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Hey everyone. 
Welcome to the weathering effect

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episode 97. 
Today's date is May 30th 2021 

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and I am Duds are duds versus 
known to the rest the interwebs 

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and I'm Jimbo, you may know me 
as Jimbo slice, 23. 

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So, what have you been up to 
this week Duds? 

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Josh digging. 
Why not to digging Morgan? 

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I'm still not done. 
Digging and Redstone. 

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So I've come up with this big 
room that has four farms in it. 

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And its main purpose is not to 
farm the items. 

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I'm Farming. 
And its main purpose is to farm 

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bone meal. 
And I get I get comment saying, 

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you know, you could have done 
this and like this and it would 

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have been but now it's like, 
yeah. 

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No, like a big kelp farm would 
have produced just massive 

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amounts of bone meal, and it 
would have been super easier and

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would have gotten what I needed 
to be done, but that's not fun. 

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I mean making a kelp Farm room. 
Yeah, it's just a wall with a 

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chest and you're looking at all 
this water with kelp in it and 

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there would be a flying machine 
that flew by and back and forth 

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and the nobody Once that my Kilt
form broke all the time. 

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Last season was a pretty well 
that's just it just broke all 

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the time. 
The flying machines if you leave

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the chunk while they're working 
they break. 

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Yeah. 
Well mine wasn't oh never mind. 

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Yeah. 
Yeah. 

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Kill in the water. 
I didn't have a flying machine. 

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No. 
I don't know why yours kept 

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breaking. 
I think it was The Observers 

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from the 114 update. 
They broke. 

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Anyways. 
So I went with carrot. 

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Tato and all that stuff. 
So I'm going to have villagers 

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farming that because I think I 
can make a really good-looking 

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room that way. 
And not only am I going to get 

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carrots potatoes, but also it's 
going to make bone meal also. 

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So it would be kind of nice. 
The only downfall is I kind of 

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wanted to switch, so I could be 
like, alright, I really don't 

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need carrots anytime soon. 
Flip the switch go. 

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All just automatically go to 
bone meal, automatically, go to 

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bone, me. 
Skip Skip to Scott, The Silo 

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good bone meal and I'm going to 
trying to do the Redstone like 

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11:00 at night. 
I went screw this my overflows 

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just bowed meal villagers work 
kind of quick. 

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It'll get there soon enough. 
Yeah they do good for trading. 

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Yeah I've done that room. 
There will be farmer Traders and

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their, I haven't had my villager
breeder on yet so that's 

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probably going to be the law. 
This bit is waiting for the 

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breeder to make some babies. 
I'm really not looking forward 

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to moving all those villagers 
into that room. 

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Like if I count on top of my 
head, there's two four six. 

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There's nine villagers to have 
to go in that one room. 

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Please, not too far away, you 
got your breather and hell. 

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Yeah, that does help. 
But the worst part is I don't 

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even have an idea of how I want 
the room to look like. 

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This was just one of those I 
need Shh. 

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Now T. 
I built it for functionality and

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now it. 
Now it's time to pretty it up. 

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I'm just like, I do know you got
all your Redstone in, so that's 

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the first step. 
Hmm. 

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All the Redstone, and I have 
this wheat farm, that's going to

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be shoving wheat. 
All the way to the other side, 

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the base. 
And I ended up doing that as 

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stream you probably saw, and I 
had to thread a needle between a

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bee farm a Farm and a villager 
trading Halt. 

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And I mean, I only had a one or 
two block Gap. 

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I could make it in there and 
sure enough. 

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I nailed it, and I was just 
like, yes, luck, Mmm, Yeah, I 

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was able to catch that. 
That's pretty cool. 

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So, I'm excited for this room. 
I don't know if the episode will

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honestly be out by the time this
airs. 

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So if so sorry, I basically lost
a week with my eye and it's 

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gotten a lot better. 
For now where I can sit at the 

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computer and not be agitated or 
in pain, so yeah, I can get back

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to work. 
I still have trouble seeing like

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looking at our notes page, is 
the notes page, always sits on 

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my right monitor because it's my
bigger Monitor and I have 

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trouble reading notes because 
it's my right eye. 

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That's messed up. 
Its it stinks. 

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I hope it's going to get better 
soon. 

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And reading in general, it's 
just hard. 

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Reading in general is hard. 
The last thing that's happened 

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is I have purchased all my parts
to upgrade my PC. 

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Yeah. 
So I'm super happy for 

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basically. 
My big HDD drive or whatever. 

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The spinny disc 1, the old style
hard drive. 

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That's the terabyte in my 
computer. 

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It's dying. 
Like when it ramps up, it makes 

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grinding noises. 
Oh wow. 

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So as like I've been wanting to 
do some upgrades on this 

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computer anyways, so I just took
all my information off that disc

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put it on another one. 
I ordered a new case because I 

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wanted to get a smaller case, 
save me some desktop area. 

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I've got a new m dot 2 hard 
drive coming in. 

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I have and I've already bought 
the new motherboard, it already 

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showed up and that's because 
Want to overclock the CPU, I 

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have. 
Now I'm not upgrading the CPU or

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GPU, just because they're such a
pain in the butt to find. 

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I know I could probably go ahead
and get a CPU but it did CPU. 

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I have now is the first 
generation reisen, but it's a 

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1700 x which was meant to be 
overclocked. 

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And I have a motherboard right 
now, that can't overclock it. 

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So that's another reason I went 
and bought a new motherboard 

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was, so I could take advantage 
of the CPU is overclocked. 

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King abilities. 
So I'll be able to hopefully 

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render videos. 
Faster, not have to worry about 

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lag issues. 
I'm not going to be on the old 

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hard drive anymore. 
So loading times will be faster.

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Hopefully, this makes a little 
bit of a difference for me so 

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I'm kind of excited. 
Yeah, it should. 

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It's always fun. 
Upgrade computers. 

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Mmm, least in my opinion. 
Yeah, I don't think I'll be 

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making an upgrade video like 
Jimbo though. 

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I'm just gonna Do it fair 
enough? 

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Jim is like I see how it is man 
because I don't have cameras and

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stuff. 
I don't want. 

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I don't want to do that. 
Yeah it got put yourself out 

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there and that case. 
Yeah nobody knows who Duds says 

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we're going to leave it like 
that the mystery. 

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I say that next to Carl, Carl 
knows who I am just because he 

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needed my real name for the 
patron of the yeah. 

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Anyways how about you? 
What have you done this week? 

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I've actually finished detailing
my tower. 

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At least one of them so far. 
Whoo, I put the episode out last

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week about the detailing and 
then I changed it this week in 

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this episode because I wanted I 
wanted more blue in there and 

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you really couldn't see the blue
with the detailing I did 

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originally and now you can see 
it really well. 

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What still a little hidden but 
there's enough there to Actually

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see it. 
And it looks looks really good. 

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I'm really happy with the way it
turned out nothing too fancy but

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if I go to fancy just doubling 
maybe tripling, the work that I 

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have to do already. 
So I went pretty simple. 

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Put some windows in there. 
They kind of look like wings. 

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I've gotten a lot of comments. 
They look like wings and they do

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they normally look like wings 
and it looks okay. 

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The shape because the shape I 
want to do kind of goes It's 

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like the wing shape. 
So I'm happy with that. 

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Inside the tower, I started my 
cactus farm mmm. 

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Now, I've built these before and
they're pretty the relatively 

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simple to make. 
And here I started making my 

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cactus farm and I staggered the 
cactus. 

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So once one broke it would 
immediately lay it on another so

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I wasn't he Yelp I probably had 
like 20 percent Efficiency in 

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this cactus farm. 
I'm like what was? 

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I think it, what am I doing? 
I even stopped the time. 

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I've some like whoa. 
Whoa, wait a second. 

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This is a terrible farm. 
So I went in. 

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I change it. 
I made a lot bigger. 

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I doubled it in size and 
efficiencies a lot better. 

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You're going to have Cactus 
getting destroyed regardless to 

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cactus farm. 
It's going to sometimes they pop

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off and land on others to avoid 
that. 

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You guys spread them out, pretty
wide. 

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And I don't, I don't need 
anything ridiculous so I just 

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yeah. 
See the episode. 

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You'll know that's pretty much 
all I need. 

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If any of the if it gets too if 
I need more I can just put on a 

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couple more layers it's a big 
tower. 

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I can add more to it when your 
auto cooking basically like all 

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your Cactus to are you. 
Yeah yeah. 

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I put a furnace up to where it 
drops down collects and shoots 

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up into a furnace, the furnace. 
Mrs. Accessible. 

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I made accessible to where I can
Mend my gear from it. 

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But yeah, soon as it Cooks, it 
goes down into another Hopper, 

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drops down into water stream and
off to the shulker Box loader, 

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which will go into my storage 
now, nice. 

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I don't know if I'm going to get
like shulker boxes of this, I 

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actually the more I play and 
stuff, I'll probably get shocker

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boxes but I could have done 
without the Shocker boxes with 

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With the with the die. 
I don't know if I'm going to 

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need shulker boxes of it, but I 
just put it in here, just in 

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case. 
Yeah, probably not. 

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But it's there, it's already in.
So and it matches everything 

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else, you know, all my, all my 
storage for my Towers is shocker

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box loaded. 
So I still actually have to hook

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that up to my storage. 
Hopefully it did you drop out of

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chakra box and didn't collect 
that would stink be a lot of 

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wasted time I Of the cactus farm
issue. 

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I've got a tiny cactus farm in 
my base now, but last season, I 

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had a relatively large one that 
was just to run a furnace XP 

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farm and they are pain when you 
start having to stack them 

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because you can't stand on the 
cactus to place another block. 

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Yeah. 
And then you got to do the you 

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divided the glass panes in 
between all the cactus and now 

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you're looking to have Put a 
pain over there to do. 

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You got to put another block 
down to see if the pain will 

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connect to make sure it's in the
right spot. 

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It I stared at it for like 20 
minutes, looking for pains that 

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I've missed because I swear, I 
missed some, but yeah, I'll 

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popping off. 
So that's good. 

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They're not hard Farms to built 
or to build their just tedious. 

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Yeah. 
Because when how it works is 

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once the cactus grows, if the 
cactus connects to anything, 

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once it grows, you put a glass 
plate. 

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Up there, it'll grow connect to 
the glass pane that immediately 

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pops it off and just got to 
collect it from there, pretty 

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simple. 
Yeah. 

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Besides Minecraft, I've actually
been paying a lot of Minecraft. 

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I have to have the mind a lot, I
got to get Cole. 

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I want to stock up on goal for 
this furnace thing and diamonds.

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When the diamonds, I'm still 
working out. 

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It's been going to the gym. 
I'm at haven't been a sore as of

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late. 
But last Night. 

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Funny thing is I put these notes
on before. 

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I went to my sister-in-law's 
house and I put on here again. 

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I'm still working out and I'm 
not sore anymore. 

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Well I played badminton over 
there and do for the birdie and 

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landed on my shoulder and now my
shoulder is really sore. 

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00:12:52,700 --> 00:12:58,100
So there goes that I just got 
out of this soreness and now I 

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don't know if it's like a 
collarbone thing or just my 

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shoulder. 
What's funny is I did legs. 

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00:13:03,100 --> 00:13:06,800
Shoulder workout yesterday. 
So I don't know if that has 

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00:13:06,800 --> 00:13:10,700
anything to do with it. 
I can't put my right hand on my 

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left shoulder without the pain. 
On my the right side of my 

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collarbone. 
Hopefully it's not like broken 

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that would, that wouldn't be 
good but I don't think so. 

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By the way, I missed a birdie, 
wouldn't even close. 

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Yeah. 
Still working on a nation. 

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00:13:26,800 --> 00:13:28,900
We're too old to do stuff like 
that. 

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Things break when we fall down 
now. 

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Dude, we're falling apart. 
Yeah. 

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Your eyes are giving out on us 
and so we're all the time. 

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Let's just say between me and 
you we have one set of working 

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eyes. 
We got one person. 

224
00:13:42,300 --> 00:13:48,900
We make what one person? 
But, yeah, that's about it for 

225
00:13:48,900 --> 00:13:51,600
miweek. 
All right, let's move on to the 

226
00:13:51,600 --> 00:13:54,300
news because we have a little 
bit of news. 

227
00:13:54,600 --> 00:13:59,500
Yeah, the things are still 
small, it's no longer snapshot 

228
00:13:59,500 --> 00:14:02,100
time. 
It's pre-released time, which 

229
00:14:02,100 --> 00:14:05,900
kind of hints. 
Bo might be winning the BET 

230
00:14:06,100 --> 00:14:10,300
unless we have over a month of 
pre-releases, which I kind of 

231
00:14:10,300 --> 00:14:14,200
doubt usually pre-releases 
within three weeks. 

232
00:14:14,900 --> 00:14:18,700
The final things out. 
I think it's kind of been there 

233
00:14:18,700 --> 00:14:20,800
record. 
There has been one time when 

234
00:14:20,800 --> 00:14:23,100
they were just an absolute ton 
of pre-releases but there was a 

235
00:14:23,100 --> 00:14:28,900
lot of bugs and I don't see 117 
being a huge bug filled release.

236
00:14:28,900 --> 00:14:31,600
So I think Jimbo you might win 
this bet. 

237
00:14:31,900 --> 00:14:35,100
Yeah, a dip. 
We have way better odds than you

238
00:14:35,100 --> 00:14:37,800
at this point. 
I think it because they split 

239
00:14:37,800 --> 00:14:40,400
the update, there's really not 
much. 

240
00:14:40,400 --> 00:14:43,100
They have to work on to get 
these bugs out because they 

241
00:14:43,100 --> 00:14:47,100
actually took least. 
I feel like they took the bigger

242
00:14:47,100 --> 00:14:50,700
bugs and they moved it to the 
next update to try to work on 

243
00:14:50,700 --> 00:14:55,900
that so well, except for one on 
the bugs that's now been 

244
00:14:55,900 --> 00:14:57,700
reintroduced. 
And that's candles. 

245
00:14:58,100 --> 00:15:00,300
Candles are back, at least for 
Java. 

246
00:15:00,600 --> 00:15:04,100
Yeah, thank you. 
At Bedrock, I don't think 

247
00:15:04,100 --> 00:15:06,400
skidding candles right now. 
They're getting candles at a 

248
00:15:06,408 --> 00:15:09,800
later update because of parodies
is not there yet. 

249
00:15:10,200 --> 00:15:14,400
So wonder what's going on there?
Yeah, but yep. 

250
00:15:14,400 --> 00:15:17,400
Candles are back. 
They have new textures to. 

251
00:15:17,600 --> 00:15:21,600
So, when you light a candle, the
texture changes adman candles. 

252
00:15:21,600 --> 00:15:23,500
Look gorgeous. 
Oh, dude. 

253
00:15:23,500 --> 00:15:26,900
They've they went up a ton in my
book. 

254
00:15:27,200 --> 00:15:31,300
Yeah, I love the lidded, lidded,
the lit texture. 

255
00:15:31,700 --> 00:15:34,500
Yes. 
The loaded textures are awesome.

256
00:15:34,800 --> 00:15:37,900
Love em, lit and candles. 
It looks so cool. 

257
00:15:38,200 --> 00:15:41,600
No, I it lit. 
Candle is really great. 

258
00:15:41,600 --> 00:15:45,200
They've got new Hughes attached 
to the upper section of the 

259
00:15:45,200 --> 00:15:49,000
candles and they're vibrant. 
And they look real. 

260
00:15:49,200 --> 00:15:52,600
They stand out like crazy. 
Now, they don't blend into the 

261
00:15:52,600 --> 00:15:56,600
background, I'd really like it. 
Hmm, we got candles. 

262
00:15:56,600 --> 00:16:00,400
We also have changes to the 
glowing text on signs. 

263
00:16:00,800 --> 00:16:04,200
If you remember the glowing con 
signs would have the Line glow 

264
00:16:04,400 --> 00:16:07,600
right now. 
We had mentioned that. 

265
00:16:07,700 --> 00:16:12,600
Yeah, it's okay. 
But it wasn't the best way of 

266
00:16:12,600 --> 00:16:17,400
doing the glow ink, to the signs
and Mojang changed it. 

267
00:16:17,700 --> 00:16:22,600
And now they have this glow 
outline to the text on signs. 

268
00:16:23,000 --> 00:16:25,400
And it looks great too. 
I love it. 

269
00:16:25,800 --> 00:16:27,500
This is exactly what I thought 
of. 

270
00:16:27,900 --> 00:16:31,100
When I heard glow ink was going 
to make science glow. 

271
00:16:31,500 --> 00:16:34,000
Yeah. 
And you see Examples of it on 

272
00:16:34,000 --> 00:16:36,900
Twitter. 
I noticed and they got that 

273
00:16:36,900 --> 00:16:38,800
rainbow neon. 
Look. 

274
00:16:39,100 --> 00:16:42,200
Yes, it just looks fantastic, 
totally. 

275
00:16:42,300 --> 00:16:44,800
It was like one of my ideas as 
like, I want to use this in, 

276
00:16:44,800 --> 00:16:49,300
like a build to try to make 
something neon and I could see 

277
00:16:49,300 --> 00:16:54,400
some of these signs replacing 
like Banners at some point. 

278
00:16:54,400 --> 00:16:58,600
Like, just for neon signs 
instead of making banners for 

279
00:16:58,600 --> 00:17:00,000
signs. 
Oh yeah. 

280
00:17:00,000 --> 00:17:02,200
Every building, I build now 
that's a shop or something's 

281
00:17:02,200 --> 00:17:04,200
going to have a nice Sign in the
window. 

282
00:17:04,599 --> 00:17:08,200
Hmm to be cool. 
That being said when talking 

283
00:17:08,200 --> 00:17:10,900
about science, I would love an 
iron sign. 

284
00:17:11,400 --> 00:17:16,500
Maybe use an iron bar for the 
stick recipe and you got to use 

285
00:17:16,500 --> 00:17:19,800
iron ingots or the wood blocks 
and you have an iron sign 

286
00:17:20,099 --> 00:17:23,800
because an iron sign with some 
of those glow text would look 

287
00:17:23,900 --> 00:17:25,300
awesome. 
Yeah. 

288
00:17:25,300 --> 00:17:29,900
The wood is kind of I mean, 
doesn't fit with me on really 

289
00:17:29,900 --> 00:17:32,400
you think. 
Would know and neon. 

290
00:17:32,400 --> 00:17:34,700
Yeah. 
The iron would be more ideal for

291
00:17:34,700 --> 00:17:38,900
it like that, but those are kind
of the big changes. 

292
00:17:38,900 --> 00:17:42,100
We have small changes like 
holding down the spacebar will 

293
00:17:42,100 --> 00:17:44,900
increase the speed of the 
credits after you beat the inner

294
00:17:44,900 --> 00:17:48,900
dragon, which is kind of nice. 
I honestly, never mind, waiting 

295
00:17:48,900 --> 00:17:51,500
for the credits and just kind of
one of those things. 

296
00:17:51,500 --> 00:17:53,200
Like, okay, I'd be the dragon. 
All right, I'm gonna go get a 

297
00:17:53,200 --> 00:17:54,600
drink. 
What? 

298
00:17:54,600 --> 00:17:57,000
Yak it's like, this is break 
time. 

299
00:17:57,000 --> 00:17:59,700
I guess I just need to drag time
all sweaty. 

300
00:18:00,100 --> 00:18:02,800
And yeah, I need my heart rate 
to get down a little bit. 

301
00:18:03,500 --> 00:18:08,200
Let's take a nap. 
It could I always accredits or 

302
00:18:08,200 --> 00:18:10,800
not that long for you to be 
taking a nap. 

303
00:18:11,100 --> 00:18:12,900
I always wanted to read the 
credits. 

304
00:18:12,900 --> 00:18:16,800
I never really know what it says
and I always wanted to read it. 

305
00:18:17,100 --> 00:18:19,900
There's like a little story in 
the beginning before it starts 

306
00:18:19,900 --> 00:18:21,800
getting to everyone who works on
the game. 

307
00:18:22,100 --> 00:18:24,900
Mmm so there's some lore in 
there. 

308
00:18:25,200 --> 00:18:27,800
Yeah I was just going to say 
that there's like some lore 

309
00:18:27,800 --> 00:18:31,100
involved with the game that is 
involved with the credits but 

310
00:18:31,100 --> 00:18:33,300
I've never never got to Read 
him. 

311
00:18:33,600 --> 00:18:36,800
That's something I've wanted to 
do on top of this stuff. 

312
00:18:36,800 --> 00:18:39,200
We've got new advancements and 
basically they're all 

313
00:18:39,200 --> 00:18:41,700
advancements. 
Tying to the new stuff. 

314
00:18:42,100 --> 00:18:45,600
I didn't write a list down 
because on there. 

315
00:18:45,600 --> 00:18:48,500
It's just advancements. 
You're not getting much other 

316
00:18:48,500 --> 00:18:52,300
than the little pink and the in 
the background and a little 

317
00:18:52,300 --> 00:18:55,700
thing pop up, you got stuff for 
like looking at the dragon, 

318
00:18:55,700 --> 00:18:59,500
looking at a parrot through all 
through the Spyglass, I think 

319
00:18:59,500 --> 00:19:02,800
you get stuff for using the 
glowing correctly go. 

320
00:19:03,000 --> 00:19:05,400
Boats. 
They're just little things go. 

321
00:19:05,400 --> 00:19:07,500
Some boats. 
That seems to be the big thing 

322
00:19:07,500 --> 00:19:10,600
if you float a goat in a boat, 
you get an advancement. 

323
00:19:10,600 --> 00:19:12,900
What floats, your goat? 
I think it is. 

324
00:19:13,300 --> 00:19:16,200
I could see that like a green 
eggs and ham reference. 

325
00:19:17,200 --> 00:19:19,300
You know, I will not eat them in
a boat. 

326
00:19:19,300 --> 00:19:23,600
I will not eat them with a goat,
maybe that's just me. 

327
00:19:23,800 --> 00:19:25,400
I was thinking, Green Eggs and 
Ham. 

328
00:19:25,900 --> 00:19:27,700
Well, I'm just hungry all the 
time. 

329
00:19:28,100 --> 00:19:30,500
I'm used to the saying, whatever
floats your boat. 

330
00:19:30,800 --> 00:19:32,300
That's where I figured that came
from. 

331
00:19:32,500 --> 00:19:35,100
Yeah. 
Yeah, I'll definitely try that 

332
00:19:35,100 --> 00:19:37,100
because there's one more thing. 
They were mentioning how 

333
00:19:37,700 --> 00:19:41,100
basically we wouldn't see 
anything new from here on in. 

334
00:19:41,100 --> 00:19:46,000
It's basically all going to be 
bug fixes, which I kind of 

335
00:19:46,000 --> 00:19:48,800
question a little bit because we
don't have some of the stuff 

336
00:19:48,800 --> 00:19:50,600
they were talking about, like, 
goat horns. 

337
00:19:50,900 --> 00:19:55,100
Still aren't for Java, right? 
They've been in the Bedrock 

338
00:19:55,100 --> 00:19:57,100
version. 
So Bedrock version has goat 

339
00:19:57,100 --> 00:19:59,600
horns. 
But like Java doesn't yet. 

340
00:19:59,900 --> 00:20:03,700
Yeah, I don't think they have 
like a recipe in Drock either. 

341
00:20:03,700 --> 00:20:07,300
So it's still up in the air with
what are these things? 

342
00:20:07,300 --> 00:20:11,900
And what do they do, right? 
So I kind of figured since goats

343
00:20:11,900 --> 00:20:16,600
are going to be 117. 
We'd also get goat horn, though.

344
00:20:16,600 --> 00:20:21,200
I did have an idea for the goat 
horn, that could be one reason, 

345
00:20:21,200 --> 00:20:23,900
Mojang would not have it and 
117. 

346
00:20:24,500 --> 00:20:27,200
So if you took a goat horn and 
you climbed up these new 

347
00:20:27,200 --> 00:20:30,900
mountains and you blew in the 
goat horn, maybe it causes an 

348
00:20:30,900 --> 00:20:34,700
avalanche. 
Oh like that. 

349
00:20:35,300 --> 00:20:38,100
Uh-huh. 
Could be kind of cool and that 

350
00:20:38,100 --> 00:20:41,200
would be a reason not to put it 
in 117 and save it for 118. 

351
00:20:41,700 --> 00:20:46,200
Okay yeah they don't want like 
natural disasters from the game 

352
00:20:46,300 --> 00:20:49,100
but if a player made it I think 
it's okay. 

353
00:20:49,600 --> 00:20:53,700
And obviously that's just I 
would say it's the powdery snow 

354
00:20:54,100 --> 00:20:56,700
just falling is what it is. 
Kind of like when you put a 

355
00:20:56,700 --> 00:21:00,700
torch down in the desert and it 
turns out that sand was just 

356
00:21:00,700 --> 00:21:02,800
magically floating and there's a
ravine. 

357
00:21:03,000 --> 00:21:06,400
Knuth it and it all falls. 
Yeah because everything all the 

358
00:21:06,400 --> 00:21:09,200
blocks get updated. 
You'd have something like that. 

359
00:21:10,400 --> 00:21:13,800
That'd be interesting. 
Hmm I guess we can get to the 

360
00:21:13,800 --> 00:21:17,800
bug fixes. 
There's two listed here, nothing

361
00:21:17,800 --> 00:21:21,400
too crazy. 
I actually found two bug likes, 

362
00:21:21,400 --> 00:21:24,200
the bugs that I went and that's 
kind of notable. 

363
00:21:24,300 --> 00:21:26,900
I like those, I'll throw those 
in there. 

364
00:21:27,400 --> 00:21:31,500
So the first one we have is a 
lag Spike while loading player, 

365
00:21:31,500 --> 00:21:36,200
head textures and play. 
Your Skin's, so fixed and 

366
00:21:36,200 --> 00:21:38,800
increasing game State rain 
levels values. 

367
00:21:39,000 --> 00:21:43,100
Make the game increasingly 
laggier and distorts you, I 

368
00:21:43,500 --> 00:21:46,200
didn't know that those were two 
big ones. 

369
00:21:46,200 --> 00:21:50,400
So, like the rain thing, as 
YouTubers, you don't see us 

370
00:21:50,400 --> 00:21:55,700
record in the rain much because 
it really is rough on the game 

371
00:21:55,700 --> 00:21:59,300
and the computer when you're 
trying to record and the games 

372
00:21:59,300 --> 00:22:02,600
being laggy because of rain, 
there's just too much going on. 

373
00:22:02,600 --> 00:22:06,300
Plus You're already having a 
decreased visual level. 

374
00:22:06,700 --> 00:22:11,700
So then when you compress rain 
in YouTube, it's just a blurred 

375
00:22:11,700 --> 00:22:14,500
mess. 
What's funny is, I was doing my 

376
00:22:14,500 --> 00:22:20,400
time lapse for my cactus farm 
and I went AFK and I noticed it 

377
00:22:20,400 --> 00:22:22,800
was it was raining. 
I was it go, it'll stop. 

378
00:22:23,100 --> 00:22:26,100
I came back, 20 minutes later 
and it was still raining on the 

379
00:22:26,100 --> 00:22:28,600
server. 
Now, like I can't use this, I 

380
00:22:28,600 --> 00:22:32,900
had to stop sleep, get the rain 
away because the footage one. 

381
00:22:33,100 --> 00:22:36,100
I've been very great. 
Mmm, so that's it. 

382
00:22:36,100 --> 00:22:39,800
That's a really good change. 
And then the loading player had 

383
00:22:39,800 --> 00:22:43,000
textures players because if 
anybody plays with the custom 

384
00:22:43,000 --> 00:22:47,300
head data pack and stuff on, if 
you put all of those heads in a 

385
00:22:47,300 --> 00:22:50,800
chest, you'll notice when you 
start to open the chest later on

386
00:22:51,100 --> 00:22:54,900
that you get a little bit of a 
lag, and the heads will just 

387
00:22:54,900 --> 00:22:58,200
kind of pop into existence 
inside the chest. 

388
00:22:58,400 --> 00:23:01,100
So, I'm pretty sure that's what 
this is trying to fix. 

389
00:23:01,100 --> 00:23:05,700
So these are just little bit. 
Little noticeable bug fixes. 

390
00:23:05,700 --> 00:23:09,100
We usually don't put a lot of 
bug fixes and because they're 

391
00:23:09,100 --> 00:23:12,500
very technical like there are a 
ton of technical changes and 

392
00:23:12,500 --> 00:23:14,800
this pre-release, but they all 
had to do with advancement 

393
00:23:14,800 --> 00:23:21,600
triggers and stuff, and you 
didn't seem like it was to map 

394
00:23:21,600 --> 00:23:25,900
makers and data Packers, those 
are probably huge things they 

395
00:23:25,900 --> 00:23:29,600
can play with and stuff. 
But for people like us, it's 

396
00:23:29,600 --> 00:23:32,500
kind of okay, whatever needs to 
happen to get the game to move 

397
00:23:32,500 --> 00:23:35,200
forward. 
And we're good with, right in 

398
00:23:35,208 --> 00:23:39,200
the key word, there is the spike
lag Spike. 

399
00:23:39,200 --> 00:23:44,600
Like yes, you with lag all the 
time, but those spikes man, they

400
00:23:44,600 --> 00:23:49,000
can really ruin your day. 
Yeah, let's move into listener 

401
00:23:49,000 --> 00:23:50,400
comments. 
We got to this week. 

402
00:23:51,200 --> 00:23:54,600
One is an email from link a 
fellow rip Latt. 

403
00:23:54,700 --> 00:23:57,400
Yeah. 
And they say hello members and 

404
00:23:57,400 --> 00:24:00,800
listeners of weathering effect. 
Listening to episode 93 of the 

405
00:24:00,808 --> 00:24:02,400
podcast. 
Got me thinking. 

406
00:24:02,600 --> 00:24:04,900
Let's Sit, sky islands with Red 
Dragons. 

407
00:24:04,900 --> 00:24:07,400
Would be absolutely epic to have
in Minecraft. 

408
00:24:07,400 --> 00:24:11,300
There's no denying that but we 
also know that Minecraft likes 

409
00:24:11,300 --> 00:24:14,100
to stick to the. 
We could build better, but we 

410
00:24:14,100 --> 00:24:17,700
want you to build it. 
So even if Mojang, never create 

411
00:24:17,700 --> 00:24:22,400
Sky Islands, I think a great 
addition to the increased build 

412
00:24:22,900 --> 00:24:25,500
limit would be splitting the sky
into two zones. 

413
00:24:26,100 --> 00:24:30,500
So we have the old build limit 
of 256, as one's own and the new

414
00:24:30,500 --> 00:24:32,900
build limit of 320 creating the 
next Zone. 

415
00:24:33,000 --> 00:24:36,700
Um we stay with the good old 
everything built in the sky up 

416
00:24:36,700 --> 00:24:39,100
to 256. 
High creates a shadow on the 

417
00:24:39,100 --> 00:24:44,100
ground below but then anything 
between 257 and 320 would only 

418
00:24:44,100 --> 00:24:48,300
cast a shadow down to 257. 
Hmm. 

419
00:24:48,400 --> 00:24:51,400
I think this would give us great
opportunities to create our own 

420
00:24:51,400 --> 00:24:55,600
Sky Islands without creating or 
casting the world below into a 

421
00:24:55,600 --> 00:24:58,700
shadowy Gloom. 
You're happy listener link. 

422
00:24:59,000 --> 00:25:01,100
I really like that. 
I do, too. 

423
00:25:01,300 --> 00:25:05,700
I wonder how you would do it. 
Though, it'd almost be like you 

424
00:25:05,700 --> 00:25:09,600
have to track the player. 
And if the player was below 256,

425
00:25:10,200 --> 00:25:14,700
you would have to turn the upper
Sky off to get the Shadows go 

426
00:25:14,700 --> 00:25:15,800
away. 
Yeah. 

427
00:25:15,800 --> 00:25:20,600
Would it render up there, right?
Like in that chunk with those 

428
00:25:20,600 --> 00:25:24,200
chunks be together or different 
because they're separated. 

429
00:25:24,200 --> 00:25:26,600
You'd have to separate those 
chunks because the way chunks 

430
00:25:26,600 --> 00:25:29,600
work in Minecraft. 
Now, it's like from Bedrock all 

431
00:25:29,600 --> 00:25:32,900
the way up. 
So you would have to hold 

432
00:25:33,000 --> 00:25:36,900
Horizontally cut chunks, which I
don't think is impossible. 

433
00:25:37,200 --> 00:25:40,400
Yeah, yeah, they just never 
should have said anything like 

434
00:25:40,400 --> 00:25:43,000
that. 
Before I do want a way to get 

435
00:25:43,000 --> 00:25:47,200
rid of those Shadows though. 
I have an idea for a sky build 

436
00:25:47,400 --> 00:25:51,900
next season but I that's one 
thing I didn't cross. 

437
00:25:51,900 --> 00:25:55,500
My mind was the shadow, it's 
going to cast on the world. 

438
00:25:55,500 --> 00:25:59,500
It would be really annoying 
unless, you know, below it is 

439
00:25:59,500 --> 00:26:02,900
like down to bedrock and it's 
dark and stuff. 

440
00:26:03,100 --> 00:26:06,400
And I want it that way. 
But yeah, that's going to be 

441
00:26:06,400 --> 00:26:08,600
annoying. 
You're going to see that a lot. 

442
00:26:08,900 --> 00:26:10,600
Yeah. 
Unless most of your builds its 

443
00:26:10,600 --> 00:26:12,800
glass to MMM. 
Yeah. 

444
00:26:12,800 --> 00:26:17,100
Shadows are kind of rough. 
And we're seeing weird shadows 

445
00:26:17,400 --> 00:26:20,400
right now on our builds that 
aren't being produced by 

446
00:26:20,400 --> 00:26:22,900
anything. 
Yeah, I've got a random Shadow 

447
00:26:22,900 --> 00:26:25,600
on my mountain. 
That there's nothing above it. 

448
00:26:26,000 --> 00:26:29,800
It's it's all Sky. 
I don't know why this Shadow is 

449
00:26:29,800 --> 00:26:34,100
there Crocs football. 
Stadium has A random shadow in 

450
00:26:34,100 --> 00:26:37,000
the middle of the field again. 
Nothing above it. 

451
00:26:37,000 --> 00:26:39,100
It's all Sky up there. 
Yeah. 

452
00:26:39,400 --> 00:26:41,100
But thank you for your comment 
link. 

453
00:26:41,300 --> 00:26:43,300
I agree. 
It would be cool to figure out a

454
00:26:43,300 --> 00:26:46,100
way to separate the skies. 
I don't know how they would do 

455
00:26:46,100 --> 00:26:48,800
it though and would it cause 
lag. 

456
00:26:48,800 --> 00:26:54,300
You flying between 256 and 257 
and just have this random Island

457
00:26:54,300 --> 00:27:00,900
pop up in your face and you just
go back right on this because it

458
00:27:00,900 --> 00:27:02,800
just rendered within half a 
second. 

459
00:27:03,100 --> 00:27:06,400
Hmm, don't know how you do it 
even if they didn't separate 

460
00:27:06,400 --> 00:27:11,700
them, maybe somehow prevent that
shadow, maybe your, maybe the 

461
00:27:11,700 --> 00:27:15,100
shadow only cast so far, you 
know, something something no 

462
00:27:15,108 --> 00:27:18,800
longer, maybe if the sun's 
behind the Build, It cast a 

463
00:27:18,800 --> 00:27:23,100
shadow if not it, there's no 
Shadow, I don't know or if you 

464
00:27:23,100 --> 00:27:26,500
cover the entire Underside and 
the light blocks do more Shadow.

465
00:27:27,100 --> 00:27:30,300
I was just thinking that but I 
was thinking I'm one step ahead 

466
00:27:30,300 --> 00:27:33,800
of you, what a pain that would 
be but it's Said way. 

467
00:27:34,800 --> 00:27:39,600
Hey, I'm all for the grind, 
fixing issues. 

468
00:27:40,200 --> 00:27:42,000
It's just, you got to let us do 
it. 

469
00:27:42,000 --> 00:27:43,700
Yeah, but yeah. 
Thank you Linc. 

470
00:27:43,900 --> 00:27:44,600
Yeah. 
Thank you, Linc. 

471
00:27:44,600 --> 00:27:46,700
We got one more comment. 
I'ma let Jimbo read it. 

472
00:27:46,800 --> 00:27:49,800
Yes, this one is from Rebel. 
JC friend of the show. 

473
00:27:50,100 --> 00:27:53,600
What is the most immersive 
breaking feature in Minecraft? 

474
00:27:53,600 --> 00:27:58,100
And how would you change it? 
Yeah, you commented about this 

475
00:27:58,100 --> 00:28:02,900
on the Discord and I totally 
agree with one of your comments.

476
00:28:03,000 --> 00:28:06,600
It. 
Yeah, so when you go to Sprint 

477
00:28:06,800 --> 00:28:11,100
mmm you get the jerky screen 
effect every once in a while. 

478
00:28:11,200 --> 00:28:15,200
First thing I think of. 
Yep, I hate that so much. 

479
00:28:15,600 --> 00:28:20,000
It's so annoying slows you down.
It messes up. 

480
00:28:20,000 --> 00:28:23,300
Everything you're doing you know
you have to stop to get rid of 

481
00:28:23,300 --> 00:28:25,700
it proceed. 
Hmm. 

482
00:28:25,800 --> 00:28:27,900
I did it while flying the other 
day. 

483
00:28:27,900 --> 00:28:32,400
I'm like really yeah it's like 
upgraded you know, this bug just

484
00:28:32,900 --> 00:28:36,500
Aided somehow, mmm, and me with 
a controller. 

485
00:28:36,700 --> 00:28:40,300
Everything I do is just a little
bit slower than everybody else. 

486
00:28:40,600 --> 00:28:45,900
So losing time, and the fact 
that again, Minecraft's one of 

487
00:28:45,908 --> 00:28:49,100
those games that makes me motion
sick, I can't have a screen 

488
00:28:49,100 --> 00:28:53,300
jerking back and forth, getting 
with motion sickness, it's just 

489
00:28:53,300 --> 00:28:55,300
so bad. 
That just shows you. 

490
00:28:55,300 --> 00:28:59,300
It's definitely a game thing and
not like you're using a 

491
00:28:59,300 --> 00:29:01,800
controller. 
It's still doing it, you know, 

492
00:29:01,800 --> 00:29:02,800
you think. 
Yeah, there. 

493
00:29:03,000 --> 00:29:04,800
Some way around it. 
But no. 

494
00:29:05,000 --> 00:29:06,600
Does it matter what you're 
using? 

495
00:29:06,600 --> 00:29:09,500
You're going to come across it 
as some people mentioned, you 

496
00:29:09,500 --> 00:29:12,900
know, you double tap W, that 
would help it. 

497
00:29:13,000 --> 00:29:16,300
That's what I do. 
Most of the time sometimes, I'll

498
00:29:16,300 --> 00:29:20,100
hit control to try to avoid it 
and it still does it even when I

499
00:29:20,108 --> 00:29:23,700
hit control? 
And yeah, there's just, there's 

500
00:29:23,700 --> 00:29:25,100
no way around it. 
It's a bug. 

501
00:29:25,100 --> 00:29:29,800
And how would you fix it? 
I mean, get rid of it. 

502
00:29:29,800 --> 00:29:31,700
I guess. 
I really don't know. 

503
00:29:32,000 --> 00:29:33,800
Yeah, it's definitely. 
Something in the code. 

504
00:29:33,800 --> 00:29:37,600
So, like the way my controller 
program works for me to Sprint, 

505
00:29:37,600 --> 00:29:41,600
I push down on the joystick and 
then push forward. 

506
00:29:41,600 --> 00:29:43,000
And that's what allows me to 
Sprint. 

507
00:29:43,000 --> 00:29:47,600
Now, pushing down on my 
controller, the program that 

508
00:29:47,600 --> 00:29:50,000
acts like a keyboard for my 
controller. 

509
00:29:50,500 --> 00:29:55,100
When I push down automatically 
control W, it does to control a 

510
00:29:55,100 --> 00:29:57,700
half a second before the W. 
It shouldn't. 

511
00:29:57,700 --> 00:29:59,800
It's like Nano seconds before 
the W. 

512
00:30:00,000 --> 00:30:02,300
So it's acting like a real 
person. 

513
00:30:03,000 --> 00:30:05,500
Pushing the buttons and then 
goes into Sprint mode. 

514
00:30:05,600 --> 00:30:08,700
So the fact that you're getting 
it with double tapping W and I'm

515
00:30:08,700 --> 00:30:13,200
getting it with a computer 
generated program means it's 

516
00:30:13,200 --> 00:30:17,300
definitely game code, not user 
interference. 

517
00:30:17,500 --> 00:30:21,800
Yeah I think I get it more when 
I double tap W then if I were to

518
00:30:21,800 --> 00:30:25,900
hit control maybe but like I 
said mine's always control W 

519
00:30:26,200 --> 00:30:27,900
because that's the way the 
program set up. 

520
00:30:27,900 --> 00:30:33,200
So it's doing it all the time. 
The thing is like when When I'm 

521
00:30:33,200 --> 00:30:38,000
in that, you know that jerky 
motion I'm thinking like in 

522
00:30:38,000 --> 00:30:42,200
hindsight or not hindsight but 
in another view my players doing

523
00:30:42,200 --> 00:30:46,200
like a chicken motion like it, 
head is bobbing back and forth. 

524
00:30:46,600 --> 00:30:48,700
I'm as of right now, I'm doing 
that. 

525
00:30:48,800 --> 00:30:52,000
Just talking to you. 
Hmm, but that's kind of what 

526
00:30:52,000 --> 00:30:54,500
you're doing. 
If you think about it, your 

527
00:30:54,500 --> 00:30:56,600
thought process is way different
than mine mines. 

528
00:30:56,600 --> 00:31:00,600
Oh my God, we're all gonna die. 
Stop moving. 

529
00:31:01,900 --> 00:31:04,900
Like, when did I turn? 
To a chicken to get out of my 

530
00:31:04,900 --> 00:31:07,400
chicken mood. 
Yeah, I think everyone has the 

531
00:31:07,400 --> 00:31:12,200
jerky W key problem, but what's 
another one do you have any 

532
00:31:12,200 --> 00:31:14,300
other off the top of your head? 
You can think of that, just 

533
00:31:14,300 --> 00:31:17,100
completely breaks the immersion 
of the game for you. 

534
00:31:17,800 --> 00:31:25,500
Sometimes I'm using a glass and 
sometimes the glass will be off.

535
00:31:25,900 --> 00:31:29,800
You know like I have layers of 
it and I want this Smokey effect

536
00:31:29,800 --> 00:31:31,400
you know Smokey. 
Yeah. 

537
00:31:31,400 --> 00:31:35,300
Glowing effect. 
And sometimes, depending on 

538
00:31:35,300 --> 00:31:38,500
where your position tour, where 
how far it is from you, you 

539
00:31:38,500 --> 00:31:40,700
don't get that. 
You get like, Cuts in the glass 

540
00:31:40,700 --> 00:31:41,900
and stuff you're like me and 
then. 

541
00:31:41,900 --> 00:31:46,200
Yep, ruin the whole picture. 
You and me had the exact same. 

542
00:31:46,500 --> 00:31:48,900
Did you have that one? 
I remember you brought it up 

543
00:31:48,900 --> 00:31:53,300
before living in my Dome Under 
the Sea whenever I want to look 

544
00:31:53,300 --> 00:31:54,500
up. 
Because the ocean above me is 

545
00:31:54,500 --> 00:31:56,400
really cool. 
I love saying the fish in the 

546
00:31:56,408 --> 00:32:00,100
dolphin stuff swim by the Dome. 
It looks great. 

547
00:32:00,500 --> 00:32:05,800
The problem is the glass. 
Earth has this weird cut reflect

548
00:32:05,800 --> 00:32:12,900
or reflection problem that will 
just Flicker and I'm like what 

549
00:32:12,900 --> 00:32:16,400
it looks like. 
I have a bad LCD screen for a 

550
00:32:16,400 --> 00:32:19,200
dome instead of an ocean above 
me with glass. 

551
00:32:19,500 --> 00:32:22,300
Yeah. 
And also car off your hearing 

552
00:32:22,300 --> 00:32:25,500
that grinding sound right now, 
that's that hard drive. 

553
00:32:25,500 --> 00:32:28,300
I was talking about earlier, 
that's why I went ahead and 

554
00:32:28,300 --> 00:32:31,900
spent four hundred dollars to 
buy a PC upgrades, I promise 

555
00:32:31,900 --> 00:32:33,700
that are coming. 
I don't hear. 

556
00:32:34,200 --> 00:32:37,400
Okay good. 
It's so annoying like it, 

557
00:32:37,400 --> 00:32:40,200
either. 
It that's what it sounds like. 

558
00:32:40,200 --> 00:32:43,800
Right now I just moved my 
mini-fridge over by my setup 

559
00:32:43,800 --> 00:32:46,900
because I'm going with the new 
theme and it fits my theme in 

560
00:32:46,900 --> 00:32:50,100
sometimes it'll like your theme 
is Jimbo's too lazy to walk up 

561
00:32:50,100 --> 00:32:52,700
and get drinks. 
Yeah, I got it's close as 

562
00:32:52,700 --> 00:32:57,300
possible. 
Yeah, sometimes it'll like kick 

563
00:32:57,300 --> 00:33:00,400
in like to cool things down a 
little more and it'll make an 

564
00:33:01,100 --> 00:33:04,100
annoying humming noise. 
Yeah, well, I mean that's a 

565
00:33:04,108 --> 00:33:07,200
compressor turning on. 
I understand that this is a 

566
00:33:07,200 --> 00:33:10,900
Spinning Disk hard drive. 
Yeah, that's it. 

567
00:33:11,100 --> 00:33:14,200
But here's the thing. 
It sounds exactly like your 

568
00:33:14,200 --> 00:33:16,600
compressor on the mini fridge 
turning on by the way. 

569
00:33:17,000 --> 00:33:19,500
Oh, wow. 
They sound when you said that. 

570
00:33:19,500 --> 00:33:21,800
That was like, that's exactly 
what the sounds like. 

571
00:33:22,200 --> 00:33:24,300
Yeah, my mic doesn't really pick
it up, though. 

572
00:33:24,300 --> 00:33:26,800
So good there. 
I think I'm good too. 

573
00:33:26,800 --> 00:33:29,600
I'm not seeing any lines, but 
Carl generally can hear stuff 

574
00:33:29,600 --> 00:33:31,800
better than we can't. 
So that's good. 

575
00:33:32,000 --> 00:33:34,300
It'll turn off. 
And Like 10 minutes, just make 

576
00:33:34,300 --> 00:33:39,800
it Carl's problem. 
Your fault Carl anyways. 

577
00:33:39,800 --> 00:33:43,000
Thank you guys for the comments.
Both link and rebel that comment

578
00:33:43,000 --> 00:33:45,800
was from our Discord. 
Well actually, the comment was 

579
00:33:45,800 --> 00:33:49,900
from our email from link and 
then our Discord was Rebel JC 

580
00:33:50,300 --> 00:33:52,200
and it's a great place. 
You could talk to everyone who 

581
00:33:52,200 --> 00:33:55,500
works on the show, just take 
Rebels word for it. 

582
00:33:59,900 --> 00:34:02,600
What's going on everybody? 
I'm Rebel JC and I'd love for 

583
00:34:02,600 --> 00:34:04,400
you to join our Discord 
Community. 

584
00:34:04,700 --> 00:34:07,800
Whether it's taking part in our 
mending Minecraft, vote sharing 

585
00:34:07,800 --> 00:34:10,900
your thoughts and opinions on 
Minecraft, or just chatting with

586
00:34:10,900 --> 00:34:13,400
like-minded listeners. 
The weathering effect Discord 

587
00:34:13,400 --> 00:34:16,900
has something for everyone 
joined today by following the 

588
00:34:16,900 --> 00:34:25,100
link, in the show notes. 
Thank you for the Discord and 

589
00:34:25,100 --> 00:34:27,100
rebel. 
Speaking of the Discord, it's 

590
00:34:27,100 --> 00:34:29,500
the only place you can get 
involved in our mending 

591
00:34:29,500 --> 00:34:33,100
Minecraft vote this week, we 
asked you to vote between one of

592
00:34:33,100 --> 00:34:36,500
three mobs for us to discuss and
improve your choices. 

593
00:34:36,500 --> 00:34:41,199
Were the cleric, The Strider, 
and the rabbit, in the winner of

594
00:34:41,199 --> 00:34:49,699
mending Minecraft. 
This week is Rabbit. 

595
00:34:50,000 --> 00:34:52,100
Gradually. 
Why rabbit? 

596
00:34:53,699 --> 00:34:57,200
Yeah, this wasn't an easy one. 
No at the time. 

597
00:34:57,200 --> 00:34:59,000
The boots stopped. 
It's a little different. 

598
00:34:59,000 --> 00:35:04,400
Now, rabbit had 31 votes Strider
with 23, and the cleric with 

599
00:35:04,500 --> 00:35:07,500
eight had so many cool stuff for
a cleric. 

600
00:35:07,700 --> 00:35:11,300
You guys just don't even know. 
Yeah, I thought the cleric would

601
00:35:11,300 --> 00:35:15,100
be difficult to my cleric was 
going to do Voodoo and stuff. 

602
00:35:15,700 --> 00:35:17,900
I see where you going. 
Yeah, too late now. 

603
00:35:18,100 --> 00:35:22,600
You guys don't get that maybe 
next time but a few things on 

604
00:35:22,600 --> 00:35:26,000
the rabbit. 
A rabbit isn't uncommon, passive

605
00:35:26,000 --> 00:35:31,100
mob and is a source of rabbit's 
foot rabbit, rabbits hide, and 

606
00:35:31,100 --> 00:35:35,100
rabbit and raw Rabbit Man. 
I'ma say rabbits too many times 

607
00:35:35,500 --> 00:35:38,900
it's gonna it's gonna mess me up
better than Ribbit right? 

608
00:35:39,100 --> 00:35:43,600
Yeah, I spilled a couple Ribbit 
for whatever reason, rabbits 

609
00:35:43,600 --> 00:35:48,000
pain above grass, snow blocks 
and stand creamy, rabbits. 

610
00:35:48,100 --> 00:35:52,500
Common and are found only in 
deserts and other rabbits colors

611
00:35:52,500 --> 00:35:55,300
or rare and found in flower 
Forest. 

612
00:35:55,300 --> 00:36:00,200
Tyga's snowy, Tundras snowy, 
Tyga's, and Mountain Groves, 

613
00:36:00,200 --> 00:36:04,600
which is in the new update wild 
wolves foxes and Stray Cats 

614
00:36:04,600 --> 00:36:07,600
track down and kill. 
Rabbits rabbits can be bred and 

615
00:36:07,600 --> 00:36:11,500
Lord with carats gold and 
carrots, or dandelions thought 

616
00:36:11,500 --> 00:36:15,200
that was strange, rabbits, flea 
within eight blocks of the 

617
00:36:15,200 --> 00:36:19,700
player, they kill a rabbit, or A
killer bunny is a hostile 

618
00:36:19,700 --> 00:36:23,800
variant of the rabbit, but can 
only be spawned with a, the 

619
00:36:23,800 --> 00:36:28,300
/summon command and name. 
Tagging, a rabbit toast will 

620
00:36:28,300 --> 00:36:32,200
change the skin to like a white 
gray variant. 

621
00:36:32,400 --> 00:36:34,800
It's a little different. 
That's it for the rabbit. 

622
00:36:34,900 --> 00:36:36,100
The Ribbit. 
Yeah. 

623
00:36:37,100 --> 00:36:42,200
So fixing or mending rabbit was 
kind of hard because it's a 

624
00:36:42,200 --> 00:36:45,700
rabbit. 
There are definitely what I 

625
00:36:45,700 --> 00:36:50,300
would call continuity errors. 
Between real life and Minecraft 

626
00:36:50,300 --> 00:36:54,300
rabbits, such as I found you 
don't want to feed carrots, two 

627
00:36:54,300 --> 00:36:58,200
rabbits, very often, it gives 
them an upset stomach, it's not 

628
00:36:58,200 --> 00:37:01,700
as bad as feeding the cookie to 
the parrot will kill the parrot.

629
00:37:01,700 --> 00:37:04,700
It's not like that. 
But rabbits carrots are not 

630
00:37:04,700 --> 00:37:07,100
their main source of food. 
You shouldn't be feeding a bunch

631
00:37:07,100 --> 00:37:11,200
of carrots, two rabbits know 
what about dandelions like? 

632
00:37:11,200 --> 00:37:13,400
Yeah they flowers and grass and 
stuff. 

633
00:37:13,700 --> 00:37:15,900
Okay. 
Because I always thought, you 

634
00:37:15,900 --> 00:37:20,300
know, that was strange but hey, 
It's a thing that's kind of one 

635
00:37:20,300 --> 00:37:22,800
of those things that have been 
in the game so long. 

636
00:37:23,100 --> 00:37:28,400
I don't see it changing. 
So I tried to instead of change 

637
00:37:28,400 --> 00:37:31,600
the rabbits more, I tried to add
on to them. 

638
00:37:31,800 --> 00:37:35,700
Like, so we're getting mobs 
nowadays that have some cool 

639
00:37:35,700 --> 00:37:38,500
features. 
One of the first ones I saw it. 

640
00:37:38,500 --> 00:37:42,000
So like, when a dog goes 
swimming and then gets out of 

641
00:37:42,000 --> 00:37:44,000
the water, it does that shake 
animation? 

642
00:37:44,200 --> 00:37:48,900
Hmm, we have pandas that do the 
roll Animation. 

643
00:37:49,300 --> 00:37:53,300
We have cats that lay on beds 
and chests and stuff, they just 

644
00:37:53,300 --> 00:37:55,800
kind of like sprawl out. 
We have all these cool thing. 

645
00:37:56,100 --> 00:37:58,600
Rabbits in real life do stuff 
like that. 

646
00:37:58,600 --> 00:38:03,200
They perform a leap called the 
binky, which is just hilarious. 

647
00:38:03,200 --> 00:38:07,900
But when rabbits are super 
happy, they jump in the air and 

648
00:38:07,900 --> 00:38:12,500
twist their bodies and kick. 
And that's a that's called a 

649
00:38:12,500 --> 00:38:16,600
binky I saw binky on, there's 
like I he's got explain what 

650
00:38:16,600 --> 00:38:21,100
this Binky is because I have you
ever heard of that as within a 

651
00:38:21,107 --> 00:38:23,400
rabbit or a leap? 
But yeah. 

652
00:38:23,400 --> 00:38:28,300
So I thought it would be cool if
after feeding a rabbit maybe you

653
00:38:28,300 --> 00:38:32,200
have like a 25% chance of that 
rabbit jumping in the air and 

654
00:38:32,200 --> 00:38:35,900
performing a binky yeah just a 
kind of way to give them a 

655
00:38:35,908 --> 00:38:37,600
little bit more animation and 
stuff. 

656
00:38:37,600 --> 00:38:41,100
So you're not really changing 
the rabbit much but they it 

657
00:38:41,100 --> 00:38:44,400
gives them some individuality 
compared to some of the other 

658
00:38:44,400 --> 00:38:47,300
mobs. 
Also, rabbits are very social 

659
00:38:47,300 --> 00:38:50,600
creatures. 
You won't find one by itself for

660
00:38:50,600 --> 00:38:55,000
the most part but rabbits in 
Minecraft seem to be very 

661
00:38:55,000 --> 00:38:59,500
antisocial. 
I don't see a lot of them near 

662
00:38:59,500 --> 00:39:01,900
each other. 
Now desert rabbit. 

663
00:39:01,900 --> 00:39:04,400
So it's a little different 
because they're very common in 

664
00:39:04,400 --> 00:39:07,700
the desert so you'll find a 
bunch of them and it could be 

665
00:39:07,700 --> 00:39:09,200
that they're just next to each 
other. 

666
00:39:09,400 --> 00:39:12,000
But when I'm walking through the
woods and I find a rabbit, it's 

667
00:39:12,000 --> 00:39:14,300
very rare. 
I find two or three rabbits 

668
00:39:14,300 --> 00:39:16,800
together. 
It's usually just one and I 

669
00:39:16,800 --> 00:39:18,500
don't know, maybe I'm blind. 
Or not. 

670
00:39:18,500 --> 00:39:22,800
But I would like to see rabbits 
be more social and you'd see 

671
00:39:22,800 --> 00:39:28,500
them in packs and such yeah. 
Finally fall damage, they need 

672
00:39:28,500 --> 00:39:32,600
some reduced fall damage because
these suckers jump off cliffs, 

673
00:39:33,300 --> 00:39:36,100
we've got goats. 
Now that can jump super high and

674
00:39:36,100 --> 00:39:38,200
land without taking a lot of 
fall damage. 

675
00:39:38,200 --> 00:39:40,500
I think rabbits need a little 
bit of a buff there. 

676
00:39:42,000 --> 00:39:45,000
They don't need incredible buff,
just enough, we're moving him 

677
00:39:45,000 --> 00:39:48,000
around on a lead, doesn't kill 
them because they'll jump off. 

678
00:39:48,200 --> 00:39:52,300
Some random spots and sometimes 
they're not very high and 

679
00:39:52,300 --> 00:39:54,700
they're straight. 
Dying off these little wedges 

680
00:39:54,700 --> 00:39:58,800
and you're like huh? 
Okay, that would must I don't 

681
00:39:58,800 --> 00:40:01,100
know about the hearts. 
You know how many hearts the 

682
00:40:01,100 --> 00:40:02,500
rabbit hat. 
Maybe that's something I should 

683
00:40:02,500 --> 00:40:06,700
have looked at but yeah. 
Not too many came to take too 

684
00:40:06,700 --> 00:40:09,700
many Falls or else never gone. 
Yeah. 

685
00:40:10,000 --> 00:40:14,400
Those are my fixes for rabbits. 
They wasn't a ton because I 

686
00:40:14,400 --> 00:40:17,100
don't think there's a lot wrong 
with rabbits now. 

687
00:40:17,500 --> 00:40:19,100
I think they're Textures are 
really good. 

688
00:40:19,100 --> 00:40:21,600
I really like how they have 
several different colors. 

689
00:40:22,900 --> 00:40:26,500
I just wanted a little bit of 
more personality because we're 

690
00:40:26,500 --> 00:40:29,100
seem to be getting a lot of that
from new mobs. 

691
00:40:29,100 --> 00:40:32,600
And I felt addressing an older 
mob, with some new personality 

692
00:40:32,600 --> 00:40:35,700
might be fun. 
Yeah, you have rabbit rabbit was

693
00:40:35,700 --> 00:40:38,100
a pretty difficult. 
Yes, it was. 

694
00:40:38,400 --> 00:40:40,700
Yeah so we can move on. 
And yeah. 

695
00:40:40,800 --> 00:40:43,800
So our main topic this week 
comes from a tweet from King be 

696
00:40:43,800 --> 00:40:45,500
dogs. 
Friend of the show. 

697
00:40:46,300 --> 00:40:50,300
They mentioned a They were 
putting out tweet looking for 

698
00:40:50,300 --> 00:40:54,700
what they called missing 
variants and it wasn't intended 

699
00:40:54,700 --> 00:40:57,500
to be adding new blocks to the 
game. 

700
00:40:57,500 --> 00:41:01,500
It was adding variance of blocks
that they felt were missing from

701
00:41:01,500 --> 00:41:05,900
Minecraft. 
So I thought me and Jimbo should

702
00:41:05,900 --> 00:41:10,800
come up with maybe five or so 
variance. 

703
00:41:10,800 --> 00:41:13,600
We feel should be addressed 
before anything else. 

704
00:41:14,800 --> 00:41:18,200
The big elephant in the room 
that we're just going to Go 

705
00:41:18,200 --> 00:41:20,800
ahead, throw out there is 
concrete stairs and slabs. 

706
00:41:21,100 --> 00:41:23,000
Yeah, that's kind of the obvious
one. 

707
00:41:23,100 --> 00:41:27,000
So that's not on either one of 
our lists, but understand, yes, 

708
00:41:27,000 --> 00:41:29,100
we agree. 
Concrete stairs and slabs, but 

709
00:41:29,100 --> 00:41:32,000
we're going to go and we're 
going to do some other ones. 

710
00:41:32,200 --> 00:41:35,400
Yeah, you're about the concrete 
stairs and slabs a lot. 

711
00:41:35,400 --> 00:41:38,300
A lot of people love Kevin 
again. 

712
00:41:38,700 --> 00:41:42,200
Yeah. 
It's a very obvious missing 

713
00:41:42,200 --> 00:41:46,300
block so right, but I'll go 
first because I have one more 

714
00:41:46,300 --> 00:41:52,300
than you and Going to go with 
walls, the i'ts don't have 

715
00:41:52,300 --> 00:41:56,700
polished walls, so diorite and 
andesite granite. 

716
00:41:57,000 --> 00:41:59,300
They don't have polished wall 
versions. 

717
00:41:59,700 --> 00:42:03,200
All of their wall versions are 
just the normal block version, 

718
00:42:03,800 --> 00:42:05,700
which aren't bad looking 
textures. 

719
00:42:05,700 --> 00:42:09,100
But it kind of it's weird that 
the polished version even though

720
00:42:09,200 --> 00:42:12,300
the Polish version has stairs 
and slabs, the polished version 

721
00:42:12,300 --> 00:42:15,900
doesn't have walls. 
Mmm, I found that out the hard 

722
00:42:15,900 --> 00:42:19,700
way because I crafted A bunch of
polished diorite. 

723
00:42:19,700 --> 00:42:22,800
I want to die right walls, 
around the outside. 

724
00:42:22,900 --> 00:42:27,500
And I'm I used I right, but the 
smooth variant is so much better

725
00:42:27,800 --> 00:42:31,100
than the actual diorite block. 
And I wanted to do the smooth 

726
00:42:31,100 --> 00:42:35,600
walls found out there was none. 
So, yeah, I made all these 

727
00:42:35,600 --> 00:42:38,300
blocks that that are just now 
sitting in a chest because I 

728
00:42:38,300 --> 00:42:42,100
can't craft them in anything 
unless you decide on using the 

729
00:42:42,100 --> 00:42:46,700
smooth diorite. 
Yeah, there's also no concrete 

730
00:42:46,700 --> 00:42:47,900
walls. 
There's no. 

731
00:42:48,300 --> 00:42:52,200
Quartz walls and not all the 
prismarine variants have walls. 

732
00:42:52,700 --> 00:42:55,200
Dark. 
Prismarine wall would be a cool 

733
00:42:55,200 --> 00:42:58,000
wall. 
Yeah I didn't realize they don't

734
00:42:58,000 --> 00:43:00,300
have walls it's just a regular 
prismarine. 

735
00:43:00,300 --> 00:43:02,100
That's got walls. 
Then just the regular 

736
00:43:02,100 --> 00:43:05,200
prismarine, not even the brick, 
not even the break. 

737
00:43:05,700 --> 00:43:08,800
So walls walls walls walls, 
walls more walls. 

738
00:43:09,100 --> 00:43:11,700
Yes. 
And one of mine bookshelves, 

739
00:43:12,100 --> 00:43:15,700
okay, we have one type of 
bookshelf, at least in, you 

740
00:43:15,700 --> 00:43:19,900
know, the vanilla version. 
You can find ways to get 

741
00:43:19,900 --> 00:43:22,300
different bookshelf bookshelf 
looks. 

742
00:43:22,600 --> 00:43:26,800
But yeah, in in builds, if you 
want to make like a giant 

743
00:43:26,800 --> 00:43:30,600
bookshelf, they're just so 
repetitive, you know, I feel 

744
00:43:30,600 --> 00:43:34,200
like the book should be mixed up
a little bit kind of like, how 

745
00:43:34,200 --> 00:43:38,500
when you play Stone. 
Now it kind of, you know, mixes 

746
00:43:38,600 --> 00:43:42,600
mixes up as you place it and I 
feel like bookshelf should have 

747
00:43:42,900 --> 00:43:46,200
something along that lines. 
If not change the wood type 

748
00:43:46,200 --> 00:43:47,800
around it. 
You know, we have just the 

749
00:43:47,800 --> 00:43:52,200
regular Earlier, Oakwood 
bookshelves, maybe dark oak on 

750
00:43:52,200 --> 00:43:54,400
the outside. 
Something something to switch it

751
00:43:54,400 --> 00:43:56,000
up a little bit because they're 
all the same. 

752
00:43:56,400 --> 00:44:00,000
And as of right now, the only 
trick I have for that is to put 

753
00:44:00,000 --> 00:44:01,900
a backwards Loom. 
Yeah. 

754
00:44:02,100 --> 00:44:04,800
And with the bookshelves, so it 
looks like an empty shelf. 

755
00:44:05,000 --> 00:44:09,600
That looks good. 
Number two chests of different 

756
00:44:09,600 --> 00:44:12,300
wood types. 
There will be some people who 

757
00:44:12,300 --> 00:44:16,200
argue with me that we don't need
that because then you couldn't 

758
00:44:16,200 --> 00:44:19,700
use different Woods. 
To craft chests. 

759
00:44:19,700 --> 00:44:26,000
Like you can't use three Oak and
what five dark oak to make a 

760
00:44:26,008 --> 00:44:28,500
chest. 
You can't mix and match. 

761
00:44:29,000 --> 00:44:32,400
You wouldn't be able to mix and 
match and I'm going to say go 

762
00:44:32,400 --> 00:44:34,900
chop down another tray. 
You lazy bum? 

763
00:44:36,800 --> 00:44:41,700
I think different color chest 
would bring so much to the game 

764
00:44:41,900 --> 00:44:46,100
in terms of decoration for 
interiors and stuff. 

765
00:44:46,100 --> 00:44:47,900
We've got a little bit when they
did the bear. 

766
00:44:48,100 --> 00:44:51,500
All's that was huge. 
I love the barrel texture. 

767
00:44:52,100 --> 00:44:55,800
So I'd like to see more stuff 
like that and maybe different 

768
00:44:55,800 --> 00:45:01,400
would chess would create 
different kinds of textures that

769
00:45:01,400 --> 00:45:03,200
gets me excited. 
So, that's something I would 

770
00:45:03,200 --> 00:45:06,200
like to see in the game. 
I could see it being the strip 

771
00:45:06,200 --> 00:45:09,900
variant for the chest. 
I like to stroke a dog. 

772
00:45:09,900 --> 00:45:12,200
Look. 
Maybe the chest would have the 

773
00:45:12,200 --> 00:45:16,300
stripped look instead of like 
the, I don't know that there 

774
00:45:16,300 --> 00:45:17,900
really isn't, you know, the 
there. 

775
00:45:18,000 --> 00:45:21,000
Are all that one color even the 
oak doesn't really match the 

776
00:45:21,000 --> 00:45:24,100
look of the chest but yeah I 
could see it being the strip 

777
00:45:24,100 --> 00:45:27,200
log. 
Look for the chest of the cool. 

778
00:45:27,500 --> 00:45:32,700
Now my next one is n Stone and 
end stone bricks now. 

779
00:45:33,000 --> 00:45:37,900
Okay, all you have in the end is
the End Stone and stone bricks. 

780
00:45:38,300 --> 00:45:41,700
You don't, you don't have the 
stairs slabs walls with the in 

781
00:45:41,700 --> 00:45:44,700
stone bricks? 
Yeah, I would love something 

782
00:45:44,700 --> 00:45:48,400
like that in End Stone. 
In general is, you know, All you

783
00:45:48,400 --> 00:45:52,300
make is the bricks out of it, 
there's nothing else and it's 

784
00:45:52,300 --> 00:45:56,300
just, I would like to do more 
with it because there's a lot of

785
00:45:56,300 --> 00:45:58,700
it. 
And I remember my very first 

786
00:45:58,700 --> 00:46:01,100
build I made was with n stone 
bricks. 

787
00:46:01,100 --> 00:46:04,400
I made a mineshaft, first thing 
I did made it mine shaft. 

788
00:46:04,400 --> 00:46:08,500
I was like, in some bricks would
look great for the floor until I

789
00:46:08,500 --> 00:46:11,000
realized, there's no stairs and 
I'm like, what? 

790
00:46:11,400 --> 00:46:13,700
That's a bring up. 
You know, why aren't there 

791
00:46:13,700 --> 00:46:15,400
stairs? 
And this goes along with your, 

792
00:46:15,700 --> 00:46:20,000
well, your wall thing, I guess, 
But yeah, we don't have stairs 

793
00:46:20,000 --> 00:46:24,400
for it and the End Stone, I 
would like to see like a smooth 

794
00:46:24,400 --> 00:46:28,300
variant, you know, even even 
stairs and slabs with just the 

795
00:46:28,300 --> 00:46:31,500
regular End Stone. 
Not just the bricks, but yeah, 

796
00:46:31,500 --> 00:46:35,900
there's really, very little. 
You can do with just two blocks 

797
00:46:36,000 --> 00:46:40,300
to make from this material. 
You are 100%, right? 

798
00:46:40,300 --> 00:46:45,200
I would love to use in stone, 
there's not enough variance to 

799
00:46:45,500 --> 00:46:50,000
even allow me to consider in 
Zone or in stone a block to be 

800
00:46:50,000 --> 00:46:54,000
used. 
But yet we have / / with all the

801
00:46:54,000 --> 00:46:58,600
variants in the world. 
And no, I'm not going to use it.

802
00:46:59,900 --> 00:47:01,800
It's an ugly texture. 
I'm sorry. 

803
00:47:02,200 --> 00:47:04,600
I agree. 
I'd like them to go back and 

804
00:47:05,100 --> 00:47:07,700
look at the / / texture to see 
if there's any fix. 

805
00:47:07,700 --> 00:47:12,400
I mean, their biggest fix for to
me the /. / texture was 

806
00:47:12,400 --> 00:47:17,800
changing, the ID Rod base from 
purple to gray because that'll 

807
00:47:18,000 --> 00:47:21,900
And made in rods useful again. 
Yeah, not a fan of / / myself. 

808
00:47:22,300 --> 00:47:25,400
No. 
Number three dirt. 

809
00:47:25,400 --> 00:47:29,900
And course dirt slabs. 
I'm not going to go into the 

810
00:47:30,100 --> 00:47:34,700
grass slabs or grass stairs or 
dirt stairs. 

811
00:47:34,700 --> 00:47:39,000
I don't think you should have 
dirt stairs or grass stairs but 

812
00:47:39,000 --> 00:47:44,100
dirt and course dirt slabs to me
make a bit more sense and the 

813
00:47:44,100 --> 00:47:47,000
fact that it would look like the
train got roughed up a little 

814
00:47:47,000 --> 00:47:50,100
bit. 
And so I could see that being 

815
00:47:50,100 --> 00:47:52,900
brought into the game. 
It's not really high up on my 

816
00:47:52,900 --> 00:47:59,500
list, but yeah, I could see 
using those as slabs, but I want

817
00:47:59,500 --> 00:48:01,500
to put out there. 
I don't agree with people who 

818
00:48:01,500 --> 00:48:06,700
want sand slabs and stairs. 
It's, and you really can't mold 

819
00:48:06,700 --> 00:48:09,700
sand into quality stairs and 
slabs. 

820
00:48:10,000 --> 00:48:13,200
I get sounds of block and you 
can't mold sand into a good 

821
00:48:13,200 --> 00:48:15,300
block either, but you got to get
what I'm saying. 

822
00:48:15,800 --> 00:48:17,600
Anything that's affected by 
gravity. 

823
00:48:18,200 --> 00:48:22,400
Can't be worked into these 
shapes and stuff so goes for 

824
00:48:22,400 --> 00:48:27,200
gravel concrete powder concrete.
Yeah, exactly. 

825
00:48:27,500 --> 00:48:30,400
Yeah, I agree. 
But your next one my number 

826
00:48:30,400 --> 00:48:33,300
three time, it kind of touched 
upon it with the in stone is 

827
00:48:33,300 --> 00:48:36,200
more spooky, smooth variance. 
Hmm. 

828
00:48:36,500 --> 00:48:41,100
We sought we're seeing it with 
Basalt now and it just takes the

829
00:48:41,100 --> 00:48:43,800
block from like a four to a 
nine, you know. 

830
00:48:43,800 --> 00:48:47,700
And it it just it looks great 
and I loved it. 

831
00:48:47,800 --> 00:48:51,400
When they did it with the 
Sandstone, they you have the 

832
00:48:51,600 --> 00:48:54,700
smooth Stone. 
Regular Stone. 

833
00:48:55,400 --> 00:48:58,200
I mentioned. 
Be awesome to have it in stone 

834
00:48:58,200 --> 00:49:03,700
smooth variant but yeah, more 
smooth variance would make. 

835
00:49:04,000 --> 00:49:06,100
I don't know. 
I just I think the block looks 

836
00:49:06,100 --> 00:49:07,100
great. 
Yeah. 

837
00:49:07,400 --> 00:49:12,900
And there's smooth 100% agree. 
I love the way they're going 

838
00:49:12,900 --> 00:49:15,600
with that stuff. 
We've had some polished 

839
00:49:15,600 --> 00:49:19,500
variance, but a smooth. 
Very Seems to be the next big 

840
00:49:19,500 --> 00:49:23,600
thing coming around and I'm 
really happy with but those and 

841
00:49:23,600 --> 00:49:27,300
you think of diorite calcite 
would probably be the smooth 

842
00:49:27,300 --> 00:49:29,700
variant. 
Yeah, of diorite. 

843
00:49:29,700 --> 00:49:34,400
If it ever got smelted down but 
like that goes for like andesite

844
00:49:34,400 --> 00:49:37,500
and bringing it to what would 
the smooth? 

845
00:49:37,500 --> 00:49:39,500
Very look. 
Like I bet it would be more 

846
00:49:39,500 --> 00:49:42,000
useful, I don't know. 
I'm one of those people that 

847
00:49:42,000 --> 00:49:46,800
really like the natural granite 
and andesite textures more than 

848
00:49:46,800 --> 00:49:48,700
I like the Polish. 
But versions. 

849
00:49:49,300 --> 00:49:51,700
Okay. 
But maybe I'm weird. 

850
00:49:52,000 --> 00:49:55,500
Yes, some of the polished least 
if you don't have the data pack 

851
00:49:55,500 --> 00:49:57,500
but they're, you know, they're 
kind of blocked off. 

852
00:49:57,700 --> 00:49:59,800
Yeah. 
You see the lines in the 

853
00:49:59,800 --> 00:50:01,700
outsides so I know what you 
mean. 

854
00:50:02,200 --> 00:50:03,900
Yeah. 
That's annoying. 

855
00:50:04,300 --> 00:50:05,600
All right. 
My number four. 

856
00:50:06,100 --> 00:50:10,900
I actually mentioned a bit of 
this earlier iron gold and 

857
00:50:10,900 --> 00:50:15,400
copper signs. 
I think that makes a complete 

858
00:50:15,400 --> 00:50:22,300
ton of sense using The iron bar 
as the stick and the ingots for 

859
00:50:22,300 --> 00:50:26,100
the quote-unquote planks to 
craft the signs. 

860
00:50:26,500 --> 00:50:30,900
Granted, I don't know what you 
would do for gold and copper to 

861
00:50:30,900 --> 00:50:38,100
do the stick portion but I think
metal signs really makes sense. 

862
00:50:38,500 --> 00:50:43,000
You know that we can make it 
neon exactly and I didn't want 

863
00:50:43,000 --> 00:50:46,500
to include emerald and diamond 
science because to me that makes

864
00:50:46,500 --> 00:50:47,900
absolutely zero sense. 
Yes. 

865
00:50:48,100 --> 00:50:52,600
But metal signs are real things.
I've seen copper signs and I've 

866
00:50:52,600 --> 00:50:56,300
seen Ironsides. 
I've never seen a gold sign, but

867
00:50:56,300 --> 00:50:59,000
I've seen metal signs that were 
painted gold. 

868
00:50:59,700 --> 00:51:03,500
So yeah, we're going with it but
that would be a cool variant 

869
00:51:03,500 --> 00:51:06,600
even if they gave us just iron. 
I'd be okay. 

870
00:51:07,000 --> 00:51:09,200
Yeah they didn't give us copper 
and gold. 

871
00:51:09,400 --> 00:51:10,700
Yeah. 
If they didn't give us copper 

872
00:51:10,700 --> 00:51:14,100
and gold but they just gave us 
iron 100%, okay, with that would

873
00:51:14,100 --> 00:51:17,700
not argue with that because 
coppering and gold are a little 

874
00:51:17,900 --> 00:51:21,400
It into the gray area expensive 
iron. 

875
00:51:21,400 --> 00:51:26,000
Makes a lot of sense. 
It's kind of the aluminum of 

876
00:51:26,000 --> 00:51:29,500
Minecraft. 
Write my number for this is my 

877
00:51:29,500 --> 00:51:32,300
last one actually I come up with
four of them. 

878
00:51:32,600 --> 00:51:35,100
I'd like to see more leaves. 
Yes. 

879
00:51:35,400 --> 00:51:37,400
Even if they didn't give us more
leaves. 

880
00:51:37,600 --> 00:51:40,600
Can we make the leaves a little 
more leafy? 

881
00:51:40,700 --> 00:51:44,200
You know more fluffy? 
Yep, I don't know. 

882
00:51:44,200 --> 00:51:49,800
I feel like there it's it's To 
this is weird blocky. 

883
00:51:51,700 --> 00:51:53,700
How dare you call Minecraft 
blocks? 

884
00:51:53,700 --> 00:51:56,500
Blocking that it sounds really 
weird. 

885
00:51:56,500 --> 00:52:00,300
But when I watch your videos and
when you use leaves you have a 

886
00:52:00,308 --> 00:52:03,900
data pack that has like a little
bit of texture on the leaves, 

887
00:52:03,900 --> 00:52:07,400
that makes them a little more 
fluffy and I feel like that's 

888
00:52:07,400 --> 00:52:10,800
the way they need to be. 
And I why haven't I put that 

889
00:52:10,800 --> 00:52:12,900
data pack on yet? 
That's what I keep. 

890
00:52:13,000 --> 00:52:16,000
I try to like a facepalm. 
Every time I see it. 

891
00:52:16,000 --> 00:52:19,800
Like, why don't I have it? 
History, the gym in my thing. 

892
00:52:20,100 --> 00:52:23,300
I haven't used leaves yet but if
I do I'm definitely grabbing 

893
00:52:23,300 --> 00:52:26,500
that data pack. 
But yeah, it feel like we could 

894
00:52:26,500 --> 00:52:29,400
use more leaves or 
different-looking leaves. 

895
00:52:29,400 --> 00:52:33,800
I loved, I love to use them. 
I haven't used them this season,

896
00:52:33,800 --> 00:52:37,100
but yeah, be just be nice to get
different ones. 

897
00:52:37,500 --> 00:52:43,600
I use leaves like crazy and to 
the, the quote unquote fluffy 

898
00:52:43,600 --> 00:52:47,700
Leaf texture is one of the 
reasons I still use. 

899
00:52:47,800 --> 00:52:52,000
Leaves like crazy because it 
makes complete sense that a leaf

900
00:52:52,000 --> 00:52:55,100
block isn't perfectly squared, 
right? 

901
00:52:55,300 --> 00:52:58,000
And that's just a texture pack. 
That's a vanilla tweak texture 

902
00:52:58,000 --> 00:53:00,900
pack. 
So if anyone's who's wanting to 

903
00:53:00,900 --> 00:53:03,000
go out there and look for it and
I agree. 

904
00:53:03,000 --> 00:53:06,200
See we have dark oak an oak 
leaves, they're the exact same 

905
00:53:06,200 --> 00:53:08,900
Leaf. 
Same one as I'm like oh this is 

906
00:53:08,900 --> 00:53:12,700
a Lea same lie we got. 
Yeah unless you get the 

907
00:53:12,700 --> 00:53:15,800
flowering Azalea that's the only
time the leaf changes. 

908
00:53:16,300 --> 00:53:22,000
So You look at jungle and Oak. 
They're relatively close. 

909
00:53:22,200 --> 00:53:25,900
Also, the difference being 
jungles Leaf is a little bit 

910
00:53:25,900 --> 00:53:29,300
fatter and they've got what I 
call little fruit bulbs. 

911
00:53:29,500 --> 00:53:32,500
Yeah. 
And them but they're still, I 

912
00:53:32,500 --> 00:53:35,600
can blend jungle leaf with Oak 
Leaf. 

913
00:53:35,600 --> 00:53:39,200
My fact I did to that, if you 
look inside my Dome there's 

914
00:53:39,200 --> 00:53:43,500
jungle Leaf all up in the oak 
leaf and you barely can 

915
00:53:43,500 --> 00:53:45,600
recognize that I changed the 
leaf texture. 

916
00:53:45,900 --> 00:53:47,600
They're so close together like 
that. 

917
00:53:47,700 --> 00:53:48,500
At. 
Hmm. 

918
00:53:48,800 --> 00:53:53,300
Yeah, I was building my trees 
the last season and I build it 

919
00:53:53,300 --> 00:53:57,600
with just the spruce and it just
how know it just didn't look 

920
00:53:57,600 --> 00:53:59,600
right. 
So I mixed in some Birch with 

921
00:53:59,600 --> 00:54:03,100
the spruce and it kind of mix it
up a little bit. 

922
00:54:03,100 --> 00:54:07,500
So yes, just to change it 
because it was just too, I don't

923
00:54:07,500 --> 00:54:12,000
know, Bland I'm not asking for 
like wild and crazy purple 

924
00:54:12,000 --> 00:54:14,200
leaves or anything like that, 
right? 

925
00:54:14,200 --> 00:54:17,400
Just just a little bit more 
texture variation especially 

926
00:54:17,400 --> 00:54:19,700
when it comes. 
The art Oak and dark oak. 

927
00:54:20,000 --> 00:54:21,600
Same. 
Yeah there's the same. 

928
00:54:22,200 --> 00:54:25,600
Finally my number five dogs. 
Yep. 

929
00:54:25,700 --> 00:54:28,800
Is it kind of a big one? 
We have all these different cat 

930
00:54:28,800 --> 00:54:31,900
variants. 
One dog variant even got like 

931
00:54:31,900 --> 00:54:34,900
six or seven bunnies running 
around. 

932
00:54:35,300 --> 00:54:39,300
Right, where's the love for the 
puppies? 

933
00:54:39,800 --> 00:54:42,300
Hmm. 
That was kind of an obvious one 

934
00:54:42,300 --> 00:54:45,500
to that's been thrown out a lot,
but I just kind of wanted to 

935
00:54:45,508 --> 00:54:47,600
throw it in there for fun, 
because it does seem like the 

936
00:54:47,700 --> 00:54:50,300
dogs have got the short end of 
the stick when it comes to 

937
00:54:50,300 --> 00:54:54,700
textures lately. 
Yeah, maybe more animation with 

938
00:54:54,700 --> 00:54:57,000
the dogs. 
Maybe maybe. 

939
00:54:57,000 --> 00:55:02,100
When the dog goes to lay down, 
they spin in a circle like they 

940
00:55:02,100 --> 00:55:04,800
do in real life. 
Yeah, that'd be fun. 

941
00:55:05,100 --> 00:55:07,800
Yeah, cats have like their own 
laying down animation. 

942
00:55:07,900 --> 00:55:11,900
Cats are getting a lot of love 
and not the dogs, not the dogs, 

943
00:55:12,100 --> 00:55:16,400
they have different spawning 
mechanics, you can Farm them for

944
00:55:16,400 --> 00:55:20,000
dogs, but Aang, doesn't like 
dogs confirmed. 

945
00:55:20,200 --> 00:55:25,300
You know, answer thinking I'm 
just picking I would like to see

946
00:55:25,300 --> 00:55:29,600
dogs get a little bit of love in
an upcoming update and I think 

947
00:55:29,600 --> 00:55:31,900
they will. 
I don't think Mojang's forgot 

948
00:55:31,900 --> 00:55:34,500
about them. 
I think they're trying to figure

949
00:55:34,500 --> 00:55:38,200
out a way to work it in, where 
it makes sense with an update. 

950
00:55:38,200 --> 00:55:40,900
And not just some random like 
goats make sense with mountains 

951
00:55:40,900 --> 00:55:42,900
because you have mountain goats 
and everything like that. 

952
00:55:43,400 --> 00:55:45,700
So I think they're just kind of 
waiting for the right update, 

953
00:55:45,700 --> 00:55:47,600
but I think dogs will be getting
an update. 

954
00:55:47,700 --> 00:55:50,100
Some point. 
Yeah, I agree with you. 

955
00:55:50,400 --> 00:55:51,900
It's only a matter of time. 
Yep. 

956
00:55:52,000 --> 00:55:53,900
But I think that's going to do 
it for today's show. 

957
00:55:54,100 --> 00:55:56,900
Before I have Jimbo reaches out,
I want to say a huge thank you 

958
00:55:56,900 --> 00:55:59,100
to all of our patrons who are 
supporting our show. 

959
00:55:59,300 --> 00:56:01,300
Our milk level patrons are Omni 
Chief. 

960
00:56:01,300 --> 00:56:04,300
Big Bear Croc deadwalker, 
fragile rock. 

961
00:56:04,400 --> 00:56:06,600
Oh beep. 
Some figure in YT YT. 

962
00:56:06,700 --> 00:56:09,700
If you would like to get access 
to exclusive benefits and hours 

963
00:56:09,700 --> 00:56:12,400
of extra content each month. 
Please consider joining at, 

964
00:56:12,400 --> 00:56:14,700
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965
00:56:14,700 --> 00:56:17,400
If you like the show, you can 
share with all of your friends 

966
00:56:17,400 --> 00:56:21,500
and Social media, if you listen 
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967
00:56:21,500 --> 00:56:24,100
listen on Apple podcast leave us
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968
00:56:24,300 --> 00:56:27,100
Doing any of these really helps 
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969
00:56:27,400 --> 00:56:30,300
If you'd like to get in contact 
with us, send an email to 

970
00:56:30,600 --> 00:56:34,000
podcast at the withering 
effect.com tweet us. 

971
00:56:34,200 --> 00:56:37,000
Leave a voice message or join, 
our Discord, where you can have 

972
00:56:37,000 --> 00:56:39,600
a chat with everyone who works 
on the show and fellow 

973
00:56:39,600 --> 00:56:41,600
listeners. 
All the links are in the show 

974
00:56:41,600 --> 00:56:44,600
notes, this show has been 
brought to you by Jimbo myself, 

975
00:56:44,600 --> 00:56:46,300
but also our general producer 
Carl. 

976
00:56:46,400 --> 00:56:49,000
He helps make sure the show Ends
up where it should be in the 

977
00:56:49,000 --> 00:56:51,800
Amazing Music you hear in the 
intro nacho is created by the 

978
00:56:51,800 --> 00:56:54,300
one and only decoy everyone. 
Social media. 

979
00:56:54,300 --> 00:56:56,100
Info can be found down in the 
show notes. 

980
00:56:56,100 --> 00:56:57,900
You guys have an awesome. 
Thank you so much for getting 

981
00:56:57,900 --> 00:57:00,100
withered with us. 
You probably drink your milk now

982
00:57:00,500 --> 00:57:01,900
by see you guys.
