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Hey everyone. 
Welcome to the weathering effect

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episode 41. 
Today's date is for 2020 and I 

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am Duds or Duds versus known to 
the rest of the interwebs and 

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I'm Jimbo also known as Jimbo 
slice, 23 pounds, your week been

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so far Duds. 
My week's been pretty awesome. 

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I want to start with saying that
I hit the affiliate goal for 

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twitch. 
Yeah, that's not a huge goal but

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because considering I, Eight 
years on mixer and finally moved

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to Twitch it's kind of big for 
me. 

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I got my first a moat done which
I'm probably going to change. 

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I'm probably gonna hire an 
artist on Fiverr or something. 

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You hook me up with something 
better. 

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Because I stink at the emotes 
though that was a lot of work 

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for something that it looks bad.
It's only gonna be like so many 

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pixels or something like that. 
Well you have to have like three

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sizes so it's like I 72-56 and 
20-something pics. 

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Wow. 
So I was like oh geez so yeah, 

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probably gonna do it, especially
considering wink wink intent, my

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Skin's changing for ripple 
season 3 like normal. 

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But along with my skin, my logo 
and stuff, basically, it's going

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to be a be big rebranding. 
I shouldn't say big because it's

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not going to be a big 
rebranding, but a little way did

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the same. 
Yeah, you've done the same. 

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Yeah, but congratulations. 
Thank you Philly. 

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Yeah, it's awesome. 
I didn't take it too long. 

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And you kind of cruise the right
to it. 

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Yeah, that's awesome. 
It was nice. 

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I've been having a lot of great 
Saturday morning streams, so 

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that really helped. 
I've got two subscribers all 

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there now, too. 
So sweet. 

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It's very cool but getting it to
what we did on Minecraft. 

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I moved my cow Farm wink, wink. 
Nice. 

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Tush, the solicitors are going, 
like, what is he thinking about?

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It's because I typed moved Mo, 
ve D, and It's, I didn't even 

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know why you're winking at me. 
I can't even see you. 

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Jim is like Nike touch, my note.
Okay. 

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That's yeah. 
That's a good one, don't 

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understand? 
But, but I've done that, and 

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that, that took most of the 
episode for the most part, I 

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built the cow shop per se and 
then in like, 3/4 away through 

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the time lapse, I decided it. 
Ugly and I really hated it. 

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So I tore it down and that 
wasn't even the. 

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First time I had built it. 
That was like the third time I 

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had built it and just decided 
Well my time lapse it. 

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I have to build good and then I 
turns out no I do not not the 

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case. 
Yeah. 

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So the fourth time I didn't time
lapse it. 

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I just put on a good movie and 
was like, hey just play 

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Minecraft. 
Let it let it happened and I 

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think the final building turned 
out really good. 

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So yeah, it's definitely being a
job of putting it in. 

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If and doing it in survival for 
the time lapses. 

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Definitely helps. 
Yeah. 

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So I did that. 
And then we had the first 

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affiliate stream and that was a 
lot of prepping for the dragon 

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fight, which we're going to talk
about a little bit later in our 

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main topic, but I over prepped 
for, but had a lot of fun. 

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My roommates been in and out of 
my office of lately. 

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So I've been putting him to work
working, the camera count. 

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So he ended up recording the 
dragon fight for me and the 

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Third person time-lapse that's 
cool. 

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Yeah it didn't really turn out 
good for say in time-lapse form 

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but it turned out really good. 
If I use the footage, he shot as

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a montage. 
So this yeah I mean yeah you 

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said you hadn't got to that part
yet. 

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Yeah I haven't got to that part 
yet. 

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So throw that out there. 
Well, no more spoilers but the 

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Montage turned out really good. 
I was really happy with it. 

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Oh yeah, yeah. 
And if you see my dragon drops 

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in a light wrap because I ain't 
got time to go pillar and out 

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and walking to find an entity. 
So nobody got time for. 

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That ain't nobody got time for 
that. 

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So I got my lighter and I've 
been flying around my little 

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Peninsula like crazy. 
Going on. 

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I put something here and put 
some here and once now I've got 

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an aerial view, I'm like, oh, 
this is good. 

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No one is good. 
But yeah, that's kind of all 

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I've done. 
I built a bridge last night. 

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That was kind of fun, but that's
not going to be anything till 

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the next week's episode. 
Yeah. 

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But what about you Jimbo? 
What are you doing? 

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Working on this week. 
Well, I the new snapshot came 

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out about the cover that. 
So I went inside the nether to 

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check it out, didn't do any 
survival but I was looking 

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around for the new Pekin 
bastions and they're they're 

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probably they're not as big as 
the Nether fortresses but 

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they're a good size and I found 
a good bit of them. 

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I found probably three different
types, maybe five different ones

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total. 
This is just going in a creative

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world and just Looking around. 
And yeah, I did want to mention 

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that. 
It's not as they're not as rare 

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as you think they're probably 
just as rare as a fortress. 

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Yeah, as in nether fortress. 
So, Dad looking definitely get 

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around a fine in those. 
Yeah, like the other major 

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nether things, I haven't done it
in person. 

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I just watched the videos, got 
the information for the show 

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because I'm trying to save it 
for seeing a person, the music, 

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and the ambience. 
It as I call it, I died. 

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I couldn't not indulge in that 
because that was so cool. 

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That's probably one of the 
things. 

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I'm so excited for the particle 
effects and the backlighting 

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it's going to be so awesome. 
Yeah, keep going. 

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Hmm. 
And I noticed that they could 

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spawn in any any biome in the 
nether. 

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This I might want to mention 
this, you know, during the 

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features, but figured I tell you
now, but this is just something 

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I was checking out. 
I see new snapshot and Was I'm 

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curious enough to go in there. 
Look at him kind of like you. 

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I want to kind of experience it 
in survival for myself but 

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there's some things where you 
just got to see what I saw that.

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The video, the bastions I was 
like, man, I I got to go check 

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this out and Yeah besides that I
was able to get my hands on the 

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r-tx Bedrock version because I 
do have a 2060 graphics card. 

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Yep. 
And I was able to play around 

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with that a little bit but I 
want to hold off on my thoughts 

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because That is also in our 
feature news besides that, 

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that's about all, I got awesome.
Well, speaking of the news, 

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let's just jump in that because 
I really want to talk r-tx with 

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you. 
So we'll get to the snapshot 

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first. 
This is Snapshot 20w 16, a, the 

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features are added. 
The Bastion remnants added. 

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Ruined, portals added chain 
blocks, whoo-hoo, added a new 

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music discs called, pick step by
Linna. 

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I must say Ray, I mean I'm 
probably saying that wrong and 

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if I am guys, let me know 
because obviously deserves 

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really good credit because that 
song is awesome. 

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Yes you doing a really good job 
with the music so far. 

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I think it's Lenna rain, I think
your letter right? 

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Right. 
Okay, well let's go ahead and 

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get into what the Bastion 
remnants are. 

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There are four separate Remnant 
types, A Bridge haugland stable 

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housing, units and treasure 
room. 

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You can find these sizable 
structures in all biomes, in the

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nether, it Except the 
treacherous Ash dusted, towers 

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of Basalt Deltas. 
Hmm, latter words, explore, 

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Luke, and Conquer a Bastion 
rehmat to call your home. 

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But beware a pig lens, don't 
take kindly to Intruder those. 

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Intruders steering stealing 
their things, well words, so it 

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sounds like if you kill all the 
piglets into the passion, they 

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don't respawn. 
So I don't think you could like 

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Farm them there. 
Yeah, it doesn't look like that,

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but I know a few Were to just 
run in there with your gold and 

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you be safe and everything. 
This is you getting that chest? 

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Yeah. 
And they're around, they will 

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attack. 
So you might want to might want 

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to clear it out a little bit, at
least around the loot area. 

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I saw a guy on Reddit, I wish I 
could remember his name, he 

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goes, this is how you loot chest
without having Pig loans tacky. 

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And he just broke the block 
under the chest, and put a 

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hopper because they can't tell 
if you look into a hopper. 

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Yeah, so you just steal stuff 
out of the house. 

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Operator. 
Then you're good. 

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Oh my God. 
That's how you do it. 

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That's it. 
If you don't if you don't want 

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to kill the pigment and don't 
plan on building anything here 

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then yeah yeah that's perfect. 
The only complaint I had is that

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they're really ruined 
structures. 

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Mmm. 
So there's a little bit of 

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parkouring and I stink at 
parkour. 

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So I can only imagine, I'm just 
going to follow a lot, but at 

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some point, yeah, there's a 
little, like, ruiny tunnels 

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throughout the whole building. 
It's kind of hard to navigate. 

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That's another thing. 
Yeah, that's one thing. 

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I didn't I didn't like too much 
but I guess it's it's definitely

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different. 
You know. 

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Definitely is like, it looks 
nothing like anything else in 

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Minecraft and I think it's a 
great-looking build. 

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It's just I know. 
I'm gonna die out at some point.

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Yeah, let's get to pretty good 
odds. 

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The ruined portals because 
that's another kind of cool 

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feature, but something I kind of
have a little bit of a problem 

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with lure wise makes perfect 
sense. 

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To have ruined portals and the 
game. 

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Functionality-wise makes perfect
sense to have ruined portals in 

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the game. 
It's a great way to let someone 

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who's new to Minecraft. 
Go, hey, look, there's another 

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dimension here. 
Finish this Square, light it up,

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and you can get somewhere. 
So it's a great. 

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I don't want a tutorial level 
but like hint at, there's 

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something more in the game. 
My only problem is that when 

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these things spawn like in the 
middle of a planes, I am they 

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look weird. 
Yeah do the other side too. 

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You'll find them in these Lava 
Lakes. 

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Yeah you like probably not gonna
want to go there. 

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Let alone go there. 
Oh my own but they do have loot 

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with them. 
I did see a lot of gold. 

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Mmm. 
Yeah. 

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You won't find any books at the 
nether right or they chanted 

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Breeze like you would in the 
Bastion Remnant. 

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You will find those in the 
pickling bastions. 

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I'm not in The portal chess. 
I think that's going to be how 

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I'm getting a lot of money. 
That's right. 

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Yeah, I'm gonna go like 10,000 
blocks out. 

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So when I'm on the ripple effect
server, I'm not messing with 

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anybody else and I'm just going 
to raid all of those things for 

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another. 
I yes, curious, if you can make 

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a base out of it thought, that'd
be pretty neat. 

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That would be pretty cool. 
I've a feeling someone someone's

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already thought about it and 
it's prepping for it. 

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But yeah, piglet base, man. 
I'd like to see one of those. 

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I might even take it. 
Yeah, I mean it's mostly Black 

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Stone, right? 
So you could actually dig up 

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more Blackstone and complete the
structure so it's not all 

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ruined. 
Yeah. 

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Change it up a little bit. 
Mmm. 

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Could look really cool. 
Hmm. 

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Now, for a another thing I'm 
excited for chain blocks. 

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Yeah. 
Oh, They'll cool chains. 

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Finally. 
And they go perfect with your 

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lanterns, they really do. 
It's kind of like they just took

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the little bit of chain with the
Lantern and made. 

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A full block out of it but I 
think. 

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Yeah. 
I think a specifically made them

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for the lantern, that's what it 
looks like. 

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I mean, it goes best with it. 
Now my question is, I haven't 

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played with them obviously and 
the people I've seen using them.

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I have only been using a 
vertically. 

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Can they be placed horizontally?
I don't know. 

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Alright, think I've tried it. 
That would be way better. 

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Yeah, that'd be awesome. 
Kind of like the, what is it? 

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The The end light o in Rod. 
The End Rod and light cheese? 

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Yes, yeah, you can place the 
sideways or vertically. 

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Yeah, be cool. 
If it had that feature but I'm 

224
00:12:24,200 --> 00:12:27,200
really not sure does. 
The first thing I thought of was

225
00:12:27,200 --> 00:12:32,900
a drawbridge with a moat and you
have like the 45° sagging chain 

226
00:12:33,300 --> 00:12:36,100
and like, oh, that'd be really 
cool, but you can't really do 

227
00:12:36,100 --> 00:12:39,100
that with this block. 
Yeah, yeah. 

228
00:12:39,100 --> 00:12:41,100
As far as I know, it's just for 
a tackle. 

229
00:12:41,400 --> 00:12:44,800
Yeah. 
But that also brings me to are 

230
00:12:44,800 --> 00:12:47,900
we going to be able to make 
chain mail in survival? 

231
00:12:48,300 --> 00:12:51,600
Finally, I was just about to say
that. 

232
00:12:52,300 --> 00:12:56,300
Gotcha, yeah, I feel like 
they're kind of leaning towards 

233
00:12:56,300 --> 00:12:57,600
that way. 
It's a great idea. 

234
00:12:57,600 --> 00:12:59,100
It's kind of practical, you 
know. 

235
00:12:59,300 --> 00:13:00,500
Uh-huh. 
Use for it. 

236
00:13:00,500 --> 00:13:04,500
So I expect to see it very much.
I'm trying to other things for 

237
00:13:04,500 --> 00:13:06,900
chain block. 
So does this mean we're finally 

238
00:13:06,900 --> 00:13:09,600
get rope blocks? 
Also, really. 

239
00:13:09,600 --> 00:13:14,000
I don't even want roadblocks. 
Like, Leave leads, but allow me 

240
00:13:14,000 --> 00:13:17,400
to connect one end of a lead to 
a fence post and the other end 

241
00:13:17,400 --> 00:13:19,400
of the lead to a fence post. 
Yeah. 

242
00:13:19,600 --> 00:13:22,600
You even have to add a new 
block, just allow that to happen

243
00:13:22,600 --> 00:13:25,500
and function and I will be so 
excited. 

244
00:13:25,700 --> 00:13:29,300
I did notice. 
I think it was on Nash Crafters 

245
00:13:29,600 --> 00:13:33,600
where she buried a chicken that 
was on a lead and put the other 

246
00:13:33,600 --> 00:13:36,400
side of the lead on to her 
build. 

247
00:13:36,400 --> 00:13:39,400
And it looked like the build is 
being held down by the lead. 

248
00:13:39,500 --> 00:13:42,000
Yes, as the Rope is Add the 
ground. 

249
00:13:42,100 --> 00:13:44,800
That's the only way. 
I know you could get something 

250
00:13:44,800 --> 00:13:48,100
similar to a roadblock and one 
of the data packs that are going

251
00:13:48,100 --> 00:13:51,000
out, there is so you can silence
mobs, which is real nice. 

252
00:13:51,000 --> 00:13:52,700
I've got that on my single 
player world. 

253
00:13:52,700 --> 00:13:55,700
You just name a name tag 
silence. 

254
00:13:55,800 --> 00:13:58,700
And then you name the animal 
that the animal no longer makes 

255
00:13:58,700 --> 00:14:01,200
any sounds. 
So it's great for that kind of 

256
00:14:01,200 --> 00:14:03,700
stuff. 
Mmm, I do want to go back. 

257
00:14:03,700 --> 00:14:06,700
I want to mention that the 
portals that are generated 

258
00:14:06,800 --> 00:14:10,500
aren't necessarily the three by 
twos that you're used to. 

259
00:14:10,600 --> 00:14:15,600
They used to It's not 3 by 2 is 
5 by 4 I believe originally. 

260
00:14:15,800 --> 00:14:18,700
But yeah, they're they're bunch 
of different sizes. 

261
00:14:18,700 --> 00:14:22,200
Mainly they're bigger and the 
normal portal size, but that's 

262
00:14:22,200 --> 00:14:25,000
how you'll find them. 
Just throw that out there. 

263
00:14:25,200 --> 00:14:30,400
Gotcha, the last feature added 
was the new nether music disc 

264
00:14:30,400 --> 00:14:33,100
titled Pig step. 
Oh, and it's a great listen, 

265
00:14:33,400 --> 00:14:35,600
hmm. 
Oh, I was jamming out. 

266
00:14:36,500 --> 00:14:38,300
I love it again. 
If you want to hear more about 

267
00:14:38,300 --> 00:14:41,200
this music disc, go to our 
Musical. 

268
00:14:41,300 --> 00:14:45,800
Ears YouTube page he does the 
entire thing on Pig step. 

269
00:14:45,900 --> 00:14:50,200
Yep very good watch. 
He's got all Linda Reigns music 

270
00:14:50,200 --> 00:14:53,300
on their it plays all the way 
through to where you don't have 

271
00:14:53,300 --> 00:14:55,500
to stop it. 
There's no talking or anything. 

272
00:14:55,500 --> 00:14:57,900
Just play the song. 
Listen to it. 

273
00:14:58,000 --> 00:15:01,200
He also has a note block version
of the song already. 

274
00:15:01,600 --> 00:15:03,100
That's right. 
Yeah. 

275
00:15:03,100 --> 00:15:05,400
I almost forgot about that. 
That's amazing. 

276
00:15:05,400 --> 00:15:07,700
I did that. 
It's kind of a short snapshot 

277
00:15:07,700 --> 00:15:09,400
this week. 
There were a lot of technical 

278
00:15:09,400 --> 00:15:11,200
changes that we didn't really 
do. 

279
00:15:11,400 --> 00:15:16,900
Notes for because a lot of it 
was just over our heads and you 

280
00:15:16,900 --> 00:15:19,900
guys know how we are. 
We're not super technical and we

281
00:15:19,900 --> 00:15:23,000
don't like talking about stuff. 
We don't know because we don't 

282
00:15:23,000 --> 00:15:24,800
want to lead you down the wrong 
path. 

283
00:15:25,100 --> 00:15:29,300
So if you want to read some of 
those changes in the show notes,

284
00:15:29,300 --> 00:15:33,000
like always, yeah, let's move on
to other news. 

285
00:15:33,200 --> 00:15:36,700
You got some Jimbo. 
Yes, the, what I mentioned 

286
00:15:36,700 --> 00:15:39,800
earlier, the Bedrock released an
RT, X beta. 

287
00:15:40,000 --> 00:15:43,800
Now like I said before, Or you 
need a graphics card. 

288
00:15:43,900 --> 00:15:48,100
This is for the PC though, you 
might have bedrock and you play 

289
00:15:48,100 --> 00:15:52,300
on your Xbox or Playstation? 
Is it on Playstation? 

290
00:15:52,400 --> 00:15:53,600
Yeah. 
Sometimes thinking is that 

291
00:15:53,700 --> 00:15:55,700
PlayStation finally upgraded to 
bedrock? 

292
00:15:55,900 --> 00:15:58,600
Yeah, but you're not going to be
able to play the r-tx without 

293
00:15:58,600 --> 00:16:01,000
that graphics card, which is 
pretty much PC. 

294
00:16:01,000 --> 00:16:07,500
Only now, you know, from r-tx 
2060 or an RT x 2080, 2070 also,

295
00:16:07,500 --> 00:16:10,700
you know, anywhere between 
those, I have a 2060. 

296
00:16:10,900 --> 00:16:14,400
It's Super, it's not a TI and 
everything works fine. 

297
00:16:14,600 --> 00:16:17,100
They give you six different 
worlds to explore. 

298
00:16:17,300 --> 00:16:21,000
There's an amazing. 
What is it like a coral reef 

299
00:16:21,000 --> 00:16:24,200
type of Palace? 
Can't remember who built that 

300
00:16:24,200 --> 00:16:28,600
but it looks amazing. 
The graphics are unreal. 

301
00:16:29,000 --> 00:16:30,900
They are one of those was 
pearlescent Moon. 

302
00:16:31,100 --> 00:16:33,800
Yeah, she she made the neon 
City. 

303
00:16:34,200 --> 00:16:36,200
Okay. 
Yeah, I know Jim and I tape 

304
00:16:36,200 --> 00:16:38,900
built the castle. 
There's a castle build that 

305
00:16:38,900 --> 00:16:41,900
looks amazing too. 
But yeah, just It's just the 

306
00:16:41,900 --> 00:16:45,400
lighting in there is. 
It's so realistic. 

307
00:16:45,500 --> 00:16:48,100
Every room you go into it. 
You need to have to go into a 

308
00:16:48,100 --> 00:16:52,100
room under water. 
I will say every week me and I'm

309
00:16:52,108 --> 00:16:55,200
about to talk about Bedrock or 
whatever on the show and we both

310
00:16:55,200 --> 00:16:59,300
kind of give it the good ribbing
because both of us are Java 

311
00:16:59,300 --> 00:17:02,500
try-hards and will probably 
always stick to Java. 

312
00:17:02,900 --> 00:17:07,700
But watching this r-tx demo. 
I went, if there is anything to 

313
00:17:07,700 --> 00:17:13,099
pull me away from java to play 
Bedrock, it's those Yeah, and 

314
00:17:13,099 --> 00:17:17,700
you notice a lot of YouTubers 
that do do Java Minecraft were 

315
00:17:17,900 --> 00:17:22,500
making videos about this because
it was so amazing to them and 

316
00:17:23,400 --> 00:17:26,500
the same thing with the feel 
like I played it for a little 

317
00:17:26,500 --> 00:17:27,800
bit. 
I didn't really, I played a 

318
00:17:27,808 --> 00:17:30,600
little bit in survival just to 
get the feel for it. 

319
00:17:30,600 --> 00:17:33,900
But most of it was creative. 
These maps are all done for you 

320
00:17:33,900 --> 00:17:37,200
that are in the beta. 
So I kind of went out there and 

321
00:17:37,200 --> 00:17:42,100
just looked around. 
Like I said, the lighting, Is 

322
00:17:42,200 --> 00:17:45,800
amazing through the trees. 
It reflects through the trees 

323
00:17:46,500 --> 00:17:48,600
colors. 
Like it will reflect through the

324
00:17:48,600 --> 00:17:50,800
colors. 
I really like the colored 

325
00:17:50,800 --> 00:17:54,100
lighting that was in. 
Yeah, it's like oh why don't we 

326
00:17:54,100 --> 00:17:57,500
have that in the game already? 
I want it but I think those were

327
00:17:57,500 --> 00:18:00,900
like, terracotta blocks that 
were just modded. 

328
00:18:01,000 --> 00:18:06,500
Yeah, so I mean if you could get
those with that r-tx Graphics, 

329
00:18:06,600 --> 00:18:08,800
yeah, that would be pretty 
awesome. 

330
00:18:09,000 --> 00:18:12,300
But I did do, you know I went 
Around a little bit. 

331
00:18:12,300 --> 00:18:15,500
And like I said, after so long, 
you don't even know you're on 

332
00:18:15,500 --> 00:18:17,700
Bedrock. 
I didn't even feel like I was on

333
00:18:17,700 --> 00:18:19,300
Java. 
I felt like I was playing a 

334
00:18:19,308 --> 00:18:22,300
different game. 
If you press F5 and look at 

335
00:18:22,300 --> 00:18:25,000
yourself, you're your character 
looks different. 

336
00:18:25,000 --> 00:18:27,300
He's more in-depth. 
It's more 3D. 

337
00:18:27,500 --> 00:18:31,000
It was just, it was just unreal.
You see the videos? 

338
00:18:31,000 --> 00:18:33,200
And how man don't be telling me 
this, I'm going to have to move 

339
00:18:33,200 --> 00:18:35,200
to bed. 
Yeah, yeah. 

340
00:18:36,500 --> 00:18:39,100
You have to get a graphics card.
Well yeah. 

341
00:18:39,100 --> 00:18:41,100
That's the other thing. 
I have a 1070. 

342
00:18:41,300 --> 00:18:44,700
A witch for at the time, was a 
pretty good card? 

343
00:18:44,900 --> 00:18:48,300
Yeah, it's not bad. 
Yeah, now I'm kind of like and 

344
00:18:48,300 --> 00:18:50,600
if I get a new graphics card, 
I'm just going to buy a whole 

345
00:18:50,600 --> 00:18:54,600
nother PC, or build a whole 
nother PC, because I have had My

346
00:18:54,600 --> 00:18:58,100
Mind Set On building one of 
those mini, ITX PCS. 

347
00:18:58,100 --> 00:19:02,800
The real small form-factor ones 
and this Bedrock r-tx, man. 

348
00:19:02,800 --> 00:19:07,100
It just looks so good. 
Yeah, I've never been one to 

349
00:19:07,100 --> 00:19:10,000
draw over Graphics. 
Heck, my favorite game is 

350
00:19:10,000 --> 00:19:13,900
Minecraft. 
So mmm, I don't drool over 

351
00:19:13,900 --> 00:19:21,400
Graphics but this r-tx ah come 
on yet and with the 2060 I was 

352
00:19:21,400 --> 00:19:25,900
running it just fine. 
You don't need a 20 80 t.i. to 

353
00:19:25,900 --> 00:19:28,800
run this program. 
It did crash a couple times but 

354
00:19:28,800 --> 00:19:30,600
it is beta. 
They said that would happen. 

355
00:19:30,800 --> 00:19:32,200
Yeah. 
So I'm not worried about the 

356
00:19:32,200 --> 00:19:34,200
graphics card in that sense. 
Pretty sure. 

357
00:19:34,200 --> 00:19:37,200
It's, you know, the game side 
where, yeah, the 20s. 

358
00:19:37,300 --> 00:19:41,100
Keep up with your frames at all.
Yeah, I actually do. 

359
00:19:41,300 --> 00:19:44,300
In have my frame rate up, I 
might have to look at that, but 

360
00:19:44,300 --> 00:19:47,300
everything looks real smooth. 
I was gonna say all the videos 

361
00:19:47,300 --> 00:19:49,200
doesn't show any kind of 
jittering or whatever. 

362
00:19:49,500 --> 00:19:53,600
But basically, everyone who did 
a video had a 20 80 t.i., which 

363
00:19:53,600 --> 00:19:56,600
in the PC World, for you guys 
who don't know, is kind of like 

364
00:19:56,600 --> 00:20:00,200
the top tier graphics card right
now, which is really weird 

365
00:20:00,200 --> 00:20:03,600
because Minecraft in general, 
doesn't really use a graphics 

366
00:20:03,600 --> 00:20:07,700
card like it that's not its main
source of graphical power. 

367
00:20:07,800 --> 00:20:11,900
It does all of its graphing 
through numbers and Cutes 

368
00:20:12,300 --> 00:20:15,700
through the CPU so you could 
have a, that's why I like an 

369
00:20:16,000 --> 00:20:20,400
Intel I9. 
CPU is very good for running 

370
00:20:20,600 --> 00:20:24,600
Minecraft because it's a single 
thread CPU and Minecraft's a 

371
00:20:24,600 --> 00:20:27,700
single Thread game. 
It doesn't use multi thread with

372
00:20:27,700 --> 00:20:31,500
graphics card to make up for it.
And that's why you see a lot of 

373
00:20:31,508 --> 00:20:34,900
these YouTubers, who do 
Minecraft use that CPU and get 

374
00:20:34,900 --> 00:20:40,400
incredibly High frame rate even 
with straight shaders on, but me

375
00:20:40,400 --> 00:20:45,400
and Jim both Chose AMD because 
it's a better multi processing 

376
00:20:45,400 --> 00:20:47,100
chip. 
Which means it renders videos 

377
00:20:47,100 --> 00:20:49,600
better. 
We could live stream cream a PC.

378
00:20:49,600 --> 00:20:52,400
Yeah. 
So it's a lot better for 

379
00:20:52,400 --> 00:20:53,100
streaming? 
Yeah. 

380
00:20:53,100 --> 00:20:56,300
If you're just playing 
Minecraft, and you're really 

381
00:20:56,300 --> 00:20:59,800
wanting to do this Bedrock 
thing, whatever course it looks 

382
00:20:59,800 --> 00:21:03,700
like, this Bedrock update is 
using your GPU more than you are

383
00:21:04,200 --> 00:21:06,400
CPU. 
So if that's what you're looking

384
00:21:06,400 --> 00:21:08,200
for, you don't have to worry 
about anything. 

385
00:21:08,200 --> 00:21:11,600
I just said yeah, one more thing
I want to mention Chin. 

386
00:21:11,600 --> 00:21:14,100
Is you actually have a 
reflection? 

387
00:21:14,300 --> 00:21:16,400
Yeah, the mirror checked. 
Yeah. 

388
00:21:16,500 --> 00:21:19,600
That was awesome though. 
Looking in the mirror, you just 

389
00:21:19,600 --> 00:21:21,700
see an arm, huh. 
A floating. 

390
00:21:21,700 --> 00:21:23,300
Right arm. 
I mean I'm right handed. 

391
00:21:23,300 --> 00:21:26,600
So mines is the right arm but 
yeah, that's kind of strange. 

392
00:21:26,700 --> 00:21:30,400
If you go into another Viewpoint
you get to see your old self in 

393
00:21:30,400 --> 00:21:33,300
the mirror but it's just cool. 
Not just seeing yourself but 

394
00:21:33,400 --> 00:21:36,200
other builds reflecting through 
the mirror and everything. 

395
00:21:36,200 --> 00:21:38,200
It just it puts you right there,
man. 

396
00:21:38,200 --> 00:21:41,100
It's a totally different. 
Feel having feels great. 

397
00:21:41,200 --> 00:21:42,500
Eight. 
How many times have you seen 

398
00:21:42,500 --> 00:21:45,300
someone do like the mirrored 
floor effect where they're just 

399
00:21:45,300 --> 00:21:47,300
building the entire build upside
down? 

400
00:21:47,800 --> 00:21:50,800
Oh my God, you wouldn't have to 
do that with r-tx? 

401
00:21:50,800 --> 00:21:54,300
Yeah, looks great. 
But yeah, what a ton of work. 

402
00:21:54,600 --> 00:21:55,800
Uh-huh. 
That's something. 

403
00:21:55,800 --> 00:21:58,900
I just couldn't commit to know. 
I'm Tony. 

404
00:21:58,900 --> 00:22:06,500
Like I went and got my Bedrock 
copy, because I think today, by 

405
00:22:06,500 --> 00:22:10,700
the time you guys hear this, the
free giveaway is over for people

406
00:22:10,700 --> 00:22:16,400
who Had Java since like 2018. 
So sorry, I put a little notice 

407
00:22:16,400 --> 00:22:18,700
of Discord. 
Hey, time is running out. 

408
00:22:18,700 --> 00:22:21,400
Get your free copy. 
I went and got my free copy of 

409
00:22:21,408 --> 00:22:25,900
the Bedrock just because of this
r-tx in case I were to get in 

410
00:22:25,900 --> 00:22:30,100
RTX graphics card at some point.
Hmm, looks actually I'm actually

411
00:22:30,100 --> 00:22:33,400
thinking about doing like a 
series on it if it were to come 

412
00:22:33,400 --> 00:22:36,600
out so just depends, I don't 
know. 

413
00:22:36,900 --> 00:22:40,600
It would be a single player, I 
imagine maybe not. 

414
00:22:40,900 --> 00:22:42,100
Yeah. 
Yeah, rub it in my face. 

415
00:22:42,100 --> 00:22:45,200
I can't do it. 
Can't you think of what's in 

416
00:22:45,200 --> 00:22:47,000
store? 
I'm sure it's you know you get 

417
00:22:47,000 --> 00:22:50,500
to do everything you've done 
before except with just amazing 

418
00:22:50,500 --> 00:22:53,900
Graphics, just rubbing it, just 
rub it in one more time. 

419
00:22:54,000 --> 00:22:57,000
Of course. 
Now with this, I want to see. 

420
00:22:57,000 --> 00:23:00,900
Where does this put Shader 
makers or Java? 

421
00:23:01,200 --> 00:23:03,600
Yeah, obviously they're not 
going to be able to do 

422
00:23:03,600 --> 00:23:07,500
everything. 
The r-tx can do because I mean 

423
00:23:07,500 --> 00:23:10,500
it's a lot of mathematical 
prowess that goes into these 

424
00:23:10,500 --> 00:23:13,700
graphics card. 
That's why they're so Advanced 

425
00:23:13,700 --> 00:23:16,900
and everything. 
But if somebody could figure out

426
00:23:16,900 --> 00:23:22,700
a way to do that for shaders in 
Java, that would be really cool 

427
00:23:22,700 --> 00:23:26,700
and to know that they're having 
all these calculations going on 

428
00:23:26,700 --> 00:23:31,600
in the background would be nuts.
As far as I know, there are like

429
00:23:31,600 --> 00:23:38,900
Java r-tx Graphics but you have 
to pay a good bit to get ahold 

430
00:23:38,900 --> 00:23:40,600
of those. 
Like it's not like a free 

431
00:23:40,600 --> 00:23:42,900
Shader. 
As you can just get to get that 

432
00:23:42,900 --> 00:23:46,600
r-tx Graphics because soon as I 
got the card I wanted to go 

433
00:23:46,600 --> 00:23:50,000
check it out and see what it was
about all the YouTube videos of 

434
00:23:50,000 --> 00:23:52,300
Graphics are amazing. 
Just like the ones I was looking

435
00:23:52,300 --> 00:23:56,300
at Bedrock but I try to look for
it and you'd have to pay for it 

436
00:23:56,300 --> 00:23:58,800
yet to be a patreon. 
You have to pay for this much a 

437
00:23:58,808 --> 00:24:03,400
month for those type of graphic.
So for Bedrock to just release 

438
00:24:03,400 --> 00:24:06,600
it, that that's pretty cool. 
All right. 

439
00:24:06,700 --> 00:24:09,600
Well, let's go ahead and jump 
into our listener comments. 

440
00:24:09,900 --> 00:24:11,700
Okay. 
Member like always Our listener 

441
00:24:11,700 --> 00:24:13,700
comments cuz usually come from 
the Discord. 

442
00:24:14,100 --> 00:24:17,100
So if you'd like to leave us a 
comment or something join the 

443
00:24:17,100 --> 00:24:21,300
Discord link, show notes all the
good jazz but this week's 

444
00:24:21,300 --> 00:24:27,100
comment comes from Dev and Dev 
says, or asks, what is the most 

445
00:24:27,100 --> 00:24:31,700
recognizable block in Minecraft?
Also, what Block in your opinion

446
00:24:31,700 --> 00:24:35,800
with no context? 
Someone could see in go, oh, 

447
00:24:35,900 --> 00:24:38,400
that's for Minecraft. 
I'll let you go first, you boo. 

448
00:24:38,700 --> 00:24:42,200
Well, the first thing that comes
to mind is Is the grass block? 

449
00:24:42,200 --> 00:24:45,900
Yep. 
It is the logo of the game and 

450
00:24:45,900 --> 00:24:49,300
soon as I see that, boom 
Minecraft I think immediately. 

451
00:24:49,400 --> 00:24:54,000
Yeah, I mean I could go really 
cheating with this and say 

452
00:24:54,100 --> 00:24:56,800
creeper head because that's in 
vanilla game, you can get a 

453
00:24:56,808 --> 00:24:59,600
creeper head and vanilla. 
Yeah, with no data facts are no 

454
00:24:59,600 --> 00:25:01,900
nothing. 
So to me, the creeper head is 

455
00:25:01,900 --> 00:25:06,600
the most recognizable block from
Minecraft other than the grass 

456
00:25:06,600 --> 00:25:07,900
walk. 
I totally agree with Jimbo. 

457
00:25:07,900 --> 00:25:10,300
My first pick would have been 
grass block if he did say it, 

458
00:25:10,700 --> 00:25:14,100
that's why Write it down so 
fast, I better get this in there

459
00:25:14,100 --> 00:25:16,900
before he steals it again, 
stealer. 

460
00:25:17,900 --> 00:25:20,200
Exactly. 
But yeah, the creeper, I can 

461
00:25:20,208 --> 00:25:24,000
understand that it's probably 
the most recognizable mob over 

462
00:25:24,000 --> 00:25:27,300
sure's, but yeah, it is a block.
It is a block. 

463
00:25:27,500 --> 00:25:30,100
There's other areas. 
Other blocks I could see, I've 

464
00:25:30,100 --> 00:25:32,800
been playing Minecraft for a 
long time that I could be able 

465
00:25:32,800 --> 00:25:34,300
to tell, hey, that's for 
Minecraft. 

466
00:25:34,300 --> 00:25:38,500
But yeah I mean the items are so
easy like a diamond pickaxe or 

467
00:25:38,500 --> 00:25:41,000
diamond sword. 
Yeah, those are so rare. 

468
00:25:41,100 --> 00:25:44,500
Cognizable. 
But Dev said, block that item 

469
00:25:45,200 --> 00:25:49,200
since we dip HP deaf. 
I agree with Jimbo. 

470
00:25:49,200 --> 00:25:52,200
I'd put grass block is number 
one but I would put a creeper 

471
00:25:52,200 --> 00:25:54,600
head as a number to cool with 
that. 

472
00:25:54,700 --> 00:25:56,700
Go with that, that's about 
right. 

473
00:25:57,000 --> 00:26:00,100
Alright, let's go ahead and move
into this week's Discord head 

474
00:26:00,100 --> 00:26:02,700
and this week's ad is from me 
Jason. 

475
00:26:06,400 --> 00:26:08,600
Hey friends, it's me. 
Jason and I'm a member of the 

476
00:26:08,600 --> 00:26:11,000
withering effect Discord. 
It's a great place. 

477
00:26:11,200 --> 00:26:13,600
To talk to your fellow listeners
and give your input into the 

478
00:26:13,608 --> 00:26:15,300
show. 
You might even get your question

479
00:26:15,300 --> 00:26:17,400
or comment, read out on a future
episode. 

480
00:26:17,500 --> 00:26:20,400
Join the Discord today, link is 
in the show notes and I'll see 

481
00:26:20,400 --> 00:26:23,100
you there Duds. 100 percents 
this message. 

482
00:26:27,700 --> 00:26:29,600
Hi. 
Thanks for Jason for doing the 

483
00:26:29,600 --> 00:26:31,800
add member you guys can record 
Discord ads. 

484
00:26:31,800 --> 00:26:34,300
If you want just hit us up on 
the disk or let us know that. 

485
00:26:34,300 --> 00:26:36,600
Hey you're wanting to record and
we'll hook you up with the 

486
00:26:36,608 --> 00:26:38,700
script and tell you all the 
little things you got to do. 

487
00:26:38,700 --> 00:26:42,300
It's not very hard. 
Takes a couple seconds and it 

488
00:26:42,300 --> 00:26:45,900
really helps us out. 
Hmm, I'm sorry, I'm looking at 

489
00:26:45,900 --> 00:26:50,800
my audacity and the little 
background noise is larger than 

490
00:26:50,800 --> 00:26:53,800
it usually is, and I'm over here
going, man. 

491
00:26:53,800 --> 00:26:56,300
I'm going to have to noise 
filter the crap out of This and 

492
00:26:56,300 --> 00:26:59,400
I don't know what it is. 
I don't know if it's finally 

493
00:26:59,500 --> 00:27:03,900
picking up Susie snoring because
she is going to town tonight 

494
00:27:04,200 --> 00:27:07,000
that I can hear on my end. 
Yeah, it's fun. 

495
00:27:07,000 --> 00:27:10,000
I can't tell either. 
I just see the sound wave bar. 

496
00:27:10,300 --> 00:27:13,800
Yeah, so fun stuff. 
Giving you guys a little behind 

497
00:27:13,800 --> 00:27:17,000
the scenes. 
It's not too fun. 

498
00:27:17,500 --> 00:27:21,600
Yeah, not to fund your work me. 
But let's get into a block of 

499
00:27:21,600 --> 00:27:22,900
the week. 
This week. 

500
00:27:22,900 --> 00:27:25,400
We asked you to vote in the 
Discord. 

501
00:27:25,600 --> 00:27:27,900
There's There's a theme 
Happening Here guys. 

502
00:27:28,600 --> 00:27:31,300
To vote in our Discord which of 
the following blocks. 

503
00:27:31,700 --> 00:27:35,200
Me and Jimbo discuss this week 
you choices where the repeater 

504
00:27:35,400 --> 00:27:38,300
the loom and a furnace. 
And the winner. 

505
00:27:38,300 --> 00:27:47,300
This week is Loom way to go 
loom. 

506
00:27:48,000 --> 00:27:51,900
Every time you say that I 
picture Pokémon, we're like it 

507
00:27:51,900 --> 00:27:54,900
was going to the commercials and
it was like just showing a 

508
00:27:54,900 --> 00:27:57,300
shadow and it was a guess which 
Pokemon this is. 

509
00:27:57,400 --> 00:27:59,600
And then when you come back from
a commercial as you like that's 

510
00:27:59,600 --> 00:28:03,500
Pikachu, it's Pikachu. 
They always go ahead. 

511
00:28:04,100 --> 00:28:08,400
The loom is generated naturally 
and Shepherd houses, it's 

512
00:28:08,400 --> 00:28:13,700
crafted with two string in any 
any of the to or any planks used

513
00:28:13,800 --> 00:28:18,900
to of any planks Jesus wrapped 
it with her two strings and two 

514
00:28:18,900 --> 00:28:22,500
planks of any any wood block 
Cheese's. 

515
00:28:22,700 --> 00:28:25,700
Let's Okay Jimbo. 
This was your OneNote. 

516
00:28:26,200 --> 00:28:29,100
This is you know it's not even 
big. 

517
00:28:29,200 --> 00:28:33,200
I wrote it gardening right? 
For you also get five patterns 

518
00:28:33,200 --> 00:28:36,600
in Java and seven patterns in 
Bedrock. 

519
00:28:36,700 --> 00:28:39,500
Now what the heck Bedrock, not 
only do you get to RTX. 

520
00:28:39,500 --> 00:28:44,700
You get multiple patterns. 
Yes, and they can die with 

521
00:28:44,700 --> 00:28:47,100
cauldrons. 
Oh yeah, I know that's such a 

522
00:28:47,108 --> 00:28:50,500
great feature anyway. 
So going on to what I would 

523
00:28:50,500 --> 00:28:53,600
change about the loom. 
The loom was a tough one because

524
00:28:53,600 --> 00:28:56,800
it's not that old of a block and
I think it does fulfill its 

525
00:28:56,800 --> 00:29:01,900
purpose pretty well. 
Yeah, some ways I would fix it 

526
00:29:02,000 --> 00:29:06,500
quote unquote because I don't 
think it's broken but unlimited 

527
00:29:06,500 --> 00:29:10,600
layers for banners finally, you 
can have unlimited layers and 

528
00:29:10,600 --> 00:29:13,900
creative. 
But in survival, you can't. 

529
00:29:14,200 --> 00:29:17,000
Hmm. 
Yeah, you're limited like six. 

530
00:29:17,500 --> 00:29:23,100
So I feel that obviously, if it 
can be done in Creative, should 

531
00:29:23,100 --> 00:29:26,400
be done in a survival and I 
think the loom should give you 

532
00:29:26,400 --> 00:29:28,500
the ability to do that. 
Yeah. 

533
00:29:28,900 --> 00:29:31,700
I mean it already really helps 
out with dies because it doesn't

534
00:29:31,700 --> 00:29:35,300
take as many dyes to do patterns
anymore but I feel like 

535
00:29:35,300 --> 00:29:40,100
unlimited layers would be 
extremely cool and also I'd like

536
00:29:40,100 --> 00:29:44,100
to the loom to act like a Chest 
when you have to create the 

537
00:29:44,100 --> 00:29:48,200
custom patterns. 
So, like this week's episode, I 

538
00:29:48,208 --> 00:29:53,900
try to make like a cowhide 
banner, and I needed the oxidase

539
00:29:53,900 --> 00:29:57,600
e pattern which one. 
I didn't know, I had to go get 

540
00:29:57,600 --> 00:29:59,800
an oxy Daisy and create a 
pattern for it. 

541
00:30:00,000 --> 00:30:03,100
But now, I've got this random 
pattern in a chest or something.

542
00:30:03,100 --> 00:30:06,500
It would be really cool if I 
could store it in the loom and 

543
00:30:06,500 --> 00:30:08,100
the loom would remember that 
it's there. 

544
00:30:08,100 --> 00:30:11,900
So I don't have to costly use a 
pattern to make a banner. 

545
00:30:12,000 --> 00:30:13,000
Honor. 
Yeah. 

546
00:30:13,000 --> 00:30:16,000
That would be a pain just to 
keep getting that pattern out. 

547
00:30:16,300 --> 00:30:18,300
Yeah I see. 
I attended soon. 

548
00:30:18,800 --> 00:30:22,100
I get why that wouldn't be like 
top priority. 

549
00:30:22,300 --> 00:30:27,600
I would rather have unlimited 
layers before a chest like block

550
00:30:27,600 --> 00:30:30,600
to store stuff. 
But yeah, kind of like an 

551
00:30:30,600 --> 00:30:32,200
inventory in there. 
Mmm. 

552
00:30:32,800 --> 00:30:36,200
Mine. 
My fix were just more patterns 

553
00:30:36,500 --> 00:30:38,900
like to see. 
I mean, we got, five really 

554
00:30:39,200 --> 00:30:44,200
Mojang five patterns, I think I 
don't think the the pig Lynn 

555
00:30:44,400 --> 00:30:47,100
batter or pattern was added. 
So there might be six. 

556
00:30:47,300 --> 00:30:48,900
Yeah. 
Eight on Bedrock. 

557
00:30:48,900 --> 00:30:52,200
I love that pig them better. 
It's so simple, but so cool. 

558
00:30:52,200 --> 00:30:55,900
Yeah, yeah. 
But like 65 a pretty sure we can

559
00:30:55,900 --> 00:30:59,800
come up with more patterns. 
I like the fact that you can, 

560
00:30:59,800 --> 00:31:03,300
you know, make your own thing. 
That's always cool, but it would

561
00:31:03,300 --> 00:31:05,200
just be cool to see more 
patterns. 

562
00:31:05,600 --> 00:31:08,600
I don't use it as much and I 
think I would, if we had a 

563
00:31:08,600 --> 00:31:11,800
little bit more, it's just 
again, like you said, you have 

564
00:31:11,900 --> 00:31:14,800
This pattern sit there. 
I just figured out. 

565
00:31:14,800 --> 00:31:17,200
Why am I little bar or 
background noise home? 

566
00:31:17,200 --> 00:31:19,700
Sorry. 
It was just stupid hard drive of

567
00:31:19,700 --> 00:31:21,000
IPC. 
Ramped up. 

568
00:31:21,300 --> 00:31:22,600
Would you turn it down or 
something? 

569
00:31:24,000 --> 00:31:25,200
I don't know why. 
It was ramped up. 

570
00:31:25,200 --> 00:31:27,300
I'm not using it but it was 
don't worry. 

571
00:31:27,300 --> 00:31:29,300
Even though it's. 
Yes, I agree with you. 

572
00:31:29,800 --> 00:31:35,100
But like, I say the patterns 
like the, you have so many more 

573
00:31:35,200 --> 00:31:38,400
like you said, you have a 
pattern sitting there in a 

574
00:31:38,400 --> 00:31:42,300
chest. 
I mean, how many more How many 

575
00:31:42,300 --> 00:31:44,200
more can you put in there? 
I don't know. 

576
00:31:44,700 --> 00:31:49,300
Yeah, just and see, I don't know
how hard it is for them to 

577
00:31:49,300 --> 00:31:53,500
create patterns or if it would 
be worth someone creating a data

578
00:31:53,500 --> 00:31:57,000
pack that was allow you to have 
more custom patterns. 

579
00:31:57,400 --> 00:31:59,500
Mmm. 
I mean you already have the 

580
00:31:59,500 --> 00:32:04,000
Mojang logo pattern which is 
almost impossible to get, right?

581
00:32:04,000 --> 00:32:06,400
Because you need the enchanted, 
golden apple to make. 

582
00:32:06,700 --> 00:32:09,100
Like, I don't think a regular 
Golden Apple does that. 

583
00:32:09,400 --> 00:32:12,100
Yeah, I don't know. 
So it's like, well, there's One 

584
00:32:12,100 --> 00:32:15,100
pattern nobody's ever going to 
use in survival because the 

585
00:32:15,100 --> 00:32:17,900
enchanted golden apples. 
So hard to get nowadays because 

586
00:32:17,900 --> 00:32:20,400
you can't craft it anymore, you 
have to find it. 

587
00:32:20,500 --> 00:32:23,900
And if I find it, I'm going to 
eat that sucker so I can get the

588
00:32:24,000 --> 00:32:26,900
all food and chant or not 
jamming, but advancement? 

589
00:32:27,000 --> 00:32:30,400
Yeah, yeah. 
So that's it for like a week. 

590
00:32:30,800 --> 00:32:33,900
Yeah, I'm trying to think of 
patterns, I'd use, but I really 

591
00:32:33,900 --> 00:32:36,600
can't, I don't know. 
Like, like you said an apple, 

592
00:32:36,700 --> 00:32:39,000
maybe an apple pattern. 
There's just there's so many 

593
00:32:39,000 --> 00:32:41,300
patterns they could do. 
Well, I mean, I definitely think

594
00:32:41,300 --> 00:32:43,500
it every Bob should have a 
pattern. 

595
00:32:43,800 --> 00:32:47,200
Yeah, that's that would be a lot
of work. 

596
00:32:47,500 --> 00:32:53,300
But of course, I would want to 
use a mop head as the pattern 

597
00:32:53,500 --> 00:32:57,300
maker but all the mop heads 
aren't in the game yet which I 

598
00:32:57,308 --> 00:33:00,200
feel that should have been put 
in the game for a long time 

599
00:33:00,200 --> 00:33:04,400
already but yeah, who knows. 
Anyways they know should we get 

600
00:33:04,400 --> 00:33:07,400
into King be dogs tweet? 
Sure. 

601
00:33:07,500 --> 00:33:11,400
Okay so this tweet is what was 
going to be the topic for last 

602
00:33:11,400 --> 00:33:13,700
week. 
For I basically had a coughing 

603
00:33:13,700 --> 00:33:19,100
fit from, you know, where and it
took everything I had to get as 

604
00:33:19,100 --> 00:33:23,600
far into that recording as I did
this week, I've only talked once

605
00:33:23,600 --> 00:33:27,300
during recording and it was 
basically to Mark, where the 

606
00:33:27,300 --> 00:33:30,200
hard drive sped up. 
So I know how to noise cancel 

607
00:33:30,200 --> 00:33:35,100
it, it's a forced 14 scoffs. 
Yeah, I faked it to make it 

608
00:33:35,100 --> 00:33:39,000
easier to see and editing fake 
it till you, make it exactly. 

609
00:33:39,200 --> 00:33:43,500
But this tweeters was says, What
do you think are the greatest 

610
00:33:43,500 --> 00:33:48,200
weaknesses and strengths of 
Minecraft bosses from a design 

611
00:33:48,200 --> 00:33:50,500
perspective? 
Now we took this a little 

612
00:33:50,500 --> 00:33:53,300
further. 
Jimbo did weaknesses and 

613
00:33:53,300 --> 00:33:57,300
strengths as him what you like 
and dislike for each month and 

614
00:33:57,300 --> 00:34:01,400
I'm going to talk about the 
design, I guess philosophy 

615
00:34:01,600 --> 00:34:05,400
behind the fights and so that 
way we should have all your 

616
00:34:05,400 --> 00:34:08,699
bases covered. 
So I'm going to start with, 

617
00:34:08,699 --> 00:34:11,699
let's start with weaknesses or 
dislikes first for each. 

618
00:34:11,900 --> 00:34:15,600
Each one, I'll do the weaknesses
of the dragon fight and then you

619
00:34:15,600 --> 00:34:18,199
can do your what you didn't like
about the dragon fight. 

620
00:34:18,199 --> 00:34:19,900
And we'll see if anything 
overlaps. 

621
00:34:20,100 --> 00:34:23,600
Okay. 
So my weakness for the dragon 

622
00:34:23,600 --> 00:34:29,000
fight since I just fought the 
dragon, you I would think a lot 

623
00:34:29,000 --> 00:34:33,800
of my theories were confirmed 
but it wasn't like when I fought

624
00:34:33,800 --> 00:34:36,500
the dragon, before my biggest 
complaint was, if you fought, 

625
00:34:36,500 --> 00:34:40,600
the dragon solo that thing 
locked onto you and it was very 

626
00:34:40,600 --> 00:34:44,600
hard to take out the Souls while
it was locked onto you the 

627
00:34:44,600 --> 00:34:47,500
entire time. 
It's easier when it can track 

628
00:34:47,500 --> 00:34:50,500
somebody else and you're kind of
free to pull her up if you need 

629
00:34:50,500 --> 00:34:54,400
to and destroy the interest has,
I didn't have that problem on 

630
00:34:54,400 --> 00:34:57,400
this last dragon fight. 
It was very strange for me, 

631
00:34:57,400 --> 00:35:00,700
because Swabbies behind me, 
working, the camera and 

632
00:35:00,700 --> 00:35:02,700
everything the entire time. 
I'm like, he's on my back, he's 

633
00:35:02,700 --> 00:35:06,800
on my back, and he's like, nah, 
your you've got a clear go? 

634
00:35:07,600 --> 00:35:12,000
I was just like, okay, so that 
design has been Change. 

635
00:35:12,000 --> 00:35:16,800
But I may have just got lucky. 
The other weakness in the design

636
00:35:16,800 --> 00:35:21,700
idea for me is that it's a long 
fight with not a lot of action. 

637
00:35:22,500 --> 00:35:26,400
Killing the end, crystals took 
longer than killing the dragon. 

638
00:35:26,700 --> 00:35:30,500
Hmm. 
So and the fact that I'm more 

639
00:35:30,500 --> 00:35:35,200
scared of looking at an Enderman
that I am the dragon itself. 

640
00:35:35,500 --> 00:35:38,600
I think it's a big weakness to 
the dragon fight. 

641
00:35:38,700 --> 00:35:40,700
Yeah. 
I think I get killed by Enderman

642
00:35:40,700 --> 00:35:44,100
more than the Dragon. 
When I go in there for that but 

643
00:35:44,100 --> 00:35:46,200
those are my weaknesses for the 
dragonfly jumbo. 

644
00:35:46,200 --> 00:35:48,300
What do you not like about 
dragon fight? 

645
00:35:48,900 --> 00:35:52,000
From a design perspective? 
This is where I kind of put my 

646
00:35:52,200 --> 00:35:55,100
weaknesses and strengths. 
From a design perspective, the 

647
00:35:55,100 --> 00:35:57,900
weakness of the fight is the 
block reefing. 

648
00:35:58,500 --> 00:36:02,700
I don't like how the dragon can 
just take away your blocks, 

649
00:36:02,800 --> 00:36:04,100
though. 
I understand it kind of makes 

650
00:36:04,100 --> 00:36:06,100
sense. 
Yeah, you know you don't want to

651
00:36:06,100 --> 00:36:09,600
kick cage it in but it'd be so 
cool if you could. 

652
00:36:10,300 --> 00:36:13,900
Yeah. 
Would I mean I'm thinking maybe 

653
00:36:13,900 --> 00:36:17,000
you can like, give damage to the
blocks or whatever, but like to 

654
00:36:17,400 --> 00:36:21,000
just completely go through the 
blocks, I don't like that. 

655
00:36:21,300 --> 00:36:23,600
Never did like that. 
Well, it's put it, it's not just

656
00:36:23,600 --> 00:36:26,400
going through the blocks. 
If you pillar up with any kind 

657
00:36:26,400 --> 00:36:32,300
of block other than obsidian or 
in stone, it knocks it down like

658
00:36:32,300 --> 00:36:35,400
it's gone, it disappears. 
Yeah, it's obsidian. 

659
00:36:35,400 --> 00:36:37,500
And instead are the only ones 
that won't grief. 

660
00:36:37,500 --> 00:36:40,700
So if you were to try to build 
something around at, those would

661
00:36:40,700 --> 00:36:43,700
be the blocks. 
You get get anything else. 

662
00:36:43,700 --> 00:36:45,900
Obviously Enderman. 
You're on board with that too. 

663
00:36:46,100 --> 00:36:48,200
Yeah, yeah, the whole Enderman 
thing. 

664
00:36:48,400 --> 00:36:51,400
They're just as much of a pain 
as the direct probably. 

665
00:36:51,400 --> 00:36:54,900
If not more, you know, just try 
not to look at the Enderman and 

666
00:36:54,900 --> 00:36:58,700
you have to look up to get this 
dragon and yeah, that's that's 

667
00:36:58,700 --> 00:37:01,200
another thing. 
But it makes it challenging. 

668
00:37:01,300 --> 00:37:04,200
So yeah. 
My that's why my weakness was 

669
00:37:04,200 --> 00:37:06,400
the the block reefing. 
I didn't like at. 

670
00:37:06,400 --> 00:37:07,800
All. 
Right, well, let's get into what

671
00:37:07,800 --> 00:37:11,800
I like about the design aspect 
and it takes part of what I do. 

672
00:37:12,000 --> 00:37:14,700
Don't like, and that's the in 
crystals. 

673
00:37:16,300 --> 00:37:19,800
I love the idea of the in 
crystals, so don't get me wrong 

674
00:37:19,800 --> 00:37:22,500
there. 
The fact that they take longer 

675
00:37:22,500 --> 00:37:25,200
to destroy the dragon itself is 
my real problem. 

676
00:37:25,200 --> 00:37:28,600
I like having in crystals there,
I like how some of them are 

677
00:37:28,600 --> 00:37:30,800
cage. 
So you have to change your 

678
00:37:30,800 --> 00:37:33,500
battle plan for say, to take 
those out. 

679
00:37:33,600 --> 00:37:36,400
And that's that's where I spent 
a lot of my planning for the 

680
00:37:36,400 --> 00:37:40,600
dragon fight was like, okay. 
So the cage crystals, I'm going 

681
00:37:40,600 --> 00:37:42,800
to have to pillar up. 
I'm not Able to pull off one of 

682
00:37:42,800 --> 00:37:44,800
those shots that just go 
straight up, straight down, 

683
00:37:44,900 --> 00:37:47,500
through the iron bars. 
It takes the in Crystal out. 

684
00:37:47,500 --> 00:37:50,800
So I was like, what's a quick 
way to do that? 

685
00:37:50,900 --> 00:37:53,700
So I brought tea and tea with me
because if I could just get up 

686
00:37:53,700 --> 00:37:57,800
there Place AT&T and light, it 
Surefire hundred percent gonna 

687
00:37:57,800 --> 00:38:00,900
take out the in Crystal. 
But then I was like, well now 

688
00:38:00,900 --> 00:38:04,400
I'm pillar during up leaving my 
Excel fix posed if the dragon 

689
00:38:04,400 --> 00:38:06,400
hits me. 
What happens when I fall? 

690
00:38:06,400 --> 00:38:10,000
So I would always put a bucket 
of water down at the bottom of 

691
00:38:10,000 --> 00:38:12,300
the pillar, whatever I would 
pull her up Up. 

692
00:38:12,300 --> 00:38:15,300
But then I was like, well, I've 
been hit by the dragon and 

693
00:38:15,300 --> 00:38:19,200
they've hit me over the void 
before, so, that's not good. 

694
00:38:19,200 --> 00:38:24,000
So I ended up AFK saying out in 
the open during night time to 

695
00:38:24,000 --> 00:38:27,800
get Phantoms to spawn. 
So I could hunt Phantoms for 

696
00:38:27,800 --> 00:38:30,200
membrane to make slow falling 
potion. 

697
00:38:30,200 --> 00:38:34,000
So if I got hit, are you really 
high in the air over the void, I

698
00:38:34,008 --> 00:38:37,500
could take a slow falling potion
and kind of work my way back to 

699
00:38:37,500 --> 00:38:40,200
the island. 
None of which I needed. 

700
00:38:41,000 --> 00:38:43,500
It helps to have feathers. 
Are falling but sometimes you 

701
00:38:43,500 --> 00:38:45,100
get hit so far. 
It's not going to help. 

702
00:38:45,200 --> 00:38:48,000
Yeah, it does. 
I noticed having an enderpearl 

703
00:38:48,100 --> 00:38:50,600
in my inventory. 
If I'm ever hit up real high, 

704
00:38:50,700 --> 00:38:53,700
just throw it into Pearl down. 
Oh, that's that's another 

705
00:38:53,700 --> 00:38:55,300
dislike. 
I forgot to mention. 

706
00:38:55,400 --> 00:38:58,400
I watched hermitcraft. 
Do their dragon fight early on 

707
00:38:58,400 --> 00:39:00,900
the season, right? 
And they just happened to get a 

708
00:39:00,900 --> 00:39:04,500
platform that spawned way out 
from the island, Isaac. 

709
00:39:04,600 --> 00:39:07,300
Oh man, that's really rare. 
Usually, it's right next to the 

710
00:39:07,300 --> 00:39:08,700
island. 
It's not that big of a deal. 

711
00:39:08,700 --> 00:39:11,400
You may have to pull her out, 
two or three blocks, not that 

712
00:39:11,400 --> 00:39:13,600
big of a deal. 
Oh, well, before I did my fight,

713
00:39:13,600 --> 00:39:15,700
I remember them having that 
problem. 

714
00:39:15,700 --> 00:39:18,800
Anyway, I want you know what, 
I'm going to bring extra pearls 

715
00:39:18,800 --> 00:39:21,800
with me just in case and sure 
enough. 

716
00:39:21,800 --> 00:39:26,300
When I landed on that obsidian 
platform, the spot Island was 

717
00:39:26,300 --> 00:39:31,000
like 30, 40 blocks away in the 
Boyd in the void. 

718
00:39:31,100 --> 00:39:34,700
I went, holy cow. 
I'm not gonna pillar Bridge 

719
00:39:34,700 --> 00:39:37,800
across this Gap. 
So, luckily I had into pearls 

720
00:39:37,800 --> 00:39:41,800
and I could toss it into Pearl 
to the island but that obsidian 

721
00:39:42,100 --> 00:39:47,400
Form needs to be coded to not be
so far away from that Island. 

722
00:39:47,500 --> 00:39:50,400
Yeah that's definitely one of 
the things I was just like I 

723
00:39:50,400 --> 00:39:53,700
can't believe that happened and 
I was so thankful I had 

724
00:39:53,700 --> 00:39:56,700
remembered to bring pearls with 
me just in case that were to 

725
00:39:56,700 --> 00:40:00,300
happen because honestly when I 
saw it I went great up jumping 

726
00:40:00,300 --> 00:40:02,900
into the void and killing myself
just to start over. 

727
00:40:03,100 --> 00:40:06,500
Yeah, I noticed that they always
spawn in like a circle. 

728
00:40:06,700 --> 00:40:10,700
Yeah, some certain pattern but 
yes, sometimes the the islands 

729
00:40:10,700 --> 00:40:13,700
not very even so, So they will 
spawn all the way out there. 

730
00:40:14,200 --> 00:40:16,300
Yeah. 
Boyee, what do you like about 

731
00:40:16,300 --> 00:40:19,200
the dragon fight? 
From a design perspective. 

732
00:40:19,200 --> 00:40:23,600
I like how you have to defeat 
the dragon to leave safely. 

733
00:40:23,900 --> 00:40:26,500
You can leave anytime anytime 
you want. 

734
00:40:26,600 --> 00:40:28,600
Yeah, but up into the void. 
Yeah. 

735
00:40:28,900 --> 00:40:31,300
But to leave safely to beat the 
game. 

736
00:40:31,500 --> 00:40:34,400
You have to beat the dragon. 
I like that idea. 

737
00:40:34,700 --> 00:40:37,600
You don't go into the end unless
you're ready to fight this 

738
00:40:37,600 --> 00:40:40,300
Dragon. 
I really like that idea too, 

739
00:40:40,300 --> 00:40:41,800
right? 
I agree or do try. 

740
00:40:41,900 --> 00:40:44,800
If there's anything else about 
the dragon fight, we like or 

741
00:40:44,800 --> 00:40:46,800
dislike? 
I think I'm good. 

742
00:40:48,700 --> 00:40:51,900
I would like my dragons to drop 
a light dress because it's me. 

743
00:40:52,100 --> 00:40:56,200
Yeah, but I get why they don't, 
let's go into our next fight 

744
00:40:56,400 --> 00:40:59,300
which I'm going to go ahead and 
combine these to kind of save 

745
00:40:59,300 --> 00:41:02,300
time and it's going to be the 
Wither fight and we're going to 

746
00:41:02,300 --> 00:41:04,600
combine. 
We had wither skeletons down 

747
00:41:04,700 --> 00:41:08,200
mainly because of me, I feel 
wither skeletons are the nether 

748
00:41:08,200 --> 00:41:11,700
boss because you don't see a lot
of whether fights happening in 

749
00:41:11,700 --> 00:41:14,600
the Another one because that 
would be crazy with all the lava

750
00:41:14,600 --> 00:41:18,100
around you. 
Yeah so we're going to combine 

751
00:41:18,100 --> 00:41:22,300
wither skeletons and the Wither 
fight into one boss. 

752
00:41:22,300 --> 00:41:26,400
What we like don't like kind of 
things like the wither 

753
00:41:26,400 --> 00:41:31,600
skeletons, I don't like the 
other moms have having to deal 

754
00:41:31,600 --> 00:41:32,900
with it. 
Wither. 

755
00:41:32,900 --> 00:41:34,900
Skeleton skull! 
Mmm! 

756
00:41:34,900 --> 00:41:38,600
You like if a pigman were to 
pick up a dropped skull. 

757
00:41:38,600 --> 00:41:41,600
I now have to kill that Pigman 
to get to school. 

758
00:41:41,900 --> 00:41:44,400
As almost friend. 
Yeah, that's almost more 

759
00:41:44,400 --> 00:41:46,100
difficult than killing the 
Wither. 

760
00:41:46,100 --> 00:41:49,600
Skeleton because you got a 
One-Shot it or his friends are 

761
00:41:49,600 --> 00:41:51,000
coming for you. 
Yep. 

762
00:41:51,000 --> 00:41:55,500
Now he's got a helmet armor with
this skeleton head so it might 

763
00:41:55,500 --> 00:41:59,000
take two shots. 
Yeah, but the weather fight 

764
00:41:59,000 --> 00:42:01,500
itself. 
The thing I don't like in this 

765
00:42:01,500 --> 00:42:04,700
is I didn't know about this too.
I watch Korean fight. 

766
00:42:04,800 --> 00:42:09,200
The weather this season 
hermitcraft were flying with the

767
00:42:09,200 --> 00:42:11,400
Wither. 
It just keeps going up and up 

768
00:42:11,400 --> 00:42:13,500
and up. 
And up and up and up and up and 

769
00:42:13,500 --> 00:42:16,500
I was just like that. 
That's wrong. 

770
00:42:16,500 --> 00:42:20,600
Like the things should be and 
obviously the weather was coded 

771
00:42:20,600 --> 00:42:25,600
before a light was printed in 
the game so it's made to track 

772
00:42:25,600 --> 00:42:28,300
you at a lower level. 
It's not made to track you at a 

773
00:42:28,308 --> 00:42:32,400
higher level so I can see why 
it's going up but I think that 

774
00:42:32,400 --> 00:42:36,600
definitely needs to be changed 
into a lower like hey the 

775
00:42:36,600 --> 00:42:39,300
weather is not going to go above
100 blocks in the air or 

776
00:42:39,300 --> 00:42:43,100
something like that or if you 
get so far away, Like if you fly

777
00:42:43,200 --> 00:42:46,100
40 blocks above him, he track 
something else. 

778
00:42:46,800 --> 00:42:49,700
Why would he keep already track 
you that far away? 

779
00:42:50,100 --> 00:42:52,400
Yeah, another thing I guess he 
could. 

780
00:42:52,400 --> 00:42:54,000
That could definitely make a 
difference. 

781
00:42:54,000 --> 00:42:56,600
Yeah, but keep going. 
What are your some weaknesses 

782
00:42:56,600 --> 00:42:58,800
with their skeletons and the 
withered fight? 

783
00:42:59,400 --> 00:43:02,700
The wither skeletons? 
From a design perspective, I 

784
00:43:02,700 --> 00:43:06,500
think are just too easy. 
You could throw a block up and 

785
00:43:06,500 --> 00:43:10,400
make a to, to block High Gap and
they can't touch you. 

786
00:43:10,600 --> 00:43:13,600
Yeah, it's just, they can't. 
Get you like you said, you have 

787
00:43:13,600 --> 00:43:17,800
that problem where Pigman get in
the way, or there's a blaze down

788
00:43:17,800 --> 00:43:21,200
the hall shooting flames at you 
that happened. 

789
00:43:21,200 --> 00:43:24,900
So it can be a little tricky in 
that sense, but I just think if 

790
00:43:24,900 --> 00:43:30,700
you go in there with some blocks
and you just lure them into that

791
00:43:30,700 --> 00:43:33,700
to high block area, they cannot 
get you. 

792
00:43:33,700 --> 00:43:37,300
And it's it's pretty easy to get
the skeletons. 

793
00:43:37,300 --> 00:43:42,700
If you're pretty cautious, the 
Wither on the Their hand. 

794
00:43:42,900 --> 00:43:44,000
What? 
I don't like about that. 

795
00:43:44,000 --> 00:43:46,700
It's just so how it's so hard to
control. 

796
00:43:47,000 --> 00:43:50,800
There's only so many things you 
can do to keep that wither one 

797
00:43:50,800 --> 00:43:53,800
spot as of right now. 
I think it's the end Gates. 

798
00:43:53,800 --> 00:43:57,100
They're using to keep the Wither
in one place because it's got 

799
00:43:57,100 --> 00:44:02,000
the Bedrock around it but 
besides Bedrock it breaks every 

800
00:44:02,000 --> 00:44:04,800
block and it's hard to control. 
I agree. 

801
00:44:05,700 --> 00:44:11,300
I think obsidian should me more 
defiant to with their blasts. 

802
00:44:11,400 --> 00:44:13,800
I know. 
It will do all, but the blue 

803
00:44:13,800 --> 00:44:16,700
ones, like the blue heads. 
I think we'll break obsidian. 

804
00:44:16,700 --> 00:44:20,500
But the normal blackheads won't 
that make sense. 

805
00:44:20,900 --> 00:44:24,200
So, like I've heard that yeah, 
like the blue heads are meant 

806
00:44:24,200 --> 00:44:27,500
for the Wither whenever the 
weather feels trapped and it's 

807
00:44:27,500 --> 00:44:31,300
trying to get away, it'll use 
the blue heads as a way to kind 

808
00:44:31,300 --> 00:44:35,300
of explode the area around it, 
to make A New Path, whereas the 

809
00:44:35,300 --> 00:44:40,500
blackheads are targeting an 
entity and trying to kill it. 

810
00:44:40,500 --> 00:44:41,700
So it's not too worried about 
that. 

811
00:44:42,200 --> 00:44:45,200
Give you the Wither the Wither 
of yeah, mmm. 

812
00:44:46,300 --> 00:44:48,200
Thanks. 
I like about the way they fight.

813
00:44:48,200 --> 00:44:50,200
It is harder than the dragon 
fight. 

814
00:44:50,200 --> 00:44:52,500
I am more scared about the 
Wither fight than I am the 

815
00:44:52,500 --> 00:44:56,600
dragon fight and that kind of 
seems a little backwards because

816
00:44:56,600 --> 00:44:59,000
the drag of fights the 
end-all-be-all fight of the 

817
00:44:59,000 --> 00:45:01,000
game. 
Supposedly to me, it's the way 

818
00:45:01,000 --> 00:45:04,700
they fight, the weather fights, 
the end all, be all of the game 

819
00:45:04,700 --> 00:45:08,000
with the wither skeletons. 
I love how you have to do this 

820
00:45:08,000 --> 00:45:11,900
other process before you can 
even unlock the ability to To 

821
00:45:11,900 --> 00:45:15,600
fight this bad, a boss. 
Carl didn't have to bleep me out

822
00:45:15,600 --> 00:45:19,500
there. 
It's very cool and it's not 

823
00:45:19,500 --> 00:45:24,000
intuitive that you would have to
do this like skeletons. 

824
00:45:24,000 --> 00:45:26,800
Can drop head zombies, can drop 
heads creepers, can drop heads 

825
00:45:26,800 --> 00:45:30,600
and a very maniacal kind of way 
where you have to use a Charged 

826
00:45:30,600 --> 00:45:33,800
Creeper to do it. 
Whether skeleton it just drops 

827
00:45:33,800 --> 00:45:37,800
its head to a sword randomly so 
finding on your looting. 

828
00:45:38,100 --> 00:45:40,600
Yeah it stands out. 
You're like well I've got this 

829
00:45:40,600 --> 00:45:41,700
head. 
What does that do? 

830
00:45:42,400 --> 00:45:47,200
And to put it on Soul Sand In A 
T formation to make three heads,

831
00:45:47,700 --> 00:45:51,200
I wouldn't think to do that 
unless the game tells me to or 

832
00:45:51,200 --> 00:45:54,500
else I'm watching a 
behind-the-scenes video or 

833
00:45:54,500 --> 00:45:56,900
something. 
So, I really like that about the

834
00:45:56,900 --> 00:46:00,000
weather fight, not so much the 
fight itself but the process 

835
00:46:00,000 --> 00:46:02,700
leading up to the fight to me, 
that always seems way more fun. 

836
00:46:02,800 --> 00:46:06,100
Yeah, I'm with you there. 
I like the fact that you have to

837
00:46:06,100 --> 00:46:08,000
build it. 
Yeah. - yeah. 

838
00:46:08,000 --> 00:46:10,100
You have to create your own 
death. 

839
00:46:10,500 --> 00:46:13,100
Yeah. 
That's That's it's good there. 

840
00:46:13,300 --> 00:46:16,700
I also have the same thing with 
the difficulty level. 

841
00:46:16,700 --> 00:46:19,400
That's the strength that I like,
about the Wither. 

842
00:46:19,600 --> 00:46:22,600
From a perspective design 
perspective, is this. 

843
00:46:22,600 --> 00:46:24,700
It's so difficult. 
It's a lot. 

844
00:46:24,700 --> 00:46:28,800
It's a lot easier underground. 
If you have, you know, a 1x2 

845
00:46:28,800 --> 00:46:31,500
tunnel to lower it down. 
It's a lot easier that way. 

846
00:46:31,500 --> 00:46:35,100
But out in the open, good luck. 
I mean, they're, they're not, 

847
00:46:35,100 --> 00:46:36,900
they're not very easy. 
Yeah. 

848
00:46:37,000 --> 00:46:39,600
That's for sure. 
Let's move on to our last kind 

849
00:46:39,600 --> 00:46:41,700
of boss fight that we have 
listed. 

850
00:46:42,100 --> 00:46:45,700
And that's the Guardians Elder 
Guardian which I think is the 

851
00:46:45,700 --> 00:46:48,100
weakest boss fight and the 
entire game. 

852
00:46:48,300 --> 00:46:51,900
So, to defeat the Guardians 
quote-unquote because they just 

853
00:46:51,900 --> 00:46:53,500
kind of slowly respawn in the 
temple. 

854
00:46:53,800 --> 00:46:57,100
The only things you're defeating
the Elder Guardians and they're 

855
00:46:57,100 --> 00:47:02,600
just the bigger size Guardian, 
which to me, is what makes it 

856
00:47:02,600 --> 00:47:06,100
not a good fight? 
A weakness to the fight is, they

857
00:47:06,100 --> 00:47:09,000
don't move very well because 
they're bigger than the 

858
00:47:09,000 --> 00:47:11,700
Guardians and the guardian 
Temple. 

859
00:47:11,800 --> 00:47:16,900
Is a confined space and these 
guys are confined into rooms, so

860
00:47:17,300 --> 00:47:20,200
they don't move very well. 
Not to mention, you just got to 

861
00:47:20,200 --> 00:47:22,200
go invisible and those things 
can't see. 

862
00:47:22,700 --> 00:47:25,600
Super easy to kill the best way 
to do it. 

863
00:47:25,600 --> 00:47:29,700
Same thing, I have that as a 
weakness is just very easy to 

864
00:47:30,300 --> 00:47:33,400
defeat the Elder Guardian, not 
very difficult at all. 

865
00:47:33,400 --> 00:47:36,200
Especially if you have a 
trident, I recommend take it at,

866
00:47:36,200 --> 00:47:39,300
write it down there, but yeah, 
the other Guardians are smaller.

867
00:47:39,300 --> 00:47:41,600
I think they're quicker. 
You know, they're harder to see.

868
00:47:42,000 --> 00:47:45,200
And so many of them, you're 
getting double triple teamed all

869
00:47:45,200 --> 00:47:47,900
the time. 
Yeah, the older Guardians are a 

870
00:47:47,908 --> 00:47:50,400
little harder to find if you 
know exactly where you're going,

871
00:47:50,400 --> 00:47:54,200
which I don't still amazed to me
to this day if you know where to

872
00:47:54,200 --> 00:47:56,400
go. 
Yeah, there there in those areas

873
00:47:56,400 --> 00:47:59,600
but to get through it can be a 
little difficult to get through 

874
00:47:59,600 --> 00:48:02,000
the temple. 
But yeah, to fight the guardian 

875
00:48:02,000 --> 00:48:04,000
man. 
It's really your you're fighting

876
00:48:04,000 --> 00:48:07,800
off the other Guardians just to 
get to him pretty much in the 

877
00:48:07,800 --> 00:48:11,600
fact that it drops a one sponge 
chic. 

878
00:48:11,800 --> 00:48:15,600
Yeah, like really? 
Yeah, can we please craft 

879
00:48:15,600 --> 00:48:19,800
sponges already? 
Like, I get the sponges being an

880
00:48:20,700 --> 00:48:22,600
ocean. 
Monument is a way to force us to

881
00:48:22,600 --> 00:48:27,700
go explore Ocean Monuments, but 
you don't get a lot of sponges 

882
00:48:27,700 --> 00:48:30,900
from that. 
If any let's not forget some 

883
00:48:31,000 --> 00:48:33,400
ocean Monument spawn with no 
sponge room. 

884
00:48:33,500 --> 00:48:38,000
Hmm that but to me alright so 
crafting sponges would be really

885
00:48:38,000 --> 00:48:41,700
nice. 
Yeah so things I like or a 

886
00:48:41,800 --> 00:48:46,600
Length of Guardian fights. 
It's the guardian Temple itself.

887
00:48:47,100 --> 00:48:50,600
It's a very cool structure. 
It's a very unique structure. 

888
00:48:50,600 --> 00:48:54,000
In the fact that no other boss 
really other than a wither, 

889
00:48:54,000 --> 00:48:56,500
skeleton, has its own little 
Temple. 

890
00:48:56,500 --> 00:48:59,800
I guess you could count the main
island for the dragon fight as 

891
00:48:59,800 --> 00:49:04,700
its own little area but I do I 
just see that Island as the end.

892
00:49:04,700 --> 00:49:06,700
I don't see it as the dragons 
home. 

893
00:49:07,000 --> 00:49:09,900
Yeah the guardian Temple or 
ocean Monument. 

894
00:49:09,900 --> 00:49:14,100
I see as an Elder Guardian. 
Or a Guardians home that I'm 

895
00:49:14,100 --> 00:49:18,800
invading to get supplies. 
So hmm, that's my strength. 

896
00:49:18,900 --> 00:49:20,500
Not to mention the drops really 
cool. 

897
00:49:20,700 --> 00:49:23,000
Yeah. 
My strength is the fact that 

898
00:49:23,000 --> 00:49:26,300
they give you mining fatigue. 
You just can't you just can't 

899
00:49:26,300 --> 00:49:30,000
blow through the walls and find 
these guys you know they make it

900
00:49:30,000 --> 00:49:32,800
a maze, they make it to where I 
mean you could take milk down 

901
00:49:32,800 --> 00:49:34,300
there. 
You'd have to take a good bit 

902
00:49:34,300 --> 00:49:36,900
because you're going to get 
mining fatigue over and over and

903
00:49:36,900 --> 00:49:39,100
over and over. 
You can't go near these Elder 

904
00:49:39,100 --> 00:49:41,600
Guardians without it without 
getting mining. 

905
00:49:41,800 --> 00:49:44,200
T. 
So, I did like that. 

906
00:49:44,900 --> 00:49:48,000
What else was there? 
Like you said, I like the fact 

907
00:49:48,000 --> 00:49:51,800
that it's got its own like, 
Palace under water. 

908
00:49:52,000 --> 00:49:56,900
In your invading, you truly do 
feel like a conqueror when you 

909
00:49:56,900 --> 00:49:58,800
beat the guardian Temple. 
Yep. 

910
00:49:59,200 --> 00:50:01,900
Especially when you drain it 
too. 

911
00:50:03,000 --> 00:50:05,400
It's mine. 
Now, I don't have to drain any 

912
00:50:05,400 --> 00:50:07,800
more though. 
Yeah, you tell him I'm looking 

913
00:50:07,800 --> 00:50:12,000
forward to that because that's 
my next big farm is an ocean 

914
00:50:12,000 --> 00:50:15,400
Monument. 
So so, so over monuments here. 

915
00:50:15,400 --> 00:50:18,300
Yeah, I know you've built to two
seasons in a row. 

916
00:50:20,000 --> 00:50:24,300
Yeah, I enjoy them. 
Like, it's fun time defeating 

917
00:50:24,300 --> 00:50:26,400
it. 
But like once you're like, right

918
00:50:26,400 --> 00:50:29,700
in the middle of it, you're 
like, what am I doing? 

919
00:50:29,900 --> 00:50:32,700
Yeah. 
Someone done with this instant 

920
00:50:32,700 --> 00:50:33,900
regret. 
Yeah. 

921
00:50:33,900 --> 00:50:35,600
All right. 
Yeah, the the drops are great. 

922
00:50:35,600 --> 00:50:39,900
So overall, let's look at all 
the fights all together. 

923
00:50:40,200 --> 00:50:43,700
Is there one? 
Thing that you would change 

924
00:50:43,700 --> 00:50:46,600
about all the fights get it. 
Like for me I think all the 

925
00:50:46,600 --> 00:50:49,500
fights should give you better 
Loot and I mentioned that the 

926
00:50:49,500 --> 00:50:51,900
dragon should drop in a light. 
Ra better loot. 

927
00:50:51,900 --> 00:50:56,500
I think a Wither fight, should 
drop something better like maybe

928
00:50:56,600 --> 00:51:01,300
a withering enchantment for a 
sword so you can actually wither

929
00:51:01,300 --> 00:51:03,100
mobs. 
When you hit it something like 

930
00:51:03,100 --> 00:51:08,600
that maybe a guardian Temple. 
Gives you gives you a what are 

931
00:51:08,600 --> 00:51:12,300
those we talked about this last 
livestream and I Forgot the name

932
00:51:12,300 --> 00:51:14,300
of it, then the underwater 
Beacon. 

933
00:51:14,600 --> 00:51:16,900
Okay, the conduit conduit. 
Thanks. 

934
00:51:17,000 --> 00:51:18,200
I don't know why. 
I can't remember. 

935
00:51:18,200 --> 00:51:21,100
That thing's name. 
But yeah, I think that'd be a 

936
00:51:21,107 --> 00:51:23,300
good drop. 
Yeah, maybe a garden in Temple. 

937
00:51:23,300 --> 00:51:24,900
You can find one of those in 
there. 

938
00:51:25,100 --> 00:51:28,600
Just better loot to make. 
You want to do these things. 

939
00:51:29,000 --> 00:51:31,200
Yeah, what about you? 
Is there anything you would 

940
00:51:31,200 --> 00:51:33,100
change on all of them? 
Like that? 

941
00:51:33,200 --> 00:51:36,900
Hmm, I never really thought 
about this question. 

942
00:51:37,200 --> 00:51:39,300
Mmm. 
That's why I'm asking it at the 

943
00:51:39,300 --> 00:51:44,600
end of the show prizes Ack. 
Um I don't know. 

944
00:51:44,600 --> 00:51:50,200
I like a challenge you know, and
I feel like I played I played it

945
00:51:50,200 --> 00:51:54,300
for so long that it's not it's 
not so much challenging for me 

946
00:51:54,300 --> 00:51:56,800
to go in there at the beat the 
dragon to beat the with her 

947
00:51:56,800 --> 00:52:00,400
Elder Guardian, as you just ramp
up the difficulty level. 

948
00:52:00,700 --> 00:52:03,900
Yeah, I'm not trying to toot my 
own horn but it's not as 

949
00:52:03,900 --> 00:52:06,400
difficult as I would like it to 
be. 

950
00:52:06,400 --> 00:52:09,900
Like maybe throw in the dragon 
fight can be difficult because 

951
00:52:09,900 --> 00:52:13,500
the Enderman I've saw a Mod 
where people put in like 

952
00:52:13,500 --> 00:52:16,100
Shockers while fighting the 
dragon. 

953
00:52:16,100 --> 00:52:19,600
Yeah, looks that looks fun to 
me, it'd probably be very 

954
00:52:19,600 --> 00:52:22,400
frustrating the most but that 
looks fun. 

955
00:52:23,800 --> 00:52:26,100
The withers, pretty difficult as
it is. 

956
00:52:26,800 --> 00:52:32,700
Yeah, there is ways to cheese it
but I I like the fact that you 

957
00:52:32,700 --> 00:52:35,900
can cheese, some boss fights 
because there are times where 

958
00:52:35,900 --> 00:52:39,000
you just don't want to deal with
fighting the boss in a normal 

959
00:52:39,000 --> 00:52:42,900
way, like whenever I go back. 
We fight the dragon, I'm 

960
00:52:42,900 --> 00:52:45,900
fighting the dragon with you 
later on because those in 

961
00:52:45,900 --> 00:52:48,700
crystals. 
Go from taking me, seven to 

962
00:52:48,700 --> 00:52:51,800
eight minutes, to destroy to 
their down in less than 30 

963
00:52:51,800 --> 00:52:54,400
seconds because you just fly 
around with the bow. 

964
00:52:54,500 --> 00:52:58,300
Bang, bang, bang, bang done. 
Yeah, there's really no point to

965
00:52:58,300 --> 00:53:01,200
go back and fight it. 
If it doesn't drop in a light ra

966
00:53:01,400 --> 00:53:05,500
which makes you well, the XP. 
But you can easily make an 

967
00:53:05,500 --> 00:53:08,000
Enderman Farm all. 
I'm thinking like lingering 

968
00:53:08,000 --> 00:53:09,900
potions so you can get dragon's 
breath. 

969
00:53:10,100 --> 00:53:12,800
Yeah. 
That also the Dragon for that. 

970
00:53:12,900 --> 00:53:15,100
That's true. 
Oh yeah, I probably just ramp up

971
00:53:15,100 --> 00:53:19,500
the difficulty as feel like 
they're a little bit easier but 

972
00:53:19,500 --> 00:53:21,000
then again, that could be just 
me. 

973
00:53:21,500 --> 00:53:22,900
Think that's kind of it for the 
show. 

974
00:53:22,900 --> 00:53:24,400
You want to read this out. 
Sure. 

975
00:53:24,600 --> 00:53:27,100
If you like to show you can 
share it with all your friends 

976
00:53:27,100 --> 00:53:30,200
and on social media. 
If you listen to Spotify follow 

977
00:53:30,200 --> 00:53:32,400
us or if you listen, I'm Apple 
podcast. 

978
00:53:32,500 --> 00:53:35,200
Leave us a nice review. 
Doing any of these really helps 

979
00:53:35,200 --> 00:53:38,300
to show reach more listeners if 
you'd like to get in contact 

980
00:53:38,300 --> 00:53:41,500
with us, send an email to 
podcast a trip. 

981
00:53:41,700 --> 00:53:46,500
Effect SMP.com tweet us, leave 
us a voice message or join, our 

982
00:53:46,500 --> 00:53:49,600
Discord, where you can have a 
chat with everyone who works on 

983
00:53:49,600 --> 00:53:52,700
the show and fellow listeners. 
All the links are in the show 

984
00:53:52,700 --> 00:53:56,300
notes and this show has been 
brought to you by Jimbo myself. 

985
00:53:56,300 --> 00:53:58,100
But also our digital producer, 
Carl. 

986
00:53:58,400 --> 00:54:01,200
He helps make sure the show ends
up where it should and not in 

987
00:54:01,200 --> 00:54:04,900
some motion, a monument Amazing 
Music, you hear in the intro and

988
00:54:04,900 --> 00:54:08,500
outro is created by the one. 
And only decoy everybody social 

989
00:54:08,500 --> 00:54:10,100
media. 
Info can be found in the show 

990
00:54:10,100 --> 00:54:12,400
notes. 
You guys have been So awesome. 

991
00:54:12,400 --> 00:54:15,600
Like always, we've got a lot of 
cool stuff coming up in the next

992
00:54:15,600 --> 00:54:18,800
couple episodes. 
What is it disappears at 41? 

993
00:54:18,800 --> 00:54:24,200
So, Nine episodes from now it'll
look out but like, all these 

994
00:54:24,200 --> 00:54:26,200
guys, thank you so much for 
getting wizard with this. 

995
00:54:26,300 --> 00:54:27,700
You should go drink some milk by
now. 

996
00:54:27,800 --> 00:54:29,100
Bye. 
See you later.

