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New Slayer creatures and unique 
drops have just been revealed on

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Jag XS latest blog post. 
Just this morning these are 

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gonna be coming out with 
Sailing. 

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I am genuinely curious if 
Sailing will still launch this 

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year. 
That's what they've all said, so

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we'll see. 
But first, I know a lot of you 

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have been wanting these to be 
brought back. 

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We have a 0 sugar normal monster
and I haven't had one of these 

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in a minute. 
Oh yeah, that's that classic 

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monster taste that I remember as
like a middle schooler when I 

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first got introduced to monsters
where they just it was genuinely

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liquid crack as a kid, like this
shit was dangerous. 

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But yeah, just memories the the 
nostalgia and everything. 

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They taste exactly like the 
original monster. 

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It's just go to drink. 
It's so good. 

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Although now as an adult, a 30 
year old man, these things 

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really are super sugary. 
Like they just, they had, they 

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have that sugary taste, super 
sickeningly sweet. 

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I never thought I'd become that 
person that just doesn't like 

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super sugary stuff, but I've 
kind of slowly become that. 

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I'm like, it's too sweet, you 
know? 

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Welcome to the third and final 
Sailing content poll, covering 

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new Slayer creatures and unique 
items found on new islands. 

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Part of your adventures out at 
sea involve navigating dangerous

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waters. 
Those brave enough to venture 

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into deep, deep into Gillenor's 
oceans will stumble stumble 

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upon. 
I'm stumbling upon exciting new 

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areas with lucrative rewards, 
but be warned that these 

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locations are extremely 
dangerous for unprepared sailors

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with creatures unlike any you've
seen before. 

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We've saved the most exciting 
content poll for Lasso. 

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Prepare yourself before diving 
into the Slayer related rewards.

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It's worth noting that the 
islands you discover through 

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sailing will be a home to a mix 
of both familiar and new 

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creatures. 
Our aim is to bring these areas 

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to life by populating them with 
wildlife that adds flavor and 

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atmosphere. 
Similar to the way we released 

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content and Varla more, most of 
the most of the flavor creatures

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will not be called flavor 
creature. 

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What are we saying right now? 
This is weird flavor creatures 

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will not be pulled as they don't
offer any notable rewards or 

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tears to Slayer. 
They are simply or ties to 

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Slayer. 
I OK focus Jesus. 

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They are simply there to make 
the world feel richer and more 

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alive. 
So I will have this blog post 

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linked if you guys want to check
out the video and let's get into

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this we're going to get into the
nitty gritty with this blog. 

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You know, so the. 
Yeah, as if you guys have been 

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listening for a while. 
I did used to call these 

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gryphons. 
It's horrible. 

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But why the fuck are they 
spelled that way? 

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Griffins. 
Anyway. 

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Griffins. 
These they'll just look sick. 

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What are Griffins exactly? 
Like half lion, half eagle or 

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something like just crazy. 
The Great Conch is the ancestral

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homeland of the Tortugan race. 
However, it has been surrounded 

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and inhabited by the Griffins 
for centuries. 

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To a Griffin, tortugans are no 
more than their next meal. 

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These terrifying beasts 
regularly scout the skies and 

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shores for isolated targets, 
often baby tortugans who don't 

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know how to protect themselves. 
While it's rare for humans to be

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nearby, they won't taste any 
different to a hungry Griffin. 

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You will beat these fantastical 
apex predators through the 

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Tortugan quest line. 
They attack with melee in a 

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particular particularly weak to 
magic, especially air spells, 

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but melee will also be a viable 
way to take them down. 

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They will have a special 
mechanic where if a player's 

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total weight is too low, the 
Griffin will knock them back, 

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dealing unavoidable damage. 
They will. 

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Jeez I I'm already getting like 
annoyed by the whole like knock 

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back. 
Have you guys ever done 

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Nightmare Zone Typhoid in the 
comments? 

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Have you ever done Niners on 
you? 

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You just love it when you're 
getting fucking hit back. 

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Just like, you know, just, Oh my
God. 

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I just whatever. 
We're gonna deal with it, boys. 

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It's unavoidable damage. 
Great. 

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So defense does not matter. 
They have a few more tricks up 

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their claws as well, and you'll 
need to think carefully about 

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how to avoid their attacks. 
We won't spoil the details just 

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yet, but let's just say the 
Tortugans might have a trick or 

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two worth borrowing. 
Wow, look at this guy. 

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This guy looks crazy. 
Why do they have like the normal

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Griffin looks so cute and then 
all of a sudden they have like 

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the fucking like like rabies 
eye, you know what I mean? 

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Like it's scary. 
We're looking to make them their

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very own unlockable Slayer task.
And yes, there's a superior 

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version. 
This tougher version won't go 

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down easily. 
Griffins and their superior 

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Barons can be found in single 
and multi combat areas. 

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We appreciate that players might
be concerned about sailings 

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impact on this existing Slayer 
meta. 

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We've carefully balanced all of 
the new Slayer tasks, including 

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within this blog, to ensure that
the new additions to Slayer feel

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new and exciting, but they won't
shake up the current status quo 

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too much. 
In the survey linked below, 

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we'll be asking the community 
how you feel about these tasks. 

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Please rest assured, we're 
willing to make adjustments 

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based on community concerns. 
You can let us know how you feel

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about these tasks, weightings, 
and quantities in the survey 

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linked at the bottom of the 
blog. 

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Be sure to tell us if you would 
like to make adjustments before 

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we pull this content. 
Session 51 Slayer is the easiest

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thing of all time. 
All Griffin variants will drop 

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Griffin feathers. 
They're tradable items, 

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specifically used to charge a 
new unique item, the Horn of 

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Plenty. 
Horn of plenty. 

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Nice. 
Looks like this guy just ripped 

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a bong right here. 
All right, why is this so? 

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If you want a higher resolution,
yeah, this is what happened. 

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Why these things used to be like
already like high resolution. 

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But yeah, this looks really 
pixelated. 

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The Horn of Plenty is a new 
Hunter item, equipped in the 

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offhand slot and requiring level
50 Hunter. 

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When equipped and charged with 
Griffin feathers, it provides an

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invisible plus 4 boost to your 
Hunter level. 

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While the horn is equipped, it 
consumes a charge. 

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Every one in 2500 catches. 
Every 2500 catches. 

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OK. 
Additionally, you can toggle it 

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to give a one in 10 chance to AA
Hunter catch. 

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If you successfully AA Hunter 
catch, it will consume an 

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additional Griffin Feather, but 
this extra catch does not grant 

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additional XP. 
I was gonna say if it if it 

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consumes every what .04 hunter 
catches, this shit's gonna 

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shit's gonna get used quickly, 
you know what I mean? 

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Dev comment with the Horn of 
Plenty. 

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We wanted to explore using the 
offhand slot for a meaningful 

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skilling purpose, since it's 
pretty underutilized for 

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skilling in particular. 
Skilling rewards for PBM are 

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also relatively rare, and we 
felt it was a great opportunity 

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to bridge that gap. 
Traditionally, PBM has often 

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acted as a way to bypass 
skilling by pumping large 

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amounts of resources into the 
game. 

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This time, we want to flip that 
idea on its head by using a PVM 

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encounter to create an item that
directly enhances the skill. 

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By doing so, we hope to make 
Griffins feel like a more 

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natural addition to the game. 
Hunter in particular can 

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sometimes feel like it has long 
stretches where new levels don't

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unlock much value. 
The Invisible Hunter boost 

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improves your success rate, 
making those activities feel a 

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bit more rewarding. 
Or yeah, meanwhile, the chance 

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of double your catches provides 
a nice extra benefit, 

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reinforcing our goal of getting 
PBM to support skilling content.

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So let me say this right now 
there are these new shark lures 

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that came into the game which 
you can use for shark bait and 

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you can kind of decide how many 
you want to use. 

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I love that sort of idea where 
you can almost I think it's like

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you're using 5 shark lure and 
you just guarantee a catch, but 

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it's just it's spendier and you 
get less XP for it. 

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Obviously, I don't think what 
they're gonna I this is actually

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a good question. 
They should probably have 

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included it in here. 
Oh yeah, we know they do. 

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Sorry. 
The extra catch does not grant 

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additional XP. 
So perfect. 

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That's really good because this 
is not affecting hunter XP 

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rates. 
That's the same thing they do 

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with shark lure where you're 
you're honestly getting like 

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less fishing XP every time 
you're trying to like enhance it

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with more and more lure. 
But I would say with this 

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Griffin feathers, it'd be kind 
of cool if you could kind of say

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how many Griffin feathers you 
wanted to use per charge. 

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So you could actually increase 
it and get to the point where 

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you're just getting like 50% 
extra catches, you know, maybe 

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up to that point. 
Because then, you know, I'm just

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thinking of like an Iron Man. 
If you occasionally have done 

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some Griffin tasks, you now have
like a nice amount of feathers 

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and you're like, well, I don't 
want to use them like too 

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quickly, so I'll just go with 
like the fucking 10%. 

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But if you have a lot, it's like
an exponential increase. 

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Now you're maybe using instead 
of 1 feather, you're having to 

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use like 20 feathers to get that
50% extra drops. 

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Because yeah, I just feel like 
there's times where you want to 

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like load up on chins to do your
Cree tasks or whatever and it 

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would be cool to just be able to
kind of increase it, but 

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spending more time at Griffin's 
to get those feathers, you know 

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what I mean? 
Anyway, just just a little idea 

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floating it out there because 
you're not getting any extra XP 

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anyway, so cool. 
The Shelbane Griffin is a brand 

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new mid level Slayer boss. 
OK, so there's the like normal 

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Griffins, the superior Griffins,
and then there's the boss 

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version. 
This is cool. 

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It can also be fought while on 
Slayer task. 

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At just 51 Slayer, it'll be the 
lowest level Slayer boss in the 

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game. 
We think it will can help give 

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players the taste of Slayer 
bosses and their unique 

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mechanics much earlier than 
currently available. 

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Just remember it's a solo 
instance fight like normal 

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Griffins. 
The Shelburne Griffin is weak to

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magic, but melee will also be 
able to defeat it. 

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It primarily attacks with melee,
but has a range attack it can 

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use to. 
While it shares traits and 

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mechanics with the regular and 
superior Griffins, the Shelbank 

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Griffin brings a few nasty 
surprises of its own. 

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Its wings are capable of 
generating immense power, so 

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this battle sure to be anything 
but a breeze. 

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Pay very close attention to 
where you're standing. 

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If that isn't challenging 
enough, it's salivary glands are

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00:10:06,240 --> 00:10:08,440
capable of delivering corrosive 
spit. 

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00:10:09,160 --> 00:10:11,880
Keep your skin covered, 
preferably with something tanky.

200
00:10:12,040 --> 00:10:14,280
Let's just say that sunburn is 
going to be the least of your 

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00:10:14,280 --> 00:10:18,560
worries on the Great Conch. 
Great Conch cool yeah, they 

202
00:10:18,560 --> 00:10:19,920
should add sunscreen to this 
game. 

203
00:10:19,920 --> 00:10:21,480
You know we have water skins for
the desert. 

204
00:10:21,480 --> 00:10:23,880
They should just add some 
sunscreen just get scorched by 

205
00:10:23,880 --> 00:10:29,240
the sun. 
OK, so one of the things I just 

206
00:10:29,240 --> 00:10:33,280
wanted to say on this matter is 
have you guys noticed that like 

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the earlier the boss, the 
shittier the fight is like as in

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like that earlier level boss, 
like look at besides, Scurious 

209
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is actually all right. 
The the problem with Scurious is

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just the fact that at that low 
of level, when you're killing 

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Scurious, you just have no like 
way to get prayer pots and 

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stuff. 
So it just becomes a fucking 

213
00:10:55,480 --> 00:10:57,400
nuisance because you have to 
like tell you what you're 

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00:10:57,400 --> 00:10:59,240
already cloaked and then run all
the way fucking back. 

215
00:10:59,640 --> 00:11:01,920
That's a separate issue. 
I've talked about that before. 

216
00:11:01,920 --> 00:11:04,080
Like that fucking cheese pile 
should also restore your prayer.

217
00:11:04,080 --> 00:11:06,080
I'm sorry, it just should. 
It's just dumb. 

218
00:11:06,600 --> 00:11:08,760
But on top of that, like have 
you guys seen Briofaita? 

219
00:11:08,760 --> 00:11:10,640
Now to be fair, I haven't 
actually killed the updated 

220
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Briofaita, but Jesus fucking 
Christ that that place sucked 

221
00:11:14,160 --> 00:11:17,680
for years because it was like oh
here's for all the noobs, here's

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your little boss. 
By the way, we're going to make 

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it the worst possible experience
of all time to get you really 

224
00:11:22,320 --> 00:11:24,960
excited for that late game 
stuff, you know what I mean? 

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00:11:24,960 --> 00:11:30,320
Anyway, just like using items on
microscopic fucking NPC is like 

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00:11:30,320 --> 00:11:35,000
using an axe that's left click 
wheeled and no noob is going to 

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00:11:35,000 --> 00:11:36,960
know how to fucking new entry 
swap that axe. 

228
00:11:36,960 --> 00:11:40,040
You said they're like right 
clicking their axe, use miss 

229
00:11:40,040 --> 00:11:42,120
click, oh try to do it again, 
right click axe. 

230
00:11:42,320 --> 00:11:45,080
Meanwhile, you're just tanking 
hits because you're like a low 

231
00:11:45,080 --> 00:11:49,200
level and eventually you finally
kill all the three growth links 

232
00:11:49,560 --> 00:11:52,840
after like 20 seconds of miss 
clicking and then immediately 

233
00:11:52,840 --> 00:11:55,560
you go attack Bryo fight. 
It fucking spawns them again 

234
00:11:55,560 --> 00:11:58,640
like I that is not fun. 
That is just horrible. 

235
00:11:58,640 --> 00:12:02,160
It's the worst possible look for
an early player to be like, 

236
00:12:02,160 --> 00:12:05,000
yeah, this PBM is gonna be so 
great in the future. 

237
00:12:05,000 --> 00:12:08,240
Like when I get to that. 
Meanwhile, they are like adding 

238
00:12:08,240 --> 00:12:11,720
in vulnerability to like the 
hardest PBM content in the game.

239
00:12:11,720 --> 00:12:12,880
Delve boss. 
I don't know if it's the 

240
00:12:12,920 --> 00:12:15,640
hardest, but delve boss comes 
out and like they have like 

241
00:12:15,640 --> 00:12:18,480
literally minimized all the 
annoyances possible. 

242
00:12:18,480 --> 00:12:23,200
Like they're literally it'll 
just do like a some transitional

243
00:12:23,200 --> 00:12:25,520
attack and you could just run 
through the acid supplies like 

244
00:12:25,560 --> 00:12:27,800
they would never have done that.
They would have never taken the 

245
00:12:27,800 --> 00:12:31,280
time to like recognize that with
an early level thing. 

246
00:12:31,280 --> 00:12:34,760
They yeah, fuck them, you know, 
just let them suffer anyway. 

247
00:12:34,760 --> 00:12:36,840
So I'm just saying, like with 
this boss, I'm sure they'll do a

248
00:12:36,840 --> 00:12:40,040
great job, but truly make it 
fun. 

249
00:12:40,280 --> 00:12:44,720
Don't add stupid masochistic 
shit that just makes everybody 

250
00:12:44,720 --> 00:12:47,760
like, God, I gotta do this boss.
Like it just has this really 

251
00:12:47,760 --> 00:12:51,080
horrible mechanic midway through
and Jagix didn't realize it like

252
00:12:51,320 --> 00:12:53,360
or they did realize it, but they
just want us to suffer. 

253
00:12:53,360 --> 00:12:57,160
Like just just stop with that. 
Yeah, I know, end of rant. 

254
00:12:57,160 --> 00:13:01,240
I'm I'm on one right now. 
Gleaming rapier. 

255
00:13:01,240 --> 00:13:03,520
Why does this look cooler than 
the crossy rapier? 

256
00:13:03,520 --> 00:13:05,480
Why does it look it looks like a
grandmaster Hild. 

257
00:13:05,480 --> 00:13:08,480
What is this saying? 
Grandmaster Hilt right here. 

258
00:13:09,040 --> 00:13:12,040
I guess it's like a cosplay. 
If you're not ever gonna be AGM,

259
00:13:12,040 --> 00:13:13,600
you may as well just use a 
gleaming Rapier. 

260
00:13:14,160 --> 00:13:16,280
Gleaming Rapier is a new 
tradable melee weapon requiring 

261
00:13:16,280 --> 00:13:19,160
stage 5 attack to equip. 
It has the following stats. 100 

262
00:13:19,520 --> 00:13:24,240
stab attack, 78 slash attack -3 
Crush attack. 

263
00:13:24,240 --> 00:13:26,320
I, I've never understood that. 
Have you guys ever understood 

264
00:13:26,320 --> 00:13:28,600
that when there's just like 
random, I guess they have to 

265
00:13:28,600 --> 00:13:31,440
include something so why not 
just have it -3 but like, 

266
00:13:31,440 --> 00:13:33,640
there's just no way to even 
attack with it on crush. 

267
00:13:33,840 --> 00:13:41,960
Like very odd Jesus. 
So yeah, 5 tick attack speed, 

268
00:13:41,960 --> 00:13:44,120
102 strength bones. 
Yeah. 

269
00:13:44,120 --> 00:13:45,880
So this is just it's nothing 
crazy. 

270
00:13:45,880 --> 00:13:48,680
Let's see the yeah, it's kind of
like the zombie axe. 

271
00:13:48,840 --> 00:13:51,080
Essentially, the gleaming rapier
is a stab equivalent of the 

272
00:13:51,080 --> 00:13:53,720
zombie axe sitting between the 
dragon sword and the Zamoraki 

273
00:13:53,720 --> 00:13:56,680
and Hosta as a new mid level 
stab weapon. 

274
00:13:57,320 --> 00:13:59,760
You can only obtain this as a 
drop from the Shelbane Griffin. 

275
00:14:01,520 --> 00:14:04,440
Stab options can feel limited in
the mid game, with the Tier 60 

276
00:14:04,440 --> 00:14:07,240
Dragon Sword being the only 
option until you get a Zamaraki 

277
00:14:07,240 --> 00:14:10,400
in Hosta or the coveted 
Ozmumptons Fang. 

278
00:14:10,640 --> 00:14:13,080
We expect this to hold a similar
spot in the game to the Zombie 

279
00:14:13,080 --> 00:14:17,360
Axe as a Tier 65 stab 
alternative, which could see use

280
00:14:17,360 --> 00:14:19,760
for accounts fighting the 
Eclipse Moon or for accounts 

281
00:14:19,760 --> 00:14:21,280
dipping their toes in the tombs 
of a mascot. 

282
00:14:21,440 --> 00:14:24,760
While competes with the Zamaraki
in Hosta in pure stab output, we

283
00:14:24,760 --> 00:14:27,440
believe the Hosta will still 
hold value as a flexible option 

284
00:14:27,720 --> 00:14:31,840
capable of all three styles, 
while still being valuable in 

285
00:14:31,840 --> 00:14:34,240
the creation of the Dragon 
Hunter Lance or when a four take

286
00:14:34,240 --> 00:14:36,720
weapon is preferred. 
Interesting. 

287
00:14:36,720 --> 00:14:41,120
I was just about to say like, so
Griffins are just land creatures

288
00:14:41,120 --> 00:14:43,160
if you ever like fly? 
Because I was just thinking this

289
00:14:43,160 --> 00:14:47,800
would be a kind of a cool way to
introduce another sort of 

290
00:14:47,800 --> 00:14:51,600
halberd type weapon, something 
that has that extra attack 

291
00:14:51,600 --> 00:14:53,680
range. 
I'm not going to lie, I think 

292
00:14:54,280 --> 00:14:57,480
there might actually be some 
value in coming out with a more 

293
00:14:57,480 --> 00:15:01,760
auto attack weapon at an earlier
stage that is sort of a halberd 

294
00:15:01,760 --> 00:15:03,360
style. 
I'm going to think this is like 

295
00:15:03,360 --> 00:15:06,000
a great opportunity for it. 
You don't have, I mean, 

296
00:15:06,000 --> 00:15:07,840
seriously, you can literally 
have these stats. 

297
00:15:07,840 --> 00:15:11,320
It's almost like a lesser 
noxious Halley. 

298
00:15:11,320 --> 00:15:14,000
I feel like noxious Halley's. 
I mean, I got fucking spoon fed 

299
00:15:14,000 --> 00:15:15,680
on this account. 
I got spoon fed on both accounts

300
00:15:15,680 --> 00:15:17,600
with the noxious Halley. 
It's just such a fun weapon to 

301
00:15:17,600 --> 00:15:21,880
use and it would be cool to have
that ability to use just a a 

302
00:15:21,880 --> 00:15:25,880
shittier version of it earlier 
on that's stab based, you know, 

303
00:15:25,880 --> 00:15:29,400
because the not just how he has 
stab and slash, but what if this

304
00:15:29,400 --> 00:15:31,040
was like just stab like a pokey 
boy? 

305
00:15:31,040 --> 00:15:34,280
That's like extra like the 
fucking adamant longest sword, a

306
00:15:34,280 --> 00:15:36,200
little Reddit meme that we 
always see a longer sword, 

307
00:15:36,440 --> 00:15:41,080
whatever it is. 
I wouldn't be against some sort 

308
00:15:41,080 --> 00:15:45,360
of like yeah, pokey boy that 
could be used against like 

309
00:15:45,360 --> 00:15:47,400
flying creatures and stuff at an
earlier stage. 

310
00:15:47,400 --> 00:15:50,600
Like 51 Slayer is crazy. 
But anyway, just throwing it out

311
00:15:50,600 --> 00:15:52,160
there. 
Maybe that's a bad idea. 

312
00:15:52,160 --> 00:15:57,240
What do you guys think? 
So all right, Griffin pet. 

313
00:15:57,240 --> 00:15:59,840
The Shelby and Griffin also have
a pet as we're looking to pull 

314
00:15:59,840 --> 00:16:02,600
the general sailing pet. 
We thought it's worth mentioning

315
00:16:02,600 --> 00:16:05,120
here in case you were wondering 
why Griffin isn't in the line 

316
00:16:05,120 --> 00:16:07,000
up. 
Cool. 

317
00:16:09,920 --> 00:16:12,040
Aqua Nights. 
Am I saying that right a 

318
00:16:12,040 --> 00:16:14,520
quantities? 
No, I'm pretty sure it's Aqua 

319
00:16:14,520 --> 00:16:16,840
nights. 
These infographics were made in 

320
00:16:16,840 --> 00:16:18,360
partnership with Gentle 
Tractors. 

321
00:16:18,360 --> 00:16:21,120
A fucking legend. 
Can I just say that right now? 

322
00:16:21,400 --> 00:16:23,480
Go check out his save a cast. 
He's been on twice. 

323
00:16:23,480 --> 00:16:26,440
They're just always bangers. 
So I gotta get him on thrice 

324
00:16:26,440 --> 00:16:30,240
soon. 
The hell does that say 

325
00:16:30,240 --> 00:16:32,880
Yenistail? 
Yenistail. 

326
00:16:34,200 --> 00:16:39,360
So Aqua Knights are a creature 
some of you might be familiar 

327
00:16:39,360 --> 00:16:42,000
with from Runescape history. 
Oh, these are already OK. 

328
00:16:42,000 --> 00:16:45,120
These aren't just brand new. 
These amphibian horrors make 

329
00:16:45,120 --> 00:16:48,320
their homes deep below the 
western and northern oceans, 

330
00:16:48,560 --> 00:16:51,400
praying on any creature 
unwitting enough to stray into 

331
00:16:51,400 --> 00:16:53,120
the damp caves in which they 
dwell. 

332
00:16:53,680 --> 00:16:57,240
One set set of caves. 
One such set of caves can be 

333
00:16:57,240 --> 00:17:01,120
found on the uninhabited island 
of Unistale, near Gwyneth. 

334
00:17:01,720 --> 00:17:04,880
Any sailor able to reach the 
island will find great danger, 

335
00:17:05,000 --> 00:17:07,880
but also the potential for great
reward if they dare to confront 

336
00:17:07,880 --> 00:17:17,000
the Aquanites living there. 
God damn literary nostalgia 

337
00:17:17,000 --> 00:17:20,839
liquid. 
The Aquanites will be their very

338
00:17:20,839 --> 00:17:24,480
own unlockable Slayer task. 
They have naturally high stats, 

339
00:17:24,640 --> 00:17:27,160
but you'll be able to remove 
their advantages. 

340
00:17:27,560 --> 00:17:30,120
We'll leave you to work out how 
they're not going to tell us. 

341
00:17:30,120 --> 00:17:32,680
By the way, these things look 
fucking cool. 

342
00:17:33,200 --> 00:17:35,840
So unlike Griffin's we talked 
about earlier, these creatures 

343
00:17:35,840 --> 00:17:38,280
will be found in multi way 
combat areas and will be 

344
00:17:38,280 --> 00:17:42,760
cannonable. 
So let's see 86 Slayer 

345
00:17:43,120 --> 00:17:49,320
requirement. 
Very nice Aquanaut hopper. 

346
00:17:49,320 --> 00:17:50,600
Oof is the unique drop, so let's
see. 

347
00:17:51,200 --> 00:17:53,760
Aquanites have a chance of 
dropping an Aquanite tendon, 

348
00:17:53,840 --> 00:17:56,880
which can be combined with a 
mithril bar to create create an 

349
00:17:56,920 --> 00:17:59,600
Aquanite hopper. 
This is the range offhand that 

350
00:17:59,600 --> 00:18:03,200
provides 10% chance for 
crossbows to fire twice instead 

351
00:18:03,200 --> 00:18:06,680
of once. 
The second bolt will have 67% 

352
00:18:06,680 --> 00:18:10,280
reduced damage accuracy and 
enchanted bolt chance. 

353
00:18:11,160 --> 00:18:14,520
Please note that the second 
bolts enchant effect cannot 

354
00:18:14,520 --> 00:18:16,800
activate if the first bolt 
already activated it. 

355
00:18:17,600 --> 00:18:23,920
Wow, OK the Aqua Night Hopper 
has the following stats -5 STAB 

356
00:18:23,920 --> 00:18:29,480
attack, yeah just minus whatever
13 magic attack or -13 magic 

357
00:18:29,480 --> 00:18:32,000
attack I need to read, plus 12 
range attack bonus. 

358
00:18:32,000 --> 00:18:37,280
OK, no defensive bonuses 
whatsoever and plus one ranged 

359
00:18:37,280 --> 00:18:40,320
strength bonus so really shitty 
on the range strength. 

360
00:18:40,400 --> 00:18:43,640
To just put into perspective. 
Buckler has plus 10 dragon fire 

361
00:18:43,640 --> 00:18:45,920
award, which I literally just 
got on this account like 2 days 

362
00:18:45,920 --> 00:18:48,440
ago. 
Fucking bless Kelly Vissy, first

363
00:18:48,440 --> 00:18:50,240
time ever getting that drop has 
+8. 

364
00:18:50,960 --> 00:18:54,080
Why does this thing look like a 
fucking like vacuum cleaner? 

365
00:18:54,080 --> 00:18:55,480
Like the one of those like 
handheld vacuum? 

366
00:18:55,480 --> 00:18:57,400
I literally have a handheld 
vacuum cleaner, but it looks 

367
00:18:57,400 --> 00:18:59,040
exactly. 
I'll fucking show you. 

368
00:18:59,040 --> 00:19:00,720
Why the hell does it look like 
this? 

369
00:19:02,160 --> 00:19:05,160
Why does it look like this? 
What the fuck is that? 

370
00:19:05,400 --> 00:19:07,280
And you got to hold it like 
they're holding it like the 

371
00:19:07,280 --> 00:19:08,720
weirdest thing ever. 
Like who? 

372
00:19:09,080 --> 00:19:11,680
What? 
I'm just genuinely confused. 

373
00:19:11,800 --> 00:19:15,360
All right, whatever. 
Anyway, I do have some things to

374
00:19:15,360 --> 00:19:17,280
say on this, but let's read the 
dev comment first. 

375
00:19:18,360 --> 00:19:21,960
Currently, most ranged off hands
have defense, such as Shields or

376
00:19:21,960 --> 00:19:24,080
modest accuracy. 
The Aquadite Hopper should add a

377
00:19:24,080 --> 00:19:26,560
noticeable increase to your 
damage output, opening up more 

378
00:19:26,560 --> 00:19:29,800
options to use crossbows, 
particularly for mid game 

379
00:19:29,800 --> 00:19:32,080
accounts where the defensive 
capabilities of a shield aren't 

380
00:19:32,080 --> 00:19:34,480
required. 
But it won't replace the Twisted

381
00:19:34,480 --> 00:19:36,600
Buckler as the existing best in 
slot range. 

382
00:19:36,600 --> 00:19:39,880
What option at the top end? 
OK, so let's think about this. 

383
00:19:39,880 --> 00:19:43,880
There's a 10% chance with the 
crossbow to fire twice instead 

384
00:19:43,880 --> 00:19:46,040
of once. 
The second bolt will have a 67% 

385
00:19:46,040 --> 00:19:48,240
reduced damage accuracy and 
enchanted bolt chance. 

386
00:19:48,400 --> 00:19:50,960
So we have to keep in mind even 
though. 

387
00:19:51,320 --> 00:19:55,720
So if 67% means that it's only 
33% of the damage that you're 

388
00:19:55,720 --> 00:19:58,840
actually going to do, the 
accuracy, why is it accuracy 

389
00:19:58,840 --> 00:19:59,720
too? 
This is just weird. 

390
00:19:59,720 --> 00:20:02,920
The second bolt should not have.
Even worse accuracy. 

391
00:20:02,920 --> 00:20:05,120
I feel like the accuracy should 
not even be in in place here. 

392
00:20:05,400 --> 00:20:09,240
But there's also a 30. 
I'm saying 33% chance because 

393
00:20:09,240 --> 00:20:11,760
they're saying 67% reduced 
damage, which means it should 

394
00:20:11,760 --> 00:20:15,680
only be doing 33%. 
So let's just say you're hitting

395
00:20:15,920 --> 00:20:19,200
with your crossbow. 
You hit a massive like fucking 

396
00:20:19,200 --> 00:20:21,960
50 with your ACB, but then you 
also get a proc. 

397
00:20:22,160 --> 00:20:26,120
It's a 10% chance plus a 20% 
chance of hitting a Ruby. 

398
00:20:26,240 --> 00:20:29,400
But it's also a 33% chance of 
hitting that one and 20. 

399
00:20:29,400 --> 00:20:33,760
So it's like a 60 anyway. 
It's a one in 60 times a one in 

400
00:20:33,760 --> 00:20:36,280
10, which is horrible. 
But that means you would like 

401
00:20:36,280 --> 00:20:38,640
deal your 50 damage, but you'd 
also get that second bolt, which

402
00:20:38,640 --> 00:20:42,840
is going to only deal 33% damage
of that 100 cap you could have 

403
00:20:42,840 --> 00:20:46,240
hit, which means a 33. 
So it's still cool, I guess. 

404
00:20:46,880 --> 00:20:50,760
But there's just no, yeah, this 
just really isn't that good. 

405
00:20:50,760 --> 00:20:53,600
But I guess the again, this is 
supposed to be sort of like not 

406
00:20:53,600 --> 00:20:57,720
amazing anyway, So cool. 
I'm very curious. 

407
00:20:57,720 --> 00:21:00,080
So let me know down in the 
comments if you guys have any 

408
00:21:00,080 --> 00:21:02,480
additional info on this because 
I feel like I'm just kind of 

409
00:21:02,480 --> 00:21:04,160
like figuring this out right 
here on the spot. 

410
00:21:04,320 --> 00:21:06,600
So I probably missed some 
things, but just let me know if 

411
00:21:06,600 --> 00:21:08,760
you guys think this is good, 
what they could do to it to buff

412
00:21:08,760 --> 00:21:10,120
it. 
I feel like the look of it is 

413
00:21:10,120 --> 00:21:12,160
just what that got. 
What is this? 

414
00:21:12,160 --> 00:21:19,560
But anyway, we'll see lava 
strikeworms again. 

415
00:21:19,560 --> 00:21:22,320
Gentle tractor goaded, always 
goaded. 

416
00:21:23,560 --> 00:21:26,640
Deep within the scorched heart 
of of Charred Island lurk the 

417
00:21:26,640 --> 00:21:30,560
lava strikeworms. 
Some claim they were born from 

418
00:21:30,560 --> 00:21:33,520
violent eruptions long ago, 
while others suggest they are 

419
00:21:33,520 --> 00:21:36,000
less natural creation. 
Here's where science comes into 

420
00:21:36,000 --> 00:21:36,920
play. 
Let's figure it out. 

421
00:21:37,320 --> 00:21:39,000
Let's figure out the actual 
truth of it. 

422
00:21:39,000 --> 00:21:42,760
The truth has been long lost. 
Some hints might still be found 

423
00:21:42,760 --> 00:21:44,760
in dungeon where they dwell so 
we could find it out. 

424
00:21:45,160 --> 00:21:48,680
These mantras creatures pose a 
constant danger, with larger 

425
00:21:48,680 --> 00:21:51,960
ones burrowing beneath the 
ground, ready to erupt. 

426
00:21:51,960 --> 00:21:55,840
This looks fucking cool, ready 
to erupt without warning and 

427
00:21:55,840 --> 00:21:58,040
ambush any adventure who dares 
to get close. 

428
00:21:58,040 --> 00:22:02,160
These look so sick. 
Lava Strikeworms also are 

429
00:22:02,560 --> 00:22:05,920
included under worm tasks. 
They are relentless, can attack 

430
00:22:05,920 --> 00:22:08,360
with melee or range. 
Some of the magic can weaken 

431
00:22:08,360 --> 00:22:10,520
them, but other spells may only 
make them stronger. 

432
00:22:11,080 --> 00:22:13,880
Even more terrifying is their 
superior version, the Magma 

433
00:22:13,880 --> 00:22:16,200
Strikeworm. 
This ferocious beast can Burrow 

434
00:22:16,200 --> 00:22:18,120
underground, so you must be 
prepared to move quickly if you 

435
00:22:18,120 --> 00:22:22,680
want to survive. 
So cool. 62 Slayer and 60 

436
00:22:22,680 --> 00:22:24,440
sailing. 
Unique drops. 

437
00:22:24,440 --> 00:22:26,920
Strikeworm bones. 
Strikeworm bones are a new type 

438
00:22:26,920 --> 00:22:29,440
of bone that gives 60 prayer XP 
when buried, putting them 

439
00:22:29,440 --> 00:22:31,760
between worm and dragon bones 
when blessed. 

440
00:22:32,240 --> 00:22:35,520
When blessing them and breaking 
them down, they give 48 plus 

441
00:22:35,600 --> 00:22:42,880
bones yards. 
OK cool, that's the unique drop 

442
00:22:42,880 --> 00:22:47,240
is their bones. 
OK, great Drap. 

443
00:22:47,240 --> 00:22:48,680
What? 
That's it, you're not going to 

444
00:22:48,680 --> 00:22:52,360
have something else. 
Oh, oh, I guess Drap dragon 

445
00:22:52,360 --> 00:22:53,640
sheet. 
I saw dragon sheet and I 

446
00:22:53,640 --> 00:22:55,680
immediately just like lost 
interest because it's just like 

447
00:22:55,680 --> 00:22:58,120
it's related to just like 
sailing components. 

448
00:22:58,120 --> 00:23:01,040
But let's read this other drops 
dragon sheet Strikeworms can 

449
00:23:01,040 --> 00:23:04,000
also drop sheets of dragon metal
that are used within 

450
00:23:04,000 --> 00:23:06,520
shipbuilding. 
Since it is a component used for

451
00:23:06,520 --> 00:23:08,840
shipbuilding and not used 
outside of sailing, we won't be 

452
00:23:08,840 --> 00:23:11,240
looking to pull the dragon 
sheets individually. 

453
00:23:11,800 --> 00:23:14,160
Frost Dragons. 
When are we gonna get dragon 

454
00:23:14,160 --> 00:23:18,520
Dragons? 
So level 1 Slayer is not even a 

455
00:23:18,520 --> 00:23:20,480
Slayer creature. 
It's just a thing that you get 

456
00:23:20,480 --> 00:23:23,840
from a sailing level. 
I'm guessing if you're an 

457
00:23:23,840 --> 00:23:26,680
experienced sailor, you may 
chart a course to Grimstone, a 

458
00:23:26,680 --> 00:23:30,680
long forgotten frozen island. 
Few who set foot here will ever 

459
00:23:30,680 --> 00:23:34,080
return for teeth. 
But then it's icy. 

460
00:23:34,080 --> 00:23:38,600
Hard lie the frost Dragons. 
These ancient beasts are 

461
00:23:38,600 --> 00:23:42,880
entombed in permafrost. 
They're chilling, breath seeping

462
00:23:42,880 --> 00:23:45,400
into the air if you catch a 
glimpse of their shimmery 

463
00:23:45,400 --> 00:23:48,840
scales, Heeded as a warning and 
retreat unless you're willing to

464
00:23:48,840 --> 00:23:53,360
take on a trial colder and 
deadlier than any other. 

465
00:23:54,640 --> 00:23:57,760
Why does this thing look like 
blue eyes white dragon, blue or 

466
00:23:57,760 --> 00:24:01,160
purple eyes white dragon Blue 
eyes white dragon. 

467
00:24:01,160 --> 00:24:02,800
It literally does look like a 
blue eyes white dragon. 

468
00:24:04,200 --> 00:24:06,800
Frost Dragons can be fought 
outside of the Slayer tasks, but

469
00:24:07,880 --> 00:24:09,240
you can also get them as a 
Slayer task. 

470
00:24:09,920 --> 00:24:12,160
Frost Dragons won't need to be 
unlocked with Slayer points, but

471
00:24:12,160 --> 00:24:14,520
are low weighted tasks with low 
quantities added to a higher 

472
00:24:14,520 --> 00:24:18,960
level masters. 
OK so these are just they're not

473
00:24:18,960 --> 00:24:20,520
included in metal Dragons or 
anything. 

474
00:24:20,520 --> 00:24:24,320
They're just like a new dragon. 
They attack with melee and 

475
00:24:24,320 --> 00:24:26,120
dragon fire. 
They will be weaker to stab 

476
00:24:26,200 --> 00:24:29,720
heavy range and fire spells. 
Their breath is icy rather than 

477
00:24:29,720 --> 00:24:34,560
fiery, much like the King Black 
Dragon's icy breath attack like 

478
00:24:34,560 --> 00:24:37,000
that. 
No, God, please God no. 

479
00:24:37,000 --> 00:24:39,080
Don't freeze us. 
Don't be freezing us. 

480
00:24:39,080 --> 00:24:41,480
Don't, don't do that. 
Jag XII swear. 

481
00:24:41,840 --> 00:24:44,440
Do not add unavoidable freezing 
mechanics. 

482
00:24:44,440 --> 00:24:48,040
Or you just sit there. 
And if you do, if you must. 

483
00:24:48,040 --> 00:24:52,920
If you must do that, don't 
punish us for eating during it. 

484
00:24:53,000 --> 00:24:56,720
Don't increase the duration of 
our freeze when we're eating 

485
00:24:56,720 --> 00:24:58,400
when we're frozen. 
That has always been the 

486
00:24:58,400 --> 00:25:00,520
silliest thing of all time. 
Did you guys know if you get 

487
00:25:00,520 --> 00:25:03,160
frozen with Wyvern breath and 
then you start eating your 

488
00:25:03,160 --> 00:25:07,520
lobsters that you just got from 
the kill before, it's adding on 

489
00:25:07,520 --> 00:25:10,520
additional ticks from when you 
can attack next. 

490
00:25:10,520 --> 00:25:13,960
It's just so backwards. 
And also, while we're on this 

491
00:25:13,960 --> 00:25:18,280
point, I was thieving fires 
yesterday. 

492
00:25:18,280 --> 00:25:21,360
The most just miserable 
experience of all time. 

493
00:25:21,560 --> 00:25:23,960
Why is it a fucking one in 5000 
drop anyway? 

494
00:25:23,960 --> 00:25:28,560
I'm not going to talk about that
right here, but like why is it 

495
00:25:28,560 --> 00:25:33,320
that you are getting stalled 
when you're already stunned? 

496
00:25:33,560 --> 00:25:37,080
You can't eat during that stun 
phase because it just increases 

497
00:25:37,080 --> 00:25:38,800
the duration of how long you're 
stunned for. 

498
00:25:39,000 --> 00:25:42,120
You can only eat and not have an
increase the duration if it's 

499
00:25:42,120 --> 00:25:45,480
like in between a pickpocket and
another one. 

500
00:25:45,480 --> 00:25:49,320
And it's just so tilting. 
Seriously, fucking clean up 

501
00:25:49,320 --> 00:25:52,120
pickpocketing. 
It's the most clunky, sticky 

502
00:25:52,120 --> 00:25:55,680
mess of all time. 
If you're Oh my God, nothing's 

503
00:25:55,680 --> 00:25:58,360
working like everything is 
sticky. 

504
00:25:58,640 --> 00:26:01,520
As soon as you're stunned, the 
whole world freezes for you and 

505
00:26:01,520 --> 00:26:03,280
you can't even move shit in your
inventory. 

506
00:26:03,520 --> 00:26:05,520
It's glitchy. 
Please fix it. 

507
00:26:05,520 --> 00:26:07,440
Please, please, please, please 
fix that shit. 

508
00:26:08,040 --> 00:26:09,920
It's horrible, horrible 
experience. 

509
00:26:10,960 --> 00:26:14,040
It's yeah, it's horrible anyway,
so don't add the freezing stuff.

510
00:26:14,040 --> 00:26:16,800
I'm just going to say that right
now, frost dragon bones. 

511
00:26:16,800 --> 00:26:18,760
Frost dragon bones are a new 
type of bone that gives 100 

512
00:26:18,760 --> 00:26:21,000
prayer XP when buried, putting 
them between lava dragon bones 

513
00:26:21,000 --> 00:26:22,640
and hydra bones. 
When blasting them and breaking 

514
00:26:22,640 --> 00:26:24,840
them down they give 84 plus bone
shards. 

515
00:26:26,360 --> 00:26:30,160
Cool. 
OK so community vote sailing pet

516
00:26:31,560 --> 00:26:37,040
little sea turtle. 
I was going to try to make some 

517
00:26:37,040 --> 00:26:40,200
like Finding Nemo meme but I 
haven't even seen Finding Nemo 

518
00:26:40,200 --> 00:26:41,920
in like fucking 18 years or 
something. 

519
00:26:41,920 --> 00:26:45,480
But isn't like the ones like 
dude rock on like that little 

520
00:26:45,480 --> 00:26:51,720
guy Yeah then the little goal 
seagull. 

521
00:26:52,200 --> 00:26:54,440
OK, Option C is going to win. 
Why are we even pulling this 

522
00:26:54,440 --> 00:26:56,720
shit? 
Option C is 100% going to win. 

523
00:26:56,720 --> 00:27:00,040
There's just no fucking this is 
going to win. 

524
00:27:00,320 --> 00:27:04,000
Like literally the the next 
highest vote will be 1/3 of what

525
00:27:04,000 --> 00:27:05,640
option C gets. 
Like I don't even know why 

526
00:27:05,640 --> 00:27:08,080
they're pulling this shit. 
It's going to be C Clearly 

527
00:27:08,560 --> 00:27:12,280
option A is that a lobster, D is
a parrot. 

528
00:27:13,160 --> 00:27:21,120
So I will say if they were to 
make it so the parrot lands on 

529
00:27:21,120 --> 00:27:26,240
your shoulder when you're stood 
still, that would that would 

530
00:27:26,240 --> 00:27:28,200
that would be the coolest thing 
of all time. 

531
00:27:28,360 --> 00:27:31,400
Imagine as soon as you start 
moving, it starts flying behind 

532
00:27:31,400 --> 00:27:33,680
you again and it keeps up with 
you too. 

533
00:27:33,680 --> 00:27:37,320
So it actually goes fast. 
Imagine a parrot that is like 

534
00:27:37,320 --> 00:27:40,280
the speed of the next link that 
actually runs with you, but it's

535
00:27:40,520 --> 00:27:43,040
flying. 
And then when you stand still, 

536
00:27:43,480 --> 00:27:46,680
maybe even if you maybe it would
be like if you stand still for 

537
00:27:46,680 --> 00:27:49,280
more than like 5 ticks, it ends 
up flying on your shoulder. 

538
00:27:49,440 --> 00:27:52,160
How fucking cool would that be? 
That would be so sick. 

539
00:27:52,960 --> 00:27:55,480
I, I would, I'd vote for that. 
But right now it's option CA 

540
00:27:55,480 --> 00:27:57,040
100%. 
Like, it's just way too cool. 

541
00:27:59,800 --> 00:28:02,720
Make it so the crab, the crab is
100% going to be walking on its 

542
00:28:02,720 --> 00:28:04,600
side, right? 
Like there's right. 

543
00:28:04,880 --> 00:28:08,600
It better be side walking or 
whatever. 

544
00:28:09,040 --> 00:28:12,200
What is it called? 
Like, I don't know. 

545
00:28:13,520 --> 00:28:15,960
As promised, we would like to 
offer the community the 

546
00:28:15,960 --> 00:28:17,920
opportunity to vote on what pet 
you like for sailing. 

547
00:28:17,920 --> 00:28:20,440
Without further ado, take a look
at our options. 

548
00:28:20,440 --> 00:28:23,360
Yeah, we've seen suggestions for
the Sailing Pet to swim 

549
00:28:23,360 --> 00:28:25,200
alongside your boat. 
It's a really fun idea. 

550
00:28:25,200 --> 00:28:27,640
That said, we want the Sailing 
Pet to feel like a traditional 

551
00:28:27,640 --> 00:28:29,480
skilling pet, in line with the 
others already in game. 

552
00:28:29,640 --> 00:28:31,920
This means we want to be able to
show it off anywhere, not just 

553
00:28:31,920 --> 00:28:33,680
while you're at sea. 
For that reason, the pet is 

554
00:28:33,680 --> 00:28:35,760
designed to follow you onto your
boat, rather than swimming 

555
00:28:35,760 --> 00:28:38,600
around it. 
While we would love to explore 

556
00:28:38,600 --> 00:28:40,560
swimming animations in the 
future, that won't be possible 

557
00:28:40,560 --> 00:28:42,880
in time for launch. 
Instead, each option we've 

558
00:28:42,880 --> 00:28:44,960
picked works both on land and at
sea. 

559
00:28:46,720 --> 00:28:49,040
The current pet options are 
final, but we're still open to 

560
00:28:49,040 --> 00:28:51,160
hearing your thoughts if there 
is anything you'd like us to 

561
00:28:51,160 --> 00:28:52,840
refine. 
Ultimately, it's up to you to 

562
00:28:52,840 --> 00:28:54,760
choose which one makes the cut, 
so let us know what do you 

563
00:28:54,760 --> 00:28:56,080
think? 
Miscellaneous. 

564
00:28:56,480 --> 00:28:59,080
This is our final sailing pole 
until launch day. 

565
00:28:59,080 --> 00:29:00,480
How exciting. 
With that in mind, we've added 

566
00:29:00,480 --> 00:29:04,320
an extra section to this blog to
catch miscellaneous topics or 

567
00:29:04,320 --> 00:29:07,120
missed pole questions. 
So, jumbo squid. 

568
00:29:07,320 --> 00:29:11,200
In our last blog we pulled a 
series of new fish introduced 

569
00:29:11,200 --> 00:29:13,160
with sailing, which I've 
integrated with both Cooking and

570
00:29:13,160 --> 00:29:15,080
Herbler. 
We included information about 

571
00:29:15,080 --> 00:29:16,720
Jumbo Squids, but forgot to add 
the question. 

572
00:29:16,720 --> 00:29:18,960
OK, here it is. 
Nice, should be at it. 

573
00:29:19,440 --> 00:29:21,760
Skilled total worlds. 
Skilled Total worlds are special

574
00:29:21,760 --> 00:29:24,480
members worlds that require a 
minimum total level to enter. 

575
00:29:24,760 --> 00:29:27,080
They don't change the content of
the game, but they do offer 

576
00:29:27,080 --> 00:29:30,200
perks to higher level players as
they can train on less populated

577
00:29:30,200 --> 00:29:31,760
worlds. 
Right now we have 1500, 

578
00:29:31,760 --> 00:29:35,240
seventeen, 22,000 and 2200. 
Let's not forget that free to 

579
00:29:35,240 --> 00:29:38,240
play also. 
It's like A50750 and like a 1000

580
00:29:38,240 --> 00:29:41,760
I'm pretty sure. 
I'm pretty sure 500, the highest

581
00:29:41,760 --> 00:29:45,120
tier. 2200 is especially 
exclusive, usually only 

582
00:29:45,120 --> 00:29:47,200
accessible to players with maxed
or near maxed accounts. 

583
00:29:47,680 --> 00:29:49,640
However, when sailing is added 
to the game, this will bring the

584
00:29:49,640 --> 00:29:54,400
maxed skill total to 2376. 
That naturally raises the 

585
00:29:54,400 --> 00:29:56,080
question, what happens to skill 
total worlds? 

586
00:29:57,280 --> 00:30:00,280
So raise the requirement to 20 
of 2200 worlds. 

587
00:30:00,280 --> 00:30:02,920
So we could raise the 
requirement from 2200 to 2250, 

588
00:30:02,920 --> 00:30:05,760
which spaces out A-250 level 
progression for skill total 

589
00:30:05,760 --> 00:30:07,720
worlds. 
I'm the biggest fan of that. 

590
00:30:07,760 --> 00:30:10,040
Just right off the bat. 
I've been saying that my OCD 

591
00:30:10,040 --> 00:30:12,520
just flares up every time I see 
2200. 

592
00:30:12,520 --> 00:30:14,640
Just doesn't make sense. 
That could, it could already be 

593
00:30:14,640 --> 00:30:16,480
the case. 
It could be 2250, you know right

594
00:30:16,480 --> 00:30:17,720
now. 
And then then it's basically a 

595
00:30:17,720 --> 00:30:21,640
maxed world to introduce a new 
skill total world. 

596
00:30:21,640 --> 00:30:24,080
We could keep all skill total 
worlds as they currently are and

597
00:30:24,080 --> 00:30:27,200
simply add a new tier above 
2200, such as 2350. 

598
00:30:28,000 --> 00:30:30,800
Then it gets even then. 
My OCD is really flaring up at 

599
00:30:30,800 --> 00:30:33,760
that point. 
Listen, you know what? 

600
00:30:33,760 --> 00:30:37,680
You know what I'm going to I'm 
going to go with this best of 

601
00:30:37,680 --> 00:30:40,600
both worlds. 
I would love it if and you guys 

602
00:30:40,600 --> 00:30:43,600
can let me know down in the 
comments what you would suggest.

603
00:30:43,840 --> 00:30:46,560
I would say go with like, you 
know, they're saying 1500 

604
00:30:46,560 --> 00:30:53,800
seventeen 52,000, then go to 
2250 and then make a 2376 world.

605
00:30:54,440 --> 00:30:57,200
I think that should always be 
the case going forward. 

606
00:30:57,200 --> 00:31:00,600
I love the idea of an all Max 
world because let's be honest, 

607
00:31:00,760 --> 00:31:03,360
if they were to do the second 
option, it's basically already a

608
00:31:03,360 --> 00:31:05,240
Max world. 
Who the like, who's going to be 

609
00:31:05,240 --> 00:31:07,960
2350 and not be Max? 
You know what I mean? 

610
00:31:07,960 --> 00:31:12,400
Besides like for a week. 
So seriously, like let me know 

611
00:31:12,400 --> 00:31:13,960
what you guys think. 
I would love it because right 

612
00:31:13,960 --> 00:31:17,680
now as soon as sailing drops and
then it's only 2250 is the 

613
00:31:17,680 --> 00:31:19,320
highest. 
That's not going to feel as 

614
00:31:19,320 --> 00:31:22,760
exclusive for those people. 
So I really do feel like the 

615
00:31:22,760 --> 00:31:26,200
2250 is cool. 
It allows players to kind of get

616
00:31:26,200 --> 00:31:29,240
to that stage a little bit 
earlier on because now you do 

617
00:31:29,240 --> 00:31:32,760
have sailing to train. 
So I think that's cool. 

618
00:31:32,880 --> 00:31:36,880
And I really do think that a 
2376 world would be really cool.

619
00:31:36,880 --> 00:31:39,920
And then think about it. 
A new skill afterward would put 

620
00:31:39,920 --> 00:31:45,240
us at 2475, right? 
So then there could be a 2475 

621
00:31:45,240 --> 00:31:48,520
world and then as soon as we go 
beyond that, there'll be a 2500 

622
00:31:48,560 --> 00:31:53,880
world and then like the 2574, 
right, 2574, Am I getting there?

623
00:31:53,880 --> 00:31:57,280
Right? 
So that's imagining there's two 

624
00:31:57,280 --> 00:31:59,520
more skills introduced. 
Anyway, I just love that idea. 

625
00:31:59,520 --> 00:32:02,240
Keep spacing it out two 50s and 
then have a Max world. 

626
00:32:02,680 --> 00:32:04,360
My thoughts? 
Bank space. 

627
00:32:04,360 --> 00:32:07,120
We know that as new content 
arrives, more resources flood 

628
00:32:07,120 --> 00:32:09,080
into the game. 
Keeping that bank organized can 

629
00:32:09,080 --> 00:32:10,320
almost feel like a part time 
job. 

630
00:32:10,640 --> 00:32:12,800
To help with that, we're 
delighted to confirm plans to 

631
00:32:12,800 --> 00:32:14,000
increase the amount of bank 
space. 

632
00:32:14,000 --> 00:32:19,200
Storage barrel available here's 
what we're proposing 100 extra 

633
00:32:19,280 --> 00:32:25,200
spaces for all members at no 
cost 10 spaces per banks, bank 

634
00:32:25,200 --> 00:32:27,560
space unlock, raising the 
maximum unlockable slots from 

635
00:32:27,560 --> 00:32:31,440
360 to 450 Really cool. 
I would even go as far as to say

636
00:32:31,440 --> 00:32:35,760
give us an extra 200 and then an
extra 20 spaces per bank slot. 

637
00:32:35,760 --> 00:32:38,480
But I I feel like they're like 
trying to be really conservative

638
00:32:38,480 --> 00:32:42,320
with it. 
So yeah, I think this is great. 

639
00:32:42,320 --> 00:32:45,560
This is a great way to handle it
as well, giving every because 

640
00:32:45,560 --> 00:32:49,840
people have purchased those 
really expensive bank spaces. 

641
00:32:50,040 --> 00:32:52,160
So I think this is a good way to
go about it. 

642
00:32:54,080 --> 00:32:56,760
So maximum bank space will grow 
by 190 spaces in total. 

643
00:32:56,760 --> 00:32:59,000
Don't get your hopes up, boys. 
It's only going to be like 150 

644
00:32:59,000 --> 00:33:02,520
for most people. 
That's so good though. 

645
00:33:02,520 --> 00:33:04,400
Thank you, Jag X. 
This change should give you 

646
00:33:04,400 --> 00:33:06,920
plenty of breathing room for any
treasures you find out at sea. 

647
00:33:08,200 --> 00:33:11,880
By the way, Jag X are you able 
to have like Jag X the person 

648
00:33:11,880 --> 00:33:14,920
Jag X are you able to like give 
us? 

649
00:33:14,920 --> 00:33:17,000
I've always thought how cool it 
would be to have like a 

650
00:33:17,000 --> 00:33:20,520
secondary bank account that's 
almost like a group storage type

651
00:33:20,520 --> 00:33:22,000
vibe. 
If you've ever done group Iron 

652
00:33:22,000 --> 00:33:23,560
Man, there's like a group 
storage that just has very 

653
00:33:23,560 --> 00:33:25,760
limited space. 
Thing is like it's like kind of 

654
00:33:25,760 --> 00:33:28,520
upgradable over time. 
But even imagine a secondary 

655
00:33:28,520 --> 00:33:33,240
bank account you could buy as 
just any player that is a 

656
00:33:33,240 --> 00:33:36,680
separate window. 
It's like a set. 

657
00:33:36,680 --> 00:33:38,920
It's like a separate thing. 
So you like go to bank, but you 

658
00:33:38,920 --> 00:33:41,280
could also like right click and 
just be like second bank account

659
00:33:41,480 --> 00:33:44,360
and it just has like 200 slots. 
So I the reason I think this 

660
00:33:44,360 --> 00:33:49,880
would be cool is because it 
would allow you to kind of like 

661
00:33:49,880 --> 00:33:53,800
track, I don't know, a week or 
two weeks worth of like loot 

662
00:33:53,800 --> 00:33:56,480
progress. 
So for example, if you're like, 

663
00:33:56,480 --> 00:33:59,040
man, I really want to see how 
much money I just made over this

664
00:33:59,040 --> 00:34:02,920
week or two or or over this boss
grind, but I don't want it to 

665
00:34:02,920 --> 00:34:05,240
mix in with all the other 
fucking quantities of things I 

666
00:34:05,240 --> 00:34:06,480
already have stacks of, you know
what I mean? 

667
00:34:06,680 --> 00:34:09,159
So if you're getting the rooms 
and stuff, it'd be cool to have 

668
00:34:09,159 --> 00:34:11,280
like a secondary bank account 
where you can dump all of it 

669
00:34:11,280 --> 00:34:14,480
there and then you see that 
stack kind of grow overtime, it 

670
00:34:14,480 --> 00:34:17,239
eventually kind of fills up and 
then you can just dump it into 

671
00:34:17,239 --> 00:34:18,880
your main account and like reset
it. 

672
00:34:19,239 --> 00:34:21,320
So I just think there's 
something kind of cool about a 

673
00:34:21,320 --> 00:34:23,400
secondary bank account and it 
doesn't need to be used for 

674
00:34:23,400 --> 00:34:24,480
that. 
It could just be used for extra 

675
00:34:24,480 --> 00:34:26,800
space in general of things 
you're like never using. 

676
00:34:26,960 --> 00:34:30,159
So like your trophy tab or 
whatever could be your second 

677
00:34:30,159 --> 00:34:31,080
bank account. 
You know what I mean? 

678
00:34:31,239 --> 00:34:32,520
There's just different options 
for it. 

679
00:34:32,520 --> 00:34:35,320
But I feel like that might help 
with the engine. 

680
00:34:35,320 --> 00:34:38,120
I have no fucking idea. 
I don't know like about coding 

681
00:34:38,120 --> 00:34:42,800
what what the memory issues are 
with that, but I don't know. 

682
00:34:43,159 --> 00:34:48,040
Consider it Medallion of the 
deep during our during your 

683
00:34:48,040 --> 00:34:50,960
sailing adventures, you'll have 
the chance to unlock hidden 

684
00:34:50,960 --> 00:34:52,840
secrets. 
One such discoveries the 

685
00:34:52,840 --> 00:34:57,160
medallion of the deep, an 
untradable next slot item that 

686
00:34:57,160 --> 00:35:00,640
functions as specialized diving 
equipment, letting you explore 

687
00:35:00,640 --> 00:35:02,440
underwater without the need for 
additional gear. 

688
00:35:02,680 --> 00:35:04,720
Please doubt the medallion of 
the deep will not work in areas 

689
00:35:04,720 --> 00:35:07,440
with a restrict oxygen limit for
balancing reasons. 

690
00:35:08,040 --> 00:35:13,560
Like just let us, just let us. 
They're talking about this 

691
00:35:13,560 --> 00:35:16,360
swimming agility, aren't they? 
Dude, if this were to come out 

692
00:35:16,600 --> 00:35:19,280
and just you don't have to go to
air bubbles anymore, oh that'd 

693
00:35:19,280 --> 00:35:21,680
be the dream. 
By the way, that mini game 

694
00:35:21,760 --> 00:35:23,240
sucks. 
Anyway, that's my opinion. 

695
00:35:23,240 --> 00:35:25,320
Some people probably like it, 
but that place sucks. 

696
00:35:26,240 --> 00:35:29,000
Being underwater sucks. 
It just does. 

697
00:35:30,160 --> 00:35:32,200
We want to preserve the 
excitement and mystery of this 

698
00:35:32,200 --> 00:35:34,960
reward for launch, so we won't 
be detailing exactly how it's 

699
00:35:34,960 --> 00:35:38,200
obtained, only that it's 
something to look forward to on 

700
00:35:38,200 --> 00:35:41,600
your sailing journey. 
Dev comment We wanted the 

701
00:35:41,600 --> 00:35:44,400
medallion of a deep to feel like
a true reward for adventures who

702
00:35:44,400 --> 00:35:46,840
enjoy exploration. 
Obtaining it will encourage 

703
00:35:46,840 --> 00:35:50,040
players to seek out hidden 
content and embrace discovery 

704
00:35:50,040 --> 00:35:51,440
throughout their journey to 99 
sailing. 

705
00:35:51,760 --> 00:35:55,680
Am I the only one that's think 
this kind of just reminds me of 

706
00:35:55,680 --> 00:36:00,280
the like Star Wars episode 1 the
Phantom Menace where like Qui 

707
00:36:00,360 --> 00:36:05,040
Gon and Obi Wan go down like to 
like the Gungan city down below,

708
00:36:05,040 --> 00:36:08,080
you know, And they like there's 
like something around their neck

709
00:36:08,080 --> 00:36:10,040
and they put it on like as a 
breathing device and they just 

710
00:36:10,040 --> 00:36:12,120
go in like that. 
That's what this reminds you of.

711
00:36:12,120 --> 00:36:16,480
It's so cool. 
Anti bleed tonic In our previous

712
00:36:16,480 --> 00:36:20,360
blog, we introduced and pulled 
the anti bleed tonic after 

713
00:36:20,360 --> 00:36:23,040
player feedback. 
We've renamed this item 

714
00:36:23,680 --> 00:36:28,720
hemostatic dressing. 
Why? 

715
00:36:29,040 --> 00:36:31,400
Why? 
God, that sounds like something 

716
00:36:31,400 --> 00:36:34,800
it's fucking like restaurant 
you're going to put on your 

717
00:36:34,800 --> 00:36:36,400
salad. 
Like what is this? 

718
00:36:38,000 --> 00:36:40,560
Following discussion with the 
team, we'd like to alter the 

719
00:36:40,560 --> 00:36:43,160
process of creating it slightly.
All steps continue to use Herb 

720
00:36:43,160 --> 00:36:45,080
Lore and the effects of this 
item are unchanged. 

721
00:36:45,440 --> 00:36:48,400
Add Alcorn to a vial to create 
an unfinished Alcorn Potion. 

722
00:36:48,760 --> 00:36:52,520
Mix in squid paste to make a 
hemostatic poultice. 

723
00:36:52,600 --> 00:36:56,560
Poultice. 
Poultice combined with Cotton 

724
00:36:56,840 --> 00:37:02,360
Yard to produce the final 
hemostatic addressing. 

725
00:37:02,440 --> 00:37:03,840
Hemostatic dressing. 
Yeah. 

726
00:37:04,000 --> 00:37:06,920
Hemostatic dressings will be 
made with three applications 

727
00:37:06,920 --> 00:37:09,120
that can be decanted like 
potions have up to four. 

728
00:37:09,520 --> 00:37:11,960
It's still. 
It will still use the potion 

729
00:37:11,960 --> 00:37:14,600
delay system when consumed. 
We're treating this like an 

730
00:37:14,600 --> 00:37:18,440
honorary potion. 
Yeah, this. 

731
00:37:18,440 --> 00:37:20,080
No one's going to be using this 
shit. 

732
00:37:20,080 --> 00:37:21,640
I'm sorry. 
Unless they come up with some 

733
00:37:21,640 --> 00:37:24,240
new boss that you're like forced
to use it, but this just seems 

734
00:37:24,240 --> 00:37:26,920
horrible. 
Max Cape Clarification In the 

735
00:37:26,920 --> 00:37:30,720
Sailing Beta blog, we explain 
that players will lose the 

736
00:37:30,720 --> 00:37:32,840
ability to use the Max Cape when
sailing launches. 

737
00:37:32,960 --> 00:37:35,000
This was met with a generally 
positive response from the 

738
00:37:35,000 --> 00:37:37,800
community, but we didn't provide
specifics on how exactly this 

739
00:37:37,800 --> 00:37:40,560
would work, which brought up 
questions about whether players 

740
00:37:40,560 --> 00:37:42,200
would have to repurchase their 
Cape. 

741
00:37:43,000 --> 00:37:45,120
We'd like to offer some clarity 
and reassurance. 

742
00:37:45,120 --> 00:37:47,520
Now. 
When sailing launches, you will 

743
00:37:47,520 --> 00:37:50,520
still own your Max Cape. 
However, it won't be equivable 

744
00:37:50,520 --> 00:37:53,240
until you've remaxed. 
If you're wearing it when you 

745
00:37:53,240 --> 00:37:55,480
next log in, it will be 
unequipped automatically, 

746
00:37:55,480 --> 00:37:57,640
similar to how the quest Cape 
works when you no longer meet 

747
00:37:57,640 --> 00:38:00,480
its requirements. 
And I'm guessing you're not able

748
00:38:00,480 --> 00:38:02,320
to equip it and you're also not 
able to use it. 

749
00:38:03,080 --> 00:38:05,480
Like you know, like you could 
still technically right click 

750
00:38:05,480 --> 00:38:07,000
options on it. 
I'm just guessing it won't even 

751
00:38:07,000 --> 00:38:09,600
be able to be used. 
They should clarify that. 

752
00:38:10,240 --> 00:38:13,520
I'm sure it won't, but you 
should clarify that if you own a

753
00:38:13,520 --> 00:38:18,320
cosmetic variant of the Maxcape,
for example Infernal Maxcape, 

754
00:38:18,320 --> 00:38:21,080
you will be able to. 
You will be able to dismantle 

755
00:38:21,080 --> 00:38:23,520
it. 
Doing so will return both the 

756
00:38:23,520 --> 00:38:26,560
base Maxcape and the item it was
combined with to your inventory.

757
00:38:26,960 --> 00:38:29,080
You will not be able to 
recombine them or use the 

758
00:38:29,080 --> 00:38:31,960
Maxcape until you've reached 99 
sailing and re/max your account.

759
00:38:32,280 --> 00:38:34,280
We hope this approach clears up 
any confusion. 

760
00:38:34,600 --> 00:38:37,000
It differs slightly from our 
original blog where we stated 

761
00:38:37,000 --> 00:38:39,320
that the Maxcape would not 
return the base component. 

762
00:38:39,560 --> 00:38:41,760
However, we are listening to 
your feedback and we'll keep 

763
00:38:41,760 --> 00:38:44,000
listening. 
For some reason it just came 

764
00:38:44,000 --> 00:38:46,200
into my mind. 
It just spawned in my mind, you 

765
00:38:46,200 --> 00:38:49,480
know how like there used to 
always be these posts on Reddit 

766
00:38:49,480 --> 00:38:53,320
and X of just like remove non 
best and slot Max capes, you 

767
00:38:53,320 --> 00:38:57,720
know, like there's a fucking 
Ava's, not assembler Ava's 

768
00:38:57,720 --> 00:39:01,160
accumulator maxcape. 
Believe it or not, that's an 

769
00:39:01,160 --> 00:39:03,320
actual thing and like the 
original like God capes. 

770
00:39:03,680 --> 00:39:05,800
I feel like the fire Cape would 
just that. 

771
00:39:05,800 --> 00:39:09,360
I don't know, you know, people 
are like get rid of the fire 

772
00:39:09,360 --> 00:39:11,600
maxcape as well, like, but no, I
don't think they should. 

773
00:39:11,600 --> 00:39:13,560
They should revert it to the 
McDonald's maxcape. 

774
00:39:13,560 --> 00:39:17,120
Who remembers that the fucking 
the original fire Maxcape that 

775
00:39:17,120 --> 00:39:20,160
had no animation just literally 
looked like Ronald McDonald just

776
00:39:20,160 --> 00:39:23,360
like just plastered his colors 
all over it. 

777
00:39:25,520 --> 00:39:27,400
But yeah, this would be a great 
time by the way, when sailing 

778
00:39:27,400 --> 00:39:32,960
drops to remove the ability to 
like remake an Ava's accumulator

779
00:39:32,960 --> 00:39:36,120
Maxcape, for example, and all 
the previous like shitty 

780
00:39:36,600 --> 00:39:39,120
Majorina 1 capes to it. 
You know what I mean? 

781
00:39:39,800 --> 00:39:44,520
I'm not super the whatever, like
just I don't really care either 

782
00:39:44,520 --> 00:39:48,080
way, but this would be the 
opportunity to finally make that

783
00:39:48,080 --> 00:39:50,800
change without pissing more 
players off, you know what I 

784
00:39:51,120 --> 00:39:52,600
mean? 
I just just throwing it out 

785
00:39:52,600 --> 00:39:55,400
there. 
If Jag X is set on keeping all 

786
00:39:55,400 --> 00:39:58,680
those really shitty capes that 
are maxed, fine. 

787
00:39:58,800 --> 00:40:01,440
But I'm just saying this would 
be the greatest opportunity to 

788
00:40:01,440 --> 00:40:05,040
do that if you guys wanted to. 
Sailing stress test On August 

789
00:40:05,040 --> 00:40:08,280
14th we ran large scale sailing 
load test. 

790
00:40:08,840 --> 00:40:10,920
To see how the game would hold 
up under the pressure of 

791
00:40:10,920 --> 00:40:12,680
thousands of players joining all
at once. 

792
00:40:13,720 --> 00:40:14,960
What about hundreds of 
thousands? 

793
00:40:14,960 --> 00:40:17,040
You test that. 
We were looking to prepare for 

794
00:40:17,040 --> 00:40:19,120
launch day by throwing our 
servers into a worst case 

795
00:40:19,200 --> 00:40:24,040
scenario by subjecting it to a 
far more intense load than we 

796
00:40:24,040 --> 00:40:27,600
could actually expect, in order 
to see what broke, what held, 

797
00:40:27,600 --> 00:40:31,480
and what could be improved. 
Smart. 

798
00:40:32,360 --> 00:40:34,800
We're really heartened by how 
many players showed up, 

799
00:40:34,800 --> 00:40:37,000
considering this wasn't a beta 
to show off new content. 

800
00:40:37,840 --> 00:40:40,640
This test was purely for our own
analysis, which in turn should 

801
00:40:40,640 --> 00:40:42,080
make release day better for you 
all. 

802
00:40:42,560 --> 00:40:45,680
Voluntarily wasting XP shows 
true dedication to the game and 

803
00:40:45,680 --> 00:40:48,000
a willingness to help carve OSRS
in the best thing it can be. 

804
00:40:48,000 --> 00:40:50,600
So thank you for that. 
That is really true. 

805
00:40:51,640 --> 00:40:54,680
Shout out to the people that 
helped out because that really 

806
00:40:54,680 --> 00:40:58,680
is like a lot to spend your free
time not gaining XP when you 

807
00:40:58,680 --> 00:41:01,320
could be. 
What happened in the test? 

808
00:41:01,400 --> 00:41:04,880
At 2:00 PM UTC Thursday 14th of 
August, we started the first of 

809
00:41:04,880 --> 00:41:07,080
multiple tests, restarting every
half an hour. 

810
00:41:07,760 --> 00:41:11,240
We announced it everywhere we 
could, and it asked as many of 

811
00:41:11,240 --> 00:41:12,800
you to hop on at the same time 
as possible. 

812
00:41:13,720 --> 00:41:17,440
Our test was targeted towards 
performance and reliability of 

813
00:41:17,440 --> 00:41:20,720
network code transmitting boat 
updates to everyone nearby, 

814
00:41:20,920 --> 00:41:24,280
performance of boat movement and
collision, performance of core 

815
00:41:24,280 --> 00:41:28,200
sailing scripts, overall server 
stability and memory usage, and 

816
00:41:28,200 --> 00:41:31,000
any unexpected overhead that we 
may not have seen in our 

817
00:41:31,000 --> 00:41:34,080
internal testing environment. 
To really push things to their 

818
00:41:34,080 --> 00:41:36,200
absolute limits. 
Every player who logged in was 

819
00:41:36,200 --> 00:41:39,240
automatically spawned onto a 
boat and told to sail laps 

820
00:41:39,240 --> 00:41:42,120
around the pandemonium. 
Our best score was 47 seconds. 

821
00:41:42,120 --> 00:41:48,000
Shout out mod N This world set 
up meant the world reached its 

822
00:41:48,000 --> 00:41:50,920
2000 player capacity. 
Hundreds of boats were crammed 

823
00:41:50,920 --> 00:41:54,200
into the same area. 
Lots of movement was happening 

824
00:41:54,200 --> 00:41:55,920
all at once. 
Both players and boat scripts 

825
00:41:55,920 --> 00:41:57,200
were running constantly in the 
background. 

826
00:41:58,120 --> 00:42:01,440
As the test ran. 
We captured tons of metrics to 

827
00:42:01,440 --> 00:42:05,240
tell us exactly how long the 
server was spending executing 

828
00:42:05,240 --> 00:42:08,240
all of the different bits of 
code and how that correlated to 

829
00:42:08,240 --> 00:42:10,760
things like player count. 
In short, absolute chaos. 

830
00:42:10,760 --> 00:42:12,960
Perfect for testing, Stressful 
for both the servers and us J 

831
00:42:12,960 --> 00:42:14,320
mods. 
What we learned. 

832
00:42:14,760 --> 00:42:17,840
The good news is that most of 
our core systems worked as 

833
00:42:17,840 --> 00:42:19,880
intended. 
Boat movement was very 

834
00:42:19,880 --> 00:42:23,640
performant, network code was 
acceptably performant with some 

835
00:42:23,640 --> 00:42:25,960
room for improvement, 
particularly under heavy load. 

836
00:42:26,320 --> 00:42:29,760
Both player and boat scripts 
were acceptably performant and 

837
00:42:29,760 --> 00:42:32,360
memory wasn't a concern, staying
well within normal ranges. 

838
00:42:32,560 --> 00:42:35,360
We did unfortunately experience 
one issue early in the test that

839
00:42:35,360 --> 00:42:40,360
caused major lag. 
This or with some game ticks 

840
00:42:40,360 --> 00:42:42,920
taking upwards of 20 seconds. 
Oh God. 

841
00:42:43,400 --> 00:42:45,800
Upon inspection, we believe that
this issue is a consequence of 

842
00:42:45,800 --> 00:42:48,600
the way we run Beta Worlds 
rather than sailing code, but we

843
00:42:48,600 --> 00:42:50,960
will be investigating this 
further to make sure it doesn't 

844
00:42:50,960 --> 00:42:53,720
happen again. 
Thankfully, this lag subsided 

845
00:42:53,720 --> 00:42:56,320
after a few minutes and the test
continued fairly smoothly. 

846
00:42:56,880 --> 00:42:59,000
Overall, we were very pleased 
with the results here. 

847
00:42:59,000 --> 00:43:02,560
Once the Beta World lag 
subsided, sailing was stable and

848
00:43:02,560 --> 00:43:05,080
playable, even on a full world. 
With every single player 

849
00:43:05,080 --> 00:43:06,680
sailing. 
That's a heavier load than we 

850
00:43:06,680 --> 00:43:09,800
can expect, even on launch day. 
Our findings did reveal some 

851
00:43:09,800 --> 00:43:11,640
problem areas though, both big 
and small. 

852
00:43:12,640 --> 00:43:14,880
On the minor end of things, the 
performance of player and boat 

853
00:43:14,880 --> 00:43:18,080
scripts were pretty good, but 
definitely stuck out in our 

854
00:43:18,080 --> 00:43:20,720
performance graphs. 
A bit more pressing was the 

855
00:43:20,720 --> 00:43:23,800
performance of our network 
visibility code, which decides 

856
00:43:23,800 --> 00:43:27,600
what you can see and build 
packets of data to send to your 

857
00:43:27,600 --> 00:43:29,640
client. 
This scaled fairly poorly with 

858
00:43:29,640 --> 00:43:32,240
hundreds of boats all in the 
same area, but the test has 

859
00:43:32,240 --> 00:43:35,120
revealed some optimizations we 
can make prior to launch, what 

860
00:43:35,120 --> 00:43:37,280
this means for launch day, and 
what's next for sailing. 

861
00:43:38,280 --> 00:43:41,120
The important take away is the 
stress test went as successfully

862
00:43:41,120 --> 00:43:43,920
as it as we could have hoped. 
Although we didn't achieve a lag

863
00:43:43,920 --> 00:43:46,720
free test, the results of the 
data we got means we are 

864
00:43:46,720 --> 00:43:49,000
confident that sailing on launch
shouldn't experience too many 

865
00:43:49,000 --> 00:43:50,200
lag issues. 
But why? 

866
00:43:50,840 --> 00:43:54,720
We've now done this test so have
been able to directly target 

867
00:43:54,720 --> 00:43:57,480
some of the biggest pain points.
It's unlikely that every single 

868
00:43:57,480 --> 00:43:59,720
player in the world will be in 
boats on the same spot at the 

869
00:43:59,720 --> 00:44:02,400
same time. 
You'll be spread all across 

870
00:44:02,400 --> 00:44:03,960
Illinois rather than clustered 
in one spot. 

871
00:44:04,520 --> 00:44:07,560
We're using this test to guide 
some improvements on the way to 

872
00:44:07,560 --> 00:44:10,520
launch, optimizing how the 
visibility system handles 

873
00:44:10,520 --> 00:44:13,200
crowded areas, tightening up the
performance of boats and player 

874
00:44:13,200 --> 00:44:15,920
scripts. 
The sailing load test has given 

875
00:44:15,920 --> 00:44:19,640
us confidence that we're on 
course for a smooth launch. 

876
00:44:20,280 --> 00:44:23,240
Your feedback highlighted areas 
where we can further improve the

877
00:44:23,240 --> 00:44:25,120
experience, and we're deeply 
grateful for that. 

878
00:44:25,640 --> 00:44:28,520
Many of you have been asking 
whether we're still aiming for a

879
00:44:28,520 --> 00:44:30,400
late autumn release. 
We are happy to confirm that 

880
00:44:30,400 --> 00:44:32,280
development is on track and 
we'll be announcing that release

881
00:44:32,280 --> 00:44:35,160
date soon. 
Holy shit, so it was coming out 

882
00:44:35,760 --> 00:44:39,120
well as of right now. 
Thank you to everyone who joined

883
00:44:39,120 --> 00:44:43,040
in, shared the messages on 
socials, and kept us updated 

884
00:44:43,040 --> 00:44:44,360
with how it was performing for 
you. 

885
00:44:44,640 --> 00:44:47,240
Your participation gave us the 
data we needed and it's helping 

886
00:44:47,240 --> 00:44:49,960
us make sure sailing launches in
its best state it can it 

887
00:44:49,960 --> 00:44:52,080
possibly can. 
Can't wait to set sail with you 

888
00:44:52,080 --> 00:44:53,800
soon. 
Hell yeah. 

889
00:44:53,800 --> 00:44:56,280
OK, then there's a survey. 
So if you guys want to help 

890
00:44:56,280 --> 00:44:58,040
support even further, click on 
the survey. 

891
00:44:58,040 --> 00:45:00,040
I'll have this blog post, 
LinkedIn, the description. 

892
00:45:00,720 --> 00:45:05,160
I, yeah, I, I will say like, 
there's a lot that's coming out 

893
00:45:05,160 --> 00:45:06,960
with sailing that I'm pretty 
excited about. 

894
00:45:08,280 --> 00:45:12,160
I feel like the more closer it 
gets, the more kind of excited I

895
00:45:12,160 --> 00:45:15,800
am for it. 
It's definitely easy. 

896
00:45:15,800 --> 00:45:19,800
It was easier for me to just be 
a little bit harsher on it when 

897
00:45:19,800 --> 00:45:21,560
like the original betas were 
coming out. 

898
00:45:22,240 --> 00:45:25,080
But genuinely, I'm pretty 
excited for sailing. 

899
00:45:25,080 --> 00:45:28,840
I think I'm just excited for 
something new and it's just 

900
00:45:28,840 --> 00:45:31,720
going to release so much 
content, which is another big 

901
00:45:31,720 --> 00:45:34,640
reason I am excited for. 
It's not just like the moving 

902
00:45:34,640 --> 00:45:38,800
around the blue carpet. 
But I really do hope like it 

903
00:45:39,400 --> 00:45:41,720
launches successfully and people
are really enjoying it. 

904
00:45:41,720 --> 00:45:44,280
I'm pretty sure they it'll be an
enjoyable experience. 

905
00:45:45,440 --> 00:45:47,480
I'm again, just one of those 
things where it's like, I really

906
00:45:47,480 --> 00:45:50,160
hope boats can move fast. 
I know probably on release 

907
00:45:50,160 --> 00:45:52,520
you're probably not going to 
have a fast boat, but hopefully 

908
00:45:52,520 --> 00:45:55,040
by the time you get to like 
level 708090 sailing, you're 

909
00:45:55,040 --> 00:45:57,520
just have like a boat that's 
just fucking zipping. 

910
00:45:58,000 --> 00:46:00,920
And hopefully they increase the 
like render distance so you can 

911
00:46:00,920 --> 00:46:02,360
actually see like really far 
out. 

912
00:46:02,600 --> 00:46:06,440
Because that was just one of my 
concerns was just the kind of 

913
00:46:06,440 --> 00:46:09,080
claustrophobia you're feeling of
not even being able to see where

914
00:46:09,080 --> 00:46:11,800
the fuck you're going. 
And I know that'll obviously 

915
00:46:12,360 --> 00:46:15,360
ease up over time when you start
memorizing exactly where you are

916
00:46:15,360 --> 00:46:17,320
on your boats. 
But I do feel like there's 

917
00:46:17,320 --> 00:46:20,960
something missing with such a 
short render distance. 

918
00:46:20,960 --> 00:46:23,160
So and the animations in the 
water. 

919
00:46:23,160 --> 00:46:26,120
That's my other concern. 
But other than that, I'm I'm 

920
00:46:26,120 --> 00:46:29,480
looking forward to all this and 
I'm curious what you guys have 

921
00:46:29,480 --> 00:46:31,800
to say about any of this. 
Let me know down in the 

922
00:46:31,800 --> 00:46:33,640
comments. 
Go check out the show on Spotify

923
00:46:33,640 --> 00:46:36,880
linked in the comments and or 
pin in the comments link in the 

924
00:46:36,880 --> 00:46:37,800
description. 
Go check it out. 

925
00:46:37,800 --> 00:46:39,840
Give the show a rating. 
Thanks for all those who are 

926
00:46:39,840 --> 00:46:43,160
following it. 
Also, we are getting 2 guests on

927
00:46:43,160 --> 00:46:45,320
the save a cast next week. 
One of those guests will be 

928
00:46:45,320 --> 00:46:49,960
tasty life coming back on and he
is very excited to talk about 

929
00:46:49,960 --> 00:46:51,800
Runescape with me. 
So we're going to be talking a 

930
00:46:51,800 --> 00:46:53,840
lot of like in depth stuff about
early game. 

931
00:46:53,880 --> 00:46:57,120
He just started a new hardcore. 
Also check out the say more. 

932
00:46:57,360 --> 00:47:00,040
This is an expansion to the save
a cast kind of like a spin off 

933
00:47:00,240 --> 00:47:02,840
me Uberu, Cinferna and Trey 
BLOB. 

934
00:47:02,840 --> 00:47:04,400
We're all talking just having 
fun. 

935
00:47:04,600 --> 00:47:06,920
It's going to probably be a 
weekly experience. 

936
00:47:06,920 --> 00:47:08,800
It's just kind of like a spinoff
of the Sabay cast. 

937
00:47:08,960 --> 00:47:11,320
So if you guys haven't checked 
that out, it'll be LinkedIn the 

938
00:47:11,320 --> 00:47:12,840
description as well. 
So go check it out. 

939
00:47:12,840 --> 00:47:15,080
Just if you guys are kind of 
just wanting something to listen

940
00:47:15,080 --> 00:47:16,680
to. 
And thank you all and I will 

941
00:47:16,680 --> 00:47:19,200
catch you boys in the next one. 
Peace.

