1
00:00:00,040 --> 00:00:02,800
All right, Tony, start it all. 
Right. 

2
00:00:02,800 --> 00:00:04,480
Are we recording? 
Yes. 

3
00:00:04,800 --> 00:00:07,160
This whole time. 4 minutes in, 
yeah. 

4
00:00:07,160 --> 00:00:10,480
Oh no, hold on your ramblings 
and madman. 

5
00:00:10,960 --> 00:00:15,360
Glass, make sure to start now. 
Oh, he's heading this. 

6
00:00:15,760 --> 00:00:17,040
All right, Tony, take it away. 
You. 

7
00:00:17,040 --> 00:00:19,000
Leave your hovel again, I swear 
to God. 

8
00:00:19,120 --> 00:00:22,120
Hello, everybody. 
Welcome back to DD404. 

9
00:00:22,120 --> 00:00:26,440
I am your DM, Tony, and join 
with me today of the other four 

10
00:00:26,440 --> 00:00:30,560
grocery stores I like to get my 
groceries at, starting with the 

11
00:00:31,760 --> 00:00:34,320
Yeah, well, we'll go to the no, 
the check. 

12
00:00:34,320 --> 00:00:38,560
No, no, the quick that the, the 
this lane is for 10 items or 

13
00:00:38,560 --> 00:00:39,280
less. 
That's right. 

14
00:00:39,280 --> 00:00:43,480
You got 12, Jared. 
What's going on, guys? 

15
00:00:43,480 --> 00:00:49,320
Armos is not check again. 
And my grocery store choice is, 

16
00:00:49,760 --> 00:00:52,680
I would say a fairway. 
I don't know if you guys have 

17
00:00:52,680 --> 00:00:55,840
that, but they're they got 
excellent meat. 

18
00:00:56,880 --> 00:01:00,280
That's what they're known for is
their meat areas. 

19
00:01:00,280 --> 00:01:02,760
And you can go there, get all 
the meats that you want. 

20
00:01:02,760 --> 00:01:05,000
It's wonderful. 
Yeah, that's the fairway here. 

21
00:01:05,160 --> 00:01:08,320
It's great, Right. 
Well, that's mine. 

22
00:01:08,320 --> 00:01:12,840
How about Dan? 
Hello everybody, I used to play 

23
00:01:12,840 --> 00:01:15,680
menace Pebble Walker, your tiny 
little swarm keeper Ranger of 

24
00:01:15,680 --> 00:01:17,360
the every boulders, but no 
longer sad. 

25
00:01:17,800 --> 00:01:22,880
And I am the BJ's of this 
podcast. 

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00:01:22,880 --> 00:01:27,040
Let's go get it in bulk, get 
that membership and and let's go

27
00:01:27,040 --> 00:01:29,240
get some BJ's. 
How about you, Alec? 

28
00:01:29,320 --> 00:01:32,120
My name is Alec. 
I play, or used to play for all 

29
00:01:32,120 --> 00:01:34,760
of the Ashbourne and I like to 
go to Whole Foods. 

30
00:01:35,560 --> 00:01:38,080
I don't know if you guys have 
Whole Foods around you, but it's

31
00:01:38,080 --> 00:01:39,720
like one of my favorite places 
to go. 

32
00:01:39,760 --> 00:01:43,200
Yeah. 
And wait, who's? 

33
00:01:44,680 --> 00:01:46,800
Oh, my gosh, we do have another 
person in here. 

34
00:01:47,280 --> 00:01:50,440
Kylie, what about you? 
Hi, Woo. 

35
00:01:52,280 --> 00:01:54,600
Yeah, welcome new cast member 
Woo. 

36
00:01:56,320 --> 00:01:58,360
Blast put clapping sound 
effects. 

37
00:01:58,840 --> 00:01:59,840
Yes. 
Thank you. 

38
00:02:00,560 --> 00:02:03,160
I've never played before. 
I hope you don't hate their 

39
00:02:03,160 --> 00:02:08,400
choice and who they picked. 
I I love going to Food basics. 

40
00:02:08,759 --> 00:02:12,120
I don't think you would have 
that unless you're Canadian, but

41
00:02:12,120 --> 00:02:14,960
they have this great brand 
called No Name and everything is

42
00:02:14,960 --> 00:02:17,960
No Name brand and yellow and 
they even have a rap song. 

43
00:02:17,960 --> 00:02:21,920
So it's kind of tight and also 
everything's on sale, which is 

44
00:02:21,920 --> 00:02:24,600
phenomenal. 
Thanks for having me back to 

45
00:02:24,600 --> 00:02:26,320
Tony. 
I think that's how that works. 

46
00:02:26,320 --> 00:02:36,280
Yeah, DoorDash. 
DoorDash, how much money do you 

47
00:02:36,360 --> 00:02:40,880
make? 
I'm I'm all out of the Bloons. 

48
00:02:40,880 --> 00:02:43,440
Jared, I'm going to be honest 
with you. 

49
00:02:43,440 --> 00:02:45,040
Stop and shop. 
Home and Native. 

50
00:02:45,840 --> 00:02:48,800
Stop and Shop is a good one. 
Yeah, Yeah, that's it. 

51
00:02:48,800 --> 00:02:50,400
Stop and shop. 
Don't eat their eggs. 

52
00:02:50,400 --> 00:02:52,400
But everything else is good. 
I'm just kidding. 

53
00:02:53,280 --> 00:02:54,600
Please don't sue me. 
Yeah. 

54
00:02:54,600 --> 00:02:58,480
Stop and shop. 
The shrimp is radioactive, so 

55
00:02:58,480 --> 00:03:00,880
just be careful out there. 
It's fine, just shrimp in the 

56
00:03:00,880 --> 00:03:02,320
water over here. 
It's all good. 

57
00:03:03,320 --> 00:03:06,840
So now you know the deal. 
Actually, we don't know the deal

58
00:03:06,840 --> 00:03:09,120
because it's a new campaign. 
That's right, we're talking. 

59
00:03:09,360 --> 00:03:14,160
We are doing Session 0 for 
Campaign 2, and we're going to 

60
00:03:14,160 --> 00:03:16,920
go ahead and address a new cast 
member in the room. 

61
00:03:16,920 --> 00:03:19,080
That's right. 
We have decided to add a new 

62
00:03:19,080 --> 00:03:21,600
cast member to the team who's 
going to join the party rounding

63
00:03:21,600 --> 00:03:24,520
us out of four adventures, which
is Kylie. 

64
00:03:24,520 --> 00:03:26,360
Kylie, why don't you go ahead 
and introduce yourself to 

65
00:03:26,360 --> 00:03:28,560
everybody as you're meeting you 
for the first time? 

66
00:03:29,160 --> 00:03:32,680
Hello everyone, I'm Kylie. 
I go by Kyle's Mcgiles online. 

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00:03:32,800 --> 00:03:37,120
I'm a voice actor. 
I used to be AV Tuber and now I 

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00:03:37,120 --> 00:03:42,240
am just an unemployed teacher 
who makes video analysis online 

69
00:03:42,240 --> 00:03:45,440
of different books and video 
games and anime and I'm so happy

70
00:03:45,440 --> 00:03:49,000
to be here. 
I'm playing Vivian Sharma, who I

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00:03:49,400 --> 00:03:52,160
really like. 
Yes, and we will go into Vivian 

72
00:03:52,160 --> 00:03:54,520
Sharma in the new character 
section. 

73
00:03:54,520 --> 00:03:58,080
A little teaser there, but 
that's a good do we want to say 

74
00:03:58,080 --> 00:04:01,360
our characters names first 
before we get into, you know, 

75
00:04:01,600 --> 00:04:03,360
our sessions here? 
We'll talk about the second 

76
00:04:03,360 --> 00:04:06,680
campaign. 
Yeah, first, I just want to say,

77
00:04:06,680 --> 00:04:07,920
Kylie, you're going to do a 
great job. 

78
00:04:07,920 --> 00:04:12,840
A lot of amazing auditions, but 
yours was the best. 

79
00:04:13,360 --> 00:04:16,160
Truly mean that and you wouldn't
be here if that wasn't the case.

80
00:04:16,160 --> 00:04:19,440
So don't think too hard. 
Just play and have fun and I 

81
00:04:19,440 --> 00:04:23,040
think everybody's going to love.
You Yeah, Weber, we are AD and D

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00:04:23,040 --> 00:04:25,800
podcast for first time players. 
OK. 

83
00:04:25,800 --> 00:04:28,040
That's how we started. 
That's what we're used to. 

84
00:04:28,360 --> 00:04:30,240
That's where the foundation is 
built upon. 

85
00:04:31,000 --> 00:04:32,200
Yeah. 
And we're so you'll feel Reddit.

86
00:04:32,440 --> 00:04:35,120
You'll feel Reddit except what 
Dan Rule lawyers do that's. 

87
00:04:35,280 --> 00:04:38,160
Yeah, yeah, except when Dan 
ruins are fun. 

88
00:04:40,200 --> 00:04:41,120
You keep saying all these 
things. 

89
00:04:41,120 --> 00:04:42,880
They just don't sound like me, 
Alec. 

90
00:04:43,040 --> 00:04:44,920
You reminded the teacher that we
had homework. 

91
00:04:45,080 --> 00:04:47,440
Dog that is Dan. 
That is, that is definitely Dan 

92
00:04:47,440 --> 00:04:49,360
in the campaign. 
Yo, he wrote it down in his 

93
00:04:49,360 --> 00:04:52,600
journal too. 
No, no. 

94
00:04:55,760 --> 00:04:57,760
That's. 
Great O Ram Bo Ram is my 

95
00:04:57,760 --> 00:05:02,560
character's name. 
Oh, teacher's pets going first. 

96
00:05:02,560 --> 00:05:05,440
OK, here we go. 
Deflection, Deflection. 

97
00:05:05,440 --> 00:05:10,920
Deflection. 
Bo Ram Duma Ray O Ram Duma Ray. 

98
00:05:11,160 --> 00:05:13,760
Now that is my character's name.
What about you? 

99
00:05:14,800 --> 00:05:19,000
Yeah, so my new character's name
is Castle Amberleaf. 

100
00:05:22,120 --> 00:05:23,080
Jared. 
Jamin. 

101
00:05:25,720 --> 00:05:28,320
I can do a transition, Tony. 
Let me just let me get to it, 

102
00:05:28,320 --> 00:05:30,360
bro. 
What about you, Jared? 

103
00:05:31,120 --> 00:05:33,720
Mylan Vaxson is my character's 
name. 

104
00:05:34,760 --> 00:05:39,200
I'm real excited about him. 
What about Tony? 

105
00:05:39,800 --> 00:05:46,600
Hi I'm. 
The DM of campaign Jared yes yes

106
00:05:46,600 --> 00:05:48,440
coming over the high of campaign
one. 

107
00:05:48,440 --> 00:05:51,880
I have been prepping for 
campaign 2, taking everybody's 

108
00:05:52,440 --> 00:05:56,040
character back, story writing 
intricately and woven into the 

109
00:05:56,040 --> 00:06:01,200
main storyline, and taking new 
approaches to how I want to 

110
00:06:02,400 --> 00:06:04,880
narrate the story for the 
players that they are about to 

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00:06:04,880 --> 00:06:06,360
write. 
There's not going to be a lot of

112
00:06:06,360 --> 00:06:08,560
hand holding in. 
This one is going to be much 

113
00:06:08,560 --> 00:06:13,480
more open sandbox than the first
one, taking the players notes 

114
00:06:13,480 --> 00:06:16,640
that we did for the first 
campaign and implementing them 

115
00:06:16,640 --> 00:06:18,280
directly into the second 
campaign. 

116
00:06:18,400 --> 00:06:21,080
I do have one thing that I want 
to introduce in here real quick.

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00:06:21,080 --> 00:06:25,240
Sure. 
We are gonna do this in video 

118
00:06:25,240 --> 00:06:30,480
format because of our 
Kickstarters that we did. 

119
00:06:30,760 --> 00:06:33,400
I think we're gonna release it 
to the Kickstarter in video or 

120
00:06:33,400 --> 00:06:34,880
Dan, correct me if I'm wrong, 
we're gonna. 

121
00:06:34,880 --> 00:06:37,840
Release it. 
This will be video for podcast 

122
00:06:38,000 --> 00:06:40,000
purposes as well. 
Awesome. 

123
00:06:40,000 --> 00:06:42,720
But this will the Kickstarters 
get it early? 

124
00:06:43,560 --> 00:06:46,000
So. 
Y'all are seeing it first maybe 

125
00:06:46,000 --> 00:06:47,560
on that today, yes. 
Right. 

126
00:06:47,600 --> 00:06:50,560
Who knows? 
Who knows, but I just wanted to 

127
00:06:50,560 --> 00:06:53,400
give a shout out to all the 
people that helped fund us and 

128
00:06:53,400 --> 00:06:55,800
things like that. 
So this all this is possible 

129
00:06:56,440 --> 00:06:59,560
because of that and we really 
appreciate you guys helping us 

130
00:06:59,560 --> 00:07:02,040
in funding that. 
And without further ado. 

131
00:07:02,040 --> 00:07:05,280
Let's go shout out to Jared for 
spearheading it. 

132
00:07:05,280 --> 00:07:07,960
By the way, This shit's not easy
to do. 

133
00:07:07,960 --> 00:07:11,800
Excellent project manager. 
You know project manager J Man. 

134
00:07:11,960 --> 00:07:14,040
Just trying, just trying to keep
up. 

135
00:07:14,320 --> 00:07:18,040
This is actually a great segue 
because for those who just 

136
00:07:18,040 --> 00:07:20,880
listened to podcasts on a weekly
basis and do not have not joined

137
00:07:20,880 --> 00:07:24,280
a discord, you fucking better or
keep up to keep up with us on 

138
00:07:24,280 --> 00:07:26,440
social media like you just here 
for the story, which is totally 

139
00:07:26,440 --> 00:07:29,400
fine. 
We have we we launched the 

140
00:07:29,400 --> 00:07:32,440
Kickstarter and it did fund, as 
you may have guessed. 

141
00:07:32,440 --> 00:07:37,480
And because of that, we are now 
able to really ramp up campaign 

142
00:07:37,480 --> 00:07:41,640
to, we now have hired an editor,
which means we can dedicate more

143
00:07:41,640 --> 00:07:44,680
time to like smaller side 
projects and be more involved 

144
00:07:45,320 --> 00:07:47,960
within the podcast and frees up 
a lot of time to do more stuff 

145
00:07:47,960 --> 00:07:51,800
or just make the like sessions 
just overall quality better. 

146
00:07:51,800 --> 00:07:54,760
So because of that Kickstarter, 
because of your patronage and 

147
00:07:54,760 --> 00:07:58,000
love and support, we can now 
focus more on making it even 

148
00:07:58,000 --> 00:08:01,400
grander than the first one. 
We hope to top what we did in 

149
00:08:01,400 --> 00:08:03,240
the first campaign and make the 
second campaign even better. 

150
00:08:04,440 --> 00:08:06,960
So thank you again. 
Yes, thank you again. 

151
00:08:08,120 --> 00:08:11,760
And now we're going to talk 
about the world. 

152
00:08:13,280 --> 00:08:14,960
The world. 
Where are we? 

153
00:08:15,000 --> 00:08:19,760
From Brea, is this the same 
timeline plane of existence? 

154
00:08:19,760 --> 00:08:21,840
What's going? 
On Am I in a crater again or 

155
00:08:21,840 --> 00:08:22,520
what? 
What's going? 

156
00:08:22,680 --> 00:08:25,840
On there are craters, but no 
spoilers, no spoilers, no 

157
00:08:25,880 --> 00:08:30,440
spoilers. 
OK, so we have decided that we 

158
00:08:30,440 --> 00:08:32,559
are going to, yes, the world, 
it's still going to be taking 

159
00:08:32,559 --> 00:08:34,880
place in the world of Hubrea, 
but how many years in the future

160
00:08:34,880 --> 00:08:40,400
from campaign one, Jared? 
404. 404 years from campaign 

161
00:08:40,400 --> 00:08:44,520
one, that's right. 
So and the continent that we're 

162
00:08:44,520 --> 00:08:49,000
going to be focusing on is what 
Dan, that's right, we're doing 

163
00:08:49,000 --> 00:08:50,920
class participation, the left. 
Continent. 

164
00:08:51,480 --> 00:08:53,040
What is the left continent 
called? 

165
00:08:53,480 --> 00:08:58,200
The oh the oh, the sorry, the 
teachers packed in. 

166
00:08:58,360 --> 00:08:59,720
West Umbrella. 
What? 

167
00:08:59,800 --> 00:09:03,160
OK, OK. 
It was mentioned in the first 

168
00:09:03,160 --> 00:09:05,800
campaign because of a major 
catastrophic event. 

169
00:09:06,160 --> 00:09:09,520
Alec. 
Popcorn, Jared. 

170
00:09:13,680 --> 00:09:16,520
We're just not saying it 'cause 
we know the new person should 

171
00:09:16,520 --> 00:09:18,960
say it, and she knows, right? 
Yes, Kylie. 

172
00:09:19,280 --> 00:09:24,080
I shouldn't. 
Kylie just really know you 

173
00:09:24,160 --> 00:09:32,480
suspense cuz we know, you know 
it is the heartland. 

174
00:09:32,480 --> 00:09:34,120
That's right. 
Wow, you guys great. 

175
00:09:34,120 --> 00:09:36,000
No takers. 
Thank you Kylie. 

176
00:09:36,000 --> 00:09:38,480
Thank you, thank you. 
As you may know, the first 

177
00:09:38,480 --> 00:09:40,840
campaign took place in the world
of Humbreya and there are some 

178
00:09:40,840 --> 00:09:44,360
changes there to the world map, 
which I'll briefly gloss over. 

179
00:09:44,840 --> 00:09:48,320
As you can see, there's now new 
towns, some areas are filled in,

180
00:09:48,320 --> 00:09:51,680
some empty, some full areas are 
emptied out and things have been

181
00:09:51,680 --> 00:09:54,360
changed around. 
But that's not where our story 

182
00:09:54,360 --> 00:09:56,240
takes place. 
No, no, it takes place over the 

183
00:09:56,240 --> 00:10:00,160
Kabuki Isles from the Heartland.
Through the victories of 

184
00:10:00,160 --> 00:10:05,400
Campaign 1, the heartland had 
began to regrow because, spoiler

185
00:10:05,400 --> 00:10:08,280
alert, it was devastated by 
Christo during the first 

186
00:10:08,280 --> 00:10:09,960
campaign. 
Now it is regrowing. 

187
00:10:10,560 --> 00:10:13,440
So we've taken the campaign 
takes place 404 years from 

188
00:10:13,440 --> 00:10:19,440
campaign one, where we are now 
using a city hub system where 

189
00:10:19,840 --> 00:10:21,560
basically this, this one main 
city. 

190
00:10:21,560 --> 00:10:24,520
And then there are smaller towns
surrounding the main city, and 

191
00:10:24,520 --> 00:10:28,520
the main city of the heartland 
is Bolderis, where the story 

192
00:10:28,520 --> 00:10:33,320
will start and take place. 
It's a big, huge city, and 

193
00:10:33,320 --> 00:10:35,160
there's a lot of unique biomes 
here. 

194
00:10:35,520 --> 00:10:37,800
And a quick thing I want to 
reference because we're doing 

195
00:10:37,800 --> 00:10:42,520
this new sandbox format, is that
I left a lot of empty negative, 

196
00:10:42,920 --> 00:10:46,120
negative space on this world map
because I want to fill it in as 

197
00:10:46,120 --> 00:10:48,400
we go. 
One of my pitfalls in the first 

198
00:10:48,400 --> 00:10:51,720
campaign is I filled out the 
world map before even session 

199
00:10:51,720 --> 00:10:55,560
one and it really like limited 
on like where I can what I could

200
00:10:55,560 --> 00:10:58,120
do and tell the story, the 
locations we can go because I 

201
00:10:58,120 --> 00:11:00,840
had this whole continent and 
they pretty much just stood 

202
00:11:00,840 --> 00:11:03,120
right here the whole camp. 
Yeah, I felt railroaded for 

203
00:11:03,120 --> 00:11:06,720
sure. 
Yeah, so oopsie daisies. 

204
00:11:06,760 --> 00:11:10,480
Yeah, but we have come up with 
some cool biomes and what the 

205
00:11:10,480 --> 00:11:12,360
help of the players here. 
If you would like to talk about 

206
00:11:12,360 --> 00:11:14,960
some of the areas they 
contributed to, I sent their 

207
00:11:14,960 --> 00:11:17,680
notes and implemented into the 
world directly because this is a

208
00:11:17,680 --> 00:11:20,600
collaborative storytelling. 
Dan, why don't you talk about 

209
00:11:20,600 --> 00:11:23,120
something you made? 
Sure, yeah, if you're looking at

210
00:11:23,120 --> 00:11:27,040
the forest, that's definitely 
one of the main products of my 

211
00:11:27,040 --> 00:11:33,200
character that need to be there 
for for Boram, Rock Head Forest.

212
00:11:33,200 --> 00:11:36,960
But probably more north of Rock 
Head Forest is going to be the 

213
00:11:37,040 --> 00:11:42,600
the swamp, the marshlands, all 
the wetland kind of looking 

214
00:11:42,600 --> 00:11:46,960
areas where Boram comes from. 
I'm not going to say too much 

215
00:11:46,960 --> 00:11:52,840
about that, but I think you can 
maybe guess by the name and the 

216
00:11:53,680 --> 00:11:59,440
Biome what my character might 
sound like so that that is where

217
00:11:59,440 --> 00:12:03,680
my family grew up in the north 
more. 

218
00:12:04,320 --> 00:12:08,600
There's more historical 
background to my family that 

219
00:12:08,600 --> 00:12:12,000
will be revealed. 
But the main thing I asked Tony 

220
00:12:12,000 --> 00:12:13,840
is like, just give me a four so 
I can have a swamp. 

221
00:12:13,840 --> 00:12:16,800
I just need a swamp that I come 
from and I'm good. 

222
00:12:17,360 --> 00:12:18,760
And Abbacadi. 
So I gave it to you. 

223
00:12:20,000 --> 00:12:22,280
Yeah, yeah. 
I definitely wasn't bullied into

224
00:12:22,280 --> 00:12:22,960
doing it. 
Yep. 

225
00:12:23,760 --> 00:12:26,520
I'm I'm very grateful he gave me
the bare necessity, just about 

226
00:12:26,520 --> 00:12:29,840
that, right? 
Thank you for allowing him to 

227
00:12:29,840 --> 00:12:31,360
play the character he wanted to 
play, man. 

228
00:12:31,440 --> 00:12:36,120
Yeah. 
So yeah, the world is going to 

229
00:12:36,120 --> 00:12:38,840
get filled out the more the 
hero's adventure to it, 

230
00:12:39,360 --> 00:12:42,240
adventure within it. 
And then this map will be 

231
00:12:42,320 --> 00:12:46,240
updated live with each session 
to reflect the changes and new 

232
00:12:46,240 --> 00:12:49,440
discoveries. 
Because the heartland is 

233
00:12:49,440 --> 00:12:54,640
relatively in infancy, because 
it was completely devastated 

234
00:12:54,640 --> 00:13:00,240
from the first campaign, 
Bolderus is the only fully like,

235
00:13:00,720 --> 00:13:03,560
thriving city. 
There are tons of small towns 

236
00:13:03,560 --> 00:13:06,920
and Hamlets and smaller 
civilizations, but Bolderus is 

237
00:13:06,920 --> 00:13:11,800
the only major city and the 
small villages support it and it

238
00:13:11,800 --> 00:13:14,640
supports them. 
And the city is only about 200 

239
00:13:14,640 --> 00:13:17,880
years old, which is really not, 
which is still a baby within 

240
00:13:17,880 --> 00:13:21,520
itself for those cities, but 
most so it is a melting pot of 

241
00:13:21,520 --> 00:13:25,240
all different types of species 
and races and there's a lot of 

242
00:13:25,240 --> 00:13:26,840
unique areas. 
So we'll look at that map in a 

243
00:13:26,840 --> 00:13:31,000
minute as we want to talk about 
the fantasy setting. 

244
00:13:31,000 --> 00:13:32,760
So the fantasy setting is 
remaining the same. 

245
00:13:32,760 --> 00:13:36,560
It's going to be the same 
fantasy setting as campaign one.

246
00:13:36,760 --> 00:13:40,120
We're not going into steampunk. 
We're not going into like spell 

247
00:13:40,120 --> 00:13:42,400
jam or anything like that. 
It's going to be that same 

248
00:13:42,720 --> 00:13:45,400
classic DND style that we stuck 
with in the first campaign. 

249
00:13:46,000 --> 00:13:50,440
Just slightly more magic, 
slightly more development. 

250
00:13:50,880 --> 00:13:56,160
Yeah, yeah. 
Where's your character kind of 

251
00:13:56,440 --> 00:13:59,160
hail from without giving too 
much away? 

252
00:13:59,160 --> 00:14:05,880
If I'm, if I'm not wrong, the 
main city ports think is where 

253
00:14:05,880 --> 00:14:10,680
my my family is based. 
But I am definitely in Balderas.

254
00:14:11,040 --> 00:14:14,600
Oh no, yeah, I am in Balderas. 
My family's from Balderas. 

255
00:14:14,680 --> 00:14:16,440
Thank you for the help. 
You're raised. 

256
00:14:18,400 --> 00:14:23,600
That is what I can give away is 
I come from one of the founding 

257
00:14:23,600 --> 00:14:26,960
families of Balderas. 
OK, drama. 

258
00:14:28,320 --> 00:14:34,160
There is a lot of drama, but I 
am a part of a family from there

259
00:14:34,200 --> 00:14:39,880
and Baldaris is my home and I 
and I love it. 

260
00:14:39,880 --> 00:14:42,040
I love it. 
They're very much. 

261
00:14:42,480 --> 00:14:44,280
What I'll put before we exclude 
our. 

262
00:14:44,280 --> 00:14:47,280
Characters, but I'm born and 
raised Baldaris. 

263
00:14:47,280 --> 00:14:53,120
Swamp Guy and a city girl and 
wherever Jared's from. 

264
00:14:57,640 --> 00:15:03,840
I am from the top left portion 
of the map which is this forest 

265
00:15:03,840 --> 00:15:07,520
area right here is called 
Woodvane. 

266
00:15:08,600 --> 00:15:13,840
It is given this name because it
is a spawning green labyrinth of

267
00:15:14,720 --> 00:15:19,600
like shifting forests. 
There's only the locals know how

268
00:15:19,600 --> 00:15:22,560
to get in and out of the city. 
That's kind of cool. 

269
00:15:22,560 --> 00:15:23,360
Very. 
Cool. 

270
00:15:23,840 --> 00:15:25,600
Yep. 
So people get lost, huh? 

271
00:15:26,400 --> 00:15:30,720
Yes, so that's their it's been 
kind of a fortified area because

272
00:15:31,160 --> 00:15:36,600
the locals are the way to get in
and out and it's pretty it's 

273
00:15:36,600 --> 00:15:39,760
pretty good stronghold for for 
them and why they've prospered 

274
00:15:39,800 --> 00:15:42,520
for so. 
Long and it's hidden from the 

275
00:15:42,520 --> 00:15:44,960
world map. 
Why? 

276
00:15:47,320 --> 00:15:51,000
What are these question marks? 
Yep, can't. 

277
00:15:51,280 --> 00:15:53,160
Can't say much more than. 
That question marks, I just 

278
00:15:53,160 --> 00:15:54,080
thought they were little 
squiggles. 

279
00:15:54,680 --> 00:15:56,520
Another question, definitely 
question marks, yeah. 

280
00:15:58,920 --> 00:16:03,720
Alec, what about your character?
Yeah, so my character is 

281
00:16:03,720 --> 00:16:07,160
actually not from the Material 
plane. 

282
00:16:08,400 --> 00:16:14,400
Kassel is from the Faye Wilde. 
So he has lived on an entire 

283
00:16:15,000 --> 00:16:17,440
entirely different plane of 
existence. 

284
00:16:19,800 --> 00:16:24,040
Yeah, it's funny. 
It's, you know, this whole 

285
00:16:24,080 --> 00:16:29,920
thing, campaign one happened 404
years ago and Castle is I, I 

286
00:16:29,920 --> 00:16:32,400
guess I'm not going to give 
anything away too much, but he's

287
00:16:32,400 --> 00:16:35,720
older than that, but he's just 
lived on a different plane. 

288
00:16:35,720 --> 00:16:38,880
So he was just not here when it 
happened so. 

289
00:16:39,560 --> 00:16:42,720
So I do have a map, a world map,
my interpretation of the Fay 

290
00:16:42,720 --> 00:16:46,280
wild, but it's nowhere near done
and I don't think rough draft. 

291
00:16:46,280 --> 00:16:48,800
For sure. 
It's super rough draft, but it's

292
00:16:50,200 --> 00:16:53,520
I don't think you guys, at least
in the first arc, I don't think 

293
00:16:53,520 --> 00:16:56,360
you're going to touch actually 
going to the Fay wild. 

294
00:16:56,640 --> 00:16:58,880
Maybe like a maybe. 
It depends what you guys what 

295
00:16:58,880 --> 00:17:01,120
you guys do it. 
The Fay wild is tied into the 

296
00:17:01,120 --> 00:17:03,240
story because a lot of 
characters back source, which 

297
00:17:03,240 --> 00:17:07,160
we'll get into later perhaps, 
but there is a map for the Fay 

298
00:17:07,160 --> 00:17:07,920
wild. 
That's going to be my 

299
00:17:07,920 --> 00:17:10,560
interpretation of it. 
I don't like how the Fay Wild is

300
00:17:10,560 --> 00:17:14,440
really portrayed in raw DND. 
So similar to what I did, Shadow

301
00:17:14,440 --> 00:17:16,400
Fell is what I'm going to do 
with the Fay Wild. 

302
00:17:16,400 --> 00:17:17,800
I've kind of put my own spin on 
it. 

303
00:17:17,800 --> 00:17:21,640
So going to the campaign, it's 
like your Fay Wild works like 

304
00:17:21,680 --> 00:17:25,160
you, freaky man, because it's 
going to be my interpretation of

305
00:17:25,160 --> 00:17:27,800
it. 
Now, a biggie. 

306
00:17:28,680 --> 00:17:32,240
This topic might make some 
listeners angry. 

307
00:17:32,240 --> 00:17:34,520
They might make him excited. 
Some people might be on the 

308
00:17:34,520 --> 00:17:36,000
fence about it because they 
don't know. 

309
00:17:36,000 --> 00:17:39,280
They don't know how to feel 
about it because it's too new. 

310
00:17:39,480 --> 00:17:42,880
But this, we're going to talk 
about the rule set that we're 

311
00:17:42,880 --> 00:17:45,840
using for campaign too. 
This is a biggie. 

312
00:17:45,880 --> 00:17:53,160
So we're using the 2024 rule set
or 5.5 or 20245 E, whatever you 

313
00:17:53,160 --> 00:17:55,560
want to call it. 
We're using the new books and 

314
00:17:55,760 --> 00:17:57,680
there's a lot of controversy 
around these books. 

315
00:17:57,680 --> 00:18:02,440
And I personally think that the 
controversy lies like why people

316
00:18:02,440 --> 00:18:05,160
don't like it too much is all 
for all the wrong reasons. 

317
00:18:05,160 --> 00:18:06,920
I think a lot of people don't 
like the art in a book. 

318
00:18:06,920 --> 00:18:10,960
That's a separate conversation. 
I personally think half the art 

319
00:18:10,960 --> 00:18:14,200
is whack and half of it's great.
It's really 5050 in the book. 

320
00:18:15,000 --> 00:18:16,960
If you flip through it, some of 
it's gorgeous, some of it just 

321
00:18:16,960 --> 00:18:20,840
looks like absolute buns. 
That's up to you, but the words 

322
00:18:20,840 --> 00:18:24,440
in the book are really good. 
I like a lot of the new rule 

323
00:18:24,440 --> 00:18:27,440
changes. 
I think it makes combat a lot 

324
00:18:27,440 --> 00:18:29,000
faster. 
It makes it much more 

325
00:18:29,000 --> 00:18:31,040
interesting. 
I think Marshall classes get a 

326
00:18:31,360 --> 00:18:34,360
great buff where they're not 
just so much as hack and slash 

327
00:18:34,800 --> 00:18:36,600
or if you're not a Battle Master
Fighter. 

328
00:18:36,600 --> 00:18:39,880
There's so much more that you 
can do that really speed things 

329
00:18:39,880 --> 00:18:42,120
up and keep it interesting and 
give them more agency, 

330
00:18:42,120 --> 00:18:45,400
especially early on. 
And I really think that if the 

331
00:18:45,400 --> 00:18:48,960
2024 rule set, because I haven't
seen a campaign use these rule 

332
00:18:48,960 --> 00:18:50,840
sets yet, I'm sure there's one 
or two out there. 

333
00:18:52,040 --> 00:18:54,560
I really think we can do it 
justice and I feel like if we 

334
00:18:54,560 --> 00:18:58,280
play it more, people might like 
it when it's portrayed in the 

335
00:18:58,280 --> 00:19:00,480
right way perhaps, or portrayed 
differently. 

336
00:19:00,640 --> 00:19:04,520
What do you guys think about it?
I don't, I don't know if I have 

337
00:19:04,520 --> 00:19:07,160
much else to say about it. 
I think it's a good system. 

338
00:19:07,200 --> 00:19:13,160
It's nice because you can plug 
and play old races and classes 

339
00:19:13,160 --> 00:19:16,120
and subclasses if you wanted. 
Like I'm going to be playing the

340
00:19:16,120 --> 00:19:20,520
original, the original. 
I almost said the subclass, the 

341
00:19:20,520 --> 00:19:24,280
original artificer to start 
until we get the new rules in 

342
00:19:24,280 --> 00:19:26,520
December. 
We were supposed to have them by

343
00:19:26,520 --> 00:19:28,400
now, so I'm a little upset about
that, but yeah. 

344
00:19:28,400 --> 00:19:30,040
They were supposed to come out 
in August I think. 

345
00:19:30,200 --> 00:19:32,160
It was, yeah. 
And right, did they push it 

346
00:19:32,160 --> 00:19:33,400
back? 
They did push it back. 

347
00:19:33,400 --> 00:19:34,560
It did. 
So it'll be coming out in 

348
00:19:34,560 --> 00:19:36,520
December. 
I already have it pre-ordered. 

349
00:19:36,520 --> 00:19:42,600
I've had a pre-order for a while
and right now I'm just Tasha's, 

350
00:19:42,600 --> 00:19:45,360
I'm Tasha's almost said it 
again. 

351
00:19:46,520 --> 00:19:50,600
Artificer. 
I'm Tasha's artificer and it's 

352
00:19:50,760 --> 00:19:52,800
it's really easy to just plug 
and play. 

353
00:19:52,960 --> 00:19:56,880
That's the original way that I 
that was in Tasha's Cauldron 

354
00:19:57,000 --> 00:20:00,960
where they made it official. 
It came before. 

355
00:20:00,960 --> 00:20:03,720
That I think it's an Eberon. 
It. 

356
00:20:04,040 --> 00:20:05,800
It's also. 
Adds to the subclass. 

357
00:20:06,280 --> 00:20:07,080
Yeah, I don't I. 
Don't I think. 

358
00:20:07,120 --> 00:20:09,000
I think it's added subclasses. 
You might be right. 

359
00:20:09,640 --> 00:20:13,960
Yeah, but if you look on D and 
the D&D Beyond, it does say 

360
00:20:13,960 --> 00:20:16,680
Tasha's Yeah thing. 
But. 

361
00:20:16,840 --> 00:20:21,080
But real quick one, the IT it 
definitely a lot of the the 

362
00:20:21,080 --> 00:20:24,520
spells and things like that make
it the ambiguity. 

363
00:20:24,640 --> 00:20:27,640
I can't even say that word I 
could say last night there. 

364
00:20:30,000 --> 00:20:33,760
Ambiguity the. 
Ambiguous rules on some of the 

365
00:20:33,760 --> 00:20:38,840
the spells is definitely cleared
up a lot, which is a bummer for 

366
00:20:39,000 --> 00:20:42,960
someone who likes to thread the 
needle a little bit like myself.

367
00:20:43,360 --> 00:20:47,240
But I will say we since this is 
session zero and this may be the

368
00:20:47,240 --> 00:20:50,920
in first introduction for a lot 
of people, we should probably 

369
00:20:50,920 --> 00:20:55,080
say what we're playing because 
we've said our character names, 

370
00:20:55,560 --> 00:20:58,320
whichever we're from Dan. 
Just I just said it right. 

371
00:20:58,320 --> 00:20:59,960
Eluded what? 
He's coming through, yeah. 

372
00:21:00,600 --> 00:21:03,480
Well, we're kind of going broad 
into specifics, so maybe we 

373
00:21:03,480 --> 00:21:06,520
should save. 
Yeah, like Dan mentioned, 

374
00:21:06,520 --> 00:21:09,320
Octopus, Sir, But yeah, what 
we'll save that for. 

375
00:21:09,320 --> 00:21:10,520
Yeah. 
Because people want to do what 

376
00:21:10,520 --> 00:21:12,160
the characters are. 
But like, what do you think 

377
00:21:12,160 --> 00:21:14,560
about that's true the new rules?
Yeah, what do you? 

378
00:21:16,440 --> 00:21:20,400
Think Well, I am. 
I am definitely the newest. 

379
00:21:20,400 --> 00:21:22,800
Although I've dabbled here and 
there, I've been kicked out of 

380
00:21:22,800 --> 00:21:26,920
many D&D campaigns. 
Now I I'm seeing. 

381
00:21:26,920 --> 00:21:28,080
You know this during the 
interview process. 

382
00:21:29,920 --> 00:21:32,320
Do we know that little fat dog? 
She's she's a. 

383
00:21:32,320 --> 00:21:33,800
Bad girl, that's why I picked 
her. 

384
00:21:36,720 --> 00:21:40,400
She loves PvP, she just likes to
literally just fight the other 

385
00:21:40,400 --> 00:21:43,320
players. 
So it's my. 

386
00:21:43,400 --> 00:21:45,480
Favorite on the table on the 
table, by the way. 

387
00:21:46,600 --> 00:21:47,840
Me and Alec are definitely 
funny. 

388
00:21:47,840 --> 00:21:51,360
We're definitely funny. 
If anyone's going to be me and 

389
00:21:51,360 --> 00:21:55,640
Alec for sure. 
But yeah, you, you said you're, 

390
00:21:56,160 --> 00:21:57,760
I mean, you, you have played a 
little. 

391
00:21:57,760 --> 00:22:02,240
So you know the basics of D&D, 
but this will be your first time

392
00:22:02,240 --> 00:22:05,640
with 2024, right? 
Yeah. 

393
00:22:06,040 --> 00:22:10,280
So I I haven't gone too in depth
on what's changed and what 

394
00:22:10,280 --> 00:22:14,480
hasn't. 
I like that there are new things

395
00:22:14,480 --> 00:22:17,560
coming in. 
I like when rules are cleared up

396
00:22:17,720 --> 00:22:21,320
because although I also like to 
thread the needle a little bit, 

397
00:22:22,320 --> 00:22:24,960
I'm a big fan. 
Boulders gate helped like kind 

398
00:22:24,960 --> 00:22:28,600
of align things for me. 
I love piling grease and fire to

399
00:22:28,600 --> 00:22:31,720
make things explode, but that's 
sometimes not always the best 

400
00:22:31,720 --> 00:22:35,360
thing. 
So I from what I've heard is 

401
00:22:35,360 --> 00:22:38,600
that there's a lot more 
structure on the rules and like 

402
00:22:38,600 --> 00:22:41,040
how you, you know, run in 
combat. 

403
00:22:41,600 --> 00:22:43,680
So that might be good. 
Other than that, I know next to 

404
00:22:43,680 --> 00:22:45,440
nothing. 
So I'm just excited to try out 

405
00:22:45,440 --> 00:22:48,760
the new one and hopefully help 
people see if they like it too. 

406
00:22:50,840 --> 00:22:53,600
Yeah, I, I, I think it's going 
to honestly go over great. 

407
00:22:53,600 --> 00:22:57,880
I think it's going to open, open
some eyes and new perspectives 

408
00:22:57,880 --> 00:22:59,440
to the rule set. 
I think if they listen in. 

409
00:23:00,200 --> 00:23:03,040
Yeah, I think a lot of the issue
is people don't like change. 

410
00:23:03,160 --> 00:23:05,480
Yeah, I think it's horseshit, to
be honest. 

411
00:23:07,240 --> 00:23:11,800
Absolutely horseshit, and now 
that I know that Dan's playing 

412
00:23:11,800 --> 00:23:16,400
the old version of his class, I 
almost think it's only fair that

413
00:23:16,400 --> 00:23:20,280
I get to play the old version of
my class until Dan has to play 

414
00:23:20,280 --> 00:23:21,800
the new. 
Version until I Yeah. 

415
00:23:22,320 --> 00:23:24,080
No, no, no. 
Then we said look. 

416
00:23:24,400 --> 00:23:26,520
Aiden. 
Transfer over to the 2020. 

417
00:23:26,520 --> 00:23:28,760
No, no, no, So I did give you 
the option. 

418
00:23:28,760 --> 00:23:32,840
The only thing you want to play 
the 2014 version or the 2024 

419
00:23:32,840 --> 00:23:34,600
version, but you have to choose 
in the beginning. 

420
00:23:35,120 --> 00:23:36,880
Dan should have had his 
character by now. 

421
00:23:37,120 --> 00:23:39,440
Was it the coast of fucking shit
in their pants on that one? 

422
00:23:39,960 --> 00:23:45,120
And Jared's doesn't exist is 
being approved but I allow him 

423
00:23:45,120 --> 00:23:47,280
to use that but he doesn't have 
an old version. 

424
00:23:47,280 --> 00:23:50,280
Oh wait, so I can play the old 
version of my class? 

425
00:23:51,120 --> 00:23:54,400
But you have to be it that path 
like that. 

426
00:23:54,560 --> 00:23:58,200
What's the word Skill tree? 
We'll call it, right? 

427
00:23:58,200 --> 00:24:01,920
The level progression you have 
to follow that you can't choose 

428
00:24:01,920 --> 00:24:04,080
to use the 2024 version whenever
you want. 

429
00:24:04,200 --> 00:24:05,680
OK, OK. 
Yeah. 

430
00:24:06,160 --> 00:24:10,720
And if you play the new 2024, 
you can use 2014 subclasses if 

431
00:24:10,720 --> 00:24:12,280
you like. 
That's always on the table 

432
00:24:12,720 --> 00:24:14,360
because they are backwards 
compatible. 

433
00:24:14,360 --> 00:24:15,600
It's only like what the level 
progression? 

434
00:24:15,600 --> 00:24:17,240
Really don't like about the 
whole. 

435
00:24:17,760 --> 00:24:19,520
The Divine Smite and we'll talk 
about this. 

436
00:24:20,480 --> 00:24:21,920
Yeah, Wow. 
I think it's a very good about 

437
00:24:21,920 --> 00:24:23,480
it. 
Just wow, just talk about my 

438
00:24:23,840 --> 00:24:29,320
characters abilities. 
He's like, we'll see guys. 

439
00:24:29,320 --> 00:24:30,720
You're playing for. 
Later, right got to leave. 

440
00:24:32,000 --> 00:24:33,200
What mine is. 
Let. 

441
00:24:33,280 --> 00:24:34,600
Me drop. 
Yours off that. 

442
00:24:35,320 --> 00:24:37,360
While we're there, well, if you 
were listening to the live 

443
00:24:37,360 --> 00:24:42,200
stream, they technically no OK. 
Yeah, of course. 

444
00:24:42,200 --> 00:24:42,880
So. 
Right, I'm dropping. 

445
00:24:42,920 --> 00:24:47,240
Home brew rules that are yeah, 
happening, Tony. 

446
00:24:47,560 --> 00:24:51,160
Yes, we have 4, a total of 
eight, well, seven. 

447
00:24:51,160 --> 00:24:52,840
We have 7 rules that we're 
putting into effect. 

448
00:24:52,840 --> 00:24:56,600
Four of them are home brew. 
What did you tell us about the 

449
00:24:56,600 --> 00:24:59,320
first one? 
Yeah, the first one is one that 

450
00:24:59,320 --> 00:25:01,120
we kind of adopted late in the 
campaign. 

451
00:25:01,120 --> 00:25:03,720
One, we all really liked it and 
it's great. 

452
00:25:03,720 --> 00:25:10,400
So potion rule is if you take it
as a bonus action, you would 

453
00:25:10,400 --> 00:25:13,800
roll for like the outcome. 
So like if you're taking health 

454
00:25:13,800 --> 00:25:19,640
potion, you would have to roll 
the whatever D fours to get the 

455
00:25:19,640 --> 00:25:21,640
total. 
But if you want to take it as a 

456
00:25:21,640 --> 00:25:24,240
full action, so instead of like 
attacking or something like 

457
00:25:24,240 --> 00:25:27,600
that, then you can get the 
entire great benefit. 

458
00:25:27,600 --> 00:25:31,680
So if it's like 10 D four, 
you're getting all 40 of that 

459
00:25:31,680 --> 00:25:34,160
plus whatever the the modifier 
on it is. 

460
00:25:34,440 --> 00:25:40,320
So we all really liked it and 
it's going to be we're bringing 

461
00:25:40,320 --> 00:25:43,920
into campaign too. 
Yeah, and by the way, potions 

462
00:25:43,920 --> 00:25:46,320
are all potions are not bonus. 
Actions. 

463
00:25:46,320 --> 00:25:49,560
That's why 2024 I was using 
health as an example but like. 

464
00:25:51,680 --> 00:25:54,760
There may be potions that I give
you guys that will be you have 

465
00:25:54,760 --> 00:25:57,600
to take on a full turn because 
of the benefit that you can get 

466
00:25:57,600 --> 00:26:00,640
from it or I mean, it's like a 
lot more liquid. 

467
00:26:00,640 --> 00:26:03,560
I might make it like, you know, 
funny burden. 

468
00:26:03,600 --> 00:26:05,200
I've got this to do yeah. 
We're. 

469
00:26:05,520 --> 00:26:11,000
Turning into a bird once and 
that was a full turn of mine. 

470
00:26:11,320 --> 00:26:14,760
Man, I I'm really glad I brought
this big gulp health potion. 

471
00:26:19,600 --> 00:26:20,840
Just just smiling. 
Just. 

472
00:26:22,400 --> 00:26:23,600
I'll be there, I'll be there in 
a minute. 

473
00:26:25,160 --> 00:26:26,800
I'm a crafted key all right pack
bro. 

474
00:26:26,800 --> 00:26:28,640
That way I can just have it on 
my back. 

475
00:26:29,680 --> 00:26:31,040
Oh my God. 
Yeah, there you go. 

476
00:26:31,520 --> 00:26:33,840
Just get a little sip. 
I'm so happy we're doing the 

477
00:26:33,840 --> 00:26:36,960
Perkins crit, by the way. 
Yes, so #2 we're doing Perkins 

478
00:26:36,960 --> 00:26:39,360
crit, we're bringing it back. 
So you're gonna, if you roll a 

479
00:26:39,360 --> 00:26:42,760
crit, you're gonna get full 
damage and then you roll another

480
00:26:43,200 --> 00:26:46,600
dice to see what the extra 
damage is. 

481
00:26:46,600 --> 00:26:50,240
So Kylie's maybe new to you but 
normally when people crit they 

482
00:26:50,240 --> 00:26:55,280
will roll again and then add the
add whatever damage. 

483
00:26:55,280 --> 00:26:57,760
Just double the dice. 
This Yeah, they'll double the 

484
00:26:57,760 --> 00:27:00,240
dice. 
This one we're you do full 

485
00:27:00,240 --> 00:27:03,520
damage for the first one and 
then the second one's your 

486
00:27:04,080 --> 00:27:05,800
addition. 
So it's which is kind of cool. 

487
00:27:06,200 --> 00:27:10,520
It just makes crit, it's 
consistent, more damage if you 

488
00:27:10,520 --> 00:27:13,640
crit this way, which is kind of 
fun, and it's just more 

489
00:27:13,640 --> 00:27:16,120
exciting. 
So the full wording on it is you

490
00:27:16,120 --> 00:27:19,760
do Max weapon damage, so if your
weapon does 1D10 it, it's 10 

491
00:27:19,760 --> 00:27:21,760
damage plus whatever you would 
roll normally. 

492
00:27:21,760 --> 00:27:26,040
So we'd roll 1D10 plus mods. 
So if you roll 717 damage. 

493
00:27:27,280 --> 00:27:28,200
Sweet. 
OK. 

494
00:27:29,640 --> 00:27:30,640
Dan, why don't you get the next 
one? 

495
00:27:31,480 --> 00:27:36,120
Yeah, this is one that Alec came
up with last season. 

496
00:27:36,120 --> 00:27:40,680
I was going to say last campaign
where we forego movement or are 

497
00:27:40,680 --> 00:27:43,840
able to use a bonus action to do
checks in combat. 

498
00:27:44,240 --> 00:27:47,800
It just helps clean things up. 
Bless your soul. 

499
00:27:49,440 --> 00:27:53,680
I was watching that wind up too.
Like it was real bad exercise 

500
00:27:53,680 --> 00:27:54,880
right now. 
Right. 

501
00:27:56,160 --> 00:28:00,560
So Kylie, what how how it works 
is like, there are often times 

502
00:28:00,560 --> 00:28:03,320
like moments where we want to 
know information in the middle 

503
00:28:03,320 --> 00:28:07,680
of combat, but it becomes really
messy when, you know, we're 

504
00:28:07,680 --> 00:28:12,440
constantly asking him for 
information and it just slows 

505
00:28:12,440 --> 00:28:15,880
things down. 
So now we made it where, OK, we 

506
00:28:15,880 --> 00:28:19,160
can just use a bonus action or 
give up all of your movement in 

507
00:28:19,160 --> 00:28:21,000
that. 
Then you get to roll that check 

508
00:28:21,000 --> 00:28:24,040
like, oh, wait, can I see if 
they have a vulnerability on 

509
00:28:24,040 --> 00:28:26,960
their leg or something? 
You know, can I see if there's a

510
00:28:26,960 --> 00:28:30,960
way out of this mess As we're 
fighting that kind of stuff, it 

511
00:28:30,960 --> 00:28:35,360
helps. 
It helps make combat more of a 

512
00:28:35,360 --> 00:28:38,840
puzzle as well. 
So it's not just we have to hack

513
00:28:38,840 --> 00:28:40,760
and slash out of every 
situation. 

514
00:28:40,760 --> 00:28:44,320
Yeah. 
And maybe the most exciting one 

515
00:28:44,320 --> 00:28:47,800
for you is the 4th humble rule 
there. 

516
00:28:48,880 --> 00:28:51,800
I was bullied into this one. 
I did not wanted to give you 

517
00:28:51,800 --> 00:28:53,960
guys this one at all. 
I was bullied. 

518
00:28:54,000 --> 00:28:56,240
Why not? 
Just fuck you. 

519
00:28:56,240 --> 00:28:58,280
That's why, Dan, All right, if 
you really wanted all the honest

520
00:28:58,280 --> 00:28:59,840
reason. 
If you want all the honest 

521
00:28:59,840 --> 00:29:04,280
reason, that's why. 
It's a free feat. 

522
00:29:04,360 --> 00:29:07,040
Everyone gets a free feat of 
their choice as long as their 

523
00:29:07,040 --> 00:29:10,480
character is fits. 
Is it a prerequisites? 

524
00:29:11,080 --> 00:29:15,040
You get a free feature. 
So Kylie, one of the things that

525
00:29:15,360 --> 00:29:21,840
Armos had in the first one that 
I took was, was it inspiring? 

526
00:29:21,840 --> 00:29:23,040
What? 
Was it called hiring? 

527
00:29:23,440 --> 00:29:25,280
Leader Yeah, it was something 
like that. 

528
00:29:25,720 --> 00:29:30,400
So basically Armos consistently 
was doing a 10 minute speeches 

529
00:29:30,680 --> 00:29:35,320
to give everyone like extra 
temporary hit points and Tony 

530
00:29:35,320 --> 00:29:38,600
would make me try to role play 
it so many times and after a 

531
00:29:38,600 --> 00:29:41,720
while just got ridiculous. 
So then by the end of the 

532
00:29:41,720 --> 00:29:45,440
campaign I was doing like full 
monologues on on stuff, which is

533
00:29:45,440 --> 00:29:48,360
kind of fun. 
The next three rules are already

534
00:29:48,360 --> 00:29:51,280
rules in the game, but we are 
choosing to implement. 

535
00:29:52,240 --> 00:29:54,520
The one I'm choosing to 
implement is encumbrance. 

536
00:29:54,880 --> 00:29:58,880
Because we are using a main city
hub where characters will live, 

537
00:30:00,720 --> 00:30:03,800
I'm enforcing encumbrance. 
So I will be loose when it comes

538
00:30:03,800 --> 00:30:07,200
to like, like you don't need to 
do wait time. 

539
00:30:07,200 --> 00:30:10,120
Strength is what you can hold. 
But like if you find a chest of 

540
00:30:10,120 --> 00:30:14,120
gold or you find something that 
is noticeably heavy or you have 

541
00:30:14,120 --> 00:30:16,760
also the venturing gear that you
think you may be out of the city

542
00:30:16,760 --> 00:30:20,440
for a week or two, I will make 
you keep track of it. 

543
00:30:20,440 --> 00:30:23,400
And I will force you to like 
have carts and things like that 

544
00:30:23,400 --> 00:30:25,720
to travel with and to take care 
of. 

545
00:30:25,720 --> 00:30:30,600
And I will, if you guys say 
you're going to a cave, OK, and 

546
00:30:30,600 --> 00:30:34,040
you have all this camping gear, 
are you leaving the giant card 

547
00:30:34,040 --> 00:30:35,680
that can't fit in The Cave 
outside? 

548
00:30:35,680 --> 00:30:37,880
How are you hiding it? 
What are you leaving with it? 

549
00:30:38,280 --> 00:30:43,760
You know, and those things are 
at the will of the environment. 

550
00:30:43,880 --> 00:30:46,120
So if you're in a dangerous area
and stuff like that, things 

551
00:30:46,120 --> 00:30:47,720
could get stolen, destroyed, 
missing. 

552
00:30:48,520 --> 00:30:51,240
Because you guys are going to 
have this next rule. 

553
00:30:51,560 --> 00:30:55,000
We are using the bastion system 
in this campaign, which is 

554
00:30:55,000 --> 00:30:56,880
basically, if you don't know 
what the bastion system is, it's

555
00:30:56,880 --> 00:31:01,920
basically you have a house. 
So the Azeros is written, it 

556
00:31:01,920 --> 00:31:03,960
says it's a safe place where the
DM can't touch. 

557
00:31:03,960 --> 00:31:06,200
That is not true. 
We are not playing with that 

558
00:31:06,200 --> 00:31:11,640
rule, but you can fortify it. 
You are in a city, so it's not 

559
00:31:11,640 --> 00:31:15,160
going to be like, oh, a bunch of
goblins attacked your house, but

560
00:31:15,160 --> 00:31:17,320
it is going to be something that
you can upgrade. 

561
00:31:17,320 --> 00:31:19,280
It will give you benefits 
because we're going to be using 

562
00:31:19,280 --> 00:31:22,560
downtime in this campaign and we
are following the calendar of 

563
00:31:22,560 --> 00:31:25,640
Harpdos. 
So there's going to be events 

564
00:31:25,640 --> 00:31:27,760
that happen on specific days. 
We're going to follow the 

565
00:31:27,760 --> 00:31:29,400
holidays. 
We're going to keep track of the

566
00:31:29,400 --> 00:31:32,240
dates and all that. 
We're trying to keep to a true 

567
00:31:32,240 --> 00:31:36,120
D&D campaign, like you would 
play at your table for people 

568
00:31:36,120 --> 00:31:37,520
who don't stream their 
campaigns. 

569
00:31:37,520 --> 00:31:40,560
We're trying to make this as 
honest to the table as possible.

570
00:31:40,880 --> 00:31:44,120
Table, table to podcast, I would
call it, you know, like for, you

571
00:31:44,120 --> 00:31:47,320
know, from farm to table. 
So we're doing table podcast to 

572
00:31:47,320 --> 00:31:48,720
table, you know, or table to 
podcast. 

573
00:31:48,720 --> 00:31:53,800
That's what we're doing. 
And the last thing is that all 

574
00:31:54,000 --> 00:31:57,840
dice rolls and boss fights are 
going to be made above the table

575
00:31:58,880 --> 00:32:02,440
because I've warned these 
players that death is much more 

576
00:32:02,440 --> 00:32:05,440
prevalence in this campaign. 
Now, I'm not trying to go out 

577
00:32:05,440 --> 00:32:10,040
and kill you right off the bat, 
but if the boss gets 3, not 20s 

578
00:32:10,040 --> 00:32:12,640
in a row, I don't want to make, 
I don't want to be called 

579
00:32:12,640 --> 00:32:14,200
getting fudged on. 
You know what I'm saying? 

580
00:32:14,240 --> 00:32:15,640
I don't want to say I'm fudging 
rolls. 

581
00:32:16,120 --> 00:32:18,520
Everything is going to be made 
above the table and we're going 

582
00:32:18,520 --> 00:32:22,360
to let the we're going to let 
the dice tell the story. 

583
00:32:22,360 --> 00:32:25,760
OK this. 
Was also, per my request, more 

584
00:32:25,760 --> 00:32:28,520
so of a logistic thing because I
want to be able to just see the 

585
00:32:28,520 --> 00:32:31,400
damage and if I forget, look 
back and do the math without 

586
00:32:31,400 --> 00:32:34,280
having to ask. 
Tony, we we've wasted so many 

587
00:32:34,280 --> 00:32:38,200
minutes re asking stuff in the 
podcast and that's also going to

588
00:32:38,200 --> 00:32:41,880
just help us keep all the 
information ready and available 

589
00:32:41,880 --> 00:32:44,760
for us. 
And it's more exciting for us if

590
00:32:44,760 --> 00:32:46,960
all of a sudden it's like the 
boss attacks you. 

591
00:32:46,960 --> 00:32:51,960
Oh, no, we all react before Tony
even says it's a 20 or something

592
00:32:52,000 --> 00:32:52,680
like that. 
Yeah. 

593
00:32:52,920 --> 00:32:56,120
Yes. 
So for the encumbrance, so 

594
00:32:56,120 --> 00:32:58,840
you're saying if I get like a 
pocket dimension and I throw all

595
00:32:58,840 --> 00:33:02,320
the gold into it, but I'm good 
at that point? 

596
00:33:03,120 --> 00:33:04,720
Yes. 
OK, Cool, cool, cool. 

597
00:33:04,760 --> 00:33:07,120
Yeah. 
By the way, question that should

598
00:33:07,120 --> 00:33:10,480
have been answered Ash 
yesterday, what happened all? 

599
00:33:10,600 --> 00:33:12,120
Oh, yeah, What happened all the 
way? 

600
00:33:12,200 --> 00:33:14,160
I mean, you have access to it. 
I mean, we didn't we're. 

601
00:33:14,160 --> 00:33:19,400
Almost there with it. 
Wait, do you have access to it? 

602
00:33:20,680 --> 00:33:22,760
We may have to do a one shot. 
Yeah, right. 

603
00:33:23,840 --> 00:33:26,840
We may have to do a one shot. 
So here's a question I want to 

604
00:33:26,840 --> 00:33:30,440
ask all of you live. 
Are we live right now? 

605
00:33:30,440 --> 00:33:31,440
Are we? 
Yes. 

606
00:33:31,440 --> 00:33:34,640
Or because we talked about it, 
we're going to debate about it 

607
00:33:34,640 --> 00:33:36,800
now because this is something 
that I want and it's something 

608
00:33:36,800 --> 00:33:39,640
that we discussed last campaign 
that out was thrown out the 

609
00:33:39,640 --> 00:33:43,360
window because the dice rolls 
are being made above the table. 

610
00:33:43,760 --> 00:33:46,640
So there's full transparency for
boss fights and key events and 

611
00:33:46,640 --> 00:33:49,440
things like that. 
And by the way, this is our 

612
00:33:49,440 --> 00:33:54,200
attack rolls and Dex and like 
saving throws with masters, not 

613
00:33:54,520 --> 00:33:58,120
what's behind the door or, you 
know, story stuff like that. 

614
00:33:59,400 --> 00:34:05,920
Should we keep death saving 
throws hidden between DM and 

615
00:34:05,920 --> 00:34:08,199
player so that other party 
members? 

616
00:34:08,199 --> 00:34:11,760
Because that was 4 of you don't 
know if like someone's on life 

617
00:34:11,760 --> 00:34:14,000
support or not. 
I like the idea of that. 

618
00:34:14,560 --> 00:34:15,800
I don't know if everybody else 
does. 

619
00:34:15,960 --> 00:34:19,400
In the first campaign, we 
decided to keep it above table 

620
00:34:19,400 --> 00:34:23,239
for the excitement, but I think 
this is going to be a more 

621
00:34:23,239 --> 00:34:27,560
serious, toned campaign. 
They're still going to be a lot 

622
00:34:27,560 --> 00:34:31,239
of comedy, it's just what we do.
But I think I think it would 

623
00:34:31,239 --> 00:34:35,840
help with some of the serious 
moments if if it's between 

624
00:34:35,840 --> 00:34:41,280
player and DM. 
How do we role play that without

625
00:34:42,440 --> 00:34:47,719
obviously just saying like? 
What I would do as so say if you

626
00:34:47,719 --> 00:34:51,400
passed or failed, right, if 
somebody wanted to use, so we'll

627
00:34:51,400 --> 00:34:54,639
talk about one of the rules that
we just set, wanted to forego a 

628
00:34:54,639 --> 00:34:58,280
bonus action or movement action 
to investigate somebody like, 

629
00:34:58,280 --> 00:35:02,360
hey, Dan is down 30 feet, what 
can I tell? 

630
00:35:02,360 --> 00:35:04,680
I want to make a, a perception 
check to see how he's doing. 

631
00:35:05,200 --> 00:35:07,280
And depending on what he rolls, 
if he rolls like really high, 

632
00:35:07,280 --> 00:35:10,120
he'd be like he's spitting up 
blood, which means he's not 

633
00:35:10,120 --> 00:35:13,000
doing good, which means he 
probably failed that last check,

634
00:35:13,320 --> 00:35:15,360
right? 
Or like if somebody failed like 

635
00:35:15,360 --> 00:35:19,120
2 out of three of their roles 
and they go to check on him, 

636
00:35:19,120 --> 00:35:21,240
like what do I see? 
I'm like, he's puddling blood. 

637
00:35:22,600 --> 00:35:24,520
Like blood is starting to just 
ooze out of him. 

638
00:35:24,840 --> 00:35:30,160
Say Dan, Dan's down, right? 
What is Dan role-playing that 

639
00:35:30,160 --> 00:35:34,680
isn't so like it where we were 
running into an issue with this 

640
00:35:34,680 --> 00:35:38,520
last one is that dance down and 
he's like, help, I'm playing 

641
00:35:38,560 --> 00:35:41,120
like profusely. 
How does that not portray what 

642
00:35:41,120 --> 00:35:44,720
he already rolled as opposed to 
rolling it over the table? 

643
00:35:44,720 --> 00:35:47,080
You know what I mean? 
Like I feel like his his 

644
00:35:47,080 --> 00:35:49,560
performance is going to tell us 
exactly what's going on. 

645
00:35:49,560 --> 00:35:52,680
I think it's up to the other 
players to role play it. 

646
00:35:52,680 --> 00:35:54,800
Personally, I think it's. 
I agree. 

647
00:35:54,920 --> 00:35:57,080
Yeah, if he's so conscious now. 
We don't. 

648
00:35:57,080 --> 00:35:58,960
I don't. 
I'm not role-playing shit. 

649
00:35:59,720 --> 00:36:02,160
If I'm down, you guys got either
save me or not. 

650
00:36:02,520 --> 00:36:05,520
And that becomes a dramatic part
of the podcast, you know what I 

651
00:36:05,520 --> 00:36:06,680
mean? 
No, no, no, no. 

652
00:36:06,920 --> 00:36:09,200
Yeah, obviously we're going to 
try to save you, but I mean like

653
00:36:09,600 --> 00:36:11,920
the if you're down. 
Are you? 

654
00:36:12,040 --> 00:36:16,240
Just can you not talk because I 
feel like if you whatever you 

655
00:36:16,240 --> 00:36:17,840
say tells us what that role, I 
don't. 

656
00:36:17,840 --> 00:36:20,520
Think any of us talked? 
Well, I don't think Campaign won

657
00:36:20,520 --> 00:36:22,760
any of us. 
Once we were knocked unconscious

658
00:36:22,760 --> 00:36:23,880
and doing death. 
Same Rose. 

659
00:36:23,880 --> 00:36:27,000
None of us talked. 
It was only like me mean like if

660
00:36:27,000 --> 00:36:29,720
we were like getting like fucked
up or something then we would 

661
00:36:29,720 --> 00:36:30,520
talk about. 
I don't know. 

662
00:36:30,520 --> 00:36:33,800
I remember Jared going help me, 
help me. 

663
00:36:34,320 --> 00:36:37,240
That. 
Was Jared not getting stepped on

664
00:36:37,240 --> 00:36:40,520
by a giant lizard? 
And he's like help me. 

665
00:36:40,560 --> 00:36:42,760
That was Jared talking, not 
Armos. 

666
00:36:44,320 --> 00:36:47,000
I don't know exact instance 
you're talking about, but that 

667
00:36:47,000 --> 00:36:49,440
sounds like me. 
Maybe a little bit. 

668
00:36:49,640 --> 00:36:52,440
I mean, that's sounds fun to me.
I think I didn't want to do it 

669
00:36:52,440 --> 00:36:55,200
in the middle of a campaign, but
I I don't think if we started 

670
00:36:55,200 --> 00:36:57,240
with day one, I don't have an 
issue with it. 

671
00:36:57,520 --> 00:36:59,480
I don't have a preference either
way. 

672
00:36:59,480 --> 00:37:03,360
I just want to make sure that 
like it's more interesting doing

673
00:37:03,360 --> 00:37:04,440
it this way. 
Like, I think it's more 

674
00:37:04,440 --> 00:37:07,880
interesting for us, but I just 
want to make sure it's more 

675
00:37:07,880 --> 00:37:10,880
interesting for the listener. 
Yeah, well, that's for us to 

676
00:37:10,880 --> 00:37:14,320
figure out right now. 
My votes doesn't do it. 

677
00:37:15,040 --> 00:37:16,520
Under the table. 
Yeah. 

678
00:37:17,840 --> 00:37:19,520
If you're under the table, put 
your hand up. 

679
00:37:19,520 --> 00:37:21,480
If you're above the table, keep 
your hands down. 

680
00:37:21,480 --> 00:37:30,000
I don't wait under the table, So
what what I would do so in the 

681
00:37:30,080 --> 00:37:32,840
in the sound effects, I'd 
probably put like a negative 

682
00:37:33,320 --> 00:37:38,400
sound effect on it, like a 
dreadful one or a hopeful one, 

683
00:37:38,400 --> 00:37:40,240
but never won't actually say 
anything. 

684
00:37:40,480 --> 00:37:44,200
So death saving throws will be 
under the table from DM to 

685
00:37:44,240 --> 00:37:48,120
player, and it's up to the other
adventurers to decide if he's in

686
00:37:48,120 --> 00:37:50,640
good condition or not. 
Figure that out. 

687
00:37:51,440 --> 00:37:53,600
Awesome, love it. 
I love it. 

688
00:37:53,600 --> 00:37:57,320
I think that's great. 
So with that effect, we went 

689
00:37:57,320 --> 00:37:59,400
over the Bastion system. 
They're going to have homes. 

690
00:37:59,400 --> 00:38:01,760
If they choose to buy one, it's 
going to be their home base. 

691
00:38:01,960 --> 00:38:04,800
If they want to do Dow time 
activities, it'll be done in 

692
00:38:04,800 --> 00:38:08,680
those locations. 
There's going to be world events

693
00:38:08,680 --> 00:38:10,400
that happen. 
So if they want to wait for a 

694
00:38:10,400 --> 00:38:14,520
holiday or like there's a heist 
on the 17th, right, they may 

695
00:38:14,520 --> 00:38:17,360
have a few days. 
So they may it'll be easier to 

696
00:38:17,360 --> 00:38:21,600
do time skips if the players 
don't want to just like fill out

697
00:38:21,600 --> 00:38:24,520
three days of adventure and they
want to just like, hey, I want 

698
00:38:24,520 --> 00:38:28,000
to do downtime towards this goal
or whatever, you know, I want to

699
00:38:28,000 --> 00:38:30,600
get this item or gain this 
ability. 

700
00:38:33,520 --> 00:38:36,600
So the next thing I'm going to 
introduce is the XP system. 

701
00:38:36,600 --> 00:38:38,680
So we are still doing milestone 
leveling. 

702
00:38:38,680 --> 00:38:40,600
I will level you up at the 
appropriate times. 

703
00:38:42,160 --> 00:38:49,480
Every monster in this in DD has 
XP and I'm going to award XP to 

704
00:38:49,480 --> 00:38:52,720
the killing blow and keep 
basically just keep stats on 

705
00:38:52,720 --> 00:38:54,760
everything. 
How many monsters you guys kill?

706
00:38:55,440 --> 00:38:58,080
How much gold you have accrued 
throughout the entire campaign? 

707
00:38:58,760 --> 00:39:02,880
Kind of like awards that you'd 
get at the end of a Mario Party 

708
00:39:02,880 --> 00:39:03,920
game. 
They're. 

709
00:39:04,560 --> 00:39:06,440
Doing all the stars is what? 
You're saying? 

710
00:39:06,680 --> 00:39:10,720
Yeah, yes. 
So at the end of the campaign, 

711
00:39:10,720 --> 00:39:14,080
in four years from now, we're 
going to see, oh, Alec has got 

712
00:39:14,080 --> 00:39:18,600
the final blow on all these 
characters Or, And then when I 

713
00:39:18,600 --> 00:39:21,640
award cool moments, when you do 
something really cool, I'm going

714
00:39:21,640 --> 00:39:25,280
to give you an XP value. 
So like if Dan did like a cool 

715
00:39:25,280 --> 00:39:27,800
backflip over a monster to kill 
another monster, I'm going to be

716
00:39:28,600 --> 00:39:30,280
like, you're awarded 50XP 
points. 

717
00:39:31,040 --> 00:39:34,120
It's just flashy numbers. 
It's just flashy numbers, but 

718
00:39:34,120 --> 00:39:37,840
I'm going to give you XP and at 
the end of the campaign and even

719
00:39:37,840 --> 00:39:40,440
at the end of arcs, we're going 
to like show like the point 

720
00:39:40,440 --> 00:39:42,120
system to see where like 
everyone is. 

721
00:39:42,320 --> 00:39:44,240
It just gamifies D and DA little
bit. 

722
00:39:44,240 --> 00:39:45,280
I think it's going to be a lot 
of fun. 

723
00:39:45,280 --> 00:39:48,080
It's just something that going 
on in the background a a way to 

724
00:39:48,080 --> 00:39:50,320
keep score for bragging rights, 
but it will not affect your 

725
00:39:50,320 --> 00:39:52,480
characters directly. 
Or the story. 

726
00:39:52,960 --> 00:39:54,200
I'm going to make a new 
character. 

727
00:40:00,080 --> 00:40:02,800
So with that, before we talk 
about our characters, I want to 

728
00:40:02,800 --> 00:40:05,880
open what Boulderis looks like. 
So we talked about this hub that

729
00:40:05,880 --> 00:40:08,280
the players are going to be 
living in and coming back and 

730
00:40:08,280 --> 00:40:10,440
forth to. 
And I spent a lot of time on 

731
00:40:10,440 --> 00:40:13,560
this and I will be polishing it 
up as we go along. 

732
00:40:13,560 --> 00:40:16,040
But this is the city of 
Boulderis. 

733
00:40:16,600 --> 00:40:21,400
It is a huge city map with many 
different districts and with 

734
00:40:21,400 --> 00:40:25,720
different many different biomes.
And you have, you know, upper 

735
00:40:25,720 --> 00:40:28,040
classes, middle classes, lower 
class farm districts, and 

736
00:40:28,040 --> 00:40:31,560
everything is neatly inside 
these walls. 

737
00:40:31,560 --> 00:40:34,840
So this map is also detailed 
enough that we can zoom in at 

738
00:40:34,840 --> 00:40:39,320
high quality because it's also a
map to walk around and traverse 

739
00:40:39,320 --> 00:40:41,400
through. 
So if there's ever anything 

740
00:40:41,400 --> 00:40:44,440
happening within the city, you 
will be playing directly on this

741
00:40:44,440 --> 00:40:47,720
map here with alleyways, 
different buildings, buildings 

742
00:40:47,720 --> 00:40:51,760
that you can enter in. 
There's also an underbelly of 

743
00:40:51,760 --> 00:40:56,120
the city which is found over 
here where there's like, you 

744
00:40:56,120 --> 00:40:59,680
know, mines and things like that
where people harvest like coal 

745
00:40:59,680 --> 00:41:02,840
and mine for different elements.
There's a whole city structure. 

746
00:41:03,040 --> 00:41:06,240
There's a nice little cemetery. 
We have the stacks over here, 

747
00:41:06,760 --> 00:41:10,400
which is a group of buildings 
where some of the shadier or 

748
00:41:10,560 --> 00:41:16,800
outlandish races hang out like 
skunkins or tobaccys or anything

749
00:41:16,800 --> 00:41:20,720
in those nature weird, weird 
critters who want to stay away 

750
00:41:21,040 --> 00:41:24,400
further away from town. 
Now the thing I want to say 

751
00:41:24,400 --> 00:41:28,080
about this city, and of course 
we have the city center, which 

752
00:41:28,080 --> 00:41:30,360
is the town square where all big
events will be held in. 

753
00:41:31,520 --> 00:41:37,800
This city does not have a king. 
It is not a king and queen 

754
00:41:37,800 --> 00:41:38,960
system. 
I'm forgetting the name. 

755
00:41:38,960 --> 00:41:41,440
What is that called? 
Oligarchy. 

756
00:41:42,320 --> 00:41:45,760
Oligarchy. 
Yes, it is run on a type of 

757
00:41:45,760 --> 00:41:48,640
democracy. 
There are five major guilds in 

758
00:41:48,640 --> 00:41:51,960
Boldaris and the five guilds 
come together for all major city

759
00:41:51,960 --> 00:41:55,560
decisions and pretty much just 
put everything up to a vote. 

760
00:41:55,760 --> 00:42:00,560
And there's all these different 
guilds within the city and I'll 

761
00:42:00,560 --> 00:42:02,000
briefly go over them if you'd 
like. 

762
00:42:02,160 --> 00:42:04,280
Give us the basic idea of each 
Guild. 

763
00:42:04,320 --> 00:42:11,160
So each Guild represents a 
different ideology or a no, no, 

764
00:42:12,280 --> 00:42:14,040
no, no, it's not. 
The Fighters Guild, like 

765
00:42:14,280 --> 00:42:19,160
fighters and martial classes may
be more partial to 1:00 because 

766
00:42:19,160 --> 00:42:22,880
of what they represents, but 
they're not like specific or 

767
00:42:22,880 --> 00:42:25,600
fighters major, whatever. 
So the five guilds of the House 

768
00:42:25,600 --> 00:42:29,440
of Arms, which is more of the 
military and where martial 

769
00:42:29,440 --> 00:42:32,920
classes would lead towards 
there's the Tower of Scholars, 

770
00:42:32,920 --> 00:42:36,200
which is more of the 
intellectuals and more people 

771
00:42:36,200 --> 00:42:39,120
who our favorite of the arcane 
through study. 

772
00:42:39,320 --> 00:42:43,520
They're the ones that actually 
take care of the city. 

773
00:42:43,520 --> 00:42:47,440
Like like future proof things. 
They see how like, oh, if we 

774
00:42:47,440 --> 00:42:50,640
build a building here, how would
it affect the rest of the city 

775
00:42:50,840 --> 00:42:53,160
and kind of keep things with a 
with an even flow. 

776
00:42:54,000 --> 00:42:56,400
Then there's the Observers of 
the Astral, which is a 

777
00:42:56,400 --> 00:43:00,840
relatively new Guild within the 
five which observed more of the 

778
00:43:02,440 --> 00:43:05,520
like they observe the stars and 
outer worldly things they keep 

779
00:43:05,800 --> 00:43:09,840
they bring everyone humble that 
they are just a small part of 

780
00:43:09,840 --> 00:43:13,200
the world of Hebraea and their 
decisions affect a bigger and 

781
00:43:13,200 --> 00:43:17,560
grander scale. 
Then there's the Abundsmans of 

782
00:43:17,560 --> 00:43:20,440
Dragons, the abundsman of 
Dragons, which are those who 

783
00:43:20,440 --> 00:43:23,360
speak for Dragons because 
Dragons are very particular 

784
00:43:23,360 --> 00:43:26,800
about their land and if they're 
making any major changes to the 

785
00:43:26,800 --> 00:43:29,400
world, how will how would it 
affect Dragons? 

786
00:43:29,400 --> 00:43:33,720
Would it offended Dragons? 
Would it and broach on their 

787
00:43:33,720 --> 00:43:35,680
territory. 
So whenever a major decision is 

788
00:43:35,680 --> 00:43:38,760
made, they kind of speak for 
them like hey, if we go in this 

789
00:43:38,760 --> 00:43:42,160
forest and kind of like, you 
know, tear down the forest for 

790
00:43:42,160 --> 00:43:44,840
lumber, green Dragons might be 
pissed at that. 

791
00:43:45,320 --> 00:43:48,280
And they keep everyone in check 
because Dragons can level a city

792
00:43:48,280 --> 00:43:50,800
very easily. 
You know, although there are 

793
00:43:50,800 --> 00:43:55,000
evil Dragons, they do like to 
keep people around because it 

794
00:43:55,000 --> 00:43:57,320
also benefits them. 
It's like a give and take and 

795
00:43:57,320 --> 00:43:59,360
they speak for them. 
And then lastly, we have the 

796
00:43:59,360 --> 00:44:01,840
nature's branch, which do the 
same thing as the buzzword of 

797
00:44:01,840 --> 00:44:05,880
Dragons, but on a nature level. 
So like once again, leveling a 

798
00:44:05,880 --> 00:44:08,640
forest, how would that affect 
wildlife, the endemic life? 

799
00:44:08,840 --> 00:44:12,720
How does things that happen with
inner city will affect everyone 

800
00:44:12,720 --> 00:44:17,040
around the city through like 
nature and and things like that.

801
00:44:17,040 --> 00:44:20,320
So all of these different 
representations kind of keep 

802
00:44:20,320 --> 00:44:25,520
everything in a kind of like a 
massive quality control check to

803
00:44:25,520 --> 00:44:29,000
make sure that life is good with
inner city as well as out of it.

804
00:44:29,280 --> 00:44:31,960
Because they don't want to piss 
anything off because they just 

805
00:44:31,960 --> 00:44:34,200
came out of a like a world 
cataclysmic event. 

806
00:44:34,720 --> 00:44:38,880
They know that a great force can
come in and take him out at any 

807
00:44:38,880 --> 00:44:40,240
time. 
So they want to keep everything 

808
00:44:40,240 --> 00:44:43,840
balanced. 
And that's like what the goal of

809
00:44:43,840 --> 00:44:46,640
the five guilds are. 
So there are people within the 

810
00:44:46,640 --> 00:44:50,120
city that fund these guilds, 
like when they pay their taxes 

811
00:44:50,120 --> 00:44:54,480
or donate, they'll donate it in 
the name of like the House of 

812
00:44:54,480 --> 00:44:58,520
Arms or the Tower of Scholars to
kind of gain favor. 

813
00:44:58,760 --> 00:45:02,280
And you know, if they don't like
what one Guild is doing, they 

814
00:45:02,280 --> 00:45:06,120
can potentially get like pushed 
out or like the leaders of those

815
00:45:06,120 --> 00:45:07,560
specific guilds can get pushed 
out. 

816
00:45:07,840 --> 00:45:10,320
And there are smaller guilds 
within the city, but they don't 

817
00:45:10,320 --> 00:45:15,520
have that political favor that 
these guilds have. 

818
00:45:15,600 --> 00:45:17,920
Like the smaller guilds there 
are fighter guilds there are 

819
00:45:17,920 --> 00:45:21,360
like brawler gills is like 
underground thieves gills and 

820
00:45:21,360 --> 00:45:23,640
stuff like that that you would 
find in a normal ZZ campaign, 

821
00:45:23,640 --> 00:45:25,880
but they're not. 
They don't have that influence 

822
00:45:26,160 --> 00:45:28,640
that these guilds have. 
They're more like clubs. 

823
00:45:29,000 --> 00:45:32,520
Pretty much, yeah. 
It's the best way to put it, 

824
00:45:32,520 --> 00:45:34,800
yes. 
This is the city of Balderas. 

825
00:45:34,800 --> 00:45:37,040
I put a lot of work into it. 
I try to make it as detailed, 

826
00:45:37,040 --> 00:45:40,440
that we'd be polishing it over 
more as we go on. 

827
00:45:41,960 --> 00:45:44,120
But yeah, everything has a 
reason for where it is. 

828
00:45:44,160 --> 00:45:45,960
And I, I don't know. 
I'm kind of proud of it. 

829
00:45:45,960 --> 00:45:47,880
Kind of proud of it. 
I think it looks pretty cool. 

830
00:45:48,520 --> 00:45:50,240
I like it. 
Yes, and you it'll. 

831
00:45:50,760 --> 00:45:52,680
Be fun to figure out what's 
going on in this city. 

832
00:45:53,200 --> 00:45:57,640
Can't wait to break it. 
You can change. 

833
00:45:57,640 --> 00:45:59,840
The city, I think I just saw 
Vivian there. 

834
00:46:00,040 --> 00:46:02,760
There she was. 
So when we play, there will be 

835
00:46:02,760 --> 00:46:06,240
tokens, yeah, there will be like
mass of people. 

836
00:46:07,000 --> 00:46:09,720
I hope roll 20 doesn't break on 
us, to be honest, with the 

837
00:46:09,720 --> 00:46:11,360
amount of assets that we're 
uploading to it. 

838
00:46:12,240 --> 00:46:13,440
But yeah. 
I love how. 

839
00:46:13,640 --> 00:46:16,080
Tiled it is. 
I love walking around in, 

840
00:46:17,400 --> 00:46:19,640
especially in D&D. 
My favorite thing is just like 

841
00:46:19,840 --> 00:46:22,040
walking around places and 
learning them so. 

842
00:46:23,280 --> 00:46:25,520
How do you feel about shopping 
episodes? 

843
00:46:25,880 --> 00:46:31,680
Oh, I love those. 
I love how stupid people can get

844
00:46:31,840 --> 00:46:33,480
and then it just pays off in the
end. 

845
00:46:33,960 --> 00:46:36,560
Like if someone wants to get 
like a cup of water or something

846
00:46:36,560 --> 00:46:39,200
like that. 
I still don't know what the cup 

847
00:46:39,200 --> 00:46:40,920
of water's for. 
I can't believe we didn't ask 

848
00:46:40,920 --> 00:46:42,480
that question. 
It's just a component. 

849
00:46:42,520 --> 00:46:44,000
It's just it. 
Was a component. 

850
00:46:44,000 --> 00:46:46,720
What? 
The simplest spells. 

851
00:46:47,360 --> 00:46:50,800
I think it was which? 
Which bold or something? 

852
00:46:51,240 --> 00:46:55,880
Yeah, yeah, yeah. 
But Tony for the first like 20 

853
00:46:55,880 --> 00:46:59,400
episodes was like, what is the? 
I'm like red string theory. 

854
00:46:59,520 --> 00:47:02,920
Like what is he having for? 
Did he get a cast wish? 

855
00:47:04,360 --> 00:47:06,600
Did he find a way to cast A wish
behind the scenes? 

856
00:47:07,160 --> 00:47:09,400
Oh. 
Man, the mobile you've been 

857
00:47:09,400 --> 00:47:11,480
waiting for. 
Let's talk about our characters 

858
00:47:11,480 --> 00:47:14,200
and we're start off with the 
newest member, Kylie. 

859
00:47:14,200 --> 00:47:20,080
Yes. 
Yay, I'm Vivian Sharma. 

860
00:47:20,240 --> 00:47:24,280
I come from the local area, born
and raised. 

861
00:47:24,760 --> 00:47:29,960
I am a tea fling and a rogue at 
that. 

862
00:47:30,160 --> 00:47:35,840
But Vivian is a fun character 
because she is a noble. 

863
00:47:35,880 --> 00:47:40,800
She's very to herself. 
She's reserved, but she has been

864
00:47:40,800 --> 00:47:45,360
very desperate to have friends 
and people around her while also

865
00:47:45,360 --> 00:47:48,560
maintaining the fact that she 
is, you know, well to do. 

866
00:47:48,960 --> 00:47:52,400
She has face to save in the 
area. 

867
00:47:52,400 --> 00:47:57,960
So if she gets a little excited,
she she, she gets flustered and 

868
00:47:57,960 --> 00:48:02,200
then she calms herself down and 
she's back to her normal noble 

869
00:48:02,200 --> 00:48:05,800
cadence. 
What else about has I share? 

870
00:48:06,200 --> 00:48:07,960
What does she look like? 
What does she look like? 

871
00:48:07,960 --> 00:48:09,360
Yeah. 
Oh, thank you. 

872
00:48:09,360 --> 00:48:10,360
She. 
Is. 

873
00:48:11,480 --> 00:48:14,800
She I, I wanted her horns so I 
was very specific on her horns. 

874
00:48:14,800 --> 00:48:17,320
So these curly little things on 
the top of her head because it's

875
00:48:17,320 --> 00:48:21,000
a stupid looking goat. 
I found once and I will try to 

876
00:48:21,000 --> 00:48:22,880
send you the reference picture 
so it's. 

877
00:48:22,880 --> 00:48:24,280
Available. 
Gonna have goat horns in every 

878
00:48:24,280 --> 00:48:28,880
campaign now. 
Go horns, they're super curly. 

879
00:48:28,880 --> 00:48:34,440
She is going to be a like a 
purple toned kind of tee fling. 

880
00:48:34,520 --> 00:48:37,560
She has long braided hair that's
always filled with flowers, 

881
00:48:39,080 --> 00:48:41,720
mostly for the aesthetics, not 
anything in particular. 

882
00:48:41,720 --> 00:48:43,680
She just loves to have flowers 
on her. 

883
00:48:44,000 --> 00:48:49,800
She wears a super cool cloak 
with feathers on them which is 

884
00:48:49,800 --> 00:48:53,120
very fun. 
Anything else I can add that's 

885
00:48:53,480 --> 00:48:54,800
guaranteed? 
Does she have a tail? 

886
00:48:55,560 --> 00:48:58,760
She does. 
Cool they. 

887
00:48:58,760 --> 00:49:00,160
Have to have a tail. 
It's long. 

888
00:49:00,320 --> 00:49:03,240
It's also purple. 
OK, some of us didn't know that 

889
00:49:03,240 --> 00:49:05,160
we had tails for a very long 
time. 

890
00:49:06,360 --> 00:49:08,720
Surprise our. 
Most low cop I went what is 

891
00:49:08,720 --> 00:49:12,600
this? 
I didn't know until after I got.

892
00:49:13,400 --> 00:49:17,240
Had his character are for like 3
weeks too before he like I have 

893
00:49:17,280 --> 00:49:20,120
a tail. 
No, it's during our reveal. 

894
00:49:20,120 --> 00:49:21,760
I was like, I didn't know I had 
a tail. 

895
00:49:24,080 --> 00:49:26,360
So do you have one of those 
thick dragon tails or is it like

896
00:49:26,360 --> 00:49:28,600
a whippy devil tail? 
Oh, whippy devil tail. 

897
00:49:28,600 --> 00:49:30,400
One that just smacks you real 
fast. 

898
00:49:31,280 --> 00:49:33,400
She's kind of concealed behind 
her cloak. 

899
00:49:33,400 --> 00:49:36,800
She you don't see it too often, 
although she's quite visibly a 

900
00:49:36,800 --> 00:49:38,640
tea fling. 
She tries to keep, you know, 

901
00:49:38,640 --> 00:49:41,800
herself nice and proper, you 
know, all together. 

902
00:49:41,800 --> 00:49:45,880
Her tails not going everywhere 
unless probably overly excited 

903
00:49:46,040 --> 00:49:49,560
then maybe it's swinging around 
like a dog which I think would 

904
00:49:49,560 --> 00:49:54,240
be fun. 
But other than that she she is 

905
00:49:54,240 --> 00:49:58,680
from the Sharma family but they 
do not fully claim her. 

906
00:49:58,920 --> 00:50:08,200
The she's seen as more of like 
help to the family so Vivian 

907
00:50:08,200 --> 00:50:09,720
doesn't. 
Matter reel back, reel back, 

908
00:50:09,720 --> 00:50:11,200
reel back. 
Yeah. 

909
00:50:11,960 --> 00:50:15,120
That's all we'll say. 
That's all we'll say, but she 

910
00:50:15,120 --> 00:50:18,640
loves people, she does some 
weird things, and she's fun. 

911
00:50:19,840 --> 00:50:23,440
Dan, bless their yours. 
Wait, before we move on, I want 

912
00:50:23,440 --> 00:50:27,000
to know what's so being that 
this is going to be like your 

913
00:50:27,000 --> 00:50:33,600
first long time campaign, what 
is a goal or a desire, whatever 

914
00:50:33,600 --> 00:50:37,480
that is as a player that you 
really hope happens either just 

915
00:50:37,480 --> 00:50:41,200
as a players alone or with this 
specific character. 

916
00:50:43,880 --> 00:50:47,720
Without giving too much away. 
Yes, for myself, I hope I can 

917
00:50:47,760 --> 00:50:53,360
actually complete a full 
character arc that I enjoy 

918
00:50:53,480 --> 00:50:54,760
'cause I know my character's 
goal. 

919
00:50:54,760 --> 00:50:58,000
I hope I reach that goal. 
I will not share it unless you. 

920
00:50:58,880 --> 00:51:03,560
Jesus. 
And I, I hope I can go through 

921
00:51:03,560 --> 00:51:06,720
that whole arc with this 
character. 

922
00:51:06,720 --> 00:51:10,880
And for this character, I hope 
that she is eventually able to 

923
00:51:10,880 --> 00:51:12,800
open up and be friendly towards 
others. 

924
00:51:12,800 --> 00:51:17,760
Just allow herself to be the 
person she she likes, not just 

925
00:51:17,760 --> 00:51:19,960
the person she has to show on 
the outside. 

926
00:51:20,840 --> 00:51:29,400
Yeah, very nice. 
Bo ram, Bo ram Duma Rey also got

927
00:51:29,400 --> 00:51:32,720
a French last name. 
They're all. 

928
00:51:32,760 --> 00:51:34,640
I was talking to Tony. 
I think about this. 

929
00:51:35,040 --> 00:51:38,280
We all unintentionally like, 
threw little things into our 

930
00:51:38,280 --> 00:51:41,360
back story that I think all 
somehow intertwined perfectly 

931
00:51:41,440 --> 00:51:43,880
with one another. 
And I was like, oh, my gosh, we 

932
00:51:43,880 --> 00:51:47,080
got someone with a French name, 
Alex and the Faye Wilde, which 

933
00:51:47,080 --> 00:51:51,560
will relate to me in some way. 
And maybe something in my back 

934
00:51:51,560 --> 00:51:55,120
story might relate to Jared, but
to be determined, I'm not going 

935
00:51:55,120 --> 00:51:56,160
to say anything about that one. 
I. 

936
00:51:57,240 --> 00:52:00,480
Just want to say one thing about
that of course yours does 

937
00:52:00,480 --> 00:52:03,720
because you gave me a 20 page 
fucking back story dude first of

938
00:52:03,720 --> 00:52:09,520
all you gave me 5 pages like 
extra small, no spacing, double 

939
00:52:09,520 --> 00:52:11,560
sided. 
OK Don't even go there dude. 

940
00:52:11,560 --> 00:52:16,560
OK, if I showed you ands 
compared to everyone else's. 

941
00:52:19,760 --> 00:52:21,280
I care about my characters. 
All right. 

942
00:52:22,800 --> 00:52:26,840
So Beau Ram, he, what I can't 
tell you is he was born into a 

943
00:52:26,840 --> 00:52:31,040
family of druids. 
So he lived in the swamps his 

944
00:52:31,040 --> 00:52:36,160
whole life. 
And for whatever reason, he's 

945
00:52:36,160 --> 00:52:42,200
had some issues of his own that 
make it difficult to stay in the

946
00:52:42,200 --> 00:52:45,560
swamp. 
And he's venturing out to try 

947
00:52:45,560 --> 00:52:47,760
and solve a bunch of his 
problems, which there are many 

948
00:52:47,760 --> 00:52:52,240
of in his life. 
And he's a human artificer. 

949
00:52:55,360 --> 00:52:59,120
Don't know if I want to say much
else outside of that, but maybe 

950
00:52:59,120 --> 00:53:00,920
you guys can come to 
conclusions. 

951
00:53:00,920 --> 00:53:04,720
You know, an artificer being 
born into a druid family. 

952
00:53:04,720 --> 00:53:06,680
What that might mean for his 
back story. 

953
00:53:07,560 --> 00:53:12,000
He is a bit rugged, a little 
rough around the edges, but 

954
00:53:12,000 --> 00:53:15,240
still likes to dress up and try 
and stay clean. 

955
00:53:15,240 --> 00:53:23,080
But he never can. 
Smokes a lot, gets into some 

956
00:53:23,080 --> 00:53:28,440
trouble, but not purposefully 
what I want my goal for, my goal

957
00:53:28,440 --> 00:53:32,760
for Bo Ram. 
So Menace, Menace last campaign 

958
00:53:32,760 --> 00:53:37,080
was obviously he had a really 
good arc, but he was still very 

959
00:53:37,080 --> 00:53:39,440
one note. 
He was like, I want to do good, 

960
00:53:39,440 --> 00:53:41,280
I want to prove myself. 
That's what I'm doing. 

961
00:53:41,720 --> 00:53:48,120
You know, Big thing going into 
this campaign for me was having 

962
00:53:48,120 --> 00:53:52,400
a bunch of secrets that we all 
kind of held to ourselves and 

963
00:53:52,400 --> 00:53:55,120
then got discovered as a 
campaign went on. 

964
00:53:55,960 --> 00:53:58,680
And that is just going to be 
more fun to do. 

965
00:53:58,680 --> 00:54:01,840
But for Bow Ram specifically, 
and what I want to happen with 

966
00:54:01,840 --> 00:54:07,640
this character is I want there 
to be a really big struggle to 

967
00:54:07,640 --> 00:54:10,560
be vulnerable with other 
characters. 

968
00:54:10,560 --> 00:54:12,280
That didn't really happen with 
Menace. 

969
00:54:12,680 --> 00:54:16,320
I want like minutes was like I 
wear my heart on my sleeve. 

970
00:54:16,320 --> 00:54:17,640
This is what's going on in my 
life. 

971
00:54:17,680 --> 00:54:19,760
I'm crying over everything. 
You guys should. 

972
00:54:19,760 --> 00:54:22,600
Why aren't you crying with me? 
Like that's minutes. 

973
00:54:23,160 --> 00:54:26,680
Beau Rams very much going to be 
like he's loud, he's boisterous,

974
00:54:27,800 --> 00:54:32,360
but he he wants to figure things
out on his own and he thinks he 

975
00:54:32,360 --> 00:54:37,280
can do everything on his own and
he needs to discover, you know, 

976
00:54:37,880 --> 00:54:41,800
maybe I can be vulnerable and 
let people in and maybe there's,

977
00:54:42,680 --> 00:54:46,640
you know, there are other people
out there that I can connect 

978
00:54:46,640 --> 00:54:50,240
with. 
So that's that's I think all I'm

979
00:54:50,240 --> 00:54:54,040
going to give away about them 
is, you know, very vulnerable 

980
00:54:54,040 --> 00:54:56,680
guy, but doesn't show it on the 
outside. 

981
00:54:56,680 --> 00:55:00,200
So I just I just want that to 
happen with Boram and I think 

982
00:55:00,200 --> 00:55:01,400
I'm going to have a really fun 
time. 

983
00:55:03,880 --> 00:55:06,840
He's got a New Orleans accent. 
Hello. 

984
00:55:07,120 --> 00:55:10,640
What does that sound like, Dan? 
You'll know Session 10 TuneIn. 

985
00:55:12,000 --> 00:55:14,840
For that. 
Gambit. 

986
00:55:14,840 --> 00:55:18,440
Right, no long I've been waiting
for this. 

987
00:55:18,480 --> 00:55:20,360
Yeah, I'm just, that's literally
Dan. 

988
00:55:20,960 --> 00:55:23,720
Dan just wanted an excuse to do 
a Gambit accent. 

989
00:55:23,720 --> 00:55:27,000
So that's what he's. 
Going, oh, maybe you know what? 

990
00:55:27,000 --> 00:55:29,760
Maybe I can actually share some 
of my preliminary. 

991
00:55:30,360 --> 00:55:31,840
I'm gonna well, I'm finding this
Jared. 

992
00:55:31,840 --> 00:55:35,720
You talk about your character. 
Algos, Are you ready? 

993
00:55:36,280 --> 00:55:37,240
Yeah. 
Yeah, you go first. 

994
00:55:37,400 --> 00:55:39,720
I'm pulling up my stuff. 
OK, yeah, no worries. 

995
00:55:40,200 --> 00:55:46,760
So yes, I am playing castle. 
Amber Leaf Castle is a autumn 

996
00:55:46,760 --> 00:55:49,640
Aladron. 
He is from the Faye Wild, as we 

997
00:55:49,640 --> 00:55:54,080
previously talked about. 
There are obviously four. 

998
00:55:54,080 --> 00:55:56,120
Well, I guess maybe not 
obviously if you're not familiar

999
00:55:56,120 --> 00:55:58,760
with the Faye, but there are 
four courts within the Faye 

1000
00:55:58,760 --> 00:56:00,880
Wild. 
There's the autumn one, which 

1001
00:56:00,880 --> 00:56:03,840
castles from. 
There's the winter, spring and 

1002
00:56:03,840 --> 00:56:08,920
summer I might get. 
I might kind of save the I mean,

1003
00:56:09,680 --> 00:56:12,440
I'll kind of talk about it. 
Like I said, he's a fall ladron,

1004
00:56:12,440 --> 00:56:18,440
so he does have a fair to tan 
skin tone, golden blonde hair. 

1005
00:56:20,080 --> 00:56:28,320
He doesn't really put like 
flowers or leaves or anything in

1006
00:56:28,360 --> 00:56:32,560
his hair, but he does like the 
symbols that represent the 

1007
00:56:32,560 --> 00:56:35,080
fallen or I mean the autumn 
court. 

1008
00:56:35,640 --> 00:56:40,240
So that is like leaves, bare 
trees, stuff like that. 

1009
00:56:40,240 --> 00:56:43,960
A lot of that does represent the
core and his religion. 

1010
00:56:44,200 --> 00:56:48,080
He is a paladin. 
Like I don't know if I've said 

1011
00:56:48,080 --> 00:56:52,920
that he is a paladin that he 
does worship the God Sahani Moon

1012
00:56:52,920 --> 00:56:58,080
Bow. 
So his symbol and of the church 

1013
00:56:58,120 --> 00:57:03,040
is like a moon with like a weird
like Crescent shape that like is

1014
00:57:03,040 --> 00:57:05,360
over it. 
He's tall. 

1015
00:57:06,160 --> 00:57:09,480
And like I said. 
So one thing about Aladrin's are

1016
00:57:10,400 --> 00:57:13,240
you can change the season that 
you are. 

1017
00:57:14,040 --> 00:57:17,160
I think Tony and I kind of 
talked about it and we, I mean, 

1018
00:57:17,160 --> 00:57:22,000
even though I can do it on a 
long rest while I'm trancing, I 

1019
00:57:22,000 --> 00:57:25,840
think we're going to do it based
off story if that ever comes up.

1020
00:57:25,880 --> 00:57:31,800
Right now I don't plan on 
changing which Aladrin season he

1021
00:57:31,800 --> 00:57:36,280
is, but because he is a fall 
Aladrin, his eyes are like that 

1022
00:57:36,280 --> 00:57:38,640
forest colored like bright 
green. 

1023
00:57:39,080 --> 00:57:42,840
But yeah, very excited. 
I think it'll look really cool. 

1024
00:57:44,040 --> 00:57:49,720
And that is Castle. 
What was your thoughts going in?

1025
00:57:49,920 --> 00:57:56,120
Wouldn't create your character. 
Yeah, so I wanted to play 

1026
00:57:56,120 --> 00:58:00,040
something that was mainly again,
but I didn't want to just play a

1027
00:58:00,040 --> 00:58:03,680
fighter again. 
So I also thought the Paladin 

1028
00:58:03,680 --> 00:58:08,680
story was really cool. 
So I wanted to have some sort of

1029
00:58:08,680 --> 00:58:11,880
spell casting paladins. 
They have a little bit, they get

1030
00:58:11,880 --> 00:58:14,240
to do smite. 
And that's kind of what Tony and

1031
00:58:14,240 --> 00:58:18,400
I were talking about earlier 
about the transition from 2014 

1032
00:58:18,400 --> 00:58:22,480
rules to 2024 rules is the 
paladins Smite I believe counts 

1033
00:58:22,480 --> 00:58:26,440
as a spell spell slot. 
Yeah. 

1034
00:58:26,560 --> 00:58:30,600
So spell slots are now counted 
towards smite when in the 

1035
00:58:30,600 --> 00:58:35,560
previous versions they weren't. 
So one of the main things is I 

1036
00:58:35,560 --> 00:58:38,120
didn't, and I kind of talked 
about this during the live 

1037
00:58:38,120 --> 00:58:41,400
stream. 
I didn't want to do like drill 2

1038
00:58:41,400 --> 00:58:46,920
point O. 
So we I'm I'm going to have to 

1039
00:58:46,920 --> 00:58:49,640
try to find that line where he 
is a paladin. 

1040
00:58:49,640 --> 00:58:52,840
He is on a mission. 
He's very serious and determined

1041
00:58:54,000 --> 00:58:56,680
to right the wrongs that were 
committed against him. 

1042
00:58:57,840 --> 00:59:03,960
But you know, Alec is a very 
light hearted, I like to crack 

1043
00:59:03,960 --> 00:59:06,400
jokes. 
So that's really where that 

1044
00:59:06,400 --> 00:59:09,240
stemmed from. 
Trell and a lot of the other 

1045
00:59:09,240 --> 00:59:11,880
characters that I've played, 
whether it's our one shots or 

1046
00:59:11,960 --> 00:59:14,200
you know, Halloween sessions or 
something like that. 

1047
00:59:15,480 --> 00:59:20,680
So trying to find the difference
in keeping that difference and 

1048
00:59:20,680 --> 00:59:25,600
not blurring the 2 characters is
like really my only goal that I 

1049
00:59:25,600 --> 00:59:29,200
have right now with like playing
a new character in campaign too.

1050
00:59:29,360 --> 00:59:31,400
Well, I'm excited to. 
I'm excited to hear more about 

1051
00:59:31,400 --> 00:59:34,280
him as he we get into it. 
Yeah, yeah, very excited. 

1052
00:59:35,560 --> 00:59:37,960
Having someone from a different 
plane of existence makes things 

1053
00:59:37,960 --> 00:59:39,840
very interesting. 
I thought that would kind of be 

1054
00:59:39,840 --> 00:59:44,200
cool, right? 
Because he is, he's like 1000 

1055
00:59:44,200 --> 00:59:45,600
years old or something like 
that. 

1056
00:59:45,600 --> 00:59:50,440
I haven't like I have it written
down somewhere, but in you know,

1057
00:59:50,440 --> 00:59:51,960
we can now also kind of talk 
about this. 

1058
00:59:51,960 --> 00:59:55,600
The Fay wild time, like shadow 
fell time is different, right. 

1059
00:59:55,600 --> 01:00:05,360
So he's not super old, but he 
was alive like wow, Drell Armos 

1060
01:00:05,360 --> 01:00:08,280
and Menace were going around in 
Umbrella, but he was just in the

1061
01:00:08,280 --> 01:00:11,960
Fay living his life. 
So kind of having. 

1062
01:00:12,640 --> 01:00:15,760
That as he comes to the Material
plane and being like, wait, 

1063
01:00:15,760 --> 01:00:17,880
what? 
Like the last time I was here, 

1064
01:00:18,920 --> 01:00:20,320
like, what are you talking 
about? 

1065
01:00:20,800 --> 01:00:24,840
So it's going to be interesting.
And I think that story in itself

1066
01:00:24,840 --> 01:00:28,240
where that little subplot line 
is going to be kind of 

1067
01:00:28,240 --> 01:00:30,560
interesting. 
Well, little note I'll add about

1068
01:00:30,560 --> 01:00:34,000
the Fay wild is that there's no 
my little spin is that there's 

1069
01:00:34,000 --> 01:00:36,000
no day and night cycle in the 
wild. 

1070
01:00:36,040 --> 01:00:39,640
It's whatever the season is for 
the related to the court because

1071
01:00:39,640 --> 01:00:43,720
the courts are the dominant 
presence in the Faywell. 

1072
01:00:44,080 --> 01:00:47,320
So like the summer courts always
daytime, you know, and winter 

1073
01:00:47,320 --> 01:00:51,640
it's always night time. 
And then areas are areas around 

1074
01:00:51,640 --> 01:00:54,680
those courts will follow 
depending on where they are. 

1075
01:00:55,000 --> 01:00:57,720
So some areas are permanently in
night, some areas are 

1076
01:00:57,720 --> 01:01:00,880
permanently in twilight. 
So time is perceived differently

1077
01:01:00,880 --> 01:01:02,560
there. 
Yeah, yeah. 

1078
01:01:03,120 --> 01:01:04,840
Very. 
A little interesting, a little 

1079
01:01:05,400 --> 01:01:08,760
food for thought, yeah. 
All right, go for it, Jared all.

1080
01:01:08,760 --> 01:01:15,680
Right. 
Mylan Vaxson, he is a red panda.

1081
01:01:18,680 --> 01:01:26,640
He is the size of a halfling 
cobalt, so about 3 feet tall. 

1082
01:01:26,640 --> 01:01:31,200
So he's a tiny little guy. 
He's exactly what you think a 

1083
01:01:31,200 --> 01:01:34,520
red panda would look like in a 
humanoid kind of form. 

1084
01:01:35,440 --> 01:01:41,440
The characteristics that are 
that I brought over, that I, I 

1085
01:01:41,440 --> 01:01:46,920
talked about, if you watched our
last episode, is that his right 

1086
01:01:46,920 --> 01:01:51,400
eyebrow has like a, a scar on 
it, which is the same thing that

1087
01:01:53,480 --> 01:01:54,920
Armos had. 
Bisexual. 

1088
01:01:54,920 --> 01:01:55,920
Yes. 
Yes. 

1089
01:01:56,560 --> 01:02:07,280
No, that's my carrier. 
But yeah, so that's one thing. 

1090
01:02:07,280 --> 01:02:11,400
So I mentioned this in the 
episode yesterday that we did 

1091
01:02:12,480 --> 01:02:14,760
where I just, that's just one of
those things that I wanted to 

1092
01:02:14,760 --> 01:02:17,600
bring over with all my 
characters is just have that as 

1093
01:02:17,600 --> 01:02:20,280
like a fun characteristic. 
But where it's gonna be 

1094
01:02:20,280 --> 01:02:27,520
different is that he is a scion 
and his eyes are different 

1095
01:02:27,520 --> 01:02:28,760
colours. 
So what is it called? 

1096
01:02:28,760 --> 01:02:33,600
Heterochromachromia chromia. 
Yes, that's the one. 

1097
01:02:34,000 --> 01:02:41,400
So his left eye is a normal kind
of, you know, golden color. 

1098
01:02:41,760 --> 01:02:44,920
And then his right eye is 
actually where the scar is as 

1099
01:02:44,920 --> 01:02:49,760
well, is a kind of a glow's 
teal, faintly. 

1100
01:02:50,760 --> 01:02:53,880
So his. 
Red pandas don't exist in D&D. 

1101
01:02:54,440 --> 01:02:57,600
Yes. 
So the way that we're flavoring 

1102
01:02:57,600 --> 01:03:03,480
this is that he's a tabaccy. 
Yes, we use the Tobaxi race stat

1103
01:03:03,480 --> 01:03:05,960
block and flavoring it as a red 
panda. 

1104
01:03:06,720 --> 01:03:08,720
It was the closest thing. 
So rather than making a whole 

1105
01:03:08,720 --> 01:03:11,520
new subclass, I'm like, Oh yeah,
red pandas could do the same 

1106
01:03:11,520 --> 01:03:13,760
things that Tobaxis do and they 
have climbing speed and all 

1107
01:03:13,760 --> 01:03:16,400
that. 
So mechanically he's a Tobaxi. 

1108
01:03:17,080 --> 01:03:18,800
Same thing what we did with 
Menace. 

1109
01:03:20,280 --> 01:03:23,400
He's a Minotaur, He's gnome. 
We had gnome athletes stats, but

1110
01:03:23,400 --> 01:03:25,800
he's a minotaur flavor in the 
sameator. 

1111
01:03:25,880 --> 01:03:26,920
Yeah, we're doing the same 
thing. 

1112
01:03:27,760 --> 01:03:31,920
So for someone who has no idea 
what a scion is, what is a 

1113
01:03:31,920 --> 01:03:37,040
scion? 
They are the I think the only 

1114
01:03:37,240 --> 01:03:42,800
intelligence based class in the 
game is that no I guess Wizards.

1115
01:03:43,200 --> 01:03:44,320
Wizards. 
Yeah, me. 

1116
01:03:44,360 --> 01:03:49,480
Wizards, Artificers, Wizards. 
Scions now. 

1117
01:03:49,720 --> 01:03:51,240
Oh, are they OK? 
OK, yeah, Scion. 

1118
01:03:51,240 --> 01:03:57,040
So they're 100% intelligence 
based, which they can have four 

1119
01:03:57,040 --> 01:03:59,760
different subclasses. 
One of them and they, what they 

1120
01:03:59,760 --> 01:04:03,120
do is they use their mind to 
interact with everything. 

1121
01:04:03,320 --> 01:04:05,960
So they're, you know, psychic 
in, in some way. 

1122
01:04:05,960 --> 01:04:09,800
Either they can move things or 
manipulate their body in certain

1123
01:04:09,800 --> 01:04:13,040
ways or manipulate the 
environment around them, which 

1124
01:04:13,040 --> 01:04:16,760
is kind of interesting. 
So they, they can do a lot of 

1125
01:04:16,760 --> 01:04:18,160
different things. 
There's four different 

1126
01:04:18,160 --> 01:04:20,680
subclasses. 
Each one is very different from 

1127
01:04:20,680 --> 01:04:23,800
each other. 
You can be an intelligence melee

1128
01:04:23,800 --> 01:04:26,520
and that's what I was gonna say 
is that they're the only one of 

1129
01:04:26,520 --> 01:04:28,640
those. 
But I guess articipers, I guess 

1130
01:04:28,640 --> 01:04:33,040
are kind of can be that with 
with certain ones of their 

1131
01:04:33,040 --> 01:04:36,200
class. 
But regardless, they're new, 

1132
01:04:36,240 --> 01:04:39,720
they're fun. 
I know a little about them and 

1133
01:04:39,720 --> 01:04:41,920
I'm just excited to to kind of 
mess with it. 

1134
01:04:42,000 --> 01:04:44,040
Which will be cool. 
Eldridge Knights would like to 

1135
01:04:44,040 --> 01:04:46,040
have a word with you, Jared. 
Oh yeah, yeah, yeah. 

1136
01:04:47,280 --> 01:04:50,480
Nice. 
But what I was saying about his 

1137
01:04:50,480 --> 01:04:56,640
eye, his eye and his scar and 
his eyebrow and also his right 

1138
01:04:56,640 --> 01:05:05,240
ear are kind of frayed as well. 
And the they glow in that teal 

1139
01:05:06,360 --> 01:05:08,840
kind of thing. 
So the teal is to kind of give 

1140
01:05:08,840 --> 01:05:12,200
off the psychic kind of vibe. 
I didn't want to use purple 

1141
01:05:12,920 --> 01:05:15,480
since it was kind of already 
overdone and I wanted to use 

1142
01:05:15,480 --> 01:05:19,800
something kind of fun and new. 
But like I said before, he's 

1143
01:05:19,800 --> 01:05:26,480
from his wood vein part of the 
continent. 

1144
01:05:26,680 --> 01:05:33,600
And yeah, the reasoning behind 
my character is I wanted to do 

1145
01:05:33,600 --> 01:05:36,520
something completely different 
than Armos. 

1146
01:05:36,520 --> 01:05:43,040
He Armos was vengeful, angry, 
nothing got in his way. 

1147
01:05:43,400 --> 01:05:48,760
So this character is going to be
a massive departure from that is

1148
01:05:48,760 --> 01:05:54,040
the is the idea. 
So hopefully turns out well from

1149
01:05:54,040 --> 01:05:57,360
what I created in the back 
story. 

1150
01:05:57,360 --> 01:06:00,360
I put a lot of work into it and 
I hope that it pays off. 

1151
01:06:00,680 --> 01:06:06,280
We'll see. 
But and I'm so excited. 

1152
01:06:06,520 --> 01:06:10,680
But yeah, there's a lot of a lot
of complex behind that little 

1153
01:06:10,720 --> 01:06:12,760
behind those furry, furry 
exterior. 

1154
01:06:14,080 --> 01:06:17,480
A lot of complexity behind this 
red panda ears. 

1155
01:06:18,000 --> 01:06:20,200
Right. 
And by the way, I love red 

1156
01:06:20,200 --> 01:06:21,520
pandas. 
So that's why I was like, I got 

1157
01:06:21,520 --> 01:06:25,160
to do it like, yeah, I got to 
put so much like I was like, OK,

1158
01:06:25,160 --> 01:06:27,360
well, what do I, what do I want 
my character to be? 

1159
01:06:27,360 --> 01:06:30,520
And I was like, well. 
What is, what is, what is your 

1160
01:06:30,760 --> 01:06:33,640
goal for this campaign with this
character besides just being 

1161
01:06:33,640 --> 01:06:36,920
like different from Armos? 
I mean, that was really the, 

1162
01:06:37,360 --> 01:06:41,720
it's so hard to like almost had 
just every story you could I 

1163
01:06:41,720 --> 01:06:45,720
would want to tell ever like a 
venge, like a revenge story. 

1164
01:06:46,040 --> 01:06:49,800
He kind of started off as a 
blank canvas and became a 

1165
01:06:49,800 --> 01:06:52,200
complex character, which I think
was really cool. 

1166
01:06:52,560 --> 01:06:59,760
So this one, yeah, I think he's 
going to be a little bit more 

1167
01:06:59,760 --> 01:07:02,160
focused on what I want to tell 
the story. 

1168
01:07:02,160 --> 01:07:06,800
I don't I don't want to say too 
much about it, but also have fun

1169
01:07:06,800 --> 01:07:12,520
along the way and not be as I 
felt like Armos had to be kind 

1170
01:07:12,520 --> 01:07:16,240
of like the leader in in a lot 
of ways, not like that we he had

1171
01:07:16,240 --> 01:07:19,240
was leading, but like he was 
always like, all right, here we 

1172
01:07:19,240 --> 01:07:20,120
go. 
We got to go this way. 

1173
01:07:20,160 --> 01:07:22,080
We got to do this. 
You know, this, this one. 

1174
01:07:22,080 --> 01:07:25,360
He's going to be more of a kind 
of taking a taking a back seat 

1175
01:07:25,480 --> 01:07:28,800
to to doing that. 
You may have to go and run after

1176
01:07:28,800 --> 01:07:30,360
him and chase. 
We have just a paladin over 

1177
01:07:30,360 --> 01:07:31,480
here. 
Exactly. 

1178
01:07:33,440 --> 01:07:36,000
So I don't know, just trying to 
do something completely 

1179
01:07:36,000 --> 01:07:40,920
different was was literally the 
biggest goal and hurdle and 

1180
01:07:41,680 --> 01:07:44,480
everything about it has just 
been trying to trying to just do

1181
01:07:44,480 --> 01:07:45,840
something new. 
Yeah. 

1182
01:07:47,440 --> 01:07:49,880
All right. 
I did want to share this for 

1183
01:07:49,880 --> 01:07:51,440
Tony. 
We do, finally. 

1184
01:07:51,440 --> 01:07:52,960
Yeah, it's right there. 
By the way, if you need the 

1185
01:07:52,960 --> 01:07:54,520
share button right there. 
Thank you. 

1186
01:07:54,600 --> 01:07:55,320
Right. 
There, appreciate it. 

1187
01:07:55,320 --> 01:07:56,960
I just said, you know you're 
having some trouble before. 

1188
01:07:57,000 --> 01:07:59,240
We're already on it. 
Cool, cool, cool, cool, cool. 

1189
01:07:59,880 --> 01:08:03,320
We got we got Bo Ram's official 
character art, so I wanted to 

1190
01:08:03,320 --> 01:08:05,440
show you what Bo Ram looks like.
Oh yeah, I. 

1191
01:08:05,960 --> 01:08:11,400
Forgot what? 
So this is Oh my God, you, you 

1192
01:08:11,400 --> 01:08:13,760
made this. 
You made this, didn't you? 

1193
01:08:16,240 --> 01:08:18,720
You made this. 
I mean, there's no way for it 

1194
01:08:18,720 --> 01:08:22,080
so. 
This is Boram, very original 

1195
01:08:22,080 --> 01:08:26,760
character. 
He throws cards, you know the 

1196
01:08:26,880 --> 01:08:30,160
cuts, makes things go boom. 
Is this the eyes shining? 

1197
01:08:32,080 --> 01:08:34,040
Yeah, dog. 
Oh no. 

1198
01:08:34,080 --> 01:08:35,200
I. 
Thought you just get lost in 

1199
01:08:35,200 --> 01:08:37,279
them, that's all. 
Yeah, definitely, definitely. 

1200
01:08:37,880 --> 01:08:39,000
Yeah. 
That's that's who I'll be 

1201
01:08:39,000 --> 01:08:43,680
playing, you know, truly 
original character like a rat. 

1202
01:08:44,920 --> 01:08:48,600
The rat, the same thing. 
Look at the rat. 

1203
01:08:50,080 --> 01:08:52,399
I'll share. 
I'll share Bow Ram while we're 

1204
01:08:52,399 --> 01:08:53,960
here. 
We don't have the other ones, 

1205
01:08:53,960 --> 01:08:57,120
but we do have bow ram. 
They are. 

1206
01:08:57,120 --> 01:08:59,479
I can show that. 
Yeah, Dan was really. 

1207
01:08:59,680 --> 01:09:01,920
He said he was going to be 
pissed if he didn't get to go 

1208
01:09:01,920 --> 01:09:03,760
first. 
So he's like, I'm fucking going 

1209
01:09:03,760 --> 01:09:05,520
first. 
Fuck you guys. 

1210
01:09:06,439 --> 01:09:08,279
And we're like, all right, man, 
geez, it's not that big of a 

1211
01:09:08,359 --> 01:09:10,520
deal. 
So you guys are finally seeing 

1212
01:09:10,640 --> 01:09:12,680
the true side of Dan when it 
comes to session? 

1213
01:09:12,800 --> 01:09:16,040
Yeah, dude, it is rough, man. 
Wasn't because nobody else had 

1214
01:09:16,040 --> 01:09:21,120
their sheets yet. 
This is Boram. 

1215
01:09:21,920 --> 01:09:26,560
Are his eyes purple? 
His eyes are a Violet color. 

1216
01:09:26,560 --> 01:09:34,160
Oh OK, yes, he's a smoker. 
Got this dirty blonde hair in a 

1217
01:09:34,160 --> 01:09:39,200
bun kind of mess trench coat, 
these gloves that are kind of 

1218
01:09:39,200 --> 01:09:42,000
special bunch of potions and 
stuff. 

1219
01:09:42,240 --> 01:09:45,960
And he's, I think I mentioned it
in our little Kickstarter video,

1220
01:09:45,960 --> 01:09:47,960
but this will be for everyone 
now. 

1221
01:09:47,960 --> 01:09:53,520
So these, this is kind of just a
reference to like white linenite

1222
01:09:53,520 --> 01:09:57,480
or just white linens that you 
might see in New Orleans back in

1223
01:09:57,480 --> 01:10:01,040
the day. 
And I just wanted him to look, 

1224
01:10:01,440 --> 01:10:04,920
you know, messy, but trying to 
look good. 

1225
01:10:05,000 --> 01:10:07,880
You know, even though he's 
constantly messy in some way, 

1226
01:10:07,880 --> 01:10:09,800
things are unbuttoned, things 
are wrinkled. 

1227
01:10:10,280 --> 01:10:15,800
He still likes to wear nice 
things and try and, and dress up

1228
01:10:15,800 --> 01:10:18,360
because he never got to do that 
in the swamp. 

1229
01:10:19,080 --> 01:10:21,680
So that's, that's a bow ram 
right there. 

1230
01:10:22,640 --> 01:10:27,480
You're human, artificer. 
I really like the design, I love

1231
01:10:27,480 --> 01:10:29,160
the belt. 
I was worried he was going to 

1232
01:10:29,160 --> 01:10:34,440
like be over encumbering and 
like too bulky but he nailed 

1233
01:10:34,720 --> 01:10:36,680
everything. 
Looking sleek and slim lined. 

1234
01:10:37,280 --> 01:10:40,200
Looks really really cool. 
Yeah, we don't have art for 

1235
01:10:40,200 --> 01:10:41,880
everyone just yet. 
We're working on it. 

1236
01:10:42,400 --> 01:10:45,200
We took our time to find a 
really good artist. 

1237
01:10:45,360 --> 01:10:47,400
I want to say yeah. 
Yes, looks great. 

1238
01:10:48,720 --> 01:10:52,560
Yeah, yeah, yeah. 
I think Kylie's is next and then

1239
01:10:52,680 --> 01:10:55,040
Alec has his, and then I think 
mine's going to be one of the 

1240
01:10:55,040 --> 01:10:59,800
last ones done and then Tony's 
maybe after if he gives me some 

1241
01:10:59,800 --> 01:11:03,000
kind of design that he wants. 
I'm totally cool with what I 

1242
01:11:03,000 --> 01:11:04,320
have man. 
I'm not a, I'm just a 

1243
01:11:04,320 --> 01:11:08,200
background. 
I'm just a background but the 

1244
01:11:08,200 --> 01:11:11,800
the reason why it's taking so 
long is that he is he 

1245
01:11:12,680 --> 01:11:16,840
self-taught He does this for 
just started doing this for a 

1246
01:11:16,840 --> 01:11:22,360
living. 
He lives in Brazil currently, 

1247
01:11:22,640 --> 01:11:25,960
and when I talked to him last, 
he said that they were like 

1248
01:11:27,280 --> 01:11:31,440
doing maintenance in his little 
area and they shut off his power

1249
01:11:31,440 --> 01:11:32,800
for like a day or something like
that. 

1250
01:11:32,800 --> 01:11:34,520
I couldn't believe that. 
I was like, Oh my God, that's 

1251
01:11:34,920 --> 01:11:41,440
crazy. 
So he's definitely worth every 

1252
01:11:41,440 --> 01:11:43,520
penny so far. 
His talents are he's very 

1253
01:11:43,520 --> 01:11:48,880
talented, so very excited. 
Do we know what his name is to 

1254
01:11:48,880 --> 01:11:50,800
shout him out? 
I just know him as Jay. 

1255
01:11:51,600 --> 01:11:57,280
Yes, we have his What's the 
artist station link we can put 

1256
01:11:57,280 --> 01:11:59,200
in the description. 
OK, nice. 

1257
01:11:59,320 --> 01:12:01,400
Yeah, put in the show notes down
below and go check them out. 

1258
01:12:02,000 --> 01:12:04,800
Yeah. 
And just to recap, so we have a 

1259
01:12:04,800 --> 01:12:09,880
human artificer, we have a red 
panda scion, we have a Eladrin 

1260
01:12:09,880 --> 01:12:11,720
Paladin, and we have a tiefling 
Rouge. 

1261
01:12:11,720 --> 01:12:14,280
We have a pretty diverse party. 
I like it. 

1262
01:12:14,280 --> 01:12:16,080
We're kind of all over the place
and I like it. 

1263
01:12:16,080 --> 01:12:17,880
I love it. 
I think it's going to be great. 

1264
01:12:18,360 --> 01:12:22,360
I will not be launching ADMNPC 
from the start. 

1265
01:12:22,360 --> 01:12:25,560
If the guys recruit somebody 
along the way, I'd be happy to 

1266
01:12:26,080 --> 01:12:28,360
join the adventure in that way, 
but we're not going to start off

1267
01:12:28,360 --> 01:12:30,440
off the bat with like a Reginald
or anybody. 

1268
01:12:30,440 --> 01:12:32,720
I don't want to fall to the just
like, dude, we don't want to 

1269
01:12:32,720 --> 01:12:34,880
drill 2 point O Like Alex said, 
he doesn't want to do that. 

1270
01:12:35,040 --> 01:12:37,360
I don't want to fall to a 
Reginald 2 point O as well. 

1271
01:12:37,360 --> 01:12:39,920
I feel like it would just be 
another one of those. 

1272
01:12:40,840 --> 01:12:43,160
So I want, you know, but when 
they mean a new character, if 

1273
01:12:43,160 --> 01:12:48,320
they want to, you know, bring 
somebody along, I'll ball before

1274
01:12:48,320 --> 01:12:49,160
it. 
Yeah. 

1275
01:12:49,560 --> 01:12:52,920
And I believe that's everything 
as we come through a close out 

1276
01:12:52,920 --> 01:12:57,040
right radar. 
Yeah, I. 

1277
01:12:57,320 --> 01:12:59,560
Got so happy, by the way, that 
Kylie's playing a rogue. 

1278
01:13:00,440 --> 01:13:02,320
Yeah, that's going to be. 
Great, that's going to play a 

1279
01:13:02,320 --> 01:13:07,440
rogue. 
And they went inside and it was 

1280
01:13:07,440 --> 01:13:09,240
like Kendall would. 
Be crazy, right? 

1281
01:13:09,560 --> 01:13:11,040
And then Kylie joined, she said.
Rogue. 

1282
01:13:11,040 --> 01:13:14,040
I was like, yes, we got one. 
Nice. 

1283
01:13:14,640 --> 01:13:17,320
I also would like to say that if
you are just starting off on 

1284
01:13:17,320 --> 01:13:19,880
campaign two, you have not 
listened to campaign one. 

1285
01:13:20,960 --> 01:13:24,960
Don't worry, fret not, this is a
standalone story from the first 

1286
01:13:24,960 --> 01:13:26,960
one. 
There will be some minor 

1287
01:13:26,960 --> 01:13:29,680
callbacks, but this is its own 
story from the first game. 

1288
01:13:30,240 --> 01:13:34,000
It is not a direct continuation.
There will be some Easter eggs 

1289
01:13:34,000 --> 01:13:36,320
for those who have listened to 
the first campaign. 

1290
01:13:36,560 --> 01:13:41,240
There will be some perhaps 
returning favored favorite NPCS 

1291
01:13:42,040 --> 01:13:45,320
returning in here and there as 
Easter eggs as a part of the 

1292
01:13:45,320 --> 01:13:48,840
city, but they are you do not 
need to know. 

1293
01:13:49,640 --> 01:13:53,720
You do not need to have listened
to the first campaign and know. 

1294
01:13:53,720 --> 01:13:57,240
And I'll give Jared a little bit
of reprisal, a little a little 

1295
01:13:57,320 --> 01:14:00,400
respite here. 
There would be no key returning 

1296
01:14:00,400 --> 01:14:04,000
character Ross the. 
Jazz Rat is back, baby. 

1297
01:14:05,480 --> 01:14:09,600
Let's go. 
He lived 404 years just to show 

1298
01:14:09,640 --> 01:14:14,160
back up. 
Yes, the Jazz Bandits will 

1299
01:14:14,160 --> 01:14:19,600
always live on, but yes, so it 
is its own story. 

1300
01:14:19,600 --> 01:14:21,320
Fret not. 
You do not need to listen to the

1301
01:14:21,320 --> 01:14:24,480
whole first campaign, but I 
encourage you to do so. 

1302
01:14:24,960 --> 01:14:27,440
And the last thing I'll say is, 
Kylie, welcome aboard. 

1303
01:14:27,440 --> 01:14:28,440
We, I Oh, yeah. 
Yeah. 

1304
01:14:28,480 --> 01:14:32,160
We are looking forward to having
your, your touch added to the 

1305
01:14:32,160 --> 01:14:33,680
campaign. 
So I'm really looking forward to

1306
01:14:33,680 --> 01:14:35,680
it. 
Very excited. 

1307
01:14:35,720 --> 01:14:41,320
Yeah, it should be good. 
So it's gonna be a good time. 

1308
01:14:41,720 --> 01:14:43,160
Yeah, it's gonna be great. 
It's gonna be great, and I'm 

1309
01:14:43,160 --> 01:14:45,160
looking forward to it. 
We have our first session next 

1310
01:14:45,160 --> 01:14:47,600
week. 
Yeah, it's gonna be great. 

1311
01:14:47,640 --> 01:14:50,200
Can't wait, cannot wait. 
It's been too long. 

1312
01:14:50,720 --> 01:14:53,600
Oh I can't wait to annoy the 
hell out of Alex's character. 

1313
01:14:55,120 --> 01:14:57,800
Probably, yeah. 
That's exactly how I see all. 

1314
01:14:57,800 --> 01:14:59,920
Those health potions, cuz you're
gonna fucking need them. 

1315
01:15:01,880 --> 01:15:05,640
Don't smite me please. 
My poor teacher can't take it. 

1316
01:15:05,680 --> 01:15:09,320
Yeah, what's your HHR Wizard 
Level 1? 

1317
01:15:11,240 --> 01:15:15,520
Not a lot. 
I'm sweating about the first 

1318
01:15:15,520 --> 01:15:17,280
session is going to be good. 
The first session is going to be

1319
01:15:17,280 --> 01:15:17,920
good. 
I can't wait. 

1320
01:15:18,600 --> 01:15:20,640
And with that said, let's give 
our most. 

1321
01:15:22,240 --> 01:15:23,880
Let's give our most. 
Kylie, goodbye. 

1322
01:15:23,880 --> 01:15:25,200
How's that sound? 
Oh. 

1323
01:15:32,680 --> 01:15:33,400
That's offensive.
