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Hello, hello, and welcome to the
behavioral design podcast hosted

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by Samuel Salter. 
Hi Sam, hello. 

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Hello and myself Eileen 
holsworth, Sam. 

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I have a question for you. 
Are you more of a treadmill or a

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rower person at the gym? 
Yeah, I'm not, you know, Article

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roller. 
I'm one of those people that 

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really usually, there's like one
rolling machine at the gym that 

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no one uses and I guess I'm 
depressed. 

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It's the exception. 
Yeah, yeah, I would say I align 

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with the with the most popular 
sentiment of Terror when looking

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at the rowing machine. 
It's definitely not definitely 

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not something I've ever even. 
I don't think I've even tried 

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it. 
Like I do I like doing the the 

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weights that sort of Simulate 
the version of rowing, but the 

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actual machine is horrifying, 
well, fun fact in Sweden, that 

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is actually very similar, kind 
of machine. 

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Always look so different, but 
where it's a machine used for, 

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like, long-distance skiing. 
So you have like this two ropes 

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where you can like, skiing way 
and so that's, that's yeah. 

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That's the funniest one. 
And even one thing I saw today, 

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given that now we have clear the
roads from snow. 

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I saw someone skiing with 
artificial skis with wheels to 

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work and so that's something you
can see here in Stockholm. 

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Yeah yeah. 
How about you? 

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What do you what do you end up 
going from the gym? 

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You you said treadmill or 
something else. 

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What is your cardio equipment of
choice? 

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I'll be honest. 
It's been a while since I've 

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been to an actual gym but back 
in the day. 

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Yeah, yeah, I definitely I 
definitely would consider myself

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more of a treadmill person. 
I like to just Just tune out do 

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a little Temptation bundling and
hit the treadmill. 

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But in terms of skiing I'm 
definitely more of a downhill 

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skier than a cross-country. 
Yeah. 

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I don't like I don't understand 
really where the fun is in 

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cross-country. 
Well yes it's a good question. 

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Usually one of the fun Parts 
with social norms in Sweden with

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cross-country skiing is that you
know you have tracks obviously 

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you go down and so You want to 
kind of keep those tracks clean 

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as I usually clean track and 
then beside the track is kind of

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more of a messy path. 
You can also go. 

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And so the clean track is the 
best place to be obviously. 

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And in Sweden is the person 
behind that has the right to 

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stay in the track. 
And so if you're skiing and then

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you have some quicker coming 
behind you, they can scream at 

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you pretty much get the F out of
the way and you You don't have 

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to be like. 
Okay okay, yeah. 

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And so in Swedish, the word is 
used for sport. 

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This means like out of the track
and so you can often times hear 

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hear, even if you're in the 
woods, that happen to have a ski

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track, you can just hear someone
screaming in the woods and, you 

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know, that's okay. 
People are staying. 

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All right, let's get to it. 
Let's talk about about this 

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episode. 
We have an oh yeah, there's some

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have to Yeah, we also, we're 
here for a podcast, not just 

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catching up, just so we talk to 
me test. 

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Patel he studies nudges and 
gamification as a means of 

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improving health and me, touch 
founded and led the pain 

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medicine nudge unit. 
You've probably heard of it and 

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is currently the vice president 
for clinical transformation and 

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the national lead for Behavioral
insights at Ascension so fancy. 

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Yeah, very and we discussed 
quite a few things including 

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Being as always, you know how 
people design can be explored in

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the wild specifically when it 
comes to encouraging healthy 

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behaviors. 
And so we explored topics of 

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gamification and also when it 
came to be on kind of just 

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encouraging exercise. 
A little bit seeing how we can 

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use people science when it comes
to Health Care overall 

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specifically as the product Deep
dive we dive into. 

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Jim's hands are Random 
discussion previously. 

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And so it's not as random as you
thought. 

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Exactly. 
So, you'll get a chance to hear 

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what Natasha to say about how we
can optimize the gym experience,

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using behavioral design 
principles. 

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Okay, and lift up those 
dumbbells, and let's get episode

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started at Troy 
So I'm very excited to say, 

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welcome attached to the 
behavioral design podcast, thank

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you for having me. 
We're so excited to chat with 

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you today. 
We have a lot of really fun 

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topics on the agenda. 
I want to jump right in and talk

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a little bit about behavioral 
design in the wild. 

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So For Better or Worse, a lot of
people have been applying 

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Behavioral Science in the real 
world and I know you have a lot 

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of experience with this you 
know, both in the academic. 

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Each side but also in you know 
doing behavioral design and you 

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know whatever you want to call 
it Behavioral Science, very real

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economics and so on affecting 
real people and I'm curious if 

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you have a favorite example of 
either good behavioral design or

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you know where things have 
really really gone wrong bad 

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behavioral design. 
Yeah that's a good question. 

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I you know my favorite example 
is the kind of project or 

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highlight that really Started my
whole career and using 

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Behavioral Science to change 
health and Healthcare delivery. 

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It's around. 
Prescribing generic medications 

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versus brand name medications. 
Generic medications are exactly 

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the same as brand name 
medications but they're much 

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more affordable. 
They're cheaper her patients 

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cheaper for the insurance 
company's Health Systems. 

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All around is a win-win and 
their data to show that people 

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take their generic medications 
for a longer and more reliably 

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than their brand-name 
prescription because they're 

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probably more portable. 
And we were wrestling with this.

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When I was at Penn Medicine, 
probably almost a decade ago now

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and the health system was 
struggling to get clinicians to 

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prescribe the generic medication
and every when you talk to a 

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clinician I said oh we want to 
do this then when you know it's 

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the right thing for our patients
we're going to try as hard as we

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can to help Grand rounds and get
clinician feedback on their 

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performance. 
But when you look at the 

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electronic health record, we 
found that it was like you had 

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it made a jump through hoops to 
prescribe the generic medication

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and clinicians only have 10 to 
15 minutes with patients in 

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which they have to do a lot of 
stuff from time. 

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There's many medications. 
Instead of ordering. 

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And so it was really hard. 
And so we tried a couple of 

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things in a pilot test with the 
internal medicine practices. 

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One was to hide the brand name 
prescriptions on the first page,

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you could still get to them by 
clicking an extra box. 

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We found that work a little bit 
at boosted. 

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Generic prescribing from 75 to 
80 85 percent. 

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We tested a couple other 
versions but then ultimately the

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version that launched across the
health system and had a huge 

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impact, was basically making 
generic prescriptions the 

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default and then Adding a check 
box on the screen at the bottom 

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left and if you check that box 
it would go to the pharmacist as

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they brand name prescription. 
But if you didn't, it would go 

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as a generic prescription. 
And what was interesting was 

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before, all of the prescribing 
went to the electronic health 

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record. 
That's what a paper Prescription

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Pad look like. 
Type and added that checkbox 

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feature and the generic 
prescribing right with him, 75 

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percent to 99 percent overnight 
and still sustain that way. 

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Now, you know, a decade later 
and over the first two years 

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they had about 32 million 
dollars in unnecessary cost. 

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Just for the top 100 medications
and we prescribe thousands of 

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medications. 
So the potential benefits are 

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huge. 
Default started again, yeah. 

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But I have to say this is one of
my all-time favorite examples of

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favorable design. 
Of course, This is something 

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that's, you know, very close to 
home for you. 

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Um, why can't we just use 
default for everything? 

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Wouldn't that be the dream that,
you know, if you can use a 

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default that's typically where 
we go through, we think of it, 

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you know, the nudge intervention
ladder. 

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That's often how we come up with
interventions and default, you 

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know, are at the top of nudges 
right below and you know, 

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incentives on the broader a 
ladder. 

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There's a couple challenges in 
healthcare are situations. 

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When we can't use default. 
So if you can use default great,

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you should do that because it's 
going to work and we have You 

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have other examples around that 
the areas where we can't use, it

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are a couple of things, you 
know, one is if the guidelines 

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aren't clear as to what we 
should be defaulting patients, 

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into or doctors into are not for
some things. 

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We have very clear guidelines 
but for other things like you 

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know, what's the right 
intravenous fluid to use, in the

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ICU, there's debate around that 
and that continues or when 

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should a patient get a 
mammogram, should it be when an 

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adult in their 40s? 
Or should it be when their 50s 

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or somewhere in between their 
different guidelines? 

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That have changed multiple 
times. 

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So that's One Challenge, when 
you probably should, it should 

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be a conversation. 
It shouldn't be. 

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So automatic another is when we 
can't identify that, the 

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guidelines are clear but we 
can't identify the patient 

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clearly with the electronic 
health record or whatever data 

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we have. 
And a good example here is 

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smoking and lung cancer 
screening. 

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There's new methods of 
screening. 

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One for lung cancer using CT 
scan. 

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There's National guidelines on 
that. 

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We don't do a good job, 
documenting smoking status. 

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They are you a smoker or not? 
How many if so, how many years 

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when did you quit India? 
Chronic health record, many 

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Health Systems only document 
that for ten to twenty percent 

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of patients and so and we can't 
default patients into the right,

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screening mechanism because we 
don't have the data to do that. 

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Another example, the through 
pops up for me is when there's 

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the behavior change is really 
the responsibility of the 

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patient that we don't have the 
ability to to default, there's 

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nothing to default, right? 
It requires the patient to do 

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something. 
We need to look towards other 

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other forms of motivation. 
That's totally right. 

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And I think that applies it 
certainly transactional 

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Behavior. 
Like you can't default someone 

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to get a flu shot, you could 
certainly default them to an 

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appointment for the flu shot and
that that has been shown to help

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but the continuous behaviors 
like exercise, eat. 

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Well, you can't default people 
to not eat dessert or to go to 

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the gym every day and so that's 
going to require a different 

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type of intervention. 
Yeah, I'm curious a quick 

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question, but when it comes 
Default versus kind of like, 

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prompted choice or like an 
active choice. 

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Where you have someone maybe in 
the case of what you mentioned 

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it when prescribing certain way?
And you want to kind of maintain

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for whatever reason, maybe that 
doesn't apply to the first 

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example, but for whatever 
reason, you kind of want to 

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maintain a little more ability 
to make a decision, but you 

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still want to kind of maybe get 
them away from this traditional 

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approach. 
For the most part in providing 

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more of an Active choice to 
provide from are very conscious 

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decision. 
Perhaps that is sometimes being 

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kind of recommended as an 
alternative to defaults when 

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defaults could be little more 
risk of being unethical. 

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For example, have you had a 
personal experience without or 

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seeing like, how effective that 
is in comparison to defaults, 

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for example? 
Yeah, acting trick is a great 

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tool to use when you can't do 
defaults their various different

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reasons. 
I think there's pros and cons, 

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active Choice. 
The biggest con is just alert 

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fatigue. 
You know, for clinicians in the 

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electronic health record for 
patients, whether Text message 

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our notification. 
I mean, I can't tell you how 

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many notifications I get on my 
phone, even if I try to turn 

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them off and and I want to pay 
attention to all of them, but, 

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you know, I'm going to miss a 
couple of just, it's just so 

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many that come out and 
clinicians. 

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The risk is they'll just start 
dismissing all of the alerts in 

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the electronic health record. 
The good with the bad. 

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So if you can design a 
notification, well, so it 

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provides additional information.
But we all, we often say, the 

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best types of active Choice, 
prompt of the ones that don't 

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just remind you, but they also 
facilitate. 

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So, for example, we did a trial.
Where we were trying to nudge 

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doctors to order statins for 
patients, that have high 

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cholesterol or high risk of 
heart disease, then save lives 

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30 percent reduction in 
mortality, and so on and so 

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forth. 
Evidence-based, we didn't just 

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say, hey, the patient's do first
at inconsiderate. 

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We said, if patients do for a 
Statin and we provided options 

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with the tour or receive a 
Statin, the generic versions. 

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Of course, as we talked about 
and we pre-selected one, we made

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it a 90-day prescription instead
of a 30-day. 

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So the patient won't have to 
refill every month and they 

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could. 
All of that work takes a couple 

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of That's for the doctor and we 
made it one click. 

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So you can say except or cancel 
and that study is in presses and

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out yet. 
But you know, we've had other 

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studies where we've done that 
for colon cancer, screening flu 

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shots and breast cancer 
screening and had about a 20 

241
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percentage Point increase for 
cancer, screening 50, 60 percent

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to 70, 80 percent for 
vaccination, it's worked as 

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well. 
And we test that in a couple of 

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practices and was rolled out. 
But the one thing we learned 

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when we implemented that as we 
started by Alerting clip, 

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doctors when they were in the 
room with the patient and we 

247
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shifted to alerting the medical 
assistant, the medical assistant

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gets the patient from the 
waiting room. 

249
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They take their blood pressure, 
their weight, and then they also

250
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ask the patient a couple 
questions and we train the 

251
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practices, basically train them 
to accept all of the alerts and 

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00:13:35,700 --> 00:13:38,000
notify the patient. 
Hey, you're due for breast 

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cancer, screening, I've gone 
ahead and place an order in 

254
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there. 
You can talk to your doctor. 

255
00:13:41,500 --> 00:13:43,400
If you have any questions or if 
you don't want it, they can 

256
00:13:43,400 --> 00:13:46,200
remove it. 
But basically it facilitates for

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00:13:46,200 --> 00:13:50,000
the physician. 
Do most, but it Prime's the 

258
00:13:50,000 --> 00:13:52,300
patient is as the patient. 
When you walk into the room with

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your doctor, you've got a list 
of what you want to talk about. 

260
00:13:55,000 --> 00:13:57,200
I've got back pain and I need a 
refill of this medication. 

261
00:13:57,200 --> 00:13:59,200
Whatever else might be, you 
know, thinking about preventive,

262
00:13:59,200 --> 00:14:01,500
screening. 
But if we can use this active 

263
00:14:01,500 --> 00:14:04,300
choices and mechanism to Prime 
the patient right before they 

264
00:14:04,300 --> 00:14:06,500
see their doctor, they're not 
going to be much more amenable 

265
00:14:06,700 --> 00:14:08,100
to getting that treatment or 
test. 

266
00:14:08,300 --> 00:14:10,700
I love about that's really 
wonderful. 

267
00:14:11,000 --> 00:14:14,300
And let's see what we can do. 
In terms of also, what we talked

268
00:14:14,300 --> 00:14:18,000
about when may be active choice 
of defaults are not enough, 

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00:14:18,400 --> 00:14:22,000
Because one of the themes for 
this season, the podcast is, 

270
00:14:22,000 --> 00:14:24,400
were trying to get even more 
practical. 

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00:14:24,400 --> 00:14:28,200
We're trying to get really just 
thinking about how we can, you 

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00:14:28,200 --> 00:14:31,000
know, change the world for 
better using Behavioral Science.

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00:14:31,400 --> 00:14:37,000
And so we're going to try to 
dive into one product or service

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00:14:37,000 --> 00:14:40,700
or kind of scenario for guests 
here. 

275
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And so for you the the case 
study, we're trying to look into

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00:14:44,300 --> 00:14:48,400
here is Jim's. 
And the idea is obviously, that 

277
00:14:49,400 --> 00:14:52,600
you'll be great, if people were 
more likely to exercise and take

278
00:14:52,600 --> 00:14:54,500
care of their cardiovascular 
health, and so on. 

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00:14:55,200 --> 00:15:01,400
But, you know, how, how do, how 
would you change a gym to 

280
00:15:01,400 --> 00:15:04,600
encourage people to spend more 
time there or encourage them to 

281
00:15:04,600 --> 00:15:08,100
go more regularly, for example? 
Yeah, that's a great question. 

282
00:15:08,100 --> 00:15:11,600
I mean, the concept of Jim has 
changed a lot, you know, close 

283
00:15:11,600 --> 00:15:13,300
to covid. 
You know, used to be used to 

284
00:15:13,300 --> 00:15:16,200
think a lot about like, going to
gyms and then, Now, people's 

285
00:15:16,200 --> 00:15:20,900
homes have become gyms and we 
were, you know, in terms of Y, 

286
00:15:20,900 --> 00:15:22,900
then you do see a Resurgence of 
people going back. 

287
00:15:23,000 --> 00:15:24,400
I guess a couple of things come 
to mind. 

288
00:15:25,000 --> 00:15:29,600
One is you know improving access
and reducing friction to going 

289
00:15:29,600 --> 00:15:32,000
to the gym some through the 
location of the gym. 

290
00:15:32,000 --> 00:15:34,200
Like if it's in your home that 
the least amount of friction but

291
00:15:34,200 --> 00:15:36,600
certainly that's close by 
something impossible. 

292
00:15:37,000 --> 00:15:39,800
We've seen some organizations or
large tech companies put gyms on

293
00:15:39,800 --> 00:15:42,000
their workplace. 
They also seem like financial 

294
00:15:42,000 --> 00:15:44,300
institutions that, you know, I 
live in Philadelphia and I walk 

295
00:15:44,300 --> 00:15:47,000
back up all these big plans. 
So, you'll see Jim's on the 

296
00:15:47,000 --> 00:15:49,600
first floor with people running.
So you can go for a workout 

297
00:15:49,600 --> 00:15:53,800
right before or right after 
actually where I worked at hand,

298
00:15:54,200 --> 00:15:58,300
you know, you're to go there was
one of the professor's headache 

299
00:15:58,300 --> 00:16:03,900
and a shower built into the into
the hallway where offices were 

300
00:16:04,100 --> 00:16:06,100
and so you could take a shower 
when you came in. 

301
00:16:06,100 --> 00:16:08,400
So it's kind of like promoted 
the idea that you could go for a

302
00:16:08,400 --> 00:16:11,300
run, maybe run to work even and 
then get a gym. 

303
00:16:11,300 --> 00:16:14,700
So access to that or making it 
really easy. 

304
00:16:14,900 --> 00:16:18,600
Is obviously a key. 
Factor a colleague of mine, 

305
00:16:18,600 --> 00:16:20,900
Katie milk went in, a lot of 
work with temptation bundling 

306
00:16:21,300 --> 00:16:24,100
and so like, you know, making it
making there, something else 

307
00:16:24,100 --> 00:16:25,700
we're awarding. 
Now, you can do that on your own

308
00:16:25,700 --> 00:16:28,700
by bringing your phone and 
helping you, but a podcast, 

309
00:16:28,700 --> 00:16:31,500
maybe it's this podcast or 
something or show or something 

310
00:16:31,500 --> 00:16:33,300
else. 
But Jim's can also do that with 

311
00:16:33,300 --> 00:16:36,000
TVs or other things. 
And now you see these treadmills

312
00:16:36,000 --> 00:16:37,500
that have their own personalized
TVs. 

313
00:16:37,500 --> 00:16:41,100
It used to be a big two TVs up 
on top with like 20 treadmills 

314
00:16:41,100 --> 00:16:44,300
and now he's treadmill has their
own TV and some of you only let 

315
00:16:44,300 --> 00:16:47,100
yourself watch your certain show
or Or with different podcast 

316
00:16:47,100 --> 00:16:50,200
when you're when you're running 
and the gym potentially know 

317
00:16:50,200 --> 00:16:54,800
what your shirt you're so just 
turn off as soon as you start as

318
00:16:54,800 --> 00:16:57,600
soon as you stop like yeah they 
could be have to run. 

319
00:17:01,200 --> 00:17:03,700
It's also good because these 
days there's so many different, 

320
00:17:03,700 --> 00:17:06,700
you know, streaming services. 
So the gyms can like you know, 

321
00:17:07,000 --> 00:17:09,599
be that place you like you don't
you don't have to subscribe to 

322
00:17:09,599 --> 00:17:12,200
53 meters as you just go to our 
gym. 

323
00:17:12,200 --> 00:17:17,300
Yeah, yeah exactly. 
And say of the, you know, like 

324
00:17:17,300 --> 00:17:20,700
when you're generating 
electricity Bike by writing the 

325
00:17:20,700 --> 00:17:24,500
bicycle, it's like you can only 
watch the television show if 

326
00:17:24,500 --> 00:17:28,200
you're actively, you're turning.
Yeah, if they have that could 

327
00:17:28,200 --> 00:17:31,700
work but I got the see how that 
could backfire frustrated by the

328
00:17:31,700 --> 00:17:34,500
technology but you know a couple
other things come to mind. 

329
00:17:34,500 --> 00:17:37,500
You seen some gyms add other 
kind of things that they would 

330
00:17:37,500 --> 00:17:39,000
think about pre and 
post-workout. 

331
00:17:39,000 --> 00:17:42,600
So, like a Smoothie Bar power, 
you know, protein shakes and 

332
00:17:42,600 --> 00:17:45,300
things like that to help 
supplement people in some gyms 

333
00:17:45,300 --> 00:17:48,100
with like, These like Aqua 
massage chairs, and things like 

334
00:17:48,100 --> 00:17:50,900
that, that you're thinking about
what would people want before or

335
00:17:50,900 --> 00:17:54,500
after and then I think one of 
the bigger things is like these 

336
00:17:54,500 --> 00:17:56,600
social elements. 
Whether it's a class that you 

337
00:17:56,608 --> 00:17:57,800
might do with people, you don't 
know. 

338
00:17:57,800 --> 00:18:00,100
But you have an instructor or 
it's something that you might go

339
00:18:00,100 --> 00:18:03,800
with someone you do anything 
that could facilitate you doing 

340
00:18:03,800 --> 00:18:07,200
that with a friend or a buddy 
with more likely to hold you 

341
00:18:07,200 --> 00:18:09,000
accountable. 
You know, you feel like you feel

342
00:18:09,000 --> 00:18:11,400
like you're tired one day but 
you're signed up to go to a 

343
00:18:11,408 --> 00:18:14,500
class with a friend. 
You might still go because you 

344
00:18:14,500 --> 00:18:17,200
don't let that person down. 
I'm kind of there for that 

345
00:18:17,200 --> 00:18:18,300
person. 
I think that's probably the 

346
00:18:18,300 --> 00:18:21,000
strongest, facilitator, and so 
being a way to integrate that 

347
00:18:21,000 --> 00:18:24,500
with Jim's. 
How might yeah, like getting 

348
00:18:24,500 --> 00:18:27,100
really practical? 
How might a gym actually 

349
00:18:27,100 --> 00:18:30,600
facilitate those kinds of social
connections, I think right now, 

350
00:18:31,000 --> 00:18:34,400
these things are really left to 
gym members, right to do on 

351
00:18:34,400 --> 00:18:36,400
their own. 
Other than saying, okay we're 

352
00:18:36,400 --> 00:18:39,500
going to have this class and 
there will be people here if you

353
00:18:39,500 --> 00:18:42,900
were the gym Mogul, what might 
you do? 

354
00:18:43,700 --> 00:18:46,800
Yeah, one thing that I would do 
is Let's say I'm going to give 

355
00:18:46,800 --> 00:18:48,700
you an example here, just for 
discussions sake. 

356
00:18:48,700 --> 00:18:51,300
Let's say you've got a class 
that can fit 30 people, you 

357
00:18:51,300 --> 00:18:54,600
know, and you might what you 
might do is for the first you 

358
00:18:54,608 --> 00:18:57,900
know 10 people or whatever that 
sign up, you might give them a 

359
00:18:57,900 --> 00:19:00,800
pass that they can send to one 
person that has to sign up in 

360
00:19:00,800 --> 00:19:04,200
the next let's say three days 
and if they don't use it in 

361
00:19:04,208 --> 00:19:07,100
three days that pass goes away. 
So they're basically holding 

362
00:19:07,100 --> 00:19:09,400
spots for those people that are 
your friends and family members 

363
00:19:09,400 --> 00:19:12,200
or they're willing to overbook 
the class by a couple of people.

364
00:19:12,400 --> 00:19:14,700
You know, not many are they 
after some time they could 

365
00:19:14,700 --> 00:19:17,600
probably figure out the math. 
Give away 10, you know, friend 

366
00:19:17,600 --> 00:19:19,400
passes. 
How many actually come in so 

367
00:19:19,400 --> 00:19:22,000
that they know how many spots 
the hold and so on and so forth.

368
00:19:22,100 --> 00:19:24,000
Boy, it does a couple of things 
for the person. 

369
00:19:24,000 --> 00:19:26,100
It makes them feel like they 
have something that they can 

370
00:19:26,100 --> 00:19:29,300
lose and it's a free pass. 
Many might not even have to be 

371
00:19:29,300 --> 00:19:30,700
free. 
They could maybe only the first 

372
00:19:30,700 --> 00:19:34,500
ones free but it's like a spot 
basically. 

373
00:19:34,500 --> 00:19:37,400
They could lose its kind of 
deadlines associated with it so 

374
00:19:37,400 --> 00:19:39,700
you could act on it pretty soon 
otherwise you know the questions

375
00:19:39,700 --> 00:19:41,400
going to fill up. 
And then for the gym, it might 

376
00:19:41,400 --> 00:19:43,700
be introducing more people to 
that gym that otherwise wouldn't

377
00:19:43,700 --> 00:19:46,800
have gone there and make Then 
continue to go there if they 

378
00:19:46,800 --> 00:19:49,400
start doing this class together.
So anything that makes it easy 

379
00:19:49,400 --> 00:19:53,600
for you to book a class with 
someone else that you know, I 

380
00:19:53,600 --> 00:19:56,400
think would be really helpful in
facilitating that. 

381
00:19:56,400 --> 00:19:58,500
Now if you look at like 
something that you're using at 

382
00:19:58,500 --> 00:20:00,600
home, they allow you to do that.
Virtually sign up for a thing 

383
00:20:00,600 --> 00:20:02,200
and then defend it to your 
friend. 

384
00:20:02,200 --> 00:20:04,300
Who's following you. 
It's really seamless the 

385
00:20:04,300 --> 00:20:06,400
challenge with Jim's is like 
it's the physical world. 

386
00:20:06,400 --> 00:20:09,400
You've got to get someone to go 
somewhere setup setup time and 

387
00:20:09,400 --> 00:20:13,800
we need to plan for that but I 
don't see a lot of that being 

388
00:20:13,800 --> 00:20:14,900
done. 
It's like you said, just 

389
00:20:14,900 --> 00:20:17,100
basically like Got to do that 
work on your own. 

390
00:20:17,100 --> 00:20:19,600
Find a friend, get them to sign 
up, send them the link, tell 

391
00:20:19,600 --> 00:20:22,100
them which Jim all that people 
Gables. 

392
00:20:22,100 --> 00:20:24,500
I wish learning path. 
Yeah, one tap, you should be 

393
00:20:24,500 --> 00:20:27,400
able to share a link to someone 
and say, hey this expires in 

394
00:20:27,400 --> 00:20:30,200
three days, click here to sign 
up for. 

395
00:20:30,200 --> 00:20:32,200
I already signed you up for this
class. 

396
00:20:32,300 --> 00:20:35,200
You have to now have something 
better. 

397
00:20:35,300 --> 00:20:37,000
Yeah. 
Right. 

398
00:20:37,500 --> 00:20:39,500
And I'm not getting my money 
back. 

399
00:20:41,900 --> 00:20:44,000
Another thing that Winston to 
hear your thoughts on is study 

400
00:20:44,000 --> 00:20:46,900
of personalizing. 
The gym experience. 

401
00:20:46,900 --> 00:20:49,500
So kind of how do we take 
advantage of individual 

402
00:20:49,500 --> 00:20:51,700
differences across people? 
You know, contextual 

403
00:20:51,700 --> 00:20:56,000
information, time-based 
differences and so on, is there 

404
00:20:56,000 --> 00:20:57,300
something you would change 
there? 

405
00:20:58,300 --> 00:21:01,500
In the gym scenario still? 
Yeah, in addition, I think 

406
00:21:01,500 --> 00:21:03,300
there's a couple of things that 
you could play with. 

407
00:21:03,300 --> 00:21:06,100
I mean one is like the, you 
know, the communications around 

408
00:21:06,100 --> 00:21:08,700
going to the gym and maybe, you 
know, assuming you've got 

409
00:21:08,700 --> 00:21:10,600
something to try to motivate. 
People haven't been to the gym 

410
00:21:10,600 --> 00:21:12,200
in a while. 
You could personalize that 

411
00:21:12,200 --> 00:21:16,000
messaging, you know, based on 
their either past history. 

412
00:21:16,000 --> 00:21:18,800
Like we see it's been 12 days 
since you've been to the gym, 

413
00:21:18,800 --> 00:21:21,700
come back and you know, Beauvoir
whatever the motivational 

414
00:21:21,700 --> 00:21:24,400
messages. 
Once you're in the gym, you 

415
00:21:24,400 --> 00:21:26,900
could design all kinds of things
around how to personalize their 

416
00:21:26,900 --> 00:21:29,200
routine. 
You know, again, the Peter has 

417
00:21:29,200 --> 00:21:31,200
to give you information, but 
let's say you're doing. 

418
00:21:32,000 --> 00:21:34,800
You're going to lift weights for
your like back and chest and 

419
00:21:34,800 --> 00:21:36,000
then you're going to go for a 
run. 

420
00:21:36,000 --> 00:21:38,400
You might offer. 
Here's a routine that many of 

421
00:21:38,400 --> 00:21:41,400
our members use and then show a 
map around the gym, you know, 

422
00:21:41,400 --> 00:21:44,400
where the different, you know, 
things are that might help them 

423
00:21:44,400 --> 00:21:47,700
to discover new opportunities or
there might be a class that 

424
00:21:47,700 --> 00:21:49,500
relates to something that 
they're working on. 

425
00:21:49,900 --> 00:21:52,300
And then, of course, there's 
like host Jim messaging. 

426
00:21:52,300 --> 00:21:54,600
If you're able to track metrics,
maybe it's the person's 

427
00:21:54,600 --> 00:21:56,500
blogging. 
What they did, giving them 

428
00:21:56,500 --> 00:21:58,000
feedback on how long they were 
at the gym. 

429
00:21:58,100 --> 00:22:01,100
Jim, what they accomplished. 
So and so forth that requires 

430
00:22:01,100 --> 00:22:04,500
kind of almost like a reporting 
tracking and communication 

431
00:22:04,500 --> 00:22:07,200
system, but another jet lot of 
gyms have that in place. 

432
00:22:07,200 --> 00:22:10,100
But that's how are you. 
Yeah. 

433
00:22:19,000 --> 00:22:22,300
All right, one last gym, really 
good question. 

434
00:22:23,300 --> 00:22:26,100
So you have run a lot of 
experiments. 

435
00:22:26,100 --> 00:22:29,500
I think most gyms to not. 
With a few exceptions, most gyms

436
00:22:29,500 --> 00:22:32,700
are not experts at running 
experiments. 

437
00:22:32,700 --> 00:22:37,800
But say, you could run one 
experiment to better understand 

438
00:22:38,000 --> 00:22:42,700
your gym members get them to get
the most benefit out of your 

439
00:22:42,700 --> 00:22:45,500
gym. 
What what would you do and you 

440
00:22:45,500 --> 00:22:49,400
could do anything. 
That's a good question. 

441
00:22:51,700 --> 00:22:57,300
No limitations in terms of 
resources or yeah, I guess what 

442
00:22:57,300 --> 00:23:00,900
I would say, what I would do is 
try to, you know, thinking of 

443
00:23:00,900 --> 00:23:03,400
the model that I described 
you've got, you know, good 

444
00:23:03,400 --> 00:23:06,700
Communications to get people to 
go to the gym, you've got things

445
00:23:06,700 --> 00:23:09,700
at the gym and then you have 
things after you leave the gym 

446
00:23:09,700 --> 00:23:11,800
to hope that they appreciated 
what they did. 

447
00:23:11,800 --> 00:23:15,400
And then they come back, I would
test Communications or 

448
00:23:15,700 --> 00:23:18,600
interventions across those 
different time points and 

449
00:23:18,600 --> 00:23:21,400
combinations or have been to see
what's the best. 

450
00:23:21,500 --> 00:23:23,900
Best timing. 
I think a lot of people focus on

451
00:23:23,900 --> 00:23:26,400
getting you to the gym. 
You know, let's send you an 

452
00:23:26,400 --> 00:23:28,700
email or a text message or 
whatever it is to get you to go 

453
00:23:28,700 --> 00:23:30,300
to the gym and then we assume, 
okay, they went to the gym. 

454
00:23:30,300 --> 00:23:31,800
That's great. 
They did their work but 

455
00:23:31,800 --> 00:23:35,500
obviously like the workouts can 
vary but I think it's it's a 

456
00:23:35,500 --> 00:23:37,800
broader than that. 
Once you go to the gym you need 

457
00:23:37,800 --> 00:23:40,300
that, you might need that 
reinforcement after you leave. 

458
00:23:40,500 --> 00:23:44,900
And so I would run, you know, 
many different interventions of 

459
00:23:44,900 --> 00:23:50,400
communications before during. 
And after gym visits to try to 

460
00:23:50,400 --> 00:23:53,500
see what Timing and 
interventions where the most 

461
00:23:53,500 --> 00:23:56,400
effective to get people to build
a habit of going to the gym at 

462
00:23:56,400 --> 00:24:00,500
their number of times a week. 
And is there a particular kind 

463
00:24:00,500 --> 00:24:02,900
of intervention that you would 
want to test their in terms of 

464
00:24:02,900 --> 00:24:07,700
the flavor of that messaging? 
Yeah, I think a good question. 

465
00:24:07,700 --> 00:24:09,800
I would probably use something 
that were mostly focused on 

466
00:24:09,800 --> 00:24:11,500
nudges. 
They're not incentives. 

467
00:24:11,900 --> 00:24:16,100
It's more scalable because, you 
know, paternity test incentives,

468
00:24:16,100 --> 00:24:18,500
a long nap but then them, you 
know, figuring out how you would

469
00:24:18,500 --> 00:24:19,800
scale. 
That might be more challenging, 

470
00:24:19,800 --> 00:24:24,400
but I don't know if II have a, 
you know, approach in mind, it 

471
00:24:24,408 --> 00:24:26,500
might be, you know, we might 
crowdsource different things and

472
00:24:26,500 --> 00:24:29,900
run when I like the mega studies
that colleagues have run around 

473
00:24:29,900 --> 00:24:33,000
testing different, approaches 
head to head, but I think either

474
00:24:33,000 --> 00:24:36,000
texting, or if there's an app 
for the gym than using a 

475
00:24:37,000 --> 00:24:40,200
notifications, would be that to 
us did I? 

476
00:24:40,208 --> 00:24:42,500
Can I pitch an idea and see what
you think of it? 

477
00:24:42,900 --> 00:24:46,900
Yeah. 
So okay. 

478
00:24:46,900 --> 00:24:49,300
I'm on the Bears. 
One of the writers I think is, 

479
00:24:49,300 --> 00:24:51,800
you know, people feeling like 
they look stupid and the Right 

480
00:24:51,800 --> 00:24:55,000
because they don't know what to 
wear and we talked a little bit 

481
00:24:55,000 --> 00:24:58,900
about this idea of you know, 
social support and so on. 

482
00:24:59,300 --> 00:25:02,900
And what if you know you have a 
gym chain that provides people 

483
00:25:02,900 --> 00:25:07,000
with kind of good-looking 
clothes but also like kind of a 

484
00:25:07,000 --> 00:25:11,300
unique like they kind of little 
bit stand stand out in a way and

485
00:25:11,300 --> 00:25:13,600
so you can have everyone is 
given the same kind of 

486
00:25:13,600 --> 00:25:17,700
comfortable the like pretty good
nice looking but also little bit

487
00:25:17,700 --> 00:25:20,200
like weird maybe like some 
strange color or something like 

488
00:25:20,200 --> 00:25:23,800
this, just makes it stand out. 
Out to everyone who joins the 

489
00:25:23,808 --> 00:25:25,200
gym. 
What you think about this? 

490
00:25:25,200 --> 00:25:28,400
This clothing line I like the 
idea. 

491
00:25:28,400 --> 00:25:31,600
I wonder if it would dive more 
with people that had certain 

492
00:25:31,600 --> 00:25:34,400
phenotypes like if you were more
extroverted and introverted and 

493
00:25:34,400 --> 00:25:37,000
things like that. 
But I like, you know, you both a

494
00:25:37,008 --> 00:25:40,300
couple aspects into that, so it 
sounds like it's fun, you know, 

495
00:25:40,300 --> 00:25:42,600
it's something different, it's 
engaging, you know, there's a 

496
00:25:42,608 --> 00:25:44,700
lot of work on that and 
gamification and things around 

497
00:25:44,700 --> 00:25:46,300
there. 
But this is a very subtle way of

498
00:25:46,300 --> 00:25:49,500
like making it a bit more fun. 
It sounds like it's building a 

499
00:25:49,500 --> 00:25:52,000
community because you're finding
someone, that's Maybe has the 

500
00:25:52,000 --> 00:25:55,100
same you know color shirt you 
think of like Orange Theory 

501
00:25:55,100 --> 00:25:57,400
Fitness or something like that. 
There's like a color that goes 

502
00:25:57,400 --> 00:26:00,400
with or you know both like oh 
whatever it is. 

503
00:26:00,400 --> 00:26:03,700
You feel like you recognize 
someone as a part of your gym or

504
00:26:03,700 --> 00:26:06,500
Community because of that and 
that can be important. 

505
00:26:06,500 --> 00:26:09,700
And it's also an element of 
almost like surprise, like you 

506
00:26:09,700 --> 00:26:12,100
go there and you're going to see
what maybe someones got 

507
00:26:12,100 --> 00:26:15,200
something different or your, 
it's part of the Delight of 

508
00:26:15,200 --> 00:26:17,800
going to the gym because you can
see what what silly or not the 

509
00:26:17,800 --> 00:26:19,200
silly out that people are 
wearing. 

510
00:26:20,300 --> 00:26:22,700
That's really nice. 
I have a different version of 

511
00:26:22,700 --> 00:26:25,100
this. 
You tweak the mirrors so that 

512
00:26:25,100 --> 00:26:27,700
when people are running, they 
they don't actually see 

513
00:26:27,700 --> 00:26:31,100
themselves in the reflection, 
they see like their own, their 

514
00:26:31,100 --> 00:26:34,100
favorite celebrity. 
So what I'm reading, it's not 

515
00:26:34,200 --> 00:26:37,300
awkward Ali and it's like trying
to stay on the treadmill. 

516
00:26:37,500 --> 00:26:45,700
It's you know it's JLo or 
whoever is cool now, I think 

517
00:26:45,700 --> 00:26:53,300
she's Yeah. 
Well this is great and I think 

518
00:26:53,300 --> 00:26:57,800
we can probably build on some of
this as, you know, first of all,

519
00:26:57,900 --> 00:27:03,400
I think this is open for any gym
owner to take some inspiration 

520
00:27:03,400 --> 00:27:07,800
here but also, you know, moving 
us along. 

521
00:27:07,800 --> 00:27:11,400
I think one topic will be 
interesting to explore with, you

522
00:27:11,400 --> 00:27:17,500
is gamification and I think it's
interesting because I've also 

523
00:27:17,500 --> 00:27:20,800
been working with immigration 
for a while, and I think I think

524
00:27:20,800 --> 00:27:23,800
there's two views of what can 
the occasion is. 

525
00:27:23,800 --> 00:27:29,500
Where one is a very much, this 
simplified strawman view of 

526
00:27:29,500 --> 00:27:32,600
gamification, can a thinking 
that okay, gamification? 

527
00:27:32,600 --> 00:27:36,800
Is you having a problem and then
you throw leaderboard, streaks, 

528
00:27:37,200 --> 00:27:39,000
progress, bars, whatever at the 
problem. 

529
00:27:40,400 --> 00:27:44,700
And then there is maybe perhaps 
a steel man version about like a

530
00:27:44,708 --> 00:27:49,000
little more thoughtful. 
A addition of other 

531
00:27:49,000 --> 00:27:54,600
gamification, but I'm curious to
hear what is your Explanation of

532
00:27:54,600 --> 00:27:59,100
what good gamification is like 
what is that Steel Man of 

533
00:27:59,400 --> 00:28:02,200
gamification? 
Look like is it just throwing on

534
00:28:02,200 --> 00:28:04,200
some some of these tricks and 
bells and whistles? 

535
00:28:04,200 --> 00:28:07,400
Or how do you think about good 
unification? 

536
00:28:08,700 --> 00:28:09,700
Yeah, I think you see a 
question. 

537
00:28:09,700 --> 00:28:12,500
I think there's many different 
elements of gamification has 

538
00:28:12,500 --> 00:28:16,200
basic. 
You know foundations it's using 

539
00:28:16,200 --> 00:28:18,800
game-based elements to try to 
make things more fun and 

540
00:28:18,800 --> 00:28:22,400
engaging. 
I think there have been things 

541
00:28:22,500 --> 00:28:27,400
like Pokemon go or you know 
dance dance, whatever. 

542
00:28:27,400 --> 00:28:30,400
It's called being a 
revolutionary Revolution, your 

543
00:28:30,400 --> 00:28:33,300
exercise games that get that get
you to exercise. 

544
00:28:33,400 --> 00:28:36,000
And for people that those work 
for, they can be very fun and 

545
00:28:36,000 --> 00:28:39,700
engaging, I think the challenge 
when we We approach this filled 

546
00:28:39,700 --> 00:28:43,900
with to say that not many people
that could benefit the most from

547
00:28:43,900 --> 00:28:46,000
changing Behavior or 
participating in, those types of

548
00:28:46,000 --> 00:28:48,500
games are willing to like open 
an app or have the resources to 

549
00:28:48,500 --> 00:28:50,900
buy a gaming system. 
And so, we wanted to create 

550
00:28:50,900 --> 00:28:53,900
something that didn't actually 
make require you to play the 

551
00:28:53,900 --> 00:28:58,300
game to like actively play, like
the game runs itself. 

552
00:28:58,300 --> 00:29:00,200
You're basically pushed 
messaging, and you're told 

553
00:29:00,200 --> 00:29:02,400
you're entered into a game 
you're pushing to messaging 

554
00:29:03,000 --> 00:29:05,400
because that would get the 
people who are least likely to 

555
00:29:05,400 --> 00:29:07,700
participate to participate. 
If there's actually no work to 

556
00:29:07,700 --> 00:29:10,000
participate, you just To strive 
for whatever you were doing. 

557
00:29:10,000 --> 00:29:13,600
In our case, tested it for 
weight loss, physical activity 

558
00:29:13,600 --> 00:29:15,800
and other behaviors. 
If you're trying to get your 

559
00:29:15,800 --> 00:29:18,500
step count, it's one thing to 
try to get yourself counts with 

560
00:29:18,500 --> 00:29:19,900
nothing. 
You have to play a game and then

561
00:29:19,900 --> 00:29:22,500
figure out which, you know, 
Monster you're battling against 

562
00:29:22,500 --> 00:29:24,500
or which, you know, special 
power you're doing. 

563
00:29:24,900 --> 00:29:28,200
And so we focused a lot on basic
elements and I think this is 

564
00:29:28,200 --> 00:29:32,100
really important because we see 
gamification used in two major 

565
00:29:32,100 --> 00:29:35,500
areas that reach populations. 
One is in digital help app. 

566
00:29:35,600 --> 00:29:38,900
We did a study looking at the 
top 50 app and the Apple health 

567
00:29:38,900 --> 00:29:41,600
stores is like 5 years ago and 
two thirds of them, use 

568
00:29:41,600 --> 00:29:45,500
gamification. 
And then we also see many most 

569
00:29:45,500 --> 00:29:49,200
employers or workplace wellness 
program use gamification in some

570
00:29:49,200 --> 00:29:54,200
way but those both of those get 
little engagement compared to 

571
00:29:54,200 --> 00:29:57,300
what they could have because it 
requires people to download app 

572
00:29:57,300 --> 00:30:01,200
connect to platform. 
Open the apps every day, log 

573
00:30:01,200 --> 00:30:03,100
your steps manually, things of 
that. 

574
00:30:03,100 --> 00:30:06,300
So we want to remove all of the 
friction and just harness the 

575
00:30:06,300 --> 00:30:09,500
core elements of gamification. 
The addition of behavioural, 

576
00:30:09,500 --> 00:30:11,700
insights and social incentives. 
Those are the two things we were

577
00:30:11,700 --> 00:30:13,300
looking to add to gamification 
that. 

578
00:30:13,300 --> 00:30:16,000
We thought missing, in addition,
to, in addition, to Too Much 

579
00:30:16,000 --> 00:30:17,500
friction. 
Most of them are traditional 

580
00:30:17,500 --> 00:30:21,000
economic based and and some of 
them use social invented, some 

581
00:30:21,000 --> 00:30:24,100
of them, don't I always struggle
with when when people talk about

582
00:30:24,100 --> 00:30:28,900
gamification because it's this 
whole bucket of strategies and I

583
00:30:29,000 --> 00:30:32,300
you know it's hard to know which
ones are they actually using? 

584
00:30:32,300 --> 00:30:35,700
And you know what's the relative
efficacy of different 

585
00:30:35,700 --> 00:30:37,700
strategies? 
You know you see a lot of people

586
00:30:37,700 --> 00:30:38,900
are using gamification 
Education. 

587
00:30:38,900 --> 00:30:42,200
Are they using it? 
Well, how how, how are we doing?

588
00:30:43,500 --> 00:30:44,700
Yes. 
And when we looked, when we do 

589
00:30:44,700 --> 00:30:46,600
that for any of the apps, we 
look to see what were the 

590
00:30:46,600 --> 00:30:49,000
elements of gamification that 
were used in the apps. 

591
00:30:49,000 --> 00:30:53,200
Most people think about points 
and levels and badges, and we 

592
00:30:53,200 --> 00:30:57,400
found is, like, actually most of
them used the most common 

593
00:30:57,400 --> 00:31:00,200
elements of gamification used 
for things around social 

594
00:31:00,200 --> 00:31:02,700
support. 
So, competition, collaboration, 

595
00:31:03,700 --> 00:31:08,000
and support some use Badges and 
in game elements, and so on, and

596
00:31:08,000 --> 00:31:09,600
so forth. 
Well, that was one of the things

597
00:31:09,600 --> 00:31:11,400
that made us think about. 
Okay, how do we make this? 

598
00:31:11,400 --> 00:31:14,400
How do we harness our inner? 
You know, competition 

599
00:31:14,400 --> 00:31:16,800
collaboration supporter, inner 
social incentives to those are 

600
00:31:16,800 --> 00:31:19,000
relationships that we might have
with our family members, our 

601
00:31:19,000 --> 00:31:21,400
friends, our co-workers that are
long-lasting. 

602
00:31:21,600 --> 00:31:25,500
And so when we turn the game off
messaging off your still you 

603
00:31:25,500 --> 00:31:28,300
still interacting with other 
people and so if we can harness 

604
00:31:28,300 --> 00:31:30,100
those social incentives, we 
might create something that's 

605
00:31:30,100 --> 00:31:33,100
more sustainable than let's say,
a financial incentive. 

606
00:31:33,100 --> 00:31:36,300
So we focus on a couple of basic
things points and levels but 

607
00:31:36,300 --> 00:31:39,200
then we really try to focus on 
how do we Embed, the behavioral 

608
00:31:39,200 --> 00:31:42,100
insights and add in the social 
incentives, mice. 

609
00:31:42,200 --> 00:31:46,000
And what do you have you seen in
an examples of things 

610
00:31:46,000 --> 00:31:47,900
backfiring? 
When some of these things been 

611
00:31:47,900 --> 00:31:51,200
added and any context things. 
But in particular, if that's the

612
00:31:51,200 --> 00:31:55,100
case, where you see like a high 
risk of some of these elements 

613
00:31:55,100 --> 00:31:56,700
leading to may be unintended 
consequences. 

614
00:31:56,800 --> 00:31:59,800
I think in some of the early 
studies that we did, there are a

615
00:31:59,800 --> 00:32:02,900
couple of things that stood out.
We had initially four levels to 

616
00:32:02,900 --> 00:32:07,100
the game. 
It was what was it platinum, 

617
00:32:07,100 --> 00:32:08,900
gold silver. 
Bronze. 

618
00:32:09,500 --> 00:32:12,000
And what we found is, that 
people either went all the way 

619
00:32:12,000 --> 00:32:14,500
up to platinum, right away. 
You know, you can move up a 

620
00:32:14,500 --> 00:32:17,300
level once a week where they 
just stayed in bronze. 

621
00:32:18,500 --> 00:32:21,200
And so we realize two things, 
one we need to make more levels.

622
00:32:21,200 --> 00:32:23,400
So if you're like really on 
debated and you could get so 

623
00:32:23,400 --> 00:32:25,500
there's more progression because
once you get to the top you get 

624
00:32:25,500 --> 00:32:27,900
a little bit bored. 
So in future studies, we added a

625
00:32:27,908 --> 00:32:30,900
couple more levels. 
The other with we and the bigger

626
00:32:30,900 --> 00:32:33,800
problem was how do we get people
to engage in the first place? 

627
00:32:33,800 --> 00:32:35,900
Because if you don't move, if 
you don't engage in that first 

628
00:32:35,900 --> 00:32:39,500
week or two, we probably lost 
you for the Hole 6 months or 1, 

629
00:32:39,500 --> 00:32:42,000
year, study, or whatever? 
And so we started doing that 

630
00:32:42,000 --> 00:32:45,400
work really well, was we made 
five levels and we put people in

631
00:32:45,408 --> 00:32:47,900
the middle. 
We have blue bronze, silver, 

632
00:32:47,900 --> 00:32:50,200
gold, and platinum. 
Instead of starting everybody at

633
00:32:50,200 --> 00:32:53,700
the bottom at Blue, we started 
everybody at Silver and this did

634
00:32:53,700 --> 00:32:56,700
two things for people that were,
you know, we were trying to kick

635
00:32:56,700 --> 00:32:58,600
into gear that may not have 
otherwise been engaged. 

636
00:32:58,600 --> 00:33:02,500
It made them feel like they had 
some endowed status already that

637
00:33:02,500 --> 00:33:04,400
they could lose. 
So if you didn't engage in the 

638
00:33:04,408 --> 00:33:08,700
first week you would move from 
Silver to Brawn but you That 

639
00:33:08,700 --> 00:33:11,400
loss and social status and we 
make it really Salient to you. 

640
00:33:11,400 --> 00:33:14,000
We text you a picture of that 
you see it on your dashboard, 

641
00:33:14,000 --> 00:33:17,100
all of that stuff. 
The second is that it made the 

642
00:33:17,400 --> 00:33:20,800
hit, made the journey not being 
so hard to start with. 

643
00:33:21,000 --> 00:33:24,000
So, if you think about, you 
know, you're running a race. 

644
00:33:24,200 --> 00:33:26,000
You're looking at the person in 
front of you, you're not looking

645
00:33:26,000 --> 00:33:28,600
at the person that's in, you 
know, miles ahead of you. 

646
00:33:28,600 --> 00:33:30,500
And if you do, you're probably 
gonna stop running shoe to drop 

647
00:33:30,500 --> 00:33:33,600
out of the race. 
And so we wanted to try to embed

648
00:33:33,600 --> 00:33:35,700
that with in here, a little bit 
by thing, or you're still very 

649
00:33:35,700 --> 00:33:37,400
only two steps away from 
Platinum. 

650
00:33:38,400 --> 00:33:40,400
It makes it seem more achievable
to people. 

651
00:33:42,400 --> 00:33:46,300
Do you ever see a backfire like 
are there people who are just so

652
00:33:46,300 --> 00:33:49,800
averse to the points in the 
levels, that just, you know, 

653
00:33:49,800 --> 00:33:54,200
like, see all of these metrics 
and law, like they can't, they 

654
00:33:54,200 --> 00:33:57,300
can't do it. 
And then they, you know, they're

655
00:33:57,300 --> 00:33:59,900
not going to participate just, 
just because of that. 

656
00:33:59,900 --> 00:34:04,300
Or, or what do you, what's your,
are there differences in how 

657
00:34:04,300 --> 00:34:07,700
people are accepting of 
gamification? 

658
00:34:08,300 --> 00:34:11,100
Yes, I think, you know, not, not
are, there's no one intervention

659
00:34:11,100 --> 00:34:12,000
that's going to work for 
everyone. 

660
00:34:12,000 --> 00:34:14,500
So, The some people will this 
will not be for you. 

661
00:34:15,199 --> 00:34:19,199
I think in our trials and we 
were in a 10 or 15 of these 

662
00:34:19,199 --> 00:34:22,199
large trials at very high risk. 
Patients patients that had heart

663
00:34:22,199 --> 00:34:25,300
attacks had diabetes or 
uncontrolled had Strokes. 

664
00:34:25,800 --> 00:34:28,900
Just delivered, a baby. 
All kinds of different stages of

665
00:34:28,900 --> 00:34:32,800
Life, the average dropout rate 
was less than 3% and I'm across 

666
00:34:32,800 --> 00:34:35,500
all of the studies and we had no
study that had more than five 

667
00:34:35,500 --> 00:34:37,100
percent. 
So very few people dropped out. 

668
00:34:37,100 --> 00:34:39,100
Now what does it mean to drop 
out to drop out? 

669
00:34:39,100 --> 00:34:42,100
It means you've got to contact 
the study either by email. 

670
00:34:42,199 --> 00:34:44,199
Mail or text message or phone 
call and say hey I'm not 

671
00:34:44,199 --> 00:34:46,300
interested in participating, 
talk to messaging. 

672
00:34:46,300 --> 00:34:49,800
Yeah but if you think about it 
it's really easy to continue 

673
00:34:49,800 --> 00:34:51,900
participating because you don't 
have to do anything. 

674
00:34:51,900 --> 00:34:53,600
We send you a text message every
day. 

675
00:34:53,600 --> 00:34:56,699
One one text message today and 
it tells you congrats, you reach

676
00:34:56,699 --> 00:34:59,700
your goal yesterday. 
You still have so many points, 

677
00:35:00,200 --> 00:35:02,700
keep it up, and we randomize the
messaging, so it's not the 

678
00:35:02,700 --> 00:35:04,800
robotic. 
So it's really easy for people 

679
00:35:04,800 --> 00:35:06,900
to stay in the game. 
I think where we, where we 

680
00:35:06,900 --> 00:35:08,300
initially in the in the early 
stages. 

681
00:35:08,300 --> 00:35:12,000
Got law, got lost with some 
people are more people, was if 

682
00:35:12,000 --> 00:35:15,200
they Understand the game, you 
know, we gave people 70 points 

683
00:35:15,200 --> 00:35:17,400
and preach a the week we gave it
to them on Monday. 

684
00:35:17,400 --> 00:35:19,400
We used to start people on any 
day and we were like we should 

685
00:35:19,400 --> 00:35:22,000
talk people on Monday because it
thinks with their weeks and so 

686
00:35:22,000 --> 00:35:26,200
we're slowly making changes. 
But then we started explaining 

687
00:35:26,200 --> 00:35:29,900
that we, where we used to do is 
we send them a long email, which

688
00:35:29,900 --> 00:35:32,600
would have liked for paragraph 
explaining each part of the 

689
00:35:32,600 --> 00:35:34,400
game. 
We used to have like these, you 

690
00:35:34,408 --> 00:35:36,500
could call on, you could 
forgiveness things. 

691
00:35:36,500 --> 00:35:39,400
You could call a friend from 
your circle or whatever and they

692
00:35:39,600 --> 00:35:42,400
substitute was too confusing. 
So we decided what we Would send

693
00:35:42,400 --> 00:35:44,700
you a shorter version and then 
we would walk you through the 

694
00:35:44,707 --> 00:35:46,900
game. 
So every day, we'd explain, hey,

695
00:35:46,900 --> 00:35:49,800
it's day 1, your goal, you're 
starting off with 70 points, 

696
00:35:49,800 --> 00:35:51,900
your goal is to achieve your 
step count. 

697
00:35:52,300 --> 00:35:53,600
Now it's day two. 
Great job. 

698
00:35:53,600 --> 00:35:55,400
You met your goal or sorry, you 
didn't meet your goal. 

699
00:35:55,400 --> 00:35:58,000
We would kind of walk people 
through and we found that that 

700
00:35:58,500 --> 00:36:03,000
explanation as you go, work much
better because they're willing 

701
00:36:03,000 --> 00:36:04,700
to read like a two-sentence, 
text message. 

702
00:36:04,700 --> 00:36:07,000
They're not going to read that 
page long email, no matter what 

703
00:36:07,000 --> 00:36:10,600
you do and so that was a better.
No one's going to read the page 

704
00:36:10,600 --> 00:36:13,200
long. 
Awesome, Talk really briefly 

705
00:36:13,200 --> 00:36:15,800
about what you're doing because 
you're up to some really 

706
00:36:15,800 --> 00:36:20,200
exciting things now and, you 
know, we talked about behavioral

707
00:36:20,200 --> 00:36:24,000
design in the wild earlier. 
I'm curious, you know, what can 

708
00:36:24,000 --> 00:36:26,600
you tell us about your 
experience doing applied 

709
00:36:26,600 --> 00:36:28,900
Behavioral, Science and health 
care itself? 

710
00:36:28,900 --> 00:36:31,200
You know, like really out in the
real world. 

711
00:36:31,200 --> 00:36:34,600
What is it like? 
Yeah, I can say, there's lots 

712
00:36:34,600 --> 00:36:36,900
and lots of opportunities that 
being said, it is really 

713
00:36:36,900 --> 00:36:40,000
challenging to get people to 
apply this in the real world. 

714
00:36:40,000 --> 00:36:42,100
I think there are a couple of 
big things. 

715
00:36:42,200 --> 00:36:45,000
Themes that come up. 
We're often looking to test 

716
00:36:45,000 --> 00:36:49,400
approaches compared to other 
things and you know, where we 

717
00:36:49,400 --> 00:36:52,700
live in a culture within Health 
Systems and ensures and other 

718
00:36:52,700 --> 00:36:55,000
organizations where a lot of 
times, we're implementing new 

719
00:36:55,000 --> 00:36:56,900
things and rolling them out and 
then they're moving on to the 

720
00:36:56,900 --> 00:36:58,700
next thing on the list because 
there's so many things we want 

721
00:36:58,700 --> 00:37:00,900
to do. 
And there's not a cycle of 

722
00:37:01,100 --> 00:37:03,200
testing and learning that we can
apply there. 

723
00:37:03,200 --> 00:37:05,400
And so, getting that structure 
in place is often a culture 

724
00:37:05,400 --> 00:37:08,500
change for organizations, but 
something that many of the 

725
00:37:08,500 --> 00:37:10,400
organization's, I've worked on, 
have really embraced, and it's 

726
00:37:10,400 --> 00:37:13,000
allowed me to be able to do Up 
there but we're looking to 

727
00:37:13,008 --> 00:37:16,900
translate more broadly. 
The second is the clinicians 

728
00:37:16,900 --> 00:37:18,700
that spent over a decade 
training. 

729
00:37:18,700 --> 00:37:21,100
A lot of our, interventions are 
targeted to clinicians and they 

730
00:37:21,600 --> 00:37:24,000
gone through residency and 
fellowship and they're experts 

731
00:37:24,000 --> 00:37:26,500
in their field. 
And so they often are averse to 

732
00:37:26,500 --> 00:37:29,800
someone else coming in and 
helping design, things that 

733
00:37:29,800 --> 00:37:33,000
influence them or their patients
when they're not from the same 

734
00:37:33,000 --> 00:37:35,300
field. 
And so, the way we get it, the 

735
00:37:35,308 --> 00:37:38,300
way, we have a dress, that is 
two one reveal to them. 

736
00:37:38,300 --> 00:37:40,200
You're already being a judge, is
not like, we're introducing 

737
00:37:40,200 --> 00:37:42,000
something new, whatever the 
system you're in. 

738
00:37:42,200 --> 00:37:44,800
In for the design of your EHR 
your patient Communications. 

739
00:37:44,800 --> 00:37:47,700
There's a notch there, you just 
often don't recognize it that is

740
00:37:47,700 --> 00:37:49,600
eye-opening them. 
Those extra steps you need to 

741
00:37:49,600 --> 00:37:52,200
prescribe your generic or 
whatever it might be probably 

742
00:37:52,200 --> 00:37:53,700
getting in the way we can help 
you. 

743
00:37:53,900 --> 00:37:56,800
And then two is to is to flip 
the script as opposed to us 

744
00:37:56,800 --> 00:37:58,400
saying, hey we want to help you 
do this. 

745
00:37:58,700 --> 00:38:01,300
We would do crowdsourcing 
campaigns so that the clinicians

746
00:38:01,300 --> 00:38:03,200
are the patients and the 
Frontline members would come to 

747
00:38:03,200 --> 00:38:06,600
us and say we need help to 
increase cancer screening. 

748
00:38:07,000 --> 00:38:09,100
And now we've got the clinician 
saying, hey, this is something 

749
00:38:09,100 --> 00:38:12,000
we're working on, we could use 
your help, that's something. 

750
00:38:12,200 --> 00:38:14,500
Probably would have warned 
worked on as well, but it works 

751
00:38:14,500 --> 00:38:17,900
better if it comes from them. 
And then scaling, the 

752
00:38:17,900 --> 00:38:20,300
interventions is probably the 
third kind of thing. 

753
00:38:20,800 --> 00:38:24,200
Uh, our interventions are much 
easier to scale than others. 

754
00:38:24,200 --> 00:38:27,100
If you have a, if these are 
witches are places because once 

755
00:38:27,100 --> 00:38:29,800
you turn it on and then there 
and it can be expanded how many 

756
00:38:29,800 --> 00:38:34,100
text based intervention can be 
that way things that we require 

757
00:38:34,300 --> 00:38:37,000
or manual effort or resources 
that obviously less scalable. 

758
00:38:37,800 --> 00:38:40,800
And then there's such variation 
in some Health Systems compared 

759
00:38:40,800 --> 00:38:42,000
to others that you have to make 
changes. 

760
00:38:42,100 --> 00:38:44,400
Changes to fit within the 
culture of the context of the 

761
00:38:44,400 --> 00:38:47,400
work flow. 
So, I say scaling interventions 

762
00:38:47,400 --> 00:38:49,200
is another area, whether it's 
opportunity. 

763
00:38:49,800 --> 00:38:54,100
Awesome, we have a very fun 
segment coming up. 

764
00:38:54,500 --> 00:38:57,600
So we call this game. 
Matt will it replicates? 

765
00:38:57,700 --> 00:39:01,200
And is really just kind of a 
thought, experiment to make some

766
00:39:01,400 --> 00:39:07,500
Concepts concrete. 
Okay, So, first hypothetical 

767
00:39:08,300 --> 00:39:11,600
people who invite a friend to 
their annual checkup, or more 

768
00:39:11,600 --> 00:39:15,600
likely to attempt, I think it 
would not, replicate and leftist

769
00:39:15,600 --> 00:39:17,500
and left. 
The friend was a family member. 

770
00:39:18,000 --> 00:39:20,800
All right, place prescriptions 
get patients, to floss more 

771
00:39:20,800 --> 00:39:24,400
regularly compared to dentist 
recommendations I think that 

772
00:39:24,400 --> 00:39:26,700
could work well people really 
trust the doctor and I think of 

773
00:39:26,700 --> 00:39:29,900
a prescription is more concrete 
than just what's often a verbal 

774
00:39:29,900 --> 00:39:33,900
recommendation times 
leaderboards. 

775
00:39:34,000 --> 00:39:36,600
Facilitate me? 
Kitchen adherence among people 

776
00:39:36,700 --> 00:39:41,200
who are high in neuroticism but 
backfire in people who are high 

777
00:39:41,200 --> 00:39:44,400
in extraversion, I think 
leaderboard I think would not 

778
00:39:44,400 --> 00:39:46,700
replicate. 
I think later book leaderboards,

779
00:39:46,700 --> 00:39:52,600
in many settings are hard to 
make work well because the 

780
00:39:52,600 --> 00:39:55,300
person in first place is often 
running away from everyone else 

781
00:39:55,300 --> 00:39:58,000
and like a more social norming 
intervention, might work better.

782
00:39:58,000 --> 00:40:01,900
Regardless of someone's 
personality type companies that 

783
00:40:01,900 --> 00:40:06,000
claim to nudge consumers toward 
better be Xavier are perceived 

784
00:40:06,000 --> 00:40:09,900
as more paternalistic than those
claiming to quote unquote 

785
00:40:09,900 --> 00:40:13,200
designed for Behavior change. 
I think that I would agree with 

786
00:40:13,200 --> 00:40:15,200
that phone. 
I could see that replicating. 

787
00:40:15,500 --> 00:40:20,500
Okay, final one piano staircases
and Office Buildings lead to an 

788
00:40:20,500 --> 00:40:23,600
increase in the use of stairs in
favor of taking the elevator. 

789
00:40:24,100 --> 00:40:26,000
If you are comparing a regular 
their cases, I think. 

790
00:40:26,000 --> 00:40:30,400
Yeah, I like unit are cases 
would be more effective at long 

791
00:40:30,400 --> 00:40:34,800
term as well. 
Sorry, that was my bias, Frank. 

792
00:40:34,800 --> 00:40:39,900
I'm curious to long-term know if
they may be for small, maybe not

793
00:40:39,900 --> 00:40:42,000
an average. 
But for small percentage of the 

794
00:40:42,008 --> 00:40:45,200
population, you want to make 
prediction for, like, what is 

795
00:40:45,200 --> 00:40:48,300
their phenotype of like, what is
their personality traits? 

796
00:40:48,300 --> 00:40:51,400
That makes them more likely to 
enjoy that. 

797
00:40:52,300 --> 00:40:57,300
Maybe they are. 
They're more likely to I see you

798
00:40:57,300 --> 00:41:00,800
the benefit of the design of the
staircase or the probably more 

799
00:41:00,800 --> 00:41:03,800
motivated at Baseline and 
they're looking to change their 

800
00:41:03,800 --> 00:41:07,100
behavior. 
Well done, that was those will 

801
00:41:07,100 --> 00:41:10,700
very well done. 
All right. 

802
00:41:11,000 --> 00:41:13,200
We test. 
We have one final question for 

803
00:41:13,200 --> 00:41:15,400
you. 
And this one is a, this is a 

804
00:41:15,408 --> 00:41:17,800
tough one. 
So, take your time with it. 

805
00:41:18,100 --> 00:41:22,400
What is your most controversial 
opinion, in Behavioral Science, 

806
00:41:22,900 --> 00:41:26,000
my most controversial opinion, 
in Behavioral Science? 

807
00:41:26,500 --> 00:41:29,200
I guess the one that I've been 
trying to put out there more 

808
00:41:29,200 --> 00:41:32,700
recently given that shifted. 
My focus has been, I think a lot

809
00:41:32,700 --> 00:41:36,600
of effort in Behavioral Science 
are on testing different 

810
00:41:36,600 --> 00:41:38,300
approaches. 
And I'm, you know, I was a 

811
00:41:38,300 --> 00:41:40,500
behavior. 
I was an Analysts and the 

812
00:41:40,500 --> 00:41:43,100
clinical trial list and so 
testing record of my heart. 

813
00:41:43,800 --> 00:41:47,300
But I think we're a decade in 
now and I think what needs more 

814
00:41:47,300 --> 00:41:51,400
effort or attention is the 
implementation at the applied 

815
00:41:51,400 --> 00:41:53,700
Behavioral Science? 
I would say we should continue 

816
00:41:53,700 --> 00:41:56,700
testing even the applied 
settings, but I think there's 

817
00:41:56,700 --> 00:42:00,400
two almost too much focus on 
testing and not enough focus on 

818
00:42:00,400 --> 00:42:02,300
applications into the real 
world. 

819
00:42:03,400 --> 00:42:07,000
And I think a lot of Behavioral 
scientists are Yeah, of course, 

820
00:42:07,300 --> 00:42:09,200
Hollister Lake to randomize and 
things like that. 

821
00:42:09,200 --> 00:42:13,900
And as do I or did I, I think 
there needs to be a change and 

822
00:42:13,900 --> 00:42:16,400
we they mindset that we need to 
shift the focus and we need to 

823
00:42:16,408 --> 00:42:18,600
shift the efforts towards 
application. 

824
00:42:18,600 --> 00:42:21,800
Still testing but much more on 
applications. 

825
00:42:22,300 --> 00:42:25,200
Yeah, I wonder if there's just a
fear that the testing will go 

826
00:42:25,200 --> 00:42:28,400
away if you don't keep, you 
know, emphasizing it. 

827
00:42:29,600 --> 00:42:32,000
Yeah. 
I like a chicken-egg problem. 

828
00:42:32,000 --> 00:42:34,200
Like if you can get it to be 
applied and show that it's go 

829
00:42:34,200 --> 00:42:36,100
quietly, maybe it shows you that
we need to. 

830
00:42:36,600 --> 00:42:40,300
There's always room to improve 
but but if we don't get it to a,

831
00:42:40,800 --> 00:42:43,100
we don't apply it in the real 
world and look the point of the 

832
00:42:43,100 --> 00:42:47,400
testing in the first place. 
And I think that well, it's 

833
00:42:47,400 --> 00:42:49,300
interesting, especially in the 
applied world. 

834
00:42:49,300 --> 00:42:53,200
I think people especially those 
who don't have a lot of 

835
00:42:53,200 --> 00:42:56,500
experience testing. 
They they really struggle with 

836
00:42:56,900 --> 00:43:01,100
how to prioritize, what to test 
versus, you know what, to just 

837
00:43:01,100 --> 00:43:05,200
go ahead and apply. 
So maybe maybe the world just 

838
00:43:05,200 --> 00:43:07,800
needs more meat. 
I should sue know what to just, 

839
00:43:07,800 --> 00:43:11,000
go ahead and apply right, but 
you almost need to do the 

840
00:43:11,000 --> 00:43:14,000
testing in order to understand 
that. 

841
00:43:14,000 --> 00:43:17,900
So yeah, but I do think we have 
a decade of testing now. 

842
00:43:17,900 --> 00:43:20,900
So we, you know, you know, 
there's been like 30 different 

843
00:43:20,900 --> 00:43:23,400
trials and how do you judge 
people to get the flu shot now, 

844
00:43:23,400 --> 00:43:25,300
or cancer, screening or 
anything. 

845
00:43:25,300 --> 00:43:27,100
Now there's going to be other 
things where you don't have as 

846
00:43:27,100 --> 00:43:28,900
much evidence. 
Not just from my work move but 

847
00:43:28,900 --> 00:43:30,800
from other people's work. 
And so I think I think 10 years 

848
00:43:30,800 --> 00:43:34,000
ago we didn't have that in 
healthcare or health as much but

849
00:43:34,000 --> 00:43:37,000
now there's much more evidence 
at least That can serve as a 

850
00:43:37,000 --> 00:43:39,600
starting point, so people 
shouldn't be starting from 

851
00:43:39,600 --> 00:43:41,800
scratch. 
This should start by using that 

852
00:43:41,800 --> 00:43:46,100
base Foundation - yo, that's 
really wonderful advice. 

853
00:43:46,100 --> 00:43:49,400
And, you know, in general, this 
was a really wonderful 

854
00:43:49,700 --> 00:43:50,900
conversation. 
I'm really happy to say that 

855
00:43:50,900 --> 00:43:53,100
you've Advanced to Diamond 
League now. 

856
00:43:54,900 --> 00:43:58,500
So it's going to thank you for 
joining the people talking 

857
00:43:58,500 --> 00:44:01,900
points. 
Yeah, golden badge. 

858
00:44:03,900 --> 00:44:05,600
Thank you for having me on. 
This is great discussion. 

859
00:44:06,300 --> 00:44:07,600
It? 
Yeah, it's really fun. 

860
00:44:07,600 --> 00:44:12,500
Thank you. 
Probably time to wrap up another

861
00:44:12,500 --> 00:44:15,400
episode of the behavioral design
podcast. 

862
00:44:15,400 --> 00:44:20,000
We hope you enjoyed the show. 
Oh, and I am an AI. 

863
00:44:20,200 --> 00:44:22,900
Yeah, welcome to uncanny valley 
Sam. 

864
00:44:22,900 --> 00:44:26,300
And allene told me this is going
to be an awesome season, so make

865
00:44:26,300 --> 00:44:29,200
sure to subscribe and help 
spread the word, maybe share the

866
00:44:29,200 --> 00:44:31,400
podcast with a colleague, or 
friend. 

867
00:44:31,700 --> 00:44:35,700
And if you want to show us some 
extra love head over to Habit 

868
00:44:35,700 --> 00:44:38,000
weekly. 
We Come & join, our community 

869
00:44:38,200 --> 00:44:41,000
Pro members, get access to a 
wealth of resources in the 

870
00:44:41,000 --> 00:44:43,400
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871
00:44:43,600 --> 00:44:46,400
It's a great way to support the 
podcast and deepen. 

872
00:44:46,400 --> 00:44:49,900
Your understanding of Behavioral
design are fantastic. 

873
00:44:49,900 --> 00:44:53,400
Show music is Murgatroyd by the 
wonderful Dave Pizarro and 

874
00:44:53,400 --> 00:44:55,400
thanks to the team at Orange 
wall media. 

875
00:44:55,400 --> 00:44:58,700
For the production of this 
episode for questions or ideas 

876
00:44:58,700 --> 00:45:03,100
for future episodes, email 
podcast at habit weekly.com, 

877
00:45:03,400 --> 00:45:06,800
we'd love to hear from you. 
Thanks again for I'm listening. 

878
00:45:06,900 --> 00:45:07,900
See you next time.
