Hello everybody, welcome back to DD44.
I am your DM Tony, and joining with me today are the other.
Famous signature moves I put in suffer upon my enemy, for he is
standing between me and Glory at the top of the ladder on the
cage with the hanging suitcase full of a bazillion dollars.
He's the one and only ripped, physically fit muscular cheese.
Oh yeah, brother. Mylan reporting in.
And so my favorite wrestling move was the Stone Cold Stunner.
It's a classic. It's one of the the greatest.
So Dan throwing it over to you. What do you got?
Hello everybody, my name is Dan, I play Bo Ram Dumore, you bog
Frogger Tifiser and I'm the. 619 of this podcast mysterious yes
thank you. He's my favorite so I was like
I'll just I'll just go with Rey Mysterio.
I don't. I don't know wrestling moves
very well, but I know Rey Mysterio.
We're going to pass it off to someone who would probably knows
a lot more than I do on this subject, Alec.
Yeah, my name is Alec. I play Caswell in relief and my
go to wrestling move is the one the only the People's Elbow by
Dwayne The Rock Johnson. It's a classic.
Love it. It's great move.
Hell yeah. What about you, Kylie?
I'm Kylie, I play Vivian. I don't watch wrestling.
All I know is Matt Hardy. That's it.
My choice comes from Google AI Overview and I'm picking the
Frankensteiner because I read Frankenstein this year and I
like that. So that's probably pretty good.
How about you, Tony? I'm going with the VIP, the one
and only Mankind Mcfoley with the Mandible Claw, performed by
Mr. Sacco himself. It's a good one.
You know what, now that I think about it, Kylie gotten us into
some animes. We need to get her into
wrestling to just like even out the balance, you know what I'm
saying? We watch her WrestleMania
together. They're basically like buff
anime girls. It is required that if you were
going to play a villain in Dungeons and Dragons, you need
to watch wrestling. I guess Vivians getting a
villain arc. Here we go.
Yeah, Oh, who was that by? Who was that By who?
Who presented that option? Who do you think they're just
stealing the wheel, Marcus? This is their third time on the
wheel. Marcus Kendrick.
Was not. I don't know if that's actually.
Marcus Kendrick Marcus Kendrick Brothers.
Thank you, Marcus. That was a, that was a really
good one. And you know the deal before we
get to the recap. We're gonna do the wrong deal.
Oh, brother. Today's rundown is brought to
you by Dan. I prepped.
It's brought to you by Dan. Point to myself Hello everybody.
It's that time of year we're doing an art contest.
We need fan art is my favorite part of podcasting.
It's the only reason I do podcasting, to see fan art from
you wonderful people. And we have something special,
though it's going to start in May and it's going to end in
May. We will have a submission link
in the Discord, so you must join the Discord to submit in that
area, but you will get disqualified if you do not
follow this rule. You must draw things from the
comments of this episode, so go down below, comment what you
would like to see done of fan art from either this campaign or
the last campaign, and whoever draws the best one will do a
video on it and will vote on it. Will get a special loot box that
includes a lot of items from past loot boxes and other things
that you know relate to D&D. So check that out in May.
But for now join the discord and we will already have a section
up where you can start talking about what you want to draw.
But without further ado, it is time for the recap.
In a cave where Bo ram identifies a force ladder in,
the group travels across the weird water.
In a keel boat, one red panda discovers what it's like to eat
magic purple leaves. A pink tee fling talks it up
with an underdog jellyfish as the group checks out books at a
creepy library on the 3rd floor. While a bronze Aladrin brushes
up on human arcane history, Oram discovers some crazy acid.
Cassel warns the group to be careful.
Vivian disrupts the magic circle holding a zombie beholder at Bay
with Garrick's sword in it, possibly doing the party to a
total party kill. And Milan finds a wicked cool
dinosaur book Bard play the intro.
Disgraced in the heartland, the star could set things right,
manufacture the magical, and return a solar light.
Brahma, scorched, fractured forest, the twilight in
discourse glands, the rivers that bleed in the swamp of the
seed and rimmers. Help us conquer the shadow God
with a bright bow. We'll find where we belong.
But what will lead us when all our secrets are gone?
Bonjour Bon Soire and Aurevoir and welcome to the land of
Umbrea in Bo ram yo bog frogger Timiser.
Enjoy. Whammy's a rich Rd. pompous
paladin, ravenous reppana and the gramophone in the sky.
And this is D and D4 O 4. Boyos Girl O Welcome to session
22, where we pick up the top of the round of initiative where
the session was ended on the Lair action.
Now picking up on the same initiative.
Initiative 20. Before the four of you in the
center of this room once glowed a powerful glitching glyph that
has disappeared, now awakening this destroyed, decrepit,
impaled beholder. The beholder is currently pinned
to the floor by the sword. The sword is stabbed through the
main eye out its mouth into the floor as it's standing like some
sort of token totem or ornament in the room.
Its body is moving from left to right while the sword remains
stuck in the floor, but it is wobbling within the crushed
stone. The combat initiated as a radial
A wall of purple fire emanated from the center of the room that
everyone had to make a saving throw for before taking fire
damage. There's two things I would like
to mention to you before we go into this fight.
One, every major combat that we have, all the creatures rolls
will be made above the table. No roll will be hidden, and thus
the dice truly tell the story here.
If one's fate should be decided to a mechanic of the fight is
that that that purple flame is not going to be the first time.
And if you would like to automatically succeed that role,
which is a dexterity saving throw of ADC 14.
If you take the dodge action during your turn and at anytime
automatically succeed that saving throw.
The wall of fire was also 5 feet high.
Do not go above that. Take that knowledge and use it
as you will, and we're going to go ahead and start the first
round of combat on Initiative 20 was that wall of fire.
We're going to move to Initiative 18, which is Bow Ram.
Bow Ram, You are currently on the southeast part of the room
behind this pillar, which the fire did break away from as you
had some cover from it. Now, this beholder is terribly
mangled and destroyed and looks more undead than it does live.
What are you doing on your turn? Vivian on deck on Initiative 15.
Oh, no. All right.
Well, we're going to try some things out here, Vivian.
Try and get back. As I go 10 feet out past my
pillar and I'm going to cast in a 30 foot line past Vivian a
Tasha's Caustic brew and it will have to make a Dexterity saving
throw or be covered in acid. Roll the six.
It does fail, so it is covered in acid.
It'll start taking acid damage on the start of its turns and
I'm going to move back behind the pillar after shouting that
to Vivian. And since I don't think I have
any bonus actions I can even do as that was my last spell slot
and I'm out of misty steps, I will end my turn.
Moving to of 15 as this thing is now covered in acid as it begins
to burn and the skein begins to melt away it's foul as if 1000
dead rats have been melting away and rotting over years.
Vivian standing only 1015 feet away from this throbbing ball of
meat with a sword sticking out of it.
What are you doing? Vivian's going to heed 4 Rams of
ice and go. Yeah, sure, but before she runs
away, she's going to take her bow at the beholder and try to
shoot it. Got a 20, not a Nat 20X, and
that is going to do 6 points of damage.
I'm going to run back 15 feet towards where bow ram was, so
that's SE, and then I'm going to use my hide action as I get
around the pillar for another 7 feet around where bow ram is.
You will now run behind the pillar.
This pillar does provide full cover as we move to initiative
14, which is the beholder just before.
Here the beholder goes. It's going to take three acid
damage. Now I'm going to go on
initiative order here. Go around, please roll me AD 20.
Let me know if you get a 14 or higher. 5.
Nothing happens as the beholder begins to wriggle in place and
the sword becomes looser. It is still currently stuck in
place, but now you hear gargled screaming as if it's choking on
the blade itself as blood begins to spew out of its mangled
hanging about as it begins to shake in place.
We're going to move to Initiative 13 Castle.
The beholder is currently looking at Borim, OR.
You don't know where it's looking so it's main eye almost
seems rendered because of the blade that is sticking through
it. Now the other tendrils, some of
them have eyes, some of them do not as they look like they were
cut off or destroyed. You see about 9 loose arms just
kind of flailing. This thing is like flailing in
place so it's technically not looking at anything.
However, seeing how many eyes it does have, you get the sense and
you have knowledge of beholders. They're not uncommon to hear
about. This thing can potentially
always see everything with the amount of eyes it has.
OK so if I am familiar with beholders, would I know what
type of damage they'd normally inflict on to people?
Give me a history check of ADC 13.
It's A7. You do know they shoot lasers as
textbooks and tomes? Would suggest on history of it,
but you're not sure if it's anything specific.
OK So what I will do is as an action I'm going to cast Sacred
Flame. A flame, like radiance, descends
on a creature that you can see within range.
A target must succeed on a Dexterity saving throw or take
1D8 radiant damage. The target gains no benefit of
half covered 3/4 cover. By the way, I'm sorry Boram, it
automatically fails because it is considered restrained because
of the sword. So Boram, your Tasha has cost
would have automatically succeeded.
I just forgot that real fun fact.
Oh yeah, it's yeah, because currently restrained by the
source, so that automatically fails and your spell goes off.
Nice, so that's going to be 7 radiant damage and that will be
my turn. Moving to Initiative 13, Mylan
He. Ducked behind a desk and now
after hearing all the commotion he kind of peeks his head out
and is real nervous seeing this thing shake back and forth.
Is a bit worried to act. If I recall, the floating desks
are. There is one that's 15 feet high
and there's another one that's 30 feet high.
That's what I was open for, Mylan after seeing all the fire.
He's going to run out from behind his cover and misty step
as a bonus action up into the floating desk.
What kind of desk is it? This is an alchemy desk, yes?
Perfect. And he's going to poof up to
there and now he has kind of a top view down on everything.
Is anyone look like they're in trouble currently?
Do I notice that the monster's looking at anybody or about to
pounce on anybody? Same information to Kassel.
You don't know if it's looking at anything, but it has a lot of
eyeballs, so you can assume that I can see everywhere.
In that case, once Mylan gets his eyes on this monstrosity and
shaking back and forth, he is going to reach out with his
hand, try to cast disorienting whispers.
So he reaches out and whispers a melody to the creature.
OK, has to do a wisdom saving throw, which I know Beholders
isn't probably going to work, but Myla doesn't know that so
he's going to give it a try. Got a 16.
So it has to takes half of nine damage.
So half nine is 4 1/2 rounds down is 4.
So Vivian and Beau Rim are kind of to his left and castles off a
little bit to his right, and he's going to shut down.
What did you do? And that's going to be at the
end of his turn. As you move to initiative 20,
which is a layer action as another wave of purple fire
emanates from the center, from the sword and extends to the
edge of the room. Hassle only.
You need to make a Dexterity saving throw of ADC 14 as Boram,
Vivian are behind full cover and Mylan is 15 feet on top of a
desk. I got a 13 because I have -1 to
decks. We're going to take three points
of fire damage as. Wow.
As the flame just bursts out quicker than you expected before
you can jump over it or move out of the way behind something.
Moving to initiative 18 which is Bo Ram with Vivian on deck.
Bo Ram, what are you doing? Marlin as I see him up on the
desk now, safety first as you see him put his goggles on and
his lab coat is already up to his nose.
Oh man, I wanted to wait on this, maybe investigated a bit
but I don't care to stay here any longer with this.
Bo Ram will get out from behind full cover and go 15 feet closer
to the spa holder and he tosses that greater acid vial that he
just got onto. Good.
OK, you go ahead and throw. It needs to make a saving throw
of what, ADC 14? That's 30.
But it automatically fails because it's restrained.
It is restrained. Absolutely.
Go ahead and roll that damage. And that is going to be 33
points of acid damage as it crashes on to the holder.
As the acid crashes down onto the beholder, as it begins to
flail more and you see the sword, it's almost like shaking
loose as it's violently shrieking in pain.
The gibberish becomes louder and louder as you hear its teeth
slamming on the steel of the sword.
And as acid is like flickering all around but where I'm just
kind of like tumbling away from it back behind the pillar.
This thing's scary. All right.
Who's next? As I end my turn.
As we move to Vivian. Vivian's just going to grumble
under our breath. Safety.
What the heck is that all about? Now for my sneak attack.
Since I'm behind the pillar, do I pop out briefly so I can aim
my bow? Absolutely.
It's just going to pop out eight feet towards kind of the West
part of the pillar, Southwest. I'm going to use my short bow to
attack the beholder. I'm about 30 feet away.
I've got a 17 and a Nat 20. Natural 20 so you know the
rules. With the crit you get the full
damage of the weapon plus whatever you roll.
So a sharp, if I'm not mistaken, is 1D6 damage.
Damage is 3 and my sick attack damage is 11 and because it's a
crit I get Max of every everything else plus my 2
dexterity which thanks to everybody adding is 36 points of
damage. 34. 34 points of damage. 34 points of piercing damage as
the arrow pierces into the eye of the beholder.
What else are you doing on your turn?
Vivian's really hyped from that. She's going to scoot right back
in, using the Hide action as her bonus action.
As we move to Initiative 14, the Beholder takes three points of
acid damage from Tasha's costing.
Oh wait, you have to roll, right?
Oh yes, as it takes five more points of acid damage.
Five points of acid damage. As it's burning, it loosens from
the hardened marble crushed beneath where the sword is
stabbed and it floats into the air as the sword now is spinning
within the body and it begins to look around as it looks almost
moving erratically as if it was scared.
It's looking left and right and then the tendrils are trying to
look and scan the room as it's sharply turning, looking and
checking its corners. Vivian, roll me AD 20 and let me
know if you get a 14 or higher. 15.
You are now going to roll me one D4 two and one more time.
Roll me AD 4 is there's two available targets 1 and 2 is
Castle 3 and 4 is Mylan. No What?
The. Fuck, this is all on you,
Vivian. Kazul as a one of the tendrils
looks around the room, one of the eyes open from the creased
scoop, once keeping it shut pops out and shoots a beam at you.
You're going to make me a constitution saving throw of ADC
1411. You fail as you are now
paralyzed as you almost freeze in place and your sword drops to
the 4th. At the end of your turns you can
roll another Constitution saving throw with DC-14 to become
unparalysed and this lasts for up to a minute which is 10
rounds. We are currently on round two.
It is then going to move 20 feet into the air and closer to the
southwest part of the room. Mylan, you are 5 feet below it
as you are on this floating desk and you see this ball of flesh
with the sword still through the eye and coming out of its mouth
as it's like almost on your level as it's approaching your
area. And we are now moving to
Initiative 13, which is CASL. Casl, go ahead and make the
Constitution Save me. Throw with DC-14 or remain
paralyzed. 21, you are no longer paralyzed, but you do miss this
term because it happens at the end of your turn as we move to
Myelin with the layer action on deck.
What are you doing? I guess free action.
What is on the desk that I'm standing on?
A bunch of files filled with liquid with blueprints you can't
understand. I look down at the ground, my
feet kind of shuffle around with the paper kind of loose beneath
my feet. And as I do that, I realize, oh,
wait a minute, I have something in my back pocket and I take it
out and it's a scroll and it's the ice knife scroll and I'm
going to Chuck it. Well.
You need to cast it. Yeah, yeah, yeah.
Now you need to make a check here.
I have to make a check. Or scrolls.
You have to make an intelligence check first to pass based on the
level. Yeah, the level 1 ice knife.
So go ahead, you're going to make me a Intelligence saving
throw of the DC-10. 21. You are able to cast a spell Ice
Knife. You create a Shard of ice and
fling it at the creature within range.
You make a range spell attack against the target.
On the hit, it takes 1D10 piercing damage, hit or miss.
The Shard then explodes and each creature within 5 feet must
exceed A Dexterity saving throw or take 2D6 coal damage.
Go ahead and roll to hit. Mylan takes out a scroll and he
has to sound out some of the words ice knife and then that's
what causes it to conjure, so I have to now hit with it,
correct? Yeah, you're going to make a
range spell attack here. 24 to hit.
It's does 7 points of damage. Seven points of piercing.
It needs to make a Dexterity saving throw.
DC 13 because that's your spell modifier.
Passes with a 16 and does not take that additional.
As this knife pierces its body. I'm going to spend one of my
psionic dice, mine's going to Misty Step N to the cabinet that
had all the potions and acid and whatever else on it and kind of
stay as high as you can on that. And he's going to wait there as
he looks down at Castle Castle, crank it up.
We got things to do. No time for a nap.
Nap. I'm not laying down.
You sleep with your eyes open. I was paralyzed.
I'm standing up. That's how you sleep.
I've seen you. As we move to initiative 20,
which is a layer action as a horizontal flame radiates out
from the center of the sword, nobody has to make any checks
here because nobody's on the same level as it or within 5
feet of it, and it's going to go to Initiative 18, bow ram.
Bow Ram pops out from behind the pillar.
It's like, all right. You ain't never seen anything
like this though, and I'm going to shoot a poison spray at it.
Roll it. And that 20 has to take 13
points of poison damage. 14 points.
Nothing. Yep.
You see, I. Had a feeling.
That it does not affect it and the poison drips onto the floor.
Oh, you like that? Oh shit is bad baby.
Run more. Before you make the second-half
of your movement, it is looking at you and it speaks in common
as your presence is revealed. Filming Filthy Treacherous.
And it's going to use a reaction to that attack.
Oh boy. You see as if it's looking
around very sharply. It looks at you with its words
almost stabbing like knives. You get the sense that it does
not like you, but it does not want to be near you and
instantly moves and moves in the opposite direction. 20 feet past
Castle and more close to the Myelin has its main eye where
the sword is is definitely focused more on you in.
The world. Please roll me two D20 and let
me we know what the lower number is.
And that one. As it like moves away from you
almost out of fear, you see one of the tendrils that it shot one
of its beams from goes to aim at you.
However, it does not have an eye at the end of it and nothing
happens. And we're going to continue with
your turn as that was its reaction.
Borum immediately rushes back to the pillar.
Vivian, you catch that? Strange.
As I in my turn. Moving to Vivian on Initiative
15 with this beholder on deck. Evine's grabbing the pillar and
disbelief and goes what the hell is that I?
Don't know lucky though. Yeah, no kidding.
This pillar's not too safe anymore and she's going to do
another pop out sneak attack. Go ahead and make a shore pro
attack with advantage. 17 and five will go. 1717 hits 17 + 2
from Dexterity. 19 points of damage, what else you doing on
your turn and? Again, like before she she's
going to hide, pop back into the pillar.
Vivian and Boram hiding behind the column.
Interesting as we move Great strap back to the beholder
hassle. Please roll me AD 20.
Let me know if you get a 14 or higher.
Is it it's turn? It is.
It takes 7 points of acid damage.
I've got a Nat 20. Well criticals don't really
matter but it's going to shoot array.
Roll me another D4 one and two is U 3 and 4 is Mylan.
A1. That is you.
So now we're only one more D4, another one.
Romea. Romea.
Constitution Sammy over DC1420. 2.
You are not paralyzed and this ray no longer effects you.
Moving forward, you see the one eyes looking at you and then
with almost like lightning speed, this giant ball of flesh
with a sword sticking out spins and barrels towards Mylan in his
direction, almost using its body like a spinning top with the
sword coming out on both sides. And it's going to attack Mylan
with A10 as it crashes into the shelf.
And you see the so it begins to like snap in place as all these
vials fall to the floor, the base of the shelf.
You see all this like acid begin to corrode the floor around the
shelf and you see a gas begin to rise up within it's spot.
I need a couple of green circles here.
The light green is melting acid around it on the floor as the
dark green circle is a bunch of gas also on the floor slowly
rising up. We're going to move to
Initiative 13, guys. I would like to pick my sword
back up since I've dropped it, and then I'll turn and I'll look
at the beholder and I'm going to go ahead and cast another Sacred
Flame. So it has to make a deck saving
throw of a DC-13. Fails with A2.
So that is another six radiant. Image awesome as we move to
Mylan. Mylan, you are in melee range of
this thing. It is right in front of you.
It's teeth are chattering on the blade as it's big eye.
Although you do not see an iris, you feel like it's staring right
at you. This thing looks like it could
swallow you whole if the bloody blade was not blocking its path.
What are you doing? Mylan is like no, no, no, no,
hang on and then runs away. So what kind of opportunity
attack does he? Yeah, he's good, as you see
that. He spins in place as the blade
whirls around you. It's a 15 to hit.
We're going to take 7 points of slashing damage as the sword
grazes your body as you leap away.
We're then going to take 1D6 bludgeon damage as you jump 15
feet onto the floor. If I do a reaction, I could
still do a spell, correct? Not if it's a level spell.
What's the reaction? It's my feet so this should
work. It's called psychic backlash.
Immediately after a creature you can see hit you with an attack,
you can cast a reaction and expand one.
Psychic dice. So I'm down to 1.
Still I roll it and I reduce the damage equal to two times the
number of rolled. Absolutely you can use a
reaction to a reaction as long as you hit those prerequisites.
Just so you know, you get your reaction back at the beginning
of your turn, so you would not have another reaction sold to
your turn again. So I rolled A5, so I get 10
absorbed damage or something like that, yeah.
So you absorb the whole blow as it spins in place.
You do not take that seven points of flat slashing damage,
but as you jump away, you did fall 15 feet.
For every 10 feet you take 1D6. So you can take 1D6 bludgeoning
damage here, and it's going to be two points of bludgeoning.
Damage there is the second part to the thing.
In addition, you can force the attacker to make a Wisdom saving
throw. On a failed save, the attacker
takes the psychic damage equal to that number that I reduced.
14 he passes. Now Myland is on to the desk.
He looks back at the beholder, sticks his arm out, and casts
shatter on the puddle and everything that's down below,
hoping to splash up some of that acid and rock and everything at
this beholder. What's the damage radius of
shatter? Glad you asked.
It is 10 feet. So he's above it, He's floating
15 feet in the air. OK, how about this?
Cast it on the blade that's sticking in his Dang mouth.
Sure. Hey, awesome.
All right, it must make a Constitution saving throw.
Roll the 15 so it passes. So it'll take 20 points of
damage. Haft.
It takes 10 points of damage and you see that the sword that you
casted it on shatters in its mouth, and you see that the
thing almost does like a backflip in place.
And then you start to hear some laughter coming from the thing.
Your eyes lie to you. And it shrieks in a terrible
glass shattering pitch as you begin to see some of its skin
begin to reform, almost as if it was healing.
I sit there and astonished at what just happened.
Mouth again. As we move to initiative 20,
there is no purple flame that emits because the sword is
destroyed as it's hilt falls onto the floor just outside of
the acid. As you see the bits of metal
begin to fall out of its mouth with its broken jaw, bloody
mouth, you can now see it's eye roll back into place and you see
this stabbed iris that is gushing open.
However, it is now looking around and it clocks Castle, it
clocks Mylan and then you see it looking at the pillar where
Goram and Vivian are hiding. Mylan, what did you just do?
Mylan. Scrunched down at this point.
All right, what are you doing? I would like to climb up halfway
up the pillar if I can. Sure.
It's like destroyed enough where you could definitely like get
your fingers and feet onto something like loose.
This room is very much destroyed before you got here, and now
with the destroyed shelf and everything, it's looking way
worse. But yeah, you can definitely
start to climb up it. So it's gonna be half your
movement speed total, so you can move up to 15 feet.
All right, I'm going to try something crazy.
Give me a SEC. And Boram goes around to the
north side of the pillar and climbs up 15 feet.
So he's on the same level as a beholder.
OK, Why? And because I cannot think of
anything else to do, Boram sticks the ladder sideways
against the pillar aimed at the beholder, and goes and extends
it 60 feet. Oh my God, dude, tell me it's
like a just a shotgun that just went off.
I just don't know how to rule this because that totally works
like the way he does. That might be the best thing
you've ever done. Maybe, I don't know yet.
That's pretty great. Why make a ruling?
I'm going to look up wall of force because wall of force
makes a 10 foot wall, right? What happens if you use wall of
force in a 5 foot corridor? Me in that position, I would
never fucking think about that. That's crazy.
Program as you extend this ladder like a shotgun.
The ladder shoots out as The thing is chittering on its teeth
of its new found freedom. Now released from the sword it
gets pushed back as the ladder goes through the mouth.
As this beholder gets slammed up against the wall with one feet
it is now immovable. As the ladder is immovable, I'm
going to treat this as fall damage is going to take 4D6
force damage per 10 feet. It is moved from the space it
got impaled on, and it is pinned against the wall.
It is once again considered restrained, and it will stay
there until the ladder is retracted or the spell of the
ladder ends. 5 Force damage. It takes five points of force
damage and is restrained and pressed up against the wall.
As the shock of the cavern in the library like force has borne
to almost fall as he's now like hanging off the ladder.
A ticket wire. Did it work?
As dust starts to reveal what happened in front of me.
Violence just got his hands over his ears.
Bore him as you end your turn and move to Initiative 15.
Vivian, what are you doing? That was impressive.
Bore him, I got to say. Was it what happened?
Yo, you got him. You got him all right.
All right, good. Vivian's gonna run around the
pillar, She's going to go northwest close to her bow.
Ram is grabbing onto just on the ground, so about 16 feet around
the pillar. Sneak attack again, add the
beholder while I can. 16 and A7, so go 16 got three points of
piercing +5, so that's 9 + 2 for Dex, it's 11 points of piercing.
Vivian Zen gonna do what she's been doing this whole time, and
she's gonna go right back behind Pillar Framework program.
Listen, I do what I do. As we move to initiative 14
Boren, how much acid damage 3. Points of acid damage.
As you see the main eye in the center of the beholder begins to
look around franticly, see that it's tendrils begin to also
wiggle frantically. It is going to speak in a
muffled tone because it's chewing on a force ladder and it
shoots lasers. Everybody roll me AD 20.
Let me know what the two highest numbers are.
Except Vivian. 14. 15/8. Hassle and borem hassle.
Roll me AD 43. Roll me a Constitution saving
throw of ADC 14. I thought I was no longer
affected by the beam. You are not affecting by the
paralyzing ray. You are not being hit with the
paralyzing ray. That second D4 is.
You're rolling to see what beam hits you.
Constitution saving throw DC 1414.
You pass as the innovation ray. This is I.
Don't know what that does, but it doesn't sound good.
Oh R.E.M., you're gonna roll AD 40?
OK, throw me a Dexterity saving throw of ADC 13. 11.
You take 10 points of force damage as you are hit with the
Disintegration Ray. As the Innovation ray shoots at
Castle, you see this greenish beam shoot towards him.
The ray that shoots towards you, Boram, is this black ray with a
white number glowing through it, and it is corkscrewed by an
additional beam around it like a spring as that shoots right into
your back as you are climbing on this column.
Are you wearing anything magical on your back?
I just got like normal armor on. OK, so as it hits your chest, it
goes through your shirt like your clothes that you had on are
disintegrated. The market left you is badly
bruised and you are bleeding from that spot, but any material
is gone. Oh, this is one of my good
shirts. And it cannot move.
It continues jibber jibber jib gibberish in its spot as we.
Move to castle. I will just continue to cast
sacred flame and then I guess since he's penned he
automatically fails the deck saving throw.
Take 8 damage, that is my turn. Mylan.
Mylan's still kind of hiding behind some books that are on
the top of this bookcase as the ladder kind of jutted out or
just over his left shoulder. Sticks his head up, looks
around, sees Beau Ram did something awesome with his
goggles on, and he slowly puts his goggles down just to be a
cool guy. Also, he's going to turn and
look at the monster that he can kind of see since it's dark in
here and he's got sunglasses on essentially, and he's going to
cast Mind slipper. Bells with an 8.
Takes 3. Three points psychic damage as
you move to edition of 18 Bohem. Bohem will climb 15 feet down to
the ground, really in pain, stumbling over as he uses a dash
action to make sure he gets fully behind the pillar.
And as he's kind of peering around the pillar.
Can I do like a bonus action check of some kind to see if I
feel like it's gaining health back rapidly and if it would be
a good decision to stay or leave?
Be an inside check. That is going to be a swampy 20.
Although removing the sword, did it give it a boon of some kind?
The sword was there clearly to restrain it, as you now realize
only after it was shattered. Context clues.
Giant glyph that was fading in and out, swords impaled and
directly at the center of it. It was definitely holding it
there. Now why it wasn't killed
outright? You think it can definitely be
slain? This body, the body of this
beholder, looks destroyed and mangled, and it was before you
started fighting, right? It was having trouble doing its
basic functions already. Removing the sword definitely
helped its cause, but giving how badly injured it is from your
acid that continues to rot it away and how much damage it's
already taken, you do think you can win this fight.
However, with a swampy 20, you're curious to wonder why it
wasn't killed outright before, and you get the sense that
something went through a lot of trouble.
Almost keep it alive. All right, baby, I think we got
not a chance, but going to be a bit tough.
Stay out of sight from me. Don't let her look at you, OK?
Yeah, OK. Are you going to be OK?
Drying. As you move to Initiative 15,
Vivian. Vivian's going to take that
advice head on, and she's going to do the same thing as before.
I'm going to pop out 10 feet northwest and then I'm going to
sneak attack Nat 2024. Nat 20.
Wow. 26 + 228. Vivian with 28 points of damage.
What does this arrow look like as you make the final blow on
this pinned beholder? Vivian pops out the corner and
she's looking the beholder dead in the eye from very, very, very
far away and goes, I don't know what Garrix is up to, but you're
probably a part of the problem. Goodnight.
And she going to launch that right into his eye.
That arrow sores almost in slow motion as it whizzes past Mylan,
whizzes past Castle, spiraling like a Nerf football right into
the center of the Eye of the Beholder.
Pained on the wall as it begins to gush out blood, as the eye
almost pops in place as you hear one final painful groan coming
from this meatball of flesh. And you see like a deflated
balloon that has just been popped, you see the flesh now
sag around the force ladder. You see Bone climb up defeated,
come back as he pulls the ladder back and puts it back into his
bag of hold. The beholder is now on the
floor, completely flattened and gushing of this green blood.
Milan's gonna take off his goggles.
And then as he was like getting ready to run up to it, he, like,
takes him off and all of a sudden he's like, oh, it's dead.
OK, what happened? He's going to start jumping
around going I killed it, I killed it, I did it.
You guys see that? Have you seen that?
I did it. Oh yeah.
Nice. Vivian's going to walk over to
Bull Ram and check out the damage on his chest.
He's like back against the wall on his butt, smoking already.
This is a lot of pain. And Vivian's going to pass over
her health potion. I I think you could use this a
little more than I can right now.
Oh, I appreciate that. Yeah, I can make more of these
later. So thank you.
You're welcome. How's everybody else doing over
there? Mylan's on top of a shelf and
just give us a thumbs up. Kassel will just say, yeah, I'm,
I'm OK, nice job. And I want to kind of walk onto
the the glyph in the middle of the room and like take a look at
it. The glyph is gone.
You do notice something else in the room as the sword is now
shattered on the floor, the yellowish force wall in front of
The Cave. This cave that looks like it was
constructed between two bookshelves on the eastern side
of the room is now gone and The Cave is now accessible.
However, it looks like a pitch black void still.
Can I go over and see if I can see into it?
The closer you get to it just remains pitch black.
Yeah, I guess I'll wait till everyone's ready to head in.
I just want to check out the beholder real quick, see if we
can get a piece of that sword to check in about Garrix.
Yeah, we need to bring that back.
The sword is completely shattered, there is no remnants
of it on the beholder itself, but you do find the hilt of the
sword near the pile of assets now have that now has subsided
into the floor staining the blue cracked marble floor.
The hilt is like a gold plated steel.
There is a gem in the Crest where the blade wouldn't meet
the health and that is green and the leather strap on the handle
is also green, matching his armor set.
I'm going to take this back to Ophelia and Charles, and I'll
see if they can take this to the right people to analyze for us.
And she's going to store that hilt away.
Go ahead and add Garrix's sword hilt to your inventory.
Hey Marlin, you look real cool out there.
I mean the ladder. Yeah, yeah.
Glad that worked. And I'm scratching the back of
my head. I would never have thought of
that. That's crazy.
I just popped into my head. I had to think on my feet, you
know, because I didn't have much else to do.
And he takes his goggles off and opens up his lab coat.
I need to fix my lab coat. When I get back, it's burned
down. Man's going to get ready to get
down from the bookshelf, but in the meantime, since there's a
little downtime, does he find anything?
Just scroll up here. Let me take a look.
You're using a search action. Go ahead and make the perception
check. 14 roll. Me in D4. 1.
You find a tome within the book, and this one sticks out to you
because there's a bunch of leaves within the pages, almost
like if they were sprouted from a vine.
And you see, as you open the page of the book, you see
magically appearing within the pages a small tree blossoms.
And on the small tree are all these tiny oranges.
Go ahead and roll me one. D 8 + 10. 15. 15 oranges sprout
on the tree. The tree is about a foot high
and you see all these little tiny Mandarin oranges pop out.
Right, fourteen oranges. Very cool as he eats one.
As you eat one of these oranges, you heal for one D6 plus 40.
My God, I feel great. All right, we should try one of
these. Now we're only one D 20 + 8.
Yeah, I got a 25. There are 25 pages in the tome,
minus was a 24 pages. You have the Tome of Oranges.
Upon opening the tome, a small orange tree blossoms between the
pages like a pop up book producing one D 8 + 10 oranges.
As a bonus action, a creature can eat an orange and heal for
one D 6 + 4 damage. The tome contains 1D20 plus 8
pages. We have 24 pages.
A page is consumed every time a tree blossoms, and a new tree
sprouts every time the tome is open.
Closing the tome makes the tree go back into the tome and cannot
be removed from it. So you open the tome, it sprouts
a tree, the tree has all these oranges on it.
If you close the book, the tree and the oranges that were
remaining go away and a page is removed from the book, You can
essentially generate a a tree 24 more times.
You cannot remove the tree from the book.
How long do the oranges last? It stays until you eat them.
Oh my God, guys, food's on me. I got you.
And I look at Castle and Vivian shakily and eat the orange.
As Mylan's up on top of the bookshelf, he's just starts
chucking oranges down. Take one of these.
They're delicious. They're amazing.
You feel a great 1 already. As Vivian catches one, she's
going to look up to Mylan and go.
I'm really proud of you for not eating that scroll earlier.
Eat as many oranges as you'd like.
What? What are you talking?
About wait, this is great. And Borum looks at his chest and
it's healing up. Dang, all right.
How many do you give to each of us?
I guess for each plus one for you.
Yeah. Aidendron What you seeing, Dale?
Nothing. It's still blocked.
I guess we'll just have to go in once everyone's ready.
Oh yeah, I mean, it's not blocked, blocked.
We can walk, right? It's just.
Well, no, it's you can't see into.
It it's kind of crazy. Should.
We all hold hands and walk in. Yeah, Castle, hold my hand.
I'm OK. Why not?
Come on, we can frolic. Castle just walks in.
Borum immediately follows Castle.
My hands are kind of dirty from the oranges.
I'm gonna tie a rope to all you. I don't want to rope here.
I'll just get on your shoulder. Come here.
OK. I am sticky.
He's gonna take Mylan and walk in.
Mylan starts, rubbing his hands on Vivian's shirt.
Oh, Mylan, why would you do that?
Thank you buddy. No, it's just this sticky.
And I walk in with Mylan. As they start fading out into
the the next room with a ladder just.
As the four of you step inside the cube, realize that you are
stepping into magical darkness. As you go to turn around you no
longer see the arcane tower that you just had this fight in, but
you are surrounded by darkness. But you can proceed to head
forward as the strange sounds of silence engulfs you.
The more you walk forward, the more you start to hear sounds of
nature, but you hear wind blowing and faint trees rustling
in the distance. That is all you hear.
As you continue to walk you feel a soft breeze on the other end
of this darkness. As you walk out, you find
yourself on top of the arcane tower.
You are looking around and you can look around the edges of the
forest. You see all the trees bending
away from the tower, look over the sides, see all the dead
birds that are scattered around it.
With the incredibly tall rooms that you have just experienced,
you do not feel that high up. You feel about 80 feet high in
the sky, 80 to 100 feet when you've experienced depths way
higher than that when you were inside.
And in the center, you see this giant glyph of a crown of eyes
painted on the center of the platform.
Underneath it is this faint blue glowing glyph that are other
circles just beneath it. However, it doesn't seem
activated. What are the four are we doing?
Vivian's going to look over to the others and go, doesn't this
look a little familiar? Hey, this is the same one on my
hood. Yeah, the crown for sure.
Hey, Paladin, take out that cloak, de Milanette.
OK, That's the same thing, right?
Yeah, I mean, it's the simple that we've been seeing all over
the place. And Kazzle will pull the cloak
out, the cloak out, and seemingly nothing happens.
Yeah. And he looks around and he's
like, so did you want to, like, see it?
And I like hold it up for more room.
Yeah, yeah, I guess so. Kind of walk over to the big
glyph holding the small cloak as he's kind of just eyeing them
both. So the crown of Eyes sigil that
you're seeing is painted on in red paint.
There is a blue glowing glyph that looks dormant.
Nothing happens with the cloak and the sigil there.
There's no connection in between the two as you stare at it.
A few moments pass is you're like looking around and you look
up in the sky and you see that there's a bird coming into view.
Then you see this blue glyph begins to glow, goes brighter
and brighter and brighter. And once the bird crosses the
bent tree line, you see something that looks like a
magic missile shootout towards the bird hits it and you see the
bird instantly die as it falls into the empty Grove.
Oh so. That's how that happens.
Could we didn't do an arcana check above one of the blue
circles? She's just seeing if she can
gather any information, any tales of what it could be.
I'll give her a help action. Ballroom, I'm going to try to
look at this. Can I get your help?
Already looking. OK, I got a 10.
You can't draw too much from that with a 10, but observing
and reporting it looks like a magical glyph of like some type
of defense. So it's something flies over it
shoots this magic like missile at it and locks on to whatever's
flying overhead. This looks like some type of
defensive magic. Anything that flies over it
kills or attempts to kill, which explains all the dead birds
around the base of the tower. Boren would like to take out a
cloth and just like see if he can't rub some of the paint off
of the crown glyph. You go rub it, you feel like you
could rub some of it off. It is paint.
And as I'm rubbing it, it doesn't seem like it's affecting
the glyph at all. It's just.
No, it's two separate things. OK the the crown almost looks
like graffiti of some kind to close, but when you do rub it
you do notice that it's in blood.
That's the paint used to make this glyph.
When the blue glyph is on the ground shot the bird.
Milan got very angry. This was killing all the birds.
No, absolutely not. Wherever the beam came out of
it, you know, whether it's the center or the size or wherever,
he's going to shatter out of anger.
And also if it see if he can destroy it.
Cast Shatter, the ground cracks around it and rocks fly, and
sure enough, the spell goes off. The glyph remains.
Mylan, what the heck are you doing?
Just killed all those birds. It's so rude, so rude.
How dare it? Who did this?
Oh, no, Mylan. Hey, Dendron, let's go see where
Silver Roof is, huh? Yeah.
And Borum does want to go to the edge and just look off, make
sure he's doing OK. You did not tie him up, correct?
No, from your current location, you don't see him.
OK. You do see the hand cart.
You park on the edge of the Grove.
You don't see the horse. It also feels a bit warm out.
We're in spring before, a bit warmer out than when you went
in. He's just good at hiding, right?
I mean, yeah, I don't know, maybe, maybe something happened
and he had to take off. I mean, we've been up here for a
little bit, you know. Well, you get him, don't worry.
Sorry, we was in here as long as he.
Was Khazid kind of doesn't say anything and he kind of turns
back and looks at the ruins and just say, yeah, I mean, I don't
have anything to get rid of this glyph.
Yeah, I'm, I don't got any dissolvance or anything that do
that, so. Man's going to go wherever the
edge is, where he buried the birds, and just kind of sit on
the edge and just kind of look over and stare at where the
little grave sites are. And he's just frustrated that
this is the thing that's killing the birds and he doesn't know
what to do. Well, maybe we can go back to
town and see if we can get some help from Ophelia and Charles.
Maybe we should try the ladder to see if that sets off the
lights and see if we could just climb down.
I think we can climb down. It'll still be a bit of an op
after that, but. At least we can do that.
And you see Boerum has his notebook out and he is sketching
what he's looking at and just kind of copying down the blue
glyph and the the red glyph. Can Milan take one of the rocks
that's near him and see if it shoots a laser at it or
anything? Take a rock, you toss it in the
air pretty high, nothing happens.
It lands and crashes onto the top of the tower.
I'm worried it's any organic matter that's going to set it
off, but I guess we'll have to try.
It looks like it had to be higher than that though.
Got a good point there. If it's not it knows here, then
I don't see no way we can't climb down.
You're right, we should go get the bow holder and throw it off
the side. I think that it'd be a bit heavy
mile and maybe we could come back a different time.
Look at all these birds. We can try and come back later,
maybe the city can do something about this as long as we let
someone know. I could find a way to not reveal
that it was us and get them to help.
I'm gonna try one more thing. Then we go.
And Bowen kind of like goes to the edge of the blue circle.
He does reach into his lab coat, into the bag of holding.
He pulls out three of those blue fragments and he kind of tosses
them in his hand. And then he kind of just like
plays around and sees if the blue fragments have any
connection to the circle as I bring them close there.
Is no reaction between the fragments or the blue glyph.
I don't know what you is, but it's a mystery.
I wonder if there's any connection to the shooting star?
Or maybe the sword or something, I don't know.
Yeah, we're definitely gonna investigate that.
The second we get home. I'll send Charles and Ophelia to
go investigate that for us. No, but what does the sword work
with this? Oh that's a good question.
Vivian will quickly walk up with the sword hilt and try to go
test it out I guess. Same.
Thing there is no reaction between sword hilt or the glyph.
All right, that was a good test. Good idea, Mylan.
She's going to walk on back. I.
Don't want to spend much more time on that if it's going to
shoot up his stuff, so. Yeah, let's go.
And we're going to take the fall damage, but Boram's going to put
the ladder straight down on the side of the tower, say the
command word and extend it 60 feet.
I got a rope we could dangle from to drop onto the ladder.
Oh yeah, you can tie it down at the end of the ladder.
Yeah, yeah, that's a good idea. Just so we don't take no fall
damage. Vivian will go first to get that
tied up. So you look over the edge, you
look down and you drop. This ladder extends 60 feet.
You climb down, you have about another 2025 feet to cover with
the rope at you taking your time.
Sure enough, no magical bolts are shooting out of the top of
the tower to hit you as you are able to just tie something to it
and make it down safely. I'm not going to have you make
athletic checks or acrobatic checks here because you're
taking your time and you're not under pressure.
You land at the foot of the tower and a minute passes and
the ladder retracts, landing in Oram sand.
That is a handy tool we got there.
Ain't no lie, I like this and Boram meanders.
Back to the card and he starts just putting some of the stuff
that they got back in the card. It was very difficult to bring
the chest down with the fish. It was.
You still have those frickin fish.
Cozide do Maya, what'd you name them?
Foresight and Roden. Foresight and Roden.
While they're doing that, can I go look for silver hoof?
Yes, As you go back to the road where this clearings entrance
was, we'll call it, you go back to the tree line.
After a few minutes of looking, you're looking where the
handcart is. You do see a lot of hoof prints
around and you see that like around the cart there's normal
hoof prints. You get the sense that he was
trying to eat something. As you're looking around.
A few minutes passed and you find him a couple of feet in the
forest, and you see him eating foliage that's around healthier
foliage that's far from the tree line, but maybe about 50 feet
away from where the hand cart is.
You see him, you go up to him. While that's happening, Boram,
you look up. As you look back up at the
tower, going back to your hand cart, you see that the sun is
almost at its highest point in the sky, given the sense that
it's around noon. Oh man, I wish I found a Phoenix
Veda, that would have been nice. Was there supposed to be 1 here?
That's what I was told at least they thought.
You know what's in here. Maybe we'll come back when we're
more prepared. I.
Don't know if I want to come back.
Yeah, I was going to say I don't have a reason to come back.
That I dread. Might be nice though.
Maybe we'll go back in just right now just for the Andre.
No, let's go, Baram. That's enough.
We're done. No, you have no more spell
slots. You're.
Right. We should go back in there for
strawberry, strawberry, strawberry.
Strawberry's. Never going to leave.
Mylin and Vivian long cats Mylin and drags him away.
Castle you found Silverhoof? Yeah, yeah, I got him.
Yeah, let's get going. He walks over with Silverhoof
and he hooks him up to the cart. Vivian's going to plop Mylan
down into the cart. We're going home now.
Yeah, of course. Would the four of you like to
return to Boulderis? Think so.
OK, just want to make sure I have a group consensus.
Well, if they don't want to, they can stay here 'cause cows
and Silverhoof are going back to Boulderis.
So here's what's going to happen.
The four of you are going to make your way back to Boulderis.
You are going to camp throughout the woods, and we're going to do
a little bit of a time skip. The four of you do level up to
level 4. Nice.
Dude so nice. And you gain the benefits of
that when you take a long rest, which you will.
Milan, you are still cursed. So you must make constitution
saving throws. We're just going to have you
make you one at the start of next session.
When you arrive back at Bold, there's.
What is happening right now is that as you travel through the
forest, it is a bit warmer. You feel the heat of summer
resting upon you. You begin to sweat a little
more. Silver Hoof gets a little tired
just a little bit quicker. And you notice that the trees
are around you in Rock Head forests are blossoming more
green than ever. You feel like it's full of life.
You once again hear the wind rushing through these now thick
full heavy trees. The wrapping rushing of water
through the rivers. As you get to track back to
Boulderas, you begin to hear the sounds of bugs and critters
alike scampering through the foliage.
It takes you about 5 days to head back.
And as the heat of summer sets upon you, as you once again feel
the blowing breeze through your hair, as you are no longer
cooped up in a dark tower containing a very evil and vile
monster, that is where we're going to end our first arc.
And we'll pick up the second arc, arriving back at Boldaris.
Wow and arc one. End of Arc one if I knew.
It was going to be the end of the arc.
I might have done a different role play thing, but.
I guess that's for the after show.
Huh. No, no, I'll do it Next arc.
Not the beginning of next arc. First day.
That beholder, it does not have a name at this point of time was
the Ark boss battle man and I believe not planned.
I think this is also the same episode number.
We ended the first talk of campaign 1.
I don't know if it was 22 or 23. Was it 24?
I think it was 22. I think it was 22.
I don't know why. We'll give it a double check.
We'll double check, right? Now we'll double check right
now, episode 22. Look at that, Tony knows his
shit. Not planned by the way.
Also now, damn it, that one also ended at the beginning of
summer. Oh man, I used.
What am I doing? It's.
Almost like you planned it the. Story's so good, just tell it
again, you know what I'm saying? Just just do it again If.
It ain't broke, don't fix it. Exactly.
Does anybody have any recommendations?
I do if no one else does. I started something that's not
anime. New Girl with Zooey Deschanel.
I'm finally watching you it. Is such.
A slap in the face, but it is so funny, it's so good.
Great show. I create every episode.
That is. Amazing.
Go watch New Girl if you haven't.
Oh yeah, 10 out of 10 give. Me cookie I gave you.
Cookie I gave. You cookie.
New girl's a great wreck. That's an awesome 1.
Never seen it. I've seen clips.
First you haven't eaten Taco Bell.
Now you haven't seen New Girl. I'm living life.
Schmidt is I. I've been told I have Schmidt
energy. 100% a hundred. Percent energy, dude.
The first episode I watched it, I was like, oh, it's Jared.
Oh, just wait. Time to spin the wheel.
It is. Hey.
We're back on a Lara recommendation from Alara.
Is the four songs in my playlist that are in languages I don't
speak, starting with the forever catchy Gangnam Style Jared.
First off, that's number one in my book right there.
I love that song. What kind of goodbye again?
Your best ladder in the mouth. Goodbye.
Really hit you in the back of the throat.
Welcome back to another round of Patreon shout outs.
Y'all Just sit back and relax as I read out these names.
The Bloodshot Bandits are first. I heard this secret group once
assisted some mighty heroes back in the day when the Christo was
trying to take over. Some people say this
organization still works in secret to this day, but I got to
see it, to believe it. If you do exist, then come by my
place and I'll give y'all some magic items.
Artemis the Fighter, guardian of Kenny Joe Hunter Scala.
Gentlemen in adventure, The give gunslinger Alistair Jacobs.
I don't know how to do a British accent, sorry.
Also the dread Lord drama. The highest of elves.
Astro, the finest of finderies this side of Umbrea.
The rogue Changerland. Sly Knock.
Mock Novo's biggest competition. Brandy Woodburner, the wine
wielding wood elf, Glor Knotbreaker the dwarven fighter,
a pony, Lightbringer, Elvin, cleric of Corella, Rithean the
Purple Armament has entered the battlefield.
And of course Jason all. Next are the City College
alumni, those wanted to visit and share notes with the Wizards
over there. I heard they make some crazy
good potions. Across the Everton sea we got
Mongol the Yeti giant, Sergio the retired knight, Punk the
Vagabond by David Lachance Bruce, Charlie Vexe the gnome
sorcerer, and Isaiah Crane the architect of Tall.
And then last but not least, our hombre heroes.
Y'all better stop by to see me for health potions before you go
on adventuring into those dungeons.
I'm looking at you man with glass.
His Zeus to frost dragon bone Warlock Johnny Tah, John Carroll
Art the iron ammo drown the barbarian mobster.
Cypress Daewin, A capybara. Circle of the Forest.
Druid, any master of Weapons. Young Battle Bone, the bombastic
Brigadier Barbarian. Afork Morgad the Unbroken half
giant Barbarian. Gad the Lizard Folk Room Night
flick the warlock Kutensi knows Cajun French better than me.
Bri Carlson, Balasad Turnarov, the Eldrick nod, Dragonborn,
Brom Iron spud, the battle out end.
I have 4 barbarian with an unbreakable appetite for glory.
Thank you all for joining along, we always appreciate you
adventuring with us. But until next time I'm going to
go make some potions. Au revoir.