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The Winter Summit just concluded
and I immediately jumped over to

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the sailing blog post where we 
will be covering everything they

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announced and more on the winter
Summit about sailing this year. 

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So I'm super excited. 
They're going to be talking 

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about the combat changes. 
They're going to be doing a, a 

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total revamp, it looks like. 
So we're just going to read 

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through this. 
I'm going to share my thoughts 

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as we go along. 
Drop a like on the video if you 

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enjoy it and let me know of 
anything that you're curious of 

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down in the comments below and I
will be sure to read them. 

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Sailing into 2026 As we enter 
2026, this year's Winter Summit 

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feels particularly special for 
sailing. 

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It was on our Winter Summit back
in 2022 that we asked the 

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community whether you wanted to 
see a new skill come to the 

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game. 
Thousands of you voted all your 

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passion, helping to fuel and 
guide our development, and now, 

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three years on, it's a reality. 
Sailing is in game right now and

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we couldn't have done it without
you. 

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The volume, quality and passion 
of your feedback has been 

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nothing short of incredible. 
Because of you we've we've 

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refined the skill into something
we are proud of. 

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You've helped shape sailing 
since the beginning and we're 

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not stopping there. 
Looking forward, we've got lots 

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planned for sailing this year. 
We want to build upon the strong

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foundation we've made together, 
taking learnings from what went 

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well and importantly, what could
have been done better. 

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Grab your sea legs because the 
Here's a closer look at the 

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sailing road map for 2026. 
An important note, everything 

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outlined in a road map is 
subject to change, Development 

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progress, and most importantly, 
your feedback will continue to 

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shape how and when these updates
release. 

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The timelines given below are 
just a guideline and not set in 

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stone. 
Additionally, at the end of the 

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blog, you'll find out how the 
Ceiling Opinion Poll has shaped 

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this road map and how we will 
continue to work with the 

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community on the changes you 
want to see. 

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All right, beautiful. 
So again, they sort of change 

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this about there was initially 
like a little video presentation

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talking about the sailing road 
map, but they have decided to 

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put the boat combat fixes in 
first. 

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So hopefully in the next couple 
months we're going to be seeing 

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some great fixes. 
I, I hope spring does not mean 

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like may or something. 
Oh God, spring boat combat 

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rework. 
After reviewing your feedback, 

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it's clear that we need to spend
more time on boat combat to make

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it feel better for players. 
The results from the sailing 

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opinion poll showed a clear 
picture that improvements needed

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to be made here as a priority. 
We can see that players don't 

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currently feel that boat combat 
is a worthwhile activity for 

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various reasons. 
Cannons feel expensive, slow, 

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and impactful, plus a range of 
other smaller issues. 

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We're taking this feedback very 
seriously, and as a result of 

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this data, we're prioritizing 
boat combat as our first major 

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launch for sailing in 2026. 
For the last few weeks we've 

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been looking into pain points, 
frustrations, and suggestions on

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what we can do to improve this 
area. 

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We've come up with a few 
changes, or with some changes 

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which should help to address the
major issues. 

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Here's what we'd like to do. 
Cannonballs. 

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We recognize that getting 
cannonballs in sufficient 

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quantities has been a pain point
since launch. 

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We added the Ancient Forge to 
speed up the smithing of 

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cannonballs, but you've told us 
that the real problem is the 

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amount of cannonballs per metal 
bar. 

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It's also the Ancient Forge. 
This place sucks, but we'll 

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we'll talk about that later. 
Therefore, we would like to 

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separate the cannonballs used 
for the Dwarven Multi Cannon 

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away from the cannonballs used 
for sailing. 

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The existing steel and Granite 
cannonballs would be renamed 

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Dwarven Cannonballs and Dwarven 
Granite Cannonballs 

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respectively. 
A new cannonball mold will be 

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sold in various accessible 
locations that, when used, 

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allows you to Smith 8 sailing 
cannonballs per metal bar. 

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Notably, this would not require 
the completion of the Dwarf 

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Cannon quest. 
We know that many of you have 

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already converted your bars into
cannonballs and wish we would 

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have updated this sooner. 
If this goes ahead, we would not

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be able to reimburse any 
cannonballs. 

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However, we do believe that this
will create a better long term 

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cannonball economy. 
OK so I actually like this so 

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far. 
I love that they're changing the

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actual thematics. 
I would have a problem because 

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of my OCD about like steel 
cannonballs just not being able 

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to be used for sailing for 
whatever the hell reason. 

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So it's kind of interesting that
steel cannonballs, the ones you 

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make with steel bars are just 
going to be called what did they

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just call it dwarven 
cannonballs. 

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That what I just saw I'm already
missing where it just I had 

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dwarven cannonballs. 
There it is. 

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And dwarven granite cannonball. 
So super interesting. 

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There must be they have to like 
somehow tie in additional lore 

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explaining how like Steel 
specifically is just happens to 

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only be the be the only one that
is fired with a dwarven 

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multican. 
I have no idea. 

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Anyway, I like this though. 
And eight cannonballs per bar. 

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I mean, we may as well just 
start just say 10 or even like 

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15. 
I mean, I guess we'll continue 

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with his blog post. 
Who knows, maybe there's going 

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to be some Ava's effect or 
something. 

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So I guess we'll continue. 
Interesting though. 

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Additionally, we are going to 
increase the number of 

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cannonballs that drop from 
various sources within sailing, 

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such as from drop tables and 
from cannonball stall thieving. 

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We will also ensure that 
cannonball shops restock faster.

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We have seen your suggestions 
for ammo saving mechanics on the

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boat. 
This is not something we are 

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looking to explore at this time 
as we believe separating 

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cannonball types will help their
economy is sufficiently OK. 

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Core combat changes. 
When sailing launched, we wanted

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cannons to be the best way to 
fight sea monsters in any 

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scenario. 
That fantasy is so cool. 

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However, in order to achieve 
that, we ended up in a position 

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where traditional combat feels 
sluggish and your gear upgrades 

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don't matter. 
We've seen your feedback that 

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Sailing feels disconnected from 
the rest of the game. 

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All these issues have caused 
Sailing combat to feel like an 

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unofficial 4th combat skill. 
Yep, that's totally true. 

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Sailing isn't a combat skill and
we would like to bring it more 

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in line with what you'd expect 
from the rest of the game. 

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Canon should be thought of as 
just another range weapon 

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slotted in a similar place to 
existing range combat, though 

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slightly better in most cases 
given the niche area it can be 

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used in. 
As a result, we'll be adjusting 

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cannons and cannonball stats to 
better suit the ranged weapon 

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progression. 
On a similar note, we would like

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to open up the floor to allow 
range gear to count toward your 

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range accuracy and strength when
using sailing cannons, truly 

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making the cannons feel like the
range weapons they are and 

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rewarding the gear you grinded 
hours and hours for. 

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If not leaning into range gear, 
we may want to look at sailing 

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specific combat armor. 
Although we have concerns about 

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this making sailing feel more 
like a combat skill, we would 

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like to hear how the community 
feels about this. 

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Yeah, I I don't know about 
sailing specific combat armor. 

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Jesus Christ I we should just be
able to wear our stuff and deal 

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full damage with our stuff and 
just raise the HPFC monsters and

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actually have cannons shoot 
hard. 

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I I don't know that's just me. 
I mean maybe I don't this is 

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just my own opinion. 
I feel like we should be able to

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deal full damage with our gear 
but what what is it about them 

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being in water that's making our
hits and we do like fucking 20% 

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damage? 
I don't get it, the fantasy of a

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slow hard hitting cannon hasn't 
quite been satiated. 

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Therefore we are proposing 
slowing down the cannons attack 

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rate even more. 
God damn it oh God. 

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But in turn improving its 
strength to make up for it in 

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seclusion. 
This change would result in no 

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change to DPS, but would be 
thematically cool and more 

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economic option as you get more 
damage for cannonball. 

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Oh OK that's kind of 
interesting. 

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I still don't like it because I 
want my cannon to feel like it's

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firing. 
And I mean just imagine the 

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cannonball becomes some like 10 
tick thing and you hit a zero 

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and you're just waiting 10 ticks
for anything else to happen. 

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Like come on. 
I don't know, but I guess that's

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interesting. 
So we want you to engage with 

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Canon combat because you want 
to, not because the alternative 

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is bad. 
We are confident that the above 

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changes will make Canon combat 
more appealing. 

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That said, alternatives are 
always good. 

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Traditional combat from boats 
has felt sluggish and bad for 

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too long, so we're proposing 
removing this restriction, 

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making traditional combat from 
boats act the same way as it 

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does in the rest of the game. 
However, combat from boat to 

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land will remain disabled due to
the possibility of bypassing 

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intentional mechanics. 
We envision your progression 

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through the game to weave 
between using cannons and 

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traditional weapons. 
When these changes go live, the 

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meta will likely settle on using
traditional combat at the top 

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end, with your crew acting as 
supercharged thralls for now. 

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Remember, cannons are only going
up to Dragon Tear Dragon 

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shouldn't compete with mega 
rares like tunic and shadow. 

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But the future may hold more 
interesting boat weapon upgrade 

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such as variance of cannonballs 
and proof cannons. 

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Different combat style weapons. 
Magic cannon anybody? 

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What about a stationary ballista
or even a boat mega rare? 

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For now, we are committing to 
fixing the foundations of boat 

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combat such that we have the 
space to introduce these exiting

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upgrades in the future. 
Exiting. 

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I think they meant exciting 
crewmates. 

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On land combat can be relatively
AFK due to auto retaliate, but 

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at sea there is no such thing. 
Additionally, you might be 

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constantly having to bark orders
at your crew if you want them to

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attack different targets. 
For this reason, we are 

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introducing a Fire at Will mode 
for crewmates to allow you 

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engage in combat in a similar 
laid back way. 

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When toggled via the side panel,
the crewmates would fire at any 

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attackable creature they find 
within range. 

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We would also look to update 
their range such that they find 

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targets the same way that a 
player would. 

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Oh my God, thank God. 
Also can we? 

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I mean, I know this is basically
what they're doing. 

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I thought like an auto retaliate
was good enough, but this is 

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this is actually better. 
I'm impressed. 

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Hell yeah other. 
The Dragon Cannon barrel can be 

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difficult to obtain, especially 
as most players will try to get 

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two of them for the boat rather 
than just one. 

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Currently the only way you can 
obtain it is via Shipwreck 

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salvaging, with few other 
options speed this grind or to 

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speed up this grind. 
Given its rarity, going dry on 

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this feels terrible. 
We would like to add an 

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alternative, more engaging way 
to obtain the Dragon Cannon 

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Barrel. 
Hidden amongst the tangled kelp 

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lurks the Veiled Kraken, a high 
a new high level sea monster. 

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Not for the faint of heart. 
The Veiled Kraken will certainly

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fight back. 
Can I just say how fucking goofy

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it is that we have like 20 
different variants of krakens 

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and it's like the only unique 
thing we can come up with? 

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We'll certainly fight back, 
similar to the Vampire Kraken. 

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However, for your trouble, they 
might decide to drop you a 

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Dragon Cannon barrel. 
Of course, being a crack in the 

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Veil, Kraken would also be able 
to drop the inky paint. 

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Very cool. 
There is a certain wiggle 

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technique that players have 
become accustomed to in order to

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maximize their DPS at sea. 
Rotating the bows to ensure both

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cannons can fire at the given 
target. 

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Generally. 
Generally this feels bad for 

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most players. 
We would like to introduce 2 new

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weapon hotspots on the Sloop and
expand the gun port in the hole 

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such that it can fit two cannons
on either side of the boat. 

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Before you get your hopes up, 
you would still be limited to 

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two cannons per. 
But why? 

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Why are we limited where if if 
the players are going to start 

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doing full damage, why not let 
us just have 4 cannons? 

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Like come on, I'd like hello, if
we want to we'll just send it. 

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That would actually feel good 
legitimately having 4 cannons. 

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I guess they couldn't all be 
dragging because don't. 

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00:10:58,120 --> 00:11:02,760
Aren't there only like 4 NPC 
crew members that are two that 

229
00:11:02,760 --> 00:11:05,440
can shoot the dragon 1? 
I don't even know actually, but 

230
00:11:06,040 --> 00:11:09,240
why not just give us four? 
Fuck it if if we can already fit

231
00:11:09,240 --> 00:11:12,960
2 on one side, why? 
That's just like a weird random 

232
00:11:13,200 --> 00:11:16,000
arbitrary restriction to not 
allow you to also build on the 

233
00:11:16,000 --> 00:11:16,880
other side. 
Anyway. 

234
00:11:17,600 --> 00:11:21,040
Lastly we'll oh wait let's see 
what they also said here. 

235
00:11:21,800 --> 00:11:25,200
Only ever to only ever want to 
fight from starboard side. 

236
00:11:25,200 --> 00:11:26,600
No problem. 
Perfectly aligned your cannons 

237
00:11:26,600 --> 00:11:30,800
to fire the same direction every
time OK so Please note that by 

238
00:11:30,800 --> 00:11:33,240
the time this launches you will 
already have the option to move 

239
00:11:33,240 --> 00:11:35,320
facilities around but Oh my God 
thank God. 

240
00:11:35,880 --> 00:11:38,240
Lastly, we'll reduce the delays 
in looting sea creatures. 

241
00:11:38,240 --> 00:11:41,320
This is currently clunky and 
takes you out of combat out of 

242
00:11:41,320 --> 00:11:43,760
the combat flow. 
We will prototype some options 

243
00:11:43,760 --> 00:11:46,800
and show you our favorite soon 
enough yes thank God. 

244
00:11:47,000 --> 00:11:49,480
The looting is just our 
absolutely out of control. 

245
00:11:49,880 --> 00:11:53,480
We should have like some I mean 
we should just be able to 

246
00:11:53,480 --> 00:11:59,320
Telegraph stuff honestly, but 
and not have it just drag over 

247
00:11:59,320 --> 00:12:01,920
to you actually have it like 
just loot the thing immediately.

248
00:12:02,080 --> 00:12:04,240
That would that would not break 
flow at all and it would 

249
00:12:04,240 --> 00:12:08,600
introduce it would make it so 
telegrabbing being on the 

250
00:12:08,600 --> 00:12:11,400
standard spellbook actually has 
use because right now, I mean, 

251
00:12:11,400 --> 00:12:14,120
you can't even summon thralls on
your boat, which makes no sense.

252
00:12:14,560 --> 00:12:20,160
But it also just wouldn't be an 
option to be on the RKS spell 

253
00:12:20,160 --> 00:12:23,480
book if you basically were 
forced to Telegraph loot. 

254
00:12:23,680 --> 00:12:26,040
I mean, you wouldn't be forced 
to do it, but it would be the 

255
00:12:26,040 --> 00:12:27,320
obviously the most efficient 
thing. 

256
00:12:27,320 --> 00:12:30,120
So I don't know. 
I and fuck it, let us have 

257
00:12:30,120 --> 00:12:32,680
thralls on the boat. 
I I would say let us do that 

258
00:12:32,680 --> 00:12:35,280
too. 
Once we've ran all the numbers, 

259
00:12:35,280 --> 00:12:38,280
we'll review where things sit in
terms of XP and GP from boat 

260
00:12:38,280 --> 00:12:40,240
combat. 
We expect the kills per hour to 

261
00:12:40,240 --> 00:12:42,360
increase significantly, and 
therefore may review some 

262
00:12:42,360 --> 00:12:44,400
creature stats and drop tables 
as a result. 

263
00:12:44,680 --> 00:12:46,840
We'll keep an eye on bounty 
tasks in particular. 

264
00:12:47,240 --> 00:12:50,880
A key learning for us is that we
should have emphasized earlier 

265
00:12:50,880 --> 00:12:53,720
on to players that sailing XP is
not the main reward for bounty 

266
00:12:53,720 --> 00:12:56,040
tasks. 
Sailing isn't a combat skill, 

267
00:12:56,040 --> 00:12:57,480
and we don't want sailing to 
feel like 1. 

268
00:12:57,680 --> 00:13:00,560
When creating training methods, 
there are several levers we can 

269
00:13:00,560 --> 00:13:04,080
pull. 
XPGP and loot or fun. 

270
00:13:04,160 --> 00:13:08,640
I know that's not really a thing
that Jag X does when it comes to

271
00:13:08,640 --> 00:13:11,800
skilling, but fun actually could
be a lever you pull. 

272
00:13:13,480 --> 00:13:16,600
Bounty tasks are intentionally 
balanced around their loot being

273
00:13:16,600 --> 00:13:20,240
their primary reward rather than
XP so that we can give players 

274
00:13:20,240 --> 00:13:23,440
an engaging experience at sea. 
Whilst we're open to tweaks and 

275
00:13:23,440 --> 00:13:26,280
changes to make it feel better 
for players, as principle will 

276
00:13:26,280 --> 00:13:28,760
remain the same even after the 
combat changes in review. 

277
00:13:29,160 --> 00:13:30,880
So what do you think? 
Are you happy with about these 

278
00:13:30,880 --> 00:13:33,200
changes or would you like us to 
consider anything else? 

279
00:13:33,880 --> 00:13:36,440
If the feedback is positive 
enough for us to proceed, we 

280
00:13:36,440 --> 00:13:38,280
would like to release these 
changes as soon as possible. 

281
00:13:38,280 --> 00:13:39,960
Let us know what you think by 
voting in the poll and sharing 

282
00:13:39,960 --> 00:13:42,200
your feedback on our usual, 
usual channel. 

283
00:13:42,200 --> 00:13:44,360
So let me know as well down in 
the comments. 

284
00:13:44,360 --> 00:13:46,760
I, I would just, I'm just 
curious what you guys, what your

285
00:13:46,760 --> 00:13:48,640
guys's thoughts are. 
If you guys have any additional 

286
00:13:48,640 --> 00:13:50,680
improvements to be made, I'm 
going to continue on. 

287
00:13:50,680 --> 00:13:53,400
I could talk more about this, 
but we'll just continue on 

288
00:13:54,360 --> 00:13:57,920
summer new quest The Red Reef. 
This year, you'll continue the 

289
00:13:57,920 --> 00:14:00,400
Trouble Tortugin's quest line 
with the Red Reef. 

290
00:14:00,480 --> 00:14:03,760
This is a brand new quest that 
sees you going undercover to 

291
00:14:04,120 --> 00:14:06,440
investigate a suspicious trading
company. 

292
00:14:06,880 --> 00:14:10,120
You can expect twists, turns, 
and a lot of laughs along the 

293
00:14:10,120 --> 00:14:12,760
way too. 
Since this was pulled back in 

294
00:14:12,760 --> 00:14:15,800
2025, we don't need to pull 
anything right now. 

295
00:14:15,800 --> 00:14:18,560
We're releasing this content 
when we're fully satisfied with 

296
00:14:18,560 --> 00:14:22,400
the state of ship combat, since 
naturally during the quest you 

297
00:14:22,400 --> 00:14:24,480
can expect things to get a 
little messy when protecting the

298
00:14:24,480 --> 00:14:27,400
Tortugans. 
Naturally this will mean a later

299
00:14:27,400 --> 00:14:30,880
release than what was originally
planned, which might mean late 

300
00:14:30,880 --> 00:14:33,960
spring 2026 or later. 
Rewards. 

301
00:14:33,960 --> 00:14:36,040
This is an experience level 
quest. 

302
00:14:36,520 --> 00:14:39,960
That that's the reward quest 
requirement. 

303
00:14:39,960 --> 00:14:41,520
Wait, what? 
This isn't the rewards. 

304
00:14:41,520 --> 00:14:42,400
What is this that? 
What is that? 

305
00:14:42,400 --> 00:14:46,320
Oh, here's the rewards I see 
Skill requirements. 52 sailing 

306
00:14:46,320 --> 00:14:49,440
and 48 Smith thing rewards 2 
quest points 15,000 sailing 

307
00:14:49,440 --> 00:14:53,280
XP-5000 smithing XP. 
Access to the sacred. 

308
00:14:53,280 --> 00:14:54,640
I hate that. 
I hate that. 

309
00:14:55,280 --> 00:14:56,320
I think I already talked about 
that. 

310
00:14:56,320 --> 00:14:59,480
Yeah, but yeah, I hate that. 
Containing camp for free 

311
00:14:59,480 --> 00:15:02,840
resources and invisible wood 
cutting boost and a deposit box.

312
00:15:03,320 --> 00:15:06,120
NPC boat combat. 
Are you tired of fighting sea 

313
00:15:06,120 --> 00:15:07,360
monsters? 
Are you looking for a real 

314
00:15:07,360 --> 00:15:09,120
fight? 
Soon you can play through your 

315
00:15:09,120 --> 00:15:11,760
naval combat fantasy of going 
Sloop to Sloop with another 

316
00:15:11,760 --> 00:15:13,200
boat. 
This is insane. 

317
00:15:13,600 --> 00:15:16,080
Alongside the Red Reef quest, we
would like to introduce the 

318
00:15:16,080 --> 00:15:19,840
ability to fight boats at sea. 
These aren't just NPC's like 

319
00:15:19,840 --> 00:15:22,920
you're used to, these are boats 
that can hold NPC's inside it 

320
00:15:23,080 --> 00:15:25,280
just like your boat. 
This could lead to interesting 

321
00:15:25,280 --> 00:15:27,520
encounters where you might be 
attacking a ship and the pirates

322
00:15:27,520 --> 00:15:30,520
on the boat at the same time. 
While we are committed to 

323
00:15:30,520 --> 00:15:33,320
improving basic boat combat 
first, we think this would could

324
00:15:33,320 --> 00:15:35,800
be a great way to expand the Sea
at combat system further. 

325
00:15:36,600 --> 00:15:39,200
Close, sorry. 
Closer to the time it will 

326
00:15:39,200 --> 00:15:41,960
reveal more information about 
the encounters you can expect 

327
00:15:42,000 --> 00:15:45,040
and what interesting booty these
ships may be carrying. 

328
00:15:45,240 --> 00:15:49,240
Hopefully a fat booty player 
designed I. 

329
00:15:49,240 --> 00:15:51,800
I actually love that though, 
being able to actually fight 

330
00:15:51,800 --> 00:15:55,040
like pirate ships, not just like
the eighth different crack 

331
00:15:55,040 --> 00:15:58,720
invariant or just sharks or 
dolphins. 

332
00:15:59,120 --> 00:16:02,360
Like I actually do find it very 
charming and goofy that there's 

333
00:16:02,360 --> 00:16:04,440
just sharks like tail whipping 
your boat over. 

334
00:16:04,480 --> 00:16:07,440
They don't just like run away. 
By the way, can you Can you 

335
00:16:07,440 --> 00:16:11,040
imagine how tilting it would be 
if sailing combat had or like 

336
00:16:11,040 --> 00:16:15,760
the the NPCS out on sea had the 
mechanics that early monsters 

337
00:16:15,760 --> 00:16:17,560
have? 
You know what I'm talking about?

338
00:16:17,560 --> 00:16:19,960
Like when you start killing a 
fucking what? 

339
00:16:19,960 --> 00:16:21,920
What's a good example of 
something that starts backing 

340
00:16:21,920 --> 00:16:24,600
up, starts moonwalking, maybe 
like a cow or I don't even know 

341
00:16:24,600 --> 00:16:28,240
what NPCS these days do this. 
But there are actually, I do 

342
00:16:28,240 --> 00:16:30,720
know Dagonoffs. 
Dagonoffs do this shit in the 

343
00:16:31,480 --> 00:16:34,640
the water birth island dungeon. 
You start hitting a Dagonoff and

344
00:16:34,640 --> 00:16:37,320
you start backing up and so 
another one PJS you and then you

345
00:16:37,320 --> 00:16:39,680
can never get around to killing 
the other one that has like 1 

346
00:16:39,680 --> 00:16:41,000
HP. 
Can you imagine these sharks 

347
00:16:41,000 --> 00:16:44,760
start like backing UPS like 
Michael Jackson in swimming 

348
00:16:44,760 --> 00:16:46,360
away? 
You know, like that'd be crazy. 

349
00:16:46,360 --> 00:16:48,520
That'd be so tilting. 
You actually have to move your 

350
00:16:48,520 --> 00:16:52,440
boat all around. 
I'm just going on one right now.

351
00:16:52,480 --> 00:16:53,800
All right, player designed 
island. 

352
00:16:53,800 --> 00:16:56,160
One of the most exciting parts 
of sailing has been how much 

353
00:16:56,160 --> 00:16:58,960
you've helped shape it. 
When we first started with 

354
00:16:58,960 --> 00:17:01,000
sailing, we were committing to 
making it one of the most 

355
00:17:01,000 --> 00:17:03,040
community driven updates we've 
ever created. 

356
00:17:03,200 --> 00:17:05,760
With that in mind, we asked 
ourselves, what if we just let 

357
00:17:05,760 --> 00:17:08,160
players design their own island?
And here we are. 

358
00:17:08,520 --> 00:17:11,200
This is next level community 
involvement and we're so 

359
00:17:11,200 --> 00:17:14,119
unbelievably amazed by how 
incredible the the talent has 

360
00:17:14,560 --> 00:17:16,200
that has been shown from the 
community. 

361
00:17:17,560 --> 00:17:19,599
The competition has now closed 
and we'd like to thank 

362
00:17:19,599 --> 00:17:21,280
absolutely everyone who took 
part. 

363
00:17:21,400 --> 00:17:24,319
We received over 1400 entries to
this competition. 

364
00:17:24,480 --> 00:17:26,359
We were absolutely blown away by
your ideas. 

365
00:17:26,359 --> 00:17:28,480
We were truly honored to read 
through each and every 

366
00:17:28,480 --> 00:17:30,160
submission. 
We were especially touched by 

367
00:17:30,160 --> 00:17:32,400
some of the personal messages 
you shared about the game in 

368
00:17:32,400 --> 00:17:34,320
your emails. 
A panel of J mods from the 

369
00:17:34,320 --> 00:17:37,960
Sailing team have had the 
incredibly difficult task of 

370
00:17:37,960 --> 00:17:41,360
selecting 4 finalists. 
Today you'll get to vote for 

371
00:17:41,360 --> 00:17:43,880
your favorite being a Ranked 
Choice vote. 

372
00:17:43,880 --> 00:17:47,640
Before we get into the into each
potential island, it's important

373
00:17:47,640 --> 00:17:49,920
to remember that details can and
will likely change throughout 

374
00:17:49,920 --> 00:17:52,360
development. 
We're presenting each design to 

375
00:17:52,360 --> 00:17:56,560
you as it has been submitted, 
however, there are certain 

376
00:17:56,560 --> 00:18:00,160
aspects of each entry that we 
would need to tweak, adapter cut

377
00:18:00,160 --> 00:18:02,640
to better suit the needs of the 
game, our scope for the project,

378
00:18:02,640 --> 00:18:04,040
and most importantly, our 
community. 

379
00:18:04,560 --> 00:18:07,120
When you cast your vote, please 
keep in mind that details such 

380
00:18:07,120 --> 00:18:09,480
as level requirements might 
change and certain features 

381
00:18:09,480 --> 00:18:13,040
might might need to be cut or 
adapted where we see fit. 

382
00:18:13,960 --> 00:18:16,560
Interesting. 
So I guess I'll just pull this 

383
00:18:16,560 --> 00:18:20,720
up really quick because this is 
just the four finalists, which I

384
00:18:21,320 --> 00:18:24,680
I don't know I I would say I'm 
slightly disappointed and not 

385
00:18:24,680 --> 00:18:30,040
seeing some of the other islands
as the finalists, but ultimately

386
00:18:30,160 --> 00:18:33,160
just I mean I, I have to say my 
favorite 1 was like the little 

387
00:18:33,160 --> 00:18:35,840
sandstone mini game by Zao that 
he just killed it. 

388
00:18:36,320 --> 00:18:39,960
And I just thought that would be
it would be such a such a great 

389
00:18:39,960 --> 00:18:43,680
way to start introducing like 
rhythmic flow that is a knife 

390
00:18:43,680 --> 00:18:47,160
log and skilling like from an 
update like that island would 

391
00:18:47,160 --> 00:18:51,280
have felt so fucking cool to 
like train on yes. 

392
00:18:51,280 --> 00:18:54,040
I don't really know because most
of it like these islands just 

393
00:18:54,040 --> 00:18:57,920
don't seem I will have to take a
little bit of a deeper dive into

394
00:18:57,920 --> 00:19:02,240
these. 
But yeah, I, I maybe we'll just 

395
00:19:02,240 --> 00:19:05,440
do a different ramble on kind of
going over this because I don't 

396
00:19:05,440 --> 00:19:09,000
want to like not give credit 
where it's due, but I think I 

397
00:19:09,000 --> 00:19:11,720
looked at one of the islands and
wasn't super impressed by it. 

398
00:19:11,720 --> 00:19:14,760
But let's let's take a deeper 
dive later on a different 

399
00:19:14,760 --> 00:19:17,280
ramble. 
So let's see Autumn new 

400
00:19:17,280 --> 00:19:19,160
Barracuda trial. 
I really hope this is in like 

401
00:19:19,160 --> 00:19:20,880
the Tizar area. 
I don't know how they're going 

402
00:19:20,880 --> 00:19:24,120
to do that necessarily, but I 
want I want us to have a thing 

403
00:19:24,120 --> 00:19:26,880
on the on lava. 
Some guy on the Reddit like 

404
00:19:26,880 --> 00:19:28,560
mention that and I've just been 
obsessed with it. 

405
00:19:30,080 --> 00:19:33,200
We we could make like a an Onyx 
keel. 

406
00:19:33,200 --> 00:19:36,480
You know what I'm talking about?
Like imagine like I think right 

407
00:19:36,480 --> 00:19:42,960
now the keel of a dragon ship is
like what 64 sheets or 

408
00:19:42,960 --> 00:19:45,120
something? 
64 dragon sheets to make just 

409
00:19:45,120 --> 00:19:47,320
one dragon kill for a Sloop. 
Can you imagine? 

410
00:19:47,320 --> 00:19:51,680
It was like onyxes. 
So you need like 64 onyxes to 

411
00:19:51,680 --> 00:19:54,960
make Actually that would be now 
that would now that would be 

412
00:19:54,960 --> 00:19:56,880
more expensive. 
What if it was 400 though? 

413
00:19:56,880 --> 00:20:01,640
Because it's 400 grunite bars to
make the the the keels of other 

414
00:20:02,480 --> 00:20:04,240
or like that just the basic 
metal ships. 

415
00:20:04,640 --> 00:20:07,920
But imagine like 400 Onyx is 
even 64 Onyx is though. 

416
00:20:08,000 --> 00:20:09,520
Jesus Christ. 
Just to be able to like, get on 

417
00:20:09,520 --> 00:20:11,720
this new lava thing, that'd be 
insane. 

418
00:20:12,840 --> 00:20:15,400
Barracuda Trials are fast-paced 
time trials that test your 

419
00:20:15,400 --> 00:20:17,680
skills as a sailor by racing in 
time trials. 

420
00:20:17,800 --> 00:20:20,520
We're pleased to see from the 
opinion poll results that 

421
00:20:20,520 --> 00:20:22,800
generally players seem to love 
doing these. 

422
00:20:22,960 --> 00:20:26,400
The data suggests enjoyment is 
right up there with Shipwreck 

423
00:20:26,400 --> 00:20:28,600
salvaging. 
You'll be pleased to hear that a

424
00:20:28,600 --> 00:20:31,120
brand new Barracuda Trial is on 
the way and it's shaping up to 

425
00:20:31,120 --> 00:20:33,880
be the toughest 1 yet. 
While we can't share all the 

426
00:20:33,880 --> 00:20:36,680
details just yet, some of them 
don't exist yet. 

427
00:20:37,080 --> 00:20:40,400
Here's what we can say. 
This trial will push your 

428
00:20:40,400 --> 00:20:42,680
sailing skills further than 
ever. 

429
00:20:43,080 --> 00:20:45,200
We're taking all the lessons 
we've learned from previous 

430
00:20:45,200 --> 00:20:47,360
trials, and we're keen to work 
with you. 

431
00:20:47,600 --> 00:20:50,200
It'll be challenging, it'll be 
intense, and yes, it'll be fast.

432
00:20:50,240 --> 00:20:52,160
You've been warned. 
Oh God, I really hope they speed

433
00:20:52,160 --> 00:20:53,320
up the boat. 
That'd be insane. 

434
00:20:55,000 --> 00:20:59,120
Sequel Quest Existing storyline 
Autumn also brings a brand new 

435
00:20:59,120 --> 00:21:02,960
Sequel Quest continuing of the 
Gillinor's existing storylines. 

436
00:21:03,240 --> 00:21:05,640
Even before sailing launch, you 
gave us so many exciting ideas 

437
00:21:05,640 --> 00:21:09,320
for stories built upon what 
already exist in game. 

438
00:21:09,320 --> 00:21:11,840
We don't want to spoil what 
we're working on just yet. 

439
00:21:12,040 --> 00:21:14,920
So for now, hold your breath. 
The seas make it quite strange. 

440
00:21:14,920 --> 00:21:18,000
Also, I just wanted to point out
on the new Barracuda trials, we 

441
00:21:18,000 --> 00:21:21,880
need like a legitimate rewards. 
I mean I did enjoy the fact that

442
00:21:21,880 --> 00:21:24,400
the crystal extractor came from 
participating in the Barracuda 

443
00:21:24,400 --> 00:21:27,600
trials, but we need more sorts 
of rewards. 

444
00:21:28,720 --> 00:21:30,760
You know, they don't need to 
like super compete with things, 

445
00:21:30,760 --> 00:21:33,720
but we need something unique 
from them because, well, like on

446
00:21:33,720 --> 00:21:38,280
an Iron Man right now, there's 
just absolutely no real drive to

447
00:21:38,280 --> 00:21:42,320
go do any form of Barracuda 
trials because it's just for XP 

448
00:21:42,320 --> 00:21:46,360
and most Iron Man want to 
actually have a good ship, you 

449
00:21:46,360 --> 00:21:49,040
know. 
So anyway, just just kind of 

450
00:21:49,040 --> 00:21:51,920
sucks in a way that I have had 
no incentive to do it. 

451
00:21:51,920 --> 00:21:53,720
I mean, I got 99 sailing on 
squad camera. 

452
00:21:53,720 --> 00:21:56,560
I just, I did the Barracuda 
trials just so I can get my 

453
00:21:56,560 --> 00:21:57,880
Crystal extractor and everyone 
back. 

454
00:21:58,560 --> 00:22:01,840
Sea expansion now for something 
we'd like to work on toward the 

455
00:22:01,840 --> 00:22:03,320
end of the year, a sea 
expansion. 

456
00:22:03,880 --> 00:22:06,560
When Sailing launched, we 
deliberately focused on more 

457
00:22:06,560 --> 00:22:11,760
curated ocean regions, meaning 
there are still vast areas of 

458
00:22:11,760 --> 00:22:14,960
Gilnor Sea waiting for content, 
including the Eastern Ocean, 

459
00:22:14,960 --> 00:22:16,840
Untamed Ocean, and the Forgotten
Ocean. 

460
00:22:17,760 --> 00:22:21,400
There are also existing regions,
like the Sunset Ocean that could

461
00:22:21,400 --> 00:22:23,520
benefit from more content or 
points of interest. 

462
00:22:24,280 --> 00:22:27,120
This expansion may tie into 
other updates revealed above, 

463
00:22:27,120 --> 00:22:31,000
such as a sequel quest, another 
area update, or new Barracuda 

464
00:22:31,000 --> 00:22:34,360
trial, but we're still exploring
options and we're not ready at 

465
00:22:34,360 --> 00:22:37,320
this stage to commit yet. 
Got ideas? 

466
00:22:37,320 --> 00:22:39,240
We'd love to hear them. 
For now, we're just green 

467
00:22:39,240 --> 00:22:40,520
lighting. 
Whether this is something you 

468
00:22:40,520 --> 00:22:44,080
would like us to do? 
Opinion Poll At the end of 2025,

469
00:22:44,080 --> 00:22:46,680
we ran our first sailing opinion
poll in game. 

470
00:22:46,800 --> 00:22:49,800
We got valuable insights from 
the community on just that. 

471
00:22:50,040 --> 00:22:53,240
We want you to know that we take
feedback, your feedback, 

472
00:22:53,240 --> 00:22:56,160
incredibly seriously. 
So, so broadly, here's what we 

473
00:22:56,160 --> 00:22:57,640
learned. 
Firstly, we're pleased to note 

474
00:22:57,640 --> 00:23:00,280
that the results of the pole 
paint a largely positive 

475
00:23:00,280 --> 00:23:02,320
picture. 
Core sailing systems like boat 

476
00:23:02,320 --> 00:23:05,160
movement, ship upgrades and most
training methods are enjoyed, 

477
00:23:05,320 --> 00:23:08,360
but ship combat stands out as 
the biggest pain point, as 

478
00:23:08,360 --> 00:23:10,640
mentioned above. 
To address this, we've shifted 

479
00:23:10,640 --> 00:23:13,720
the focus of the road map to 
focus on ship combat and 

480
00:23:13,720 --> 00:23:16,640
explained our approach to what 
we're changing earlier in this 

481
00:23:16,640 --> 00:23:18,320
blog post. 
If you would like further 

482
00:23:18,320 --> 00:23:20,840
changes, do let us know by 
sharing your thoughts on our 

483
00:23:20,880 --> 00:23:25,160
usual social media channels. 
Players generally expressed that

484
00:23:25,160 --> 00:23:28,160
early game sailing 1 to 30 felt 
the weakest, but generally noted

485
00:23:28,160 --> 00:23:30,240
that it becomes more enjoyable 
the longer you stick with it. 

486
00:23:30,520 --> 00:23:34,680
Interestingly, however, most 
players want development focused

487
00:23:34,680 --> 00:23:36,760
on high level experience, 72 to 
90. 

488
00:23:37,560 --> 00:23:40,120
We're exploring how we can adapt
content plans to fit that 

489
00:23:40,120 --> 00:23:42,080
bracket, but it's always 
important to remember that our 

490
00:23:42,080 --> 00:23:45,000
content needs to appeal to a 
wide cohort of players so that 

491
00:23:45,160 --> 00:23:47,400
everyone has reasons to play and
enjoy Sailing. 

492
00:23:48,320 --> 00:23:51,440
Generally, it looks like players
are seeking training methods 

493
00:23:51,440 --> 00:23:54,280
that provide better GP per hour,
stronger rewards, and reasons to

494
00:23:54,280 --> 00:23:56,920
continue beyond just simply 
getting 99. 

495
00:23:57,120 --> 00:24:00,480
Roughly 80% of players believe 
Sailing needs buffs, but it's 

496
00:24:00,480 --> 00:24:02,880
not conclusive on of how or 
where. 

497
00:24:03,200 --> 00:24:05,760
So far, the main areas where 
players seem to want buffs are 

498
00:24:05,760 --> 00:24:08,680
around Courier tasks, deep sea 
trawling and certain ship 

499
00:24:08,680 --> 00:24:10,760
upgrades. 
There's also a strong appetite 

500
00:24:10,760 --> 00:24:14,160
for high value unique items, 
bosses, cosmetics, and generally

501
00:24:14,160 --> 00:24:16,680
deeper integration with other 
skills. 

502
00:24:17,040 --> 00:24:19,920
Now, we don't have any news to 
share on buffs just yet, but 

503
00:24:19,920 --> 00:24:23,320
rest assured these areas are 
something we will be discussing 

504
00:24:23,320 --> 00:24:26,280
as a team, so you might see us 
resurface this in a future A 

505
00:24:26,280 --> 00:24:30,840
blog post. 
Encouragingly, we it looks like 

506
00:24:30,840 --> 00:24:33,680
most of the 2026 road map 
received a lot of support, 

507
00:24:33,880 --> 00:24:36,480
particularly for ship combat 
being reworked. 

508
00:24:36,480 --> 00:24:38,800
Few. 
Naturally, some updates were 

509
00:24:38,800 --> 00:24:40,720
stronger than others, but 
broadly speaking it looks like 

510
00:24:40,720 --> 00:24:43,000
players approve of the content 
in the works. 

511
00:24:43,280 --> 00:24:47,560
Well, everything except one. 
Protection Tasks A note on 

512
00:24:47,560 --> 00:24:50,560
Protection Tasks Since the 
launch of Sailing, we've had 

513
00:24:50,560 --> 00:24:52,720
lots of feedback around port 
tasks. 

514
00:24:52,840 --> 00:24:56,320
While some players worked out 
optimal routes for Courier tasks

515
00:24:56,320 --> 00:24:58,840
and managed to racket back 
speed, the general community 

516
00:24:58,840 --> 00:25:01,240
consensus has been that they 
don't feel worthwhile for the 

517
00:25:01,240 --> 00:25:03,320
time invested. 
On top of that, we already know 

518
00:25:03,320 --> 00:25:06,120
that ship combat hasn't been in 
the best place, which naturally 

519
00:25:06,120 --> 00:25:08,960
impacts bounty tasks, making 
them not feel worthwhile. 

520
00:25:09,280 --> 00:25:11,880
Our intention behind Courier 
tasks has always been that they 

521
00:25:11,880 --> 00:25:13,800
should be stacked together and 
completed alongside other 

522
00:25:13,800 --> 00:25:16,800
gameplay within Sailing. 
However, players have expressed 

523
00:25:16,800 --> 00:25:19,720
that this can end up leaving 
them feeling more like an Uber 

524
00:25:19,720 --> 00:25:21,120
Eats driver rather than a 
sailor. 

525
00:25:21,400 --> 00:25:25,040
Port tasks should evoke the core
thematic of sailing, using your 

526
00:25:25,040 --> 00:25:28,000
boat as a tool to help NPCS 
across Gillenor. 

527
00:25:28,360 --> 00:25:31,480
It's not the most exciting way 
to train sailing, but not every 

528
00:25:31,480 --> 00:25:33,320
gameplay method will be exciting
to everyone. 

529
00:25:33,400 --> 00:25:36,320
However, it is increasingly 
clear from feedback that changes

530
00:25:36,320 --> 00:25:39,160
could be made. 
Early last year, we brainstormed

531
00:25:39,160 --> 00:25:41,760
new ways to make port tasks feel
more exciting. 

532
00:25:42,000 --> 00:25:44,480
This is where we wanted to 
propose a new kind of port task,

533
00:25:44,480 --> 00:25:46,920
protection tasks. 
Instead of hauling deliveries 

534
00:25:46,920 --> 00:25:48,560
from port A to port B, you'd be 
tasked. 

535
00:25:48,920 --> 00:25:52,680
You'd be tasked with escorting 
other NPC ships safely to their 

536
00:25:52,680 --> 00:25:54,880
destination. 
Even better if there's no crates

537
00:25:54,880 --> 00:25:58,440
for you to have to pick up and 
you'll need to focus on what's 

538
00:25:58,440 --> 00:26:01,600
going on at sea. 
Our idea behind this was to 

539
00:26:01,600 --> 00:26:04,120
shake up your game play and 
ensuring that trips feel a lot 

540
00:26:04,120 --> 00:26:07,640
more dynamic, cooperative, and 
generally a little bit more 

541
00:26:07,640 --> 00:26:09,680
interesting. 
Additionally, we wanted to help 

542
00:26:09,680 --> 00:26:12,560
make the sea feel more alive 
with a bunch of NBC boats out 

543
00:26:12,560 --> 00:26:14,760
there with you. 
However, after reviewing the 

544
00:26:14,760 --> 00:26:16,760
results of the opinion poll, 
it's clear that this type of 

545
00:26:16,760 --> 00:26:18,800
content isn't what players are 
asking for right now. 

546
00:26:19,040 --> 00:26:21,640
Only 45% of players said they 
like this kind of update when 

547
00:26:21,640 --> 00:26:24,080
asked. 
Instead, the data is telling us 

548
00:26:24,080 --> 00:26:26,120
that players would generally 
prefer our time to be spent on 

549
00:26:26,120 --> 00:26:28,360
fixing some of the pain points 
with existing content. 

550
00:26:28,640 --> 00:26:30,440
We hear. 
We hear you loud and clear. 

551
00:26:30,560 --> 00:26:33,320
So as a result, we've paused any
further development here and we 

552
00:26:33,320 --> 00:26:35,840
will not be pulling protection 
tasks until further notice. 

553
00:26:36,400 --> 00:26:39,560
That's a good thing. 
Quality of life So now that 

554
00:26:39,560 --> 00:26:44,040
we've covered the big beats in 
2026, we'd like to talk or we 

555
00:26:44,040 --> 00:26:46,880
let's talk about how we're 
handling smaller gripes, issues 

556
00:26:46,880 --> 00:26:49,080
and pain points. 
Sometimes a small change can 

557
00:26:49,080 --> 00:26:51,120
make the world of difference for
players and we know how 

558
00:26:51,120 --> 00:26:53,640
important these updates are for 
how it feels and investing your 

559
00:26:53,640 --> 00:26:57,200
time into the skill. 
Alongside these updates, we will

560
00:26:57,200 --> 00:26:59,760
also launch quality of life 
changes to Sailing as part of 

561
00:26:59,760 --> 00:27:02,400
our ongoing development work. 
With Sailing, the team is 

562
00:27:02,400 --> 00:27:07,240
smaller than than where we were 
at launch, so we need to 

563
00:27:07,240 --> 00:27:09,560
prioritize these changes in 
terms of resource scope and 

564
00:27:09,560 --> 00:27:11,240
impact. 
Here are some of the changes 

565
00:27:11,240 --> 00:27:13,920
that we're ready to pull. 
However, Please note that we 

566
00:27:13,920 --> 00:27:16,640
don't have a release date for 
them yet. 

567
00:27:16,800 --> 00:27:21,200
All right, UIM changes the dear 
God you sailing and UIM just do 

568
00:27:21,200 --> 00:27:22,560
not mix. 
Everything I've heard is just 

569
00:27:22,560 --> 00:27:24,760
sounds like agony. 
Let's see what they have to 

570
00:27:24,760 --> 00:27:27,200
offer though. 
Good news, Barricade trial 

571
00:27:27,200 --> 00:27:29,560
outfits are now storable within 
the Player Owned house. 

572
00:27:30,440 --> 00:27:34,120
We had this on our radar for 
feedback, and thanks to all of 

573
00:27:34,120 --> 00:27:36,800
the data we got from the opinion
poll, it got bumped up on our 

574
00:27:36,800 --> 00:27:39,720
priority list. 
Now for the question on every UI

575
00:27:39,720 --> 00:27:42,400
Ms. Mind, the cargo hold 
restrictions will cut right to 

576
00:27:42,400 --> 00:27:44,840
the chase. 
Over 80% of UIM want changes to 

577
00:27:44,840 --> 00:27:47,000
the cargo hold. 
From the data we got, the most 

578
00:27:47,000 --> 00:27:49,600
popular solution among UIM in 
the opinion poll was to simply 

579
00:27:49,600 --> 00:27:52,240
remove all UIM restrictions on 
the cargo hold so they are 

580
00:27:52,240 --> 00:27:56,760
effectively treated as main 
accounts accounts for this 

581
00:27:56,760 --> 00:27:59,240
feature there. 
There are plenty of typos in 

582
00:27:59,240 --> 00:28:01,200
this. 
I'm not the best narrator 

583
00:28:01,200 --> 00:28:03,160
either, but dear God that's not 
helping. 

584
00:28:04,680 --> 00:28:08,080
Many UIM also wanted us to 
change how they handle the 

585
00:28:08,080 --> 00:28:10,040
materials for building 
facilities on their boats. 

586
00:28:10,200 --> 00:28:13,920
By the way, that is just I I 
have faith in the UIM community 

587
00:28:14,800 --> 00:28:17,240
for just saying. 
Can we just have a normal cargo 

588
00:28:17,240 --> 00:28:22,320
hold? 
Anyway, many UIM also wanted us 

589
00:28:22,320 --> 00:28:24,000
to change how they handle the 
materials for building 

590
00:28:24,000 --> 00:28:26,320
facilities on their boats. 
We're certainly open to it, 

591
00:28:26,640 --> 00:28:29,080
though the surveys results were 
less clear about the level of 

592
00:28:29,080 --> 00:28:31,840
support for this change. 
For now, we'll start with just 

593
00:28:31,840 --> 00:28:35,000
the cargo hold change for UIM 
that'll let us spend more of our

594
00:28:35,000 --> 00:28:37,600
development time on changes that
would benefit the wholesaling 

595
00:28:37,600 --> 00:28:39,720
community. 
We'll keep an eye on your 

596
00:28:39,760 --> 00:28:42,200
feedback and consider if we 
should revisit this in the 

597
00:28:42,200 --> 00:28:45,640
future. 
Other the following quality of 

598
00:28:45,640 --> 00:28:47,640
life changes from the opinion 
poll received a lot of support 

599
00:28:47,640 --> 00:28:50,040
from players. 
Movable facilities please. 

600
00:28:50,360 --> 00:28:53,120
Rapid travel systems I I don't 
really care. 

601
00:28:53,120 --> 00:28:56,480
Port task filtering to only show
tasks you can do. 

602
00:28:56,840 --> 00:28:59,160
Facilities being upgraded at a 
reduced cost. 

603
00:29:00,080 --> 00:29:01,640
Interesting. 
Hide locate. 

604
00:29:01,640 --> 00:29:05,040
So just if they're being 
upgraded it's reduced. 

605
00:29:05,040 --> 00:29:09,120
I'm guessing hide locations that
have been charted already. 

606
00:29:09,240 --> 00:29:11,960
Allow the medallion of a deep to
be used at Fossil Island and use

607
00:29:11,960 --> 00:29:14,160
the spec button for wind modes. 
That's great. 

608
00:29:14,520 --> 00:29:19,680
Spyglass cutscene skip. 
Also you know be cool if is if 

609
00:29:19,680 --> 00:29:22,880
the the HP button up top also 
could heal your ship. 

610
00:29:25,400 --> 00:29:27,720
That's not to mention the 
thousands of helpful suggestions

611
00:29:27,720 --> 00:29:31,000
we got when we directly asked 
asked for your ideas. 

612
00:29:31,600 --> 00:29:34,720
Now the team needs to prioritize
the improvements to ship combat,

613
00:29:34,720 --> 00:29:37,160
which were so strongly supported
in the survey results. 

614
00:29:37,320 --> 00:29:40,680
So other work will have to wait 
a little, but we hope to fit in 

615
00:29:40,680 --> 00:29:43,960
some small fixes despite this. 
So we're pulling a few changes 

616
00:29:43,960 --> 00:29:47,160
that we believe we can release 
relatively soon, with a view to 

617
00:29:47,160 --> 00:29:49,920
offering more when the more 
urgent work is complete. 

618
00:29:49,960 --> 00:29:52,760
In fact, we're pleased to 
confirm that Movable Facilities,

619
00:29:52,760 --> 00:29:54,920
the most requested quality of 
life change from the opinion 

620
00:29:54,920 --> 00:29:58,000
poll, should be released in an 
in an unpolled change coming 

621
00:29:58,000 --> 00:29:59,840
next week. 
Thank God Hell yeah. 

622
00:30:00,760 --> 00:30:03,280
Additional poll questions You 
told us that the Griffin tasks 

623
00:30:03,280 --> 00:30:05,960
are too rare, making the Bells 
Folly sit in an odd spot where 

624
00:30:05,960 --> 00:30:07,880
it can feel harder to obtain 
than a zombie axe. 

625
00:30:08,200 --> 00:30:10,840
As a result, this makes the 
weapon feel too niche, and we 

626
00:30:10,840 --> 00:30:13,040
generally recognize that players
aren't going to go out of their 

627
00:30:13,040 --> 00:30:15,560
way to obtain it. 
Griffin tasks can't be manually 

628
00:30:15,560 --> 00:30:18,760
extended, so if you wanted to 
kill more, if you want more 

629
00:30:18,760 --> 00:30:22,080
kills for uniques, you have to 
get assigned the task again 

630
00:30:22,080 --> 00:30:23,480
instead of extending the current
one. 

631
00:30:24,200 --> 00:30:26,800
As we pitch this item as the 
stab equivalent of a zombie axe,

632
00:30:26,800 --> 00:30:29,440
we think it should sit around 
the same level of difficulty to 

633
00:30:29,440 --> 00:30:31,720
obtain. 
We're proposing to increase the 

634
00:30:31,720 --> 00:30:35,600
weighting of Griffin tasks on 
Vaneka and Sheldar, plus add an 

635
00:30:35,600 --> 00:30:40,000
additional or an optional task 
extension, which will help to 

636
00:30:40,000 --> 00:30:43,280
address this frustration for 
players by making Griffin tasks 

637
00:30:43,280 --> 00:30:45,520
a bit more impactful for mid 
level progression. 

638
00:30:45,520 --> 00:30:47,360
Very cool. 
I who knows, maybe I'll go do 

639
00:30:47,360 --> 00:30:48,800
that on Dirk Steel. 
We'll see. 

640
00:30:51,360 --> 00:30:54,960
OK, yeah, yeah, sounds good. 
As mentioned, we'll also add a 

641
00:30:54,960 --> 00:30:59,080
task extension which adds a flat
plus 80 so that tasks will be 

642
00:30:59,080 --> 00:31:00,560
more impactful once you get 
them. 

643
00:31:00,960 --> 00:31:03,680
You can choose to pay to extend 
this task for a cost of 50 

644
00:31:03,680 --> 00:31:05,320
Slayer points, which is the same
as unlocking the task. 

645
00:31:05,320 --> 00:31:08,640
I'm so glad these are like so 
cheap as well. 50 is very fair. 

646
00:31:10,320 --> 00:31:12,880
If successful, this update will 
launch at the same time as 

647
00:31:12,880 --> 00:31:15,000
combat achievements for 
Griffins, ideally in the next 

648
00:31:15,000 --> 00:31:17,080
few weeks. 
There's also a change that we're

649
00:31:17,080 --> 00:31:20,600
looking on to make the sea feel 
a bit more immersive and alive. 

650
00:31:20,840 --> 00:31:24,120
We would like to add existing 
fishing spots in various 

651
00:31:24,120 --> 00:31:26,600
locations at sea so that if you 
would like to engage in regular 

652
00:31:26,600 --> 00:31:28,040
fishing from your boat, you can 
do so. 

653
00:31:28,280 --> 00:31:30,440
Let us know what you think. 
That's, that's charming, that's 

654
00:31:30,440 --> 00:31:33,400
cute, I like that. 
Finally, we'll be making an 

655
00:31:33,400 --> 00:31:35,640
unpulled change to the Medallion
of a Deep so that it works at 

656
00:31:35,640 --> 00:31:38,080
the farming area of Fossil 
Island following player 

657
00:31:38,080 --> 00:31:39,720
feedback. 
Right now, the medallion doesn't

658
00:31:39,720 --> 00:31:42,520
work in Fossil Islands various 
zones, which feels inconsistent.

659
00:31:42,520 --> 00:31:46,120
Yes, especially since it's 
Hughes, its use is to promote 

660
00:31:46,120 --> 00:31:48,640
underwater exploration. 
We're still not going to allow 

661
00:31:48,640 --> 00:31:51,800
the full benefit of it to be 
used under within the underwater

662
00:31:51,800 --> 00:31:55,120
agility and thieving training 
area since that would trivialize

663
00:31:55,120 --> 00:31:57,760
the breathing mechanic entirely.
Just just do it. 

664
00:31:58,000 --> 00:31:59,720
Just do it. 
But we're open to feedback on 

665
00:31:59,720 --> 00:32:01,720
how the medallion may still 
improve your experience in this.

666
00:32:01,720 --> 00:32:03,360
Listen. 
Just do it. 

667
00:32:05,080 --> 00:32:07,840
Can somebody, anybody still 
listening to this in the 

668
00:32:07,840 --> 00:32:11,480
comments, can I just get any 
backup on this? 

669
00:32:11,880 --> 00:32:16,040
Who cares about that swimming 
mini game? 

670
00:32:16,040 --> 00:32:18,640
Nobody likes it. 
It's painful as hell to do. 

671
00:32:18,640 --> 00:32:20,320
I remember doing that on Sabay 
for a bit. 

672
00:32:20,520 --> 00:32:23,320
I collected like, I don't know, 
150 mermaid tears and just was 

673
00:32:23,320 --> 00:32:26,840
just so sick and tired of it. 
And the worst part was, is this 

674
00:32:26,840 --> 00:32:29,400
constant draining meter of your 
fucking breath. 

675
00:32:29,760 --> 00:32:31,800
It's just stressful. 
It reminds me of those like old 

676
00:32:31,800 --> 00:32:34,880
PS1 games that are just 
inherently stressful, just 

677
00:32:34,880 --> 00:32:37,320
anxiety inducing because you got
like this fucking timer that's 

678
00:32:37,320 --> 00:32:38,800
just counting down the whole 
time. 

679
00:32:38,800 --> 00:32:40,960
It's horrible. 
A medallion of a deep is the 

680
00:32:40,960 --> 00:32:43,200
perfect solution. 
You get a medallion of a deep 

681
00:32:43,200 --> 00:32:44,840
and now it's like, oh shit, I 
kind of want to do this mini 

682
00:32:44,840 --> 00:32:46,960
game now I don't even have to 
like breathe. 

683
00:32:47,360 --> 00:32:52,080
You know, that would be amazing.
I, I am 100% unless somebody 

684
00:32:52,080 --> 00:32:56,920
could somehow convince me of the
the like negative consequences 

685
00:32:56,920 --> 00:32:59,760
and really give me a fair 
argument of why this would be 

686
00:32:59,760 --> 00:33:02,440
devastating to it. 
I just I can't see how this 

687
00:33:02,440 --> 00:33:05,200
would be bad at all. 
Who but who even does this 

688
00:33:05,200 --> 00:33:06,920
stupid swimming mini game 
anyway? 

689
00:33:06,920 --> 00:33:09,160
It's painful. 
It's so painful to do, Just just

690
00:33:09,160 --> 00:33:11,520
let it work. 
All right, That's enough for 

691
00:33:11,520 --> 00:33:14,680
rambling on that one. 
From quests and trials to 

692
00:33:14,760 --> 00:33:18,320
islands and sea expansions, 2026
is shaping up to be a huge year 

693
00:33:18,320 --> 00:33:20,120
for sailing. 
It wouldn't be possible without 

694
00:33:20,120 --> 00:33:21,800
your continued feedback and 
passion. 

695
00:33:22,200 --> 00:33:24,120
Please remember this road map is
not set in stone. 

696
00:33:24,120 --> 00:33:27,520
Timings and details may change 
depending on various factors, 

697
00:33:27,760 --> 00:33:31,120
including player feedback and 
development realities. 

698
00:33:31,640 --> 00:33:32,760
Don't like something featured 
today? 

699
00:33:32,760 --> 00:33:35,080
Let us know in the comments. 
Your thoughts and feedback will 

700
00:33:35,080 --> 00:33:38,120
genuinely influence what we 
build next, so do let us know 

701
00:33:38,120 --> 00:33:40,760
what you're excited for, what 
you're unsure about, and what 

702
00:33:40,760 --> 00:33:42,760
you'd like to see more of. 
We'll see you soon. 

703
00:33:43,000 --> 00:33:46,200
Hell yeah. 
All right, I, I am liking this. 

704
00:33:46,840 --> 00:33:50,200
I honestly, I'm kind of excited 
for the combat changes. 

705
00:33:50,320 --> 00:33:53,680
Loki, I I'm surprised I didn't 
really mention much about drop 

706
00:33:53,680 --> 00:33:56,440
rates of things. 
I feel like dragon sheets are 

707
00:33:56,440 --> 00:33:59,680
just like in just an insane 
grind. 

708
00:34:00,160 --> 00:34:03,080
I mean for an Iron Man to get a 
fully pimped out dragon boat, 

709
00:34:03,160 --> 00:34:06,840
it's like it's like straight up 
grinding for 99 prayer alongside

710
00:34:06,840 --> 00:34:08,120
of it. 
If you just did like frost 

711
00:34:08,120 --> 00:34:11,679
Dragons the whole fucking time. 
It's it's really obnoxious. 

712
00:34:11,719 --> 00:34:14,000
And especially considering that 
they're going to come out with 

713
00:34:14,760 --> 00:34:16,960
additional parts in the future. 
You know, we're going to have 

714
00:34:16,960 --> 00:34:23,239
like bosses out on sea. 
It's concerning that you know, 

715
00:34:23,239 --> 00:34:25,400
we're we're we're still going to
be having these dragon sheets 

716
00:34:25,400 --> 00:34:28,880
that are basically going to be 
rendered irrelevant once some 

717
00:34:28,880 --> 00:34:31,520
raid comes out or some other 
boss that just gives us better 

718
00:34:31,520 --> 00:34:34,239
stuff. 
And I don't imagine it'll be an 

719
00:34:34,239 --> 00:34:36,639
attachment to it. 
If it is, that's going to be 

720
00:34:36,719 --> 00:34:39,679
just a wonky as well. 
I just feel like just make the 

721
00:34:39,679 --> 00:34:43,320
drop rates more common. 
Even if you even if across the 

722
00:34:43,320 --> 00:34:46,520
board you just made drop rates 
like 30% more common, that would

723
00:34:46,520 --> 00:34:50,800
be such a good change that would
feel fair. 

724
00:34:50,800 --> 00:34:53,280
Right now it doesn't really feel
that fair, just feels like this 

725
00:34:53,280 --> 00:34:56,159
super hefty grind for basically 
nothing. 

726
00:34:56,159 --> 00:34:59,480
I mean if the for example, if 
the dragon salvaging hook 

727
00:34:59,520 --> 00:35:03,960
actually was good, I I did not 
even notice the XP difference 

728
00:35:03,960 --> 00:35:07,680
between 2 dragon salvaging hooks
versus 2 runes salvaging hook. 

729
00:35:07,680 --> 00:35:10,320
It's like a legitimately like 
with both of them being 

730
00:35:10,320 --> 00:35:12,760
upgraded, it felt like a 3% 
difference. 

731
00:35:12,760 --> 00:35:15,400
I mean it really did feel like 
nothing was like RNG for the 

732
00:35:15,400 --> 00:35:17,880
hour. 
So maybe if you made the stuff 

733
00:35:17,880 --> 00:35:21,680
actually good then it would be 
you know, the time would feel 

734
00:35:21,680 --> 00:35:23,240
fair, but it just doesn't right 
now. 

735
00:35:23,520 --> 00:35:25,080
Also, where the hell did my star
go? 

736
00:35:25,080 --> 00:35:27,200
Just sitting here? 
Dirk Steele is getting out 

737
00:35:27,200 --> 00:35:28,520
there. 
I'm I'm very proud of him. 

738
00:35:28,520 --> 00:35:30,080
I hope you guys have been 
enjoying the series. 

739
00:35:30,080 --> 00:35:32,480
By the way, I'm very excited 
working on episode 3 at the 

740
00:35:32,480 --> 00:35:34,080
moment, but come out in a couple
weeks. 

741
00:35:34,320 --> 00:35:37,440
But thank you all for listening 
to the ramble as always, really 

742
00:35:37,440 --> 00:35:41,400
appreciate it. 
We got 2 huge J mod J mod casts.

743
00:35:41,400 --> 00:35:45,440
Excuse me coming out very soon, 
Maude Sween and Maude arcane 

744
00:35:45,480 --> 00:35:49,160
going to be two bangers. 
We're also getting ran delicious

745
00:35:49,160 --> 00:35:53,400
on. 
He re obtained 200 mil all 

746
00:35:53,400 --> 00:35:56,120
getting 200 mil sailing, 
maintained his top page rank. 

747
00:35:56,480 --> 00:35:59,480
And that'll be a super 
interesting conversation because

748
00:35:59,760 --> 00:36:05,920
I mean, he's like a full on, you
know, like cop like he, he has a

749
00:36:05,920 --> 00:36:09,400
job and he took time off. 
He had been I, I'm, I'm almost 

750
00:36:09,400 --> 00:36:12,240
certain because in our past 
conversations he had built up 

751
00:36:12,240 --> 00:36:16,080
enough like paid time off over 
like years to prepare for the 

752
00:36:16,080 --> 00:36:19,320
200 mill sailing grind. 
So he said like 8 weeks off of 

753
00:36:19,320 --> 00:36:22,160
work and just grinded the hell 
out of it. 

754
00:36:22,160 --> 00:36:24,280
I mean, we're talking like 17 
hour days minimum. 

755
00:36:24,280 --> 00:36:27,880
So it'll be super interesting 
taking the deep delve into 

756
00:36:28,160 --> 00:36:29,600
everything he experienced on 
that grind. 

757
00:36:29,600 --> 00:36:33,240
So that'll be super exciting to 
listen to and just for me to 

758
00:36:33,240 --> 00:36:35,880
talk with him. 
So anyway, a lot of great cast 

759
00:36:35,880 --> 00:36:37,320
coming up. 
Thank you all for your support 

760
00:36:37,640 --> 00:36:39,960
and I will catch you in the next
one. 

761
00:36:40,040 --> 00:36:40,480
Peace.
