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Good evening and welcome to 
another ramble where we will be 

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talking about agility, my 
favorite topic in the entire 

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world now. 
But seriously, we have a Reddit 

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post by Independent Living 95. 
Shout out 95. 

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Any 30 year olds in the comments
let me know down below. 

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But this is a really cool Reddit
post. 

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It's called Agility has no 
reason to be so slow. 

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And if I were to guess, I would 
say the community puts agility 

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in probably the top three most 
hated skills. 

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And there are so many reasons 
for that, which obviously I have

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gone to and we will get to in 
this. 

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There's just, I think there's 
over 1000 comments on yeah, 

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there's 1.2 K comments on this 
thread, which is absolutely 

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wild. 666 up votes that is 
cursed. 

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But there is a lot to sort of 
dissect in this. 

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So I'm very excited to jump into
this. 

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I want you guys to let me know 
down in the comments how you 

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guys feel currently about 
agility. 

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Do you think it should just be 
speed up? 

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Obviously, we're going to get to
all these points, but before I 

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get there, be sure to if you 
guys are listening to these 

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rambles at work or on the road, 
check out the show on Spotify 

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linked in the comments and 
pinned in or pinned in the 

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comments, LinkedIn the 
description. 

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I'll never get that right, but 
it really does help me out if 

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you guys want to support the 
show it I'm just trying to grow 

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it over there. 
It's not monetized. 

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I'm trying to get it monetized, 
but we have to hit some certain 

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numbers. 
So thank you very much guys. 

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Now let's cover this. 
Why does agility have such low 

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XP rates? 
I don't see any reason why the 

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XP rates can't be buffed by at 
least 50% or even doubled across

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the board. 
This sounds eerily familiar 

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because of my stance on chambers
of Zurich. 

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Now I'm saying similar because I
am the one advocating for like 

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straight up doubling purple 
rates across the board at 

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chambers and people think that's
extremely radical. 

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Which I, you know, I'm. 
I'm willing to hear out the 

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arguments for why, but it is 
funny that I hear this and I'm 

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against this. 
Whereas, you know, he probably 

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sees me as just like, I don't 
know, the same way I see people 

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that are like, no, chambers is 
perfect, never touch it. 

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But I think there are a few 
distinctive differences in that.

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But I want to continue reading 
before we just start jumping 

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into all that. 
I'm not going to be talking 

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about chambers on this, but I 
wanted to kind of bring up the 

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example of how I feel kind of 
about the similarities between 

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me saying doubling purple rates 
and people saying doubling XP 

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rates for no reason. 
Because I would say the same. 

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There is a reason. 
Obviously they have a reason. 

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I have a reason for mine. 
Anyway, a skill that requires 

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that much focus should have 
faster XP rates. 

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Focus. 
OK, so we will cover that. 

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What focus I guess. 
I mean yeah, it's not like 

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shooting stars, people are. 
People now think like shooting 

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stars. 
The FK and everything else is 

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just like super quick intensive 
reward. 

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The rewards don't feel valuable 
enough for the time it takes to 

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get them. 100 hours to save 30 
seconds for a shortcut? 

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Nah. 
Granted, some of the rewards are

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quite useful. 
So I know I sound like I'm 

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criticizing this post already. 
I'm not. 

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I really want to hear this out 
because I actually I did glance 

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at this post and I actually 
already agree with many things 

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he points out. 
Or she could be a girl. 

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Granted, some of the rewards are
quite useful. 

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Graceful is a staple even though
the energy changes have made it 

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less of a must have than before.
The shortcut to D KS is amazing 

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and save loads of time. 
That was just such an amazing 

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update. 
Thank God. 

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And they didn't say you had to 
get like from an elite. 

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Done. 
Oh my God guys, I'm sorry but 

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who? 
What, who? 

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Raise your hand in the comments 
if you were the masochist or the

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masochists that decided to vote 
no on removing the Desert Elite 

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requirement from passing that 86
level shortcut at KQ. 

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Like what the fuck guys. 
Anyway, great for Iron Man 

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especially. 
However, it's level 85. 

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Level 85 to save time getting to
a boss encounter that's close to

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an entry level boss. 
Really, That is true. 

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However I will say it's only 
really just 80 because it is 

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just a one time shortcut. 
You just bring a summer pie. 

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Level 80 is not asking that 
much. 

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It really is not asking that 
much to get such a nice benefit.

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I actually think they 
appropriately leveled that 

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shortcut personally. 
They could have easily done some

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bullshit like 95. 
So let's come on. 

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And if you don't have summer 
pies for whatever reason, make 

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one First off. 
But if you didn't, you could 

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just easily make an agility 
potion and you just need 82. 

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I mean, yeah anyway. 
But I'm hearing his argument. 

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Ring of Endurance is the only 
big money item you can get 

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exclusively from agility. 
Even then it's not worth as much

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anymore. 
The requirement 92 agility, 

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Yeah, Stamina pots, which again 
aren't quite as useful as they 

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once were, is an item that 
requires input from agility. 

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No other way of getting amylase,
which is an actual all the time 

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reward for the skill. 
I think the thing that feels 

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worst about agility, except for 
the painful XP rates that 

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doesn't translate well to the 
effort put in, is that there is 

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almost no visible gain from 
training it. 

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Almost every other skill has 
this on almost every skilling 

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action. 
Combat gains loot. 

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It could be absolute crap loot 
but you still gain something. 

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RC gains runes, herb or gains 
potions. 

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Thieving gains mostly GP. 
Also a host of useful items. 

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Crafting gains items to sell. 
Alk use fletching same as 

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crafting. 
Slayer gains loot with an actual

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worthwhile reward. 
Curve levels are underwhelming 

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though. 
Hunter gains bones, meat, or 

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rumors made this go better. 
Mining, woodcutting, fishing. 

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Farming gains resources to 
selling news so the thing gains 

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items to sell. 
Alk use and cooking gains foods 

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to use and so. 
OK so you may have noticed 

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prayer construction and fire 
making are missing here. 

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Prayer I don't think needs a 
chance it's it's a unique skill 

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with unique rewards. 
The only thing I could think of 

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is slapping a prayer level 
requirement on more gear to feel

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A to get a feeling of 
progression, but it's honestly 

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fine. 
The construction and the fire 

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making have their own problems 
though. 

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High level construction rewards 
are at top tier but you get 

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almost nothing in return while 
training to that point. 

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Fire making is fire making Had 
incense sticks from Rs 30. 

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God I've actually heard some 
really good things about RS3 

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lately. 
The RS3 leagues apparently was 

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like a fucking banger. 
I just kept hearing tedious on X

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just fucking praising it from 
the rooftops. 

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Or just leave it. 
Leave it as the meme it is. 

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Anyways. 
Agility desperately needs a 

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rework somehow. 
Either through buffed XP rates, 

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better reward space, or a 
different way to train. 

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That is key right there. 
Because he's offering multiple 

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solutions, or he's offering a 
solution with multiple different

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routes to take. 
Preferably all of the above. 

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The best reward right now for 
most of it right now for most of

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the time is the chance per lap 
of getting one single mark of 

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grace which is at best equal to 
110th of an actual reward item, 

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the amulets pack. 
This is a nothing reward for 

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many accounts as you need 77 
herbler to use them. 

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So instead per lap you get a 
chance to get a one and 260th 

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part of a graceful set. 
You will see the actual reward 

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for many hours. 
OSRS good and should be better 

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than that. 
Jodie gives me absolutely no 

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satisfaction at at any point to 
train to all J mods. 

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There is no rework being worked 
on at the moment. 

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Please let us know. 
I would write up a whole skill 

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rework concept document all by 
myself if I need to just save us

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from agility in its current 
state ran over. 

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OK, so let's let's you know, 
let's just cover a few of these 

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topics or a few of these 
comments and then I'll just kind

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of start sharing some stuff. 
So Alice Alice DC says give us a

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postman style mini game. 
I immediately thought of that 

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little YouTube short. 
I'll probably have it posted in 

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the description if you guys want
to see. 

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It's just fucking delivering 
shit delivering packages for 

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post EP to clients around the 
world. 

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The issue is as a novice 
postman, you aren't allowed to 

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teleport with packages. 
So you need to run or boat 

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around to different areas. 
They can add more shortcuts. 

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You can be rewarded by clients 
paying in GP or other items they

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have laying around in big XP 
drops. 

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May maybe in reward outfit could
be a postman outfit that when 

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complete gives free unlimited 
teleports to all your available 

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teleports on your current 
spellbook. 

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No XP. 
So you can teleport around like 

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Pete. 
Interesting. 

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Yeah, so that was one of my 
ideas. 

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I was just as it's a fun it's a 
fun meme idea, but it genuinely 

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has some like merit to it. 
I feel like, which is in my it 

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was nothing to do with post de 
Pete. 

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It was about like running the 
different kingdoms. 

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So like for example, I think the
example I said was like, you go 

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up to the king in Artie and he's
like, hey, I need you to send a 

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message to King rolled in 
Verrock. 

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And then you have to manually 
run there basically. 

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So your whole journey you cannot
teleport. 

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You just have to run there. 
And then as soon as you arrive, 

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you get some generous XP, 
agility XP plus some cool 

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reward. 
And it basically would encourage

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you to just actually run around 
the game, not be in this weird 

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just rooftop confined area with 
like 4 different fucking levels 

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to it where you're like bouncing
in and up at like on 4 different

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planes of existence. 
It's just very bizarre. 

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That's a whole nother thing we 
need to talk about just that. 

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But yeah. 
And and the cool thing would be 

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you could maybe have some taxi 
services. 

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So there would be people like 
sitting outside of Artie Castle,

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like, hey, you pay ME300K and 
I'll run you to Barack myself. 

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And you're going to have like 
these fucking pro taxi drivers 

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that will get you around like 
legitimate obstacles and get you

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safely across like White Wolf 
Mountain, for example, or 

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something like that. 
You know what I mean? 

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So if there's going to be like 
these kind of like businesses 

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that spring up and it's going to
become a very AFK form, if you 

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want to like pay the guys or you
can just like fucking hitch a 

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ride with somebody that's 
already following. 

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But who knows, maybe the driver 
is going to like somehow 

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maneuver the you like around a 
fence or I don't know, but who 

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knows, who knows? 
But I like the idea of a taxi 

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service kind of like a more AFK 
sort of star mining thing. 

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But yeah, it's just and and it's
it's not force, it's just a 

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different way to train. 
I think that's really cool. 

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So very nice. 
What is this guy? 

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Or yeah. 
Jesus fucking Christ. 

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Listen, OK, so for those that 
don't know, this is actually 

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already rooftops. 
It's just so pathetic looking 

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at. 
But seriously, can we actually 

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think about if they were to drop
rooftops today, how much of an 

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abomination, how much we'd be 
screeching at the top of our 

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lungs about what a dog shit 
update that was? 

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I mean, truly, can you actually 
imagine rooftops being put into 

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the game even in the last five 
years? 

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It would have just been the most
embarrassing thing to have ever 

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seen. 
But because it's like sort of 

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more ancient, it came out in 
like late 2013. 

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We kind of all just accept it. 
Like, yeah, this is the way you 

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train agility and you can't 
really shit on it too much 

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'cause it's like, yeah, this is 
like the meta, but dear fucking 

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God, it's horrible. 
It's just so horrible. 

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There's no rhythm to it. 
It's just click at any point 

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ever. 
And the guy made a great just he

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illustrates it so well. 
You get a one and 260th of a 

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fucking like outfit. 
It's just so embarrassing. 

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It is very, very bad. 
There's nothing like special. 

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00:11:03,600 --> 00:11:06,080
There's nothing like random or 
cool. 

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The animations are just fucking 
pathetic. 

228
00:11:09,360 --> 00:11:15,440
I I honestly agility would be 
improved by maybe double 

229
00:11:15,680 --> 00:11:18,680
instantaneously if they were to 
just go in and clean up the 

230
00:11:18,680 --> 00:11:22,520
animations. 
Why the fuck do you run up next 

231
00:11:22,560 --> 00:11:26,320
to a building, immediately stop 
and then jump? 

232
00:11:26,360 --> 00:11:29,080
Like why isn't this like 
Assassin's Creed? 

233
00:11:29,080 --> 00:11:32,280
Like make it so your dude 
actually is gaining acceleration

234
00:11:32,280 --> 00:11:35,680
and then jumps to the next 
building without you going down.

235
00:11:35,680 --> 00:11:39,640
And like just randomly bumping 
on a fucking stall down there 

236
00:11:39,640 --> 00:11:42,000
and then jumping on another 
stall and then glitching back up

237
00:11:42,000 --> 00:11:45,680
to the top and then standing 
there for like 2 ticks while 

238
00:11:45,680 --> 00:11:47,480
your guy registers the next 
movement. 

239
00:11:47,480 --> 00:11:50,240
It's just, it's just so bad. 
It really is bad. 

240
00:11:50,240 --> 00:11:52,280
Truly. 
I don't think people understand.

241
00:11:52,280 --> 00:11:55,040
I've said this before so many 
times, but truly think about 

242
00:11:55,040 --> 00:11:56,920
this. 
If you were to click an obstacle

243
00:11:56,920 --> 00:12:01,560
and your guy genuinely runs and 
just does the most majestic jump

244
00:12:01,560 --> 00:12:07,280
over to the roof and you're like
genuinely capturing that imagery

245
00:12:07,280 --> 00:12:11,080
of just jumping and leaping and 
just successfully landing and it

246
00:12:11,080 --> 00:12:14,440
looks smooth and your guy 
continues to accelerate. 

247
00:12:14,600 --> 00:12:18,200
He doesn't just jump, stop and 
then wait there for two ticks 

248
00:12:18,200 --> 00:12:22,800
for you for your guy to run over
to a plank, stop, walk across a 

249
00:12:22,800 --> 00:12:24,080
plank. 
Like why can't we just be 

250
00:12:24,080 --> 00:12:27,160
leaping and jumping and fucking 
running the whole time? 

251
00:12:27,560 --> 00:12:30,040
Seriously. 
Like I know maybe that would 

252
00:12:30,040 --> 00:12:33,680
look RS3 or whatever the fuck 
people say or like that's too 

253
00:12:33,680 --> 00:12:36,480
new school. 
But seriously, that that alone 

254
00:12:36,480 --> 00:12:40,880
would make massive improvements 
to the skill if they were to 

255
00:12:40,880 --> 00:12:45,320
just clean up the animations, 
make it so when if you have like

256
00:12:45,320 --> 00:12:48,800
roofs enabled, if you're like 
thieving down at RT, I'm just 

257
00:12:48,800 --> 00:12:51,240
bringing up RT for example. 
There's so there's obviously a 

258
00:12:51,240 --> 00:12:52,840
bunch of different roof 
popcours, a bunch of different 

259
00:12:52,840 --> 00:12:55,360
courses in general. 
But if you could see the people 

260
00:12:55,360 --> 00:12:58,560
on top of the roofs as well 
jumping without that being like 

261
00:12:58,560 --> 00:13:02,280
a huge engine work or something,
that would also be really cool 

262
00:13:02,280 --> 00:13:05,640
to just see people jumping these
roofs and it looks clean and 

263
00:13:05,640 --> 00:13:07,520
smooth and your guy keeps 
running. 

264
00:13:08,880 --> 00:13:12,280
I don't know that obviously they
would need to rebalance some of 

265
00:13:12,280 --> 00:13:16,360
the XP rates or not the XP 
rates, but the XP per obstacle, 

266
00:13:16,360 --> 00:13:18,240
because your guy would actually 
just be moving faster, you know 

267
00:13:18,240 --> 00:13:21,120
what I mean? 
But that would be so cool. 

268
00:13:21,120 --> 00:13:23,080
I mean, what the fuck is up with
like the Harry Potter 

269
00:13:23,080 --> 00:13:25,440
broomstick? 
Your dude's like riding a 

270
00:13:25,440 --> 00:13:27,560
broomstick randomly. 
It's supposed to be a pole 

271
00:13:27,560 --> 00:13:30,120
vault, but your dude just, Oh my
God. 

272
00:13:30,120 --> 00:13:32,800
It's just the glitchiest, most 
clunky thing ever. 

273
00:13:32,880 --> 00:13:35,880
I know it's charming to some 
degree, but it's just so 

274
00:13:35,880 --> 00:13:39,680
pathetic. 
Oh my God, I'm getting an 

275
00:13:39,680 --> 00:13:41,680
aneurysm from talking about 
this, so we're going to move on.

276
00:13:42,160 --> 00:13:43,600
But yeah, this is just really 
bad. 

277
00:13:46,320 --> 00:13:49,040
By the way, does anyone in the 
comments play with just the 

278
00:13:49,040 --> 00:13:52,040
black screen? 
Looks so bad. 

279
00:13:53,400 --> 00:13:56,960
The changes made it a lot better
to run to run energy, but the 

280
00:13:56,960 --> 00:13:59,080
actual content and what it gives
you as a skill is kind of ask. 

281
00:13:59,080 --> 00:14:02,080
And then someone with 99 is 
basically free or XP for irons 

282
00:14:02,080 --> 00:14:04,000
really and it's barely that 
much. 

283
00:14:04,000 --> 00:14:06,680
Honestly. 
Maybe I was too harsh on an 

284
00:14:06,720 --> 00:14:11,480
analogy or what? 
Yeah. 

285
00:14:11,480 --> 00:14:13,840
Yeah. 
So is he the one saying? 

286
00:14:14,640 --> 00:14:18,920
Is this comment inferring that 
like he's disagreeing with the 

287
00:14:19,000 --> 00:14:21,040
XP rate? 
Like just buff. 

288
00:14:22,320 --> 00:14:23,360
Let's see, slippery slope is 
right. 

289
00:14:23,360 --> 00:14:25,160
Hey guys, let's just double the 
XP for the scale 'cause I don't 

290
00:14:25,160 --> 00:14:26,320
like it is unironically 
uploaded. 

291
00:14:26,680 --> 00:14:28,760
It just suggests we don't have a
mini game for every scale. 

292
00:14:30,000 --> 00:14:32,200
I'd like it if we got mini games
that were fully isolated from 

293
00:14:32,200 --> 00:14:34,640
the scale and actually optional 
things like Pyramid Plunder, 

294
00:14:34,640 --> 00:14:38,000
Volcanic mine, Broomhaven, 
Agility, or Hell Hallowed 

295
00:14:38,000 --> 00:14:40,120
Sepulchre or or hell hallowed 
sepulchre. 

296
00:14:40,120 --> 00:14:45,960
Given the thread, yeah yeah, 
it's insane to me how bad it's 

297
00:14:45,960 --> 00:14:49,280
gotten every update Reddit 
Reddit begs for for is just a 

298
00:14:49,280 --> 00:14:53,040
general buff skill Cape perks 
for free, removing elite diary 

299
00:14:53,040 --> 00:14:55,200
requirements, no double NXP 
skills. 

300
00:14:55,520 --> 00:14:57,720
Give all these things Reddit 
unironically once if you haven't

301
00:14:57,720 --> 00:15:02,000
so so let me let me just touch 
on this thing where he said one 

302
00:15:02,000 --> 00:15:04,920
of the three he would like to 
have see he would like to see 

303
00:15:04,920 --> 00:15:09,080
changed which is better reward 
space, different way to train or

304
00:15:09,080 --> 00:15:12,320
buffed XP rates. 
He prefers all of the above, but

305
00:15:12,320 --> 00:15:17,120
he is giving the kind of 
options, the reward space, 100%.

306
00:15:17,120 --> 00:15:19,240
We can have more rewards. 
We can come out with cool 

307
00:15:19,240 --> 00:15:22,960
courses. 
I have talked so much about a 

308
00:15:23,000 --> 00:15:25,640
rhythmic click box agility 
course. 

309
00:15:26,480 --> 00:15:31,040
This is something so simple in 
theory to design. 

310
00:15:31,040 --> 00:15:35,360
It truly is I I honestly think a
dev could bang out this. 

311
00:15:35,440 --> 00:15:37,760
I mean the the only thing that 
would take time is just the 

312
00:15:37,760 --> 00:15:39,840
animations. 
I think the animations go a long

313
00:15:39,840 --> 00:15:41,840
way. 
So it would be important to have

314
00:15:41,840 --> 00:15:45,800
an artist truly make really 
sick, really sick and slick 

315
00:15:45,800 --> 00:15:49,520
animations for all this. 
But imagine the the only thing I

316
00:15:49,520 --> 00:15:52,800
can really say right now that's 
in the game that a lot of people

317
00:15:52,800 --> 00:15:54,720
have experienced is like the 
Yama stepping stones. 

318
00:15:54,720 --> 00:15:56,160
You know, you're jumping 
everyone tick. 

319
00:15:56,400 --> 00:15:59,760
There is rhythm to it. 
Now imagine you're kind of in 

320
00:15:59,760 --> 00:16:06,920
this like ninja Warrior sort of 
esque agility arena course where

321
00:16:06,960 --> 00:16:10,240
you have like a few different 
stones you're jumping across and

322
00:16:10,240 --> 00:16:13,520
there's like balls swinging. 
And so you have to click it 

323
00:16:13,520 --> 00:16:15,880
every two ticks. 
If you click any earlier, if 

324
00:16:15,880 --> 00:16:17,760
you're just spamming it, you're 
going to get hit by a ball. 

325
00:16:18,000 --> 00:16:19,880
If you go too late, you're going
to get hit by a ball. 

326
00:16:19,880 --> 00:16:22,480
So there's like a timing to it, 
but it's just click boxes. 

327
00:16:22,680 --> 00:16:24,800
You're clicking on the next 
thing. 

328
00:16:25,080 --> 00:16:27,160
So it's not sepulchre where 
you're just running and 

329
00:16:27,160 --> 00:16:28,600
coasting. 
And then you just have to know 

330
00:16:28,600 --> 00:16:31,360
the timing and memorize the sort
of patterns. 

331
00:16:31,760 --> 00:16:35,560
But this is truly just click the
next click box in the rhythm. 

332
00:16:35,800 --> 00:16:38,720
And then the next agility 
obstacle would be like scale a 

333
00:16:38,720 --> 00:16:42,080
wall and there's like a peg that
you grab on. 

334
00:16:42,080 --> 00:16:44,080
So you click the peg, click the 
next peg. 

335
00:16:44,240 --> 00:16:45,800
And then there's maybe one way 
up there. 

336
00:16:45,800 --> 00:16:49,760
So you have to click like one 
tick, 2 tick, one tick, one 

337
00:16:49,760 --> 00:16:52,960
tick, 2 tick, you know, just be 
as some sort of visual pattern 

338
00:16:52,960 --> 00:16:56,840
you see, but you have to execute
it properly or you'll slip down 

339
00:16:56,840 --> 00:17:00,080
and fall. 
So your first few runs through 

340
00:17:00,080 --> 00:17:01,200
it, you're going to be like, 
what the fuck? 

341
00:17:01,240 --> 00:17:03,560
You're going to be lost and it's
not going to really click with 

342
00:17:03,560 --> 00:17:04,920
you. 
But then you just do a few runs 

343
00:17:04,920 --> 00:17:07,359
and it just all of a sudden 
clicks and you're going to feel 

344
00:17:07,359 --> 00:17:10,400
like a fucking giga Chad 
executing this course. 

345
00:17:10,400 --> 00:17:13,680
Just Florida State because you 
know the exact timings. 

346
00:17:13,960 --> 00:17:15,720
It's all going to start clicking
with you. 

347
00:17:15,760 --> 00:17:18,440
The muscle memory is going to 
come into place and there's just

348
00:17:18,440 --> 00:17:21,319
a variety of different obstacles
that you have to clear and 

349
00:17:21,319 --> 00:17:23,200
they're just have different 
rhythmic timings. 

350
00:17:23,839 --> 00:17:26,960
Some would just be 1 ticking, 
some would be two ticking, some 

351
00:17:26,960 --> 00:17:30,960
would be alternating, some would
be maybe it, it does have a sort

352
00:17:30,960 --> 00:17:35,080
of alternating thing where you 
when you are watching something.

353
00:17:35,080 --> 00:17:37,520
So it's not always the exact 
same. 

354
00:17:37,760 --> 00:17:40,680
There is some elements of 
randomness to it, but for the 

355
00:17:40,680 --> 00:17:43,800
most part it's going to feel 
really smooth and good and 

356
00:17:43,840 --> 00:17:46,040
you're going to be flying 
through while you're watching 

357
00:17:46,040 --> 00:17:49,760
these noobs slip and fall. 
And I just think having a course

358
00:17:49,760 --> 00:17:52,960
like that at an earlier stage, 
so this isn't like a level 90 

359
00:17:52,960 --> 00:17:54,600
requirement. 
It's something you can start 

360
00:17:54,600 --> 00:17:57,880
doing at like level 20 and then 
there will be different courses 

361
00:17:58,160 --> 00:18:01,920
as you progress through it. 
But training agility becomes a 

362
00:18:01,920 --> 00:18:03,760
genuine pleasure. 
Like it's something you want to 

363
00:18:03,760 --> 00:18:04,920
do. 
It's going to be fun. 

364
00:18:05,360 --> 00:18:08,240
It's going to be zippy. 
Your dudes going to animate 

365
00:18:09,000 --> 00:18:12,880
animation stall. 
So like, let's just say you have

366
00:18:12,880 --> 00:18:15,480
to click a buzzer on something 
and clicking the buzzer has this

367
00:18:15,480 --> 00:18:18,160
animation that looks like you're
just smashing the buzzer, but 

368
00:18:18,160 --> 00:18:19,840
your dude's already running, you
know, because you've already 

369
00:18:19,840 --> 00:18:22,440
clicked on the next course, but 
he's still pounding the button 

370
00:18:22,440 --> 00:18:24,880
and then he zips, you know, he 
fucking beelines to the next 

371
00:18:24,880 --> 00:18:26,800
one. 
There's something so satisfying 

372
00:18:26,800 --> 00:18:31,680
about making animations feel 
good and snappy and rubber bandy

373
00:18:31,680 --> 00:18:35,160
and just nice rubber bandy 
usually is like a negative, but 

374
00:18:35,160 --> 00:18:39,040
I feel like there's there's some
real cool things you can do in 

375
00:18:39,040 --> 00:18:41,120
old school that feels zippy and 
snappy. 

376
00:18:41,120 --> 00:18:45,320
And I just truly that alone. 
If you were to just make a 

377
00:18:45,320 --> 00:18:48,120
course like that, it would save 
agility. 

378
00:18:48,120 --> 00:18:49,600
It truly would. 
You wouldn't need to start 

379
00:18:49,880 --> 00:18:51,800
balancing XP rates. 
You're just going to have a fun 

380
00:18:51,800 --> 00:18:55,200
course that from the get go is 
just enjoyable to train and you 

381
00:18:55,200 --> 00:18:57,560
feel like you're improving. 
Have you guys ever played 

382
00:18:57,560 --> 00:19:00,560
Geometry Dash? 
I'm sure many of you have had 

383
00:19:00,560 --> 00:19:03,400
androids or iPhones and you got 
Geometry Dash several years ago 

384
00:19:03,400 --> 00:19:06,160
and it was like super popular. 
That game is pure rhythm and 

385
00:19:06,160 --> 00:19:08,040
it's just tapping. 
It's just literally you're just 

386
00:19:08,040 --> 00:19:10,560
tapping the screen and your 
dude's bouncing to the rhythm 

387
00:19:10,560 --> 00:19:12,160
and you just have to memorize 
the rhythm. 

388
00:19:12,160 --> 00:19:15,680
You're you're you suck it first.
It instantly resets you as soon 

389
00:19:15,680 --> 00:19:19,200
as you die and you just start 
bouncing and you're just in this

390
00:19:19,200 --> 00:19:21,320
beautiful rhythm. 
It's so fun. 

391
00:19:21,320 --> 00:19:25,080
It that shit is addicting. 
You know what's not addicting? 

392
00:19:25,080 --> 00:19:29,640
Running to a running just with 
no rhythm to the next agility 

393
00:19:29,640 --> 00:19:33,200
obstacle where your guy runs 
there, stops glitches, three 

394
00:19:33,200 --> 00:19:36,680
different planes of existence 
lands and you're trying to click

395
00:19:36,680 --> 00:19:38,040
the next thing but it's not even
moving you. 

396
00:19:38,040 --> 00:19:40,400
And then you finally move and 
your guy starts walking again 

397
00:19:43,560 --> 00:19:45,000
up. 
Take 3 ticks to pick up a 

398
00:19:45,000 --> 00:19:47,800
fucking mark of grace. 
Run 2 tiles. 

399
00:19:47,800 --> 00:19:52,160
Stop there, look around, jump 
the next rooftop slip fall to no

400
00:19:52,160 --> 00:19:53,720
fault of your own. 
It's just this is just all 

401
00:19:53,720 --> 00:19:56,600
bullshit. 
It's all bullshit and we have 

402
00:19:57,400 --> 00:20:01,400
been suffering. 
We truly have been suffering due

403
00:20:01,400 --> 00:20:05,240
to negligence on Jag XS part. 
I'm sorry it's just the case. 

404
00:20:06,280 --> 00:20:08,440
Agility can be fixed so simply. 
It really can. 

405
00:20:09,000 --> 00:20:12,080
And you can do it by more 
enjoyable rhythmic mini games. 

406
00:20:12,080 --> 00:20:13,440
It's rhythm. 
We need rhythm, we need 

407
00:20:13,440 --> 00:20:15,760
snappiness, we need beautiful 
animations. 

408
00:20:15,760 --> 00:20:18,760
We need these new courses that 
are going to just liven up 

409
00:20:18,760 --> 00:20:22,600
agility across the board. 
This shit would be so fire and 

410
00:20:22,600 --> 00:20:24,000
you can pimp it out with 
rewards. 

411
00:20:24,000 --> 00:20:28,920
Make it so agility becomes. 
Something you want to train and 

412
00:20:29,960 --> 00:20:31,080
you're gonna get rewarded for 
it. 

413
00:20:31,160 --> 00:20:33,960
So you could just start training
agility in the 99 like fucking 

414
00:20:33,960 --> 00:20:36,200
off the bat, you know, like the 
how cool would that be? 

415
00:20:37,880 --> 00:20:41,160
I also wanted to point out 
something about shortcuts. 

416
00:20:41,160 --> 00:20:42,920
I know this is something that 
was brought up, but like 

417
00:20:42,920 --> 00:20:48,760
shortcuts mod Husky in somebody 
linked me a clip of this on X, 

418
00:20:48,760 --> 00:20:52,800
but it was basically mod Husky 
saying exactly what I've been 

419
00:20:52,800 --> 00:20:55,360
harping on about, which is they 
came out with a bunch of new 

420
00:20:55,360 --> 00:20:59,160
shortcuts across the game, just 
random shortcuts, you know, and 

421
00:20:59,160 --> 00:21:00,760
it was really, really cool. 
They came out with it like a 

422
00:21:00,760 --> 00:21:02,800
couple years ago and I was like 
testing them all out a couple 

423
00:21:02,800 --> 00:21:06,600
years ago and every single one 
of them had you click it. 

424
00:21:06,920 --> 00:21:10,440
Your guy has to stall there for 
a tick, then moves across 

425
00:21:10,440 --> 00:21:13,400
shimmies across pretty quickly 
and then stalls for a tick and 

426
00:21:13,400 --> 00:21:16,880
mod Husky in that clip. 
I I I don't know if I can find 

427
00:21:16,880 --> 00:21:20,480
it right now, but he basically 
says, yes, I think we should 

428
00:21:20,480 --> 00:21:22,760
clean up all those shortcuts and
how cool would it be if we 

429
00:21:22,760 --> 00:21:25,960
cleaned them all up and made 
them super snappy, where as soon

430
00:21:25,960 --> 00:21:28,800
as you get past your beelining 
it to your next destination. 

431
00:21:28,800 --> 00:21:31,640
You know what I mean? 
So I love it that the devs mod 

432
00:21:31,640 --> 00:21:37,280
Husky in particular, do see the 
beauty and like the satisfaction

433
00:21:37,280 --> 00:21:43,240
of snappiness of speed of just 
not feeling sticky. 

434
00:21:44,040 --> 00:21:46,120
God, feeling sticky in this game
is just awful. 

435
00:21:47,640 --> 00:21:50,760
It really is. 
So imagine a mini game, agility 

436
00:21:50,760 --> 00:21:55,440
courses that have that as the 
philosophy, non stickiness, 

437
00:21:56,400 --> 00:21:59,160
rhythm skill. 
Your there's actual skill 

438
00:21:59,160 --> 00:22:02,520
expression, but it's not super 
difficult. 

439
00:22:02,520 --> 00:22:04,760
It we don't need like a 
sepulcher floor 6. 

440
00:22:04,760 --> 00:22:07,000
That's just headache inducing 
and trying to memorize the 

441
00:22:07,000 --> 00:22:08,840
patterns and they're all 
randomized and you're just 

442
00:22:08,840 --> 00:22:10,840
getting a fucking headache. 
You know, this is this is going 

443
00:22:10,840 --> 00:22:13,640
to be simpler than sepulcher. 
This is going to be something 

444
00:22:13,640 --> 00:22:16,240
everybody can jump into real 
quickly. 

445
00:22:16,600 --> 00:22:18,840
And yes, you'll fail a little 
bit, but it'll be due to your 

446
00:22:18,840 --> 00:22:22,480
own fault that you'll Start 
learning how to improve at and 

447
00:22:22,480 --> 00:22:24,480
you'll very quickly improve at 
at it. 

448
00:22:24,480 --> 00:22:27,600
So I don't know if you tried it,
but will the agility masses have

449
00:22:27,600 --> 00:22:29,640
been a game changer for me. 
Much better rates and the profit

450
00:22:29,640 --> 00:22:31,160
is super nice. 
Plus Sigmund is incredible, one 

451
00:22:31,160 --> 00:22:33,280
of the best in the game. 
I gotta, I gotta hand it to them

452
00:22:33,280 --> 00:22:36,960
that the wilderness agility 
course truly is pretty good, but

453
00:22:36,960 --> 00:22:38,400
it's still just a rooftop 
course. 

454
00:22:38,400 --> 00:22:42,200
So even though it has that 
element of risk which keeps you 

455
00:22:42,200 --> 00:22:45,880
kind of locked in honestly, like
doing agility now in the 

456
00:22:45,880 --> 00:22:47,040
wilderness, you guys haven't 
tried it. 

457
00:22:47,040 --> 00:22:51,320
It it really is quite enjoyable,
but the course itself is jank as

458
00:22:51,320 --> 00:22:54,480
fuck. 
Damn, it's so bad, it's 

459
00:22:54,480 --> 00:22:58,920
horrible, it's so pathetic. 
It's and that that needs to be 

460
00:22:58,920 --> 00:23:00,040
cleaned up. 
It really does. 

461
00:23:00,040 --> 00:23:01,520
That is just the worst thing 
ever. 

462
00:23:01,720 --> 00:23:06,080
Plus I don't think you ever stop
failing that lava stepping stone

463
00:23:06,080 --> 00:23:07,080
thing. 
I don't even think you stopped 

464
00:23:07,080 --> 00:23:09,720
failing any of the obstacles. 
I think there's like 3 different

465
00:23:09,720 --> 00:23:12,080
obstacles you can follow, like 
the rope swing right before the 

466
00:23:12,080 --> 00:23:14,200
stepping stones, stepping 
stones, and then the little like

467
00:23:14,200 --> 00:23:16,200
log balance. 
I think even at 99 you still 

468
00:23:16,200 --> 00:23:16,800
fail it. 
Like what? 

469
00:23:16,920 --> 00:23:20,280
What the hell is that? 
So fix all that and you got like

470
00:23:20,280 --> 00:23:22,960
a you got like a really flawless
thing out there. 

471
00:23:25,560 --> 00:23:28,400
Again, a whole separate issue 
about like wilderness just 

472
00:23:28,400 --> 00:23:31,600
shitting out supplies for early 
irons, but that that's besides 

473
00:23:31,600 --> 00:23:32,480
the point. 
It's really good. 

474
00:23:32,480 --> 00:23:34,160
It's it actually is is 
enjoyable. 

475
00:23:34,160 --> 00:23:36,000
If you have a clan like 
protecting you 2 we're not 

476
00:23:36,000 --> 00:23:37,760
protecting you, but you're all 
just all in it at once. 

477
00:23:37,760 --> 00:23:39,200
You know, there's just nobody 
protecting. 

478
00:23:39,200 --> 00:23:40,920
You're just doing it as like a 
clan event. 

479
00:23:42,560 --> 00:23:44,720
You know, those Yama stepping 
stone things are in each face 

480
00:23:44,720 --> 00:23:48,880
making a jolty course. 
Thank you, thank you, thank you.

481
00:23:50,520 --> 00:23:51,840
I came in to try to point that 
out. 

482
00:23:51,840 --> 00:23:53,720
Agility training at some course 
with one taking optionals that 

483
00:23:53,720 --> 00:23:57,120
be into it. 
Everybody's agreeing werewolf 

484
00:23:57,120 --> 00:23:59,600
agility already has it So with 
perfect we don't need to add 

485
00:23:59,600 --> 00:24:00,880
anything else now. 
He didn't say that. 

486
00:24:01,240 --> 00:24:08,760
So if you don't take perfect and
fast if you do yeah so I I I 

487
00:24:08,760 --> 00:24:12,160
think the Penguin course also 
has the one ticking, but it's so

488
00:24:12,160 --> 00:24:15,200
jank looking 'cause they didn't 
like take that much time into 

489
00:24:15,200 --> 00:24:16,840
the animation. 
So if you're on like a bad ping 

490
00:24:16,840 --> 00:24:21,040
world, just like you, you 
almost, it just is so awkward. 

491
00:24:21,920 --> 00:24:26,320
But yeah, stuff like that. 
But the whole course is that and

492
00:24:26,320 --> 00:24:27,840
it has different alternating 
patterns. 

493
00:24:27,840 --> 00:24:33,200
Like I was saying earlier, maybe
I'm just an unpopular opinion, 

494
00:24:33,200 --> 00:24:35,760
but one thing that does draw me 
to this game is that it's not a 

495
00:24:35,760 --> 00:24:37,960
game that you need to rush to 
Max to start enjoying it. 

496
00:24:38,160 --> 00:24:40,840
You can played this game for 
decades without Max and that's 

497
00:24:40,840 --> 00:24:42,320
perfectly fine. 
I get that agility and room 

498
00:24:42,320 --> 00:24:44,160
crafting are so skills, but I 
sort of appreciate that you 

499
00:24:44,160 --> 00:24:47,000
would never have to get 99 
unless you choose to do so and 

500
00:24:47,000 --> 00:24:50,120
set it as an aspirational goal. 
70 is the maximum needed for a 

501
00:24:50,120 --> 00:24:52,320
grandmaster end game quest and 
the further you push the skill 

502
00:24:52,320 --> 00:24:54,880
and the more shortcuts you can 
act as to but are not mandatory 

503
00:24:54,880 --> 00:24:58,520
to play the game either. 
I think it can get a bit 

504
00:24:58,520 --> 00:25:02,080
repetitive with agility, but I 
think they really did a good job

505
00:25:02,800 --> 00:25:05,920
and fix with the sepulcher that 
can Max that at about 100 KXP an

506
00:25:05,920 --> 00:25:07,760
hour, which is up significantly 
from what it was in the past. 

507
00:25:07,760 --> 00:25:09,200
It is much more interactive type
of training. 

508
00:25:09,520 --> 00:25:11,160
You can always fall back and 
click it in a circle. 

509
00:25:11,160 --> 00:25:14,480
If you want something less 
dynamic, less dynamic, just know

510
00:25:14,480 --> 00:25:16,640
there's there's nothing dynamic 
about it. 

511
00:25:18,560 --> 00:25:21,040
Yeah. 
So I I agree with that to some 

512
00:25:21,040 --> 00:25:26,160
extent. 
Let's see. 

513
00:25:27,360 --> 00:25:29,160
It used to be worse man. 
It's true. 

514
00:25:30,040 --> 00:25:31,720
This game is not a marathon, not
a race. 

515
00:25:31,720 --> 00:25:33,440
This game will be ruined by 
people wanting short term 

516
00:25:33,440 --> 00:25:35,880
rewards like what happened to 
R3. 

517
00:25:35,880 --> 00:25:38,280
So yeah, let me make it also 
very clear, I know many of you 

518
00:25:38,280 --> 00:25:41,840
already know my stance on this, 
but I I would be absolutely 

519
00:25:41,840 --> 00:25:45,560
against just cranking up skill 
XP rates. 

520
00:25:46,160 --> 00:25:50,800
Skilling does not need just 
arbitrary XP rate increases. 

521
00:25:50,800 --> 00:25:53,240
That is just the complete 
opposite thing you should be 

522
00:25:53,240 --> 00:25:54,760
doing. 
You should be making fun and 

523
00:25:54,760 --> 00:25:57,120
engaging content. 
That's what you need to do. 

524
00:25:57,520 --> 00:26:01,120
If there was something truly 
fun, truly engaging, you really 

525
00:26:01,120 --> 00:26:02,640
wouldn't care about the XP per 
hour. 

526
00:26:02,640 --> 00:26:05,360
I mean, you would there. 
Obviously you can't have it be 1

527
00:26:05,360 --> 00:26:08,520
XP per hour, you know, But 
there's a fine line. 

528
00:26:08,520 --> 00:26:13,880
There's much more of a, a grace 
or what am I trying to say, like

529
00:26:13,880 --> 00:26:19,120
a, a sort of like set where it's
more broadened, I guess the XP 

530
00:26:19,120 --> 00:26:20,880
rates per hour. 
If you have a really fun, 

531
00:26:21,000 --> 00:26:22,840
enjoyable piece of content like 
I am never. 

532
00:26:23,040 --> 00:26:25,040
When I'm doing Hunter rumors, 
for example, I'm never looking 

533
00:26:25,040 --> 00:26:27,080
at my XP rate. 
When I'm doing Hallowed 

534
00:26:27,080 --> 00:26:28,600
Sepulchre, I'm never looking at 
my XP rates. 

535
00:26:28,600 --> 00:26:30,200
I just don't. 
When I'm doing Slayer, I'm not 

536
00:26:30,200 --> 00:26:32,040
looking at my XP rates. 
I know a lot of people do 'cause

537
00:26:32,040 --> 00:26:34,040
they're just super, super XP 
minded. 

538
00:26:34,520 --> 00:26:37,520
But there are skills where I do 
look at the XP rates and there 

539
00:26:37,520 --> 00:26:40,920
are some that are truly engaging
and fun where I just don't care.

540
00:26:41,360 --> 00:26:44,640
Slayer's the number one. 
Like, Slayer's so good because 

541
00:26:45,200 --> 00:26:47,000
you just, that's like my 
relaxing skill. 

542
00:26:47,000 --> 00:26:49,440
It's just like, hang out and 
your XP just goes up and you 

543
00:26:49,440 --> 00:26:50,880
just don't even feel it. 
It's really cool. 

544
00:26:50,880 --> 00:26:53,640
So come out with content that 
just makes you feel like you're 

545
00:26:53,640 --> 00:26:58,600
not even, you know, gaining XP. 
It's just, I mean, you are, but 

546
00:26:58,600 --> 00:27:03,160
you're not thinking about it. 
Shut up and do some lats. 

547
00:27:03,160 --> 00:27:11,120
Jesus. 
Yeah, we do need more shortcuts.

548
00:27:11,120 --> 00:27:13,200
I I have always been a huge fan 
of shortcuts. 

549
00:27:13,200 --> 00:27:20,360
I think there's always room to 
add more even something like the

550
00:27:20,440 --> 00:27:22,520
agility pyramid. 
They they should have a shortcut

551
00:27:22,680 --> 00:27:25,200
to get up there or just remove 
that hard close up. 

552
00:27:25,280 --> 00:27:29,800
Jesus guy doesn't know about 
running times and will the 

553
00:27:29,800 --> 00:27:31,800
agility downplaying one of the 
most useful and to be honest 

554
00:27:31,800 --> 00:27:34,680
easy to level skills meanwhile 
requiring 0 knowledge. 

555
00:27:35,960 --> 00:27:37,600
Yeah. 
So the wilderness course really 

556
00:27:37,600 --> 00:27:38,760
is Godin. 
It's really nice. 

557
00:27:41,200 --> 00:27:43,520
The irony of being OK with 
massive rewards, not actually 

558
00:27:43,520 --> 00:27:46,960
putting in much work on most AFK
skills, and being upset when you

559
00:27:46,960 --> 00:27:52,360
actually have to put in work. 
And let me also say generally 

560
00:27:52,480 --> 00:27:54,920
this is like a very general 
concept of an MMO. 

561
00:27:55,320 --> 00:28:00,360
You should have time consuming 
skills, they should be fun. 

562
00:28:00,360 --> 00:28:03,840
I don't think there's ever a 
reason to purposely make a 

563
00:28:03,840 --> 00:28:07,840
miserable skill that that is 
what we kind of used to. 

564
00:28:08,240 --> 00:28:11,760
Honestly, that was the like the 
philosophy of players a decade 

565
00:28:11,760 --> 00:28:14,640
ago with old school was they 
honestly thought it was like if 

566
00:28:14,640 --> 00:28:18,000
this skill is just pitiful to 
train just the just an 

567
00:28:18,000 --> 00:28:21,880
abomination that's respectable 
like that. 

568
00:28:21,880 --> 00:28:23,000
Honestly, people used to think 
that way. 

569
00:28:23,000 --> 00:28:25,840
So I think we have already been 
through. 

570
00:28:25,880 --> 00:28:28,400
We're kind of in this 
enlightenment period. 

571
00:28:28,400 --> 00:28:32,640
We've been in it for several 
years now where vast majority of

572
00:28:32,640 --> 00:28:38,040
players do see it a useful thing
to make everything fun because 

573
00:28:38,040 --> 00:28:40,320
it's a video game and things 
should be fun. 

574
00:28:40,320 --> 00:28:45,120
They should not just be awful. 
But I do really like the 

575
00:28:45,120 --> 00:28:49,560
viewpoints of players that want 
to maintain the amount of time 

576
00:28:49,560 --> 00:28:52,640
it takes to like Max and stuff 
that I think no matter what, 

577
00:28:52,640 --> 00:28:55,320
that'll always be speed up just 
because. 

578
00:28:55,560 --> 00:28:58,280
And, and I'm one of those 
players that, that I, I do think

579
00:28:58,280 --> 00:29:02,800
that skilling updates should 
provide a little bit better ways

580
00:29:02,800 --> 00:29:04,640
of training over time. 
So it's just like a little bit 

581
00:29:04,640 --> 00:29:06,440
of power. 
It's like power creep with PBM, 

582
00:29:06,440 --> 00:29:09,160
but it's like XP rate creep. 
I don't think that's a bad 

583
00:29:09,160 --> 00:29:11,160
thing. 
I think Sepulchre was a great, 

584
00:29:11,560 --> 00:29:14,320
you know, thing where like that 
just cranked up the XP per hour 

585
00:29:14,320 --> 00:29:16,880
of a skill. 
And there's a lot of other 

586
00:29:16,880 --> 00:29:20,840
examples, obviously I could go 
into, but I'm not against having

587
00:29:20,840 --> 00:29:23,520
metas change across skilling, 
but just do it very, very 

588
00:29:23,520 --> 00:29:27,000
carefully and slowly over time. 
We don't, we don't want to just 

589
00:29:27,000 --> 00:29:32,440
pump up XP rays for no reason. 
So RS3 player thinks he gets to 

590
00:29:32,440 --> 00:29:36,680
make our game easier. 
I like it being slow. 

591
00:29:36,680 --> 00:29:39,000
You don't need 99 in agility. 
It's a skill I can always fall 

592
00:29:39,000 --> 00:29:40,480
back on. 
Do some AFK mobile training. 

593
00:29:40,480 --> 00:29:42,640
If you don't want to grind out 
99 agility then don't leave it 

594
00:29:42,640 --> 00:29:44,480
as a badge of honor for those of
us that do. 

595
00:29:44,480 --> 00:29:48,080
Yeah and who remembers back in 
the early days, Like if you had 

596
00:29:48,080 --> 00:29:50,480
a room crafting Cape, you were a
pimp. 

597
00:29:51,120 --> 00:29:53,120
You were a fucking pimp. 
Now, if you see something with a

598
00:29:53,120 --> 00:29:55,800
room crafting Cape, you your 
first assumption is they're just

599
00:29:55,800 --> 00:29:58,920
a bot. 
I'm just thinking of like the 

600
00:29:58,920 --> 00:30:01,760
bots at Edgeville that are just 
always abyss room crafting and 

601
00:30:01,760 --> 00:30:04,920
they have their RC capes and 
they have like 50 mil or RCI 

602
00:30:04,920 --> 00:30:07,000
just like God. 
It's a whole other thing. 

603
00:30:07,000 --> 00:30:09,040
We need to talk about botting. 
We need to talk more about 

604
00:30:09,040 --> 00:30:10,680
botting. 
I talk about it so much. 

605
00:30:10,680 --> 00:30:15,680
But yeah, it's really cool to do
something that takes a long time

606
00:30:15,680 --> 00:30:18,920
and you've put in the hours. 
It is cool, it's respectable, 

607
00:30:18,920 --> 00:30:21,320
it's a cool thing. 
This game is kind of about the 

608
00:30:21,320 --> 00:30:24,000
flex. 
Not entirely, but if I don't 

609
00:30:24,000 --> 00:30:26,800
think most people would play as 
much as they do if this is a 

610
00:30:26,800 --> 00:30:30,280
single player game, I think a 
lot of the reason people put in 

611
00:30:30,280 --> 00:30:33,080
so many hours is because they 
want to flex to their friends 

612
00:30:33,480 --> 00:30:35,440
and that is totally cool. 
That's human. 

613
00:30:35,440 --> 00:30:36,960
That's very human to do. 
I do it the same. 

614
00:30:36,960 --> 00:30:42,320
I I love flexing on this game. 
So anyway, there's probably so 

615
00:30:42,320 --> 00:30:45,200
much more on this, but I want to
get your guys's feedback down in

616
00:30:45,200 --> 00:30:46,920
the comments. 
Let me know how you guys feel 

617
00:30:46,920 --> 00:30:49,000
about this. 
Do you think they should just 

618
00:30:49,200 --> 00:30:52,640
arbitrarily increase XP rates? 
Do you think it should just be a

619
00:30:52,640 --> 00:30:54,680
reward thing? 
Increase the rewards, a 

620
00:30:54,680 --> 00:30:57,600
combination of them? 
Or like I said, like just give 

621
00:30:57,600 --> 00:30:59,640
us better courses, more 
shortcuts. 

622
00:30:59,640 --> 00:31:03,160
I think the more shortcuts are 
the reward to some degree. 

623
00:31:05,040 --> 00:31:07,480
But yeah, I I love these 
discussions. 

624
00:31:08,080 --> 00:31:12,720
Shout out Independent Living 95 
for the good just discussion 

625
00:31:12,720 --> 00:31:15,240
because yeah, it just gets the 
community talking about 

626
00:31:15,800 --> 00:31:17,520
something that truly needs to be
changed. 

627
00:31:17,520 --> 00:31:20,040
Agility doesn't need to be 
changed, but in the right way. 

628
00:31:20,360 --> 00:31:22,720
So thank you all for listening. 
Check out the show on Spotify 

629
00:31:22,720 --> 00:31:24,560
pinned in the comments linked to
the description. 

630
00:31:24,720 --> 00:31:26,440
I love you all. 
Have a wonderful rest of your 

631
00:31:26,440 --> 00:31:27,640
night. 
Talk to you later. 

632
00:31:27,680 --> 00:31:28,280
Peace.
