Hello everybody, welcome back to D&D 4/04.
I am your DM, Tony, and join with me today all the other
three anime openers that I start my day with, as I'm late to
school running down the block with a piece of toast in my
mouth. Jared.
What's going on guys? Mylan reporting in and my anime
of choice would be Cowboy Bebop opening.
It's great. Glad I had a backup.
It's. Great.
I mean it's icon. That.
Is a really good one. That's a really good one.
I can't think of a better one. I had to look at a list and as
soon as I saw that one, I was like, that's the one, that's the
one. How about Alec?
Yeah, my name is Alec. I play Castle Amberleaf.
And of course my favorite anime intro is from One Piece.
And it's not just from One Piece, but One Piece Arc 2 or
Season 2. However you.
Would it the? English version, I know I'm
going to get a bad take for that, but the English version is
it just hits. It's so good.
Go listen to it and if you don't agree with me, put in the
comments so then I can comment back and argue with you.
What about you, Kylie? Hi, I'm Kylie.
I play Vivienne Sharma and my favorite anime opening is the
second opening for Noragami. It's Hey kids by the Orel
cigarettes. It's so good.
How about you, Dan? Everybody my name is Dan, I play
Bo Ram du MO Reya Bog frog or Tifusa and if you haven't
watched the link click you are definitely sleeping on a really
good show. Season 1 though, dive back in
time. That is one of my favorite anime
intros. So it's a bop.
That whole anime is great. Give it a watch, watch.
Tony, what about you? I'm going to have to go with
Homoto from Yumaru Chen. I absolutely love the chaos of
that one. It's the anime about the girl
who's, like, totally cool, like popular girl.
Then she goes, always turns to a little chibi girl with the
orange poncho and she just watches anime, plays video games
and drinks soda all day. Fantastic.
Yeah, now you know the deal. Before we do the recap, we could
do the rundown. Today's rundown is brought to
you by Daniel. Hello everybody, if you weren't
in the discord for the movie night we watched Robin Hood Men
in Tights all got together and had a good laugh.
Join the discord because we are doing many more movie nights.
The next movie night I was thinking of doing was Belle
BELLE, that's an anime. We'll be doing that at the end
of March. I haven't picked a day yet, but
by the time this comes out, there will be a day this might
have come out actually just as that week is coming up and we'll
be watching that on a Thursday or Friday.
So come into the discord because we are going to be watching more
stuff together. Maybe we should play games too.
Let us know in the comments what movie.
You know what, this time only I'm going to pick a movie from
the comments and Spotify, and that'll be our next one.
OK, so comment down below and I will pick some movie doesn't
have to be D&D themed, and we'll watch that.
Oh. Do we do horror movies?
Because I could definitely. I like that.
Ideas. Do horror movies.
Dude, hear that Kylie? Horror movies I'll.
Make sure to unmute every time I scream just to make it better
for everyone. Perfect.
Sounds good. Step Brothers.
All right. And of course it is now time for
the recap. Sorry, I did not have anything
planned today, but off the cuff, you know, because infamous Dino
gave us that amazing intro, I think I might as well just keep
it on brand. Last time when we were in D and
D4 O 4 land, the Charmont carriage came into town and
Vivian's dad yelled at her. Oh no.
But then Boram almost came down and ruin it but Castle saved the
day. What a hero.
Huzzah. Finally her dad went away after
she wrote a letter. Mylan kept scratching himself
but they went and got him a cloak.
Noella was very mad at the group because of Bo Ram.
How sad. And then of course they went to
the big Iron cast Tavern where Bo Ram told them about this
super scary place that they should visit to get magic items.
But that's not before they got harassed by some gangsters.
Bard play the intro. Disgraced in the heartland, a
star could set things right, manufacture the magical, and
return a solar light from a scorched, fractured forest.
The twilight in discourse. Glance the rivers that bleed in
the swamp of the Seed and Rimmers.
Help us conquer the shadow God with a bright bow.
We'll find where we belong. But what will wait us when all
our secrets are gone? Bonjour Bon Soire and Aurevoir
and welcome to the land of Umbrella in Bo Ram, your bog
frogger Timiser. Enjoy when he's a rich Rd.
pompous paladin, ravenous Reppana and the gramophone in
the sky. And this is D and D4 O 4.
We pick up session 17 on the dawn of the 29th Myrtle.
In our last session we have decided to take one week of
downtime which is 10 in game days.
Within those 10 days each of you have done some downtime
activities where you have searched, investigated, crafted,
cruised, or did some odd jobs for money or just working on
some skills. You wanted to Polish each of
these. These activities are unique to
each of you, and we will briefly talk about each of these things
that you did during your downtime.
But this was all in the preparation of heading to a
secret location from a map that Boram had obtained about a
forgotten tower that is supposedly laden with different
riches. But it is also shrouded with
mystery. It comes with reassurance that
this place does exist. However, no one has seemed to
return Boram's contact with items except for the manacore
teeth that he was able to get possession of.
So starting on the 29th of Myrtle, the day that the group
of you have decided to head out on in preparation for this
journey. Now, remember, it's going to
take you about three to four days to get to this location
from the city of Balderas. And a good chunk of it is in
this uncharted territory of the Rock Head Forest, which is the
densest part of the forest within this valley of mountains.
So we're going to go ahead and we're going to start with
Vivian. How are we feeling after your 10
days of downtime? How are you preparing for this
long journey? My plan over this week of
preparations was to corrals with the upper slash middle class of
Balderas. I wanted to get dirt on Garrix
to see what he's up to, why he wants the fragments and that
kind of stuff. Doing a little bit of research
on that, bumping elbows and also securing some money because
Vivian's going to start hoarding some wealth as she goes along.
So Charles and Ophelia have procured that currency for you
had requested a specific amount of money to be broken up into
gold and silver. Yes.
You've also gained knowledge of an item called the Ion Stone of
Insight. This is an item that will help
increase your wisdom, but it will take 15 days to procure
from one of the local city magic shops.
You have been given a date that on the 11th of Kythorn this item
will be ready for you to pick up and it will cost you 3 platinum
and 483 gold. In your 10 days of cruising.
You have been given some some information which you do not
have to reveal right now. Perhaps you could talk about it
amongst your party at a later time, but you have been giving
some information in your conversations as you were
browsing around the city. Is there anything else you were
doing during your downtime? No, not really.
Checking in with the others, getting revisions ready, all the
normal stuff to get ready for a nice long journey.
And also trying to keep away from her father, just keeping
him at Bay, keeping him away. Over those 10 days, while you
were carousing, you have a new roommate Kazzle's been living
with you alongside with his horse Silverhoof in the stables,
living with Windrider and Pile My.
During those 10 days, Kazzle has been honing in on some skills
and coming in and out of your state.
Vivian Kazzle, What were you doing over your 10 days of
downtime? So Kazzle was doing a few
things. One of the first things he was
doing, he was working with the blacksmith on making some armor
that looks very similar to the armor he's currently wearing
that represents like the Fall Court and Sahin and stuff, but
it's not as flamboyant and noticeable as the current armor
he's wearing. He's trying to maybe blend in a
little bit more now that he has actual assassins trying to kill
him. So this armor was going to cost
you about 75 gold pieces and if you have that payment ready you
can make that now as within 10 days he could certainly craft
some armor that he already has and add those details that you
have requested. Yeah, we can definitely say
Kassel makes that purchase. And in between training and
armor polishing, what else were you doing?
Kassel wants to learn how to cook.
Alec. The player is working towards
the chef's feet. I guess maybe once we get to
that point, I can go into a little bit more detail what it
is. But yeah.
So Kassel spends a lot of time reading up, you know, certain
cookbooks, learning the culinary art, you could say.
Vivian's estate is filled with these cookbooks and Charles and
Ophelia have been assisting you in learning some of these
skills. I will say, though, one note I
do want to make very clear is Caswell does not accept the
services of Charles and Ophelia. When it comes to the maintenance
of his room and stuff like that, Caswell's very like taking care
of himself. But when it comes to the chef
learning how to do that, he's very welcome to like any sort of
help they might offer him. That feat if you do another 10
days of focusing on cooking and such, you will get the Chef
feat. Nice.
And then lastly, what he also did was during the downtime, he
wanted to find out a little bit more about the Broken Blades.
So he was able to get word that some Broken Blade mercenaries
were helping a farmer clear a nearby goblin camp.
So he volunteered as part of that party, helped clear the
goblin camp with the broken blades to just find out a little
bit more about them. As you were doing your downtime
activities, we're going to go over to Mylan.
Mylan, what were you doing during your 10 days?
After getting a taste of scrolls and magic paper he gets real
excited and a hankerin for more. So he finds a local library and
of course he doesn't go in the front, he scavenges in the back
where the trash is and happens to find some and starts munching
on paper after paper before finding one that has just a
little bit of magic in it and just gives him that little zest
to him. As he is getting up to leave, he
ends up finding a map and it isn't a current map, it's a map
of the old times kind of few years back, maybe even, you
know, 10-15 years back. And the names are a little bit
different than what he saw on O Rams map.
And one place that he mentioned when looking at O Rams map was a
place north of this watchtower that we're supposed to be going
to. There's this place that he just
is kind of drawn to, but he hasn't really put the pieces
together. But now that he has this map, he
sees it. All the names of all the places
are there, but there's one where he's actually trying to look to
the north, covered in trees, and it's underwater.
He can't make it out. The word is kind of smudged
almost, but fluid in kind of a weird way, so.
Milo, as you were scavenging about, you happened to find some
other things. Alongside that map, you found a
number of tasty scrolls that you were saving as a snack.
Go ahead and roam me AD 4, they're all. 1.
One all right, roam me, one more D4.
A2. You find a spell scroll and the
spell is called Ice Knife. And mechanically that map you
found was a map that had been made within the last 15 years,
but it is an outdated map, which is why it was thrown away.
And there are a couple of town name changes and towns that they
have gone away or new ones that have appeared.
But it's an older map and it's not as accurate as current day
maps, but it is definitely made within the last 15 years or so.
So as we move from Mylan, we're going to go over and go to
Boram. The brewing is going well.
You're working faster than ever before, finishing your first
successful health potion in just 2 1/2 days.
As you continue your work, you wake up on the 23rd of Myrtle.
You hear a knock on your door. The heck ain't nobody supposed
to be in a day. Oram kind of frantically put
some stuff away that he's been working on.
He doesn't even have a shirt on right now, he's just getting
ready for the day, about to eat breakfast and get to work.
He kind of creeps over to his front door of his level.
He flips open a little hatch to look through the door and he
doesn't see anybody. That don't make no sense.
And then he slowly opens the door.
Hello. Marlin.
Yeah, I'm here. Yeah, well, I can see that.
Good morning. But what are you doing here?
Well, I told you that I'd come back and you told me you'd tell
me what that thing was. What?
No, wait, I'm sorry I said that. So when was this?
Just a couple days ago is when I was messing with this thing and
I like budget myself in and I look around for the thing.
Where'd it go? It's right here.
You do actually see it already set up over some beakers and
vials. It's this thing.
Oh, goodness, I forgot I said that.
Right? Yes, how could I forget?
Of course. Come in, Marlin.
I do got. I do got some stuff on the stove
if you want to eat, yes. All right, OK.
Graham looks outside shadily and locks his door.
And as he comes in, he eyes the bathroom and slinks away from
it. All right, all right, let's get
you some breakfast first. OK?
So you come and you just want to talk to me about the rods, see
how it works. What's going on here?
Yeah, you told me to come back in one week here.
Yes, I did say that. I remember that now.
The rod And then you said you show me of.
Course right. I do that, of course.
All right, great. Happy days.
I just made eggs. Today that fine.
OK, eat up and he just puts a plate of eggs and maybe he has
like some bacon as well. Oh.
My goodness. Yeah, big day, big day.
So we've been doing. Well, I'm just, I'm just getting
ready for the trip, you know, I'm making potions though.
I just finally got the equation figured out and I'm actually
making some out potions. So I think we might be able to
yell up a bit if we get in danger.
I had to sell two of them though to make rent.
But maybe and sisters going to pay rent.
I mean, I didn't really start working on it.
I feel kind of bad making a pay if she isn't really getting
anything from me, you know what I'm saying?
I'm not working on it. OK.
I mean, if she brings it up, great, that'd be nice, but I'm
not going to bring it up until we need to talk about it.
Let. Me put my stuff on, OK, You make
yourself comfy. And Boram starts actually like
getting himself together and putting a shirt on and getting
his lab coat together and his gloves and all that stuff.
Ellen is swinging his feet as he's eating his eggs and bacon.
All right, wake up, wake up. Time to get to it.
Didn't even have no coffee. Not much water.
All right, Yeah, yeah. Grab a stool.
Hop on over here. I'll show you how this works.
I guess. But not the other day was going
to go. Not how I thought You.
Didn't write it down. No, Marlin, I did not write it
down. I made a mistake I forgot.
No, I, you know what, it's fine. I can I come back, you know,
tomorrow or something? Oh, you're here.
So I used to come back another day.
I'm not going anywhere so. I mean, if you had eggs tomorrow
too. I mean, I could come back then
too. Milan, you can go back anytime
you want. Milan's gonna.
Let's write it down all. Right, make yourself useful,
though. Grab me a wrench and he's
putting his goggles on in a lab coat.
Oh, that's a screwdriver wrench look like this.
And I pulled up a smaller wrench, but I need to be a bit
bigger. All right, give me about a, Give
me about A8. And then he he reaches in.
He's using magic Hand at this point because everything's kind
of out of his reach and his magic hand's invisible, so it
just looks like a screwdriver's. It's just flying through the
air, this one. Again, that's a screwdriver.
Oh wait, let me see that one again.
Take it with you, OK? And he's starting to tighten up
some things around the table. He's getting some new beakers.
You see him putting a bottle that has a lot of like black
flame dust under it in a tub to be like sanitized.
OK, so this one. Yes exactly that one got it
right 28 lucky and he starts tightening up the rod so that it
fits better over a new vial that is a different shape all right
so. I'll get the components ready.
But basically what this is doing here, this is a flux rod.
I don't exactly have the best magical ability to put my own
magic in the stuff. So I use it kind of like a, an
arcane focus. You know what that is?
It's how we channel magic from the weave and we kind of and do
it into other items, sometimes potions, sometimes other things.
So the magic that's all around us, just the nature, it kind of
sucks it in from the air, spits it out, at least in the most
basic terms. You just learn magic.
What about magic? It's just I'm a bit volatile.
Look, I make magic disk. You smash them against the wall.
That's a great day, smiling. I love your desk, but please put
it away. So what's my rod?
Is my rod my disk? Your rod is.
In here and he points to your heart.
OK, good, I thought it was going to be my butterflies again.
Yeah, you got lucky. And I like me born kind of weird
and funky. OK, so you think things into
existence. It's all there for you.
It's nice, but that's kind of how it works.
So it's going to kind of do its thing.
It's nothing too crazy, you know?
I'll turn the fire on. And you?
See them put a bunch of liquids and components into a few
beakers that start dripping into this main beaker.
And it goes very slowly. The process.
This got to sit for about two days, 2 1/2 days.
And you can kind of see a wook in here, see?
And you see that the rod does start glowing and it is focused
on the beaker itself. And there's a slight glow.
And now that you're looking closer around the beaker itself,
the main potion bottle, if you will.
Set the magic. Yeah, that's the magic.
Wow. You're really close to Bow Room
and he kind of looks at you. We we got to brush your teeth
next. That's the next thing we got to
figure out. Not today.
I'm not going to bother you about that today.
And he starts feeling his teeth from my teeth.
No, they're good. They're good.
They just, it's your mouth. We'll talk about it later.
Listen, that's that's what we got going on.
And I didn't plan to set this up so quick, but now that you're
here, that's kind of how it's working.
So yeah. And he kind of looks awkwardly
around the room, not knowing what else to say to Mylan.
Mylan sees the smudge blackness that's on the bottom of the
beakers, and it reminds him of something.
I have a question and you know, you know what?
Maybe, maybe you won't know. It's it's OK, It's fine.
Ask away and he's biting down on some bacon as he's writing notes
in his journal, looking intensely at the beakers.
Mylan this entire time has had this piece of paper in the back
of his pocket and he pulls it out and he drags Bow Ram over to
the table. Oh, where are we going?
And kind of unfolds it a few times.
He kind of does one of those things where you put both your
hands on top of it to flatten it.
OK, this there's something wrong here and I can't figure it out.
Yeah, OK. I think my retail flask is not
doing what it's supposed to be doing.
Well, what you what am I looking at you?
It's a map. Oh yeah, I can see that it's a
map. So this map is not right though.
So the one Vivian had we looked at.
I saw all the places. Are you talking about my map?
I'll bring out the map I showed you at the.
Bar this one, the map that we go into in a few days.
Yeah, What about it? So look, this one's old map New.
Oh, OK, yeah, well, I don't know what that has to do with
anything though. Milan.
Well, I can read all the places. Yes, what can I?
But this one is like your beaker is is Smudge.
Which one? So he points all the way to the
north. He was kind of curious about it.
Last time he brought up the map, he saw the tower where it was
sitting, and he kind of pointed further north, like he was kind
of drawn to that area. And now he's been spending most
of this time trying to figure out what it was.
And he finally found this map. But it's like when you try to
focus on something too hard and your eyes just kind of slide off
of it. He just can't see it.
But can I see it? Yes.
And what do I read when I see that?
Wood Vein. Mana this don't look smudge to
me. Maybe I can write it out for you
and it look different. It says wood.
Vein and I write it on my palm and I show my palm to my own.
Can you read this fine or no? He can't comprehend it.
It's like seeing a new word or like a new set of letters that
he hasn't seen before, and he's having a hard time kind of
struggling it. And he kind of scratches his
face a little bit, OK. Hey, take it easy.
We we work on that wood vein though.
That's what it says. You know what that word means?
And he kind of sits there for a while and he isn't real sure.
He's kind of perplexed a little bit.
It's OK, maybe we ask the group when we travel in, maybe one of
them knows. I don't think I've heard of this
place though. But, and he's kind of lost for
words because he was under the impression that it doesn't exist
anymore or that that area, yeah, doesn't exist anymore.
So then he's trying to figure out why it shows up on this old
map but not a new map. So he doesn't, it's kind of at a
loss for words. And he starts just picking it up
because he's kind of flustered with himself.
OK, yeah, I'll figure that out later.
You just read it. You can read it no problem.
It's it's just, where's that paper?
Yeah, just words on the paper. And Boerum's getting concerned
and he does walk back over to his desk slowly and starts a new
section of his journal for exactly what you talked about
because he it is something he wants to look into.
He's not sure if it's something that's magical.
Maybe it's something going on with your psyche.
He doesn't know. So he's just going to make notes
about it. All right?
We talk about it later, buddy. But listen, you're going to be
in here. At least make yourself useful.
All right? I'm over here now.
Give me a flask. This one's not working right.
It's about to crack. And you see is one of his flasks
that has a long stem dripping is starting to crack.
I used the wrong one for this I think.
So we got to change it out are. They down here and he's kind of
scurrying through. I think I left it back on the
under my bed maybe? Maybe near the window.
He. Slides underneath the bed.
And eventually you find one, yeah, like shifting through and
there's one that hasn't been touched under the bed.
He missed. He steps over this one.
Oh, put it in quick. All right, we're going to change
it at the same time. Go.
He switches it out with you. Oh, that was a.
Close one almost messed that up. I should usually change these
every time. Maybe, I don't know.
This equation is looking a bit better though, than the last
time. It worked once, so it should
work every time. But even just using a little bit
too much on the components, I don't know.
There's something you ought to memorize.
Maybe you helped me out one day and my little tiff is a friend,
right? Russia times volume, what about
the amount of contents times ideal gas constant, all of that
times magical energy requirement plus volatility constant, then
all of that over probable man of turbulence and I think I think
my turbulence was a bit too ideal.
Was H. Oh, H, that's just my own letter
for health potion. Well, you got that.
Yeah, repeat it back to me, Milan, how about that?
And he's laughing to himself. Pressure X volume amounts of
components X idle gas constant X magical energy requirement plus
herb volatility constant, probable magic or mana
turbulence equals H. You got the math things wrong,
but you got everything I said right.
You don't know math though. That that makes sense.
It's a bit crazy you figured it out so quick though.
Are you a prodigy or something? I just remember things you don't
remember. Things remember things.
Yeah, Marlon, this took me about a month to figure out this
equation and then after that it took me a week just to memorize
this. He just did that in about snap
of a finger. I didn't make it up.
I just, you know, you told me and I remembered it.
Told you, remember, that's not normal.
You, you are special. I don't think you about to
change the world. And he goes back to working on
his things and he's kind of letting you have free range
around his level now as he's working.
And as he's working, you probably have a better look at
this apartment than you've ever had before.
Now that it's in daylight. There's not a bunch of chaos and
people and food and noises and all sorts going on.
And you do see a couple things as you're looking on the walls,
he's got some pictures of his family on the walls.
You see that mostly they're drawn.
They look like he might have drawn them or maybe he had a
friend draw them. But you do see one that actually
kind of looks strange to us as players.
It would almost look like a Kisa film or like the people were
listening to Camping when he's got an Arcane Moment photo on
the wall of his family. And then next to those photos,
you actually do see another pair of artificer goggles, but
they're not the same size as bow rims.
They actually think they would fit you, honestly, but they're
almost like children sized and Borum's just kind of working.
Pain to mind you for a moment. And mine.
Just be careful when you're touching things, OK?
It's, you know, sometimes I got in rusty nails around.
I might have forgot to pick up and wait.
Maybe I forgot to carry the one. I forget his H.
Dang, smiling now try not to forget that it's H.
As he looks around and the thing that sticks out are obviously
the goggles that are kind of his size and he'll magic hand kind
of pick him up. Hey are these ones for me?
Whatever it is, I'm sure. That's fine, and he's way too
engrossed in his work right now to pay attention.
Milan holds them up to the light and kind of looks through them
without putting them on just yet, you see.
There's like a slight filter over them, like it doesn't make
the light look normal. Whoa.
What's going on with these? How come everything looks
different? What looks different?
Milan. Everything's dark.
Weird. Dog, what are you talking about?
He turns around and he sees what you're holding.
Goes boy. Milan, get over here.
OK, man, that's that was not meant for you.
OK, actually maybe you put that back.
What is you wear these? I don't see anything.
No, you can see fine. It's just it takes the light and
basically what it's doing, it's cutting through the light waves
of the sun. So it's not so awesome, your
eyes. The Sun.
It's the thing that gives us all the light in the sky.
You wear these. Well, yeah, and he takes his
goggles off and puts them on his head.
What does that do? But these ones?
No, of course I don't wear those.
Mine those were, I mean, those are meant for someone else, but
yeah, you can wear a mana. And he kind of turns around and
he looks a little sad for some reason, and he goes back to his
work. He'll kind of pull them up to
his eyes and he's having fun because he's colorblind to a
degree, so he's having a hard time putting them on and like
dealing with that. They're basically just
sunglasses. Is that what I'm understanding?
But more like welding kind of things.
They're more like sunglasses where they have the.
Polarized lens. Yeah, Thank you.
They're polarized. Yeah, they're polarized.
So he's just having a fun time. Just like seeing things a little
different because this is the first time he's ever seen
something like this. The sky looks much more vibrant.
Whoa. Oh my goodness, this is crazy.
That is kind of crazy. I was hoping to maybe give that
to someone else someday, but they look good on you so you you
keep that a while. You want me?
No. You want me to take them?
That's fine, Marlon, I can make some more.
And he instantly puts them on. Probably never even going to
meet that person. So it's fine.
He goes back to his work. All right, Marlon, if you're
going to be here, you're going to help me for the day, OK, OK.
And. They get back to work.
Pressure X volume amounts. Now I need to tell you what the
multiplication symbol means though, and you hear clanks and
steam and all sorts as Mylan and Bo Ram continue their day.
You and Mylan continue working together.
You teach him basic orders of operations, grab lunch, and have
a much more pleasant day than expected before he leaves to
finish his own downtime. You feel almost sad to see him
leave, but get right back. It's a brewing potions.
And brewing potions I did. I made 3 potions, tons of minor
healing, two of which I sold because Boram is desperate for
money right now. One of them I kept.
And for those who don't know, Artificers in 2024 rules, they
cut the time in half that it takes to create potion magic
items, specifically anything with the potion label on it.
Normally, would it take me 5 days to craft.
That would takes Me 2 1/2 days to craft regular healing
potions. With the other two days, I spent
a little time crafting another mysterious ocean of sorts,
visits someone going through a portal that we've heard before.
Then after dealing with that portal issue for one day, he
then spends the rest of his downtime starting to research
the fragments that he found from the asteroid situation, which he
has ten of those fragments right now.
So the information you found out about these fragments are
knowledge to you and for you to share when you feel it is
necessary. So we pick up on the 29th of
Myrtle, the last two days of this month as the sun rises.
Somebody roll me AD 4 and it is a cloudy day as the clouds begin
to darken and fill up with recipitation.
Kazzle Vivian you are at Vivian's estate, Boram you in
your home level and Milan you are currently in your hidey
hole. You know that the four of you
are meeting up today and are now setting out to the Rock Head
Forest. Go to this forgotten tower.
What are the four of you doing? Kazzle probably is preparing the
horses with Silverhoof, knowing that he is able to leave the
estate without Vivian's dad finding out, as well as π O Mai.
So I don't know if you know, maybe Myelin might have to talk
to π O Mai and let him know that he's now being used.
Or I don't know if we want to take him, especially now.
Maybe Borum won't want to now that we know he is a wanted
horse, but he's at least getting Silverhoof right?
Now, Charmont Chariot, that's for sure.
Unless we cover it somehow, but we're going to have to just take
the horses. We could probably take Vivian's,
but that could be a potential red flag.
So that's a very good point. You do know that a good part of
the way you could take a chariot comfortably, you could take a
carriage, but you do know you are heading into a very dense
part of the forest. The more north you get, once you
get into the valley of mountains where the forest is its most
dense, it may not be ideal for carriage travel.
So that's something you may want to consider as you may be
leaving it unattended for a day or two.
I think Vivian would be getting π O Mai ready and maybe putting
a couple bows in his hair to try to make him not look like π O
Mai as much. Some sort of distraction and
she's just going to have her normal sack with her.
You will be having to camp and such so this is up to you guys.
If you guys want to take all three of the horses cuz you know
Mylan is certainly small enough to ride on someone's back.
If you do you want to take a carriage, it would be a
potential risk to leave it somewhere.
That also goes for the horses as well.
Would we be able to like split like half some, walk some?
Ride, I mean, yeah, absolutely. If you want to bring a horse,
you know, that maybe pulls a cart, that might be easier.
Like, you know, Silverhoof is well trained.
He is your faithful companion. You can trust him being tied up.
And wind rider is more of like a city horse.
Yeah, it's very pompous. You know, it travels between
towns, but it's definitely a city horse.
When Silverhoof is more of like a war battle horse.
And then π O Mai is a racehorse, goes fast and food.
If you think that he's going to be tied up, you have a good
inclination that you can't really like.
Trust him to be responsible. Yeah, I think Kassel maybe just
turns to Vivian and he says, I think maybe we just take
Silverhoof. See, now he's probably the best
equipped for what we're trying to do.
And you and Mylan might be able to just ride in the cart and
then bore him and I can just take it on foot.
All right, that works for me. That means we don't have to
worry about pile my I guess. Yeah, just make sure you don't
let bore him right in the car. I know he's not the most
physically fit but. Maybe we could take turns.
No, no, he's not allowed to ride in the car.
If he says anything just tell him he's not allowed to ride in
the car. OK, sounds good.
All right. So the car that you're bringing
is just a standard horse car. It's meant to carry and pull
supplies. So if you find anything big, you
could certainly throw it on there and maybe one person in
Myling can fit in it at a time if you make room, but it's
definitely not going to fit all of you guys.
Yeah. I think since we have the car,
what we'll do is we'll plan for four days there, four days back
to days where we're going. So we'll bring just 10 days
worth of provisions, food and stuff for all of us.
For food preparations, everybody -25 silver from each of your
inventories to allocate food for everybody. 25 silver is going to
cover anything you might need. It covers minor components if
you need to restock on ammo, rope, if you've used it, you
know your basic kit, it covers all of that.
Is there anything that the four of you are discussing as you
begin to make your way out of the city, as you attach this
cart to Silver Hoof and make your way to the gates?
Cows is good. Vivian's good too.
The one thing she's going to do before she leaves?
I believe I have a disguised kit.
She's going to disguise herself as a different T fling so she
can leave. Absolutely.
Go ahead and make me a We're going to say this is a stealth
check with advantage because you're using the disguise kit.
Let's see how good that disguise is.
Looks like 17. You have a pretty good disguise.
You're able to conceal your persona, your image.
No one recognizes that you are Sherman and the fact that you
are traveling with Silverhoof and a standard cart really helps
you blend in, ain't. No day like today.
Morning Paladin. Good morning, Boram.
Who's the new pretty lady joining us?
It's still me, Boram. Hello.
Good morning, everybody. My Lord did not expect that
voice coming out of that good morning.
What's that supposed to be? I recognize your voice did not
recognize the person so. Good, my disguise works perfect.
Definitely did, my goodness. Vivian is thrilled.
How are you guys today? Are you guys ready for the
adventure? Ready as I'll ever be.
Mylan shows up and he immediately is just like hello,
hello, brushes past everybody as he goes to Pyo Maya and starts
to talk to him and rub him and be like, Oh my gosh, we're going
to have so much fun today. It's going to be really fun and
we're going to go real fast. It's supposed to take four days,
but I think we can do it in like 2.
Mylan yeah, Pyo Maya is not coming.
What? Yeah.
Unfortunately. Hang on, hang on.
And I cover his ears. What?
What do you mean? I look at Boram and I go, how do
I explain this? The owners of π MI are looking
for him. The issue is they are not very
good people. They are mean people.
So we don't want them to know that he's actually safe with us
here. So we can't take him or else
people will see him, you know, because he's so fast that you
know if he runs, people will know it's him.
So he has to stay here. But the good news is he'll be
here when we get back so you can see him then.
Exactly, and Ophelia and Charles will take good care of Pyle
Night promise. Violence squints over at the two
people. Think about it.
What's the thing that he likes more than just, you know,
running? Food.
Chocolate milk. Food.
Exactly, and if he stays here, he'll get as much food and milk
as he needs. I look over at the two that are
kind of across the way. Did you hear that?
You better take care of them. This young Sir.
Ophelia and Charles give you a nod and reassure you that they
will feed the horses. Vivian quickly turns her head to
Charles and Ophelia goes No chocolate milk.
Please, of course, please I. Mean no milk in general or
still. Drink milk but.
I don't want to take care of horses.
What are we whispering about? And Boro comes in.
Get out of here. That's fine.
Not not you, elf Spraining to me, no.
I'm on top of Beau Rims shoulder.
I'm like, what are we whispering about?
I don't understand. That's what I'm asking.
Just how much we love you, Mylan I.
Don't know what that means. OK.
All right, what you say we get out of here.
All right. Vivian turns around to Ophelia
and Charles. If my father comes, if you can
just tell him that I am visiting lots of people and send him
around town. The second I come back I'll make
sure to clean up any mess that happens of.
Course, we'll tell him that you're out in the square.
If he persists, then I will say that you're having a slumber
party with your faithful friend Noella.
Perfect, love to hear that. As he walks out the gates, my
little sad waves to pile my. As you leave Vivian's estate,
the four of you make your way to the city gates, ready to head
north to the Rock Head Forest. The city guards take your names.
This is standard procedure. This is something each of you
have done a handful of times. And Vivian, you slip the guards
a fake name. You may choose that name now and
they believe you with your 17 stealth check.
Alicia Desant. Alicia Desant as you leave the
city you begin to travel on the main road to go northbound and
as you're going northbound it is currently in the mid morning.
You've taken this road before it is heading to rock head
Homestead and then you see a dirt path rear off that goes
into the heart of the forest. You begin to travel A few hours
are passing by and the four of you are making conversation.
I'm assuming each of you are switching places between the
horse and the cart who's relaxing, who's huffing it and
who's like taking in their surrounding.
The cloudy day doesn't give much light in the forest, especially
with the dense forest woods that are surrounding you.
About four hours have passed as we are now entering the early
afternoon in your travels. OK.
Is there some reason that you keep switching with each other
and I'm not going up there, up where?
Let me in the cart. I mean, you can ride in the cart
maybe tomorrow. Tomorrow.
Yeah. You know, we got to be fair.
We. Got I'm getting in it starts
hopping up. 4 hours later, there's.
None of room. There's clearly enough room in
here. Now that I'm in here, there's
clearly enough room. Hey, what the?
Heck. And come right on the horse.
The horse is really fun. Why?
Are you screening me before him? Oh sorry, I wasn't looking to
pay attention. You like blend in now?
What's your new disguise? Casl can.
I get up now. As the four of you continue to
travel, somebody make me a nature track on who's like the
main navigator and how you are following this map.
I'll do it. Can I give CASL a help action?
With the help action I'm Dan. I'm going to take a page from
your book because I really like this method.
I forgot to announce it a couple of sessions ago.
I will allow help actions if the action that you're helping with
if you are proficient in that ability.
Yeah, I'm proficient. So go ahead and make a help
action because you are proficient in that, and that's
how we're going to do help actions going forward related to
skill and ability checks. Good, cuz casual's going to need
it. 17 Shout out. One and you doing a nature
check. Oh my God.
I had a + 2 I would have done. I have a + 5.
I never said I was good at it. I'm just, I figured, you know,
Silver Hope is his horse. He's the only one walking still.
Everyone else is in the car. That makes sense.
He's not even from this plane, so it makes total sense that he
doesn't know anything about the nature, he said.
Look, I know where I'm going, OK?
Actually, you don't. You missed a turn last there.
We got here eventually. With a 17 you managed to find
one of the many streams of the Rock Head Forest.
Now this stream connects to a specific mountain range, which
this mountain range where all the rivers eventually stream
from is known as the entrance point to this valley of
mountains where the heart of the forest, the densest part of the
forest is. You can actually use this for a
smoother travel and travel alongside the river.
It's known to people who like to hike as one of the safer paths,
but it is kind of hard to find one of these solid streams as
you head into the forest if you're not familiar with that
environment to begin with. So more time passes, about two
hours, and you can now follow the stream along heading north,
where you know if you follow it to the end, there will be a
large lake where you will see a waterfall stream from one of
these mountains. And that's how you know you're
at the entrance of the valley where this tower is allegedly
is. Going back to Rocket Homestead,
there is this stream that was like otherworldly or something.
Is this the same stream that has like the half fog half water?
Yes, it is one of the many streams.
Yes, this waterfall is coming out of one of the mountains.
It falls into a large lake and then that lake splits off into
many streams throughout. Rocket one of those.
Dreams goes to the Rock Head Homestead in which that
distillery uses as a component. This particular river doesn't
have that same cloudy magical essence as that one in Rock Head
is, but you know that the further away you are from the
source, the less potent those characteristics are.
So right now it's just a normal river to you, but you do believe
it will connect to it eventually.
Somebody roll me AD 20 and let me know what you get as you have
spent the majority of your day traveling through Rock.
Head to who is in the car. Well, I think it was Boram and
Vivian because Castle was the only one still walking.
Boram, Vivian, each of you make me a Dexterity saving throw as
you hit a nasty hole with the car and it almost cracks the
wheel straight off the car and things begin to fall off the
car. Let's if you want, not 20.
Oh. Better than mine.
As this crate of vials, some of Beau Rams tools and trinkets
that he packed away is about to fall, the two of you lunge over
the car to catch it safely procuring a lot of his tools.
Very fragile rules, we. Gotta strap that.
Down. Yeah, we do that now, OK.
The back wheel of this cart. It is built for off roading, but
this pothole was exceptionally nasty and it was covered by a
lot of the foliage. You hit something hard, it is
cracked. It is not broken, but it is
definitely near that point. Ohh.
No. All right, give me a minute
y'all, just rest easy, all right?
I'll mend this and we get back on going.
Okey doke and Vivian pops out of the cart real quick, stretches
her legs. It'll take some time to look
around and just double check the area and start mending the
wheel. So you spend some time, you mend
the wheel and sure enough it is it is new.
It takes you some time and you continue on your way.
Couple more hours pass as you switch positions as night begins
to fall. Now because of the cloudy day,
the shooting star in the sky that looms overhead as it does
every night does shine and make the night sky right.
Despite this brilliant aura, it is still rather dark because you
are in the heart of the forest and the tree line is just very
high and it's starting to overshroud and you're not
getting much light exposure in your current location.
If you continue to travel it could potentially be dangerous.
This is a potential time to find a campsite unless you want to
keep going throughout the night. You have been travelling all day
but about 14 hours in total. It's up to you guys.
If you continue to travel through the night into the
morning, you do risk exhaustion. What do you guys think?
Should we probably call it for the night and find somewhere to
set up? I'm getting a bit tired.
Ain't no reason we got to keep going.
No rush to get there, so. Let's do it.
Milan, you haven't been camping. Yeah, I camp all the time and he
climbs up a tree and just lays down on a branch.
Not that kind of camping. I do not want my tent below
Milan. It's going to be covered in goo
in the morning. You drew a Milan?
Oh, little puddles everywhere. I'll be next to you, not below
you. I brought my tent.
Everybody brought yours, right? Yeah.
Alright. Good stuff.
Martin. You got a tent, right?
Tree No. No.
I think you'll be OK. Are you OK in the tree?
I guess so. If you want, you can come hang
out in one of our tents. OK, what about horse?
Are we just tying horse up somewhere?
Kassel will take care of it. He'll find Silverhoof like a
nice area to lay, and he won't take like the guard off of him
with the rope, but he will take off like the saddle and stuff to
make him a little bit more comfortable.
Yeah, he'll be fine. Mylan, I'll take care of
Silverhoof. Just like how you like the
outside, Silverhoof likes the outside too.
Been riding on Silverhoof this entire time.
He's gonna do speak with animals and start talking to him.
He's just gonna make casual conversation with them just to
be like, hey, so we're gonna be out here.
I'll look after you. I'll be up in the in the tree.
So if you need anything, do you scream?
I think you scream. What does his voice sound like?
Tassel probably. Regal.
Yeah, I was gonna say like Garen from League of Legends.
Yes, of course, Yoga Mylan, I will stand by and call upon you
if need is necessary. So do you?
Do you scream? Do I scream?
Nay, I never scream. Wait, I've heard horses.
Nay. Oh, OK, I'm confused.
If you name me, hit the tree. I'll be up here.
I will kick the old tree. I think it's older than me year.
Quite possibly. How old do you think this tree
is? Must break it open and count
it's rings to know it's true. Age break.
It open like this and I take one of the twigs and I snap it I see
one. Then it is one.
Oh, OK, yield. Lauren finishes building up the
campfire and you see him snap his finger with his glove.
He does cast a can trip and you notice that instead of like a
normal alchemy fire or something, it's almost like
fireflies surround the fire pit for a moment as he casts Druid
craft and he ignites the campfire in the center of the
area they. Chose I just want to thank you,
Dan for ending that conversation because it probably could have
gone another 30 minutes knowing my land.
So thank you so much for I. Was done.
I have just a quick conversation.
Sound like it? Was done, Yeah, by my side.
You will never lose, for all I do is Winnie.
But I'm going to be up here, so I'm not going to be by your
side. So I'm going to be like above
you, but I think I could be by your side like.
Tomorrow. All right, Mylan, come over here
now. You've had regular sausages.
Have you had them over a campfire?
They're different. And he hands you a stick and you
see him putting some spices on it.
He brought some like spices from home and he just put them over.
He wants some of this you want to plain.
I have my own stick. I request an apple garnished
with cinnamon. He's just yelling from.
Wait, what's your name? The mighty silver hoof.
OK, mighty silver hoof wants an apple with what was it?
Garnished with cinnamon. Garnished with cinnamon with
cinnamon. It's OK, Mylan.
Yeah, it's Silverhoof's favorite thing that I give him every once
in a while. I have one in my bag if you want
to give it to him. OK, I don't know what he's
saying, but it is my favorite thing that he gives me.
So I I go and grab the thing that I start rummaging through
and I see the green. Thing with the dust on it.
It's remind him that it's the green thing.
So he grabs it and he's like, Oh my God, look, this is your
favorite thing and can I take a bite?
Can I take a bite? No, I mean.
Hey, let me give you one of my favorite things.
It's called milk, and I'm sure you're going to love it.
Hang on. He runs to his bag and he brings
the milk, the horse and the apple.
So, Boram, you were talking about some hot dogs, I believe.
Not quite like a hot dog, but they they sausage.
Yeah. Don't get one if you want it.
Also, spice on it or no? Yeah, I'll take some spice.
That's just good flavor. Viviane going to pop out of her
tent, she's back to her normal self and she's starting to braid
her and she goes, oh, me too, spice on mine, please.
Of course, Yeah, lies all around.
And yeah, he's just kind of chilling, just cooking weenies,
you know? And you all go to bed.
Now where you are in the forest is pretty calm, but I will still
need somebody to roll me AD 20. I got a 12.
With a 12 as you trance with your 1000 yard stare, nothing
happens throughout the night and the four of you gain the
benefits of a long rest as everything seemingly goes
according to plan and as the sun begins to rise, I'll need
somebody to roll me AD 4 for the weather for today.
There's a 50% chance that it's already raining.
Mean Girls classic. 3. As it begins to drizzle and pick
up. My gosh, she was right.
There is a light rain, visibility is mostly clear, but
it is annoying enough that you will need to put on hoods if you
wish to travel. It's all right.
I got hoods. Isn't in my head, though.
I'm gonna have to put in a ponytail.
Make me a nature check as you continue to travel along this
stream, heading north deeper and deeper into Rocket I.
Think I'm making this time and you hold me up.
Get up, how much shoulders? All right, what am I looking
for? Fucking nine with advantage.
Yep, that's the way we were going.
I know that That's the way. You notice that the river forks
into two. You take the wrong path.
We're in. This does not look like the
right place. And as you continue to follow,
this river becomes thinner and thinner as you see it leads to a
small opening in a rock formation that leads on the
ground. And this isn't the water source
from one of those mountains. You know you are still heading
with the tools and your nature's survival skills, but you're
definitely not on the safest route anymore.
But you do know that you're still heading north?
This should definitely be it. It's Milan.
Did you switch out on maps with your old one?
Yeah, this one this much. This is where we're going, right
over here in the woods. Okay, I might be looking at my
islands all back. What?
Huh, we got a bit turn around. It'll be fine though, I'm sure
to be. Fine, give my proper map back.
Speaking of, can you guys read this?
Is this just me or says you can read it?
Yeah, Wood Vein. You guys heard of Wood Vein?
No, can't say that. Vivian's going to roll for
history, because I think she would.
Vivian got a swampy 22. With a 22, you do know a bit
about Woodvane. Even with a 22 you don't have
the specifics or even it's definitive location.
That's because Woodvane was a town that was intentionally
hidden from the public. As you know from like Rockhead
Homestead, there was trading routes between Woodvane.
The citizens and townsfolk of Woodvane kept their location
secret and had post that they had set up nearby the town to
ensure the safety and secrecy of Woodvane.
They are more akin to nature and they value their privacy.
But you do know that when Woodvane was known and was
trading at the time, there's no longer any trade routes with
Woodvane in a number of years and they were viewed as
friendly. Vivian's going to pass that
along out loud and then go. Mylan, are you from Woodvane I?
Don't know, the guy at the Tavern said something about
about it and I don't know. Just got me thinking.
I don't know why I can't read it, It's weird.
I definitely never heard of that, but it sounds like
something Papaya might know. What?
You're a who? He's a grand, powerful jewel.
My my dad. Sorry, my dad.
Nobody knows about a place like that.
If I asked him, violence starts to slink away.
So your father is naturally magical.
Oh, my whole family is, yeah, I'm the runt, I guess.
Tesla's going to make a joke and then he kind of feels bad with
that for him. Worded that and he just kind of
stops talking. It's OK, my family hates me too.
Well, he didn't say he. Family loves me doesn't say
that's. Not.
What you're talking about? Yikes.
He starts to slink away. No, no, no, it's fine.
It's fine. Oh.
My God, I I read that wrong. No, I mean technically, I mean
you know, my family who kind of hates me too if you feel batter
like that. So it's OK, you know.
What? Why?
You great And I roll my eyes. Yeah, I mean, I am great.
Where is your family, Kazzle? In the Faye during the fall
court. But not you.
Okie, Dokie. Yep, not me.
Kazzle looks down the. Ground.
Sorry, sorry about that. OK, So what were we doing today?
Well, we gotta get back on track, yeah.
During that conversation, you were still traveling.
A couple hours have passed and I'm gonna need you all to make
me another nature check As you continue to travel, see if you
can get back on track with a safer out.
Remember last campaign when I rolled 2 now ones in a row for
the first time and it was like the worst thing ever?
I rolled a four and a three last time and then immediately rolled
A2 and A1. This time I'm.
Telling you we were definitely going that way, I can't help if
you pointed me in the wrong direction.
As you continue town this path, you are still heading northward,
but the trees are getting to arch over you more and it
creating this tunnel kind of blocks out the light and the
fact that it's already raining is not helping you.
The sound of rains is kind of disorienting as you it's hard
for you to listen to your surroundings carefully.
This is how you're keeping track of like animals and wildlife.
It was smooth traveling but you were able to avoid any danger.
Now the rock head forest, the Bold Aeris is mostly safe with
the exception of like wild animals and the occasional owl
bear. As you are heading north, you do
know this place tends to get more dangerous.
As you continue to head north and heading to the denser part
of the forest, it is really hard for you to look for these cues.
And along the way, you find a dirt Rd.
But this dirt Rd. is very beaten and very worn down to the point
where you're confident it doesn't actually lead anywhere.
And as you continue to like follow it, keep it in mind, you
know, it's not well maintained and you're pretty confident it
doesn't lead anywhere. So you just like kind of having
it as like a point of reference. I think Mylan would notice that
Boram, as they're travelling around, he's kind of
purposefully leading them a long way around the forest that he
doesn't. And from Boram's perspective, he
doesn't know this area as well as like the area near his home.
Me as a player, I'll tell you, obviously he's trying to avoid
his hometown. He doesn't want to go through
his Grove. Look, I keep telling you, we
keep needing to go that way and you go the wrong way.
What's going on here? No, it's just, no, I've been
here. I've been here.
Yeah, it's just been a while. I just think this is the safest
way to get around. Mylan's acting like a compass
and it's just pointing in One Direction.
I always say go that way and you never go that way.
I mean, I think it would be better direction wise, Boram, if
you got out the cart. I mean, you've been in it pretty
much the whole time. Who's on the horse, who's on the
cart, and who's walking? I need marching orders.
Castle is just walking next to Silverhoof's head in the front.
I think Boram's next walking now that they had the bump debacle.
And I'm on his shoulder, just pointing in a direction we're
supposed to go that way. Vivian's walking too, just next
to the cart in case of bumps. She's afraid of going flying,
too. As the four of you are
continuing along as the rain's coming down creating a lot of
noise, you do hear the occasional bugs in the forest,
but it's very drowned out. Everybody make me reception
check with disadvantage. I literally got 2 Nat 20s.
Four got a Nat one. I got A7.
Mylan, As the four of you are walking along and bickering, you
notice some rustling in the trees, and you specifically hear
heavy footsteps. Something's there.
But it doesn't sound like an animal, it sounds like metal.
He's been pointing in the same direction for the past hour now.
As soon as his ears pick up on something, they kind of twitch
and angle the way that he hears the things and he goes that way.
There's something that way? To the northwest, you're this
giant rock formation that is pretty high up.
It's about 15 feet up and it's in between some trees you hear
here with in the bushes some heavy footsteps as if 2 heavy
bits of metal clanging together. You hear this as the others are
like bickering or talking about which way they're heading to see
if they are following or going the right direction.
There's stuff over there, something's over there.
I go check, wait, I'm scared but Rammy go check.
Me what you're talking about. There's something over there.
I ain't going kneel, whatever that is.
Everybody we should hide, right? Horse.
We're gonna pull a horse. All right, then, maybe we stand
our ground. Could Vivian Cat tomatergy and
just make her voice boom? You can, yeah.
All right, Vivian cast tomatergy and then calls over to the Bush
and says we mean you no harm, but come out.
Who are you? Hello.
Why are we yelling at this thing?
As you yell at it with tomatergy, you see the Bush
called like, it moves as if it was like startled and then you
hear and it like doesn't move. After hearing that, Mylan goes
gets off the Ram's shoulders and runs to the cart.
So OK, Mylan, just stay there. Vivian's gonna call it again.
It's OK. I didn't mean to scare you, but
if you come on out, we could talk.
Give me another perception check Vivian as you are yelling out
and now you have this loud voice coming from you Mylan as you are
hiding in the cart. There's about maybe about 5 to
10 feet between Vivian and Castle and Low Rim.
You hear loud metal footsteps running towards Vivian's
direction as she's speaking with a three on her perception check
Mylan. You see this tiny creature that
almost has like the body shape of a goblin.
However, it's wearing these beige green pants, this red vest
that has a long red hood on its head and it has these sharp
naggly teeth and tiny yellow beady eyes.
And it has this crooked sickle bipedal.
It's running towards them. And it has these huge iron metal
shoes on its feet and it is yelling and gargling and it's
like as it's going to make a surprise attack against Vivian.
Before that happens, we do need to clarify the new 2024 rules of
surprise. Surprise no longer offers either
party a free attack or action. It gives the surprised people,
which is us in this case, disadvantage on initiative.
As we're going to go ahead and roll initiative, everybody roll
initiative with disadvantage. I got a six.
And 11. Get a 17.
Not one. On initiative 18, you see this
creature with heavy metal boots and this weird makeshift signal
running with the signal high in the air.
It's about two feet tall, charging, dripping with saliva.
Watch, and it's going to make an attack against you.
Make me a Dexterity saving throw of ADC 14 as it's using its Iron
bound pursuit. 22. You see this Iron Boo goes up
and goes to kick you, misses and hits the car on its side and it
completely knocks a chunk of wood off the car as you feel
like it would have shattered bone if it landed, would have
potentially done 27 points of bludgeoning damage that it
charged at you. For a what?
I've been. Dead.
And you see this thing, it's like 2 feet tall.
Horse, horse. You hear as it's screaming some
other movement in the tree line to your E.
You're not sure how many more there are because the rain is
blocking out a lot of the sound. But you do hear more of these
iron footsteps as they are moving within the tree line,
coming closer to you but not revealed.
And we're going to move to Initiative 17 Boram.
All right, we're not messing with this today.
Why don't you get a taste of my new broom?
And Boram put some ingredients down on his gloves and he casts
rave sickness. It's 18 hit. 8 seat that hits.
Yeah, that hits. As it takes 12 points of poison
damage and is poisoned until the end of my next turn, which means
it is disadvantage on attack rolls and ability checks.
We are going to need that. Oh, you like that?
And I step away 5 feet north. So you move to Initiative 11.
Milan scared on the the back of the cart, you see that's like
holding its head as the poison is in his eyes.
And you see that like he's crying profusely, but it's very
ugly. Mylan peeks up and sees the
thing attack Vivian, but luckily misses.
He is going to do a new ability that he picked up recently.
He's going to do Ego Whip. OK, what does Ego Whip do?
You lash the mind of one creature you can see within
range, and filling it with despair.
The target must succeed in Intelligence saving throw or
suffer disadvantage on attack rolls, building checks, and
saving throws. It passes with the 19.
So then it does nothing. I'm trying my best.
Alright buddy, stay in the car, we take care of this.
And it's continues to scream. As a bonus action, I can do
Telekinetic Propel as a bonus section.
Choose one large or small creature other than you that you
can see within 30 feet. If you do, the target must
succeed on a Strength saving throw or be pushed 5 feet
straight towards you or straight away from you.
Alternately, you can choose to roll 1 psionic dice, and then
that distance is equal to five times the number rolled.
I'm going to use one of my psionic dice, which was a three,
so it has to make a Strength saving throw. 8.
OK, so then it gets pushed 5 * 3 away from Vivian.
It's forcefully pushed back 15 feet and it's like my eyes and
then gets thrown back. You see that as it slides back,
it's heavy boots drag in the forester at leading these heavy,
heavy marks into the dirt. Need to leave her alone, go
away. And that's been my turn.
We're going to move to Initiative 6, Kazzle.
Seen it get knocked back. Kazzle will unsheathe his sword
while he he has his shield his other hand and he'll make the 15
feet towards the creature and he will take an attack that is a 25
to hit. 25 hits how much damage you do?
11 damage and that will be my turn.
As we move to Initiative 1, Vivian.
Well, everything's going on right after the kick, and Mylyn
pushed the guy back. Vivian's going to just jump and
gasp and accidentally smack the brooch, and she's going to use
Woolen's brooch and turn invisible and go what?
Huh. This can be used once a day and
resets at dawn. You turn invisible.
He's going on. So while invisible, I'm going to
move 15 feet kind of southwest towards Castle while still
invisible and get ready for a sneak attack the next round.
You go ahead and you move next to the red cap that is currently
fighting Castle as you go back to the top of the round
Initiative 18, which are these red caps to emerge from the
forest on your east side as you see them running out of the Bush
with their sickles high in the sky.
They are both going to make dash actions because they are a bit
slower because of those heavy, heavy iron boots. 1 is going to
run up to Boram. He's not going to attack because
they are using a dash action. And the second one uses its dash
action to run off the silver hoof and is trying to use its
movement to climb on top of silver hoof and you hear it
scream horse, horse, horse. The third one is going to look
at Kassel, the one that is currently being surrounded by an
invisible Vivian and Kassel and is going to make two attacks
against Kassel. Oh God, a natural one misses.
And the second one definitely misses as a rule of four and a
two as it's swinging wildly and you are deflecting it with
shield and as you deflect it with your shield Castle,
although his tacks are very easily readable, you are not
having a problem deflecting. You do feel a significant amount
of force behind those blows. You do feel like these would be
nasty slashes if one were to land.
Man, these guys power level must be say.
As we move to an issue. 17 Boram The second this red hooded
little goblin creature gets up to me, I kind of wave my hand
and go. Now you see me, now you don't.
And right as it gets to me, I disappear as I misty step onto
the boulder to the north. So you are now 15 feet in the
air on top of this boulder and you see, it's like, and it's
just like looking where you were.
It doesn't quite see you. I.
Don't know why I'm a signal. I'm going to cast poison spray
then as a can trip and try and hit the red hooded creature on
the horse. All right, Milan.
Going to need your help. OK, got to be brave.
And I'm going to try to attack it.
That's a 24 to hit. That hits horse.
As it takes 7 points of poison damage and that's going to be
the end of my turn. As we move to addition of 11
Milan. You know, I think I'll just stay
here. He's going back to his old
original good old mind sliver. The target must make an
Intelligence saving throw, the DC-13.
Decks it fails. So it takes 1D6 damage and
subtract 1D4 for the next saving throw it makes before the end of
your next turn for bonus action. I'm going to leave him and the
one that's next to horse I'm going to use my propel again.
So it has to make a strength saving throw of ADC 13.
It passes. As you try to push this thing
with your mind, you notice it's physical resistance.
Similar to what Hazelfelt get immense strength out of this
tiny creature. What else are you doing?
He's going to get scared and back out 15 feet just enough to
be kind of near horse if he needs to do anything or if the
thing's coming after him. So he's like, and he jumps out
the back and kind of runs kind of southward and that's his turn
we're. Going to move to Initiative 6
Kazel. Been thinking about this for a
very long time. I'm going to swing my sword
specifically at the one that is obviously right next to me.
Dirty 20. Hits.
And that is going to be 8 damage.
This thing dies as you slash your sword into its shoulder
into its head and it as its eyes bleed poison and falls onto the
floor and it drops its sickle. But with the way it falls
because its boots are so heavy, its ankles like almost snap as
it just lays forward, but its feet are still flat on the
ground. Due to its heavy iron boots, I
yell over the silver hoof and I say Silver Hoof.
This one was for you. Silver Hoof is currently
freaking out. As there's a lot of these
creatures like climbing onto it. I'll kill that one.
Next, I'll take my movement back to the cart and that'll be my
turn. You go to Initiative 1, Vivian.
Vivian is going to use her short bow and aim it at the guy on top
of Silverhoof. And as she goes to shoot, she's
gonna go. Don't worry, Silverhoof, I got
you. Don't.
Get in that one, I hope. Not.
She's got a Vantage. 15 because you are invisible you get sneak
attack and yes you get sneak attack a Rouge attacks which
makes rogues awesome. So go ahead and add 2D6 worth of
damage for your sneak attack on top of your damage roll. 6 plus
two, 8 + 1 and 2 so 3. For the total of 11 points of
damage. Great shot with this bow as the
arrow flies as it lands like right into the side of its rib
cage as it's climbing on Silverhoof.
And as my bonus action, I'm going to use my cutting action
help, and I'm going to cast that onto Castle.
Going to the top of the round Initiative 18, you see that as
the red cap continues to climb on top of Silverhoof, it is
going to make an attack action against the ropes that is
holding Silverhoof to the cart and they are cut loose.
Silverhoof is thrashing in place with this red cap on him.
He is digging his iron boots into his side.
Silverhoof is not taking any damage, however you you do
notice immediate bruising and some bleeding by these giant
hooves acting as like boots tariffs into the side of the
horse and it's causing him to like thrash and move about.
If you get close to Silverhoof right now, you're going to make
me a Dexterity saving thrill because he's kicking around.
You might take 1D6 points of bludgeoning damage because he's
freaking out. We're going to go with the
second red cap, which is a little more north on that road
and he is going to go towards you Casl.
He is going near the thrashing horse so he's going to make a
dexterity saving throw. This thing is just charging at
you. He passes with a 14 as he
doesn't get hit. You're going to make me a
dexterity saving throw of ADC 14 as it's charging at you as you
are within range and kicking you with a giant heavy boot.
That is an 18. As it tries to kick and whiffs,
it almost does a flip in place by the momentum of this heavy
foot and it's just like screaming at you, trying to
distract you. As we move to initiative 17.
Go ramp as you are on top of this giant rock about 40 feet
away, 15 feet in the air. I'm.
Going to jump down a little bit, going about 15 feet to a lower
rock to the east and I'm just going to try and hit it with
another array of sickness and that's going to be a swampy 20
as it takes 13 points of poison damage.
It dies as you shoot it with 13 points of damage and you see
that it like holds its neck as it's like poisons like lands on
its feet, falls on the floor, feet still flat on the ground
due to the weight of the heavy boots.
Look at that Milan 2 down, we almost out of the weeds.
As I had my turn. As we go to Initiative 11 Milan.
Milan, still worried about horse, is just gonna keep
casting Mindsliver to hopefully help him as best he can.
But he's kind of worried, so he needs to make an intelligent
saving throw. I'll just save a throw.
He rolled at 14. That's going to pass.
So be careful and he's kind of panicking and all of a sudden he
goes into a strange state, reaches out his right arm, teal
glowing around him. He looks at Vivian and says
trust me as he uses warp Propel, which is his Level 3 cyan class
ability of the side. Warper must fail a saving throw.
So if she wants to, you can teleport the target to an
unoccupied space you can see within 30 feet of you.
And it says horizontal to you, which means that I can't put him
up in the air, it just has to be on the same plane.
So I'm gonna put Vivian right next to the guy to help with
Silver Hoof. Vivian's gonna throw up on the
speed. Get Silver Hoof help him.
OK, that's my turn. As we move to Initiative 6,
Kassel. So Kassel would like to do 2
things. 1st as a bonus action he's going to cast Sanctuary on
to Silverhoof and it says you ward a creature with an range
against attack until the spell ends.
Any creature who targets the warded creature with an attack
or harmful spell must make a Wisdom saving throw.
On a failed save, the creature must choose a new target or
lose. The attack or spell does not
protect the warded creature from area effects such as an
explosion or fireball. If the warded creature makes an
attack, casts a spell that affects an enemy, or deals
damage to another creature, this spell ends.
So I'm going to cast that on Silverhoof and then I'm going to
attack the last. I don't know the name of these
things, but I'm going to attack the last one that is here with
us. That is a dirty 20.
Hits. And then that's going to be 11
damage. As you end your turn, as you
attack for 11 points damage, move to initiative 1 Vivian.
Vivian finishes throwing up and she's like, she's not really
gonna throw the returning dagger, but she's gonna use it
to stab. So I got 5 damage there and I'm
going to use my dagger. The other handed one that's
eighteen. Another five points of damage.
Plus, sneak attack is your next castle.
Plus another three points of damage. 13 points of damage.
This thing is still up but looking very bloodied and very
angry. Bonus action attack.
Yeah, you can make an offhand weapon attack with your dagger.
Let's do that. Roll A, hit 19.
Roll the damage. +3. Plus three points of damage.
It's still up very close to death.
Very angry at you as it's going to make two attacks against you
as you see in a bloody haze. It's yellow, beady, the guy
staring at you with pure rage. It's heavy iron boots as it
lunges forward with a 14 for his first attack.
That's going to hit, and it's second attack is going to be a
17 to hit. So you're going to take 10
points of slashing damage from the first attack, and on the
second attack you're going to take 11 points of slashing
damage as it slices you with this sickle.
Billions down. Putting her on the board.
It is down for the second time this campaign.
You're gonna make debt saving toes on your turn unless
somebody intervenes. Those of you haven't seen the
tiny table yet, get ready. I get good at.
These. As we move to Initiative 17 Bow
Ram, you see Vivian go down as it's trying to use its last bit
of anger, as it's trying to like practically crawl on top of
Vivian to keep slashing at her with murderous intent.
What are you doing? Stay with us, Jolie.
We're almost done. And I'm going to cast my last
level spell of the day I guess, and do another ray of sickness.
Oh, another swampy 20. I'm swampy today.
As it takes. Seven points of poison damage
and it's now poison. It is dead as it grasps onto his
throat, desperately grasping for air, foams from the mouth, and
then falls on the floor while his feet are still planted due
to the weight of its boots. And as I walk down after killing
the last one, I pull out a potion that I made for the day
as you will get 10 points A health bag How?
You doing Jolie? I've.
Been better. Thank you.
It's OK. I kind of pat your back and I'm
like, get up, it's going to be all right.
You get your bearings after this fight, you're looking at these
three dead red caps on the floor.
They look like these twisted gnomish creatures, but they
definitely have more goblin esque features.
Boram, roll me a history check. It's going to be a.
Swampy 20 again. Boram with a swampy 20 and your
nature of the Fay wild. Caswell, you know this
information. These are Fay creatures.
So Caswell, you know that these creatures are pretty common in
the Fay wild in dense forests and such.
They are a pretty big nuisance and something that your courts
like military or people who travel have to deal with these
things on a pretty regular basis.
However, these look more goblin esque than you're normally used
to because they definitely look more like halflings mixed with
like little elvish nature in there.
Their ears are pointy like elves but their facial features are
more halfling ish, but they're half the size of normal
halflings, like they're only like a foot or two.
All these are a little more goblin esque in nature and look
a little more mutated, but you know that these are redcap
creatures because of their signature iron boots and their
immense strength. They're not intelligent
creatures, they have a mission, they get to set out and they
really don't have like a rhyme or reason other than survival at
the expense of others. Boram, what you know from being
from Jumbrea with the knowledge of the Fay Wild, these are not
normal here. This is not something you would
run into it every day and them being here is very weird.
Yeah, bow room lights, a cigarette needed that.
Hey Paladin, these some of your friends or maybe some of foes
trying to find you. My friends, I was thinking more
your friends. They kind of look like you.
A squint. On that squint, that is where
we're going to end this week's. Session and just come in.
That's why I said I don't know. Why they call them red caps?
They're more yellow. I don't understand.
Great. Up everybody.
Making a note that Vivian got down.
Wow. Leading the scoreboard with two
on the board. Milan's fault, by the way, But I
won't. We'll talk about it.
You have the show. It's so.
Oh, man. All right, that was good.
We got a little. We got like some weird combat in
there. I got to use the red caps.
I was excited to see him. I will say I like how like Milan
throwing Vivian is like the knock off version of drill
throwing menace. It's like the.
Water down. Literally I.
Like it? I'm not.
Going to point out that Alec almost lost another horses
campaign but that's. No, he definitely wasn't.
I am peeling spells. It was going to be fine.
Let's nobody have the show. I didn't plan to give a
legitimate suggestion this week, but look listen, if you're not
watching bridgerton all right, let me tell you something you
need to get on that like right now, because you know what 18
plus recommendation by the way, so y'all college, cuz you know
I'm just 18 plus recommendation. Bridgerton, Man, All right.
It's it's yes. So it's a lady show, but man, is
it good. All right.
I will say this, I watched it for the first time ever with my
wife like 2 days ago and it has like music from today, but it's
played like classical piano, violin and I was like dude, this
music's good. It's.
So good, dude. I was, yeah, I was listening to
Bridgeton covers at the gym this morning and I'm like, this is
great. It's just all like harps and
shit. Yeah, it's pretty good.
It's very good. But listen, like if you're a
man, right, and you're trying to get in with ladies, you can
learn a lot from Bridgeton. Learn how to be a gentleman.
You know what I'm saying? Learn.
Learn how to speak the proper way it's swooned I.
Can't wait to learn a lot. Learn how to yearn.
That's my advice for the week, and we're gonna go ahead to.
Spin the wheel. All right, let's spin the wheel.
And Bjorn. More Bjorn.
And Bjorn said the other four hair raising Nope moments in
horror, kicking things off with the famous last words.
It's right behind me, isn't it, Kylie?
Oh no. That's such a good one because
we were just talking about horror movies and before the
episode started. That's right.
That's. Correct.
Crazy. Very true.
And I have a good one. Thank you. 1.
Send us another one in the discord, Bjorn.
Everybody give me your most red cap.
Goodbye. All right.
Goodbye. Goodbye, cleaner.
Goodbye. Goodbye.
It sounded like it hurt the throat.
Nope. Alone in the late night, a group
of adventurers meet up within the confines of a masterfully
undetectable hideout under the moonlight, and upon the
exchanging of hush words, the members of the Bloodshot Bandits
meet up to prepare for their next adventure under the
blinding star in the sky. Artemis the Fighter, guardian of
Cami. Joe Hunter, scholar, gentleman
and adventurer. GIF gunslinger.
Alistair Jacobs, the Dread Lord Drama, The highest of elves
master the finest fineries this side of Umbrea.
The road changeling Sly Knock mock Nova's biggest competition.
Brandy Woodburner, the wine wielding wood elf Gloric Night
Breaker, the dwarven fighter, a pony.
Light bringer Alvin, cleric of Krellan Laurethian and not a
stupid goblin. Nothing can be accomplished by
brute strength alone. The academics must meet to keep
the party afloat with stories of lore deeper than and abyss.
The Sedgwick College alumni worked tirelessly below the
never fading star. Mongo, the Yeti giant, Sergio,
the retired knight, St. Chaos, the masterful Brewer and
no good doer. David Lachance.
Chartreuse, Charlie, Vex, Shade, the gnome sorcerer.
Hambrea's mightiest heroes have all far and wide, throughout all
of time. Men with glass.
Jesus the Frost. Dragonborn Warlock, Johnny Tarr.
John Carroll. Heart, the Iron Hammer.
Drown the Barbarian mobster. Cypress.
Daewin, A capybara. Circle of the Forest Druid
Annie. Master of Weapons.
The Yarn. Battleborn, The bombastic
brigader. Barbarian Half work.
Morgatheon. Broken Half Giant Barbarian.
Gad the lizard Folk Rune Night Click The warlock who thinks she
knows Cajun French. Bree.
Carlson, Kevlin. Ninthedir.
The elf Sorcerer. Balasar Turneroth, the Eldritch
Knight Dragonborn ROM Iron Spud, the battle hardened half work
barbarian with an unbreakable appetite for glory.
Thank you to all who have helped us.
Your continued patronage is appreciated.
Vivian out.