Hey everyone, welcome to the weathering effect.
This is episode 39 and today's date is April 5th 2020 and I am
Duds or Duds versus known to the rest of the interwebs.
And I am Jimbo also known as Jimbo slice 23 and this week, we
have a guest groover. Welcome to the show.
Hi, thanks for having me, guys. I'm really nice.
To be here. Most people are, they're
probably don't know who I am sir.
Probably tell them a little bit about myself.
I'm Groove a guy. I used to play Bitter Java and
now playing mainly bedrock and I used to be quite well known for
doing iron Farms so that's kind of me really in a pot.
So Jimbo, what have you been up to this week?
Well, with the whole situation going on right now.
I'm trying to keep my sanity. I got I got two boys here.
And just hoping School opens up soon because man it's getting
kind of hectic around here with the kids, you know, but every
everything's going. All right.
For the most part, we're not sick, everything.
Tell everyone is healthy. But besides that I've been
playing a little bit Bedrock. Been trying to get my hands in a
little bit and at first sight, been going at first, I thought
like there's this big difference that Java was like the king, you
know, all He's had that in my head but I played for like an
hour we when I started playing, it was clearly different and it
felt different and everything. But after like an hour of
playing man, you kinda just and you forget what version you're
even on. So they was, it wasn't bad, but
still wasn't the same. And I think we're going to bring
up some of those topics here here soon enough.
But besides that, I don't the main topic.
Yes, besides that, we got a copy.
Dungeons me and Duds. So we raised a thank you to High
Hopes five. Yes, for giving us a link so we
could get our copies. We played that right before
podcast time you play like what 40 minutes or so.
It's not, it's not bad, there's some issues but I think it was
we were trying to play together and we couldn't we couldn't link
up somehow and I was thinking either, it's a bad system or
were just being dumb here. We were just being dumb and we
were able to play together. Other.
Well, I want to put out there one yet. 90% of it is weird.
Um, that's just how it is. But supposedly you have to like,
beat the first level before you can join somebody, do you kind
of like go to the little trial stage and we didn't know that.
So I kept trying to join Jimbo and I don't like how you have to
sign in with an Xbox account. Yeah, we can do that.
Have to do that instead of employing account so I had an
Xbox for a long time but I haven't had one for like eight
or nine years. So when I say, I am and it
remembers my Xbox account somehow its point of this old
screen name from God knows win. I'm just like, wait, what?
That's not me. But yeah, other than that we
were playing through it and there are a couple of things.
I'm not a fan of like how you Maneuvers through the levels.
Very much, the click based movement be it's kind of old
mouse the movement. Yeah, I know none of you that I
wish you would have the same Minecraft Movement Like if
you're playing a Minecraft game, you And of assume you're going
to move the same way you doing a Minecraft game but other than
that. Yeah, go ahead Jimbo.
I'll just goes, I understand like your point of view.
It's like a third person view, that's kind of similar and all
dungeon type of games. Those kind of playthroughs.
But yeah I still think the wasd would be a lot easier to
maneuver your character. Sometimes you can get
overwhelmed by m enemies that it's harder to get away with
just a mouse controlling your character.
That being said, bring the next point, I stink at Game iodine
multiple times Jimbo had to come save me.
Yes, I'm absolutely horrible. Also, the other thing we had a
problem with was the fact that we didn't know that you couldn't
see the same stuff on the screen such as yeah but would have Loot
on his screen is like oh hey you're having a hard time you
need to come grab this because you know dud sucks.
So come grab this armored. I'm like there is no armor.
Yeah, that's another thing but other things like he's got work
on needs to be worked on still, who's I mean?
Well, I do. Long.
Is it the moment it's in beta. In other than that though I had
fun playing it for sure. Once you understood how to
maneuver and understood how enchantments work because it's
obviously different than Minecraft, it is a pretty fun
game but you can't go into it. Thinking this is a Minecraft
game. It's like no, this is a Dungeon
Crawl. Dirt made to look like
Minecraft. Yeah, there's different weapons.
Different armors. Yeah, different feel.
It's completely different game. Made to look like a familiar
game and that's what messed me up.
But once I understood that, hey, this isn't Minecraft, you got to
play it differently. I had a lot of fun even though I
was getting murdered every time I I'd like mmm Jimbo with throw
a TNT. Think it's like I got this group
of guys, I'm just like wow, run, right into the TNT like twice.
That's why I played a little bit before you started playing.
I've take I was on like level 6 when you started that's why I
was able to help out a little more.
Trust me, I've died, I've died couple times, but yeah, it is,
it's a, yeah, I had a lot of fun.
He's good time. Yeah, the only other large
complaint I have is that I would often lose track of my guy
whenever I would rush into a pile of guys.
So, I would think I'm moving a certain way and I really wasn't
and I just ended up dying especially when we were in the
same place, right? I think I was you at one point.
Yeah. And that's a little confusing.
Now, they may get better as the game goes along when you start
getting more arm. And custom stuff like that but I
don't know when you're into a mosh pit of zombies, it's like a
which one am I you got anything else this week Jimbo?
No that was that was about it pretty slow week.
What about you? I got my Transportation Hub done
in my single player world which is using command blocks to
teleport you. And it worked out perfect for my
stream this past weekend, Saturday.
Which was yesterday but a long time for you guys.
Just hearing this because we went and we found a bunch of
different locations. Ins I could bring back to the
way my Transportation Hub works is I want to just add another
because we're having a huge another update.
So I only go into the number if I need to go into The Nether.
I'm not building anything in there, really?
That's it. So the way I'm going to get
around my world is if I want to go to a location, I have two on
foot. Go to that location.
Find a coordinate and then come back without dying.
If I die I have to do the trick again.
If I can do it without dying that allows me to Save that
coordinate and I can put it into a command block and then I can
teleport myself to that location whenever I need.
Also, the Transportation Hub is not located at my Base is
located on spawn Island, which is like 400 500 blocks away, so
I didn't have to transfer. I have to travel to that
location to teleport myself somewhere, so it doesn't feel
super chiti but that was a lot of work for kind of you.
You don't visually see a lot of stuff happening.
But when you're traveling thousands of blocks in the
Overworld Old. It took a little while.
Yeah, especially if his biomes are so far apart.
Yeah. I got a lot of desert, like a
lot of desert and I didn't realize it.
Like, my little Peninsula is just surrounded by Savannah and
deserts. I'm just like, is this my desert
or is this the different desert? I can't figure it out, but I've
also done a lot of landscaping because, you know, I'm going to
make things look pretty. And then I'm just like, I regret
making things look pretty. Yeah, very devious.
Mmm. X think it'd be really nice just
to make something and hire some guys in just to make it look
pretty because that's a bit which I'm really, really suck
at, you know, exactly. Yeah.
So my thing is I don't like torches, I don't like torch
spam. I know it's a necessary evil
especially early in the game and I'm trying to make that as
little thing as possible. So every time I start building
in a new area, I'm Landscaping to hide as much light as I can.
And so it takes my progress is very slow.
Whoa, moving through different locations just because I'm
trying to hide all this light. And usually that means, oh,
you're gonna like terraform this entire ten by ten chunk, for the
next hour to keep this one block from having light level 7.
The first thing I do I spam the Torches immediately just you
know, so for my safety spawn proofing, then I go back through
when I do my Landscaping to hide all that and well I've kind of
done a B-Dubs and basically I keep a bed on me at all times.
Anytime I see the sun setting, just a little bit, throw the bed
down and I start punching that bed to it.
Lets me sleep. Yeah, but yeah, other than that,
I've started working on the design concept for my next
ripple effect. Season base, which very much can
be described as Mega base, which is something I've never done,
which is something, I'm very scared of but it looks so cool.
Nice. Yeah, let's just say I'm
probably going to need what what's this season?
Ripple effects season 2? The lasted.
What about two years really close to it?
Wow. So I probably need all of that
to finish this next base. Well, with how slow I build and
stuff. But yeah, that's kind of my week
in such nothing, crazy spectacular.
But a lot of grinding work, should we go ahead and jump into
something that shots? Because we got to to cover this
week? Yeah.
And speaking of crazy, we have these Infinity snapshot, which
was introduced on April 1st. There are 2 billion To added on
this day, you can get to these infinite worlds through infinite
portal, which is regular nether portal on the outside, you have
the crying obsidian, so there's two layers of the obsidian and
they have infinite bookshelves that you can go ahead and grab a
book out of there and throw it into the portal, which changes
the color depending on what book you get.
You can go into one of these two billion Worlds at it.
Also they mention this was the last update.
So Hmm. Wow.
Yeah that's it for mine. Crashed.
Minecraft is done. Well that leaves a perfect segue
to what I'm going to talk about the next update.
Yeah. Because you know the April
Fool's update or the Infiniti update was just a prank.
Yeah very cool prank by the way. Yeah.
Way to take advantage of that on a Wednesday to just happen to
fall on a Wednesday, I was perfect.
I didn't really play around in it though.
I went in a little bit I was kind of busy and to me the April
Updates. I never really play around with
because I'm afraid I'm going to find something.
I really like just for it to be taken out of the game.
What's your point? No, such as nothing.
I really liked. Oh yeah, the first thing I fell
for was Mumbo Jumbo's Bluestone. Mmm, I didn't realize that was
an April Fool's prank because I was watching the video like, in
November 1 year and yeah, I went wait, why is this not in the
game yet? This video is like a year old.
Old sister mine, and for can't find so hours later hours and
hours later. Still no finding the stone.
This is rare. Exactly.
I got this lapis crap, what can I just combined it with redstone
and make what I will? Yeah, so April Fool's stuff, I
try to completely stay away from because I am super gullible and
I'll just be like, wait that's in the game.
I can't believe it. It took me like 40 seconds to
realize what I was watching him like Okay.
This is getting a little ridiculous.
I was like, yeah, then I noticed the date.
I said that make sense. Well done.
Well done Mojang, but let's get into the real update because it
does have some really cool features and it's going to be
snapshot 20w 14. A, some of the new features hog
lens that somehow ended up in the Overworld will become the
soglin's fairly quickly. These are glands, they kind of
get really mean when the Overworld, we'll talk about that
more in a second. And then now compasses can be
enchanted with curse. Savannah, wishing.
I guess that's more for mapmakers because to me, why
would you want to enchant a compass recursive Vanishing?
But you kind of have to do that manually, which wouldn't make
too much sense. But well you can turn minigames
like maybe you bury treasure somewhere and you put a
lodestone under the treasure and chant that compass with cursor,
Vanishing and give it to somebody.
So, once they die that Compass disappears, or something like
that, I don't know. But let's get into the Zog lens
because to me, I There are people who weren't much of a fan
of this. I like this.
So a is logged in is a zombiefied Hoglund.
So just like the pig lens. When they come into the
Overworld, they turn into zombies.
I'd pick siglent Ziggler lands. I mean, I don't think they're
calling it that but we're now calling them that they are
Ziggler's official exactly. So as AA Glen, they get mad just
about everything except for Cooper's, which I thought was a
smart idea by Maya because as AA Glenn hitting A creeper.
And then blowing my build up, I will lose my mind.
But as AA, Glen killing just about everything else is awesome
because it's like having a Johnny without having to go find
a Pillager. So if people don't understand if
you find a Pillager, you can rename him Johnny and basically
kills everything in sight. Yep, anymore anymore.
So, I don't know if there's, I don't know if there's a mob that
attacks the soglin's either. Not that I've seen, I'm not
sure. I just know, I've done a lot of
farms, it's like cows and chickens and stuff like that
where I've had a Johnny kill it. It's just a fun way of doing a
farm. Now all I have to have is a
soglin makes life a lot easier except for do they di spawn in
the Overworld like penguins do? But I guess if you name it you
know find then kind of curious if they creep through the portal
like the penguins like that like you're just sitting there and
they just come wandering through the portal, turn this hog Lynn
on you and just You know, you don't see coming if they sold
the problem with that is zombie pigman.
Pigman can spawn in portals and that's what causes them to walk
through. I know there is a setting on
spigot, where you could turn that off, and I always turn that
off because I hate Pigman spawning in a portal, especially
in the Overworld. Yeah.
And now they know there's alarms or Better in the Nether, there's
no reason to have like the portal gold Farms.
Well, I think this is kind of a Bedrock, gold Farm design future
where people make a bunch of portals and that's how they do
it. Can't get a book at rock.
Yeah, Bedrock. Yeah.
I mean it should work it I think it's an old one that works in
Java as well. So the idea is that each portal
tail gets ticked every so often and if it gets to the certain
time will produce the pig, Lenore zombie pigman as it's
going to be now down on the bottom bar.
So you do get in Java, but you just don't see it.
Because what's the point when you can have a massively Opie,
gold Farm or ready? Yeah.
Right. So why do it like with the
portals? That's a lot of lot of grind to
get the obsidian. Oh yeah, a lot of work.
Yeah, but I don't think Java has a setting to turn it off so if
anyone wants to make one of those data packs, you know I
will use it and endorse it. I just hate Pigman, they're so
annoying. Also with the soglin's, you
can't breed them or feed them, and they're not scared of worked
fungus anymore. They are basically a terror,
that's it. We've talked about the fact that
I kill everything in sight. I think I'll be using soglin's
as fun for mechanics. Mmm.
Now, you can't find them in the Other.
They have to come to the Overworld, right?
There's not like rani's all Glenn's like similar back to the
nether, just curious. Now, if you send them back to
never what happens if they turn back, I don't know.
Yeah, so they go in zombify all the other ones, I don't know.
Science. Rise be done.
Yeah, it's gonna happen. Gotta look, was just thinking,
like, if soglin's, get mad at everything, you could kind of
Crowell how they move and maybe have pressure, flights pressure
plates, control signals, and stuff.
Stuff kind of like chickens and zombies and stuff like that as
you know I don't know why I said chickens but turtle eggs.
Yeah using turtle eggs to control the way zombies moving
stuff. So could be fun.
That sounds cool. So the next update for the
snapshot was Strider balancing. A lot of people were complaining
about how slow Striders were and there were a lot of little bugs.
Like, if you wrote a Strider up against a solid wall, block will
not a wall block, but a solid block acting like Of all the
Strider would get like super speed, get really fast that
that's been fixed, but Strider speed is also been significantly
increased and the fungus on a stick or fungus on a fishing
pole, it really is the max damage is now up to 100.
It was at like 10:00. So you constantly go through
these warped, fungus pole sticks, thingies.
Now it's not that big of a deal and seeing it in action Striders
move. Really fast a long time now.
Yeah. So it looks like it's good.
They said they were resemble the boat speed now which is?
Yeah, that's a huge positive. Yeah.
I very much like the Striders over.
The another boat idea. Mmm.
Yeah, it's pretty, pretty neat. Now, if you have that warp
fungus on a stick and it uses it up.
This is the whole fishing rod disappear, just the fungus on
the fishing rod. I can't remember.
I'm the wasn't too sure because that means the things eating the
whole fish. In rod.
That's doesn't make sense. It's already made a string,
maybe that's how it gets the string in its belly.
Good point. Yeah, that's kind of it for a
Strider bouncing. I didn't see anything over the
glitch where you could write a Strider up, a lava waterfall,
and then walk out of it at the same y level.
So I don't know if that got fixed, I have to assume they saw
that and they're fixing it or have already fixed it.
Yeah, I'm not sure. Yeah.
Mm-hmm. Girl.
What is your thoughts on the Striders?
Do you like the idea of Traders or would you prefer the lava
boy? Boat.
I have to move first, I was a little bit, put off by them.
I thought they looked really, really ugly but then I sort of
thought they kind of fit in with lot of the other animals in
traditional Minecraft. Kind of Styles look, really,
really Derpy. I like the idea of having these
animals that you basically stand on their heads and they don't
mind and you going around to the stick in your all over the all
over The Lava. I thought that was like, it
looks nice, it's a nice addition.
I kind of wanted to have this idea that you could feed them.
Something they were turning to aghast and you could ride that
round with a stick. I thought that Fantastic.
Yeah, that'll be Opie though. Can you imagine that get it to
fire Fireballs wherever you wanted be fantastic.
They do look similar. So yeah kind of like the cousin
of the gas. I could see that.
Well, I think so I heard somebody say that you can write
them up lava as well. Is that right?
Haven't seen that, it was in the previous snapshot, you could
write them up the love of waterfalls or not waterfalls,
but Lava Falls but then you could also walk out on and
rides, keep it that way level. Which had to Ooh, be a glitch.
I have to assume that they're wanting you to be able to go up
the Lava Falls because to me that makes sense.
But at the same time, if you're going up a lava fall when you
get lava on you and you'd Catch Fire and died.
Yeah, let's see what I do to said.
So yeah, it's fun stuff ahead anyway.
Yeah, I mean, there's already so much vertical travel coming into
The Nether with twisty Vines, and the Crimson weeping vines,
or whatever they're called. Yeah, the guy claimed a week.
Yeah. They may just say no.
Vertical Transportation with the Strider, not be sad.
Yeah, it would be, especially if you have nether right armor on.
I think course, I'm to the point where another I armor should
automatically be fireproof, like unless you're submerged in lava.
You should not take damage being on fire.
Yeah. Yeah.
It should let you see on to the lava as well.
Right. So you can hunt out walls and
things. Yeah.
Or maybe a certain enchantment for it just specifically for the
nether right? All right.
Lava vegetable. It'd be like a turtle helmet,
but you can make it out of something else, not Turtles.
But maybe I think they could make it like sunglasses, really,
really thick sunglasses and that's it done.
There you go, you know, x-ray vision.
But now I'm just picturing like you can kill a Strider and take
a Strider head and Enchanted through Straight Ahead.
On you know, the last update is synchronous rights and these are
region files are now being opened in Asynchronous mode to
prevent data loss and Corruption after crash.
I haven't really seen anything too much on this and well, I
don't really crash my world a lot anymore used to but I don't
know, I guess that's really nice.
I saw a lot of people having chunk problems but a lot of that
were like on the old PlayStation version before they updated to
the Bedrock official version and stuff so I don't know.
Hmm any kind of back up and crash corruption prevented I'm
all for Yeah, I'm sure there's people with had that issue
pretty excited about that. Yeah, definitely.
Okay, let's get into listener comments.
We have a couple what we chose one and then we'll get into the
other ones during the main topic discussion.
This one is from C-3PO and I chose it because I know the
answer to it for once. Why are sound so loud and
bedrock in comparison to Java, it honestly sounds like everyone
is stomping everywhere and hot and hobnail boots.
I don't know what a hot nail boot is.
Most of these very loud boot. Yeah.
It must be a lot of food I'm saying because I know on
Bedrock. They have like the one volume
bar. They don't have what Java has
where it's got. Like the nine volume sliders
that you can turn around and change everything.
Am I correct? Groovy you're the best.
Don't know, I don't know. I turn the volume down so I
don't notice it. Yeah, that's the simple answer
for me. Just turn volume down a wee bit.
I don't know, but it does make sense if it's just got the one
volume bar there, it doesn't have a mixer.
Yeah, it does make sense that it would be all at one level and
the same way. It had someone on stream
comments like hey your game, sounds aren't working.
They're like no I turned my game, sounds like off.
So which makes for great content.
When a creeper sneaks up on you, but you have to my put, I always
play with the sound on. Even if it's very low, I don't
know. I just add something to the
game. I wonder why everyone else
thinks about our there. I know I prefer it.
I know I'm excited for the ambient sounds or bring into The
Nether because I see that as a Gateway for over world's gonna
start getting ambient sounds. And that's when I'll probably
start cranking my volume back up is because I thought ambient
sounds have been missing from the game for so long.
It's like, this should be a thing.
Why is it not a thing? When I go to the Jungle?
I want to hear ambient jungle sounds when I go to the desert.
I don't know, give me some scorching, heat sounds, you
know, like That weird Cricket in the background.
That's I forget what they're called, but everyone knows it
when it's like sweltering, hot outside.
Hmm. Cicadas.
That's it. Yes.
Yeah. I want to hear some of that
sound. Oh cool.
Yeah, and I'm curious, if when they do add the ambient noises
with the parity changes, possibly, they could add those
different volumes, the Hostile Mobs, and the thing of volumes
and stuff. So that good they definitely
should Is that loud noise? Complaint.
It, this isn't the first time I've heard it.
I hear it from a lot of Bedrock players.
I noticed it when I started playing immediately.
So yeah. And I think just how quickly get
used to these things. Well I think just implementing
multiple sliders would solve all these problems because there are
some sounds you want to hear and sometimes you just don't want to
hear. And I remember my time playing
on Playstation stuff that Basically the game music.
Overrode everything. And I couldn't pay attention at
all. So I just master volume all the
way down. Hmm, yeah, that's kind of it for
listener comments. For now, we're going to get into
a few more in the topic. Let's jump into the disc or dad,
which is from Rebel JC this week.
What's going on everybody? I'm Rebel JC and I would love
for you to get involved in our Discord Community whether it's
voting for block of the week sharing Thoughts and opinions on
Minecraft or just chatting with like-minded listeners, the
weathering effect Discord has something for everyone joined
today by following the link in the show notes.
All right. Thank you Rebel JC for the disk
or dad also. If you're part of our disk or
you can jump in and join in and doing the block of the week,
which is where we vote on one of the three blocks to discuss in
the next following podcast. This week.
And our Discord, you voted for weighted pressure plates,
pistons and note blocks. And the winner.
This week is Pistons. Congratulations Pistons.
They call my vote. He has kind of hoping for
business. Yeah, I love the block of the
week. So many people are participating
in that now, it really fun. There's been some close calls to
his bare hands. Dirty, pretty cool.
I got some things on the Pistons.
It's okay. We got the Piston can be crafted
with any type of wood, but you need Three types of that plank
for Cobblestone one ironing, get any Redstone Dust.
You can make it sticky by adding a slime slime ball.
This pushes up to 12 blocks, no more sticky pistons.
Okay. They are added with slime said
that. Sorry thereafter member embo has
one note. He has put all this on one note.
Yeah this is all one note. There are many blocks that can't
be pushed which are called immovable objects.
I'm can get popped off like a melon or pumpkin.
If they get hit by piston and pistons are also transparent
thought that was notable. Yes.
So now this point where we try to improve the piston and I have
a couple ideas I'll run through them one at a time so we can
talk about them and you guys can tell me that's a dumb idea does
or that's an awesome idea. You got it.
So my first is they've added the honey block.
So as sticky piston with a honey block.
Well now Move entities around, right?
That's kind of the new 115, Redstone feature per se.
So my idea or one of my ideas is get rid of the honey block and
total. And you should be able to take a
bottle of honey and a regular piston and craft them into the
honey, block, piston or a honey piston that will move entity's
without needing the honey block, okay, a little bit trying to
work out. How that would work.
How's it moving? The house is move-in, The
Entity. That's the question.
This is just like it sits underneath, and it pushes it
forward or stuff like armor stands.
If you do the honey block, I don't move it.
I got ya. Okay, could be useful, could be
I honestly haven't found many features useful with that.
I just thought you should be able to skip the honey block
stage in general and just put it directly on the Piston.
Don't worry, I got more, there's more, I kind of want done.
All right, what's your subbu? Well, recently, I saw, Saw a
video by mumbo-jumbo where he was improving things and he
mentioned putting a nether right angle it in a piston instead of
a iron ingot and have it push up to 24 blocks.
I thought you liked them. Yeah that thought that was
really interesting now that that that's not my fix, that's his
but thought I'd bring that up that's one of my favorite fixes
for the Piston. All right I will take your 24
blocks and raise you a dialable piston.
So okay, just like you have a Peter how you can move different
stages on the repeater for delays?
I'm saying you can put a dial on a piston that will only activate
the Piston when it hits these certain Redstone output.
You've requested. So instead of a piston just
activating every time he hits a signal if you dial it. 23, the
Redstone power has to be three or more before that piston would
activate, Okay? Yeah.
Yeah, maybe I feel like this is a lukewarm response.
I'm sorry, just wrap your heads around it.
Kind of I'm thinking in terms of the input value could actually
cut off the input with all what's the word my brains, not
very good today, you can do it in red stone like that but it'd
be much bigger with much neater to have it dialed in.
That's true. So, that could be very useful
for compacting things. Yeah, okay.
Yeah. I like it.
That's what I'm all about compacting.
Yeah. You get to Big Red Stone.
I get confused and lost and damned horrible.
Yeah, more of a mechanical. Kind of person instead of a
redstone. Yeah.
Okay. How about piston idea?
Sorry, I've got one, but it's of jump straight in there.
How about pissin match extended more than one block extended?
Say two blocks at a time or three blocks at a time.
Hmm. And you could do it, like, more
iron in there. So you have 3 bits of iron
instead of one, and you get an extension of up to three blocks
or something. There would be interesting.
It would be interesting, maybe cool there.
I can already think of several uses for it and Then how I would
just like basically break the game doing it doors doors of be
on another level. Exactly.
Yeah. Kiko big.
The final update. I have four Pistons is Mojang.
Use the vanilla tweak textures where you can see the slime on
the side of the pit. Oh my Lord.
Yes. Yes, please.
That's a good one. Yeah, that to me, that's kind of
every time we update to a new thing and vanilla.
Update. It's always the arrow on The
Observers, so I can see, which way they're pointing, and the
Slime piston texture sticky, piston.
That's the word I'm looking for. Men, words are hard today, but I
think that's kind of it for block of the week.
Unless you guys have anything else, only thing, I'd like to
say is when I the best time, I like to use the Pistons are in a
farm because it's a lot easier to manually or automatically,
Lee, what's the word you're failing?
Here Jimbo. Yeah.
It's we're all on the same page though.
Yeah, but it's easier to crop the crop.
I don't know. It's at the word.
I don't know, because you're to get Harvest.
Harvest is the word Jesus, you have to heart.
It's easier to harvest the crop by using a piston for all your
talking about, like, sugarcane farms, and bamboos.
Exactly mail where you can hump concerns.
Well, I mean, if you want to go that way, my favorite way to use
the Piston is in the floor design.
Or you're angling pistons in different directions.
Hmm. Okay.
But I'd always have somebody come to my base and activate the
Pistons to do redstone block, right.
They just totally mess it up. So yeah, I don't do that
anymore, but it's very pretty. It's just a really expensive
block to be using for a floor or a ceiling.
Yep. Alright.
Let's get into the main topic, which is obviously a group of
guy and the parity between bedrock in Java.
So I'll start with our First Discord question, this one comes
from j-man he's talking about, are there any major differences
between bedrock and Java and how close our bedrock and Java and
parody? Okay?
Are there any major differences? Yeah, really major differences
but also there's no difference if you're just playing a basic
game and you're running around doing the adventure thing which
is kind of how the games designed you won't feel the
difference at all. You go kill the mobs, collect
the things you put them in chest, no problem.
Um but in terms of the mechanics of the game like you talking
about Farms a few seconds ago, basically redesign the Farms
from scratch for Bedrock it's almost certainly not going to
work in the same way like down to mob spawning massively
massively different. I think you said earlier.
There's you've been around and trying to find mobs on Bedrock
is a little bit difficult and that's one of the major
differences is really difficult to find mobs on Bedrock.
Yeah, we have talked about this on the last podcast.
We're one of the next Bedrock update or there another update
per se, they're changing mob spawning because they had like a
cap for cave, mobs. And then a cat for Overworld
mobs and they wouldn't despawn unless they are above light
level eight. So basically, the underworld was
just filled with Mobs and it was affecting cap mods in the
Overworld. I don't know.
Basically, they reworked mob spawning for the next update.
I did a video on this and it was a while ago now is a long time.
Go. And it was all about the surface
cap, the cave cap, how it's affecting each other and the
problems that it causes. And yeah, the the mob di spawn
in is a massive, massive problem in Bedrock because of that you
don't tend to find mobs but the kind of dealing with that.
Now in the next update there's going to be a despawn sphere.
Very similar to Java the difference is in Java.
There's despawn sphere around about 120 blocks.
I think it's hundred and twenty-eight.
It's Lots been going on here. Di spawn instantly.
In Bedrock, it's going to be 54. Okay, so that's a bit of a
problem as well. It's a little bit too tight but
it's the right direction, currently, it's a cylinder.
So there's a despawn mother's not even despawn cylinder,
that's just a ticking area is really complicated and it's
really different to Java. So you know like you build your
which farmer something you AFK way up in the air just to try
and get the spawns just on your spawning platform and get them
to die. Just below there and you're not
loading. Anything else in does not work
like that in Bedrock, which Farms have got one spawning
location in the farm and it's always in the same space and
that is a place where the, which will always spawn.
So you can imagine that makes Farms really easy to design in
that way because, you know, it's always going to be there.
So you just put your drop Chute right on that point, give it
something solid stand on and way to detect it.
When it arrives bang drop it straight away.
Yeah. But the spawn rates are slow
because the entire area is loaded and I like said I could
fill up like 20 minutes. It's on this, but I won't, I'll
stop right there. Yeah, it's complicated.
The stuff you're going over is stuff.
We saw on the last podcast, has a lot of people been requesting
like, hey, talk more about Bedrock.
As we do have a lot of Bedrock listeners but me and Jimbo or
not Bedrock players. We don't ever even try to
pretend to be except for Jimbo this week Jimbo.
I turned it to be a better product and yeah.
Yeah. So it's great.
We have you on the show because this is one of the topics that
people have really been requesting.
So now, Have someone who knows? What's going on?
And try to obey it. Nobody knows what's going on in
Bedrock, really? Especially with them loud boots.
This is going on there. Turns out your thoughts.
I have a question here. Yeah go for it as a player on
the PC. What made you choose Bedrock
over java. Okay, so in Java I was a bit of
a technical player. I'll play the mechanics in the
red stone and I Felt like everything in Java had been
discovered. Everyone's already out there
soon. As the snapshot comes out,
somebody's already dug the code. They already know the exact
spawning algorithm for the new more, but they understand it
100%. And I heard about this Bedrock
game, which basically nobody could see the code for nobody
had looked into nobody tested anything.
And that was always about 34 years ago now or something.
And I thought that sounds like the game for me because it's a
completely new discovery. Every inch of the way he's
changed a little bit now, of course, because the technical
game has got a lot better. But when I was playing for the
first time, a lot of these things haven't been worked out.
So that was the real driver for me and I really wanted to design
an amazing iron farm for Bedrock because they had nothing.
It was terrible. So that was something I kind of
got me got me into it. Yeah I think iron farmers are is
how I found you to start with a couple years ago.
I built one of your iron Farms. We talked about this.
If I was telling Jimbo about it because it's a farm, we built on
our common trap server and didn't work, basic sorry.
Know if we returned it down because we had spigot at the
time and we didn't understand speak.
It was just so much different than even just normal Vanilla
Java. And that's why the farm wasn't
working, is because we were being dumb and we chose a farm
that didn't work with spigot because, you know, craziness and
we end up having to cheat the farm to work.
I say cheap, we rebuilt this thing multiple times at this
point, we were like, okay, technically, we did everything
right, we're being stupid command block time.
So it's a good with spigot sometimes really case.
Yeah, it's not you guys being dumb.
I speak up being dumb. Trying to what I say is being
dumb is trying to optimize everything down to the absolute
minimum so you can get hundreds of people onto on server.
So it tries to just trim everything down, which means
that Farms, like I'm Farms the big ones.
Owns the Redstone ones, just don't really work to me.
Things got treatment which is a shame and I will say that
because it's our spigot server, never crashed, never felt lag.
A less Jimbo was running his Guardian Farm Jimbo's.
Cardian Farm was a was relative very new at the time.
So yeah. He was like, you got to turn it
off. I'd go in and I'd just rip out
all the Redstone because I didn't I didn't have an off
button. So I just like, rip apart the
Redstone and like, okay, it's off.
But I noticed more now speak. It's an awesome thing for.
I think just normal people wanting to run a server with a
bunch of friends and when any problem, but yeah, if you're a
technical player, yeah, it's like you say, it's great for
running those really big servers with lots of people on, who just
want to do the adventuring in the building.
It's fantastic. And it's great.
Great access for everyone and technically do not so good.
But speaking of iron Farms Jimbo, you have another question
about that? Yes, I do want it known that
groove. It did create the iron beast,
and it's actually really popular in the Minecraft community and I
want to ask, how do you feel about the new Iron Golem
spawning mechanics? And is there anything you would
like to change, right? I'm going to come clean, I
haven't looked at the new Iron Golem spawning mechanics at
closely. When it first came out, when it
first came out, I had a look at it and I thought this kind of
looks boring to me. And so I'm just going to leave
it and see if anybody comes up with anything interesting and
maybe get into it. Then and so far for me, nobody's
really come up with anything interesting.
The the I'm Farms are really useful but the thing that I got
the kick out of them for was the amount of different things, it
had to get right to make them work in a certain way and to
trick the game into doing this amazing thing which was
essentially piling, let's say 64 villages.
Right on top of each other and then producing 64 times the
amount of iron that you would have had.
Whereas now I just I just don't feel that it's like, well, just
keep going, just more villagers, couple of zombies and you
probably fine so it doesn't really do it for me yet.
Something might come up it's less of a puzzle now you know
it's kind of cut and dry. Hmm.
As someone who cannot build iron Farms.
Obviously from past experiences, I have built into successful
iron farm since 114 that shows how much easier It's great, it's
access for everyone and I think that's best thing.
Everyone needs access to the materials they need, so that's a
good thing for people like me, it's a little bit of a step back
because, like, I say that the timings for the old, my, I could
get really into this the time as were so, so tight.
And they were the things that you really worked on to just
slim down the reset times and improve everything.
But, yeah, that's just me, being a geek really.
As I say, the fun part is the puzzle.
Well, putting together the puzzle.
And now they absolutely the puzzle.
Went from a 2000 piece, puzzle 24?
Yeah. I mean it used to be my mind.
2000 piece. Three, four dimensional puzzle.
And now, it's kind of two-dimensional.
A few hundred pieces. Yeah, I was going to say I can
do a couple thousand piece puzzle but 3D your mama let you
ask another question because my next question.
Yeah, it's all your question. Got it.
I'd like to ask Is your favorite feature of Bedrock?
What? That's all right, name.
Your favorite feature that is in Bedrock than it, is a Java.
Okay. The best thing about bedrock in
terms of features, well, I could go straight for an obvious one,
which is the cross player compatibility.
So, you're basically talking about all of these different
devices hundreds of different devices, phones of every ilk and
shade, which can be used to play.
On the same server with the same people consoles, PCS, the whole
thing. It just works across everything.
So everyone can get together and play in one world and contribute
to it. And I think that's a great
thing. That's why it's called The
Better Together update originally, wasn't it?
So we became sort of Bedrock because that was the engine that
runs it, but better together is exactly what it is.
I mean, I play with people who play on all sorts of platforms
and that's great. Another great thing about
Bedrock is Can Farm Bedrock itself, you can actually get the
drops, the block and use it in game, which is ridiculous.
And I love the ridiculous, you know?
Like with a colossal. Yeah.
Can you think of how good grief people?
Oh man. Well, I was just immediately
thinking of the Overworld wither Rose farm so you don't have to
take advantage of a portal in the end, you can actually have
it in your Overworld and that's building a couple of meters from
you base your fine. Fine.
Yeah, yeah. So that's that's a cool feature.
So Bedrock, people say it's very broken.
It is but in a cool way. So you can get bedrock blocks,
self and portal tiles and water in the Nether, and lots of silly
silly things which are just great fun.
My one of my favorite features was how you can place a block in
front of you. You don't have.
Oh, yeah, brauch and place it on the side of a block, you can
easily just place the Block in front of you to scaffold for
whatever you like to do. Yeah.
That's Easy, I still haven't got used to that.
I still do this. I've got my pinky on the shift
key. I'm going backwards really
slowly but I've seen people just run Full Tilt ahead.
Building a bridge as they go. It's amazing.
Leave. Yeah, very brave straight over
the void. Yeah, yeah, French.
Straight on lockdown and place a block right in front of you.
You don't have to place it on so you can do this pretty low
placements quite cool as well because like if you're playing
in creative and you're flying along, you're trying to run a
load of blocks together. Whether Bedrock you can just run
them, they just they fall one after another if you're doing
the same thing in Java and you're going full-tilt, you'll
end up having gaps in the bridge that you building or whatever
you're fly-in through to do. So I really like that.
It's crazy. It's nice like that, that was
the first thing I do is because I was mainly a creative player
when I was playing on PlayStation, and the way you fly
is completely different because like on the PlayStation version
you'd fly and as soon as you let go, the movement button you
stopped, that was it. On Java.
When you move around the second, you let go of your movement
button. Like you slide three to four
blocks as I could. Why does it do that?
Makes no sense to me. Hmm he is just 20 very quickly
but yeah, both of those by to go opposite of Jimbo.
If you could take any Java feature and move it over to
bedrock, what would it be? Wow.
Okay, as a technical player, again, there's a lot of things
which people have designed. Signed for Java which help you
understand what's going on. There's lots of extra things.
Okay, first one I would take is the F3 screen.
That's my number one. Pick F3, fantastic.
You can sort of pick up your FPS.
You can work out what you're looking at.
You can do lots and lots of things on the F3 screen just
doesn't exist in Bedrock. Up until recently, coordinates
were considered a cheat in Bedrock, so they're
automatically switched off so that got turned around for
probably a year or two. Now, but even finding chunk
boundaries in Java. You can find chunk boundaries
really easily, press F3 and something.
I can't remember what now it's been so long.
There you go, boundary be makes sense.
But in Bedrock you have to do lots of manual.
Working it out calculations or you have to know a few tricks.
There's it's nice to have that if three sort of feature oh
gosh. Yeah and durability On Tools.
I miss that so much. Though the things I miss,
whatever really isn't it? Yeah, never thought about this
kind of stuff. It's kind of like taking it for
granted because it's like, oh why go through the F3 screen?
At least seven or eight times and an episode?
Yeah, I mean, how how do you do? I don't know north south east
and west you just go to F3 and you know which way you're facing
one thing ever. The light level.
Yeah. Light level light levels was I
was or what I was going to ask. How do you find?
Yeah. Well, you can.
Don't know, you have to do it the old-fashioned way, which is
count the blocks. Or you can get a texture pack,
which I'll show you these low light levels but then that kind
of feels a bit cheaty. Yeah.
So you just have to know how many blocks you are from your
light source and to your next one and just be very diligent
everything and without coordinates my whole
Transportation Hub would just get so much harder.
Hmm. I mean, most servers are most
places have coordinates turned on by default now because
they're not considered a cheese. It's, which is fine.
But yeah, without coordinates before it was very difficult.
It was very difficult, but you need like a map.
Pretty much the find your way around.
Yeah. I mean it depends.
The kind of player that you are. I'm quite technical player.
So I used a few tricks to work out what my coordinates were.
So there was some visual glitches which sort of made
things Point towards where 00 was and from 00, you could find
where you chunk boundaries were and start calculating.
Things out from there but yeah, really difficult stuff.
I mean, you'd go walking, you'd lose your base and that's it.
It's gone forever, that's it. Yeah.
Lot of math involved sounds like yeah, but I like that kind of
thing. Hmm.
One of the last questions I wanted to ask you about is the
marketplace because obviously that's another huge difference
between bedrock and Java players.
Most of everything for Java is free you just got to download
it. Install it yourself.
Hmm. With the marketplace have you,
is there anything about the marketplace?
You really like Or are you wishing?
It was more like Java where you just go out in the internet,
find it and install it. Um well yeah, the Simplicity of
the marketplace is fantastic. You click one button, it's done.
I mean, it does come with issues.
Don't get me wrong, there's definitely issues Marketplace,
but the Simplicity of actually just saying, I want to do that.
That's great. Off we go and you buy it and
it's done. There is the cost, which is a
bit of a downside to me, but then I also see friends of mine
who became mapmakers for Bedrock who are making living.
Doing that, which is kind of instantaneous.
They're selling directly to someone, you have to go through
the partnership scheme but they're selling that they're
making real money from being a mapmaker.
And I think that's great because a lot of people put a lot of
time into Minecraft and a lot of time into the mods.
So it's nice to see those people get what they deserve in terms
of reimbursement. Yeah, I agree with that.
Yeah. Nothing come.
It's positive generally. I think the thing that I would
like to see come along in the future, which is kind of going
to bring Bedrock a little bit. Closer to Java is the API.
So in Java, you modify the jar file directly to mod it and then
you kind of just bolt it back on whereas with bedrock they're
going to have to do it through an API.
So that will be really interesting when that comes
along they'll be some really fast, really fantastic mods.
Happening that can modify anything and everything but
they've been promising that since I've been playing bedrock
and that's a few years. So we'll see if he ever comes.
As far as I can tell, this is the closest parody though, the
two versions have ever been. So hopefully get smaller and
smaller to the point where maybe one day, we're all playing the
same game and interacts really well, who knows?
I think, if I'm honest job of room Bedrock, they'll never
never cross over in that way. There's some fundamental
differences like Javas got quasi connectivity, the Bedrock
Community is dead against that because it makes Redstone kind
of Difficult to understand. But in the opposite direction,
Bedrock Redstone is completely random in terms of the update
order. So if you have two Pistons, a
powder exactly the same time, a different one could fire.
First each time, which makes some things really difficult in
terms of the timings for like building doors and things.
So you kind of have to force the timings.
So I think in terms of that that's a really, really
fundamental difference that will never quite get past.
I think I'd love to be proved wrong but we'll see.
For me, I think the big boundary that I would have for the two
versions is obviously World size because Bedrock has a relatively
small limit when you compare to Java Java has a limit but it's
like millions and billions of blocks or something crazy like
that six billion. I think it was um yes eyes limit
whereas Bedrock is much smaller. I think it's in the thousands if
I'm I think that's an old old bit of information there
changed. Okay.
So now bedrock Kick is pretty much the same size as Java
think. I can't remember if it's in 32,
I think it's in a 32 bit sort of size format, so that should give
us an idea of the size of map of can't remember how big, but it
is very very comparable to Java. Now, it used to be tiny really,
really tiny. Again, that changed.
Everything is getting closer and closer.
Awesome. Yeah, I should try it sometime.
Yeah. I I think I can still redeem the
free Bedrock version that job. Scott, I just haven't because I
never played Java. So it's like, I don't know.
Maybe I should go ahead at least redeem it.
So I have it and I can switch over every once awhile and try
it. Yeah.
Just have a poke around with. I think it's some it's fun to
play with but I do that Jimbo. Do you have any more questions?
No. I did want to mention that.
It seemed like the rendering in on Bedrock was way better than
Java it. Seem less like so many more
chunks were loaded in in a faster amount of time than if I
would tell Java. Yeah.
Yeah, I mean because it's got to play on pretty old mobile
devices now and they don't get rid of old devices from the list
of things that is playable on either.
They tend to keep him in there. The running written off about
two or three devices, they have to just be really, really slick
with it. And the rendering is pretty
pretty good and I can attest to that.
I do like it. Yeah that's all the guy Jimbo
you want to go ahead and read this out.
Sure. If you like the show you can
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Thanks for joining. Thank you.
Thank you for having me along this been great.
Thank you, also, let's not forget about our digital
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social media, links websites, all that could be found in the
show notes and like, always guys, thank you so much.
You guys have an awesome. We're breaking viewing records
for us now which is crazy. Ike we're closing in on what
15,000 lessons, I think. Wow.
So it's awesome. You guys have been awesome.
Mmm. But yeah, thanks for getting
withered with us. Go drink your milk now.
Bye. See you later.
Bye.