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Jag X hit an absolute home run 
with the veil totems mini game. 

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I'm genuinely impressed. 
So in this video I'm going to be

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doing a little bit of a live 
gameplay kind of loop with it. 

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So for those of you that have 
not done this yet, it's pretty 

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damn smooth. 
I'm very impressed with how Jag 

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X was able to nail this. 
The XP rates feel super generous

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and fair, almost like more than 
fair. 

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I mean they really could have 
probably slashed this in half 

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and it would have still been 
just amazing, but it just feels 

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good like the the whole 
experience feels really good and

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the rewards they do feels good. 
Building the totems. 

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There's no nonsense going on and
this is a really good sign for 

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the future because it it 
honestly feels like yesterday. 

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But it it has been a while since
the mastering mixology came out.

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And I remember when they were 
proposing that herb blower mini 

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game, I was having a fucking 
meltdown over the potential 

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downsides to adding a mini game 
to such a sort of like iconic 

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bank standing skill. 
And I was very concerned that 

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they would just completely 
devalue what herb blower meant. 

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And it was mainly coming from a 
place of just kind of worried 

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about people that really do take
the game pretty seriously. 

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You know, it's so it wasn't like
it was necessarily going to 

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affect me, but I just saw the 
game from a wider perspective 

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and and there are there is a 
subgroup of players that truly 

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care about the balancing of this
game. 

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And one thing I didn't want to 
see was just something just 

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destroy what it meant, 
especially for Iron Man to what 

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what herb lore was for so long. 
Like the most respectable skill 

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turn into like a dumpster fire, 
just like, well, everybody can 

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just get 200 mil all if they 
want, like with herb lore. 

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So does is anyone going to grind
200 mil herb or no? 

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But it was just like the concept
of it. 

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I just didn't want that skill to
be destroyed, at least the 

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identity of it destroyed, 
especially for Iron Man anyway. 

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But what they ended up doing was
one of the most balanced mini 

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games I've ever seen. 
And it is so good. 

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You jump into mixology, There's 
no bullshit, there's no like set

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up. 
You can just jump in, jump out 

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whenever you want. 
It's very, very snappy that I 

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think I have like 2 little teeny
gripes with the minigame. 

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But overall it's just wonderful 
and it's balanced correctly. 

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And I think there's some people 
that have mixed feelings on it. 

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I think most of it just comes 
down to XP rates, which, you 

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know, I can I, I understand if, 
if XP rates are slow, it just 

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doesn't feel super good. 
And I also just want to point 

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out that one of the things they 
did very correctly with the 

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balancing with mixology was they
only really gave herbs about two

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to three X the XP that you would
normally get for making normal 

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potions. 
And you're not rewarded potions 

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necessarily doing the mini game.
So there really is a give and 

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take. 
Like do you want to make the 

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potions and make a bunch of them
and not get as much XP but get 

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way more XP per hour or do you 
want to do this mini game and 

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get some nice little secondaries
and some cool rewards and also 

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maximizing every single herb you
have. 

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I just thought it was really 
well done and it was way better 

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than something like giants 
foundry where it felt like the 

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way the devs design giants 
foundry was like smithing is 

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completely imbalanced across the
board and we just need to go 

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full on Band-Aid mode and be 
like, here's a new mini game 

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that's basically the winner 
taught of smithing now, like you

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have to do it as an Iron Man. 
There's no getting around it 

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because the bars, if you were to
bring a a bar to an anvil versus

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like giants foundry, it's like 
12 times less XP. 

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Basically. 
It's it's actually that 

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ridiculous. 
The XP multiplier using your 

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bars at giants foundry is out of
control. 

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It truly is. 
So they did a much better job 

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balancing herb lore with that. 
And so now we're going to talk 

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about veil offerings. 
I'm going to pull this up really

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quick. 
They nailed this because I feel 

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like Fletching never really had 
a set XP per hour and it felt 

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like they had a lot of freedom 
to just kind of make whatever XP

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per hour they wanted. 
So I'm going to kind of just be 

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playing along here just sort of 
showing the the route that you 

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take. 
So a lot of you have probably 

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already done this mini game, but
if you haven't, basically what 

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you're doing is building these 
totems and there's like going to

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be 3 spirit animals and then you
literally in any order just say 

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what animals are nearby the 
totem. 

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You just like click three times 
and then you put four different 

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fletchings on it. 
So I am going to be using magic 

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long bows and what you could 
even do is if you get the 

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bowstring spool, which is a 
reward from the mini game, you 

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can actually use like strung 
longbows and put them on. 

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You don't get any more XP 
putting them on. 

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And I don't know if you actually
get more rewards from it. 

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I I'm actually not sure on that,
but you are just getting more XP

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just from stringing the long 
bows in general. 

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So that's what I've been doing 
now that I have to post string 

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spool. 
But before I had this, I was 

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just using the unstrung long 
bows on it and use four. 

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And then you literally just go 
about your day, you know, make 

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the circle if you're going to 
continue doing the mini game. 

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And then in a certain amount of 
time, these little ants will 

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come by and twist it and give 
you rewards and then you just 

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come back. 
And if you're making the, you 

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know, generic loop that you're 
supposed to be doing, it pretty 

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much ends up being almost 
exactly enough time to harvest. 

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Sometimes if you're going quick,
you will have to wait a little 

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bit, which is a good reason to 
like go to the bank, grab more 

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supplies. 
And while you're at the bank, 

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you can do something like bank 
standing. 

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But here's basically the little 
loop. 

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So you see these little totems, 
these veil totem sites. 

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Here's one. 
So this is where you actually 

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have to start the mini game. 
So you basically have to do like

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a mini tutorial. 
It's super, super easy to stand 

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there and talk to the guy a few 
times and then what you do is 

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you go to this totem, this one, 
and then you hit the bank right 

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here and then you go to this 
totem and then you cross the log

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balance and hit this totem and 
this totem and then this totem. 

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So basically when you bank, 
you're hitting four boom, boom, 

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boom, boom. 
And then I actually teleport 

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once I've finished this failed 
totem site. 

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Some people will go to this one 
because you actually can 

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technically do 5 totems and 
you'll have enough inventory for

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that usually. 
But I just do four and then 

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four. 
So as soon as I've built this 

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one, I bank with my eternal 
glory. 

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I do have an internal glory. 
It's pretty fucking dope. 

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I did go dry on it. 
Horrible, but we got it just a 

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little dry. 
And then what we do is we 

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teleport of the pendant of 
eights, go here, go here, go 

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here and then go here and then 
you repeat the cycle. 

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Basically that's all you're 
really doing and the XP per hour

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is just wild. 
So I just want to I'm going to 

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reset this and just kind of show
and I'm going to be kind of sort

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of talking about what I'm doing.
So right here when you go to 

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this one, there's three spirit 
animals, Jaguar, Buffalo and 

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eagle, and I already know that 
like the order's always going to

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be the same down here. 
So I just click Buffalo and the 

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cool thing is you don't need to 
re click the magic totem. 

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You just click and then oh, I 
have to actually fletch these. 

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I forgot. 
So while you're running to the 

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next totems, you'll actually be 
fletching these magic long bows 

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and I have the fletching knife, 
which has led to an increased 

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speed, which by the way, I do 
want to talk about the fletching

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knife and something they could 
do to improve it. 

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So now you're dumping these on 
Oh, did I fuck something? 

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Oh, I just took so long that the
animal shifted. 

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You see that it turned into a 
snake. 

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So I actually got less XP. 
That's actually never happened 

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because I usually show up while 
the things are actually like 

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strung already. 
So as I'm running to this next 

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totem, I do want to talk about 
some of the rewards of the 

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bowstring spool. 
Oh, by the way, I should I 

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should say this. 
I feel like maybe I'm kind of 

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just saying things you guys 
already know if you if you guys 

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have experienced this mini game,
you know exactly what I'm 

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already doing. 
But when you see these two 

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little flowers, if you click 
them, you actually get more 

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rewards. 
So now before I even start 

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building this, I'm just going to
make sure these are strong. 

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When you do have the Bose string
spool, you do have to focus up a

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little bit more because there is
just more time of cutting and 

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stringing. 
So again, click the animals, 

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snake, eagle and Buffalo, and 
then you attach these and you 

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just see this is the Max XP you 
get 620 or like I guess 619 

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point like 2-5 or something. 
And then you just leave and you 

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see this little end right here. 
He basically just leaves and 

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returns, leaves and returns, 
leaves and returns. 

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Here's the little flowers. 
I think it is worth going out of

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your way potentially, probably 
not like for efficiency sake, I 

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feel like efficiency you would 
not hit these. 

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But I think if you want the 
rewards, you are better off 

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going out of your way to hit 
those little flowers that you 

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see. 
So now here is the last one 

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before I'm going to be banking. 
So snake Eagle and Scorpion put 

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these on and it's just full AFK.
You don't need to click four 

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times to put them on, which is 
honestly so fucking big of Jag 

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X. 
To have done like this is just 

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amazing. 
That instead of making it a 

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hassle or making it feel like, 
Oh yeah, you really got a sweat 

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to get Max XP rates, they just 
decided, hey, you know what? 

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You know what's going to be more
fun is if you can kind of just 

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chill doing this. 
You know what I mean? 

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I don't feel like in any part of
the devs mind were they thinking

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we need to make this like hard 
so that you know you've earned 

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your XP, Which again, I feel 
like was easier to do with a 

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skill like fletching because 
there really was no like truly 

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defined meta. 
It was simply like make broad 

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arrows if you're I don't know, I
always had a problem with broad 

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arrows. 
I felt like it was very much so 

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you see that I got 620 XP. 
I'm actually going to string 

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these because you do get the 
same amount, but you may as well

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string it if you have the 
strings. 

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OK, finished. 
And then we run down here and we

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continue. 
But it really did feel like it 

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was a broad arrows, which I 
always thought was stupid. 

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As soon as I did, it was such a 
waste of money on an Iron Man. 

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I felt like and even though it 
is technically efficient, it's 

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really only efficient because, 
you know, most of it can just be

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done by combining it with other 
skills. 

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But it feels like the average 
Iron Man has no real interest in

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doing that. 
And so when I hear average Iron 

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Man be told by other Iron Man 
like you need to do broad 

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arrows, it's really dumb. 
I just feel like, and especially

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now with this mini game, like I 
don't think any iron man's ever 

200
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going to be doing broad arrows 
ever again. 

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Thank God, unless you're, you 
know, going for 200 mil all but 

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see I heard the little flower 
squeak so I'm gonna hit them 

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anyway. 
One of the really cool things 

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about this mini game is the 
rewards though. 

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So there is a bow string spool 
and I got to make sure I still 

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have two logs left because to 
build the totem you do need a a 

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magic log. 
So you see how the animal change

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right there? 
I don't know when exactly the 

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interval is when they change, 
but they just change here and 

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there. 
Now one of the things I'm 

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actually going to do is grab 
these rewards. 

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And what I have done is actually
made it so it's shift click walk

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or I guess left click walk and 
then shift click claim so that 

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when I'm trying to build the 
totem, I'm not actually miss 

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clicking claiming these 
offerings. 

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So now I'm going to shift click 
it, grab these and you can grab 

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them whenever you want. 
And they also stack up, I'm 

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pretty sure indefinitely, which 
is pretty wild. 

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But one of the coolest parts of 
this mini game is the rewards 

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you get. 
And the way you actually get the

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rewards is so cool. 
It has the kind of like tempura 

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slash winter Todd system where 
you can just loot once or five 

223
00:11:27,800 --> 00:11:30,480
times in a row, which honestly 
is just amazing. 

224
00:11:32,480 --> 00:11:36,360
So let's get these animals. 
And then after this totem's 

225
00:11:36,360 --> 00:11:38,960
built, I'm actually going to go 
bank and grab some more logs. 

226
00:11:41,320 --> 00:11:43,320
Boom, got some more offerings. 
And I'm going to show you what 

227
00:11:43,320 --> 00:11:44,360
these offerings are kind of 
like. 

228
00:11:44,360 --> 00:11:49,360
Let's say get a few more and 
there's some really cool sort of

229
00:11:49,360 --> 00:11:52,440
rewards that you can get. 
So right here when I bank, I 

230
00:11:52,440 --> 00:11:54,440
just grab. 
I just fill out my inventory 

231
00:11:54,440 --> 00:12:01,880
with logs and then I run over to
this one and hit these flowers. 

232
00:12:01,880 --> 00:12:05,160
While I'm at it. 
I am not totally sure if you 

233
00:12:05,160 --> 00:12:08,520
were to hit the flowers twice in
between totems, if it even does 

234
00:12:08,520 --> 00:12:14,400
anything. 
String these as well. 

235
00:12:14,400 --> 00:12:16,320
I keep forgetting because I'm 
too focused. 

236
00:12:18,080 --> 00:12:22,080
But for those that don't know, 
the the pretty big rewards that 

237
00:12:22,080 --> 00:12:25,080
you get is the fletching knife 
and the bowstring spool. 

238
00:12:25,320 --> 00:12:28,520
And I kind of want to talk about
these two things. 

239
00:12:28,520 --> 00:12:30,280
So first I'll talk about the 
bowstring spool. 

240
00:12:30,280 --> 00:12:32,800
It's an amazing update, mainly 
because they've also come out 

241
00:12:32,800 --> 00:12:37,600
with bales of flax, which you 
can now get, which is pretty 

242
00:12:37,600 --> 00:12:41,040
much a a similar idea to what I 
was actually kind of advocating 

243
00:12:41,040 --> 00:12:45,800
for when they were coming out 
with the idea of a bow or a 

244
00:12:45,800 --> 00:12:47,960
spool of bow strings. 
I was thinking, what if they 

245
00:12:47,960 --> 00:12:49,840
were to just make flax 
stackable? 

246
00:12:50,160 --> 00:12:52,680
Like were you picking flax or 
you get flax drops? 

247
00:12:52,680 --> 00:12:55,040
It's not noted anymore. 
It is actually just a stackable 

248
00:12:55,040 --> 00:13:00,480
item. 
And that might be too OP because

249
00:13:00,680 --> 00:13:02,960
you could just go to spinning 
wheels and just indefinitely 

250
00:13:02,960 --> 00:13:05,400
spin this into string. 
You know, like you would 

251
00:13:05,400 --> 00:13:08,600
literally just have a stack, a 
stack and then you just make the

252
00:13:08,600 --> 00:13:11,680
bow strings and it would just 
literally go into the stack. 

253
00:13:13,160 --> 00:13:15,640
And the way they could kind of 
bypass that is just just to 

254
00:13:15,640 --> 00:13:18,280
allow you to make like, you 
know, 28 at a time or something 

255
00:13:18,280 --> 00:13:22,600
like that at Max. 
Oh, I'm an idiot. 

256
00:13:22,600 --> 00:13:25,280
I accidentally AFK for too long 
and I don't even have a magic 

257
00:13:25,280 --> 00:13:26,640
log to cut here. 
So I got to go back. 

258
00:13:27,560 --> 00:13:30,320
So when when you're actually 
focused on this, the XP rate 

259
00:13:30,320 --> 00:13:33,880
right now is just abysmal, which
is actually still crazy high for

260
00:13:33,880 --> 00:13:36,520
not even focusing. 
But basically you can get about 

261
00:13:36,720 --> 00:13:40,160
380 K XP an hour. 
I was getting about that long 

262
00:13:40,160 --> 00:13:43,040
term and it's pretty damn 
generous. 

263
00:13:43,040 --> 00:13:46,720
Like that's very generous. 
So let's not cut any more of 

264
00:13:46,720 --> 00:13:50,520
these. 
But what they did instead of 

265
00:13:50,520 --> 00:13:55,920
having just an indefinite stack 
of flax is they made it so 

266
00:13:57,280 --> 00:14:01,960
there's these bales of it. 
And what's really cool about it 

267
00:14:01,960 --> 00:14:05,040
is you can actually just have 
this stack of Bale or this this 

268
00:14:05,040 --> 00:14:08,880
Bale of flax, release it. 
And then you can either do like 

269
00:14:08,880 --> 00:14:11,240
the lunar spell and it just 
turns into the bowstrings. 

270
00:14:11,240 --> 00:14:13,440
Then you just add them to the 
bowstring spool. 

271
00:14:13,880 --> 00:14:17,760
And it's just really fucking 
cool because it's allowed more 

272
00:14:17,760 --> 00:14:21,240
methods to run around and gain 
passive crafting and magic XP. 

273
00:14:21,240 --> 00:14:24,080
It's it's really interesting. 
I think the only way at the 

274
00:14:24,080 --> 00:14:28,800
moment to even get these bales 
of flax is from the fletching 

275
00:14:28,800 --> 00:14:29,920
mini game. 
I don't know if they're ever 

276
00:14:29,920 --> 00:14:32,200
going to think of coming out 
with an idea where you could 

277
00:14:32,200 --> 00:14:36,480
just kind of bail them yourself,
if you know what I mean. 

278
00:14:36,480 --> 00:14:39,920
Is that even a verb like just 
make them into a bail by 

279
00:14:39,920 --> 00:14:41,600
yourself? 
You know, I think that could 

280
00:14:41,600 --> 00:14:43,560
actually be a kind of cool 
concept potentially. 

281
00:14:43,920 --> 00:14:46,200
But I think at the moment just 
coming from the mini game makes 

282
00:14:46,200 --> 00:14:52,080
enough sense. 
Oh, oh, just, I even tried to 

283
00:14:52,080 --> 00:14:53,920
string it and just cancelled the
action. 

284
00:14:54,680 --> 00:14:56,640
OK, so now what I'm going to do 
is I'm going to loot these 

285
00:14:56,640 --> 00:14:58,480
rewards. 
Actually, we're going to go get 

286
00:14:58,480 --> 00:15:02,760
one more set of rewards and then
we'll open it and I'll show you 

287
00:15:02,760 --> 00:15:06,320
how cool this is. 
But the other really cool thing 

288
00:15:06,320 --> 00:15:08,680
about this is the fletching 
knife. 

289
00:15:08,720 --> 00:15:11,440
And the fletching knife 
basically speeds up all cutting 

290
00:15:11,440 --> 00:15:15,600
actions by one tick. 
The problem is that is that the 

291
00:15:15,600 --> 00:15:18,600
first action doesn't actually 
get speed up, which is not a 

292
00:15:18,600 --> 00:15:20,200
problem. 
It was a balancing thing that 

293
00:15:20,200 --> 00:15:23,600
they intentionally did to 
prevent new like tick 

294
00:15:23,600 --> 00:15:28,160
manipulation methods. 
But I have to say, you gotta. 

295
00:15:28,560 --> 00:15:31,520
I'm just, this is me just 
thinking this. 

296
00:15:31,560 --> 00:15:37,000
This is the golden opportunity 
to allow Selasher Spark to be 

297
00:15:37,560 --> 00:15:41,600
basically a gnome cube. 
Like just if Jag eggs were to 

298
00:15:41,600 --> 00:15:45,640
have just pretended that it's an
oversight that Selasher Spark 

299
00:15:46,000 --> 00:15:49,640
gets fletched one tick quicker, 
that would have been like the 

300
00:15:49,640 --> 00:15:51,720
greatest thing ever to come into
this game. 

301
00:15:51,720 --> 00:15:54,200
Seriously. 
Like it would be so cool to be 

302
00:15:54,200 --> 00:15:57,120
able to three tick things with 
just a click of a Slasher's 

303
00:15:57,120 --> 00:15:58,800
bark. 
And the coolest part is that 

304
00:15:58,800 --> 00:16:01,880
with Slasher's bark, it has a 
left click fletch option, which 

305
00:16:01,880 --> 00:16:03,960
means the fletching knife could 
actually be equipped. 

306
00:16:04,520 --> 00:16:08,320
And so it's actually one less 
inventory spot as well, or I 

307
00:16:08,320 --> 00:16:11,760
guess one more available 
inventory slot and it's just a 

308
00:16:11,760 --> 00:16:13,640
one click thing that would start
a three tick action. 

309
00:16:13,640 --> 00:16:18,680
And I am going to say right now,
Jag X, I really do feel like you

310
00:16:18,680 --> 00:16:20,720
should just do it. 
Just just test the waters. 

311
00:16:20,720 --> 00:16:24,000
I'm almost certain that 
everybody would be on board with

312
00:16:24,000 --> 00:16:26,120
this, that there would just be 
some memes going around like, 

313
00:16:26,120 --> 00:16:29,560
oh, save it got what he wanted, 
but it really like it would 

314
00:16:30,760 --> 00:16:33,400
nothing would break in the game 
like it truly wouldn't. 

315
00:16:33,400 --> 00:16:36,640
We saw what the horn did. 
Did you guys see the horn spec 

316
00:16:36,640 --> 00:16:40,840
like the Yama horn that you get?
That thing came out and it 

317
00:16:40,840 --> 00:16:43,040
introduced these interesting 
methods where you just click 

318
00:16:43,040 --> 00:16:45,600
your spec orb and it starts a 
three tick action. 

319
00:16:45,800 --> 00:16:47,240
You can only do it every four 
ticks. 

320
00:16:47,240 --> 00:16:51,000
So it was a little bit like, you
know, a case by case type of 

321
00:16:51,000 --> 00:16:53,920
thing, but it was so interesting
because it was a wieldable horn.

322
00:16:53,920 --> 00:16:56,920
So it takes no inventory space 
and you just click your spec orb

323
00:16:56,920 --> 00:16:59,320
and everybody universally 
fucking loved it. 

324
00:16:59,480 --> 00:17:00,640
And then they took it away from 
us. 

325
00:17:01,000 --> 00:17:05,720
I am really upset by that. 
But here's the thing truly, if 

326
00:17:05,720 --> 00:17:09,079
you could just let the fletching
knife fletch the slashers bark 

327
00:17:09,079 --> 00:17:11,319
and the first one is also 3 
ticks followed by all the other 

328
00:17:11,319 --> 00:17:15,960
ones, we would be cooking. 
We'd be cooking really hard with

329
00:17:15,960 --> 00:17:17,480
this game. 
I honestly feel like that would 

330
00:17:17,480 --> 00:17:19,920
be a really good addition to 
this game. 

331
00:17:19,920 --> 00:17:21,800
I'm not going to lie. 
Like it would just be, it's 

332
00:17:21,800 --> 00:17:25,119
exactly everything we'd want 
from the gnome Q basically. 

333
00:17:25,280 --> 00:17:26,960
But it also has some 
requirements. 

334
00:17:26,960 --> 00:17:29,720
You know, you'd have to be able 
to plant a slasher tree if 

335
00:17:29,720 --> 00:17:31,800
you're an Iron Man, you have to 
do the fletching mini game for 

336
00:17:31,800 --> 00:17:33,560
the knife. 
So there are just a few 

337
00:17:33,560 --> 00:17:35,400
different requirements to get to
that. 

338
00:17:35,720 --> 00:17:38,560
And I do feel like that's 
appropriate and I think it would

339
00:17:38,560 --> 00:17:40,360
be a great addition to the game.
So I'm just going to throw that 

340
00:17:40,360 --> 00:17:42,640
out there now. 
I'm going to show you guys how 

341
00:17:42,640 --> 00:17:44,960
these rewards work. 
So I'm going to bank all this. 

342
00:17:45,720 --> 00:17:47,400
Oh, by the way, I do want to 
point this out. 

343
00:17:47,560 --> 00:17:50,560
You see how there's these locks 
I these lock items, many of you 

344
00:17:50,560 --> 00:17:53,640
already know this, but there's 
actually a way in custom menu 

345
00:17:53,640 --> 00:17:57,240
swaps to plug in where you can 
actually make it so holding 

346
00:17:57,240 --> 00:18:01,080
control or any key of your 
choosing can actually just 

347
00:18:01,600 --> 00:18:05,000
unlock these freely. 
So I'm holding control and I'm 

348
00:18:05,000 --> 00:18:08,440
being able to unlock and lock 
freely and that's really that's 

349
00:18:08,440 --> 00:18:10,960
a lot better than having to 
right click and unlock and lock.

350
00:18:11,040 --> 00:18:14,200
You see what I mean? 
So just wanted to point that out

351
00:18:14,200 --> 00:18:16,080
there. 
So we are going to now open 

352
00:18:16,080 --> 00:18:20,880
these 3000 veil offerings. 
And the cool thing is you can 

353
00:18:20,880 --> 00:18:22,760
just rummage once you get one 
reward from it. 

354
00:18:22,880 --> 00:18:25,600
Look, look at that. 
Oh my God, I'm going to get evil

355
00:18:25,600 --> 00:18:27,240
chicken. 
That was that was one reward and

356
00:18:27,240 --> 00:18:29,800
I got 2 fucking egg nests. 
That's insane. 

357
00:18:30,360 --> 00:18:32,280
And do it one more. 
So there's the Bale of flax. 

358
00:18:32,280 --> 00:18:37,000
These are really cool Deez Nuts.
And then you also get these 

359
00:18:37,000 --> 00:18:38,920
dirty arrow tips, which is 
really interesting. 

360
00:18:38,920 --> 00:18:42,600
So you actually just click these
and it cleans The Dirty arrow 

361
00:18:42,600 --> 00:18:46,080
tips into a variety of different
arrow tips, including dragon 

362
00:18:46,080 --> 00:18:47,680
arrow tips. 
You can actually get lucky and 

363
00:18:47,680 --> 00:18:49,840
then you can also loot 5 at a 
time. 

364
00:18:51,680 --> 00:18:54,640
And I just got some anima bark, 
which is fucking gorgeous to 

365
00:18:54,640 --> 00:18:55,720
get. 
I'm going to fill that. 

366
00:18:56,520 --> 00:18:59,720
You get these Ant branches as 
well, which can be fletched into

367
00:19:00,040 --> 00:19:03,880
at lateral darts, Greenman 
statue and a greenman carving. 

368
00:19:03,880 --> 00:19:05,440
And these are for your POHI 
believe. 

369
00:19:06,800 --> 00:19:12,120
I still have not done Moons of 
Peril yet, so these Outlandel 

370
00:19:12,120 --> 00:19:13,600
darts really don't mean anything
to me. 

371
00:19:13,960 --> 00:19:16,560
These bales of flax. 
I do want to show what they kind

372
00:19:16,560 --> 00:19:20,360
of do after this. 
But we're going to continue with

373
00:19:20,360 --> 00:19:27,480
the last three huge rummages. 
Perfect, let's fill that again. 

374
00:19:27,480 --> 00:19:30,760
Clean the arrow tips. 
Got 10 dragon arrow tips. 

375
00:19:30,760 --> 00:19:34,440
Fucking beautiful. 
And by the way, those rewards 

376
00:19:34,440 --> 00:19:36,080
were slightly stacked up. 
You're not you're not getting 

377
00:19:36,080 --> 00:19:37,600
that many rewards as quickly as 
I did. 

378
00:19:37,600 --> 00:19:41,760
I made like 1 fucking loop that 
was I just hadn't looted in a 

379
00:19:41,760 --> 00:19:42,960
little bit. 
So you're not going to be 

380
00:19:42,960 --> 00:19:46,840
getting rewards that quickly. 
But here's the really cool thing

381
00:19:46,840 --> 00:19:49,320
now, so I'm actually going to 
bank this because I'm pretty 

382
00:19:49,320 --> 00:19:55,280
sure you you actually need 25 
inventory slots to unpack these.

383
00:19:55,960 --> 00:19:58,640
Look at that. 
And now I'm pretty sure if your 

384
00:19:58,640 --> 00:20:04,280
inventory's full. 
So let me just grab one other 

385
00:20:04,280 --> 00:20:06,840
item. 
It doesn't allow you to unpack 

386
00:20:06,840 --> 00:20:08,080
it. 
So one of the problems with 

387
00:20:08,080 --> 00:20:09,840
this. 
Is that you're, you're 

388
00:20:09,880 --> 00:20:14,160
absolutely forced to just have 
basically like you're, if you're

389
00:20:14,160 --> 00:20:16,320
going to be doing the lunar 
spell, you need like your rune 

390
00:20:16,320 --> 00:20:20,200
pouch or you know, your Astros 
or whatever, and then you need 

391
00:20:20,280 --> 00:20:23,000
your bowstring spool and then 
your bales and flax. 

392
00:20:23,000 --> 00:20:25,120
That's like all the inventory 
you can even have. 

393
00:20:25,120 --> 00:20:28,280
So there's it very much limits 
the activities you can do, but 

394
00:20:28,280 --> 00:20:30,120
you could do like agility and 
just not pick up your marks of 

395
00:20:30,120 --> 00:20:32,960
grace until the end. 
And you could do like I'm trying

396
00:20:35,080 --> 00:20:37,200
to think, I don't even think you
could do artifacts with it 

397
00:20:38,240 --> 00:20:39,600
because you're just forced to 
have this. 

398
00:20:39,600 --> 00:20:42,440
But I think agility would 
probably be the place where you 

399
00:20:42,440 --> 00:20:47,240
could actually just be 
continuously casting the string 

400
00:20:47,240 --> 00:20:51,120
flax spell. 
And that is pretty huge because 

401
00:20:51,120 --> 00:20:53,080
if you're doing that 
consistently every five ticks, 

402
00:20:53,320 --> 00:20:56,440
it's about 90K crafting and 90K 
magic XP an hour. 

403
00:20:56,840 --> 00:20:59,280
And if you collect enough of 
these bales of flax, that's a 

404
00:20:59,280 --> 00:21:04,680
that's a pretty, pretty big game
changer, I think, for doing like

405
00:21:04,680 --> 00:21:07,720
a combo skill of doing, you 
know, like if if you were like a

406
00:21:07,720 --> 00:21:12,040
new Iron Man and you were to 
just do veil totems, this mini 

407
00:21:12,040 --> 00:21:14,920
game all the way to like 99 
fletching, Let's just say you 

408
00:21:14,920 --> 00:21:19,000
had enough logs already banked. 
I don't know how many of these 

409
00:21:19,000 --> 00:21:20,440
bales you'd get, but you get a 
shit ton. 

410
00:21:20,440 --> 00:21:22,640
And then what you could do is 
like as soon as you've achieved 

411
00:21:23,480 --> 00:21:25,520
the lunar spell book and you're 
starting to cast a spell, you 

412
00:21:25,520 --> 00:21:29,280
could just be running rooftops. 
And I'm pretty sure this would 

413
00:21:29,280 --> 00:21:32,560
be like over EHP almost. 
Actually, I don't even know if 

414
00:21:32,560 --> 00:21:34,800
it would act that way because I 
think the efficient way would 

415
00:21:34,800 --> 00:21:38,600
still be to get broad arrows, 
but it would be a really cool 

416
00:21:38,600 --> 00:21:44,000
training method to be getting 
70K agility XP on top of 90K 

417
00:21:44,000 --> 00:21:45,440
crafting. 
Well, I guess it wouldn't 

418
00:21:45,440 --> 00:21:47,040
technically be that because 
there were some obstacles where 

419
00:21:47,040 --> 00:21:48,360
you couldn't be casting in every
five ticks. 

420
00:21:48,360 --> 00:21:52,680
But let's just say like 70K 
crafting XP70K crafting XP70K 

421
00:21:52,680 --> 00:21:54,680
agility XP an hour, and like 70K
magic XP an hour. 

422
00:21:54,680 --> 00:21:58,200
It's pretty it's pretty insane, 
So really interesting. 

423
00:21:58,200 --> 00:22:00,480
And then you're also banking the
fletch more fletching XP. 

424
00:22:00,480 --> 00:22:03,640
But again, the fletching mini 
game's so good that it doesn't 

425
00:22:03,640 --> 00:22:08,000
even feel like the strings are I
mean, I guess the strings are 

426
00:22:08,000 --> 00:22:10,960
literally used for the mini game
just to, you know, for extra 

427
00:22:11,480 --> 00:22:13,240
watching activity. 
But it it feels weird because I 

428
00:22:13,240 --> 00:22:17,120
remember I was so excited about 
the knife because I assumed that

429
00:22:17,120 --> 00:22:18,640
the mini game wouldn't be that 
fun. 

430
00:22:18,800 --> 00:22:21,520
But the mini game truly is fun 
because of how good the rewards 

431
00:22:21,520 --> 00:22:23,600
are. 
Like the reward is so dope. 

432
00:22:23,640 --> 00:22:26,040
The the rewards are so dope and 
being filled just the way you 

433
00:22:26,040 --> 00:22:29,160
get the rewards is so cool. 
And so it basically has made 

434
00:22:29,160 --> 00:22:32,840
bankstand fletching just not 
incentivized. 

435
00:22:32,840 --> 00:22:34,280
Really. 
It's just like I'd much rather 

436
00:22:34,280 --> 00:22:35,640
just do this mini game over and 
over. 

437
00:22:36,000 --> 00:22:39,240
So it's kind of interesting. 
Now. 

438
00:22:39,240 --> 00:22:43,480
One of the things I wanted to 
talk about was the Dorgish Khan 

439
00:22:43,480 --> 00:22:46,360
light orb activity. 
So if you guys don't know about 

440
00:22:46,360 --> 00:22:48,800
that, this was actually a video 
I made like 4 years ago. 

441
00:22:48,800 --> 00:22:51,040
I'll have it linked down in the 
description so you guys can have

442
00:22:51,040 --> 00:22:54,640
the proof of it. 
But I did propose a light orb 

443
00:22:54,680 --> 00:22:57,520
fixing activity that was already
in the game, but it gave like 

444
00:22:57,520 --> 00:23:01,080
1000 fire making XP. 
And what I proposed was when 

445
00:23:01,080 --> 00:23:04,560
you're fixing these lamps, give 
it 500 crafting XP and 500 fire 

446
00:23:04,560 --> 00:23:05,840
making XP. 
So you're kind of splitting the 

447
00:23:05,840 --> 00:23:09,880
XP and it becomes a crafting 
method. 

448
00:23:11,240 --> 00:23:14,360
And I basically proposed a bunch
of numbers that was, you know, 4

449
00:23:14,360 --> 00:23:16,400
plus years ago or something. 
Maybe it was just four years 

450
00:23:16,400 --> 00:23:19,440
ago. 
I, I base it off of what the EHP

451
00:23:19,560 --> 00:23:25,080
rates were for the time. 
And I, and I think I also 

452
00:23:25,080 --> 00:23:28,640
proposed this is a lot of 
bitches like balance sake. 

453
00:23:28,640 --> 00:23:31,400
I just didn't want to like, I 
didn't want to like change any 

454
00:23:31,400 --> 00:23:32,720
metas. 
I feel like we were much more 

455
00:23:32,720 --> 00:23:35,160
careful four years ago about 
like changing any sort of like 

456
00:23:35,160 --> 00:23:38,480
metas to EHP and stuff. 
But one thing they really could 

457
00:23:38,480 --> 00:23:41,480
do with that mini game is make 
it so the XP rates are a little 

458
00:23:41,480 --> 00:23:45,240
bit a little bit buffed. 
And one thing they could do with

459
00:23:45,240 --> 00:23:49,640
that mini game is 1. 
Lower the requirement of the 

460
00:23:49,640 --> 00:23:51,960
elite Lumbridge diary giving the
double wire. 

461
00:23:52,120 --> 00:23:57,320
Maybe add an item from 
Dorgashan, maybe pickpocketing 

462
00:23:57,320 --> 00:24:00,320
or looting those chests or 
something that can give you a 

463
00:24:00,320 --> 00:24:03,320
cave goblin wire spool type 
thing. 

464
00:24:03,320 --> 00:24:05,760
It wouldn't be called a spool, 
but like a little container of 

465
00:24:05,760 --> 00:24:10,160
it where you can hold more. 
And then maybe make it so the 

466
00:24:10,240 --> 00:24:13,000
Dorgish Khan spheres, like the 
little things you teleport with 

467
00:24:13,320 --> 00:24:17,320
could have like a last 
destination thing, so you could 

468
00:24:17,320 --> 00:24:20,080
click it and it teleports you 
anywhere around the city. 

469
00:24:20,320 --> 00:24:23,680
But then if you finally do get a
good spot, you could set that as

470
00:24:23,680 --> 00:24:25,200
your spot that you want. 
You know what I mean? 

471
00:24:25,200 --> 00:24:27,720
Like something that's not going 
to totally break where you can 

472
00:24:27,720 --> 00:24:30,080
choose exactly where you want to
be, but you do it enough times 

473
00:24:30,080 --> 00:24:31,640
to get the good telly you do 
want. 

474
00:24:32,760 --> 00:24:35,040
That could be very helpful. 
And then on top of that, just 

475
00:24:35,040 --> 00:24:37,360
have more, more broken lamps 
around the city. 

476
00:24:37,560 --> 00:24:40,720
I feel like there just are not 
enough broken lamps around that 

477
00:24:40,720 --> 00:24:43,280
city. 
And then the final thing I'll 

478
00:24:43,280 --> 00:24:47,000
say is give it rewards because 
the only sort of reward it has 

479
00:24:47,000 --> 00:24:50,400
going for it is just like a 
bonus every like 100 lamps you 

480
00:24:50,400 --> 00:24:54,000
fix or something you get like AI
don't know, like A5 XXP bonus or

481
00:24:54,000 --> 00:24:55,320
something like that, just 
briefly. 

482
00:24:55,800 --> 00:24:59,520
And it's just not enough. 
I think these kind of rummaging 

483
00:25:00,240 --> 00:25:04,040
of what is this stuff called 
veil offerings, it's just so 

484
00:25:04,040 --> 00:25:05,920
fucking cool. 
It's such a cool system. 

485
00:25:06,320 --> 00:25:10,040
And I I really do think like 
that, that crafting mini game 

486
00:25:10,040 --> 00:25:13,080
there, the Dorgeshkhan lidorb 
activity could really get some 

487
00:25:13,080 --> 00:25:17,000
sort of rewards kind of similar 
to what we see with fletching. 

488
00:25:17,000 --> 00:25:19,960
And honestly, if you because 
it's already in the game, they 

489
00:25:19,960 --> 00:25:23,920
just need to do a little bit of 
like changes to that place, just

490
00:25:23,920 --> 00:25:27,120
the slight like little changes 
that'll just make it feel a 

491
00:25:27,120 --> 00:25:29,960
little bit better. 
And yeah, it just it gives me a 

492
00:25:29,960 --> 00:25:31,320
lot of encouragement. 
So I'm just kind of like 

493
00:25:31,320 --> 00:25:34,160
throwing that out there. 
But it really many games like 

494
00:25:34,160 --> 00:25:37,480
this give me a lot of hope for 
potential skilling mini games 

495
00:25:37,480 --> 00:25:41,040
that really are not like skill 
expression focus, which I've 

496
00:25:41,040 --> 00:25:42,960
always kind of harped on about. 
Like if we need skill 

497
00:25:42,960 --> 00:25:45,920
expression, this isn't really 
providing that, but it is just a

498
00:25:45,920 --> 00:25:49,320
very chill, relaxed experience 
with cool rewards that you're 

499
00:25:49,320 --> 00:25:53,440
just always going to be getting.
So anyway, I do want to just 

500
00:25:53,640 --> 00:25:58,760
quickly just touch back on this 
fletching knife, giving the 

501
00:25:58,760 --> 00:26:04,560
Silaster spark a three tick 
fletch on the 1st fletch. 

502
00:26:05,160 --> 00:26:09,320
This could literally become a 
gnome cube if Jag X were to say,

503
00:26:09,320 --> 00:26:10,800
hey, you know what, we're going 
to make it so the fletching 

504
00:26:10,800 --> 00:26:12,600
knife actually just fletches 
this one tick faster. 

505
00:26:14,080 --> 00:26:16,520
It'd be a game changer. 
It would be an absolute fucking 

506
00:26:16,520 --> 00:26:19,040
game changer across the board. 
And we need it. 

507
00:26:19,040 --> 00:26:20,440
We need a Jag X. 
We need it. 

508
00:26:22,040 --> 00:26:24,600
Please just test it. 
Just one update, just break it. 

509
00:26:24,600 --> 00:26:27,000
Just say you accidentally broke 
it and just see how the game 

510
00:26:27,000 --> 00:26:28,720
reacts I'm or the player base 
reacts. 

511
00:26:28,720 --> 00:26:31,400
I'm pretty sure everybody would 
love it and it'd be just just 

512
00:26:31,400 --> 00:26:37,960
amazing addition to having some 
nicer on your wrist methods like

513
00:26:37,960 --> 00:26:40,440
just classic tick manipulation 
methods that you could actually 

514
00:26:40,800 --> 00:26:42,320
do without breaking your wrist 
long term. 

515
00:26:42,920 --> 00:26:45,240
So anyway, that's kind of like 
all I wanted to share for this 

516
00:26:45,240 --> 00:26:47,840
video. 
I've been talking for a while. 

517
00:26:48,040 --> 00:26:50,480
Hopefully you guys learned a 
little bit about the Flutchy 

518
00:26:50,480 --> 00:26:52,560
mini game if you haven't already
and let me know some of your 

519
00:26:52,560 --> 00:26:54,520
guys thoughts about the things I
was talking about. 

520
00:26:55,520 --> 00:26:58,720
Have any of you even touched the
dorkish con light orb mini game 

521
00:26:58,720 --> 00:27:01,240
activity? 
Like I'm just curious because it

522
00:27:01,240 --> 00:27:04,200
feels like nobody is ever doing 
that, which is obviously a 

523
00:27:04,200 --> 00:27:07,000
problem. 
And with the amount of light 

524
00:27:07,000 --> 00:27:11,720
orbs that iron men blow like we 
need some way to be able to like

525
00:27:11,800 --> 00:27:15,360
consume those and have it be 
meaningful and actually worth 

526
00:27:15,360 --> 00:27:18,200
your time. 
So anyway, thanks for all 

527
00:27:18,200 --> 00:27:20,400
listening. 
By the way, all these rambles 

528
00:27:20,400 --> 00:27:21,760
are on Spotify. 
I should have said that in the 

529
00:27:21,760 --> 00:27:23,320
beginning, but I didn't. 
I failed to mention it. 

530
00:27:23,560 --> 00:27:26,720
But if you guys want to support 
and listening over there is a 

531
00:27:26,720 --> 00:27:28,480
big way to support. 
I'm trying to grow the show to 

532
00:27:28,480 --> 00:27:30,880
get it monetized over there. 
Right now it's not monetized or 

533
00:27:30,880 --> 00:27:33,200
anything, but I'm trying to get 
enough ratings to get enough 

534
00:27:33,200 --> 00:27:35,280
traction over there. 
So if you guys want to help out,

535
00:27:35,400 --> 00:27:38,000
jump over to Spotify and enjoy 
the show. 

536
00:27:38,000 --> 00:27:43,400
Also check out the Trey BLOB 
save, a cast that I uploaded 

537
00:27:43,400 --> 00:27:44,880
yesterday. 
It's a fucking banger. 

538
00:27:45,280 --> 00:27:48,920
Genuinely a really good 
conversation and yeah, it was 

539
00:27:48,920 --> 00:27:50,480
really fun. 
I'll probably have him on again.

540
00:27:50,480 --> 00:27:53,920
He's he may maybe after like 
sailing drops or something I'll 

541
00:27:53,920 --> 00:27:54,960
have him back on and we can 
talk. 

542
00:27:54,960 --> 00:27:56,200
But it was a really good 
conversation. 

543
00:27:56,200 --> 00:27:57,200
I think you guys would really 
enjoy it. 

544
00:27:57,200 --> 00:27:59,320
So anyway, that's it for me. 
Peace out. 

545
00:27:59,320 --> 00:28:01,400
Have a wonderful rest of your 
Sunday and I'll catch you guys 

546
00:28:01,400 --> 00:28:03,040
in the next one. 
Peace.

