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Everyone, welcome to the 
weathering effect. 

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Episode 100. 
Today's date is June 18, 20 21 

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and I am Duds or Duds versus 
known to the rescue interwebs. 

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Now I'm Jimbo you may know me as
Jimbo slice 23 and we have a 

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very special guest for episode 
1. 100 Mojang, developer. 

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Corey, thank you for joining us.
Hey, I'm so happy to be here. 

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I'm Cory, but I also go by kojo.
So if you wouldn't mind telling 

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us a little about yourself 
before we start. 

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Yeah, absolutely. 
So I am three years into working

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at Mojang Studios. 
I am a gameplay developer which 

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means that I helped design the 
features that go into the game, 

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but I also helped code them in. 
So I do coding and designing and

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I work with a really Awesome 
team of people led by Agnes and 

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Lady Agnes for those that know 
her by that name. 

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I'm originally from the u.s. 
from North Carolina. 

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And yeah, I'm super happy to be 
here with you guys. 

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We're super stoked. 
Think week Our Queen Agnes? 

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Ah, that's a good one too. 
Yeah, I call her boss lady or 

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swag Nest but she really doesn't
like swag - oh that's the best 

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one. 
Oh no, she's gonna hate me. 

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Yeah, we usually start off our 
episode with what we've done 

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this week. 
So Cory is there anything you 

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can tell us that you've done 
this week without giving away 

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spoilers? 
I guess. 

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Yes, I can tell you that. 
I've worked on redacted and I 

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did a lot of redacted. 
Oh man. 

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Yeah, I also did a few bug fixes
for the the pre-release and a 

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little bit more. 
Redacted, actually. 

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Mmm. 
Oh, so interested. 

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Guys, we kind of knew that was 
coming. 

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We always know when we have a 
developer on that. 

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There's going to be a lot of 
redacted, but we gotta roll with

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it. 
Yep. 

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Jimbo. 
How about you? 

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When you done this week? 
I've been playing a lot of 117, 

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but on the surfer lot on the 
ripple effect, you have you 

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played more than I have this 
week, which is strange. 

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Yeah. 
I love to challenge because one 

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1.18, is it out officially and 
you don't have all the biomes in

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yet, but I love The challenge of
finding these blocks in these 

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rare places. 
So, I went out to find all the 

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axolotls could find the blue 
one, very difficult to find. 

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They're very rare. 
I was able to get my hands on 

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the Moss blocks, the 
glowberries, all these tough 

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blocks that are in items that 
are hard to find. 

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And I also on my way back to 116
world, I found a screaming goat,

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which is really rare and I did, 
I love that. 

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It's so hilarious when they 
scream after an hour, you're 

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like, okay can you can you not 
scream so much? 

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Shut up. 
Yeah, but it was it. 

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I had a lot of fun as an 
adventure trying to get him 

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across the world to my base. 
I recorded a video of it, had 

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some mishaps, it had some 
trouble, getting him there, but 

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it was a lot of fun in the long 
run. 

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I'm just hoping at some point 
your video the goat Rams, you 

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off a Mountainside it re-emits. 
Couple times. 

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But yeah, had to bleep some 
words out because of all the 

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struggles I've had, it was fun 
classic. 

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Yeah, I was going to say when I 
came to your base, after you 

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said, you had gotten one, my 
uncle has goats and your base 

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sounded like my uncle's 
backyard. 

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Yeah, I'm only keeping like to. 
I was curious if you could breed

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them, but at that time you 
couldn't. 

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But we got some news today that 
could change that. 

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Hmm, But yeah, that's about it 
for my Awesome. 

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This week, I basically did the 
same thing. 

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Stole some items off you because
I didn't have the time to go 

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find them fair enough. 
Yeah, I spent most of my time 

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digging a deep slate because 
that's the greatest-looking 

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Block in the world. 
Now love is so so nice. 

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Mmm, deep slate tiles. 
Are my jam, I take away 

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everything. 
I said I'd lodestone used to be 

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my favorite block of all time, 
but it's just so hard to get now

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deep slow deep stone or deep 
slate tile. 

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Owls your it if I could build 
everything out of that I would. 

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Yeah, I was really excited about
the black stone, but deep slate.

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Yeah. 
So pretty, there's so many 

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different variations. 
Like I'm doing my storage and I 

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have to, I have a huge automatic
storage and I don't know if I 

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have enough storage to put all 
these blocks in places because 

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there's just so many different 
things they added a lot more 

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than you think. 
Sounds like you did not prepare 

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well. 
Didn't we have to shame on you 

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situate reorganize? 
I went on my own little 

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Adventure. 
I've got a rather large aquarium

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in my base now and I wanted to 
go squid so I leashed a glow 

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squid and swam a couple hundred 
blocks and then had to get the 

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glow squid to fall down a 1 by 2
whole, which was next to 

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Impossible. 
Then to just remember that I 

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didn't have a name tag and had 
to yell at Jimbo to come. 

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Bring me. 
The name tag. 

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Yeah. 
Caught me at the right time. 

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Yeah, I was like, oh no Jim was 
on. 

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I might because it there was an 
hour and a half of me swimming 

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to bring this thing back and 
then to get it in the hole which

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is, yeah, I don't want to do 
that again and you guys reminded

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me. 
I also played a lot of 117 this 

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week, but I was very lucky like 
our the place we chose to build 

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our base, was right over a Geo 
that's like at land level almost

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and then wow, right down in the 
mine. 

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I found a place with tons of 
Models and glow squid. 

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Spawning we had to go far away 
for that. 

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Yeah, well my base is in a warm 
Ocean and the the closest Ravine

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in the middle of an ocean is 
about 500 or so blocks away. 

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So I would swimming back and 
forth through the Ravine looking

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for the glow sticks. 
I know they'll spawn down there 

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towards the bottom, and I 
actually did catch an ox, a 

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lottle in the Ravine. 
I came around the corner is 

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right there. 
As I go, swipe nice got one. 

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Those. 
I got a pinky. 

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Oh no, I haven't made a home for
it yet. 

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What's it? 
What's your favorite color? 

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Axolotl. 
Its kind of me. 

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The blue one. 
I like the blue but with the 

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common ones I've I really like 
the white one and stands out. 

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I haven't seen the white one 
yet. 

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White one's pretty cool. 
You mean the the cyan one cyan 

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maybe ya. 
See Jimbo your brain man? 

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It's whitish we hate for the 
cyan one. 

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Probably, maybe it's the yellow 
one. 

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The What I think is white, it's 
got a little pink and a little 

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sigh in in there. 
So probably the cyan one 

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probably cyan. 
I was gonna say, I didn't 

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remember white one but then 
again, you also did think to her

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Lush caves last episode. 
Yeah, I blew that one was. 

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I looked around for a azalea 
tree and I'm like, there are 

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none. 
What's going on? 

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This is really rare tree. 
No, there's just none period. 

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Yeah, that's okay. 
It was a confusing update. 

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What did Steve? 
The thing is he had to have read

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the show notes and talk about 
that on the show. 

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We go over that stuff and it 
just, I don't know, got past me.

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But speaking of releases and 
updates and stuff, we got 117 

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one today and there are a few 
changes such as the Blue, Ox a 

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lottle, you can't find it in the
world. 

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Now as a Java player Bedrock 
buyers I want to say couldn't 

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find it in the world to start 
with but now there's a parody 

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where you could only get them 
through breeding on both ends, 

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If I'm correct. 
Yes, cool. 

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So there's that and like Jimbo 
said, you can now have non 

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screaming goats breed and have a
chance of getting a scream and 

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go, you don't have to go find 
that screaming goat. 

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Yeah, lot of time put in finding
it. 

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So that'll make your life a 
little bit easier and also 

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status effects effect goats I 
saw like Zuma's video today. 

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Goats jumping like 40 blocks in 
the air. 

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Hmm that was hilarious. 
Oh Raffles very happy to get 

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that one in. 
I bet he'll man and we also have

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raised the drop rates of copper 
ingots from drown to 11 percent 

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plus 2% per level of looting. 
I'm super happy about that 

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because I could not find Copper 
earlier this week. 

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I found a bunch. 
Yeah I would. 

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I was just get an unlucky. 
Every time I was mining, I did. 

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Mine shafts and stuff, and I 
drove through there, I'm like, I

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bet you there's mind. 
Chap, took away, some of my 

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copper spawns taking up my 
blocks. 

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Very likely. 
They did reduce like the 

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exposure to air for some of the 
oars that no copper usually 

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notice that I'm just unlucky. 
Member it took me a week to get 

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my first diamond last year. 
It's true. 

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I'm just going with. 
I'm unlucky. 

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Yeah you got to work on them, 
mining skills. 

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Yeah powder snow. 
No. 

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Now, Phil's cauldrons two times 
faster than before it also 

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mentions. 
It's still pretty slow though. 

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I've never found powdered snow. 
I imagine it. 

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Is it spawns naturally with 117,
not in 117. 

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Okay. 
Also zombie zombie villagers 

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husk and drown will no longer 
pick up glow ink sacs which I 

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love. 
I love that fake. 

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That's a great quality of life 
fix. 

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Yeah, you have a bunch of dark 
caves around. 

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Which they weren't responding. 
Well, that's the. 

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So, the glow ink sacs are not 
able to be picked up any more as

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a way to allow mobs, spawning in
these dark caves to despawn 

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after a while. 
Mmm, and I'm having the problem 

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with they're picking up each 
other's B, like, somehow a 

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zombie will die. 
And then rotten flesh, gets 

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picked up or a skeleton, will 
die. 

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And I find a zombie running 
around with an arrow. 

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I love our game so much so 
they're Still that. 

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But I would, I expect glow. 
Squids will be spawning in these

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caves a lot. 
So the fact that they can't pick

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that up. 
It just one more thing. 

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You don't have to worry about 
worry about. 

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So that's great, right? 
Yeah. 

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That gets it for the changes. 
There are some bug fixes but 

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nothing to notable now first. 
There's a lot of technical bugs 

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will tell Corey has, we're not 
technical guys. 

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So when you guys put those 
technical bugs and then fixes 

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and everything, we're just like 
over our heads. 

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00:11:03,200 --> 00:11:04,900
Don't worry. 
That's not really my area of 

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expertise either. 
I'm more on the feature side of 

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things. 
Perfect. 

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00:11:08,700 --> 00:11:12,600
Speaking of which, what's your 
one favorite 117 feature? 

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00:11:13,800 --> 00:11:18,800
Yeah, it feels weird to answers 
like something that I designed 

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00:11:18,800 --> 00:11:22,400
and coded but I really, really 
love the the geodes. 

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I think that the feeling of 
walking around in the geode and 

199
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having the sound, I'm really 
proud of how the sound ended up 

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like the the fact that you can 
walk on it, more and more and 

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it'll make the volume. 
And Pitch increase and like just

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seeing a geode with, with a 
clusters growing. 

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It's just not so pretty. 
I love it. 

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I was specifically trying to 
avoid them because so my stream 

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tomorrow I'm actually going 
geode hunting because I haven't 

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been in whenever someone plays a
video of them inside. 

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I like fast forward and pause it
because the Sounds in my craft 

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or my favorite thing. 
So when the nether got, all 

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those massive sound updates, 
like that was the greatest thing

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00:12:02,000 --> 00:12:03,700
in the world to me. 
So now it's Hearing how the 

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geode is going to be. 
It's like, no, I have to 

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experience it myself in live 
time. 

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00:12:08,500 --> 00:12:11,000
I hope you enjoy. 
I'm dedicating an entire stream 

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to it. 
Yes, I'm pretty excited about 

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that. 
Yeah, the bone blocks, when they

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change the sound of the bone 
blocks. 

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00:12:18,700 --> 00:12:21,700
That was my favorite Sal. 
Yeah, that was a great sound, 

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00:12:21,800 --> 00:12:24,800
but I've been in the geodes and 
I've, you know, mine some 

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blocks. 
And it's yeah, it's like wind 

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00:12:27,300 --> 00:12:28,700
chimes. 
It's real relaxing. 

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Actually, I got plans for it, 
but that's In the future. 

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00:12:34,200 --> 00:12:35,700
Yeah. 
Before we move on, I think 

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00:12:35,700 --> 00:12:37,100
Jimbo, you have one more 
question. 

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00:12:37,400 --> 00:12:41,300
Oh yeah, you had the mob vote, 
it was glow squid. 

225
00:12:41,300 --> 00:12:45,900
But I was curious, what mob did 
you or would you vote for in the

226
00:12:45,908 --> 00:12:49,500
mob vote glow? 
Squid is a larger or mu Bloom. 

227
00:12:50,000 --> 00:12:54,600
It's a very tricky question, 
because I distinctly remember 

228
00:12:54,600 --> 00:12:58,000
voting for The Glow squid, 
because everyone loves and under

229
00:12:58,000 --> 00:13:01,300
stress, under dog under squid, 
dog, squid dog. 

230
00:13:01,700 --> 00:13:07,400
Mmm, and Okay, so personally I 
love like my life's mission is 

231
00:13:07,400 --> 00:13:11,000
to somehow get the illusion or 
into the game and so the I 

232
00:13:11,000 --> 00:13:14,600
Solider almost felt like the 
Rival, right? 

233
00:13:14,600 --> 00:13:16,800
Okay. 
No that's not the reason but I 

234
00:13:16,800 --> 00:13:18,800
really love the glow squid. 
I thought the glow squid was 

235
00:13:18,800 --> 00:13:22,600
actually super pretty and I 
really didn't understand the why

236
00:13:22,600 --> 00:13:25,500
people disliked it so much from 
the beginning, but I'm glad it 

237
00:13:25,500 --> 00:13:27,600
one. 
I was super excited for glow 

238
00:13:27,600 --> 00:13:31,100
squid. 
I was T my Salat or I saw 

239
00:13:31,100 --> 00:13:32,900
literature? 
Yeah, I was team. 

240
00:13:33,000 --> 00:13:37,700
Yeah, I saw a juror but seeing 
those glow squid in person when 

241
00:13:37,700 --> 00:13:41,800
you're playing is really cool. 
Like I never thought, I'd enjoy 

242
00:13:41,800 --> 00:13:45,400
finding those so much. 
So and the fact that the 

243
00:13:45,400 --> 00:13:49,400
gloating gives you so much, I 
was surprised that what they did

244
00:13:49,400 --> 00:13:53,200
with the glowing and how cool it
is so I'm happy with the glow 

245
00:13:53,200 --> 00:13:55,500
squid. 
Yeah the first iteration of 

246
00:13:55,500 --> 00:14:00,100
glowing I was kind of like yeah 
that's not just not my thing but

247
00:14:00,100 --> 00:14:04,100
the way you guys finished out 
glow ink I Of glow ink. 

248
00:14:04,200 --> 00:14:06,900
Like, I've been hunting glowing 
all week. 

249
00:14:07,900 --> 00:14:10,700
That's my plan glowing item 
frames. 

250
00:14:11,000 --> 00:14:13,400
I want the neon signs. 
It's going to be awesome. 

251
00:14:13,600 --> 00:14:15,200
Right? 
That's, that's really nice to 

252
00:14:15,200 --> 00:14:17,100
hear. 
I think, actually, I sort of 

253
00:14:17,100 --> 00:14:21,700
almost took it upon myself 
because I was the lead designer 

254
00:14:21,700 --> 00:14:26,200
on the glow squid stuff and my 
like, my goal with it was to, 

255
00:14:26,200 --> 00:14:29,200
like, take the people that said,
like, oh the glow squids boring.

256
00:14:29,200 --> 00:14:31,700
It will be nothing. 
And just like turn that around 

257
00:14:31,700 --> 00:14:34,300
in their faces and be like, 
well, Actually, it will be 

258
00:14:34,300 --> 00:14:38,000
something awesome. 
Yeah, I think I was more worried

259
00:14:38,300 --> 00:14:41,000
that it would just drop the 
regular ink sacs. 

260
00:14:41,000 --> 00:14:44,200
And I was like, okay, we're just
getting a re textured squid but 

261
00:14:44,200 --> 00:14:47,000
no, it's completely different, 
definitely worth having. 

262
00:14:48,000 --> 00:14:50,900
I'm glad you guys like it. 
Yeah, and I couldn't vote for 

263
00:14:50,900 --> 00:14:52,600
ice illogical. 
Let's Chill. 

264
00:14:52,600 --> 00:14:56,200
Injure was a way better now. 
Yeah, that's true. 

265
00:14:57,700 --> 00:15:00,700
But we're going to go ahead and 
move on so we can get into some 

266
00:15:00,700 --> 00:15:04,600
of the more juicy bits of the 
Show, but before we do that, we 

267
00:15:04,600 --> 00:15:06,900
got to do a survey add blame 
Carl. 

268
00:15:07,500 --> 00:15:10,400
But Carl saying, you can help 
the shape the future of the 

269
00:15:10,400 --> 00:15:13,900
show. 
Our Patron and Discord, or wait,

270
00:15:13,900 --> 00:15:18,200
Carl English, that's English. 
You can help shape the future of

271
00:15:18,200 --> 00:15:22,300
the show, our Patron, and our 
Discord by taking part in 

272
00:15:22,300 --> 00:15:24,500
listener. 
Survey here is High Hopes with 

273
00:15:24,500 --> 00:15:31,000
more information. 
Hi everyone. 

274
00:15:31,200 --> 00:15:33,800
I'm High Hopes over the next few
weeks. 

275
00:15:33,900 --> 00:15:37,100
The withering effect is running 
a listener survey to find out 

276
00:15:37,100 --> 00:15:40,700
what you think of the show. 
Included a questions about our 

277
00:15:40,700 --> 00:15:42,600
Discord. 
If you like to share your 

278
00:15:42,600 --> 00:15:46,600
experiences or have ideas for 
new features, you can help shape

279
00:15:46,600 --> 00:15:48,400
the future of the Discord by 
following the link. 

280
00:15:48,400 --> 00:15:52,000
In the show notes, the survey 
will close at 10:00 p.m. 

281
00:15:52,000 --> 00:15:56,700
BST on Saturday. 
The 24th of July 20, 21, so 

282
00:15:56,700 --> 00:15:58,800
don't delay and get involved 
today. 

283
00:16:03,500 --> 00:16:05,800
Thank you for that High Hopes. 
Remember to get involved in our 

284
00:16:05,800 --> 00:16:08,400
survey and give us your feedback
for the show. 

285
00:16:08,600 --> 00:16:12,900
Also our Patron and also our 
Discord yet car likes change the

286
00:16:13,400 --> 00:16:16,300
scripts up without giving me any
warning and I can't eat wish 

287
00:16:16,300 --> 00:16:19,800
right probably, because we're on
episode 100. 

288
00:16:19,800 --> 00:16:25,500
He wanted to get out of here. 
Yeah it would not be a big 

289
00:16:25,500 --> 00:16:28,600
moment episode if it wasn't me 
or Jimbo struggling over our 

290
00:16:28,600 --> 00:16:30,700
script. 
Yeah, that's true. 

291
00:16:31,000 --> 00:16:33,500
But talking about our Discord, 
it's the only place you can Get 

292
00:16:33,500 --> 00:16:35,800
involved in The Mending 
Minecraft vote this week. 

293
00:16:35,800 --> 00:16:38,700
We asked you to choose between 
one of three items for us to 

294
00:16:38,700 --> 00:16:40,700
discuss and improve your 
choices. 

295
00:16:40,700 --> 00:16:45,400
Were the music discs totem of 
undying and the turtle shell and

296
00:16:45,400 --> 00:16:56,500
the winner of many Minecraft 
this week is Turtle shell by a 

297
00:16:56,508 --> 00:16:59,700
landslide actually. 
Yeah, I wouldn't even close, was

298
00:16:59,700 --> 00:17:02,000
it? 
No, not really turtle shell. 

299
00:17:02,000 --> 00:17:07,500
Had 34 votes music disc was 
second with 15 and totem of 

300
00:17:07,500 --> 00:17:12,099
undying with 13. 
I mean, the totem, I mean, I 

301
00:17:12,099 --> 00:17:13,700
don't think there's many ways 
you can improve it. 

302
00:17:13,700 --> 00:17:15,599
I think it's a great item 
already. 

303
00:17:16,099 --> 00:17:19,200
Yeah, be tough to improve that. 
But anyways, tells about the 

304
00:17:19,208 --> 00:17:20,700
turtle shell. 
Yes. 

305
00:17:20,700 --> 00:17:23,000
Turtle shells. 
Are items that are used for 

306
00:17:23,000 --> 00:17:26,200
Brewing or as a helmet to give 
the player water-breathing 

307
00:17:26,200 --> 00:17:29,300
status effects. 
These can be crafted with five 

308
00:17:29,300 --> 00:17:33,300
scoots that are that are drop 
from Turtles when they grow when

309
00:17:33,300 --> 00:17:36,400
they are fully grown. 
There goes the messing up the 

310
00:17:36,400 --> 00:17:42,000
script deal, engrish hard. 
Yeah when Warren is a helmet, 

311
00:17:42,000 --> 00:17:45,200
this gives you ten extra seconds
of underwater breathing when 

312
00:17:45,200 --> 00:17:48,200
combined, with respiration 
enchantment to time, can be 

313
00:17:48,200 --> 00:17:51,600
increased to 70 seconds. 
It's pretty cool turtle. 

314
00:17:51,700 --> 00:17:56,700
Have 276 durability but only 
provide the player with to 

315
00:17:56,700 --> 00:17:59,200
defense points, the same Mount 
defenses. 

316
00:17:59,600 --> 00:18:04,000
Golden chain mail or iron helmet
up that they offer iron helmets 

317
00:18:05,300 --> 00:18:08,600
when combined with an awkward 
potion and a brewing stand, this

318
00:18:08,600 --> 00:18:12,200
creates the potion of the turtle
Master which gives the player 

319
00:18:12,200 --> 00:18:17,200
slowness for and Resistance 3, I
think you can up the level from.

320
00:18:17,200 --> 00:18:21,100
Not sure like potion of turtle 
Master to like give it more 

321
00:18:21,100 --> 00:18:23,100
slowly. 
Enos and more resistance. 

322
00:18:23,300 --> 00:18:25,900
Thought it was weird. 
How they combine those two so 

323
00:18:25,900 --> 00:18:31,200
you get the M the defect of 
slowness but you get the buff of

324
00:18:31,200 --> 00:18:34,000
resistance. 
Welcome to being a pincushion 

325
00:18:35,400 --> 00:18:36,500
pretty much. 
Yeah. 

326
00:18:36,500 --> 00:18:40,400
So figuring out improvements for
the turtle shell. 

327
00:18:40,400 --> 00:18:43,600
I'm going to go ahead and throw 
out the walrus for this one. 

328
00:18:43,600 --> 00:18:48,300
Because Omni did create a very 
good episode on him, improving 

329
00:18:48,300 --> 00:18:50,300
the turtle shell, or the turtle 
shell helmet. 

330
00:18:50,700 --> 00:18:54,700
So, One give you have a chance, 
go watch that video is very 

331
00:18:54,700 --> 00:18:57,700
good, and he took a lot of the 
ideas I had. 

332
00:18:58,200 --> 00:19:03,400
So, what's out there for me, one
of them's water breathing, I 

333
00:19:03,400 --> 00:19:08,200
think only the 10 seconds you 
get with turtle shell and it's 

334
00:19:08,200 --> 00:19:12,500
not enough, especially if you 
have a respiration helmet which 

335
00:19:12,500 --> 00:19:15,400
most of us generally do within 
the first week or so of the game

336
00:19:15,600 --> 00:19:19,100
that being said, you guys 
remember, I'm talking about my 

337
00:19:19,100 --> 00:19:20,600
own personal stuff. 
I know there's somebody out 

338
00:19:20,600 --> 00:19:22,700
there saying It took me a month 
to get it. 

339
00:19:22,700 --> 00:19:29,500
Yeah, I got server with guys who
love villagers so respiration is

340
00:19:30,000 --> 00:19:35,300
generally up there so if we 
could buff the turtle shell to 

341
00:19:35,300 --> 00:19:39,000
just maybe I don't know. 
Respiration 8, that'd be 

342
00:19:39,000 --> 00:19:44,100
awesome, fun wise, I had the 
idea how cool would it be if 

343
00:19:44,200 --> 00:19:47,300
instead of having Jimbo 
mentioned Shield, but instead of

344
00:19:47,300 --> 00:19:51,400
using a shield, if you clicked 
like you had a shield in your 

345
00:19:51,400 --> 00:19:53,300
inventory. 
Re and your head would just sink

346
00:19:53,300 --> 00:19:55,700
into your body like a turtle. 
Yeah. 

347
00:19:55,800 --> 00:19:58,800
So you could duck. 
That's my fun. 

348
00:19:58,800 --> 00:20:00,100
Fix. 
That was thinking. 

349
00:20:00,100 --> 00:20:04,300
It could be used as a shield and
that case your duck down just as

350
00:20:04,300 --> 00:20:07,700
if it was in your offhand, but 
you're wearing it kind of gives 

351
00:20:07,700 --> 00:20:12,300
you an inventory spot to and 
shields you from attacks. 

352
00:20:12,800 --> 00:20:15,300
What if you just like look at 
the ground to the top of your 

353
00:20:15,300 --> 00:20:18,300
head, it's just a shame. 
I moved away from like when I 

354
00:20:18,300 --> 00:20:21,200
said that but I'm doing it right
now. 

355
00:20:21,600 --> 00:20:24,000
Put my head in my shoulders. 
Yeah I know right. 

356
00:20:24,000 --> 00:20:26,300
You just can't help but do it 
and that weird. 

357
00:20:26,500 --> 00:20:27,300
Yeah. 
Corey. 

358
00:20:27,300 --> 00:20:29,300
Is there anything about the 
turtle shell? 

359
00:20:29,400 --> 00:20:31,200
You could think of off the top 
of your head that you'd want to 

360
00:20:31,200 --> 00:20:34,700
improve or we just being crazy. 
I think you guys have some great

361
00:20:34,700 --> 00:20:38,700
ideas and I mean I don't know 
that I should actually say ideas

362
00:20:39,000 --> 00:20:41,400
that I think we should add 
because then it was gonna be 

363
00:20:41,408 --> 00:20:45,000
like, cause you said, they're 
going to add that right? 

364
00:20:45,100 --> 00:20:47,900
I did have one really fun idea. 
As you can say, you are on this 

365
00:20:47,900 --> 00:20:48,800
show. 
No one's going to take it 

366
00:20:48,800 --> 00:20:52,000
seriously, I do have one really 
Idea. 

367
00:20:52,400 --> 00:20:55,600
What if you could get in the 
turtle shell and then write it 

368
00:20:55,600 --> 00:20:58,400
down a hill, like a sled, that 
would be awesome. 

369
00:20:58,500 --> 00:21:02,600
Yeah, he's Super Mario that. 
She'll, that's what I was 

370
00:21:02,600 --> 00:21:05,400
thinking, Super Mario? 
Absolutely. 

371
00:21:05,700 --> 00:21:07,400
Yeah. 
The other idea have was just 

372
00:21:07,500 --> 00:21:10,600
becoming Blastoise and being 
able to shoot water cannons. 

373
00:21:11,100 --> 00:21:14,400
Oh, that would be cool to water.
Cannon would be a really fun 

374
00:21:14,600 --> 00:21:17,700
thing to have. 
It would be this just in water 

375
00:21:17,700 --> 00:21:23,700
cannon coming to know. 
A lot of the comments from 

376
00:21:23,700 --> 00:21:27,300
Discord had people talking about
making turtle shell armor but 

377
00:21:27,300 --> 00:21:29,200
guys remember mending. 
Minecraft is about taking 

378
00:21:29,200 --> 00:21:31,700
something that's already in the 
game and trying to improve it, 

379
00:21:31,700 --> 00:21:34,400
not creating new stuff to 
replace it. 

380
00:21:34,600 --> 00:21:38,800
That's what queries for I 
wouldn't mind think like instead

381
00:21:38,800 --> 00:21:44,700
of using the turtle shell to act
as a shield when you duck, maybe

382
00:21:45,500 --> 00:21:49,500
combine it with the shield. 
I mean we do have one Shield out

383
00:21:49,500 --> 00:21:53,100
there be nice to have more 
Those, you know, different kinds

384
00:21:53,100 --> 00:21:57,200
and maybe that shows true can 
block a guardian beam. 

385
00:21:58,900 --> 00:22:01,500
That's true. 
But you're creating new items 

386
00:22:01,500 --> 00:22:03,800
which is taking away. 
The fun of mending Minecraft. 

387
00:22:03,800 --> 00:22:07,400
You just combined it with a 
shield or you just see the Blue 

388
00:22:07,400 --> 00:22:09,300
Turtle then you have a blue 
turtle shell. 

389
00:22:09,700 --> 00:22:13,500
Hmm. 
Are they blue turtles know there

390
00:22:13,500 --> 00:22:18,800
will be this just in no just All
right. 

391
00:22:18,800 --> 00:22:21,200
Well, that's mending Minecraft. 
Thank you guys so much for 

392
00:22:21,500 --> 00:22:25,600
participating in those votes and
stuff Carl's got next week's 

393
00:22:26,000 --> 00:22:27,600
vote. 
I think lined up already, so 

394
00:22:27,600 --> 00:22:30,900
that'll be fun, but let's get 
into some interview questions 

395
00:22:30,900 --> 00:22:33,400
because let's face it. 
That's why we had 20 people join

396
00:22:33,400 --> 00:22:37,600
the Discord last week so we're 
going to do we're just going to 

397
00:22:37,608 --> 00:22:41,000
bounce back and forth. 
Me and Jimbo give kind of saved 

398
00:22:41,000 --> 00:22:42,400
all of our questions for the 
post-show. 

399
00:22:42,400 --> 00:22:45,000
So if you guys want to hear 
that, you got to subscribe to 

400
00:22:45,000 --> 00:22:47,700
the patron but it's only a 
dollar a month to get the pre 

401
00:22:47,700 --> 00:22:51,200
and post. 
Show so super cheap but we're 

402
00:22:51,200 --> 00:22:53,100
going to let Jimbo start off. 
We're just going to bounce back 

403
00:22:53,100 --> 00:22:54,800
and forth. 
Okay. 

404
00:22:55,100 --> 00:22:59,400
As an American living in Sweden,
what are some things they that 

405
00:22:59,400 --> 00:23:02,400
you like about the country? 
What are the things that you 

406
00:23:02,400 --> 00:23:05,200
still can't find? 
Kind of weird? 

407
00:23:05,200 --> 00:23:08,100
This is from decoy. 
He's actually makes our music 

408
00:23:08,100 --> 00:23:09,600
for the show and he lives in 
Sweden. 

409
00:23:10,700 --> 00:23:12,700
Super cool. 
Yeah, that's a fun question. 

410
00:23:12,700 --> 00:23:16,000
Especially from a Swede and I 
get this a lot because, you 

411
00:23:16,000 --> 00:23:18,100
know, friends and family back 
home, love to know this. 

412
00:23:18,300 --> 00:23:22,600
Well, so I will say like, I 
don't want to get too 

413
00:23:22,600 --> 00:23:24,200
controversial. 
You know what I mean? 

414
00:23:24,300 --> 00:23:27,300
It's not controversial, having 
the health care situation is 

415
00:23:27,300 --> 00:23:29,700
here is very nice. 
The fact that I know I'll be 

416
00:23:29,700 --> 00:23:32,500
taken care of, if something bad 
happens is really great. 

417
00:23:33,300 --> 00:23:36,900
I didn't feel this security 
living in the u.s. so that is 

418
00:23:37,200 --> 00:23:38,600
that is just really nice in 
general. 

419
00:23:38,900 --> 00:23:41,400
Yeah. 
Yeah, the public transportation 

420
00:23:41,400 --> 00:23:46,000
is amazing, like I grew up in a 
city with just buses and even 

421
00:23:46,000 --> 00:23:48,000
those buses didn't go where I 
lived. 

422
00:23:48,200 --> 00:23:51,100
And they, they're not very well 
taken care of compared to here. 

423
00:23:51,100 --> 00:23:55,000
I mean, I can take, I could Bike
To Work, walk to work, take the 

424
00:23:55,000 --> 00:23:59,500
bus, take the subway, take a 
boat if I wanted to, it's pretty

425
00:23:59,500 --> 00:24:01,600
cool. 
Like, there's just so many 

426
00:24:01,600 --> 00:24:03,000
different kinds of public 
transportation. 

427
00:24:03,000 --> 00:24:05,500
I think it's awesome about the 
people. 

428
00:24:05,700 --> 00:24:08,500
I love how much swedes 
appreciate summer in sunlight. 

429
00:24:08,500 --> 00:24:10,500
Like After experiencing eight 
months of darkness. 

430
00:24:10,500 --> 00:24:14,300
Every year, when summer finally 
comes every Suite is always 

431
00:24:14,300 --> 00:24:15,900
outside. 
It's so cool. 

432
00:24:15,900 --> 00:24:18,100
I love it. 
Mmm, it's cool. 

433
00:24:18,400 --> 00:24:20,900
It really helps you appreciate 
the summer months when they 

434
00:24:20,900 --> 00:24:23,600
arrive and a similar note, 
there's a there's definitely 

435
00:24:23,600 --> 00:24:28,100
like an appreciation for nature 
here where there's something 

436
00:24:28,300 --> 00:24:30,700
that I'm totally going to 
butcher the pronunciation of 

437
00:24:30,700 --> 00:24:34,400
called elements threatened, 
which essentially means like an 

438
00:24:34,400 --> 00:24:37,800
every man's, right? 
So you can pick berries from 

439
00:24:37,800 --> 00:24:41,400
Bush's, you find or pluck, 
mushrooms from the ground and 

440
00:24:41,400 --> 00:24:43,100
it's just like anybody is 
allowed to do this. 

441
00:24:43,100 --> 00:24:47,500
You were sort of allowed to go 
most places and and and you 

442
00:24:47,500 --> 00:24:50,600
know, hike Or camp or whatever. 
As long as you don't leave an 

443
00:24:50,600 --> 00:24:53,500
impression where you were. 
So, as long as you can do that, 

444
00:24:53,500 --> 00:24:56,500
without sort of destroying the 
land and, you know, leaving 

445
00:24:56,500 --> 00:24:58,400
trash and stuff, then you're 
allowed to do. 

446
00:24:58,400 --> 00:25:00,500
So which is really, really cool.
Yeah. 

447
00:25:00,500 --> 00:25:02,300
Like that and say, that's 
awesome. 

448
00:25:02,800 --> 00:25:05,100
And I've definitely taken 
advantage of that many times. 

449
00:25:05,100 --> 00:25:09,000
I I also suggested or how the 
Swedish forests in the fall. 

450
00:25:09,200 --> 00:25:11,900
It's just like first you give 
berries for a month and then you

451
00:25:11,908 --> 00:25:14,200
get mushrooms for another month.
It's just so cool. 

452
00:25:14,200 --> 00:25:16,400
Like you just go out every 
weekend and pick stuff, its 

453
00:25:16,400 --> 00:25:18,800
really fun. 
And there's a Really funny 

454
00:25:18,800 --> 00:25:21,600
because every Swede has a secret
mushroom spot. 

455
00:25:21,700 --> 00:25:24,800
And when it comes to me, like, 
september/october, for 

456
00:25:25,000 --> 00:25:26,500
chanterelles, I think they're 
called. 

457
00:25:26,600 --> 00:25:30,900
And every, every like Swede has 
a secret spot and they don't 

458
00:25:30,900 --> 00:25:35,300
even tell their family members. 
Oh wow, it's intense actually, 

459
00:25:35,300 --> 00:25:37,400
it's so fun. 
It's that secret. 

460
00:25:37,400 --> 00:25:40,900
Yeah, it's funny. 
And also like, I've become very 

461
00:25:40,900 --> 00:25:44,100
passionate about like the 
climate issues since I moved 

462
00:25:44,100 --> 00:25:48,100
here and the general attitude 
towards that. 

463
00:25:48,200 --> 00:25:52,700
And the general like effort that
the people put in here to live 

464
00:25:52,700 --> 00:25:55,200
more sustainable lives is 
actually quite inspiring. 

465
00:25:55,400 --> 00:25:59,300
So I really like that as well. 
Some weird stuff sweets can be 

466
00:25:59,300 --> 00:26:02,100
Creole e, like shy and 
anti-social. 

467
00:26:02,400 --> 00:26:06,300
It's kind of hard to describe. 
So like coming from the US, it's

468
00:26:06,300 --> 00:26:09,200
like you can make friends just 
standing in a grocery line or, 

469
00:26:09,200 --> 00:26:10,200
you know, sitting at a coffee 
shop. 

470
00:26:10,200 --> 00:26:12,100
You just talk to someone and 
it's very normal. 

471
00:26:12,400 --> 00:26:14,100
That someone might just start 
talking to you. 

472
00:26:14,700 --> 00:26:17,100
I think it's like the same way 
and a lot of different countries

473
00:26:17,100 --> 00:26:19,700
around the world, but in Sweden,
And that's super weird and 

474
00:26:19,700 --> 00:26:20,900
people will just kind of look at
you. 

475
00:26:20,900 --> 00:26:23,400
Like, you're this really weird 
person for talking to them. 

476
00:26:24,600 --> 00:26:26,900
It's super common that you never
meet your neighbors. 

477
00:26:27,400 --> 00:26:31,100
And in general, it's like really
hard to work your way in to a 

478
00:26:31,100 --> 00:26:35,100
sweet sinner, friend Circle, 
which is also very interesting 

479
00:26:35,100 --> 00:26:38,100
experience trying to make 
friends with Swedish co-workers,

480
00:26:38,500 --> 00:26:41,300
right? 
Yeah this place sounds perfect 

481
00:26:41,300 --> 00:26:42,200
to me. 
Will you talk? 

482
00:26:43,300 --> 00:26:44,700
Oh I love it. 
Don't get me wrong. 

483
00:26:44,700 --> 00:26:47,900
I love it and swedes. 
Let me let me clarify that by 

484
00:26:47,900 --> 00:26:49,100
saying. 
The swedes are some of the 

485
00:26:49,100 --> 00:26:51,500
nicest people I've ever met. 
They're just pretty shy. 

486
00:26:53,300 --> 00:26:57,200
Okay? 
We get that from decoy and the 

487
00:26:57,200 --> 00:27:03,000
weirdest thing by far is 
surstromming, which is how do I 

488
00:27:03,100 --> 00:27:06,400
describe this? 
It's the smelliest like just 

489
00:27:06,400 --> 00:27:10,200
stinkiest fish. 
I think it's like fermented 

490
00:27:10,300 --> 00:27:12,100
Herring. 
May be fermented, some kind of 

491
00:27:12,100 --> 00:27:14,500
fish. 
You have to open the can of it 

492
00:27:14,500 --> 00:27:17,600
underwater. 
Otherwise it will smell the 

493
00:27:17,600 --> 00:27:19,600
area. 
You're in so bad that people 

494
00:27:19,600 --> 00:27:21,900
will probably start throwing up.
Wow. 

495
00:27:21,900 --> 00:27:23,500
Oh man. 
Yeah, that is weird. 

496
00:27:24,700 --> 00:27:27,000
I'm sure, it made sense a long 
time ago when you had to keep 

497
00:27:27,000 --> 00:27:30,400
food over the winter, but it's 
just a tradition. 

498
00:27:30,400 --> 00:27:32,700
Now that people eat like once a 
year, at least in the city. 

499
00:27:33,100 --> 00:27:35,500
And I think that's just took a 
delicacy. 

500
00:27:35,900 --> 00:27:39,400
I would say delicacy more and 
experience, okay? 

501
00:27:39,400 --> 00:27:42,700
Yeah, yeah. 
It's sort of like how sweets, 

502
00:27:42,900 --> 00:27:46,500
love taking like Midsummer every
year, is the super holiday 

503
00:27:46,800 --> 00:27:48,000
that's actually coming up next 
week. 

504
00:27:48,200 --> 00:27:50,500
End. 
And it's like the reason that 

505
00:27:50,500 --> 00:27:53,300
Midsummer was first celebrated 
is not really relevant anymore, 

506
00:27:53,300 --> 00:27:56,900
but people take it so seriously 
and they will go all out to 

507
00:27:56,900 --> 00:27:58,400
celebrate. 
Midsummer dancing around the 

508
00:27:58,400 --> 00:28:00,400
maypole, but he reads on their 
heads. 

509
00:28:00,400 --> 00:28:03,000
I love it. 
It's great awesome. 

510
00:28:03,200 --> 00:28:06,900
So my follow-up question would 
be, do you have a secret 

511
00:28:06,900 --> 00:28:09,500
mushroom spot or am I crossing 
the line here? 

512
00:28:11,200 --> 00:28:15,300
Unfortunately, I don't yet. 
I have not found a spot that has

513
00:28:15,300 --> 00:28:18,000
given me successful mushroom 
finds in my last three years. 

514
00:28:18,400 --> 00:28:21,200
Found some decent ones but 
nothing that I'm really ready to

515
00:28:21,200 --> 00:28:22,800
go home yet. 
Hmm. 

516
00:28:22,800 --> 00:28:25,100
Okay, I mean, she's found one, 
he just doesn't want to say it 

517
00:28:25,100 --> 00:28:26,800
but through secret. 
Exactly. 

518
00:28:29,000 --> 00:28:32,700
All right, this question is from
Gryffindor 889. 

519
00:28:32,800 --> 00:28:34,900
And they ask, what is a normal 
day for you? 

520
00:28:35,200 --> 00:28:37,100
Let's see. 
So starts by waking up. 

521
00:28:37,100 --> 00:28:39,300
That's always a crucial part of 
every day of mine. 

522
00:28:39,600 --> 00:28:41,000
Hmm. 
I clean up. 

523
00:28:41,000 --> 00:28:44,000
Usually, I shower if I haven't 
showered the night before, you 

524
00:28:44,000 --> 00:28:45,600
know, brush my teeth that kind 
of stuff. 

525
00:28:46,400 --> 00:28:50,100
Make breakfast I eat. 
And it's usually around 9:00 

526
00:28:50,200 --> 00:28:52,500
9:00 in the morning. 
At this point, sometimes a 

527
00:28:52,508 --> 00:28:54,400
little earlier, sometimes a 
little later depending on the 

528
00:28:54,400 --> 00:28:58,100
day, depending on the day of the
week, we either, my first 

529
00:28:58,100 --> 00:29:00,300
meeting is either like a design 
team. 

530
00:29:00,300 --> 00:29:03,300
Stand up a bug triage where we 
go through the bugs that have 

531
00:29:03,300 --> 00:29:05,900
been reported and give them like
a priority. 

532
00:29:06,500 --> 00:29:11,100
So we know what to focus on 
Swedish class, which I take once

533
00:29:11,100 --> 00:29:14,900
a week, every Thursday, which is
at 8:30 in the morning which is 

534
00:29:14,900 --> 00:29:18,800
just so early and it's just so 
hard to try and In Swedish at 

535
00:29:18,800 --> 00:29:21,700
8:30 in the morning. 
But yeah, I do it anyway and I 

536
00:29:21,700 --> 00:29:24,100
really liked it. 
I feel that I'm coming along, 

537
00:29:24,100 --> 00:29:28,600
which is great or the we have 
like a Monday meeting where we 

538
00:29:28,600 --> 00:29:32,200
go over stuff within the company
every Monday, which is nice. 

539
00:29:32,600 --> 00:29:35,800
So that's how my day starts and 
then we have like, within the 

540
00:29:35,800 --> 00:29:38,800
vanilla team, different like 
sub-team stand-ups. 

541
00:29:39,000 --> 00:29:43,100
So I like to go to those and 
then have a hour or so of work 

542
00:29:43,100 --> 00:29:47,700
before lunch, maybe two hours 
and then I go on a walk, try to 

543
00:29:47,700 --> 00:29:49,800
go on a Walk every day during 
lunch, especially during the 

544
00:29:49,800 --> 00:29:51,200
summer. 
It's much harder to motivate 

545
00:29:51,200 --> 00:29:54,700
that in the winter, but I like 
doing in the summer and then, 

546
00:29:54,800 --> 00:29:56,800
usually the afternoons are more 
free for work. 

547
00:29:57,100 --> 00:29:59,600
Kind of hard to describe exactly
what that work looks like. 

548
00:29:59,600 --> 00:30:02,500
But it's different depending on 
what part of the update cycle 

549
00:30:02,500 --> 00:30:05,500
were in, gotcha. 
Should I go all the way through 

550
00:30:05,500 --> 00:30:09,800
sleep or I think you find we 
don't need to know your dreams 

551
00:30:10,800 --> 00:30:14,700
or anything like that. 
I will say I've been I've been 

552
00:30:14,700 --> 00:30:17,000
planting a lot like, gardening 
in my. 

553
00:30:17,000 --> 00:30:19,400
I have some a lot of Going in 
the kitchen right now. 

554
00:30:19,400 --> 00:30:23,100
So like every day after work, I 
go in there and I I water all of

555
00:30:23,100 --> 00:30:27,200
them which is very satisfying. 
Yeah, yeah, feel like the Mojang

556
00:30:27,200 --> 00:30:30,300
Studios is like Area, 51. 
Like you want to know what's 

557
00:30:30,300 --> 00:30:35,100
going on inside there but you 
got to be like, qualified or you

558
00:30:35,100 --> 00:30:36,300
gotta have some clearance for 
that. 

559
00:30:36,300 --> 00:30:38,400
Yeah, you gotta have clearance. 
That's the word. 

560
00:30:38,700 --> 00:30:42,000
Yeah, II really miss the office?
I have to say, like it's really 

561
00:30:42,000 --> 00:30:45,400
great to get to see people on on
the video calls every day, but 

562
00:30:45,400 --> 00:30:47,900
man, I would love to see them at
the office. 

563
00:30:48,100 --> 00:30:51,500
Again right. 
Next question I have here is 

564
00:30:51,500 --> 00:30:55,700
from awesome 2399. 
What mob / games? 

565
00:30:55,700 --> 00:30:57,600
Inspire you for Minecraft 
features. 

566
00:30:58,000 --> 00:31:01,400
Yeah, I really like this 
question because I think all 

567
00:31:01,400 --> 00:31:05,300
game developers take inspiration
from other games and I think 

568
00:31:05,300 --> 00:31:08,500
it's really cool. 
So for different features, I 

569
00:31:08,500 --> 00:31:10,300
have different things that have 
inspired me. 

570
00:31:10,300 --> 00:31:14,500
So for raids specifically, I was
inspired heavily by some of my 

571
00:31:14,500 --> 00:31:17,500
favorite games which are Left 4 
Dead 2, and Killing Floor. 

572
00:31:18,200 --> 00:31:22,400
I really love games where 
there's just hordes of mobs 

573
00:31:22,400 --> 00:31:25,100
coming at you and you have to 
fend them off by defending a 

574
00:31:25,108 --> 00:31:28,200
point and that definitely shines
through and raids. 

575
00:31:28,200 --> 00:31:30,400
That's very much what raids are.
Yeah. 

576
00:31:30,700 --> 00:31:33,700
Almost, this is too much. 
I would say, especially since 

577
00:31:33,700 --> 00:31:36,100
you're trying to defend the poor
villagers, who can't really 

578
00:31:36,100 --> 00:31:40,000
defend themselves too much, but 
I think inspiration often comes 

579
00:31:40,000 --> 00:31:44,700
from ideas that I was exposed to
without even realizing it and 

580
00:31:44,700 --> 00:31:46,800
sometimes I am more cognizant of
it. 

581
00:31:46,900 --> 00:31:49,700
Another good example. 
What would be the amethyst 

582
00:31:49,700 --> 00:31:50,900
geodes? 
Actually. 

583
00:31:50,900 --> 00:31:55,000
The the sounds I I worked with 
Samuel or sound guy because I 

584
00:31:55,008 --> 00:31:59,100
was inspired by bit.trip Runner 
and I really liked how the 

585
00:31:59,100 --> 00:32:02,000
longer you went on the level, 
the more layers, the sound would

586
00:32:02,000 --> 00:32:05,900
get and the music started at 
this very simple beat but by the

587
00:32:05,900 --> 00:32:12,000
end of the level it was this 
like ethereal, very wavy cool 

588
00:32:12,000 --> 00:32:14,700
sound that had like five 
different layers to it and I 

589
00:32:14,708 --> 00:32:17,000
thought that was so cool and I 
wanted the same thing for the 

590
00:32:17,000 --> 00:32:20,000
geodes. 
It's not quite the same, but I 

591
00:32:20,008 --> 00:32:21,900
really like that. 
The volume in the pitch, 

592
00:32:21,900 --> 00:32:23,500
increase. 
The more you walk on them. 

593
00:32:23,600 --> 00:32:26,000
And that's, that's where I got 
the inspiration for that. 

594
00:32:26,200 --> 00:32:27,400
Awesome. 
Yeah. 

595
00:32:27,400 --> 00:32:29,900
And then one more example, would
be actually in the geodes, 

596
00:32:29,900 --> 00:32:33,700
again, the Clusters, I was 
inspired by actually a book, the

597
00:32:33,700 --> 00:32:36,600
mistborn series. 
So there's like the adium 

598
00:32:36,600 --> 00:32:40,000
crystals and they only grow one 
place in the world and you had 

599
00:32:40,000 --> 00:32:41,900
to go there if you wanted to get
out of you. 

600
00:32:42,200 --> 00:32:44,800
And I thought it was really 
interesting that concept of 

601
00:32:44,800 --> 00:32:46,300
like, you have to go there to 
get it. 

602
00:32:46,300 --> 00:32:47,900
And I wanted to try that out 
with the cluster. 

603
00:32:48,000 --> 00:32:51,000
And that's how the budding 
amethyst idea came to be. 

604
00:32:51,900 --> 00:32:54,200
Yeah. 
Like it next question I have 

605
00:32:54,200 --> 00:32:56,800
doesn't have a name to it. 
I don't know if we missed it or 

606
00:32:56,800 --> 00:33:01,700
if it got deleted on accident. 
But whoever's question is sorry.

607
00:33:01,700 --> 00:33:04,500
Let me know and I'll mention on 
the next show but it says other 

608
00:33:04,500 --> 00:33:07,000
than 117. 
What's been the most difficult 

609
00:33:07,000 --> 00:33:08,600
update for you? 
Yeah. 

610
00:33:08,600 --> 00:33:10,900
Difficult is an interesting word
choice. 

611
00:33:11,100 --> 00:33:14,400
I would say every update has its
challenges for sure. 

612
00:33:15,300 --> 00:33:18,300
I, I would say the, the nether 
update Yeah. 

613
00:33:18,300 --> 00:33:23,600
Not because it was so difficult 
to do, but because the bastions,

614
00:33:23,800 --> 00:33:26,200
which is like the bastard, 
remnants, a feature that I 

615
00:33:26,200 --> 00:33:30,400
worked many many months on, it 
was, it was a lot of work to put

616
00:33:30,400 --> 00:33:34,000
that together and to coordinate 
with most who did the the 

617
00:33:34,000 --> 00:33:37,400
structure design for that and to
work with prof. 

618
00:33:37,400 --> 00:33:40,800
And Fry, to bring the like, 
jigsaw code up to speed enough 

619
00:33:40,800 --> 00:33:43,700
to be able to do them. 
So it was a it was a very 

620
00:33:43,700 --> 00:33:47,200
collaborative process, but it 
was definitely not the easiest 

621
00:33:47,200 --> 00:33:48,500
feature that I've worked. 
Worked on. 

622
00:33:49,000 --> 00:33:51,900
So I sure I think the nether 
update probably I would say 

623
00:33:52,100 --> 00:33:54,200
yeah. 
One another update in general. 

624
00:33:54,200 --> 00:33:57,600
I mean, you guys changed an 
entire Dimension without 

625
00:33:57,600 --> 00:34:00,600
changing the feel of the 
dimension, which I think is 

626
00:34:00,600 --> 00:34:02,600
great. 
It was a fun one to work on, for

627
00:34:02,600 --> 00:34:05,600
sure. 
That question was from a random 

628
00:34:05,600 --> 00:34:07,800
oven, by the way, say able, to 
find it. 

629
00:34:08,000 --> 00:34:08,699
Awesome. 
Perfect. 

630
00:34:08,699 --> 00:34:10,100
Thank you Jimbo. 
No problem. 

631
00:34:10,600 --> 00:34:13,000
Next question I have is from 
Chile child. 

632
00:34:13,000 --> 00:34:15,699
They ask. 
How will the delay of 118 

633
00:34:15,699 --> 00:34:17,900
impacted development of the 
following? 

634
00:34:18,100 --> 00:34:23,400
Dates, will the impact or will 
we expect to see 119 the 

635
00:34:23,400 --> 00:34:25,600
following summer as the usual 
release time? 

636
00:34:25,800 --> 00:34:29,400
Like, once a year type of deal? 
Yeah, so unfortunately I can't 

637
00:34:29,400 --> 00:34:32,400
speak to Future updates since 
they are in the future. 

638
00:34:34,000 --> 00:34:38,300
So like I can't say exactly when
119 will be, but I can say from 

639
00:34:38,300 --> 00:34:40,900
the conversations in the brain 
storms, that we've had within 

640
00:34:41,100 --> 00:34:43,400
the studio that it's going to be
really awesome. 

641
00:34:43,900 --> 00:34:46,800
I am personally, super, super 
excited about it. 

642
00:34:47,000 --> 00:34:49,600
I think all the The features 
that we talked about so far for 

643
00:34:49,600 --> 00:34:51,900
that update are going to be just
really, really cool. 

644
00:34:51,900 --> 00:34:58,400
So I would say the delay of 118,
won't necessarily impact the 

645
00:34:58,400 --> 00:35:03,300
following update, because we're 
going to make sure that we take.

646
00:35:03,300 --> 00:35:07,200
We're going to make sure that 
118 is delivered at quality that

647
00:35:07,200 --> 00:35:11,300
we feel really good about. 
But that will affect 119 because

648
00:35:11,300 --> 00:35:14,300
we're not going to sacrifice the
quality of another update to 

649
00:35:14,300 --> 00:35:16,300
make sure that the other update 
is good. 

650
00:35:16,300 --> 00:35:18,000
Yeah, yeah. 
Like how you guys? 

651
00:35:18,100 --> 00:35:22,900
Split it personally because yes,
we're we weren't able. 

652
00:35:22,900 --> 00:35:25,600
We didn't have to wait as long 
as you know, we still got to 

653
00:35:25,600 --> 00:35:28,600
play the game with the new 
blocks and I'm having a lot of 

654
00:35:28,600 --> 00:35:33,400
fun with 117 as it is. 
And I know I was worried about 

655
00:35:33,400 --> 00:35:37,600
it, you know, with the expansion
of the world and how it would 

656
00:35:37,600 --> 00:35:42,600
affect, you know, generation and
rendering and stuff. 

657
00:35:42,600 --> 00:35:46,800
I was like, man, do you know I'm
expecting a later update but 

658
00:35:47,100 --> 00:35:49,700
yeah, it was cool to see. 
That come out before that and 

659
00:35:49,700 --> 00:35:53,400
I'm okay if it's not ready. 
Then yeah, hold it back. 

660
00:35:53,500 --> 00:35:56,900
Okay, with that the next 
question is from our very own 

661
00:35:56,900 --> 00:35:59,300
carnal and Carl you wrote a 
paragraph. 

662
00:35:59,400 --> 00:36:03,400
Come on. 
Carl says, I know you hear a lot

663
00:36:03,400 --> 00:36:07,100
about the need for more blocks 
to have stairs, slabs walls, 

664
00:36:07,100 --> 00:36:10,300
such as concrete courts brick 
terracotta Etc. 

665
00:36:10,400 --> 00:36:13,600
But how do you decide which get 
pressure plates buttons? 

666
00:36:13,600 --> 00:36:17,600
For example, Blackstone has them
but the new deep site does not 

667
00:36:17,600 --> 00:36:20,600
could you A time where every 
block has stairs slabs, walls, 

668
00:36:20,600 --> 00:36:24,100
pressure plates, trapdoors, and 
buttons to give us more color 

669
00:36:24,100 --> 00:36:26,500
variants when building and 
details. 

670
00:36:26,800 --> 00:36:29,000
Yeah, that's a, that's a 
question. 

671
00:36:29,000 --> 00:36:30,700
All right. 
Yeah. 

672
00:36:30,900 --> 00:36:33,200
And it's yeah, it's very 
difficult to answer. 

673
00:36:33,900 --> 00:36:38,100
So every designer has a view of 
how the game should be. 

674
00:36:38,800 --> 00:36:41,300
And then there's also the 
reality of how the game is. 

675
00:36:41,900 --> 00:36:45,600
There's the unfortunate 
situation of like if we keep 

676
00:36:45,600 --> 00:36:48,900
adding blocks to the game that 
we need, Way to manage those 

677
00:36:48,900 --> 00:36:52,000
blocks in survival mode. 
We need some way to manage the 

678
00:36:52,000 --> 00:36:54,800
inventory. 
So that people don't just end up

679
00:36:54,800 --> 00:36:57,900
getting overflowed very quickly 
and they can't actually have all

680
00:36:57,900 --> 00:37:00,900
the blocks that they want to 
have at any given time when it 

681
00:37:00,900 --> 00:37:03,500
comes to, which ones can be 
crafted into other ones, there 

682
00:37:03,500 --> 00:37:06,900
are General like consistency 
rules that we do try to follow, 

683
00:37:07,100 --> 00:37:10,800
but when it comes to the stones,
that's more of a per Stone 

684
00:37:10,800 --> 00:37:13,600
basis. 
Because we view, we have like a 

685
00:37:13,600 --> 00:37:17,400
story for each Stone and how we 
view it, and where it came from.

686
00:37:17,700 --> 00:37:20,700
And, Sometimes we feel that, 
like, yeah, this is this is what

687
00:37:20,700 --> 00:37:22,200
the game really would benefit 
from. 

688
00:37:22,200 --> 00:37:25,500
And sometimes, maybe it's 
similar enough to something else

689
00:37:25,500 --> 00:37:27,500
that we feel, it's not the right
time to add it. 

690
00:37:28,300 --> 00:37:32,600
It really depends per feature 
and I think that obviously those

691
00:37:32,600 --> 00:37:36,200
are some of the most requested 
things to have, for instance, 

692
00:37:36,200 --> 00:37:38,300
like the concrete stairs, slabs 
walls. 

693
00:37:38,600 --> 00:37:41,100
Hmm. 
But it's a big discussion. 

694
00:37:41,200 --> 00:37:45,600
That is definitely sit it, but 
it's brought up quite a bit. 

695
00:37:45,800 --> 00:37:47,600
Yeah. 
And we do have reasons for not 

696
00:37:47,600 --> 00:37:49,900
doing It yet. 
But that doesn't mean that it 

697
00:37:49,900 --> 00:37:51,600
made like that. 
It will never happen. 

698
00:37:51,700 --> 00:37:56,700
So yeah, I would say it's an 
ongoing discussion, but it is 

699
00:37:56,900 --> 00:37:59,100
like, it is a really interesting
question. 

700
00:37:59,100 --> 00:38:01,400
I actually need to think more 
about this one after the 

701
00:38:01,400 --> 00:38:04,100
podcast. 
See Carl look what you did. 

702
00:38:04,100 --> 00:38:05,900
You made a man. 
Think on his day off. 

703
00:38:06,400 --> 00:38:07,800
It's Friday man. 
Come on. 

704
00:38:09,000 --> 00:38:11,800
Yeah we're off. 
We mentioned the whole concrete 

705
00:38:11,800 --> 00:38:16,700
stairs and slabs and he's like, 
man, I hear it all the time. 

706
00:38:17,500 --> 00:38:19,800
Yeah. 
So we'll put it to up for 

707
00:38:19,800 --> 00:38:24,900
consideration. 
Next question is from paint, 

708
00:38:24,900 --> 00:38:28,200
they asked as the creator of the
Tropic craft mod. 

709
00:38:28,300 --> 00:38:31,300
Can you explain the difference 
between modeling and officially 

710
00:38:31,300 --> 00:38:34,400
developing the game? 
This is a question that I'm 

711
00:38:34,400 --> 00:38:39,800
really glad was asked 
unfortunately not for the it's 

712
00:38:39,800 --> 00:38:42,700
unfortunate that this question 
often gets brought up more in 

713
00:38:42,700 --> 00:38:47,500
accusations than, as a question.
So we get this a lot that people

714
00:38:47,500 --> 00:38:50,000
like Oh just hire modders. 
It'll go faster. 

715
00:38:50,000 --> 00:38:52,400
You'll be able to get so much 
more done so much quicker. 

716
00:38:52,700 --> 00:38:55,600
It's really funny because like a
lot of the dev team is former 

717
00:38:55,600 --> 00:38:58,200
maters. 
You're probably right. 

718
00:38:58,700 --> 00:39:00,400
Yeah. 
You can say we talk to King be 

719
00:39:00,400 --> 00:39:02,600
dogs and that's how he got 
started. 

720
00:39:02,900 --> 00:39:05,000
Yeah, exactly. 
That's how I got started. 

721
00:39:05,100 --> 00:39:08,000
I mean we have Sarge who created
the mCP platform. 

722
00:39:08,000 --> 00:39:11,800
Like the the entire base of what
modding is today, was started by

723
00:39:11,800 --> 00:39:14,000
him. 
He's on the team grum and 

724
00:39:14,000 --> 00:39:16,900
dinnerbone they created like 
co-created bucket. 

725
00:39:17,500 --> 00:39:22,500
So We've got a lot of modders on
the team and many others that I 

726
00:39:22,508 --> 00:39:25,000
didn't mention they're just so 
they don't feel left out. 

727
00:39:26,300 --> 00:39:29,100
But okay, so the difference the 
biggest difference I would say 

728
00:39:29,100 --> 00:39:32,000
is like with modding your your 
own stakeholder. 

729
00:39:32,900 --> 00:39:35,600
You're not the Holden to anyone 
except yourself. 

730
00:39:35,600 --> 00:39:39,100
So if you decide that you want 
to ditch everything in your mod 

731
00:39:39,100 --> 00:39:41,200
one day and just completely 
start over. 

732
00:39:41,200 --> 00:39:43,800
You can do that. 
I couldn't go into work when 

733
00:39:43,800 --> 00:39:46,100
they be like, guys, we're going 
to start Minecraft over like 

734
00:39:46,100 --> 00:39:47,800
that's just not how it works. 
Yeah. 

735
00:39:47,900 --> 00:39:49,100
Right? 
There's a lot of stakeholders 

736
00:39:49,100 --> 00:39:52,100
involved, there's a lot of teams
involved as a Mater. 

737
00:39:52,100 --> 00:39:54,700
You're not responsible for 
anything other than the mod 

738
00:39:54,700 --> 00:39:57,900
itself. 
So really like you can make any 

739
00:39:57,900 --> 00:40:00,700
decision you want. 
That also means like you don't 

740
00:40:00,700 --> 00:40:02,900
have any mandatory meetings. 
You get to decide if you want to

741
00:40:02,908 --> 00:40:05,600
have any meetings or a team. 
No team with art. 

742
00:40:05,600 --> 00:40:08,800
Looks like. 
So you can you don't have to 

743
00:40:08,808 --> 00:40:11,500
worry about tech debt. 
So if you add a feature you can 

744
00:40:11,500 --> 00:40:14,500
code it in as horribly as you 
want and just get it working. 

745
00:40:15,000 --> 00:40:17,600
I'm guilty of this. 
I know a lot of motors are 

746
00:40:17,600 --> 00:40:19,400
guilty of That's because we just
want the feature. 

747
00:40:19,700 --> 00:40:21,900
We don't really care as much 
about the long-term maintenance 

748
00:40:21,900 --> 00:40:25,600
of it, and many cases, although 
I will say with an asterisk that

749
00:40:25,600 --> 00:40:27,600
you should because it always 
makes your life better in the 

750
00:40:27,600 --> 00:40:30,100
future. 
But anyway, like you don't need 

751
00:40:30,100 --> 00:40:32,000
to worry about that so you don't
need to worry about the code 

752
00:40:32,000 --> 00:40:33,800
cleanliness or anything like 
that. 

753
00:40:33,800 --> 00:40:36,600
So as a Mater, you also don't 
have to worry about bugs like 

754
00:40:36,600 --> 00:40:39,700
you can fix your own bugs but 
you don't have to fix the bugs 

755
00:40:39,700 --> 00:40:42,700
of the entire game. 
And believe me, there are a lot 

756
00:40:42,700 --> 00:40:48,800
of them. 
Yeah, so it's as a Are you get 

757
00:40:48,800 --> 00:40:51,800
to decide essentially how you 
spend your time? 

758
00:40:51,800 --> 00:40:55,000
But as officially developing the
game, there's a lot of things to

759
00:40:55,008 --> 00:40:58,000
take into consideration. 
I have a lot of responsibilities

760
00:40:58,000 --> 00:41:01,300
outside of just coding on the 
game and and outside designing 

761
00:41:01,300 --> 00:41:03,900
the game as well. 
It's a lot of communicating with

762
00:41:03,900 --> 00:41:06,500
other teams. 
It's a lot of Community 

763
00:41:06,500 --> 00:41:11,600
Management actually implicitly. 
It's a lot of like sub projects 

764
00:41:11,600 --> 00:41:19,200
within Mojang Studios and so I 
guess to put it simply Being a 

765
00:41:19,200 --> 00:41:22,000
martyr, you're free to do 
whatever you want, which is why 

766
00:41:22,000 --> 00:41:24,300
you can usually do it faster 
because you don't have to worry 

767
00:41:24,300 --> 00:41:27,600
about so many things. 
But officially developing the 

768
00:41:27,607 --> 00:41:30,900
game, it's not just my job to 
worry about the now of the game.

769
00:41:30,900 --> 00:41:34,700
It's my job to worry about the, 
what's going to happen, 5 10, 20

770
00:41:34,700 --> 00:41:38,300
years down the line of the game.
And I have to design the game in

771
00:41:38,300 --> 00:41:41,000
a way that we can keep the game 
going for that long. 

772
00:41:41,300 --> 00:41:44,700
And we don't add features that 
will completely break any future

773
00:41:44,700 --> 00:41:47,600
feature or that invalidate an 
existing feature. 

774
00:41:47,900 --> 00:41:49,400
Don't have to worry about that 
stuff. 

775
00:41:49,400 --> 00:41:52,000
With a mod, you can make your 
mod is overpowered as you want. 

776
00:41:52,000 --> 00:41:53,700
You don't have to worry about 
that because people are going to

777
00:41:53,700 --> 00:41:57,600
play your mod to enjoy the mod. 
And with the base game, we can't

778
00:41:57,600 --> 00:42:00,300
just like add an order. 
That's 1,000 times better than 

779
00:42:00,300 --> 00:42:04,100
Diamond because why would anyone
use Diamond after that, right? 

780
00:42:04,500 --> 00:42:07,100
When that's why I love the 
balance of nether, right? 

781
00:42:07,100 --> 00:42:10,000
Because Zack, yeah, you can go 
ahead and build an entire 

782
00:42:10,200 --> 00:42:13,000
another ice suit, but if you 
work with diamond, it makes your

783
00:42:13,000 --> 00:42:15,600
life a lot easier. 
So there's no reason to get rid 

784
00:42:15,600 --> 00:42:17,800
of your diamond suit for for 
nothing. 

785
00:42:18,200 --> 00:42:20,100
Yeah, it's a lot of effort to 
get another right. 

786
00:42:20,400 --> 00:42:22,800
Mmm. 
Yes it takes time. 

787
00:42:23,200 --> 00:42:25,200
Many hours digging in another 
language. 

788
00:42:26,200 --> 00:42:29,000
It's dangerous there. 
Yeah my final question comes 

789
00:42:29,000 --> 00:42:32,200
from Rebel JC. 
That's can you give us a glimpse

790
00:42:32,200 --> 00:42:36,000
on how the dev team comes up 
with ideas and discussions for 

791
00:42:36,000 --> 00:42:40,100
future updates or features? 
Sure this changes. 

792
00:42:40,200 --> 00:42:44,600
I would say every update as we 
learn and improve our processes 

793
00:42:45,100 --> 00:42:47,800
but when it comes to coming up 
with ideas and discussing the 

794
00:42:47,900 --> 00:42:50,200
Ideas. 
I would say every update starts 

795
00:42:50,200 --> 00:42:53,800
by like getting together to 
discuss what areas of the game 

796
00:42:53,900 --> 00:42:56,300
we think would be best to 
improve next. 

797
00:42:57,000 --> 00:43:00,000
And we do often think several 
updates ahead, it's not always 

798
00:43:00,000 --> 00:43:02,000
just what are we doing next? 
It's like, what are we doing 

799
00:43:02,000 --> 00:43:04,900
next next next? 
And next next next and always 

800
00:43:04,900 --> 00:43:08,100
kind of thinking about like what
is the the direction we want to 

801
00:43:08,100 --> 00:43:09,700
take the game the next few 
years? 

802
00:43:10,200 --> 00:43:13,700
Mmm from there, we choose a 
general like theme for the 

803
00:43:13,700 --> 00:43:17,200
update and then brainstorm some 
ideas around that theme and that

804
00:43:17,200 --> 00:43:19,200
usually involves Using pillars 
of the update. 

805
00:43:19,200 --> 00:43:22,200
I think we talked about the 
pillars during live but the 

806
00:43:22,200 --> 00:43:25,800
pillars help us decide what 
features we add because we want 

807
00:43:25,800 --> 00:43:29,200
the features to fulfill the 
pillars and the pillars are 

808
00:43:29,200 --> 00:43:33,300
essentially a way of guiding the
update so that we can fulfill 

809
00:43:33,300 --> 00:43:37,300
Promises to the the players. 
Based on those pillars, then we 

810
00:43:37,300 --> 00:43:40,000
open it up to the company, sort 
of think about it, like a 

811
00:43:40,008 --> 00:43:42,500
funnel. 
So at the top, we just kind of 

812
00:43:42,500 --> 00:43:45,000
had a broad company level. 
Like let people in on what the 

813
00:43:45,000 --> 00:43:47,700
theme is and invite people to 
suggest ideas to us. 

814
00:43:47,900 --> 00:43:50,800
From there, we take the ideas 
back into the team and then we 

815
00:43:50,800 --> 00:43:53,000
discuss. 
And prioritize iterate and mix 

816
00:43:53,000 --> 00:43:55,400
in our own ideas with the ones 
that were suggested that we felt

817
00:43:55,400 --> 00:43:59,000
would fit well and once we've 
put together our idea of like 

818
00:43:59,000 --> 00:44:01,400
what the initial features are 
for the update and what priority

819
00:44:01,400 --> 00:44:04,700
we should do them in each 
feature at least like the first 

820
00:44:04,700 --> 00:44:07,600
few features, get assigned a 
design owner, who then is 

821
00:44:07,600 --> 00:44:10,000
responsible for leading the 
design and the development of 

822
00:44:10,000 --> 00:44:13,600
that feature in coordination 
with other developers, then each

823
00:44:13,600 --> 00:44:17,800
feature is only owned by one 
person, but there's always a ton

824
00:44:17,800 --> 00:44:20,700
of Collaboration on design of 
questions, and some features for

825
00:44:20,700 --> 00:44:23,900
each feature and like the design
team, especially, we're always 

826
00:44:24,200 --> 00:44:27,900
talking all the time about how 
we can make our features worked.

827
00:44:27,900 --> 00:44:30,900
Well together, thinking about 
existing features, and, you 

828
00:44:30,908 --> 00:44:34,700
know, keeping the game design, 
Brandon is really sorry, can't 

829
00:44:34,700 --> 00:44:38,400
be dogs, is very big on keeping 
design space open. 

830
00:44:39,000 --> 00:44:41,400
Not closing it off for the 
future and that's definitely 

831
00:44:41,400 --> 00:44:43,700
something we try to do as well. 
Awesome. 

832
00:44:44,100 --> 00:44:46,600
You guys heard it here. 122 is 
already figured out. 

833
00:44:48,000 --> 00:44:52,600
But as a concrete example, the 
Axolotl like we were just 

834
00:44:52,600 --> 00:44:55,600
sitting in a meeting thinking 
about what moms would be really 

835
00:44:55,800 --> 00:44:59,600
fun to have in caves and I was 
just thinking like I don't know 

836
00:44:59,600 --> 00:45:02,300
why it popped into my head but I
was like you know I do know a 

837
00:45:02,300 --> 00:45:04,700
cave creature that's really 
dirty and really cute. 

838
00:45:04,900 --> 00:45:06,900
Hmm. 
And is endangered and would just

839
00:45:06,900 --> 00:45:09,600
be perfect for Minecraft and I 
just threw the Axolotl on the 

840
00:45:09,600 --> 00:45:15,200
board and everyone was like 
axolotls be hit. 

841
00:45:15,300 --> 00:45:19,600
So you're responsible for the 
cuteness of Load, I'm 

842
00:45:19,600 --> 00:45:21,000
responsible for the initial 
idea. 

843
00:45:21,000 --> 00:45:23,200
I'll give over half a lot of 
credit for the design. 

844
00:45:23,900 --> 00:45:27,300
We could design that one. 
But yeah, that's just another 

845
00:45:27,300 --> 00:45:30,000
example of like not. 
Every idea comes from a big 

846
00:45:30,000 --> 00:45:31,400
brainstorming process. 
Sometimes. 

847
00:45:31,400 --> 00:45:34,200
It's just somebody gets really 
inspired and people like yes, 

848
00:45:34,400 --> 00:45:36,700
that's it. 
Yeah, love it. 

849
00:45:37,000 --> 00:45:40,400
Yeah you hear the Minecraft 
Community always throwing ideas 

850
00:45:40,400 --> 00:45:41,800
out there. 
This will be next. 

851
00:45:41,800 --> 00:45:44,900
This will be next. 
Do you ever like consider the 

852
00:45:44,900 --> 00:45:47,800
Minecraft Community when you 
take in this? 

853
00:45:47,900 --> 00:45:50,000
This discussion. 
Oh absolutely. 

854
00:45:50,600 --> 00:45:53,100
The community we're really 
really big on listening to the 

855
00:45:53,100 --> 00:45:55,600
community. 
I mean obviously people asking 

856
00:45:55,600 --> 00:45:58,100
for the cave update for you know
yes I do. 

857
00:45:58,100 --> 00:46:03,400
Yeah yeah but I think we had a 
video that addressed this exact 

858
00:46:03,400 --> 00:46:06,100
point like I don't think we 
could have done the cave of they

859
00:46:06,100 --> 00:46:10,300
Justice until now like that. 
No sooner than now would we have

860
00:46:10,300 --> 00:46:14,400
been able to deliver on the tech
needed on the the features that 

861
00:46:14,400 --> 00:46:17,700
we added and I think we're doing
it at the right time. 

862
00:46:18,100 --> 00:46:20,700
And I'm glad that we're taking 
our time to do it but we 

863
00:46:20,700 --> 00:46:21,600
definitely do. 
Listen. 

864
00:46:21,700 --> 00:46:25,100
Absolutely two-timing timings 
pretty key. 

865
00:46:26,200 --> 00:46:28,500
Last question I have is from 
Jay, man. 

866
00:46:28,800 --> 00:46:31,000
It's a fun question. 
We usually bring it up. 

867
00:46:31,300 --> 00:46:39,200
Mending or Infinity on your bow.
Yeah, that's a fun one and I'm 

868
00:46:39,200 --> 00:46:41,900
going to be honest with you, I'm
a hand-to-hand combat kind of 

869
00:46:41,908 --> 00:46:46,000
person most of the time. 
So the only time that I use my 

870
00:46:46,000 --> 00:46:48,500
bow is usually when I'm 
defending Ding somebody else 

871
00:46:48,500 --> 00:46:52,000
that I'm playing with or if I 
want to just like poke in a 

872
00:46:52,000 --> 00:46:55,700
creeper, that's really far away.
But I would say infinity is 

873
00:46:55,700 --> 00:46:58,300
really great in this case, 
because I barely ever have to 

874
00:46:58,300 --> 00:47:01,200
worry about running out of 
arrows in that case since I 

875
00:47:01,207 --> 00:47:04,500
don't like, I don't want to have
to think about it and in the off

876
00:47:04,500 --> 00:47:07,600
chance that I do need it, like 
Infinity is there for me? 

877
00:47:07,600 --> 00:47:10,000
I don't have to. 
I usually won't run out of 

878
00:47:10,400 --> 00:47:13,500
durability especially if I get a
one with higher durability. 

879
00:47:13,500 --> 00:47:17,500
So yeah, definitely I'm gonna go
with infinity here as so cool. 

880
00:47:17,900 --> 00:47:19,600
Yeah, someone who's not a great 
shot. 

881
00:47:19,900 --> 00:47:21,500
Yeah, Infinity is nice. 
Yep. 

882
00:47:21,500 --> 00:47:23,400
I'm not a great shot. 
I will admit it. 

883
00:47:24,000 --> 00:47:27,300
I want to think that I am, but I
am not Mmmm. 

884
00:47:27,500 --> 00:47:31,900
Yeah, I've always been team 
Infinity, but lately, I've been 

885
00:47:31,900 --> 00:47:35,200
using my bow, a lot with the 
cave update inside. 

886
00:47:35,200 --> 00:47:38,700
And now the caves all the time, 
my bows, almost gone. 

887
00:47:38,800 --> 00:47:42,900
And I noticed, usually you 
combine it with another bow. 

888
00:47:42,900 --> 00:47:46,000
And you got your Infinity bow 
back up to par. 

889
00:47:46,400 --> 00:47:48,800
No, it's at the point. 
Point where it can't. 

890
00:47:49,000 --> 00:47:50,800
It can't be combined with 
anything. 

891
00:47:51,100 --> 00:47:55,000
It's like too expensive and I'm 
like, oh no, I'm still not going

892
00:47:55,000 --> 00:47:57,500
to switch. 
Still going to get my Infinity 

893
00:47:57,500 --> 00:47:59,700
book. 
Use my Affinity bow. 

894
00:48:00,000 --> 00:48:02,400
Always been team Infinity. 
Glad to hear it. 

895
00:48:02,700 --> 00:48:04,900
Yeah, you gotta retire. 
That bow for a breaks. 

896
00:48:05,100 --> 00:48:08,000
Yeah, stick it in a glowing 
frame do that. 

897
00:48:08,000 --> 00:48:10,900
That's what I did literally 
yesterday, did you? 

898
00:48:11,200 --> 00:48:13,600
Yep. 
Oh, my bow is officially sitting

899
00:48:13,600 --> 00:48:15,700
on my trophy case because it was
the first bow. 

900
00:48:15,700 --> 00:48:19,800
I crafted it took 9 Months 
before I finally got down to I 

901
00:48:19,800 --> 00:48:23,400
think I had three uses left. 
It officially got retired. 

902
00:48:23,600 --> 00:48:25,900
Mmm. 
A dead like three times. 

903
00:48:26,900 --> 00:48:29,900
I've lost my into lava and bunch
of different stuff. 

904
00:48:30,400 --> 00:48:34,200
It's the one thing everything 
I've lost this one Bo had just 

905
00:48:34,200 --> 00:48:36,800
lived through it all. 
So it deserves a spot on the 

906
00:48:36,800 --> 00:48:40,000
mantle. 
I love the history of items like

907
00:48:40,000 --> 00:48:42,600
me. 
Hmm, I do too, gives it a little

908
00:48:42,600 --> 00:48:45,700
story line. 
Yeah, I think we all at some 

909
00:48:45,700 --> 00:48:49,300
point, take our first Armor set.
Throw it on the armor. 

910
00:48:49,300 --> 00:48:52,200
Stand in the corner. 
Take pride in it. 

911
00:48:52,500 --> 00:48:58,400
I usually smoke mine down. 
I guess not going to need this 

912
00:48:58,600 --> 00:49:04,500
old tin can and then there's 
just Jimbo who doesn't care. 

913
00:49:06,200 --> 00:49:11,100
Got my diamonds. 
All right. 

914
00:49:11,100 --> 00:49:13,300
Well I think that's going to do 
it for today's show but before I

915
00:49:13,308 --> 00:49:15,800
have Jimbo reaches out, I want 
to say a huge thank you to our 

916
00:49:15,800 --> 00:49:19,200
patrons who are supporting the 
show are Global patrons are Omni

917
00:49:19,200 --> 00:49:21,900
Chief Big Bear Croc deadwalker. 
Fragile rock. 

918
00:49:21,900 --> 00:49:24,800
Oh beep and stone figure. 
If you two would like to get 

919
00:49:24,800 --> 00:49:28,000
access to exclusive benefits and
hours of extra content each 

920
00:49:28,000 --> 00:49:29,500
month. 
Please consider joining at 

921
00:49:29,500 --> 00:49:33,700
patreon.com slash the weathering
effect, and also like to thank 

922
00:49:33,700 --> 00:49:36,100
our special guest Corey for 
joining us. 

923
00:49:36,600 --> 00:49:41,600
Yes, great having you episode 
100 Monumental episode. 

924
00:49:42,200 --> 00:49:44,900
Super happy to be here for this 
awesome episode guys. 

925
00:49:44,900 --> 00:49:46,800
Thank you for having me been our
pleasure. 

926
00:49:47,300 --> 00:49:50,200
Thank Youyou don't understand 
how awesome it was when Carl 

927
00:49:50,200 --> 00:49:54,100
sending a message saying, hey, 
we've got a guest for 100 and it

928
00:49:54,100 --> 00:49:56,300
was a developer, it's like, oh 
man, this is great. 

929
00:49:56,500 --> 00:49:59,100
Yep, I'm super happy to be here 
to celebrate with you guys. 

930
00:50:00,300 --> 00:50:02,600
So if you like the show, you 
could share with all your 

931
00:50:02,600 --> 00:50:06,300
friends and on social media. 
If you listen on Spotify, follow

932
00:50:06,300 --> 00:50:09,400
us, or if you listen on Apple 
podcast, leave us a nice review.

933
00:50:09,600 --> 00:50:12,700
Doing any of these really helps 
to show reach more listeners if 

934
00:50:12,700 --> 00:50:15,300
you'd like to get in contact 
with this, send an email to 

935
00:50:15,300 --> 00:50:19,400
podcast at the withering effect 
on, Tweet us, leave a voice 

936
00:50:19,400 --> 00:50:22,000
message or join, our Discord, 
where you can have a chat with 

937
00:50:22,000 --> 00:50:24,400
everyone who works on the show 
and fellow listeners. 

938
00:50:24,700 --> 00:50:26,400
All the links will be in the 
show notes. 

939
00:50:27,000 --> 00:50:29,700
This show has been brought to 
you by Jimbo and myself, but 

940
00:50:29,700 --> 00:50:32,500
also our digital producer, Carl.
He helps make sure the show ends

941
00:50:32,500 --> 00:50:34,700
up where it should be, an 
amazing music. 

942
00:50:34,700 --> 00:50:37,000
You hear in the intro and outro 
is created by the one. 

943
00:50:37,000 --> 00:50:39,200
And only decoy everyone social 
media. 

944
00:50:39,200 --> 00:50:41,500
Info can be found in the show 
notes, you guys have been 

945
00:50:41,600 --> 00:50:42,500
awesome. 
As always. 

946
00:50:42,500 --> 00:50:43,900
Thank you so much for getting 
rid of. 

947
00:50:44,800 --> 00:50:46,500
I messed it up. 
So close. 

948
00:50:46,800 --> 00:50:49,900
Thank you so much for getting NG
withered with us 100 times. 

949
00:50:49,900 --> 00:50:53,500
Now you should probably drink 
your milk now, by see you guys.

