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Hey everyone. 
Welcome to the weathering effect

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episode 121. 
Today's date is November, 14, 

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20, 21 and I am Duds versus 
known to the Red Sea and whips 

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and I'm Jimbo, you may know me 
as Jimbo slice, 23. 

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So what have you been up to this
week, Duds coughing? 

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I don't know if you were going 
to be able to hear in my voice, 

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but for some reason, my cough 
which was essentially gone last 

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week has come back the last two 
days with a Vengeance and I 

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Can't barely get through a 
sentence without having to call 

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off my throat is so sore. 
Get the cough drops they 

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working. 
No, I'm at a cough drops. 

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I went through yesterday, went 
through an entire bag of cough 

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drops yesterday. 
I woke up with a little bit of a

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scratchy throat, but certain to 
clear feel a lot better. 

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Mmm, Yeah, Yeah. 
The good news is like that's the

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only symptom is a cough, I don't
have fever. 

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I have a bit of a runny nose, 
but my nose is always running 

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any time. 
Any kind of weather changes With

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Carolina my nose just goes but 
it's probably a small cold. 

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The weather is getting cold here
too. 

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Well our weather is fluctuating 
like crazy like Friday. 

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It was almost 80 degrees this 
morning, it was 41. 

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Hmm. 
She was almost 70, Friday for me

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and today, it's like in the 30s,
so it's pretty close. 

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Yeah. 
So you're getting the same kind 

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of whiplash of whether you don't
know what to where. 

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Exactly can you go outside? 
You go outside in the morning 

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and you're freezing by the 
Afternoon, you're sweating mmm. 

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Yep. 
Same thing, but I think that's 

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contributing to the cough, but 
other than that I've been 

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playing a lot that mean a lot of
my own Survival. 

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I built a mosque Farm. 
Well, I use somebody else's 

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design because I was playing 
with the diamonds and 

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functionally, my farm Works 
efficiently. 

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My farm does not, it wouldn't 
produce enough Moss to create 

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enough bone meal to make itself.
The fish are self-sufficient. 

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Mmm. 
So you have kind of a waste and 

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I built somebody else's Farm was
actually a lot smaller than my 

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design which is nice. 
It doesn't use four sided Stone 

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pushers. 
It uses one sided Stone puss 

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pushers and a flushing system to
get the items I did have to 

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tweak it a bit because it was 
converting everything to bone 

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meal, okay? 
And then giving you the extra 

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bone meal that farm didn't use 
and I didn't want that. 

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I still want the Mas blocks. 
So I had to do some tweaking 

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there and then Duds being Duds. 
You can't just have a mob boss 

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Farm. 
I had to have for sugarcane 

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Farms to because that completes 
the room, you know, and okay, I 

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had to hook up all for sugarcane
Farms to the same output, as the

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Moss Farm which then went to a 
silo system, which then turned 

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all the extra stuff into bone 
me. 

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It was a busy night last night. 
I didn't know they made They 

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could self-sustained you know 
with the bone meal. 

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Oh yeah, didn't know. 
You could do that with those. 

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Mmm. 
That's pretty cool. 

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Yeah. 
So I'm super excited, I don't 

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know when the episode will get 
out. 

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I'm about halfway through with 
it. 

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All the farmers are done and 
their functional and they're 

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working. 
All I have left to do is 

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decorate but I think I want to 
decorate with terracotta and 

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that's something I don't have so
I gotta like travel 4,000 blocks

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in the Overworld to grab 
terracotta and then come back. 

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So I can set up one of my my 
smart Transporters in my Hub or 

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whatever base could tell 
apportion teleportation tub. 

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So I'm not cheat ETD. 
The nearest Badlands is quite 

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literally 5000 blocks away and 
another, that's nothing that's 

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that's a short trip right over 
world. 

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That's so much better than 
that's kind of basically been my

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week. 
We had a ripple meeting last 

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night, I should probably say 
that on air because I was asked,

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if we could go ahead and put out
that Ripple season for has open 

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applications for And who is a 
content creator and would like 

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to join an SMP? 
We're looking for, you guys are 

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Discord has a link for an 
application or maybe if you're a

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small group of people, let us 
know. 

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Definitely. 
Just like send us your YouTube 

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channel so we can watch some 
videos. 

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Yeah, if anything we just like 
watching content creators. 

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So Mmm. 
Yeah, I was unable to make the 

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meeting that the in-laws. 
Oh, lots of fun was had, there's

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a special phrase going around 
that I hope I can say without 

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like giving away some of this. 
I'm excited for season four. 

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I was not very excited for 
season 4 till this meeting last 

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night, but the stuff we're doing
next season. 

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I can say that. 
Not a lot of people are doing, 

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if any and the phrase airdrop 
Lama is being passed around and 

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it's the greatest thing I've 
ever heard and I love it, huh? 

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Yeah. 
I was curious of what in the 

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world that means. 
Maybe I'll find out. 

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It's just the greatest thing of 
all time. 

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If you are against are Llamas. 
We cannot play together so it's 

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had no intention to be against 
that. 

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Yeah. 
Oh, it's going to be great time,

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it sounds fun, for whatever, 
whatever it means. 

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But I will say that our meeting 
ended up, just meaning winter 

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has a lot of work to do so I'm 
sorry winter. 

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But let's also give a Gigi's to 
Winter for being our technical 

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data pack guy. 
Yeah. 

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And creating all these things. 
So thank you again winter. 

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The a puts a lot of work into 
our Server and our demands. 

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Yeah. 
That we asked for nice to have a

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winter and he doesn't ask for 
anything in return. 

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That's the best part. 
Yeah that's true but that's kind

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of it for miweek. 
How about you what do you been 

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up to not Minecraft, you know, 
still one, my rut slacking off. 

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Hmm. 
I got some comments about, you 

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know, when's the episode coming 
out, you know, you'd promised an

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episode. 
Yep. 

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And I've kind of figured, I'd 
have that common Talking about 

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it for a while. 
If, if I do make an episode, 

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it's probably not going to be as
long as I previously stated, but

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I feel like I have to put 
something out. 

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So we got, you know, big news 
from Minecraft this week with 

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the pre-release coming out. 
It's only a matter of time now. 

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And it doesn't seem like a big 
anything big for the 

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pre-release. 
Oh, it can't be but a month or 

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so away, so either I can get on 
it. 

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Now and get this episode out or 
I don't know. 

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Yeah, it's not going to get done
in time so I mean, if anything, 

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you could crank up the live 
stream machine. 

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Yeah. 
Do your because you said you 

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just basically have grind, D. 
B to do, right? 

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That's all. 
It is. 

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Just pretty much grown D and 
editing. 

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Or you can do some grinding bits
while talking to people and do a

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recap video as your final video 
for the season. 

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Yeah, well I was thinking you 
know, just a big time Laps 

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either big time, lapse are fast,
time lapse, you know, get 

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everything done in a time lapse,
but yeah, that's something I 

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could do on Livestream. 
Also, I can always hit the 

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replay mod while streaming, you 
know, it's not a big deal. 

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Yep. 
That that's what how what I was 

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considering when doing that. 
You know, the whole grinding 

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bit. 
Hopefully like I don't want to 

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make any promises though. 
Can't make any promises. 

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I'm still. 
I don't know. 

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Just not just not in that. 
You would have been hyped if you

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would have gone to this meeting 
last night. 

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I guess we'll have to talk about
that after the show. 

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Yeah. 
Yeah, I got the meeting notes. 

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It's going to get you pumped. 
Okay. 

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Yeah, I'm curious to hear your 
take on it. 

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Yeah, but that's that's about it
for miweek. 

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That's it for your week. 
So should we happen to 

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pre-release information? 
Yeah, I'm going to start with I 

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called it. 
Throw that out there. 

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You knew was going to be soon. 
Yeah, I said. 

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As I said in the next week or 
two, and sure enough, there it 

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is, there's not a lot of changes
happening with the snapshot. 

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There were a lot of bug fixes 
though, but none of them were 

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like big bug fixes. 
Like I think some of the bigger 

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ones like Bedrock not generating
in the new terrain, or deep site

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not generating, it was snow or 
stone. 

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That's all been fixed. 
Those were obviously going to be

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fixed. 
Mmm, what was it villagers in 

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snowy areas? 
Weren't spawning As snowy 

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villagers they responding as 
just normal villagers that you 

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would see in the plains. 
Yeah. 

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But when it comes to big 
changes, they work some more on 

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the blending, the terrain, it 
looks really good. 

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I mean, we've been saying this 
since we started seeing pictures

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of what's coming. 118 the 
trains. 

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Beautiful Gigi's Mojang, you 
nailed it. 

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Yeah, not too worried about 
that. 

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It looks like the finished 
product. 

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Yeah, I mean, there was a biome 
blending issues, you know, they 

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Working on that for a while now.
But looking at the latest 

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snapshot and what they did, it 
looks like it's about done. 

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Yeah, they had made mention that
the underground train might not 

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end up being the smoothest 
blind. 

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I don't think that's going to be
much of people's problems. 

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Yeah. 
Like I don't think we're worried

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about that so much. 
So the am not too worried about 

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we're good there. 
What was the next thing? 

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Oh, so Amplified is back there. 
F5 World type and it is insane. 

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Just massive it goes to build 
level, right? 

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Yeah. 
Yeah. 

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Like straight up it puts blocks 
all the way as tall as they can.

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Like three something I can't 
really remember. 

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The thing is like to 90 
something. 

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But is it I think it's three. 
It was 256 or altogether. 

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It's before, right? 
Yeah. 

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But you also go - down. 
Yeah. 

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So in total everything 300 and 
something. 

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But Above zero. 
I think it's like 295 296 no I 

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think they I mean I could be 
wrong but I think a took it 64 

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blocks up and 64 blocks down. 
We don't we go look, curious. 

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We need to know this. 
This is a bit you know it's this

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world sighs. 
We're talking about. 

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Why level that is? 
Yeah. 

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And everyone says, well it's 
320. 

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It's like, yeah, but you're not 
telling me the why I love. 

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Yeah, I thought it was yet 64 
would make it 32256 and I 

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thought it went to - 64 on the 
bottom of, well, I'd see the 

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thing is, I just watch Exuma 
Boyd's pre-release video. 

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Yeah, and he was at 290 
something and he couldn't place 

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a block. 
Any taller. 

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Hmm. 
Yeah. 

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This is high limit 320. 
Yeah. 

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I didn't, I didn't look at his, 
I saw what he was doing, you 

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know, showed the height limit, 
how he couldn't Place, Another 

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block, but I never looked at the
height that it showed, maybe I 

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was looking at the wrong number 
when he did it. 

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I don't know it, like it, like 
it matters who's really going to

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be building too. 
Kind of crazy height I might 

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just might, you have fun with 
that. 

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Yeah, it's 320 the height on his
video says he's at 3:19 and he 

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can't place another. 
Okay, so I was just being crazy.

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That's what I get for staying up
till 3:00 a.m. working on 

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Redstone. 
We, it's usually me, that's gone

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crazy because I've been haven't 
played in a while either, but we

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got to Amplified. 
We have large biomes. 

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They've got rid of the cave. 
Type and floaty Island type. 

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They did say that if you want 
those types, there are data 

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packs out there that essentially
will give you the same thing. 

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Mmm, again, that's kind of it 
for the snapshot. 

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We got a lot of bug fixes, but 
most of them were minor tweaks 

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and changes, right? 
The rest of it was just kind of 

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world gin stuff, which is 
extremely hard to talk about. 

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00:12:04,300 --> 00:12:05,800
Mmm. 
I wish we could just give you 

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guys pictures, we actually yeah,
yeah, we have with the terrain 

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and stuff, it is. 
Hard to explain but we we 

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actually watched an Ask Mojang 
video. 

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00:12:16,500 --> 00:12:18,200
Yeah. 
Trying to get more information 

226
00:12:18,200 --> 00:12:22,100
on the LA but actually found 
some information about the deep 

227
00:12:22,100 --> 00:12:25,700
dark and the loot. 
The unique loot. 

228
00:12:25,800 --> 00:12:29,200
Yeah and I made mention that I 
would like a sword with like 

229
00:12:29,300 --> 00:12:34,100
better sharpness or an axe has a
little bit better efficiency or 

230
00:12:34,100 --> 00:12:36,600
something like that and Mojang's
not doing that. 

231
00:12:36,800 --> 00:12:40,100
They're like yeah, no we're 
going to give you something so 

232
00:12:40,100 --> 00:12:42,100
unique. 
You could only Only find 

233
00:12:42,100 --> 00:12:44,200
something like it in the deep 
dark. 

234
00:12:44,300 --> 00:12:47,600
Yep, they said it could improve 
your game experience. 

235
00:12:47,600 --> 00:12:49,700
Also. 
Yeah, not sure what that item 

236
00:12:49,700 --> 00:12:52,300
is. 
It's basically going to be like,

237
00:12:52,300 --> 00:12:55,800
in a light ra is to the in 
cities, whatever this new loot 

238
00:12:55,800 --> 00:12:58,600
is, will be to the deep dark. 
I'm kind of hoping grappling 

239
00:12:58,600 --> 00:13:00,800
hook. 
We made mention on our Spotify, 

240
00:13:00,800 --> 00:13:06,000
question of last week's show, 
what are some things we'd like 

241
00:13:06,000 --> 00:13:08,400
to have in the deep dark and a 
lot of you guys said you want to

242
00:13:08,408 --> 00:13:11,500
grappling hooks to hmm? 
Yeah, I think I Like the 

243
00:13:11,500 --> 00:13:13,500
grappling hook can be crafted 
though. 

244
00:13:13,700 --> 00:13:17,200
It could be a craftable maybe a 
maybe they make it so you can't 

245
00:13:17,300 --> 00:13:20,600
maybe only let's just take half 
a second and think about it we 

246
00:13:20,600 --> 00:13:25,100
know ancient cities are going to
be underground in caves and 

247
00:13:25,100 --> 00:13:28,300
stuff. 
What are some things that would 

248
00:13:28,300 --> 00:13:33,300
kind of work to that area that? 
I mean the thing I think it was 

249
00:13:33,300 --> 00:13:35,500
a hard hat with a light on it. 
Yeah. 

250
00:13:35,800 --> 00:13:39,600
Well it doesn't sound like it's 
mainly for the deep dark either 

251
00:13:39,700 --> 00:13:41,800
like it could be used throughout
the Game. 

252
00:13:41,800 --> 00:13:45,500
Well, I mean, you look at the 
light ra, we don't use the 

253
00:13:45,500 --> 00:13:48,900
elytra, just for the end, right?
But it helps a lot. 

254
00:13:48,900 --> 00:13:51,300
Yeah. 
Well, and the theming of worthy 

255
00:13:51,300 --> 00:13:55,500
Elijah is makes a lot of sense. 
It's on a floating in ship over 

256
00:13:55,500 --> 00:13:58,400
the void. 
So to get there and get the pair

257
00:13:58,400 --> 00:14:01,600
of wings, makes total sense. 
So if you're getting something 

258
00:14:01,600 --> 00:14:05,300
that specifically in the deep 
dark, it would need to be kind 

259
00:14:05,300 --> 00:14:08,000
of themed around being in a dark
cave. 

260
00:14:08,200 --> 00:14:10,400
Okay. 
And make sense, if that's what 

261
00:14:10,400 --> 00:14:12,900
I'm getting at does. 
Necessarily have to be for the 

262
00:14:12,900 --> 00:14:16,600
deep dark but themed around that
way because let's face it. 

263
00:14:16,600 --> 00:14:19,100
The Elijah is the end all be all
cool thing. 

264
00:14:19,800 --> 00:14:22,200
You're definitely on to 
something with yeah, the 

265
00:14:22,200 --> 00:14:24,700
grappling hook but I think 
you're right. 

266
00:14:24,700 --> 00:14:28,500
And the fact that a grappling 
hook to me, I would want that 

267
00:14:28,500 --> 00:14:33,500
more craftable than finding. 
Yeah, I think attaching rope to 

268
00:14:33,500 --> 00:14:37,700
a crossbow, but officially, give
crossbows so usefulness. 

269
00:14:37,900 --> 00:14:40,000
Mmm. 
So that could be working as a 

270
00:14:40,000 --> 00:14:43,600
grappling hook, What if it was 
like a really unique crafting 

271
00:14:43,600 --> 00:14:46,400
table that you can craft special
items on? 

272
00:14:46,400 --> 00:14:50,200
That would really I feel like 
that's a modded type of deal but

273
00:14:50,200 --> 00:14:53,200
maybe we do know there's new 
blocks down there. 

274
00:14:53,300 --> 00:14:55,600
Yeah, we saw that in the teaser,
right? 

275
00:14:55,600 --> 00:14:59,500
At least one new block and it 
was in like a frame type of 

276
00:14:59,500 --> 00:15:03,500
shape, right? 
I'm still under the assumption 

277
00:15:03,500 --> 00:15:06,900
that ancient cities are going to
be replacing strongholds or 

278
00:15:06,900 --> 00:15:08,800
that. 
Strongholds will be inside 

279
00:15:08,800 --> 00:15:12,900
ancient cities that make sense. 
They definitely need to update 

280
00:15:12,900 --> 00:15:15,100
the stronghold after seeing 
these. 

281
00:15:15,200 --> 00:15:17,900
Yeah, that's for sure. 
There's just so much detail and 

282
00:15:17,900 --> 00:15:20,400
so much so much going on in the 
deep dark. 

283
00:15:20,900 --> 00:15:24,700
Like the stronghold, you'll see 
what little prisons and stuff 

284
00:15:24,700 --> 00:15:25,900
like that. 
There's a bunch of different 

285
00:15:25,900 --> 00:15:27,800
rooms. 
I love the library room. 

286
00:15:27,900 --> 00:15:29,200
That's pretty cool. 
Yeah. 

287
00:15:29,200 --> 00:15:32,600
And it's the most useful room in
the game other than the actual 

288
00:15:32,600 --> 00:15:36,000
end portal room because of all 
the bookshelves, Mmm. 

289
00:15:36,100 --> 00:15:38,600
Yeah, I'm not sure. 
Yeah, that is something to think

290
00:15:38,600 --> 00:15:40,800
about, with the unique item. 
Hmm? 

291
00:15:40,900 --> 00:15:44,800
Because As I like I would say 
maybe a new way to do rails and 

292
00:15:44,800 --> 00:15:47,600
stuff, but you would want to be 
able to craft that too. 

293
00:15:47,600 --> 00:15:51,600
And like you said, having a 
special table would be cool, but

294
00:15:51,600 --> 00:15:54,300
I would want to craft that tape.
Yeah. 

295
00:15:54,400 --> 00:15:56,500
It's a tough thing to think 
about Mmm. 

296
00:15:56,700 --> 00:15:58,300
Yeah, we might have to think 
about that. 

297
00:15:58,300 --> 00:16:03,000
And come back next week and see 
if we can it's a backpack. 

298
00:16:03,200 --> 00:16:06,300
Maybe three unite unique items. 
Yeah. 

299
00:16:06,300 --> 00:16:08,300
For topic or something? 
Baby. 

300
00:16:08,300 --> 00:16:11,000
Yeah, backpack could be in there
watching be bundles. 

301
00:16:11,300 --> 00:16:14,900
You can only get bundles in the 
deep dark. 

302
00:16:14,900 --> 00:16:19,600
Now, I would lose my mind. 
That's a for those who played 

303
00:16:19,600 --> 00:16:22,600
breadth of the wild, you have to
collect these korok seeds, 

304
00:16:22,700 --> 00:16:26,800
there's like nine hundred in the
game so people will assume you'd

305
00:16:26,800 --> 00:16:31,400
get a really cool reward for 
getting all 900 of these things.

306
00:16:31,400 --> 00:16:35,000
So you go to you turn in all 900
and the guys like oh here's your

307
00:16:35,000 --> 00:16:37,700
special reward and it's 
literally golden poo. 

308
00:16:38,200 --> 00:16:42,700
It's like that's what bundles In
ancient cities would be like to 

309
00:16:42,700 --> 00:16:46,000
me, golden poop, but I don't 
think they're going to do that. 

310
00:16:46,000 --> 00:16:47,900
I think it's gonna be something 
cool, I think it's gonna be 

311
00:16:47,908 --> 00:16:50,800
something useful. 
At least I hope so especially if

312
00:16:50,800 --> 00:16:53,000
they're not going to give me a 
sharpening stone sword. 

313
00:16:53,100 --> 00:16:55,000
Yeah yeah I think it's going to 
be big. 

314
00:16:55,100 --> 00:16:57,900
I think it's going to be yeah 
pretty big game changer. 

315
00:16:58,000 --> 00:17:01,200
Like you said you can only find 
it in the deep dark so it gives 

316
00:17:01,200 --> 00:17:04,400
you reason to go there and 
explore it and I could see it 

317
00:17:04,400 --> 00:17:08,800
being a backpacks type item. 
Doesn't have to be a backpack. 

318
00:17:08,900 --> 00:17:12,300
Yeah, it could be something else
but I can It being backpack, 

319
00:17:12,300 --> 00:17:16,099
like, especially considering 
bundles are non-existent right 

320
00:17:16,108 --> 00:17:17,300
now. 
They're not talking about 

321
00:17:17,300 --> 00:17:19,700
bundles anymore. 
Mmm, I think they realized 

322
00:17:19,700 --> 00:17:23,099
bundles were not a fully-fledged
out idea. 

323
00:17:23,300 --> 00:17:26,700
And I think they might have gone
back and fully fledged it out 

324
00:17:26,700 --> 00:17:29,200
into whatever is going to be 
down there in the ancient cities

325
00:17:29,300 --> 00:17:32,100
and you're onto something with 
the lighter to. 

326
00:17:32,100 --> 00:17:35,500
Yeah, that's it goes to your 
person, you know, just like 

327
00:17:35,500 --> 00:17:38,400
backpack would have had the same
similar. 

328
00:17:40,100 --> 00:17:43,600
Not I got I What you're saying? 
Yeah, yeah, it hooks hooks to 

329
00:17:43,600 --> 00:17:47,900
your chest, like the chest armor
would so, yeah, be pretty 

330
00:17:47,900 --> 00:17:51,100
similar backpack. 
That might be it, it might be, 

331
00:17:51,100 --> 00:17:55,200
and I could be completely wrong.
I have no idea, but I can tell 

332
00:17:55,200 --> 00:17:58,900
you if it is something backpack.
Like, again, it doesn't have to 

333
00:17:58,900 --> 00:18:02,900
be necessarily backpack. 
It could just be a special box 

334
00:18:02,900 --> 00:18:05,700
or Sho core box that you could 
access from inside your 

335
00:18:05,700 --> 00:18:08,800
inventory. 
When yeah, let's get into some 

336
00:18:08,800 --> 00:18:11,000
listener comments because we 
have a few, okay. 

337
00:18:11,200 --> 00:18:14,400
Have to I'm gonna let you read 
yours first, okay? 

338
00:18:14,400 --> 00:18:17,000
The first comment we have is 
from not red. 

339
00:18:17,000 --> 00:18:19,300
Fox. 
Do you think that for a bit of 

340
00:18:19,300 --> 00:18:21,700
one episode? 
You could talk about resource 

341
00:18:21,700 --> 00:18:24,200
packs. 
I recently got into them and 

342
00:18:24,200 --> 00:18:27,800
have made some good ones. 
They made through and resource 

343
00:18:27,800 --> 00:18:31,400
packs people who make their own 
resource packs, Gigi. 

344
00:18:31,600 --> 00:18:34,700
Mmm, because that's not the 
easiest thing in the world. 

345
00:18:34,900 --> 00:18:37,900
And I love talking about 
resource packs. 

346
00:18:38,100 --> 00:18:41,200
We won't do it much this 
episode, but there will be An 

347
00:18:41,200 --> 00:18:44,100
episode in the future because of
some of the stuff we talked 

348
00:18:44,100 --> 00:18:46,200
about in ripple effect last 
night. 

349
00:18:46,300 --> 00:18:49,200
It will be brought up in a in 
another episode. 

350
00:18:49,200 --> 00:18:51,100
So we will be talking about 
resource packs. 

351
00:18:51,800 --> 00:18:56,100
There is a couple pre and post 
shows for patrons, where we 

352
00:18:56,100 --> 00:18:58,600
talked about some of the 
resource packs. 

353
00:18:58,600 --> 00:19:02,200
We talked about the really like 
high-definition stress your 

354
00:19:02,200 --> 00:19:05,300
computer out. 
Mmm, resource packs, and they're

355
00:19:05,300 --> 00:19:07,700
so cool. 
Looking the one resource pack 

356
00:19:07,700 --> 00:19:10,800
that you brought up that I've 
recently came across on Twitter.

357
00:19:11,600 --> 00:19:14,800
More than anything is that 
stylized resource pack? 

358
00:19:14,900 --> 00:19:17,300
Yeah, looks amazing. 
Looks crazy. 

359
00:19:17,500 --> 00:19:20,800
So much detail. 
I'm actually a real fan of the, 

360
00:19:20,800 --> 00:19:22,500
what is it? 
Biddy craft. 

361
00:19:22,600 --> 00:19:25,500
It's not a realistic style 
texture pack at all. 

362
00:19:25,700 --> 00:19:28,200
It's more. 
I call it the Crash Bandicoot 

363
00:19:28,200 --> 00:19:31,000
pack because that's kind of the 
cartoon style. 

364
00:19:31,000 --> 00:19:33,800
They went with, and it looks so 
cool. 

365
00:19:33,900 --> 00:19:37,000
I'd love to build a series with 
just that resource pack 

366
00:19:37,000 --> 00:19:39,000
installed. 
I don't think I've seen it 

367
00:19:39,000 --> 00:19:42,900
because you can't use blocks to 
Same way with this resource pack

368
00:19:42,900 --> 00:19:45,800
so it would definitely be like a
new experience. 

369
00:19:46,100 --> 00:19:47,700
Yeah. 
I don't think I've ever seen 

370
00:19:47,700 --> 00:19:49,200
that guy. 
You seen it? 

371
00:19:49,200 --> 00:19:51,300
You just haven't realized you've
seen it. 

372
00:19:51,400 --> 00:19:53,900
No. 
Yeah, it's a very popular pack 

373
00:19:53,900 --> 00:19:56,100
and these guys do a great job 
with it. 

374
00:19:56,200 --> 00:20:00,200
I think the one I have installed
now is the Patrick's mmm, you 

375
00:20:00,200 --> 00:20:02,800
brought that up long time ago 
and I was checking it out. 

376
00:20:02,900 --> 00:20:05,400
I really do like the Patrick's 
resource packs. 

377
00:20:05,400 --> 00:20:09,100
Especially with the shaders. 
Yeah, it's really good. 

378
00:20:09,200 --> 00:20:11,000
It's great looking back. 
But yeah. 

379
00:20:11,100 --> 00:20:12,700
Not red fox. 
We will be talking about 

380
00:20:12,700 --> 00:20:14,800
resource packs. 
We don't know exactly when we 

381
00:20:14,800 --> 00:20:18,400
will talk in my resource packs. 
Mmm, it might be a cool idea to 

382
00:20:18,400 --> 00:20:21,100
try to get a guest on. 
That does resource packs. 

383
00:20:21,300 --> 00:20:24,300
You have never had one of those.
There's, there's a couple. 

384
00:20:24,300 --> 00:20:26,600
I know. 
Well, we'll see about that in 

385
00:20:26,600 --> 00:20:29,400
the future, hopefully not so 
distant future. 

386
00:20:29,600 --> 00:20:32,600
Mmm, sounds fun. 
Yeah, yeah, next question, we 

387
00:20:32,600 --> 00:20:36,400
have is from Kpop Kabam. 
Hopefully we're saying your 

388
00:20:36,400 --> 00:20:39,300
name, right, we've added a 
question from you, like two days

389
00:20:39,300 --> 00:20:40,900
in a row if we're saying it 
wrong. 

390
00:20:41,100 --> 00:20:41,800
Wrong. 
Let us know. 

391
00:20:41,800 --> 00:20:46,500
We'll fix it on the next episode
but they ask what would be the 

392
00:20:46,500 --> 00:20:51,900
top three things you want 
changed removed added to or 

393
00:20:51,900 --> 00:20:55,200
whenever the combat combat 
update comes out. 

394
00:20:55,300 --> 00:20:58,200
I think both me. 
You are on the same page of make

395
00:20:58,200 --> 00:21:01,600
the charging a useful weapon. 
Yeah I think that's number one. 

396
00:21:01,900 --> 00:21:06,000
I'm really big into Jeb's 
mechanics with the bow. 

397
00:21:06,200 --> 00:21:08,700
Yeah. 
How you know holding it longer 

398
00:21:09,200 --> 00:21:12,600
messes up the accuracy as a 
Right now, you shoot a bow, it 

399
00:21:12,600 --> 00:21:16,800
really doesn't go in the same 
spot every time and that could 

400
00:21:16,800 --> 00:21:19,900
be annoying. 
But to fix that, I think if you 

401
00:21:19,900 --> 00:21:23,200
can release at the right time, 
you should be able to put that 

402
00:21:23,200 --> 00:21:25,100
Arrow where you want. 
Yes. 

403
00:21:25,300 --> 00:21:28,100
And I feel like that's the way 
it's going yet because for 

404
00:21:28,100 --> 00:21:30,600
people who don't know, if you 
hold your cursor, perfectly 

405
00:21:30,600 --> 00:21:33,900
still draw back. 
The bow on Minecraft 10 times, 

406
00:21:34,100 --> 00:21:36,900
you will not hit the same point 
in times in a row. 

407
00:21:37,100 --> 00:21:39,700
Yeah, it's pretty random. 
It's very random. 

408
00:21:39,700 --> 00:21:43,200
So Jimbo's talking About if you 
release at the same time, you 

409
00:21:43,200 --> 00:21:46,100
should hit the same spot which 
is great. 

410
00:21:46,100 --> 00:21:47,600
I love that idea. 
Yep. 

411
00:21:47,800 --> 00:21:49,900
Release for accuracy. 
Mmm. 

412
00:21:50,000 --> 00:21:51,500
And we have these Target blocks 
now. 

413
00:21:51,500 --> 00:21:53,100
You know, people want to use 
them in. 

414
00:21:53,100 --> 00:21:56,200
Sometimes you don't get the 
right strength of redstone 

415
00:21:56,200 --> 00:21:58,700
signal from them. 
If you don't hit it in that 

416
00:21:58,700 --> 00:22:02,800
certain spot and it's hard to 
with a random projectile. 

417
00:22:03,500 --> 00:22:05,300
Yeah, what would be some list 
of? 

418
00:22:05,300 --> 00:22:07,700
I'd like Shields to get a bit of
a buff. 

419
00:22:08,000 --> 00:22:10,900
Yeah, me too. 
They're great early game. 

420
00:22:11,500 --> 00:22:13,400
But not so great. 
Late game? 

421
00:22:13,700 --> 00:22:16,600
Yeah, it's pretty much all that 
is, there's really nothing. 

422
00:22:17,500 --> 00:22:21,600
No type of different shield. 
Yeah, you got your the same old 

423
00:22:21,600 --> 00:22:23,800
Shield, it can't be enchanted, 
right? 

424
00:22:23,800 --> 00:22:25,900
Can it be enchanted? 
Yeah, you're going to challenge 

425
00:22:25,900 --> 00:22:28,700
you but this is no unique 
enchantments. 

426
00:22:28,900 --> 00:22:30,900
No. 
I think you get like mending and

427
00:22:30,900 --> 00:22:33,800
Unbreaking. 
Yeah, I would love a knock-back 

428
00:22:33,900 --> 00:22:35,300
on the shield. 
Hmm. 

429
00:22:35,500 --> 00:22:38,700
It sounds more useful on the 
shield and the sword. 

430
00:22:39,300 --> 00:22:41,200
I mean it can be useful with the
Sword. 

431
00:22:41,200 --> 00:22:45,000
But yeah, with the shield, 
knock-back should get better on 

432
00:22:45,000 --> 00:22:48,300
that than the sword. 
Yeah, yeah, this is, this is a 

433
00:22:48,308 --> 00:22:52,000
tougher question because we're 
not PVP years, right? 

434
00:22:52,000 --> 00:22:54,700
Yeah, what I've seen him working
on, make sense. 

435
00:22:54,900 --> 00:22:55,900
Yeah. 
Yeah. 

436
00:22:55,900 --> 00:22:59,000
It's been a while since we've 
seen anything from Jeb's combat 

437
00:22:59,000 --> 00:23:02,000
update, right? 
But the last thing I saw, I 

438
00:23:02,000 --> 00:23:05,900
really liked and I was excited 
for the way it was going like, 

439
00:23:05,900 --> 00:23:08,200
no saturation. 
That's not a thing anymore. 

440
00:23:08,400 --> 00:23:10,700
Hmm. 
So it's basically what you see 

441
00:23:10,700 --> 00:23:11,500
is, what? 
You get. 

442
00:23:11,500 --> 00:23:14,000
So there's no confusing 
background information. 

443
00:23:14,000 --> 00:23:16,600
You need to learn about? 
Is there anything you would 

444
00:23:16,600 --> 00:23:18,900
remove? 
Um, I don't know. 

445
00:23:19,300 --> 00:23:21,500
I'm trying to think if there's 
anything in combat now. 

446
00:23:21,500 --> 00:23:24,700
I really don't like I can't 
think of anything. 

447
00:23:25,000 --> 00:23:27,200
Mmm. 
I know a lot of people are 

448
00:23:27,200 --> 00:23:29,800
wanting that spam, click back 
and I'm sorry. 

449
00:23:30,200 --> 00:23:33,000
No. 
Yeah, I don't want it back me. 

450
00:23:33,000 --> 00:23:36,900
Neither I'm okay with it. 
Coming back in the version where

451
00:23:36,900 --> 00:23:39,400
I think we saw. 
It does very little damage. 

452
00:23:39,400 --> 00:23:41,000
Take. 
Oh yeah you're getting it. 

453
00:23:41,000 --> 00:23:42,900
In two thousand paper cuts. 
Hmm. 

454
00:23:43,100 --> 00:23:45,600
Okay. 
But yeah no it should not 

455
00:23:45,600 --> 00:23:49,500
compare to multiple big Swings 
with the sword or an axe. 

456
00:23:49,700 --> 00:23:50,500
Right. 
Yeah. 

457
00:23:50,500 --> 00:23:53,400
I'm on the same page. 
Yeah, never was a fan of the 

458
00:23:53,400 --> 00:23:56,400
spam clicking. 
Hmm, that's all I got. 

459
00:23:56,400 --> 00:23:59,800
That's all I can think of. 
All right, well thank you guys 

460
00:23:59,800 --> 00:24:03,500
for those two questions. 
Not red, fox and Kpop Kabam. 

461
00:24:03,900 --> 00:24:06,600
Those comments were from our 
Discord and it's the only place 

462
00:24:06,600 --> 00:24:08,800
where you can talk to everyone 
who works on the show, easily, 

463
00:24:08,900 --> 00:24:10,800
just take paragraphs 8 word for 
it. 

464
00:24:14,900 --> 00:24:17,200
Hey there. 
I'm para and if you're enjoying 

465
00:24:17,200 --> 00:24:19,700
the show and wish to get 
involved in the conversation 

466
00:24:19,800 --> 00:24:22,600
head over to the withering 
effect Discord, it's the best 

467
00:24:22,600 --> 00:24:25,500
place to give your opinions on 
the topics discussed on the show

468
00:24:25,600 --> 00:24:28,700
and who knows you could even be 
mentioned on a future episode? 

469
00:24:28,800 --> 00:24:31,200
Follow the link in the show 
notes and join today. 

470
00:24:35,800 --> 00:24:38,700
Speaking of the Discord is, the 
only place you can get involved 

471
00:24:38,700 --> 00:24:42,000
in our mending Minecraft vote 
this week, we asked you to 

472
00:24:42,000 --> 00:24:45,400
choose between one of three mobs
for us to discuss and improve 

473
00:24:45,600 --> 00:24:49,000
your choice is where the fox 
silverfish and farmer. 

474
00:24:49,200 --> 00:24:50,900
And yes, Carl. 
I do realize I skipped. 

475
00:24:50,900 --> 00:24:55,400
The last segment. 
The last sentence in that ad, I 

476
00:24:55,400 --> 00:24:58,200
didn't even realize it. 
Yeah, I realized halfway through

477
00:24:58,200 --> 00:25:00,500
reading them ending Minecraft 
script. 

478
00:25:01,900 --> 00:25:06,500
Anyways, the winner of this 
week's, many Minecraft is 

479
00:25:11,700 --> 00:25:16,300
Silverfish wasn't even close. 
Like there was any competition, 

480
00:25:16,700 --> 00:25:20,500
right? 
40 votes for the silverfish only

481
00:25:20,500 --> 00:25:22,800
seven for the fox and six for 
the farmer. 

482
00:25:23,300 --> 00:25:26,900
Mmm. 
Few things about the silver fish

483
00:25:26,900 --> 00:25:28,100
tank. 
So you could be here. 

484
00:25:28,700 --> 00:25:32,100
Silver fish are small Hostile. 
Mobs found hiding in stone like 

485
00:25:32,100 --> 00:25:35,300
blocks or summoned from spawners
silver fish. 

486
00:25:35,300 --> 00:25:38,400
Spawn from broken and festive 
blocks, which generate and 

487
00:25:38,400 --> 00:25:41,500
strongholds underground and 
Mountain biomes. 

488
00:25:41,700 --> 00:25:46,300
Igloo basements and Woodland. 
Mansion falls portal rooms. 

489
00:25:46,700 --> 00:25:49,400
Silverfish do not appear. 
If the block is broken with a 

490
00:25:49,400 --> 00:25:53,000
silk touch enchantment. 
Silverfish spawner is can be 

491
00:25:53,000 --> 00:25:56,300
found in the end portal room 
inside of a stronghold, 

492
00:25:56,700 --> 00:26:01,100
silverfish attack players, Iron 
Golem snow, golems and call 

493
00:26:01,100 --> 00:26:04,000
other silver fish in the area 
upon being hit. 

494
00:26:04,300 --> 00:26:06,700
The silverfish can see through 
walls and path. 

495
00:26:06,700 --> 00:26:10,800
Find toward the player. 
Silverfish being anthropods. 

496
00:26:11,600 --> 00:26:14,800
So Earth take extra damage from 
being of anthropology, 

497
00:26:15,000 --> 00:26:18,900
arthropods enchantment and 
receive slowness for upon being 

498
00:26:18,900 --> 00:26:21,700
hit. 
And they also don't have any 

499
00:26:21,700 --> 00:26:26,300
drops besides 5 XP as all I got.
For the silverfish one more 

500
00:26:26,300 --> 00:26:28,800
thing. 
If you do, if you don't have Bob

501
00:26:28,800 --> 00:26:34,800
griefing on silver fish, can 
turn into an infested block when

502
00:26:34,800 --> 00:26:38,200
idle didn't realize that thought
that was pretty unique. 

503
00:26:38,600 --> 00:26:42,400
Okay, but yeah, that's all I got
for the Silverfish. 

504
00:26:42,900 --> 00:26:45,900
All right, so for those of you 
who didn't realize it's so we're

505
00:26:45,900 --> 00:26:51,900
fish are a real thing, they are 
real insect and they do kind of 

506
00:26:51,900 --> 00:26:54,800
look like what so fish do in the
game. 

507
00:26:54,800 --> 00:26:57,300
Obviously a lot smaller. 
Yeah. 

508
00:26:57,500 --> 00:26:59,700
So we're going to be hitting at 
some of the stuff that they can 

509
00:26:59,700 --> 00:27:05,400
do in real life and some of the 
stuff that might help out 119 

510
00:27:05,700 --> 00:27:06,900
just going to give you a little 
hint. 

511
00:27:07,800 --> 00:27:09,800
The first thing is, the obvious 
thing I've been calling for this

512
00:27:09,800 --> 00:27:13,100
for a while, ever since it was 
And in a ripple effect meeting, 

513
00:27:13,500 --> 00:27:16,200
silverfish should drop clay 
balls. 

514
00:27:16,500 --> 00:27:19,000
Mmm. 
It would give usefulness to the 

515
00:27:19,000 --> 00:27:20,200
silverfish. 
Whatever. 

516
00:27:20,200 --> 00:27:23,000
I know we're getting renewable 
clay here soon. 

517
00:27:23,300 --> 00:27:27,200
It is a very tedious act to get 
renewable clay, but we are 

518
00:27:27,200 --> 00:27:32,800
getting it silverfish Grinders 
would be a nice alternative. 

519
00:27:32,800 --> 00:27:36,900
Also, if you're not wanting to 
build platforms to make mud into

520
00:27:36,900 --> 00:27:41,900
clay that that would be a good 
alternative and when you Like 

521
00:27:41,900 --> 00:27:46,600
the kind of stuff. 
So we're fish eat like glue, and

522
00:27:46,600 --> 00:27:52,500
paper and cloth and stuff. 
It kind of makes sense that they

523
00:27:52,500 --> 00:27:57,300
would spit out some clay balls. 
So you mix all that stuff 

524
00:27:57,300 --> 00:28:01,100
together, you could get us off 
since kind of like clay, but one

525
00:28:01,100 --> 00:28:06,000
of the ideas I had with clay or 
silver fish is, silver. 

526
00:28:06,000 --> 00:28:10,000
Fish are obviously attracted to 
paper, they like to eat paper so

527
00:28:10,000 --> 00:28:13,200
I thought you could throw. 
Paper on the ground and lure 

528
00:28:13,200 --> 00:28:18,100
them kind of like you do with 
piglets and gold right now so 

529
00:28:18,100 --> 00:28:20,700
you could get a silverfish 
attack to kind of stop if you 

530
00:28:20,700 --> 00:28:23,300
throw some paper on the ground. 
Hmm. 

531
00:28:23,700 --> 00:28:25,900
Okay. 
Yeah you can get bombarded 

532
00:28:25,900 --> 00:28:28,900
pretty quick if you can't kill 
them with the one hit. 

533
00:28:29,300 --> 00:28:32,000
Hmm. 
This all goes into the next. 

534
00:28:32,100 --> 00:28:36,800
What I think is the biggest and 
what could be, the coolest thing

535
00:28:36,800 --> 00:28:44,300
we could get out of it and that 
is Silverfish liked live in dark

536
00:28:44,300 --> 00:28:47,400
damp areas. 
What's the newest darkest area? 

537
00:28:47,400 --> 00:28:49,400
We can think of coming to the 
game. 

538
00:28:49,700 --> 00:28:55,600
Okay, deep dark. 
Oh, I meant deep dark deep dark.

539
00:28:56,000 --> 00:28:57,900
But yeah. 
So we have the deep dark. 

540
00:28:58,400 --> 00:29:02,800
What if silverfish maybe spawn 
there, something like that. 

541
00:29:02,800 --> 00:29:07,000
But the big thing is, Origins 
should be scared of silver fish.

542
00:29:07,400 --> 00:29:10,500
Mmm. 
So not only could you lower and 

543
00:29:10,500 --> 00:29:14,300
distract silver A fish with 
paper, you can now protect 

544
00:29:14,300 --> 00:29:18,000
yourself from the warden, using 
the same things that are trying 

545
00:29:18,000 --> 00:29:19,900
to attack you. 
Yeah. 

546
00:29:20,000 --> 00:29:23,500
It wouldn't be easy to do, you 
know, to bring it with you, I 

547
00:29:23,500 --> 00:29:27,400
guess, but there could be ways. 
Well, that's I'm saying there's 

548
00:29:27,400 --> 00:29:29,400
a chance of them spawning in the
deep dark. 

549
00:29:29,600 --> 00:29:32,900
Mmm, so you wouldn't necessarily
have to have a silverfish travel

550
00:29:32,900 --> 00:29:35,700
with you. 
Yeah, I'm not suggesting, you 

551
00:29:35,700 --> 00:29:37,800
should be able to pick it up in 
a bucket, right? 

552
00:29:37,800 --> 00:29:40,500
Or anything like that. 
Yeah, I was thinking of a lead 

553
00:29:40,500 --> 00:29:42,800
but actually it, Five, chase 
you. 

554
00:29:43,100 --> 00:29:46,000
Yeah. 
And with the notes I just found 

555
00:29:46,000 --> 00:29:49,000
they can path. 
Find you through walls so 

556
00:29:49,400 --> 00:29:50,400
mmm-hmm. 
Yeah. 

557
00:29:50,400 --> 00:29:53,400
Lead them over their trap. 
Them inside some fence gates. 

558
00:29:53,700 --> 00:29:57,000
That's a safe Zone. 
Yeah, but that's kind of a doll.

559
00:29:57,000 --> 00:30:01,100
That's all I had for silverfish.
Yeah, I've rigidly was thinking 

560
00:30:01,100 --> 00:30:04,500
about giving them wings and 
allowing them to fly over. 

561
00:30:04,800 --> 00:30:06,700
Whoo. 
And then I went and did some 

562
00:30:06,700 --> 00:30:10,000
research on Silver, fission? 
Yeah, they don't have wings, so,

563
00:30:10,300 --> 00:30:13,300
yeah, they aren't. 
Sect, actually, someone at work 

564
00:30:13,400 --> 00:30:16,000
the other day and someone said, 
it was a silverfish. 

565
00:30:16,000 --> 00:30:18,300
I was like, what? 
I didn't know. 

566
00:30:18,300 --> 00:30:21,200
There's a real. 
Yeah, it's like a silverfish 

567
00:30:21,500 --> 00:30:22,800
didn't know they were real 
thing. 

568
00:30:23,200 --> 00:30:24,300
Yeah. 
Totally real thing. 

569
00:30:24,700 --> 00:30:25,900
Yeah. 
Should we go ahead and move on 

570
00:30:25,900 --> 00:30:28,100
to our main topic today? 
Sure. 

571
00:30:28,400 --> 00:30:30,700
All right. 
So dis is a coral topic. 

572
00:30:31,000 --> 00:30:35,700
He came up with and it's Java 
versus Bedrock but more of a, 

573
00:30:36,000 --> 00:30:38,900
which one do you choose type 
thing? 

574
00:30:39,200 --> 00:30:41,300
We're not pitting them against 
each other. 

575
00:30:41,600 --> 00:30:44,400
You're not saying one's better 
than the other, we're going to 

576
00:30:44,408 --> 00:30:50,700
give you some differences and 
some force and against based on 

577
00:30:50,700 --> 00:30:54,600
playstyles mmm or maybe even 
equipment because equipments 

578
00:30:54,600 --> 00:30:58,200
kind of a big one. 
Yeah I I've recently about a 

579
00:30:58,200 --> 00:31:02,700
week ago I BX toy cat, put out a
video of 50 parody differences 

580
00:31:03,700 --> 00:31:08,700
and watched over that this 
morning in wrote down some 

581
00:31:08,700 --> 00:31:11,200
pretty interesting ones that I 
wasn't familiar with. 

582
00:31:11,500 --> 00:31:14,400
Okay, and we can go through 
those as well. 

583
00:31:14,600 --> 00:31:17,300
I think the audience would find 
it pretty interesting. 

584
00:31:17,800 --> 00:31:20,500
Let's go over your list first, 
then okay. 

585
00:31:20,700 --> 00:31:25,600
Yeah, I think this is rigidly by
prowl prowl helped out with ibx 

586
00:31:25,600 --> 00:31:30,100
toy cats video. 
So, shout out to him, former 

587
00:31:30,100 --> 00:31:34,100
guests on the show. 
First thing I have here was you 

588
00:31:34,100 --> 00:31:37,400
cannot heal iron. 
Golems in Bedrock, didn't know 

589
00:31:37,400 --> 00:31:39,500
that was a thing. 
It's fairly new to Java 

590
00:31:39,500 --> 00:31:41,300
actually. 
Yeah. 

591
00:31:41,700 --> 00:31:45,000
Can't do that in Bedrock and you
also can't. 

592
00:31:45,000 --> 00:31:48,100
It doesn't have that cracking 
animation when they take damage.

593
00:31:48,400 --> 00:31:50,500
Oh man, none of that Bedrock 
either. 

594
00:31:50,800 --> 00:31:53,200
Just the animation. 
It makes sense. 

595
00:31:53,500 --> 00:31:56,200
You can't heal themselves. 
What's waiting knowing how close

596
00:31:56,200 --> 00:31:58,500
to death they are right. 
Yeah there's kind of go 

597
00:31:58,500 --> 00:32:01,200
together. 
Another big one is you can't 

598
00:32:01,200 --> 00:32:06,200
Crouch under one and a half 
block but surface or yeah. 1/2 

599
00:32:06,200 --> 00:32:10,000
block area, can't Crouch under 
it, Bedrock, can't do that. 

600
00:32:10,100 --> 00:32:13,400
Wow, I did not realize That. 
Yeah, that's a big one. 

601
00:32:13,400 --> 00:32:16,100
I was like, man. 
That's yeah, that gets used a 

602
00:32:16,108 --> 00:32:18,800
lot in Java. 
Yeah, there's so much you can do

603
00:32:18,800 --> 00:32:22,600
with it nor can you flip down a 
trap door and go in to crouch 

604
00:32:22,600 --> 00:32:24,800
mode. 
Can't do that Bedrock or the 

605
00:32:24,800 --> 00:32:26,900
swimming mood? 
I guess it puts you in. 

606
00:32:27,300 --> 00:32:31,500
Yeah, another difference I have,
there are three different sizes 

607
00:32:31,500 --> 00:32:35,000
of salmon on Bedrock. 
Well, that's yes. 

608
00:32:35,000 --> 00:32:37,300
Small medium and large sized 
salmon. 

609
00:32:37,400 --> 00:32:41,300
There's only one on Java and 
they actually any fish. 

610
00:32:41,700 --> 00:32:45,400
I would not just do not just 
drop the item but they drop 

611
00:32:45,600 --> 00:32:48,900
bones instead of bone meal which
is a little more convenient. 

612
00:32:49,000 --> 00:32:50,700
Yeah. 
I mean you get more bone meal 

613
00:32:50,700 --> 00:32:54,100
out of that. 
Yeah I don't know how how often 

614
00:32:54,100 --> 00:32:56,600
they drop them maybe they don't 
drop them as often. 

615
00:32:56,600 --> 00:33:00,700
So hmm. 
Next we have Bedrock has baby 

616
00:33:00,700 --> 00:33:04,900
dolphins, baby, squids and glow 
squids, didn't know, that didn't

617
00:33:04,900 --> 00:33:06,400
know that either. 
I didn't, I didn't know there 

618
00:33:06,400 --> 00:33:09,300
was such a thing as baby 
dolphins and baby squids. 

619
00:33:09,500 --> 00:33:13,200
Yeah, yeah, me, neither. 
Why don't we get these things, 

620
00:33:13,300 --> 00:33:15,600
right? 
Yeah, they got some cool things,

621
00:33:15,600 --> 00:33:19,000
but you know, you'll see there 
are some stuff that aren't as 

622
00:33:19,000 --> 00:33:21,000
cool as Java. 
Yeah. 

623
00:33:21,100 --> 00:33:23,900
Yeah, I noticed when he was 
doing the spawning of the 

624
00:33:23,900 --> 00:33:28,700
Dolphins and the squids he got a
baby dolphin, the spawn, but 

625
00:33:28,700 --> 00:33:31,500
apparently there are baby squids
and baby glow squids though. 

626
00:33:31,500 --> 00:33:33,800
I didn't see it on the video, 
okay? 

627
00:33:34,000 --> 00:33:36,000
Yeah, David baby dolphins, 
pretty cute. 

628
00:33:36,200 --> 00:33:39,000
Hmm. 
Also cakes, they stack and 

629
00:33:39,000 --> 00:33:41,100
Bedrock. 
You can have 64 cakes. 

630
00:33:41,500 --> 00:33:44,500
I guess if you're playing on 
Console, there's only 16 in the 

631
00:33:44,500 --> 00:33:46,700
stack. 
So what they mention and that's 

632
00:33:46,700 --> 00:33:48,500
a lot of cake to be carrying 
around. 

633
00:33:48,700 --> 00:33:52,200
Yeah, they said that makes it 
the most efficient food in 

634
00:33:52,200 --> 00:33:55,300
Bedrock because you can do that.
But don't you still have to 

635
00:33:55,300 --> 00:33:56,600
place it down? 
To eat it. 

636
00:33:56,700 --> 00:33:59,600
Yeah. 
And that's pretty unfortunate to

637
00:33:59,900 --> 00:34:02,100
to me, that kills any kind of 
efficiency. 

638
00:34:02,400 --> 00:34:04,900
Mmm. 
And the saturation isn't all 

639
00:34:04,900 --> 00:34:07,300
that. 
Yeah, I mean, I understand 

640
00:34:07,300 --> 00:34:10,500
cakes, not stacking, because 
honestly, how many times do you 

641
00:34:10,500 --> 00:34:13,300
see people standing? 
At cakes to carry them around. 

642
00:34:13,400 --> 00:34:16,300
You just don't do it. 
Yeah, let's just like a stack 

643
00:34:16,300 --> 00:34:19,699
cake. 
Debbie cake get Hostess. 

644
00:34:20,900 --> 00:34:24,199
Here's a big. 
One players can be fire sources 

645
00:34:24,300 --> 00:34:27,400
on Bedrock. 
So you're saying if a zombie 

646
00:34:27,400 --> 00:34:31,300
punches me lights me on fire and
I start walking over some 

647
00:34:31,300 --> 00:34:33,100
carpet. 
It can catch on fire. 

648
00:34:33,500 --> 00:34:35,400
I don't know, here's the 
example. 

649
00:34:36,800 --> 00:34:38,600
That's that's a good. 
That's a good point. 

650
00:34:38,600 --> 00:34:41,800
Here's the example, he used he 
got caught on Fire. 

651
00:34:41,800 --> 00:34:46,699
And he went over a campfire and 
campfire licked because he was 

652
00:34:46,699 --> 00:34:49,800
on fire and I thought that was 
pretty cool. 

653
00:34:49,900 --> 00:34:54,300
The carpet thing, I don't know. 
You think, if you can light a 

654
00:34:54,300 --> 00:34:57,200
campfire on fire, you could 
light a carpet on fire. 

655
00:34:57,400 --> 00:34:59,300
But yeah. 
I mean, I guess there wouldn't 

656
00:34:59,300 --> 00:35:02,900
be too much use for that. 
You probably damaged more things

657
00:35:02,900 --> 00:35:06,500
than it would be useful. 
Well, it would be useful in the 

658
00:35:06,500 --> 00:35:08,700
nether if you're trying to build
a portal and you didn't have 

659
00:35:08,700 --> 00:35:11,200
flint and steel. 
Yeah, you get it. 

660
00:35:11,400 --> 00:35:14,500
Your tell when lava put yourself
on fire and then walk over the 

661
00:35:14,500 --> 00:35:17,100
obsidian. 
Yeah, again that should work in 

662
00:35:17,100 --> 00:35:19,300
theory. 
If you can be a fire Source but 

663
00:35:19,300 --> 00:35:22,300
that wasn't the example we're 
going to take his word for it. 

664
00:35:22,400 --> 00:35:26,400
Say you could probably do that. 
You know, cobwebs can be crafted

665
00:35:26,400 --> 00:35:30,600
into string, 9 string, it is, 
that's a good bit. 

666
00:35:30,600 --> 00:35:32,300
Can't do that in Java. 
No. 

667
00:35:32,300 --> 00:35:34,000
And we should be able to do that
Java. 

668
00:35:34,000 --> 00:35:37,100
I don't know why we can't yeah. 
Yep, not a thing. 

669
00:35:37,800 --> 00:35:41,700
Music discs can be installed 
with a hopper and Draw. 

670
00:35:42,000 --> 00:35:46,300
So you don't have to manually, 
put a music disc in the Jukebox.

671
00:35:46,600 --> 00:35:49,600
You can hook up a hopper to it 
and when it's done, it will go 

672
00:35:49,600 --> 00:35:53,000
through the bottom and out. 
I think we've talked about this 

673
00:35:53,000 --> 00:35:54,500
before, it's one thing with 
that. 

674
00:35:54,500 --> 00:35:57,500
We wanted, I just didn't realize
Bedrock, had it already. 

675
00:35:57,800 --> 00:36:00,300
Yeah, I mean that gets talked 
about all the time. 

676
00:36:00,600 --> 00:36:03,800
Mmm, be nice to have. 
We have sugar cane. 

677
00:36:03,900 --> 00:36:07,800
Can be bone meal to bedrock feel
like I should have known that, 

678
00:36:08,000 --> 00:36:10,900
but when I saw it, I was like, 
I'll okay, yeah, I remember 

679
00:36:10,900 --> 00:36:13,700
that. 
At another big one is wool and 

680
00:36:13,700 --> 00:36:20,200
beds can be re died in Bedrock. 
No, I didn't know who can be a 

681
00:36:20,207 --> 00:36:23,900
lot of people assume that Java 
can do that, because there's so 

682
00:36:23,900 --> 00:36:26,300
many snp's that play with that 
as a data pack. 

683
00:36:26,500 --> 00:36:28,200
Mmm. 
But okay. 

684
00:36:28,500 --> 00:36:29,700
Yeah. 
With wolf arms. 

685
00:36:29,700 --> 00:36:33,100
Now not that big of a deal but 
being able to color your bed, 

686
00:36:33,100 --> 00:36:35,400
whatever you feel like instead 
of having to go get a new thing 

687
00:36:35,400 --> 00:36:37,400
a little and crafts 21, it's 
cool. 

688
00:36:37,700 --> 00:36:40,500
Yeah. 
And last one I have here is a 

689
00:36:40,508 --> 00:36:43,400
lighter can be Deactivated in 
Bedrock. 

690
00:36:43,700 --> 00:36:45,400
Can't do that in Java. 
Nope. 

691
00:36:45,500 --> 00:36:49,200
And I'm kind of glad because I 
would probably accidentally hit 

692
00:36:49,200 --> 00:36:51,600
it pretty often. 
Yep. 

693
00:36:51,600 --> 00:36:54,100
So I think it's a good thing for
Java. 

694
00:36:54,300 --> 00:36:58,100
Well, did one time I could see 
it being useful is like, when I 

695
00:36:58,107 --> 00:37:00,000
was working on this Moss, Farm 
Road is having to go in and out 

696
00:37:00,008 --> 00:37:02,300
of a hole. 
I need a following in the whole 

697
00:37:02,300 --> 00:37:06,400
activating my Elijah, and then 
was flying to the ladder. 

698
00:37:06,600 --> 00:37:09,300
Well, you can't grab the ladder 
in a lighter mode so I just 

699
00:37:09,300 --> 00:37:11,100
failed all the way down to the 
bottom of the ladder. 

700
00:37:11,100 --> 00:37:12,400
And I had to climb all the way 
up. 

701
00:37:12,400 --> 00:37:15,200
Hmm. 
If I could deactivate the elytra

702
00:37:15,300 --> 00:37:17,900
while I was next to that ladder,
I could grab the ladder and go 

703
00:37:17,900 --> 00:37:19,000
up. 
Okay. 

704
00:37:19,300 --> 00:37:19,900
Yeah. 
Yeah. 

705
00:37:19,900 --> 00:37:21,700
It worked. 
There it worked there. 

706
00:37:21,900 --> 00:37:22,900
Yeah. 
There's just some of the 

707
00:37:22,900 --> 00:37:26,300
interesting ones I brought up, 
you know, this is besides like 

708
00:37:26,300 --> 00:37:28,600
you know The Cauldron with all 
the dyes. 

709
00:37:28,600 --> 00:37:31,700
You could put in there, the 
dancing armor stands and quasi 

710
00:37:31,700 --> 00:37:36,000
connectivity, tried and Killers,
tried and Killers. 

711
00:37:36,200 --> 00:37:41,700
Yeah, so in picking what version
of Minecraft you Play. 

712
00:37:42,000 --> 00:37:45,400
Let's talk about that for me. 
The biggest one is what 

713
00:37:45,400 --> 00:37:48,900
equipment do you have? 
Do you have a computer that you 

714
00:37:48,900 --> 00:37:52,200
can play games on? 
Or are you a console player? 

715
00:37:52,500 --> 00:37:55,400
That's to me. 
The biggest upfront thing to go 

716
00:37:55,400 --> 00:37:59,600
with obviously if your console 
player you kind of have to play 

717
00:37:59,600 --> 00:38:01,600
Bedrock so not a way around 
that. 

718
00:38:01,700 --> 00:38:04,700
Hmm. 
But if you're a PC player, let's

719
00:38:04,700 --> 00:38:06,200
say that. 
Let's say you have a computer 

720
00:38:06,400 --> 00:38:09,800
that can handle both versions of
the game just fine. 

721
00:38:10,000 --> 00:38:13,500
I guess when you comes down To 
breaking down which versions for

722
00:38:13,500 --> 00:38:16,200
you. 
Are you a big time Farm Builder 

723
00:38:16,400 --> 00:38:19,200
because if that's case Java is 
going to have a bit more 

724
00:38:19,200 --> 00:38:23,700
interest because 90% of the farm
tutorials out there are Java 

725
00:38:23,700 --> 00:38:25,200
Farms. 
Mmm. 

726
00:38:25,600 --> 00:38:29,000
You have the Quasi connectivity 
for Redstone stuff like that. 

727
00:38:29,100 --> 00:38:31,500
Or are you a builder that likes 
to take? 

728
00:38:31,600 --> 00:38:34,100
Excellent. 
Screenshots with massive render 

729
00:38:34,100 --> 00:38:36,700
distance because Bedrock has 
that? 

730
00:38:37,500 --> 00:38:42,900
Yeah, I didn't I didn't realize 
how much There was when, you 

731
00:38:42,900 --> 00:38:46,100
know, into I watch that video, 
just the examples. 

732
00:38:46,100 --> 00:38:49,400
I gave shows you how much 
Bedrock has that Java? 

733
00:38:49,400 --> 00:38:53,400
Doesn't having said that, I 
don't, I can't see myself, 

734
00:38:53,400 --> 00:38:57,300
converting over the Bedrock. 
Yeah, just because of the feel 

735
00:38:57,300 --> 00:38:58,600
of it. 
I don't know, it feels 

736
00:38:58,600 --> 00:39:01,300
different. 
Feels like a same game, but it 

737
00:39:01,300 --> 00:39:03,500
feels like a different game. 
The easiest way for me to 

738
00:39:03,500 --> 00:39:07,300
describe the feel. 
So, if you driven a car, you 

739
00:39:07,300 --> 00:39:10,500
driven an older car. 
The steering wheel has some give

740
00:39:10,500 --> 00:39:12,200
to it. 
It's A little loose. 

741
00:39:12,300 --> 00:39:14,600
Hmm. 
Then you get into a new car and 

742
00:39:14,600 --> 00:39:17,200
steering wheels tight, any 
little movement of the steering 

743
00:39:17,200 --> 00:39:20,600
wheel, the wheels move and an 
older car, any little movement 

744
00:39:20,600 --> 00:39:22,000
of the steering wheel. 
The wheel is probably going to 

745
00:39:22,000 --> 00:39:25,500
say straight, okay, Java is that
older car with the loose 

746
00:39:25,500 --> 00:39:27,300
steering wheel. 
You got to get a little, you 

747
00:39:27,300 --> 00:39:29,400
have a little give. 
You have a little slide, 

748
00:39:29,400 --> 00:39:32,100
especially in creative mode. 
You have a lot of slide in 

749
00:39:32,100 --> 00:39:33,800
creative mode. 
Yeah. 

750
00:39:34,000 --> 00:39:35,400
Okay. 
I see what you're where? 

751
00:39:35,400 --> 00:39:38,100
You going better off. 
Not so much Bedrock is tight. 

752
00:39:38,100 --> 00:39:41,200
The coating can pinpoint the 
location. 

753
00:39:41,400 --> 00:39:43,600
Of a player pretty. 
Well, I don't think they have 

754
00:39:43,600 --> 00:39:46,000
the same thing. 
Like if you're a player on a 

755
00:39:46,008 --> 00:39:49,900
server, using Contraptions to 
move, the player around you need

756
00:39:49,900 --> 00:39:53,000
to basically be in a mine cart 
or boat because the game will 

757
00:39:53,000 --> 00:39:55,900
lose track of where you are 
happens all the time. 

758
00:39:55,900 --> 00:39:58,800
And I think on Bedrock that's 
not that big of an issue, we 

759
00:39:58,800 --> 00:40:02,500
have like a fragile rock in the 
live chat, talking about the 

760
00:40:02,500 --> 00:40:07,300
bugs in Bedrock, or what really 
gets him and Bedrock, from what 

761
00:40:07,300 --> 00:40:11,200
I heard does have a lot of bugs.
They're not as easily fixed. 

762
00:40:11,300 --> 00:40:14,500
Just as they are in Java. 
Hmm, which I find crazy. 

763
00:40:14,800 --> 00:40:17,500
Yeah. 
Yeah I think last time I played 

764
00:40:17,500 --> 00:40:23,500
Bedrock is when you know the 
r-tx came out the shaders and 

765
00:40:23,900 --> 00:40:27,300
that was really cool. 
I'm glad they brought that to 

766
00:40:27,300 --> 00:40:29,100
bedrock. 
I would like to have that for 

767
00:40:29,100 --> 00:40:31,500
Java. 
You know, that there are similar

768
00:40:31,500 --> 00:40:34,700
resource packs. 
They give you that look, but 

769
00:40:34,700 --> 00:40:37,700
it's not the r-tx open, we can 
get that. 

770
00:40:38,000 --> 00:40:42,400
But to me the r-tx version of 
the game was Gimmick to one cell

771
00:40:42,400 --> 00:40:45,200
bedrock and to sell graphics 
cards. 

772
00:40:46,000 --> 00:40:50,300
It's really the only way Bedrock
gets any kind of shaders is to 

773
00:40:50,300 --> 00:40:52,700
play r-tx. 
That's true. 

774
00:40:53,100 --> 00:40:57,000
If you're really into 
customizing your game resource 

775
00:40:57,000 --> 00:41:01,500
packs data packs, other stuff 
Bedrock has a tiny bit of that 

776
00:41:01,800 --> 00:41:04,600
that is much. 
You go play Java. 

777
00:41:04,900 --> 00:41:07,000
Java is way easier. 
They don't have a store. 

778
00:41:07,700 --> 00:41:10,600
Basically you just couldn't 
search online and find what you 

779
00:41:10,600 --> 00:41:13,100
need. 
That being said, if things break

780
00:41:13,300 --> 00:41:19,400
and Java, you have to figure out
ways to fix it, I will say that 

781
00:41:19,700 --> 00:41:22,700
the console versions. 
Well, the bugs are harder to 

782
00:41:22,700 --> 00:41:25,800
fix. 
The bugs, aren't as frequent 

783
00:41:25,900 --> 00:41:30,000
doing little things. 
Like, adding a resource pack to 

784
00:41:30,200 --> 00:41:33,500
bedrock version. 
As far as I know, is not just 

785
00:41:33,500 --> 00:41:36,900
going to break the game, which 
it can do in Java I've seen 

786
00:41:36,900 --> 00:41:39,000
that. 
Yeah, yeah, yeah. 

787
00:41:39,000 --> 00:41:43,000
Good know what your computer can
handle Well it's not even that 

788
00:41:43,200 --> 00:41:46,900
like straight up my roommate 
downloaded resource packed, put 

789
00:41:46,900 --> 00:41:50,100
the resource pack in his game 
and then for some reason 

790
00:41:50,500 --> 00:41:54,900
villagers would no longer breed 
or work at work stations huh. 

791
00:41:55,100 --> 00:41:58,500
How did a resource pack do that 
and I didn't believe it was a 

792
00:41:58,508 --> 00:42:02,700
resource back until he removes a
resource pack out of the 

793
00:42:02,700 --> 00:42:06,200
resource pack folder like 
straight up, just took it all 

794
00:42:06,200 --> 00:42:08,600
out and sure enough, they 
started working again. 

795
00:42:09,500 --> 00:42:12,900
Strangest thing I've ever Ever 
seen never seen anything like 

796
00:42:12,900 --> 00:42:14,200
it. 
Yeah, yeah. 

797
00:42:14,200 --> 00:42:16,600
You do got to be careful where 
you download. 

798
00:42:16,800 --> 00:42:20,200
Yeah that's how you do. 
Your resource packs and shaders 

799
00:42:20,200 --> 00:42:25,000
packs but there's like how Java 
there's just a limitless supply 

800
00:42:25,200 --> 00:42:28,400
of these add-ons that you can 
put on your game. 

801
00:42:28,400 --> 00:42:29,500
You know. 
You don't have to go to the 

802
00:42:29,500 --> 00:42:33,800
store, some of them, you know 
the high quality stuff, you may 

803
00:42:33,800 --> 00:42:37,200
need to be a patron and to pay 
for this. 

804
00:42:37,900 --> 00:42:40,100
That's the only way you would 
need to pay for. 

805
00:42:40,100 --> 00:42:41,800
It is like for the high quality.
Lisa. 

806
00:42:41,900 --> 00:42:45,800
But yeah, there's just so many 
different resource packs that 

807
00:42:45,800 --> 00:42:50,100
you can get ahold of on Java 
without entering a store, you 

808
00:42:50,100 --> 00:42:52,000
know, buying anything. 
Yeah. 

809
00:42:52,300 --> 00:42:54,600
That being said, some of the 
stuff you can get at the Bedrock

810
00:42:54,600 --> 00:42:57,500
stores are really cool like your
models. 

811
00:42:57,700 --> 00:43:02,200
When you change, your skin can 
be changed, which is super cool.

812
00:43:02,500 --> 00:43:06,700
You have emotes in Bedrock. 
Mmm, which if you're into that 

813
00:43:06,700 --> 00:43:10,500
kind of stuff is cool. 
I mentioned before, the, the 

814
00:43:10,500 --> 00:43:12,700
cauldrons. 
And how different they are. 

815
00:43:12,800 --> 00:43:16,900
In Bedrock, you can make the 
chameleons like 7 million 

816
00:43:16,900 --> 00:43:20,800
different colors. 
Mmm, in these cauldrons and 

817
00:43:21,200 --> 00:43:23,400
always been really jealous of 
that. 

818
00:43:23,600 --> 00:43:27,100
You can do that with died in 
Java, you just can't do it in 

819
00:43:27,100 --> 00:43:30,200
The Cauldron. 
Okay, so if you want super 

820
00:43:30,200 --> 00:43:34,700
colorful leather armor, you can 
make crazy amounts of colors in 

821
00:43:34,700 --> 00:43:36,900
there. 
But being able to have colored 

822
00:43:36,900 --> 00:43:39,400
water in a container is kind of 
cool. 

823
00:43:39,600 --> 00:43:42,200
Yeah, okay. 
They could do that. 

824
00:43:42,400 --> 00:43:44,600
Hmm. 
We're just spitting out, parity 

825
00:43:44,600 --> 00:43:46,100
differences. 
But these are like all the 

826
00:43:46,100 --> 00:43:48,700
things you should think about 
before choosing, which version 

827
00:43:48,700 --> 00:43:53,200
like, what's most important to 
you, is it custom ability? 

828
00:43:53,300 --> 00:43:56,800
Is it more reliability? 
Do you want to play it on the 

829
00:43:56,800 --> 00:43:59,000
go? 
Do you have a switch? 

830
00:43:59,100 --> 00:44:01,100
You can play Minecraft on the 
switch on the go. 

831
00:44:01,300 --> 00:44:04,200
If you want to play Java on the 
go, you have to take a laptop. 

832
00:44:04,200 --> 00:44:07,600
And it has to be a beefy laptop 
because it's Java, right? 

833
00:44:07,600 --> 00:44:11,500
It's going to take some power, 
the job Edition was raft. 

834
00:44:11,500 --> 00:44:15,000
Yeah, it was just Minecraft and 
they changed it to Minecraft 

835
00:44:15,000 --> 00:44:16,800
job. 
Addition, when the Bedrock came 

836
00:44:16,800 --> 00:44:20,600
out. 
So the original version is the 

837
00:44:20,600 --> 00:44:24,700
Java version came first, which 
I've never really understood why

838
00:44:24,700 --> 00:44:29,400
they did that name change other 
than to promote bedrock and push

839
00:44:29,400 --> 00:44:31,800
it more. 
Yeah, I feel like you're right. 

840
00:44:32,000 --> 00:44:33,400
And there's nothing wrong with 
it. 

841
00:44:33,400 --> 00:44:36,100
I know why they're doing it. 
It's because Microsoft now, owns

842
00:44:36,100 --> 00:44:39,000
Mojang. 
And let's just say you can play 

843
00:44:39,000 --> 00:44:42,000
Minecraft on Xbox. 
So, Want that? 

844
00:44:42,300 --> 00:44:43,400
Hmm. 
Yeah. 

845
00:44:43,400 --> 00:44:44,700
Makes sense. 
Yeah. 

846
00:44:44,800 --> 00:44:47,100
At the same time I like how 
Mojang has been a? 

847
00:44:47,200 --> 00:44:49,000
No. 
We're gonna keep using the Java 

848
00:44:49,000 --> 00:44:52,800
version that's our star ground. 
We're going to stand there. 

849
00:44:53,100 --> 00:44:55,600
Hmm. 
But you see a lot of Bedrock 

850
00:44:55,600 --> 00:45:00,300
players, complain about parity 
and a yeah it's a big issue but 

851
00:45:00,300 --> 00:45:03,400
the amount of stuff that Bedrock
players get that we can't get 

852
00:45:03,500 --> 00:45:07,800
Java players wants a of you too.
Yeah, we we sought them fix some

853
00:45:07,800 --> 00:45:11,800
parity with the seeds seed. 
Parody is a A big one. 

854
00:45:11,900 --> 00:45:14,100
Yeah you can play on the same 
world. 

855
00:45:14,300 --> 00:45:17,500
Hmm. 
As someone on job for Bedrock, 

856
00:45:17,600 --> 00:45:19,200
that was pretty cool. 
Yep. 

857
00:45:19,500 --> 00:45:23,200
It's almost like they need 
another team to just focus on 

858
00:45:23,200 --> 00:45:25,800
parity. 
Yeah, you would think that being

859
00:45:25,800 --> 00:45:29,700
said, having these differences 
allows you to kind of choose 

860
00:45:29,800 --> 00:45:32,400
different games. 
Mmm, that is it, I'm looking on 

861
00:45:32,400 --> 00:45:34,800
your list crafting cobwebs out 
of string. 

862
00:45:34,800 --> 00:45:38,600
You can do it in Java, that 
datapack, Sugar, King being 

863
00:45:38,600 --> 00:45:41,100
bone. 
Milled can't really do that. 

864
00:45:41,400 --> 00:45:44,600
At the same time. 
Why bonemeal sugarcane? 

865
00:45:44,800 --> 00:45:48,400
They only grow three doll. 
I guess, if you want to a small 

866
00:45:48,400 --> 00:45:51,500
efficient Farm, you can always 
make a small sugar cane Farm. 

867
00:45:51,700 --> 00:45:54,300
Yeah, maybe, but it's not going 
to be efficient. 

868
00:45:54,400 --> 00:45:57,300
If you were to bone meal, it 
could help that. 

869
00:45:57,500 --> 00:46:00,900
Yeah, you're right about that, 
then you can use bone meal and 

870
00:46:00,900 --> 00:46:04,600
other things though. 
Yeah, but meals use on so much. 

871
00:46:04,800 --> 00:46:06,600
Yeah. 
The read eyeing the bed and 

872
00:46:06,600 --> 00:46:11,000
stuff we can have that our Java 
with datapacks cake sex. 

873
00:46:11,200 --> 00:46:15,600
Not really useful baby animals 
to me is something I would like 

874
00:46:15,600 --> 00:46:19,300
to see but that's it's not a 
texture as much as it is, a 

875
00:46:19,308 --> 00:46:22,600
model change. 
So I think that's where the 

876
00:46:22,800 --> 00:46:24,800
discrepancy is. 
Mmm. 

877
00:46:25,000 --> 00:46:29,000
Yeah, the different sizes of 
fish would be cool, but it's not

878
00:46:29,000 --> 00:46:31,900
like a necessity, you know? 
No, that's something. 

879
00:46:31,900 --> 00:46:34,900
I need to have her ambience in 
the game. 

880
00:46:34,900 --> 00:46:37,200
You just looking for stuff to 
move in the background. 

881
00:46:37,400 --> 00:46:39,200
Hmm. 
You're not really paying that 

882
00:46:39,200 --> 00:46:42,900
much attention right, though. 
We'll say the render distance 

883
00:46:42,900 --> 00:46:46,200
from Bedrock men. 
I would love to have it in Java 

884
00:46:46,200 --> 00:46:49,600
not to have to do with that 
stupid fog, but at the same 

885
00:46:49,600 --> 00:46:53,300
time, I know, 90% of the 
computers couldn't handle it. 

886
00:46:53,400 --> 00:46:58,000
Yeah, it's crazy to think of how
intense Minecraft can be on your

887
00:46:58,000 --> 00:47:01,700
graphics card or computer 
console, whatever you're playing

888
00:47:01,700 --> 00:47:04,600
on because it's you know it's 
just a block palette game. 

889
00:47:04,800 --> 00:47:07,000
Minecraft is a CPU intensive 
game. 

890
00:47:07,100 --> 00:47:10,300
A lot of people keep buying 
giant beefy graphics cards to 

891
00:47:10,300 --> 00:47:15,100
run my Minecraft its uses the 
graphics card but it's not 

892
00:47:15,100 --> 00:47:16,500
that's not its main source of 
power. 

893
00:47:16,500 --> 00:47:19,600
Its main source of power is CPU,
didn't realize it. 

894
00:47:19,700 --> 00:47:23,100
Yeah, that's why I went with a 
beefy CPU in a little cheap 

895
00:47:23,100 --> 00:47:26,000
graphics card when I first 
started like I had a 970 

896
00:47:26,000 --> 00:47:29,000
graphics card for the longest 
time in years running Minecraft,

897
00:47:29,000 --> 00:47:33,200
just fine because I had a risin 
7 chips assist, okay. 

898
00:47:33,500 --> 00:47:36,500
It's another thing to think 
about like it, if you're playing

899
00:47:36,500 --> 00:47:40,600
Java you go AMD or Intel Intel 
technically runs Minecraft 

900
00:47:40,600 --> 00:47:42,900
better. 
Then A and B because of single 

901
00:47:42,900 --> 00:47:47,000
thread performance, but AMD will
run the game just fine and it's 

902
00:47:47,000 --> 00:47:48,700
usually half the price of in 
tow. 

903
00:47:48,900 --> 00:47:52,100
Hmm. 
Yes, more advantage to the AMD 

904
00:47:52,100 --> 00:47:54,400
if you are content creator. 
Yeah. 

905
00:47:54,400 --> 00:47:57,100
If you're a content creator you 
go AMD because it does 

906
00:47:57,100 --> 00:48:00,900
multi-threading super well which
means rendering videos is better

907
00:48:00,900 --> 00:48:03,400
live streaming from the same 
computer you're playing a game 

908
00:48:03,400 --> 00:48:06,300
from better. 
There was a long time where 

909
00:48:06,300 --> 00:48:10,200
streamers had a dedicated stream
PC because they were using an 

910
00:48:10,200 --> 00:48:11,600
Intel chips. 
Set. 

911
00:48:11,600 --> 00:48:15,000
And while the Intel chipset was 
really Advanced is super strong.

912
00:48:15,200 --> 00:48:19,000
It was a lot easier to just buy 
a cheap PC that could do 

913
00:48:19,000 --> 00:48:23,100
multi-threading and have it. 
Run your live stream set of 

914
00:48:23,200 --> 00:48:24,700
nowadays? 
You don't need that. 

915
00:48:24,700 --> 00:48:27,900
Hmm, maybe that's what content 
Creations. 

916
00:48:27,900 --> 00:48:29,900
Another idea. 
Are you doing content creation? 

917
00:48:30,000 --> 00:48:32,400
If you're doing it, what kind of
stuff do you have? 

918
00:48:32,400 --> 00:48:34,600
Do you have a computer? 
You have capture cards? 

919
00:48:34,800 --> 00:48:38,000
Yeah, feel like with content 
creation, yet. 

920
00:48:38,000 --> 00:48:44,300
You see a lot more popular Java,
or Popular content creators tend

921
00:48:44,300 --> 00:48:48,800
to gravitate towards Java 
instead of Bedrock to. 

922
00:48:49,400 --> 00:48:53,800
And I think it's just that Java 
has that freedom to do just 

923
00:48:53,800 --> 00:48:58,100
about anything or as Bedrock is 
the most played version. 

924
00:48:58,200 --> 00:48:59,700
Let's get that straight. 
Oh, yeah. 

925
00:48:59,800 --> 00:49:03,900
It's a very, very popular 
version but still the amount of 

926
00:49:03,900 --> 00:49:07,700
Freedom that Jabba gives a 
Content creators, almost too 

927
00:49:07,700 --> 00:49:08,900
much. 
Yeah. 

928
00:49:09,100 --> 00:49:13,100
You brought up skins a little 
bit, But the advantages of to 

929
00:49:13,100 --> 00:49:17,100
customize any, every little 
pixel on your skin for Java is 

930
00:49:17,100 --> 00:49:20,100
huge, it's big. 
If you want your character to 

931
00:49:20,100 --> 00:49:22,300
look a little bit different. 
Yeah. 

932
00:49:22,300 --> 00:49:24,800
So that's a big one. 
Yeah, that's kind of all I have 

933
00:49:24,800 --> 00:49:27,500
to show where over time you go 
ahead and move on. 

934
00:49:27,800 --> 00:49:30,200
Yeah, trying to think of more 
examples. 

935
00:49:30,400 --> 00:49:33,300
There's probably hundreds of 
more examples. 

936
00:49:33,500 --> 00:49:37,000
Just figured we'd throw some out
there, but we're not going to 

937
00:49:39,100 --> 00:49:43,800
know. 
Okay, no, we had So I think that

938
00:49:43,800 --> 00:49:45,800
will finally do it for today's 
show before. 

939
00:49:45,800 --> 00:49:47,600
I have Jimbo Regis how I want to
say a huge. 

940
00:49:47,600 --> 00:49:50,200
Thank you to all of our patrons,
for supporting the show, our 

941
00:49:50,200 --> 00:49:53,400
milk level patrons are on Me, 
Chief, Big Bear, crop, fragile, 

942
00:49:53,400 --> 00:49:56,900
Rocco, be Stone figure and by 
Christina, if you two would like

943
00:49:56,900 --> 00:50:01,100
to get XX access to exclusive 
benefits and hours of extra 

944
00:50:01,100 --> 00:50:04,100
content each month, please 
consider joining at, patreon.com

945
00:50:04,100 --> 00:50:06,600
slash the weathering effect. 
If you'd like to show you can 

946
00:50:06,600 --> 00:50:09,100
share it with all of your 
friends and on social media. 

947
00:50:09,300 --> 00:50:12,800
If you listen on Spotify, Oh us 
or if you listen on Apple 

948
00:50:12,800 --> 00:50:16,200
podcasts leave us a nice review.
Doing any of these really helps 

949
00:50:16,200 --> 00:50:19,200
to show reach more listeners. 
You like to get in contact with 

950
00:50:19,200 --> 00:50:23,500
us and an email to podcast at 
the withering effect.com tweet 

951
00:50:23,500 --> 00:50:25,300
us. 
Leave a voice message or join 

952
00:50:25,300 --> 00:50:26,900
our Discord. 
Where you going to have a chat 

953
00:50:26,900 --> 00:50:29,500
with everyone who works on the 
show and fellow listeners? 

954
00:50:29,700 --> 00:50:32,200
All the links are in the show 
notes, the show has been brought

955
00:50:32,200 --> 00:50:35,700
to you by Jimbo and myself, but 
also our digital research Carl. 

956
00:50:35,700 --> 00:50:38,200
He helps make sure the show ends
up where it should be and the 

957
00:50:38,200 --> 00:50:40,200
Amazing Music. 
You hear the intro nachos 

958
00:50:40,200 --> 00:50:43,000
created by the one and only A 
decoy everyone social media. 

959
00:50:43,000 --> 00:50:44,500
Info can be found the show 
notes. 

960
00:50:44,600 --> 00:50:46,500
You guys have an awesome. 
Thank you so much for getting 

961
00:50:46,500 --> 00:50:48,800
where there's lets us try. 
Go drink your milk now. 

962
00:50:49,000 --> 00:50:50,200
By see you guys.
