Good morning everybody, I was just logged in doing my morning
Runescape chores, ignoring all my IRL morning chores but trying
to make some house tabs for the future and whatever else.
But then I remembered there is a poll running currently.
This is more of a survey type poll I believe, but I figured
why not make a little ramble on it and just go over a few of my
thoughts and feelings as I fill it out.
So let's see what it says. The OS, Well, actually, let's
press vote first. I guess maybe that'll actually
open it. All right, there we go.
The OSRS team values your input. We're running an opinion poll on
sailing since we want to ensure that we're making updates on the
features that matter to you the most.
Let us know your thoughts. We'll use this data to update
our road map plans and allocate our time in 2026 to the things
that the community cares about most.
As always, thank you so much for working with us and helping us
make sailing even better. The feedback we've received from
you helps us massively. Beautiful.
So I actually really love that they've put out this survey.
Today actually marks one month, all 30 days I should say, since
sailing has been released. And it's just so cool how
connected they've been with us. I mean, that big blunder they
made with salvaging and then fixing it two days later was
very impressive. And they even made it better
than it originally was. So like their update on
Wednesday made it just absolutely poopy.
And they didn't just revert it, but they reverted it and made it
better across the board. And now they're running the
survey. They're really trying to make
this game feel good for us, the community, and I'm just deeply
appreciative of it. So let's let's go over the first
question. How satisfied are you with the
XP per hour of the following features?
So full transparency, I have not done deep sea trawling.
I have watched a few videos on it.
I've seen people kind of discussing XP rates.
It's pretty bad in the XP rate department, but I'm actually OK
with that. I mean I, I honestly don't feel
like deep sea trawling should be something that's like
competitive in XP rates. The reason why I think it's more
Iron Man coded, but it's like you don't want just some Iron
Man to walk away with, you know, 200,000 fish or it got how
however many fish you would get while also basically efficiently
training fishing and sailing. It just feels like they're there
kind of needs to be a little bit of a trade off or else you're
kind of multi. Like I, I don't, I don't think
it would actually be the worst thing if it was just fishing XP,
Like if it was just fishing XP would make more sense.
But if they're going to tack on the sailing XP as well, I just
feel like you got to be careful with XP rate.
So honestly, I'm I'm happy with it.
I can't say I'm very happy. I don't know what I'm going to
say very happy for, but Barracuda trials happy with it.
Honestly, ship combat and bounty tasks.
So the ship combat itself, I am very unhappy with Loki.
It's like 12 KXP now. I was using Addie balls.
I was getting like 12 K sailing XP per hour and I honestly hope
they do some sort of rework with bounty tasks.
I think it can be frustrating to just sit at you know, 10 to 30
sharks and then have to go back or whatever else.
So I honestly would like it if tasks could be extended more
like just go and kill a bunch of sharks.
Like I don't know, I I almost feel like the Slayer system
would be more appropriate. Who knows, maybe they'll
actually come out with a Slayer slash sailing.
I mean, there was actually a Reddit post just a couple days
ago I think, or maybe last week or something, of an island.
It was a player designed island that had a sailing specific
Slayer master. So imagine a sailing specific
Slayer master that's going to send you only to islands that
can be accessed through sailing where there's monsters you'll
kill, but also maybe sea creatures as well.
And maybe that'll actually count toward Slayer potentially.
So right now, not really happy. I'm going to just say very
unhappy. Maybe just unhappy.
Very just sounds aggressive. So let's go very normal unhappy
shipwreck salvaging. I'm I'm honestly very happy with
the shipwreck salvaging that that's this is actually
shocking. But I honestly think the
balancing behind all of it is very good.
The only thing I'd say actually, you know what, let's just finish
this. And then who knows, maybe
there's gonna be more questions. I can dive into a little bit
more about it, but Courier tasks again, this is about XP rates.
I think I'm happy with it. Ultimately C charting I was
happy with I I think C charting was very generous, not like I
don't know it just it gave you a reason to do something.
The obviously the reward perks like the extra Canon mix that
was great, but the XP per hour of it I thought it was good as
well. So shipbuilding an upgrade.
See the only issue I have with this is that for some reason
they have nerfed the XP that you really should be getting per
plank. You know, if you're seeing it as
a per plank type thing, as traditional construction is not
mahogany homes, but we should be basing those planks off of that
XPI don't know why we're nerfing it.
I think somebody said because there's the ability to Alka
repair kits for a pretty decent chunk, it kind of gets rid of
the option for a lot of environment to do normal
construction. So it really is mahogany homes.
And then it was going to be this as well because you could kind
of just alk all the stuff you actually make and then get like
a return profit, not profit. You're not really profiting at
all. You're still losing money, but I
I still I don't know, I I wish they would just make it so
repair kits and stuff couldn't be alked.
I I would or just out for very little.
I mean it's a fucking repair kit.
Everything's alkin for like 24. I think the ironwood 1 was alkin
for like 2400 each. That's insane.
So I'm gonna say unhappy. I I would want to say very
unhappy to make a point, but we need to just up that like it.
It sucks making ships, ship repair kits and parts and
whatever else and not getting what you should be getting if
you were using these planks at normal construction.
Like come on, let's let's do that.
Plus normal construction is fucking easy these days.
It's all like left click. It's all hold one key on the on
the keyboard. It's just simple.
So yeah, aside from the XP gains, how much have you enjoyed
using the following features? So I have strongly liked
shipwreck Salvage. I truly do log in and kind of
crave going and just salvaging and just hanging out, doing a
little bit of tick manipulation here and there, taking those
long breaks sorting. It's actually very nice.
I should actually just say like because there are some issues
like the fact that we can't bank our red Topaz.
Like why can we please make it so all gems go in a gem bag or
give us some lesser gem bag or something.
There's so much more that needs to be talked about when it comes
to just gems in general. Like why the fuck are we
breaking gems, especially at 99 with a crafting Cape?
Like why doesn't the crafting Cape at least have some sort of
perk that you're not breaking crushing your gems?
It's just ridiculous. So I'm gonna I'm gonna just say
like, and I also, by the way, wish the gembag herb sack and
seed box, which I bring to merchant or yeah, merchant
salvaging was actually like the the stuff would actually go in
there automatically. I would love that.
Why is it not like I'm glad they fixed the Bone Crusher.
That's great. But yeah, boat movement.
I'm gonna say like, I feel like it's more neutral, but neutral
is just not capturing what I feel about it.
So islands, unique rewards and training methods, I have liked
it. I, I feel like islands are a
little bare. I understand why, but like
there's something, maybe it's because it's an MMO as well
where things are just figured out immediately.
Like if I was playing this game completely blind, I think some
of those like schematics could be a fun little treasure hunt
sort of. But yeah, once everything's on
the wiki, it's not really that fun.
I just wish the islands had more going on, like just get more
intricate with it and make it so there's interesting methods.
I mean, I, I do like that they're, they're adding those
little Easter eggs like, oh, here's a little treasure chest
on an island that you can just pick lock and get some shitty
loot from. But like, why not add something
that's actually sort of competitive with XP rates or
loot wise or something where it's like, wow, this is actually
kind of captivating my attention.
Like this island's pretty cool and it's just a very fucking
random island and then just add little things that actually feel
good. It's not just a gimmick for five
seconds. I don't know.
It feels like a lot of the islands are just gimmicks.
Let me know down in the comments how you guys feel about that.
Did I enjoy sea charting? I I would say neutral.
It wasn't bad, but I didn't really, really like it that
much. But random event encounters, I'm
just gonna skip this because I don't know, I'll just say
neutral actually shipbuilding and upgrades.
I've I've enjoyed this. I have enjoyed this ship combat
and bounty tasks. There's some issues I want to
say like because I I just feel like I need to balance out all
the dislike because I actually was enjoying myself kind of, but
there's just way too many issues with it.
I'll just put neutral, but they did some, I mean they did some
things very right. They just there's a lot of
things missing crew system I dislike.
Ultimately, I think there should be some sort of cost associated
with it. I I think it would just add more
variety to training methods had had there been, you know, crew
mates that legitimately cost more.
Like imagine you could have a salvager that's has crew
handiness of seven, you know, just to get shoot up from 4:00
to 7:00. But this dude costs, you know,
500K an hour to have him on your ship.
Or maybe it's not per hour. Maybe it's just like however
many actions he does, like after a certain amount of actions, you
just automatically pay him or something similar to like a
demon Butler. I don't know how it would work,
but the crew system really could be much more complex.
Even if it was like a one time payment to get a guy, you're
you're putting a huge down payment on this dude that's just
gonna work for you forever. But he's a super pimp, you know,
like he's just actually going to be a huge upgrade to for
example, getting your dragon cannon collection log or if
you're an iron trying to get 2 for a ship.
Like it'd be cool to be able to pay the price to get more
efficiency. Doesn't have to be out of
control. And ultimately, I don't think it
would really ever skew XP rates because 1.5 taking is the top
cap you could ever get at like salvaging, I guess if you just
did that the whole time. So you're not ever going to be
competing with that with crew mates.
But if you had crew mates that were actually gathering salvage
like faster or trawling or I've, again, I haven't done the
trawling, but if it, if it became faster, it'd be kind of
cool to have some sort of price tags to it anyway.
Career tasks. Yeah, I did not.
I did not really like those, I'll be honest, Barracuda
trials, I'm gonna say like, and this is again, based off of me
just getting shark rank on mobile on all three courses with
the shitty ship hotel Wi-Fi. I know I've said that many
times. If you guys have watched my
video, like Jesus Christ, it was it sucked.
And I haven't actually completed any trial on the PC because
there's no use. There's no real reason to do it
on an Iron Man. I'm trying to upgrade my ship
entirely and that's just gonna take 100 + 200 hours of killing
fucking frost Dragons. I I don't know how many hours,
but it's a ridiculous amount yeah so it's just not worth
doing a method that's just giving me XP.
But I know for a fact I would enjoy doing it.
I've I'm subbed to like a bunch of Youtubers that have been like
GE Challenge QHP who else uploaded just like their records
going prepare to try. Maybe DK Ho uploaded one of his.
But it's just interesting to see the real sort of intricacies and
just very simple rhythmic boat movement that can be experienced
doing barricaded trials and just how people are beating each
other's world records by like a few ticks here and there, which
was really cool. So I know I would like it.
There's just no extra reward if you get dragon sheets from
there. Fuck, you had to be there all
day. But then again, I don't think it
would be good if it there was dragon sheets because you don't
want something to just dominate all sides of the skill.
Like I like the fact that Barracuda trials is the XP heavy
focused type thing. That's it's not even that bad.
But if you're just trying to get XP, that's the way you go.
So how did you find the menu usability UI of the features?
I I got to say, maybe just like I feel like it's simple enough
deep sheet drawing. Again, I'll skip that because I
haven't participated with it. Crew system.
It's it's a bit messy, I can't lie.
And I again, just like I was saying, I wish there was more to
it, but they're just talking about menu usability.
So I guess I'll say neutral for that.
Sea charting. This was great with the wikis.
I don't know, I I'm gonna skip this one because I don't know
how much the wiki actually was helping than the actual game.
Boat movement UI honestly boat the the actual menu of it not a
huge fan but I can't say I'm like an anti fan I don't know
neutral I guess shipwreck salvaging let's see yeah I mean
I I like it so Barracuda trials the seemed fine when I was doing
it on mobile. How satisfied are you with the
GP per hour of the following features?
I am unhappy currently I'm very unhappy with the Courier task.
It's just horrible. Is it just one GP per XP?
What are you getting 200K like Max 200 KGP?
Jesus Christ this is bad. I do like the balance.
There's kind of like a there's like a a square.
I was going to say like a triangle but there's actually
like 4 methods. I'm thinking Barracuda trials,
all the Courier tasks, salvaging and the sea trawling.
Like it's really cool how they all have their niche that
they're executing on really well, like in a in a balanced
way, sea trawling, giving shit tons of fish, which are very
powerful fish. And they also have like herbal
or secondary elements about it. And then also, well, yeah, like
so there's that and then there's the XP heavy with Barracuda
trials and there's the pet chasing sort of pretty good XP,
shitty cash, but you're getting good pet rate with all the
career. I don't know, I just feel like
that that's all very well balanced.
So GP per hour of Barracuda trials.
I'm honestly I'm I'm wait, what did I say?
Yeah, I'm I'm unhappy with Courier.
I do think it should be up to Barracuda trials.
I'm actually happy with it not giving any GP.
I'm seeing it more like cash. I guess maybe maybe GP per hour
if it's going off of GEI just feel like Barracuda trials.
It's the scary subject to like also start giving it good
rewards. I'm happy with salvaging.
I think I'm very happy with GP. Again, assuming you're going to
be selling the fish. I think this is very, it's
almost like overly generous, but I'm I'm happy with it.
I'm going to start doing some sea trawling as well.
I am 98 sailing by the way, almost 99.
So maybe I'll even start just working on that trawling right
now to finish off 99. We'll see ship combat and bounty
tasks. I mean neutral, I don't know,
neutral sea charting didn't do we even get any money with it?
I mean, I don't think you're supposed to really get money
with this, but I'll say unhappy. I want to I want to make some
money. How do you feel about the
following statements? Sailing has plenty of ties to
the wider world of Gillenor. I'd say disagree.
It's and there's not plenty sailing is appropriately.
I'd be honestly, it's like deep sea trawling really is that a
salvaging is kind of nice with some of the stuff you get.
Sailing is appropriately rewarding and feels worth the
time invested. I would say disagree only
because really some of those ship parts are they do not feel
appropriate with the time investment that's needed.
Especially when you got the dragon hook that is only 2.5%
better than a rune hook and it takes.
It took me 30 fucking hours of great white sharks to get both
pieces and then however many more hours just to get the
sheets. I mean, we're taught this is
yeah, it's inappropriate. Some of those it doesn't need to
be super easy and just can be done in a week or something.
Like I do think it's maybe it should take a couple weeks, but
just make it so I don't know, like you're you're getting
sheets more places or something. Or it'll reduce the.
I don't, I don't know, but I don't like how fucking expensive
it is to make everything Sailing feels like a complete and
polished skill. Oh, I strongly disagree with
that. Yeah.
Wait. Feels like a complete and
polished kill with the room to expand in the future.
I'll say disagree only because they add the parentheses as if
part of it is saying hey, by the way, it's not that complete
because we're going to expand on it.
Maybe just normal disagree. Sailing is a fun skill to train.
I've enjoyed myself. I have enjoyed myself.
I would like to see more new skills out of the Old School
Runescape in future. Yeah, I I actually strongly
agree with that. Now they're not saying any
timeline with that. They're not saying what the
skill would be. But truly personally, at this
moment in time, I would love to see a new skill added to Old
School Runescape in the future. I would even say by 20-30 be
kind of cool to get it's it's actually just so depressing,
like saying a date that's like way far out, like 20-30 is so
close, yet pretty far. I'm going to be 35 like I'm
just, you know, we're we're going to be starting to talk
about the game in my 40s and stuff and I'm like, what, what
am I? What am I, what am I doing with
my life right now? But you know, here we are.
We keep grinding. I'm glad that sailing was
launched. I agree.
If it had never been launched, I would not lose sleep over like
missing something super, super integral at this point in time.
Don't get me wrong, in two years from now, I could see myself
losing some sleep if they just scrap sailing after all the
stuff that we get from it. So.
But as of right now, I would just say normal.
Agree because I am I am happy with sailing.
It's a lot. I've always been a player about
like familiarity over new stuff coming out.
I feel like a lot of players are like that.
It can be very overwhelming having something come into the
game that's changing so much or just adding so much, and sailing
was probably one of the biggest updates of all time when it
comes to just unfamiliarity, so that's impressive for me to say.
Agree on this. So I I can't lie, but I think
they did a good job. How do you feel about sailing XP
in the leveling experience from levels 1 to 30?
Please note this question is only available to players who
have actually achieved level 30. OK, Very dissatisfied.
I fucking hated it. I hated one of the 30s Terrible.
How do you feel about selling XP and leveling experience from 30
to 50? I'd say somewhat dissatisfied.
It's still slow 55 to 72. It was pretty chill after 64.
So I'd say I'm somewhat satisfied because that was when
like I had a crew mate and stuff and the Sloop and everything
else is nice. From 72 to 90 I felt very
satisfied actually. And I feel also, oh, I, I can
only vote on this if I've achieved 99.
Maybe I should finish off 99 then vote on this.
Which part of the sailing leveling experience would you
most like to see receiving more development time or
improvements? I mean, probably 72 to 99,
right? Oops.
This is the weird system. What the hell is this?
But can you just move them? Oh oh, you can just move them
like this, Say 70. Two, this is going to be a weird
order, but I honestly felt like 55 to 72 is honestly fine Like I
would love to see more things come out post and like listen to
this guys a salvaging spot that is random.
It would be similar to like a lucky impling be more common
than a lucky impling. And there's some issues with
this that were already raised and I was talking about this on
the live stream, but imagine a random salvaging spot that
requires a pretty high salvaging level.
Maybe it requires 95 or something.
They're around the OR maybe they could just be access to all
levels and it's just based on your sailing level, however much
loot you'll pull up. But it's something similar to
shooting stars where you go on a discord, people that find one of
these lucky spots can post it in the discord and then everybody
kind of sails over there. The problem is you can't do it
on just a few worlds because then we're going to see what
shooting stars did where worlds were crashing because everybody
was mass hopping over to like the priff star or whatever.
So there there pretty much has to be 1 random salvage spot that
pops up on every world at all times.
I feel like that would be the more appropriate way to go about
it. So you could just find this
random salvage spot, but you can also post it to the discord and
then there would be an incentive to like, Oh my God, there's
there's this lucky spot, guys, let's go sail out there.
So it could be this endless active training method where
you're constantly sailing to the next lucky shipwreck and there's
chances of getting dragon sheets and whatever else very rare
chance I'm assuming, but maybe some other better loot as well,
somewhere to kind of go around. And that would be amazing to
again, in that level bracket of upward of just upwards of level
87. I just feel like it's kind of
sad that as soon as you hit level 87, you got what, like 2/3
of a skill left and it's all at one spot.
Should any unique rewards or training yes, I'm gonna keep it
like this. Should any reward, unique
rewards or training methods from sale and receive a buff.
I mean, I guess career tasks cuz I specify here is this what I'm
doing? So Courier tasks need more GP
per hour. That's what I'll say.
All right. What would you most like from
future sailing Unique rewards? I would like.
I do like stretch goals. I do like these.
That's like valuable drops. Oh wait, I can only choose one.
I want the stretch goals simply because it it would be cool like
it it it kind of sucks right now in a way how expensive dragon is
to build and the reason a a big reason why I don't like how many
hours it takes is because I know in the future we're going to get
something better than dragon. You know, three years down the
line, we're probably going to get some like a Bissell boat or
barrows boat or something. You know what I mean?
Like it's just something better will come out and then if you're
basing this new upgrade over the amount of hours it took to build
a fucking dragon ship, we're going to be grinding for 500
hours to like to get a goddamn ship that's 2% better or
something, you know? So again, the dragon stuff would
actually be worth the time if it was truly a huge upgrade over a
room. Not not like huge, but 2.5% for
the fucking dragon hook over a room hook that took 2 seconds to
make versus 30 hours of more than 3040 hours of grinding to
build to get a 2.5 that that's ridiculous that.
I mean that shit should have been 10% better.
Both hooks should have been 10% better.
Like honestly. And same with the cannon, the
cannon in some situations. I checked the wiki, the Arun
cannonball shot from a dragon cannon or a Roon cannon has the
same fucking Max hit. Why why why am I spending eight
dragon metal sheets and a fucking dragon cannon barrel
just did not get one Max hit. Like what the fuck is going on
here? Can we please pump this shit up?
Also, there's a whole nother discussion on cannonballs.
I'm just gonna yeah, this is yeah.
So I, I would like the stretch goals, but can we please just
make it so the stretch goals are actually worth our time?
All right. How do you feel about ship
combat and sailing? I just neutral is not capturing
it, but it's just like, I do like it.
I mean, I do like parts of it. There's so many issues with it.
So I'm just gonna say neutral. Why do you dislike ship combat?
Can I dislike it? And then I can open this.
Oh, there we go, 'cause it can't.
Yeah, this is not cannonballs are too difficult.
Guys don't yes, exactly this, I don't think Yep, I like this
ship repair system's all right, but it's I'm not even gonna put
this on it. But there's some issues,
obviously, like I don't want to have to click a guy and then
click, you know, make, you know, repair the ship.
It, it should just be as simple as I even offered the idea of
like, imagine whenever you're on your boat, you now have two HP
orbs. One is your HP, 1 is your ship
HP. And just simply clicking the orb
over the ship HP gives you a repair.
And then you could right click the orb and there'll be a pull
down menu saying switch crew member.
So you can always just click the HP orb whenever you want to
repair and it's going to remember the last repairman you
had and you can just menu swap it to left click.
You know, something as simple as that where it's not even on the
sailing menu. Then we can clean up more space,
make it so there's not a fucking scroll bar scrolling for every
facility. Like there's just so much to
talk about. But criticism doesn't really
need improvement. But I mean it does.
But I I wouldn't say it's like the the highest priority.
Yeah, the position of the cannon boat is boat upgrades.
Don't feel roared. If this is like read my mind
like the fact that they had all of these and they they all base.
I really should check this one too, but I'll just check it.
Fuck it, should a players? I thought I said should a
player's existence. I'm like Oh no.
Should a player's existing combat stats and gear
significantly affect ship combat?
Probably no. I mean yes.
So here's how I see it. I want in my ideal world
creatures out on sea would have a lot more HP and I would also
like it. I'm kind of torn between your
player being able to just do full damage with anything.
Meaning having a pimped out dude is just going to be way worth it
in terms of DPS. But I would also be OK with most
weapons just dealing half damage and then you have some exclusive
weapons like the Trident of the Seas or earth spells or
something that deal full damage. Similar to Corp being 100%
damage using like Spears and halberds and stuff but 50% with
everything else. They could do either of those.
I wouldn't really mind, but that means the cannons need to be way
more powerful. Again, I would like to see
there's a couple different options they can go down, but it
would be really cool if your steel cannonballs were the same
on land and on sea so you're used to hitting the 30s.
I I would be OK. The reason I'm kind of
hesitating saying this is because I I'd actually be OK
with a nerf to steal cannonballs and making that so all
cannonballs can be used on land and sea.
But then that would involve some sort of squishing in terms of
like the damage they do. So which again, I'd be OK with.
And that could actually allow sea creatures not even have as
high of HP as I was kind of first thinking because in my
head, if we're going to keep steel cannonballs at 30, then
room cannonballs need to be hitting at least double that.
Like I'm sorry, like it's just Roon cannonballs would need to
be hitting something outrageous and the dragon cannonball
something higher than that. So I feel like actually a a a
squishing of all cannonballs would actually be kind of cool.
And may it would be a nerf to all the people that have grinded
out steel cannonballs. You know, I mean Seibe, if I
ever return to Seibe, he grinded out half a million fucking
cannonballs in the bank. So this will be a direct hit to
me. So again, me even advocating for
this, just understand this is a nerf to me when I ever go back
to Sabe, But it would be kind of cool if we just squished
everything. We could use bronze cannonballs
out of our dwarven multi cannon. It's and we could use dragon
cannonballs. Maybe even just build a fucking
dragon multi cannon. You know like that that then
that would be the thing that shoots out the dragon balls.
I don't know. Maybe now we're going too crazy,
but I'm just thinking, yeah, there's a lot of ways to go
about it, but right now it just feels so shitty hitting low
numbers on everything. I'm using Addy cannonballs that
I smithed myself and I'm hitting 20 ones with the beer keg on my
ship as well and with rune cannons and with that highest
level crewmates. It's just like, why are we
hitting 20s every five ticks and why is my guy only able to hit
up like 10s very rarely, mostly zeros.
It just feels like shit. Should the primary source of
damage to sea monsters be balanced around ship cannons or
your player character? I would say cannon still, but
again like we could just have full damage from cannons and
from your player. I mean I would be OK with the
5050 split of damage ultimately something where the cannons are
basically doing half the damage. I and this is it would also be
cool if there was things beyond cannons.
So there's a whole nother discussion when it comes to like
an Ava's device that's saving cannonballs or somebody at the
salvaging hooks that's taking up your lost cannonballs and they
just instantly go in the cargo that those are some cool ideas.
I'd also love to see just like stationary ballistas being able
to be built where the cannon, the hot spots are.
So imagine that building a stationary ballista that shoots
out javelins now, like, and then there's going to be sea
creatures that are some are weak to javelins, some are weak to
cannonballs. Most sea creatures I imagine
will be weak to Earth. So maybe Earth is always kind of
what people are bringing out there, like Earth spells.
Or you can actually start using ballistas, you know, I mean, I
eventually imagine there will be some sort of like hand cannon
coming in the future. Maybe I don't know how many
years, five years, but that would be kind of cool too if you
had some weapons that are specialty cream on sea.
What am I trying to say right now?
Sea monster killing? I was gonna say sea creature,
but I kept wanting to say monster as well.
Sea creature or sea monster killing that there's like
specialty things. So like a hand cannon or a
ballista, like the heavy ballista would be kind of cool
to have use out of that. And even in the future we could
come out with more ballistas. I've been talking about that on
Cass and Rambles a lot. So there's a lot of ways to go
about it. And I do like the idea of
specialty weapons. So not everyone's just bringing
out their full Max mage with shadow and everything, but
there's like every people are rolling out on their boats with
ballistas and stuff like that. That'd be kind of cool.
Or a Trident of the sea or earth spells.
Isn't it Earth? It is earth, right?
Like the earth that are weak to the water stuff or, or they're
hurting water creatures more. I don't know what it is.
How would you rank the following improvements?
Potential improvement Cannonball usage while shooting from ship
cannons. How would you rank the following
potential improvements cannonball usage while shooting
from ship cannons? OK, one being the improvement
you like most, 5 at least. Let's see.
Yes, we need a facility that saves some cannonballs.
The Ancient Furnace needs to be fat.
This needs to be way faster in general.
I'm going to put that above it. Add more cannonball sources.
The monster drop tables. That's cool.
Add more cannonball sources to skilling rewards.
I like that. Make more ship specific
cannonballs per bar. I don't really understand that
one, so I'm just gonna put that at the bottom.
If you were the 300 characters, what suggestions do you think
might help cannonball usage in ship combat?
I don't know, maybe. Again, I've kind of just talked
about this, so I'm just gonna skip this one 'cause I feel like
my ramble's doing enough. Me just talking about it right
now. We're planning to make
improvements to ship combat in early 2026.
What would you most like to see changed about ship combat?
Fuck. Just like I don't, I don't even
know. I don't even know where to
start. I mean, I've just listed a bunch
of them. I don't know what is the most
important. There's a lot of things.
The menus need to be swapped, the HP values, maybe canons need
to be hitting more. Like there's just a lot and I
don't know how to rank them so I'll skip.
Please rank the following in terms of what you think the most
development time. So definitely want ship combat
to be up there. I think deep sea trolling is
already pretty good. Island and sailing uniques are
pretty cool. I like that shipwreck salvaging
only because I I think a lot of people are doing that and it
would be cool to really introduce some new variations of
it or whatever. Man, this is just tough.
Like it's it's hard to put this in an an actual order that I
care about. Yeah, I, I, I don't know.
This just seems selfish. I almost just want to skip the
question, but this, this will be good enough.
And fewer than 300 characters. What is the most important small
quality of life change that would make your experience with
sailing even better? By small I think the size of A1
liner patch note. Man, what would be I, I would
say they're just saying the quality of life.
Damn, this is this is this is a tough one.
I don't even know like I'm going to I'm going to think, but I'm
just put on the spot right now. I don't even crap I'm going to
skip for now. This actually might come to me,
but I feel like I'm just overthinking it.
Like what is 1 just small thing I could just think of something
but then I think of something better.
I'm just going to skip it for now.
It's bothering me. Here's a list of some popular
community suggestions for improving sailing.
This list isn't exhaustive. Let's know whether you like them
or not. OK, so spec button.
I fucking love this. I really do love the spec button
for winmotes. Again, the same thing with the
HP be like you have boat HP orb up here.
You know that you can just Click to repair whatnot.
It'd just be easier to see reduce the difficulty of mermaid
tasks and meteorologists sure I like that yeah allow facilities
to be movable absolutely that's so essential yes, they cut skip
those stupid spyglasses medallion of a deep pull up
players yes. Why is it not letting us already
be able to have unlimited air add more Rapids as a highway
system for I don't know I almost feel like the rapid it's cool.
I'm glad they kind of did. That kind of gives you a reason
to navigate your ship, not just go on a straight line.
But it's not that important. Remove immersion breaking
drinks. No, I like that.
Allow players to upgrade their facilities that reduced cost.
Yeah, I mean, I think that's cool.
I would just say like normally allow players to hide locations
they've already charted. Yeah.
I mean, again, with the wiki, I already have that, so that's
cool. Or, or you just mean like Foley
hide like the crates in the water and stuff?
That'd be kind of cool too. Change the port task board to
only display tasks that are within your level.
Yeah, I think that's. Yeah, that makes sense.
Change fishing spots to look like how they were before.
No, no, no, no, that's strongly, strongly.
Just like I do actually like the new little bubbles, click box
improvements, facilities on boats.
I mean, yeah, but they've already done a good job with
that. And there's always just the
custom menu swaps plug in that can help sailing or allow
sailing outfits to be storable. Yes, deal.
Only Ultimate Iron Man can answer this yet.
The cargo just needs to be. Just give them full cargo.
It's not a bank. They can't hold everything in
there. Just give them it UIMUIMUIMUIM.
All right, I could almost answer this Rank The following
suggested future updates for sailing.
Who upgrades the ship? Combat 100%.
First new Barracuda trial be so dope.
A player designed island obviously is coming out.
I don't even feel the need to put it out there 'cause it's
gonna come 2nd. Tortugan quest would be sick.
Yeah, I'd say it like this looks good overall.
How do you feel about the potential updates of sailing
that were mentioned in the previous question?
I mean, I like, yeah, I like the new Barracuda trial.
I mean, what, what is this? Is it pretty much just like
another way of asking the same thing?
Protect MPC boats is so interesting.
Like I like it. I just normal.
I normal like it, you know, sequel quest neutral.
I I don't know. I don't feel like anything's
going to be dislike. I want to like it love it.
Sure. Which of the following community
suggested updates of sailing do you like?
I don't know, I'd like all these.
What is happening? Oh, these are different.
I would love more Barracuda trials.
That'd be cool, but I I'm gonna just say like only because I
feel like me selfishly, I'm not gonna be participating in it, So
don't take too much priority over it.
I guess be just because with the lack of actual reward other than
XP, I'm not gonna participate. Most likely high level skilling
unlocks. I I do like that yeah, more
threats at sea. I'm gonna say neutral.
I don't really care to have threats at sea PO cosmetics.
I love that. No I I I genuinely dislike
repeatable sea charting activity.
I know somebody on Reddit made a big thing saying they loved it
so much but me personally should I no if it's a one time thing
that's like achievement Diaries. Do you really want me to do
repeat the achievement Diaries? Sailing related bosses outside
of ship combat? I like that Ship combat
improvements. How can we make it even more
connected I without being like overkill?
I mean the honestly the way you can make it more connected is by
adding islands that truly feel like they have some purpose.
Like for example if you had. Islands that are even
potentially just right above the meta of what something else is.
It doesn't have to be for everything, but just a few
islands where you go that you're like holy fuck, OK, I actually
want to return here for a skilling method.
I was even thinking, you know, one example of this is, you know
how fossil island wood cutting has those 3 hardwood patches,
but two of them are within two tiles of each other, which means
like the back and forth timing is just really smooth.
Imagine you had an island with three hardwood trees on it, but
they were all three close together.
Now I understand there might be some issues with hardwood just
adding a bunch more hardwood trees 'cause people train
farming. I I don't think there's any
actual threat to farming when it comes to just adding more tree
patches. Like who the fuck cares?
People train farming super quickly anyway if you have all
the saplings. But it'd be cool if it was a
random island that had a more solid configuration of A3 patch
or even 4 patches. You know, 4 hardwood patches
that are all very like symmetrical and have this good
rhythm to it where like if one's chopped down, there's always
going to be another spot to immediately run 2 tiles to.
That would be a really interesting way to like engage
in wood cutting if it was a little less unpredictability, a
little less of the annoyance of having to move three tiles
instead of just two. Just little things like that
where an island. Again, I'm just throwing out the
wood cutting example, but I think it was out on Reddit as
well. I mean, he he made the zout,
made that island that is like a sandstone island specifically to
make sand. Like that would feel kind of
like integration, sort of like, oh, I need to hit the sailing
level so I can more efficiently train crafting or not not even
more efficiently, but just, I mean, it might be more
efficient, who knows, but even just more enjoyable.
This is a more enjoyable way to get all the glass I need, for
example. So, yeah, I would say just add
more use to islands, just more to it.
I don't know. Right.
Submit. Oh, God, did I not do all these
strongly? Like your vote has been
received? Hell yeah.
All right, we did it. So let me note down the comments
how you guys feel about the things I talked about.
What are your guys's biggest issues or biggest things you
like about sailing? Let me know what you guys want
to see in 2026 for sailing. Just drop it all down below.
If you guys enjoy listening to these and you're commuting or
whatever else, go check these out on Spotify.
It's a more convenient listen. Trying to grow the show over
there, all the rambles. So go check it out over there
and I will catch you guys in the next one.
Peace.