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Hey everyone. 
Welcome to weathering effect 

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episode 88 today's date is March
28 2021 and I am Duds or Duds 

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versus known to the rest of your
webs. 

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I'm Jimbo you may know me as 
Jimbo slice 23. 

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And today we have a guest. 
You may know him from the 

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Bedrock Guide Series. 
Ruiz prowl. 

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Welcome to the show. 
Hello. 

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It's my second. 
Welcome so far today. 

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Appreciate it guys. 
No problem. 

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One more coming, you got one 
more common. 

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That's awesome. 
Well, thanks for inviting me on 

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the show. 
I appreciate it. 

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I'm really honored to get to 
come on here and hopefully not 

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mess things up too much, trust 
me. 

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You cannot mess it up. 
More than me, and Jimbo do on a 

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weekly basis. 
Not a chance challenge accepted.

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Yeah. 
Game on. 

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Glad to have you. 
Yeah. 

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So, we normally start out with 
what we've been working on the 

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previous, Is there anything? 
Proud you could give us? 

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That doesn't necessarily spoil 
your videos or you would like to

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talk about. 
You've worked on. 

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Well, first of all, I'm not 14. 
I've never really cared too much

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about spoilers anyways. 
Yeah, I did just have a video 

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come out today on a blaze farm 
owned by play on Bedrock Edition

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and it is it interesting design.
I try to keep my Guide Series in

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my videos focused on like 
practical survival things that 

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are easy for the average player 
to do, but are also efficient 

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for the Nicole player that likes
things to be very efficient. 

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Yeah. 
I designed a blaze farm, that 

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doesn't use any Redstone, except
for the Trident killer at the 

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bottom, which is, is absolutely 
awesome. 

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We were talking about that in 
the pre-show man. 

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We wished writing Killers for in
Java is so cool. 

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Oh man, it's the yeah, it's 
probably the coolest thing. 

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Yeah, I tried to kill his really
cool for you Ru Java players 

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that don't know about them. 
Look up a trident killer just 

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for no other purpose of seeing 
what it is. 

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Basically if you have any kind 
of mob grinder at all, Whether 

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it be my farm or Guardian Farm 
Pigman Farm, whatever the case 

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may be, instead of having an 
entity cram kill him, like I 

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know a lot of you guys typically
do instead, you can drop them 

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into a trident. 
Killer you can hold out your 

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looting sword. 
You get the Looting effect on 

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everything that's killed, you 
don't have to swing your sword. 

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Once you can sit there and AFK 
all night long and the tridents 

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don't take any durability loss. 
It is amazing man. 

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Yeah, we heard about it like a 
week ago and I'm like, what is 

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that, what I can. 
I was so jealous. 

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Jealous to see something like 
that. 

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When I saw you making it, I saw 
your to tridents like had no 

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durability left. 
I go. 

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Oh no, those are going to break 
and you're like, yeah, no 

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durability come. 
Yeah, and just do it in their 

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eyes just like what? 
That's even cooler. 

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Yeah, it's pretty awesome. 
Hopefully, you guys over in 

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Java. 
Does she get them soon? 

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I would like to see those Java 
players. 

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Get to you such an amazing thing
to. 

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Yeah. 
Or we might have to just convert

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just for the Trident killer. 
Yeah, it might be worth it. 

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Yeah. 
I was looking at your place farm

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and the way you guys do it. 
Definitely different and that's 

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when when you were lighting it 
up, you only needed. 

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What was it? 
Six glowstone, whereas we need 

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like half a stack because we 
have to expand it all out and 

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every direction and stuff, I 
said to so much nicer are 

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spotting range. 
Is actually a lot smaller for 

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the spotters. 
I don't know if you caught that 

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or not, but on Bedrock addition.
It goes out and four in each 

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Direction on The X and Z axis, 
but it makes a diamond shape 

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instead of a square. 
Hmm. 

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And then they only mobs will 
spawn one block above and one 

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block. 
Like below the spawner and I 

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think if I'm correct here. 
Java spawns for above and four 

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below? 
Yeah. 

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Yeah didn't know that. 
Yep. 

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Lot smaller space to have to 
cover me and Carl bildt one 

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early in the ripple effect 
season and ours is also Redstone

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Les. 
But we use lava to kind of push 

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them into a 2 by 2 whole. 
I don't know if lava works the 

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same way with you guys or not. 
It does not lava, does not move 

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the nether mobs in Bedrock 
addition. 

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It doesn't have a flow to it in 
that way. 

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Manda interesting little parody 
changes. 

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That or parody differences that 
there are that don't really make

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a lot of sense. 
Why they're they're like that, 

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but there they are. 
There they are, like when you're

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doing the coral fan trick, I was
just like, wait, what? 

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Because the only thing we have 
that's like that is obviously 

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trapdoors. 
Yeah, well, we used to have 

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buttons, which was super easy, 
right? 

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He can make buttons out of a 
billion different materials and 

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then like six months ago, they 
changed that I said yeah buttons

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are going to be viewed as a full
block by Bob's anymore. 

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So then somebody else discovered
that Coral fans now hold that 

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spot so little bit harder To get
them but same effect and 

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obviously a lot better than trap
doors because mobs can kind of 

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get caught on the edge of 
trapdoors and don't like the 

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fall down and all that kind of 
stuff. 

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So it's a lot better of a yeah, 
of a block to use any time. 

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We're trying to use trap doors 
to lure a mob. 

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I mean, you got to put an item 
on the other side of the trap 

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door that they really want. 
Uh-huh. 

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Like zombies and pig lens, you 
put an egg for a villager, you 

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put a workstation or a bed or 
something like that. 

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Yeah, yep. 
Yeah. 

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They'll jump right off their 
won't they? 

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Oh yeah, they go skydiving. 
They don't care. 

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Yep, Jimbo. 
How about you? 

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How's your week? 
Been, not too bad. 

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Finally, finished my wolf arm 
episode. 

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Finally, I've been talking about
this for like a month now. 

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Mmm. 
Yeah, finally got to it, got it.

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Finished up that came out 
Saturday. 

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Yes. 
Yeah, yesterday also I got a 

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brand-new car. 
Nice a 2019. 

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Nissan Altima almost forgot. 
What I. 

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Wow, yeah. 
Well, it's kind of for the wife,

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we traded hers. 
In was able to get that buddy of

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mine works at the dealership. 
So, you know, it's kind of hard 

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to trust him car dealers. 
So say able to find a friend in 

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the business and it's pretty 
sweet car. 

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It's a 4-cylinder, good on gas 
and it looks great. 

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So I'm happy about that. 
So it's been a good week. 

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They're really good week for me,
but your wife's happy. 

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Isn't her birthday tomorrow? 
It's her birthday tomorrow. 

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Yeah, keep forgetting about that
cool but she's got a car so I 

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got it. 
We pass. 

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Happy birthday to her. 
I just have my last week. 

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Nice! 
Happy birthday. 

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Birthday is All Around Heaven. 
The gray hairs are creeping in 

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now. 
So, I've had gray hair in my 

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beard since I was like 20, 
waiting on them, but I found 

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gray hair on top of my head this
week. 

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I'm just like, oh great. 
I'm already dealing with the 

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male bald spot in the back. 
Now I got gray hair on the side.

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I'm just trying to keep as much 
hair as possible. 

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It's starting to recede a little
bit. 

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Oh, I don't have that. 
The problem here is shave it all

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off. 
That's what I yeah, that's been 

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shaving. 
It easy fix. 

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Hmm. 
So Jimbo any idea on what your 

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next projects going to be? 
Yes, plan on finishing up that 

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cheap form room and hooking it 
up. 

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I haven't got the collection 
area done yet. 

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I was actually working on that 
today. 

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So actually have half the next 
episode Done. 

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Nice. 
Yeah, that should be out within 

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a week. 
So what you're saying is I have 

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some bottles. 
Steal from, you know I'm on the 

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whole other side of the base. 
Come on, my base is 300 blocks 

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wide and yeah, the bottles are 
on the other side. 

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I'm working on the complete 
opposite end. 

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I've got a honey bee farm that 
just eats through bottles, like 

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crazy. 
It's funny because the shearing 

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part of the farm, not a single 
Shear has broke yet. 

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Well, as far as been up for 
months now, but I am going 

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through bottles like crazy. 
It probably helps that I guess 

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you guys are probably the same 
way, does it? 

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The Dispensers like randomly 
pick one of this year's inside 

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to use. 
I'm assuming you probably. 

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Did you enchant them all or no? 
Hmm. 

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Okay nope. 
They're just normal shears and 

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they've lasted that long. 
Yeah, Unbreaking be a good idea.

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Didn't really think of that. 
I think I have one cheer in each

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of them. 
I better get to that. 

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You might want to change that 
up. 

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See we've got iron Farms or 
whatever. 

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So, going through shears to me, 
as long as I had easy access 

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wasn't that big of a deal. 
It was like, yeah. 

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Whenever they break, I'll just 
throw some more in there and One

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of those have broke but man, the
bottom was, I'll go through like

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a stack of bottles in my base 
for an hour and I'm just like 

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yeah. 
Where does it go? 

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That's another one is difference
is I think is different with you

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guys because honey is a pretty 
good food source for you. 

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Right? 
And it's not. 

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Okay. 
It is a food source but it's not

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very good. 
Okay, I think honey, we'll fix 

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like a poison effect or bad 
Omen. 

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Like I think it's like milk and 
that defect. 

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Yeah, it does. 
No, I mean, only use it for her.

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Any blocks because my new thing 
now, is instead of items orders,

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I just straight up throw the 
honey block on the hopper and do

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the ice path next to it. 
Okay, that's so much nicer. 

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Yeah, don't mess with the bees. 
I don't like bees, you keep 

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saying that. 
I know you have a hidden Farm 

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out back. 
No, I don't what? 

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No don't. 
What have you done this week? 

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Duds. 
Let's move on this week. 

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I worked on another tunnel 
actually started that in stream 

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yesterday and I went ahead and I
was bored. 

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So I want to finish what I had 
started. 

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So about a third of the tunnel 
is done, which is nice. 

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Considering I'm getting really 
tired of walking on another egg 

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and I've got intermittent 
constantly just teleporting on 

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top of it. 
So I have to like, do the whole.

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Walk with your head down thing. 
You can't fly through the tunnel

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because you just a grown 
intermittent and then it's 

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instant death for me because 
I'm, I don't wear good armor. 

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Also built a pumpkin farm, I was
sitting there, I'm like, yeah, 

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I'm gonna go ahead and build 
this pumpkin farm and start an 

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00:09:27,900 --> 00:09:30,300
episode. 
That's an easy seven minutes to 

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00:09:30,300 --> 00:09:33,500
start the episode. 
I'm gonna do a time lapse and 13

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minutes I was done in the time. 
Lapse is a minute and a half. 

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I was like, okay, that was a lot
easier than it should have. 

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Been usually goes one way or the
other doesn't hinder the project

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last like ten times longer than 
you thought it was going to or 

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it's done in like a couple 
minutes. 

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You like? 
Oh, right. 

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00:09:47,700 --> 00:09:49,200
Okay. 
So what else can I do? 

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When it's funny. 
You say that this is last week, 

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I rebuilt a Tango Tech design 
called lucky levers. 

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00:09:55,700 --> 00:09:58,300
I don't know if you've ever 
heard of that, don't think so. 

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He built it. 
Seven years ago. 

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Unlike the Moonlight server and 
some Like I'm going to redesign 

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it and build it my way and 
everything. 

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00:10:06,600 --> 00:10:09,900
So I spent like a month and my 
creative world off and on 

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messing with the red sounds like
I got this all down pat and I 

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build it and I have someone come
over and play test it and it 

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just broke and broke and broke. 
I'm like I said this episode was

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going to be out it's not going 
to be. 

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Yeah it's rough when you put 
yourself against some kind of a 

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00:10:25,000 --> 00:10:27,100
timeline to isn't it? 
And then you're just not ready 

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00:10:27,100 --> 00:10:29,100
in time. 
Yeah, right. 

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00:10:29,100 --> 00:10:30,500
Yeah. 
I switched away from that long 

228
00:10:30,500 --> 00:10:33,700
ago because I used to have like 
a schedule where Like, I don't 

229
00:10:33,700 --> 00:10:35,500
know what day is, it was Tuesday
and Saturday or something. 

230
00:10:35,500 --> 00:10:37,800
I would like put out episode. 
It's Just too stressful. 

231
00:10:37,800 --> 00:10:41,400
So now like I just put out 
episode whenever it's ready. 

232
00:10:42,600 --> 00:10:45,400
Yeah. 
The final thing I worked on was 

233
00:10:45,500 --> 00:10:49,100
the short Jimbo remembers record
that via. 

234
00:10:49,300 --> 00:10:50,900
I've got a thing about YouTube 
shorts. 

235
00:10:51,000 --> 00:10:53,800
I've not really liked YouTube 
shorts and how they've 

236
00:10:53,800 --> 00:10:56,100
implemented the pole and short 
system. 

237
00:10:56,300 --> 00:10:59,200
Not all YouTubers, but I found a
lot of the YouTubers. 

238
00:10:59,200 --> 00:11:02,000
I'm following. 
Just do random polls that don't 

239
00:11:02,000 --> 00:11:05,200
really make sense like, So one 
that asked if the sky was blue 

240
00:11:05,200 --> 00:11:08,500
or not, just to kind of get the 
clicks. 

241
00:11:08,600 --> 00:11:10,400
Yep. 
And get their stuff and then I'm

242
00:11:10,400 --> 00:11:12,800
like, don't take advantage if 
you're going to do something 

243
00:11:12,800 --> 00:11:15,800
like that. 
Make it worthy of somebody 

244
00:11:15,800 --> 00:11:18,900
clicking on your video and I 
ended up going, you know what 

245
00:11:18,900 --> 00:11:21,000
this woman do me and Jim have 
been talking about doing 

246
00:11:21,000 --> 00:11:24,200
scripted segments for a long 
time and so I did a scripted, 

247
00:11:24,200 --> 00:11:27,400
short called casual Fridays and 
it's something I want to bring 

248
00:11:27,400 --> 00:11:30,800
back multiple times. 
It won't be every Friday, but 

249
00:11:30,800 --> 00:11:33,000
it'll be as often as you can and
we'll go out on Friday. 

250
00:11:33,100 --> 00:11:35,200
Day. 
And it's basically me Jimbo and 

251
00:11:35,200 --> 00:11:40,200
Carl as if the withering effect 
was an office type situation and

252
00:11:40,200 --> 00:11:43,400
having fun and to me, I'm like 
there, this is how a shortage 

253
00:11:43,500 --> 00:11:45,700
would be. 
It's it's different content than

254
00:11:45,700 --> 00:11:49,500
what you used to, instead of 
selfie, as I like to call it. 

255
00:11:49,600 --> 00:11:52,200
It is different. 
Yeah, I have a, I have a really 

256
00:11:52,200 --> 00:11:55,600
strong opinion about these 
YouTube shorts because kind of, 

257
00:11:55,600 --> 00:11:58,300
like you said, I've seen people 
do these and they'd be like 

258
00:11:58,300 --> 00:12:00,800
non-relevant to pretty much 
anything. 

259
00:12:01,000 --> 00:12:03,500
Mmm. 
And I've seen people Like 

260
00:12:03,500 --> 00:12:08,400
creators that I know will 
they'll pull it a ton of views 

261
00:12:08,500 --> 00:12:11,000
and and like double their 
Channel size with these shorts, 

262
00:12:11,000 --> 00:12:14,900
right? 
Yeah, and if you know anything 

263
00:12:14,900 --> 00:12:18,300
about how YouTube works, one of 
the things that I'm sure. 

264
00:12:18,400 --> 00:12:20,400
I know you guys said earlier, 
the pre-show that you weren't 

265
00:12:20,400 --> 00:12:23,700
too heavy into video analytics, 
but one of the more simple ones 

266
00:12:23,700 --> 00:12:26,300
that people look at and 
understand is CTR your click 

267
00:12:26,300 --> 00:12:29,200
rate, right? 
So that's just simply if your 

268
00:12:29,200 --> 00:12:31,500
thumbnail shows up, when 
somebody screen, what percentage

269
00:12:31,500 --> 00:12:33,600
of the time, does somebody click
it versus Not click it. 

270
00:12:33,600 --> 00:12:35,100
It's a simple way of looking at 
it. 

271
00:12:35,100 --> 00:12:37,700
Mmm. 
So imagine if you make this 

272
00:12:37,700 --> 00:12:40,300
short that has nothing to do 
with anything, any of your 

273
00:12:40,300 --> 00:12:43,000
content whatsoever or your 
channel in general, it's just 

274
00:12:43,000 --> 00:12:46,900
some random thing that you did 
to get a bunch of clicks and 

275
00:12:46,900 --> 00:12:48,800
Views. 
Well, it's going to backfire on 

276
00:12:48,800 --> 00:12:50,800
you because you're gonna get a 
lot of subscribers from that 

277
00:12:50,800 --> 00:12:53,900
YouTube short, being shown to 
hundreds of thousands of people.

278
00:12:54,300 --> 00:12:56,800
Those people are then going to 
subscribe to your channel. 

279
00:12:56,800 --> 00:12:59,500
And then the next time you make 
a regular video of your normal 

280
00:12:59,500 --> 00:13:01,900
content, they're not going to 
watch it because they didn't 

281
00:13:01,900 --> 00:13:03,500
subscribe to you for that. 
Right? 

282
00:13:03,600 --> 00:13:07,100
And then that videos, CTR click 
rate is going to be down and 

283
00:13:07,100 --> 00:13:09,100
then YouTube's can recommend it 
less and years going to take 

284
00:13:09,100 --> 00:13:11,100
your channel. 
So a by, to think about doing 

285
00:13:11,100 --> 00:13:13,700
YouTube shorts, for sure. 
Like they could be a tool, just 

286
00:13:13,700 --> 00:13:16,000
make sure that they're somewhat 
relevant to your channel and 

287
00:13:16,000 --> 00:13:19,200
people that click on those will 
likely also click on your other 

288
00:13:19,200 --> 00:13:22,800
stuff so you don't end up paying
for it later, good call, and I'm

289
00:13:22,800 --> 00:13:26,700
all for like Easter eggs. 
So I'm hiding Easter eggs in 

290
00:13:26,700 --> 00:13:30,000
plain sight and Lisa's first 
short like anyone who has 

291
00:13:30,000 --> 00:13:33,400
followed ripple effect for the 
past two years under And we've 

292
00:13:33,400 --> 00:13:35,800
got a player on the server name.
Bob knee who's totally against 

293
00:13:35,800 --> 00:13:38,800
wearing pants, like won't wear 
pants armor or anything like 

294
00:13:38,800 --> 00:13:41,000
that. 
So I did--when ahead did the 

295
00:13:41,008 --> 00:13:43,900
first episode. 
The how the show got its name is

296
00:13:43,900 --> 00:13:46,900
that quote unquote corporate was
going to give us casual Fridays 

297
00:13:46,900 --> 00:13:48,800
back. 
Even though we had an incident 

298
00:13:48,800 --> 00:13:51,600
where none of us would wear 
pants so that was kind of a 

299
00:13:51,600 --> 00:13:54,700
little nod to the Head. 
Hey Omni, we know you've been 

300
00:13:54,700 --> 00:13:56,500
supporting us for a long time. 
Here you go. 

301
00:13:56,500 --> 00:13:59,600
Here's a episode dedicated to 
you will join. 

302
00:13:59,600 --> 00:14:04,500
You pantsless, I guess at least 
there's Useful enchantments that

303
00:14:04,500 --> 00:14:07,400
are only for pants so you kind 
of get away with it. 

304
00:14:07,400 --> 00:14:08,500
Exactly. 
Yeah. 

305
00:14:08,500 --> 00:14:11,300
You find some useless that's 
kind of my week. 

306
00:14:11,300 --> 00:14:13,500
Should we go ahead and move on 
to news because the news is 

307
00:14:13,500 --> 00:14:16,500
light this week? 
Yeah, not too much. 

308
00:14:17,000 --> 00:14:20,000
The only news was Bedrock, got 
an update. 

309
00:14:20,200 --> 00:14:22,400
I don't know how they really 
called it. 

310
00:14:22,400 --> 00:14:25,300
Is it a snapshot? 
It's a beta beta. 

311
00:14:25,300 --> 00:14:28,300
That's it. 
So Bedrock has caught up on the 

312
00:14:28,300 --> 00:14:32,000
fact that the world height has 
increased but the one thing you 

313
00:14:32,000 --> 00:14:34,500
guys so have over. 
Java is you got goats? 

314
00:14:34,600 --> 00:14:36,600
Yes. 
If we're going to have anything 

315
00:14:36,800 --> 00:14:39,400
it needs to be goats. 
Let us hold on to that for just 

316
00:14:39,400 --> 00:14:42,000
a little bit longer. 
You know, we don't need all the 

317
00:14:42,000 --> 00:14:45,900
other cool stuff like deep Slade
and and, you know, all the other

318
00:14:45,900 --> 00:14:49,300
cool things that come with 
update the cave generation, as 

319
00:14:49,300 --> 00:14:51,600
long as they have goats. 
Refined you got the goods. 

320
00:14:51,800 --> 00:14:53,600
The big gift. 
That's the one thing I've been 

321
00:14:53,600 --> 00:14:55,900
really jealous about that. 
Bedrocks been getting in these 

322
00:14:55,900 --> 00:14:58,500
betas is that they got to play 
with the goats first. 

323
00:14:58,900 --> 00:15:03,500
And I'm one of those that I 
don't like jumping into the It's

324
00:15:03,600 --> 00:15:06,500
in seeing them until the actual 
finished products out there. 

325
00:15:06,700 --> 00:15:08,800
But I'd probably jump in and 
play with the goat a little bit 

326
00:15:08,800 --> 00:15:11,400
to see what it's like. 
Yeah, actually, I kind of have 

327
00:15:11,400 --> 00:15:14,200
to jump in because since I'm 
running a guide series and we're

328
00:15:14,200 --> 00:15:17,200
going to like, reset our world 
when the new update comes out, 

329
00:15:17,200 --> 00:15:19,600
like, I feel like I kind of have
to know everything about 

330
00:15:19,600 --> 00:15:22,500
everything, right? 
So just so I look like, I know 

331
00:15:22,500 --> 00:15:25,700
what I'm doing. 
Hopefully series, relaunch has 

332
00:15:25,900 --> 00:15:27,700
ah, who needs to look like they 
do? 

333
00:15:28,800 --> 00:15:33,200
That's what I do. 
But also the, the beta that Just

334
00:15:33,200 --> 00:15:35,800
came out, they came out with 
the, The Cliffs one which did 

335
00:15:35,800 --> 00:15:38,300
raise the world height, but then
they came out with another one 

336
00:15:38,500 --> 00:15:41,500
on this last week. 
That also lowered right the 

337
00:15:41,500 --> 00:15:44,200
world generation as well. 
So now it goes down. 

338
00:15:44,700 --> 00:15:46,500
There's no like news like 
generation, you blocks or 

339
00:15:46,508 --> 00:15:48,600
anything down there but they 
have like the full range 

340
00:15:48,600 --> 00:15:52,500
generation top to bottom now. 
Nice there's one thing else also

341
00:15:52,500 --> 00:15:55,900
jealous about the Bedrock is how
smooth the rendering is. 

342
00:15:56,200 --> 00:15:59,700
Yeah. 
I was really nervous about Javas

343
00:15:59,700 --> 00:16:03,800
rendering with all this world. 
It's got a render in now and I 

344
00:16:03,800 --> 00:16:08,000
feel like Bedrock is not going 
to have as big of an issue as 

345
00:16:08,000 --> 00:16:10,100
Java is with that. 
Yeah, it's kind of weird because

346
00:16:10,100 --> 00:16:13,400
I don't play Java really like, I
have job on my computer and I'll

347
00:16:13,400 --> 00:16:15,500
load up a snapshot just to check
things out every once in a 

348
00:16:15,508 --> 00:16:17,300
while, but I don't, I don't 
primarily play it. 

349
00:16:17,400 --> 00:16:20,400
Mmm. 
And if you only play Bedrock 

350
00:16:20,400 --> 00:16:22,100
like you're going to find, it's 
kind of funny. 

351
00:16:22,100 --> 00:16:25,200
Like we also complain about 
rendering quite often, although 

352
00:16:25,200 --> 00:16:28,300
it's definitely a lot better 
when you can compare to the way 

353
00:16:28,300 --> 00:16:30,900
Java Works. 
Mmm, you know key example A lot 

354
00:16:30,900 --> 00:16:33,000
of people don't know unless 
you've played Bedrock before or 

355
00:16:33,008 --> 00:16:35,600
is with you guys. 
You kind of have one setting 

356
00:16:35,600 --> 00:16:38,000
that's rendering and everything 
just loaded is loaded. 

357
00:16:38,000 --> 00:16:40,700
So ever if you can see it, if 
you can render it in. 

358
00:16:40,800 --> 00:16:42,800
That particular thing is 
running. 

359
00:16:42,800 --> 00:16:46,100
Loaded calculations are 
happening, whatever and Bedrock,

360
00:16:46,100 --> 00:16:48,300
actually, does it different. 
You have a simulation distance 

361
00:16:48,300 --> 00:16:51,300
in a render distance. 
So your simulation distance is 

362
00:16:51,300 --> 00:16:54,600
everything within this amount of
chunks is loaded and running and

363
00:16:54,600 --> 00:16:56,900
then beyond that you have render
distance and that actually 

364
00:16:56,900 --> 00:16:58,500
allows the game to render a lot 
further. 

365
00:16:58,500 --> 00:17:02,100
Like you'll see people with even
like a mediocre computer or kind

366
00:17:02,100 --> 00:17:05,500
of poor computer like Like I can
render out 54 chunks and some 

367
00:17:05,500 --> 00:17:07,400
people with really good, 
computers can rent out, render 

368
00:17:07,400 --> 00:17:11,000
out over, 100 chunks away. 
So really makes the world feel a

369
00:17:11,000 --> 00:17:13,700
lot larger and a lot smaller. 
At the same time, if you play, 

370
00:17:13,700 --> 00:17:16,200
if multiple people, because 
imagine you render out a 

371
00:17:16,208 --> 00:17:18,400
hundred, something chunks away, 
you can literally see everybody 

372
00:17:18,400 --> 00:17:20,400
space that you play with from 
one location. 

373
00:17:20,800 --> 00:17:23,300
Yeah. 
Java has something like that. 

374
00:17:23,300 --> 00:17:26,300
It's not exactly like that. 
They've just recently brought it

375
00:17:26,300 --> 00:17:29,300
in I think it was 116 or it 
might have been 115 where you 

376
00:17:29,300 --> 00:17:32,800
can choose an entity render 
distance whoo over. 

377
00:17:33,000 --> 00:17:34,800
Over just a normal render 
distance. 

378
00:17:35,000 --> 00:17:39,600
And I want to say, I heard 
recently from exhume avoid that.

379
00:17:39,700 --> 00:17:43,700
They're so like OptiFine, 
there's another rendering 

380
00:17:43,900 --> 00:17:47,300
Improvement software called 
sodium and they were playing 

381
00:17:47,300 --> 00:17:51,100
with the fact that you could 
have stuff quote-unquote, not 

382
00:17:51,100 --> 00:17:53,200
render in if you're not looking 
at it. 

383
00:17:53,300 --> 00:17:56,000
So it would still be doing the 
math and stuff, but it would 

384
00:17:56,000 --> 00:17:59,300
kind of put it on the back 
burner and save the visuals. 

385
00:17:59,300 --> 00:18:01,200
So give you more horsepower and 
stuff. 

386
00:18:01,300 --> 00:18:03,600
Okay. 
Obviously it comes with Pitches,

387
00:18:03,800 --> 00:18:07,900
but you guys don't have anything
like OptiFine or sodium for 

388
00:18:07,900 --> 00:18:09,500
Bedrock. 
Do you know? 

389
00:18:09,500 --> 00:18:12,500
Because like anything that's 
like like truly like third party

390
00:18:12,500 --> 00:18:15,600
like that, that changes the game
code at all that you can't 

391
00:18:15,700 --> 00:18:17,800
Bedrock, doesn't allow that kind
of stuff like they don't allow 

392
00:18:17,800 --> 00:18:20,200
access to the game code like 
that and so what they've done 

393
00:18:20,200 --> 00:18:23,700
more of is give like actual 
Creator tools or permissive 

394
00:18:23,700 --> 00:18:27,000
access to a lot of different 
things that can be done in a 

395
00:18:27,000 --> 00:18:30,600
game that they do allow. 
So it does limit things a lot, 

396
00:18:30,600 --> 00:18:32,800
but at the same time, there's 
still a lot that can be done. 

397
00:18:32,900 --> 00:18:35,500
Done. 
Yeah, I know a lot of them is 

398
00:18:35,500 --> 00:18:37,400
like, misconception out. 
There is bedrock. 

399
00:18:37,400 --> 00:18:40,700
Can't be like modded and I think
like in a, like a true 

400
00:18:40,700 --> 00:18:42,800
definition case. 
That's true because you can't 

401
00:18:42,800 --> 00:18:46,500
actually moderate the game code.
But a lot of the things that, 

402
00:18:46,500 --> 00:18:49,100
you know, maybe you're more, 
popular mods, do either aren't 

403
00:18:49,100 --> 00:18:50,700
needed. 
Like, we don't need to OptiFine,

404
00:18:50,700 --> 00:18:53,600
just to like, have a playable 
version of the game. 

405
00:18:53,800 --> 00:18:56,700
Like, it runs fine on its own, 
but there's a lot of like 

406
00:18:56,700 --> 00:19:02,800
add-ons that do a lot of things 
that mods due to job additions. 

407
00:19:03,400 --> 00:19:05,700
For all intents and purposes, 
you know, to the player. 

408
00:19:05,800 --> 00:19:09,400
You can have a modded experience
as you can say, people say? 

409
00:19:09,400 --> 00:19:11,500
Well Bedrock anyway, I always 
felt that yet. 

410
00:19:11,508 --> 00:19:13,900
It could be, it's just called 
something different. 

411
00:19:14,000 --> 00:19:17,100
Yeah, yeah, we call it add-ons, 
you have Behavior packs and 

412
00:19:17,100 --> 00:19:20,000
resource packs, that changed the
game. 

413
00:19:20,200 --> 00:19:22,500
Mmm, they just don't change the 
game code. 

414
00:19:22,500 --> 00:19:25,200
It's just, these are things that
have been like the devs have 

415
00:19:25,200 --> 00:19:28,900
opened up to allow us to change 
through means that they've 

416
00:19:28,900 --> 00:19:31,300
created. 
Instead of it being means that 

417
00:19:31,300 --> 00:19:34,400
the player or the Mater has 
Dated on the case of java. 

418
00:19:34,600 --> 00:19:37,700
Yeah, I think the most popular 
mod I use specially as a 

419
00:19:37,700 --> 00:19:39,700
content. 
Creator is the replay. 

420
00:19:39,700 --> 00:19:43,600
Mod comes in handy. 
Oh gosh, don't get me started, 

421
00:19:44,500 --> 00:19:48,200
man, I would love to have that. 
Mmm, I've played with it, some 

422
00:19:48,200 --> 00:19:51,800
like, loading Java and like 
sometimes every once in a while,

423
00:19:51,800 --> 00:19:55,500
like I'll take like a world and 
convert it from Bedrock to Java,

424
00:19:55,500 --> 00:19:57,800
just to get some replay mod 
footage of it. 

425
00:19:57,800 --> 00:20:00,100
Hmm. 
But if there's one thing the 

426
00:20:00,100 --> 00:20:03,800
Java has its own ice, it's just 
it's the like Roll Creator 

427
00:20:03,800 --> 00:20:06,900
tools. 
Yeah, that are out there that we

428
00:20:06,900 --> 00:20:10,000
just Bedrock can't do. 
And again, my understanding is 

429
00:20:10,000 --> 00:20:12,400
like, it would be possible for 
somebody to create it on 

430
00:20:12,400 --> 00:20:15,500
Bedrock, but it would require 
modifying game code and that 

431
00:20:15,500 --> 00:20:18,200
would be against their terms of 
service for the Bedrock edition 

432
00:20:18,200 --> 00:20:19,800
of the game. 
So you can't do it unless you 

433
00:20:19,800 --> 00:20:21,500
want to get in some kind of big 
trouble. 

434
00:20:21,700 --> 00:20:25,300
Dang, that's a shame, maybe one 
day, maybe one day, one day. 

435
00:20:25,600 --> 00:20:28,300
Maybe. 
So we were just talking about 

436
00:20:28,300 --> 00:20:32,800
the 117 beta for Bedrock out of 
all the stuff you've seen so 

437
00:20:32,800 --> 00:20:34,800
far. 
Far, whether it be Java or 

438
00:20:34,800 --> 00:20:36,300
Bedrock. 
What is the one thing you're 

439
00:20:36,300 --> 00:20:38,200
looking forward to the most 
about though? 

440
00:20:38,200 --> 00:20:40,800
Just a couple of a couple things
instead of one thing? 

441
00:20:41,100 --> 00:20:44,500
I can't wait for the warden. 
I love a good mob fight and I 

442
00:20:44,500 --> 00:20:47,900
kind of hope we see a little bit
more like can he have like 

443
00:20:47,900 --> 00:20:51,300
another cool mob that's like 
down there with him as opposed 

444
00:20:51,300 --> 00:20:52,600
to just a normal mom. 
Yeah. 

445
00:20:52,700 --> 00:20:54,200
Or is it just going to be the 
warden and that's it? 

446
00:20:54,200 --> 00:20:57,000
Like, I would love something 
else to go with him, but I think

447
00:20:57,000 --> 00:20:59,300
that's going to be fun. 
And then just my second thing, I

448
00:20:59,300 --> 00:21:02,200
would add in is just the cave 
generation and gent as a 

449
00:21:02,200 --> 00:21:06,300
general. 
Topic is so awesome. 

450
00:21:06,400 --> 00:21:10,800
It literally is changing. 
The entire like early-to-mid. 

451
00:21:10,800 --> 00:21:13,100
And in a way even the late game 
of Minecraft. 

452
00:21:13,100 --> 00:21:14,800
Yeah. 
Like nothing's gonna be the 

453
00:21:14,800 --> 00:21:16,300
same. 
It's not like the nether update 

454
00:21:16,300 --> 00:21:18,900
where I'm sure 75 percent of 
players. 

455
00:21:18,900 --> 00:21:21,600
Never even go to the nether. 
Anyways, as cool as it is like 

456
00:21:21,600 --> 00:21:23,400
most people are just definitely 
afraid of it. 

457
00:21:23,400 --> 00:21:24,600
Hmm. 
And don't go there. 

458
00:21:24,800 --> 00:21:27,100
This is going to affect 
everybody and it's literally 

459
00:21:27,100 --> 00:21:30,200
going to change everything with 
how you play the game. 

460
00:21:30,400 --> 00:21:33,100
Even if you don't even Venture 
into caves that much, Like 

461
00:21:33,600 --> 00:21:36,800
lighting up stuff for Bob farms.
And, you know, whatever the case

462
00:21:36,800 --> 00:21:39,200
may be it's nuts. 
It's really crazy to think 

463
00:21:39,200 --> 00:21:41,100
about, don't get it. 
Started on lighting up. 

464
00:21:41,100 --> 00:21:43,400
That's been one of my things. 
It's like yes, the new cave 

465
00:21:43,400 --> 00:21:46,400
generation looks gorgeous, but 
it's going to take me forever to

466
00:21:46,400 --> 00:21:49,100
like, two suckers. 
Yeah, yeah. 

467
00:21:49,200 --> 00:21:51,300
You might have to try to find a 
place that maybe doesn't have as

468
00:21:51,300 --> 00:21:53,600
many, but I mean, that might be 
kind of hard to because, you 

469
00:21:53,600 --> 00:21:54,900
look at these like, what do they
call it? 

470
00:21:54,900 --> 00:21:57,300
Spaghetti caves, you're going to
have won all sorts of crazy 

471
00:21:57,300 --> 00:21:59,800
tunnels going everywhere. 
Mmm, it's not going to be easy 

472
00:21:59,800 --> 00:22:02,600
to find all that some of those 
are massive to. 

473
00:22:02,600 --> 00:22:04,000
Yeah. 
You fly through. 

474
00:22:04,100 --> 00:22:06,500
Oh yeah, it looks great. 
Well, I want to say, there's 

475
00:22:06,500 --> 00:22:09,800
still tweaking the size like the
original like, hey, this is a 

476
00:22:09,800 --> 00:22:12,000
spaghetti cave. 
And what is it? 

477
00:22:12,000 --> 00:22:16,000
This is a break and all, I think
all of those were oversized on 

478
00:22:16,000 --> 00:22:18,400
purpose to emphasize. 
Yeah. 

479
00:22:18,600 --> 00:22:21,000
What they were doing and I think
now, they're tweaking it and 

480
00:22:21,000 --> 00:22:24,000
making things smaller to be more
manageable in game. 

481
00:22:24,800 --> 00:22:27,800
You know, one thing I'm looking 
to see cuz this it didn't exist 

482
00:22:27,800 --> 00:22:30,600
in the Bedrock beta because we 
got the, we got the cliffs beta 

483
00:22:30,700 --> 00:22:32,500
and the beta, right? 
And we got to play that. 

484
00:22:32,900 --> 00:22:35,300
There's no there's zero caves 
generating in a Cliffs. 

485
00:22:35,500 --> 00:22:39,000
Mmm. 
So I'm kind of curious are I 

486
00:22:39,000 --> 00:22:40,900
would assume they're going to 
have caves in them. 

487
00:22:41,000 --> 00:22:42,800
Are they're going to are they 
just going to be the same type 

488
00:22:42,800 --> 00:22:44,400
of cave generation? 
You see everywhere else? 

489
00:22:44,400 --> 00:22:46,700
Or is it going to be some type 
of generation? 

490
00:22:46,700 --> 00:22:49,400
It's Unique to the cliffs. 
Hmm. 

491
00:22:49,400 --> 00:22:52,300
Yeah, it's good question. 
It'd be interesting to see how 

492
00:22:52,300 --> 00:22:54,000
it's going to work. 
Is that kind of picture like, 

493
00:22:54,100 --> 00:22:57,100
you know, a little K that comes 
into side that I don't know, you

494
00:22:57,100 --> 00:22:59,800
see, like movies like a bears, 
like sleeping or something like 

495
00:22:59,800 --> 00:23:01,400
that, you know what I mean? 
Like, just a little like caves 

496
00:23:01,400 --> 00:23:04,400
here and they're poking in and 
Yeah, it'd be a neat way to find

497
00:23:04,400 --> 00:23:07,500
like, you know, some of the oars
that are up in the higher 

498
00:23:07,500 --> 00:23:10,000
mountain region to find them 
inside of caves and that kind of

499
00:23:10,000 --> 00:23:11,300
thing. 
No definitely. 

500
00:23:11,400 --> 00:23:13,400
Yes. 
Some of those oars are specific 

501
00:23:13,400 --> 00:23:16,600
for the mountains now and I 
think I heard I can't remember, 

502
00:23:16,600 --> 00:23:19,500
it's one of the previous shows 
you guys were talking about the 

503
00:23:19,500 --> 00:23:24,400
or generation mmm-hmm, and while
I really like the or generation 

504
00:23:24,400 --> 00:23:26,900
a lot the way they're doing it 
where it's spread out, you kind 

505
00:23:26,900 --> 00:23:28,700
of got to be a little bit more 
strategic about it. 

506
00:23:28,700 --> 00:23:31,400
There's areas that are a lot 
more dense less than etcetera. 

507
00:23:31,600 --> 00:23:33,200
Hmm. 
One thing it's you Don't think 

508
00:23:33,200 --> 00:23:35,700
about, but they show. 
Like if you can remember that 

509
00:23:35,700 --> 00:23:37,800
little chart pictured in your 
head, where it shows like way 

510
00:23:37,800 --> 00:23:41,300
up, high like emeralds and cold,
like really generate a ton of 

511
00:23:41,300 --> 00:23:42,600
pyrite. 
Hmm. 

512
00:23:42,700 --> 00:23:45,500
But if you think about it, way 
up high, there's almost no 

513
00:23:45,500 --> 00:23:47,200
blocks up there. 
You're talking about mountain 

514
00:23:47,200 --> 00:23:49,200
peaks. 
So, whereas you would think all 

515
00:23:49,200 --> 00:23:51,400
I'm and I can go up there. 
I can find emeralds for days 

516
00:23:51,600 --> 00:23:53,300
actually doesn't work out that 
way. 

517
00:23:53,600 --> 00:23:58,400
I did a video where I like, 
cleared out all of the blocks 

518
00:23:58,400 --> 00:24:01,800
except for the emerald and coal 
blocks. 

519
00:24:02,000 --> 00:24:04,000
Mmm. 
You don't see as many up there 

520
00:24:04,000 --> 00:24:07,600
as you would probably like to 
because there's there's by the 

521
00:24:07,600 --> 00:24:11,200
time you get to any substantial 
like piece of mountain like a 

522
00:24:11,200 --> 00:24:13,600
why piece of mountain you're 
starting to get further down 

523
00:24:13,600 --> 00:24:15,800
into the generation and you're 
just not finding it as densely 

524
00:24:15,800 --> 00:24:18,000
there so I'm gonna maybe 
something hopefully they can 

525
00:24:18,000 --> 00:24:21,000
tweak something like that here 
to make bad in those things a 

526
00:24:21,008 --> 00:24:23,000
little bit. 
Even more frequent up at the 

527
00:24:23,008 --> 00:24:24,900
tops of the Peaks. 
Yeah. 

528
00:24:25,100 --> 00:24:27,400
Yeah, I didn't realize it. 
You like you said you just think

529
00:24:27,400 --> 00:24:29,600
why just go up higher? 
Well now you go up higher. 

530
00:24:29,600 --> 00:24:32,000
There's less hi-yah. 
You ran out of blocks. 

531
00:24:32,300 --> 00:24:34,500
Yeah it's Like, what the heck? 
Yeah, they're supposed to be 

532
00:24:34,508 --> 00:24:37,300
around here somewhere, but it is
cool. 

533
00:24:37,300 --> 00:24:41,100
Like, if you check it out, like,
you see, especially like on the 

534
00:24:41,200 --> 00:24:44,500
actual mountain side. 
Like you see Emerald or like, 

535
00:24:44,500 --> 00:24:46,600
all over the place? 
So, it might actually be, 

536
00:24:46,600 --> 00:24:50,800
whereas your traditional, like 
caving in or Branch mining down 

537
00:24:50,800 --> 00:24:52,500
into caves is the way you go 
there. 

538
00:24:52,500 --> 00:24:54,900
Like honestly, it might just be 
best to bring a shovel and just 

539
00:24:54,900 --> 00:24:57,300
knock out all the snow and then 
just grab everything is on a 

540
00:24:57,308 --> 00:24:58,800
surface of the mountain. 
Yeah. 

541
00:24:58,800 --> 00:25:01,100
It's what I'm thinking is going 
to be the best strategy if 

542
00:25:01,100 --> 00:25:04,500
you're like early game and want 
to A lot of coal or like, I know

543
00:25:04,500 --> 00:25:07,700
people say emeralds, are you 
know what, I need emerald in the

544
00:25:07,700 --> 00:25:10,000
mountains for because I got 
villager trading that I can do, 

545
00:25:10,000 --> 00:25:12,400
which is true, right? 
But like, when you're first 

546
00:25:12,400 --> 00:25:14,700
several days of a world, you 
don't really have that like 

547
00:25:14,700 --> 00:25:17,600
infrastructure setup yet. 
So you can just go up into the 

548
00:25:17,600 --> 00:25:19,900
tops of the mountains with a 
shovel and knock out a bunch of 

549
00:25:19,900 --> 00:25:21,700
snow at your way. 
And you could probably get a 

550
00:25:21,700 --> 00:25:24,100
whole bunch of emeralds really 
quick, just to kind of get that 

551
00:25:24,100 --> 00:25:26,900
early Game ending book or, you 
know, whatever the case may be. 

552
00:25:27,100 --> 00:25:28,300
Yeah. 
Yeah. 

553
00:25:28,500 --> 00:25:30,900
All right. 
So we talked about what you're 

554
00:25:30,900 --> 00:25:31,900
looking forward. 
To the most. 

555
00:25:31,900 --> 00:25:35,200
What something that You just 
kind of met on this coming up 

556
00:25:35,200 --> 00:25:36,900
date, man. 
You know, that's going to be a 

557
00:25:36,908 --> 00:25:39,800
hard one to think of, I guess. 
Okay. 

558
00:25:39,800 --> 00:25:43,100
So here's one and, and I have a 
theory, as to why they're not 

559
00:25:43,100 --> 00:25:45,500
doing this, but they've kind of 
said, they're not going to be 

560
00:25:45,508 --> 00:25:48,400
touching done the dungeons. 
The mob spawners. 

561
00:25:48,600 --> 00:25:49,700
Yeah. 
Yeah. 

562
00:25:49,800 --> 00:25:51,600
Feels like a missed opportunity.
Yeah. 

563
00:25:51,600 --> 00:25:53,800
Really big one, right? 
Because mob spawners are really 

564
00:25:53,800 --> 00:25:55,300
playing. 
They don't really serve 

565
00:25:55,300 --> 00:25:57,500
especially with like all the 
ways we have to like get items 

566
00:25:57,500 --> 00:26:00,000
and XP and stuff. 
Now they almost don't serve a 

567
00:26:00,000 --> 00:26:04,000
big purpose anymore, right? 
Like it's not It's not a cool 

568
00:26:04,000 --> 00:26:06,900
fun thing to do like it used to 
be so like that's a spice them 

569
00:26:06,900 --> 00:26:08,700
up a little bit. 
Like it'd be really cool if they

570
00:26:08,700 --> 00:26:12,000
were like small generated 
structures and like they could 

571
00:26:12,000 --> 00:26:16,000
even intentionally like have it 
to where, I think, right now if 

572
00:26:16,000 --> 00:26:18,500
I'm not mistaken is very random 
and then you just can get lucky 

573
00:26:18,500 --> 00:26:20,600
and have like two or three 
cloves, so we can write it be 

574
00:26:20,600 --> 00:26:22,900
cooler. 
If they built in more of a 

575
00:26:22,900 --> 00:26:26,000
chance for their, for these 
dungeons to be connected to each

576
00:26:26,000 --> 00:26:29,500
other, where you have two, 
three, four, spawners that are 

577
00:26:29,500 --> 00:26:32,000
all close to each other and that
would maybe happen a little bit 

578
00:26:32,000 --> 00:26:33,300
more frequently. 
Yeah, yeah. 

579
00:26:33,400 --> 00:26:37,800
And it would maybe bring a 
little bit of excitement back to

580
00:26:37,800 --> 00:26:41,100
them and a purpose for people to
seek them out. 

581
00:26:41,100 --> 00:26:43,500
And just make it cool again, you
know, for sure. 

582
00:26:43,600 --> 00:26:45,700
But I have a theory, I have a 
theory. 

583
00:26:45,800 --> 00:26:46,700
Okay. 
Okay. 

584
00:26:46,700 --> 00:26:49,300
If they keep doing everything in
One update, they're not going to

585
00:26:49,308 --> 00:26:51,300
have stuff to do in future 
updates, right? 

586
00:26:51,300 --> 00:26:53,500
True. 
Maybe next year or the year 

587
00:26:53,500 --> 00:26:56,100
after maybe there's a structure 
update where they take all these

588
00:26:56,100 --> 00:26:58,600
different structures and they 
update all of them. 

589
00:26:58,600 --> 00:27:01,900
You get a new mansion, you get a
new stronghold, you get a new 

590
00:27:02,100 --> 00:27:03,900
dungeon. 
And all these different things. 

591
00:27:03,900 --> 00:27:06,200
So I think maybe that's 
something that they kind of, 

592
00:27:06,208 --> 00:27:08,100
can't do it all because then 
they won't have anything to do 

593
00:27:08,100 --> 00:27:09,500
in the future, you know? 
Yeah. 

594
00:27:09,600 --> 00:27:10,800
Yeah. 
It's definitely sounds 

595
00:27:10,800 --> 00:27:12,500
interesting. 
That's something we never really

596
00:27:12,500 --> 00:27:15,300
brought up or the dungeons. 
They never really touched. 

597
00:27:15,300 --> 00:27:18,700
I think we might have brought up
once we brought it up once when 

598
00:27:18,700 --> 00:27:20,300
we found out that they weren't 
touching it. 

599
00:27:20,300 --> 00:27:24,600
And I went well that stinks as 
about it. 

600
00:27:24,600 --> 00:27:26,400
Yeah. 
There's other stuff to complain 

601
00:27:26,400 --> 00:27:29,900
about like bundles. 
Yeah oh gosh yeah I was going to

602
00:27:29,900 --> 00:27:31,300
bring that up. 
I wanted to call you out on that

603
00:27:31,300 --> 00:27:32,600
a little bit if that's okay. 
Yeah. 

604
00:27:32,700 --> 00:27:33,800
Yeah, go for it. 
Okay. 

605
00:27:33,900 --> 00:27:35,400
So I didn't get to hear your 
full. 

606
00:27:35,400 --> 00:27:38,400
So what is so what is your what 
is your main argument against 

607
00:27:38,400 --> 00:27:40,500
bundles? 
Why do you dislike them so much?

608
00:27:40,800 --> 00:27:46,100
So I feel bundles are one 
intentionally meant for early 

609
00:27:46,100 --> 00:27:48,100
game. 
So which is fine. 

610
00:27:48,100 --> 00:27:52,200
Except it takes rabbit hide, 
which isn't necessarily always 

611
00:27:52,200 --> 00:27:54,600
an easy thing to get early game.
Okay. 

612
00:27:54,700 --> 00:27:58,900
And by early game, remember, I'm
playing differently than a lot 

613
00:27:58,900 --> 00:28:00,900
of people. 
So, usually by the end of the 

614
00:28:00,908 --> 00:28:02,600
first week, we have shoulder 
boxes. 

615
00:28:02,900 --> 00:28:05,400
Yeah. 
So it's like if you just make, 

616
00:28:05,400 --> 00:28:07,900
if they can be made out of 
leather, that would be a huge 

617
00:28:07,900 --> 00:28:10,500
Improvement instead of making it
rabbit hide. 

618
00:28:10,600 --> 00:28:13,500
Because sometimes I'll go a week
or two, without being able to 

619
00:28:13,500 --> 00:28:15,900
find carrots. 
Then again, I'm usually not 

620
00:28:15,900 --> 00:28:17,400
necessarily searching out 
carrots. 

621
00:28:17,400 --> 00:28:21,900
I'm like a cow done, bring the 
cow and I've now got a cow Farm.

622
00:28:22,100 --> 00:28:24,000
Okay, so let me throw this at 
you, okay? 

623
00:28:24,100 --> 00:28:26,400
So first of all, you're going to
have a new place to find rabbits

624
00:28:26,400 --> 00:28:28,800
and that's going to be in the 
mountains because the like I 

625
00:28:28,800 --> 00:28:31,400
can't remember what the sub 
biome that are using is called 

626
00:28:31,400 --> 00:28:33,500
but one of the biome. 
In there, there's going to be 

627
00:28:33,500 --> 00:28:35,400
rabbit spawning. 
So now you can find an amount 

628
00:28:35,400 --> 00:28:36,700
and we're in the desert. 
Hmm. 

629
00:28:36,700 --> 00:28:38,600
But I don't think models are 
early game. 

630
00:28:38,700 --> 00:28:41,500
So you guys, you consider 
yourself a, like, you're a 

631
00:28:41,500 --> 00:28:43,000
builder, right? 
You like to build? 

632
00:28:43,000 --> 00:28:44,200
Yeah. 
You like the detail. 

633
00:28:44,200 --> 00:28:46,600
You like to use a bajillion 
different blocks. 

634
00:28:46,600 --> 00:28:49,900
Correct. 
So, what do you do as you go 

635
00:28:49,900 --> 00:28:51,400
through and you're building? 
And okay. 

636
00:28:51,400 --> 00:28:53,100
Well, now I have three of this 
stair left. 

637
00:28:53,100 --> 00:28:54,700
Now I have two of that. 
Slab left. 

638
00:28:54,700 --> 00:28:57,500
And now I have a, you know, you 
end up with all these odds and 

639
00:28:57,500 --> 00:29:01,600
ends pieces that you keep half 
to having to make chests for to 

640
00:29:01,600 --> 00:29:03,600
store it. 
A chess or Going into shoulder 

641
00:29:03,600 --> 00:29:06,400
boxes and I will now I need more
shulker boxes because I got 

642
00:29:06,400 --> 00:29:08,200
three more of this in five more 
of that. 

643
00:29:08,300 --> 00:29:10,200
So what if you just keep a 
couple of bundles on you while 

644
00:29:10,200 --> 00:29:12,700
you're building and then your 
inventory is not filling up 

645
00:29:12,700 --> 00:29:14,800
costly because? 
Okay, well I'm done with this 

646
00:29:14,800 --> 00:29:16,400
one. 
I have this one wall left over. 

647
00:29:16,400 --> 00:29:18,000
I'm not using. 
I have these two trapdoors 

648
00:29:18,000 --> 00:29:20,100
leftover am not using. 
Let me throw them into my 

649
00:29:20,100 --> 00:29:22,200
bundle. 
Now my inventory space is freed 

650
00:29:22,200 --> 00:29:24,500
up again. 
I can bring in some more blocks 

651
00:29:24,700 --> 00:29:28,700
to pull in to use for my build 
without having to fill up 50,000

652
00:29:28,700 --> 00:29:31,200
chests in the process. 
That's a good point. 

653
00:29:31,200 --> 00:29:34,500
All right, so I see a lot of 
Utility, therefore for Builders,

654
00:29:34,500 --> 00:29:36,900
but early game to, for sure, 
like, you know, caving and 

655
00:29:36,900 --> 00:29:39,200
spoiling, that kind of stuff, 
but yeah, I can see it being 

656
00:29:39,200 --> 00:29:42,300
very useful for somebody that 
builds and just doesn't want to 

657
00:29:42,300 --> 00:29:45,700
deal with all of those odds in 
and blocks that we all get when 

658
00:29:45,700 --> 00:29:48,400
we're working on a build, we 
have to empty your inventory 

659
00:29:48,400 --> 00:29:50,600
over and over, and over again. 
You're correct. 

660
00:29:50,600 --> 00:29:53,800
But in the way I see it, my 
Counterpoint would be so it is 

661
00:29:53,800 --> 00:29:56,300
cleaning up your inventory. 
And it would, it honestly would 

662
00:29:56,300 --> 00:29:58,700
be great for. 
I finished a project. 

663
00:29:58,700 --> 00:30:01,800
I now need to clean up my area. 
It's just like, if you're in the

664
00:30:01,800 --> 00:30:04,000
middle of building, And now 
you've got to get something out 

665
00:30:04,000 --> 00:30:06,300
of that bundle. 
You basically got a bit, your 

666
00:30:06,300 --> 00:30:09,400
bundle out to find the one item 
you need be. 

667
00:30:09,400 --> 00:30:14,000
It does spew out all the items, 
if they were to make jam in and 

668
00:30:14,000 --> 00:30:19,600
out of the bundle and easier 
like gooey, then 100% on it but 

669
00:30:19,600 --> 00:30:22,200
that whole just but that's how 
we explain it. 

670
00:30:22,300 --> 00:30:26,100
Always all the bundle out is 
just like oh no come on man. 

671
00:30:26,400 --> 00:30:28,700
Yeah they should have it because
I think I haven't got to play 

672
00:30:28,700 --> 00:30:30,300
with them yet because they don't
have them on Bedrock. 

673
00:30:30,300 --> 00:30:33,800
But in Java when you hover over 
Were the bundle at least does 

674
00:30:33,800 --> 00:30:35,600
now show you all the blocks in 
there, right? 

675
00:30:35,600 --> 00:30:36,400
Correct. 
Yeah. 

676
00:30:36,400 --> 00:30:38,600
So, I guess they should, it 
would be nice if they had. 

677
00:30:38,600 --> 00:30:40,700
It's where you could go like, 
hover over the block and like, 

678
00:30:40,900 --> 00:30:42,700
hit Q or hit a button, it just 
drops it. 

679
00:30:42,700 --> 00:30:45,600
It drops that block out. 
I think that would be the last 

680
00:30:45,600 --> 00:30:48,400
piece of utility. 
They could add into bundles and 

681
00:30:48,400 --> 00:30:50,900
they would, I think they would 
fit their role in the game, 

682
00:30:50,900 --> 00:30:52,900
pretty well, at that point. 
Exactly. 

683
00:30:52,900 --> 00:30:56,400
If they did that, I would 
backtrack a lot of my hate for 

684
00:30:56,400 --> 00:30:59,200
bundles because then they do 
kind of serve a purpose. 

685
00:30:59,200 --> 00:31:02,400
Even though I wouldn't find them
as useful as a shocker box. 

686
00:31:02,700 --> 00:31:05,200
It's still have a use better 
than a choker box because I 

687
00:31:05,200 --> 00:31:07,300
can't get inside a smoker box. 
So I place it down. 

688
00:31:07,500 --> 00:31:12,200
So having a window screen that I
can hop in and get stuff in and 

689
00:31:12,200 --> 00:31:14,300
I don't. 
Yeah, let's do it. 

690
00:31:14,400 --> 00:31:16,600
I mean you could just keep up 
like a bundle shulker box to 

691
00:31:16,600 --> 00:31:19,200
like all those odds and ends 
because it can like I can fill a

692
00:31:19,200 --> 00:31:21,500
shocker box up quick when I'm 
working on a building project 

693
00:31:21,500 --> 00:31:24,000
with just all like the like 
little bits and pieces. 

694
00:31:24,000 --> 00:31:25,700
And next thing, you know, she'll
cry box. 

695
00:31:25,700 --> 00:31:27,800
It is supposed to hold thousands
of items. 

696
00:31:27,900 --> 00:31:30,200
I probably only have like 100 
total items in there because 

697
00:31:30,200 --> 00:31:32,600
they're tiny stacks of like all 
sorts of different things. 

698
00:31:32,700 --> 00:31:33,700
Things. 
Yes, you could at least 

699
00:31:33,700 --> 00:31:36,100
consolidate a little bit more 
with the bundles. 

700
00:31:36,300 --> 00:31:39,500
Yeah, my big inventory fix is 
what I call the Hotbar 

701
00:31:39,500 --> 00:31:42,100
inventory. 
We're just basically every hour 

702
00:31:42,400 --> 00:31:46,500
or every, every row of 9 in your
inventory is just a straight-up 

703
00:31:46,500 --> 00:31:50,400
hot bar and you should be able 
to like shift H, or something, 

704
00:31:50,400 --> 00:31:52,900
and rotate hotbars all the way 
through. 

705
00:31:52,900 --> 00:31:56,000
So you can op are we just tools 
and stuff and other hot Bar 

706
00:31:56,000 --> 00:31:57,700
says, okay, here's these 
textures. 

707
00:31:57,700 --> 00:32:00,300
I want to use to me. 
That's the easy fix. 

708
00:32:00,500 --> 00:32:03,700
Yeah and so like seeing hey, 
Going to fix your inventory with

709
00:32:03,700 --> 00:32:05,400
bundles? 
I was like wait what? 

710
00:32:05,900 --> 00:32:08,300
Yeah, because you know you have 
your kind of have my sword if 

711
00:32:08,300 --> 00:32:09,700
I'm going to defend myself and 
okay. 

712
00:32:09,700 --> 00:32:11,900
I need these three different 
tools as a switch round between 

713
00:32:11,900 --> 00:32:13,200
things. 
And let me have my food and let 

714
00:32:13,200 --> 00:32:15,100
me have my rockets. 
And next thing, you know you 

715
00:32:15,100 --> 00:32:17,500
have like, two slots left for 
building blocks and you're 

716
00:32:17,700 --> 00:32:20,200
you're like, in and out of your 
inventory all the time, swapping

717
00:32:20,200 --> 00:32:22,500
stuff, your solution. 
There is probably the perfect 

718
00:32:22,500 --> 00:32:23,400
one. 
It would make things a lot 

719
00:32:23,400 --> 00:32:25,800
easier. 
Yeah and I'm sure my solution 

720
00:32:25,900 --> 00:32:28,900
could use tweaks and fixes and 
somebody can do it better mate. 

721
00:32:28,900 --> 00:32:32,500
That's why they have their jobs 
and they're professionals. 

722
00:32:32,700 --> 00:32:35,900
I'm not but yeah, when I heard 
that they were going to help fix

723
00:32:35,900 --> 00:32:40,600
inventory and their solution was
bundles disappointment, which me

724
00:32:40,600 --> 00:32:43,200
the nice way to point it. 
Yeah, I think pixel riff said it

725
00:32:43,200 --> 00:32:49,400
best like adult, don't consider 
it as a fix to all the inventory

726
00:32:49,400 --> 00:32:50,400
problems. 
Consider it. 

727
00:32:50,400 --> 00:32:54,300
It's like one piece of the 
puzzle to fix a particular issue

728
00:32:54,500 --> 00:32:56,400
but they still have to. 
They have to do something to fix

729
00:32:56,400 --> 00:32:59,100
the rest of the issues for sure.
Yeah, it's cool. 

730
00:32:59,100 --> 00:33:02,400
They actually attempted it. 
Yeah, they took in. 

731
00:33:02,900 --> 00:33:04,100
What? 
Everyone was talking of the 

732
00:33:04,100 --> 00:33:08,000
Minecraft communities gripes 
about the inventory and actually

733
00:33:08,100 --> 00:33:10,300
put some thought into it. 
So the fact that they're 

734
00:33:10,300 --> 00:33:14,300
listening is a pretty big deal. 
Mmm especially when you're 

735
00:33:14,300 --> 00:33:17,500
adding in so many new blinds. 
I never would have thought that 

736
00:33:17,500 --> 00:33:19,900
so many blocks. 
We get added into this update at

737
00:33:19,900 --> 00:33:22,200
all. 
Good grief, I absolutely love. 

738
00:33:22,600 --> 00:33:25,400
I remember when they were doing 
the hey, we can't add blocks 

739
00:33:25,400 --> 00:33:28,800
because our inventory management
like not necessarily in game, 

740
00:33:28,800 --> 00:33:31,900
but you give them saying the 
code inventory management. 

741
00:33:32,600 --> 00:33:34,500
Is not up to par. 
They're like, oh, we got, we got

742
00:33:34,500 --> 00:33:36,500
to fix that before. 
We can start adding new blocks 

743
00:33:36,500 --> 00:33:38,900
and now that they fixed that, 
we're just getting block after 

744
00:33:38,900 --> 00:33:40,600
block after Block in the new 
update. 

745
00:33:40,600 --> 00:33:44,400
So I'm just like, yes, he 
complain about that except for 

746
00:33:44,700 --> 00:33:47,600
well, except for your inventory,
except for my inventory and 

747
00:33:47,700 --> 00:33:50,200
concrete stairs and slabs. 
I'm going to keep bringing that 

748
00:33:50,200 --> 00:33:53,500
up. 
Yeah, they probably hate it as 

749
00:33:53,500 --> 00:33:57,700
much as I say concrete stairs 
and slabs just saying, you know,

750
00:33:57,700 --> 00:33:59,500
at some point it's going to be 
an update that they're going to 

751
00:33:59,500 --> 00:34:03,800
do and it'll be like the stairs 
and slabs like, It's gotta be. 

752
00:34:03,900 --> 00:34:07,200
And then like everybody's mind 
is just going to explode like oh

753
00:34:07,200 --> 00:34:10,600
my gosh, I can't wait to get it.
Yeah. 

754
00:34:10,600 --> 00:34:12,800
But seeing I'm not even that 
guy, who's like? 

755
00:34:12,800 --> 00:34:14,199
I need a dirt slab and 
understand. 

756
00:34:14,199 --> 00:34:16,900
Its, I know that doesn't make 
any sense but a concrete slab 

757
00:34:16,900 --> 00:34:19,199
and stare at, those are things 
in real life. 

758
00:34:19,199 --> 00:34:21,000
It makes sense to put them in 
the game. 

759
00:34:21,300 --> 00:34:23,800
He had my stairs out, front are 
concrete. 

760
00:34:25,900 --> 00:34:28,900
I want this in Minecraft. 
I don't care about the dirt 

761
00:34:28,900 --> 00:34:31,000
slab. 
I don't care about the gravel 

762
00:34:31,000 --> 00:34:33,199
slab or staring. 
A thing like that. 

763
00:34:33,199 --> 00:34:35,500
Oh you guys are going to offend 
people with that watch out now. 

764
00:34:35,500 --> 00:34:38,199
Oh yeah. 
I know, I know the terraformers,

765
00:34:38,199 --> 00:34:42,400
they're getting angry. 
I think it would be more 

766
00:34:42,400 --> 00:34:46,400
acceptable if we had better ways
to mob proof things because 

767
00:34:46,400 --> 00:34:49,400
face, that's that's a lot of why
I use stairs and slabs. 

768
00:34:49,400 --> 00:34:52,900
It's just too Ma proof mmm-hmm 
and I would love to use more 

769
00:34:52,900 --> 00:34:57,200
full blocks if I could mop roof 
and better ways, and I'm sure 

770
00:34:57,200 --> 00:34:59,900
they're toying with ideas and 
stuff on how to do that. 

771
00:35:00,100 --> 00:35:02,900
I know a ton of people have 
like, keep recommending You do 

772
00:35:02,900 --> 00:35:06,600
with the beacon, say like my 
proof and I think it's a bad 

773
00:35:06,600 --> 00:35:09,200
idea, but it definitely should 
be like, a harder thing to get 

774
00:35:09,200 --> 00:35:12,300
like, to be able to do. 
I don't know if that's like, 

775
00:35:12,300 --> 00:35:14,600
hey, you have to make your 
beacon out another right blocks,

776
00:35:14,700 --> 00:35:16,900
or if it's something else 
because that would be kind of 

777
00:35:16,900 --> 00:35:18,900
hard to do. 
But yeah, I think definitely 

778
00:35:18,900 --> 00:35:22,300
something is needed to help with
mop Roofing because it probably 

779
00:35:22,300 --> 00:35:23,700
doesn't help gain performance 
either. 

780
00:35:23,700 --> 00:35:26,200
Like, we're sitting here putting
like, a thousand pressure 

781
00:35:26,200 --> 00:35:28,100
plates, like all over the 
ground. 

782
00:35:28,100 --> 00:35:29,700
Just to keep mobs from spawning,
you know? 

783
00:35:29,900 --> 00:35:31,400
Yeah. 
And those are constantly going, 

784
00:35:31,400 --> 00:35:34,300
was I stepped on was I said, 
Dawn was I said that can't be 

785
00:35:34,300 --> 00:35:36,300
good for the code. 
Yeah, definitely not. 

786
00:35:36,500 --> 00:35:39,200
But out of the things you've 
seen now, is there anything you 

787
00:35:39,200 --> 00:35:41,400
would like to see? 
And the upcoming update? 

788
00:35:41,500 --> 00:35:44,700
I know, they haven't really 
shown Us near probably all that 

789
00:35:44,700 --> 00:35:46,800
they're going to show us but 
like, I've been really looking 

790
00:35:46,800 --> 00:35:48,500
for. 
I want to see some kind of ice 

791
00:35:48,500 --> 00:35:50,400
cave. 
I think that would be great. 

792
00:35:50,500 --> 00:35:52,100
Yes, I was going to say that 
actually. 

793
00:35:52,200 --> 00:35:54,400
Yeah, there we go. 
It makes sense to do. 

794
00:35:54,400 --> 00:35:57,300
Like, right. 
We have a glacier by let's have 

795
00:35:57,300 --> 00:36:00,500
ice caves because we already 
think of like ice spikes and 

796
00:36:00,500 --> 00:36:02,000
things like that. 
Like, that's a thing in real 

797
00:36:02,000 --> 00:36:03,800
life like it. 
It looks so cool if you have 

798
00:36:03,800 --> 00:36:07,100
like these varying degrees of 
like ice in there and you have 

799
00:36:07,100 --> 00:36:09,400
ice spikes coming down and it 
would just be. 

800
00:36:09,600 --> 00:36:13,000
Yeah, it would be a more 
sensible experience and then 

801
00:36:13,300 --> 00:36:15,600
that was one thing and then the 
other thing I would like to see 

802
00:36:15,800 --> 00:36:19,000
and you guys, I have a think 
that you guys are probably like 

803
00:36:19,000 --> 00:36:21,700
this is but well, I don't know 
because it's not something is 

804
00:36:21,707 --> 00:36:25,500
really possible in Java quite 
yet, but let's get some colored 

805
00:36:25,500 --> 00:36:27,900
lighting, please. 
Yeah. 

806
00:36:28,100 --> 00:36:31,800
We'd like it. 
My idea for that was the glow 

807
00:36:31,800 --> 00:36:34,500
squids. 
We have them drop, they drop 

808
00:36:34,500 --> 00:36:38,300
glow, ink sex. 
Okay and then you combine a glow

809
00:36:38,300 --> 00:36:44,800
ink sack with a dye and it gives
you glow ink, so glow, cyan 

810
00:36:44,800 --> 00:36:46,800
glow, you know, whatever. 
Right right. 

811
00:36:46,900 --> 00:36:52,000
And then you can buy that in the
crafting recipe with either a 10

812
00:36:52,000 --> 00:36:56,900
dried or a sea lantern because 
those are both white lights. 

813
00:36:57,000 --> 00:36:58,700
Yeah. 
So it would make sense that. 

814
00:36:58,700 --> 00:37:01,300
Okay. 
Well, I can mix in a glow red 

815
00:37:01,300 --> 00:37:05,800
dye and make Red light or, you 
know, do it for all 16 colors 

816
00:37:06,000 --> 00:37:08,600
would be such a great thing for 
them to do and it would be easy 

817
00:37:08,600 --> 00:37:10,400
like way for them to integrate 
it in. 

818
00:37:10,400 --> 00:37:13,800
If they can figure out colored 
lighting, yeah, on Java Edition.

819
00:37:14,000 --> 00:37:16,300
That being said, I think they're
getting close to the fact that 

820
00:37:16,300 --> 00:37:20,600
we're now getting shaders as 
like a stock vanilla thing. 

821
00:37:20,900 --> 00:37:22,900
Mmm. 
So I think they're definitely, 

822
00:37:22,900 --> 00:37:25,000
that's something they want to 
add because let's face it. 

823
00:37:25,000 --> 00:37:29,600
You see all these people, using 
the r-tx on bedrock and it's 

824
00:37:29,600 --> 00:37:32,500
gorgeous. 
Like if there was something to 

825
00:37:32,500 --> 00:37:35,100
To draw me away from java to 
play on Bedrock. 

826
00:37:35,200 --> 00:37:38,000
It would be wanting to play on 
the r-tx worlds. 

827
00:37:38,200 --> 00:37:41,500
Oh, yeah, for sure. 
And it's writing killer and to 

828
00:37:41,500 --> 00:37:45,100
try to try to kill her, but 
we'll like you're saying an easy

829
00:37:45,100 --> 00:37:48,400
fix, maybe not even so much 
having the glow effect colored 

830
00:37:48,400 --> 00:37:52,200
but just allowing me to die. 
And in Rod, or die is see 

831
00:37:52,200 --> 00:37:55,500
Lantern, a different color. 
So, even though it's not may be 

832
00:37:55,500 --> 00:37:59,600
producing a blue hue or anything
like that, it gives me the 

833
00:37:59,600 --> 00:38:02,400
ability to make the light looked
like that color. 

834
00:38:02,600 --> 00:38:04,400
Yeah, yeah, the block that 
color. 

835
00:38:04,600 --> 00:38:07,500
Yeah, that would make sense. 
Hopefully they I mean, I don't 

836
00:38:07,500 --> 00:38:09,100
think they're gonna do it at 
this point in this update but 

837
00:38:09,100 --> 00:38:12,500
hopefully something similar to 
that happens in the near future.

838
00:38:12,500 --> 00:38:16,100
For sure, like I said all the 
devs from that we've had on the 

839
00:38:16,100 --> 00:38:18,500
show, they say they listen and 
watch everything. 

840
00:38:18,700 --> 00:38:21,300
So we get that. 
They've already got this update,

841
00:38:21,300 --> 00:38:23,300
kind of figured out what they 
want to do and stuff. 

842
00:38:23,300 --> 00:38:26,300
And it's just, we're just 
shooting ideas out there that, 

843
00:38:26,300 --> 00:38:27,900
who knows, maybe two years down 
the line. 

844
00:38:27,900 --> 00:38:29,600
They're like, hey, you know 
what, that actually can work 

845
00:38:29,600 --> 00:38:31,000
now? 
Yeah, for sure. 

846
00:38:31,100 --> 00:38:33,000
Or, I mean, you never know. 
Like, they could, Watch, they 

847
00:38:33,000 --> 00:38:36,400
get inspired by something from 
somebody somewhere and decide to

848
00:38:36,400 --> 00:38:38,800
like, okay, we're going to get 
this in the game right now. 

849
00:38:38,800 --> 00:38:42,200
So yeah, you never know what can
happen at a know where we're in 

850
00:38:42,200 --> 00:38:45,200
the credits. 
Doubtful? 

851
00:38:46,500 --> 00:38:50,700
Probably not but I'll fight the 
dragon and watch the credits and

852
00:38:50,700 --> 00:38:54,000
see if I appear in there. 
What yeah what's your names more

853
00:38:54,000 --> 00:38:55,700
than likely? 
It'll be an email saying. 

854
00:38:55,700 --> 00:39:00,900
Okay, you guys could stop 
complaining now anyways so let's

855
00:39:00,900 --> 00:39:03,100
go ahead and move on. 
We want to Throw in there. 

856
00:39:03,100 --> 00:39:06,500
Carl's got a special disc or dad
for you guys to remember Discord

857
00:39:06,500 --> 00:39:09,200
is the only place where you can 
really talk to me, Carl Jimbo 

858
00:39:09,200 --> 00:39:13,200
and everyone even our guests are
on Discord and stuff so you can 

859
00:39:13,400 --> 00:39:16,300
hit us up there. 
But it's also the place where 

860
00:39:16,300 --> 00:39:18,500
you can get involved in our new 
project. 

861
00:39:18,500 --> 00:39:24,900
And here's Carl to explain Hi 
everyone. 

862
00:39:25,200 --> 00:39:29,700
We have a new project that you 
can get involved in our brand 

863
00:39:29,700 --> 00:39:34,000
new website at the withering 
effect.com allows us to post 

864
00:39:34,000 --> 00:39:36,700
transcripts with each of our 
episodes. 

865
00:39:36,900 --> 00:39:40,800
This helps people who are hard 
of hearing access our content 

866
00:39:40,900 --> 00:39:45,200
easier and helps improve our 
search engine position, bringing

867
00:39:45,200 --> 00:39:49,300
more listeners to the show. 
This is where you come in. 

868
00:39:49,500 --> 00:39:53,500
We are looking to put together a
team of people to help us write 

869
00:39:53,500 --> 00:39:56,900
transcripts for each episode. 
If you would like to get 

870
00:39:56,900 --> 00:40:00,100
involved and for more 
information head over to the 

871
00:40:00,100 --> 00:40:04,200
Discord, using the link in the 
show notes, and ask to be put on

872
00:40:04,200 --> 00:40:07,700
the transcriptions team, thanks 
for your support. 

873
00:40:12,600 --> 00:40:15,000
All right, thanks for that Carl.
Like I said, the discords, the 

874
00:40:15,000 --> 00:40:17,400
only place you can get involved 
and a lot of our stuff, but it's

875
00:40:17,400 --> 00:40:21,400
also the only place you can do 
The Mending Minecraft vote this 

876
00:40:21,400 --> 00:40:22,900
week. 
We asked you guys to choose 

877
00:40:22,900 --> 00:40:26,500
between one of three items for 
us to discuss and improve the 

878
00:40:26,500 --> 00:40:31,300
choices were nametag clock and 
crossbow and the winner of 

879
00:40:31,300 --> 00:40:41,800
mending Minecraft. 
This week is Clock, I didn't see

880
00:40:41,800 --> 00:40:44,000
that coming. 
Didn't see it coming. 

881
00:40:44,200 --> 00:40:46,800
Big ol oof. 
Yeah, couldn't have been 

882
00:40:46,800 --> 00:40:49,600
crossbow, you know, that's easy 
to fix and improve and 

883
00:40:49,600 --> 00:40:53,500
everything, right? 
But we got 35 votes for the 

884
00:40:53,500 --> 00:40:57,300
clock, 12, for the name, tag in 
19 for the crossbow. 

885
00:40:57,300 --> 00:41:01,300
So people really want to see us,
approve this clock, sorry, but 

886
00:41:01,300 --> 00:41:03,600
you guys are going to be laying 
down this week. 

887
00:41:04,900 --> 00:41:08,000
Sorry guys. 
Clocks are time telling devices 

888
00:41:08,000 --> 00:41:11,000
that display the current in-game
position of the sun and the moon

889
00:41:11,008 --> 00:41:15,800
clocks only function properly in
the Overworld in the Nether and 

890
00:41:15,800 --> 00:41:17,600
the end. 
They kind of just go all wacky. 

891
00:41:17,600 --> 00:41:21,300
Yeah they're crafted with for 
gold ingots and one Redstone 

892
00:41:21,300 --> 00:41:26,500
Dust clocks would be traded for 
with expert level Librarians and

893
00:41:26,500 --> 00:41:30,400
pig lens are attracted to clocks
and run towards any clock on the

894
00:41:30,400 --> 00:41:33,000
ground. 
Pretty much just like gold and 

895
00:41:33,000 --> 00:41:36,100
inspect it for 6 to 8 seconds 
before putting it. 

896
00:41:36,300 --> 00:41:39,600
Their inventory in that is all I
got for clocks. 

897
00:41:40,100 --> 00:41:44,100
Yeah, clocks are. 
Definitely, I say niche, as in 

898
00:41:44,107 --> 00:41:47,600
the fact, I never crafted a 
clock tow this season, but 

899
00:41:47,600 --> 00:41:50,900
because I've built a lot of my 
base indoors. 

900
00:41:50,900 --> 00:41:53,700
There's not a lot of outdoors. 
I never know if it's day or 

901
00:41:53,700 --> 00:41:56,200
night time. 
I have like six clocks in my 

902
00:41:56,200 --> 00:41:58,800
basis. 
He's wow, wow. 

903
00:41:58,900 --> 00:42:02,800
Yeah, it's very weird because my
base is kind of stretched out a 

904
00:42:02,800 --> 00:42:04,600
bit. 
So, I'm just, like, can I go 

905
00:42:04,600 --> 00:42:06,600
outside yet? 
Oh, It's dark. 

906
00:42:06,600 --> 00:42:11,800
I better sleep but there are 
only two real things about the 

907
00:42:11,800 --> 00:42:14,300
clocks that I went. 
Wait, what? 

908
00:42:14,700 --> 00:42:17,300
Number one, they don't work with
a comparator. 

909
00:42:17,600 --> 00:42:22,300
Hmm, think about that right? 
Interesting and to me that's the

910
00:42:22,300 --> 00:42:24,700
easiest fix. 
So I don't know if it's like 

911
00:42:24,700 --> 00:42:29,100
this in Bedrock but daylight 
sensors and Java are wonky 

912
00:42:29,300 --> 00:42:30,600
really? 
Yeah. 

913
00:42:30,600 --> 00:42:35,500
Daylight strength signal is like
15 and then a nighttime strength

914
00:42:35,500 --> 00:42:38,300
signal. 
Is like 11 fry a little bit more

915
00:42:38,300 --> 00:42:41,900
than maybe maybe 12 but it's 
very different. 

916
00:42:41,900 --> 00:42:46,100
So last season, I tried to build
a functional clock. 

917
00:42:46,200 --> 00:42:48,800
Mmm. 
Just a big clock tower that 

918
00:42:48,800 --> 00:42:52,100
would Circle and I really only 
needed it to light up for 

919
00:42:52,100 --> 00:42:53,700
lights. 
I was like, well I'll just do it

920
00:42:53,700 --> 00:42:57,700
in quarters and then I'll be 
fine and because the nighttime 

921
00:42:57,700 --> 00:43:01,100
and daytime or so different. 
It didn't really work out very 

922
00:43:01,100 --> 00:43:02,800
well. 
You basically have to build two 

923
00:43:02,800 --> 00:43:05,600
separate circuits for that. 
And then I was just like, 

924
00:43:06,800 --> 00:43:11,300
Shouldn't a clock kind of work. 
Like an item frame does where 

925
00:43:11,600 --> 00:43:15,700
you can see the animation, put 
out a different Redstone signal 

926
00:43:15,700 --> 00:43:17,300
and they don't do that. 
Yeah. 

927
00:43:17,500 --> 00:43:20,500
And it's like they kind of 
showed it would fix daylight 

928
00:43:20,500 --> 00:43:22,800
sensors at the same time because
then I wouldn't have to use on 

929
00:43:23,200 --> 00:43:26,600
it kind of as if you'd rotate an
arrow right inside the item 

930
00:43:26,600 --> 00:43:28,100
frame, you get a different 
signal. 

931
00:43:28,200 --> 00:43:28,800
Hmm. 
Yeah. 

932
00:43:28,800 --> 00:43:31,700
I could see that. 
And finally, the only other 

933
00:43:31,900 --> 00:43:36,000
issue I have is the textures a 
bit weird to get used to one. 

934
00:43:36,200 --> 00:43:39,400
Figure it out, it's fine. 
Such as you're waiting till 

935
00:43:39,400 --> 00:43:42,300
night, time to sleep, right? 
So you would assume the second. 

936
00:43:42,300 --> 00:43:44,700
You see any kind of night on 
that clock? 

937
00:43:45,000 --> 00:43:47,800
You can go ahead and hit your 
bed and go to sleep, but no, you

938
00:43:47,800 --> 00:43:50,600
got to wait for the nighttime to
get to what's considered the 

939
00:43:50,600 --> 00:43:53,300
12:00 position before you can 
sleep. 

940
00:43:53,500 --> 00:43:57,400
So the texture is a little weird
and that bit, it's confusing to 

941
00:43:57,408 --> 00:43:59,400
get used to once you get used to
it. 

942
00:43:59,400 --> 00:44:01,000
So it's okay. 
There's not a lot of 

943
00:44:01,000 --> 00:44:05,000
improvements for a clock, guys. 
Yeah, you actually stole mine 

944
00:44:05,000 --> 00:44:07,400
because I wrote that down. 
When you brought it up earlier, 

945
00:44:07,600 --> 00:44:09,600
but you should be able to place 
a clock down kind of like an 

946
00:44:09,600 --> 00:44:12,600
item frame, right? 
And then like, take a compared 

947
00:44:12,600 --> 00:44:14,800
to Output like through a block 
or something like that. 

948
00:44:14,900 --> 00:44:18,100
And like put out a different, 
Redstone signal all the way up 

949
00:44:18,100 --> 00:44:23,300
to, you know, from zero all the 
way up to 15 or whatever, right?

950
00:44:23,400 --> 00:44:24,900
Yeah, I mean, I would make sense
to do. 

951
00:44:24,900 --> 00:44:26,000
I don't see why they wouldn't do
it. 

952
00:44:26,000 --> 00:44:29,000
And it would just give like 
another way for people to, you 

953
00:44:29,000 --> 00:44:30,200
know, you don't have something 
cool in the game. 

954
00:44:30,200 --> 00:44:33,100
You can have stuff happen. 
Hmm, at different times 

955
00:44:33,100 --> 00:44:35,300
throughout your base. 
Like how neat would that be? 

956
00:44:35,400 --> 00:44:37,600
Maybe I want this. 
Marmot on at this time in this 

957
00:44:37,600 --> 00:44:40,900
Farm one at that time or you 
know, whatever like crazy things

958
00:44:40,900 --> 00:44:42,100
that you could think of to do 
with it. 

959
00:44:42,100 --> 00:44:45,800
I'm sure people would have like 
all sorts of like wild ideas for

960
00:44:45,900 --> 00:44:49,100
like how to tie things into 
clocks, but it would be just it 

961
00:44:49,100 --> 00:44:53,200
all of it takes a block or an 
item in this case that has no 

962
00:44:53,200 --> 00:44:56,700
use whatsoever for the most part
except for your long base where 

963
00:44:56,700 --> 00:44:58,500
you can't tell what time it is 
outside. 

964
00:44:59,300 --> 00:45:02,700
It gives and it gives it a 
technical use and people would 

965
00:45:02,700 --> 00:45:04,600
be using them frequently, I 
would think. 

966
00:45:05,200 --> 00:45:06,000
Yeah. 
I mean 19. 

967
00:45:06,100 --> 00:45:07,400
Nine percent of the time people 
go. 

968
00:45:07,400 --> 00:45:09,800
What time is it? 
They look up because they can 

969
00:45:09,800 --> 00:45:12,600
see outside. 
Yeah, you're right me. 

970
00:45:12,600 --> 00:45:16,600
I'm a underground mole rat. 
So I just hang out there. 

971
00:45:16,800 --> 00:45:20,800
I will say Jay, man, had a good 
comment on it and I won't use it

972
00:45:20,800 --> 00:45:22,700
exactly because he's talking 
about creating a whole new 

973
00:45:22,700 --> 00:45:27,100
clock, but it'd be really cool 
if the animations for the clock.

974
00:45:27,100 --> 00:45:31,600
Maybe had a little notification 
on villager work times because 

975
00:45:31,600 --> 00:45:33,700
obviously they only work twice 
during the day. 

976
00:45:33,900 --> 00:45:36,900
So it'd be cool if you could be 
like okay That I see a little 

977
00:45:36,900 --> 00:45:38,500
villager there. 
That must mean they're working. 

978
00:45:38,700 --> 00:45:40,100
Yeah, that'd be neat. 
Something else. 

979
00:45:40,100 --> 00:45:41,900
You could tie into Redstone in 
some way, right? 

980
00:45:41,900 --> 00:45:43,700
Like, indicator lights, or 
something like that. 

981
00:45:43,700 --> 00:45:45,600
Like, owes time for them to 
work, like, all the lights have 

982
00:45:45,600 --> 00:45:47,000
caught on. 
I know, they're working now. 

983
00:45:47,200 --> 00:45:49,800
Mmm. 
Yeah, I like to see it as like a

984
00:45:50,000 --> 00:45:52,400
actual block. 
You can't really place down a 

985
00:45:52,408 --> 00:45:54,200
clock. 
Yeah, it's an item. 

986
00:45:54,500 --> 00:45:56,800
Yeah, granny. 
You could, you could put it in 

987
00:45:56,800 --> 00:46:00,400
item frame, but, uh, I mean, 
everyone's got their like, 

988
00:46:00,400 --> 00:46:03,900
creative like, grandfather clock
designs. 

989
00:46:04,600 --> 00:46:06,000
There's a pretty neat, it does 
it. 

990
00:46:06,100 --> 00:46:09,900
Does bring out the creativeness 
if it isn't a block to place I 

991
00:46:09,908 --> 00:46:11,100
guess. 
Yeah. 

992
00:46:11,300 --> 00:46:13,900
Who here's another idea. 
You bring up like a big 

993
00:46:13,900 --> 00:46:16,800
grandfather clock, what if not 
only do you make it a place will

994
00:46:16,800 --> 00:46:20,500
item similar to an item frame? 
But what if as you like place 

995
00:46:20,500 --> 00:46:23,500
them like say you place four of 
them in a square they like 

996
00:46:23,600 --> 00:46:27,100
change to like a bigger clock. 
Hmm here we go. 

997
00:46:27,300 --> 00:46:29,800
Or you can make a three by three
clock or like it would have a 

998
00:46:29,800 --> 00:46:32,300
limited obviously at some point 
but that be kind of neat like 

999
00:46:32,300 --> 00:46:35,500
then you could have that like 
Times Square like Big Clock 

1000
00:46:35,500 --> 00:46:38,200
Tower. 
Like feel and it actually be a 

1001
00:46:38,200 --> 00:46:39,800
functional thing. 
I'd be pretty awesome. 

1002
00:46:40,100 --> 00:46:41,000
Yeah. 
Yeah. 

1003
00:46:41,100 --> 00:46:44,200
I was going to say there's not 
really a precedent for that but 

1004
00:46:44,200 --> 00:46:48,800
there is when you look at Maps 
is maps are separate entities. 

1005
00:46:48,800 --> 00:46:50,900
That would you put together in 
the correct? 

1006
00:46:51,000 --> 00:46:53,300
Configuration create one bigger 
one. 

1007
00:46:53,600 --> 00:46:57,000
So yeah, that'd be cool. 
Alright so let's go ahead and 

1008
00:46:57,000 --> 00:47:02,200
get on to our main topic which 
is all about proud whoo-hoo ego 

1009
00:47:02,200 --> 00:47:04,500
activate. 
Yeah, we've got a couple 

1010
00:47:04,500 --> 00:47:06,000
questions. 
I didn't write them down. 

1011
00:47:06,100 --> 00:47:07,700
In order. 
These are all from the discords.

1012
00:47:07,700 --> 00:47:10,200
Like I said, if you guys aren't 
in our Discord you really should

1013
00:47:10,200 --> 00:47:13,000
be because that's where all the 
fun stuff happens and behind the

1014
00:47:13,000 --> 00:47:18,300
scenes, things and Jazz stuff. 
So there were a lot of questions

1015
00:47:18,300 --> 00:47:19,700
so we weren't able to get all of
them. 

1016
00:47:19,800 --> 00:47:23,400
And we did have to reword a few 
of them to kind of fit in the 

1017
00:47:23,400 --> 00:47:25,900
show a little bit better. 
Hopefully, this all works out 

1018
00:47:25,900 --> 00:47:28,100
and most people get their 
questions answered. 

1019
00:47:28,200 --> 00:47:31,400
If not sorry we're pressed for 
time already. 

1020
00:47:31,700 --> 00:47:33,800
Should I start? 
Yeah you start. 

1021
00:47:33,800 --> 00:47:38,000
Okay the name. 
Now 8 for 13. 

1022
00:47:38,400 --> 00:47:41,000
Where did that come from? 
How did that start? 

1023
00:47:41,200 --> 00:47:43,600
Interesting? 
Okay, so I mentioned a gray 

1024
00:47:43,600 --> 00:47:48,000
hairs in my beard earlier. 
I'm 37 years old and I've been a

1025
00:47:48,000 --> 00:47:51,500
gamer for a long time ever since
I was a like, well, I mean I've 

1026
00:47:51,500 --> 00:47:54,200
been a gamer but a PC Gamer 
specifically ever since I was 

1027
00:47:54,200 --> 00:47:56,400
like a young teenager around 13.
Hmm. 

1028
00:47:56,400 --> 00:48:01,100
And I was playing online games 
on my 56k modem okay, not AOL, 

1029
00:48:01,400 --> 00:48:05,800
AOL or aim okay. 
Um but oh my 56k modem at home. 

1030
00:48:06,100 --> 00:48:08,300
And I needed it. 
I like you got to come up with a

1031
00:48:08,300 --> 00:48:09,500
name when you start playing 
games, right? 

1032
00:48:09,500 --> 00:48:11,500
Like you have to call yourself 
something so everybody goes 

1033
00:48:11,500 --> 00:48:12,800
through that process of 
figuring. 

1034
00:48:12,800 --> 00:48:16,400
What what is that going to be? 
So at that time like my favorite

1035
00:48:16,400 --> 00:48:20,600
cartoon was Transformers, okay? 
And I originally for like the 

1036
00:48:20,600 --> 00:48:23,600
first year, I use the name 
Ironhide which was my favorite 

1037
00:48:23,600 --> 00:48:26,400
Transformer at that time and I 
changed it to prowl which is the

1038
00:48:26,400 --> 00:48:28,500
cop car Transformers in the 
original cartoon. 

1039
00:48:29,000 --> 00:48:35,300
So, I've been using this this 
tag for over 20 years now, so if

1040
00:48:35,300 --> 00:48:37,900
your old Be like me you've been 
gaming for 20 years? 

1041
00:48:37,900 --> 00:48:40,200
You remember a prowl? 
It's probably me. 

1042
00:48:40,300 --> 00:48:43,100
Okay. 
And then, of course, nothing is 

1043
00:48:43,100 --> 00:48:45,700
unique nowadays and you have to 
have like something after your 

1044
00:48:45,700 --> 00:48:48,100
name or before your name to be 
able to get a user name 

1045
00:48:48,100 --> 00:48:51,700
anywhere. 
So 84 is just the year that I 

1046
00:48:51,700 --> 00:48:54,100
was born and then 13 is a year 
that my daughter was born. 

1047
00:48:54,100 --> 00:48:57,000
We have the same birthday, we 
were born on March 21st of those

1048
00:48:57,000 --> 00:49:00,800
years, who another 21st. 
So we have this saying in my 

1049
00:49:00,800 --> 00:49:05,100
family were a good half of us 
were all born on the 21st day of

1050
00:49:05,100 --> 00:49:07,800
the month. 
So Like I'm December 21st. 

1051
00:49:08,000 --> 00:49:09,500
Awesome. 
It's a cool Club to be a part 

1052
00:49:09,500 --> 00:49:11,900
of, I guess. 
Yeah. 21 is a lucky number for 

1053
00:49:11,900 --> 00:49:13,300
us and I'm the same way with 
you. 

1054
00:49:13,300 --> 00:49:18,200
I've had dud since high school. 
Yeah, so that's closing in 20 

1055
00:49:18,200 --> 00:49:24,000
years now to my son's turned 6. 
April 21st, say 21st Club, the 

1056
00:49:24,000 --> 00:49:26,000
21 Club. 
Maybe we should like, start 

1057
00:49:26,000 --> 00:49:28,700
something here. 
I'm the 23rd. 

1058
00:49:28,900 --> 00:49:32,500
Mmm, so can't you just barely 
missed the kite? 

1059
00:49:32,500 --> 00:49:35,000
You don't get a t-shirt Jimbo. 
Oh, man. 

1060
00:49:36,400 --> 00:49:38,700
The 23rd t-shirt. 
Sorry. 

1061
00:49:38,700 --> 00:49:41,100
That's not a thing. 
Yeah, nothing only 21. 

1062
00:49:41,800 --> 00:49:45,200
Yeah, you know, you don't hear 
23 clubs, who wants to join me 

1063
00:49:45,200 --> 00:49:46,800
23. 
Nope. 

1064
00:49:46,800 --> 00:49:49,600
All right, proud, what inspired 
you to make videos? 

1065
00:49:49,900 --> 00:49:53,700
So my inspiration to make videos
came not long. 

1066
00:49:53,700 --> 00:49:57,400
After Bedrock Edition came out, 
I was playing trying to learn to

1067
00:49:57,400 --> 00:50:00,400
technical game and like anybody 
that ever come up playing 

1068
00:50:00,400 --> 00:50:03,400
Bedrock especially when it first
came out you would know that 

1069
00:50:03,400 --> 00:50:06,400
when you went to look for videos
on how to do things on, Tube, 

1070
00:50:06,400 --> 00:50:08,900
you would try to do this thing 
and it wouldn't work because it 

1071
00:50:08,900 --> 00:50:11,100
was a Java video and you just 
didn't have the understanding 

1072
00:50:11,100 --> 00:50:13,400
that they were different until 
you've like messed up numerous 

1073
00:50:13,400 --> 00:50:14,500
Farms. 
Mmm. 

1074
00:50:14,500 --> 00:50:17,800
So I would prowl pepper. 
I'll get it. 

1075
00:50:17,800 --> 00:50:20,600
I don't even mean that mean. 
Yes, I did mean that button, I 

1076
00:50:20,600 --> 00:50:24,600
would prowl the message boards 
and as I was learning how to do 

1077
00:50:24,600 --> 00:50:27,900
things, I wanted to also help 
other people know that we're on 

1078
00:50:27,900 --> 00:50:30,600
the, like, The Unofficial 
Minecraft message, boards of how

1079
00:50:30,600 --> 00:50:33,200
to do these different things and
the game, like make farms and 

1080
00:50:33,200 --> 00:50:36,800
that sort of thing, right? 
So I would try to People there 

1081
00:50:36,800 --> 00:50:39,700
and I was very active on those 
message boards back then. 

1082
00:50:39,900 --> 00:50:43,400
And then eventually I came up 
with a design which nobody had 

1083
00:50:43,400 --> 00:50:46,800
at the time of a mob farm for 
Bedrock addition. 

1084
00:50:47,000 --> 00:50:50,300
That worked in the daytime and 
the nighttime I don't want to 

1085
00:50:50,300 --> 00:50:52,700
get like too into the weeds here
because I can get way into the 

1086
00:50:52,700 --> 00:50:55,300
weeds but spawning works a lot 
different on Bedrock addition. 

1087
00:50:55,300 --> 00:50:58,900
Yeah and mobs are split between 
a certain number of mobs that 

1088
00:50:58,900 --> 00:51:02,100
can that can spawn on the 
surface and a certain number of 

1089
00:51:02,100 --> 00:51:05,300
mobs that can spawn under the 
surface or under a solid block. 

1090
00:51:06,000 --> 00:51:11,000
At that time it wasn't possible 
or nobody knew how to get that 

1091
00:51:11,000 --> 00:51:13,900
to work and nobody really knew 
spawning mechanics that will and

1092
00:51:14,400 --> 00:51:17,100
I got inspired by a previous 
guest of yours Groove. 

1093
00:51:17,100 --> 00:51:20,800
A guy who kind of figured all 
those out for. 

1094
00:51:20,800 --> 00:51:23,800
I think the first time out of 
anybody, and I took what he had 

1095
00:51:23,800 --> 00:51:26,600
learned and applied it and made 
a mob farm that you could make 

1096
00:51:26,600 --> 00:51:29,400
multiple levels of and actually 
get a good amount of drops. 

1097
00:51:29,600 --> 00:51:33,100
So like I was dying to share 
this, like I was like, oh my 

1098
00:51:33,100 --> 00:51:35,700
God, how can I show this to 
everybody in the world? 

1099
00:51:35,700 --> 00:51:37,900
Because Nobody has this video on
YouTube. 

1100
00:51:37,900 --> 00:51:40,000
It doesn't exist. 
Nobody's made a mob farm for 

1101
00:51:40,000 --> 00:51:42,500
Bedrock before, but everybody 
keeps trying to make these Java 

1102
00:51:42,500 --> 00:51:45,500
mob farms and failing. 
So, that's when I decided like, 

1103
00:51:45,500 --> 00:51:46,600
you know what? 
Like, I'm going to make a 

1104
00:51:46,600 --> 00:51:49,400
YouTube channel, and I'm going 
to make this video and that's 

1105
00:51:49,400 --> 00:51:50,700
the first video. 
This one my channel. 

1106
00:51:50,700 --> 00:51:53,900
If you go all the way back as a 
mob farm that you know, nowadays

1107
00:51:53,900 --> 00:51:56,000
doesn't really look that great 
compared to what's out there 

1108
00:51:56,000 --> 00:51:57,600
now. 
But yeah, that was my 

1109
00:51:57,600 --> 00:51:59,200
inspiration. 
I just wanted to help people 

1110
00:51:59,200 --> 00:52:03,000
play Bedrock better and learn 
how to do things not get stuck 

1111
00:52:03,000 --> 00:52:05,900
on Java videos and that's still 
my motivation today. 

1112
00:52:06,000 --> 00:52:10,300
Is trying to get bedrock to a 
better place and put more videos

1113
00:52:10,300 --> 00:52:12,600
out there. 
So bed rockers, find Bedrock 

1114
00:52:12,600 --> 00:52:15,900
videos and don't get stuck on 
Java videos that don't work for 

1115
00:52:15,900 --> 00:52:17,200
them. 
Way better than me. 

1116
00:52:17,300 --> 00:52:20,700
I started out on bedrock and 
then I went looking for how to 

1117
00:52:20,700 --> 00:52:23,600
do stuff and then I saw the job 
of videos and I went. 

1118
00:52:23,600 --> 00:52:25,000
Well I'm just going to first 
job. 

1119
00:52:26,700 --> 00:52:28,200
Yeah. 
It's kind of what I did. 

1120
00:52:28,500 --> 00:52:29,400
Yeah. 
That's what I'm trying to 

1121
00:52:29,408 --> 00:52:31,300
prevent. 
I want people to play Bedrock. 

1122
00:52:32,000 --> 00:52:35,900
Yeah, well most of most of our 
Discord members. 

1123
00:52:36,000 --> 00:52:38,800
Bedrock. 
Yeah, I think it's a large like 

1124
00:52:38,800 --> 00:52:40,700
five to one or something like 
that. 

1125
00:52:40,700 --> 00:52:43,800
Like Bedrock to Java players. 
It might even be larger than 

1126
00:52:43,800 --> 00:52:47,200
that now. 
So even like most Java content 

1127
00:52:47,200 --> 00:52:49,300
creators like most of their 
viewers. 

1128
00:52:49,300 --> 00:52:51,800
Our Bedrock players, not Java 
players. 

1129
00:52:51,800 --> 00:52:54,900
So yep. 
I just think it's nice to, you 

1130
00:52:54,900 --> 00:52:57,500
know, let somebody watch the 
version of the game that they 

1131
00:52:57,500 --> 00:52:59,100
play. 
So things that they see will 

1132
00:52:59,100 --> 00:53:03,700
work the way that they are 
seeing it, and hopefully at some

1133
00:53:03,700 --> 00:53:05,900
point, you know, one of my big 
goals is to try. 

1134
00:53:06,000 --> 00:53:08,700
Try to help achieve as much 
parity as possible between the 

1135
00:53:08,700 --> 00:53:10,200
two versions. 
That way, people don't have 

1136
00:53:10,200 --> 00:53:11,400
that. 
If you like to watch 

1137
00:53:11,400 --> 00:53:14,200
hermitcraft, then that's cool. 
You can watch hermitcraft and 

1138
00:53:14,300 --> 00:53:18,000
that thing that you saw Mumbo 
doing hermitcraft works the same

1139
00:53:18,000 --> 00:53:21,500
way that it works for Bedrock 
Edition or maybe vice versa you 

1140
00:53:21,500 --> 00:53:23,100
know, Bedrock player. 
The yeah. 

1141
00:53:23,100 --> 00:53:25,000
So hopefully we achieve that one
day. 

1142
00:53:25,300 --> 00:53:26,100
Yeah. 
Yeah. 

1143
00:53:26,400 --> 00:53:29,200
Jimbo next question. 
People want to know if you are a

1144
00:53:29,200 --> 00:53:32,800
PVP player, Redstone player, a 
builder. 

1145
00:53:33,100 --> 00:53:35,500
What is your favorite aspect of 
the game? 

1146
00:53:35,500 --> 00:53:39,100
And I I think generally 
speaking, I'm a kind of 

1147
00:53:39,100 --> 00:53:42,900
jack-of-all-trades kind of 
person but like professional 

1148
00:53:42,900 --> 00:53:46,500
none but if I really had to 
choose like one, it kind of has 

1149
00:53:46,500 --> 00:53:49,000
like a separate Niche from all 
of those. 

1150
00:53:49,000 --> 00:53:51,800
I'm a big mechanics player. 
I like to like learn like how 

1151
00:53:51,800 --> 00:53:55,100
the mechanics of the game work 
and how can I bend owes to be 

1152
00:53:55,100 --> 00:53:58,100
more efficient or work better 
and then in doing that you know 

1153
00:53:58,100 --> 00:54:00,800
obviously you're going to have 
to mix in some Redstone to get 

1154
00:54:00,800 --> 00:54:02,700
that efficiency or whatever the 
case may be. 

1155
00:54:02,900 --> 00:54:06,200
So I'm decent with redstone. 
I definitely would not Call 

1156
00:54:06,200 --> 00:54:10,000
myself a professional but you 
know, I can get devices working.

1157
00:54:10,000 --> 00:54:11,900
I can compact things to an 
extent. 

1158
00:54:11,900 --> 00:54:14,700
Yeah, I can problem solve and 
fumble my way through. 

1159
00:54:15,000 --> 00:54:18,100
I'm not a builder at all, but 
that's one of the things that 

1160
00:54:18,100 --> 00:54:19,700
I've challenged myself to doing 
so. 

1161
00:54:19,900 --> 00:54:23,000
Yeah, in the Guide Series, for 
example, that I'm doing now, I'm

1162
00:54:23,000 --> 00:54:26,200
not just building farms, and 
well, there you go. 

1163
00:54:26,200 --> 00:54:27,700
I'm just gonna leave it like 
that, right? 

1164
00:54:27,800 --> 00:54:30,600
I'm trying to like, decorate 
them in some way, make them look

1165
00:54:30,600 --> 00:54:32,500
good. 
In some way, I'm doing a little 

1166
00:54:32,500 --> 00:54:35,400
bit less of that right now 
because like, if it's not at my 

1167
00:54:35,400 --> 00:54:38,900
main base, I'm trying to make 
the most progress before we do 

1168
00:54:38,900 --> 00:54:41,500
end up doing a world reset. 
I'm not decorating it because I 

1169
00:54:41,500 --> 00:54:45,500
don't want to take an extra like
three days of gameplay time away

1170
00:54:45,700 --> 00:54:47,500
from something. 
I could be spending at my main 

1171
00:54:47,500 --> 00:54:49,600
base, right? 
But for those that go back and 

1172
00:54:49,600 --> 00:54:52,500
look through my series like look
at my skeleton Farm. 

1173
00:54:52,500 --> 00:54:56,500
Look at my like the interior of 
my mob farm area, or just like 

1174
00:54:56,600 --> 00:54:58,900
other areas that did earlier in 
the season or anything that goes

1175
00:54:58,900 --> 00:55:01,500
in my main base. 
Like, it's gonna, I'm I'm trying

1176
00:55:01,500 --> 00:55:04,200
to exercise those skills that I 
don't have. 

1177
00:55:04,200 --> 00:55:06,100
And hopefully, I'll develop more
of Em. 

1178
00:55:06,300 --> 00:55:09,800
I think I say, I watched your 
iron farm that also doubles as a

1179
00:55:09,800 --> 00:55:11,600
villager trading home. 
Yes. 

1180
00:55:11,600 --> 00:55:12,900
That would turn out good. 
Yeah. 

1181
00:55:12,900 --> 00:55:15,600
The roof shape you add to a god.
That's a very interesting shape.

1182
00:55:15,600 --> 00:55:17,400
I wouldn't have thought about. 
Yeah, it was. 

1183
00:55:18,100 --> 00:55:21,100
If I don't say this hill, like, 
punch me in the face, probably. 

1184
00:55:21,100 --> 00:55:25,100
But that the idea of that shape 
came from a buddy of mine killer

1185
00:55:25,100 --> 00:55:27,600
drone, who have I played with 
one truly Bedrock for a little 

1186
00:55:27,600 --> 00:55:30,500
while and I'm still great 
friends with we talked quite a 

1187
00:55:30,508 --> 00:55:33,700
bit and I was like, I'm terrible
roofs. 

1188
00:55:33,800 --> 00:55:35,600
I'm really bad at them. 
They are the worst thing in the 

1189
00:55:35,607 --> 00:55:38,300
world. 
So I was like, I was struggling 

1190
00:55:38,400 --> 00:55:42,500
and I showed him the size of my 
farm and then he gave me like he

1191
00:55:42,500 --> 00:55:44,100
showed me a picture of this cool
shape. 

1192
00:55:44,100 --> 00:55:47,200
So I took that and ran with it 
and kind of fit it to work to 

1193
00:55:47,200 --> 00:55:50,400
the scale and I was working in a
little bit better and it turned 

1194
00:55:50,400 --> 00:55:52,200
out really good. 
I am super happy with it. 

1195
00:55:52,200 --> 00:55:55,000
So if you ever catch me in a 
stream, you'll see like half the

1196
00:55:55,000 --> 00:55:58,300
chat + blue, jay or killer drone
if he jumps in there like take 

1197
00:55:58,300 --> 00:56:00,000
full credit for my roof. 
I'll give him. 

1198
00:56:00,000 --> 00:56:01,600
I'll give him half credit for 
it. 

1199
00:56:02,800 --> 00:56:05,200
I have to have to mention him 
when the roof comes up. 

1200
00:56:05,500 --> 00:56:07,100
Yeah. 
I say you did actually have to 

1201
00:56:07,100 --> 00:56:09,900
put it in place so, you know. 
Yeah, he showed me a screenshot 

1202
00:56:09,900 --> 00:56:13,300
and and like a method of doing 
it and I had to modify like, you

1203
00:56:13,308 --> 00:56:15,100
know well how many blocks do I 
go this way? 

1204
00:56:15,100 --> 00:56:18,300
Before I go a block this way and
like yeah, kind of get it to fit

1205
00:56:18,300 --> 00:56:20,700
the way I wanted it to fit but 
definitely some credit to killer

1206
00:56:20,700 --> 00:56:23,000
drone on that one. 
Roof lines are so hard. 

1207
00:56:23,400 --> 00:56:26,100
They're the bane of my existence
I hate them so much. 

1208
00:56:26,200 --> 00:56:29,000
Yeah I talk about. 
I went to architecture school 

1209
00:56:29,100 --> 00:56:32,400
and even then I'm still just 
like wait how did? 

1210
00:56:32,500 --> 00:56:35,200
Wait how did he make that roof? 
That doesn't make sense. 

1211
00:56:36,000 --> 00:56:37,900
So many different designs for 
roofs. 

1212
00:56:38,900 --> 00:56:40,500
Oh yeah. 
I try to catch like some of the 

1213
00:56:40,500 --> 00:56:42,600
better Builders out there. 
You like you'll watch a mythical

1214
00:56:42,600 --> 00:56:44,400
sausage or green or somebody 
like that. 

1215
00:56:44,400 --> 00:56:46,000
Just kind of see. 
Hmm. 

1216
00:56:46,000 --> 00:56:48,500
Or like pearlescent Moon and you
see the shapes of the come up 

1217
00:56:48,500 --> 00:56:51,500
with for Rousseau you like that?
I wish I could just do that on a

1218
00:56:51,508 --> 00:56:53,200
whim. 
Like, it seems like they do and 

1219
00:56:53,200 --> 00:56:54,900
I don't know, maybe they 
struggle with it behind the 

1220
00:56:54,900 --> 00:56:56,900
scenes and again, like, I think 
we mentioned this in the 

1221
00:56:56,900 --> 00:57:00,200
pre-show earlier in the show, 
but like, you know, you cut so 

1222
00:57:00,200 --> 00:57:03,400
many things out or read shoot so
many things like as you go 

1223
00:57:03,400 --> 00:57:05,400
through. 
But when I watch their videos, 

1224
00:57:05,500 --> 00:57:07,700
they make it look confident 
enough to wear. 

1225
00:57:07,700 --> 00:57:10,500
Like they just come up with it 
and it just works the first try.

1226
00:57:10,500 --> 00:57:12,000
Yeah. 
And I wish I could do that. 

1227
00:57:12,200 --> 00:57:14,300
Yeah, same here. 
Love watching Pearl. 

1228
00:57:14,300 --> 00:57:15,900
And she's just, she's exactly 
that. 

1229
00:57:15,900 --> 00:57:16,800
She goes. 
Oh, yeah. 

1230
00:57:16,800 --> 00:57:18,800
And I built this structure over 
here in my jaw, just hits. 

1231
00:57:18,800 --> 00:57:21,500
The floor is like what you just 
built that structure of it. 

1232
00:57:21,500 --> 00:57:24,500
Like how does that happen? 
There's a lot of places to pull 

1233
00:57:24,500 --> 00:57:25,800
inspiration from that's for 
sure. 

1234
00:57:26,700 --> 00:57:27,500
Yeah. 
Alright. 

1235
00:57:27,500 --> 00:57:30,900
So next question, what do you 
think is the future of Bedrock 

1236
00:57:30,900 --> 00:57:35,400
Edition and what would you 
change there was anything I 

1237
00:57:35,400 --> 00:57:37,000
could? 
If you want to know my like full

1238
00:57:37,000 --> 00:57:38,900
thoughts on, it's just follow me
on Twitter because I'm like 

1239
00:57:38,900 --> 00:57:43,100
ranting there all the time. 
Yeah, but really to me that 

1240
00:57:43,100 --> 00:57:46,600
maybe I'm being naive here but I
do feel like it's some point 

1241
00:57:46,600 --> 00:57:50,500
you'll have one game for 
everybody type solution. 

1242
00:57:50,600 --> 00:57:52,800
Mmm, so we're everything does 
mold together. 

1243
00:57:53,200 --> 00:57:56,700
I don't think we're close to 
that point and if anything keeps

1244
00:57:56,700 --> 00:57:59,100
us from that point, I'll 
probably be Microsoft saying no 

1245
00:57:59,100 --> 00:58:01,700
we're not letting anybody modify
this game. 

1246
00:58:01,900 --> 00:58:03,300
Correct. 
I think so too. 

1247
00:58:03,300 --> 00:58:08,100
But I think that's where a 
Everybody would like to go or at

1248
00:58:08,100 --> 00:58:11,600
the very, very least that 
everything between Java addition

1249
00:58:11,600 --> 00:58:15,100
in mind and Bedrock Edition 
works almost identical or at 

1250
00:58:15,100 --> 00:58:18,400
least like to the same scale. 
Like if I were to give an 

1251
00:58:18,400 --> 00:58:21,300
example that simple for most 
people to understand would be 

1252
00:58:21,300 --> 00:58:24,300
Iron Farms. 
So, Pike, iron Farms on Java. 

1253
00:58:24,300 --> 00:58:27,700
Addition, like, you guys used to
have the way where, you know, 

1254
00:58:27,700 --> 00:58:30,900
you had so many doors and so 
many villagers in an iron golem 

1255
00:58:30,900 --> 00:58:32,200
would spawn in the center, 
right? 

1256
00:58:32,400 --> 00:58:35,300
And then it changed to you guys 
have to scare mechanics. 

1257
00:58:35,300 --> 00:58:39,000
Now what you're really Cool or 
Bedrock Edition Works off of the

1258
00:58:39,000 --> 00:58:41,800
beds and you have the central 
spawning points beds, basically 

1259
00:58:41,800 --> 00:58:45,000
replace what doors used to be 
why do those those things 

1260
00:58:45,000 --> 00:58:46,300
shouldn't be different than each
other. 

1261
00:58:46,300 --> 00:58:49,600
You know what I mean? 
Because now when I don't know my

1262
00:58:49,600 --> 00:58:52,000
kids, when they, if they watch a
video on how to make an iron 

1263
00:58:52,000 --> 00:58:55,200
farm and then they see Tango 
Tech design or something like 

1264
00:58:55,200 --> 00:58:57,600
that or Waddles or somebody 
that's made. 

1265
00:58:57,600 --> 00:58:59,700
Like one with the new scare 
mechanics, they're going to 

1266
00:58:59,700 --> 00:59:01,700
think that they can do that and 
then they can't because it 

1267
00:59:01,707 --> 00:59:03,100
doesn't work that way. 
Yeah. 

1268
00:59:03,200 --> 00:59:05,800
Whereas let's let's get all of 
those things to be the same. 

1269
00:59:05,800 --> 00:59:08,800
Same and if it can't work 
exactly the same the sense 

1270
00:59:08,800 --> 00:59:10,300
behind the mechanic should be 
similar. 

1271
00:59:10,300 --> 00:59:12,900
So correct. 
Maybe it's, you know, you have 

1272
00:59:12,900 --> 00:59:15,500
to like the distances aren't 
exactly the same but it's still 

1273
00:59:15,500 --> 00:59:18,400
scary mechanics or whatever. 
The case may be, we need to get 

1274
00:59:18,400 --> 00:59:21,300
to that point where people don't
try to build stuff, spend hours 

1275
00:59:21,300 --> 00:59:23,900
doing it, and then up, well I 
didn't know, there is a 

1276
00:59:23,908 --> 00:59:26,000
different version of Minecraft, 
you know what I mean? 

1277
00:59:26,300 --> 00:59:28,700
Yeah, yeah. 
I was literally talking to Jimbo

1278
00:59:28,700 --> 00:59:31,600
about this one right in the show
up, because obviously I've seen 

1279
00:59:31,600 --> 00:59:35,100
your iron farm episode in your 
trading Hall and that was like a

1280
00:59:35,107 --> 00:59:39,700
huge Like wait why doesn't their
iron Farms work like our iron 

1281
00:59:39,700 --> 00:59:43,300
Farms because and this space, it
took you to build your one iron 

1282
00:59:43,300 --> 00:59:46,100
farm. 
Jimbo has used for cell iron 

1283
00:59:46,100 --> 00:59:49,600
farm so he's got four iron Farms
on top of each other and it's 

1284
00:59:49,600 --> 00:59:52,400
just like I thought these games 
were supposed to be as close to 

1285
00:59:52,400 --> 00:59:55,000
possible. 
Why is that one mechanic so 

1286
00:59:55,000 --> 00:59:56,700
different still? 
Yeah. 

1287
00:59:56,700 --> 00:59:58,600
And it's not as not just that 
one mechanic. 

1288
00:59:58,600 --> 01:00:02,300
There's there's infinite number 
of things that I couldn't do 

1289
01:00:02,300 --> 01:00:04,300
justice. 
If I tried to like list them all

1290
01:00:04,400 --> 01:00:06,900
but there's a lot of things that
are like Or simple things that 

1291
01:00:06,900 --> 01:00:09,100
you would think would be like we
mentioned earlier. 

1292
01:00:09,100 --> 01:00:13,300
Like lava can push mobs on Java 
Edition but lava can't push mobs

1293
01:00:13,300 --> 01:00:16,700
on Bedrock Edition. 
Yeah you can go from small stuff

1294
01:00:16,700 --> 01:00:20,700
like that two big things like 
spawning mechanics or iron 

1295
01:00:20,700 --> 01:00:24,200
golems and like all these 
different things and I know 

1296
01:00:24,200 --> 01:00:26,200
they're working on them, you 
know? 

1297
01:00:26,200 --> 01:00:30,300
But I don't I just I wish that 
the, the, like really higher-ups

1298
01:00:30,300 --> 01:00:33,200
would say, you know, hey, let's 
can we just bring it a few more 

1299
01:00:33,200 --> 01:00:35,700
people to like, start just 
working? 

1300
01:00:35,900 --> 01:00:39,600
These things we can get more, 
parity quicker to the players. 

1301
01:00:39,600 --> 01:00:42,700
It would be really nice when I 
put out there, my favorite 

1302
01:00:42,700 --> 01:00:47,900
update was 115 and that was just
the bees and bugs update because

1303
01:00:47,900 --> 01:00:50,600
of how many bugs they fixed. 
So it's almost like, hey, we 

1304
01:00:50,600 --> 01:00:53,300
just need another one of those 
updates, but strictly for 

1305
01:00:53,300 --> 01:00:56,600
parity. 
And and ironic thing is that 

1306
01:00:56,600 --> 01:01:01,800
update the, or the, I guess is 
1.14, was Village and pillage. 

1307
01:01:02,100 --> 01:01:05,700
Mmm was the one before that. 
Like that one broke like a whole

1308
01:01:05,800 --> 01:01:08,300
Ooh, bunch of stuff for us. 
Like I got I got frustrated to 

1309
01:01:08,300 --> 01:01:10,400
the point where I wouldn't even 
make anything with like villager

1310
01:01:10,400 --> 01:01:12,900
base mechanics anymore and 
they're a little bit better now.

1311
01:01:12,900 --> 01:01:17,000
But like even villager mechanics
between bedrock and Java or like

1312
01:01:17,000 --> 01:01:20,600
immensely different from each 
other and are still very broken.

1313
01:01:21,000 --> 01:01:24,000
Yeah I saw you have to put your 
villagers in a puddle of water 

1314
01:01:24,000 --> 01:01:26,100
to get them to actually stay 
focused. 

1315
01:01:26,500 --> 01:01:29,500
Yeah it's because otherwise 
well, they did fix that 

1316
01:01:29,500 --> 01:01:32,600
recently, although I've hurt 
instances where people say it's 

1317
01:01:32,600 --> 01:01:34,900
not fixed so you know, I'm just 
playing it safe and putting them

1318
01:01:34,900 --> 01:01:36,300
in the water. 
But Yeah. 

1319
01:01:36,300 --> 01:01:38,100
Why risk it? 
Yeah they would they would 

1320
01:01:38,100 --> 01:01:42,500
unlink from the beds or like 
here's another one, is if you 

1321
01:01:42,500 --> 01:01:45,800
have some villager base 
technology whether it be an iron

1322
01:01:45,800 --> 01:01:50,800
farm or breeder or mob farm or 
not, my farm, a crop Farm or 

1323
01:01:50,800 --> 01:01:52,300
whatever like bills, you're 
powered stuff. 

1324
01:01:53,100 --> 01:01:57,000
You you can't really build or do
anything with profession blocks 

1325
01:01:57,000 --> 01:02:00,200
within like, 60 something blocks
of that. 

1326
01:02:00,300 --> 01:02:04,200
Otherwise, it'll, it can make 
the villagers like get confused 

1327
01:02:04,200 --> 01:02:07,500
about 0 which, which profession 
block, do I want to be and like 

1328
01:02:07,500 --> 01:02:11,200
everything just stops working. 
So dang there's definitely a lot

1329
01:02:11,200 --> 01:02:15,100
that hinders what players can do
with some of these bugs that 

1330
01:02:15,100 --> 01:02:17,700
hopefully, they'll they'll end 
up tackling here at some point. 

1331
01:02:17,900 --> 01:02:19,400
Yeah. 
All right, we're getting a 

1332
01:02:19,408 --> 01:02:21,300
little low on time. 
Let's do one more question. 

1333
01:02:21,300 --> 01:02:23,800
Each Jimbo and then we'll have 
to move on to the post show. 

1334
01:02:24,200 --> 01:02:27,400
There is one question on here. 
I got to throw out there but 

1335
01:02:27,400 --> 01:02:29,300
we'll save that for the end, 
okay? 

1336
01:02:29,500 --> 01:02:32,700
Because a couple people were 
asking about it, but I'm, we 

1337
01:02:32,700 --> 01:02:37,400
talked about this a little bit 
earlier with the new 1.17 coming

1338
01:02:37,400 --> 01:02:39,400
out. 
Are you going to be building in 

1339
01:02:39,400 --> 01:02:42,100
the mountains or the caves my 
plan? 

1340
01:02:42,100 --> 01:02:44,700
I don't think I told anybody 
this, yet my big bass plans and 

1341
01:02:44,700 --> 01:02:47,300
I won't go too deep inks. 
It's fun there for there to be a

1342
01:02:47,300 --> 01:02:50,500
little bit mystery, but I think 
I plan on building in the caves.

1343
01:02:51,200 --> 01:02:54,300
I would love to find it. 
Just a really big like expansive

1344
01:02:54,300 --> 01:02:59,200
open cave to build some type of 
themed base in, and I got a 

1345
01:02:59,207 --> 01:03:03,000
couple of ideas for themes to 
do, but to me, it just, it just 

1346
01:03:03,000 --> 01:03:04,400
makes sense. 
That's what people are going to 

1347
01:03:04,408 --> 01:03:06,300
want to see. 
And that's It's kind of what I 

1348
01:03:06,300 --> 01:03:09,000
want to like mess around with 
its the play around in the cave.

1349
01:03:09,000 --> 01:03:10,600
So I think that's where I'll be.
Yeah. 

1350
01:03:10,600 --> 01:03:12,800
Welcome to the life of a mole 
rat. 

1351
01:03:12,900 --> 01:03:14,400
You're going to need clocks 
everywhere. 

1352
01:03:14,800 --> 01:03:17,300
Yeah I'll put up clock every 
like 10 blocks just so I know 

1353
01:03:17,300 --> 01:03:18,300
what time it is. 
I guess. 

1354
01:03:19,000 --> 01:03:21,300
Yeah. 
The caves are definitely in my 

1355
01:03:21,300 --> 01:03:24,200
opinion. 
Lot more interesting than the 

1356
01:03:24,200 --> 01:03:26,800
mountains as of right now. 
I mean, we kind of have 

1357
01:03:26,800 --> 01:03:32,200
mountains now but the depth of 
these caves can there's so many 

1358
01:03:32,200 --> 01:03:34,200
variety of builds to be done 
down. 

1359
01:03:34,200 --> 01:03:36,500
There it is. 
But don't Count the mountains 

1360
01:03:36,500 --> 01:03:38,700
now because I know you guys have
seen screen shots at them, but I

1361
01:03:38,700 --> 01:03:41,100
don't know that either of you 
jumped into the Beta and 

1362
01:03:41,100 --> 01:03:45,300
actually seen one like in game. 
The experience is crazy. 

1363
01:03:45,300 --> 01:03:47,900
Like when you start walking up, 
one of these and you can see it 

1364
01:03:47,900 --> 01:03:50,100
from again. 
Remember Bedrock render distance

1365
01:03:50,100 --> 01:03:52,500
is really far like 50/50 chunks 
away. 

1366
01:03:52,700 --> 01:03:54,700
Hmm. 
And like, you just see this big,

1367
01:03:54,700 --> 01:03:57,800
big mountain start to render in 
and as you get closer to it it's

1368
01:03:57,800 --> 01:04:01,600
very it's very daunting and very
impressive like the way that 

1369
01:04:01,600 --> 01:04:04,300
they look there they are awesome
for sure. 

1370
01:04:04,700 --> 01:04:09,900
Yeah, I think Definitely, if I 
could one, get an RT X card for 

1371
01:04:09,900 --> 01:04:12,400
sure. 
Because between the render 

1372
01:04:12,400 --> 01:04:16,000
distance and that new fancy 
Graphics Pack. 

1373
01:04:16,000 --> 01:04:17,800
I don't even know if they're 
calling it that anymore. 

1374
01:04:18,100 --> 01:04:23,400
But yeah, the incredible photo 
realistic mode. 

1375
01:04:23,600 --> 01:04:26,500
Like you saying the render 
distance you can get around with

1376
01:04:26,500 --> 01:04:30,700
on Bedrock, it's so insane. 
I think I would have to try a 

1377
01:04:30,700 --> 01:04:33,600
Bedrock series just for those 
things. 

1378
01:04:33,900 --> 01:04:36,600
And now if you play, if you play
an art, X-mode with Artie. 

1379
01:04:36,600 --> 01:04:38,200
Excellent. 
It does I think the render 

1380
01:04:38,200 --> 01:04:42,000
distance at least for now is 
limited to like 24:26 chunks 

1381
01:04:42,000 --> 01:04:46,400
which is still pretty far away's
playing with 13 right now. 

1382
01:04:46,400 --> 01:04:49,800
So yeah I mean to us for us 
playing Bedrock that's not a 

1383
01:04:49,808 --> 01:04:53,800
long ways to be able to view but
on I guess with Java it is but 

1384
01:04:53,800 --> 01:04:58,200
yeah, when they implemented 
r-tx, they also like they gave 

1385
01:04:58,200 --> 01:05:01,900
us a new graphics engine to work
off of as well called render 

1386
01:05:01,900 --> 01:05:04,700
dragon. 
And it's not I don't think it's 

1387
01:05:04,700 --> 01:05:08,300
like fully Like feature filled 
implemented yet because when 

1388
01:05:08,300 --> 01:05:11,900
they pulled in render Dragon, 
they pretty much axed all 

1389
01:05:11,900 --> 01:05:15,600
shaders, like, none of the 
shaders that we had before work 

1390
01:05:15,600 --> 01:05:18,400
one render Dragon. 
So, like we're stuck without 

1391
01:05:18,400 --> 01:05:23,500
like being able to see chunk 
borders and able to like have 

1392
01:05:23,500 --> 01:05:26,200
have packs that allow us to see 
the light level of like a 

1393
01:05:26,207 --> 01:05:28,900
particular block and like all 
these different things so we're 

1394
01:05:28,900 --> 01:05:32,100
held back a little bit but my 
point on this one is that once 

1395
01:05:32,100 --> 01:05:35,000
they get to the point where they
allow third-party shaders to be 

1396
01:05:35,000 --> 01:05:39,300
made for, Ender Dragon. 
I think you'll see a lot of the 

1397
01:05:39,300 --> 01:05:43,800
features r-tx brings be possible
outside of the actual rate 

1398
01:05:43,800 --> 01:05:47,900
racing portion but like the 
colored lighting and hmm, like 

1399
01:05:47,900 --> 01:05:50,600
all these other things hopefully
we'll be able to do those things

1400
01:05:50,600 --> 01:05:54,400
even if you don't play with r-tx
on right and you'll only miss 

1401
01:05:54,400 --> 01:05:58,200
out on the actual ray-tracing 
portion itself at that point. 

1402
01:05:58,400 --> 01:05:59,600
Yeah. 
All right, we're Jimbo. 

1403
01:05:59,600 --> 01:06:01,800
I'm gonna let you go ahead and 
ask the last question because I 

1404
01:06:01,808 --> 01:06:03,700
know you've been wanting to ask 
this one for a while. 

1405
01:06:04,100 --> 01:06:08,700
Well, it seems Seems like 
there's a thing between mending 

1406
01:06:08,700 --> 01:06:12,200
and Infinity on your bow. 
And I just want to know your 

1407
01:06:12,200 --> 01:06:15,000
thoughts on it because couple 
people asked about it. 

1408
01:06:15,200 --> 01:06:17,200
Yeah. 
Um, wow. 

1409
01:06:17,500 --> 01:06:21,800
So mending is by far, the 
superior enchantment to go on a 

1410
01:06:21,808 --> 01:06:24,600
bow. 
Yeah, there's no contest to 

1411
01:06:24,600 --> 01:06:27,600
this. 
So, but I have a lot of people 

1412
01:06:27,600 --> 01:06:29,100
in my community for whatever 
reason. 

1413
01:06:29,100 --> 01:06:31,600
They are poor lost souls and 
they think Infinities better. 

1414
01:06:31,600 --> 01:06:33,000
So. 
So here's the deal. 

1415
01:06:33,000 --> 01:06:35,600
Okay. 
And this goes to all U Infinity.

1416
01:06:35,800 --> 01:06:38,300
Users out there to hopefully set
you guys straight. 

1417
01:06:38,300 --> 01:06:41,500
When you carry an arrow on you, 
it takes up a slot in your 

1418
01:06:41,500 --> 01:06:44,600
inventory. 
When you carry 64 arrows on you,

1419
01:06:44,900 --> 01:06:47,200
it takes up a slot in your 
inventory. 

1420
01:06:47,500 --> 01:06:50,000
I have to refill a Narrows maybe
once a week. 

1421
01:06:50,200 --> 01:06:54,500
Okay, so unless I get it U 
Infinity users out there. 

1422
01:06:54,500 --> 01:06:57,400
Maybe your aim is not that great
and you just, you go through 

1423
01:06:57,400 --> 01:06:59,600
arrows like crazy and that's 
fine. 

1424
01:06:59,800 --> 01:07:02,500
I can see why use Infinity when 
you have to like, shoot 10 

1425
01:07:02,500 --> 01:07:05,200
times, just hit something. 
But for those of us that are, 

1426
01:07:05,300 --> 01:07:07,600
you know, Little bit more 
skilled with our aim, at with 

1427
01:07:07,600 --> 01:07:11,900
the bow mending, works just fine
and your bow never breaks. 

1428
01:07:11,900 --> 01:07:13,000
You never have to make a new 
one. 

1429
01:07:13,300 --> 01:07:15,900
You have it forever for. 
All you bow lovers out there? 

1430
01:07:16,200 --> 01:07:19,000
Bending is the way to go that's 
solid argument. 

1431
01:07:19,100 --> 01:07:22,200
And that's an argument. 
I wouldn't argue especially with

1432
01:07:22,200 --> 01:07:25,700
spectral arrows, being so easy 
to grab now which don't exist on

1433
01:07:25,700 --> 01:07:28,000
Bedrock Edition by the ways. 
We don't have Spectra arrows. 

1434
01:07:28,100 --> 01:07:30,800
Yeah, we don't have them. 
I didn't know that. 

1435
01:07:31,000 --> 01:07:33,900
Oh man. 
But we get in shape, we can get 

1436
01:07:33,900 --> 01:07:35,600
we can get tipped arrows, lot 
easier and you. 

1437
01:07:35,700 --> 01:07:38,300
It's because we could throw 3 
potions into a cauldron and we 

1438
01:07:38,308 --> 01:07:40,200
got a whole stack of tipped 
arrows, right there. 

1439
01:07:40,400 --> 01:07:42,100
Cold ruins are way better. 
Yeah! 

1440
01:07:42,100 --> 01:07:44,900
Cauldrons, look, we get it. 
They're like armor stands. 

1441
01:07:44,900 --> 01:07:49,400
The defeat Java in every way 
every aspect. 

1442
01:07:49,500 --> 01:07:52,300
They're pretty awesome. 
So so yes, mending is the way to

1443
01:07:52,300 --> 01:07:55,600
go anybody that says otherwise 
is I'm sorry, you're just wrong 

1444
01:07:56,000 --> 01:07:59,000
as I kind of agree with you, but
as someone who's using Infinity 

1445
01:07:59,000 --> 01:08:02,400
bow this season, I will put up a
little defense for it. 

1446
01:08:02,500 --> 01:08:05,000
And the fact that Jimbo how many
months are we in now? 

1447
01:08:05,000 --> 01:08:07,000
Six months? 
It's seven months, the season 

1448
01:08:07,600 --> 01:08:10,600
little more than that, but 
little more than that, I have 

1449
01:08:10,600 --> 01:08:14,400
yet to break my bow. 
I lose mine before I break it to

1450
01:08:14,400 --> 01:08:19,100
ya, but I always go Infinity. 
I just, I hate refilling up on 

1451
01:08:19,100 --> 01:08:22,000
arrows. 
Yeah, I don't mind, I don't. 

1452
01:08:22,000 --> 01:08:26,700
And, and if I were to repair it,
I could just grab a half, beaten

1453
01:08:26,700 --> 01:08:31,100
up bow, foremost skeleton 
spawner combined it, and back to

1454
01:08:31,100 --> 01:08:33,399
normal, you know, don't really 
need mending. 

1455
01:08:33,700 --> 01:08:36,700
Yeah, I mean, I don't know. 
It's just, it's It's a waste of 

1456
01:08:36,700 --> 01:08:39,899
time effort and levels when like
how many different ways we have 

1457
01:08:39,899 --> 01:08:42,500
to get arrows. 
Now, you have bartering, you 

1458
01:08:42,500 --> 01:08:46,899
have raid Farms, you have 
skeleton Farms, you have mob 

1459
01:08:46,899 --> 01:08:49,600
Farms like you have a billion 
arrows as it is. 

1460
01:08:49,600 --> 01:08:54,100
So I just have a narrow chest at
my base and I'm back and forth 

1461
01:08:54,100 --> 01:08:56,899
my base quite a bit to, you 
know, get supplies and whatever.

1462
01:08:56,899 --> 01:08:59,200
Right. 
So oh hey I noticed that I've 

1463
01:08:59,200 --> 01:09:01,899
dropped below a Half Stack 
arrows after a couple days not 

1464
01:09:01,899 --> 01:09:03,600
just go ahead and just hit the 
pit there. 

1465
01:09:03,600 --> 01:09:06,200
Oh Chester like Quicken topper 
off and I'm gonna Good to go for

1466
01:09:06,200 --> 01:09:09,700
another like several days. 
I made a deal with Carl to get 

1467
01:09:09,700 --> 01:09:13,100
an entire show, core box full of
spectral arrows and I go when 

1468
01:09:13,100 --> 01:09:15,700
this Infinity bow breaks I'm 
going to switch to a mending bow

1469
01:09:15,700 --> 01:09:18,500
so I can use the heck out of 
these cool, spectral arrows and 

1470
01:09:18,500 --> 01:09:20,000
my bone. 
Still hasn't broken. 

1471
01:09:20,899 --> 01:09:22,399
That's cool. 
The easiest way to break them 

1472
01:09:22,399 --> 01:09:26,200
ending, boat a Infinity bow. 
Just, just throw it into lava. 

1473
01:09:26,200 --> 01:09:28,399
That's where it belongs. 
That's good. 

1474
01:09:28,500 --> 01:09:29,500
Yeah. 
All right. 

1475
01:09:29,500 --> 01:09:31,100
I think that's going to do it 
for today's show. 

1476
01:09:31,200 --> 01:09:33,899
But before I have Jimbo reaches 
out, I want to say a huge thank 

1477
01:09:33,899 --> 01:09:35,500
you to all of our patrons of the
show. 

1478
01:09:35,899 --> 01:09:38,500
Our milk level patrons are Omni 
Chief, Big Bear. 

1479
01:09:38,500 --> 01:09:42,100
Croc Firestar fragile Rockne. 
Oh double games, oh beep. 

1480
01:09:42,100 --> 01:09:45,300
Stone figure vipers tuna and 
Whitey, Whitey man, that list 

1481
01:09:45,300 --> 01:09:46,800
gets longer. 
Every time we read it, thank you

1482
01:09:46,800 --> 01:09:49,000
guys so much. 
If you two would like to get 

1483
01:09:49,000 --> 01:09:52,700
access to exclusive benefits and
our of extra content, our hours 

1484
01:09:52,700 --> 01:09:55,400
of extra content each month. 
Please consider joining at 

1485
01:09:55,400 --> 01:09:57,700
patreon.com slash the weathering
effect. 

1486
01:09:57,700 --> 01:10:02,000
Yes, and make sure to subscribe 
and follow prowl on the social 

1487
01:10:02,000 --> 01:10:05,400
media and YouTube and a great 
guest. 

1488
01:10:05,700 --> 01:10:07,800
Awesome guests. 
Appreciate you guys inviting me 

1489
01:10:07,800 --> 01:10:09,100
on, by the way. 
Thank you. 

1490
01:10:09,800 --> 01:10:11,300
No problem. 
Great Avenue. 

1491
01:10:11,800 --> 01:10:14,200
And if you like the show, you 
could share it with all of your 

1492
01:10:14,200 --> 01:10:18,000
friends and on social media. 
If you listen on Spotify, follow

1493
01:10:18,000 --> 01:10:21,300
us, or if you listen on Apple 
podcast, leave us a nice review.

1494
01:10:21,500 --> 01:10:24,300
Doing any of these really helps 
to show reach more listeners. 

1495
01:10:24,500 --> 01:10:27,500
If you'd like to get in contact 
with us, send an email to 

1496
01:10:27,500 --> 01:10:30,900
podcast at the withering 
effect.com tweet us. 

1497
01:10:31,100 --> 01:10:33,800
Leave a voice message or join 
our Discord, where you can have 

1498
01:10:33,800 --> 01:10:35,500
a chat with everyone who works 
on the show. 

1499
01:10:35,700 --> 01:10:38,100
And fellow listeners. 
All the links will be in the 

1500
01:10:38,100 --> 01:10:40,500
show notes. 
Do you guys notice how he read 

1501
01:10:40,500 --> 01:10:43,200
his script slower than normal to
make sure he doesn't mess it up?

1502
01:10:43,200 --> 01:10:46,200
Like I did. 
He's got to show you up. 

1503
01:10:46,300 --> 01:10:49,700
Exactly, I can probably agree 
with my eyes closed now reads 

1504
01:10:49,700 --> 01:10:50,900
him. 
All right. 

1505
01:10:51,100 --> 01:10:52,800
Remember that next time you mess
up? 

1506
01:10:54,000 --> 01:10:56,300
This show has been brought to 
you by Jimmy myself but also our

1507
01:10:56,300 --> 01:10:59,100
digital producer, Carl who helps
make sure the show is end up 

1508
01:10:59,100 --> 01:11:01,800
where it should be, the Amazing 
Music you hear in the intranet, 

1509
01:11:01,800 --> 01:11:06,700
Curry was created by the one and
only decoy and And everyone say 

1510
01:11:06,700 --> 01:11:08,200
a huge. 
Thank you to our special guest 

1511
01:11:08,200 --> 01:11:11,900
prowl been awesome guest and it 
was a short notice. 

1512
01:11:12,300 --> 01:11:15,000
Yeah well it's short notice 
usually doesn't work good for me

1513
01:11:15,000 --> 01:11:17,700
but you know I can make things 
and move things around us that 

1514
01:11:17,700 --> 01:11:19,400
too big of a deal. 
I appreciate you guys. 

1515
01:11:19,400 --> 01:11:23,000
Inviting me on and if you need a
guest in the future, definitely 

1516
01:11:23,000 --> 01:11:24,700
feel free to hit me up. 
I'll be glad to come on again. 

1517
01:11:25,000 --> 01:11:28,500
Nice, definitely will. 
And also he is in our pre and 

1518
01:11:28,500 --> 01:11:32,400
post-show, where we talk about 
YouTube making how he does this 

1519
01:11:32,400 --> 01:11:34,400
content. 
So if you're interested in that 

1520
01:11:34,400 --> 01:11:37,500
that is on the page. 
Adrian, everyone social media 

1521
01:11:37,500 --> 01:11:39,100
info can be found in the show 
notes. 

1522
01:11:39,100 --> 01:11:41,300
You guys have an awesome to you 
so much for getting with it with

1523
01:11:41,300 --> 01:11:42,800
us. 
You probably go drink your milk 

1524
01:11:42,800 --> 01:11:44,700
now. 
By see you guys.

