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Everyone welcome to the 
weathering effect episode. 83 

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today's date is February 21st 
2021 and I am dead or Duds 

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versus known to the rest of the 
interwebs and I'm Jim Bell, you 

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may know me as Jimbo slice, 23. 
And oh, I was going to say the 

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date. 
You said it's door. 

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I know it's early for me. 
I woke up a little late. 

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I just finish flossing in the 
pre-show. 

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That's our early. 
It is that's how prepared I was,

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but we'll get into what you've 
done this week. 

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You mean other than gripe about 
shorts and poles. 

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Yeah, other than that people 
wondering we have a pretty show 

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for patrons, I think it's a 
dollar a month and you get to 

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listen to the pre and post-show 
and all that good jazz. 

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And we were disgusting. 
YouTube shorts and poles and how

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creative mode makes me sick to 
my stomach and all that good 

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jazz. 
But what I've worked on this 

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week is a new build episode 
though, it'll be episode 2 and 

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it's going to be an A-frame 
house because I've done a couple

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of that the season which is 
pretty weird, and I really like 

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that style of house. 
So I was like, if I were to do 

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my spawn town a frame, Over 
again. 

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How would I do it? 
That's kind of what I'm doing 

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now. 
It's looking pretty cool. 

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The problem is voiceover work. 
I didn't realize how hard that 

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was going to be. 
I did the video and I'm like, 

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I'm just going to watch the 
video. 

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Hit audacity record and talk. 
While the video is playing and 

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then I can line it up and then 
we'll be good. 

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Well, the time-lapse is six or 
so minutes which is fine if 

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you're doing a voiceover. 
But it's like I found myself 

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just rambling and I'm trying to 
keep up to a time-lapse. 

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It's At eight speed like, oh my 
it's going too fast standing. 

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So what I need to do is I need 
to read one redo everything 

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because it's horrible to like 
just pick out the important 

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stuff from the time lapse to 
talk about and basically shut my

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mouth, when there's nothing 
important. 

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And then, obviously, whenever 
the time last is done, go over 

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the more finer details. 
I didn't talk about that. 

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Yeah. 
Other than that, I worked on 

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designing a villager trading 
halt because I want a villager 

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breeder. 
Are attached to it. 

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Hmm, which is a little 
difficult, but not too bad. 

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The room size is so large though
because I wanted a lot of detail

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and I wanted it to feel Lively 
and stuff like that. 

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So I'm having to re figure out 
where to put it in my base 

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because living under the ocean 
comes with problems as you might

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guess. 
Yeah, I've been there. 

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What are you been up to this 
week? 

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I got a lot of progress on my 
base, actually, I have the third

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Tower built. 
If I had it built by, the time 

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we did last episode, but it's 
built all the way now. 

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Actually, in my episode, I 
started put down the sea 

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lanterns actually finished out 
last night where the fog effects

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going to be around the towers 
that is going to look pretty 

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cool. 
Still up in the air about the 

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carpet layout below the glass. 
A lot of times people would do 

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like a solid color with the 
follow fog effect. 

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Now, I have Bedrock it's is on 
the Bed Rock level so the 

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Bedrock and the Sea lanterns are
Are you know, on the same same 

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level and I'm carpeting all the 
ceilings and leaving the Bedrock

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exposed, hoping for like a 
different look or different 

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effect. 
The bedrocks a little sharp. 

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It ends up. 
I don't know. 

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It's it's a lot clearer than I 
thought through the fog. 

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I wanted it to be more foggy. 
Didn't get that complete fog 

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effect but you could still see 
the fog effect. 

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So I I think I'm going to go 
like cyan carpets over top of 

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the bed, rock it still should 
give it a little Detail in a 

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different kind of look and I 
can't do everything before I put

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the glass in, I gotta make sure 
one sides done, so I don't 

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repeat. 
If I want to change anything, I 

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don't want to change everything.
I'm going to do this little 

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section to. 
I'm happy with it and then move 

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on to the big sections once it's
finalized. 

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Yeah, definitely suggest that. 
But yeah, this this base is so 

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massive and next up I have to 
build a farm in a Dye Farm And I

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built a wolf arm before with one
cheap so I don't know if that 

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count. 
It was just one sheep is in 

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single player, survival mode 
type deal. 

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And I've never built a Dye Farm 
but I've seen a couple 

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tutorials. 
I'm not going to follow 

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tutorial. 
It doesn't look too hard so I'm 

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going to see what I can come up 
with and creative. 

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Yeah. 
So stay tuned for that on an 

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episode coming up because that 
should be pretty entertaining 

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and just no on die Farms. 
Observers are your Yeah. 

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They're my friends are my 
friends anyway. 

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We're not enemies. 
We're friends. 

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Yeah, we're buddies. 
But yeah, that's about it for 

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miweek. 
I'm pretty sure. 

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All right, should we go ahead 
and jump into the news because 

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we do have a bit of snapshot 
news. 

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Yeah, we got a pretty nice 
snapshot. 

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I'm going to let you take the 
first section this week, okay? 

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Start with the changes tweaks 
and updates to the world, to 

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World Generation, and ores 
changes to visuals and some ores

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and stone types. 
Reordered, red stone. 

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Tab in Creative, inventory, 
didn't know about that one World

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Generation, tweaked, huge caves 
to be more rare and decrease. 

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The chances that capes will be 
filled with water changed or 

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generation to match New World 
height and add more strategy to 

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mining tweak size and 
positioning of diorite, and 

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andesite and granite generation.
Exception diorite and granite, 

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and dirt no longer generate 
below. 

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Y0 strongholds are now mostly 
encased in stone. 

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That's On mine shaft. 
Corridors are Now supported by 

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log pillars below and chains 
above when needed. 

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We saw a little bit down the 
other snapshot, but not the 

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chains. 
That's a new thing, right? 

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And I actually mentioned this 
before the Redstone tab has been

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reordered to prioritize, High 
use blocks. 

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That's in the creative menu. 
So the big thing out of this was

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the tweaking of or generation. 
Yeah. 

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They've added a little chart, 
which honestly Was a little hard

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to read. 
Not so much in the way, they 

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formatted it. 
The format was fine. 

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It was just every time I try to 
zoom in to read the text. 

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Hmm. 
It just got blurry. 

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I could never get a high quality
image where I could zoom in to 

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read the text. 
Yeah, I don't have supervision 

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or anything like that so it was 
a little hard to read what 

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they're writing but you kind of 
get the gist of it. 

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The big thing everyone was 
pointing out was the emerald. 

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Yeah, section cuz the higher up 
in the world. 

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You All the way up to 256. 
The emeralds just got more and 

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more and more. 
It's like one of the biggest 

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blobs on this chart, anyone's 
making a huge deal out of it. 

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I'm like this is their first 
iteration. 

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They haven't included Cliffs and
stuff into the game yet. 

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Yeah, I'm going to assume this 
isn't the way it's going to be 

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the SE. 
I wouldn't mind it being that 

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abundant pie wheat. 
We know they spawn in mountains.

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The emeralds Mountain biomes. 
It would give you more reason to

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go to the mountains. 
As if there's emeralds and 

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again, emeralds are pretty 
abundant nowadays with Pillager 

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raid farms and stuff so I don't 
know, I don't know if he should 

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change it, kind of like it. 
Like that gives you reason to go

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there. 
The other thing is iron was also

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quite high up in the mountain. 
That's true. 

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It's all the way up here, of 
course, coal and coal. 

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And again, we're having to 
assume this is high up in the 

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mountain because the chart 
doesn't show any kind of 

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mountainous. 
Terrain, it shows a bit of 

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hilly, terrain. 
My fact, I think it is a Taiga 

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Biome that they're showing. 
But a lot of people are assuming

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that because the chart ends at 
256, hmm, that that's the height

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of mountains and cliffs in the 
new update very well could be 

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but I obviously won't take any 
of that until I see it. 

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Yeah. 
I mean, it could just be the the

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chart that they have, you know. 
It only goes up to so far. 

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Yeah. 
What we do know is that the 

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lower in the world than the more
good as you get. 

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Mmm. 
So the big stuff diamond Ins 

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Redstone at least big stuff for 
me. 

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The lower you get the more you 
get like way more. 

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I normally go diamond mining at.
Y11. 

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Hmm, I don't know about you. 
I'll do it looks again. 

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I can't read these numbers 
because the image is so small 

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trying to up note that just made
it disappear. 

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Yeah the closer you get to 
bedrock. 

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Now it increases, it looks 
easily by 10 times, the amount 

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of diamonds and Redstone, you're
going to get which is just 

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insane. 
Still looks like he can go to 

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y11, they're still diamonds 
there. 

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You can still mine there. 
If you're nervous about going 

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into the deep dark, if I am 
early game, you don't want to go

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down there. 
It's too dangerous. 

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You can still get. 
Your diamonds are left. 

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We don't know if that's the deep
dark yet. 

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Yeah. 
They've not said that, you can 

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only assume we can only assume 
but we don't we're not too sure.

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But that's where the diamonds 
are looks like. 

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I don't want to say anything and
then people correct us and they 

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hang in there like you were 
wrong. 

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Wrong. 
It's like oh no you understand 

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what we're saying? 
It's a deep dark shallow. 

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We know the deep dark is going 
to be there. 

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We just don't know if it's going
to be there all over. 

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Hmm we don't have the whole 
thing will be deep. 

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Dark Affairs biomes underneath. 
Yeah. 

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00:09:48,900 --> 00:09:53,200
Also it looks like the copper 
ores the best spot to find. 

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00:09:53,200 --> 00:09:59,800
Those are going to be between 
like why 20 and Y 30 maybe even 

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00:09:59,800 --> 00:10:03,000
all the way up to 40 50. 
Yeah, it did. 

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Kind of generates with the iron,
you know, wherever you can find 

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00:10:06,000 --> 00:10:08,000
iron most likely you're going to
find Copper. 

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00:10:08,300 --> 00:10:11,800
Now below y0, I don't see, any 
doesn't look like you're going 

187
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to find Copper that low. 
Now the only stuff you find 

188
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below. 
Zero is redstone diamonds lapis 

189
00:10:19,600 --> 00:10:23,100
and gold. 
Yep there's the for gold is 

190
00:10:23,100 --> 00:10:26,500
mainly right at zero like just a
little bit below. 

191
00:10:26,700 --> 00:10:29,500
Hmm. 
Like negative 10 seems to be the

192
00:10:29,500 --> 00:10:32,300
sweet spot for gold. 
Yeah, I mean not too often 

193
00:10:32,300 --> 00:10:33,700
you're going to go mining. 
In for gold. 

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00:10:33,700 --> 00:10:38,000
Anyway, the big thing is Cole 
Cole, the lower in the world, 

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you go the less like, you 
likely, you are to find it 

196
00:10:41,800 --> 00:10:45,100
mmm-hmm, which is strange. 
And it looks like it's got the 

197
00:10:45,100 --> 00:10:48,900
same as like the copper. 
I don't see it below. 

198
00:10:48,900 --> 00:10:50,200
Y 0. 
Nope. 

199
00:10:50,200 --> 00:10:52,500
Looks like it stops. 
That's pretty interesting. 

200
00:10:52,800 --> 00:10:58,600
Yeah but compared to the old 
setup they have above y 0. 

201
00:10:58,800 --> 00:11:01,600
It looks like a redstone might 
be the only thing. 

202
00:11:01,600 --> 00:11:04,600
It's like similar. 
Well, no. 

203
00:11:04,600 --> 00:11:06,100
Red Sun. 
Looks like it took a hit. 

204
00:11:06,300 --> 00:11:08,400
Yeah, we're taking a hit if 
anything? 

205
00:11:08,400 --> 00:11:10,300
Yeah. 
Yeah, there's not as much 

206
00:11:10,300 --> 00:11:13,000
Redstone. 
It looks like everything's 

207
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becoming a little more. 
Abundant Redstone, it either. 

208
00:11:16,300 --> 00:11:18,000
It's either taking a header. 
Stay in the same. 

209
00:11:18,300 --> 00:11:21,800
You're not going to find as much
at y11 like you did before. 

210
00:11:22,100 --> 00:11:26,200
You'll find a little bit more, 
maybe twice as much more down at

211
00:11:26,200 --> 00:11:29,800
the very bottom. 
So it's not a huge difference. 

212
00:11:30,200 --> 00:11:32,800
And I wonder if that has to do 
with the fact that most people 

213
00:11:32,800 --> 00:11:34,600
get the Ed Stone from which 
Farms now. 

214
00:11:34,800 --> 00:11:37,600
Yeah, that's, that's where I'm 
getting mine only if the mine 

215
00:11:37,600 --> 00:11:41,700
it, but that's it for the 
origin, raishin and all that 

216
00:11:41,700 --> 00:11:42,700
stuff. 
Trying to think if there's 

217
00:11:42,700 --> 00:11:44,900
anything else big. 
I like the idea of chains 

218
00:11:44,900 --> 00:11:50,000
holding up mineshafts, that's 
cool, diorite and granite. 

219
00:11:50,200 --> 00:11:54,600
They're doing some tweaking with
that which I like because when 

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00:11:54,600 --> 00:11:59,500
you if you were to cut the world
and look at it diorite and 

221
00:11:59,500 --> 00:12:04,200
granite just looks so bad and it
especially These new cave 

222
00:12:04,200 --> 00:12:07,000
Generations that are supposed to
look extremely pretty. 

223
00:12:07,300 --> 00:12:08,900
So I like how they're tweaking 
with that. 

224
00:12:08,900 --> 00:12:10,700
I wish they were tweaked a 
little bit more. 

225
00:12:10,700 --> 00:12:14,600
I watched a video on some on 
this with simply Stark and he 

226
00:12:14,600 --> 00:12:19,300
talks about maybe having like a 
designated Granite mine and it 

227
00:12:19,300 --> 00:12:23,500
doesn't mated. 
Diorite cave stuff like that and

228
00:12:23,500 --> 00:12:27,800
I really like that idea. 
Yeah, it would fit pretty well 

229
00:12:28,100 --> 00:12:31,600
yeah, kind of similar to like 
the amethyst geodes. 

230
00:12:31,600 --> 00:12:33,700
How they have their own. 
Section. 

231
00:12:34,000 --> 00:12:36,100
Yeah. 
But obviously on a much larger 

232
00:12:36,100 --> 00:12:37,400
scale. 
Yeah. 

233
00:12:37,700 --> 00:12:42,400
The and of sight seems to be the
only thing generating below. 

234
00:12:42,400 --> 00:12:45,800
Y 0, doesn't look like the 
granite or diorite can generate 

235
00:12:45,800 --> 00:12:49,100
down there. 
Andesite is more Stone looking 

236
00:12:49,500 --> 00:12:53,400
but yeah, it seems like andesite
is a little more abundant than 

237
00:12:53,800 --> 00:12:58,000
diorite and granite nowadays and
I'm definitely okay with that. 

238
00:12:58,300 --> 00:13:03,500
Yeah, once you get below y0, 
andesite is the only a'ight Down

239
00:13:03,500 --> 00:13:05,100
there. 
There's, there's another new 

240
00:13:05,100 --> 00:13:07,500
block down there that we're 
saving for after this. 

241
00:13:07,500 --> 00:13:09,700
We'll talk about that here in a 
minute. 

242
00:13:09,700 --> 00:13:12,400
It's not a date. 
Yeah, it's not a night. 

243
00:13:13,300 --> 00:13:18,900
Somebody re textured the 
stalactites and stalagmites and 

244
00:13:18,900 --> 00:13:23,900
created an ice cave. 
What's all that right? 

245
00:13:24,200 --> 00:13:25,200
Did that? 
Not look cool. 

246
00:13:25,200 --> 00:13:27,800
It's like, I hope that's one of 
the new caves. 

247
00:13:28,200 --> 00:13:31,800
Yeah. 
That'd be so cool in you could 

248
00:13:31,800 --> 00:13:34,600
give it like the same. 
He's like those ice. 

249
00:13:34,900 --> 00:13:38,700
Well, I guess it wouldn't drip 
lava, in that case, I might drip

250
00:13:38,700 --> 00:13:40,900
water, if it was just a nice 
bike. 

251
00:13:41,100 --> 00:13:44,100
But yeah, you can give it the 
same properties as the 

252
00:13:44,200 --> 00:13:46,900
stalagmites or stalactites. 
What are they called? 

253
00:13:46,900 --> 00:13:49,000
Tripp said they're jerks, don't 
ya? 

254
00:13:49,400 --> 00:13:52,400
Give us the same properties. 
It looks. 

255
00:13:53,100 --> 00:13:56,800
I can't say easy, you know, but 
it looks very similar to the 

256
00:13:56,800 --> 00:13:59,500
other ones. 
Hmm, it you think it would just 

257
00:13:59,500 --> 00:14:05,100
be like a texture change but 
yet, ice cave, Sounds great 

258
00:14:05,100 --> 00:14:07,600
especially in like a snowy 
biome. 

259
00:14:07,900 --> 00:14:10,800
Uh-huh, I think King be dog. 
Said you know they thought of 

260
00:14:10,800 --> 00:14:13,100
this isn't like they haven't 
thought of that. 

261
00:14:13,400 --> 00:14:16,400
So maybe hopefully they're still
thinking about it because I 

262
00:14:16,400 --> 00:14:18,300
would like to see some Icy 
caves. 

263
00:14:18,700 --> 00:14:21,900
Now, we'll have to hang on. 
They haven't really other than 

264
00:14:21,900 --> 00:14:25,900
Lush caves. 
We have not really seen any cave

265
00:14:25,900 --> 00:14:28,800
biomes yet. 
Mmm, a little a little bit of 

266
00:14:28,800 --> 00:14:33,100
the dripstone but I don't think 
it was that a generation. 

267
00:14:33,200 --> 00:14:35,900
Action by him or did someone 
build those biomes? 

268
00:14:36,200 --> 00:14:38,400
Those were hand-built. 
Yeah. 

269
00:14:38,600 --> 00:14:41,200
Okay the what we'll have to wait
and see. 

270
00:14:41,600 --> 00:14:44,800
Hmm. 
Anyways on to the big thing for 

271
00:14:44,800 --> 00:14:47,000
the snapshot at least for me 
pretty big. 

272
00:14:47,200 --> 00:14:52,500
This is what has me excited for 
117 finally and it's grimstone. 

273
00:14:52,800 --> 00:14:58,300
Yeah not to get confused with 
Brimstone it's grimstone when I 

274
00:14:58,300 --> 00:15:00,300
first heard it I went Brimstone 
what? 

275
00:15:01,200 --> 00:15:06,300
So a Of new blocks and I'm going
to run through them as quick as 

276
00:15:06,300 --> 00:15:08,300
I can and then we can talk about
it. 

277
00:15:08,500 --> 00:15:11,500
So we have Grim stone slab, 
grimstone, stairs, Grim, 

278
00:15:11,500 --> 00:15:14,600
Stonewall polished grimstone, 
polished green stone. 

279
00:15:14,600 --> 00:15:16,000
Slabs. 
Polish grimstone. 

280
00:15:16,000 --> 00:15:18,100
Stairs polish Grim. 
Stonewall Grim. 

281
00:15:18,100 --> 00:15:21,000
Stone bricks, bricks? 
Grim stone bricks. 

282
00:15:21,000 --> 00:15:23,000
Slab Grim. 
Stone brick, stairs. 

283
00:15:23,300 --> 00:15:26,500
Grim, stone brick wall. 
Grimstone tiles, grimstone. 

284
00:15:26,500 --> 00:15:29,300
Tile, slab greens. 
Don't I'll slap stairs. 

285
00:15:29,600 --> 00:15:33,000
Grim Stones tile wall. 
Chiseled grimstone. 

286
00:15:33,100 --> 00:15:37,300
Don't you did say grimstone, Tau
slab stairs or stair, slabs or 

287
00:15:37,300 --> 00:15:39,500
something. 
Like at one time it was funny, 

288
00:15:39,900 --> 00:15:44,100
doesn't matter, Mojang listened 
and they know not to put new 

289
00:15:44,100 --> 00:15:46,900
blocks in the game without 
giving us every version. 

290
00:15:47,100 --> 00:15:50,800
If feels like kids because 
they're gonna hear slabs and 

291
00:15:50,800 --> 00:15:53,500
stairs the entire time. 
Hmm. 

292
00:15:53,800 --> 00:15:56,900
Of course, we don't have 
chiseled Grim, stone slabs and 

293
00:15:56,900 --> 00:15:59,800
stairs just saying, yeah, I 
don't know how you would get 

294
00:15:59,800 --> 00:16:02,800
slabs and stairs Outlet though. 
It is a unique looking. 

295
00:16:03,200 --> 00:16:04,900
Locke. 
Yeah, it almost looks like a 

296
00:16:04,900 --> 00:16:09,000
shocker box in my opinion. 
I know how you could do the slab

297
00:16:09,000 --> 00:16:14,000
and that would be to make the 
upper and lower look like the 

298
00:16:14,000 --> 00:16:16,500
side via. 
So as if you were to take the 

299
00:16:16,508 --> 00:16:18,300
chiseled block and cut it 
vertically, instead of 

300
00:16:18,308 --> 00:16:21,300
horizontally mmm. 
You'd have to rotate the texture

301
00:16:21,300 --> 00:16:24,600
around and stuff like that, 
because normally if you were to 

302
00:16:24,600 --> 00:16:28,200
do two slabs together, it 
completes the block and I 

303
00:16:28,208 --> 00:16:31,200
imagine if they were to do that 
to a chiseled, which chisels 

304
00:16:31,600 --> 00:16:35,100
chisels don't have stairs in. 
Slabs in general but you would 

305
00:16:35,100 --> 00:16:40,500
have to make that texture, just 
the bottom half of that block. 

306
00:16:40,800 --> 00:16:43,700
So I could understand why we 
don't get those. 

307
00:16:44,300 --> 00:16:48,100
Yeah, I would like them to go 
back and look at slabs. 

308
00:16:48,300 --> 00:16:52,300
So the smooth stone slab. 
You know how if you stack it on 

309
00:16:52,300 --> 00:16:56,400
top of it you don't get that 
smooth full texture that's like 

310
00:16:56,400 --> 00:16:59,500
the only one I can think of 
actually, right. 

311
00:16:59,700 --> 00:17:02,300
I would like all the other 
slaps, be a lot like that. 

312
00:17:02,500 --> 00:17:05,000
I've you, okay. 
It sometimes you want that look 

313
00:17:05,200 --> 00:17:09,700
right and you can't like you 
can't put two different slabs in

314
00:17:09,700 --> 00:17:12,000
one block. 
That would be nice. 

315
00:17:12,200 --> 00:17:16,099
You know, put a smooth Stone in 
a regular Stone together in one 

316
00:17:16,099 --> 00:17:18,300
block. 
Can't do that, right. 

317
00:17:18,300 --> 00:17:23,099
But then again, because they 
come together, you can't do that

318
00:17:23,500 --> 00:17:25,400
half. 
Slab, look where they're on top 

319
00:17:25,400 --> 00:17:28,000
of each other, unless they're 
the same block, and in that 

320
00:17:28,000 --> 00:17:31,700
case, it becomes a full block. 
That's just something. 

321
00:17:31,700 --> 00:17:34,300
I'd look at, I know there's 
Sure, packs that already do 

322
00:17:34,300 --> 00:17:38,700
this, you know, that on Ripple, 
most of us prefer to stay as 

323
00:17:38,700 --> 00:17:42,000
close to vanilla textures as 
possible because you want 

324
00:17:42,000 --> 00:17:45,200
everyone you're playing with to 
see what you're seeing, right? 

325
00:17:45,300 --> 00:17:49,400
All the grimstone textures, by 
the way, I love ya. 

326
00:17:49,700 --> 00:17:55,100
You have a favorite know. 
The tiles are really cool. 

327
00:17:55,400 --> 00:17:59,600
I would say the tiles but 
regular grimstone is also just 

328
00:17:59,600 --> 00:18:02,700
really nice. 
It's a nice change of it feels 

329
00:18:02,700 --> 00:18:04,900
Sharp. 
Compared to Cobblestone, which 

330
00:18:04,900 --> 00:18:10,700
is always a rounded texture, and
it feels more black we had black

331
00:18:10,700 --> 00:18:13,000
stone. 
But as Carl likes to say, it's 

332
00:18:13,000 --> 00:18:16,700
purple and that tone of voice 
and stuff. 

333
00:18:16,900 --> 00:18:19,900
And I agree with them. 
If you Black Stone, looks really

334
00:18:19,900 --> 00:18:23,300
good next to obsidian and crying
obsidian because it does have a 

335
00:18:23,300 --> 00:18:27,300
bit of a purple Hue to it. 
And it looks like this grimstone

336
00:18:27,300 --> 00:18:29,900
does not have any of that. 
If anything, it has a bit of a 

337
00:18:29,900 --> 00:18:34,100
more dark gray, Hue. 
Yeah, which makes Sit a very 

338
00:18:34,100 --> 00:18:38,200
versatile block, which is what 
we have, a lot of Gray's in the 

339
00:18:38,200 --> 00:18:40,400
game. 
So the fact that now we have a 

340
00:18:40,400 --> 00:18:45,300
black that has a ton of variants
that actually works with the 

341
00:18:45,300 --> 00:18:48,000
Grays, a lot better than the 
black stone did. 

342
00:18:48,200 --> 00:18:50,800
I'm super excited for that. 
Yeah, I don't mind the black 

343
00:18:50,800 --> 00:18:52,900
stone. 
Actually, like the black stone. 

344
00:18:53,300 --> 00:18:57,100
Yeah, I do too. 
This grimstone goes right 

345
00:18:57,100 --> 00:19:01,100
between the black stone and the 
stone like you can. 

346
00:19:02,000 --> 00:19:07,500
What sucks is I Just these huge 
towers and I didn't have a block

347
00:19:07,500 --> 00:19:10,700
to fade from the Blackstone, to 
the Kabul. 

348
00:19:10,800 --> 00:19:14,200
I'm thinking, you know, what, 
what block goes between that, 

349
00:19:14,200 --> 00:19:15,600
you know, is there a block 
between it? 

350
00:19:15,600 --> 00:19:17,500
Do I have to fade from there to 
there? 

351
00:19:17,800 --> 00:19:24,100
You have, what is it Basalt and 
basalt only comes in Basalt or 

352
00:19:24,300 --> 00:19:27,600
polish Basalt. 
You don't have the texture. 

353
00:19:27,600 --> 00:19:30,900
That I need the bottom and top 
textures, I guess would work a 

354
00:19:30,900 --> 00:19:34,000
little bit, but yeah. 
Yeah, this good. 

355
00:19:34,000 --> 00:19:38,000
The Crimson is perfect for my 
towers and I don't have them 

356
00:19:38,000 --> 00:19:39,400
yet. 
Yeah. 

357
00:19:39,600 --> 00:19:42,500
And I really want to get my 
hands on them because it'd be so

358
00:19:42,500 --> 00:19:44,800
much easier to blend and it 
would look so much better. 

359
00:19:45,300 --> 00:19:48,900
Well, I mean it's welcome to the
world of building a base just 

360
00:19:48,900 --> 00:19:51,600
for an update to come. 
That maybe that would make your 

361
00:19:51,600 --> 00:19:53,700
base 10 times better. 
Yeah. 

362
00:19:54,200 --> 00:19:57,000
I felt that happened. 
Two or three times. 

363
00:19:57,200 --> 00:20:00,400
Mmm. 
It's like, come on now. 

364
00:20:00,700 --> 00:20:04,100
Give a really like those tiles. 
It's different Don't see any 

365
00:20:04,100 --> 00:20:07,100
other tower blocks. 
Hopefully, we get to see a 

366
00:20:07,100 --> 00:20:09,900
little bit more. 
I really like this attitude. 

367
00:20:10,100 --> 00:20:13,000
Sorry, getting out of yawn and 
it is early in the morning. 

368
00:20:13,000 --> 00:20:17,600
So, for us also, like Blackstone
grimstone can be used to craft 

369
00:20:17,600 --> 00:20:20,100
basic tools furnaces and Brewing
stands. 

370
00:20:20,800 --> 00:20:24,800
I don't know anyone who would 
want to waste crate, grimstone, 

371
00:20:25,400 --> 00:20:27,300
basic tools and furnaces and 
stuff. 

372
00:20:27,300 --> 00:20:31,600
But hmm, the good news is once 
you get below zero, it seems 

373
00:20:31,600 --> 00:20:37,000
like it's all been Basically, 
grimstone, Stone and andesite. 

374
00:20:37,000 --> 00:20:38,900
I don't even know if it's really
Stone. 

375
00:20:39,200 --> 00:20:43,400
I don't think there is, I don't 
think they have it, but I do 

376
00:20:43,400 --> 00:20:49,200
know that a note grimstone is a 
little harder to mine and stone.

377
00:20:49,200 --> 00:20:51,600
It doesn't into the mine as of 
right now. 

378
00:20:51,700 --> 00:20:55,800
So yeah, can't go down there and
just insta, mine it but it is 

379
00:20:55,800 --> 00:20:56,900
pretty abundant. 
Yeah. 

380
00:20:56,900 --> 00:20:59,300
So it's kind of like early game 
you kind of want to get back 

381
00:20:59,300 --> 00:21:02,400
down to, you know, why 11, do a 
little bit of Mining and when 

382
00:21:02,408 --> 00:21:05,100
you finally get Good pickaxe. 
You want to enchant to get 

383
00:21:05,100 --> 00:21:07,700
Vision C5 on? 
Mmm, that's when you should go 

384
00:21:07,700 --> 00:21:10,300
down into the grimstone and do 
some mining. 

385
00:21:10,500 --> 00:21:12,900
See, not me, I'll be too 
curious. 

386
00:21:12,900 --> 00:21:16,300
I like spelunking. 
I'll find my way down there, and

387
00:21:16,800 --> 00:21:19,000
I probably won't find my way 
back out. 

388
00:21:19,000 --> 00:21:20,600
Well, that's one thing with 
these caves. 

389
00:21:20,600 --> 00:21:23,300
There are a lot of people are 
saying, you know, how if you get

390
00:21:23,300 --> 00:21:27,200
lost in a cave formation. 
Now, you just pillar straight up

391
00:21:27,600 --> 00:21:29,700
and get out that way. 
A lot of people are saying now 

392
00:21:29,700 --> 00:21:32,900
with how far they are how far 
below ground, you go. 

393
00:21:33,000 --> 00:21:35,600
Tillering straight up. 
Is it much of an option anymore,

394
00:21:35,600 --> 00:21:37,500
huh? 
I don't see why it wouldn't be 

395
00:21:37,500 --> 00:21:41,300
but if your pill erring up a 
mountain that goes all the way 

396
00:21:41,300 --> 00:21:44,100
to 256. 
Yeah, that might be true. 

397
00:21:44,300 --> 00:21:49,900
Yeah, into water level, it's 
what 128 blocks from, water 

398
00:21:49,900 --> 00:21:53,200
level, all the way to bedrock. 
So you got a pillar pretty high 

399
00:21:53,300 --> 00:21:58,000
to get out of those caves Dave, 
reach the surface that might be 

400
00:21:58,000 --> 00:22:01,200
why they're saying that, maybe 
some of the things that have 

401
00:22:01,200 --> 00:22:04,100
also changed. 
This update is the Or visual 

402
00:22:04,200 --> 00:22:08,600
visuals words. 
So, or is without unique shapes,

403
00:22:08,600 --> 00:22:12,600
have been given new textures for
accessibility reasons, so that 

404
00:22:12,600 --> 00:22:15,000
each or is 2 Sigma shal by shape
alone. 

405
00:22:15,000 --> 00:22:18,600
So people who are colorblind 
stuff have trouble telling what 

406
00:22:18,600 --> 00:22:21,500
or is what right now each or is 
going to get their own shape. 

407
00:22:21,500 --> 00:22:26,200
I think the only order didn't 
change was Diamond basically 

408
00:22:26,200 --> 00:22:30,900
just for the Nostalgia Factor. 
So there's that also the oars 

409
00:22:30,900 --> 00:22:34,900
when you get below zero, And you
get to the grimstone will no 

410
00:22:34,900 --> 00:22:37,300
longer have a stone texture with
them. 

411
00:22:37,300 --> 00:22:41,500
It'll be a Grimm Stone texture 
with the oars in side of it. 

412
00:22:41,600 --> 00:22:44,000
So more blending per se. 
Hmm. 

413
00:22:44,200 --> 00:22:45,900
Now, I don't think it 
implemented. 

414
00:22:45,900 --> 00:22:50,300
The grimstone or is yet not yet.
But I've seen pictures. 

415
00:22:50,300 --> 00:22:52,800
Yeah, they do have pictures. 
Looks pretty cool. 

416
00:22:53,000 --> 00:22:55,200
Yeah. 
Also Black Stone Polish black 

417
00:22:55,200 --> 00:22:59,200
stone bricks, crack polished. 
Stone bricks have all had minor 

418
00:22:59,400 --> 00:23:01,500
texture touch-ups, but nothing 
crazy. 

419
00:23:01,500 --> 00:23:05,300
I honestly can't tell Much mean 
in a way they've been touched 

420
00:23:05,300 --> 00:23:06,900
up. 
Think someone says, they don't 

421
00:23:06,900 --> 00:23:08,800
look as noisy. 
Well, that's nice. 

422
00:23:09,000 --> 00:23:12,400
But it's hard to tell. 
Yeah, I saw a picture that said,

423
00:23:12,500 --> 00:23:15,500
here's the preview version and 
here's the new version and I 

424
00:23:15,500 --> 00:23:18,400
basically felt like that office 
meme where I go there the same 

425
00:23:18,400 --> 00:23:21,200
picture. 
Yeah, they look, they look the 

426
00:23:21,200 --> 00:23:24,900
same to me very hard to tell 
that if for I know that was 

427
00:23:24,900 --> 00:23:27,900
probably somebody making fun of 
how little they changed and 

428
00:23:27,900 --> 00:23:30,300
really just put two of the same 
pictures next to each other, 

429
00:23:30,800 --> 00:23:33,600
just to mess with me. 
Yeah, maybe It's always a 

430
00:23:33,600 --> 00:23:35,600
possibility. 
Sure, go ahead and jump into 

431
00:23:35,600 --> 00:23:38,800
listener comments. 
Yeah, I think that's it for the 

432
00:23:39,000 --> 00:23:40,000
news. 
Mmm. 

433
00:23:40,200 --> 00:23:42,500
So this comment is from Chief 
Big Bear. 

434
00:23:42,700 --> 00:23:45,900
They asked, do you guys think 
Mojang will ever add better 

435
00:23:45,900 --> 00:23:48,700
options to the Overworld? 
In terms of campaigning? 

436
00:23:48,800 --> 00:23:51,400
I would love to see villages 
with much better loot. 

437
00:23:51,400 --> 00:23:56,000
Maybe almost that of a Bastion 
but also much better defended. 

438
00:23:56,000 --> 00:23:58,900
Maybe they could have a militia 
or maybe villagers that would 

439
00:23:58,900 --> 00:24:02,000
attack player. 
If the player began to to raid /

440
00:24:02,000 --> 00:24:05,700
attack the village, It would 
also be really cool if or really

441
00:24:05,700 --> 00:24:09,500
cool to see hostile Villages may
be populated with pillagers. 

442
00:24:09,500 --> 00:24:12,000
That could be a fun challenge 
for end game players. 

443
00:24:12,200 --> 00:24:15,500
Currently the best options for 
in-game campaigning. / raining, 

444
00:24:15,500 --> 00:24:18,900
are bastions, and another, and 
the in cities, and I would love 

445
00:24:18,900 --> 00:24:20,800
to see better options in the 
Overworld. 

446
00:24:20,900 --> 00:24:23,800
Thank you Chief, Big Bear. 
So what do you think Jimbo two 

447
00:24:23,800 --> 00:24:27,400
things? 
I like our Villages do need a 

448
00:24:27,700 --> 00:24:32,300
little bit of Defense, you know,
usually you think someone in 

449
00:24:32,300 --> 00:24:34,800
that Village? 
Llege could help defend against 

450
00:24:34,800 --> 00:24:36,800
zombies that spawn every single 
night. 

451
00:24:36,900 --> 00:24:40,200
I was thinking maybe if anything
at least a fence put a fence 

452
00:24:40,200 --> 00:24:44,600
around the freaking thing they 
can still spawn inside of there,

453
00:24:44,600 --> 00:24:48,200
you know, I could see that. 
Yeah I don't it'd be cool to see

454
00:24:48,200 --> 00:24:51,400
a villager fight back but I 
don't think it's going to be 

455
00:24:51,400 --> 00:24:55,800
implemented but I think a fence 
or something to help keep out 

456
00:24:55,800 --> 00:24:58,200
all the riffraff would help end 
up. 

457
00:24:58,300 --> 00:25:03,200
I like the idea of Pillager 
Villages be cool to see Current 

458
00:25:03,200 --> 00:25:07,300
Villages like an enemy village. 
Now you do have the Pillager 

459
00:25:07,300 --> 00:25:11,000
Outpost, it's kind of different.
I guess they don't. 

460
00:25:11,000 --> 00:25:13,100
It's technically not a village. 
It's one. 

461
00:25:13,500 --> 00:25:17,300
One thing I do know, I would 
like to see Pillager Villages. 

462
00:25:17,300 --> 00:25:21,000
I think it sounds pretty cool. 
I'm not not big into the better 

463
00:25:21,000 --> 00:25:23,600
loot. 
I feel like it's easy to get to 

464
00:25:23,800 --> 00:25:26,500
a village. 
You deserve easy loot. 

465
00:25:26,900 --> 00:25:29,700
I think you got a little 
backwards or I did. 

466
00:25:29,800 --> 00:25:32,200
I don't think they were so much 
worried about defending Villages

467
00:25:32,200 --> 00:25:34,100
now. 
Even though I agree with you, I 

468
00:25:34,100 --> 00:25:37,800
would like to see a fence, or at
least a partial fence around the

469
00:25:37,800 --> 00:25:38,900
village. 
Hmm. 

470
00:25:39,100 --> 00:25:41,000
And that could be an easy way to
let new players. 

471
00:25:41,000 --> 00:25:44,100
Understand that, hey, your job 
is to protect this place at 

472
00:25:44,100 --> 00:25:46,600
night or during a ray or 
something. 

473
00:25:46,800 --> 00:25:51,000
Okay, he means defended by The 
Villages villagers. 

474
00:25:51,300 --> 00:25:54,500
Yeah, he doesn't want to defend 
the village, he wants to raid 

475
00:25:54,500 --> 00:25:56,900
the village and attack, and 
pillage and all that stuff, 

476
00:25:57,100 --> 00:26:01,700
okay? 
I don't see Minecraft doing much

477
00:26:01,700 --> 00:26:04,900
like that. 
Mainly because there's other 

478
00:26:04,900 --> 00:26:07,100
games that do it better. 
I think Val. 

479
00:26:07,100 --> 00:26:09,500
Hi. 
I'm as of right now that's the 

480
00:26:09,500 --> 00:26:11,700
big game taken off. 
That looks really cool. 

481
00:26:11,800 --> 00:26:13,500
Yeah. 
Has stuff like that. 

482
00:26:13,700 --> 00:26:16,300
Like the you said we do have 
bastions in cities. 

483
00:26:16,600 --> 00:26:20,800
Those are hostile worlds. 
Whereas the Overworld is not so 

484
00:26:20,800 --> 00:26:24,300
much a hostile world even though
it has hostile elements. 

485
00:26:24,400 --> 00:26:27,000
Hmm. 
So I don't really see much going

486
00:26:27,000 --> 00:26:28,600
on. 
I would like to see Pillager 

487
00:26:28,600 --> 00:26:32,000
Outpost, maybe get a buff and an
upgrade, because right now they 

488
00:26:32,000 --> 00:26:34,600
just felt man. 
Yeah, yeah, and I think that's 

489
00:26:34,600 --> 00:26:38,500
the biggest thing. 
Is that Minecraft, is such a 

490
00:26:38,700 --> 00:26:42,700
blank canvas that more seasoned 
players. 

491
00:26:42,700 --> 00:26:47,100
Feel like, everything's just too
easy and not fully thought out 

492
00:26:47,200 --> 00:26:50,000
where I think Mojang is fully 
thinking out. 

493
00:26:50,000 --> 00:26:54,200
It's just, they want you to be 
the one to create the palette, 

494
00:26:54,200 --> 00:26:56,700
all that stuff. 
I'm trying to work, my brain is 

495
00:26:56,700 --> 00:27:01,100
not functioning today, but no, I
don't think Mojang will do 

496
00:27:01,100 --> 00:27:04,800
something like that because In 
other games, do it better and to

497
00:27:04,800 --> 00:27:08,200
the just doesn't feel Minecraft 
for them to put you in a 

498
00:27:08,200 --> 00:27:11,900
story-based situation. 
That's a story that you didn't 

499
00:27:11,900 --> 00:27:14,800
yourself create if that makes 
sense. 

500
00:27:15,100 --> 00:27:17,200
Yeah. 
And I I don't think they'll be 

501
00:27:17,200 --> 00:27:21,000
adding anything like that. 
I think the Overworld has plenty

502
00:27:21,000 --> 00:27:23,800
to loot understand what. 
Now what he meant about, you 

503
00:27:23,808 --> 00:27:25,500
know, attacking the village or 
rating. 

504
00:27:25,500 --> 00:27:29,300
The village. 
What would be considered a raid 

505
00:27:29,300 --> 00:27:31,700
or an attack? 
Maybe you're just visiting, you 

506
00:27:31,700 --> 00:27:32,700
know? 
Yeah. 

507
00:27:32,900 --> 00:27:35,600
Would it be once you go inside 
the fence, with the raid bar, 

508
00:27:35,600 --> 00:27:39,000
pop up against villagers, and 
then you'd have to kill the 

509
00:27:39,000 --> 00:27:40,800
villagers. 
Maybe, you know, that wouldn't 

510
00:27:40,800 --> 00:27:43,100
be cool. 
I guess you're just visiting. 

511
00:27:43,100 --> 00:27:46,200
You would just want to borrow 
some sugar and they're coming at

512
00:27:46,200 --> 00:27:50,000
you with swords and axes. 
So yeah, that definitely think 

513
00:27:50,000 --> 00:27:52,000
about that. 
And let's not forget about the 

514
00:27:52,000 --> 00:27:54,900
Iron Golems who early game. 
Can one shot you. 

515
00:27:55,200 --> 00:27:57,800
Oh yeah, send you flying. 
Mmm. 

516
00:27:58,000 --> 00:28:00,500
Very deadly. 
Yeah, that would definitely need

517
00:28:00,800 --> 00:28:05,700
ironing out that idea. 
Better loot is something I have 

518
00:28:05,700 --> 00:28:10,400
always requested and we will 
talk about that in a little bit 

519
00:28:10,400 --> 00:28:14,000
later because that comes up in 
our mending Minecraft segment, 

520
00:28:14,000 --> 00:28:18,100
but I agree. 
It would be fun to have a rating

521
00:28:18,100 --> 00:28:21,600
element where you can campaign 
against Villages and stuff like 

522
00:28:21,600 --> 00:28:23,000
that. 
I don't think you're going to 

523
00:28:23,000 --> 00:28:26,900
find it from Mojang. 
I think they're kind of okay 

524
00:28:26,900 --> 00:28:30,200
with you over world as is doing 
some upgrades, you do have the 

525
00:28:30,200 --> 00:28:33,700
deep dark, which is coming, 
which will Add a whole new 

526
00:28:33,700 --> 00:28:37,400
aspect of danger and 
mysteriousness to the game. 

527
00:28:37,400 --> 00:28:41,300
Which is very cool. 
So there's that honestly, I 

528
00:28:41,300 --> 00:28:46,400
would recommend having a server 
that has that as a thing, I know

529
00:28:46,700 --> 00:28:50,900
there's a couple servers where 
they had Forts and you would 

530
00:28:50,900 --> 00:28:54,100
have forts attacking each other 
and stuff trying to steal 

531
00:28:54,100 --> 00:28:56,600
valuables, huh? 
A lot of time it was something 

532
00:28:56,600 --> 00:28:59,700
stupid like a banner. 
It's the golden Banner Whoever 

533
00:28:59,700 --> 00:29:04,100
has it rules area. 
So Or had the golden Banner was 

534
00:29:04,100 --> 00:29:06,900
constantly under attack and 
you'd have to play by certain 

535
00:29:06,900 --> 00:29:09,900
rules, like you're not allowed 
to take a pick, axe to the wood 

536
00:29:09,900 --> 00:29:12,200
walls or stone walls, or 
something like that. 

537
00:29:12,200 --> 00:29:14,700
You can't dig your way through. 
You have to fight your way 

538
00:29:14,700 --> 00:29:15,900
through. 
Yeah. 

539
00:29:16,000 --> 00:29:18,900
That sounds fun. 
Yeah I'd look for so a server 

540
00:29:18,900 --> 00:29:21,000
like that and there are plenty 
of those servers. 

541
00:29:21,200 --> 00:29:23,700
Yeah that does sound fun. 
Thanks for that Chief. 

542
00:29:23,700 --> 00:29:26,600
Big Bear that comment was from 
our Discord and I just scored as

543
00:29:26,600 --> 00:29:28,700
the only place where you can 
talk to everyone who works on 

544
00:29:28,708 --> 00:29:31,500
the show, easily, just take High
Hopes word for it. 

545
00:29:35,600 --> 00:29:38,700
What's going on everybody? 
I'm high hopes and I'd love for 

546
00:29:38,700 --> 00:29:40,800
you to come and hang out on our 
Discord. 

547
00:29:41,000 --> 00:29:44,300
Whether it's taking part in our 
weekly vote, mending Minecraft 

548
00:29:44,400 --> 00:29:47,100
sharing ideas for the game or 
just chatting with other fans of

549
00:29:47,100 --> 00:29:49,200
the show. 
The weathering effect Discord 

550
00:29:49,200 --> 00:29:51,900
has something for everyone 
joined today by following the 

551
00:29:51,900 --> 00:29:58,200
link in the show notes. 
Thanks for the Discord. 

552
00:29:58,200 --> 00:30:00,400
Had High Hopes. 
Speaking of the Discord, see, 

553
00:30:00,400 --> 00:30:04,000
only place you can get involved 
in The Mending Minecraft vote 

554
00:30:04,300 --> 00:30:07,000
this week, we asked you to 
choose between one of three 

555
00:30:07,000 --> 00:30:10,600
structures for us to discuss and
approve, your choices were in 

556
00:30:10,600 --> 00:30:14,800
City, Woodland mansion and 
shipwreck structures was the 

557
00:30:14,800 --> 00:30:16,600
word. 
I was thinking of me and I 

558
00:30:16,600 --> 00:30:20,300
couldn't think of it. 
So the winner of many Minecraft 

559
00:30:20,300 --> 00:30:29,000
this week is, Woodland Mansion. 
I kind of figured that I was 

560
00:30:29,000 --> 00:30:33,100
kind of rooting for the win. 
The Mansion I had my money on in

561
00:30:33,100 --> 00:30:36,200
city. 
I lost their yeah well and city 

562
00:30:36,200 --> 00:30:40,000
had 22. 
Woodland Mansion had 34 and 

563
00:30:40,000 --> 00:30:44,900
shipwreck with 10 and I believe 
if I'm not mistaken, the third 

564
00:30:44,900 --> 00:30:47,600
option has never won yet. 
Don't know. 

565
00:30:47,800 --> 00:30:50,500
Carl was telling me that. 
And then this week, the third 

566
00:30:50,500 --> 00:30:53,500
option has a one yet. 
Now, that you've said that 

567
00:30:53,500 --> 00:30:56,300
though - We have a third option,
guaranteed to win no matter what

568
00:30:56,300 --> 00:30:58,700
it is. 
Third there's going to get some 

569
00:30:58,700 --> 00:31:01,000
love. 
I got a few things here about 

570
00:31:01,000 --> 00:31:05,100
the Woodland Mansion Woodland 
Mansion is a massive 

571
00:31:05,100 --> 00:31:08,200
systematically generated 
structure found only in Dark 

572
00:31:08,200 --> 00:31:11,600
Forest and there. 
He'll variance a mansion is 

573
00:31:11,600 --> 00:31:14,600
inhabited by volkers. 
And been Decatur's Mansions, 

574
00:31:14,600 --> 00:31:17,500
typically generate far from 
spawn point often appearing 

575
00:31:17,500 --> 00:31:21,100
thousands of blocks away they 
can be located with Woodland 

576
00:31:21,100 --> 00:31:23,700
explore Maps which are obtained 
from cartography. 

577
00:31:23,900 --> 00:31:27,400
Villagers and he would lie 
Mansion contains many types of 

578
00:31:27,400 --> 00:31:31,500
rooms but because the layout is 
randomly generated some rooms, 

579
00:31:31,800 --> 00:31:34,300
some room types may not be 
present. 

580
00:31:34,300 --> 00:31:38,100
Also may include secret rooms 
like most randomly generated 

581
00:31:38,100 --> 00:31:41,200
structures, with the mansion's, 
can be found more frequently in 

582
00:31:41,200 --> 00:31:44,500
a world using large biome World 
types. 

583
00:31:44,800 --> 00:31:48,200
So, if you want to see more of 
those, generate your world with 

584
00:31:48,200 --> 00:31:50,600
large biomes and that's about 
it. 

585
00:31:50,900 --> 00:31:52,300
Now, I want to put it out there 
one. 

586
00:31:52,500 --> 00:31:56,600
I've never conquered. 
Mansion by myself before Boo. 

587
00:31:56,900 --> 00:31:59,600
And I've really no I would never
considered myself. 

588
00:31:59,600 --> 00:32:02,900
Have content conquered a mansion
in general, period. 

589
00:32:02,900 --> 00:32:05,700
Even with people, I know I've 
gotten in there and I'm no. 

590
00:32:05,800 --> 00:32:08,900
I stole a couple Johnny's and 
that was it. 

591
00:32:09,000 --> 00:32:13,400
Yeah, never really conquered a 
mansion, it's exhilarating. 

592
00:32:14,300 --> 00:32:16,300
Well, there is a couple of 
reasons. 

593
00:32:16,400 --> 00:32:19,400
One, let's start with the fact 
that they are very rare. 

594
00:32:19,600 --> 00:32:22,600
Yes. 
And they're not close, not close

595
00:32:22,900 --> 00:32:23,600
it. 
Go far. 

596
00:32:23,900 --> 00:32:26,200
Yeah. 
Go for unless you're lucky in 

597
00:32:26,600 --> 00:32:30,800
your world has one in its pain 
which does sometimes happen. 

598
00:32:31,100 --> 00:32:32,700
Yeah. 
But if you want to talk about 

599
00:32:32,700 --> 00:32:36,300
some of the downfalls of the 
Mansion was most of the time, 

600
00:32:36,300 --> 00:32:39,700
all I ever hear about Woodland 
mentioned is people traveling 

601
00:32:40,000 --> 00:32:43,900
thousands of blocks to find one 
just to find that the Mansion 

602
00:32:43,900 --> 00:32:46,900
was sitting on a lava pool and 
now burned down. 

603
00:32:47,200 --> 00:32:51,800
Yeah man, that's happened to me 
a few times. 

604
00:32:52,300 --> 00:32:53,800
I don't know if that's ever been
fixed. 

605
00:32:54,300 --> 00:32:57,700
But that's an issue that 
honestly should be fixed 

606
00:32:57,700 --> 00:33:01,500
immediately kind of stinks. 
The second issue I have with 

607
00:33:01,500 --> 00:33:05,300
Woodland, mentions, other than 
the Mansion itself and the 

608
00:33:05,300 --> 00:33:08,800
Johnny's inside I say, Johnny's 
Vindicator is that you can 

609
00:33:08,800 --> 00:33:12,900
rename to Johnny, to get to 
kill, basically anything for 

610
00:33:12,900 --> 00:33:15,200
you. 
The Lutz not worth anything in 

611
00:33:15,200 --> 00:33:17,300
there. 
Yep, you have the structure 

612
00:33:17,300 --> 00:33:21,300
itself which is really cool. 
And you have the indicators, 

613
00:33:21,300 --> 00:33:23,700
which you can basically turn to 
do your bidding. 

614
00:33:23,900 --> 00:33:27,100
In which is kind of cool. 
But other than that there's no 

615
00:33:27,100 --> 00:33:31,800
reason to go there looking for 
armor weapons or tools or 

616
00:33:32,100 --> 00:33:34,300
anything like that. 
I think the best thing I saw in 

617
00:33:34,300 --> 00:33:37,300
that was a diamond block and 
because it's a randomly 

618
00:33:37,300 --> 00:33:40,100
generated structure that doesn't
guarantee that's going to spawn 

619
00:33:40,100 --> 00:33:42,700
there. 
Hmm and it's like it would 

620
00:33:42,700 --> 00:33:47,600
probably take you less time to 
dig down to y11 and fine. 

621
00:33:47,600 --> 00:33:51,100
Nine Diamond doors. 
Before I would take you to go to

622
00:33:51,100 --> 00:33:53,800
a woodland mansion and find a 
diamond block in. 

623
00:33:54,500 --> 00:33:57,200
Yeah, don't go for the diamonds 
if you're going to go. 

624
00:33:57,900 --> 00:34:00,500
Yeah, it can't be for that 
diamond block. 

625
00:34:00,900 --> 00:34:03,800
Even like emeralds. 
You know, stuff that's valuable 

626
00:34:04,000 --> 00:34:05,500
totems. 
Yeah. 

627
00:34:05,600 --> 00:34:07,700
There's rate Farms. 
Now, you don't have to go there 

628
00:34:07,700 --> 00:34:11,000
and get those anymore exactly in
a raid Farms way easier to 

629
00:34:11,000 --> 00:34:13,100
build. 
Hmm, and safer. 

630
00:34:14,500 --> 00:34:17,400
And a lot safer. 
So, those were the issues I was 

631
00:34:17,400 --> 00:34:20,500
coming up with when trying to 
fix Woodland Mansions. 

632
00:34:20,500 --> 00:34:23,699
I say fix and this is where I 
came. 

633
00:34:23,800 --> 00:34:28,100
Came to the better loot. 
I was talking about again, this 

634
00:34:28,100 --> 00:34:29,500
is something I bring up all the 
time. 

635
00:34:29,500 --> 00:34:32,800
I think Minecraft should do 
because I think it's awesome 

636
00:34:32,800 --> 00:34:36,000
idea and it would actually work 
out pretty well here. 

637
00:34:36,300 --> 00:34:40,100
So in one of the rooms imagine 
having, you know how above 

638
00:34:40,100 --> 00:34:44,400
fireplaces, you'll see the two 
Crossed Swords or whatever. 

639
00:34:44,699 --> 00:34:48,500
What if like that was a room and
that sword had like sharpness 9 

640
00:34:48,800 --> 00:34:51,500
on it? 
Yeah, it's like, well, you can't

641
00:34:51,500 --> 00:34:55,000
get that enchantment. 
You have to And this Sword 

642
00:34:55,000 --> 00:34:57,600
whatever. 
So doing special tools and 

643
00:34:57,600 --> 00:35:02,300
weapons like that maybe a 
pickaxe with Fortune six on it. 

644
00:35:02,600 --> 00:35:06,500
Hmm, extremely overpowered but 
because you can't do the 

645
00:35:06,500 --> 00:35:08,600
enchantment in real life, you 
have to go out and you have to 

646
00:35:08,600 --> 00:35:12,200
find this thing and it's a 
randomized generation, so it's 

647
00:35:12,200 --> 00:35:13,800
not a guarantee. 
You're going to get something 

648
00:35:13,800 --> 00:35:17,900
like that but it's definitely 
worth going there for just that 

649
00:35:17,900 --> 00:35:19,800
one item. 
Right? 

650
00:35:20,000 --> 00:35:23,600
Right, so I think Woodland 
Mansions would work very well. 

651
00:35:23,800 --> 00:35:26,900
And the quote unquote better 
loot idea. 

652
00:35:26,900 --> 00:35:29,600
I have also Carl mentioned last 
night. 

653
00:35:29,600 --> 00:35:33,400
Maybe have a unique music disc 
like the bastions do. 

654
00:35:34,100 --> 00:35:35,300
Yeah. 
Yeah. 

655
00:35:35,500 --> 00:35:38,000
That'd be nice. 
Can we get some Woodland 

656
00:35:38,100 --> 00:35:41,300
dubstep? 
Some Vindicator step. 

657
00:35:41,600 --> 00:35:44,800
Yeah, what is it? 
Johnny Throwdown? 

658
00:35:45,000 --> 00:35:49,700
Yeah, another idea I had was 
since caves are coming in 117. 

659
00:35:49,900 --> 00:35:52,500
May be wielded. 
Mansions should have a randomly 

660
00:35:52,500 --> 00:35:56,000
generated generated. 
Room that gives an access to a 

661
00:35:56,000 --> 00:35:59,100
cave, kind of like the Batcave. 
Whoo. 

662
00:35:59,300 --> 00:36:00,400
Okay. 
Dot. 

663
00:36:00,400 --> 00:36:03,100
That was kind of cool. 
Like a superhero live there. 

664
00:36:03,300 --> 00:36:05,400
Yeah. 
And it doesn't have to look like

665
00:36:05,400 --> 00:36:07,700
the Batcave. 
It could just be you break this 

666
00:36:07,700 --> 00:36:10,500
random bookshelf and then 
there's a drop shaft that leads 

667
00:36:10,500 --> 00:36:15,400
to a just a regular cave. 
But like, that's the Easter egg.

668
00:36:15,900 --> 00:36:17,900
The fact that they're 
referencing Batman without 

669
00:36:17,900 --> 00:36:21,800
referencing Batman. 
Okay, another idea I had, which 

670
00:36:21,800 --> 00:36:24,400
I thought was really cool. 
So you look at all these Caves. 

671
00:36:24,500 --> 00:36:27,000
And one of the things a lot of 
people pointing out now that 

672
00:36:27,000 --> 00:36:32,000
dungeon spawners just don't fit 
in this new cave generation they

673
00:36:32,000 --> 00:36:34,500
look odd they look super plane 
everything like that. 

674
00:36:34,700 --> 00:36:38,100
What if a woodland Mansion came 
with spawners in it now? 

675
00:36:38,300 --> 00:36:40,700
Yeah. 
I we know of the spider spawner 

676
00:36:41,200 --> 00:36:44,000
and I don't mean just a certain 
type of spider. 

677
00:36:44,000 --> 00:36:47,200
I mean, all spawners like any I 
Blaze spawner. 

678
00:36:48,100 --> 00:36:52,600
Hey, what's the squishy mob now 
that has the new sponsor and 

679
00:36:52,600 --> 00:36:55,500
another Cream or not? 
Magma Cream. 

680
00:36:55,700 --> 00:36:58,300
Magma Cube Magma Cube, that's 
it. 

681
00:36:58,300 --> 00:37:00,500
Yeah. 
What if one of those suppliers 

682
00:37:00,500 --> 00:37:03,700
was in the Mansion? 
Granted, I'm now naming to fire 

683
00:37:03,700 --> 00:37:09,000
mobs in a building that I said 
she stopped burning down but you

684
00:37:09,000 --> 00:37:11,500
get the point. 
You put something interesting in

685
00:37:11,508 --> 00:37:14,900
there, maybe that could be a 
cool way to get an Overworld 

686
00:37:14,900 --> 00:37:19,400
spawner and stuff in there. 
My next thought was a ravager 

687
00:37:19,400 --> 00:37:23,600
pin who is different? 
Yeah, they don't have horses. 

688
00:37:23,800 --> 00:37:28,900
They got ravagers, hmm. 
So let's do a ravager pin and my

689
00:37:28,900 --> 00:37:34,100
final coup de gras would be the 
corrupt Iron Golem, mmm. 

690
00:37:34,500 --> 00:37:37,600
So, it's basically just a normal
iron golem accept. 

691
00:37:37,600 --> 00:37:40,200
It always thinks that you 
punched it. 

692
00:37:40,600 --> 00:37:42,600
It's a dirty. 
He's a dirty goal. 

693
00:37:42,800 --> 00:37:46,600
Dirty girl, maybe he's made out 
of grimstone instead of iron or 

694
00:37:46,600 --> 00:37:48,500
something like that. 
Hmm. 

695
00:37:48,700 --> 00:37:50,700
Yeah. 
It definitely a different look. 

696
00:37:51,000 --> 00:37:55,000
Yeah not a lot of changes. 
To the Woodland, mention exhibit

697
00:37:55,200 --> 00:37:59,100
per se, I actually kind of like 
the design of them because 

698
00:37:59,100 --> 00:38:01,200
they're playing without being 
too plain. 

699
00:38:01,200 --> 00:38:04,100
So it still gives you the 
ability to build on top of it. 

700
00:38:04,100 --> 00:38:07,000
If you want to make that your 
home, the fact that they're so 

701
00:38:07,000 --> 00:38:09,700
rare is kind of cool. 
And you can kind of play with 

702
00:38:09,700 --> 00:38:12,100
that especially if you're 
wanting to do the loot and 

703
00:38:12,100 --> 00:38:14,300
stuff. 
I talked about and they're 

704
00:38:14,300 --> 00:38:17,900
unique, they're unique builds 
and they introduced pillagers to

705
00:38:17,900 --> 00:38:20,800
us. 
So I don't want to take them all

706
00:38:20,800 --> 00:38:25,000
the way away from their Origins,
but I thought These changes 

707
00:38:25,000 --> 00:38:28,600
could fit without breaking 
Woodland. 

708
00:38:28,600 --> 00:38:33,000
Mansions, the spawners then that
might be a little too much, but,

709
00:38:33,000 --> 00:38:35,600
you know, I tried. 
Yeah. 

710
00:38:35,900 --> 00:38:38,500
There was a, is a comment by 
Jay, man. 

711
00:38:38,700 --> 00:38:41,100
He mentioned. 
What if there was a 

712
00:38:41,100 --> 00:38:44,600
significantly smaller would 
imagine that was spawn more 

713
00:38:44,600 --> 00:38:48,200
frequently than a larger 
variance it would just have 

714
00:38:48,200 --> 00:38:51,800
like, you know, four or five 
rooms in it instead of the whole

715
00:38:52,100 --> 00:38:54,500
mansion. 
I thought that was a Pretty neat

716
00:38:54,500 --> 00:38:56,200
idea. 
It probably wouldn't have the 

717
00:38:56,200 --> 00:39:01,000
loot like the big mansion but it
would it be more common. 

718
00:39:01,000 --> 00:39:02,900
You run into him a little bit 
more. 

719
00:39:03,200 --> 00:39:05,500
My only thought would be that it
would take away from the 

720
00:39:05,500 --> 00:39:09,500
Mystique of the Woodland Mansion
because you just don't find it 

721
00:39:09,500 --> 00:39:11,300
with a matching for the most 
part. 

722
00:39:11,300 --> 00:39:13,900
You have to be hunting. 
Yeah, to find one. 

723
00:39:14,100 --> 00:39:16,800
Get, you're not going to run 
into one people who are getting 

724
00:39:16,800 --> 00:39:18,100
ready to tell me why I found 
one. 

725
00:39:18,100 --> 00:39:20,200
It's like, yes, you can randomly
find them. 

726
00:39:20,300 --> 00:39:24,400
And I know that's, it's not 
that, but The majority of 

727
00:39:24,400 --> 00:39:27,800
players just don't stumble 
across a woodland Mansion. 

728
00:39:27,900 --> 00:39:31,600
Yeah and I was oh I'm always in 
the more structures. 

729
00:39:31,600 --> 00:39:34,400
I would like to see more 
structures and I think a little 

730
00:39:34,500 --> 00:39:37,300
Woodland Mansions just a random 
one. 

731
00:39:37,300 --> 00:39:42,000
Every other dark wood forest 
would be pretty cool to run into

732
00:39:42,300 --> 00:39:45,300
more structures is always a good
thing and I know Mojang wants to

733
00:39:45,300 --> 00:39:49,000
keep the pallet clean. 
They want the Blake Blank Slate 

734
00:39:49,000 --> 00:39:50,600
for you to create your own 
story. 

735
00:39:51,300 --> 00:39:53,600
I wouldn't mind a few more 
structures, I don't know what. 

736
00:39:53,800 --> 00:39:56,900
A timely Woodland Mansion, I 
would rather it be a different 

737
00:39:56,900 --> 00:39:59,000
structure. 
The it wouldn't be a mansion. 

738
00:39:59,000 --> 00:40:01,800
Be a wooden house in that case. 
Yeah. 

739
00:40:02,000 --> 00:40:06,800
Maybe a cottage of some sort. 
Yeah, but then again you got 

740
00:40:06,800 --> 00:40:10,100
your your point is Pillager 
outputs. 

741
00:40:10,300 --> 00:40:13,400
You got your Outpost so that's 
kind of like their little 

742
00:40:13,400 --> 00:40:15,200
Mansion right there. 
Yeah. 

743
00:40:15,400 --> 00:40:18,300
Actually it's different mobs 
pillagers. 

744
00:40:18,500 --> 00:40:21,200
I gets been Decatur's. 
And smokers are pillagers. 

745
00:40:21,500 --> 00:40:22,900
I don't know what are those 
guys? 

746
00:40:23,700 --> 00:40:26,500
They all look alike. 
I'd like to see campsites. 

747
00:40:26,700 --> 00:40:28,800
Be something as a structured to 
read. 

748
00:40:28,800 --> 00:40:32,000
We pop up. 
Yeah, I think we might see 

749
00:40:32,000 --> 00:40:35,200
something like that in the 
archaeology stuff that's going 

750
00:40:35,200 --> 00:40:39,100
to happen but random campsite 
structures to me would be 

751
00:40:39,100 --> 00:40:41,100
awesome. 
I keep forgetting about the 

752
00:40:41,100 --> 00:40:45,000
whole archaeology thing is been 
so many things Mojang's been 

753
00:40:45,000 --> 00:40:48,900
feeding us stuff that we didn't 
see in the beginning and we're 

754
00:40:48,900 --> 00:40:52,400
getting really excited about and
here you don't even you don't 

755
00:40:52,400 --> 00:40:55,500
have this big feature yet. 
Like they still got give you 

756
00:40:55,500 --> 00:41:00,600
this right on top of all that. 
Hmm, kind of curious a, how deep

757
00:41:00,600 --> 00:41:03,000
those will go now because we 
have so much. 

758
00:41:04,000 --> 00:41:06,900
Yeah, room underneath of us. 
I don't think they're going to 

759
00:41:06,908 --> 00:41:08,800
go very deep. 
I think it's going to be like 10

760
00:41:08,800 --> 00:41:11,900
blocks at most. 
Yeah, it looks like it's Dugout 

761
00:41:11,900 --> 00:41:14,000
already from the what we've 
seen. 

762
00:41:14,300 --> 00:41:16,500
Hmm, he's got to dig out the 
ones that need. 

763
00:41:16,500 --> 00:41:19,100
What brushed tried to get a give
you up. 

764
00:41:19,400 --> 00:41:21,500
Still got a brush to bring in 
the game. 

765
00:41:21,800 --> 00:41:25,700
Yeah I'm more curious about the 
The textures of the pots and 

766
00:41:25,700 --> 00:41:28,200
stuff like that to see what 
they're going to look like. 

767
00:41:28,400 --> 00:41:32,800
I'm not too excited about it, 
but at the same time, we're 

768
00:41:32,800 --> 00:41:35,700
starting to see more stuff that 
we had no clue about in the cave

769
00:41:35,700 --> 00:41:38,100
update. 
And I was first one to say it's 

770
00:41:38,100 --> 00:41:40,200
like, well, the cave update 
wasn't for me. 

771
00:41:40,300 --> 00:41:42,300
Deep dark looks cool, but it's 
kind of it. 

772
00:41:42,400 --> 00:41:45,700
Well, now, we're getting 
grimstone, which is going to be 

773
00:41:45,700 --> 00:41:50,100
up there for one of my favorite 
blocks, it might knock lodestone

774
00:41:50,400 --> 00:41:55,700
at the way andesite by, oh, 
Yeah, it's a gorgeous block. 

775
00:41:55,700 --> 00:41:58,000
I hope they don't tweak it much 
more. 

776
00:41:58,300 --> 00:42:01,600
Yeah, I like how it's a little 
bit darker to wear when you're 

777
00:42:01,600 --> 00:42:03,700
down there. 
It's darker. 

778
00:42:03,800 --> 00:42:06,400
You know, I mean it's actually 
deep dark, it doesn't feel like 

779
00:42:06,400 --> 00:42:08,200
a regular cave, your it. 
Yeah. 

780
00:42:08,200 --> 00:42:10,700
Because when you're below the 
surface, every cave, you don't 

781
00:42:10,700 --> 00:42:14,000
know what level you're on. 
But once you get to that level, 

782
00:42:14,200 --> 00:42:17,800
you know, it's, you know, you're
deeper, not necessarily deep 

783
00:42:17,800 --> 00:42:20,200
dark, we don't know, you know 
where those biomes are going to 

784
00:42:20,200 --> 00:42:22,600
be. 
We can only speculate they'll be

785
00:42:22,600 --> 00:42:25,700
at the very bottom Mm, you know,
with the name deep dark but 

786
00:42:25,700 --> 00:42:28,100
yeah, it looks a lot darker, it 
looks a lot. 

787
00:42:28,300 --> 00:42:32,400
I don't know, ominous down there
from the pictures I've seen, but

788
00:42:32,400 --> 00:42:34,600
what I'm getting at is the fact 
that I wasn't excited for the 

789
00:42:34,607 --> 00:42:37,100
cave update. 
The cave update is now giving me

790
00:42:37,300 --> 00:42:40,900
a block I extremely like so I 
may not have been excited for 

791
00:42:40,900 --> 00:42:43,000
archaeology. 
That doesn't mean it might not 

792
00:42:43,000 --> 00:42:47,200
give me another thing like the 
pot that you can make I'm kind 

793
00:42:47,200 --> 00:42:49,800
of excited for that depending on
how they're done. 

794
00:42:50,000 --> 00:42:53,600
I would really love to be able 
to put plants in. 

795
00:42:53,700 --> 00:42:57,400
Side the pot and kind of make a 
tree or bush out of it. 

796
00:42:57,500 --> 00:43:01,100
Yeah, I kind of have an idea, my
head on, how you don't. 

797
00:43:01,100 --> 00:43:03,800
Technically have to be able to 
put something in the pot to get 

798
00:43:03,800 --> 00:43:07,100
to work, right? 
As long as the pot itself, is 

799
00:43:07,100 --> 00:43:10,600
the same height as a full block 
here. 

800
00:43:10,800 --> 00:43:12,900
We could do some really fun 
stuff with it. 

801
00:43:13,000 --> 00:43:15,900
And so, that's kind of what I'm 
excited to see ya as of right 

802
00:43:15,900 --> 00:43:18,700
now, we know is it's decorative,
right? 

803
00:43:18,700 --> 00:43:20,200
You know, you use it for 
decoration. 

804
00:43:20,200 --> 00:43:23,500
It's kind of like a, you know, 
not like a shrine but like a 

805
00:43:24,200 --> 00:43:28,500
Found a special Keepsake that 
you can put on your wall. 

806
00:43:28,500 --> 00:43:31,000
That's all we know which I am 
fine with. 

807
00:43:31,000 --> 00:43:34,300
I love the idea of Mojang 
putting in decorative pieces. 

808
00:43:34,300 --> 00:43:38,400
Now, there's a reason everyone 
uses custom heads in a lot of 

809
00:43:38,400 --> 00:43:41,200
servers nowadays. 
Yeah, I wouldn't mind it having 

810
00:43:41,300 --> 00:43:45,600
a little bit of function, either
even if it had like, a function 

811
00:43:45,600 --> 00:43:47,700
that we already have. 
Like, even if it would hold 

812
00:43:47,700 --> 00:43:50,500
water like a cauldron, I was 
just thinking the same thing. 

813
00:43:50,500 --> 00:43:52,800
Yeah. 
That, that would be okay. 

814
00:43:53,000 --> 00:43:56,300
Yeah, I know. 
Merging doesn't like doing the 

815
00:43:56,400 --> 00:44:01,500
feature across multiple items 
thing but getting it to hold 

816
00:44:01,500 --> 00:44:04,300
water that's kind of cool 
practical. 

817
00:44:04,400 --> 00:44:06,800
I'd like it, you put water in 
those things. 

818
00:44:07,400 --> 00:44:11,500
Usually exactly or play it for 
the plant. 

819
00:44:11,500 --> 00:44:14,900
I'd like to see. 
Maybe the pot is specifically 

820
00:44:14,900 --> 00:44:19,300
for to tall plants. 
Whereas the flower pot is for 

821
00:44:19,500 --> 00:44:22,500
one tall plants, the single 
plant, hmm. 

822
00:44:22,500 --> 00:44:25,600
Or maybe they can actually 
Actually be functional like you 

823
00:44:25,600 --> 00:44:29,400
can actually grow sugar cane in 
those or you can grow wheat. 

824
00:44:29,500 --> 00:44:33,100
Oh, that'd be so cool to be able
to grow like a single sugar cane

825
00:44:33,900 --> 00:44:37,000
in it. 
Like, maybe they can be so cool 

826
00:44:37,100 --> 00:44:38,600
that would give it a little bit 
of function. 

827
00:44:38,700 --> 00:44:41,300
I don't know if it would be 
worth having for like a farmer 

828
00:44:41,300 --> 00:44:44,400
whatever now decoration. 
Or I don't know. 

829
00:44:44,600 --> 00:44:47,500
We do there's a lot of redstone 
whizzes out there. 

830
00:44:47,500 --> 00:44:49,100
I'm sure they'll figure 
something out. 

831
00:44:49,200 --> 00:44:51,900
Yeah, I'm just thinking, like 
the people like me, who are 

832
00:44:52,000 --> 00:44:53,400
they? 
I love little tiny. 

833
00:44:53,700 --> 00:44:57,600
Terms that don't produce a lot. 
Especially really saw that my 

834
00:44:57,600 --> 00:45:00,100
single player world with how I 
did things. 

835
00:45:00,300 --> 00:45:02,800
Mmm. 
So I'd love an idea like that. 

836
00:45:03,000 --> 00:45:05,100
Yeah. 
We don't have much of a ending 

837
00:45:05,100 --> 00:45:08,400
topic. 
We did have a lot of news but 

838
00:45:08,900 --> 00:45:11,200
yeah. 
Anything else on grimstone or 

839
00:45:11,200 --> 00:45:14,100
the new snapshot other than it's
beautiful? 

840
00:45:14,700 --> 00:45:16,200
Yeah. 
I mean it looks great. 

841
00:45:16,300 --> 00:45:19,200
It's a great-looking block, I'm 
pretty excited about. 

842
00:45:19,200 --> 00:45:23,100
Yeah, it was very hard for me. 
Not to try to build a house in 

843
00:45:23,100 --> 00:45:26,300
the new Snapshot just so I can 
play with grimstone, most people

844
00:45:26,300 --> 00:45:28,500
do. 
I'm very much, a, I wait till 

845
00:45:28,500 --> 00:45:32,800
the release before I try to get 
into the snapshot very rarely. 

846
00:45:33,000 --> 00:45:36,500
Do I open SnapChat? 
I think I did 116 just so I 

847
00:45:36,500 --> 00:45:40,600
could hear the nether sounds. 
Yeah, I'm fighting to hold off. 

848
00:45:40,600 --> 00:45:45,100
I really want to see grimstone a
in person, but I want to wait 

849
00:45:45,100 --> 00:45:48,600
for the release to get that full
effect, right? 

850
00:45:48,700 --> 00:45:50,000
I have a mess with it. 
Either. 

851
00:45:50,500 --> 00:45:53,800
One thing on the notes that we 
didn't really bring up was If 

852
00:45:53,800 --> 00:45:57,800
the strongholds or mostly 
encased in stone, that's a game 

853
00:45:57,800 --> 00:46:01,100
changer right there. 
I really, really like that. 

854
00:46:01,600 --> 00:46:04,800
A lot of times when you go to a 
stronghold pretty much every 

855
00:46:04,800 --> 00:46:07,900
time it's all broken up, you 
know, you get half rooms 

856
00:46:07,900 --> 00:46:10,800
everywhere because the caves 
generate, through them not 

857
00:46:10,800 --> 00:46:13,300
anymore, no more caves 
generating through the 

858
00:46:13,900 --> 00:46:17,300
strongholds. 
It's just, it's all encased and 

859
00:46:17,900 --> 00:46:19,700
still amazed. 
Yeah. 

860
00:46:19,800 --> 00:46:21,200
Okay. 
I can see where that would be a 

861
00:46:21,200 --> 00:46:22,500
nice thing to have. 
Yeah. 

862
00:46:22,500 --> 00:46:24,800
Usually in the ocean. 
When it generates in the oceans,

863
00:46:24,800 --> 00:46:27,500
all encased. 
Yes, but throughout the caves 

864
00:46:27,500 --> 00:46:31,400
man, there ain't no have random 
mobs wandering in because it's 

865
00:46:31,700 --> 00:46:34,000
is a huge cave opened on the 
side of it. 

866
00:46:34,000 --> 00:46:38,000
That do you like it? 
We had that in the common craft 

867
00:46:38,000 --> 00:46:43,700
world before you end up joining 
the stronghold spawned in the 

868
00:46:43,700 --> 00:46:48,300
ocean above ground. 
So yeah, it was pretty cool. 

869
00:46:48,300 --> 00:46:52,100
We had we opened it up so you 
could see all the way around it 

870
00:46:52,100 --> 00:46:54,100
and stuff. 
It was Very cool. 

871
00:46:54,100 --> 00:46:55,400
I liked it. 
Hmm. 

872
00:46:55,700 --> 00:46:58,100
Yeah it does sound pretty cool 
but I think that's going to do 

873
00:46:58,100 --> 00:46:59,700
it for today's show. 
Hmm. 

874
00:46:59,900 --> 00:47:02,900
Before I have Jimbo reaches out 
I want to say a huge thank you 

875
00:47:02,900 --> 00:47:04,700
to all of our patrons who are 
supporting the show. 

876
00:47:04,900 --> 00:47:07,200
Our milk level patrons are Omni 
Chief. 

877
00:47:07,200 --> 00:47:10,700
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Oh beep Stone figure the 

878
00:47:10,700 --> 00:47:13,900
official CCL bye, prestina and 
yd y t. 

879
00:47:14,000 --> 00:47:16,700
If you two would like to get 
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880
00:47:16,700 --> 00:47:18,300
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881
00:47:18,300 --> 00:47:21,500
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882
00:47:21,500 --> 00:47:24,400
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883
00:47:24,400 --> 00:47:26,100
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884
00:47:26,100 --> 00:47:29,700
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885
00:47:29,700 --> 00:47:33,400
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Doing any of these really helps 

886
00:47:33,400 --> 00:47:36,300
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If you'd like to get in contact 

887
00:47:36,300 --> 00:47:39,700
with us, send an email to 
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888
00:47:39,700 --> 00:47:43,000
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Leave a voice message or join 

889
00:47:43,000 --> 00:47:45,200
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We can have a chat with everyone

890
00:47:45,200 --> 00:47:47,200
who works on the show and fellow
listeners. 

891
00:47:47,400 --> 00:47:49,000
All the links are in the show 
notes. 

892
00:47:49,500 --> 00:47:52,300
This shows been brought to you 
by Jimbo and myself, but also 

893
00:47:52,300 --> 00:47:55,000
our Ginger producer, Carl. 
He helps make sure the show ends

894
00:47:55,000 --> 00:47:57,000
up, where it should be. 
The Amazing Music. 

895
00:47:57,000 --> 00:47:59,600
You hear the intro and outro was
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896
00:47:59,600 --> 00:48:02,000
And only decoy everyone social 
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897
00:48:02,000 --> 00:48:03,800
Info can be found down in the 
show notes. 

898
00:48:04,100 --> 00:48:05,900
You guys have an awesome. 
Thank you so much for getting 

899
00:48:05,900 --> 00:48:08,100
withered with us. 
Probably go drink your milk now 

900
00:48:08,500 --> 00:48:10,100
by see you guys.
