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Hey everyone, welcome to the 
weathering effect episode. 69 

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today's date is November 1st 
2020 and I am dead to Duds 

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versus known to the rest of the 
interwebs now I'm Kim bo-gyung. 

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May know me as Jimbo slice 23 by
I should note said, there's says

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there's a guest I'm supposed to 
announce but we must not have 

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cleared a from last week. 
No, that's my fault. 

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That's my because I told Carl I 
had already done everything 

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because I was trying, To be 
ahead of the curve, and 

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obviously, I miss stuff. 
So that's my bad. 

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A couple weeks ago, I went to 
erase the notes from a previous 

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show and then up, I end up 
deleting some of our outro. 

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So I try not to do that anymore 
but I guess we could get into 

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what we've been doing this week.
Yeah. 

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I'm Gonna Let You Go first 
because I have a good bit of 

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stuff to talk about. 
Okay this Saturday I released my

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episode 20. 
Every 20 episodes I do like a 

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traditional, let's look back at 
the previous episodes and I kind

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of picked out most of the funny 
moments. 

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There's a lot more moments in my
episodes that you can get a 

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laugh from. 
But I went through and I picked 

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out some funny moments from all 
the episodes. 

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It turned out really well. 
I know people enjoy like a it's 

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kind of like a recap also. 
Yeah dude I'm going to stop you 

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right there. 
Hmm. 

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Because your episode 20. 
When I first saw it I went. 

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Oh, Jimbo just ran out of time 
and you kind of slap together a 

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bunch of funny moments, right? 
No. 

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Hmm, I was completely wrong. 
Like your episode 20 is 

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absolutely amazing episode and I
loved every second of it. 

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Nice. 
Like, Not only was it a recap it

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and I've seen every episode 
you've made this season. 

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So I know all the parts you're 
putting in there already, what 

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you had put them together in a 
way that basically told the 

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story of the season so far. 
And I, Goldin laughed basically 

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through the entire thing, mmm, 
especially the parts were I knew

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I was in it because I was seeing
these old funny moments from a 

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different perspective again, and
it was great. 

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I loved your episode 20. 
I highly recommend people going 

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watching it. 
Yeah, I had a lot of fun putting

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it together. 
It's hard to go through like the

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whole episode of all my previous
episodes and find every little 

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funny thing. 
Yeah, I put in the most 

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memorable moments I guess. 
Yeah. 

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So there's a lot more to see our
previous episodes, but during 

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the whole me Gathering up old 
footage. 

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I went and built my super 
smelter at my base to Super is 

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an understatement. 
Yeah, super duper smelter, I was

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going to go Altima smelter, but 
yeah, super duper works. 

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I went ahead and hooked up. 
What is it the input for the 

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sticks going? 
All the furnaces? 

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I did that. 
I got my Minecart rails to 

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Spread the I can't think of the 
word for it sticks. 

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Well, no, put in the mind car to
separate or I can't think, I 

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can't think of the word to put 
all the items in 64. 

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Furnaces at a time. 
Spread it out. 

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I don't know. 
I can't think that words not 

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coming to me. 
I went ahead and did that. 

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Do you have, like, because 
you're using sticks from your 

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which farm for fuel? 
Hmm. 

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Are you having like all the The 
sticks end up in a minecart with

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a chest, in it like a chest 
Minecart. 

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And then when that gets full, 
the mine cart goes and fills up 

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all the furnaces, or is it just 
whenever I stick comes it. 

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Fills the first furnace and 
then, whenever that furnace is 

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full of goes to the next 
furnace. 

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Yeah, it'll get like that the 
second part that you mentioned, 

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it'll just keep I have a water 
stream with ice. 

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That goes across the ice and the
hoppers at the same time. 

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So it'll fill up the first 
furnace first. 

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And Get to the next one. 
Now, I plan on hooking up a 

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system to where I could feed 
sticks in manually. 

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I just put it on the hopper and 
it'll go into the system and 

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spit them out into the stream, 
just to fill everything back up.

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And then at the end of the 
stream right now, I have lava to

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destroy the sticks that I'm not 
going to need but I feel like I 

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should keep those just in case I
run into this issue to where, 

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you know, some furnaces don't 
have sticks so I'm gonna cycle 

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them into it. 
Chest and then if I need to use 

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those to refuel because sticks 
burn pretty quick notice. 

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I use two sticks / once and 
block to turn into glass so that

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could be an issue. 
But yeah, I need to start saving

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a bunch of extra sticks, just to
put back into the system. 

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You talk about furnaces, I 
actually updated my furnace this

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week too. 
It's kind of funny I think it 

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was seeing your furnace. 
Gave me the idea to update Mine.

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Mine's only 1/8 furnace array. 
I mean, how many furnaces do you

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have in your super duper 
ultimate smelter? 

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64? 
Geez, okay, yeah. 

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So use just like trains, but I 
have no problem waiting for 

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stuff to smelled that sound a 
big deal. 

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I'm often whenever I go AFK 
waiting for stuff to smell, I'm 

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either working on this show or 
I'm editing footage from the 

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previous day or something. 
It's always have something to 

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do. 
So I don't mind waiting. 

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My biggest problem is I was 
melting the glass for the dome 

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for the whole. 
We ended up blowing into the 

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ocean like smelting to shoulder 
boxes worth of sand and that 

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like, killed my fuel supply and 
I'm using blaze rods for fuel. 

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Hmm. 
So I had to go to the blaze farm

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and restock up and even then I 
used a good two or three stacks 

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from each furnace there. 
So now every one of my furnaces 

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has a chest on the back of it so
I can just chill out at the 

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blaze farm. 
A couple days and stock up. 

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Yeah. 
And like so now I have like fuel

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tanks for each furnace so 
hopefully I won't have to keep 

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refilling it with you often as I
did you have it does help with 

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spread out, your fuel. 
Also with the morphine furnaces 

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you got, let's feel. 
We have to put in A 1 C that 

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something you might be able to 
do is so if you do another 

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Hopper off the back, I don't 
know how you do it because you 

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have ice. 
Right there, but I was thinking,

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like, you have your extra sticks
instead of getting burned, they 

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just loop back into another 
system and then you can hit a 

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button and they spew out again 
and start refilling. 

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This is so my don't know your 
which Farm produces so many 

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sticks so quickly because it's 
so efficient for me. 

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I don't think it's ever going to
be a problem for you. 

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Usually, I'd go down into the 
back area. 

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I have for shulker boxes, full 
of sticks. 

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Oh wow. 
So if I ever need sticks, I 

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could just throw the shocker. 
On to the hopper and it'll feed 

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right into the system. 
But I want to make it accessible

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from the platform. 
Not me going into the back, but,

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you know, have the sticks and 
everything come to me up to the 

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platform. 
So that's the plan. 

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I also did a lot of the platform
in the smeltery room and the 

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bridge that Bridges to the wood 
storage area. 

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I love that bridge. 
Yeah, it looks really cool. 

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That's about it for My week I've
done a good bit but didn't 

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record. 
Yeah, I was going to say the 

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problem with your basis because 
it's so large. 

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You have like a lot of grind 
work, which Bravo, because we've

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seen what happens when I have to
do grunt work. 

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I quit and I build a new base. 
Yeah, that it doesn't really 

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make for good content, so you're
not recording and you just 

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knocking it out and then you can
finally get to a point to 

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record. 
Mmm, so my week, I built a new 

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shop, which I was really happy 
with. 

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This is the first time And 
years. 

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I built something fully in 
creative and transferred it to 

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survival. 
I wanted to play with some 

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different block types. 
And some modern styles. 

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And I knew the little hole I 
wanted to shove a shop in there,

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to me. 
What's cool about this shop is 

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it's not a shop. 
You're going to expect to be 

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fully stocked with what you need
or expect. 

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You need every time, it's 
basically just left over. 

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Or overflow of things I have. 
So each week it could change 

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with the product that's in 
there. 

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Think greens, barge early in 
hermitcraft season where he just

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kind of had a couple random 
things in there and that's what 

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this is going to be all year. 
I don't plan on growing it or 

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anything like right now. 
I have Unbreaking 3 books and 

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emeralds in there. 
Well, brownie bits plans on 

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selling emeralds and more than 
likely he can produce more 

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emeralds that I can't. 
So when he gets his Emerald shop

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up there, More than likely. 
I'm just going to pull my 

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emeralds and put something else 
in the place of that. 

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And that's the way the shop is 
going to. 

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It's going to be filling holes 
that maybe the the server 

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economy has at the time and 
maybe it's just crap. 

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I have a ton of gravel I really 
don't need instead of throwing 

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it away. 
I'll put it in the shop. 

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Yeah, some probably need it 
right. 

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So yeah that's the way the shop 
is going to work but the design 

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itself. 
I'm super happy with it. 

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I really like it. 
It's a really simple design. 

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I think it took me like 20 
minutes to build it goes real 

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well behind the withering effect
Studio. 

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It kind of Blends in with it 
real. 

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Well, I noticed. 
Yeah, the only problem is linked

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had flattened out the terrain 
which I hadn't expected. 

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And so, while my shop was 
supposed to sit and a little bit

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of whole, she had raised it a 
bit. 

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So the first iteration would 
have put the shop halfway up the

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back window. 
Hmm. 

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Are you would see as a stone 
wall if you looked out the 

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window? 
So I ended up cutting it and 

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lowering it back down just a 
little bit. 

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So now the height of the shop 
comes basically to the bottom 

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block of the window. 
Okay. 

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Which works out. 
Yeah. 

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If you look closely at the 
replay, you can see I had a had 

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started to build it and then I 
tore it down. 

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And then I started cutting dirt,
Le layers and kind of filling 

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things. 
And so I feel bad because you 

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probably did a lot of work to 
get all that too. 

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Look pretty and then I just 
immediately chopped it back up 

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to put my shop in there. 
Yeah, probably. 

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Yeah. 
Other than that, I had you, come

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over. 
Yeah. 

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And I drained a notion and blew 
a giant hole in it. 

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Mmm, many times many times, 
dude, that whole, oh, my Lord. 

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Did I end up telling you how I 
got through our water leaking 

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problem? 
No, but it would explain the 

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water leak problem. 
First, yes. 

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So I have a sand box drained of 
ocean, just like you would do a 

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guardian farm and then Jim 
became over. 

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Set me up with some TNT dupe 
Flyers that were just going to 

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go back and forth this sand box 
and blew a hole all the way down

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to bedrock. 
Hmm I knew that the TNT duper's 

202
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when they got close to the sand 
wall would blow the sand wall 

203
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and we have water flood in knew 
that was going to be a problem 

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but I figured if we just patch 
the sand wall as it goes, Sooner

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or later it's going to get below
sea level and not constantly 

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blow up the sand wall. 
So I was like 23 passes will 

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patch the wall. 
Will be fine. 

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Not a problem. 
Me and you were there for what 

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an hour and a half patching the 
wall. 

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Yeah, I didn't think about the 
fact that every time it blew the

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sand, the sand would go lower. 
So the sand wall just kept 

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getting taller and kept blowing 
up with every pass and then the 

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TNT The Blasters Since on the 
Sand Park is not very good. 

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So a bunch of sand will get 
blown up at a time and yeah, you

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just couldn't seem to get deep 
enough. 

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You'd have to stop every pass 
because you can't run the 

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machine. 
When there's water everywhere 

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won't blow anything up. 
So, that was another thing. 

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Yeah. 
Yeah. 

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We kept having to replace that 
wall. 

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Yeah. 
And you found out a better way. 

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Well, what was it? 
We both broke for dinner and we 

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broke with the thought that we 
were going to have to replace 

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the Sand with stone. 
Yeah, and I remember you had 

225
00:12:43,800 --> 00:12:46,600
mentioned that it's like, hey, 
let's just do an outer or inner 

226
00:12:46,600 --> 00:12:50,700
layer of fulstone and that'll 
help and I was just like, I 

227
00:12:50,708 --> 00:12:53,000
don't want to do that. 
That's gonna suck. 

228
00:12:53,200 --> 00:12:55,900
Hmm, it's a lot of work. 
I remember how long it took me 

229
00:12:55,900 --> 00:12:58,300
to put the sand alone. 
So now that I've got to do it 

230
00:12:58,300 --> 00:12:59,900
with stones, going to take even 
longer. 

231
00:13:00,300 --> 00:13:03,900
And as I was waiting for you to 
come back from dinner, I went f 

232
00:13:03,900 --> 00:13:06,800
it. 
I turned on every flying 

233
00:13:06,800 --> 00:13:10,700
machine, and I just let them run
for 20 minutes to see what would

234
00:13:10,700 --> 00:13:12,800
happen. 
Just go, go, go, go, go. 

235
00:13:13,000 --> 00:13:14,900
And it's funny because the 
middle ones you hadn't put trap 

236
00:13:14,900 --> 00:13:17,200
doors on it yet. 
Because we hadn't said, go and I

237
00:13:17,208 --> 00:13:18,900
did have trapdoors, I was too 
lazy. 

238
00:13:18,900 --> 00:13:21,700
So I just kept putting a diorite
block on it and breaking it. 

239
00:13:21,900 --> 00:13:24,300
I saw that I'm like what is he 
doing? 

240
00:13:24,500 --> 00:13:28,300
I had I had to trap doors on me 
so you didn't have them, but I 

241
00:13:28,300 --> 00:13:30,700
mean it works but that's how I 
did it. 

242
00:13:31,000 --> 00:13:33,400
Well II need to restart with 
that. 

243
00:13:33,400 --> 00:13:39,100
So, the two middle flying 
machines, I did jump down and I 

244
00:13:39,100 --> 00:13:43,600
dug too deep Trench. 
For each one of those too wide 

245
00:13:43,600 --> 00:13:45,900
too deep. 
So when they made their first 

246
00:13:45,900 --> 00:13:50,400
pass, the TNT fell in those 
trenches and didn't explode 

247
00:13:50,400 --> 00:13:54,900
sideways because I remember we 
ran one and it landed in that 

248
00:13:54,900 --> 00:13:57,800
first TNT. 
Blew up that cluster TNT and it 

249
00:13:57,800 --> 00:14:00,200
immediately shot to the sides. 
Yeah. 

250
00:14:00,500 --> 00:14:03,400
So those two middle ones, I blew
a trench. 

251
00:14:03,600 --> 00:14:07,000
I let them run twice and that 
blew a deep enough trench. 

252
00:14:07,000 --> 00:14:10,900
So, when I ran the other ones at
the same time, it all kind of 

253
00:14:11,300 --> 00:14:14,500
Well, in this little hole and 
then the two outside ones, had 

254
00:14:14,500 --> 00:14:16,900
the trap doors on it. 
So, I just turned those suckers 

255
00:14:16,900 --> 00:14:19,800
on, and let them keep going. 
And as it was going, I was 

256
00:14:19,800 --> 00:14:23,000
running in and filling the walls
with stone. 

257
00:14:23,200 --> 00:14:25,300
Like, I mean, it's blowing up 
right next to me. 

258
00:14:25,600 --> 00:14:28,500
There was a time I think I got 
to like one and a half hearts 

259
00:14:28,500 --> 00:14:32,400
because I got stuck in an area 
where it was exploding, surprise

260
00:14:32,400 --> 00:14:34,300
you survived. 
I was just like, oh my God, I'm 

261
00:14:34,300 --> 00:14:36,100
gonna die. 
Yeah. 

262
00:14:36,100 --> 00:14:41,100
What sucks is, if you do explode
or die, there's more TNT rain. 

263
00:14:41,200 --> 00:14:44,400
Down on you, your stuff, could 
possibly get blown up. 

264
00:14:44,600 --> 00:14:47,700
Exactly. 
But I found that the water 

265
00:14:47,700 --> 00:14:51,700
sometimes helped because the 
water would push the TNT into a 

266
00:14:51,700 --> 00:14:53,000
cave. 
Hmm. 

267
00:14:53,200 --> 00:14:56,300
So you like, you to this 
cluster, get pushed into a cave.

268
00:14:56,500 --> 00:15:01,400
And then the one TNT that always
primed first would explode 

269
00:15:01,600 --> 00:15:05,200
launching the other TNT up and 
out of the water, but because 

270
00:15:05,200 --> 00:15:07,100
it's in a cave, it's not going 
anywhere. 

271
00:15:07,400 --> 00:15:10,700
So it would explode, the stone 
in the cave and it just big old 

272
00:15:10,700 --> 00:15:13,200
crater. 
Appear out of nowhere as like, 

273
00:15:13,300 --> 00:15:16,200
oh my god, that actually worked.
So I just kept going and going 

274
00:15:16,200 --> 00:15:20,000
and going patching as I went. 
And I want to say about four 

275
00:15:20,000 --> 00:15:22,600
hours later. 
I had full on Bedrock. 

276
00:15:23,000 --> 00:15:25,000
Yeah, yeah. 
You definitely made it to 

277
00:15:25,000 --> 00:15:27,800
bedrock. 
I would suggest if anyone were 

278
00:15:27,800 --> 00:15:30,300
to do that dig down a little 
bit. 

279
00:15:30,600 --> 00:15:34,600
Yeah, because, where we were the
TNT was exploding, was like, 

280
00:15:34,600 --> 00:15:36,800
right next to the sand sand 
wall. 

281
00:15:37,100 --> 00:15:39,100
Mmm. 
I think if we'd had dug down 

282
00:15:39,100 --> 00:15:43,100
like six layers. 
So might take a little bit of 

283
00:15:43,100 --> 00:15:45,600
time. 
We might have been in the clear 

284
00:15:45,800 --> 00:15:48,800
but maybe, maybe not. 
Well, if I was being smart and 

285
00:15:48,800 --> 00:15:51,500
set up a beacon, it probably 
would have taken 30 minutes to 

286
00:15:51,508 --> 00:15:54,200
do. 
Yeah, that's a yeah, definitely 

287
00:15:54,200 --> 00:15:57,800
suggest doing that. 
We you, we learn as we go, the 

288
00:15:57,800 --> 00:16:02,800
worst part is, I turned camera 
replay mod on, and there were so

289
00:16:02,800 --> 00:16:08,600
many close calls and the footage
corrupted though, so I didn't 

290
00:16:08,600 --> 00:16:10,000
get to put any of it in the 
episode. 

291
00:16:10,000 --> 00:16:13,800
There was one point. 
Where I was turning on the 

292
00:16:14,000 --> 00:16:16,100
because, obviously, the middle 
ones have that diary block. 

293
00:16:16,100 --> 00:16:19,100
So, I have to manually turn 
those on, every time there was 

294
00:16:19,100 --> 00:16:23,100
one when I was turning on one of
the middle ones and the outside 

295
00:16:23,100 --> 00:16:28,400
one was coming back and AT&T got
exploded and I mean flew right 

296
00:16:28,400 --> 00:16:31,500
over my head. 
Well and landed in the ocean 

297
00:16:31,500 --> 00:16:36,400
behind me and blue, I went that 
thing about blew up the TNT 

298
00:16:36,400 --> 00:16:41,500
duper sitting right here and I 
was like, oh Oh, that's going to

299
00:16:41,508 --> 00:16:44,700
make for a great cut on the 
replay mod and I'm looking for 

300
00:16:44,700 --> 00:16:50,100
it and it just corrupts the 
footage and she's like, no and I

301
00:16:50,100 --> 00:16:53,900
tried to go back to find old 
safe house and save it and it 

302
00:16:53,900 --> 00:16:55,000
didn't work. 
I lost it. 

303
00:16:55,000 --> 00:16:57,600
And I was like, oh, that would. 
That would have been such a cool

304
00:16:57,600 --> 00:16:58,700
shot. 
Yeah. 

305
00:16:58,700 --> 00:17:02,300
TNT duper time, lapses are a lot
of fun. 

306
00:17:02,700 --> 00:17:06,900
Well, see, and I had this great 
idea for a cut using the green 

307
00:17:06,900 --> 00:17:10,500
screen we have in the studio 
where I was going to start doing

308
00:17:10,500 --> 00:17:13,099
a time lapse. 
Exactly the way you were doing 

309
00:17:13,099 --> 00:17:17,500
your TNT duping Time Lapse. 
And then I was going to have my 

310
00:17:17,599 --> 00:17:21,800
Duds character on the green 
screen like slap the camera. 

311
00:17:22,099 --> 00:17:24,700
Like, hey you think this is a 
Jimbo episode? 

312
00:17:24,700 --> 00:17:26,900
We don't watch explosions here 
for too, cool for that. 

313
00:17:27,000 --> 00:17:29,800
And then I was going to go now. 
You're right, exposures are 

314
00:17:29,800 --> 00:17:33,000
cool, watch some explosions but 
because I lost the footage, I 

315
00:17:33,000 --> 00:17:35,300
couldn't do it. 
I know that's corrupted. 

316
00:17:35,300 --> 00:17:38,400
Yeah. 
Well, the episode went out today

317
00:17:38,700 --> 00:17:42,100
so people would be able to watch
it and I think, It's it's one of

318
00:17:42,100 --> 00:17:45,300
my better edited episodes. 
There wasn't a huge amount of 

319
00:17:45,300 --> 00:17:47,500
stuff that happened and the 
episode. 

320
00:17:47,700 --> 00:17:51,300
The first like, ten minutes are 
I think extremely well edited 

321
00:17:51,300 --> 00:17:52,900
though. 
Hopefully people will enjoy 

322
00:17:52,900 --> 00:17:54,500
that. 
Other than that, I worked on my 

323
00:17:54,500 --> 00:17:56,800
stream. 
So people who have come into my 

324
00:17:56,800 --> 00:17:58,600
dreams. 
I've mentioned, I want to scream

325
00:17:58,600 --> 00:18:00,800
a lot more. 
I'm adding at least one more 

326
00:18:00,800 --> 00:18:03,500
stream day in there, so I'm 
trying to revamp it a little 

327
00:18:03,500 --> 00:18:06,200
bit. 
Yeah, we work in my panels 

328
00:18:06,200 --> 00:18:10,800
bringing in new Bots. 
I have sounds that can play for 

329
00:18:10,800 --> 00:18:14,100
bit. 
On my stream now and they're 

330
00:18:14,100 --> 00:18:15,900
super cheap. 
I think I sent them all to the 

331
00:18:15,900 --> 00:18:18,900
lowest like, 10 bit. 
So if you buy a dollar worth of 

332
00:18:18,900 --> 00:18:21,200
bits, you now have like, 10 
sounds. 

333
00:18:21,200 --> 00:18:22,700
You can play or something like 
that. 

334
00:18:22,800 --> 00:18:25,300
Well, that's neat. 
Yeah, I was trying to use 

335
00:18:25,300 --> 00:18:27,700
Channel points because twitch 
has Channel points which are 

336
00:18:27,700 --> 00:18:30,100
free. 
And I was like, this would be a 

337
00:18:30,100 --> 00:18:34,000
great thing because all people 
have to do is talk in chat and 

338
00:18:34,000 --> 00:18:36,800
you get tons of points and stuff
like that, and it's not going to

339
00:18:36,800 --> 00:18:39,000
cost anything. 
But there are very little 

340
00:18:39,000 --> 00:18:41,000
extensions that take full 
advantage. 

341
00:18:41,100 --> 00:18:43,900
JH twitch points, which is kind 
of depressing. 

342
00:18:44,200 --> 00:18:46,300
Yeah, yeah. 
You'll see too much for it. 

343
00:18:46,600 --> 00:18:49,100
There are some out there but 
they're kind of like chintzy. 

344
00:18:49,100 --> 00:18:52,800
And I'm just like that, looks 
like it's going to break halfway

345
00:18:52,800 --> 00:18:54,800
through stream and I don't want 
to work in that. 

346
00:18:55,100 --> 00:18:59,400
Anyways, so that's 20 minutes 
into this, what we've done this 

347
00:18:59,400 --> 00:19:03,100
week, done a good bit. 
I say that Carl's probably 

348
00:19:03,100 --> 00:19:05,100
edited that down to like 11 
minutes. 

349
00:19:05,400 --> 00:19:07,400
Mmm, should we get into the 
news? 

350
00:19:07,600 --> 00:19:11,800
Yeah, we got a good bit of it. 
Mmm, so goats, and Under snow 

351
00:19:11,800 --> 00:19:16,900
are in Bedrock beta yeah, you 
know Java snapshot first is 

352
00:19:16,900 --> 00:19:19,100
time. 
They're doing Bedrock if you 

353
00:19:19,100 --> 00:19:22,700
guys remember it's because 
Bedrock is making some features 

354
00:19:22,700 --> 00:19:25,600
and Java is making some features
and they're working together to 

355
00:19:25,600 --> 00:19:29,400
cross replicate them for each 
platform. 

356
00:19:30,300 --> 00:19:32,100
So more than likely these 
features were just done on 

357
00:19:32,100 --> 00:19:34,000
Bedrock. 
First of Bedrock got them on the

358
00:19:34,000 --> 00:19:39,100
beta first and you notice that 
the Minecraft live when people 

359
00:19:39,100 --> 00:19:44,200
point out when the goat would 
hit the ow, it was the red tint 

360
00:19:44,200 --> 00:19:47,400
as if it was in Bedrock, so it 
seemed like the footage that you

361
00:19:47,400 --> 00:19:49,900
got from Minecraft live was 
Bedrock. 

362
00:19:50,100 --> 00:19:53,300
Yeah, it seems like they already
got the ball rolling there. 

363
00:19:54,300 --> 00:19:58,100
But if we go over some of the 
stuff we learned about goats is 

364
00:19:58,100 --> 00:20:01,800
they'll spawn in Extreme Hills, 
but that's up for change. 

365
00:20:01,800 --> 00:20:05,700
Basically everything we say is 
up for change from what we 

366
00:20:05,700 --> 00:20:08,000
talked about with Mojang. 
Yeah. 

367
00:20:08,300 --> 00:20:11,000
So yes pain Extreme Hills, they 
will charge you. 

368
00:20:11,200 --> 00:20:14,000
Or a cow. 
They seem to not like cows. 

369
00:20:14,200 --> 00:20:16,500
The other mob seemed fine. 
Yeah. 

370
00:20:16,600 --> 00:20:18,300
They didn't really charge 
anything else. 

371
00:20:18,600 --> 00:20:20,300
Yeah. 
And the whole charging mechanism

372
00:20:20,300 --> 00:20:23,700
is based on line of sight. 
So if you see a goat staring at 

373
00:20:23,700 --> 00:20:26,100
you and you just stand still, 
they'll charge you. 

374
00:20:26,300 --> 00:20:29,300
But if you see a ghost staring 
at you and you walk to the side,

375
00:20:29,400 --> 00:20:31,900
they won't charge you. 
So they're not like constantly 

376
00:20:31,900 --> 00:20:34,700
charging you for no reason. 
So give AFK thing. 

377
00:20:34,800 --> 00:20:37,100
Can't sit there, right? 
AFK. 

378
00:20:37,100 --> 00:20:39,700
If you're in your inventory, 
watch out. 

379
00:20:40,400 --> 00:20:43,000
Yep. 
If you have a goat charge at you

380
00:20:43,000 --> 00:20:47,800
and you dodge goat charging at 
you and it hits a tree, it has a

381
00:20:47,808 --> 00:20:50,300
chance of a torn falling off. 
I don't know if it's a hundred 

382
00:20:50,300 --> 00:20:54,000
percent right now or if it's 
like 20% or 50%, I don't know. 

383
00:20:54,200 --> 00:20:59,000
So this horn as an item you can 
technically blow it and it will 

384
00:20:59,000 --> 00:21:02,900
make the raid horn sound that 
you get when you start a raid 

385
00:21:02,900 --> 00:21:08,100
and stuff, the done that done. 
We get butt-ass horns him. 

386
00:21:08,400 --> 00:21:10,500
Yeah. 
And I don't know if it does 

387
00:21:10,500 --> 00:21:12,700
anything. 
And play the sound but there's 

388
00:21:12,700 --> 00:21:14,000
that. 
Yeah. 

389
00:21:14,000 --> 00:21:17,200
I don't think I don't think you 
can get it by killing the go 

390
00:21:17,200 --> 00:21:18,700
either. 
I think they're trying to make 

391
00:21:18,700 --> 00:21:21,800
it a point to where don't go 
after the goat for horns. 

392
00:21:21,800 --> 00:21:23,800
They will drop them on their 
own. 

393
00:21:24,100 --> 00:21:25,800
Yeah. 
You're if you're going to have a

394
00:21:25,800 --> 00:21:30,400
goat farm or a horn Farm, it's 
basically just going to be goats

395
00:21:30,500 --> 00:21:34,200
and append surrounded by logs 
that you just have them charge 

396
00:21:34,200 --> 00:21:36,200
you all the time. 
Go to noakes. 

397
00:21:37,200 --> 00:21:39,900
Okay. 
Let's try to make some some play

398
00:21:39,900 --> 00:21:43,700
on words there. 
Goats also can jump really high 

399
00:21:43,900 --> 00:21:46,200
and with the ability to jump 
really high and Mojang thought 

400
00:21:46,200 --> 00:21:49,300
it was a good idea to give them 
a reduced fall damage. 

401
00:21:49,300 --> 00:21:52,500
So these suckers can fall off 
some Cliffs and take barely any 

402
00:21:52,500 --> 00:21:55,400
damage. 
Yeah, pretty high height to I 

403
00:21:55,408 --> 00:21:59,200
think it exhume avoid as a video
where he tests it out and he 

404
00:21:59,200 --> 00:22:02,400
knows the exact height to where 
it needs to be to kill the 

405
00:22:02,400 --> 00:22:06,500
animal but I can't got want to 
say it's like forty four blocks 

406
00:22:06,700 --> 00:22:08,900
cheese, some like that's pretty 
high. 

407
00:22:09,100 --> 00:22:13,100
The last thing they will avoid 
Wade, snow Warriors snow, they 

408
00:22:13,100 --> 00:22:15,000
can tell the difference. 
Hmm. 

409
00:22:15,000 --> 00:22:18,100
They say you can you can see it.
But it, if you're running real 

410
00:22:18,100 --> 00:22:20,700
fast you really can't tell the 
difference between the Snows. 

411
00:22:21,000 --> 00:22:24,000
Yeah. 
So getting into snow or snow, it

412
00:22:24,000 --> 00:22:27,600
has basically kind of the same 
effect of cobwebs where you'll 

413
00:22:27,600 --> 00:22:30,300
slowly fall through it. 
But it's nowhere your snow. 

414
00:22:30,300 --> 00:22:33,100
You fall through at a faster 
pace and you would cobwebs 

415
00:22:33,200 --> 00:22:35,700
that's good. 
There's that if you wear leather

416
00:22:35,700 --> 00:22:38,600
boots you will not sink through 
snow or snow. 

417
00:22:38,900 --> 00:22:42,300
Those of you who need to travel 
Oh, through the nezzer to get to

418
00:22:42,300 --> 00:22:45,500
your base and a stove or snow 
biome, you're basically carrying

419
00:22:45,500 --> 00:22:47,400
lots of different order types 
now. 

420
00:22:47,600 --> 00:22:50,700
Come on Mojang. 
We're replays that snow. 

421
00:22:51,600 --> 00:22:53,500
Yeah, that's going to get 
annoying. 

422
00:22:53,700 --> 00:22:58,200
I could understand like, you 
know, without the gold or iron 

423
00:22:58,200 --> 00:23:02,200
or diamond or nether, right that
you probably sink because it's 

424
00:23:02,200 --> 00:23:04,600
heavy, huh? 
But what if you didn't have 

425
00:23:04,600 --> 00:23:06,900
boots on at all? 
I feel like there should be. 

426
00:23:07,000 --> 00:23:09,000
Yeah. 
You should get the pass if you 

427
00:23:09,008 --> 00:23:10,900
don't have any boots. 
Well you know what? 

428
00:23:11,100 --> 00:23:13,800
You're wearing full nether a 
armor though but no boots. 

429
00:23:14,100 --> 00:23:18,100
You still stink or sink? 
You're still heavy with armor. 

430
00:23:18,500 --> 00:23:21,500
Yeah I don't think it matters. 
What boots you haven't that 

431
00:23:21,500 --> 00:23:23,600
point? 
Yeah or maybe Frost Walker. 

432
00:23:24,000 --> 00:23:26,800
You can get away with it. 
That might be worth it because 

433
00:23:26,800 --> 00:23:30,400
it is snow. 
That would be a cool idea. 

434
00:23:30,800 --> 00:23:32,400
Yeah. 
Something to give you that 

435
00:23:32,400 --> 00:23:35,000
ability to without changing 
boots. 

436
00:23:35,500 --> 00:23:38,600
I like that. 
And I just thought about well 

437
00:23:38,600 --> 00:23:41,900
I'll go ahead and say items and 
mobs will Also fall through snow

438
00:23:41,900 --> 00:23:46,000
or snow, just like you, right? 
But going back to this I just 

439
00:23:46,000 --> 00:23:50,300
had the idea so we know the Lush
cave where the have all the Moss

440
00:23:50,300 --> 00:23:54,900
and stuff is signified by a tree
with special leaves a top of it,

441
00:23:54,900 --> 00:23:58,000
right? 
What if there is a Ice Cavern 

442
00:23:58,500 --> 00:24:01,400
that signified by the snow rain 
or snow that you fall through? 

443
00:24:01,800 --> 00:24:03,600
But be cool. 
And that's okay. 

444
00:24:03,600 --> 00:24:05,400
We haven't heard of yet. 
Yeah. 

445
00:24:05,400 --> 00:24:07,500
Like an ice cave. 
Hmm. 

446
00:24:07,800 --> 00:24:10,900
That would make sense. 
Ice Caverns coming. 

447
00:24:11,300 --> 00:24:15,400
Bambam, predicting it. 
Yeah, this could help for the, 

448
00:24:15,600 --> 00:24:19,600
you know, our main topic if I 
get a tweet Wednesday, we were 

449
00:24:19,600 --> 00:24:25,700
off saying, no, I will know. 
I was correct that they are not 

450
00:24:25,700 --> 00:24:28,200
going to say anything. 
No, he's not going to get away. 

451
00:24:28,500 --> 00:24:32,000
But I'm predicting it now guys, 
ice Caverns, they're going to be

452
00:24:32,000 --> 00:24:33,900
in the cave update. 
You just watch? 

453
00:24:34,400 --> 00:24:37,300
Yeah, they said there's 
definitely room for biomes to be

454
00:24:37,600 --> 00:24:40,900
brought into it. 
They only gave us so many they 

455
00:24:41,000 --> 00:24:43,600
May or may not like like you 
said, it's all. 

456
00:24:43,800 --> 00:24:47,500
Yeah, up in the air, we know 
what to expect, but there's 

457
00:24:47,500 --> 00:24:50,700
definitely more stuff to be 
added and I get it. 

458
00:24:50,700 --> 00:24:53,100
They don't want to guarantee 
something that they may not be 

459
00:24:53,100 --> 00:24:57,200
able to MMM. 
So I understand holding off on 

460
00:24:57,400 --> 00:25:00,400
certain stuff and plus it's the 
surprise of a new update. 

461
00:25:00,600 --> 00:25:03,700
Who doesn't want to be like, oh 
man, I didn't expect this didn't

462
00:25:03,700 --> 00:25:06,700
show any previews of this and it
just shows up that's a, I like 

463
00:25:06,700 --> 00:25:09,000
that. 
Yeah, steady getting everything 

464
00:25:09,000 --> 00:25:13,000
all at once. 
Give you pieces at Time it helps

465
00:25:13,000 --> 00:25:17,100
for the show to it does gives us
something to talk about. 

466
00:25:17,100 --> 00:25:18,800
It's like, well, we talked about
everything. 

467
00:25:20,000 --> 00:25:22,700
What do we talk about? 
It's nice to have new things 

468
00:25:22,700 --> 00:25:28,400
come out week 2. 
We actually had a episode of 

469
00:25:28,400 --> 00:25:31,700
Matt asked Mojang out this week,
and they actually covered some 

470
00:25:31,700 --> 00:25:34,400
things. 
I like to mention its kind of 

471
00:25:34,400 --> 00:25:39,200
news, so I put it here, they 
will be looking into other ways 

472
00:25:39,200 --> 00:25:42,900
to like caves lady. 
Agnes said thought that was 

473
00:25:43,400 --> 00:25:47,100
really cool. 
I always liked more lighting so 

474
00:25:48,100 --> 00:25:51,500
we're definitely looking into 
that more things to craft with 

475
00:25:51,500 --> 00:25:53,900
crystals. 
They're also looking into, I 

476
00:25:53,900 --> 00:25:57,400
guess they do have one thing 
that crystals can be made 

477
00:25:57,600 --> 00:26:00,400
besides the telescope. 
They have one thing and then 

478
00:26:00,600 --> 00:26:02,700
there's another chance of 
another item. 

479
00:26:03,100 --> 00:26:06,500
Okay, that could be crafted with
the crystals. 

480
00:26:07,000 --> 00:26:09,500
I didn't get that like I must 
have not been paying attention. 

481
00:26:09,500 --> 00:26:13,700
I knew they were talking about 
the Telescope or whatever it's 

482
00:26:13,700 --> 00:26:16,900
called. 
Hmm, the eyesight thing but I 

483
00:26:16,908 --> 00:26:20,100
was just like OptiFine. 
I won't use it. 

484
00:26:20,100 --> 00:26:24,300
So I tuned out. 
So yeah, that what they do plan 

485
00:26:24,300 --> 00:26:28,000
on giving you other items or 
things to craft with the 

486
00:26:28,000 --> 00:26:32,000
crystals. 
So keep an ear out for those new

487
00:26:32,000 --> 00:26:36,900
light sources, please. 
Yeah, you think? 

488
00:26:37,200 --> 00:26:41,100
Yeah, you kind of have to look 
into what what crystals Cause 

489
00:26:41,400 --> 00:26:43,600
you know, what do you make with 
crystals laser? 

490
00:26:43,600 --> 00:26:45,700
Try to figure that stuff out. 
Yeah. 

491
00:26:45,700 --> 00:26:51,100
Miss you laser. 
They all said no new orders are 

492
00:26:51,100 --> 00:26:55,200
playing to be added. 
Well, it other than copper? 

493
00:26:55,700 --> 00:26:56,300
Yeah. 
Yeah. 

494
00:26:56,300 --> 00:26:59,700
Just the copper but besides 
that, they don't really plan on 

495
00:26:59,700 --> 00:27:03,500
adding any others. 
Of course, I'm sure that could 

496
00:27:03,500 --> 00:27:07,800
change the way they worded. 
It wasn't like a for sure, they 

497
00:27:07,800 --> 00:27:10,800
keep putting out there, 
everything they say is viable. 

498
00:27:11,000 --> 00:27:13,200
The change by the time of 
release happens. 

499
00:27:13,500 --> 00:27:18,600
So the edge, this is just as of 
right now, this is the word word

500
00:27:18,600 --> 00:27:21,500
on the streets. 
They do are looking into 

501
00:27:21,500 --> 00:27:24,200
expanding World height because 
of the mountains. 

502
00:27:25,300 --> 00:27:29,600
Someone brought that up I think 
lady Agnes was responding on 

503
00:27:29,600 --> 00:27:31,600
that question so that's good to 
know. 

504
00:27:32,200 --> 00:27:35,300
She said again, can't guarantee 
it but they are looking into it.

505
00:27:35,600 --> 00:27:39,300
Yes, I'm sure. 
There's some difficulties on 

506
00:27:39,300 --> 00:27:42,700
doing that but It's good. 
They look into that stuff. 

507
00:27:43,100 --> 00:27:46,200
It's confirmed. 
You can't ride, goats balls, 

508
00:27:46,600 --> 00:27:49,300
cannot ride them. 
No, can't do it. 

509
00:27:49,700 --> 00:27:54,400
And they also mention lots of 
loot in the deep dark caves, 

510
00:27:55,800 --> 00:28:00,400
lots of Loot and chest. 
So yeah, I'm kind of curious 

511
00:28:00,400 --> 00:28:03,900
about what kind of loot is. 
Because a lot of times, I mean, 

512
00:28:03,900 --> 00:28:07,800
we went in busting what two 
weeks ago and even like that's 

513
00:28:07,800 --> 00:28:10,200
probably some of the best flute 
in the game and even then we're 

514
00:28:10,200 --> 00:28:13,900
just like It's kind of garbage. 
Why do I need beetroots? 

515
00:28:13,900 --> 00:28:17,400
He's yeah, you definitely get 
some junk out of it. 

516
00:28:18,000 --> 00:28:20,500
Yeah. 
So hopefully there's better loot

517
00:28:21,400 --> 00:28:24,400
than stuff like that. 
Yeah, I know beetroot seeds, 

518
00:28:25,500 --> 00:28:29,500
please don't wear boots seeds. 
But yeah, that's a, that's it 

519
00:28:29,500 --> 00:28:32,800
for the past Mojang, certain 
things I got out of that. 

520
00:28:33,400 --> 00:28:36,000
Yeah, I'm really curious into 
the expanding World height. 

521
00:28:36,000 --> 00:28:38,700
I know people are like jumping 
on that train. 

522
00:28:39,200 --> 00:28:41,500
It's a guys, if it. 
Doesn't happen. 

523
00:28:41,500 --> 00:28:44,100
It's not a big deal but if it 
does happen it's going to be 

524
00:28:44,108 --> 00:28:48,200
kind of cool. 
I fully expect everybody is do 

525
00:28:48,200 --> 00:28:51,000
builds to go from Bedrock to 
World Heights for someone 

526
00:28:51,000 --> 00:28:54,100
reasons. 
Yeah, I'm curious about goats 

527
00:28:54,100 --> 00:28:56,000
ass, like goats in real life, 
you could milk. 

528
00:28:56,400 --> 00:28:58,600
So I'm wondering if you'd be 
able to get goat's milk. 

529
00:28:59,000 --> 00:29:03,700
Yeah, but Mojang also does say 
they don't want to like 

530
00:29:03,900 --> 00:29:06,900
duplicate features of another 
mob and stuff like so you can 

531
00:29:06,900 --> 00:29:08,800
milk a cow. 
So I doubt you'll be able to 

532
00:29:08,800 --> 00:29:12,500
milk a goat one thing. 
We do know about goats, is they 

533
00:29:12,500 --> 00:29:14,300
eat everything. 
This is true. 

534
00:29:14,600 --> 00:29:18,300
So maybe they'll be eaten like 
everything. 

535
00:29:18,500 --> 00:29:23,500
You really gotta watch out for 
goats to eat, maybe your carpet,

536
00:29:23,500 --> 00:29:25,800
maybe your carpet will 
disappear, they'll start eating 

537
00:29:25,800 --> 00:29:27,800
carpet or things along that 
line. 

538
00:29:27,800 --> 00:29:31,300
I don't see, I'm eating whole 
blocks, but no, you're right. 

539
00:29:31,300 --> 00:29:34,600
And I was just thinking, I was 
like that falls in the you're 

540
00:29:34,600 --> 00:29:37,000
not able to control. 
Something destroying your build 

541
00:29:37,000 --> 00:29:40,700
range, but you're right, if it's
something like carpets, why do 

542
00:29:40,708 --> 00:29:43,000
you You have a goat in your 
house where you have carpet. 

543
00:29:44,000 --> 00:29:46,200
Yeah, so yeah that's 
understandable. 

544
00:29:46,700 --> 00:29:50,600
Maybe they could eat bees. 
I need something to eat, eats b0

545
00:29:50,600 --> 00:29:54,000
bad. 
You and the bees man, these are 

546
00:29:54,000 --> 00:29:58,000
like your red dragon well 
completely opposite. 

547
00:29:58,600 --> 00:30:00,300
Anyways, let's move on to 
listener comments. 

548
00:30:00,300 --> 00:30:04,300
We got one from Rebel, JC, that 
was like over a week ago, but I 

549
00:30:04,300 --> 00:30:06,100
promised I would put it in the 
show. 

550
00:30:06,200 --> 00:30:10,000
So we're going to put it in the 
show here and he says, moving 

551
00:30:10,000 --> 00:30:12,300
over from Questions and 
suggestions. 

552
00:30:12,300 --> 00:30:15,800
Here's another controversial 
topic chairs in vanilla 

553
00:30:15,800 --> 00:30:20,500
Minecraft for or against. 
I'm going to let you make your 

554
00:30:20,500 --> 00:30:23,300
state statement before I make 
mine. 

555
00:30:23,500 --> 00:30:27,000
Are you for or against chairs in
Minecraft? 

556
00:30:27,100 --> 00:30:29,800
I mean clearly you could design 
your own chair. 

557
00:30:29,800 --> 00:30:34,300
It's the object or objective of 
sitting, I think. 

558
00:30:34,800 --> 00:30:39,200
Well, I think he's more leaning 
to a new block, would be a chair

559
00:30:39,200 --> 00:30:41,200
block that you could physically.
See, It in. 

560
00:30:41,600 --> 00:30:46,200
See, I wouldn't mind that. 
But I kind of, I like, I like 

561
00:30:46,200 --> 00:30:51,000
the creativeness of making 
chairs out of what you got. 

562
00:30:51,400 --> 00:30:53,600
Yeah. 
I don't like the fact that all 

563
00:30:53,600 --> 00:30:55,700
chairs would be the same in that
case. 

564
00:30:55,900 --> 00:30:58,900
Imagine if they would wear to do
that, you'd have all your 

565
00:30:58,900 --> 00:31:03,100
different wood types of chairs. 
But then again, there's there's 

566
00:31:03,100 --> 00:31:06,600
metal chairs out there. 
There's ones with cloth, you 

567
00:31:06,600 --> 00:31:08,200
know, they're not all chairs of 
the same. 

568
00:31:08,200 --> 00:31:14,300
So I like the, I like the idea. 
Being able to sit but all chairs

569
00:31:14,300 --> 00:31:18,000
being the same, not into that, I
guess. 

570
00:31:18,400 --> 00:31:20,500
I don't know. 
I kind of like how it is. 

571
00:31:20,500 --> 00:31:24,600
Now I like the idea of you know 
building your own kind of chair 

572
00:31:25,000 --> 00:31:27,600
and making it work with the 
build. 

573
00:31:27,700 --> 00:31:30,600
You can always squat to make it 
look like you're sitting that 

574
00:31:30,600 --> 00:31:34,400
can get annoying. 
But yeah, I'm okay without it. 

575
00:31:34,400 --> 00:31:37,500
If we were to get chairs, I 
wouldn't mind it either. 

576
00:31:38,100 --> 00:31:43,200
I'm in the same boat as you. 
Were I would rather have the 

577
00:31:43,200 --> 00:31:47,700
creative ability to build my own
chair out of whatever I have and

578
00:31:47,700 --> 00:31:52,500
would more lean to the set 
function and I want to take it 

579
00:31:52,500 --> 00:31:55,800
for the. 
So I've talked about the moats 

580
00:31:56,200 --> 00:31:59,600
joining Java for a while, 
Bedrock already has some and it 

581
00:31:59,600 --> 00:32:01,900
doesn't seem like they're 
getting used much over there, 

582
00:32:02,300 --> 00:32:06,400
which kind of means they might 
not make it to Java, but I had 

583
00:32:06,400 --> 00:32:10,700
an interesting mechanic that I 
think would translate well. 

584
00:32:10,900 --> 00:32:15,000
Specially with the combat update
around the corner and that's if 

585
00:32:15,000 --> 00:32:19,900
you use the sit mechanic while 
you're sitting, maybe you 

586
00:32:19,900 --> 00:32:23,800
slowly. 
And I mean slowly region any 

587
00:32:23,800 --> 00:32:26,100
health, you have lost. 
Hmm. 

588
00:32:26,400 --> 00:32:29,000
So it's a way to get around 
health regen. 

589
00:32:29,000 --> 00:32:31,100
If you don't have food, you just
sit. 

590
00:32:31,500 --> 00:32:34,800
Yeah, your hunger won't go down 
because you've see, you're not 

591
00:32:34,800 --> 00:32:38,700
moving, you're not using any 
saturation and stuff, but your 

592
00:32:38,700 --> 00:32:42,600
health, In you to rise and 
you'll be able to get full 

593
00:32:42,600 --> 00:32:46,300
health, they kind of have this 
with the axolotls in the fact 

594
00:32:46,300 --> 00:32:50,200
that they play dead to regen 
health will majan for Minecraft 

595
00:32:50,200 --> 00:32:52,400
player. 
Could sit after a hard battle 

596
00:32:52,400 --> 00:32:55,600
with a bunch of mobs, maybe they
just finished a raid and it's 

597
00:32:55,600 --> 00:33:00,200
here over the village and they 
just go and they sit down cover 

598
00:33:00,200 --> 00:33:03,600
some help that way. 
Yeah, also kind of ties into 

599
00:33:03,600 --> 00:33:07,900
like meditation meditation, can 
you know, spiritually. 

600
00:33:08,100 --> 00:33:10,000
Heal yourself. 
Yeah. 

601
00:33:10,300 --> 00:33:15,300
And Maybe they went to like, a 
little meditative state or maybe

602
00:33:15,300 --> 00:33:18,600
after after you sit there for 
like so many ticks. 

603
00:33:18,900 --> 00:33:21,400
It'll start the region like you 
started. 

604
00:33:21,800 --> 00:33:24,100
Yeah. 
No, you're resting process. 

605
00:33:24,300 --> 00:33:26,700
That'd be pretty neat. 
Yeah, I definitely don't want it

606
00:33:26,700 --> 00:33:31,300
to overtake the eating, or to 
replenish Health mechanic that's

607
00:33:31,300 --> 00:33:34,700
been in the game for so long. 
So maybe it takes about three 

608
00:33:34,700 --> 00:33:39,200
times longer as it would if you 
were to eat to heal and stuff, 

609
00:33:39,200 --> 00:33:40,700
but it would be a good 
alternative. 

610
00:33:40,800 --> 00:33:44,100
If you've run out of food and 
you're in an emergency situation

611
00:33:44,100 --> 00:33:46,800
and you need to regen Health, 
but there's no combat happening 

612
00:33:46,800 --> 00:33:48,900
around you. 
You finish the combat. 

613
00:33:49,100 --> 00:33:52,100
You're just able to sit and rest
and regain Health. 

614
00:33:52,400 --> 00:33:54,300
Yeah, I mention that was 
sleeping. 

615
00:33:54,300 --> 00:33:56,300
It'd be nice to gain a Little 
Help From Us. 

616
00:33:56,700 --> 00:33:59,000
Yeah, they have that in like 
breath of the wild. 

617
00:33:59,000 --> 00:34:01,800
If you go to sleep in a bed and 
if you're missing any health, 

618
00:34:01,800 --> 00:34:03,600
it'll automatically refill your 
health bar. 

619
00:34:03,900 --> 00:34:07,800
Yeah, that would make sense. 
Hmm, let's move on this show is 

620
00:34:07,800 --> 00:34:10,699
rolling right along this week's 
Discord. 

621
00:34:10,900 --> 00:34:13,900
Dad is from Stone figures, don't
figure, thanks a lot, take it 

622
00:34:13,900 --> 00:34:19,900
away. 
Howard Webb's, this is Stone 

623
00:34:19,900 --> 00:34:21,400
figure. 
I'd like to invite you to the 

624
00:34:21,400 --> 00:34:23,699
weathering effect. 
This court, it's a great place 

625
00:34:23,699 --> 00:34:25,600
to talk to other fans of the 
podcast. 

626
00:34:25,600 --> 00:34:28,600
And the show's creators is also 
the only place you can vote for 

627
00:34:28,600 --> 00:34:30,400
block of the week. 
The votes have been very 

628
00:34:30,400 --> 00:34:32,900
closely. 
So stop on by and say hi. 

629
00:34:32,900 --> 00:34:39,300
I would love to see you there. 
All right. 

630
00:34:39,300 --> 00:34:41,500
Thanks again. 
Stone figure for the ad for 

631
00:34:41,500 --> 00:34:43,600
joining our Discord. 
This is where I usually go into 

632
00:34:43,600 --> 00:34:47,400
a spill about we need, you guys 
record ads and stuff like that. 

633
00:34:47,400 --> 00:34:49,199
You've heard it all before. 
We're just going to jump into 

634
00:34:49,199 --> 00:34:51,300
the fun stuff. 
Join the Discord. 

635
00:34:51,300 --> 00:34:53,300
You get to vote for block of the
week block, the weeks. 

636
00:34:53,300 --> 00:34:57,400
One of the fan favorite segments
this week, we asked you guys to 

637
00:34:57,400 --> 00:35:02,400
vote for Barrel weighted, 
pressure plates or beehive and 

638
00:35:02,400 --> 00:35:11,700
the winner of this week is 
Weighted pressure plates, 

639
00:35:12,300 --> 00:35:16,300
actually kind of shocked time to
waited waited pressure plates. 

640
00:35:16,600 --> 00:35:21,900
The votes were 15 for the 
barrel. 84 The Beehive and 32, 

641
00:35:21,900 --> 00:35:25,300
for the way to pressure plate 
when people were thinking, when 

642
00:35:25,300 --> 00:35:29,600
button waited for sure bleep. 
Hmm, I got some things on the 

643
00:35:29,600 --> 00:35:32,200
way to pressure plate, there are
two different kinds. 

644
00:35:32,500 --> 00:35:35,600
There's also the, there's a 
gold-plated, pressure plate, and

645
00:35:35,600 --> 00:35:37,500
the iron weight and pressure 
plate. 

646
00:35:37,800 --> 00:35:41,400
Each of them are made with to 
ingots of their gold or iron, 

647
00:35:41,700 --> 00:35:44,500
they can be used to measure the 
number of entities on it. 

648
00:35:44,700 --> 00:35:47,300
Only difference between the gold
and the iron is the number of 

649
00:35:47,300 --> 00:35:51,300
entities required to produce the
specific signal strengths and 

650
00:35:51,300 --> 00:35:53,700
the gold is a light weighted 
pressure plate. 

651
00:35:53,800 --> 00:35:58,100
The iron is the heavy weighted 
pressure plate and both of these

652
00:35:58,100 --> 00:36:02,400
need and pickaxe to be mind. 
Okay, so now we're going to get 

653
00:36:02,400 --> 00:36:05,500
to my tough banging. 
That's figuring out a way to 

654
00:36:05,500 --> 00:36:10,000
improve the pressure plate. 
Now, someone actually mentioned 

655
00:36:10,000 --> 00:36:13,100
in the comments on how they 
would improve it square, root 

656
00:36:13,100 --> 00:36:17,800
89, we are on the same 
wavelength and a, mine's a 

657
00:36:17,808 --> 00:36:22,900
little bit different though. 
So I wanted a pressure plate or 

658
00:36:22,900 --> 00:36:26,900
weighted pressure plate, to act,
I guess, all pressure plates, 

659
00:36:26,900 --> 00:36:29,000
could do this. 
Anyways, to act a bit like a 

660
00:36:29,000 --> 00:36:33,300
repeater and that you could 
change the tick delay and you 

661
00:36:33,300 --> 00:36:37,600
would do this by the cardinal 
direction you play. 

662
00:36:38,400 --> 00:36:40,400
The weighted pressure plate. 
This is where we differ a little

663
00:36:40,400 --> 00:36:45,800
bit so if you face North it's 
the normal pressure plate. 

664
00:36:45,800 --> 00:36:49,800
Activation whatever like then 
you go east, you get a 1 tick 

665
00:36:49,800 --> 00:36:52,800
delay. 
You go south to tick delay, you 

666
00:36:52,800 --> 00:36:55,600
go west three tick delay. 
Hmm. 

667
00:36:55,900 --> 00:36:59,300
So it would work just like a 
repeater but pressured and it 

668
00:36:59,300 --> 00:37:02,100
would all depend on which way 
you're facing when you place the

669
00:37:02,100 --> 00:37:03,200
plate. 
Okay? 

670
00:37:03,600 --> 00:37:06,500
I thought that could be a cool 
thing, it could be useful, some 

671
00:37:06,500 --> 00:37:09,500
different areas. 
It would be useful for advanced 

672
00:37:09,500 --> 00:37:12,100
read Stoners, but I think people
are learning Redstone might get 

673
00:37:12,100 --> 00:37:15,600
confused. 
So, there's that, the second 

674
00:37:15,600 --> 00:37:19,300
thing I'm kind of like on the 
fence about nor if you'd ever 

675
00:37:19,300 --> 00:37:23,500
use it and it's when you, you 
would put plates on a material 

676
00:37:23,500 --> 00:37:25,800
like, hey, they would become 
silent. 

677
00:37:25,800 --> 00:37:27,300
They wouldn't make that clicking
sound. 

678
00:37:27,500 --> 00:37:29,500
Okay. 
Yeah, that can get annoying. 

679
00:37:29,900 --> 00:37:32,900
Yeah, I don't know how useful 
that would actually be, but I 

680
00:37:32,908 --> 00:37:34,900
was like, yeah, somebody would 
find a use for it. 

681
00:37:34,900 --> 00:37:38,500
Probably, yeah, I have My base 
right now. 

682
00:37:38,500 --> 00:37:42,100
I have water streams that 
separate the Water by pressure 

683
00:37:42,100 --> 00:37:43,500
plates. 
Hmm. 

684
00:37:43,700 --> 00:37:47,000
So you get clicking can't be 
pushed by water, that's another 

685
00:37:47,100 --> 00:37:49,500
fun, fact? 
Yeah, yeah, I get clicking all 

686
00:37:49,500 --> 00:37:52,800
the time. 
Click, click click adjust items,

687
00:37:52,800 --> 00:37:54,900
float around. 
Maybe I should've went with 

688
00:37:54,900 --> 00:37:58,400
signs, it and have to go with 
pressure plates but yeah, 

689
00:37:58,400 --> 00:38:02,700
something to silence. 
It would be interesting. 

690
00:38:03,200 --> 00:38:03,900
Yeah. 
Anyway. 

691
00:38:03,900 --> 00:38:07,200
Should we get to the main topic?
Yeah, I don't have anything. 

692
00:38:07,700 --> 00:38:11,500
For the, the pressure plates, 
weighted pressure plates are 

693
00:38:11,500 --> 00:38:14,300
hard. 
Yeah, it's one of those items 

694
00:38:14,300 --> 00:38:16,000
that are basically as good as it
can get. 

695
00:38:16,100 --> 00:38:19,100
We've had a lot of that because 
we're running out of blocks for 

696
00:38:19,100 --> 00:38:24,100
block of the week. 
So, okay, so main topic features

697
00:38:24,100 --> 00:38:27,800
that could fit within the 117 
update. 

698
00:38:28,200 --> 00:38:31,900
These are not specifically going
to be in the update and they may

699
00:38:31,900 --> 00:38:35,100
be too outlandish to even be 
considered for Minecraft in 

700
00:38:35,100 --> 00:38:37,000
general. 
But we thought they were cool 

701
00:38:37,300 --> 00:38:38,700
and We're going to talk about 
them. 

702
00:38:39,700 --> 00:38:43,800
I focused on the cliffs side 
which is really just 

703
00:38:43,800 --> 00:38:46,300
mountainsides. 
Hmm, turns out they're not going

704
00:38:46,300 --> 00:38:48,500
to be a Cliffs update. 
Very disappointed. 

705
00:38:48,600 --> 00:38:52,500
It's all amount its home out so 
I'm on the mountain side of the 

706
00:38:52,500 --> 00:38:54,400
update. 
Where's Jimbo focused a bit more

707
00:38:54,400 --> 00:38:58,100
on the cave side of the update? 
So Jim, I'm gonna let you read 

708
00:38:58,100 --> 00:39:02,200
one then I'll read one. 
Yeah, with the new news, we got 

709
00:39:02,200 --> 00:39:05,200
from the deep dark dungeons, 
with the loot and everything 

710
00:39:06,000 --> 00:39:08,100
kind of expanded my mind. 
A little bit. 

711
00:39:08,100 --> 00:39:13,700
What we saw is when we were in 
the deep dark of that footage, 

712
00:39:14,000 --> 00:39:17,100
it was kind of like a ravine 
style looking dungeon. 

713
00:39:17,900 --> 00:39:20,900
There was a room that had some 
chests in it but you really 

714
00:39:20,900 --> 00:39:25,700
don't see much. 
I'm expecting new traps 

715
00:39:26,100 --> 00:39:30,800
throughout the deep dark and I 
know you have to avoid the 

716
00:39:31,300 --> 00:39:34,900
warden and I feel like they're 
going to throw some traps in 

717
00:39:34,900 --> 00:39:37,100
there. 
Some different kind of traps 

718
00:39:37,400 --> 00:39:40,200
all. 
So with the loot involved, not 

719
00:39:40,200 --> 00:39:42,500
too sure of what loop we're 
going to get, but I would like 

720
00:39:42,500 --> 00:39:50,300
to see a treasure map some kind 
of okay, like you like you get 

721
00:39:50,300 --> 00:39:53,900
out of the boats and then you 
can find the treasure on the, 

722
00:39:53,900 --> 00:39:57,900
you know, beach somewhere. 
This would be like a cave 

723
00:39:58,000 --> 00:39:59,700
treasure map. 
I like that. 

724
00:39:59,700 --> 00:40:02,900
I do. 
I think that would be yet, be a 

725
00:40:02,900 --> 00:40:04,300
little different. 
Hmm. 

726
00:40:04,600 --> 00:40:07,800
There's probably a lot more that
could be said about the Deep 

727
00:40:07,800 --> 00:40:11,300
dark dungeons that you that 
could be added. 

728
00:40:11,400 --> 00:40:15,100
But those are two things that I 
think would be, that would be 

729
00:40:15,100 --> 00:40:19,100
doable for the deep, dark 
dungeons, new traps, and 

730
00:40:19,400 --> 00:40:22,900
hopefully treasure maps. 
So, going to my Mountain 

731
00:40:22,900 --> 00:40:25,700
updates, I'm going to read mine 
out of order because I put that 

732
00:40:25,700 --> 00:40:27,800
think the best one first and I 
want to save the best one for 

733
00:40:27,808 --> 00:40:31,300
last. 
The least favorite of my updates

734
00:40:31,300 --> 00:40:36,400
is skis in Minecraft. 
Okay, we talked about snow 

735
00:40:36,400 --> 00:40:39,900
Warriors snow and you wear 
leather boots to get over it. 

736
00:40:40,200 --> 00:40:44,500
We have ice and ice boats, you 
know, for racing and stuff. 

737
00:40:44,500 --> 00:40:50,400
But what if you had like skis, 
where if you were over to snow 

738
00:40:50,400 --> 00:40:54,700
layers and you push forward in, 
you rid of continue a downward, 

739
00:40:54,700 --> 00:40:58,100
momentum, like you couldn't, 
obviously go up hill with skis, 

740
00:40:59,300 --> 00:41:02,500
but if you were to go downhill, 
you could carry some momentum 

741
00:41:02,500 --> 00:41:04,300
and you wouldn't have to worry 
about falling through snow or 

742
00:41:04,300 --> 00:41:06,600
snow, and it'd be a cool way to 
Traverse down a mountain 

743
00:41:06,600 --> 00:41:09,400
quickly. 
Yeah, help with fall damage. 

744
00:41:09,400 --> 00:41:13,000
Also, because you see people on 
skis like the, what is it? 

745
00:41:13,000 --> 00:41:16,100
Long jump for skis. 
Yeah, out there are born for so 

746
00:41:16,100 --> 00:41:20,100
long like thick definitely help 
you with fall damage, that was 

747
00:41:20,100 --> 00:41:22,300
implemented. 
Yeah and it's definitely an 

748
00:41:22,300 --> 00:41:24,300
early Game feature because once 
you get in a lighter you're just

749
00:41:24,300 --> 00:41:25,600
jumping off the mountain. 
Anyways. 

750
00:41:25,900 --> 00:41:29,800
Mmm or maybe races or something 
like yeah, skis would be pretty 

751
00:41:29,800 --> 00:41:33,000
cool Transportation. 
I think it's right on the edge 

752
00:41:33,000 --> 00:41:36,300
of, maybe not Minecraft. 
You enough to be in Minecraft, 

753
00:41:36,300 --> 00:41:38,100
but I thought it might Might be 
a cool idea. 

754
00:41:38,100 --> 00:41:39,800
Just throw it out there. 
Hmm. 

755
00:41:39,900 --> 00:41:43,300
Or like a sled. 
But that be about pretty much. 

756
00:41:43,400 --> 00:41:46,500
Yeah that was the original 
thought was I was going to like 

757
00:41:46,800 --> 00:41:50,800
man we can get a sled and I was 
like well that's just a boat and

758
00:41:50,800 --> 00:41:53,700
then I was like well skis could 
replace leather boots. 

759
00:41:53,900 --> 00:41:55,400
Mmm. 
Yeah like that. 

760
00:41:55,500 --> 00:41:59,700
Anyways, what's your next one? 
I was thinking something with 

761
00:41:59,700 --> 00:42:06,400
the the cave spawns like some 
caves are have specific mobs and

762
00:42:06,400 --> 00:42:12,200
I'm kind of Hoping for one of 
these biomes in the caves to not

763
00:42:12,200 --> 00:42:15,300
spawn Hostile Mobs. 
You have the Mushroom Island 

764
00:42:15,300 --> 00:42:18,000
above the surface. 
Don't get hostile mobs are. 

765
00:42:18,000 --> 00:42:22,800
I'm hoping we can get one of 
these that for underground. 

766
00:42:22,900 --> 00:42:25,200
Doesn't spawn these Hostile 
Mobs. 

767
00:42:25,200 --> 00:42:29,300
I like it think if anything it 
be the Lusk caves, it's very 

768
00:42:29,300 --> 00:42:33,300
beautiful. 
You have lighting throughout it.

769
00:42:33,500 --> 00:42:36,900
I'm hoping really hoping that's,
you know. 

770
00:42:37,700 --> 00:42:40,300
Something where you could feel 
safe, you know, it's one of 

771
00:42:40,300 --> 00:42:42,900
those caves where you don't have
to worry about anything like 

772
00:42:42,900 --> 00:42:44,900
that. 
Also, the deep dark. 

773
00:42:44,900 --> 00:42:48,500
I feel like we're just going to 
get wardens out of there. 

774
00:42:48,500 --> 00:42:51,600
I'm trying to think of what 
other mobs can spawn in there 

775
00:42:51,900 --> 00:42:56,600
without triggering this Warden 
because he pretty much moves on 

776
00:42:56,600 --> 00:42:59,900
sensors. 
He's going to go where he feels 

777
00:42:59,900 --> 00:43:02,600
footsteps or you know any 
activity. 

778
00:43:02,800 --> 00:43:03,800
Yeah. 
Think about it. 

779
00:43:04,000 --> 00:43:05,900
Would you want to fight a 
warden? 

780
00:43:06,200 --> 00:43:09,700
At the same time you're doing. 
Creepers and skeletons, right? 

781
00:43:09,700 --> 00:43:12,900
Or would he go after them at the
same time? 

782
00:43:12,900 --> 00:43:15,300
While you're down there? 
I'm thinking of anything might 

783
00:43:15,300 --> 00:43:19,900
be bats or spiders. 
Spiders might be just soft 

784
00:43:19,900 --> 00:43:24,600
enough to get, you know, true to
mingle with the wardens. 

785
00:43:25,000 --> 00:43:27,400
Yeah, I'm thinking deep deep 
dark. 

786
00:43:27,800 --> 00:43:29,900
I don't know what's going to be 
involved with the word, but I 

787
00:43:29,900 --> 00:43:33,300
think it's mainly going to be 
the warden. 

788
00:43:33,700 --> 00:43:36,400
If not more than that they did 
mention. 

789
00:43:36,400 --> 00:43:39,100
It's not supposed to be Be like 
a boss, right? 

790
00:43:39,200 --> 00:43:41,100
So I don't know if they'll be 
responding. 

791
00:43:41,500 --> 00:43:46,600
I doubt it though. 
So my next Mountain update would

792
00:43:46,600 --> 00:43:51,900
be to have snow golems actually 
spawn naturally on high mountain

793
00:43:51,900 --> 00:43:57,700
tops and I mean no Pumpkinhead, 
the actual goofy Derpy faced 

794
00:43:58,000 --> 00:44:00,900
Snow Golem walking around free. 
So like that's how, you know, it

795
00:44:00,900 --> 00:44:04,000
would be a natural one. 
I think that could be really 

796
00:44:04,000 --> 00:44:05,100
cool. 
That'd be cool. 

797
00:44:05,300 --> 00:44:07,700
My only worry is, if you're 
building up there, And now 

798
00:44:07,700 --> 00:44:11,100
you're getting naturally spawned
Snow Golems. 

799
00:44:11,100 --> 00:44:14,700
Now, they're spreading snow over
your build for their starting 

800
00:44:14,700 --> 00:44:17,000
fights with creeper. 
They're starting fights with 

801
00:44:17,000 --> 00:44:20,600
creepers, so yeah, it would 
definitely have to be like 

802
00:44:20,600 --> 00:44:24,100
controllable by light level. 
So if other moms aren't spawning

803
00:44:24,100 --> 00:44:26,700
there than this guy's not 
spawning there either. 

804
00:44:27,100 --> 00:44:28,500
All right. 
But yeah. 

805
00:44:28,500 --> 00:44:31,400
You now that you say the whole 
creeper thing, I forgot it that 

806
00:44:31,400 --> 00:44:33,600
they'll throw snowballs at 
creepers and stuff and that's a 

807
00:44:33,607 --> 00:44:36,800
little worrisome. 
But I don't know, I feel like 

808
00:44:37,000 --> 00:44:39,500
those Guys naturally spawning 
would be very cool. 

809
00:44:39,600 --> 00:44:42,500
Yeah, we don't have it anywhere,
it would definitely make sense. 

810
00:44:42,600 --> 00:44:46,100
If anything to bring it in now. 
I like that. 

811
00:44:46,300 --> 00:44:50,900
Do definitely fit my next is a 
helmet light. 

812
00:44:51,100 --> 00:44:56,100
We don't have anything that 
attaches to the helmet I guess. 

813
00:44:56,100 --> 00:44:59,500
If you're going you're going to 
add all these different caves 

814
00:44:59,800 --> 00:45:03,500
and especially with the Cave the
name deep dark. 

815
00:45:04,100 --> 00:45:07,300
It would definitely help to have
a light that kind of shines. 

816
00:45:07,500 --> 00:45:09,700
Out. 
I don't know how difficult this 

817
00:45:09,700 --> 00:45:12,200
would be. 
You could hold a torch and then 

818
00:45:12,200 --> 00:45:14,700
OptiFine you kind of get the 
glare around you. 

819
00:45:14,900 --> 00:45:17,700
But in the game itself you have 
the light source has to be 

820
00:45:17,700 --> 00:45:20,000
placed. 
Yeah in order for you to see 

821
00:45:20,000 --> 00:45:24,400
what's around, hoping we can get
something that we could possibly

822
00:45:24,400 --> 00:45:28,100
attached to our helmet. 
If not maybe our hand that could

823
00:45:28,100 --> 00:45:31,500
keep light available without you
going through and lighting 

824
00:45:31,500 --> 00:45:33,400
things up. 
Yeah, I was going to say your 

825
00:45:33,400 --> 00:45:37,100
next to I can find ways to kind 
of ruin. 

826
00:45:37,400 --> 00:45:40,900
Even though I agree with you 
100% the to you're talking about

827
00:45:40,900 --> 00:45:44,400
the helmet light now and the 
your next one I want in the game

828
00:45:44,900 --> 00:45:48,200
but I can see where Mojang's 
going to one say, well, we don't

829
00:45:48,200 --> 00:45:50,600
have Dynamic Lighting in the 
game, so that makes a helmet 

830
00:45:50,600 --> 00:45:53,800
light next to Impossible. 
That's yeah, that was the other 

831
00:45:53,800 --> 00:45:57,800
thing I was worried about, but 
crystals, I don't know how much 

832
00:45:57,800 --> 00:45:59,200
crystals are going to change the
game. 

833
00:45:59,400 --> 00:46:02,400
Yeah, we'll go with that. 
That might happen. 

834
00:46:02,600 --> 00:46:06,100
But in all obviously save my 
ruin for the next one but I'm 

835
00:46:06,100 --> 00:46:09,800
going to fully say, I see Port 
Jimbo's to Features he wants and

836
00:46:09,800 --> 00:46:12,100
I would like them. 
Also, I think they're very cool 

837
00:46:12,100 --> 00:46:14,600
ideas for caving. 
I love the idea of going in 

838
00:46:14,900 --> 00:46:19,300
caving and spelunking with gear.
I think that's cool. 

839
00:46:19,600 --> 00:46:25,400
It's the only time I am for 
changing your arm, he had. 

840
00:46:25,400 --> 00:46:27,600
Sometimes it's hard to gather 
up. 

841
00:46:27,600 --> 00:46:29,800
I'll be the coal is everywhere 
when you're caving. 

842
00:46:29,800 --> 00:46:32,500
But would you know, sometimes 
you'll come across would and you

843
00:46:32,508 --> 00:46:35,100
got to go back to the surface. 
I find your way out to get 

844
00:46:35,100 --> 00:46:37,500
torches. 
That feel like a helmet like It 

845
00:46:37,500 --> 00:46:41,500
would be more convenient but 
then again, like convenience 

846
00:46:41,900 --> 00:46:47,200
might equal less difficulty. 
So yeah, breaking the game. 

847
00:46:47,500 --> 00:46:51,700
I don't think they're trying to 
make it to convenient too easy. 

848
00:46:52,000 --> 00:46:55,600
So that could be another issue. 
If you think about it you can't 

849
00:46:55,600 --> 00:46:58,800
really move crystals, right? 
That's one of the things they've

850
00:46:58,800 --> 00:46:59,800
said. 
Yeah. 

851
00:46:59,900 --> 00:47:02,800
So if you can farm for crystals,
you have to find them and you 

852
00:47:02,800 --> 00:47:04,900
have to build the farm around 
there. 

853
00:47:05,200 --> 00:47:07,200
If you're willing to farm 
crystals. 

854
00:47:07,400 --> 00:47:12,000
Place in a cave and this Crystal
can then be turned into a helmet

855
00:47:12,000 --> 00:47:15,200
light. 
That one acts like Dynamic 

856
00:47:15,200 --> 00:47:17,000
lighting, so you're not lighting
up. 

857
00:47:17,000 --> 00:47:18,800
Anything, mobs are still 
spawning. 

858
00:47:19,200 --> 00:47:21,600
Hmm. 
And it acts the same as holding 

859
00:47:21,600 --> 00:47:24,100
a torch in your hand. 
I don't see it really breaking 

860
00:47:24,100 --> 00:47:27,700
the game. 
Yeah, the only thing I see is it

861
00:47:27,900 --> 00:47:30,500
falls under? 
Well, we have something a torch 

862
00:47:30,500 --> 00:47:34,000
or lantern that argue does this 
so we're not going to make 

863
00:47:34,000 --> 00:47:37,200
something to take away from 
there anyway. 

864
00:47:37,400 --> 00:47:39,900
Yes, I still like it. 
We're just give us Dynamic 

865
00:47:39,900 --> 00:47:40,900
lighting. 
Yeah. 

866
00:47:41,900 --> 00:47:44,800
Carry a torch or Lantern. 
We act like that. 

867
00:47:44,800 --> 00:47:47,100
So easy to just give us. 
Just give us time to make 

868
00:47:47,100 --> 00:47:49,000
learning. 
Yeah, just give it to us. 

869
00:47:49,400 --> 00:47:54,200
It's not that easy guys. 
Anyways, my next one second to 

870
00:47:54,200 --> 00:47:57,900
last. 
I want the Aurora lights in 

871
00:47:57,900 --> 00:48:01,100
mountain ranges. 
So, just like, we have Moon 

872
00:48:01,100 --> 00:48:04,000
cycles where we can get a full 
moon and stuff like that. 

873
00:48:04,300 --> 00:48:10,000
I'd like every couple of Cycles 
to get The Aurora lights over, 

874
00:48:10,000 --> 00:48:11,900
mountain ranges. 
I think that would be crazy. 

875
00:48:11,900 --> 00:48:14,200
Cool. 
I've always wanted to see the 

876
00:48:14,200 --> 00:48:18,600
aurora borealis. 
It's such a cool spectacle to 

877
00:48:18,600 --> 00:48:21,700
see in. 
Yeah, that would definitely be 

878
00:48:21,700 --> 00:48:26,500
something unexpected if we get 
some, the Aurora Borealis or 

879
00:48:26,500 --> 00:48:29,200
Northern Lights people like 
called also. 

880
00:48:29,400 --> 00:48:31,600
Yeah, yeah. 
That would be really cool. 

881
00:48:31,600 --> 00:48:34,900
And a lot of times when you do, 
see, this footage people in the 

882
00:48:34,900 --> 00:48:37,800
mountains, when you see this 
kind of footage, Footage. 

883
00:48:37,800 --> 00:48:40,200
So yeah, that would be really 
cool. 

884
00:48:40,500 --> 00:48:44,200
This one feature would make me 
pack up my base and move to a 

885
00:48:44,200 --> 00:48:45,500
Mountaintop. 
Yeah. 

886
00:48:45,600 --> 00:48:47,300
Yeah. 
Maybe you can only see it if 

887
00:48:47,300 --> 00:48:51,300
you're so high in the, in the 
sky, maybe it won't show up 

888
00:48:51,300 --> 00:48:53,700
unless you're over 100 blocks 
high. 

889
00:48:53,900 --> 00:48:55,100
Yeah. 
That would be neat. 

890
00:48:55,100 --> 00:48:56,700
Also. 
I like that. 

891
00:48:57,000 --> 00:49:01,500
I think that would be very cool.
My last thing is a grappling 

892
00:49:01,500 --> 00:49:03,100
hook. 
Yes. 

893
00:49:03,300 --> 00:49:06,800
And I noticed I noticed after I 
put this down. 

894
00:49:07,400 --> 00:49:11,600
Someone mentioned it in the 
Discord and I just want to say, 

895
00:49:11,600 --> 00:49:14,900
I'm not trying to copy, but I 
did notice, after I put down 

896
00:49:14,900 --> 00:49:19,200
grappling hook grappling hook 
would be nice for the caving and

897
00:49:19,200 --> 00:49:24,300
the cliffs all around. 
They mentioned in the Discord, I

898
00:49:24,300 --> 00:49:26,600
didn't mention it away to use 
it, but they mentioned in a 

899
00:49:26,600 --> 00:49:33,100
Discord may be having a 
crossbow, can be modified to 

900
00:49:33,100 --> 00:49:36,200
turn into a grappling hook in 
that sounds about, right? 

901
00:49:36,200 --> 00:49:39,600
I mean I was Thinking, you know,
a rope and hook you know can 

902
00:49:39,600 --> 00:49:44,200
help you get up and down maybe 
20 blocks or so you know, there 

903
00:49:44,200 --> 00:49:47,300
would have to be a limit there. 
I'm trying to find who mentioned

904
00:49:47,300 --> 00:49:49,600
it because obviously want to 
give him credit. 

905
00:49:49,700 --> 00:49:55,200
Yeah yeah I was scrolling and I 
couldn't really find it Jesse. 

906
00:49:55,300 --> 00:49:59,600
Jesse mentioned it, there it is.
So Gigi but yeah, I agree a 

907
00:49:59,600 --> 00:50:02,100
grappling hook would give a 
crossbow. 

908
00:50:02,100 --> 00:50:05,500
Some actual functionality. 
I crafted a crossbow and fully 

909
00:50:05,500 --> 00:50:08,700
Enchanted. 
What I thought was a Completely 

910
00:50:08,900 --> 00:50:12,900
cool killer crossbow. 
And you have been using it for 

911
00:50:12,900 --> 00:50:17,500
four days and it's garbage. 
Crossbows are not very good. 

912
00:50:17,600 --> 00:50:21,100
It's a lot like a trident, it's 
a very cool looking weapon but 

913
00:50:21,100 --> 00:50:25,600
it's extremely underwhelming, 
which is really, really 

914
00:50:25,600 --> 00:50:29,800
disappointing. 
I'm a big fan of infinity so you

915
00:50:29,800 --> 00:50:32,500
don't get that way. 
Yeah, with the crossbow be 

916
00:50:32,500 --> 00:50:33,300
there. 
Yeah. 

917
00:50:33,300 --> 00:50:35,500
That was one of the downfalls. 
Mmm. 

918
00:50:35,900 --> 00:50:41,000
Yeah, I went to grappling hook 
my My ruin moment for you is I'm

919
00:50:41,000 --> 00:50:45,600
going to say they as waiting for
this, they already have fines 

920
00:50:46,000 --> 00:50:50,200
and the Weeping binds and they 
tore Lee Vines that can be grown

921
00:50:50,200 --> 00:50:53,200
with bone meal. 
Can already act like a grappling

922
00:50:53,200 --> 00:50:58,600
hook, okay, so that's my ruin 
even though I would much rather 

923
00:50:58,600 --> 00:51:02,000
have a grappling hook and those 
two features I think those two 

924
00:51:02,000 --> 00:51:04,800
features are beautiful for the 
another but make absolutely no 

925
00:51:04,800 --> 00:51:09,800
sense to carry on you when 
exploring the Anyway, so my last

926
00:51:09,800 --> 00:51:14,100
feature is Seasons. 
I would put Seasons into my 

927
00:51:14,100 --> 00:51:18,400
craft filing but not in the way,
I think people are expecting. 

928
00:51:19,000 --> 00:51:23,600
So with the copper roof texture,
I think I keep putting Cooper 

929
00:51:23,700 --> 00:51:28,100
texture in the notes but yeah, 
it says Cooper. 

930
00:51:28,300 --> 00:51:30,800
Yeah. 
So the copper texture in the way

931
00:51:30,800 --> 00:51:35,700
it has, it's changing 
degradation if I'm even saying 

932
00:51:35,700 --> 00:51:38,100
that word, right? 
Where it goes from the origin. 

933
00:51:38,200 --> 00:51:43,700
Orange to the, to the green and 
stuff and has different states. 

934
00:51:44,200 --> 00:51:49,000
It goes into, I would like 
leaves on trees to do the same 

935
00:51:49,000 --> 00:51:51,500
thing. 
And again, to get this feature, 

936
00:51:51,500 --> 00:51:57,500
you have to go high into the 
mountains, you grow a tree and 

937
00:51:57,500 --> 00:52:02,100
you have to wait and the leaves.
Will go from green to Yellow to 

938
00:52:02,100 --> 00:52:08,000
Orange to Red to Brown and then 
white is their final state. 

939
00:52:08,300 --> 00:52:10,600
And chopping the leaves off a 
tree. 

940
00:52:10,600 --> 00:52:14,400
With the silk touch at any one 
of these colors States forever, 

941
00:52:14,400 --> 00:52:18,000
seals to color State. 
Ooh, that's how you would get 

942
00:52:18,000 --> 00:52:21,600
seasons in. 
Minecraft you could Farm trees 

943
00:52:21,600 --> 00:52:25,500
at certain color States and I 
don't know if it would just be 

944
00:52:25,500 --> 00:52:28,900
oak leaves or what I'm thinking,
all truely's, but jungle trees, 

945
00:52:28,900 --> 00:52:31,700
don't really make sense to have 
color States. 

946
00:52:32,100 --> 00:52:35,200
So Oak was really, the only one 
I was thinking maybe Birch. 

947
00:52:35,600 --> 00:52:37,900
Yeah, that's how I would bring 
seasons. 

948
00:52:38,100 --> 00:52:41,100
To Minecraft is using the same 
thing you would use for copper, 

949
00:52:41,400 --> 00:52:44,100
but use it for leaves and 
elevation. 

950
00:52:44,700 --> 00:52:47,600
Yeah, always wanted different 
colored leaves. 

951
00:52:47,600 --> 00:52:49,500
You know, not all leaves are 
green. 

952
00:52:50,400 --> 00:52:52,900
Seems like, that's all you can 
get in the game. 

953
00:52:53,000 --> 00:52:57,800
So, yeah, having a way to get to
the yellow orange red and brown 

954
00:52:57,800 --> 00:53:00,800
even mention. 
Yeah, that would be so cool. 

955
00:53:01,200 --> 00:53:03,800
Obviously I wouldn't want it to 
take as long as it does with 

956
00:53:03,800 --> 00:53:06,900
copper. 
But to me, that's my big when I 

957
00:53:06,900 --> 00:53:09,300
saw copper. 
Is what popped in my head. 

958
00:53:09,300 --> 00:53:11,400
I went, okay. 
Now this could be the future of 

959
00:53:11,400 --> 00:53:12,700
Minecraft. 
Yes. 

960
00:53:12,700 --> 00:53:16,700
Coppers, awesome. 
But can we put that feature on 

961
00:53:16,700 --> 00:53:19,500
something that's existing to 
update it and make it even 

962
00:53:19,500 --> 00:53:22,700
cooler? 
And I think seasons will finally

963
00:53:22,700 --> 00:53:25,600
be coming to Minecraft. 
If we do it this way, you don't 

964
00:53:25,600 --> 00:53:29,200
have to worry about entire Maps,
changing based on times of the 

965
00:53:29,200 --> 00:53:33,400
year, the player now can control
the seasons in the biome they 

966
00:53:33,400 --> 00:53:35,800
want to by growing their own 
trees. 

967
00:53:36,300 --> 00:53:38,400
Yeah. 
Just like they can put Snow 

968
00:53:38,400 --> 00:53:39,600
anywhere. 
Hmm. 

969
00:53:39,900 --> 00:53:41,300
So boom. 
Mic. 

970
00:53:41,300 --> 00:53:45,100
Drop the, you kind of want like 
a fall biome. 

971
00:53:45,500 --> 00:53:48,700
Yeah, I don't know if it worked 
for like everywhere. 

972
00:53:49,100 --> 00:53:50,800
No. 
And that's the best point about 

973
00:53:50,800 --> 00:53:55,000
this is. 
You can make it go to a Plains 

974
00:53:55,000 --> 00:53:59,200
and now, you have an Autumn 
biome, go to a Mountaintop and 

975
00:53:59,200 --> 00:54:03,900
now you have an Autumn biome 
that maybe is just getting its 

976
00:54:03,900 --> 00:54:07,000
first hints of winter. 
When it snows, these are all 

977
00:54:07,000 --> 00:54:10,800
things you can create. 
Maybe you want a sunburn palm 

978
00:54:10,800 --> 00:54:16,500
tree in you're using stripped 
Birch and orange leaves to me. 

979
00:54:16,500 --> 00:54:19,300
The yeah. 
It now becomes endless biome 

980
00:54:19,300 --> 00:54:23,000
creation again, which I 
absolutely, I'm a fan of. 

981
00:54:23,300 --> 00:54:26,500
Yeah, they're actually did a lot
of work on that subject. 

982
00:54:26,600 --> 00:54:27,800
Yeah. 
This could help. 

983
00:54:28,000 --> 00:54:29,900
Hmm. 
But I think that's going to do 

984
00:54:29,900 --> 00:54:32,900
it for today's show before I 
have Jimbo Reedus out. 

985
00:54:32,900 --> 00:54:35,300
I want to say a huge thank you 
to all of our patrons who are 

986
00:54:35,300 --> 00:54:38,000
supporting the show. 
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987
00:54:38,100 --> 00:54:42,100
Include Omni Chief Big Bear. 
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988
00:54:42,100 --> 00:54:45,400
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989
00:54:45,700 --> 00:54:48,800
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990
00:54:48,800 --> 00:54:52,100
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991
00:54:52,100 --> 00:54:54,100
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992
00:54:54,100 --> 00:54:56,700
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993
00:54:56,700 --> 00:55:00,200
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994
00:55:00,200 --> 00:55:03,200
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995
00:55:03,400 --> 00:55:06,500
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996
00:55:06,500 --> 00:55:08,000
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997
00:55:08,200 --> 00:55:13,100
Send an email to podcast at the 
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998
00:55:13,300 --> 00:55:16,300
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999
00:55:16,300 --> 00:55:18,800
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1000
00:55:18,800 --> 00:55:20,700
listeners. 
All the links are in the show 

1001
00:55:20,700 --> 00:55:22,600
notes. 
This shows been brought to you 

1002
00:55:22,600 --> 00:55:25,200
by Jimbo myself, but also our 
digital producer, Carl. 

1003
00:55:25,200 --> 00:55:28,200
He helps make sure the show ends
up, where it should be and the 

1004
00:55:28,200 --> 00:55:30,900
Amazing Music you hear in the 
intro and outro is created by 

1005
00:55:30,900 --> 00:55:33,300
the one. 
And only decoy everyone social 

1006
00:55:33,300 --> 00:55:34,800
media. 
Info can be found in the show 

1007
00:55:34,800 --> 00:55:37,100
notes. 
You guys have been awesome. 

1008
00:55:37,200 --> 00:55:39,200
As always. 
Thank you so much for getting 

1009
00:55:39,200 --> 00:55:40,500
weather with us. 
You should probably go drink 

1010
00:55:40,500 --> 00:55:41,600
your milk now. 
Bye. 

1011
00:55:42,100 --> 00:55:42,800
See you guys.
