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Good morning and welcome to my 
first sailing ramble and this is

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post sailing. 
I have been gone for a couple 

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weeks for the holidays and 
honestly all I've been doing is 

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really just AFK salvaging. 
In fact, I guess for this ramble

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I'll just briefly bring this up.
We have hit 88 sailing and 

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almost all of that was through 
AFK salvaging. 

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I got soup. 
There's going to be many more 

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rambles incoming because I do 
want to talk a lot about 

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sailing. 
I've I don't know if I should 

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share this right now. 
I like sailing. 

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Believe it or not. 
I do like sailing as a skill. 

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It's great. 
I also got a dragon cannon 

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barrel, which is crazy. 
I was just showing this on 

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stream and yeah, so 88 sailing 
with that that's crazy because 

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it is confirmed to one in 20,000
as we'll see in the blog post in

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a second, but I just want to 
share straight off. 

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I love sailing like it. 
No, I like it. 

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No, no, I do love sailing. 
It truly feels just like a like 

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it was meant to be in this game.
I'm very, very impressed with 

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what the devs have created and 
there's a lot more to share on 

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that. 
But first we have to cover the 

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sailing XP and review and 
further review. 

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So let's get into this. 
I also will state right now is 

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just sharing this with the live 
stream. 

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That will be in the chat right 
now and they will be sharing 

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their perspective on sailing 
because again, like I've just 

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been kind of browsing Reddit. 
I haven't really made many posts

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yet. 
I haven't really had too strong 

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of opinions on most things as of
right now. 

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So you guys share your strong 
opinions and then you might sway

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me into joining your view. 
You know what I mean? 

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Just like I do for you guys. 
You guys just blindly follow me,

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right, All right, I got the 
yeah, that Nick I it's so good 

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to have you, man. 
And what about and how we doing,

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dude? 
All right, let's jump into this,

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pull up a chair and hold on to 
your crystal extractors, because

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this week's update features a 
whole host of sailing tweaks and

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improvements alongside some 
hefty XP balancing changes. 

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Cool. 
Do we just click this and skip 

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everything now? 
Will we? 

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Will I want to read this. 
I want to give the full 

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perspective of what of why 
they're doing the things they're

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doing. 
Sailing XP changes. 

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You've read the News Post's 
title, you've seen the panicked 

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memes about the Crystal 
Extractor being thrown 

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overboard, and you've 
undoubtedly got thoughts of your

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own regarding Sailing's XP 
balancing. 

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We've been reading all over, 
watching your journeys, and 

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working with our data analysts 
to get a real sense of how 

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players are progressing through 
Sailing, where the common pain 

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points are and areas, and that 
might harm our ability to expand

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the skill with further training 
methods. 

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With all of that combined, we 
feel like we're ready to make 

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some tweaks to Sailing XP. 
As you might expect, balancing 

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an entire skill, especially one 
as broad as Sailing, is complex,

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and we are under no illusions 
that we'd get it absolutely 

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perfect right out of the gate. 
That means that while there are 

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some buffs in today's update, 
there are a handful of nerfs. 

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We need to. 
We need Sailing to make sense 

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long term. 
It's not an update for everybody

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to blitz through in a week or 
two and never touch again. 

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That's pretty much what it's 
been. 

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We hope that you're able to meet
us halfway. 

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Oh, sorry. 
Over the course of years, it's 

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important that Sailor remains 
relevant, interweaving properly 

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with Old School's complex web of
progression and as space for 

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additions to the skill at all 
level ranges. 

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So while we appreciate that 
nobody likes a nerf, we hope 

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that you're able to meet us 
halfway and appreciate that we 

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need to fine tune things with 
longevity in mind rather than a 

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rush to the finish line. 
It's also important to make 

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clear that we're not going to 
get it perfect with these 

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changes either. 
Sailing has a lot of room to 

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grow and evolve, and balancing 
changes are something that we'll

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keep iterating on by working 
with the community's feedback, 

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pairing it up with our own 
analytics, and trying to get 

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things just right. 
We know that there's a lot we 

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still need to Polish up with 
sailing, so before the end of 

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the year we'll be putting 
together an in game opinion 

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survey using our fancy new 
polling system to gather your 

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thoughts on a whole host of hot 
topics. 

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While we're doing our best to 
prioritize working on what's 

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important to ensure smooth seas 
for our new sailors, we know 

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that there's a lot of feedback 
out there from all of you and 

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more changes that we'd like to 
see. 

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So we'd like to really drill 
down into the details and fully 

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develop our understanding of 
your feedback so we can make 

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sure we deliver. 
This isn't This list isn't 

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exhaustive, but you can expect 
to see questions on things like 

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ship combat. 
What are the biggest pain 

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points? 
Are there quick wins and small 

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fixes that would improve the 
feel alongside more long term 

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adjustments? 
How to resource availability and

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unique drop rates? 
More on those below factor and 

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overall enjoyment here. 
Deep sea trot by the way on the 

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ship combat Somebody on Reddit 
like pulled up this beautiful. 

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He just was saying why do 
cannons feel so shitty and they 

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are shitty. 
I mean they I think the main 

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theme of like his post was just 
like cannon should just do like 

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way more damage and the sea 
monsters should have way more HP

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just so your cannon feels like 
it's like this hefty cannonball 

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hitting your fucking throat. 
You know what, what am I saying?

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No, but seriously, like it would
have been so cool if like steel 

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cannon balls retained that 30HP 
or the 30 damage that the steel 

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cannon balls can already do, you
know, in normal cannons on on 

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land and then made it so like 
mithril cannon balls do 50, 

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Addie's do 70, Rune do 90 or 
what you know, going upwards. 

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So it feels like you're just 
smacking massive numbers. 

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That would have felt so much 
better than hitting the fucking 

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12 with like a steel cannonball 
or whatever. 

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Yeah, so I like that. 
Anyway, we'll continue deep sea 

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trawling. 
Is it appropriate? 

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Rewarding for effort required? 
Is the fish output in a good 

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spot? 
Is the XP output in a good spot?

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XP rates? 
How is the balance of the skill 

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setting overall? 
How do today's changes impact 

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your view of the skills balance 
and progression drop rates? 

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How does the time to complete or
time to obtain for various 

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resources feel? 
How would adjustments to ship 

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combat shift perspectives here? 
Pain point prioritization? 

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Which of the tougher things for 
us to fix should we get to 1st 

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Iron and Ultimate Iron concerns?
What unique challenges do 

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players of these account types 
face? 

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What changes can we make to 
reduce frustration while still 

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respecting the spirit of these 
game modes? 

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What about Settled, the new game
mode Sailing Only mode? 

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Come on. 
And loads more. 

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All right, cool. 
With all of that feedback to 

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look forward to in the near 
future, let's bring your 

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attention back to now. 
Before we dive into specifics on

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the changes we're looking to 
make today, we've got a quick 

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refresher on where we expect 
each different sailing activity 

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to sit alongside each other. 
With regards to XP per hour and 

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viability as training methods. 
Barracuda Trials number one are 

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the most intensive and skill 
based training method and should

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remain at the top so long as 
you're at an appropriate level, 

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meaning the temper tantrum 
shouldn't still be dominating 

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your training if you're already 
level 50 sailing for example. 

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Their downside is that the XP 
gained is fairly static and only

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really scales up with boat speed
and player skill, so it plateaus

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with player skill and 
incrementally with boat 

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upgrades. 
This allows training methods 

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unlocked at later levels to 
eventually surpass them. 

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You can see this effect across 
the entire scale, where once a 

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new trial is reached, every 
other method starts gaining 

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higher XP to try and keep up. 
Courier port tasks are the bread

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and butter and baseline for all 
sailing XP and should be 

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relevant for most of their 
sailing journey. 

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They are not likely to be the 
highest XP earners for most 

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level brackets, but may have 
their time to shine in level 

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brackets between trial unlocks. 
Salvaging is primarily an AFK 

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method allowing players to earn 
loot while gaining XP. 

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It's aimed to be very second 
monitor friendly, very very much

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is with the option to 
participate and take 

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manipulation methods for those 
inclined for even greater 

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returns in XP tick manipulation.
Salvaging without sorting the 

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salvage should be a reasonably 
competitive option below Marlin 

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rank Barracuda Trials for those 
who prefer this type of 

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training, though we'll never 
balance this method specifically

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around tick manipulation since 
we understand it has a 

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reasonably niche appeal. 
Bounty Port tasks are a way to 

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train sailing via combat, but 
are intentionally not trying to 

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be competitive XP provider as 
we'd like to keep sailing focus 

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around non combat training 
instead of making it a combat 

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skill. 
These provide a reasonable 

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option for those who want who 
wish to seek out rare sea 

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creature drops while gaining 
some sailing XP on the side. 

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Deep Sea Trawling is a fishing 
and sailing hybrid training 

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method primarily focused around 
obtaining valuable fish which 

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you cannot get anywhere else in 
the game. 

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This is not a significant XP 
driver in order to keep the 

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price of the fish high, and 
should instead be considered as 

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a reasonably high or as a 
reasonable way for high level 

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fishers and sailors to earn 
money as a reward for training 

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their skills. 
Finally, with the core sailing 

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training methods, we have a 
philosophy that level is king. 

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As a rule of thumb, higher level
unlocks should always try to 

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reward award more XP than lower 
level unlocks as a baseline 

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before then considering the 
intensity of the method. 

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All right, time for some 
specifics. 

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Drop anchor and take a seat. 
There's a lot to cover. 

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Crystal Extractor. 
Oh God, who was upset about this

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when we saw it? 
I actually have like many weird 

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feelings about this thing. 
It really did feel like one of 

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those mobile games where it's 
like stay active every minute, 

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like click the thing every 
minute, you know, it kind of 

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feels like I'm not a huge mobile
game, not at all actually, but 

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it it gave me that vibe. 
But the more I did it and the 

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more I felt this impending doom 
of it getting nerfed, the more I

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was like, I like this, you know,
like I didn't even like it. 

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But now I'm like doubling down. 
Like I like it because I have 

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it. 
You know what I mean? 

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It's so weird how we as players 
do that. 

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Like, we are so selfish when it 
comes to updates and I try, I 

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really do try to remain unbiased
and, and here I'm going to try 

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that. 
But I truly did feel this little

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like stab to the gut in A twist,
you know, just like it hurt to 

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see. 
We'll start with arguably the 

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most contentious part of 
Sailing's XP balance, the 

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crystal extractor. 
This innocuous unlock has 

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sparked a lot of conversation 
and has, in a sense, warped the 

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majority of Sailing's 
progression around it. 

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By the way, did I even do this 
drink review? 

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Fuck, I think I've already done 
this. 

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This is a Juneberry Red Bull, 
it's good. 

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For those not in the know, the 
Crystal Extractor is a boat 

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facility that you can build at 
73 sailing for your troubles and

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roughly 2 million GP, you gain a
facility which generates a wind 

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wave mote every 60 seconds, 
granting 600 say on XP. 

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By the way, when I got this, I 
was still doing like pirate 

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salvaging or something 
beforehand or yeah, I think it 

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was pirate salvaging. 
And I just I I still had recall 

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from the last time I was on the 
PC playing sailing like your 59 

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XP drops for doing a full last 
fucking Courier task. 

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You just click a thing and you 
get 600 XP. 

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It just felt so game breaking, 
but I was like, I like this it. 

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I will share the story 
potentially of how painful this 

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thing was to get. 
You know, I have to get the 

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little what's that thing called 
Heart of FL to even make this 

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thing. 
Try doing a mobile only blind on

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hotel Wi-Fi Shark rank on 
Gwyneth Clyde with a shitty 

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boat. 
It was horrible. 

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That took me like 2 days. 
If I can get not like 2 like not

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like 48 hours, but two like days
of playing. 

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It was so bad and it's so awful.
It takes 3 ticks 1.8 seconds to 

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harvest, or 4 ticks if you count
the time it takes to interact 

227
00:11:19,720 --> 00:11:21,680
with the extractor, meaning that
for the time you're actually 

228
00:11:21,680 --> 00:11:24,400
interacting with the extractor, 
your effective XP per hour is 

229
00:11:24,400 --> 00:11:27,960
around 1.2 million. 
In effect, the single most 

230
00:11:27,960 --> 00:11:31,640
valuable thing that you could 
possibly be doing if there's a 

231
00:11:31,640 --> 00:11:33,960
Moat ready to be harvested is 
clicking on your crystal 

232
00:11:33,960 --> 00:11:38,160
extractor, which adds up to an 
additional 34,000 XP per hour 

233
00:11:38,160 --> 00:11:40,520
for players paying enough 
attention to click once per 

234
00:11:40,520 --> 00:11:43,080
minute. 
Our initial expectations for the

235
00:11:43,080 --> 00:11:46,160
extractor were for it to close 
the gap between lower intensity 

236
00:11:46,160 --> 00:11:50,240
activity such as a port task or 
shipwreck salvaging and require,

237
00:11:50,240 --> 00:11:52,240
or in higher intensity 
activities like the Barracuda 

238
00:11:52,240 --> 00:11:54,800
trials. 
Earlier in development, the 

239
00:11:54,800 --> 00:11:57,120
interaction time on the 
extractor was longer than it is 

240
00:11:57,120 --> 00:12:00,840
now and it had to be placed 
further away from the helm, so 

241
00:12:00,840 --> 00:12:05,160
we balanced it expecting that 
players would be less willing to

242
00:12:05,160 --> 00:12:07,680
pull away from the helm in order
to harvest wind modes. 

243
00:12:08,040 --> 00:12:10,480
As you might have guessed, the 
sheer volume of posts around the

244
00:12:10,480 --> 00:12:13,120
Crystal Extractor throughout the
community, this isn't quite the 

245
00:12:13,120 --> 00:12:14,600
case, so we feel changes are 
needed. 

246
00:12:15,000 --> 00:12:17,240
Having said all that, we 
appreciate that many sailors are

247
00:12:17,240 --> 00:12:20,080
enjoying keeping on top of their
extractor and weaving their 

248
00:12:20,080 --> 00:12:22,520
harvest in between actions, so 
we're not looking to completely 

249
00:12:22,520 --> 00:12:24,600
gut it or remove emergence from 
you all. 

250
00:12:25,040 --> 00:12:28,320
We'll be reducing the XP per 
harvest from 600 XP to 250. 

251
00:12:28,320 --> 00:12:31,280
Fuck. 
This means that you can roughly 

252
00:12:31,280 --> 00:12:34,280
or earn roughly 14,000 XP per 
hour from your Crystal 

253
00:12:34,280 --> 00:12:37,680
Extractor, rather than 34,000. 
This is a sizable nerf, but one 

254
00:12:37,680 --> 00:12:40,800
that we think is necessary, and 
1:00 we'd like to compensate 

255
00:12:40,800 --> 00:12:43,480
with XP boost at certain points 
throughout progression. 

256
00:12:43,480 --> 00:12:46,200
More on that later. 
We think this still makes 

257
00:12:46,200 --> 00:12:48,800
harvesting from the extractor 
worthwhile with an effective 

258
00:12:48,960 --> 00:12:54,240
500,000 XP per hour while 
interacting with it, but means 

259
00:12:54,240 --> 00:12:56,640
we have more freedom to balance 
other activities appropriately 

260
00:12:56,640 --> 00:13:00,520
since we're not having to 
account for a flat 34,000 XP per

261
00:13:00,520 --> 00:13:03,680
hour on top of everything, which
makes scaling things up or down 

262
00:13:03,680 --> 00:13:06,120
a little tougher. 
Alongside this change, we're 

263
00:13:06,120 --> 00:13:08,160
making an improvement to the 
Crystal Extractor, which will 

264
00:13:08,160 --> 00:13:11,440
allow it to generate charges 
even while you're at a port 

265
00:13:11,440 --> 00:13:14,240
until you've been disembarked, 
meaning running around on land 

266
00:13:14,240 --> 00:13:17,240
for around 10 seconds or so. 
This means that if you're quick,

267
00:13:17,240 --> 00:13:20,240
you can pick up a deposit cargo 
and make it back in time for the

268
00:13:20,240 --> 00:13:24,240
XP in time to keep the XP 
flowing without interruption. 

269
00:13:24,600 --> 00:13:26,880
Before we dive into specific 
activities, we'll say that we're

270
00:13:26,880 --> 00:13:30,200
not planning on any XP changes 
to Barracuda Trials since we're 

271
00:13:30,200 --> 00:13:34,760
already taking a hit as a result
of the Crystal Extractor 

272
00:13:34,760 --> 00:13:36,680
changes. 
We're happy with where the XP 

273
00:13:36,680 --> 00:13:40,560
from Trials will sit alongside 
other options without any 

274
00:13:40,560 --> 00:13:42,520
further adjustments, and we're 
constantly seeing players push 

275
00:13:42,520 --> 00:13:45,000
the limits here, exploring 
options like allowing for 

276
00:13:45,000 --> 00:13:48,760
natural trimming moments and new
more optimal routes are always 

277
00:13:48,760 --> 00:13:50,360
being discovered to push XP even
further. 

278
00:13:50,360 --> 00:13:53,200
That doesn't make sense. 
Listen, on the Crystal 

279
00:13:53,200 --> 00:13:56,520
Extractor, how would you guys 
feel if you know they're going 

280
00:13:56,520 --> 00:13:59,040
to probably go with this? 
I feel like they're even doing a

281
00:13:59,440 --> 00:14:05,480
bigger hit on the on the nerf 
because they're gonna like 

282
00:14:05,600 --> 00:14:07,480
barter with us. 
You know, I feel like if they 

283
00:14:07,480 --> 00:14:11,120
were just to say like 400 XP, 
then we'd all be upset and then 

284
00:14:11,120 --> 00:14:12,480
we wouldn't get our way. 
Like we wouldn't. 

285
00:14:13,200 --> 00:14:15,440
I think they're going 250 and 
then like a week later we're 

286
00:14:15,440 --> 00:14:17,200
gonna bump it back up to like 
400. 

287
00:14:17,200 --> 00:14:20,120
That that's what I expect. 
So then it it feels like we just

288
00:14:20,120 --> 00:14:21,600
got a buff even though we just 
got a nerf. 

289
00:14:21,960 --> 00:14:23,960
Who knows? 
Actually, I but listen to this. 

290
00:14:23,960 --> 00:14:25,680
How would you guys feel? 
This just came to my mind. 

291
00:14:25,680 --> 00:14:28,360
How would you guys feel if it 
was 250 XP like they're 

292
00:14:28,360 --> 00:14:30,640
proposing? 
But if you don't hit it 

293
00:14:30,640 --> 00:14:35,440
immediately, it continues to 
trickle a little bit more XP. 

294
00:14:35,600 --> 00:14:39,400
So not another 250 the next 
minute, but the next minute 

295
00:14:39,400 --> 00:14:43,520
maybe it gains another 100 XP up
to a cap of what it originally 

296
00:14:43,520 --> 00:14:46,680
was, 600. 
So at the end of like, you know,

297
00:14:46,680 --> 00:14:49,800
3 minutes, if you're like full 
AFK for three minutes, your 

298
00:14:49,800 --> 00:14:53,640
extractor would continuously 
build and then when you actually

299
00:14:53,640 --> 00:14:58,360
finally hit it, you do get like 
a 500 XP drop for having waited 

300
00:14:58,360 --> 00:15:00,240
longer, but it's still not worth
it. 

301
00:15:00,240 --> 00:15:02,720
So if you are paying more 
attention, clicking it every 

302
00:15:02,720 --> 00:15:04,280
minute would still be worth it, 
you know what I mean? 

303
00:15:04,480 --> 00:15:07,440
But then it doesn't feel like 
super bad if you don't click it 

304
00:15:07,440 --> 00:15:10,440
every single fucking minute on 
the queue, you know? 

305
00:15:11,000 --> 00:15:12,160
How would you guys feel about 
that? 

306
00:15:12,160 --> 00:15:15,920
If it continued to gain at a 
slower interval? 

307
00:15:15,920 --> 00:15:18,800
Every second that passes, pretty
much, or every minute that 

308
00:15:18,800 --> 00:15:20,080
passes, it would just slowly 
gain. 

309
00:15:20,080 --> 00:15:24,600
So it'd be like 250 and then it 
would gain another 150 the next 

310
00:15:24,600 --> 00:15:26,480
minutes. 
It'd be like 400 after 2 minutes

311
00:15:27,000 --> 00:15:28,960
and then the next minute would 
only be like 75. 

312
00:15:28,960 --> 00:15:30,800
So it's like 475 after like 3 
minutes. 

313
00:15:30,800 --> 00:15:33,120
You know something like that. 
How would you guys feel anyway 

314
00:15:33,920 --> 00:15:36,160
Crystal extractor can go 
honestly not the point of it 

315
00:15:36,880 --> 00:15:38,440
yeah. 
I mean listen, the crystal 

316
00:15:38,440 --> 00:15:42,920
extractor as I said, did feel 
very mobile mobile game ish. 

317
00:15:43,800 --> 00:15:46,720
But people like it. 
I think it's OK where they put 

318
00:15:46,720 --> 00:15:50,280
it makes it somewhat inefficient
to leave a salvage to pop to pop

319
00:15:50,280 --> 00:15:54,280
it still good for passive XP 
while sailing racing yeah who 

320
00:15:54,280 --> 00:15:57,280
knows yeah. 
So I'm not like the most, you 

321
00:15:57,280 --> 00:16:01,240
know, I I could be convinced one
way or another. 

322
00:16:01,240 --> 00:16:03,720
I just need some more like 
advanced sailors in here to the 

323
00:16:03,720 --> 00:16:06,960
explain to me what are the pros 
and cons. 

324
00:16:07,160 --> 00:16:09,320
So we'll continue that later. 
But if you guys have any 

325
00:16:09,320 --> 00:16:11,880
suggestions, leave it down. 
And we are live right now. 

326
00:16:11,880 --> 00:16:13,760
So this will all be on the 
ramble. 

327
00:16:13,760 --> 00:16:15,840
So don't say anything that's 
going to embarrass you because 

328
00:16:15,840 --> 00:16:18,920
this video is permanent forever 
for the next 10 years. 

329
00:16:18,920 --> 00:16:21,240
Everyone's going to go back to 
this video and see your stupid 

330
00:16:21,240 --> 00:16:23,320
comment. 
Now your guys's comments are not

331
00:16:23,320 --> 00:16:25,480
stupid. 
Everybody's favorite delivery 

332
00:16:25,480 --> 00:16:27,120
driver simulator. 
What is this? 

333
00:16:27,400 --> 00:16:29,880
Port tasks? 
Oh God. 

334
00:16:30,600 --> 00:16:33,520
Port tasks are supposed to be a 
medium intensity method that 

335
00:16:33,520 --> 00:16:36,520
sits between shipwreck salvaging
and the Barracuda trials, 

336
00:16:36,520 --> 00:16:39,040
offering a comfortable midpoint 
in XP per hour. 

337
00:16:39,280 --> 00:16:42,000
While we expect there are still 
discoveries to be made in order 

338
00:16:42,000 --> 00:16:44,880
to maximize the efficiency of 
tasks like this, particularly 

339
00:16:44,880 --> 00:16:48,600
with the so-called ABA tasks, 
which can which you can learn 

340
00:16:48,600 --> 00:16:51,200
more about in these videos from 
West Ham and Cribus. 

341
00:16:51,400 --> 00:16:52,960
West Ham sailing. 
Yeah. 

342
00:16:52,960 --> 00:16:54,360
See, this is how out of date I 
am. 

343
00:16:54,360 --> 00:16:56,160
Well, isn't he supposed to be PK
ING people? 

344
00:16:56,840 --> 00:16:58,280
Who's Cribus? 
I don't actually know who that 

345
00:16:58,280 --> 00:16:59,280
is. 
Probably a legend though. 

346
00:16:59,680 --> 00:17:01,760
We think there are some points 
in progression where Courier 

347
00:17:01,760 --> 00:17:04,599
tasks in particular could use a 
little boost to make them a more

348
00:17:04,599 --> 00:17:07,480
appealing option. 
We'll be we'll be increasing the

349
00:17:07,480 --> 00:17:11,480
completion XP offered by all 
Courier tasks from level 40 and 

350
00:17:11,480 --> 00:17:14,119
above by 15%. 
Why not 40 and below 2? 

351
00:17:14,880 --> 00:17:20,119
Did anybody like do everybody 
did Courier tasks or port tasks 

352
00:17:20,240 --> 00:17:23,119
at the beginning? 
Why is it so bad? 

353
00:17:23,119 --> 00:17:26,880
It's so bad. 
Like, I get that you want us to 

354
00:17:27,680 --> 00:17:32,000
have a decent amount of time in 
those low levels, but holy shit 

355
00:17:32,000 --> 00:17:35,160
it was painful. 
Like you're getting 57 XP for 

356
00:17:35,160 --> 00:17:39,440
going on a map on a fucking 
stinky raft all the way to 

357
00:17:39,440 --> 00:17:42,240
Catherine B. 
It's just like, Jesus, it was so

358
00:17:42,240 --> 00:17:45,960
painful, they should just do 
this 15% all across the border. 

359
00:17:45,960 --> 00:17:47,440
Why not? 
Why not below 42? 

360
00:17:47,440 --> 00:17:49,800
You know what I mean? 
Would anybody have a problem 

361
00:17:49,800 --> 00:17:52,280
with that? 
This should help them shine a 

362
00:17:52,280 --> 00:17:54,360
little brighter in the level 
ranges between Barracuda trials 

363
00:17:54,360 --> 00:17:56,800
where one starts to fall off and
want to progress to the next. 

364
00:17:56,800 --> 00:18:02,320
Particularly levels 40 to 55 and
60 to 7676. 

365
00:18:02,320 --> 00:18:04,600
Seven. 
OK, as well as make them a more 

366
00:18:04,600 --> 00:18:07,520
appealing laid back options for 
players in the 90s and beyond. 

367
00:18:07,520 --> 00:18:10,280
99 sporting rosewood upgrades to
Max out their boat speeds. 

368
00:18:11,120 --> 00:18:14,200
At this stage we're not planning
any changes to the XP offered by

369
00:18:14,200 --> 00:18:16,240
bounty tasks for two main 
reasons. 

370
00:18:16,240 --> 00:18:19,320
One being that ship combat isn't
in the best day right now and we

371
00:18:19,320 --> 00:18:23,400
need to have a wider review on 
how to best improve combat 

372
00:18:23,400 --> 00:18:26,520
before we push it any closer to 
being the meta at any stage. 

373
00:18:27,000 --> 00:18:29,480
And the other being that these 
tasks are supposed to be a nice 

374
00:18:30,120 --> 00:18:33,920
excuse for you to obtain bounty 
targets unique drops while still

375
00:18:33,920 --> 00:18:36,400
getting a little sailing XP 
boost on the side. 

376
00:18:37,960 --> 00:18:41,120
Deep sea trawling, sailing to 30
is not even bad now when we know

377
00:18:41,120 --> 00:18:43,600
what to do. 
Isn't it just like charting, 

378
00:18:43,600 --> 00:18:45,520
Like C charting? 
That must be it, right? 

379
00:18:45,520 --> 00:18:47,880
C charting is what you kind of 
do in the early days. 

380
00:18:48,000 --> 00:18:49,120
They already buffed it. 
Yeah, yeah, yeah. 

381
00:18:49,120 --> 00:18:52,120
But they buffed it like very, 
very slightly, I think. 

382
00:18:52,280 --> 00:18:53,800
But why not? 
If they're gonna buff it again, 

383
00:18:53,800 --> 00:18:55,280
why not just buff the lower 
levels again? 

384
00:18:55,280 --> 00:18:59,240
You know what I mean? 
Isn't it just C chart? 

385
00:18:59,240 --> 00:19:03,200
Like I have not really done many
C chart see charting at sound 

386
00:19:03,200 --> 00:19:07,240
like being 2020 or 30 tasks 
total, but apparently that's 

387
00:19:07,240 --> 00:19:10,200
like the GOAT. 
You get so much XP for doing it.

388
00:19:10,200 --> 00:19:12,960
So that was something I kind of 
missed because again, I was like

389
00:19:12,960 --> 00:19:16,160
just gone on on mobile and just 
reading occasional Reddit posts.

390
00:19:16,560 --> 00:19:18,840
So let me know guys down in the 
comments. 

391
00:19:18,840 --> 00:19:23,160
I I like reading these things. 
Deep sea trawling. 

392
00:19:23,160 --> 00:19:25,400
We've not got any specific 
changes that we're making here 

393
00:19:25,400 --> 00:19:28,160
this week, but felt it important
to at least mention that we're 

394
00:19:28,160 --> 00:19:30,280
aware of the wider discussions 
that you're all having regarding

395
00:19:30,280 --> 00:19:33,080
deep sea trawling. 
Our intent for this method has 

396
00:19:33,320 --> 00:19:36,880
always been for it to be a lower
XP per hour activity with a 

397
00:19:36,880 --> 00:19:42,440
solid resource out push output, 
fish out, push fit so that 

398
00:19:42,440 --> 00:19:44,880
trawling serves as a solid 
skilling money maker. 

399
00:19:45,320 --> 00:19:48,920
Though that was our intent, we 
do understand where many of you 

400
00:19:48,920 --> 00:19:51,280
are coming from with feelings 
that the XP offered isn't worth 

401
00:19:51,280 --> 00:19:53,960
the intensity of the input, 
especially with the saline XP 

402
00:19:53,960 --> 00:19:57,040
per hour being reduced as a 
result of the crystal extractor 

403
00:19:57,040 --> 00:19:59,480
changes. 
So no changes to trawling this 

404
00:19:59,520 --> 00:20:01,680
week? 
We're going to derf this thing 

405
00:20:01,680 --> 00:20:03,360
to the ground, but no changes 
this week now. 

406
00:20:03,360 --> 00:20:05,600
But we'll be having conversation
around the XP, the output and 

407
00:20:05,600 --> 00:20:08,720
whether this is more of a 
sailing or fishing activity. 

408
00:20:09,040 --> 00:20:12,560
Then see what changes we might 
be able to make that make it a 

409
00:20:12,560 --> 00:20:15,600
more appealing method. 
But not making it so appealing 

410
00:20:15,600 --> 00:20:18,080
that the economy absolutely 
floods with new with powerful 

411
00:20:18,080 --> 00:20:20,760
new fish and deep sea trawling 
season to be a worthwhile money 

412
00:20:20,760 --> 00:20:26,720
maker. 
Watch this space cool shipwreck 

413
00:20:26,720 --> 00:20:28,880
salvaging just oh God, this is 
going to be bad. 

414
00:20:29,160 --> 00:20:32,000
Despite being the simple AFK 
training method, there's a lot 

415
00:20:32,000 --> 00:20:35,240
of complexity involved in 
balancing shipwreck salvaging 

416
00:20:35,400 --> 00:20:37,000
'cause there are so many ways 
that players can approach it. 

417
00:20:37,000 --> 00:20:39,160
Here's a quick rundown of all 
the ways that you've been 

418
00:20:39,160 --> 00:20:42,360
salvaging so far. 
Self salvage self sort, No 

419
00:20:42,360 --> 00:20:45,040
crewmates. 
Self salvage drop, no crewmates 

420
00:20:45,240 --> 00:20:48,280
Self salvage, Self sort Assigned
crewmate to salvage while 

421
00:20:48,280 --> 00:20:51,040
sorting. 
This is like a tongue twister on

422
00:20:51,040 --> 00:20:55,200
steroids. 1 crewmate salvage, 
self salvage, Self sort assigned

423
00:20:55,200 --> 00:20:58,800
crewmate to salvage while 
sorting. 2 crewmate salvage self

424
00:20:58,800 --> 00:21:02,920
sort, one crewmate salvage self,
2 tick salvage Self sort 

425
00:21:03,120 --> 00:21:08,720
assigned seconds crewmate to 
salvage while sorting priced, 1 

426
00:21:08,720 --> 00:21:12,880
crewmate salvage self, 2 tick 
salvage drop self, 1.5 tick 

427
00:21:12,880 --> 00:21:17,240
salvage self sort self, 1.5 tick
salvage drop, and more. 

428
00:21:17,520 --> 00:21:19,680
All of these for every single 
type of shipwreck. 

429
00:21:19,840 --> 00:21:23,400
Help me, God help me. 
Many of these are enabled to the

430
00:21:23,400 --> 00:21:28,840
salvaging station, which was an 
additional made was was an 

431
00:21:28,840 --> 00:21:31,040
addition made late in the 
sailings development which has 

432
00:21:31,040 --> 00:21:33,120
made two crewmate salvage self 
sort. 

433
00:21:33,120 --> 00:21:35,920
In particular a very strong AFK 
method that allows almost 30 

434
00:21:35,920 --> 00:21:38,120
minutes of downtime with solid 
XP rates. 

435
00:21:39,560 --> 00:21:43,680
Also am I the one that I thought
the log out timer was 25 

436
00:21:43,680 --> 00:21:45,400
minutes? 
So they just like randomly over 

437
00:21:45,400 --> 00:21:47,000
the last couple months make it 
30 minutes? 

438
00:21:47,000 --> 00:21:49,840
I just saw that like you could 
just change your log out if you 

439
00:21:49,840 --> 00:21:52,000
haven't done that, change it to 
30 minutes on rune light. 

440
00:21:52,480 --> 00:21:56,760
But you could just be on the 
game for 30 minutes with solid 

441
00:21:56,760 --> 00:21:58,680
XP right? 
Speaking arguably the best AFK 

442
00:21:58,680 --> 00:22:01,200
method in the game, it it was 
very, very powerful to be fair, 

443
00:22:01,520 --> 00:22:04,200
especially when coupled with the
additional XP per hour from the 

444
00:22:04,680 --> 00:22:07,080
crystal extractor. 
This is compounded by a bug 

445
00:22:07,080 --> 00:22:09,320
where crewmates are actually 
salvaging every three ticks, 

446
00:22:09,520 --> 00:22:11,760
making them faster than players 
who salvage every four ticks. 

447
00:22:12,440 --> 00:22:15,880
Except for jobless gym. 
That dude never gets anything. 

448
00:22:15,880 --> 00:22:18,120
That guy is so slow and he gives
me nerfed XP. 

449
00:22:18,240 --> 00:22:20,320
The ghost. 
Who's that guy? 

450
00:22:20,960 --> 00:22:25,640
Who's the ghost guy? 
Let me see cabin boy Jenkins, 

451
00:22:25,640 --> 00:22:29,560
that guy's a fucking unit. 
While we love AFK methods just 

452
00:22:29,560 --> 00:22:32,200
as much as you, we're no 
strangers to some good second 

453
00:22:32,200 --> 00:22:35,200
screen salvaging while at work. 
We think that the XP per hour on

454
00:22:35,200 --> 00:22:37,280
offer with some of these is a 
little too good for the effort 

455
00:22:37,280 --> 00:22:39,520
required, which weakens the 
appeal of poor tasks and 

456
00:22:39,520 --> 00:22:42,760
Barracuda trials. 
I will give that makes perfect 

457
00:22:42,760 --> 00:22:47,920
sense, you know what I mean? 
Like really what I came to the 

458
00:22:47,920 --> 00:22:50,320
conclusion was like, I could 
just get 99 sailing just by 

459
00:22:50,320 --> 00:22:52,880
sitting at the spot for an for 
an eternity. 

460
00:22:52,880 --> 00:22:55,520
And it's just like the simplest 
thing of all time. 

461
00:22:56,880 --> 00:22:59,440
And I really didn't have much 
motivation to go and do port 

462
00:22:59,440 --> 00:23:02,600
like port tasks. 
Even right now I just have zero.

463
00:23:02,600 --> 00:23:04,040
Like that just sounds 
exhausting. 

464
00:23:04,040 --> 00:23:06,280
I'm just like, oh God, I really 
don't want to do that. 

465
00:23:06,680 --> 00:23:09,680
Barracuda trials actually, even 
though it was infuriating on 

466
00:23:09,680 --> 00:23:12,040
mobile. 
I have not done any on PC yet. 

467
00:23:12,040 --> 00:23:13,360
That actually sounds pretty 
enjoyable. 

468
00:23:13,360 --> 00:23:16,160
Loki, it makes it possible to 
reach 99 Salem without moving 

469
00:23:16,160 --> 00:23:18,360
your boat much at all. 
Yeah, so they have a point 

470
00:23:18,360 --> 00:23:20,760
there. 
Why is that a problem? 

471
00:23:20,760 --> 00:23:22,640
Let people train how they want. 
No, no, don't get me wrong, 

472
00:23:22,640 --> 00:23:24,840
there are some problems here, 
but I understand at least their 

473
00:23:24,840 --> 00:23:29,080
reasoning. 
You know, imagine shooting stars

474
00:23:29,080 --> 00:23:33,400
was 90 KXP per hour. 
Like, wouldn't that be probably 

475
00:23:33,400 --> 00:23:36,840
bad for the game? 
Everybody, the large portion of 

476
00:23:36,840 --> 00:23:39,320
the community would probably say
it's good for the game, but 

477
00:23:39,320 --> 00:23:41,880
like, would it be? 
It wouldn't, wouldn't it just 

478
00:23:41,880 --> 00:23:45,800
like discourage any other form 
of mining, you know? 

479
00:23:46,480 --> 00:23:48,920
So that's how I kind of see it, 
and at least they're aware of 

480
00:23:48,920 --> 00:23:50,600
that. 
We're looking to make some 

481
00:23:50,600 --> 00:23:53,120
changes here that might not be 
easy to understand from the 

482
00:23:53,120 --> 00:23:55,360
numbers, so we'll state our 
goals clearly. 

483
00:23:55,360 --> 00:23:58,120
Whirlpool Surprise in the Barrel
stand gives +2 deck handiness to

484
00:23:58,120 --> 00:24:00,320
crewmates as well as other 
buffs, which makes Jobless him 

485
00:24:00,320 --> 00:24:01,560
as good as Jenkins. 
Damn it. 

486
00:24:06,000 --> 00:24:09,120
Wait, what? 
I thought it just gave a base +2

487
00:24:09,560 --> 00:24:10,920
Whirlpool surprise in the barrel
stand. 

488
00:24:11,080 --> 00:24:12,680
I thought Whirlpool. 
Isn't that the one I have? 

489
00:24:12,680 --> 00:24:16,760
I thought that was just a it 
rises all boats, no pun intended

490
00:24:16,760 --> 00:24:18,960
to like +2. 
It's base two. 

491
00:24:18,960 --> 00:24:21,400
Yeah, Thank you. 
Beams. 

492
00:24:23,960 --> 00:24:25,400
Yeah. 
So I'm pretty sure no worlds 

493
00:24:25,400 --> 00:24:27,160
will be full again. 
Great job, Jags. 

494
00:24:27,160 --> 00:24:29,280
God damn it. 
And it was actually insane to 

495
00:24:29,280 --> 00:24:32,600
see like 10 worlds at full. 
Like what is happening? 

496
00:24:32,600 --> 00:24:35,560
That's crazy. 
They fucked up my great white 

497
00:24:35,880 --> 00:24:39,160
shark spot. 
I'm sorry King, they're there. 

498
00:24:39,640 --> 00:24:41,640
Nerf AFK. 
OK, so this is the what they're 

499
00:24:41,640 --> 00:24:43,920
going to be doing. 
Nerf AFK salvaging across the 

500
00:24:43,920 --> 00:24:46,560
board so that it's top end is 
slightly above similar AFK 

501
00:24:46,560 --> 00:24:48,680
methods like Redwood wood 
cutting. 

502
00:24:49,280 --> 00:24:51,600
A rough estimate here is that 
the AFK salvaging methods could 

503
00:24:51,600 --> 00:24:55,000
top out in the 80 to 90 KXP 
range. 

504
00:24:56,120 --> 00:24:59,280
Ensure that moderately AFK 
methods where crewmates salvage 

505
00:24:59,280 --> 00:25:03,000
and the player swords still 
result in more XP than dropping 

506
00:25:03,000 --> 00:25:04,720
salvage. 
Who the fuck was dropping 

507
00:25:04,720 --> 00:25:06,080
salvage? 
Anybody. 

508
00:25:06,080 --> 00:25:09,680
Like, why was that? 
There's no way anybody was 

509
00:25:09,680 --> 00:25:11,840
dropping salvage. 
Now we're going to, because I 

510
00:25:11,840 --> 00:25:14,240
actually already peeked at this 
blog post and I saw they're 

511
00:25:14,240 --> 00:25:16,520
gonna nerf the hell out of 
actually, like, sorting it out. 

512
00:25:16,880 --> 00:25:22,040
But who was doing that? 
Yeah, these are Live Today right

513
00:25:22,040 --> 00:25:25,480
now, so let's see. 
So it is significantly better 

514
00:25:25,480 --> 00:25:27,600
than dropping, but tone. 
Oh, wait, ensure. 

515
00:25:27,720 --> 00:25:30,440
OK, wait, let me read this again
because maybe I'm just confused.

516
00:25:30,760 --> 00:25:33,760
Ensure that moderately AFK 
methods were crewmate salvage 

517
00:25:33,760 --> 00:25:37,520
and the players sorts still 
result in more XP than dropping 

518
00:25:37,520 --> 00:25:42,240
salvage, but tone down the 
sorting XP so that it isn't 

519
00:25:42,240 --> 00:25:43,640
significantly better than 
dropping. 

520
00:25:44,400 --> 00:25:46,120
Why does it need to be better 
than dropping anyway? 

521
00:25:46,120 --> 00:25:50,680
Like I OK, whatever, reduce some
common frustrations and pain 

522
00:25:50,680 --> 00:25:52,320
point with salvaging to improve 
quality of life. 

523
00:25:52,320 --> 00:25:54,160
Also, you know what I didn't 
like about the salvaging table? 

524
00:25:54,160 --> 00:25:56,840
You couldn't look at the skill 
guide while on the salvaging 

525
00:25:56,840 --> 00:25:57,920
station. 
I didn't like that. 

526
00:25:58,320 --> 00:26:00,240
It's like the most AFK thing 
ever. 

527
00:26:01,080 --> 00:26:03,600
You know how they what, when was
it like a couple years ago? 

528
00:26:03,600 --> 00:26:06,160
They're like, hey, you now you 
can do AFK activities and like 

529
00:26:06,160 --> 00:26:08,360
check out your collection log 
and check out the skill guides 

530
00:26:08,360 --> 00:26:09,840
and everything and it won't 
interrupt you. 

531
00:26:10,000 --> 00:26:12,760
But like the most AFK things of 
all time, like just don't work 

532
00:26:12,760 --> 00:26:13,800
with it. 
It's very silly. 

533
00:26:14,320 --> 00:26:16,480
Reduce some common frustrations 
in pain point when salvaging to 

534
00:26:16,480 --> 00:26:20,080
improve quality of life? 
Like what? 

535
00:26:20,400 --> 00:26:23,880
Improve the output of high 
intensity salvaging so that 

536
00:26:23,880 --> 00:26:26,080
players looking for high 
intensity training methods have 

537
00:26:26,080 --> 00:26:28,400
a viable alternative that 
competes with Barracuda trials. 

538
00:26:29,560 --> 00:26:33,440
OK say port tasks are absolutely
cracked. 

539
00:26:33,440 --> 00:26:35,200
People aren't even close to the 
best methods. 

540
00:26:35,200 --> 00:26:39,360
I was getting 175K per hour 
consistently from 88 to 99 with 

541
00:26:39,360 --> 00:26:42,880
rosewood holes. 
Oh geez, is rosewood still the 

542
00:26:42,880 --> 00:26:46,600
same as ironwood in speed? 
Or is Oh no, no, Rosewood is the

543
00:26:46,600 --> 00:26:51,400
dragon one right, Rosewood is 
with dragon sheets yeah, that's 

544
00:26:51,400 --> 00:26:55,000
going to be a while for me to 
get because that ends up having 

545
00:26:55,000 --> 00:26:58,360
your boat speed three that 
correct because I'm at 2.5. 

546
00:26:59,200 --> 00:27:02,440
You could use it kinda you have 
to open skill, then click but 

547
00:27:02,440 --> 00:27:04,000
for the salvating table yeah, 
it's a scroll. 

548
00:27:04,000 --> 00:27:06,120
Yeah, it's annoying Salvage 
debt. 

549
00:27:06,120 --> 00:27:08,040
I don't think salvage is dead 
now because we're going to we're

550
00:27:08,040 --> 00:27:11,480
going to get to this. 
It sounds like tick manipulation

551
00:27:11,480 --> 00:27:14,520
Salvage is going to be on 
steroids though. 

552
00:27:14,520 --> 00:27:17,600
That's the kind of the when I 
came away from this when I just 

553
00:27:17,600 --> 00:27:19,440
briefly looked at this before I 
recorded. 

554
00:27:20,280 --> 00:27:23,360
So let's see. 
Now let's dive into what we're 

555
00:27:23,360 --> 00:27:25,520
looking at looking to realize 
these goals. 

556
00:27:25,520 --> 00:27:28,720
So those are all the goals, 
starting with all the ways we'd 

557
00:27:28,720 --> 00:27:31,120
like to improve your quality of 
life when salvaging shipwrecks. 

558
00:27:31,520 --> 00:27:35,080
Player salvaging now runs on a 
slower 5 tick cycle but with 

559
00:27:35,080 --> 00:27:38,280
increased success rates across 
all shipwreck tiers to keep XP 

560
00:27:38,280 --> 00:27:40,920
roughly the same while boosting 
AFK time. 

561
00:27:45,200 --> 00:27:47,440
What? 
How is that boosting AFK time? 

562
00:27:48,480 --> 00:27:50,280
Aren't all the shipwrecks just 
on a timer? 

563
00:27:50,960 --> 00:27:54,720
Increased success rate So I 
don't I don't understand how 

564
00:27:54,720 --> 00:27:57,640
this is boosting just can anyone
explain how this is boosting AFK

565
00:27:57,640 --> 00:27:59,800
time? 
Crewmates will now remember 

566
00:27:59,800 --> 00:28:01,320
their assigned task over log 
out. 

567
00:28:01,320 --> 00:28:05,520
Oh Oh yeah God that would have 
been so good on mobile mobiles. 

568
00:28:05,600 --> 00:28:09,440
Like the laggiest thing and you 
just like your fat fingers keep 

569
00:28:09,440 --> 00:28:12,200
clicking the wrong things. 
That's beautiful. 

570
00:28:12,200 --> 00:28:14,400
Meaning they'll get right back 
to salvaging even if you hop 

571
00:28:14,400 --> 00:28:17,480
worlds. 
Less salvage, so less inventory 

572
00:28:17,480 --> 00:28:24,000
folds. 
Oh I see what you mean, thank 

573
00:28:24,000 --> 00:28:24,920
you. 
Tired. 

574
00:28:25,440 --> 00:28:28,840
That doesn't make sense. 
Crewmate's salvage range will be

575
00:28:28,840 --> 00:28:31,160
calculated from the hook's 
position rather than from the 

576
00:28:31,160 --> 00:28:33,800
boat's position. 
This should reduce scenarios 

577
00:28:33,800 --> 00:28:35,760
where crewmates could salvage 
shipwrecks that you could not, 

578
00:28:35,760 --> 00:28:39,120
and vice versa. 
OK, crewmates will now salvage 

579
00:28:39,120 --> 00:28:41,400
at the same rate as players 
rather than outperforming their 

580
00:28:41,400 --> 00:28:43,960
captain. 
Are the what are their success 

581
00:28:43,960 --> 00:28:46,760
rates though are like? 
Are the crewmates success rates 

582
00:28:46,760 --> 00:28:48,560
the same as a player? 
I doubt it. 

583
00:28:48,560 --> 00:28:53,200
It never felt like that. 
We'll be adding more double 

584
00:28:53,200 --> 00:28:54,600
salvage spots to every shipwreck
swap. 

585
00:28:54,600 --> 00:28:57,280
Thank God. 
That is so important, I feel 

586
00:28:57,280 --> 00:28:59,960
like, while also making these 
double spots easier to access 

587
00:28:59,960 --> 00:29:01,680
and Orient yourself so that 
you're not getting stuck 

588
00:29:01,680 --> 00:29:05,120
repeatedly. 
So as we'll see in a second, 

589
00:29:05,360 --> 00:29:08,680
they're adding more spots. 
But if people at least are 

590
00:29:08,680 --> 00:29:11,120
paying more attention and, and 
everybody kind of goes to a 

591
00:29:11,120 --> 00:29:13,440
different double spot, I think 
everything should be fine. 

592
00:29:13,440 --> 00:29:18,000
Like you can go to those packed 
worlds and you might even be 

593
00:29:18,000 --> 00:29:23,000
able to get like more non 
salvaging time, like more 

594
00:29:23,080 --> 00:29:24,720
salvaging time. 
What am I trying to say? 

595
00:29:25,160 --> 00:29:27,240
You're gonna have less downtime 
where nobody's doing anything, 

596
00:29:27,240 --> 00:29:28,560
you know, without having to move
your boat. 

597
00:29:28,680 --> 00:29:32,640
I, I think, right, If there's 
more double spots, well, more 

598
00:29:32,640 --> 00:29:35,400
double spots in the same 
vicinity, because I guess if 

599
00:29:35,400 --> 00:29:37,160
one's like way over on a 
different spot, it's not going 

600
00:29:37,160 --> 00:29:40,720
to affect it. 
Jolly Jim's deck handiness has 

601
00:29:40,720 --> 00:29:43,480
been increased to 4, meaning 
you'll have two crewmates able 

602
00:29:43,480 --> 00:29:45,000
to use Dragon salvaging hooks. 
Beautiful. 

603
00:29:46,040 --> 00:29:48,560
OK. 
These tweaks should help improve

604
00:29:48,560 --> 00:29:51,080
the social aspect of salvaging, 
cut down on annoyance when 

605
00:29:51,080 --> 00:29:53,480
getting into the right spot or 
hopping at the same location, 

606
00:29:53,680 --> 00:29:56,840
and improve the consistency with
which crewmates do what you'd 

607
00:29:56,840 --> 00:30:02,280
expect them to. 
It actually ends up being 

608
00:30:02,280 --> 00:30:05,280
lowering XP even further. 
People have broken down the math

609
00:30:05,280 --> 00:30:07,440
on this. 
Oh yeah, I mean 100% that's 

610
00:30:07,600 --> 00:30:10,360
that's what I'm seeing. 
Again, unless you take 

611
00:30:10,360 --> 00:30:11,840
manipulate, which we're about to
get to right here. 

612
00:30:13,240 --> 00:30:15,800
You might have noticed that the 
above list also states that 

613
00:30:15,800 --> 00:30:18,400
players will salvage on A5 tick 
cycle rather than a four tick 

614
00:30:18,400 --> 00:30:21,920
cycle. 
I agree with you Funky. 

615
00:30:21,920 --> 00:30:25,520
I think the promoting of tick, 
like tick manipulation felt all 

616
00:30:25,520 --> 00:30:29,760
right before today because 
you're already on a four tick 

617
00:30:29,760 --> 00:30:32,520
cycle. 
So mining, when you're mining a 

618
00:30:32,520 --> 00:30:36,680
rock, that's a 5 tick cycle. 
If you're moving rocks, excuse 

619
00:30:36,680 --> 00:30:39,800
me, if you're moving rocks at 
the five tick cycle, so like 1. 

620
00:30:40,040 --> 00:30:44,160
So if you were like AFK ING 
granite, for example, and just 

621
00:30:44,160 --> 00:30:47,400
not using knife or log, just 
moving to each new rock, that's 

622
00:30:47,400 --> 00:30:52,600
a 5 tick cycle and using a knife
and log becomes 1.5 tick. 

623
00:30:52,600 --> 00:30:55,360
So the difference between 1.5 
tick and five tick is fucking 

624
00:30:55,360 --> 00:30:58,520
massive. 
It's such a massive improvement 

625
00:30:58,520 --> 00:31:00,720
over everything. 
It well, it's it's technically 

626
00:31:00,720 --> 00:31:02,800
not 1.5 tick. 
It's a little bit less than that

627
00:31:02,800 --> 00:31:05,120
because if you got a double 
roll, you'd only get one 

628
00:31:05,120 --> 00:31:06,680
resource. 
So it is a little bit less than 

629
00:31:06,680 --> 00:31:07,960
that. 
But I'm not going to go into all

630
00:31:07,960 --> 00:31:10,000
the math about that. 
But this is basically what 

631
00:31:10,000 --> 00:31:12,600
they're doing. 
They're making it so 5 tick now 

632
00:31:12,600 --> 00:31:15,920
2 ticking is way more powerful. 
2 ticking was only double speed.

633
00:31:15,920 --> 00:31:21,440
Now it's 2.5 speed, you know, or
yeah, this is crazy. 

634
00:31:21,440 --> 00:31:24,720
This is slower than before, but 
we're buffing success chances 

635
00:31:24,720 --> 00:31:26,400
that all tiers of shipwreck to 
compensate. 

636
00:31:26,400 --> 00:31:30,520
This aims to keep the XP of per 
hour of actually salvaging at a 

637
00:31:30,520 --> 00:31:33,280
similar slightly lower level 
than before, but we'll also 

638
00:31:33,280 --> 00:31:35,240
increase your AFK time when 
actively salvaging. 

639
00:31:35,640 --> 00:31:38,040
Here's how success rates are 
changing to compensate for this 

640
00:31:38,040 --> 00:31:41,160
adjusted speed. 
Small shipwrecks are are 11, so 

641
00:31:41,160 --> 00:31:44,160
then it goes Fisherman 14, 
Barracuda 15, Large shipwreck 

642
00:31:44,160 --> 00:31:48,880
16% increased success chance. 
Pirate shipwrecks 21% and then 

643
00:31:48,880 --> 00:31:51,520
all the way up to merchant 
shipwrecks, which now have a 16 

644
00:31:51,520 --> 00:31:54,640
to 22% increase. 
So why is it 16 to 22? 

645
00:31:54,960 --> 00:31:59,000
Is that just like per like the 
levels you go up or something? 

646
00:31:59,480 --> 00:32:02,120
On top of this, we're buffing 
the XP that you get from 

647
00:32:02,240 --> 00:32:04,840
actually pulling up salvage for 
some of the higher tier 

648
00:32:04,840 --> 00:32:07,440
shipwrecks as followed. 
So pirate shipwrecks are going 

649
00:32:07,440 --> 00:32:15,840
to 76 from 63, mercenary 138 
from 100 and 27162 to 150, and 

650
00:32:15,840 --> 00:32:18,720
merchant shipwrecks now give 200
instead of 190. 

651
00:32:19,360 --> 00:32:23,520
However, oh God, we're reducing 
the XP that you get from sorting

652
00:32:23,520 --> 00:32:25,840
salvage to try and better 
emphasize getting involved on 

653
00:32:25,840 --> 00:32:29,200
the hooks yourself and reducing 
some of the strength of the two 

654
00:32:29,200 --> 00:32:30,800
crewmate salvage self sort 
method. 

655
00:32:31,240 --> 00:32:34,880
We love an AFK method, but with 
sorting XP being as good as it 

656
00:32:34,880 --> 00:32:37,800
is, we think relying solely on 
sorting and letting your 

657
00:32:37,800 --> 00:32:41,200
crewmates do all the salvaging a
little too AFK to be healthy 

658
00:32:41,200 --> 00:32:44,040
long term. 
This is the biggest fucking nerf

659
00:32:44,040 --> 00:32:45,960
of all time. 
Barracuda salvage is 13 instead 

660
00:32:45,960 --> 00:32:50,880
of 15, large 20 instead of 24. 
But it gets so much worse. 30 

661
00:32:51,400 --> 00:32:55,600
instead of 63 at mercenary 32 it
only goes up 2X Why? 

662
00:32:56,320 --> 00:33:01,000
It was going up 7 and then six, 
and then four and then two and 

663
00:33:01,000 --> 00:33:02,560
then two. 
What? 

664
00:33:02,560 --> 00:33:05,280
What is that? 
It literally has the biggest 

665
00:33:05,480 --> 00:33:09,960
increases forward and like the 
tiniest little increment. 

666
00:33:10,240 --> 00:33:13,080
What is how I don't get it. 
I don't get how a mercenary 

667
00:33:13,080 --> 00:33:19,440
salvage at level 73 gives 30XP 
and at level 87 you get 34. 

668
00:33:21,120 --> 00:33:24,760
Like you could have just made 
this like 60 or 50 even. 

669
00:33:24,760 --> 00:33:28,440
You know, 34 though, OK, Holy 
shit. 

670
00:33:28,440 --> 00:33:30,920
Instead of 95, by the way. 
That's crazy. 

671
00:33:31,320 --> 00:33:33,400
It's hard to put all of this 
together and understand exactly 

672
00:33:33,400 --> 00:33:35,600
how each of the approaches to 
shipwreck salvaging might be 

673
00:33:35,600 --> 00:33:37,680
impacted. 
The oversimplified version is 

674
00:33:37,680 --> 00:33:42,000
that we estimate these numbers 
to be a 20 to 30% nerf for AFK 

675
00:33:42,000 --> 00:33:45,320
salvaging from level 35 
shipwrecks and beyond, and 

676
00:33:45,320 --> 00:33:48,480
around a 20% buff to more high 
intensity approaches to 

677
00:33:48,480 --> 00:33:50,400
salvaging. 
It's worth noting that the 

678
00:33:50,400 --> 00:33:52,920
majority of the 20 to 30% nerf 
here assumes that you're 

679
00:33:52,920 --> 00:33:55,480
maintaining good uptime on your 
crystal extractor, so if you've 

680
00:33:55,480 --> 00:33:57,560
been taking it easy and missing 
out on harvesting every minute, 

681
00:33:57,560 --> 00:33:59,680
then you'll likely see a smaller
reduction in XP. 

682
00:33:59,880 --> 00:34:03,320
Additionally, shifting more XP 
on the salvaging rather than 

683
00:34:03,320 --> 00:34:05,920
sorting means you'll notice more
of the benefits from upgrading 

684
00:34:05,920 --> 00:34:08,600
your hook. 
The current paradigm with 

685
00:34:08,600 --> 00:34:11,280
sorting doing so much lifting 
couple of the sheer volume of XP

686
00:34:11,280 --> 00:34:13,320
added to the crystal extractor 
means upgrading your salvaging 

687
00:34:13,320 --> 00:34:17,560
hooks multiple tiers doesn't 
result in noticeable increases 

688
00:34:17,560 --> 00:34:19,639
the next few per hour, but these
increases should be more 

689
00:34:19,639 --> 00:34:23,600
noticeable with today's update. 
We believe these numbers should 

690
00:34:23,600 --> 00:34:26,360
help bring them into a healthier
spot so that there's still a 

691
00:34:26,360 --> 00:34:29,159
solid social AFK offering, but 
not so solid that they lead to 

692
00:34:29,159 --> 00:34:31,520
many players not engaging with 
other training methods 

693
00:34:31,520 --> 00:34:33,159
whatsoever. 
Coupled with a bunch of quality 

694
00:34:33,159 --> 00:34:35,800
of life improvement that should 
improve consistency, which will 

695
00:34:35,800 --> 00:34:38,960
boost XP per hour slightly in a 
way that's tougher to model and 

696
00:34:38,960 --> 00:34:42,280
position high intensity 
salvaging methods as something 

697
00:34:42,280 --> 00:34:44,880
that might be a competitive 
alternative to Barracuda trials 

698
00:34:45,120 --> 00:34:47,560
for end game sailors looking do 
looking for a change of pace. 

699
00:34:47,800 --> 00:34:50,320
What did you guys say? 
One in 20,000 for a dragon 

700
00:34:50,320 --> 00:34:52,360
barrel too. 
Bro check it out. 

701
00:34:52,400 --> 00:34:55,440
Dragon fucking barrel on the 
account and I'm trying. 

702
00:34:55,440 --> 00:34:57,400
I'm I'm just flexing at this 
point. 

703
00:34:57,400 --> 00:35:01,040
Yeah I got it at like just 
before 88 which is just wild. 

704
00:35:01,040 --> 00:35:02,320
I thought it was a one in 
18,000. 

705
00:35:02,320 --> 00:35:04,840
Turns out one in 20,000. 
That is just silly. 

706
00:35:05,960 --> 00:35:07,440
I I just needed to flex that 
really quick. 

707
00:35:07,440 --> 00:35:11,640
All right, where are we in? 
Yeah. 

708
00:35:11,640 --> 00:35:16,920
So nobody likes nerfs. 
Anybody Type 1 if you like nerfs

709
00:35:17,400 --> 00:35:20,000
or feeling like they're missing 
out on stronger early XP rates 

710
00:35:20,000 --> 00:35:21,240
because of real life 
commitments. 

711
00:35:21,520 --> 00:35:24,080
But we hope that you can 
appreciate our desire to better 

712
00:35:24,080 --> 00:35:26,880
position sailings core training 
methods relative to each other, 

713
00:35:27,240 --> 00:35:29,360
now that we're equipped with 
more data and feedback that we 

714
00:35:29,360 --> 00:35:33,200
could ever that we could ever 
have gathered by ourselves. 

715
00:35:34,240 --> 00:35:37,600
These changes also create more 
space for us to add new methods 

716
00:35:37,600 --> 00:35:40,480
or activities in the gaps to 
flush out a varied progression 

717
00:35:40,480 --> 00:35:44,680
curve with a large breadth of 
gameplay for players to enjoy 

718
00:35:44,680 --> 00:35:46,600
for years to come. 
So we can't wait to see what you

719
00:35:46,600 --> 00:35:49,440
come up with together as more 
and more suggestions for new 

720
00:35:49,440 --> 00:35:51,720
activities flood in. 
Oh, and one last thing before we

721
00:35:51,720 --> 00:35:54,360
move on, we're fixing the 
Horizons lure so that it 

722
00:35:54,360 --> 00:35:57,800
correctly applies. 
It's 2.5% XP boost to all 

723
00:35:57,800 --> 00:35:59,880
activities and sailing, meaning 
harvesting from the Crystal 

724
00:35:59,880 --> 00:36:03,160
Extractor, sorting and 
salvaging, handing in poor 

725
00:36:03,160 --> 00:36:06,240
tasks, trimming the sails, 
collecting crates in a Barracuda

726
00:36:06,240 --> 00:36:08,080
trial, completing A Barracuda 
trial. 

727
00:36:08,120 --> 00:36:14,880
Beautiful. 
All right, remember what we said

728
00:36:14,880 --> 00:36:17,760
before, These changes aren't set
in stone and unchanging forever.

729
00:36:17,760 --> 00:36:21,160
This balancing process will be 
iterative and take time to get 

730
00:36:21,160 --> 00:36:22,920
right. 
Let us know your thoughts once 

731
00:36:22,920 --> 00:36:26,040
you've gotten hands on in game 
and we'll take those on board to

732
00:36:26,040 --> 00:36:29,760
see how they might contextualize
the data that we get to continue

733
00:36:30,160 --> 00:36:31,440
getting things into the right 
spot. 

734
00:36:32,280 --> 00:36:35,320
Thanks for bearing with us. 
Now let's talk about booty 

735
00:36:38,640 --> 00:36:39,920
sailing drop rates and 
mechanics. 

736
00:36:39,920 --> 00:36:41,600
Let's talk, let's talk drop 
rates. 

737
00:36:41,600 --> 00:36:45,480
These are insane. 
As always, the combined forces 

738
00:36:45,480 --> 00:36:48,280
of the OSRS Wiki and room night 
team mean you should already 

739
00:36:48,280 --> 00:36:50,880
have a rough idea of what the 
rates are for any items that 

740
00:36:50,880 --> 00:36:52,920
you're chasing. 
But we commit to releasing drop 

741
00:36:52,920 --> 00:36:56,160
rates in full within two weeks 
of an update so that you can 

742
00:36:56,160 --> 00:36:58,920
know for sure and perhaps spot 
if anything. 

743
00:36:58,920 --> 00:37:02,920
Seems Ari, there are a lot of 
items added with sailing, so 

744
00:37:02,920 --> 00:37:06,600
we'll be putting them into an 
expand section to avoid 

745
00:37:06,600 --> 00:37:08,040
cluttering the blog if you're 
not interested. 

746
00:37:08,040 --> 00:37:10,080
By the way, I need to say this 
before I forget. 

747
00:37:10,200 --> 00:37:12,760
Listen, have you guys done 
merchant salvaging? 

748
00:37:12,760 --> 00:37:15,560
The highest one where you're 
getting a bunch of lesser gems? 

749
00:37:15,640 --> 00:37:19,560
Why the fuck doesn't the gem bag
hold gems? 

750
00:37:19,920 --> 00:37:24,400
Hello, hello guys. 
Listen, if you want a nerf 

751
00:37:24,440 --> 00:37:28,560
salvaging so hard, can we at 
least like keep the salvage that

752
00:37:28,560 --> 00:37:32,360
word salvaging, you know what I 
mean, that we're sorting like 

753
00:37:32,360 --> 00:37:38,280
can we please make the C or the 
gem bag fit all the gems, those 

754
00:37:38,280 --> 00:37:40,600
red Topaz dropping all those is 
just so painful. 

755
00:37:43,680 --> 00:37:45,520
And listen, why doesn't it 
immediately go? 

756
00:37:45,520 --> 00:37:49,520
OK, actually, I will say 
actually, no, no, I think it 

757
00:37:49,520 --> 00:37:52,240
should. 
The herb sack and the gem bag 

758
00:37:52,240 --> 00:37:55,120
and the seed box should all 
immediately go in there. 

759
00:37:55,160 --> 00:37:57,000
You know, you shouldn't have to 
click fill. 

760
00:37:57,000 --> 00:37:59,720
It should just automatically go 
in there, just like picking up. 

761
00:37:59,760 --> 00:38:02,480
In fact, on mobile, I remember 
dropping an herb. 

762
00:38:02,480 --> 00:38:04,960
So like the herbs go in, which 
is I guess cool because you can 

763
00:38:04,960 --> 00:38:07,720
see the loot you're getting. 
But if you have an open you're 

764
00:38:07,720 --> 00:38:09,840
you're choosing to open your 
herbs act, you're choosing to 

765
00:38:09,840 --> 00:38:11,560
open your Jem bag, you're 
choosing to open your seed box 

766
00:38:12,000 --> 00:38:14,040
when it's open, it should just 
automatically go in there. 

767
00:38:14,040 --> 00:38:18,840
You know what I mean? 
And if you're very nitpicky 

768
00:38:18,840 --> 00:38:21,200
about the seeds that go in, just
close it for a little bit until 

769
00:38:21,200 --> 00:38:23,480
you get the seeds that you want 
and then manually input it and 

770
00:38:23,480 --> 00:38:26,600
then open it. 
So then all the rest go in so 

771
00:38:26,760 --> 00:38:31,000
and listen, I would even be OK 
with like a buffed gem bag, like

772
00:38:31,000 --> 00:38:33,560
a a gem bag that holds maybe 
double the amount. 

773
00:38:33,800 --> 00:38:36,120
So you could really just sit 
there and it feels like you're 

774
00:38:36,120 --> 00:38:38,160
actually getting the loot that 
you want. 

775
00:38:38,200 --> 00:38:42,960
You know, you know my thoughts. 
There was something else I 

776
00:38:42,960 --> 00:38:46,280
wanted to share on that note, 
but I'll come to it in a second.

777
00:38:46,280 --> 00:38:50,440
All right, let's start drop 
rates inboxes to bank red taupe.

778
00:38:50,520 --> 00:38:52,160
Oh, really? 
Do you use inboxes? 

779
00:38:52,160 --> 00:38:55,680
That's crazy. 
Yeah. 

780
00:38:55,680 --> 00:38:56,880
Why have open clothes if they 
work? 

781
00:38:57,040 --> 00:39:00,520
Yeah, it's very silly. 
So we that that should have been

782
00:39:00,520 --> 00:39:01,920
on this blog post, in my 
opinion. 

783
00:39:01,920 --> 00:39:06,040
So 66% sorting XP reduction plus
crewmate salvaging range 

784
00:39:06,040 --> 00:39:08,160
reduced, plus crewmate salvaging
rate reduced. 

785
00:39:08,160 --> 00:39:14,240
Has XP rates from 120K to 60K. 
All right, everyone's got to 

786
00:39:14,240 --> 00:39:16,640
learn how to tick manipulate. 
Don't worry, I will come up with

787
00:39:16,640 --> 00:39:19,200
some videos very soon, guys. 
You guys are all going to have 

788
00:39:19,360 --> 00:39:21,720
carpal tunnel by the end of the 
week once you watch my video. 

789
00:39:22,520 --> 00:39:24,760
All right, as always, the 
combined forces of the other 

790
00:39:24,760 --> 00:39:26,160
that I already read all this 
right, didn't I? 

791
00:39:26,720 --> 00:39:28,680
But we're committing to 
releasing drop rates in full 

792
00:39:28,680 --> 00:39:31,640
within two weeks of an update so
that you can know for sure and 

793
00:39:31,640 --> 00:39:34,800
perhaps spot if anything. 
Seems, Ari, there are a lot of 

794
00:39:34,800 --> 00:39:36,720
items added with sailing, so 
we'll be putting them into an 

795
00:39:36,720 --> 00:39:38,920
expand section to avoid 
cluttering the blog if you're 

796
00:39:38,920 --> 00:39:41,880
interested. 
I want to see all this Bell's 

797
00:39:41,880 --> 00:39:43,800
Folly one in 400. 
I don't really know. 

798
00:39:43,800 --> 00:39:48,200
All this stuff I can't remember.
Is that the rapier thing? 

799
00:39:48,520 --> 00:39:51,960
I can't remember. 
I think it is goal pat one in 

800
00:39:51,960 --> 00:39:55,680
3000, jar feathers one in 2000 
Elite close that this all looks 

801
00:39:55,680 --> 00:39:57,200
pretty standard. 
That's nice. 

802
00:39:57,280 --> 00:40:00,800
OK, cool. 
Griffin horde of plenty one in 

803
00:40:00,800 --> 00:40:04,000
two, 2500 off task one in five. 
Why are we doing the off task on

804
00:40:04,000 --> 00:40:10,800
task bullshit like genuinely and
if oh God, OK, I get it. 

805
00:40:11,240 --> 00:40:14,560
That's what they want to do. 
They listen guys, when you're 

806
00:40:14,560 --> 00:40:20,400
on, when you're on task. 
It's already like I I'm glad 

807
00:40:20,400 --> 00:40:23,600
they're not doing the 5X thing 
and make it at 5000 off task. 

808
00:40:24,000 --> 00:40:26,320
Why are we doing any of this 
stuff where the drop rates are 

809
00:40:26,320 --> 00:40:30,000
different? 
I can't just blanket statement 

810
00:40:30,000 --> 00:40:32,480
say that though, because there 
are a couple situations since 

811
00:40:32,480 --> 00:40:35,360
I've mentioned before in other 
videos, like revenants giving an

812
00:40:35,360 --> 00:40:38,680
increase from getting a 
wilderness task actually was the

813
00:40:38,680 --> 00:40:40,640
right call in my opinion. 
But like, we don't need to be 

814
00:40:40,640 --> 00:40:43,480
doing this with every single 
thing because you're already 

815
00:40:43,480 --> 00:40:47,000
getting a boost of being on 
task, you know, probably 

816
00:40:47,000 --> 00:40:50,640
botting. 
Yeah, still, but whatever. 

817
00:40:51,120 --> 00:40:54,080
I think the thing that's 
annoying is it's like the Iron 

818
00:40:54,080 --> 00:40:56,920
Man in you. 
Like if you're an Iron Man, 

819
00:40:58,880 --> 00:41:02,240
there's some things you want to 
get and then when you're forced 

820
00:41:02,240 --> 00:41:04,240
to get a task to do it, it's 
just awful. 

821
00:41:04,240 --> 00:41:07,160
It's just like, why can't I just
go grind this inefficiently? 

822
00:41:07,400 --> 00:41:12,240
Not gaining Slayer X or yeah 
Slayer XP and having no helmet 

823
00:41:12,240 --> 00:41:13,880
boost. 
You know like this is already 

824
00:41:13,880 --> 00:41:16,560
worse on a bunch of different 
levels and now you're gonna make

825
00:41:16,560 --> 00:41:20,800
it 2.5 times additionally worse.
It's like a multiplicative 

826
00:41:21,440 --> 00:41:25,640
worsening of it. 
Whatever I'm gonna stop 

827
00:41:25,640 --> 00:41:29,000
complaining about that Aquanaut 
tendon one in 3500 off task one 

828
00:41:29,120 --> 00:41:33,880
in why are they? 
Why is it 2.5 X? 

829
00:41:33,880 --> 00:41:39,080
Then all of a sudden it goes to 
this is really odd. 

830
00:41:39,080 --> 00:41:47,200
It's not even a 5X it's like a 
four point whatever the hell X 

831
00:41:47,200 --> 00:41:51,880
4.66. 
I don't what's happening here. 

832
00:41:52,240 --> 00:41:56,520
I I don't get these numbers all 
right, bait bait posts Yeah, 

833
00:41:56,520 --> 00:41:59,920
bait posts. 
Barracuda only rolled when 

834
00:41:59,920 --> 00:42:02,800
achieving Marlin Detroit. 
So yeah, one in 240 for temper 

835
00:42:02,800 --> 00:42:10,000
tantrum, one in 220 Jubbly jive 
1 in 400 Gwyneth Clyde shark 1 

836
00:42:10,000 --> 00:42:12,160
and 36 for completing any poor 
tasks. 

837
00:42:12,200 --> 00:42:16,120
What up metal inky. 
So again, none of these I I I'm 

838
00:42:16,120 --> 00:42:18,760
not really that I don't really 
care about this stuff right now.

839
00:42:18,760 --> 00:42:24,440
Salvers Marshall salvage. 
Are you kidding me? 

840
00:42:25,800 --> 00:42:32,800
Marshall salvage? 
Isn't that the is that the which

841
00:42:32,800 --> 00:42:34,520
one is that? 
That's like the level 73 one 

842
00:42:34,520 --> 00:42:40,000
right? 
The mercenaries, Yeah, that's 

843
00:42:40,000 --> 00:42:41,520
silly. 
Like, come on. 

844
00:42:42,360 --> 00:42:46,280
Like, OK, I guess it's not like 
the silliest thing because it is

845
00:42:46,280 --> 00:42:50,080
just a cosmetic, because it is 
just a paint. 

846
00:42:50,880 --> 00:42:56,840
But like that's like mining like
fucking copper and tin for some 

847
00:42:56,840 --> 00:42:58,440
cosmetic. 
Like once you're already level 

848
00:42:58,440 --> 00:43:02,280
99, like your level 99 sailing, 
you're going beyond it. 

849
00:43:02,280 --> 00:43:04,400
You just want to get all the 
stuff and now you got to go back

850
00:43:04,400 --> 00:43:06,440
to some shitty method to and 
whatever. 

851
00:43:06,480 --> 00:43:08,560
I'm I'm just complaining to 
complain. 

852
00:43:08,680 --> 00:43:12,920
Dragon sheet strikeworm off task
one in 400 strike to have on 

853
00:43:12,920 --> 00:43:15,760
task one in 100. 
These are all over the place 

854
00:43:16,480 --> 00:43:18,920
with the scaling of it on task 
off task. 

855
00:43:21,120 --> 00:43:30,000
OK, dragon nails one in 2000 and
it's insane how rare they are 

856
00:43:30,760 --> 00:43:33,480
like how rare these nails are 
from salvaging. 

857
00:43:33,880 --> 00:43:37,400
It's crazy. 
Lone gym rat calked the clogs 

858
00:43:37,400 --> 00:43:40,480
for salvaging. 
It was 8.6 mill XP before the 

859
00:43:41,000 --> 00:43:47,000
the update today. 
Wow OK interesting. 

860
00:43:47,000 --> 00:43:50,480
So what about today? 
Dragon cannonballs? 

861
00:43:51,200 --> 00:43:53,640
Pirate shipwreck? 
One in three you get like a 

862
00:43:53,640 --> 00:43:59,120
singular cannonball. 
One in 3010 and four Two what? 

863
00:43:59,120 --> 00:44:01,960
This is so rare. 
It's so rare to get dragon 

864
00:44:01,960 --> 00:44:03,360
cannonballs. 
I'm surprised how cheap they 

865
00:44:03,360 --> 00:44:04,920
are. 
Would I examine them last? 

866
00:44:05,520 --> 00:44:08,280
Yeah, they're they're 3000 each.
Who The Who the Hell's producing

867
00:44:08,280 --> 00:44:10,240
all the dragon cannonballs? 
Or just nobody has a dragon 

868
00:44:10,240 --> 00:44:12,160
cannon? 
How are they so cheap when you 

869
00:44:12,160 --> 00:44:14,480
get none? 
I guess you got to kill the like

870
00:44:14,480 --> 00:44:16,320
frost giants or whatever. 
Or frost Dragons. 

871
00:44:17,720 --> 00:44:20,840
Yeah, but still, that's that's 
still crazy cheap. 

872
00:44:20,840 --> 00:44:22,120
I would expect them to be like 
10K. 

873
00:44:23,800 --> 00:44:26,800
I'm 98 with 30 nails and 0 
cannons. 

874
00:44:27,600 --> 00:44:30,560
Oh God. 
No one is doing ship combat 

875
00:44:30,560 --> 00:44:34,960
because it feels like ass. 
Dude, listen I I'm going to 

876
00:44:34,960 --> 00:44:37,600
bring this up one more time. 
Somebody had a Reddit post 

877
00:44:37,600 --> 00:44:41,520
talking about the cannon should 
do more damage. 

878
00:44:41,800 --> 00:44:45,080
Listen the steel cannonballs, 
the classic ones that are on 

879
00:44:45,080 --> 00:44:49,360
land, those deal 30 and the 
granite ones deal 35. 

880
00:44:49,360 --> 00:44:52,040
You know, so why didn't it just 
go up from there? 

881
00:44:52,040 --> 00:44:56,440
Why didn't like the the cannon 
itself should be way more like 

882
00:44:56,440 --> 00:45:00,040
every cannon upgrade should be 
way more accuracy and even a 

883
00:45:00,040 --> 00:45:04,400
base damage boost. 
So for example, like shooting 

884
00:45:04,400 --> 00:45:07,840
like steel should be like 30 
damage, Mithril should be like 

885
00:45:07,840 --> 00:45:10,800
50, adamant like 70 or something
like going upward. 

886
00:45:10,920 --> 00:45:13,280
So you're hitting these massive 
numbers and like dragon cannon 

887
00:45:13,280 --> 00:45:15,320
balls can be hitting like one 
20s or whatever. 

888
00:45:15,680 --> 00:45:18,960
And then you're the cannon 
itself adds an additional layer 

889
00:45:18,960 --> 00:45:21,160
of damage the higher cannon you 
have. 

890
00:45:21,160 --> 00:45:26,520
That'd be so fucking sick. 
And then what they could have 

891
00:45:26,520 --> 00:45:29,640
done is just like in the in the 
Reddit post it just said crank 

892
00:45:29,640 --> 00:45:34,400
the monsters HP way higher, just
crank it way higher and then 

893
00:45:34,400 --> 00:45:37,440
allow your player to just deal 
normal damage as well. 

894
00:45:37,440 --> 00:45:40,720
You know what I mean? 
So like if you are super pimped 

895
00:45:40,720 --> 00:45:43,400
out in your ancestral or 
whatever you're using, you're 

896
00:45:43,400 --> 00:45:46,080
still doing the same damage. 
There isn't like this arbitrary 

897
00:45:46,080 --> 00:45:49,640
nerf. 
So you can use your cannons, 

898
00:45:50,120 --> 00:45:53,080
it'll have the crazy hits, it'll
be doing more than your player 

899
00:45:53,080 --> 00:45:56,440
can. 
Most of the time I just use 

900
00:45:56,440 --> 00:45:59,240
bronze sea balls. 
You see balls, huh? 

901
00:45:59,560 --> 00:46:02,240
No easy to get very cheap. 
Why are you what is happening? 

902
00:46:02,240 --> 00:46:04,680
You're lying. 
Oh God. 

903
00:46:04,800 --> 00:46:06,080
Give the dragon cannon a 
special. 

904
00:46:06,080 --> 00:46:07,760
That would be sick too. 
Dragon cannon should get a 

905
00:46:07,760 --> 00:46:11,360
special attack. 
Broken dragon hook Great white 

906
00:46:11,360 --> 00:46:15,760
shark one in 1023. 
How much better does anyone here

907
00:46:15,760 --> 00:46:17,640
have a dragon hook? 
How much better is it than the 

908
00:46:17,640 --> 00:46:20,720
rune hook have? 
And has anybody has anybody been

909
00:46:20,720 --> 00:46:22,720
able to like know what the 
percentage is? 

910
00:46:22,720 --> 00:46:27,200
By the way, it will be much 
better now because the increase 

911
00:46:27,760 --> 00:46:30,040
percentage chance of like 
mercenaries like 22% now. 

912
00:46:30,040 --> 00:46:33,560
So it's it's even it's going to 
be even more cranked up barely, 

913
00:46:33,760 --> 00:46:37,360
but sad. 
Great white shark drop 

914
00:46:37,360 --> 00:46:39,920
mechanics. 
Great white sharks have a one in

915
00:46:39,920 --> 00:46:41,840
1000 chance to roll on the 
dragon table. 

916
00:46:41,840 --> 00:46:43,720
Due to a nasty bug. 
These haven't been rolling as 

917
00:46:43,720 --> 00:46:45,960
intended, but we're fixing that 
as a part of today's update. 

918
00:46:45,960 --> 00:46:49,240
So cool. 
Get the dragon sheets and stuff.

919
00:46:50,640 --> 00:46:55,160
Armored Kraken drop mechanics. 
Armored Kraken have a one in 256

920
00:46:55,160 --> 00:46:56,680
chance to roll on their dragon 
table. 

921
00:46:57,640 --> 00:47:00,040
Echo Pearl. 
What's the echo Pearl? 

922
00:47:00,040 --> 00:47:04,280
What's that for? 
Swift Albatross Feather, Narwhal

923
00:47:04,280 --> 00:47:05,760
horn. 
I don't really know what any of 

924
00:47:05,760 --> 00:47:07,480
these things do. 
It's just like bringing it to 

925
00:47:07,480 --> 00:47:10,240
the museum or something. 
Ray Barbs. 

926
00:47:12,400 --> 00:47:14,920
I did 900 great white sharks 
before they fixed that bug. 

927
00:47:14,920 --> 00:47:17,680
That's fucked. 
I'm sorry Wiggy, you should sue 

928
00:47:18,520 --> 00:47:21,080
Now That's really sad though. 
It was. 

929
00:47:21,080 --> 00:47:24,280
It was a nasty bug though man. 
I mean also the 84 fletching 

930
00:47:24,280 --> 00:47:25,520
requirements doesn't make any 
sense. 

931
00:47:25,520 --> 00:47:27,680
Why is it higher than an actual 
blowpipe? 

932
00:47:29,000 --> 00:47:31,880
Oh yeah the like new? 
I haven't seen the new blowpipes

933
00:47:31,880 --> 00:47:34,560
yet. 
I've heard it's about 8% better 

934
00:47:34,560 --> 00:47:37,800
than a rune hook. 
OK, when are we gonna get a 

935
00:47:37,800 --> 00:47:40,960
barrows hook and a Bissell hook?
That'd be cool. 

936
00:47:43,760 --> 00:47:45,960
There's something like 20% 
between bronze and dragon. 

937
00:47:45,960 --> 00:47:48,560
Are you kidding me? 
That is awful. 

938
00:47:49,000 --> 00:47:51,680
OK dragon cannon barrel whenever
you remember when I just flexed 

939
00:47:51,680 --> 00:47:54,840
that several times already in 
this rainbow one in 20,000. 

940
00:47:55,960 --> 00:47:57,880
I got so lucky on that holy 
shit. 

941
00:47:57,880 --> 00:48:00,400
But I still it's not like you 
just get the dragon cannon 

942
00:48:00,400 --> 00:48:01,680
barrel. 
You have to like all these other

943
00:48:01,680 --> 00:48:04,360
ingredients before you can build
1 and then it's 8% better. 

944
00:48:04,520 --> 00:48:09,640
It's like horrible boat bottles.
Sailor's amulet. 

945
00:48:09,680 --> 00:48:12,840
I got mine from a a fisherman's 
salvage. 

946
00:48:12,840 --> 00:48:16,120
That was dope. 
All of the salvaging uniques are

947
00:48:16,120 --> 00:48:18,320
one in 3000. 
So those moldy dolls and 

948
00:48:18,320 --> 00:48:21,920
whatnot. 
KLU scrolls. 

949
00:48:22,800 --> 00:48:27,560
Very cool soup. 
This made me feel so happy 

950
00:48:27,560 --> 00:48:33,400
'cause I did get soup on my 
account at level 7373. 

951
00:48:33,640 --> 00:48:36,920
Soup is only obtainable on 
player roles, meaning your crew 

952
00:48:37,040 --> 00:48:41,320
do not roll pet chances for you.
Interesting Barracuda trials one

953
00:48:41,320 --> 00:48:44,600
in 16,000, Jubbly jive 1 in 
11,500 Gwyneth glide one in 

954
00:48:44,600 --> 00:48:47,240
9000. 
And then they do see they they 

955
00:48:47,240 --> 00:48:49,680
do say rolls only happen on 
achieving the time. 

956
00:48:50,000 --> 00:48:54,040
So Marlin you get 3 rolls 
meaning one in 3000 Gwyneth 

957
00:48:54,040 --> 00:48:59,480
glide shark is it again if you 
achieve Marlin every time 

958
00:49:00,600 --> 00:49:04,280
Gwyneth glide is up 180 mil on 
rate unless you get Marlin. 

959
00:49:04,280 --> 00:49:06,040
Unless you're a beast. 
Are you a beast? 

960
00:49:06,360 --> 00:49:10,560
Because then it's only 60 mil. 
Is that actually that's that 

961
00:49:10,560 --> 00:49:12,480
makes me feel so good about 
getting super early. 

962
00:49:12,520 --> 00:49:15,320
I was like, soup seems like the 
most common pet of all time. 

963
00:49:15,320 --> 00:49:18,960
But then I, I remembered that 
fallacy of like, you just see 

964
00:49:18,960 --> 00:49:22,280
everybody getting the pet, but 
it's because you're never seeing

965
00:49:22,280 --> 00:49:23,720
all the people that aren't 
getting their pet. 

966
00:49:23,720 --> 00:49:26,160
You know what I mean? 
And it's just the number is just

967
00:49:26,400 --> 00:49:28,520
way, way, way larger people not 
getting a pet. 

968
00:49:28,520 --> 00:49:32,400
But all you see is the people 
getting the pet port tasks 

969
00:49:32,400 --> 00:49:35,160
scales on level required. 
So ranges from one in 6000 

970
00:49:35,400 --> 00:49:37,040
trimming the sails, one in 
120,000. 

971
00:49:37,040 --> 00:49:38,600
Somebody's going to trim a sail 
and get the soup. 

972
00:49:38,720 --> 00:49:40,000
But that's already happened 
obviously. 

973
00:49:40,720 --> 00:49:45,440
Charting one in 30,000 salvage. 
Wow. 

974
00:49:45,440 --> 00:49:47,680
OK so I got mine from a 
mercenary salvage. 

975
00:49:49,240 --> 00:49:55,760
So Jesus 101 in 260 thousand. 
Oh God you sailing on savage 

976
00:49:55,760 --> 00:49:59,160
squat squat Cam, open squat Cam.
So far I haven't cause I've just

977
00:49:59,160 --> 00:50:01,360
been on like vacation for the 
last two weeks. 

978
00:50:02,000 --> 00:50:04,600
As soon as sailing dropped, I 
like went out to Denver for two 

979
00:50:04,600 --> 00:50:06,960
weeks basically. 
So I've just been mobile gaming 

980
00:50:07,240 --> 00:50:11,160
and I've, that's why I'm having 
you guys like offer your input 

981
00:50:11,160 --> 00:50:13,480
because a lot of this stuff I 
don't know everything about 

982
00:50:13,480 --> 00:50:15,680
because I haven't just been 
super, super gaming. 

983
00:50:15,680 --> 00:50:17,640
I've just been having my phone 
in my pocket salvaging. 

984
00:50:21,120 --> 00:50:22,880
OK. 
So again, all these giant fish, 

985
00:50:22,880 --> 00:50:26,320
I just don't really care about 
much, but one in 2001 in 6000 

986
00:50:26,320 --> 00:50:33,800
ish and then shimmering Shoal, 
glistening Shoal. 

987
00:50:34,720 --> 00:50:36,640
You guys get it? 
I, I haven't even done any of 

988
00:50:36,640 --> 00:50:38,080
the trawling. 
So I don't really understand 

989
00:50:38,080 --> 00:50:44,320
what these are, but cool 
interesting. 

990
00:50:44,320 --> 00:50:46,920
We think we've caught everything
here, but let us know if we've 

991
00:50:46,920 --> 00:50:50,280
missed any or there are other 
items that you're curious about.

992
00:50:50,280 --> 00:50:52,280
Good luck on those grinds. 
By the way, I will have this 

993
00:50:52,280 --> 00:50:54,880
blog post link down below. 
So if I've just kind of like 

994
00:50:54,880 --> 00:50:59,000
skipped over some things, just, 
you know, you can go check it 

995
00:50:59,000 --> 00:51:01,160
out yourself. 
Other sailing changes. 

996
00:51:01,160 --> 00:51:02,520
So here's some good stuff, I 
think. 

997
00:51:02,680 --> 00:51:04,280
Let's see. 
So far it's been a pretty 

998
00:51:04,280 --> 00:51:07,000
informant and information dense 
post full of numbers and 

999
00:51:07,000 --> 00:51:08,600
balancing changes. 
But it's time to ease up a 

1000
00:51:08,600 --> 00:51:11,480
little and talk through all of 
our simple fixes and 

1001
00:51:11,480 --> 00:51:12,880
straightforward improvements 
this week. 

1002
00:51:13,360 --> 00:51:15,960
We're bound to be, there's bound
to be something in here that 

1003
00:51:15,960 --> 00:51:17,880
might win a nod of approval from
you. 

1004
00:51:18,800 --> 00:51:20,800
They just know this whole thing 
was a disaster. 

1005
00:51:20,800 --> 00:51:24,640
Like we might get a little nod. 
XP rewards like XP lamps over 

1006
00:51:24,640 --> 00:51:27,080
Tears of Gothics are now able to
be used on sailing. 

1007
00:51:29,200 --> 00:51:30,960
God damn, actually now this is 
fine. 

1008
00:51:30,960 --> 00:51:33,000
I would rather train sailing 
than room crafting. 

1009
00:51:33,000 --> 00:51:35,840
Room crafting's back to my 
lowest again on squad Cam. 

1010
00:51:35,840 --> 00:51:38,800
A reminder you'll need to have 
completed the Pandemonium quest 

1011
00:51:38,800 --> 00:51:41,080
before you'll get any XP from 
these methods. 

1012
00:51:41,080 --> 00:51:44,760
OK, we've improved the hit box 
of Lost Supplies to better match

1013
00:51:44,760 --> 00:51:46,920
their model and make them more 
intuitive to collect. 

1014
00:51:49,160 --> 00:51:51,760
That's good, we're almost 
certain we've got it right this 

1015
00:51:51,760 --> 00:51:53,960
time. 
The size of the cargoes, cargo 

1016
00:51:53,960 --> 00:51:56,400
holds model and click box have 
been slightly increased to make 

1017
00:51:56,400 --> 00:51:58,680
it easier to click on. 
Players should no longer find 

1018
00:51:58,680 --> 00:52:01,760
themselves logging in at the 
last port they have visited if 

1019
00:52:01,760 --> 00:52:04,240
they logged out and their ship 
is docked at an island's mooring

1020
00:52:04,240 --> 00:52:05,920
point. 
That was so frustrating. 

1021
00:52:05,920 --> 00:52:08,680
I didn't know what was happening
because I was on mobile and I 

1022
00:52:08,680 --> 00:52:12,040
wasn't like in the know and I 
kept fucking going to the 

1023
00:52:12,040 --> 00:52:16,000
mercenary salvages and going to 
that whatever spot is with the 

1024
00:52:16,000 --> 00:52:19,880
ironwood trees and I just kept 
going back to God damn deep fin 

1025
00:52:19,880 --> 00:52:23,000
point. 
I was freaking out every time 

1026
00:52:23,000 --> 00:52:25,240
I'd hop worlds. 
I go back, I'm like, what's 

1027
00:52:25,240 --> 00:52:27,120
happening? 
That's good. 

1028
00:52:27,320 --> 00:52:30,960
Shipwrights can now repair your 
boat for 50 GP per hit. 

1029
00:52:30,960 --> 00:52:36,760
Point Restored boats will now 
heal to full whenever their 

1030
00:52:36,760 --> 00:52:39,680
Keeler hole is upgraded. 
Oh, that's nice. 

1031
00:52:39,680 --> 00:52:42,280
Cargo crates, by the way. 
I really do like the Shipwrights

1032
00:52:42,280 --> 00:52:47,360
can now just repair your ship. 
Yeah. 

1033
00:52:47,360 --> 00:52:48,960
You couldn't even recall your 
boat because of. 

1034
00:52:48,960 --> 00:52:50,280
Yeah. 
No it's horrible. 

1035
00:52:52,320 --> 00:52:54,120
Not sure if links are allowed 
but here is the Reddit thread to

1036
00:52:54,120 --> 00:52:56,760
the difference in salvaging X. 
Oh I'd love to see that but you 

1037
00:52:56,760 --> 00:52:59,640
you should should link it over 
on twitch. 

1038
00:52:59,640 --> 00:53:02,080
You jump over on twitch cause 
twitch is easier to get links I 

1039
00:53:02,080 --> 00:53:03,440
think. 
I think YouTube just bans them 

1040
00:53:03,440 --> 00:53:06,080
all. 
Maybe remove some invisible 

1041
00:53:06,080 --> 00:53:11,360
walls in the Fremen sun to 
meteorologist. 

1042
00:53:11,360 --> 00:53:12,920
Meteorologist. 
Why? 

1043
00:53:12,920 --> 00:53:18,240
Why is his name meaty? 
Like God did I even read this? 

1044
00:53:18,240 --> 00:53:20,120
Cargo crates? 
Oh yeah, was it UIM things? 

1045
00:53:20,120 --> 00:53:21,720
I didn't read it. 
Cargo crates from career tasks 

1046
00:53:21,720 --> 00:53:24,200
no longer count towards cargo 
holds storage gap for UIM 

1047
00:53:24,200 --> 00:53:26,880
players. 
Note that this is a temporary 

1048
00:53:26,880 --> 00:53:29,480
fix until we work with UIM 
players to settle on a better 

1049
00:53:29,480 --> 00:53:31,960
long term solution for UIM 
gripes with port tasks. 

1050
00:53:32,080 --> 00:53:35,200
Chump stations now all have 
their sailing requirements for 

1051
00:53:35,200 --> 00:53:37,360
use matching their sailing 
requirements for building. 

1052
00:53:37,360 --> 00:53:39,160
Meaning if you can build 1, you 
can use one. 

1053
00:53:40,840 --> 00:53:42,560
Thank God. 
By the way, they should do that 

1054
00:53:42,560 --> 00:53:46,880
with everything. 
I was an idiot and decided to 

1055
00:53:46,880 --> 00:53:51,320
upgrade my rune, upgrade my 
salvaging hooks to rune before I

1056
00:53:51,440 --> 00:53:53,520
had the sailing level for it. 
So I boosted to build the 

1057
00:53:53,520 --> 00:53:55,200
equipment. 
I couldn't even fucking use it. 

1058
00:53:55,720 --> 00:53:59,480
So oh God, that was incredibly 
frustrating. 

1059
00:53:59,480 --> 00:54:02,240
I can't lie to you. 
I understand if you're on 

1060
00:54:02,240 --> 00:54:04,240
somebody else's boat, you 
shouldn't be able to use a 

1061
00:54:04,240 --> 00:54:06,120
facility that you're not the 
level of. 

1062
00:54:06,800 --> 00:54:09,600
But like, I'm not gonna lie like
they they should have some 

1063
00:54:09,600 --> 00:54:13,360
warnings on that or like make it
may just make it so if it's on 

1064
00:54:13,360 --> 00:54:15,360
your boat and you've built it, 
you can use it. 

1065
00:54:15,360 --> 00:54:18,640
You know what I mean? 
I was really yeah, you did the 

1066
00:54:18,640 --> 00:54:19,840
same. 
So it's so annoying. 

1067
00:54:21,720 --> 00:54:25,720
I just had to boost with the 
little blue drink over and over.

1068
00:54:25,800 --> 00:54:27,560
Default settings have been 
adjusted so about using the 

1069
00:54:27,560 --> 00:54:29,960
check materials button on boat 
upgrades will display a message 

1070
00:54:29,960 --> 00:54:32,960
and chat by default, diving gear
is no longer deleted when 

1071
00:54:32,960 --> 00:54:37,040
depositing into cargo hold. 
A helmet related Mermaid Riddle 

1072
00:54:37,040 --> 00:54:39,560
solution has been updated to 
incorporate another correct 

1073
00:54:39,560 --> 00:54:42,280
solution. 
We fixed a bug where players 

1074
00:54:42,280 --> 00:54:44,880
sorting Merchant salvage were 
being told that they did not 

1075
00:54:44,880 --> 00:54:47,120
have a sailing level requirement
to sort through it. 

1076
00:54:47,120 --> 00:54:50,960
In some scenarios, players can 
no longer walk onto sailable 

1077
00:54:50,960 --> 00:54:55,200
tiles in Varlemore and Laguna 
Aurorae and teleport themselves 

1078
00:54:55,200 --> 00:54:58,040
to port. 
Serum planks from the Plank Sack

1079
00:54:58,040 --> 00:55:00,320
are now usable when building 
facilities on a boat. 

1080
00:55:01,080 --> 00:55:03,200
Beautiful the Captain's that was
that. 

1081
00:55:03,200 --> 00:55:05,480
That's a nice change. 
The Captain's log no longer 

1082
00:55:05,480 --> 00:55:08,320
suggests that there is any 
evidence on the Shanghai to the 

1083
00:55:08,320 --> 00:55:14,040
West of the Vatrakos island, 
because the evidence is actually

1084
00:55:14,040 --> 00:55:16,200
to the east. 
Our battle battle this one. 

1085
00:55:16,400 --> 00:55:19,040
But well done to any explorer 
spirit who went out of the way 

1086
00:55:19,040 --> 00:55:21,480
to find the evidence regardless.
Frost Dragons have had their 

1087
00:55:21,480 --> 00:55:23,600
respawn respawn timer made 
faster. 

1088
00:55:23,600 --> 00:55:26,000
They'll now respond every 4.5 
seconds, down from 18. 

1089
00:55:26,200 --> 00:55:28,080
That's beautiful. 
I haven't even killed those yet,

1090
00:55:28,080 --> 00:55:29,960
but that's beautiful. 
Frost Dragons could not be 

1091
00:55:29,960 --> 00:55:32,560
fought in the cavern on the 
Grimstone that's only accessible

1092
00:55:32,560 --> 00:55:35,920
while on a Slayer task. 
Just in case you missed it, we 

1093
00:55:35,920 --> 00:55:38,800
made a handful of hot fixes 
after last week's game update to

1094
00:55:38,800 --> 00:55:40,120
fix some issues you might have 
encountered. 

1095
00:55:40,400 --> 00:55:43,280
Crystal Extractor now resets its
progress properly when a new 

1096
00:55:43,280 --> 00:55:46,880
Barracuda Trial was started. 
Fix the bug where players were 

1097
00:55:46,880 --> 00:55:49,120
able to board other players 
boats during the Gwyneth Glide, 

1098
00:55:49,120 --> 00:55:52,600
which some players abused to set
unbeatable world record times. 

1099
00:55:52,760 --> 00:55:56,160
We also reset world record times
alongside any illegitimately 

1100
00:55:56,160 --> 00:55:58,360
obtained personal best as a 
result. 

1101
00:55:58,360 --> 00:56:00,080
Do that to Hallowed Sepulchre 
too. 

1102
00:56:00,080 --> 00:56:03,080
It's been like five years since 
any of that was fixed. 

1103
00:56:04,080 --> 00:56:09,240
Z Buffer graphical fixes 
Following our big leap into true

1104
00:56:09,240 --> 00:56:12,800
3D depth with our new Z Buffer 
system, we've been hard at work 

1105
00:56:12,800 --> 00:56:14,920
smoothing out some of the quirks
you've spotted. 

1106
00:56:15,480 --> 00:56:18,400
Thanks to your reports, a batch 
of visual issues have been 

1107
00:56:18,400 --> 00:56:21,120
addressed. 
Here's what's been tidied up 

1108
00:56:21,120 --> 00:56:22,400
this week. 
Play your own house 

1109
00:56:22,400 --> 00:56:25,520
constructions and decorations 
that display correctly, with all

1110
00:56:25,520 --> 00:56:28,480
textures and details appearing 
as intended. 

1111
00:56:28,480 --> 00:56:31,520
Updated the Shiloh Village Gem 
Mine entrance so it displays as 

1112
00:56:31,520 --> 00:56:33,000
opened rather than blocked when 
viewed. 

1113
00:56:33,720 --> 00:56:36,520
The fireplace on a wall near 
Orthus Farm no longer clips. 

1114
00:56:36,520 --> 00:56:41,000
OK Fix the ancient mushroom 
reflection near the Florida 

1115
00:56:41,000 --> 00:56:42,560
Coliseum so they now display 
correctly. 

1116
00:56:42,560 --> 00:56:45,960
Quetzal Quetzal tails no longer 
clip through hay piles. 

1117
00:56:46,320 --> 00:56:50,040
Seed Vault shadow now displays 
correctly without flickering or 

1118
00:56:50,040 --> 00:56:51,600
overlapping. 
Ritual circles with the 

1119
00:56:51,600 --> 00:56:54,400
Enchantment or Forestry event 
now sit correctly on the ground,

1120
00:56:54,400 --> 00:56:57,760
preventing them from clipping or
or on uneven terrain. 

1121
00:56:57,760 --> 00:56:59,800
OK. 
As always, these fixes are part 

1122
00:56:59,800 --> 00:57:02,680
of an ongoing effort to Polish 
the new depth system, so you may

1123
00:57:02,680 --> 00:57:06,160
notice subtle improvements 
rolling out between updates. 

1124
00:57:06,160 --> 00:57:08,480
Keep an eye on the world and 
keep sending us your feedback. 

1125
00:57:08,760 --> 00:57:11,000
You can keep track of known 
issues and updates in the 

1126
00:57:11,000 --> 00:57:14,240
official OSRS Discord Z Buffer 
Known Issues channel. 

1127
00:57:15,320 --> 00:57:17,320
Beautiful. 
Oh my God that is so cute. 

1128
00:57:17,840 --> 00:57:20,600
That's cute. 
And the candy canes are cute. 

1129
00:57:21,280 --> 00:57:23,960
All right, so we got a bunch of 
advertisements now at the 

1130
00:57:23,960 --> 00:57:25,600
bottom. 
I'm not going to read all that, 

1131
00:57:25,600 --> 00:57:28,440
but you guys can check it out. 
There's more changes. 

1132
00:57:28,720 --> 00:57:31,520
Other changes fix the bug where 
players receive their guaranteed

1133
00:57:31,520 --> 00:57:34,480
mimic on the 26th casket or 11th
Master instead of the intended 

1134
00:57:34,480 --> 00:57:37,960
25th or 10th Blue Moonspear 
Special Attack now only 

1135
00:57:37,960 --> 00:57:40,400
unfreezes NPCS that are 
legitimately frozen or bound, 

1136
00:57:40,440 --> 00:57:43,600
working correctly on Yama while 
preventing unintended unfreezing

1137
00:57:43,600 --> 00:57:46,240
of other bosses. 
With the exception of PvP and 

1138
00:57:46,240 --> 00:57:48,920
Dead Man Worlds players Who? 
Why? 

1139
00:57:48,920 --> 00:57:50,760
Oh wait, oh wait no. 
With the exception of it. 

1140
00:57:50,760 --> 00:57:54,320
Players who start to harvest in 
a lot and in the same tick use 

1141
00:57:54,320 --> 00:57:56,320
the produce on a compost bin 
will once again continue 

1142
00:57:56,320 --> 00:57:59,280
harvesting and composting 
automatically until the yes oh 

1143
00:57:59,280 --> 00:58:01,720
God. 
See, I had stopped farming when 

1144
00:58:01,720 --> 00:58:05,600
this happened, but apparently 
you just couldn't do the little 

1145
00:58:05,600 --> 00:58:08,720
trick with the compost bucket 
and whatever else for a while 

1146
00:58:08,960 --> 00:58:11,360
and they fixed that. 
So that is a gorgeous change. 

1147
00:58:11,800 --> 00:58:15,840
Huge fan I I didn't even notice 
everyone I kept getting comments

1148
00:58:15,840 --> 00:58:18,400
from people like bro you need to
make a ramble on this ASAP and 

1149
00:58:18,400 --> 00:58:21,920
I'm like I just haven't farmed 
in a bit or I haven't I farmed 

1150
00:58:21,920 --> 00:58:26,960
but I haven't like made compost 
corrected interface positioning.

1151
00:58:26,960 --> 00:58:28,920
Wait this I I'm actually curious
on this. 

1152
00:58:29,440 --> 00:58:32,320
This had stopped working because
the code for using items on 

1153
00:58:32,320 --> 00:58:35,440
scenery was breaking binding 
effects such as the ice spells, 

1154
00:58:35,920 --> 00:58:37,720
as those effects tend to matter 
most in PvP. 

1155
00:58:37,720 --> 00:58:40,560
We've restored the ability to 
use compost bins in that way, 

1156
00:58:40,560 --> 00:58:43,800
but only on non PvP worlds. 
Interesting. 

1157
00:58:43,960 --> 00:58:46,240
This game is so jank. 
Oh God. 

1158
00:58:47,720 --> 00:58:49,800
Corrected interface positioning 
to remove the gap at the top of 

1159
00:58:49,800 --> 00:58:52,080
the screen when moving the map 
on desktop. 

1160
00:58:52,080 --> 00:58:55,640
The water pump site on Vatrakos 
Island now updates its 

1161
00:58:55,640 --> 00:58:58,000
appearance. 
Troll face has been removed from

1162
00:58:58,000 --> 00:59:00,800
the thieving skill guide. 
OK got it. 

1163
00:59:01,360 --> 00:59:04,440
Beautiful. 
OK so this was a fucking 

1164
00:59:04,440 --> 00:59:07,160
chunker. 
This was a chunker everybody. 

1165
00:59:08,440 --> 00:59:11,680
Let me just say a few things. 
Which is 1. 

1166
00:59:12,560 --> 00:59:18,200
I do feel like salvaging should 
continuously be looked at. 

1167
00:59:18,200 --> 00:59:22,160
I I genuinely think it's so 
weird for it to now be A5 tick 

1168
00:59:22,160 --> 00:59:26,600
thing if they are insistent on 
these changes and they don't 

1169
00:59:26,600 --> 00:59:28,520
make any changes. 
I'm just going to say right now,

1170
00:59:29,080 --> 00:59:32,560
if you are a salvaging fiend, 
you love salvaging, you're going

1171
00:59:32,560 --> 00:59:33,960
to have to learn how to tick 
manipulate. 

1172
00:59:33,960 --> 00:59:37,920
But listen, if you've ever seen 
people tick manipulate on the 

1173
00:59:37,920 --> 00:59:41,920
boats, it's, it looks way, way 
worse than it needs to be. 

1174
00:59:42,000 --> 00:59:44,360
And that's because people were 
not using the slaster spark. 

1175
00:59:44,760 --> 00:59:46,360
So yeah, yeah, you could say no 
thanks. 

1176
00:59:46,360 --> 00:59:49,840
But listen, you can still have a
guy on one hook and then your 

1177
00:59:49,840 --> 00:59:51,760
guy on the other hook because 
it's now 5 tick. 

1178
00:59:51,760 --> 00:59:56,560
You can increase that section of
XP, your player section of XP, 

1179
00:59:56,760 --> 01:00:00,160
which is now crazy because 
merchant salvaging is 200 XP per

1180
01:00:00,400 --> 01:00:04,800
for your guy, plus the increased
chance of getting salvage. 

1181
01:00:05,080 --> 01:00:09,080
So if you take manipulate, 
you're going to A2 tick salvage.

1182
01:00:10,040 --> 01:00:12,800
Now again, most people are just 
going to AFK, which is totally 

1183
01:00:12,800 --> 01:00:15,400
fine, but I'm just saying right 
now after this update, tick 

1184
01:00:15,400 --> 01:00:18,720
manipulating it is going to be 
way faster and it's genuinely 

1185
01:00:18,720 --> 01:00:21,040
easy. 
It's not that wrist breaking 

1186
01:00:21,040 --> 01:00:23,240
because you kind of basically 
get a gnome cube. 

1187
01:00:23,720 --> 01:00:27,080
This is basically a gnome cube, 
the Silaster Spark, and you got 

1188
01:00:27,080 --> 01:00:32,080
to have a knife on you, but it's
pretty it's pretty busted, in 

1189
01:00:32,080 --> 01:00:34,000
fact. 
Well, I'll make a I'll make a 

1190
01:00:34,000 --> 01:00:36,080
video on it soon, so be sure to 
subscribe if you haven't 

1191
01:00:36,080 --> 01:00:38,160
already. 
I'm going to come out with a few

1192
01:00:38,160 --> 01:00:41,440
different variations of it. 
We salvage for AFK Yeah, No, no,

1193
01:00:41,440 --> 01:00:44,680
I'm don't get me wrong, like you
can still AFK and salvage, but 

1194
01:00:44,680 --> 01:00:47,240
if you're ever at the computer 
and you're still just a 

1195
01:00:47,240 --> 01:00:49,560
salvaging fiend instead of just 
staring at your screen or 

1196
01:00:49,560 --> 01:00:53,120
whatever, you can improve it a 
little bit literally just by 

1197
01:00:53,120 --> 01:00:55,400
bringing one additional 
inventory item that you don't 

1198
01:00:55,400 --> 01:01:00,000
need to use all the time. 
But you're, if you mess up the 

1199
01:01:00,000 --> 01:01:02,680
take manipulation. 
Aren't you ages away from a 

1200
01:01:02,680 --> 01:01:08,200
bank? 
Yeah, but it's it's very hard to

1201
01:01:08,200 --> 01:01:10,520
mess up with a solaster's bark. 
It's easier to mess up with a 

1202
01:01:10,520 --> 01:01:13,600
knife and log. 
Knife and log means it's going 

1203
01:01:13,600 --> 01:01:15,160
like you have two ticks to click
something. 

1204
01:01:15,400 --> 01:01:17,840
Solaster's bark. 
This is a four ticks starting 

1205
01:01:17,840 --> 01:01:19,520
thing. 
So you have like 3 ticks to mess

1206
01:01:19,520 --> 01:01:21,920
up. 
So it's way harder to mess up. 

1207
01:01:22,400 --> 01:01:24,360
You don't have to break your 
wrist clicking two things every 

1208
01:01:24,360 --> 01:01:27,240
time. 
And the movement is literally 

1209
01:01:27,240 --> 01:01:33,240
this. 
You just go and you can make it 

1210
01:01:33,240 --> 01:01:35,640
even easier than that. 
Like it's, it's chill. 

1211
01:01:35,760 --> 01:01:37,120
It's very chill. 
Where do you get it? 

1212
01:01:37,120 --> 01:01:40,520
This is a slashers bar. 
So you need 85 farming to 

1213
01:01:40,520 --> 01:01:43,280
harvest a salacious tree. 
Can you demonstrate it now? 

1214
01:01:45,720 --> 01:01:46,280
Yeah. 
Fuck it. 

1215
01:01:46,280 --> 01:01:50,400
Where's the closest salvaging? 
Is it like I don't want to go 

1216
01:01:50,400 --> 01:01:53,240
all the way to mercenary? 
Here's one right here. 

1217
01:01:53,240 --> 01:01:54,600
Salvaging spot. 
OK, let's go. 

1218
01:01:55,360 --> 01:02:00,120
I'll just show you real quick 
after I harvest this little bad 

1219
01:02:00,120 --> 01:02:04,560
boy. 
OK, I tried the tick 

1220
01:02:04,560 --> 01:02:06,440
manipulation salvaging for 10 
minutes and couldn't get a 

1221
01:02:06,440 --> 01:02:12,000
single XP drop. 
So the the issue with this is it

1222
01:02:12,000 --> 01:02:16,160
kind of has that mining element 
to it, which means you must be 

1223
01:02:16,160 --> 01:02:18,640
on a proper cycle. 
So whenever you mess up, just 

1224
01:02:18,640 --> 01:02:19,760
reset it. 
If you feel like you haven't 

1225
01:02:19,760 --> 01:02:22,440
gained XP for a while, you're 
probably off. 

1226
01:02:22,440 --> 01:02:24,200
Oh, I gotta go north. 
Oops. 

1227
01:02:25,480 --> 01:02:27,720
So let me just show you what I 
mean by this. 

1228
01:02:28,360 --> 01:02:31,320
Do we have to do we have to nerf
the AFK method by 50%? 

1229
01:02:31,320 --> 01:02:33,720
So tick manipulation could be 
slightly better, though we 

1230
01:02:33,720 --> 01:02:35,520
didn't need to. 
I find it very silly. 

1231
01:02:35,520 --> 01:02:38,640
Also, God damn it, I turn on the
sailing plug in, everything 

1232
01:02:38,640 --> 01:02:40,800
looks so gross. 
I got to like adjust these. 

1233
01:02:41,400 --> 01:02:46,000
What is this pirate shipwreck? 
Oh God, this is going to be this

1234
01:02:46,000 --> 01:02:49,040
is not going to be good. 
What's a double spot though? 

1235
01:02:50,720 --> 01:02:54,360
OK, so watch, I'm going to show 
you what I mean. 

1236
01:02:54,360 --> 01:02:56,280
So I'm going to have my ghost 
guy. 

1237
01:02:56,840 --> 01:02:59,800
He's already salvaging. 
Oh my God, what a beautiful 

1238
01:02:59,800 --> 01:03:02,120
update. 
I didn't even click any of these

1239
01:03:02,120 --> 01:03:04,440
guys yet since the last hop. 
That's gorgeous. 

1240
01:03:04,680 --> 01:03:08,400
OK, so watch, I'm going to take 
over this guy's spot. 

1241
01:03:08,400 --> 01:03:11,560
So what you do to salvage is 
you're going to click the 

1242
01:03:11,560 --> 01:03:15,360
slasher's bark and on the same 
tick, click back one and then 

1243
01:03:15,360 --> 01:03:16,520
click on the salvaging hook. 
So. 

1244
01:03:24,440 --> 01:03:30,040
And you get double, see that? 
So it's every 4 ticks. 

1245
01:03:33,040 --> 01:03:40,920
This is literally all you do. 
And if you're at the merchant 

1246
01:03:40,920 --> 01:03:43,000
thing, one, you're going to be 
getting two, you're going to be 

1247
01:03:43,000 --> 01:03:46,560
getting 400 XP drops every time 
you get a double, which is like 

1248
01:03:46,560 --> 01:03:53,560
way more consistent. 
So yeah, this is very OP though.

1249
01:03:53,840 --> 01:03:56,080
So again, most people are just 
going to be AF Kang. 

1250
01:03:56,080 --> 01:03:59,480
But if you are looking to get 
more XP per hour and you're just

1251
01:03:59,560 --> 01:04:02,880
one of those salvagers, like you
just don't want to do poor 

1252
01:04:02,880 --> 01:04:04,800
tasks, you don't want to do 
Barracuda trials, but you want 

1253
01:04:04,800 --> 01:04:07,240
to get relatively good XP. 
You can just do this. 

1254
01:04:07,320 --> 01:04:09,560
And it's so fucking easy. 
And you want to know something 

1255
01:04:09,560 --> 01:04:12,240
crazy? 
This is the easiest way. 

1256
01:04:12,280 --> 01:04:14,600
You want to see the easiest way 
to salvage of all time? 

1257
01:04:15,120 --> 01:04:17,960
It requires one click every 4 
ticks. 

1258
01:04:19,280 --> 01:04:23,680
Look, I'm going to show you an 
even more busted one that you 

1259
01:04:23,680 --> 01:04:25,560
don't even need a slashers bark.
You don't you don't need any 

1260
01:04:25,560 --> 01:04:27,080
tick manipulation item. 
Are you ready for this? 

1261
01:04:27,440 --> 01:04:30,280
It's the same thing as two 
ticking player grown trees. 

1262
01:04:30,920 --> 01:04:35,120
So what you do is you're going 
to have to utilize both hooks. 

1263
01:04:35,360 --> 01:04:37,840
So I've already custom menu 
swapped these guys, so I'm not 

1264
01:04:37,840 --> 01:04:39,800
clicking on them. 
I've changed them all to walk 

1265
01:04:39,800 --> 01:04:42,600
here and these are prioritized. 
So watch this. 

1266
01:04:42,600 --> 01:04:48,960
I'm going to click this and then
click over here and then every 4

1267
01:04:48,960 --> 01:04:53,680
ticks you just Click to the next
one. 

1268
01:04:55,840 --> 01:05:03,400
So 3412340 wait, I actually, I 
accidentally went early when I 

1269
01:05:03,400 --> 01:05:05,640
started clicking out loud or 
when I started talking out loud.

1270
01:05:06,400 --> 01:05:07,760
So here we go. 
Let me do this one more time. 

1271
01:05:07,960 --> 01:05:11,400
So you, what you do is you stand
adjacent to a hook, you click 

1272
01:05:11,400 --> 01:05:14,520
it, and on the very next tick, 
so on click 1, you click on the 

1273
01:05:14,520 --> 01:05:16,880
salvaging hook that you're 
adjacent to and then the very 

1274
01:05:16,880 --> 01:05:20,440
next tick, you click over here. 
And then you're on a four tick 

1275
01:05:20,440 --> 01:05:22,480
cycle. 
So every four ticks after that, 

1276
01:05:22,480 --> 01:05:25,280
you're going to be clicking just
one time every four ticks. 

1277
01:05:25,640 --> 01:05:31,080
So let me show you. 
Let's go. 

1278
01:05:32,320 --> 01:05:35,440
Yeah, here, let me pull this up.
So watch, if you want to make 

1279
01:05:35,440 --> 01:05:38,040
this even easier for yourself, 
put on the report button. 

1280
01:05:38,040 --> 01:05:43,120
There's the report button plug 
in that shows you the ticks 

1281
01:05:43,320 --> 01:05:46,160
that's happened. 
So every 6000 ticks is an hour. 

1282
01:05:46,160 --> 01:05:47,840
So I've been logged in for an 
hour and a half right here. 

1283
01:05:48,280 --> 01:05:51,120
And this helps you keep track of
ticks basically. 

1284
01:05:51,120 --> 01:05:53,160
So like every single time it 
goes up, that's one tick pass. 

1285
01:05:53,760 --> 01:05:55,240
So let me click this thing 
again. 

1286
01:05:55,960 --> 01:05:58,160
Here I go. 
So I'm going to start here. 

1287
01:05:59,720 --> 01:06:14,360
Boom 341 234123412341234 OK now 
they're both salvage, so this is

1288
01:06:14,360 --> 01:06:18,200
an awful fucking spot to be at, 
but basically it's just every 

1289
01:06:18,200 --> 01:06:19,920
fortec, so it does take a little
bit of time. 

1290
01:06:19,920 --> 01:06:21,600
I'll have an additional video 
talking about it. 

1291
01:06:22,160 --> 01:06:24,640
This is like the easiest thing 
of all time and it actually has 

1292
01:06:24,640 --> 01:06:27,040
a very solid rhythm. 
There's no slashers parking, 

1293
01:06:27,040 --> 01:06:30,080
it's going to be slightly worse 
because the cabin boy ain't 

1294
01:06:30,080 --> 01:06:35,480
doing his shit. 
So that is not the most ideal 

1295
01:06:35,480 --> 01:06:37,440
situation. 
But if you're just totally 

1296
01:06:37,440 --> 01:06:41,160
allergic to slashes, bark or 
knife log, this is a way to do 

1297
01:06:41,160 --> 01:06:43,200
it. 
And it's 2 tick 'cause right now

1298
01:06:43,200 --> 01:06:45,400
they've nerfed it to five tick, 
5 tick compared to two tick. 

1299
01:06:45,400 --> 01:06:49,880
This is 2.5 times faster and 
because you're going to be 

1300
01:06:49,880 --> 01:06:53,040
getting the XP drops, all the XP
drops have increased slightly. 

1301
01:06:53,480 --> 01:06:55,520
So this definitely is worth to 
learn. 

1302
01:06:55,520 --> 01:06:57,440
I'll have additional videos be 
sure to subscribe to the 

1303
01:06:57,440 --> 01:07:02,920
channel, but yeah, this videos 
going longer than I intended, so

1304
01:07:03,120 --> 01:07:05,920
I'll be ending it here, but 
thank you guys drop a like go 

1305
01:07:05,920 --> 01:07:07,760
check out the rambles on Spotify
as well. 

1306
01:07:07,760 --> 01:07:09,920
If you guys want to support me 
over there. 

1307
01:07:09,920 --> 01:07:12,720
I do want to start streaming a 
little bit more. 

1308
01:07:12,720 --> 01:07:15,160
I I think I say this every 
fucking video because I've been 

1309
01:07:15,160 --> 01:07:19,920
so inconsistent with things, but
yeah I've I'm going to be 

1310
01:07:19,920 --> 01:07:21,920
streaming a little bit more so 
go check me out on YouTube and 

1311
01:07:21,920 --> 01:07:24,840
twitch as well. 
So thank you guys for tuning in 

1312
01:07:24,840 --> 01:07:29,080
and will continue to be live. 
So if you're watching this video

1313
01:07:29,080 --> 01:07:30,760
right now, I'm probably still 
live doing some sailing. 

1314
01:07:31,840 --> 01:07:35,080
And yeah, so thank you guys on 
YouTube and peace.

