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Hey everyone, welcome to the 
weathering effect. 

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This is episode 39 and today's 
date is April 5th 2020 and I am 

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Duds or Duds versus known to the
rest of the interwebs. 

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And I am Jimbo also known as 
Jimbo slice 23 and this week, we

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have a guest groover. 
Welcome to the show. 

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Hi, thanks for having me, guys. 
I'm really nice. 

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To be here. 
Most people are, they're 

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probably don't know who I am 
sir. 

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Probably tell them a little bit 
about myself. 

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I'm Groove a guy. 
I used to play Bitter Java and 

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now playing mainly bedrock and I
used to be quite well known for 

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doing iron Farms so that's kind 
of me really in a pot. 

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So Jimbo, what have you been up 
to this week? 

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Well, with the whole situation 
going on right now. 

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I'm trying to keep my sanity. 
I got I got two boys here. 

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And just hoping School opens up 
soon because man it's getting 

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kind of hectic around here with 
the kids, you know, but every 

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everything's going. 
All right. 

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For the most part, we're not 
sick, everything. 

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Tell everyone is healthy. 
But besides that I've been 

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playing a little bit Bedrock. 
Been trying to get my hands in a

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little bit and at first sight, 
been going at first, I thought 

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like there's this big difference
that Java was like the king, you

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know, all He's had that in my 
head but I played for like an 

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hour we when I started playing, 
it was clearly different and it 

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felt different and everything. 
But after like an hour of 

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playing man, you kinda just and 
you forget what version you're 

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even on. 
So they was, it wasn't bad, but 

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still wasn't the same. 
And I think we're going to bring

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up some of those topics here 
here soon enough. 

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But besides that, I don't the 
main topic. 

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Yes, besides that, we got a 
copy. 

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Dungeons me and Duds. 
So we raised a thank you to High

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Hopes five. 
Yes, for giving us a link so we 

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could get our copies. 
We played that right before 

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podcast time you play like what 
40 minutes or so. 

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It's not, it's not bad, there's 
some issues but I think it was 

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we were trying to play together 
and we couldn't we couldn't link

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up somehow and I was thinking 
either, it's a bad system or 

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were just being dumb here. 
We were just being dumb and we 

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were able to play together. 
Other. 

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Well, I want to put out there 
one yet. 90% of it is weird. 

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Um, that's just how it is. 
But supposedly you have to like,

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beat the first level before you 
can join somebody, do you kind 

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of like go to the little trial 
stage and we didn't know that. 

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So I kept trying to join Jimbo 
and I don't like how you have to

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sign in with an Xbox account. 
Yeah, we can do that. 

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Have to do that instead of 
employing account so I had an 

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Xbox for a long time but I 
haven't had one for like eight 

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or nine years. 
So when I say, I am and it 

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remembers my Xbox account 
somehow its point of this old 

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screen name from God knows win. 
I'm just like, wait, what? 

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That's not me. 
But yeah, other than that we 

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were playing through it and 
there are a couple of things. 

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I'm not a fan of like how you 
Maneuvers through the levels. 

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Very much, the click based 
movement be it's kind of old 

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mouse the movement. 
Yeah, I know none of you that I 

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wish you would have the same 
Minecraft Movement Like if 

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you're playing a Minecraft game,
you And of assume you're going 

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to move the same way you doing a
Minecraft game but other than 

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that. 
Yeah, go ahead Jimbo. 

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I'll just goes, I understand 
like your point of view. 

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It's like a third person view, 
that's kind of similar and all 

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dungeon type of games. 
Those kind of playthroughs. 

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But yeah I still think the wasd 
would be a lot easier to 

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maneuver your character. 
Sometimes you can get 

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overwhelmed by m enemies that 
it's harder to get away with 

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just a mouse controlling your 
character. 

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That being said, bring the next 
point, I stink at Game iodine 

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multiple times Jimbo had to come
save me. 

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Yes, I'm absolutely horrible. 
Also, the other thing we had a 

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problem with was the fact that 
we didn't know that you couldn't

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see the same stuff on the screen
such as yeah but would have Loot

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on his screen is like oh hey 
you're having a hard time you 

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need to come grab this because 
you know dud sucks. 

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So come grab this armored. 
I'm like there is no armor. 

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Yeah, that's another thing but 
other things like he's got work 

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on needs to be worked on still, 
who's I mean? 

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Well, I do. 
Long. 

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Is it the moment it's in beta. 
In other than that though I had 

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fun playing it for sure. 
Once you understood how to 

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maneuver and understood how 
enchantments work because it's 

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obviously different than 
Minecraft, it is a pretty fun 

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game but you can't go into it. 
Thinking this is a Minecraft 

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game. 
It's like no, this is a Dungeon 

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Crawl. 
Dirt made to look like 

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Minecraft. 
Yeah, there's different weapons.

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Different armors. 
Yeah, different feel. 

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It's completely different game. 
Made to look like a familiar 

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game and that's what messed me 
up. 

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But once I understood that, hey,
this isn't Minecraft, you got to

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play it differently. 
I had a lot of fun even though I

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was getting murdered every time 
I I'd like mmm Jimbo with throw 

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a TNT. 
Think it's like I got this group

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of guys, I'm just like wow, run,
right into the TNT like twice. 

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That's why I played a little bit
before you started playing. 

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I've take I was on like level 6 
when you started that's why I 

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was able to help out a little 
more. 

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Trust me, I've died, I've died 
couple times, but yeah, it is, 

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it's a, yeah, I had a lot of 
fun. 

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He's good time. 
Yeah, the only other large 

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complaint I have is that I would
often lose track of my guy 

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whenever I would rush into a 
pile of guys. 

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So, I would think I'm moving a 
certain way and I really wasn't 

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and I just ended up dying 
especially when we were in the 

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same place, right? 
I think I was you at one point. 

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Yeah. 
And that's a little confusing. 

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Now, they may get better as the 
game goes along when you start 

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getting more arm. 
And custom stuff like that but I

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don't know when you're into a 
mosh pit of zombies, it's like a

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which one am I you got anything 
else this week Jimbo? 

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No that was that was about it 
pretty slow week. 

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What about you? 
I got my Transportation Hub done

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in my single player world which 
is using command blocks to 

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teleport you. 
And it worked out perfect for my

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stream this past weekend, 
Saturday. 

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Which was yesterday but a long 
time for you guys. 

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Just hearing this because we 
went and we found a bunch of 

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different locations. 
Ins I could bring back to the 

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way my Transportation Hub works 
is I want to just add another 

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because we're having a huge 
another update. 

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So I only go into the number if 
I need to go into The Nether. 

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I'm not building anything in 
there, really? 

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That's it. 
So the way I'm going to get 

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around my world is if I want to 
go to a location, I have two on 

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foot. 
Go to that location. 

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Find a coordinate and then come 
back without dying. 

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If I die I have to do the trick 
again. 

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If I can do it without dying 
that allows me to Save that 

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coordinate and I can put it into
a command block and then I can 

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teleport myself to that location
whenever I need. 

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Also, the Transportation Hub is 
not located at my Base is 

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located on spawn Island, which 
is like 400 500 blocks away, so 

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I didn't have to transfer. 
I have to travel to that 

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location to teleport myself 
somewhere, so it doesn't feel 

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super chiti but that was a lot 
of work for kind of you. 

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You don't visually see a lot of 
stuff happening. 

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But when you're traveling 
thousands of blocks in the 

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Overworld Old. 
It took a little while. 

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Yeah, especially if his biomes 
are so far apart. 

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Yeah. 
I got a lot of desert, like a 

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lot of desert and I didn't 
realize it. 

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Like, my little Peninsula is 
just surrounded by Savannah and 

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deserts. 
I'm just like, is this my desert

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or is this the different desert?
I can't figure it out, but I've 

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also done a lot of landscaping 
because, you know, I'm going to 

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make things look pretty. 
And then I'm just like, I regret

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making things look pretty. 
Yeah, very devious. 

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Mmm. 
X think it'd be really nice just

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to make something and hire some 
guys in just to make it look 

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pretty because that's a bit 
which I'm really, really suck 

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at, you know, exactly. 
Yeah. 

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So my thing is I don't like 
torches, I don't like torch 

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spam. 
I know it's a necessary evil 

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especially early in the game and
I'm trying to make that as 

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little thing as possible. 
So every time I start building 

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in a new area, I'm Landscaping 
to hide as much light as I can. 

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And so it takes my progress is 
very slow. 

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Whoa, moving through different 
locations just because I'm 

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trying to hide all this light. 
And usually that means, oh, 

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you're gonna like terraform this
entire ten by ten chunk, for the

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next hour to keep this one block
from having light level 7. 

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The first thing I do I spam the 
Torches immediately just you 

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know, so for my safety spawn 
proofing, then I go back through

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when I do my Landscaping to hide
all that and well I've kind of 

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done a B-Dubs and basically I 
keep a bed on me at all times. 

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Anytime I see the sun setting, 
just a little bit, throw the bed

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down and I start punching that 
bed to it. 

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Lets me sleep. 
Yeah, but yeah, other than that,

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I've started working on the 
design concept for my next 

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ripple effect. 
Season base, which very much can

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be described as Mega base, which
is something I've never done, 

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which is something, I'm very 
scared of but it looks so cool. 

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Nice. 
Yeah, let's just say I'm 

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probably going to need what 
what's this season? 

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Ripple effects season 2? 
The lasted. 

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What about two years really 
close to it? 

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Wow. 
So I probably need all of that 

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to finish this next base. 
Well, with how slow I build and 

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stuff. 
But yeah, that's kind of my week

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in such nothing, crazy 
spectacular. 

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But a lot of grinding work, 
should we go ahead and jump into

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something that shots? 
Because we got to to cover this 

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week? 
Yeah. 

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And speaking of crazy, we have 
these Infinity snapshot, which 

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was introduced on April 1st. 
There are 2 billion To added on 

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this day, you can get to these 
infinite worlds through infinite

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portal, which is regular nether 
portal on the outside, you have 

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the crying obsidian, so there's 
two layers of the obsidian and 

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they have infinite bookshelves 
that you can go ahead and grab a

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book out of there and throw it 
into the portal, which changes 

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the color depending on what book
you get. 

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You can go into one of these two
billion Worlds at it. 

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Also they mention this was the 
last update. 

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So Hmm. 
Wow. 

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Yeah that's it for mine. 
Crashed. 

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Minecraft is done. 
Well that leaves a perfect segue

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to what I'm going to talk about 
the next update. 

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Yeah. 
Because you know the April 

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Fool's update or the Infiniti 
update was just a prank. 

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Yeah very cool prank by the way.
Yeah. 

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Way to take advantage of that on
a Wednesday to just happen to 

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fall on a Wednesday, I was 
perfect. 

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I didn't really play around in 
it though. 

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I went in a little bit I was 
kind of busy and to me the April

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Updates. 
I never really play around with 

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because I'm afraid I'm going to 
find something. 

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I really like just for it to be 
taken out of the game. 

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What's your point? 
No, such as nothing. 

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I really liked. 
Oh yeah, the first thing I fell 

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for was Mumbo Jumbo's Bluestone.
Mmm, I didn't realize that was 

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an April Fool's prank because I 
was watching the video like, in 

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November 1 year and yeah, I went
wait, why is this not in the 

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game yet? 
This video is like a year old. 

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Old sister mine, and for can't 
find so hours later hours and 

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hours later. 
Still no finding the stone. 

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This is rare. 
Exactly. 

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I got this lapis crap, what can 
I just combined it with redstone

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and make what I will? 
Yeah, so April Fool's stuff, I 

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try to completely stay away from
because I am super gullible and 

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I'll just be like, wait that's 
in the game. 

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I can't believe it. 
It took me like 40 seconds to 

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realize what I was watching him 
like Okay. 

224
00:12:03,700 --> 00:12:05,100
This is getting a little 
ridiculous. 

225
00:12:05,400 --> 00:12:07,800
I was like, yeah, then I noticed
the date. 

226
00:12:07,900 --> 00:12:09,600
I said that make sense. 
Well done. 

227
00:12:09,700 --> 00:12:13,600
Well done Mojang, but let's get 
into the real update because it 

228
00:12:13,600 --> 00:12:15,700
does have some really cool 
features and it's going to be 

229
00:12:15,700 --> 00:12:20,000
snapshot 20w 14. 
A, some of the new features hog 

230
00:12:20,000 --> 00:12:22,800
lens that somehow ended up in 
the Overworld will become the 

231
00:12:22,800 --> 00:12:26,900
soglin's fairly quickly. 
These are glands, they kind of 

232
00:12:26,908 --> 00:12:29,500
get really mean when the 
Overworld, we'll talk about that

233
00:12:29,500 --> 00:12:32,200
more in a second. 
And then now compasses can be 

234
00:12:32,200 --> 00:12:34,100
enchanted with curse. 
Savannah, wishing. 

235
00:12:34,800 --> 00:12:38,100
I guess that's more for 
mapmakers because to me, why 

236
00:12:38,100 --> 00:12:41,200
would you want to enchant a 
compass recursive Vanishing? 

237
00:12:41,200 --> 00:12:44,600
But you kind of have to do that 
manually, which wouldn't make 

238
00:12:44,600 --> 00:12:47,900
too much sense. 
But well you can turn minigames 

239
00:12:48,000 --> 00:12:50,700
like maybe you bury treasure 
somewhere and you put a 

240
00:12:50,708 --> 00:12:54,300
lodestone under the treasure and
chant that compass with cursor, 

241
00:12:54,300 --> 00:12:55,900
Vanishing and give it to 
somebody. 

242
00:12:56,100 --> 00:12:58,900
So, once they die that Compass 
disappears, or something like 

243
00:12:58,900 --> 00:13:02,000
that, I don't know. 
But let's get into the Zog lens 

244
00:13:02,000 --> 00:13:05,800
because to me, I There are 
people who weren't much of a fan

245
00:13:05,800 --> 00:13:07,200
of this. 
I like this. 

246
00:13:07,400 --> 00:13:10,400
So a is logged in is a 
zombiefied Hoglund. 

247
00:13:10,500 --> 00:13:12,300
So just like the pig lens. 
When they come into the 

248
00:13:12,300 --> 00:13:14,600
Overworld, they turn into 
zombies. 

249
00:13:14,600 --> 00:13:19,400
I'd pick siglent Ziggler lands. 
I mean, I don't think they're 

250
00:13:19,400 --> 00:13:22,100
calling it that but we're now 
calling them that they are 

251
00:13:22,100 --> 00:13:27,200
Ziggler's official exactly. 
So as AA Glen, they get mad just

252
00:13:27,200 --> 00:13:30,200
about everything except for 
Cooper's, which I thought was a 

253
00:13:30,200 --> 00:13:33,700
smart idea by Maya because as AA
Glenn hitting A creeper. 

254
00:13:33,700 --> 00:13:36,700
And then blowing my build up, I 
will lose my mind. 

255
00:13:37,700 --> 00:13:41,500
But as AA, Glen killing just 
about everything else is awesome

256
00:13:41,500 --> 00:13:45,400
because it's like having a 
Johnny without having to go find

257
00:13:45,400 --> 00:13:47,800
a Pillager. 
So if people don't understand if

258
00:13:47,800 --> 00:13:51,700
you find a Pillager, you can 
rename him Johnny and basically 

259
00:13:51,700 --> 00:13:55,300
kills everything in sight. 
Yep, anymore anymore. 

260
00:13:55,400 --> 00:13:59,100
So, I don't know if there's, I 
don't know if there's a mob that

261
00:13:59,100 --> 00:14:03,000
attacks the soglin's either. 
Not that I've seen, I'm not 

262
00:14:03,000 --> 00:14:04,800
sure. 
I just know, I've done a lot of 

263
00:14:04,800 --> 00:14:07,900
farms, it's like cows and 
chickens and stuff like that 

264
00:14:07,900 --> 00:14:11,400
where I've had a Johnny kill it.
It's just a fun way of doing a 

265
00:14:11,400 --> 00:14:13,400
farm. 
Now all I have to have is a 

266
00:14:13,400 --> 00:14:18,900
soglin makes life a lot easier 
except for do they di spawn in 

267
00:14:18,900 --> 00:14:22,200
the Overworld like penguins do? 
But I guess if you name it you 

268
00:14:22,200 --> 00:14:25,200
know find then kind of curious 
if they creep through the portal

269
00:14:25,200 --> 00:14:28,300
like the penguins like that like
you're just sitting there and 

270
00:14:28,300 --> 00:14:32,300
they just come wandering through
the portal, turn this hog Lynn 

271
00:14:32,300 --> 00:14:35,700
on you and just You know, you 
don't see coming if they sold 

272
00:14:35,700 --> 00:14:38,600
the problem with that is zombie 
pigman. 

273
00:14:38,700 --> 00:14:42,800
Pigman can spawn in portals and 
that's what causes them to walk 

274
00:14:42,800 --> 00:14:44,100
through. 
I know there is a setting on 

275
00:14:44,100 --> 00:14:46,700
spigot, where you could turn 
that off, and I always turn that

276
00:14:46,700 --> 00:14:49,500
off because I hate Pigman 
spawning in a portal, especially

277
00:14:49,500 --> 00:14:50,800
in the Overworld. 
Yeah. 

278
00:14:51,000 --> 00:14:53,500
And now they know there's alarms
or Better in the Nether, there's

279
00:14:53,500 --> 00:14:56,100
no reason to have like the 
portal gold Farms. 

280
00:14:56,300 --> 00:15:00,500
Well, I think this is kind of a 
Bedrock, gold Farm design future

281
00:15:00,600 --> 00:15:03,100
where people make a bunch of 
portals and that's how they do 

282
00:15:03,100 --> 00:15:04,400
it. 
Can't get a book at rock. 

283
00:15:04,400 --> 00:15:06,400
Yeah, Bedrock. 
Yeah. 

284
00:15:06,400 --> 00:15:08,900
I mean it should work it I think
it's an old one that works in 

285
00:15:08,908 --> 00:15:12,000
Java as well. 
So the idea is that each portal 

286
00:15:12,000 --> 00:15:15,700
tail gets ticked every so often 
and if it gets to the certain 

287
00:15:15,700 --> 00:15:18,900
time will produce the pig, 
Lenore zombie pigman as it's 

288
00:15:18,900 --> 00:15:21,400
going to be now down on the 
bottom bar. 

289
00:15:21,800 --> 00:15:23,500
So you do get in Java, but you 
just don't see it. 

290
00:15:23,500 --> 00:15:26,100
Because what's the point when 
you can have a massively Opie, 

291
00:15:26,500 --> 00:15:28,400
gold Farm or ready? 
Yeah. 

292
00:15:28,400 --> 00:15:30,000
Right. 
So why do it like with the 

293
00:15:30,000 --> 00:15:31,900
portals? 
That's a lot of lot of grind to 

294
00:15:31,900 --> 00:15:34,500
get the obsidian. 
Oh yeah, a lot of work. 

295
00:15:34,700 --> 00:15:38,600
Yeah, but I don't think Java has
a setting to turn it off so if 

296
00:15:38,600 --> 00:15:41,200
anyone wants to make one of 
those data packs, you know I 

297
00:15:41,200 --> 00:15:45,500
will use it and endorse it. 
I just hate Pigman, they're so 

298
00:15:45,500 --> 00:15:48,000
annoying. 
Also with the soglin's, you 

299
00:15:48,000 --> 00:15:50,800
can't breed them or feed them, 
and they're not scared of worked

300
00:15:50,800 --> 00:15:53,600
fungus anymore. 
They are basically a terror, 

301
00:15:54,400 --> 00:15:55,800
that's it. 
We've talked about the fact that

302
00:15:55,800 --> 00:15:58,700
I kill everything in sight. 
I think I'll be using soglin's 

303
00:15:58,700 --> 00:16:00,700
as fun for mechanics. 
Mmm. 

304
00:16:01,600 --> 00:16:03,600
Now, you can't find them in the 
Other. 

305
00:16:03,600 --> 00:16:06,000
They have to come to the 
Overworld, right? 

306
00:16:06,000 --> 00:16:08,500
There's not like rani's all 
Glenn's like similar back to the

307
00:16:08,500 --> 00:16:11,600
nether, just curious. 
Now, if you send them back to 

308
00:16:11,600 --> 00:16:14,100
never what happens if they turn 
back, I don't know. 

309
00:16:14,400 --> 00:16:17,600
Yeah, so they go in zombify all 
the other ones, I don't know. 

310
00:16:17,800 --> 00:16:19,000
Science. 
Rise be done. 

311
00:16:19,300 --> 00:16:23,300
Yeah, it's gonna happen. 
Gotta look, was just thinking, 

312
00:16:23,300 --> 00:16:27,300
like, if soglin's, get mad at 
everything, you could kind of 

313
00:16:27,300 --> 00:16:31,400
Crowell how they move and maybe 
have pressure, flights pressure 

314
00:16:31,400 --> 00:16:33,100
plates, control signals, and 
stuff. 

315
00:16:33,200 --> 00:16:37,000
Stuff kind of like chickens and 
zombies and stuff like that as 

316
00:16:37,000 --> 00:16:40,500
you know I don't know why I said
chickens but turtle eggs. 

317
00:16:41,000 --> 00:16:43,800
Yeah using turtle eggs to 
control the way zombies moving 

318
00:16:43,800 --> 00:16:45,100
stuff. 
So could be fun. 

319
00:16:45,400 --> 00:16:48,500
That sounds cool. 
So the next update for the 

320
00:16:48,508 --> 00:16:52,400
snapshot was Strider balancing. 
A lot of people were complaining

321
00:16:52,400 --> 00:16:56,500
about how slow Striders were and
there were a lot of little bugs.

322
00:16:56,500 --> 00:17:00,400
Like, if you wrote a Strider up 
against a solid wall, block will

323
00:17:00,400 --> 00:17:04,200
not a wall block, but a solid 
block acting like Of all the 

324
00:17:04,200 --> 00:17:09,400
Strider would get like super 
speed, get really fast that 

325
00:17:09,500 --> 00:17:13,300
that's been fixed, but Strider 
speed is also been significantly

326
00:17:13,400 --> 00:17:17,599
increased and the fungus on a 
stick or fungus on a fishing 

327
00:17:17,599 --> 00:17:21,700
pole, it really is the max 
damage is now up to 100. 

328
00:17:21,800 --> 00:17:24,599
It was at like 10:00. 
So you constantly go through 

329
00:17:24,599 --> 00:17:28,099
these warped, fungus pole 
sticks, thingies. 

330
00:17:28,500 --> 00:17:32,700
Now it's not that big of a deal 
and seeing it in action Striders

331
00:17:32,700 --> 00:17:34,800
move. 
Really fast a long time now. 

332
00:17:34,900 --> 00:17:37,900
Yeah. 
So it looks like it's good. 

333
00:17:38,200 --> 00:17:40,900
They said they were resemble the
boat speed now which is? 

334
00:17:40,900 --> 00:17:43,800
Yeah, that's a huge positive. 
Yeah. 

335
00:17:43,900 --> 00:17:46,100
I very much like the Striders 
over. 

336
00:17:46,100 --> 00:17:47,800
The another boat idea. 
Mmm. 

337
00:17:47,800 --> 00:17:51,200
Yeah, it's pretty, pretty neat. 
Now, if you have that warp 

338
00:17:51,200 --> 00:17:54,200
fungus on a stick and it uses it
up. 

339
00:17:54,300 --> 00:17:57,800
This is the whole fishing rod 
disappear, just the fungus on 

340
00:17:57,800 --> 00:17:59,700
the fishing rod. 
I can't remember. 

341
00:17:59,800 --> 00:18:02,700
I'm the wasn't too sure because 
that means the things eating the

342
00:18:02,708 --> 00:18:03,700
whole fish. 
In rod. 

343
00:18:03,700 --> 00:18:06,900
That's doesn't make sense. 
It's already made a string, 

344
00:18:06,900 --> 00:18:08,700
maybe that's how it gets the 
string in its belly. 

345
00:18:08,900 --> 00:18:10,600
Good point. 
Yeah, that's kind of it for a 

346
00:18:10,608 --> 00:18:13,500
Strider bouncing. 
I didn't see anything over the 

347
00:18:13,500 --> 00:18:17,100
glitch where you could write a 
Strider up, a lava waterfall, 

348
00:18:17,300 --> 00:18:19,800
and then walk out of it at the 
same y level. 

349
00:18:20,400 --> 00:18:23,300
So I don't know if that got 
fixed, I have to assume they saw

350
00:18:23,300 --> 00:18:26,100
that and they're fixing it or 
have already fixed it. 

351
00:18:26,200 --> 00:18:27,500
Yeah, I'm not sure. 
Yeah. 

352
00:18:27,500 --> 00:18:29,500
Mm-hmm. 
Girl. 

353
00:18:29,500 --> 00:18:30,700
What is your thoughts on the 
Striders? 

354
00:18:30,700 --> 00:18:32,900
Do you like the idea of Traders 
or would you prefer the lava 

355
00:18:32,900 --> 00:18:33,500
boy? 
Boat. 

356
00:18:33,600 --> 00:18:36,200
I have to move first, I was a 
little bit, put off by them. 

357
00:18:36,200 --> 00:18:38,900
I thought they looked really, 
really ugly but then I sort of 

358
00:18:38,900 --> 00:18:42,000
thought they kind of fit in with
lot of the other animals in 

359
00:18:42,000 --> 00:18:44,400
traditional Minecraft. 
Kind of Styles look, really, 

360
00:18:44,400 --> 00:18:47,600
really Derpy. 
I like the idea of having these 

361
00:18:48,000 --> 00:18:50,600
animals that you basically stand
on their heads and they don't 

362
00:18:50,600 --> 00:18:53,500
mind and you going around to the
stick in your all over the all 

363
00:18:53,500 --> 00:18:55,300
over The Lava. 
I thought that was like, it 

364
00:18:55,300 --> 00:18:56,800
looks nice, it's a nice 
addition. 

365
00:18:57,300 --> 00:18:59,500
I kind of wanted to have this 
idea that you could feed them. 

366
00:18:59,500 --> 00:19:02,000
Something they were turning to 
aghast and you could ride that 

367
00:19:02,000 --> 00:19:04,100
round with a stick. 
I thought that Fantastic. 

368
00:19:05,100 --> 00:19:07,500
Yeah, that'll be Opie though. 
Can you imagine that get it to 

369
00:19:07,500 --> 00:19:10,000
fire Fireballs wherever you 
wanted be fantastic. 

370
00:19:10,000 --> 00:19:13,300
They do look similar. 
So yeah kind of like the cousin 

371
00:19:13,300 --> 00:19:15,000
of the gas. 
I could see that. 

372
00:19:15,000 --> 00:19:17,600
Well, I think so I heard 
somebody say that you can write 

373
00:19:17,600 --> 00:19:19,600
them up lava as well. 
Is that right? 

374
00:19:19,600 --> 00:19:24,600
Haven't seen that, it was in the
previous snapshot, you could 

375
00:19:24,600 --> 00:19:27,300
write them up the love of 
waterfalls or not waterfalls, 

376
00:19:27,300 --> 00:19:30,800
but Lava Falls but then you 
could also walk out on and 

377
00:19:30,800 --> 00:19:34,100
rides, keep it that way level. 
Which had to Ooh, be a glitch. 

378
00:19:34,100 --> 00:19:37,000
I have to assume that they're 
wanting you to be able to go up 

379
00:19:37,000 --> 00:19:39,300
the Lava Falls because to me 
that makes sense. 

380
00:19:39,500 --> 00:19:42,900
But at the same time, if you're 
going up a lava fall when you 

381
00:19:42,900 --> 00:19:45,000
get lava on you and you'd Catch 
Fire and died. 

382
00:19:45,200 --> 00:19:46,500
Yeah, let's see what I do to 
said. 

383
00:19:46,500 --> 00:19:49,500
So yeah, it's fun stuff ahead 
anyway. 

384
00:19:49,700 --> 00:19:53,000
Yeah, I mean, there's already so
much vertical travel coming into

385
00:19:53,000 --> 00:19:58,100
The Nether with twisty Vines, 
and the Crimson weeping vines, 

386
00:19:58,100 --> 00:20:01,000
or whatever they're called. 
Yeah, the guy claimed a week. 

387
00:20:01,500 --> 00:20:03,000
Yeah. 
They may just say no. 

388
00:20:03,200 --> 00:20:06,800
Vertical Transportation with the
Strider, not be sad. 

389
00:20:06,900 --> 00:20:11,400
Yeah, it would be, especially if
you have nether right armor on. 

390
00:20:11,700 --> 00:20:14,600
I think course, I'm to the point
where another I armor should 

391
00:20:14,600 --> 00:20:18,600
automatically be fireproof, like
unless you're submerged in lava.

392
00:20:18,700 --> 00:20:20,900
You should not take damage being
on fire. 

393
00:20:21,200 --> 00:20:22,300
Yeah. 
Yeah. 

394
00:20:22,500 --> 00:20:24,200
It should let you see on to the 
lava as well. 

395
00:20:24,200 --> 00:20:25,900
Right. 
So you can hunt out walls and 

396
00:20:25,900 --> 00:20:27,400
things. 
Yeah. 

397
00:20:28,000 --> 00:20:31,400
Or maybe a certain enchantment 
for it just specifically for the

398
00:20:31,400 --> 00:20:32,600
nether right? 
All right. 

399
00:20:33,100 --> 00:20:36,500
Lava vegetable. 
It'd be like a turtle helmet, 

400
00:20:36,500 --> 00:20:38,800
but you can make it out of 
something else, not Turtles. 

401
00:20:39,000 --> 00:20:42,600
But maybe I think they could 
make it like sunglasses, really,

402
00:20:42,600 --> 00:20:45,000
really thick sunglasses and 
that's it done. 

403
00:20:45,100 --> 00:20:47,400
There you go, you know, x-ray 
vision. 

404
00:20:48,500 --> 00:20:51,000
But now I'm just picturing like 
you can kill a Strider and take 

405
00:20:51,000 --> 00:20:56,200
a Strider head and Enchanted 
through Straight Ahead. 

406
00:20:56,200 --> 00:21:01,000
On you know, the last update is 
synchronous rights and these are

407
00:21:01,000 --> 00:21:04,400
region files are now being 
opened in Asynchronous mode to 

408
00:21:04,400 --> 00:21:07,200
prevent data loss and Corruption
after crash. 

409
00:21:07,400 --> 00:21:11,100
I haven't really seen anything 
too much on this and well, I 

410
00:21:11,108 --> 00:21:16,300
don't really crash my world a 
lot anymore used to but I don't 

411
00:21:16,300 --> 00:21:17,500
know, I guess that's really 
nice. 

412
00:21:17,600 --> 00:21:21,100
I saw a lot of people having 
chunk problems but a lot of that

413
00:21:21,100 --> 00:21:24,400
were like on the old PlayStation
version before they updated to 

414
00:21:24,400 --> 00:21:27,800
the Bedrock official version and
stuff so I don't know. 

415
00:21:28,000 --> 00:21:32,100
Hmm any kind of back up and 
crash corruption prevented I'm 

416
00:21:32,100 --> 00:21:35,400
all for Yeah, I'm sure there's 
people with had that issue 

417
00:21:35,500 --> 00:21:37,700
pretty excited about that. 
Yeah, definitely. 

418
00:21:37,900 --> 00:21:40,200
Okay, let's get into listener 
comments. 

419
00:21:40,200 --> 00:21:43,000
We have a couple what we chose 
one and then we'll get into the 

420
00:21:43,000 --> 00:21:45,600
other ones during the main topic
discussion. 

421
00:21:45,800 --> 00:21:49,400
This one is from C-3PO and I 
chose it because I know the 

422
00:21:49,400 --> 00:21:53,900
answer to it for once. 
Why are sound so loud and 

423
00:21:53,900 --> 00:21:57,400
bedrock in comparison to Java, 
it honestly sounds like everyone

424
00:21:57,400 --> 00:22:01,200
is stomping everywhere and hot 
and hobnail boots. 

425
00:22:01,300 --> 00:22:02,700
I don't know what a hot nail 
boot is. 

426
00:22:03,400 --> 00:22:05,400
Most of these very loud boot. 
Yeah. 

427
00:22:05,400 --> 00:22:09,800
It must be a lot of food I'm 
saying because I know on 

428
00:22:09,800 --> 00:22:11,800
Bedrock. 
They have like the one volume 

429
00:22:11,800 --> 00:22:14,700
bar. 
They don't have what Java has 

430
00:22:14,700 --> 00:22:17,600
where it's got. 
Like the nine volume sliders 

431
00:22:17,600 --> 00:22:20,800
that you can turn around and 
change everything. 

432
00:22:21,100 --> 00:22:23,300
Am I correct? 
Groovy you're the best. 

433
00:22:23,300 --> 00:22:26,600
Don't know, I don't know. 
I turn the volume down so I 

434
00:22:26,600 --> 00:22:30,300
don't notice it. 
Yeah, that's the simple answer 

435
00:22:30,300 --> 00:22:32,300
for me. 
Just turn volume down a wee bit.

436
00:22:33,300 --> 00:22:35,400
I don't know, but it does make 
sense if it's just got the one 

437
00:22:35,400 --> 00:22:37,300
volume bar there, it doesn't 
have a mixer. 

438
00:22:37,400 --> 00:22:41,200
Yeah, it does make sense that it
would be all at one level and 

439
00:22:41,200 --> 00:22:43,200
the same way. 
It had someone on stream 

440
00:22:43,300 --> 00:22:45,600
comments like hey your game, 
sounds aren't working. 

441
00:22:45,600 --> 00:22:49,100
They're like no I turned my 
game, sounds like off. 

442
00:22:50,500 --> 00:22:53,000
So which makes for great 
content. 

443
00:22:53,000 --> 00:22:58,100
When a creeper sneaks up on you,
but you have to my put, I always

444
00:22:58,100 --> 00:23:01,500
play with the sound on. 
Even if it's very low, I don't 

445
00:23:01,500 --> 00:23:02,600
know. 
I just add something to the 

446
00:23:02,600 --> 00:23:04,000
game. 
I wonder why everyone else 

447
00:23:04,000 --> 00:23:06,500
thinks about our there. 
I know I prefer it. 

448
00:23:06,600 --> 00:23:10,400
I know I'm excited for the 
ambient sounds or bring into The

449
00:23:10,400 --> 00:23:14,000
Nether because I see that as a 
Gateway for over world's gonna 

450
00:23:14,000 --> 00:23:16,800
start getting ambient sounds. 
And that's when I'll probably 

451
00:23:16,800 --> 00:23:20,400
start cranking my volume back up
is because I thought ambient 

452
00:23:20,400 --> 00:23:22,700
sounds have been missing from 
the game for so long. 

453
00:23:22,700 --> 00:23:24,500
It's like, this should be a 
thing. 

454
00:23:24,500 --> 00:23:26,700
Why is it not a thing? 
When I go to the Jungle? 

455
00:23:26,800 --> 00:23:29,800
I want to hear ambient jungle 
sounds when I go to the desert. 

456
00:23:29,800 --> 00:23:32,500
I don't know, give me some 
scorching, heat sounds, you 

457
00:23:32,500 --> 00:23:34,800
know, like That weird Cricket in
the background. 

458
00:23:34,800 --> 00:23:37,800
That's I forget what they're 
called, but everyone knows it 

459
00:23:37,800 --> 00:23:40,000
when it's like sweltering, hot 
outside. 

460
00:23:41,000 --> 00:23:42,000
Hmm. 
Cicadas. 

461
00:23:42,200 --> 00:23:43,400
That's it. 
Yes. 

462
00:23:43,400 --> 00:23:45,300
Yeah. 
I want to hear some of that 

463
00:23:45,300 --> 00:23:46,800
sound. 
Oh cool. 

464
00:23:47,000 --> 00:23:51,200
Yeah, and I'm curious, if when 
they do add the ambient noises 

465
00:23:51,200 --> 00:23:54,500
with the parity changes, 
possibly, they could add those 

466
00:23:54,500 --> 00:23:58,800
different volumes, the Hostile 
Mobs, and the thing of volumes 

467
00:23:58,800 --> 00:24:01,700
and stuff. 
So that good they definitely 

468
00:24:01,700 --> 00:24:06,200
should Is that loud noise? 
Complaint. 

469
00:24:06,400 --> 00:24:08,500
It, this isn't the first time 
I've heard it. 

470
00:24:08,600 --> 00:24:10,700
I hear it from a lot of Bedrock 
players. 

471
00:24:10,800 --> 00:24:13,100
I noticed it when I started 
playing immediately. 

472
00:24:13,300 --> 00:24:16,100
So yeah. 
And I think just how quickly get

473
00:24:16,100 --> 00:24:20,200
used to these things. 
Well I think just implementing 

474
00:24:20,200 --> 00:24:24,500
multiple sliders would solve all
these problems because there are

475
00:24:24,500 --> 00:24:28,000
some sounds you want to hear and
sometimes you just don't want to

476
00:24:28,000 --> 00:24:30,200
hear. 
And I remember my time playing 

477
00:24:30,200 --> 00:24:35,200
on Playstation stuff that 
Basically the game music. 

478
00:24:35,300 --> 00:24:38,700
Overrode everything. 
And I couldn't pay attention at 

479
00:24:38,700 --> 00:24:40,500
all. 
So I just master volume all the 

480
00:24:40,500 --> 00:24:43,600
way down. 
Hmm, yeah, that's kind of it for

481
00:24:43,800 --> 00:24:45,400
listener comments. 
For now, we're going to get into

482
00:24:45,400 --> 00:24:49,300
a few more in the topic. 
Let's jump into the disc or dad,

483
00:24:49,300 --> 00:24:51,600
which is from Rebel JC this 
week. 

484
00:24:55,300 --> 00:24:58,200
What's going on everybody? 
I'm Rebel JC and I would love 

485
00:24:58,200 --> 00:25:01,200
for you to get involved in our 
Discord Community whether it's 

486
00:25:01,200 --> 00:25:04,000
voting for block of the week 
sharing Thoughts and opinions on

487
00:25:04,000 --> 00:25:07,000
Minecraft or just chatting with 
like-minded listeners, the 

488
00:25:07,000 --> 00:25:10,100
weathering effect Discord has 
something for everyone joined 

489
00:25:10,100 --> 00:25:12,400
today by following the link in 
the show notes. 

490
00:25:16,900 --> 00:25:19,300
All right. 
Thank you Rebel JC for the disk 

491
00:25:19,300 --> 00:25:22,400
or dad also. 
If you're part of our disk or 

492
00:25:22,400 --> 00:25:26,200
you can jump in and join in and 
doing the block of the week, 

493
00:25:26,300 --> 00:25:29,900
which is where we vote on one of
the three blocks to discuss in 

494
00:25:29,900 --> 00:25:33,100
the next following podcast. 
This week. 

495
00:25:33,100 --> 00:25:36,400
And our Discord, you voted for 
weighted pressure plates, 

496
00:25:36,400 --> 00:25:39,100
pistons and note blocks. 
And the winner. 

497
00:25:39,100 --> 00:25:49,200
This week is Pistons. 
Congratulations Pistons. 

498
00:25:51,100 --> 00:25:53,300
They call my vote. 
He has kind of hoping for 

499
00:25:53,300 --> 00:25:55,600
business. 
Yeah, I love the block of the 

500
00:25:55,600 --> 00:25:57,800
week. 
So many people are participating

501
00:25:57,800 --> 00:26:02,100
in that now, it really fun. 
There's been some close calls to

502
00:26:02,100 --> 00:26:03,600
his bare hands. 
Dirty, pretty cool. 

503
00:26:04,000 --> 00:26:07,100
I got some things on the 
Pistons. 

504
00:26:07,400 --> 00:26:10,900
It's okay. 
We got the Piston can be crafted

505
00:26:10,900 --> 00:26:14,400
with any type of wood, but you 
need Three types of that plank 

506
00:26:14,600 --> 00:26:18,400
for Cobblestone one ironing, get
any Redstone Dust. 

507
00:26:18,700 --> 00:26:22,000
You can make it sticky by adding
a slime slime ball. 

508
00:26:23,200 --> 00:26:27,400
This pushes up to 12 blocks, no 
more sticky pistons. 

509
00:26:27,800 --> 00:26:29,700
Okay. 
They are added with slime said 

510
00:26:29,700 --> 00:26:34,400
that. 
Sorry thereafter member embo has

511
00:26:34,400 --> 00:26:36,400
one note. 
He has put all this on one note.

512
00:26:36,500 --> 00:26:39,500
Yeah this is all one note. 
There are many blocks that can't

513
00:26:39,500 --> 00:26:42,300
be pushed which are called 
immovable objects. 

514
00:26:42,900 --> 00:26:45,700
I'm can get popped off like a 
melon or pumpkin. 

515
00:26:45,800 --> 00:26:49,900
If they get hit by piston and 
pistons are also transparent 

516
00:26:50,000 --> 00:26:52,100
thought that was notable. 
Yes. 

517
00:26:52,600 --> 00:26:56,800
So now this point where we try 
to improve the piston and I have

518
00:26:56,800 --> 00:26:59,400
a couple ideas I'll run through 
them one at a time so we can 

519
00:26:59,400 --> 00:27:03,400
talk about them and you guys can
tell me that's a dumb idea does 

520
00:27:03,400 --> 00:27:05,800
or that's an awesome idea. 
You got it. 

521
00:27:06,300 --> 00:27:10,000
So my first is they've added the
honey block. 

522
00:27:10,200 --> 00:27:12,300
So as sticky piston with a honey
block. 

523
00:27:12,300 --> 00:27:14,600
Well now Move entities around, 
right? 

524
00:27:14,600 --> 00:27:18,600
That's kind of the new 115, 
Redstone feature per se. 

525
00:27:18,800 --> 00:27:24,800
So my idea or one of my ideas is
get rid of the honey block and 

526
00:27:24,800 --> 00:27:27,200
total. 
And you should be able to take a

527
00:27:27,200 --> 00:27:30,700
bottle of honey and a regular 
piston and craft them into the 

528
00:27:30,700 --> 00:27:34,700
honey, block, piston or a honey 
piston that will move entity's 

529
00:27:34,700 --> 00:27:38,500
without needing the honey block,
okay, a little bit trying to 

530
00:27:38,500 --> 00:27:39,800
work out. 
How that would work. 

531
00:27:40,600 --> 00:27:42,300
How's it moving? 
The house is move-in, The 

532
00:27:42,300 --> 00:27:44,100
Entity. 
That's the question. 

533
00:27:44,100 --> 00:27:46,300
This is just like it sits 
underneath, and it pushes it 

534
00:27:46,300 --> 00:27:49,000
forward or stuff like armor 
stands. 

535
00:27:49,000 --> 00:27:51,900
If you do the honey block, I 
don't move it. 

536
00:27:52,700 --> 00:27:55,500
I got ya. 
Okay, could be useful, could be 

537
00:27:55,600 --> 00:27:58,700
I honestly haven't found many 
features useful with that. 

538
00:27:58,800 --> 00:28:01,900
I just thought you should be 
able to skip the honey block 

539
00:28:01,900 --> 00:28:05,100
stage in general and just put it
directly on the Piston. 

540
00:28:05,200 --> 00:28:08,800
Don't worry, I got more, there's
more, I kind of want done. 

541
00:28:09,300 --> 00:28:13,400
All right, what's your subbu? 
Well, recently, I saw, Saw a 

542
00:28:13,400 --> 00:28:17,300
video by mumbo-jumbo where he 
was improving things and he 

543
00:28:17,300 --> 00:28:21,300
mentioned putting a nether right
angle it in a piston instead of 

544
00:28:21,300 --> 00:28:24,800
a iron ingot and have it push up
to 24 blocks. 

545
00:28:25,400 --> 00:28:28,000
I thought you liked them. 
Yeah that thought that was 

546
00:28:28,000 --> 00:28:31,100
really interesting now that that
that's not my fix, that's his 

547
00:28:31,100 --> 00:28:34,200
but thought I'd bring that up 
that's one of my favorite fixes 

548
00:28:34,200 --> 00:28:37,000
for the Piston. 
All right I will take your 24 

549
00:28:37,000 --> 00:28:40,600
blocks and raise you a dialable 
piston. 

550
00:28:40,700 --> 00:28:44,900
So okay, just like you have a 
Peter how you can move different

551
00:28:44,900 --> 00:28:47,000
stages on the repeater for 
delays? 

552
00:28:47,400 --> 00:28:53,000
I'm saying you can put a dial on
a piston that will only activate

553
00:28:53,000 --> 00:28:57,000
the Piston when it hits these 
certain Redstone output. 

554
00:28:57,000 --> 00:28:59,400
You've requested. 
So instead of a piston just 

555
00:28:59,400 --> 00:29:02,400
activating every time he hits a 
signal if you dial it. 23, the 

556
00:29:02,400 --> 00:29:05,500
Redstone power has to be three 
or more before that piston would

557
00:29:05,500 --> 00:29:07,400
activate, Okay? 
Yeah. 

558
00:29:07,600 --> 00:29:11,500
Yeah, maybe I feel like this is 
a lukewarm response. 

559
00:29:14,100 --> 00:29:17,800
I'm sorry, just wrap your heads 
around it. 

560
00:29:18,200 --> 00:29:21,800
Kind of I'm thinking in terms of
the input value could actually 

561
00:29:21,800 --> 00:29:25,700
cut off the input with all 
what's the word my brains, not 

562
00:29:25,700 --> 00:29:28,400
very good today, you can do it 
in red stone like that but it'd 

563
00:29:28,400 --> 00:29:30,600
be much bigger with much neater 
to have it dialed in. 

564
00:29:30,600 --> 00:29:32,800
That's true. 
So, that could be very useful 

565
00:29:32,800 --> 00:29:34,500
for compacting things. 
Yeah, okay. 

566
00:29:34,700 --> 00:29:36,100
Yeah. 
I like it. 

567
00:29:36,500 --> 00:29:38,300
That's what I'm all about 
compacting. 

568
00:29:39,000 --> 00:29:40,400
Yeah. 
You get to Big Red Stone. 

569
00:29:40,400 --> 00:29:42,700
I get confused and lost and 
damned horrible. 

570
00:29:42,800 --> 00:29:45,300
Yeah, more of a mechanical. 
Kind of person instead of a 

571
00:29:45,308 --> 00:29:46,600
redstone. 
Yeah. 

572
00:29:47,200 --> 00:29:48,800
Okay. 
How about piston idea? 

573
00:29:48,900 --> 00:29:51,500
Sorry, I've got one, but it's of
jump straight in there. 

574
00:29:51,800 --> 00:29:55,200
How about pissin match extended 
more than one block extended? 

575
00:29:55,200 --> 00:29:57,800
Say two blocks at a time or 
three blocks at a time. 

576
00:29:59,100 --> 00:30:01,100
Hmm. 
And you could do it, like, more 

577
00:30:01,100 --> 00:30:02,800
iron in there. 
So you have 3 bits of iron 

578
00:30:02,800 --> 00:30:06,400
instead of one, and you get an 
extension of up to three blocks 

579
00:30:06,400 --> 00:30:08,600
or something. 
There would be interesting. 

580
00:30:08,700 --> 00:30:11,100
It would be interesting, maybe 
cool there. 

581
00:30:11,100 --> 00:30:14,900
I can already think of several 
uses for it and Then how I would

582
00:30:14,900 --> 00:30:20,200
just like basically break the 
game doing it doors doors of be 

583
00:30:20,200 --> 00:30:22,000
on another level. 
Exactly. 

584
00:30:22,000 --> 00:30:24,400
Yeah. 
Kiko big. 

585
00:30:25,300 --> 00:30:29,600
The final update. 
I have four Pistons is Mojang. 

586
00:30:29,600 --> 00:30:33,200
Use the vanilla tweak textures 
where you can see the slime on 

587
00:30:33,200 --> 00:30:35,000
the side of the pit. 
Oh my Lord. 

588
00:30:35,000 --> 00:30:36,300
Yes. 
Yes, please. 

589
00:30:38,000 --> 00:30:41,000
That's a good one. 
Yeah, that to me, that's kind of

590
00:30:41,200 --> 00:30:43,900
every time we update to a new 
thing and vanilla. 

591
00:30:44,200 --> 00:30:47,000
Update. 
It's always the arrow on The 

592
00:30:47,000 --> 00:30:51,000
Observers, so I can see, which 
way they're pointing, and the 

593
00:30:51,200 --> 00:30:54,000
Slime piston texture sticky, 
piston. 

594
00:30:54,000 --> 00:30:59,000
That's the word I'm looking for.
Men, words are hard today, but I

595
00:30:59,008 --> 00:31:00,300
think that's kind of it for 
block of the week. 

596
00:31:00,300 --> 00:31:03,400
Unless you guys have anything 
else, only thing, I'd like to 

597
00:31:03,400 --> 00:31:08,700
say is when I the best time, I 
like to use the Pistons are in a

598
00:31:08,700 --> 00:31:13,800
farm because it's a lot easier 
to manually or automatically, 

599
00:31:14,000 --> 00:31:16,300
Lee, what's the word you're 
failing? 

600
00:31:16,300 --> 00:31:17,700
Here Jimbo. 
Yeah. 

601
00:31:17,900 --> 00:31:21,000
It's we're all on the same page 
though. 

602
00:31:21,000 --> 00:31:24,400
Yeah, but it's easier to crop 
the crop. 

603
00:31:24,700 --> 00:31:26,200
I don't know. 
It's at the word. 

604
00:31:26,200 --> 00:31:28,800
I don't know, because you're to 
get Harvest. 

605
00:31:28,800 --> 00:31:31,500
Harvest is the word Jesus, you 
have to heart. 

606
00:31:31,500 --> 00:31:34,900
It's easier to harvest the crop 
by using a piston for all your 

607
00:31:34,900 --> 00:31:37,200
talking about, like, sugarcane 
farms, and bamboos. 

608
00:31:37,200 --> 00:31:40,000
Exactly mail where you can hump 
concerns. 

609
00:31:40,000 --> 00:31:42,100
Well, I mean, if you want to go 
that way, my favorite way to use

610
00:31:42,100 --> 00:31:43,800
the Piston is in the floor 
design. 

611
00:31:44,200 --> 00:31:46,900
Or you're angling pistons in 
different directions. 

612
00:31:47,100 --> 00:31:48,100
Hmm. 
Okay. 

613
00:31:48,200 --> 00:31:51,300
But I'd always have somebody 
come to my base and activate the

614
00:31:51,300 --> 00:31:54,400
Pistons to do redstone block, 
right. 

615
00:31:54,400 --> 00:31:57,700
They just totally mess it up. 
So yeah, I don't do that 

616
00:31:57,700 --> 00:32:01,800
anymore, but it's very pretty. 
It's just a really expensive 

617
00:32:01,800 --> 00:32:04,900
block to be using for a floor or
a ceiling. 

618
00:32:05,300 --> 00:32:06,100
Yep. 
Alright. 

619
00:32:06,100 --> 00:32:08,600
Let's get into the main topic, 
which is obviously a group of 

620
00:32:08,608 --> 00:32:12,200
guy and the parity between 
bedrock in Java. 

621
00:32:12,400 --> 00:32:15,600
So I'll start with our First 
Discord question, this one comes

622
00:32:15,600 --> 00:32:19,700
from j-man he's talking about, 
are there any major differences 

623
00:32:19,700 --> 00:32:23,900
between bedrock and Java and how
close our bedrock and Java and 

624
00:32:23,900 --> 00:32:25,100
parody? 
Okay? 

625
00:32:25,300 --> 00:32:29,500
Are there any major differences?
Yeah, really major differences 

626
00:32:29,500 --> 00:32:33,300
but also there's no difference 
if you're just playing a basic 

627
00:32:33,300 --> 00:32:35,700
game and you're running around 
doing the adventure thing which 

628
00:32:35,700 --> 00:32:38,800
is kind of how the games 
designed you won't feel the 

629
00:32:38,800 --> 00:32:41,400
difference at all. 
You go kill the mobs, collect 

630
00:32:41,400 --> 00:32:43,800
the things you put them in 
chest, no problem. 

631
00:32:44,000 --> 00:32:47,400
Um but in terms of the mechanics
of the game like you talking 

632
00:32:47,400 --> 00:32:51,700
about Farms a few seconds ago, 
basically redesign the Farms 

633
00:32:51,700 --> 00:32:54,900
from scratch for Bedrock it's 
almost certainly not going to 

634
00:32:54,900 --> 00:32:58,300
work in the same way like down 
to mob spawning massively 

635
00:32:58,300 --> 00:33:01,100
massively different. 
I think you said earlier. 

636
00:33:01,100 --> 00:33:04,100
There's you've been around and 
trying to find mobs on Bedrock 

637
00:33:04,100 --> 00:33:07,100
is a little bit difficult and 
that's one of the major 

638
00:33:07,100 --> 00:33:10,300
differences is really difficult 
to find mobs on Bedrock. 

639
00:33:10,600 --> 00:33:13,800
Yeah, we have talked about this 
on the last podcast. 

640
00:33:13,900 --> 00:33:18,400
We're one of the next Bedrock 
update or there another update 

641
00:33:18,400 --> 00:33:22,100
per se, they're changing mob 
spawning because they had like a

642
00:33:22,100 --> 00:33:26,300
cap for cave, mobs. 
And then a cat for Overworld 

643
00:33:26,300 --> 00:33:29,600
mobs and they wouldn't despawn 
unless they are above light 

644
00:33:29,600 --> 00:33:31,900
level eight. 
So basically, the underworld was

645
00:33:31,900 --> 00:33:35,400
just filled with Mobs and it was
affecting cap mods in the 

646
00:33:35,400 --> 00:33:36,400
Overworld. 
I don't know. 

647
00:33:36,500 --> 00:33:39,800
Basically, they reworked mob 
spawning for the next update. 

648
00:33:39,900 --> 00:33:43,800
I did a video on this and it was
a while ago now is a long time. 

649
00:33:44,000 --> 00:33:45,300
Go. 
And it was all about the surface

650
00:33:45,300 --> 00:33:48,400
cap, the cave cap, how it's 
affecting each other and the 

651
00:33:48,400 --> 00:33:52,700
problems that it causes. 
And yeah, the the mob di spawn 

652
00:33:52,700 --> 00:33:55,700
in is a massive, massive problem
in Bedrock because of that you 

653
00:33:55,700 --> 00:33:58,000
don't tend to find mobs but the 
kind of dealing with that. 

654
00:33:58,000 --> 00:34:02,500
Now in the next update there's 
going to be a despawn sphere. 

655
00:34:02,600 --> 00:34:06,300
Very similar to Java the 
difference is in Java. 

656
00:34:06,300 --> 00:34:09,199
There's despawn sphere around 
about 120 blocks. 

657
00:34:09,199 --> 00:34:11,100
I think it's hundred and 
twenty-eight. 

658
00:34:11,100 --> 00:34:13,600
It's Lots been going on here. 
Di spawn instantly. 

659
00:34:13,900 --> 00:34:18,100
In Bedrock, it's going to be 54.
Okay, so that's a bit of a 

660
00:34:18,107 --> 00:34:21,400
problem as well. 
It's a little bit too tight but 

661
00:34:21,400 --> 00:34:24,699
it's the right direction, 
currently, it's a cylinder. 

662
00:34:24,900 --> 00:34:27,500
So there's a despawn mother's 
not even despawn cylinder, 

663
00:34:27,500 --> 00:34:30,699
that's just a ticking area is 
really complicated and it's 

664
00:34:30,699 --> 00:34:34,400
really different to Java. 
So you know like you build your 

665
00:34:34,400 --> 00:34:38,500
which farmer something you AFK 
way up in the air just to try 

666
00:34:38,500 --> 00:34:41,300
and get the spawns just on your 
spawning platform and get them 

667
00:34:41,300 --> 00:34:43,199
to die. 
Just below there and you're not 

668
00:34:43,500 --> 00:34:45,800
loading. 
Anything else in does not work 

669
00:34:45,800 --> 00:34:49,100
like that in Bedrock, which 
Farms have got one spawning 

670
00:34:49,100 --> 00:34:51,900
location in the farm and it's 
always in the same space and 

671
00:34:51,900 --> 00:34:54,400
that is a place where the, which
will always spawn. 

672
00:34:55,000 --> 00:34:58,100
So you can imagine that makes 
Farms really easy to design in 

673
00:34:58,100 --> 00:34:59,800
that way because, you know, it's
always going to be there. 

674
00:35:00,000 --> 00:35:03,300
So you just put your drop Chute 
right on that point, give it 

675
00:35:03,300 --> 00:35:05,400
something solid stand on and way
to detect it. 

676
00:35:05,400 --> 00:35:07,800
When it arrives bang drop it 
straight away. 

677
00:35:08,000 --> 00:35:09,600
Yeah. 
But the spawn rates are slow 

678
00:35:09,600 --> 00:35:12,700
because the entire area is 
loaded and I like said I could 

679
00:35:12,700 --> 00:35:15,300
fill up like 20 minutes. 
It's on this, but I won't, I'll 

680
00:35:15,300 --> 00:35:19,300
stop right there. 
Yeah, it's complicated. 

681
00:35:19,300 --> 00:35:20,900
The stuff you're going over is 
stuff. 

682
00:35:20,900 --> 00:35:25,000
We saw on the last podcast, has 
a lot of people been requesting 

683
00:35:25,000 --> 00:35:26,500
like, hey, talk more about 
Bedrock. 

684
00:35:26,500 --> 00:35:29,200
As we do have a lot of Bedrock 
listeners but me and Jimbo or 

685
00:35:29,200 --> 00:35:31,400
not Bedrock players. 
We don't ever even try to 

686
00:35:31,400 --> 00:35:33,600
pretend to be except for Jimbo 
this week Jimbo. 

687
00:35:33,600 --> 00:35:36,000
I turned it to be a better 
product and yeah. 

688
00:35:37,900 --> 00:35:38,700
Yeah. 
So it's great. 

689
00:35:38,700 --> 00:35:41,100
We have you on the show because 
this is one of the topics that 

690
00:35:41,100 --> 00:35:43,200
people have really been 
requesting. 

691
00:35:43,300 --> 00:35:46,200
So now, Have someone who knows? 
What's going on? 

692
00:35:47,400 --> 00:35:49,700
And try to obey it. 
Nobody knows what's going on in 

693
00:35:49,700 --> 00:35:52,800
Bedrock, really? 
Especially with them loud boots.

694
00:35:54,200 --> 00:35:57,100
This is going on there. 
Turns out your thoughts. 

695
00:35:58,400 --> 00:36:02,100
I have a question here. 
Yeah go for it as a player on 

696
00:36:02,100 --> 00:36:04,900
the PC. 
What made you choose Bedrock 

697
00:36:04,900 --> 00:36:09,100
over java. 
Okay, so in Java I was a bit of 

698
00:36:09,100 --> 00:36:11,200
a technical player. 
I'll play the mechanics in the 

699
00:36:11,200 --> 00:36:16,300
red stone and I Felt like 
everything in Java had been 

700
00:36:16,300 --> 00:36:18,500
discovered. 
Everyone's already out there 

701
00:36:18,500 --> 00:36:19,900
soon. 
As the snapshot comes out, 

702
00:36:19,900 --> 00:36:23,000
somebody's already dug the code.
They already know the exact 

703
00:36:23,000 --> 00:36:25,400
spawning algorithm for the new 
more, but they understand it 

704
00:36:25,400 --> 00:36:28,400
100%. 
And I heard about this Bedrock 

705
00:36:28,400 --> 00:36:32,000
game, which basically nobody 
could see the code for nobody 

706
00:36:32,000 --> 00:36:34,100
had looked into nobody tested 
anything. 

707
00:36:34,900 --> 00:36:38,300
And that was always about 34 
years ago now or something. 

708
00:36:38,800 --> 00:36:41,900
And I thought that sounds like 
the game for me because it's a 

709
00:36:41,908 --> 00:36:44,800
completely new discovery. 
Every inch of the way he's 

710
00:36:44,800 --> 00:36:47,800
changed a little bit now, of 
course, because the technical 

711
00:36:47,800 --> 00:36:50,200
game has got a lot better. 
But when I was playing for the 

712
00:36:50,207 --> 00:36:53,300
first time, a lot of these 
things haven't been worked out. 

713
00:36:53,300 --> 00:36:56,800
So that was the real driver for 
me and I really wanted to design

714
00:36:56,800 --> 00:37:00,000
an amazing iron farm for Bedrock
because they had nothing. 

715
00:37:00,600 --> 00:37:03,200
It was terrible. 
So that was something I kind of 

716
00:37:03,207 --> 00:37:06,900
got me got me into it. 
Yeah I think iron farmers are is

717
00:37:06,900 --> 00:37:10,800
how I found you to start with a 
couple years ago. 

718
00:37:10,800 --> 00:37:13,700
I built one of your iron Farms. 
We talked about this. 

719
00:37:13,800 --> 00:37:17,500
If I was telling Jimbo about it 
because it's a farm, we built on

720
00:37:17,500 --> 00:37:21,700
our common trap server and 
didn't work, basic sorry. 

721
00:37:22,400 --> 00:37:26,000
Know if we returned it down 
because we had spigot at the 

722
00:37:26,000 --> 00:37:28,000
time and we didn't understand 
speak. 

723
00:37:28,000 --> 00:37:31,300
It was just so much different 
than even just normal Vanilla 

724
00:37:31,300 --> 00:37:33,500
Java. 
And that's why the farm wasn't 

725
00:37:33,500 --> 00:37:36,200
working, is because we were 
being dumb and we chose a farm 

726
00:37:36,200 --> 00:37:41,100
that didn't work with spigot 
because, you know, craziness and

727
00:37:41,100 --> 00:37:43,700
we end up having to cheat the 
farm to work. 

728
00:37:44,400 --> 00:37:48,800
I say cheap, we rebuilt this 
thing multiple times at this 

729
00:37:48,800 --> 00:37:51,200
point, we were like, okay, 
technically, we did everything 

730
00:37:51,200 --> 00:37:53,500
right, we're being stupid 
command block time. 

731
00:37:53,800 --> 00:37:57,700
So it's a good with spigot 
sometimes really case. 

732
00:37:58,000 --> 00:37:59,800
Yeah, it's not you guys being 
dumb. 

733
00:37:59,800 --> 00:38:01,800
I speak up being dumb. 
Trying to what I say is being 

734
00:38:01,800 --> 00:38:04,800
dumb is trying to optimize 
everything down to the absolute 

735
00:38:04,800 --> 00:38:07,400
minimum so you can get hundreds 
of people onto on server. 

736
00:38:08,500 --> 00:38:11,700
So it tries to just trim 
everything down, which means 

737
00:38:11,700 --> 00:38:13,700
that Farms, like I'm Farms the 
big ones. 

738
00:38:13,800 --> 00:38:16,900
Owns the Redstone ones, just 
don't really work to me. 

739
00:38:16,900 --> 00:38:20,200
Things got treatment which is a 
shame and I will say that 

740
00:38:20,200 --> 00:38:25,700
because it's our spigot server, 
never crashed, never felt lag. 

741
00:38:25,700 --> 00:38:29,700
A less Jimbo was running his 
Guardian Farm Jimbo's. 

742
00:38:29,700 --> 00:38:33,200
Cardian Farm was a was relative 
very new at the time. 

743
00:38:33,200 --> 00:38:35,500
So yeah. 
He was like, you got to turn it 

744
00:38:35,500 --> 00:38:37,500
off. 
I'd go in and I'd just rip out 

745
00:38:37,500 --> 00:38:40,400
all the Redstone because I 
didn't I didn't have an off 

746
00:38:40,400 --> 00:38:42,000
button. 
So I just like, rip apart the 

747
00:38:42,000 --> 00:38:43,500
Redstone and like, okay, it's 
off. 

748
00:38:43,900 --> 00:38:48,100
But I noticed more now speak. 
It's an awesome thing for. 

749
00:38:48,400 --> 00:38:51,800
I think just normal people 
wanting to run a server with a 

750
00:38:51,808 --> 00:38:54,500
bunch of friends and when any 
problem, but yeah, if you're a 

751
00:38:54,508 --> 00:38:59,000
technical player, yeah, it's 
like you say, it's great for 

752
00:38:59,000 --> 00:39:02,100
running those really big servers
with lots of people on, who just

753
00:39:02,100 --> 00:39:04,300
want to do the adventuring in 
the building. 

754
00:39:04,400 --> 00:39:06,400
It's fantastic. 
And it's great. 

755
00:39:06,400 --> 00:39:09,300
Great access for everyone and 
technically do not so good. 

756
00:39:10,300 --> 00:39:13,000
But speaking of iron Farms 
Jimbo, you have another question

757
00:39:13,000 --> 00:39:16,500
about that? 
Yes, I do want it known that 

758
00:39:16,500 --> 00:39:18,600
groove. 
It did create the iron beast, 

759
00:39:18,800 --> 00:39:22,500
and it's actually really popular
in the Minecraft community and I

760
00:39:22,500 --> 00:39:25,300
want to ask, how do you feel 
about the new Iron Golem 

761
00:39:25,300 --> 00:39:27,700
spawning mechanics? 
And is there anything you would 

762
00:39:27,700 --> 00:39:30,900
like to change, right? 
I'm going to come clean, I 

763
00:39:30,900 --> 00:39:34,600
haven't looked at the new Iron 
Golem spawning mechanics at 

764
00:39:34,600 --> 00:39:38,600
closely. 
When it first came out, when it 

765
00:39:38,600 --> 00:39:42,400
first came out, I had a look at 
it and I thought this kind of 

766
00:39:42,400 --> 00:39:46,800
looks boring to me. 
And so I'm just going to leave 

767
00:39:46,800 --> 00:39:49,200
it and see if anybody comes up 
with anything interesting and 

768
00:39:49,207 --> 00:39:52,000
maybe get into it. 
Then and so far for me, nobody's

769
00:39:52,000 --> 00:39:53,600
really come up with anything 
interesting. 

770
00:39:53,700 --> 00:39:57,600
The the I'm Farms are really 
useful but the thing that I got 

771
00:39:57,600 --> 00:40:02,200
the kick out of them for was the
amount of different things, it 

772
00:40:02,200 --> 00:40:06,600
had to get right to make them 
work in a certain way and to 

773
00:40:06,600 --> 00:40:09,800
trick the game into doing this 
amazing thing which was 

774
00:40:09,800 --> 00:40:13,500
essentially piling, let's say 64
villages. 

775
00:40:13,800 --> 00:40:17,100
Right on top of each other and 
then producing 64 times the 

776
00:40:17,100 --> 00:40:18,900
amount of iron that you would 
have had. 

777
00:40:19,300 --> 00:40:22,800
Whereas now I just I just don't 
feel that it's like, well, just 

778
00:40:22,800 --> 00:40:26,700
keep going, just more villagers,
couple of zombies and you 

779
00:40:26,700 --> 00:40:29,900
probably fine so it doesn't 
really do it for me yet. 

780
00:40:30,100 --> 00:40:33,100
Something might come up it's 
less of a puzzle now you know 

781
00:40:33,100 --> 00:40:34,900
it's kind of cut and dry. 
Hmm. 

782
00:40:35,200 --> 00:40:37,200
As someone who cannot build iron
Farms. 

783
00:40:37,200 --> 00:40:40,400
Obviously from past experiences,
I have built into successful 

784
00:40:40,400 --> 00:40:46,700
iron farm since 114 that shows 
how much easier It's great, it's

785
00:40:46,700 --> 00:40:48,700
access for everyone and I think 
that's best thing. 

786
00:40:48,700 --> 00:40:51,700
Everyone needs access to the 
materials they need, so that's a

787
00:40:51,700 --> 00:40:55,200
good thing for people like me, 
it's a little bit of a step back

788
00:40:55,200 --> 00:40:59,100
because, like, I say that the 
timings for the old, my, I could

789
00:40:59,100 --> 00:41:03,400
get really into this the time as
were so, so tight. 

790
00:41:03,400 --> 00:41:05,700
And they were the things that 
you really worked on to just 

791
00:41:05,700 --> 00:41:09,600
slim down the reset times and 
improve everything. 

792
00:41:10,200 --> 00:41:12,000
But, yeah, that's just me, being
a geek really. 

793
00:41:12,000 --> 00:41:13,600
As I say, the fun part is the 
puzzle. 

794
00:41:13,800 --> 00:41:15,300
Well, putting together the 
puzzle. 

795
00:41:15,300 --> 00:41:17,100
And now they absolutely the 
puzzle. 

796
00:41:17,100 --> 00:41:19,100
Went from a 2000 piece, puzzle 
24? 

797
00:41:19,800 --> 00:41:22,100
Yeah. 
I mean it used to be my mind. 

798
00:41:22,100 --> 00:41:25,000
2000 piece. 
Three, four dimensional puzzle. 

799
00:41:25,300 --> 00:41:27,500
And now, it's kind of 
two-dimensional. 

800
00:41:28,000 --> 00:41:30,400
A few hundred pieces. 
Yeah, I was going to say I can 

801
00:41:30,400 --> 00:41:37,500
do a couple thousand piece 
puzzle but 3D your mama let you 

802
00:41:37,500 --> 00:41:39,800
ask another question because my 
next question. 

803
00:41:40,000 --> 00:41:42,000
Yeah, it's all your question. 
Got it. 

804
00:41:42,500 --> 00:41:45,900
I'd like to ask Is your favorite
feature of Bedrock? 

805
00:41:46,700 --> 00:41:48,600
What? 
That's all right, name. 

806
00:41:48,600 --> 00:41:52,400
Your favorite feature that is in
Bedrock than it, is a Java. 

807
00:41:53,100 --> 00:41:55,800
Okay. 
The best thing about bedrock in 

808
00:41:55,800 --> 00:42:00,300
terms of features, well, I could
go straight for an obvious one, 

809
00:42:00,700 --> 00:42:03,000
which is the cross player 
compatibility. 

810
00:42:03,500 --> 00:42:05,900
So, you're basically talking 
about all of these different 

811
00:42:05,900 --> 00:42:11,200
devices hundreds of different 
devices, phones of every ilk and

812
00:42:11,200 --> 00:42:13,500
shade, which can be used to 
play. 

813
00:42:13,800 --> 00:42:18,500
On the same server with the same
people consoles, PCS, the whole 

814
00:42:18,500 --> 00:42:21,000
thing. 
It just works across everything.

815
00:42:21,000 --> 00:42:25,100
So everyone can get together and
play in one world and contribute

816
00:42:25,100 --> 00:42:26,900
to it. 
And I think that's a great 

817
00:42:26,900 --> 00:42:28,900
thing. 
That's why it's called The 

818
00:42:28,900 --> 00:42:30,800
Better Together update 
originally, wasn't it? 

819
00:42:30,800 --> 00:42:33,300
So we became sort of Bedrock 
because that was the engine that

820
00:42:33,300 --> 00:42:37,000
runs it, but better together is 
exactly what it is. 

821
00:42:37,000 --> 00:42:39,600
I mean, I play with people who 
play on all sorts of platforms 

822
00:42:40,200 --> 00:42:42,700
and that's great. 
Another great thing about 

823
00:42:42,700 --> 00:42:46,700
Bedrock is Can Farm Bedrock 
itself, you can actually get the

824
00:42:46,700 --> 00:42:50,400
drops, the block and use it in 
game, which is ridiculous. 

825
00:42:50,500 --> 00:42:53,700
And I love the ridiculous, you 
know? 

826
00:42:53,800 --> 00:42:55,500
Like with a colossal. 
Yeah. 

827
00:42:55,500 --> 00:42:57,200
Can you think of how good grief 
people? 

828
00:42:57,900 --> 00:42:59,900
Oh man. 
Well, I was just immediately 

829
00:42:59,900 --> 00:43:04,600
thinking of the Overworld wither
Rose farm so you don't have to 

830
00:43:04,600 --> 00:43:08,300
take advantage of a portal in 
the end, you can actually have 

831
00:43:08,300 --> 00:43:12,800
it in your Overworld and that's 
building a couple of meters from

832
00:43:12,800 --> 00:43:14,000
you base your fine. 
Fine. 

833
00:43:14,200 --> 00:43:17,300
Yeah, yeah. 
So that's that's a cool feature.

834
00:43:17,300 --> 00:43:19,800
So Bedrock, people say it's very
broken. 

835
00:43:19,900 --> 00:43:23,700
It is but in a cool way. 
So you can get bedrock blocks, 

836
00:43:23,700 --> 00:43:28,500
self and portal tiles and water 
in the Nether, and lots of silly

837
00:43:28,500 --> 00:43:30,100
silly things which are just 
great fun. 

838
00:43:30,900 --> 00:43:34,400
My one of my favorite features 
was how you can place a block in

839
00:43:34,400 --> 00:43:35,700
front of you. 
You don't have. 

840
00:43:35,700 --> 00:43:38,600
Oh, yeah, brauch and place it on
the side of a block, you can 

841
00:43:38,600 --> 00:43:41,800
easily just place the Block in 
front of you to scaffold for 

842
00:43:41,800 --> 00:43:43,400
whatever you like to do. 
Yeah. 

843
00:43:43,400 --> 00:43:45,300
That's Easy, I still haven't got
used to that. 

844
00:43:45,300 --> 00:43:47,800
I still do this. 
I've got my pinky on the shift 

845
00:43:47,800 --> 00:43:49,500
key. 
I'm going backwards really 

846
00:43:49,500 --> 00:43:52,900
slowly but I've seen people just
run Full Tilt ahead. 

847
00:43:53,200 --> 00:43:55,300
Building a bridge as they go. 
It's amazing. 

848
00:43:55,300 --> 00:43:57,900
Leave. 
Yeah, very brave straight over 

849
00:43:57,900 --> 00:44:00,200
the void. 
Yeah, yeah, French. 

850
00:44:00,200 --> 00:44:02,800
Straight on lockdown and place a
block right in front of you. 

851
00:44:02,800 --> 00:44:06,500
You don't have to place it on so
you can do this pretty low 

852
00:44:06,500 --> 00:44:09,700
placements quite cool as well 
because like if you're playing 

853
00:44:09,700 --> 00:44:12,700
in creative and you're flying 
along, you're trying to run a 

854
00:44:12,700 --> 00:44:15,500
load of blocks together. 
Whether Bedrock you can just run

855
00:44:15,500 --> 00:44:18,100
them, they just they fall one 
after another if you're doing 

856
00:44:18,100 --> 00:44:20,700
the same thing in Java and 
you're going full-tilt, you'll 

857
00:44:20,700 --> 00:44:24,200
end up having gaps in the bridge
that you building or whatever 

858
00:44:24,200 --> 00:44:27,000
you're fly-in through to do. 
So I really like that. 

859
00:44:27,000 --> 00:44:29,300
It's crazy. 
It's nice like that, that was 

860
00:44:29,300 --> 00:44:31,900
the first thing I do is because 
I was mainly a creative player 

861
00:44:31,900 --> 00:44:35,800
when I was playing on 
PlayStation, and the way you fly

862
00:44:36,000 --> 00:44:39,400
is completely different because 
like on the PlayStation version 

863
00:44:39,500 --> 00:44:42,400
you'd fly and as soon as you let
go, the movement button you 

864
00:44:42,400 --> 00:44:44,700
stopped, that was it. 
On Java. 

865
00:44:44,700 --> 00:44:47,100
When you move around the second,
you let go of your movement 

866
00:44:47,100 --> 00:44:49,000
button. 
Like you slide three to four 

867
00:44:49,000 --> 00:44:53,400
blocks as I could. 
Why does it do that? 

868
00:44:55,400 --> 00:44:59,200
Makes no sense to me. 
Hmm he is just 20 very quickly 

869
00:44:59,200 --> 00:45:03,700
but yeah, both of those by to go
opposite of Jimbo. 

870
00:45:03,800 --> 00:45:06,600
If you could take any Java 
feature and move it over to 

871
00:45:06,600 --> 00:45:08,500
bedrock, what would it be? 
Wow. 

872
00:45:09,100 --> 00:45:12,800
Okay, as a technical player, 
again, there's a lot of things 

873
00:45:12,800 --> 00:45:16,000
which people have designed. 
Signed for Java which help you 

874
00:45:16,000 --> 00:45:19,600
understand what's going on. 
There's lots of extra things. 

875
00:45:19,600 --> 00:45:22,400
Okay, first one I would take is 
the F3 screen. 

876
00:45:22,500 --> 00:45:25,900
That's my number one. 
Pick F3, fantastic. 

877
00:45:26,300 --> 00:45:28,000
You can sort of pick up your 
FPS. 

878
00:45:28,000 --> 00:45:29,600
You can work out what you're 
looking at. 

879
00:45:29,600 --> 00:45:32,300
You can do lots and lots of 
things on the F3 screen just 

880
00:45:32,300 --> 00:45:36,000
doesn't exist in Bedrock. 
Up until recently, coordinates 

881
00:45:36,000 --> 00:45:38,200
were considered a cheat in 
Bedrock, so they're 

882
00:45:38,200 --> 00:45:42,500
automatically switched off so 
that got turned around for 

883
00:45:42,700 --> 00:45:46,400
probably a year or two. 
Now, but even finding chunk 

884
00:45:46,400 --> 00:45:49,100
boundaries in Java. 
You can find chunk boundaries 

885
00:45:49,100 --> 00:45:51,300
really easily, press F3 and 
something. 

886
00:45:51,300 --> 00:45:53,100
I can't remember what now it's 
been so long. 

887
00:45:53,200 --> 00:45:55,400
There you go, boundary be makes 
sense. 

888
00:45:56,600 --> 00:45:59,300
But in Bedrock you have to do 
lots of manual. 

889
00:45:59,400 --> 00:46:03,100
Working it out calculations or 
you have to know a few tricks. 

890
00:46:03,900 --> 00:46:07,400
There's it's nice to have that 
if three sort of feature oh 

891
00:46:07,400 --> 00:46:09,800
gosh. 
Yeah and durability On Tools. 

892
00:46:09,800 --> 00:46:14,700
I miss that so much. 
Though the things I miss, 

893
00:46:16,600 --> 00:46:18,800
whatever really isn't it? 
Yeah, never thought about this 

894
00:46:18,800 --> 00:46:20,800
kind of stuff. 
It's kind of like taking it for 

895
00:46:20,800 --> 00:46:24,100
granted because it's like, oh 
why go through the F3 screen? 

896
00:46:24,100 --> 00:46:26,500
At least seven or eight times 
and an episode? 

897
00:46:26,700 --> 00:46:31,500
Yeah, I mean, how how do you do?
I don't know north south east 

898
00:46:31,500 --> 00:46:34,200
and west you just go to F3 and 
you know which way you're facing

899
00:46:34,200 --> 00:46:35,800
one thing ever. 
The light level. 

900
00:46:36,000 --> 00:46:38,400
Yeah. 
Light level light levels was I 

901
00:46:38,400 --> 00:46:41,100
was or what I was going to ask. 
How do you find? 

902
00:46:41,100 --> 00:46:43,500
Yeah. 
Well, you can. 

903
00:46:43,700 --> 00:46:46,900
Don't know, you have to do it 
the old-fashioned way, which is 

904
00:46:47,000 --> 00:46:49,900
count the blocks. 
Or you can get a texture pack, 

905
00:46:49,900 --> 00:46:54,100
which I'll show you these low 
light levels but then that kind 

906
00:46:54,100 --> 00:46:55,600
of feels a bit cheaty. 
Yeah. 

907
00:46:55,700 --> 00:46:58,300
So you just have to know how 
many blocks you are from your 

908
00:46:58,300 --> 00:47:01,900
light source and to your next 
one and just be very diligent 

909
00:47:01,900 --> 00:47:04,000
everything and without 
coordinates my whole 

910
00:47:04,000 --> 00:47:06,900
Transportation Hub would just 
get so much harder. 

911
00:47:07,100 --> 00:47:09,200
Hmm. 
I mean, most servers are most 

912
00:47:09,200 --> 00:47:12,300
places have coordinates turned 
on by default now because 

913
00:47:12,300 --> 00:47:14,600
they're not considered a cheese.
It's, which is fine. 

914
00:47:15,000 --> 00:47:18,300
But yeah, without coordinates 
before it was very difficult. 

915
00:47:18,300 --> 00:47:20,700
It was very difficult, but you 
need like a map. 

916
00:47:20,800 --> 00:47:22,100
Pretty much the find your way 
around. 

917
00:47:22,300 --> 00:47:24,500
Yeah. 
I mean it depends. 

918
00:47:24,500 --> 00:47:27,400
The kind of player that you are.
I'm quite technical player. 

919
00:47:27,400 --> 00:47:32,600
So I used a few tricks to work 
out what my coordinates were. 

920
00:47:32,900 --> 00:47:36,400
So there was some visual 
glitches which sort of made 

921
00:47:36,400 --> 00:47:41,400
things Point towards where 00 
was and from 00, you could find 

922
00:47:41,600 --> 00:47:43,600
where you chunk boundaries were 
and start calculating. 

923
00:47:43,700 --> 00:47:48,600
Things out from there but yeah, 
really difficult stuff. 

924
00:47:48,600 --> 00:47:50,900
I mean, you'd go walking, you'd 
lose your base and that's it. 

925
00:47:50,900 --> 00:47:53,200
It's gone forever, that's it. 
Yeah. 

926
00:47:53,200 --> 00:47:56,800
Lot of math involved sounds like
yeah, but I like that kind of 

927
00:47:56,800 --> 00:47:57,800
thing. 
Hmm. 

928
00:47:58,000 --> 00:48:00,500
One of the last questions I 
wanted to ask you about is the 

929
00:48:00,500 --> 00:48:02,900
marketplace because obviously 
that's another huge difference 

930
00:48:02,900 --> 00:48:04,900
between bedrock and Java 
players. 

931
00:48:04,900 --> 00:48:07,900
Most of everything for Java is 
free you just got to download 

932
00:48:07,900 --> 00:48:09,000
it. 
Install it yourself. 

933
00:48:09,100 --> 00:48:11,300
Hmm. 
With the marketplace have you, 

934
00:48:11,400 --> 00:48:12,800
is there anything about the 
marketplace? 

935
00:48:12,800 --> 00:48:15,000
You really like Or are you 
wishing? 

936
00:48:15,000 --> 00:48:17,400
It was more like Java where you 
just go out in the internet, 

937
00:48:17,400 --> 00:48:20,200
find it and install it. 
Um well yeah, the Simplicity of 

938
00:48:20,200 --> 00:48:24,400
the marketplace is fantastic. 
You click one button, it's done.

939
00:48:24,500 --> 00:48:26,000
I mean, it does come with 
issues. 

940
00:48:26,000 --> 00:48:28,600
Don't get me wrong, there's 
definitely issues Marketplace, 

941
00:48:29,300 --> 00:48:31,900
but the Simplicity of actually 
just saying, I want to do that. 

942
00:48:31,900 --> 00:48:34,400
That's great. 
Off we go and you buy it and 

943
00:48:34,400 --> 00:48:36,300
it's done. 
There is the cost, which is a 

944
00:48:36,308 --> 00:48:39,900
bit of a downside to me, but 
then I also see friends of mine 

945
00:48:39,900 --> 00:48:43,500
who became mapmakers for Bedrock
who are making living. 

946
00:48:43,800 --> 00:48:46,500
Doing that, which is kind of 
instantaneous. 

947
00:48:46,500 --> 00:48:49,100
They're selling directly to 
someone, you have to go through 

948
00:48:49,100 --> 00:48:51,800
the partnership scheme but 
they're selling that they're 

949
00:48:51,800 --> 00:48:54,000
making real money from being a 
mapmaker. 

950
00:48:54,200 --> 00:48:56,700
And I think that's great because
a lot of people put a lot of 

951
00:48:56,700 --> 00:48:59,300
time into Minecraft and a lot of
time into the mods. 

952
00:48:59,500 --> 00:49:02,400
So it's nice to see those people
get what they deserve in terms 

953
00:49:02,400 --> 00:49:04,400
of reimbursement. 
Yeah, I agree with that. 

954
00:49:04,500 --> 00:49:06,100
Yeah. 
Nothing come. 

955
00:49:06,200 --> 00:49:09,800
It's positive generally. 
I think the thing that I would 

956
00:49:09,800 --> 00:49:12,400
like to see come along in the 
future, which is kind of going 

957
00:49:12,400 --> 00:49:15,900
to bring Bedrock a little bit. 
Closer to Java is the API. 

958
00:49:16,000 --> 00:49:21,500
So in Java, you modify the jar 
file directly to mod it and then

959
00:49:21,500 --> 00:49:24,700
you kind of just bolt it back on
whereas with bedrock they're 

960
00:49:24,707 --> 00:49:26,300
going to have to do it through 
an API. 

961
00:49:27,100 --> 00:49:29,600
So that will be really 
interesting when that comes 

962
00:49:29,600 --> 00:49:33,500
along they'll be some really 
fast, really fantastic mods. 

963
00:49:33,500 --> 00:49:37,000
Happening that can modify 
anything and everything but 

964
00:49:37,300 --> 00:49:39,600
they've been promising that 
since I've been playing bedrock 

965
00:49:39,600 --> 00:49:43,200
and that's a few years. 
So we'll see if he ever comes. 

966
00:49:43,700 --> 00:49:46,800
As far as I can tell, this is 
the closest parody though, the 

967
00:49:46,800 --> 00:49:49,900
two versions have ever been. 
So hopefully get smaller and 

968
00:49:49,900 --> 00:49:53,100
smaller to the point where maybe
one day, we're all playing the 

969
00:49:53,100 --> 00:49:56,900
same game and interacts really 
well, who knows? 

970
00:49:57,200 --> 00:50:01,400
I think, if I'm honest job of 
room Bedrock, they'll never 

971
00:50:01,400 --> 00:50:04,100
never cross over in that way. 
There's some fundamental 

972
00:50:04,100 --> 00:50:08,800
differences like Javas got quasi
connectivity, the Bedrock 

973
00:50:08,800 --> 00:50:12,900
Community is dead against that 
because it makes Redstone kind 

974
00:50:12,900 --> 00:50:16,900
of Difficult to understand. 
But in the opposite direction, 

975
00:50:17,900 --> 00:50:21,500
Bedrock Redstone is completely 
random in terms of the update 

976
00:50:21,500 --> 00:50:23,700
order. 
So if you have two Pistons, a 

977
00:50:23,700 --> 00:50:26,800
powder exactly the same time, a 
different one could fire. 

978
00:50:26,800 --> 00:50:30,200
First each time, which makes 
some things really difficult in 

979
00:50:30,200 --> 00:50:32,600
terms of the timings for like 
building doors and things. 

980
00:50:33,100 --> 00:50:35,500
So you kind of have to force the
timings. 

981
00:50:35,600 --> 00:50:37,700
So I think in terms of that 
that's a really, really 

982
00:50:37,700 --> 00:50:41,000
fundamental difference that will
never quite get past. 

983
00:50:41,100 --> 00:50:43,500
I think I'd love to be proved 
wrong but we'll see. 

984
00:50:43,900 --> 00:50:48,000
For me, I think the big boundary
that I would have for the two 

985
00:50:48,000 --> 00:50:52,700
versions is obviously World size
because Bedrock has a relatively

986
00:50:52,700 --> 00:50:55,900
small limit when you compare to 
Java Java has a limit but it's 

987
00:50:55,900 --> 00:50:58,700
like millions and billions of 
blocks or something crazy like 

988
00:50:58,700 --> 00:51:02,400
that six billion. 
I think it was um yes eyes limit

989
00:51:02,600 --> 00:51:06,300
whereas Bedrock is much smaller.
I think it's in the thousands if

990
00:51:06,300 --> 00:51:10,800
I'm I think that's an old old 
bit of information there 

991
00:51:10,800 --> 00:51:12,100
changed. 
Okay. 

992
00:51:12,400 --> 00:51:16,600
So now bedrock Kick is pretty 
much the same size as Java 

993
00:51:16,700 --> 00:51:19,300
think. 
I can't remember if it's in 32, 

994
00:51:19,300 --> 00:51:23,600
I think it's in a 32 bit sort of
size format, so that should give

995
00:51:23,600 --> 00:51:26,100
us an idea of the size of map of
can't remember how big, but it 

996
00:51:26,100 --> 00:51:30,600
is very very comparable to Java.
Now, it used to be tiny really, 

997
00:51:30,600 --> 00:51:33,600
really tiny. 
Again, that changed. 

998
00:51:33,600 --> 00:51:35,200
Everything is getting closer and
closer. 

999
00:51:35,600 --> 00:51:38,000
Awesome. 
Yeah, I should try it sometime. 

1000
00:51:38,600 --> 00:51:41,100
Yeah. 
I I think I can still redeem the

1001
00:51:41,100 --> 00:51:46,700
free Bedrock version that job. 
Scott, I just haven't because I 

1002
00:51:46,700 --> 00:51:48,800
never played Java. 
So it's like, I don't know. 

1003
00:51:48,800 --> 00:51:50,800
Maybe I should go ahead at least
redeem it. 

1004
00:51:50,800 --> 00:51:54,400
So I have it and I can switch 
over every once awhile and try 

1005
00:51:54,400 --> 00:51:55,200
it. 
Yeah. 

1006
00:51:55,200 --> 00:51:58,100
Just have a poke around with. 
I think it's some it's fun to 

1007
00:51:58,100 --> 00:52:01,000
play with but I do that Jimbo. 
Do you have any more questions? 

1008
00:52:01,500 --> 00:52:02,700
No. 
I did want to mention that. 

1009
00:52:02,700 --> 00:52:06,100
It seemed like the rendering in 
on Bedrock was way better than 

1010
00:52:06,100 --> 00:52:08,600
Java it. 
Seem less like so many more 

1011
00:52:08,600 --> 00:52:12,000
chunks were loaded in in a 
faster amount of time than if I 

1012
00:52:12,000 --> 00:52:13,600
would tell Java. 
Yeah. 

1013
00:52:13,700 --> 00:52:16,900
Yeah, I mean because it's got to
play on pretty old mobile 

1014
00:52:16,900 --> 00:52:21,200
devices now and they don't get 
rid of old devices from the list

1015
00:52:21,200 --> 00:52:22,600
of things that is playable on 
either. 

1016
00:52:22,600 --> 00:52:24,900
They tend to keep him in there. 
The running written off about 

1017
00:52:24,900 --> 00:52:29,100
two or three devices, they have 
to just be really, really slick 

1018
00:52:29,100 --> 00:52:31,100
with it. 
And the rendering is pretty 

1019
00:52:31,100 --> 00:52:33,400
pretty good and I can attest to 
that. 

1020
00:52:33,400 --> 00:52:37,200
I do like it. 
Yeah that's all the guy Jimbo 

1021
00:52:37,200 --> 00:52:38,800
you want to go ahead and read 
this out. 

1022
00:52:38,800 --> 00:52:40,900
Sure. 
If you like the show you can 

1023
00:52:40,900 --> 00:52:43,500
share it with all of your 
friends and on social media. 

1024
00:52:43,800 --> 00:52:46,900
If you listen on Spotify, follow
us or if you listen on Apple 

1025
00:52:46,900 --> 00:52:50,400
podcast, leave us a nice review.
Doing any of these really helps 

1026
00:52:50,400 --> 00:52:53,100
out the show, reach more 
listeners if you would like to 

1027
00:52:53,100 --> 00:52:56,800
get in contact with us, send an 
email to podcast at ripple 

1028
00:52:56,800 --> 00:53:00,700
effect SMP.com tweet us leave a 
voice message or join our 

1029
00:53:00,700 --> 00:53:03,500
Discord, or you can have a chat 
with everyone who works on the 

1030
00:53:03,500 --> 00:53:06,800
show and and fellow listeners. 
All the links are in the show 

1031
00:53:06,800 --> 00:53:07,700
notes. 
Yeah. 

1032
00:53:07,700 --> 00:53:10,400
This shows been brought to you 
by Jimbo myself but let's also 

1033
00:53:10,400 --> 00:53:12,800
give a huge. 
Thank you to approve a guy. 

1034
00:53:13,000 --> 00:53:14,200
Thanks for joining. 
Thank you. 

1035
00:53:14,200 --> 00:53:16,000
Thank you for having me along 
this been great. 

1036
00:53:16,100 --> 00:53:18,300
Thank you, also, let's not 
forget about our digital 

1037
00:53:18,300 --> 00:53:20,100
producer, Carl. 
He helps to make sure the show 

1038
00:53:20,100 --> 00:53:22,900
ends up, where it should be. 
The Amazing Music, you hear in 

1039
00:53:22,900 --> 00:53:27,200
the intro and outro is by the 
one and only decoy, everybody 

1040
00:53:27,200 --> 00:53:30,300
social media, links websites, 
all that could be found in the 

1041
00:53:30,300 --> 00:53:32,700
show notes and like, always 
guys, thank you so much. 

1042
00:53:32,700 --> 00:53:35,000
You guys have an awesome. 
We're breaking viewing records 

1043
00:53:35,000 --> 00:53:38,800
for us now which is crazy. 
Ike we're closing in on what 

1044
00:53:38,800 --> 00:53:40,900
15,000 lessons, I think. 
Wow. 

1045
00:53:41,000 --> 00:53:43,600
So it's awesome. 
You guys have been awesome. 

1046
00:53:43,700 --> 00:53:44,700
Mmm. 
But yeah, thanks for getting 

1047
00:53:44,700 --> 00:53:46,500
withered with us. 
Go drink your milk now. 

1048
00:53:46,500 --> 00:53:47,600
Bye. 
See you later. 

1049
00:53:47,900 --> 00:53:48,300
Bye.
