His right hand raises up, looks at Vivian, and casts sanctuary.
Thank. You.
I thought you were going to portal me again.
So after learning that how many times Castle has casted it,
Mylan learned Sanctuary and is going to cast it on Vivian.
As we move to Initiative 5, Vivian, as you get this holy
glow, or I should say this like mindful glow around USC past
sanctuary, the troll is looking at you and has changed its
attention. It is going to jump off the tree
and attempt to planned on. CASL is go to charge to you.
CASL as this thing falls 20 feet from the sky.
Before it falls you do see something.
At the start of its turn you see that the but the arrow that is
sticking out of the trolls skin begins to push out and falls
onto the ground. As you see that the wound and
the blood slowly closes off. CASL make me a Dexterity saving
throw over DC-14. 3. This troll jumps off the tree,
lands on you, and is going to take 1D6 bludgeoning damage
himself for fall damage and roll the one and you are going to
take eight points of bludgeoning damage as this thing lands on
top of you. You are now prone and is
charging towards Vivian. Go to move 30 feet as going to
attempt to tack her. It needs to make a wisdom saving
throw when it goes to attack right of ADC.
What? 13.
They rolled in that one on a wisdom throw, so.
Wisdom saving throw. Yeah, yeah.
So it's going to attack. It's going to make two attacks
against Vivian as it begins to swipe and ring as a 17 to hit
and that is a head to miss. Do I get any damage with
sanctuary? Yes.
Yes, you take 11 points of slashing damage as the first one
misses and you dodge that away and then it comes with like this
cross upper cut motion as the sharp troll claws.
Oh, that's. Not good.
And we move to the top of around this shift 22.
This is not going as bland and you see Boram jump off the tree
down the castle. From the top.
Yep, and as he reaches the bottom he reacts and casts
featherfall. We kind of floats and lands next
to castle. OK.
All right, take. This Dendron and I'll feed him a
health potion as you get 13 points of health back.
Oh nice, and I will use my last tinkerers action to make one
more bottle of oil. Sure.
All right, we definitely need this.
Hopefully it works. And I will end my turn as I kind
of pick Kazzle up off the ground.
Need you buddy. As you move to Initiative 20
Kazzle. I kind of grab Boreham's hand
and as I get up I kind of just give him a nod and I'll take my
movement, get up and take like 20 feet of movement towards the
troll and take an attack action. That is A2.
No, sorry, it's an 8. But a miss.
We're going to go to Initiative 10.
Vivian not looking great. No, we got 7 HP right now.
Whoa, whoa, whoa. That's met again.
On a scale of 1 to 18, how do you feel?
That's how. Not 18, not 18.
I feel like not great. Whoops question.
I just read Hellish Rebuke and it seems like it's just a
reaction. Yeah.
Can I? Yes.
Anytime you get attacked you can use it.
So I should have used it when it attacked you?
Well. I will allow you to use it now
because you didn't know you're a new.
Player and we're still we. Have to save space any one of
these other guys that might be a little harsher on but this time
I'll give you a pass you can. Cast.
Go Ellis. Rebuke as a reaction, but no
ahead of time that you have these reactions at the
appropriate time. Of course, moving forward, I
will. Vivian is really ticked off.
She does not like being slashed. And she goes, how dare you do
this to me? And she's going to hellish
rebuke. She is kind of like Nuella turns
darker red. She's going to turn like a
darker pink and get like really angry eyes and she starts
glowing and vibrating and she's just going to, she's going to
put one hand out and go. You're the worst.
Role for damage. 6. It fails with A5.
Your dex is 13. As you see it flails and pain
and you see that where it's burned it like it's skin starts
to regenerate, but it's cut off around the singe Marks and it
remains burned. Looks like fire's a good option,
everybody. As we continue from your turn,
because that was a reaction, what else are you doing?
Vivian's still ticked off. She's going to do, she can use
her returning dagger to hit at this open wound that she
created, and she's going to do an offhand attack after 2, so
double it up. We got 19 using Nick for my
offhand, 13 to hit. Misses.
All right, so it's just seven points of piercing damage.
She is just going to. It doesn't say there's a limit
on my master of tactics. Would I be OK to cast it on
someone else too? Yes.
All right, I'm going to use it again on Kazzle.
Kazzle's get another held back when you attack.
Oh. Perfect, I need that.
Nice the way I'm. And we're gonna move to
Initiative 8 myelin. What are you doing?
I'm seeing Vivian get hit after he cast Sanctuary.
Dishearten him. So then he's like OK, well, if I
can't protect her with magic, I'll just get her out of the
way. Trust me.
What? Telekinetic propel.
And I'm gonna if she chooses to fail, I'm going to move her 30
feet. I'll.
Go with it. Towards the cart, so she'll be
back over by a horse in the cart at this point.
You teleport Vivian at her acceptance, she allows it, and
you teleport 30 feet by the horse.
She warps you and a troll is just like looking around.
Once I move Vivian, I noticed that there's a rack below Vivian
where she was and using his magic, he decides to shatter it.
So a sudden loud ringing, painful, intense erupts.
At the point of your choice, I'm going to shadow the rock, each
creature within a 10 foot radius.
So I'm going to do it so that it's doesn't hit Castle.
They must make a Constitution saving throw out.
Of 23. Half of 11 leave my friend out
loud and I blow up the rock and that is mature.
As it shatters and you see that the skin starts to heal, you see
that the fire around it stops it from regenerating as on its turn
as it looks around it does not see Vivian initially, but does
see Castle and is going to make 2.
Attacks against and Castle does the junk.
Travolta looks left, looks right.
With a 22 and a. 1622 hits, 16 misses.
That's gonna be 12 flashing damage, OK, and it's going to
end it's turn as we go back to the top of the round.
Initiative 22 bow ran with Kassel on deck.
I'm not gonna. Let you go down that quick.
And I'm going to use Healing Word on Kassel here as he gets
eight points of health back. Nice.
That was down for some meal and juice.
And then I'm going to throw my oil again.
The troll passes his Dexterity saving throw and as you throw
the oil, slaps it out of the way as it crashes onto the floor,
wasting. Yeah, I'm really new to that.
Yeah, you see that there was some oil leftover from one of
the flasks, and right as he throws it, he kind of slips and
chucks it just past the troll into a tree.
Move between the ship 20 Castle. Nice, okay, now I will like to
attack with my sword. Both advantage.
Nice 23 to hit. What I will do is I'm going to
also smite on this attack. Just normal smite or specific
smite in your toolkit. We don't have a normal smite.
I will be using the Thunderous Smite.
Is there another smite that you could use potentially?
I cannot cuz I can only I can only prepare one smite per day.
So I can only prepare one type of smite.
Gotcha. OK, so there's not eyebrow
eyebrow, but I appreciate looking out for you.
So that's just going to be two extra D6, and I want to make
sure there's only that. If the target is a creature, it
must succeed a Strength saving throw or be pushed 10 feet away
from you and have the prone condition.
It rolled 21 to pass. That passes.
So anyways, it's continued. 16 damage, 16 points of damage,
Says you do a Thunderous Smite to the troll.
Let's move to Vivian with Mylan on deck.
Vivian, what are you doing? Vivian's super happy that Mylan
called her a friend. And so she's like, all right, I
got to lock in and she's going to cast fire bolt at the the
spot where the I hit the troll last time.
Oh no, not fire bolt. No, that would be terrible.
Roll the hit. Better fucking hit.
Are you kidding me now? Are you kidding me?
I got a six. So oh man, plus plus plus.
Plus plus. Oh yeah, yeah, I haven't used
that yet. She used her bonus action before
to do steady aim right. Yeah, totally.
OK, you're going to read. We're going to restart at your
turn. OK?
This is your last Mulligan. This is your last Mulligan.
Believe in you. Vivians locked in.
It is. It's crucial that for the rest
of the campaign that all players take actions at appropriate
times, yeah. Apologies.
Don't know. I'm not.
I'm not like I'm not about scolding you.
Yeah. You're.
Being kind of mean. It's very important.
Oh, that's better. Everybody uses actions at the
appropriate time. Moving to Initiative 8.
Vivian, what are you doing? Vivian's super inspired because
Mylan called her a friend. So she goes, OK I got to lock
in. She is going to use her bonus
action first she's going to use steady aim, which give yourself
advantage on your next attack roll on the current turn,
provided that you haven't moved during this turn.
After I use it, my speed is 0 and I can't move.
Cool. Which is fine I'm not going to
move. So I'm going to cast my fire
bolts with advantage. OK, 2121 hits and damage is
three points of fireball damage, fire damage.
Three points of fire damage as you singe this thing and it
looks in your direction and it snarls as you now have its focus
again. Here we go.
And that's it. Mylan is going to, after seeing
what he's done so far, he's going to, he starts kind of
glowing a little bit, starts using his psychic abilities to
get into the head of the troll. He starts filling it with feats
that he's just not good enough at anything he's going to do,
that he's not going to be good at anything that he does.
And he uses Ego Whip, which it has to.
I'm going to concentrate for a minute.
The target must succeed on an intelligent saving throw.
Or suffer disadvantage on attack rolls, ability rolls, and stable
throws. It got him 11.
It fails. All right, so he's going to sit
there and concentrate on it, with his hand up in the air,
staring at it for the next minute.
You're bad at things, and you're never going to be good.
I wasted so much. I will bear me as we move to
initiative 5, as it begins to fill with doubt and charges
towards Vivian, uses its bonus action to immediately move half
its movement, which is 15 feet, and then is going to take its
movement action to go up to Vivian, who is next to
Silverhoof. And it looks at Silverhoof is
going to take an attack roll against Vivian with
disadvantage, not an 18. You can make a reaction if
you're not down, you take 12 points of slashing damage.
Well. Vivians down again.
Three on the board. Yeah, 3 on the board fun.
I'm having fun. So you take 12 points of damage
and next time you're going to be start taking that saving throws
with its second attack, it's going to attack the horse it
rolled A12A riding horse is an AC of 11 with 13 health.
I will send you the screenshot, hopefully with grace so you can
still use it for future reference.
And it's going to do 12 points of damage to the horse, leaving
it left to 1 inch as Silver Hoof takes a nasty gash to the side,
rears its head with one health remaining as it begins to like
try to limp and go backwards. It does not heal.
By the way, the troll does not heal on the beginning of its
turn and goes to initiative 22 bow rim.
I'm up. I'm moving. 30 feet forward,
Vivian. Now is not the time.
And I'm in a bonus action healing word as Vivian.
You get 9 points of health back Expo.
Rim. No problem.
And then I'm going to cast a poison spray and this creature
14. That just misses.
Bro. 15 is the magic number. That's crazy.
That's all I can do. Vivian, you are coming back up
as you are underneath the troll as the troll was focusing the
horse hassle. What are you doing?
OK, let's see how this works. Castle's going to, He'll run
towards the silver hoof and the troll, he'll face step in
between the troll and Silverhoof and then he'll put his hand on
Silverhoof and he'll be like it's OK, you'll be all right
buddy, Get up and he's going to use a lay on hands and he's
going to give him 12 HP and then I'll turn around and I'll stand
in between the troll and Silverhoof.
As we move to Initiative 10, Vivian Hassel standing
heroically between you, Silverhoof, and the troll, we're
behind. Kassel, what are you?
Doing. Oh yeah, I guess Sam Jivian too.
I told you that. Focus on both of them.
Let's focus on both of them. Vivian's still really mad at
this troll. She's going to step back about
10 feet from Kassel and Silverhoof, and she will cast
fire bolts at the troll. 16 to hit.
It's amazing. And that is 6 points of damage.
Fire damage. This thing is really, really
mad. Mylan still in the head of this
troll? He's going to then use
Mindsliver while he's still in there poking around.
The target must make a intelligent saving throw at
disadvantage of ADC 13 it. Fails.
All right, it takes 1D6, which is not a lot, 3 damage, but it
now takes 1D4 away. From the saving throws.
Oh, that's that's numbers. And then while doing that, he's
going to use his bonus action Telekinetic Propel and the
target must make a strength saving throw of ADC 13 it.
Fails. All right, only going to move
him 5 feet. So he's going to move him 5 feet
to the north. And then that is Mylan's turn.
Get away from them. The troll gets pushed back 5
feet, unsure of how that happened.
It cannot see Mylan's attacks because they're all psionic and
continues to charge forward and is going to attack Castle as it
blocks the pass with Silverhoof and Vivian.
It does not regenerate on its turn because it is still hurt
from the fire as it makes 2 attacks against hassle.
The first one's a 21 and a 14 misses.
So the second attack, the first attack misses.
The second attack they net one on the disadvantage misses.
Both actually moved to the top of the round.
Oh, Ram. All right, we got to get
ourselves together. This has been bad.
And I cast a first level ray of sickness.
Oh my goodness. It's just not my day to roll.
Yeah, that's going to be a 12 to miss for the ray of sickness as
Barn's just missing all around struggling after he's slay.
Keep slipping. His shoes are still slipping
with oil. And with that we can move to
Initiative 20 hassle. Hassle will go ahead and just
continue to attack the troll that's a 24 to hit 10 damage and
that is going to be my turn we're.
Going to go to Vivian. Yeah, You see, Hassle's like
doing some serious damage to it, and he's doubling down and
making his fire wounds more severe as it seems it can't seem
to regenerate from those attacks.
Vivian's going to use Steady Aim again, so I'm not going to move
it all this turn, but it's going to let me roll with advantage on
my Fire Bolt again. 21 damage. Oh my gosh, 2 points of damage.
Two points of fire. Damage.
That's the end of your term. We're going to go to Milan on
Issue 8 with the Stroll on deck. Milan.
Milan yeah, Milan's going to do kind of the same thing.
He's going to keep mine slivering and attacking this
beast from within. So it's going to do it needs to
do an intelligent saving throw at disadvantage.
It fails with A5. It takes 4 damage and then it's
going to use the telekin Pelican.
Good. Checks.
Got to do a strength saving throw of ADC 13.
Passes. It does nothing then as Mylan's
turn as he's just attacking the beast, just trying to really
ruin his mind. On initiative 5, you see that it
as it's stumbling in between the tacks and noticing that it's not
like healing up is looks viscerally in pain.
Although anger it is going to try to run away.
It is going to make a dash action to get away as it goes
around the tree to the north hassle.
You can make an attack of opportunity here if you like.
I will do that. It's going to be a 23 seven
damage. As it moves 10 feet out of the
way and it's going to continue to move 10 feet, go Ram.
You can make an attacker opportunity here with a melee
weapon as you are in range briefly.
Not a that 20. Is it really?
Yeah, that's so fun. OK.
That's. Funny real.
For damage you get 4 plus whatever eight points of damage.
That's amazing you're. Multi classing into rogue today
parallel. Milan You could also make an
attack of opportunity as it continues to run.
I got a six. I'm a moon touch sword.
As it takes these flurries of attacks you see as the blades
slash across his troll skin, you see that they believe these
nasty wounds. As he begins to bleed on the
floor, this green trolls blood and then it continues to run
away unless you decide to chase after it.
It's moving very quick right now as it moved 75 feet in its turn.
Yeah, I'll take 30 feet of movement to the South and I'll
just give one last attack action as it's leaving with a poison
spray just to keep it scared, you know, that is all right.
That's definitely going to hit. 5 + 5 is 10, so that's 29 to hit
and that is five points of poison damage as it's running
away, not. Quite enough to finish it, but
it is whole thing out of there. Everybody give it one last go,
otherwise we let it leave, please.
OK, so it's. Caswell's turn.
Caswell, are you doing anything Caswell's not?
Caswell's worried about server hoof.
He's going to just let it go and he'll yell that.
To the group, I think we should just.
Let it go and move on. Vivian's going to ignore Kassel.
Run up those 30 feet with her bonus action and she is going to
cast her fireball for Fireball one more time.
Kassel, you can reaction attack Amivian.
Yeah, she'll lose your space dives.
In front of it. 21 to hits with how many points of fire damage?
It was five points of fire damage.
Got hits but it was still running away.
Oh my gosh. You got one left in the Chamber
of mining. Definitely.
Mylan's still in his mind. He's going to drop his ego whip
and it's just going to do his disorienting whispers.
He's going to start humming the melody that he was singing right
before this troll started. That was a thing from Newella,
and it has to make a wisdom saving throw.
It fails 12 psychic damage. Lands and slides face first as
it goes through the forest and brush with its head, landing in
a Bush. In no way.
As it had five points of health left.
Oh, that's what I'm talking. About Mylan as I shout up the
tree, looking at him. Who did it?
Mylan. Mylan is stunned as he's like
oh, oh, he didn't mean to. As the troll lands Mylan, you
have successfully gotten the last shot on the troll, putting
you at 2 eliminations. Wow.
I'm surprised like I made it that mean.
I'm gonna be honest. And it lands on the floor about
80 feet away from your starting position.
All right, get silver with all patched up.
I'm going to see if I can grab some of these hands.
I'm like go try and cut off to it's two hands.
Wait, what? You got a cut a mouth in a like
running curiosity at this point. Boram, you know, I'll let you
know right out what you can take and you're going to give me a
medicine check here to see if you could scavenge anything.
Sure, that is a 12. With a 12 you are with how badly
it's beaten up and with your finesse you begin to carve this
thing you manage. With a 12 you managed to get 3
vials of trolls blood. Yes.
And you can choose to take a limb or an eye I'll.
Definitely take an eye you're. Able to pop out one of its eyes.
So what you got to do mining is you got to kind of scoop under
here and then snip. OK, on second thought, I I go.
Back to the cod. This pod's kind of gross.
I'm too much. While that's happening, Vivian's
just going to slink down on the tree stump next to her and look
over at Castle and go, is Silverhoof OK?
I'm really sorry I didn't block that attack.
Yeah, he'll be OK. Yeah.
And that's not something you have to do, Vivian.
It's OK. I understand there are risks
bringing Silverhoof. And the only one that should put
their lives literally in front of the danger for him is is me.
He's he's my horse. So don't feel like you have to
do that. What I'll do is I will also.
It's not much, but I'm gonna give Vivian one more.
I'm gonna give Vivian one HP on Laya hands.
Thanks. Actually, I'll give her two.
Wow. Thanks again.
That's better. Thank you.
As you heal Vivian Boram, you go to put the things in your bag of
holding, and you now notice that the troll hand, once vibrant and
green, now shriveled up and decayed, still usable, but does
not look as it once was. That's not great.
It's fun though. And the four of you rejoin and
get back together as you looking at this dead owl bear on the
side of the road. You know this place is not safe
at the moment and it's probably wise to keep travelling so
you're not on this blood soaked path.
Sorry about that everybody, not my best performance.
It's OK, I'm the one that suggested it in the first place,
but we tried. We succeeded thanks to this
little guy. Good job, man.
What? What?
What did I do? Vivian goes up and cuts his head
real aggressively. Thanks for saving me.
I mean, next time maybe you guys shouldn't come up with the
plants. You know what?
I I'll get the next one, don't worry.
OK, sounds good. You keep thinking.
On that and I'll pick him up and put him in the cart.
And the four of you continue to venture on.
That was middle of the day and you continue to travel.
As you look at the map with your location, you realize you're not
far off. You wish to spend the night and
take a long rest, or do you want to continue to travel to get to
your location? Before resting, I mean, some of
us have taken some shots and with Silverhoof and stuff, I
think Kassel's almost on the side of just stopping where we
are and resting. And then that way we can just
start the day strong going into town or like wherever we're
going. I'm with you, Paladin.
I think we need a break after that.
Yeah, and it's already getting dark again.
I could rest up after that. I'm hungry, worked up an
appetite. They're more than sausages or
the jerky. We got jerky, we got sausage,
some boudin. Yeah, we got it all.
Well, not we don't got the Lanya, but we got it all enough,
you know. Instead of camp, you begin to
eat and you gain the benefits of a long rest.
You make the changes and Vivian, you notice.
You remember something and you know something that I did not
plan for as Adm. It's just funny that it landed
on this day, and it's a bit ironic, but you do know that the
first day of Kythorn is a holiday.
It's a minor holiday, but it's a holiday that may be celebrated
in cities. It was the day of Troll Tide,
which is a remembrance of a war against trolls, and the Hadley
won and fended off an army of trolls and today is recognized
as Troll Tide, which is something I did not plan for
that to happen. That's amazing.
She's gonna chuckle to herself and share that exact information
the exact same way and go. What do you guys think about
that? Isn't that funny?
It's kind of prophetic. You know what luck.
What's a troll? The thing we just killed today?
That's a troll, not fun. And the four of you gained the
benefits of a long rest. And you hear more of these
sounds. And then you look up at the
night sky and you once again see this shooting star as it's
slowly making its way through the night sky.
And as the four of you drift off to sleep, taking turns keeping
watch, you are looking at it. And it, although you know it's
moving, you can physically see it moving.
It almost feels as if it's floating still, as if it's
speaking to you or and it can get self known to you.
And then the night passes and then day happens and we are now
on the second day of Kythorne. Is there anything the four of
you would like to do in preparations for this day?
That sleep token is any. You need to do a.
You need to do an attunement during that long rest if you
would like. Yeah.
In the morning, Milan wakes up and he sees Boram Bruins some
potions as he creates another potion of flight and a potion of
healing. Morning, Milan.
A soup I I slept with the dog. Is that what you told me to do
it? It was kind of creepy, but I put
it right next to me the whole time.
Oh no, not next to you, Mana. Yeah, we got about an hour
before I think they get up. Why don't you just take some
time and you going to look at it?
And. Hold that thing you're going to,
you're going to think about connecting with it, OK?
I'm looking at her so hard. OK, that's good.
Keep looking at it. Do that for about an hour.
Does it have any metal or anything on it or is it just
straw? Right, it's just straw and
ribbon. So he just stares at it intently
and doesn't move. I don't know if you know what it
is. It's called a hurting stare.
It just they just get real still and just stare at you and like
in kind of next down, heads lowered, ready to pounce almost
type of thing. You attune to the sleep token
and sure enough, it accepts almost instantly.
You gain the ability of the sleep token.
You can outcast sleep twice a day.
However, it is indeed cursed, which the identify spell cannot
determine at its current level as defined on the cursed items
in the DMG. You are cursed with this item.
You cannot unatune the item at any time unless you use a remove
curse spell or have the curse removed by a third party means.
And the curse is that whenever you take a long rest, you must
make a Constitution saving throw.
If you fail, you get a point of exhaustion.
Geez, that's a wild curse. You won't just like die from it.
Like you can't gain 6 points of exhaustion because when you take
a long rest it removes it. But at the end of a long rest
you roll a constitution saving thrill to see how well you
rested so it could potentially leave it there or reset it so
you can like potentially permanently be at one exhaustion
point. But until you get this curse
removed, you are stuck at 1 exhaustion.
You don't have it right now because you did it when you woke
up. You didn't go to sleep.
So right now you are not affected.
On your next long rest. You will have to make these
rules. What's the con?
Save the. Con It's DC 1515.
Jesus. So, and by the way, 2024 rules,
it's -2 to all ability checks and movement and -5 no movement.
Milan of all three things, I feel bad.
God, I had a feeling I was cursed too.
It's all good. Yeah so I looked up cursed as as
you were identifying it. I needed you to re read me that
spell that I re looked up cursed items and it specifically says
in the DMG that identified does not reveal the cursed object.
You don't feel different, but you feel like a sense of fear
over you or like a sense of dread or restlessness.
He's right at home. And you continue on with your
day as you continue to travel and follow the map.
As you are now in this dense part of the forest.
Some hours pass. As the group of you make your
way through the thick foliage, you see a spotted stone path
hidden by the overgrowth of the forest.
This path looks to be slightly revealed by those who may have
come here recently. You follow the path and to your
surprise, you come to a wide clearing.
This clearing is about 100 yard radius from its center and it is
covered with dead birds all around the clearing.
The trees along the border of the clearing all seem to be
growing away from the center of the clearing, as if they're
trying to grow away from the center itself.
That's because in the center you see this forgotten, abandoned
tower. However, this tower looks very
different from other watchtowers you've seen before.
Standing tall is a windowless, dimly glowing tower.
The stone pattern in which the tower was built is strange.
Rather than a block pattern, the stone is long and twists and
bends seamlessly together. Top of the tower spreads out
like a flat disk. It does not look like it's
human, dwarfish, or any kind of elvin construction.
The tower looks unique, as if you were staring at an ancient
obelisk. And that is where we're going to
end this session. Oh and one thing I forgot to
mention that is glowing with like this bluish light in
between the cracks of the long twisting stone.
And if you look at the table you will see visual.
Wow, this doesn't look scary at all.
Maybe we go that's a. Great idea, Mylan.
Why are we here? Yo, why?
You said you doubt we're here. Let's go.
Oh boy, troll almost. TBK does.
It almost did, but I am surprised that you managed to
kill it. I did not think you were going
to be able to kill it, to be honest.
I actually think we could have done it earlier if I didn't mess
up on my roles. I was just rolling like shit
today. You were?
Yeah, the roles were low. That's an understatement.
They're brutal. It's so opposite from Menace,
man. You used to like, hang out like,
oh, I just can't stop winning. I can't stop.
Critting. Yeah, well, now that I can't re
roll that one, it's just like I see that one and you just stare
at it and you just like your soul leaves your body.
Oh, man. All right.
Before we spin the wheel, does anybody have any
recommendations? I do 80.
Wow, OK. Jeez, Dan.
Tony. Jared and I all suggest that you
play Slay the Spire 2. Yo slay 2 bro and slay 2.
And glass, Yeah, glass Congested 2.
Slay Spire 2. They did a really good job with
it. It's in its alpha stage, I
guess. Early Access.
Thank you. It's in early access and the
multiplayer is the best part by far.
You can play up to four players now.
The enemy health goes up the more players you have, and it's
fun to synergize a lot of your abilities with each other.
Like it's a ton of fun. Really cool that there's like
skills that I had to the party, so I just played a support guy
and I just kept giving people Shields and stuff.
It was really fun. And some of the cards aren't
finished yet, so it's kind of funny to like, look at the.
They're Ms. Paint. Oh, it's great.
Yeah. The game's basically done except
for, like, the art assets. And it's even though that
they're there, like it's funny when you see them.
Yeah. There's a boss, I won't ruin it,
but it it's very funny looking. That was a good one.
Yeah. All right, without further ado,
let's spin the wheel of Intros. It is a new, different wheel,
different Patreon supporters. Supporters are not on this one
because this is the comment section wheel that Alec told us.
About nice. Oh man, I didn't enter biscuits,
dummy. I had mine in there real quick,
now I'm just. Yeah, I got you.
I got you. And we're gonna spin on this.
And we were picking this from the comments that you left on
Episode 15, I believe it was. These are man, some of these are
really good. I'm hoping for JoJo.
Stands yo I want giant mex please.
Same same. I'm on, I'm on the carnival
snack train, I think. I don't know.
Look. At.
That one's good. Too spin the wheel.
Here we go spinning it. We've got sound effects too.
J Mix. No.
Past it? Yes.
No. You rigged it.
You rigged. It heart attack suggested the
other four carnival snacks or snacks at my carnival.
Nice. I can't believe I called it.
That's funny. That's a good one.
Just past Ji Mix. That's why we're disappointed.
Fairly. Yeah, fairly.
And JoJo stands. It's a good one.
Next time we'll be doing carnival snacks.
I do. I do love some carnival food.
Me too, me too. Does it count as like a
boardwalk type thing? Carnivals and boardwalks go hand
in hand. I don't think so.
Maybe, yeah. I would say Boardwalk is very
specific. Is it?
I feel like, I think so like a, like a there's always.
There's always like of it I. Was going to say, I don't think
I've ever truly been to a carnival though.
That's what I'm trying to they know.
Carnival fries, dude, there's boardwalk fries, but they ain't
no carnival fries, you know what I'm saying?
2 differently. I've been to the Jersey Shore.
I've seen the Ferris wheel on the boardwalk.
I think that's a. Carnival.
This will be a good one though. It isn't in a mall that has been
at a Commission for at least five years.
Is it really a carnival, you know?
That's a carnival, yeah. Yeah, no, that's what I'm
saying. Is Carnival Cruise Lines also a
part of this true dude? Okay.
All right on that. Let's get out of here.
Alex, you got something? Yeah, I was going to say, if
yours was not selected on this wheel, go ahead and just put it
in the Discord and that way we can add it to our main wheel and
then maybe we'll be able to. Take it eventually anyways.
You do have to be a Patreon supporter though.
Yep. Yeah.
I might steal it for mine. $2.00 and up.
Sorry, big investment. Big, yeah, big investment.
Any TR gets to suggest those in the discord?
We have a special channel for it all.
Right, until next time everyone, give your most troll goodbye,
goodbye, goodbye. I've read a book.
You know what we were being? What is it called?
Reductive. Sorry trolls.
Alone in the late late night, a group of adventurers meet up
within the confines of a masterfully undetectable hideout
under the moonlight, and upon the exchanging of hush words,
the members of the Bloodshot Bandits meet up to prepare for
their next adventure under the blinding star in the sky.
Artemis the Fighter, guardian of Cami.
Joe Hunter, scholar, gentlemen and adventurer.
GIF gunslinger. Alistair Jacobs, the Dread Lord
Drama, the highest of elves master the finest fineries this
side of Umbrea. The road changeling Sly Knock
Mach Nova's biggest competition Brandy Woodburner, the wine
wielding wood elf. Gloric Night Breaker, the
dwarven fighter, a pony light bringer.
Alvin, cleric of Krellan Laurethian and not a stupid
goblin. Nothing can be accomplished by
brute strength alone. The academics must meet to keep
the party afloat with stories of lore deeper than and abyss.
The Sidgic College alumni worked tirelessly below the never
fading star. Mongo, the Yeti giant.
Sergio, the retired knight, St. Chaos, the masterful Brewer and
no good doer. David Lachance.
Chartreuse, Charlie, Vex, Shade, the gnome sorcerer.
Humbrea's mightiest heroes of all, far and wide, throughout
all of time. Men with glass.
Jesus the Frost. Dragonborn Warlock.
Johnny Tarr. John Carroll.
Heart, the Iron Hammer. Drown the barbarian mobster.
Cypress Daewin, A capybara. Circle of the Forest Druid
Annie. Master of Weapons.
The Yorn Battleborn. The bombastic Brigadier
Barbarian. Half work.
Morgatheon. Broken Half giant Barbarian.
Gad the lizard folk. Rune Knight.
Flick, the warlock who thinks he knows Cajun French.
Bree Carlson, Kivlin. Ninthedier The elf Sorcerer.
Balasar Turneroth, the Eldritch Knight Dragonborn ROM Iron Spud,
the battle hardened half work barbarian with an unbreakable
appetite for glory. Thank you to all who have helped
us. Your continued patronage is
appreciated. Vivian out.