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Hey everyone. 
Welcome to the weathering effect

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episode 79. 
Today's date is January 24th 

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2020 and I am Duds or Duds 
versus known to the rest of the 

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interweb and I am Jimbo. 
You may know me as Jimbo slice, 

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23. 
So, how's your week been so far 

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Duds? 
Ruff another one another rough 

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week, another rough week. 
So putting out the traps trying 

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to find this mouse from last 
week, right? 

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Well oh yeah, no luck all week 
going. 

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What the heck? 
Not getting it. 

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And finally as my last-ditch 
effort I got rid of the fancy 

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bait that I purchased this gel 
that was supposed to romanize 

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the air and lure the mouse into 
it. 

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The trap now Forget that I went 
and grabbed a slab of peanut 

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butter through it on the Trap. 
Put it to the side. 

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Got that Mouse in one night 
though. 

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Peanut butter trick. 
Yeah. 

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Could not resist peanut butter 
and member. 

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I've got like five or six straps
around the house because I'm not

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really sure where it's at. 
It turns out. 

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It's in my office. 
Hmm. 

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Which freaks me out? 
Yeah, I'm very much a clean 

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person. 
I don't like dirty stuff, so the

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fact that it chose to live in my
office is very confusing. 

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It also means his whole house is
getting a spray down. 

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This one of the things me and my
roommate worked on this weekend,

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cleaning up, sweeping all the 
floors, muffin on floor, spring 

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anti, disinfectant, all that 
kind of stuff everywhere clean 

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clean clean because, like, I 
don't want to touch surfaces. 

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That's how much this freaks me 
out. 

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So far, we only got the one. 
The other traps are empty and 

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they've been empty for days. 
So I'm just assuming it was the 

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one Mouse. 
Yeah, you never know, could have

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buddies, never know, it could 
have buddies. 

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That's why we kept the traps out
for a couple days to make sure 

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it's just that one guy but 
hopefully I sleep better now 

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knowing that nothing's around in
my house. 

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Yeah, that helps getting rid of 
one at least. 

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Like I said, I don't think 
there's any more. 

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I think our traps would have 
caught it anymore. 

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There was, it's good. 
Also, I on an episode, I went 

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back to shopping district. 
Mmm, worked on the path. 

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Pathways and their think it did 
a pretty good job. 

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I threw up a couple custom trees
to. 

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It's a little bit of train 
fixing. 

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Mmm, looks a little bit more 
advanced. 

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Again, I'd like some more people
to be able to just jump on and 

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connect Pathways leading to 
their shops and stuff. 

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If you took a little bit of my 
week, it wasn't a very busy 

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recording week. 
Like I said, I've started 

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working out again. 
I took the month of December off

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started back in January, which 
usually leads me during the 

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week. 
I only have An hour or so during

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the week to really play or stuff
like that. 

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So not a lot of work got done, 
then Saturday, Carl. 

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Let me know that my map District
was done. 

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So I try to make a full black 
matte to cover the blue cyan 

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role and my pig lend drop that 
is sticking out of the wall 

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because it looks weird. 
Put the black map up forgetting 

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that. 
The item frame texture on the 

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side would not be black. 
Oh no, so now there's like 

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there's a little Tad strip 
either. 

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I was like, oh wait, I can make 
item frames invisible and then 

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put the map on there. 
So I did that except now you can

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see the cyan through that same 
side. 

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So it was like, oh no, I did not
think this through, it's a lot 

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of work to make a black map. 
Yes. 

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But three and a half hours 
laying down black carp and it 

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didn't solve my problem at all. 
Other than that, I fixed the 

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leak in my bases. 
Call it the one spot where I let

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water come through the Dome so I
can get in and out of the Dome. 

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Yeah, that's gone. 
I now have real elevators up and

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down. 
So, that's nice. 

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All this is in an episode that 
will go out tomorrow or would 

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have come out Monday for 
everybody. 

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Like I actually rendered that 
this morning. 

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I woke up early came in the 
office, made sure it rendered 

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before we did the podcast and 
other than I worked a little bit

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on my twitch. 
That's slow going because I I'm 

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wanting to not necessarily 
Rebrand but new colors, new logo

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stuff, like that just kind of 
that are modernize it. 

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If that's the case I've used to 
say, logos and colors and all 

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that theming for two or so years
now, it's been my no time to 

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update it a bit. 
Yeah, it's kind of it from my 

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week. 
How about you, what you've been 

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doing this week? 
I've also been doing a little 

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bit of recording. 
Wasn't able to get the episode 

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out. 
This Like I wanted to hadn't 

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been playing as much, but I did 
get on there this week and our 

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I've got like eight minutes 
recorded or something like that,

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in my episode, nice. 
And the reason is, is I'm making

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my own auto storage system. 
Those aren't easy to make by 

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yourself. 
No, I last year, I use the Tango

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Tech design that sort of 
everything for me and Mix it 

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with the impulse SV, bulk 
storage. 

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I'm going to do something 
similar this season, except I'm 

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going to have more chests and I 
went ahead and tried to do my 

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own auto storage system. 
I thought I was like getting 

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somewhere and then realize I 
wasn't. 

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So I went ahead and started with
the impulse SV. 

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Bulk storage for now, and if I 
think of anything I'll go back 

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to the auto sorting part. 
If I can't come up with 

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anything, I'm just going to use 
the Tango detect. 

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Designed it fits in there. 
Perfect. 

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And it should look good by the 
time it's done. 

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But I had I just had to go 
ahead. 

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Run my big mouth and say, I'm 
going to do my own Redstone, so 

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I least Gotta Give it. 
Yeah. 

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Honest attempt. 
Try to do it myself. 

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I get the idea. 
It's just running the red stone,

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and if I'm going to run 
Redstone, it's probably going to

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be everywhere, probably going to
be sloppy. 

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It's going to be bulky and it 
probably won't even fit, but I'm

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still trying it. 
I have some things in my auto 

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test or my Redstone world that 
are that's going right now and 

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it's not looking good. 
It's not looking good at all. 

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So that's kind of been holding 
me up but that'll be my next 

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episode. 
Should be able to explain all 

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that then. 
Yeah, but I did, I did end up 

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getting new speakers for my 
computer. 

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Get some Choose the 99 dollar 
Bose speakers really popular 

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nowadays. 
Mmm, great sound quality. 

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Awesome, my speakers, I bought 
broke. 

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I bought the same. 
Same kind of speakers because 

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they fit. 
Perfect with my setup. 

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Everything was perfect. 
So I bought them again and they 

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broke again. 
I'm not, you know, fool me once.

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Shame on me or has it Go fool 
me. 

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Fool me once shame on you, I 
don't know, but it fooled me 

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twice and I went for a new 
better brain. 

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Yeah, it's fool me once shame on
me. 

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Fool me twice. 
Shame on you or something? 

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Yeah. 
No, it's the other way. 

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I didn't. 
Wasn't too sure how that would, 

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but now it's the other way. 
I figured it was the old stew 

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early to be thinking about this 
stuff. 

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I know. 
That's why I stopped. 

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I know I got fooled twice. 
That was it explain it, but 

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yeah, I got some new speakers. 
I got some other things coming 

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in for the setup. 
I do want to change my setup 

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from on Naruto theme to a 
Raiders theme. 

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Mmm, because I have some 
memorabilia. 

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I like to put up and it should 
go with my setup. 

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Nice. 
That's how my week went. 

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Yeah, very slow week. 
Kind of goes with me talking 

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about it. 
The pre-show about how there's 

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slow content on YouTube to. 
Yeah, it's like yeah, I wish 

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there was more. 
I'm looking for more. 

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I wish I could put more time 
into making more content. 

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Myself life life, gets in the 
way for everyone. 

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You have thinking to expand from
Minecraft. 

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Craft a little bit. 
Do another series. 

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Mmm. 
Just to avoid burnout. 

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Yeah, a little bit. 
I mean, my base is so big. 

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It's kind of burning me out a 
little bit. 

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I get back in there. 
I got to make a sword system 

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that have to make up myself and 
yeah it can it can burn you out 

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a little bit so light, switch it
up a little bit. 

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Do some other series. 
What games do you plan on doing 

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a series for mainly survival? 
Seven days, raft in scrap 

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mechanic Scrap mechanic. 
That's what I was looking for 

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waiting on that. 
Anyways, let's get to it. 

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Everyone is here to listen to 
ballot and that's the news 

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because we have news this week 
there was a new snapshot. 

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Yeah. 
Pretty good. 

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Yeah, snapshot 21w 03a. 
Those numbers and letters don't 

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get easier to read every time 
they've added the glow lichen 

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and glow squid seems like we're 
going to be getting some new 

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light sources, right, right. 
Right. 

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Right. 
Would you like to go ahead and 

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talk about the glow lichen? 
Yeah, the glue, like in is a dim

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lit, or dim light source that 
generates in caves, you shears, 

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to pick it up, use bone meal to 
spread it along. 

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Block surfaces. 
Now, these are blocks that are 

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adjacent to the one, your bone 
melee. 

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Yeah. 
And it doesn't look the 

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greatest, it's a passable style.
I'm going to say block, you 

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know, it's not a block. 
It basically is just a weirdly 

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colored Vine from what I can t. 
See in the pictures and stuff. 

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Light level doesn't get above 7.
No. 

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Yeah. 
So you can't use it to stop mob 

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spawning which to me basically 
makes us useless unless you live

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on a mushroom Island. 
Yeah, I mean it'd be fun to play

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with the lighting and stuff but 
a lot of places you can't afford

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to play with it, right? 
It's hardly noticeable. 

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Except for that guy. 
Glow. 

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I mean, you can't really notice 
it that much mmm. 

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And like, you said, it's kind of
transparent. 

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You can't really. 
It doesn't interact with the 

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player besides the tip box but 
you can pass right through it. 

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Mmm. 
Yeah. 

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I think that's going to be the 
theme of this is just the let 

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down because one thing we've 
been clamoring for is new light 

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sources and we got excited when 
we got candles but even candles 

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only go to a light level of 12, 
which is not great. 

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It's not bad, but it's not 
great. 

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And then we got the glow squid. 
So we're like Yay, more light 

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sources. 
And then we got this glow lichen

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like yeah, we're light sources. 
Now we're seeing glow, like and 

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doesn't really produce much 
light, which kind of stinks and 

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brings us to Glow squids. 
I'm going to go over the glow 

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squids. 
Before I talk about me, bundling

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them. 
One thing to mention is at least

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we got something out of it. 
Go glue squid, If this is true, 

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instead of getting just ink 
which some people speculated we 

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might just get ink just like the
regular ones. 

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So we're kind of getting 
something different, at least so

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glow screws have been added to 
the game but they don't spawn 

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naturally, you got to go into 
the creative menu, find the 

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spawn egg, and then you can 
spawn go squids, which their 

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texture is very good texture. 
I love looking at the glow. 

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Squids, glow, squids are well, 
lit, and could be seen from very

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00:12:00,700 --> 00:12:02,900
far distance. 
Don't understand their wording. 

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I had to change it to fit my 
work. 

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When killed glows squids drop 
glow ink. 

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Sacs glow ink sacs can be used 
on signs to make text super 

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visible. 
Even at night, works with 

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colors, you can craft a glow 
item frame by combining a glow 

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ink sack with an item frame and 
a crafting table. 

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Any item in a glow item frame is
perfectly illuminated even at 

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night, use an ink sac on a sine 
term room to remove the glow 

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effect. 
T', Ox a lot has will attack any

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glows kids they see so be very 
careful, the item frame, the 

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glowing item frame to me is 
really cool. 

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Yeah, from what I can tell 
though, it does not produce any 

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00:12:45,600 --> 00:12:49,200
light, right? 
It's just illuminate the sign 

227
00:12:49,200 --> 00:12:52,000
itself. 
So you can't make a glow item 

228
00:12:52,000 --> 00:12:55,700
frame and it shine in a hallway 
and light up your hallway. 

229
00:12:55,700 --> 00:12:57,500
That doesn't work. 
Yeah. 

230
00:12:57,500 --> 00:13:00,000
Yeah. 
These are light sources are just

231
00:13:00,000 --> 00:13:04,000
the glowing effect, correct. 
Which is It's going to be very 

232
00:13:04,000 --> 00:13:05,900
useful. 
That's where I kind of get let 

233
00:13:05,900 --> 00:13:08,600
down, because I was extremely 
excited, hoping that we'd be 

234
00:13:08,600 --> 00:13:11,900
able to craft these crazy nice 
light sources. 

235
00:13:12,000 --> 00:13:15,000
And we can't, I'm not saying 
what they've done is bad. 

236
00:13:15,000 --> 00:13:18,200
I like the idea of the glowing 
item frame. 

237
00:13:18,400 --> 00:13:21,600
Nothing that's going to be kind 
of cool that glow ink on the 

238
00:13:21,600 --> 00:13:24,000
signs to make the science 
brighter to me. 

239
00:13:24,000 --> 00:13:27,900
Just feels like a way to get 
around bad texture because we've

240
00:13:27,900 --> 00:13:29,600
all seen. 
You try to make a dark Coke 

241
00:13:29,600 --> 00:13:31,600
sign. 
The first thing you do is you go

242
00:13:31,600 --> 00:13:34,900
grab a White die. 
Died on the sign because you 

243
00:13:34,900 --> 00:13:39,300
can't read the text unless it's 
a super bright white and I feel 

244
00:13:39,300 --> 00:13:43,700
this was just a way to kind of 
make up for missing on that. 

245
00:13:43,900 --> 00:13:47,800
Yeah, it's almost like a neon, 
it change it to like, a neon 

246
00:13:47,800 --> 00:13:50,600
glowing color. 
Yeah, I like it. 

247
00:13:50,600 --> 00:13:54,700
And if that's the case, I'd like
to be able to add glow, the glow

248
00:13:54,700 --> 00:13:58,700
ink to any dye and make a neon 
dye. 

249
00:13:58,900 --> 00:14:02,000
Yeah, so you can have that 
effect on anything. 

250
00:14:03,200 --> 00:14:05,800
How cool would that be to have 
neon terracotta. 

251
00:14:06,000 --> 00:14:07,700
Oh yeah. 
You see all these people 

252
00:14:07,700 --> 00:14:10,900
building cyberpunk builds, you 
don't really have any kind of 

253
00:14:10,900 --> 00:14:12,800
neon coloring. 
Here we go. 

254
00:14:13,000 --> 00:14:15,400
Yes. 
Some of them, you can call neon.

255
00:14:15,400 --> 00:14:18,500
I guess they are bright enough 
but yeah, you don't get to fool 

256
00:14:18,500 --> 00:14:21,700
neon effect. 
What about changes? 

257
00:14:22,200 --> 00:14:24,000
Yeah we got a quite a few of 
those. 

258
00:14:24,300 --> 00:14:27,700
Drip stone blocks, can be 
crafted from four-pointed 

259
00:14:27,700 --> 00:14:32,100
dripstone, a couple bug fixes 
mob suffocate /. 

260
00:14:32,100 --> 00:14:36,500
Go through blocks When growing 
up near a solid block and mobs 

261
00:14:36,500 --> 00:14:38,900
cannot spawn and dripstone 
caves. 

262
00:14:39,100 --> 00:14:42,600
Now, this last one, did they fix
that? 

263
00:14:42,700 --> 00:14:46,000
Or is that the way it's supposed
to be with the dripstone caves? 

264
00:14:46,500 --> 00:14:50,200
I think that's a fix. 
So mobs can spawn and dripstone 

265
00:14:50,200 --> 00:14:53,000
caves. 
Now, let's hope it to be like a,

266
00:14:53,100 --> 00:14:55,300
like, a safe haven. 
I know, right. 

267
00:14:55,300 --> 00:14:58,600
That's what I was open and we're
obviously gonna be talking about

268
00:14:58,600 --> 00:15:02,200
light sources later and I think 
the root to all of Mojang's 

269
00:15:02,200 --> 00:15:06,900
light sources, Our light source 
problems revolves around mob 

270
00:15:06,900 --> 00:15:09,500
spawning. 
And it's like I get, it's a very

271
00:15:09,700 --> 00:15:13,900
fundamental part of the game, 
but for people who are playing 

272
00:15:13,900 --> 00:15:18,000
for over a year, on a single 
world, we need some kind of 

273
00:15:18,000 --> 00:15:21,700
in-game to fix the mob spawning 
issue where we don't have to 

274
00:15:21,700 --> 00:15:23,700
constantly spam torches 
everywhere. 

275
00:15:23,700 --> 00:15:27,600
We don't have to constantly hide
lighting behind a piece of 

276
00:15:27,600 --> 00:15:30,200
carpet or a trapdoor or 
something. 

277
00:15:30,500 --> 00:15:34,000
We keep hearing the, they want 
you to use Use your creativity 

278
00:15:34,000 --> 00:15:39,500
to get around these obstacles 
when and I hate that it it feels

279
00:15:39,500 --> 00:15:43,900
like it's just a reason not to 
do something instead of well I 

280
00:15:43,908 --> 00:15:48,300
need Mojang to user creativity 
to get around this obstacle. 

281
00:15:48,500 --> 00:15:50,700
It's definitely meant to be an 
obstacle. 

282
00:15:50,700 --> 00:15:54,500
Try to light up everything and 
trying to get everything, more 

283
00:15:54,500 --> 00:15:58,500
proof as it is. 
That's definitely an obstacle as

284
00:15:58,500 --> 00:16:01,700
it is. 
I had another point and now it's

285
00:16:01,700 --> 00:16:02,900
gone. 
Yeah. 

286
00:16:03,200 --> 00:16:05,200
And that's the way the show's 
feel like it's going today. 

287
00:16:05,200 --> 00:16:07,700
It's every time I try to think 
about something, it just pops 

288
00:16:07,700 --> 00:16:12,100
right out of my head and I can't
put two cohesive thoughts 

289
00:16:12,100 --> 00:16:16,300
together in one phrase. 
Yeah, once I think of something 

290
00:16:16,300 --> 00:16:18,700
new, the other ones gone, it's 
gone. 

291
00:16:19,000 --> 00:16:21,100
If I have something in my head 
and I'm like, oh, what about 

292
00:16:21,100 --> 00:16:22,800
this? 
The other thought. 

293
00:16:23,000 --> 00:16:27,100
See, it's gone. 
It's such a lack of sleep this 

294
00:16:27,100 --> 00:16:28,900
week. 
It's, it's really starting to 

295
00:16:28,900 --> 00:16:32,600
physically hurt me. 
Yeah, sleep helps, I don't know,

296
00:16:32,600 --> 00:16:35,400
and it doesn't Doesn't help 117 
wasn't an update. 

297
00:16:35,500 --> 00:16:39,400
I've really been looking forward
to to me is it's going to be 

298
00:16:39,400 --> 00:16:43,700
what bees and bugs was for you. 
It's just a passing update. 

299
00:16:43,800 --> 00:16:46,200
Hmm, it is what it is. 
It doesn't matter. 

300
00:16:46,600 --> 00:16:50,300
It's coming to the point where 
117, the one thing I'm looking 

301
00:16:50,300 --> 00:16:54,800
forward to more than anything is
dripstone lava sources. 

302
00:16:55,100 --> 00:16:58,800
Mmm, it's like, that's like one 
of the smallest parts of the 

303
00:16:58,800 --> 00:17:01,700
update but that's the part I'm 
most excited for I've, every 

304
00:17:01,700 --> 00:17:04,800
time I build a farm, I need Lava
source for my overflow. 

305
00:17:05,000 --> 00:17:07,099
And I get sick and tired of 
having to walk all the way to 

306
00:17:07,099 --> 00:17:11,200
the nether, find a lava pool. 
I don't want to make look stupid

307
00:17:11,200 --> 00:17:12,800
with the flowing. 
You know what? 

308
00:17:12,800 --> 00:17:13,599
I'm talking. 
Every time you go. 

309
00:17:13,599 --> 00:17:15,900
You dip your bucket in lava. 
Now you got those weird little 

310
00:17:15,900 --> 00:17:18,800
patch a lava that never refills.
It's like well I don't want to 

311
00:17:18,808 --> 00:17:20,599
do that. 
Where I'm constantly seeing it 

312
00:17:20,599 --> 00:17:22,900
because this area, the nether 
looks good. 

313
00:17:22,900 --> 00:17:25,800
Why would I want to make it look
bad by stealing lava in this 

314
00:17:25,800 --> 00:17:27,900
spot? 
I've got a hunt down a random 

315
00:17:27,900 --> 00:17:29,300
spot. 
I'll never see again to still 

316
00:17:29,300 --> 00:17:32,900
lava from or go thousands of 
blocks away to get a book. 

317
00:17:33,100 --> 00:17:37,000
Get a lava, right? 
It's like I live. 

318
00:17:37,000 --> 00:17:40,100
Why would I do that? 
Most people don't, they just 

319
00:17:40,100 --> 00:17:42,000
have a bucket. 
They're not like me. 

320
00:17:42,000 --> 00:17:45,300
They're not weird like me. 
No, I do. 

321
00:17:45,300 --> 00:17:48,600
I'd like to see more Warden. 
I'd like to see more of the deep

322
00:17:48,600 --> 00:17:50,000
dark. 
That's kind of. 

323
00:17:50,008 --> 00:17:54,200
The only other thing I'm really 
looking forward to seeing what 

324
00:17:54,200 --> 00:17:58,200
comes out of it. 
I think that area for me at 

325
00:17:58,200 --> 00:18:03,500
least we'll I explore it one 
time and then I'm done unless Is

326
00:18:03,500 --> 00:18:08,300
a nice loot reward down there. 
Yeah, which I kind of doubt. 

327
00:18:08,600 --> 00:18:10,300
We're seeing this time and time 
again. 

328
00:18:10,600 --> 00:18:14,300
The endgame loot is not great 
right now. 

329
00:18:14,600 --> 00:18:18,500
I feel in cities are the best 
loot, just because Ashoka boxes 

330
00:18:18,500 --> 00:18:20,800
in Electra. 
They do have quite a bit of 

331
00:18:20,800 --> 00:18:24,400
diamond gear in there, which is 
nice for backup with many going 

332
00:18:24,400 --> 00:18:28,200
on with men, hang on. 
So, I'd like to see that kind of

333
00:18:28,200 --> 00:18:30,500
loot make its way into the deep 
dark. 

334
00:18:30,800 --> 00:18:33,500
I have a speculation. 
Ation. 

335
00:18:33,500 --> 00:18:41,600
I think it would be cool if they
made a new specific music disc 

336
00:18:41,700 --> 00:18:45,300
for the deep dark kind of like, 
how bastions have pig step? 

337
00:18:45,500 --> 00:18:48,900
Yeah, it'd be nice for them to 
come out with a new disc for the

338
00:18:48,900 --> 00:18:53,600
deep dark, just so you can get 
that one unique item from there 

339
00:18:53,600 --> 00:18:56,900
that you can't get anywhere else
to make it worth, going down in 

340
00:18:56,900 --> 00:19:00,500
there or other items a disc. 
Would I'd be okay with that? 

341
00:19:00,600 --> 00:19:03,500
If it sounded good? 
Yeah, it is hard to Pete with 

342
00:19:03,500 --> 00:19:06,700
big step, would it be a creepy 
disk? 

343
00:19:06,800 --> 00:19:09,100
Hmm. 
What would, what would the 

344
00:19:09,100 --> 00:19:12,800
warden, but would his music be 
like banjo? 

345
00:19:14,200 --> 00:19:18,000
Yeah, you do. 
Well, you think I don't know, 

346
00:19:18,000 --> 00:19:21,800
being a warden, like, a cop, 
sheriff type of. 

347
00:19:21,800 --> 00:19:24,800
That's what you think of. 
Maybe you get like a western 

348
00:19:25,000 --> 00:19:27,700
disk. 
Yeah, I would go more creepy and

349
00:19:27,700 --> 00:19:31,000
hotly and it's hardly a word 
hauntingly. 

350
00:19:31,200 --> 00:19:34,300
It is now it's a word now, Now 
it's weird now. 

351
00:19:34,500 --> 00:19:37,900
Easy Like Sunday Morning, pools,
are we make up words now? 

352
00:19:38,100 --> 00:19:39,600
Ask the way. 
The brain works man. 

353
00:19:39,900 --> 00:19:41,200
Yeah, it could be something like
that. 

354
00:19:41,200 --> 00:19:44,800
You have those discs and I don't
I don't feel feel like they're 

355
00:19:44,800 --> 00:19:49,000
all that useful, you know. 
There's like haunted sound disk.

356
00:19:49,000 --> 00:19:50,600
Yeah. 
I like something with a little 

357
00:19:50,600 --> 00:19:54,400
bit of beat, I do too. 
I don't use music discs at all 

358
00:19:54,400 --> 00:19:57,000
and I think it's a shame. 
I would love to be able to have 

359
00:19:57,000 --> 00:19:59,500
a machine that could Cycles 
through music discs. 

360
00:19:59,500 --> 00:20:02,300
So, so you could have lots of 
music playing at your base at 

361
00:20:02,300 --> 00:20:03,400
all times. 
Yeah. 

362
00:20:03,500 --> 00:20:06,400
I think that would be great but 
you can't do that. 

363
00:20:06,500 --> 00:20:08,200
You it's one at a time. 
Stone. 

364
00:20:08,300 --> 00:20:10,900
I kind of hate that. 
Yep, we're kind of moving off 

365
00:20:10,900 --> 00:20:13,800
topic a little bit. 
Well, I didn't want to talk bad 

366
00:20:13,900 --> 00:20:18,000
about glow squared glow liking 
because I don't think what they 

367
00:20:18,000 --> 00:20:20,500
come out with is bad. 
I think it's very fine. 

368
00:20:20,500 --> 00:20:24,800
I think I got my expectations 
too high and it was my fault, 

369
00:20:25,000 --> 00:20:30,700
hoping for more light sources 
and just to find out, there are 

370
00:20:30,700 --> 00:20:33,400
no new lice forces. 
Well, there is a glow Like in. 

371
00:20:33,400 --> 00:20:35,900
But it's so dim. 
It's not going to not going to 

372
00:20:35,908 --> 00:20:39,000
have a lot of uses. 
It's not the prettiest. 

373
00:20:39,700 --> 00:20:41,100
I do. 
Like the fact that you know, 

374
00:20:41,500 --> 00:20:45,400
they give us a dim source which 
isn't all that great. 

375
00:20:45,400 --> 00:20:49,200
But it's, it's used in multiple 
different ways, you know, with 

376
00:20:49,200 --> 00:20:52,900
the signs and the lettering and 
the item frames at least you 

377
00:20:52,908 --> 00:20:55,700
could do that. 
Well, I mean, that's glowing 

378
00:20:55,800 --> 00:20:58,500
glowing produces, no light, yeah
glowing. 

379
00:20:58,700 --> 00:21:01,100
There's no light coming off that
Source, right? 

380
00:21:01,100 --> 00:21:04,700
It's not like a light source, 
but it Do something else besides

381
00:21:04,700 --> 00:21:07,800
a light source. 
Yeah, that could be upsetting. 

382
00:21:08,000 --> 00:21:11,100
I said the glowing I'm not 
disappointed in. 

383
00:21:11,100 --> 00:21:12,900
I got my hopes a little too 
high. 

384
00:21:13,000 --> 00:21:15,000
Hmm. 
But when you look at it being 

385
00:21:15,000 --> 00:21:18,800
able to do the item frames to me
is huge and I will fully take 

386
00:21:18,800 --> 00:21:22,800
advantage of that the glow like 
in is when I'm disappointed in 

387
00:21:22,900 --> 00:21:27,800
the okay, why light level 7? 
Why not at least ten or eight 

388
00:21:27,800 --> 00:21:31,600
even eight on spawnable. 
But yeah, it's also it's all 

389
00:21:31,600 --> 00:21:36,000
spawnable but but You think 
there is a hitbox maybe nothing 

390
00:21:36,000 --> 00:21:39,300
can spawn on it? 
Kind of like a carpet but like a

391
00:21:39,308 --> 00:21:42,700
carpet. 
You actually go up a pixel. 

392
00:21:42,900 --> 00:21:45,200
Yeah. 
One when walking on it this you 

393
00:21:45,200 --> 00:21:48,300
kind of walk through it. 
So it's probably spawnable 

394
00:21:48,500 --> 00:21:52,500
unless I give it the what I call
the quote-unquote Redstone tag 

395
00:21:52,500 --> 00:21:55,300
that stop cider or mobs from 
spawning on top of it. 

396
00:21:55,400 --> 00:21:57,500
Yeah that'd be the only thing 
you can really do. 

397
00:21:57,600 --> 00:21:59,200
Yeah. 
It's true thinking about liking 

398
00:21:59,200 --> 00:22:02,000
it'd be kind of cool if it pulls
test so if the light source was 

399
00:22:02,000 --> 00:22:04,400
pulsing we Have that with 
candles, right? 

400
00:22:04,500 --> 00:22:08,900
We saw that in the trailer for 
Minecon Candlelight isn't 

401
00:22:08,900 --> 00:22:12,500
necessarily a sturdy light. 
Now, I want to say the light 

402
00:22:12,500 --> 00:22:16,100
sources When you're counting out
how far away, you need to be to 

403
00:22:16,100 --> 00:22:19,700
have light level of such and 
such that stays the same, but 

404
00:22:19,700 --> 00:22:23,100
visually the light source kind 
of flickers a little bit. 

405
00:22:23,100 --> 00:22:25,000
How would it cool? 
Would it be of glow like and 

406
00:22:25,100 --> 00:22:28,200
kind of pulsed? 
I think that's the thing in real

407
00:22:28,200 --> 00:22:30,200
life I'm not sure. 
I got to look up more glow like 

408
00:22:30,200 --> 00:22:33,100
and stuff in real life to see if
anything would transfer Her 

409
00:22:33,100 --> 00:22:35,100
over. 
Yeah, I didn't know glow, like 

410
00:22:35,100 --> 00:22:39,000
and was a real thing, but yeah. 
You think it doesn't give you, 

411
00:22:39,100 --> 00:22:42,500
you know, the light source that 
you want at least not in our 

412
00:22:42,500 --> 00:22:45,000
case. 
No, yeah, it'd be cool to give 

413
00:22:45,000 --> 00:22:47,800
it a little animation. 
Even if it did pulse. 

414
00:22:48,000 --> 00:22:50,100
I mean, you're, you're not 
getting the light level you 

415
00:22:50,100 --> 00:22:51,900
want. 
Anyway, so you might as well 

416
00:22:52,000 --> 00:22:56,600
give it that animation. 
Yeah, like maybe it goes 2724 in

417
00:22:56,600 --> 00:23:00,300
just slightly pulses, that way. 
Yeah, I mean, if you're not 

418
00:23:00,300 --> 00:23:02,800
going to make it, stop spawns. 
Give it. 

419
00:23:03,000 --> 00:23:06,500
Kind of cool effect. 
At least they might find a new 

420
00:23:06,800 --> 00:23:09,900
new life somewhere else because 
obviously we're not going to be 

421
00:23:09,908 --> 00:23:13,900
using it to light areas of you 
know unless you're on a mushroom

422
00:23:13,900 --> 00:23:16,100
biome. 
Then disregard all of this and 

423
00:23:16,200 --> 00:23:18,800
go ham. 
There is a cool thing that the 

424
00:23:18,800 --> 00:23:22,200
glue like and does is you can 
actually put a bunch in one 

425
00:23:22,200 --> 00:23:24,900
block. 
That's true to where you can 

426
00:23:24,900 --> 00:23:28,700
actually like, hit the corners 
and technically in there in the 

427
00:23:28,708 --> 00:23:32,800
same block, but that one block 
you can fit like in on all this.

428
00:23:32,900 --> 00:23:34,000
Sides. 
Yeah. 

429
00:23:34,100 --> 00:23:36,900
In one block area so that's a 
cool feature in, right? 

430
00:23:36,900 --> 00:23:42,100
That's super cool and I wished 
that doing that would amplify 

431
00:23:42,600 --> 00:23:46,300
the light value. 
Technically you could do you 

432
00:23:46,300 --> 00:23:51,700
could put glow liking on six 
sides of an AIR block, right? 

433
00:23:51,800 --> 00:23:56,800
Hmm, imagine timing that 7 by 6 
and that's your new light value 

434
00:23:56,800 --> 00:24:00,900
coming out of that block. 
Hmm, how crazy that maybe it 

435
00:24:00,900 --> 00:24:03,800
would be the most powerful light
source in the At that point. 

436
00:24:04,000 --> 00:24:06,200
Yeah. 
I think we're onto something. 

437
00:24:06,400 --> 00:24:09,100
And I mean this is a snapshot 
things are things are going to 

438
00:24:09,108 --> 00:24:10,900
change. 
I don't like the light value of 

439
00:24:10,900 --> 00:24:12,800
7. 
I kind of wish it was a little 

440
00:24:12,800 --> 00:24:16,700
higher but dating in Seoul fires
stuff sits at 10:00. 

441
00:24:17,000 --> 00:24:20,000
And to me, that's not very 
useful either unless you're 

442
00:24:20,000 --> 00:24:22,400
trying to play with dark 
lighting and stuff. 

443
00:24:22,700 --> 00:24:24,500
Yeah. 
Candles, if you stack them in 

444
00:24:24,500 --> 00:24:27,500
one area you get more light. 
As you add a candle. 

445
00:24:27,500 --> 00:24:29,400
You think it would work with the
Lycans? 

446
00:24:29,400 --> 00:24:32,200
Also, if you stack them in one 
block. 

447
00:24:32,500 --> 00:24:34,700
Well yeah. 
Yeah, there's a precedent. 

448
00:24:34,700 --> 00:24:38,600
So like see pickles candles 
maybe glow like and could do 

449
00:24:38,600 --> 00:24:39,900
something like that. 
Be very cool. 

450
00:24:40,200 --> 00:24:41,200
Hmm. 
Yeah. 

451
00:24:41,300 --> 00:24:42,800
I like to see that. 
Good idea. 

452
00:24:43,200 --> 00:24:45,700
Yeah. 
Anyways let's let's move on. 

453
00:24:46,100 --> 00:24:49,500
We do have a listener comment 
this week the comment says 

454
00:24:49,600 --> 00:24:51,800
anyone else. 
Think Mojang is going to do 

455
00:24:51,800 --> 00:24:55,500
something more with crystals. 
I feel like there is a huge 

456
00:24:55,500 --> 00:24:58,300
opportunity for that Spyglass is
okay. 

457
00:24:58,400 --> 00:25:04,000
But maybe a blank, any ideas and
this is from Vic 71 on our 

458
00:25:04,000 --> 00:25:07,900
Discord and this whole episode 
is going around light sources. 

459
00:25:08,000 --> 00:25:10,900
I want, do light sources, please
give me something. 

460
00:25:11,200 --> 00:25:15,900
Well, I was thinking about 
crystals and I look these up a 

461
00:25:15,900 --> 00:25:18,300
while ago, different crystals 
and stuff. 

462
00:25:18,500 --> 00:25:22,800
Quartz crystal is probably the 
most popular Crystal and that's 

463
00:25:22,800 --> 00:25:25,900
actually what they look like in 
the game is a quartz crystal, 

464
00:25:26,800 --> 00:25:29,500
but we have courts in the game 
already. 

465
00:25:29,500 --> 00:25:31,300
We already have courts. 
Yeah. 

466
00:25:31,400 --> 00:25:34,700
So it's kind of, I don't know. 
No, that kind of conflicts with 

467
00:25:34,700 --> 00:25:39,900
everything, the quartz crystal, 
help your Watcher run, which 

468
00:25:39,900 --> 00:25:42,400
probably what gives us the 
daylight centers from the 

469
00:25:42,400 --> 00:25:45,800
courts. 
You figure, these crystals could

470
00:25:45,800 --> 00:25:50,400
be able to use that same 
function for like daylight 

471
00:25:50,400 --> 00:25:54,600
sensors, or stuff like that, 
because I feel like the courts 

472
00:25:54,600 --> 00:25:57,600
were supposed to be crystals in 
the Nether and now we have 

473
00:25:57,600 --> 00:26:01,400
crystals. 
So it's kind of conflicting each

474
00:26:01,400 --> 00:26:05,300
other just a thought. 
I Yeah, for me, if they're going

475
00:26:05,300 --> 00:26:07,900
to do anything with daylight 
sensors, it's fixed the daylight

476
00:26:07,900 --> 00:26:09,600
sensors. 
Yeah. 

477
00:26:10,200 --> 00:26:13,800
Why is the night cycle so much 
different than the daylight 

478
00:26:13,800 --> 00:26:16,200
cycle? 
They don't work like, you would 

479
00:26:16,200 --> 00:26:20,000
think they work which is a 
little weird and maybe that's 

480
00:26:20,000 --> 00:26:24,500
just my own fault for not fully 
understanding daylight sensors. 

481
00:26:24,500 --> 00:26:28,500
But when you're, when you're on 
the outside looking in, you 

482
00:26:28,500 --> 00:26:31,900
would think a daylight sensor. 
Oh, it's night time turn the 

483
00:26:31,900 --> 00:26:36,700
night sensor on Light turns on 
and it's daytime turns off and 

484
00:26:37,000 --> 00:26:42,400
it doesn't do that, it puts out 
a certain Redstone signal and I 

485
00:26:42,400 --> 00:26:45,600
just remember going back to last
season trying to build a clock 

486
00:26:45,900 --> 00:26:48,700
that did both daylight and 
nighttime. 

487
00:26:49,000 --> 00:26:54,600
And the fact that the Redstone 
signal length varied greatly 

488
00:26:55,200 --> 00:26:58,000
depending on day, or night was a
little weird. 

489
00:26:58,200 --> 00:27:02,700
So, I don't know I had, but I 
don't know if maybe Moon cycles.

490
00:27:02,900 --> 00:27:07,400
Anything to do with that. 
I know ZF has built a much 

491
00:27:07,400 --> 00:27:11,200
better version than mine. 
I don't know how accurate his 

492
00:27:11,200 --> 00:27:14,400
has, but to me fixed daylight 
sensors before. 

493
00:27:14,400 --> 00:27:16,800
Anything else. 
This is the first year I've 

494
00:27:16,800 --> 00:27:19,700
actually mess with daylight 
sensors and they confuse the 

495
00:27:19,700 --> 00:27:22,300
crap out of me. 
Just the first time I used it. 

496
00:27:22,500 --> 00:27:25,600
They are rough. 
You noticed at least this 

497
00:27:25,600 --> 00:27:28,500
season, I've noticed that 
there's not just a night and day

498
00:27:28,500 --> 00:27:31,800
cycle. 
There's yeah you know, like all 

499
00:27:31,800 --> 00:27:36,000
through the day this This thing 
gets a different signal length 

500
00:27:36,100 --> 00:27:40,000
and you know, we know that 
because a decoys self playing 

501
00:27:40,000 --> 00:27:44,600
piano, it goes off all the time.
When it's just a time, it's just

502
00:27:44,600 --> 00:27:48,300
the timing throughout the day. 
It's going to hit a new. 

503
00:27:48,700 --> 00:27:50,300
I don't know. 
And hit a new pulse. 

504
00:27:50,400 --> 00:27:53,200
So yeah, it's definitely 
different ways that works. 

505
00:27:53,800 --> 00:27:56,600
You would think that would work 
out great in building. 

506
00:27:56,600 --> 00:27:58,700
A redstone clock. 
Mmm. 

507
00:27:58,900 --> 00:28:01,500
Because obviously different 
times a day puts out different 

508
00:28:01,500 --> 00:28:03,800
Redstone signals, which means 
you Appropriately. 

509
00:28:03,900 --> 00:28:07,400
Put a clock but it doesn't move 
proportionately. 

510
00:28:07,700 --> 00:28:10,400
Which is very weird. 
That what if you use the 

511
00:28:10,400 --> 00:28:14,200
crystals instead of the courts 
to make a daylight sensor and it

512
00:28:14,200 --> 00:28:16,400
worked the way you wanted it to 
work. 

513
00:28:16,800 --> 00:28:19,800
Then three daylight sensors are 
still broken but now we have a 

514
00:28:19,808 --> 00:28:23,200
new daylight sensor. 
Yeah, you have to, I would stay 

515
00:28:23,200 --> 00:28:25,100
away from daylight sensors. 
If they're doing anything with 

516
00:28:25,100 --> 00:28:28,300
those, fix the old one, we have 
now or at least make it more 

517
00:28:28,300 --> 00:28:32,400
intuitive to use, because it 
feels like you got a breakdown 

518
00:28:32,400 --> 00:28:36,200
and See the code to really fully
understand how these things 

519
00:28:36,400 --> 00:28:37,900
work. 
Yeah. 

520
00:28:38,000 --> 00:28:41,700
And again that this could be me 
just being dumb, that would kind

521
00:28:41,700 --> 00:28:44,500
of, we started talking about 
daylight sensors but we've the 

522
00:28:44,500 --> 00:28:48,100
question was, you know, is there
any other item you could use 

523
00:28:48,100 --> 00:28:51,300
these crystals for? 
We have the Spyglass like they 

524
00:28:51,300 --> 00:28:55,100
mentioned. 
I really well there's the tinted

525
00:28:55,100 --> 00:28:57,600
glass. 
You can use it for I expect 

526
00:28:57,600 --> 00:29:00,300
more. 
Yes you know with the crystals? 

527
00:29:00,900 --> 00:29:02,700
Honestly I couldn't tell you 
what. 

528
00:29:02,900 --> 00:29:06,700
Stare would be, that could 
really change the the game. 

529
00:29:07,000 --> 00:29:12,700
I've got two ideas, okay? 
One is a mirror block. 

530
00:29:13,000 --> 00:29:16,500
And I get there are limitations 
to this game and this probably 

531
00:29:16,500 --> 00:29:19,800
exceeds the limitations at least
for now. 

532
00:29:20,000 --> 00:29:24,300
I think there's some r-tx that 
has the ability to do this. 

533
00:29:24,500 --> 00:29:26,500
Yeah. 
But if we could create a mirror 

534
00:29:26,500 --> 00:29:30,100
block using the crystals that 
would be really cool and also 

535
00:29:30,100 --> 00:29:34,400
creating a new light source by 
may be Being a beacon with 

536
00:29:34,400 --> 00:29:36,700
crystals. 
Could amplify kiss Beacon right 

537
00:29:36,700 --> 00:29:38,900
now is one of the brightest 
light sources in the game at 

538
00:29:38,900 --> 00:29:43,300
light level 15. 
So imagine amplifying that using

539
00:29:43,300 --> 00:29:46,900
crystals that could produce 
maybe twice as much. 

540
00:29:46,900 --> 00:29:51,500
Maybe it goes to 30, maybe just 
does five more, I don't know. 

541
00:29:51,800 --> 00:29:54,800
But like I said, the whole theme
for this episode light sources. 

542
00:29:54,800 --> 00:29:59,600
I think that's something that's 
very underestimated than I 

543
00:29:59,600 --> 00:30:01,000
think. 
Should be taking a look at. 

544
00:30:01,000 --> 00:30:02,700
We've got a couple in the 
nether. 

545
00:30:02,800 --> 00:30:04,400
We're getting a couple of this 
time. 

546
00:30:04,900 --> 00:30:08,800
I don't think it solves what 
people are looking for. 

547
00:30:09,000 --> 00:30:13,600
Probably not, probably not, but 
yeah, thanks for that Havoc 71 

548
00:30:13,800 --> 00:30:16,900
that comment was for our Discord
in our Discord is the only place

549
00:30:16,900 --> 00:30:19,700
where you could talk to everyone
who works in the show, easily, 

550
00:30:19,800 --> 00:30:22,000
just take Highland Lions word 
for it. 

551
00:30:26,200 --> 00:30:29,300
Hi everyone, I'm Island lying, 
if you've been thinking about 

552
00:30:29,300 --> 00:30:32,100
joining Discord for a while, 
that was a great time to get 

553
00:30:32,100 --> 00:30:34,100
involved. 
It's the best place to share 

554
00:30:34,100 --> 00:30:36,300
your ideas for future podcast 
topics. 

555
00:30:36,300 --> 00:30:39,200
Take part in our mending 
Minecraft, vote, and share your 

556
00:30:39,200 --> 00:30:41,900
Minecraft Builds with the 
community joined today, by 

557
00:30:41,900 --> 00:30:43,700
following the link, in the show 
notes. 

558
00:30:48,500 --> 00:30:50,400
Thanks for the Discord. 
Add Highland line. 

559
00:30:50,700 --> 00:30:53,700
Speaking of the Discord is the 
only place you can get involved 

560
00:30:53,800 --> 00:30:56,400
in armed ending Minecraft vote 
man. 

561
00:30:56,400 --> 00:31:00,800
Carl we work that that would 
just sounded very weird coming 

562
00:31:00,800 --> 00:31:04,200
out of my mouth new script. 
If you guys haven't been able to

563
00:31:04,200 --> 00:31:07,000
tell. 
So work in progress this week, 

564
00:31:07,000 --> 00:31:09,900
we asked you guys to choose one 
of three structures, the 

565
00:31:09,900 --> 00:31:13,200
structures where the swab hunt 
ruined portal, or Pillager 

566
00:31:13,200 --> 00:31:17,400
Outpost and the winner of 
mending Minecraft vote this week

567
00:31:17,400 --> 00:31:27,300
is Swampert. 
Carl did me a big favor and 

568
00:31:27,300 --> 00:31:31,000
putting the vote tally down. 
Nice to. 

569
00:31:31,000 --> 00:31:35,600
He's got that going for him. 
Gigi Carl the Swampert had 38 

570
00:31:35,600 --> 00:31:38,700
votes. 
Ruined portal with 8 and 

571
00:31:38,700 --> 00:31:41,700
Pillager Outpost with 11 as a 
landslide. 

572
00:31:42,000 --> 00:31:45,000
Not even close. 
Yeah, pretty much took off. 

573
00:31:45,500 --> 00:31:47,500
I got a few things on the swamp 
cut. 

574
00:31:47,700 --> 00:31:52,800
They were Generally which Huts 
by the way swamp cuts are 

575
00:31:52,800 --> 00:31:56,000
generated structures that have 
the ability to spawn witches and

576
00:31:56,000 --> 00:31:58,700
black cats. 
They generate rarely in swamp, 

577
00:31:58,700 --> 00:32:02,600
biomes the inside of your swamp,
hunt consists of an empty, 

578
00:32:02,600 --> 00:32:06,100
cauldron, a crafting table. 
And if flower pot with a red 

579
00:32:06,100 --> 00:32:09,600
mushroom in it, in Bedrock 
addition The Cauldron generates 

580
00:32:09,600 --> 00:32:13,700
with a random potion inside of 
it in random amounts, these 

581
00:32:13,700 --> 00:32:17,000
potions in Clues include 
swiftness, slowness weakness, 

582
00:32:17,000 --> 00:32:20,700
healing, and And water, 
breathing fire resistance night 

583
00:32:20,700 --> 00:32:23,800
vision, and harming. 
Have a rare chance of being 

584
00:32:23,800 --> 00:32:27,800
spawn and rarely The Cauldron 
may contain a splash potion. 

585
00:32:27,900 --> 00:32:30,800
That's pretty cool. 
It's very cool to know all that 

586
00:32:30,800 --> 00:32:34,100
about the Bedrock. 
Yeah, the one thing that I think

587
00:32:34,100 --> 00:32:37,600
Bedrock does have over java is 
there cauldrons? 

588
00:32:37,700 --> 00:32:40,200
Their cauldrons are way cooler. 
Oh yeah. 

589
00:32:40,600 --> 00:32:43,900
They work way better. 
And I'd like to see that bring 

590
00:32:43,900 --> 00:32:47,400
moved over like they've had lava
cauldrons for forever. 

591
00:32:48,400 --> 00:32:52,000
Lava quadrants again that's 
another cool light source to 

592
00:32:52,000 --> 00:32:54,700
have a glowing cauldron. 
I mean, come on. 

593
00:32:55,400 --> 00:32:59,200
Yeah, we have this now. 
Well, we'll have those. 

594
00:32:59,500 --> 00:33:03,900
Yeah, we will and 17 but to 
improve the swamp untie. 

595
00:33:03,900 --> 00:33:05,200
Have I been calling her witch 
hut? 

596
00:33:05,400 --> 00:33:09,700
The God is like I haven't words 
or super hard either either or 

597
00:33:10,600 --> 00:33:12,100
yeah. 
More potions. 

598
00:33:12,300 --> 00:33:14,400
And again this is mainly for 
Java stuff. 

599
00:33:14,400 --> 00:33:17,500
The fact seeing Bedrock has all 
these potions and stuff that 

600
00:33:17,500 --> 00:33:20,100
that should be. 
Be an obvious thing to do in 

601
00:33:20,200 --> 00:33:22,600
Java. 
Yeah, again, I don't know why. 

602
00:33:22,600 --> 00:33:27,800
Java doesn't have it if, if we 
can make lava into cauldrons. 

603
00:33:27,800 --> 00:33:30,900
Now, why can't we do other stuff
into cauldrons? 

604
00:33:31,100 --> 00:33:35,500
Kind of makes sense. 
I'd also like more ingredients 

605
00:33:35,700 --> 00:33:39,000
to be put in the swamp hunt. 
Obviously, the swamp hunt itself

606
00:33:39,100 --> 00:33:41,200
need to redesign needs a little 
update. 

607
00:33:41,200 --> 00:33:44,500
Kind of like they did in the 
village is not too much but just

608
00:33:44,500 --> 00:33:47,700
a little touch. 
So that'd be very nice find an 

609
00:33:47,700 --> 00:33:51,000
actual Each in the Hut. 
I guess my calling it swamp 

610
00:33:51,000 --> 00:33:53,400
hunt. 
It doesn't swamp hunt swap 

611
00:33:53,400 --> 00:33:54,900
height. 
It doesn't guarantee there's a 

612
00:33:54,908 --> 00:33:57,900
witch in there but we all know 
which is be living in there. 

613
00:33:58,200 --> 00:34:00,100
Yeah. 
Sometimes you catch em in there.

614
00:34:00,100 --> 00:34:03,700
Sometimes you don't sometimes 
but it would be nice to observe 

615
00:34:03,700 --> 00:34:05,300
least everyone in there. 
Yeah. 

616
00:34:05,400 --> 00:34:09,500
They might be a way out doing 
which stuff, which you business.

617
00:34:10,500 --> 00:34:14,199
I thought about doing a black 
cat in the Hut but I was 

618
00:34:14,199 --> 00:34:14,900
singing. 
I won't be. 

619
00:34:14,900 --> 00:34:17,600
If you're building a which Farm 
now does this black cat mess 

620
00:34:17,600 --> 00:34:20,600
with? 
On rates and stuff like that, we

621
00:34:20,600 --> 00:34:24,500
already have that problem with 
iron golem Farms spawning cats. 

622
00:34:24,500 --> 00:34:28,400
So it's like, I'd rather not 
play with that suspicious. 

623
00:34:28,400 --> 00:34:30,400
Do should be what a? 
Which eats? 

624
00:34:30,600 --> 00:34:33,900
Mmm, give another purpose for 
suspicious do. 

625
00:34:34,199 --> 00:34:38,600
Let's see, the final thing that 
I thought was the biggest thing 

626
00:34:38,600 --> 00:34:42,199
is, I felt there should be a 
witch's Journal, just, just a 

627
00:34:42,199 --> 00:34:45,699
normal book inside this Hut, but
one that you can't write it at 

628
00:34:45,699 --> 00:34:48,199
one, that's already been saved 
and all that good stuff. 

629
00:34:48,199 --> 00:34:53,500
Of and the wishes Journal writes
down how to make each potion. 

630
00:34:53,800 --> 00:34:56,800
Hmm. 
And a special way, so that way 

631
00:34:57,200 --> 00:35:00,500
characters, who are new players 
who are just learning the game, 

632
00:35:00,700 --> 00:35:02,400
can stumble upon this. 
Witch hut. 

633
00:35:02,400 --> 00:35:05,600
May not know so much about 
potions or now you've walked in 

634
00:35:05,600 --> 00:35:07,500
a hut. 
That's got all the ingredients 

635
00:35:07,500 --> 00:35:09,200
everywhere. 
Not all the greens but a lot of 

636
00:35:09,200 --> 00:35:12,400
ingredients everywhere, probably
a brewing stand on the side, 

637
00:35:12,400 --> 00:35:15,200
maybe The Cauldron has potion 
already in it. 

638
00:35:15,400 --> 00:35:18,000
Now, you have this journal that 
sitting on a lecture. 

639
00:35:18,100 --> 00:35:21,000
And then you can flip through 
and I'm like, oh, these are how 

640
00:35:21,000 --> 00:35:24,300
I make potions easier. 
The ingredients, I need stuff 

641
00:35:24,300 --> 00:35:26,700
like that. 
And that's a very cool Keepsake 

642
00:35:26,700 --> 00:35:27,700
item. 
Yeah. 

643
00:35:27,900 --> 00:35:31,400
And I think would go good for 
people who build potion brewing 

644
00:35:31,400 --> 00:35:34,700
rooms and machines and stuff. 
How cool would it be to have a 

645
00:35:34,700 --> 00:35:39,200
witch's journal with the recipes
right there for you and stuff? 

646
00:35:39,200 --> 00:35:42,000
So you don't have to cost like 
go outside of the game and look 

647
00:35:42,000 --> 00:35:44,100
online. 
It's like, I don't know how many

648
00:35:44,100 --> 00:35:47,100
times I've done that. 
Yeah, I'll forget a sec. 

649
00:35:47,100 --> 00:35:49,800
What, what is it? 
Vision potion again that are 

650
00:35:49,800 --> 00:35:52,300
golden carrot or is the 
glistening melon. 

651
00:35:52,700 --> 00:35:54,300
It's got to be the golden 
carrot, right? 

652
00:35:54,800 --> 00:35:57,400
I have that trouble with the 
night vision all the time. 

653
00:35:57,600 --> 00:35:59,000
It's always. 
I don't know. 

654
00:35:59,000 --> 00:36:01,600
I always seem to forget how to 
make it even today. 

655
00:36:01,600 --> 00:36:03,800
Thinking about can't think about
how to make it. 

656
00:36:03,900 --> 00:36:05,100
Yeah. 
And Potions are just one of 

657
00:36:05,107 --> 00:36:06,900
those things we don't use enough
of. 

658
00:36:07,200 --> 00:36:10,400
Yeah so it'd be nice to have 
something like that. 

659
00:36:10,500 --> 00:36:15,400
Mainly for the Memento you get 
least for me because I've still 

660
00:36:15,400 --> 00:36:19,200
not a potion guy. 
I have some Especially fire 

661
00:36:19,200 --> 00:36:22,100
potion in the nether, nowadays 
it, depending on what I'm doing.

662
00:36:22,100 --> 00:36:25,600
Now, take some potions with me, 
I just don't ever think about 

663
00:36:25,600 --> 00:36:28,400
it. 
Yeah that's if it comes to mind 

664
00:36:28,600 --> 00:36:33,100
there's there's certain things I
take potions for and mainly you 

665
00:36:33,100 --> 00:36:37,000
know for underwater adventures 
that's about it. 

666
00:36:37,000 --> 00:36:40,200
If I want to show to show a 
Build-Off from a height, slow 

667
00:36:40,200 --> 00:36:44,600
falling be good for that. 
But yeah, it's just there's just

668
00:36:44,600 --> 00:36:48,000
too many times where I forget 
that I have these potions. 

669
00:36:48,200 --> 00:36:52,600
Help exactly. 
But yeah, that's, that's 

670
00:36:52,600 --> 00:36:55,400
meaning, Minecraft improving the
soil punt. 

671
00:36:55,700 --> 00:36:59,500
Okay. 
Never mind Jimbo has, I thought 

672
00:36:59,500 --> 00:37:03,000
you were going to end it there. 
I do want to say with the swamp 

673
00:37:03,000 --> 00:37:10,000
cut, the witches spawn in a 7x9 
area and I don't like that. 

674
00:37:10,300 --> 00:37:15,600
No, I build a which form the 
season and I feel like a nine by

675
00:37:15,600 --> 00:37:20,300
nine or even a 7x7 You can even 
go a little smaller, you know, 

676
00:37:20,300 --> 00:37:22,800
this would, I don't know. 
It makes it a lot easier to 

677
00:37:22,800 --> 00:37:26,400
build around know I've built 
around this thing and it kind 

678
00:37:26,400 --> 00:37:29,200
of, I don't know. 
Messes with the room a little 

679
00:37:29,200 --> 00:37:32,300
bit, you know, if you if you 
want everything symmetrical. 

680
00:37:33,200 --> 00:37:38,100
Yeah, it'd be nice to have a 9x9
platform instead of a 7 by 9, it

681
00:37:38,100 --> 00:37:41,000
just bothers me that just 
bothers me, okay? 

682
00:37:41,300 --> 00:37:44,000
But you might have to change the
whole witch hut because it's a 

683
00:37:44,000 --> 00:37:48,900
7x9 type of build. 
Well, we talked about The the 

684
00:37:48,900 --> 00:37:51,100
hood itself needs a redesign 
obviously. 

685
00:37:51,400 --> 00:37:55,400
Yeah, I'd agree with that. 
Maybe more like overgrown and 

686
00:37:55,800 --> 00:37:58,300
rugged type of deal. 
Yep. 

687
00:37:58,300 --> 00:38:01,300
I'm loving mending Minecraft. 
I like how we're moving off 

688
00:38:01,300 --> 00:38:07,200
items and onto other random 
things I'm looking ahead for 

689
00:38:07,200 --> 00:38:10,200
episode 80 because like I said 
Carl's got these things planned 

690
00:38:10,200 --> 00:38:14,600
way in the head and I bet I can 
already guess the winner not 

691
00:38:14,600 --> 00:38:15,900
going to tell you guys what it 
is. 

692
00:38:15,900 --> 00:38:18,700
You'll have to wait till 
Thursday or You're listening to 

693
00:38:18,700 --> 00:38:21,100
some Friday, the votes. 
Probably up. 

694
00:38:21,200 --> 00:38:23,400
Yeah. 
Cause like that stop saying 

695
00:38:23,400 --> 00:38:26,200
stuff like that because if I'm 
late now I'm held accountable 

696
00:38:26,200 --> 00:38:29,900
and stuff inside out. 
Well well well everyone looks 

697
00:38:29,900 --> 00:38:33,200
forward to meeting Minecraft. 
Hmm I look forward to it. 

698
00:38:33,400 --> 00:38:36,300
Yeah especially so we can never 
guess which way you guys are 

699
00:38:36,300 --> 00:38:38,400
going to vote as much as we say 
we do. 

700
00:38:38,400 --> 00:38:41,800
Like I just said last week or 
next week I know what you guys 

701
00:38:41,800 --> 00:38:44,200
are going to pick. 
I bet, I'm wrong. 

702
00:38:44,400 --> 00:38:48,700
Yeah, I mean, I would have 
picked swamp cut but The ruined 

703
00:38:48,700 --> 00:38:52,600
portal and pillage, our Outpost 
that loss this week, definitely 

704
00:38:52,600 --> 00:38:57,400
use a little Lu Improvement also
so this will be up for a vote 

705
00:38:57,400 --> 00:39:00,200
later on. 
I'm sure they're not out of the 

706
00:39:00,200 --> 00:39:01,700
out of the woods yet. 
Nope. 

707
00:39:01,800 --> 00:39:05,000
Anyways, our topic, we've been 
saying it all episode light 

708
00:39:05,000 --> 00:39:07,400
sources. 
Yes, what's going on with light 

709
00:39:07,400 --> 00:39:09,100
sources? 
It's one of the things. 

710
00:39:09,100 --> 00:39:14,400
Like last night, I was trying to
build a Lamppost for inside my 

711
00:39:14,600 --> 00:39:17,900
bass bass, the bridge that spans
my base. 

712
00:39:18,100 --> 00:39:20,000
Face. 
I was like, I don't want to put 

713
00:39:20,000 --> 00:39:23,900
some Lamppost here in here and I
was just like, oh nothing looks 

714
00:39:23,900 --> 00:39:26,700
good, at least in the way I 
want. 

715
00:39:26,700 --> 00:39:30,700
So it's like the light sources 
and game either Focus. 

716
00:39:30,700 --> 00:39:33,600
Extremely well. 
What I want to call retro or 

717
00:39:33,600 --> 00:39:37,200
extremely modern and if you're 
looking for something in between

718
00:39:37,400 --> 00:39:41,600
you're kind of looking at 
glowstone seal and earn or 

719
00:39:41,600 --> 00:39:45,500
shroom light, those feel like 
the in-between lights, don't get

720
00:39:45,500 --> 00:39:47,900
me wrong, those lights are fine,
the ceiling. 

721
00:39:48,000 --> 00:39:51,600
Is my favorite just because it's
the easiest to blend into any 

722
00:39:51,600 --> 00:39:54,700
kind of situation. 
Yeah, shroom light to me is the 

723
00:39:54,700 --> 00:39:59,100
best looking out of all of them 
but kind of needs to be picked 

724
00:39:59,100 --> 00:40:01,500
and choose where to place glow 
stones. 

725
00:40:01,500 --> 00:40:05,200
Just ugly and I will always put 
something in front of the glass.

726
00:40:05,200 --> 00:40:09,400
Sounds something really mean, 
well, and we have redstone lamp 

727
00:40:09,400 --> 00:40:10,900
and Redstone lamps are really 
nice. 

728
00:40:10,900 --> 00:40:13,900
And I think they're definitely 
one of the better looking light 

729
00:40:13,900 --> 00:40:18,100
sources, but it's a fact that a 
redstone lamp takes more than Or

730
00:40:18,100 --> 00:40:21,300
than a single block space to use
because obviously, you have to 

731
00:40:21,300 --> 00:40:22,900
power it, somehow. 
Yeah. 

732
00:40:23,300 --> 00:40:27,400
Don't forget the Jackal later 
Jacqueline and I see I forgot 

733
00:40:27,400 --> 00:40:29,500
about the jack-o'-lantern. 
Those are probably your 

734
00:40:29,500 --> 00:40:32,500
cheapest. 
Yeah, if you want to, you know, 

735
00:40:32,500 --> 00:40:37,000
a block light source full block.
Yeah, there's a definitely the 

736
00:40:37,000 --> 00:40:40,900
way to go for cheap not for 
looks if done, right? 

737
00:40:40,900 --> 00:40:44,500
If you if you have a pumpkin 
farm that's definitely a very 

738
00:40:44,500 --> 00:40:50,000
cheap thing to do and to meet 
the way to At fixing lighting is

739
00:40:50,000 --> 00:40:53,700
not giving us more options for 
say even though on the surface. 

740
00:40:53,700 --> 00:40:56,000
That's what it is. 
We need more options. 

741
00:40:56,000 --> 00:41:01,200
And so, look at why we want more
lighting sources, and to me, I 

742
00:41:01,200 --> 00:41:05,700
at least in my opinion. 
Again, everyone has different 

743
00:41:05,700 --> 00:41:08,200
opinions, everyone builds 
differently, everyone plays the 

744
00:41:08,200 --> 00:41:11,400
game differently. 
For me, it's getting rid of mob 

745
00:41:11,400 --> 00:41:13,600
spawning. 
You, if you walk through my 

746
00:41:13,600 --> 00:41:18,900
base, you will very rarely find 
a single Block with a light 

747
00:41:18,900 --> 00:41:22,700
level of 9 or below like 
everything's tenor up. 

748
00:41:22,900 --> 00:41:25,700
Just because I'm so paranoid a 
mob spawning and it's not 

749
00:41:25,700 --> 00:41:27,800
because I'm scared to mobs and 
everything like that. 

750
00:41:27,800 --> 00:41:31,500
It's because I'm scared of 
creepers blowing up redstone 

751
00:41:31,500 --> 00:41:35,600
contraptions that took me an 
hour to build, and you also got 

752
00:41:35,600 --> 00:41:37,900
to consider like, lighting 
things up. 

753
00:41:37,900 --> 00:41:41,100
That might be just a little bit 
beyond your build because his 

754
00:41:41,100 --> 00:41:44,500
creepers will find their way 
from the dark into the light 

755
00:41:44,500 --> 00:41:46,900
where you are. 
Exactly. 

756
00:41:47,200 --> 00:41:51,600
So you gotta Take account of 
that or the Enderman, I've got a

757
00:41:51,607 --> 00:41:55,100
huge Enderman problem this 
season and I can't figure out 

758
00:41:55,100 --> 00:41:59,900
why they just love my base 
getting into my base and it's 

759
00:41:59,900 --> 00:42:03,600
very annoying. 
And I've made my chin on how I 

760
00:42:03,600 --> 00:42:06,400
would fix stuff like this with 
the beacon effects. 

761
00:42:06,700 --> 00:42:08,500
And I still think that's the 
best. 

762
00:42:08,500 --> 00:42:14,100
Way to defer mob spawning is by 
using Beacon effects, but I kind

763
00:42:14,100 --> 00:42:15,900
of want to take advantage of in 
another. 

764
00:42:15,900 --> 00:42:17,700
We've got the different 
mushrooms now, right. 

765
00:42:17,700 --> 00:42:22,600
You The warp fungus and the 
Crimson fungus and the Warped 

766
00:42:22,600 --> 00:42:26,000
fungus kind of scares away 
piglets and hog lens, right? 

767
00:42:26,100 --> 00:42:28,600
And I thought that the man 
that's a really cool effect. 

768
00:42:28,800 --> 00:42:31,300
What if there's a light source 
that kind of does that for 

769
00:42:31,300 --> 00:42:35,500
Overworld mobs, like maybe the 
soulfire torture soulfire, 

770
00:42:35,500 --> 00:42:39,200
campfire kind of Acts that way, 
kind of mobs, will spawn near it

771
00:42:39,200 --> 00:42:41,300
and stuff, but they see it and 
they kind of move away from it. 

772
00:42:42,600 --> 00:42:45,100
We have a little bit like that 
with creepers and cats. 

773
00:42:45,500 --> 00:42:47,900
I think skeletons and dogs does 
the same thing. 

774
00:42:48,500 --> 00:42:51,300
Yeah, but what if light sources 
could do that? 

775
00:42:51,300 --> 00:42:55,900
I'd be kind of cool, right? 
I like the idea of the Soul fire

776
00:42:56,100 --> 00:43:00,800
doing that because it's really, 
you know, not worth much as a 

777
00:43:00,800 --> 00:43:04,500
light source. 
Give it another action, you 

778
00:43:04,500 --> 00:43:08,000
know, maybe repels mops. 
Yeah, or maybe just like the 

779
00:43:08,000 --> 00:43:12,500
undead mobs something. 
Yeah, it's much as I want. 

780
00:43:12,500 --> 00:43:16,500
More light sources and more 
unique light sources, the n Rod 

781
00:43:16,600 --> 00:43:20,900
since they've changed the base, 
From that / / texture to gray is

782
00:43:21,200 --> 00:43:23,500
extremely useful. 
Awesome texture. 

783
00:43:23,500 --> 00:43:26,000
I can't wait for candles. 
I wish they were a little 

784
00:43:26,000 --> 00:43:29,200
brighter but I kind of 
understand why, candles aren't 

785
00:43:29,300 --> 00:43:32,800
writer makes sense. 
This room, light is another 

786
00:43:32,800 --> 00:43:35,700
recent one that I went. 
First look, I went. 

787
00:43:35,700 --> 00:43:38,200
Oh, it's just a very textured 
glowstone, and then when you 

788
00:43:38,200 --> 00:43:41,200
really look at it, it's a lot 
nicer than glowstone and it's 

789
00:43:41,200 --> 00:43:43,700
definitely one of my top 
favorites, but it's a little 

790
00:43:43,700 --> 00:43:46,600
tough to get Farming. 
The nether trees is not the 

791
00:43:46,600 --> 00:43:50,100
greatest. 
I It easier just to fly 

792
00:43:50,100 --> 00:43:53,500
thousands of blocks out from 
everyone and just DeForest the 

793
00:43:53,500 --> 00:43:56,000
nether. 
Yeah, I lost where I was going 

794
00:43:56,000 --> 00:43:58,900
with this but unique light 
sources is great, but 

795
00:43:58,900 --> 00:44:02,500
functionality is even cooler. 
I agree with that. 

796
00:44:02,700 --> 00:44:05,700
I was looking at the modded 
Community for light sources and 

797
00:44:05,700 --> 00:44:10,800
I found something from a mod 
called Greg's lighting mod and 

798
00:44:10,800 --> 00:44:16,500
they use a flood light, which 
can project light 64 blocks. 

799
00:44:16,800 --> 00:44:19,700
Without Finishing brightness as 
like. 

800
00:44:19,700 --> 00:44:22,100
Oh, that's so cool. 
Yeah. 

801
00:44:22,100 --> 00:44:26,000
It's different to have one block
that can light up an area like 

802
00:44:26,000 --> 00:44:27,900
that. 
I think I think that's a great 

803
00:44:27,900 --> 00:44:32,000
thing and I would say make it 
expensive, make it use. 

804
00:44:32,900 --> 00:44:35,100
What is another star or 
something like that. 

805
00:44:35,100 --> 00:44:39,700
So it's only an in-game item. 
I think Mojang focuses so much 

806
00:44:39,700 --> 00:44:42,300
on early game. 
That later game. 

807
00:44:42,600 --> 00:44:45,800
I don't think they purposely 
bypass it especially when you 

808
00:44:45,800 --> 00:44:47,800
look at like shoulder boxes and 
Elijah. 

809
00:44:48,300 --> 00:44:51,900
Those are later game items and 
then they've changed the game 

810
00:44:51,900 --> 00:44:55,300
forever, but later came light 
sources. 

811
00:44:55,500 --> 00:44:59,200
Maybe to flood light, maybe 
Beacon effects, something like 

812
00:44:59,200 --> 00:45:01,000
that. 
Just get some more functionality

813
00:45:01,000 --> 00:45:02,300
in there. 
That's the stuff. 

814
00:45:02,300 --> 00:45:06,400
I get super excited for. 
Yeah, there's one thing I had on

815
00:45:06,400 --> 00:45:10,300
light sources and this has been 
brought up many times and that's

816
00:45:10,300 --> 00:45:15,300
colored lighting, you get a 
little taste of it in the r-tx, 

817
00:45:15,600 --> 00:45:19,300
but yeah, it's not implemented 
in The game itself. 

818
00:45:19,400 --> 00:45:21,700
I was thinking I didn't want to 
say it earlier during The 

819
00:45:21,700 --> 00:45:26,200
Listener comment but crystals 
and using the tinted glass, 

820
00:45:26,500 --> 00:45:28,500
seems like that would be a cool 
way to play with colored 

821
00:45:28,500 --> 00:45:30,600
lighting. 
Also released a natural way to 

822
00:45:30,600 --> 00:45:34,100
play with colored lighting. 
Yes they say well with the 

823
00:45:34,100 --> 00:45:38,100
tinted you know no light source 
can go through it, I don't know.

824
00:45:38,100 --> 00:45:41,000
Even like regular glass you kind
of get that. 

825
00:45:41,300 --> 00:45:45,200
Like let's say you have a sea 
lantern, you put a red glass 

826
00:45:45,400 --> 00:45:47,800
block in front of it. 
You kind of get the red light 

827
00:45:48,900 --> 00:45:51,900
But it doesn't, I don't know, it
doesn't project that way. 

828
00:45:52,200 --> 00:45:55,200
No, you could see it, it looks 
reddish. 

829
00:45:55,400 --> 00:45:58,000
But it doesn't project on your 
build that way. 

830
00:45:58,200 --> 00:46:01,900
That's all limitations in the 
hardware and software and stuff 

831
00:46:01,900 --> 00:46:04,800
like that, right? 
That's why the r-tx is able to 

832
00:46:04,800 --> 00:46:08,700
do that because it pushes 
hardware and software further 

833
00:46:08,900 --> 00:46:10,900
than normal. 
But it can only really do that 

834
00:46:10,900 --> 00:46:14,200
for the Bedrock version. 
I don't know what it would take 

835
00:46:14,300 --> 00:46:17,600
to do that on the Java version. 
I'm not a developer at coder and

836
00:46:17,600 --> 00:46:21,200
it could be that it will never 
be able to happen on Java 

837
00:46:21,200 --> 00:46:22,900
version which is a little 
disappointing. 

838
00:46:23,000 --> 00:46:25,500
But it is what it is. 
But I'm with you. 

839
00:46:25,500 --> 00:46:28,600
I'd love to see colored lighting
whether that'll be any time soon

840
00:46:28,600 --> 00:46:29,600
or not. 
I don't know. 

841
00:46:29,900 --> 00:46:32,900
Yeah, I think you're right out 
the gate, play it on, giving us 

842
00:46:32,900 --> 00:46:36,600
that and it's not so much that 
they can give us that, it might 

843
00:46:36,600 --> 00:46:38,700
be. 
That the game physically can't 

844
00:46:38,700 --> 00:46:40,900
do that at least in its state 
now. 

845
00:46:41,200 --> 00:46:44,200
Yeah, and they kinda again that 
you know, they want you to use 

846
00:46:44,200 --> 00:46:48,700
your imagination to do it 
yourself and you Technically do 

847
00:46:48,700 --> 00:46:51,100
it but it just it doesn't look 
the same. 

848
00:46:51,100 --> 00:46:56,200
The look is so much different in
RTX when you have like a red 

849
00:46:56,200 --> 00:47:00,100
light shining through the room 
turn in everything, just a 

850
00:47:00,400 --> 00:47:02,700
little bit red-tinted just gives
it. 

851
00:47:02,700 --> 00:47:06,200
Another different feel. 
It's beautiful and I would want 

852
00:47:06,200 --> 00:47:09,200
it. 
Maybe there's a Shader pack that

853
00:47:09,200 --> 00:47:13,400
can boost that a little bit but 
I get it. 

854
00:47:13,400 --> 00:47:16,500
I understand why it's not in the
game but it is definitely one of

855
00:47:16,500 --> 00:47:19,800
the top. 
I requested things to be brought

856
00:47:19,800 --> 00:47:23,000
to the game. 
Yes, Ximena is there another 

857
00:47:23,000 --> 00:47:25,700
light source you can think of 
that could be added. 

858
00:47:26,000 --> 00:47:29,300
Let me, we're going to get, we 
got our what glowing Vines are 

859
00:47:29,300 --> 00:47:33,400
getting those. 
We have the the Lichen, mmm, 

860
00:47:33,600 --> 00:47:36,600
blow likin, what other light 
source are we getting are 

861
00:47:36,600 --> 00:47:38,300
forgetting one? 
Well, I mean, we're getting 

862
00:47:38,300 --> 00:47:42,900
candles candles. 
They talked about glowberries 

863
00:47:43,200 --> 00:47:47,800
and least in the trailer. 
I don't know if lichen is now. 

864
00:47:48,000 --> 00:47:51,100
Replacing the glowberries or if 
that's still going to be a 

865
00:47:51,100 --> 00:47:53,600
thing, but glowberries will put 
off. 

866
00:47:53,600 --> 00:47:56,800
Light are those? 
The vines think those are the 

867
00:47:56,800 --> 00:47:58,500
same. 
They're the vines with the 

868
00:47:58,500 --> 00:48:00,900
little orange has attached to 
it. 

869
00:48:01,100 --> 00:48:03,400
Yeah. 
Okay, but we haven't really 

870
00:48:03,400 --> 00:48:06,600
heard much of those from the 
snapshot, so I don't know if 

871
00:48:06,600 --> 00:48:09,800
they're still in there or not, 
it's just pictures. 

872
00:48:09,800 --> 00:48:14,000
Just the one trailer and stuff 
member snapshots, everything 

873
00:48:14,000 --> 00:48:16,600
changes. 
So the stuff we're talking about

874
00:48:16,600 --> 00:48:18,900
right now, could be totally 
Different in a week. 

875
00:48:19,100 --> 00:48:23,300
Yeah, be nice to use those 
berries off the vine if you 

876
00:48:23,300 --> 00:48:25,200
could. 
Yeah, that would give you 

877
00:48:25,200 --> 00:48:27,500
another light source if 
possible. 

878
00:48:28,400 --> 00:48:31,600
Well, they have this little at 
least in the trailer. 

879
00:48:31,600 --> 00:48:36,100
There's this little Bush that it
looks like the dead Bush but 

880
00:48:36,100 --> 00:48:41,000
with actual Leaf attached to it.
Hmm, and if you could make a 

881
00:48:41,000 --> 00:48:45,300
glow berry bush that produced 
light, that would be cool to 

882
00:48:45,300 --> 00:48:47,600
that'd be another cool unique 
light sources. 

883
00:48:47,900 --> 00:48:52,600
That could maybe act like the 
worked fungus and repel Bob's 

884
00:48:52,800 --> 00:48:55,800
just saying. 
Yeah, instead of actually hiding

885
00:48:55,800 --> 00:48:59,500
sources under your bush. 
You can make the bush itself a 

886
00:48:59,500 --> 00:49:01,000
light source. 
Mmm. 

887
00:49:01,200 --> 00:49:04,000
That's pretty cool. 
Yeah, helps hiding light 

888
00:49:04,000 --> 00:49:06,500
sources. 
Lighting things up very much, 

889
00:49:06,500 --> 00:49:09,200
but we're getting a late on 
time. 

890
00:49:09,400 --> 00:49:12,600
Yeah, II think it was going to 
be but as we ran would on a 

891
00:49:12,607 --> 00:49:14,300
little bit, it took, I'm so 
sorry guys. 

892
00:49:14,300 --> 00:49:17,800
It took our brains a little bit 
to get started today both. 

893
00:49:17,900 --> 00:49:20,000
And Jimbo had have extremely 
rough weeks. 

894
00:49:20,500 --> 00:49:22,700
At least I know me for sure in 
the sleep pattern. 

895
00:49:22,700 --> 00:49:26,100
I think I averaged three hours a
night for most of this week. 

896
00:49:26,300 --> 00:49:27,400
Whoo. 
Yeah. 

897
00:49:27,400 --> 00:49:32,900
So I'm feeling it we better wrap
it up now but that's going to be

898
00:49:32,900 --> 00:49:35,100
it for today's show for Jimbo 
reaches out. 

899
00:49:35,100 --> 00:49:37,400
I want to say a huge thank you 
to all of our patrons who are 

900
00:49:37,400 --> 00:49:40,100
supporting the show. 
Our milk level patrons are on 

901
00:49:40,100 --> 00:49:43,500
Me, Chief, Big, Bear, crock, 
fraggle, Fraggle Rock. 

902
00:49:43,700 --> 00:49:47,600
Oh beep, Stone figure, the 
official CCL and fibrous tuna. 

903
00:49:47,900 --> 00:49:50,100
And why do you Whitey the script
change? 

904
00:49:50,100 --> 00:49:52,100
Thank you so much for our new 
patrons. 

905
00:49:52,300 --> 00:49:54,400
Welcome back. 
If you two would like to get 

906
00:49:54,400 --> 00:49:59,200
access to the hours of extra 
content and exclusive benefits 

907
00:49:59,300 --> 00:50:01,300
each month. 
Please consider joining at 

908
00:50:01,300 --> 00:50:04,100
patreon.com. 
Patreon.com slash the weathering

909
00:50:04,100 --> 00:50:06,300
effect. 
Struggle is real. 

910
00:50:06,500 --> 00:50:10,800
Yeah, if you like this show, let
your friends know about our 

911
00:50:10,800 --> 00:50:13,600
patreon page, where they to get 
access. 

912
00:50:13,900 --> 00:50:17,700
That's not I'm reading the 
wrong, you should. 

913
00:50:17,800 --> 00:50:20,000
Be reading it wrong. 
Yeah. 

914
00:50:20,100 --> 00:50:23,000
Well, I looked away and I was 
like, I know my outro. 

915
00:50:23,200 --> 00:50:26,300
Oh, just this way. 
No, I blew it. 

916
00:50:26,500 --> 00:50:28,800
If you like this show, you can 
share it with all of your 

917
00:50:28,800 --> 00:50:32,700
friends and on social media. 
If you listen on Spotify, follow

918
00:50:32,700 --> 00:50:36,200
us, or if you listen on Apple 
podcast, leave us a nice review.

919
00:50:36,400 --> 00:50:39,500
Doing any of these really helps 
to show reach more listeners if 

920
00:50:39,500 --> 00:50:42,500
you would like to get in contact
with us, send an email to 

921
00:50:42,700 --> 00:50:46,000
podcast at the withering 
effect.com tweet us. 

922
00:50:46,000 --> 00:50:49,000
Leave a voice message or join 
our Court, where you can have a 

923
00:50:49,008 --> 00:50:52,100
chat with everyone who works on 
the show and fellow listeners. 

924
00:50:52,200 --> 00:50:53,900
All the links are in the show 
notes. 

925
00:50:54,300 --> 00:50:57,000
This shows been brought to you 
by Jimbo myself, but also our 

926
00:50:57,000 --> 00:50:59,700
digital producer, Carl. 
He helps make sure the show ends

927
00:50:59,700 --> 00:51:01,700
up, where it should be amazing 
music. 

928
00:51:01,700 --> 00:51:04,300
You hear in the intro and outro 
is created by the one. 

929
00:51:04,300 --> 00:51:06,600
And only decoy everyone social 
media. 

930
00:51:06,600 --> 00:51:08,400
Info can be found down in the 
show notes. 

931
00:51:08,500 --> 00:51:11,400
You guys have an awesome. 
As always, thank you so much for

932
00:51:11,400 --> 00:51:14,600
supporting the weather with us 
are getting whether with S8 that

933
00:51:14,600 --> 00:51:16,800
I've almost made it through the 
script. 

934
00:51:16,800 --> 00:51:18,900
Yeah. 
Should go drink your milk now, 

935
00:51:19,300 --> 00:51:20,900
by see you guys.
