Hey everyone. Welcome to weathering effect
episode 88 today's date is March 28 2021 and I am Duds or Duds
versus known to the rest of your webs.
I'm Jimbo you may know me as Jimbo slice 23.
And today we have a guest. You may know him from the
Bedrock Guide Series. Ruiz prowl.
Welcome to the show. Hello.
It's my second. Welcome so far today.
Appreciate it guys. No problem.
One more coming, you got one more common.
That's awesome. Well, thanks for inviting me on
the show. I appreciate it.
I'm really honored to get to come on here and hopefully not
mess things up too much, trust me.
You cannot mess it up. More than me, and Jimbo do on a
weekly basis. Not a chance challenge accepted.
Yeah. Game on.
Glad to have you. Yeah.
So, we normally start out with what we've been working on the
previous, Is there anything? Proud you could give us?
That doesn't necessarily spoil your videos or you would like to
talk about. You've worked on.
Well, first of all, I'm not 14. I've never really cared too much
about spoilers anyways. Yeah, I did just have a video
come out today on a blaze farm owned by play on Bedrock Edition
and it is it interesting design. I try to keep my Guide Series in
my videos focused on like practical survival things that
are easy for the average player to do, but are also efficient
for the Nicole player that likes things to be very efficient.
Yeah. I designed a blaze farm, that
doesn't use any Redstone, except for the Trident killer at the
bottom, which is, is absolutely awesome.
We were talking about that in the pre-show man.
We wished writing Killers for in Java is so cool.
Oh man, it's the yeah, it's probably the coolest thing.
Yeah, I tried to kill his really cool for you Ru Java players
that don't know about them. Look up a trident killer just
for no other purpose of seeing what it is.
Basically if you have any kind of mob grinder at all, Whether
it be my farm or Guardian Farm Pigman Farm, whatever the case
may be, instead of having an entity cram kill him, like I
know a lot of you guys typically do instead, you can drop them
into a trident. Killer you can hold out your
looting sword. You get the Looting effect on
everything that's killed, you don't have to swing your sword.
Once you can sit there and AFK all night long and the tridents
don't take any durability loss. It is amazing man.
Yeah, we heard about it like a week ago and I'm like, what is
that, what I can. I was so jealous.
Jealous to see something like that.
When I saw you making it, I saw your to tridents like had no
durability left. I go.
Oh no, those are going to break and you're like, yeah, no
durability come. Yeah, and just do it in their
eyes just like what? That's even cooler.
Yeah, it's pretty awesome. Hopefully, you guys over in
Java. Does she get them soon?
I would like to see those Java players.
Get to you such an amazing thing to.
Yeah. Or we might have to just convert
just for the Trident killer. Yeah, it might be worth it.
Yeah. I was looking at your place farm
and the way you guys do it. Definitely different and that's
when when you were lighting it up, you only needed.
What was it? Six glowstone, whereas we need
like half a stack because we have to expand it all out and
every direction and stuff, I said to so much nicer are
spotting range. Is actually a lot smaller for
the spotters. I don't know if you caught that
or not, but on Bedrock addition. It goes out and four in each
Direction on The X and Z axis, but it makes a diamond shape
instead of a square. Hmm.
And then they only mobs will spawn one block above and one
block. Like below the spawner and I
think if I'm correct here. Java spawns for above and four
below? Yeah.
Yeah didn't know that. Yep.
Lot smaller space to have to cover me and Carl bildt one
early in the ripple effect season and ours is also Redstone
Les. But we use lava to kind of push
them into a 2 by 2 whole. I don't know if lava works the
same way with you guys or not. It does not lava, does not move
the nether mobs in Bedrock addition.
It doesn't have a flow to it in that way.
Manda interesting little parody changes.
That or parody differences that there are that don't really make
a lot of sense. Why they're they're like that,
but there they are. There they are, like when you're
doing the coral fan trick, I was just like, wait, what?
Because the only thing we have that's like that is obviously
trapdoors. Yeah, well, we used to have
buttons, which was super easy, right?
He can make buttons out of a billion different materials and
then like six months ago, they changed that I said yeah buttons
are going to be viewed as a full block by Bob's anymore.
So then somebody else discovered that Coral fans now hold that
spot so little bit harder To get them but same effect and
obviously a lot better than trap doors because mobs can kind of
get caught on the edge of trapdoors and don't like the
fall down and all that kind of stuff.
So it's a lot better of a yeah, of a block to use any time.
We're trying to use trap doors to lure a mob.
I mean, you got to put an item on the other side of the trap
door that they really want. Uh-huh.
Like zombies and pig lens, you put an egg for a villager, you
put a workstation or a bed or something like that.
Yeah, yep. Yeah.
They'll jump right off their won't they?
Oh yeah, they go skydiving. They don't care.
Yep, Jimbo. How about you?
How's your week? Been, not too bad.
Finally, finished my wolf arm episode.
Finally, I've been talking about this for like a month now.
Mmm. Yeah, finally got to it, got it.
Finished up that came out Saturday.
Yes. Yeah, yesterday also I got a
brand-new car. Nice a 2019.
Nissan Altima almost forgot. What I.
Wow, yeah. Well, it's kind of for the wife,
we traded hers. In was able to get that buddy of
mine works at the dealership. So, you know, it's kind of hard
to trust him car dealers. So say able to find a friend in
the business and it's pretty sweet car.
It's a 4-cylinder, good on gas and it looks great.
So I'm happy about that. So it's been a good week.
They're really good week for me, but your wife's happy.
Isn't her birthday tomorrow? It's her birthday tomorrow.
Yeah, keep forgetting about that cool but she's got a car so I
got it. We pass.
Happy birthday to her. I just have my last week.
Nice! Happy birthday.
Birthday is All Around Heaven. The gray hairs are creeping in
now. So, I've had gray hair in my
beard since I was like 20, waiting on them, but I found
gray hair on top of my head this week.
I'm just like, oh great. I'm already dealing with the
male bald spot in the back. Now I got gray hair on the side.
I'm just trying to keep as much hair as possible.
It's starting to recede a little bit.
Oh, I don't have that. The problem here is shave it all
off. That's what I yeah, that's been
shaving. It easy fix.
Hmm. So Jimbo any idea on what your
next projects going to be? Yes, plan on finishing up that
cheap form room and hooking it up.
I haven't got the collection area done yet.
I was actually working on that today.
So actually have half the next episode Done.
Nice. Yeah, that should be out within
a week. So what you're saying is I have
some bottles. Steal from, you know I'm on the
whole other side of the base. Come on, my base is 300 blocks
wide and yeah, the bottles are on the other side.
I'm working on the complete opposite end.
I've got a honey bee farm that just eats through bottles, like
crazy. It's funny because the shearing
part of the farm, not a single Shear has broke yet.
Well, as far as been up for months now, but I am going
through bottles like crazy. It probably helps that I guess
you guys are probably the same way, does it?
The Dispensers like randomly pick one of this year's inside
to use. I'm assuming you probably.
Did you enchant them all or no? Hmm.
Okay nope. They're just normal shears and
they've lasted that long. Yeah, Unbreaking be a good idea.
Didn't really think of that. I think I have one cheer in each
of them. I better get to that.
You might want to change that up.
See we've got iron Farms or whatever.
So, going through shears to me, as long as I had easy access
wasn't that big of a deal. It was like, yeah.
Whenever they break, I'll just throw some more in there and One
of those have broke but man, the bottom was, I'll go through like
a stack of bottles in my base for an hour and I'm just like
yeah. Where does it go?
That's another one is difference is I think is different with you
guys because honey is a pretty good food source for you.
Right? And it's not.
Okay. It is a food source but it's not
very good. Okay, I think honey, we'll fix
like a poison effect or bad Omen.
Like I think it's like milk and that defect.
Yeah, it does. No, I mean, only use it for her.
Any blocks because my new thing now, is instead of items orders,
I just straight up throw the honey block on the hopper and do
the ice path next to it. Okay, that's so much nicer.
Yeah, don't mess with the bees. I don't like bees, you keep
saying that. I know you have a hidden Farm
out back. No, I don't what?
No don't. What have you done this week?
Duds. Let's move on this week.
I worked on another tunnel actually started that in stream
yesterday and I went ahead and I was bored.
So I want to finish what I had started.
So about a third of the tunnel is done, which is nice.
Considering I'm getting really tired of walking on another egg
and I've got intermittent constantly just teleporting on
top of it. So I have to like, do the whole.
Walk with your head down thing. You can't fly through the tunnel
because you just a grown intermittent and then it's
instant death for me because I'm, I don't wear good armor.
Also built a pumpkin farm, I was sitting there, I'm like, yeah,
I'm gonna go ahead and build this pumpkin farm and start an
episode. That's an easy seven minutes to
start the episode. I'm gonna do a time lapse and 13
minutes I was done in the time. Lapse is a minute and a half.
I was like, okay, that was a lot easier than it should have.
Been usually goes one way or the other doesn't hinder the project
last like ten times longer than you thought it was going to or
it's done in like a couple minutes.
You like? Oh, right.
Okay. So what else can I do?
When it's funny. You say that this is last week,
I rebuilt a Tango Tech design called lucky levers.
I don't know if you've ever heard of that, don't think so.
He built it. Seven years ago.
Unlike the Moonlight server and some Like I'm going to redesign
it and build it my way and everything.
So I spent like a month and my creative world off and on
messing with the red sounds like I got this all down pat and I
build it and I have someone come over and play test it and it
just broke and broke and broke. I'm like I said this episode was
going to be out it's not going to be.
Yeah it's rough when you put yourself against some kind of a
timeline to isn't it? And then you're just not ready
in time. Yeah, right.
Yeah. I switched away from that long
ago because I used to have like a schedule where Like, I don't
know what day is, it was Tuesday and Saturday or something.
I would like put out episode. It's Just too stressful.
So now like I just put out episode whenever it's ready.
Yeah. The final thing I worked on was
the short Jimbo remembers record that via.
I've got a thing about YouTube shorts.
I've not really liked YouTube shorts and how they've
implemented the pole and short system.
Not all YouTubers, but I found a lot of the YouTubers.
I'm following. Just do random polls that don't
really make sense like, So one that asked if the sky was blue
or not, just to kind of get the clicks.
Yep. And get their stuff and then I'm
like, don't take advantage if you're going to do something
like that. Make it worthy of somebody
clicking on your video and I ended up going, you know what
this woman do me and Jim have been talking about doing
scripted segments for a long time and so I did a scripted,
short called casual Fridays and it's something I want to bring
back multiple times. It won't be every Friday, but
it'll be as often as you can and we'll go out on Friday.
Day. And it's basically me Jimbo and
Carl as if the withering effect was an office type situation and
having fun and to me, I'm like there, this is how a shortage
would be. It's it's different content than
what you used to, instead of selfie, as I like to call it.
It is different. Yeah, I have a, I have a really
strong opinion about these YouTube shorts because kind of,
like you said, I've seen people do these and they'd be like
non-relevant to pretty much anything.
Mmm. And I've seen people Like
creators that I know will they'll pull it a ton of views
and and like double their Channel size with these shorts,
right? Yeah, and if you know anything
about how YouTube works, one of the things that I'm sure.
I know you guys said earlier, the pre-show that you weren't
too heavy into video analytics, but one of the more simple ones
that people look at and understand is CTR your click
rate, right? So that's just simply if your
thumbnail shows up, when somebody screen, what percentage
of the time, does somebody click it versus Not click it.
It's a simple way of looking at it.
Mmm. So imagine if you make this
short that has nothing to do with anything, any of your
content whatsoever or your channel in general, it's just
some random thing that you did to get a bunch of clicks and
Views. Well, it's going to backfire on
you because you're gonna get a lot of subscribers from that
YouTube short, being shown to hundreds of thousands of people.
Those people are then going to subscribe to your channel.
And then the next time you make a regular video of your normal
content, they're not going to watch it because they didn't
subscribe to you for that. Right?
And then that videos, CTR click rate is going to be down and
then YouTube's can recommend it less and years going to take
your channel. So a by, to think about doing
YouTube shorts, for sure. Like they could be a tool, just
make sure that they're somewhat relevant to your channel and
people that click on those will likely also click on your other
stuff so you don't end up paying for it later, good call, and I'm
all for like Easter eggs. So I'm hiding Easter eggs in
plain sight and Lisa's first short like anyone who has
followed ripple effect for the past two years under And we've
got a player on the server name. Bob knee who's totally against
wearing pants, like won't wear pants armor or anything like
that. So I did--when ahead did the
first episode. The how the show got its name is
that quote unquote corporate was going to give us casual Fridays
back. Even though we had an incident
where none of us would wear pants so that was kind of a
little nod to the Head. Hey Omni, we know you've been
supporting us for a long time. Here you go.
Here's a episode dedicated to you will join.
You pantsless, I guess at least there's Useful enchantments that
are only for pants so you kind of get away with it.
Exactly. Yeah.
You find some useless that's kind of my week.
Should we go ahead and move on to news because the news is
light this week? Yeah, not too much.
The only news was Bedrock, got an update.
I don't know how they really called it.
Is it a snapshot? It's a beta beta.
That's it. So Bedrock has caught up on the
fact that the world height has increased but the one thing you
guys so have over. Java is you got goats?
Yes. If we're going to have anything
it needs to be goats. Let us hold on to that for just
a little bit longer. You know, we don't need all the
other cool stuff like deep Slade and and, you know, all the other
cool things that come with update the cave generation, as
long as they have goats. Refined you got the goods.
The big gift. That's the one thing I've been
really jealous about that. Bedrocks been getting in these
betas is that they got to play with the goats first.
And I'm one of those that I don't like jumping into the It's
in seeing them until the actual finished products out there.
But I'd probably jump in and play with the goat a little bit
to see what it's like. Yeah, actually, I kind of have
to jump in because since I'm running a guide series and we're
going to like, reset our world when the new update comes out,
like, I feel like I kind of have to know everything about
everything, right? So just so I look like, I know
what I'm doing. Hopefully series, relaunch has
ah, who needs to look like they do?
That's what I do. But also the, the beta that Just
came out, they came out with the, The Cliffs one which did
raise the world height, but then they came out with another one
on this last week. That also lowered right the
world generation as well. So now it goes down.
There's no like news like generation, you blocks or
anything down there but they have like the full range
generation top to bottom now. Nice there's one thing else also
jealous about the Bedrock is how smooth the rendering is.
Yeah. I was really nervous about Javas
rendering with all this world. It's got a render in now and I
feel like Bedrock is not going to have as big of an issue as
Java is with that. Yeah, it's kind of weird because
I don't play Java really like, I have job on my computer and I'll
load up a snapshot just to check things out every once in a
while, but I don't, I don't primarily play it.
Mmm. And if you only play Bedrock
like you're going to find, it's kind of funny.
Like we also complain about rendering quite often, although
it's definitely a lot better when you can compare to the way
Java Works. Mmm, you know key example A lot
of people don't know unless you've played Bedrock before or
is with you guys. You kind of have one setting
that's rendering and everything just loaded is loaded.
So ever if you can see it, if you can render it in.
That particular thing is running.
Loaded calculations are happening, whatever and Bedrock,
actually, does it different. You have a simulation distance
in a render distance. So your simulation distance is
everything within this amount of chunks is loaded and running and
then beyond that you have render distance and that actually
allows the game to render a lot further.
Like you'll see people with even like a mediocre computer or kind
of poor computer like Like I can render out 54 chunks and some
people with really good, computers can rent out, render
out over, 100 chunks away. So really makes the world feel a
lot larger and a lot smaller. At the same time, if you play,
if multiple people, because imagine you render out a
hundred, something chunks away, you can literally see everybody
space that you play with from one location.
Yeah. Java has something like that.
It's not exactly like that. They've just recently brought it
in I think it was 116 or it might have been 115 where you
can choose an entity render distance whoo over.
Over just a normal render distance.
And I want to say, I heard recently from exhume avoid that.
They're so like OptiFine, there's another rendering
Improvement software called sodium and they were playing
with the fact that you could have stuff quote-unquote, not
render in if you're not looking at it.
So it would still be doing the math and stuff, but it would
kind of put it on the back burner and save the visuals.
So give you more horsepower and stuff.
Okay. Obviously it comes with Pitches,
but you guys don't have anything like OptiFine or sodium for
Bedrock. Do you know?
Because like anything that's like like truly like third party
like that, that changes the game code at all that you can't
Bedrock, doesn't allow that kind of stuff like they don't allow
access to the game code like that and so what they've done
more of is give like actual Creator tools or permissive
access to a lot of different things that can be done in a
game that they do allow. So it does limit things a lot,
but at the same time, there's still a lot that can be done.
Done. Yeah, I know a lot of them is
like, misconception out. There is bedrock.
Can't be like modded and I think like in a, like a true
definition case. That's true because you can't
actually moderate the game code. But a lot of the things that,
you know, maybe you're more, popular mods, do either aren't
needed. Like, we don't need to OptiFine,
just to like, have a playable version of the game.
Like, it runs fine on its own, but there's a lot of like
add-ons that do a lot of things that mods due to job additions.
For all intents and purposes, you know, to the player.
You can have a modded experience as you can say, people say?
Well Bedrock anyway, I always felt that yet.
It could be, it's just called something different.
Yeah, yeah, we call it add-ons, you have Behavior packs and
resource packs, that changed the game.
Mmm, they just don't change the game code.
It's just, these are things that have been like the devs have
opened up to allow us to change through means that they've
created. Instead of it being means that
the player or the Mater has Dated on the case of java.
Yeah, I think the most popular mod I use specially as a
content. Creator is the replay.
Mod comes in handy. Oh gosh, don't get me started,
man, I would love to have that. Mmm, I've played with it, some
like, loading Java and like sometimes every once in a while,
like I'll take like a world and convert it from Bedrock to Java,
just to get some replay mod footage of it.
Hmm. But if there's one thing the
Java has its own ice, it's just it's the like Roll Creator
tools. Yeah, that are out there that we
just Bedrock can't do. And again, my understanding is
like, it would be possible for somebody to create it on
Bedrock, but it would require modifying game code and that
would be against their terms of service for the Bedrock edition
of the game. So you can't do it unless you
want to get in some kind of big trouble.
Dang, that's a shame, maybe one day, maybe one day, one day.
Maybe. So we were just talking about
the 117 beta for Bedrock out of all the stuff you've seen so
far. Far, whether it be Java or
Bedrock. What is the one thing you're
looking forward to the most about though?
Just a couple of a couple things instead of one thing?
I can't wait for the warden. I love a good mob fight and I
kind of hope we see a little bit more like can he have like
another cool mob that's like down there with him as opposed
to just a normal mom. Yeah.
Or is it just going to be the warden and that's it?
Like, I would love something else to go with him, but I think
that's going to be fun. And then just my second thing, I
would add in is just the cave generation and gent as a
general. Topic is so awesome.
It literally is changing. The entire like early-to-mid.
And in a way even the late game of Minecraft.
Yeah. Like nothing's gonna be the
same. It's not like the nether update
where I'm sure 75 percent of players.
Never even go to the nether. Anyways, as cool as it is like
most people are just definitely afraid of it.
Hmm. And don't go there.
This is going to affect everybody and it's literally
going to change everything with how you play the game.
Even if you don't even Venture into caves that much, Like
lighting up stuff for Bob farms. And, you know, whatever the case
may be it's nuts. It's really crazy to think
about, don't get it. Started on lighting up.
That's been one of my things. It's like yes, the new cave
generation looks gorgeous, but it's going to take me forever to
like, two suckers. Yeah, yeah.
You might have to try to find a place that maybe doesn't have as
many, but I mean, that might be kind of hard to because, you
look at these like, what do they call it?
Spaghetti caves, you're going to have won all sorts of crazy
tunnels going everywhere. Mmm, it's not going to be easy
to find all that some of those are massive to.
Yeah. You fly through.
Oh yeah, it looks great. Well, I want to say, there's
still tweaking the size like the original like, hey, this is a
spaghetti cave. And what is it?
This is a break and all, I think all of those were oversized on
purpose to emphasize. Yeah.
What they were doing and I think now, they're tweaking it and
making things smaller to be more manageable in game.
You know, one thing I'm looking to see cuz this it didn't exist
in the Bedrock beta because we got the, we got the cliffs beta
and the beta, right? And we got to play that.
There's no there's zero caves generating in a Cliffs.
Mmm. So I'm kind of curious are I
would assume they're going to have caves in them.
Are they're going to are they just going to be the same type
of cave generation? You see everywhere else?
Or is it going to be some type of generation?
It's Unique to the cliffs. Hmm.
Yeah, it's good question. It'd be interesting to see how
it's going to work. Is that kind of picture like,
you know, a little K that comes into side that I don't know, you
see, like movies like a bears, like sleeping or something like
that, you know what I mean? Like, just a little like caves
here and they're poking in and Yeah, it'd be a neat way to find
like, you know, some of the oars that are up in the higher
mountain region to find them inside of caves and that kind of
thing. No definitely.
Yes. Some of those oars are specific
for the mountains now and I think I heard I can't remember,
it's one of the previous shows you guys were talking about the
or generation mmm-hmm, and while I really like the or generation
a lot the way they're doing it where it's spread out, you kind
of got to be a little bit more strategic about it.
There's areas that are a lot more dense less than etcetera.
Hmm. One thing it's you Don't think
about, but they show. Like if you can remember that
little chart pictured in your head, where it shows like way
up, high like emeralds and cold, like really generate a ton of
pyrite. Hmm.
But if you think about it, way up high, there's almost no
blocks up there. You're talking about mountain
peaks. So, whereas you would think all
I'm and I can go up there. I can find emeralds for days
actually doesn't work out that way.
I did a video where I like, cleared out all of the blocks
except for the emerald and coal blocks.
Mmm. You don't see as many up there
as you would probably like to because there's there's by the
time you get to any substantial like piece of mountain like a
why piece of mountain you're starting to get further down
into the generation and you're just not finding it as densely
there so I'm gonna maybe something hopefully they can
tweak something like that here to make bad in those things a
little bit. Even more frequent up at the
tops of the Peaks. Yeah.
Yeah, I didn't realize it. You like you said you just think
why just go up higher? Well now you go up higher.
There's less hi-yah. You ran out of blocks.
Yeah it's Like, what the heck? Yeah, they're supposed to be
around here somewhere, but it is cool.
Like, if you check it out, like, you see, especially like on the
actual mountain side. Like you see Emerald or like,
all over the place? So, it might actually be,
whereas your traditional, like caving in or Branch mining down
into caves is the way you go there.
Like honestly, it might just be best to bring a shovel and just
knock out all the snow and then just grab everything is on a
surface of the mountain. Yeah.
It's what I'm thinking is going to be the best strategy if
you're like early game and want to A lot of coal or like, I know
people say emeralds, are you know what, I need emerald in the
mountains for because I got villager trading that I can do,
which is true, right? But like, when you're first
several days of a world, you don't really have that like
infrastructure setup yet. So you can just go up into the
tops of the mountains with a shovel and knock out a bunch of
snow at your way. And you could probably get a
whole bunch of emeralds really quick, just to kind of get that
early Game ending book or, you know, whatever the case may be.
Yeah. Yeah.
All right. So we talked about what you're
looking forward. To the most.
What something that You just kind of met on this coming up
date, man. You know, that's going to be a
hard one to think of, I guess. Okay.
So here's one and, and I have a theory, as to why they're not
doing this, but they've kind of said, they're not going to be
touching done the dungeons. The mob spawners.
Yeah. Yeah.
Feels like a missed opportunity. Yeah.
Really big one, right? Because mob spawners are really
playing. They don't really serve
especially with like all the ways we have to like get items
and XP and stuff. Now they almost don't serve a
big purpose anymore, right? Like it's not It's not a cool
fun thing to do like it used to be so like that's a spice them
up a little bit. Like it'd be really cool if they
were like small generated structures and like they could
even intentionally like have it to where, I think, right now if
I'm not mistaken is very random and then you just can get lucky
and have like two or three cloves, so we can write it be
cooler. If they built in more of a
chance for their, for these dungeons to be connected to each
other, where you have two, three, four, spawners that are
all close to each other and that would maybe happen a little bit
more frequently. Yeah, yeah.
And it would maybe bring a little bit of excitement back to
them and a purpose for people to seek them out.
And just make it cool again, you know, for sure.
But I have a theory, I have a theory.
Okay. Okay.
If they keep doing everything in One update, they're not going to
have stuff to do in future updates, right?
True. Maybe next year or the year
after maybe there's a structure update where they take all these
different structures and they update all of them.
You get a new mansion, you get a new stronghold, you get a new
dungeon. And all these different things.
So I think maybe that's something that they kind of,
can't do it all because then they won't have anything to do
in the future, you know? Yeah.
It's definitely sounds
interesting. That's something we never really
brought up or the dungeons. They never really touched.
I think we might have brought up once we brought it up once when
we found out that they weren't touching it.
And I went well that stinks as about it.
Yeah. There's other stuff to complain
about like bundles. Yeah oh gosh yeah I was going to
bring that up. I wanted to call you out on that
a little bit if that's okay. Yeah.
Yeah, go for it. Okay.
So I didn't get to hear your full.
So what is so what is your what is your main argument against
bundles? Why do you dislike them so much?
So I feel bundles are one intentionally meant for early
game. So which is fine.
Except it takes rabbit hide, which isn't necessarily always
an easy thing to get early game. Okay.
And by early game, remember, I'm playing differently than a lot
of people. So, usually by the end of the
first week, we have shoulder boxes.
Yeah. So it's like if you just make,
if they can be made out of leather, that would be a huge
Improvement instead of making it rabbit hide.
Because sometimes I'll go a week or two, without being able to
find carrots. Then again, I'm usually not
necessarily searching out carrots.
I'm like a cow done, bring the cow and I've now got a cow Farm.
Okay, so let me throw this at you, okay?
So first of all, you're going to have a new place to find rabbits
and that's going to be in the mountains because the like I
can't remember what the sub biome that are using is called
but one of the biome. In there, there's going to be
rabbit spawning. So now you can find an amount
and we're in the desert. Hmm.
But I don't think models are early game.
So you guys, you consider yourself a, like, you're a
builder, right? You like to build?
Yeah. You like the detail.
You like to use a bajillion different blocks.
Correct. So, what do you do as you go
through and you're building? And okay.
Well, now I have three of this stair left.
Now I have two of that. Slab left.
And now I have a, you know, you end up with all these odds and
ends pieces that you keep half to having to make chests for to
store it. A chess or Going into shoulder
boxes and I will now I need more shulker boxes because I got
three more of this in five more of that.
So what if you just keep a couple of bundles on you while
you're building and then your inventory is not filling up
costly because? Okay, well I'm done with this
one. I have this one wall left over.
I'm not using. I have these two trapdoors
leftover am not using. Let me throw them into my
bundle. Now my inventory space is freed
up again. I can bring in some more blocks
to pull in to use for my build without having to fill up 50,000
chests in the process. That's a good point.
All right, so I see a lot of Utility, therefore for Builders,
but early game to, for sure, like, you know, caving and
spoiling, that kind of stuff, but yeah, I can see it being
very useful for somebody that builds and just doesn't want to
deal with all of those odds in and blocks that we all get when
we're working on a build, we have to empty your inventory
over and over, and over again. You're correct.
But in the way I see it, my Counterpoint would be so it is
cleaning up your inventory. And it would, it honestly would
be great for. I finished a project.
I now need to clean up my area. It's just like, if you're in the
middle of building, And now you've got to get something out
of that bundle. You basically got a bit, your
bundle out to find the one item you need be.
It does spew out all the items, if they were to make jam in and
out of the bundle and easier like gooey, then 100% on it but
that whole just but that's how we explain it.
Always all the bundle out is just like oh no come on man.
Yeah they should have it because I think I haven't got to play
with them yet because they don't have them on Bedrock.
But in Java when you hover over Were the bundle at least does
now show you all the blocks in there, right?
Correct. Yeah.
So, I guess they should, it would be nice if they had.
It's where you could go like, hover over the block and like,
hit Q or hit a button, it just drops it.
It drops that block out. I think that would be the last
piece of utility. They could add into bundles and
they would, I think they would fit their role in the game,
pretty well, at that point. Exactly.
If they did that, I would backtrack a lot of my hate for
bundles because then they do kind of serve a purpose.
Even though I wouldn't find them as useful as a shocker box.
It's still have a use better than a choker box because I
can't get inside a smoker box. So I place it down.
So having a window screen that I can hop in and get stuff in and
I don't. Yeah, let's do it.
I mean you could just keep up like a bundle shulker box to
like all those odds and ends because it can like I can fill a
shocker box up quick when I'm working on a building project
with just all like the like little bits and pieces.
And next thing, you know, she'll cry box.
It is supposed to hold thousands of items.
I probably only have like 100 total items in there because
they're tiny stacks of like all sorts of different things.
Things. Yes, you could at least
consolidate a little bit more with the bundles.
Yeah, my big inventory fix is what I call the Hotbar
inventory. We're just basically every hour
or every, every row of 9 in your inventory is just a straight-up
hot bar and you should be able to like shift H, or something,
and rotate hotbars all the way through.
So you can op are we just tools and stuff and other hot Bar
says, okay, here's these textures.
I want to use to me. That's the easy fix.
Yeah and so like seeing hey, Going to fix your inventory with
bundles? I was like wait what?
Yeah, because you know you have your kind of have my sword if
I'm going to defend myself and okay.
I need these three different tools as a switch round between
things. And let me have my food and let
me have my rockets. And next thing, you know you
have like, two slots left for building blocks and you're
you're like, in and out of your inventory all the time, swapping
stuff, your solution. There is probably the perfect
one. It would make things a lot
easier. Yeah and I'm sure my solution
could use tweaks and fixes and somebody can do it better mate.
That's why they have their jobs and they're professionals.
I'm not but yeah, when I heard that they were going to help fix
inventory and their solution was bundles disappointment, which me
the nice way to point it. Yeah, I think pixel riff said it
best like adult, don't consider it as a fix to all the inventory
problems. Consider it.
It's like one piece of the puzzle to fix a particular issue
but they still have to. They have to do something to fix
the rest of the issues for sure. Yeah, it's cool.
They actually attempted it. Yeah, they took in.
What? Everyone was talking of the
Minecraft communities gripes about the inventory and actually
put some thought into it. So the fact that they're
listening is a pretty big deal. Mmm especially when you're
adding in so many new blinds. I never would have thought that
so many blocks. We get added into this update at
all. Good grief, I absolutely love.
I remember when they were doing the hey, we can't add blocks
because our inventory management like not necessarily in game,
but you give them saying the code inventory management.
Is not up to par. They're like, oh, we got, we got
to fix that before. We can start adding new blocks
and now that they fixed that, we're just getting block after
block after Block in the new update.
So I'm just like, yes, he complain about that except for
well, except for your inventory, except for my inventory and
concrete stairs and slabs. I'm going to keep bringing that
up. Yeah, they probably hate it as
much as I say concrete stairs and slabs just saying, you know,
at some point it's going to be an update that they're going to
do and it'll be like the stairs and slabs like, It's gotta be.
And then like everybody's mind is just going to explode like oh
my gosh, I can't wait to get it. Yeah.
But seeing I'm not even that guy, who's like?
I need a dirt slab and understand.
Its, I know that doesn't make any sense but a concrete slab
and stare at, those are things in real life.
It makes sense to put them in the game.
He had my stairs out, front are concrete.
I want this in Minecraft. I don't care about the dirt
slab. I don't care about the gravel
slab or staring. A thing like that.
Oh you guys are going to offend people with that watch out now.
Oh yeah. I know, I know the terraformers,
they're getting angry. I think it would be more
acceptable if we had better ways to mob proof things because
face, that's that's a lot of why I use stairs and slabs.
It's just too Ma proof mmm-hmm and I would love to use more
full blocks if I could mop roof and better ways, and I'm sure
they're toying with ideas and stuff on how to do that.
I know a ton of people have like, keep recommending You do
with the beacon, say like my proof and I think it's a bad
idea, but it definitely should be like, a harder thing to get
like, to be able to do. I don't know if that's like,
hey, you have to make your beacon out another right blocks,
or if it's something else because that would be kind of
hard to do. But yeah, I think definitely
something is needed to help with mop Roofing because it probably
doesn't help gain performance either.
Like, we're sitting here putting like, a thousand pressure
plates, like all over the ground.
Just to keep mobs from spawning, you know?
Yeah. And those are constantly going,
was I stepped on was I said, Dawn was I said that can't be
good for the code. Yeah, definitely not.
But out of the things you've seen now, is there anything you
would like to see? And the upcoming update?
I know, they haven't really shown Us near probably all that
they're going to show us but like, I've been really looking
for. I want to see some kind of ice
cave. I think that would be great.
Yes, I was going to say that actually.
Yeah, there we go. It makes sense to do.
Like, right. We have a glacier by let's have
ice caves because we already think of like ice spikes and
things like that. Like, that's a thing in real
life like it. It looks so cool if you have
like these varying degrees of like ice in there and you have
ice spikes coming down and it would just be.
Yeah, it would be a more sensible experience and then
that was one thing and then the other thing I would like to see
and you guys, I have a think that you guys are probably like
this is but well, I don't know because it's not something is
really possible in Java quite yet, but let's get some colored
lighting, please. Yeah.
We'd like it. My idea for that was the glow
squids. We have them drop, they drop
glow, ink sex. Okay and then you combine a glow
ink sack with a dye and it gives you glow ink, so glow, cyan
glow, you know, whatever. Right right.
And then you can buy that in the crafting recipe with either a 10
dried or a sea lantern because those are both white lights.
Yeah. So it would make sense that.
Okay. Well, I can mix in a glow red
dye and make Red light or, you know, do it for all 16 colors
would be such a great thing for them to do and it would be easy
like way for them to integrate it in.
If they can figure out colored lighting, yeah, on Java Edition.
That being said, I think they're getting close to the fact that
we're now getting shaders as like a stock vanilla thing.
Mmm. So I think they're definitely,
that's something they want to add because let's face it.
You see all these people, using the r-tx on bedrock and it's
gorgeous. Like if there was something to
To draw me away from java to play on Bedrock.
It would be wanting to play on the r-tx worlds.
Oh, yeah, for sure. And it's writing killer and to
try to try to kill her, but we'll like you're saying an easy
fix, maybe not even so much having the glow effect colored
but just allowing me to die. And in Rod, or die is see
Lantern, a different color. So, even though it's not may be
producing a blue hue or anything like that, it gives me the
ability to make the light looked like that color.
Yeah, yeah, the block that color.
Yeah, that would make sense. Hopefully they I mean, I don't
think they're gonna do it at this point in this update but
hopefully something similar to that happens in the near future.
For sure, like I said all the devs from that we've had on the
show, they say they listen and watch everything.
So we get that. They've already got this update,
kind of figured out what they want to do and stuff.
And it's just, we're just shooting ideas out there that,
who knows, maybe two years down the line.
They're like, hey, you know what, that actually can work
now? Yeah, for sure.
Or, I mean, you never know. Like, they could, Watch, they
get inspired by something from somebody somewhere and decide to
like, okay, we're going to get this in the game right now.
So yeah, you never know what can happen at a know where we're in
the credits. Doubtful?
Probably not but I'll fight the dragon and watch the credits and
see if I appear in there. What yeah what's your names more
than likely? It'll be an email saying.
Okay, you guys could stop complaining now anyways so let's
go ahead and move on. We want to Throw in there.
Carl's got a special disc or dad for you guys to remember Discord
is the only place where you can really talk to me, Carl Jimbo
and everyone even our guests are on Discord and stuff so you can
hit us up there. But it's also the place where
you can get involved in our new project.
And here's Carl to explain Hi everyone.
We have a new project that you can get involved in our brand
new website at the withering effect.com allows us to post
transcripts with each of our episodes.
This helps people who are hard of hearing access our content
easier and helps improve our search engine position, bringing
more listeners to the show. This is where you come in.
We are looking to put together a team of people to help us write
transcripts for each episode. If you would like to get
involved and for more information head over to the
Discord, using the link in the show notes, and ask to be put on
the transcriptions team, thanks for your support.
All right, thanks for that Carl. Like I said, the discords, the
only place you can get involved and a lot of our stuff, but it's
also the only place you can do The Mending Minecraft vote this
week. We asked you guys to choose
between one of three items for us to discuss and improve the
choices were nametag clock and crossbow and the winner of
mending Minecraft. This week is Clock, I didn't see
that coming. Didn't see it coming.
Big ol oof. Yeah, couldn't have been
crossbow, you know, that's easy to fix and improve and
everything, right? But we got 35 votes for the
clock, 12, for the name, tag in 19 for the crossbow.
So people really want to see us, approve this clock, sorry, but
you guys are going to be laying down this week.
Sorry guys. Clocks are time telling devices
that display the current in-game position of the sun and the moon
clocks only function properly in the Overworld in the Nether and
the end. They kind of just go all wacky.
Yeah they're crafted with for gold ingots and one Redstone
Dust clocks would be traded for with expert level Librarians and
pig lens are attracted to clocks and run towards any clock on the
ground. Pretty much just like gold and
inspect it for 6 to 8 seconds before putting it.
Their inventory in that is all I got for clocks.
Yeah, clocks are. Definitely, I say niche, as in
the fact, I never crafted a clock tow this season, but
because I've built a lot of my base indoors.
There's not a lot of outdoors. I never know if it's day or
night time. I have like six clocks in my
basis. He's wow, wow.
Yeah, it's very weird because my base is kind of stretched out a
bit. So, I'm just, like, can I go
outside yet? Oh, It's dark.
I better sleep but there are only two real things about the
clocks that I went. Wait, what?
Number one, they don't work with a comparator.
Hmm, think about that right? Interesting and to me that's the
easiest fix. So I don't know if it's like
this in Bedrock but daylight sensors and Java are wonky
really? Yeah.
Daylight strength signal is like 15 and then a nighttime strength
signal. Is like 11 fry a little bit more
than maybe maybe 12 but it's very different.
So last season, I tried to build a functional clock.
Mmm. Just a big clock tower that
would Circle and I really only needed it to light up for
lights. I was like, well I'll just do it
in quarters and then I'll be fine and because the nighttime
and daytime or so different. It didn't really work out very
well. You basically have to build two
separate circuits for that. And then I was just like,
Shouldn't a clock kind of work. Like an item frame does where
you can see the animation, put out a different Redstone signal
and they don't do that. Yeah.
And it's like they kind of showed it would fix daylight
sensors at the same time because then I wouldn't have to use on
it kind of as if you'd rotate an arrow right inside the item
frame, you get a different signal.
Hmm. Yeah.
I could see that. And finally, the only other
issue I have is the textures a bit weird to get used to one.
Figure it out, it's fine. Such as you're waiting till
night, time to sleep, right? So you would assume the second.
You see any kind of night on that clock?
You can go ahead and hit your bed and go to sleep, but no, you
got to wait for the nighttime to get to what's considered the
12:00 position before you can sleep.
So the texture is a little weird and that bit, it's confusing to
get used to once you get used to it.
So it's okay. There's not a lot of
improvements for a clock, guys. Yeah, you actually stole mine
because I wrote that down. When you brought it up earlier,
but you should be able to place a clock down kind of like an
item frame, right? And then like, take a compared
to Output like through a block or something like that.
And like put out a different, Redstone signal all the way up
to, you know, from zero all the way up to 15 or whatever, right?
Yeah, I mean, I would make sense to do.
I don't see why they wouldn't do it.
And it would just give like another way for people to, you
know, you don't have something cool in the game.
You can have stuff happen. Hmm, at different times
throughout your base. Like how neat would that be?
Maybe I want this. Marmot on at this time in this
Farm one at that time or you know, whatever like crazy things
that you could think of to do with it.
I'm sure people would have like all sorts of like wild ideas for
like how to tie things into clocks, but it would be just it
all of it takes a block or an item in this case that has no
use whatsoever for the most part except for your long base where
you can't tell what time it is outside.
It gives and it gives it a technical use and people would
be using them frequently, I would think.
Yeah. I mean 19.
Nine percent of the time people go.
What time is it? They look up because they can
see outside. Yeah, you're right me.
I'm a underground mole rat. So I just hang out there.
I will say Jay, man, had a good comment on it and I won't use it
exactly because he's talking about creating a whole new
clock, but it'd be really cool if the animations for the clock.
Maybe had a little notification on villager work times because
obviously they only work twice during the day.
So it'd be cool if you could be like okay That I see a little
villager there. That must mean they're working.
Yeah, that'd be neat. Something else.
You could tie into Redstone in some way, right?
Like, indicator lights, or something like that.
Like, owes time for them to work, like, all the lights have
caught on. I know, they're working now.
Mmm. Yeah, I like to see it as like a
actual block. You can't really place down a
clock. Yeah, it's an item.
Yeah, granny. You could, you could put it in
item frame, but, uh, I mean, everyone's got their like,
creative like, grandfather clock designs.
There's a pretty neat, it does it.
Does bring out the creativeness if it isn't a block to place I
guess. Yeah.
Who here's another idea. You bring up like a big
grandfather clock, what if not only do you make it a place will
item similar to an item frame? But what if as you like place
them like say you place four of them in a square they like
change to like a bigger clock. Hmm here we go.
Or you can make a three by three clock or like it would have a
limited obviously at some point but that be kind of neat like
then you could have that like Times Square like Big Clock
Tower. Like feel and it actually be a
functional thing. I'd be pretty awesome.
Yeah. Yeah.
I was going to say there's not really a precedent for that but
there is when you look at Maps is maps are separate entities.
That would you put together in the correct?
Configuration create one bigger one.
So yeah, that'd be cool. Alright so let's go ahead and
get on to our main topic which is all about proud whoo-hoo ego
activate. Yeah, we've got a couple
questions. I didn't write them down.
In order. These are all from the discords.
Like I said, if you guys aren't in our Discord you really should
be because that's where all the fun stuff happens and behind the
scenes, things and Jazz stuff. So there were a lot of questions
so we weren't able to get all of them.
And we did have to reword a few of them to kind of fit in the
show a little bit better. Hopefully, this all works out
and most people get their questions answered.
If not sorry we're pressed for time already.
Should I start? Yeah you start.
Okay the name. Now 8 for 13.
Where did that come from? How did that start?
Interesting? Okay, so I mentioned a gray
hairs in my beard earlier. I'm 37 years old and I've been a
gamer for a long time ever since I was a like, well, I mean I've
been a gamer but a PC Gamer specifically ever since I was
like a young teenager around 13. Hmm.
And I was playing online games on my 56k modem okay, not AOL,
AOL or aim okay. Um but oh my 56k modem at home.
And I needed it. I like you got to come up with a
name when you start playing games, right?
Like you have to call yourself something so everybody goes
through that process of figuring.
What what is that going to be? So at that time like my favorite
cartoon was Transformers, okay? And I originally for like the
first year, I use the name Ironhide which was my favorite
Transformer at that time and I changed it to prowl which is the
cop car Transformers in the original cartoon.
So, I've been using this this tag for over 20 years now, so if
your old Be like me you've been gaming for 20 years?
You remember a prowl? It's probably me.
Okay. And then, of course, nothing is
unique nowadays and you have to have like something after your
name or before your name to be able to get a user name
anywhere. So 84 is just the year that I
was born and then 13 is a year that my daughter was born.
We have the same birthday, we were born on March 21st of those
years, who another 21st. So we have this saying in my
family were a good half of us were all born on the 21st day of
the month. So Like I'm December 21st.
Awesome. It's a cool Club to be a part
of, I guess. Yeah. 21 is a lucky number for
us and I'm the same way with you.
I've had dud since high school. Yeah, so that's closing in 20
years now to my son's turned 6. April 21st, say 21st Club, the
21 Club. Maybe we should like, start
something here. I'm the 23rd.
Mmm, so can't you just barely missed the kite?
You don't get a t-shirt Jimbo. Oh, man.
The 23rd t-shirt. Sorry.
That's not a thing. Yeah, nothing only 21.
Yeah, you know, you don't hear 23 clubs, who wants to join me
23. Nope.
All right, proud, what inspired you to make videos?
So my inspiration to make videos came not long.
After Bedrock Edition came out, I was playing trying to learn to
technical game and like anybody that ever come up playing
Bedrock especially when it first came out you would know that
when you went to look for videos on how to do things on, Tube,
you would try to do this thing and it wouldn't work because it
was a Java video and you just didn't have the understanding
that they were different until you've like messed up numerous
Farms. Mmm.
So I would prowl pepper. I'll get it.
I don't even mean that mean. Yes, I did mean that button, I
would prowl the message boards and as I was learning how to do
things, I wanted to also help other people know that we're on
the, like, The Unofficial Minecraft message, boards of how
to do these different things and the game, like make farms and
that sort of thing, right? So I would try to People there
and I was very active on those message boards back then.
And then eventually I came up with a design which nobody had
at the time of a mob farm for Bedrock addition.
That worked in the daytime and the nighttime I don't want to
get like too into the weeds here because I can get way into the
weeds but spawning works a lot different on Bedrock addition.
Yeah and mobs are split between a certain number of mobs that
can that can spawn on the surface and a certain number of
mobs that can spawn under the surface or under a solid block.
At that time it wasn't possible or nobody knew how to get that
to work and nobody really knew spawning mechanics that will and
I got inspired by a previous guest of yours Groove.
A guy who kind of figured all those out for.
I think the first time out of anybody, and I took what he had
learned and applied it and made a mob farm that you could make
multiple levels of and actually get a good amount of drops.
So like I was dying to share this, like I was like, oh my
God, how can I show this to everybody in the world?
Because Nobody has this video on YouTube.
It doesn't exist. Nobody's made a mob farm for
Bedrock before, but everybody keeps trying to make these Java
mob farms and failing. So, that's when I decided like,
you know what? Like, I'm going to make a
YouTube channel, and I'm going to make this video and that's
the first video. This one my channel.
If you go all the way back as a mob farm that you know, nowadays
doesn't really look that great compared to what's out there
now. But yeah, that was my
inspiration. I just wanted to help people
play Bedrock better and learn how to do things not get stuck
on Java videos and that's still my motivation today.
Is trying to get bedrock to a better place and put more videos
out there. So bed rockers, find Bedrock
videos and don't get stuck on Java videos that don't work for
them. Way better than me.
I started out on bedrock and then I went looking for how to
do stuff and then I saw the job of videos and I went.
Well I'm just going to first job.
Yeah. It's kind of what I did.
Yeah. That's what I'm trying to
prevent. I want people to play Bedrock.
Yeah, well most of most of our Discord members.
Bedrock. Yeah, I think it's a large like
five to one or something like that.
Like Bedrock to Java players. It might even be larger than
that now. So even like most Java content
creators like most of their viewers.
Our Bedrock players, not Java players.
So yep. I just think it's nice to, you
know, let somebody watch the version of the game that they
play. So things that they see will
work the way that they are seeing it, and hopefully at some
point, you know, one of my big goals is to try.
Try to help achieve as much parity as possible between the
two versions. That way, people don't have
that. If you like to watch
hermitcraft, then that's cool. You can watch hermitcraft and
that thing that you saw Mumbo doing hermitcraft works the same
way that it works for Bedrock Edition or maybe vice versa you
know, Bedrock player. The yeah.
So hopefully we achieve that one day.
Yeah. Yeah.
Jimbo next question. People want to know if you are a
PVP player, Redstone player, a builder.
What is your favorite aspect of the game?
And I I think generally speaking, I'm a kind of
jack-of-all-trades kind of person but like professional
none but if I really had to choose like one, it kind of has
like a separate Niche from all of those.
I'm a big mechanics player. I like to like learn like how
the mechanics of the game work and how can I bend owes to be
more efficient or work better and then in doing that you know
obviously you're going to have to mix in some Redstone to get
that efficiency or whatever the case may be.
So I'm decent with redstone. I definitely would not Call
myself a professional but you know, I can get devices working.
I can compact things to an extent.
Yeah, I can problem solve and fumble my way through.
I'm not a builder at all, but that's one of the things that
I've challenged myself to doing so.
Yeah, in the Guide Series, for example, that I'm doing now, I'm
not just building farms, and well, there you go.
I'm just gonna leave it like that, right?
I'm trying to like, decorate them in some way, make them look
good. In some way, I'm doing a little
bit less of that right now because like, if it's not at my
main base, I'm trying to make the most progress before we do
end up doing a world reset. I'm not decorating it because I
don't want to take an extra like three days of gameplay time away
from something. I could be spending at my main
base, right? But for those that go back and
look through my series like look at my skeleton Farm.
Look at my like the interior of my mob farm area, or just like
other areas that did earlier in the season or anything that goes
in my main base. Like, it's gonna, I'm I'm trying
to exercise those skills that I don't have.
And hopefully, I'll develop more of Em.
I think I say, I watched your iron farm that also doubles as a
villager trading home. Yes.
That would turn out good. Yeah.
The roof shape you add to a god. That's a very interesting shape.
I wouldn't have thought about. Yeah, it was.
If I don't say this hill, like, punch me in the face, probably.
But that the idea of that shape came from a buddy of mine killer
drone, who have I played with one truly Bedrock for a little
while and I'm still great friends with we talked quite a
bit and I was like, I'm terrible roofs.
I'm really bad at them. They are the worst thing in the
world. So I was like, I was struggling
and I showed him the size of my farm and then he gave me like he
showed me a picture of this cool shape.
So I took that and ran with it and kind of fit it to work to
the scale and I was working in a little bit better and it turned
out really good. I am super happy with it.
So if you ever catch me in a stream, you'll see like half the
chat + blue, jay or killer drone if he jumps in there like take
full credit for my roof. I'll give him.
I'll give him half credit for it.
I have to have to mention him when the roof comes up.
Yeah. I say you did actually have to
put it in place so, you know. Yeah, he showed me a screenshot
and and like a method of doing it and I had to modify like, you
know well how many blocks do I go this way?
Before I go a block this way and like yeah, kind of get it to fit
the way I wanted it to fit but definitely some credit to killer
drone on that one. Roof lines are so hard.
They're the bane of my existence I hate them so much.
Yeah I talk about. I went to architecture school
and even then I'm still just like wait how did?
Wait how did he make that roof? That doesn't make sense.
So many different designs for roofs.
Oh yeah. I try to catch like some of the
better Builders out there. You like you'll watch a mythical
sausage or green or somebody like that.
Just kind of see. Hmm.
Or like pearlescent Moon and you see the shapes of the come up
with for Rousseau you like that? I wish I could just do that on a
whim. Like, it seems like they do and
I don't know, maybe they struggle with it behind the
scenes and again, like, I think we mentioned this in the
pre-show earlier in the show, but like, you know, you cut so
many things out or read shoot so many things like as you go
through. But when I watch their videos,
they make it look confident enough to wear.
Like they just come up with it and it just works the first try.
Yeah. And I wish I could do that.
Yeah, same here. Love watching Pearl.
And she's just, she's exactly that.
She goes. Oh, yeah.
And I built this structure over here in my jaw, just hits.
The floor is like what you just built that structure of it.
Like how does that happen? There's a lot of places to pull
inspiration from that's for sure.
Yeah. Alright.
So next question, what do you think is the future of Bedrock
Edition and what would you change there was anything I
could? If you want to know my like full
thoughts on, it's just follow me on Twitter because I'm like
ranting there all the time. Yeah, but really to me that
maybe I'm being naive here but I do feel like it's some point
you'll have one game for everybody type solution.
Mmm, so we're everything does mold together.
I don't think we're close to that point and if anything keeps
us from that point, I'll probably be Microsoft saying no
we're not letting anybody modify this game.
Correct. I think so too.
But I think that's where a Everybody would like to go or at
the very, very least that everything between Java addition
in mind and Bedrock Edition works almost identical or at
least like to the same scale. Like if I were to give an
example that simple for most people to understand would be
Iron Farms. So, Pike, iron Farms on Java.
Addition, like, you guys used to have the way where, you know,
you had so many doors and so many villagers in an iron golem
would spawn in the center, right?
And then it changed to you guys have to scare mechanics.
Now what you're really Cool or Bedrock Edition Works off of the
beds and you have the central spawning points beds, basically
replace what doors used to be why do those those things
shouldn't be different than each other.
You know what I mean? Because now when I don't know my
kids, when they, if they watch a video on how to make an iron
farm and then they see Tango Tech design or something like
that or Waddles or somebody that's made.
Like one with the new scare mechanics, they're going to
think that they can do that and then they can't because it
doesn't work that way. Yeah.
Whereas let's let's get all of those things to be the same.
Same and if it can't work exactly the same the sense
behind the mechanic should be similar.
So correct. Maybe it's, you know, you have
to like the distances aren't exactly the same but it's still
scary mechanics or whatever. The case may be, we need to get
to that point where people don't try to build stuff, spend hours
doing it, and then up, well I didn't know, there is a
different version of Minecraft, you know what I mean?
Yeah, yeah. I was literally talking to Jimbo
about this one right in the show up, because obviously I've seen
your iron farm episode in your trading Hall and that was like a
huge Like wait why doesn't their iron Farms work like our iron
Farms because and this space, it took you to build your one iron
farm. Jimbo has used for cell iron
farm so he's got four iron Farms on top of each other and it's
just like I thought these games were supposed to be as close to
possible. Why is that one mechanic so
different still? Yeah.
And it's not as not just that one mechanic.
There's there's infinite number of things that I couldn't do
justice. If I tried to like list them all
but there's a lot of things that are like Or simple things that
you would think would be like we mentioned earlier.
Like lava can push mobs on Java Edition but lava can't push mobs
on Bedrock Edition. Yeah you can go from small stuff
like that two big things like spawning mechanics or iron
golems and like all these different things and I know
they're working on them, you know?
But I don't I just I wish that the, the, like really higher-ups
would say, you know, hey, let's can we just bring it a few more
people to like, start just working?
These things we can get more, parity quicker to the players.
It would be really nice when I put out there, my favorite
update was 115 and that was just the bees and bugs update because
of how many bugs they fixed. So it's almost like, hey, we
just need another one of those updates, but strictly for
parity. And and ironic thing is that
update the, or the, I guess is 1.14, was Village and pillage.
Mmm was the one before that. Like that one broke like a whole
Ooh, bunch of stuff for us. Like I got I got frustrated to
the point where I wouldn't even make anything with like villager
base mechanics anymore and they're a little bit better now.
But like even villager mechanics between bedrock and Java or like
immensely different from each other and are still very broken.
Yeah I saw you have to put your villagers in a puddle of water
to get them to actually stay focused.
Yeah it's because otherwise well, they did fix that
recently, although I've hurt instances where people say it's
not fixed so you know, I'm just playing it safe and putting them
in the water. But Yeah.
Why risk it? Yeah they would they would
unlink from the beds or like here's another one, is if you
have some villager base technology whether it be an iron
farm or breeder or mob farm or not, my farm, a crop Farm or
whatever like bills, you're powered stuff.
You you can't really build or do anything with profession blocks
within like, 60 something blocks of that.
Otherwise, it'll, it can make the villagers like get confused
about 0 which, which profession block, do I want to be and like
everything just stops working. So dang there's definitely a lot
that hinders what players can do with some of these bugs that
hopefully, they'll they'll end up tackling here at some point.
Yeah. All right, we're getting a
little low on time. Let's do one more question.
Each Jimbo and then we'll have to move on to the post show.
There is one question on here. I got to throw out there but
we'll save that for the end, okay?
Because a couple people were asking about it, but I'm, we
talked about this a little bit earlier with the new 1.17 coming
out. Are you going to be building in
the mountains or the caves my plan?
I don't think I told anybody this, yet my big bass plans and
I won't go too deep inks. It's fun there for there to be a
little bit mystery, but I think I plan on building in the caves.
I would love to find it. Just a really big like expansive
open cave to build some type of themed base in, and I got a
couple of ideas for themes to do, but to me, it just, it just
makes sense. That's what people are going to
want to see. And that's It's kind of what I
want to like mess around with its the play around in the cave.
So I think that's where I'll be. Yeah.
Welcome to the life of a mole rat.
You're going to need clocks everywhere.
Yeah I'll put up clock every like 10 blocks just so I know
what time it is. I guess.
Yeah. The caves are definitely in my
opinion. Lot more interesting than the
mountains as of right now. I mean, we kind of have
mountains now but the depth of these caves can there's so many
variety of builds to be done down.
There it is. But don't Count the mountains
now because I know you guys have seen screen shots at them, but I
don't know that either of you jumped into the Beta and
actually seen one like in game. The experience is crazy.
Like when you start walking up, one of these and you can see it
from again. Remember Bedrock render distance
is really far like 50/50 chunks away.
Hmm. And like, you just see this big,
big mountain start to render in and as you get closer to it it's
very it's very daunting and very impressive like the way that
they look there they are awesome for sure.
Yeah, I think Definitely, if I could one, get an RT X card for
sure. Because between the render
distance and that new fancy Graphics Pack.
I don't even know if they're calling it that anymore.
But yeah, the incredible photo realistic mode.
Like you saying the render distance you can get around with
on Bedrock, it's so insane. I think I would have to try a
Bedrock series just for those things.
And now if you play, if you play an art, X-mode with Artie.
Excellent. It does I think the render
distance at least for now is limited to like 24:26 chunks
which is still pretty far away's playing with 13 right now.
So yeah I mean to us for us playing Bedrock that's not a
long ways to be able to view but on I guess with Java it is but
yeah, when they implemented r-tx, they also like they gave
us a new graphics engine to work off of as well called render
dragon. And it's not I don't think it's
like fully Like feature filled implemented yet because when
they pulled in render Dragon, they pretty much axed all
shaders, like, none of the shaders that we had before work
one render Dragon. So, like we're stuck without
like being able to see chunk borders and able to like have
have packs that allow us to see the light level of like a
particular block and like all these different things so we're
held back a little bit but my point on this one is that once
they get to the point where they allow third-party shaders to be
made for, Ender Dragon. I think you'll see a lot of the
features r-tx brings be possible outside of the actual rate
racing portion but like the colored lighting and hmm, like
all these other things hopefully we'll be able to do those things
even if you don't play with r-tx on right and you'll only miss
out on the actual ray-tracing portion itself at that point.
Yeah. All right, we're Jimbo.
I'm gonna let you go ahead and ask the last question because I
know you've been wanting to ask this one for a while.
Well, it seems Seems like there's a thing between mending
and Infinity on your bow. And I just want to know your
thoughts on it because couple people asked about it.
Yeah. Um, wow.
So mending is by far, the superior enchantment to go on a
bow. Yeah, there's no contest to
this. So, but I have a lot of people
in my community for whatever reason.
They are poor lost souls and they think Infinities better.
So. So here's the deal.
Okay. And this goes to all U Infinity.
Users out there to hopefully set you guys straight.
When you carry an arrow on you, it takes up a slot in your
inventory. When you carry 64 arrows on you,
it takes up a slot in your inventory.
I have to refill a Narrows maybe once a week.
Okay, so unless I get it U Infinity users out there.
Maybe your aim is not that great and you just, you go through
arrows like crazy and that's fine.
I can see why use Infinity when you have to like, shoot 10
times, just hit something. But for those of us that are,
you know, Little bit more skilled with our aim, at with
the bow mending, works just fine and your bow never breaks.
You never have to make a new one.
You have it forever for. All you bow lovers out there?
Bending is the way to go that's solid argument.
And that's an argument. I wouldn't argue especially with
spectral arrows, being so easy to grab now which don't exist on
Bedrock Edition by the ways. We don't have Spectra arrows.
Yeah, we don't have them. I didn't know that.
Oh man. But we get in shape, we can get
we can get tipped arrows, lot easier and you.
It's because we could throw 3 potions into a cauldron and we
got a whole stack of tipped arrows, right there.
Cold ruins are way better. Yeah!
Cauldrons, look, we get it. They're like armor stands.
The defeat Java in every way every aspect.
They're pretty awesome. So so yes, mending is the way to
go anybody that says otherwise is I'm sorry, you're just wrong
as I kind of agree with you, but as someone who's using Infinity
bow this season, I will put up a little defense for it.
And the fact that Jimbo how many months are we in now?
Six months? It's seven months, the season
little more than that, but little more than that, I have
yet to break my bow. I lose mine before I break it to
ya, but I always go Infinity. I just, I hate refilling up on
arrows. Yeah, I don't mind, I don't.
And, and if I were to repair it, I could just grab a half, beaten
up bow, foremost skeleton spawner combined it, and back to
normal, you know, don't really need mending.
Yeah, I mean, I don't know. It's just, it's It's a waste of
time effort and levels when like how many different ways we have
to get arrows. Now, you have bartering, you
have raid Farms, you have skeleton Farms, you have mob
Farms like you have a billion arrows as it is.
So I just have a narrow chest at my base and I'm back and forth
my base quite a bit to, you know, get supplies and whatever.
Right. So oh hey I noticed that I've
dropped below a Half Stack arrows after a couple days not
just go ahead and just hit the pit there.
Oh Chester like Quicken topper off and I'm gonna Good to go for
another like several days. I made a deal with Carl to get
an entire show, core box full of spectral arrows and I go when
this Infinity bow breaks I'm going to switch to a mending bow
so I can use the heck out of these cool, spectral arrows and
my bone. Still hasn't broken.
That's cool. The easiest way to break them
ending, boat a Infinity bow. Just, just throw it into lava.
That's where it belongs. That's good.
Yeah. All right.
I think that's going to do it for today's show.
But before I have Jimbo reaches out, I want to say a huge thank
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Awesome guests. Appreciate you guys inviting me
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No problem. Great Avenue.
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Like I did. He's got to show you up.
Exactly, I can probably agree with my eyes closed now reads
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Remember that next time you mess up?
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prowl been awesome guest and it was a short notice.
Yeah well it's short notice usually doesn't work good for me
but you know I can make things and move things around us that
too big of a deal. I appreciate you guys.
Inviting me on and if you need a guest in the future, definitely
feel free to hit me up. I'll be glad to come on again.
Nice, definitely will. And also he is in our pre and
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You guys have an awesome to you so much for getting with it with
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now. By see you guys.