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Hey everyone, welcome to the 
Wither effect episode 6 today's 

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date is July 23rd, 2019 and I am
Duds also known as Duds versus 

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and most social media circles 
way to go still looking right at

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the start of the episode 
already. 

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I'm bunk add up or bank for 
sure. 

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And today we're gonna talk about
to Minecraft. 

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So besides tripping over your 
world. 

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So what have you been up to this
week are you talking about that 

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was a glorious intro it's not 
like I say the I'm saying every 

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week and we have it scripted out
and I still have trouble saying 

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yeah, that's right. 
Well, what's a little bit but I 

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thought it was fun. 
It works out people know the 

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date in another episode number. 
That's all they need to know 

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true. 
Good point. 

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Yeah, but this week this week 
was busy. 

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I shouldn't say this week last 
week this past week was super 

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busy. 
I did three straight days of 

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live streaming, which I never do
normally. 

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I always Always have a day in 
between streaming sessions 

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because streaming takes a lot 
out of me. 

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Mmm, but we had the ripple 
effect livestream day and I 

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wanted to fit in the normal 
Friday live stream and then I 

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really wanted to do a live 
stream to get some work done to 

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finish out a video. 
So I did it three days straight 

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and a lot of work got done a lot
of raging happened and some 

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games that were Minecraft. 
But yep, yeah, let's just say 

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uninstalled that that happened. 
I got a lot of work done on the 

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village in front of the keep 
which I'm really happy with that

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area that area is really coming 
together. 

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I can't wait to start doing some
terraforming bringing plants and

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life into the area. 
Let's see. 

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I also have started an XP on 
demand for y. 

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So I started I technically as of
time of recording this have 

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finished the farm. 
I'm just waiting for it to get 

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done so I can make sure it 
works. 

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But yeah XP on demand. 
I'm excited for that that's 

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going to be a cool project and I
hope everyone likes the video on

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that I built a cactus farm which
all I did was take the idea of a

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flying machine with sweeper 
arms. 

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And rip it in half and then do 
my bamboo farm and it turned out

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way complicated than I ever 
thought was possible but it 

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works so I'm not going to 
complain and it's super 

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efficient to the part where I 
need to build another cactus 

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farm to keep up with the bamboo.
It's insane. 

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But yeah, those bamboo son to 
grow grow a lot. 

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Yeah, well in mine only go to a 
height of for it. 

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So it's not even like they're 
growing very tall. 

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Hmm. 
Well, maybe the makes them go 

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even quicker. 
Yeah, but something with sugar 

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where the second stage goes a 
bit slower than the first one or

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something. 
I'm not I'm not sure. 

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I'm not sure either but what 
were you working on this week 

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bank? 
So I did this story first Dream.

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Yeah, I was already filled in 
there was a lot of fun, but I 

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was kind of lucky. 
I think I got a lot of use 

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because of the stream day. 
At least I think it was because 

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of the stream. 
They stream days are always fun.

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Hmm. 
It was a lot of fun to do. 

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I'll still have to see how it is
with a bit less few hours, but I

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think it'll still be fun. 
I was really nice to strain my 

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enjoyed that Kind of relaxed to 
do I guess I can just do your 

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thing. 
That's about it, which is kind 

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of nice. 
Yeah, that's the best part like 

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there's really no planning 
needed for a stream. 

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You just need a goal and then 
just go do it. 

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Yeah. 
Well not even a gold just sort 

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of something to work on a 
direction. 

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How about that? 
We just a direction somewhere 

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and go exactly. 
Yeah, you get don't got to start

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wondering all famously I guess 
but just have a little plan. 

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It should work out fine. 
Yeah, I know for the rest. 

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I just did that. 
It's almost like oh kinda 

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terraforming. 
I just worked around my area 

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uploaded another video, which 
was has been a while. 

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Just yeah, I decorated the 
bones. 

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I guess. 
It's just nice to be working on 

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that again. 
Yeah. 

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I always like when you start to 
fill in the blank canvas of 

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areas and with wildlife and such
it really brings. 

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I don't know. 
I don't want to say like 

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completion but it excites it 
starts to make yeah, make stinks

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going through life a bit. 
I guess to see a vision start to

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come in. 
It's real nice. 

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Yeah and create some atmosphere 
as well or Ambience. 

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How do you call it? 
Yeah, I like that. 

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So what's in the news this week 
anything special Minecraft news 

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114 for released later? 
And I said it was going to last 

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podcast. 
So I'm kind of disappointed in 

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Minecraft. 
I really wish bullying was step 

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their game up. 
And when I promise something 

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make it come true. 
Because you know the my say 

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matter well if it happens you 
should have promised a lot of 

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other fun stuff. 
I guess see how or that yeah, 

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that's coming. 
Lots of fun stuff is coming in 

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this podcast. 
Trust me. 

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Oh, that's for sure mmm, but 114
for we're just go over real 

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quick because it's not a ton of 
stuff. 

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It's mainly performance upgrade 
for servers. 

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They're fixing memory leaks. 
The big thing to me is the Bug 

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report that you can make in game
that saves your desktop to send 

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to Mojang when a problem 
happens. 

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I think that's a really smart 
feature and will hopefully make 

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it easier for them to fix bugs 
later. 

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So does that mean like anyone 
know many server and stuff can 

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just do that and then that I 
don't account for a glitch or 

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okay, I mean still it sounds 
useful makes it easier to send 

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stuff I guess dude. 
Oh, yeah clear or what you 

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should sound but they also said 
actually other than this thing. 

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I want to talk about zombie 
sieges because those seem to be 

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making a bit of a comeback and 
this update. 

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Oh, okay. 
I'm going why why zombies 

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teaches come back? 
I don't think zombie sieges are 

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needed. 
We have so many new bad mobs, 

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especially with like Pillager 
patrols. 

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Mmm. 
I don't think zombies sieges to 

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me. 
The biggest quite in Minecraft 

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right now is just too many 
zombies as it is. 

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I like some different kinds of 
mobs. 

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Yeah, it's like most of it is 
just only for Ryan I guess. 

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Yeah, and then zombie see just 
to me. 

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I've always been a little 
pointless who a gang a zombies 

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are mad. 
If you're anywhere past the 

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first two weeks of the game that
still nothing you just kind of 

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run around a circle take one one
at a time and within two hits of

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his sword, they're dead or if 
you got a good bow, you just hit

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them before they even come close
enough. 

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Yeah, and you can just stand on 
top of a tree and you'll be 

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fine. 
Yeah, so short tiny rant over no

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more zombies. 
He just lets somebody created 

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welcome back to get rid of that 
feature made me agree. 

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Like what's the point of adding 
zombie seeds? 

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You swing you just added the the
patrols well-meaning sort of a 

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double-double kind of thing. 
Yeah, and they've always been 

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there but they've kind of been 
like turned down to like maybe 

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like a 1% kind of thing. 
All right, but another cranked 

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up to the point where it's like 
I've seen maybe three zombie 

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sieges in my entire time. 
I saw two of Rights week. 

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Oh dang. 
Yeah. 

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It's like so what's it like is 
it just like it's just like 

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zombies Walking. 
It's a horde of like 7 zombies. 

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This guy and one of those times 
was when the server wasn't laggy

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was just me on by myself. 
So I stood on a Too Tall block 

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and shot it with my bow. 
The second time was when the 

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server was super laggy, but one 
of those zombies had a coral 

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head. 
So I just kind of dance tonight 

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is a circle and killed them and 
took Carl's Head because you 

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know, oh you got him as well. 
Oh, yeah. 

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I got it. 
Cool. 

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Yeah, I'll in my rant there no 
more zombie raid things that 

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whatever no more. 
We don't need them. 

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But the last kind of stat they 
said for 114 was 114 for was the

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last kind of update to 115 that 
they're now turning their 

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attentions to the next update, 
which I'm just like, yes, 

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finally, I want someone 15 news.
Give me more stairs and slabs. 

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You'll You Wet My Whistle for 
just a little bit. 

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I want more. 
Yeah, I agree. 

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I'm looking forward to 1.15. 
I'm curious what they gonna do 

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for it. 
Yeah. 

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I mean they've Into that combat,
but they've also hinted at a 

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biome update again. 
I hope it's not the same biomes 

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we voted on last year. 
Because it's like we already 

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know about those you guys should
have already worked on those. 

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So let us vote on a different 
kind of biome update on let's 

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nope. 
Let us vote again. 

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I don't think that worked out. 
Well, yeah, I don't think the 

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voting stuff because to me tiger
didn't need to be updated. 

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Tiger was the best biome 
already. 

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I think people really just 
wanted foxes. 

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Yeah, maybe once they found out 
boxes Can't Be Tamed. 

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They really don't care about 
foxes now. 

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Well, you can sort of thing them
right if you breed them and then

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the baby will be sort of other 
friendly to you, but you can 

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never yeah, that's him them per 
se. 

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Well, I'm a big fan of the berry
bushes though. 

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So I like that little update do 
it. 

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I do like the bear. 
I think you should just add 

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those biomes on top of like 
something new. 

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Yeah, but Other than that 
Minecraft news is all about 

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Minecraft Earth for the most 
part this week and you kind of 

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dug you watch some videos on 
that. 

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So what do you have on Minecraft
Earth? 

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I was kind of curious kills 
Mycroft Earth was just gonna 

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sort of fake to me when they 
uploaded the trailer of them. 

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So I was I watched some videos 
and the first first thing I 

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encountered was SethBling. 
Oh, yeah. 

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I think I've heard about this 
one. 

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Yeah, he's for really well. 
He's quite a technical guy. 

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Not just Redstone technical, but
he's clever with code and stuff.

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But he immediately started like 
making redstone contraptions 

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some basically just like Fitness
machines where you run over 

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pressure plate and then if you 
run over another pressure plate 

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it sort of time show time, which
isn't a new Redstone thing in 

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Minecraft, but it never really 
made sense to build in 

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Minecraft. 
I guess. 

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00:11:29,800 --> 00:11:31,500
Yeah. 
They had any just made it. 

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I think they had that same thing
for like horses. 

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So you can test how fast of 
course was. 

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Yeah, and now you can test how 
fast you can Sprint like in the 

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real life, which I think is kind
of a clever taking it's like he 

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uses the game really? 
Well, I think sure and he made 

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like a piano which you can play 
by like walking around. 

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So I thought that was kind of 
cool the the little videos I saw

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her definitely. 
Made me but I think the game 

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00:12:01,600 --> 00:12:05,000
looks better than I initially 
thought it would I saw green and

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Mumbo play as well on the game a
bit which was kind of fun. 

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But I like the fact that you can
basically place like a building 

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filled on your desk. 
So it's really small and Tiny. 

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Yeah, and then you can build 
something and then you can just 

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scale it to a real life 
somewhere else. 

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And it looks amazing like you 
have to look up and stuff and 

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it's sure enough places it all 
right in the world. 

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It doesn't look too strange. 
You can just place it inside 

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rooms as well. 
If you get a really dull build, 

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it works way better than I 
thought it was kind of cool. 

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I enjoyed looking at those 
things. 

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I'd recommend. 
Yeah looking at some videos if 

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you are unsure about what it is 
or maybe think it's a bit too 

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childish for me to be on the 
opposite side because we are 

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Every podcast we had before I'm 
not really supported Minecraft 

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Earth. 
I've always kind of felt it was 

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a little waist. 
So to hear you kind of okay, 

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this could be a cool thing is 
optimistic to me because I'm 

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still on the train as it is but 
maybe my mind can be changed. 

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My biggest complaint is you're 
going to be looking through your

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phone screen and I already look 
at my phone screen way too much 

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as it is. 
So to now have to look through 

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00:13:24,400 --> 00:13:29,500
my phone screen to see something
and then builds like SethBling 

228
00:13:29,500 --> 00:13:32,300
I'm didn't watch the video by 
heard mention of the fact that 

229
00:13:32,300 --> 00:13:37,300
he was trying to push like build
limit Heights like how far oh 

230
00:13:37,300 --> 00:13:40,500
can this game go and I think he 
got it like 60 something blocks 

231
00:13:40,800 --> 00:13:44,400
or whatever before he would have
to physically climb something to

232
00:13:44,400 --> 00:13:47,500
go higher. 
Well, you still can't see that 

233
00:13:47,500 --> 00:13:50,300
except for on this tiny little 
phone screen or if you're lucky 

234
00:13:50,300 --> 00:13:54,200
enough to have I guess. 
IPad because that's the only 

235
00:13:54,600 --> 00:13:59,300
apples the only one that gives 
you the immersion ability kid in

236
00:13:59,300 --> 00:14:01,700
there is still you're still 
looking through a small screen 

237
00:14:01,700 --> 00:14:05,800
and that's my biggest complaint.
I would have liked to see it VR 

238
00:14:06,900 --> 00:14:10,000
where you could take your phone 
and put it in one of those 

239
00:14:10,000 --> 00:14:14,900
Universal VR headsets. 
And if that's what we put you 

240
00:14:14,900 --> 00:14:18,300
into the thing, that would have 
been like that idea. 

241
00:14:18,500 --> 00:14:22,100
That would be cool. 
Yeah, I mean I still agree with 

242
00:14:22,100 --> 00:14:23,600
you. 
It's a phone game. 

243
00:14:23,600 --> 00:14:27,800
I wouldn't I mean it's not 
something I would play our some 

244
00:14:27,800 --> 00:14:29,600
length like you could do with 
Minecraft. 

245
00:14:29,800 --> 00:14:33,200
Yeah, it definitely looks a lot 
of fun to just sort of mess 

246
00:14:33,200 --> 00:14:39,900
around with play a little bit. 
Just just sometimes yeah. 

247
00:14:40,400 --> 00:14:42,400
Yeah, it wouldn't be a full-time
game for sure. 

248
00:14:43,000 --> 00:14:46,900
But it's still it looks way 
better than I thought it would 

249
00:14:46,900 --> 00:14:50,400
it looks interesting. 
I'd like to play around with it.

250
00:14:50,400 --> 00:14:54,400
Sometimes to me the biggest 
thing that would come from and 

251
00:14:54,400 --> 00:14:58,700
help it would be if you could 
take your world in game and 

252
00:14:58,700 --> 00:15:02,900
transfer it to your phone and 
play it there. 

253
00:15:05,400 --> 00:15:09,400
Yeah, as far as I saw you just 
sort of get a junk like a Yeah, 

254
00:15:09,400 --> 00:15:12,000
you sort of get a drink and 
that's what you well you gotta 

255
00:15:12,000 --> 00:15:13,900
work field. 
Right so you don't have a real 

256
00:15:13,900 --> 00:15:20,000
world so you can walk through or
yeah and see that which which 

257
00:15:20,000 --> 00:15:23,600
makes it already like it's not a
game you can play full time, you

258
00:15:23,600 --> 00:15:29,500
know, just sort of in a well any
tank basically, but still it's 

259
00:15:29,500 --> 00:15:32,500
it looks it looks kind of cool. 
You can just place it in the 

260
00:15:32,500 --> 00:15:36,000
real world and have a look I 
Other people see it at the same 

261
00:15:36,000 --> 00:15:39,000
spot as well actually place it 
in the world. 

262
00:15:40,300 --> 00:15:42,800
Yeah, but I mean still to mobile
game. 

263
00:15:44,200 --> 00:15:48,400
Yeah, I'll take some video look 
at it your optimism towards 

264
00:15:48,500 --> 00:15:51,000
watching the videos and actually
seeing what it was has me 

265
00:15:51,000 --> 00:15:54,600
curious because could it be 
something more than what I'm 

266
00:15:54,600 --> 00:15:58,600
thinking it is where it's just a
tiny version of Minecraft that 

267
00:15:58,600 --> 00:16:02,700
technically quote unquote 3D in 
front of you that's on the 

268
00:16:02,700 --> 00:16:05,300
screen. 
Well for me, it's definitely 

269
00:16:05,300 --> 00:16:07,000
whilst. 
Also, I think stuff blinks 

270
00:16:07,000 --> 00:16:11,600
creativity that shows like oh 
wait, Although standard sort of 

271
00:16:11,600 --> 00:16:13,300
boring things you could do in 
Minecraft. 

272
00:16:13,300 --> 00:16:16,300
They really come to life because
you have to activate them 

273
00:16:16,900 --> 00:16:20,400
because you walk around yourself
and let your character walking, 

274
00:16:20,400 --> 00:16:22,000
right? 
Yeah, all the things that are 

275
00:16:22,000 --> 00:16:24,900
based off your movement that 
something you can do yourself 

276
00:16:25,800 --> 00:16:27,700
and I thought that that sort of 
interaction. 

277
00:16:27,700 --> 00:16:30,900
I thought it was brilliant he 
found and he's he's doing some 

278
00:16:30,900 --> 00:16:34,500
clever stuff with that which I 
think makes that game Cool. 

279
00:16:35,200 --> 00:16:38,500
Gotcha. 
All right, well enough but 

280
00:16:38,500 --> 00:16:41,600
Minecrafters, let's move on to 
some listener comment because we

281
00:16:41,600 --> 00:16:45,100
did get some comments that so 
much an email form. 

282
00:16:45,100 --> 00:16:49,400
But anyone who follows us knows 
we had a ripple effect stream 

283
00:16:49,400 --> 00:16:54,000
day Saturday, but we're how many
was six streamers streaming for 

284
00:16:54,000 --> 00:16:58,100
two hours of Peace. 
So a 12-hour day full of 

285
00:16:58,100 --> 00:17:02,300
screaming I woke up early and I 
still couldn't watch everyone 

286
00:17:02,700 --> 00:17:04,700
because I think it started 5:00 
a.m. 

287
00:17:04,700 --> 00:17:07,800
My time. 
Yeah, I was early. 

288
00:17:07,900 --> 00:17:11,300
Yeah, but it was a great day and
the big thing that kept popping 

289
00:17:11,300 --> 00:17:14,400
up to me in my head. 
Every time I sit there and was 

290
00:17:14,400 --> 00:17:19,000
watching these dreams was people
mentioning the Wither effect and

291
00:17:19,000 --> 00:17:21,200
I loved it. 
I couldn't get enough of it to 

292
00:17:21,200 --> 00:17:25,800
hear so many people actually 
listening to the podcast and 

293
00:17:25,900 --> 00:17:29,300
thoroughly enjoying it. 
So those of you who mentioned 

294
00:17:29,300 --> 00:17:33,100
the weather effect to try to 
push it without me bank or Carl 

295
00:17:33,100 --> 00:17:36,000
or decoy saying anything. 
Thank you so much. 

296
00:17:36,200 --> 00:17:37,900
It really didn't mean a lot to 
me. 

297
00:17:39,300 --> 00:17:42,700
Yeah, that was I agree. 
It was a lot of fun to hear 

298
00:17:42,700 --> 00:17:45,600
people mention the weather 
effects and reference to it. 

299
00:17:45,600 --> 00:17:47,900
The Lost was really cool to 
hear. 

300
00:17:52,000 --> 00:17:55,000
All right, but I guess we'll 
move home to the to the main 

301
00:17:55,000 --> 00:18:00,000
topic of today. 
Yes, I was scouring the into 

302
00:18:00,000 --> 00:18:03,600
another bit or well maybe the 
Minecraft Wiki to be honest and 

303
00:18:03,600 --> 00:18:07,900
I found a section which is 
called mentioned features, 

304
00:18:07,900 --> 00:18:09,800
right? 
We know how bitter stinks that 

305
00:18:09,800 --> 00:18:13,400
like when we come up with new 
Minecraft things or how to 

306
00:18:13,400 --> 00:18:17,700
improve Minecraft. 
So this is perfect for them. 

307
00:18:18,500 --> 00:18:21,300
These are kind of things that 
just people from Mojang or 

308
00:18:21,300 --> 00:18:24,100
whatever came up with they once 
tweeted about it or it's 

309
00:18:24,100 --> 00:18:27,800
actually plans and we told it 
could be fun to to pick a few 

310
00:18:27,800 --> 00:18:31,900
and talk about it. 
Yeah, so we got going on is Bank

311
00:18:31,900 --> 00:18:37,200
picked in I pick 10 and mind you
this list was what hundreds of 

312
00:18:37,200 --> 00:18:39,800
things mentioned. 
There are a lot. 

313
00:18:39,800 --> 00:18:41,800
Yeah. 
So many so we can come back to 

314
00:18:41,800 --> 00:18:45,100
this list at any point if you 
guys really like this thing. 

315
00:18:46,100 --> 00:18:48,700
So Banks going to mention one 
and that I'm going to mention 

316
00:18:48,700 --> 00:18:53,900
one and we're just going to keep
talking about each other's quote

317
00:18:53,900 --> 00:18:57,200
unquote features. 
That should be in Minecraft. 

318
00:18:57,900 --> 00:19:00,100
Yeah. 
Well, I didn't necessarily bake 

319
00:19:00,100 --> 00:19:01,400
once. 
Well most of them. 

320
00:19:01,400 --> 00:19:03,500
I think I would like to see back
in Minecraft. 

321
00:19:03,800 --> 00:19:06,000
That's definitely one. 
That's more like, oh, it's 10 

322
00:19:06,000 --> 00:19:08,500
sort of out to me and I'm 
curious sure. 

323
00:19:08,500 --> 00:19:11,800
I picked one or two that just 
interesting conversation topic. 

324
00:19:12,400 --> 00:19:15,500
Yeah. 
All right, but I'll kick it off.

325
00:19:15,500 --> 00:19:18,000
The first one that I saw that 
that stood out to me, which I 

326
00:19:18,008 --> 00:19:22,400
thought was really cool was 
Derek's Labs it sort of sounds 

327
00:19:22,400 --> 00:19:24,300
like a no brainer like oh 
they're it slips. 

328
00:19:24,300 --> 00:19:27,200
Yeah, it's just another slap. 
Yeah, but there was a little 

329
00:19:27,200 --> 00:19:32,100
story with it where I think I 
was well two of the main 

330
00:19:32,100 --> 00:19:35,300
Minecraft developers, I guess 
dinnerbone and Jab but don't 

331
00:19:35,300 --> 00:19:37,000
hold me to it. 
I might be wrong on that one. 

332
00:19:37,500 --> 00:19:41,800
But and they will talking about 
trying to implement the dirt 

333
00:19:41,800 --> 00:19:43,700
slabs inside the world 
generation. 

334
00:19:44,300 --> 00:19:47,000
Where they would replace all the
dirt that we generate with the 

335
00:19:47,008 --> 00:19:49,500
dirt slab. 
So you wouldn't the grass 

336
00:19:49,500 --> 00:19:53,000
wouldn't overgrow the dirt 
patches, which I thought was a 

337
00:19:53,008 --> 00:19:56,100
really cool idea. 
But it also said that they 

338
00:19:56,100 --> 00:19:58,600
couldn't really work it out too.
Well, and there was some issues 

339
00:19:58,600 --> 00:20:02,500
with with the dirt slabs 
Spalding Inn and like Cliff 

340
00:20:02,500 --> 00:20:05,500
edges and in caves and all that 
stuff so they ever implemented 

341
00:20:05,500 --> 00:20:09,200
it but I thought that was really
awesome that I try to implement 

342
00:20:09,200 --> 00:20:11,400
it into the world generation. 
Yeah. 

343
00:20:11,400 --> 00:20:14,100
I really like the idea of church
lives, even if it's not In the 

344
00:20:14,100 --> 00:20:18,200
world generation, I think that 
should be in there period even 

345
00:20:18,200 --> 00:20:20,400
grass Labs should be in there 
too. 

346
00:20:20,400 --> 00:20:24,300
Yeah, but to hear that their 
first thought was immediately 

347
00:20:24,300 --> 00:20:28,400
put into World Generation gives 
me hopes that the stone slab and

348
00:20:28,400 --> 00:20:32,000
stone stairs will be put into 
World Generation at some point. 

349
00:20:32,400 --> 00:20:33,200
Yeah. 
Yeah. 

350
00:20:33,200 --> 00:20:35,800
That was that was definitely 
what made it stand out to me 

351
00:20:35,800 --> 00:20:38,200
that they try to implement it in
a generation. 

352
00:20:38,400 --> 00:20:41,800
I thought that was really cool. 
Yeah, I hope they do it as well.

353
00:20:41,800 --> 00:20:45,900
Yeah same here. 
All right from my first 

354
00:20:47,500 --> 00:20:50,800
mentioned feature is rear tools 
/ weapons. 

355
00:20:51,200 --> 00:20:53,800
This is one of the things I've 
mentioned before that and that's

356
00:20:53,800 --> 00:20:59,100
why I stood out to me their idea
was so you would take a bow and 

357
00:20:59,100 --> 00:21:02,800
let's say this bow draws back 
faster than any bow in the game.

358
00:21:03,200 --> 00:21:06,500
You could not craft this bow. 
You could not like learn this 

359
00:21:06,500 --> 00:21:07,800
boat. 
It's one of those things you 

360
00:21:07,800 --> 00:21:12,000
have to find which I thought was
really cool because it would 

361
00:21:12,000 --> 00:21:14,000
give you a reason to go 
exploring again. 

362
00:21:14,700 --> 00:21:19,000
It's your chance to come up with
these crazy weapons or tools or 

363
00:21:19,000 --> 00:21:22,300
anything like boots and 
increased health or helmets that

364
00:21:22,300 --> 00:21:25,900
give you night vision. 
Yeah, I agree. 

365
00:21:25,900 --> 00:21:27,400
That would be really cool with 
it. 

366
00:21:27,400 --> 00:21:30,800
Also would add some variety like
everybody basically has the same

367
00:21:30,800 --> 00:21:33,600
stuff. 
Yeah, everybody's inventory is 

368
00:21:33,600 --> 00:21:37,600
basically the same except for a 
few like random choices. 

369
00:21:37,600 --> 00:21:39,200
That would that we changed it a 
lot. 

370
00:21:39,200 --> 00:21:41,500
Like people would be. 
Oh you got you found that that's

371
00:21:41,500 --> 00:21:44,800
cool you have I don't know some 
in-game stuff to talk about next

372
00:21:44,800 --> 00:21:48,700
try guess. 
Yeah and exploring obviously 

373
00:21:48,700 --> 00:21:51,800
like you mentioned. 
Oh, yeah for sure. 

374
00:21:51,800 --> 00:21:54,200
Yeah, but what was your number 
two on your list? 

375
00:21:55,200 --> 00:21:59,400
Add number two on my list was 
Seasons, which I thought was 

376
00:21:59,400 --> 00:22:02,500
really cool. 
I think they can do fun stuff 

377
00:22:02,500 --> 00:22:06,700
with that and then the stuff 
they mentioned was like 

378
00:22:06,700 --> 00:22:09,500
adjusting the date yet. 
The daylight cycle so will be 

379
00:22:09,500 --> 00:22:13,300
longer night or longer be 
depending on the season and leaf

380
00:22:13,300 --> 00:22:15,800
grows on trees, which I thought 
was cool. 

381
00:22:17,300 --> 00:22:21,000
Also a little mention of making 
it linked to like the real-life 

382
00:22:21,000 --> 00:22:23,700
Seasons, which I'm not sure if 
that would be fun or not. 

383
00:22:24,500 --> 00:22:26,500
People in Australia we get 
confused. 

384
00:22:27,500 --> 00:22:31,300
Yeah, right you get a well or 
maybe they recognize that 

385
00:22:31,300 --> 00:22:34,700
they're in Australia, but then 
all over the world who would get

386
00:22:34,700 --> 00:22:36,800
different seasons that we will 
be real as well. 

387
00:22:38,100 --> 00:22:40,400
I don't know. 
I'm not sure if it should be 

388
00:22:40,400 --> 00:22:44,000
linked to real life but having 
Seasons definitely sounded 

389
00:22:44,000 --> 00:22:45,800
interesting to me. 
I think they could be fun. 

390
00:22:46,000 --> 00:22:49,200
Yeah, I've always liked nemec 
the idea of seasons. 

391
00:22:50,100 --> 00:22:54,900
But to me instead of like 
changing the entire world for a 

392
00:22:54,900 --> 00:22:57,900
season I think season should be 
biomes. 

393
00:22:58,800 --> 00:23:03,100
So like you can have a fall or 
Autumn biome that would say you 

394
00:23:03,100 --> 00:23:06,600
put a perch leave down and it 
turned into orange and maybe a 

395
00:23:06,600 --> 00:23:09,100
no turns red or something like 
that. 

396
00:23:09,100 --> 00:23:12,200
So now you've got this 
Variation. 

397
00:23:12,200 --> 00:23:16,600
I'm just awesome Leaf colors 
without having to change to a 

398
00:23:16,600 --> 00:23:20,300
whole new tree. 
I think that could work out. 

399
00:23:20,300 --> 00:23:25,000
Well same with like so I've been
watching a little bit of be oo 

400
00:23:25,000 --> 00:23:28,700
lately and he's working on a 
custom texture pack one of his 

401
00:23:28,700 --> 00:23:33,400
features a custom texture pack 
is you take mossy cobblestone 

402
00:23:33,600 --> 00:23:38,000
and when you place it down and a
snowy biome the green moss turns

403
00:23:38,000 --> 00:23:40,000
white. 
So it looks like snow got packed

404
00:23:40,000 --> 00:23:42,700
in the cobblestone. 
Oh, that's kind of cool. 

405
00:23:42,700 --> 00:23:46,500
Yeah, I mean something like that
this be oo is not a game 

406
00:23:46,500 --> 00:23:48,700
engineer by any means 
whatsoever. 

407
00:23:48,700 --> 00:23:52,400
He admits in his videos, but if 
he can do that to a texture pack

408
00:23:52,700 --> 00:23:55,700
moaning should be able to figure
out how to change leave colors 

409
00:23:56,100 --> 00:23:58,300
do stuff like that. 
It's like take what you already 

410
00:23:58,300 --> 00:24:01,900
have and kind of have it. 
I don't know manipulate to the 

411
00:24:01,900 --> 00:24:04,300
biomes you already kind of do 
that with swamps. 

412
00:24:04,300 --> 00:24:09,100
And what is it mushroom islands?
Hmm where the grass on mushroom 

413
00:24:09,100 --> 00:24:13,100
islands is extremely bright. 
You go to the Savannah grass is 

414
00:24:13,100 --> 00:24:16,700
really dull and not so colorful.
Its you have it there. 

415
00:24:17,100 --> 00:24:19,100
Just had it. 
Yeah, even with the water. 

416
00:24:19,200 --> 00:24:21,800
Yeah, and it's more blocks take 
advantage of that. 

417
00:24:21,800 --> 00:24:23,800
Huh. 
I agree. 

418
00:24:24,000 --> 00:24:26,000
I like your idea of having them 
biomes. 

419
00:24:28,700 --> 00:24:32,000
I like the idea of having like 
I'm building in the swamp now 

420
00:24:32,500 --> 00:24:35,500
and I think it could be gold 
that I just have a little window

421
00:24:35,500 --> 00:24:39,600
time where I just have a snow 
for a bit or yeah, or it's like 

422
00:24:39,600 --> 00:24:43,200
really sunny and I have like old
All kinds of vegetation maybe 

423
00:24:44,400 --> 00:24:48,100
might ask too much of the game 
to actually make stuff grow bit 

424
00:24:48,100 --> 00:24:53,200
more but I like the idea of not 
having to Shadow like you can 

425
00:24:53,200 --> 00:24:56,400
change inside the team that 
you're already working. 

426
00:24:56,400 --> 00:25:00,600
And so every biome gets a little
changed throughout time. 

427
00:25:01,500 --> 00:25:05,300
And if you pick like a biome, 
well you already kind of went 

428
00:25:05,300 --> 00:25:10,700
through biome, I guess right? 
Yeah, I I never chose to build 

429
00:25:10,700 --> 00:25:15,000
in this We buy oh, I'm not sure 
if I will ever do that goes Its 

430
00:25:15,600 --> 00:25:18,300
I think I'd get sick of that 
snow all the time. 

431
00:25:19,300 --> 00:25:24,800
Whereas if you make it just 
change over time, then I always 

432
00:25:24,900 --> 00:25:28,700
get like a base which is maybe 
sometimes in the winter, but I 

433
00:25:28,708 --> 00:25:30,800
get your point as well. 
If you want to stick to a team, 

434
00:25:30,800 --> 00:25:36,200
you don't want to be dealing 
with a winter or something once 

435
00:25:36,200 --> 00:25:38,300
a I like how you mentioned so 
vile. 

436
00:25:38,600 --> 00:25:42,500
So one of the reasons I chose a 
location for my bases season 

437
00:25:42,500 --> 00:25:45,900
where it is, it's because it was
kind of right on the outskirts 

438
00:25:45,900 --> 00:25:48,400
of some snow biomes. 
Yeah. 

439
00:25:49,000 --> 00:25:52,800
So as of right now, my base 
isn't really a snowy I've kind 

440
00:25:52,800 --> 00:25:56,700
of purposely kept it to where 
it's not going to be but the 

441
00:25:56,700 --> 00:26:00,000
plan is when I start 
terraforming and adding in 

442
00:26:00,000 --> 00:26:04,300
bushes and trees and stuff. 
I plan on bringing in a lot more

443
00:26:04,300 --> 00:26:07,800
snow and it's going to get a lot
snowier. 

444
00:26:09,000 --> 00:26:11,200
So I'm kind of excited for that 
huge. 

445
00:26:11,500 --> 00:26:16,600
As for a year now, it's not been
a snowy base, but for like the 

446
00:26:16,608 --> 00:26:19,600
last couple months it's going to
be a snowy base, which I think 

447
00:26:19,600 --> 00:26:23,400
is going to be really cool. 
Oh, yeah, I'm looking forward to

448
00:26:23,400 --> 00:26:25,600
that. 
That'll that'll be cool. 

449
00:26:26,000 --> 00:26:29,100
Yeah. 
Onto my right get one. 

450
00:26:30,000 --> 00:26:32,700
I was just gonna say what's your
next one something? 

451
00:26:32,700 --> 00:26:35,700
I think a lot of people would 
enjoy is vertical redstone. 

452
00:26:37,200 --> 00:26:39,400
Yeah, I don't yeah, I agree. 
I don't know how you would do 

453
00:26:39,400 --> 00:26:40,800
it. 
I think they've kind of already 

454
00:26:40,800 --> 00:26:44,000
started doing that with 
observers because you can stack 

455
00:26:44,000 --> 00:26:47,600
them vertically and send the 
Redstone signal that way without

456
00:26:47,700 --> 00:26:52,400
being at Rusev sideways to 
anything like before you could 

457
00:26:52,400 --> 00:26:55,300
stack. 
What is it Redstone torches? 

458
00:26:56,600 --> 00:26:59,800
But you also had to make sure 
your redstone torch lined up 

459
00:26:59,800 --> 00:27:03,300
correctly because of redstone 
torch would interfere to the 

460
00:27:03,300 --> 00:27:06,500
sides of it if you had red stone
too close. 

461
00:27:08,200 --> 00:27:12,700
So yeah, I mean red vertical 
Ascent just a quick idea, but it

462
00:27:12,700 --> 00:27:16,700
could be cool. 
I'd like to see it and they sort

463
00:27:16,700 --> 00:27:19,300
of have it already right when 
you go from one block to the 

464
00:27:19,300 --> 00:27:23,500
next it goes to the site know 
your place change heights. 

465
00:27:24,300 --> 00:27:28,800
Yeah, and you can place like 
item frames and paintings on the

466
00:27:28,800 --> 00:27:33,600
wall already signs all that. 
I mean you could just have like 

467
00:27:33,600 --> 00:27:35,800
Redstone place it directly 
against the wall. 

468
00:27:35,800 --> 00:27:39,600
I think that could be nice there
could be I don't like having to 

469
00:27:39,600 --> 00:27:41,500
use observers or red stone 
Towers. 

470
00:27:41,700 --> 00:27:45,400
Yeah. 
It's always a bit awkward going 

471
00:27:45,400 --> 00:27:49,300
up and down the Fret Stone which
step we definitely solve be nice

472
00:27:49,600 --> 00:27:53,700
or you made mention item frames.
What if you were able to put 

473
00:27:53,700 --> 00:27:57,400
Redstone in an item frame and 
that kind of separated the 

474
00:27:57,400 --> 00:27:59,500
circuit unless it was directly 
touching. 

475
00:28:00,300 --> 00:28:04,200
So now you could hide and kind 
of have the blue stone effect 

476
00:28:04,200 --> 00:28:07,700
from Mumbo Jumbo's April Fool 
joke where you can have two 

477
00:28:07,700 --> 00:28:10,500
different resonant circuits near
each other, but since they're 

478
00:28:10,500 --> 00:28:14,000
not directly connected they 
don't interact with Each other 

479
00:28:15,400 --> 00:28:20,600
where you can also rotate inside
an item frame rate, so maybe you

480
00:28:20,600 --> 00:28:23,700
could have a sort of switch. 
So the red bloodstone line goes 

481
00:28:23,700 --> 00:28:28,200
from horizontal to vertical and 
then oh, yeah, like now this 

482
00:28:28,200 --> 00:28:31,200
line is activated, but now 
deadline is activated like if 

483
00:28:31,200 --> 00:28:34,500
you switch here that straight 
like that could be something 

484
00:28:34,500 --> 00:28:37,900
with that could be something. 
What's your next one big? 

485
00:28:40,300 --> 00:28:43,300
Well, oh that's one I saw and I 
was like, I want that back. 

486
00:28:43,500 --> 00:28:47,900
Because we just found it. 
That's the reserve return of 

487
00:28:47,900 --> 00:28:51,500
customized worlds. 
Yeah, they actually mentioned 

488
00:28:51,500 --> 00:28:54,000
that one not too long ago. 
So I hope they they're actually 

489
00:28:54,000 --> 00:29:00,300
working on it. 
But we we once at a custom world

490
00:29:00,400 --> 00:29:03,900
and then after that, we really 
enjoyed like different train. 

491
00:29:03,900 --> 00:29:09,100
So we went to a customized World
Generation and I love that 

492
00:29:09,100 --> 00:29:13,300
generation like the mountains 
were slow and sloppy and it's 

493
00:29:13,500 --> 00:29:17,500
Look just way more realistic. 
Yeah, I'd like to have that back

494
00:29:17,500 --> 00:29:19,500
again. 
I like so like to have that back

495
00:29:19,500 --> 00:29:22,500
again. 
Yeah, I think that really needs 

496
00:29:22,500 --> 00:29:24,200
to come back. 
I don't know why I got taken 

497
00:29:24,200 --> 00:29:27,900
away or why they thought was a 
good idea to take it away. 

498
00:29:28,700 --> 00:29:31,300
But yeah that needs to come back
for sure. 

499
00:29:32,200 --> 00:29:34,300
Hmm, and they said they would 
make it easier. 

500
00:29:36,000 --> 00:29:40,500
I mean, I really feel like 
they're working on it because it

501
00:29:40,500 --> 00:29:44,500
was like a lot of little weird 
sliders which you had no idea 

502
00:29:44,500 --> 00:29:48,000
what they really meant. 
Yeah, so I hope they make it 

503
00:29:48,000 --> 00:29:50,400
clearer as well. 
But yeah, that's got a that's 

504
00:29:50,400 --> 00:29:54,800
got a Mac really one t my next 
one actually works pretty well 

505
00:29:54,800 --> 00:29:58,400
with the one you just mentioned 
and that's building a custom 

506
00:29:58,400 --> 00:30:00,900
sound system. 
So you'd have more than ambient 

507
00:30:00,900 --> 00:30:05,200
sounds in the game such as if I 
were on a beach biome you would 

508
00:30:05,200 --> 00:30:07,500
get like gentle waves of the 
ocean. 

509
00:30:08,900 --> 00:30:12,800
Which I think is awesome or like
say you were in a cave. 

510
00:30:13,000 --> 00:30:15,900
Maybe you would hear water 
dripping every once in a while 

511
00:30:16,300 --> 00:30:20,300
or even in the nether you can 
have like a hell sound in the 

512
00:30:20,300 --> 00:30:25,100
background every once in a while
in the jungle like a little you 

513
00:30:25,100 --> 00:30:27,500
know, birth noises, maybe 
something exactly. 

514
00:30:27,500 --> 00:30:31,200
I think that yeah, that would 
really be I agreed in the custom

515
00:30:31,200 --> 00:30:34,600
World stuff. 
I would love to see that as well

516
00:30:34,700 --> 00:30:39,900
just in general that will be 
yeah, just go makes makes the 

517
00:30:39,900 --> 00:30:42,600
world comes to life a bit more, 
right? 

518
00:30:42,800 --> 00:30:45,300
Yeah, and I think that's what 
all of Minecraft is. 

519
00:30:45,400 --> 00:30:49,300
They give you this blank slate 
and it's really your job to take

520
00:30:49,300 --> 00:30:52,000
this blank slate and turn it 
into something living. 

521
00:30:53,100 --> 00:30:58,000
Yeah, yeah and the more tools 
you get the easier it gets but 

522
00:30:58,000 --> 00:31:00,500
maybe the more extreme cool 
stuff. 

523
00:31:00,500 --> 00:31:04,500
You can create. 
Well, we can go with the more 

524
00:31:04,500 --> 00:31:07,300
tools. 
We get the more lively we can 

525
00:31:07,300 --> 00:31:11,200
create it or more detailed life.
We can make yeah. 

526
00:31:11,700 --> 00:31:13,800
Yeah, that's you said it nicely 
there. 

527
00:31:14,600 --> 00:31:16,800
Yeah. 
So, what about you? 

528
00:31:16,800 --> 00:31:24,200
What's your next portable light?
It's It's one of the two 

529
00:31:24,200 --> 00:31:27,500
reasons. 
I use OptiFine so that my third 

530
00:31:27,500 --> 00:31:30,700
just give off light when I hold 
them and stuff like that. 

531
00:31:30,700 --> 00:31:34,600
Yeah, I would love to see that 
in the game. 

532
00:31:34,700 --> 00:31:37,100
Maybe create an a different item
for it. 

533
00:31:37,100 --> 00:31:40,400
I'm I'm okay with that, but I'd 
love to have something that I 

534
00:31:40,400 --> 00:31:44,200
can hold that would give me 
light and I don't have to 

535
00:31:44,200 --> 00:31:47,600
actually place things. 
Yeah, I would love to see that. 

536
00:31:47,900 --> 00:31:51,500
Yeah, I don't know why it's not 
in the game like I understood 

537
00:31:51,500 --> 00:31:55,100
their thought process. 
With the they didn't want you to

538
00:31:55,100 --> 00:31:58,700
think that you didn't need to 
light anything up to get rid of 

539
00:31:58,700 --> 00:32:01,700
mobs. 
So they didn't put that in the 

540
00:32:01,700 --> 00:32:04,800
game. 
But then they have this safe 

541
00:32:04,800 --> 00:32:08,300
Zone around the player where 
it's like was it 26 blocks 

542
00:32:08,300 --> 00:32:13,000
around the player that nothing 
spawns anyways, so, yeah, he 

543
00:32:13,000 --> 00:32:14,500
just kind of threw that out the 
window. 

544
00:32:14,700 --> 00:32:17,500
Let us have portable light. 
Let us hold a torch a walk 

545
00:32:17,500 --> 00:32:19,600
around. 
I don't use that feature in 

546
00:32:19,600 --> 00:32:23,200
OptiFine because I will confuse 
myself and not lighting and Up 

547
00:32:23,200 --> 00:32:26,800
up because I'm just that 
dim-witted when I play. 

548
00:32:27,000 --> 00:32:29,400
Well, I'm sure it would be an 
option any way that you could 

549
00:32:29,400 --> 00:32:32,300
turn off if they implement it 
but they said yeah, I mean it's 

550
00:32:32,300 --> 00:32:37,800
a it's a well-used feature and 
OptiFine for good reason, I 

551
00:32:37,800 --> 00:32:40,500
think yeah, I think you're 
right. 

552
00:32:42,500 --> 00:32:44,900
All right. 
What's your your next one? 

553
00:32:45,000 --> 00:32:49,100
My next one is kind of a 
quality-of-life feature. 

554
00:32:50,000 --> 00:32:54,500
But like when you share a sheep,
they should still show their 

555
00:32:54,500 --> 00:32:59,200
color when you've cheered them. 
Yeah, they don't really do that 

556
00:32:59,200 --> 00:33:01,400
through they know so when you 
share a sheet they have no clue 

557
00:33:01,400 --> 00:33:06,100
what colored it leaves a bit of 
wool, but that's right for some 

558
00:33:06,100 --> 00:33:08,000
reason, right? 
Why not? 

559
00:33:08,000 --> 00:33:10,000
Look at the color makes no 
sense. 

560
00:33:10,200 --> 00:33:11,400
Yeah. 
Yeah, I agree. 

561
00:33:11,400 --> 00:33:14,600
That would be the Over really 
cool isn't yeah. 

562
00:33:14,600 --> 00:33:17,700
I was going to say isn't there 
some texture pack that this that

563
00:33:17,700 --> 00:33:19,500
bitchy. 
Why don't you just added in the 

564
00:33:19,500 --> 00:33:20,100
game? 
Yeah. 

565
00:33:20,100 --> 00:33:22,000
It should it should have been in
here. 

566
00:33:22,000 --> 00:33:24,800
Was it World of Color update or 
whatever. 

567
00:33:24,800 --> 00:33:25,500
That was. 
Yeah. 

568
00:33:25,600 --> 00:33:27,300
Oh, that's a good point. 
Yeah. 

569
00:33:27,300 --> 00:33:31,100
They did do a color update sort 
of right color your shoes. 

570
00:33:31,200 --> 00:33:32,100
Mommy. 
I'm back. 

571
00:33:32,900 --> 00:33:35,800
Yeah. 
But our oh, yeah. 

572
00:33:35,800 --> 00:33:38,500
I mean it's a small little thing
a lot of minor small little 

573
00:33:38,500 --> 00:33:42,700
quality of life stuff. 
I found but to me that wasn't 

574
00:33:42,700 --> 00:33:44,200
obvious when it's like wait, 
what? 

575
00:33:44,200 --> 00:33:49,300
Why is that not in the game? 
I think those are also I mean 

576
00:33:49,300 --> 00:33:52,700
those are mine crafty and fun 
things to add right that little 

577
00:33:52,700 --> 00:33:55,900
quality of life stuff. 
You don't want to game changing 

578
00:33:56,400 --> 00:34:00,200
now, but you don't want to add 
20 new bosses and all kinds of 

579
00:34:00,200 --> 00:34:01,900
mopes. 
That would completely change the

580
00:34:01,900 --> 00:34:03,300
game. 
No, we're going to save that for

581
00:34:03,300 --> 00:34:13,400
later this podcast maybe yeah, 
so I guess my next one. 

582
00:34:13,800 --> 00:34:16,000
That's kind of a it's kind of a 
bigger one. 

583
00:34:16,000 --> 00:34:18,300
It's sort of a whole whole 
biome. 

584
00:34:18,800 --> 00:34:24,100
After the rainbow crystalline 
gaves I thought that sounded 

585
00:34:24,100 --> 00:34:27,300
awesome. 
Not the rainbow part so much. 

586
00:34:27,300 --> 00:34:29,699
I think that would be maybe real
to having a lot of different 

587
00:34:29,699 --> 00:34:32,500
colors, but definitely the 
crystalline caves and they be 

588
00:34:32,500 --> 00:34:35,400
Crystal as a resource could be 
interesting. 

589
00:34:36,300 --> 00:34:39,600
I'd like to see that in a whole 
cave update or something maybe 

590
00:34:39,600 --> 00:34:42,600
betta its own cave by. 
Oh, yeah. 

591
00:34:42,600 --> 00:34:44,900
Well, you're gonna get ready to 
do two in a row because I just 

592
00:34:44,900 --> 00:34:48,600
thought of something I'm okay 
stealing one year. 

593
00:34:48,699 --> 00:34:51,300
Things off your list to kind of 
put her there. 

594
00:34:51,300 --> 00:34:56,100
Yes fine. 
So the whole crystal in the cave

595
00:34:56,100 --> 00:34:59,400
system right? 
Wouldn't it be nice if you could

596
00:34:59,400 --> 00:35:03,200
craft crystals into colored 
lighting, right? 

597
00:35:03,300 --> 00:35:05,300
Oh, I just skipped a bunch 
didn't I? 

598
00:35:05,300 --> 00:35:08,900
Yeah, it's a good thing. 
You called me back on that. 

599
00:35:09,700 --> 00:35:10,300
Yeah. 
Yeah. 

600
00:35:11,600 --> 00:35:14,100
Good point. 
Yeah, call the lighting. 

601
00:35:14,200 --> 00:35:17,600
Well, they couldn't work really 
well with the rainbow crystals, 

602
00:35:17,600 --> 00:35:18,500
I guess. 
Yeah. 

603
00:35:20,900 --> 00:35:23,700
I don't know the rainbow still 
makes makes me think of really 

604
00:35:23,700 --> 00:35:26,100
real stuff. 
I don't think that would look 

605
00:35:26,100 --> 00:35:29,300
cool. 
But you know Warren things about

606
00:35:29,300 --> 00:35:32,300
that differently so they might 
make it look awesome right here 

607
00:35:32,300 --> 00:35:36,000
rainbow to me that's just 
different colors or crystals. 

608
00:35:36,300 --> 00:35:39,700
So you have a blue crystal light
blue crystal red Crystal and 

609
00:35:39,700 --> 00:35:43,400
orange. 
Crystal Brown Crystal, right? 

610
00:35:44,300 --> 00:35:47,200
But if you sort of spread that 
out in one cave that would be 

611
00:35:47,700 --> 00:35:49,400
awkward food in it. 
Just right. 

612
00:35:49,700 --> 00:35:52,100
Colors, depending on how spread 
out it is. 

613
00:35:53,500 --> 00:35:56,300
Yeah, maybe if you got like 
zones or whatever they could 

614
00:35:56,300 --> 00:36:01,200
work out really well. 
Yeah, yeah and then come with 

615
00:36:01,200 --> 00:36:03,300
lighting like you said, yeah, 
that could work out. 

616
00:36:03,300 --> 00:36:05,600
Well with the I think they 
should add that anyway called 

617
00:36:05,600 --> 00:36:06,800
lighting. 
I think that could be cool. 

618
00:36:08,200 --> 00:36:11,800
Also being able to maybe die 
Redstone lamps think we talked 

619
00:36:11,800 --> 00:36:14,700
about that. 
Yeah in a podcast before yeah, 

620
00:36:14,700 --> 00:36:18,900
what if you take those crystals 
and instead of doing the regular

621
00:36:19,200 --> 00:36:25,400
redstone lamp right crafting 
recipe use crystals to the 

622
00:36:25,400 --> 00:36:28,900
glowstone and now you have 
powered coloured lamps. 

623
00:36:30,500 --> 00:36:32,200
Oh nice. 
Yeah. 

624
00:36:32,200 --> 00:36:34,800
Yeah, that could be cool so much
you could do with that cave 

625
00:36:34,800 --> 00:36:36,600
update get on it. 
No, yeah. 

626
00:36:37,200 --> 00:36:37,800
Yeah. 
Yeah. 

627
00:36:37,800 --> 00:36:40,000
It fits really well within the 
cave update. 

628
00:36:40,000 --> 00:36:44,700
It really did they might use it 
if they go and do case who knows

629
00:36:45,200 --> 00:36:47,400
mowing you have our permission 
take our ideas. 

630
00:36:47,400 --> 00:36:50,100
Just take them. 
Yep. 

631
00:36:50,100 --> 00:36:52,500
I got especially for what I have
for the allowed you. 

632
00:36:54,000 --> 00:36:55,800
All right, that does hear that 
one. 

633
00:36:55,900 --> 00:36:56,900
Oh, no, we're not going to get 
to that. 

634
00:36:56,900 --> 00:36:59,900
I'm saving that one for last 
dang it Oh you mean your last 

635
00:36:59,900 --> 00:37:01,000
one? 
I thought the next one you were 

636
00:37:01,000 --> 00:37:04,200
talking about. 
Next one actually came from 

637
00:37:04,200 --> 00:37:08,700
livestream day. 
I say what kind of foods should 

638
00:37:08,700 --> 00:37:12,200
Minecraft put in the game 
because I was I mean, I soon as 

639
00:37:12,200 --> 00:37:15,300
a gold Farmers built. 
All I eat is golden carrots. 

640
00:37:15,400 --> 00:37:19,500
I don't switch my food source up
ever and it gets a little 

641
00:37:19,500 --> 00:37:21,700
boring. 
I'd like to have more fun ways 

642
00:37:22,200 --> 00:37:28,100
to do some Sources and one of 
the foods mentioned was corn and

643
00:37:28,100 --> 00:37:31,100
it just so happened that corn 
was on this list of mentioned 

644
00:37:31,100 --> 00:37:34,800
features. 
I think yeah, I think growing 

645
00:37:34,800 --> 00:37:39,200
would be a goal line and I agree
like you generally just pick one

646
00:37:39,200 --> 00:37:42,800
type of food today. 
They showed of adjusted with the

647
00:37:42,800 --> 00:37:47,600
1.13 update. 
I think we're like lemon and 

648
00:37:47,600 --> 00:37:53,800
steak and a big all have the 
same food value when you eat it 

649
00:37:53,800 --> 00:37:54,600
and stuff. 
Yeah. 

650
00:37:54,600 --> 00:37:57,800
I think they exterminator you'd 
better saturation and all of 

651
00:37:57,800 --> 00:38:01,100
them. 
Okay in Golden Carriage, but 

652
00:38:01,100 --> 00:38:03,500
that know they raised cook 
Salman up. 

653
00:38:03,600 --> 00:38:08,900
So it's a very good choice and I
think I usually other ones are 

654
00:38:08,900 --> 00:38:11,000
about the same now except for 
baked potato. 

655
00:38:11,100 --> 00:38:13,800
Mmm. 
Yeah, I did. 

656
00:38:13,800 --> 00:38:17,500
I think like the whole food 
system could do with a nice 

657
00:38:17,500 --> 00:38:22,300
overhaul maybe anyway, yeah, but
there was a lot of unused foods,

658
00:38:22,300 --> 00:38:25,800
but I like to have corn I think 
just another extra something 

659
00:38:26,500 --> 00:38:30,100
that grows as a blond exactly 
think that would be fun. 

660
00:38:30,200 --> 00:38:32,300
Yeah. 
I mean, it would be a fun plant,

661
00:38:32,300 --> 00:38:34,800
right? 
It will be sort of a sunflower 

662
00:38:34,800 --> 00:38:38,800
but slightly different exactly. 
Oh, I guess that would be nice. 

663
00:38:38,800 --> 00:38:42,000
I should change some flowers of 
my texture pack to be corn. 

664
00:38:43,600 --> 00:38:46,300
You could do that. 
Yeah, I hate the sunflower 

665
00:38:46,300 --> 00:38:49,100
texture now and I just don't 
like some flowers in the game in

666
00:38:49,100 --> 00:38:51,000
general. 
So being able to change it to 

667
00:38:51,000 --> 00:38:55,300
Corn would be kind of cool. 
I don't mind the sunflower that 

668
00:38:55,300 --> 00:38:57,900
much but I'm always really 
disappointed that they showed of

669
00:38:57,900 --> 00:39:00,900
aim one way which makes sense 
because that's what sunflowers 

670
00:39:00,900 --> 00:39:04,400
do but they only looked nice 
from one one side. 

671
00:39:04,500 --> 00:39:08,000
Yeah, which makes them hard to 
use as decoration. 

672
00:39:08,000 --> 00:39:10,800
I think because if you look at 
them from the back side, it's 

673
00:39:10,800 --> 00:39:14,900
just a green thingy. 
That's Picture which I think is 

674
00:39:14,900 --> 00:39:17,300
a shame, but for the rest, I 
don't like them that much. 

675
00:39:17,400 --> 00:39:19,100
Yeah talking about food and 
stuff. 

676
00:39:19,200 --> 00:39:22,600
I want to be able to Pumpkin 
fine pie down like I do cake. 

677
00:39:26,300 --> 00:39:29,700
Sure, why not or loaf of bread? 
Let me put loaf of bread down 

678
00:39:29,700 --> 00:39:34,100
like I do cake too. 
Well, I mean, yeah, you're sort 

679
00:39:34,100 --> 00:39:39,900
of asking for a flower both item
frame cross kind of thing. 

680
00:39:39,900 --> 00:39:42,100
I guess. 
I mean what if you just make a 

681
00:39:42,100 --> 00:39:46,200
plate which works as a sort of 
flower bulb but for food? 

682
00:39:47,700 --> 00:39:54,300
Yeah, that could work. 
Yeah say you but I appreciate be

683
00:39:54,300 --> 00:39:58,200
nice to have a flower plant. 
So doing the clay bars in a V 

684
00:39:58,400 --> 00:40:03,200
you do clay in a you and that 
creates the plate where you 

685
00:40:03,200 --> 00:40:06,400
could put food on it kind of 
gives it a little bit of a 

686
00:40:06,408 --> 00:40:08,600
texture to it 3D texture. 
Yeah. 

687
00:40:10,500 --> 00:40:12,600
Something like that, but I agree
with you. 

688
00:40:12,600 --> 00:40:17,200
It would be nice to be able to 
place a loaf of bread or like 

689
00:40:17,200 --> 00:40:19,300
you said the pumpkin pie just 
like a cake. 

690
00:40:21,100 --> 00:40:26,500
Could be nice decoration but to 
continue on food, actually you 

691
00:40:26,500 --> 00:40:29,600
mentioned corn and I saw a 
cherry trees in that list. 

692
00:40:31,200 --> 00:40:33,200
And I thought that would be 
awesome. 

693
00:40:33,300 --> 00:40:37,500
We sort of have the Cherry 
bushes now or whatever the berry

694
00:40:37,500 --> 00:40:40,600
bushes, huh. 
So I mean it doesn't have to be 

695
00:40:40,600 --> 00:40:43,600
cherries. 
But I think that trees should 

696
00:40:43,600 --> 00:40:47,600
grow like fruit anyway, like 
it's weird that the apples sort 

697
00:40:47,600 --> 00:40:51,200
of Spawn from the leaves when 
they disappear right, but 

698
00:40:51,200 --> 00:40:52,600
they're not actually should give
them. 

699
00:40:54,000 --> 00:40:59,200
Yeah, they should just give it 
that sort of berry bush idea. 

700
00:40:59,200 --> 00:41:03,300
I think just have to tree grow 
like apples and you can pick 

701
00:41:03,300 --> 00:41:05,700
them or something. 
It would make the game come so 

702
00:41:05,700 --> 00:41:09,300
much more alive and a bigger 
difference between the trees I 

703
00:41:09,308 --> 00:41:12,100
think because I look trees and 
birch trees. 

704
00:41:12,100 --> 00:41:16,300
They kind of looking like the 
throne car is like completely 

705
00:41:16,300 --> 00:41:18,400
different. 
But but if you look from the top

706
00:41:18,400 --> 00:41:22,700
like the leaves are all sort of 
the same nurse know Yeah, like 

707
00:41:22,700 --> 00:41:26,200
if you would look at a forest 
from the top it's there's not 

708
00:41:26,200 --> 00:41:28,200
that much difference between all
the trees. 

709
00:41:28,200 --> 00:41:30,700
I think. 
Yeah, and I think that they have

710
00:41:30,700 --> 00:41:32,100
already in the game. 
That could really help. 

711
00:41:32,100 --> 00:41:36,200
This is you look at the course 
play and when you're saying 

712
00:41:36,300 --> 00:41:39,200
picking apples from the tree 
will correspondents. 

713
00:41:39,200 --> 00:41:43,500
You can now shoot the plant off.
So yeah, how cool would it be to

714
00:41:43,500 --> 00:41:45,200
be able to shoot arrows off a 
tree? 

715
00:41:48,400 --> 00:41:51,400
That would be yeah, they're 
shooting at that pulse. 

716
00:41:51,700 --> 00:41:54,700
Classic. 
I'm telling you I love oh, yeah.

717
00:41:54,800 --> 00:41:57,700
Yeah hire me I have your ideas. 
Actually. 

718
00:41:57,700 --> 00:42:00,900
I'm just taking your ideas 
recycling them and throwing them

719
00:42:00,900 --> 00:42:06,100
back at you. 
Yeah, we just do bounding them 

720
00:42:06,100 --> 00:42:11,600
basically, basically, yeah. 
All right. 

721
00:42:11,600 --> 00:42:15,500
But yeah, I also I think by the 
way, that was Trace you could 

722
00:42:15,500 --> 00:42:19,200
have nice and different 
varieties, right you get a foul 

723
00:42:19,200 --> 00:42:25,500
balls and bears and what else 
grows on trees oranges oranges 

724
00:42:25,500 --> 00:42:28,500
good one. 
Yeah bananas, they sort of grow 

725
00:42:28,500 --> 00:42:31,100
on trees, right? 
I don't know. 

726
00:42:32,000 --> 00:42:34,600
I've heard they grow every ball 
Ministry want to say that they 

727
00:42:34,600 --> 00:42:40,000
grow on like other stuff, too. 
I did see him once in real life,

728
00:42:40,000 --> 00:42:42,400
but they were sort of short 
stories. 

729
00:42:42,400 --> 00:42:45,500
Yeah, that's what I was so I 
could tell the sheriff really 

730
00:42:45,500 --> 00:42:47,600
qualify this entry. 
Yeah. 

731
00:42:47,600 --> 00:42:53,400
Yeah. 
It's a banana Bush I guess. 

732
00:42:53,400 --> 00:42:55,400
Yeah great cars going to use as 
the title. 

733
00:42:55,800 --> 00:42:57,900
That's a big don't know what a 
banana tree is. 

734
00:43:00,100 --> 00:43:02,000
Well, no. 
No, you definitely gave him that

735
00:43:02,000 --> 00:43:04,100
idea. 
Don't you do it Carl? 

736
00:43:07,500 --> 00:43:11,500
Okay, so going on to the next 
one before we give Carl too much

737
00:43:11,500 --> 00:43:15,700
fun fun things to play with. 
Yeah, okay, another quality of 

738
00:43:15,700 --> 00:43:18,200
life thing. 
So you're working on your red 

739
00:43:18,200 --> 00:43:19,200
stone project. 
Right? 

740
00:43:19,200 --> 00:43:22,200
You've got a piston the you need
to push a bunch of objects. 

741
00:43:23,100 --> 00:43:27,100
Yeah. 
Well you flip a lever piston 

742
00:43:27,100 --> 00:43:31,400
doesn't move. 
Let's say you don't know if 

743
00:43:31,400 --> 00:43:34,700
maybe your Redstone power is not
getting to the Piston or the 

744
00:43:34,700 --> 00:43:39,000
Piston just can't push that many
objects, or maybe it has an 

745
00:43:39,000 --> 00:43:43,300
object behind it like a furnace 
or an obsidian block keeping it 

746
00:43:43,300 --> 00:43:47,600
from trying to push. 
Yeah, I recognize that issue as 

747
00:43:47,600 --> 00:43:50,400
well. 
Well, the feature is that the 

748
00:43:50,400 --> 00:43:54,500
Piston would show a smoke 
particle and maybe make a clunk 

749
00:43:54,500 --> 00:43:57,800
sound to let you know I am 
powered and trying to move these

750
00:43:57,800 --> 00:44:01,700
obstacles, but I can't I like 
that. 

751
00:44:01,800 --> 00:44:06,100
I've been more often than I'd 
like to admit in the situation 

752
00:44:06,100 --> 00:44:09,000
where I was busy doing Redstone 
and be kosher like focused on 

753
00:44:09,000 --> 00:44:11,400
the Redstone. 
You just completely overlooked 

754
00:44:11,400 --> 00:44:13,100
that you're pushing too much 
item. 

755
00:44:13,100 --> 00:44:17,100
So if a piston right like why is
it not Working why you Redstone 

756
00:44:17,100 --> 00:44:21,200
signal it's going there and then
you're going like oh and if you 

757
00:44:21,200 --> 00:44:24,600
would flick the switch or 
whatever and you would hear the 

758
00:44:24,600 --> 00:44:27,400
clink and see some smoke you'd 
be like, oh, right. 

759
00:44:27,400 --> 00:44:30,200
Yeah, you do it immediately. 
Something's keeping that Piston 

760
00:44:30,200 --> 00:44:33,200
from doing its job. 
Yeah, and it's just a little 

761
00:44:33,200 --> 00:44:34,100
thing, right? 
Yeah. 

762
00:44:34,100 --> 00:44:38,400
I don't don't see why it would 
be hard to I mean if you can 

763
00:44:38,400 --> 00:44:41,800
trigger the effect that it can't
be pushed and you're already 

764
00:44:41,800 --> 00:44:45,800
have something to go off of I 
guess just add a song to that. 

765
00:44:45,900 --> 00:44:48,500
You're dull. 
Yeah, I think it could be a 

766
00:44:48,500 --> 00:44:51,800
cool. 
Oh and say building future but 

767
00:44:51,800 --> 00:44:54,800
like imagine having two 
observers looking at each other.

768
00:44:54,800 --> 00:44:59,300
So you get that real quick or 
quick clock going on and maybe 

769
00:44:59,300 --> 00:45:02,400
have a piston behind one of them
trying to push ups. 

770
00:45:02,400 --> 00:45:05,700
Idian. 
So your wall is now clunking and

771
00:45:05,700 --> 00:45:09,100
smoking at the same time, that 
could be Really cool building. 

772
00:45:09,100 --> 00:45:11,900
Thank you can make like broken 
doors and stuff, right? 

773
00:45:11,900 --> 00:45:13,700
Yeah. 
Yeah. 

774
00:45:14,700 --> 00:45:18,000
Oh, that's nice. 
See more uses than I thought 

775
00:45:18,000 --> 00:45:21,500
they would coming up with things
like crazy. 

776
00:45:21,800 --> 00:45:23,200
What is your next one? 
Hmm. 

777
00:45:24,100 --> 00:45:26,000
Well, it's sort of sticks with 
the Pistons. 

778
00:45:26,000 --> 00:45:30,500
I saw that the spike block. 
And at first I told like oh, 

779
00:45:30,500 --> 00:45:33,800
they they they sort of I don't 
know like a spike on the ground 

780
00:45:33,800 --> 00:45:37,300
and hurts you but it's sort of 
the origin of sticky piston. 

781
00:45:37,500 --> 00:45:41,000
And really they yeah, they 
stepped away from it because 

782
00:45:41,000 --> 00:45:44,100
they implemented sticky pistons 
but idea was to put it on a 

783
00:45:44,100 --> 00:45:47,200
piston and poke it out and it 
would spike a block and grab it 

784
00:45:47,200 --> 00:45:51,500
back. 
They sort of stopped using that 

785
00:45:53,200 --> 00:45:57,000
the dinnerbone Apparently still 
likes the idea and if he can 

786
00:45:57,000 --> 00:46:01,900
find like used for good reason 
for it, you'll be like to put it

787
00:46:01,900 --> 00:46:06,700
back in or put it in the game, 
which I thought was cool. 

788
00:46:08,800 --> 00:46:11,900
But I thought it was interesting
that it also sort of already 

789
00:46:11,900 --> 00:46:15,300
know sticky piston. 
I guess it's very cool a it 

790
00:46:16,000 --> 00:46:19,100
shows a window to how they think
about the game. 

791
00:46:19,500 --> 00:46:23,400
I mean to go from a spike that 
stab something to a sticky 

792
00:46:23,400 --> 00:46:27,800
piston, which is just literally 
a lot of glue on the end of a 

793
00:46:28,000 --> 00:46:34,600
wooden plank is cool. 
And also just well the original 

794
00:46:34,600 --> 00:46:40,000
idea of a Bite Block was well, 
you sort of place a spike on the

795
00:46:40,000 --> 00:46:44,200
ground and you can make like a 
falling bit or whatever. 

796
00:46:44,200 --> 00:46:47,200
I did to defend yourself, maybe 
a little bit of a wall against 

797
00:46:47,200 --> 00:46:48,400
zombies. 
They're kind of things. 

798
00:46:49,100 --> 00:46:50,800
Yeah. 
I think they could be a nice 

799
00:46:50,800 --> 00:46:54,300
thing as well to have just some 
kind of Defense block. 

800
00:46:54,300 --> 00:46:57,700
I guess uh-huh. 
I'm traffic because they kind of

801
00:46:57,707 --> 00:47:01,500
have like, what is it now 
banging blocks? 

802
00:47:02,200 --> 00:47:05,100
Act yeah a lot like that. 
That's true. 

803
00:47:05,900 --> 00:47:09,300
And I guess the little Rose 
maybe and the winter Rose. 

804
00:47:09,300 --> 00:47:12,100
Yeah, holy cow. 
So they have two blocks. 

805
00:47:12,400 --> 00:47:15,800
Could you imagine can you place 
where the Roses on magma blocks 

806
00:47:16,000 --> 00:47:20,600
how fast the I think you can 
actually I think I saw a video 

807
00:47:20,600 --> 00:47:24,000
on that you can but it doesn't 
it doesn't double the damage or 

808
00:47:24,008 --> 00:47:26,700
something. 
So it doesn't make p. 

809
00:47:27,100 --> 00:47:30,000
Well I was going to say people 
that it doesn't make things die 

810
00:47:30,000 --> 00:47:34,000
quicker if I Right. 
I don't think you can place them

811
00:47:34,000 --> 00:47:39,500
on top of each other. 
Oh, yeah, but always I mean to 

812
00:47:39,500 --> 00:47:41,900
me it's kind of like they 
they've added a spike Block. 

813
00:47:41,900 --> 00:47:45,000
It's just that's actually a good
point that II completely 

814
00:47:45,000 --> 00:47:48,000
overlooked that I mean, I would 
like a spike block just for the 

815
00:47:48,000 --> 00:47:50,400
decorations. 
I think it would look really 

816
00:47:50,400 --> 00:47:54,400
cool function y is. 
I think we have what most people

817
00:47:54,400 --> 00:47:56,800
would be considered a spike 
Block in the with arose like you

818
00:47:56,800 --> 00:48:00,400
said. 
Well, unlike demo bones, right? 

819
00:48:00,400 --> 00:48:03,300
That's the whole point why it's 
not in there find a good use for

820
00:48:03,300 --> 00:48:06,400
it. 
Yeah, which yeah decoration is 

821
00:48:06,400 --> 00:48:09,800
doesn't agree to Stone. 
Don't just add it for ya. 

822
00:48:10,300 --> 00:48:13,300
Exactly. 
Don't just add it to add it be 

823
00:48:13,300 --> 00:48:16,200
nice to have it with it with 
some good use. 

824
00:48:17,100 --> 00:48:20,200
Yeah, but what's your next one? 
My next one is kind of an 

825
00:48:20,200 --> 00:48:22,700
obvious one. 
I saw this and again went wait a

826
00:48:22,707 --> 00:48:24,700
second. 
This is in modded. 

827
00:48:25,100 --> 00:48:30,300
It should be in vanilla and 
that's another gold or Mmm, pick

828
00:48:30,300 --> 00:48:33,800
the drop gold when we kill them 
and we kill them in droves. 

829
00:48:33,800 --> 00:48:37,300
So we get a lot of gold but why 
is gold not in the nether? 

830
00:48:37,300 --> 00:48:39,500
How do these Pigmen get said 
gold? 

831
00:48:39,900 --> 00:48:44,800
Well another gold or would kind 
of complete said thought 

832
00:48:44,800 --> 00:48:50,700
process. 
I had no thought of it that way.

833
00:48:50,800 --> 00:48:54,400
I was just thinking sort of its 
own kind of resource. 

834
00:48:55,100 --> 00:49:00,200
But the way you put it it makes 
complete sense to me, right? 

835
00:49:01,000 --> 00:49:04,700
Yeah, where do those metal pegs 
get their gold from just never 

836
00:49:04,700 --> 00:49:08,500
there's actual gold or know 
another gold or right? 

837
00:49:08,500 --> 00:49:11,400
And that's one thing I was 
thinking of when we did our 

838
00:49:11,400 --> 00:49:16,300
create a mob podcast was how is 
this mob getting it resource? 

839
00:49:17,800 --> 00:49:20,800
Yeah, I guess a wraith caring 
courts doesn't really make much 

840
00:49:20,800 --> 00:49:24,700
sense either other than the fact
both moms are probably white. 

841
00:49:25,000 --> 00:49:28,700
So, I don't know maybe arrays 
could also drop White die of 

842
00:49:28,900 --> 00:49:33,300
that made more sense. 
I like the idea of having a mope

843
00:49:33,300 --> 00:49:38,400
two drops courts. 
Yeah, but I think again another 

844
00:49:38,400 --> 00:49:42,800
gold or Stephanie at looked at 
it completely different than the

845
00:49:42,800 --> 00:49:44,800
way you described it, which is 
interesting. 

846
00:49:46,400 --> 00:49:49,200
But the way you described it. 
It makes so much sense. 

847
00:49:49,500 --> 00:49:51,600
Yeah. 
That's all I'm trying to go to. 

848
00:49:51,600 --> 00:49:53,100
I'm trying to complete a story 
here Mo. 

849
00:49:53,100 --> 00:49:55,900
Zhi Ying is blocking me and I'm 
trying to tell them. 

850
00:49:55,900 --> 00:49:57,800
Hey you already thought about 
this do it. 

851
00:49:58,700 --> 00:50:00,600
They did find about it. 
Yeah. 

852
00:50:01,700 --> 00:50:03,200
All right. 
We're getting to the end of the 

853
00:50:03,200 --> 00:50:04,100
list. 
Almost. 

854
00:50:04,100 --> 00:50:07,400
I know this is an awesome Lissa.
Yeah. 

855
00:50:07,400 --> 00:50:09,800
Yeah, I think so too. 
Well, the whole list is awesome.

856
00:50:10,400 --> 00:50:14,700
We just picked the big to feel 
we pick 20 random things that 

857
00:50:14,700 --> 00:50:20,400
just caught her eye. 
I'm joining your what is it? 

858
00:50:20,400 --> 00:50:23,600
You're you're a small things 
quality of life thing a little 

859
00:50:23,600 --> 00:50:27,300
bit the ability to make water 
occupy. 

860
00:50:27,300 --> 00:50:31,500
Only one half of a glass pane. 
Yes. 

861
00:50:32,400 --> 00:50:36,800
Well, yeah, I mean it's kind of 
what stuff to say about it that 

862
00:50:36,800 --> 00:50:40,900
will be just be lovely to have 
make from nicer aquariums. 

863
00:50:40,900 --> 00:50:44,100
I think I don't like I have to 
do it full blocks now. 

864
00:50:45,200 --> 00:50:47,700
Yeah, we just be nice. 
We'll see to me. 

865
00:50:47,700 --> 00:50:51,800
This was obviously promised in 
the Aquatic update or I say I 

866
00:50:51,808 --> 00:50:55,400
think it works on my clinic. 
There are no ducks in the 

867
00:50:55,400 --> 00:50:59,700
Aquatic update. 
There's another stupid. 

868
00:51:03,200 --> 00:51:07,400
I didn't even pick open that 
little yeah spelling thing. 

869
00:51:07,400 --> 00:51:11,600
I guess grammar. 
I don't know either way, but I 

870
00:51:11,600 --> 00:51:15,700
love this idea and I think it 
could be implemented easier than

871
00:51:15,700 --> 00:51:19,600
the way mowings thinking so we 
can waterlog blocks and 

872
00:51:19,600 --> 00:51:23,900
everything now but so to 
waterlog a block let's say you 

873
00:51:23,900 --> 00:51:27,000
have a fence post. 
It's right along that fence 

874
00:51:27,000 --> 00:51:28,400
post. 
You don't necessarily have to 

875
00:51:28,400 --> 00:51:30,800
click on the fence post, right? 
You could click on the Block it 

876
00:51:30,800 --> 00:51:33,800
sitting on or am I wrong on 
this? 

877
00:51:34,700 --> 00:51:37,400
I want to say if you click on 
the Block it sitting on it a 

878
00:51:37,400 --> 00:51:38,800
waterlogged the whole fence 
post. 

879
00:51:39,900 --> 00:51:43,100
If you click on top of the fence
post, it's going to try to place

880
00:51:43,100 --> 00:51:45,500
the water on top of the fence 
post about waterlog. 

881
00:51:45,500 --> 00:51:47,900
Mmm. 
Well now imagine you had a glass

882
00:51:47,900 --> 00:51:50,600
pane. 
Let's say it's connected. 

883
00:51:50,600 --> 00:51:54,600
So it's easier to visualize. 
So basically you have a glass 

884
00:51:54,600 --> 00:51:58,500
pane cutting blocks in half. 
Well if I click on the right 

885
00:51:58,500 --> 00:52:03,500
side of said glass pane, I think
the right side of the glass vein

886
00:52:03,500 --> 00:52:08,300
should be waterlogged and the 
left side not now if you had a 

887
00:52:08,300 --> 00:52:11,700
glass pane That's just single by
itself. 

888
00:52:11,800 --> 00:52:14,600
Obviously the entire area around
that class paint should be 

889
00:52:14,600 --> 00:52:17,700
waterlogged. 
Yeah. 

890
00:52:21,600 --> 00:52:25,600
I'm starting to think where they
might probably run into issues 

891
00:52:25,600 --> 00:52:31,400
as with the water levels. 
Like how does it work when you 

892
00:52:31,400 --> 00:52:36,600
only have half a block like what
if the half-block the glass site

893
00:52:36,600 --> 00:52:40,700
is the source? 
then all of a sudden you get 

894
00:52:40,700 --> 00:52:45,200
like a half block of water that 
would create the same amount of 

895
00:52:45,200 --> 00:52:49,900
water as a normal thing mood or 
what's probably even trickier as

896
00:52:49,900 --> 00:52:54,700
what if it flows along side the 
glass paints and it's as to 

897
00:52:54,700 --> 00:53:00,000
gradually Get lower. 
I think there might be some 

898
00:53:00,000 --> 00:53:02,600
issues down, but maybe I'm 
thinking Cody. 

899
00:53:02,700 --> 00:53:05,900
I mean my thought process it's 
going to act just like a full 

900
00:53:05,900 --> 00:53:11,000
block that's waterlogged. 
It's just visually cut in half. 

901
00:53:12,100 --> 00:53:14,200
Yeah, but you can't model local 
fool. 

902
00:53:14,900 --> 00:53:17,900
Yeah, so you wouldn't be able to
have what I levels basically. 

903
00:53:18,300 --> 00:53:25,000
Yeah because she can't have like
a waterlogged block by streaming

904
00:53:25,000 --> 00:53:29,500
something into it, right? 
Who knows these are all just 

905
00:53:29,500 --> 00:53:30,200
made? 
Yeah features. 

906
00:53:30,200 --> 00:53:34,800
Anyways before I mean build 
they'll figure it out. 

907
00:53:35,200 --> 00:53:40,700
They can do it. 
Let's let's go to the next next 

908
00:53:40,700 --> 00:53:43,500
feature at mine. 
I immediately thought of 

909
00:53:43,500 --> 00:53:47,700
tridents for this one and it's 
toggleable enchantments. 

910
00:53:48,700 --> 00:53:50,900
Yeah. 
So imagine you have a trident 

911
00:53:51,100 --> 00:53:55,800
with what's your treatment for 
lightning strikes forget about 

912
00:53:55,800 --> 00:53:58,500
it. 
All right. 

913
00:53:58,500 --> 00:54:01,300
Let's throw let's throw the 
tried it out the window because 

914
00:54:01,300 --> 00:54:03,300
nobody uses Trident. 
That's why we can't remember the

915
00:54:03,300 --> 00:54:06,400
stupid Shaman's the 
thunderstrike and Gentlemen. 

916
00:54:06,700 --> 00:54:11,500
Let's go to Bose so you have 
Unity on your bow Right, but you

917
00:54:11,500 --> 00:54:16,700
notice your infinite he's 
getting real or your dad. 

918
00:54:16,700 --> 00:54:19,000
What is it? 
Your durability is getting 

919
00:54:19,000 --> 00:54:21,800
really low words, man. 
We've been talking for an hour 

920
00:54:21,800 --> 00:54:26,000
now and I'm not remembering them
your durability already started 

921
00:54:26,000 --> 00:54:28,700
off a bit wonky. 
Your durability is getting 

922
00:54:28,700 --> 00:54:32,900
really low on your bow. 
So you switch from Infinity to 

923
00:54:32,900 --> 00:54:35,700
mending. 
So you still get to keep using 

924
00:54:35,700 --> 00:54:39,300
your bow, but now you have 
mending on your boat, which 

925
00:54:39,300 --> 00:54:43,700
means you do have to have Sack 
of arrows with you. 

926
00:54:43,900 --> 00:54:48,000
You can't just carry that one 
Arrow, but for a time being 

927
00:54:48,000 --> 00:54:52,700
you're now recharging your bow 
using mending and I think that 

928
00:54:52,700 --> 00:54:57,400
is an awesome feature. 
I'd like I really like the idea.

929
00:54:57,400 --> 00:54:59,200
I think you're the way you 
described. 

930
00:54:59,200 --> 00:55:01,700
It might be a bit on the 
overpowered site. 

931
00:55:01,700 --> 00:55:05,700
Yes. 
Did I mean maybe maybe that's 

932
00:55:05,700 --> 00:55:07,300
what the smithing table could 
do? 

933
00:55:07,400 --> 00:55:09,900
Yes, right. 
You used to smithing table? 

934
00:55:09,900 --> 00:55:13,800
I don't know. 
Two short of show you so you 

935
00:55:13,800 --> 00:55:16,500
need an item to toggle it like 
you can't just do it. 

936
00:55:16,500 --> 00:55:18,700
Wherever you are. 
You have to sort of set it up 

937
00:55:18,700 --> 00:55:20,900
like in chanting. 
Oh, yeah. 

938
00:55:21,000 --> 00:55:22,700
Another thing I was thinking. 
Yeah. 

939
00:55:22,700 --> 00:55:27,000
Another thing I was thinking 
about is things like what if I'm

940
00:55:27,000 --> 00:55:29,800
hunting something and I don't 
want it to catch fire when I 

941
00:55:29,800 --> 00:55:32,000
shoot it. 
I always have flame on my bow. 

942
00:55:32,300 --> 00:55:35,000
What if I can just toggle off 
the flame so I can get like raw 

943
00:55:35,000 --> 00:55:39,300
meat, for example, if I want to 
collect stuff to trade with with

944
00:55:39,300 --> 00:55:42,800
a Trader or if Working with 
mopes and I've thrown sold my 

945
00:55:42,800 --> 00:55:45,600
chest plate I could turn off the
dorms for a little bit. 

946
00:55:46,200 --> 00:55:50,200
That would be so good. 
I've often accidentally killed a

947
00:55:50,200 --> 00:55:53,800
mope that I'm trying to play 
somewhere because I have turns 

948
00:55:53,800 --> 00:55:56,000
on my chest plate and I don't 
always have it. 

949
00:55:56,500 --> 00:55:58,300
I keep it when it accidentally 
comes on. 

950
00:55:58,300 --> 00:56:01,500
But yeah, it would be nice to be
able to toggle that off. 

951
00:56:01,500 --> 00:56:06,000
Sometimes it would. 
Oh, man. 

952
00:56:06,000 --> 00:56:08,400
Yeah, that's awesome. 
Hmm. 

953
00:56:08,800 --> 00:56:12,100
Yeah, they still have a few 
enchanting or a crafting tables 

954
00:56:12,100 --> 00:56:14,700
left, right? 
Yeah, they could just yeah. 

955
00:56:14,800 --> 00:56:19,200
Well, there's a use for one 
Mojang use it use it Mojang. 

956
00:56:19,900 --> 00:56:20,800
Yeah. 
Okay. 

957
00:56:20,800 --> 00:56:23,100
You got one more left. 
What's your next one? 

958
00:56:23,200 --> 00:56:25,100
So yeah, we both have one more 
left. 

959
00:56:25,100 --> 00:56:27,800
So we're on to the last ones 
might last one is I thought it 

960
00:56:27,808 --> 00:56:30,500
was kind of an interesting one. 
I'm not sure if I want it, but 

961
00:56:30,500 --> 00:56:34,400
it's interesting to talk about 
and that's the I guess they 

962
00:56:34,400 --> 00:56:37,600
found a way to Sort of changed 
to make changes to the world 

963
00:56:37,600 --> 00:56:39,500
format. 
This is getting technical but 

964
00:56:39,500 --> 00:56:42,600
what it basically we do is 
infinite built limit. 

965
00:56:42,800 --> 00:56:48,800
Okay infinite Bill tight and I 
thought well that's kind of cool

966
00:56:48,800 --> 00:56:51,700
to have infinite built itu you 
can use the sky. 

967
00:56:51,700 --> 00:56:55,100
You can actually make a scribe a
swear doesn't show from the 

968
00:56:55,100 --> 00:56:58,800
ground. 
Maybe you have a whole extra 

969
00:56:58,800 --> 00:57:03,000
realm almost to play with then 
again, that could be annoying at

970
00:57:03,000 --> 00:57:05,500
the same time as well because 
you create like a a bigger 

971
00:57:05,500 --> 00:57:10,600
distance between players which 
kind of happens quickly already.

972
00:57:12,100 --> 00:57:13,500
I don't know. 
It seems like a really 

973
00:57:13,500 --> 00:57:16,000
interesting thing like infinite 
built. 

974
00:57:16,100 --> 00:57:19,500
I will be there's a lot of 
potential in there. 

975
00:57:19,500 --> 00:57:23,700
I think yeah, I mean it ties 
right in with my second to last 

976
00:57:23,700 --> 00:57:27,600
item that I'm going to tie it 
six my last item that's kind of 

977
00:57:27,600 --> 00:57:31,300
items. 
Supposedly its sky biomes were 

978
00:57:31,400 --> 00:57:35,300
in the game for a little bit. 
It was like a beta feature and 

979
00:57:35,300 --> 00:57:39,400
then they got taken out and 
created the end with the end 

980
00:57:39,400 --> 00:57:43,000
Islands. 
But I mean how cool would it be 

981
00:57:43,000 --> 00:57:46,800
so you go way up above build 
limit to find this whole new 

982
00:57:46,800 --> 00:57:50,400
area where it's a bunch of 
islands floating in the sky. 

983
00:57:51,800 --> 00:57:54,700
Right. 
Yes cloud, cloud cities or 

984
00:57:54,700 --> 00:57:57,300
whatever. 
I've always wanted to make one. 

985
00:57:57,300 --> 00:58:01,600
I think that would be cool. 
Now that to bring in my last 

986
00:58:01,600 --> 00:58:05,400
feature that I'm going to keep 
bringing up in podcasts and till

987
00:58:05,400 --> 00:58:11,500
I get it the redragon degrees. 
Oh, that would be lovely to have

988
00:58:11,500 --> 00:58:13,500
a dragon. 
The reason you would want to go 

989
00:58:13,500 --> 00:58:18,100
to a sky island or Sky biomes is
because that's where the Red 

990
00:58:18,100 --> 00:58:20,800
Dragons live. 
That's where you will get a red 

991
00:58:20,800 --> 00:58:24,100
dragon. 
And a red dragon is tameable and

992
00:58:24,100 --> 00:58:28,000
you could write it and fly 
around I want it. 

993
00:58:28,400 --> 00:58:33,500
I want the Red Dragon. 
I agree, but with the all those 

994
00:58:33,500 --> 00:58:37,900
features and it would be it 
would need work to acquire but 

995
00:58:37,900 --> 00:58:44,000
it would be awesome to get one. 
Yeah, flying on the dragon and 

996
00:58:44,000 --> 00:58:46,800
with Ava changes to hold from 
that what you're talking about 

997
00:58:46,900 --> 00:58:50,800
to me that makes perfect sense 
putting Sky biome up there the 

998
00:58:50,800 --> 00:58:55,100
main mob be a red dragon. 
Gives you a lot of extra space. 

999
00:58:56,000 --> 00:58:59,000
Well, that's one room to 
actually make sky sky islands 

1000
00:58:59,300 --> 00:59:03,500
all that also gives you a reason
to explore that gives to you 

1001
00:59:03,500 --> 00:59:05,700
later about our reason, I guess 
as well. 

1002
00:59:05,700 --> 00:59:07,800
Yeah because you can't do we 
have to this liar? 

1003
00:59:07,800 --> 00:59:12,000
Obviously you get a writer. 
Yeah and maybe just make it so 

1004
00:59:12,000 --> 00:59:15,500
you have to go like 500 blocks 
up and only there you'll find 

1005
00:59:15,500 --> 00:59:18,300
them so you actually have to fly
around like really are you can't

1006
00:59:18,300 --> 00:59:22,300
use it, but you wouldn't be able
to scout the ground and the sky 

1007
00:59:22,300 --> 00:59:25,900
islands at the Time and would be
one of the two which I think 

1008
00:59:25,900 --> 00:59:29,800
would be cool make own kind of 
rare to the fact where you just 

1009
00:59:29,800 --> 00:59:33,400
can't pillar up and walk around.
Yeah. 

1010
00:59:33,700 --> 00:59:38,700
Yeah, maybe something like 
intensity or so or maybe not as 

1011
00:59:38,700 --> 00:59:40,500
yeah. 
I mean, you wouldn't want them 

1012
00:59:40,500 --> 00:59:43,500
to write our but no to Coleman. 
I don't like you said you don't 

1013
00:59:43,500 --> 00:59:44,900
just want to be able to pull her
up. 

1014
00:59:45,400 --> 00:59:48,700
Yeah, it kind of break early 
game and if you take my red 

1015
00:59:48,700 --> 00:59:57,000
dragon day one Which I would do.
I yeah, I can't blame you. 

1016
00:59:57,300 --> 00:59:59,800
Yeah, but all that. 
I mean we're already at an hour.

1017
01:00:00,000 --> 01:00:03,900
I figured this episode wouldn't 
once we wrote it down was going 

1018
01:00:03,900 --> 01:00:05,900
to take this long. 
We literally had two more 

1019
01:00:05,900 --> 01:00:09,700
sections of topics to talk to 
you guys about but just as a 

1020
01:00:09,700 --> 01:00:12,800
backup, yeah just as a backup, 
so we're literally gonna ditch 

1021
01:00:12,800 --> 01:00:15,600
those two topics come back to 
them later. 

1022
01:00:15,700 --> 01:00:19,000
So we already kind of have a 
podcast already written out. 

1023
01:00:19,700 --> 01:00:22,600
So bank if yeah, pretty much if 
you want to go ahead and let's 

1024
01:00:22,600 --> 01:00:25,400
get this out rolling. 
All right. 

1025
01:00:25,400 --> 01:00:28,400
So if you like the show, please 
leave us a rating and review it 

1026
01:00:28,400 --> 01:00:30,400
really helps us out and reaching
more or less on us. 

1027
01:00:30,800 --> 01:00:35,200
If you like to get into contact 
with us send an email to podcast

1028
01:00:35,200 --> 01:00:39,100
app ripple effect as some p.com 
tweet us or join a Discord and 

1029
01:00:39,100 --> 01:00:41,400
have a little chat. 
It's a great and easy way to get

1030
01:00:41,400 --> 01:00:44,800
into contact with us and the 
link should be down in the show 

1031
01:00:44,800 --> 01:00:46,700
notes. 
Yeah, this show has been brought

1032
01:00:46,700 --> 01:00:50,400
to you by Bank in myself, but 
also our digital producer Carl 

1033
01:00:50,400 --> 01:00:53,200
Carl make sure that our show 
ends up where it's supposed to 

1034
01:00:53,207 --> 01:00:57,700
be and The Amazing Music you 
here is done by decoy. 

1035
01:00:57,700 --> 01:01:00,100
He did the intro and outro and 
it's awesome. 

1036
01:01:00,500 --> 01:01:02,000
Both. 
Our social media links can be 

1037
01:01:02,000 --> 01:01:05,300
found down in the show notes and
like all these guys. 

1038
01:01:05,300 --> 01:01:06,900
Thank you for getting withered 
with us. 

1039
01:01:07,000 --> 01:01:08,700
I want a red dragon. 
Bye guys. 

1040
01:01:08,800 --> 01:01:10,500
See ya. 
See ya later.

