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Good morning, we have another 
update. 

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This just happened genuinely 
minutes after I finished my 

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previous ramble, so we need to 
talk guys, This is this is 

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getting crazy. 
YouTube voice initiated and here

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we go an update on the Sailing 
XP review. 

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Oh God, what has happened Now? 
We're spinning up a separate 

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post for today's update because 
we've run out of characters on 

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yesterday, which you can check 
out here. 

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Update Thursday December 4th, 17
UTC. 

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That was, I think this is 
genuinely 9 minutes ago if I'm 

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not mistaken. 
Well, yesterday wasn't as smooth

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sailing as we'd hoped. 
We've been thoroughly reviewing 

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your feedback, and as we said 
last night, we're now feeling 

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more confident in what specific 
changes we'd like to make. 

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To be clear, we're aiming for 
these changes to go live in game

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tomorrow, Friday, December 5th, 
as early as possible, but we may

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need additional time depending 
on your feedback and how our 

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internal testing goes. 
Before we get into the 

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specifics, an apology is in 
order. 

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Over the last week, we've spent 
a great deal of time reviewing 

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XP rates and how players have 
been interacting with Sailing. 

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Truthfully, we went into this 
week's update with good 

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intentions. 
The changes seemed fair on 

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paper, and while we knew they 
weren't going to be popular, 

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they made sense to us. 
Based on the data we have 

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available, it's fair to say we 
missed the mark on a number of 

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fronts, which left many happy 
sailors adrift. 

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We don't always get it right, 
and we're happy to admit when 

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that is the case. 
So we're not changing anything. 

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No, I'm kidding. 
We're hoping that the changes 

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announced here today will help 
correct course while still 

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allowing us the ability to fine 
tune some of the areas we 

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believe are over or 
underperforming relative to 

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other parts of the skill. 
Let's kick things off with what 

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we feel your biggest issues are 
so that we can make sure that 

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we're all on the same page. 
Or you can let us know if we're 

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missing something major. 
In no particular order, here are

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the problems we're looking to 
solve. 

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The nerf to sorting XP was too 
severe. 

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While this was initially 
intended to weaken the output of

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extremely AFK methods, it also 
punishes players who were 

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salvaging somewhat actively, 
meaning jumping on the hook 

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themselves, sorting through the 
salvage, etcetera. 

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Additionally, the rarity of the 
Dragon Cannon barrel is a 

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contributing factor to players 
wanting to sort with irons in a 

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particular. 
In particular, feeling as though

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they have to sort, but now get 
considerably lower outputs 

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despite putting in the same 
effort. 

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Salvaging feels worse. 
The salvaging cycle got slower, 

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Crewmates got slower. 
The changes to hotspots resulted

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in reducing uptime for active 
actively salvaging. 

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All of these compound to change 
the feel of salvaging 

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considerably. 
Players putting in maximum 

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effort at the Gwyneth Glide 
received no conciliatory XP. 

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These players were putting in 
the same level of effort at the 

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highest effort possible for the 
skill in receiving significantly

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reduced XP. 
The Crystal extractor still 

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feels mandatory, but just gives 
less for mandatory engagement. 

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While harvesting the extractor 
gives less XP than before, it's 

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still a high enough XP drop that
it's always worth doing. 

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Adding to this, many players 
felt even more obligated to 

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engage with it to try and 
bolster XP rates closer to what 

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they were getting before. 
Here's what we're planning on 

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doing. 
Increase the number of active 

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shipwrecks by one at each 
hotspot. 

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Thank God. 
This should improve up time for 

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players salvaging, meaning 
players feel less compelled to 

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hop world or feel less like 
they're sitting around waiting 

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for a wreck to spawn for their 
AFK gains. 

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This was an unintended side 
effect of yesterday's change. 

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Our intent here was to help with
AFK time rather than reduce it 

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further. 
Restore sorting XP to pre nerf 

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levels. 
Oh thank God, oh thank God. 

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OK at this point I don't even 
want to like, or I don't even 

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want to sort my Salvador and 
I'll just bank it, you know? 

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Or I'll just, I'll just kill 
frost Dragons after this, but 

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then we'll return retain the 
increased salvaging success 

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chance from this week's game 
update. 

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Wow. 
So it's we're we're keeping. 

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OK, let me see if they're doing 
the five tick or 4 tick though. 

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Let let's see what they say. 
Restore the player's salvaging 

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rate back to four ticks from 5 
ticks. 

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This means you'll be salvaging 
20% faster than before so long 

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as you're on the hook yourself. 
As we're also keeping the 

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increased success chance added 
with this week's update, this 

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should result in a nice 
increased XP gain when self 

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salvaging. 
Reduce the Cruise XP modifier 

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for salvaging. 
This is a very common suggestion

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from players on how we should 
move the more extreme AFK 

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methods into a healthier spot 
without harming the experience 

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of players salvaging for 
themselves, so we're looking to 

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explore this further. 
This is exactly what we would 

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just talked about minutes ago. 
Level 4 Deck Handiness modifier 

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reduced from 70 to 40% and Deck 
handiness modifier from 60 to 

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30. 
This is exactly what they needed

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to do. 
This is a wonderful change, 

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genuinely. 
Like this is exactly how you 

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make everything nice. 
And here's the cool thing. 

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The salvaging success stays. 
So we still have that 16 to 22%,

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whatever that meant. 
I don't know if that was in 

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between levels 87 and 99 or 
whatever, but that is kept plus 

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the five tick to four tick, plus
the salvaging returns and now 

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just your crew members are dog 
shit, which is perfect. 

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That that's perfect. 
That's exactly what we needed. 

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Add a bonus 1250 XP upon 
completing a lap of the Marlin 

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Gwyneth Glide. 
The intent here is to keep top 

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end XP rates roughly stable and 
in line with what they were 

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before, since many players felt 
they were appropriately 

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rewarding for the effort 
required. 

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This is so great right now. 
Notably absent from this list is

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the Crystal Extractor. 
We feel as though one of the 

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biggest problems with our 
changes yesterday is that we 

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were pulling too many levers at 
once, which led to some players 

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adding up to some changes, 
excuse me, adding up to more 

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than the sum of their parts and 
having a much higher impact than

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if we'd taken a more gradual 
approach. 

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With that in mind, we want to 
see where the dust settles and 

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make sure the base XP offered by
various methods, with or without

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using the Crystal Extractor, is 
in a healthier place before we 

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consider any further changes. 
We've had some targets in mind 

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for XP rates for the various 
methods impacted by yesterday's 

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changes, but it's worth noting 
that no matter how many 

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spreadsheets we've got modeling,
sailings, training methods, 

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there are always aspects that we
can't properly capture. 

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There's always a chance that our
theoretical values don't reflect

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what players obtain in game, nor
do they reflect how the game 

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feels to play, even if the 
numbers look good on paper. 

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Spreadsheet balancing is never 
an act, an exact science. 

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But to try and give you some 
idea of what to expect, the 

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table below compares our 
predicted XP outputs from pre 

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nerf, yesterday's update, and 
where we expect they'll wind up 

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after dispatch. 
Note that these numbers do do 

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take into account the changes to
the Crystal Extractor. 

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So AFK 2, crewmate, salvaging, 
sorting. 

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So yeah, so we're looking at 
basically a 70% nerf or sorry, 

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not 70 percent, 30% nerf. 
It's going from 100 what it was 

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on Tuesday. 
It's going to be 70% of that for

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the Super AFK shit. 
Self salvaging basically 

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maintains what it was. 
It's 95 port tasks are now a 

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little bit better and Gwyneth 
glide is pretty much where it's 

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at, which is this is wonderful. 
This is this is great. 

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Before we sign off, we'd like to
thank you for all the feedback 

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so far. 
Please continue to let us know 

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what you think. 
Also, it's important we mention 

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that we're aware there are other
aspects of sailing that we need 

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to address, some of which are 
mentioned below in this blog and

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will be seen in an upcoming 
opinion poll with particular 

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attention being drawn. 
The the drawn the the recently 

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shared drop rates and whether or
not the whole blog post is 

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ruined. 
They said the twice in a row and

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whether or not they feel fair 
from a character per progression

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perspective. 
While we're yet to have these 

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conversations as our focus has 
primarily been on XP rates, we 

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have investigated reports from 
players that some in game drop 

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rates appear to be drastically 
more common than the figures we 

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presented in the blog. 
We can confirm that a variety of

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items are bugged, causing them 
to drop more frequently than 

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intended. 
After discussing internally, we 

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have opted to not make any 
changes. 

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We'll be updating the blog with 
rates that are more 

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representative of the crowd 
sourced data you'll find on the 

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OSRS wiki. 
Let us know what you think 

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about. 
Damn well done. 

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What are your guys thoughts? 
You guys have all been saying 

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this. 
Sorry mega late to make this 

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point but some people such as 
myself never want to take 

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manipulate. 
What you don't want a knife log 

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over and over and drop all the 
salvage. 

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It's not engaging just feels 
bad. 

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Damn you're in the minority man.
Like everybody loves that stuff.

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I'm kidding but sailing is 
saved, saving is sailed. 

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Yeah. 
Is this live now? 

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No, this will be live or very, 
very early tomorrow. 

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So I'm going to stop salvaging 
at this point because my guys 

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gaining 34 XP. 
This is just this is just bad. 

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This is just horrible. 
I should I could be gaining 61 

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XP more so I'm going to be 
stopping here until tomorrow, 

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but well done Jag X. 
This is exactly what we had been

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talking about previous video. 
Check that out if you haven't 

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already. 
We were just kind of showing all

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of Reddit's freak out basically.
But yeah, thank you all for 

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listening. 
Be sure to subscribe. 

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More sailing news underway. 
Who knows, maybe they'll even 

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have another blog post talking 
about some other stuff. 

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But as of right now, don't 
salvage until tomorrow. 

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Mark my words on that and piss 
babies win. 

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What? 
What's a what's that? 

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I've been abusing the Super AFK 
method with the XP nerf. 

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I'm going to get way more items 
in alchemy, so I'm chilling as 

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an iron. 
Hell yeah. 

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OK, cool. 
FF you were you were right on 

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the money with this is a 
wonderful change. 

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Well done Jag X, I'm proud of 
you guys and we'll catch you 

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guys in the next video. 
Peace.

