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Sailing is officially announced 
for November 19th. 

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That is less than four weeks 
away from today. 

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I am pretty excited. 
I mean, I knew this day was 

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coming. 
They were very, very stern on 

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releasing sailing before 2026 
and they've kept their word so 

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far. 
It hasn't actually launched yet.

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Who knows, there might be a 
delay, but I'm very excited for 

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this. 
There's a juicy blog that I have

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not even glanced at yet. 
So this is all going to be 

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probably reiterated information 
that we've already heard over 

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previous blogs. 
But before we jump into this, I 

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know you guys have been wanting 
these little drink reviews back.

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So we got a June Berry sugar 
free Red Bull. 

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Can you guys even see that? 
And it's so shiny. 

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But let's take a take a little 
sip, give it a little rating. 

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Why not? 
Oh yeah, ice cold. 

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This is a good one. 
This is a really good one to mix

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Chobani extra creamy oat milk. 
I know there's probably some of 

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you Like, what the fuck did you 
just say? 

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Listen, Chobani extra creamy oat
milk. 

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Mix a little bit like 1/4 cup in
like a can, like an 8 oz can of 

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this. 
It turns it into like a smoothie

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vibe. 
And if you have some little 

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coconut syrup, add a splash of 
that. 

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It's fucking perfection. 
So let's jump into this. 

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Beautiful blog. 
Oh my God. 

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Sailing launches N19. 
Look at look at this, it's so 

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shiny. 
Look at the little image right 

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here. 
Sailing launches November 19th. 

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After three years of design 
discussion and community 

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collaboration, we're thrilled to
announce that Sailing, Old 

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School Runescapes First New 
Skill, is launching on November 

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19th at 10 UTC. 
Please note the exact timing of 

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launch on the day might move, 
and we'll be explaining further 

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detail in our next Sailing blog.
Sailing unlocks new content 

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found at sea. 
Own and upgrade your very own 

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boat and as you hone your skills
you'll reach previously 

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uncharted areas. 
It's a historic moment for the 

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team and of course, our 
wonderful community. 

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From early skill concepts 
throughout refinement, play, 

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testing, and polls, this has 
been a skill shaped directly 

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with you. 
Let's talk about what you can 

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expect from sailing, what's 
still on the horizon, and how 

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you can help influence 
development in 2026 and beyond. 

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So again, as always, these blog 
posts will be LinkedIn the 

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description. 
So if you guys want to check out

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the official video, be sure to 
check it out there. 

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Sailing is a massive update. 
We call it our project of 

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projects. 
It's bigger and more expansive 

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than any content that's come 
before it. 

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As a new skill, it touches 
almost every aspect of the game,

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giving you brand new ways to 
choose to play. 

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Old School Runescape has always 
been about player autonomy and 

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decision making. 
Build your own adventure your 

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way. 
Sounds like Subway Sailing is 

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going to offer. 
Oh wait, no, that was BK. 

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But Burger King does that have 
it your way? 

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Yeah. 
Burger King. 

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Jesus, Burger King sucks. 
Come on, can I get an Amen down 

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in the chat? 
That place sucks. 

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Used to be good as a kid. 
I think everything was good as a

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kid though. 
Sailing is going to offer you 

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new goals and fresh ways to 
progress progressed without 

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taking away what already makes 
our game so special. 

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We want to reassure you that 
Sailing won't change what you 

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already love about Old School 
Runescape. 

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It's here to enhance your 
experience, not replace it. 

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We're confident that it will 
feel like a natural extension of

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Gillenor, something that could 
have existed right from the very

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beginning. 
Although we've shared lots of 

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details about Sailing throughout
its development, there are still

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so many things to discover when 
it comes to the game throughout 

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our public and NDA play tests. 
So we've continued to iterate on

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what we can do to improve, and 
we can't wait to see you all 

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jump in for the very first time.
It has been one of the greatest 

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privileges to work on a project 
like this. 

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From early concepts to alpha and
then beta, it's almost time. 

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We'd like to extend a huge 
thanks to every single person 

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who has been involved in play 
testing or feedback, both 

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publicly and behind the scenes. 
Your work has been invaluable. 

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We're confident that we've 
created something special here, 

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and it is our sincere hope that 
when the community tries sailing

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on launch day, players will feel
like sailing has always belonged

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in Gillner. 
That's a that's pretty, pretty 

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good to hear. 
Our community is the reason why 

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our game is incredible, and it 
goes without saying that your 

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feedback will continue to guide 
how we develop sailing, 

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especially after launch. 
We've got some cool ideas in 

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mind for what's to offer in 
2026, and we want to help shape 

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next year and beyond. 
But before we dive into that, 

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let's break down exactly what 
features you can expect to see 

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when sailing launches on 
November 19th. 

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Warning, if you've been reading 
the blogs and watching our 

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videos on sailing over the 
course of development, you might

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have already been well versed 
might already be well versed in 

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what's coming to the sailing. 
You can skip to the next section

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here. 
So we will obviously cover 

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everything on this because I do 
want to give the whole recap to 

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all you. 
So let's take a look what's 

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included in sailing, 
shipbuilding and upgrades. 

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With the required sailing level,
you can own up to five boats at 

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any time. 
Upgrade your boat at the 

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shipyard with stronger 
components and powerful 

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facilities that can aid you on 
your sailing journey. 

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There are three sizes of boats 
available, the raft, small boat 

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and large boat. 
You can use construction to 

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build facilities or simply pay a
ship right. 

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Who can build most of the basic 
facilities? 

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Crew and multiplayer. 
Choose from 10 NPCS across 

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Gillenor and ask them to join 
your crew. 

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Remember, if your friends are 
online, they can also join you 

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too. 
Maximum of five crew mates or 

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friends can join you at any 
time, helping to manage your 

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facilities and help keep things 
smooth. 

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Smooth sailing ship combat The 
sea is teeming with new 

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creatures and aquatic wildlife, 
but unfortunately most of them 

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won't greet new faces very 
kindly. 

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Better be safe than sorry, we 
say. 

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Why not build yourself a cannon 
facility on your boat? 

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Ship combat has been designed to
work very similarly to how 

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combat works on land, so don't 
expect raid level mechanics just

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yet. 
Thankfully you'll be able to 

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repair your boat using repair 
kits at a shipwrights workbench 

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found near all shipwrights. 
Go nuts. 

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Damn, look at this giga Chad 
right here. 

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Yeah, sailing gameplay. 
Just like clicking rocks to mine

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oars or logs to burn a fire, the
core gameplay loop for sailing 

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is nice and simple. 
Earn sailing XP by successfully 

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interacting with facilities on 
your boat. 

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Simplest example of Loop of the 
Loop is trimming your sails. 

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You'll get a burst of XP and a 
nice little speed boost. 

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Wow or not Wow. 
Now it would be rather sad if 

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that was how you're expected to 
train sailing all the way to 99.

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So we've developed 4 sailing 
training methods as well as a 

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hybrid sailing fishing training 
method. 

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Here's what's coming. 
Port Tasks use your boat as a 

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service to NPCS around Gillanore
who need your help. 

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You'll unlock access to the port
notice boards and docks once you

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hit their respective required 
sailing levels. 

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You can choose to help NPCS 
deliver cargo from A to B, 

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Courier tasks, or take down a 
threat at sea and deliver the 

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proof to an NPC. 
Bounty tasks Store up to 5 port 

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tasks at any one time with the 
required sailing level. 

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We recommend taking and 
completing them alongside other 

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activities on your sailing 
journey. 

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Shipwreck Salvaging. 
Turn others misfortune into your

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own benefit. 
There are many sunken ships out 

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there that still contain 
valuables. 

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It doesn't. 
It doesn't feel like Old School 

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Runescape without at least one 
activity you can do with the 

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streaming service on your third 
monitor, right? 

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To get your AFK gains in, we've 
developed a relaxing training 

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method called shipwreck 
salvaging or the sweaty method, 

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the He box jongs or the box 
yongs methods where you're just 

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sweating salvaging. 
Actually it's like it's like the

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1.5 taking of shooting stars, 
which I'm actually doing right 

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now. 
You can. 

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You could sweat the literal fuck
out of this rock if I wanted to.

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You can take your salvage back 
to a port to to the port to sort

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them into useful materials too. 
Sea charting. 

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Using your cap and log, you can 
document, chart, and study areas

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of the sea that were previously 
undiscovered. 

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Spot something cool to see? 
Go and chart it, explore 

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Gillenor like you've never seen 
it before, and interact with the

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world in a completely new way. 
This type of activity earns you 

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one time chunks of XP. 
When you complete an area, 

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you'll receive an additional 
chunk of XP and specific 

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rewards, including some 
interesting sailing upgrades. 

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Barracuda Trials The Barracudas 
are a ragtag crew of seafaring 

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adventurers united by their love
of the open ocean. 

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Fiercely competitive and always 
up for a challenge, they've 

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turned their passion into sport,
testing their skills against one

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another in thrilling sea based 
time trials to see who truly 

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rules the waves. 
At launch, Sailing will feature 

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3 Barracuda Trials, the Temper 
Tantrum, Jubilee Jive and 

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Gwyneth Glide. 
Each trial offers you the chance

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to prove your metal rise through
the ranks and earn the respect 

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of Barracudas themselves. 
Conquer their challenges and you

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could bag yourself a nice chunk 
of Sailing XP and some very 

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snazzy rewards indeed. 
Please note that the Barracuda 

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Trials are intended to award 
high amounts of Sailing XP, 

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provided you can play them 
mechanically well. 

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Deep sea trawling When you sail 
far out at sea, you'll find fish

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that you cannot find near the 
shores. 

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Building a trawling net facility
on your boat allows you to 

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access these fish, so you can 
earn a mix of sailing and 

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fishing XP. 
You can look forward to plenty 

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of new and exotic fish on 
launch, which can then be 

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transformed into powerful foods 
or herbler ingredients. 

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Quests Sailing launches with 
brand new quests If you took 

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part in the Sailing Alpha or 
Beta, you may already be 

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familiar with Pandemonium, the 
introductory quest for sailing. 

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This is designed to teach you 
the ropes, no pun intended. 

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Our most anticipated sailing 
quest, Troubled Tortugans 

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Introduced introduced a new race
called The Tortugans. 

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The Tortugans are under threat 
by the Griffins and they need 

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your help. 
You'll meet them when you sail 

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over to the Great Conch. 
A follow up quest, The Red Reef,

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is planned to launch sometime 
later next year. 

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More information on this will be
shared below. 

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New areas. 
We're not going to reveal much 

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about our new islands you'll 
discover with sailing since we 

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want to preserve some of the 
magic on launch. 

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But to give you an idea of 
scale, there are over 30 new 

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islands being added with the 
launch of Sailing, some of which

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come with new dungeons. 
And it's all coming at once, 

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with room to expand later. 
It's pretty exciting. 

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The team has put a huge amount 
of work into environmental 

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storytelling, and we can't wait 
to see you all jump in. 

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Who will be the first to 
discover these mysterious 

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places. 
We're gonna get a new Helmet of 

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the Moon. 
It's gonna be Helmet of the Sea,

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right? 
Helmet of the CDs, right? 

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00:10:47,640 --> 00:10:52,000
Anybody. 
No new resources Perhaps the 

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most exciting of all, many, many
new resources are being added to

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Sailing. 
Bank space will be increased and

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you'll be able to gather new 
items like logs, ores, rocks, 

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fish, fish, seeds, fabrics, and 
more. 

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00:11:05,440 --> 00:11:08,040
Check out the Skilling and 
Resources blog for more details,

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as all of them will be available
with the launch of Sailing, 

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except the Incendiary and Chain 
Shot cannonballs, both planned 

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for later. 
Look at these little pirates. 

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These ants with the literal 
fuck. 

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Interesting. 
I like how they have the old 

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school model of rocks and then 
like these new school like RS4 

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looking rocks. 
You know with the little veins. 

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No it's fine. 
New training methods. 

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When you unlock access to new 
islands, you might stumble upon 

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an awesome new way of training 
another skill. 

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We've carefully designed these 
new training methods to fill 

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current gaps in progression. 
All new training methods listed 

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in the Skilling and Resources 
Blog and the Slayer Blog will be

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included at launch. 
Some notable new training 

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methods include crab hunting, 
Lantern fishing, blowpipe 

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fletching, and pirate thieving. 
Unique items. 

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Your boat opens the door to 
countless quality of life 

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improvements both on and off the
water. 

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If you've built the right 
facilities, you can upgrade and 

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customize up to five boats, each
tailored to your play style, and

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add unique cosmetics to show off
your achievements to other 

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players. 
Out at sea, unlock new dock 

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00:12:15,160 --> 00:12:18,600
teleport locations using the 
Teleport Me to Boat spell, or 

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simply set sail directly to your
destination. 

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We completely acknowledge that 
many players will come continue 

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to prefer using traditional 
teleports for fast travel, and 

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that's OK Sailing either 
directly or via teleports unlock

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00:12:32,200 --> 00:12:35,440
to via the skill can offer an 
ideal option for certain 

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situations. 
If not, it will still offer 

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plenty of rewards outside of 
traversal. 

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The gleaming rapier now called 
Belle's folly. 

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00:12:44,400 --> 00:12:48,000
What actually that's a that was 
probably a good call. 

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00:12:48,000 --> 00:12:50,960
I think the rapier people had 
concerns of it being like a slow

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00:12:50,960 --> 00:12:53,960
5 tick weapon and rapiers are 
supposed to be pointy and fast 

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and then somebody like debunked 
that they're like, well, they 

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00:12:56,200 --> 00:12:59,440
are quick but you know, takes a 
little bit to wind up or 

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something like that. 
Five tick powerful set. 

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Belle's folly. 
Belle's folly. 

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I like that belly folly. 
Now Belle's Folly is a brand new

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5 tick powerful stab weapon 
provided, providing an 

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alternative to the Zamarac in 
Hosta without completely 

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eclipsing it. 
The Horn of Plenty is another 

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00:13:17,120 --> 00:13:19,600
powerful account upgrade, 
allowing you to gather resources

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at an improved rate and 
providing a boost to your Hunter

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00:13:22,720 --> 00:13:25,600
level. 
More rewards were mentioned as a

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part of our latest blog, so go 
check that out as they will be 

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all available on launch. 
What could 2026 sailing updates 

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look like? 
2026 is set to be a very 

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exciting year. 
We're not going to reveal 

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00:13:38,040 --> 00:13:41,080
details in this blog since we 
typically do so via the Winter 

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or Summer Summit live stream 
reveals. 

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However, we got lots of. 
We get lots of questions and 

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suggestions about how sailing 
will expand after launch, so 

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we'd like to share a quick 
preview of our current thoughts.

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All of this may change. 
You may all have different 

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00:13:54,920 --> 00:13:57,960
wishes once you've got into 
grips with sailing after all, so

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00:13:57,960 --> 00:14:01,120
please don't see any of it as 
being set in stone. 

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00:14:02,240 --> 00:14:06,960
Early 2026 The Red Reef Second 
Tortugan Quest A new type of 

278
00:14:06,960 --> 00:14:09,920
port task The Red Reef is a 
second quest in the Tortugan 

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00:14:09,920 --> 00:14:13,480
storyline which is planned to be
added to sailing in early 2026. 

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00:14:13,760 --> 00:14:16,560
We've also got ideas in mind for
1/3 and final quest as part of 

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this series. 
However, plans around this are 

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00:14:18,640 --> 00:14:22,680
much more vague due to the quest
being very being further away 

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00:14:22,680 --> 00:14:26,160
from release. 
Summer summer 2026. 

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00:14:26,160 --> 00:14:31,600
Small scale boss at sea, player 
designed island, player designed

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00:14:31,600 --> 00:14:32,880
shit. 
OK OK. 

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00:14:33,680 --> 00:14:37,120
As Sailing is such a community 
driven project, we initially 

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00:14:37,120 --> 00:14:39,800
planned for a player designed 
island to be a part of the 

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00:14:39,800 --> 00:14:43,080
launch package. 
However, as we got further into 

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00:14:43,080 --> 00:14:46,240
the project we realized that 
players need to have a good idea

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00:14:46,240 --> 00:14:49,200
of what sailing is and several 
existing island reference points

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00:14:49,200 --> 00:14:52,200
to be able to design something 
within our specifications. 

292
00:14:52,800 --> 00:14:55,200
The player designed Island 
competition should kick off 

293
00:14:55,200 --> 00:14:58,080
shortly after launch when you've
all had a chance to get your 

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00:14:58,080 --> 00:15:01,080
hands on the content. 
This will allow you to explore 

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00:15:01,080 --> 00:15:04,320
the area and see what already 
exists before adding your own 

296
00:15:04,320 --> 00:15:06,280
ideas. 
We cannot wait to see what 

297
00:15:06,280 --> 00:15:08,400
amazing ideas you all come up 
with. 

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00:15:09,360 --> 00:15:15,800
Autumn 2026 new Barracuda Trial,
sequel quest, existing storyline

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00:15:16,280 --> 00:15:21,200
and late 2026C expansion. 
The updates we suggested for 

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00:15:21,200 --> 00:15:24,280
early 2026 would be relatively 
quick for us to implement, which

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00:15:24,280 --> 00:15:26,600
is why we could offer them so 
soon after the skills launch. 

302
00:15:26,600 --> 00:15:29,360
Anything else like the player 
design island or a new C boss 

303
00:15:29,360 --> 00:15:32,320
will need more time for its 
unique code and graphics, so 

304
00:15:32,320 --> 00:15:34,960
we'll offer those later on. 
Also, we think a new type of 

305
00:15:34,960 --> 00:15:38,600
poor task would be welcomed as 
variety after Christmas. 

306
00:15:39,920 --> 00:15:42,120
What could further sailing 
updates include? 

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00:15:43,080 --> 00:15:46,120
Now that we've covered generally
what's included in sailing, we 

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00:15:46,120 --> 00:15:48,440
wanted to take a moment to 
acknowledge any content or 

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00:15:48,440 --> 00:15:51,080
feature that was discussed by 
the team during development or 

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00:15:51,080 --> 00:15:52,840
refinement that might be 
missing. 

311
00:15:53,200 --> 00:15:56,280
Some features might have been 
cut, moved, or simply not 

312
00:15:56,280 --> 00:15:59,120
selected for the initial sailing
launch for specific reasons. 

313
00:15:59,400 --> 00:16:02,320
Some might be too large in 
scope, or others may require 

314
00:16:02,320 --> 00:16:04,880
further design discussions or 
community input. 

315
00:16:05,240 --> 00:16:07,720
We won't go into too many 
details here, but here's a quick

316
00:16:07,720 --> 00:16:10,880
note on where we're at. 
Ship PvP. 

317
00:16:11,280 --> 00:16:14,360
We absolutely love the idea of 
PvP battles with ships at sea. 

318
00:16:14,640 --> 00:16:16,720
Thematically it hits the spot 
and it's something that could 

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00:16:16,720 --> 00:16:19,560
really bring the sea to life. 
This is the feature mentioned 

320
00:16:19,560 --> 00:16:22,480
during pre production of the 
skill and isn't something that 

321
00:16:22,600 --> 00:16:25,960
was ever planned for launch 
however or considering it would 

322
00:16:25,960 --> 00:16:29,520
be such a huge undertaking. 
However, the technical work to 

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00:16:29,520 --> 00:16:32,600
make it viable someday has been 
done, and we're confident that 

324
00:16:32,600 --> 00:16:35,560
it could happen. 
From a technical perspective, we

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00:16:35,560 --> 00:16:39,160
intend to investigate ship PvP 
at some point in the future, 

326
00:16:39,160 --> 00:16:42,440
depending on player interest, 
desirability, and other things 

327
00:16:42,440 --> 00:16:44,360
the game needs. 
There's a section later in this 

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00:16:44,360 --> 00:16:47,760
blog detailing how we'll analyze
player feedback, so keep reading

329
00:16:47,760 --> 00:16:52,400
to find out more. 
Colossal Boats Colossal Boats 

330
00:16:52,400 --> 00:16:54,880
were a massive party size boat 
initially planned for the launch

331
00:16:54,880 --> 00:16:57,080
of Sailing. 
Unfortunately, their sheer size 

332
00:16:57,080 --> 00:16:59,600
were too large for fluid 
navigation and we didn't see a 

333
00:16:59,600 --> 00:17:03,000
clear gameplay use for it other 
than it being social friendly. 

334
00:17:03,400 --> 00:17:05,680
While we love this aspect, we 
wanted to focus on the core of 

335
00:17:05,680 --> 00:17:08,839
the skill before expanding into 
extra content territory. 

336
00:17:09,359 --> 00:17:11,839
That's not to say we can't 
introduce them in the future, 

337
00:17:11,880 --> 00:17:15,200
perhaps even without changing 
the movement system, It just 

338
00:17:15,200 --> 00:17:18,720
means they would take a smaller 
role in gameplay, being more of 

339
00:17:18,720 --> 00:17:21,480
a nice to have feature. 
We're happy with the current 

340
00:17:21,480 --> 00:17:25,000
sizes of boats and we like to 
allow players to get used to 

341
00:17:25,000 --> 00:17:28,400
their navigation until we looked
at anything larger. 

342
00:17:28,600 --> 00:17:30,680
So this feature is currently not
development. 

343
00:17:30,680 --> 00:17:33,080
I think I was talking to one of 
the J mods on the casts several 

344
00:17:33,080 --> 00:17:35,560
months ago, talking about like a
fucking party yacht. 

345
00:17:35,840 --> 00:17:38,920
Like just your yacht out in the 
fucking middle of the ocean and 

346
00:17:38,920 --> 00:17:41,160
just gilded. 
It's like pimped out. 

347
00:17:41,320 --> 00:17:43,400
It's got some demon Thrones and 
shit on it. 

348
00:17:43,720 --> 00:17:47,080
And man, that that shit would 
that would be a clan party. 

349
00:17:47,080 --> 00:17:49,400
Like fucking clan boat where it 
like your whole clan has to 

350
00:17:49,400 --> 00:17:54,760
collab to like pimp it out. 
Some like 50 fucking billion GP 

351
00:17:55,360 --> 00:17:56,800
expense. 
That'd be crazy. 

352
00:17:56,800 --> 00:17:59,480
That'd be so cool. 
And then PvP it like fucking 

353
00:17:59,840 --> 00:18:04,520
cannon it down and explode it. 
Hybrid training methods C 

354
00:18:04,520 --> 00:18:08,080
Monster hunting, sailing Slayer 
and mineral dredging Sailing, 

355
00:18:08,080 --> 00:18:11,080
mining were hybrid training 
methods discussed during the pre

356
00:18:11,080 --> 00:18:12,960
production phase of sailing in 
this blog. 

357
00:18:13,360 --> 00:18:15,840
When it came to creating the 
core sailing feature set we 

358
00:18:15,840 --> 00:18:18,600
decided to pick one hybrid 
training method, deep sea 

359
00:18:18,600 --> 00:18:21,960
trawling, sailing, fishing and 
flush it out completely to 

360
00:18:21,960 --> 00:18:24,480
ensure it met our standards. 
There are. 

361
00:18:24,840 --> 00:18:27,840
There was another hybrid 
training method, Coral farming, 

362
00:18:27,840 --> 00:18:30,520
mentioned during pre production 
which was a sailing farming 

363
00:18:30,520 --> 00:18:32,920
hybrid method. 
Since then we've changed it to 

364
00:18:32,920 --> 00:18:37,600
farming only activity which will
be a part of the Launch further 

365
00:18:37,600 --> 00:18:40,240
quest. 
Throughout development we've had

366
00:18:40,240 --> 00:18:42,920
many requests from players to 
continue the popular and iconic 

367
00:18:42,920 --> 00:18:46,680
pirate and Penguin storylines. 
They could have very close ties 

368
00:18:46,680 --> 00:18:48,160
in the sailing and we love the 
idea. 

369
00:18:48,160 --> 00:18:51,720
In fact, Mod Ed has already 
started plans on where these 

370
00:18:51,720 --> 00:18:54,200
stories could be taken. 
However, we didn't want to go 

371
00:18:54,200 --> 00:18:57,560
overboard on quests at the stage
as it's important to focus on 

372
00:18:57,560 --> 00:19:00,160
the skill itself. 
Additionally, we want feedback 

373
00:19:00,160 --> 00:19:03,520
from players on what you want us
to prioritize next year. 

374
00:19:04,360 --> 00:19:07,000
Sailing Guild. 
We mentioned the Sailing Guild 

375
00:19:07,000 --> 00:19:10,320
concept in our early pre 
production phase for sailing. 

376
00:19:10,520 --> 00:19:12,880
However, we have since 
determined that a Guild is not 

377
00:19:13,280 --> 00:19:15,600
needed for launch. 
Once players get their hands on 

378
00:19:15,600 --> 00:19:18,800
the skill, we will likely have 
more of an idea of what such a 

379
00:19:18,800 --> 00:19:22,080
place should unlock. 
There are no set plans for a 

380
00:19:22,080 --> 00:19:25,200
Sailing Guild, but our early 
conversations have the team 

381
00:19:25,200 --> 00:19:29,160
leaning towards making it 
Barracuda HQ, where you'll meet 

382
00:19:29,160 --> 00:19:32,560
the leader of the Barracudas, an
NPC called MACO. 

383
00:19:35,280 --> 00:19:39,080
Interactive NPC ships. 
NPC ships have been added to 

384
00:19:39,080 --> 00:19:41,640
sailing, however in the future 
we would like to make them have 

385
00:19:41,640 --> 00:19:45,080
interactions with your ship, for
example to be plunderable or 

386
00:19:45,080 --> 00:19:47,600
vice versa. 
No set plans have been made for 

387
00:19:47,600 --> 00:19:50,240
this yet as it will depend on 
feedback after launch. 

388
00:19:50,920 --> 00:19:54,800
How will gather feedback? 
We've been looking at how player

389
00:19:54,800 --> 00:19:57,880
feedback will help to shape 
sailing even after its launch. 

390
00:19:57,880 --> 00:20:01,080
Recently, we published a list of
polling improvements, including 

391
00:20:01,080 --> 00:20:04,680
ranked choice voting, the 
ability to use free text, and 

392
00:20:04,680 --> 00:20:06,600
more. 
Around a week before Sailing 

393
00:20:06,600 --> 00:20:09,960
launches into the game, we will 
be sunsetting our dedicated 

394
00:20:10,080 --> 00:20:14,360
sailing server and asking 
players to send feedback via our

395
00:20:14,560 --> 00:20:18,080
official OSRS Discord. 
We'd like to thank everyone 

396
00:20:18,080 --> 00:20:20,400
within the Sailing Discord 
server for their continued 

397
00:20:20,400 --> 00:20:22,280
support and feedback throughout 
development. 

398
00:20:22,280 --> 00:20:24,840
However, as the content will be 
officially live by then, it 

399
00:20:24,840 --> 00:20:28,640
makes sense to consolidate 
feedback in one single Discord 

400
00:20:28,640 --> 00:20:30,520
server so we can monitor it 
better. 

401
00:20:31,640 --> 00:20:34,360
When sailing launches were 
firstly going to focus on bugs, 

402
00:20:34,360 --> 00:20:36,560
issues and quality of life 
changes that we can add to the 

403
00:20:36,560 --> 00:20:38,720
road map. 
Afterwards, we'll start looking 

404
00:20:38,720 --> 00:20:42,040
at larger features and how your 
feedback will shape our 

405
00:20:42,040 --> 00:20:45,400
overarching road map. 
We'll let you know about any 

406
00:20:45,400 --> 00:20:47,560
changes to our road map during 
our regular Summit. 

407
00:20:47,560 --> 00:20:52,360
Revealed live streams. 
Developer testimonials Oh shit. 

408
00:20:53,720 --> 00:20:57,200
Modelina Senior Game Designer, 
Most excited for players to try.

409
00:20:58,480 --> 00:21:01,400
I can't wait to see players in 
the Troubled Tortugans quest and

410
00:21:01,400 --> 00:21:03,720
the surrounding content. 
The quest is the first one in 

411
00:21:03,720 --> 00:21:06,840
the new Tortugans storyline and 
it does a great job of showing 

412
00:21:06,840 --> 00:21:08,320
how Sailing can further the 
game. 

413
00:21:08,640 --> 00:21:12,680
Firstly narratively by providing
you access to a new storyline 

414
00:21:12,680 --> 00:21:15,880
that you previously couldn't 
reach without sailing, but also 

415
00:21:15,880 --> 00:21:18,560
in its reward space. 
You get to meet a brand new 

416
00:21:18,560 --> 00:21:22,440
people, fight new creatures, 
farm corals, trap crabs. 

417
00:21:22,600 --> 00:21:25,880
To me, it's the perfect example 
of how I like to see Sailing 

418
00:21:25,880 --> 00:21:28,640
expand. 
Gillenor favorite piece of work?

419
00:21:29,080 --> 00:21:31,440
I'm incredibly proud of the 
team's hard work across the 

420
00:21:31,440 --> 00:21:33,360
whole project. 
The highlights would probably be

421
00:21:33,360 --> 00:21:35,760
the customization system and 
Barracuda trials. 

422
00:21:36,160 --> 00:21:38,960
The customization system is a 
solid system built to handle 

423
00:21:38,960 --> 00:21:42,720
lots of customization options. 
It's easy to add to and I can 

424
00:21:42,720 --> 00:21:45,280
see us wanting to use it for 
plenty of reward space. 

425
00:21:45,480 --> 00:21:49,080
The Barracuda trials have 
incredibly fun gameplay and they

426
00:21:49,120 --> 00:21:52,080
all feel unique. 
Each trial is in a new place 

427
00:21:52,080 --> 00:21:54,720
where the objective is strongly 
linked to the thematic of the 

428
00:21:54,720 --> 00:21:56,840
area. 
It's really satisfying to push 

429
00:21:56,840 --> 00:21:59,240
your limits and increase your 
own sailing skill. 

430
00:21:59,520 --> 00:22:02,880
Not just in not just the in game
number, but how accurate you 

431
00:22:02,880 --> 00:22:04,600
click and how good you are at 
judging. 

432
00:22:04,600 --> 00:22:07,200
Turning circles, speed and 
distance. 

433
00:22:08,000 --> 00:22:11,320
Launch Tips As tempting as it is
to get into the sailing as fast 

434
00:22:11,320 --> 00:22:13,680
as possible, don't space bar the
introductory quest. 

435
00:22:13,680 --> 00:22:16,640
The Pandemonium quest teaches 
you the basics of sailing and 

436
00:22:16,640 --> 00:22:19,160
contains a lot of useful 
information that you don't want 

437
00:22:19,160 --> 00:22:21,280
to miss. 
Other than that, keep an eye out

438
00:22:21,280 --> 00:22:24,920
on the skill guide and level up 
messages to see when you unlock 

439
00:22:24,920 --> 00:22:27,480
new upgrades to your boat. 
These are super important. 

440
00:22:27,480 --> 00:22:30,880
Similar to upgrading your gear, 
they change anything from 

441
00:22:30,880 --> 00:22:34,360
resistances allowing you to go 
to new seas, defenses to let you

442
00:22:34,360 --> 00:22:36,600
tank more damage and even boat 
speed. 

443
00:22:37,160 --> 00:22:38,880
Additionally, be up to date with
quests. 

444
00:22:38,880 --> 00:22:41,480
The Corsair Curse, Sung of the 
Elves, and Children of the Sun 

445
00:22:41,480 --> 00:22:43,640
can provide access to specific 
ports. 

446
00:22:43,880 --> 00:22:46,600
Dragon Slayer can help you get a
new crew mate. 

447
00:22:46,880 --> 00:22:49,280
There's bound to be more of 
These are just a few that will 

448
00:22:49,280 --> 00:22:53,160
help mains decide whether you 
want to make money or spend 

449
00:22:53,160 --> 00:22:54,880
money on release. 
There's going to be a lot of new

450
00:22:54,880 --> 00:22:56,520
resources coming into the game 
with sailing. 

451
00:22:56,760 --> 00:22:59,400
If you want to rush to 99, you 
should expect it to be costly 

452
00:22:59,400 --> 00:23:01,680
until the new resource prices 
settle. 

453
00:23:02,200 --> 00:23:04,320
If you want to make money, 
consider getting your sailing 

454
00:23:04,320 --> 00:23:06,400
level up to a point where you 
can farm these resources that 

455
00:23:06,400 --> 00:23:08,160
the people rushing are going to 
use. 

456
00:23:08,560 --> 00:23:11,480
They will never be as valuable 
as they are on launch day. 

457
00:23:12,480 --> 00:23:14,160
Iron. 
Expect to do a lot more than 

458
00:23:14,160 --> 00:23:16,120
just sailing. 
Upgrading your boat is key, but 

459
00:23:16,120 --> 00:23:18,040
to do that, you'll need new 
resources. 

460
00:23:18,040 --> 00:23:22,320
Grab your axe and get ready to 
chop some trees hardcore. 

461
00:23:22,320 --> 00:23:25,000
Let's go, let's let others go 
first. 

462
00:23:25,000 --> 00:23:27,880
The sea is dangerous. 
If you want to explore places no

463
00:23:27,880 --> 00:23:30,280
one's been yet, don't do it in 
this game mode. 

464
00:23:30,600 --> 00:23:32,840
UIM. 
Enjoy the cargo hold. 

465
00:23:33,960 --> 00:23:37,520
Small but helpful detail. 
Crewmates unlock at level 40. 

466
00:23:37,520 --> 00:23:42,520
Don't forget to recruit them. 
OK Mod Husky, senior game 

467
00:23:42,520 --> 00:23:44,920
designer, most excited for 
players to try. 

468
00:23:44,960 --> 00:23:47,960
Selfishly, I think I'm gonna say
Barracuda Trials since that's 

469
00:23:47,960 --> 00:23:50,400
where most of my energy has put 
in has been put into. 

470
00:23:50,800 --> 00:23:54,000
That said, I really do hope that
most players take time to enjoy 

471
00:23:54,000 --> 00:23:57,640
charting to its fullest. 
I've had the hardiest chuckles 

472
00:23:57,640 --> 00:24:00,400
reading through Mod Abe's code 
reviews and all the good old 

473
00:24:00,640 --> 00:24:04,040
OSRS wit and humor he's included
with that side of the skill. 

474
00:24:04,520 --> 00:24:06,800
I'm sure absolutely none of our 
players are going to deprive 

475
00:24:06,800 --> 00:24:09,120
themselves of that experience. 
Clicking blue and holding 

476
00:24:09,120 --> 00:24:12,520
spacebar stare. 
This is the yeah nobody's going 

477
00:24:12,520 --> 00:24:14,960
to do that, right? 
It's so funny because, like, I'm

478
00:24:14,960 --> 00:24:17,560
exactly a player that clicks 
blue and holds spacebar, but 

479
00:24:17,560 --> 00:24:20,080
with these blog posts I am like,
reading every fucking word of 

480
00:24:20,080 --> 00:24:22,080
it. 
I should translate this over to 

481
00:24:22,080 --> 00:24:24,040
the actual game, at least for 
sailing. 

482
00:24:25,040 --> 00:24:27,800
Favorite piece of work? 
Barracuda Trials being non 

483
00:24:27,800 --> 00:24:30,880
instanced is high up there. 
It's really cool seeing others 

484
00:24:30,880 --> 00:24:33,120
sail around the place making it 
feel alive. 

485
00:24:33,240 --> 00:24:36,800
This also made tutorialization a
pain since most cutscenes 

486
00:24:36,800 --> 00:24:39,320
teleport the player around and 
we can't do that outside of 

487
00:24:39,320 --> 00:24:41,800
instances nicely. 
But thanks to some cool new 

488
00:24:41,840 --> 00:24:44,960
engine tech, we've managed to 
include a nice fly over all 

489
00:24:44,960 --> 00:24:47,760
Barracuda areas, which should 
make learning the ropes much 

490
00:24:47,760 --> 00:24:50,320
easier. 
I'd also like to shout out the 

491
00:24:50,320 --> 00:24:52,360
cool idea I had with deep sea 
trawling. 

492
00:24:52,360 --> 00:24:55,840
The Shoals themselves are 
actually using boat tech, with 

493
00:24:55,840 --> 00:24:59,560
lots of smaller fish NPCS all 
moving around independently, but

494
00:24:59,560 --> 00:25:03,000
all moving together cohesively. 
It was such a cool moment to 

495
00:25:03,000 --> 00:25:05,600
share that implementation with 
the team, and it's our first 

496
00:25:05,600 --> 00:25:08,520
example of that tech being used 
for something other than boats. 

497
00:25:09,320 --> 00:25:11,560
I'm excited to hear what the 
players think. 

498
00:25:12,040 --> 00:25:14,920
Finally, thanks to some awesome 
work from Maude Lenny, the 

499
00:25:14,920 --> 00:25:19,000
shipyard is now a real place in 
the world and not an instance 

500
00:25:19,000 --> 00:25:22,480
like in the alpha and beta. 
It's going to be so cool seeing 

501
00:25:22,480 --> 00:25:25,800
other players going around all 
at once, fixing up their boats 

502
00:25:25,800 --> 00:25:28,280
side by side. 
You won't see the other players 

503
00:25:28,280 --> 00:25:30,560
boats of course, but I always 
like when the game feels more 

504
00:25:30,560 --> 00:25:34,640
like an MMO launch Tips It's 
really important to read. 

505
00:25:34,640 --> 00:25:36,920
The Pandemonium quest is telling
you about boat movement. 

506
00:25:37,120 --> 00:25:39,720
Good foundation makes for smooth
sailing later on. 

507
00:25:40,080 --> 00:25:44,360
A tip I'd like to a a tip I'd 
give to anyone is take your 

508
00:25:44,360 --> 00:25:46,000
time. 
I know that launch day as many 

509
00:25:46,000 --> 00:25:48,520
people rushing to train as high 
as they can as fast as they can 

510
00:25:48,960 --> 00:25:52,320
and they can't and to finish the
skill. 

511
00:25:52,320 --> 00:25:55,120
But as a maxed iron myself, I 
really do miss skilling grinds 

512
00:25:55,360 --> 00:25:58,880
and the feeling of leveling up. 
OSRS is the game that truly 

513
00:25:58,880 --> 00:26:01,760
embodies the message of. 
It's about the journey, not the 

514
00:26:01,760 --> 00:26:06,000
destination. 
I'm sure those who want 2 will 

515
00:26:06,000 --> 00:26:09,080
get to 99 eventually, so take 
your time, explore the new 

516
00:26:09,080 --> 00:26:11,360
content, try out different kinds
of training methods. 

517
00:26:11,560 --> 00:26:14,320
There's so much here to enjoy 
beyond just sitting at one 

518
00:26:14,320 --> 00:26:15,600
training method until you're 
done. 

519
00:26:16,280 --> 00:26:19,760
Mains, the boat building aspects
of sailing are not intended to 

520
00:26:19,760 --> 00:26:21,440
be cheap. 
We have new planks coming out 

521
00:26:21,440 --> 00:26:24,840
and more expensive than 
mahogany, so make sure you've 

522
00:26:24,840 --> 00:26:27,960
got some cash lying around, 
although you may want to wait 

523
00:26:27,960 --> 00:26:30,440
for prices to settle and go for 
the second or third best option 

524
00:26:30,440 --> 00:26:33,440
until they do irons. 
Don't think you're off the hook 

525
00:26:33,520 --> 00:26:36,880
with not needing GP either. 
You may not be buying from other

526
00:26:36,880 --> 00:26:39,360
players, but if you haven't 
trained your construction I'd 

527
00:26:39,360 --> 00:26:41,840
get moving with that and make 
sure you've got money to convert

528
00:26:41,840 --> 00:26:45,600
new logs to planks. 
I'd also perhaps look at some of

529
00:26:45,600 --> 00:26:48,920
the forestry awards like the 
sawmill voucher or a ritual 

530
00:26:48,920 --> 00:26:51,960
mulch to make nature's 
offerings. 

531
00:26:52,400 --> 00:26:55,360
Both of these can help you get 
more mileage out of your time 

532
00:26:55,360 --> 00:26:58,560
spent wood cutting, Farming to 
plant new hardwood trees, and 

533
00:26:58,560 --> 00:27:01,960
crafting to make new fabrics are
also beneficial skills to keep 

534
00:27:01,960 --> 00:27:04,560
in mind. 
UIM be careful dying on islands 

535
00:27:04,560 --> 00:27:06,480
which you don't have an easy way
back to. 

536
00:27:06,720 --> 00:27:11,240
You may have an hour or you may 
have an hour, but having to get 

537
00:27:11,240 --> 00:27:14,120
a boat together from scratch 
might not be the quickest thing,

538
00:27:14,280 --> 00:27:15,920
especially if it's surrounded by
dangerous waters. 

539
00:27:16,120 --> 00:27:18,680
Make sure you have good money 
maker to pay the retrieval cost 

540
00:27:18,680 --> 00:27:20,920
for your boats and have a second
boat prepared. 

541
00:27:23,040 --> 00:27:26,600
Damn shit's dangerous. 
Small but helpful detail. 

542
00:27:27,160 --> 00:27:28,720
You can trim your sails to go 
faster. 

543
00:27:28,800 --> 00:27:30,920
You get the opportunity every 30
seconds or so. 

544
00:27:30,920 --> 00:27:33,560
This sounds really really 
obvious, but the amount of 

545
00:27:33,560 --> 00:27:36,000
streamers or content creators I 
watched who were just staring at

546
00:27:36,000 --> 00:27:38,320
their screen not doing it was 
really surprising to me. 

547
00:27:39,520 --> 00:27:43,440
Mod Abe, game designer. 
Most excited for players to try.

548
00:27:43,680 --> 00:27:46,000
Very selfish as I made it, but 
sea charting. 

549
00:27:46,280 --> 00:27:49,680
Particularly some of the weirder
drinks and harder mermaid 

550
00:27:49,680 --> 00:27:52,320
puzzles just to see the reaction
from players. 

551
00:27:54,120 --> 00:27:56,560
Favorite piece of work? 
The core boat movement just 

552
00:27:56,560 --> 00:27:59,120
feeling as good as and polished 
as it does. 

553
00:27:59,400 --> 00:28:02,640
Honestly, it is a feat of dark 
sorcery that the boat techs 

554
00:28:02,640 --> 00:28:05,240
worked at all. 
I'd hate to think how many 

555
00:28:05,240 --> 00:28:07,520
innocent souls were sacrificed 
to get it to work this well. 

556
00:28:08,160 --> 00:28:10,520
Launch tips. 
Get yourself out on the sea and 

557
00:28:10,520 --> 00:28:12,960
familiarize yourself with with 
how the boat moves. 

558
00:28:13,120 --> 00:28:16,440
If you can pair this with a bit 
of charting, a port task, or 

559
00:28:16,440 --> 00:28:19,160
both, this will help ease you 
into the new mechanics. 

560
00:28:19,600 --> 00:28:22,240
Also a tip for any player, 
construction will be your 

561
00:28:22,240 --> 00:28:25,120
biggest friend for sailing, so 
anything you can do to improve 

562
00:28:25,120 --> 00:28:27,720
that before launch will help you
one. 

563
00:28:27,720 --> 00:28:31,000
Also for hardcore's, let others 
let other people taste the 

564
00:28:31,000 --> 00:28:33,000
drinks first. 
Some of them are quite potent. 

565
00:28:33,920 --> 00:28:36,840
Oh no hidden gems. 
A lot of the islands with 

566
00:28:36,840 --> 00:28:39,640
mooring points on them have 
plenty of small details and 

567
00:28:39,640 --> 00:28:41,800
hidden features, so I'd 
encourage players to spend a 

568
00:28:41,800 --> 00:28:44,200
little time on all of them to 
see what they offer. 

569
00:28:45,240 --> 00:28:49,400
Maude Nin, Senior Game Systems 
Engineer, most excited for 

570
00:28:49,400 --> 00:28:51,200
players to try. 
I'm very proud of the movement 

571
00:28:51,200 --> 00:28:53,360
system that we've created for 
the boats, and the best place to

572
00:28:53,360 --> 00:28:55,920
master it is at a Barracuda 
trial. 

573
00:28:56,720 --> 00:28:59,640
Favorite piece of work? 
What an impossible question. 

574
00:28:59,640 --> 00:29:03,280
For me, it's seeing the design 
team piece together all the 

575
00:29:03,280 --> 00:29:05,920
different bits of engine tech 
that we made for sailing. 

576
00:29:06,320 --> 00:29:08,720
You could build a boat from 
scratch, sail it around, park it

577
00:29:08,720 --> 00:29:11,320
out of port, and then it stays 
there even when you walk away. 

578
00:29:11,520 --> 00:29:14,080
That persistence is a small 
detail, but really makes your 

579
00:29:14,080 --> 00:29:17,160
boat feel real. 
Launch tips? 

580
00:29:17,160 --> 00:29:19,480
Bring your cargo. 
It won't deliver itself. 

581
00:29:19,520 --> 00:29:22,600
As the resident, Uimi must have 
warned my bankless brothers that

582
00:29:22,600 --> 00:29:25,680
building a better boat is a bit 
hard on the old inventory. 

583
00:29:25,680 --> 00:29:28,320
Perfectly doable, but might 
warrant a death bank or death 

584
00:29:28,320 --> 00:29:30,000
pile whenever you want to 
upgrade. 

585
00:29:30,600 --> 00:29:33,120
If you have a problem with that,
you can always downgrade. 

586
00:29:33,120 --> 00:29:37,840
All right, God damn, I swear, 
like he box said, just recent 

587
00:29:37,840 --> 00:29:41,200
save a cast was trying to 
convince me of some of the like 

588
00:29:41,200 --> 00:29:44,680
the fond of UIM or whatever. 
I swear he was very clear that 

589
00:29:44,680 --> 00:29:48,520
UIM, if you're feeling UIM to 
any degree, then you'll like it.

590
00:29:48,760 --> 00:29:51,080
But if it already feels like 
you're not going to enjoy 

591
00:29:51,080 --> 00:29:52,360
something like that, you 
probably won't. 

592
00:29:52,360 --> 00:29:54,640
But he's just talking about 
death piles. 

593
00:29:54,640 --> 00:29:57,440
And now it's not really that big
of a deal, but just the word 

594
00:29:57,440 --> 00:29:58,960
death piles, just like 
triggering. 

595
00:29:58,960 --> 00:30:03,280
It's like I don't want to do 
that hidden gem. 

596
00:30:03,520 --> 00:30:06,640
You can reverse your boat to get
yourself out of almost any 

597
00:30:06,640 --> 00:30:09,080
situation via the side panel. 
As long as you know this, you 

598
00:30:09,080 --> 00:30:10,960
shouldn't be able to get stuck 
anywhere. 

599
00:30:13,120 --> 00:30:18,520
Mod curse principal QA analyst. 
Most excited for players to try.

600
00:30:18,560 --> 00:30:21,560
Usually with something as grand 
as a new skill I'd be pointing 

601
00:30:21,560 --> 00:30:24,280
people in the direction of a 
specific training method. 

602
00:30:24,480 --> 00:30:26,960
However, when it comes to 
sailing, I am more excited for 

603
00:30:26,960 --> 00:30:29,360
people to just begin their 
journey exploring the ocean. 

604
00:30:29,840 --> 00:30:32,360
This is a huge area of the game 
that's existed from the very 

605
00:30:32,360 --> 00:30:35,480
beginning, but we've never had 
access to it, so enjoy the 

606
00:30:35,480 --> 00:30:37,480
exploration. 
It isn't too often that we get 

607
00:30:37,480 --> 00:30:40,480
to feel a breath of fresh air in
something we've seen for such a 

608
00:30:40,480 --> 00:30:42,640
long time. 
Favorite piece of work? 

609
00:30:42,840 --> 00:30:45,400
The highlight of the skill has 
been having the boat movement 

610
00:30:45,400 --> 00:30:49,440
itself feel very old school. 
An initial concern when playing 

611
00:30:49,440 --> 00:30:51,280
around with the movement system 
was that we didn't want it to 

612
00:30:51,280 --> 00:30:53,720
feel like you were jumping into 
a different game every time you 

613
00:30:53,720 --> 00:30:55,320
boarded and disembarked from 
your boat. 

614
00:30:55,680 --> 00:30:57,600
So when the current iteration of
the boat movement and the 

615
00:30:57,600 --> 00:30:59,840
direction system was 
implemented, it felt like it 

616
00:30:59,840 --> 00:31:03,120
belonged in the game because we 
still have that Click to move 

617
00:31:03,160 --> 00:31:05,800
tile based system. 
The engine team did an 

618
00:31:05,800 --> 00:31:08,800
absolutely fantastic job with 
this and I hope people can enjoy

619
00:31:08,800 --> 00:31:10,480
how smooth it feels on launch 
day. 

620
00:31:11,160 --> 00:31:14,480
Launch Tips If you're a main 
account, Enjoy the ride. 

621
00:31:14,720 --> 00:31:17,440
Iron Man Get working on those 
boat construction supplies when 

622
00:31:17,440 --> 00:31:18,640
you can. 
Hardcore. 

623
00:31:19,000 --> 00:31:21,120
Be careful in drinking random 
fines at sea. 

624
00:31:21,120 --> 00:31:23,960
They can be lethal and ultimate.
Get a bank. 

625
00:31:24,920 --> 00:31:30,000
Maude Libre QA Analyst Most 
excited for players to try 

626
00:31:30,000 --> 00:31:33,800
salvaging partly because I 
suspect nobody will say 

627
00:31:33,800 --> 00:31:37,080
salvaging, partly because I'm a 
simple man who enjoys simple 

628
00:31:37,080 --> 00:31:38,600
things. 
Smack tree, get wood. 

629
00:31:38,920 --> 00:31:41,440
Smack shipwreck, get salvage. 
Rejoice. 

630
00:31:42,040 --> 00:31:44,120
Favorite piece of work. 
Honestly, the core movement. 

631
00:31:44,120 --> 00:31:46,720
We went through so many 
iterations of this long ago, and

632
00:31:46,720 --> 00:31:49,680
given how important that core 
movement feel is to many pieces 

633
00:31:49,680 --> 00:31:52,920
of sailing, I'm glad we settled 
with this launch. 

634
00:31:52,920 --> 00:31:54,960
Tips, mains and irons. 
Prepare some general 

635
00:31:54,960 --> 00:31:56,920
construction supplies. 
Hardcore. 

636
00:31:58,360 --> 00:32:00,360
Watch out for the sea Drinks. 
Fucking hell. 

637
00:32:00,760 --> 00:32:03,280
And expired ones, especially 
UIM. 

638
00:32:03,320 --> 00:32:06,120
Sorry, no tips for you. 
You've chosen suffering. 

639
00:32:06,120 --> 00:32:07,760
You already know what's coming. 
Fuck. 

640
00:32:08,640 --> 00:32:12,720
All right, this is this is nice.
This is really refreshing and it

641
00:32:12,720 --> 00:32:16,760
felt very structured. 
Well done, whoever designed this

642
00:32:16,760 --> 00:32:18,360
blog. 
I didn't even see any typos 

643
00:32:18,400 --> 00:32:19,560
either. 
Fucking phenomenal. 

644
00:32:20,480 --> 00:32:23,800
Wow. 
So we're under 4 weeks away from

645
00:32:24,200 --> 00:32:26,000
old school's first ever new 
skill. 

646
00:32:26,000 --> 00:32:31,800
It has been literally 12 1/2 
years since this game has been 

647
00:32:31,800 --> 00:32:33,400
out, which is just wild to 
think. 

648
00:32:33,400 --> 00:32:40,200
If we're talking February 2013, 
now it's November 2025 and or 

649
00:32:40,200 --> 00:32:42,120
it's October 2025, but it will 
be November. 

650
00:32:43,440 --> 00:32:47,120
I'm excited about this. 
I know in many rambles and in 

651
00:32:47,120 --> 00:32:51,400
many casts I've been sort of 
that content creator that's kind

652
00:32:51,400 --> 00:32:54,200
of shitting on things and just 
sounding like a pessimist. 

653
00:32:54,200 --> 00:32:57,560
But ultimately I am very excited
about sailing dropping. 

654
00:32:57,960 --> 00:33:01,720
I think it's very easy to 
nitpick little things. 

655
00:33:01,720 --> 00:33:05,320
I can nitpick things not 
involving sailing. 

656
00:33:05,320 --> 00:33:08,400
I mean, there's a lot of things 
I nitpick in this game, but I am

657
00:33:08,400 --> 00:33:11,120
also a player that feels like 
we're on the golden age of this 

658
00:33:11,120 --> 00:33:15,760
game and sailing is most likely 
going to enhance that feeling I 

659
00:33:15,760 --> 00:33:18,000
believe. 
And they've been so careful. 

660
00:33:18,040 --> 00:33:21,760
Knowing that Modolena and Husky 
and others have been leading 

661
00:33:21,760 --> 00:33:24,440
this project gives me so much 
fucking hope for the overall 

662
00:33:24,440 --> 00:33:28,000
success of launch. 
And honestly I'm excited to see 

663
00:33:28,000 --> 00:33:31,520
some new series pop up like 
Sailing only series, some 

664
00:33:31,520 --> 00:33:37,680
Tortuga Island fucking, or the 
Great Conch only island area 

665
00:33:38,400 --> 00:33:42,600
locked Ultimate Iron Man. 
I'm very excited and it honestly

666
00:33:42,600 --> 00:33:47,600
gives me a little bit of desire 
to like start a new account just

667
00:33:47,600 --> 00:33:53,360
for fun and kind of see what 
that's like to fully just like 

668
00:33:53,360 --> 00:33:56,360
mesh sailing in with everything 
early game. 

669
00:33:56,480 --> 00:33:59,120
But at the same time, I think 
this blog has also convinced me 

670
00:33:59,120 --> 00:34:01,960
maybe to wait a little bit 
longer just because of what 

671
00:34:01,960 --> 00:34:04,000
they're saying with like, you 
know, make sure you have a shit 

672
00:34:04,000 --> 00:34:06,280
ton of money, make sure you have
really high construction, make 

673
00:34:06,280 --> 00:34:08,360
sure you have access to sung of 
the elves and everything else. 

674
00:34:08,760 --> 00:34:14,040
So, and also maybe it will be 
better to have metas sort of 

675
00:34:14,040 --> 00:34:19,960
explored and fully discovered 
before jumping in and feeling 

676
00:34:19,960 --> 00:34:22,239
like you're actually taking 
advantage of everything that 

677
00:34:22,239 --> 00:34:24,679
sailing has to offer. 
And to be fair, we're going to 

678
00:34:24,679 --> 00:34:26,600
just continually get more and 
more sailing stuff. 

679
00:34:27,440 --> 00:34:31,080
So all that said, let me know 
what your guys's thoughts are 

680
00:34:31,080 --> 00:34:33,239
down in the comments. 
I want to hear from you guys. 

681
00:34:33,239 --> 00:34:36,280
Are you excited? 
Did you all expect it to be so 

682
00:34:36,280 --> 00:34:38,040
close? 
I mean, I think this is what I 

683
00:34:38,040 --> 00:34:40,159
was imagining sometime late 
November. 

684
00:34:40,159 --> 00:34:42,440
I wasn't expecting December. 
December is usually when they're

685
00:34:42,440 --> 00:34:46,040
like no updates, just kind of 
chill out for Christmas, but 

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man, it's exciting stuff. 
It is exciting and there's it 

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00:34:52,320 --> 00:34:54,639
sounds like they're going to 
have one more blog coming up 

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00:34:54,639 --> 00:34:56,400
right beforehand, which I will 
definitely cover. 

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So stay tuned be sure to 
subscribe like the video. 

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00:34:58,480 --> 00:35:01,120
If you enjoyed this ramble, 
check them all out on Spotify as

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00:35:01,120 --> 00:35:03,080
well. 
Link in the description give it 

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00:35:03,080 --> 00:35:05,400
a rating if you guys want to 
help support and thank you all 

693
00:35:05,400 --> 00:35:07,160
and thanks all to the channel 
members as well. 

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00:35:07,160 --> 00:35:09,280
You guys are fucking legends. 
Thank you guys so much for 

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00:35:09,280 --> 00:35:12,360
supporting me and I will catch 
you boys in the next one. 

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00:35:12,440 --> 00:35:13,040
Peace.
