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Maze Maker. 
It's like living inside a Riddle

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that reshapes itself every time 
you get close to the answer. 

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At first you try to solve it. 
You think if you just pay closer

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attention, ask better questions,
match the mood, soften your 

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voice, rephrase the truth, but 
maybe then the maze will open. 

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It never does, because it's not 
meant to. 

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The maze is the straitjacket 
that keeps you there, playing 

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the game. 
It's like being cast as the role

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of Cassandra, the woman made to 
see what's coming but never to 

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be believed by the king. 
The moment something is off. 

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The cracks in the mask, the 
tremors beneath the image, the 

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echo of danger before the walls 
collapse and the fireballs start

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to land. 
Gruesome in their aim. 

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Warnings met with suspicion, 
scrutiny, silence. 

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Not because the warnings were 
wrong, but because it wasn't 

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allowed that you name the truth 
or see beyond the curtain. 

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The day's blur in time loses 
shape inside riddles. 

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Words get bent and forged into 
weapons to wield. 

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Apologies turn into spells that 
reset the board. 

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You try to name what's wrong, to
find the problem, to understand 

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the issue, to work towards a 
solution. 

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But suddenly you're defending 
your tone, your timing, your 

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motives, your heart, your past, 
and the hypothetical questions 

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with no answers become ropes and
rocks fashioned about you until 

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you're tipped into the sea, off 
the dock of your sanity. 

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Reality becomes fluid, memory 
becomes negotiable, and 

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somewhere along the way you stop
trusting your face in the 

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mirror. 
Merciless mirror maze with 

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shifting floors and liquid walls
pumped full of sleeping gas and 

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blow darts and poltergeists. 
Waking up doesn't even feel like

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triumph. 
It feels like an earthquake. 

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It begins as a flicker, a 
question, like a static spark. 

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Is there even an exit? 
One answer to any of this? 

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And one day you bring a simple 
cup of coffee to the maze maker.

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Not as a peace offering, not 
even as a strategy, just because

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there was a tiny crack in the 
noise and truth slipped through 

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like light under a door. 
But the maze maker dumped it 

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out. 
Not just the coffee, the energy 

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to try to play the game. 
And in the quiet sound of 

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running liquid down a sink 
drain, the still small voice, it

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speaks louder than the booming 
Thunder of confusion. 

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The maze maker wants 
reconciliation. 

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And like a map materializing out
of thin air in your hands, 

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stepping down that row called 
reconciliation is actually how 

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you come back to the lie. 
Every word is a trap. 

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Every kindness has twisted, 
every unsanctioned perspective, 

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experience, challenge to the 
maze. 

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Maker's game is declared 
rebellious, dishonorable, and 

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disrespectful. 
Because to the pure all things 

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are pure, but to the defiled and
unbelieving, nothing is pure, 

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but their minds and their 
consciences are defiled. 

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What is there to do but stop 
consuming? 

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Stop breathing in the putrid air
of the maze maker's reality. 

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Stop trying to walk out by 
measuring your intentions, by 

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his reactions. 
And you stop looking for clarity

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from someone who is sustained 
only by confusion. 

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You start consuming truth that 
is rooted in stillness, that 

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breaks like dawn, not lightning,
and that comes like a sprout, 

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tender, trembling, yet 
determined. 

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You sit with it and wait with a 
prayer in your heart that it 

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takes root and bears fruit. 
And then one day you realize the

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ground beneath you is not moving
even when you tremble and the 

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blow darts became fireflies. 
The gas is gone as the scent of 

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lilies in a valley of green 
carried on a breeze, and the 

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poltergeist has fled before the 
face of the uncreated, 

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unchanging, uncompromising being
of truth. 

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Music. 
Music.

