1
00:00:48,300 --> 00:00:53,100
There's something that's 
simultaneously unsettling and 

2
00:00:53,100 --> 00:00:57,540
compelling about people who live
in places where it's barely 

3
00:00:57,540 --> 00:01:01,260
possible to live. 
Partly this is because of how we

4
00:01:01,260 --> 00:01:04,459
talk about them, the way 
information flows amongst 

5
00:01:04,459 --> 00:01:08,000
humans. 
Information flows from larger 

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00:01:08,000 --> 00:01:11,720
places to smaller places, less 
so than the other way. 

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00:01:12,000 --> 00:01:15,640
For example, millions of people 
live in or have been to New 

8
00:01:16,040 --> 00:01:20,480
York, Tokyo, Beijing, King's 
Landing, Lanisport, Old Town. 

9
00:01:20,880 --> 00:01:24,560
There's rumors and falsehoods 
said about all places. 

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00:01:24,960 --> 00:01:29,560
Every place is subject to rumor,
but there's millions of people 

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00:01:29,560 --> 00:01:31,160
who have experienced those 
places. 

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00:01:31,160 --> 00:01:34,880
New York, Beijing, King's 
Landing, first hand, millions of

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00:01:34,880 --> 00:01:37,480
people who know the truth or at 
least some form of it. 

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00:01:37,920 --> 00:01:41,520
This is way, way less true about
the remote places few people 

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00:01:41,520 --> 00:01:43,640
have been to. 
There's far fewer people who 

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00:01:43,640 --> 00:01:47,480
have experienced it, but a lot 
of noise about what people think

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00:01:47,480 --> 00:01:49,800
about it. 
There's rumors and a lot of 

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00:01:49,920 --> 00:01:54,120
things that aren't from first 
hand experience, just it's just 

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00:01:54,120 --> 00:01:57,680
rumor and talk. 
And when people repeat these 

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00:01:57,680 --> 00:02:01,440
rumors, well, there's rarely a 
person with first hand 

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00:02:01,440 --> 00:02:05,280
experience to set them straight 
because there aren't a lot of 

22
00:02:05,280 --> 00:02:08,759
people to set them straight. 
People who live in these remote 

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00:02:08,759 --> 00:02:12,480
places, well, they're not common
to encounter, are they? 

24
00:02:13,080 --> 00:02:14,920
And rumors grow the more people 
repeat them. 

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00:02:15,120 --> 00:02:18,600
The bigger a population center 
is, the more almost any 

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00:02:18,600 --> 00:02:21,360
discussable subject will be 
discussed. 

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00:02:21,920 --> 00:02:24,360
They're bigger places or rumor 
mills, right? 

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00:02:24,720 --> 00:02:29,680
And that tamps up, increases the
level of exaggeration or just 

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00:02:29,680 --> 00:02:31,560
straight up mistakes or even 
lies. 

30
00:02:31,960 --> 00:02:33,400
It's a telephone game, 
basically. 

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00:02:34,000 --> 00:02:36,720
Someone may claim the members of
House Far Wind, our subject 

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00:02:36,720 --> 00:02:40,920
today, are different or strange 
or both, or they're they're skin

33
00:02:40,920 --> 00:02:43,720
changers. 
But the vast majority of people 

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00:02:43,720 --> 00:02:46,240
who speak about the far Winds 
know little about them. 

35
00:02:46,240 --> 00:02:49,000
Never been there, have probably 
never had a meaningful 

36
00:02:49,000 --> 00:02:51,880
conversation with someone from 
there, right. 

37
00:02:52,480 --> 00:02:55,440
What about academic texts? 
And that same thing goes, 

38
00:02:55,440 --> 00:02:57,000
really. 
There's no indication the 

39
00:02:57,000 --> 00:03:01,360
Maestris have gone out of their 
way to study Lonely Light or the

40
00:03:01,360 --> 00:03:03,400
rocks around it. 
I mean, there must be some 

41
00:03:03,400 --> 00:03:07,040
maesterly writing on it. 
They are a noble house, so 

42
00:03:07,040 --> 00:03:09,240
they've got to have a maester. 
I mean, unless there's an 

43
00:03:09,240 --> 00:03:10,680
exception here we haven't heard 
of. 

44
00:03:11,240 --> 00:03:13,560
But even among the maesters and 
arch maesters, this, this, this 

45
00:03:13,560 --> 00:03:15,400
kind of text would be on the 
fringes. 

46
00:03:15,840 --> 00:03:17,840
These wouldn't have a lot of 
other maesters interested in the

47
00:03:17,840 --> 00:03:20,600
subject in the 1st place. 
And that's true not just with 

48
00:03:20,600 --> 00:03:23,280
the noble houses there, but the 
noble house, House Farwin. 

49
00:03:23,400 --> 00:03:25,120
But they're subjects. 
They're, they're small folk. 

50
00:03:25,200 --> 00:03:28,200
They're a little different, too,
So what people think about the 

51
00:03:28,200 --> 00:03:31,800
fringes of the world often come 
from places that are nowhere 

52
00:03:31,800 --> 00:03:35,320
near those fringes, so the 
information is less readily 

53
00:03:35,320 --> 00:03:37,360
available, more subject to 
inaccuracy. 

54
00:03:37,360 --> 00:03:40,400
Mystery, rumor, all that. 
But that's fun, isn't it? 

55
00:03:41,240 --> 00:03:44,600
Houses like Far Wind. 
And I use the term lightly 

56
00:03:44,600 --> 00:03:48,080
because there aren't truly 
houses like House Far Wind 

57
00:03:48,080 --> 00:03:50,320
really. 
But there are houses that fit 

58
00:03:50,320 --> 00:03:54,600
into that general category of 
hard to explain remote touched 

59
00:03:54,600 --> 00:03:58,320
by the supernatural or several 
of the above, or just different 

60
00:03:58,840 --> 00:04:02,440
right in terms of houses that 
have the least in common with 

61
00:04:02,440 --> 00:04:05,640
other houses. 
If that's a category, Far Wind 

62
00:04:05,640 --> 00:04:08,360
would be in it. 
And the Ironborn in general are 

63
00:04:08,360 --> 00:04:10,440
a people apart from the rest of 
Westeros. 

64
00:04:10,440 --> 00:04:14,120
They've had a long time to grow 
culturally separate from most of

65
00:04:14,120 --> 00:04:16,240
the rest. 
Now, how's far when is a house 

66
00:04:16,240 --> 00:04:19,600
apart from even the Ironborn? 
So they're like a house apart 

67
00:04:19,600 --> 00:04:24,120
from the houses apart. 
Their sigil is a long ship with 

68
00:04:24,120 --> 00:04:27,760
a sunset behind it. 
Raiders of the Sunset. 

69
00:04:27,760 --> 00:04:30,920
See, it says it all right there.
Long ships, it's what you 

70
00:04:30,920 --> 00:04:32,600
expect. 
Usually when they're coming from

71
00:04:32,600 --> 00:04:34,760
the Ironborn, it's, it's about 
attacking. 

72
00:04:34,920 --> 00:04:37,560
Sometimes it's about trade or 
what have you. 

73
00:04:37,560 --> 00:04:39,600
But if you're going to be 
trading, you want to use a ship 

74
00:04:39,600 --> 00:04:41,920
different than long ships. 
They don't have that much space,

75
00:04:42,680 --> 00:04:45,160
but they're strange, they're 
isolated, they're dreamy, 

76
00:04:45,160 --> 00:04:48,600
they're possibly supernatural, 
possibly holding deep knowledge 

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00:04:48,600 --> 00:04:53,800
of the West or of the depths, or
both, or other things that we 

78
00:04:53,800 --> 00:04:57,720
haven't even fathomed. 
How many houses are rumored to 

79
00:04:57,720 --> 00:05:01,200
skin change into sea creatures? 
Honestly, I think this is the 

80
00:05:01,200 --> 00:05:04,360
only one. 
It's not something we hear of in

81
00:05:04,360 --> 00:05:08,960
the North, other than green 
seers who can supposedly slip 

82
00:05:08,960 --> 00:05:11,760
into the skin of any animal. 
Right, but Bran hasn't done 

83
00:05:11,760 --> 00:05:14,000
that. 
Bran has done birds and animals,

84
00:05:14,000 --> 00:05:18,880
and we haven't seen him slip 
into a fish or a squid. 

85
00:05:18,880 --> 00:05:21,320
I mean, that would be cool, and 
it's presumably possible, but he

86
00:05:21,320 --> 00:05:23,480
hasn't much reason to do that. 
What's down there for him to 

87
00:05:23,480 --> 00:05:25,880
look at? 
It would be pure curiosity, I 

88
00:05:25,880 --> 00:05:27,720
suppose. 
Which, hey, that's a good 

89
00:05:27,720 --> 00:05:29,640
reason. 
But plot wise, maybe there's not

90
00:05:29,640 --> 00:05:33,160
such a reason to go there. 
This is a supernatural realm we 

91
00:05:33,160 --> 00:05:37,120
haven't really seen first hand. 
Maybe if you count Patch Face, 

92
00:05:37,120 --> 00:05:41,240
but he's not exactly able to 
describe it well, but he is a 

93
00:05:41,240 --> 00:05:43,520
candidate. 
That's a weird connection, 

94
00:05:43,520 --> 00:05:45,160
right? 
Patch Face and the Far Winds. 

95
00:05:45,160 --> 00:05:50,040
Yeah, it's it's not very 
grounded as an idea, but it you 

96
00:05:50,040 --> 00:05:51,360
can see where I'm going with 
that, I think. 

97
00:05:51,680 --> 00:05:54,240
And this type of topic in 
general is close to my heart and

98
00:05:54,240 --> 00:05:58,520
my geeky brain because it's very
wide open, as I said, for 

99
00:05:58,520 --> 00:06:02,360
theorizing, for imagination, for
expanding the boundaries of 

100
00:06:02,360 --> 00:06:05,800
George's world building, for the
enjoyment of mysteries of the 

101
00:06:05,800 --> 00:06:07,600
sea. 
We're dealing with the vast, 

102
00:06:07,600 --> 00:06:11,000
wide oceans of the West. 
But it's a sandbox, a big 

103
00:06:11,000 --> 00:06:13,400
supernatural sandbox that this 
all fits into. 

104
00:06:13,400 --> 00:06:16,240
And it's the sort that doesn't 
exist anywhere else in in this 

105
00:06:16,240 --> 00:06:19,400
world that we know of. 
Sunset skin changer pirate 

106
00:06:19,400 --> 00:06:23,600
Raiders that live farther W than
anyone in Westeros and real more

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00:06:23,600 --> 00:06:25,120
territory than you probably 
thought. 

108
00:06:25,440 --> 00:06:28,800
Just one example of what you 
might not know about how far 

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00:06:28,800 --> 00:06:32,000
wind that we expect to set 
straight in this one. 

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00:06:32,320 --> 00:06:35,960
All that and more on this 
episode of History of Westeros 

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00:06:35,960 --> 00:06:41,400
podcast. 
Hello and welcome back 

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00:06:41,400 --> 00:06:43,600
everybody. 
So happy you could be here. 

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00:06:43,600 --> 00:06:46,920
If you're attending live, it 
must be 3:00 PM Eastern on 

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00:06:46,920 --> 00:06:48,800
YouTube because that's when we 
do that. 

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00:06:48,960 --> 00:06:51,880
Sundays, we're live most Sundays
at 3:00 Eastern. 

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Afterwards you can find us still
on YouTube, but you can also 

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00:06:55,640 --> 00:06:57,880
find us on Spotify. 
The edited version goes up about

118
00:06:57,880 --> 00:07:02,280
a week afterwards and the audio 
goes up everywhere as well. 

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00:07:02,880 --> 00:07:05,160
And you can find that on any 
platform that has podcasts. 

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00:07:05,160 --> 00:07:07,760
And if you listen on Patreon as 
a member, it's ad free. 

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00:07:08,400 --> 00:07:10,040
Shout out to our good friend 
Nina. 

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00:07:10,360 --> 00:07:15,200
She of course is our most 
valuable contributor by far. 

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00:07:15,440 --> 00:07:19,400
And her blog is at Good Queen 
Alley with 1l.tumblr.com. 

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00:07:19,640 --> 00:07:24,000
Her latest blog post is a 
comparison of the death of Hagon

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00:07:24,000 --> 00:07:26,320
Blackfyre. 
That's the one who was killed in

126
00:07:26,320 --> 00:07:29,800
the third Blackfyre rebellion. 
The the king that wore the crown

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and bore the sword, the 
comparison is to him and Edward 

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00:07:34,280 --> 00:07:37,480
of Westminster, Prince of Wales.
He was the only son of King 

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00:07:37,480 --> 00:07:39,520
Henry the 6th and Margaret of 
Anjou. 

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00:07:39,880 --> 00:07:41,680
Yes, so that is an interesting 
one. 

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We talked about for this this 
particular Prince Edward and 

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00:07:43,880 --> 00:07:49,360
several other Edwards during our
episode on the Wars of the 

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00:07:49,360 --> 00:07:51,560
Roses. 
So check that out if you're so 

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00:07:51,560 --> 00:07:53,280
inclined. 
But first, read this blog post 

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00:07:53,280 --> 00:07:55,800
so you can find your bearings 
and see what Nina has to say. 

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00:07:56,800 --> 00:07:58,920
If you have questions for us, 
send them to 

137
00:07:59,120 --> 00:08:02,800
westeroshistory@gmail.com or 
just put them in the live 

138
00:08:02,800 --> 00:08:04,040
stream. 
If you're here watching, then 

139
00:08:04,040 --> 00:08:05,920
put them in the chat. 
At the end. 

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00:08:05,920 --> 00:08:08,560
I'll mention some episodes that 
relate to this one so you can 

141
00:08:08,560 --> 00:08:11,560
stay immersed if you so choose. 
Let's get it going with the 

142
00:08:11,560 --> 00:08:14,320
trivia question. 
There's been Alyssa Farman, 

143
00:08:14,320 --> 00:08:17,200
there's been Brandon the 
Shipwright amongst famous 

144
00:08:17,200 --> 00:08:19,320
Mariners. 
But which Greyjoy wanted to 

145
00:08:19,320 --> 00:08:22,280
explore the West beyond the 
Lonely Light and find those 

146
00:08:22,280 --> 00:08:25,960
potential lands for the West? 
What was their name answer at 

147
00:08:25,960 --> 00:08:28,520
the end? 
Let's have our section headers. 

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00:08:28,520 --> 00:08:30,480
These are the different 
subtopics that we'll be dealing 

149
00:08:30,480 --> 00:08:33,039
with today. 
Our first mention and 1st 

150
00:08:33,039 --> 00:08:35,799
appearance, which is something 
we almost always do with houses 

151
00:08:36,320 --> 00:08:38,919
and characters. 
Next, founding in Geography, 

152
00:08:39,120 --> 00:08:42,440
then the Lonely Light, then seal
Skin Point, then addressing the 

153
00:08:42,440 --> 00:08:43,679
rumors. 
That's when we'll talk about 

154
00:08:43,799 --> 00:08:45,160
skin changing and stuff like 
that. 

155
00:08:45,520 --> 00:08:47,800
Then we'll take a quick break 
and come back with visions of 

156
00:08:47,800 --> 00:08:52,600
the Sunset Lands and then some 
talk about IRL in real life, 

157
00:08:52,600 --> 00:08:56,960
Remote Islands discovered by 
chance or wind, similar real 

158
00:08:56,960 --> 00:08:58,600
life circumstances to Lonely 
Light. 

159
00:08:59,160 --> 00:09:00,880
Then accent marks. 
We're talking a little bit about

160
00:09:00,880 --> 00:09:04,080
accents and and things like that
that develop when you're in an 

161
00:09:04,080 --> 00:09:06,560
isolated location. 
The Far Wind timeline in 

162
00:09:06,560 --> 00:09:09,520
history, which will help us 
understand their place in 

163
00:09:09,520 --> 00:09:11,040
history. 
It's a little imprecise, so 

164
00:09:11,040 --> 00:09:12,840
we're going to take some take 
some guesses and try to narrow 

165
00:09:12,840 --> 00:09:16,160
that down The black Line, which 
refers to house horror, which is

166
00:09:16,160 --> 00:09:20,080
probably when the far winds came
to be during that dynasty's 

167
00:09:20,240 --> 00:09:21,880
existence. 
Then we'll talk about the 

168
00:09:21,880 --> 00:09:25,240
Conquest and beyond post 
Targaryen, including Baylon's 

169
00:09:25,240 --> 00:09:28,480
Rebellions and the King's Moot, 
where we see Gilbert Farwind, 

170
00:09:29,280 --> 00:09:32,120
and that will be a lot of good 
stuff. 

171
00:09:32,280 --> 00:09:34,760
Let's get to it, starting with a
pole. 

172
00:09:35,240 --> 00:09:38,480
Have the Farwinds actually 
discovered lands to the West? 

173
00:09:38,840 --> 00:09:41,440
Are they skin changers? 
Or two different questions you 

174
00:09:41,440 --> 00:09:44,840
can answer yes, yes, yes, no, 
no, yes or no, no, So no to 

175
00:09:44,840 --> 00:09:47,680
both, yes to one depending on 
which, or yes to both. 

176
00:09:48,000 --> 00:09:51,360
Let us know what you think. 
Or hold off on that until you've

177
00:09:51,360 --> 00:09:53,920
heard our takes on these. 
You may. 

178
00:09:53,920 --> 00:09:57,640
We may change your mind. 
In general, House Far Wind 

179
00:09:57,640 --> 00:10:00,880
reminds me in terms of other 
episodes we've done of Mentaris,

180
00:10:01,080 --> 00:10:06,280
Gagasos, maybe Hardhome, other 
remote places with supernatural 

181
00:10:06,280 --> 00:10:11,280
stuff going on that's not well 
tracked, researched or 

182
00:10:11,280 --> 00:10:14,000
understood. 
Yeah, fun stuff like that 

183
00:10:14,480 --> 00:10:19,080
differently than those houses. 
How far when annoys the map 

184
00:10:19,080 --> 00:10:23,040
makers, you got to like make the
map a lot wider just to include 

185
00:10:23,040 --> 00:10:25,200
them. 
And they they're so small, like,

186
00:10:25,200 --> 00:10:27,880
so a lot of times you see like 
an arrow saying lonely light 

187
00:10:27,880 --> 00:10:29,840
this way and you don't actually 
include it on the map. 

188
00:10:30,280 --> 00:10:33,720
So just yeah, the the people 
that aren't included on the map,

189
00:10:33,720 --> 00:10:36,120
isn't that kind of symbolic? 
Isn't that kind of telling 

190
00:10:36,120 --> 00:10:38,200
there? 
They're so isolated, how they? 

191
00:10:38,200 --> 00:10:41,160
Do the little box where you 
like, put it on the map like 

192
00:10:41,160 --> 00:10:42,960
they do for Hawaii and stuff 
like that. 

193
00:10:42,960 --> 00:10:44,760
Yeah, yeah. 
In Alaska. 

194
00:10:44,760 --> 00:10:45,160
Yeah. 
You see that? 

195
00:10:45,160 --> 00:10:46,880
You're right. 
AUS maps often have Alaska, 

196
00:10:46,880 --> 00:10:48,400
Hawaii, like at the bottom or in
a corner. 

197
00:10:48,400 --> 00:10:49,720
We're like, this is part of it 
too. 

198
00:10:49,920 --> 00:10:52,640
That's what the lonely light 
would be if if the if Westeros 

199
00:10:52,640 --> 00:10:53,760
drew maps like that. 
Yeah. 

200
00:10:55,360 --> 00:10:57,160
So our word of the day is 
probably fringe. 

201
00:10:57,160 --> 00:10:58,400
You'll probably hear that one a 
lot. 

202
00:10:58,400 --> 00:11:01,640
Maybe remote. 
You'll Yeah, we'll, we'll be, 

203
00:11:01,640 --> 00:11:02,880
we'll be using those words a 
lot. 

204
00:11:03,200 --> 00:11:05,440
Well, our first mention, you 
know, we always like to start 

205
00:11:05,440 --> 00:11:08,760
with that the far winds actually
appear first in the appendix of 

206
00:11:08,760 --> 00:11:11,200
A Storm of Swords. 
But interestingly, it's the 

207
00:11:11,200 --> 00:11:13,920
junior branch, at least the 
branch we think is the junior 

208
00:11:13,920 --> 00:11:16,920
branch of them. 
There's two branches that we'll 

209
00:11:16,920 --> 00:11:20,280
talk about. 
The the list is a principal list

210
00:11:20,280 --> 00:11:23,160
of Greyjoy vassals, though 
parsed by island. 

211
00:11:23,400 --> 00:11:27,240
The Far Winds in this appendices
context are listed among the 

212
00:11:27,240 --> 00:11:30,320
five major houses of Great WIC. 
So yeah, the the Far Winds of 

213
00:11:30,320 --> 00:11:32,680
Lonely Light are not exactly a 
major vassal. 

214
00:11:32,880 --> 00:11:35,960
So you can understand why only 
the Far Winds of Great Wick are 

215
00:11:35,960 --> 00:11:38,160
listed, because Great Wick is an
important location and they just

216
00:11:38,160 --> 00:11:40,600
wanted to list the important 
houses on that Isle, which they 

217
00:11:40,600 --> 00:11:42,960
are, even though they might be 
the least important of those 

218
00:11:42,960 --> 00:11:46,760
five and the most interesting. 
So yeah, those things don't 

219
00:11:46,760 --> 00:11:49,280
always go together, do they? 
Yeah, there wouldn't be much 

220
00:11:49,480 --> 00:11:52,040
much reason to mention rather 
the Far Winds of Lonely Light 

221
00:11:52,040 --> 00:11:54,000
because they're not a big 
military power. 

222
00:11:54,000 --> 00:11:57,160
And that's usually what is being
brought up. 

223
00:11:57,160 --> 00:12:00,400
That's usually what makes things
relevant in this context, unless

224
00:12:00,400 --> 00:12:02,080
they're also a big part of the 
story, which they're not, at 

225
00:12:02,080 --> 00:12:04,800
least not to this point. 
And so they wouldn't be very 

226
00:12:04,800 --> 00:12:06,840
interesting to someone like 
Balon Greyjoy when he's hosting 

227
00:12:06,840 --> 00:12:09,040
his longship, he's getting ready
to have a rebellion. 

228
00:12:09,760 --> 00:12:12,920
He's not like, well, I sure hope
the far winds are are with me. 

229
00:12:12,920 --> 00:12:17,040
You know, he's he's forgotten 
them for the most part maybe. 

230
00:12:17,040 --> 00:12:22,160
Or like a lot of other kings or 
Ironborn, he doesn't really want

231
00:12:22,160 --> 00:12:25,080
to think about them too much. 
Kind of just pretends they don't

232
00:12:25,080 --> 00:12:27,840
exist or doesn't spend a lot of 
time wondering. 

233
00:12:27,840 --> 00:12:31,960
Just kind of thinks about other 
things, how unique they are, 

234
00:12:32,600 --> 00:12:34,640
their characteristics and what 
that tells us about the world 

235
00:12:34,640 --> 00:12:37,040
and the world building. 
The the suggestions, the reading

236
00:12:37,040 --> 00:12:38,640
between the lines. 
That's what make them 

237
00:12:38,640 --> 00:12:40,400
interesting. 
The mysteries of the Seas to the

238
00:12:40,400 --> 00:12:42,200
West, that's what makes them 
interesting. 

239
00:12:42,360 --> 00:12:43,640
And those are very interesting 
topics. 

240
00:12:43,640 --> 00:12:46,720
These are big, enduring 
mysteries of the world of 

241
00:12:46,720 --> 00:12:49,840
Westeros and beyond. 
So yeah, it's not their military

242
00:12:49,840 --> 00:12:51,520
power. 
It's not their role in the wars 

243
00:12:51,520 --> 00:12:55,680
to come, yet their role, their 
placement is still fascinating 

244
00:12:57,480 --> 00:13:00,520
first appearance when we first 
see them. 

245
00:13:00,520 --> 00:13:04,120
It's And of course, the King's 
Moot, A Feast for crows right at

246
00:13:04,120 --> 00:13:09,160
the beginning, as Aaron first 
asks who would be king over them

247
00:13:09,320 --> 00:13:13,200
quote. 
The crowd began to stir like men

248
00:13:13,200 --> 00:13:17,200
waking from a dream. 
Each man looked at his neighbors

249
00:13:17,520 --> 00:13:21,600
to see which of them might 
presume to claim a crown. 

250
00:13:22,120 --> 00:13:25,680
The Crow's Eye was never 
patient, Aaron Dampier told 

251
00:13:25,680 --> 00:13:29,000
himself. 
Mayhaps he will speak first. 

252
00:13:29,480 --> 00:13:34,840
If so, it would be his undoing. 
The captains and the kings had 

253
00:13:34,840 --> 00:13:39,480
come a long way to this feast 
and would not choose the first 

254
00:13:39,480 --> 00:13:44,040
dish set before them. 
They will want to taste and 

255
00:13:44,040 --> 00:13:48,880
sample a bite of him, a nibble 
of the other, until they find 

256
00:13:48,880 --> 00:13:53,320
the one that suits them best. 
Euron must have known that as 

257
00:13:53,320 --> 00:13:56,640
well. 
He stood with his arms crossed 

258
00:13:56,800 --> 00:14:02,320
amongst his mutes and monsters. 
Only the wind and the waves 

259
00:14:02,600 --> 00:14:07,080
answered Aaron's call. 
The Ironborn must have a king. 

260
00:14:07,560 --> 00:14:10,800
The priest insisted after a long
silence. 

261
00:14:11,120 --> 00:14:15,000
I ask again, who shall be king 
over us? 

262
00:14:15,200 --> 00:14:18,200
I will. 
Came the answer from below. 

263
00:14:18,520 --> 00:14:24,840
At once a ragged cry of Gilbert.
Gilbert King went up. 

264
00:14:25,240 --> 00:14:29,920
The captains gave way to let the
claimant and his champions 

265
00:14:30,120 --> 00:14:33,680
ascend the hill, to stand at 
Aaron's side. 

266
00:14:33,840 --> 00:14:40,040
Beneath the ribs of not a this 
would be King was a tall spare 

267
00:14:40,040 --> 00:14:45,800
Lord with a melancholy visage, 
his Lantern jaw shaved clean. 

268
00:14:46,360 --> 00:14:50,880
His three champions took up 
their position, 2 steps below 

269
00:14:50,880 --> 00:14:55,120
him, bearing his sword and 
shield and banner. 

270
00:14:55,560 --> 00:14:59,880
They shared a certain look with 
the tall Lord, and Aaron took 

271
00:14:59,880 --> 00:15:04,920
them for his sons. 
One unfurled his banner, a great

272
00:15:04,920 --> 00:15:08,160
black long ship against a 
setting sun. 

273
00:15:08,480 --> 00:15:11,880
I am Gilbert Farwind, Lord of 
the Lonely Light. 

274
00:15:12,240 --> 00:15:16,840
The Lord told the King's moot. 
It's somewhat fitting that a far

275
00:15:16,840 --> 00:15:20,440
wind isolated, disconnected from
a culture that's already a world

276
00:15:20,440 --> 00:15:23,360
apart from most of Westeros 
might have missed the implied 

277
00:15:23,360 --> 00:15:25,480
strategy here. 
He may not have been aware of 

278
00:15:25,480 --> 00:15:27,960
the whole don't go first aspect 
of things. 

279
00:15:27,960 --> 00:15:32,240
It's it's appropriate to assign 
to a yeah, a house that is not 

280
00:15:32,360 --> 00:15:34,360
included in as much. 
They're isolated. 

281
00:15:34,360 --> 00:15:36,720
They're not as a part of these 
cultural traditions, these 

282
00:15:36,720 --> 00:15:40,160
ideas, these common thoughts, 
and it doesn't work right. 

283
00:15:40,160 --> 00:15:43,560
It he if he if he was thinking 
that maybe he would try 

284
00:15:43,560 --> 00:15:44,680
something different. 
Yeah. 

285
00:15:44,680 --> 00:15:46,880
It didn't work. 
Not at all. 

286
00:15:47,120 --> 00:15:52,000
He's has poor gifts. 
He speaks about exploring Lens 

287
00:15:52,000 --> 00:15:53,800
to the West. 
He's not talking about the kind 

288
00:15:53,800 --> 00:15:57,040
of things that Ironborn normally
want to talk about, conquest and

289
00:15:57,040 --> 00:15:59,200
domination and glory. 
Yeah. 

290
00:15:59,200 --> 00:16:02,160
He's speaking to some entirely 
other thing that they don't 

291
00:16:02,160 --> 00:16:04,520
really get. 
And he seems odd to them. 

292
00:16:04,520 --> 00:16:07,480
I mean, he calls him, he's sort 
of like an anti Euron, the 

293
00:16:07,480 --> 00:16:10,880
inverse Euron. 
He is also mystical and somewhat

294
00:16:10,880 --> 00:16:15,480
distrusted like Euron, but he 
has faraway experiences or 

295
00:16:15,480 --> 00:16:18,400
claims to, and has promises of a
land of plenty. 

296
00:16:18,640 --> 00:16:21,400
It's just to the West rather 
than the east, right? 

297
00:16:21,720 --> 00:16:24,640
And Aaron goes on to describe in
his internal monologue the far 

298
00:16:24,640 --> 00:16:26,880
winds as a queer folk. 
I mean, he should talk, right? 

299
00:16:27,040 --> 00:16:31,000
More on that later. 
But Lord Farwin's Lantern jaw. 

300
00:16:31,000 --> 00:16:32,640
Let's talk about this 
description briefly. 

301
00:16:32,960 --> 00:16:35,040
It's kind of subtle, but maybe 
telling. 

302
00:16:35,040 --> 00:16:39,440
Generally, a Lantern jaw just 
means it's angular or protruding

303
00:16:39,440 --> 00:16:42,000
or both. 
It's the jaw either is thin or 

304
00:16:42,000 --> 00:16:44,960
it sticks out beyond the the 
upper jaw. 

305
00:16:45,560 --> 00:16:49,280
Now, a mild Lantern jaw can be a
good thing in terms of classical

306
00:16:49,280 --> 00:16:52,160
attractive masculine features. 
And this guy's tall. 

307
00:16:52,160 --> 00:16:53,840
He doesn't appear to be like 
frail or weak. 

308
00:16:53,840 --> 00:16:56,880
So it doesn't, he's not 
described necessarily as like a 

309
00:16:57,320 --> 00:17:00,400
unattractive thing. 
It can make your face look 

310
00:17:00,400 --> 00:17:03,240
narrower when your chin is long.
And Gilbert is described as 

311
00:17:03,240 --> 00:17:06,440
having a melancholy visage. 
So I think this would enhance 

312
00:17:06,440 --> 00:17:08,359
the effect. 
He's maybe a little bit gaunt. 

313
00:17:08,920 --> 00:17:12,359
Nina says it's a bit of a 
death's head effect too, which 

314
00:17:12,359 --> 00:17:14,400
fits with Aaron's distrust of 
him. 

315
00:17:14,400 --> 00:17:17,640
And presumably a lot of other 
people around don't trust the 

316
00:17:17,640 --> 00:17:19,520
far ones either if if Aaron 
doesn't. 

317
00:17:20,319 --> 00:17:23,760
Clean shaven is a bit of a 
subtle feature here as well, 

318
00:17:24,040 --> 00:17:28,440
because clean shaven is rare in 
Ironborn culture, so this is 

319
00:17:28,440 --> 00:17:31,440
something that marks the Far 
Winds as different, even though 

320
00:17:31,440 --> 00:17:33,680
it comes off as mundane. 
You might miss that. 

321
00:17:33,960 --> 00:17:36,320
Easy to miss that. 
Like how many Ironborn are 

322
00:17:36,320 --> 00:17:37,840
shaved? 
It's pretty rare. 

323
00:17:38,040 --> 00:17:42,640
Carl the Maid is called Carl the
Maid because he's beardless. 

324
00:17:42,640 --> 00:17:45,480
So I don't know that you'd 
acquire a nickname for something

325
00:17:45,480 --> 00:17:48,040
that's particularly common. 
Like, how many of the maids are 

326
00:17:48,040 --> 00:17:50,520
there? 
Coral the maid. 

327
00:17:50,520 --> 00:17:52,880
You got bail on the maid. 
You got Victorian the maid. 

328
00:17:52,880 --> 00:17:55,720
No, it's just him. 
Now. 

329
00:17:55,720 --> 00:17:59,480
It it also seems that Gilbert's 
sons are clean shaven too. 

330
00:17:59,480 --> 00:18:00,920
So it's like the whole family 
does that. 

331
00:18:00,920 --> 00:18:05,920
And yeah, well, an unusual thing
to see among the iron board and 

332
00:18:05,920 --> 00:18:09,000
all of them here are doing it. 
So George is using subtle 

333
00:18:09,000 --> 00:18:12,480
methods as well as the more 
frontal approach with describing

334
00:18:12,480 --> 00:18:15,360
them as skin changers and having
this mad speech and all that. 

335
00:18:15,840 --> 00:18:17,040
But there's all a little 
details. 

336
00:18:17,040 --> 00:18:18,240
There's a lot going on there, 
too. 

337
00:18:19,000 --> 00:18:21,200
As for the Lantern jaw, a little
more on that. 

338
00:18:21,200 --> 00:18:23,400
There's a possibility that what 
George is saying is that this 

339
00:18:23,400 --> 00:18:26,600
guy is, despite being isolated 
and stuff, he's not like 

340
00:18:27,080 --> 00:18:28,680
undernourished or something like
that. 

341
00:18:28,680 --> 00:18:30,160
He's not malnourished. 
He's not weak. 

342
00:18:30,880 --> 00:18:32,840
He's weird. 
He's mad. 

343
00:18:32,840 --> 00:18:37,320
They use the word queer a lot, 
but it isn't necessarily 

344
00:18:37,360 --> 00:18:39,840
weakness that I don't think 
that's necessarily what they're 

345
00:18:39,840 --> 00:18:40,600
contributing. 
Poor. 

346
00:18:40,640 --> 00:18:42,440
Yeah, OK. 
And in that sense, they're not 

347
00:18:42,440 --> 00:18:48,440
militarily strong, but when you 
have an extreme Lantern jaw, 

348
00:18:48,440 --> 00:18:53,680
that's the Habsburg chin, right?
So that's inbreeding, which 

349
00:18:54,440 --> 00:18:59,640
really isolated location like 
this, they might have a little 

350
00:18:59,640 --> 00:19:02,000
bit of that. 
I suspect there's some far win 

351
00:19:02,000 --> 00:19:06,200
cousin marriages and and the 
small folk marrying or marrying.

352
00:19:06,200 --> 00:19:09,680
The gene pool isn't super 
diverse though might be more 

353
00:19:09,680 --> 00:19:11,600
diverse than we would 
immediately guess. 

354
00:19:11,600 --> 00:19:13,920
Because of, well, because of 
reaving, they would bring 

355
00:19:13,920 --> 00:19:17,200
thralls and and people that they
stole from elsewhere. 

356
00:19:17,200 --> 00:19:21,280
And a lot of those people would 
become permanent residents of 

357
00:19:21,360 --> 00:19:24,560
Lonely Light or Sealskin Point. 
And thus some of them would 

358
00:19:24,560 --> 00:19:26,600
breed, you know, they would have
children and the thralls have 

359
00:19:26,600 --> 00:19:27,640
children. 
That's not uncommon. 

360
00:19:27,960 --> 00:19:30,600
So yeah, that's kind of a a 
weird little angle to that. 

361
00:19:32,200 --> 00:19:34,200
Let's get the founding and 
geography. 

362
00:19:34,360 --> 00:19:36,560
Let's look at, let's get a look 
at what we're dealing with in 

363
00:19:36,560 --> 00:19:39,120
terms of location and all that 
quote. 

364
00:19:39,720 --> 00:19:45,240
A secondary island grouping lies
8 days sail to the northwest in 

365
00:19:45,240 --> 00:19:50,200
the Sunset Sea. 
Their seals and sea lions make 

366
00:19:50,200 --> 00:19:54,880
their rookeries on windswept 
rocks too small to support even 

367
00:19:54,880 --> 00:19:59,200
a single household. 
On the largest rock stands the 

368
00:19:59,200 --> 00:20:03,920
keep of House Farwind, named the
Lonely Light for the beacon that

369
00:20:03,920 --> 00:20:07,120
blazes atop its roof. 
Day and night. 

370
00:20:07,120 --> 00:20:08,840
It's. 
A stirring image to have a 

371
00:20:08,840 --> 00:20:12,160
lighthouse that never goes out. 
You know, there wouldn't seem to

372
00:20:12,160 --> 00:20:14,720
be a lot of reason to have a 
lighthouse during the day. 

373
00:20:14,720 --> 00:20:16,160
Maybe there is more than I 
think. 

374
00:20:16,720 --> 00:20:20,360
I'm not a mariner by any means, 
So what do I know? 

375
00:20:20,760 --> 00:20:23,760
Certainly it would, I can say 
without having to guess that 

376
00:20:23,760 --> 00:20:28,120
it's more valuable at night. 
But anyway, it's not cheap to do

377
00:20:28,120 --> 00:20:30,640
that, I guess. 
But there's one thing they would

378
00:20:30,640 --> 00:20:33,320
have in abundance is, is blubber
oil, right? 

379
00:20:33,320 --> 00:20:35,720
Seals and, and whales and sea 
lines and all that. 

380
00:20:35,720 --> 00:20:38,880
There's plenty of marine animal 
fat for that. 

381
00:20:38,880 --> 00:20:42,440
I don't suppose it's the other 
kind of oil or another kind of 

382
00:20:42,440 --> 00:20:44,440
oil. 
And the light would be vital. 

383
00:20:44,440 --> 00:20:49,760
I mean, you've got this remote 
location where there's nowhere 

384
00:20:49,760 --> 00:20:55,160
else to go, so you really would 
maybe find yourself getting lost

385
00:20:55,200 --> 00:20:58,520
easily without that beacon. 
It's probably very important to 

386
00:20:58,520 --> 00:21:00,960
the surrounding Isles. 
And it's, as we're told, 

387
00:21:01,520 --> 00:21:04,720
there's, it's not just lonely 
light, It's not by itself. 

388
00:21:04,720 --> 00:21:07,000
There's a bunch of rocks, a 
bunch of small islands around 

389
00:21:07,000 --> 00:21:09,080
it, some of which are inhabited,
some of which aren't. 

390
00:21:09,080 --> 00:21:11,480
It's not clear on which is which
is which, how many, but there's 

391
00:21:11,480 --> 00:21:12,920
definitely some of each, it 
seems like. 

392
00:21:13,680 --> 00:21:17,320
And Nina suggests it's possible,
too, that like the Three Sisters

393
00:21:17,320 --> 00:21:22,440
and the Botleys, there's a use 
of the lighthouse aggressively, 

394
00:21:22,440 --> 00:21:26,760
like they lure people to false 
into traps and steal their 

395
00:21:26,760 --> 00:21:29,520
stuff. 
I would not put that past 

396
00:21:29,520 --> 00:21:31,160
Ironborn Raiders. 
Right. 

397
00:21:31,160 --> 00:21:33,000
Like you, surely they wouldn't 
do that. 

398
00:21:33,000 --> 00:21:34,640
No, they, they, they would do 
that. 

399
00:21:34,640 --> 00:21:38,040
I don't know that they do, but 
they would, you know, it's 

400
00:21:38,040 --> 00:21:40,800
nothing, nothing moral or 
ethical stopping them from doing

401
00:21:40,800 --> 00:21:42,560
that. 
Not in their world view. 

402
00:21:43,320 --> 00:21:45,560
So it's very possible. 
Let's let's get another let's 

403
00:21:45,560 --> 00:21:46,960
get a little more precise here 
though. 

404
00:21:46,960 --> 00:21:49,680
Fire and Blood gives us a little
bit more information. 

405
00:21:49,680 --> 00:21:54,840
Quote. 
Map makers tell us there are 31 

406
00:21:54,840 --> 00:21:59,760
Iron Islands in the main 
grouping off Iron Man's Bay West

407
00:21:59,760 --> 00:22:05,080
of the Cape of Eagles, and 13 
more clustered around the Lonely

408
00:22:05,080 --> 00:22:10,600
Light, far out in the vastness 
of the Sunset Sea, the major 

409
00:22:10,600 --> 00:22:17,800
islands of the chain #7 Old 
Wick, Great Wick, Pike, Harlow, 

410
00:22:18,040 --> 00:22:21,560
Salt Cliff, Black Tide and 
Orkmont. 

411
00:22:22,640 --> 00:22:26,440
So 13 islands plus lonely light.
I wonder if all of them can see 

412
00:22:26,440 --> 00:22:28,200
the lighthouse. 
I would suspect they can. 

413
00:22:28,200 --> 00:22:31,560
I mean, there's nothing else on 
out there and just a little bit 

414
00:22:31,560 --> 00:22:33,200
of light, even if you can't see 
the whole thing, just a look 

415
00:22:33,200 --> 00:22:35,320
like a glow in the distance 
would be telling, you know, 

416
00:22:35,320 --> 00:22:38,160
unless that's unless you're 
seeing the sun, which I presume 

417
00:22:38,160 --> 00:22:40,320
these Mariners and folks that 
live way out there could tell 

418
00:22:40,320 --> 00:22:45,120
the difference. 
So that's kind of wild, right? 

419
00:22:45,120 --> 00:22:47,840
You've got all these as as 
isolated as the fire winds. 

420
00:22:47,840 --> 00:22:51,720
Are some of these other people 
living on these even smaller 

421
00:22:51,720 --> 00:22:55,400
islands, whether they're all so 
far winds or just small folk of 

422
00:22:55,400 --> 00:22:59,200
the far winds, what are they? 
The farther winds, they're 

423
00:22:59,200 --> 00:23:01,720
shunned even harder. 
Even the far winds shunned the 

424
00:23:01,720 --> 00:23:04,600
farther winds except by the 
farthest winds, whoever the 

425
00:23:04,600 --> 00:23:07,400
farthest out West is right. 
So I don't think all thirteen of

426
00:23:07,400 --> 00:23:10,080
those are inhabited, but it 
sounds like some of them are. 

427
00:23:10,080 --> 00:23:14,120
And those people might be even 
queerer than the than the far 

428
00:23:14,120 --> 00:23:16,280
winds. 
But like I said, maybe they are 

429
00:23:16,280 --> 00:23:19,120
also far winds. 
It's unclear whether to the far 

430
00:23:19,120 --> 00:23:20,560
wind cousins. 
Are they scattered all over 

431
00:23:20,560 --> 00:23:23,080
these islands or are they all 
kind of in the the two major 

432
00:23:23,080 --> 00:23:25,400
locations of Lonely Light and 
Sealskin Point? 

433
00:23:26,040 --> 00:23:27,920
Probably, I would guess the 
former. 

434
00:23:27,920 --> 00:23:31,080
It's probably it's probably 
scattered a little bit, but I 

435
00:23:31,080 --> 00:23:33,600
don't think there's lesser 
lordlings, but there might be, 

436
00:23:33,600 --> 00:23:36,440
you know, people that have 
authority over others. 

437
00:23:36,440 --> 00:23:38,280
I doubt it's just far winds of 
nobody else. 

438
00:23:39,000 --> 00:23:41,280
And of course, let's not forget 
how the Ironborn operate on a 

439
00:23:41,280 --> 00:23:43,480
ship. 
Every captain is king, that kind

440
00:23:43,480 --> 00:23:44,680
of thing. 
So there's always there's a 

441
00:23:44,680 --> 00:23:47,720
little bit of little bit of 
different set of hierarchy among

442
00:23:47,720 --> 00:23:50,200
the Ironborn anyway. 
And with these islands so 

443
00:23:50,200 --> 00:23:52,760
isolated, maybe they do some 
things a little bit differently 

444
00:23:52,760 --> 00:23:56,240
in terms of, of all that. 
Maybe the, the a captain is even

445
00:23:56,240 --> 00:23:59,880
more a king on their own ship, 
given how vast and empty and how

446
00:23:59,880 --> 00:24:04,040
important it is. 
But that's part of the, the 

447
00:24:04,040 --> 00:24:06,520
guesswork we're doing here, the 
exploration, the imagination. 

448
00:24:08,960 --> 00:24:10,560
Let's talk about lonely nights 
specifically. 

449
00:24:11,000 --> 00:24:15,720
So 1000 years after Brandon the 
Burner, which we'll talk about 

450
00:24:15,720 --> 00:24:17,720
that a little more in detail 
later, but for now, I'll say we 

451
00:24:17,720 --> 00:24:19,320
don't actually know when that 
was either. 

452
00:24:20,000 --> 00:24:24,280
But 1000 years after Brandon the
Burner, the first Farwind found 

453
00:24:24,280 --> 00:24:27,360
the aisles they now call home, 
as detailed here. 

454
00:24:27,520 --> 00:24:31,240
Quote. 
Their captain built a tower and 

455
00:24:31,240 --> 00:24:36,400
a beacon there, took the name of
Farwind, and called his seat the

456
00:24:36,400 --> 00:24:39,720
Lonely Light. 
His descendants lived there, 

457
00:24:39,720 --> 00:24:45,680
still clinging to rocks where 
seals outnumbered men 50 to 1. 

458
00:24:46,240 --> 00:24:49,600
Even the other Iron Men 
considered the Farwins mad. 

459
00:24:49,920 --> 00:24:54,200
Some named them Selkies. 
Selkies. 

460
00:24:54,200 --> 00:24:57,520
If you recall, Selkies have come
up a few times in our episodes, 

461
00:24:57,520 --> 00:24:59,840
almost always to do with island 
houses. 

462
00:25:00,000 --> 00:25:04,760
They're mentioned at the Shields
and in a few other legends 

463
00:25:04,760 --> 00:25:08,120
around Westeros and elsewhere. 
Selkies are a thing. 

464
00:25:08,120 --> 00:25:11,080
In the real world they are that 
just that. 

465
00:25:11,080 --> 00:25:16,000
Seals half seal, half people or 
people that can change from one 

466
00:25:16,000 --> 00:25:17,280
to the other. 
Shape shifters that can turn 

467
00:25:17,280 --> 00:25:23,760
from seal to human. 
So that's interesting. 8 days 

468
00:25:23,760 --> 00:25:27,400
sail northwest of Great Wick. 
That's pretty far. 

469
00:25:28,040 --> 00:25:30,960
We earlier speculated they 
probably do have a maester, but 

470
00:25:30,960 --> 00:25:35,080
they might not have Ravens 
because I don't think a Raven 

471
00:25:35,080 --> 00:25:37,800
can fly 8 days sail without 
taking a break. 

472
00:25:37,800 --> 00:25:40,960
I really doubt that it's 
possible, but I kind of doubt 

473
00:25:40,960 --> 00:25:43,320
that. 
So that makes them even more 

474
00:25:43,320 --> 00:25:45,280
isolated than we would have 
first thought because at least 

475
00:25:45,280 --> 00:25:48,920
with Ravens you get news. 
But they can't get news by 

476
00:25:48,920 --> 00:25:50,920
Raven. 
They can only get it by ship, I 

477
00:25:50,920 --> 00:25:53,560
think. 
And ship 8 days sail, that's 

478
00:25:53,560 --> 00:25:56,000
slow. 
And then eight days back of 

479
00:25:56,000 --> 00:26:01,440
responding and all that. 
I mean, yeah, there is something

480
00:26:01,440 --> 00:26:03,680
that was going to come up later 
that I want to bring up now. 

481
00:26:03,960 --> 00:26:06,560
A real world method to do with 
Ravens. 

482
00:26:07,080 --> 00:26:10,040
There was a guy who was 
nicknamed Raven Floki. 

483
00:26:10,040 --> 00:26:12,800
Yeah, Floki, kind of like Floki 
from the show Vikings. 

484
00:26:13,080 --> 00:26:17,240
But this guy was nicknamed Raven
Floki because he used Ravens in 

485
00:26:17,240 --> 00:26:20,680
much the way they showed Ravens 
being used to discover land in 

486
00:26:20,680 --> 00:26:24,280
the early episodes of that show,
which is you go out to sea, you 

487
00:26:24,280 --> 00:26:28,920
have Ravens in cages, and every 
once in a while you let them go.

488
00:26:29,600 --> 00:26:32,200
If they come back, you're not in
your land. 

489
00:26:33,640 --> 00:26:36,960
If they don't come back, you 
must be near land because why 

490
00:26:36,960 --> 00:26:39,160
would they come back to the ship
when they can go to that land 

491
00:26:39,160 --> 00:26:41,520
and, you know, land in a tree or
get away from the people that 

492
00:26:41,520 --> 00:26:44,080
were keeping them in a cage? 
Like they would obviously choose

493
00:26:44,080 --> 00:26:47,000
to go be free, but if they can't
land anywhere else, well, 

494
00:26:47,000 --> 00:26:49,080
they're not going to just dive 
into the sea and die. 

495
00:26:49,320 --> 00:26:52,040
They'll go back to the ship 
where they fled from and then 

496
00:26:52,040 --> 00:26:53,520
hopefully get a better chance 
later. 

497
00:26:53,920 --> 00:26:56,560
So this was a real method 
developed by this guy whose 

498
00:26:56,560 --> 00:27:00,080
nickname was Raven Floki. 
That's how he found Iceland. 

499
00:27:00,080 --> 00:27:02,360
He knew Iceland was there 
because someone else had found 

500
00:27:02,360 --> 00:27:03,520
it first. 
And he was like, well, I want to

501
00:27:03,520 --> 00:27:04,920
find it. 
And this is this is what helped 

502
00:27:04,920 --> 00:27:08,480
him rediscover it from the 
description given by the first 

503
00:27:08,480 --> 00:27:10,520
people. 
So anyway, so that might have 

504
00:27:10,520 --> 00:27:12,160
something to do with how some of
this was done. 

505
00:27:12,640 --> 00:27:15,960
George doesn't mention that, but
it's a real idea that happened. 

506
00:27:15,960 --> 00:27:18,720
It's kind of a natural idea that
someone figured out. 

507
00:27:18,720 --> 00:27:21,320
So it's entirely possible that 
someone in the amongst the 

508
00:27:21,320 --> 00:27:23,160
Ironborn figured the same method
out. 

509
00:27:23,920 --> 00:27:27,040
They would have a very shallow 
population base, of course, not 

510
00:27:27,040 --> 00:27:28,680
a large population in the 1st 
place. 

511
00:27:28,840 --> 00:27:32,680
But as I mentioned earlier, 
there's a couple of push and 

512
00:27:32,680 --> 00:27:37,080
pull here, factors that would 
both lead towards maybe genetic 

513
00:27:37,080 --> 00:27:40,160
issues and then the other that 
would push against that, which 

514
00:27:40,160 --> 00:27:42,680
is, well, yeah, such children 
would intermarry with each 

515
00:27:42,680 --> 00:27:44,080
other. 
And it's a small population 

516
00:27:44,080 --> 00:27:45,680
base, right? 
But on the other hand, as I 

517
00:27:45,680 --> 00:27:49,680
said, salt wives, they, they 
capture people from far away and

518
00:27:49,680 --> 00:27:50,880
bring them against their will. 
There. 

519
00:27:50,880 --> 00:27:52,400
Now, obviously this isn't a good
thing. 

520
00:27:52,400 --> 00:27:58,120
It's a terrible thing, but it 
does have the effect of reducing

521
00:27:58,120 --> 00:28:01,120
the odds of them having problems
with interbreeding and 

522
00:28:01,120 --> 00:28:05,120
borderline incest, if not actual
incest, things that they don't 

523
00:28:05,120 --> 00:28:07,880
have a full concept of the 
dangers of. 

524
00:28:07,880 --> 00:28:10,080
It's, it's a prohibition. 
They think it's gross. 

525
00:28:10,520 --> 00:28:13,480
Planets, the far winds are going
to do things differently. 

526
00:28:13,480 --> 00:28:15,040
They're going to do what they 
have to do that. 

527
00:28:15,240 --> 00:28:17,400
We can't have a diverse 
population base. 

528
00:28:17,400 --> 00:28:21,720
We don't have room for that. 
And I don't know that they're 

529
00:28:21,720 --> 00:28:24,480
particularly interested in it 
either, because they may not 

530
00:28:24,480 --> 00:28:27,920
know how important it is. 
So it's a series of islands all 

531
00:28:28,040 --> 00:28:30,040
presumably paying homage to 
House Far Wind. 

532
00:28:30,040 --> 00:28:32,400
And House Far Wind pays homage 
to the Greyjoy's. 

533
00:28:33,240 --> 00:28:36,280
So earlier I said they probably 
have a maester, but I don't know

534
00:28:36,280 --> 00:28:38,680
what these. 
What about these other Isles? 

535
00:28:39,080 --> 00:28:42,480
They probably don't because I 
don't think those are Lords. 

536
00:28:43,040 --> 00:28:45,560
If I'm wrong, though, boy, 
that's the most obscure place 

537
00:28:45,560 --> 00:28:48,600
you can be sent as a maester. 
You must be very unpopular at 

538
00:28:48,600 --> 00:28:50,520
the Citadel to get sent to 
Lonely Light. 

539
00:28:50,520 --> 00:28:53,040
They're like, yeah, who do we 
really hate? 

540
00:28:53,040 --> 00:28:54,880
That one guy? 
Let's send him to Lonely Light. 

541
00:28:54,880 --> 00:28:56,600
That is the worst place to get 
sent. 

542
00:28:56,600 --> 00:29:00,000
Like, you don't want to be a 
maester assigned to any Ironborn

543
00:29:00,000 --> 00:29:03,960
castle, but this one shit, you 
don't want to go there. 

544
00:29:05,880 --> 00:29:08,880
And because it's so far away and
somewhat shunned and 

545
00:29:08,880 --> 00:29:11,200
misunderstood and people just 
don't want to think about it, 

546
00:29:11,960 --> 00:29:15,760
that gives them a little more 
power over their own people. 

547
00:29:16,280 --> 00:29:18,000
There's just no oversight from 
elsewhere. 

548
00:29:18,000 --> 00:29:19,600
No one's paying attention to 
what they're doing. 

549
00:29:19,600 --> 00:29:23,960
No one cares the that's the 
silver lining to them for them, 

550
00:29:23,960 --> 00:29:26,600
not for their small folk. 
The opposite for their small 

551
00:29:26,600 --> 00:29:29,040
folk, because they could get 
away with doing things that 

552
00:29:29,200 --> 00:29:31,280
they're not supposed to. 
They could break laws and go 

553
00:29:31,280 --> 00:29:34,120
against traditions. 
And who's going to find out 

554
00:29:34,480 --> 00:29:38,400
their small folk are going to go
run to Pike and tell the the the

555
00:29:38,880 --> 00:29:41,960
Greyjoy, I probably won't even 
care. 

556
00:29:42,160 --> 00:29:44,440
And if he does, he won't care 
much. 

557
00:29:44,760 --> 00:29:47,520
You know, like, what are they? 
It's just this, this fringe 

558
00:29:47,520 --> 00:29:49,360
location so far away. 
He doesn't want to deal with 

559
00:29:49,360 --> 00:29:51,640
that. 
Every Ironborn king has been 

560
00:29:51,640 --> 00:29:55,040
focused E on attacking the 
mainland or conquering the 

561
00:29:55,040 --> 00:29:57,480
mainland or getting glory and 
wealth from the mainland. 

562
00:29:57,480 --> 00:29:59,680
They don't care about the far 
winds. 

563
00:30:00,040 --> 00:30:01,440
They want some help from the far
winds. 

564
00:30:01,440 --> 00:30:05,440
They expect homage, but other 
than that, just leave them 

565
00:30:05,440 --> 00:30:09,040
alone. 
And Farwin's can use that to 

566
00:30:09,040 --> 00:30:10,880
their advantage. 
There's a there's a, there's 

567
00:30:10,880 --> 00:30:14,200
power in being left alone. 
There is an advantage to being 

568
00:30:14,200 --> 00:30:16,760
ignored sometimes, if you know 
how to capitalize on it. 

569
00:30:17,280 --> 00:30:19,320
Now, Gilbert Farwin maybe isn't 
that type. 

570
00:30:19,320 --> 00:30:23,160
He seems dreamy and and yeah, 
weird and and I often say weird 

571
00:30:23,160 --> 00:30:25,360
meaning good, but I don't know 
about this case. 

572
00:30:25,360 --> 00:30:30,200
He's just, yeah, just weird. 
Weird, regular weird. 

573
00:30:31,480 --> 00:30:33,920
But we shouldn't assume that all
far winds are like that. 

574
00:30:33,920 --> 00:30:36,520
His sons aren't necessarily like
that just because they lose him.

575
00:30:36,520 --> 00:30:37,920
They are, I mean, just because 
they look like him. 

576
00:30:37,920 --> 00:30:40,400
Rather they're Iron War. 
Let's not lose sight of that. 

577
00:30:40,480 --> 00:30:43,720
He didn't come off as like a 
very violent guy in his speech. 

578
00:30:43,720 --> 00:30:46,280
He seems like a dreamer and 
explorer, visionary. 

579
00:30:46,560 --> 00:30:48,560
But these are Raiders and 
pirates. 

580
00:30:48,560 --> 00:30:51,160
Let's not mistake it, right? 
They that's what they do. 

581
00:30:51,560 --> 00:30:55,920
And in some ways, they might 
have to be more vicious than a 

582
00:30:55,920 --> 00:30:59,120
lot of other Raiders because 
they have a greater need. 

583
00:30:59,400 --> 00:31:03,040
They don't have nearly as much 
provided to them by their own 

584
00:31:03,040 --> 00:31:06,160
soil. 
They don't have industries, They

585
00:31:06,160 --> 00:31:10,160
don't have jewel Smiths and 
artisans of all kinds. 

586
00:31:10,160 --> 00:31:11,680
Art. 
Yeah, there's not going to be 

587
00:31:11,680 --> 00:31:14,840
much there, right? 
Poetry, higher minded 

588
00:31:14,840 --> 00:31:16,760
civilization thing. 
Maybe they don't even care about

589
00:31:16,760 --> 00:31:17,920
that. 
But you're definitely not going 

590
00:31:17,920 --> 00:31:20,720
to find it at Lonely Light, 
right? 

591
00:31:20,880 --> 00:31:24,760
Again, this is the extension of 
the extension of the Ironborn, 

592
00:31:24,760 --> 00:31:26,520
who were generally not 
interested in that. 

593
00:31:26,520 --> 00:31:29,560
And this is a extreme subset 
fringe of that. 

594
00:31:30,120 --> 00:31:32,040
So they're definitely Raiders 
and pirates, though they 

595
00:31:32,040 --> 00:31:34,160
obviously the trading and 
fishing and such, also all the 

596
00:31:34,160 --> 00:31:38,920
other things you do with ships. 
But raiding and piracy top of 

597
00:31:38,920 --> 00:31:41,960
the list, partly by necessity, 
partly because they don't have a

598
00:31:41,960 --> 00:31:44,520
lot of other options, which I 
guess is kind of a similar 

599
00:31:44,520 --> 00:31:46,800
point. 
In fact, I will make the case a 

600
00:31:46,800 --> 00:31:50,560
few times throughout that it 
just matters to them more. 

601
00:31:50,560 --> 00:31:53,680
It's a bigger part of their 
economy that they they need to 

602
00:31:53,680 --> 00:31:56,160
raid, kind of like the free 
folk, right? 

603
00:31:56,160 --> 00:31:59,720
The free folk steal things that 
they can't make or acquire on 

604
00:31:59,720 --> 00:32:02,360
their own. 
Not that that makes it OK, but 

605
00:32:02,360 --> 00:32:05,320
it's different than stealing 
just for personal gain. 

606
00:32:05,320 --> 00:32:08,600
It's it's a different category. 
It's still stealing, it's still 

607
00:32:08,880 --> 00:32:12,480
wrong, but it is. 
I would categorize it as 

608
00:32:12,480 --> 00:32:14,520
different when you take things 
that you kind of need to live 

609
00:32:14,520 --> 00:32:16,800
versus things that you just 
want, right? 

610
00:32:17,480 --> 00:32:19,600
There would be a lot of 
scarcities at the Lonely Light, 

611
00:32:19,600 --> 00:32:21,760
like they're not going to have 
all the things you would want, 

612
00:32:21,760 --> 00:32:25,240
all the things you mainlanders 
would have day-to-day. 

613
00:32:25,240 --> 00:32:27,200
And this is still, we're talking
about a medieval setting where 

614
00:32:27,200 --> 00:32:28,560
people don't have a lot of 
stuff. 

615
00:32:29,040 --> 00:32:32,240
Lonely light. 
We're talking scarce, scant, all

616
00:32:32,240 --> 00:32:35,480
the, all the different 
adjectives, all the different 

617
00:32:35,720 --> 00:32:37,680
similar words that describe 
that. 

618
00:32:37,680 --> 00:32:41,840
Yeah. 
And this was all even more true 

619
00:32:41,840 --> 00:32:44,640
before the unity among the Iron 
Isles, which isn't that long 

620
00:32:44,640 --> 00:32:48,560
ago, historically speaking. 
Although to be fair, the far 

621
00:32:48,560 --> 00:32:50,440
winds don't go back to the 
beginning, the far winds, as we 

622
00:32:50,440 --> 00:32:53,920
said, 1000 years after Brandon 
the Burner. 

623
00:32:53,920 --> 00:32:56,920
So they're not. 
We don't go all the way back to 

624
00:32:56,920 --> 00:32:59,720
like early first men times. 
This is post and all invasion 

625
00:32:59,720 --> 00:33:02,440
era. 
So now there's also a religious 

626
00:33:02,440 --> 00:33:05,040
prohibition against Ironborn 
fighting other Ironborn. 

627
00:33:05,560 --> 00:33:08,320
If anyone's tempted to break 
that, it would be these guys 

628
00:33:08,320 --> 00:33:10,960
because, well, they could get 
away with it or because they 

629
00:33:10,960 --> 00:33:13,120
need have more need. 
They could sail. 

630
00:33:13,400 --> 00:33:19,440
What happens very often when the
Ironborn raid the mainland, they

631
00:33:19,680 --> 00:33:22,560
smash and grab and get away and 
people are like, we can't even 

632
00:33:22,560 --> 00:33:27,360
follow them because they they 
sailed off into the sunset and 

633
00:33:27,360 --> 00:33:30,240
we don't want to go all the way.
We can't follow them like 

634
00:33:30,240 --> 00:33:32,000
they're too fast. 
Even if we wanted to follow 

635
00:33:32,000 --> 00:33:34,920
them, they're we're going into 
hostile territory. 

636
00:33:34,920 --> 00:33:37,240
The same kind of thing could 
happen with the Ironborn raiding

637
00:33:37,240 --> 00:33:39,680
other Ironman. 
The far winds could raid, I 

638
00:33:39,680 --> 00:33:42,960
don't know, Orkmont or something
or or Pike even. 

639
00:33:43,400 --> 00:33:50,040
And it would be very difficult 
for the people rated by the far 

640
00:33:50,040 --> 00:33:52,600
winds to get back at them. 
You know, like, you're going to 

641
00:33:52,600 --> 00:33:55,640
go all the way to Lonely Light 
and steal their bronze. 

642
00:33:56,280 --> 00:33:58,920
Like, you're going to steal back
the food that they stole from 

643
00:33:58,920 --> 00:34:00,360
you. 
I mean, yeah, like, what's the 

644
00:34:00,360 --> 00:34:02,280
point? 
You might be mad, and you might 

645
00:34:02,280 --> 00:34:04,280
want to go after them to make 
sure they don't do it again. 

646
00:34:04,440 --> 00:34:07,880
But it's chintzy, right? 
You got to go a long way even to

647
00:34:07,880 --> 00:34:12,280
do that, and you might not win. 
So yeah, they can get away with 

648
00:34:12,280 --> 00:34:14,639
a lot. 
This is this point that I keep 

649
00:34:14,639 --> 00:34:17,639
building on it, it it it comes 
from a lot of different angles. 

650
00:34:18,239 --> 00:34:20,719
They also might be left out of a
lot of civil kind of conflict. 

651
00:34:20,719 --> 00:34:24,719
If the Ironborn take sides 
against each other, which has 

652
00:34:24,719 --> 00:34:27,480
happened a few times. 
The Farwins could just sit out. 

653
00:34:27,639 --> 00:34:29,360
They don't like me. 
Like now you guys go ahead and 

654
00:34:29,360 --> 00:34:32,400
fight over it. 
We'll just hang back and not get

655
00:34:32,400 --> 00:34:34,159
involved. 
Or they could choose to be 

656
00:34:34,159 --> 00:34:36,719
involved when they want it 
without being drawn in 

657
00:34:37,239 --> 00:34:38,520
automatically. 
They could say, hey, let's take 

658
00:34:38,520 --> 00:34:40,600
the side of the winning side. 
They're winning, let's join 

659
00:34:40,600 --> 00:34:42,960
them. 
All right, let's send our 12 

660
00:34:42,960 --> 00:34:44,560
long shifts to join them or 
something. 

661
00:34:45,600 --> 00:34:48,040
Ever huge amount of ships they 
have. 

662
00:34:48,560 --> 00:34:51,840
Yeah, they would be among the 
most tested sailors, even though

663
00:34:51,840 --> 00:34:53,639
they're shunned, even though 
they're seen as strange. 

664
00:34:53,960 --> 00:34:57,760
I mean, they got to sail 8 more 
days than even the farthest 

665
00:34:57,760 --> 00:35:01,440
Ironborn just to get home and 
then bat 16 days of sailing 

666
00:35:01,440 --> 00:35:03,520
there and back on top of 
whatever else. 

667
00:35:03,840 --> 00:35:08,320
They just spend more time at sea
just from sheer time on a ship. 

668
00:35:08,960 --> 00:35:13,040
They would be the most 
experienced if, if that's a 

669
00:35:13,040 --> 00:35:14,760
bearing at all, if that's a 
basis at all. 

670
00:35:15,640 --> 00:35:18,160
So the sheer amount of time, 
yeah, that's just, I think that 

671
00:35:18,200 --> 00:35:20,520
would be valuable. 
That might be some rare thing 

672
00:35:20,520 --> 00:35:24,200
that other iron board might 
reluctantly give them credit 

673
00:35:24,200 --> 00:35:26,240
for. 
So now the iron price is a 

674
00:35:26,240 --> 00:35:27,560
factor, right? 
You're not going to. 

675
00:35:27,560 --> 00:35:30,040
They're not sailing all that way
to to buy things. 

676
00:35:30,040 --> 00:35:31,320
That's not how the Ironborn 
work. 

677
00:35:31,640 --> 00:35:35,240
Yeah, some of them do. 
Not all Ironborn are bound by 

678
00:35:35,240 --> 00:35:37,560
the iron price concept. 
It's the more militant ones, the

679
00:35:37,560 --> 00:35:39,000
ones that the story tends to 
focus on. 

680
00:35:39,000 --> 00:35:41,560
But we we know there's other 
types of Ironborn that aren't 

681
00:35:41,560 --> 00:35:43,600
all about that. 
There's, I mean, just like it's 

682
00:35:43,600 --> 00:35:45,840
just the way, it's the same way 
that real world perceived 

683
00:35:45,840 --> 00:35:49,560
Vikings, the Vikings are the one
that gets all the stories, the 

684
00:35:49,720 --> 00:35:52,120
stuff talked about them. 
They're the exciting ones, but 

685
00:35:52,120 --> 00:35:54,800
they made-up a very small 
percentage of the North 

686
00:35:54,800 --> 00:35:57,360
population at that time. 
There's plenty of just farmers 

687
00:35:57,360 --> 00:35:59,920
and fishers and traders just 
like there would be here. 

688
00:36:00,200 --> 00:36:03,720
But the Lonely Light would be 
different in that regard because

689
00:36:04,520 --> 00:36:07,040
of again, because of the extreme
isolation, the difference in 

690
00:36:07,040 --> 00:36:09,360
culture as a subset and all 
that. 

691
00:36:10,160 --> 00:36:12,760
The sunset is significant for 
them as well. 

692
00:36:12,760 --> 00:36:15,800
It isn't just a symbol of who 
they are, a fact that they are 

693
00:36:15,800 --> 00:36:18,920
the farthest West to the sunset.
The sun rises in the east, sets 

694
00:36:18,920 --> 00:36:21,960
in the West. 
It's very germane to their whole

695
00:36:21,960 --> 00:36:25,440
iconic idea, their whole basis, 
their, their sigil is very 

696
00:36:25,440 --> 00:36:27,800
representative, representative 
of who they are. 

697
00:36:28,200 --> 00:36:31,440
But also, I think if you're, if 
you take the, the example, the 

698
00:36:31,440 --> 00:36:34,400
concept of the Ironborn smash 
and grab, then fleeing back to 

699
00:36:34,400 --> 00:36:37,280
their aisles, they're fleeing 
into the sunset. 

700
00:36:37,280 --> 00:36:39,920
It's, it's not only dangerous to
follow the Ironborn because 

701
00:36:39,920 --> 00:36:41,560
they're good at sea. 
It's dangerous to fight them at 

702
00:36:41,560 --> 00:36:45,640
sea. 
But they're experts at timing, 

703
00:36:45,920 --> 00:36:48,520
especially someone like Euron. 
We've seen that like they attack

704
00:36:48,520 --> 00:36:51,480
when the sun is just right to 
make it harder to see you coming

705
00:36:51,720 --> 00:36:53,240
and to make it harder for you to
follow. 

706
00:36:53,360 --> 00:36:54,600
They're sailing off into the 
sunset. 

707
00:36:54,600 --> 00:36:56,680
They know where they're going. 
You don't. 

708
00:36:56,680 --> 00:36:59,160
It's hard. 
It's, it's hard to fall in the 

709
00:36:59,160 --> 00:37:00,520
1st place. 
But even if you were going to 

710
00:37:00,520 --> 00:37:03,040
try to follow, they're going to 
make it hard for you. 

711
00:37:03,280 --> 00:37:05,880
They're sailing into the sunset.
You know that in a little while 

712
00:37:05,880 --> 00:37:07,760
it's going to be too dark to 
follow, and they're still going 

713
00:37:07,760 --> 00:37:09,880
to know where they're going 
basically, and you won't. 

714
00:37:10,240 --> 00:37:12,840
So it's just kind of hopeless. 
He's like, ah, they got us 

715
00:37:12,840 --> 00:37:13,880
again. 
What can we do? 

716
00:37:14,040 --> 00:37:16,800
Well, what they did over the 
long term was they just upped 

717
00:37:16,800 --> 00:37:20,560
their defenses very, very long 
ago. 

718
00:37:21,120 --> 00:37:24,600
It was much easier to raid 
because Westeros wasn't as built

719
00:37:24,600 --> 00:37:27,600
up, it wasn't as developed. 
The defenses weren't strong. 

720
00:37:27,960 --> 00:37:30,160
But of course, that changed over
time. 

721
00:37:30,480 --> 00:37:34,000
More on that later. 
And as in general too, the 

722
00:37:34,000 --> 00:37:37,560
Ironborn like to hug the shore. 
We've seen that when Euron did 

723
00:37:37,560 --> 00:37:41,600
something different and attacked
out of from open water, some of 

724
00:37:41,600 --> 00:37:43,560
the Ironborn thought he was 
using magic. 

725
00:37:43,960 --> 00:37:47,040
And we've been saying for years 
that no, that wasn't magic. 

726
00:37:47,040 --> 00:37:51,320
That was just good seamanship. 
That's just understanding how 

727
00:37:51,320 --> 00:37:53,400
things work. 
That's just, that's completely 

728
00:37:53,400 --> 00:37:55,920
mundane. 
It's just a mundane in a way 

729
00:37:55,920 --> 00:37:58,040
that a lot of Ironborn hadn't 
figured out. 

730
00:37:58,720 --> 00:38:00,760
And So what they do is they hug 
the coast. 

731
00:38:00,760 --> 00:38:04,200
This is something Victorian 
thinks about this lonely light. 

732
00:38:04,200 --> 00:38:07,560
Folks can't do that. 
They are 8 days away from the 

733
00:38:07,560 --> 00:38:09,600
other Iron Islands, let alone 
the coast. 

734
00:38:09,920 --> 00:38:16,600
So they would by experience and 
by necessity have less fear of 

735
00:38:16,600 --> 00:38:19,520
and less ability on the open 
water. 

736
00:38:19,520 --> 00:38:23,480
Better at navigating by stars, 
better at navigating by other 

737
00:38:23,480 --> 00:38:24,840
factors. 
I don't think they have things 

738
00:38:24,840 --> 00:38:28,760
like sextants for measuring, but
they do have whatever methods 

739
00:38:28,760 --> 00:38:32,000
they have. 
They would have better than the 

740
00:38:32,000 --> 00:38:35,280
rest of the Iron, the rest of 
the Iron Isles and the other 

741
00:38:35,280 --> 00:38:38,320
Ironborn. 
Wouldn't want to admit that, but

742
00:38:38,320 --> 00:38:42,120
it's probably true. 
So we're told from those earlier

743
00:38:42,120 --> 00:38:45,760
quotes that the founder of 
Lonely Light, the guy who built 

744
00:38:45,760 --> 00:38:48,960
that keep and that lighthouse 
took the name Farwin. 

745
00:38:48,960 --> 00:38:52,640
So he's that makes him the 
founder the sealskin point far 

746
00:38:52,640 --> 00:38:54,880
winds came after, which is 
interesting is like, well how 

747
00:38:54,880 --> 00:39:01,000
did these obscure distant dudes 
acquire land on great Wick? 

748
00:39:01,720 --> 00:39:07,560
Yeah well first let's examine 
the mundane options, which is a 

749
00:39:07,560 --> 00:39:10,440
family dies out and then they 
get it granted to them. 

750
00:39:10,440 --> 00:39:12,280
You have a family like a family 
completely dies out. 

751
00:39:12,280 --> 00:39:14,680
Let's give it to another noble 
house or raise someone else in 

752
00:39:14,680 --> 00:39:17,520
their place. 
Giving the West the northern 

753
00:39:17,520 --> 00:39:20,520
West Coast of great Wick to the 
far winds. 

754
00:39:20,640 --> 00:39:23,520
That's not a problem in terms of
empowering a house too much 

755
00:39:23,520 --> 00:39:26,600
'cause these these aren't 
powerful lands, at least not 

756
00:39:26,600 --> 00:39:30,400
that we know of Sealskin point 
doesn't sound very powerful. 

757
00:39:30,920 --> 00:39:34,200
Sealskins like watch out for 
that. 

758
00:39:34,880 --> 00:39:38,040
It sounds remote and isolated, 
though not as much as lonely 

759
00:39:38,040 --> 00:39:40,240
light. 
So maybe that's why they got it 

760
00:39:40,240 --> 00:39:42,000
because hey, their experience 
with that sort of thing. 

761
00:39:42,160 --> 00:39:45,960
Or maybe they inherited it 
through the matriarchal line 

762
00:39:46,080 --> 00:39:48,240
right. 
They there's a far wind who's 

763
00:39:48,760 --> 00:39:52,400
descent, whose ancestor was part
of the family that just died 

764
00:39:52,400 --> 00:39:54,200
out. 
So they're the one that 

765
00:39:54,200 --> 00:39:55,920
inherited it. 
That kind of thing happens. 

766
00:39:56,280 --> 00:39:57,920
Or they could have just earned 
it for great service. 

767
00:39:57,920 --> 00:40:02,160
It could be like a like a Bear 
Island situation where the 

768
00:40:02,600 --> 00:40:06,320
Mormons not only got their 
island because of a Stark so 

769
00:40:06,360 --> 00:40:08,480
supposedly beating a Greyjoy in 
a wrestling match. 

770
00:40:08,480 --> 00:40:10,320
Or maybe it wasn't a Greyjoy, 
but an Ironborn king in a 

771
00:40:10,320 --> 00:40:12,640
wrestling match. 
And then somehow, the great then

772
00:40:12,640 --> 00:40:15,640
somehow the Mormons got a 
Valyrian steel blade, you know, 

773
00:40:15,640 --> 00:40:17,520
a 500 years prior to the start 
of the books. 

774
00:40:18,400 --> 00:40:20,880
That has to be some sort of 
service they performed because 

775
00:40:20,880 --> 00:40:24,160
there's no way the Bear 
Islanders could afford a flaring

776
00:40:24,160 --> 00:40:28,480
steel blade. 
So that's a a reasonable option 

777
00:40:28,480 --> 00:40:31,840
here that the Farwins did 
something to earn it, you know, 

778
00:40:31,840 --> 00:40:34,520
in some bygone era because we 
don't know how long they've had 

779
00:40:34,520 --> 00:40:37,440
Sealskin Point and it, but it 
probably wasn't too recent. 

780
00:40:37,640 --> 00:40:39,880
But we do have some ideas. 
We'll get to that as we move our

781
00:40:39,880 --> 00:40:43,640
way through this episode. 
Let's now focus on Sealskin 

782
00:40:43,640 --> 00:40:45,720
Point. 
They are the other branch of 

783
00:40:45,720 --> 00:40:47,640
House Farwind. 
They're the, like I said, 

784
00:40:47,640 --> 00:40:50,680
they're the northern coast of 
Great Wick, almost the farthest 

785
00:40:50,680 --> 00:40:55,520
W amongst the main island group.
Great Wick is basically an L and

786
00:40:55,600 --> 00:40:58,960
the the lower part of the L here
would be where Pebbleton is. 

787
00:40:58,960 --> 00:41:01,640
And this is up here where the 
Far Winds are, where Sealskin 

788
00:41:01,640 --> 00:41:03,880
Point would be. 
So obviously they're not as 

789
00:41:03,880 --> 00:41:07,360
isolated as Lonely Light, but 
except for Lonely Light, they 

790
00:41:07,360 --> 00:41:10,960
might be the most next isolated.
So the two branches of Far Wind 

791
00:41:10,960 --> 00:41:13,920
might be the two most isolated 
branches of Ironborn there are. 

792
00:41:14,520 --> 00:41:17,920
And of course, we're told this 
so-called scattered aisles 

793
00:41:17,920 --> 00:41:20,840
beyond Great Wick. 
It's unclear whether the 

794
00:41:20,840 --> 00:41:23,800
scattered aisles beyond Great 
Wick refer specifically to 

795
00:41:23,800 --> 00:41:26,880
Lonely Light or if there's other
aisles that are close to the 

796
00:41:26,880 --> 00:41:29,760
West Coast of Great Wick in 
addition to Lonely Light, which 

797
00:41:29,760 --> 00:41:32,440
is northwest of Great Wick. 
Hopefully all that made sense. 

798
00:41:32,600 --> 00:41:36,480
There's either one set of of 
extra islands that all surrounds

799
00:41:36,480 --> 00:41:39,720
Lonely Light or two with the 
other being off the coast of 

800
00:41:39,720 --> 00:41:41,040
Great Wick. 
I think it's the latter. 

801
00:41:41,040 --> 00:41:45,200
I think there's a bunch of other
aisles here and again, what is 

802
00:41:45,200 --> 00:41:49,280
this is their specialty, right, 
living on managing existing on 

803
00:41:49,280 --> 00:41:52,800
unnumbered unnamed Isles. 
That's the far wind vibe, right?

804
00:41:52,800 --> 00:41:54,160
As we said, they're kind of 
poor. 

805
00:41:54,160 --> 00:41:57,720
Probably if you go by what 
Gilbert far wind offered the 

806
00:41:57,720 --> 00:41:59,680
other captains and kings at the 
kings moot. 

807
00:41:59,920 --> 00:42:03,120
They shunned it. 
You know the the men of means, 

808
00:42:03,120 --> 00:42:06,080
the greater captains just turn 
their heads, turn their turn 

809
00:42:06,080 --> 00:42:07,840
their backs on what his 
offerings were. 

810
00:42:08,240 --> 00:42:12,320
Still, this adds up. 
If you're 2 branches of house 

811
00:42:12,320 --> 00:42:16,640
far wind and yeah, each these 
little individual rocks that 

812
00:42:16,640 --> 00:42:19,280
subject to lonely light or 
sealskin point maybe doesn't 

813
00:42:19,280 --> 00:42:22,680
have much power. 
But if we're talking like 2025 

814
00:42:22,680 --> 00:42:28,840
aisles and maybe 2/3 of those or
a half have a household with a 

815
00:42:28,840 --> 00:42:31,760
ship or two that could add up to
something significant. 

816
00:42:31,760 --> 00:42:33,880
You might get up to 3040 long 
ships. 

817
00:42:33,880 --> 00:42:37,680
That's probably too high, but 
and we're talking about 

818
00:42:37,680 --> 00:42:38,960
centuries and centuries of 
history. 

819
00:42:38,960 --> 00:42:41,200
Maybe at certain points their 
power is waxed and winged. 

820
00:42:41,200 --> 00:42:44,480
Maybe that's maybe they've 
gotten to that point at in some 

821
00:42:44,480 --> 00:42:47,840
era. 
And it wouldn't be surprising, 

822
00:42:47,840 --> 00:42:49,440
you know, if they could manage 
to get that strong. 

823
00:42:50,120 --> 00:42:52,160
Great Wick is the largest of the
iron aisles. 

824
00:42:52,440 --> 00:42:55,360
So even though they're so 
remote, they are connected to 

825
00:42:55,920 --> 00:43:00,320
the biggest of the aisles. 
It's ruled by mostly by house 

826
00:43:00,320 --> 00:43:02,400
good brother these days. 
And I say ruled by I mean 

827
00:43:02,400 --> 00:43:05,560
they're the most powerful house 
on great Wick hammer horn being 

828
00:43:05,560 --> 00:43:08,360
the most powerful castle there. 
But they also have the good 

829
00:43:08,360 --> 00:43:11,280
brothers have corpse lake, crow 
spike keep and down delving. 

830
00:43:11,280 --> 00:43:14,680
So they got 4 castles. 
House Merlin has Pebbleton house

831
00:43:14,680 --> 00:43:18,280
spar has spar, I guess, and then
there's there's the far winds. 

832
00:43:18,920 --> 00:43:22,640
Now there's also whore castle as
in house whore Harwin, whore 

833
00:43:22,680 --> 00:43:25,040
Harwin hard hand, all those guys
hair in the black. 

834
00:43:25,760 --> 00:43:29,240
It was destroyed well before 
Heron the Black and Harwin 

835
00:43:29,240 --> 00:43:38,720
Hardahan and it wasn't rebuilt. 
So one theory I have is that the

836
00:43:38,720 --> 00:43:41,400
destruction of Hor Castle is 
related to the Far Winds 

837
00:43:41,400 --> 00:43:44,000
acquiring land on Great Wick. 
Maybe this was related. 

838
00:43:44,000 --> 00:43:47,280
Maybe the maybe the the Good 
Brothers got the majority of the

839
00:43:47,280 --> 00:43:49,840
good territory that the horrors 
gave up. 

840
00:43:50,520 --> 00:43:53,320
But Sealskin Point might have 
been part of all that and the 

841
00:43:53,320 --> 00:43:55,040
far ones may have been able to 
grab it, maybe because the Good 

842
00:43:55,040 --> 00:43:56,600
Brothers didn't care about it. 
Like, yeah, you can have 

843
00:43:56,600 --> 00:43:57,840
Sealskin Point. 
What do we care? 

844
00:43:58,480 --> 00:44:00,200
Great Wick is the richest of the
Isles. 

845
00:44:00,320 --> 00:44:03,840
That's important too, even 
though it is in in terms of 

846
00:44:03,840 --> 00:44:07,760
mineral wealth, Harlaw probably 
has the most actual money and 

847
00:44:07,760 --> 00:44:10,280
they're the closest to the 
mainland too, so they can they 

848
00:44:10,280 --> 00:44:15,160
have more trade opportunity. 
But Great Wick has lead, tin and

849
00:44:15,160 --> 00:44:17,880
iron in great amounts. 
It also has timber in the 

850
00:44:17,880 --> 00:44:20,160
mountains. 
Timber on the mainland used to 

851
00:44:20,160 --> 00:44:22,960
be plentiful, but it's long 
since been cut down for long 

852
00:44:22,960 --> 00:44:26,080
ships. 
So maybe the far winds of Great 

853
00:44:26,080 --> 00:44:29,520
Wick are less strange than the 
lonely light ones, but maybe 

854
00:44:29,520 --> 00:44:31,520
not. 
Maybe they're all just so 

855
00:44:31,520 --> 00:44:33,840
connected to each other that 
they're all lumped in one group.

856
00:44:34,800 --> 00:44:37,840
How did again? 
So we're going to keep, as we 

857
00:44:37,840 --> 00:44:40,120
continue, we'll come up with 
maybe a few more ideas of how 

858
00:44:40,120 --> 00:44:42,280
the far winds got this, this 
land on Great Wick. 

859
00:44:42,280 --> 00:44:47,680
But probably it's related to 
this, this this stuff with house

860
00:44:47,680 --> 00:44:50,240
horror, which we will go into 
more detail on in a little bit 

861
00:44:50,240 --> 00:44:52,680
later. 
Kimber Lafay sends a super chat 

862
00:44:52,680 --> 00:44:54,960
and says, was there an actual 
light of some kind that drew 

863
00:44:54,960 --> 00:44:56,440
them there? 
Why did they stay if there are 

864
00:44:56,440 --> 00:44:59,200
so little resources? 
Good question. 

865
00:44:59,200 --> 00:45:02,600
Well, if you they weren't 
already nobles, the cap, the 

866
00:45:02,600 --> 00:45:04,960
captain of the ship was not from
some other noble house. 

867
00:45:04,960 --> 00:45:07,720
Or if he was, it's not mentioned
and he would have been a second,

868
00:45:07,720 --> 00:45:10,080
third, fourth son, someone that 
didn't have a land of his own. 

869
00:45:10,480 --> 00:45:13,920
I think that's the base, the 
basic simplicity of it. 

870
00:45:14,360 --> 00:45:18,160
Yeah, it's poor land, but it's 
land they didn't have. 

871
00:45:18,160 --> 00:45:19,600
This is a captain who only had a
ship. 

872
00:45:19,600 --> 00:45:21,120
He didn't have any land of his 
own. 

873
00:45:21,320 --> 00:45:25,520
And so he decided, well, I can 
continue to be a person with no 

874
00:45:25,520 --> 00:45:29,920
land, or I can have this crappy 
land that it's far away, it's 

875
00:45:29,920 --> 00:45:32,080
isolated, but it's land and it 
can be mine. 

876
00:45:32,680 --> 00:45:34,880
I think that's really it. 
And and maybe some kind of 

877
00:45:34,880 --> 00:45:36,800
actual light drew them there. 
It's possible. 

878
00:45:36,800 --> 00:45:39,720
I definitely have some stuff in 
this episode coming up about 

879
00:45:40,400 --> 00:45:41,880
stuff that might have already 
been there. 

880
00:45:42,080 --> 00:45:44,480
Yeah, they found it, but that 
doesn't mean they were the first

881
00:45:44,480 --> 00:45:46,720
ones to find it. 
Someone else could have found it

882
00:45:46,720 --> 00:45:48,240
long ago. 
Someone could have found it and 

883
00:45:48,240 --> 00:45:50,240
still been there. 
More likely, someone found it 

884
00:45:50,400 --> 00:45:52,640
and is long gone, but they might
have left evidence of 

885
00:45:52,640 --> 00:45:54,520
themselves. 
The far winds might not be too 

886
00:45:54,520 --> 00:45:56,440
keen on sharing that. 
They might have found some 

887
00:45:56,440 --> 00:45:59,200
valuable things they would 
rather keep to themselves, or 

888
00:45:59,200 --> 00:46:01,080
stuff that the maesters simply 
don't know about. 

889
00:46:03,160 --> 00:46:07,680
Let's discuss the addressing the
rumors, Which in this case 

890
00:46:07,680 --> 00:46:10,120
refers to things said about the 
far winds, in particular, 

891
00:46:10,120 --> 00:46:12,080
supernatural things said about 
the far winds. 

892
00:46:12,080 --> 00:46:15,920
Aha, fun stuff. 
In other words, now a man that 

893
00:46:15,920 --> 00:46:18,840
many consider mad weighs in on 
the supposed queerness of the 

894
00:46:18,840 --> 00:46:20,640
far winds. 
Yeah, it's really one thing to 

895
00:46:20,640 --> 00:46:22,800
be a madman calling other people
mad, isn't it? 

896
00:46:22,800 --> 00:46:27,480
Aaron Greyjoy quote. 
Aaron knew some far winds, a 

897
00:46:27,480 --> 00:46:32,440
queer folk who held lands on the
westernmost shores of Great WIC 

898
00:46:32,760 --> 00:46:37,600
and the scattered Isles beyond, 
rocks so small that most could 

899
00:46:37,600 --> 00:46:42,760
support but a single household. 
Of those, the lonely Light was 

900
00:46:42,760 --> 00:46:47,320
the most distant eight days sail
to the northwest, amongst 

901
00:46:47,320 --> 00:46:52,960
rookeries of seals and sea lions
and the boundless Gray oceans. 

902
00:46:53,440 --> 00:46:57,040
The far winds there were even 
queerer than the rest. 

903
00:46:57,480 --> 00:47:02,200
Some said they were skin 
changers, unholy creatures who 

904
00:47:02,200 --> 00:47:07,280
could take on the forms of sea 
lions, walruses, even spotted 

905
00:47:07,280 --> 00:47:10,240
whales, the wolves of the wild 
sea. 

906
00:47:10,760 --> 00:47:11,760
It's like the chicken of the 
sea. 

907
00:47:12,200 --> 00:47:14,800
As you can have the sea, the 
chickens of the wild sea. 

908
00:47:14,960 --> 00:47:17,040
Yeah, the chickens of the wild 
sea have to run from the wolves 

909
00:47:17,040 --> 00:47:18,960
of the wild sea. 
It's dangerous. 

910
00:47:19,280 --> 00:47:22,000
People thinking island people 
are different and strange is 

911
00:47:22,000 --> 00:47:23,440
nothing new. 
That happens in the real world 

912
00:47:23,440 --> 00:47:25,880
all the time and and and vice 
versa too, to be honest. 

913
00:47:26,120 --> 00:47:28,960
But this is island people 
thinking other island people are

914
00:47:28,960 --> 00:47:31,080
different and strange. 
So they must really seem strange

915
00:47:31,080 --> 00:47:34,200
to the mainlanders. 
By the transitive property of 

916
00:47:34,200 --> 00:47:36,920
strangeness, of course, which I 
know you're all very familiar 

917
00:47:36,920 --> 00:47:38,960
with. 
So I wonder if it makes a 

918
00:47:38,960 --> 00:47:41,360
problem for them in terms of 
marriages. 

919
00:47:41,880 --> 00:47:44,080
I would think so, yes. 
Back, very likely. 

920
00:47:44,080 --> 00:47:47,640
They would probably have trouble
finding brides from important 

921
00:47:47,640 --> 00:47:49,440
houses, from other Ironborn 
noble houses. 

922
00:47:49,800 --> 00:47:52,560
Brides in general, no, because 
again, they are land holders. 

923
00:47:52,560 --> 00:47:53,920
They're noble. 
Even if they're kind of at the 

924
00:47:53,920 --> 00:47:56,880
bottom of the totem pole, so to 
speak, they wouldn't seem as 

925
00:47:56,880 --> 00:47:58,760
strange to other people in their
vicinity. 

926
00:47:59,520 --> 00:48:03,360
Richer Ironborn who aren't 
nobles might be candidates here.

927
00:48:03,800 --> 00:48:05,880
Other Farwin cousins might be 
candidates here. 

928
00:48:06,440 --> 00:48:09,760
So all that would serve to make 
them even more insular, even 

929
00:48:09,760 --> 00:48:13,160
more, yeah, incestuous in a way,
if it's if we're going that way.

930
00:48:14,160 --> 00:48:18,360
So I suspect that's a thing. 
But also you just wouldn't see 

931
00:48:18,360 --> 00:48:20,560
other houses clamoring for far 
wind brides. 

932
00:48:20,560 --> 00:48:21,680
If we're looking in the other 
direction. 

933
00:48:21,680 --> 00:48:23,240
It's one thing to bring brides 
there. 

934
00:48:23,600 --> 00:48:26,080
It might be a little easier to 
send them away because, well, 

935
00:48:26,680 --> 00:48:29,400
they're coming to you. 
That's always a little easier to

936
00:48:29,400 --> 00:48:31,840
accept. 
You're bringing a new woman in 

937
00:48:31,840 --> 00:48:33,760
from some other house to live 
with you rather than sending 

938
00:48:33,760 --> 00:48:35,560
your own daughter to live with 
someone else. 

939
00:48:35,560 --> 00:48:39,000
That's that's you're usually as 
as the more powerful house, you 

940
00:48:39,000 --> 00:48:41,640
get more say in the matter when 
the fire winds are rarely going 

941
00:48:41,640 --> 00:48:43,960
to be the more powerful house. 
They're only going to be more 

942
00:48:43,960 --> 00:48:46,240
powerful house when it's them 
marrying into someone that isn't

943
00:48:46,240 --> 00:48:48,520
a house at all, like a a non 
noble situation. 

944
00:48:49,360 --> 00:48:52,840
Nina adds that even more so than
their skin changing power, the 

945
00:48:52,840 --> 00:48:54,800
marriage prospects would be 
limited just because of 

946
00:48:54,800 --> 00:48:58,000
distance. 
Like the sheer logistics of 

947
00:48:58,000 --> 00:49:00,840
making the arrangements in the 
1st place is a barrier and 

948
00:49:00,840 --> 00:49:03,440
there's just not much they could
bring to the table in terms of 

949
00:49:03,440 --> 00:49:06,160
power. 
Or like we aren't well 

950
00:49:06,160 --> 00:49:10,080
positioned to make money 
together or we're not well 

951
00:49:10,080 --> 00:49:12,680
positioned to, you know, expand 
our trading opportunities or to 

952
00:49:12,680 --> 00:49:16,720
be to use to raid together. 
It's just, yeah, they don't. 

953
00:49:16,720 --> 00:49:19,200
Other houses would be able to 
offer more in that regard. 

954
00:49:19,800 --> 00:49:25,760
So unless you have the very rare
Ironborn Lord that wants this, 

955
00:49:25,760 --> 00:49:28,920
it's like, you know what, I want
to bring this into my family. 

956
00:49:28,920 --> 00:49:32,840
I want skin changing or this 
hidden knowledge or what have 

957
00:49:32,840 --> 00:49:33,800
you. 
They actually want that, which 

958
00:49:33,800 --> 00:49:35,720
is going to be pretty rare, but 
might be. 

959
00:49:35,880 --> 00:49:37,880
We're talking about a lot of 
history here. 

960
00:49:37,880 --> 00:49:39,960
We're not talking 810 thousand 
years, but we are talking 

961
00:49:39,960 --> 00:49:42,960
several thousand years. 
So that's a lot of time for 

962
00:49:43,560 --> 00:49:46,760
unusual things to happen, for 
rare things to happen. 

963
00:49:46,760 --> 00:49:49,440
And that seems to be something 
that would maybe happen from 

964
00:49:49,440 --> 00:49:52,000
time to time. 
Here's what the World of Ice and

965
00:49:52,000 --> 00:49:53,960
Fire has to say. 
It's another little tidbit for 

966
00:49:53,960 --> 00:49:57,840
us to talk about quote. 
Queer things are said of the far

967
00:49:57,840 --> 00:50:00,320
winds and the small folk they 
rule. 

968
00:50:00,800 --> 00:50:05,800
Some say they lie with seals to 
bring forth half human children,

969
00:50:06,160 --> 00:50:10,640
whilst others whisper that they 
are skin changers who can take 

970
00:50:10,640 --> 00:50:15,560
the forms of sea lions, walrus, 
even spotted whales. 

971
00:50:15,720 --> 00:50:23,320
The wolves of the Western sea. 
Sorry, strange tales like this 

972
00:50:23,320 --> 00:50:27,480
are common. 
At the edge is strange tales 

973
00:50:27,480 --> 00:50:31,560
like this are Comp Puck. 
I'm so sorry it's been so long. 

974
00:50:32,000 --> 00:50:36,600
OK, OK, I'm so sorry. 
I just keep thinking about 

975
00:50:36,600 --> 00:50:39,840
George loving the turn of phrase
Wolves of the Western seas and 

976
00:50:39,840 --> 00:50:47,200
like you sing it again. 
Sorry disease, you might have to

977
00:50:47,200 --> 00:50:49,000
read this whole quote. 
Hold on. 

978
00:50:49,000 --> 00:50:52,320
OK, I got it. 
Strange tales like this are 

979
00:50:52,320 --> 00:50:57,120
common. 
Just start over and read it for 

980
00:50:57,120 --> 00:50:58,880
me. 
I got only one. 

981
00:50:58,880 --> 00:51:01,960
Sentence it's been like 6 
months. 

982
00:51:03,000 --> 00:51:05,680
Queer things are said of the far
winds and the small folk they 

983
00:51:05,680 --> 00:51:08,040
rule. 
Some say they lie with seals to 

984
00:51:08,040 --> 00:51:10,880
bring forth half human children,
whilst others whisper that they 

985
00:51:10,880 --> 00:51:14,240
are skin changers who can take 
the forms of sea lions, walrus, 

986
00:51:14,240 --> 00:51:17,160
even spotted whales, the wolves 
of the western seas. 

987
00:51:17,520 --> 00:51:19,960
Strange tales like this are 
common at the edges of the 

988
00:51:19,960 --> 00:51:23,080
world, however, and the Lonely 
Light stands farthest West of 

989
00:51:23,080 --> 00:51:26,640
all the lands known to us. 
It sounds familiar to what's 

990
00:51:26,640 --> 00:51:28,840
said about the Free Folk, but 
with seals instead of the 

991
00:51:28,840 --> 00:51:30,040
others. 
Remember what Old Dan says? 

992
00:51:30,040 --> 00:51:32,720
The Free Folk or the what he 
calls them the wildlings. 

993
00:51:32,720 --> 00:51:35,320
The wildlings would lie with the
Others, desire half human 

994
00:51:35,320 --> 00:51:37,240
children. 
Yeah, it's the same concept. 

995
00:51:37,240 --> 00:51:40,520
It's which is being referred to.
Strange tales like this are 

996
00:51:40,520 --> 00:51:42,960
common at the edge of the world.
Yeah, this is a different edge 

997
00:51:42,960 --> 00:51:45,440
of the world, just the West 
instead of the North. 

998
00:51:45,800 --> 00:51:47,400
But it's a similar concept, 
Right. 

999
00:51:48,080 --> 00:51:50,560
The same concept here with lying
with seals to bring forth half 

1000
00:51:50,560 --> 00:51:52,320
human children too. 
That's again, we're coming back 

1001
00:51:52,320 --> 00:51:55,880
to Selkies and they're called 
batting fire and blood on the 

1002
00:51:55,880 --> 00:51:57,880
section on Alyssa Farman right 
there. 

1003
00:51:57,880 --> 00:52:01,960
And let's use it as an example. 
Now this says nothing about the 

1004
00:52:01,960 --> 00:52:04,880
Selkies rumors, but in in 
general, whether they're true or

1005
00:52:04,880 --> 00:52:08,400
not, but but both branches of 
Farwin live amongst quite a few 

1006
00:52:08,400 --> 00:52:10,960
seals. 
According to fire and blood, the

1007
00:52:11,000 --> 00:52:14,440
ratio of seals to humans around 
there is 50 to 1. 

1008
00:52:15,080 --> 00:52:16,840
So they definitely live amongst 
the seal. 

1009
00:52:16,840 --> 00:52:18,960
That doesn't mean they that's 
not a reason to believe they 

1010
00:52:18,960 --> 00:52:20,440
necessarily skin change with 
them. 

1011
00:52:20,600 --> 00:52:24,560
But if they do skin change, and 
I'm very open to the idea that 

1012
00:52:24,560 --> 00:52:26,920
those are the animals that are 
there, they're not going to be 

1013
00:52:26,960 --> 00:52:29,960
bonding with some wolf on the 
mainland, you know, hundreds of 

1014
00:52:29,960 --> 00:52:30,960
miles away. 
They're going to be bounding 

1015
00:52:30,960 --> 00:52:32,800
with whatever animals are there.
That's who they bond with. 

1016
00:52:33,760 --> 00:52:36,600
And it's mentioned twice. 
And we know what we say about 

1017
00:52:37,160 --> 00:52:39,080
something mentioned twice by 
George. 

1018
00:52:39,080 --> 00:52:42,240
If it's a if it's a tidbit of 
lore and it comes up more than 

1019
00:52:42,240 --> 00:52:45,680
once, then it's more likely to 
be true or more likely something

1020
00:52:45,680 --> 00:52:48,120
George wants us to notice and 
think about or imagine. 

1021
00:52:48,360 --> 00:52:50,720
This was already pretty fun to 
think about, but it's also got 

1022
00:52:50,720 --> 00:52:52,960
this backing the twice mentioned
backing. 

1023
00:52:53,240 --> 00:52:57,160
Like think about the extreme 
potential here for skin 

1024
00:52:57,160 --> 00:52:59,520
changing. 
This gets pretty fun even if 

1025
00:52:59,520 --> 00:53:02,520
it's a little tin foil. 
Y it's got to be possible. 

1026
00:53:02,720 --> 00:53:07,320
Sharks, whales, Kraken. 
Can you imagine a skin changer 

1027
00:53:08,040 --> 00:53:09,880
using a Kraken? 
Right? 

1028
00:53:09,880 --> 00:53:12,200
Like could Bran do that? 
Like I think he could if he 

1029
00:53:12,200 --> 00:53:14,160
really wanted to. 
I doubt the story takes us to 

1030
00:53:14,160 --> 00:53:16,000
that. 
But if you can go into any 

1031
00:53:16,000 --> 00:53:20,920
animal, why not a Kraken? 
And if you could do that, if you

1032
00:53:20,920 --> 00:53:23,680
could skin change into any deep 
sea creature, whether it's a big

1033
00:53:23,680 --> 00:53:27,800
one or a small one, it would 
give you literal eyes into the 

1034
00:53:27,800 --> 00:53:30,520
depths. 
Like if there's merlings, if 

1035
00:53:30,520 --> 00:53:33,520
there's deep ones, if there's 
other mysteries, if there's 

1036
00:53:33,520 --> 00:53:38,040
shipwrecks or the drowned God's 
watery halls, for God's sake, 

1037
00:53:38,040 --> 00:53:41,560
the God being the drowned God in
this case, or the storm God, you

1038
00:53:41,560 --> 00:53:43,120
might go looking for that, 
right? 

1039
00:53:43,120 --> 00:53:47,800
If you're a Iron Born believer, 
you believe in the Drowned God, 

1040
00:53:47,800 --> 00:53:51,200
you're faithful, you have you're
devout, you're pious, but you 

1041
00:53:51,200 --> 00:53:53,640
also have skin changer powers. 
Well, first of all, you would 

1042
00:53:53,640 --> 00:53:56,600
probably thank the Drowned God 
for the skin changer powers you 

1043
00:53:56,600 --> 00:53:59,320
wouldn't like, also thank the 
old gods. 

1044
00:53:59,320 --> 00:54:02,720
And you would probably attribute
it to the Drowned God like 

1045
00:54:02,720 --> 00:54:04,120
everything else in your 
religion. 

1046
00:54:04,680 --> 00:54:07,360
And if you could see under the 
sea, if you could see down 

1047
00:54:07,360 --> 00:54:10,000
there, then yeah, that's what 
you want. 

1048
00:54:10,000 --> 00:54:14,080
You want to see that. 
It's really, I just feel like 

1049
00:54:14,080 --> 00:54:16,280
that would happen. 
You know, you're a zealous 

1050
00:54:16,280 --> 00:54:19,240
Farwin skin changer. 
Look for the Drowned God's 

1051
00:54:19,240 --> 00:54:21,040
watery halls. 
You might think that's why you 

1052
00:54:21,040 --> 00:54:23,120
were given that power. 
That's why the Drowned God gave 

1053
00:54:23,120 --> 00:54:24,920
you this, that you could be the 
one to reveal it. 

1054
00:54:24,920 --> 00:54:27,920
You could be the one to see it. 
Like, hey, maybe I'm maybe the 

1055
00:54:27,920 --> 00:54:30,720
Drowned God has made me a 
prophet of types and there's got

1056
00:54:30,720 --> 00:54:34,920
to be some some priests of the 
drowned God that live on lonely 

1057
00:54:34,920 --> 00:54:37,480
light or that were born there. 
They can't all come from old WIC

1058
00:54:37,480 --> 00:54:39,000
or great WIC or the other 
places. 

1059
00:54:39,040 --> 00:54:40,440
Priests are born where they're 
born. 

1060
00:54:40,600 --> 00:54:42,280
Devout men are born where 
they're born. 

1061
00:54:42,280 --> 00:54:43,960
Zealous people are born where 
they're born. 

1062
00:54:43,960 --> 00:54:46,840
This is there's no nothing 
saying that they can't be born 

1063
00:54:46,840 --> 00:54:48,280
on lonely light or sealskin 
point. 

1064
00:54:48,280 --> 00:54:51,680
In fact, they might be more 
likely to because it's such a 

1065
00:54:51,680 --> 00:54:54,600
barren location. 
You know, there's like less 

1066
00:54:54,600 --> 00:54:58,240
other aspects of civilization to
be distracted by. 

1067
00:54:58,240 --> 00:55:01,840
It's it's just the basics. 
It's the sea, the religion of 

1068
00:55:01,840 --> 00:55:03,840
the drowned God and living and 
dying. 

1069
00:55:03,840 --> 00:55:07,520
You know, there's what else is 
there when you're that far West,

1070
00:55:07,560 --> 00:55:12,040
you know, life is simpler now. 
Wolves of the Western seas. 

1071
00:55:12,040 --> 00:55:14,480
This phrase comes up again a 
couple of times. 

1072
00:55:14,640 --> 00:55:19,520
That's meaningful. 
Maybe like it's used in a in the

1073
00:55:19,520 --> 00:55:24,560
context of skin changing wolves,
like that's the number one 

1074
00:55:24,560 --> 00:55:26,840
animal in the north that skin 
changing happens with. 

1075
00:55:26,840 --> 00:55:28,840
Those are wargs. 
They're the one type of skin 

1076
00:55:28,840 --> 00:55:33,080
changer that has their own sub 
name Wargs only a wolf skin 

1077
00:55:33,080 --> 00:55:35,800
changer. 
There aren't, you know, 

1078
00:55:35,800 --> 00:55:40,560
nicknames for bird skin changers
or boar skin changers or the any

1079
00:55:40,560 --> 00:55:43,280
of the other animals. 
That's it's only wargs that are 

1080
00:55:43,600 --> 00:55:45,720
have a their own special name 
for it. 

1081
00:55:46,040 --> 00:55:49,400
So this is Nina suggests this is
intentional by George to make 

1082
00:55:49,400 --> 00:55:51,800
the like a subconscious 
connection between skin changer 

1083
00:55:51,800 --> 00:55:54,360
concepts. 
Wolves are the most important 

1084
00:55:54,360 --> 00:55:56,320
skin changing animal, the most 
common. 

1085
00:55:56,800 --> 00:56:00,880
And so we get this mention of 
both the iron borne are referred

1086
00:56:00,880 --> 00:56:04,720
to as wolves of the western seas
and these basically killer 

1087
00:56:04,720 --> 00:56:06,680
whales, spotted whales are 
probably orcas. 

1088
00:56:07,000 --> 00:56:10,240
They're not called orcas, but 
they're basically the Westeros 

1089
00:56:10,240 --> 00:56:13,800
or the Planetos equivalent of 
killer whales, which by the way,

1090
00:56:13,800 --> 00:56:17,400
would be a, a wicked fun thing 
to imagine as a, as a thing to 

1091
00:56:17,400 --> 00:56:20,440
skin change into a killer whale 
amidst a pod of others. 

1092
00:56:20,440 --> 00:56:25,120
Like take over the the leader of
that pod, have a whole army of 

1093
00:56:25,120 --> 00:56:28,120
killer whales behind you. 
What kind of power would that 

1094
00:56:28,120 --> 00:56:30,640
make you feel like you have if 
you're a person doing that? 

1095
00:56:31,520 --> 00:56:34,120
So that's, I think that's a good
catch by Nina identifying the, 

1096
00:56:34,120 --> 00:56:39,080
the language George uses across 
spanning across both these 

1097
00:56:39,080 --> 00:56:42,000
Ironborn concepts and attaching 
it to this northern concept, 

1098
00:56:42,000 --> 00:56:44,040
which is skin changing is a very
northern thing. 

1099
00:56:44,280 --> 00:56:46,040
But here it's kind of an 
exception. 

1100
00:56:46,040 --> 00:56:49,640
Why do we have this? 
Where else are skin changers 

1101
00:56:49,640 --> 00:56:52,000
talked about? 
Nowhere pretty much. 

1102
00:56:52,000 --> 00:56:54,680
There's there's ancient tales of
skin changers, a place like 

1103
00:56:54,840 --> 00:56:59,760
places like Red Lake and maybe 
elsewhere in Westeros from way 

1104
00:56:59,760 --> 00:57:04,080
long gone times. 
But now it's it's purely a thing

1105
00:57:04,080 --> 00:57:06,880
of the North, you know, maybe 
the occasional Blackwood or 

1106
00:57:06,880 --> 00:57:09,160
something like that. 
We don't actually have evidence 

1107
00:57:09,160 --> 00:57:10,440
of that. 
We just suspect it. 

1108
00:57:11,320 --> 00:57:14,600
So yeah, like, that's a big 
deal, right? 

1109
00:57:14,600 --> 00:57:18,880
That's a it's very notable. 
And actually, Needham points out

1110
00:57:18,880 --> 00:57:22,920
here that the enhanced edition 
of a piece for crows explicitly 

1111
00:57:22,920 --> 00:57:24,560
identifies spotted whales as 
orcas. 

1112
00:57:24,560 --> 00:57:27,960
So that it's not just a guess. 
That's that's that's revealed as

1113
00:57:27,960 --> 00:57:31,280
truth now. 
Orcas can swim really far. 

1114
00:57:31,520 --> 00:57:34,520
Real life killer whales, they 
can go really, really far. 

1115
00:57:34,520 --> 00:57:38,000
Like they can go the span of a 
continent in like 10 days. 

1116
00:57:38,280 --> 00:57:44,000
So if a person can skin change 
into an orca, they could really 

1117
00:57:44,000 --> 00:57:48,080
explore far, really far West 
without any danger of shipwreck 

1118
00:57:48,080 --> 00:57:52,440
or anything like that. 
So when Gilbert Farwin talks 

1119
00:57:52,440 --> 00:57:56,480
about exploring the far West, he
says he's like, had these 

1120
00:57:56,480 --> 00:57:58,160
visions. 
Are they dreams? 

1121
00:57:58,160 --> 00:58:00,920
Are they skin changing visions? 
He's seen them through the eyes 

1122
00:58:00,920 --> 00:58:03,240
of a a sea creature, potentially
a spotted whale. 

1123
00:58:03,920 --> 00:58:06,720
It's a compelling idea. 
But yeah, there's no skin 

1124
00:58:06,720 --> 00:58:10,200
changers elsewhere. 
Even if we just focus on the 

1125
00:58:10,200 --> 00:58:13,920
Ironborn, there is not even a 
hint that I can recall of skin 

1126
00:58:13,920 --> 00:58:16,560
changing on any other island or 
any other Ironborn house. 

1127
00:58:16,720 --> 00:58:21,240
So this is a real exception, and
that makes it meaningful and 

1128
00:58:21,240 --> 00:58:24,240
curious and fun. 
Could it be something on the 

1129
00:58:24,240 --> 00:58:25,960
island itself? 
Could it be some sort of 

1130
00:58:25,960 --> 00:58:28,920
northern connection or something
there? 

1131
00:58:28,920 --> 00:58:32,520
Something they found? 
I wouldn't go so far as to guess

1132
00:58:32,520 --> 00:58:35,240
that there's a weirwood tree 
there because that would be 

1133
00:58:35,240 --> 00:58:36,640
mentioned. 
I think the maestros would point

1134
00:58:36,640 --> 00:58:37,440
that out. 
I wouldn't. 

1135
00:58:37,440 --> 00:58:39,960
That wouldn't be kept hidden. 
And why would they keep it 

1136
00:58:39,960 --> 00:58:40,840
hidden? 
They'd be like, yeah, there's a 

1137
00:58:40,840 --> 00:58:42,200
werewood here. 
What's what's the big deal? 

1138
00:58:42,760 --> 00:58:44,920
If maybe there was 1 long ago 
that they got cut down or 

1139
00:58:44,920 --> 00:58:47,400
something. 
Anyway, something else, maybe 

1140
00:58:47,400 --> 00:58:51,720
some sort of relic or left 
behind evidence of another 

1141
00:58:51,720 --> 00:58:53,480
civilization. 
Who knows, Maybe there were 

1142
00:58:53,480 --> 00:58:55,320
already small folk there. 
Maybe there's some leftover 

1143
00:58:55,320 --> 00:58:57,760
small folk. 
Nina has a great idea here. 

1144
00:58:57,880 --> 00:59:02,160
If there weren't people there 
from long ago, like thousands of

1145
00:59:02,160 --> 00:59:04,760
years back, you know something, 
maybe even something that came 

1146
00:59:04,760 --> 00:59:09,640
from the the far West. 
There could have been shipwrecks

1147
00:59:09,640 --> 00:59:12,680
or castaways or maroons or even 
colonists from Brandon. 

1148
00:59:12,680 --> 00:59:16,480
The shipwrights fleet. 
They went W to explore and they 

1149
00:59:16,480 --> 00:59:19,800
never came back. 
It doesn't mean they didn't find

1150
00:59:19,800 --> 00:59:23,280
this on the way. 
They could have found it and 

1151
00:59:23,280 --> 00:59:25,120
they would have reported it had 
they ever made it back to 

1152
00:59:25,120 --> 00:59:27,520
Westeros. 
But since they didn't, whatever 

1153
00:59:27,520 --> 00:59:29,600
knowledge they had disappeared 
with them. 

1154
00:59:30,280 --> 00:59:33,000
But it's entirely possible that 
some people were like, hey, 

1155
00:59:33,080 --> 00:59:35,840
lonely, this is a new place, 
let's live here. 

1156
00:59:35,920 --> 00:59:37,840
It didn't go very well. 
It's a crappy colony. 

1157
00:59:37,840 --> 00:59:40,640
And they didn't raise a 
lighthouse because that came 

1158
00:59:40,640 --> 00:59:43,920
from the far winds. 
But if you look at the history 

1159
00:59:43,920 --> 00:59:48,440
of people in the real world 
trying to make bad land work, 

1160
00:59:48,760 --> 00:59:52,000
there's a lot of it, and a lot 
of it comes from the people who 

1161
00:59:52,000 --> 00:59:54,520
are most related to the 
Ironborn, the Norse, the 

1162
00:59:54,520 --> 00:59:57,200
Scandinavians, the Vikings, 
whatever name you assigned to 

1163
00:59:57,200 --> 00:59:58,600
them. 
There is no perfect catch all 

1164
00:59:58,600 --> 01:00:01,800
phrase for that. 
Like many Viking peoples tried 

1165
01:00:01,800 --> 01:00:04,760
to settle in places like 
Greenland and a lot of these 

1166
01:00:04,760 --> 01:00:08,320
other islands that are just 
without the magical element, 

1167
01:00:08,520 --> 01:00:10,720
though they probably believed in
some magical elements, they 

1168
01:00:10,720 --> 01:00:13,640
believe in supernatural things. 
So it certainly guided their 

1169
01:00:13,640 --> 01:00:16,960
decisions, even if it wasn't 
literally impacting them from 

1170
01:00:17,240 --> 01:00:20,160
from that aspect. 
But there were just a lot of 

1171
01:00:20,160 --> 01:00:21,760
attempts to find new places to 
live. 

1172
01:00:21,760 --> 01:00:25,040
Even if the land is is bad. 
The Norse were pretty stubborn 

1173
01:00:25,040 --> 01:00:27,880
as far as settling goes. 
They would, once they committed 

1174
01:00:27,880 --> 01:00:29,720
to living somewhere, they would 
really see it through. 

1175
01:00:30,160 --> 01:00:33,080
There's a lot of examples of 
failed Norse settlements and 

1176
01:00:33,360 --> 01:00:36,120
just in not only in the sagas 
but from archaeology finding 

1177
01:00:36,120 --> 01:00:37,960
them. 
And it's not just the Norse to 

1178
01:00:37,960 --> 01:00:40,240
do that, but they're a 
particular example, not just 

1179
01:00:40,240 --> 01:00:43,520
because they're the most similar
we have to the Ironborn, but 

1180
01:00:43,520 --> 01:00:45,840
because their methods would be 
similar, because they're sailing

1181
01:00:45,840 --> 01:00:48,680
and finding islands and because 
they have this similar 

1182
01:00:48,680 --> 01:00:50,920
stubbornness about, well, land 
is land, y'all. 

1183
01:00:51,760 --> 01:00:54,840
There is not a, there is an not 
an unlimited amount of it. 

1184
01:00:54,840 --> 01:00:58,280
And who knows when we'll find 
more on uninhabited land. 

1185
01:00:58,640 --> 01:01:02,560
If you're living in the 9th 
century, you might be thinking 

1186
01:01:02,560 --> 01:01:05,280
there isn't a whole lot of good 
land left in the world to claim.

1187
01:01:06,200 --> 01:01:09,280
Whether that's true or not is a 
matter of perspective, but you 

1188
01:01:09,280 --> 01:01:12,680
can see why where they're born, 
you're born in mainland 

1189
01:01:12,680 --> 01:01:15,240
Scandinavia, you're born in 
Norway or Denmark or Sweden. 

1190
01:01:15,240 --> 01:01:17,280
You're like, well, they're all 
the stuff here is taken. 

1191
01:01:18,400 --> 01:01:20,640
So finding a new islands is very
compelling. 

1192
01:01:20,640 --> 01:01:22,400
Even if those islands are 
crappy, at least you're living 

1193
01:01:22,400 --> 01:01:23,440
free. 
At least no one's telling you 

1194
01:01:23,440 --> 01:01:24,760
what to do. 
And that matters a lot. 

1195
01:01:25,760 --> 01:01:27,760
So it's definitely tempting to 
think people were there already 

1196
01:01:27,760 --> 01:01:29,280
that Nina's idea. 
I really like that. 

1197
01:01:30,240 --> 01:01:32,040
Now another idea is frequent 
rating in the north. 

1198
01:01:32,040 --> 01:01:34,840
What if the far winds just 
attacked the Stony shore a lot 

1199
01:01:34,840 --> 01:01:36,240
and captured a lot of northern 
people. 

1200
01:01:36,880 --> 01:01:40,800
I, I, I like bringing this idea 
up, but I don't think it takes 

1201
01:01:40,800 --> 01:01:43,560
us anywhere because, well, this 
other Iron born houses do that 

1202
01:01:43,560 --> 01:01:45,040
too. 
And then they don't have skin 

1203
01:01:45,040 --> 01:01:46,880
changing. 
So that probably doesn't make 

1204
01:01:46,880 --> 01:01:48,440
it, that probably doesn't answer
the question. 

1205
01:01:48,720 --> 01:01:51,880
Also, George just said that he's
pushed back on skin changing 

1206
01:01:51,880 --> 01:01:54,480
being a genetic thing anyway, 
Like all the Starks have it and 

1207
01:01:54,480 --> 01:01:56,480
all this, this current Stark 
generation that doesn't, that 

1208
01:01:56,480 --> 01:01:59,400
doesn't argue for genetics, that
argues for some other sort of 

1209
01:01:59,400 --> 01:02:02,560
magic going on now. 
He doesn't say it's not genetic.

1210
01:02:02,560 --> 01:02:04,600
He just doesn't want to define 
it that way. 

1211
01:02:04,720 --> 01:02:07,920
So there might be some genetic 
element to it, as Nina says, but

1212
01:02:07,920 --> 01:02:09,320
it's just not a guaranteed 
trade. 

1213
01:02:09,320 --> 01:02:12,920
It's just something that it's a 
fringy rare thing that pops up. 

1214
01:02:12,920 --> 01:02:15,200
It may have something to do with
genetics, may have something to 

1215
01:02:15,200 --> 01:02:18,440
do with other things, other 
supernatural forces that we 

1216
01:02:18,440 --> 01:02:22,560
can't pinpoint. 
But the genetic tendency, if 

1217
01:02:22,560 --> 01:02:24,440
there is a little bit of a 
genetic tendency, well, this is 

1218
01:02:24,440 --> 01:02:27,480
again, this is a very isolated 
inbred population. 

1219
01:02:27,480 --> 01:02:30,480
So if if it is a little bit of a
genetic component to it, that 

1220
01:02:30,480 --> 01:02:33,320
genetic component would be 
maintained more likely than it 

1221
01:02:33,320 --> 01:02:37,480
would somewhere else because of 
the closeness to inbreeding, if 

1222
01:02:37,480 --> 01:02:41,840
not actual inbreeding. 
Now, what about the value of 

1223
01:02:41,840 --> 01:02:45,360
skin changing when doing the 
thing we said the fire winds 

1224
01:02:45,360 --> 01:02:49,120
would have to rely on, which is 
raiding, reaving, having a skin 

1225
01:02:49,120 --> 01:02:51,760
changer in your midst. 
Honestly, I think that would be 

1226
01:02:51,760 --> 01:02:54,680
more useful for straight up 
piracy than raiding the mainland

1227
01:02:54,680 --> 01:03:00,240
because, well, if you've got a 
whale or just some smaller, like

1228
01:03:00,240 --> 01:03:04,240
a fish that you're using to skin
change into, you could find 

1229
01:03:04,240 --> 01:03:06,280
other ships. 
And if it's a larger animal, you

1230
01:03:06,280 --> 01:03:08,560
could even like inhibit it like 
a whale could. 

1231
01:03:09,000 --> 01:03:11,880
A Gray whale or sperm whale or 
killer whale could actually do 

1232
01:03:11,880 --> 01:03:14,200
severe damage to another ship 
and then you could come up and 

1233
01:03:14,200 --> 01:03:17,600
loot it or something like that. 
Or so not just the scouting, but

1234
01:03:17,600 --> 01:03:19,000
the actual attacking of the 
ship. 

1235
01:03:19,440 --> 01:03:21,880
How what's a whale going to do 
for you if you're attacking some

1236
01:03:21,880 --> 01:03:25,120
village, you know, one mile 
offshore, maybe nothing. 

1237
01:03:25,120 --> 01:03:26,560
Whales couldn't even get that 
close. 

1238
01:03:26,560 --> 01:03:28,240
They risk getting beached or 
what have you. 

1239
01:03:29,040 --> 01:03:31,800
Now if you're a skin changer 
that can use multiple animals 

1240
01:03:31,800 --> 01:03:34,960
like a varamir or someone really
powerful like Bran, then that's 

1241
01:03:34,960 --> 01:03:37,320
not a barrier either. 
Use a whale to get close to 

1242
01:03:37,320 --> 01:03:41,240
shore, then to skin change into 
some bird that's on land and spy

1243
01:03:41,240 --> 01:03:43,080
on this village you're about to 
attack and be like, yeah, 

1244
01:03:43,080 --> 01:03:44,160
they're they don't see us 
coming. 

1245
01:03:44,160 --> 01:03:46,680
Now is the right time to attack.
Very valuable. 

1246
01:03:46,800 --> 01:03:50,240
A skin changer in a raiding 
party, both at sea and on land, 

1247
01:03:50,440 --> 01:03:54,080
if they have sufficient power, 
they'd be invaluable, very 

1248
01:03:54,080 --> 01:03:56,480
invaluable. 
Navigation, scouting, all these 

1249
01:03:56,480 --> 01:03:59,440
things, finding the right moment
to attack, which they rely on, 

1250
01:03:59,440 --> 01:04:01,200
right? 
The Ironborn aren't big on 

1251
01:04:01,200 --> 01:04:03,840
frontal assaults. 
They'll do it. 

1252
01:04:04,040 --> 01:04:06,240
They don't back down easily. 
I just got to saying how 

1253
01:04:06,240 --> 01:04:10,360
stubborn they are. 
But they prefer to start fights 

1254
01:04:10,360 --> 01:04:13,440
that are easy for them to win. 
They are very much bullies in 

1255
01:04:13,440 --> 01:04:16,080
that regard. 
And skin changing could be 

1256
01:04:16,080 --> 01:04:18,040
valuable for just surviving, 
right? 

1257
01:04:18,040 --> 01:04:20,520
For in this is an isolated 
environment, right? 

1258
01:04:20,880 --> 01:04:24,920
Can the far winds, let's say, 
again, using the orca or large 

1259
01:04:24,920 --> 01:04:28,760
animal example, large sea 
creature, Can you drive a school

1260
01:04:28,760 --> 01:04:31,560
of fish towards a fishing boat 
or a fishing fleet? 

1261
01:04:31,880 --> 01:04:35,640
Yeah, maybe things like that. 
Dr. Seals close to shore for 

1262
01:04:35,720 --> 01:04:38,040
getting speared. 
Yeah, why not? 

1263
01:04:38,080 --> 01:04:40,320
You know, it's an interesting 
thing to think about skin 

1264
01:04:40,320 --> 01:04:42,520
changing being used for such 
mundane activities. 

1265
01:04:42,520 --> 01:04:47,560
But these folks might be on the 
fringes of survival, and whether

1266
01:04:47,560 --> 01:04:52,960
it's used to chase ships or 
rather chase seals or fish, or 

1267
01:04:52,960 --> 01:04:58,120
to ram ships that are carrying 
loot, I think all these things 

1268
01:04:58,120 --> 01:05:00,680
are in the realm of possibility 
without stretching very much at 

1269
01:05:00,680 --> 01:05:02,400
all. 
Or or literally at all. 

1270
01:05:03,120 --> 01:05:06,320
It is a little weird and and a 
little bit spooky if not creepy 

1271
01:05:06,320 --> 01:05:08,680
to imagine. 
How does this bond develop in 

1272
01:05:08,680 --> 01:05:10,280
the 1st place? 
Right. 

1273
01:05:10,720 --> 01:05:13,040
Like often it comes with 
proximity. 

1274
01:05:13,400 --> 01:05:17,680
The the the direwolves bonding 
with the Starks had a lot to do 

1275
01:05:17,680 --> 01:05:22,400
with day-to-day contact and them
having a fondness for their 

1276
01:05:22,400 --> 01:05:23,680
animals and really bonding with 
them. 

1277
01:05:23,680 --> 01:05:26,840
How does that happen with a fish
or a shark or something like 

1278
01:05:26,840 --> 01:05:28,440
that? 
You're like, I, I feel the call 

1279
01:05:28,440 --> 01:05:30,080
of the sea. 
You got air on walking out into 

1280
01:05:30,080 --> 01:05:32,200
the into the surf and feeling 
the call of the drowned God, 

1281
01:05:32,200 --> 01:05:33,960
maybe something like that. 
But you're still not like 

1282
01:05:33,960 --> 01:05:37,200
necessarily getting a lot of 
physical contact with this 

1283
01:05:37,200 --> 01:05:39,040
creature. 
Probably maybe some though. 

1284
01:05:39,720 --> 01:05:41,480
But it's it's creepy, right? 
Thinking about that. 

1285
01:05:41,480 --> 01:05:44,040
Like the call of the ocean, you 
have this connection to some sea

1286
01:05:44,040 --> 01:05:46,520
creature. 
Yeah, that's kind of creepy. 

1287
01:05:46,520 --> 01:05:51,440
A voice from the depths that 
might be interpreted by some 

1288
01:05:51,440 --> 01:05:54,800
ironborn as the call of the 
drowned God himself, even if no 

1289
01:05:54,800 --> 01:05:57,680
one else would see it that way. 
A a devout or even semi devout 

1290
01:05:57,680 --> 01:05:59,120
ironborn person might think that
way. 

1291
01:05:59,280 --> 01:06:02,880
Easy to think of it that way. 
Yes, this could all be rumor as 

1292
01:06:02,880 --> 01:06:06,200
it's as this the maester 
suggests that it's just, well, 

1293
01:06:06,200 --> 01:06:09,080
people say weird things about 
people who live on the fringes 

1294
01:06:09,080 --> 01:06:11,800
and well, these are people that 
these are some very fringy 

1295
01:06:11,800 --> 01:06:14,240
living people. 
So the stories about them would 

1296
01:06:14,240 --> 01:06:18,320
by definition be amongst the 
most wild, the most fantastical,

1297
01:06:18,320 --> 01:06:22,080
the most rumor mongery. 
But that doesn't mean it's not 

1298
01:06:22,080 --> 01:06:25,320
true. 
Strange tales are not always 

1299
01:06:25,320 --> 01:06:27,880
just tales. 
Strange things happen in our 

1300
01:06:27,880 --> 01:06:30,600
world, and this is a 
supernatural world we're talking

1301
01:06:30,600 --> 01:06:32,880
about. 
So the maesters are wrong way 

1302
01:06:32,880 --> 01:06:35,440
too often for us to just say, 
yeah, the maesters are probably 

1303
01:06:35,440 --> 01:06:37,360
right. 
Let's just toss this out. 

1304
01:06:37,840 --> 01:06:40,400
It's also just way too fun to to
toss out, right? 

1305
01:06:40,400 --> 01:06:43,480
We It's way more fun to imagine 
some truth, or a lot of truth to

1306
01:06:43,480 --> 01:06:44,840
it than just to call it all 
rumor. 

1307
01:06:45,280 --> 01:06:47,000
I don't even think George would 
want to do it that way. 

1308
01:06:47,960 --> 01:06:49,120
Guilty. 
Undertaker asks. 

1309
01:06:49,640 --> 01:06:52,320
Orcas are sometimes called, or 
says rather, Orcas are sometimes

1310
01:06:52,320 --> 01:06:53,720
called the wolves at the sea in 
our own world. 

1311
01:06:53,720 --> 01:06:55,040
Oh, I didn't know that. 
That's cool. 

1312
01:06:55,040 --> 01:06:57,160
They do hunt in packs. 
That makes a lot of sense. 

1313
01:06:57,760 --> 01:07:00,120
Kimber Lafacius, Wolves of the 
Western Sea is going to be my 

1314
01:07:00,120 --> 01:07:03,000
new band name. 
Nice, that's a good one. 

1315
01:07:04,400 --> 01:07:08,520
What kind of sounds like a metal
band, right there's a there is a

1316
01:07:08,520 --> 01:07:10,760
band called the wolves in the 
throne room, which is already 

1317
01:07:10,760 --> 01:07:12,760
sounds kind of Game of Thrones. 
That's a that's a black metal 

1318
01:07:12,760 --> 01:07:14,640
band. 
So I don't actually recommend 

1319
01:07:14,640 --> 01:07:16,760
them unless you're really into 
that sort of thing, which which 

1320
01:07:16,760 --> 01:07:20,960
I'm not I like metal, but not 
black metal anyway, y'all 

1321
01:07:21,360 --> 01:07:25,160
appreciate the comments. 
If you are thinking of 

1322
01:07:25,160 --> 01:07:27,800
supporting us, it's a great time
to do it this time of year is 

1323
01:07:28,280 --> 01:07:30,600
less going on. 
You know, we're digging deep 

1324
01:07:30,600 --> 01:07:32,800
into our topics we're doing our 
thing we're we're doing what we 

1325
01:07:32,800 --> 01:07:36,480
always do, but the fandom has 
its ebbs and its flows. 

1326
01:07:36,480 --> 01:07:39,680
You know, there's times when 
it's a lot more active and 

1327
01:07:40,040 --> 01:07:41,920
there's times where it's a 
little less active. 

1328
01:07:42,200 --> 01:07:44,440
We're getting back into a time 
when it's going to get active 

1329
01:07:44,440 --> 01:07:47,160
again, more active than it ever 
is because we've got two TV 

1330
01:07:47,160 --> 01:07:50,640
shows coming in 2026. 
But this year, yeah, it's it's a

1331
01:07:50,640 --> 01:07:53,040
little less than it's been. 
So we were, this is a time for 

1332
01:07:53,040 --> 01:07:56,640
us to rely on y'all even more 
than we normally do because, 

1333
01:07:56,640 --> 01:07:59,800
well, we ebb and flow with the 
fandom. 

1334
01:07:59,800 --> 01:08:01,760
When when there's more interest,
we do better. 

1335
01:08:01,760 --> 01:08:04,640
When there's less, we don't, but
we're doing it no matter what. 

1336
01:08:04,640 --> 01:08:07,680
This is what we do. 
So we we weather all the storms 

1337
01:08:07,680 --> 01:08:10,840
and reap the whirlwind when it 
comes. 

1338
01:08:10,920 --> 01:08:14,760
But we no matter what we're 
faced with, it's all coming from

1339
01:08:14,760 --> 01:08:16,680
you all. 
Yes, we have some sponsors here 

1340
01:08:16,680 --> 01:08:19,240
and there, but they aren't the 
biggest part of this. 

1341
01:08:19,240 --> 01:08:22,359
You all provide us with much 
more support in total than we 

1342
01:08:22,359 --> 01:08:26,040
get from these platforms, which 
is in some ways that's 

1343
01:08:26,520 --> 01:08:28,000
disappointing. 
Big platforms. 

1344
01:08:28,000 --> 01:08:30,920
Why don't you do better? 
But in another way, it makes us 

1345
01:08:30,920 --> 01:08:34,720
very grateful that you all are 
doing more for us than YouTube 

1346
01:08:34,720 --> 01:08:37,080
and Spotify, these giant 
companies with all that money. 

1347
01:08:37,080 --> 01:08:39,840
No, that's the way it is. 
That's the truth, y'all. 

1348
01:08:39,840 --> 01:08:41,279
So we really appreciate your 
support. 

1349
01:08:41,279 --> 01:08:44,479
If you want to join us on 
Patreon and become a supporter 

1350
01:08:44,479 --> 01:08:47,040
and getting access to bonus 
episodes, voting on episodes 

1351
01:08:47,040 --> 01:08:50,120
like this. 
This was, in fact, the first 

1352
01:08:50,120 --> 01:08:54,600
episode of Mini Moot 2025. 
The beginning of each year we do

1353
01:08:54,600 --> 01:08:57,399
Topics Moot, which is a series 
of votes to come up with 

1354
01:08:57,399 --> 01:09:00,600
episodes. 
Because Dunkin Egg was moved to 

1355
01:09:00,640 --> 01:09:04,520
next year, we had some time set 
aside for it that we no longer 

1356
01:09:04,520 --> 01:09:06,439
needed for that. 
So we did this. 

1357
01:09:06,439 --> 01:09:08,040
The Mini Moot 6 topics were 
chosen. 

1358
01:09:08,120 --> 01:09:11,520
This is the first one, and most 
of the rest of 2025 will be 

1359
01:09:12,120 --> 01:09:14,840
covering those other topics. 
So yeah, if you want to join us,

1360
01:09:14,840 --> 01:09:17,720
go to patreon.com, pick the 
membership level that's right 

1361
01:09:17,720 --> 01:09:20,160
for you, and join in the 
community. 

1362
01:09:20,160 --> 01:09:23,560
But we also have things like 
access to our scripts and notes 

1363
01:09:23,920 --> 01:09:26,520
and a few other things that are 
described there at 

1364
01:09:26,520 --> 01:09:34,000
patreon.com/history of Westeros.
Our next section, Visions of the

1365
01:09:34,000 --> 01:09:38,120
Sunset Lands. 
This is what Lord Gilbert 

1366
01:09:38,120 --> 01:09:40,439
actually says during the King's 
Moot quote. 

1367
01:09:41,120 --> 01:09:46,040
Lord Gilbert began to speak. 
He told of a wondrous land 

1368
01:09:46,040 --> 01:09:51,160
beyond the Sunset Sea, a land 
without winter or want, where 

1369
01:09:51,160 --> 01:09:55,360
death had no dominion. 
Make me your king and I shall 

1370
01:09:55,360 --> 01:09:57,280
lead you there. 
He cried. 

1371
01:09:57,400 --> 01:10:01,920
We will build 10,000 ships as 
Nymeria once did, and take sail 

1372
01:10:01,920 --> 01:10:05,400
with all our people to the land 
beyond the sunset. 

1373
01:10:05,800 --> 01:10:10,640
There every man shall be a king,
and every wife a queen. 

1374
01:10:11,680 --> 01:10:13,960
That's wild. 
Like what the heck is this guy 

1375
01:10:13,960 --> 01:10:16,600
talking about? 
Sure, we've heard tales of the 

1376
01:10:16,600 --> 01:10:20,200
West, and there are some. 
Maybe Alyssa Farman found it. 

1377
01:10:20,200 --> 01:10:21,920
Maybe she circumnavigated the 
globe. 

1378
01:10:21,920 --> 01:10:26,320
Maybe somebody else did. 
But this actually came. 

1379
01:10:26,320 --> 01:10:31,360
Lord Gilbert's speech was 
published somewhere around 2002 

1380
01:10:31,360 --> 01:10:34,320
or 2003, long before Fire and 
Blood. 

1381
01:10:34,320 --> 01:10:36,040
Long before The World of Ice and
Fire. 

1382
01:10:36,040 --> 01:10:38,560
Like, well over a decade before 
either. 

1383
01:10:38,640 --> 01:10:41,120
Like 15-16 years before Fire and
Blood. 

1384
01:10:41,840 --> 01:10:45,200
And that's because George 
published most of the Iron Born 

1385
01:10:45,200 --> 01:10:47,760
chapters in A Feast for Crows in
something called Arms of the 

1386
01:10:47,760 --> 01:10:49,160
Kraken. 
Some of you all remember that it

1387
01:10:49,160 --> 01:10:51,320
was published in Dragon 
Magazine. 

1388
01:10:52,040 --> 01:10:53,360
Oh, we should have grabbed your 
copy. 

1389
01:10:53,360 --> 01:10:55,080
Yeah, I do have a copy over 
here. 

1390
01:10:55,080 --> 01:10:58,640
And I did I, I did go to a 
Barnes and Noble the day that 

1391
01:10:58,640 --> 01:11:00,400
was published. 
Took an extra long lunch break 

1392
01:11:00,400 --> 01:11:04,240
from my job read it twice and 
Lord Gilbert yeah he was in 

1393
01:11:04,240 --> 01:11:07,480
there This this quote was in 
there so 2002 ish. 

1394
01:11:07,480 --> 01:11:10,400
We've had it that long the the 
far winds have been around have 

1395
01:11:10,400 --> 01:11:12,520
been described that long of 
course they were in the Storm of

1396
01:11:12,520 --> 01:11:15,160
Swords appendix in 2001. 
But this is when they actually 

1397
01:11:15,160 --> 01:11:18,560
appear and this is when George 
brings starts developing this 

1398
01:11:18,560 --> 01:11:20,440
idea of lands beyond the sunset 
sea. 

1399
01:11:20,440 --> 01:11:22,520
This wasn't spoken of very 
often. 

1400
01:11:22,920 --> 01:11:25,240
Alyssa Farman had never been 
mentioned Brandon the shipwright

1401
01:11:25,240 --> 01:11:29,800
had but that's about it right. 
There's just, George had barely 

1402
01:11:29,800 --> 01:11:33,000
scratched the surface with this,
and this is a very early entry 

1403
01:11:33,000 --> 01:11:36,800
into that journal of concepts 
about what's to the West. 

1404
01:11:37,600 --> 01:11:39,880
The Ironborn weren't all even 
that well defined at this point.

1405
01:11:39,880 --> 01:11:42,000
Remember, the Ironborn storyline
didn't really start until A 

1406
01:11:42,000 --> 01:11:44,120
Feast for Crows. 
It was basically just a little 

1407
01:11:44,120 --> 01:11:46,280
bit of Theon. 
You know, Theon went there and 

1408
01:11:46,280 --> 01:11:48,400
that's he was our eyes into what
was going on there. 

1409
01:11:48,720 --> 01:11:51,680
But then Theon goes back to 
Westeros pretty quickly to 

1410
01:11:51,680 --> 01:11:54,000
attack Winterfell and do the 
Sony shore and all that. 

1411
01:11:54,000 --> 01:11:57,920
So it made sense in a way for 
George to expand that. 

1412
01:11:57,920 --> 01:12:01,080
He expanded it a lot. 
He went really deep with the 

1413
01:12:01,080 --> 01:12:04,240
Ironborn, and for better or 
worse, we have a lot more 

1414
01:12:04,480 --> 01:12:06,960
Ironborn than we may have 
predicted back in the day. 

1415
01:12:07,480 --> 01:12:12,120
And we didn't have Victaria or 
Asha chapters until this, let 

1416
01:12:12,120 --> 01:12:13,480
alone the Forsaken. 
What's that? 

1417
01:12:13,480 --> 01:12:15,520
Aria Asha? 
I mean, obviously Aria. 

1418
01:12:15,520 --> 01:12:18,400
We definitely had Aria chapters.
No, I think you said Victaria or

1419
01:12:18,400 --> 01:12:20,000
Asha. 
Did I heard victaria? 

1420
01:12:20,000 --> 01:12:22,120
I said victaria. 
That's called Victorian. 

1421
01:12:22,120 --> 01:12:23,640
Yeah, Victoria. 
That would be what she was 

1422
01:12:23,640 --> 01:12:29,560
called if she had been female. 
So very I I want to impress on 

1423
01:12:29,560 --> 01:12:33,080
you how new this was when it was
first released and how far ahead

1424
01:12:33,080 --> 01:12:35,400
of some of the other related 
concepts it was. 

1425
01:12:35,960 --> 01:12:38,000
His sons are named in the 
appendix. 

1426
01:12:38,000 --> 01:12:41,440
They aren't named in the in the 
actual chapter, they're Giles 

1427
01:12:41,600 --> 01:12:45,760
Egon and Jan Jan Egon is YGON 
and Jan is like bronze Jan 

1428
01:12:45,760 --> 01:12:47,840
Royce. 
Do they agree with him? 

1429
01:12:47,840 --> 01:12:49,520
Are they like, yeah, lands to 
the West? 

1430
01:12:49,520 --> 01:12:52,600
Are they like, man, Dad just 
will not shut up about that 

1431
01:12:52,600 --> 01:12:55,560
weird ass lands to the West 
stuff like he is nuts. 

1432
01:12:56,960 --> 01:12:59,320
Maybe they share it though. 
Maybe they're like, yeah, we saw

1433
01:12:59,320 --> 01:13:01,440
that vision too. 
He or we believe him. 

1434
01:13:01,440 --> 01:13:03,080
He's our father and we trust 
him. 

1435
01:13:03,080 --> 01:13:07,280
You know, we have no idea. 
They I sort of lean towards the 

1436
01:13:07,280 --> 01:13:09,880
ladder. 
I mean, it's they're brought up 

1437
01:13:09,880 --> 01:13:11,360
in the same isolated culture 
too. 

1438
01:13:11,360 --> 01:13:13,360
And they look like him. 
They shave like him. 

1439
01:13:13,360 --> 01:13:14,880
They're they seem to be his 
champion. 

1440
01:13:14,880 --> 01:13:16,920
So they're probably following 
his beliefs as well. 

1441
01:13:17,720 --> 01:13:20,640
Now, there was an Alton Greyjoy 
who wanted to sail to the West 

1442
01:13:20,640 --> 01:13:25,000
as well. 
He was Lord Reaper of Pike maybe

1443
01:13:25,000 --> 01:13:27,200
80 years before the books, but 
that's a guess. 

1444
01:13:27,200 --> 01:13:30,920
His nickname was the Holy Fool. 
So he was very devout, but 

1445
01:13:31,040 --> 01:13:34,080
obviously to the Drowned God and
for some reason that made him 

1446
01:13:34,080 --> 01:13:35,400
think they were lands to the 
West. 

1447
01:13:35,480 --> 01:13:38,360
So Quelon, Bailon, Euron, these 
are his descendants, right? 

1448
01:13:38,360 --> 01:13:40,440
These are these guys are related
to the Holy fool. 

1449
01:13:41,000 --> 01:13:43,640
Nina even suggests Alton may be 
married. 

1450
01:13:43,640 --> 01:13:45,680
A far wind. 
That's a good theory. 

1451
01:13:46,080 --> 01:13:51,360
He would have maybe inherited 
their beliefs or their ideals, 

1452
01:13:51,360 --> 01:13:54,680
their visionary concepts of 
what's to the West, and he may 

1453
01:13:54,680 --> 01:13:56,560
have been bought into that whole
vision. 

1454
01:13:57,080 --> 01:14:00,440
Maybe even he married a Far wind
and that's why he got so close 

1455
01:14:00,440 --> 01:14:02,400
to them. 
Now I wouldn't guess that the 

1456
01:14:02,400 --> 01:14:06,520
first born son of the Greyjoy, 
the Lord Reaper of Pike, would 

1457
01:14:06,520 --> 01:14:08,880
marry such a smaller house like 
the Far Winds. 

1458
01:14:09,640 --> 01:14:13,040
But maybe Alton was a second or 
third son who ended up 

1459
01:14:13,040 --> 01:14:17,280
inheriting due to some deaths in
front of him, and so you ended 

1460
01:14:17,280 --> 01:14:20,960
up with a far wind at the top. 
Anyway though wasn't the intent,

1461
01:14:21,680 --> 01:14:25,440
it's interesting to consider 
that this is where Euron's 

1462
01:14:25,440 --> 01:14:29,120
supernatural angles come from. 
If this passed down to him some 

1463
01:14:29,120 --> 01:14:34,040
way, whether genetically or some
other connection his, I mean his

1464
01:14:34,040 --> 01:14:36,840
dreams of flying right? 
There's a lot of theories around

1465
01:14:36,840 --> 01:14:41,120
Euron and him being like a 
failed green seer, an experiment

1466
01:14:41,120 --> 01:14:42,960
or some. 
Maybe they blood Raven and his 

1467
01:14:42,960 --> 01:14:47,640
children friends thought that 
maybe he was the last green 

1468
01:14:47,640 --> 01:14:49,760
seer, the one that they, the 
brand turned out to be when they

1469
01:14:49,760 --> 01:14:52,320
were looking for brand. 
Well, Euron came along 1st and 

1470
01:14:52,320 --> 01:14:54,120
they, they entertained the idea 
that it was him before 

1471
01:14:54,120 --> 01:14:56,440
realizing, oh, this guy is evil.
It's it's not him. 

1472
01:14:56,640 --> 01:14:59,920
At least we hope it's not him. 
So there's a lot of overlap 

1473
01:14:59,920 --> 01:15:01,880
there, a lot of similar magical 
speak. 

1474
01:15:02,280 --> 01:15:07,880
And it's tempting to connect to 
Euron, given his unusual 

1475
01:15:07,880 --> 01:15:13,600
magical, shall we say, 
connections, even if none of 

1476
01:15:13,600 --> 01:15:15,720
that is inborn. 
Maybe it's all just things he's 

1477
01:15:15,720 --> 01:15:20,120
acquired through artifacts and 
research and going to weird 

1478
01:15:20,120 --> 01:15:22,440
places. 
But if any of that's in him, if 

1479
01:15:22,440 --> 01:15:25,760
he has like some magical 
bloodline or something like 

1480
01:15:25,760 --> 01:15:30,960
that, something taught to him by
a cousin or a distant kin, well,

1481
01:15:30,960 --> 01:15:34,320
the far winds are at the top of 
the list for that candidacy for,

1482
01:15:34,320 --> 01:15:40,400
for being that source for Euron,
whether it's internal, whether 

1483
01:15:40,400 --> 01:15:42,760
it's bloodline related or 
whether it's passing information

1484
01:15:42,760 --> 01:15:45,000
to him. 
There could be, there definitely

1485
01:15:45,000 --> 01:15:47,520
could be something there. 
So if we're, if we're being 

1486
01:15:47,520 --> 01:15:50,120
clear, there are definitely 
lands to the West. 

1487
01:15:50,360 --> 01:15:54,240
There's no doubt. 
Unless the, as the planet isn't 

1488
01:15:54,320 --> 01:15:58,200
a globe, then it's, well, maybe 
you'll just fall off the edge 

1489
01:15:58,200 --> 01:16:00,720
then, then maybe not. 
But I, I'm pretty sure we can, 

1490
01:16:00,720 --> 01:16:05,160
we can call it a globe. 
So the question is just how far 

1491
01:16:05,160 --> 01:16:10,120
West, how far is it to Ash Eye? 
You know, like is it insanely 

1492
01:16:10,120 --> 01:16:12,400
far? 
Is it less far than we think? 

1493
01:16:12,400 --> 01:16:16,360
I mean, the Ironborn don't have 
great long sailing vessels. 

1494
01:16:16,360 --> 01:16:20,400
They they esteem the Mariner. 
They they, they're proud of and 

1495
01:16:20,440 --> 01:16:24,120
respect people that are 
explorers, but their ships 

1496
01:16:24,120 --> 01:16:27,400
aren't great at it. 
Long ships are not good 

1497
01:16:27,400 --> 01:16:29,120
exploring ships. 
There are rating ships. 

1498
01:16:29,120 --> 01:16:32,680
They're decent for trading and 
for going places that are hard 

1499
01:16:32,680 --> 01:16:33,880
to reach. 
They can go up river. 

1500
01:16:33,880 --> 01:16:38,240
That makes it really useful both
for attacking and for trade, but

1501
01:16:38,240 --> 01:16:41,720
it does not make it useful for 
going on into the open ocean, 

1502
01:16:41,720 --> 01:16:44,760
especially for vast distances. 
In fact, it's quite bad for 

1503
01:16:44,760 --> 01:16:47,280
that. 
It's it's it's capable, but not 

1504
01:16:47,280 --> 01:16:48,960
good. 
Not good for that, not for the 

1505
01:16:48,960 --> 01:16:50,640
kind of distance we're likely 
talking about. 

1506
01:16:50,920 --> 01:16:54,920
I mean, yeah, I mean, definitely
Viking long ships went from, you

1507
01:16:54,920 --> 01:16:57,360
know, Norway to England, that 
you're going over some pretty 

1508
01:16:57,360 --> 01:16:59,080
choppy seas there. 
That's the North Sea that can be

1509
01:16:59,080 --> 01:17:02,840
pretty dangerous quite far. 
But I think we're talking about 

1510
01:17:02,840 --> 01:17:04,520
a much larger distance here. 
Plus they don't know where 

1511
01:17:04,520 --> 01:17:06,360
they're going. 
The Norse people knew where 

1512
01:17:06,360 --> 01:17:08,600
England was. 
There was trading there long 

1513
01:17:08,600 --> 01:17:11,880
before there was raiding there. 
So it was a kind of a known 

1514
01:17:11,880 --> 01:17:14,160
commodity where this is not no 
one. 

1515
01:17:14,960 --> 01:17:18,920
If there's a known route, it's 
by no means public, at least on 

1516
01:17:18,920 --> 01:17:21,120
this side of the ocean. 
Maybe the people over there know

1517
01:17:21,120 --> 01:17:24,120
it, but if If so, then why 
aren't they ever seen? 

1518
01:17:24,120 --> 01:17:25,640
I guess they're like, yeah, we 
don't want to go over there. 

1519
01:17:25,640 --> 01:17:27,520
We know the route. 
It's too dangerous and 

1520
01:17:27,520 --> 01:17:30,280
worthless. 
You just end up facing the 

1521
01:17:30,280 --> 01:17:31,440
Ironborn. 
Now, that wouldn't be true. 

1522
01:17:31,440 --> 01:17:32,640
You could face Old Town that 
way. 

1523
01:17:32,640 --> 01:17:34,480
But yeah, apparently it's just 
not a thing. 

1524
01:17:35,240 --> 01:17:37,800
It's too far. 
But if we're thinking, if we're 

1525
01:17:37,800 --> 01:17:42,040
casting our memory long, long 
ago, the idea is different. 

1526
01:17:42,280 --> 01:17:46,000
If there were people to the West
who came E to settle or explore 

1527
01:17:46,000 --> 01:17:48,640
or to establish trading 
outposts, that's very 

1528
01:17:48,640 --> 01:17:51,200
believable. 
Something like a transatlantic 

1529
01:17:51,200 --> 01:17:52,880
trade operation, long, long 
gone. 

1530
01:17:53,120 --> 01:17:57,120
Spain had a very long period 
where they did this. 

1531
01:17:57,120 --> 01:17:59,920
They looted the heck out of the 
New World, grabbing gold and 

1532
01:17:59,920 --> 01:18:02,840
silver from the natives who 
cared very little about it, 

1533
01:18:03,280 --> 01:18:05,080
though they cared quite a lot 
about what the Spanish were 

1534
01:18:05,080 --> 01:18:08,240
doing to them in the process of 
taking all that loot and sending

1535
01:18:08,240 --> 01:18:11,400
it back to Europe to fight wars,
usually against England, but 

1536
01:18:11,400 --> 01:18:13,560
against other people, and to 
just be wealthy. 

1537
01:18:14,160 --> 01:18:18,160
So why would that be possible 
then and not now? 

1538
01:18:18,360 --> 01:18:22,280
Well, I mean, we're, we're 
talking a long time before. 

1539
01:18:22,280 --> 01:18:24,640
I mean, there, there may have 
been a great empire, the Dawn 

1540
01:18:24,960 --> 01:18:28,040
back then or back even farther, 
and there may have been 

1541
01:18:28,040 --> 01:18:30,400
something before them even. 
But let's just stick with the 

1542
01:18:30,400 --> 01:18:32,000
idea of the great empire of the 
Dawn because they're a little 

1543
01:18:32,000 --> 01:18:35,320
more tangible if they're 
responsible for the oily 

1544
01:18:35,320 --> 01:18:38,360
Blackstone. 
Well, there's oily Blackstone on

1545
01:18:38,360 --> 01:18:42,200
Pike, There's oily Blackstone at
Old Town at the base of the high

1546
01:18:42,200 --> 01:18:44,240
Tower. 
So there is some, there is some 

1547
01:18:44,240 --> 01:18:48,560
evidence that people from Far 
East made it to the West, not to

1548
01:18:48,560 --> 01:18:52,560
live maybe, but to trade, maybe 
to live, but to trade for sure. 

1549
01:18:52,560 --> 01:18:55,240
That would be a lot more likely.
And why though? 

1550
01:18:55,960 --> 01:18:58,200
What would you trade with in 
Westeros in this era? 

1551
01:18:58,200 --> 01:18:59,960
There's nothing. 
There's no, there isn't evidence

1552
01:18:59,960 --> 01:19:02,520
of a lot of civilization in 
Westeros in this era. 

1553
01:19:02,680 --> 01:19:05,240
Elsewhere, yes. 
Essos and beyond, sure. 

1554
01:19:05,560 --> 01:19:06,560
Not Westeros. 
There was. 

1555
01:19:06,600 --> 01:19:09,120
This is the era of children and 
giants and that's it. 

1556
01:19:09,120 --> 01:19:12,360
Untamed. 
The humans on Westeros at this 

1557
01:19:12,360 --> 01:19:15,120
point would have just been on 
the fringes, on the outsides of 

1558
01:19:15,120 --> 01:19:16,880
the continent. 
Lake like like where Old Town 

1559
01:19:16,880 --> 01:19:19,560
is, for example. 
So what would they be coming to 

1560
01:19:19,560 --> 01:19:22,920
trade for magic? 
They'd be coming to trade for, 

1561
01:19:23,040 --> 01:19:26,360
for that kind of technology. 
They're not trading for metals 

1562
01:19:26,360 --> 01:19:28,680
and things like that. 
Gemstones, well, because they're

1563
01:19:28,680 --> 01:19:30,720
that's not being produced at 
Westeros in this era. 

1564
01:19:31,280 --> 01:19:33,480
Maybe Obsidian, maybe they have 
A use for that. 

1565
01:19:33,880 --> 01:19:35,680
Maybe some other things like 
amber. 

1566
01:19:35,680 --> 01:19:38,680
But like for the most part, it 
would be magical knowledge going

1567
01:19:38,680 --> 01:19:41,800
back and forth if anything, 
because I don't know what else 

1568
01:19:41,800 --> 01:19:44,760
they'd be interested in. 
And that is suggested. 

1569
01:19:44,760 --> 01:19:46,880
This isn't just my idea. 
The World of Ice and Fire 

1570
01:19:46,880 --> 01:19:50,040
suggests this sort of thing. 
Not connected to the Far winds, 

1571
01:19:50,040 --> 01:19:52,400
not even necessarily connected 
to the Great Empire of the Dawn,

1572
01:19:52,400 --> 01:19:55,840
but connected to something 
that's long gone, which might be

1573
01:19:55,840 --> 01:19:57,280
the Great Empire of the Dawn. 
It might be something that 

1574
01:19:57,280 --> 01:20:00,400
predates them even. 
But if there's this little, if 

1575
01:20:00,400 --> 01:20:03,640
there's a little bit of oily 
Blackstone on Pike and there's 

1576
01:20:03,640 --> 01:20:07,200
some of the high tower, there 
might be smaller amounts that 

1577
01:20:07,200 --> 01:20:10,480
have gone undetected elsewhere. 
Maybe there's some on the Lonely

1578
01:20:10,480 --> 01:20:12,200
Light in that territory. 
Maybe it's a tiny bit. 

1579
01:20:12,640 --> 01:20:17,040
Something that too small to to 
have captured the notice of the 

1580
01:20:17,040 --> 01:20:19,120
maesters. 
And most of the maesters don't 

1581
01:20:19,120 --> 01:20:22,480
care about it anyway that so it 
would it'd be there. 

1582
01:20:22,480 --> 01:20:24,360
Or maybe it's very telling. 
So someone like us would be 

1583
01:20:24,360 --> 01:20:26,240
like, wow, the only Blackstone 
is on Lonely Light. 

1584
01:20:26,240 --> 01:20:28,480
That's huge. 
Hardly anyone else would care 

1585
01:20:28,480 --> 01:20:29,600
about that. 
Not in world. 

1586
01:20:30,240 --> 01:20:33,600
So, yeah. 
And now the idea of 

1587
01:20:33,760 --> 01:20:36,160
transatlantic trade also, you 
would need the idea of, well, 

1588
01:20:36,160 --> 01:20:38,320
maybe they just had better magic
and that's that's how they could

1589
01:20:38,320 --> 01:20:40,800
navigate that far. 
Or maybe they just had better 

1590
01:20:40,800 --> 01:20:43,000
ships, right? 
We just got to talk about how 

1591
01:20:43,000 --> 01:20:45,120
long ships are not particularly 
well equipped for this. 

1592
01:20:45,280 --> 01:20:49,480
Alyssa Farman, she made one of 
the best ships ever seen. 

1593
01:20:49,720 --> 01:20:52,720
She did all sorts of research 
and used all her experience to 

1594
01:20:52,720 --> 01:20:55,680
make an incredible ship the 
likes of which has not been seen

1595
01:20:55,680 --> 01:20:57,360
since. 
So that goes to show that's like

1596
01:20:58,000 --> 01:21:00,600
we're talking about cutting edge
technology that Westeros has for

1597
01:21:00,600 --> 01:21:04,040
sailing. 
But this long gone race might 

1598
01:21:04,040 --> 01:21:07,000
have gotten to that point either
through mundane technology, 

1599
01:21:07,000 --> 01:21:10,720
through magic, or through both. 
And again, it's not far fetched 

1600
01:21:10,720 --> 01:21:15,120
because on the real world, 
you've got places that people 

1601
01:21:15,120 --> 01:21:17,440
have been living unchecked for 
thousands of years. 

1602
01:21:18,120 --> 01:21:21,560
Like some places are just that 
well made, made. 

1603
01:21:21,560 --> 01:21:24,840
They turned out that well in 
terms of habitation for humans 

1604
01:21:25,120 --> 01:21:29,000
or our ancient cousins like 
Neanderthal and Denisovans, for 

1605
01:21:29,000 --> 01:21:30,360
example, there's a place called 
Diyar. 

1606
01:21:30,360 --> 01:21:34,360
Bakir probably said that wrong. 
It's in what was Mesopotamia, 

1607
01:21:34,360 --> 01:21:38,480
now called, now part of Turkey. 
People have been living in that 

1608
01:21:38,480 --> 01:21:45,440
area uninterrupted since 8000 BC
for 10,000 years. 

1609
01:21:45,560 --> 01:21:49,880
That's a massive scale of time. 
But when we're talking about 

1610
01:21:49,880 --> 01:21:52,600
Westeros and Essos, the scale 
seems to be a little larger. 

1611
01:21:52,600 --> 01:21:55,920
The sale seems to be what we're 
faced with on Planetos is 

1612
01:21:55,920 --> 01:21:59,600
something like, well, this. 
The scale of human civilization 

1613
01:21:59,920 --> 01:22:02,840
is bigger. 
Humans have been building cities

1614
01:22:02,840 --> 01:22:06,480
for longer on on Planetos and 
than they have on Earth. 

1615
01:22:07,440 --> 01:22:11,760
So extrapolate that if they've 
been doing it longer than on 

1616
01:22:11,760 --> 01:22:13,400
Earth and we have people that 
have been living in the same 

1617
01:22:13,400 --> 01:22:17,600
place for 10,000 years on Earth.
Well, how long have people been 

1618
01:22:17,600 --> 01:22:19,880
living in the West? 
How long have people lived where

1619
01:22:19,880 --> 01:22:21,320
Ash I was? 
How long have people lived in 

1620
01:22:21,400 --> 01:22:23,760
ET? 
More than 10,000 years. 

1621
01:22:23,760 --> 01:22:28,160
Most likely one of the, just as 
one other example, Argos that 

1622
01:22:28,160 --> 01:22:31,560
came up a few times in our 
Grease episodes, Argos people 

1623
01:22:31,560 --> 01:22:33,800
have been living in Argos in 
that region, in that little area

1624
01:22:33,800 --> 01:22:35,560
where that city is since 5000 
BC. 

1625
01:22:35,560 --> 01:22:37,360
So that's another like 7000 
years. 

1626
01:22:37,360 --> 01:22:40,360
So yeah, this isn't, there 
aren't few examples. 

1627
01:22:40,360 --> 01:22:42,760
There's a lot of examples like 
this, not that many that go back

1628
01:22:42,760 --> 01:22:46,680
7 or 10,000 years, a lot more 
that are 563, whatever, but 

1629
01:22:46,680 --> 01:22:49,760
there's thousands of year 
examples all over the place. 

1630
01:22:51,160 --> 01:22:52,920
What knowledge was passed down 
it? 

1631
01:22:52,920 --> 01:22:56,000
It might not be an object or 
something like heart tree or 

1632
01:22:56,000 --> 01:22:58,560
some oily Blackstone that the 
far winds found. 

1633
01:22:58,760 --> 01:23:02,040
They could just have knowledge 
passed down from their benefit 

1634
01:23:02,040 --> 01:23:06,440
from their forebears. 
One particularly powerful skin 

1635
01:23:06,440 --> 01:23:09,040
changer among the far winds 
could have discovered an awful 

1636
01:23:09,040 --> 01:23:12,560
lot by themselves, and that 
could be passed down through the

1637
01:23:12,600 --> 01:23:14,600
through the years to future fire
winds. 

1638
01:23:14,600 --> 01:23:16,720
It might not be something they 
want to spread knowledge of. 

1639
01:23:16,720 --> 01:23:18,440
They wouldn't necessarily want 
to share that secret with other 

1640
01:23:18,440 --> 01:23:20,480
people. 
It makes them seem even weirder.

1641
01:23:20,480 --> 01:23:21,920
It makes them even more 
isolated. 

1642
01:23:21,920 --> 01:23:23,560
It makes people shun them even 
more. 

1643
01:23:24,040 --> 01:23:27,120
Why talk about all this magical 
stuff that no one's even going 

1644
01:23:27,120 --> 01:23:28,560
to believe them on? 
Keep it to yourselves. 

1645
01:23:29,480 --> 01:23:30,880
I mean, what do other Ironborn 
think? 

1646
01:23:30,880 --> 01:23:32,440
If they really are skin 
changers, wouldn't that make 

1647
01:23:32,440 --> 01:23:38,400
them think, Yeah, that's just 
not part of their world, right. 

1648
01:23:38,400 --> 01:23:41,280
Iron Born aren't skin changers 
except maybe these guys. 

1649
01:23:41,280 --> 01:23:43,560
So that, yeah, what a huge thing
to keep them separate from the 

1650
01:23:43,560 --> 01:23:46,320
rest of the iron bore. 
It also just think about it from

1651
01:23:46,320 --> 01:23:49,040
a cynical point of view. 
Or or not, maybe it's not even 

1652
01:23:49,040 --> 01:23:51,800
cynical. 
You have crappy lands. 

1653
01:23:51,800 --> 01:23:54,120
Yeah, we said it's land. 
Any land is better than no land.

1654
01:23:54,120 --> 01:23:56,600
But if you're the fire winds, 
you might be like, yeah, I'll 

1655
01:23:56,600 --> 01:23:59,000
take any opportunity to find 
something better than this. 

1656
01:23:59,480 --> 01:24:01,280
Maybe that means we got to go 
all the way West. 

1657
01:24:02,000 --> 01:24:05,240
If anyone's more likely to want 
to believe in stuff to the West,

1658
01:24:05,240 --> 01:24:09,400
it's the people that have the 
most vested interest in, you 

1659
01:24:09,400 --> 01:24:11,320
know, climbing the ladder to 
better lands. 

1660
01:24:11,320 --> 01:24:14,600
You know, they're, they're among
the they are land holders, but 

1661
01:24:14,600 --> 01:24:17,720
they are among the poorest land 
holders amongst noble houses and

1662
01:24:17,720 --> 01:24:20,520
certainly the farthest separated
from the rest. 

1663
01:24:20,520 --> 01:24:24,280
So this dream Gilbert Farwin 
has, it's like, yeah, well, he, 

1664
01:24:24,280 --> 01:24:25,720
his people would benefit among 
the most. 

1665
01:24:25,720 --> 01:24:27,160
Like, well, everyone's going to 
be a king or queen. 

1666
01:24:27,160 --> 01:24:30,480
That's a bigger jump for them 
than for a lot of other folks. 

1667
01:24:31,160 --> 01:24:33,640
And if we're talking about this 
standard telephone game, the 

1668
01:24:33,640 --> 01:24:39,240
rumor mill, Well, if this 
supposed far wind skin changer 

1669
01:24:39,240 --> 01:24:42,680
who lived 1000 years ago and 
learned all this information by 

1670
01:24:42,800 --> 01:24:45,440
skin changing into animals 
beneath the sea, seeing things 

1671
01:24:45,440 --> 01:24:48,680
going to the far West, all these
things that he told his family 

1672
01:24:48,680 --> 01:24:51,880
that they passed down how many 
generations of telephone games 

1673
01:24:51,880 --> 01:24:54,520
has gone down through the tails 
would grow over time. 

1674
01:24:54,520 --> 01:24:57,640
They wouldn't be they wouldn't 
be under exaggerated. 

1675
01:24:57,760 --> 01:25:00,640
They they wouldn't get the story
wouldn't get weaker over time. 

1676
01:25:00,640 --> 01:25:03,760
It would get more fanciful, more
out, more exaggerated, more 

1677
01:25:03,760 --> 01:25:07,200
outlandish. 
But there may be a shred of 

1678
01:25:07,200 --> 01:25:08,960
truth to it. 
There may be a core truth within

1679
01:25:08,960 --> 01:25:11,960
all that, as there often is with
these myths, these legends. 

1680
01:25:12,320 --> 01:25:16,000
Here's a description, another 
bit of description for Gilbert 

1681
01:25:16,000 --> 01:25:18,240
Farwin that I think is worth 
talking about. 

1682
01:25:18,400 --> 01:25:22,280
Quote. 
His eyes, Aaron saw, were now 

1683
01:25:22,280 --> 01:25:26,560
Gray, now blue, as changeable as
the seas. 

1684
01:25:27,120 --> 01:25:30,640
Mad eyes, he thought. 
Fool's eyes. 

1685
01:25:31,200 --> 01:25:35,000
The vision he spoke of was 
doubtless A snare set by the 

1686
01:25:35,000 --> 01:25:38,640
Storm God to lure the Ironborn 
to destruction. 

1687
01:25:39,520 --> 01:25:42,000
Speaking of a kernel of truth 
within something that's a little

1688
01:25:42,000 --> 01:25:46,920
crazy because, well, I doubt it 
was a snare set by the storm 

1689
01:25:46,920 --> 01:25:51,320
God, but the sailing W could 
definitely be disastrous. 

1690
01:25:51,320 --> 01:25:53,720
It could lose the entire fleet 
that way, especially given what 

1691
01:25:53,720 --> 01:25:57,160
I said about the capability of 
some of the Ironborn ships. 

1692
01:25:57,160 --> 01:26:00,440
Now, the Ironborn do have larger
ships, especially after with 

1693
01:26:00,440 --> 01:26:03,040
Bailon's efforts, but they were 
still larger ships meant for 

1694
01:26:03,040 --> 01:26:04,440
war. 
They weren't built for long 

1695
01:26:04,520 --> 01:26:07,080
voyages, so they're still not 
particularly well equipped for 

1696
01:26:07,080 --> 01:26:08,680
it. 
But yeah, so he could be half 

1697
01:26:08,680 --> 01:26:10,480
right about that, that the the 
vision. 

1698
01:26:10,600 --> 01:26:13,040
The vision is a bad idea because
it could get them killed. 

1699
01:26:13,040 --> 01:26:16,000
It would be very dangerous. 
But yeah, this whole Storm God 

1700
01:26:16,000 --> 01:26:17,120
business. 
I don't, I don't know about 

1701
01:26:17,120 --> 01:26:19,320
that. 
I, I don't know about his eyes 

1702
01:26:19,360 --> 01:26:20,600
either. 
This is curious. 

1703
01:26:20,600 --> 01:26:22,920
I want to think there's 
something going on with this 

1704
01:26:22,920 --> 01:26:26,400
guy's eyes other than just, you 
know, sunlight changing the 

1705
01:26:26,400 --> 01:26:28,560
angle of where he's looking and 
it makes it look differently. 

1706
01:26:29,240 --> 01:26:31,800
It's not linked to any other 
magic we've seen. 

1707
01:26:31,800 --> 01:26:34,120
Like who has changing eyes like 
this? 

1708
01:26:34,120 --> 01:26:37,040
I can't think of anyone that's 
that really fits like this. 

1709
01:26:37,040 --> 01:26:40,480
So it doesn't neatly fit into 
another magical discipline or 

1710
01:26:40,480 --> 01:26:44,520
magical area as changeable as 
the seas. 

1711
01:26:44,520 --> 01:26:46,960
He says Aaron does. 
Well, Aaron, if it's changeable 

1712
01:26:46,960 --> 01:26:49,640
as the seas, then that's not the
storm God, that's the drown God.

1713
01:26:49,640 --> 01:26:53,760
If it was this changeable as the
skies or the clouds, then you're

1714
01:26:53,760 --> 01:26:55,680
dealing with the storm God. 
See, he's contradicting himself.

1715
01:26:56,760 --> 01:26:58,760
But like I said, Aaron is crazy 
too. 

1716
01:26:58,760 --> 01:27:02,560
This is a madman interpreting 
the actions of a matter man. 

1717
01:27:03,120 --> 01:27:05,320
Maybe, Maybe. 
Yeah, maybe Aaron is the matter 

1718
01:27:05,320 --> 01:27:06,760
of the two. 
I don't know. 

1719
01:27:07,200 --> 01:27:09,080
He doesn't sound like a skin 
changer. 

1720
01:27:09,080 --> 01:27:13,320
This guy, not the other. 
We've only got the one far winds

1721
01:27:13,360 --> 01:27:17,120
talking here, so we can't 
extrapolate everything about the

1722
01:27:17,120 --> 01:27:20,240
family just from this one guy. 
He sounds more like a visionary,

1723
01:27:20,240 --> 01:27:23,720
a prophet, a dreamer or or a 
legit madman or some combination

1724
01:27:23,720 --> 01:27:25,320
of the above. 
He doesn't come off like a skin 

1725
01:27:25,320 --> 01:27:27,360
changer. 
Even with the eyes changing 

1726
01:27:27,360 --> 01:27:28,240
color. 
That's not something we 

1727
01:27:28,240 --> 01:27:32,040
associate with skin changing. 
Like, you know, the show did 

1728
01:27:32,040 --> 01:27:35,560
stuff with the eyes with 
changing color and then going 

1729
01:27:35,560 --> 01:27:39,200
like the going all white. 
And even that isn't the same as 

1730
01:27:39,200 --> 01:27:42,120
this going from grey to blue. 
Yeah, that's not really like the

1731
01:27:42,120 --> 01:27:44,320
skin change your eyes going 
white on the TV show. 

1732
01:27:44,320 --> 01:27:45,760
It's it's a different thing 
entirely. 

1733
01:27:46,800 --> 01:27:49,760
So, yeah. 
So Aaron is crazy. 

1734
01:27:49,760 --> 01:27:53,920
And this guy seems crazy to him.
Aaron thinks some pretty sane 

1735
01:27:53,920 --> 01:27:59,080
things are crazy, to be honest, 
Like, you know, shoes and are 

1736
01:27:59,080 --> 01:28:03,600
you drinking regular water or 
washing your hair? 

1737
01:28:03,600 --> 01:28:06,360
Like, he thinks all those things
are crazy, but I'll still go 

1738
01:28:06,360 --> 01:28:09,360
with him on this. 
I still think that Gilbert is 

1739
01:28:09,360 --> 01:28:14,120
also a madman of sorts. 
Or just maybe, for lack of a 

1740
01:28:14,120 --> 01:28:15,960
better term, he's a little off 
at bat. 

1741
01:28:16,400 --> 01:28:19,920
You know, something like that. 
John Merkel sends a super chat 

1742
01:28:19,920 --> 01:28:23,400
and says, you said my super chat
point while I was typing it. 

1743
01:28:23,640 --> 01:28:26,360
So now I'll just say y'all rock.
And thanks for leading us deeper

1744
01:28:26,360 --> 01:28:29,520
into the song of ice and fire. 
Minds, the minds. 

1745
01:28:29,520 --> 01:28:32,400
That's a good way to put it. 
This one feels more like depths 

1746
01:28:32,400 --> 01:28:35,120
because it's, it's so, you know,
nautical A themed. 

1747
01:28:35,120 --> 01:28:37,760
But the minds, that's a good. 
That's a good metaphor. 

1748
01:28:38,000 --> 01:28:42,200
And we are, we are mining for 
Nuggets of fun here deep into 

1749
01:28:42,200 --> 01:28:45,160
the mind, the George RR Martin 
minds, the germ minds. 

1750
01:28:45,560 --> 01:28:48,840
Yeah, but there's a lot of good 
stuff down here, isn't there? 

1751
01:28:48,840 --> 01:28:51,160
So, yeah, we got to go deep, but
it's it pays off. 

1752
01:28:51,800 --> 01:28:56,960
Thanks, John. 
Real remote islands discovered 

1753
01:28:56,960 --> 01:29:00,440
by chance or wind. 
A a brief history of the real 

1754
01:29:00,440 --> 01:29:02,760
world and especially of Norse 
explorers. 

1755
01:29:02,760 --> 01:29:04,720
If we're going all over the 
place, there's plenty of other 

1756
01:29:04,720 --> 01:29:05,960
explorers that we could talk 
about. 

1757
01:29:05,960 --> 01:29:08,840
But we'll we'll limit ourselves 
to Scandinavians for this 

1758
01:29:08,840 --> 01:29:11,440
exercise to keep the topic 
manageable. 

1759
01:29:12,000 --> 01:29:14,720
Iceland. 
Starting with Iceland though 

1760
01:29:14,720 --> 01:29:17,320
most likely discovered by Irish 
priests. 

1761
01:29:17,640 --> 01:29:22,360
They didn't really write write 
it down the the first Viking to 

1762
01:29:22,400 --> 01:29:25,720
find it was a guy named Nadod. 
I don't know how to say that but

1763
01:29:26,240 --> 01:29:29,200
wow. 
His name is 7 letters and four 

1764
01:29:29,200 --> 01:29:31,800
of them are DS. 
It's NADDODD. 

1765
01:29:31,800 --> 01:29:34,480
That's a lot of D man. 
He was trying to go to the 

1766
01:29:34,480 --> 01:29:36,200
Pharaoh Islands, which are north
of England. 

1767
01:29:36,200 --> 01:29:39,920
Those had already been settled 
in this era, which was 861 AD. 

1768
01:29:41,160 --> 01:29:45,960
Just for reference, 861AD is 10 
years before Alfred the Great 

1769
01:29:45,960 --> 01:29:49,920
became king. 
Around this era, Harold Fairhair

1770
01:29:49,920 --> 01:29:53,040
was forging Norway into one 
Kingdom that's supposedly dated 

1771
01:29:53,040 --> 01:29:57,560
872, so 11 years after this. 
There's a lot of issues with the

1772
01:29:57,560 --> 01:30:01,320
historicity of Harold Fairhair, 
so that date might be wrong. 

1773
01:30:01,720 --> 01:30:03,440
Either way, it's around this 
era. 

1774
01:30:04,000 --> 01:30:05,680
Charles the Bald was king of 
France. 

1775
01:30:05,680 --> 01:30:07,200
He's the grandson of 
Charlemagne. 

1776
01:30:07,720 --> 01:30:10,400
This is around the time that 
France split into two. 

1777
01:30:10,560 --> 01:30:13,040
Western Frankia ended up 
becoming France. 

1778
01:30:13,360 --> 01:30:17,480
Eastern Frankia became the Holy 
Roman Empire and then Germany. 

1779
01:30:18,280 --> 01:30:22,000
So this NADOD guy found it and 
he went back and told people 

1780
01:30:22,000 --> 01:30:24,920
about it and he was blown off 
course, right. 

1781
01:30:25,400 --> 01:30:28,520
Iceland is really far from the 
Faroe Islands. 

1782
01:30:28,520 --> 01:30:31,720
It's the Faroes are closer to 
England than Iceland by a lot. 

1783
01:30:32,240 --> 01:30:35,640
So when someone can be blown off
course, when you hear the story 

1784
01:30:35,640 --> 01:30:39,600
or hear that phrase blown off 
course, the real world supports 

1785
01:30:39,600 --> 01:30:43,840
blown off course occasionally 
being really far. 

1786
01:30:44,400 --> 01:30:48,040
Ironically, it's called Iceland.
Now this first guy, Ned Dog 

1787
01:30:48,040 --> 01:30:50,200
called it Snowland. 
So his name didn't stick, but 

1788
01:30:50,200 --> 01:30:53,360
something very similar to it. 
This guy was actually related to

1789
01:30:53,360 --> 01:30:56,640
Eric the Red and Leif Ericsson. 
Well, Eric the Red was the 

1790
01:30:56,640 --> 01:30:58,200
father of Leif Ericsson. 
Such related to one. 

1791
01:30:58,200 --> 01:31:01,680
You're related to both. 
So not long after Naddad found 

1792
01:31:01,680 --> 01:31:03,200
this place, people went looking 
for they're like, oh really? 

1793
01:31:03,200 --> 01:31:04,880
There's another island up there,
Let's go find it. 

1794
01:31:05,080 --> 01:31:10,200
The first one to go there on 
purpose, meaning the first guy 

1795
01:31:10,200 --> 01:31:13,720
after the discovery by accident 
via Naddad. 

1796
01:31:13,720 --> 01:31:16,920
This guy, the first one to go 
after was that Raven Floki guy 

1797
01:31:16,920 --> 01:31:19,360
that I mentioned earlier, the 
guy who used the Raven method to

1798
01:31:19,360 --> 01:31:23,600
find land when he was exploring.
He stayed there over winter, 

1799
01:31:23,600 --> 01:31:25,920
which must have been tough. 
The winters in Iceland are bad. 

1800
01:31:26,280 --> 01:31:29,120
But he he survived and his 
people survived, at least most 

1801
01:31:29,120 --> 01:31:31,720
of them. 
And when the winter was over, he

1802
01:31:31,720 --> 01:31:36,160
was shocked at how green Iceland
became and was like, whoa, this 

1803
01:31:36,160 --> 01:31:38,480
place is during the winter. 
He must have thought, what a 

1804
01:31:38,480 --> 01:31:40,680
horrible mistake we've made. 
Why did we come here? 

1805
01:31:40,880 --> 01:31:44,440
But then when the winter was 
over, he's like, actually, this 

1806
01:31:44,440 --> 01:31:47,120
place is livable. 
After all, with three seasons of

1807
01:31:47,400 --> 01:31:49,440
preparing, we could get through 
that winter if we had enough 

1808
01:31:49,440 --> 01:31:53,600
time to, you know, get ready for
it. 

1809
01:31:53,600 --> 01:31:55,560
You know, they don't need to get
fancy with the terminology 

1810
01:31:55,560 --> 01:31:57,520
there. 
Just prepare for that horrible 

1811
01:31:57,520 --> 01:32:00,960
winter and you'll be fine. 
Be fine, relatively speaking. 

1812
01:32:01,520 --> 01:32:04,280
Now, many people moved to 
Iceland after this, after this 

1813
01:32:04,280 --> 01:32:06,360
guy found it. 
This other guy, Gardar 

1814
01:32:06,360 --> 01:32:09,160
Svarvarsson. 
Svarvarsson, That's really hard 

1815
01:32:09,160 --> 01:32:11,320
to say. 
He was the second Viking guy to 

1816
01:32:11,320 --> 01:32:16,320
go there on purpose, Although 
there's they didn't stay there 

1817
01:32:16,320 --> 01:32:19,280
permanently that we know of. 
A lot of these guys were. 

1818
01:32:19,280 --> 01:32:20,720
Yeah, they were. 
They were trying to escape the 

1819
01:32:20,720 --> 01:32:23,440
the burgeoning kingship of 
Harold Fairhair. 

1820
01:32:24,240 --> 01:32:27,720
Iceland was a place very 
dedicated to keeping people 

1821
01:32:27,720 --> 01:32:30,360
independent. 
This guy named in golfer in 

1822
01:32:30,360 --> 01:32:31,560
Arson. 
ARN Arson. 

1823
01:32:32,280 --> 01:32:34,920
Yeah, the word arson and golfer 
are in this guy's name. 

1824
01:32:34,920 --> 01:32:39,400
In golfer ARN Arson and his wife
Halvag Fraudes's daughter were 

1825
01:32:39,400 --> 01:32:42,720
the first permanent settlers 
there in a place they called 

1826
01:32:42,800 --> 01:32:44,640
Smoke Cove. 
That's cool, right? 

1827
01:32:44,640 --> 01:32:46,960
Smoke Cove. 
The other name for Smoke Cove in

1828
01:32:46,960 --> 01:32:48,640
Icelandic is Reykjavik. 
Yay. 

1829
01:32:48,640 --> 01:32:50,280
The capital, Right. 
So that's cool. 

1830
01:32:50,280 --> 01:32:52,800
They actually the first settled 
place is the current capital. 

1831
01:32:52,800 --> 01:32:55,240
That's pretty amazing. 
There is some evidence that the 

1832
01:32:55,240 --> 01:32:58,600
Gardars Varvarsson, some of his 
people actually stayed behind 

1833
01:32:58,600 --> 01:33:00,480
and lived there first. 
But whatever. 

1834
01:33:00,760 --> 01:33:02,840
We're not trying to take 
anything away from Gardars 

1835
01:33:02,840 --> 01:33:04,960
Varvarsson's men, even though we
don't know their name. 

1836
01:33:05,600 --> 01:33:08,520
The reason we don't know this 
for sure is because almost 

1837
01:33:08,520 --> 01:33:11,320
everything written about Iceland
in the early days was written 

1838
01:33:11,320 --> 01:33:15,360
centuries later. 
But archaeological evidence does

1839
01:33:15,360 --> 01:33:17,680
confirm that there was a 
settlement in 870. 

1840
01:33:17,680 --> 01:33:20,400
So that absolutely lines up with
this story. 

1841
01:33:20,840 --> 01:33:25,120
However, there are more finds. 
There's actually a long house 

1842
01:33:25,120 --> 01:33:28,880
found that apparently carbon 
dating or whatever dating 

1843
01:33:28,880 --> 01:33:32,600
process they're using dates into
about 880, so several decades, 

1844
01:33:32,600 --> 01:33:35,760
70 years prior to these other 
instances. 

1845
01:33:35,760 --> 01:33:38,760
So there may be the history on 
this on Iceland may be off. 

1846
01:33:38,760 --> 01:33:41,280
There may have been Vikings that
came there even sooner. 

1847
01:33:41,720 --> 01:33:44,120
And certainly there were, as I 
said, Irish priests that found 

1848
01:33:44,120 --> 01:33:46,080
there. 
If y'all remember the show 

1849
01:33:46,080 --> 01:33:47,640
Vikings, This is the second time
I brought it up. 

1850
01:33:48,480 --> 01:33:52,400
Floki, not Raven Floki, but the 
character Floki in the show goes

1851
01:33:52,400 --> 01:33:54,400
to Iceland and just thinks it's 
Asgard. 

1852
01:33:54,400 --> 01:33:57,360
He thinks he's found Asgard, the
home of the Norse gods. 

1853
01:33:57,640 --> 01:34:02,040
And a nod to this, the 
historicity of Irish priests 

1854
01:34:02,040 --> 01:34:05,680
finding it first and just going 
there to be hermits because it's

1855
01:34:05,680 --> 01:34:07,960
empty and talk about a place to 
be a hermit. 

1856
01:34:07,960 --> 01:34:11,840
There's nobody there. 
So in the show, Floki lives 

1857
01:34:11,840 --> 01:34:14,080
there for a while, thinks it's 
like I said, thinks it's Asgard,

1858
01:34:14,080 --> 01:34:15,200
thinks he's in the home of the 
gods. 

1859
01:34:15,360 --> 01:34:19,880
One day he goes into a cave and 
he finds like a cup and a 

1860
01:34:19,880 --> 01:34:22,520
Christian cross. 
And he freaks out so hard he's 

1861
01:34:22,520 --> 01:34:25,240
like, what the hell is a 
Christian cross doing in Asgard?

1862
01:34:25,480 --> 01:34:27,560
Well, the answer is it's not 
Asgard. 

1863
01:34:28,320 --> 01:34:30,640
But that just goes to show, even
though that show wasn't very 

1864
01:34:30,840 --> 01:34:36,000
historically accurate, that's a,
you know, a pretty cool way to 

1865
01:34:36,080 --> 01:34:39,200
show what might have happened. 
Some Viking explorer, some 

1866
01:34:39,200 --> 01:34:41,640
Scandinavian might have found a 
Christian cross line. 

1867
01:34:41,640 --> 01:34:44,000
That's not unrealistic at all, 
right? 

1868
01:34:44,000 --> 01:34:46,240
Because they did live there 
before the Vikings. 

1869
01:34:46,240 --> 01:34:51,040
So now some guy named the son of
Gardar named Uni. 

1870
01:34:51,040 --> 01:34:54,000
He was Uni the Dane. 
He tried to win Iceland for 

1871
01:34:54,000 --> 01:34:55,840
Harold Feinhair, Harold 
Fairhair. 

1872
01:34:55,960 --> 01:34:57,840
Both those names are attributed 
to him. 

1873
01:34:58,120 --> 01:35:00,480
But the locals found out. 
And I remember what I said. 

1874
01:35:00,480 --> 01:35:03,400
Iceland was big on independence,
maintaining its independence. 

1875
01:35:03,880 --> 01:35:07,120
Kind of like every king is every
captain is a king on their own 

1876
01:35:07,120 --> 01:35:09,120
deck. 
Iceland was in the early days 

1877
01:35:09,120 --> 01:35:12,840
was like every landowner is a 
king on their own land and no 

1878
01:35:12,840 --> 01:35:15,760
one's going to rule over them. 
They, they all kind of agreed on

1879
01:35:15,760 --> 01:35:18,120
that part. 
So this uni the Dane tried to 

1880
01:35:18,120 --> 01:35:20,160
win it for King Harold in 
secret. 

1881
01:35:20,400 --> 01:35:22,520
He was plotting, but they found 
out and they killed him. 

1882
01:35:22,520 --> 01:35:26,000
So Uni the Dane, he was done. 
Now he his, he had a son named 

1883
01:35:26,000 --> 01:35:30,600
Hror and Hror married ARN 
Gunnor, who was the sister of 

1884
01:35:30,600 --> 01:35:34,280
Gunnar Hammondarsson, who was 
one of the main characters in 

1885
01:35:34,280 --> 01:35:38,200
the longest N Saga, Nyal saga. 
So a little trivia for you 

1886
01:35:38,200 --> 01:35:40,200
there. 
And these sagas were all were 

1887
01:35:40,200 --> 01:35:43,680
mostly recorded in Iceland. 
So in in general, Iceland's 

1888
01:35:43,680 --> 01:35:49,560
isolation, it's distance from 
Norway made it easier for them 

1889
01:35:49,560 --> 01:35:52,520
to maintain their independence. 
It's really hard for some Viking

1890
01:35:52,520 --> 01:35:55,640
king, whether Harold or someone 
else that came after him, to 

1891
01:35:55,960 --> 01:35:58,320
subdue Iceland. 
You got to go a long way to go 

1892
01:35:58,320 --> 01:36:00,960
there and then fight these very 
independent minded people. 

1893
01:36:01,360 --> 01:36:04,040
So there's been a lot of Viking 
kings that claimed Iceland 

1894
01:36:04,040 --> 01:36:05,640
without actually having any 
control over. 

1895
01:36:05,640 --> 01:36:07,040
They just said it. 
There's like, yeah, it's like, 

1896
01:36:07,480 --> 01:36:10,920
it's like how Aegon claimed 
Doran when he didn't rule it. 

1897
01:36:10,920 --> 01:36:13,160
There's been a lot of Viking 
kings or Norse kings that said, 

1898
01:36:13,160 --> 01:36:16,040
Yep, Iceland's mine. 
But it wasn't they actually 

1899
01:36:16,040 --> 01:36:19,960
didn't give them anything. 
They just couldn't gainsaying 

1900
01:36:19,960 --> 01:36:22,840
like, well, you don't actually 
rule us, but we can't stand up 

1901
01:36:23,080 --> 01:36:25,360
on a pulpit and say that no 
one's listening to us. 

1902
01:36:25,760 --> 01:36:29,440
We don't have social media. 
Well, before I get to Greenland,

1903
01:36:29,440 --> 01:36:32,360
actually, one more point Now, 
the long consider the long 

1904
01:36:32,360 --> 01:36:35,360
night. 
This is a reason why people 

1905
01:36:35,360 --> 01:36:39,480
might have been on these islands
and then died out. 

1906
01:36:39,920 --> 01:36:43,320
If the Long Night occurred and 
you're living in a place that's 

1907
01:36:43,320 --> 01:36:47,600
fringy in terms of human 
habitation, it become, it goes 

1908
01:36:47,600 --> 01:36:49,800
from fringy to impossible. 
We use this example and we 

1909
01:36:49,800 --> 01:36:53,880
talked about Ragnarok in the 
Long Night, how a lot of the 

1910
01:36:53,880 --> 01:36:58,440
Norse world lived on the fringes
of what's possible for humans to

1911
01:36:58,440 --> 01:36:59,600
live on. 
So if it gets a little bit 

1912
01:36:59,600 --> 01:37:00,680
colder, it gets a little bit 
worse. 

1913
01:37:00,680 --> 01:37:02,240
All of a sudden you can't live 
there. 

1914
01:37:02,480 --> 01:37:06,320
So take that idea and apply it 
to lonely light. 

1915
01:37:06,640 --> 01:37:09,800
What if during the Long Night 
there were people living there 

1916
01:37:10,160 --> 01:37:12,560
long before the fire winds? 
Because the fire winds didn't 

1917
01:37:12,560 --> 01:37:15,360
exist during the Long Night. 
What if they were there and they

1918
01:37:15,360 --> 01:37:16,880
all died out? 
And then when the Farwins did 

1919
01:37:16,880 --> 01:37:19,560
move there, well maybe they 
didn't find oily Blackstone or 

1920
01:37:19,560 --> 01:37:21,840
any magical artifacts or heart 
trees, but they might have found

1921
01:37:21,840 --> 01:37:23,800
evidence of people living there 
before and it would have 

1922
01:37:23,800 --> 01:37:26,440
potentially been the long night 
that wiped them out. 

1923
01:37:26,520 --> 01:37:27,720
Could have been anything else 
too. 

1924
01:37:27,920 --> 01:37:29,440
Other possibilities for getting 
wiped out. 

1925
01:37:29,560 --> 01:37:31,400
Places hard to live on. 
Maybe they just failed. 

1926
01:37:31,400 --> 01:37:33,560
The colony could have just 
failed, but it's also possible 

1927
01:37:33,560 --> 01:37:36,680
they've been multiple colonies 
there in thousands of years ago.

1928
01:37:36,680 --> 01:37:40,320
Wait long times long gone? 
To be fair, a lot of island 

1929
01:37:40,320 --> 01:37:43,880
nations had it easier during the
long Night because fish. 

1930
01:37:43,880 --> 01:37:45,960
They're still fish. 
The oceans didn't freeze over 

1931
01:37:46,040 --> 01:37:48,880
and there, should you know, 
still be the oceans would be 

1932
01:37:48,880 --> 01:37:52,760
affected by the long night. 
That it affects plankton and the

1933
01:37:52,760 --> 01:37:55,840
sunlight does matter. 
So their catches would be 

1934
01:37:55,840 --> 01:37:57,600
impacted but they wouldn't be 
nothing. 

1935
01:37:57,600 --> 01:38:01,560
I don't think Greenland is the 
last or not the last, but one of

1936
01:38:01,640 --> 01:38:03,960
the the second to last. 
Nope sorry, 3rd to last island I

1937
01:38:03,960 --> 01:38:06,120
have here. 
It was discovered by Gunbjorn 

1938
01:38:06,120 --> 01:38:09,120
Olfsson in the early 9 hundreds.
And guess what? 

1939
01:38:09,280 --> 01:38:11,680
It was someone trying to sail to
Iceland, blown off course. 

1940
01:38:11,680 --> 01:38:14,320
So Iceland was discovered by 
someone blown off course trying 

1941
01:38:14,320 --> 01:38:16,680
to go to the Faroe Islands, and 
Greenland was discovered by 

1942
01:38:16,680 --> 01:38:18,920
someone trying to go to Iceland,
blown off course. 

1943
01:38:19,120 --> 01:38:20,400
This was in the early 9 
hundreds. 

1944
01:38:20,400 --> 01:38:25,880
So, you know, 40 years, 50 years
after this guy Snabyarn Galti. 

1945
01:38:25,880 --> 01:38:27,720
So you have Gunbjorn and 
Snabyarn. 

1946
01:38:28,200 --> 01:38:30,280
He led the earliest intentional 
voyage there. 

1947
01:38:30,280 --> 01:38:34,080
So we had discovery of Greenland
and then the first people that 

1948
01:38:34,080 --> 01:38:36,920
moved there on purpose, just 
like the process that happened 

1949
01:38:36,920 --> 01:38:40,160
in Iceland. 
So Snapyorn started a colony, 

1950
01:38:40,760 --> 01:38:44,440
but it went poorly. 
If you saw the the portrayal of 

1951
01:38:44,440 --> 01:38:47,440
Greenland and the show Vikings, 
once again, it went poorly. 

1952
01:38:47,880 --> 01:38:50,760
I don't think they know what 
details to use here because they

1953
01:38:50,760 --> 01:38:52,800
made-up their own details. 
Just the the colonists there 

1954
01:38:52,800 --> 01:38:54,400
didn't get along. 
They kind of, one of them kind 

1955
01:38:54,400 --> 01:38:56,880
of went mad and they started 
fighting each other and they 

1956
01:38:56,880 --> 01:38:59,720
didn't have enough food. 
Something like that really did 

1957
01:38:59,720 --> 01:39:02,160
happen in this colony. 
The Snapyorn guy was murdered 

1958
01:39:02,640 --> 01:39:05,400
and the colony failed and only 
two of them got back to Iceland.

1959
01:39:06,040 --> 01:39:08,760
So yeah, bad. 
Now, Eric the Red went there for

1960
01:39:08,760 --> 01:39:10,280
banishment because he was 
murdered. 

1961
01:39:10,360 --> 01:39:12,000
I mean, because he committed 
murder rather. 

1962
01:39:12,480 --> 01:39:17,080
And this, he went there because 
he had heard the tale of this 

1963
01:39:17,080 --> 01:39:19,880
gun, Bjorn Olson. 
He was like, you found an island

1964
01:39:19,880 --> 01:39:23,280
over there, Greenland, and he 
went there because he was 

1965
01:39:23,280 --> 01:39:24,640
banished. 
So he's like, well, I'm going to

1966
01:39:24,640 --> 01:39:26,560
go to this place. 
This gun Bjorn guy discovered 

1967
01:39:27,400 --> 01:39:32,200
now in Greenland near Greenland 
Rather is Grassland Bay, which 

1968
01:39:32,200 --> 01:39:35,000
is a part of Newfoundland. 
The northernmost tip of 

1969
01:39:35,000 --> 01:39:36,680
Newfoundland is is this 
Grassland Bay. 

1970
01:39:36,680 --> 01:39:39,960
It's called Las Al Meadows. 
It's a French English name which

1971
01:39:39,960 --> 01:39:43,640
translates as Grassland Bay. 
It's the most remote site that 

1972
01:39:43,640 --> 01:39:46,400
we know for a fact to be settled
by Norse. 

1973
01:39:46,600 --> 01:39:51,280
It's the only confirmed Norse 
settlement area in North America

1974
01:39:51,280 --> 01:39:55,120
that isn't in Greenland. 
It's maybe referred to in the 

1975
01:39:55,120 --> 01:39:57,240
Vinland sagas, which I've read 
and they're fascinating. 

1976
01:39:57,240 --> 01:40:00,400
The the Vinland Sagas are, you 
know, sagas written in Iceland 

1977
01:40:00,400 --> 01:40:04,840
about the attempts that. 
Places discovered in North 

1978
01:40:04,840 --> 01:40:08,000
America that aren't described in
a way that we can be sure of 

1979
01:40:08,000 --> 01:40:10,440
where they are. 
But there is a description, 

1980
01:40:10,680 --> 01:40:15,520
there's a layout of the 
settlement at Grassland Bay that

1981
01:40:15,520 --> 01:40:18,880
gives us a little bit of an idea
of what the basics would be. 

1982
01:40:19,080 --> 01:40:22,400
And we can port some of that 
over to Lonely Light and assume 

1983
01:40:22,400 --> 01:40:24,000
that some of these basics would 
be there too. 

1984
01:40:24,200 --> 01:40:27,280
Because they would have, for the
most part, only the basics, 

1985
01:40:27,280 --> 01:40:28,160
right? 
They wouldn't have a lot of 

1986
01:40:28,160 --> 01:40:30,440
fancy stuff. 
They would have the subsistence 

1987
01:40:30,440 --> 01:40:32,640
structures that you need and 
maybe not a whole lot else. 

1988
01:40:33,240 --> 01:40:36,960
There were leftover at this 
Grassland Bay site were three 

1989
01:40:36,960 --> 01:40:40,280
halls, including one of the 
halls that was clearly for the 

1990
01:40:40,280 --> 01:40:43,040
leader, so for the Chieftain or 
whatever title they had. 

1991
01:40:43,040 --> 01:40:46,280
There were a bunch of houses, 
some connected to the halls, 

1992
01:40:46,280 --> 01:40:47,720
some just scattered here and 
there. 

1993
01:40:48,320 --> 01:40:51,440
There were also huts that were 
for poor people to live in or 

1994
01:40:51,440 --> 01:40:54,480
for work to get done. 
There was an iron Smithy for 

1995
01:40:54,480 --> 01:40:56,040
forging iron, which is 
important. 

1996
01:40:56,040 --> 01:40:59,440
That's a big deal which that 
absolutely aligns with the 

1997
01:40:59,440 --> 01:41:01,240
Ironborn. 
I mean iron Smithies would be 

1998
01:41:01,240 --> 01:41:04,120
pretty common around the Iron 
Islands not just to forge 

1999
01:41:04,120 --> 01:41:07,400
weapons but to exploit mineral 
wealth and sell the iron ore. 

2000
01:41:07,400 --> 01:41:09,840
Which is something that in 
particular the the horror 

2001
01:41:09,840 --> 01:41:11,560
dynasty did. 
They made extra wealth by 

2002
01:41:11,560 --> 01:41:16,040
selling iron ore and being more 
putting more of an effort into 

2003
01:41:16,040 --> 01:41:17,280
extracting it in the first 
place. 

2004
01:41:17,880 --> 01:41:21,080
There's also evidence that these
Viking settlements, they 

2005
01:41:21,080 --> 01:41:26,120
travelled S to supplement their 
resources because they found 

2006
01:41:26,120 --> 01:41:29,280
butternuts, butternut like 
shells and husks, which you 

2007
01:41:29,280 --> 01:41:33,000
cannot grow there in Greenland 
or in Newfoundland. 

2008
01:41:33,000 --> 01:41:36,840
They must have been going South 
to trade with someone to get 

2009
01:41:36,840 --> 01:41:39,600
these butternuts, which is kind 
of an interesting little tidbit 

2010
01:41:39,600 --> 01:41:42,120
there, right? 
Vinland Saga mentions to other 

2011
01:41:42,120 --> 01:41:43,520
sites. 
This could be like I said, 

2012
01:41:43,520 --> 01:41:45,440
Vinland Saga describes these 
things, but they don't. 

2013
01:41:45,840 --> 01:41:48,600
There's not a map. 
So there's a place called 

2014
01:41:48,600 --> 01:41:52,520
Leifsboudair, which is where 
Leif Erickson founded a colony 

2015
01:41:52,520 --> 01:41:55,120
after Greenland. 
And that's, again, that's the 

2016
01:41:55,120 --> 01:41:57,200
son of Eric the Red. 
He's portrayed in the show 

2017
01:41:57,200 --> 01:41:59,360
Vikings Valhalla, but not very 
accurately. 

2018
01:41:59,920 --> 01:42:02,200
And there's a place called Hope,
which was founded by 

2019
01:42:02,200 --> 01:42:05,880
Greenlanders as well, so that 
that could be a reference to 

2020
01:42:05,880 --> 01:42:09,520
this grassland Bay. 
Finally, we have Baffin Island. 

2021
01:42:09,640 --> 01:42:12,360
It was discovered by Bjarne 
Hurlielsen. 

2022
01:42:12,600 --> 01:42:14,800
Bjarne, yes, Bjarne, the purple 
dinosaur. 

2023
01:42:14,920 --> 01:42:17,040
He was travelling from Iceland 
to Greenland. 

2024
01:42:17,280 --> 01:42:20,080
And of course, what happened, he
was blown off course. 

2025
01:42:21,040 --> 01:42:25,280
So really, folks, being blown 
off course is a tried and true 

2026
01:42:25,280 --> 01:42:27,960
method of discovering new lands 
in our real world here. 

2027
01:42:28,640 --> 01:42:31,760
This site is believed to be 
Helluland, which is something 

2028
01:42:31,760 --> 01:42:33,760
referred to in several different
N sagas. 

2029
01:42:34,360 --> 01:42:36,840
Baffin Island is the 5th largest
island in the world. 

2030
01:42:36,840 --> 01:42:38,840
It took being blown off course 
to find it though. 

2031
01:42:38,840 --> 01:42:40,880
Like people just. 
Yeah, well, the world is a big 

2032
01:42:40,880 --> 01:42:43,320
place, y'all. 
It's the largest island in 

2033
01:42:43,320 --> 01:42:46,880
Canada, the second largest 
island in the Americas overall, 

2034
01:42:47,440 --> 01:42:50,200
and Greenland being first, I 
guess if you count. 

2035
01:42:50,200 --> 01:42:51,720
Yeah, because Greenland. 
No, the Greenland wouldn't be 

2036
01:42:51,720 --> 01:42:54,320
the first, would it? 
I guess it has to be, but it but

2037
01:42:54,320 --> 01:42:56,680
this is the largest in Canada. 
Isn't Greenland part of Canada 

2038
01:42:56,920 --> 01:42:58,000
anyway? 
I don't know. 

2039
01:42:58,000 --> 01:42:59,040
I don't know what's going on 
here. 

2040
01:42:59,280 --> 01:43:02,880
Regardless, the Baffin Mountains
are all named after Norse gods. 

2041
01:43:02,880 --> 01:43:05,240
There's a Thor, an Odin, and an 
Asgard. 

2042
01:43:05,480 --> 01:43:09,440
And the Thor Mountain has the 
greatest sheer Cliff face drop 

2043
01:43:09,440 --> 01:43:12,360
on Earth. 
A 4100 foot sheer face Cliff 

2044
01:43:12,360 --> 01:43:14,840
drop, that is. 
Wow, it's almost a mile. 

2045
01:43:15,920 --> 01:43:18,520
So it's fitting that George RR 
Martin made the Ironborn 

2046
01:43:19,320 --> 01:43:22,040
similar, because they're already
similar to Vikings in a lot of 

2047
01:43:22,040 --> 01:43:24,640
ways. 
A similar level of discovering 

2048
01:43:24,640 --> 01:43:28,320
things, discovering land by 
being blown off course, or other

2049
01:43:28,320 --> 01:43:31,080
similar methods. 
Though not necessarily as 

2050
01:43:31,080 --> 01:43:34,040
aggressive settling places, 
definitely as aggressive in 

2051
01:43:34,040 --> 01:43:36,840
finding them. 
A little bit about accents. 

2052
01:43:37,080 --> 01:43:40,320
Island folk can have accents. 
In fact, it's common. 

2053
01:43:40,760 --> 01:43:44,720
As we said, the the farther out 
you are, the more extreme the 

2054
01:43:44,720 --> 01:43:47,160
accents might be. 
You know, the, the, the far 

2055
01:43:47,160 --> 01:43:50,160
winds having kind of their own 
dialect of Ironborn might be 

2056
01:43:50,760 --> 01:43:51,960
might be there. 
I mean, Ironborn isn't a 

2057
01:43:51,960 --> 01:43:55,080
language, but they would have an
accent or a dialect too. 

2058
01:43:56,000 --> 01:43:57,960
Tarth, the people of Tarth 
probably have a bit of an 

2059
01:43:57,960 --> 01:44:00,120
accent. 
Maybe only a Stormlander would 

2060
01:44:00,120 --> 01:44:02,000
notice that. 
Like to a lot of us, you go to 

2061
01:44:02,000 --> 01:44:04,480
Ireland, there's a lot of 
different Irish accents, but if 

2062
01:44:04,480 --> 01:44:06,600
you don't know them, they all 
just sound Irish to you. 

2063
01:44:07,400 --> 01:44:10,280
A dative would go, we would be 
able to identify a variety of 

2064
01:44:10,280 --> 01:44:12,240
different Irish accents. 
So I think that is what we 

2065
01:44:12,240 --> 01:44:14,160
probably are dealing with here. 
It's not something George gets 

2066
01:44:14,160 --> 01:44:18,080
into a lot of detail on, but 
it's likely because this is just

2067
01:44:18,080 --> 01:44:21,280
how humanity works. 
So there's probably even a great

2068
01:44:21,280 --> 01:44:25,000
Wick dialect of sorts and this 
would be an offshoot of that. 

2069
01:44:25,000 --> 01:44:26,800
So it's like a dialect of a 
dialect. 

2070
01:44:26,800 --> 01:44:30,960
So it might be kind of off to 
some people, but it's not. 

2071
01:44:30,960 --> 01:44:33,440
It's not portrayed that way. 
Like Aaron doesn't describe 

2072
01:44:33,440 --> 01:44:36,640
Gilbert Farwin is having like a 
weird voice, but he just does 

2073
01:44:36,640 --> 01:44:38,680
think of them as weird in 
general and that would be kind 

2074
01:44:38,680 --> 01:44:40,600
of fitting. 
I don't have an actual sound in 

2075
01:44:40,600 --> 01:44:43,280
mind, but I do I do imagine them
having an accent. 

2076
01:44:45,240 --> 01:44:48,200
Farwin timeline in history. 
It's our best guesses. 

2077
01:44:48,680 --> 01:44:51,320
So long the light was discovered
1000 years after the time of 

2078
01:44:51,320 --> 01:44:53,280
Brandon the Burner. 
That doesn't tell us a lot, like

2079
01:44:53,280 --> 01:44:55,800
I said, because we don't know 
when Brandon the Burner time was

2080
01:44:55,840 --> 01:44:57,960
either. 
But we do know that Brandon the 

2081
01:44:57,960 --> 01:45:01,040
burner's time was thousands of 
years before the conquest. 

2082
01:45:01,200 --> 01:45:05,480
So if we take 1000 years minus 
thousands of years, we have at 

2083
01:45:05,480 --> 01:45:09,560
least 1000 left. 
Wyman Manley actually says the 

2084
01:45:09,560 --> 01:45:13,360
burning of Brandon's burning was
centuries ago, which is he's 

2085
01:45:13,360 --> 01:45:17,960
clearly under selling it a bit. 
But it does imply that we're 

2086
01:45:17,960 --> 01:45:20,720
talking about maybe 2 to 3000 
years rather than some larger, 

2087
01:45:20,760 --> 01:45:22,800
you know, 4 to 5 or 6000 years 
ago. 

2088
01:45:23,640 --> 01:45:26,680
The heyday of the Ironborn was 
long before 1000 years ago. 

2089
01:45:26,880 --> 01:45:30,440
I briefly touched on this at the
beginning, perhaps halfway 

2090
01:45:30,440 --> 01:45:32,720
through the Age of Heroes. 
Roughly, it was when they were 

2091
01:45:32,720 --> 01:45:35,520
actually at their peak. 
That's when they ruled large 

2092
01:45:35,520 --> 01:45:37,040
portions of the entire West 
Coast. 

2093
01:45:37,320 --> 01:45:41,640
Cord the Cruel sacked Old Town 
and won battles in the field, 

2094
01:45:41,760 --> 01:45:45,920
pitched battles. 
So yeah, the First Men hadn't 

2095
01:45:45,920 --> 01:45:49,920
really figured out the best ways
to defend against the Ironborn, 

2096
01:45:49,920 --> 01:45:51,200
or even against each other 
really. 

2097
01:45:51,200 --> 01:45:52,760
There weren't a lot of stone 
castles yet. 

2098
01:45:52,760 --> 01:45:57,480
Even so, the world was Ripper 
for them. 

2099
01:45:58,080 --> 01:46:00,880
So even though the Far Winds 
didn't grow power or proceed 

2100
01:46:00,880 --> 01:46:04,840
from that era or stories, 
certainly the Ironborn advanced 

2101
01:46:04,840 --> 01:46:07,920
and set the stage for future 
houses like them. 

2102
01:46:08,640 --> 01:46:11,720
After Chorad, Ironborn power 
declined slowly. 

2103
01:46:11,720 --> 01:46:15,280
Chorad was the the peak. 
They lost Casey, they lost Fair 

2104
01:46:15,280 --> 01:46:17,960
Isle, they lost the Arbor, they 
lost Flint's Finger, they had 

2105
01:46:17,960 --> 01:46:20,120
Bear Island. 
The mainland kept getting 

2106
01:46:20,120 --> 01:46:22,960
stronger, more stone castles, 
more savvy defense, more 

2107
01:46:22,960 --> 01:46:24,640
understanding of Ironborn 
tactics. 

2108
01:46:25,240 --> 01:46:27,760
The Ironborn still had 
victories, but the decline was 

2109
01:46:27,760 --> 01:46:31,200
was apparent. 
This focus to the east maybe 

2110
01:46:31,200 --> 01:46:33,720
helps us explain why Lonely 
Light was never discovered. 

2111
01:46:34,000 --> 01:46:37,400
Or maybe it was discovered and 
just got ignored because it's 

2112
01:46:37,400 --> 01:46:39,160
poor and no one wanted to live 
there. 

2113
01:46:39,160 --> 01:46:40,720
No one's like ah, I want to live
there. 

2114
01:46:40,720 --> 01:46:44,400
Even even though people did 
eventually move there and this 

2115
01:46:44,400 --> 01:46:47,400
era, maybe they didn't care to. 
Maybe the first person to find 

2116
01:46:47,400 --> 01:46:50,200
it already had land and couldn't
be bothered to care about this. 

2117
01:46:50,560 --> 01:46:53,480
Or maybe there's just some other
reason, maybe just shunned for 

2118
01:46:53,640 --> 01:46:55,600
some reason that's been lost to 
time. 

2119
01:46:56,400 --> 01:46:59,640
Moving forward a little bit was 
the era when you're on Red Hand 

2120
01:47:00,000 --> 01:47:02,720
of House Gray. 
Iron ended King's Moots until 

2121
01:47:02,720 --> 01:47:05,920
the time of the books by killing
everyone there, and that 

2122
01:47:05,920 --> 01:47:07,680
basically created the Kingdom of
the Iron Isles. 

2123
01:47:07,680 --> 01:47:11,040
From then it was the Sea Stone 
Chair or the Crown of the Iron 

2124
01:47:11,040 --> 01:47:14,320
Isles, whichever. 
Then came the Andols and even 

2125
01:47:14,320 --> 01:47:17,720
the Iron Isles were overrun as 
much as the mainland was, though

2126
01:47:17,720 --> 01:47:20,760
little later, and then he. 
From there we can Fast forward a

2127
01:47:20,760 --> 01:47:25,000
bit to the Black Line. 
This refers to the final dynasty

2128
01:47:25,000 --> 01:47:27,040
of Ironborn kings. 
The Black Line were the horror 

2129
01:47:27,040 --> 01:47:32,320
kings Hoare, who ruled for quite
some time, but most likely were 

2130
01:47:32,320 --> 01:47:34,240
the ones in charge when House 
Farwin was founded. 

2131
01:47:34,760 --> 01:47:38,400
They had the throne for a long 
time, and they were the last 

2132
01:47:38,400 --> 01:47:40,080
ones to hold it when the 
conquest came. 

2133
01:47:40,080 --> 01:47:42,680
So they were the last Ironborn 
dynasty. 

2134
01:47:42,680 --> 01:47:44,680
Basically. 
They have a complicated 

2135
01:47:44,680 --> 01:47:47,240
reputation. 
Most famous to us are the ones 

2136
01:47:47,240 --> 01:47:51,200
at the end of the dynasty, 
Harwin Hardhand and Heron the 

2137
01:47:51,200 --> 01:47:54,320
Black, who built Heron Hall and 
died to Valerian A Harwin's 

2138
01:47:54,320 --> 01:47:55,960
owner took the Riverlands from 
the Storm Kings. 

2139
01:47:56,160 --> 01:47:58,520
So those guys don't give the 
house a good reputation. 

2140
01:47:58,520 --> 01:48:02,640
But in the earlier days for an 
Ironborn house, which the bar is

2141
01:48:02,640 --> 01:48:06,600
low, they were actually somewhat
progressive and pushed the 

2142
01:48:06,600 --> 01:48:09,600
Ironborn to be more humane and 
to be more ethical, which is, 

2143
01:48:10,080 --> 01:48:13,880
hey, it didn't really work and 
they didn't call it ethical or 

2144
01:48:13,880 --> 01:48:16,480
humane. 
Those words don't register among

2145
01:48:16,480 --> 01:48:18,840
the Ironborn. 
But it it is the bottom line of 

2146
01:48:18,840 --> 01:48:21,280
what was happening. 
They were trying to bring the 

2147
01:48:21,280 --> 01:48:23,880
Ironborn more into the fold with
the rest of Westeros. 

2148
01:48:24,280 --> 01:48:30,320
Not as again, not as a path to 
being more humane or being high 

2149
01:48:30,320 --> 01:48:31,840
minded. 
No, it was a power thing. 

2150
01:48:32,160 --> 01:48:33,560
There's more power in the 
mainland. 

2151
01:48:33,720 --> 01:48:36,520
The horse wanted some of that. 
That's part of where that's 

2152
01:48:36,560 --> 01:48:40,840
that's resulted in things like 
the conquest of the Stormland or

2153
01:48:40,840 --> 01:48:42,720
the the Riverlands and the 
building of Harrenhal. 

2154
01:48:43,480 --> 01:48:46,040
So there was a lot of things 
like this. 

2155
01:48:46,040 --> 01:48:48,560
They tried to push the seven. 
They tried to push this and 

2156
01:48:48,560 --> 01:48:49,680
that. 
There was a lot of things that 

2157
01:48:49,680 --> 01:48:51,640
way. 
The more trade, more travel, 

2158
01:48:52,240 --> 01:48:54,680
they discouraged reaving. 
Yeah. 

2159
01:48:54,680 --> 01:48:59,000
They were the cultural bridge 
between the two, which made them

2160
01:48:59,000 --> 01:49:02,360
unpopular with some parts of the
Ironborn community and more 

2161
01:49:02,360 --> 01:49:06,680
popular with others. 
They were first from Orkmont the

2162
01:49:07,400 --> 01:49:11,040
the horror dynasty, but over 
time they acquired land all 

2163
01:49:11,040 --> 01:49:14,240
throughout the Iron Isles, which
includes the castle on Great 

2164
01:49:14,240 --> 01:49:16,600
Wick. 
That was that is now no longer 

2165
01:49:16,600 --> 01:49:20,360
there that was destroyed. 
There was a a time when ships at

2166
01:49:20,360 --> 01:49:23,200
Orkmont became common Atlantis 
port, Old Town in the free 

2167
01:49:23,200 --> 01:49:25,800
Cities. 
Trade was for a while was a big 

2168
01:49:25,800 --> 01:49:29,200
deal for the iron when they were
fully moving in that direction, 

2169
01:49:29,200 --> 01:49:31,800
less reaving, more trading. 
Everybody's probably like yay, 

2170
01:49:31,840 --> 01:49:34,600
finally they're not doing that. 
What a great thing, obviously, 

2171
01:49:34,600 --> 01:49:37,920
that that they were some 
backsliding there, but this is a

2172
01:49:37,920 --> 01:49:42,440
great candidate for when the far
winds came to be. 

2173
01:49:43,000 --> 01:49:47,720
A time when there was more 
exploring, more time for things 

2174
01:49:47,720 --> 01:49:52,040
other than fighting. 
That's a sensible time, since it

2175
01:49:52,040 --> 01:49:56,760
also fits the chronology for 
this discovery or rediscovery of

2176
01:49:56,760 --> 01:49:59,000
the aisles that are now Lonely 
Light. 

2177
01:49:59,640 --> 01:50:02,120
So yeah, it's a huge amount of 
guesswork here, but it's a 

2178
01:50:02,200 --> 01:50:05,760
pretty fitting place to imagine 
it falling. 

2179
01:50:06,440 --> 01:50:09,120
House horror even married into 
House Lannister for a while. 

2180
01:50:09,760 --> 01:50:13,360
Ironically, this marriage, which
was intended to further that 

2181
01:50:13,360 --> 01:50:16,520
bridge, to close the gap between
Ironborn and the mainland, 

2182
01:50:16,520 --> 01:50:20,200
actually started a big set back,
started a chain of events, a 

2183
01:50:20,200 --> 01:50:25,440
domino effect that ultimately 
resulted in, well, the 

2184
01:50:25,440 --> 01:50:28,200
connection getting worse rather 
than closer. 

2185
01:50:28,200 --> 01:50:32,840
The distance grew because there 
was a lot of pushback from the 

2186
01:50:32,840 --> 01:50:35,280
Devout. 
The Shrike, a priest of the 

2187
01:50:35,280 --> 01:50:39,440
Drowned God, LED a religious 
revolt which included mutilating

2188
01:50:39,440 --> 01:50:43,840
Dowager Queen Layla Lannister, 
which upset the West, 

2189
01:50:43,840 --> 01:50:47,960
understandably, which led to an 
invasion of the Iron Isle, 

2190
01:50:47,960 --> 01:50:50,920
something that's happened very 
few times from the mainland. 

2191
01:50:51,480 --> 01:50:55,080
And this guy who led it, Aubrey 
Crakehall, who was in charge of 

2192
01:50:55,080 --> 01:51:00,000
the mission also, oddly, rather 
than just vanquishing the 

2193
01:51:00,000 --> 01:51:01,960
Ironborn and returning home, 
decided, you know what? 

2194
01:51:02,560 --> 01:51:04,680
Why not make myself king of the 
Ironborn? 

2195
01:51:04,680 --> 01:51:07,960
What a strange decision. 
Yeah, like a Cray Call could be 

2196
01:51:07,960 --> 01:51:11,120
King of the Ironborn. 
The Shrike got him too. 

2197
01:51:11,160 --> 01:51:12,800
Yeah. 
He's he was killed pretty 

2198
01:51:12,800 --> 01:51:14,720
quickly. 
He only he only lived about six 

2199
01:51:14,720 --> 01:51:20,640
months, But before Aubrey Cray 
Call was put down by the strike,

2200
01:51:20,640 --> 01:51:24,720
he had Hoar Castle destroyed. 
So it was a way to push back 

2201
01:51:24,720 --> 01:51:29,080
against them, a way to establish
himself probably, which, you 

2202
01:51:29,080 --> 01:51:31,120
know, he wasn't able, he didn't 
stick around for the long term 

2203
01:51:31,120 --> 01:51:33,560
to work on that, but he did do 
something pretty meaningful 

2204
01:51:33,560 --> 01:51:36,000
there. 
Now House Hora kept the crown 

2205
01:51:36,080 --> 01:51:38,080
after this. 
They got it back after this Cray

2206
01:51:38,080 --> 01:51:42,440
call business was done, but they
didn't rebuild that castle. 

2207
01:51:42,440 --> 01:51:47,160
Which again this fits really 
well as a candidate for a shake 

2208
01:51:47,160 --> 01:51:50,440
up on Great Wick. 
Which is how the far Winds of 

2209
01:51:50,440 --> 01:51:53,480
Sealskin Point were created 
because the far with the Seals 

2210
01:51:53,480 --> 01:51:56,480
game point definitely came along
after the far winds of Lonely 

2211
01:51:56,480 --> 01:51:58,080
Light. 
So we have to ask ourselves, how

2212
01:51:58,080 --> 01:52:00,480
did the far winds of Lonely 
Light acquire land on Great 

2213
01:52:00,480 --> 01:52:03,480
Wick? 
Well our best guess is during 

2214
01:52:03,480 --> 01:52:07,720
this era when the whores lost 
their possessions there and 

2215
01:52:07,720 --> 01:52:10,000
decided not to reclaim them, 
they were still kings. 

2216
01:52:10,000 --> 01:52:12,760
They could have taken it back, 
they just didn't care for some 

2217
01:52:12,760 --> 01:52:14,720
reason. 
Probably because their focus was

2218
01:52:14,720 --> 01:52:18,080
so very much on the east. 
They were, they were way more 

2219
01:52:18,080 --> 01:52:19,680
concerned with with the 
mainland. 

2220
01:52:19,880 --> 01:52:23,600
Great Wick is as far West as the
Iron Isles get except for Lonely

2221
01:52:23,600 --> 01:52:25,600
Light. 
So you can see why they just 

2222
01:52:25,600 --> 01:52:27,880
said I don't care. 
I don't want to spend all this 

2223
01:52:27,880 --> 01:52:31,560
money to rebuild a castle when 
we're trying to establish 

2224
01:52:31,560 --> 01:52:34,560
ourselves on mainland Westeros 
which is way more potential for 

2225
01:52:34,560 --> 01:52:39,360
us. 
The conquest and beyond The 

2226
01:52:39,360 --> 01:52:42,200
conquest massively reduced the 
infighting and warring between 

2227
01:52:42,200 --> 01:52:45,040
the major kingdoms. 
For the Ironborn it was a bit 

2228
01:52:45,040 --> 01:52:47,120
different. 
Right, though they have 

2229
01:52:47,120 --> 01:52:49,200
certainly had wars in their 
history. 

2230
01:52:49,200 --> 01:52:51,800
Plenty of them. 
Mostly they just raid and get 

2231
01:52:51,800 --> 01:52:54,120
people mad at them. 
That's not really a war, that's 

2232
01:52:54,120 --> 01:52:59,560
just a constant state of affairs
that is violent and you know, 

2233
01:52:59,560 --> 01:53:03,920
inconsistent, but certainly 
doesn't stop except for very 

2234
01:53:03,920 --> 01:53:06,280
short periods of time. 
They don't usually get into full

2235
01:53:06,280 --> 01:53:09,800
scale wars, and when they did it
was usually long ago. 

2236
01:53:09,800 --> 01:53:13,280
Nowadays that happens less. 
It did happen somewhat under the

2237
01:53:13,280 --> 01:53:15,320
horror dynasty because they were
trying to conquer parts of the 

2238
01:53:15,320 --> 01:53:17,480
mainland. 
So they definitely had mainland 

2239
01:53:17,480 --> 01:53:19,600
wars, but those were mainland 
wars. 

2240
01:53:19,600 --> 01:53:23,680
That isn't going to involve 
their Navy very much, which 

2241
01:53:23,720 --> 01:53:26,280
would keep people like the Fire 
Winds not very involved. 

2242
01:53:27,000 --> 01:53:30,040
So the growing strength of 
various kingdoms by this era, 

2243
01:53:30,040 --> 01:53:33,360
which is 100 years before the 
conquest, 50 years before the 

2244
01:53:33,360 --> 01:53:37,040
conquest, that time the strength
of various kingdoms was way 

2245
01:53:37,040 --> 01:53:39,680
beyond what it had been when the
Iron Born in their heyday. 

2246
01:53:39,680 --> 01:53:44,760
All that slow development of the
Kingdom, the slow addition of 

2247
01:53:44,760 --> 01:53:48,720
more and more stone castles, 
which generally don't go away. 

2248
01:53:48,720 --> 01:53:51,080
Most castles, once they're 
built, they stick around. 

2249
01:53:51,360 --> 01:53:53,880
So just over time, it just got 
harder and harder for the 

2250
01:53:53,880 --> 01:53:56,360
Ironborn to do their thing, but 
it didn't stop them, it just got

2251
01:53:56,360 --> 01:53:59,400
harder. 
So the conquest stopped it all 

2252
01:53:59,400 --> 01:54:02,640
together. 
Now we're told that already the 

2253
01:54:02,640 --> 01:54:04,840
rating in the mainland had 
slowed down because of the 

2254
01:54:04,840 --> 01:54:06,120
growing strength of the 
mainland. 

2255
01:54:06,120 --> 01:54:10,040
So a lot more Ironborn were 
rating far away from Westeros, 

2256
01:54:10,040 --> 01:54:12,880
sailing to places like the 
Basilisk Isles, the Stepstones, 

2257
01:54:13,000 --> 01:54:16,760
maybe the Summer Isles, maybe 
even farther E than the Basilisk

2258
01:54:16,760 --> 01:54:22,960
Isles, what have you. 
So that was an extra adaptation 

2259
01:54:22,960 --> 01:54:26,080
or an extra thing they'd have to
change under a gun. 

2260
01:54:26,080 --> 01:54:29,160
They're like, well, we're 
already banned from, we were 

2261
01:54:29,160 --> 01:54:31,720
already not raiding the mainland
very often, Now we're banned 

2262
01:54:31,720 --> 01:54:33,800
from doing it. 
And we're not going to piss off 

2263
01:54:33,800 --> 01:54:35,480
the Dragons. 
Even the Greyjoys were smart 

2264
01:54:35,480 --> 01:54:37,800
about that. 
There may still have been a 

2265
01:54:37,800 --> 01:54:40,320
little here and there, rating a 
small village here and there, 

2266
01:54:40,320 --> 01:54:42,200
fishing village, what have you, 
something that wouldn't get a 

2267
01:54:42,200 --> 01:54:45,640
lot of attention. 
But yeah, the rating of the West

2268
01:54:45,640 --> 01:54:48,720
Coast and anywhere in Westeros 
came to a screeching halt with 

2269
01:54:48,720 --> 01:54:51,600
the conquest, and it was already
going pretty slowly. 

2270
01:54:52,000 --> 01:54:55,480
So again, this takes us back to 
the Far Winds being probably 

2271
01:54:55,480 --> 01:54:59,480
quite skilled at long distance 
travel, even for people that use

2272
01:54:59,480 --> 01:55:03,120
long ships, which are in some 
ways not ideal for that because 

2273
01:55:03,120 --> 01:55:07,280
they had to by necessity, you 
have to travel from the Iron 

2274
01:55:07,280 --> 01:55:10,160
Isles all the way around 
Westeros to get to the Basilisk 

2275
01:55:10,160 --> 01:55:14,000
Isles of the Stepstones. 
And well, for the far winds, 

2276
01:55:14,000 --> 01:55:16,320
it's even farther. 
They have the farthest trip of 

2277
01:55:16,320 --> 01:55:20,600
any of that group, so they have 
an extra week or two built into 

2278
01:55:20,600 --> 01:55:24,120
any trip they plan. 
So that's difficult, right? 

2279
01:55:25,160 --> 01:55:27,840
The Iron Border very are known 
for capitalizing on civil 

2280
01:55:27,840 --> 01:55:30,880
conflict whenever the there was 
a civil war, whether it was 

2281
01:55:30,880 --> 01:55:35,280
Megor versus Aegon or whether it
was a Dance of the Dragons. 

2282
01:55:35,280 --> 01:55:38,920
Later when the Red Kraken made a
very lasting example of this 

2283
01:55:38,920 --> 01:55:41,160
concept. 
When the mainland gets to 

2284
01:55:41,160 --> 01:55:43,040
fighting itself when it's 
distracted with itself. 

2285
01:55:43,400 --> 01:55:45,520
Perfect time for the Ironborn to
make their moves. 

2286
01:55:46,200 --> 01:55:48,920
The Far Winds would be involved 
in this as very much as anyone 

2287
01:55:48,920 --> 01:55:51,160
else you would think. 
In fact, they might be more 

2288
01:55:51,240 --> 01:55:53,480
looking for such opportunities 
given their scarcities and the 

2289
01:55:53,480 --> 01:55:57,240
things that they need and the 
lack of resources. 

2290
01:55:57,880 --> 01:56:00,160
On the other hand, they might be
slow to find out that there's 

2291
01:56:00,160 --> 01:56:02,800
these opportunities because 
they're not getting Ravens and 

2292
01:56:02,800 --> 01:56:05,040
they have such a long distance 
between the mainland and 

2293
01:56:05,040 --> 01:56:08,880
themselves. 
One benefit of silver lining of 

2294
01:56:08,880 --> 01:56:12,040
being isolated is they would 
certainly feel the pinch or the 

2295
01:56:12,040 --> 01:56:16,200
pain or the suffering of things 
like the shivering or the great 

2296
01:56:16,200 --> 01:56:18,640
spring sickness, less they would
be able to cut themselves off 

2297
01:56:18,640 --> 01:56:21,600
from such things. 
Once it arrives on your island, 

2298
01:56:21,600 --> 01:56:22,720
you have a hard time dealing 
with it. 

2299
01:56:22,720 --> 01:56:25,440
But if you can avoid it coming 
to your island in the 1st place,

2300
01:56:25,640 --> 01:56:29,560
maybe by shutting the port down 
or just nobody traveled to the 

2301
01:56:29,560 --> 01:56:32,840
mainland for a while, you get a 
better chance of avoiding it or 

2302
01:56:32,840 --> 01:56:34,880
the worst of it, or avoiding it 
entirely. 

2303
01:56:35,720 --> 01:56:39,440
And once the country recovers a 
bit from the plague, once the 

2304
01:56:39,440 --> 01:56:41,720
plague isn't running rampant, 
but people still the the 

2305
01:56:41,920 --> 01:56:44,560
setbacks are still there. 
Perfect time to go reaving, 

2306
01:56:44,560 --> 01:56:47,600
isn't it? 
You might be surprised to learn 

2307
01:56:47,600 --> 01:56:51,320
that the Great Council of 101, 
where Viserys was chosen over 

2308
01:56:51,320 --> 01:56:55,320
Lenore Valerian was attended by 
the far winds. 

2309
01:56:55,320 --> 01:57:00,440
So they were kind of an example 
of showing how far and wide the 

2310
01:57:00,600 --> 01:57:02,440
Lords traveled to make it to the
Great Council. 

2311
01:57:02,440 --> 01:57:05,240
They're like, even the far winds
came like it's hard to name 

2312
01:57:05,240 --> 01:57:07,120
someone that would have had to 
travel farther. 

2313
01:57:07,480 --> 01:57:09,440
So that's kind of cool. 
We're we're told the Lord of 

2314
01:57:09,440 --> 01:57:12,080
Lonely Lights showed up, but we 
don't get his name. 

2315
01:57:12,880 --> 01:57:14,320
I bet they voted for Leonor, 
right? 

2316
01:57:14,400 --> 01:57:17,080
Favor the Seabourn guy, favor 
the Valerian, savor the favor 

2317
01:57:17,080 --> 01:57:20,920
the sailors, you know. 
So nowadays, do they still sail 

2318
01:57:20,920 --> 01:57:23,560
to raid the Basilisk Isles, the 
Stepstones and elsewhere? 

2319
01:57:23,680 --> 01:57:25,920
Probably. 
Asha did it as a child, as a 

2320
01:57:25,920 --> 01:57:29,600
younger person, she and she 
thinks of her going with Carl 

2321
01:57:29,600 --> 01:57:33,040
the maid to raid Lyseny. 
Pirates, you know, steal. 

2322
01:57:33,360 --> 01:57:36,040
The pirates steal from other 
people and they steal from them,

2323
01:57:36,680 --> 01:57:39,080
so why not Raiders from Lonely 
Lighter, Shieldskin Point doing 

2324
01:57:39,080 --> 01:57:40,880
that sort of thing? 
If Asha's doing it, why not 

2325
01:57:40,880 --> 01:57:42,480
them? 
In fact, it seems more likely 

2326
01:57:42,480 --> 01:57:45,280
given once again their needs are
greater now. 

2327
01:57:45,280 --> 01:57:47,400
Baylon's rebellions were not 
very successful. 

2328
01:57:47,720 --> 01:57:50,000
They were an attempt to get back
to pre conquest times. 

2329
01:57:50,000 --> 01:57:52,760
The old way, right? 
The very old way. 

2330
01:57:52,760 --> 01:57:56,240
This was kind of impossible 
because pre conquest, the Seven 

2331
01:57:56,240 --> 01:57:58,240
kings were not one. 
He he he wasn't going to get 

2332
01:57:58,240 --> 01:58:00,960
things back to the time when 
there was no Iron Throne. 

2333
01:58:01,360 --> 01:58:02,600
That kind of rebellion wasn't 
happening. 

2334
01:58:02,920 --> 01:58:07,120
But his idea was that the Iron 
Throne wasn't what it was, that 

2335
01:58:07,120 --> 01:58:09,840
Robert would not be able to get 
the kind of support that the 

2336
01:58:09,840 --> 01:58:12,480
Targaryens did. 
He was wrong, but that was his 

2337
01:58:12,480 --> 01:58:14,320
idea. 
But I think the far winds were 

2338
01:58:14,320 --> 01:58:17,760
probably pretty enthusiastic 
about this because again, they 

2339
01:58:17,760 --> 01:58:20,880
really need raiding. 
They want to raid and it's hard 

2340
01:58:20,880 --> 01:58:23,120
to punish them for it because 
they're so far away, right? 

2341
01:58:23,120 --> 01:58:25,360
And what are you going to do tax
them more? 

2342
01:58:25,360 --> 01:58:27,600
Like what packs is it even 
paying in the 1st place? 

2343
01:58:28,280 --> 01:58:30,280
You know, sail all the way to 
their islands to, to root them 

2344
01:58:30,280 --> 01:58:32,280
out. 
It's just just a pain for, for 

2345
01:58:32,280 --> 01:58:36,760
very little, right? 
So I think that they were 

2346
01:58:37,080 --> 01:58:39,440
probably pro Bayland's 
rebellions, unless they 

2347
01:58:39,440 --> 01:58:41,600
realized, like a lot of other 
people did, that it was a bad 

2348
01:58:41,600 --> 01:58:43,160
idea. 
They wanted the result. 

2349
01:58:43,560 --> 01:58:47,040
Maybe they didn't think the idea
was good, but that's that's 

2350
01:58:47,040 --> 01:58:49,000
probably that was probably their
dilemma, but maybe they were 

2351
01:58:49,000 --> 01:58:51,240
crazy about it, like Baylin 
himself. 

2352
01:58:51,640 --> 01:58:54,680
But Baylin gave up Theon the war
came to Pike. 

2353
01:58:54,680 --> 01:58:58,400
The fireworks probably suffered 
for this war, probably the 

2354
01:58:58,400 --> 01:59:02,360
second one too. 
They're probably suffering for 

2355
01:59:02,360 --> 01:59:04,800
Baylin's second rebellion as 
well, which is still ongoing, 

2356
01:59:04,800 --> 01:59:07,480
which Euron is taking over. 
Maybe less though. 

2357
01:59:07,560 --> 01:59:10,200
Maybe it's coming. 
Let's finish with the actual 

2358
01:59:10,200 --> 01:59:12,160
Kings mood, which is the where 
we kind of where we started. 

2359
01:59:12,880 --> 01:59:15,920
Aaron announced the mood at 
Pebbleton, as I said, which is 

2360
01:59:15,920 --> 01:59:18,080
the opposite end of Gritwick 
from Sealskin Point. 

2361
01:59:18,520 --> 01:59:21,520
He stopped by hammer horn, which
is right by sealskin point. 

2362
01:59:21,520 --> 01:59:26,040
He didn't go there, which Aaron 
doesn't think much of the of the

2363
01:59:26,040 --> 01:59:27,440
Farwin. 
So it makes sense that he would 

2364
01:59:27,440 --> 01:59:29,720
avoid them. 
He wouldn't make a special stop 

2365
01:59:29,720 --> 01:59:32,800
just for them. 
An angle to the King's moot that

2366
01:59:32,800 --> 01:59:36,240
is oddly familiar that even 
Gilbert Farwin is suggesting. 

2367
01:59:36,240 --> 01:59:39,720
Is it So many of the claimants 
have a plan to move elsewhere. 

2368
01:59:40,040 --> 01:59:41,640
Aaron wants to give them all of 
Westeros. 

2369
01:59:41,640 --> 01:59:43,080
He's like, yeah, well, let's, 
I'm going to give you all of 

2370
01:59:43,080 --> 01:59:46,440
Westeros. 
It's a grand, a highfalutin 

2371
01:59:46,440 --> 01:59:51,920
scheme, but it is an idea, a 
plan to move, you know, to 

2372
01:59:52,360 --> 01:59:54,640
migrate. 
And under him, they've had some 

2373
01:59:54,640 --> 01:59:56,560
success so far. 
They got, they got the Shields. 

2374
01:59:56,560 --> 01:59:59,960
You know, that's something 
that's a case in point, even 

2375
01:59:59,960 --> 02:00:02,280
though he's probably going to 
lose them and expects to lose 

2376
02:00:02,280 --> 02:00:05,960
them and kind of wants to lose 
them because he put people there

2377
02:00:05,960 --> 02:00:08,400
that he wanted to get rid of. 
Asha as well. 

2378
02:00:08,400 --> 02:00:11,000
She was like, yeah, let's make 
friends with the Northerners. 

2379
02:00:11,000 --> 02:00:14,120
Let's give them back most of the
North, but keep some of it and 

2380
02:00:14,120 --> 02:00:16,760
settle there. 
So Gilbert's suggesting a 

2381
02:00:16,760 --> 02:00:18,920
similar thing, even though it's 
a crazier version of this, he 

2382
02:00:18,920 --> 02:00:23,000
still is like, yeah, let's move.
Three different claimants that 

2383
02:00:23,000 --> 02:00:24,320
the King's move were like, let's
move. 

2384
02:00:25,160 --> 02:00:28,000
Well, an irony could be that 
while Gilbert is wrong about the

2385
02:00:28,000 --> 02:00:32,360
lack of winter, surely about 
this Lance to the West, he might

2386
02:00:32,360 --> 02:00:37,560
actually be telling the truth 
just in a very dreamy and away 

2387
02:00:37,560 --> 02:00:40,000
filtered through all these 
dreams and visions that he might

2388
02:00:40,000 --> 02:00:41,720
be having or seeing it through 
skin changing. 

2389
02:00:41,720 --> 02:00:44,320
Maybe he's a skin changer. 
Maybe he saw through the eyes of

2390
02:00:44,360 --> 02:00:47,920
a wolf of the western sea. 
So maybe that's just this is a 

2391
02:00:47,920 --> 02:00:50,960
fact of them being rare, right? 
An ancestor of his, a powerful 

2392
02:00:50,960 --> 02:00:53,560
skin changer. 
Even though we're open to the 

2393
02:00:53,560 --> 02:00:56,920
idea of some far wind skin 
changes here and there, they'd 

2394
02:00:56,920 --> 02:00:59,960
still would be very rare, just 
like they seem to be anywhere. 

2395
02:01:00,560 --> 02:01:03,560
So we're not saying it's a 
common thing, but when it does 

2396
02:01:03,560 --> 02:01:07,320
happen, assuming it does, then 
you've got something pretty 

2397
02:01:07,320 --> 02:01:10,960
memorable to the house. 
The other Firewinds would, yeah,

2398
02:01:10,960 --> 02:01:14,720
they would remember this, this 
rare occasion, especially if 

2399
02:01:14,720 --> 02:01:17,920
this powerful skin changer 
brought them wealth or power or 

2400
02:01:17,920 --> 02:01:20,520
prestige. 
We assume they accept Euron as 

2401
02:01:20,520 --> 02:01:22,680
their king. 
Not the entirety of the Iron 

2402
02:01:22,720 --> 02:01:25,080
Islands has. 
We don't exactly have a list, do

2403
02:01:25,080 --> 02:01:27,240
we? 
If there is a connection between

2404
02:01:27,240 --> 02:01:29,880
Firewind and Euron, then that's 
even more likely. 

2405
02:01:30,440 --> 02:01:33,600
Otherwise he's a different kind 
of madman and dreamer than 

2406
02:01:33,600 --> 02:01:35,840
Gilbert, one that they might 
actually kind of grok with. 

2407
02:01:35,840 --> 02:01:40,320
But maybe not because his vision
is to the east and they want to 

2408
02:01:40,320 --> 02:01:42,560
go West. 
But still, this is a man with a 

2409
02:01:42,560 --> 02:01:44,320
grand vision for the future of 
the Ironborn. 

2410
02:01:44,320 --> 02:01:47,280
And if they're open to grand 
plans like Gilbertson, maybe 

2411
02:01:47,280 --> 02:01:49,720
they like Eurons. 
And he also gave away so much 

2412
02:01:49,720 --> 02:01:51,800
loot. 
There's there's always something

2413
02:01:51,800 --> 02:01:55,640
to be said for giving a bunch of
reavers and Raiders loot to make

2414
02:01:55,640 --> 02:01:57,320
them happy. 
He surely did that. 

2415
02:01:58,200 --> 02:02:02,600
But afterwards, when Euron is 
all said and done, presumably he

2416
02:02:02,600 --> 02:02:05,120
fails. 
But after doing a whole lot, 

2417
02:02:05,400 --> 02:02:09,080
causing a lot of damage, some of
that kickback may hit the Iron 

2418
02:02:09,080 --> 02:02:11,560
Islands and they might, they 
might be like, yeah, maybe we're

2419
02:02:11,560 --> 02:02:14,760
done with grand visions for a 
little while, but maybe not. 

2420
02:02:14,840 --> 02:02:18,880
The Red Kraken didn't turn them 
off and the the backlash to his 

2421
02:02:18,880 --> 02:02:21,960
era was horrible and the things 
that happened to the Ironborn 

2422
02:02:21,960 --> 02:02:23,520
after the Red Kraken fell were 
terrible. 

2423
02:02:23,520 --> 02:02:26,320
But they don't seem to blame him
for that so. 

2424
02:02:26,320 --> 02:02:28,320
So maybe they wouldn't blame 
your Euron either. 

2425
02:02:29,240 --> 02:02:31,840
Hopefully we get more about this
unique and creepy house. 

2426
02:02:32,320 --> 02:02:34,960
Is there a connection to Euron? 
Is there a connection to 

2427
02:02:34,960 --> 02:02:38,120
something in the West? 
Do we truly have this unique 

2428
02:02:38,120 --> 02:02:41,920
situation with maritime skin 
changers? 

2429
02:02:42,680 --> 02:02:47,280
The ideas alone have a lot of 
potential even without real 

2430
02:02:47,280 --> 02:02:50,040
answers. 
Even though this is a house with

2431
02:02:50,040 --> 02:02:54,520
scant details for storing, for 
storytelling potential, there's 

2432
02:02:54,520 --> 02:02:57,400
a lot here. 
George once again makes his 

2433
02:02:57,400 --> 02:03:01,600
fringiest characters houses 
locations more compelling than 

2434
02:03:01,600 --> 02:03:05,400
the main locations of a lot of 
other popular fantasy worlds. 

2435
02:03:05,960 --> 02:03:09,120
His fringy stuff is better than 
a lot of people's main stuff, 

2436
02:03:09,480 --> 02:03:11,600
and that says a lot. 
That's why we love it so much. 

2437
02:03:11,600 --> 02:03:14,200
It's it gives us this 
opportunity to to play in the 

2438
02:03:14,200 --> 02:03:16,600
sandbox, even though it's more 
of an ocean. 

2439
02:03:17,200 --> 02:03:21,480
And those of you who are into 
world building, if you play like

2440
02:03:21,480 --> 02:03:25,600
role-playing games, this stuff 
is just manna from heaven. 

2441
02:03:25,640 --> 02:03:29,360
Like George is, is a great 
supplier of ideas for campaigns,

2442
02:03:29,360 --> 02:03:32,440
for characters, for realms. 
There's so much here. 

2443
02:03:33,080 --> 02:03:35,840
Jumpin Slash says Greenland is 
Danish territory. 

2444
02:03:35,840 --> 02:03:37,880
Oh yeah. 
I think I used to know that and 

2445
02:03:37,880 --> 02:03:39,360
forgot that explains it. 
Yeah. 

2446
02:03:39,360 --> 02:03:42,080
Greenland is Danish territory of
Denmark. 

2447
02:03:42,440 --> 02:03:44,280
So yeah, it's not Canadian. 
So that would make sense. 

2448
02:03:44,280 --> 02:03:45,800
Even though it's right next to 
Canada. 

2449
02:03:46,120 --> 02:03:49,160
That's why it's not included as 
Canadian territory. 

2450
02:03:49,160 --> 02:03:52,920
So new new Finland or Baffin 
Island is the biggest in Canada.

2451
02:03:52,920 --> 02:03:56,960
Cool trivia answer. 
The question again was there was

2452
02:03:56,960 --> 02:03:59,960
Alyssa Farman and Brandon the 
Shipwright, but which Greyjoy 

2453
02:03:59,960 --> 02:04:02,120
wanted to explore the West 
beyond the lonely light. 

2454
02:04:02,400 --> 02:04:06,080
As detailed in this episode, it 
was Alton Greyjoy, the holy 

2455
02:04:06,080 --> 02:04:08,440
fool. 
A grandfather great, great. 

2456
02:04:08,440 --> 02:04:12,880
Well, a great grandfather to 
Baylon, Euron, Victoria and all 

2457
02:04:12,880 --> 02:04:14,200
those guys. 
We don't know how many greats to

2458
02:04:14,200 --> 02:04:16,200
put on that Great great 
grandfather, Great, great, great

2459
02:04:16,200 --> 02:04:18,480
maybe, but not super far in the 
past. 

2460
02:04:18,480 --> 02:04:21,840
Somewhere in the in the vicinity
of the two hundreds, something 

2461
02:04:21,840 --> 02:04:24,200
like that. 
Sometime after Dagon Greyjoy and

2462
02:04:24,200 --> 02:04:27,760
Daga Greyjoy's heyday was like 
2:10 to 2:18-ish. 

2463
02:04:28,320 --> 02:04:31,520
So this guy is probably in the 
30s or 40s. 

2464
02:04:31,520 --> 02:04:33,120
So yeah, maybe only like 50 
years ago. 

2465
02:04:34,160 --> 02:04:36,720
How did our poll go, Cher? 
What do people think there are? 

2466
02:04:36,720 --> 02:04:39,280
The question again was, are they
actually skin changers? 

2467
02:04:39,280 --> 02:04:42,120
And are are, are they actually 
connected to Lance to the West? 

2468
02:04:42,440 --> 02:04:44,480
I forget which order I put it, 
but you'll tell me. 

2469
02:04:45,360 --> 02:04:49,320
Here we go. 
The answer is drum roll please. 

2470
02:04:49,320 --> 02:04:52,200
While I scroll back. 
Here it is. 

2471
02:04:52,960 --> 02:04:55,360
Have the far winds discovered 
lands of the West and are they 

2472
02:04:55,360 --> 02:04:58,320
skin changers? 
45% of you said yes to both. 

2473
02:04:58,720 --> 02:05:05,080
Almost half say yes to both. 8% 
of you think no to both. 28% say

2474
02:05:05,080 --> 02:05:10,120
yes to the lands of the West, no
to skin changers. 19% said no to

2475
02:05:10,120 --> 02:05:12,360
lands of the West, yes to skin 
changers. 

2476
02:05:12,640 --> 02:05:17,760
That's pretty cool. 
I'm I tend to lean yes, yes, 

2477
02:05:18,200 --> 02:05:19,640
partly because it's the most 
fun. 

2478
02:05:20,240 --> 02:05:23,320
But hey, it's all guesswork 
here, so why not have fun with 

2479
02:05:23,320 --> 02:05:26,480
it? 
Everybody answers this question 

2480
02:05:26,480 --> 02:05:29,720
the way that I think appeals to 
them the most because it's all 

2481
02:05:29,720 --> 02:05:31,960
very imagination based. 
It's all rooted in that and 

2482
02:05:31,960 --> 02:05:33,320
we're all supposed to be having 
fun here. 

2483
02:05:33,920 --> 02:05:36,880
Some episodes that I named that 
are related to this one Great 

2484
02:05:36,880 --> 02:05:39,840
Empire, the Dawn or Aschai 
episodes which related to that 

2485
02:05:39,840 --> 02:05:44,280
one, House Valerian, House 
Mormont. 

2486
02:05:44,800 --> 02:05:47,360
And we've done some episodes on 
Old Town that relate to the 

2487
02:05:47,360 --> 02:05:49,960
Hightower that is vaguely 
related as well as some of the 

2488
02:05:49,960 --> 02:05:53,280
history of Old Town and the 
Reach is very connected to 

2489
02:05:53,280 --> 02:05:55,720
Ironborn history. 
As far as other skin changers, 

2490
02:05:55,720 --> 02:05:57,280
we've got episodes on Blood 
Raven. 

2491
02:05:57,280 --> 02:05:59,640
Quite a few of those, especially
the third one because the the 

2492
02:05:59,640 --> 02:06:02,320
first ones on Blood Raven deal 
with his time as more of a 

2493
02:06:02,320 --> 02:06:04,760
political operator. 
But the third one, the Three 

2494
02:06:04,760 --> 02:06:07,320
Eyed Blood Raven, deals with his
life after going to the wall. 

2495
02:06:08,080 --> 02:06:09,600
I'm sure there's some other ones
I'm forgetting because our 

2496
02:06:09,600 --> 02:06:11,720
catalog is just so very deep 
these days. 

2497
02:06:11,720 --> 02:06:13,240
We got hundreds and hundreds of 
episodes. 

2498
02:06:13,480 --> 02:06:15,920
I'm sure we talk about some of 
these concepts elsewhere, but 

2499
02:06:16,080 --> 02:06:19,720
that's a start for you. 
And that's all we have for you 

2500
02:06:19,720 --> 02:06:21,880
today. 
Thanks to Nina for her great 

2501
02:06:21,880 --> 02:06:24,560
takes. 
Thanks to Joey Townsend for our 

2502
02:06:24,560 --> 02:06:27,520
intro music. 
Thanks to Michael Klarfeld for 

2503
02:06:27,520 --> 02:06:30,240
our video intro. 
And for the maps you see behind 

2504
02:06:30,240 --> 02:06:34,720
us, That's KLARADOX. 
Clara dox.de if you want to get 

2505
02:06:34,720 --> 02:06:38,440
your own copies of his maps. 
And on behalf of Ishaya, I'm 

2506
02:06:38,440 --> 02:06:41,080
Aziz, and we'll see you next 
time you know what to do. 

2507
02:06:41,080 --> 02:06:44,880
Until then, Valar, Ririus.
