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Hello everybody, welcome back to
D and D4-O four. 

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I am your DM Tony and join with 
me today. 

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All the other 410 dollars, $10 
What do you mean $10.00 for the 

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popcorn, $10.00 for the pops? 
Got a hole in it is leaking 

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Jared. 
What's going on, guys? 

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Milan reporting in. 
And my carnival snack is a good 

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old corn dog. 
I fucking. 

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Knew it. 
I knew it. 

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You take. 
Everything. 

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I want in life, Jared, leave me 
one thing. 

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What? 
You've been trying to give him 

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other options for you're hoping 
he wouldn't pick that. 

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He started this like, I don't 
know carnival foods. 

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I don't know anything. 
I'm like, I got you pretzels, 

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this, that. 
That's my jams. 

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That's my. 
Jam mad, all right? 

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Well, while Dan figures out his 
I'm going to go to me Kylie. 

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Go to me. 
Just go to me. 

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I got it. 
OK, fine, Dan. 

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Everybody. 
My name's Dan. 

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I play Boram du Arrey. 
You're Bob Fragertiva, Sir, and 

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I'm the Deep Fried Oreos of this
podcast. 

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One would have taken that from 
you, I promise. 

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Yeah. 
I didn't think so either. 

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Yeah. 
No one, no one would have taken 

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that. 
It was lame. 

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It was a lame choice. 
Anything second to corn dogs is 

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actually F tier. 
Corn dogs to the moon. 

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All right, Alec, what you got? 
Yeah, my name is Alec. 

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I play Castle Amber Leaf and my 
carnival food is Cup of Vilote. 

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I love cups of corn. 
It's so fucking good. 

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They put like the butter, the 
tahin, the lime. 

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You mix it all, dude. 
It's great. 

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Great time. 
What about you, Kylie? 

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Hello, I'm Kylie. 
I'm Vivian Shermont. 

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And I'm the Beaver tails of 
this. 

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What podcast? 
Yeah. 

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You said that you have Canadian 
snack. 

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I mean, it's it's a normal 
snack, but we have it at 

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festivals like Winterlude. 
Huge staple. 

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It is fried dough covered in 
cinnamon sugar or just syrups 

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and stuff. 
It's so freaking good if you 

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come to Canada. 
Well, I want to eat this right 

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now. 
You have to eat a. 

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Beer. 
It's just a bear claw everywhere

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else. 
Yeah, probably. 

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But we have Beavers and bears, 
but mostly Beavers. 

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Tom Brand, you know how? 
About you, Tony. 

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Mine is cotton candy. 
Good. 

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Answer good. 
Answer is it. 

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It's a good one. 
That was from the Spotify 

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comments. 
We won't be doing that again. 

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That was a one time thing, but 
that was heart attack. 

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Now you know the deal. 
Before we do the recap, we could

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do the rundown. 
Today's rundown was brought to 

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you by Damn. 
Your head is looking fine, 

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Jared. 
All right, I'm going to be doing

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a rundown of the DND 44 website.
We just put up the masterpiece 

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post. 
Go check it out. 

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It is from your beloved episode.
If you know you know it's from 

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the tower episode, we'll just 
leave it at that. 

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D and d44.com go check it out. 
It is under the merch section 

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masterpiece poster. 
It is flippin amazing. 

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It's everything you could dream 
of and after that, Speaking of 

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merch, if you can let us know in
the comments down below what 

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your favorite merch would be if 
it was up on the store. 

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Give us any idea that you got 
baseball hat, Lamborghini, 

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whatever it might be, and maybe 
we'll add it to the store. 

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Who knows? 
Should we add key chains? 

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Pins. 
All right, with that we are 

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going to be going into the 
recap. 

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Last time, the party continued 
their journey through Rock Head 

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Forest, following the map 
towards a mysterious forgotten 

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tower. 
Along the way, they were 

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ambushed by a group of vicious 
redcaps, strange fake creatures 

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that shouldn't normally be 
roaming the Material Plane. 

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After surviving in the fight, 
the group began to suspect that 

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something might be opening 
pathways between realms. 

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After a tense night of camping 
in the deep forest, the party 

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passed onward, eventually 
reaching the source of the river

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flowing through Rock Head 
Homestead, a lake filled by a 

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towering waterfall hidden in the
mountains. 

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While searching the area, they 
discovered a troll hand with a 

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pouch tied to it, and inside 
they found Gold Platinum in a 

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strange sleeping token. 
Capability of casting the sleep 

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spell just up the trail. 
Myelin spot of a troll hunched 

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over a dead owl bear. 
Working together they managed to

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bring the creature down before 
it's terrifying regeneration 

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could overwhelm them. 
Just after dust settled, the 

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force finally revealed what 
they've been searching for all 

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along. 
The hidden Eep, beyond the 

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forest, the forgotten Tower. 
And that's where we're going to 

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pick up today. 
Bart rolled the adrope, 

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disgraced in the heartland. 
A star could set things right, 

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manufacture the magical and 
return a solar light from a 

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scorched, fractured forest. 
The twilight in Discourse Glen 

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rivers that bleed in the swamp 
of the seed and rim more help us

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conquer the shadow. 
Not with a bright blow we'll 

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find where we belong, but what 
will await us when all our 

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secrets are gone. 
My Lynn reporting in Forest 

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Runner, Midnight Stargazer and 
full time snack hunter. 

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I am travelling with Viviana. 
Rogue never listens to my plan. 

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Caswell Paladin bribes me with 
food and my own personal 

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chauffeur, Beau Ram the 
Artificer. 

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This is D and D4 O 4. 
Boyos Girlo, welcome to session 

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19, where we pick up in the mid 
morning of the second of Chi 

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Thorne, the last month of spring
before heading into the summer. 

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You are currently in the Rock 
Head Forest following this map 

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and where we left off on our 
last session was the four of you

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discovering the Forgotten tower,
the hidden location from this 

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quite suspicious map. 
This tower is in the middle of a

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clearing on the border of the 
clearing or all these trees 

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growing outward as if they're 
trying to grow away from the 

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tower. 
And surrounding the tower in 

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this clearing are all these dead
birds. 

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The tower looks very, very weird
in its construction, not 

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familiar to those of humans, 
dwarves or elves, or anything 

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you've seen before. 
It is a large, warped stone 

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tower, with the head of it like 
a flat disk, rather than that 

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typical archer's perch that you 
would see on many other stone 

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watchtowers. 
There is no noise from the 

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forest around you as you are in 
the entrance of this clearing. 

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It seems too quiet, there are no
birds cawing and there are no 

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bugs chirping. 
What are the four of you doing? 

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Kassel kind of looks at 
everyone, so who wants to go up?

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You know, for once I don't want 
to run into this. 

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No, maybe not. 
We got to think about this a 

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while, and Boram's just looking 
a little shakily at all the dead

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birds on the ground. 
Vivian wants to take something 

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out of her backpack and throw it
towards the tower, just to see 

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if there's like any force field 
or anything. 

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You could pick up a stone and 
certainly Chuck it into the area

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if you'd like. 
Yeah, Vivian picks up a rock 

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next to her foot and just eats. 
It you throw the stone and sure 

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enough it lands and it gets 
pretty good distance before it 

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rolls onto the floor. 
It eventually rolls into a bird,

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but nothing alarming happens. 
No, no, there's no wildlife at 

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all, right? 
No, once you're in this 

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clearing, you don't even hear 
anything. 

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You don't even hear like the 
normal sounds of a forest. 

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This is probably the most death 
he's ever seen. 

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I I'm pretty sure of that. 
And he's going to pick up one of

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the birds and just try to look 
and see maybe if he can see what

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happens and also kind of 
consoling it even though it's 

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passed on give. 
Me an investigation check as 

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you're looking at the bird. 23. 
It is certainly dead and as 

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you're looking at all the birds,
the one you're holding is more 

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recently then than the others. 
There are some that are more 

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decayed than others. 
You get the sense that these did

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not happen at the same time. 
As you're looking at the bird 

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and you're examined its body, 
you notice that on its chest 

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towards the front, like where 
it's main like organs would be, 

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there is a mark there. 
It looks like a heavy bruise and

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it looks indented, but where the
bruise is, it looks like all the

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feathers were like burned off. 
So you actually see the bird's 

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skin in one very specific spot. 
Myelin. 

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What he's seeing, he doesn't 
quite comprehend it. 

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With the bird in both hands and 
being pretty delicate, he goes 

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over to Beau Ram and lifts it up
and shows him. 

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What's? 
This This isn't how birds 

161
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normally look. 
All right, that's not good. 

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Whatever is doing this to the 
birds, it's still happening over

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there. 
People could be casting magical 

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traps and all sorts. 
So I don't know if this gonna 

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help at all, but might as well 
set it off. 

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And Bohem's gonna put the bird 
down and he's gonna put some 

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components in his glove and then
put his hand on the ground and. 

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Cast Detect poison and disease. 
OK, what does that do? 

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00:08:40,120 --> 00:08:42,840
So for the duration, you sense 
the location of poisons, 

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poisonous or venomous creatures,
and magical contagions within 30

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feet of you. 
You do not sense anything. 

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And it lasts for. 10 minutes. 
All right, Well, they're not 

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dying by disease or anything of 
that kind of affliction, so at 

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least we can walk. 
Look carefully forward. 

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Before I'm stairs at the front 
opening. 

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The tower itself is a little bit
wider and there is a very clear 

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door that you can see that leads
inside the tower. 

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00:09:11,720 --> 00:09:14,120
All right, let's just be a bit 
careful. 

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I don't see anything on the 
ground. 

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It looks like this might have 
happened in the air. 

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Before the group kind of takes 
off, Mylan's buried a few birds 

182
00:09:21,760 --> 00:09:24,480
already because he feels really 
bad about what happened here. 

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Claws a little bit and then 
covers them up with dirt. 

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00:09:27,040 --> 00:09:29,640
And claws a little bit, covers 
them up with dirt until the 

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party's ready to leave. 
OK. 

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00:09:31,280 --> 00:09:34,360
Vivian will turn around to 
everybody noticing Mylan doing 

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00:09:34,360 --> 00:09:37,960
what he's doing, folks on Castle
and Bow Ram and say I could 

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00:09:37,960 --> 00:09:41,640
sneak up to the front and try to
open it to see if you guys stay 

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00:09:41,640 --> 00:09:44,920
back here and we just see what 
happens because I should be able

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00:09:44,920 --> 00:09:46,640
to dodge things if anything pops
up. 

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00:09:46,720 --> 00:09:48,120
Don't worry, Vivian, I'll be 
right. 

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00:09:48,120 --> 00:09:51,240
Behind you and I put my hand on 
her shoulder and cast guidance 

193
00:09:51,520 --> 00:09:53,640
as all of us are walking up to 
this tower. 

194
00:09:54,040 --> 00:09:55,840
Sounds good. 
And. 

195
00:09:56,280 --> 00:09:59,600
As we're walking, Burma is kind 
of like spinning around, walking

196
00:09:59,600 --> 00:10:01,880
backwards towards the tower, 
kind of looking into the woods, 

197
00:10:01,960 --> 00:10:03,640
just concerned about where they 
are. 

198
00:10:03,800 --> 00:10:07,120
Are we leaving the cart? 
Oh yeah, what are you doing with

199
00:10:07,120 --> 00:10:10,440
Silverhoof in the cart? 
How good are Silverhoof survival

200
00:10:10,440 --> 00:10:13,040
skills? 
Well, I mean, he's a horse, so. 

201
00:10:13,320 --> 00:10:15,600
I guess we don't really need to 
tie him up to a tree in case 

202
00:10:15,600 --> 00:10:18,400
he's got to run. 
No, no, Silverhoof would stay 

203
00:10:18,400 --> 00:10:21,240
here and yeah, I mean, we don't 
know what's going to happen to 

204
00:10:21,240 --> 00:10:23,640
us and I would hate for him to 
be restrained if something 

205
00:10:23,720 --> 00:10:26,520
happens so. 
But if he stays here, doesn't 

206
00:10:26,520 --> 00:10:28,720
troll come? 
Yeah, that's why he would run my

207
00:10:28,720 --> 00:10:30,320
OK. 
I mean, what do you want, Mylan?

208
00:10:30,320 --> 00:10:31,960
You want me just to send him 
away right now? 

209
00:10:32,200 --> 00:10:32,600
I. 
Just. 

210
00:10:33,280 --> 00:10:36,920
I don't know, I mean, what if 
Troll doesn't come or what if he

211
00:10:36,920 --> 00:10:38,920
we let him go right now he goes 
to troll. 

212
00:10:39,360 --> 00:10:43,960
I give Silverhoof like a scratch
on his head and I just look at 

213
00:10:43,960 --> 00:10:45,880
him and I'll unhook him from the
cart. 

214
00:10:45,920 --> 00:10:48,440
Hey, go ahead and just wait for 
us, OK? 

215
00:10:48,640 --> 00:10:50,920
And if you need to run, you can 
run. 

216
00:10:51,120 --> 00:10:53,840
Obviously he doesn't understand 
what I'm saying, but I'll pull 

217
00:10:53,840 --> 00:10:56,200
out Sugar Cube and I'll give it 
to him. 

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00:10:59,120 --> 00:11:02,400
Casa will turn to the group and 
he's ready to go inside. 

219
00:11:02,600 --> 00:11:05,960
And I guess we'll cover the cart
in like a brush, try to conceal 

220
00:11:05,960 --> 00:11:07,760
it a little bit. 
Yeah, I figured. 

221
00:11:07,760 --> 00:11:11,240
We parked it on the outskirts of
the opening, just kind of like 

222
00:11:11,240 --> 00:11:13,480
up against some trees and some 
bushes and stuff. 

223
00:11:13,960 --> 00:11:17,120
You hide the car some foliage, 
you give Silver Hoof a sugar 

224
00:11:17,120 --> 00:11:19,720
cube and you unhook him in case 
he needs to run away. 

225
00:11:19,720 --> 00:11:23,360
He is a very obedient horse, so 
he does understand you on a 

226
00:11:23,480 --> 00:11:26,240
intelligent animal level, but he
is a very well trained horse. 

227
00:11:26,280 --> 00:11:28,880
Boram shake away lights a 
cigarette as they walk towards 

228
00:11:28,880 --> 00:11:30,800
the tower. 
You know smoking could kill you,

229
00:11:30,800 --> 00:11:32,680
Boram. 
Yeah, you're not wrong about 

230
00:11:32,680 --> 00:11:34,760
that. 
These things bad, but I need 

231
00:11:34,760 --> 00:11:36,440
them. 
You heard about this place from 

232
00:11:36,440 --> 00:11:37,800
a contact, right? 
Boram? 

233
00:11:38,040 --> 00:11:40,080
Do you trust this person? 
No, I do not. 

234
00:11:40,800 --> 00:11:43,080
But I've relaxed him, so I 
relaxed him. 

235
00:11:43,080 --> 00:11:45,520
I like him. 
OK, I got to be this ivory 

236
00:11:45,520 --> 00:11:48,080
sometime, and Vivian keeps 
looking sneakily. 

237
00:11:48,320 --> 00:11:50,120
I have, unfortunately, metal. 
Oh, you at? 

238
00:11:50,680 --> 00:11:53,520
Oh yeah. 
Outside your house One time he 

239
00:11:53,520 --> 00:11:54,760
used to kind of just stand in 
there. 

240
00:11:55,040 --> 00:11:57,800
Oh yeah, strange Skelly, right? 
Skeleton. 

241
00:11:58,360 --> 00:12:02,120
Living dead, but living. 
Vivian's going to tuck that away

242
00:12:02,120 --> 00:12:03,840
for later. 
She wants to talk to this guy 

243
00:12:04,120 --> 00:12:06,400
and I guess we keep going 
towards the door. 

244
00:12:06,800 --> 00:12:09,200
Take it away, Vivian. 
We right behind you so. 

245
00:12:09,400 --> 00:12:12,280
Maybe it's going to try to 
gently push the door open as 

246
00:12:12,280 --> 00:12:15,640
totally as possible. 
She's going to Crouch down on a 

247
00:12:15,640 --> 00:12:19,280
knee, slowly pull down the 
handle as quietly as possible. 

248
00:12:19,400 --> 00:12:23,920
You open the door, and the door 
creaks slowly as the old wood 

249
00:12:24,080 --> 00:12:29,800
creaks on its iron hinges. 
That's not what I wanted to do. 

250
00:12:29,960 --> 00:12:35,280
As the door glides across the 
tower floor, it is not made of 

251
00:12:35,280 --> 00:12:37,320
stone, not fully. 
Matter of fact. 

252
00:12:37,320 --> 00:12:40,920
You're seeing grass on the other
side of this door, but it's a 

253
00:12:40,920 --> 00:12:44,880
very different color. 
It's more blue than it is green,

254
00:12:45,000 --> 00:12:49,160
and there are light stones in 
the grass in front of you, as if

255
00:12:49,160 --> 00:12:52,560
there's a stone in every other 
footstep scattered throughout 

256
00:12:52,560 --> 00:12:54,160
the grass. 
It does not look like it's an 

257
00:12:54,240 --> 00:12:58,600
overgrown stone floor, but it 
looks like the stones are placed

258
00:12:58,960 --> 00:13:03,160
on a grassy field. 
And as the daylight leaves into 

259
00:13:03,160 --> 00:13:06,960
the room, you begin to hear the 
sounds of nature, some water in 

260
00:13:06,960 --> 00:13:09,600
a distance like a stream, and a 
couple of feet in front of you. 

261
00:13:09,600 --> 00:13:14,240
You even see a full grown tree 
almost growing out of the stone 

262
00:13:14,240 --> 00:13:16,920
walls. 
This is an interesting sight to 

263
00:13:16,960 --> 00:13:18,600
see, you guys should come check 
it out. 

264
00:13:18,800 --> 00:13:22,560
The walls on either side of you 
as you enter this hours hallway 

265
00:13:22,600 --> 00:13:24,960
is about 15 feet apart from each
other. 

266
00:13:25,000 --> 00:13:28,960
Just like the outside, the stone
walls are very long created 

267
00:13:28,960 --> 00:13:32,320
stone rather than that classic 
block pattern, and they have 

268
00:13:32,320 --> 00:13:35,400
this like blue energy coursing 
through it every so often. 

269
00:13:35,400 --> 00:13:38,920
It's not like a solid straight 
line of light, it's more like an

270
00:13:38,920 --> 00:13:42,640
occasional glow or sparkle. 
And there's no rhyme or reason 

271
00:13:42,640 --> 00:13:44,320
to them. 
But it doesn't illuminate the 

272
00:13:44,320 --> 00:13:47,520
hall ever so lightly. 
You see, as the hallway extends,

273
00:13:47,600 --> 00:13:51,640
it goes forward about 20 or so 
feet before it begins to rear to

274
00:13:51,640 --> 00:13:53,240
the left. 
What are you guys doing? 

275
00:13:53,440 --> 00:13:55,880
All right, baby, what you see 
safe to come in or no so. 

276
00:13:56,720 --> 00:13:59,360
Far so good you guys. 
This could come in I think. 

277
00:13:59,560 --> 00:14:03,360
Nothing seems too bad, it looks 
interesting. 

278
00:14:03,560 --> 00:14:05,120
I picked my head through the 
opening. 

279
00:14:05,320 --> 00:14:07,240
Oh, this does look kind of 
crazy. 

280
00:14:07,440 --> 00:14:10,240
Vivian's going to move northwest
towards the corner of the room 

281
00:14:10,360 --> 00:14:13,320
just before it comes to the next
bend, and she's just going to 

282
00:14:13,320 --> 00:14:15,600
crane her neck around the corner
just to see if the coast is 

283
00:14:15,600 --> 00:14:17,760
clear. 
You advance forward and you see 

284
00:14:17,760 --> 00:14:20,600
as this hallway, you're to the 
West and then looks like it goes

285
00:14:20,600 --> 00:14:24,640
to the northeast, as if the 
halls are bending somewhat 

286
00:14:24,640 --> 00:14:28,320
seamlessly. 
And you see this large tree with

287
00:14:28,400 --> 00:14:32,720
these beautiful vibrant light 
green leaves slowly melding 

288
00:14:32,720 --> 00:14:35,960
together as if it's like a 
gradiency rather than random 

289
00:14:35,960 --> 00:14:38,680
spotted leaf. 
It goes from like dark green to 

290
00:14:38,680 --> 00:14:41,880
this beautiful lights green. 
Got any experience looking for 

291
00:14:41,880 --> 00:14:43,840
traps? 
As Borum also appears around the

292
00:14:43,840 --> 00:14:46,560
corner. 
Well, I've I've been practicing 

293
00:14:47,200 --> 00:14:49,400
looking ahead. 
I do it sometimes. 

294
00:14:49,480 --> 00:14:50,960
I could see pretty far in the 
dark. 

295
00:14:50,960 --> 00:14:54,600
That's kind of nice. 
And with vivian's -1 she's going

296
00:14:54,600 --> 00:14:57,560
to roll for perception to see if
there's anything ahead. 

297
00:14:57,680 --> 00:15:00,600
And she got A7. 
The stone walls illuminating 

298
00:15:00,600 --> 00:15:04,440
with this glow and this little 
group of trees on your eastern 

299
00:15:04,440 --> 00:15:06,320
side of the wall. 
You're not seeing any traps, but

300
00:15:06,320 --> 00:15:10,840
as you go to look up the ceiling
is quite high or it seems so 

301
00:15:10,840 --> 00:15:13,680
you're not sure if it's an 
illusion or your sight is just. 

302
00:15:13,680 --> 00:15:16,400
I can't see anymore because it 
seemingly goes black like a 

303
00:15:16,400 --> 00:15:18,560
shadow. 
I mean, like, there's nothing 

304
00:15:18,560 --> 00:15:21,680
really in front of us. 
I mean, the ceiling's kind of 

305
00:15:21,680 --> 00:15:24,840
scary, but I don't know. 
I don't see anything right away.

306
00:15:25,040 --> 00:15:27,160
I'm good at sneaking. 
I'm not good at looking. 

307
00:15:27,400 --> 00:15:30,760
It scares me how nice this looks
because what I heard is that 

308
00:15:30,760 --> 00:15:33,520
this place is not to be a travel
with. 

309
00:15:33,840 --> 00:15:36,800
Oh great, does anybody recognize
these kind of trees? 

310
00:15:37,160 --> 00:15:39,800
They don't look normal. 
I guess I could take a quick 

311
00:15:39,800 --> 00:15:42,480
look and Borimal get within 5 
feet of the tree. 

312
00:15:42,480 --> 00:15:44,520
Mylan wants to check it out too.
Oh, hey, Mylan. 

313
00:15:44,800 --> 00:15:46,920
Just be careful not to touch it 
right away, Mylan. 

314
00:15:47,040 --> 00:15:48,560
Give me an. 
Nature Check you're proficient 

315
00:15:48,560 --> 00:15:51,040
in nature Myelin will give me a 
little help action. 

316
00:15:51,240 --> 00:15:52,640
Oh yeah. 
Get about my shoulders there. 

317
00:15:53,360 --> 00:15:55,800
Hold on the bow, Rams back. 
So 23. 

318
00:15:55,840 --> 00:15:59,000
So as you examine these trees, 
you know for sure that these are

319
00:15:59,080 --> 00:16:02,480
natural trees. 
However, what you gather is that

320
00:16:02,480 --> 00:16:06,320
they were grown from a magical 
source rather than a seed, but 

321
00:16:06,320 --> 00:16:09,240
from any other property that you
are examining. 

322
00:16:09,360 --> 00:16:13,160
They look and smell and feel 
like a normal tree. 

323
00:16:13,440 --> 00:16:15,000
It just has a very unique color 
pattern. 

324
00:16:15,160 --> 00:16:18,080
Yeah, these definitely not 
produced by nature itself. 

325
00:16:18,240 --> 00:16:21,720
Nature like, but magically 
produced. 

326
00:16:21,880 --> 00:16:24,280
That's ominous, to say the 
least. 

327
00:16:24,440 --> 00:16:29,320
So you're saying like a magical 
scroll but in tree form? 

328
00:16:29,560 --> 00:16:33,720
No, not like that. 
You're saying I could maybe take

329
00:16:33,720 --> 00:16:35,960
a little bit of a little bit of 
bite? 

330
00:16:36,120 --> 00:16:39,240
I wouldn't do that, man. 
I mean, you can try, but it's a 

331
00:16:39,240 --> 00:16:42,080
scary place here and we got to 
be real careful. 

332
00:16:42,680 --> 00:16:44,920
Guys, we're just inside the 
door. 

333
00:16:45,040 --> 00:16:47,160
What are the chances it's just a
Bush? 

334
00:16:47,520 --> 00:16:49,480
Here's a good point. 
Kazzle starts walking forward. 

335
00:16:49,920 --> 00:16:52,720
I take a stick with a few leaves
on it, put it in my pocket. 

336
00:16:52,880 --> 00:16:55,880
Vivian's gonna sigh. 
She's gonna move just further 

337
00:16:55,880 --> 00:16:58,560
past the tree, northwest again, 
about 17 feet. 

338
00:16:59,040 --> 00:17:03,440
So just a reminder, Kazzle does 
have dark vision so he can walk,

339
00:17:03,440 --> 00:17:07,920
and as I'm walking I want to 
actively be looking for traps 

340
00:17:07,920 --> 00:17:09,640
and stuff as we're walking 
forward. 

341
00:17:09,720 --> 00:17:11,960
What's your dark vision? 
60 feet. 

342
00:17:12,119 --> 00:17:13,480
Same as mine. 
Mine too, but. 

343
00:17:13,760 --> 00:17:16,319
Around the Illumine without. 
You see, Borum takes a cigarette

344
00:17:16,319 --> 00:17:17,440
and he lies. 
A torch with it. 

345
00:17:17,520 --> 00:17:19,560
Or a Lantern? 
I think he's got a Lantern and 

346
00:17:19,560 --> 00:17:21,960
he'll walk forward with his 
Lantern behind them. 

347
00:17:22,079 --> 00:17:24,960
Well, if you have a Lantern, it 
shuts off their vision. 

348
00:17:25,119 --> 00:17:27,640
Yeah, better to have normal 
vision than not though, so. 

349
00:17:27,720 --> 00:17:30,520
Oh, Mr. Purple Eyes can't see in
the dark. 

350
00:17:30,520 --> 00:17:31,840
Wow. 
Well, how about this? 

351
00:17:31,840 --> 00:17:34,760
Since three of us have dark 
vision, let's all tie each other

352
00:17:34,840 --> 00:17:37,920
to a rope and put Boram in the 
middle, because I feel like 

353
00:17:38,000 --> 00:17:41,320
walking down these hallways with
a giant Lantern might not be the

354
00:17:41,320 --> 00:17:43,400
best move. 
So here I'll go. 

355
00:17:43,400 --> 00:17:46,400
First Boram here, Boram take 
this and. 

356
00:17:46,400 --> 00:17:47,440
I'm not taking that. 
Yep. 

357
00:17:47,680 --> 00:17:49,440
I got a lamp. 
I'm using the lamp and you see 

358
00:17:49,440 --> 00:17:51,840
him snap his finger and use 
Tinker's magic to produce a 

359
00:17:51,840 --> 00:17:53,600
lamp. 
Kazzle smacks it out of his 

360
00:17:53,600 --> 00:17:54,880
hands. 
What are you doing, Dandrin? 

361
00:17:54,880 --> 00:17:56,360
Stop. 
It we don't need a Lantern right

362
00:17:56,360 --> 00:17:58,480
now, I need a. 
Lamp, you have to trust us. 

363
00:17:58,600 --> 00:18:00,480
This is a trust. 
Do not trust you yet. 

364
00:18:00,640 --> 00:18:01,160
What do? 
You. 

365
00:18:01,160 --> 00:18:02,480
I know you. 
Press 3 weeks. 

366
00:18:02,800 --> 00:18:04,480
Oh, maybe less. 
Guys, we're too. 

367
00:18:05,000 --> 00:18:06,200
Loud. 
So you just follow. 

368
00:18:06,280 --> 00:18:08,440
You follow a bunch of random 
people you don't trust into the 

369
00:18:08,440 --> 00:18:10,280
forest there. 
Could be someone hearing us. 

370
00:18:10,480 --> 00:18:12,240
That's a real smart move on your
part. 

371
00:18:12,320 --> 00:18:15,200
There's levels of trust, and he 
picks up his Lantern and, like, 

372
00:18:15,200 --> 00:18:17,240
brushes it off. 
While they're arguing, Mylan 

373
00:18:17,440 --> 00:18:19,720
just starts walking forward. 
There's nothing up here. 

374
00:18:19,720 --> 00:18:22,840
This is another turn. 
Oh jeez, Mylan and Vivian's 

375
00:18:22,840 --> 00:18:25,560
going to chase after. 
You advance forward and you see 

376
00:18:25,560 --> 00:18:28,920
the hallways are like going to 
the northeast, to the northwest,

377
00:18:28,920 --> 00:18:33,560
and then it looks like it's 
rounding about to the southeast 

378
00:18:33,600 --> 00:18:37,240
and you begin to hear some more 
of this water, like a stream in 

379
00:18:37,240 --> 00:18:39,080
the distance. 
So everybody's going to make 

380
00:18:39,080 --> 00:18:41,280
your perception check, but this 
is going to be an active 

381
00:18:41,280 --> 00:18:44,680
perception check for this area. 
So what we're going to do, so as

382
00:18:44,680 --> 00:18:48,880
we enter to new segments of this
area, if you discover anything, 

383
00:18:48,880 --> 00:18:51,280
rather than hey, I want to make 
a perception check or whatever, 

384
00:18:51,280 --> 00:18:53,160
we're going to make A1 
perception check. 

385
00:18:53,160 --> 00:18:55,280
And that's going to be your 
constant perception for this 

386
00:18:55,280 --> 00:18:57,160
area. 
And then if you were to enter a 

387
00:18:57,160 --> 00:19:00,920
new area, we will roll another 
one for that area. 19 for 

388
00:19:00,920 --> 00:19:02,520
Vivian. 
Thanks for guidance. 

389
00:19:03,000 --> 00:19:06,640
And you feel the magic go away 
as you use that and Bohram gets 

390
00:19:06,880 --> 00:19:10,000
a 13. 
Kazzle also got a 13. 21. 

391
00:19:10,280 --> 00:19:13,480
Violin as you run ahead and 
Vivian catches up to you with 

392
00:19:13,480 --> 00:19:16,120
Bohram and Kazzle still behind 
with a 21. 

393
00:19:16,120 --> 00:19:19,800
You stop in your tracks and you 
kind of leer as you're looking 

394
00:19:19,800 --> 00:19:23,200
at one of the trees in the North
End of this hallway. 

395
00:19:23,240 --> 00:19:25,560
There's this bend in the hallway
where it's going north of that 

396
00:19:25,560 --> 00:19:28,000
begins to bend the southward in 
this Corkscrew. 

397
00:19:28,000 --> 00:19:30,520
And there's a tree there in the 
path. 

398
00:19:30,520 --> 00:19:34,440
In this tree, you notice many 
green eyes. 

399
00:19:34,480 --> 00:19:38,280
You see this large body of a 
spider in the tree. 

400
00:19:38,400 --> 00:19:41,680
It's pretty big and it looks 
like it's blending in with the 

401
00:19:41,680 --> 00:19:44,080
gradients of the leaves 
perfectly. 

402
00:19:44,080 --> 00:19:47,880
And you notice this white face 
around the green beady eyes. 

403
00:19:47,880 --> 00:19:51,640
And as you stop and stare at it,
it almost notices instantly that

404
00:19:51,640 --> 00:19:54,760
it's been spotted. 
And it seems to like back away 

405
00:19:54,760 --> 00:19:57,160
in its space and it is looking 
at you. 

406
00:19:57,240 --> 00:19:59,400
Vivian. 
As you catch up with your 19, 

407
00:19:59,400 --> 00:20:02,360
you also notice this. 
What's the thing? 

408
00:20:02,600 --> 00:20:05,200
It's kind of creepy. 
It's got a bunch of legs. 

409
00:20:05,920 --> 00:20:09,360
And Vivian runs up and stops 
right next to Mylan. 

410
00:20:09,560 --> 00:20:12,840
Oh my gosh, have you ever heard 
of a spider, Mylan? 

411
00:20:13,120 --> 00:20:15,520
Oh yeah? 
Well, I mean, I've seen him, I 

412
00:20:15,520 --> 00:20:16,560
just didn't know what it was 
called. 

413
00:20:16,560 --> 00:20:22,800
That's a very big spider, yeah. 
Maybe we should back up a little

414
00:20:22,800 --> 00:20:23,280
bit. 
Good idea. 

415
00:20:24,000 --> 00:20:25,880
Good. 
Idea As you point at it and 

416
00:20:25,880 --> 00:20:29,720
stare at it, as it's looking at 
you with its endless beady eyes,

417
00:20:29,720 --> 00:20:33,120
you see that whatever part of 
the body that you can see, you 

418
00:20:33,120 --> 00:20:36,720
see it slowly starts to 
disappear as it motions 

419
00:20:36,720 --> 00:20:40,920
backwards as if it's trying to 
back away from you, and then it 

420
00:20:40,920 --> 00:20:44,640
vanishes. 
I don't like spiders, Mylan. 

421
00:20:44,760 --> 00:20:47,560
You look up and you do see 
strands of web. 

422
00:20:47,760 --> 00:20:49,960
Or lift his lamp around as he's 
walking. 

423
00:20:50,080 --> 00:20:52,240
Yeah, we're going to see a lot 
of these in here, Yeah. 

424
00:20:52,480 --> 00:20:54,920
We sure are. 
The spiders aren't usually going

425
00:20:54,920 --> 00:20:57,000
to fight you right away though, 
so as long as we leave them 

426
00:20:57,000 --> 00:20:58,920
alone I think we'll be fine. 
This leg are. 

427
00:20:59,280 --> 00:20:59,920
You sure? 
OK. 

428
00:21:01,160 --> 00:21:03,840
No, no, no, no. 
That the thing was bigger than 

429
00:21:03,840 --> 00:21:05,240
me. 
Bigger than all of us. 

430
00:21:05,600 --> 00:21:07,120
Yeah, they are big. 
Why are you so? 

431
00:21:07,400 --> 00:21:09,200
What? 
Normally they're so tiny. 

432
00:21:09,360 --> 00:21:11,360
Yeah, I don't know. 
We got a lot in the swamp, so 

433
00:21:11,400 --> 00:21:13,680
I'm used to it I guess. 
Spiders as big as me. 

434
00:21:14,280 --> 00:21:17,080
They don't attack. 
Look at it, It's going into the 

435
00:21:17,080 --> 00:21:19,040
tree, right? 
Not trying to go towards us. 

436
00:21:19,200 --> 00:21:20,720
Let's just move carefully around
it. 

437
00:21:20,720 --> 00:21:22,400
It's. 
Not gonna try to attack. 

438
00:21:22,640 --> 00:21:25,120
I don't think so. 
Can I do an insight check on the

439
00:21:25,120 --> 00:21:27,000
spider? 
It's no longer there. 

440
00:21:27,040 --> 00:21:29,160
You can't see it, no one can see
it. 

441
00:21:29,160 --> 00:21:31,520
It like vanished. 
No, he's gone. 

442
00:21:32,720 --> 00:21:34,960
Vivians on edge. 
She did not like that. 

443
00:21:35,160 --> 00:21:38,680
So you can assure us that it 
shouldn't attack. 

444
00:21:38,800 --> 00:21:41,160
You've seen ones that are like 
bigger than a cart. 

445
00:21:41,480 --> 00:21:43,400
Definitely seen something bigger
than a cart. 

446
00:21:43,600 --> 00:21:47,560
I guess it depends on the mood 
sometimes, but be careful. 

447
00:21:47,600 --> 00:21:50,120
We're going off moods. 
I have a mood right now. 

448
00:21:50,120 --> 00:21:52,160
That thing was huge. 
I know, I know. 

449
00:21:52,160 --> 00:21:54,880
Get up on you. 
And Bowram like, offers his 

450
00:21:54,880 --> 00:21:58,320
shoulder to Milan. 
He instead doesn't want it, and 

451
00:21:58,320 --> 00:22:01,400
he's going to like, crawl 
between Bowram's legs. 

452
00:22:01,400 --> 00:22:03,480
OK, this kind of makes it odd to
walk I. 

453
00:22:03,480 --> 00:22:05,240
Don't be up there. 
That's where the spiders are 

454
00:22:05,240 --> 00:22:05,800
all. 
Right. 

455
00:22:05,800 --> 00:22:08,520
You just you have it down there.
So Milan's now on all fours, 

456
00:22:08,520 --> 00:22:12,040
just kind of scrunched down as 
low as he can possibly be, tail 

457
00:22:12,040 --> 00:22:14,280
tucked. 
Bowram starts walking wider than

458
00:22:14,280 --> 00:22:16,200
normal so it doesn't step on 
this guy. 

459
00:22:16,200 --> 00:22:18,240
You. 
Follow this this Corkscrew path.

460
00:22:18,360 --> 00:22:21,600
You begin to hear that source of
water in front of you. 

461
00:22:21,600 --> 00:22:25,160
You see that the hallway begins 
to open up into a room. 

462
00:22:25,160 --> 00:22:29,200
You see more of these trees, and
closer to the center of this 

463
00:22:29,200 --> 00:22:33,640
opened room is a stream of water
with a little patch of dirt in 

464
00:22:33,640 --> 00:22:37,880
the center of it, with a large 
tree sprouting out its center. 

465
00:22:38,000 --> 00:22:41,560
On the island where the tree is 
settled on or rooting out of, 

466
00:22:41,560 --> 00:22:43,920
there's no flat land to stand on
it. 

467
00:22:43,920 --> 00:22:48,280
It looks like the plot of dirt 
in the center of this circle of 

468
00:22:48,280 --> 00:22:51,840
water is made perfectly for this
tree and it moves like a 

469
00:22:52,120 --> 00:22:56,640
circular river as if it was its 
own source, constantly going in 

470
00:22:56,640 --> 00:23:02,000
a circle around this tree and 
the water is amazingly blue and.

471
00:23:02,000 --> 00:23:04,200
Clear. 
Now that is a sign looks. 

472
00:23:04,320 --> 00:23:06,600
Really nice, nice, but is it 
nice? 

473
00:23:07,000 --> 00:23:08,440
Yeah, I think we need to be 
careful. 

474
00:23:09,120 --> 00:23:12,080
We definitely do they'll. 
Keep skirting along this wall 

475
00:23:12,080 --> 00:23:15,320
for about another 13 feet. 
The other we're farther in the 

476
00:23:15,320 --> 00:23:18,000
tower. 
Does my detect poison disease? 

477
00:23:18,000 --> 00:23:20,720
Still doing what it's doing. 
No detection. 

478
00:23:20,960 --> 00:23:23,440
It. 
Did go off before when you were 

479
00:23:23,440 --> 00:23:26,240
looking at the spider before it 
vanished. 

480
00:23:26,320 --> 00:23:29,800
That alert also vanished with it
when it seemingly went out of 

481
00:23:29,800 --> 00:23:31,600
sight. 
All right, no spiders around 

482
00:23:31,600 --> 00:23:34,120
you. 
OK, I got my magic buzzing. 

483
00:23:34,160 --> 00:23:34,840
I'll let you know. 
I. 

484
00:23:34,840 --> 00:23:37,480
Definitely want to take a look 
at the water though, see if it's

485
00:23:37,640 --> 00:23:41,600
looks similar to the foggy water
we're used to in rocket forest 

486
00:23:41,600 --> 00:23:43,840
or if it's something different. 
Make me a nature chick. 

487
00:23:44,040 --> 00:23:46,520
I'm on it, you know me audio 
look real close. 

488
00:23:46,640 --> 00:23:50,400
Yep, looking at it right water. 
That's a swampy 20. 

489
00:23:50,520 --> 00:23:53,400
You're looking at this water, 
but you cannot find the source 

490
00:23:53,400 --> 00:23:56,400
in which this seemingly magical 
stream of water is flowing. 

491
00:23:56,440 --> 00:23:59,320
But it's going constantly in a 
nice circle. 

492
00:23:59,320 --> 00:24:03,160
Slow, calm, gentle. 
Get close to water, sure enough 

493
00:24:03,160 --> 00:24:05,720
does not have any odors. 
It's very pleasant and as you 

494
00:24:05,720 --> 00:24:08,680
get close to water Mylan is 
helping you and he's staring in 

495
00:24:08,680 --> 00:24:11,760
and then a fish comes out, 
almost tries to nip you in the 

496
00:24:11,760 --> 00:24:14,760
nose as it goes back in and it 
looks like a clown fish with a 

497
00:24:14,760 --> 00:24:18,120
bull horns on it. 
Wow, what is? 

498
00:24:18,120 --> 00:24:21,440
That as you look, you see that 
it goes down pretty deep, 

499
00:24:21,480 --> 00:24:24,280
further than 10 feet where it 
just becomes blue. 

500
00:24:24,320 --> 00:24:28,080
You can't see the bottom of this
water source, but you do notice 

501
00:24:28,080 --> 00:24:30,560
that there are some of these 
bullfish swimming in them. 

502
00:24:30,680 --> 00:24:34,880
And these bullfish look. 
Healthy, normal, nothing seems 

503
00:24:34,880 --> 00:24:38,000
like off with them, correct? 
You gonna collect this water too

504
00:24:38,240 --> 00:24:41,120
as I shoot an eye at Bo Ram of. 
Course I am. 

505
00:24:42,000 --> 00:24:44,680
He's already getting miles out. 
Needs to be tested back home. 

506
00:24:44,960 --> 00:24:47,960
Violin's waiting for the fish to
jump again. 

507
00:24:48,080 --> 00:24:50,520
If it does and he's ready to 
grab it. 

508
00:24:50,560 --> 00:24:52,920
You see as like you're looking 
at the water, you see another 

509
00:24:52,920 --> 00:24:56,040
fish come by and it goes to jump
out but almost like psychs you 

510
00:24:56,080 --> 00:24:58,680
out and then keep swimming. 
For him, do you have any sort of

511
00:24:58,680 --> 00:25:01,200
spell that you could like Castle
on this to make sure it's 

512
00:25:02,040 --> 00:25:04,680
nothing wrong with it? 
Well, there's no disease, 

513
00:25:04,680 --> 00:25:07,280
there's no poison in here, so 
that's already a good sign. 

514
00:25:08,280 --> 00:25:10,600
Some of those spells I can't 
cast yet, but have all the 

515
00:25:10,600 --> 00:25:12,160
knowledge yet. 
Still reading up on it. 

516
00:25:12,320 --> 00:25:14,480
But I might be able to catch a 
fish with a net that. 

517
00:25:14,880 --> 00:25:17,280
Could work. 
We could try and Oran puts his 

518
00:25:17,280 --> 00:25:20,080
lamp down and he'll snap his 
fingers again and he'll produce 

519
00:25:20,240 --> 00:25:22,640
a net. 
That appears. 

520
00:25:22,760 --> 00:25:24,800
Go ahead and make me a nature 
check if you're going to try to 

521
00:25:24,800 --> 00:25:27,160
fish. 
It's right there, no cast it 

522
00:25:27,160 --> 00:25:28,240
this way. 
I'm on it. 

523
00:25:28,440 --> 00:25:29,960
You get ready on the come down, 
OK? 

524
00:25:30,200 --> 00:25:31,880
If the net don't work, maybe you
catch the fish. 

525
00:25:31,920 --> 00:25:35,080
I've been trying to magic hand 
fish this entire time, so now 

526
00:25:35,080 --> 00:25:39,920
I'm ready to magic hand whatever
comes up from Beaurem 23. 23 You

527
00:25:39,920 --> 00:25:43,320
cast your net, You managed to 
catch two of these bullfish. 

528
00:25:43,920 --> 00:25:45,320
There we go. 
Maybe get the wriggle? 

529
00:25:45,400 --> 00:25:47,200
I always love fishing in 
Baldora's Valley. 

530
00:25:47,320 --> 00:25:50,360
It's my favorite game back home.
I don't know if I have anything.

531
00:25:50,360 --> 00:25:53,040
Besides the bag of holding to 
put is the problem. 

532
00:25:53,280 --> 00:25:56,280
What, you can't poo for an 
aquarium into existing? 

533
00:25:56,600 --> 00:25:58,240
These are like decently sized 
fish. 

534
00:25:58,240 --> 00:26:00,560
They're about like almost like 
10 lbs. 

535
00:26:00,560 --> 00:26:02,840
They're pretty. 
They're pretty big fish. 

536
00:26:02,960 --> 00:26:04,640
I guess would a bucket hold both
of them? 

537
00:26:04,840 --> 00:26:07,320
A bucket would hold both of them
and it would not be comfortable.

538
00:26:07,320 --> 00:26:08,440
But yeah, a bucket would hold 
both. 

539
00:26:08,840 --> 00:26:11,000
Take turns with the bucket. 
I'm not carrying that. 

540
00:26:11,080 --> 00:26:13,040
You're right, we should just eat
one of them. 

541
00:26:13,400 --> 00:26:16,080
Oh my gosh, you're right. 
Don't worry, it's fine, it's 

542
00:26:16,080 --> 00:26:18,040
fine. 
And I snap my fingers in with my

543
00:26:18,040 --> 00:26:20,640
last tinker's magic. 
I produce a bucket and I scoop 

544
00:26:20,640 --> 00:26:23,360
some of that water and put the 
fish in there, put the cover 

545
00:26:23,360 --> 00:26:24,720
over the bucket. 
I'll be back. 

546
00:26:24,720 --> 00:26:25,880
I'm going to put this in the 
cot. 

547
00:26:25,880 --> 00:26:27,000
You're. 
Going. 

548
00:26:27,360 --> 00:26:28,800
To leave us, we. 
Right at the entrance so. 

549
00:26:28,800 --> 00:26:30,600
I think it's worth it. 
Wait, but you could just leave 

550
00:26:30,600 --> 00:26:32,600
the bucket here and we can pick 
it up on the way out. 

551
00:26:32,760 --> 00:26:34,400
But something in the towel could
take it. 

552
00:26:34,480 --> 00:26:36,760
Wait, we're going to leave the 
horse outside but take the 

553
00:26:36,760 --> 00:26:38,240
bucket back? 
I'm so confused. 

554
00:26:39,040 --> 00:26:40,200
I guess we could wait here, 
yeah. 

555
00:26:40,360 --> 00:26:42,640
I'll be right back. 
I got a bucket that'll actually 

556
00:26:42,640 --> 00:26:45,040
stay in the cot. 
This one will poof after a day. 

557
00:26:45,040 --> 00:26:46,880
So. 
Does he have any detections on 

558
00:26:46,880 --> 00:26:48,840
the way out? 
Borim as you make your way 

559
00:26:48,840 --> 00:26:52,760
towards the entrance, that first
tree that you pass that's 

560
00:26:52,760 --> 00:26:57,320
closest to the door, your poison
sense goes off immediately next 

561
00:26:57,320 --> 00:26:59,600
to the tree. 
As you approach that first tree,

562
00:26:59,600 --> 00:27:02,640
you see this spider looking at 
you. 

563
00:27:02,800 --> 00:27:05,840
It only happens as you're 
walking next to the tree. 

564
00:27:05,840 --> 00:27:09,280
It instantly alerts and you see 
it as you look in this location,

565
00:27:09,280 --> 00:27:11,560
it is lunging on to you role 
initiative. 

566
00:27:11,720 --> 00:27:13,880
So you know what type of 
creature like the spell lets you

567
00:27:13,880 --> 00:27:15,280
know exactly the type of 
creature. 

568
00:27:15,440 --> 00:27:18,280
Yeah, it says you. 
Sense the kind of poison 

569
00:27:18,280 --> 00:27:21,040
creature or contagion. 
I think that just tells me like 

570
00:27:21,040 --> 00:27:23,480
if it's a beast, a monster, fae,
fiend, that kind of thing. 

571
00:27:23,640 --> 00:27:27,080
Yes, it is a monstrosity. 
It's a 15 for boring. 

572
00:27:27,160 --> 00:27:30,840
So as it lunges at you, you do 
know it is poisonous, and you do

573
00:27:30,840 --> 00:27:34,040
know that if it inflicts you, 
you will be paralyzed As this 

574
00:27:34,040 --> 00:27:37,360
spider lunges towards you. 
We're gonna go to the top of the

575
00:27:37,360 --> 00:27:41,920
round while Mylan, Hassle and 
Vivian are next to the tree, 

576
00:27:41,920 --> 00:27:44,280
next to the stream, and they're 
looking at this bullfish in the 

577
00:27:44,280 --> 00:27:45,920
water. 
You can certainly hear what's 

578
00:27:45,920 --> 00:27:49,080
going on, But because Boram was 
by himself, each of you can roll

579
00:27:49,080 --> 00:27:50,760
initiative. 
But you're going to pass on your

580
00:27:50,760 --> 00:27:53,040
first turn because you're not 
there. 

581
00:27:53,040 --> 00:27:56,160
It's going to take one round for
you to realize what's going on. 

582
00:27:56,160 --> 00:27:59,280
That's the downfall of being 
separated here so everyone can 

583
00:27:59,280 --> 00:28:01,600
roll initiative. 
Starting at the top of the round

584
00:28:01,600 --> 00:28:03,880
is initiative 17, which is 
Boram. 

585
00:28:03,880 --> 00:28:05,760
What are you doing? 
As you see this spider 

586
00:28:05,960 --> 00:28:09,600
materializing in front of you, 
your poison, this goes off and 

587
00:28:09,600 --> 00:28:14,080
you see this white bluish 
greenish spider with all these 

588
00:28:14,080 --> 00:28:17,680
beady green eyes. 
It is large, almost to double 

589
00:28:17,680 --> 00:28:20,760
the size of you, and it is 
currently lunging at you. 

590
00:28:20,880 --> 00:28:23,880
What are you doing? 
You hear an echoing Mondeo, so I

591
00:28:23,880 --> 00:28:28,080
scream and I will bonus action 
poof down the hall and you see 

592
00:28:28,080 --> 00:28:32,440
Boram hit the wall as he poofs 
back into existence and then 

593
00:28:32,440 --> 00:28:34,040
backs runs to the group. 
All right. 

594
00:28:34,160 --> 00:28:37,120
Maybe when you alone they. 
Attack only if we're alone. 

595
00:28:37,320 --> 00:28:39,360
It just lunged at me. 
Oh OK. 

596
00:28:39,360 --> 00:28:41,680
Spiders any a day off style. 
OK, I. 

597
00:28:42,680 --> 00:28:44,920
Knew I'd be worried. 
It might be coming down to halt.

598
00:28:44,960 --> 00:28:46,840
Get ready and I'll take the 
dodge action we're. 

599
00:28:46,840 --> 00:28:50,480
Gonna go to Initiative 11, which
is the spider, and you see it 

600
00:28:50,480 --> 00:28:53,640
climbing on the wall. 
Spider walks and turns the 

601
00:28:53,640 --> 00:28:58,160
corner and halts as it stares at
the four of you and then slowly 

602
00:28:58,160 --> 00:29:02,440
backs up and vanishes for you. 
And you see as it vanishes now 

603
00:29:02,440 --> 00:29:05,480
that it doesn't have the guise 
of the leaves around you. 

604
00:29:05,480 --> 00:29:09,200
You see like behind its butt, 
You see like this green ish 

605
00:29:09,320 --> 00:29:14,280
portal like materialize from 
back to front over the spider as

606
00:29:14,280 --> 00:29:17,720
it vanishes from your very sight
as it goes around the corner. 

607
00:29:17,800 --> 00:29:19,520
Does it look like it's going in 
the portal it? 

608
00:29:19,760 --> 00:29:23,000
Looks like the portal is 
overcoming the spider rather 

609
00:29:23,000 --> 00:29:25,240
than him going into a portal 
itself. 

610
00:29:26,200 --> 00:29:29,440
All right, the ambush predators,
they wait till you're alone and 

611
00:29:29,440 --> 00:29:32,240
then. 
We can get more fish later, how 

612
00:29:32,240 --> 00:29:34,760
about that? 
I still got it. 

613
00:29:34,760 --> 00:29:36,280
And you see him holding the 
bucket tightly. 

614
00:29:36,280 --> 00:29:40,080
It's shaking, the water shaking.
So maybe we'd leave fish here. 

615
00:29:40,720 --> 00:29:43,360
Oh, so now we're going to listen
to my plan all of a sudden? 

616
00:29:43,920 --> 00:29:45,840
I agreed with your plan from the
beginning, Milan. 

617
00:29:45,920 --> 00:29:49,000
Just going to say every time 
I've got a plan, we don't do it,

618
00:29:49,200 --> 00:29:51,240
bad things happen. 
Oh, we got to put a moment on 

619
00:29:51,240 --> 00:29:52,480
the board. 
Milan was right. 

620
00:29:52,480 --> 00:29:54,360
That puts him at you for the 
campaign. 

621
00:29:55,600 --> 00:29:58,760
Twice. 
I mean, we could all leave 

622
00:29:58,760 --> 00:30:03,080
together, but I don't care to 
leave the group no more, so I 

623
00:30:03,080 --> 00:30:06,320
guess just keep it with me. 
Yeah, Boram, you're going to 

624
00:30:06,320 --> 00:30:07,760
have to just hold on to your 
fish. 

625
00:30:07,840 --> 00:30:11,320
Look, I want the fish as bad as 
the next person, maybe more than

626
00:30:11,320 --> 00:30:14,240
the first person and maybe all 
the group, but I don't want to 

627
00:30:14,240 --> 00:30:16,120
go back there. 
Like just leave fish here and 

628
00:30:16,120 --> 00:30:18,120
then we get all the way back. 
I'm just holding it and pointing

629
00:30:18,120 --> 00:30:20,080
it down when we got a fight. 
I'm going nowhere without these 

630
00:30:20,080 --> 00:30:22,520
fish. 
As you explore this room, fish 

631
00:30:22,520 --> 00:30:26,680
in hand, you see that this room 
splits off into two other paths.

632
00:30:26,800 --> 00:30:30,800
1 is another room adjacent to 
it, on the east side. 

633
00:30:30,960 --> 00:30:34,600
You can see from your current 
location that there is a big 

634
00:30:34,600 --> 00:30:38,600
piece of broken stone, as if it 
was a platform, as if a ritual 

635
00:30:38,600 --> 00:30:41,160
circle of some kind was smashed 
in place. 

636
00:30:41,320 --> 00:30:45,480
It is covered in dried blood. 
You also see around the corner 

637
00:30:45,480 --> 00:30:48,760
that there are all these 
cabinets with vials and things 

638
00:30:48,760 --> 00:30:49,120
on them. 
What? 

639
00:30:49,120 --> 00:30:50,880
Do we got over? 
Here, wait, we got to go 

640
00:30:50,880 --> 00:30:51,960
together. 
Yeah, go together. 

641
00:30:52,920 --> 00:30:54,360
Yeah, I'm walking with 
everybody. 

642
00:30:54,400 --> 00:30:58,320
Oren puts the fish down next to 
this cabinet and he sees a 

643
00:30:58,320 --> 00:31:02,360
circle and is immediately kind 
of scared but curious. 

644
00:31:02,520 --> 00:31:04,040
What kind of what a circle is 
this? 

645
00:31:04,080 --> 00:31:07,880
Are there any inscriptions on 
this broken up summoning circle 

646
00:31:07,880 --> 00:31:10,240
looking thing? 
No, there are no inscriptions. 

647
00:31:10,240 --> 00:31:13,480
It's more of like a pattern. 
But you can see the large stone.

648
00:31:13,480 --> 00:31:15,720
It looks like it could fit 
several people on it. 

649
00:31:15,920 --> 00:31:19,120
It's about 10 feet in radius all
around. 

650
00:31:19,200 --> 00:31:22,360
And you see that there's these 
smashed up cabinets, but they 

651
00:31:22,360 --> 00:31:23,760
have like all these vials on 
them. 

652
00:31:23,760 --> 00:31:27,480
And as you look at the vials, 
you see components or a lot of 

653
00:31:27,480 --> 00:31:30,160
these intrigue you. 
You see like phosphorus, powder,

654
00:31:30,160 --> 00:31:32,920
gunpowder. 
You see vials of like medium 

655
00:31:33,000 --> 00:31:36,880
rare ish plants. 
You also see like monster parts 

656
00:31:36,880 --> 00:31:41,480
across all of these shelves. 
You also see a jar that's empty,

657
00:31:41,480 --> 00:31:44,320
but it's labeled green dragon 
scales. 

658
00:31:45,040 --> 00:31:46,360
Catch me? 
I think I'm in, Evan. 

659
00:31:46,440 --> 00:31:49,240
As Bohem starts falling over. 
And you think to yourself for a 

660
00:31:49,240 --> 00:31:52,960
moment, because I kind of like a
far off memory, but you quickly 

661
00:31:52,960 --> 00:31:54,600
snap too. 
But go ahead and make like a 

662
00:31:54,600 --> 00:31:56,840
search check if you want to like
start looking through these 

663
00:31:56,840 --> 00:31:59,600
shells. 
Islands going to go to the climb

664
00:31:59,680 --> 00:32:01,680
all the way to the top and start
looking up here. 

665
00:32:02,480 --> 00:32:04,680
It's a 9. 
Can I investigate the very top? 

666
00:32:04,720 --> 00:32:06,640
Yeah, if you're all looking 
around, everybody give me an 

667
00:32:06,640 --> 00:32:07,920
investigation. 
Trip. 

668
00:32:08,040 --> 00:32:10,000
Oh mine can't see when you're on
my shoulders like that. 

669
00:32:10,000 --> 00:32:13,120
Hang on, you hear me scraping a 
bunch and then I finally scooch 

670
00:32:13,120 --> 00:32:17,400
my butt up to the very top. 
It says red dragon scales empty 

671
00:32:17,400 --> 00:32:19,920
and I toss the jar and it 
smashes to the ground and then 

672
00:32:19,920 --> 00:32:23,560
blue dragon scales this empty 
Toss the vial behind me I need. 

673
00:32:23,960 --> 00:32:26,160
These and I'm catching vials as 
he's throwing them. 

674
00:32:26,720 --> 00:32:29,680
Vivian got an 8. 
Casual only got a three 

675
00:32:29,720 --> 00:32:32,720
unfortunately. 3:00 and 9:00 
Milo, what did you get? 

676
00:32:32,840 --> 00:32:37,040
19 Romeo D100. 67. 
You find something in like a 

677
00:32:37,040 --> 00:32:40,480
box, it's very dust covered all 
the way at the top, like hidden 

678
00:32:40,480 --> 00:32:42,760
in the back as you're going 
through these vials. 

679
00:32:42,760 --> 00:32:44,880
Some of these like vials have 
liquid inside them, but they 

680
00:32:44,880 --> 00:32:47,520
clearly look rotten over. 
Yeah. 

681
00:32:47,560 --> 00:32:49,720
You you guys would get this on a
randomly table. 

682
00:32:49,880 --> 00:32:53,240
It looks like a pan flute. 
You would need to identify it, 

683
00:32:53,280 --> 00:32:55,560
but it has a charm of a rat on 
it. 

684
00:32:55,640 --> 00:32:57,480
The pipes of the sewers. 
Do you? 

685
00:32:57,760 --> 00:32:59,240
Think it works like the music 
box. 

686
00:32:59,640 --> 00:33:02,040
We can put it in my bag and then
we research it later. 

687
00:33:02,680 --> 00:33:05,840
That's a pipe and sewers. 
Or you. 

688
00:33:05,880 --> 00:33:09,440
Notice I just got an inkling. 
Vivian, what is your role for 

689
00:33:09,440 --> 00:33:11,720
your investigation? 
So you're going through, you 

690
00:33:11,720 --> 00:33:14,440
don't find much either, but you 
do find like a lot of these like

691
00:33:14,440 --> 00:33:16,600
liquids. 
Boram is like the only one that 

692
00:33:16,600 --> 00:33:18,520
can really take anything of 
note. 

693
00:33:18,840 --> 00:33:21,800
Boram, you can take any region 
that you need for anything you 

694
00:33:21,800 --> 00:33:23,760
can make at your current level. 
Consider found. 

695
00:33:23,840 --> 00:33:26,640
You also find like phosphorus 
powder, gunpowder. 

696
00:33:26,800 --> 00:33:29,000
You find a thing of ball 
bearings. 

697
00:33:29,080 --> 00:33:31,960
You also find this very weird 
jar. 

698
00:33:31,960 --> 00:33:35,520
Now this sticks out to you 
almost on a shelf by itself kind

699
00:33:35,520 --> 00:33:37,280
of towards the bottom, but in 
the back. 

700
00:33:37,400 --> 00:33:40,280
And you move the jar. 
It's like crusted over, like 

701
00:33:40,280 --> 00:33:42,240
it's stuck to the wood of the 
cabinet. 

702
00:33:42,240 --> 00:33:47,280
You see that in this green fluid
is this weird clawed hand does 

703
00:33:47,280 --> 00:33:50,040
not look like a human or a 
humanoid. 

704
00:33:50,040 --> 00:33:54,040
It looks very bestial, almost 
like it belonged to like a giant

705
00:33:54,040 --> 00:33:58,120
lizard of some kind. 
It has three pronged claws and a

706
00:33:58,120 --> 00:34:02,240
huge talent on it. 
The hand itself is about maybe a

707
00:34:02,240 --> 00:34:03,880
little bit bigger than your 
head. 

708
00:34:03,880 --> 00:34:07,120
It's a pretty big jar. 
That is something you don't see 

709
00:34:07,120 --> 00:34:09,719
everyday. 
The flesh is like lightly brown.

710
00:34:09,840 --> 00:34:12,520
It's scaled over. 
That is something else to 

711
00:34:12,520 --> 00:34:15,800
identify later. 
And lastly, you also see in it 

712
00:34:15,800 --> 00:34:18,159
floating in a jar. 
It's a very big jar. 

713
00:34:18,280 --> 00:34:20,440
It's two hands and looks like it
be very heavy. 

714
00:34:20,480 --> 00:34:23,440
You see the head of a hydra, 
normal hydra, but it's a head 

715
00:34:23,440 --> 00:34:26,040
floating in its spot. 
If you try to move the jar, it 

716
00:34:26,040 --> 00:34:30,719
is very very heavy. 
This one, I don't know if we 

717
00:34:30,719 --> 00:34:32,199
could grab this. 
Just a head. 

718
00:34:32,320 --> 00:34:33,960
Just a head. 
Why we want this? 

719
00:34:34,120 --> 00:34:36,880
Oh that's an I dread though the 
types of potions I can make with

720
00:34:36,880 --> 00:34:38,520
that. 
I was gonna say, do you need it 

721
00:34:38,520 --> 00:34:40,760
for some sort of like components
or something? 

722
00:34:40,760 --> 00:34:42,719
Are you trying to eat it? 
Like a Stew. 

723
00:34:43,159 --> 00:34:45,480
Yes, by transit the property you
drink it so it. 

724
00:34:46,320 --> 00:34:48,639
Doesn't look very good. 
I mean what y'all think of this?

725
00:34:48,679 --> 00:34:51,600
I always use this one to carry 
and MO Room tries lifting on his

726
00:34:51,600 --> 00:34:55,000
own first a little bit. 
We use strength check DC 1517. 

727
00:34:55,040 --> 00:34:57,200
You're able to lift it. 
What's your strength score? 

728
00:34:58,400 --> 00:35:01,560
You are struggling to hold it. 
If you would continue to hold it

729
00:35:01,560 --> 00:35:03,880
after like a minute or two, 
you'll have to roll another 

730
00:35:03,880 --> 00:35:05,960
strength check to maintain its 
weight. 

731
00:35:06,920 --> 00:35:08,720
All right. 
I can lift it on my own a little

732
00:35:08,720 --> 00:35:10,920
bit. 
So I think we can carry it out 

733
00:35:10,920 --> 00:35:12,200
if we want. 
I kind of want it. 

734
00:35:12,200 --> 00:35:13,120
And Boren. 
Smiling. 

735
00:35:13,240 --> 00:35:15,920
This is not a shopping episode, 
Boren. 

736
00:35:16,000 --> 00:35:18,000
Like I don't understand what 
you're doing. 

737
00:35:18,200 --> 00:35:20,280
What else are we going to get? 
An Hydra head just staring at 

738
00:35:20,280 --> 00:35:22,440
her face. 
First you want fish, now you 

739
00:35:22,440 --> 00:35:24,680
want this head. 
This is not what we're here for.

740
00:35:24,960 --> 00:35:28,000
Oh, what are you here for then? 
Moral support, then morally 

741
00:35:28,000 --> 00:35:30,960
support this jaw into the car. 
All right, how about this? 

742
00:35:31,160 --> 00:35:33,440
If it's still here on our way 
out, I'll help you carry it. 

743
00:35:33,600 --> 00:35:35,480
Deal. 
Yeah, leave the fish, leave the 

744
00:35:35,680 --> 00:35:37,760
hydra head, and then we get it 
on the way out. 

745
00:35:37,760 --> 00:35:39,360
We. 
Will happily help you carry it 

746
00:35:39,360 --> 00:35:40,520
out then. 
That's a good deal. 

747
00:35:40,680 --> 00:35:43,520
So I'm getting cited. 
All right, all right, all right.

748
00:35:43,560 --> 00:35:45,960
So let's take a look at this 
magic circle though, and I'll 

749
00:35:46,000 --> 00:35:47,400
kneel down next to the magic 
circle. 

750
00:35:47,400 --> 00:35:49,960
Can I do like an arcana check to
see if I know what kind of 

751
00:35:49,960 --> 00:35:51,080
circle it is? 
I guess. 

752
00:35:51,160 --> 00:35:53,840
Yeah, give me an Arcana check as
you try to understand. 

753
00:35:53,920 --> 00:35:56,680
What? 
You're 22. 

754
00:35:56,760 --> 00:35:58,520
You do not sense any magic from 
it. 

755
00:35:58,520 --> 00:36:01,680
It is very visibly destroyed. 
You know that when a magic item 

756
00:36:01,680 --> 00:36:03,960
is destroyed, all magic is 
stripped away from it, 

757
00:36:03,960 --> 00:36:07,280
regardless of what it is. 
Given its size and the way the 

758
00:36:07,280 --> 00:36:10,320
patterns are drawn onto it, it 
looks like a summoning platform 

759
00:36:10,320 --> 00:36:13,160
of some kind, and you can tell 
by the ingredients and reagents 

760
00:36:13,160 --> 00:36:15,920
that are surrounding you. 
Although be it like somebody was

761
00:36:15,920 --> 00:36:17,920
using magic, there's summoned 
things here. 

762
00:36:17,920 --> 00:36:22,200
At one point in time it may have
been on on an alchemic level or 

763
00:36:22,200 --> 00:36:26,200
with a mix of magic, or they 
were trying to manipulate body 

764
00:36:26,200 --> 00:36:30,240
parts or creatures and maybe 
like do like experiments or 

765
00:36:30,240 --> 00:36:32,560
using them as like sacrifices 
and such. 

766
00:36:32,560 --> 00:36:35,840
But it is a, for all intensive 
purposes, a summoning circle. 

767
00:36:36,120 --> 00:36:38,920
All right, this very old, it 
might have been sacrificed in 

768
00:36:38,920 --> 00:36:40,360
here. 
What do you think it could have 

769
00:36:40,520 --> 00:36:42,360
been though? 
That's what I'm trying to think.

770
00:36:42,520 --> 00:36:44,960
I mean, it's bigger than us. 
Great. 

771
00:36:44,960 --> 00:36:47,080
Do you think the spider could 
have done it? 

772
00:36:47,160 --> 00:36:49,640
I don't think the spider would 
do something like this or I have

773
00:36:49,640 --> 00:36:51,200
the intelligence to make a 
circle. 

774
00:36:51,600 --> 00:36:53,480
Okay. 
All right, but I got all the 

775
00:36:53,720 --> 00:36:56,160
empty bottles I need for days, 
months even. 

776
00:36:56,200 --> 00:37:01,560
Let's say we move on stay near 
me because this detection be 

777
00:37:01,560 --> 00:37:03,840
working quite fine against these
spotters. 

778
00:37:04,040 --> 00:37:07,000
So let me get this right. 
We came all this way, we got all

779
00:37:07,000 --> 00:37:09,120
these things. 
You see, Boren picked the bucket

780
00:37:09,120 --> 00:37:10,200
up again and start walking with 
it. 

781
00:37:10,280 --> 00:37:13,520
So we just leave now. 
I thought this is all you 

782
00:37:13,520 --> 00:37:14,720
needed. 
It was these things. 

783
00:37:14,920 --> 00:37:17,200
Oh, that's not all we need. 
That's basic stuff. 

784
00:37:17,600 --> 00:37:20,320
The fish were wriggling. 
And like holding the top as I'm 

785
00:37:20,320 --> 00:37:22,760
walking. 
Every so often you feel like a 

786
00:37:22,760 --> 00:37:26,360
metal pang. 
Yeah, what are we here for? 

787
00:37:26,400 --> 00:37:28,280
They're gonna be crazier 
components than that. 

788
00:37:28,440 --> 00:37:31,520
Things that can make us do all 
kinds of sort of things, maybe 

789
00:37:31,520 --> 00:37:33,960
even things that could help you 
change forever. 

790
00:37:34,080 --> 00:37:36,520
Get one of them homunculus 
servants, maybe. 

791
00:37:36,520 --> 00:37:39,200
And I kind of look at maybe and.
As you leave the room, you're 

792
00:37:39,280 --> 00:37:42,200
entering this other exit way 
from the main room with the tree

793
00:37:42,200 --> 00:37:45,680
with the water around it and 
this hallway heads N but you 

794
00:37:45,680 --> 00:37:48,680
notice that the entranceway of 
this hallway is like gated with 

795
00:37:48,680 --> 00:37:52,200
these two trees that you've been
seeing around this floor, like 

796
00:37:52,200 --> 00:37:55,120
it's acting as an entranceway 
arch to another part. 

797
00:37:55,920 --> 00:37:59,600
Mylan feels a little neglected 
now that Bo Ram has the fish and

798
00:37:59,600 --> 00:38:02,800
him walking, so he's getting 
stepped on now he's he's walking

799
00:38:02,800 --> 00:38:05,840
underneath Caswell's feet. 
Whoa, wait, what are you doing? 

800
00:38:05,840 --> 00:38:08,080
You. 
Know just stick it together. 

801
00:38:08,120 --> 00:38:10,040
Stick it together. 
OK, OK. 

802
00:38:10,360 --> 00:38:13,440
As you travel northward, the 
hallway leads into this 

803
00:38:13,440 --> 00:38:18,960
triangular shaped room To your E
is another one of these out Cove

804
00:38:18,960 --> 00:38:20,640
rooms similar to where the 
summoning circle was. 

805
00:38:20,640 --> 00:38:23,280
There is no doorway that leads 
into this alcove, but that turns

806
00:38:23,280 --> 00:38:26,760
into dirt and it's filled with 
these very thick heavy bushes, 

807
00:38:26,760 --> 00:38:29,720
almost like it's like a garden 
of some kind because you do see 

808
00:38:29,720 --> 00:38:33,000
berries and different types of 
things growing from there. 

809
00:38:33,080 --> 00:38:36,600
To your N you see a wooden door 
that looks overgrown with 

810
00:38:36,600 --> 00:38:40,600
branches and earth coming up 
from the ground and is a large 

811
00:38:40,600 --> 00:38:43,240
wooden door looks like it could 
fit a large creature through it.

812
00:38:43,280 --> 00:38:46,160
And to the left is this narrow 
hallway. 

813
00:38:46,400 --> 00:38:51,200
And down this narrow hallway 
that extends for about 50 or so 

814
00:38:51,200 --> 00:38:54,080
feet. 
There is a lot of dried blood on

815
00:38:54,080 --> 00:38:56,440
that path. 
And that narrow hallway extends 

816
00:38:56,440 --> 00:39:00,040
down to another set of hallways 
heading North and South. 

817
00:39:01,240 --> 00:39:04,800
Big door that could have big 
monster behind it or bloody all 

818
00:39:04,800 --> 00:39:06,920
way. 
Vivian's gonna dart northeast. 

819
00:39:06,920 --> 00:39:08,840
Just get a better view of this 
out Cove. 

820
00:39:09,280 --> 00:39:10,720
Oh, it looks like a dead end 
over here. 

821
00:39:10,840 --> 00:39:12,680
Never. 
Mind, unless you want to go over

822
00:39:12,680 --> 00:39:14,200
there. 
You gotta be careful when you're

823
00:39:14,200 --> 00:39:15,600
going off on your own. 
Don't forget that. 

824
00:39:15,720 --> 00:39:17,480
And Boring waddles over with his
bucket. 

825
00:39:17,720 --> 00:39:19,640
That seems like a good kind of 
trap. 

826
00:39:19,720 --> 00:39:21,120
I'll just be hanging out in 
there, I think. 

827
00:39:21,120 --> 00:39:23,040
So let's check out this door 
maybe. 

828
00:39:23,360 --> 00:39:26,520
OK, as you look at that alcove, 
by the way, you do hear some 

829
00:39:26,520 --> 00:39:29,480
shuffling in the bushes. 
Now, these bushes are very 

830
00:39:29,480 --> 00:39:30,920
large. 
The Bush goes from like the 

831
00:39:30,920 --> 00:39:32,800
floor to like, almost to the 
ceiling. 

832
00:39:32,800 --> 00:39:34,360
But they are a Bush. 
They're not trees. 

833
00:39:34,560 --> 00:39:37,880
You didn't notice some faint 
rustling within the Bush, as if 

834
00:39:37,880 --> 00:39:39,360
something was moving inside of 
it. 

835
00:39:40,520 --> 00:39:42,800
Stay away from that, yeah. 
Let's not go in there. 

836
00:39:43,000 --> 00:39:46,120
Maybe we speak a bit quieter 
now, but a bit loud, sorry. 

837
00:39:46,320 --> 00:39:48,920
Vivian's gonna whisper, yell 
Castle. 

838
00:39:49,000 --> 00:39:51,440
Mylene, come here. 
Could just wait though my thing.

839
00:39:51,640 --> 00:39:54,120
I mean, we're right here. 
It's only 15 feet away it. 

840
00:39:54,640 --> 00:39:57,760
Can quiet down. 
It's, I mean, you could whisper.

841
00:39:57,760 --> 00:39:59,400
It's only 15 feet. 
We can hear you. 

842
00:39:59,720 --> 00:40:01,280
Sorry, I'm just so used to 
people being. 

843
00:40:01,360 --> 00:40:04,400
Around me, OK. 
This one has a single ring that 

844
00:40:04,400 --> 00:40:07,480
you would pull all. 
Right, get ready everyone, and 

845
00:40:07,480 --> 00:40:10,920
Vivian is going to pull on the 
giant handle as slowly as 

846
00:40:10,920 --> 00:40:12,320
possible. 
Let's step back. 

847
00:40:12,520 --> 00:40:15,000
You hear more of this like water
running sound and the room is 

848
00:40:15,000 --> 00:40:18,600
covered with like rocky Moss and
you can see the on their end of 

849
00:40:18,600 --> 00:40:20,360
it. 
And as you walk in, you see this

850
00:40:20,960 --> 00:40:24,280
big mound of stone Moss in the 
center. 

851
00:40:24,400 --> 00:40:27,080
Violent Vivian, as you look to 
your left, as you stand in the 

852
00:40:27,160 --> 00:40:29,840
entrance way, you look to your 
left, you look to your right and

853
00:40:29,840 --> 00:40:34,560
these smaller mounds of stones 
look closer and you see body 

854
00:40:34,560 --> 00:40:37,480
parts. 
You see like a human's face in 

855
00:40:37,480 --> 00:40:42,520
the rocks and it's covered with 
stone as if the rocky Moss pile,

856
00:40:42,560 --> 00:40:45,840
it's like feeding off it, 
absorbing it into the mounds. 

857
00:40:45,840 --> 00:40:49,280
You look left and then you look 
right and you see all of these 

858
00:40:49,360 --> 00:40:52,320
looks like different victims. 
These people are certainly 

859
00:40:52,320 --> 00:40:55,760
slain, but they look like 
they're being preserved. 

860
00:40:55,880 --> 00:40:59,120
And you instantly get the sense 
that they are being used as like

861
00:40:59,120 --> 00:41:02,080
a life source for these rocky 
mounds. 

862
00:41:02,200 --> 00:41:05,160
As you see, the faces are like 
petrified, but their cheeks are 

863
00:41:05,160 --> 00:41:08,120
still full of color. 
Oh geez, you OK there, Mylan? 

864
00:41:09,800 --> 00:41:12,600
Yeah, I'm just making sure Beau 
Ram doesn't need like a human 

865
00:41:12,600 --> 00:41:15,640
skull or anything. 
I'm like watching him. 

866
00:41:16,000 --> 00:41:18,680
I've always wondered. 
No, no, not today. 

867
00:41:18,880 --> 00:41:21,280
Vivian's super concerned about 
her party now. 

868
00:41:21,280 --> 00:41:23,360
Guys are just nonchalant about 
that, OK? 

869
00:41:23,360 --> 00:41:26,280
It's a lot of bodies. 
Yeah, they're a bunch of freaks.

870
00:41:27,440 --> 00:41:29,760
It's quite terrifying. 
I don't know if I want to be in 

871
00:41:29,760 --> 00:41:32,280
this room much longer. 
What's the big thing in the 

872
00:41:32,280 --> 00:41:33,120
middle? 
So it's a. 

873
00:41:33,320 --> 00:41:35,360
Big version of all these little 
mounts. 

874
00:41:35,560 --> 00:41:39,400
It looks a giant pile of like 
stones with like water running 

875
00:41:39,400 --> 00:41:42,040
through and you see all this 
Moss growing out of it. 

876
00:41:42,200 --> 00:41:45,360
Do not see human body parts in 
that pile. 

877
00:41:45,560 --> 00:41:49,160
I mean, I'm curious, but I ain't
dead curious as I look over to 

878
00:41:49,160 --> 00:41:50,640
one of the humans getting sucked
in. 

879
00:41:50,800 --> 00:41:52,640
Well, Boriam, do you need 
anything from here? 

880
00:41:52,640 --> 00:41:54,000
Because this place gives me the 
crepes. 

881
00:41:54,400 --> 00:41:57,520
You know, there's probably some 
good components in Dale, but 

882
00:41:57,520 --> 00:42:01,400
it's not worth that squeeze and 
I slowly back away into the 

883
00:42:01,400 --> 00:42:03,560
hallway we came from. 
I like the sound of that and 

884
00:42:03,560 --> 00:42:05,040
Vivian's book sit out of the 
room. 

885
00:42:05,200 --> 00:42:07,240
Wait, I've got an idea. 
We can throw one of those fish 

886
00:42:07,240 --> 00:42:08,840
in. 
I'm using these fish. 

887
00:42:08,840 --> 00:42:10,520
You kidding me? 
Yeah, you know how long it took 

888
00:42:10,520 --> 00:42:12,160
him to get it. 
Yeah, about 10 seconds. 

889
00:42:12,400 --> 00:42:15,520
Half an episode. 
All right, the next hallway, I 

890
00:42:15,520 --> 00:42:17,680
guess. 
Viviane gonna close that door 

891
00:42:17,680 --> 00:42:20,520
again. 
She would go southwest down the 

892
00:42:20,520 --> 00:42:22,560
hallway ahead of everyone a 
little tiny bit. 

893
00:42:22,720 --> 00:42:25,080
You look down this long hallway 
to the east. 

894
00:42:25,080 --> 00:42:28,760
That's about 50 feet. 
You see a lot of dried blood. 

895
00:42:28,840 --> 00:42:31,080
Otherwise it looks seemingly 
empty. 

896
00:42:31,400 --> 00:42:34,360
Well, I think now might be a 
good time for me to go invisible

897
00:42:34,360 --> 00:42:35,280
and scout ahead. 
I. 

898
00:42:35,520 --> 00:42:39,120
Don't mind that at all. 
Viviane gonna grab Williams 

899
00:42:39,120 --> 00:42:43,440
brooch and close her eyes really
quick and she is going to use 

900
00:42:43,440 --> 00:42:47,800
the brooch to turn invisible. 
You go invisible. 

901
00:42:48,120 --> 00:42:51,800
And the Vivian's going to go 
further down this hall to where 

902
00:42:51,800 --> 00:42:54,040
it forks off to get a better 
view. 

903
00:42:54,240 --> 00:42:57,640
As you travel down the hallway, 
make me a Dexterity saving throw

904
00:42:57,640 --> 00:43:02,720
over DC-14. 23. 
Your head snaps to the South and

905
00:43:02,720 --> 00:43:06,000
you hear this mechanical 
whirling, and then as you go, 

906
00:43:06,000 --> 00:43:09,960
you look at it, your danger 
sense kicks in and you roll 5 

907
00:43:09,960 --> 00:43:14,760
feet forward as boom, the wall 
juts out, slams up against the 

908
00:43:14,760 --> 00:43:18,040
wall, and then it retracts. 
Did Vivian just die? 

909
00:43:18,360 --> 00:43:20,280
I'm OK. 
I have to change my clothes 

910
00:43:20,280 --> 00:43:22,160
later. 
Watch your stuff everybody. 

911
00:43:22,160 --> 00:43:23,600
Well. 
We know it's bad now. 

912
00:43:23,800 --> 00:43:26,360
I'm guessing there might be 
another one with the next blood 

913
00:43:26,360 --> 00:43:28,280
stain. 
Vivian is going to spring past 

914
00:43:28,280 --> 00:43:30,000
the next one as quick as she 
can. 

915
00:43:30,240 --> 00:43:32,360
Maybe a Dexterity saving throw 
with advantage? 

916
00:43:32,400 --> 00:43:35,240
Are we able to like, do things 
like while we're doing this? 

917
00:43:35,400 --> 00:43:38,640
Yeah, absolutely. 
I'm gonna cast Bless on Vivian 

918
00:43:38,640 --> 00:43:42,320
Boram in my. 
Vivian rolled A-16 with 

919
00:43:42,320 --> 00:43:44,440
advantage. 
You get blessed, so you get AD 

920
00:43:44,480 --> 00:43:48,640
4. +3. 
As the loud crushing wall 

921
00:43:48,720 --> 00:43:53,520
rumbles the hallway, from beyond
the closed door you hear heavy 

922
00:43:53,600 --> 00:43:56,880
crushing stomps that sound like 
falling rocks. 

923
00:43:57,040 --> 00:43:58,320
All right, it might be time to 
move. 

924
00:43:58,560 --> 00:44:01,480
Mylan, Bow, Ram, and Castle, 
what are the three of you doing 

925
00:44:01,520 --> 00:44:04,400
as Vivian is at the other end of
this hallway invisible? 

926
00:44:04,480 --> 00:44:07,160
I would like to face step to the
other side of the hallway. 

927
00:44:07,440 --> 00:44:09,600
Are you guys coming? 
Mylan missed the steps. 

928
00:44:09,640 --> 00:44:11,760
Yep, I got this. 
And he clutches in with his 

929
00:44:11,760 --> 00:44:14,000
claws, and as soon as you blink,
ease. 

930
00:44:14,680 --> 00:44:16,960
Three of you look back and you 
see Bow Ram hugging his bucket 

931
00:44:16,960 --> 00:44:19,200
of fish. 
Don't you just leave it on the 

932
00:44:19,200 --> 00:44:20,240
ground. 
We'll get it on the way out. 

933
00:44:20,680 --> 00:44:23,240
He's the fish program. 
Ohh, I don't want to though. 

934
00:44:24,760 --> 00:44:26,560
Alright, I hope you're going to 
be OK, Adia. 

935
00:44:26,560 --> 00:44:28,400
And I put the fish in the 
corner. 

936
00:44:28,680 --> 00:44:32,400
Hurry up, Bow Ram. 
Out from the closed door is this

937
00:44:32,400 --> 00:44:37,320
huge rock elemental with the 
water pouring out from it, 

938
00:44:37,320 --> 00:44:41,800
glowing blue eyes that matches 
the walls of the hall as it 

939
00:44:41,800 --> 00:44:43,920
approaches your direction. 
Bow rim. 

940
00:44:44,040 --> 00:44:45,800
AC bow rims start running with 
the fish. 

941
00:44:46,680 --> 00:44:48,960
So you know they're there. 
So rather than a saving throw, 

942
00:44:48,960 --> 00:44:52,600
you're going to make a athletics
check because these things are 

943
00:44:52,600 --> 00:44:54,320
going off regardless. 
I'll let you choose. 

944
00:44:54,320 --> 00:44:55,560
If you want to do a saving 
throw, you can. 

945
00:44:55,680 --> 00:44:59,560
A saving throw 100% DC 14 but if
I got 2 now ones in a row. 

946
00:45:02,040 --> 00:45:04,000
You're not going to go into the 
second one. 

947
00:45:04,120 --> 00:45:07,760
Yeah, OK, I'm letting you know 
it's going to roll damage if 

948
00:45:07,760 --> 00:45:10,480
your health drops to 0. 
Maybe having a different 

949
00:45:10,480 --> 00:45:12,720
conversation right now because 
you will be flattened. 

950
00:45:12,800 --> 00:45:18,000
You're going to take 14 points 
of bludgeoning damage and you 

951
00:45:18,000 --> 00:45:23,920
are stopped at the first one. 
Your leg gets crushed onto the 

952
00:45:23,920 --> 00:45:29,040
wall and as it backs up your leg
is like really messed up. 

953
00:45:29,200 --> 00:45:31,840
But are the fish open? 
I'm guessing they fall forward, 

954
00:45:32,640 --> 00:45:34,240
yeah. 
Definitely drop the bucket. 

955
00:45:35,040 --> 00:45:38,840
Your leg is badly wounded. 
Until you treat the wound, 

956
00:45:38,880 --> 00:45:40,120
you're going to have half your 
movement. 

957
00:45:40,240 --> 00:45:42,360
Like I say, it's broken, you 
lose it, whatever. 

958
00:45:42,360 --> 00:45:44,080
There is no defined mechanics 
from that. 

959
00:45:44,240 --> 00:45:46,320
We did not agree on those 
defined mechanics. 

960
00:45:46,320 --> 00:45:49,480
So I'm not going to just be 
like, you lost the leg unless 

961
00:45:49,480 --> 00:45:52,040
it's like you got eaten by a 
giant monster. 

962
00:45:52,120 --> 00:45:54,040
I mean with a flavor like that, 
we will actually have a 

963
00:45:54,040 --> 00:45:57,440
conversation later about these 
mechanics cause some I 

964
00:45:57,440 --> 00:46:00,440
overlooked, but it is a crushing
wall that is coming at you. 

965
00:46:00,440 --> 00:46:03,640
It's not spikes, it's just flat 
and we're going to stop your 

966
00:46:03,640 --> 00:46:06,640
movement there as we are now 
going into initiative. 

967
00:46:06,880 --> 00:46:11,520
That is a 16 for Boram. 16 for 
Mylan. 3 for Vivian. 

968
00:46:11,680 --> 00:46:14,840
And a four for Cosmo. 
Starting at the top of the 

969
00:46:14,840 --> 00:46:18,640
round, Initiative 16A crushed 
Boram and Mylan. 

970
00:46:18,680 --> 00:46:21,080
I will let you choose who goes 
first, but it is yours. 

971
00:46:21,080 --> 00:46:21,640
It's. 
Going to go. 

972
00:46:21,880 --> 00:46:24,080
It's going to go. 
It's going to go Miles is going 

973
00:46:24,080 --> 00:46:27,240
to go oh Ram, no. 
And he springs into action. 

974
00:46:27,320 --> 00:46:29,440
Trust me on this. 
I have warp propelled. 

975
00:46:29,440 --> 00:46:32,600
When a target fails the saving 
throw against Telekinetic 

976
00:46:32,600 --> 00:46:36,160
Propel, instead of pushing it, 
you can teleport the target to 

977
00:46:36,160 --> 00:46:40,520
an unoccupied space you can see 
within 30 feet of you, so moving

978
00:46:40,520 --> 00:46:41,920
you 30 feet. 
Oh Ram boom. 

979
00:46:42,320 --> 00:46:44,920
Pops out of existence, reappears
in existence. 

980
00:46:45,040 --> 00:46:47,760
Yeah, he's definitely like back 
behind us. 

981
00:46:47,760 --> 00:46:50,240
I proof into existence and 
tumble and roll and hit the wall

982
00:46:50,320 --> 00:46:54,160
on the other side. 
Get my fish. 

983
00:46:55,080 --> 00:46:56,920
No. 
But no, ohh, no. 

984
00:46:56,920 --> 00:47:00,920
The fish look back as this 
lumbering rock elementals 

985
00:47:00,960 --> 00:47:02,480
squeezing itself into the 
hallway. 

986
00:47:02,480 --> 00:47:05,080
You just see the bucket of fish 
in between the two. 

987
00:47:05,120 --> 00:47:07,480
Wall traps I. 
I think it might dodge it. 

988
00:47:07,480 --> 00:47:08,600
I don't think it's going to hit 
it I. 

989
00:47:09,120 --> 00:47:10,800
Haven't idea I might be able to 
get the fish. 

990
00:47:11,160 --> 00:47:14,600
Violent No. 
We don't have to get the fish, 

991
00:47:14,600 --> 00:47:17,920
it's not that big of a deal. 
I'm going to use my floating 

992
00:47:17,920 --> 00:47:20,600
disk in front of where the 
monster is. 

993
00:47:20,640 --> 00:47:23,120
The disk remains for the 
duration and can hold up to 

994
00:47:23,120 --> 00:47:26,240
£500. 
The disk is immobilized while 

995
00:47:26,240 --> 00:47:28,720
you're within 20 feet of it. 
You can move more than 20 feet 

996
00:47:28,720 --> 00:47:31,680
away and the disk follows you, 
so I can stay within 20 feet. 

997
00:47:31,680 --> 00:47:34,240
It can hold up to £500. 
I'm sure The thing is more than 

998
00:47:34,240 --> 00:47:37,920
£500 but it's in the way 
stopping it at least in less an 

999
00:47:37,960 --> 00:47:39,320
hour. 
How big is the disk? 

1000
00:47:39,480 --> 00:47:43,160
It's 3 feet in diameter, 1 inch 
thick and floats 3 feet above 

1001
00:47:43,160 --> 00:47:45,160
the ground. 
OK, so you make this floating 

1002
00:47:45,160 --> 00:47:48,640
disc in the center, and you can 
even, like, flatten it if you'd 

1003
00:47:48,640 --> 00:47:51,520
like, but it does not cover the 
whole hallway 3 feet. 

1004
00:47:51,600 --> 00:47:54,400
Yeah, but like, above it, 
there's like, plenty of space 

1005
00:47:54,440 --> 00:47:56,360
above. 
You can't see the ceiling. 

1006
00:47:56,360 --> 00:47:57,760
It just kind of feeds it to 
black. 

1007
00:47:57,760 --> 00:47:58,520
OK, OK, OK. 
OK. 

1008
00:47:58,880 --> 00:48:01,520
I'll do that. 
Just to give it some difficult 

1009
00:48:01,520 --> 00:48:05,960
train question real quick. 
The second trap was that a wall 

1010
00:48:05,960 --> 00:48:08,200
also? 
They were both crushing walls. 

1011
00:48:08,320 --> 00:48:09,640
Perfect. 
I'm putting my disc, it's right 

1012
00:48:09,640 --> 00:48:11,040
there. 
Or are you trying to stop the 

1013
00:48:11,040 --> 00:48:14,040
trap from going off? 
I'm trying to stop the trap and 

1014
00:48:14,040 --> 00:48:16,280
possibly grab your fish at the 
same time. 

1015
00:48:16,440 --> 00:48:17,960
I'm having my cake and eat it 
too. 

1016
00:48:17,960 --> 00:48:21,720
So as this disk is created in 
the path where the crushing wall

1017
00:48:21,720 --> 00:48:25,000
would be activated, you see the 
disk was created and the wall 

1018
00:48:25,000 --> 00:48:28,200
shoots forward and is met with 
the force of the disk and then 

1019
00:48:28,200 --> 00:48:30,960
it goes back and then it slams 
forward again and then it goes 

1020
00:48:30,960 --> 00:48:32,640
back and then it slams forward 
again. 

1021
00:48:32,880 --> 00:48:36,280
Yes, OK, I'm going to run and 
grab the fish. 

1022
00:48:36,400 --> 00:48:38,480
Sure. 
Which is 15 feet. 

1023
00:48:38,560 --> 00:48:40,280
I'm going to jump up on on top 
of my disk. 

1024
00:48:40,360 --> 00:48:44,160
I'm going to run, grab the fish,
and then hustle back up on top 

1025
00:48:44,160 --> 00:48:47,080
of the disk and run all the way 
back to exactly where I'm at. 

1026
00:48:47,400 --> 00:48:50,960
It's just exactly 15 feet both 
there and there is. 

1027
00:48:51,400 --> 00:48:54,600
I'll get the fish, don't worry. 
And I throw the disk blocking 

1028
00:48:54,600 --> 00:48:57,240
the trap in the wall and then I 
go grab the fish. 

1029
00:48:57,320 --> 00:49:00,040
I'll be right back, grab the 
bucket and I'm back, fish in 

1030
00:49:00,040 --> 00:49:00,840
hand. 
I got it. 

1031
00:49:00,840 --> 00:49:02,120
I don't know what to do about 
that thing. 

1032
00:49:02,400 --> 00:49:05,680
That's the end of my turn. 
Staying on initiative 16 bow Ram

1033
00:49:05,680 --> 00:49:08,840
leaning up against the wall, 
badly hurt leg. 

1034
00:49:09,560 --> 00:49:13,000
Think about that later. 
As I'm gonna use an action to 

1035
00:49:13,000 --> 00:49:16,160
drink a health potion, so I 
would have to use a magic spell 

1036
00:49:16,280 --> 00:49:18,480
to cure my leg. 
Is that the idea? 

1037
00:49:18,640 --> 00:49:21,360
Yes, you would need magical 
healing to fix this. 

1038
00:49:21,360 --> 00:49:24,480
So I could cure wounds would fix
this or something like that. 

1039
00:49:24,480 --> 00:49:27,320
Potion would not fix it. 
I'm gonna look to the South and 

1040
00:49:27,320 --> 00:49:30,960
see that there's something dead 
down the southern hallway and 

1041
00:49:30,960 --> 00:49:32,760
that it seems to be like a dead 
end. 

1042
00:49:32,880 --> 00:49:35,880
All right, we should probably 
end this way. 

1043
00:49:36,240 --> 00:49:39,080
And I start going north. 
To the South when you look down 

1044
00:49:39,080 --> 00:49:43,520
you do see this large furry 
winged creature indeed dead on 

1045
00:49:43,520 --> 00:49:46,800
the floor. 
It is also very large but you 

1046
00:49:46,800 --> 00:49:49,880
see that that room from what you
can gather from your position 

1047
00:49:49,880 --> 00:49:51,720
looks like a big garden of some 
kind. 

1048
00:49:51,840 --> 00:49:55,120
The animal is surrounded by like
these Berry bushes. 

1049
00:49:55,200 --> 00:49:57,880
When you head north it leads it 
to another open room. 

1050
00:49:58,000 --> 00:50:01,160
To your left in this dense 
forest like area you see all 

1051
00:50:01,160 --> 00:50:05,560
these trees growing through 
smashed chests and foot lockers.

1052
00:50:05,640 --> 00:50:08,680
To your right, you hear more of 
this water as you see water 

1053
00:50:08,680 --> 00:50:11,960
flowing out of this waterfall 
between the walls and a nice 

1054
00:50:11,960 --> 00:50:14,760
wooden bridge that arches over 
the stream. 

1055
00:50:14,840 --> 00:50:18,120
Stream of blue water. 
On the other side of that bridge

1056
00:50:18,120 --> 00:50:20,440
is a spiraling staircase at a 
sense. 

1057
00:50:20,960 --> 00:50:22,720
At the end of your turn, we're 
going to go ahead and move to 

1058
00:50:22,720 --> 00:50:26,080
Initiative 4. 
Castle Vivian on deck I'll walk 

1059
00:50:26,080 --> 00:50:28,120
over to. 
Boram and I'll say, hey, don't 

1060
00:50:28,120 --> 00:50:31,600
worry, Sahin's got your back and
I'll put my hand on him and I'll

1061
00:50:31,600 --> 00:50:35,480
cast lay on hands for four HP. 
Oh my lucky day. 

1062
00:50:35,760 --> 00:50:38,560
And then I'll kind of just turn 
to the group and I'll say, So 

1063
00:50:38,800 --> 00:50:41,760
what do you guys want to do? 
You got to leave this thing's 

1064
00:50:41,760 --> 00:50:44,400
behind us, but what direction? 
But not S North. 

1065
00:50:45,200 --> 00:50:46,280
It is. 
I guess we're going. 

1066
00:50:46,400 --> 00:50:50,480
To move to Initiative 3, Vivian.
I'll scout ahead and she is 

1067
00:50:50,480 --> 00:50:54,400
going to go 20 feet northwest, 
right above where Castle and 

1068
00:50:54,400 --> 00:50:57,800
Bull Ram are standing. 
She's then going to go 10 feet 

1069
00:50:57,800 --> 00:51:01,760
further in and then I'm going to
dash action as my bonus action 

1070
00:51:01,760 --> 00:51:03,440
to go another 30 feet. 
Yeah. 

1071
00:51:03,440 --> 00:51:05,000
So you enter this room to the 
north. 

1072
00:51:05,040 --> 00:51:07,720
The staircase is about 30 feet 
from your position that when you

1073
00:51:07,800 --> 00:51:10,320
end your movement. 
And that is where she will stop.

1074
00:51:10,320 --> 00:51:13,560
That's her turn. 
We go to initiative one which is

1075
00:51:13,640 --> 00:51:17,600
this rock elemental, and you see
as it begins to move down the 

1076
00:51:17,600 --> 00:51:21,680
hallway, it uses its arm as if 
it's trying to throw something. 

1077
00:51:21,720 --> 00:51:25,520
Right when something would be 
let go, you see this rock from 

1078
00:51:25,560 --> 00:51:30,840
inside the body flies out 
towards Myelin as a boulder is 

1079
00:51:30,840 --> 00:51:34,480
launching towards him. 
With a 15 to hit, you are hit 

1080
00:51:34,560 --> 00:51:36,600
for 9 points of bludgeoning 
damage. 

1081
00:51:36,640 --> 00:51:41,520
I'm going to use a reaction as 
I'm holding the fish, worried 

1082
00:51:41,520 --> 00:51:44,080
about their safety. 
Seeing the boulder, I'm at him. 

1083
00:51:44,080 --> 00:51:48,640
He raises his hand and his eye 
starts glowing and he casts 

1084
00:51:48,680 --> 00:51:52,320
shield. 
Shield Your AC is increased by 5

1085
00:51:52,320 --> 00:51:56,960
as this rock smashes across this
invisible force field. 

1086
00:51:56,960 --> 00:51:59,280
What is your AC right now? 
It'd be 18, so. 

1087
00:51:59,320 --> 00:52:02,600
It's going to be 18 to the start
of your next turn. 

1088
00:52:02,640 --> 00:52:04,880
While still on the rock 
elementals turn. 

1089
00:52:04,880 --> 00:52:07,840
You see it begins to charge down
the hallway. 

1090
00:52:07,840 --> 00:52:11,320
It's going to move 30 feet. 
You notice something very 

1091
00:52:11,400 --> 00:52:14,400
strange. 
Mylan as the rock rock golem 

1092
00:52:14,480 --> 00:52:17,200
travels and crosses the path 
where the trap would be 

1093
00:52:17,200 --> 00:52:21,720
activated, it's blue eyes turn 
purple and after it crosses that

1094
00:52:21,720 --> 00:52:25,520
trap they turn back to blue and 
then it crosses the second one. 

1095
00:52:25,720 --> 00:52:31,760
You see the rocks mold around 
your disk as if it moves unfazed

1096
00:52:31,880 --> 00:52:35,080
and just morphs around it 
because it's a pile of magically

1097
00:52:35,080 --> 00:52:37,920
bound boulders and moves 30 feet
towards you. 

1098
00:52:38,200 --> 00:52:41,640
It's then going to use its 
second attack to slam down on 

1099
00:52:41,640 --> 00:52:44,280
you as it takes 2 attacks per 
turn. 

1100
00:52:44,280 --> 00:52:50,280
No the fish it misses with A10 
rope and lands right before you 

1101
00:52:50,320 --> 00:52:53,000
as you shield the bucket of 
bullfish. 

1102
00:52:53,160 --> 00:52:57,360
And all this dust settles as the
ground cracks around you as it's

1103
00:52:57,400 --> 00:53:00,520
eyes just faded from purple back
to blue. 

1104
00:53:00,720 --> 00:53:03,920
Not activating the trap as it 
passed through Castle and Bull 

1105
00:53:03,920 --> 00:53:06,240
Ram. 
You look back and you see this 

1106
00:53:06,240 --> 00:53:09,400
rock elemental has just entered 
the room that you were in. 

1107
00:53:09,520 --> 00:53:11,360
That is where we're going to end
this week's session. 

1108
00:53:11,360 --> 00:53:13,960
Oh my God, scary. 
Stuff. 

1109
00:53:14,120 --> 00:53:17,280
Yeah, leave those. 
Fucking fish. 

1110
00:53:19,880 --> 00:53:21,440
I can't believe Milo went back 
for him. 

1111
00:53:23,120 --> 00:53:26,960
Milo, Oh my God, you're so lucky
that you got a, you got the 

1112
00:53:26,960 --> 00:53:28,680
shield spell. 
It was like, if that hit you, 

1113
00:53:28,680 --> 00:53:30,040
that would have not been a fun 
time for you. 

1114
00:53:30,040 --> 00:53:32,480
Let me tell. 
You I still have some Twix. 

1115
00:53:32,880 --> 00:53:35,480
I love the shield spell, it's 
one of my favorite spells in the

1116
00:53:35,480 --> 00:53:36,880
game. 
It's like half the reason why I 

1117
00:53:36,880 --> 00:53:39,880
play Wizards. 
It is just so much fun and it's 

1118
00:53:39,880 --> 00:53:42,680
the only spell in the game that 
stops magic missile. 

1119
00:53:42,760 --> 00:53:45,240
What's crazy about it is you 
just take no damage. 

1120
00:53:45,440 --> 00:53:49,040
The the flavor of it is that it 
stops on the shield like it hits

1121
00:53:49,040 --> 00:53:51,200
the shield because magic missile
is an automatic hit. 

1122
00:53:51,200 --> 00:53:53,280
So which is a goaded spell. 
Yep. 

1123
00:53:53,480 --> 00:53:56,040
I feel it's very overlooked as 
despite its popularity, I do 

1124
00:53:56,040 --> 00:53:57,360
always these fields overlook 
that later. 

1125
00:53:57,360 --> 00:53:59,600
Though Mylan's shield is better 
than my shield. 

1126
00:54:02,280 --> 00:54:04,960
Only for one turn, my friend, 
because the start of his next 

1127
00:54:04,960 --> 00:54:07,480
turn, it goes away. 
And before we go on to this 

1128
00:54:07,480 --> 00:54:11,160
week's suggestion is, is this 
what you expected when you 

1129
00:54:11,160 --> 00:54:12,920
entered the your thoughts about 
the tower? 

1130
00:54:12,920 --> 00:54:14,360
We can talk about it more in the
after show, but. 

1131
00:54:14,520 --> 00:54:16,960
Dangerous as I expected. 
My goodness. 

1132
00:54:18,000 --> 00:54:19,680
I did not expect a fishing 
episode. 

1133
00:54:20,320 --> 00:54:22,240
I also did not expect a fishing 
episode. 

1134
00:54:22,480 --> 00:54:25,600
Maybe it's because the first 
dungeon I played was at my 

1135
00:54:25,600 --> 00:54:28,240
callback, but it gave me 
flashbacks to my callback for a 

1136
00:54:28,240 --> 00:54:31,200
second and I was just like, Oh 
no, Vivian doesn't know what to 

1137
00:54:31,200 --> 00:54:31,720
do. 
Again, it's. 

1138
00:54:32,320 --> 00:54:35,240
An interesting one. 
We're getting somewhere. 

1139
00:54:35,240 --> 00:54:37,800
We're getting somewhere. 
It has all of those elements. 

1140
00:54:37,960 --> 00:54:42,120
But before we go on to the wheel
of intros, who has a suggestion 

1141
00:54:42,120 --> 00:54:44,240
for this week? 
I have a suggestion. 

1142
00:54:46,240 --> 00:54:47,840
You know how I love my 
militainment? 

1143
00:54:47,880 --> 00:54:49,560
I'm a big militainment guy, 
right? 

1144
00:54:49,560 --> 00:54:51,840
There's some. 
Is this every single one of 

1145
00:54:51,840 --> 00:54:53,440
yours? 
No, no, no, no. 

1146
00:54:53,440 --> 00:54:54,120
Listen. 
Listen. 

1147
00:54:54,720 --> 00:54:57,960
Listen, listen my. 
Last suggestion was Bridgerton 

1148
00:54:57,960 --> 00:55:00,000
Bro, how are you going to? 
How are you going to front me 

1149
00:55:00,000 --> 00:55:00,720
on? 
That, yeah, that's true. 

1150
00:55:00,720 --> 00:55:03,960
Exactly I'm I'm cultured all. 
Right, well, you were part of 

1151
00:55:03,960 --> 00:55:06,440
our ours last week. 
There's a new I First of all, I 

1152
00:55:06,440 --> 00:55:09,360
love the actor Alan Richardson. 
Jack Reacher, if you know him 

1153
00:55:09,360 --> 00:55:12,680
from there, or Blue Mountain 
State, as I love him from War 

1154
00:55:12,680 --> 00:55:14,120
Machine, just came out on 
Netflix. 

1155
00:55:14,120 --> 00:55:15,840
It's a pretty decently long 
movie. 

1156
00:55:16,560 --> 00:55:20,000
Like what, over 2 hours? 
Almost like 2, I want to say 2 

1157
00:55:20,080 --> 00:55:22,400
hours and 15 minutes two 2 1/2 
hours. 

1158
00:55:22,720 --> 00:55:25,120
But it's a militant movie. 
He's trying to become like an 

1159
00:55:25,120 --> 00:55:28,720
army Ranger and like the final 
mission of him becoming an Army 

1160
00:55:28,720 --> 00:55:31,480
Ranger, something like really 
goes wrong in the sense that 

1161
00:55:31,480 --> 00:55:35,080
like they're basically it's him 
fighting a giant alien robot the

1162
00:55:35,080 --> 00:55:37,600
entire movie for the action 
scenes are pretty fright of 

1163
00:55:37,600 --> 00:55:39,800
nuts. 
I really enjoy the the action in

1164
00:55:39,800 --> 00:55:42,120
that movie. 
So War Machine on Netflix, 

1165
00:55:42,120 --> 00:55:44,080
definitely a fun watch. 
It's like a popcorn movie I 

1166
00:55:44,080 --> 00:55:45,200
would say. 
It's a pretty good one. 

1167
00:55:45,680 --> 00:55:50,040
Man, hit us with the wheel. 
Spin the wheel all. 

1168
00:55:50,440 --> 00:55:53,360
Right, we are back to the 
Patreon supporters for the 

1169
00:55:53,360 --> 00:55:54,280
Wheel. 
Oh. 

1170
00:55:57,680 --> 00:55:59,320
Here it is, there it was due 
Cinder. 

1171
00:55:59,360 --> 00:56:03,160
Slime Cinder slime by the way, 
holds the record now. 

1172
00:56:03,600 --> 00:56:08,680
Cinder slime had 23 weights on 
the wheel, but cinder slime said

1173
00:56:08,760 --> 00:56:12,720
the other four O GS Oh my early 
game mobs. 

1174
00:56:13,560 --> 00:56:16,240
That's good early game mobs like
things you would find out like 

1175
00:56:16,240 --> 00:56:20,840
level 1 if you just go to the 
forest and kill 2,000,573 boars 

1176
00:56:20,840 --> 00:56:23,200
will be level 660. 
And it'll take us approximately 

1177
00:56:23,280 --> 00:56:25,600
19 hours, 27 minutes. 
Yeah. 

1178
00:56:26,760 --> 00:56:28,760
Thank you everybody for 
submitting intros though. 

1179
00:56:28,920 --> 00:56:32,640
We're going to keep upping those
weights and adding them as you 

1180
00:56:32,640 --> 00:56:34,120
request them. 
Don't forget to go in Discord 

1181
00:56:34,120 --> 00:56:35,240
and do that. 
What kind of goodbye? 

1182
00:56:35,240 --> 00:56:36,840
We give it a day. 
Your best fish? 

1183
00:56:36,840 --> 00:57:16,680
Goodbye. 
Alone in the late night, a group

1184
00:57:16,680 --> 00:57:19,840
of adventurers meet up within 
the confines of a masterfully 

1185
00:57:19,840 --> 00:57:22,840
undetectable hideout under the 
moonlight, and upon the 

1186
00:57:22,840 --> 00:57:26,080
exchanging of hush words, the 
members of the Bloodshot Bandits

1187
00:57:26,080 --> 00:57:28,520
meet up to prepare for their 
next adventure under the 

1188
00:57:28,520 --> 00:57:32,160
blinding star in the sky. 
Artemis the Fighter, guardian of

1189
00:57:32,160 --> 00:57:36,000
Cami Joe Hunter, scholar, 
gentlemen and adventurer. 

1190
00:57:36,000 --> 00:57:41,600
GIF gunslinger. 
Alistair Jacobs the Dread Lord 

1191
00:57:41,600 --> 00:57:45,240
Drama The highest of elves 
master the finest fineries this 

1192
00:57:45,240 --> 00:57:48,960
side of Umbrea. 
The road changeling Sly Knock 

1193
00:57:48,960 --> 00:57:53,200
mock Nova's biggest competition.
Brandy Woodburner, the wine 

1194
00:57:53,200 --> 00:57:56,880
wielding wood elf Gloric Night 
Breaker, the dwarven fighter, a 

1195
00:57:56,880 --> 00:58:01,560
pony light bringer Alvin, cleric
of Krellan Laurethian and not a 

1196
00:58:01,560 --> 00:58:03,880
stupid goblin. 
Nothing can be accomplished by 

1197
00:58:03,880 --> 00:58:06,880
brute strength alone. 
The academics must meet to keep 

1198
00:58:06,880 --> 00:58:10,240
the party afloat with stories of
lore deeper than and abyss. 

1199
00:58:10,440 --> 00:58:13,640
The Sidgic College alumni worked
tirelessly below the never 

1200
00:58:13,640 --> 00:58:18,520
fading star, Mongo, the Yeti 
giant, Sergio, the retired 

1201
00:58:18,520 --> 00:58:21,520
knight, St. 
Chaos, the masterful Brewer and 

1202
00:58:21,520 --> 00:58:24,080
no good doer. 
David Lachance. 

1203
00:58:24,080 --> 00:58:28,640
Chartreuse, Charlie, Vex, Shade,
the gnome Sorcerer, Humbreas. 

1204
00:58:28,640 --> 00:58:31,720
Mightiest heroes have all far 
and wide, throughout all of 

1205
00:58:31,720 --> 00:58:33,280
time. 
Men with glass. 

1206
00:58:33,680 --> 00:58:37,200
Jesus the Frost. 
Dragonborn Warlock, Johnny Tarr,

1207
00:58:37,400 --> 00:58:40,000
John Carroll. 
Heart, the Iron Hammer. 

1208
00:58:40,160 --> 00:58:42,680
Drown the Barbarian mobster. 
Cypress. 

1209
00:58:42,680 --> 00:58:45,520
Daewin, A Capybara. 
Circle of the Forest Druid 

1210
00:58:45,640 --> 00:58:47,360
Annie. 
Master of Weapons. 

1211
00:58:47,560 --> 00:58:49,360
The yarn. 
Battleborn The bombastic 

1212
00:58:49,360 --> 00:58:51,200
brigader. 
Barbarian Half work. 

1213
00:58:51,280 --> 00:58:54,240
Morgathean. 
Broken Half giant Barbarian. 

1214
00:58:54,440 --> 00:58:58,040
Gad the lizard Folk Rune Night 
Click, The warlock who thinks 

1215
00:58:58,040 --> 00:58:59,800
she knows Cajun French. 
Bree. 

1216
00:58:59,800 --> 00:59:01,160
Carlson. 
Kevlin. 

1217
00:59:01,160 --> 00:59:03,600
Ninthedir. 
The elf Sorcerer. 

1218
00:59:03,680 --> 00:59:08,800
Balasar Turneroth, the Eldritch 
Knight Dragonborn ROM Iron Spud,

1219
00:59:09,080 --> 00:59:11,880
the battle hardened half work 
barbarian with an unbreakable 

1220
00:59:11,880 --> 00:59:14,440
appetite for glory. 
Thank you to all who have helped

1221
00:59:14,440 --> 00:59:16,920
us. 
Your continued patronage is 

1222
00:59:16,920 --> 00:59:19,280
appreciated. 
Vivian out.

