Hello everybody, welcome back to D and D4-O four.
I am your DM Tony and join with me today.
All the other 410 dollars, $10 What do you mean $10.00 for the
popcorn, $10.00 for the pops? Got a hole in it is leaking
Jared. What's going on, guys?
Milan reporting in. And my carnival snack is a good
old corn dog. I fucking.
Knew it. I knew it.
You take. Everything.
I want in life, Jared, leave me one thing.
What? You've been trying to give him
other options for you're hoping he wouldn't pick that.
He started this like, I don't know carnival foods.
I don't know anything. I'm like, I got you pretzels,
this, that. That's my jams.
That's my. Jam mad, all right?
Well, while Dan figures out his I'm going to go to me Kylie.
Go to me. Just go to me.
I got it. OK, fine, Dan.
Everybody. My name's Dan.
I play Boram du Arrey. You're Bob Fragertiva, Sir, and
I'm the Deep Fried Oreos of this podcast.
One would have taken that from you, I promise.
Yeah. I didn't think so either.
Yeah. No one, no one would have taken
that. It was lame.
It was a lame choice. Anything second to corn dogs is
actually F tier. Corn dogs to the moon.
All right, Alec, what you got? Yeah, my name is Alec.
I play Castle Amber Leaf and my carnival food is Cup of Vilote.
I love cups of corn. It's so fucking good.
They put like the butter, the tahin, the lime.
You mix it all, dude. It's great.
Great time. What about you, Kylie?
Hello, I'm Kylie. I'm Vivian Shermont.
And I'm the Beaver tails of this.
What podcast? Yeah.
You said that you have Canadian snack.
I mean, it's it's a normal snack, but we have it at
festivals like Winterlude. Huge staple.
It is fried dough covered in cinnamon sugar or just syrups
and stuff. It's so freaking good if you
come to Canada. Well, I want to eat this right
now. You have to eat a.
Beer. It's just a bear claw everywhere
else. Yeah, probably.
But we have Beavers and bears, but mostly Beavers.
Tom Brand, you know how? About you, Tony.
Mine is cotton candy. Good.
Answer good. Answer is it.
It's a good one. That was from the Spotify
comments. We won't be doing that again.
That was a one time thing, but that was heart attack.
Now you know the deal. Before we do the recap, we could
do the rundown. Today's rundown was brought to
you by Damn. Your head is looking fine,
Jared. All right, I'm going to be doing
a rundown of the DND 44 website. We just put up the masterpiece
post. Go check it out.
It is from your beloved episode. If you know you know it's from
the tower episode, we'll just leave it at that.
D and d44.com go check it out. It is under the merch section
masterpiece poster. It is flippin amazing.
It's everything you could dream of and after that, Speaking of
merch, if you can let us know in the comments down below what
your favorite merch would be if it was up on the store.
Give us any idea that you got baseball hat, Lamborghini,
whatever it might be, and maybe we'll add it to the store.
Who knows? Should we add key chains?
Pins. All right, with that we are
going to be going into the recap.
Last time, the party continued their journey through Rock Head
Forest, following the map towards a mysterious forgotten
tower. Along the way, they were
ambushed by a group of vicious redcaps, strange fake creatures
that shouldn't normally be roaming the Material Plane.
After surviving in the fight, the group began to suspect that
something might be opening pathways between realms.
After a tense night of camping in the deep forest, the party
passed onward, eventually reaching the source of the river
flowing through Rock Head Homestead, a lake filled by a
towering waterfall hidden in the mountains.
While searching the area, they discovered a troll hand with a
pouch tied to it, and inside they found Gold Platinum in a
strange sleeping token. Capability of casting the sleep
spell just up the trail. Myelin spot of a troll hunched
over a dead owl bear. Working together they managed to
bring the creature down before it's terrifying regeneration
could overwhelm them. Just after dust settled, the
force finally revealed what they've been searching for all
along. The hidden Eep, beyond the
forest, the forgotten Tower. And that's where we're going to
pick up today. Bart rolled the adrope,
disgraced in the heartland. A star could set things right,
manufacture the magical and return a solar light from a
scorched, fractured forest. The twilight in Discourse Glen
rivers that bleed in the swamp of the seed and rim more help us
conquer the shadow. Not with a bright blow we'll
find where we belong, but what will await us when all our
secrets are gone. My Lynn reporting in Forest
Runner, Midnight Stargazer and full time snack hunter.
I am travelling with Viviana. Rogue never listens to my plan.
Caswell Paladin bribes me with food and my own personal
chauffeur, Beau Ram the Artificer.
This is D and D4 O 4. Boyos Girlo, welcome to session
19, where we pick up in the mid morning of the second of Chi
Thorne, the last month of spring before heading into the summer.
You are currently in the Rock Head Forest following this map
and where we left off on our last session was the four of you
discovering the Forgotten tower, the hidden location from this
quite suspicious map. This tower is in the middle of a
clearing on the border of the clearing or all these trees
growing outward as if they're trying to grow away from the
tower. And surrounding the tower in
this clearing are all these dead birds.
The tower looks very, very weird in its construction, not
familiar to those of humans, dwarves or elves, or anything
you've seen before. It is a large, warped stone
tower, with the head of it like a flat disk, rather than that
typical archer's perch that you would see on many other stone
watchtowers. There is no noise from the
forest around you as you are in the entrance of this clearing.
It seems too quiet, there are no birds cawing and there are no
bugs chirping. What are the four of you doing?
Kassel kind of looks at everyone, so who wants to go up?
You know, for once I don't want to run into this.
No, maybe not. We got to think about this a
while, and Boram's just looking a little shakily at all the dead
birds on the ground. Vivian wants to take something
out of her backpack and throw it towards the tower, just to see
if there's like any force field or anything.
You could pick up a stone and certainly Chuck it into the area
if you'd like. Yeah, Vivian picks up a rock
next to her foot and just eats. It you throw the stone and sure
enough it lands and it gets pretty good distance before it
rolls onto the floor. It eventually rolls into a bird,
but nothing alarming happens. No, no, there's no wildlife at
all, right? No, once you're in this
clearing, you don't even hear anything.
You don't even hear like the normal sounds of a forest.
This is probably the most death he's ever seen.
I I'm pretty sure of that. And he's going to pick up one of
the birds and just try to look and see maybe if he can see what
happens and also kind of consoling it even though it's
passed on give. Me an investigation check as
you're looking at the bird. 23. It is certainly dead and as
you're looking at all the birds, the one you're holding is more
recently then than the others. There are some that are more
decayed than others. You get the sense that these did
not happen at the same time. As you're looking at the bird
and you're examined its body, you notice that on its chest
towards the front, like where it's main like organs would be,
there is a mark there. It looks like a heavy bruise and
it looks indented, but where the bruise is, it looks like all the
feathers were like burned off. So you actually see the bird's
skin in one very specific spot. Myelin.
What he's seeing, he doesn't quite comprehend it.
With the bird in both hands and being pretty delicate, he goes
over to Beau Ram and lifts it up and shows him.
What's? This This isn't how birds
normally look. All right, that's not good.
Whatever is doing this to the birds, it's still happening over
there. People could be casting magical
traps and all sorts. So I don't know if this gonna
help at all, but might as well set it off.
And Bohem's gonna put the bird down and he's gonna put some
components in his glove and then put his hand on the ground and.
Cast Detect poison and disease. OK, what does that do?
So for the duration, you sense the location of poisons,
poisonous or venomous creatures, and magical contagions within 30
feet of you. You do not sense anything.
And it lasts for. 10 minutes. All right, Well, they're not
dying by disease or anything of that kind of affliction, so at
least we can walk. Look carefully forward.
Before I'm stairs at the front opening.
The tower itself is a little bit wider and there is a very clear
door that you can see that leads inside the tower.
All right, let's just be a bit careful.
I don't see anything on the ground.
It looks like this might have happened in the air.
Before the group kind of takes off, Mylan's buried a few birds
already because he feels really bad about what happened here.
Claws a little bit and then covers them up with dirt.
And claws a little bit, covers them up with dirt until the
party's ready to leave. OK.
Vivian will turn around to everybody noticing Mylan doing
what he's doing, folks on Castle and Bow Ram and say I could
sneak up to the front and try to open it to see if you guys stay
back here and we just see what happens because I should be able
to dodge things if anything pops up.
Don't worry, Vivian, I'll be right.
Behind you and I put my hand on her shoulder and cast guidance
as all of us are walking up to this tower.
Sounds good. And.
As we're walking, Burma is kind of like spinning around, walking
backwards towards the tower, kind of looking into the woods,
just concerned about where they are.
Are we leaving the cart? Oh yeah, what are you doing with
Silverhoof in the cart? How good are Silverhoof survival
skills? Well, I mean, he's a horse, so.
I guess we don't really need to tie him up to a tree in case
he's got to run. No, no, Silverhoof would stay
here and yeah, I mean, we don't know what's going to happen to
us and I would hate for him to be restrained if something
happens so. But if he stays here, doesn't
troll come? Yeah, that's why he would run my
OK. I mean, what do you want, Mylan?
You want me just to send him away right now?
I. Just.
I don't know, I mean, what if Troll doesn't come or what if he
we let him go right now he goes to troll.
I give Silverhoof like a scratch on his head and I just look at
him and I'll unhook him from the cart.
Hey, go ahead and just wait for us, OK?
And if you need to run, you can run.
Obviously he doesn't understand what I'm saying, but I'll pull
out Sugar Cube and I'll give it to him.
Casa will turn to the group and he's ready to go inside.
And I guess we'll cover the cart in like a brush, try to conceal
it a little bit. Yeah, I figured.
We parked it on the outskirts of the opening, just kind of like
up against some trees and some bushes and stuff.
You hide the car some foliage, you give Silver Hoof a sugar
cube and you unhook him in case he needs to run away.
He is a very obedient horse, so he does understand you on a
intelligent animal level, but he is a very well trained horse.
Boram shake away lights a cigarette as they walk towards
the tower. You know smoking could kill you,
Boram. Yeah, you're not wrong about
that. These things bad, but I need
them. You heard about this place from
a contact, right? Boram?
Do you trust this person? No, I do not.
But I've relaxed him, so I relaxed him.
I like him. OK, I got to be this ivory
sometime, and Vivian keeps looking sneakily.
I have, unfortunately, metal. Oh, you at?
Oh yeah. Outside your house One time he
used to kind of just stand in there.
Oh yeah, strange Skelly, right? Skeleton.
Living dead, but living. Vivian's going to tuck that away
for later. She wants to talk to this guy
and I guess we keep going towards the door.
Take it away, Vivian. We right behind you so.
Maybe it's going to try to gently push the door open as
totally as possible. She's going to Crouch down on a
knee, slowly pull down the handle as quietly as possible.
You open the door, and the door creaks slowly as the old wood
creaks on its iron hinges. That's not what I wanted to do.
As the door glides across the tower floor, it is not made of
stone, not fully. Matter of fact.
You're seeing grass on the other side of this door, but it's a
very different color. It's more blue than it is green,
and there are light stones in the grass in front of you, as if
there's a stone in every other footstep scattered throughout
the grass. It does not look like it's an
overgrown stone floor, but it looks like the stones are placed
on a grassy field. And as the daylight leaves into
the room, you begin to hear the sounds of nature, some water in
a distance like a stream, and a couple of feet in front of you.
You even see a full grown tree almost growing out of the stone
walls. This is an interesting sight to
see, you guys should come check it out.
The walls on either side of you as you enter this hours hallway
is about 15 feet apart from each other.
Just like the outside, the stone walls are very long created
stone rather than that classic block pattern, and they have
this like blue energy coursing through it every so often.
It's not like a solid straight line of light, it's more like an
occasional glow or sparkle. And there's no rhyme or reason
to them. But it doesn't illuminate the
hall ever so lightly. You see, as the hallway extends,
it goes forward about 20 or so feet before it begins to rear to
the left. What are you guys doing?
All right, baby, what you see safe to come in or no so.
Far so good you guys. This could come in I think.
Nothing seems too bad, it looks interesting.
I picked my head through the opening.
Oh, this does look kind of crazy.
Vivian's going to move northwest towards the corner of the room
just before it comes to the next bend, and she's just going to
crane her neck around the corner just to see if the coast is
clear. You advance forward and you see
as this hallway, you're to the West and then looks like it goes
to the northeast, as if the halls are bending somewhat
seamlessly. And you see this large tree with
these beautiful vibrant light green leaves slowly melding
together as if it's like a gradiency rather than random
spotted leaf. It goes from like dark green to
this beautiful lights green. Got any experience looking for
traps? As Borum also appears around the
corner. Well, I've I've been practicing
looking ahead. I do it sometimes.
I could see pretty far in the dark.
That's kind of nice. And with vivian's -1 she's going
to roll for perception to see if there's anything ahead.
And she got A7. The stone walls illuminating
with this glow and this little group of trees on your eastern
side of the wall. You're not seeing any traps, but
as you go to look up the ceiling is quite high or it seems so
you're not sure if it's an illusion or your sight is just.
I can't see anymore because it seemingly goes black like a
shadow. I mean, like, there's nothing
really in front of us. I mean, the ceiling's kind of
scary, but I don't know. I don't see anything right away.
I'm good at sneaking. I'm not good at looking.
It scares me how nice this looks because what I heard is that
this place is not to be a travel with.
Oh great, does anybody recognize these kind of trees?
They don't look normal. I guess I could take a quick
look and Borimal get within 5 feet of the tree.
Mylan wants to check it out too. Oh, hey, Mylan.
Just be careful not to touch it right away, Mylan.
Give me an. Nature Check you're proficient
in nature Myelin will give me a little help action.
Oh yeah. Get about my shoulders there.
Hold on the bow, Rams back. So 23.
So as you examine these trees, you know for sure that these are
natural trees. However, what you gather is that
they were grown from a magical source rather than a seed, but
from any other property that you are examining.
They look and smell and feel like a normal tree.
It just has a very unique color pattern.
Yeah, these definitely not produced by nature itself.
Nature like, but magically produced.
That's ominous, to say the least.
So you're saying like a magical scroll but in tree form?
No, not like that. You're saying I could maybe take
a little bit of a little bit of bite?
I wouldn't do that, man. I mean, you can try, but it's a
scary place here and we got to be real careful.
Guys, we're just inside the door.
What are the chances it's just a Bush?
Here's a good point. Kazzle starts walking forward.
I take a stick with a few leaves on it, put it in my pocket.
Vivian's gonna sigh. She's gonna move just further
past the tree, northwest again, about 17 feet.
So just a reminder, Kazzle does have dark vision so he can walk,
and as I'm walking I want to actively be looking for traps
and stuff as we're walking forward.
What's your dark vision? 60 feet.
Same as mine. Mine too, but.
Around the Illumine without. You see, Borum takes a cigarette
and he lies. A torch with it.
Or a Lantern? I think he's got a Lantern and
he'll walk forward with his Lantern behind them.
Well, if you have a Lantern, it shuts off their vision.
Yeah, better to have normal vision than not though, so.
Oh, Mr. Purple Eyes can't see in the dark.
Wow. Well, how about this?
Since three of us have dark vision, let's all tie each other
to a rope and put Boram in the middle, because I feel like
walking down these hallways with a giant Lantern might not be the
best move. So here I'll go.
First Boram here, Boram take this and.
I'm not taking that. Yep.
I got a lamp. I'm using the lamp and you see
him snap his finger and use Tinker's magic to produce a
lamp. Kazzle smacks it out of his
hands. What are you doing, Dandrin?
Stop. It we don't need a Lantern right
now, I need a. Lamp, you have to trust us.
This is a trust. Do not trust you yet.
What do? You.
I know you. Press 3 weeks.
Oh, maybe less. Guys, we're too.
Loud. So you just follow.
You follow a bunch of random people you don't trust into the
forest there. Could be someone hearing us.
That's a real smart move on your part.
There's levels of trust, and he picks up his Lantern and, like,
brushes it off. While they're arguing, Mylan
just starts walking forward. There's nothing up here.
This is another turn. Oh jeez, Mylan and Vivian's
going to chase after. You advance forward and you see
the hallways are like going to the northeast, to the northwest,
and then it looks like it's rounding about to the southeast
and you begin to hear some more of this water, like a stream in
the distance. So everybody's going to make
your perception check, but this is going to be an active
perception check for this area. So what we're going to do, so as
we enter to new segments of this area, if you discover anything,
rather than hey, I want to make a perception check or whatever,
we're going to make A1 perception check.
And that's going to be your constant perception for this
area. And then if you were to enter a
new area, we will roll another one for that area. 19 for
Vivian. Thanks for guidance.
And you feel the magic go away as you use that and Bohram gets
a 13. Kazzle also got a 13. 21.
Violin as you run ahead and Vivian catches up to you with
Bohram and Kazzle still behind with a 21.
You stop in your tracks and you kind of leer as you're looking
at one of the trees in the North End of this hallway.
There's this bend in the hallway where it's going north of that
begins to bend the southward in this Corkscrew.
And there's a tree there in the path.
In this tree, you notice many green eyes.
You see this large body of a spider in the tree.
It's pretty big and it looks like it's blending in with the
gradients of the leaves perfectly.
And you notice this white face around the green beady eyes.
And as you stop and stare at it, it almost notices instantly that
it's been spotted. And it seems to like back away
in its space and it is looking at you.
Vivian. As you catch up with your 19,
you also notice this. What's the thing?
It's kind of creepy. It's got a bunch of legs.
And Vivian runs up and stops right next to Mylan.
Oh my gosh, have you ever heard of a spider, Mylan?
Oh yeah? Well, I mean, I've seen him, I
just didn't know what it was called.
That's a very big spider, yeah. Maybe we should back up a little
bit. Good idea.
Good. Idea As you point at it and
stare at it, as it's looking at you with its endless beady eyes,
you see that whatever part of the body that you can see, you
see it slowly starts to disappear as it motions
backwards as if it's trying to back away from you, and then it
vanishes. I don't like spiders, Mylan.
You look up and you do see strands of web.
Or lift his lamp around as he's walking.
Yeah, we're going to see a lot of these in here, Yeah.
We sure are. The spiders aren't usually going
to fight you right away though, so as long as we leave them
alone I think we'll be fine. This leg are.
You sure? OK.
No, no, no, no. That the thing was bigger than
me. Bigger than all of us.
Yeah, they are big. Why are you so?
What? Normally they're so tiny.
Yeah, I don't know. We got a lot in the swamp, so
I'm used to it I guess. Spiders as big as me.
They don't attack. Look at it, It's going into the
tree, right? Not trying to go towards us.
Let's just move carefully around it.
It's. Not gonna try to attack.
I don't think so. Can I do an insight check on the
spider? It's no longer there.
You can't see it, no one can see it.
It like vanished. No, he's gone.
Vivians on edge. She did not like that.
So you can assure us that it shouldn't attack.
You've seen ones that are like bigger than a cart.
Definitely seen something bigger than a cart.
I guess it depends on the mood sometimes, but be careful.
We're going off moods. I have a mood right now.
That thing was huge. I know, I know.
Get up on you. And Bowram like, offers his
shoulder to Milan. He instead doesn't want it, and
he's going to like, crawl between Bowram's legs.
OK, this kind of makes it odd to walk I.
Don't be up there. That's where the spiders are
all. Right.
You just you have it down there. So Milan's now on all fours,
just kind of scrunched down as low as he can possibly be, tail
tucked. Bowram starts walking wider than
normal so it doesn't step on this guy.
You. Follow this this Corkscrew path.
You begin to hear that source of water in front of you.
You see that the hallway begins to open up into a room.
You see more of these trees, and closer to the center of this
opened room is a stream of water with a little patch of dirt in
the center of it, with a large tree sprouting out its center.
On the island where the tree is settled on or rooting out of,
there's no flat land to stand on it.
It looks like the plot of dirt in the center of this circle of
water is made perfectly for this tree and it moves like a
circular river as if it was its own source, constantly going in
a circle around this tree and the water is amazingly blue and.
Clear. Now that is a sign looks.
Really nice, nice, but is it nice?
Yeah, I think we need to be careful.
We definitely do they'll. Keep skirting along this wall
for about another 13 feet. The other we're farther in the
tower. Does my detect poison disease?
Still doing what it's doing. No detection.
It. Did go off before when you were
looking at the spider before it vanished.
That alert also vanished with it when it seemingly went out of
sight. All right, no spiders around
you. OK, I got my magic buzzing.
I'll let you know. I.
Definitely want to take a look at the water though, see if it's
looks similar to the foggy water we're used to in rocket forest
or if it's something different. Make me a nature chick.
I'm on it, you know me audio look real close.
Yep, looking at it right water. That's a swampy 20.
You're looking at this water, but you cannot find the source
in which this seemingly magical stream of water is flowing.
But it's going constantly in a nice circle.
Slow, calm, gentle. Get close to water, sure enough
does not have any odors. It's very pleasant and as you
get close to water Mylan is helping you and he's staring in
and then a fish comes out, almost tries to nip you in the
nose as it goes back in and it looks like a clown fish with a
bull horns on it. Wow, what is?
That as you look, you see that it goes down pretty deep,
further than 10 feet where it just becomes blue.
You can't see the bottom of this water source, but you do notice
that there are some of these bullfish swimming in them.
And these bullfish look. Healthy, normal, nothing seems
like off with them, correct? You gonna collect this water too
as I shoot an eye at Bo Ram of. Course I am.
He's already getting miles out. Needs to be tested back home.
Violin's waiting for the fish to jump again.
If it does and he's ready to grab it.
You see as like you're looking at the water, you see another
fish come by and it goes to jump out but almost like psychs you
out and then keep swimming. For him, do you have any sort of
spell that you could like Castle on this to make sure it's
nothing wrong with it? Well, there's no disease,
there's no poison in here, so that's already a good sign.
Some of those spells I can't cast yet, but have all the
knowledge yet. Still reading up on it.
But I might be able to catch a fish with a net that.
Could work. We could try and Oran puts his
lamp down and he'll snap his fingers again and he'll produce
a net. That appears.
Go ahead and make me a nature check if you're going to try to
fish. It's right there, no cast it
this way. I'm on it.
You get ready on the come down, OK?
If the net don't work, maybe you catch the fish.
I've been trying to magic hand fish this entire time, so now
I'm ready to magic hand whatever comes up from Beaurem 23. 23 You
cast your net, You managed to catch two of these bullfish.
There we go. Maybe get the wriggle?
I always love fishing in Baldora's Valley.
It's my favorite game back home. I don't know if I have anything.
Besides the bag of holding to put is the problem.
What, you can't poo for an aquarium into existing?
These are like decently sized fish.
They're about like almost like 10 lbs.
They're pretty. They're pretty big fish.
I guess would a bucket hold both of them?
A bucket would hold both of them and it would not be comfortable.
But yeah, a bucket would hold both.
Take turns with the bucket. I'm not carrying that.
You're right, we should just eat one of them.
Oh my gosh, you're right. Don't worry, it's fine, it's
fine. And I snap my fingers in with my
last tinker's magic. I produce a bucket and I scoop
some of that water and put the fish in there, put the cover
over the bucket. I'll be back.
I'm going to put this in the cot.
You're. Going.
To leave us, we. Right at the entrance so.
I think it's worth it. Wait, but you could just leave
the bucket here and we can pick it up on the way out.
But something in the towel could take it.
Wait, we're going to leave the horse outside but take the
bucket back? I'm so confused.
I guess we could wait here, yeah.
I'll be right back. I got a bucket that'll actually
stay in the cot. This one will poof after a day.
So. Does he have any detections on
the way out? Borim as you make your way
towards the entrance, that first tree that you pass that's
closest to the door, your poison sense goes off immediately next
to the tree. As you approach that first tree,
you see this spider looking at you.
It only happens as you're walking next to the tree.
It instantly alerts and you see it as you look in this location,
it is lunging on to you role initiative.
So you know what type of creature like the spell lets you
know exactly the type of creature.
Yeah, it says you. Sense the kind of poison
creature or contagion. I think that just tells me like
if it's a beast, a monster, fae, fiend, that kind of thing.
Yes, it is a monstrosity. It's a 15 for boring.
So as it lunges at you, you do know it is poisonous, and you do
know that if it inflicts you, you will be paralyzed As this
spider lunges towards you. We're gonna go to the top of the
round while Mylan, Hassle and Vivian are next to the tree,
next to the stream, and they're looking at this bullfish in the
water. You can certainly hear what's
going on, But because Boram was by himself, each of you can roll
initiative. But you're going to pass on your
first turn because you're not there.
It's going to take one round for you to realize what's going on.
That's the downfall of being separated here so everyone can
roll initiative. Starting at the top of the round
is initiative 17, which is Boram.
What are you doing? As you see this spider
materializing in front of you, your poison, this goes off and
you see this white bluish greenish spider with all these
beady green eyes. It is large, almost to double
the size of you, and it is currently lunging at you.
What are you doing? You hear an echoing Mondeo, so I
scream and I will bonus action poof down the hall and you see
Boram hit the wall as he poofs back into existence and then
backs runs to the group. All right.
Maybe when you alone they. Attack only if we're alone.
It just lunged at me. Oh OK.
Spiders any a day off style. OK, I.
Knew I'd be worried. It might be coming down to halt.
Get ready and I'll take the dodge action we're.
Gonna go to Initiative 11, which is the spider, and you see it
climbing on the wall. Spider walks and turns the
corner and halts as it stares at the four of you and then slowly
backs up and vanishes for you. And you see as it vanishes now
that it doesn't have the guise of the leaves around you.
You see like behind its butt, You see like this green ish
portal like materialize from back to front over the spider as
it vanishes from your very sight as it goes around the corner.
Does it look like it's going in the portal it?
Looks like the portal is overcoming the spider rather
than him going into a portal itself.
All right, the ambush predators, they wait till you're alone and
then. We can get more fish later, how
about that? I still got it.
And you see him holding the bucket tightly.
It's shaking, the water shaking. So maybe we'd leave fish here.
Oh, so now we're going to listen to my plan all of a sudden?
I agreed with your plan from the beginning, Milan.
Just going to say every time I've got a plan, we don't do it,
bad things happen. Oh, we got to put a moment on
the board. Milan was right.
That puts him at you for the campaign.
Twice. I mean, we could all leave
together, but I don't care to leave the group no more, so I
guess just keep it with me. Yeah, Boram, you're going to
have to just hold on to your fish.
Look, I want the fish as bad as the next person, maybe more than
the first person and maybe all the group, but I don't want to
go back there. Like just leave fish here and
then we get all the way back. I'm just holding it and pointing
it down when we got a fight. I'm going nowhere without these
fish. As you explore this room, fish
in hand, you see that this room splits off into two other paths.
1 is another room adjacent to it, on the east side.
You can see from your current location that there is a big
piece of broken stone, as if it was a platform, as if a ritual
circle of some kind was smashed in place.
It is covered in dried blood. You also see around the corner
that there are all these cabinets with vials and things
on them. What?
Do we got over? Here, wait, we got to go
together. Yeah, go together.
Yeah, I'm walking with everybody.
Oren puts the fish down next to this cabinet and he sees a
circle and is immediately kind of scared but curious.
What kind of what a circle is this?
Are there any inscriptions on this broken up summoning circle
looking thing? No, there are no inscriptions.
It's more of like a pattern. But you can see the large stone.
It looks like it could fit several people on it.
It's about 10 feet in radius all around.
And you see that there's these smashed up cabinets, but they
have like all these vials on them.
And as you look at the vials, you see components or a lot of
these intrigue you. You see like phosphorus, powder,
gunpowder. You see vials of like medium
rare ish plants. You also see like monster parts
across all of these shelves. You also see a jar that's empty,
but it's labeled green dragon scales.
Catch me? I think I'm in, Evan.
As Bohem starts falling over. And you think to yourself for a
moment, because I kind of like a far off memory, but you quickly
snap too. But go ahead and make like a
search check if you want to like start looking through these
shells. Islands going to go to the climb
all the way to the top and start looking up here.
It's a 9. Can I investigate the very top?
Yeah, if you're all looking around, everybody give me an
investigation. Trip.
Oh mine can't see when you're on my shoulders like that.
Hang on, you hear me scraping a bunch and then I finally scooch
my butt up to the very top. It says red dragon scales empty
and I toss the jar and it smashes to the ground and then
blue dragon scales this empty Toss the vial behind me I need.
These and I'm catching vials as he's throwing them.
Vivian got an 8. Casual only got a three
unfortunately. 3:00 and 9:00 Milo, what did you get?
19 Romeo D100. 67. You find something in like a
box, it's very dust covered all the way at the top, like hidden
in the back as you're going through these vials.
Some of these like vials have liquid inside them, but they
clearly look rotten over. Yeah.
You you guys would get this on a randomly table.
It looks like a pan flute. You would need to identify it,
but it has a charm of a rat on it.
The pipes of the sewers. Do you?
Think it works like the music box.
We can put it in my bag and then we research it later.
That's a pipe and sewers. Or you.
Notice I just got an inkling. Vivian, what is your role for
your investigation? So you're going through, you
don't find much either, but you do find like a lot of these like
liquids. Boram is like the only one that
can really take anything of note.
Boram, you can take any region that you need for anything you
can make at your current level. Consider found.
You also find like phosphorus powder, gunpowder.
You find a thing of ball bearings.
You also find this very weird jar.
Now this sticks out to you almost on a shelf by itself kind
of towards the bottom, but in the back.
And you move the jar. It's like crusted over, like
it's stuck to the wood of the cabinet.
You see that in this green fluid is this weird clawed hand does
not look like a human or a humanoid.
It looks very bestial, almost like it belonged to like a giant
lizard of some kind. It has three pronged claws and a
huge talent on it. The hand itself is about maybe a
little bit bigger than your head.
It's a pretty big jar. That is something you don't see
everyday. The flesh is like lightly brown.
It's scaled over. That is something else to
identify later. And lastly, you also see in it
floating in a jar. It's a very big jar.
It's two hands and looks like it be very heavy.
You see the head of a hydra, normal hydra, but it's a head
floating in its spot. If you try to move the jar, it
is very very heavy. This one, I don't know if we
could grab this. Just a head.
Why we want this?
Oh that's an I dread though the types of potions I can make with
that. I was gonna say, do you need it
for some sort of like components or something?
Are you trying to eat it? Like a Stew.
Yes, by transit the property you drink it so it.
Doesn't look very good. I mean what y'all think of this?
I always use this one to carry and MO Room tries lifting on his
own first a little bit. We use strength check DC 1517.
You're able to lift it. What's your strength score?
You are struggling to hold it. If you would continue to hold it
after like a minute or two, you'll have to roll another
strength check to maintain its weight.
All right. I can lift it on my own a little
bit. So I think we can carry it out
if we want. I kind of want it.
And Boren. Smiling.
This is not a shopping episode, Boren.
Like I don't understand what you're doing.
What else are we going to get? An Hydra head just staring at
her face. First you want fish, now you
want this head. This is not what we're here for.
Oh, what are you here for then? Moral support, then morally
support this jaw into the car. All right, how about this?
If it's still here on our way out, I'll help you carry it.
Deal. Yeah, leave the fish, leave the
hydra head, and then we get it on the way out.
We. Will happily help you carry it
out then. That's a good deal.
So I'm getting cited. All right, all right, all right.
So let's take a look at this magic circle though, and I'll
kneel down next to the magic circle.
Can I do like an arcana check to see if I know what kind of
circle it is? I guess.
Yeah, give me an Arcana check as you try to understand.
What? You're 22.
You do not sense any magic from it.
It is very visibly destroyed. You know that when a magic item
is destroyed, all magic is stripped away from it,
regardless of what it is. Given its size and the way the
patterns are drawn onto it, it looks like a summoning platform
of some kind, and you can tell by the ingredients and reagents
that are surrounding you. Although be it like somebody was
using magic, there's summoned things here.
At one point in time it may have been on on an alchemic level or
with a mix of magic, or they were trying to manipulate body
parts or creatures and maybe like do like experiments or
using them as like sacrifices and such.
But it is a, for all intensive purposes, a summoning circle.
All right, this very old, it might have been sacrificed in
here. What do you think it could have
been though? That's what I'm trying to think.
I mean, it's bigger than us. Great.
Do you think the spider could have done it?
I don't think the spider would do something like this or I have
the intelligence to make a circle.
Okay. All right, but I got all the
empty bottles I need for days, months even.
Let's say we move on stay near me because this detection be
working quite fine against these spotters.
So let me get this right. We came all this way, we got all
these things. You see, Boren picked the bucket
up again and start walking with it.
So we just leave now. I thought this is all you
needed. It was these things.
Oh, that's not all we need. That's basic stuff.
The fish were wriggling. And like holding the top as I'm
walking. Every so often you feel like a
metal pang. Yeah, what are we here for?
They're gonna be crazier components than that.
Things that can make us do all kinds of sort of things, maybe
even things that could help you change forever.
Get one of them homunculus servants, maybe.
And I kind of look at maybe and. As you leave the room, you're
entering this other exit way from the main room with the tree
with the water around it and this hallway heads N but you
notice that the entranceway of this hallway is like gated with
these two trees that you've been seeing around this floor, like
it's acting as an entranceway arch to another part.
Mylan feels a little neglected now that Bo Ram has the fish and
him walking, so he's getting stepped on now he's he's walking
underneath Caswell's feet. Whoa, wait, what are you doing?
You. Know just stick it together.
Stick it together. OK, OK.
As you travel northward, the hallway leads into this
triangular shaped room To your E is another one of these out Cove
rooms similar to where the summoning circle was.
There is no doorway that leads into this alcove, but that turns
into dirt and it's filled with these very thick heavy bushes,
almost like it's like a garden of some kind because you do see
berries and different types of things growing from there.
To your N you see a wooden door that looks overgrown with
branches and earth coming up from the ground and is a large
wooden door looks like it could fit a large creature through it.
And to the left is this narrow hallway.
And down this narrow hallway that extends for about 50 or so
feet. There is a lot of dried blood on
that path. And that narrow hallway extends
down to another set of hallways heading North and South.
Big door that could have big monster behind it or bloody all
way. Vivian's gonna dart northeast.
Just get a better view of this out Cove.
Oh, it looks like a dead end over here.
Never. Mind, unless you want to go over
there. You gotta be careful when you're
going off on your own. Don't forget that.
And Boring waddles over with his bucket.
That seems like a good kind of trap.
I'll just be hanging out in there, I think.
So let's check out this door maybe.
OK, as you look at that alcove, by the way, you do hear some
shuffling in the bushes. Now, these bushes are very
large. The Bush goes from like the
floor to like, almost to the ceiling.
But they are a Bush. They're not trees.
You didn't notice some faint rustling within the Bush, as if
something was moving inside of it.
Stay away from that, yeah. Let's not go in there.
Maybe we speak a bit quieter now, but a bit loud, sorry.
Vivian's gonna whisper, yell Castle.
Mylene, come here. Could just wait though my thing.
I mean, we're right here. It's only 15 feet away it.
Can quiet down. It's, I mean, you could whisper.
It's only 15 feet. We can hear you.
Sorry, I'm just so used to people being.
Around me, OK. This one has a single ring that
you would pull all. Right, get ready everyone, and
Vivian is going to pull on the giant handle as slowly as
possible. Let's step back.
You hear more of this like water running sound and the room is
covered with like rocky Moss and you can see the on their end of
it. And as you walk in, you see this
big mound of stone Moss in the center.
Violent Vivian, as you look to your left, as you stand in the
entrance way, you look to your left, you look to your right and
these smaller mounds of stones look closer and you see body
parts. You see like a human's face in
the rocks and it's covered with stone as if the rocky Moss pile,
it's like feeding off it, absorbing it into the mounds.
You look left and then you look right and you see all of these
looks like different victims. These people are certainly
slain, but they look like they're being preserved.
And you instantly get the sense that they are being used as like
a life source for these rocky mounds.
As you see, the faces are like petrified, but their cheeks are
still full of color. Oh geez, you OK there, Mylan?
Yeah, I'm just making sure Beau Ram doesn't need like a human
skull or anything. I'm like watching him.
I've always wondered. No, no, not today.
Vivian's super concerned about her party now.
Guys are just nonchalant about that, OK?
It's a lot of bodies. Yeah, they're a bunch of freaks.
It's quite terrifying. I don't know if I want to be in
this room much longer. What's the big thing in the
middle? So it's a.
Big version of all these little mounts.
It looks a giant pile of like stones with like water running
through and you see all this Moss growing out of it.
Do not see human body parts in that pile.
I mean, I'm curious, but I ain't dead curious as I look over to
one of the humans getting sucked in.
Well, Boriam, do you need anything from here?
Because this place gives me the crepes.
You know, there's probably some good components in Dale, but
it's not worth that squeeze and I slowly back away into the
hallway we came from. I like the sound of that and
Vivian's book sit out of the room.
Wait, I've got an idea. We can throw one of those fish
in. I'm using these fish.
You kidding me? Yeah, you know how long it took
him to get it. Yeah, about 10 seconds.
Half an episode. All right, the next hallway, I
guess. Viviane gonna close that door
again. She would go southwest down the
hallway ahead of everyone a little tiny bit.
You look down this long hallway to the east.
That's about 50 feet. You see a lot of dried blood.
Otherwise it looks seemingly empty.
Well, I think now might be a good time for me to go invisible
and scout ahead. I.
Don't mind that at all. Viviane gonna grab Williams
brooch and close her eyes really quick and she is going to use
the brooch to turn invisible. You go invisible.
And the Vivian's going to go further down this hall to where
it forks off to get a better view.
As you travel down the hallway, make me a Dexterity saving throw
over DC-14. 23. Your head snaps to the South and
you hear this mechanical whirling, and then as you go,
you look at it, your danger sense kicks in and you roll 5
feet forward as boom, the wall juts out, slams up against the
wall, and then it retracts. Did Vivian just die?
I'm OK. I have to change my clothes
later. Watch your stuff everybody.
Well. We know it's bad now.
I'm guessing there might be another one with the next blood
stain. Vivian is going to spring past
the next one as quick as she can.
Maybe a Dexterity saving throw with advantage?
Are we able to like, do things like while we're doing this?
Yeah, absolutely. I'm gonna cast Bless on Vivian
Boram in my. Vivian rolled A-16 with
advantage. You get blessed, so you get AD
4. +3. As the loud crushing wall
rumbles the hallway, from beyond the closed door you hear heavy
crushing stomps that sound like falling rocks.
All right, it might be time to move.
Mylan, Bow, Ram, and Castle, what are the three of you doing
as Vivian is at the other end of this hallway invisible?
I would like to face step to the other side of the hallway.
Are you guys coming? Mylan missed the steps.
Yep, I got this. And he clutches in with his
claws, and as soon as you blink, ease.
Three of you look back and you see Bow Ram hugging his bucket
of fish. Don't you just leave it on the
ground. We'll get it on the way out.
He's the fish program. Ohh, I don't want to though.
Alright, I hope you're going to be OK, Adia.
And I put the fish in the corner.
Hurry up, Bow Ram. Out from the closed door is this
huge rock elemental with the water pouring out from it,
glowing blue eyes that matches the walls of the hall as it
approaches your direction. Bow rim.
AC bow rims start running with the fish.
So you know they're there. So rather than a saving throw,
you're going to make a athletics check because these things are
going off regardless. I'll let you choose.
If you want to do a saving throw, you can.
A saving throw 100% DC 14 but if I got 2 now ones in a row.
You're not going to go into the second one.
Yeah, OK, I'm letting you know it's going to roll damage if
your health drops to 0. Maybe having a different
conversation right now because you will be flattened.
You're going to take 14 points of bludgeoning damage and you
are stopped at the first one. Your leg gets crushed onto the
wall and as it backs up your leg is like really messed up.
But are the fish open? I'm guessing they fall forward,
yeah. Definitely drop the bucket.
Your leg is badly wounded. Until you treat the wound,
you're going to have half your movement.
Like I say, it's broken, you lose it, whatever.
There is no defined mechanics from that.
We did not agree on those defined mechanics.
So I'm not going to just be like, you lost the leg unless
it's like you got eaten by a giant monster.
I mean with a flavor like that, we will actually have a
conversation later about these mechanics cause some I
overlooked, but it is a crushing wall that is coming at you.
It's not spikes, it's just flat and we're going to stop your
movement there as we are now going into initiative.
That is a 16 for Boram. 16 for Mylan. 3 for Vivian.
And a four for Cosmo. Starting at the top of the
round, Initiative 16A crushed Boram and Mylan.
I will let you choose who goes first, but it is yours.
It's. Going to go.
It's going to go. It's going to go Miles is going
to go oh Ram, no. And he springs into action.
Trust me on this. I have warp propelled.
When a target fails the saving throw against Telekinetic
Propel, instead of pushing it, you can teleport the target to
an unoccupied space you can see within 30 feet of you, so moving
you 30 feet. Oh Ram boom.
Pops out of existence, reappears in existence.
Yeah, he's definitely like back behind us.
I proof into existence and tumble and roll and hit the wall
on the other side. Get my fish.
No. But no, ohh, no.
The fish look back as this lumbering rock elementals
squeezing itself into the hallway.
You just see the bucket of fish in between the two.
Wall traps I. I think it might dodge it.
I don't think it's going to hit it I.
Haven't idea I might be able to get the fish.
Violent No. We don't have to get the fish,
it's not that big of a deal. I'm going to use my floating
disk in front of where the monster is.
The disk remains for the duration and can hold up to
£500. The disk is immobilized while
you're within 20 feet of it. You can move more than 20 feet
away and the disk follows you, so I can stay within 20 feet.
It can hold up to £500. I'm sure The thing is more than
£500 but it's in the way stopping it at least in less an
hour. How big is the disk?
It's 3 feet in diameter, 1 inch thick and floats 3 feet above
the ground. OK, so you make this floating
disc in the center, and you can even, like, flatten it if you'd
like, but it does not cover the whole hallway 3 feet.
Yeah, but like, above it, there's like, plenty of space
above. You can't see the ceiling.
It just kind of feeds it to black.
OK, OK, OK. OK.
I'll do that. Just to give it some difficult
train question real quick. The second trap was that a wall
also? They were both crushing walls.
Perfect. I'm putting my disc, it's right
there. Or are you trying to stop the
trap from going off? I'm trying to stop the trap and
possibly grab your fish at the same time.
I'm having my cake and eat it too.
So as this disk is created in the path where the crushing wall
would be activated, you see the disk was created and the wall
shoots forward and is met with the force of the disk and then
it goes back and then it slams forward again and then it goes
back and then it slams forward again.
Yes, OK, I'm going to run and grab the fish.
Sure. Which is 15 feet.
I'm going to jump up on on top of my disk.
I'm going to run, grab the fish, and then hustle back up on top
of the disk and run all the way back to exactly where I'm at.
It's just exactly 15 feet both there and there is.
I'll get the fish, don't worry. And I throw the disk blocking
the trap in the wall and then I go grab the fish.
I'll be right back, grab the bucket and I'm back, fish in
hand. I got it.
I don't know what to do about that thing.
That's the end of my turn. Staying on initiative 16 bow Ram
leaning up against the wall, badly hurt leg.
Think about that later. As I'm gonna use an action to
drink a health potion, so I would have to use a magic spell
to cure my leg. Is that the idea?
Yes, you would need magical healing to fix this.
So I could cure wounds would fix this or something like that.
Potion would not fix it. I'm gonna look to the South and
see that there's something dead down the southern hallway and
that it seems to be like a dead end.
All right, we should probably end this way.
And I start going north. To the South when you look down
you do see this large furry winged creature indeed dead on
the floor. It is also very large but you
see that that room from what you can gather from your position
looks like a big garden of some kind.
The animal is surrounded by like these Berry bushes.
When you head north it leads it to another open room.
To your left in this dense forest like area you see all
these trees growing through smashed chests and foot lockers.
To your right, you hear more of this water as you see water
flowing out of this waterfall between the walls and a nice
wooden bridge that arches over the stream.
Stream of blue water. On the other side of that bridge
is a spiraling staircase at a sense.
At the end of your turn, we're going to go ahead and move to
Initiative 4. Castle Vivian on deck I'll walk
over to. Boram and I'll say, hey, don't
worry, Sahin's got your back and I'll put my hand on him and I'll
cast lay on hands for four HP. Oh my lucky day.
And then I'll kind of just turn to the group and I'll say, So
what do you guys want to do? You got to leave this thing's
behind us, but what direction? But not S North.
It is. I guess we're going.
To move to Initiative 3, Vivian. I'll scout ahead and she is
going to go 20 feet northwest, right above where Castle and
Bull Ram are standing. She's then going to go 10 feet
further in and then I'm going to dash action as my bonus action
to go another 30 feet. Yeah.
So you enter this room to the north.
The staircase is about 30 feet from your position that when you
end your movement. And that is where she will stop.
That's her turn. We go to initiative one which is
this rock elemental, and you see as it begins to move down the
hallway, it uses its arm as if it's trying to throw something.
Right when something would be let go, you see this rock from
inside the body flies out towards Myelin as a boulder is
launching towards him. With a 15 to hit, you are hit
for 9 points of bludgeoning damage.
I'm going to use a reaction as I'm holding the fish, worried
about their safety. Seeing the boulder, I'm at him.
He raises his hand and his eye starts glowing and he casts
shield. Shield Your AC is increased by 5
as this rock smashes across this invisible force field.
What is your AC right now? It'd be 18, so.
It's going to be 18 to the start of your next turn.
While still on the rock elementals turn.
You see it begins to charge down the hallway.
It's going to move 30 feet. You notice something very
strange. Mylan as the rock rock golem
travels and crosses the path where the trap would be
activated, it's blue eyes turn purple and after it crosses that
trap they turn back to blue and then it crosses the second one.
You see the rocks mold around your disk as if it moves unfazed
and just morphs around it because it's a pile of magically
bound boulders and moves 30 feet towards you.
It's then going to use its second attack to slam down on
you as it takes 2 attacks per turn.
No the fish it misses with A10 rope and lands right before you
as you shield the bucket of bullfish.
And all this dust settles as the ground cracks around you as it's
eyes just faded from purple back to blue.
Not activating the trap as it passed through Castle and Bull
Ram. You look back and you see this
rock elemental has just entered the room that you were in.
That is where we're going to end this week's session.
Oh my God, scary. Stuff.
Yeah, leave those. Fucking fish.
I can't believe Milo went back for him.
Milo, Oh my God, you're so lucky that you got a, you got the
shield spell. It was like, if that hit you,
that would have not been a fun time for you.
Let me tell. You I still have some Twix.
I love the shield spell, it's one of my favorite spells in the
game. It's like half the reason why I
play Wizards. It is just so much fun and it's
the only spell in the game that stops magic missile.
What's crazy about it is you just take no damage.
The the flavor of it is that it stops on the shield like it hits
the shield because magic missile is an automatic hit.
So which is a goaded spell. Yep.
I feel it's very overlooked as despite its popularity, I do
always these fields overlook that later.
Though Mylan's shield is better than my shield.
Only for one turn, my friend, because the start of his next
turn, it goes away. And before we go on to this
week's suggestion is, is this what you expected when you
entered the your thoughts about the tower?
We can talk about it more in the after show, but.
Dangerous as I expected. My goodness.
I did not expect a fishing episode.
I also did not expect a fishing episode.
Maybe it's because the first dungeon I played was at my
callback, but it gave me flashbacks to my callback for a
second and I was just like, Oh no, Vivian doesn't know what to
do. Again, it's.
An interesting one. We're getting somewhere.
It has all of those elements.
But before we go on to the wheel of intros, who has a suggestion
for this week? I have a suggestion.
You know how I love my militainment?
I'm a big militainment guy, right?
There's some. Is this every single one of
yours? No, no, no, no.
Listen. Listen.
Listen, listen my. Last suggestion was Bridgerton
Bro, how are you going to? How are you going to front me
on? That, yeah, that's true.
Exactly I'm I'm cultured all. Right, well, you were part of
our ours last week. There's a new I First of all, I
love the actor Alan Richardson. Jack Reacher, if you know him
from there, or Blue Mountain State, as I love him from War
Machine, just came out on Netflix.
It's a pretty decently long movie.
Like what, over 2 hours? Almost like 2, I want to say 2
hours and 15 minutes two 2 1/2 hours.
But it's a militant movie. He's trying to become like an
army Ranger and like the final mission of him becoming an Army
Ranger, something like really goes wrong in the sense that
like they're basically it's him fighting a giant alien robot the
entire movie for the action scenes are pretty fright of
nuts. I really enjoy the the action in
that movie. So War Machine on Netflix,
definitely a fun watch. It's like a popcorn movie I
would say. It's a pretty good one.
Man, hit us with the wheel. Spin the wheel all.
Right, we are back to the Patreon supporters for the
Wheel. Oh.
Here it is, there it was due Cinder.
Slime Cinder slime by the way, holds the record now.
Cinder slime had 23 weights on the wheel, but cinder slime said
the other four O GS Oh my early game mobs.
That's good early game mobs like things you would find out like
level 1 if you just go to the forest and kill 2,000,573 boars
will be level 660. And it'll take us approximately
19 hours, 27 minutes. Yeah.
Thank you everybody for submitting intros though.
We're going to keep upping those weights and adding them as you
request them. Don't forget to go in Discord
and do that. What kind of goodbye?
We give it a day. Your best fish?
Goodbye. Alone in the late night, a group
of adventurers meet up within the confines of a masterfully
undetectable hideout under the moonlight, and upon the
exchanging of hush words, the members of the Bloodshot Bandits
meet up to prepare for their next adventure under the
blinding star in the sky. Artemis the Fighter, guardian of
Cami Joe Hunter, scholar, gentlemen and adventurer.
GIF gunslinger. Alistair Jacobs the Dread Lord
Drama The highest of elves master the finest fineries this
side of Umbrea. The road changeling Sly Knock
mock Nova's biggest competition. Brandy Woodburner, the wine
wielding wood elf Gloric Night Breaker, the dwarven fighter, a
pony light bringer Alvin, cleric of Krellan Laurethian and not a
stupid goblin. Nothing can be accomplished by
brute strength alone. The academics must meet to keep
the party afloat with stories of lore deeper than and abyss.
The Sidgic College alumni worked tirelessly below the never
fading star, Mongo, the Yeti giant, Sergio, the retired
knight, St. Chaos, the masterful Brewer and
no good doer. David Lachance.
Chartreuse, Charlie, Vex, Shade, the gnome Sorcerer, Humbreas.
Mightiest heroes have all far and wide, throughout all of
time. Men with glass.
Jesus the Frost. Dragonborn Warlock, Johnny Tarr,
John Carroll. Heart, the Iron Hammer.
Drown the Barbarian mobster. Cypress.
Daewin, A Capybara. Circle of the Forest Druid
Annie. Master of Weapons.
The yarn. Battleborn The bombastic
brigader. Barbarian Half work.
Morgathean. Broken Half giant Barbarian.
Gad the lizard Folk Rune Night Click, The warlock who thinks
she knows Cajun French. Bree.
Carlson. Kevlin.
Ninthedir. The elf Sorcerer.
Balasar Turneroth, the Eldritch Knight Dragonborn ROM Iron Spud,
the battle hardened half work barbarian with an unbreakable
appetite for glory. Thank you to all who have helped
us. Your continued patronage is
appreciated. Vivian out.