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Everyone, welcome to the 
weathering effect episode 115. 

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Today's date is October 3rd, 
2021 and I am Duds are duds 

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versus known to the rest of the 
interwebs in my name is Jimbo. 

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You may know me as Jimbo slice 
23 today, we actually have a 

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pretty special guest on with us.
Developer from Minecraft 

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dungeons, preme star or Prim 
star. 

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Anything also, known as Laura. 
Welcome to the show. 

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Thank you. 
Thank you. 

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I'm so happy to be here. 
It's good to have you. 

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Hmm, before we start, I guess, 
who asked you what what it is? 

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You do with Mojang and tell us a
little about yourself. 

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Hmm. 
Yeah, I am Laura, I am from 

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Barcelona but I've been living 
in Sweden for many many years. 

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Now my Swedish is, you know, 
questionable like and go by, and

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I'm a game designer in the 
Minecraft dungeon steam, okay? 

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I've been there since before 
release, which has been a lot of

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fun and both me and Jimbo have 
picked up the game and play. 

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I'm on the last level, I love 
Minecraft dungeons. 

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And I when we played the beta, 
me and him are like. 

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Yeah. 
Okay, it says. 

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And then when I picked it up for
the switch, that's when I've 

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really enjoyed it. 
I'm super glad you guys. 

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To do there because having it 
handheld was such a game changer

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for me that I could just lay on 
the couch and play it. 

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Yeah, I agree. 
It like I love playing it. 

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Handheld. 
Also I think switches most like 

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the thing that I place mostly 
right now. 

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So yeah I really like playing a 
handheld. 

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Also we have the game mostly on 
everywhere. 

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So yeah, we're glad to that. 
It's accessible for as many 

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people as possible. 
Every session I seem to play of 

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dungeons, I'm always dying. 
Restart her. 

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My lives. 
I'm like me. 

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And I eventually I'm gonna get 
the hang of this. 

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I'll get in a Groove, you know, 
where everything seems to flow, 

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right? 
And then I'll just go on this 

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death spree. 
I just can't seem to make it 

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past a certain area. 
I was terrible at the game at 

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the beginning, but it eventually
clicks. 

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And then, you know, you become 
mmm likewise, ER, at it. 

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I guess I'm like, you know what,
enchantments to choose and which

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weapons work well with you. 
So it eventually clicks, let's 

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say that you Using this Buffs 
that you gather. 

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Mmm. 
Yeah. 

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Start to get used to those. 
Well I've got my enchantment set

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up perfectly so I can just dive 
bomb into a crowd of people and 

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just start whacking away. 
Nice. 

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Oh, that's fun. 
And like, coming out of it. 

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You feel like a superhero? 
Mmm. 

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Yeah, I love it. 
Yeah, that's this. 

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That's my favorite part, too. 
I like how you can make flashy 

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things happen and it's yeah. 
Yeah. 

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Very, very rewarding. 
My favorite enchantment is. 

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Is or what is it called? 
The not totem, the special tools

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or whatever. 
The book one that allows you to 

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explode a radius around you. 
Mmm, nice. 

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I don't have that book and you 
get it super early in the game 

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but I still have it on my hot 
bar because I love it so much. 

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Yeah, it's like my favorite ones
are like all the simpler early 

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ones like that. 
The artifact fireworks are 0 is 

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still yeah. 
My favorite one. 

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Hmm. 
I still use that one too. 

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That's what I use. 
But yeah. 

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So we're going to start off with
a short segment basically just 

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saying what we've done this week
will go. 

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First kind of give you a general
idea what we're talking about 

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and then we're going to ask you 
what you've done this weekend. 

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If you can tell us stuff without
really getting in trouble and 

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stuff, that'd be awesome in 
trouble. 

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Don't get yourself in trouble. 
I'll try my best. 

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It'll be fine. 
So Jimbo have you played 

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Minecraft this week that seems 
lost everything from my computer

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but yeah I got back into the 
recording studio. 

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I got my editing software up and
I'm working on a pretty big 

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intro. 
Mentioned it before, I got all 

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the music set you know just the 
atmosphere right? 

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And got some shots and replay 
mod started putting Together and

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it's going to be it's going to 
be so cool. 

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It's probably it's definitely 
got to be my best video ever 

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because I'm going to take a lot 
of time to produce this. 

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I'm already been you've had four
months so yeah it's already been

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four months. 
I might as well take my time and

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really work on it. 
Excited to see I also played a 

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little bit of the new snapshot 
which are going to talk about 

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here shortly first time getting 
to experience these deep caves 

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in the game. 
Game and wow, it's a whole 

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nother World under there. 
Yeah, I know like once you break

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into a huge Cave, the Cave, I 
broke into it had like a little 

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bit of lush caves. 
A little bit of a, what is it? 

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The stalagmites stalactites. 20 
trips down the dripstone K. 

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It had a little bit of 
everything and it just looks so 

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cool. 
Look, so yea big. 

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And there's not as you're not 
overwhelmed with Mobs like you 

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would think so. 
Okay, pretty excited to play it 

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when it first comes out. 
But yeah, this new new snapshot 

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is amazing. 
Yeah, they're doing such a good 

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job. 
I'm so excited. 

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Mmm, what about you Duds? 
This week? 

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I got back into live streaming 
ahead and live streamed in about

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two months and I said, what the 
heck? 

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Let's crank it up again. 
I ended up starting a new season

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of my own personal World, which 
has got creative juices. 

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Just blowing through it. 
I think I was up till 1:30 last 

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night, working on a story. 
Vroom. 

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And I'm super excited because 
normally I do these big 

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automated Contraptions for 
storage room and then this one's

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a lot smaller. 
There's nothing automated about 

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it. 
It's all design work like it's 

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in a basement of the starter 
house. 

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So I decided to design it as if 
it was a wine, cellar. 

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Nice. 
So it would fit the design a lot

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easier and I realized that I 
needed to feel dark without 

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actually being dark because you 
don't want mobs to spawn and 

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stuff. 
So, I was like, oh, Deep site 

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would be perfect for this. 
Oh wait, I haven't played in 

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this world since 115. 
I now have to convince your find

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deep sleep because I have none. 
So yeah, that's just kind of 

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where we left off. 
I got to do that after we get 

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done with the show. 
But yeah, jumping in an old 

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world and having the 
creativeness just kind of a slap

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you in the face. 
So it was a good feeling good, 

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Slap Ya, good slab. 
How about you or what have you 

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been up to this week? 
It's, it's been a busy week 

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because we are getting ready for
Minecraft life. 

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Yes. 
And that's always a lot of work,

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but I'm super excited about it. 
I'll be in it this year also, 

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which I'm also excited. 
Yeah, it's gonna be good and we 

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have tons of things to announce 
in to explain. 

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So, yeah, I'm really, really 
looking forward to it and to see

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what everyone thinks and yeah, a
lot of surprises October's 

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basically Christmas for 
Minecraft players. 

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Yeah, absolutely. 
We also announced that The 

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spooky ball event coming back, 
and I think people are very 

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excited, so tons of stuff going 
on, which is one we heard that 

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in the news but let's talk about
a little bit. 

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Could you explain what exactly 
Spooky Fest is going to entail 

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for dungeons? 
Because I want to say, there was

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a free exploring area add-on and
then there was a paid DLC add-on

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for that this year, it is not 
going to be a full update. 

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It's mainly going to be the 
event itself. 

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But we are bringing a lot more 
Awards this year than last year,

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last year you could get one set 
of gear. 

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So you will get one armor one, 
be a weapon. 

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When range weapon this year, you
can get the lot more stuff. 

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I don't know if I can see 
details yet because maybe our 

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marketing peeps will be frank 
about that. 

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But yeah. 
Okay so there is there's a lot 

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more rewards to be, get them to 
be got them. 

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And I know I've seen already 
that in the in the marketing are

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they already showed the broom 
which My new favorite item you 

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basically can go around whacking
mods with a broom. 

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I'm excited about that and we're
having a collaboration with the 

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Bedrock team and we now you can 
get the armors that you can get 

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for the dungeon 2 Spooky Fest 
into the Bedrock engine so it's 

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going to be cool. 
Oh, that's cool. 

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Yeah, yeah. 
I love the way dungeons has 

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reworked the armor system in the
weapon system. 

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I think the cusp I've always Has
been a big component of custom 

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looking armor and weapons and to
see all that already and 

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dungeons. 
It's like hey guys, right here, 

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here's what you do. 
You just kind of take that stuff

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and put it in your room now. 
Yeah, we this is our first 

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attempt at like having crossed 
game content in that sense and 

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we're super excited about it and
we want to see what what people 

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think and if it works and how 
does it feel to have a character

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that has the same armor in both 
games and them? 

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Yeah, Will It from here but it's
our first shot at it. 

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And yeah, just the fact that 
it's being tried has me super 

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excited even though I'm a Java 
player in this doesn't affect 

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me. 
The fact that it's being looked 

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at right now means at some 
point, it could be coming 

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towards me and that has me 
really excited. 

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Yeah, we really strive to have 
very strong collaboration 

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between all the game teams. 
So we do a lot of work behind 

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the scenes to have the games, 
very aligned and This is more 

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like a step forward on having 
games actually aligned with 

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content at the same time also. 
So yeah. 

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It's very cool. 
Awesome. 

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Yeah. 
Who wants a sword when you can 

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use a broom? 
Right? 

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I'm gonna film. 
So many clips of me. 

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Working things was approved like
non-stop. 

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You gotta sweep away the 
competition. 

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Exactly, I'm so excited. 
Let's go ahead and hop into the 

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news. 
Could we have a little bit of 

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news? 
I'm trying to rush through some 

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of our Other segments. 
So we need to The Listener 

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comments. 
You guys gave us a ton of 

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questions to ask, so let's go 
ahead. 

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We're not going to talk all 
about the update. 

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We're just going to hit the big 
points, like some of the changes

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to 21w 39a. 
They tweak the Peaks make small 

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mountains. 
Look a lot more Jagged, which I 

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love as someone who's done his 
personal mountain and try to 

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make it Rocky and jaggedy. 
The fact that they're bringing 

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that in, it's nice. 
I don't like the little little 

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round Hills. 
It's Looking so nice. 

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00:11:04,600 --> 00:11:06,600
Like they're making such a good 
job with it. 

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Terrain, generation. 
Yeah, I agree also into terrain 

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generation, the Lone Tree in The
Meadows, should 100% spawn with 

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a bee's nest. 
I did see some videos where it 

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didn't happen all the time yet 
but obviously the probably going

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to get that fixed. 
So it does happen. 100% of the 

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time. 
It's supposed to be 100% 100% of

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time. 
A Lone Tree in a meadow since it

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always spawns one tray. 
Yeah, should have a bee's nest. 

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Okay, zombies can no longer 
spawn in dripstone caves but 

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drowned can if there's an 
aquifer that's cool. 

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Yeah. 
Like it change, I don't know if 

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that's going to make drown 
farming easier or not because 

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right now it is a bit of a pain.
That's a good point might be. 

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00:11:56,500 --> 00:11:59,300
Yeah. 
Part of the the changes that the

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team makes to Minecraft like are
sometimes so unpredictable. 

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I bet that job is so difficult 
to account for. 

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So, we'll see ya. 
The big change in this update 

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that I didn't see coming was the
change to mob spawning, right? 

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00:12:13,900 --> 00:12:17,200
We're not any yeah, any light 
level would deter most want. 

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I love that update. 
I never saw it coming, but it's 

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a great update. 
Mmm, Yeah, I know like the team 

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had been discussing so much 
because with bigger caves the 

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complexity of lighting up a 
space become so much bigger. 

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Hmm. 
Mmm, I think it's a, it's a 

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change for the better. 
It will make things a lot more 

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strategical and I really like 
that, right? 

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00:12:41,800 --> 00:12:43,100
Yeah. 
I think it's a good change. 

226
00:12:43,400 --> 00:12:45,500
Yeah. 
When I was playing and I came 

227
00:12:45,500 --> 00:12:49,000
into that open cave, it was 
dark, but it wasn't overwhelmed 

228
00:12:49,000 --> 00:12:51,600
with Mobs everywhere because of 
that. 

229
00:12:51,600 --> 00:12:55,200
Yeah, made a lot more. 
Oh no, not easier, but lot 

230
00:12:55,200 --> 00:12:57,600
better to Traverse. 
Yeah. 

231
00:12:57,600 --> 00:13:02,100
It's I feel it brings a lot of 
balance to this new a big under,

232
00:13:02,400 --> 00:13:04,200
right? 
White spaces. 

233
00:13:04,400 --> 00:13:06,400
So I think it's going to be good
for sure. 

234
00:13:06,600 --> 00:13:09,800
Hmm, I got excited because that 
was one of my first gripes. 

235
00:13:09,800 --> 00:13:11,800
When I heard the caves and 
cliffs I go. 

236
00:13:11,800 --> 00:13:13,900
Those caves are huge. 
We're going to have mob spawning

237
00:13:13,900 --> 00:13:15,000
everywhere. 
Yeah. 

238
00:13:15,100 --> 00:13:17,700
It's going to be even harder to 
light stuff up and within like 

239
00:13:17,700 --> 00:13:20,700
two snapshots it's like, hey, we
have a lighting mob spot and 

240
00:13:20,700 --> 00:13:23,800
change and I went yes, it felt 
like they listen to me. 

241
00:13:24,000 --> 00:13:27,700
Also, like it is, you know, I 
think it is a bit of a weird 

242
00:13:27,800 --> 00:13:32,900
approach to have players have to
lit up every single like Square.

243
00:13:33,100 --> 00:13:36,800
I've seen this gigantic builds 
where they have to put torches 

244
00:13:37,300 --> 00:13:40,100
all over the place practically. 
Mmm. 

245
00:13:40,200 --> 00:13:42,400
Yeah. 
And that seemed like that was a 

246
00:13:42,408 --> 00:13:45,600
bit of a shortcoming. 
So I think it is it is a change 

247
00:13:45,600 --> 00:13:48,200
for the better all across. 
I think it's going to be good 

248
00:13:48,200 --> 00:13:51,800
for for those types of things. 
So, also do not have to 

249
00:13:51,800 --> 00:13:54,900
overhaul, your inventory with 
torches to write. 

250
00:13:55,000 --> 00:13:56,900
Make sure your build is safe and
sound. 

251
00:13:57,400 --> 00:14:01,400
Yeah, but moving on to other 
important, put lighting effects,

252
00:14:01,600 --> 00:14:05,000
they change the default 
brightness, - 250 I think it was

253
00:14:05,000 --> 00:14:08,300
like 70 or 75 before. 
Yeah. 

254
00:14:08,300 --> 00:14:11,600
I mean as YouTubers me and Jimbo
probably at least I know I have 

255
00:14:11,600 --> 00:14:13,600
my brightness front all the way 
up. 

256
00:14:13,600 --> 00:14:15,900
Yeah. 
Because when you render to 

257
00:14:15,900 --> 00:14:18,500
YouTube it compresses, the video
file and makes everything a 

258
00:14:18,508 --> 00:14:20,100
little bit darker. 
Mmm. 

259
00:14:20,400 --> 00:14:22,800
I even have not only the 
brightness up, but I have a 

260
00:14:22,800 --> 00:14:26,100
Shader pack that the internal 
Shader pack that brightens 

261
00:14:26,100 --> 00:14:29,300
everything again. 
Yeah, makes sense. 

262
00:14:29,300 --> 00:14:32,700
Like, ya know about that. 
Well, so you can get so scary 

263
00:14:32,700 --> 00:14:35,200
one. 
So they're right, what the worst

264
00:14:35,200 --> 00:14:37,200
part is you're recording 
something and you fall into a 

265
00:14:37,208 --> 00:14:39,300
dark cave. 
And then now you have like 30 

266
00:14:39,300 --> 00:14:45,000
seconds of black screen footage 
But what you saw was you were 

267
00:14:45,000 --> 00:14:47,800
fighting mobs like crazy and you
about died three times. 

268
00:14:47,800 --> 00:14:49,500
So it's like, oh, that's 
interesting footage. 

269
00:14:49,500 --> 00:14:51,600
And then you replayed on YouTube
and said, oh, it's a black 

270
00:14:51,600 --> 00:14:54,400
screen. 
It's like, the best footage you 

271
00:14:54,400 --> 00:14:58,800
ever got. 
No, I think we've all done that,

272
00:14:58,800 --> 00:15:02,900
at least once. 
Yeah, sadness, one thing I'm 

273
00:15:02,900 --> 00:15:05,800
super excited about this. 
Snapshot though, is they 

274
00:15:06,100 --> 00:15:10,800
redesigned the potion effects? 
Finally, and the way they show 

275
00:15:10,800 --> 00:15:15,500
up on your screen, So, with the 
new crafting book, which was 

276
00:15:15,500 --> 00:15:19,800
really cool, it covered all the 
potion effects. 

277
00:15:20,100 --> 00:15:23,500
So you couldn't see what you had
and how much time left you had 

278
00:15:23,600 --> 00:15:27,400
you have to close the book to 
see, then reopen it now, they 

279
00:15:27,400 --> 00:15:29,900
moved it to the right side of 
the screen and you can choose 

280
00:15:29,900 --> 00:15:34,100
between classic and compact. 
Compact looks really sharp to 

281
00:15:34,100 --> 00:15:35,200
me. 
That's probably the one I'm 

282
00:15:35,200 --> 00:15:38,900
going to be using the most. 
It's just basically the icons. 

283
00:15:40,500 --> 00:15:41,900
Yeah, you won't get to see the 
time. 

284
00:15:42,000 --> 00:15:45,200
I'm though, right? 
You can hover over them though 

285
00:15:45,300 --> 00:15:47,400
and it will tell you what the 
effect is and how much time you 

286
00:15:47,400 --> 00:15:49,000
have left. 
Yeah, it's true. 

287
00:15:49,200 --> 00:15:53,900
I mean, probably eventually like
their Comm fixes for all of it, 

288
00:15:53,900 --> 00:15:57,700
like, usually during snapshots 
things are so work in progress, 

289
00:15:57,700 --> 00:16:00,800
so you never know everything. 
So yeah, so yeah. 

290
00:16:00,800 --> 00:16:04,900
Hopefully, it is a like usable 
and like smooth as possible. 

291
00:16:05,500 --> 00:16:09,500
The only thing I can say to 
maybe help it out is right now 

292
00:16:09,500 --> 00:16:12,000
that view is only in the 
inventory. 

293
00:16:12,100 --> 00:16:14,300
Screen. 
So when you open a open, a 

294
00:16:14,308 --> 00:16:16,700
crafting table, they disappear 
still. 

295
00:16:17,000 --> 00:16:20,100
And I think I'd like them to 
still appear when you're in a 

296
00:16:20,100 --> 00:16:23,400
crafting table. 
Yeah, that makes sense. 

297
00:16:23,800 --> 00:16:27,100
It's essentially the same GUI 
for the most part, right? 

298
00:16:27,100 --> 00:16:30,800
So I think it would be an easy 
fix and just another nice 

299
00:16:30,800 --> 00:16:35,900
quality of life Improvement. 
But I think we've gone through 

300
00:16:35,900 --> 00:16:37,800
all the news. 
We, that's the fastest we've 

301
00:16:37,800 --> 00:16:41,600
gone through the news. 
Mmm, not too too much to talk 

302
00:16:41,600 --> 00:16:43,600
about. 
Out for the new snapshot, there 

303
00:16:43,600 --> 00:16:46,900
are, there are a lot more 
advancements added to the game, 

304
00:16:47,200 --> 00:16:50,200
but in lieu of time, I thought 
it was better to let you guys 

305
00:16:50,200 --> 00:16:52,300
explore the advancements on your
own, Mmm. 

306
00:16:52,600 --> 00:16:55,200
Yeah, there's a three new 
advancements. 

307
00:16:55,200 --> 00:16:57,200
I think something like that. 
Three or four. 

308
00:16:57,500 --> 00:17:00,800
There are there fun ones to 
which I like, they don't feel 

309
00:17:00,800 --> 00:17:02,800
grind e. 
Right. 

310
00:17:02,900 --> 00:17:05,099
Let's go ahead and hop into a 
listener comments because this 

311
00:17:05,099 --> 00:17:10,800
one is definitely directed to 
Laura and links fire. 

312
00:17:10,900 --> 00:17:15,200
They ask Features other than 
mobs from Minecraft dungeons. 

313
00:17:15,200 --> 00:17:18,400
Do you think would be a good fit
for the vanilla game? 

314
00:17:18,599 --> 00:17:21,700
Could be anything from specific 
mechanics to weapons? 

315
00:17:21,900 --> 00:17:24,900
And we just heard you guys are 
trying out weapons and armor in 

316
00:17:24,900 --> 00:17:29,100
Bedrock right at least visually.
Yeah, exactly. 

317
00:17:29,100 --> 00:17:35,000
I like when we design new things
like new themes or new features 

318
00:17:35,000 --> 00:17:39,600
or new mops for for dungeons, we
always try to make sure that it 

319
00:17:39,600 --> 00:17:41,800
fits within the Minecraft, you 
know? 

320
00:17:42,000 --> 00:17:47,200
Verse, we have some masters of 
the lower, if you will, that 

321
00:17:47,200 --> 00:17:50,800
always oversee everything and we
make sure that everything is on 

322
00:17:50,800 --> 00:17:54,500
point. 
So technically, like, a lot of 

323
00:17:54,500 --> 00:17:58,200
the things that exist in 
dungeons could exist in, in 

324
00:17:58,200 --> 00:18:04,700
vanilla like some of our biomes 
are a completely new take like 

325
00:18:04,700 --> 00:18:07,900
our pumpkin pastures feels that 
could totally exists in the 

326
00:18:07,900 --> 00:18:10,800
liver if they ever wanted. 
Mmm. 

327
00:18:11,100 --> 00:18:14,600
And the same goes for All all 
the biomes we've adapted. 

328
00:18:14,600 --> 00:18:18,500
Like we just introduced with the
echoing void and updated and 

329
00:18:18,500 --> 00:18:21,000
area and with new biomes and 
moves. 

330
00:18:21,000 --> 00:18:25,300
So eventually, the vanilla team 
could retrofit that into vanilla

331
00:18:25,300 --> 00:18:27,900
and I know a lot of people are 
asking like when is the end 

332
00:18:27,900 --> 00:18:29,300
update them? 
I think. 

333
00:18:29,600 --> 00:18:33,300
Oh, yeah, I'm afraid is going to
become the New Meme after they 

334
00:18:33,300 --> 00:18:36,300
gave the paper. 
Yeah, yeah. 

335
00:18:36,300 --> 00:18:39,000
We've been finding that off. 
A lot of people are like, well, 

336
00:18:39,000 --> 00:18:40,600
what's the next step date you 
want? 

337
00:18:40,700 --> 00:18:43,100
And everyone says it, And update
and I'm like, I need an 

338
00:18:43,100 --> 00:18:47,500
inventory update first. 
Yeah, I think also like the end 

339
00:18:47,500 --> 00:18:52,600
is not that house a not that 
comment of a dimension to visit 

340
00:18:52,600 --> 00:18:56,700
at least right now, right? 
So I think it's fine as it is 

341
00:18:57,700 --> 00:19:00,700
for the time being like I don't 
think an update to the end would

342
00:19:00,700 --> 00:19:05,100
be the most interesting right 
now, at least for me, right? 

343
00:19:05,500 --> 00:19:08,000
Even with the nether, everyone 
talked about will spend more 

344
00:19:08,000 --> 00:19:10,500
time in the nether. 
I found I still just go and get 

345
00:19:10,500 --> 00:19:13,300
what I need and get out. 
Yeah, absolutely. 

346
00:19:13,300 --> 00:19:16,100
And they think there's so many 
things to explore in the 

347
00:19:16,100 --> 00:19:18,400
Overworld. 
Like just thinking about the new

348
00:19:18,400 --> 00:19:20,800
terrain generation. 
There could be so many more 

349
00:19:20,800 --> 00:19:24,000
interesting things to to be 
done. 

350
00:19:24,000 --> 00:19:27,900
Like now they're adjusting like 
the height of the mountains and 

351
00:19:27,900 --> 00:19:31,000
the cave structures. 
But what if you could have like 

352
00:19:31,000 --> 00:19:34,900
fool like riverbeds with like, I
don't know, like there's so many

353
00:19:34,900 --> 00:19:38,100
things that can be improved, 
right? 

354
00:19:38,100 --> 00:19:41,800
So I think the end wouldn't be 
the most interesting, but yeah. 

355
00:19:42,000 --> 00:19:45,300
Yeah, it feels so good to hear 
you agree with what I'm saying 

356
00:19:45,300 --> 00:19:47,400
for? 
Like the last three weeks I 

357
00:19:47,400 --> 00:19:49,900
would like in and update. 
Quiet Jimbo. 

358
00:19:51,500 --> 00:19:53,700
I don't know. 
Let me jump in here for a 

359
00:19:53,700 --> 00:19:54,700
second. 
Yeah. 

360
00:19:54,700 --> 00:19:58,800
I feel like the end has it's 
like a blank slate like you 

361
00:19:58,800 --> 00:20:02,500
could do almost anything to it. 
And I know when Mojang 

362
00:20:02,500 --> 00:20:05,500
developers come together they 
always think it's something that

363
00:20:05,600 --> 00:20:07,900
drill Off the Wall. 
Something you just don't think 

364
00:20:07,900 --> 00:20:11,800
about, they put it into the game
to really own a throw you for a 

365
00:20:11,808 --> 00:20:12,400
loop. 
Whoop. 

366
00:20:12,600 --> 00:20:16,400
So real excited to see what they
do at the end, whether it's this

367
00:20:16,400 --> 00:20:20,600
update or in the future. 
I know there's you know a lot of

368
00:20:20,608 --> 00:20:23,300
people are asking for it so I'm 
sure they'll touch up on it 

369
00:20:23,400 --> 00:20:24,500
eventually. 
Yeah. 

370
00:20:24,500 --> 00:20:27,600
Hope it eventually happens. 
I just think it's not the most 

371
00:20:27,600 --> 00:20:30,300
pressing. 
Yeah but I agree I think a 

372
00:20:30,300 --> 00:20:34,100
refreshment of the end would be 
very cool also and hopefully we 

373
00:20:34,100 --> 00:20:37,300
add the snarling over 2 which is
my favorite. 

374
00:20:37,300 --> 00:20:40,400
So I would love that. 
The only thing I would request 

375
00:20:40,400 --> 00:20:44,300
from the end update is to Allow 
me to hatch the dragon egg and 

376
00:20:44,300 --> 00:20:50,800
give me a writable Dragon. 
That's what I want. 

377
00:20:50,800 --> 00:20:53,800
Hmm, that would be quite weird, 
but I like it. 

378
00:20:54,000 --> 00:20:58,600
You're pushing it now. 
Yeah, thank you for that legs 

379
00:20:58,600 --> 00:21:00,300
fire. 
That comment was from our 

380
00:21:00,300 --> 00:21:02,800
Discord and it's the only place 
you can talk to everyone who 

381
00:21:02,800 --> 00:21:05,300
works on the show. 
Easily just take Casas word for 

382
00:21:05,300 --> 00:21:07,400
it. 
We don't get to answer that. 

383
00:21:07,600 --> 00:21:11,600
And so what is mean? 
You the question, the links 

384
00:21:11,600 --> 00:21:13,900
fire? 
It was intended for Laura I 

385
00:21:13,900 --> 00:21:16,200
never had a good had a good 
answer there. 

386
00:21:16,400 --> 00:21:19,300
You realize Carlotta has to edit
all this out while we're pausing

387
00:21:19,300 --> 00:21:22,800
forecast to do the disk or dead.
You can keep it in. 

388
00:21:23,300 --> 00:21:31,400
All right, look, okay, let's 
pause Is this thing on? 

389
00:21:31,700 --> 00:21:35,300
I'm cast and I'm here to figure 
out why you have yet to join the

390
00:21:35,300 --> 00:21:37,600
withering effect. 
This court, it's a great place 

391
00:21:37,600 --> 00:21:40,600
to hang out with order Minecraft
enthusiasts and the creators of 

392
00:21:40,600 --> 00:21:42,800
the show. 
The link to join the Discord is 

393
00:21:42,800 --> 00:21:49,500
in the show notes. 
Thanks again for the disk or 

394
00:21:49,500 --> 00:21:51,900
dead Cass. 
Even though Jimbo decided to 

395
00:21:51,900 --> 00:21:54,200
jump in there. 
No, no, I'm very curious. 

396
00:21:54,200 --> 00:21:57,100
I want to know what is, what is 
the feature you would bring from

397
00:21:57,100 --> 00:21:58,200
dungeons? 
Do Vanilla. 

398
00:21:58,700 --> 00:22:04,000
I'm for the weapons. 
Those the Dual sickles are my 

399
00:22:04,000 --> 00:22:07,500
favorite weapon in the game. 
I want those in Minecraft, so 

400
00:22:07,500 --> 00:22:09,300
good. 
Those are so good. 

401
00:22:09,600 --> 00:22:12,000
I like the leveling up Beecher, 
right? 

402
00:22:12,200 --> 00:22:15,000
Yeah, you know how your 
characters able to level up, 

403
00:22:15,000 --> 00:22:16,400
that'd be nice to have in the 
game. 

404
00:22:16,600 --> 00:22:17,800
That's what I was going to 
mention. 

405
00:22:18,000 --> 00:22:20,500
Yes. 
A bit inspired like actually we 

406
00:22:20,500 --> 00:22:25,200
got inspired from the Minecraft 
XP system directly and then we 

407
00:22:25,200 --> 00:22:29,600
took it a step further to fit 
more than Dungeon Crawlers style

408
00:22:29,600 --> 00:22:32,100
of game. 
So it would kind of be a loop 

409
00:22:32,100 --> 00:22:36,100
around like, 360. 
I was going to say, it felt like

410
00:22:36,100 --> 00:22:39,000
a natural progression from 
vanilla Minecraft. 

411
00:22:39,100 --> 00:22:41,800
Yeah. 
Yeah, we tried very hard that to

412
00:22:41,800 --> 00:22:46,400
make the characters is still 
feel very vanilla, even though 

413
00:22:46,500 --> 00:22:48,200
like the game was very 
different. 

414
00:22:48,300 --> 00:22:52,200
And in many ways but so, yeah, I
think that would be logical. 

415
00:22:52,600 --> 00:22:54,800
It is a lot of fun, the level up
your characters. 

416
00:22:55,200 --> 00:22:58,900
Yeah, but the combat system for 
me, is the most enjoyable about 

417
00:22:58,900 --> 00:23:02,600
Dungeons because right now in 
Minecraft, the fighting 

418
00:23:02,600 --> 00:23:08,300
technique is very slow and you 
have so many hits the easy fixes

419
00:23:08,300 --> 00:23:12,300
to make weapons stronger. 
So you can do less hits but 

420
00:23:12,300 --> 00:23:14,200
adding like dual wielding 
weapons. 

421
00:23:14,200 --> 00:23:17,800
So you can get multiple hits in 
a shorter amount of time as so 

422
00:23:17,800 --> 00:23:20,200
good. 
Yeah, I think it was very 

423
00:23:20,200 --> 00:23:24,700
important for dungeons to 
obviously make a very rewarding 

424
00:23:24,900 --> 00:23:27,300
combat system because the game 
is still based in combat. 

425
00:23:27,500 --> 00:23:29,300
Hmm. 
I think on the other hand, for 

426
00:23:29,300 --> 00:23:33,900
Minecraft is such like such a 
broad game, it is you can do 

427
00:23:33,900 --> 00:23:37,500
anything you want and I don't 
think Gamba is the biggest 

428
00:23:37,500 --> 00:23:38,200
Focus. 
I know. 

429
00:23:38,200 --> 00:23:42,900
Yes was working on a combat 
Snapchat, where people could 

430
00:23:42,900 --> 00:23:45,900
feedback about that. 
That's looking very good too. 

431
00:23:46,100 --> 00:23:48,400
Yeah. 
Yeah, I know he's been We 

432
00:23:48,400 --> 00:23:52,200
discussed sometimes about the 
balance of things and how he can

433
00:23:52,200 --> 00:23:54,000
make the system more? 
Yeah. 

434
00:23:54,100 --> 00:23:55,700
Balance them. 
Yeah. 

435
00:23:55,700 --> 00:23:59,100
So he's doing a lot of good work
there and I know eventually it 

436
00:23:59,100 --> 00:24:03,500
will it will make it awesome. 
We were able to elaborate a 

437
00:24:03,500 --> 00:24:05,900
little bit more on the links. 
Fire question. 

438
00:24:06,100 --> 00:24:07,700
There you go. 
Jimbo you got you? 

439
00:24:08,300 --> 00:24:11,700
Yeah, I was just thinking about 
that last night I'm like, oh I 

440
00:24:11,700 --> 00:24:12,900
got a good one. 
Nice. 

441
00:24:13,000 --> 00:24:16,600
And then you started reading 
this to the ad and I'm like wait

442
00:24:16,700 --> 00:24:20,700
wait, Mike, I have a And she was
like I have more than one note 

443
00:24:20,700 --> 00:24:24,000
this time, right? 
Anyways, each week on the show, 

444
00:24:24,000 --> 00:24:27,700
we've mentioned the top three 
members who have been earning XP

445
00:24:27,700 --> 00:24:31,700
and leveling up by participating
in chat, excluding ourselves and

446
00:24:31,700 --> 00:24:34,100
our moderators. 
This week's top three discs or 

447
00:24:34,100 --> 00:24:39,100
members are third. 
We have Ender Guy, s vipers tuna

448
00:24:39,200 --> 00:24:43,700
and first ski 3012. 
Join in the chat on Discord and 

449
00:24:43,700 --> 00:24:45,100
you could be mentioned next 
week. 

450
00:24:45,400 --> 00:24:48,700
My purse una is a great name. 
Mmm. 

451
00:24:49,000 --> 00:24:51,800
It really is always like that. 
Love it. 

452
00:24:52,000 --> 00:24:55,100
I think vipers tuna has actually
been a patron of ours since like

453
00:24:55,100 --> 00:24:59,800
day one. 
Yeah, Gigi's right. 

454
00:24:59,900 --> 00:25:01,700
Thank you so much for the 
support. 

455
00:25:01,700 --> 00:25:03,200
Yeah. 
Speaking of Discord, it's the 

456
00:25:03,200 --> 00:25:05,900
only place you can get involved.
In armed, ending Minecraft folk 

457
00:25:06,000 --> 00:25:07,900
this week. 
We asked you to choose between 

458
00:25:07,900 --> 00:25:11,300
one of three structures for us 
to discuss it improve your 

459
00:25:11,300 --> 00:25:16,000
truce, your choices were Igloo, 
obsidian pillars and desert 

460
00:25:16,000 --> 00:25:20,700
pyramid, and the winner. of many
Minecraft, this week is, 

461
00:25:25,900 --> 00:25:29,900
Obsidian pillars by landslides 
actually. 

462
00:25:30,300 --> 00:25:32,900
Yes, it is. 
The plainest of all three 

463
00:25:32,900 --> 00:25:36,700
structures, Mmm. 
Yeah, the igloo had nine votes, 

464
00:25:36,800 --> 00:25:41,900
45 for the obsidian pillars and 
19 for Desert pyramid. 

465
00:25:42,100 --> 00:25:45,200
The obsidian pillars also known 
as n spikes, they actually call 

466
00:25:45,200 --> 00:25:50,100
them end spikes on the wiki I 
was looking at that's a way 

467
00:25:50,100 --> 00:25:52,400
cooler name. 
Yeah, yeah. 

468
00:25:52,600 --> 00:25:55,300
Also known as in spikes, 
obsidian spikes. 

469
00:25:55,300 --> 00:25:58,700
Or City and Towers or generate 
structures in the end that are 

470
00:25:58,700 --> 00:26:01,800
made of obsidian. 
Of course, and spikes generate 

471
00:26:01,800 --> 00:26:03,500
naturally. 
The first time, the player 

472
00:26:03,500 --> 00:26:08,000
enters the end and generate when
the Ender Dragon is respond and 

473
00:26:08,000 --> 00:26:12,700
spikes, are composed of obsidian
with the single Bedrock block, 

474
00:26:12,700 --> 00:26:15,400
and an end Crystal. 
On top of each pillar, they have

475
00:26:15,400 --> 00:26:20,200
circular forms, 10 pillars 
generate and a forty three block

476
00:26:20,200 --> 00:26:25,000
radius circle around the exit 
portal in a random order total 

477
00:26:25,000 --> 00:26:29,300
up for 3499 obsidian, it's a 
lot. 

478
00:26:30,100 --> 00:26:33,300
That's a lot of this. 
The second and third shortest 

479
00:26:33,300 --> 00:26:37,400
pillars, include a cage 
comprised of 73, armbar 

480
00:26:37,400 --> 00:26:41,100
surrounding, the end Crystal to 
protect it from projectiles. 

481
00:26:41,500 --> 00:26:43,900
And that is all I got for the 
obsidian. 

482
00:26:43,900 --> 00:26:46,600
Pillar fixing the obsidian 
pillars. 

483
00:26:46,900 --> 00:26:50,100
The first thing is obviously, 
they are the planar structure. 

484
00:26:50,500 --> 00:26:53,900
I think we've talked about, so 
better theming would be really 

485
00:26:53,900 --> 00:26:56,200
cool. 
Maybe have them actually Like 

486
00:26:56,500 --> 00:27:00,000
spiky Towers is up, we have 
crying obsidian now. 

487
00:27:00,000 --> 00:27:03,400
Maybe include some crying 
obsidian and the design. 

488
00:27:04,500 --> 00:27:05,500
Yeah. 
Yeah. 

489
00:27:05,500 --> 00:27:09,600
Think they look the same ever 
since, like the end came to 

490
00:27:09,600 --> 00:27:10,700
Minecraft. 
Yeah. 

491
00:27:10,700 --> 00:27:14,500
What was it? 
19 was the last end update where

492
00:27:14,500 --> 00:27:18,600
they reworked the dragon fight. 
I think you're right. 

493
00:27:18,800 --> 00:27:22,700
Yeah, I think there's a lot that
can be done with the obsidian 

494
00:27:22,700 --> 00:27:25,100
Pinnacle with your city until 
hers. 

495
00:27:26,900 --> 00:27:31,800
Yeah, I always Resort back to to
the dungeons, but I, yeah, they 

496
00:27:31,800 --> 00:27:35,400
look way too plain and I think 
there's other like, gameplay 

497
00:27:35,400 --> 00:27:37,000
things that could be done with 
them. 

498
00:27:37,700 --> 00:27:40,000
Like maybe to make them more 
strategical. 

499
00:27:40,200 --> 00:27:43,200
Yes, we were saying earlier, I 
don't think the end is the most 

500
00:27:43,200 --> 00:27:47,300
interesting, but I think this 
area would be interesting to to 

501
00:27:47,300 --> 00:27:51,100
spice up a little bit for sure. 
Yeah, yeah. 

502
00:27:51,400 --> 00:27:55,000
Other than just prettying up the
pillars like you could make them

503
00:27:55,000 --> 00:27:57,200
into Towers. 
That maybe you can climb in and 

504
00:27:57,200 --> 00:28:00,100
Traverse, right. 
Maybe there's some Parkour 

505
00:28:00,100 --> 00:28:03,600
elements to get to the top. 
Some players might prefer that 

506
00:28:03,600 --> 00:28:06,600
because they're not as good with
the bow and arrow to shoot the 

507
00:28:06,700 --> 00:28:10,900
in crystals down. 
Yeah I think like the dragon 

508
00:28:10,900 --> 00:28:14,400
fight would be would benefit 
from being like more diverse 

509
00:28:14,400 --> 00:28:16,200
like in the ways you can 
approach it. 

510
00:28:16,200 --> 00:28:18,900
I know people use a bed and 
stuff which is already mine 

511
00:28:19,000 --> 00:28:24,300
mind-boggling to me, right? 
But yeah, another idea I had was

512
00:28:24,300 --> 00:28:27,900
maybe have Each pillar or 
sections of pillars. 

513
00:28:27,900 --> 00:28:29,900
Represent different parts of the
game. 

514
00:28:30,300 --> 00:28:35,700
So maybe sections of pillows, 
could be designed to represent 

515
00:28:35,700 --> 00:28:38,900
biomes. 
Maybe they could be reminiscent 

516
00:28:38,900 --> 00:28:41,800
of other Dungeons and structures
in the game. 

517
00:28:42,000 --> 00:28:44,700
Yeah, maybe they could be 
booby-trapped. 

518
00:28:45,600 --> 00:28:49,400
I think these are all easy ways 
to give a little bit more 

519
00:28:49,400 --> 00:28:53,900
diversity to the fight. 
That's a very cool idea. 

520
00:28:54,300 --> 00:28:57,500
Yeah, that's kind of Because 
like I said, the ends of blank 

521
00:28:57,500 --> 00:28:59,500
slate and you really could go 
anywhere. 

522
00:28:59,800 --> 00:29:04,400
And in this fight I felt a lot 
of it was decoration or making 

523
00:29:04,400 --> 00:29:07,500
the in Crystal harder to kill. 
Because a lot of times I go into

524
00:29:07,500 --> 00:29:10,200
this fight and I can stand 
still, just shoot. 

525
00:29:10,200 --> 00:29:13,300
All the in crystals, well, 
barely spinning around in a 

526
00:29:13,300 --> 00:29:15,400
circle and dodging dragon's 
breath. 

527
00:29:16,700 --> 00:29:19,300
I know it knowing the team. 
Like, if they would redo this 

528
00:29:19,300 --> 00:29:22,400
area, I think it would end up 
like, very interestingly 

529
00:29:22,400 --> 00:29:25,500
strange. 
Because, yeah, as you said like,

530
00:29:25,600 --> 00:29:29,200
They always come up with things 
that are so out of the box and 

531
00:29:29,200 --> 00:29:31,700
so surprising and I really like 
that. 

532
00:29:31,800 --> 00:29:36,000
So yeah I think it would end up 
being a very weird space. 

533
00:29:36,300 --> 00:29:39,400
So yeah, looking forward to 
whenever that happens. 

534
00:29:39,700 --> 00:29:42,900
Hopefully sometime, yeah. 
And that main island to me 

535
00:29:42,900 --> 00:29:46,000
should feel different because 
once you get out to the other 

536
00:29:46,000 --> 00:29:49,400
end Island everything so say me.
Hmm. 

537
00:29:49,700 --> 00:29:52,300
To have that main island. 
Be very different would be 

538
00:29:52,300 --> 00:29:54,800
really nice. 
Yeah, that's true. 

539
00:29:55,700 --> 00:29:57,300
About you got anything. 
If not we're going to go ahead 

540
00:29:57,300 --> 00:29:59,000
and move into our questions. 
No. 

541
00:29:59,000 --> 00:30:02,500
I was looking on the Discord for
on the discussion about the 

542
00:30:02,500 --> 00:30:05,400
stadium pillars. 
Most of them is what you've 

543
00:30:05,400 --> 00:30:09,600
already mentioned, you know. 
Different look maybe use some of

544
00:30:09,600 --> 00:30:13,400
the crying obsidian to mix up 
the obsidian pillars a little 

545
00:30:13,400 --> 00:30:15,600
bit. 
That's about it. 

546
00:30:16,000 --> 00:30:19,500
All right, so let's hop into 
what I'm sure, 90% of the 

547
00:30:19,508 --> 00:30:24,200
listeners are here for mmm. 
So our first question is what is

548
00:30:24,200 --> 00:30:27,600
the background of the Dungeons 
team, are they passed vanilla 

549
00:30:27,600 --> 00:30:30,600
developers or were they just 
hired specifically for the 

550
00:30:30,600 --> 00:30:33,500
dungeon style of game? 
That's a very interesting 

551
00:30:33,500 --> 00:30:36,200
question. 
I think it's a it's a bit of 

552
00:30:36,200 --> 00:30:38,800
both. 
Mmm, usually game developers 

553
00:30:38,800 --> 00:30:42,500
that very very diverse and 
different backgrounds. 

554
00:30:42,800 --> 00:30:46,000
Some of the members of the team 
have been at Mojang since the 

555
00:30:46,000 --> 00:30:49,600
very beginning practically. 
Yeah, we have some of the 

556
00:30:50,000 --> 00:30:53,400
eldest, if you will most veteran
Mojang people in the team. 

557
00:30:53,600 --> 00:30:57,700
Mmm, so that's always very I 
said it's always appreciated to 

558
00:30:57,700 --> 00:31:00,500
have so much seniority. 
They have so much expertise. 

559
00:31:00,800 --> 00:31:04,500
Then there's people that jump 
into the game when it was meant 

560
00:31:04,500 --> 00:31:08,900
to be a very different thing. 
It wasn't originally meant to be

561
00:31:08,900 --> 00:31:12,400
a 3DS game. 
That was a lot shorter and a lot

562
00:31:12,400 --> 00:31:15,500
smaller. 
Mmm, so some people jump in on 

563
00:31:15,500 --> 00:31:19,400
that I for instance had a 
background of mobile games. 

564
00:31:19,500 --> 00:31:23,600
So great, I have never worked on
a Dungeon Crawler before. 

565
00:31:23,700 --> 00:31:25,400
So my background is super 
difficult. 

566
00:31:25,500 --> 00:31:27,800
Different. 
But yeah, I think I've been 

567
00:31:27,800 --> 00:31:30,000
enjoying the working on the team
a lot. 

568
00:31:30,000 --> 00:31:34,700
So I would say it's a it's a 
huge mix of people with 

569
00:31:34,700 --> 00:31:37,300
different backgrounds and I 
think that's what makes it very 

570
00:31:37,300 --> 00:31:41,900
nice looking nice. 
So, when adding something new in

571
00:31:41,900 --> 00:31:45,800
a month in the dungeons, like a 
new mob or location, how much 

572
00:31:45,800 --> 00:31:49,800
did the vanilla /? 
Java Bedrock, team, get involved

573
00:31:49,800 --> 00:31:53,700
with the development process. 
This question is from the mean 

574
00:31:53,700 --> 00:31:55,900
bugs. 
Yeah, quite quite Bid. 

575
00:31:55,900 --> 00:32:00,600
Actually, we try to make sure 
that technically everything we 

576
00:32:00,600 --> 00:32:04,500
put in dungeons could eventually
be put into vanilla if they 

577
00:32:04,500 --> 00:32:08,000
wanted to and felt like it felt 
it was appropriate. 

578
00:32:08,400 --> 00:32:13,000
So we try to make sure that 
everything we put in the game 

579
00:32:13,200 --> 00:32:16,800
makes sense within the Minecraft
universe as much as possible. 

580
00:32:17,100 --> 00:32:20,800
So we have a very close 
connection with with the vanilla

581
00:32:20,800 --> 00:32:24,200
team. 
We talk with Agnes and Yen's a 

582
00:32:24,200 --> 00:32:29,400
lot and now, Now we got a new 
structure for the design 

583
00:32:29,500 --> 00:32:33,200
discipline all across the Mojang
Studios. 

584
00:32:33,200 --> 00:32:36,400
So now we can talk to each other
a lot more which means that we 

585
00:32:36,400 --> 00:32:40,400
can you know be inspired by each
other and come up with Solutions

586
00:32:40,400 --> 00:32:42,400
together which is which is 
awesome. 

587
00:32:42,400 --> 00:32:47,000
So we try our best to stay stay 
as in touch as possible which I 

588
00:32:47,000 --> 00:32:49,800
absolutely love. 
Because while dungeons doesn't 

589
00:32:49,800 --> 00:32:52,900
feel like it was specifically 
made. 

590
00:32:52,900 --> 00:32:56,000
As a Minecraft game. 
It does feel like Natural 

591
00:32:56,000 --> 00:32:58,600
progression for a Minecraft 
game. 

592
00:32:59,200 --> 00:33:01,500
Yeah. 
And we wanted to make sure that 

593
00:33:01,500 --> 00:33:05,000
it was a very different 
experience but that it still 

594
00:33:05,000 --> 00:33:08,700
felt very Minecraft. 
So hopefully we hit the mark in 

595
00:33:08,700 --> 00:33:12,600
there, and yeah, sometimes it's 
difficult to know you have the 

596
00:33:12,600 --> 00:33:15,600
gets one of the first things we 
mentioned, when we were playing 

597
00:33:15,600 --> 00:33:19,100
the beta Duds, how much it look 
like Minecraft? 

598
00:33:19,100 --> 00:33:23,500
And how much they brought in 
from the game of Minecraft 

599
00:33:23,600 --> 00:33:26,100
dungeons? 
Yeah, it was As well. 

600
00:33:26,100 --> 00:33:29,200
It doesn't feel like Minecraft 
because it's a Dungeon Crawler 

601
00:33:29,200 --> 00:33:30,900
game. 
Yeah. 

602
00:33:31,100 --> 00:33:32,300
That's a very different kind of 
game. 

603
00:33:32,400 --> 00:33:37,400
It very much nailed the theming 
of Minecraft easily knots. 

604
00:33:38,300 --> 00:33:42,100
And I was, I was being brought 
into a new world with different 

605
00:33:42,100 --> 00:33:45,000
looking things, but you could 
still say, oh like this. 

606
00:33:45,000 --> 00:33:48,700
Is that from Minecraft just 
updated which was awesome. 

607
00:33:48,700 --> 00:33:51,400
Yeah, I can't tell you how many 
times I've seen a block design 

608
00:33:51,400 --> 00:33:53,900
in Dungeons, and I went, oh, I 
want that in the game. 

609
00:33:54,600 --> 00:33:57,000
Yeah, me too. 
That's that's awesome to hear. 

610
00:33:57,100 --> 00:34:00,800
Yeah, we actually build 
everything in Minecraft. 

611
00:34:01,400 --> 00:34:04,900
So I think that's partly why we 
managed to make it feel my 

612
00:34:04,900 --> 00:34:10,199
crafty enough, because we 
usually we use a, how you say in

613
00:34:10,199 --> 00:34:14,000
house version of the Bedrock 
Minecraft editor and we 

614
00:34:14,000 --> 00:34:18,000
customize it to 0 to fit our 
needs. 

615
00:34:18,699 --> 00:34:23,900
So we are much faster working on
it and then we come up with new 

616
00:34:24,199 --> 00:34:28,300
block textures and Pixel art and
that's how we build a basic 

617
00:34:28,600 --> 00:34:32,500
terrain on our mission. 
So I think yeah. 

618
00:34:32,500 --> 00:34:34,699
I think that helps a lot. 
Awesome. 

619
00:34:35,199 --> 00:34:37,500
Yeah. 
Right the next question we have 

620
00:34:37,500 --> 00:34:41,800
is a two-part question. 
These are from awesome 2019 or 

621
00:34:41,800 --> 00:34:44,900
2399 and our Patron fragile 
rock. 

622
00:34:45,199 --> 00:34:48,900
They asked what inspired you and
the MC dungeons team for the 

623
00:34:48,900 --> 00:34:53,699
storyline of the game and a lot 
of Minecraft lower is worked out

624
00:34:53,699 --> 00:34:55,400
in dungeons. 
Should done. 

625
00:34:55,600 --> 00:34:59,000
In to be thought of as a 
standalone world or is the Lord 

626
00:34:59,000 --> 00:35:01,300
intended to apply to the 
entirety of the Minecraft 

627
00:35:01,300 --> 00:35:04,100
franchise, right? 
Yes, I mentioned earlier in the 

628
00:35:04,100 --> 00:35:09,200
lore is all connected. 
Like Minecraft is one universe 

629
00:35:09,200 --> 00:35:12,300
and within the universe of 
Minecraft there's you know, 

630
00:35:12,400 --> 00:35:15,700
really learned and there's some 
Jensen and so on so forth. 

631
00:35:15,700 --> 00:35:22,000
So it is one big universe and we
you know we explore different 

632
00:35:22,000 --> 00:35:25,000
parts of this universe and 
different games but yeah in 

633
00:35:25,000 --> 00:35:28,900
theory He is all interconnected 
what inspired us. 

634
00:35:29,300 --> 00:35:36,300
Well, it Ledger's, we're a very 
natural enemy within the mmm 

635
00:35:36,500 --> 00:35:39,600
vanilla world. 
And actually, it alleges was 

636
00:35:39,600 --> 00:35:43,400
something that was developed at 
the same time in both games. 

637
00:35:43,400 --> 00:35:48,400
So while we were developing 
dungeons, we kick started with a

638
00:35:48,400 --> 00:35:52,100
Ledger's with crossbows and so 
on so forth and then vanilla 

639
00:35:52,100 --> 00:35:57,600
release Village and pillage. 
Mmm, So technically like that 

640
00:35:57,600 --> 00:36:01,800
listening section from, from the
dungeon side of things Austin. 

641
00:36:02,400 --> 00:36:05,500
So we've been working in 
parallel for a very, very long 

642
00:36:05,500 --> 00:36:10,400
time and then it just felt 
natural to have an imager as the

643
00:36:10,800 --> 00:36:14,500
main villain of the story since 
we wanted it to be more 

644
00:36:14,800 --> 00:36:18,200
narrative driven. 
So yeah, they are chillage. 

645
00:36:18,200 --> 00:36:23,000
It is felt like a like a natural
enemy and then we wanted to have

646
00:36:23,000 --> 00:36:25,300
this mystery with the orb of 
them. 

647
00:36:25,500 --> 00:36:28,600
Penance. 
And having this house a very 

648
00:36:28,600 --> 00:36:33,700
intrinsic, hidden evil power in 
the back room sounded very. 

649
00:36:34,000 --> 00:36:36,900
Yeah. 
Interesting to us, and now, 

650
00:36:36,900 --> 00:36:39,600
without the release of our 
latest DLC, we tied that with 

651
00:36:39,600 --> 00:36:44,400
the m, which is another, you 
know, hint to the lore. 

652
00:36:44,800 --> 00:36:47,600
So I don't know if I can say 
much more. 

653
00:36:47,600 --> 00:36:50,100
But yeah. 
Well, I'd stop you because I 

654
00:36:50,107 --> 00:36:56,200
haven't gotten to the in DLC 
yet, so, Yellow. 

655
00:36:56,400 --> 00:36:59,400
I like the look of the little 
our Challenger. 

656
00:36:59,700 --> 00:37:03,300
Yeah, he is adorable. 
He's like, he really stands 

657
00:37:03,300 --> 00:37:05,800
apart from all the other ones. 
Yeah, I love that. 

658
00:37:05,800 --> 00:37:09,300
It feels. 
So it's part of the species if 

659
00:37:09,300 --> 00:37:12,200
you will or the mob, but it 
still feels so unique. 

660
00:37:12,600 --> 00:37:15,100
I like the arch eligible. 
Oh, right. 

661
00:37:15,400 --> 00:37:18,100
Hmm. 
Next question we get from 

662
00:37:18,200 --> 00:37:19,400
wanted. 
Robot. 

663
00:37:19,800 --> 00:37:22,700
Are there any plans for adding 
completely new locations to 

664
00:37:22,700 --> 00:37:24,900
dungeons? 
Not based off the vanilla 

665
00:37:25,200 --> 00:37:30,000
vanilla biomes or locations? 
Yes. 

666
00:37:30,600 --> 00:37:34,700
Oh, at some point I guess we're 
going to have to leave it at 

667
00:37:34,700 --> 00:37:37,000
that. 
That's as far as that goes. 

668
00:37:37,300 --> 00:37:40,200
Cannot cannot save much more 
you. 

669
00:37:40,600 --> 00:37:43,000
Yeah. 
You you'll have to wait a bit 

670
00:37:43,000 --> 00:37:48,000
longer but eventually some we 
have a ton of new things in the 

671
00:37:48,000 --> 00:37:54,500
works that some of it will be 
revealed very soon and some of 

672
00:37:54,500 --> 00:37:59,700
it will come I am being very 
vague but I cannot see much 

673
00:37:59,700 --> 00:38:02,000
more. 
Yeah, I didn't think you could 

674
00:38:02,000 --> 00:38:04,200
elaborate too much on that. 
Hmm. 

675
00:38:04,600 --> 00:38:08,500
But from what everything we've 
heard today, the exciting part 

676
00:38:08,500 --> 00:38:11,900
should be that if it's in 
dungeons it's getting talked 

677
00:38:11,900 --> 00:38:17,000
about being in bedrock in Java 
to potentially like as I said it

678
00:38:17,000 --> 00:38:22,600
is not part of our decision. 
We just conceptualize things as 

679
00:38:22,600 --> 00:38:26,800
if they were able to To make it 
to vanilla. 

680
00:38:27,200 --> 00:38:31,100
That doesn't mean that things 
will strictly make it or if you 

681
00:38:31,100 --> 00:38:33,900
see the dungeon it will 
eventually come to vanilla. 

682
00:38:34,100 --> 00:38:38,200
It just means that if the 
vanilla team thinks that they 

683
00:38:38,400 --> 00:38:42,000
are, some of the things are good
fit for whatever update they're 

684
00:38:42,000 --> 00:38:44,500
working on, they might consider 
putting it in. 

685
00:38:44,900 --> 00:38:48,600
So that's the way we try to see 
it for both games, we try to 

686
00:38:49,100 --> 00:38:51,900
think about. 
Would this be a good fit for the

687
00:38:51,900 --> 00:38:54,700
universe in general? 
So if it's a good fit for the 

688
00:38:55,200 --> 00:38:58,400
Studying potentially, it could 
be a good fit for and he did. 

689
00:38:59,000 --> 00:39:02,400
So let's see, that's this. 
All the possibilities are 

690
00:39:02,400 --> 00:39:04,300
unlimited. 
Yeah, exactly. 

691
00:39:04,300 --> 00:39:08,300
Like Minecraft is such a big, 
you know, Beast. 

692
00:39:08,300 --> 00:39:11,500
It is so easy. 
Well, it is not easy to add new 

693
00:39:11,500 --> 00:39:13,600
things but you could have 
technically everything you 

694
00:39:13,600 --> 00:39:15,600
wanted. 
So then the challenge is to come

695
00:39:15,600 --> 00:39:21,100
up with things that are unique 
and new and interesting and that

696
00:39:21,100 --> 00:39:23,600
serve a purpose. 
Yeah, yeah. 

697
00:39:23,700 --> 00:39:27,100
You look at the Bedrock vanilla 
game Java. 

698
00:39:27,300 --> 00:39:30,900
It's very much. 
A blank slate that you can paint

699
00:39:30,900 --> 00:39:32,800
your own storyline and 
everything like that. 

700
00:39:32,800 --> 00:39:37,100
Whereas dungeons is giving you a
story line is just your chance 

701
00:39:37,100 --> 00:39:39,600
to Adventure it. 
Yeah, absolutely. 

702
00:39:40,000 --> 00:39:42,700
So, it's yeah, it's very 
different approaches but 

703
00:39:42,900 --> 00:39:45,600
hopefully we are. 
Yeah, we're adding to the same 

704
00:39:45,900 --> 00:39:48,400
universe. 
I've got another two part 

705
00:39:48,400 --> 00:39:51,300
question. 
These are from mangos and kitty 

706
00:39:51,300 --> 00:39:54,400
cat to. 
They ask what is your favorite 

707
00:39:54,400 --> 00:39:57,600
thing about my Dungeons. 
And then what is your favorite 

708
00:39:57,600 --> 00:39:59,900
hostile mob from Minecraft 
dungeons? 

709
00:40:00,900 --> 00:40:04,100
My favorite thing about 
Dungeons, is the coop. 

710
00:40:04,400 --> 00:40:09,000
I really, really love being able
to play with friends, both at 

711
00:40:09,000 --> 00:40:12,400
home, and on line. 
Like, it's been so, so nice to 

712
00:40:12,400 --> 00:40:16,300
be able to play with the team. 
We play every week and I love it

713
00:40:16,300 --> 00:40:19,700
so much. 
I have a, it's just such a good,

714
00:40:19,700 --> 00:40:22,200
a good co-op game that you can 
play with anybody. 

715
00:40:22,400 --> 00:40:25,000
It is so easy to pick up and 
understand. 

716
00:40:25,200 --> 00:40:28,200
Which I think is awesome. 
And yeah, I have so much fun 

717
00:40:29,000 --> 00:40:30,600
being able to play with other 
people. 

718
00:40:30,700 --> 00:40:36,500
So that is by far, my favorite 
part my favorite hostile mob. 

719
00:40:36,700 --> 00:40:38,600
Hmm. 
Are there so many? 

720
00:40:38,800 --> 00:40:41,700
There are a lot. 
I love the mushroom so much. 

721
00:40:42,700 --> 00:40:44,400
I love the mushroom. 
Super much. 

722
00:40:44,400 --> 00:40:47,500
They're probably one of my 
favorite mobs in the micro 

723
00:40:47,500 --> 00:40:49,400
Universe. 
I love the snare links. 

724
00:40:50,300 --> 00:40:53,300
They look so stupid, and I love 
that so much. 

725
00:40:55,700 --> 00:40:59,000
I'll do the Wither, the wizard. 
I found it. 

726
00:40:59,000 --> 00:41:00,600
How are they called race? 
There you go. 

727
00:41:00,600 --> 00:41:03,700
I always say it wrong. 
The race are a bit of a pain in 

728
00:41:03,700 --> 00:41:06,200
the butt. 
I just really like how much 

729
00:41:06,200 --> 00:41:10,100
challenge they bring with their 
soul fires bit of everything. 

730
00:41:10,400 --> 00:41:12,600
What are your favorite enemy 
mobs? 

731
00:41:13,000 --> 00:41:19,200
But, it's Carl just hopped in? 
He says, baby gasps, but that's 

732
00:41:19,200 --> 00:41:21,100
not a hostile mob, that's just a
cutie. 

733
00:41:21,500 --> 00:41:27,400
Yeah, my favorite is the Skull 
and crossbone guys with the 

734
00:41:27,400 --> 00:41:31,600
shield and the sword because 
they're challenged, they kill me

735
00:41:31,600 --> 00:41:34,700
every time. 
Yeah, to me, they have such a 

736
00:41:34,700 --> 00:41:38,700
unique look that they've kind of
grown accustomed to like, when I

737
00:41:38,707 --> 00:41:40,900
see one of those guys around the
corner, I get excited because 

738
00:41:40,900 --> 00:41:42,500
there's usually a pack of five 
of them. 

739
00:41:42,500 --> 00:41:45,800
Now, I always enjoyed those 
guys. 

740
00:41:46,200 --> 00:41:51,100
My probably I didn't get too far
into the game, but I did come 

741
00:41:51,100 --> 00:41:54,700
across the illusion. 
ER, I think it is nice. 

742
00:41:55,500 --> 00:41:57,500
Anything different. 
I really enjoy. 

743
00:41:57,500 --> 00:42:01,000
So come up against a new enemy 
was a lot of fun. 

744
00:42:01,300 --> 00:42:04,000
Yeah I really like the admission
are. 

745
00:42:04,000 --> 00:42:05,600
Those are like the very first 
level. 

746
00:42:05,700 --> 00:42:08,700
Your boss battles of culturing. 
Yeah. 

747
00:42:10,500 --> 00:42:12,700
I thought about that. 
Yeah. 

748
00:42:13,600 --> 00:42:16,100
I actually really like The 
Cauldron. 

749
00:42:16,100 --> 00:42:18,200
Super much. 
We accidentally made it a bit 

750
00:42:18,200 --> 00:42:19,500
too hard. 
Yeah. 

751
00:42:19,500 --> 00:42:24,200
I died many time. 
Yeah, I was tasked with one of 

752
00:42:24,200 --> 00:42:27,300
the first tasks I did. 
Inventions team was to rebalance

753
00:42:27,300 --> 00:42:31,900
all of not fire, their boss 
fights and I that was my fault. 

754
00:42:31,900 --> 00:42:35,900
I accidentally made the culture 
of a bit harsh but I also like 

755
00:42:35,900 --> 00:42:37,400
it. 
It's like it takes you by 

756
00:42:37,400 --> 00:42:41,300
surprise, it's so early on so I 
don't know. 

757
00:42:41,300 --> 00:42:44,600
I feel I have a special place in
my heart for the colder and what

758
00:42:44,600 --> 00:42:48,400
is so weird. 
It definitely was one of my 

759
00:42:48,400 --> 00:42:52,800
favorite fights, even though is 
the very first one and basically

760
00:42:52,800 --> 00:42:56,900
because it was so hard and I 
Prided myself on figuring out 

761
00:42:56,900 --> 00:43:00,100
that hey, if you just ran in a 
circle and then timed your 

762
00:43:00,100 --> 00:43:04,400
attack into the middle, you 
could get away with it and yeah 

763
00:43:04,600 --> 00:43:07,500
that's the thing. 
Like I tested it out so much I 

764
00:43:07,500 --> 00:43:11,500
think I became a bit too used to
the strategy so if you don't 

765
00:43:11,500 --> 00:43:14,100
find it early on, it can become 
so hard. 

766
00:43:14,300 --> 00:43:16,700
Yeah, yeah. 
That's another thing to have in 

767
00:43:16,700 --> 00:43:20,300
mind when you design things is 
to try to see what other people 

768
00:43:20,300 --> 00:43:24,000
do and to try to experience from
other perspective. 

769
00:43:24,000 --> 00:43:27,300
Because sometimes Don't realize 
have you're making things a bit 

770
00:43:27,300 --> 00:43:29,700
too challenging, but hopefully 
it's not too bad. 

771
00:43:30,100 --> 00:43:34,200
I was a big chicken, I just 
stayed back and use my arrow to 

772
00:43:34,200 --> 00:43:37,700
a ran out of arrows then had to 
come up with a new strategy and 

773
00:43:37,700 --> 00:43:41,000
which I died but I did make it 
eventually nice. 

774
00:43:41,200 --> 00:43:42,800
Yeah. 
My strategy for every boss fight

775
00:43:42,800 --> 00:43:44,700
is just keep moving. 
Oh yeah. 

776
00:43:44,900 --> 00:43:48,300
Oh yeah, that's for sure. 
It's all you got to do. 

777
00:43:48,300 --> 00:43:50,300
Just keep moving and you'll make
it through. 

778
00:43:50,600 --> 00:43:54,100
Yeah, that's a good point. 
Next question, we have here is 

779
00:43:54,100 --> 00:43:58,100
from former Were guests prowl. 
They want to know when would 

780
00:43:58,100 --> 00:44:03,500
dungeon see any form of PVP? 
Hmm, we've been asked that quite

781
00:44:03,500 --> 00:44:06,300
a bit. 
And the answer to that is, we 

782
00:44:06,300 --> 00:44:11,200
are currently not investigating 
or considering PVP. 

783
00:44:12,100 --> 00:44:17,100
As I said, dungeons is meant to 
be a co-op game and we really 

784
00:44:17,100 --> 00:44:22,000
like that aspect of it. 
So we are not planning to to 

785
00:44:22,000 --> 00:44:25,000
work on any baby be as it is 
right now. 

786
00:44:25,500 --> 00:44:28,500
So yeah, I think that's the main
answer and I'm sorry, I guess 

787
00:44:28,500 --> 00:44:32,300
it's disappointing to some 
people, but we really enjoyed 

788
00:44:32,300 --> 00:44:34,700
that it is mostly a co-op game 
in. 

789
00:44:34,700 --> 00:44:38,600
We want to try to keep in 
expanding, on that idea and 

790
00:44:38,600 --> 00:44:42,000
adding more things to make it 
enjoyable like by yourself or 

791
00:44:42,008 --> 00:44:45,500
with your friends. 
So, yeah, it makes it. 

792
00:44:45,600 --> 00:44:47,700
Well, if you put it in there, I 
just go around smacking 

793
00:44:47,700 --> 00:44:49,800
jinbodhi's and I stopped playing
the game. 

794
00:44:49,800 --> 00:44:53,100
I wouldn't have a chance, I 
threw in the towel and you can 

795
00:44:53,100 --> 00:44:55,200
already see through TNT at your 
post. 

796
00:44:55,400 --> 00:44:57,700
So, you know, I think that's 
enough. 

797
00:44:58,000 --> 00:44:59,500
Yeah, that make it a little 
quicker. 

798
00:44:59,800 --> 00:45:02,500
I think when we were doing the 
beta live stream, we both blew 

799
00:45:02,500 --> 00:45:06,800
each other up a couple times 
when we are releasing him. 

800
00:45:06,800 --> 00:45:10,100
I remember, I had so much fun 
looking at live streams and one 

801
00:45:10,100 --> 00:45:13,900
of the first things I saw was 
somebody carrying AT&T, and say 

802
00:45:13,900 --> 00:45:16,600
into their friend, wait over 
there and catch the TMP. 

803
00:45:16,600 --> 00:45:19,500
You'll see, it's very fun 
throwing the TNT and everyone 

804
00:45:20,600 --> 00:45:24,600
that was like. 
Yeah, of course, it's so good. 

805
00:45:24,900 --> 00:45:28,200
Me it's pretty Yeah, I was gonna
say live streams have to be 

806
00:45:28,300 --> 00:45:30,700
really awesome for you guys, 
especially in the beta side, 

807
00:45:30,700 --> 00:45:33,200
because you can see live. 
Yeah. 

808
00:45:33,400 --> 00:45:35,700
What people are doing, how 
they're playing the game, what 

809
00:45:35,700 --> 00:45:38,500
needs fixing at the same time 
and what's working really well? 

810
00:45:38,800 --> 00:45:43,500
Yes, like they helped us so so 
much, and it's also with the 

811
00:45:43,700 --> 00:45:46,600
vanilla team, like in the 
snapshots, how they see people 

812
00:45:46,600 --> 00:45:49,300
interacting with them and 
playing and live streaming and 

813
00:45:50,000 --> 00:45:53,400
making review videos for us, is 
the same thing when we released 

814
00:45:53,400 --> 00:45:57,200
the beta and we saw people 
playing and engaging with things

815
00:45:57,200 --> 00:46:00,600
is like watching it was like 
that was a bug, are we tracking 

816
00:46:00,600 --> 00:46:04,900
that bong who is on it? 
And so we were onto super many 

817
00:46:04,900 --> 00:46:08,000
things and we sold things were 
still an issue with things we 

818
00:46:08,000 --> 00:46:11,000
had fixed them and so on. 
So it was super helpful. 

819
00:46:11,200 --> 00:46:13,100
Hmm. 
And it's still helpful to see 

820
00:46:13,100 --> 00:46:16,200
like what are the combinations 
that people use? 

821
00:46:16,200 --> 00:46:19,200
Like what enchantments are the 
favorite and what weapons are 

822
00:46:19,200 --> 00:46:20,600
the favorite? 
Yeah. 

823
00:46:20,800 --> 00:46:22,400
Yeah. 
So that's how it helps us 

824
00:46:22,400 --> 00:46:26,200
balance the game a lot more. 
We actually Live stream. 

825
00:46:26,200 --> 00:46:29,300
When the beta came out had a lot
of fun. 

826
00:46:29,900 --> 00:46:32,900
I might have been watching you. 
I don't remember which ones they

827
00:46:32,900 --> 00:46:34,100
watched that. 
I went to them. 

828
00:46:34,400 --> 00:46:39,400
We supposed to do a stream 
before the show just to touch up

829
00:46:39,400 --> 00:46:42,000
on dungeons. 
I had a lot of trouble 

830
00:46:42,100 --> 00:46:45,600
purchasing mine from the, what 
is it? 

831
00:46:45,600 --> 00:46:48,200
The mean Minecraft screen 
launcher. 

832
00:46:48,400 --> 00:46:50,600
The launcher, right? 
Yeah, yeah. 

833
00:46:50,600 --> 00:46:54,400
And I don't, it wasn't accepting
my card or there's an error, 

834
00:46:54,400 --> 00:46:58,700
whatever said, To buy it for 
Windows Windows, 10 version. 

835
00:46:58,900 --> 00:47:02,000
Yeah, I heard I heard your 
speech issues between the 

836
00:47:02,000 --> 00:47:04,300
Windows store and the launcher 
version. 

837
00:47:04,600 --> 00:47:09,500
Yeah, I am not. 
That's not part of the, my side 

838
00:47:09,500 --> 00:47:13,100
of the expertise but yeah, I'm 
not sure what that's about but 

839
00:47:13,100 --> 00:47:16,700
we are looking into a into it 
because I know there's been a 

840
00:47:16,700 --> 00:47:20,500
lot of issues regarding that and
I'm not sure what the problem 

841
00:47:20,500 --> 00:47:23,100
is, but now it's available on 
Steam. 

842
00:47:23,300 --> 00:47:25,300
Oh yeah, to I should make it a 
little easier. 

843
00:47:25,700 --> 00:47:28,200
Yes, hopefully whoever wants to 
own a on PC. 

844
00:47:28,200 --> 00:47:31,600
Mm has been struggling with the 
windows store, can do have an 

845
00:47:31,600 --> 00:47:35,200
easy route, so hopefully that 
works well but I still able to 

846
00:47:35,200 --> 00:47:37,800
get it still we will play it. 
That's good. 

847
00:47:39,300 --> 00:47:42,000
Speaking of steam, our next two 
questions are actually going to 

848
00:47:42,008 --> 00:47:43,900
be talking about modding the 
game. 

849
00:47:44,400 --> 00:47:47,600
This question is from wanted 
robot and they asked, will you 

850
00:47:47,600 --> 00:47:52,000
be turning on Steam workshops 
for Minecraft dungeons, allowing

851
00:47:52,000 --> 00:47:55,200
users or user created mods to be
installed easy? 

852
00:47:56,600 --> 00:48:02,600
Answer is I don't really know. 
I'm not part of the our 

853
00:48:02,600 --> 00:48:07,500
Logistics side of things where 
we decide on what exactly goes 

854
00:48:07,500 --> 00:48:11,200
into a release or how do we 
handle the different platforms 

855
00:48:11,200 --> 00:48:15,400
where we are part of, right? 
So I would say for now, no. 

856
00:48:15,600 --> 00:48:19,000
I don't think there's a plan. 
Like the, the steam release was 

857
00:48:19,000 --> 00:48:23,000
quite some work. 
So now we are just tentatively 

858
00:48:23,000 --> 00:48:24,200
seeing. 
What is working? 

859
00:48:24,200 --> 00:48:27,300
What's not working? 
If everything is going well, 

860
00:48:27,500 --> 00:48:30,300
we've got very positive reviews 
so far, so we're very happy 

861
00:48:30,300 --> 00:48:31,500
about that. 
Hmm. 

862
00:48:31,600 --> 00:48:36,300
But the answer is, I'm not sure 
actually, so, I don't know, I'm 

863
00:48:36,300 --> 00:48:39,600
sorry, it's going to make the 
second question, really short, 

864
00:48:40,300 --> 00:48:45,500
Sergey who Sachi get serghie? 
That's hard to pronounce the 

865
00:48:45,500 --> 00:48:47,100
last part. 
If we've said your name 

866
00:48:47,100 --> 00:48:49,500
incorrectly, please let us know 
in Discord and we'll try to fix 

867
00:48:49,500 --> 00:48:53,000
it on the next show, right? 
They asked do you plan to create

868
00:48:53,000 --> 00:48:55,200
tools for creating your own 
mobs? 

869
00:48:55,300 --> 00:48:57,800
And levels in the future. 
It's just that. 

870
00:48:57,800 --> 00:49:01,400
Sometimes you want to bring 
something to of your own to the 

871
00:49:01,400 --> 00:49:05,700
game. 
Yeah, I I know that's been a 

872
00:49:05,800 --> 00:49:08,900
request because Minecraft is so 
open with that. 

873
00:49:08,900 --> 00:49:10,900
It's only people can have their 
own things. 

874
00:49:11,400 --> 00:49:14,600
The thing is, the dungeons team 
is so, so, so, so small. 

875
00:49:15,600 --> 00:49:20,600
So we try to focus on, bringing 
new content, and bringing tools,

876
00:49:20,600 --> 00:49:24,900
and, and space for players to 
add their own thing would be a 

877
00:49:24,900 --> 00:49:28,000
lot. 
A lot of work so we're not 

878
00:49:28,000 --> 00:49:31,800
focusing on that right now, 
we're trying to focus on 

879
00:49:32,200 --> 00:49:36,000
bringing as much content out as 
we can right now. 

880
00:49:36,200 --> 00:49:39,600
So, yeah, the answer is not 
right now, right? 

881
00:49:39,600 --> 00:49:43,400
Okay, the end on a high note. 
We got a question from awesome 

882
00:49:43,400 --> 00:49:46,800
2399 and they ask, how did you 
get involved with climate 

883
00:49:46,800 --> 00:49:48,400
replay? 
Uh-huh. 

884
00:49:48,400 --> 00:49:51,000
Yeah, actually. 
Have a meeting with the climate 

885
00:49:51,000 --> 00:49:56,400
replay group in a bit, but I 
ended up Environment, replaced 

886
00:49:56,400 --> 00:50:02,100
through Corey, Corey is a very 
strong climate activists, and he

887
00:50:02,100 --> 00:50:06,200
decided to create a new 
organization that tries to 

888
00:50:06,200 --> 00:50:10,300
spread Awareness on climate 
change and climate oriented 

889
00:50:10,300 --> 00:50:13,300
Solutions into the gaming 
community. 

890
00:50:13,600 --> 00:50:15,500
And I thought that was a very, 
very cool idea. 

891
00:50:15,500 --> 00:50:19,200
So, I basically just went on a 
walk with Corey and was like, 

892
00:50:20,400 --> 00:50:25,000
let me eat please. 
And he was like, yeah, so so 

893
00:50:25,300 --> 00:50:29,000
That's how it's been them with, 
been working a lot behind the 

894
00:50:29,000 --> 00:50:31,500
scenes on on a lot of cool 
projects. 

895
00:50:31,500 --> 00:50:35,700
So hopefully we can explain some
more soon but yeah, a lot of 

896
00:50:35,700 --> 00:50:39,000
cool stuff happening. 
Yeah, we had Corey on the show. 

897
00:50:39,000 --> 00:50:42,100
He's very much a chill. 
Cool guy to have on love to have

898
00:50:42,100 --> 00:50:43,800
him back, anytime he wants to be
on. 

899
00:50:44,200 --> 00:50:47,600
Yeah, I love working with him. 
I don't get to work with him 

900
00:50:47,600 --> 00:50:50,800
super much because we're in 
different game teams, but it's 

901
00:50:50,800 --> 00:50:54,600
awesome to be able to work with 
them in this part of, yeah, of 

902
00:50:54,600 --> 00:50:56,300
our daily life. 
If so that's very nice. 

903
00:50:56,600 --> 00:50:58,700
Cool. 
All right, one thing we never 

904
00:50:58,700 --> 00:51:02,100
really asked, was, how much do 
you play Minecraft? 

905
00:51:02,100 --> 00:51:06,900
The regular Minecraft. 
Vanilla not very much actually, 

906
00:51:07,200 --> 00:51:09,800
which is sad, but drastic to the
dungeon. 

907
00:51:10,100 --> 00:51:13,900
Yeah, yeah. 
Dungeons is, is part of my job 

908
00:51:13,900 --> 00:51:16,200
also. 
So, I try to stay as integers, I

909
00:51:16,200 --> 00:51:19,400
can with it. 
Mmm, vanilla on the other side, 

910
00:51:19,400 --> 00:51:24,700
we have gaming Fridays in at 
Mojang, so Friday's afternoon, 

911
00:51:24,700 --> 00:51:28,300
you can Just decided to go play 
a game and a lot of people plays

912
00:51:28,300 --> 00:51:30,500
Minecraft together. 
We have a server. 

913
00:51:30,800 --> 00:51:32,700
Okay. 
That is just for the Mojang 

914
00:51:32,700 --> 00:51:37,400
employees and we have like the 
dungeons Village and the core UI

915
00:51:37,400 --> 00:51:40,600
mountain and like every team has
their own area and we play 

916
00:51:40,600 --> 00:51:43,400
together. 
But unfortunately I usually use 

917
00:51:43,400 --> 00:51:48,300
those afternoons to work because
a lot of people play and then I 

918
00:51:48,308 --> 00:51:52,200
have some time to do stuff so 
it's been very busy so I 

919
00:51:52,200 --> 00:51:55,000
unfortunately don't play 
Minecraft as much as I would 

920
00:51:55,000 --> 00:51:56,300
like. 
Like to write. 

921
00:51:56,300 --> 00:51:58,600
What's a fun thing? 
They do have a little 

922
00:51:58,700 --> 00:52:00,600
get-together. 
Yeah, I stay in touch with the 

923
00:52:00,600 --> 00:52:03,300
game, like, by talking a lot to 
different design team. 

924
00:52:03,300 --> 00:52:06,900
So I know a lot about the game. 
I just don't get to play too 

925
00:52:06,900 --> 00:52:09,500
much. 
It's kind of how being Jim will 

926
00:52:09,500 --> 00:52:11,800
get sometimes people like, why 
have you played this new games? 

927
00:52:11,800 --> 00:52:14,500
Like, well, I do so much 
Minecraft content. 

928
00:52:14,500 --> 00:52:18,900
I got to stay on Minecraft. 
Yeah, try to. 

929
00:52:19,200 --> 00:52:23,000
But dungeons have, it has been 
absolutely fun to play it. 

930
00:52:23,000 --> 00:52:24,900
When it first came out, I was a 
little scuffle because it came 

931
00:52:24,900 --> 00:52:27,000
out. 
Minecraft Earth at the same time

932
00:52:27,000 --> 00:52:29,500
or relatively close to the same 
time period. 

933
00:52:29,600 --> 00:52:32,900
Hi. 
And I wasn't enjoying Earth as 

934
00:52:32,900 --> 00:52:36,900
much as other people were. 
So we were kind of on the fence 

935
00:52:36,900 --> 00:52:39,000
about Dungeons. 
And then, finally, a listener 

936
00:52:39,000 --> 00:52:43,200
decided, hey, here's the beta 
codes, you guys just try it out?

937
00:52:43,200 --> 00:52:47,500
See if you like it and me and 
you both played the beta and we 

938
00:52:47,500 --> 00:52:49,800
like the beta. 
I didn't prefer it so much on 

939
00:52:49,800 --> 00:52:51,900
PC. 
I said if I were to get going to

940
00:52:51,900 --> 00:52:55,100
get it, I was going to get it on
a console and sure enough. 

941
00:52:55,200 --> 00:52:57,900
When we found out that you were 
willing to get on the show, I 

942
00:52:57,900 --> 00:53:00,500
went perfect excuse to finally 
buy it for switch. 

943
00:53:00,500 --> 00:53:03,800
I bought it for switch and I 
think for two weeks, I just sat 

944
00:53:03,800 --> 00:53:07,200
and I played it, I didn't do any
recording content. 

945
00:53:08,300 --> 00:53:10,700
Basically, the only thing that 
was getting done, was the the 

946
00:53:10,700 --> 00:53:14,700
light or the podcast? 
But, yeah, I just blew through 

947
00:53:14,700 --> 00:53:17,700
level after level and dungeons 
is such an addicting game. 

948
00:53:17,900 --> 00:53:21,000
Yeah, once you get going nice, 
I'm happy to hear that. 

949
00:53:21,000 --> 00:53:25,100
Yeah, I mostly play on PC but 
with the controller does I think

950
00:53:25,600 --> 00:53:28,000
It's a perfect setup. 
It is ready. 

951
00:53:28,000 --> 00:53:31,600
And now we've all the DLC. 
Like I know we're, we're 

952
00:53:31,600 --> 00:53:33,900
releasing Ultimate Edition and 
stuff like that. 

953
00:53:33,900 --> 00:53:36,400
I think that's the best way to 
play because he has so much 

954
00:53:36,400 --> 00:53:38,600
content. 
Yeah, yeah. 

955
00:53:38,600 --> 00:53:40,300
All that, I mentions all the 
levels. 

956
00:53:40,300 --> 00:53:43,200
Like yeah, I love having 
everything. 

957
00:53:43,300 --> 00:53:47,300
So having to put it in 
perspective for a couple months,

958
00:53:47,300 --> 00:53:49,700
I've been playing it for an hour
a day. 

959
00:53:49,700 --> 00:53:52,000
Except for this last week, I 
started a new job and I've been 

960
00:53:52,000 --> 00:53:54,200
pretty busy. 
I still haven't beat the 

961
00:53:54,200 --> 00:53:56,500
standard game yet. 
On the last level. 

962
00:53:57,200 --> 00:53:59,000
So there is so much content 
there. 

963
00:53:59,000 --> 00:54:01,800
I haven't even gotten to the 
DLCs yet, right? 

964
00:54:01,900 --> 00:54:04,300
Nice Jimbo. 
If you don't have any last 

965
00:54:04,300 --> 00:54:05,900
comments, I'm going to have you 
read us out. 

966
00:54:05,900 --> 00:54:08,300
Well me read you out. 
Yeah. 

967
00:54:08,300 --> 00:54:11,600
You got to read first, that's 
going to be it for the show 

968
00:54:11,600 --> 00:54:13,400
today. 
I want to say a huge thank you 

969
00:54:13,400 --> 00:54:15,700
to Laura for being on the show. 
Thank you so much. 

970
00:54:15,700 --> 00:54:18,000
That was awesome. 
Yes, thank you. 

971
00:54:18,300 --> 00:54:20,600
Thank you for having me. 
Don't forget, you guys can join 

972
00:54:20,600 --> 00:54:23,600
us in the post show, but I also 
want to say a huge thank you to 

973
00:54:23,600 --> 00:54:26,900
our milk level patrons. 
They are odd me, Chief, Big 

974
00:54:26,900 --> 00:54:29,800
Bear, Croc Bedrock. 
Oh, beep, son, figure and 

975
00:54:29,800 --> 00:54:32,000
viperous tuna. 
If you two would like to get 

976
00:54:32,000 --> 00:54:35,000
access to exclusive benefits and
hours of extra content each 

977
00:54:35,000 --> 00:54:37,500
month, please consider joining 
at patreon.com slash the 

978
00:54:37,500 --> 00:54:39,700
weathering effect. 
And if you'd like to show you 

979
00:54:39,700 --> 00:54:42,300
can share with all of your 
friends and on social media. 

980
00:54:42,500 --> 00:54:45,800
If you listen on Spotify, follow
us, or if you listen on a 

981
00:54:45,800 --> 00:54:49,400
podcast, leave us a nice review.
Doing any of these really helps 

982
00:54:49,400 --> 00:54:52,200
to show reach more listeners. 
If you'd like to get in contact 

983
00:54:52,200 --> 00:54:56,500
with us, send an email to 
podcast at the In effect.com 

984
00:54:56,700 --> 00:54:59,600
tweet us, leave a voice message 
or join, our Discord, where you 

985
00:54:59,600 --> 00:55:02,300
can have a chat with everyone 
who works on the show and fellow

986
00:55:02,300 --> 00:55:04,100
listeners. 
All the links will be in the 

987
00:55:04,100 --> 00:55:06,100
show notes. 
This show has been brought to 

988
00:55:06,100 --> 00:55:09,500
you by Jimbo and myself, but 
also our digital producer, Carl.

989
00:55:09,500 --> 00:55:12,200
He helps to make sure the show 
ends up where it should be and 

990
00:55:12,200 --> 00:55:14,700
the Amazing Music you hear in 
the intro and outro is created 

991
00:55:14,700 --> 00:55:17,100
by the one. 
And only decoy everyone social 

992
00:55:17,100 --> 00:55:18,700
media. 
Info can be found in the show 

993
00:55:18,700 --> 00:55:20,000
notes. 
You guys have an awesome. 

994
00:55:20,000 --> 00:55:22,100
Thank you so much for getting 
where there's with us. 

995
00:55:22,300 --> 00:55:24,200
Spry go drink your milk now. 
Bye. 

996
00:55:24,700 --> 00:55:25,100
You guys.
