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Hello everybody, welcome back to
D&D 4/04. 

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I am your DM, Tony, and join 
with me today all the other 

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three anime openers that I start
my day with, as I'm late to 

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school running down the block 
with a piece of toast in my 

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mouth. 
Jared. 

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What's going on guys? 
Mylan reporting in and my anime 

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of choice would be Cowboy Bebop 
opening. 

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It's great. 
Glad I had a backup. 

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It's. 
Great. 

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I mean it's icon. 
That. 

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Is a really good one. 
That's a really good one. 

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I can't think of a better one. 
I had to look at a list and as 

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soon as I saw that one, I was 
like, that's the one, that's the

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one. 
How about Alec? 

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Yeah, my name is Alec. 
I play Castle Amberleaf. 

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And of course my favorite anime 
intro is from One Piece. 

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And it's not just from One 
Piece, but One Piece Arc 2 or 

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Season 2. 
However you. 

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Would it the? 
English version, I know I'm 

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going to get a bad take for 
that, but the English version is

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it just hits. 
It's so good. 

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Go listen to it and if you don't
agree with me, put in the 

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comments so then I can comment 
back and argue with you. 

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What about you, Kylie? 
Hi, I'm Kylie. 

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I play Vivienne Sharma and my 
favorite anime opening is the 

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second opening for Noragami. 
It's Hey kids by the Orel 

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cigarettes. 
It's so good. 

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How about you, Dan? 
Everybody my name is Dan, I play

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Bo Ram du MO Reya Bog frog or 
Tifusa and if you haven't 

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watched the link click you are 
definitely sleeping on a really 

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good show. 
Season 1 though, dive back in 

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time. 
That is one of my favorite anime

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intros. 
So it's a bop. 

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That whole anime is great. 
Give it a watch, watch. 

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Tony, what about you? 
I'm going to have to go with 

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Homoto from Yumaru Chen. 
I absolutely love the chaos of 

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that one. 
It's the anime about the girl 

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who's, like, totally cool, like 
popular girl. 

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Then she goes, always turns to a
little chibi girl with the 

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orange poncho and she just 
watches anime, plays video games

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and drinks soda all day. 
Fantastic. 

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Yeah, now you know the deal. 
Before we do the recap, we could

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do the rundown. 
Today's rundown is brought to 

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you by Daniel. 
Hello everybody, if you weren't 

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in the discord for the movie 
night we watched Robin Hood Men 

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in Tights all got together and 
had a good laugh. 

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Join the discord because we are 
doing many more movie nights. 

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The next movie night I was 
thinking of doing was Belle 

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BELLE, that's an anime. 
We'll be doing that at the end 

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of March. 
I haven't picked a day yet, but 

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by the time this comes out, 
there will be a day this might 

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have come out actually just as 
that week is coming up and we'll

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be watching that on a Thursday 
or Friday. 

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So come into the discord because
we are going to be watching more

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stuff together. 
Maybe we should play games too. 

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Let us know in the comments what
movie. 

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You know what, this time only 
I'm going to pick a movie from 

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the comments and Spotify, and 
that'll be our next one. 

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OK, so comment down below and I 
will pick some movie doesn't 

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have to be D&D themed, and we'll
watch that. 

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Oh. 
Do we do horror movies? 

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Because I could definitely. 
I like that. 

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Ideas. 
Do horror movies. 

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Dude, hear that Kylie? 
Horror movies I'll. 

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Make sure to unmute every time I
scream just to make it better 

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for everyone. 
Perfect. 

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Sounds good. 
Step Brothers. 

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All right. 
And of course it is now time for

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the recap. 
Sorry, I did not have anything 

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planned today, but off the cuff,
you know, because infamous Dino 

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gave us that amazing intro, I 
think I might as well just keep 

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it on brand. 
Last time when we were in D and 

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D4 O 4 land, the Charmont 
carriage came into town and 

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Vivian's dad yelled at her. 
Oh no. 

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But then Boram almost came down 
and ruin it but Castle saved the

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day. 
What a hero. 

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Huzzah. 
Finally her dad went away after 

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she wrote a letter. 
Mylan kept scratching himself 

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but they went and got him a 
cloak. 

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Noella was very mad at the group
because of Bo Ram. 

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How sad. 
And then of course they went to 

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the big Iron cast Tavern where 
Bo Ram told them about this 

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super scary place that they 
should visit to get magic items.

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But that's not before they got 
harassed by some gangsters. 

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Bard play the intro. 
Disgraced in the heartland, a 

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star could set things right, 
manufacture the magical, and 

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return a solar light from a 
scorched, fractured forest. 

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The twilight in discourse. 
Glance the rivers that bleed in 

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the swamp of the Seed and 
Rimmers. 

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Help us conquer the shadow God 
with a bright bow. 

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We'll find where we belong. 
But what will wait us when all 

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our secrets are gone? 
Bonjour Bon Soire and Aurevoir 

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and welcome to the land of 
Umbrella in Bo Ram, your bog 

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frogger Timiser. 
Enjoy when he's a rich Rd. 

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pompous paladin, ravenous 
Reppana and the gramophone in 

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the sky. 
And this is D and D4 O 4. 

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We pick up session 17 on the 
dawn of the 29th Myrtle. 

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In our last session we have 
decided to take one week of 

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downtime which is 10 in game 
days. 

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Within those 10 days each of you
have done some downtime 

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activities where you have 
searched, investigated, crafted,

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cruised, or did some odd jobs 
for money or just working on 

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some skills. 
You wanted to Polish each of 

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these. 
These activities are unique to 

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each of you, and we will briefly
talk about each of these things 

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that you did during your 
downtime. 

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But this was all in the 
preparation of heading to a 

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secret location from a map that 
Boram had obtained about a 

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forgotten tower that is 
supposedly laden with different 

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riches. 
But it is also shrouded with 

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mystery. 
It comes with reassurance that 

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this place does exist. 
However, no one has seemed to 

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return Boram's contact with 
items except for the manacore 

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teeth that he was able to get 
possession of. 

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So starting on the 29th of 
Myrtle, the day that the group 

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of you have decided to head out 
on in preparation for this 

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journey. 
Now, remember, it's going to 

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take you about three to four 
days to get to this location 

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from the city of Balderas. 
And a good chunk of it is in 

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this uncharted territory of the 
Rock Head Forest, which is the 

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densest part of the forest 
within this valley of mountains.

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So we're going to go ahead and 
we're going to start with 

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Vivian. 
How are we feeling after your 10

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days of downtime? 
How are you preparing for this 

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long journey? 
My plan over this week of 

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preparations was to corrals with
the upper slash middle class of 

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Balderas. 
I wanted to get dirt on Garrix 

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to see what he's up to, why he 
wants the fragments and that 

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kind of stuff. 
Doing a little bit of research 

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on that, bumping elbows and also
securing some money because 

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Vivian's going to start hoarding
some wealth as she goes along. 

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So Charles and Ophelia have 
procured that currency for you 

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had requested a specific amount 
of money to be broken up into 

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gold and silver. 
Yes. 

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You've also gained knowledge of 
an item called the Ion Stone of 

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Insight. 
This is an item that will help 

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increase your wisdom, but it 
will take 15 days to procure 

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from one of the local city magic
shops. 

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You have been given a date that 
on the 11th of Kythorn this item

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will be ready for you to pick up
and it will cost you 3 platinum 

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and 483 gold. 
In your 10 days of cruising. 

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You have been given some some 
information which you do not 

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have to reveal right now. 
Perhaps you could talk about it 

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amongst your party at a later 
time, but you have been giving 

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some information in your 
conversations as you were 

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browsing around the city. 
Is there anything else you were 

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doing during your downtime? 
No, not really. 

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Checking in with the others, 
getting revisions ready, all the

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normal stuff to get ready for a 
nice long journey. 

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And also trying to keep away 
from her father, just keeping 

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him at Bay, keeping him away. 
Over those 10 days, while you 

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were carousing, you have a new 
roommate Kazzle's been living 

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with you alongside with his 
horse Silverhoof in the stables,

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living with Windrider and Pile 
My. 

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During those 10 days, Kazzle has
been honing in on some skills 

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and coming in and out of your 
state. 

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Vivian Kazzle, What were you 
doing over your 10 days of 

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downtime? 
So Kazzle was doing a few 

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things. 
One of the first things he was 

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doing, he was working with the 
blacksmith on making some armor 

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that looks very similar to the 
armor he's currently wearing 

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that represents like the Fall 
Court and Sahin and stuff, but 

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it's not as flamboyant and 
noticeable as the current armor 

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he's wearing. 
He's trying to maybe blend in a 

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little bit more now that he has 
actual assassins trying to kill 

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him. 
So this armor was going to cost 

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you about 75 gold pieces and if 
you have that payment ready you 

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can make that now as within 10 
days he could certainly craft 

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some armor that he already has 
and add those details that you 

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have requested. 
Yeah, we can definitely say 

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Kassel makes that purchase. 
And in between training and 

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armor polishing, what else were 
you doing? 

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Kassel wants to learn how to 
cook. 

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Alec. 
The player is working towards 

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the chef's feet. 
I guess maybe once we get to 

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that point, I can go into a 
little bit more detail what it 

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is. 
But yeah. 

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So Kassel spends a lot of time 
reading up, you know, certain 

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cookbooks, learning the culinary
art, you could say. 

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Vivian's estate is filled with 
these cookbooks and Charles and 

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Ophelia have been assisting you 
in learning some of these 

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skills. 
I will say, though, one note I 

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do want to make very clear is 
Caswell does not accept the 

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services of Charles and Ophelia.
When it comes to the maintenance

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of his room and stuff like that,
Caswell's very like taking care 

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of himself. 
But when it comes to the chef 

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learning how to do that, he's 
very welcome to like any sort of

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help they might offer him. 
That feat if you do another 10 

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days of focusing on cooking and 
such, you will get the Chef 

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feat. 
Nice. 

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And then lastly, what he also 
did was during the downtime, he 

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wanted to find out a little bit 
more about the Broken Blades. 

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00:10:08,360 --> 00:10:13,640
So he was able to get word that 
some Broken Blade mercenaries 

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were helping a farmer clear a 
nearby goblin camp. 

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00:10:17,280 --> 00:10:21,320
So he volunteered as part of 
that party, helped clear the 

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goblin camp with the broken 
blades to just find out a little

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bit more about them. 
As you were doing your downtime 

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activities, we're going to go 
over to Mylan. 

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Mylan, what were you doing 
during your 10 days? 

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00:10:32,560 --> 00:10:39,240
After getting a taste of scrolls
and magic paper he gets real 

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excited and a hankerin for more.
So he finds a local library and 

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of course he doesn't go in the 
front, he scavenges in the back 

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where the trash is and happens 
to find some and starts munching

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on paper after paper before 
finding one that has just a 

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little bit of magic in it and 
just gives him that little zest 

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to him. 
As he is getting up to leave, he

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ends up finding a map and it 
isn't a current map, it's a map 

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of the old times kind of few 
years back, maybe even, you 

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know, 10-15 years back. 
And the names are a little bit 

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different than what he saw on O 
Rams map. 

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00:11:15,480 --> 00:11:21,400
And one place that he mentioned 
when looking at O Rams map was a

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place north of this watchtower 
that we're supposed to be going 

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to. 
There's this place that he just 

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is kind of drawn to, but he 
hasn't really put the pieces 

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together. 
But now that he has this map, he

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sees it. 
All the names of all the places 

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are there, but there's one where
he's actually trying to look to 

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the north, covered in trees, and
it's underwater. 

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He can't make it out. 
The word is kind of smudged 

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almost, but fluid in kind of a 
weird way, so. 

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Milo, as you were scavenging 
about, you happened to find some

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other things. 
Alongside that map, you found a 

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number of tasty scrolls that you
were saving as a snack. 

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00:11:56,280 --> 00:11:59,120
Go ahead and roam me AD 4, 
they're all. 1. 

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00:11:59,200 --> 00:12:01,800
One all right, roam me, one more
D4. 

226
00:12:02,120 --> 00:12:05,520
A2. 
You find a spell scroll and the 

227
00:12:05,520 --> 00:12:09,000
spell is called Ice Knife. 
And mechanically that map you 

228
00:12:09,000 --> 00:12:13,560
found was a map that had been 
made within the last 15 years, 

229
00:12:13,560 --> 00:12:16,760
but it is an outdated map, which
is why it was thrown away. 

230
00:12:16,800 --> 00:12:20,640
And there are a couple of town 
name changes and towns that they

231
00:12:20,640 --> 00:12:22,480
have gone away or new ones that 
have appeared. 

232
00:12:22,480 --> 00:12:25,880
But it's an older map and it's 
not as accurate as current day 

233
00:12:25,880 --> 00:12:29,560
maps, but it is definitely made 
within the last 15 years or so. 

234
00:12:29,680 --> 00:12:33,320
So as we move from Mylan, we're 
going to go over and go to 

235
00:12:33,320 --> 00:12:35,560
Boram. 
The brewing is going well. 

236
00:12:35,680 --> 00:12:38,920
You're working faster than ever 
before, finishing your first 

237
00:12:38,920 --> 00:12:41,720
successful health potion in just
2 1/2 days. 

238
00:12:41,840 --> 00:12:45,120
As you continue your work, you 
wake up on the 23rd of Myrtle. 

239
00:12:45,360 --> 00:12:49,640
You hear a knock on your door. 
The heck ain't nobody supposed 

240
00:12:49,640 --> 00:12:52,200
to be in a day. 
Oram kind of frantically put 

241
00:12:52,200 --> 00:12:53,960
some stuff away that he's been 
working on. 

242
00:12:53,960 --> 00:12:56,480
He doesn't even have a shirt on 
right now, he's just getting 

243
00:12:56,480 --> 00:12:59,040
ready for the day, about to eat 
breakfast and get to work. 

244
00:12:59,080 --> 00:13:01,760
He kind of creeps over to his 
front door of his level. 

245
00:13:01,800 --> 00:13:04,880
He flips open a little hatch to 
look through the door and he 

246
00:13:04,880 --> 00:13:06,760
doesn't see anybody. 
That don't make no sense. 

247
00:13:06,760 --> 00:13:08,680
And then he slowly opens the 
door. 

248
00:13:08,960 --> 00:13:10,080
Hello. 
Marlin. 

249
00:13:10,080 --> 00:13:12,960
Yeah, I'm here. 
Yeah, well, I can see that. 

250
00:13:13,120 --> 00:13:15,040
Good morning. 
But what are you doing here? 

251
00:13:15,560 --> 00:13:18,880
Well, I told you that I'd come 
back and you told me you'd tell 

252
00:13:18,880 --> 00:13:20,440
me what that thing was. 
What? 

253
00:13:20,560 --> 00:13:23,080
No, wait, I'm sorry I said that.
So when was this? 

254
00:13:23,680 --> 00:13:27,080
Just a couple days ago is when I
was messing with this thing and 

255
00:13:27,080 --> 00:13:30,560
I like budget myself in and I 
look around for the thing. 

256
00:13:30,560 --> 00:13:31,720
Where'd it go? 
It's right here. 

257
00:13:31,800 --> 00:13:35,520
You do actually see it already 
set up over some beakers and 

258
00:13:35,520 --> 00:13:36,760
vials. 
It's this thing. 

259
00:13:36,880 --> 00:13:38,920
Oh, goodness, I forgot I said 
that. 

260
00:13:39,160 --> 00:13:40,720
Right? 
Yes, how could I forget? 

261
00:13:40,720 --> 00:13:42,000
Of course. 
Come in, Marlin. 

262
00:13:43,160 --> 00:13:45,520
I do got. 
I do got some stuff on the stove

263
00:13:45,520 --> 00:13:48,880
if you want to eat, yes. 
All right, OK. 

264
00:13:49,320 --> 00:13:51,640
Graham looks outside shadily and
locks his door. 

265
00:13:51,800 --> 00:13:57,640
And as he comes in, he eyes the 
bathroom and slinks away from 

266
00:13:57,640 --> 00:13:59,120
it. 
All right, all right, let's get 

267
00:13:59,120 --> 00:14:00,360
you some breakfast first. 
OK? 

268
00:14:00,360 --> 00:14:02,880
So you come and you just want to
talk to me about the rods, see 

269
00:14:02,880 --> 00:14:04,120
how it works. 
What's going on here? 

270
00:14:04,240 --> 00:14:06,800
Yeah, you told me to come back 
in one week here. 

271
00:14:06,800 --> 00:14:08,760
Yes, I did say that. 
I remember that now. 

272
00:14:08,880 --> 00:14:10,760
The rod And then you said you 
show me of. 

273
00:14:10,920 --> 00:14:14,200
Course right. 
I do that, of course. 

274
00:14:14,200 --> 00:14:15,800
All right, great. 
Happy days. 

275
00:14:16,000 --> 00:14:17,600
I just made eggs. 
Today that fine. 

276
00:14:18,320 --> 00:14:21,760
OK, eat up and he just puts a 
plate of eggs and maybe he has 

277
00:14:21,760 --> 00:14:22,800
like some bacon as well. 
Oh. 

278
00:14:23,440 --> 00:14:25,840
My goodness. 
Yeah, big day, big day. 

279
00:14:26,280 --> 00:14:29,720
So we've been doing. 
Well, I'm just, I'm just getting

280
00:14:29,720 --> 00:14:31,960
ready for the trip, you know, 
I'm making potions though. 

281
00:14:32,080 --> 00:14:34,520
I just finally got the equation 
figured out and I'm actually 

282
00:14:34,520 --> 00:14:36,960
making some out potions. 
So I think we might be able to 

283
00:14:36,960 --> 00:14:38,320
yell up a bit if we get in 
danger. 

284
00:14:38,400 --> 00:14:40,080
I had to sell two of them though
to make rent. 

285
00:14:40,240 --> 00:14:42,000
But maybe and sisters going to 
pay rent. 

286
00:14:42,520 --> 00:14:44,080
I mean, I didn't really start 
working on it. 

287
00:14:44,080 --> 00:14:47,160
I feel kind of bad making a pay 
if she isn't really getting 

288
00:14:47,160 --> 00:14:48,480
anything from me, you know what 
I'm saying? 

289
00:14:48,480 --> 00:14:50,440
I'm not working on it. 
OK. 

290
00:14:51,280 --> 00:14:53,600
I mean, if she brings it up, 
great, that'd be nice, but I'm 

291
00:14:53,600 --> 00:14:55,320
not going to bring it up until 
we need to talk about it. 

292
00:14:55,320 --> 00:14:58,120
Let. 
Me put my stuff on, OK, You make

293
00:14:58,120 --> 00:15:01,320
yourself comfy. 
And Boram starts actually like 

294
00:15:01,480 --> 00:15:04,080
getting himself together and 
putting a shirt on and getting 

295
00:15:04,080 --> 00:15:06,360
his lab coat together and his 
gloves and all that stuff. 

296
00:15:06,560 --> 00:15:09,600
Ellen is swinging his feet as 
he's eating his eggs and bacon. 

297
00:15:11,280 --> 00:15:13,920
All right, wake up, wake up. 
Time to get to it. 

298
00:15:14,280 --> 00:15:16,200
Didn't even have no coffee. 
Not much water. 

299
00:15:16,600 --> 00:15:18,720
All right, Yeah, yeah. 
Grab a stool. 

300
00:15:18,720 --> 00:15:20,960
Hop on over here. 
I'll show you how this works. 

301
00:15:20,960 --> 00:15:23,120
I guess. 
But not the other day was going 

302
00:15:23,120 --> 00:15:24,120
to go. 
Not how I thought You. 

303
00:15:24,400 --> 00:15:26,640
Didn't write it down. 
No, Marlin, I did not write it 

304
00:15:26,640 --> 00:15:28,600
down. 
I made a mistake I forgot. 

305
00:15:28,720 --> 00:15:31,640
No, I, you know what, it's fine.
I can I come back, you know, 

306
00:15:31,640 --> 00:15:33,680
tomorrow or something? 
Oh, you're here. 

307
00:15:33,680 --> 00:15:35,640
So I used to come back another 
day. 

308
00:15:35,640 --> 00:15:38,840
I'm not going anywhere so. 
I mean, if you had eggs tomorrow

309
00:15:38,840 --> 00:15:40,240
too. 
I mean, I could come back then 

310
00:15:40,240 --> 00:15:43,160
too. 
Milan, you can go back anytime 

311
00:15:43,160 --> 00:15:44,320
you want. 
Milan's gonna. 

312
00:15:44,600 --> 00:15:50,760
Let's write it down all. 
Right, make yourself useful, 

313
00:15:50,760 --> 00:15:52,840
though. 
Grab me a wrench and he's 

314
00:15:52,840 --> 00:15:54,600
putting his goggles on in a lab 
coat. 

315
00:15:54,760 --> 00:15:56,720
Oh, that's a screwdriver wrench 
look like this. 

316
00:15:56,760 --> 00:15:59,760
And I pulled up a smaller 
wrench, but I need to be a bit 

317
00:15:59,760 --> 00:16:01,480
bigger. 
All right, give me about a, Give

318
00:16:01,480 --> 00:16:04,000
me about A8. 
And then he he reaches in. 

319
00:16:04,000 --> 00:16:06,560
He's using magic Hand at this 
point because everything's kind 

320
00:16:06,560 --> 00:16:10,080
of out of his reach and his 
magic hand's invisible, so it 

321
00:16:10,080 --> 00:16:12,480
just looks like a screwdriver's.
It's just flying through the 

322
00:16:12,480 --> 00:16:14,560
air, this one. 
Again, that's a screwdriver. 

323
00:16:14,800 --> 00:16:15,920
Oh wait, let me see that one 
again. 

324
00:16:16,120 --> 00:16:18,400
Take it with you, OK? 
And he's starting to tighten up 

325
00:16:18,400 --> 00:16:21,200
some things around the table. 
He's getting some new beakers. 

326
00:16:21,200 --> 00:16:25,240
You see him putting a bottle 
that has a lot of like black 

327
00:16:25,320 --> 00:16:29,160
flame dust under it in a tub to 
be like sanitized. 

328
00:16:29,280 --> 00:16:32,760
OK, so this one. 
Yes exactly that one got it 

329
00:16:32,760 --> 00:16:36,440
right 28 lucky and he starts 
tightening up the rod so that it

330
00:16:36,880 --> 00:16:40,120
fits better over a new vial that
is a different shape all right 

331
00:16:40,120 --> 00:16:42,360
so. 
I'll get the components ready. 

332
00:16:42,360 --> 00:16:45,400
But basically what this is doing
here, this is a flux rod. 

333
00:16:45,480 --> 00:16:49,360
I don't exactly have the best 
magical ability to put my own 

334
00:16:49,360 --> 00:16:52,320
magic in the stuff. 
So I use it kind of like a, an 

335
00:16:52,320 --> 00:16:53,840
arcane focus. 
You know what that is? 

336
00:16:54,520 --> 00:16:57,960
It's how we channel magic from 
the weave and we kind of and do 

337
00:16:57,960 --> 00:17:00,880
it into other items, sometimes 
potions, sometimes other things.

338
00:17:00,880 --> 00:17:04,599
So the magic that's all around 
us, just the nature, it kind of 

339
00:17:04,599 --> 00:17:07,359
sucks it in from the air, spits 
it out, at least in the most 

340
00:17:07,359 --> 00:17:09,160
basic terms. 
You just learn magic. 

341
00:17:09,319 --> 00:17:11,520
What about magic? 
It's just I'm a bit volatile. 

342
00:17:11,720 --> 00:17:15,280
Look, I make magic disk. 
You smash them against the wall.

343
00:17:15,359 --> 00:17:18,920
That's a great day, smiling. 
I love your desk, but please put

344
00:17:19,040 --> 00:17:20,839
it away. 
So what's my rod? 

345
00:17:20,960 --> 00:17:23,680
Is my rod my disk? 
Your rod is. 

346
00:17:23,880 --> 00:17:25,599
In here and he points to your 
heart. 

347
00:17:25,720 --> 00:17:28,119
OK, good, I thought it was going
to be my butterflies again. 

348
00:17:28,200 --> 00:17:30,560
Yeah, you got lucky. 
And I like me born kind of weird

349
00:17:30,560 --> 00:17:32,640
and funky. 
OK, so you think things into 

350
00:17:32,640 --> 00:17:34,200
existence. 
It's all there for you. 

351
00:17:34,360 --> 00:17:36,400
It's nice, but that's kind of 
how it works. 

352
00:17:36,400 --> 00:17:38,040
So it's going to kind of do its 
thing. 

353
00:17:38,040 --> 00:17:40,360
It's nothing too crazy, you 
know? 

354
00:17:40,360 --> 00:17:41,520
I'll turn the fire on. 
And you? 

355
00:17:41,600 --> 00:17:44,760
See them put a bunch of liquids 
and components into a few 

356
00:17:44,760 --> 00:17:47,520
beakers that start dripping into
this main beaker. 

357
00:17:47,560 --> 00:17:50,760
And it goes very slowly. 
The process. 

358
00:17:50,760 --> 00:17:53,440
This got to sit for about two 
days, 2 1/2 days. 

359
00:17:53,440 --> 00:17:55,240
And you can kind of see a wook 
in here, see? 

360
00:17:55,240 --> 00:17:59,680
And you see that the rod does 
start glowing and it is focused 

361
00:17:59,680 --> 00:18:03,320
on the beaker itself. 
And there's a slight glow. 

362
00:18:03,320 --> 00:18:05,880
And now that you're looking 
closer around the beaker itself,

363
00:18:05,880 --> 00:18:07,920
the main potion bottle, if you 
will. 

364
00:18:08,040 --> 00:18:10,880
Set the magic. 
Yeah, that's the magic. 

365
00:18:11,080 --> 00:18:12,960
Wow. 
You're really close to Bow Room 

366
00:18:12,960 --> 00:18:15,280
and he kind of looks at you. 
We we got to brush your teeth 

367
00:18:15,280 --> 00:18:16,640
next. 
That's the next thing we got to 

368
00:18:16,640 --> 00:18:17,680
figure out. 
Not today. 

369
00:18:17,680 --> 00:18:19,800
I'm not going to bother you 
about that today. 

370
00:18:20,000 --> 00:18:22,560
And he starts feeling his teeth 
from my teeth. 

371
00:18:22,800 --> 00:18:23,880
No, they're good. 
They're good. 

372
00:18:23,880 --> 00:18:25,880
They just, it's your mouth. 
We'll talk about it later. 

373
00:18:25,960 --> 00:18:28,240
Listen, that's that's what we 
got going on. 

374
00:18:28,240 --> 00:18:31,120
And I didn't plan to set this up
so quick, but now that you're 

375
00:18:31,120 --> 00:18:32,680
here, that's kind of how it's 
working. 

376
00:18:32,680 --> 00:18:35,280
So yeah. 
And he kind of looks awkwardly 

377
00:18:35,280 --> 00:18:37,280
around the room, not knowing 
what else to say to Mylan. 

378
00:18:37,360 --> 00:18:41,840
Mylan sees the smudge blackness 
that's on the bottom of the 

379
00:18:41,840 --> 00:18:44,120
beakers, and it reminds him of 
something. 

380
00:18:44,960 --> 00:18:48,280
I have a question and you know, 
you know what? 

381
00:18:48,280 --> 00:18:51,360
Maybe, maybe you won't know. 
It's it's OK, It's fine. 

382
00:18:51,640 --> 00:18:54,600
Ask away and he's biting down on
some bacon as he's writing notes

383
00:18:54,600 --> 00:18:56,920
in his journal, looking 
intensely at the beakers. 

384
00:18:57,080 --> 00:19:00,600
Mylan this entire time has had 
this piece of paper in the back 

385
00:19:00,640 --> 00:19:06,600
of his pocket and he pulls it 
out and he drags Bow Ram over to

386
00:19:06,600 --> 00:19:08,240
the table. 
Oh, where are we going? 

387
00:19:08,360 --> 00:19:10,760
And kind of unfolds it a few 
times. 

388
00:19:10,760 --> 00:19:13,440
He kind of does one of those 
things where you put both your 

389
00:19:13,440 --> 00:19:14,880
hands on top of it to flatten 
it. 

390
00:19:15,320 --> 00:19:19,160
OK, this there's something wrong
here and I can't figure it out. 

391
00:19:19,600 --> 00:19:22,640
Yeah, OK. 
I think my retail flask is not 

392
00:19:22,640 --> 00:19:23,720
doing what it's supposed to be 
doing. 

393
00:19:23,840 --> 00:19:25,760
Well, what you what am I looking
at you? 

394
00:19:25,960 --> 00:19:28,280
It's a map. 
Oh yeah, I can see that it's a 

395
00:19:28,280 --> 00:19:30,480
map. 
So this map is not right though.

396
00:19:30,640 --> 00:19:33,520
So the one Vivian had we looked 
at. 

397
00:19:33,600 --> 00:19:36,080
I saw all the places. 
Are you talking about my map? 

398
00:19:36,200 --> 00:19:38,280
I'll bring out the map I showed 
you at the. 

399
00:19:38,680 --> 00:19:42,240
Bar this one, the map that we go
into in a few days. 

400
00:19:42,360 --> 00:19:45,600
Yeah, What about it? 
So look, this one's old map New.

401
00:19:45,760 --> 00:19:48,360
Oh, OK, yeah, well, I don't know
what that has to do with 

402
00:19:48,360 --> 00:19:49,440
anything though. 
Milan. 

403
00:19:49,720 --> 00:19:52,720
Well, I can read all the places.
Yes, what can I? 

404
00:19:52,920 --> 00:19:56,720
But this one is like your beaker
is is Smudge. 

405
00:19:56,960 --> 00:19:59,040
Which one? 
So he points all the way to the 

406
00:19:59,040 --> 00:20:01,400
north. 
He was kind of curious about it.

407
00:20:01,400 --> 00:20:05,320
Last time he brought up the map,
he saw the tower where it was 

408
00:20:05,320 --> 00:20:08,480
sitting, and he kind of pointed 
further north, like he was kind 

409
00:20:08,480 --> 00:20:12,120
of drawn to that area. 
And now he's been spending most 

410
00:20:12,120 --> 00:20:14,000
of this time trying to figure 
out what it was. 

411
00:20:14,000 --> 00:20:16,360
And he finally found this map. 
But it's like when you try to 

412
00:20:16,360 --> 00:20:19,440
focus on something too hard and 
your eyes just kind of slide off

413
00:20:19,440 --> 00:20:21,120
of it. 
He just can't see it. 

414
00:20:21,200 --> 00:20:22,480
But can I see it? 
Yes. 

415
00:20:22,480 --> 00:20:24,000
And what do I read when I see 
that? 

416
00:20:24,080 --> 00:20:26,720
Wood Vein. 
Mana this don't look smudge to 

417
00:20:26,720 --> 00:20:28,680
me. 
Maybe I can write it out for you

418
00:20:28,680 --> 00:20:30,520
and it look different. 
It says wood. 

419
00:20:30,520 --> 00:20:33,680
Vein and I write it on my palm 
and I show my palm to my own. 

420
00:20:33,920 --> 00:20:37,640
Can you read this fine or no? 
He can't comprehend it. 

421
00:20:37,720 --> 00:20:43,040
It's like seeing a new word or 
like a new set of letters that 

422
00:20:43,040 --> 00:20:45,720
he hasn't seen before, and he's 
having a hard time kind of 

423
00:20:45,720 --> 00:20:47,520
struggling it. 
And he kind of scratches his 

424
00:20:47,520 --> 00:20:50,920
face a little bit, OK. 
Hey, take it easy. 

425
00:20:50,920 --> 00:20:52,800
We we work on that wood vein 
though. 

426
00:20:52,800 --> 00:20:55,760
That's what it says. 
You know what that word means? 

427
00:20:55,760 --> 00:21:01,160
And he kind of sits there for a 
while and he isn't real sure. 

428
00:21:01,160 --> 00:21:02,760
He's kind of perplexed a little 
bit. 

429
00:21:02,840 --> 00:21:05,960
It's OK, maybe we ask the group 
when we travel in, maybe one of 

430
00:21:05,960 --> 00:21:07,840
them knows. 
I don't think I've heard of this

431
00:21:07,840 --> 00:21:10,560
place though. 
But, and he's kind of lost for 

432
00:21:10,560 --> 00:21:13,120
words because he was under the 
impression that it doesn't exist

433
00:21:13,120 --> 00:21:16,320
anymore or that that area, yeah,
doesn't exist anymore. 

434
00:21:16,320 --> 00:21:19,480
So then he's trying to figure 
out why it shows up on this old 

435
00:21:19,480 --> 00:21:22,000
map but not a new map. 
So he doesn't, it's kind of at a

436
00:21:22,000 --> 00:21:24,600
loss for words. 
And he starts just picking it up

437
00:21:24,600 --> 00:21:26,480
because he's kind of flustered 
with himself. 

438
00:21:26,800 --> 00:21:29,160
OK, yeah, I'll figure that out 
later. 

439
00:21:29,240 --> 00:21:31,160
You just read it. 
You can read it no problem. 

440
00:21:31,160 --> 00:21:33,080
It's it's just, where's that 
paper? 

441
00:21:33,200 --> 00:21:36,400
Yeah, just words on the paper. 
And Boerum's getting concerned 

442
00:21:36,400 --> 00:21:40,280
and he does walk back over to 
his desk slowly and starts a new

443
00:21:40,280 --> 00:21:42,520
section of his journal for 
exactly what you talked about 

444
00:21:42,520 --> 00:21:44,760
because he it is something he 
wants to look into. 

445
00:21:44,960 --> 00:21:46,960
He's not sure if it's something 
that's magical. 

446
00:21:46,960 --> 00:21:49,040
Maybe it's something going on 
with your psyche. 

447
00:21:49,040 --> 00:21:51,040
He doesn't know. 
So he's just going to make notes

448
00:21:51,040 --> 00:21:52,000
about it. 
All right? 

449
00:21:52,000 --> 00:21:54,520
We talk about it later, buddy. 
But listen, you're going to be 

450
00:21:54,520 --> 00:21:56,200
in here. 
At least make yourself useful. 

451
00:21:56,200 --> 00:21:57,280
All right? 
I'm over here now. 

452
00:21:57,360 --> 00:21:59,560
Give me a flask. 
This one's not working right. 

453
00:21:59,560 --> 00:22:03,400
It's about to crack. 
And you see is one of his flasks

454
00:22:03,400 --> 00:22:06,640
that has a long stem dripping is
starting to crack. 

455
00:22:06,680 --> 00:22:08,440
I used the wrong one for this I 
think. 

456
00:22:08,440 --> 00:22:11,080
So we got to change it out are. 
They down here and he's kind of 

457
00:22:11,080 --> 00:22:14,040
scurrying through. 
I think I left it back on the 

458
00:22:14,520 --> 00:22:16,640
under my bed maybe? 
Maybe near the window. 

459
00:22:16,680 --> 00:22:18,280
He. 
Slides underneath the bed. 

460
00:22:18,400 --> 00:22:21,320
And eventually you find one, 
yeah, like shifting through and 

461
00:22:21,320 --> 00:22:23,560
there's one that hasn't been 
touched under the bed. 

462
00:22:23,760 --> 00:22:25,240
He missed. 
He steps over this one. 

463
00:22:25,360 --> 00:22:27,080
Oh, put it in quick. 
All right, we're going to change

464
00:22:27,080 --> 00:22:27,960
it at the same time. 
Go. 

465
00:22:28,440 --> 00:22:31,880
He switches it out with you. 
Oh, that was a. 

466
00:22:32,160 --> 00:22:35,600
Close one almost messed that up.
I should usually change these 

467
00:22:35,600 --> 00:22:39,200
every time. 
Maybe, I don't know. 

468
00:22:39,360 --> 00:22:42,360
This equation is looking a bit 
better though, than the last 

469
00:22:42,360 --> 00:22:43,480
time. 
It worked once, so it should 

470
00:22:43,480 --> 00:22:45,920
work every time. 
But even just using a little bit

471
00:22:45,920 --> 00:22:48,560
too much on the components, I 
don't know. 

472
00:22:48,680 --> 00:22:50,480
There's something you ought to 
memorize. 

473
00:22:50,480 --> 00:22:53,400
Maybe you helped me out one day 
and my little tiff is a friend, 

474
00:22:53,440 --> 00:22:58,360
right? 
Russia times volume, what about 

475
00:22:58,360 --> 00:23:01,520
the amount of contents times 
ideal gas constant, all of that 

476
00:23:01,520 --> 00:23:05,360
times magical energy requirement
plus volatility constant, then 

477
00:23:05,360 --> 00:23:09,280
all of that over probable man of
turbulence and I think I think 

478
00:23:09,280 --> 00:23:11,160
my turbulence was a bit too 
ideal. 

479
00:23:11,400 --> 00:23:14,800
Was H. 
Oh, H, that's just my own letter

480
00:23:14,800 --> 00:23:17,680
for health potion. 
Well, you got that. 

481
00:23:17,760 --> 00:23:19,800
Yeah, repeat it back to me, 
Milan, how about that? 

482
00:23:20,440 --> 00:23:25,360
And he's laughing to himself. 
Pressure X volume amounts of 

483
00:23:25,360 --> 00:23:32,320
components X idle gas constant X
magical energy requirement plus 

484
00:23:32,520 --> 00:23:37,000
herb volatility constant, 
probable magic or mana 

485
00:23:37,160 --> 00:23:41,000
turbulence equals H. 
You got the math things wrong, 

486
00:23:41,000 --> 00:23:42,640
but you got everything I said 
right. 

487
00:23:42,800 --> 00:23:45,000
You don't know math though. 
That that makes sense. 

488
00:23:45,160 --> 00:23:47,120
It's a bit crazy you figured it 
out so quick though. 

489
00:23:47,320 --> 00:23:49,880
Are you a prodigy or something? 
I just remember things you don't

490
00:23:49,880 --> 00:23:51,040
remember. 
Things remember things. 

491
00:23:51,160 --> 00:23:53,560
Yeah, Marlon, this took me about
a month to figure out this 

492
00:23:53,560 --> 00:23:56,280
equation and then after that it 
took me a week just to memorize 

493
00:23:56,280 --> 00:23:58,360
this. 
He just did that in about snap 

494
00:23:58,360 --> 00:24:00,520
of a finger. 
I didn't make it up. 

495
00:24:00,680 --> 00:24:02,600
I just, you know, you told me 
and I remembered it. 

496
00:24:02,600 --> 00:24:04,000
Told you, remember, that's not 
normal. 

497
00:24:04,000 --> 00:24:07,760
You, you are special. 
I don't think you about to 

498
00:24:07,760 --> 00:24:10,240
change the world. 
And he goes back to working on 

499
00:24:10,240 --> 00:24:12,480
his things and he's kind of 
letting you have free range 

500
00:24:12,480 --> 00:24:14,840
around his level now as he's 
working. 

501
00:24:14,880 --> 00:24:17,160
And as he's working, you 
probably have a better look at 

502
00:24:17,160 --> 00:24:18,680
this apartment than you've ever 
had before. 

503
00:24:18,680 --> 00:24:21,200
Now that it's in daylight. 
There's not a bunch of chaos and

504
00:24:21,200 --> 00:24:23,920
people and food and noises and 
all sorts going on. 

505
00:24:24,000 --> 00:24:27,840
And you do see a couple things 
as you're looking on the walls, 

506
00:24:28,040 --> 00:24:30,920
he's got some pictures of his 
family on the walls. 

507
00:24:30,920 --> 00:24:33,320
You see that mostly they're 
drawn. 

508
00:24:33,320 --> 00:24:35,600
They look like he might have 
drawn them or maybe he had a 

509
00:24:35,600 --> 00:24:38,560
friend draw them. 
But you do see one that actually

510
00:24:38,560 --> 00:24:41,200
kind of looks strange to us as 
players. 

511
00:24:41,200 --> 00:24:44,640
It would almost look like a Kisa
film or like the people were 

512
00:24:44,640 --> 00:24:48,200
listening to Camping when he's 
got an Arcane Moment photo on 

513
00:24:48,200 --> 00:24:51,040
the wall of his family. 
And then next to those photos, 

514
00:24:51,040 --> 00:24:54,240
you actually do see another pair
of artificer goggles, but 

515
00:24:54,240 --> 00:24:55,800
they're not the same size as bow
rims. 

516
00:24:55,800 --> 00:24:58,400
They actually think they would 
fit you, honestly, but they're 

517
00:24:58,400 --> 00:25:01,360
almost like children sized and 
Borum's just kind of working. 

518
00:25:01,360 --> 00:25:03,160
Pain to mind you for a moment. 
And mine. 

519
00:25:03,160 --> 00:25:05,080
Just be careful when you're 
touching things, OK? 

520
00:25:05,080 --> 00:25:08,040
It's, you know, sometimes I got 
in rusty nails around. 

521
00:25:08,040 --> 00:25:10,280
I might have forgot to pick up 
and wait. 

522
00:25:10,280 --> 00:25:12,840
Maybe I forgot to carry the one.
I forget his H. 

523
00:25:13,400 --> 00:25:16,520
Dang, smiling now try not to 
forget that it's H. 

524
00:25:16,680 --> 00:25:21,320
As he looks around and the thing
that sticks out are obviously 

525
00:25:21,360 --> 00:25:24,480
the goggles that are kind of his
size and he'll magic hand kind 

526
00:25:24,480 --> 00:25:26,440
of pick him up. 
Hey are these ones for me? 

527
00:25:26,800 --> 00:25:30,120
Whatever it is, I'm sure. 
That's fine, and he's way too 

528
00:25:30,120 --> 00:25:31,920
engrossed in his work right now 
to pay attention. 

529
00:25:32,000 --> 00:25:35,120
Milan holds them up to the light
and kind of looks through them 

530
00:25:35,240 --> 00:25:37,280
without putting them on just 
yet, you see. 

531
00:25:37,280 --> 00:25:39,920
There's like a slight filter 
over them, like it doesn't make 

532
00:25:39,920 --> 00:25:41,680
the light look normal. 
Whoa. 

533
00:25:41,800 --> 00:25:43,800
What's going on with these? 
How come everything looks 

534
00:25:43,800 --> 00:25:45,160
different? 
What looks different? 

535
00:25:45,160 --> 00:25:46,880
Milan. 
Everything's dark. 

536
00:25:47,240 --> 00:25:49,400
Weird. 
Dog, what are you talking about?

537
00:25:49,400 --> 00:25:50,960
He turns around and he sees what
you're holding. 

538
00:25:50,960 --> 00:25:52,480
Goes boy. 
Milan, get over here. 

539
00:25:52,480 --> 00:25:54,440
OK, man, that's that was not 
meant for you. 

540
00:25:54,440 --> 00:25:57,480
OK, actually maybe you put that 
back. 

541
00:25:57,640 --> 00:26:00,080
What is you wear these? 
I don't see anything. 

542
00:26:00,120 --> 00:26:03,200
No, you can see fine. 
It's just it takes the light and

543
00:26:03,880 --> 00:26:06,320
basically what it's doing, it's 
cutting through the light waves 

544
00:26:06,400 --> 00:26:08,440
of the sun. 
So it's not so awesome, your 

545
00:26:08,440 --> 00:26:09,520
eyes. 
The Sun. 

546
00:26:10,040 --> 00:26:12,320
It's the thing that gives us all
the light in the sky. 

547
00:26:13,360 --> 00:26:15,560
You wear these. 
Well, yeah, and he takes his 

548
00:26:15,640 --> 00:26:17,400
goggles off and puts them on his
head. 

549
00:26:17,400 --> 00:26:19,000
What does that do? 
But these ones? 

550
00:26:19,200 --> 00:26:20,280
No, of course I don't wear 
those. 

551
00:26:20,280 --> 00:26:24,880
Mine those were, I mean, those 
are meant for someone else, but 

552
00:26:24,960 --> 00:26:27,160
yeah, you can wear a mana. 
And he kind of turns around and 

553
00:26:27,160 --> 00:26:29,560
he looks a little sad for some 
reason, and he goes back to his 

554
00:26:29,560 --> 00:26:31,120
work. 
He'll kind of pull them up to 

555
00:26:31,120 --> 00:26:35,320
his eyes and he's having fun 
because he's colorblind to a 

556
00:26:35,320 --> 00:26:38,480
degree, so he's having a hard 
time putting them on and like 

557
00:26:38,480 --> 00:26:39,960
dealing with that. 
They're basically just 

558
00:26:39,960 --> 00:26:42,040
sunglasses. 
Is that what I'm understanding? 

559
00:26:42,040 --> 00:26:44,480
But more like welding kind of 
things. 

560
00:26:44,520 --> 00:26:46,320
They're more like sunglasses 
where they have the. 

561
00:26:47,040 --> 00:26:48,440
Polarized lens. 
Yeah, Thank you. 

562
00:26:48,440 --> 00:26:50,240
They're polarized. 
Yeah, they're polarized. 

563
00:26:50,320 --> 00:26:53,840
So he's just having a fun time. 
Just like seeing things a little

564
00:26:53,840 --> 00:26:55,840
different because this is the 
first time he's ever seen 

565
00:26:55,840 --> 00:26:58,720
something like this. 
The sky looks much more vibrant.

566
00:26:58,840 --> 00:27:01,360
Whoa. 
Oh my goodness, this is crazy. 

567
00:27:02,200 --> 00:27:04,920
That is kind of crazy. 
I was hoping to maybe give that 

568
00:27:04,920 --> 00:27:08,120
to someone else someday, but 
they look good on you so you you

569
00:27:08,120 --> 00:27:09,400
keep that a while. 
You want me? 

570
00:27:09,560 --> 00:27:10,960
No. 
You want me to take them? 

571
00:27:11,040 --> 00:27:12,680
That's fine, Marlon, I can make 
some more. 

572
00:27:13,280 --> 00:27:15,400
And he instantly puts them on. 
Probably never even going to 

573
00:27:15,400 --> 00:27:17,080
meet that person. 
So it's fine. 

574
00:27:17,320 --> 00:27:19,400
He goes back to his work. 
All right, Marlon, if you're 

575
00:27:19,400 --> 00:27:21,880
going to be here, you're going 
to help me for the day, OK, OK. 

576
00:27:22,080 --> 00:27:23,600
And. 
They get back to work. 

577
00:27:24,080 --> 00:27:28,600
Pressure X volume amounts. 
Now I need to tell you what the 

578
00:27:28,600 --> 00:27:31,600
multiplication symbol means 
though, and you hear clanks and 

579
00:27:31,600 --> 00:27:35,000
steam and all sorts as Mylan and
Bo Ram continue their day. 

580
00:27:35,080 --> 00:27:36,960
You and Mylan continue working 
together. 

581
00:27:37,000 --> 00:27:40,520
You teach him basic orders of 
operations, grab lunch, and have

582
00:27:40,520 --> 00:27:43,360
a much more pleasant day than 
expected before he leaves to 

583
00:27:43,360 --> 00:27:46,800
finish his own downtime. 
You feel almost sad to see him 

584
00:27:46,800 --> 00:27:49,320
leave, but get right back. 
It's a brewing potions. 

585
00:27:49,400 --> 00:27:53,520
And brewing potions I did. 
I made 3 potions, tons of minor 

586
00:27:53,520 --> 00:27:56,480
healing, two of which I sold 
because Boram is desperate for 

587
00:27:56,480 --> 00:27:58,040
money right now. 
One of them I kept. 

588
00:27:58,200 --> 00:28:03,760
And for those who don't know, 
Artificers in 2024 rules, they 

589
00:28:03,920 --> 00:28:07,120
cut the time in half that it 
takes to create potion magic 

590
00:28:07,120 --> 00:28:09,640
items, specifically anything 
with the potion label on it. 

591
00:28:09,680 --> 00:28:11,440
Normally, would it take me 5 
days to craft. 

592
00:28:11,440 --> 00:28:14,480
That would takes Me 2 1/2 days 
to craft regular healing 

593
00:28:14,480 --> 00:28:18,160
potions. 
With the other two days, I spent

594
00:28:18,160 --> 00:28:22,440
a little time crafting another 
mysterious ocean of sorts, 

595
00:28:23,040 --> 00:28:26,720
visits someone going through a 
portal that we've heard before. 

596
00:28:26,840 --> 00:28:29,760
Then after dealing with that 
portal issue for one day, he 

597
00:28:29,760 --> 00:28:33,920
then spends the rest of his 
downtime starting to research 

598
00:28:33,920 --> 00:28:38,320
the fragments that he found from
the asteroid situation, which he

599
00:28:38,320 --> 00:28:39,960
has ten of those fragments right
now. 

600
00:28:39,960 --> 00:28:42,080
So the information you found out
about these fragments are 

601
00:28:42,080 --> 00:28:45,280
knowledge to you and for you to 
share when you feel it is 

602
00:28:45,280 --> 00:28:49,000
necessary. 
So we pick up on the 29th of 

603
00:28:49,000 --> 00:28:52,600
Myrtle, the last two days of 
this month as the sun rises. 

604
00:28:53,080 --> 00:29:00,560
Somebody roll me AD 4 and it is 
a cloudy day as the clouds begin

605
00:29:00,560 --> 00:29:03,440
to darken and fill up with 
recipitation. 

606
00:29:03,480 --> 00:29:06,720
Kazzle Vivian you are at 
Vivian's estate, Boram you in 

607
00:29:06,720 --> 00:29:10,720
your home level and Milan you 
are currently in your hidey 

608
00:29:10,720 --> 00:29:12,360
hole. 
You know that the four of you 

609
00:29:12,360 --> 00:29:15,760
are meeting up today and are now
setting out to the Rock Head 

610
00:29:15,760 --> 00:29:18,720
Forest. 
Go to this forgotten tower. 

611
00:29:18,720 --> 00:29:22,040
What are the four of you doing? 
Kazzle probably is preparing the

612
00:29:22,040 --> 00:29:27,160
horses with Silverhoof, knowing 
that he is able to leave the 

613
00:29:27,360 --> 00:29:31,440
estate without Vivian's dad 
finding out, as well as π O Mai.

614
00:29:31,440 --> 00:29:34,680
So I don't know if you know, 
maybe Myelin might have to talk 

615
00:29:34,680 --> 00:29:37,360
to π O Mai and let him know that
he's now being used. 

616
00:29:37,360 --> 00:29:40,120
Or I don't know if we want to 
take him, especially now. 

617
00:29:40,200 --> 00:29:43,360
Maybe Borum won't want to now 
that we know he is a wanted 

618
00:29:43,360 --> 00:29:45,520
horse, but he's at least getting
Silverhoof right? 

619
00:29:46,360 --> 00:29:48,960
Now, Charmont Chariot, that's 
for sure. 

620
00:29:49,200 --> 00:29:52,400
Unless we cover it somehow, but 
we're going to have to just take

621
00:29:52,400 --> 00:29:54,920
the horses. 
We could probably take Vivian's,

622
00:29:54,920 --> 00:29:57,440
but that could be a potential 
red flag. 

623
00:29:57,600 --> 00:30:00,760
So that's a very good point. 
You do know that a good part of 

624
00:30:00,760 --> 00:30:03,080
the way you could take a chariot
comfortably, you could take a 

625
00:30:03,080 --> 00:30:06,160
carriage, but you do know you 
are heading into a very dense 

626
00:30:06,160 --> 00:30:09,320
part of the forest. 
The more north you get, once you

627
00:30:09,320 --> 00:30:12,520
get into the valley of mountains
where the forest is its most 

628
00:30:12,520 --> 00:30:15,760
dense, it may not be ideal for 
carriage travel. 

629
00:30:15,760 --> 00:30:18,240
So that's something you may want
to consider as you may be 

630
00:30:18,240 --> 00:30:20,600
leaving it unattended for a day 
or two. 

631
00:30:20,680 --> 00:30:24,320
I think Vivian would be getting 
π O Mai ready and maybe putting 

632
00:30:24,400 --> 00:30:27,880
a couple bows in his hair to try
to make him not look like π O 

633
00:30:27,880 --> 00:30:30,560
Mai as much. 
Some sort of distraction and 

634
00:30:30,560 --> 00:30:33,520
she's just going to have her 
normal sack with her. 

635
00:30:33,680 --> 00:30:36,120
You will be having to camp and 
such so this is up to you guys. 

636
00:30:36,120 --> 00:30:38,720
If you guys want to take all 
three of the horses cuz you know

637
00:30:38,720 --> 00:30:41,760
Mylan is certainly small enough 
to ride on someone's back. 

638
00:30:41,920 --> 00:30:44,440
If you do you want to take a 
carriage, it would be a 

639
00:30:44,440 --> 00:30:47,040
potential risk to leave it 
somewhere. 

640
00:30:47,160 --> 00:30:48,920
That also goes for the horses as
well. 

641
00:30:49,000 --> 00:30:52,760
Would we be able to like split 
like half some, walk some? 

642
00:30:52,760 --> 00:30:56,000
Ride, I mean, yeah, absolutely. 
If you want to bring a horse, 

643
00:30:56,000 --> 00:30:58,160
you know, that maybe pulls a 
cart, that might be easier. 

644
00:30:58,240 --> 00:31:00,280
Like, you know, Silverhoof is 
well trained. 

645
00:31:00,280 --> 00:31:03,960
He is your faithful companion. 
You can trust him being tied up.

646
00:31:03,960 --> 00:31:07,600
And wind rider is more of like a
city horse. 

647
00:31:07,640 --> 00:31:09,760
Yeah, it's very pompous. 
You know, it travels between 

648
00:31:09,760 --> 00:31:11,400
towns, but it's definitely a 
city horse. 

649
00:31:11,440 --> 00:31:14,640
When Silverhoof is more of like 
a war battle horse. 

650
00:31:14,760 --> 00:31:18,800
And then π O Mai is a racehorse,
goes fast and food. 

651
00:31:18,880 --> 00:31:21,480
If you think that he's going to 
be tied up, you have a good 

652
00:31:21,480 --> 00:31:23,560
inclination that you can't 
really like. 

653
00:31:23,560 --> 00:31:26,960
Trust him to be responsible. 
Yeah, I think Kassel maybe just 

654
00:31:26,960 --> 00:31:30,800
turns to Vivian and he says, I 
think maybe we just take 

655
00:31:30,840 --> 00:31:34,160
Silverhoof. 
See, now he's probably the best 

656
00:31:34,160 --> 00:31:36,080
equipped for what we're trying 
to do. 

657
00:31:36,160 --> 00:31:39,320
And you and Mylan might be able 
to just ride in the cart and 

658
00:31:39,320 --> 00:31:41,560
then bore him and I can just 
take it on foot. 

659
00:31:41,880 --> 00:31:44,200
All right, that works for me. 
That means we don't have to 

660
00:31:44,200 --> 00:31:46,960
worry about pile my I guess. 
Yeah, just make sure you don't 

661
00:31:46,960 --> 00:31:49,360
let bore him right in the car. 
I know he's not the most 

662
00:31:49,360 --> 00:31:51,800
physically fit but. 
Maybe we could take turns. 

663
00:31:52,440 --> 00:31:54,440
No, no, he's not allowed to ride
in the car. 

664
00:31:54,440 --> 00:31:56,640
If he says anything just tell 
him he's not allowed to ride in 

665
00:31:56,640 --> 00:31:58,080
the car. 
OK, sounds good. 

666
00:31:58,440 --> 00:31:59,800
All right. 
So the car that you're bringing 

667
00:31:59,800 --> 00:32:02,680
is just a standard horse car. 
It's meant to carry and pull 

668
00:32:02,680 --> 00:32:04,520
supplies. 
So if you find anything big, you

669
00:32:04,520 --> 00:32:07,200
could certainly throw it on 
there and maybe one person in 

670
00:32:07,200 --> 00:32:10,080
Myling can fit in it at a time 
if you make room, but it's 

671
00:32:10,080 --> 00:32:11,960
definitely not going to fit all 
of you guys. 

672
00:32:11,960 --> 00:32:13,360
Yeah. 
I think since we have the car, 

673
00:32:13,360 --> 00:32:16,840
what we'll do is we'll plan for 
four days there, four days back 

674
00:32:16,840 --> 00:32:19,720
to days where we're going. 
So we'll bring just 10 days 

675
00:32:19,720 --> 00:32:22,720
worth of provisions, food and 
stuff for all of us. 

676
00:32:22,720 --> 00:32:26,920
For food preparations, everybody
-25 silver from each of your 

677
00:32:26,920 --> 00:32:30,760
inventories to allocate food for
everybody. 25 silver is going to

678
00:32:30,760 --> 00:32:34,640
cover anything you might need. 
It covers minor components if 

679
00:32:34,640 --> 00:32:37,400
you need to restock on ammo, 
rope, if you've used it, you 

680
00:32:37,400 --> 00:32:39,920
know your basic kit, it covers 
all of that. 

681
00:32:40,040 --> 00:32:42,320
Is there anything that the four 
of you are discussing as you 

682
00:32:42,320 --> 00:32:45,160
begin to make your way out of 
the city, as you attach this 

683
00:32:45,160 --> 00:32:47,760
cart to Silver Hoof and make 
your way to the gates? 

684
00:32:48,400 --> 00:32:51,640
Cows is good. 
Vivian's good too. 

685
00:32:51,640 --> 00:32:53,640
The one thing she's going to do 
before she leaves? 

686
00:32:53,760 --> 00:32:55,040
I believe I have a disguised 
kit. 

687
00:32:55,040 --> 00:32:58,240
She's going to disguise herself 
as a different T fling so she 

688
00:32:58,240 --> 00:32:59,800
can leave. 
Absolutely. 

689
00:32:59,800 --> 00:33:03,080
Go ahead and make me a We're 
going to say this is a stealth 

690
00:33:03,080 --> 00:33:05,680
check with advantage because 
you're using the disguise kit. 

691
00:33:05,680 --> 00:33:07,200
Let's see how good that disguise
is. 

692
00:33:07,360 --> 00:33:10,880
Looks like 17. 
You have a pretty good disguise.

693
00:33:10,880 --> 00:33:14,080
You're able to conceal your 
persona, your image. 

694
00:33:14,080 --> 00:33:16,680
No one recognizes that you are 
Sherman and the fact that you 

695
00:33:16,680 --> 00:33:19,920
are traveling with Silverhoof 
and a standard cart really helps

696
00:33:19,920 --> 00:33:22,720
you blend in, ain't. 
No day like today. 

697
00:33:23,120 --> 00:33:25,520
Morning Paladin. 
Good morning, Boram. 

698
00:33:26,480 --> 00:33:28,160
Who's the new pretty lady 
joining us? 

699
00:33:28,400 --> 00:33:30,760
It's still me, Boram. 
Hello. 

700
00:33:30,840 --> 00:33:34,080
Good morning, everybody. 
My Lord did not expect that 

701
00:33:34,080 --> 00:33:35,560
voice coming out of that good 
morning. 

702
00:33:35,760 --> 00:33:38,520
What's that supposed to be? 
I recognize your voice did not 

703
00:33:38,520 --> 00:33:42,640
recognize the person so. 
Good, my disguise works perfect.

704
00:33:42,880 --> 00:33:45,200
Definitely did, my goodness. 
Vivian is thrilled. 

705
00:33:45,360 --> 00:33:47,360
How are you guys today? 
Are you guys ready for the 

706
00:33:47,360 --> 00:33:49,440
adventure? 
Ready as I'll ever be. 

707
00:33:49,600 --> 00:33:53,680
Mylan shows up and he 
immediately is just like hello, 

708
00:33:53,680 --> 00:33:57,600
hello, brushes past everybody as
he goes to Pyo Maya and starts 

709
00:33:57,600 --> 00:34:00,720
to talk to him and rub him and 
be like, Oh my gosh, we're going

710
00:34:00,720 --> 00:34:03,360
to have so much fun today. 
It's going to be really fun and 

711
00:34:03,560 --> 00:34:06,760
we're going to go real fast. 
It's supposed to take four days,

712
00:34:06,760 --> 00:34:08,280
but I think we can do it in like
2. 

713
00:34:09,040 --> 00:34:11,840
Mylan yeah, Pyo Maya is not 
coming. 

714
00:34:12,679 --> 00:34:14,080
What? 
Yeah. 

715
00:34:14,080 --> 00:34:16,120
Unfortunately. 
Hang on, hang on. 

716
00:34:16,120 --> 00:34:17,520
And I cover his ears. 
What? 

717
00:34:17,679 --> 00:34:22,280
What do you mean? 
I look at Boram and I go, how do

718
00:34:22,280 --> 00:34:25,560
I explain this? 
The owners of π MI are looking 

719
00:34:25,560 --> 00:34:27,840
for him. 
The issue is they are not very 

720
00:34:27,840 --> 00:34:29,880
good people. 
They are mean people. 

721
00:34:29,880 --> 00:34:33,920
So we don't want them to know 
that he's actually safe with us 

722
00:34:33,920 --> 00:34:36,719
here. 
So we can't take him or else 

723
00:34:36,719 --> 00:34:40,880
people will see him, you know, 
because he's so fast that you 

724
00:34:40,880 --> 00:34:43,080
know if he runs, people will 
know it's him. 

725
00:34:43,159 --> 00:34:46,480
So he has to stay here. 
But the good news is he'll be 

726
00:34:46,480 --> 00:34:49,480
here when we get back so you can
see him then. 

727
00:34:50,199 --> 00:34:53,000
Exactly, and Ophelia and Charles
will take good care of Pyle 

728
00:34:53,000 --> 00:34:55,960
Night promise. 
Violence squints over at the two

729
00:34:55,960 --> 00:34:57,040
people. 
Think about it. 

730
00:34:57,040 --> 00:34:59,760
What's the thing that he likes 
more than just, you know, 

731
00:34:59,760 --> 00:35:01,520
running? 
Food. 

732
00:35:01,520 --> 00:35:02,440
Chocolate milk. 
Food. 

733
00:35:02,480 --> 00:35:07,960
Exactly, and if he stays here, 
he'll get as much food and milk 

734
00:35:08,440 --> 00:35:10,720
as he needs. 
I look over at the two that are 

735
00:35:10,720 --> 00:35:12,400
kind of across the way. 
Did you hear that? 

736
00:35:12,480 --> 00:35:14,280
You better take care of them. 
This young Sir. 

737
00:35:14,400 --> 00:35:16,880
Ophelia and Charles give you a 
nod and reassure you that they 

738
00:35:16,920 --> 00:35:19,640
will feed the horses. 
Vivian quickly turns her head to

739
00:35:19,640 --> 00:35:21,720
Charles and Ophelia goes No 
chocolate milk. 

740
00:35:22,400 --> 00:35:24,800
Please, of course, please I. 
Mean no milk in general or 

741
00:35:24,800 --> 00:35:25,960
still. 
Drink milk but. 

742
00:35:26,120 --> 00:35:27,160
I don't want to take care of 
horses. 

743
00:35:28,120 --> 00:35:30,200
What are we whispering about? 
And Boro comes in. 

744
00:35:30,480 --> 00:35:32,320
Get out of here. 
That's fine. 

745
00:35:32,360 --> 00:35:33,960
Not not you, elf Spraining to 
me, no. 

746
00:35:36,800 --> 00:35:39,400
I'm on top of Beau Rims 
shoulder. 

747
00:35:39,600 --> 00:35:41,120
I'm like, what are we whispering
about? 

748
00:35:41,120 --> 00:35:42,680
I don't understand. 
That's what I'm asking. 

749
00:35:42,920 --> 00:35:47,000
Just how much we love you, Mylan
I. 

750
00:35:47,440 --> 00:35:48,880
Don't know what that means. 
OK. 

751
00:35:49,240 --> 00:35:50,600
All right, what you say we get 
out of here. 

752
00:35:50,840 --> 00:35:53,000
All right. 
Vivian turns around to Ophelia 

753
00:35:53,000 --> 00:35:55,680
and Charles. 
If my father comes, if you can 

754
00:35:55,680 --> 00:35:59,280
just tell him that I am visiting
lots of people and send him 

755
00:35:59,280 --> 00:36:01,560
around town. 
The second I come back I'll make

756
00:36:01,560 --> 00:36:03,400
sure to clean up any mess that 
happens of. 

757
00:36:03,720 --> 00:36:06,040
Course, we'll tell him that 
you're out in the square. 

758
00:36:06,040 --> 00:36:08,760
If he persists, then I will say 
that you're having a slumber 

759
00:36:08,760 --> 00:36:11,040
party with your faithful friend 
Noella. 

760
00:36:11,240 --> 00:36:14,520
Perfect, love to hear that. 
As he walks out the gates, my 

761
00:36:14,520 --> 00:36:18,080
little sad waves to pile my. 
As you leave Vivian's estate, 

762
00:36:18,080 --> 00:36:21,520
the four of you make your way to
the city gates, ready to head 

763
00:36:21,520 --> 00:36:24,960
north to the Rock Head Forest. 
The city guards take your names.

764
00:36:24,960 --> 00:36:27,400
This is standard procedure. 
This is something each of you 

765
00:36:27,400 --> 00:36:30,720
have done a handful of times. 
And Vivian, you slip the guards 

766
00:36:30,720 --> 00:36:33,120
a fake name. 
You may choose that name now and

767
00:36:33,120 --> 00:36:35,880
they believe you with your 17 
stealth check. 

768
00:36:36,000 --> 00:36:39,480
Alicia Desant. 
Alicia Desant as you leave the 

769
00:36:39,480 --> 00:36:44,000
city you begin to travel on the 
main road to go northbound and 

770
00:36:44,000 --> 00:36:47,320
as you're going northbound it is
currently in the mid morning. 

771
00:36:47,480 --> 00:36:49,480
You've taken this road before it
is heading to rock head 

772
00:36:49,480 --> 00:36:52,440
Homestead and then you see a 
dirt path rear off that goes 

773
00:36:52,440 --> 00:36:56,720
into the heart of the forest. 
You begin to travel A few hours 

774
00:36:56,720 --> 00:36:59,480
are passing by and the four of 
you are making conversation. 

775
00:36:59,560 --> 00:37:02,000
I'm assuming each of you are 
switching places between the 

776
00:37:02,000 --> 00:37:04,960
horse and the cart who's 
relaxing, who's huffing it and 

777
00:37:04,960 --> 00:37:07,200
who's like taking in their 
surrounding. 

778
00:37:07,200 --> 00:37:11,040
The cloudy day doesn't give much
light in the forest, especially 

779
00:37:11,040 --> 00:37:14,240
with the dense forest woods that
are surrounding you. 

780
00:37:14,400 --> 00:37:17,760
About four hours have passed as 
we are now entering the early 

781
00:37:17,760 --> 00:37:20,160
afternoon in your travels. 
OK. 

782
00:37:20,160 --> 00:37:22,360
Is there some reason that you 
keep switching with each other 

783
00:37:22,360 --> 00:37:24,120
and I'm not going up there, up 
where? 

784
00:37:24,240 --> 00:37:26,920
Let me in the cart. 
I mean, you can ride in the cart

785
00:37:26,920 --> 00:37:28,280
maybe tomorrow. 
Tomorrow. 

786
00:37:28,280 --> 00:37:29,560
Yeah. 
You know, we got to be fair. 

787
00:37:29,560 --> 00:37:30,440
We. 
Got I'm getting in it starts 

788
00:37:31,200 --> 00:37:32,640
hopping up. 4 hours later, 
there's. 

789
00:37:32,680 --> 00:37:35,320
None of room. 
There's clearly enough room in 

790
00:37:35,320 --> 00:37:36,480
here. 
Now that I'm in here, there's 

791
00:37:36,480 --> 00:37:37,520
clearly enough room. 
Hey, what the? 

792
00:37:37,680 --> 00:37:39,680
Heck. 
And come right on the horse. 

793
00:37:39,680 --> 00:37:40,680
The horse is really fun. 
Why? 

794
00:37:40,920 --> 00:37:44,160
Are you screening me before him?
Oh sorry, I wasn't looking to 

795
00:37:44,240 --> 00:37:45,600
pay attention. 
You like blend in now? 

796
00:37:45,600 --> 00:37:46,560
What's your new disguise? 
Casl can. 

797
00:37:47,680 --> 00:37:51,000
I get up now. 
As the four of you continue to 

798
00:37:51,000 --> 00:37:53,640
travel, somebody make me a 
nature track on who's like the 

799
00:37:53,640 --> 00:37:57,280
main navigator and how you are 
following this map. 

800
00:37:57,320 --> 00:38:00,320
I'll do it. 
Can I give CASL a help action? 

801
00:38:00,440 --> 00:38:02,960
With the help action I'm Dan. 
I'm going to take a page from 

802
00:38:02,960 --> 00:38:04,880
your book because I really like 
this method. 

803
00:38:04,880 --> 00:38:07,480
I forgot to announce it a couple
of sessions ago. 

804
00:38:07,560 --> 00:38:11,200
I will allow help actions if the
action that you're helping with 

805
00:38:11,280 --> 00:38:13,360
if you are proficient in that 
ability. 

806
00:38:13,440 --> 00:38:15,640
Yeah, I'm proficient. 
So go ahead and make a help 

807
00:38:15,640 --> 00:38:17,640
action because you are 
proficient in that, and that's 

808
00:38:17,640 --> 00:38:20,680
how we're going to do help 
actions going forward related to

809
00:38:20,720 --> 00:38:23,280
skill and ability checks. 
Good, cuz casual's going to need

810
00:38:23,280 --> 00:38:27,360
it. 17 Shout out. 
One and you doing a nature 

811
00:38:27,360 --> 00:38:29,160
check. 
Oh my God. 

812
00:38:29,400 --> 00:38:32,080
I had a + 2 I would have done. 
I have a + 5. 

813
00:38:33,320 --> 00:38:36,440
I never said I was good at it. 
I'm just, I figured, you know, 

814
00:38:36,600 --> 00:38:39,240
Silver Hope is his horse. 
He's the only one walking still.

815
00:38:39,240 --> 00:38:41,200
Everyone else is in the car. 
That makes sense. 

816
00:38:41,200 --> 00:38:44,400
He's not even from this plane, 
so it makes total sense that he 

817
00:38:44,400 --> 00:38:46,240
doesn't know anything about the 
nature, he said. 

818
00:38:46,400 --> 00:38:48,600
Look, I know where I'm going, 
OK? 

819
00:38:48,840 --> 00:38:50,800
Actually, you don't. 
You missed a turn last there. 

820
00:38:51,400 --> 00:38:56,520
We got here eventually. 
With a 17 you managed to find 

821
00:38:56,560 --> 00:38:59,240
one of the many streams of the 
Rock Head Forest. 

822
00:38:59,240 --> 00:39:02,520
Now this stream connects to a 
specific mountain range, which 

823
00:39:02,600 --> 00:39:05,320
this mountain range where all 
the rivers eventually stream 

824
00:39:05,320 --> 00:39:08,480
from is known as the entrance 
point to this valley of 

825
00:39:08,480 --> 00:39:11,600
mountains where the heart of the
forest, the densest part of the 

826
00:39:11,600 --> 00:39:14,080
forest is. 
You can actually use this for a 

827
00:39:14,080 --> 00:39:17,040
smoother travel and travel 
alongside the river. 

828
00:39:17,080 --> 00:39:20,360
It's known to people who like to
hike as one of the safer paths, 

829
00:39:20,480 --> 00:39:23,960
but it is kind of hard to find 
one of these solid streams as 

830
00:39:23,960 --> 00:39:26,760
you head into the forest if 
you're not familiar with that 

831
00:39:26,760 --> 00:39:29,760
environment to begin with. 
So more time passes, about two 

832
00:39:29,760 --> 00:39:32,960
hours, and you can now follow 
the stream along heading north, 

833
00:39:32,960 --> 00:39:35,680
where you know if you follow it 
to the end, there will be a 

834
00:39:35,680 --> 00:39:39,120
large lake where you will see a 
waterfall stream from one of 

835
00:39:39,120 --> 00:39:40,600
these mountains. 
And that's how you know you're 

836
00:39:40,600 --> 00:39:44,560
at the entrance of the valley 
where this tower is allegedly 

837
00:39:44,560 --> 00:39:46,360
is. 
Going back to Rocket Homestead, 

838
00:39:46,360 --> 00:39:49,680
there is this stream that was 
like otherworldly or something. 

839
00:39:49,680 --> 00:39:52,800
Is this the same stream that has
like the half fog half water? 

840
00:39:52,880 --> 00:39:55,400
Yes, it is one of the many 
streams. 

841
00:39:55,480 --> 00:39:57,680
Yes, this waterfall is coming 
out of one of the mountains. 

842
00:39:57,800 --> 00:40:01,040
It falls into a large lake and 
then that lake splits off into 

843
00:40:01,040 --> 00:40:03,120
many streams throughout. 
Rocket one of those. 

844
00:40:03,320 --> 00:40:06,440
Dreams goes to the Rock Head 
Homestead in which that 

845
00:40:06,440 --> 00:40:10,400
distillery uses as a component. 
This particular river doesn't 

846
00:40:10,400 --> 00:40:14,120
have that same cloudy magical 
essence as that one in Rock Head

847
00:40:14,120 --> 00:40:17,880
is, but you know that the 
further away you are from the 

848
00:40:17,880 --> 00:40:21,080
source, the less potent those 
characteristics are. 

849
00:40:21,080 --> 00:40:24,120
So right now it's just a normal 
river to you, but you do believe

850
00:40:24,120 --> 00:40:25,560
it will connect to it 
eventually. 

851
00:40:25,680 --> 00:40:29,520
Somebody roll me AD 20 and let 
me know what you get as you have

852
00:40:29,520 --> 00:40:31,920
spent the majority of your day 
traveling through Rock. 

853
00:40:31,920 --> 00:40:34,960
Head to who is in the car. 
Well, I think it was Boram and 

854
00:40:34,960 --> 00:40:37,360
Vivian because Castle was the 
only one still walking. 

855
00:40:37,480 --> 00:40:41,560
Boram, Vivian, each of you make 
me a Dexterity saving throw as 

856
00:40:41,560 --> 00:40:45,840
you hit a nasty hole with the 
car and it almost cracks the 

857
00:40:45,840 --> 00:40:48,920
wheel straight off the car and 
things begin to fall off the 

858
00:40:48,920 --> 00:40:50,160
car. 
Let's if you want, not 20. 

859
00:40:52,560 --> 00:40:53,840
Oh. 
Better than mine. 

860
00:40:53,960 --> 00:40:58,560
As this crate of vials, some of 
Beau Rams tools and trinkets 

861
00:40:58,560 --> 00:41:02,280
that he packed away is about to 
fall, the two of you lunge over 

862
00:41:02,280 --> 00:41:07,040
the car to catch it safely 
procuring a lot of his tools. 

863
00:41:07,200 --> 00:41:10,480
Very fragile rules, we. 
Gotta strap that. 

864
00:41:11,080 --> 00:41:12,320
Down. 
Yeah, we do that now, OK. 

865
00:41:13,320 --> 00:41:16,400
The back wheel of this cart. 
It is built for off roading, but

866
00:41:16,400 --> 00:41:20,280
this pothole was exceptionally 
nasty and it was covered by a 

867
00:41:20,280 --> 00:41:22,520
lot of the foliage. 
You hit something hard, it is 

868
00:41:22,520 --> 00:41:24,720
cracked. 
It is not broken, but it is 

869
00:41:24,720 --> 00:41:26,320
definitely near that point. 
Ohh. 

870
00:41:26,920 --> 00:41:28,800
No. 
All right, give me a minute 

871
00:41:28,880 --> 00:41:30,480
y'all, just rest easy, all 
right? 

872
00:41:30,560 --> 00:41:32,520
I'll mend this and we get back 
on going. 

873
00:41:32,840 --> 00:41:36,120
Okey doke and Vivian pops out of
the cart real quick, stretches 

874
00:41:36,120 --> 00:41:38,200
her legs. 
It'll take some time to look 

875
00:41:38,200 --> 00:41:41,280
around and just double check the
area and start mending the 

876
00:41:41,280 --> 00:41:43,040
wheel. 
So you spend some time, you mend

877
00:41:43,040 --> 00:41:45,360
the wheel and sure enough it is 
it is new. 

878
00:41:45,560 --> 00:41:48,240
It takes you some time and you 
continue on your way. 

879
00:41:48,240 --> 00:41:51,920
Couple more hours pass as you 
switch positions as night begins

880
00:41:51,920 --> 00:41:54,000
to fall. 
Now because of the cloudy day, 

881
00:41:54,120 --> 00:41:58,040
the shooting star in the sky 
that looms overhead as it does 

882
00:41:58,040 --> 00:42:01,400
every night does shine and make 
the night sky right. 

883
00:42:01,520 --> 00:42:06,240
Despite this brilliant aura, it 
is still rather dark because you

884
00:42:06,240 --> 00:42:08,720
are in the heart of the forest 
and the tree line is just very 

885
00:42:08,720 --> 00:42:11,000
high and it's starting to 
overshroud and you're not 

886
00:42:11,000 --> 00:42:13,800
getting much light exposure in 
your current location. 

887
00:42:13,880 --> 00:42:16,400
If you continue to travel it 
could potentially be dangerous. 

888
00:42:16,400 --> 00:42:19,240
This is a potential time to find
a campsite unless you want to 

889
00:42:19,240 --> 00:42:21,640
keep going throughout the night.
You have been travelling all day

890
00:42:21,720 --> 00:42:24,120
but about 14 hours in total. 
It's up to you guys. 

891
00:42:24,160 --> 00:42:25,800
If you continue to travel 
through the night into the 

892
00:42:25,800 --> 00:42:28,640
morning, you do risk exhaustion.
What do you guys think? 

893
00:42:28,720 --> 00:42:31,440
Should we probably call it for 
the night and find somewhere to 

894
00:42:31,440 --> 00:42:33,160
set up? 
I'm getting a bit tired. 

895
00:42:33,520 --> 00:42:35,160
Ain't no reason we got to keep 
going. 

896
00:42:35,360 --> 00:42:37,680
No rush to get there, so. 
Let's do it. 

897
00:42:37,840 --> 00:42:40,920
Milan, you haven't been camping.
Yeah, I camp all the time and he

898
00:42:40,920 --> 00:42:43,440
climbs up a tree and just lays 
down on a branch. 

899
00:42:44,280 --> 00:42:47,160
Not that kind of camping. 
I do not want my tent below 

900
00:42:47,160 --> 00:42:49,080
Milan. 
It's going to be covered in goo 

901
00:42:49,080 --> 00:42:51,560
in the morning. 
You drew a Milan? 

902
00:42:51,840 --> 00:42:55,280
Oh, little puddles everywhere. 
I'll be next to you, not below 

903
00:42:55,280 --> 00:42:56,720
you. 
I brought my tent. 

904
00:42:56,720 --> 00:42:58,560
Everybody brought yours, right? 
Yeah. 

905
00:42:58,840 --> 00:42:59,640
Alright. 
Good stuff. 

906
00:42:59,720 --> 00:43:00,840
Martin. 
You got a tent, right? 

907
00:43:01,520 --> 00:43:02,280
Tree No. 
No. 

908
00:43:02,800 --> 00:43:04,720
I think you'll be OK. 
Are you OK in the tree? 

909
00:43:04,920 --> 00:43:07,520
I guess so. 
If you want, you can come hang 

910
00:43:07,520 --> 00:43:09,760
out in one of our tents. 
OK, what about horse? 

911
00:43:10,720 --> 00:43:12,200
Are we just tying horse up 
somewhere? 

912
00:43:12,200 --> 00:43:15,240
Kassel will take care of it. 
He'll find Silverhoof like a 

913
00:43:15,240 --> 00:43:18,240
nice area to lay, and he won't 
take like the guard off of him 

914
00:43:18,240 --> 00:43:21,440
with the rope, but he will take 
off like the saddle and stuff to

915
00:43:21,440 --> 00:43:23,000
make him a little bit more 
comfortable. 

916
00:43:23,080 --> 00:43:25,200
Yeah, he'll be fine. 
Mylan, I'll take care of 

917
00:43:25,200 --> 00:43:27,040
Silverhoof. 
Just like how you like the 

918
00:43:27,080 --> 00:43:29,360
outside, Silverhoof likes the 
outside too. 

919
00:43:30,480 --> 00:43:32,920
Been riding on Silverhoof this 
entire time. 

920
00:43:33,000 --> 00:43:36,360
He's gonna do speak with animals
and start talking to him. 

921
00:43:36,440 --> 00:43:39,000
He's just gonna make casual 
conversation with them just to 

922
00:43:39,280 --> 00:43:41,240
be like, hey, so we're gonna be 
out here. 

923
00:43:41,360 --> 00:43:43,760
I'll look after you. 
I'll be up in the in the tree. 

924
00:43:43,760 --> 00:43:47,280
So if you need anything, do you 
scream? 

925
00:43:47,520 --> 00:43:49,640
I think you scream. 
What does his voice sound like? 

926
00:43:49,800 --> 00:43:51,360
Tassel probably. 
Regal. 

927
00:43:51,440 --> 00:43:54,200
Yeah, I was gonna say like Garen
from League of Legends. 

928
00:43:54,360 --> 00:43:58,760
Yes, of course, Yoga Mylan, I 
will stand by and call upon you 

929
00:43:58,760 --> 00:44:01,720
if need is necessary. 
So do you? 

930
00:44:01,720 --> 00:44:03,640
Do you scream? 
Do I scream? 

931
00:44:03,800 --> 00:44:07,720
Nay, I never scream. 
Wait, I've heard horses. 

932
00:44:07,720 --> 00:44:10,120
Nay. 
Oh, OK, I'm confused. 

933
00:44:10,200 --> 00:44:12,840
If you name me, hit the tree. 
I'll be up here. 

934
00:44:12,920 --> 00:44:16,400
I will kick the old tree. 
I think it's older than me year.

935
00:44:16,600 --> 00:44:19,040
Quite possibly. 
How old do you think this tree 

936
00:44:19,040 --> 00:44:20,920
is? 
Must break it open and count 

937
00:44:20,920 --> 00:44:23,280
it's rings to know it's true. 
Age break. 

938
00:44:23,600 --> 00:44:26,760
It open like this and I take one
of the twigs and I snap it I see

939
00:44:26,760 --> 00:44:28,360
one. 
Then it is one. 

940
00:44:28,600 --> 00:44:32,520
Oh, OK, yield. 
Lauren finishes building up the 

941
00:44:32,520 --> 00:44:35,800
campfire and you see him snap 
his finger with his glove. 

942
00:44:35,880 --> 00:44:38,520
He does cast a can trip and you 
notice that instead of like a 

943
00:44:38,520 --> 00:44:40,680
normal alchemy fire or 
something, it's almost like 

944
00:44:40,680 --> 00:44:44,440
fireflies surround the fire pit 
for a moment as he casts Druid 

945
00:44:44,440 --> 00:44:48,520
craft and he ignites the 
campfire in the center of the 

946
00:44:48,520 --> 00:44:50,160
area they. 
Chose I just want to thank you, 

947
00:44:50,160 --> 00:44:53,000
Dan for ending that conversation
because it probably could have 

948
00:44:53,000 --> 00:44:55,040
gone another 30 minutes knowing 
my land. 

949
00:44:55,080 --> 00:44:57,440
So thank you so much for I. 
Was done. 

950
00:44:57,840 --> 00:45:00,040
I have just a quick 
conversation. 

951
00:45:02,920 --> 00:45:07,280
Sound like it? 
Was done, Yeah, by my side. 

952
00:45:07,280 --> 00:45:09,600
You will never lose, for all I 
do is Winnie. 

953
00:45:09,720 --> 00:45:11,520
But I'm going to be up here, so 
I'm not going to be by your 

954
00:45:11,520 --> 00:45:12,920
side. 
So I'm going to be like above 

955
00:45:12,920 --> 00:45:14,960
you, but I think I could be by 
your side like. 

956
00:45:14,960 --> 00:45:16,880
Tomorrow. 
All right, Mylan, come over here

957
00:45:17,160 --> 00:45:18,720
now. 
You've had regular sausages. 

958
00:45:18,720 --> 00:45:20,040
Have you had them over a 
campfire? 

959
00:45:20,440 --> 00:45:22,960
They're different. 
And he hands you a stick and you

960
00:45:22,960 --> 00:45:24,920
see him putting some spices on 
it. 

961
00:45:24,920 --> 00:45:27,440
He brought some like spices from
home and he just put them over. 

962
00:45:27,480 --> 00:45:28,800
He wants some of this you want 
to plain. 

963
00:45:28,920 --> 00:45:31,840
I have my own stick. 
I request an apple garnished 

964
00:45:31,840 --> 00:45:34,200
with cinnamon. 
He's just yelling from. 

965
00:45:35,800 --> 00:45:38,840
Wait, what's your name? 
The mighty silver hoof. 

966
00:45:39,520 --> 00:45:42,960
OK, mighty silver hoof wants an 
apple with what was it? 

967
00:45:43,080 --> 00:45:48,000
Garnished with cinnamon. 
Garnished with cinnamon with 

968
00:45:48,000 --> 00:45:49,440
cinnamon. 
It's OK, Mylan. 

969
00:45:49,480 --> 00:45:52,560
Yeah, it's Silverhoof's favorite
thing that I give him every once

970
00:45:52,560 --> 00:45:54,240
in a while. 
I have one in my bag if you want

971
00:45:54,240 --> 00:45:55,960
to give it to him. 
OK, I don't know what he's 

972
00:45:55,960 --> 00:45:58,840
saying, but it is my favorite 
thing that he gives me. 

973
00:45:59,400 --> 00:46:03,600
So I I go and grab the thing 
that I start rummaging through 

974
00:46:03,600 --> 00:46:05,680
and I see the green. 
Thing with the dust on it. 

975
00:46:05,880 --> 00:46:08,440
It's remind him that it's the 
green thing. 

976
00:46:09,680 --> 00:46:13,280
So he grabs it and he's like, Oh
my God, look, this is your 

977
00:46:13,280 --> 00:46:14,880
favorite thing and can I take a 
bite? 

978
00:46:14,880 --> 00:46:16,440
Can I take a bite? 
No, I mean. 

979
00:46:16,760 --> 00:46:19,640
Hey, let me give you one of my 
favorite things. 

980
00:46:19,760 --> 00:46:22,520
It's called milk, and I'm sure 
you're going to love it. 

981
00:46:22,560 --> 00:46:26,040
Hang on. 
He runs to his bag and he brings

982
00:46:26,040 --> 00:46:28,280
the milk, the horse and the 
apple. 

983
00:46:28,280 --> 00:46:32,120
So, Boram, you were talking 
about some hot dogs, I believe. 

984
00:46:32,880 --> 00:46:35,720
Not quite like a hot dog, but 
they they sausage. 

985
00:46:35,920 --> 00:46:37,160
Yeah. 
Don't get one if you want it. 

986
00:46:37,200 --> 00:46:40,280
Also, spice on it or no? 
Yeah, I'll take some spice. 

987
00:46:41,000 --> 00:46:43,400
That's just good flavor. 
Viviane going to pop out of her 

988
00:46:43,400 --> 00:46:46,400
tent, she's back to her normal 
self and she's starting to braid

989
00:46:46,400 --> 00:46:48,920
her and she goes, oh, me too, 
spice on mine, please. 

990
00:46:49,400 --> 00:46:51,120
Of course, Yeah, lies all 
around. 

991
00:46:51,280 --> 00:46:55,120
And yeah, he's just kind of 
chilling, just cooking weenies, 

992
00:46:55,240 --> 00:46:57,960
you know? 
And you all go to bed. 

993
00:46:58,120 --> 00:47:01,800
Now where you are in the forest 
is pretty calm, but I will still

994
00:47:01,800 --> 00:47:04,920
need somebody to roll me AD 20. 
I got a 12. 

995
00:47:05,160 --> 00:47:09,400
With a 12 as you trance with 
your 1000 yard stare, nothing 

996
00:47:09,400 --> 00:47:12,320
happens throughout the night and
the four of you gain the 

997
00:47:12,320 --> 00:47:15,000
benefits of a long rest as 
everything seemingly goes 

998
00:47:15,000 --> 00:47:17,800
according to plan and as the sun
begins to rise, I'll need 

999
00:47:17,800 --> 00:47:20,160
somebody to roll me AD 4 for the
weather for today. 

1000
00:47:20,440 --> 00:47:23,360
There's a 50% chance that it's 
already raining. 

1001
00:47:23,520 --> 00:47:28,120
Mean Girls classic. 3. 
As it begins to drizzle and pick

1002
00:47:28,120 --> 00:47:29,560
up. 
My gosh, she was right. 

1003
00:47:29,800 --> 00:47:33,800
There is a light rain, 
visibility is mostly clear, but 

1004
00:47:33,800 --> 00:47:36,480
it is annoying enough that you 
will need to put on hoods if you

1005
00:47:36,480 --> 00:47:38,080
wish to travel. 
It's all right. 

1006
00:47:38,280 --> 00:47:39,920
I got hoods. 
Isn't in my head, though. 

1007
00:47:39,920 --> 00:47:41,240
I'm gonna have to put in a 
ponytail. 

1008
00:47:41,360 --> 00:47:44,880
Make me a nature check as you 
continue to travel along this 

1009
00:47:44,880 --> 00:47:48,200
stream, heading north deeper and
deeper into Rocket I. 

1010
00:47:48,600 --> 00:47:50,080
Think I'm making this time and 
you hold me up. 

1011
00:47:50,080 --> 00:47:52,320
Get up, how much shoulders? 
All right, what am I looking 

1012
00:47:52,320 --> 00:47:55,680
for? 
Fucking nine with advantage. 

1013
00:47:55,920 --> 00:47:57,680
Yep, that's the way we were 
going. 

1014
00:47:57,800 --> 00:48:01,160
I know that That's the way. 
You notice that the river forks 

1015
00:48:01,280 --> 00:48:03,280
into two. 
You take the wrong path. 

1016
00:48:03,400 --> 00:48:04,880
We're in. 
This does not look like the 

1017
00:48:04,880 --> 00:48:07,320
right place. 
And as you continue to follow, 

1018
00:48:07,320 --> 00:48:11,240
this river becomes thinner and 
thinner as you see it leads to a

1019
00:48:11,240 --> 00:48:14,280
small opening in a rock 
formation that leads on the 

1020
00:48:14,280 --> 00:48:17,200
ground. 
And this isn't the water source 

1021
00:48:17,240 --> 00:48:20,040
from one of those mountains. 
You know you are still heading 

1022
00:48:20,520 --> 00:48:23,440
with the tools and your nature's
survival skills, but you're 

1023
00:48:23,440 --> 00:48:26,080
definitely not on the safest 
route anymore. 

1024
00:48:26,080 --> 00:48:28,240
But you do know that you're 
still heading north? 

1025
00:48:28,600 --> 00:48:30,920
This should definitely be it. 
It's Milan. 

1026
00:48:30,920 --> 00:48:32,880
Did you switch out on maps with 
your old one? 

1027
00:48:33,560 --> 00:48:36,640
Yeah, this one this much. 
This is where we're going, right

1028
00:48:36,680 --> 00:48:39,040
over here in the woods. 
Okay, I might be looking at my 

1029
00:48:39,040 --> 00:48:40,760
islands all back. 
What? 

1030
00:48:41,480 --> 00:48:44,240
Huh, we got a bit turn around. 
It'll be fine though, I'm sure 

1031
00:48:44,240 --> 00:48:46,960
to be. 
Fine, give my proper map back. 

1032
00:48:47,360 --> 00:48:48,840
Speaking of, can you guys read 
this? 

1033
00:48:48,960 --> 00:48:50,800
Is this just me or says you can 
read it? 

1034
00:48:51,040 --> 00:48:52,880
Yeah, Wood Vein. 
You guys heard of Wood Vein? 

1035
00:48:53,720 --> 00:48:56,840
No, can't say that. 
Vivian's going to roll for 

1036
00:48:56,840 --> 00:48:58,360
history, because I think she 
would. 

1037
00:48:58,520 --> 00:49:03,680
Vivian got a swampy 22. 
With a 22, you do know a bit 

1038
00:49:03,680 --> 00:49:06,280
about Woodvane. 
Even with a 22 you don't have 

1039
00:49:06,280 --> 00:49:08,880
the specifics or even it's 
definitive location. 

1040
00:49:08,960 --> 00:49:12,720
That's because Woodvane was a 
town that was intentionally 

1041
00:49:12,800 --> 00:49:15,480
hidden from the public. 
As you know from like Rockhead 

1042
00:49:15,480 --> 00:49:18,080
Homestead, there was trading 
routes between Woodvane. 

1043
00:49:18,320 --> 00:49:22,400
The citizens and townsfolk of 
Woodvane kept their location 

1044
00:49:22,400 --> 00:49:26,280
secret and had post that they 
had set up nearby the town to 

1045
00:49:26,280 --> 00:49:29,080
ensure the safety and secrecy of
Woodvane. 

1046
00:49:29,320 --> 00:49:33,280
They are more akin to nature and
they value their privacy. 

1047
00:49:33,280 --> 00:49:37,400
But you do know that when 
Woodvane was known and was 

1048
00:49:37,440 --> 00:49:40,720
trading at the time, there's no 
longer any trade routes with 

1049
00:49:40,720 --> 00:49:44,040
Woodvane in a number of years 
and they were viewed as 

1050
00:49:44,040 --> 00:49:45,720
friendly. 
Vivian's going to pass that 

1051
00:49:45,720 --> 00:49:49,120
along out loud and then go. 
Mylan, are you from Woodvane I? 

1052
00:49:49,560 --> 00:49:53,640
Don't know, the guy at the 
Tavern said something about 

1053
00:49:53,720 --> 00:49:56,280
about it and I don't know. 
Just got me thinking. 

1054
00:49:56,280 --> 00:49:58,520
I don't know why I can't read 
it, It's weird. 

1055
00:49:58,680 --> 00:50:00,840
I definitely never heard of 
that, but it sounds like 

1056
00:50:00,840 --> 00:50:02,800
something Papaya might know. 
What? 

1057
00:50:02,800 --> 00:50:04,400
You're a who? 
He's a grand, powerful jewel. 

1058
00:50:04,400 --> 00:50:06,360
My my dad. 
Sorry, my dad. 

1059
00:50:06,520 --> 00:50:08,160
Nobody knows about a place like 
that. 

1060
00:50:08,440 --> 00:50:11,360
If I asked him, violence starts 
to slink away. 

1061
00:50:11,560 --> 00:50:13,960
So your father is naturally 
magical. 

1062
00:50:14,080 --> 00:50:17,440
Oh, my whole family is, yeah, 
I'm the runt, I guess. 

1063
00:50:18,720 --> 00:50:21,240
Tesla's going to make a joke and
then he kind of feels bad with 

1064
00:50:21,280 --> 00:50:23,560
that for him. 
Worded that and he just kind of 

1065
00:50:23,560 --> 00:50:26,880
stops talking. 
It's OK, my family hates me too.

1066
00:50:27,360 --> 00:50:29,920
Well, he didn't say he. 
Family loves me doesn't say 

1067
00:50:29,960 --> 00:50:31,040
that's. 
Not. 

1068
00:50:31,360 --> 00:50:33,000
What you're talking about? 
Yikes. 

1069
00:50:33,640 --> 00:50:36,360
He starts to slink away. 
No, no, no, it's fine. 

1070
00:50:36,360 --> 00:50:37,960
It's fine. 
Oh. 

1071
00:50:38,400 --> 00:50:42,880
My God, I I read that wrong. 
No, I mean technically, I mean 

1072
00:50:43,360 --> 00:50:45,840
you know, my family who kind of 
hates me too if you feel batter 

1073
00:50:45,840 --> 00:50:47,320
like that. 
So it's OK, you know. 

1074
00:50:47,840 --> 00:50:48,280
What? 
Why? 

1075
00:50:48,400 --> 00:50:51,960
You great And I roll my eyes. 
Yeah, I mean, I am great. 

1076
00:50:52,000 --> 00:50:54,880
Where is your family, Kazzle? 
In the Faye during the fall 

1077
00:50:54,880 --> 00:50:55,960
court. 
But not you. 

1078
00:50:55,960 --> 00:50:57,720
Okie, Dokie. 
Yep, not me. 

1079
00:50:58,080 --> 00:50:59,000
Kazzle looks down the. 
Ground. 

1080
00:50:59,440 --> 00:51:02,440
Sorry, sorry about that. 
OK, So what were we doing today?

1081
00:51:02,680 --> 00:51:04,600
Well, we gotta get back on 
track, yeah. 

1082
00:51:04,800 --> 00:51:07,080
During that conversation, you 
were still traveling. 

1083
00:51:07,080 --> 00:51:09,920
A couple hours have passed and 
I'm gonna need you all to make 

1084
00:51:09,920 --> 00:51:12,400
me another nature check As you 
continue to travel, see if you 

1085
00:51:12,400 --> 00:51:15,600
can get back on track with a 
safer out. 

1086
00:51:16,040 --> 00:51:18,560
Remember last campaign when I 
rolled 2 now ones in a row for 

1087
00:51:18,560 --> 00:51:20,280
the first time and it was like 
the worst thing ever? 

1088
00:51:20,400 --> 00:51:22,760
I rolled a four and a three last
time and then immediately rolled

1089
00:51:22,760 --> 00:51:23,680
A2 and A1. 
This time I'm. 

1090
00:51:23,960 --> 00:51:26,560
Telling you we were definitely 
going that way, I can't help if 

1091
00:51:26,560 --> 00:51:27,880
you pointed me in the wrong 
direction. 

1092
00:51:28,080 --> 00:51:31,600
As you continue town this path, 
you are still heading northward,

1093
00:51:31,680 --> 00:51:36,040
but the trees are getting to 
arch over you more and it 

1094
00:51:36,040 --> 00:51:39,640
creating this tunnel kind of 
blocks out the light and the 

1095
00:51:39,640 --> 00:51:42,640
fact that it's already raining 
is not helping you. 

1096
00:51:43,120 --> 00:51:46,080
The sound of rains is kind of 
disorienting as you it's hard 

1097
00:51:46,080 --> 00:51:48,200
for you to listen to your 
surroundings carefully. 

1098
00:51:48,400 --> 00:51:51,600
This is how you're keeping track
of like animals and wildlife. 

1099
00:51:51,680 --> 00:51:55,600
It was smooth traveling but you 
were able to avoid any danger. 

1100
00:51:55,760 --> 00:51:59,920
Now the rock head forest, the 
Bold Aeris is mostly safe with 

1101
00:52:00,040 --> 00:52:02,840
the exception of like wild 
animals and the occasional owl 

1102
00:52:02,840 --> 00:52:04,400
bear. 
As you are heading north, you do

1103
00:52:04,400 --> 00:52:06,600
know this place tends to get 
more dangerous. 

1104
00:52:06,720 --> 00:52:09,720
As you continue to head north 
and heading to the denser part 

1105
00:52:09,720 --> 00:52:12,880
of the forest, it is really hard
for you to look for these cues. 

1106
00:52:13,120 --> 00:52:15,080
And along the way, you find a 
dirt Rd. 

1107
00:52:15,080 --> 00:52:19,840
But this dirt Rd. is very beaten
and very worn down to the point 

1108
00:52:19,840 --> 00:52:22,520
where you're confident it 
doesn't actually lead anywhere. 

1109
00:52:22,680 --> 00:52:25,920
And as you continue to like 
follow it, keep it in mind, you 

1110
00:52:25,920 --> 00:52:28,600
know, it's not well maintained 
and you're pretty confident it 

1111
00:52:28,600 --> 00:52:31,000
doesn't lead anywhere. 
So you just like kind of having 

1112
00:52:31,000 --> 00:52:35,360
it as like a point of reference.
I think Mylan would notice that 

1113
00:52:35,480 --> 00:52:38,440
Boram, as they're travelling 
around, he's kind of 

1114
00:52:38,480 --> 00:52:42,720
purposefully leading them a long
way around the forest that he 

1115
00:52:42,840 --> 00:52:44,640
doesn't. 
And from Boram's perspective, he

1116
00:52:44,640 --> 00:52:48,680
doesn't know this area as well 
as like the area near his home. 

1117
00:52:48,680 --> 00:52:52,120
Me as a player, I'll tell you, 
obviously he's trying to avoid 

1118
00:52:52,120 --> 00:52:55,520
his hometown. 
He doesn't want to go through 

1119
00:52:55,560 --> 00:52:57,760
his Grove. 
Look, I keep telling you, we 

1120
00:52:57,760 --> 00:52:59,840
keep needing to go that way and 
you go the wrong way. 

1121
00:52:59,840 --> 00:53:02,640
What's going on here? 
No, it's just, no, I've been 

1122
00:53:02,640 --> 00:53:03,280
here. 
I've been here. 

1123
00:53:03,400 --> 00:53:06,360
Yeah, it's just been a while. 
I just think this is the safest 

1124
00:53:06,360 --> 00:53:09,600
way to get around. 
Mylan's acting like a compass 

1125
00:53:09,720 --> 00:53:11,600
and it's just pointing in One 
Direction. 

1126
00:53:11,600 --> 00:53:13,600
I always say go that way and you
never go that way. 

1127
00:53:13,760 --> 00:53:16,520
I mean, I think it would be 
better direction wise, Boram, if

1128
00:53:16,520 --> 00:53:18,360
you got out the cart. 
I mean, you've been in it pretty

1129
00:53:18,360 --> 00:53:20,480
much the whole time. 
Who's on the horse, who's on the

1130
00:53:20,480 --> 00:53:23,360
cart, and who's walking? 
I need marching orders. 

1131
00:53:23,480 --> 00:53:27,160
Castle is just walking next to 
Silverhoof's head in the front. 

1132
00:53:27,280 --> 00:53:30,680
I think Boram's next walking now
that they had the bump debacle. 

1133
00:53:31,040 --> 00:53:33,600
And I'm on his shoulder, just 
pointing in a direction we're 

1134
00:53:33,600 --> 00:53:36,600
supposed to go that way. 
Vivian's walking too, just next 

1135
00:53:36,600 --> 00:53:39,840
to the cart in case of bumps. 
She's afraid of going flying, 

1136
00:53:39,840 --> 00:53:42,440
too. 
As the four of you are 

1137
00:53:42,440 --> 00:53:45,160
continuing along as the rain's 
coming down creating a lot of 

1138
00:53:45,160 --> 00:53:48,680
noise, you do hear the 
occasional bugs in the forest, 

1139
00:53:48,680 --> 00:53:51,760
but it's very drowned out. 
Everybody make me reception 

1140
00:53:51,760 --> 00:53:54,800
check with disadvantage. 
I literally got 2 Nat 20s. 

1141
00:53:55,000 --> 00:53:57,440
Four got a Nat one. 
I got A7. 

1142
00:53:57,680 --> 00:54:02,320
Mylan, As the four of you are 
walking along and bickering, you

1143
00:54:02,440 --> 00:54:06,920
notice some rustling in the 
trees, and you specifically hear

1144
00:54:06,960 --> 00:54:09,560
heavy footsteps. 
Something's there. 

1145
00:54:09,680 --> 00:54:12,880
But it doesn't sound like an 
animal, it sounds like metal. 

1146
00:54:12,880 --> 00:54:16,400
He's been pointing in the same 
direction for the past hour now.

1147
00:54:16,440 --> 00:54:19,160
As soon as his ears pick up on 
something, they kind of twitch 

1148
00:54:19,160 --> 00:54:22,720
and angle the way that he hears 
the things and he goes that way.

1149
00:54:22,920 --> 00:54:25,440
There's something that way? 
To the northwest, you're this 

1150
00:54:25,440 --> 00:54:28,160
giant rock formation that is 
pretty high up. 

1151
00:54:28,240 --> 00:54:31,960
It's about 15 feet up and it's 
in between some trees you hear 

1152
00:54:32,040 --> 00:54:36,360
here with in the bushes some 
heavy footsteps as if 2 heavy 

1153
00:54:36,360 --> 00:54:39,640
bits of metal clanging together.
You hear this as the others are 

1154
00:54:39,640 --> 00:54:42,720
like bickering or talking about 
which way they're heading to see

1155
00:54:42,720 --> 00:54:45,120
if they are following or going 
the right direction. 

1156
00:54:45,160 --> 00:54:46,680
There's stuff over there, 
something's over there. 

1157
00:54:46,800 --> 00:54:50,040
I go check, wait, I'm scared but
Rammy go check. 

1158
00:54:50,120 --> 00:54:52,200
Me what you're talking about. 
There's something over there. 

1159
00:54:52,360 --> 00:54:53,720
I ain't going kneel, whatever 
that is. 

1160
00:54:53,800 --> 00:54:55,760
Everybody we should hide, right?
Horse. 

1161
00:54:55,760 --> 00:54:58,320
We're gonna pull a horse. 
All right, then, maybe we stand 

1162
00:54:58,320 --> 00:55:02,720
our ground. 
Could Vivian Cat tomatergy and 

1163
00:55:02,720 --> 00:55:05,000
just make her voice boom? 
You can, yeah. 

1164
00:55:05,160 --> 00:55:10,000
All right, Vivian cast tomatergy
and then calls over to the Bush 

1165
00:55:10,080 --> 00:55:13,120
and says we mean you no harm, 
but come out. 

1166
00:55:13,120 --> 00:55:14,240
Who are you? 
Hello. 

1167
00:55:14,840 --> 00:55:16,320
Why are we yelling at this 
thing? 

1168
00:55:16,520 --> 00:55:19,400
As you yell at it with 
tomatergy, you see the Bush 

1169
00:55:19,400 --> 00:55:22,720
called like, it moves as if it 
was like startled and then you 

1170
00:55:22,720 --> 00:55:26,640
hear and it like doesn't move. 
After hearing that, Mylan goes 

1171
00:55:26,920 --> 00:55:29,120
gets off the Ram's shoulders and
runs to the cart. 

1172
00:55:29,120 --> 00:55:31,840
So OK, Mylan, just stay there. 
Vivian's gonna call it again. 

1173
00:55:32,040 --> 00:55:34,560
It's OK. 
I didn't mean to scare you, but 

1174
00:55:34,640 --> 00:55:36,040
if you come on out, we could 
talk. 

1175
00:55:36,280 --> 00:55:39,680
Give me another perception check
Vivian as you are yelling out 

1176
00:55:39,760 --> 00:55:43,920
and now you have this loud voice
coming from you Mylan as you are

1177
00:55:43,920 --> 00:55:47,360
hiding in the cart. 
There's about maybe about 5 to 

1178
00:55:47,360 --> 00:55:50,280
10 feet between Vivian and 
Castle and Low Rim. 

1179
00:55:50,480 --> 00:55:55,240
You hear loud metal footsteps 
running towards Vivian's 

1180
00:55:55,240 --> 00:55:59,240
direction as she's speaking with
a three on her perception check 

1181
00:55:59,320 --> 00:56:02,320
Mylan. 
You see this tiny creature that 

1182
00:56:02,360 --> 00:56:05,280
almost has like the body shape 
of a goblin. 

1183
00:56:05,400 --> 00:56:09,960
However, it's wearing these 
beige green pants, this red vest

1184
00:56:09,960 --> 00:56:14,440
that has a long red hood on its 
head and it has these sharp 

1185
00:56:14,640 --> 00:56:18,120
naggly teeth and tiny yellow 
beady eyes. 

1186
00:56:18,280 --> 00:56:21,520
And it has this crooked sickle 
bipedal. 

1187
00:56:21,520 --> 00:56:27,120
It's running towards them. 
And it has these huge iron metal

1188
00:56:27,280 --> 00:56:31,520
shoes on its feet and it is 
yelling and gargling and it's 

1189
00:56:31,520 --> 00:56:37,320
like as it's going to make a 
surprise attack against Vivian. 

1190
00:56:37,560 --> 00:56:41,800
Before that happens, we do need 
to clarify the new 2024 rules of

1191
00:56:41,800 --> 00:56:45,160
surprise. 
Surprise no longer offers either

1192
00:56:45,160 --> 00:56:50,280
party a free attack or action. 
It gives the surprised people, 

1193
00:56:50,280 --> 00:56:54,200
which is us in this case, 
disadvantage on initiative. 

1194
00:56:54,240 --> 00:56:57,520
As we're going to go ahead and 
roll initiative, everybody roll 

1195
00:56:57,520 --> 00:57:01,680
initiative with disadvantage. 
I got a six. 

1196
00:57:02,080 --> 00:57:04,000
And 11. 
Get a 17. 

1197
00:57:04,240 --> 00:57:07,600
Not one. 
On initiative 18, you see this 

1198
00:57:07,600 --> 00:57:13,080
creature with heavy metal boots 
and this weird makeshift signal 

1199
00:57:13,160 --> 00:57:15,800
running with the signal high in 
the air. 

1200
00:57:15,920 --> 00:57:20,840
It's about two feet tall, 
charging, dripping with saliva. 

1201
00:57:22,200 --> 00:57:25,400
Watch, and it's going to make an
attack against you. 

1202
00:57:25,520 --> 00:57:31,360
Make me a Dexterity saving throw
of ADC 14 as it's using its Iron

1203
00:57:31,360 --> 00:57:36,400
bound pursuit. 22. 
You see this Iron Boo goes up 

1204
00:57:36,680 --> 00:57:41,080
and goes to kick you, misses and
hits the car on its side and it 

1205
00:57:41,080 --> 00:57:45,720
completely knocks a chunk of 
wood off the car as you feel 

1206
00:57:45,720 --> 00:57:48,720
like it would have shattered 
bone if it landed, would have 

1207
00:57:48,720 --> 00:57:52,640
potentially done 27 points of 
bludgeoning damage that it 

1208
00:57:52,640 --> 00:57:54,320
charged at you. 
For a what? 

1209
00:57:54,480 --> 00:57:55,400
I've been. 
Dead. 

1210
00:57:55,760 --> 00:57:57,840
And you see this thing, it's 
like 2 feet tall. 

1211
00:58:00,000 --> 00:58:04,120
Horse, horse. 
You hear as it's screaming some 

1212
00:58:04,200 --> 00:58:08,200
other movement in the tree line 
to your E. 

1213
00:58:08,280 --> 00:58:11,480
You're not sure how many more 
there are because the rain is 

1214
00:58:11,480 --> 00:58:13,840
blocking out a lot of the sound.
But you do hear more of these 

1215
00:58:13,920 --> 00:58:17,480
iron footsteps as they are 
moving within the tree line, 

1216
00:58:17,480 --> 00:58:19,680
coming closer to you but not 
revealed. 

1217
00:58:19,680 --> 00:58:22,520
And we're going to move to 
Initiative 17 Boram. 

1218
00:58:22,720 --> 00:58:24,240
All right, we're not messing 
with this today. 

1219
00:58:24,240 --> 00:58:25,680
Why don't you get a taste of my 
new broom? 

1220
00:58:26,000 --> 00:58:30,680
And Boram put some ingredients 
down on his gloves and he casts 

1221
00:58:30,680 --> 00:58:34,240
rave sickness. 
It's 18 hit. 8 seat that hits. 

1222
00:58:34,400 --> 00:58:38,000
Yeah, that hits. 
As it takes 12 points of poison 

1223
00:58:38,000 --> 00:58:43,200
damage and is poisoned until the
end of my next turn, which means

1224
00:58:43,200 --> 00:58:46,160
it is disadvantage on attack 
rolls and ability checks. 

1225
00:58:46,400 --> 00:58:49,000
We are going to need that. 
Oh, you like that? 

1226
00:58:49,120 --> 00:58:53,920
And I step away 5 feet north. 
So you move to Initiative 11. 

1227
00:58:54,040 --> 00:58:57,320
Milan scared on the the back of 
the cart, you see that's like 

1228
00:58:57,320 --> 00:59:00,760
holding its head as the poison 
is in his eyes. 

1229
00:59:00,760 --> 00:59:03,960
And you see that like he's 
crying profusely, but it's very 

1230
00:59:03,960 --> 00:59:06,400
ugly. 
Mylan peeks up and sees the 

1231
00:59:06,400 --> 00:59:08,920
thing attack Vivian, but luckily
misses. 

1232
00:59:09,080 --> 00:59:14,600
He is going to do a new ability 
that he picked up recently. 

1233
00:59:14,600 --> 00:59:18,240
He's going to do Ego Whip. 
OK, what does Ego Whip do? 

1234
00:59:18,280 --> 00:59:21,360
You lash the mind of one 
creature you can see within 

1235
00:59:21,360 --> 00:59:23,560
range, and filling it with 
despair. 

1236
00:59:23,560 --> 00:59:26,840
The target must succeed in 
Intelligence saving throw or 

1237
00:59:26,840 --> 00:59:30,400
suffer disadvantage on attack 
rolls, building checks, and 

1238
00:59:30,400 --> 00:59:33,000
saving throws. 
It passes with the 19. 

1239
00:59:33,000 --> 00:59:35,440
So then it does nothing. 
I'm trying my best. 

1240
00:59:35,800 --> 00:59:38,240
Alright buddy, stay in the car, 
we take care of this. 

1241
00:59:39,200 --> 00:59:42,880
And it's continues to scream. 
As a bonus action, I can do 

1242
00:59:42,960 --> 00:59:45,400
Telekinetic Propel as a bonus 
section. 

1243
00:59:45,400 --> 00:59:48,760
Choose one large or small 
creature other than you that you

1244
00:59:48,760 --> 00:59:51,320
can see within 30 feet. 
If you do, the target must 

1245
00:59:51,320 --> 00:59:55,040
succeed on a Strength saving 
throw or be pushed 5 feet 

1246
00:59:55,040 --> 00:59:57,560
straight towards you or straight
away from you. 

1247
00:59:57,560 --> 01:00:01,040
Alternately, you can choose to 
roll 1 psionic dice, and then 

1248
01:00:01,040 --> 01:00:04,120
that distance is equal to five 
times the number rolled. 

1249
01:00:04,120 --> 01:00:07,080
I'm going to use one of my 
psionic dice, which was a three,

1250
01:00:07,120 --> 01:00:08,920
so it has to make a Strength 
saving throw. 8. 

1251
01:00:10,320 --> 01:00:14,640
OK, so then it gets pushed 5 * 3
away from Vivian. 

1252
01:00:14,760 --> 01:00:19,800
It's forcefully pushed back 15 
feet and it's like my eyes and 

1253
01:00:19,800 --> 01:00:22,920
then gets thrown back. 
You see that as it slides back, 

1254
01:00:22,920 --> 01:00:27,680
it's heavy boots drag in the 
forester at leading these heavy,

1255
01:00:27,800 --> 01:00:31,480
heavy marks into the dirt. 
Need to leave her alone, go 

1256
01:00:31,480 --> 01:00:32,840
away. 
And that's been my turn. 

1257
01:00:33,000 --> 01:00:35,000
We're going to move to 
Initiative 6, Kazzle. 

1258
01:00:35,000 --> 01:00:38,760
Seen it get knocked back. 
Kazzle will unsheathe his sword 

1259
01:00:38,760 --> 01:00:43,160
while he he has his shield his 
other hand and he'll make the 15

1260
01:00:43,160 --> 01:00:48,720
feet towards the creature and he
will take an attack that is a 25

1261
01:00:48,720 --> 01:00:52,080
to hit. 25 hits how much damage 
you do? 

1262
01:00:52,320 --> 01:00:55,040
11 damage and that will be my 
turn. 

1263
01:00:55,800 --> 01:00:57,920
As we move to Initiative 1, 
Vivian. 

1264
01:00:59,160 --> 01:01:02,800
Well, everything's going on 
right after the kick, and Mylyn 

1265
01:01:02,800 --> 01:01:05,840
pushed the guy back. 
Vivian's going to just jump and 

1266
01:01:05,840 --> 01:01:09,320
gasp and accidentally smack the 
brooch, and she's going to use 

1267
01:01:09,320 --> 01:01:12,640
Woolen's brooch and turn 
invisible and go what? 

1268
01:01:13,040 --> 01:01:15,440
Huh. 
This can be used once a day and 

1269
01:01:15,440 --> 01:01:18,600
resets at dawn. 
You turn invisible. 

1270
01:01:19,000 --> 01:01:21,600
He's going on. 
So while invisible, I'm going to

1271
01:01:21,600 --> 01:01:29,000
move 15 feet kind of southwest 
towards Castle while still 

1272
01:01:29,000 --> 01:01:32,560
invisible and get ready for a 
sneak attack the next round. 

1273
01:01:32,640 --> 01:01:36,240
You go ahead and you move next 
to the red cap that is currently

1274
01:01:36,240 --> 01:01:38,560
fighting Castle as you go back 
to the top of the round 

1275
01:01:38,560 --> 01:01:43,600
Initiative 18, which are these 
red caps to emerge from the 

1276
01:01:43,600 --> 01:01:48,280
forest on your east side as you 
see them running out of the Bush

1277
01:01:48,280 --> 01:01:49,960
with their sickles high in the 
sky. 

1278
01:01:50,200 --> 01:01:52,960
They are both going to make dash
actions because they are a bit 

1279
01:01:52,960 --> 01:01:56,400
slower because of those heavy, 
heavy iron boots. 1 is going to 

1280
01:01:56,400 --> 01:01:59,400
run up to Boram. 
He's not going to attack because

1281
01:01:59,440 --> 01:02:02,480
they are using a dash action. 
And the second one uses its dash

1282
01:02:02,480 --> 01:02:05,560
action to run off the silver 
hoof and is trying to use its 

1283
01:02:05,560 --> 01:02:08,200
movement to climb on top of 
silver hoof and you hear it 

1284
01:02:08,200 --> 01:02:13,080
scream horse, horse, horse. 
The third one is going to look 

1285
01:02:13,080 --> 01:02:16,160
at Kassel, the one that is 
currently being surrounded by an

1286
01:02:16,160 --> 01:02:19,200
invisible Vivian and Kassel and 
is going to make two attacks 

1287
01:02:19,200 --> 01:02:23,040
against Kassel. 
Oh God, a natural one misses. 

1288
01:02:23,120 --> 01:02:25,880
And the second one definitely 
misses as a rule of four and a 

1289
01:02:25,880 --> 01:02:29,320
two as it's swinging wildly and 
you are deflecting it with 

1290
01:02:29,320 --> 01:02:33,240
shield and as you deflect it 
with your shield Castle, 

1291
01:02:33,240 --> 01:02:36,440
although his tacks are very 
easily readable, you are not 

1292
01:02:36,440 --> 01:02:40,280
having a problem deflecting. 
You do feel a significant amount

1293
01:02:40,280 --> 01:02:44,080
of force behind those blows. 
You do feel like these would be 

1294
01:02:44,080 --> 01:02:47,600
nasty slashes if one were to 
land. 

1295
01:02:47,800 --> 01:02:50,360
Man, these guys power level must
be say. 

1296
01:02:51,760 --> 01:02:56,720
As we move to an issue. 17 Boram
The second this red hooded 

1297
01:02:56,720 --> 01:03:00,240
little goblin creature gets up 
to me, I kind of wave my hand 

1298
01:03:00,360 --> 01:03:01,920
and go. 
Now you see me, now you don't. 

1299
01:03:01,960 --> 01:03:05,680
And right as it gets to me, I 
disappear as I misty step onto 

1300
01:03:05,680 --> 01:03:09,160
the boulder to the north. 
So you are now 15 feet in the 

1301
01:03:09,160 --> 01:03:13,200
air on top of this boulder and 
you see, it's like, and it's 

1302
01:03:13,200 --> 01:03:14,720
just like looking where you 
were. 

1303
01:03:14,720 --> 01:03:15,880
It doesn't quite see you. 
I. 

1304
01:03:15,960 --> 01:03:19,080
Don't know why I'm a signal. 
I'm going to cast poison spray 

1305
01:03:19,080 --> 01:03:24,440
then as a can trip and try and 
hit the red hooded creature on 

1306
01:03:24,560 --> 01:03:26,040
the horse. 
All right, Milan. 

1307
01:03:26,280 --> 01:03:28,120
Going to need your help. 
OK, got to be brave. 

1308
01:03:28,440 --> 01:03:30,280
And I'm going to try to attack 
it. 

1309
01:03:30,680 --> 01:03:34,080
That's a 24 to hit. 
That hits horse. 

1310
01:03:34,400 --> 01:03:39,080
As it takes 7 points of poison 
damage and that's going to be 

1311
01:03:39,080 --> 01:03:41,360
the end of my turn. 
As we move to addition of 11 

1312
01:03:41,360 --> 01:03:44,080
Milan. 
You know, I think I'll just stay

1313
01:03:44,080 --> 01:03:45,520
here. 
He's going back to his old 

1314
01:03:45,600 --> 01:03:49,240
original good old mind sliver. 
The target must make an 

1315
01:03:49,240 --> 01:03:52,240
Intelligence saving throw, the 
DC-13. 

1316
01:03:52,400 --> 01:03:57,240
Decks it fails. 
So it takes 1D6 damage and 

1317
01:03:57,240 --> 01:04:01,520
subtract 1D4 for the next saving
throw it makes before the end of

1318
01:04:01,520 --> 01:04:05,840
your next turn for bonus action.
I'm going to leave him and the 

1319
01:04:05,840 --> 01:04:09,280
one that's next to horse I'm 
going to use my propel again. 

1320
01:04:09,320 --> 01:04:12,360
So it has to make a strength 
saving throw of ADC 13. 

1321
01:04:12,600 --> 01:04:16,040
It passes. 
As you try to push this thing 

1322
01:04:16,040 --> 01:04:18,880
with your mind, you notice it's 
physical resistance. 

1323
01:04:18,920 --> 01:04:22,480
Similar to what Hazelfelt get 
immense strength out of this 

1324
01:04:22,480 --> 01:04:24,360
tiny creature. 
What else are you doing? 

1325
01:04:24,440 --> 01:04:28,400
He's going to get scared and 
back out 15 feet just enough to 

1326
01:04:28,400 --> 01:04:32,480
be kind of near horse if he 
needs to do anything or if the 

1327
01:04:32,480 --> 01:04:35,200
thing's coming after him. 
So he's like, and he jumps out 

1328
01:04:35,200 --> 01:04:38,000
the back and kind of runs kind 
of southward and that's his turn

1329
01:04:38,000 --> 01:04:39,240
we're. 
Going to move to Initiative 6 

1330
01:04:39,240 --> 01:04:41,240
Kazel. 
Been thinking about this for a 

1331
01:04:41,240 --> 01:04:44,400
very long time. 
I'm going to swing my sword 

1332
01:04:44,520 --> 01:04:49,080
specifically at the one that is 
obviously right next to me. 

1333
01:04:49,160 --> 01:04:50,600
Dirty 20. 
Hits. 

1334
01:04:50,640 --> 01:04:52,800
And that is going to be 8 
damage. 

1335
01:04:53,080 --> 01:04:57,320
This thing dies as you slash 
your sword into its shoulder 

1336
01:04:57,320 --> 01:05:02,280
into its head and it as its eyes
bleed poison and falls onto the 

1337
01:05:02,280 --> 01:05:04,840
floor and it drops its sickle. 
But with the way it falls 

1338
01:05:04,840 --> 01:05:08,200
because its boots are so heavy, 
its ankles like almost snap as 

1339
01:05:08,200 --> 01:05:11,640
it just lays forward, but its 
feet are still flat on the 

1340
01:05:11,640 --> 01:05:14,200
ground. 
Due to its heavy iron boots, I 

1341
01:05:14,200 --> 01:05:16,880
yell over the silver hoof and I 
say Silver Hoof. 

1342
01:05:17,000 --> 01:05:19,320
This one was for you. 
Silver Hoof is currently 

1343
01:05:19,320 --> 01:05:20,760
freaking out. 
As there's a lot of these 

1344
01:05:20,760 --> 01:05:23,000
creatures like climbing onto it.
I'll kill that one. 

1345
01:05:23,000 --> 01:05:26,720
Next, I'll take my movement back
to the cart and that'll be my 

1346
01:05:26,720 --> 01:05:29,360
turn. 
You go to Initiative 1, Vivian. 

1347
01:05:29,520 --> 01:05:33,760
Vivian is going to use her short
bow and aim it at the guy on top

1348
01:05:33,760 --> 01:05:36,280
of Silverhoof. 
And as she goes to shoot, she's 

1349
01:05:36,280 --> 01:05:38,560
gonna go. 
Don't worry, Silverhoof, I got 

1350
01:05:38,560 --> 01:05:39,080
you. 
Don't. 

1351
01:05:39,280 --> 01:05:40,760
Get in that one, I hope. 
Not. 

1352
01:05:41,400 --> 01:05:45,680
She's got a Vantage. 15 because 
you are invisible you get sneak 

1353
01:05:45,680 --> 01:05:48,560
attack and yes you get sneak 
attack a Rouge attacks which 

1354
01:05:48,560 --> 01:05:51,960
makes rogues awesome. 
So go ahead and add 2D6 worth of

1355
01:05:51,960 --> 01:05:55,520
damage for your sneak attack on 
top of your damage roll. 6 plus 

1356
01:05:55,520 --> 01:06:01,760
two, 8 + 1 and 2 so 3. 
For the total of 11 points of 

1357
01:06:01,760 --> 01:06:04,160
damage. 
Great shot with this bow as the 

1358
01:06:04,160 --> 01:06:08,200
arrow flies as it lands like 
right into the side of its rib 

1359
01:06:08,200 --> 01:06:10,960
cage as it's climbing on 
Silverhoof. 

1360
01:06:11,240 --> 01:06:14,960
And as my bonus action, I'm 
going to use my cutting action 

1361
01:06:14,960 --> 01:06:18,440
help, and I'm going to cast that
onto Castle. 

1362
01:06:18,520 --> 01:06:21,640
Going to the top of the round 
Initiative 18, you see that as 

1363
01:06:21,640 --> 01:06:24,520
the red cap continues to climb 
on top of Silverhoof, it is 

1364
01:06:24,520 --> 01:06:28,040
going to make an attack action 
against the ropes that is 

1365
01:06:28,040 --> 01:06:32,360
holding Silverhoof to the cart 
and they are cut loose. 

1366
01:06:32,360 --> 01:06:37,400
Silverhoof is thrashing in place
with this red cap on him. 

1367
01:06:37,600 --> 01:06:40,040
He is digging his iron boots 
into his side. 

1368
01:06:40,040 --> 01:06:42,400
Silverhoof is not taking any 
damage, however you you do 

1369
01:06:42,400 --> 01:06:46,720
notice immediate bruising and 
some bleeding by these giant 

1370
01:06:46,800 --> 01:06:49,760
hooves acting as like boots 
tariffs into the side of the 

1371
01:06:49,760 --> 01:06:53,200
horse and it's causing him to 
like thrash and move about. 

1372
01:06:53,200 --> 01:06:55,680
If you get close to Silverhoof 
right now, you're going to make 

1373
01:06:55,680 --> 01:06:58,800
me a Dexterity saving thrill 
because he's kicking around. 

1374
01:06:58,800 --> 01:07:02,040
You might take 1D6 points of 
bludgeoning damage because he's 

1375
01:07:02,040 --> 01:07:03,320
freaking out. 
We're going to go with the 

1376
01:07:03,320 --> 01:07:06,560
second red cap, which is a 
little more north on that road 

1377
01:07:06,560 --> 01:07:09,480
and he is going to go towards 
you Casl. 

1378
01:07:09,520 --> 01:07:12,720
He is going near the thrashing 
horse so he's going to make a 

1379
01:07:12,720 --> 01:07:15,080
dexterity saving throw. 
This thing is just charging at 

1380
01:07:15,080 --> 01:07:17,760
you. 
He passes with a 14 as he 

1381
01:07:17,760 --> 01:07:19,600
doesn't get hit. 
You're going to make me a 

1382
01:07:19,600 --> 01:07:23,800
dexterity saving throw of ADC 14
as it's charging at you as you 

1383
01:07:23,800 --> 01:07:27,080
are within range and kicking you
with a giant heavy boot. 

1384
01:07:27,320 --> 01:07:30,880
That is an 18. 
As it tries to kick and whiffs, 

1385
01:07:30,880 --> 01:07:34,200
it almost does a flip in place 
by the momentum of this heavy 

1386
01:07:34,200 --> 01:07:36,840
foot and it's just like 
screaming at you, trying to 

1387
01:07:36,840 --> 01:07:39,200
distract you. 
As we move to initiative 17. 

1388
01:07:39,240 --> 01:07:43,520
Go ramp as you are on top of 
this giant rock about 40 feet 

1389
01:07:43,520 --> 01:07:45,800
away, 15 feet in the air. 
I'm. 

1390
01:07:45,840 --> 01:07:49,400
Going to jump down a little bit,
going about 15 feet to a lower 

1391
01:07:49,400 --> 01:07:52,960
rock to the east and I'm just 
going to try and hit it with 

1392
01:07:52,960 --> 01:07:56,560
another array of sickness and 
that's going to be a swampy 20 

1393
01:07:56,600 --> 01:07:59,240
as it takes 13 points of poison 
damage. 

1394
01:07:59,560 --> 01:08:04,360
It dies as you shoot it with 13 
points of damage and you see 

1395
01:08:04,360 --> 01:08:10,800
that it like holds its neck as 
it's like poisons like lands on 

1396
01:08:10,800 --> 01:08:13,440
its feet, falls on the floor, 
feet still flat on the ground 

1397
01:08:13,440 --> 01:08:14,560
due to the weight of the heavy 
boots. 

1398
01:08:14,800 --> 01:08:17,359
Look at that Milan 2 down, we 
almost out of the weeds. 

1399
01:08:17,560 --> 01:08:20,279
As I had my turn. 
As we go to Initiative 11 Milan.

1400
01:08:20,399 --> 01:08:23,600
Milan, still worried about 
horse, is just gonna keep 

1401
01:08:23,600 --> 01:08:27,560
casting Mindsliver to hopefully 
help him as best he can. 

1402
01:08:27,560 --> 01:08:30,279
But he's kind of worried, so he 
needs to make an intelligent 

1403
01:08:30,279 --> 01:08:32,560
saving throw. 
I'll just save a throw. 

1404
01:08:32,920 --> 01:08:34,800
He rolled at 14. 
That's going to pass. 

1405
01:08:35,040 --> 01:08:40,520
So be careful and he's kind of 
panicking and all of a sudden he

1406
01:08:40,520 --> 01:08:44,279
goes into a strange state, 
reaches out his right arm, teal 

1407
01:08:44,279 --> 01:08:46,880
glowing around him. 
He looks at Vivian and says 

1408
01:08:46,880 --> 01:08:52,120
trust me as he uses warp Propel,
which is his Level 3 cyan class 

1409
01:08:52,120 --> 01:08:54,920
ability of the side. 
Warper must fail a saving throw.

1410
01:08:54,920 --> 01:08:57,840
So if she wants to, you can 
teleport the target to an 

1411
01:08:57,840 --> 01:09:02,000
unoccupied space you can see 
within 30 feet of you. 

1412
01:09:02,120 --> 01:09:04,800
And it says horizontal to you, 
which means that I can't put him

1413
01:09:04,800 --> 01:09:07,840
up in the air, it just has to be
on the same plane. 

1414
01:09:07,960 --> 01:09:11,920
So I'm gonna put Vivian right 
next to the guy to help with 

1415
01:09:11,920 --> 01:09:14,800
Silver Hoof. 
Vivian's gonna throw up on the 

1416
01:09:15,439 --> 01:09:17,240
speed. 
Get Silver Hoof help him. 

1417
01:09:17,920 --> 01:09:21,399
OK, that's my turn. 
As we move to Initiative 6, 

1418
01:09:21,399 --> 01:09:23,560
Kassel. 
So Kassel would like to do 2 

1419
01:09:23,560 --> 01:09:27,680
things. 1st as a bonus action 
he's going to cast Sanctuary on 

1420
01:09:27,680 --> 01:09:31,560
to Silverhoof and it says you 
ward a creature with an range 

1421
01:09:31,560 --> 01:09:33,920
against attack until the spell 
ends. 

1422
01:09:33,920 --> 01:09:37,600
Any creature who targets the 
warded creature with an attack 

1423
01:09:37,600 --> 01:09:40,880
or harmful spell must make a 
Wisdom saving throw. 

1424
01:09:40,960 --> 01:09:45,399
On a failed save, the creature 
must choose a new target or 

1425
01:09:45,399 --> 01:09:47,720
lose. 
The attack or spell does not 

1426
01:09:47,720 --> 01:09:50,880
protect the warded creature from
area effects such as an 

1427
01:09:50,880 --> 01:09:53,880
explosion or fireball. 
If the warded creature makes an 

1428
01:09:53,880 --> 01:09:58,000
attack, casts a spell that 
affects an enemy, or deals 

1429
01:09:58,000 --> 01:10:00,360
damage to another creature, this
spell ends. 

1430
01:10:00,360 --> 01:10:03,280
So I'm going to cast that on 
Silverhoof and then I'm going to

1431
01:10:03,280 --> 01:10:06,360
attack the last. 
I don't know the name of these 

1432
01:10:06,360 --> 01:10:08,920
things, but I'm going to attack 
the last one that is here with 

1433
01:10:08,960 --> 01:10:10,840
us. 
That is a dirty 20. 

1434
01:10:11,280 --> 01:10:13,760
Hits. 
And then that's going to be 11 

1435
01:10:13,760 --> 01:10:15,760
damage. 
As you end your turn, as you 

1436
01:10:15,760 --> 01:10:19,480
attack for 11 points damage, 
move to initiative 1 Vivian. 

1437
01:10:19,720 --> 01:10:23,600
Vivian finishes throwing up and 
she's like, she's not really 

1438
01:10:23,600 --> 01:10:26,160
gonna throw the returning 
dagger, but she's gonna use it 

1439
01:10:26,160 --> 01:10:30,760
to stab. 
So I got 5 damage there and I'm 

1440
01:10:30,760 --> 01:10:34,520
going to use my dagger. 
The other handed one that's 

1441
01:10:34,560 --> 01:10:36,360
eighteen. 
Another five points of damage. 

1442
01:10:36,400 --> 01:10:38,040
Plus, sneak attack is your next 
castle. 

1443
01:10:38,240 --> 01:10:41,600
Plus another three points of 
damage. 13 points of damage. 

1444
01:10:42,240 --> 01:10:46,800
This thing is still up but 
looking very bloodied and very 

1445
01:10:46,800 --> 01:10:48,800
angry. 
Bonus action attack. 

1446
01:10:49,040 --> 01:10:51,880
Yeah, you can make an offhand 
weapon attack with your dagger. 

1447
01:10:52,200 --> 01:10:53,880
Let's do that. 
Roll A, hit 19. 

1448
01:10:54,280 --> 01:10:57,960
Roll the damage. +3. 
Plus three points of damage. 

1449
01:10:58,000 --> 01:11:00,600
It's still up very close to 
death. 

1450
01:11:00,680 --> 01:11:05,520
Very angry at you as it's going 
to make two attacks against you 

1451
01:11:06,400 --> 01:11:09,600
as you see in a bloody haze. 
It's yellow, beady, the guy 

1452
01:11:09,600 --> 01:11:13,760
staring at you with pure rage. 
It's heavy iron boots as it 

1453
01:11:13,760 --> 01:11:16,720
lunges forward with a 14 for his
first attack. 

1454
01:11:16,760 --> 01:11:19,400
That's going to hit, and it's 
second attack is going to be a 

1455
01:11:19,400 --> 01:11:21,440
17 to hit. 
So you're going to take 10 

1456
01:11:21,440 --> 01:11:24,320
points of slashing damage from 
the first attack, and on the 

1457
01:11:24,320 --> 01:11:27,000
second attack you're going to 
take 11 points of slashing 

1458
01:11:27,000 --> 01:11:30,200
damage as it slices you with 
this sickle. 

1459
01:11:32,240 --> 01:11:33,880
Billions down. 
Putting her on the board. 

1460
01:11:38,480 --> 01:11:41,520
It is down for the second time 
this campaign. 

1461
01:11:42,480 --> 01:11:45,600
You're gonna make debt saving 
toes on your turn unless 

1462
01:11:45,600 --> 01:11:48,600
somebody intervenes. 
Those of you haven't seen the 

1463
01:11:48,600 --> 01:11:50,720
tiny table yet, get ready. 
I get good at. 

1464
01:11:50,720 --> 01:11:54,600
These. 
As we move to Initiative 17 Bow 

1465
01:11:54,600 --> 01:11:59,960
Ram, you see Vivian go down as 
it's trying to use its last bit 

1466
01:11:59,960 --> 01:12:02,880
of anger, as it's trying to like
practically crawl on top of 

1467
01:12:02,880 --> 01:12:07,200
Vivian to keep slashing at her 
with murderous intent. 

1468
01:12:07,360 --> 01:12:09,360
What are you doing? 
Stay with us, Jolie. 

1469
01:12:09,360 --> 01:12:13,320
We're almost done. 
And I'm going to cast my last 

1470
01:12:13,320 --> 01:12:16,360
level spell of the day I guess, 
and do another ray of sickness. 

1471
01:12:16,480 --> 01:12:19,160
Oh, another swampy 20. 
I'm swampy today. 

1472
01:12:19,440 --> 01:12:21,840
As it takes. 
Seven points of poison damage 

1473
01:12:21,840 --> 01:12:25,640
and it's now poison. 
It is dead as it grasps onto his

1474
01:12:25,640 --> 01:12:30,840
throat, desperately grasping for
air, foams from the mouth, and 

1475
01:12:30,840 --> 01:12:33,560
then falls on the floor while 
his feet are still planted due 

1476
01:12:33,560 --> 01:12:37,440
to the weight of its boots. 
And as I walk down after killing

1477
01:12:37,440 --> 01:12:40,240
the last one, I pull out a 
potion that I made for the day 

1478
01:12:40,240 --> 01:12:42,640
as you will get 10 points A 
health bag How? 

1479
01:12:42,920 --> 01:12:43,720
You doing Jolie? 
I've. 

1480
01:12:44,480 --> 01:12:46,480
Been better. 
Thank you. 

1481
01:12:46,480 --> 01:12:48,400
It's OK. 
I kind of pat your back and I'm 

1482
01:12:48,400 --> 01:12:50,000
like, get up, it's going to be 
all right. 

1483
01:12:50,200 --> 01:12:52,960
You get your bearings after this
fight, you're looking at these 

1484
01:12:53,000 --> 01:12:55,080
three dead red caps on the 
floor. 

1485
01:12:55,160 --> 01:12:58,400
They look like these twisted 
gnomish creatures, but they 

1486
01:12:58,400 --> 01:13:00,680
definitely have more goblin 
esque features. 

1487
01:13:00,760 --> 01:13:03,400
Boram, roll me a history check. 
It's going to be a. 

1488
01:13:03,600 --> 01:13:07,520
Swampy 20 again. 
Boram with a swampy 20 and your 

1489
01:13:07,600 --> 01:13:10,280
nature of the Fay wild. 
Caswell, you know this 

1490
01:13:10,280 --> 01:13:13,360
information. 
These are Fay creatures. 

1491
01:13:13,360 --> 01:13:16,200
So Caswell, you know that these 
creatures are pretty common in 

1492
01:13:16,200 --> 01:13:18,560
the Fay wild in dense forests 
and such. 

1493
01:13:18,600 --> 01:13:22,480
They are a pretty big nuisance 
and something that your courts 

1494
01:13:22,480 --> 01:13:25,280
like military or people who 
travel have to deal with these 

1495
01:13:25,280 --> 01:13:27,680
things on a pretty regular 
basis. 

1496
01:13:27,880 --> 01:13:31,160
However, these look more goblin 
esque than you're normally used 

1497
01:13:31,160 --> 01:13:34,320
to because they definitely look 
more like halflings mixed with 

1498
01:13:34,320 --> 01:13:36,640
like little elvish nature in 
there. 

1499
01:13:36,640 --> 01:13:39,600
Their ears are pointy like elves
but their facial features are 

1500
01:13:39,600 --> 01:13:43,240
more halfling ish, but they're 
half the size of normal 

1501
01:13:43,280 --> 01:13:45,400
halflings, like they're only 
like a foot or two. 

1502
01:13:45,560 --> 01:13:48,920
All these are a little more 
goblin esque in nature and look 

1503
01:13:48,920 --> 01:13:52,440
a little more mutated, but you 
know that these are redcap 

1504
01:13:52,440 --> 01:13:56,160
creatures because of their 
signature iron boots and their 

1505
01:13:56,160 --> 01:13:58,440
immense strength. 
They're not intelligent 

1506
01:13:58,440 --> 01:14:00,640
creatures, they have a mission, 
they get to set out and they 

1507
01:14:00,640 --> 01:14:03,600
really don't have like a rhyme 
or reason other than survival at

1508
01:14:03,600 --> 01:14:06,880
the expense of others. 
Boram, what you know from being 

1509
01:14:06,880 --> 01:14:09,920
from Jumbrea with the knowledge 
of the Fay Wild, these are not 

1510
01:14:09,920 --> 01:14:11,920
normal here. 
This is not something you would 

1511
01:14:11,920 --> 01:14:15,440
run into it every day and them 
being here is very weird. 

1512
01:14:15,560 --> 01:14:19,400
Yeah, bow room lights, a 
cigarette needed that. 

1513
01:14:19,640 --> 01:14:23,400
Hey Paladin, these some of your 
friends or maybe some of foes 

1514
01:14:23,400 --> 01:14:25,920
trying to find you. 
My friends, I was thinking more 

1515
01:14:25,920 --> 01:14:27,640
your friends. 
They kind of look like you. 

1516
01:14:27,920 --> 01:14:29,920
A squint. 
On that squint, that is where 

1517
01:14:29,920 --> 01:14:32,000
we're going to end this week's. 
Session and just come in. 

1518
01:14:32,000 --> 01:14:39,840
That's why I said I don't know. 
Why they call them red caps? 

1519
01:14:39,840 --> 01:14:41,640
They're more yellow. 
I don't understand. 

1520
01:14:44,800 --> 01:14:45,640
Great. 
Up everybody. 

1521
01:14:45,720 --> 01:14:48,680
Making a note that Vivian got 
down. 

1522
01:14:49,280 --> 01:14:51,920
Wow. 
Leading the scoreboard with two 

1523
01:14:51,920 --> 01:14:55,160
on the board. 
Milan's fault, by the way, But I

1524
01:14:55,160 --> 01:14:56,120
won't. 
We'll talk about it. 

1525
01:14:56,120 --> 01:14:59,480
You have the show. 
It's so. 

1526
01:14:59,560 --> 01:15:01,520
Oh, man. 
All right, that was good. 

1527
01:15:01,520 --> 01:15:03,920
We got a little. 
We got like some weird combat in

1528
01:15:03,920 --> 01:15:05,520
there. 
I got to use the red caps. 

1529
01:15:05,680 --> 01:15:09,640
I was excited to see him. 
I will say I like how like Milan

1530
01:15:09,640 --> 01:15:13,280
throwing Vivian is like the 
knock off version of drill 

1531
01:15:13,280 --> 01:15:15,440
throwing menace. 
It's like the. 

1532
01:15:15,440 --> 01:15:17,040
Water down. 
Literally I. 

1533
01:15:17,160 --> 01:15:17,640
Like it? 
I'm not. 

1534
01:15:17,880 --> 01:15:20,120
Going to point out that Alec 
almost lost another horses 

1535
01:15:20,120 --> 01:15:23,520
campaign but that's. 
No, he definitely wasn't. 

1536
01:15:24,080 --> 01:15:26,120
I am peeling spells. 
It was going to be fine. 

1537
01:15:26,400 --> 01:15:30,080
Let's nobody have the show. 
I didn't plan to give a 

1538
01:15:30,080 --> 01:15:33,280
legitimate suggestion this week,
but look listen, if you're not 

1539
01:15:33,280 --> 01:15:36,080
watching bridgerton all right, 
let me tell you something you 

1540
01:15:36,080 --> 01:15:40,440
need to get on that like right 
now, because you know what 18 

1541
01:15:40,440 --> 01:15:43,520
plus recommendation by the way, 
so y'all college, cuz you know 

1542
01:15:43,720 --> 01:15:46,960
I'm just 18 plus recommendation.
Bridgerton, Man, All right. 

1543
01:15:46,960 --> 01:15:50,520
It's it's yes. 
So it's a lady show, but man, is

1544
01:15:50,520 --> 01:15:51,600
it good. 
All right. 

1545
01:15:51,640 --> 01:15:55,520
I will say this, I watched it 
for the first time ever with my 

1546
01:15:55,520 --> 01:16:00,360
wife like 2 days ago and it has 
like music from today, but it's 

1547
01:16:00,360 --> 01:16:03,600
played like classical piano, 
violin and I was like dude, this

1548
01:16:03,600 --> 01:16:04,960
music's good. 
It's. 

1549
01:16:05,000 --> 01:16:07,560
So good, dude. 
I was, yeah, I was listening to 

1550
01:16:07,560 --> 01:16:10,440
Bridgeton covers at the gym this
morning and I'm like, this is 

1551
01:16:10,440 --> 01:16:12,680
great. 
It's just all like harps and 

1552
01:16:12,680 --> 01:16:14,080
shit. 
Yeah, it's pretty good. 

1553
01:16:14,080 --> 01:16:15,960
It's very good. 
But listen, like if you're a 

1554
01:16:15,960 --> 01:16:19,640
man, right, and you're trying to
get in with ladies, you can 

1555
01:16:19,640 --> 01:16:22,240
learn a lot from Bridgeton. 
Learn how to be a gentleman. 

1556
01:16:22,240 --> 01:16:23,200
You know what I'm saying? 
Learn. 

1557
01:16:23,480 --> 01:16:27,080
Learn how to speak the proper 
way it's swooned I. 

1558
01:16:27,360 --> 01:16:34,000
Can't wait to learn a lot. 
Learn how to yearn. 

1559
01:16:34,000 --> 01:16:36,400
That's my advice for the week, 
and we're gonna go ahead to. 

1560
01:16:37,160 --> 01:16:41,240
Spin the wheel. 
All right, let's spin the wheel.

1561
01:16:43,280 --> 01:16:46,440
And Bjorn. 
More Bjorn. 

1562
01:16:46,680 --> 01:16:52,120
And Bjorn said the other four 
hair raising Nope moments in 

1563
01:16:52,120 --> 01:16:55,360
horror, kicking things off with 
the famous last words. 

1564
01:16:55,600 --> 01:16:57,200
It's right behind me, isn't it, 
Kylie? 

1565
01:16:57,280 --> 01:17:00,080
Oh no. 
That's such a good one because 

1566
01:17:00,080 --> 01:17:02,880
we were just talking about 
horror movies and before the 

1567
01:17:02,880 --> 01:17:04,280
episode started. 
That's right. 

1568
01:17:04,280 --> 01:17:05,280
That's. 
Correct. 

1569
01:17:06,080 --> 01:17:07,080
Crazy. 
Very true. 

1570
01:17:07,400 --> 01:17:09,480
And I have a good one. 
Thank you. 1. 

1571
01:17:09,720 --> 01:17:12,000
Send us another one in the 
discord, Bjorn. 

1572
01:17:12,200 --> 01:17:14,240
Everybody give me your most red 
cap. 

1573
01:17:14,240 --> 01:17:15,640
Goodbye. 
All right. 

1574
01:17:15,640 --> 01:17:19,640
Goodbye. 
Goodbye, cleaner. 

1575
01:17:19,920 --> 01:17:20,400
Goodbye. 
Goodbye. 

1576
01:17:23,680 --> 01:17:24,880
It sounded like it hurt the 
throat. 

1577
01:17:25,000 --> 01:17:30,240
Nope. 
Alone in the late night, a group

1578
01:17:30,240 --> 01:17:33,360
of adventurers meet up within 
the confines of a masterfully 

1579
01:17:33,360 --> 01:17:36,400
undetectable hideout under the 
moonlight, and upon the 

1580
01:17:36,400 --> 01:17:39,640
exchanging of hush words, the 
members of the Bloodshot Bandits

1581
01:17:39,640 --> 01:17:42,080
meet up to prepare for their 
next adventure under the 

1582
01:17:42,080 --> 01:17:45,720
blinding star in the sky. 
Artemis the Fighter, guardian of

1583
01:17:45,720 --> 01:17:48,560
Cami. 
Joe Hunter, scholar, gentleman 

1584
01:17:48,560 --> 01:17:50,720
and adventurer. 
GIF gunslinger. 

1585
01:17:50,720 --> 01:17:56,840
Alistair Jacobs, the Dread Lord 
Drama, The highest of elves 

1586
01:17:56,840 --> 01:17:59,560
master the finest fineries this 
side of Umbrea. 

1587
01:18:00,000 --> 01:18:04,720
The road changeling Sly Knock 
mock Nova's biggest competition.

1588
01:18:04,920 --> 01:18:08,520
Brandy Woodburner, the wine 
wielding wood elf Gloric Night 

1589
01:18:08,520 --> 01:18:10,760
Breaker, the dwarven fighter, a 
pony. 

1590
01:18:10,760 --> 01:18:15,080
Light bringer Alvin, cleric of 
Krellan Laurethian and not a 

1591
01:18:15,080 --> 01:18:17,400
stupid goblin. 
Nothing can be accomplished by 

1592
01:18:17,400 --> 01:18:20,400
brute strength alone. 
The academics must meet to keep 

1593
01:18:20,400 --> 01:18:23,720
the party afloat with stories of
lore deeper than and abyss. 

1594
01:18:23,960 --> 01:18:26,840
The Sedgwick College alumni 
worked tirelessly below the 

1595
01:18:26,840 --> 01:18:31,080
never fading star. 
Mongo, the Yeti giant, Sergio, 

1596
01:18:31,360 --> 01:18:35,040
the retired knight, St. 
Chaos, the masterful Brewer and 

1597
01:18:35,040 --> 01:18:37,600
no good doer. 
David Lachance. 

1598
01:18:37,600 --> 01:18:41,560
Chartreuse, Charlie, Vex, Shade,
the gnome sorcerer. 

1599
01:18:41,560 --> 01:18:45,160
Hambrea's mightiest heroes have 
all far and wide, throughout all

1600
01:18:45,160 --> 01:18:46,960
of time. 
Men with glass. 

1601
01:18:47,200 --> 01:18:50,720
Jesus the Frost. 
Dragonborn Warlock, Johnny Tarr.

1602
01:18:50,960 --> 01:18:53,520
John Carroll. 
Heart, the Iron Hammer. 

1603
01:18:53,680 --> 01:18:56,200
Drown the Barbarian mobster. 
Cypress. 

1604
01:18:56,200 --> 01:18:59,080
Daewin, A capybara. 
Circle of the Forest Druid 

1605
01:18:59,160 --> 01:19:00,880
Annie. 
Master of Weapons. 

1606
01:19:01,080 --> 01:19:02,880
The Yarn. 
Battleborn, The bombastic 

1607
01:19:02,880 --> 01:19:04,680
brigader. 
Barbarian Half work. 

1608
01:19:04,840 --> 01:19:07,760
Morgatheon. 
Broken Half Giant Barbarian. 

1609
01:19:07,960 --> 01:19:11,640
Gad the lizard Folk Rune Night 
Click The warlock who thinks she

1610
01:19:11,640 --> 01:19:13,320
knows Cajun French. 
Bree. 

1611
01:19:13,320 --> 01:19:15,600
Carlson, Kevlin. 
Ninthedir. 

1612
01:19:15,800 --> 01:19:19,840
The elf Sorcerer. 
Balasar Turneroth, the Eldritch 

1613
01:19:19,840 --> 01:19:23,880
Knight Dragonborn ROM Iron Spud,
the battle hardened half work 

1614
01:19:23,880 --> 01:19:26,560
barbarian with an unbreakable 
appetite for glory. 

1615
01:19:26,640 --> 01:19:28,400
Thank you to all who have helped
us. 

1616
01:19:28,480 --> 01:19:31,440
Your continued patronage is 
appreciated. 

1617
01:19:31,720 --> 01:19:32,840
Vivian out.
