Good morning everybody and welcome to another YouTube
video. So much has been happening
lately. Just yesterday we saw some crazy
changes to salvaging on they were saying like a 20 to 30%
nerf. It's not it's like a 50% nerf
truly nerf of epic magnitude epic.
Who even says epic? He says epic magnitude.
But yeah, I, I wanted to kind of go over the hot Reddit posts
lately 'cause every single one is basically like shitting on
the update that happened. We'll see what Jag X says.
So it could even happen in this ramble cause usually Jag X
tweets pretty early. But we are going to go to this
scene now and I have the I have old school runescapes Twitter
pulled up. So in the off chance that they
actually tweet right now, we will cover it.
But nineteen hours ago, that is when they were basically saying,
let's see that that's when they kind of made the secondary
update. So December 3rd was the sailing
XP review and for the fixes that all got implemented, bunch of
changes made tick manipulation super good, which like basically
none of the community wants, especially that you're not even
going to release a Gnome cube. I'm talking to you Jag X like I
know a Gnome cube would not would not all of a sudden
magically make people want to take manipulate, but it would
definitely ease the wrist pain that genuinely people are
concerned about. We're all entering our 30s.
We we don't have the wrist capacity.
No, we never had the risk capacity, but we were just
stupid in our 20s and we could just fuck around.
But like seriously, the wrist issues are a real thing and
nobody wants to knife log, drop a salvage knife log drop a
salvage. Even JCW, the guy that you
probably would think is just a robot and has no feelings in
his. He just even if he was
developing wrist stuff, he would just power through it 'cause
he's a fucking gamer. Even he has his boat fixed in
one position to minimize the amount of wrist strain.
Yes that would have been that would have that would have been
an illegal plug in years ago. And he he's freely just has his
everything stationary so everything doesn't move.
This is the kind of stuff that we see high level skill.
This is like, this is no shame on JCW by the way, he's a
fucking gamer. I he know he's he's great.
But I'm just saying like when you hear don't believe the high
level skill, I'm going all over the place right now.
Don't believe the high level skillers that claim they want
everything to be the same. And knife log is epic until the
end of time. Why have I said epic twice
today? What even happened to my brain?
I haven't. I've never said epic for like
years. And now I've just said it twice
in one video. But like, it's 'cause I keep
saying, seeing it now in the chat.
But like, even the highest level, sweatiest killers are
trying to make it easier for themselves.
They're always trying to make it easier for themselves.
So why not just RIP the Band-Aid off and give us something that
feels somewhat better with the salvaging Anyway, I'm we need to
talk, we're going to be talking about salvaging.
And I also want to get to the Reddit thing, but I just needed
to make that rant because seriously, like this is just, it
just got to the point where it's sad.
If you're going to be encouraging tick manipulation,
which is fine, I guess, because I mean that I guess that's
always been like tick manipulation is like the fastest
XP generally. Like first of all, I don't think
we should be encouraging it. I, I would be even OK if the,
the salvaging hooks went back to four tick instead of five tick
because the five tickets just made it so 1.5 tick and it's
just like out of control. But most of the Reddit posts I
see and that we'll cover in a second, almost all of it is
they're just complaining about the wrist issues.
Like that's basically everyone's fucking issue.
Like people actually enjoy rhythm in PVM, People enjoy tick
precision. Most people, there's a lot of
people on Reddit that would probably disagree with that.
A lot of people are just really bad at the game and a lot of
it's not even their own fault. It's just like they don't have
the hardware, they they don't have a, a high refresh monitor
going on that allows for very precise click precision
accuracy. And yeah, so and, and some
people are playing on mobile, like some people are play on a
laptop at 60 Hertz with a Walmart mouse that they bought
for 5 bucks. And they think this is like the
peak of a setup and they wonder why their clicks are total shit.
So listen, actually don't listen.
Let's just move on from here because I'm going to just keep
rambling about this stuff and we need to get to the hot 2007
skate Reddit post and I want to check out some of these so
dailings daily and I want to hear your guys's comments on
this stuff. But yeah, let me actually read
some of what you guys have said because yeah, one hour of
efficient 1.5 taken is 200 KXP an hour.
I actually don't know how much the the dragon salvaging hooks
really do, but them Airpod placement is wild.
What are what they like falling out of my ears.
These are like the new ones. They don't really fit in my ear
as well, but at least the pain is gone for like the first three
weeks when I got the new Airpods that it was like hurting my
ears. I was so depressed.
But also I'm I know I'm going all over the place, but we
actually needed to cover one more thing, which is somebody in
the comments. I forgot your name, but you said
review the Fuji apple ginger Red Bull.
We're gonna be tasting this bad boy.
I got it just for you, man. So become a YouTube member.
All right, Here we go. 15 calories.
Yeah, that's good. It honestly just tastes like a
ginger ale with a splash of like, apple juice, kind of kind
of like chemically apple juice a little bit, but it's genuinely
like very refreshing. I I'm a fan of ginger ale.
I usually don't drink it because it usually there's no like
actually, I think there are ginger ale zeros now, but like
back in my day, ginger ales were all like full sugar.
I I just wasn't gonna be drinking that.
So but yeah, this tastes very good.
It's very refreshing. I actually like the taste of
ginger if it's not too intense, This is not too intense of a
ginger. So very nice.
So this is just a crazy chart to see.
So look at this December 2nd. Why is this so blurry?
By the way, December 2nd was the final that that was the evening
of but before we knew how bad everything was going to get.
December 3rd right here doesn't even say the date because they
didn't have enough room. But December 3rd was yesterday.
That was when everything went to shit.
But yeah, I oh, I should have given this a rating.
I'm going to give this a like 8.6.
I actually like this. I I enjoy it.
You know what they need to bring back the coconut Berry Red Bull
sugar free. They have the coconut, but I
want the for a very brief amount of time they had a sugar free
coconut bear. I'd love that.
It reminds me of like early like my first year of streaming
'cause I used to drink those. So let's see what people are
saying though. Do you really believe a lot of
people move to trials? The FK at salvage?
Probably a small percent. Listen, this is a conspiracy
that I have something I sort of am leaning on.
I think what they want is just they want to give players a
reason to explore more of sailing.
Right now salvaging is so shitty.
I'm not even salvaging right now but or you guys can't see my
screen but I was. I'm sitting on my boat salvaging
but my guy wasn't doing anything.
I think what Jags really wants is people to just go around and
explore new options. Maybe you would actually like
port tasks? I have such a bad taste in my
mouth over port tasks because I was doing it when you got 57 XP
for moving a fucking dinky little raft like for three
minutes and get 50 XP for it. So I have a very bad taste in my
mouth of port tasks, but a lot of people are saying port tasks
now are great. It just feels like it might take
a little bit of brain power, which I'm not really willing to
use it. It feels like port tasks.
Correct me if I'm wrong. Let me know right now in the
live chat. By the way we are live right
now. So if you want to check it out,
Twitch and YouTube down in the description, but I feel like
port task there, there was such a wide range of how much XP you
could potentially get 'cause there's so much optimization
with routes and picking up stuff.
I know that you're we're eventually gonna have some
crazy, crazy efficient guides, but trying to do that blind or
trying to just kind of figure it out.
There is going to be this endless feeling that you're not
doing things right or like you're you're losing XP somehow
because it's just such a wide expanse of ocean that how do you
even figure out like what the most efficient things are?
And it just feels like there's so much potential to be losing
XP. Barracuda trials, at least it
feels like you can actually reach the top thing if you get
really good at it. And then combat, it just feels
like so many people are avoiding combat right now.
Like who is actively doing bounty tasks?
It could it want us even in the blog post they were saying we're
looking at combat. We know it's not like in the
best spot or something, but we just don't really know what to
do with it right now. So just pretty much wait like
'cause I would love to do ship combat.
It just feels like crap and I feel it feels like the only way
to actually do it is like I've popped into Scott VC stream and
he just is killing like vampire krakens and his boat is just
perfectly lined up. He's got tile markers lined up
everything just so both cannons can shoot the dude at the at the
same time. He's got full Max Missouri and
everything. And even then like the kills
take forever. He he's got everything lined up
so perfectly that it feels like doing anything other than that
is just a total waste of fucking time.
Which is kind of sad honestly. It is just a sad feeling and
plus I kind of want to get a dragon cannon honestly before I
get into all that anyway. I canceled the cruise in real
life not supporting the industry, but after his nerve.
I like how well December 4th hasn't even just begun but like
it's funny that this is even here.
But yeah 20% nerf to just the XP.
Oh my God I got to 90 before yesterday.
I'm in no rush to 99 is basically new, no new content
unlock so I'm going to go back to PBM, Slayer etcetera and come
back to sailing later when they buff it back up it.
It actually feels like that too it right now I'm just salvaging
because why the fuck not? As you guys see, I'm just just
salvaging over here. What is my guy?
Oh my shit's full. OK, that probably makes more
sense why nothing's happening. But seriously, it feels kind of
like a waste right now to be just even salvaging.
The nerves were too harsh. But the training of sailing
being over centralized around salvaging, which I think is a
which I think objectively isn't a good thing for a brand new
skill. You know, what they could also
do is just sort of increase the rates of other things like that.
That would have been a better feeling.
I understand they don't want to just make the whole skill like
400 KXP an hour on the top end, but like they they really could
have done thank you and Giroux for the for the prime.
They really could have just upped some of the other XP and
just even even like a 10, an actual 10% nerve to salvaging
would have been fine. They were saying 20 to 30.
This shit's like a 50% nerve. It's actually just wild how
crazy the nerf really was. The other thing is like
salvaging is a way to actually get consistent loot.
Barracuda trials, you're not getting any loot, poor tasks,
you're just getting coins. Bounty tasks nobody's fucking
doing right now. Fishing trawler, apparently the
sailing trawler, whatever it's called, I haven't done it yet,
but like I don't is that good. It just feels like the rewards
are coming from the salvaging. And is it just me or did it feel
like salvaging was being advertised so much?
Let me zoom this up a little bit.
It was being advertised so much at the like pre sailing release.
Like it just felt like this is what you're going to be doing.
Or port tasks or Barracuda trials, like one of the three,
pick one of the three. Port tasks are simply OK.
They need some sort of spice. Add more Rapids or something to
give us interact. Something to interact with.
OK, they added smart movement for sailing monsters so you
can't safe spot them now What Are you sure?
Did that happen yesterday 'cause I I think I was watching Scott
yesterday literally doing the same thing.
Unless that just randomly happened it it looked like he
was still doing it. They have yes they have balanced
everything. Kind of a round take
manipulation at the moment, which I have provided a guide
for the 2.5 take. I'll provide a guide for Slasher
Spark, but yeah a lot of people just don't want to do it like
and we'll see some Reddit posts here in a second.
The fishing is like 14K fishing 20K sailing per hour with
extractor. Fucking hell that is horrible.
Why the fishing If the if the sailing with the extractor's
gonna be 20 K sailing per hour, the fishing should have been
like 80. Like come on dude.
Wait until Jag X realizes how much XP per hour farming is.
Yeah, one point. Listen, I understand.
So this guy is right here on Reddit is just finding it silly
that they're just trying to make the crystal attractor seem more
overpowered than maybe it is by just saying the effective XP per
hour is 1.2 mil. The the problem with this is
that it it's not you, you are never just going to be using the
extractor. So the way this little
screenshot is taken, it reminds me of birdhouses.
Who remembers when Fossil Island came out and they were just
talking about like how OP birdhouses could have been if
they weren't using their brains? Because I think at 1 I don't
know who it was. One of the mods was considering
having birdhouses give like 10 times the XP that they do
because it felt like, oh, you have to wait 50 minutes.
So it'd be cool to get like, you know, 40K or 50 KXP an hour
every 40 minute like that. That'll balance out properly
now, but the effective XP per hour would have just been nuts,
you know, if the if the bird houses were too much.
But the issue is the crystal extractor is on a boat.
It the crystal extractor is not like a separate activity.
It's in conjunction with doing everything sailing.
So it is different. It doesn't Nobody is just going
to be using the extractor to get to 99 or 200.
Like nobody's doing that people. And they've already made
changes. I think people were doing that,
but then they made some changes were like you have to get off of
the the dock in the 1st place to even start using it.
We'll play that after I'm doing a little YouTube video.
That is funny. Remind me and Giroux they missed
the mark with trawling they yeah, I haven't tried it out,
but that's crazy. Give us Astros when we deliver
to Lunar Isle, Colta, etceteria, etceteria, whatever you guys
call it. Rafisterolka.
Let's see what these guys said though.
This was such a hilarious take. They could have made it so
Crystal Extractor would only charge while you were moving,
leave everything else as is and the outrage would have been so
much like dude that's brilliant actually.
Except I wonder, you know, if the boat had to be moving, could
you technically just drive your boat into an object And then
would the boat register? Is it still moving?
And you could still use the extractor?
Because then it then it feels a little bit awkward, like you
could never really parked it. You can never justify parking
your ship. You'd always have to be like
sailing into something perpetually, which would feel a
little bit weird. That that's kind of an, an
interesting idea, though. Theater of blood chest looting
is effectively 5 trails per hour.
Yeah, that's awesome. It's like Jagggs designed it
this way. They calc XP rewards at the cool
down rate. Why are they laying it out?
The clowns don't understand anything strong.
Listen I'm I'm going to give my take on the extractor right now.
This obviously will change. I I think the more and more I
hear from other people other people's opinions on everything
it it definitely is changing. So don't don't think this is set
in stone. But what if they just made it so
the extractor was like 250 XP as it is right now, but you could
let it kind of go for a couple more minutes?
I think I maybe said this in the last video, but like what about
after another minute? If you don't harvest it, it
gains another 150 XP. So by the time 2 minutes have
passed, you can click it and you get 400 XP.
It would still be always more efficient to click it every
minute, but you could do it. You could wait for and then
after three minutes, maybe it gains another 100 XP.
So after three minutes it's 500XP and then maybe after 4
minutes it's 550XP and then after, you know, 5 full minutes,
that's when it actually stops and that's when you can claim
the full like, I don't know, 550 or 600 or something like that.
Because then it then I feel like I don't know that that feels all
right. Doesn't it kind of sort of, I
don't know the extractor, Honestly, the, it feels like
most people that I'm seeing are just like just delete the
extractor. It just who wants it at this
point It just now that it's not 600 XP.
It just feels like like you kind of just got to use it but it
doesn't feel the best. I don't know what are you guys?
What are you guys thoughts on that?
You should have always been utility, not XP in my opinion.
Extractors fine now. OK, this guy finds it fine.
Passive crystal shardy I I do love the crystal shards.
I cannot lie about that. Salvaging is now the equivalent
of fishing salmon and free to play and drop in the inventory.
Oh God, this is bad boys. Maybe just in crystal water like
by PRIFF, but then it would just be every.
Well, yeah, I mean, I wouldn't like that.
I like my, I like my crystal shards boys.
Poor tasks are ass, trawling his ass.
Bounty tasks are ass. Trials is janky water agility
with no loot. Salvaging actually felt old
school familiar, comfortable, good, simple as it's not rocket
science. Yeah.
I mean, I I think a lot of people do like water agility.
They the the fact that there's no loot is a bit odd.
I can't lie about that. I would I just had to say Bay
cast yesterday with Megan. That would that'll be uploaded
very soon. And we were talking about like,
why? Why doesn't like Barracuda
trials even drop clues? Girls that that that seems like
the perfect place to give elite clues.
Girls from like Barracuda trials cause one, most people that are
just doing sailing, they're not even going to do their clues
anyway. But now you can stack up to
five. So if you're not going to give
any loot, at least give close rules.
This would have meant much more to me if I was still playing on
Sabe, but like I wouldn't even care.
But I know other people still care about getting a Bloodhound
and whatever else. That would have been a great
opportunity to give clues. If it's meant to be used in
trials then it probably just shouldn't give good XP, right?
The extractor. You're being so disingenuous.
Heard in your argument there there is.
It doesn't matter, he'll still get uploaded.
Today was a Matt K on Twitter. What does he say today?
Why is everything so blurry? Today was a day where I could
join the fally riots and not get fired.
Holy shit. He's he's, he's cooking.
He's cooking boys. Let's see if let's see if old
school has posted anything yet. Nope, not yet.
It's funny how happy and optimistic everyone was before
this update. Jagic said.
Really hit a home run. No, everyone is so happy.
The only critique was sailing combat and people are still
optimistic for the future and unfest unfussed at the present
now. I feel like the overall vibe is
depression over this update. Many people are not even
motivated to log in and AFK on the second monitor.
Let's be honest, most of us are still playing right?
Who's still playing Type 1 if you're still playing?
But yeah, he's got a point. Like there is this sense of like
this sort of depression of he didn't abuse it now and
everything and and it still feels like we're in this lull
period where like things will get better.
So yeah, I accidentally discovered A2 bill GP per hour
method. What is this sailing related?
What does he say? So I clapped a bot in the Rev
caves. I I just don't care.
I was this some was this some sailing?
I want it to be sailing only. Come on Jag X, if you don't
revert the changes then you know what's going to happen next.
Oh my God the fucking tea party meme Over 10,000 uploads.
Jesus. ODA has a solid point.
Literally just keep the crystal extractor nerf and revert the
diabolical salvage nerves question mark in parentheses.
Punishing the employed is a wild move.
I mean that's what Runescape's philosophy has always been
about. Like I I I definitely agree with
him here but like come on. The employed have always been
punished when it comes to Runescape That like has that not
been the case always? Like that's like the philosophy
of old school. But he's he's got a point.
Jag X didn't fix the extractor. It's functionally the same and
you still feel obligated to click it.
Also they completely lied about how they would re dispute
redispute the XP. It is true.
Scroll down and watch the video on ODA.
Post the video. There's a video.
The context of this post after this clip is wild.
What is this? Oh we are looking for me let me
let me let me reset this. My desktop audio wasn't on
Jagux. Just made a statement about
sailing nerfs. The team has been have been
discussed all the feedback you've shared following our
changes this morning. We are looking to make changes.
We need more time to execute them.
In the meantime, we've updated the blog with what we're looking
to do under. Understandably, today's update
was spawned a lot of chatter. We apologize for the radio
silence up until now, and we just needed a little bit of time
to chat back and forth as a team while keeping up all the
feedback and valid, frustrate, valid, valid frustration coming
from you guys. While we don't have specifics
right now, we have a rough direction of where we like to
stay. When?
We're, we'll be, we're. Starting.
That guy out for one gift that his name is T man 900 in the
chat. He comes in every day and he
just comes in here just to flame.
Literally just keep the extractor nerve and revert the
diabolical salvage nerves. Punishing the employed is a wild
move. He's going to copy and paste
what this guy said and quote, retweet it.
Quote, retweet. That's all.
Oh my God, listen. Listen Gunji, you know what's
crazy? Imagine if I post this right and
I get like crazy amount of likes and views and then I just stole
it from some guy in the comments.
God damn it. I'm posting it, fuck it, so I'm
going to go gas me up so we can get some traction on it early.
True. Shameless.
This might be the smartest thing that.
Oh my dear God. Jag X just made a statement
about sailing nerfs. The team has been.
Holy shit, that is funny. OK, Jagg, Jagggs didn't.
OK, I already read that one. Beyond kneecapping salvage,
kneecapping, salvaging. What are these?
What are these descriptors? Kneecapping, salvaging.
Jagggs posted the official rates of sailing drops.
Can we discuss their absurdity? This was another thing that I
can't lie, it does feel a little bit weird.
I, I think I actually browsed this post earlier this morning
and that's part of the reason why I wanted to make this, but
like, it is weird. To preface, I'm an iron with a
fair amount of collection logging, and yes, I'm slightly
salty, but I've almost hit 99 without a dragon cannon.
The dragon cannon being one in 20,000 is quite insane,
especially now that you're, you're not even encouraged to
actually sort the salvage. Like come on dude, why?
Listen, I'm gonna bring this up right now too.
So I, I was thinking of this idea.
Let me know right now in the live chat.
I'll, I'll pull it over to the other screen.
What if the this salvaging station for, for many, many of
you listening right now, understand that if you go to an
herb patch or an allotment patch and you spam click for a little
bit or click twice and release, your guy starts double timing
the herb pick. So your guy like does this
little weird motion and he's picking 2 every three ticks.
Same thing with allotments. If you're harvesting your
watermelons or snake grass, you're getting 2.
If you just click it once, you're only getting one every 3
takes where you get 2:00. What if this thing worked like
that? So you can run over here, spam
click a little bit, release, and then your salvage is sorted to
every three ticks. Would would that be like how
would you guys feel about that? I honestly feel like that could
be a solid change where there is still that encouragement to
sort. It doesn't feel like total shit
and the sorting actually becomes faster, meaning that in a weird,
in a, in a way that's not encouraging tick manipulation.
It's it, it actually is encouraging more active gameplay
because right now the sorting does take a significant amount
of time that having two people on the extractors like it's,
it's a little bit more encouraged, which it feels like
Jag X is not trying to do. That'd be a sweet change.
That'd be awesome if you want crewmate 30 minute AFK not to be
meta. Why don't they just lower
salvage XP for crewmates leave player salvaging as is an
increase sword XP? That's genius.
Honestly that is genius. I I feel like their whole idea
behind all this was to make it so AFK ING for long periods of
time is just not as good. Which I totally agree.
All they really had to do was just, yeah, like what you said,
FF. What is just let me go back here
is just nerf these two dudes that are salvaging for you.
Just nerf their XP. So what it ends up becoming is
AFK for 30 minutes and filling up your cargo is ultimately just
giving you a better chance at uniques.
And it's not giving an insane amount of XP per hour of you
doing nothing. So I actually like that.
I like that that that's actually what they should do.
Honestly that's a great idea. Wouldn't the tick method be like
300K if you up the player salvage?
No, it wouldn't if you if you up the player salvage.
Are are you sorry? Are you saying the salvaging
station which I was just saying like doing a double time.
I'm I'm just talking about the salvaging station doing a double
time 'cause that would not increase any of the XP per hour.
Right now JC WS getting like 210 KXP an hour and he's just
dropping all the salvage so and even before that, I think it was
just like right up with either dropping or using the salvaging
station, but most people were salvaging when the XP was still
like 90 XP to clean it just because it was just a chill
moment where you didn't have to take manipulate everyone besides
iron should be dropping salvage post nerf yeah it's just it's
very sad get this man a Java Jag X yeah just pay me I don't want
to want to actually work, but just pay me money for talking
gnome cube island when yeah for real so this guy I want to point
out the interesting things that he kind of says dragon cannon
one in 20,000 beyond the issue of the most meaningful ship
combat upgrade coming from a semi AFK activity.
Why are we locking 1 component of one dragon cannon behind an
average of 60 hour grind? Is it actually 60 hours?
I got so fucking lucky on my first cannon I I still need one
more but yeah I got my shit at like right before 88 which is
wild. But.
And then he's talking about the boat paints.
The boat paints are very weird because the bear there is a
singular Barracuda paint apparently, and it's easier to
get in the 1st 2:00 than it is Gwyneth Glide, which makes zero
sense. And it just has this weird
awkward encouragement to go to the earlier courses, which is
just a horrible feeling. So he's got, he's got a point.
The salvers paint. This is what we were talking
about yesterday, the one in 24,000 and just specifically
from the mercenary shipwrecks, like what the fuck?
The Marshall Salvage. Yeah, that's crazy.
What did they say? There have been so many amazing
updates in the last 10 years but the way drop rates have been
designed is really off putting to people that aren't either
obsessed with the game or playing it as their job.
It was also off putting to all the streamers that tried this
game last this year, even though it is their job.
Listen, he's got a point. I made a short of it.
I made a video of this and I made a little short kind of of
this particular thing. Why are drop rates getting so
extreme? In fact, what was the other
thing he said about frost Dragons?
I think frost Dragons is the other one.
That's insane. Yeah, this one.
To start the amount of dragon sheets you need to Max out one
Sloop, one big boat, you need 100 dragon sheets.
That would be an average of 20,000 frost Dragons killed off
task. This ridiculousness has been
talked to death, but I don't know how the Band-Aid solution
was to put increased drop rates behind a Slayer task.
Yeah. Secondly, some of the drops
listed in the official post are comically incorrect.
Between 6:00 to 8:00 times rare than crowdsourced wiki rates.
Yeah, so it's just like if it would have made a little bit
more sense had frost Dragons been a part of like metal.
I know it they couldn't be a part of metal Dragons, but a
part they should have just had like chromatic Dragons and like
metal Dragons as tasks. Chromatic Dragons.
Actually it was a frost dragon, even a chromatic.
I don't know. But then at least you could have
a reasonable way of getting that increased chance of getting
these dragon sheets. But still, 100 dragon sheets to
Max out a boat and they're so fucking rare.
I got I got two of them last night and off stream so 98 more
to go. Oh God.
OK let's see what else If streamer gets 99 sailing in five
days, nobody panics 'cause it's all part of the hype.
But if time short working adults get more than 40K stream out
that it really loses their minds.
Oh God. Oh fuck.
These posts are probably the strongest recession indicator
I've seen. It's yeah, Mod Arcane's drop
tables, man. It's just what we need to go
back to like the we need to go back to the olden days.
You know, the olden days where your best and slot weapon was an
abyssal whip one in 500 from a basic mob like they just great,
perfect. Now we're going with like 405
hundred hour grinds and stuff for one singular pixel item.
Just it's getting out of control.
Did the time to get Canon with change with the four to five
tick change for loot? Yeah, No, it did it did.
It's still 'cause it's still a one in 20,000.
So if you're AF king, well, I think they tried to balance it
out so it's you're you're 20% more likely to now get a
salvage. But it also had a 20% nerf.
So it basically equals out. But tick manipulating has become
super OP for getting the Canon. So if your if your main goal is
to just get the Canon, definitely learn to take
manipulate if you haven't already.
Like that's absolutely essential.
So let's see Jay Moe's hiding from Reddit when real feedback
is given. Listen, we have to remember I'm
speaking to you guys. But like this is these are like
the the creatures of the Internet that I'm that I really
need to address here. But like, apparently what I what
I saw earlier this morning is that like he or info stream
Husky was in there and like Husky had said, like he's
getting death threats or something and just people being
very, very, very shitty to him and the team and everything like
that. So we you all have all heard
this a bajillion times, But like, obviously don't disrespect
and don't not don't disrespect, but don't be like fucking rude
and stuff to like the actual team because you know, people
make mistakes and it's not a life or death fucking thing.
But that was really sad for me to hear.
That's sad for me to hear how amazing sailing is.
And then one thing that somebody disagrees with, it just ends up
being just so much negativity toward the devs that have worked
so hard on this. So it makes me sad because
Huskies like such a good dude and like fuck, he doesn't
deserve that sailing now bad. We love the new skill with good
AFK rates. We love it as well.
And then I haven't seen this so I don't understand it fully, but
I kind of get it. The real reason players are mad.
I have been noticing a lot of posts that are extremely
condescending and frankly weird from players laughing and
mocking at those upset about the changes.
There is a good reason to be upset.
There was not a single mention of salvaging XP rates being
nerfed changed. There was only mention of
redistribution of XP from the crystal extractor nerf.
Jag Eggs did not talk about nerfs.
Their plans for nerfs mentioned the changes they wanted to make
with the XP changes. Nothing.
Not a single mention on this in the slightest.
Many players are mad at the change itself because let's be
honest, it was a stupid change. Now before we get before you get
your pantaloons in A twist, I am talking about the Cleaning
Salvage nerf. It is such a weird change that
makes the entire scaling cycle feel weird and off.
I'll explain why. Each salvaging fear has its own
special collection log that will give kudos plus XP.
Lamp one gives an extremely rare one in 24,000 paint and another
A1 in 20,000 boat upgrade called the dragon cannon.
The only way for salvage to be cleaned is to do it manually.
Instead of nerfing the XP to the automated part gathering salvage
with crewmates, they buffed that and nerfed the manual part.
Cleaning just doesn't make sense.
It actively harms your XP rates to clean the salvage you
gathered, yet so many uniques come from cleaning the salvage.
Jaggy should have slightly nerfed the XP from both
gathering salvage and cleaning, not nuke the cleaning into the
ground. They did this so it didn't hurt.
People want to take the napolate the scale.
However. Why are we letting the tiniest
group of tiniest group dictate the largest groups play?
Stop. This is confusing to me.
Yeah they need to they they need to re up the XP rates from
sorting the salvage. And like I just said several
minutes ago, if they could just had it double time, even that
would be good enough, I think to sort of double up the amount or
to just the to double up the speed at which you sort salvage.
So and I would still suggest upping the XP anyway, because at
these merchants salvages this this used to be like, what was
it 92 or 96 XP per sort something 95 What whatever it
was 95. Is it like half?
I think because it used to be 190 to actually salvage it.
I think it was like half that 95 now it's 34.
It's just absolutely pathetic. Watch you get 34 XP just up that
to like 50 and then make it so you can double time it.
So you're cleaning 2 at the speed you'd be cleaning one
currently. And then you're you're kind of
back at where you are, but you're not getting quite as much
XP because you're not getting the salvage quick enough.
You know what I mean? Anyway, I just I've brought that
up twice now but figured I'd reiterate on it.
Well the issue is also look at the scaling of sorting.
It goes up by two. Yeah, imagine grinding from your
boats from 80 to 87. You get a whole whopping 2 extra
for it's. It's wild.
Makes zero sense I think when there's five plus maxed out
worlds where all the people are camped on the same few tiles and
nerf is warranted. Was it too far?
Probably. Thank you cold cereal and hear
me out guys, what if what if? Let me get your guys's takes
right now So you know how like everybody is now just absolutely
obsessed with just parking their boat and never moving.
Like the worst thing you could possibly have happen to you
right now is you having to manually move your boat to
another spot. You know what I mean?
Like that just feels so bad now, like you will just sit here and
not loot and just watch your guy rather than just move your boat
a few tiles over to the next spot, especially if you're just
right here, you just move here and here back and forth.
But nobody wants to really do that.
And I just wonder, like with all these nerfs, I feel like if they
were to have kept all these nerfs, at least make it so the
salvages are just like always up kind of you just hop worlds.
I've hopped worlds and I hop to a world where they're both
depleted and then I hop the world again, they're both
depleted. Then I hop the world again,
they're both depleted and I'm like, I should have just fucking
navigated my ship to the next one and had the full time 'cause
it's. It seems like right now how to
actually maximize your XP per hour is 11.5 tick, which nobody
wants to do. But also just go to an empty
world and manually move your boat to the next spot 'cause
then you get the full like what is it 4 1/2 minutes?
These things last and if you if both of them are depleted, you
have a potential to wait like 4 1/2 minutes for the next one to
respawn. It's probably gonna be less than
that, but like there do you have those odds?
So dragon hook is basically a cosmetics and Sonoma provides 5
KXP more than the rune hook. Does it actually that's so bad
they they need to like up that maybe or don't up it when I get
a dragon one right now was so good and so AFK that encourage
AF king over engaging with the skill and nerf was necessary in
my opinion. But like I said before should
focus nerf around crewmate XP, not salvaging.
That is a wonderful point. I know you said that earlier,
but that that is so important. I think to get across is like
what Jag X needed to do was nerf your crewmates XP that they're
providing so they could still provide all the salvage and
everything. It's it's at the same rate, but
the XP you're actually gaining for other people working is less
because isn't the ghost guy like 70% of the XP That could have
been like 40% and the other guy like 30%?
That would feel a little bit more fair.
And then if you want to actively salvage your dude would be it
would like you know how they were mentioning like the
trickling of like we're going to reduce the crystal extractor and
add it to other apply it to others forms of or like other
methods. That would have been the perfect
solution where if you're actively doing the salvaging,
you're getting more like loot or like you're getting more salvage
or whatever, you know, do you see Max champion Cape and Slayer
hood ash anytime soon? I who knows?
Honestly, it's been years since we first heard that.
OK, let's see, we're going to cover a few more.
The effect of xe proud, right? I want to see a rate or I want
to see a post of one of the like people complaining about tick
manipulation. That's what I want to see
because I know there was some earlier.
They're puffing water, Dylan, if you salvage, eat shit.
Pretty much, yeah. Petition to roll back the
nerves. Oh God, look at this guy yeah,
this is sail bad. Now are people actually where is
like the where are the posts fucking Oh yeah.
They don't have the thumbs up thumbs down.
They have the five stars now I have.
I don't think I clicked this one singular time.
I am not helping the game out. Could there be a single double
spots where the single ones, if you want to play more actively
move around gets the benefit or a could?
Yeah, yeah, no, I mean there could.
I am I am very excited. Let's let's check the tweets one
more time. We'll see if they're about to
post something. No, not yet.
We'll have to make a separate video on this, but I just want
to see where where a a tick manipulation post is.
Here it is hot take. Promoting tick manipulation is
bad. Firstly, I'd like to.
I think I actually saw this this morning.
Firstly, I'd like to start by saying that I understand many
people who perform tick manipulation genuinely enjoy it,
and I'm not suggesting we should remove tick manipulation from
the game. That's not what this post is
about the the image. My concern is that by actively
changing XP rates in a way that encourages players to use tick
manipulation over standard methods, we're pushing the game
in an unhealthy direction for the average player.
These rapid, repetitive actions will cause some players to push
themselves into developing RSI repetitive strain injury such as
carpal tunnel syndrome. I've never thought tick
manipulation was healthy, even though I've done some of it in
the past, but actively promoting it is another thing entirely.
There's nothing wrong with acknowledging that tick
manipulation exists and letting skilled players use it if they
want, but promoting it as the correct, optimal way to train is
harmful. Creates an unnecessary gap
between normal players and those willing to perform extremely
high APM techniques, and also shifts OSRS from a strategy
focused game into a tiny base clicking exercise, which is
never part of the intended game design.
What I'm saying is that we should avoid pushing the player
toward methods that are physically strenuous,
unintuitive, and unhealthy. Instead, we should promote
safer, more accessible, and more balanced ways to play the game.
Methods that reward knowledge and dedication without risking
injuries. Listen, this guy's right on with
a lot and I love how like unbiased he like he, he's very,
he's, you know, bending over backwards sort of to sort of
defend tick manipulation, but as well as like just state the
facts. This is what I've been saying
for years, guys. This is tick manipulation.
The fun of tick manipulation, if you find it fun at all, if
you've ever tried it, it's not about how many fucking clicks
you can do in a minute or a second, but it's just the rhythm
you get into it. Nothing about it has to do with
breaking your wrist. Again, I always bring up these
examples, but like, think of solo OM.
Solo Om is a rhythmic fight. You're going back.
And I'm, I'm talking about like traditional tridenting or
Sanguinesti, not the the five tick or three tick stuff that we
now have, but classic tridenting doing 4 to 0 or 4 to one.
That shit is so fun. But guess what?
You're guess why it's fun. Or let me say it this way.
Do you think doing solo OM and then having to knife log every
fucking time you go by would increase the fun of that?
No, like the the knife logging is doing fucking nothing to make
the anything feel good. It's about rhythm.
Like you can have rhythm without breaking your wrists over
things. Verzik at top phase two.
Verzik when she starts bouncing and stuff every 4 ticks and
you're just moving back and forth attacking that shit can be
very addicting. It's so simple.
It's just staying in a four tick rhythm or staying in any sort of
rhythm with any sort of fight. Like PVM thrives so much because
a lot of the time you're in these rhythmic situations that
are not wrist breaking. You're it's just a simple click
and a click. It's not like a click, click,
click, drop, fucking three things, click, click, click,
drop, three things every 1.8 seconds.
You know, it's just horrible. It's a horrible thing.
So I enjoy tick manipulation because of rhythm.
I enjoy embracing rhythm. I enjoy the satisfaction of
predictable resource extraction. I think those are the like the
words I've said before. It is so satisfying to
anticipate you actually receiving loot and maybe getting
a double roll out of. There's something so nice and
satisfying about that stuff. But what's not satisfying is
doing more than 5 minutes of knife log drop, drop, knife log
drop, drop, click, knife drop and then it's just out of
control. Can we please and embrace the
good stuff of it. Embrace the rhythm, embrace
everything else and get rid of the just the amount of clicks
Like Jesus fucking Christ hot take it's common sense and not
enjoy ruining your wrist. It's true.
So I, I just needed AI needed to have to see one of these one of
these posts because people are so like allergic to anything
with knife law. They just don't want to touch it
and for good reason. Like nobody wants to be.
I, I am like a super nerdy player that has enjoyed take
manipulation. I don't got the fucking wrist
capacity to do this shit for more than 20 minutes.
Like it's just not worth it. It it's simply not worth it.
It just hurts over time, like it's just discomfort.
It's nobody wants to be doing this.
And like I said earlier in the video, JCW he's he's stationed
the game. That's not how it was supposed
to be it again, all love to JCW. This is not trying to call you
out or anything, but it's just I have been lurking in your stream
and I just I just noticed that the people that would be so
resistance or resistant toward any change like adding a gnome
cube or adding just any way for you to not have to use a knife
log that they just they get scared of like, Oh no knife log.
We we can't have knife log anymore.
This game's over Skilling's dead yet they'll install every single
plug in that makes everything easier for them to grind out
this kind of stuff. So everybody, it's a universal
thing that everybody wants to make the game easier for
themselves. So but also still embracing fun.
I, I think that's like the important thing is like to
embrace that fun. And I think a way to do that is
just literally just, let's just ease back on the amount of
clicks that we need to do and we, we can keep all the fun.
This is not going to magically make everybody want to take
manipulate, but at least there, and there have always been ways
by the way, to take manipulate without every even using
anything in your inventory. I've shown that in the past with
like Addie pickaxe and other things like that.
There's always ways to do that and actually becomes quite
enjoyable when the clicks are very low.
You don't have to click all the time, but you're still in this
nice little flow that's keeping you engaged.
So anyway, I'm just rambling so fucking much right now, but I
needed to say that I don't want to play with you anymore.
This is I just love Toy Story. This is just so fucking great.
Bye, Woody. I adore the Addie picky Addie
pick tech. Hell yeah for 5 minutes.
It's all right. Two ticks killing.
You're doing that shit for hours.
Thank you. Thank you, Zeng.
Yes, the chill stuff feels so good and listen, if they came
out with let me let me just bring up this screen really
quick. They have a fletching knife.
This shit allows you to fletch stuff one tick faster, except
for you know, making bows or whatever they they've made it so
the first action is still 3 ticks, then the subsequent ones
or two tick the Selastra's bark. That should have been an
exception. Click in the Selastra's bark
with a fletching knife should have started a three tick action
similar to a knife log in just one click that if they would
just do that like we'd be in such a better position, we
wouldn't be in the final position.
I would say we we could see a day where ultimately most
methods maintain rhythm and there's nothing about being in
your inventory every single three ticks that that needs this
is this is not something that needs to be had in order to
embrace rhythm in this game. But at least it would be a step
forward to reducing carpal tunnel in players, especially if
Jag X is going to be encouraging take manipulation with
everything. Crewmate salvage shouldn't give
140 XP. Yeah, we were talking about that
earlier. FF was just saying like if they
if they really wanted to just nerf the AFK that the the the
crazy 30 minute AF KS of stuff just make it so your crewmates
just don't give as much XP. They could still loot this, they
could still gain the salvages at the same rate, but just make it
so they're the XP that you are gaining for their work is just
reduced and then everything else is maybe even upped.
So actively salvaging is good XP again.
So OK, well there's so much more to talk about.
I will have another video out very, very soon guys with the
old school announcement that they will be sharing later
today. So stay tuned for that.
Be sure to subscribe, like the video, and check out all these
rambles on Spotify. By the way, link down in the
description. Thank you so much, and we'll
catch you guys in the next one. Peace.