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Everyone, welcome to the 
weathering effect. 

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First impressions of the 117 
update. 

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Today's date is October 3rd 2020
and I am Duds are duds versus 

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done to the rest of the 
interwebs and I'm Jimbo you may 

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know me as Jimbo slice. 23, we 
have with us Carl. 

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Hello everybody. 
Hi. 

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Hello, it was a pretty cool 
update. 

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Yes. 
So many things to talk about, I 

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don't know how we're gonna deal 
with all of this, the added so 

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much. 
Yes, they kind of hit on some 

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points Duds. 
They fixed a little bit 

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inventory, little bit. 
Kind of, I'm a little 

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underwhelmed, but at the same 
time, I want to point out. 

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I'm in Mojang's head. 
Definitely, how many times I 

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need someone? 
Put together a list of the 

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amount of times I guessed. 
What was coming next? 

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Yeah, I think with the bundles, 
it sort of, instead of, with 

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schalke boxes where you have 
twenty seven slots for different

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items, you have an item limit so
you can put two flowers in 

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there. 
And it doesn't take up a full 

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slot. 
It just takes some of the item 

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limit to that bundle. 
Now they didn't say what the 

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item limit of the bundles are. 
Yeah, but yeah, that would be 

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interesting to find out. 
But I think that is Is a good 

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way of helping inventory. 
I don't know if it's the full 

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solution to the problem, but, 
you know, it's a good start and 

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I got excited and disappointed 
at the same time. 

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So, like, when you hover over 
the bottles, right, you get that

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graphic, where it kind of shows 
you what's in the bundle. 

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Hmm? 
And it goes back to me and Jimbo

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talking about 117 a couple 
episodes ago where I mentioned 

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that mod where you can see 
inside shoulder boxes. 

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It's like that. 
Just proves you guys can do 

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that. 
Why is that not in the game yet?

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Yeah, maybe. 
We'll do that. 

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We shoka boxes as well in this 
update. 

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They didn't show it but maybe, 
you know, as we start to see 

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snapshots and pre-releases, 
maybe we'll get something for 

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the schalke boxes with the same 
kind of thing. 

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Yeah. 
Like like Dave said at the end 

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they're going to give you some 
time. 

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Apparently, in the summer of 
twenty twenty one is when this 

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would be released. 
So there's plenty of time for 

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feedback. 
What we like, what we don't like

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plenty of stuff. 
They can add By then it or it's 

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going to be the same timetable 
as 116. 

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It feels like yeah, it seems 
like it. 

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Yeah, I'm guessing. 
June 20th know what we're all 

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about already. 
Oh we're not doing the bed art. 

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So we got some few new mops. 
We have. 

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Yes. 
Yeah. 

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The first one is the obvious one
is to Goat. 

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We all knew that was coming, did
ya? 

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I think he did a really good job
with it. 

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I didn't know. 
Goods could jump that high same 

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here. 
Apparently, they can jump really

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high but I guess because they 
live on a mountain. 

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They have to have some hops 
apparently. 

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Yeah. 
But what worries me is you'll 

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never be able to make a PIN to 
hold the goats unless it's got a

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ceiling. 
That's a good point. 

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Yeah true. 
They're just going to cost like 

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jump out of there and my uncle 
has goats or had goats. 

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So I get they climb on 
everything. 

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Yeah. 
But I've never seen a goat jump.

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Yeah, they just really good at 
climbing. 

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Really knew of Them. 
And and you got the animation 

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where they Ram other mobs. 
I didn't know they would 

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interact with other mobs like 
that, but I imagine they would 

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do that with the player as well.
I think they mentioned that you 

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have to be careful. 
They don't knock you off a 

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mountain. 
But yeah. 

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I kind of seen that animation 
coming. 

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Yeah, obviously, I agree with 
you on this one that this goat 

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might be really annoying, which 
is another reason why I'm glad 

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the chillage ER, didn't win. 
Because could you imagine trying

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to climb a mountain just Bumped 
off by a goat to get to the top 

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of mountain, just to be killed 
by a thing. 

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Flinging ice at you. 
Yeah. 

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He'll freeze you and then the 
goat knocks you off the mount. 

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Yeah, by the way, I voted the 
chillage. 

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ER, I saw Ledger. 
I think they were calling it. 

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I didn't know the badge. 
A, yeah, I voted for that. 

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I was kind of keeping it to 
myself. 

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Didn't want to put it out there?
I wanted, I always liked the 

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challenge of new Hostile Mobs. 
Granted, the Phantom is pretty 

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annoying. 
I voted for Phantom kind of want

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to take that back, but I'm okay 
with the glow squid. 

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Yeah, it'd be interesting to see
what the glow squid can actually

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do because we still don't have 
much information on it. 

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Yeah, right. 
I think it was not as good to be

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voting for a mob that we don't 
know what it does. 

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I thought I felt we had more 
information on what the Phantom 

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did then we do now. 
Yeah, yeah, yeah. 

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You kind of got some of the 
Mechanics for that that they 

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spawn. 
If you don't haven't slur 

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insomnia. 
Yeah, yeah. 

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This you kanha, you know, they 
glow and they're in the ocean. 

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That's pretty much all you get. 
You don't know what kind of 

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drops, which is kind of what had
me vote elsewhere, because I 

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didn't want another. 
What if it just dropped ink and 

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you do. 
Okay, you're just multiplying 

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the squids put some glow. 
It's kind of like a reskin is 

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what I was thinking that would 
be very disappointing if it 

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turns out that they just drop in
exacts normalling sack, right? 

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Very disappointing. 
So I hope that doesn't happen. 

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Yeah. 
Same, we noticed a lot of things

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glowed in the update, they're 
giving you more light sources. 

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So hopefully one of those drops 
can be dropped by the squid as 

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well. 
Something that glowed they gave 

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us more light sources but they 
didn't at the same time, the 

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glowing berries on the vines I 
thought was a really cool light 

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source. 
I'm already thinking of ways I 

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can use it but there wasn't 
other than the candles which 

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they didn't even talk about. 
You just kind of All them there.

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There was no other real light 
sources when I saw the Crystal 

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Caves. 
I went sweet will be able to 

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make a cool looking light source
out of these crystals and turns 

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out you can make a telescope 
guys. 

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All of us use OptiFine. 
Yeah. 

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And it doesn't have that 
annoying Circle in the middle 

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that this is going to have. 
And it's not going to take up an

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inventory slot. 
Yeah, which I know you gave us 

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bundles but now there's another 
tool that takes up inventory 

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slots. 
It's like yeah. 

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Yeah much I don't think I'm like
Like to excited about the 

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telescope either but hey we're 
talking about mobs and we're on 

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a time limit. 
So let's go back to the warden. 

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Yeah, the warden I like the 
warden. 

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Yes. 
Sorry. 

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Cool, Mom, very cool. 
I think it's scary is crappy and

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I think it's going to be 
extremely hard to kill, which is

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kind of what worries me. 
But it's in a location where you

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wouldn't really explore a ton. 
You might go down there to look 

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for the little vibing block or 
whatever and that's kind of it. 

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King, big dogs was saying that 
he was wearing full, never I 

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armor and that thing Destroyed 
him. 

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It took it down to three hearts 
on one hit. 

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Yeah, those are definitely 
dangerous. 

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And I like the fact that they 
have a different mechanic that 

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they can't see but they put in 
this fibration type of deal like

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they can sense where you're 
about and he showed that you 

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could throw a snowball and 
distract them. 

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I thought that was really cool. 
Oh yeah, I thought that was 

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genius because it gives a 
purpose to snowballs again. 

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We already know that Jeff was 
working on combat update, where 

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you might be able to hold 
snowballs in a better position 

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that the animation was going to 
be different. 

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So, that's a really cool 
feature. 

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The fact that you don't have to 
kill this mob, you can sneak 

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around it. 
If you're smart very much like 

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this, the last mob is the it's a
watermark of. 

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What's the name of that thing? 
I can't eat. 

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Nobody is Axolotl Doc's. 
A lottle axolotls, a litter box 

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all? 
I said Axolotl, Axolotl, 

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somewhere like that figures 
Axolotl to me, they're just 

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like, third sea, otters 
basically, exactly how they act 

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/ salamanders. 
Yeah. 

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They look like salamanders act 
like sea otters. 

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Mmm. 
Yeah Axolotl. 

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Yeah. 
I like to thank you. 

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Can like, have them roam with 
you in the water. 

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That's pretty cool. 
That's what I never thought they

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would bring a mob dog of it. 
Yeah, pretty much like what a 

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dog's my only. 
Gripe is is I said it when we do

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this it's like oh you can have 
them. 

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Go fight. 
Guardians for you. 

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It's like, well, wasn't the 
Trident supposed to make 

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fighting Guardians easier? 
Now, I need a whole group of ox.

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Allah tells axolotls to come 
help me fight Guardians against 

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like, fix your weapon balancing.
It's been my biggest complaint. 

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Probably for the last update. 
Is that feels like weapons? 

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Just don't do enough damage. 
Yeah, they touched on the combat

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update just a little bit. 
I always used to try it when it 

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always helped me out. 
It wasn't a big difference but 

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you know, hopefully the axolotls
can make it a little bit easier 

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besides that. 
What else? 

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We got? 
New blocks. 

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Yes, I'm excited for this. 
What I call the Shell block, 

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which we saw in the warden demo.
Yeah. 

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Didn't see a half slab version 
or a stair version in any of the

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caves so it's going to be a Nova
whinging about stairs and slabs 

183
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for the next Here again. 
Yeah we know we didn't get in 

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its concrete stairs and slabs. 
Or here's my thing, you have the

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archaeology update, right? 
And remember I said this when 

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they were going into the first 
cave I said there's a stone 

187
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block that's a different height 
than a grasp did. 

188
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Yeah. 
And I made sure it wasn't a path

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block. 
And then we see this archaeology

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update with this brush, can move
really only did gravel and dirt 

191
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and maybe those are the only 
kinds of blocks that can. 

192
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Do it too. 
But I'm telling you I saw a 

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stone, or at least what looked 
like a stone at a different 

194
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height and if that's the case 
now we could make custom half 

195
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slabs. 
If you can do that to every 

196
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block possibly. 
Yeah. 

197
00:10:15,900 --> 00:10:20,100
You think the concrete powder 
would you could be capable to 

198
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brush those? 
I would have to think sensibly. 

199
00:10:22,900 --> 00:10:24,800
Yeah. 
It was dirt and gravel. 

200
00:10:24,800 --> 00:10:27,000
They did it to. 
I imagine sand. 

201
00:10:27,200 --> 00:10:30,400
Yeah you do that with sand. 
See I don't know if you can mind

202
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those though. 
You'd have to place it in then. 

203
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Shave it. 
I mean this is all the 

204
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information we got so far but 
yeah, I wouldn't think you could

205
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mine it. 
I think once you start shaving 

206
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it down and you were to a broken
it, I think it should just 

207
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disappear. 
Yeah, it's your break. 

208
00:10:45,600 --> 00:10:46,900
I feel like it's you Bree. 
Yeah. 

209
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They would like, ocula G sites. 
The predetermined by the game. 

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Hmm. 
And then if you were to, like, 

211
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not brush it properly, or like 
stand on it or as you were 

212
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brushing it, or whatever it 
would then, break the actual 

213
00:11:01,100 --> 00:11:03,300
artifacts itself. 
It's a pretty cool. 

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00:11:03,400 --> 00:11:06,500
Teacher, I didn't see that 
coming clay pots are kind of 

215
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confusing to me. 
It didn't show that you could 

216
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break them and pick them up. 
They didn't show them. 

217
00:11:11,100 --> 00:11:13,500
You can move them. 
Just felt like they sat there. 

218
00:11:13,800 --> 00:11:17,300
I have to assume that you can. 
Yeah I think I mentioned that 

219
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you can now take them with you. 
You probably need so so touch. 

220
00:11:21,200 --> 00:11:23,300
But yeah, I would suspect so. 
Yeah. 

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00:11:23,300 --> 00:11:25,600
But what could you do with them 
right? 

222
00:11:25,600 --> 00:11:26,700
Yeah. 
I mean it's kind of like they're

223
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just decoration, right? 
Seems like it. 

224
00:11:28,900 --> 00:11:32,200
Yeah, as of right now there's 
not a used to at least they 

225
00:11:32,200 --> 00:11:35,100
haven't mentioned Yeah, I'm kind
of fine with that. 

226
00:11:35,400 --> 00:11:38,600
I felt that more decorations 
like that could be cool. 

227
00:11:39,000 --> 00:11:43,900
The size of the clay pot is a 
little extreme yet but with all 

228
00:11:43,900 --> 00:11:46,700
those artifacts to put on there 
I guess it would have to be a 

229
00:11:46,700 --> 00:11:49,700
yeah, decent sized. 
The archaeology stuff didn't 

230
00:11:49,700 --> 00:11:52,200
really strike home with me. 
It didn't put any kind of 

231
00:11:52,200 --> 00:11:55,400
excitement and there for me 
other than the brush and being 

232
00:11:55,400 --> 00:11:57,700
able to maybe create half slabs 
out of stuff. 

233
00:11:57,900 --> 00:11:59,700
Yeah. 
Yeah, it wasn't something that 

234
00:11:59,700 --> 00:12:03,900
like really spoke to me. 
Eva it was sort of One of the 

235
00:12:03,900 --> 00:12:07,700
things out of the I just went 
man looks nice but I probably 

236
00:12:07,700 --> 00:12:10,000
won't play with it anyway, to be
honest. 

237
00:12:10,300 --> 00:12:13,200
Yeah, it's kind of like they 
they wanted to please everyone. 

238
00:12:13,500 --> 00:12:17,300
And this is kind of like for the
exploration type of players, you

239
00:12:17,308 --> 00:12:20,900
know, people like to explore 
things and you know, find things

240
00:12:20,900 --> 00:12:23,000
that are rare. 
Yeah, items. 

241
00:12:23,400 --> 00:12:28,300
If I feel like they gave the 
community that they also had 

242
00:12:28,400 --> 00:12:34,300
somewhat of a redstone block, 
put in there and it It detects 

243
00:12:34,400 --> 00:12:37,600
vibrations and let's face it. 
Anybody who's been watching 

244
00:12:37,600 --> 00:12:40,600
hermitcraft? 
The 117 update will now be known

245
00:12:40,600 --> 00:12:44,300
as the Decked Out update. 
Yeah, because it definitely 

246
00:12:44,300 --> 00:12:46,200
feels like they've watched 
decked out in 2000. 

247
00:12:47,200 --> 00:12:49,300
Crab Tangos ahead of us again, 
first. 

248
00:12:49,300 --> 00:12:52,600
He did it with the tech Topia 
mod, and now he's done it with 

249
00:12:52,600 --> 00:12:57,400
decked out because that day, 
redstone block is basically just

250
00:12:57,400 --> 00:13:00,900
a pufferfish player detector. 
It's basically the same kind of 

251
00:13:00,900 --> 00:13:04,600
thing, going back to the water, 
just for a Second the fact that 

252
00:13:04,600 --> 00:13:07,900
it can sense your movement is 
basically like Clank. 

253
00:13:08,300 --> 00:13:12,500
Yeah, exactly like that. 
What else, what else was down in

254
00:13:12,500 --> 00:13:14,400
those caves. 
There's a lot of different 

255
00:13:14,400 --> 00:13:19,200
flowers, plants, I'm good with 
all the vegetation not so much 

256
00:13:19,200 --> 00:13:21,800
about the park or flower 
anything. 

257
00:13:21,800 --> 00:13:25,100
Parkour, really doesn't strike 
me as great. 

258
00:13:25,300 --> 00:13:28,600
I'm curious of when you would 
use something like that, I'm 

259
00:13:28,600 --> 00:13:33,200
sure people have ideas for it. 
It seems like parkour and Matt. 

260
00:13:33,300 --> 00:13:35,300
Making is yeah. 
Yeah. 

261
00:13:35,300 --> 00:13:38,600
When you use them mapmaking, 
minigames, that kind of thing. 

262
00:13:38,600 --> 00:13:40,300
You'd use that in. 
But you wouldn't, you wouldn't 

263
00:13:40,300 --> 00:13:43,100
use it in day-to-day Minecraft 
work. 

264
00:13:43,300 --> 00:13:45,700
Yeah, to me, it would just be a 
decoration block. 

265
00:13:46,000 --> 00:13:48,800
It felt like a lot of this 
update really cater to the map 

266
00:13:48,800 --> 00:13:53,600
makers and some of the park or 
PVP crowd, which is fine. 

267
00:13:54,200 --> 00:13:56,500
I think it works out great for 
them. 

268
00:13:56,500 --> 00:14:00,700
They need some stuff at it to 
their way they play, and it 

269
00:14:00,700 --> 00:14:03,900
works for us in survival. 
In the fact that it's Pretty 

270
00:14:03,900 --> 00:14:07,000
looking block, yeah, doesn't 
have as much functionality for 

271
00:14:07,000 --> 00:14:10,900
us, but yeah, I'm happy. 
We have a lot more flowers. 

272
00:14:11,500 --> 00:14:15,900
I want to know about that leaf 
that we saw on the tree and the 

273
00:14:15,900 --> 00:14:19,700
first release. 
What what they call that tree? 

274
00:14:20,100 --> 00:14:23,900
I don't know, it's an oak tree 
with different leaves but the 

275
00:14:23,900 --> 00:14:27,500
head the flower on it, it's like
as will tree or something like 

276
00:14:27,500 --> 00:14:29,700
that. 
If we could take the leaves off 

277
00:14:29,700 --> 00:14:32,600
that tree and replace him 
somewhere else, I'll be 

278
00:14:32,600 --> 00:14:35,400
extremely Excited about that. 
Yeah, because they out light 

279
00:14:35,400 --> 00:14:38,600
little orange. 
I think they were pink or 

280
00:14:38,600 --> 00:14:41,500
purple, something like that. 
All them, didn't they? 

281
00:14:41,600 --> 00:14:43,600
Yeah. 
So you could mix those in with 

282
00:14:43,600 --> 00:14:48,000
over leaves, in a, in a custom 
tree or in a, you know, like the

283
00:14:48,008 --> 00:14:51,400
foliage, that's over your 
storage system at the minute, 

284
00:14:51,500 --> 00:14:53,500
mix them in with that, add a bit
of color. 

285
00:14:53,700 --> 00:14:55,600
Every perfect, that would be 
really cool. 

286
00:14:56,300 --> 00:15:01,300
And the glow, Barry Vines, I 
think would that those might be 

287
00:15:01,300 --> 00:15:03,100
one of my favorite Parts the 
update. 

288
00:15:03,100 --> 00:15:05,500
So, Our yes. 
Would like, first things, we 

289
00:15:05,500 --> 00:15:08,600
noticed two, which is strange 
for somebody who yelled about 

290
00:15:08,600 --> 00:15:10,200
inventory for an hour and a 
half. 

291
00:15:10,200 --> 00:15:14,700
Last week, not choosing the 
bundles to, but choosing the 

292
00:15:14,700 --> 00:15:16,600
globe. 
Every Vines, I want light 

293
00:15:16,600 --> 00:15:19,300
sources, I feel there's not 
enough in the game, any new ones

294
00:15:19,300 --> 00:15:22,200
are going to be awesome. 
Especially not enough ambient 

295
00:15:22,200 --> 00:15:24,600
ones. 
This ones that give yeah, it 

296
00:15:24,600 --> 00:15:27,800
started with soul, fired in it 
in the in the never update 

297
00:15:27,800 --> 00:15:31,400
adding blocks into the game. 
That gave a Different Light 

298
00:15:31,400 --> 00:15:35,400
level than just 15. 
Hmm, you know, they have, is it 

299
00:15:35,400 --> 00:15:37,700
10? 
Sofia has I believe. 

300
00:15:37,800 --> 00:15:40,500
Yes, yeah. 
So, these might have like a 

301
00:15:40,500 --> 00:15:44,500
light level of 6, and then 
you've got things like the sea 

302
00:15:44,500 --> 00:15:47,700
pickles. 
So, the sea pickles that you can

303
00:15:47,700 --> 00:15:51,300
add free of them together to 
make a brighter light source or 

304
00:15:51,300 --> 00:15:53,300
you have a dimmer light source. 
I think that will be the same 

305
00:15:53,300 --> 00:15:56,800
with the candles that we saw as 
well, that you'll be able to put

306
00:15:56,800 --> 00:16:00,600
one down, two down, three down 
to get different light levels 

307
00:16:00,600 --> 00:16:04,100
and add more Ambience, right? 
And what, Looked at the candles 

308
00:16:04,100 --> 00:16:06,100
or white candles and black 
candles. 

309
00:16:06,100 --> 00:16:08,800
So you can tell there's 
different textures of candles 

310
00:16:08,900 --> 00:16:10,600
wonder if they're going to do 
that for every color. 

311
00:16:10,700 --> 00:16:14,900
Hopefully maybe you have to a 
dad I can't. 

312
00:16:15,200 --> 00:16:17,600
I like that. 
I wonder if you're going to need

313
00:16:17,700 --> 00:16:21,500
bees to create beeswax or 
something with create a candle. 

314
00:16:21,800 --> 00:16:25,000
Yeah they also mentioned 
crystals. 

315
00:16:25,100 --> 00:16:29,600
They give a little bit of a glow
and how you cannot take them 

316
00:16:29,600 --> 00:16:31,900
with you, right? 
They only grow on a certain 

317
00:16:31,900 --> 00:16:36,300
block that block can't be Mind 
maybe can be mind but that's the

318
00:16:36,300 --> 00:16:37,900
other thing. 
If you can't mine. 

319
00:16:37,900 --> 00:16:41,000
It is it like Bedrock where you 
can't break it? 

320
00:16:41,100 --> 00:16:43,400
Yeah. 
Or is it like when you break a 

321
00:16:43,408 --> 00:16:45,300
block with the wrong tool just 
disappears? 

322
00:16:45,600 --> 00:16:48,100
Yeah they said something about 
it being similar to like 

323
00:16:48,100 --> 00:16:52,000
spawners that you would find and
I thought that was a cool idea 

324
00:16:52,000 --> 00:16:57,200
because even they mention it 
gives you a reason to go back 

325
00:16:57,200 --> 00:16:59,900
and forth from there. 
You know, not take it with you. 

326
00:17:00,300 --> 00:17:04,300
But on your way back and forth, 
you can explore a little What if

327
00:17:04,300 --> 00:17:07,500
one of those caves is in the way
of your build, and now you can't

328
00:17:07,500 --> 00:17:09,900
break any of those blocks. 
Oh, yeah. 

329
00:17:09,900 --> 00:17:12,800
That would be annoying. 
That would, that's my only 

330
00:17:12,800 --> 00:17:14,700
worry. 
I think it's going to be more, 

331
00:17:14,700 --> 00:17:17,800
you break it, and it disappears,
then you can actually break it. 

332
00:17:17,800 --> 00:17:19,800
I doubt they're going to put. 
I think so too. 

333
00:17:19,900 --> 00:17:22,800
Yeah, I doubt they're going to 
put something that in the main 

334
00:17:22,800 --> 00:17:26,400
game that you can't physically 
break, you know, bed, rocks at 

335
00:17:26,400 --> 00:17:28,099
the bottom of the world. 
That's fine. 

336
00:17:28,200 --> 00:17:29,500
And you still broke. 
Yeah. 

337
00:17:29,500 --> 00:17:33,100
I doubt they're going to put 
something like that in a cave. 

338
00:17:33,300 --> 00:17:35,500
Just a normal cave. 
I don't, I don't think that's 

339
00:17:35,500 --> 00:17:37,300
color going to be the way that 
they play it. 

340
00:17:37,300 --> 00:17:38,500
Hopefully yeah. 
Yeah. 

341
00:17:38,500 --> 00:17:40,500
I guess it depends how rare it 
is. 

342
00:17:40,800 --> 00:17:43,400
I mean, you shouldn't have to 
worry about it if it's that 

343
00:17:43,400 --> 00:17:47,000
rare. 
But yeah, if like my base, for 

344
00:17:47,000 --> 00:17:48,900
instance, it's goes all the way 
to bedrock. 

345
00:17:49,200 --> 00:17:53,000
It would be if it was that rare.
Would I really take it out? 

346
00:17:53,000 --> 00:17:55,600
You know, there's only so many. 
Well, that's the other thing, 

347
00:17:55,700 --> 00:17:59,600
does TNT blow it up. 
Yeah, I mean, definitely going 

348
00:17:59,600 --> 00:18:02,600
to look out and see what the 
mechanics are with the whole 

349
00:18:02,600 --> 00:18:04,900
crystals. 
Let's also throw it out there. 

350
00:18:04,900 --> 00:18:08,000
The Magma Cube as a way to kill 
mobs, is now gone. 

351
00:18:08,300 --> 00:18:10,200
Let's face it. 
Everyone is going to use spikes.

352
00:18:10,600 --> 00:18:12,800
Yeah. 
Oh yeah, the like, Michael blagg

353
00:18:12,800 --> 00:18:14,700
mites. 
Those are pretty cool. 

354
00:18:14,900 --> 00:18:16,300
Yeah, look when something fell 
on it. 

355
00:18:16,300 --> 00:18:19,000
It didn't destroy any items. 
The items just fell to the 

356
00:18:19,000 --> 00:18:20,400
ground. 
So, mmm. 

357
00:18:20,400 --> 00:18:24,300
Yeah, that was a very cool thing
and it was they said that like 

358
00:18:24,300 --> 00:18:26,500
water, drips from them as well. 
Hmm. 

359
00:18:26,600 --> 00:18:29,500
He, and they could fill up 
cauldrons, renewable water. 

360
00:18:29,700 --> 00:18:32,300
Yeah. 
But that's kind of mean infinite

361
00:18:32,300 --> 00:18:34,100
water sources. 
Have been true. 

362
00:18:34,200 --> 00:18:37,900
I think it would be cool to have
a little station with a cauldron

363
00:18:38,000 --> 00:18:40,800
and one of these stalactites 
above it. 

364
00:18:40,800 --> 00:18:44,500
Hmm, dripping water into it. 
But question is, can you put a 

365
00:18:44,500 --> 00:18:47,200
slag tight on any block? 
Or does it have to be a stone 

366
00:18:47,200 --> 00:18:49,300
block? 
Yeah, good question. 

367
00:18:49,700 --> 00:18:52,300
There's like different biomes 
involved with the caves. 

368
00:18:52,300 --> 00:18:56,100
I mean, they just mentioned 
caves this cave that cave. 

369
00:18:57,000 --> 00:18:59,300
I don't know if they gave names.
Well, they said there were 

370
00:18:59,308 --> 00:19:02,500
different biomes, but only 
mentioned one by oh well, I 

371
00:19:02,500 --> 00:19:05,400
guess to, if you Crystal Caves 
is the correct. 

372
00:19:05,400 --> 00:19:09,300
The crystals stalactite 
stalagmite things. 

373
00:19:09,300 --> 00:19:13,700
There's also deep down where the
wardens are and there's also 

374
00:19:13,700 --> 00:19:16,000
social Lush ones. 
Yeah. 

375
00:19:16,000 --> 00:19:18,900
Feel like there's quite a few, 
but again, they didn't really 

376
00:19:18,900 --> 00:19:22,500
give them names. 
I feel like we'll see more and 

377
00:19:22,500 --> 00:19:27,700
more different cave bios as we 
go through the snapshots will be

378
00:19:27,700 --> 00:19:31,300
seeing loads more of them. 
I think these were just sort of 

379
00:19:31,300 --> 00:19:36,100
the ones that had the most So of
new blocks and new features in 

380
00:19:36,100 --> 00:19:38,600
them. 
I think you might end up with 

381
00:19:38,600 --> 00:19:42,900
ones that like have maybe have 
Blackstone in them or some of 

382
00:19:42,900 --> 00:19:47,600
them that are mainly Grand I or,
you know, different block 

383
00:19:47,600 --> 00:19:49,600
pallets. 
But I think these are the ones 

384
00:19:49,600 --> 00:19:53,200
that have the new foliage and 
the new light sources and 

385
00:19:53,200 --> 00:19:56,100
everything in them. 
Hmm, let's not forget, we didn't

386
00:19:56,100 --> 00:20:00,400
know about bastions until about 
halfway through the 1/16. 

387
00:20:00,400 --> 00:20:01,300
Yes. 
Yeah. 

388
00:20:01,300 --> 00:20:03,600
Because like, at the end, which 
way, The end. 

389
00:20:03,600 --> 00:20:07,000
Yeah, well I think brutes were 
the last thing they brought up 

390
00:20:07,300 --> 00:20:10,700
actually the update was out. 
I think before they brought the 

391
00:20:10,700 --> 00:20:13,200
brutes. 
Yeah that was 116 to. 

392
00:20:13,200 --> 00:20:14,700
I wasn't it. 
Yeah. 

393
00:20:14,800 --> 00:20:19,800
They also gave us a new or the 
copper or yes. 

394
00:20:21,100 --> 00:20:25,300
Now the blocks the blocks makes 
sense for the oars to turn green

395
00:20:25,400 --> 00:20:28,800
or the blocks of turned green, 
but I'm curious if there's a way

396
00:20:28,800 --> 00:20:32,500
to keep them a copper color. 
I was going to say that too, I 

397
00:20:32,500 --> 00:20:34,300
don't think. 
Elders are going to like that 

398
00:20:34,300 --> 00:20:37,800
because if I were to put down 
this copper color block, I want 

399
00:20:37,800 --> 00:20:41,800
it to stay that copper colored 
block mmm because I'm designing 

400
00:20:41,800 --> 00:20:46,000
a build for that color and for 
it to change to green and it's 

401
00:20:46,000 --> 00:20:49,100
it's not even a different green.
It's a prismarine green so it's 

402
00:20:49,100 --> 00:20:51,900
a color we already have. 
Yeah. 

403
00:20:52,200 --> 00:20:54,200
Yeah. 
It literally just I'm just 

404
00:20:54,200 --> 00:20:56,900
watching that the little video 
they put on Twitter and it 

405
00:20:56,900 --> 00:21:02,400
literally just looks like a 
prismarine brick staff once it 

406
00:21:02,400 --> 00:21:04,800
changes color. 
When they mentioned, it takes a 

407
00:21:04,800 --> 00:21:06,700
while. 
But on that little speed up 

408
00:21:06,700 --> 00:21:09,500
thing, that was like, less than 
30 nights. 

409
00:21:09,700 --> 00:21:12,300
Yeah. 
When it turned green acnes was 

410
00:21:12,300 --> 00:21:15,600
saying like if you've got a 
really old Minecraft world but 

411
00:21:15,800 --> 00:21:20,300
yeah, like 30 nights is not a, 
you know, a really old debts, 

412
00:21:20,300 --> 00:21:23,600
not old old world. 
Yeah, I mean, maybe that sticks 

413
00:21:23,600 --> 00:21:28,300
speed maxed out possibly, and 
then fast-forward multiple 

414
00:21:28,300 --> 00:21:29,900
nights or whatever to get it to 
do that. 

415
00:21:30,200 --> 00:21:32,900
It would be cool if you could 
turn that tick off like you do 

416
00:21:32,900 --> 00:21:33,800
fire. 
Kartik. 

417
00:21:33,900 --> 00:21:38,800
Yeah, but then again like maybe 
the weather, maybe the weather 

418
00:21:38,800 --> 00:21:44,300
could change it to that Rusty 
green instead of time that's 

419
00:21:44,300 --> 00:21:48,200
just thinking, like if you look 
at that video and how it changes

420
00:21:48,200 --> 00:21:52,000
over time. 
But from the, the orange, to the

421
00:21:52,000 --> 00:21:56,200
green, there's some stages in 
there where it's sort of like a 

422
00:21:56,200 --> 00:22:00,600
little bit green and it'd be so 
nice to be able to keep some of 

423
00:22:00,600 --> 00:22:03,100
that in the build, keep most of 
it. 

424
00:22:03,300 --> 00:22:06,600
Aaron the Tina. 
Yeah, it's a sort of key key 

425
00:22:06,600 --> 00:22:08,800
bits of it rather than it all 
going. 

426
00:22:08,800 --> 00:22:10,900
Completely green. 
I wonder whether they'll be a 

427
00:22:10,908 --> 00:22:13,200
mechanic to allow that to 
happen. 

428
00:22:13,600 --> 00:22:16,400
Yeah. 
Maybe like a beeswax, you know, 

429
00:22:16,400 --> 00:22:18,900
maybe you can combine that with 
your block. 

430
00:22:19,100 --> 00:22:20,700
Yeah. 
So you like you like pay in 

431
00:22:20,700 --> 00:22:24,400
prison preservatives over the 
top of it to preserve the color 

432
00:22:24,800 --> 00:22:26,900
with some beeswax. 
Yeah. 

433
00:22:27,300 --> 00:22:30,100
But that was my real big fear 
because I like, I love the 

434
00:22:30,100 --> 00:22:32,000
copper color block. 
I don't know where I'm going to 

435
00:22:32,000 --> 00:22:35,000
use it. 
But I like it and then when I 

436
00:22:35,008 --> 00:22:38,000
saw it turn to the prismarine 
color, I was just like, well I 

437
00:22:38,000 --> 00:22:41,400
already have so many variants of
this, same color, even warped. 

438
00:22:41,400 --> 00:22:45,500
Wood, is that color. 
I don't need that color anymore.

439
00:22:45,500 --> 00:22:48,900
I want that orange copper. 
Why do I not still have concrete

440
00:22:48,900 --> 00:22:53,800
stairs and slabs? 
Now that I'm looking back on it.

441
00:22:54,000 --> 00:22:56,600
I'm not taking anything away 
from this update, but now we 

442
00:22:56,600 --> 00:23:00,300
have new blocks coming in and we
still don't have concrete stairs

443
00:23:00,300 --> 00:23:03,700
as laughs. 
Yes, they also Do with the 

444
00:23:03,700 --> 00:23:07,400
copper, you can make these 
lightning rods and that can 

445
00:23:07,400 --> 00:23:09,800
control where the lightning 
hits. 

446
00:23:10,400 --> 00:23:13,700
If you don't have fire, take on,
or if you don't have fire, take 

447
00:23:13,700 --> 00:23:17,900
off your builds. 
Either wood or wool or 

448
00:23:17,900 --> 00:23:20,900
susceptible to catching on fire 
from this lightning. 

449
00:23:20,900 --> 00:23:24,500
Now, the lightning rod can catch
those which is pretty 

450
00:23:24,500 --> 00:23:26,600
convenient. 
Just means Charged Creeper. 

451
00:23:26,600 --> 00:23:28,600
Farms are back to being AF K. 
Now we have. 

452
00:23:28,700 --> 00:23:30,800
Yep. 
Charged Creeper finds those 

453
00:23:30,800 --> 00:23:32,400
lightning. 
Rods look pretty cool. 

454
00:23:32,400 --> 00:23:35,800
Anyway, Using. 
Yeah, I could see myself using 

455
00:23:35,800 --> 00:23:38,400
them in builds. 
They look really cool. 

456
00:23:38,800 --> 00:23:41,500
I'm curious. 
If like, if you have it indoors.

457
00:23:41,500 --> 00:23:46,300
If lightning can strike indoors 
or if it has to be, you know, 

458
00:23:46,300 --> 00:23:50,400
maybe at a certain height light 
or Block Level. 

459
00:23:50,600 --> 00:23:53,300
I don't know what I'm trying to 
say and be outside. 

460
00:23:53,600 --> 00:23:57,000
Yeah, it probably needs, Sky, 
accessed for the lightning to 

461
00:23:57,000 --> 00:23:57,500
hit. 
Right? 

462
00:23:57,500 --> 00:23:59,800
That's yeah. 
Yeah, that would make sense. 

463
00:24:00,400 --> 00:24:02,600
I'm you saying they mentioned 
bastions in last year's? 

464
00:24:02,600 --> 00:24:05,400
Con, I don't know, but I know we
didn't get a glimpse of them 

465
00:24:05,400 --> 00:24:08,100
till several snapshots in. 
Yeah, I don't remember them 

466
00:24:08,100 --> 00:24:09,500
mention. 
They probably did. 

467
00:24:09,600 --> 00:24:11,900
They may have mentioned it but I
know they didn't show it. 

468
00:24:12,100 --> 00:24:14,600
Yeah, they possibly get to. 
I don't personally. 

469
00:24:14,600 --> 00:24:17,200
Remember, what are we missing, 
guys? 

470
00:24:17,200 --> 00:24:21,000
We they covered a lot. 
I mean, they brought up a little

471
00:24:21,000 --> 00:24:25,500
bit, Minecraft Earth, and 
dungeons, Minecraft Earth is 

472
00:24:25,500 --> 00:24:30,300
getting red stone. 
And dungeons is getting a little

473
00:24:30,300 --> 00:24:34,600
bit of another update. 
They Brought in out of that. 

474
00:24:34,600 --> 00:24:37,500
There's a couple things. 
We don't really cover that too 

475
00:24:37,500 --> 00:24:41,500
much but yeah, there's a couple 
couple updates for those as 

476
00:24:41,500 --> 00:24:43,300
well. 
We'll have to cover those on the

477
00:24:43,300 --> 00:24:45,300
main show though. 
Let's focus on 17th. 

478
00:24:45,300 --> 00:24:48,900
We have two minutes left. 
Yeah, I think the thing we 

479
00:24:48,900 --> 00:24:50,900
didn't see much of was the 
actual Cliffs. 

480
00:24:51,000 --> 00:24:53,100
Yeah. 
Of the caves and cliffs up 

481
00:24:53,100 --> 00:24:56,400
there, right? 
I think there was one image and 

482
00:24:56,400 --> 00:24:57,300
then I saw it. 
I went. 

483
00:24:57,300 --> 00:24:58,900
Well, that's normal terrain 
generation. 

484
00:24:58,900 --> 00:25:01,100
I've seen bigger Cliffs. 
Yeah. 

485
00:25:01,400 --> 00:25:04,200
Yes. 
Well in our Channel and the 

486
00:25:04,200 --> 00:25:08,700
Discord agent paint put up a 
picture of the the new 

487
00:25:08,700 --> 00:25:11,300
mountains. 
I just noticed that new 

488
00:25:11,300 --> 00:25:14,200
mountains look great. 
Didn't do enough talking about 

489
00:25:14,200 --> 00:25:18,800
them though for me, right? 
Yeah we got a lot on the caves 

490
00:25:18,800 --> 00:25:22,100
not much on the cliffs except 
that goats I guess. 

491
00:25:22,400 --> 00:25:25,800
Well, that was really. 
It is nothing more to them than 

492
00:25:25,800 --> 00:25:27,600
that. 
I mean, we know we're getting 

493
00:25:28,000 --> 00:25:32,400
snowier snow, whatever that 
means but yeah, it's a trap 

494
00:25:32,400 --> 00:25:35,700
block that you Fall into oh 
yeah, yeah, they did mention 

495
00:25:35,700 --> 00:25:39,000
that you're right and that 
excited, this as much as I was 

496
00:25:39,000 --> 00:25:41,700
last year, there are some things
I think are cool. 

497
00:25:42,200 --> 00:25:46,100
So things I think will be useful
bundles are obviously up there 

498
00:25:46,100 --> 00:25:48,900
and usefulness. 
The warden is really up there 

499
00:25:48,900 --> 00:25:52,700
and coolness, mmm. 
But other than that it's like 

500
00:25:52,700 --> 00:25:55,100
yeah. 
I was hoping they bring a little

501
00:25:55,100 --> 00:25:59,400
bit more Ambience. 
Yeah I mean they have that pink 

502
00:25:59,400 --> 00:26:01,300
flower that hangs on the 
ceiling. 

503
00:26:01,400 --> 00:26:05,200
They said that Those create some
particles, you can move that 

504
00:26:05,200 --> 00:26:09,000
around and take particles with 
you, apparently, which is cool. 

505
00:26:09,200 --> 00:26:14,700
But I, I wanted more of an 
ambient feel, which state they 

506
00:26:14,700 --> 00:26:18,600
could Implement that still. 
I love the generation of those 

507
00:26:18,600 --> 00:26:21,100
big caves. 
How do you have those lakes in 

508
00:26:21,100 --> 00:26:23,000
there? 
Yeah, I was just going to say 

509
00:26:23,000 --> 00:26:28,000
that big open cave that they 
were flying through in the very 

510
00:26:28,000 --> 00:26:32,800
first video at the show and that
it had all these waterfalls and 

511
00:26:32,800 --> 00:26:37,800
it add all these like nice sort 
of pillars in the middle of like

512
00:26:37,800 --> 00:26:41,700
Stone and diorite and granite. 
And that, and it was sort of 

513
00:26:41,700 --> 00:26:45,300
like Ed area that you could like
fly through really easily. 

514
00:26:45,300 --> 00:26:50,100
I think that was really nice and
more sort of open generation 

515
00:26:50,100 --> 00:26:52,000
than what we have now with the 
caves. 

516
00:26:52,300 --> 00:26:53,800
I think that's really cool. 
Hmm. 

517
00:26:54,100 --> 00:26:58,000
Yeah, I agree 100% but I'm also 
going to be the guy who Reigns 

518
00:26:58,000 --> 00:27:01,000
on everyone's parade. 
What's the first thing we do 

519
00:27:01,000 --> 00:27:03,900
when we set up base camp and Of 
our areas. 

520
00:27:04,200 --> 00:27:05,900
You light up all your caves. 
Yeah. 

521
00:27:06,200 --> 00:27:07,200
Yeah. 
Stop lag. 

522
00:27:07,200 --> 00:27:09,000
From all the mobs spawning 
underneath it. 

523
00:27:09,000 --> 00:27:11,900
Now we have ginormous caves 
underneath, mmm. 

524
00:27:12,100 --> 00:27:15,900
If you guys vote for anyone who 
played on common Craft season 2,

525
00:27:15,900 --> 00:27:19,400
when we did the custom map, the 
caves underneath the ground were

526
00:27:19,400 --> 00:27:23,900
ginormous, and there was a ton 
of mob spawning happening under 

527
00:27:23,900 --> 00:27:26,100
there. 
So I'm just going to throw that 

528
00:27:26,100 --> 00:27:28,200
out there. 
I think that's going to stink a 

529
00:27:28,200 --> 00:27:32,000
lot and think about that. 
Yeah, all right. 

530
00:27:32,000 --> 00:27:34,000
Row done. 
I'm done done. 

531
00:27:34,000 --> 00:27:38,100
But the glue squids inside of 
those teeth lips. 

532
00:27:38,600 --> 00:27:41,800
That's why we voted for not 
going to help spots in it. 

533
00:27:42,000 --> 00:27:43,400
That's why you guys voted for 
me. 

534
00:27:44,500 --> 00:27:46,700
We're kind of out of time, and I
don't want to talk too much in 

535
00:27:46,700 --> 00:27:48,900
debt because we gotta entire 
show coming. 

536
00:27:49,300 --> 00:27:53,000
Well, Wednesday about that 
recording, Monday or Sunday 

537
00:27:53,000 --> 00:27:56,300
night, for me and Jimbo. 
But let's wrap up with your 

538
00:27:56,300 --> 00:27:58,900
favorite thing from 117. 
Okay. 

539
00:27:58,900 --> 00:28:03,500
And one through ten rate, the 
update also Okay. 

540
00:28:03,500 --> 00:28:05,600
Okay, I'll go first. 
I'll keep it. 

541
00:28:06,200 --> 00:28:12,000
I'll give it an eight possible, 
maybe half my favorite thing is 

542
00:28:12,000 --> 00:28:15,800
the warden mob. 
I love new mobs, and the any new

543
00:28:15,800 --> 00:28:20,700
mob is exciting to me. 
I love, I love the moored mode 

544
00:28:20,700 --> 00:28:24,300
mob the most just because it's 
mechanics in the fact that they 

545
00:28:24,600 --> 00:28:29,100
implemented that vibration 
mechanic think, is my favorite 

546
00:28:29,100 --> 00:28:30,900
part. 
All right, Carl what you got. 

547
00:28:31,100 --> 00:28:34,100
I don't have concrete status and
opposite scared of seven. 

548
00:28:34,300 --> 00:28:40,300
That's kind of cope and it's a 
good update. 

549
00:28:40,300 --> 00:28:43,900
But like you were saying before,
I'm not as excited about it, as 

550
00:28:43,900 --> 00:28:47,900
I was for the never update. 
I still think there could be 

551
00:28:47,900 --> 00:28:51,300
more to it. 
I don't think we saw sort of 

552
00:28:51,300 --> 00:28:54,900
enough ambient noises. 
I don't think we saw her enough 

553
00:28:55,400 --> 00:28:59,800
sort of changes to the normal 
caves. 

554
00:28:59,800 --> 00:29:04,400
It's still quite a lot of stone,
quite a lot of And do, right? 

555
00:29:04,800 --> 00:29:09,600
I think if we could get some 
dungeon changes, like, I was 

556
00:29:09,600 --> 00:29:14,200
talking about last episode. 
Yeah, I think that would have 

557
00:29:14,200 --> 00:29:17,500
made it a lot more. 
I feel like the update feels a 

558
00:29:17,500 --> 00:29:20,000
little bit disjointed. 
We've got sort of a lot of the 

559
00:29:20,000 --> 00:29:23,700
old stuff, but like this new 
stuff kind of shoehorned in and 

560
00:29:23,700 --> 00:29:27,600
maybe during the snapshots that 
will change my opinion once I 

561
00:29:27,608 --> 00:29:31,000
actually get in there and 
actually be able to see it in 

562
00:29:31,000 --> 00:29:34,600
person, but that's just kind of 
Of the vibe that I'm getting at 

563
00:29:34,600 --> 00:29:36,500
the moment. 
There's a lot of cool stuff in 

564
00:29:36,500 --> 00:29:39,000
there. 
Don't get me wrong but I still 

565
00:29:39,000 --> 00:29:41,200
feel a little bit underwhelmed 
by it. 

566
00:29:41,500 --> 00:29:44,100
So what would you rate it? 
7w Sim. 

567
00:29:44,500 --> 00:29:46,900
What was your favorite part 
didn't answer like, you know, I 

568
00:29:46,900 --> 00:29:49,100
didn't I just think about all 
the rubber about stairs and 

569
00:29:49,100 --> 00:29:55,700
slabs and my favorite part of 
the update has to be the glowing

570
00:29:56,500 --> 00:30:02,600
Vines and the crystals, and that
they're kind of different light 

571
00:30:02,600 --> 00:30:05,100
levels. 
Coming off these new flowers and

572
00:30:05,100 --> 00:30:08,700
these new sort of light sources 
but I just wish there was a 

573
00:30:08,700 --> 00:30:11,600
little bit more of that and a 
little bit more sort of ambient 

574
00:30:11,600 --> 00:30:15,500
noises and stuff. 
Yeah, so I'm I'm with Carl in 

575
00:30:15,500 --> 00:30:18,800
the fact that I don't feel like 
this update excites me as much 

576
00:30:18,800 --> 00:30:22,300
as the last update. 
Did I I'm going to give it a six

577
00:30:22,500 --> 00:30:28,700
out of ten who above average, 
but I also remember saying, 

578
00:30:29,100 --> 00:30:32,500
multiple times leading up to 
this, I have no appeal for a 

579
00:30:32,508 --> 00:30:33,600
cave. 
Update. 

580
00:30:33,600 --> 00:30:36,800
I think caves are somewhere. 
You go one time and light it up,

581
00:30:36,800 --> 00:30:38,300
and then leave and never come 
back. 

582
00:30:38,500 --> 00:30:43,000
Yeah, so I like how they were 
shoehorning Mining and changing 

583
00:30:43,000 --> 00:30:48,000
how or vines, or veins work, I 
think that's great. 

584
00:30:48,100 --> 00:30:50,900
But other than that, nothing 
really impressed me. 

585
00:30:51,400 --> 00:30:55,000
I felt that they were trying to 
work on the inventory with the 

586
00:30:55,000 --> 00:30:58,800
bundles, but I felt I gave 
better ideas on how to fix 

587
00:30:58,800 --> 00:31:02,500
inventory, that didn't even add 
an item to the game and just 

588
00:31:02,500 --> 00:31:06,300
being a To move the hot bar 
around, makes way more sense to 

589
00:31:06,300 --> 00:31:10,400
me. 
Yeah, I love bundles, I love the

590
00:31:10,400 --> 00:31:12,900
glory Vines. 
I think the warden is the best 

591
00:31:12,900 --> 00:31:16,900
thing about the update and I 
hate Hostile Mobs. 

592
00:31:17,300 --> 00:31:20,200
But this is a mob that has a new
mechanic. 

593
00:31:20,200 --> 00:31:23,000
You don't have to just brute 
force it like you do. 

594
00:31:23,000 --> 00:31:26,400
Every other mob you get to 
finally be sneaky and work your 

595
00:31:26,400 --> 00:31:28,800
way around it. 
Stuff like that so I'm good with

596
00:31:28,800 --> 00:31:30,600
that. 
Yeah we're doing is the best 

597
00:31:30,600 --> 00:31:34,100
part candles, close second. 
And I really wish they would 

598
00:31:34,100 --> 00:31:36,300
have talked about mountains 
more, and I didn't see one 

599
00:31:36,300 --> 00:31:39,800
stupid Cliff. 
So yeah, the Cardinals might 

600
00:31:39,800 --> 00:31:43,700
actually be one of my favorite 
things as well, because we just 

601
00:31:43,700 --> 00:31:47,000
saw them off to the side and the
sort of light C pickles that you

602
00:31:47,000 --> 00:31:50,500
can use inside and I think 
that's really cool. 

603
00:31:50,800 --> 00:31:53,200
Yeah, all for it. 
I loved that both. 

604
00:31:53,200 --> 00:31:55,500
Should I read us out? 
Yeah, read us out. 

605
00:31:55,500 --> 00:31:56,900
Were over there. 
Are 30 minute Mark. 

606
00:31:57,100 --> 00:31:59,500
Oh, is there something I read 
Nick? 

607
00:31:59,600 --> 00:32:03,400
You ask her. 
Oh yeah, I was just It's just do

608
00:32:03,400 --> 00:32:06,300
it like this if you like the 
show let us know and Discord and

609
00:32:06,300 --> 00:32:07,700
stuff like that. 
It's a bonus episode. 

610
00:32:07,700 --> 00:32:10,100
Anyways. 
Yeah, first reaction first. 

611
00:32:10,100 --> 00:32:12,300
Reaction, you'll get a more 
in-depth normal episode on 

612
00:32:12,300 --> 00:32:16,300
Wednesday that me and Jimbo will
work on setting up for you guys,

613
00:32:16,600 --> 00:32:19,400
right. 
To drink your milk right. 

614
00:32:19,400 --> 00:32:22,800
Drink. 
Sure, guys. 

615
00:32:22,800 --> 00:32:26,000
Have a great rest of the day. 
We'll see you Wednesday. 

616
00:32:26,200 --> 00:32:27,200
Bye. 
Yep. 

617
00:32:27,500 --> 00:32:29,100
See you later. 
Bye guys.

