Everyone, welcome to the weathering effect episode 115.
Today's date is October 3rd, 2021 and I am Duds are duds
versus known to the rest of the interwebs in my name is Jimbo.
You may know me as Jimbo slice 23 today, we actually have a
pretty special guest on with us. Developer from Minecraft
dungeons, preme star or Prim star.
Anything also, known as Laura. Welcome to the show.
Thank you. Thank you.
I'm so happy to be here. It's good to have you.
Hmm, before we start, I guess, who asked you what what it is?
You do with Mojang and tell us a little about yourself.
Hmm. Yeah, I am Laura, I am from
Barcelona but I've been living in Sweden for many many years.
Now my Swedish is, you know, questionable like and go by, and
I'm a game designer in the Minecraft dungeon steam, okay?
I've been there since before release, which has been a lot of
fun and both me and Jimbo have picked up the game and play.
I'm on the last level, I love Minecraft dungeons.
And I when we played the beta, me and him are like.
Yeah. Okay, it says.
And then when I picked it up for the switch, that's when I've
really enjoyed it. I'm super glad you guys.
To do there because having it handheld was such a game changer
for me that I could just lay on the couch and play it.
Yeah, I agree. It like I love playing it.
Handheld. Also I think switches most like
the thing that I place mostly right now.
So yeah I really like playing a handheld.
Also we have the game mostly on everywhere.
So yeah, we're glad to that. It's accessible for as many
people as possible. Every session I seem to play of
dungeons, I'm always dying. Restart her.
My lives. I'm like me.
And I eventually I'm gonna get the hang of this.
I'll get in a Groove, you know, where everything seems to flow,
right? And then I'll just go on this
death spree. I just can't seem to make it
past a certain area. I was terrible at the game at
the beginning, but it eventually clicks.
And then, you know, you become mmm likewise, ER, at it.
I guess I'm like, you know what, enchantments to choose and which
weapons work well with you. So it eventually clicks, let's
say that you Using this Buffs that you gather.
Mmm. Yeah.
Start to get used to those. Well I've got my enchantment set
up perfectly so I can just dive bomb into a crowd of people and
just start whacking away. Nice.
Oh, that's fun. And like, coming out of it.
You feel like a superhero? Mmm.
Yeah, I love it. Yeah, that's this.
That's my favorite part, too. I like how you can make flashy
things happen and it's yeah. Yeah.
Very, very rewarding. My favorite enchantment is.
Is or what is it called? The not totem, the special tools
or whatever. The book one that allows you to
explode a radius around you. Mmm, nice.
I don't have that book and you get it super early in the game
but I still have it on my hot bar because I love it so much.
Yeah, it's like my favorite ones are like all the simpler early
ones like that. The artifact fireworks are 0 is
still yeah. My favorite one.
Hmm. I still use that one too.
That's what I use. But yeah.
So we're going to start off with a short segment basically just
saying what we've done this week will go.
First kind of give you a general idea what we're talking about
and then we're going to ask you what you've done this weekend.
If you can tell us stuff without really getting in trouble and
stuff, that'd be awesome in trouble.
Don't get yourself in trouble. I'll try my best.
It'll be fine. So Jimbo have you played
Minecraft this week that seems lost everything from my computer
but yeah I got back into the recording studio.
I got my editing software up and I'm working on a pretty big
intro. Mentioned it before, I got all
the music set you know just the atmosphere right?
And got some shots and replay mod started putting Together and
it's going to be it's going to be so cool.
It's probably it's definitely got to be my best video ever
because I'm going to take a lot of time to produce this.
I'm already been you've had four months so yeah it's already been
four months. I might as well take my time and
really work on it. Excited to see I also played a
little bit of the new snapshot which are going to talk about
here shortly first time getting to experience these deep caves
in the game. Game and wow, it's a whole
nother World under there. Yeah, I know like once you break
into a huge Cave, the Cave, I broke into it had like a little
bit of lush caves. A little bit of a, what is it?
The stalagmites stalactites. 20 trips down the dripstone K.
It had a little bit of everything and it just looks so
cool. Look, so yea big.
And there's not as you're not overwhelmed with Mobs like you
would think so. Okay, pretty excited to play it
when it first comes out. But yeah, this new new snapshot
is amazing. Yeah, they're doing such a good
job. I'm so excited.
Mmm, what about you Duds? This week?
I got back into live streaming ahead and live streamed in about
two months and I said, what the heck?
Let's crank it up again. I ended up starting a new season
of my own personal World, which has got creative juices.
Just blowing through it. I think I was up till 1:30 last
night, working on a story. Vroom.
And I'm super excited because normally I do these big
automated Contraptions for storage room and then this one's
a lot smaller. There's nothing automated about
it. It's all design work like it's
in a basement of the starter house.
So I decided to design it as if it was a wine, cellar.
Nice. So it would fit the design a lot
easier and I realized that I needed to feel dark without
actually being dark because you don't want mobs to spawn and
stuff. So, I was like, oh, Deep site
would be perfect for this. Oh wait, I haven't played in
this world since 115. I now have to convince your find
deep sleep because I have none. So yeah, that's just kind of
where we left off. I got to do that after we get
done with the show. But yeah, jumping in an old
world and having the creativeness just kind of a slap
you in the face. So it was a good feeling good,
Slap Ya, good slab. How about you or what have you
been up to this week? It's, it's been a busy week
because we are getting ready for Minecraft life.
Yes. And that's always a lot of work,
but I'm super excited about it. I'll be in it this year also,
which I'm also excited. Yeah, it's gonna be good and we
have tons of things to announce in to explain.
So, yeah, I'm really, really looking forward to it and to see
what everyone thinks and yeah, a lot of surprises October's
basically Christmas for Minecraft players.
Yeah, absolutely. We also announced that The
spooky ball event coming back, and I think people are very
excited, so tons of stuff going on, which is one we heard that
in the news but let's talk about a little bit.
Could you explain what exactly Spooky Fest is going to entail
for dungeons? Because I want to say, there was
a free exploring area add-on and then there was a paid DLC add-on
for that this year, it is not going to be a full update.
It's mainly going to be the event itself.
But we are bringing a lot more Awards this year than last year,
last year you could get one set of gear.
So you will get one armor one, be a weapon.
When range weapon this year, you can get the lot more stuff.
I don't know if I can see details yet because maybe our
marketing peeps will be frank about that.
But yeah. Okay so there is there's a lot
more rewards to be, get them to be got them.
And I know I've seen already that in the in the marketing are
they already showed the broom which My new favorite item you
basically can go around whacking mods with a broom.
I'm excited about that and we're having a collaboration with the
Bedrock team and we now you can get the armors that you can get
for the dungeon 2 Spooky Fest into the Bedrock engine so it's
going to be cool. Oh, that's cool.
Yeah, yeah. I love the way dungeons has
reworked the armor system in the weapon system.
I think the cusp I've always Has been a big component of custom
looking armor and weapons and to see all that already and
dungeons. It's like hey guys, right here,
here's what you do. You just kind of take that stuff
and put it in your room now. Yeah, we this is our first
attempt at like having crossed game content in that sense and
we're super excited about it and we want to see what what people
think and if it works and how does it feel to have a character
that has the same armor in both games and them?
Yeah, Will It from here but it's our first shot at it.
And yeah, just the fact that it's being tried has me super
excited even though I'm a Java player in this doesn't affect
me. The fact that it's being looked
at right now means at some point, it could be coming
towards me and that has me really excited.
Yeah, we really strive to have very strong collaboration
between all the game teams. So we do a lot of work behind
the scenes to have the games, very aligned and This is more
like a step forward on having games actually aligned with
content at the same time also. So yeah.
It's very cool. Awesome.
Yeah. Who wants a sword when you can
use a broom? Right?
I'm gonna film. So many clips of me.
Working things was approved like non-stop.
You gotta sweep away the competition.
Exactly, I'm so excited. Let's go ahead and hop into the
news. Could we have a little bit of
news? I'm trying to rush through some
of our Other segments. So we need to The Listener
comments. You guys gave us a ton of
questions to ask, so let's go ahead.
We're not going to talk all about the update.
We're just going to hit the big points, like some of the changes
to 21w 39a. They tweak the Peaks make small
mountains. Look a lot more Jagged, which I
love as someone who's done his personal mountain and try to
make it Rocky and jaggedy. The fact that they're bringing
that in, it's nice. I don't like the little little
round Hills. It's Looking so nice.
Like they're making such a good job with it.
Terrain, generation. Yeah, I agree also into terrain
generation, the Lone Tree in The Meadows, should 100% spawn with
a bee's nest. I did see some videos where it
didn't happen all the time yet but obviously the probably going
to get that fixed. So it does happen. 100% of the
time. It's supposed to be 100% 100% of
time. A Lone Tree in a meadow since it
always spawns one tray. Yeah, should have a bee's nest.
Okay, zombies can no longer spawn in dripstone caves but
drowned can if there's an aquifer that's cool.
Yeah. Like it change, I don't know if
that's going to make drown farming easier or not because
right now it is a bit of a pain. That's a good point might be.
Yeah. Part of the the changes that the
team makes to Minecraft like are sometimes so unpredictable.
I bet that job is so difficult to account for.
So, we'll see ya. The big change in this update
that I didn't see coming was the change to mob spawning, right?
We're not any yeah, any light level would deter most want.
I love that update. I never saw it coming, but it's
a great update. Mmm, Yeah, I know like the team
had been discussing so much because with bigger caves the
complexity of lighting up a space become so much bigger.
Hmm. Mmm, I think it's a, it's a
change for the better. It will make things a lot more
strategical and I really like that, right?
Yeah. I think it's a good change.
Yeah. When I was playing and I came
into that open cave, it was dark, but it wasn't overwhelmed
with Mobs everywhere because of that.
Yeah, made a lot more. Oh no, not easier, but lot
better to Traverse. Yeah.
It's I feel it brings a lot of balance to this new a big under,
right? White spaces.
So I think it's going to be good for sure.
Hmm, I got excited because that was one of my first gripes.
When I heard the caves and cliffs I go.
Those caves are huge. We're going to have mob spawning
everywhere. Yeah.
It's going to be even harder to light stuff up and within like
two snapshots it's like, hey, we have a lighting mob spot and
change and I went yes, it felt like they listen to me.
Also, like it is, you know, I think it is a bit of a weird
approach to have players have to lit up every single like Square.
I've seen this gigantic builds where they have to put torches
all over the place practically. Mmm.
Yeah. And that seemed like that was a
bit of a shortcoming. So I think it is it is a change
for the better all across. I think it's going to be good
for for those types of things. So, also do not have to
overhaul, your inventory with torches to write.
Make sure your build is safe and sound.
Yeah, but moving on to other important, put lighting effects,
they change the default brightness, - 250 I think it was
like 70 or 75 before. Yeah.
I mean as YouTubers me and Jimbo probably at least I know I have
my brightness front all the way up.
Yeah. Because when you render to
YouTube it compresses, the video file and makes everything a
little bit darker. Mmm.
I even have not only the brightness up, but I have a
Shader pack that the internal Shader pack that brightens
everything again. Yeah, makes sense.
Like, ya know about that. Well, so you can get so scary
one. So they're right, what the worst
part is you're recording something and you fall into a
dark cave. And then now you have like 30
seconds of black screen footage But what you saw was you were
fighting mobs like crazy and you about died three times.
So it's like, oh, that's interesting footage.
And then you replayed on YouTube and said, oh, it's a black
screen. It's like, the best footage you
ever got. No, I think we've all done that,
at least once. Yeah, sadness, one thing I'm
super excited about this. Snapshot though, is they
redesigned the potion effects? Finally, and the way they show
up on your screen, So, with the new crafting book, which was
really cool, it covered all the potion effects.
So you couldn't see what you had and how much time left you had
you have to close the book to see, then reopen it now, they
moved it to the right side of the screen and you can choose
between classic and compact. Compact looks really sharp to
me. That's probably the one I'm
going to be using the most. It's just basically the icons.
Yeah, you won't get to see the time.
I'm though, right? You can hover over them though
and it will tell you what the effect is and how much time you
have left. Yeah, it's true.
I mean, probably eventually like their Comm fixes for all of it,
like, usually during snapshots things are so work in progress,
so you never know everything. So yeah, so yeah.
Hopefully, it is a like usable and like smooth as possible.
The only thing I can say to maybe help it out is right now
that view is only in the inventory.
Screen. So when you open a open, a
crafting table, they disappear still.
And I think I'd like them to still appear when you're in a
crafting table. Yeah, that makes sense.
It's essentially the same GUI for the most part, right?
So I think it would be an easy fix and just another nice
quality of life Improvement. But I think we've gone through
all the news. We, that's the fastest we've
gone through the news. Mmm, not too too much to talk
about. Out for the new snapshot, there
are, there are a lot more advancements added to the game,
but in lieu of time, I thought it was better to let you guys
explore the advancements on your own, Mmm.
Yeah, there's a three new advancements.
I think something like that. Three or four.
There are there fun ones to which I like, they don't feel
grind e. Right.
Let's go ahead and hop into a listener comments because this
one is definitely directed to Laura and links fire.
They ask Features other than mobs from Minecraft dungeons.
Do you think would be a good fit for the vanilla game?
Could be anything from specific mechanics to weapons?
And we just heard you guys are trying out weapons and armor in
Bedrock right at least visually. Yeah, exactly.
I like when we design new things like new themes or new features
or new mops for for dungeons, we always try to make sure that it
fits within the Minecraft, you know?
Verse, we have some masters of the lower, if you will, that
always oversee everything and we make sure that everything is on
point. So technically, like, a lot of
the things that exist in dungeons could exist in, in
vanilla like some of our biomes are a completely new take like
our pumpkin pastures feels that could totally exists in the
liver if they ever wanted. Mmm.
And the same goes for All all the biomes we've adapted.
Like we just introduced with the echoing void and updated and
area and with new biomes and moves.
So eventually, the vanilla team could retrofit that into vanilla
and I know a lot of people are asking like when is the end
update them? I think.
Oh, yeah, I'm afraid is going to become the New Meme after they
gave the paper. Yeah, yeah.
We've been finding that off. A lot of people are like, well,
what's the next step date you want?
And everyone says it, And update and I'm like, I need an
inventory update first. Yeah, I think also like the end
is not that house a not that comment of a dimension to visit
at least right now, right? So I think it's fine as it is
for the time being like I don't think an update to the end would
be the most interesting right now, at least for me, right?
Even with the nether, everyone talked about will spend more
time in the nether. I found I still just go and get
what I need and get out. Yeah, absolutely.
And they think there's so many things to explore in the
Overworld. Like just thinking about the new
terrain generation. There could be so many more
interesting things to to be done.
Like now they're adjusting like the height of the mountains and
the cave structures. But what if you could have like
fool like riverbeds with like, I don't know, like there's so many
things that can be improved, right?
So I think the end wouldn't be the most interesting, but yeah.
Yeah, it feels so good to hear you agree with what I'm saying
for? Like the last three weeks I
would like in and update. Quiet Jimbo.
I don't know. Let me jump in here for a
second. Yeah.
I feel like the end has it's like a blank slate like you
could do almost anything to it. And I know when Mojang
developers come together they always think it's something that
drill Off the Wall. Something you just don't think
about, they put it into the game to really own a throw you for a
loop. Whoop.
So real excited to see what they do at the end, whether it's this
update or in the future. I know there's you know a lot of
people are asking for it so I'm sure they'll touch up on it
eventually. Yeah.
Hope it eventually happens. I just think it's not the most
pressing. Yeah but I agree I think a
refreshment of the end would be very cool also and hopefully we
add the snarling over 2 which is my favorite.
So I would love that. The only thing I would request
from the end update is to Allow me to hatch the dragon egg and
give me a writable Dragon. That's what I want.
Hmm, that would be quite weird, but I like it.
You're pushing it now. Yeah, thank you for that legs
fire. That comment was from our
Discord and it's the only place you can talk to everyone who
works on the show. Easily just take Casas word for
it. We don't get to answer that.
And so what is mean? You the question, the links
fire? It was intended for Laura I
never had a good had a good answer there.
You realize Carlotta has to edit all this out while we're pausing
forecast to do the disk or dead. You can keep it in.
All right, look, okay, let's pause Is this thing on?
I'm cast and I'm here to figure out why you have yet to join the
withering effect. This court, it's a great place
to hang out with order Minecraft enthusiasts and the creators of
the show. The link to join the Discord is
in the show notes. Thanks again for the disk or
dead Cass. Even though Jimbo decided to
jump in there. No, no, I'm very curious.
I want to know what is, what is the feature you would bring from
dungeons? Do Vanilla.
I'm for the weapons. Those the Dual sickles are my
favorite weapon in the game. I want those in Minecraft, so
good. Those are so good.
I like the leveling up Beecher, right?
Yeah, you know how your characters able to level up,
that'd be nice to have in the game.
That's what I was going to mention.
Yes. A bit inspired like actually we
got inspired from the Minecraft XP system directly and then we
took it a step further to fit more than Dungeon Crawlers style
of game. So it would kind of be a loop
around like, 360. I was going to say, it felt like
a natural progression from vanilla Minecraft.
Yeah. Yeah, we tried very hard that to
make the characters is still feel very vanilla, even though
like the game was very different.
And in many ways but so, yeah, I think that would be logical.
It is a lot of fun, the level up your characters.
Yeah, but the combat system for me, is the most enjoyable about
Dungeons because right now in Minecraft, the fighting
technique is very slow and you have so many hits the easy fixes
to make weapons stronger. So you can do less hits but
adding like dual wielding weapons.
So you can get multiple hits in a shorter amount of time as so
good. Yeah, I think it was very
important for dungeons to obviously make a very rewarding
combat system because the game is still based in combat.
Hmm. I think on the other hand, for
Minecraft is such like such a broad game, it is you can do
anything you want and I don't think Gamba is the biggest
Focus. I know.
Yes was working on a combat Snapchat, where people could
feedback about that. That's looking very good too.
Yeah. Yeah, I know he's been We
discussed sometimes about the balance of things and how he can
make the system more? Yeah.
Balance them. Yeah.
So he's doing a lot of good work there and I know eventually it
will it will make it awesome. We were able to elaborate a
little bit more on the links. Fire question.
There you go. Jimbo you got you?
Yeah, I was just thinking about that last night I'm like, oh I
got a good one. Nice.
And then you started reading this to the ad and I'm like wait
wait, Mike, I have a And she was like I have more than one note
this time, right? Anyways, each week on the show,
we've mentioned the top three members who have been earning XP
and leveling up by participating in chat, excluding ourselves and
our moderators. This week's top three discs or
members are third. We have Ender Guy, s vipers tuna
and first ski 3012. Join in the chat on Discord and
you could be mentioned next week.
My purse una is a great name. Mmm.
It really is always like that. Love it.
I think vipers tuna has actually been a patron of ours since like
day one. Yeah, Gigi's right.
Thank you so much for the support.
Yeah. Speaking of Discord, it's the
only place you can get involved. In armed, ending Minecraft folk
this week. We asked you to choose between
one of three structures for us to discuss it improve your
truce, your choices were Igloo, obsidian pillars and desert
pyramid, and the winner. of many Minecraft, this week is,
Obsidian pillars by landslides actually.
Yes, it is. The plainest of all three
structures, Mmm. Yeah, the igloo had nine votes,
45 for the obsidian pillars and 19 for Desert pyramid.
The obsidian pillars also known as n spikes, they actually call
them end spikes on the wiki I was looking at that's a way
cooler name. Yeah, yeah.
Also known as in spikes, obsidian spikes.
Or City and Towers or generate structures in the end that are
made of obsidian. Of course, and spikes generate
naturally. The first time, the player
enters the end and generate when the Ender Dragon is respond and
spikes, are composed of obsidian with the single Bedrock block,
and an end Crystal. On top of each pillar, they have
circular forms, 10 pillars generate and a forty three block
radius circle around the exit portal in a random order total
up for 3499 obsidian, it's a lot.
That's a lot of this. The second and third shortest
pillars, include a cage comprised of 73, armbar
surrounding, the end Crystal to protect it from projectiles.
And that is all I got for the obsidian.
Pillar fixing the obsidian pillars.
The first thing is obviously, they are the planar structure.
I think we've talked about, so better theming would be really
cool. Maybe have them actually Like
spiky Towers is up, we have crying obsidian now.
Maybe include some crying obsidian and the design.
Yeah. Yeah.
Think they look the same ever since, like the end came to
Minecraft. Yeah.
What was it? 19 was the last end update where
they reworked the dragon fight. I think you're right.
Yeah, I think there's a lot that can be done with the obsidian
Pinnacle with your city until hers.
Yeah, I always Resort back to to the dungeons, but I, yeah, they
look way too plain and I think there's other like, gameplay
things that could be done with them.
Like maybe to make them more strategical.
Yes, we were saying earlier, I don't think the end is the most
interesting, but I think this area would be interesting to to
spice up a little bit for sure. Yeah, yeah.
Other than just prettying up the pillars like you could make them
into Towers. That maybe you can climb in and
Traverse, right. Maybe there's some Parkour
elements to get to the top. Some players might prefer that
because they're not as good with the bow and arrow to shoot the
in crystals down. Yeah I think like the dragon
fight would be would benefit from being like more diverse
like in the ways you can approach it.
I know people use a bed and stuff which is already mine
mind-boggling to me, right? But yeah, another idea I had was
maybe have Each pillar or sections of pillars.
Represent different parts of the game.
So maybe sections of pillows, could be designed to represent
biomes. Maybe they could be reminiscent
of other Dungeons and structures in the game.
Yeah, maybe they could be booby-trapped.
I think these are all easy ways to give a little bit more
diversity to the fight. That's a very cool idea.
Yeah, that's kind of Because like I said, the ends of blank
slate and you really could go anywhere.
And in this fight I felt a lot of it was decoration or making
the in Crystal harder to kill. Because a lot of times I go into
this fight and I can stand still, just shoot.
All the in crystals, well, barely spinning around in a
circle and dodging dragon's breath.
I know it knowing the team. Like, if they would redo this
area, I think it would end up like, very interestingly
strange. Because, yeah, as you said like,
They always come up with things that are so out of the box and
so surprising and I really like that.
So yeah I think it would end up being a very weird space.
So yeah, looking forward to whenever that happens.
Hopefully sometime, yeah. And that main island to me
should feel different because once you get out to the other
end Island everything so say me. Hmm.
To have that main island. Be very different would be
really nice. Yeah, that's true.
About you got anything. If not we're going to go ahead
and move into our questions. No.
I was looking on the Discord for on the discussion about the
stadium pillars. Most of them is what you've
already mentioned, you know. Different look maybe use some of
the crying obsidian to mix up the obsidian pillars a little
bit. That's about it.
All right, so let's hop into what I'm sure, 90% of the
listeners are here for mmm. So our first question is what is
the background of the Dungeons team, are they passed vanilla
developers or were they just hired specifically for the
dungeon style of game? That's a very interesting
question. I think it's a it's a bit of
both. Mmm, usually game developers
that very very diverse and different backgrounds.
Some of the members of the team have been at Mojang since the
very beginning practically. Yeah, we have some of the
eldest, if you will most veteran Mojang people in the team.
Mmm, so that's always very I said it's always appreciated to
have so much seniority. They have so much expertise.
Then there's people that jump into the game when it was meant
to be a very different thing. It wasn't originally meant to be
a 3DS game. That was a lot shorter and a lot
smaller. Mmm, so some people jump in on
that I for instance had a background of mobile games.
So great, I have never worked on a Dungeon Crawler before.
So my background is super difficult.
Different. But yeah, I think I've been
enjoying the working on the team a lot.
So I would say it's a it's a huge mix of people with
different backgrounds and I think that's what makes it very
nice looking nice. So, when adding something new in
a month in the dungeons, like a new mob or location, how much
did the vanilla /? Java Bedrock, team, get involved
with the development process. This question is from the mean
bugs. Yeah, quite quite Bid.
Actually, we try to make sure that technically everything we
put in dungeons could eventually be put into vanilla if they
wanted to and felt like it felt it was appropriate.
So we try to make sure that everything we put in the game
makes sense within the Minecraft universe as much as possible.
So we have a very close connection with with the vanilla
team. We talk with Agnes and Yen's a
lot and now, Now we got a new structure for the design
discipline all across the Mojang Studios.
So now we can talk to each other a lot more which means that we
can you know be inspired by each other and come up with Solutions
together which is which is awesome.
So we try our best to stay stay as in touch as possible which I
absolutely love. Because while dungeons doesn't
feel like it was specifically made.
As a Minecraft game. It does feel like Natural
progression for a Minecraft game.
Yeah. And we wanted to make sure that
it was a very different experience but that it still
felt very Minecraft. So hopefully we hit the mark in
there, and yeah, sometimes it's difficult to know you have the
gets one of the first things we mentioned, when we were playing
the beta Duds, how much it look like Minecraft?
And how much they brought in from the game of Minecraft
dungeons? Yeah, it was As well.
It doesn't feel like Minecraft because it's a Dungeon Crawler
game. Yeah.
That's a very different kind of game.
It very much nailed the theming of Minecraft easily knots.
And I was, I was being brought into a new world with different
looking things, but you could still say, oh like this.
Is that from Minecraft just updated which was awesome.
Yeah, I can't tell you how many times I've seen a block design
in Dungeons, and I went, oh, I want that in the game.
Yeah, me too. That's that's awesome to hear.
Yeah, we actually build everything in Minecraft.
So I think that's partly why we managed to make it feel my
crafty enough, because we usually we use a, how you say in
house version of the Bedrock Minecraft editor and we
customize it to 0 to fit our needs.
So we are much faster working on it and then we come up with new
block textures and Pixel art and that's how we build a basic
terrain on our mission. So I think yeah.
I think that helps a lot. Awesome.
Yeah. Right the next question we have
is a two-part question. These are from awesome 2019 or
2399 and our Patron fragile rock.
They asked what inspired you and the MC dungeons team for the
storyline of the game and a lot of Minecraft lower is worked out
in dungeons. Should done.
In to be thought of as a standalone world or is the Lord
intended to apply to the entirety of the Minecraft
franchise, right? Yes, I mentioned earlier in the
lore is all connected. Like Minecraft is one universe
and within the universe of Minecraft there's you know,
really learned and there's some Jensen and so on so forth.
So it is one big universe and we you know we explore different
parts of this universe and different games but yeah in
theory He is all interconnected what inspired us.
Well, it Ledger's, we're a very natural enemy within the mmm
vanilla world. And actually, it alleges was
something that was developed at the same time in both games.
So while we were developing dungeons, we kick started with a
Ledger's with crossbows and so on so forth and then vanilla
release Village and pillage. Mmm, So technically like that
listening section from, from the dungeon side of things Austin.
So we've been working in parallel for a very, very long
time and then it just felt natural to have an imager as the
main villain of the story since we wanted it to be more
narrative driven. So yeah, they are chillage.
It is felt like a like a natural enemy and then we wanted to have
this mystery with the orb of them.
Penance. And having this house a very
intrinsic, hidden evil power in the back room sounded very.
Yeah. Interesting to us, and now,
without the release of our latest DLC, we tied that with
the m, which is another, you know, hint to the lore.
So I don't know if I can say much more.
But yeah. Well, I'd stop you because I
haven't gotten to the in DLC yet, so, Yellow.
I like the look of the little our Challenger.
Yeah, he is adorable. He's like, he really stands
apart from all the other ones. Yeah, I love that.
It feels. So it's part of the species if
you will or the mob, but it still feels so unique.
I like the arch eligible. Oh, right.
Hmm. Next question we get from
wanted. Robot.
Are there any plans for adding completely new locations to
dungeons? Not based off the vanilla
vanilla biomes or locations? Yes.
Oh, at some point I guess we're going to have to leave it at
that. That's as far as that goes.
Cannot cannot save much more you.
Yeah. You you'll have to wait a bit
longer but eventually some we have a ton of new things in the
works that some of it will be revealed very soon and some of
it will come I am being very vague but I cannot see much
more. Yeah, I didn't think you could
elaborate too much on that. Hmm.
But from what everything we've heard today, the exciting part
should be that if it's in dungeons it's getting talked
about being in bedrock in Java to potentially like as I said it
is not part of our decision. We just conceptualize things as
if they were able to To make it to vanilla.
That doesn't mean that things will strictly make it or if you
see the dungeon it will eventually come to vanilla.
It just means that if the vanilla team thinks that they
are, some of the things are good fit for whatever update they're
working on, they might consider putting it in.
So that's the way we try to see it for both games, we try to
think about. Would this be a good fit for the
universe in general? So if it's a good fit for the
Studying potentially, it could be a good fit for and he did.
So let's see, that's this. All the possibilities are
unlimited. Yeah, exactly.
Like Minecraft is such a big, you know, Beast.
It is so easy. Well, it is not easy to add new
things but you could have technically everything you
wanted. So then the challenge is to come
up with things that are unique and new and interesting and that
serve a purpose. Yeah, yeah.
You look at the Bedrock vanilla game Java.
It's very much. A blank slate that you can paint
your own storyline and everything like that.
Whereas dungeons is giving you a story line is just your chance
to Adventure it. Yeah, absolutely.
So, it's yeah, it's very different approaches but
hopefully we are. Yeah, we're adding to the same
universe. I've got another two part
question. These are from mangos and kitty
cat to. They ask what is your favorite
thing about my Dungeons. And then what is your favorite
hostile mob from Minecraft dungeons?
My favorite thing about Dungeons, is the coop.
I really, really love being able to play with friends, both at
home, and on line. Like, it's been so, so nice to
be able to play with the team. We play every week and I love it
so much. I have a, it's just such a good,
a good co-op game that you can play with anybody.
It is so easy to pick up and understand.
Which I think is awesome. And yeah, I have so much fun
being able to play with other people.
So that is by far, my favorite part my favorite hostile mob.
Hmm. Are there so many?
There are a lot. I love the mushroom so much.
I love the mushroom. Super much.
They're probably one of my favorite mobs in the micro
Universe. I love the snare links.
They look so stupid, and I love that so much.
I'll do the Wither, the wizard. I found it.
How are they called race? There you go.
I always say it wrong. The race are a bit of a pain in
the butt. I just really like how much
challenge they bring with their soul fires bit of everything.
What are your favorite enemy mobs?
But, it's Carl just hopped in? He says, baby gasps, but that's
not a hostile mob, that's just a cutie.
Yeah, my favorite is the Skull and crossbone guys with the
shield and the sword because they're challenged, they kill me
every time. Yeah, to me, they have such a
unique look that they've kind of grown accustomed to like, when I
see one of those guys around the corner, I get excited because
there's usually a pack of five of them.
Now, I always enjoyed those guys.
My probably I didn't get too far into the game, but I did come
across the illusion. ER, I think it is nice.
Anything different. I really enjoy.
So come up against a new enemy was a lot of fun.
Yeah I really like the admission are.
Those are like the very first level.
Your boss battles of culturing. Yeah.
I thought about that. Yeah.
I actually really like The Cauldron.
Super much. We accidentally made it a bit
too hard. Yeah.
I died many time. Yeah, I was tasked with one of
the first tasks I did. Inventions team was to rebalance
all of not fire, their boss fights and I that was my fault.
I accidentally made the culture of a bit harsh but I also like
it. It's like it takes you by
surprise, it's so early on so I don't know.
I feel I have a special place in my heart for the colder and what
is so weird. It definitely was one of my
favorite fights, even though is the very first one and basically
because it was so hard and I Prided myself on figuring out
that hey, if you just ran in a circle and then timed your
attack into the middle, you could get away with it and yeah
that's the thing. Like I tested it out so much I
think I became a bit too used to the strategy so if you don't
find it early on, it can become so hard.
Yeah, yeah. That's another thing to have in
mind when you design things is to try to see what other people
do and to try to experience from other perspective.
Because sometimes Don't realize have you're making things a bit
too challenging, but hopefully it's not too bad.
I was a big chicken, I just stayed back and use my arrow to
a ran out of arrows then had to come up with a new strategy and
which I died but I did make it eventually nice.
Yeah. My strategy for every boss fight
is just keep moving. Oh yeah.
Oh yeah, that's for sure. It's all you got to do.
Just keep moving and you'll make it through.
Yeah, that's a good point. Next question, we have here is
from former Were guests prowl. They want to know when would
dungeon see any form of PVP? Hmm, we've been asked that quite
a bit. And the answer to that is, we
are currently not investigating or considering PVP.
As I said, dungeons is meant to be a co-op game and we really
like that aspect of it. So we are not planning to to
work on any baby be as it is right now.
So yeah, I think that's the main answer and I'm sorry, I guess
it's disappointing to some people, but we really enjoyed
that it is mostly a co-op game in.
We want to try to keep in expanding, on that idea and
adding more things to make it enjoyable like by yourself or
with your friends. So, yeah, it makes it.
Well, if you put it in there, I just go around smacking
jinbodhi's and I stopped playing the game.
I wouldn't have a chance, I threw in the towel and you can
already see through TNT at your post.
So, you know, I think that's enough.
Yeah, that make it a little quicker.
I think when we were doing the beta live stream, we both blew
each other up a couple times when we are releasing him.
I remember, I had so much fun looking at live streams and one
of the first things I saw was somebody carrying AT&T, and say
into their friend, wait over there and catch the TMP.
You'll see, it's very fun throwing the TNT and everyone
that was like. Yeah, of course, it's so good.
Me it's pretty Yeah, I was gonna say live streams have to be
really awesome for you guys, especially in the beta side,
because you can see live. Yeah.
What people are doing, how they're playing the game, what
needs fixing at the same time and what's working really well?
Yes, like they helped us so so much, and it's also with the
vanilla team, like in the snapshots, how they see people
interacting with them and playing and live streaming and
making review videos for us, is the same thing when we released
the beta and we saw people playing and engaging with things
is like watching it was like that was a bug, are we tracking
that bong who is on it? And so we were onto super many
things and we sold things were still an issue with things we
had fixed them and so on. So it was super helpful.
Hmm. And it's still helpful to see
like what are the combinations that people use?
Like what enchantments are the favorite and what weapons are
the favorite? Yeah.
So that's how it helps us
balance the game a lot more. We actually Live stream.
When the beta came out had a lot of fun.
I might have been watching you. I don't remember which ones they
watched that. I went to them.
We supposed to do a stream before the show just to touch up
on dungeons. I had a lot of trouble
purchasing mine from the, what is it?
The mean Minecraft screen launcher.
The launcher, right? Yeah, yeah.
And I don't, it wasn't accepting my card or there's an error,
whatever said, To buy it for Windows Windows, 10 version.
Yeah, I heard I heard your speech issues between the
Windows store and the launcher version.
Yeah, I am not. That's not part of the, my side
of the expertise but yeah, I'm not sure what that's about but
we are looking into a into it because I know there's been a
lot of issues regarding that and I'm not sure what the problem
is, but now it's available on Steam.
Oh yeah, to I should make it a little easier.
Yes, hopefully whoever wants to own a on PC.
Mm has been struggling with the windows store, can do have an
easy route, so hopefully that works well but I still able to
get it still we will play it. That's good.
Speaking of steam, our next two questions are actually going to
be talking about modding the game.
This question is from wanted robot and they asked, will you
be turning on Steam workshops for Minecraft dungeons, allowing
users or user created mods to be installed easy?
Answer is I don't really know. I'm not part of the our
Logistics side of things where we decide on what exactly goes
into a release or how do we handle the different platforms
where we are part of, right? So I would say for now, no.
I don't think there's a plan. Like the, the steam release was
quite some work. So now we are just tentatively
seeing. What is working?
What's not working? If everything is going well,
we've got very positive reviews so far, so we're very happy
about that. Hmm.
But the answer is, I'm not sure actually, so, I don't know, I'm
sorry, it's going to make the second question, really short,
Sergey who Sachi get serghie? That's hard to pronounce the
last part. If we've said your name
incorrectly, please let us know in Discord and we'll try to fix
it on the next show, right? They asked do you plan to create
tools for creating your own mobs?
And levels in the future. It's just that.
Sometimes you want to bring something to of your own to the
game. Yeah, I I know that's been a
request because Minecraft is so open with that.
It's only people can have their own things.
The thing is, the dungeons team is so, so, so, so small.
So we try to focus on, bringing new content, and bringing tools,
and, and space for players to add their own thing would be a
lot. A lot of work so we're not
focusing on that right now, we're trying to focus on
bringing as much content out as we can right now.
So, yeah, the answer is not right now, right?
Okay, the end on a high note. We got a question from awesome
2399 and they ask, how did you get involved with climate
replay? Uh-huh.
Yeah, actually. Have a meeting with the climate
replay group in a bit, but I ended up Environment, replaced
through Corey, Corey is a very strong climate activists, and he
decided to create a new organization that tries to
spread Awareness on climate change and climate oriented
Solutions into the gaming community.
And I thought that was a very, very cool idea.
So, I basically just went on a walk with Corey and was like,
let me eat please. And he was like, yeah, so so
That's how it's been them with, been working a lot behind the
scenes on on a lot of cool projects.
So hopefully we can explain some more soon but yeah, a lot of
cool stuff happening. Yeah, we had Corey on the show.
He's very much a chill. Cool guy to have on love to have
him back, anytime he wants to be on.
Yeah, I love working with him. I don't get to work with him
super much because we're in different game teams, but it's
awesome to be able to work with them in this part of, yeah, of
our daily life. If so that's very nice.
Cool. All right, one thing we never
really asked, was, how much do you play Minecraft?
The regular Minecraft. Vanilla not very much actually,
which is sad, but drastic to the dungeon.
Yeah, yeah. Dungeons is, is part of my job
also. So, I try to stay as integers, I
can with it. Mmm, vanilla on the other side,
we have gaming Fridays in at Mojang, so Friday's afternoon,
you can Just decided to go play a game and a lot of people plays
Minecraft together. We have a server.
Okay. That is just for the Mojang
employees and we have like the dungeons Village and the core UI
mountain and like every team has their own area and we play
together. But unfortunately I usually use
those afternoons to work because a lot of people play and then I
have some time to do stuff so it's been very busy so I
unfortunately don't play Minecraft as much as I would
like. Like to write.
What's a fun thing? They do have a little
get-together. Yeah, I stay in touch with the
game, like, by talking a lot to different design team.
So I know a lot about the game. I just don't get to play too
much. It's kind of how being Jim will
get sometimes people like, why have you played this new games?
Like, well, I do so much Minecraft content.
I got to stay on Minecraft. Yeah, try to.
But dungeons have, it has been absolutely fun to play it.
When it first came out, I was a little scuffle because it came
out. Minecraft Earth at the same time
or relatively close to the same time period.
Hi. And I wasn't enjoying Earth as
much as other people were. So we were kind of on the fence
about Dungeons. And then, finally, a listener
decided, hey, here's the beta codes, you guys just try it out?
See if you like it and me and you both played the beta and we
like the beta. I didn't prefer it so much on
PC. I said if I were to get going to
get it, I was going to get it on a console and sure enough.
When we found out that you were willing to get on the show, I
went perfect excuse to finally buy it for switch.
I bought it for switch and I think for two weeks, I just sat
and I played it, I didn't do any recording content.
Basically, the only thing that was getting done, was the the
light or the podcast? But, yeah, I just blew through
level after level and dungeons is such an addicting game.
Yeah, once you get going nice, I'm happy to hear that.
Yeah, I mostly play on PC but with the controller does I think
It's a perfect setup. It is ready.
And now we've all the DLC. Like I know we're, we're
releasing Ultimate Edition and stuff like that.
I think that's the best way to play because he has so much
content. Yeah, yeah.
All that, I mentions all the levels.
Like yeah, I love having everything.
So having to put it in perspective for a couple months,
I've been playing it for an hour a day.
Except for this last week, I started a new job and I've been
pretty busy. I still haven't beat the
standard game yet. On the last level.
So there is so much content there.
I haven't even gotten to the DLCs yet, right?
Nice Jimbo. If you don't have any last
comments, I'm going to have you read us out.
Well me read you out. Yeah.
You got to read first, that's going to be it for the show
today. I want to say a huge thank you
to Laura for being on the show. Thank you so much.
That was awesome. Yes, thank you.
Thank you for having me. Don't forget, you guys can join
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