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Good morning everybody, I was 
just logged in doing my morning 

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Runescape chores, ignoring all 
my IRL morning chores but trying

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to make some house tabs for the 
future and whatever else. 

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But then I remembered there is a
poll running currently. 

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This is more of a survey type 
poll I believe, but I figured 

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why not make a little ramble on 
it and just go over a few of my 

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thoughts and feelings as I fill 
it out. 

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So let's see what it says. 
The OS, Well, actually, let's 

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press vote first. 
I guess maybe that'll actually 

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open it. 
All right, there we go. 

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The OSRS team values your input.
We're running an opinion poll on

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sailing since we want to ensure 
that we're making updates on the

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features that matter to you the 
most. 

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Let us know your thoughts. 
We'll use this data to update 

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our road map plans and allocate 
our time in 2026 to the things 

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that the community cares about 
most. 

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As always, thank you so much for
working with us and helping us 

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make sailing even better. 
The feedback we've received from

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you helps us massively. 
Beautiful. 

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So I actually really love that 
they've put out this survey. 

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Today actually marks one month, 
all 30 days I should say, since 

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sailing has been released. 
And it's just so cool how 

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connected they've been with us. 
I mean, that big blunder they 

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made with salvaging and then 
fixing it two days later was 

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very impressive. 
And they even made it better 

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than it originally was. 
So like their update on 

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Wednesday made it just 
absolutely poopy. 

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And they didn't just revert it, 
but they reverted it and made it

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better across the board. 
And now they're running the 

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survey. 
They're really trying to make 

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this game feel good for us, the 
community, and I'm just deeply 

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appreciative of it. 
So let's let's go over the first

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question. 
How satisfied are you with the 

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XP per hour of the following 
features? 

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So full transparency, I have not
done deep sea trawling. 

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I have watched a few videos on 
it. 

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I've seen people kind of 
discussing XP rates. 

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It's pretty bad in the XP rate 
department, but I'm actually OK 

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with that. 
I mean I, I honestly don't feel 

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like deep sea trawling should be
something that's like 

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competitive in XP rates. 
The reason why I think it's more

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Iron Man coded, but it's like 
you don't want just some Iron 

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Man to walk away with, you know,
200,000 fish or it got how 

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however many fish you would get 
while also basically efficiently

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training fishing and sailing. 
It just feels like they're there

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kind of needs to be a little bit
of a trade off or else you're 

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kind of multi. 
Like I, I don't, I don't think 

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it would actually be the worst 
thing if it was just fishing XP,

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Like if it was just fishing XP 
would make more sense. 

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But if they're going to tack on 
the sailing XP as well, I just 

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feel like you got to be careful 
with XP rate. 

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So honestly, I'm I'm happy with 
it. 

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I can't say I'm very happy. 
I don't know what I'm going to 

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say very happy for, but 
Barracuda trials happy with it. 

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Honestly, ship combat and bounty
tasks. 

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So the ship combat itself, I am 
very unhappy with Loki. 

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It's like 12 KXP now. 
I was using Addie balls. 

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I was getting like 12 K sailing 
XP per hour and I honestly hope 

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they do some sort of rework with
bounty tasks. 

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I think it can be frustrating to
just sit at you know, 10 to 30 

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sharks and then have to go back 
or whatever else. 

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So I honestly would like it if 
tasks could be extended more 

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like just go and kill a bunch of
sharks. 

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Like I don't know, I I almost 
feel like the Slayer system 

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would be more appropriate. 
Who knows, maybe they'll 

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actually come out with a Slayer 
slash sailing. 

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I mean, there was actually a 
Reddit post just a couple days 

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ago I think, or maybe last week 
or something, of an island. 

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It was a player designed island 
that had a sailing specific 

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Slayer master. 
So imagine a sailing specific 

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Slayer master that's going to 
send you only to islands that 

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can be accessed through sailing 
where there's monsters you'll 

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kill, but also maybe sea 
creatures as well. 

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And maybe that'll actually count
toward Slayer potentially. 

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So right now, not really happy. 
I'm going to just say very 

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unhappy. 
Maybe just unhappy. 

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Very just sounds aggressive. 
So let's go very normal unhappy 

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shipwreck salvaging. 
I'm I'm honestly very happy with

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the shipwreck salvaging that 
that's this is actually 

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shocking. 
But I honestly think the 

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balancing behind all of it is 
very good. 

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The only thing I'd say actually,
you know what, let's just finish

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this. 
And then who knows, maybe 

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there's gonna be more questions.
I can dive into a little bit 

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more about it, but Courier tasks
again, this is about XP rates. 

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I think I'm happy with it. 
Ultimately C charting I was 

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happy with I I think C charting 
was very generous, not like I 

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don't know it just it gave you a
reason to do something. 

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The obviously the reward perks 
like the extra Canon mix that 

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was great, but the XP per hour 
of it I thought it was good as 

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well. 
So shipbuilding an upgrade. 

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See the only issue I have with 
this is that for some reason 

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they have nerfed the XP that you
really should be getting per 

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plank. 
You know, if you're seeing it as

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a per plank type thing, as 
traditional construction is not 

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mahogany homes, but we should be
basing those planks off of that 

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XPI don't know why we're nerfing
it. 

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I think somebody said because 
there's the ability to Alka 

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repair kits for a pretty decent 
chunk, it kind of gets rid of 

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the option for a lot of 
environment to do normal 

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construction. 
So it really is mahogany homes. 

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And then it was going to be this
as well because you could kind 

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of just alk all the stuff you 
actually make and then get like 

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a return profit, not profit. 
You're not really profiting at 

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all. 
You're still losing money, but I

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I still I don't know, I I wish 
they would just make it so 

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repair kits and stuff couldn't 
be alked. 

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I I would or just out for very 
little. 

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I mean it's a fucking repair 
kit. 

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Everything's alkin for like 24. 
I think the ironwood 1 was alkin

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for like 2400 each. 
That's insane. 

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So I'm gonna say unhappy. 
I I would want to say very 

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unhappy to make a point, but we 
need to just up that like it. 

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It sucks making ships, ship 
repair kits and parts and 

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whatever else and not getting 
what you should be getting if 

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you were using these planks at 
normal construction. 

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Like come on, let's let's do 
that. 

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Plus normal construction is 
fucking easy these days. 

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It's all like left click. 
It's all hold one key on the on 

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the keyboard. 
It's just simple. 

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So yeah, aside from the XP 
gains, how much have you enjoyed

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using the following features? 
So I have strongly liked 

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shipwreck Salvage. 
I truly do log in and kind of 

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crave going and just salvaging 
and just hanging out, doing a 

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little bit of tick manipulation 
here and there, taking those 

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long breaks sorting. 
It's actually very nice. 

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I should actually just say like 
because there are some issues 

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like the fact that we can't bank
our red Topaz. 

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Like why can we please make it 
so all gems go in a gem bag or 

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give us some lesser gem bag or 
something. 

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There's so much more that needs 
to be talked about when it comes

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to just gems in general. 
Like why the fuck are we 

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breaking gems, especially at 99 
with a crafting Cape? 

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Like why doesn't the crafting 
Cape at least have some sort of 

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perk that you're not breaking 
crushing your gems? 

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It's just ridiculous. 
So I'm gonna I'm gonna just say 

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like, and I also, by the way, 
wish the gembag herb sack and 

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seed box, which I bring to 
merchant or yeah, merchant 

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salvaging was actually like the 
the stuff would actually go in 

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there automatically. 
I would love that. 

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Why is it not like I'm glad they
fixed the Bone Crusher. 

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That's great. 
But yeah, boat movement. 

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I'm gonna say like, I feel like 
it's more neutral, but neutral 

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is just not capturing what I 
feel about it. 

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So islands, unique rewards and 
training methods, I have liked 

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it. 
I, I feel like islands are a 

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little bare. 
I understand why, but like 

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there's something, maybe it's 
because it's an MMO as well 

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where things are just figured 
out immediately. 

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Like if I was playing this game 
completely blind, I think some 

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of those like schematics could 
be a fun little treasure hunt 

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sort of. 
But yeah, once everything's on 

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the wiki, it's not really that 
fun. 

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I just wish the islands had more
going on, like just get more 

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intricate with it and make it so
there's interesting methods. 

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I mean, I, I do like that 
they're, they're adding those 

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little Easter eggs like, oh, 
here's a little treasure chest 

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on an island that you can just 
pick lock and get some shitty 

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loot from. 
But like, why not add something 

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that's actually sort of 
competitive with XP rates or 

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loot wise or something where 
it's like, wow, this is actually

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kind of captivating my 
attention. 

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Like this island's pretty cool 
and it's just a very fucking 

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random island and then just add 
little things that actually feel

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good. 
It's not just a gimmick for five

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seconds. 
I don't know. 

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It feels like a lot of the 
islands are just gimmicks. 

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Let me know down in the comments
how you guys feel about that. 

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Did I enjoy sea charting? 
I I would say neutral. 

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It wasn't bad, but I didn't 
really, really like it that 

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much. 
But random event encounters, I'm

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just gonna skip this because I 
don't know, I'll just say 

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neutral actually shipbuilding 
and upgrades. 

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I've I've enjoyed this. 
I have enjoyed this ship combat 

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and bounty tasks. 
There's some issues I want to 

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say like because I I just feel 
like I need to balance out all 

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the dislike because I actually 
was enjoying myself kind of, but

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there's just way too many issues
with it. 

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I'll just put neutral, but they 
did some, I mean they did some 

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things very right. 
They just there's a lot of 

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things missing crew system I 
dislike. 

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Ultimately, I think there should
be some sort of cost associated 

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with it. 
I I think it would just add more

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variety to training methods had 
had there been, you know, crew 

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mates that legitimately cost 
more. 

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Like imagine you could have a 
salvager that's has crew 

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handiness of seven, you know, 
just to get shoot up from 4:00 

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to 7:00. 
But this dude costs, you know, 

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500K an hour to have him on your
ship. 

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Or maybe it's not per hour. 
Maybe it's just like however 

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many actions he does, like after
a certain amount of actions, you

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just automatically pay him or 
something similar to like a 

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demon Butler. 
I don't know how it would work, 

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but the crew system really could
be much more complex. 

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Even if it was like a one time 
payment to get a guy, you're 

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you're putting a huge down 
payment on this dude that's just

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gonna work for you forever. 
But he's a super pimp, you know,

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like he's just actually going to
be a huge upgrade to for 

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example, getting your dragon 
cannon collection log or if 

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you're an iron trying to get 2 
for a ship. 

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Like it'd be cool to be able to 
pay the price to get more 

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efficiency. 
Doesn't have to be out of 

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control. 
And ultimately, I don't think it

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would really ever skew XP rates 
because 1.5 taking is the top 

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cap you could ever get at like 
salvaging, I guess if you just 

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did that the whole time. 
So you're not ever going to be 

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competing with that with crew 
mates. 

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But if you had crew mates that 
were actually gathering salvage 

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like faster or trawling or I've,
again, I haven't done the 

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trawling, but if it, if it 
became faster, it'd be kind of 

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cool to have some sort of price 
tags to it anyway. 

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Career tasks. 
Yeah, I did not. 

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I did not really like those, 
I'll be honest, Barracuda 

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trials, I'm gonna say like, and 
this is again, based off of me 

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just getting shark rank on 
mobile on all three courses with

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the shitty ship hotel Wi-Fi. 
I know I've said that many 

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times. 
If you guys have watched my 

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video, like Jesus Christ, it was
it sucked. 

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And I haven't actually completed
any trial on the PC because 

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there's no use. 
There's no real reason to do it 

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on an Iron Man. 
I'm trying to upgrade my ship 

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entirely and that's just gonna 
take 100 + 200 hours of killing 

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fucking frost Dragons. 
I I don't know how many hours, 

224
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but it's a ridiculous amount 
yeah so it's just not worth 

225
00:11:30,960 --> 00:11:32,600
doing a method that's just 
giving me XP. 

226
00:11:32,600 --> 00:11:36,960
But I know for a fact I would 
enjoy doing it. 

227
00:11:36,960 --> 00:11:40,800
I've I'm subbed to like a bunch 
of Youtubers that have been like

228
00:11:41,560 --> 00:11:46,120
GE Challenge QHP who else 
uploaded just like their records

229
00:11:46,280 --> 00:11:48,640
going prepare to try. 
Maybe DK Ho uploaded one of his.

230
00:11:48,640 --> 00:11:54,280
But it's just interesting to see
the real sort of intricacies and

231
00:11:54,280 --> 00:11:58,800
just very simple rhythmic boat 
movement that can be experienced

232
00:12:00,000 --> 00:12:02,320
doing barricaded trials and just
how people are beating each 

233
00:12:02,320 --> 00:12:04,520
other's world records by like a 
few ticks here and there, which 

234
00:12:04,520 --> 00:12:06,480
was really cool. 
So I know I would like it. 

235
00:12:06,480 --> 00:12:09,240
There's just no extra reward if 
you get dragon sheets from 

236
00:12:09,240 --> 00:12:10,760
there. 
Fuck, you had to be there all 

237
00:12:10,760 --> 00:12:13,920
day. 
But then again, I don't think it

238
00:12:13,920 --> 00:12:16,400
would be good if it there was 
dragon sheets because you don't 

239
00:12:16,400 --> 00:12:19,600
want something to just dominate 
all sides of the skill. 

240
00:12:19,600 --> 00:12:23,440
Like I like the fact that 
Barracuda trials is the XP heavy

241
00:12:23,440 --> 00:12:26,680
focused type thing. 
That's it's not even that bad. 

242
00:12:26,680 --> 00:12:29,000
But if you're just trying to get
XP, that's the way you go. 

243
00:12:29,000 --> 00:12:33,120
So how did you find the menu 
usability UI of the features? 

244
00:12:36,240 --> 00:12:41,000
I I got to say, maybe just like 
I feel like it's simple enough 

245
00:12:42,240 --> 00:12:43,880
deep sheet drawing. 
Again, I'll skip that because I 

246
00:12:43,880 --> 00:12:47,360
haven't participated with it. 
Crew system. 

247
00:12:47,360 --> 00:12:49,520
It's it's a bit messy, I can't 
lie. 

248
00:12:49,520 --> 00:12:52,200
And I again, just like I was 
saying, I wish there was more to

249
00:12:52,200 --> 00:12:54,880
it, but they're just talking 
about menu usability. 

250
00:12:54,880 --> 00:12:56,640
So I guess I'll say neutral for 
that. 

251
00:12:57,000 --> 00:13:00,560
Sea charting. 
This was great with the wikis. 

252
00:13:00,560 --> 00:13:04,240
I don't know, I I'm gonna skip 
this one because I don't know 

253
00:13:04,240 --> 00:13:07,000
how much the wiki actually was 
helping than the actual game. 

254
00:13:07,520 --> 00:13:17,240
Boat movement UI honestly boat 
the the actual menu of it not a 

255
00:13:17,240 --> 00:13:21,360
huge fan but I can't say I'm 
like an anti fan I don't know 

256
00:13:21,360 --> 00:13:26,720
neutral I guess shipwreck 
salvaging let's see yeah I mean 

257
00:13:26,720 --> 00:13:33,920
I I like it so Barracuda trials 
the seemed fine when I was doing

258
00:13:33,920 --> 00:13:36,720
it on mobile. 
How satisfied are you with the 

259
00:13:36,720 --> 00:13:38,880
GP per hour of the following 
features? 

260
00:13:40,360 --> 00:13:44,040
I am unhappy currently I'm very 
unhappy with the Courier task. 

261
00:13:44,040 --> 00:13:47,400
It's just horrible. 
Is it just one GP per XP? 

262
00:13:48,000 --> 00:13:51,400
What are you getting 200K like 
Max 200 KGP? 

263
00:13:51,400 --> 00:13:55,720
Jesus Christ this is bad. 
I do like the balance. 

264
00:13:55,720 --> 00:13:59,680
There's kind of like a there's 
like a a square. 

265
00:13:59,800 --> 00:14:01,400
I was going to say like a 
triangle but there's actually 

266
00:14:01,400 --> 00:14:03,120
like 4 methods. 
I'm thinking Barracuda trials, 

267
00:14:04,640 --> 00:14:08,120
all the Courier tasks, salvaging
and the sea trawling. 

268
00:14:08,120 --> 00:14:10,640
Like it's really cool how they 
all have their niche that 

269
00:14:10,640 --> 00:14:14,920
they're executing on really 
well, like in a in a balanced 

270
00:14:14,920 --> 00:14:19,760
way, sea trawling, giving shit 
tons of fish, which are very 

271
00:14:19,760 --> 00:14:21,320
powerful fish. 
And they also have like herbal 

272
00:14:21,320 --> 00:14:27,000
or secondary elements about it. 
And then also, well, yeah, like 

273
00:14:27,000 --> 00:14:29,200
so there's that and then there's
the XP heavy with Barracuda 

274
00:14:29,200 --> 00:14:34,120
trials and there's the pet 
chasing sort of pretty good XP, 

275
00:14:34,480 --> 00:14:38,000
shitty cash, but you're getting 
good pet rate with all the 

276
00:14:38,000 --> 00:14:39,120
career. 
I don't know, I just feel like 

277
00:14:39,120 --> 00:14:40,680
that that's all very well 
balanced. 

278
00:14:40,680 --> 00:14:44,800
So GP per hour of Barracuda 
trials. 

279
00:14:44,840 --> 00:14:48,800
I'm honestly I'm I'm wait, what 
did I say? 

280
00:14:48,800 --> 00:14:50,400
Yeah, I'm I'm unhappy with 
Courier. 

281
00:14:50,400 --> 00:14:52,960
I do think it should be up to 
Barracuda trials. 

282
00:14:52,960 --> 00:14:55,680
I'm actually happy with it not 
giving any GP. 

283
00:14:56,440 --> 00:14:59,440
I'm seeing it more like cash. 
I guess maybe maybe GP per hour 

284
00:14:59,440 --> 00:15:01,720
if it's going off of GEI just 
feel like Barracuda trials. 

285
00:15:01,720 --> 00:15:06,080
It's the scary subject to like 
also start giving it good 

286
00:15:06,080 --> 00:15:10,880
rewards. 
I'm happy with salvaging. 

287
00:15:11,800 --> 00:15:14,800
I think I'm very happy with GP. 
Again, assuming you're going to 

288
00:15:14,800 --> 00:15:17,800
be selling the fish. 
I think this is very, it's 

289
00:15:17,800 --> 00:15:20,080
almost like overly generous, but
I'm I'm happy with it. 

290
00:15:20,080 --> 00:15:22,040
I'm going to start doing some 
sea trawling as well. 

291
00:15:22,920 --> 00:15:25,240
I am 98 sailing by the way, 
almost 99. 

292
00:15:25,240 --> 00:15:28,240
So maybe I'll even start just 
working on that trawling right 

293
00:15:28,240 --> 00:15:31,400
now to finish off 99. 
We'll see ship combat and bounty

294
00:15:31,400 --> 00:15:36,920
tasks. 
I mean neutral, I don't know, 

295
00:15:36,920 --> 00:15:41,280
neutral sea charting didn't do 
we even get any money with it? 

296
00:15:41,280 --> 00:15:43,160
I mean, I don't think you're 
supposed to really get money 

297
00:15:43,160 --> 00:15:46,480
with this, but I'll say unhappy.
I want to I want to make some 

298
00:15:46,480 --> 00:15:48,200
money. 
How do you feel about the 

299
00:15:48,200 --> 00:15:51,080
following statements? 
Sailing has plenty of ties to 

300
00:15:51,080 --> 00:15:53,800
the wider world of Gillenor. 
I'd say disagree. 

301
00:15:53,800 --> 00:15:57,680
It's and there's not plenty 
sailing is appropriately. 

302
00:15:57,720 --> 00:16:00,400
I'd be honestly, it's like deep 
sea trawling really is that a 

303
00:16:00,400 --> 00:16:02,600
salvaging is kind of nice with 
some of the stuff you get. 

304
00:16:02,600 --> 00:16:05,200
Sailing is appropriately 
rewarding and feels worth the 

305
00:16:05,200 --> 00:16:11,040
time invested. 
I would say disagree only 

306
00:16:11,040 --> 00:16:15,000
because really some of those 
ship parts are they do not feel 

307
00:16:15,120 --> 00:16:18,640
appropriate with the time 
investment that's needed. 

308
00:16:19,520 --> 00:16:23,280
Especially when you got the 
dragon hook that is only 2.5% 

309
00:16:23,280 --> 00:16:24,600
better than a rune hook and it 
takes. 

310
00:16:24,600 --> 00:16:27,840
It took me 30 fucking hours of 
great white sharks to get both 

311
00:16:27,840 --> 00:16:30,960
pieces and then however many 
more hours just to get the 

312
00:16:30,960 --> 00:16:34,040
sheets. 
I mean, we're taught this is 

313
00:16:34,040 --> 00:16:37,200
yeah, it's inappropriate. 
Some of those it doesn't need to

314
00:16:37,320 --> 00:16:41,360
be super easy and just can be 
done in a week or something. 

315
00:16:41,360 --> 00:16:43,520
Like I do think it's maybe it 
should take a couple weeks, but 

316
00:16:43,520 --> 00:16:47,600
just make it so I don't know, 
like you're you're getting 

317
00:16:47,600 --> 00:16:49,600
sheets more places or something.
Or it'll reduce the. 

318
00:16:49,600 --> 00:16:53,160
I don't, I don't know, but I 
don't like how fucking expensive

319
00:16:53,160 --> 00:16:56,960
it is to make everything Sailing
feels like a complete and 

320
00:16:56,960 --> 00:17:00,760
polished skill. 
Oh, I strongly disagree with 

321
00:17:00,760 --> 00:17:01,240
that. 
Yeah. 

322
00:17:05,319 --> 00:17:06,400
Wait. 
Feels like a complete and 

323
00:17:06,400 --> 00:17:09,240
polished kill with the room to 
expand in the future. 

324
00:17:09,440 --> 00:17:12,359
I'll say disagree only because 
they add the parentheses as if 

325
00:17:13,200 --> 00:17:16,280
part of it is saying hey, by the
way, it's not that complete 

326
00:17:16,280 --> 00:17:17,480
because we're going to expand on
it. 

327
00:17:17,480 --> 00:17:20,560
Maybe just normal disagree. 
Sailing is a fun skill to train.

328
00:17:20,560 --> 00:17:22,640
I've enjoyed myself. 
I have enjoyed myself. 

329
00:17:23,480 --> 00:17:26,119
I would like to see more new 
skills out of the Old School 

330
00:17:26,599 --> 00:17:30,120
Runescape in future. 
Yeah, I I actually strongly 

331
00:17:30,120 --> 00:17:31,920
agree with that. 
Now they're not saying any 

332
00:17:31,920 --> 00:17:34,280
timeline with that. 
They're not saying what the 

333
00:17:34,280 --> 00:17:37,000
skill would be. 
But truly personally, at this 

334
00:17:37,000 --> 00:17:41,600
moment in time, I would love to 
see a new skill added to Old 

335
00:17:41,600 --> 00:17:44,880
School Runescape in the future. 
I would even say by 20-30 be 

336
00:17:44,880 --> 00:17:49,000
kind of cool to get it's it's 
actually just so depressing, 

337
00:17:49,000 --> 00:17:53,640
like saying a date that's like 
way far out, like 20-30 is so 

338
00:17:53,640 --> 00:17:56,800
close, yet pretty far. 
I'm going to be 35 like I'm 

339
00:17:56,840 --> 00:17:59,360
just, you know, we're we're 
going to be starting to talk 

340
00:17:59,360 --> 00:18:03,000
about the game in my 40s and 
stuff and I'm like, what, what 

341
00:18:03,000 --> 00:18:04,720
am I? 
What am I, what am I doing with 

342
00:18:04,720 --> 00:18:06,840
my life right now? 
But you know, here we are. 

343
00:18:07,200 --> 00:18:09,520
We keep grinding. 
I'm glad that sailing was 

344
00:18:09,520 --> 00:18:11,080
launched. 
I agree. 

345
00:18:12,800 --> 00:18:19,160
If it had never been launched, I
would not lose sleep over like 

346
00:18:19,160 --> 00:18:21,840
missing something super, super 
integral at this point in time. 

347
00:18:22,000 --> 00:18:24,560
Don't get me wrong, in two years
from now, I could see myself 

348
00:18:24,560 --> 00:18:27,400
losing some sleep if they just 
scrap sailing after all the 

349
00:18:27,400 --> 00:18:28,720
stuff that we get from it. 
So. 

350
00:18:29,360 --> 00:18:31,440
But as of right now, I would 
just say normal. 

351
00:18:31,440 --> 00:18:33,680
Agree because I am I am happy 
with sailing. 

352
00:18:33,680 --> 00:18:35,640
It's a lot. 
I've always been a player about 

353
00:18:35,640 --> 00:18:38,000
like familiarity over new stuff 
coming out. 

354
00:18:38,280 --> 00:18:39,760
I feel like a lot of players are
like that. 

355
00:18:39,760 --> 00:18:42,200
It can be very overwhelming 
having something come into the 

356
00:18:42,200 --> 00:18:45,880
game that's changing so much or 
just adding so much, and sailing

357
00:18:45,880 --> 00:18:49,520
was probably one of the biggest 
updates of all time when it 

358
00:18:49,520 --> 00:18:54,880
comes to just unfamiliarity, so 
that's impressive for me to say.

359
00:18:54,880 --> 00:18:58,080
Agree on this. 
So I I can't lie, but I think 

360
00:18:58,080 --> 00:19:01,080
they did a good job. 
How do you feel about sailing XP

361
00:19:01,080 --> 00:19:03,600
in the leveling experience from 
levels 1 to 30? 

362
00:19:03,720 --> 00:19:05,720
Please note this question is 
only available to players who 

363
00:19:05,720 --> 00:19:11,600
have actually achieved level 30.
OK, Very dissatisfied. 

364
00:19:11,600 --> 00:19:14,040
I fucking hated it. 
I hated one of the 30s Terrible.

365
00:19:14,400 --> 00:19:16,680
How do you feel about selling XP
and leveling experience from 30 

366
00:19:16,680 --> 00:19:18,600
to 50? 
I'd say somewhat dissatisfied. 

367
00:19:18,600 --> 00:19:24,760
It's still slow 55 to 72. 
It was pretty chill after 64. 

368
00:19:26,640 --> 00:19:28,960
So I'd say I'm somewhat 
satisfied because that was when 

369
00:19:29,120 --> 00:19:31,800
like I had a crew mate and stuff
and the Sloop and everything 

370
00:19:31,800 --> 00:19:36,640
else is nice. 
From 72 to 90 I felt very 

371
00:19:36,640 --> 00:19:43,920
satisfied actually. 
And I feel also, oh, I, I can 

372
00:19:43,920 --> 00:19:45,720
only vote on this if I've 
achieved 99. 

373
00:19:45,720 --> 00:19:47,600
Maybe I should finish off 99 
then vote on this. 

374
00:19:48,160 --> 00:19:51,280
Which part of the sailing 
leveling experience would you 

375
00:19:51,320 --> 00:19:53,960
most like to see receiving more 
development time or 

376
00:19:53,960 --> 00:20:01,040
improvements? 
I mean, probably 72 to 99, 

377
00:20:01,040 --> 00:20:03,160
right? 
Oops. 

378
00:20:03,760 --> 00:20:05,760
This is the weird system. 
What the hell is this? 

379
00:20:05,840 --> 00:20:07,800
But can you just move them? 
Oh oh, you can just move them 

380
00:20:07,800 --> 00:20:14,200
like this, Say 70. 
Two, this is going to be a weird

381
00:20:14,200 --> 00:20:19,240
order, but I honestly felt like 
55 to 72 is honestly fine Like I

382
00:20:19,240 --> 00:20:23,000
would love to see more things 
come out post and like listen to

383
00:20:23,000 --> 00:20:27,640
this guys a salvaging spot that 
is random. 

384
00:20:27,640 --> 00:20:30,440
It would be similar to like a 
lucky impling be more common 

385
00:20:30,440 --> 00:20:33,120
than a lucky impling. 
And there's some issues with 

386
00:20:33,120 --> 00:20:34,800
this that were already raised 
and I was talking about this on 

387
00:20:34,800 --> 00:20:40,440
the live stream, but imagine a 
random salvaging spot that 

388
00:20:40,440 --> 00:20:43,040
requires a pretty high salvaging
level. 

389
00:20:43,040 --> 00:20:44,880
Maybe it requires 95 or 
something. 

390
00:20:45,280 --> 00:20:47,840
They're around the OR maybe they
could just be access to all 

391
00:20:47,840 --> 00:20:51,800
levels and it's just based on 
your sailing level, however much

392
00:20:51,800 --> 00:20:55,040
loot you'll pull up. 
But it's something similar to 

393
00:20:55,040 --> 00:20:59,400
shooting stars where you go on a
discord, people that find one of

394
00:20:59,400 --> 00:21:02,680
these lucky spots can post it in
the discord and then everybody 

395
00:21:02,680 --> 00:21:04,920
kind of sails over there. 
The problem is you can't do it 

396
00:21:04,920 --> 00:21:07,880
on just a few worlds because 
then we're going to see what 

397
00:21:07,880 --> 00:21:11,320
shooting stars did where worlds 
were crashing because everybody 

398
00:21:11,320 --> 00:21:14,080
was mass hopping over to like 
the priff star or whatever. 

399
00:21:14,440 --> 00:21:18,400
So there there pretty much has 
to be 1 random salvage spot that

400
00:21:18,400 --> 00:21:20,920
pops up on every world at all 
times. 

401
00:21:21,640 --> 00:21:23,680
I feel like that would be the 
more appropriate way to go about

402
00:21:23,680 --> 00:21:26,000
it. 
So you could just find this 

403
00:21:26,000 --> 00:21:29,720
random salvage spot, but you can
also post it to the discord and 

404
00:21:29,720 --> 00:21:32,000
then there would be an incentive
to like, Oh my God, there's 

405
00:21:32,160 --> 00:21:34,480
there's this lucky spot, guys, 
let's go sail out there. 

406
00:21:34,640 --> 00:21:37,440
So it could be this endless 
active training method where 

407
00:21:37,680 --> 00:21:41,920
you're constantly sailing to the
next lucky shipwreck and there's

408
00:21:41,920 --> 00:21:45,520
chances of getting dragon sheets
and whatever else very rare 

409
00:21:45,520 --> 00:21:48,080
chance I'm assuming, but maybe 
some other better loot as well, 

410
00:21:48,080 --> 00:21:50,720
somewhere to kind of go around. 
And that would be amazing to 

411
00:21:51,000 --> 00:21:55,600
again, in that level bracket of 
upward of just upwards of level 

412
00:21:55,600 --> 00:21:57,480
87. 
I just feel like it's kind of 

413
00:21:57,480 --> 00:22:01,960
sad that as soon as you hit 
level 87, you got what, like 2/3

414
00:22:01,960 --> 00:22:04,280
of a skill left and it's all at 
one spot. 

415
00:22:05,760 --> 00:22:08,520
Should any unique rewards or 
training yes, I'm gonna keep it 

416
00:22:08,520 --> 00:22:10,640
like this. 
Should any reward, unique 

417
00:22:10,640 --> 00:22:12,680
rewards or training methods from
sale and receive a buff. 

418
00:22:19,720 --> 00:22:28,240
I mean, I guess career tasks cuz
I specify here is this what I'm 

419
00:22:28,240 --> 00:22:36,080
doing? 
So Courier tasks need more GP 

420
00:22:36,080 --> 00:22:37,680
per hour. 
That's what I'll say. 

421
00:22:37,680 --> 00:22:45,160
All right. 
What would you most like from 

422
00:22:45,160 --> 00:22:49,720
future sailing Unique rewards? 
I would like. 

423
00:22:51,560 --> 00:22:53,800
I do like stretch goals. 
I do like these. 

424
00:22:54,320 --> 00:22:57,040
That's like valuable drops. 
Oh wait, I can only choose one. 

425
00:22:58,080 --> 00:23:03,160
I want the stretch goals simply 
because it it would be cool like

426
00:23:03,160 --> 00:23:08,000
it it it kind of sucks right now
in a way how expensive dragon is

427
00:23:08,120 --> 00:23:11,480
to build and the reason a a big 
reason why I don't like how many

428
00:23:11,480 --> 00:23:13,920
hours it takes is because I know
in the future we're going to get

429
00:23:13,920 --> 00:23:16,640
something better than dragon. 
You know, three years down the 

430
00:23:16,640 --> 00:23:20,920
line, we're probably going to 
get some like a Bissell boat or 

431
00:23:20,920 --> 00:23:22,800
barrows boat or something. 
You know what I mean? 

432
00:23:22,800 --> 00:23:26,360
Like it's just something better 
will come out and then if you're

433
00:23:26,360 --> 00:23:30,960
basing this new upgrade over the
amount of hours it took to build

434
00:23:30,960 --> 00:23:34,120
a fucking dragon ship, we're 
going to be grinding for 500 

435
00:23:34,120 --> 00:23:37,600
hours to like to get a goddamn 
ship that's 2% better or 

436
00:23:37,600 --> 00:23:42,920
something, you know? 
So again, the dragon stuff would

437
00:23:42,920 --> 00:23:47,320
actually be worth the time if it
was truly a huge upgrade over a 

438
00:23:47,320 --> 00:23:49,960
room. 
Not not like huge, but 2.5% for 

439
00:23:49,960 --> 00:23:52,920
the fucking dragon hook over a 
room hook that took 2 seconds to

440
00:23:52,920 --> 00:23:57,480
make versus 30 hours of more 
than 3040 hours of grinding to 

441
00:23:57,480 --> 00:23:59,920
build to get a 2.5 that that's 
ridiculous that. 

442
00:23:59,920 --> 00:24:03,080
I mean that shit should have 
been 10% better. 

443
00:24:03,800 --> 00:24:05,160
Both hooks should have been 10% 
better. 

444
00:24:05,160 --> 00:24:07,520
Like honestly. 
And same with the cannon, the 

445
00:24:07,520 --> 00:24:12,320
cannon in some situations. 
I checked the wiki, the Arun 

446
00:24:12,320 --> 00:24:15,480
cannonball shot from a dragon 
cannon or a Roon cannon has the 

447
00:24:15,480 --> 00:24:21,040
same fucking Max hit. 
Why why why am I spending eight 

448
00:24:21,240 --> 00:24:24,120
dragon metal sheets and a 
fucking dragon cannon barrel 

449
00:24:24,680 --> 00:24:27,800
just did not get one Max hit. 
Like what the fuck is going on 

450
00:24:27,800 --> 00:24:30,440
here? 
Can we please pump this shit up?

451
00:24:31,120 --> 00:24:32,760
Also, there's a whole nother 
discussion on cannonballs. 

452
00:24:32,760 --> 00:24:35,840
I'm just gonna yeah, this is 
yeah. 

453
00:24:35,840 --> 00:24:38,160
So I, I would like the stretch 
goals, but can we please just 

454
00:24:38,160 --> 00:24:40,200
make it so the stretch goals are
actually worth our time? 

455
00:24:41,840 --> 00:24:43,160
All right. 
How do you feel about ship 

456
00:24:43,160 --> 00:24:47,960
combat and sailing? 
I just neutral is not capturing 

457
00:24:47,960 --> 00:24:52,080
it, but it's just like, I do 
like it. 

458
00:24:52,080 --> 00:24:54,560
I mean, I do like parts of it. 
There's so many issues with it. 

459
00:24:54,560 --> 00:24:59,320
So I'm just gonna say neutral. 
Why do you dislike ship combat? 

460
00:24:59,840 --> 00:25:01,440
Can I dislike it? 
And then I can open this. 

461
00:25:01,440 --> 00:25:05,680
Oh, there we go, 'cause it 
can't. 

462
00:25:05,680 --> 00:25:08,120
Yeah, this is not cannonballs 
are too difficult. 

463
00:25:10,200 --> 00:25:16,280
Guys don't yes, exactly this, I 
don't think Yep, I like this 

464
00:25:17,840 --> 00:25:21,000
ship repair system's all right, 
but it's I'm not even gonna put 

465
00:25:21,000 --> 00:25:23,800
this on it. 
But there's some issues, 

466
00:25:23,800 --> 00:25:27,640
obviously, like I don't want to 
have to click a guy and then 

467
00:25:27,640 --> 00:25:30,040
click, you know, make, you know,
repair the ship. 

468
00:25:30,040 --> 00:25:33,040
It, it should just be as simple 
as I even offered the idea of 

469
00:25:33,040 --> 00:25:36,560
like, imagine whenever you're on
your boat, you now have two HP 

470
00:25:36,560 --> 00:25:39,480
orbs. 
One is your HP, 1 is your ship 

471
00:25:39,480 --> 00:25:42,880
HP. 
And just simply clicking the orb

472
00:25:44,040 --> 00:25:47,240
over the ship HP gives you a 
repair. 

473
00:25:47,480 --> 00:25:49,400
And then you could right click 
the orb and there'll be a pull 

474
00:25:49,400 --> 00:25:51,240
down menu saying switch crew 
member. 

475
00:25:51,680 --> 00:25:54,640
So you can always just click the
HP orb whenever you want to 

476
00:25:54,640 --> 00:25:57,520
repair and it's going to 
remember the last repairman you 

477
00:25:57,520 --> 00:26:00,600
had and you can just menu swap 
it to left click. 

478
00:26:00,600 --> 00:26:03,360
You know, something as simple as
that where it's not even on the 

479
00:26:03,360 --> 00:26:05,400
sailing menu. 
Then we can clean up more space,

480
00:26:05,880 --> 00:26:08,160
make it so there's not a fucking
scroll bar scrolling for every 

481
00:26:08,160 --> 00:26:10,520
facility. 
Like there's just so much to 

482
00:26:10,520 --> 00:26:13,720
talk about. 
But criticism doesn't really 

483
00:26:13,720 --> 00:26:15,400
need improvement. 
But I mean it does. 

484
00:26:15,400 --> 00:26:19,640
But I I wouldn't say it's like 
the the highest priority. 

485
00:26:22,480 --> 00:26:25,840
Yeah, the position of the cannon
boat is boat upgrades. 

486
00:26:25,840 --> 00:26:27,920
Don't feel roared. 
If this is like read my mind 

487
00:26:27,920 --> 00:26:31,640
like the fact that they had all 
of these and they they all base.

488
00:26:31,640 --> 00:26:34,160
I really should check this one 
too, but I'll just check it. 

489
00:26:34,160 --> 00:26:38,840
Fuck it, should a players? 
I thought I said should a 

490
00:26:38,840 --> 00:26:40,320
player's existence. 
I'm like Oh no. 

491
00:26:40,760 --> 00:26:44,000
Should a player's existing 
combat stats and gear 

492
00:26:44,000 --> 00:26:45,520
significantly affect ship 
combat? 

493
00:26:49,760 --> 00:26:52,640
Probably no. 
I mean yes. 

494
00:26:54,160 --> 00:26:57,400
So here's how I see it. 
I want in my ideal world 

495
00:26:59,080 --> 00:27:04,960
creatures out on sea would have 
a lot more HP and I would also 

496
00:27:04,960 --> 00:27:08,040
like it. 
I'm kind of torn between your 

497
00:27:08,040 --> 00:27:10,440
player being able to just do 
full damage with anything. 

498
00:27:10,440 --> 00:27:14,520
Meaning having a pimped out dude
is just going to be way worth it

499
00:27:14,520 --> 00:27:19,920
in terms of DPS. 
But I would also be OK with most

500
00:27:19,920 --> 00:27:23,560
weapons just dealing half damage
and then you have some exclusive

501
00:27:23,560 --> 00:27:26,840
weapons like the Trident of the 
Seas or earth spells or 

502
00:27:26,840 --> 00:27:31,200
something that deal full damage.
Similar to Corp being 100% 

503
00:27:31,720 --> 00:27:35,160
damage using like Spears and 
halberds and stuff but 50% with 

504
00:27:35,160 --> 00:27:37,920
everything else. 
They could do either of those. 

505
00:27:37,920 --> 00:27:41,720
I wouldn't really mind, but that
means the cannons need to be way

506
00:27:41,720 --> 00:27:46,280
more powerful. 
Again, I would like to see 

507
00:27:46,280 --> 00:27:48,200
there's a couple different 
options they can go down, but it

508
00:27:48,200 --> 00:27:53,160
would be really cool if your 
steel cannonballs were the same 

509
00:27:53,160 --> 00:27:56,200
on land and on sea so you're 
used to hitting the 30s. 

510
00:27:56,200 --> 00:27:57,960
I I would be OK. 
The reason I'm kind of 

511
00:27:57,960 --> 00:28:00,080
hesitating saying this is 
because I I'd actually be OK 

512
00:28:00,080 --> 00:28:04,080
with a nerf to steal cannonballs
and making that so all 

513
00:28:04,080 --> 00:28:06,120
cannonballs can be used on land 
and sea. 

514
00:28:06,240 --> 00:28:10,560
But then that would involve some
sort of squishing in terms of 

515
00:28:10,560 --> 00:28:15,040
like the damage they do. 
So which again, I'd be OK with. 

516
00:28:15,040 --> 00:28:18,960
And that could actually allow 
sea creatures not even have as 

517
00:28:18,960 --> 00:28:22,720
high of HP as I was kind of 
first thinking because in my 

518
00:28:22,720 --> 00:28:25,520
head, if we're going to keep 
steel cannonballs at 30, then 

519
00:28:25,520 --> 00:28:28,320
room cannonballs need to be 
hitting at least double that. 

520
00:28:28,320 --> 00:28:31,600
Like I'm sorry, like it's just 
Roon cannonballs would need to 

521
00:28:31,600 --> 00:28:34,560
be hitting something outrageous 
and the dragon cannonball 

522
00:28:34,560 --> 00:28:36,760
something higher than that. 
So I feel like actually a a a 

523
00:28:36,760 --> 00:28:40,200
squishing of all cannonballs 
would actually be kind of cool. 

524
00:28:40,760 --> 00:28:43,320
And may it would be a nerf to 
all the people that have grinded

525
00:28:43,320 --> 00:28:45,840
out steel cannonballs. 
You know, I mean Seibe, if I 

526
00:28:45,840 --> 00:28:48,520
ever return to Seibe, he grinded
out half a million fucking 

527
00:28:48,520 --> 00:28:52,840
cannonballs in the bank. 
So this will be a direct hit to 

528
00:28:52,840 --> 00:28:54,920
me. 
So again, me even advocating for

529
00:28:54,920 --> 00:28:58,040
this, just understand this is a 
nerf to me when I ever go back 

530
00:28:58,040 --> 00:29:01,040
to Sabe, But it would be kind of
cool if we just squished 

531
00:29:01,040 --> 00:29:02,720
everything. 
We could use bronze cannonballs 

532
00:29:02,720 --> 00:29:05,880
out of our dwarven multi cannon.
It's and we could use dragon 

533
00:29:05,880 --> 00:29:09,920
cannonballs. 
Maybe even just build a fucking 

534
00:29:09,920 --> 00:29:12,840
dragon multi cannon. 
You know like that that then 

535
00:29:12,840 --> 00:29:14,680
that would be the thing that 
shoots out the dragon balls. 

536
00:29:14,680 --> 00:29:16,360
I don't know. 
Maybe now we're going too crazy,

537
00:29:16,360 --> 00:29:21,000
but I'm just thinking, yeah, 
there's a lot of ways to go 

538
00:29:21,000 --> 00:29:24,560
about it, but right now it just 
feels so shitty hitting low 

539
00:29:24,560 --> 00:29:26,880
numbers on everything. 
I'm using Addy cannonballs that 

540
00:29:26,880 --> 00:29:32,920
I smithed myself and I'm hitting
20 ones with the beer keg on my 

541
00:29:32,920 --> 00:29:37,160
ship as well and with rune 
cannons and with that highest 

542
00:29:37,160 --> 00:29:38,840
level crewmates. 
It's just like, why are we 

543
00:29:38,840 --> 00:29:42,240
hitting 20s every five ticks and
why is my guy only able to hit 

544
00:29:42,240 --> 00:29:44,600
up like 10s very rarely, mostly 
zeros. 

545
00:29:44,600 --> 00:29:49,400
It just feels like shit. 
Should the primary source of 

546
00:29:49,400 --> 00:29:52,200
damage to sea monsters be 
balanced around ship cannons or 

547
00:29:52,200 --> 00:29:56,800
your player character? 
I would say cannon still, but 

548
00:29:58,480 --> 00:30:02,360
again like we could just have 
full damage from cannons and 

549
00:30:02,360 --> 00:30:04,040
from your player. 
I mean I would be OK with the 

550
00:30:04,040 --> 00:30:07,440
5050 split of damage ultimately 
something where the cannons are 

551
00:30:07,440 --> 00:30:11,000
basically doing half the damage.
I and this is it would also be 

552
00:30:11,000 --> 00:30:13,120
cool if there was things beyond 
cannons. 

553
00:30:13,120 --> 00:30:15,400
So there's a whole nother 
discussion when it comes to like

554
00:30:15,400 --> 00:30:18,360
an Ava's device that's saving 
cannonballs or somebody at the 

555
00:30:18,360 --> 00:30:22,760
salvaging hooks that's taking up
your lost cannonballs and they 

556
00:30:22,760 --> 00:30:25,080
just instantly go in the cargo 
that those are some cool ideas. 

557
00:30:25,080 --> 00:30:27,960
I'd also love to see just like 
stationary ballistas being able 

558
00:30:27,960 --> 00:30:31,480
to be built where the cannon, 
the hot spots are. 

559
00:30:31,800 --> 00:30:36,480
So imagine that building a 
stationary ballista that shoots 

560
00:30:36,480 --> 00:30:39,080
out javelins now, like, and then
there's going to be sea 

561
00:30:39,080 --> 00:30:41,480
creatures that are some are weak
to javelins, some are weak to 

562
00:30:41,640 --> 00:30:44,440
cannonballs. 
Most sea creatures I imagine 

563
00:30:44,440 --> 00:30:46,920
will be weak to Earth. 
So maybe Earth is always kind of

564
00:30:46,920 --> 00:30:49,320
what people are bringing out 
there, like Earth spells. 

565
00:30:50,720 --> 00:30:53,960
Or you can actually start using 
ballistas, you know, I mean, I 

566
00:30:53,960 --> 00:30:56,840
eventually imagine there will be
some sort of like hand cannon 

567
00:30:56,840 --> 00:30:58,440
coming in the future. 
Maybe I don't know how many 

568
00:30:58,440 --> 00:31:01,600
years, five years, but that 
would be kind of cool too if you

569
00:31:01,600 --> 00:31:05,640
had some weapons that are 
specialty cream on sea. 

570
00:31:05,880 --> 00:31:06,880
What am I trying to say right 
now? 

571
00:31:06,880 --> 00:31:10,560
Sea monster killing? 
I was gonna say sea creature, 

572
00:31:10,560 --> 00:31:12,200
but I kept wanting to say 
monster as well. 

573
00:31:12,400 --> 00:31:16,520
Sea creature or sea monster 
killing that there's like 

574
00:31:16,520 --> 00:31:19,440
specialty things. 
So like a hand cannon or a 

575
00:31:19,440 --> 00:31:21,440
ballista, like the heavy 
ballista would be kind of cool 

576
00:31:21,440 --> 00:31:23,840
to have use out of that. 
And even in the future we could 

577
00:31:23,840 --> 00:31:25,880
come out with more ballistas. 
I've been talking about that on 

578
00:31:25,880 --> 00:31:29,160
Cass and Rambles a lot. 
So there's a lot of ways to go 

579
00:31:29,160 --> 00:31:30,520
about it. 
And I do like the idea of 

580
00:31:30,520 --> 00:31:32,400
specialty weapons. 
So not everyone's just bringing 

581
00:31:32,400 --> 00:31:35,120
out their full Max mage with 
shadow and everything, but 

582
00:31:35,120 --> 00:31:38,440
there's like every people are 
rolling out on their boats with 

583
00:31:38,440 --> 00:31:41,040
ballistas and stuff like that. 
That'd be kind of cool. 

584
00:31:41,040 --> 00:31:43,280
Or a Trident of the sea or earth
spells. 

585
00:31:44,600 --> 00:31:46,400
Isn't it Earth? 
It is earth, right? 

586
00:31:46,400 --> 00:31:49,800
Like the earth that are weak to 
the water stuff or, or they're 

587
00:31:50,760 --> 00:31:52,960
hurting water creatures more. 
I don't know what it is. 

588
00:31:53,720 --> 00:31:55,680
How would you rank the following
improvements? 

589
00:31:55,800 --> 00:31:59,800
Potential improvement Cannonball
usage while shooting from ship 

590
00:32:00,480 --> 00:32:02,320
cannons. 
How would you rank the following

591
00:32:02,320 --> 00:32:04,920
potential improvements 
cannonball usage while shooting 

592
00:32:04,920 --> 00:32:07,520
from ship cannons? 
OK, one being the improvement 

593
00:32:07,520 --> 00:32:13,280
you like most, 5 at least. 
Let's see. 

594
00:32:13,800 --> 00:32:17,400
Yes, we need a facility that 
saves some cannonballs. 

595
00:32:18,280 --> 00:32:19,560
The Ancient Furnace needs to be 
fat. 

596
00:32:19,560 --> 00:32:21,040
This needs to be way faster in 
general. 

597
00:32:21,040 --> 00:32:24,320
I'm going to put that above it. 
Add more cannonball sources. 

598
00:32:24,320 --> 00:32:25,480
The monster drop tables. 
That's cool. 

599
00:32:26,560 --> 00:32:28,160
Add more cannonball sources to 
skilling rewards. 

600
00:32:28,160 --> 00:32:31,160
I like that. 
Make more ship specific 

601
00:32:31,160 --> 00:32:33,000
cannonballs per bar. 
I don't really understand that 

602
00:32:33,000 --> 00:32:34,640
one, so I'm just gonna put that 
at the bottom. 

603
00:32:35,400 --> 00:32:37,520
If you were the 300 characters, 
what suggestions do you think 

604
00:32:37,520 --> 00:32:40,520
might help cannonball usage in 
ship combat? 

605
00:32:42,000 --> 00:32:44,760
I don't know, maybe. 
Again, I've kind of just talked 

606
00:32:44,760 --> 00:32:49,320
about this, so I'm just gonna 
skip this one 'cause I feel like

607
00:32:49,320 --> 00:32:51,680
my ramble's doing enough. 
Me just talking about it right 

608
00:32:51,680 --> 00:32:52,960
now. 
We're planning to make 

609
00:32:52,960 --> 00:32:54,960
improvements to ship combat in 
early 2026. 

610
00:32:54,960 --> 00:32:58,120
What would you most like to see 
changed about ship combat? 

611
00:32:58,480 --> 00:33:04,640
Fuck. 
Just like I don't, I don't even 

612
00:33:04,640 --> 00:33:05,760
know. 
I don't even know where to 

613
00:33:05,760 --> 00:33:07,160
start. 
I mean, I've just listed a bunch

614
00:33:07,160 --> 00:33:09,520
of them. 
I don't know what is the most 

615
00:33:09,520 --> 00:33:10,600
important. 
There's a lot of things. 

616
00:33:10,600 --> 00:33:13,840
The menus need to be swapped, 
the HP values, maybe canons need

617
00:33:13,840 --> 00:33:15,200
to be hitting more. 
Like there's just a lot and I 

618
00:33:15,200 --> 00:33:16,880
don't know how to rank them so 
I'll skip. 

619
00:33:17,440 --> 00:33:20,200
Please rank the following in 
terms of what you think the most

620
00:33:20,200 --> 00:33:27,960
development time. 
So definitely want ship combat 

621
00:33:27,960 --> 00:33:31,920
to be up there. 
I think deep sea trolling is 

622
00:33:31,920 --> 00:33:34,360
already pretty good. 
Island and sailing uniques are 

623
00:33:34,360 --> 00:33:43,400
pretty cool. 
I like that shipwreck salvaging 

624
00:33:43,400 --> 00:33:46,160
only because I I think a lot of 
people are doing that and it 

625
00:33:46,160 --> 00:33:49,880
would be cool to really 
introduce some new variations of

626
00:33:49,880 --> 00:33:54,280
it or whatever. 
Man, this is just tough. 

627
00:33:54,280 --> 00:33:57,080
Like it's it's hard to put this 
in an an actual order that I 

628
00:33:57,080 --> 00:34:02,480
care about. 
Yeah, I, I, I don't know. 

629
00:34:02,480 --> 00:34:04,400
This just seems selfish. 
I almost just want to skip the 

630
00:34:04,400 --> 00:34:06,080
question, but this, this will be
good enough. 

631
00:34:06,080 --> 00:34:10,360
And fewer than 300 characters. 
What is the most important small

632
00:34:10,360 --> 00:34:12,199
quality of life change that 
would make your experience with 

633
00:34:12,199 --> 00:34:14,920
sailing even better? 
By small I think the size of A1 

634
00:34:14,920 --> 00:34:23,880
liner patch note. 
Man, what would be I, I would 

635
00:34:23,880 --> 00:34:28,280
say they're just saying the 
quality of life. 

636
00:34:34,719 --> 00:34:36,800
Damn, this is this is this is a 
tough one. 

637
00:34:37,960 --> 00:34:40,600
I don't even know like I'm going
to I'm going to think, but I'm 

638
00:34:40,600 --> 00:34:43,400
just put on the spot right now. 
I don't even crap I'm going to 

639
00:34:43,400 --> 00:34:45,880
skip for now. 
This actually might come to me, 

640
00:34:45,880 --> 00:34:48,239
but I feel like I'm just 
overthinking it. 

641
00:34:48,239 --> 00:34:50,440
Like what is 1 just small thing 
I could just think of something 

642
00:34:50,440 --> 00:34:51,440
but then I think of something 
better. 

643
00:34:51,440 --> 00:34:52,360
I'm just going to skip it for 
now. 

644
00:34:52,360 --> 00:34:54,639
It's bothering me. 
Here's a list of some popular 

645
00:34:54,639 --> 00:34:56,360
community suggestions for 
improving sailing. 

646
00:34:56,360 --> 00:34:58,760
This list isn't exhaustive. 
Let's know whether you like them

647
00:34:58,760 --> 00:35:01,840
or not. 
OK, so spec button. 

648
00:35:01,840 --> 00:35:05,400
I fucking love this. 
I really do love the spec button

649
00:35:05,400 --> 00:35:09,440
for winmotes. 
Again, the same thing with the 

650
00:35:09,760 --> 00:35:12,560
HP be like you have boat HP orb 
up here. 

651
00:35:12,560 --> 00:35:14,960
You know that you can just Click
to repair whatnot. 

652
00:35:14,960 --> 00:35:18,560
It'd just be easier to see 
reduce the difficulty of mermaid

653
00:35:18,560 --> 00:35:22,440
tasks and meteorologists sure I 
like that yeah allow facilities 

654
00:35:22,440 --> 00:35:30,160
to be movable absolutely that's 
so essential yes, they cut skip 

655
00:35:30,160 --> 00:35:33,080
those stupid spyglasses 
medallion of a deep pull up 

656
00:35:33,080 --> 00:35:35,600
players yes. 
Why is it not letting us already

657
00:35:35,640 --> 00:35:40,080
be able to have unlimited air 
add more Rapids as a highway 

658
00:35:40,080 --> 00:35:48,040
system for I don't know I almost
feel like the rapid it's cool. 

659
00:35:48,040 --> 00:35:50,480
I'm glad they kind of did. 
That kind of gives you a reason 

660
00:35:50,480 --> 00:35:53,120
to navigate your ship, not just 
go on a straight line. 

661
00:35:53,120 --> 00:35:56,760
But it's not that important. 
Remove immersion breaking 

662
00:35:56,760 --> 00:36:02,400
drinks. 
No, I like that. 

663
00:36:02,760 --> 00:36:07,080
Allow players to upgrade their 
facilities that reduced cost. 

664
00:36:14,560 --> 00:36:15,760
Yeah, I mean, I think that's 
cool. 

665
00:36:15,760 --> 00:36:18,600
I would just say like normally 
allow players to hide locations 

666
00:36:18,600 --> 00:36:19,840
they've already charted. 
Yeah. 

667
00:36:19,840 --> 00:36:22,160
I mean, again, with the wiki, I 
already have that, so that's 

668
00:36:22,160 --> 00:36:24,000
cool. 
Or, or you just mean like Foley 

669
00:36:24,000 --> 00:36:26,360
hide like the crates in the 
water and stuff? 

670
00:36:26,360 --> 00:36:29,840
That'd be kind of cool too. 
Change the port task board to 

671
00:36:30,000 --> 00:36:31,800
only display tasks that are 
within your level. 

672
00:36:31,840 --> 00:36:33,800
Yeah, I think that's. 
Yeah, that makes sense. 

673
00:36:35,400 --> 00:36:39,360
Change fishing spots to look 
like how they were before. 

674
00:36:39,600 --> 00:36:43,560
No, no, no, no, that's strongly,
strongly. 

675
00:36:43,560 --> 00:36:46,840
Just like I do actually like the
new little bubbles, click box 

676
00:36:46,840 --> 00:36:49,520
improvements, facilities on 
boats. 

677
00:36:50,120 --> 00:36:52,000
I mean, yeah, but they've 
already done a good job with 

678
00:36:52,000 --> 00:36:53,120
that. 
And there's always just the 

679
00:36:53,120 --> 00:36:57,120
custom menu swaps plug in that 
can help sailing or allow 

680
00:36:57,120 --> 00:37:00,360
sailing outfits to be storable. 
Yes, deal. 

681
00:37:01,440 --> 00:37:03,720
Only Ultimate Iron Man can 
answer this yet. 

682
00:37:03,720 --> 00:37:07,000
The cargo just needs to be. 
Just give them full cargo. 

683
00:37:07,000 --> 00:37:08,840
It's not a bank. 
They can't hold everything in 

684
00:37:08,840 --> 00:37:13,000
there. 
Just give them it UIMUIMUIMUIM. 

685
00:37:13,640 --> 00:37:18,600
All right, I could almost answer
this Rank The following 

686
00:37:18,600 --> 00:37:21,480
suggested future updates for 
sailing. 

687
00:37:23,480 --> 00:37:26,440
Who upgrades the ship? 
Combat 100%. 

688
00:37:26,440 --> 00:37:31,880
First new Barracuda trial be so 
dope. 

689
00:37:34,120 --> 00:37:36,280
A player designed island 
obviously is coming out. 

690
00:37:36,520 --> 00:37:38,440
I don't even feel the need to 
put it out there 'cause it's 

691
00:37:38,440 --> 00:37:41,720
gonna come 2nd. 
Tortugan quest would be sick. 

692
00:37:44,480 --> 00:37:47,240
Yeah, I'd say it like this looks
good overall. 

693
00:37:47,240 --> 00:37:49,000
How do you feel about the 
potential updates of sailing 

694
00:37:49,000 --> 00:37:50,840
that were mentioned in the 
previous question? 

695
00:37:55,480 --> 00:37:58,120
I mean, I like, yeah, I like the
new Barracuda trial. 

696
00:37:58,120 --> 00:38:01,280
I mean, what, what is this? 
Is it pretty much just like 

697
00:38:01,280 --> 00:38:03,040
another way of asking the same 
thing? 

698
00:38:06,560 --> 00:38:08,920
Protect MPC boats is so 
interesting. 

699
00:38:08,920 --> 00:38:10,560
Like I like it. 
I just normal. 

700
00:38:10,560 --> 00:38:15,480
I normal like it, you know, 
sequel quest neutral. 

701
00:38:15,480 --> 00:38:17,160
I I don't know. 
I don't feel like anything's 

702
00:38:17,160 --> 00:38:21,760
going to be dislike. 
I want to like it love it. 

703
00:38:22,880 --> 00:38:25,200
Sure. 
Which of the following community

704
00:38:25,200 --> 00:38:27,440
suggested updates of sailing do 
you like? 

705
00:38:27,720 --> 00:38:29,080
I don't know, I'd like all 
these. 

706
00:38:30,400 --> 00:38:33,600
What is happening? 
Oh, these are different. 

707
00:38:34,480 --> 00:38:36,000
I would love more Barracuda 
trials. 

708
00:38:36,000 --> 00:38:38,640
That'd be cool, but I I'm gonna 
just say like only because I 

709
00:38:39,120 --> 00:38:41,960
feel like me selfishly, I'm not 
gonna be participating in it, So

710
00:38:42,520 --> 00:38:44,600
don't take too much priority 
over it. 

711
00:38:44,600 --> 00:38:48,120
I guess be just because with the
lack of actual reward other than

712
00:38:48,120 --> 00:38:53,520
XP, I'm not gonna participate. 
Most likely high level skilling 

713
00:38:53,520 --> 00:38:56,320
unlocks. 
I I do like that yeah, more 

714
00:38:56,320 --> 00:38:58,320
threats at sea. 
I'm gonna say neutral. 

715
00:38:58,320 --> 00:39:02,240
I don't really care to have 
threats at sea PO cosmetics. 

716
00:39:02,240 --> 00:39:06,480
I love that. 
No I I I genuinely dislike 

717
00:39:06,480 --> 00:39:07,760
repeatable sea charting 
activity. 

718
00:39:07,760 --> 00:39:10,480
I know somebody on Reddit made a
big thing saying they loved it 

719
00:39:10,480 --> 00:39:14,360
so much but me personally should
I no if it's a one time thing 

720
00:39:15,800 --> 00:39:18,120
that's like achievement Diaries.
Do you really want me to do 

721
00:39:18,120 --> 00:39:24,760
repeat the achievement Diaries? 
Sailing related bosses outside 

722
00:39:24,760 --> 00:39:32,960
of ship combat? 
I like that Ship combat 

723
00:39:32,960 --> 00:39:41,600
improvements. 
How can we make it even more 

724
00:39:41,600 --> 00:39:48,560
connected I without being like 
overkill? 

725
00:39:52,480 --> 00:39:56,280
I mean the honestly the way you 
can make it more connected is by

726
00:39:56,960 --> 00:40:00,480
adding islands that truly feel 
like they have some purpose. 

727
00:40:01,200 --> 00:40:05,120
Like for example if you had. 
Islands that are even 

728
00:40:05,920 --> 00:40:09,080
potentially just right above the
meta of what something else is. 

729
00:40:09,080 --> 00:40:11,520
It doesn't have to be for 
everything, but just a few 

730
00:40:11,520 --> 00:40:13,600
islands where you go that you're
like holy fuck, OK, I actually 

731
00:40:13,600 --> 00:40:15,120
want to return here for a 
skilling method. 

732
00:40:15,120 --> 00:40:18,360
I was even thinking, you know, 
one example of this is, you know

733
00:40:18,360 --> 00:40:22,600
how fossil island wood cutting 
has those 3 hardwood patches, 

734
00:40:22,840 --> 00:40:25,880
but two of them are within two 
tiles of each other, which means

735
00:40:25,880 --> 00:40:28,160
like the back and forth timing 
is just really smooth. 

736
00:40:28,480 --> 00:40:32,280
Imagine you had an island with 
three hardwood trees on it, but 

737
00:40:32,280 --> 00:40:34,280
they were all three close 
together. 

738
00:40:34,640 --> 00:40:37,520
Now I understand there might be 
some issues with hardwood just 

739
00:40:37,520 --> 00:40:39,720
adding a bunch more hardwood 
trees 'cause people train 

740
00:40:40,160 --> 00:40:42,040
farming. 
I I don't think there's any 

741
00:40:42,320 --> 00:40:45,800
actual threat to farming when it
comes to just adding more tree 

742
00:40:45,800 --> 00:40:47,040
patches. 
Like who the fuck cares? 

743
00:40:47,040 --> 00:40:49,720
People train farming super 
quickly anyway if you have all 

744
00:40:49,720 --> 00:40:51,400
the saplings. 
But it'd be cool if it was a 

745
00:40:51,400 --> 00:40:56,800
random island that had a more 
solid configuration of A3 patch 

746
00:40:56,800 --> 00:40:59,280
or even 4 patches. 
You know, 4 hardwood patches 

747
00:40:59,280 --> 00:41:04,840
that are all very like 
symmetrical and have this good 

748
00:41:04,840 --> 00:41:07,440
rhythm to it where like if one's
chopped down, there's always 

749
00:41:07,440 --> 00:41:10,560
going to be another spot to 
immediately run 2 tiles to. 

750
00:41:10,840 --> 00:41:13,520
That would be a really 
interesting way to like engage 

751
00:41:13,520 --> 00:41:16,600
in wood cutting if it was a 
little less unpredictability, a 

752
00:41:16,600 --> 00:41:20,320
little less of the annoyance of 
having to move three tiles 

753
00:41:20,320 --> 00:41:22,360
instead of just two. 
Just little things like that 

754
00:41:22,360 --> 00:41:25,160
where an island. 
Again, I'm just throwing out the

755
00:41:25,160 --> 00:41:28,960
wood cutting example, but I 
think it was out on Reddit as 

756
00:41:28,960 --> 00:41:32,400
well. 
I mean, he he made the zout, 

757
00:41:32,400 --> 00:41:38,520
made that island that is like a 
sandstone island specifically to

758
00:41:38,520 --> 00:41:40,960
make sand. 
Like that would feel kind of 

759
00:41:40,960 --> 00:41:43,280
like integration, sort of like, 
oh, I need to hit the sailing 

760
00:41:43,280 --> 00:41:46,680
level so I can more efficiently 
train crafting or not not even 

761
00:41:46,680 --> 00:41:48,680
more efficiently, but just, I 
mean, it might be more 

762
00:41:48,680 --> 00:41:50,600
efficient, who knows, but even 
just more enjoyable. 

763
00:41:50,600 --> 00:41:53,520
This is a more enjoyable way to 
get all the glass I need, for 

764
00:41:53,520 --> 00:42:01,120
example. 
So, yeah, I would say just add 

765
00:42:01,640 --> 00:42:06,600
more use to islands, just more 
to it. 

766
00:42:06,600 --> 00:42:08,640
I don't know. 
Right. 

767
00:42:08,640 --> 00:42:12,120
Submit. 
Oh, God, did I not do all these 

768
00:42:15,400 --> 00:42:23,600
strongly? 
Like your vote has been 

769
00:42:23,600 --> 00:42:24,680
received? 
Hell yeah. 

770
00:42:26,680 --> 00:42:29,400
All right, we did it. 
So let me note down the comments

771
00:42:29,400 --> 00:42:31,960
how you guys feel about the 
things I talked about. 

772
00:42:31,960 --> 00:42:35,480
What are your guys's biggest 
issues or biggest things you 

773
00:42:35,480 --> 00:42:37,640
like about sailing? 
Let me know what you guys want 

774
00:42:37,640 --> 00:42:40,840
to see in 2026 for sailing. 
Just drop it all down below. 

775
00:42:40,840 --> 00:42:44,720
If you guys enjoy listening to 
these and you're commuting or 

776
00:42:44,720 --> 00:42:46,640
whatever else, go check these 
out on Spotify. 

777
00:42:47,040 --> 00:42:49,680
It's a more convenient listen. 
Trying to grow the show over 

778
00:42:49,680 --> 00:42:52,040
there, all the rambles. 
So go check it out over there 

779
00:42:52,040 --> 00:42:53,880
and I will catch you guys in the
next one. 

780
00:42:54,080 --> 00:42:54,440
Peace.
