1
00:00:16,700 --> 00:00:19,900
Everyone, welcome to the 
weathering effect episode 109. 

2
00:00:19,900 --> 00:00:24,600
Today's date is August 22nd 2021
and I am Duds or Duds versus 

3
00:00:24,600 --> 00:00:27,600
known to the rest of the 
interwebs and I'm Jimbo you may 

4
00:00:27,600 --> 00:00:31,500
know me as Jimbo slice 23. 
So we'll start off with what 

5
00:00:31,500 --> 00:00:34,000
you've done this week. 
Does Pranks. 

6
00:00:34,200 --> 00:00:37,400
I've noticed I've been in the 
pranking mood. 

7
00:00:37,700 --> 00:00:43,700
Yeah so I needed payback you a 
pranked me a while ago and I had

8
00:00:43,700 --> 00:00:48,400
been biding my time until it was
time for revenge and that was 

9
00:00:48,400 --> 00:00:50,500
this weekend. 
Well, really this week. 

10
00:00:50,700 --> 00:00:54,700
So I haven't got the sea yet. 
But I've saw the picture. 

11
00:00:55,000 --> 00:00:57,100
Yeah. 
Because I posted the thumbnail 

12
00:00:57,100 --> 00:00:59,400
in the weathering effect chat. 
Yeah. 

13
00:00:59,400 --> 00:01:01,700
We do we like to share 
thumbnails with each other. 

14
00:01:01,700 --> 00:01:03,600
Just for suggestions. 
Go. 

15
00:01:04,500 --> 00:01:08,600
And I saw a see my base there. 
Any storage room. 

16
00:01:08,800 --> 00:01:11,800
And I'm not going to spoil 
anything, but it makes sense. 

17
00:01:11,800 --> 00:01:15,400
I get it. 
I mean, speaking us, what that 

18
00:01:15,400 --> 00:01:19,300
in the episode will be out 
tomorrow for us, but it will be 

19
00:01:19,300 --> 00:01:21,500
Monday for everyone else. 
When everyone else here is just 

20
00:01:21,500 --> 00:01:23,800
the episode should have come out
like two or three days ago. 

21
00:01:24,100 --> 00:01:25,700
Yeah, right. 
Okay. 

22
00:01:25,700 --> 00:01:29,300
Yes, it's not really spoil it. 
What it will be for you because 

23
00:01:29,300 --> 00:01:32,400
you don't know the extent of the
prank because you haven't been 

24
00:01:32,400 --> 00:01:33,500
in your base yet. 
Yet? 

25
00:01:33,700 --> 00:01:36,800
Yes, you just know your base has
been pranked. 

26
00:01:36,900 --> 00:01:39,400
I can tell you what we did to 
prepare as base. 

27
00:01:39,800 --> 00:01:44,300
Okay, so you got a base and in 
the middle of his Lake, says, 

28
00:01:44,500 --> 00:01:49,000
big tree here, just put a sign, 
any kind of outlined where he 

29
00:01:49,000 --> 00:01:52,100
was going to put the tree. 
And I was talking to Albany 

30
00:01:52,100 --> 00:01:54,600
because Omni obviously help me 
do the pranking, you'll see that

31
00:01:54,600 --> 00:01:57,600
in the episode. 
Let's just do a really giant 

32
00:01:57,600 --> 00:02:01,100
ugly birch tree right here. 
And he's like, yeah, cool, let's

33
00:02:01,100 --> 00:02:04,300
do that. 
And so, This trees like a 

34
00:02:04,300 --> 00:02:09,100
hundred blocks tall and I want 
to say it was 15 like 12 to 15 

35
00:02:09,100 --> 00:02:13,400
wide for the trunk and it used 
an entire show. 

36
00:02:13,400 --> 00:02:17,000
Core box of birch wood. 
And then we use like three or 

37
00:02:17,000 --> 00:02:21,500
four shoulder boxes, full of 
slime to use the leaves. 

38
00:02:21,700 --> 00:02:26,000
It's just as massive, ugly, ugly
tree. 

39
00:02:27,300 --> 00:02:31,000
Is that what you use? 
Yeah, slime and Birch. 

40
00:02:31,500 --> 00:02:34,200
See, I didn't notice the perch. 
I have to check that out. 

41
00:02:34,200 --> 00:02:36,200
Again, the thumbnails really 
dark? 

42
00:02:36,400 --> 00:02:37,100
Yeah. 
Yeah. 

43
00:02:37,100 --> 00:02:38,700
You can't tell on this 
thumbnail? 

44
00:02:39,000 --> 00:02:42,300
Yeah, but I had mentioned that 
was like, oh, para and Jimbo's 

45
00:02:42,300 --> 00:02:44,500
prank looked pretty at least 
until now here. 

46
00:02:44,500 --> 00:02:48,300
I am with the ugliest tree ever 
made, it's like, yeah, well, 

47
00:02:48,300 --> 00:02:50,200
he's going to rip this down the 
second. 

48
00:02:50,200 --> 00:02:53,900
He sees it anyway, so yeah, I 
guess my the prank you did on 

49
00:02:53,900 --> 00:02:57,300
me, is it? 
Technically ugly now and it's 

50
00:02:57,300 --> 00:03:00,300
the second you get into starting
to use your storage room. 

51
00:03:00,300 --> 00:03:03,800
You're going to rip it down to 
write yours is more of Prank of 

52
00:03:03,800 --> 00:03:07,400
you not being there for so long.
That's exactly what it is. 

53
00:03:08,300 --> 00:03:10,200
Yeah, you left your base 
abandoned. 

54
00:03:10,400 --> 00:03:14,600
So mmm, we made it. 
Look abandoned right again. 

55
00:03:14,600 --> 00:03:18,900
None of these pranks were Hard. 
Clean up stuff, slime is going 

56
00:03:18,900 --> 00:03:22,400
to be super easy. 
You just punch it breaks perch 

57
00:03:22,400 --> 00:03:24,200
words. 
Going to take a little bit but 

58
00:03:24,200 --> 00:03:27,400
the slimes you a maid took me 
about two and a half hours to 

59
00:03:27,400 --> 00:03:28,300
get away. 
Anyways. 

60
00:03:28,300 --> 00:03:32,500
So yeah, that took a while, I'm 
probably not going to take that 

61
00:03:32,500 --> 00:03:33,900
long. 
Come on up. 

62
00:03:33,900 --> 00:03:37,700
Looking at the picture. 
Know if you take longer than 15 

63
00:03:37,700 --> 00:03:39,900
minutes, clean your prank up. 
You doing something wrong? 

64
00:03:40,200 --> 00:03:43,600
Yeah, I am going to make a scene
out of it, that's for sure. 

65
00:03:44,500 --> 00:03:48,500
Yeah, I will say your prank only
took me an omni about 20 minutes

66
00:03:48,500 --> 00:03:53,000
to put together Paris prank took
about 2 hours and recording 

67
00:03:53,000 --> 00:03:54,100
time. 
Mmm. 

68
00:03:54,200 --> 00:03:57,900
And I had to condense those two 
hours to like a minute and a 

69
00:03:57,900 --> 00:03:59,800
half time lapse. 
Yeah. 

70
00:04:00,000 --> 00:04:04,900
So yeah, that that one clip to A
lot of work this whole episode 

71
00:04:05,000 --> 00:04:10,400
to episode 38 for me is probably
one of my most edited videos and

72
00:04:10,400 --> 00:04:14,100
I don't think anyone's going to 
be able to even tell that it's 

73
00:04:14,200 --> 00:04:18,000
highly edited edited because I 
took a lot of time trying to 

74
00:04:18,000 --> 00:04:22,900
make the edits smooth and 
precise and I'll take like a 

75
00:04:22,907 --> 00:04:26,000
five-minute clip of me talking. 
And I ended up chopping it in 

76
00:04:26,000 --> 00:04:29,200
multiple places to make it only 
like two minutes talking. 

77
00:04:29,500 --> 00:04:33,100
Mmm, I'm going to look for that.
Yeah, see if I notice see. 

78
00:04:33,200 --> 00:04:35,900
If you can see it, you'll find a
spot where it took just a little

79
00:04:35,900 --> 00:04:38,100
bit jerky. 
You'll see my guy change 

80
00:04:38,600 --> 00:04:40,700
direction. 
Just to smallest amount. 

81
00:04:40,800 --> 00:04:44,000
Yeah, they can do to me in the 
editing that you've done. 

82
00:04:44,100 --> 00:04:49,500
Yeah, I do it occasionally, I 
can't get my words right but 

83
00:04:49,500 --> 00:04:52,200
other than that, I've been 
working on my streaming stuff. 

84
00:04:52,200 --> 00:04:55,600
I've been wanting to get back 
into streaming that was a little

85
00:04:55,600 --> 00:05:00,600
bit more ref because I do all my
overlays and stuff like that by 

86
00:05:00,600 --> 00:05:03,100
hand and it it doesn't come 
naturally. 

87
00:05:03,300 --> 00:05:05,800
Lie to me, it takes me a lot 
like, designing, a thumbnail for

88
00:05:05,800 --> 00:05:08,300
a season. 
Takes me a good day or two to 

89
00:05:08,300 --> 00:05:12,100
put together so overlays do the 
same especially when I'm trying 

90
00:05:12,100 --> 00:05:15,400
to like have numbers moving on 
the screen and make it look 

91
00:05:15,400 --> 00:05:18,700
interesting without covering up.
A lot of the fun stuff to look 

92
00:05:18,700 --> 00:05:23,300
at and throw in a Susie Cam, 
that uses an odd Dimension 

93
00:05:23,300 --> 00:05:26,100
because I'm using an old webcam.
That's at an angle. 

94
00:05:26,400 --> 00:05:28,100
Yeah. 
It's going to take a little more

95
00:05:28,100 --> 00:05:32,200
time than a thumbnail. 
Yeah, I've got new color schemes

96
00:05:32,200 --> 00:05:35,000
and everything in place. 
Now, it's just getting the 

97
00:05:35,100 --> 00:05:37,900
couple design Works done and 
it's coming up with the new 

98
00:05:37,900 --> 00:05:40,500
stream time. 
Saturday mornings, got really 

99
00:05:40,500 --> 00:05:43,600
rough for me because I was doing
a lot of housework, mmm. 

100
00:05:43,900 --> 00:05:46,200
And Saturday mornings are a good
time to do. 

101
00:05:46,200 --> 00:05:47,900
All the housework and stuff like
that. 

102
00:05:47,900 --> 00:05:51,300
Thinking about, maybe going back
to Friday night, that's where I 

103
00:05:51,300 --> 00:05:54,100
would used to scream a lot. 
Okay, we'll see. 

104
00:05:54,100 --> 00:05:56,700
We'll find out. 
I've got, I've got a fly in my 

105
00:05:56,700 --> 00:05:58,500
office. 
Hang on, get it. 

106
00:05:58,500 --> 00:06:01,500
It's like the first fly this 
summer in my house. 

107
00:06:02,500 --> 00:06:07,700
What the I'd rather have flies 
and mice and snakes, I'll do. 

108
00:06:07,700 --> 00:06:09,100
I got those mice. 
Figured out. 

109
00:06:09,100 --> 00:06:12,400
My house is spotless. 
Nice, says the fly. 

110
00:06:12,400 --> 00:06:16,000
The one fly because I know what 
the fly came for. 

111
00:06:16,000 --> 00:06:18,500
It came from, I was grilling 
steak, and I was in and out of 

112
00:06:18,500 --> 00:06:20,600
the back door. 
Oh, all afternoon. 

113
00:06:20,800 --> 00:06:22,400
Yeah, that's where that came 
from. 

114
00:06:22,600 --> 00:06:25,400
But other than that, I played a 
lot of dungeons, but we're going

115
00:06:25,400 --> 00:06:28,200
to save a lot of the dungeon 
talk for our post show. 

116
00:06:29,000 --> 00:06:32,000
So if you guys want to listen to
that, I think it's a dollar a 

117
00:06:32,000 --> 00:06:35,000
month for the A show which is a 
pretty good deal. 

118
00:06:35,200 --> 00:06:38,500
Yeah, we're going to be talking 
dungeons here in the future. 

119
00:06:38,700 --> 00:06:42,400
Hmm. 
We have a Dungeons developer on 

120
00:06:42,400 --> 00:06:46,200
the show. 
Here's coming up soon and we 

121
00:06:46,200 --> 00:06:48,900
want to get in this. 
We want to get some dungeons in.

122
00:06:48,900 --> 00:06:51,600
We want to experience this game 
to the fullest. 

123
00:06:51,700 --> 00:06:54,000
There's been so many DLCs the 
come out with it. 

124
00:06:54,000 --> 00:06:57,600
I haven't played any of the DLCs
you've been playing a little bit

125
00:06:57,600 --> 00:07:01,200
of it. 
I tried to download or tried to 

126
00:07:01,200 --> 00:07:05,200
buy it just now and I And for 
some reason, because of my card 

127
00:07:05,200 --> 00:07:09,400
is acting up some kind of error.
Maybe's, operator are probably 

128
00:07:09,400 --> 00:07:13,400
but I'll figure it out and 
hopefully we can stream it. 

129
00:07:13,500 --> 00:07:15,000
Yeah, we were talking about 
that. 

130
00:07:15,000 --> 00:07:17,300
Maybe get a stream in, that'd be
nice. 

131
00:07:18,400 --> 00:07:20,200
But yeah, what have you been up 
to this week Jimbo? 

132
00:07:20,300 --> 00:07:23,500
I like dominate that 
conversation for like s last 8 

133
00:07:23,500 --> 00:07:27,400
minutes you go ahead. 
Well, we were just covered your 

134
00:07:27,400 --> 00:07:31,100
week but I've still yet to 
record anything. 

135
00:07:33,200 --> 00:07:37,900
Yeah, well we just got finished 
up at work with our big job that

136
00:07:37,900 --> 00:07:40,600
we were doing where I was 
working weekends and late days 

137
00:07:40,600 --> 00:07:44,100
and we finally finished it and 
now we're just cleaning, we 

138
00:07:44,100 --> 00:07:50,300
cleaned it up this week and this
weekend would be ideally ideal 

139
00:07:50,300 --> 00:07:54,300
time for me to record. 
It was my 10-year anniversary. 

140
00:07:54,500 --> 00:07:58,400
Mmm, with my wife. 
So we went to Pittsburgh state 

141
00:07:58,400 --> 00:08:01,900
up there in a real nice hotel 
and then you know went out to 

142
00:08:01,900 --> 00:08:04,800
eat just had a good time. 
Out at Pittsburgh. 

143
00:08:04,900 --> 00:08:09,200
And that's pretty much where I 
spent my Friday and Saturday. 

144
00:08:09,200 --> 00:08:13,700
And here we are Sunday went this
morning to a Bow Shoot and now 

145
00:08:13,700 --> 00:08:17,200
recording mmm. 
I got a lot of cleaning up to do

146
00:08:17,200 --> 00:08:20,700
too because I have a, my fantasy
football league starting up. 

147
00:08:20,700 --> 00:08:25,100
I have a party at the house with
everyone involved in the league.

148
00:08:25,200 --> 00:08:27,800
No man. 
Yeah, so I got to get ready for 

149
00:08:27,800 --> 00:08:30,100
that to a lot on my plate right 
now. 

150
00:08:30,100 --> 00:08:33,000
But I have an idea. 
I talk to you a little bit about

151
00:08:33,100 --> 00:08:36,700
About the episode. 
I plan on coming out to where I 

152
00:08:36,700 --> 00:08:40,299
actually come back and there 
will be some Duds Jimbo 

153
00:08:40,299 --> 00:08:41,900
collabing. 
Yes. 

154
00:08:41,900 --> 00:08:43,400
Yes. 
We kind of have it figured out. 

155
00:08:43,400 --> 00:08:46,300
I do want to mess with the, you 
know, the story line a little 

156
00:08:46,300 --> 00:08:51,000
bit but I have things in place 
already already messed up like 

157
00:08:51,000 --> 00:08:53,000
seven minutes. 
I lost seven minutes of 

158
00:08:53,000 --> 00:08:56,600
recording time when my computer 
went down and I lost a bunch of 

159
00:08:56,600 --> 00:09:00,800
stuff so I have to start from 
scratch and it's just it's a 

160
00:09:00,800 --> 00:09:03,000
hassle but I have a pretty good 
idea. 

161
00:09:03,400 --> 00:09:06,000
Of what to do. 
And I'm going to really take my 

162
00:09:06,000 --> 00:09:08,400
time and edit, like you 
mentioned. 

163
00:09:08,600 --> 00:09:13,600
I'm going to try to on a bring 
back those different editing 

164
00:09:13,600 --> 00:09:16,400
techniques that I was doing, 
where I had how to, some of my 

165
00:09:16,400 --> 00:09:18,800
best episodes. 
And I want to try to bring that 

166
00:09:18,800 --> 00:09:20,900
back and use that a lot more. 
Yeah. 

167
00:09:21,000 --> 00:09:24,800
In this episode. 
So it's I want to make it 

168
00:09:24,800 --> 00:09:28,000
something like a mega episode. 
I might even mention this last 

169
00:09:28,000 --> 00:09:30,400
week, be honest. 
You did. 

170
00:09:30,400 --> 00:09:33,000
Yeah, so yeah a little bit 
longer than usual. 

171
00:09:33,100 --> 00:09:36,100
Ooh, but I want to cover 
everything that I missed. 

172
00:09:36,200 --> 00:09:38,800
You know, that people missed out
on, they didn't miss out on much

173
00:09:38,800 --> 00:09:39,900
because I really haven't been 
on. 

174
00:09:39,900 --> 00:09:43,800
But what you did miss out on, I 
would like to cover it and get a

175
00:09:43,808 --> 00:09:45,700
lot of work done. 
That's the whole reason. 

176
00:09:45,700 --> 00:09:50,400
You got pranked, by the way, is 
because you were on at one 

177
00:09:50,400 --> 00:09:52,700
point. 
And then, what was you an omni I

178
00:09:52,700 --> 00:09:54,600
hopped on said? 
Hi. 

179
00:09:54,800 --> 00:09:57,300
I'm Nate said hi. 
And you didn't say anything back

180
00:09:57,300 --> 00:09:58,500
to me. 
I did. 

181
00:09:58,600 --> 00:10:00,500
Yeah, 10 minutes later you 
signed off. 

182
00:10:00,700 --> 00:10:04,400
I went Jimbo didn't acknowledge 
me and And then obvious like 

183
00:10:04,400 --> 00:10:08,100
okay, let's prank him. 
I didn't even realize what I 

184
00:10:08,108 --> 00:10:11,300
think is I said I think I said 
we should prank him. 

185
00:10:11,300 --> 00:10:15,300
Not means like yes he was all 
for some pranking Abdi did that 

186
00:10:15,300 --> 00:10:16,900
too? 
He said hi. 

187
00:10:16,900 --> 00:10:21,100
And I didn't even notice like 
when I get on the surfer, I 

188
00:10:21,100 --> 00:10:25,200
immediately say hi to people. 
And then when people jump on, 

189
00:10:25,400 --> 00:10:27,900
sometimes I don't notice that. 
They're jumping on. 

190
00:10:28,100 --> 00:10:31,700
It's down in the corner. 
I'm dazed the confused, you 

191
00:10:31,700 --> 00:10:34,500
know, in my mind. 
Pretty much just not paying 

192
00:10:34,500 --> 00:10:37,300
attention. 
You ignored me and the walrus. 

193
00:10:37,300 --> 00:10:41,500
You deserve to be pranked ya. 
I ignored him to maybe, not that

194
00:10:41,500 --> 00:10:45,400
time, but either earlier, that 
day or another day, but I 

195
00:10:45,408 --> 00:10:48,000
noticed, he said, like, three 
things to me and Chad, and I 

196
00:10:48,008 --> 00:10:51,100
didn't say anything back. 
I'm like, oh man, albany's on 

197
00:10:51,300 --> 00:10:54,200
didn't realize it. 
No, but yeah, when I would jump 

198
00:10:54,200 --> 00:10:59,500
on it be like you know to plant 
things to plan out, what's going

199
00:10:59,500 --> 00:11:01,400
on. 
Next, you know, maybe throw some

200
00:11:01,400 --> 00:11:05,400
blocks down, get an The of what 
the next build is going to be or

201
00:11:05,400 --> 00:11:08,700
how things are going to look. 
But besides that, I, you know, I

202
00:11:08,700 --> 00:11:12,200
haven't been on and been playing
much but playing on changing 

203
00:11:12,200 --> 00:11:14,700
that here soon. 
Yeah, before we move into the 

204
00:11:14,700 --> 00:11:18,300
news, I wanted to bring up 
something that my roommate came 

205
00:11:18,300 --> 00:11:21,700
across. 
So he was coming to me saying my

206
00:11:21,700 --> 00:11:24,000
games crashing, I was like, 
okay, well, you're doing 

207
00:11:24,000 --> 00:11:27,500
something wrong because he's had
more Minecraft issues and 

208
00:11:27,500 --> 00:11:31,300
glitches that I've ever seen out
of any Minecraft player of all 

209
00:11:31,300 --> 00:11:34,600
time, and he plays job. 
Right right? 

210
00:11:34,800 --> 00:11:37,600
He's like this happened. 
When I tried to build this farm 

211
00:11:37,800 --> 00:11:39,600
and I was like no, that didn't 
happen. 

212
00:11:39,600 --> 00:11:41,900
That's physically impossible to 
game, can't do that. 

213
00:11:42,000 --> 00:11:45,400
So anyways, when you told me 
about this glitch, I made him 

214
00:11:45,600 --> 00:11:48,000
physically. 
Repeat the process and show me 

215
00:11:48,000 --> 00:11:51,700
what was going on and I was able
to break it down into. 

216
00:11:51,700 --> 00:11:54,800
There is a real glitch and it's 
when you're trading with 

217
00:11:54,800 --> 00:11:57,900
villagers. 
So your villager is not at max 

218
00:11:57,900 --> 00:12:01,400
level yet. 
So he was trading glass with a 

219
00:12:01,400 --> 00:12:07,600
cartographer and A never that 
Qatar refer XP would not want to

220
00:12:07,600 --> 00:12:11,300
say max out because it's not 
maxed out would become full and 

221
00:12:11,300 --> 00:12:14,300
ready to level up. 
You know how they get the little

222
00:12:14,300 --> 00:12:18,800
purple swirl or over their head?
Yeah whenever that happened, the

223
00:12:18,800 --> 00:12:22,900
game would crash and I thought 
it was really weird and I was 

224
00:12:22,900 --> 00:12:26,700
like, okay, it doesn't happen 
until physically, those purple 

225
00:12:26,700 --> 00:12:29,400
swirl swirls popped over the 
head. 

226
00:12:29,500 --> 00:12:32,700
If you could jump out of the 
Villager you could jump back 

227
00:12:32,700 --> 00:12:36,200
into Ooh, the Villager to trade 
before those purple Swirls. 

228
00:12:36,200 --> 00:12:40,100
And you were fine, but if you 
saw the purple swirls done game 

229
00:12:40,100 --> 00:12:44,400
crashes and found out, it's an 
OptiFine thing. 

230
00:12:45,100 --> 00:12:49,100
If he would, if he got out of 
OptiFine, went into just the 

231
00:12:49,100 --> 00:12:52,000
regular mode or regular 
launcher, worked fine. 

232
00:12:52,300 --> 00:12:56,500
So, we went ahead and updated 
his OptiFine to the newest. 

233
00:12:56,500 --> 00:13:00,300
It's still a pre-release, but 
the newest OptiFine and the 

234
00:13:00,300 --> 00:13:04,400
glitch still happened. 
Ah, so Something with OptiFine 

235
00:13:04,400 --> 00:13:07,100
and villager trading. 
If anyone's having that issue 

236
00:13:07,200 --> 00:13:10,700
try taking off Define off. 
Now it's not happening if a 

237
00:13:10,700 --> 00:13:14,900
villager is already maxed out if
you've already trade or traded 

238
00:13:14,900 --> 00:13:18,100
with them a ton, then it doesn't
matter because his villagers 

239
00:13:18,100 --> 00:13:20,100
that are max. 
Level aren't a problem. 

240
00:13:20,100 --> 00:13:22,500
All of my villagers are max 
level and I couldn't replicate 

241
00:13:22,500 --> 00:13:25,300
it either but it seems to be 
whenever you trade with them 

242
00:13:25,300 --> 00:13:28,500
enough to level them up that it 
would crash. 

243
00:13:28,900 --> 00:13:30,900
Hmm. 
Yeah that's a pretty 

244
00:13:30,900 --> 00:13:32,100
inconvenient. 
Yeah. 

245
00:13:32,400 --> 00:13:35,200
At first I thought Thought it 
was like all the XP you get from

246
00:13:35,200 --> 00:13:37,500
the voters because he had it, 
where did none of the XP could 

247
00:13:37,500 --> 00:13:39,000
get out? 
As like, you understand, there's

248
00:13:39,000 --> 00:13:41,800
a ton of exit XP orbs Behind 
These villagers. 

249
00:13:41,800 --> 00:13:46,500
He's like nah, you break the 
chest and or the work table in 

250
00:13:46,500 --> 00:13:47,800
front of them. 
You just your 

251
00:13:47,800 --> 00:13:49,300
doo-doo-doo-doo-doo-doo 
doo-doo-doo-doo-doo? 

252
00:13:49,500 --> 00:13:50,800
It's like, yeah, doesn't 
villagers. 

253
00:13:50,800 --> 00:13:54,400
Give you a lot of XP now, don't 
leave that sit in there. 

254
00:13:54,800 --> 00:13:57,100
Yeah, if you guys are having 
game crashes with trading with 

255
00:13:57,100 --> 00:13:59,500
villagers, and you're using 
OptiFine and get rid of OptiFine

256
00:13:59,500 --> 00:14:01,400
to see if that fixes it for you.
Yeah. 

257
00:14:01,400 --> 00:14:04,600
Or shout out to optic. 
And fix your class. 

258
00:14:06,000 --> 00:14:09,000
Yeah like I said, I couldn't 
replicate it online, but all my 

259
00:14:09,000 --> 00:14:11,900
villagers are max level. 
So and I wasn't going to get a 

260
00:14:11,900 --> 00:14:15,100
new Village or to breed just to 
test the glitch and then kill 

261
00:14:15,300 --> 00:14:16,400
me. 
Yeah, right. 

262
00:14:16,400 --> 00:14:18,900
Anyways, so we move on to the 
news because we had some news. 

263
00:14:19,200 --> 00:14:22,600
Yeah, a little bit. 
Literally, like, one day before 

264
00:14:22,600 --> 00:14:26,300
we put out last week's episode, 
here's experimental, snapshot 

265
00:14:26,300 --> 00:14:29,100
for mmm. 
Kind of have a feeling it's 

266
00:14:29,100 --> 00:14:31,300
going to happen again. 
By the time you guys here as 

267
00:14:31,300 --> 00:14:34,600
talk about for Our mental 
snapshot 5 will probably have 

268
00:14:34,600 --> 00:14:38,800
coming out probably but one of 
the things we mentioned last 

269
00:14:38,800 --> 00:14:41,900
week got changed. 
We talked about how we liked 

270
00:14:41,900 --> 00:14:44,400
desert temples being partially 
buried. 

271
00:14:44,600 --> 00:14:48,300
Mmm, they are. 
Yeah, they're back to being 

272
00:14:48,300 --> 00:14:51,200
buried there. 
Not a, they're not super buried,

273
00:14:51,200 --> 00:14:53,600
and they're not level dependent.
I don't think. 

274
00:14:54,000 --> 00:14:56,800
No, it doesn't sound like, it 
doesn't look like at least. 

275
00:14:57,000 --> 00:15:00,700
Yeah, other changes is Desert 
and jungle temples won't be 

276
00:15:00,700 --> 00:15:02,900
spawning on water anymore. 
Yeah, it does. 

277
00:15:03,800 --> 00:15:08,200
I doubt you see him on like 
Cliffs or Mountain type of. 

278
00:15:08,200 --> 00:15:11,100
Yeah. 
High elevation possibly but I 

279
00:15:11,100 --> 00:15:15,200
don't see him at a certain why 
level every time he said. 

280
00:15:15,200 --> 00:15:19,800
So it looks like correct snowy. 
Slopes are less dirty for real 

281
00:15:19,800 --> 00:15:22,800
this time. 
So more snow less dirt. 

282
00:15:22,800 --> 00:15:25,400
This is we should get prettier 
stuff. 

283
00:15:25,500 --> 00:15:29,400
I think stone is actually taking
place of the dirt and all that, 

284
00:15:29,400 --> 00:15:31,700
I'm thinking about it, think 
that's what they had said. 

285
00:15:31,900 --> 00:15:35,100
Look the higher up the Morais 
you'll find also. 

286
00:15:35,800 --> 00:15:38,000
So you're not going to find any 
dirt up there. 

287
00:15:38,300 --> 00:15:42,200
Well, one of the things they had
changed to was the what I called

288
00:15:42,200 --> 00:15:46,800
the freeze line where you start 
to get snow accumulating on like

289
00:15:46,800 --> 00:15:49,100
Treetops and buildings and 
everything. 

290
00:15:49,600 --> 00:15:52,900
They actually raise that up 
higher so you wouldn't have to 

291
00:15:52,900 --> 00:15:57,500
worry about snow as much landing
on your builds or Tree Tops or 

292
00:15:57,500 --> 00:15:59,500
something like that because I 
remember that was an issue. 

293
00:16:00,100 --> 00:16:04,500
Ripple season to my base wasn't 
actually High in the air, but 

294
00:16:04,500 --> 00:16:06,300
the top of it always got snow on
it. 

295
00:16:06,300 --> 00:16:10,000
So I was placing string around 
to keep Snow from getting in 

296
00:16:10,000 --> 00:16:11,500
trees and stuff. 
Yeah. 

297
00:16:11,500 --> 00:16:15,500
And sometimes actually most of 
the time snow can be more 

298
00:16:15,500 --> 00:16:17,500
annoying than rain. 
Yeah yeah. 

299
00:16:17,500 --> 00:16:20,900
Rain can be it, can mess up your
view and stuff but it's not 

300
00:16:20,900 --> 00:16:26,300
going to leave a physical layer 
of water on the ground, right? 

301
00:16:26,400 --> 00:16:29,100
Like snow will, mmm, so that can
be annoying. 

302
00:16:29,100 --> 00:16:32,700
I'm come, that's a good change. 
Yeah, no, I like a change. 

303
00:16:33,000 --> 00:16:37,500
Yeah in the warmer biomes like 
that surface freezing it's just 

304
00:16:37,500 --> 00:16:38,800
gone. 
They went ahead and got rid of 

305
00:16:38,800 --> 00:16:42,100
it. 
So like desert Badlands Savannah

306
00:16:42,600 --> 00:16:45,600
I don't think it matters at what
height anymore you like you 

307
00:16:45,600 --> 00:16:49,000
cannot get any snow or whatever 
in those areas period. 

308
00:16:49,000 --> 00:16:51,700
Good sounds about right. 
Sounds right. 

309
00:16:51,700 --> 00:16:54,300
Even the like this shattered? 
Savannah. 

310
00:16:55,100 --> 00:16:57,700
Well yeah, I don't know for 
sure. 

311
00:16:57,700 --> 00:17:00,600
They didn't go over that and 
this is experimental. 

312
00:17:00,800 --> 00:17:02,900
Yeah, whether or not it's 
working. 

313
00:17:03,000 --> 00:17:04,500
Correctly right now. 
I don't know. 

314
00:17:04,800 --> 00:17:07,700
And they're those shatter ones 
can get a high. 

315
00:17:07,700 --> 00:17:11,000
Why level at times? 
So yeah I mean they literally 

316
00:17:11,000 --> 00:17:14,000
just says removed surface 
freezing for hot biomes. 

317
00:17:14,000 --> 00:17:17,599
That's the note. 
But watching sliced lime fly 

318
00:17:17,599 --> 00:17:20,800
through the new snapshot. 
If you guys haven't seen his 

319
00:17:20,800 --> 00:17:22,700
video it's like three and a 
half. 

320
00:17:22,700 --> 00:17:26,099
Four minute long and it goes 
over everything in detail super 

321
00:17:26,099 --> 00:17:30,500
quick to and gives great shots 
of the mountain terrain and 

322
00:17:30,700 --> 00:17:32,800
everything like that. 
Yeah, it looks real nice. 

323
00:17:33,000 --> 00:17:34,800
Nice. 
And I really like, what they've 

324
00:17:34,800 --> 00:17:40,100
done with the generations of 
different Stones, like they 

325
00:17:40,100 --> 00:17:43,200
reduce the number of diorite and
andesite and granite blobs on 

326
00:17:43,208 --> 00:17:46,300
the surface. 
It kind of gives it a more 

327
00:17:46,300 --> 00:17:48,900
clean. 
Look, they're actually, well, 

328
00:17:48,900 --> 00:17:53,600
there's actually more I think on
the surface now but they're laid

329
00:17:53,600 --> 00:17:57,700
out in a way where they're 
longer strips more so than 

330
00:17:57,700 --> 00:18:01,200
blobs. 
Yeah, they're not as blob blob. 

331
00:18:01,200 --> 00:18:04,700
Like, right. 
Makes it so they it looks way. 

332
00:18:04,700 --> 00:18:06,500
More natural. 
It doesn't look like I think the

333
00:18:06,500 --> 00:18:10,200
phrase they use last time with 
someone was spray-painting an 

334
00:18:10,200 --> 00:18:11,500
area. 
Mmm. 

335
00:18:11,500 --> 00:18:14,000
Yeah, it doesn't have that look 
to it. 

336
00:18:14,200 --> 00:18:19,100
It's really nice. 
Mmm, they also included calcite 

337
00:18:19,500 --> 00:18:25,700
yes to expose layers in the at 
least a mountain area, right? 

338
00:18:25,700 --> 00:18:29,200
And see that was one of my talks
that I love calcite, but it did 

339
00:18:29,200 --> 00:18:32,800
feel a little on the harder side
to get not super hard because I 

340
00:18:32,900 --> 00:18:37,100
Obviously, you can find these 
geodes, pretty easily and 117, 

341
00:18:37,200 --> 00:18:40,200
but limited, but it is a limited
thing. 

342
00:18:40,500 --> 00:18:43,400
So now that we're finding them 
and surface areas, I think 

343
00:18:43,400 --> 00:18:46,300
you're going to see Server 
setting up Quarry areas where 

344
00:18:46,300 --> 00:18:48,400
you can dig out the calcite and 
stuff. 

345
00:18:48,700 --> 00:18:52,200
Yeah, hopefully we can get 
traders that, you know. 

346
00:18:52,200 --> 00:18:55,900
Can ya trade you some calcite? 
At least would be nice. 

347
00:18:56,400 --> 00:18:58,900
Yeah, that's how I've used. 
Most of my Court's decision is 

348
00:18:58,900 --> 00:19:02,500
trading with villagers. 
I could see calcite becoming 

349
00:19:02,500 --> 00:19:04,900
very Popular. 
I mean it already is. 

350
00:19:04,900 --> 00:19:09,500
So it's a beautiful block. 
Be nice to find another way to 

351
00:19:09,500 --> 00:19:13,200
use it her to get more to me 
it's a cleaner diorite. 

352
00:19:13,400 --> 00:19:18,700
Yeah I always saw it as solid as
like a smooth that I write, not 

353
00:19:18,700 --> 00:19:22,500
so much as a policy we have 
polished but like a smooth die, 

354
00:19:22,500 --> 00:19:24,700
right? 
Yeah, let's see. 

355
00:19:24,700 --> 00:19:27,600
Extreme Hills, they made the 
train less. 

356
00:19:27,700 --> 00:19:30,300
Uh, next ream. 
So yeah. 

357
00:19:30,800 --> 00:19:32,700
Yeah. 
Whenever that means, I guess, 

358
00:19:32,900 --> 00:19:37,800
More extreme would be the better
way unless it it became less 

359
00:19:37,800 --> 00:19:41,100
extreme after a snapshot so they
had to make it more extreme from

360
00:19:41,100 --> 00:19:42,200
that. 
I don't know. 

361
00:19:42,800 --> 00:19:46,400
I think it has to do with you 
know, them raising the why level

362
00:19:46,700 --> 00:19:51,400
probably like it would be 
extreme extreme if they were to 

363
00:19:51,400 --> 00:19:55,100
take it to that limit. 
Probably look crazy because I 

364
00:19:55,100 --> 00:19:59,200
love building an extreme Hills. 
And I can't tell you the amount 

365
00:19:59,200 --> 00:20:02,500
of times I've traveled 5,000 
blocks for an extreme Hills 

366
00:20:02,500 --> 00:20:04,900
biome. 
Just to see that the tallest 

367
00:20:04,900 --> 00:20:10,200
hill was 20 blocks tall and it's
like, that's not extreme that. 

368
00:20:10,500 --> 00:20:12,900
That's a Foothill. 
Yeah, hopefully we get bigger 

369
00:20:12,900 --> 00:20:14,400
than that. 
Yeah. 

370
00:20:15,000 --> 00:20:17,700
As someone who lives in the 
Foothills, that's a Foothill. 

371
00:20:18,200 --> 00:20:19,600
Hmm. 
Yes. 

372
00:20:19,600 --> 00:20:23,400
Up very big. 
Now, I mean and so many biome 

373
00:20:23,400 --> 00:20:25,500
tweaks, like swamps are now 
swamp here. 

374
00:20:25,800 --> 00:20:28,900
So these swamps were tweaked 
just a little bit. 

375
00:20:28,900 --> 00:20:31,500
Mainly to keep swamps from 
extending far out into the 

376
00:20:31,500 --> 00:20:33,700
ocean. 
So, they're kind of Stay closer 

377
00:20:33,700 --> 00:20:38,000
to the Shoreline and the water 
levels in the swamps will be 

378
00:20:38,000 --> 00:20:40,400
more shallow. 
So that'll be really nice down 

379
00:20:40,400 --> 00:20:41,900
to MMM. 
Yeah. 

380
00:20:41,900 --> 00:20:44,100
Usually seem connected to 
Rivers. 

381
00:20:44,300 --> 00:20:45,300
Hmm. 
Yeah. 

382
00:20:45,300 --> 00:20:49,200
And along along oceans. 
Yeah, so that's not, that's not 

383
00:20:49,200 --> 00:20:52,300
a thing in real life. 
There's not too many connected 

384
00:20:52,300 --> 00:20:54,800
to the ocean. 
They are but they don't extend 

385
00:20:54,800 --> 00:20:57,400
far out into the ocean. 
Okay. 

386
00:20:57,600 --> 00:20:59,600
That's what they mean. 
Yeah, ocean water. 

387
00:20:59,600 --> 00:21:02,900
Kind of takes over right? 
Pushes a swamp back. 

388
00:21:03,200 --> 00:21:07,200
Makes it more beachy yes, won't 
be plus I think I'm trying to 

389
00:21:07,200 --> 00:21:10,700
remember my time in Florida, 
like swamp water is mostly fresh

390
00:21:10,700 --> 00:21:12,100
water. 
I think. 

391
00:21:12,300 --> 00:21:15,200
Yeah, it is. 
So you wouldn't have freshwater 

392
00:21:15,200 --> 00:21:19,200
swamp merging with a saltwater 
ocean, right? 

393
00:21:19,200 --> 00:21:23,600
Without some brackish water in 
between it's rare enough. 

394
00:21:23,600 --> 00:21:26,900
Anyways, you won't have that 
Hardline 50 blocks out into the 

395
00:21:26,900 --> 00:21:28,800
ocean where there's a swamp. 
Mmm. 

396
00:21:29,100 --> 00:21:32,900
Now, I wonder, are they going to
change river water color because

397
00:21:33,100 --> 00:21:36,000
Member that still like a bright 
blue when it run through a 

398
00:21:36,000 --> 00:21:38,100
swamp, is it? 
Yeah, at least. 

399
00:21:38,100 --> 00:21:40,800
That's the way I remember it. 
I haven't been in a swamp much 

400
00:21:40,800 --> 00:21:43,900
this season. 
I was right along a river in a 

401
00:21:43,900 --> 00:21:47,700
swamp, but I never owned a never
really looked at it. 

402
00:21:47,700 --> 00:21:50,300
Now that you mentioned. 
Have to go take a look and see 

403
00:21:50,300 --> 00:21:52,500
if that's the case. 
Yeah, I'm not too sure. 

404
00:21:52,500 --> 00:21:55,900
I thought like, once the river 
flowed into the swamp area, it 

405
00:21:55,900 --> 00:21:58,700
was swampy water, but I could be
wrong. 

406
00:21:58,900 --> 00:22:01,600
I think it does make sense, you 
know, Rivers colliding with 

407
00:22:01,600 --> 00:22:04,300
swamps, pretty sure. 
That's how That works real life,

408
00:22:05,300 --> 00:22:10,800
they reworked microbiome 
collisions and all that kind of 

409
00:22:10,808 --> 00:22:13,100
stuff. 
So, no more, or I should say, 

410
00:22:13,100 --> 00:22:17,100
less microbiomes were a cure. 
They were working on that. 

411
00:22:17,100 --> 00:22:19,800
Last time, that worked on it 
again this time. 

412
00:22:20,000 --> 00:22:24,600
So there's that Badlands and 
deserts are larger and less 

413
00:22:24,600 --> 00:22:30,400
likely to show up as microbiomes
splotches, terracotta bands. 

414
00:22:30,400 --> 00:22:34,100
Obviously, go higher now, 
because the raised, Is why level

415
00:22:34,300 --> 00:22:38,700
and Woodland or wooded Badlands 
grass trees, start higher. 

416
00:22:39,000 --> 00:22:42,400
So making room for more blocks. 
Mmm. 

417
00:22:42,700 --> 00:22:46,100
Yeah, it's always annoying when 
you dig out terracotta and you 

418
00:22:46,100 --> 00:22:50,200
want the plain terracotta and 
there's just so many different 

419
00:22:50,200 --> 00:22:54,000
layers of colors that you're 
never going to use dig around 

420
00:22:54,000 --> 00:22:56,300
them. 
So hopefully they widen the 

421
00:22:56,400 --> 00:23:00,800
regular terracotta layers out. 
That's that's one of the reasons

422
00:23:00,800 --> 00:23:04,300
I've always been a fan of hermit
crabs like Any terracotta can be

423
00:23:04,300 --> 00:23:08,300
dyed aspect makes a lot of sense
for a server, especially server 

424
00:23:08,300 --> 00:23:12,700
like them who uses an absolute 
ton of blocks and stuff. 

425
00:23:12,900 --> 00:23:14,400
Yeah, I didn't know they did 
that. 

426
00:23:14,500 --> 00:23:18,700
Imagine if everyone needed 
terracotta and you had, you 

427
00:23:18,700 --> 00:23:21,900
could only die that one, kind of
terracotta, they'd be out in no 

428
00:23:21,900 --> 00:23:23,100
time. 
Mmm. 

429
00:23:23,400 --> 00:23:27,500
Oh yeah, as much as it use 
second to last item is more 

430
00:23:27,500 --> 00:23:29,600
iron. 
Yeah, yeah. 

431
00:23:29,900 --> 00:23:32,900
It's exactly where iron spawns 
now or is. 

432
00:23:33,000 --> 00:23:37,000
Is going to spawn, but there's 
just the blob sizes are bigger. 

433
00:23:37,200 --> 00:23:41,200
And I believe you find that, you
can find that in, was it 

434
00:23:41,300 --> 00:23:44,200
andesite? 
Strands visiting the site? 

435
00:23:44,800 --> 00:23:46,900
I haven't heard iron connected 
to anything. 

436
00:23:46,900 --> 00:23:51,000
I know copper is going to be 
granite in the granite in irons 

437
00:23:51,000 --> 00:23:54,300
and something I want to say it's
a name the site because it's not

438
00:23:54,300 --> 00:23:56,000
entire right? 
Oh, that reminds me. 

439
00:23:56,008 --> 00:23:58,000
I miss something copper. 
Blobs are now going to be in 

440
00:23:58,000 --> 00:24:02,900
dripstone caves. 
Also bigger copper blogs blobs. 

441
00:24:03,100 --> 00:24:06,200
Years. 
Yeah, words, so you can get 

442
00:24:06,200 --> 00:24:10,500
copper, pretty much everywhere. 
Now, I mean, you find a 

443
00:24:10,508 --> 00:24:12,800
dripstone cave, you're going to 
get a good bit of copper. 

444
00:24:12,800 --> 00:24:19,100
You can Farm it from the ground 
and, you know, because we have 

445
00:24:19,500 --> 00:24:24,700
our oars dropping as Roars. 
Now, we're getting a lot of each

446
00:24:24,700 --> 00:24:28,300
or and you all you already got a
bunch of iron now. 

447
00:24:28,300 --> 00:24:32,100
They're giving you more. 
So, yeah, I think they're kinda 

448
00:24:32,100 --> 00:24:37,200
offset that That iron farm and 
how easy it is to create right? 

449
00:24:37,200 --> 00:24:40,100
Yeah I was just going to say 
that it's going to be less iron 

450
00:24:40,100 --> 00:24:41,600
Farms. 
I bet not me. 

451
00:24:42,000 --> 00:24:44,800
I'm going to have an iron far 
yeah. 

452
00:24:44,900 --> 00:24:48,700
If you don't mind as much if you
do - I bet one mining session 

453
00:24:48,700 --> 00:24:51,900
you're coming out with a good 
five stacks of iron. 

454
00:24:52,100 --> 00:24:55,200
That's if you do it all my Farms
are based around the fact that I

455
00:24:55,200 --> 00:24:58,400
just don't have the time to 
grind for blocks. 

456
00:24:58,400 --> 00:25:01,800
So if I can make a farm that 
keeps me from having to grind, 

457
00:25:02,500 --> 00:25:06,700
I'm doing Iron Farms are fun. 
Now, they are very good time but

458
00:25:06,700 --> 00:25:09,800
I do mind a lot. 
So I might know, might go 

459
00:25:09,800 --> 00:25:14,200
without the iron farm will see 
the big update, like this is one

460
00:25:14,200 --> 00:25:19,100
of the bigger changes that I am 
absolutely in love with this 

461
00:25:19,100 --> 00:25:21,500
update. 
And it's reduced the likelihood 

462
00:25:21,500 --> 00:25:25,600
of rivers being cut off and 
turning into steep Dry River, 

463
00:25:25,600 --> 00:25:28,200
Gorges. 
Instead, they're going to end up

464
00:25:28,200 --> 00:25:32,900
cutting fjords through mountain 
range, or raise the train to. 

465
00:25:33,000 --> 00:25:35,100
Orm saddle, valleys between the 
Peaks. 

466
00:25:35,400 --> 00:25:40,700
It looks so good, trying to 
think of where this part was. 

467
00:25:41,700 --> 00:25:44,700
I can't think of that spot. 
It's hard for me. 

468
00:25:44,900 --> 00:25:48,500
I can just tell you, if you 
wanted an example of what it was

469
00:25:48,500 --> 00:25:53,300
like before hand my season to 
base, you know, the back bridge 

470
00:25:53,300 --> 00:25:57,700
that went to where my tree 
shopping area was yeah, half of 

471
00:25:57,700 --> 00:26:01,300
the bridge covered a river and 
then it went into this dry 

472
00:26:01,300 --> 00:26:04,800
riverbed. 
I ended up having to cut out a 

473
00:26:04,800 --> 00:26:08,000
lot of it and fill it with water
by hand to make it a complete 

474
00:26:08,000 --> 00:26:09,100
River. 
Okay. 

475
00:26:09,300 --> 00:26:11,200
So now we're not going to get 
that as much. 

476
00:26:11,200 --> 00:26:13,000
We're going to get actual 
Rivers. 

477
00:26:13,200 --> 00:26:15,300
Yeah. 
Going through Mountain areas. 

478
00:26:15,600 --> 00:26:16,500
Okay. 
Yeah. 

479
00:26:16,500 --> 00:26:19,700
They a lot of them cut off. 
Yes they do. 

480
00:26:19,800 --> 00:26:23,100
It's annoying when you're trying
to boat around and you can't get

481
00:26:23,100 --> 00:26:26,300
through because the river stops.
Yes you go. 

482
00:26:26,300 --> 00:26:28,900
Another five blocks, put down 
your boat again. 

483
00:26:28,900 --> 00:26:32,700
Jump back in the river. 
Yeah, always seemed unnecessary.

484
00:26:33,000 --> 00:26:34,500
Yep. 
It's a good fix. 

485
00:26:34,700 --> 00:26:37,000
It really is and it's a 
beautiful one. 

486
00:26:37,300 --> 00:26:38,200
Mmm. 
Yeah. 

487
00:26:38,200 --> 00:26:40,700
The video we watched they did 
have shaders. 

488
00:26:40,700 --> 00:26:44,300
He did have shaders on. 
Yes, made it look really nice, 

489
00:26:44,300 --> 00:26:48,900
but I really enjoying all the 
new changes in the experimental 

490
00:26:48,900 --> 00:26:52,500
updates. 
I still wanna see it for myself 

491
00:26:52,500 --> 00:26:54,600
though. 
Still have to get it. 

492
00:26:54,700 --> 00:26:58,000
You gotta play Minecraft first, 
you know to yeah. 

493
00:26:58,100 --> 00:27:01,600
Well actually you got to play 
Dungeons now so yeah. 

494
00:27:01,600 --> 00:27:05,400
Oh man, what am I gonna do? 
So much, you're already three 

495
00:27:05,400 --> 00:27:10,100
levels behind me your that your 
level 3 actually. 

496
00:27:10,100 --> 00:27:13,300
I'm level 4. 
No, but I've only played three 

497
00:27:13,300 --> 00:27:15,000
levels. 
I ended up going back and 

498
00:27:15,000 --> 00:27:17,300
playing the first or creeper 
Woods. 

499
00:27:17,300 --> 00:27:20,100
I think is what it's called like
three times trying to find all 

500
00:27:20,100 --> 00:27:23,300
the loot or whatever till I 
realized that, they probably 

501
00:27:23,300 --> 00:27:27,800
block off parts of the map based
on difficulty within. 

502
00:27:27,800 --> 00:27:29,800
I should just come back later. 
Yeah. 

503
00:27:30,200 --> 00:27:33,200
You probably right there. 
Yeah, but let's go into Listen, 

504
00:27:33,200 --> 00:27:34,700
your comments as we get to 
comments. 

505
00:27:34,700 --> 00:27:35,600
We're going to share with you 
guys. 

506
00:27:35,600 --> 00:27:39,800
Today, I have a comment from the
first, ER, am I reading that 

507
00:27:39,800 --> 00:27:42,200
right? 
The first or that's the Discord 

508
00:27:42,200 --> 00:27:43,200
name? 
Yeah. 

509
00:27:43,400 --> 00:27:45,200
Dance. 
Do you think that Minecraft 

510
00:27:45,200 --> 00:27:49,500
music is missing in some areas 
especially in the most climatic 

511
00:27:49,500 --> 00:27:52,000
moments in the game like beating
the ender dragon? 

512
00:27:52,200 --> 00:27:56,800
Or will new more complex music 
that fleshes out? 

513
00:27:56,900 --> 00:28:00,600
Missing areas will take away 
from the classic Nostalgia. 

514
00:28:01,000 --> 00:28:02,500
It's a tough one. 
Mmm. 

515
00:28:03,000 --> 00:28:06,700
Can see, we're after being the 
dragon, you would like some kind

516
00:28:06,700 --> 00:28:11,600
of climatic movement or music. 
The problem is, is getting that 

517
00:28:11,600 --> 00:28:14,500
trigger that plays a music. 
Yeah. 

518
00:28:14,600 --> 00:28:18,300
Because Minecraft is such a huge
sandbox that anything can be 

519
00:28:18,300 --> 00:28:22,100
done at basically any time. 
So to be able to cue music at 

520
00:28:22,100 --> 00:28:25,500
certain points, would get a 
little tough, right? 

521
00:28:25,700 --> 00:28:28,300
Yeah. 
I was just thinking music, while

522
00:28:28,300 --> 00:28:32,000
fighting the Ender Dragon could 
give you more of a, I don't 

523
00:28:32,000 --> 00:28:35,700
know. 
Of a rush while fighting the 

524
00:28:35,700 --> 00:28:38,200
dragon. 
Then again, there are times 

525
00:28:38,200 --> 00:28:40,300
where you got to fight the 
dragon over and over and over to

526
00:28:40,300 --> 00:28:43,600
open up and Gates and it could 
possibly get annoying. 

527
00:28:44,000 --> 00:28:46,300
Yep. 
And like you said, sometimes 

528
00:28:46,300 --> 00:28:47,800
you're not there to fight the 
dragon. 

529
00:28:48,100 --> 00:28:51,000
Yeah, sometimes you're there to 
go out into the end and if you 

530
00:28:51,000 --> 00:28:54,300
go and you start hearing that 
music, it doesn't really relate 

531
00:28:54,300 --> 00:28:57,000
to what you're doing. 
So, yeah, you're yeah. 

532
00:28:57,100 --> 00:29:00,700
There's like a trigger that 
needs to be pulled for certain 

533
00:29:00,700 --> 00:29:03,300
times when music needs to play. 
Right now. 

534
00:29:03,300 --> 00:29:06,700
They just have, you know, while 
you're playing it randomly 

535
00:29:07,000 --> 00:29:09,900
plays, if I'm not mistaken. 
I see. 

536
00:29:09,900 --> 00:29:12,900
I don't know, because as 
YouTubers, I turn the music all 

537
00:29:12,900 --> 00:29:15,400
the way off. 
Yes, I'm here because I have to 

538
00:29:15,400 --> 00:29:19,300
put my own music over that 
during the episode. 

539
00:29:19,700 --> 00:29:23,400
So, most of my background music 
in my episode is Minecraft 

540
00:29:23,400 --> 00:29:28,000
music, but because of editing 
and chopping and recording and 

541
00:29:28,000 --> 00:29:31,700
stuff, the music won't line up. 
So you have to put music over 

542
00:29:31,700 --> 00:29:34,800
top of What would already be 
game music? 

543
00:29:35,000 --> 00:29:38,400
Yeah, when you're making a video
is nothing more annoying than 

544
00:29:38,700 --> 00:29:40,700
something completely cutting 
off. 

545
00:29:40,700 --> 00:29:43,400
Like, if you were playing the 
game, hmm. 

546
00:29:43,600 --> 00:29:46,700
You hear the music in the 
background and you cut one 

547
00:29:46,700 --> 00:29:48,400
thing. 
You're cutting a piece of that 

548
00:29:48,400 --> 00:29:50,600
music which is really 
noticeable, going to be 

549
00:29:50,600 --> 00:29:54,900
noticeable in a video. 
So yeah, maybe maybe that's part

550
00:29:54,900 --> 00:29:58,500
of it too. 
Maybe they you know, include the

551
00:29:58,500 --> 00:30:02,100
video makers or the creators 
when they think about putting 

552
00:30:02,100 --> 00:30:04,500
the music. 
The only thing I could think of,

553
00:30:04,500 --> 00:30:07,600
as a way to change it, for the 
better would be. 

554
00:30:07,600 --> 00:30:11,500
If you watch decoys all I'd ever
did series. 

555
00:30:11,700 --> 00:30:16,400
He has music specific for 
locations, mmm, and that's 

556
00:30:16,400 --> 00:30:19,000
really good, but decoy is really
good at making music. 

557
00:30:19,200 --> 00:30:23,200
So the music fits the location 
like flawlessly, it all feels 

558
00:30:23,200 --> 00:30:25,800
natural, right? 
I would love something like 

559
00:30:25,800 --> 00:30:28,000
that. 
But again, as I'm recording and 

560
00:30:28,000 --> 00:30:30,300
making YouTube, I have to turn 
my music off. 

561
00:30:30,300 --> 00:30:31,500
Anyways. 
Yeah. 

562
00:30:31,500 --> 00:30:35,100
Wish I could make music like 
that would be nice. 

563
00:30:35,500 --> 00:30:37,600
All right. 
But next question is from 

564
00:30:37,600 --> 00:30:41,600
fragile rock. 
They ask, what to or object do 

565
00:30:41,600 --> 00:30:44,200
you think is useful but 
underutilized either? 

566
00:30:44,200 --> 00:30:49,100
Because you forgot or are not in
the habit of using or crafting 

567
00:30:49,300 --> 00:30:53,000
for me? 
It's into pearls me personally. 

568
00:30:53,100 --> 00:30:56,100
It's potions. 
Yeah, potions done right? 

569
00:30:56,100 --> 00:31:01,300
Or extremely Opie but I don't 
think I have one brewing stand 

570
00:31:01,500 --> 00:31:04,900
in my base right now and it's 
And used its kind of a time and 

571
00:31:04,900 --> 00:31:07,700
a place. 
Yeah, we use potions. 

572
00:31:07,800 --> 00:31:10,700
Yeah. 
You gotta plan for potions for 

573
00:31:10,700 --> 00:31:12,800
me. 
I think it's Shields. 

574
00:31:13,100 --> 00:31:16,000
Yeah, Shields are another one. 
Yeah, I always forget that I 

575
00:31:16,000 --> 00:31:20,100
could use a shield to block, you
know, any project out. 

576
00:31:20,100 --> 00:31:24,100
And I think I died from a 
skeleton with my first death 

577
00:31:24,100 --> 00:31:26,100
almost every season, to be 
honest. 

578
00:31:26,900 --> 00:31:32,000
Yeah, a shield definitely gets 
major uses early in the season 

579
00:31:32,000 --> 00:31:35,500
for me. 
But now that I basically carry 

580
00:31:35,500 --> 00:31:39,300
around the totem of undying the 
hump and not so much. 

581
00:31:39,500 --> 00:31:42,400
Yeah, honestly a shield is 
probably way more useful than a 

582
00:31:42,400 --> 00:31:46,500
totem but I have so many totems 
it wouldn't make sense for me 

583
00:31:46,500 --> 00:31:49,500
not to you and you kind of you 
don't need a shield run around 

584
00:31:49,500 --> 00:31:52,500
your base. 
If you ride spawn, proved any 

585
00:31:52,500 --> 00:31:56,800
everything you should be 
relatively safe and approaches 

586
00:31:56,800 --> 00:31:59,200
used to be a thing where I never
use them. 

587
00:31:59,300 --> 00:32:01,800
Never realized that. 
I use them all the time. 

588
00:32:01,900 --> 00:32:04,500
Yeah, this base. 
I To season made it so much 

589
00:32:04,500 --> 00:32:07,800
easier to get around with ender 
pearls because of all the 

590
00:32:07,800 --> 00:32:11,900
different levels and building up
high and low kind of get used to

591
00:32:11,908 --> 00:32:14,600
them. 
Always have at least 16 on me, 

592
00:32:14,800 --> 00:32:17,600
unless I start using them, but 
they're easy to get are easy to 

593
00:32:17,600 --> 00:32:18,800
come by. 
Oh yeah. 

594
00:32:19,000 --> 00:32:21,000
But yeah, thank you for the 
comments. 

595
00:32:21,000 --> 00:32:24,300
The first stir and fragile rock.
Those comments were firm our 

596
00:32:24,300 --> 00:32:27,300
Discord and our Discord is the 
only place you could submit 

597
00:32:27,300 --> 00:32:31,000
questions for upcoming guests. 
Here's lower for Mojang with 

598
00:32:31,000 --> 00:32:37,000
more information. 
Hello, everyone. 

599
00:32:37,200 --> 00:32:39,900
My name is Laura, and I'm a 
senior game designer in the 

600
00:32:39,900 --> 00:32:42,800
Minecraft dungeon Steam, and 
I'll soon be joining dots and 

601
00:32:42,800 --> 00:32:44,900
Tebow in one of their future 
episodes. 

602
00:32:45,100 --> 00:32:48,700
If you join the withering effect
this cord, which you can do by 

603
00:32:48,700 --> 00:32:51,700
going to the link in the show 
notes, you can submit any 

604
00:32:51,700 --> 00:32:54,500
questions, you might have for 
me, get your questions, ready by

605
00:32:54,500 --> 00:32:58,100
Friday, August the 27th and the 
best ones will be answered on 

606
00:32:58,100 --> 00:33:01,200
the show so I'm very ready to 
answer all of them. 

607
00:33:01,300 --> 00:33:07,200
See ya. 
Thanks for that, Laura. 

608
00:33:07,200 --> 00:33:09,600
We can't wait to have you on our
future episode. 

609
00:33:09,600 --> 00:33:13,000
Remember to get your questions 
in about Minecraft dungeons in 

610
00:33:13,000 --> 00:33:15,600
our Discord. 
Speaking of the Discord is the 

611
00:33:15,600 --> 00:33:18,800
only place you can get involved 
in The Mending Minecraft vote 

612
00:33:19,000 --> 00:33:21,600
this week, we asked you to 
choose between one of three mobs

613
00:33:21,600 --> 00:33:26,200
for us to discuss your choices, 
were butcher, dolphin, and 

614
00:33:26,200 --> 00:33:29,900
slime. 
And the winner of many Minecraft

615
00:33:29,900 --> 00:33:38,400
this week is Slime. 
Yeah. 

616
00:33:38,700 --> 00:33:42,100
Slime. 
One with 35 votes actually put 

617
00:33:42,100 --> 00:33:47,700
your head 18 dolphin with 14, 
few things of on the Slime. 

618
00:33:47,900 --> 00:33:51,200
It's actually slimes pretty 
unique for Unique mob. 

619
00:33:51,300 --> 00:33:54,800
Yeah, slimes are bouncy. 
Cube-shaped Hostile Mobs. 

620
00:33:54,800 --> 00:33:58,500
That spawn deep underground in 
particular chunks or at night 

621
00:33:58,500 --> 00:34:01,700
and swamp biomes, there are 
specific locations in the 

622
00:34:01,700 --> 00:34:03,700
Overworld, where the Slime spawn
called. 

623
00:34:03,800 --> 00:34:08,300
Lime chunks, where slime spawn 
below, y40, regardless of light 

624
00:34:08,300 --> 00:34:11,000
level. 
Also, in swamps at low light 

625
00:34:11,000 --> 00:34:16,400
levels between why levels 50 and
70 near its near the surface. 

626
00:34:16,800 --> 00:34:19,199
Yeah, and it doesn't have to be 
nighttime. 

627
00:34:19,300 --> 00:34:23,300
Just depends on the light level 
and I think didn't say here, but

628
00:34:23,600 --> 00:34:26,600
when the moon is full, I think 
you get more spawns. 

629
00:34:26,900 --> 00:34:29,699
I'm not mistaken. 
I think I've heard that too, but

630
00:34:29,699 --> 00:34:32,100
I'm not sure. 
Yeah, at least that's what I was

631
00:34:32,100 --> 00:34:34,500
told. 
Didn't see that on Wiki, I don't

632
00:34:34,500 --> 00:34:37,500
know, didn't really look for it.
Slimes come in three different 

633
00:34:37,500 --> 00:34:43,100
sizes, large medium or small 
also measured the sizes from 1 

634
00:34:43,100 --> 00:34:48,400
to 3 3 being the largest wind 
slime larger than one dies, it 

635
00:34:48,400 --> 00:34:53,199
spawns two to four, new slimes 
equivalent to its size / to 

636
00:34:53,500 --> 00:34:57,200
rounding down a slime that has 
was named with the name. 

637
00:34:57,200 --> 00:35:01,400
Tag produces smaller slimes with
the same name, when it dies, I 

638
00:35:01,400 --> 00:35:05,200
didn't know that. 
No kept the Name I knew that I 

639
00:35:05,200 --> 00:35:10,100
had no idea. 
If he slime size is 18 drops 022

640
00:35:10,100 --> 00:35:13,200
slime balls. 
This can be increased by one per

641
00:35:13,200 --> 00:35:20,300
level of looting for maximum of 
slime slime balls for a maximum 

642
00:35:20,300 --> 00:35:22,800
of five slime balls. 
There we go. 

643
00:35:23,000 --> 00:35:27,100
It's a tongue twister. 
Not really but that's all good. 

644
00:35:27,300 --> 00:35:30,300
Yeah. 
So mending the Slime was 

645
00:35:30,300 --> 00:35:33,700
actually more fun this week than
the last couple weeks. 

646
00:35:34,400 --> 00:35:37,500
Last couple weeks, we seem to 
have been choosing mobs that 

647
00:35:37,500 --> 00:35:40,500
really had no way of being 
mended without creating 

648
00:35:40,500 --> 00:35:45,200
something new this week, we can 
they won't be like super 

649
00:35:45,200 --> 00:35:49,400
different in any way but I think
we could have some fun with 

650
00:35:49,400 --> 00:35:51,700
slimes. 
Now, I want to start out by 

651
00:35:51,700 --> 00:35:55,000
saying slime chunks kind of 
suck. 

652
00:35:55,200 --> 00:35:59,600
Hmm, they're great for farming, 
don't get me wrong slime, Farms 

653
00:35:59,900 --> 00:36:02,700
are incredibly Opie and awesome 
because of slime chunks. 

654
00:36:03,100 --> 00:36:06,900
That being said, Said as someone
who built a base underground and

655
00:36:06,900 --> 00:36:10,200
had slime constantly spawning 
his base until he half slab. 

656
00:36:10,200 --> 00:36:15,200
Everything they kind of suck. 
Yeah, that being said, one of 

657
00:36:15,200 --> 00:36:19,800
the discussion Channel mentions,
I forget who mentioned it, 

658
00:36:19,800 --> 00:36:24,400
talked about a slime cave 
instead of a chunk, which I 

659
00:36:24,400 --> 00:36:28,200
really enjoyed to me, that seems
like a better fix, obviously, 

660
00:36:28,200 --> 00:36:31,100
we're not talking about fixing 
slime chunk talk about fixing 

661
00:36:31,100 --> 00:36:33,200
slime, but it was such a good 
idea. 

662
00:36:33,200 --> 00:36:35,900
I wanted to At least mention it,
there's that. 

663
00:36:36,100 --> 00:36:39,000
But one of the fixes for the 
Slime is, I'd love to see 

664
00:36:39,000 --> 00:36:43,900
different colored slime, maybe 
based on the biome, they spawn 

665
00:36:43,900 --> 00:36:46,900
in the Slime can be colored 
coordinated to that area. 

666
00:36:47,100 --> 00:36:50,200
Yeah they don't have to act 
different, they can just be 

667
00:36:50,200 --> 00:36:54,600
slime but the ability to drop 
different colored slime balls or

668
00:36:54,600 --> 00:36:56,800
just have different color slime 
in general. 

669
00:36:57,000 --> 00:37:00,600
Like I said all of it, can 
function exactly the same but 

670
00:37:00,600 --> 00:37:04,600
just the fact that you can catch
different colors, A slime and 

671
00:37:04,600 --> 00:37:07,600
put them in a windowed box and 
watch them. 

672
00:37:07,600 --> 00:37:09,400
Bounce around. 
Seems really fun to me. 

673
00:37:09,700 --> 00:37:12,900
Yeah, another idea I had is 
slime. 

674
00:37:12,900 --> 00:37:15,700
Should have a fear like haugland
and Penguins. 

675
00:37:15,700 --> 00:37:18,100
They're scared of the Warped, 
mushroom or whatever. 

676
00:37:18,100 --> 00:37:22,100
It's called fungi, maybe slime 
has and something like that. 

677
00:37:22,100 --> 00:37:24,700
It scared of maybe it's like 
sand. 

678
00:37:25,000 --> 00:37:29,800
Maybe maybe slime doesn't like 
sand or gravel or some gravity 

679
00:37:29,800 --> 00:37:35,500
falling block because of the 
next thing I have What if slime 

680
00:37:35,700 --> 00:37:39,200
could jump on an item? 
And it would suck the item up 

681
00:37:39,200 --> 00:37:41,600
kind of like how I've is zombie 
walks over a loose item. 

682
00:37:41,900 --> 00:37:44,700
It can pick it up and carry it, 
that'd be cool. 

683
00:37:44,900 --> 00:37:46,500
Yeah. 
So a slime would jump on a loose

684
00:37:46,500 --> 00:37:50,200
item in it, which pick it up and
you could see it like inside the

685
00:37:50,200 --> 00:37:52,200
Slime. 
And then whenever you would kill

686
00:37:52,200 --> 00:37:54,200
the Slime it would end up 
dropping the item. 

687
00:37:54,600 --> 00:37:57,700
Yeah, wouldn't despawn either 
with the item in it? 

688
00:37:58,000 --> 00:38:01,100
Correct. 
So if I sign where to jump over 

689
00:38:01,100 --> 00:38:03,600
sand and gravel would be like, 
oh now I'm covered in sand. 

690
00:38:03,800 --> 00:38:09,200
And yeah, it's stupid. 
And these weren't going to make 

691
00:38:09,200 --> 00:38:12,700
the slime super different or 
super cool, but they were just 

692
00:38:12,700 --> 00:38:15,200
like fun little things. 
I would love to see happen to 

693
00:38:15,200 --> 00:38:17,800
slime. 
You make it even more Derpy. 

694
00:38:18,100 --> 00:38:21,200
Exactly. 
As it is already, the Slime is 

695
00:38:21,200 --> 00:38:24,000
one of my favorite looking mobs 
in the game. 

696
00:38:24,300 --> 00:38:26,400
Hmm. 
And it's nothing, it's not a 

697
00:38:26,400 --> 00:38:30,900
special looking mob, but it's 
such a great creative Derpy 

698
00:38:30,900 --> 00:38:32,900
looking mob. 
Yet that face. 

699
00:38:33,100 --> 00:38:34,300
It's like this. 
Writer. 

700
00:38:34,500 --> 00:38:37,000
Everyone is like the Striders 
ugly but it's so ugly. 

701
00:38:37,000 --> 00:38:40,100
It's cute. 
And that's the way slime are to 

702
00:38:40,100 --> 00:38:42,000
me. 
Yeah, you're right. 

703
00:38:42,200 --> 00:38:43,200
Well, I know. 
I'm right. 

704
00:38:43,400 --> 00:38:45,500
They didn't look like a hostile 
mob. 

705
00:38:45,800 --> 00:38:47,800
No, they don't. 
They look like, you know, 

706
00:38:47,800 --> 00:38:49,900
something you could cuddle with.
Hmm. 

707
00:38:50,100 --> 00:38:54,400
But yeah, they're not that nice.
Now, they're not like the big 

708
00:38:54,400 --> 00:38:56,100
ones are act. 
They hit pretty hard. 

709
00:38:56,300 --> 00:38:57,800
You're not careful. 
Yeah. 

710
00:38:57,800 --> 00:39:01,500
I've been killed by slime. 
Yeah, I'm looking for the Slime 

711
00:39:01,500 --> 00:39:03,600
caves real quick. 
It was a chimpanzee. 

712
00:39:03,700 --> 00:39:05,400
Ain't there we go. 
Age of paint? 

713
00:39:05,400 --> 00:39:10,300
Yes, mention some kind of new 
cave by. 

714
00:39:10,300 --> 00:39:12,100
Mm, yeah, there we go. 
Yeah. 

715
00:39:12,100 --> 00:39:15,100
It's on bad suggestion. 
No, yeah, I was looking for soon

716
00:39:15,100 --> 00:39:17,400
as you mentioned it and you 
didn't know the name as like a 

717
00:39:17,408 --> 00:39:20,100
better find out who that is is 
that kind of like it. 

718
00:39:20,700 --> 00:39:22,700
I was going to be like Jimbo. 
Go find it but I didn't want to 

719
00:39:22,700 --> 00:39:24,900
sound. 
Like I was being bossy, anything

720
00:39:25,300 --> 00:39:26,900
cause I'm on it. 
I was on it. 

721
00:39:27,100 --> 00:39:28,800
Awesome. 
But that's all I have for slime 

722
00:39:28,800 --> 00:39:32,000
unless you have something Jimbo 
her, I was going to suggest 

723
00:39:32,100 --> 00:39:34,100
different color slime bag. 
Lee. 

724
00:39:34,500 --> 00:39:37,700
Oh, there we go. 
You guys see you had it on your 

725
00:39:37,700 --> 00:39:43,900
notes then being by him specific
would be a great way to make 

726
00:39:43,900 --> 00:39:46,100
them different colors. 
I was thinking they could spawn 

727
00:39:46,500 --> 00:39:49,900
different colors of possibly the
slime blocks, even though it's 

728
00:39:49,900 --> 00:39:54,900
not technically the Slime but 
make those, you know, diable, 

729
00:39:54,900 --> 00:39:57,000
but it's not technically the 
mob. 

730
00:39:57,300 --> 00:40:00,300
Yeah, I mean, how could it be 
again, doesn't change the 

731
00:40:00,300 --> 00:40:02,400
functionality of a slime block 
at all. 

732
00:40:02,400 --> 00:40:03,600
You just can't change it to 
whatever. 

733
00:40:03,700 --> 00:40:05,100
What color you want? 
Hmm. 

734
00:40:05,300 --> 00:40:09,500
Granted that adds like 16 new 
blocks to the game right. 

735
00:40:09,600 --> 00:40:12,700
You got to watch out for that 
but yeah, that should we move on

736
00:40:12,707 --> 00:40:14,600
to our main topic. 
Sure. 

737
00:40:14,900 --> 00:40:17,400
Our main topics coming from king
bee dogs. 

738
00:40:17,400 --> 00:40:19,000
Twitter. 
That seems to be where we get a 

739
00:40:19,000 --> 00:40:23,800
lot of our topics lately but he 
had put out a tweet asking if 

740
00:40:23,800 --> 00:40:26,800
you could choose. 
Would you prefer to flesh out 

741
00:40:26,800 --> 00:40:31,600
the deep dark as a biome or the 
warden as a mob, which one was 

742
00:40:31,600 --> 00:40:37,700
more important to us, and We go 
any deeper than this then you 

743
00:40:37,700 --> 00:40:41,100
got to play on words. 
They deeper than the deep dark. 

744
00:40:41,200 --> 00:40:44,600
Yeah, I'm using my words 
perfectly this time. 

745
00:40:44,900 --> 00:40:47,300
We don't know enough about 
either one of them to really 

746
00:40:47,300 --> 00:40:49,800
give a good solid answer, I'll 
put out there. 

747
00:40:50,100 --> 00:40:54,900
Yeah, everything can change with
the more information we know as 

748
00:40:54,900 --> 00:40:57,800
of right now, I think we know 
more about the warden than we 

749
00:40:57,800 --> 00:41:00,000
do. 
The deep dark, right? 

750
00:41:00,200 --> 00:41:04,800
I'm a huge fan of the warden. 
I want to see the Warden, I want

751
00:41:04,800 --> 00:41:07,300
to fight the warden. 
You know, I want to interact 

752
00:41:07,300 --> 00:41:08,700
with it. 
I want to know what it does, 

753
00:41:08,700 --> 00:41:11,000
what its mechanics, or to sit 
respawn. 

754
00:41:11,300 --> 00:41:14,100
It's just it's Unique, you know,
it doesn't see. 

755
00:41:14,100 --> 00:41:17,300
It could only hear from the 
vibrations. 

756
00:41:17,600 --> 00:41:23,300
I want to see it so bad, but as 
saying that I would rather have 

757
00:41:23,300 --> 00:41:29,300
the biome just because of all 
the new blocks, the new look, I 

758
00:41:29,300 --> 00:41:33,600
want to feel the deep dark, you 
know, not just see it, but feel 

759
00:41:34,000 --> 00:41:37,600
The way it's made. 
Then again it wouldn't be as 

760
00:41:37,600 --> 00:41:41,600
dangerous without the warden. 
Yeah, I'm going to go out there 

761
00:41:41,600 --> 00:41:45,700
before I say my answer that 
other than the skulk blocks. 

762
00:41:46,000 --> 00:41:48,200
I don't think the deep dark sea 
going to bring any new blocks 

763
00:41:48,200 --> 00:41:50,000
that we have seen. 
Haven't seen it yet. 

764
00:41:50,200 --> 00:41:54,100
So I don't think we're going to 
get much newer other than skulk 

765
00:41:54,300 --> 00:41:59,800
blight being said, I would also 
choose biome just because to me 

766
00:41:59,800 --> 00:42:04,800
once you've faced a mob 510 
times, the fight becomes super 

767
00:42:04,800 --> 00:42:07,300
routine when it comes to 
Minecraft. 

768
00:42:07,300 --> 00:42:09,600
Yeah. 
The only time it doesn't become 

769
00:42:09,600 --> 00:42:14,200
routine is when you get swarmed 
by hordes of mobs and it doesn't

770
00:42:14,200 --> 00:42:16,600
look like you're going to fight 
a horde of warden. 

771
00:42:17,000 --> 00:42:20,500
Yeah, we're that first fight 
that first interaction. 

772
00:42:20,900 --> 00:42:23,100
Yeah. 
But once you get past that it's 

773
00:42:23,100 --> 00:42:26,200
the same. 
So unless you're going to be 

774
00:42:26,200 --> 00:42:29,100
farming Warden, which as of 
right now, they're not dropping 

775
00:42:29,100 --> 00:42:31,500
anything. 
So it's really not worth it to 

776
00:42:31,500 --> 00:42:33,400
kill. 
The warden is well worth it to 

777
00:42:33,700 --> 00:42:37,200
Sneak around, but we don't know 
where were sneaking around. 

778
00:42:37,200 --> 00:42:40,400
For obviously, if I'm going to 
go sneaking around the deep 

779
00:42:40,400 --> 00:42:43,400
dark, with this big giant guy, 
who can smash my face into many 

780
00:42:43,400 --> 00:42:47,200
pieces, the got to be some good 
loot there and honestly other 

781
00:42:47,200 --> 00:42:52,500
than in cities, a lot of these 
areas for loot are not worth the

782
00:42:52,500 --> 00:42:55,500
hassle. 
Yeah, but the deep dark has a 

783
00:42:55,508 --> 00:43:00,700
chance to be a more fleshed-out 
area and even how I put this 

784
00:43:01,100 --> 00:43:08,100
every area or every Temple every
biome and stuff, it all changes 

785
00:43:08,100 --> 00:43:11,300
with World Generation, so 
they're never identical. 

786
00:43:11,600 --> 00:43:14,400
The structure itself might be 
identical, but some of it might 

787
00:43:14,400 --> 00:43:17,100
be buried. 
So might not be buried part of, 

788
00:43:17,100 --> 00:43:20,800
it could be floating and if this
is an actual biome instead of a 

789
00:43:20,808 --> 00:43:24,100
structure, it's going to be even
more tweaked based on 

790
00:43:24,100 --> 00:43:25,600
generation. 
Did it. 

791
00:43:25,900 --> 00:43:28,300
So that means, every time you go
into the deep dark, it's 

792
00:43:28,300 --> 00:43:32,200
different, which to me is way 
more interesting than fighting 

793
00:43:32,200 --> 00:43:35,000
the same mob for the Time. 
Hmm. 

794
00:43:35,300 --> 00:43:39,300
I would like to see larger deep 
dark areas like yeah. 

795
00:43:39,500 --> 00:43:47,700
Like your you are going to run 
into one at y5 or what is it - 

796
00:43:47,700 --> 00:43:52,600
60 or however, logos the lowest 
till you get to the Bedrock 

797
00:43:52,600 --> 00:43:55,100
area. 
Well, that's just that we don't 

798
00:43:55,100 --> 00:43:57,400
know for sure. 
We don't know enough about the 

799
00:43:57,400 --> 00:44:00,600
deep dark. 
We only see the little piece of 

800
00:44:00,600 --> 00:44:03,400
the deep. 
Dark is like one little corner. 

801
00:44:03,600 --> 00:44:08,200
Actually a little looting area. 
Everything right now is an 

802
00:44:08,200 --> 00:44:11,200
experimental. 
Snapshots anything can change. 

803
00:44:11,300 --> 00:44:15,100
Everything could change? 
Yeah, as of right now, in the 

804
00:44:15,100 --> 00:44:20,900
ground, we have our mine shafts.
You might run into a, what is 

805
00:44:20,900 --> 00:44:22,200
it? 
Where the end is? 

806
00:44:23,700 --> 00:44:26,600
Oh my God, I can't believe I 
forgot stronghold. 

807
00:44:26,900 --> 00:44:30,800
I keep forgetting the name of it
to the stronghold. 

808
00:44:30,900 --> 00:44:33,500
There's not, there's not much to
explore. 

809
00:44:33,700 --> 00:44:37,700
B'sides caves, unless you run 
into something like that, the 

810
00:44:37,700 --> 00:44:39,700
Deep. 
It'd be nice for the deep dark 

811
00:44:39,700 --> 00:44:43,200
to be an extension of something 
to explore. 

812
00:44:43,400 --> 00:44:46,700
You know, that has branches of 
it and I don't know. 

813
00:44:46,700 --> 00:44:48,700
Like I said, I would like to see
it bigger. 

814
00:44:49,100 --> 00:44:52,300
Yeah. 
If possible don't make it one 

815
00:44:52,300 --> 00:44:55,000
hallway is what you're saying? 
Yeah. 

816
00:44:55,000 --> 00:44:58,600
I don't want like a strip of a 
biome down there. 

817
00:44:59,000 --> 00:45:01,400
I don't think it is. 
I think it's going to be things.

818
00:45:01,400 --> 00:45:03,500
Going to be like a maze. 
You're going to have to try to 

819
00:45:03,500 --> 00:45:04,700
find. 
Find your way around. 

820
00:45:05,000 --> 00:45:07,800
That's yeah, that's the way I 
would like it to be. 

821
00:45:08,200 --> 00:45:10,300
Hmm. 
Now, having said that it'd be 

822
00:45:10,300 --> 00:45:15,500
nice like the warden. 
If he could attack you think it 

823
00:45:15,500 --> 00:45:19,400
would be this way if it would 
attack any mob that you know, 

824
00:45:19,600 --> 00:45:22,500
made vibrations. 
It looked like it didn't attack 

825
00:45:22,500 --> 00:45:25,900
the spiders, I'm not mistaken. 
I think it was spiders that were

826
00:45:25,900 --> 00:45:29,000
crawling around. 
It didn't really get aggro over,

827
00:45:29,200 --> 00:45:32,700
but it would be nice to use for 
farming capabilities and 

828
00:45:32,700 --> 00:45:35,800
mechanics. 
If the warden would attack other

829
00:45:35,800 --> 00:45:40,900
mobs that made vibrations, it 
could be way more useful in that

830
00:45:40,900 --> 00:45:43,300
way. 
I think they're going to yeah, I

831
00:45:43,308 --> 00:45:45,100
don't see. 
Why wouldn't ya? 

832
00:45:45,200 --> 00:45:48,700
The vibration has to be over a 
certain level I think because 

833
00:45:48,700 --> 00:45:51,500
they remember there are playing 
with skulk sensor vibration 

834
00:45:51,500 --> 00:45:53,500
levels or whatever they're going
to. 

835
00:45:53,600 --> 00:45:56,700
They use a different word than 
vibrations but I think that's 

836
00:45:56,700 --> 00:45:58,800
what's going to happen because I
was like well the way I would 

837
00:45:58,800 --> 00:46:01,300
attack a wardens go in there 
with a bunch of chicken eggs, 

838
00:46:01,400 --> 00:46:03,500
start chucking them around 
wherever I don't want. 

839
00:46:03,600 --> 00:46:05,900
To be. 
Yeah, that's how I get around 

840
00:46:05,900 --> 00:46:08,200
the warden. 
Yeah, they mentioned snowballs 

841
00:46:08,200 --> 00:46:09,400
anything. 
Yeah. 

842
00:46:09,400 --> 00:46:11,900
Anything that could make a 
vibration. 

843
00:46:12,300 --> 00:46:16,100
But I think we're on the same 
page where we'd rather have a 

844
00:46:16,100 --> 00:46:19,000
biome that a mob. 
Hmm. 

845
00:46:19,400 --> 00:46:21,800
Now, I don't think it would be 
the same without the warden. 

846
00:46:22,100 --> 00:46:26,100
No, it wouldn't be as dangerous.
Now, I'm not saying get rid of 

847
00:46:26,100 --> 00:46:29,100
the warden at all. 
Yeah, I'm just saying if you 

848
00:46:29,100 --> 00:46:34,200
were going to put, if you said, 
all right I only have Let's use 

849
00:46:34,200 --> 00:46:36,100
a stupid number. 
Let's use five hours. 

850
00:46:36,100 --> 00:46:39,500
I have five hours to work on 
this biome and the warden. 

851
00:46:39,800 --> 00:46:42,800
I'm going to put two hours into 
this and three hours into that, 

852
00:46:42,800 --> 00:46:45,600
which one gets the three. 
I would hope it's the biome. 

853
00:46:45,900 --> 00:46:49,400
Yeah, that's the way I was. 
I was going to me, biomes 

854
00:46:49,400 --> 00:46:51,500
change, everything. 
They're not going to be the 

855
00:46:51,500 --> 00:46:56,800
exact same finding hiding spots 
from wardens based on terrain 

856
00:46:56,800 --> 00:47:00,800
generation is going to be big. 
Yeah, and what we know of right 

857
00:47:00,800 --> 00:47:05,100
now, you know, these deep dark 
areas There are little cave 

858
00:47:05,100 --> 00:47:08,300
openings with your loot chest. 
We don't know what's in the 

859
00:47:08,300 --> 00:47:09,000
chest. 
We know. 

860
00:47:09,000 --> 00:47:11,300
There are no candles scattered 
about. 

861
00:47:11,300 --> 00:47:16,000
So it is there is some kind of 
life down there or used to be. 

862
00:47:16,600 --> 00:47:19,500
I don't see the warden going 
around placing candles. 

863
00:47:19,500 --> 00:47:24,400
Maybe there's some lore of the 
candles but it is like a dim lit

864
00:47:24,400 --> 00:47:28,800
place kind of hoping they 
implement the zero light level 

865
00:47:28,800 --> 00:47:31,300
spawns. 
You know, it has to be 0. 

866
00:47:31,300 --> 00:47:37,100
So 27 I have a feeling Going to 
see mob spawning underneath a 

867
00:47:37,100 --> 00:47:40,600
certain level cut off, because 
remember, they're changing how 

868
00:47:40,600 --> 00:47:44,500
moms are spawning right now? 
Mmm, making a mob far closer to 

869
00:47:44,500 --> 00:47:47,800
zero doesn't help increase rates
anymore, right? 

870
00:47:47,900 --> 00:47:49,700
So you can put them off arm 
anywhere. 

871
00:47:49,700 --> 00:47:52,500
And I have a feeling they're 
doing that because like, all 

872
00:47:52,500 --> 00:47:56,800
right under why - 25 nothing. 
Sponsor. 

873
00:47:56,800 --> 00:47:59,400
Unless it's a warden that was 
just going to mention that you 

874
00:47:59,400 --> 00:48:03,300
imagine going into the deep dark
there being a warden. 

875
00:48:03,600 --> 00:48:06,700
Also 20 other mobs because it's 
so dark. 

876
00:48:06,800 --> 00:48:11,900
The warden would be be occupied.
Yeah, it just get distracted so 

877
00:48:11,900 --> 00:48:13,100
I don't think they're going to 
want that. 

878
00:48:13,100 --> 00:48:16,400
I think they're going to want 
just you versus the wardens your

879
00:48:16,400 --> 00:48:20,600
job to outsmart it yay could be 
right there or maybe you know 

880
00:48:20,600 --> 00:48:24,300
the candles are little more 
abundant maybe they do try to 

881
00:48:24,300 --> 00:48:28,800
light it up a little bit more 
have less spawns or maybe just 

882
00:48:29,200 --> 00:48:33,000
make it very rare at the bottom 
that they spawn. 

883
00:48:33,600 --> 00:48:36,500
No, that's still up in the air. 
We just don't know yet. 

884
00:48:37,000 --> 00:48:38,900
Yeah, we just don't have enough 
information. 

885
00:48:39,400 --> 00:48:43,600
It's a great opinion. 
Tweet to put out there. 

886
00:48:43,900 --> 00:48:47,000
I want to say the last time I 
checked on it, 85% of people 

887
00:48:47,000 --> 00:48:50,000
agreed with me and you and it 
was do the biome over the 

888
00:48:50,000 --> 00:48:51,200
warden. 
Yeah. 

889
00:48:51,400 --> 00:48:53,300
How many of those people were 
choosing that? 

890
00:48:53,300 --> 00:48:55,900
Because we know such little 
about the deep dark. 

891
00:48:56,200 --> 00:49:00,100
I don't know, but as someone who
plays the game for hours, upon 

892
00:49:00,100 --> 00:49:04,400
hours, upon hours years, on 
years on years, The mobs get 

893
00:49:04,400 --> 00:49:08,300
super tiring and super 
repetitive relatively quickly 

894
00:49:08,700 --> 00:49:13,700
once I have full gear, unless 
it's a giant horde or I do 

895
00:49:13,700 --> 00:49:17,300
something incredibly stupid. 
I'm not dying to a mob. 

896
00:49:17,600 --> 00:49:19,300
Yeah. 
Now, obviously don't even wrong 

897
00:49:19,300 --> 00:49:21,200
the wardens, a completely 
different beast and can 

898
00:49:21,200 --> 00:49:23,200
basically knock you out in one 
hit. 

899
00:49:23,400 --> 00:49:27,400
But once you figure out how to 
beat a warden, I'm sure you just

900
00:49:27,400 --> 00:49:29,400
going to keep doing that. 
Same way to beat it over and 

901
00:49:29,400 --> 00:49:33,800
over again, like the reason we 
cheese Withers and All that 

902
00:49:33,800 --> 00:49:35,600
stuff nowadays. 
It's like, yeah, you do one 

903
00:49:35,600 --> 00:49:39,100
where their fight naturally, and
then after that, forget that 

904
00:49:39,100 --> 00:49:40,900
women put his head in Bedrock 
and we're going to get the 

905
00:49:40,908 --> 00:49:42,900
nether star so we can move on. 
Yeah. 

906
00:49:42,900 --> 00:49:47,300
Or Enderman or in termina pretty
easy to take care of. 

907
00:49:47,700 --> 00:49:50,000
Yep. 
I died to Enderman so many times

908
00:49:50,000 --> 00:49:52,300
in my storage room before. 
I realize I could just stand in 

909
00:49:52,300 --> 00:49:54,500
the lake in the middle of my 
storage room and hit their 

910
00:49:54,500 --> 00:49:56,600
ankles and call it done. 
Mmm. 

911
00:49:56,900 --> 00:50:01,700
See unless I'm incredibly 
stupid, the mob won't kill me. 

912
00:50:01,800 --> 00:50:03,700
You know. 
I was I was just thinking You 

913
00:50:03,700 --> 00:50:06,900
know, well maybe they give 
Warden a weakness like that 

914
00:50:06,900 --> 00:50:10,000
here, the guy can't see. 
So that's probably the weakness 

915
00:50:11,000 --> 00:50:13,300
blind. 
I mean, maybe the weakness is, 

916
00:50:13,300 --> 00:50:16,400
it doesn't like Bright Lights. 
Yeah, so what if you start 

917
00:50:16,400 --> 00:50:20,800
lighting things up, where 
rabbits rabbits it does have a 

918
00:50:20,800 --> 00:50:23,900
thing for rabbits, maybe it 
really hates bees. 

919
00:50:24,000 --> 00:50:26,300
That'd be funny. 
Oh, so you're basically saying 

920
00:50:26,300 --> 00:50:28,200
the wardens a giant Jimbo. 
Yeah. 

921
00:50:28,200 --> 00:50:30,600
It's like a giant. 
It's a jumbo jumbo. 

922
00:50:30,700 --> 00:50:32,600
It can't see. 
That's just like the normal 

923
00:50:32,600 --> 00:50:36,500
Jimbo right. 
I'm partially blind so, but I 

924
00:50:36,508 --> 00:50:39,300
don't get around on vibration. 
I just pictured. 

925
00:50:39,300 --> 00:50:43,400
You going into the deep dark 
facing a warden face-to-face, 

926
00:50:44,000 --> 00:50:48,000
and you both go brother jimbob. 
Give him a big hug here. 

927
00:50:48,300 --> 00:50:51,300
He took care of the bees. 
I'm sure he would give you a big

928
00:50:51,300 --> 00:50:53,400
hug to and squish you against 
the ceiling. 

929
00:50:53,800 --> 00:50:56,700
I hope it attacks bees. 
I can use it. 

930
00:50:56,900 --> 00:51:00,100
You in the hatred for B's man 
I'm going to fight. 

931
00:51:00,100 --> 00:51:02,500
There's got to be a mob. 
It's going to take care of the 

932
00:51:02,500 --> 00:51:05,300
bees for me. 
So I don't have to eventually 

933
00:51:05,600 --> 00:51:09,200
it's called water. 
That's not a mob do but it'll 

934
00:51:09,200 --> 00:51:11,900
take care of the bees for you. 
I need a companion. 

935
00:51:12,400 --> 00:51:13,600
Oh man. 
Okay. 

936
00:51:13,600 --> 00:51:16,300
Before this goes any further, I 
think that's gonna do it for 

937
00:51:16,300 --> 00:51:18,900
Today. 
Show before I have Jimbo Rita's 

938
00:51:18,900 --> 00:51:21,300
out, I want to say a huge. 
Thank you to all of our patrons 

939
00:51:21,300 --> 00:51:24,400
who are supporting the show. 
Our milk level patrons are Omni 

940
00:51:24,400 --> 00:51:26,800
Chief. 
Big Bear Croc deadwalker fragile

941
00:51:26,800 --> 00:51:27,800
rock. 
Oh beep. 

942
00:51:27,800 --> 00:51:31,200
Stone figure and fibrous tuna. 
If you two would like to get 

943
00:51:31,200 --> 00:51:34,300
access to exclusive benefits and
hours of Your content each 

944
00:51:34,300 --> 00:51:37,200
month, please consider joining 
at, patreon.com slash the 

945
00:51:37,200 --> 00:51:39,500
weathering effect. 
If you'd like to show you can 

946
00:51:39,500 --> 00:51:42,000
share with all of your friends 
and on social media. 

947
00:51:42,100 --> 00:51:45,400
If you listen on Spotify follow 
us or if you listen to an Apple 

948
00:51:45,400 --> 00:51:48,900
podcast, leave us a nice review.
Doing any of these really helps 

949
00:51:48,900 --> 00:51:52,300
us to show reach more listeners 
if you like to get in contact 

950
00:51:52,300 --> 00:51:54,900
with this. 
Send an email to podcast at the 

951
00:51:54,900 --> 00:51:57,300
withering effect. 
I'll calm tweet us, leave a 

952
00:51:57,300 --> 00:52:00,400
voice message or join, our 
Discord, where you can chat with

953
00:52:00,400 --> 00:52:03,200
everyone who works on the show 
and fellow listeners. 

954
00:52:03,500 --> 00:52:05,100
All the links will be in the 
show notes. 

955
00:52:05,300 --> 00:52:07,600
This show has been brought to 
you, by Jim Bone myself, but 

956
00:52:07,600 --> 00:52:10,800
also our digital producer, Carl.
He helps make sure the show ends

957
00:52:10,800 --> 00:52:13,500
up, where it should be. 
The Amazing Music, you hear in 

958
00:52:13,500 --> 00:52:15,500
the intro and outro is created 
by the one. 

959
00:52:15,500 --> 00:52:17,800
And only decoy everyone social 
media. 

960
00:52:17,800 --> 00:52:19,600
Info can be found in the show 
notes. 

961
00:52:19,800 --> 00:52:22,100
Thank you guys, so much. 
You've been awesome. 

962
00:52:22,300 --> 00:52:23,600
Thanks for getting rid of 
dresses. 

963
00:52:23,800 --> 00:52:26,500
Here I go, drink your milk now 
by see you guys.

