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Hey everyone. 
Welcome to the withering effect 

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episode 114. 
Today's date is September, 26 

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2021 and I am Duds are duds 
versus known to the rest of your

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web. 
And I'm Jimbo, you may know me 

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as Jimbo slice, 23. 
So, what have you been up to 

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this week Duds? 
So, being tired, being extremely

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exhausted, still running around?
Yeah, the lowest miles. 

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I walked this week was six and a
half. 

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That's at work and it broke 100.
A couple times this week in the 

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warehouse. 
Hmm. 

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Yeah, there were times I came 
home, just drenched in sweat, I 

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mean soaking wet to the big 
warehouse. 

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Now it's not that big just all 
over it. 

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It's just all over. 
Yeah, yeah, I'm coming home 

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exhausted. 
Which means when it comes to 

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making videos and stuff, it's 
not a great process, the most of

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the time I'm recording. 
Exhausted. 

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Like I can't tell if it's coming
through on the episodes of yet 

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or not yet, so we'll have to 
see. 

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But I have been doing like a lot
of bass progress is going to 

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happen this next episode. 
I wanted it to come out Monday 

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95% chance. 
It's not coming out on Monday. 

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We're lucky, it'll be a Tuesday 
release, which I hate. 

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I wanted it out on Monday. 
It's not going to happen. 

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Is Monday's, usually better. 
Monday's usually are a better. 

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Release date. 
For me. 

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Okay. 
Yeah. 

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You're saying how bad the 
weekends do? 

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Yeah it is what it is. 
My channel is slowly growing 

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which is nice. 
It is the biggest thing that's 

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holding me back is watch time. 
I've got my in Portal room is 

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gets a lot of use, but the watch
time is really bad on it. 

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For some reason, like, people 
just kind of go to the one spot 

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where they see it done. 
And then realize I have a quote,

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unquote tutorial video for it. 
So they just Cough, mmm, go 

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somewhere else. 
So the watch times getting 

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pretty low but I think kind of 
hurts me bit but I don't know. 

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I don't get the YouTube 
algorithm. 

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Why certain videos take off and 
certain videos. 

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Don't why people subscribe and 
don't watch anything or why 

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people watch everything and 
don't hit the Subscribe button. 

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It's very strange. 
Yeah. 

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We even though your views aren't
up as much as you would like, or

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what is it? 
Watch time. 

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Watch time yet. 
My Views have actually gone up 

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this past week, which has been 
Real nice. 

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Oh cool. 
There's been a couple people 

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going back and watching through 
this playlist of the season so 

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if you're one of them, thank 
you. 

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Yeah. 
Like I was going to say, you 

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know, even though your watch 
time isn't up, you see that 

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your, your kind of inspiring 
those coming to watch your video

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to look at your end, portal room
and hopefully to inspire others,

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you know? 
Yeah, I don't know if they're 

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just straight up. 
Copying it. 

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Or maybe they're getting some 
inspiration. 

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Oh no. 
I know exactly what's happening 

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block. 
Block it. 

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So the number one comment on 
both episodes are what are the 

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dimensions of the room? 
Yeah, and I say in the tutorial 

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that I'm not giving the 
dimensions of the room one, 

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because you honestly, look at 
the build is one of the simplest

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bills I've ever done. 
If you just build it how I built

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it, you won't need the 
measurements. 

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Like, it'll give them to you. 
Mmm. 

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He had normally you could tell 
to like I showed you. 

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Yeah. 
I showed the parts of the room. 

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And how I do that. 
So people who can like create 

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their own and build on top of 
it, not do an exact copy. 

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But now every week I get at 
least one question. 

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What are the dimensions of the 
room? 

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Even though like, that's one of 
the very first things I answer 

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in the tutorial is don't build 
an exact copy. 

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I'm going to show you how I 
built this one, so you can build

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your own and build on mine. 
Yeah, I remember watching it and

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you I think Would You Do by 
panel something like that? 

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Yeah, nobody has three panels. 
Every wall and they're the exact

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same panels and then I show you 
how to build each panel in the 

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tutorial. 
Mmm, yeah, I remember. 

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So, all you have to do is build 
the panel and count and it's 

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pretty easy. 
The thing is, people have gotten

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so used to tutorials that are 
like Redstone tutorials where 

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it's a step-by-step process and 
I don't build in a step-by-step 

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process. 
I'll like I'll throw a layer of 

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blocks down and then I make 
another pass and throw another 

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layer of blocks down and then 
I'll make another pass and 

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change a layer of block. 
Box, that's how I am. 

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I can't do the meticulous. 
Placing blocks in certain areas 

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at a certain scheduled time. 
Ah that's not me it's for the 

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birds. 
Yeah, yet the paint-by-numbers 

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building I can't do it. 
Hmm. 

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Other than that, I've actually 
been doing base plans for next 

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season. 
Some drawings in my notebook, 

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how I want everything to go 
originally, it was planned on 

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being a city. 
And then it kind of moved to a 

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nice village. 
Now I'm thinking it's going to 

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be like a village but it's going
to be like a lodge tight village

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with a bunch of cabins. 
Ah, let's be cool. 

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So I'm pretty excited about 
that. 

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Like I've been drawing out the 
quote-unquote lodge and I've got

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a manner and stuff like that. 
One's going to be a trading Halt

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and once a storage room and 
stuff so yeah, it should be 

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cool. 
Hopefully it's going to be 

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really be cool. 
I could picture it in like a 

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Snowy Mountain bunch of lodges. 
No, I don't want no snow. 

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Yeah, I don't want to spoil 
anything yet. 

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No snow in Minecraft is one of 
those things I don't like 

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playing with me, neither because
it looks pretty for a single 

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shot. 
And then you realize you're in 

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there for a year and you're 
having to light things up. 

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Now, you got to do with melting 
snow, mmm, with the light level 

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changing this. 
Coming update. 

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That might be a little bit 
better because you can have 

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Lower light levels, still stops 
mons, which means snow won't 

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melt as easily, right? 
Yeah. 

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So that might be a better thing.
I was always my biggest gripe is

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you had to have light levels 
that are so high. 

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It melts snow. 
So why bother building on snow? 

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You're just going to end up 
melting in a way. 

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Anyways. 
Yeah, that is annoying or you 

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have to put so many snow layers 
down to keep things from 

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spawning. 
Mmm. 

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Yeah, I remember that, that was 
just thinking, you know, with 

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the new Mountain update, you 
might be Interested cabin in the

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mountains, Aussie. 
That's the other thing is, 

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you're right, is from what, the 
way my build is sounding, it 

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would sound like it would be 
perfect for the mountains. 

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Mmm, everybody on YouTube doing 
Minecraft. 

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It will be building in the 
mountains or on the mountains 

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next season almost guaranteed. 
So I'm staying away from them. 

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Yeah there's so much over 
saturation in the content making

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for Minecraft and YouTube I'm 
already the tiny guy. 

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Well you know you're the tiny 
guy with me. 

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Matan, your guy. 
Yeah, we can't have our stuff 

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blending in with everybody 
else's stuff and building the 

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same way. 
Yeah, that and I built a 

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mountain this season. 
Yeah, that's what I was going to

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say. 
I feel like people didn't have 

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mountains before to where they 
had to build mountains, you 

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know, to make it look more 
authentic. 

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Yeah. 
And they already did their 

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Mountain thing, you know, and 
it's kind of okay. 

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Now we got mountains. 
Do I want to play with that 

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again or some more? 
Maybe maybe not, maybe those who

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haven't got to build a mountain 
and did a Mountain Base, would 

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have more fun with those but I 
could see a lot more people 

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underground because of the 
depths boy, you're right. 

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I think the people who have 
already built their mountains 

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are going to be playing 
underground in the caves a lot 

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more. 
Hmm. 

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But for the ones that haven't 
been building them out into her 

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waiting, they will be up on the 
mountain. 

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Yeah, and I'm doing neither. 
So there we go. 

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Honestly. 
Than the deep dark the cave 

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update? 
Really doesn't strike my 

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fantasy. 
Not saying it's a bad update, it

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probably is a really good update
and it did bring deep slate 

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which is the best block in the 
game now. 

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But I was one of those guys are 
like, we need something more 

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important than caves to be 
updated and hit inventory. 

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I'm okay with the cape update 
but anyways, my week. 

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Yeah, not much editing actually 
haven't even open the editing 

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software. 
So yeah, I have some clips I 

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made in what is it? 
The replay mod and I kind of put

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them aside. 
I jumped on a plate, a little 

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bit of Dungeons and then it 
crashed on me after like two 

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levels that crashed on me. 
So I kind of, you know, wasn't 

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motivated to jump back on so I 
didn't play as much Minecraft. 

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As I told myself. 
I've done a lot of 

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housecleaning, the weather's 
changed around here. 

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It's a lot cooler outside. 
So, Nicer. 

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The sun isn't beating down on 
you all day wearing you down. 

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We have this thing in our town 
to wear in the spring. 

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And in the fall, the garbage man
comes around and takes 

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everything whatever you put out 
there, they'll take it, they'll 

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take it for you. 
So, we went through the house 

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later this weekend, and then 
this weekend did a bunch of 

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stuff this morning to get a get 
rid of all the stuff in the 

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house, we don't need. 
And while doing that, I just 

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kept thinking about having I'm 
like a garage sale or yard sale.

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I know those can be helpful to 
make a little extra cash, but I 

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just felt like we had a lot of 
stuff to get rid of. 

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So I've been doing a lot of that
but I think with me cleaning 

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like it almost becomes addicting
cleaning your house because it's

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like an instant satisfaction 
thing. 

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You get to see your progress as 
soon as you're done cleaning. 

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So yeah, I went on like a 
cleaning spree but needless to 

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say, the house is Pretty much 
spotless for me and my cleaning 

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Rampage good, but good about. 
That's about it for miweek. 

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I guess it. 
See if we can push Jimbo next 

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week to play Minecraft next 
week. 

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It is. 
You have a pattern yet what not 

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blame Minecraft? 
Yeah. 

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Yeah. 
We have a segment of the podcast

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for what we've done in Minecraft
this week. 

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No. 
Yeah, yeah, kind of Well, it's 

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that's a Minecraft anymore. 
Not anymore. 

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Yeah, all right. 
Well let's get on to the 

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snapshot because it's our 
second. 

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Real snapshot, mmm, of 118. 
This one has a lot of technical 

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upgrades. 
That might be good, might not be

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good. 
I wanted to test them this 

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weekend. 
This was going to be one of 

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those snapshots that I actually 
jumped into a world to test 

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because there's some big 
performance upgrades will get to

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those in a bit. 
Let's talk about or 

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distribution. 
It's the one thing we always 

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have to talk about that. 
We can't seem to describe, 

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right, but at least that we have
some numbers. 

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Now I'm confused, like, do 
people not like the or 

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distribution? 
Is that why they keep changing 

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it? 
I don't understand. 

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I thought the or distribution 
was okay, but they just keep 

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changing now. 
They've, they've extended the 

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wise. 
Yeah, the y axis now, so, 

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they've got to reorganize the 
or. 

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Yeah. 
I guess it is the And snapshot, 

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yeah. 
Technically, I mean, they mess 

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with it before, but this is a, 
the new y level or distribution,

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right? 
So, now, coppers going up to Y 

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95, which they said they were 
going to do that originally. 

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Anyways, before they released 
117, they've also increased the 

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amount of copper, which is good.
Yes. 

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As someone who has yet to find 
Copper, or we're like copper. 

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Then again, I'm not looking for 
it but I just like, putting it 

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out there, mmm, that all of my 
I'm mining for deep slate. 

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I've never hit any copper. 
Yeah, that's strange. 

228
00:12:16,000 --> 00:12:19,500
Yeah, I know, it doesn't 
naturally spawn around deep site

229
00:12:19,500 --> 00:12:20,500
level. 
I get a lot of people saying, 

230
00:12:20,500 --> 00:12:24,000
well, the sound the same, but I 
have to mine down to deep sleep 

231
00:12:24,100 --> 00:12:25,900
and I do that in different 
Pockets. 

232
00:12:25,900 --> 00:12:29,300
I'm not just using one mine 
shaft and I've never run across 

233
00:12:29,300 --> 00:12:30,800
it. 
There's some down there. 

234
00:12:30,900 --> 00:12:34,000
Yeah, you'll find some everyone.
So on down there I have but 

235
00:12:34,000 --> 00:12:38,000
yeah, normally it's above that 
around iron level right? 

236
00:12:38,000 --> 00:12:41,600
That seems like 45. 
So whenever I'm doing Digging my

237
00:12:41,600 --> 00:12:43,700
stairway down. 
I do some poke holes and look 

238
00:12:43,700 --> 00:12:49,700
and I get more iron from John 
farms and then lapis is going to

239
00:12:49,700 --> 00:12:51,700
generate in blobs. 
Now, instead of spread out, I 

240
00:12:51,700 --> 00:12:53,200
always thought it generated and 
blobs. 

241
00:12:53,200 --> 00:12:55,300
Anyways, yeah. 
Yeah. 

242
00:12:55,300 --> 00:12:57,100
I wouldn't call it. 
What would they call it? 

243
00:12:57,100 --> 00:13:01,600
Then a vein beforehand. 
They just said it was a spread 

244
00:13:01,600 --> 00:13:02,700
out. 
Yeah. 

245
00:13:02,900 --> 00:13:07,200
I don't think I've ever found 
more than four or five lapis or 

246
00:13:07,200 --> 00:13:10,500
next to each other. 
Anyways, yeah I I goes far as 

247
00:13:10,500 --> 00:13:12,800
say through For next to each 
other. 

248
00:13:13,100 --> 00:13:16,900
I know, if I'd say five, I 
noticed there are in the blob so

249
00:13:16,900 --> 00:13:19,200
you can get like five second 
Asics. 

250
00:13:19,200 --> 00:13:21,100
Yeah, maybe up to hate. 
Is that what it is? 

251
00:13:21,300 --> 00:13:22,800
Thank God. 
I don't know. 

252
00:13:23,000 --> 00:13:26,100
It might be similar to Diamonds.
Like a diamond blob. 

253
00:13:26,200 --> 00:13:29,900
We keep hearing about or 
generation when I think we have 

254
00:13:29,900 --> 00:13:33,700
to talk about is, you know, I 
just look at this way. 

255
00:13:33,900 --> 00:13:36,500
Copper now is higher up the 
world and you get more of it 

256
00:13:36,500 --> 00:13:41,100
which is definitely a win to be 
get more lapis but you'll find 

257
00:13:41,200 --> 00:13:43,500
It in the same areas. 
I don't even I don't think 

258
00:13:43,500 --> 00:13:45,800
you're going to get more lapis. 
You just going to get different 

259
00:13:45,800 --> 00:13:48,300
shaped lapis. 
Oh I thought blobs would be a 

260
00:13:48,300 --> 00:13:50,400
little bit. 
Bigger could be wrong, but you 

261
00:13:50,400 --> 00:13:53,200
might get more for blob. 
I just got to go on with the 

262
00:13:53,200 --> 00:13:55,300
note. 
Say and then note to do not say 

263
00:13:55,300 --> 00:13:56,500
more. 
Yeah. 

264
00:13:56,500 --> 00:13:58,300
Does it take the cliche that 
too? 

265
00:13:58,500 --> 00:13:59,700
It's true, right? 
Yeah. 

266
00:13:59,700 --> 00:14:01,500
So I'm not getting anyone's 
hopes up. 

267
00:14:01,700 --> 00:14:05,400
Mmm, there's plenty of lapis. 
Yeah, there are known issues 

268
00:14:05,400 --> 00:14:09,100
with the stop shot like again, 
it's not compatible with older 

269
00:14:09,100 --> 00:14:12,100
world's 0, which means I 
wouldn't Able to do my test. 

270
00:14:12,100 --> 00:14:15,100
I want to do for this anyways, 
that's good. 

271
00:14:15,900 --> 00:14:18,800
Mmm, whatever. 
And then world-saving can 

272
00:14:18,800 --> 00:14:22,600
sometimes take very long, I'm 
sure that's going to get fixed. 

273
00:14:22,900 --> 00:14:25,500
Yeah, I'm sure they'll play with
that a little bit. 

274
00:14:25,600 --> 00:14:28,700
Yeah, and then, the last small 
change before we get to the big 

275
00:14:28,700 --> 00:14:31,500
technical stuff. 
Mmm sprinting. 

276
00:14:31,800 --> 00:14:38,000
Now they've reduced the 
likelihood of while sprinting, 

277
00:14:38,200 --> 00:14:41,500
if you rub up against something 
that you'll stop spring, Ting. 

278
00:14:41,700 --> 00:14:45,200
Hmm. 
And I want to say they reduced 

279
00:14:45,200 --> 00:14:47,300
it 5%. 
Oh is that it? 

280
00:14:47,400 --> 00:14:50,500
So or that's that's like the 
angle actually. 

281
00:14:50,500 --> 00:14:54,200
It's like the angle of approach 
reduced wise. 

282
00:14:54,500 --> 00:14:56,500
Yeah. 
I like if you're walking and you

283
00:14:56,500 --> 00:15:00,700
graze up against something right
and the game it would stop you. 

284
00:15:01,000 --> 00:15:03,700
I'm going to go with 95% of the 
time. 

285
00:15:03,700 --> 00:15:05,600
You probably aren't going to 
notice this change. 

286
00:15:05,900 --> 00:15:07,400
Yeah, that's what I was 
thinking. 

287
00:15:07,600 --> 00:15:09,400
It's very subtle. 
Yeah. 

288
00:15:09,500 --> 00:15:12,600
But it is a change that I like 
And making because it is an 

289
00:15:12,600 --> 00:15:14,200
issue. 
Mmm, that happens. 

290
00:15:14,200 --> 00:15:18,600
Sometimes I think I'm not as 
affected using a controller 

291
00:15:18,600 --> 00:15:22,700
because I have joysticks and can
do the my Precision is a little 

292
00:15:22,700 --> 00:15:26,700
bit better instead of the wasd 
keys mmm because of the 

293
00:15:26,700 --> 00:15:29,700
joystick. 
But yeah, I'm curious if that'll

294
00:15:30,000 --> 00:15:35,100
looking into the sprinting bug 
that jerking sprinting bug as 

295
00:15:35,100 --> 00:15:38,200
well. 
I hope so that's the book I want

296
00:15:38,200 --> 00:15:42,000
fix the most hmm could be a 
little Oh, heads up that they're

297
00:15:42,000 --> 00:15:45,100
looking into different sprinting
abilities. 

298
00:15:45,100 --> 00:15:49,100
Or because when that happens, it
can happen for just a couple 

299
00:15:49,100 --> 00:15:51,200
seconds. 
Mmm, but it will still make me 

300
00:15:51,200 --> 00:15:54,400
nauseous and then I'll watch 
somebody's stream and it just 

301
00:15:54,400 --> 00:15:57,400
kind of let it keep going until 
they get to their destination. 

302
00:15:57,600 --> 00:15:59,600
Oh, I have to turn the stream 
off. 

303
00:15:59,800 --> 00:16:02,900
If you are a streamer or a 
content creator in your having 

304
00:16:02,900 --> 00:16:05,700
that happen on your screen. 
Please do not let it continue to

305
00:16:05,700 --> 00:16:07,500
happen. 
You will lose viewers. 

306
00:16:07,700 --> 00:16:11,000
Yeah, and it's annoying like 
yeah, that's me know. 

307
00:16:11,500 --> 00:16:13,700
No way. 
I got to stop in my tracks and 

308
00:16:13,700 --> 00:16:15,700
fix it. 
Yeah, I think you're losing 

309
00:16:15,700 --> 00:16:17,700
speed, right? 
Feels like you're going slower. 

310
00:16:17,900 --> 00:16:20,000
I don't think you actually 
physically. 

311
00:16:20,000 --> 00:16:22,300
I think it's just a visual 
glitch. 

312
00:16:22,500 --> 00:16:27,400
Mmm, it's still annoying, but 
the big change, all the big one 

313
00:16:27,500 --> 00:16:32,300
and it's a parody change. 
Yes, simulation distant 

314
00:16:32,300 --> 00:16:35,700
settings. 
So in the Java world this was 

315
00:16:35,700 --> 00:16:40,200
built in with loaded chunks, mmm
and Bedrock. 

316
00:16:40,500 --> 00:16:44,900
This was they separate setting. 
So what this setting does is 

317
00:16:44,900 --> 00:16:49,800
you're basically telling a 
radius of chunks loaded to have 

318
00:16:49,800 --> 00:16:54,700
a I attached to them. 
So if anything that has AI is 

319
00:16:54,700 --> 00:16:58,700
outside of said, chunk 
simulation, it basically turns 

320
00:16:58,700 --> 00:17:01,900
off. 
So if you have animals, cows 

321
00:17:01,900 --> 00:17:06,400
pigs, chickens, Dolphins fish 
outside of that chunk 

322
00:17:06,800 --> 00:17:08,900
simulation. 
They could still be in chunk, 

323
00:17:08,900 --> 00:17:12,700
loading range, but if they're 
outside of Chunk simulation 

324
00:17:12,700 --> 00:17:14,599
range. 
They just kind of stand still, 

325
00:17:14,800 --> 00:17:16,099
right? 
Not do anything. 

326
00:17:16,200 --> 00:17:19,300
Yeah, and originally it would 
just be the render distance, 

327
00:17:19,500 --> 00:17:21,200
right? 
Wherever you put your render 

328
00:17:21,200 --> 00:17:23,800
distance would be your 
simulation as well. 

329
00:17:23,800 --> 00:17:28,500
Now they separated those two 
exactly Exuma did a video 

330
00:17:28,500 --> 00:17:30,400
showing this off and it worked 
out really well. 

331
00:17:30,600 --> 00:17:31,800
Yeah. 
Well, you turned his render, 

332
00:17:31,800 --> 00:17:34,000
distance up. 
High simulation distance down 

333
00:17:34,000 --> 00:17:38,400
low through a bunch of snowballs
outside of the simulation 

334
00:17:38,400 --> 00:17:42,900
distance in because they were 
still in the The loaded visual 

335
00:17:42,900 --> 00:17:44,200
distance. 
You can see. 

336
00:17:44,200 --> 00:17:46,300
I'm just constantly following 
following following following. 

337
00:17:46,300 --> 00:17:48,800
You never actually hit it looked
like they were lagging really 

338
00:17:48,800 --> 00:17:50,800
bad. 
Hmm But the second you turn the 

339
00:17:50,808 --> 00:17:53,800
simulation distance up all the 
Snowballs, hit the ground. 

340
00:17:54,000 --> 00:17:56,500
I've seen some guys show it 
where they'll turn the 

341
00:17:56,500 --> 00:18:01,600
simulation down and then shoot 
arrows at like cows or pigs and 

342
00:18:01,900 --> 00:18:04,300
shoot enough Heirs of stuff to 
kill the animal but the animal 

343
00:18:04,300 --> 00:18:05,800
doesn't die. 
The second. 

344
00:18:05,800 --> 00:18:07,900
They turn the simulation 
distance up. 

345
00:18:07,900 --> 00:18:10,800
All the arrows actually hit the 
animal and boom dead. 

346
00:18:11,800 --> 00:18:16,000
Yeah, I think it's see those. 
They did show how Redstone can 

347
00:18:16,000 --> 00:18:19,400
be connected through it. 
Yeah, it looks like red stones. 

348
00:18:19,400 --> 00:18:20,900
Not affected by it. 
Yeah. 

349
00:18:20,900 --> 00:18:25,700
Say you have a piston outside of
the simulation distance. 

350
00:18:25,700 --> 00:18:29,000
It will still trigger the 
Piston. 

351
00:18:29,100 --> 00:18:30,200
Yes. 
Yeah. 

352
00:18:30,200 --> 00:18:34,400
Throughout those render distance
has yet, if you have a mine cart

353
00:18:34,500 --> 00:18:38,600
onto power rails it will stop 
once it hits that right 

354
00:18:38,800 --> 00:18:42,500
simulation distance. 
So I think it's like any active 

355
00:18:42,500 --> 00:18:49,500
Redstone or movable Redstone 
that's why I chose a i because 

356
00:18:49,800 --> 00:18:52,800
to me Redstone is just an honor 
off signal, okay. 

357
00:18:53,000 --> 00:18:57,900
The water is 0 whereas a moving 
Minecart has how I put it. 

358
00:18:57,900 --> 00:19:00,100
It has a path it has to find and
follow. 

359
00:19:00,300 --> 00:19:04,500
Yes, that path is already laid 
out in rails but the minecart 

360
00:19:04,500 --> 00:19:06,200
still has to say. 
I need to go here, I need to go 

361
00:19:06,200 --> 00:19:08,600
here and you go here. 
Just like an animal going. 

362
00:19:08,600 --> 00:19:10,100
I need to go here. 
I need to go here and you're 

363
00:19:10,100 --> 00:19:11,000
here. 
Whereas red stones. 

364
00:19:11,200 --> 00:19:13,500
Says, I need to be on. 
I need to be off. 

365
00:19:13,800 --> 00:19:17,600
Yeah, in the cart has a 
destination right? 

366
00:19:17,700 --> 00:19:20,800
Okay. 
Because we've seen items moving 

367
00:19:20,800 --> 00:19:25,100
in, are they stop? 
Yeah, I'm pretty sure like 

368
00:19:25,300 --> 00:19:28,600
flying machines. 
Slime block flying machines. 

369
00:19:28,900 --> 00:19:32,100
They would be stopped. 
I can imagine, I don't know 

370
00:19:32,100 --> 00:19:35,900
because in the preview or the 
Snapchat video, as well, a 

371
00:19:35,900 --> 00:19:38,200
piston activated. 
Yeah. 

372
00:19:38,300 --> 00:19:42,800
Why no this season my Flying 
machines would get broken if I 

373
00:19:42,800 --> 00:19:47,400
was at a render distance dis of 
of thinking the render distance,

374
00:19:47,600 --> 00:19:49,900
you know, would be. 
It's the same thing as a 

375
00:19:49,908 --> 00:19:52,700
simulation distance. 
Now, you know, separating them 

376
00:19:52,700 --> 00:19:55,200
though. 
If they relieved at simulation 

377
00:19:55,200 --> 00:19:57,800
distance, they would probably 
stop. 

378
00:19:57,900 --> 00:20:00,300
Not sure. 
Haven't seen that tested or 

379
00:20:00,300 --> 00:20:03,800
anything, but you would think 
you would think. 

380
00:20:04,000 --> 00:20:06,500
And the problem is I just can't 
say for sure. 

381
00:20:06,500 --> 00:20:09,200
Like I said, I wanted to do some
testing this weekend on this. 

382
00:20:09,500 --> 00:20:13,200
I really wanted to load The 
ripple effect backup world 

383
00:20:13,200 --> 00:20:15,700
because my base is starting to 
get some real struggles with 

384
00:20:15,700 --> 00:20:19,300
some frames and see if this 
helped. 

385
00:20:19,300 --> 00:20:22,700
Now, this isn't the big 
performance boost that I'm 

386
00:20:22,900 --> 00:20:28,600
really pushing the big thing for
me is Minecraft code as far as I

387
00:20:28,600 --> 00:20:29,800
know. 
And I could be saying this 

388
00:20:29,800 --> 00:20:31,900
wrong. 
So if I am, please, someone jump

389
00:20:31,900 --> 00:20:33,200
in the Discord. 
Let me know. 

390
00:20:33,400 --> 00:20:36,500
Explain it to me a bit, don't 
just be like Duds, you're dumb, 

391
00:20:36,600 --> 00:20:40,000
you're wrong. 
Okay, but Minecraft was running 

392
00:20:40,000 --> 00:20:42,800
on seven. 
Threads and we're talking about 

393
00:20:42,800 --> 00:20:45,700
computers and stuff. 
Usually, the more threads the 

394
00:20:45,700 --> 00:20:49,400
better, but because Minecraft 
runs on a limited thread stuff. 

395
00:20:49,400 --> 00:20:54,600
Like an Intel chip processor, 
was really good for Java 

396
00:20:54,600 --> 00:20:58,400
Minecraft because it could do 
the single high performance 

397
00:20:58,400 --> 00:21:00,300
threading, really? 
Really. 

398
00:21:00,300 --> 00:21:04,800
Well, it was a beast, okay? 
But Rising has come a long and 

399
00:21:04,800 --> 00:21:07,800
it does the multiple threads 
using. 

400
00:21:08,500 --> 00:21:11,300
I forget what it's called, but 
basically, they're Little 

401
00:21:11,300 --> 00:21:17,800
threads and does the, those does
lots of threading better, which 

402
00:21:17,800 --> 00:21:19,800
is not necessarily the best for 
Minecraft. 

403
00:21:19,800 --> 00:21:23,000
It's great for like, video 
editing and live streaming and 

404
00:21:23,000 --> 00:21:25,200
stuff like that. 
But playing the game, you're not

405
00:21:25,200 --> 00:21:28,600
going to get the best out of it.
Well, now Mojang has up the 

406
00:21:28,900 --> 00:21:33,600
threads to 255 0. 
So from 7 to 255 is a huge 

407
00:21:33,600 --> 00:21:36,400
boost, at least in my eyes, at 
least I hope so. 

408
00:21:36,600 --> 00:21:39,400
So I was going to see if my rise
and Chip which does a lot of 

409
00:21:39,400 --> 00:21:42,700
threads very well with Get a bit
of a performance boost out of 

410
00:21:42,700 --> 00:21:44,300
it. 
Yeah, that's a good question. 

411
00:21:44,600 --> 00:21:47,800
Something I might have to look 
at Ya, the new snapshot. 

412
00:21:48,100 --> 00:21:52,700
Now one of the questions I would
have is you can set your, you 

413
00:21:52,700 --> 00:21:56,000
know, your simulation distance 
and your render distance, so you

414
00:21:56,000 --> 00:22:00,500
can look out a lot further. 
If you wanted to, and have 

415
00:22:00,500 --> 00:22:06,600
things working in on the five 
chunk radius will say, if your 

416
00:22:06,600 --> 00:22:10,900
render distance Ascent, attend. 
You can see twice as much then. 

417
00:22:11,100 --> 00:22:15,500
It is going on around you now. 
Can this is this per server? 

418
00:22:15,700 --> 00:22:19,700
Or can you attach this 
simulation distance to just one 

419
00:22:19,700 --> 00:22:22,600
player? 
Like if I wanted to, let's say, 

420
00:22:22,600 --> 00:22:25,600
I wanted to AFK my farm and I'm 
going to server. 

421
00:22:25,900 --> 00:22:29,100
Oh are you saying is a 
client-side or server side 

422
00:22:29,400 --> 00:22:32,200
right? 
Well, there is a server setting.

423
00:22:32,500 --> 00:22:35,600
Mmm, TP put on there. 
Now, I don't know if it's, I 

424
00:22:35,600 --> 00:22:37,600
would have to assume it's going 
to work like render distance 

425
00:22:37,600 --> 00:22:42,000
now, like the ripple effect 
Brenner Distance, I think sets 

426
00:22:42,000 --> 00:22:46,500
like 12 or something like that, 
but if you yourself 

427
00:22:46,500 --> 00:22:50,800
individually, set it to 5 you're
still only get 5, right? 

428
00:22:50,900 --> 00:22:54,200
But if you set it to 18, you're 
not going to get more than 12. 

429
00:22:54,400 --> 00:22:55,500
Okay. 
Yeah. 

430
00:22:55,500 --> 00:22:56,900
Yeah. 
That makes sense. 

431
00:22:57,200 --> 00:22:58,400
I'd have to think that's the 
way. 

432
00:22:58,400 --> 00:22:59,900
It's going to work. 
Hmm. 

433
00:23:00,200 --> 00:23:02,300
Yeah. 
But you're right as curious how 

434
00:23:02,300 --> 00:23:04,800
they would do that. 
If that would be too much, or if

435
00:23:04,800 --> 00:23:06,100
it's doable. 
Yeah. 

436
00:23:06,100 --> 00:23:09,000
Be nice. 
To, to know, if I want to AFK 

437
00:23:09,000 --> 00:23:13,100
one Farm, I can isolate my 
Render distance or my simulation

438
00:23:13,100 --> 00:23:18,000
distance to just work that area 
and not any further than that. 

439
00:23:18,200 --> 00:23:21,300
That's good to know that's true 
if you're in a base with a bunch

440
00:23:21,300 --> 00:23:24,800
of laggy farms and you need to 
do some overnight AF king for a 

441
00:23:24,800 --> 00:23:28,300
single farm that would probably 
be the better. 

442
00:23:28,300 --> 00:23:31,100
Option is to stand as close as 
you can to it. 

443
00:23:31,200 --> 00:23:33,300
Yeah. 
And turn your simulation down, 

444
00:23:33,600 --> 00:23:37,100
and make sure you're all your 
Redstone is in this same bubble 

445
00:23:37,100 --> 00:23:41,500
also, because no, meow, that's 
still, you know, That goes at a 

446
00:23:41,508 --> 00:23:42,900
distance. 
It might not work. 

447
00:23:43,000 --> 00:23:46,100
Could break some stuff. 
Yeah, but it's a good change all

448
00:23:46,100 --> 00:23:48,100
together. 
I really like how they're 

449
00:23:48,100 --> 00:23:51,000
dealing with the whole rendering
process because that was a 

450
00:23:51,008 --> 00:23:55,500
little frayed with the rendering
when they added the new height I

451
00:23:55,500 --> 00:23:58,800
can death. 
My only worry now is I hope you 

452
00:23:58,800 --> 00:24:01,200
play Bond. 
Doesn't get broken a long time 

453
00:24:01,200 --> 00:24:03,400
again. 
Oh yeah, yeah. 

454
00:24:03,400 --> 00:24:07,500
Big changes like this. 
I love me some replay mod that 

455
00:24:07,500 --> 00:24:09,600
that's a mod. 
That's changed the way how I 

456
00:24:09,600 --> 00:24:12,400
make videos. 
Hmm, great. 

457
00:24:12,400 --> 00:24:15,800
For those guys putting it out 
there, I was getting ready to 

458
00:24:15,800 --> 00:24:19,500
join their Patron and throw some
money in there so I could get 

459
00:24:19,500 --> 00:24:22,800
access to the beta version of it
and it just so happened that 

460
00:24:22,800 --> 00:24:26,200
week, they put it out for free 
might be doing that next time. 

461
00:24:26,400 --> 00:24:29,000
I was able to get the beta 
version, actually used it on a 

462
00:24:29,000 --> 00:24:32,700
couple of my videos and but not 
too much. 

463
00:24:32,700 --> 00:24:37,600
I mean obviously the the one 
that they're giving out when 

464
00:24:37,600 --> 00:24:40,500
everything is finished, it's 
better, you know, not just the 

465
00:24:40,500 --> 00:24:42,700
beta, But yeah, it's nice having
that. 

466
00:24:42,800 --> 00:24:45,100
Yeah, to get different angles of
footage. 

467
00:24:46,000 --> 00:24:47,200
All right. 
Should we move on? 

468
00:24:47,900 --> 00:24:49,300
Yeah, looks like that's about 
it. 

469
00:24:49,500 --> 00:24:53,600
So we've got a listener comment 
from ol0 in Discord. 

470
00:24:53,600 --> 00:24:56,200
It was just, oh, well, I'll put 
it that way. 

471
00:24:56,200 --> 00:24:59,500
If you want to go by another 
name, let us know in Discord 

472
00:24:59,600 --> 00:25:03,600
will make it right Next Episode.
But they ask, I was wondering 

473
00:25:03,600 --> 00:25:06,800
what you think of how mining 
will work, for example, with the

474
00:25:06,800 --> 00:25:10,200
best way to find or the best way
to find diamonds, just 

475
00:25:10,200 --> 00:25:12,100
exploring. 
Rather than strip mining at a 

476
00:25:12,108 --> 00:25:14,900
certain level, or would you set 
up different strip mines at 

477
00:25:14,900 --> 00:25:18,000
different levels with the, with 
the new 118? 

478
00:25:19,000 --> 00:25:22,600
So we're talking about this goes
back to the or distribution 

479
00:25:22,600 --> 00:25:24,400
charts. 
We have to keep looking at. 

480
00:25:24,800 --> 00:25:28,400
Yeah, these time and levels. 
I think they're they kind of got

481
00:25:28,400 --> 00:25:31,700
to where they want them now but 
it's changed a lot as well as 

482
00:25:31,700 --> 00:25:33,900
you know, the copper and all the
other Wars. 

483
00:25:34,200 --> 00:25:38,700
Yeah, I've never really got to 
mine in 118 and 117. 

484
00:25:38,700 --> 00:25:41,900
It's 11, you go to 11 On your 
way down. 

485
00:25:41,900 --> 00:25:44,800
If I would see any caves, I 
would go caving. 

486
00:25:45,000 --> 00:25:48,300
But normally I'd make a strip 
mine, and I'd separate each 

487
00:25:48,300 --> 00:25:51,100
mine, three blocks apart, that's
how I would go mining. 

488
00:25:51,100 --> 00:25:54,800
And usually, I come up with a 
good bit of diamonds depending 

489
00:25:54,800 --> 00:25:58,100
on your tools course and your 
fortune enchantments. 

490
00:25:58,300 --> 00:26:00,600
But yeah, that's the way I would
do it. 

491
00:26:00,800 --> 00:26:05,300
Definitely a strip mining again 
with the 118 new cave. 

492
00:26:05,300 --> 00:26:09,100
Simulation as far as we know, 
there's not going to be many 

493
00:26:09,100 --> 00:26:12,300
exposed to worse. 
They That it is something. 

494
00:26:12,300 --> 00:26:17,400
I remembered I did remember that
not as many exposed the worse so

495
00:26:17,400 --> 00:26:19,900
I guess caving wouldn't be ideal
anyway. 

496
00:26:20,200 --> 00:26:23,100
Yeah, whether or not that's 
going to be fine or not, I don't

497
00:26:23,100 --> 00:26:24,800
know. 
I'm pretty grumpy about that 

498
00:26:24,800 --> 00:26:27,400
myself because the whole part of
the cave update was for you to 

499
00:26:27,400 --> 00:26:29,800
be caving. 
But now if you go caving you 

500
00:26:29,800 --> 00:26:34,300
have less chance of finding ores
which is why you would go caving

501
00:26:34,300 --> 00:26:37,700
in the first place? 
Yeah, the big question you got 

502
00:26:37,700 --> 00:26:40,400
to ask yourself, is what are you
looking to get out of it? 

503
00:26:40,500 --> 00:26:43,200
Most People are looking for 
diamonds so they go like Jimbo 

504
00:26:43,200 --> 00:26:45,900
said, y11 and do some strip 
mining. 

505
00:26:45,900 --> 00:26:49,300
Sometimes you set up a beacon 
and you just go full on take 

506
00:26:49,300 --> 00:26:53,600
everything out mining. 
Yeah but you get so much extra 

507
00:26:53,600 --> 00:26:57,000
stuff with just looking for 
diamonds that you like oh I need

508
00:26:57,000 --> 00:26:59,000
some coal. 
Mine as well go mine for 

509
00:26:59,000 --> 00:27:01,200
diamonds because I know I'm 
going to hit a lot of coal on 

510
00:27:01,200 --> 00:27:05,700
the way also, but the new or 
distribution is going to change 

511
00:27:05,700 --> 00:27:07,400
a little bit. 
Diamonds are still near the 

512
00:27:07,400 --> 00:27:10,800
bottom though. 
Setting up deep down. 

513
00:27:11,000 --> 00:27:14,700
Is still going to be way to go 
by like coppers more to the top 

514
00:27:14,700 --> 00:27:19,200
irons more to the top. 
Also, you have to think I've 

515
00:27:19,200 --> 00:27:23,700
come so far and Redstone 
abilities, and Redstone Farms 

516
00:27:23,700 --> 00:27:28,800
have come so far in such 
Simplicity that if I need an or 

517
00:27:28,800 --> 00:27:32,100
most of the time, it's easier to
farm for it than it is to dig 

518
00:27:32,100 --> 00:27:34,100
for it. 
Yeah, I know there's gonna be a 

519
00:27:34,108 --> 00:27:36,800
lot of Minecrafters who go. 
That's what's wrong with 

520
00:27:36,800 --> 00:27:39,200
Minecraft. 
And I'm going to say, no, I'm 

521
00:27:39,200 --> 00:27:41,600
okay with how it is because 
there's a A lot of people who 

522
00:27:41,600 --> 00:27:44,500
don't understand even the 
simplest Redstone in would 

523
00:27:44,500 --> 00:27:47,700
prefer Mining and that's 
perfectly good, too. 

524
00:27:47,900 --> 00:27:50,300
Yeah, because this update is for
you. 

525
00:27:51,700 --> 00:27:54,200
Yeah. 
Great atmosphere to mind and now

526
00:27:55,300 --> 00:27:57,800
except you're not going to find 
any orders in the atmosphere. 

527
00:27:57,800 --> 00:27:59,700
So just go down to a level of 
dig. 

528
00:27:59,800 --> 00:28:03,700
Yeah, they did mention different
elevations, you could, you know,

529
00:28:03,900 --> 00:28:06,400
I'm pretty sure. 
Just because it's so deep. 

530
00:28:06,400 --> 00:28:13,300
Now - 64, there's probably a 
couple of Good areas of mine at 

531
00:28:13,400 --> 00:28:16,900
to find diamonds from the last 
time I saw the chart which has 

532
00:28:16,900 --> 00:28:20,400
been a while, they didn't put a 
chart with this, Snapshot from 

533
00:28:20,400 --> 00:28:23,300
what I remember, I want to say 
like was it - fortius home was 

534
00:28:23,300 --> 00:28:28,100
the big diamond level but iron 
and copper were like, plus 35, 

535
00:28:28,200 --> 00:28:31,300
we're good levels. 
So you might have a mine shaft 

536
00:28:31,300 --> 00:28:35,100
with multiple Heights in it to 
get certain materials. 

537
00:28:35,300 --> 00:28:38,800
Yeah, I don't know, but we 
haven't actually done any 

538
00:28:38,800 --> 00:28:41,700
digging in this one. 
So, We don't really know for 

539
00:28:41,700 --> 00:28:44,400
sure, right? 
Oh, there was something I forgot

540
00:28:44,400 --> 00:28:47,900
to bring up during the news that
actually kind of works with 

541
00:28:47,900 --> 00:28:50,800
this. 
So one of the big Rumble around 

542
00:28:51,000 --> 00:28:54,900
was, what's going to happen to 
Old chunks when you update 

543
00:28:54,900 --> 00:28:57,900
because obviously you have 
negative y values now. 

544
00:28:58,000 --> 00:29:02,900
And one I think I read, you see 
the King baby dogs or Heinrich 

545
00:29:03,000 --> 00:29:06,000
that you, you have a like a 
toggle button. 

546
00:29:06,000 --> 00:29:09,100
You can say don't touch my 
chunks or you can have a yes, 

547
00:29:09,100 --> 00:29:11,500
affect my chunks button. 
Mmm. 

548
00:29:11,600 --> 00:29:15,800
So there's that and two if you 
chose to affect the chunks now 

549
00:29:15,800 --> 00:29:19,600
this is from the Bedrock beta. 
So I'm going to assume they're 

550
00:29:19,600 --> 00:29:22,900
going to try to stay as close to
parity as possible but in the 

551
00:29:22,900 --> 00:29:27,600
Bedrock beta if you accept your 
chunks being messed with the 

552
00:29:27,600 --> 00:29:32,100
bedrock in said old chunks turns
to deep slate and then you can 

553
00:29:32,100 --> 00:29:36,500
go into the negatives and old 
trunks mmm and that's comes from

554
00:29:36,500 --> 00:29:40,400
prowse video. 
He did a good 1819 minute video 

555
00:29:40,400 --> 00:29:42,700
on. 
The Bedrock beta stuff that 

556
00:29:42,700 --> 00:29:44,700
video link will also be in the 
show notes. 

557
00:29:45,000 --> 00:29:47,600
Yeah, it's interesting. 
You'll get to hear too much 

558
00:29:47,600 --> 00:29:50,800
about bedrock at least I play 
Java. 

559
00:29:50,800 --> 00:29:52,300
Yes. 
I don't hear much about it. 

560
00:29:52,400 --> 00:29:54,900
Yeah, it is interesting. 
The parity differences. 

561
00:29:55,100 --> 00:29:57,700
I dunno. 
I think they had their Trident 

562
00:29:57,700 --> 00:30:00,100
Killers broken. 
This update. 

563
00:30:00,500 --> 00:30:03,800
Oh, so ouch. 
Yeah. 

564
00:30:04,000 --> 00:30:07,600
Now were they going to do? 
Yeah, there was another bug that

565
00:30:07,600 --> 00:30:10,800
they got from it. 
They did get the ability to do. 

566
00:30:10,900 --> 00:30:14,800
It's a quip because it's wrong, 
but o activate activate, the 

567
00:30:14,808 --> 00:30:18,600
Electra in a downer in an upward
fall or downward fall. 

568
00:30:18,800 --> 00:30:21,800
Either way, they can now do the 
double jump like we do to 

569
00:30:21,800 --> 00:30:24,900
activate the Elijah. 
Oh they didn't have that yet, 

570
00:30:25,000 --> 00:30:28,200
didn't have that yet? 
Well, congratulations Bedrock. 

571
00:30:28,500 --> 00:30:31,400
It's pretty nice there. 
There are some parity changes 

572
00:30:31,400 --> 00:30:33,700
happening. 
Mmm, it's pretty cool. 

573
00:30:33,900 --> 00:30:36,800
Thank you for that one old 
again, if you go by a different 

574
00:30:36,800 --> 00:30:39,000
name, let us know. 
We'll get it fixed. 

575
00:30:39,200 --> 00:30:41,800
That comment was from a Discord 
and It's the only place where 

576
00:30:41,800 --> 00:30:44,700
you can easily talk to everyone 
who works on the show, man. 

577
00:30:44,700 --> 00:30:48,100
I messed that whole thing up 
everyone because it's almost 

578
00:30:48,100 --> 00:30:51,400
exactly like the outro. 
It's the only place you can talk

579
00:30:51,400 --> 00:30:52,800
to everyone who works on the 
show. 

580
00:30:52,800 --> 00:30:56,800
Easily Jimbo 9:00 at night. 
It's too late to be recording 

581
00:30:56,800 --> 00:30:58,700
this. 
Yeah, we're almost at 9:00. 

582
00:30:58,900 --> 00:31:02,000
So you should be okay for know, 
20 minutes now and then you can 

583
00:31:02,000 --> 00:31:06,200
start messing stuff up. 
No, brains turned off, we know 

584
00:31:06,200 --> 00:31:08,700
fairly. 
Anyways, just takes you through 

585
00:31:08,700 --> 00:31:15,300
pios word for it. 
Hello interwebs. 

586
00:31:15,600 --> 00:31:19,500
I'm C-3PO a member of the 
withering effect Discord, a 

587
00:31:19,500 --> 00:31:23,300
great place to talk to fellow 
like-minded Minecrafters and to 

588
00:31:23,300 --> 00:31:24,900
get to know the people from the 
show. 

589
00:31:25,500 --> 00:31:30,100
Sometimes there are even puppy 
pictures, don't delay. 

590
00:31:30,400 --> 00:31:34,000
Join the Discord today. 
Link is in the show notes. 

591
00:31:34,400 --> 00:31:43,500
Tolu Duds made me say that 
Thanks for the ad. 

592
00:31:43,500 --> 00:31:46,900
See each week on the show. 
We mentioned the top three 

593
00:31:46,900 --> 00:31:50,500
members have been earning XP and
leave and leveling up by 

594
00:31:50,500 --> 00:31:54,300
participating in chat, excluding
ourselves and our moderators. 

595
00:31:54,600 --> 00:31:58,600
This week's top three Discord 
members are number three, enter 

596
00:31:58,600 --> 00:32:01,800
guy. 
Second place is vipers tuna, and

597
00:32:01,800 --> 00:32:06,900
in first is ski 3012, join in 
with the chat, on the Discord 

598
00:32:06,900 --> 00:32:08,600
and you can be mentioned next 
week. 

599
00:32:08,800 --> 00:32:11,400
Pretty sure we got that right 
ski 3012. 

600
00:32:12,100 --> 00:32:15,400
Let's think It's key or sky but 
all Skies with a why? 

601
00:32:15,800 --> 00:32:18,700
Yeah, I get what you're saying 
that some people spell words? 

602
00:32:19,200 --> 00:32:23,300
Oddly, yeah, for screen names, 
but I do think it's key. 

603
00:32:23,600 --> 00:32:26,600
Yeah, sky sky. 
Just seems more like a name than

604
00:32:26,600 --> 00:32:31,000
ski, so that's why I was asking.
Yeah, we could sure I was right.

605
00:32:31,400 --> 00:32:34,300
Anyway, speaking of the Discord,
it's the only place you can get 

606
00:32:34,300 --> 00:32:37,200
involved in our mending 
Minecraft vote this week, we 

607
00:32:37,200 --> 00:32:39,700
asked you to choose between one 
or three biomass for us to 

608
00:32:39,700 --> 00:32:42,500
discuss and improve. 
You were choices, were the 

609
00:32:42,600 --> 00:32:48,000
Frozen ocean Soul, Sand Valley 
or planes in the winner of many 

610
00:32:48,000 --> 00:32:56,200
Minecraft. 
This week is, Frozen ocean, 

611
00:32:56,400 --> 00:33:00,000
nice. 
Yeah, it had 44 votes frozen 

612
00:33:00,000 --> 00:33:05,000
ocean soulsand Valley with ten 
and twenty seven, four planes. 

613
00:33:05,200 --> 00:33:08,400
I was thinking I was thinking. 
So same Valley for some reason. 

614
00:33:08,600 --> 00:33:12,600
Good thing I didn't make a bet. 
Nah, I was thinking planes was 

615
00:33:12,600 --> 00:33:14,600
going to win. 
I'm glad frozen ocean win 

616
00:33:14,600 --> 00:33:16,600
because I have some cool ideas 
for that. 

617
00:33:16,800 --> 00:33:19,400
Oh, nice for you. 
Give us those. 

618
00:33:19,400 --> 00:33:22,200
Let me tell you a little bit 
about the frozen ocean version 

619
00:33:22,200 --> 00:33:25,100
ocean has Is dark purple water 
at the surface, like the 

620
00:33:25,100 --> 00:33:28,800
standard and cold oceans. 
It has Gravely seabed through 

621
00:33:28,800 --> 00:33:31,100
the waters. 
Through the water surface is 

622
00:33:31,100 --> 00:33:34,500
mostly though the water surface 
is mostly Frozen. 

623
00:33:34,700 --> 00:33:38,200
Now, they're seagrass. 
Neither neither neither sea 

624
00:33:38,200 --> 00:33:40,100
grass. 
Nor kelp generates on the sea 

625
00:33:40,100 --> 00:33:44,600
floor of a frozen ocean, didn't 
know that large icebergs made of

626
00:33:44,600 --> 00:33:48,000
snow blocks, packed ice and a 
bit of blue ice frequently. 

627
00:33:48,000 --> 00:33:51,600
Generate on the surface where 
rabbits polar bears and Strays 

628
00:33:51,600 --> 00:33:54,500
May spawn. 
In the deep ocean is another 

629
00:33:54,500 --> 00:33:58,800
variant with the same features 
spawning features mechanics that

630
00:33:58,800 --> 00:34:03,500
flick at except for it can spawn
and ocean monument and Frozen in

631
00:34:03,500 --> 00:34:07,300
the regular Frozen ocean can't 
and that's all I got for the 

632
00:34:07,300 --> 00:34:09,400
frozen ocean. 
I'm going to go with an obvious 

633
00:34:09,400 --> 00:34:11,500
one. 
I know people have said before 

634
00:34:11,500 --> 00:34:14,800
in chats and stuff, especially 
the caves and cliffs updates, we

635
00:34:14,800 --> 00:34:18,500
need some icicles, straight up 
used the dripstone or the pointy

636
00:34:18,500 --> 00:34:22,300
dripstone texture paint, it 
blue, call it an icicle. 

637
00:34:22,699 --> 00:34:24,500
Yeah. 
Like clears blue. 

638
00:34:24,800 --> 00:34:27,300
Uh-huh. 
Yeah, I think that would be 

639
00:34:27,300 --> 00:34:30,800
really nice and it makes tons of
sense, especially now that 

640
00:34:30,800 --> 00:34:34,199
everything's getting the caves 
and I have seen biggest, tiny 

641
00:34:34,199 --> 00:34:37,400
ice caves and some of these 
Snapchat videos. 

642
00:34:37,400 --> 00:34:39,900
It makes sense. 
I really want icicles. 

643
00:34:39,900 --> 00:34:42,199
I'd be really cool. 
They wouldn't have a lot of 

644
00:34:42,199 --> 00:34:45,300
farming purposes, but they look 
cool. 

645
00:34:45,300 --> 00:34:48,699
So we're going to go with it. 
I could see them producing water

646
00:34:48,699 --> 00:34:52,500
without the water, you know? 
Just they would just drip. 

647
00:34:52,500 --> 00:34:55,199
Yeah. 
Can't get any law of out of it. 

648
00:34:55,300 --> 00:34:59,900
Clearly he's ice but now 
producing water maybe or maybe 

649
00:34:59,900 --> 00:35:02,300
take the dripstone. 
Don't let it produce. 

650
00:35:02,300 --> 00:35:05,700
Water just make the icicles 
produce water in the dripstone. 

651
00:35:05,700 --> 00:35:09,700
Do be the lava thing. 
Just separate a heavy cool. 

652
00:35:09,900 --> 00:35:11,600
Yeah. 
Remember I always try to put 

653
00:35:11,600 --> 00:35:15,800
some kind of prize at a box when
I create these biomes. 

654
00:35:16,200 --> 00:35:21,200
So my prize in a box is time 
will be creatures Frozen in the 

655
00:35:21,200 --> 00:35:24,800
ice. 
Mmm, Whether it be fish 

656
00:35:25,100 --> 00:35:30,000
Dolphins, may be a zombie, got 
frozen in the ice and I don't 

657
00:35:30,000 --> 00:35:34,100
mean like active in the ice 
where they can like roam around 

658
00:35:34,300 --> 00:35:38,100
and stuff behind a nice wall. 
I mean, they're stuck in the 

659
00:35:38,100 --> 00:35:40,600
ice. 
They are an ice cube and the 

660
00:35:40,600 --> 00:35:44,300
only way to get them out is to 
melt the ice, okay? 

661
00:35:44,500 --> 00:35:46,800
If you break the ice, you kill 
the mob. 

662
00:35:47,000 --> 00:35:51,000
Even if you silk touch it, even 
so touching it kills the mob 

663
00:35:51,100 --> 00:35:52,600
feel like you could move them 
off. 

664
00:35:53,000 --> 00:35:55,100
A frozen mob. 
If you silk touch it. 

665
00:35:55,200 --> 00:35:59,300
Yeah, you can, if you can keep 
it cold and use pistons, you 

666
00:35:59,300 --> 00:36:01,500
should be able to move it. 
That'd be cool. 

667
00:36:01,700 --> 00:36:03,900
How cool would that be? 
Hmm. 

668
00:36:04,200 --> 00:36:07,800
Yeah, mix it up a little bit for
creating a new mop for this 

669
00:36:07,800 --> 00:36:10,800
area. 
We need an abominable snowman or

670
00:36:10,800 --> 00:36:12,500
Yeti. 
Yeah. 

671
00:36:12,700 --> 00:36:16,300
Now we're talking. 
Yeah, going to dungeons. 

672
00:36:16,500 --> 00:36:19,200
I don't remember many snow 
levels. 

673
00:36:19,500 --> 00:36:21,800
Want to say, there was one, but 
it's been a while since I 

674
00:36:21,808 --> 00:36:23,700
played. 
I'm at the The end game right 

675
00:36:23,700 --> 00:36:29,100
now, so it's been a while but 
the Redstone goal its General 

676
00:36:29,100 --> 00:36:32,000
shape would fit really well with
a Yeti. 

677
00:36:32,200 --> 00:36:36,900
Imagine a white version that 
with instead of the red striping

678
00:36:37,000 --> 00:36:41,500
for the red stone, you got blue 
for Ice, Dad could be really 

679
00:36:41,500 --> 00:36:42,600
cool. 
Yeah. 

680
00:36:42,700 --> 00:36:47,100
And then lastly last week we 
talked about new ways of 

681
00:36:47,100 --> 00:36:50,300
transportation in Minecraft. 
What about a dog sled? 

682
00:36:51,800 --> 00:36:54,300
I like that. 
Imagine being able to craft a 

683
00:36:54,300 --> 00:36:58,300
dog sled with some wood planks 
and sticks and then you're able 

684
00:36:58,300 --> 00:37:02,900
to leash multiple dogs to the 
sled and steer it around. 

685
00:37:03,200 --> 00:37:06,100
That would be so awesome. 
Yeah, yeah. 

686
00:37:06,100 --> 00:37:08,600
You'd be able to steer, right? 
Oh yeah. 

687
00:37:08,600 --> 00:37:10,500
Lead your dog's the way you 
want. 

688
00:37:10,500 --> 00:37:12,900
I don't know how you would want 
to steer it. 

689
00:37:13,100 --> 00:37:15,700
Because I mean, you think about 
real dog sleds and stuff. 

690
00:37:15,700 --> 00:37:18,000
The dogs are smart enough to 
kind of stay on the path. 

691
00:37:18,200 --> 00:37:19,700
Hmm. 
For the most part there's not a 

692
00:37:19,700 --> 00:37:23,800
ton of steering involved in 
things but Usually like a whip 

693
00:37:23,800 --> 00:37:25,600
involved. 
Just a signal. 

694
00:37:25,600 --> 00:37:28,500
Go, I don't think there's a whip
and dog sleds. 

695
00:37:28,700 --> 00:37:31,500
No, no. 
It's a pretty sure there's not, 

696
00:37:31,500 --> 00:37:34,500
maybe I'm wrong but I don't we 
won't be whipping dogs in 

697
00:37:34,500 --> 00:37:36,300
Minecraft anyways. 
Yeah. 

698
00:37:36,300 --> 00:37:38,900
Well I don't think they actually
whip the dogs. 

699
00:37:38,900 --> 00:37:40,800
Maybe they do. 
I thought it was like an 

700
00:37:40,800 --> 00:37:43,000
attention type of deal. 
I could be wrong. 

701
00:37:43,300 --> 00:37:46,500
I don't know. 
I've never did a dog sled before

702
00:37:47,600 --> 00:37:50,000
believe you're not. 
Same that'd be fun though. 

703
00:37:50,200 --> 00:37:51,900
But I think that would be so 
fun. 

704
00:37:52,000 --> 00:37:53,400
Mmm. 
Have in the game. 

705
00:37:53,600 --> 00:37:56,800
Yeah. 
Especially traversing these new 

706
00:37:56,800 --> 00:37:59,000
Snowy Peaks and stuff. 
Yeah. 

707
00:37:59,000 --> 00:38:00,900
Be cool to like, make a chain of
them. 

708
00:38:01,100 --> 00:38:03,100
Hmm. 
And make it a little bit faster.

709
00:38:03,200 --> 00:38:04,500
Yeah. 
Yeah. 

710
00:38:04,500 --> 00:38:06,500
Be fun. 
You be awesome. 

711
00:38:06,500 --> 00:38:11,300
I I would love that in the game.
I'd immediately build an outpost

712
00:38:11,300 --> 00:38:13,500
and snow area so I can have dog 
sleds. 

713
00:38:13,700 --> 00:38:16,400
Yeah, sure. 
I see if there's anything on 

714
00:38:16,500 --> 00:38:19,000
Discord. 
Some people want the chillage, 

715
00:38:19,000 --> 00:38:21,800
ER, they want the Chilla juror 
or I saw Ledger. 

716
00:38:22,000 --> 00:38:24,100
Yeah. 
Yeah, it sounds like it's pretty

717
00:38:24,100 --> 00:38:26,200
popular. 
I wouldn't mind having it in 

718
00:38:26,200 --> 00:38:27,900
there. 
I could see it being more of 

719
00:38:27,900 --> 00:38:31,500
like a mountain mob instead of 
frozen ocean. 

720
00:38:32,500 --> 00:38:35,800
Yeah, it would be more of a 
mountain mob I think. 

721
00:38:36,000 --> 00:38:37,600
Yeah. 
The only thing I was thinking of

722
00:38:37,600 --> 00:38:41,500
is, you know, maybe let's get 
some ice caves in the frozen 

723
00:38:41,500 --> 00:38:43,400
ocean. 
Like, you know, the caves that 

724
00:38:43,400 --> 00:38:46,500
are underneath the water, be 
nice to have those. 

725
00:38:46,500 --> 00:38:50,200
I see those ones I see or the 
ones in the mountains, get some 

726
00:38:50,200 --> 00:38:51,800
Icy caves. 
Yeah. 

727
00:38:51,900 --> 00:38:55,900
But Because of the new world 
sighs there could be biomes and 

728
00:38:55,900 --> 00:38:59,500
different why levels. 
So might change in that case, 

729
00:38:59,700 --> 00:39:03,100
exactly how Ice Caves are 
definitely something the world 

730
00:39:03,100 --> 00:39:04,600
needs. 
Hmm. 

731
00:39:04,800 --> 00:39:06,700
Anyways, should we move on to 
our main topic? 

732
00:39:07,200 --> 00:39:08,300
Yeah, it's all. 
I got. 

733
00:39:08,500 --> 00:39:11,600
All right, our main topic comes 
from another former guest. 

734
00:39:11,600 --> 00:39:14,500
Logical geek Boy. 
Logic has recently taken a bit 

735
00:39:14,500 --> 00:39:16,900
of a break from his smps and 
stuff. 

736
00:39:16,900 --> 00:39:21,100
It has been putting out some 
pretty creative episodes in one 

737
00:39:21,100 --> 00:39:24,200
of them a couple weeks ago. 
Caught my My eye and thinking 

738
00:39:24,200 --> 00:39:26,300
back about it. 
So this week we were supposed to

739
00:39:26,300 --> 00:39:29,600
have a guest on but we're having
to push that back. 

740
00:39:29,700 --> 00:39:33,400
So when I needed to come up with
a topic for this week, Logics 

741
00:39:33,400 --> 00:39:38,300
video, worked out really well. 
His video is the 20 small 

742
00:39:38,300 --> 00:39:41,400
updates from Minecraft. 
And this is in response to 

743
00:39:41,400 --> 00:39:44,300
dinnerbone dinner, moon has come
back to Mojang has been working 

744
00:39:44,300 --> 00:39:48,900
on a couple small fixes such as 
when you're typing in chat while

745
00:39:48,900 --> 00:39:51,800
sleeping in a bed and then you 
pop up out of bed, the chat 

746
00:39:51,800 --> 00:39:54,500
disappears. 
He has fixed that issue now and 

747
00:39:54,500 --> 00:39:56,800
he wanted to know what are some 
other small updates. 

748
00:39:56,800 --> 00:40:00,400
He could be working on a logic 
responded with this video and 

749
00:40:00,400 --> 00:40:03,400
there is a bunch of them that we
really like. 

750
00:40:03,600 --> 00:40:09,200
So I had Jimbo help me put 
together our tough five. 

751
00:40:09,500 --> 00:40:12,800
We like from logic and what we 
would want to see in there and 

752
00:40:12,800 --> 00:40:17,400
there's some good ones, a lot of
good ones, there are some I 

753
00:40:17,400 --> 00:40:23,800
wasn't so much a fan of mainly. 
I think the mold dying recipe 

754
00:40:23,800 --> 00:40:29,800
change the way he says it is 
right now, white wool and die. 

755
00:40:29,900 --> 00:40:34,500
It's one will one die to do the 
recipe. 

756
00:40:34,800 --> 00:40:39,000
And it makes more sense to have 
one died and eight wool because 

757
00:40:39,000 --> 00:40:44,400
that's the way everything else 
works in the gay game. 100% 

758
00:40:44,400 --> 00:40:49,300
correct makes perfect sense. 
My only negative against it is 

759
00:40:49,300 --> 00:40:54,500
that you can't Farm the colored 
blocks like you can Bowl box 

760
00:40:54,700 --> 00:40:57,600
though because the colored wool 
so much easier to farm. 

761
00:40:58,000 --> 00:41:00,700
That's my only reason not to go 
with that. 

762
00:41:01,000 --> 00:41:04,800
He's completely right in and 
makes totally 100% to do a 

763
00:41:04,800 --> 00:41:08,500
blocks at a time for one died 
but because will Farms are so 

764
00:41:08,500 --> 00:41:11,500
simple so cheap that vote 
against that one. 

765
00:41:11,900 --> 00:41:15,300
I'm going to vote for it. 
You know that I knew you would 

766
00:41:15,300 --> 00:41:18,900
you already know that he's 
already shove it down already 

767
00:41:18,900 --> 00:41:21,900
but that's okay. 
I'll explain actually I didn't I

768
00:41:21,900 --> 00:41:23,800
just so Open to look over at 
your notes. 

769
00:41:23,800 --> 00:41:25,600
When you said that and I went, 
oh, okay. 

770
00:41:25,800 --> 00:41:29,500
Yeah whoops that's in there. 
It's one of my top five just 

771
00:41:29,800 --> 00:41:32,700
spoiler alert. 
Do your controversial are 

772
00:41:32,700 --> 00:41:35,900
controversial mentions first. 
Then we'll get to the top five 

773
00:41:35,900 --> 00:41:38,400
real quick. 
Yeah, this is one that I liked 

774
00:41:38,400 --> 00:41:42,600
didn't end up in my top five but
is it is a controversial change 

775
00:41:42,600 --> 00:41:46,700
that he mentioned and he 
mentioned ahead of time that 

776
00:41:46,800 --> 00:41:50,000
diamonds aren't as valuable. 
You know, unless you're an SMP, 

777
00:41:50,000 --> 00:41:54,200
you're able to trade them, use 
them for In single player, 

778
00:41:54,500 --> 00:41:57,500
there's other ways to get 
diamond stuff and mainly through

779
00:41:57,500 --> 00:42:02,400
villagers and trading. 
So he mentioned to have 

780
00:42:02,400 --> 00:42:07,400
villagers not trade, any diamond
tools, weapons, or armor, and 

781
00:42:07,400 --> 00:42:12,500
instead a Wandering Trader would
sometimes then have these 

782
00:42:12,900 --> 00:42:15,800
diamond tools that armor, you 
know, with the chance of an 

783
00:42:15,800 --> 00:42:18,800
enchantment. 
Now, I really like this idea. 

784
00:42:19,000 --> 00:42:22,400
I think diamonds are taking a 
back seat, you know? 

785
00:42:22,500 --> 00:42:25,800
It's not as impressive now to 
have all these diamonds and to 

786
00:42:25,800 --> 00:42:28,800
make them more valuable, we 
should take them away from the 

787
00:42:28,800 --> 00:42:31,100
villagers. 
We're taking our diamonds. 

788
00:42:31,400 --> 00:42:33,700
We're like where they get all 
these tools and stuff anyway, 

789
00:42:34,100 --> 00:42:39,800
yeah and see I'm for the 
villagers having that stuff. 

790
00:42:40,100 --> 00:42:43,000
Mmm. 
And there's really not a good. 

791
00:42:43,200 --> 00:42:47,000
I don't have a good argument to 
stand on but just taking the 

792
00:42:47,000 --> 00:42:50,800
other side and it villagers in 
general have made a lot of stuff

793
00:42:51,100 --> 00:42:54,400
kind of Opie. 
MMMBop trades and other stuff 

794
00:42:54,400 --> 00:42:57,100
with their zombie conversion 
abilities. 

795
00:42:57,100 --> 00:42:59,600
And let's not forget remember 
how hard it used to be to get 

796
00:42:59,600 --> 00:43:01,900
emeralds. 
Yeah, not that way anymore. 

797
00:43:01,900 --> 00:43:05,000
Is it? 
Mmm, I mean, between raid farms 

798
00:43:05,000 --> 00:43:10,000
and just trades, you can rack up
some emeralds relatively quick 

799
00:43:10,300 --> 00:43:14,600
plus, his fix was giving that to
the or giving the diamond gear 

800
00:43:14,600 --> 00:43:19,000
to the wandering Trader. 
And I actually really prefer are

801
00:43:19,100 --> 00:43:21,300
wandering Trader fixes from last
week? 

802
00:43:21,500 --> 00:43:23,200
Yeah, almost. 
Like with those. 

803
00:43:23,400 --> 00:43:26,100
Yeah. 
Just I didn't realize how much 

804
00:43:26,300 --> 00:43:28,700
do we mention every thought 
about the get diamonds. 

805
00:43:28,700 --> 00:43:30,100
Really aren't? 
Yeah. 

806
00:43:30,300 --> 00:43:32,200
Yeah. 
The end-all-be-all anymore. 

807
00:43:32,200 --> 00:43:35,900
And oh yeah. 100% right. 
Just to get that value up a 

808
00:43:35,900 --> 00:43:39,200
little bit that would help. 
Yeah, let's move on to number 

809
00:43:39,200 --> 00:43:40,300
five. 
What you have? 

810
00:43:40,300 --> 00:43:43,100
Four, five, I got the courts 
recipe. 

811
00:43:43,400 --> 00:43:47,600
Mmm. 
Now he mentioned that, it's it's

812
00:43:47,600 --> 00:43:51,700
very annoying and I had this 
issue this season where you can 

813
00:43:51,700 --> 00:43:56,300
have Four pieces of quartz that 
you mind, you can create a block

814
00:43:56,300 --> 00:44:00,600
out of that. 
But never, can you undo that you

815
00:44:00,600 --> 00:44:03,100
can't get your cords back? 
You know, once it's a block to 

816
00:44:03,100 --> 00:44:06,400
block, you can undo it to get 
your cords back back. 

817
00:44:06,400 --> 00:44:12,000
Now, a lot of oars Roars you put
together, not just Roars, even 

818
00:44:12,000 --> 00:44:13,800
the other words, you know, you 
put together, you can make a 

819
00:44:13,808 --> 00:44:16,500
block out of these and you can 
undo this. 

820
00:44:16,800 --> 00:44:19,700
You can uncraft them, think, is 
the word I'm looking for, and 

821
00:44:19,700 --> 00:44:22,200
get your ingots back, or your 
oars back. 

822
00:44:22,200 --> 00:44:26,800
So, So it's it would only make 
sense to have the courts do 

823
00:44:26,800 --> 00:44:28,500
that. 
Now if I myself in this 

824
00:44:28,500 --> 00:44:31,500
situation because I use 
different kind of quartz and I 

825
00:44:31,508 --> 00:44:35,200
would have abundant of one thing
and I couldn't I couldn't get 

826
00:44:35,200 --> 00:44:37,700
the other. 
So because I wasn't able to 

827
00:44:37,700 --> 00:44:41,500
uncraft them, for me this season
and became Andy quartz I mind 

828
00:44:41,600 --> 00:44:45,300
was left in the flowering State.
And I specifically only used it 

829
00:44:45,300 --> 00:44:46,700
for Redstone. 
Yeah. 

830
00:44:46,800 --> 00:44:49,300
If I need a quartz blocks, I 
traded for them. 

831
00:44:49,600 --> 00:44:52,300
Mmm, that'd be a way to get 
courts in general. 

832
00:44:52,600 --> 00:44:56,600
Yeah, my number five is never 
the right instant. 

833
00:44:56,600 --> 00:45:01,900
Mine on deep Slate, Google. 
And it makes a lot of sense and 

834
00:45:02,000 --> 00:45:05,700
not for some of the ways people 
are thinking deflate supposed to

835
00:45:05,707 --> 00:45:09,600
be a thicker harder material, 
which makes sense. 

836
00:45:09,600 --> 00:45:12,300
It's deeper in the ground. 
More pressure makes it more 

837
00:45:12,300 --> 00:45:15,800
compact, more dense thus harder 
to mind, which means you 

838
00:45:15,800 --> 00:45:20,500
shouldn't be able to instant 
mine it except the gold pickaxe.

839
00:45:20,800 --> 00:45:24,300
Yeah, bring it in a useless. 
Stool to explain why nether I 

840
00:45:24,300 --> 00:45:27,200
should have instant mining 
abilities one, if you look at 

841
00:45:27,200 --> 00:45:30,900
the properties of the gold 
pickaxe and nether, I pick axe, 

842
00:45:30,900 --> 00:45:34,600
when in chanting, they are 
relatively close to each other, 

843
00:45:34,700 --> 00:45:38,600
compared to the diamond pickaxe.
And another, I pick axe, you 

844
00:45:38,600 --> 00:45:42,000
would have to assume that 
they're both fundamentally 

845
00:45:42,200 --> 00:45:45,300
around the same kind of material
but you know, it takes goal to 

846
00:45:45,300 --> 00:45:48,100
make another right? 
That's already there. 

847
00:45:48,300 --> 00:45:51,900
Gold pickaxes. 
Have super quick speeds. 

848
00:45:52,200 --> 00:45:55,100
They have No durability, but 
they're a lot faster tools. 

849
00:45:55,400 --> 00:45:58,600
Thus, another a pickaxe would 
technically be faster than a 

850
00:45:58,600 --> 00:46:02,000
diamond pickaxe since it's made 
out of part gold. 

851
00:46:02,100 --> 00:46:04,900
And because it's neither, it's 
also a lot tougher than a 

852
00:46:04,908 --> 00:46:07,300
diamond pickaxe. 
We see that in the durability 

853
00:46:07,300 --> 00:46:11,500
settings so you should be able 
to mine deep slate with haste to

854
00:46:11,800 --> 00:46:13,800
and another a pickaxe. 
I agree. 

855
00:46:14,000 --> 00:46:17,300
I like it. 
My number for this is one I'm 

856
00:46:17,300 --> 00:46:21,200
really hoping they change a 
little bit and that's movable 

857
00:46:21,200 --> 00:46:22,800
budding amethyst. 
Locks. 

858
00:46:23,100 --> 00:46:25,600
Yes. 
As of right now, you find an 

859
00:46:25,600 --> 00:46:29,000
amethyst geode. 
The budding amethyst isn't 

860
00:46:29,000 --> 00:46:30,500
something you can mine and take 
with you. 

861
00:46:30,500 --> 00:46:33,500
It's got to stay there and your 
amethyst. 

862
00:46:33,500 --> 00:46:37,900
Crystals will bud in that area 
so you can't move them. 

863
00:46:38,100 --> 00:46:41,400
You kind of have to mind all the
blocks around them for these 

864
00:46:41,400 --> 00:46:43,500
things to be farmed. 
Yep. 

865
00:46:43,500 --> 00:46:46,100
And it can be very annoying in 
some of the placements that 

866
00:46:46,100 --> 00:46:48,600
these things are in because you 
can't pick and choose its kind 

867
00:46:48,600 --> 00:46:52,700
of just there. 
Now, his idea was to being Able 

868
00:46:52,700 --> 00:46:57,300
to push these with a piston just
kind of push them around, and 

869
00:46:57,300 --> 00:47:00,700
not mind them, at least to where
you can get them in place to 

870
00:47:00,700 --> 00:47:04,900
have a decent efficient Farm. 
I thought that was a great idea.

871
00:47:05,100 --> 00:47:08,500
Yeah, I want to move. 
I've said that before that, I 

872
00:47:08,508 --> 00:47:10,300
think that's the biggest problem
with m. 

873
00:47:10,300 --> 00:47:13,900
Is this is that you can't move 
the budding blocks. 

874
00:47:13,900 --> 00:47:16,800
Honestly, I'd be fine with 
pistons moving. 

875
00:47:17,000 --> 00:47:19,000
I still don't see why you can't 
soak touch it. 

876
00:47:19,000 --> 00:47:22,300
Then again I also can't see why 
you can't soap touch spawners. 

877
00:47:22,600 --> 00:47:26,300
But it is what it is. 
Let's not to mention the way 

878
00:47:26,300 --> 00:47:29,100
they spawn. 
Can also hurt your efficiency of

879
00:47:29,100 --> 00:47:33,300
your farm to, especially this 
wouldn't be a big deal if these 

880
00:47:33,300 --> 00:47:37,200
things grew at a relatively 
quick Pace, but they're super 

881
00:47:37,200 --> 00:47:39,800
slow. 
Yeah, so to me, that's what 

882
00:47:39,800 --> 00:47:42,900
makes this a problem. 
If they were, if they had faster

883
00:47:42,900 --> 00:47:46,900
spawn times non-issue, but the 
fact that you can be waiting for

884
00:47:46,900 --> 00:47:51,800
an hour and only end up getting 
two for an hour AF case, it's 

885
00:47:51,800 --> 00:47:54,800
crazy. 
So, the efficiency in this Farm 

886
00:47:55,000 --> 00:47:58,900
is a much-needed thing and the 
fact that how a block spawns can

887
00:47:58,900 --> 00:48:02,500
affect your efficiencies, just 
it's no bueno, right? 

888
00:48:02,500 --> 00:48:06,000
I think I brought up a long time
ago, I'd rather be able to flush

889
00:48:06,000 --> 00:48:08,200
it with water, you know. 
Yeah. 

890
00:48:08,400 --> 00:48:10,100
Be able to break the crystals 
with water. 

891
00:48:10,100 --> 00:48:14,600
That would be a lot more helpful
if not I would be able to love 

892
00:48:14,600 --> 00:48:19,000
to be able to move them. 
Yeah, in logics example my 

893
00:48:19,000 --> 00:48:23,000
number for renewable Coral. 
So we have these He's very 

894
00:48:23,000 --> 00:48:26,900
beautiful coral, reefs in 
Minecraft, I live at One this 

895
00:48:26,900 --> 00:48:29,300
season and I can't tell you the 
amount of times people are like,

896
00:48:29,300 --> 00:48:30,800
hey, I need to borrow some 
Coral. 

897
00:48:31,100 --> 00:48:35,000
Can I go to the outskirts, a 
future base to mind a little 

898
00:48:35,000 --> 00:48:36,800
bit. 
And it's like, yeah, that's 

899
00:48:36,800 --> 00:48:38,000
fine. 
Don't mind a lot. 

900
00:48:38,300 --> 00:48:44,400
And with how Mojang is very much
in the activist realm and 

901
00:48:44,700 --> 00:48:48,500
pushing people to use their 
voices and stuff, mining Corwin 

902
00:48:48,500 --> 00:48:53,100
destroying Coral real life, so 
bad, think so creating Renewable

903
00:48:53,100 --> 00:48:56,900
Coral, which is something we're 
doing now in creating new coral,

904
00:48:56,900 --> 00:48:59,800
reefs and stuff. 
Seems like a great idea for 

905
00:48:59,800 --> 00:49:02,500
Minecraft. 
Yeah, and the way logic showed 

906
00:49:02,500 --> 00:49:06,600
it, it's not that hard because 
the coral fans and stuff, we see

907
00:49:06,800 --> 00:49:09,800
that this is fans but like the 
bubble coral and stuff like 

908
00:49:09,800 --> 00:49:13,600
that, the taller versions are 
technically renewable in game 

909
00:49:13,600 --> 00:49:16,800
already. 
So the fact that you could Farm 

910
00:49:16,800 --> 00:49:22,000
those two craft Cora blocks, it 
seems like a good idea and all 

911
00:49:22,000 --> 00:49:24,000
that. 
Is is just a recipe change. 

912
00:49:24,100 --> 00:49:26,500
You're not creating new blocks 
or anything like that. 

913
00:49:26,600 --> 00:49:29,100
Yeah, it's making a recipe 
right. 

914
00:49:29,300 --> 00:49:32,100
Sounds logical. 
Wink. 

915
00:49:32,100 --> 00:49:33,300
Wink. 
Nudge nudge. 

916
00:49:33,300 --> 00:49:34,900
Yes. 
If you picked up on that. 

917
00:49:35,500 --> 00:49:38,400
Yeah. 
And it's a great thing for 

918
00:49:38,400 --> 00:49:40,700
Redstone Community because 
that's another form to build. 

919
00:49:40,900 --> 00:49:43,600
Yeah, no I totally agree. 
The renewable Coral. 

920
00:49:43,800 --> 00:49:46,100
Yep. 
My number three, kind of 

921
00:49:46,100 --> 00:49:47,500
something you brought up 
already. 

922
00:49:47,700 --> 00:49:51,600
I tried not to copy your list. 
You know, I found some other 

923
00:49:51,600 --> 00:49:53,400
things that I really You like 
yep. 

924
00:49:53,400 --> 00:49:55,600
And I tried not to take all the 
good ones. 

925
00:49:55,800 --> 00:50:00,300
Yeah, I was like, man, he beat 
me to. 

926
00:50:00,300 --> 00:50:01,700
He's got a lot of good ones on 
here. 

927
00:50:02,400 --> 00:50:06,300
We'll try to not use as many but
number three I had the nether 

928
00:50:06,300 --> 00:50:07,900
right insta? 
Mining idea. 

929
00:50:07,900 --> 00:50:12,200
Also man, it's going to be 
annoying, not having any type of

930
00:50:12,200 --> 00:50:15,700
insta, mine with this deep 
slate, it's going to be one of 

931
00:50:15,707 --> 00:50:19,200
the most sought-after blocks in 
the game, right? 

932
00:50:19,200 --> 00:50:22,700
A lot of people are going to 
want it and it's Going to be a 

933
00:50:22,700 --> 00:50:24,400
lot better if we can into the 
minded. 

934
00:50:24,400 --> 00:50:26,600
Yes, definitely going to make 
life easier. 

935
00:50:27,000 --> 00:50:31,100
My number three, I would have 
put number two, if I haven't run

936
00:50:31,100 --> 00:50:35,700
into issues with number two, but
number three Beacon beam cut off

937
00:50:35,700 --> 00:50:38,200
with tinted glass and I think 
this is something we've 

938
00:50:38,200 --> 00:50:41,300
mentioned on the show. 
That the fact that tinted glass 

939
00:50:41,300 --> 00:50:45,200
can now block out light, but 
still allow the see-through 

940
00:50:45,200 --> 00:50:49,100
property happen would make total
sense to be able to use that to 

941
00:50:49,100 --> 00:50:51,400
block off. 
Beacon beams without 

942
00:50:51,400 --> 00:50:55,800
deactivating Yeah, because while
sometimes the beacon beam is 

943
00:50:55,800 --> 00:50:58,200
super cool. 
Looking when you need a lot of 

944
00:50:58,200 --> 00:51:01,400
beacons around, it's kind of 
ugly, right? 

945
00:51:01,500 --> 00:51:04,900
It's like having a firework show
that static all the time. 

946
00:51:05,200 --> 00:51:08,100
I always have beacons everywhere
to, right? 

947
00:51:08,300 --> 00:51:10,900
You almost have to make them a 
part of your build figure out a 

948
00:51:10,908 --> 00:51:14,400
way to you know, make them look 
exactly. 

949
00:51:14,500 --> 00:51:16,400
I don't know. 
So they don't hurt your eyes. 

950
00:51:16,400 --> 00:51:18,300
You know they're actually 
pleasing. 

951
00:51:18,700 --> 00:51:21,800
Yeah, I generally always have 
three or four around my base 

952
00:51:21,900 --> 00:51:24,900
because A lot of my bases 
require a lot of digging so I'll

953
00:51:24,900 --> 00:51:28,400
have them in positions so I can 
turn them on and off and they 

954
00:51:28,400 --> 00:51:30,900
always have haste to on. 
So when I know I'm getting ready

955
00:51:30,900 --> 00:51:34,000
to dig out a large room, I can 
just flip the switch on my 

956
00:51:34,000 --> 00:51:37,400
beacons, turn on and I'm good. 
I would love to have like 

957
00:51:37,700 --> 00:51:42,100
resistance or the. 
I forget what it's called, the 

958
00:51:42,100 --> 00:51:45,600
auto healing on all the time, 
but I just can't stand to look 

959
00:51:45,600 --> 00:51:48,800
at be convened all the time. 
Yeah, yeah. 

960
00:51:48,800 --> 00:51:54,200
It's good one though like that. 
My number two, Our is Sandler 

961
00:51:54,500 --> 00:51:57,800
saying layers, he mentioned how 
you know, we have snow layers. 

962
00:51:58,100 --> 00:52:01,700
What if we can have sand layers 
to make? 

963
00:52:02,600 --> 00:52:06,700
No building more aesthetically 
pleasing? 

964
00:52:06,800 --> 00:52:10,400
I guess Landscaping. 
See, I told you we're getting 

965
00:52:10,400 --> 00:52:12,200
late at night and now our brains
aren't working. 

966
00:52:12,500 --> 00:52:15,400
Yeah, I couldn't think of the 
word I was thinking for that. 

967
00:52:15,400 --> 00:52:18,900
Didn't even make sense what I 
just said so beautification. 

968
00:52:19,100 --> 00:52:22,100
Yeah, yeah, no, it makes sense. 
We have snow layers. 

969
00:52:22,100 --> 00:52:23,500
Why? 
I don't we have sand layers. 

970
00:52:23,500 --> 00:52:26,500
Why don't we have gravel layers 
and red stem layers. 

971
00:52:26,700 --> 00:52:28,700
Hmm. 
Yeah we brought this up a couple

972
00:52:28,700 --> 00:52:31,000
times, I think. 
Yeah, the fact that is I just 

973
00:52:31,000 --> 00:52:33,200
think it's it's too many blocks 
or at least. 

974
00:52:33,200 --> 00:52:37,500
That's what it was last time. 
I think we could see stuff like 

975
00:52:37,500 --> 00:52:39,700
this when those biomes get 
updated. 

976
00:52:39,800 --> 00:52:42,300
Yeah. 
Who knows when that'll be? 

977
00:52:42,300 --> 00:52:43,700
I know they're going to get to 
them. 

978
00:52:44,000 --> 00:52:46,800
And who would have thought 
beautification was the word I 

979
00:52:46,800 --> 00:52:49,200
was looking for and I don't even
think it's a word. 

980
00:52:49,300 --> 00:52:51,400
It's okay. 
Fragile, rock popped in the live

981
00:52:51,400 --> 00:52:54,800
chat to let me know that I was 
looking for was G regeneration. 

982
00:52:55,100 --> 00:52:56,400
Mmm. 
That's it. 

983
00:52:56,600 --> 00:52:58,900
That's a real word. 
Good whole region. 

984
00:52:59,200 --> 00:53:02,400
My number two is a new dispenser
recipe. 

985
00:53:02,600 --> 00:53:07,100
I've had to make the multiple 
dispensers and it stinks having 

986
00:53:07,100 --> 00:53:10,100
to constantly craft bows, then 
craft a. 

987
00:53:10,100 --> 00:53:16,700
Spencer's, and Logics fix is, 
you should craft droppers first,

988
00:53:16,900 --> 00:53:20,500
which is in the recipe book and 
are stackable. 

989
00:53:20,600 --> 00:53:24,600
So they're easy to craft. 
Yes, and then you would put the 

990
00:53:24,607 --> 00:53:27,800
dropper and the middle space in 
the crafting recipe and then 

991
00:53:27,800 --> 00:53:31,700
build a bow using sticks and 
strings around it, which is 

992
00:53:31,900 --> 00:53:34,700
already a recipe. 
Just now with this drop in the 

993
00:53:34,700 --> 00:53:37,400
middle of it and then that would
create the dispenser. 

994
00:53:37,600 --> 00:53:39,300
Great recipe. 
Yeah. 

995
00:53:39,500 --> 00:53:42,700
And I wanted a hundred percent 
in you're using the same amount 

996
00:53:42,700 --> 00:53:45,900
of items technically. 
You're still crafting a bow. 

997
00:53:46,100 --> 00:53:47,800
Exactly. 
You're just doing it in a 

998
00:53:47,800 --> 00:53:49,400
different order. 
Mmm. 

999
00:53:49,700 --> 00:53:53,800
Yeah because the dropper is 
technically the same As using a 

1000
00:53:54,800 --> 00:53:58,600
dropper in a bow to make a 
dispenser same thing, right? 

1001
00:53:58,600 --> 00:54:01,100
I'm surprised announced all of 
that sooner, pretty good one. 

1002
00:54:01,400 --> 00:54:04,200
Mmm, very good one. 
I was like, man, why not think 

1003
00:54:04,200 --> 00:54:07,400
that there might be other things
in that sense. 

1004
00:54:07,600 --> 00:54:11,600
I have you ever crafted, your 
Infinity boat into a dispenser? 

1005
00:54:11,900 --> 00:54:14,300
Yep. 
Because I have it'll help for 

1006
00:54:14,300 --> 00:54:17,500
that reason. 
Also very much my number one, 

1007
00:54:17,800 --> 00:54:23,300
the one that you scolded earlier
didn't scold I just gave a 

1008
00:54:23,800 --> 00:54:30,800
different opinion of but a bad 
Yelp review on I I picked dying 

1009
00:54:30,800 --> 00:54:35,700
more because like you said, I 
feel like that's the recipe for 

1010
00:54:35,700 --> 00:54:37,000
every block. 
Right. 

1011
00:54:37,100 --> 00:54:41,100
And I get the, the idea that, 
you know, it's way more easier 

1012
00:54:41,100 --> 00:54:45,100
to farm than all the other 
diable blocks, very true. 

1013
00:54:45,200 --> 00:54:50,900
But it's still so annoying that 
you have to farm extra die to 

1014
00:54:50,900 --> 00:54:52,000
die. 
These things Granite. 

1015
00:54:52,000 --> 00:54:56,300
You Farm the Sheep while it's 
died in the first place. 

1016
00:54:56,300 --> 00:54:58,900
You know, you don't technically 
have to dye the wool. 

1017
00:54:59,100 --> 00:55:02,000
You could Farm it already died. 
That's technically what I'm 

1018
00:55:02,000 --> 00:55:06,400
doing at my base, but yeah, I 
just feel like, I don't know. 

1019
00:55:06,400 --> 00:55:09,400
It doesn't belong. 
You know, with the one-to-one 

1020
00:55:09,400 --> 00:55:13,300
ratio and I get it for parity 
sakes, it makes way more sense 

1021
00:55:13,300 --> 00:55:15,700
to do a blocks of wool for one 
day. 

1022
00:55:15,900 --> 00:55:19,800
I was just offering the counter 
argument on why they would go 

1023
00:55:19,800 --> 00:55:22,100
against that. 
So, yeah, I guess. 

1024
00:55:22,300 --> 00:55:23,900
Get my number one. 
We're not going to spend much 

1025
00:55:23,900 --> 00:55:26,900
talking about because it's 
everyone's number one and has 

1026
00:55:26,900 --> 00:55:30,200
been everyone's number 14 years.
Now concrete, slabs and stairs. 

1027
00:55:30,400 --> 00:55:31,600
Yeah. 
Figured that be. 

1028
00:55:31,700 --> 00:55:33,700
Yeah, up there. 
Not the game yet. 

1029
00:55:33,700 --> 00:55:35,900
They should be in the game by 
now just saying. 

1030
00:55:36,100 --> 00:55:38,700
Yeah, I could easily put that on
my list. 

1031
00:55:38,700 --> 00:55:40,500
Of course. 
Oh yeah. 

1032
00:55:40,700 --> 00:55:43,500
It would be nice to have 
concrete stairs and slabs. 

1033
00:55:43,500 --> 00:55:47,100
I wanted to mix it up a little 
bit but yeah, that's definitely 

1034
00:55:47,300 --> 00:55:50,000
a big one. 
A lot of the community is asking

1035
00:55:50,000 --> 00:55:54,700
for that you know just Keeps 
going in one ear out the other. 

1036
00:55:54,900 --> 00:55:57,700
Hmm. 
I'm sure it's in that one ear 

1037
00:55:57,700 --> 00:55:59,900
pretty often. 
I don't even think it's going 

1038
00:55:59,900 --> 00:56:01,600
out the other. 
I think it's there. 

1039
00:56:02,400 --> 00:56:06,300
I just think Mojang's waiting 
for the optimal time to release 

1040
00:56:06,300 --> 00:56:08,400
it. 
And it doesn't make sense to 

1041
00:56:08,400 --> 00:56:12,900
give slabs, and stairs of 
concrete in a caves and cliffs 

1042
00:56:12,900 --> 00:56:14,200
update. 
Right. 

1043
00:56:14,300 --> 00:56:17,400
I think they need a bit of a 
building update throw that in 

1044
00:56:17,400 --> 00:56:19,800
there. 
Yeah, it kind of sucks were 

1045
00:56:19,800 --> 00:56:22,000
having to wait, but I think 
that's the thought. 

1046
00:56:22,300 --> 00:56:25,100
Process behind it and see, 
that's why I, everyone's like 

1047
00:56:25,100 --> 00:56:28,700
end update for the next update. 
And I'm like, no, an inventory 

1048
00:56:28,700 --> 00:56:31,100
update because then it makes 
sense to give Builders more 

1049
00:56:31,100 --> 00:56:35,000
blocks, you know, like stairs 
and slabs the other difficult to

1050
00:56:35,000 --> 00:56:38,000
touch up on other things before 
giving us that they mentioned a 

1051
00:56:38,008 --> 00:56:39,900
while ago. 
You know, they don't want to 

1052
00:56:39,900 --> 00:56:42,800
give us anything if the game's 
not ready for it. 

1053
00:56:42,900 --> 00:56:45,600
So right when it's ready, it's 
ready. 

1054
00:56:45,700 --> 00:56:47,600
I'm sure we'll get them 
eventually. 

1055
00:56:48,400 --> 00:56:49,600
All right. 
But I think that's going to do 

1056
00:56:49,600 --> 00:56:52,100
it for today's show before I 
have Jimbo reaches out. 

1057
00:56:52,300 --> 00:56:54,200
Going to say a huge. 
Thank you to all of our patrons 

1058
00:56:54,200 --> 00:56:57,100
who are supporting the show. 
Our milk level patrons our Omni 

1059
00:56:57,100 --> 00:56:59,000
Chief Big Bear Croc, fragile 
rock. 

1060
00:56:59,000 --> 00:57:01,300
Oh beep. 
Stone figure and bye prestina. 

1061
00:57:01,400 --> 00:57:04,100
If you two would like to get 
access to exclusive benefits and

1062
00:57:04,100 --> 00:57:05,600
hours of extra content each 
month. 

1063
00:57:05,600 --> 00:57:08,600
Please control your joining at 
patreon.com slash the withering 

1064
00:57:08,600 --> 00:57:10,600
effect. 
If you like to show, you can 

1065
00:57:10,600 --> 00:57:12,900
share with all of your friends 
and on social media. 

1066
00:57:13,000 --> 00:57:16,300
If you listen on Spotify follow 
us, or if you list on Apple 

1067
00:57:16,300 --> 00:57:19,700
podcast, leave us a nice review.
Doing any of these really helps 

1068
00:57:19,700 --> 00:57:22,100
to show reach more listeners if 
you like to get in contact. 

1069
00:57:22,200 --> 00:57:25,900
Contact with us, send an email 
to podcast at the withering 

1070
00:57:25,900 --> 00:57:29,400
effect.com to eat us. 
Leave a voice message or join a 

1071
00:57:29,400 --> 00:57:32,500
Discord Joiner Discord. 
Where you can have a chat with 

1072
00:57:32,500 --> 00:57:34,900
everyone who works on the show 
and fellow listeners. 

1073
00:57:35,000 --> 00:57:37,400
All the links are in the show 
notes, this show has been 

1074
00:57:37,400 --> 00:57:40,200
brought to you by Jimbo myself, 
but also our Ginger producer 

1075
00:57:40,200 --> 00:57:42,000
Carl. 
He helps make sure the show ends

1076
00:57:42,000 --> 00:57:44,100
up where it should be in the 
Amazing Music. 

1077
00:57:44,100 --> 00:57:46,300
You hear in the intro and outro 
is created by the one. 

1078
00:57:46,300 --> 00:57:48,200
And only decoy everyone social 
media. 

1079
00:57:48,200 --> 00:57:49,600
Info can be found in the show 
notes. 

1080
00:57:49,600 --> 00:57:51,500
You guys have been awesome. 
Thank you so much for getting 

1081
00:57:51,500 --> 00:57:53,100
words us. 
Has she probably go drink her 

1082
00:57:53,107 --> 00:57:55,300
milk now. 
I see you guys.

