1
00:00:15,700 --> 00:00:17,600
Hey everyone. 
Welcome to the withering effect 

2
00:00:17,700 --> 00:00:21,600
episode 45. 
Today's date is May 17 2020 and 

3
00:00:21,600 --> 00:00:24,700
I am Duds or Duds versus known 
to the rest of the interwebs and

4
00:00:24,700 --> 00:00:27,300
I am Jimbo. 
You may know me as Jimbo slice 

5
00:00:27,300 --> 00:00:31,600
23 and this week we have a guest
beginning as a Minecraft Mater 

6
00:00:31,600 --> 00:00:35,500
and now a game developer Bur, 
Mojang, King be dogs. 

7
00:00:35,600 --> 00:00:37,300
Welcome to the show. 
Hi, guys. 

8
00:00:37,400 --> 00:00:40,700
It's a pleasure to meet you now 
that we're at the main show. 

9
00:00:40,800 --> 00:00:44,600
Me and Jimbo have a question. 
We want to ask you early quiz it

10
00:00:44,600 --> 00:00:49,600
Mo Yang or Mojang. 
I think there's like an internal

11
00:00:49,600 --> 00:00:52,900
debate about this, but I think 
the the consensus it's Mojang, 

12
00:00:52,900 --> 00:00:55,500
it's okay. 
Not my yang, you would think 

13
00:00:55,500 --> 00:00:57,800
it's more yang, right? 
Because that sounds Swedish. 

14
00:00:59,400 --> 00:01:01,600
But yeah, I mean, I call it 
Mojang. 

15
00:01:01,700 --> 00:01:05,500
I'm sure there are some people 
Company you call it Mary Ann but

16
00:01:05,500 --> 00:01:07,400
I personally call it my Jack. 
That's for sure. 

17
00:01:07,400 --> 00:01:12,400
Okay, confuses me even more now.
Yeah I know it's going to be in 

18
00:01:12,400 --> 00:01:14,600
a tunnel debate that just 
happens forever. 

19
00:01:14,800 --> 00:01:17,000
Yeah, considering my name is to 
call it. 

20
00:01:17,100 --> 00:01:19,000
Considering my name is Jimbo 
with the gym. 

21
00:01:19,300 --> 00:01:23,200
You know, I caught Mojang Amber 
didn't want to begin bow from 

22
00:01:23,200 --> 00:01:25,900
here on out. 
I'll come on your boat. 

23
00:01:25,900 --> 00:01:28,000
Don't don't look like that. 
Oh, here we go. 

24
00:01:28,900 --> 00:01:30,500
There you go. 
You have started something. 

25
00:01:30,500 --> 00:01:34,100
You don't even know. 
Probably Anyways, let's go ahead

26
00:01:34,100 --> 00:01:36,000
and talk about what we've done 
this week. 

27
00:01:36,000 --> 00:01:37,600
I have not done a lot of 
Minecraft. 

28
00:01:37,600 --> 00:01:41,800
I've hooked on Jedi Fallen order
from Star Wars, I have like, two

29
00:01:41,800 --> 00:01:44,000
chapters left. 
So, after this show, I'm 

30
00:01:44,000 --> 00:01:46,000
probably getting on there and 
finishing the game. 

31
00:01:46,100 --> 00:01:48,000
Then I'll jump to some 
Minecraft. 

32
00:01:48,500 --> 00:01:52,000
I was designing a slime farm 
storage room and creative a 

33
00:01:52,000 --> 00:01:54,700
little bit. 
So, I'm not fully as a loop yet,

34
00:01:54,700 --> 00:01:58,400
but this game has its put me in 
a trance. 

35
00:01:58,700 --> 00:02:01,900
If you're a fan of the movies, 
this game plays like a movie. 

36
00:02:02,000 --> 00:02:05,500
So it's like a New Media for me 
to explore and I've just been 

37
00:02:05,500 --> 00:02:07,400
hooked. 
So I'm sorry, I don't have a lot

38
00:02:07,400 --> 00:02:09,400
of Minecraft. 
What we've done this week. 

39
00:02:09,400 --> 00:02:12,300
I hope that game is really good,
so fun good. 

40
00:02:12,500 --> 00:02:14,900
That's how it's made by dice, 
right? 

41
00:02:15,200 --> 00:02:17,300
It's made by respawn. 
Okay. 

42
00:02:17,400 --> 00:02:19,100
Right. 
But they kind of work with that.

43
00:02:19,100 --> 00:02:21,300
I think they're using the 
frostbite engine which was 

44
00:02:21,300 --> 00:02:26,100
designed by dice right? 
But yeah it's yeah I don't know 

45
00:02:26,100 --> 00:02:27,900
how to explain it. 
A lot of people explain it as 

46
00:02:27,900 --> 00:02:31,700
like a Dark Souls light and the 
way it plays because it does 

47
00:02:31,700 --> 00:02:36,000
have the game Culty sliders. 
And I'm playing on like the easy

48
00:02:36,000 --> 00:02:39,000
mode because I'm basically only 
playing it because if you play 

49
00:02:39,000 --> 00:02:42,700
it like the easy mode it's it 
focuses just on story. 

50
00:02:42,800 --> 00:02:46,000
The the enemies aren't 
overwhelming and stuff so you 

51
00:02:46,000 --> 00:02:49,600
really truly get to feel like a 
big and bad Jedi so it's like 

52
00:02:49,600 --> 00:02:51,500
yeah that's what I want to do. 
I don't want to give you 

53
00:02:51,500 --> 00:02:54,700
screaming at my computer 
monitors as I die for the 17th 

54
00:02:54,700 --> 00:02:57,200
time on the same level. 
I'm totally immersed in that 

55
00:02:57,200 --> 00:03:01,500
game which stinks for my 
Minecraft content, but I'll be 

56
00:03:01,500 --> 00:03:04,100
getting back to that soon. 
But what have you been doing 

57
00:03:04,100 --> 00:03:07,500
this week? 
A little bit of Minecraft last 

58
00:03:07,500 --> 00:03:11,300
night with Carl, we jumped on 
there and went on the ripple 

59
00:03:11,300 --> 00:03:14,900
effect server to see what we 
could do because we were bored. 

60
00:03:15,000 --> 00:03:18,200
I'm trying to stay fresh for 
116. 

61
00:03:18,200 --> 00:03:20,800
I don't want to burn myself out 
ahead of time so I'm trying to 

62
00:03:20,808 --> 00:03:25,600
stay off Minecraft a little bit 
just to you know jump into it 

63
00:03:25,600 --> 00:03:29,400
pretty good when it does start 
up, but Jack isn't 116 comes 

64
00:03:29,400 --> 00:03:30,600
out. 
We're all going to be playing 

65
00:03:30,600 --> 00:03:32,400
that like non-stop. 
Hmm. 

66
00:03:32,500 --> 00:03:33,100
Yeah. 
Good idea. 

67
00:03:33,200 --> 00:03:35,200
Ideas. 
And I don't wanna, I don't 

68
00:03:35,200 --> 00:03:37,700
wanna. 
I know I've been planning for 

69
00:03:37,900 --> 00:03:41,200
the Ripple season 3 for a month 
or two now. 

70
00:03:41,500 --> 00:03:44,800
Hmm, what about you can we dogs?
Have you been doing anything 

71
00:03:44,800 --> 00:03:46,900
with Minecraft? 
You're allowed to talk about. 

72
00:03:47,600 --> 00:03:51,500
I mean this week, in terms of 
work, I've been doing some, you 

73
00:03:51,500 --> 00:03:55,600
know, bug fixing and some work 
on the next update cause can't 

74
00:03:55,600 --> 00:03:56,800
talk about it. 
But yeah. 

75
00:03:56,800 --> 00:04:00,500
Some work on the next update in 
terms of like stuff outside of 

76
00:04:00,500 --> 00:04:02,400
work. 
I've actually weirdly enough I 

77
00:04:02,400 --> 00:04:06,800
randomly started Watching videos
from YouTube, Accord call me 

78
00:04:06,800 --> 00:04:09,100
Kevin. 
If you've ever watched him, he's

79
00:04:09,100 --> 00:04:12,500
been playing like a well not 
recently but I saw some videos 

80
00:04:12,500 --> 00:04:14,600
of him playing like old Harry 
Potter games from like 

81
00:04:14,600 --> 00:04:17,899
PlayStation error and that made 
me start watching like the 

82
00:04:17,899 --> 00:04:20,500
entire Harry Potter series. 
Again, since I haven't watched 

83
00:04:20,500 --> 00:04:23,900
it in like 10 years. 
Something that was kind of cool.

84
00:04:23,900 --> 00:04:26,200
Like, it's like bit of a 
Nostalgia trip. 

85
00:04:26,700 --> 00:04:28,400
Oh, yeah. 
On the pretty, you know, they're

86
00:04:28,400 --> 00:04:30,500
really good movies. 
I know that like, though, some 

87
00:04:30,500 --> 00:04:33,300
people I remember when, you 
know, because I read books When 

88
00:04:33,300 --> 00:04:35,900
I was very young and I'll watch 
the movies as soon as they came 

89
00:04:35,900 --> 00:04:37,700
out. 
And there a lot of people that 

90
00:04:38,400 --> 00:04:40,500
kind of like a Halo, you know, 
it didn't have this part of the 

91
00:04:40,500 --> 00:04:43,200
book and they're not perfect 
maybe it's but they're pretty 

92
00:04:43,200 --> 00:04:46,900
consistently great. 
Like the pretty good movies and 

93
00:04:46,900 --> 00:04:49,700
especially for a series that is 
eight movies long. 

94
00:04:49,700 --> 00:04:53,300
I don't know if I've seen many 
movies or movie series that like

95
00:04:53,300 --> 00:04:54,400
that. 
Consistently good. 

96
00:04:54,400 --> 00:04:56,300
I haven't watched like the all 
the Marvel movies. 

97
00:04:56,300 --> 00:04:59,900
I've heard they're pretty 
fantastic, but I don't know, it 

98
00:04:59,900 --> 00:05:01,900
was really cool and I have been 
enjoying that. 

99
00:05:02,200 --> 00:05:05,800
Also my teenager Has to I 
haven't played Age of Empires 

100
00:05:05,800 --> 00:05:07,700
to. 
I played the first one but that 

101
00:05:07,700 --> 00:05:09,900
was a little while ago, he it's 
great. 

102
00:05:09,900 --> 00:05:13,700
While my roommate is a huge 
Harry Potter fan so I constantly

103
00:05:13,700 --> 00:05:16,900
hear that theme music in the 
background all the time and I'm 

104
00:05:16,900 --> 00:05:19,300
not the biggest Harry Potter fan
but even I can agree. 

105
00:05:19,500 --> 00:05:22,300
Those movies, even like the 
first one hold up to the test of

106
00:05:22,300 --> 00:05:24,300
time. 
Yeah, definitely. 

107
00:05:24,500 --> 00:05:27,200
You're watching it and it 
doesn't feel dated, which is 

108
00:05:27,200 --> 00:05:29,100
what I love. 
I hate the most. 

109
00:05:29,100 --> 00:05:33,000
When like I'm watching a movie 
and I see something like, oh 

110
00:05:33,000 --> 00:05:33,700
yeah. 
Oh yeah. 

111
00:05:33,800 --> 00:05:36,500
They don't have cell phones to 
call somebody to make this a lot

112
00:05:36,500 --> 00:05:38,400
easier. 
Yeah. 

113
00:05:38,900 --> 00:05:42,100
I like the fact that also like 
the series grows off with the 

114
00:05:42,100 --> 00:05:46,700
audience like it gets yes. 
That's always been really cool. 

115
00:05:47,000 --> 00:05:50,700
100% agree with it. 
Some guy created like Hogwarts 

116
00:05:50,700 --> 00:05:54,000
in Minecraft, right? 
She's huge map and I've been 

117
00:05:54,000 --> 00:05:57,100
wanting download that and 
explore it just to understand 

118
00:05:57,100 --> 00:05:59,100
the scale of it. 
Yeah. 

119
00:05:59,400 --> 00:06:00,600
Yeah. 
There's a lot of people like 

120
00:06:01,100 --> 00:06:05,600
recreating like lots of sets. 
Of movies or like, I'm pretty 

121
00:06:05,600 --> 00:06:08,200
sure there is someone who's like
recreated Middle Earth from Lord

122
00:06:08,200 --> 00:06:10,700
of the Rings, which is just 
insane. 

123
00:06:11,400 --> 00:06:13,500
But yeah. 
Like just I don't know how 

124
00:06:13,500 --> 00:06:17,600
people have that much talent and
patience to create that stuff is

125
00:06:17,600 --> 00:06:20,200
just insane to me in the best 
possible way. 

126
00:06:20,500 --> 00:06:25,000
Yeah, friend of the show Whitey 
Whitey was creating set from 

127
00:06:25,000 --> 00:06:27,600
Over the Rings. 
I forgot which one it was. 

128
00:06:28,800 --> 00:06:32,700
But I said maybe one of these 
ladies like it's the big one 

129
00:06:32,700 --> 00:06:35,600
with like, Like the I spiked 
Mountain coming out the side of 

130
00:06:35,600 --> 00:06:36,700
it. 
Oh, I wasn't God. 

131
00:06:36,800 --> 00:06:40,000
Yeah. 
Wait with the eye as well. 

132
00:06:40,000 --> 00:06:42,900
That won't know. 
They did the I won at one of the

133
00:06:42,900 --> 00:06:44,700
point to okay, right. 
Yeah. 

134
00:06:44,700 --> 00:06:47,800
Because I know the big like 
spiky Tower is like Isaac God. 

135
00:06:47,800 --> 00:06:49,400
Why do your just? 
Yeah that's a Discord for 

136
00:06:49,400 --> 00:06:52,000
messing it up but I wanted to 
give a shout out. 

137
00:06:52,000 --> 00:06:55,300
This is an awesome build but you
guys say, let's jump into the 

138
00:06:55,300 --> 00:06:58,500
news because we've got a lot of 
questions for our main topic and

139
00:06:58,500 --> 00:07:01,700
then there's not a ton of news, 
even though what me and Joe Blow

140
00:07:01,700 --> 00:07:05,900
wrote down is a lot. 
So 3pf, snapshot 20w 20, A and 

141
00:07:05,900 --> 00:07:08,400
B. 
Bu is just a bug fix, I think 

142
00:07:08,400 --> 00:07:12,900
for game Crash. 
Yeah, yeah, but 20, a added, the

143
00:07:12,900 --> 00:07:16,100
game mode switcher, debug menu 
and some more, another 

144
00:07:16,100 --> 00:07:19,000
advancements. 
Now, I saw in your Twitter, 

145
00:07:19,300 --> 00:07:22,100
Twitter, you were showing off 
the game mode, switcher. 

146
00:07:23,100 --> 00:07:27,600
That's just hold F3 and tap f42,
I guess cycle through the 

147
00:07:27,600 --> 00:07:31,300
tournament and then it has kind 
of like a remembering feature 

148
00:07:31,300 --> 00:07:34,600
where members of Hamas, gamer 
Jihad How did that come about? 

149
00:07:34,600 --> 00:07:38,400
Was you guys just constantly, 
get aggravated accidentally 

150
00:07:38,400 --> 00:07:40,300
switching into creative mode 
when you're trying to do 

151
00:07:40,300 --> 00:07:44,800
something else, like we do. 
Yeah, pretty much in particular 

152
00:07:45,200 --> 00:07:48,800
when we were working on the 
piglets one of our developers. 

153
00:07:48,800 --> 00:07:52,200
Heinrich he wanted to be able to
quickly switch between spectator

154
00:07:52,200 --> 00:07:55,800
and survival and because of 
that, we started working on some

155
00:07:55,800 --> 00:07:58,200
sort of solution to switch game 
modes, easy. 

156
00:07:58,400 --> 00:08:01,600
And yeah, I just kind of there 
was one day where I was like, 

157
00:08:01,600 --> 00:08:05,200
I'm going to prototype this So 
our prototype to sort of gooey 

158
00:08:05,200 --> 00:08:09,100
feature and of course, in the 
past like I've worked on a mod 

159
00:08:09,100 --> 00:08:11,200
called orbis. 
Where you know, I've got some 

160
00:08:11,200 --> 00:08:15,100
experience like working on this 
sort of like I guess extra 

161
00:08:15,100 --> 00:08:18,500
Creative Solutions. 
So I felt like maybe I'd have 

162
00:08:18,500 --> 00:08:21,300
some experience in trying to 
solve that problem and I think I

163
00:08:21,308 --> 00:08:24,200
came out pretty well. 
It seems to be pretty positive 

164
00:08:24,200 --> 00:08:27,500
across the board from players. 
Yeah, I definitely think it's 

165
00:08:28,000 --> 00:08:31,200
one of those. 
Sorry throats, just for morning 

166
00:08:31,200 --> 00:08:35,100
boys. 
Um It's one of those quality of 

167
00:08:35,100 --> 00:08:38,299
life updates that it's not this 
big huge thing. 

168
00:08:38,299 --> 00:08:40,900
But it's one of these small 
things that when you've been 

169
00:08:40,900 --> 00:08:43,799
using it for a year, you're 
like, man, how did I ever not 

170
00:08:44,000 --> 00:08:46,200
use this? 
Yeah yeah, definitely. 

171
00:08:46,600 --> 00:08:49,000
I'm already thinking. 
Now the amount of times I would 

172
00:08:49,000 --> 00:08:52,800
go to a spot and then I'd have 
to type in spectator mode. 

173
00:08:52,800 --> 00:08:55,300
It's like take a thumbnail shot 
for a video or something. 

174
00:08:55,300 --> 00:08:57,700
Now I can just quick. 
Tap, tap, take my screen shot 

175
00:08:57,700 --> 00:09:01,300
and tap back in it's going to be
an awesome change. 

176
00:09:01,500 --> 00:09:04,600
I mean, even just thinking like 
before Spectator mode existed, 

177
00:09:04,600 --> 00:09:09,300
like that's crazy. 
Like yeah, there's definitely I 

178
00:09:09,300 --> 00:09:12,700
would love to see if we can 
squeeze in more of those little 

179
00:09:12,700 --> 00:09:15,900
things like, you know, in the 
future as we develop the game 

180
00:09:15,900 --> 00:09:18,800
just like more quality of life 
things, because sometimes it can

181
00:09:18,800 --> 00:09:21,200
be hard to develop them. 
Because, you know, they take 

182
00:09:21,200 --> 00:09:25,000
away time in development from 
let the content additions. 

183
00:09:25,000 --> 00:09:27,600
But still, I think that they're 
important and they add a lot to 

184
00:09:27,600 --> 00:09:29,900
the game, especially again, for 
like content, creators and 

185
00:09:29,900 --> 00:09:32,600
mapmakers. 
Yeah, but it's the fact that you

186
00:09:32,600 --> 00:09:35,800
guys Do these things that keeps 
Minecraft around? 

187
00:09:35,800 --> 00:09:37,800
Let me think about it. 
It's probably one of the oldest 

188
00:09:37,800 --> 00:09:40,500
games still be at the top of the
games list. 

189
00:09:41,000 --> 00:09:43,400
Yeah. 
So these little quality of life.

190
00:09:43,500 --> 00:09:46,100
They're awesome changes. 
Yeah, definitely. 

191
00:09:46,300 --> 00:09:49,400
It's very interesting, like, you
know, I don't even say this in a

192
00:09:49,408 --> 00:09:52,600
bad way but, you know, I 
remember like, years ago when I 

193
00:09:52,608 --> 00:09:54,200
was, you know, playing 
Minecraft. 

194
00:09:54,200 --> 00:09:56,500
I was like, wonderingly, how 
long is this Gonna Last like, 

195
00:09:56,500 --> 00:09:58,800
how long will people going to 
stay interested in this game? 

196
00:09:59,500 --> 00:10:02,400
You know, even like only five 
years ago and it doesn't seem to

197
00:10:02,400 --> 00:10:05,300
be dwindling. 
People really love this game and

198
00:10:05,300 --> 00:10:08,100
like, I mean, that's obviously 
awesome, but for me as a 

199
00:10:08,100 --> 00:10:12,100
developer and even as a player, 
but it's always interesting 

200
00:10:12,100 --> 00:10:14,900
trying to think of let you know.
Why do people love this game so 

201
00:10:14,900 --> 00:10:18,800
much and I mean on the hopefully
it's you know, because we, you 

202
00:10:18,800 --> 00:10:22,000
know, put a lot of effort into 
maintaining and making sure it's

203
00:10:22,000 --> 00:10:25,400
a still a fun and fresh game, 
but I think there's also 

204
00:10:25,400 --> 00:10:28,700
something very special about the
game and I think you know the 

205
00:10:28,800 --> 00:10:31,300
we've captured something special
and that's really awesome. 

206
00:10:31,400 --> 00:10:35,000
I really do think It's we're 
going to pluck this tiny bit of 

207
00:10:35,000 --> 00:10:38,200
imagination out of your mind and
we're going to put it on screen 

208
00:10:38,400 --> 00:10:41,100
and just let you run with. 
It is really, what sells the 

209
00:10:41,100 --> 00:10:43,100
game? 
I know a lot of people are 

210
00:10:43,100 --> 00:10:45,900
saying, well we want World 
Generation to be like this with 

211
00:10:45,908 --> 00:10:49,700
a, but you guys are very much a 
well you can do that, but we're 

212
00:10:49,700 --> 00:10:51,900
going to give you this Blank 
Slate. 

213
00:10:52,200 --> 00:10:54,400
Yeah. 
And with little tiny hints of 

214
00:10:54,400 --> 00:10:57,600
what you can do and we want you 
to make that world. 

215
00:10:57,700 --> 00:11:00,600
And that's to me, that's the 
best thing in the world because 

216
00:11:00,600 --> 00:11:02,800
I went to school for 
architecture degree. 

217
00:11:03,200 --> 00:11:05,400
Don't use that degree at all. 
I repair, industrial 

218
00:11:05,400 --> 00:11:08,800
Electronics. 
So the fact I get to come home 

219
00:11:08,800 --> 00:11:12,100
and play a game and do something
I really like like that. 

220
00:11:12,200 --> 00:11:14,300
It's just awesome. 
That is really cool. 

221
00:11:14,300 --> 00:11:17,200
Yeah, and I mean, like, going 
back to our conversation about 

222
00:11:17,200 --> 00:11:20,200
like creating like little 
emergent narratives in the game,

223
00:11:20,300 --> 00:11:23,700
I kind of almost think of it. 
Like, of course, Minecraft has a

224
00:11:23,700 --> 00:11:27,300
lot of parallels with like Lego 
but also even just like, in 

225
00:11:27,300 --> 00:11:30,600
terms of the, the story side of 
things, it's like the game gives

226
00:11:30,600 --> 00:11:33,000
you a little Lego pieces, in a 
sense. 

227
00:11:33,500 --> 00:11:36,500
To build a story. 
It gives you the it doesn't, it 

228
00:11:36,500 --> 00:11:38,400
doesn't try to direct you in any
way. 

229
00:11:38,400 --> 00:11:41,900
It just gives you pieces that 
you can play with like a toy box

230
00:11:42,100 --> 00:11:44,500
and then you decide what you 
want to do. 

231
00:11:44,900 --> 00:11:47,100
And I think that's the most 
powerful part of it. 

232
00:11:48,000 --> 00:11:50,600
And I think that of course there
are games that come close to 

233
00:11:50,600 --> 00:11:53,800
this, but I think the fact that 
Minecraft is so abstract in the 

234
00:11:53,800 --> 00:11:56,800
way that it gives you these 
pieces, that's what makes it so 

235
00:11:56,800 --> 00:11:59,200
powerful. 
Whereas some other games, try to

236
00:11:59,200 --> 00:12:01,800
give you a more guided 
experience for still fun. 

237
00:12:01,800 --> 00:12:05,200
Don't get me wrong. 
Like, I Of, you know, I'm like I

238
00:12:05,208 --> 00:12:08,400
was explaining before I love 
storytelling games, I love games

239
00:12:08,400 --> 00:12:10,900
that I like almost on Rails 
where they just tell you a good 

240
00:12:10,900 --> 00:12:14,800
story and I love that but I also
love and appreciate what 

241
00:12:14,800 --> 00:12:17,800
Minecraft does were. 
It's so abstract that it does 

242
00:12:17,800 --> 00:12:20,700
not try to tell you what to do. 
It gives you a world, it pops 

243
00:12:20,700 --> 00:12:23,600
you into a world. 
It gives you some pieces and you

244
00:12:23,600 --> 00:12:26,600
go crazy and that's awesome. 
Yeah, it's a good way to put it 

245
00:12:26,800 --> 00:12:29,000
before. 
We switch over to Jimbo's news, 

246
00:12:29,000 --> 00:12:30,800
related stuff. 
I wanted to talk about their a 

247
00:12:30,800 --> 00:12:35,400
coupler advancements that That 
the name itself made me chuckle.

248
00:12:35,600 --> 00:12:39,400
So country load, take me home, 
using the compass on a 

249
00:12:39,408 --> 00:12:41,600
lodestone. 
What, by the way lodestones. 

250
00:12:41,700 --> 00:12:44,700
Now my new beautiful favorite 
blog, that's all know. 

251
00:12:44,700 --> 00:12:47,600
Yeah. 
It's going to be a pain to 

252
00:12:47,600 --> 00:12:52,000
decorate with it but I love how 
it gives you a 3D texture while 

253
00:12:52,000 --> 00:12:56,200
still being 2D Ryan and the fact
I live in North Carolina. 

254
00:12:56,200 --> 00:13:00,200
So if you yell Country Road, 
somebody's going to go back. 

255
00:13:00,200 --> 00:13:02,700
Take me home, granted, we're not
in West Virginia but we're 

256
00:13:02,700 --> 00:13:04,900
closed. 
Enough where it happened? 

257
00:13:04,900 --> 00:13:08,800
I'm pretty close. 
So Virginia get you right on the

258
00:13:08,800 --> 00:13:11,100
other side. 
Right across the river and Ohio.

259
00:13:11,400 --> 00:13:15,400
So I don't know if, you know, 
kojo another developer in the 

260
00:13:15,400 --> 00:13:17,200
team. 
He was the one who actually came

261
00:13:17,200 --> 00:13:20,500
up with that name and I'm very 
glad because it's awesome. 

262
00:13:20,600 --> 00:13:23,400
Such a good man. 
Yeah, totally the weathering 

263
00:13:23,400 --> 00:13:24,400
effect. 
Thanks him. 

264
00:13:25,600 --> 00:13:28,000
I love all the puns on the 
advancements. 

265
00:13:28,500 --> 00:13:32,000
All the fun puns. 
The next one I did was oh shiny.

266
00:13:32,200 --> 00:13:35,500
Which is when you Distracting 
angry penguin with gold because 

267
00:13:35,500 --> 00:13:39,200
I immediately thought of that 
Family Guy episode where just a 

268
00:13:39,200 --> 00:13:43,200
cool piece candy candy as he's 
walking, I was like totally 

269
00:13:43,200 --> 00:13:45,500
doing that. 
Yeah, there's a lot more 

270
00:13:45,500 --> 00:13:50,200
advancements and Bug fixes and 
stuff will have the link to the 

271
00:13:50,500 --> 00:13:52,200
Minecraft website and the show 
notes. 

272
00:13:52,400 --> 00:13:54,400
But Jimbo you've got some more 
Minecraft news. 

273
00:13:54,400 --> 00:13:57,000
You want to cover. 
Yeah we have some changes for 

274
00:13:57,100 --> 00:14:00,200
20w 20 a the bullseye 
advancement. 

275
00:14:00,200 --> 00:14:03,900
Now unlocks when hitting a 
bull's-eye of on the Lock from 

276
00:14:03,900 --> 00:14:07,500
at least 30 meters away. 
The series dedication 

277
00:14:07,500 --> 00:14:09,900
advancement is now awarded for 
obtaining. 

278
00:14:09,900 --> 00:14:13,500
Another right. 
Ho obtaining Blackstone now also

279
00:14:13,500 --> 00:14:16,800
counts for the Stone Age, 
advancement breeding Striders. 

280
00:14:16,800 --> 00:14:20,800
Now counts for the parrots and 
bats and now required for the 

281
00:14:20,800 --> 00:14:25,100
2x2 advancement, technical 
changes chokers with a. 

282
00:14:25,100 --> 00:14:31,000
I can now summon with rotation. 
Added thrown item pick up by 

283
00:14:31,000 --> 00:14:35,200
entity advancement trigger. 
Added player generates container

284
00:14:35,200 --> 00:14:39,500
loot advancement, trigger added 
item used on block advancement 

285
00:14:39,500 --> 00:14:43,600
trigger and remove safely 
Harvest honey, advancement 

286
00:14:43,600 --> 00:14:47,500
trigger and miscellaneous 
trigger changes location. 

287
00:14:47,500 --> 00:14:51,200
Got a new property, Smoky, which
checks if the location is 

288
00:14:51,200 --> 00:14:54,700
closely above the campfire, 
entity properties. 

289
00:14:54,700 --> 00:14:58,200
Got new properties, which 
vehicle properties vehicle and 

290
00:14:58,200 --> 00:15:02,900
Target Target identities with 
match vehicle or The Entity. 

291
00:15:03,100 --> 00:15:05,000
Targeted by. 
Can I say this? 

292
00:15:05,000 --> 00:15:08,700
I can't do the last one and 
because this is the earliest 

293
00:15:08,700 --> 00:15:11,900
we've ever recorded a podcast. 
Yeah, but I make it to the end 

294
00:15:11,900 --> 00:15:14,400
and I'm and I screwed up like, 
really? 

295
00:15:14,500 --> 00:15:16,000
Yeah. 
I mean, out of all those I'm 

296
00:15:16,000 --> 00:15:18,800
assuming like, the Smoky 
property is just so you don't 

297
00:15:18,800 --> 00:15:22,400
spawn a player on top of a 
campfire, mom, and interview 

298
00:15:22,400 --> 00:15:25,100
properties with vehicle and 
targeted. 

299
00:15:25,100 --> 00:15:27,300
I am assuming that has to do 
with the striker. 

300
00:15:27,900 --> 00:15:28,800
Yeah. 
Yeah. 

301
00:15:28,800 --> 00:15:29,800
I'm not entirely. 
Sure. 

302
00:15:29,800 --> 00:15:32,600
The thing is, I wasn't part of 
those changes. 

303
00:15:33,000 --> 00:15:36,400
I haven't really looked into the
advancement code too much so I 

304
00:15:36,400 --> 00:15:39,900
wouldn't really be aware. 
That's that's my say like that 

305
00:15:39,900 --> 00:15:42,100
the tech team that kind of works
on that stuff. 

306
00:15:42,300 --> 00:15:43,800
So funny because we don't know 
half the stuff. 

307
00:15:43,800 --> 00:15:47,400
Anyway, our listeners 
understand, we're just kind of 

308
00:15:47,400 --> 00:15:50,800
Spreading the News and if they 
know they can message us on 

309
00:15:50,800 --> 00:15:53,300
Discord of like, hey dum-dums. 
This is what it means. 

310
00:15:53,700 --> 00:15:56,600
It's like okay yeah, Jim, we got
some listener comments. 

311
00:15:56,600 --> 00:15:59,100
You want to bring up, right? 
Yeah, I got a comment from 

312
00:15:59,100 --> 00:16:02,100
Groove a guy tonight idea. 
Just wanted to get our thoughts 

313
00:16:02,100 --> 00:16:04,900
on it. 
He That's what if you play music

314
00:16:04,900 --> 00:16:07,600
around plants to help them grow 
faster. 

315
00:16:07,700 --> 00:16:09,300
Thought that was pretty 
interesting. 

316
00:16:09,500 --> 00:16:12,100
Kind of like how bees will 
pollinate, right? 

317
00:16:12,600 --> 00:16:16,100
Yeah, as it goes back to that 
old adage where, like, depending

318
00:16:16,100 --> 00:16:19,100
on the kind of music you play 
will have a plant grow faster. 

319
00:16:19,100 --> 00:16:22,500
Like if you play calm music, 
they grow bigger and stronger. 

320
00:16:22,500 --> 00:16:25,000
You play like death metal, heavy
metal so well. 

321
00:16:26,000 --> 00:16:30,200
Yeah, yeah, his real-life test 
and show that it helps some and 

322
00:16:30,200 --> 00:16:32,600
his eyes soon. 
As I heard that I was like, wow,

323
00:16:32,700 --> 00:16:34,800
that's that's not bad. 
I kind of like it. 

324
00:16:35,100 --> 00:16:37,800
I think it'd be very interesting
if it was like a specific plan. 

325
00:16:37,800 --> 00:16:39,400
That did that like an old 
plants. 

326
00:16:39,400 --> 00:16:42,600
But that would be like a special
plant that is like a change to 

327
00:16:42,600 --> 00:16:45,500
music and something. 
Yeah would be very cool. 

328
00:16:45,500 --> 00:16:49,600
Like imagine the new twisty 
Vines and weeping finds if you 

329
00:16:49,600 --> 00:16:52,800
played Pig step near him. 
Start growing. 

330
00:16:52,800 --> 00:16:55,800
Yeah or if there's just a 
certain rare disk you can get 

331
00:16:55,800 --> 00:16:58,300
ahold of that. 
Does it for all plants? 

332
00:16:58,300 --> 00:17:01,000
It's just really rare. 
I definitely like the idea of 

333
00:17:01,000 --> 00:17:04,700
trying to implement the Music 
and more because I think that's 

334
00:17:04,700 --> 00:17:07,099
one of the more I shouldn't say 
forgotten because picks. 

335
00:17:07,099 --> 00:17:09,000
It came out and that kind of 
like broke everyone. 

336
00:17:09,300 --> 00:17:12,500
But yeah, implementing the 
Jukebox and different ways could

337
00:17:12,500 --> 00:17:15,800
be very cool, but let's jump 
into this week's just going to 

338
00:17:15,808 --> 00:17:18,000
add. 
This is from Roble JC so go 

339
00:17:18,000 --> 00:17:24,000
ahead and take it away. 
What's going on everybody? 

340
00:17:24,000 --> 00:17:26,900
I'm Rebel JC and I would love 
for you to get involved in our 

341
00:17:26,900 --> 00:17:29,500
Discord Community. 
Whether it's voting for block of

342
00:17:29,500 --> 00:17:32,300
the week, sharing your thoughts,
and opinions on Minecraft, or 

343
00:17:32,300 --> 00:17:34,700
just chatting. 
With like-minded listeners, the 

344
00:17:34,700 --> 00:17:37,800
weathering effect Discord has 
something for everyone joined 

345
00:17:37,800 --> 00:17:40,000
today by following the link in 
the show notes. 

346
00:17:44,500 --> 00:17:48,100
Hi, thanks for that ad Rebel JC 
and remember Rebel also has his 

347
00:17:48,100 --> 00:17:50,000
own podcast. 
If you guys want to go check it 

348
00:17:50,000 --> 00:17:51,500
out, I believe it's called dig 
straight down. 

349
00:17:51,700 --> 00:17:54,600
So hopefully, we can get Carl. 
Remember, kind of put a link to 

350
00:17:54,600 --> 00:17:57,400
that in the show notes but now 
it's on to the segment. 

351
00:17:57,400 --> 00:18:00,800
I'm the most nervous for because
guys, we're changing the block, 

352
00:18:00,800 --> 00:18:05,400
you chose in front of them being
developer this. 

353
00:18:05,400 --> 00:18:08,600
So this week, we asked you guys 
to vote and Discord on which of 

354
00:18:08,600 --> 00:18:12,100
the following blocks Jimbo and I
discuss your choices where the 

355
00:18:12,100 --> 00:18:17,000
beacon bookshelf and On cutter. 
And before Jim bonus is where I 

356
00:18:17,000 --> 00:18:20,600
will say we close the votes but 
you guys kept voting. 

357
00:18:21,000 --> 00:18:23,700
So what you think is the winner 
might not actually be the 

358
00:18:23,700 --> 00:18:25,600
winner. 
Yeah, they're definitely trying 

359
00:18:25,600 --> 00:18:28,000
to sabotage the block of the 
week. 

360
00:18:28,000 --> 00:18:30,800
We got people in there trying to
sabotage the system but it's not

361
00:18:30,800 --> 00:18:33,700
going to work because we got a 
producer named like are not used

362
00:18:33,700 --> 00:18:44,100
to it closing early but the 
winner this week is bookshelf. 

363
00:18:44,500 --> 00:18:48,500
Congratulations bookshelf. 
It's actually rooting for the 

364
00:18:48,500 --> 00:18:51,200
bookshelf because there's a lot 
of changes that can be 

365
00:18:51,200 --> 00:18:53,100
implemented. 
But before we get to the 

366
00:18:53,100 --> 00:18:56,400
changes, I have a few things 
about the bookshelf. 

367
00:18:56,400 --> 00:19:02,500
It is crafted with any type of 
wood, it takes six wood planks 

368
00:19:02,500 --> 00:19:05,600
in three books. 
It's found naturally in villages

369
00:19:05,600 --> 00:19:08,300
Woodland, mansions and 
strongholds and in the 

370
00:19:08,308 --> 00:19:10,700
stronghold library. 
Yeah. 

371
00:19:11,200 --> 00:19:14,600
There could be up to two hundred
and thirty-three bookshelves 

372
00:19:14,800 --> 00:19:17,400
which I did not know that. 
Yeah, that's a lot of 

373
00:19:17,400 --> 00:19:21,100
bookshelves either. 
It can be mined by with silk 

374
00:19:21,100 --> 00:19:24,700
touch preferably with an axe. 
But without silk touch it, will 

375
00:19:24,700 --> 00:19:28,800
drop three books instead of the 
bookshelf itself and primarily 

376
00:19:28,800 --> 00:19:31,900
serves to enhance Channing with 
any enchantment table. 

377
00:19:32,100 --> 00:19:35,300
All right, so the improvements 
might easy. 

378
00:19:35,300 --> 00:19:39,800
First thing that came to mind 
was bookshelves should hold 

379
00:19:39,800 --> 00:19:43,800
books. 
Should be a specific chest for 

380
00:19:43,800 --> 00:19:46,700
books. 
And I thought that's obvious. 

381
00:19:46,700 --> 00:19:49,400
But and how would that affect 
other parts of the game? 

382
00:19:49,400 --> 00:19:51,200
And I realized it could be 
really cool. 

383
00:19:51,200 --> 00:19:55,700
So if you have a bookshelf, 
gooey, maybe you have a spot at 

384
00:19:55,700 --> 00:19:58,600
the top for just three normal 
books, that you would craft 

385
00:19:58,600 --> 00:20:02,800
bookshelves with, and this would
allow enchanting setups to kind 

386
00:20:02,800 --> 00:20:05,700
of be dialable without having to
do any kind of crazy. 

387
00:20:05,700 --> 00:20:07,200
Redstone. 
You can just kind of take those 

388
00:20:07,200 --> 00:20:10,700
books in and out as you needed 
and that would allow that. 

389
00:20:10,800 --> 00:20:14,600
But also have maybe like a chest
gooey underneath it where you 

390
00:20:14,600 --> 00:20:16,300
could store your enchanted 
books. 

391
00:20:16,500 --> 00:20:20,900
Maybe you could also have the 
amount of books determine the 

392
00:20:20,900 --> 00:20:24,200
texture that would show up on 
the outside of the bookshelf. 

393
00:20:24,200 --> 00:20:27,200
So like if your book shelves, 
empty, just an empty texture, 

394
00:20:27,200 --> 00:20:31,100
there's no books on it and I 
thought maybe the way furnaces 

395
00:20:31,100 --> 00:20:34,700
work, how they know once, it's 
melting, it changes to that the 

396
00:20:34,700 --> 00:20:38,800
Fire Glow texture you, maybe 
that could be done with 

397
00:20:38,800 --> 00:20:42,800
bookshelves Carl. 
Also mentioned that being able 

398
00:20:42,800 --> 00:20:47,000
to use different wood types to 
change the way bookshelves look.

399
00:20:47,000 --> 00:20:50,300
So they didn't all look Oak. 
Would be a cool thing to and I 

400
00:20:50,300 --> 00:20:53,100
kind of agree. 
What do you think can be dogs? 

401
00:20:53,100 --> 00:20:57,600
How abstract are? 
We like the idea of like the 

402
00:20:57,600 --> 00:21:01,100
book like based on the slot that
it's in, it actually changes the

403
00:21:01,100 --> 00:21:03,600
visuals at be pretty cool. 
Like because especially for 

404
00:21:03,600 --> 00:21:06,200
Builders, right? 
Especially if you could 

405
00:21:06,200 --> 00:21:08,800
potentially change the cover of 
the book in some way. 

406
00:21:08,800 --> 00:21:11,500
So you could like change the 
visuals of it, When you place it

407
00:21:11,500 --> 00:21:14,700
inside the bookshelf. 
Maybe what is it? 

408
00:21:14,700 --> 00:21:17,600
The fire protection book. 
Is a red book, right? 

409
00:21:17,600 --> 00:21:21,100
Yeah, actually. 
Yeah, that'd be very cool and I 

410
00:21:21,100 --> 00:21:24,200
also, I mean, I've always been a
fan of like it would be cool if 

411
00:21:24,200 --> 00:21:27,800
like the different wood types 
gave you different visuals. 

412
00:21:28,400 --> 00:21:30,500
That there is, there is a debate
that there. 

413
00:21:30,600 --> 00:21:34,300
It's like for example, you know,
with chests. 

414
00:21:34,300 --> 00:21:38,200
Like if the different wood type 
affected the visuals of the, 

415
00:21:38,200 --> 00:21:40,700
would it get? 
I don't think it would, but 

416
00:21:40,800 --> 00:21:42,400
Question is, would it get 
confusing? 

417
00:21:42,400 --> 00:21:44,300
It's like, oh is this a special 
type of chest? 

418
00:21:44,300 --> 00:21:46,500
But, no actually, it's just a 
normal chess besides different 

419
00:21:46,500 --> 00:21:49,600
specials. 
So it's like it's a question of 

420
00:21:49,600 --> 00:21:52,900
doesn't make is mechanics more 
important of the visuals because

421
00:21:52,900 --> 00:21:55,700
of course, you have like, ender 
chests and they have a different

422
00:21:55,700 --> 00:21:57,700
visual because they represent 
two different mechanic. 

423
00:21:57,800 --> 00:22:00,500
But yeah, I don't know like I 
don't know the answer to that 

424
00:22:00,500 --> 00:22:03,100
but that is one of the 
challenges when it comes to like

425
00:22:03,100 --> 00:22:05,700
having different visual 
variations with different would 

426
00:22:05,700 --> 00:22:10,900
times something like doors. 
They don't really I don't The 

427
00:22:10,900 --> 00:22:17,100
problem is as overt because they
all relatively act, the same 

428
00:22:17,300 --> 00:22:21,000
whereas something like chests 
and two chests and normal just 

429
00:22:21,000 --> 00:22:23,700
very different. 
So yeah, it's just it's the 

430
00:22:23,700 --> 00:22:27,100
thought but it is cool. 
I would I would love firstly to 

431
00:22:27,100 --> 00:22:29,200
have different colored 
bookshelves. 

432
00:22:29,500 --> 00:22:32,600
Be really cool me another. 
Another issue with those 

433
00:22:32,600 --> 00:22:36,300
different type of bookshelves 
that you couldn't mix and match 

434
00:22:36,400 --> 00:22:39,500
the wood to create a bookshelf. 
You'd have to have that one 

435
00:22:39,500 --> 00:22:40,600
type. 
Exactly. 

436
00:22:40,900 --> 00:22:44,300
Very true and we know like that 
building a camera setup. 

437
00:22:44,300 --> 00:22:46,500
That's something you start 
almost day one. 

438
00:22:46,700 --> 00:22:49,500
So you just grabbing whatever 
would you have around you? 

439
00:22:50,500 --> 00:22:52,800
That went better than I thought 
we didn't get called dummies. 

440
00:22:53,100 --> 00:22:54,400
Not not at all. 
Cool ideas. 

441
00:22:54,600 --> 00:22:58,200
But now it's getting to the 
chunk of our show and that's 

442
00:22:58,200 --> 00:23:00,200
going to be straight up 
questions for you. 

443
00:23:00,900 --> 00:23:03,600
We got a lot of people who asked
a lot of different questions, so

444
00:23:03,600 --> 00:23:05,600
what we're going to try to do is
going to try to get through at 

445
00:23:05,600 --> 00:23:09,300
least one question for everyone 
and see where we are on time. 

446
00:23:09,300 --> 00:23:12,100
If we're still going on time, 
we'll keep Asking questions if 

447
00:23:12,100 --> 00:23:15,400
we're late in the show and we 
need to go ahead and wrap it up.

448
00:23:15,400 --> 00:23:21,500
We do have the post-show for our
patreon exclusive now this pre 

449
00:23:21,500 --> 00:23:24,600
and post-show and our first Half
Stack are all free to everyone. 

450
00:23:24,800 --> 00:23:28,500
We want you to kind of get the 
feel, see if it's worth you guys

451
00:23:28,500 --> 00:23:30,500
giving any kind of money to 
access these shows. 

452
00:23:30,500 --> 00:23:32,800
We don't want you to feel like 
you're getting stuck behind a 

453
00:23:32,808 --> 00:23:35,200
pay wall. 
So you want to make sure you 

454
00:23:35,200 --> 00:23:39,500
guys like this stuff before we 
get too far into it and we'll 

455
00:23:39,500 --> 00:23:42,200
save some questions. 
As for that like I've got one 

456
00:23:42,200 --> 00:23:44,500
that's not Minecraft related to 
really want to talk about. 

457
00:23:44,500 --> 00:23:46,200
So Jimbo. 
Do you have a question you want 

458
00:23:46,200 --> 00:23:48,800
to talk about first? 
Yeah, I'm going to start off 

459
00:23:48,800 --> 00:23:51,800
with. 
How did you become familiar with

460
00:23:51,800 --> 00:23:54,600
coding? 
Yeah, I mean, it's sort of a 

461
00:23:54,600 --> 00:23:57,600
weird self-fulfilling prophecy 
because I basically learned 

462
00:23:57,600 --> 00:24:00,800
programming from Minecraft. 
I think it was about I was 

463
00:24:00,800 --> 00:24:05,700
probably like 13 or 14 and I 
started making mods for 

464
00:24:05,700 --> 00:24:09,000
Minecraft the first month that 
I've ever made was a mod called 

465
00:24:09,500 --> 00:24:12,000
Minecraft advanced. 
Originally and the ended up 

466
00:24:12,000 --> 00:24:16,000
being called Kings mods. 
But that basically added like 

467
00:24:16,000 --> 00:24:19,500
just a bunch of random things 
like added likes and creepers. 

468
00:24:19,500 --> 00:24:24,800
At a giant creepers baby 
creepers added obsidian tools, 

469
00:24:25,200 --> 00:24:30,500
Dragon tools out of dragons in 
the nether red, dragon 

470
00:24:30,500 --> 00:24:35,400
hellhounds? 
Yeah, yeah it just it was 

471
00:24:35,400 --> 00:24:39,300
basically back then like as a 
kid you just like what is cool 

472
00:24:39,400 --> 00:24:43,500
and then you just add a I didn't
really think about like design 

473
00:24:43,500 --> 00:24:45,300
or anything. 
I was just like this is awesome.

474
00:24:45,300 --> 00:24:48,200
I want obsidian tools and 
obsidian tools are basically 

475
00:24:48,600 --> 00:24:53,700
they worked like stone tools in 
terms of leg efficiency but they

476
00:24:54,600 --> 00:24:58,500
they would last forever. 
They never Berg so they could - 

477
00:24:58,500 --> 00:25:00,100
faster stone tools but never 
broke. 

478
00:25:00,100 --> 00:25:02,100
So, that was kind of cool. 
And that was interesting. 

479
00:25:03,000 --> 00:25:06,200
It was literally like, well, the
weird mechanics like runes that 

480
00:25:06,200 --> 00:25:08,400
you could throw. 
So you can make like Stone ruins

481
00:25:08,400 --> 00:25:10,600
and it would like you would 
throw them and it would create 

482
00:25:10,700 --> 00:25:13,100
At us a couple Stone where it 
landed. 

483
00:25:13,100 --> 00:25:17,000
I don't know why but it was just
it was just me messing around 

484
00:25:17,000 --> 00:25:20,600
with things. 
But yeah, like basically it just

485
00:25:20,600 --> 00:25:24,100
ended up being me one day of 
finding a tutorial on how to 

486
00:25:24,100 --> 00:25:27,200
decompile Minecraft, which 
sounds scarier than it is, but 

487
00:25:27,200 --> 00:25:33,400
basically it's just Minecraft is
made in Java and when you 

488
00:25:33,400 --> 00:25:36,800
compile the game, there is 
something called an obfuscation 

489
00:25:36,800 --> 00:25:40,000
process where they off the 
skate, the names of the code. 

490
00:25:40,000 --> 00:25:43,800
So, Cold Light, let's say a 
snowball would end up being 

491
00:25:43,800 --> 00:25:47,100
pulled a so you wouldn't know 
what it is at all lately, would 

492
00:25:47,100 --> 00:25:50,700
you could decompile the code and
then you could see, you could 

493
00:25:50,700 --> 00:25:52,800
see the code, but it would just 
be a so. 

494
00:25:52,900 --> 00:25:56,400
Okay, what is this? 
A and then what happened is the 

495
00:25:56,400 --> 00:25:58,600
Minecraft community and the 
modding Community came together 

496
00:25:58,600 --> 00:26:00,900
to create something called a d 
office station map. 

497
00:26:00,900 --> 00:26:04,900
Where essentially it would every
version, it would see. 

498
00:26:05,100 --> 00:26:08,700
Okay, I think that this thing 
called a is actually a snowball.

499
00:26:08,900 --> 00:26:12,900
So then it had a mapping, which 
would go a to snowball and then 

500
00:26:12,900 --> 00:26:15,400
you would go through a 
deification process was like 

501
00:26:15,400 --> 00:26:18,200
automated script, that would 
pretty much change all those 

502
00:26:18,200 --> 00:26:20,800
names into something that was 
readable for you. 

503
00:26:21,100 --> 00:26:24,800
And so there was a whole bunch 
of tools that were made to 

504
00:26:24,800 --> 00:26:27,400
basically do this where you just
kind of hit a button and it 

505
00:26:27,400 --> 00:26:30,500
would do decompile the game, it 
will deal for skater and then 

506
00:26:30,500 --> 00:26:34,200
you could edit the code and then
you could re APA skater in order

507
00:26:34,200 --> 00:26:36,800
to actually play it in the game.
So yeah. 

508
00:26:36,800 --> 00:26:40,100
So that was a tool that I use to
just the office caterer and look

509
00:26:40,100 --> 00:26:42,800
through the code. 
And I just basically saw like, 

510
00:26:42,800 --> 00:26:47,200
hey, I see that there's like a 
chicken here and it seems that 

511
00:26:47,200 --> 00:26:50,400
it drops feathers when it dies 
because it's in like a death 

512
00:26:50,400 --> 00:26:53,000
method or something. 
And I just change feathers to 

513
00:26:53,000 --> 00:26:56,500
Diamonds and I changed like the 
number from like one to nine 

514
00:26:56,500 --> 00:26:59,300
thousand. 
And so, my first quote, unquote 

515
00:26:59,300 --> 00:27:02,500
mod was a chicken dropping, like
9,000 diamonds, and that was 

516
00:27:02,500 --> 00:27:03,600
fun. 
Sweet. 

517
00:27:04,400 --> 00:27:08,500
I bet, ya and ya from there, I 
like I didn't know anything 

518
00:27:08,500 --> 00:27:10,600
about programming. 
I didn't know what anything was.

519
00:27:10,700 --> 00:27:13,600
Was I just saw like the name 
diamond and I saw a number and I

520
00:27:13,608 --> 00:27:16,500
just change things and I kept 
changing things. 

521
00:27:16,500 --> 00:27:19,400
I never really looked up like an
official tutorial on like how to

522
00:27:19,400 --> 00:27:22,200
program until like much late. 
I like he is later. 

523
00:27:23,400 --> 00:27:26,600
And yeah, just I just kept 
iterating kept letting by myself

524
00:27:26,600 --> 00:27:30,300
and then eventually I started 
working on the 8th of March and 

525
00:27:30,300 --> 00:27:31,900
I owed, you know, Crazy by the 
way. 

526
00:27:32,200 --> 00:27:33,700
Yeah, thank you. 
Yeah. 

527
00:27:33,700 --> 00:27:36,900
A lot of it, you know, I 
attribute a lot of the success 

528
00:27:36,900 --> 00:27:39,900
to some really awesome people 
that are around me because I 

529
00:27:39,908 --> 00:27:43,500
kind of found a community. 
Ready on IRC code aristocraft. 

530
00:27:43,500 --> 00:27:46,400
And there was just awesome 
mutters like from all over the 

531
00:27:46,400 --> 00:27:48,100
world who were working on 
Minecraft mods. 

532
00:27:48,100 --> 00:27:51,500
And I kind of just like, brought
together a group and I was, you 

533
00:27:51,500 --> 00:27:54,300
know, talking to them and like 
asking questions about okay, how

534
00:27:54,300 --> 00:27:57,100
can I do this? 
And at one stage, I learned a 

535
00:27:57,108 --> 00:27:59,700
lot and I was just like, hey, do
you guys want to make this this 

536
00:27:59,700 --> 00:28:04,200
this mod and then we made the 
Ada so it was really cool. 

537
00:28:04,400 --> 00:28:05,700
Good night. 
I know. 

538
00:28:05,700 --> 00:28:07,900
Now you're like, Neo from The 
Matrix. 

539
00:28:07,900 --> 00:28:11,600
Everything just makes sense. 
When you look at it, I think a 

540
00:28:11,600 --> 00:28:13,600
little bit. 
Yeah, but I think the the 

541
00:28:13,700 --> 00:28:16,600
awesome thing about programming 
and sometimes the frustrating 

542
00:28:16,600 --> 00:28:20,800
thing is, like, no matter how 
much you learn from programming,

543
00:28:20,800 --> 00:28:23,200
you're always learning something
new every single day. 

544
00:28:23,900 --> 00:28:26,300
You never quite get comfortable 
with it, but I think you get 

545
00:28:26,300 --> 00:28:28,900
comfortable with it, but you 
never know everything because 

546
00:28:28,900 --> 00:28:31,800
programming is always changing. 
Like the hardware is always 

547
00:28:31,800 --> 00:28:33,600
changing. 
The software is always changing 

548
00:28:33,600 --> 00:28:36,500
and there are always so many 
different like I guess like 

549
00:28:36,500 --> 00:28:40,500
development philosophies and 
development paradigms, that that

550
00:28:40,800 --> 00:28:43,600
The way you think about how 
you're approaching, like, 

551
00:28:43,700 --> 00:28:45,800
content developmental software 
development. 

552
00:28:46,100 --> 00:28:50,400
So, you do get comfortable, you 
do get a lot of experience and I

553
00:28:50,408 --> 00:28:53,100
think in some sense is like, you
learn how to solve a lot of 

554
00:28:53,100 --> 00:28:56,100
problems but there are so many 
problems in software 

555
00:28:56,100 --> 00:28:58,100
development. 
So it's impossible to know 

556
00:28:58,100 --> 00:29:01,600
everything which I think can be 
really exciting because it means

557
00:29:01,600 --> 00:29:03,600
that you know every time you're 
working on it you're learning 

558
00:29:03,600 --> 00:29:05,600
something new and that's fun. 
Yeah cool. 

559
00:29:05,700 --> 00:29:08,700
Moving on this one kind of leads
to your tweet that we ended up 

560
00:29:08,700 --> 00:29:13,300
doing a show about and I'm knees
asking which boss fight is your 

561
00:29:13,300 --> 00:29:15,400
favorite. 
That is a tough question. 

562
00:29:15,500 --> 00:29:19,100
I think, in the end the end a 
dragon is my favorite. 

563
00:29:19,600 --> 00:29:23,800
I wouldn't call it a very strong
fight in terms of like design. 

564
00:29:23,800 --> 00:29:26,700
I think, like, I think it's good
like doing away wrong. 

565
00:29:27,400 --> 00:29:29,600
I think that there are 
improvements to be made 

566
00:29:29,600 --> 00:29:32,600
obviously. 
But I think what I really like 

567
00:29:32,600 --> 00:29:36,100
about the ender dragon fight is 
that it uses the environment to 

568
00:29:36,100 --> 00:29:39,300
its advantage in terms of the 
design like you have these like 

569
00:29:39,300 --> 00:29:43,100
obsidian columns. 
And, you know, you got to like, 

570
00:29:43,200 --> 00:29:47,100
shoot the crystals and it has 
something to it that is not 

571
00:29:47,100 --> 00:29:50,400
just, you know, constantly 
attack the boss until it dies. 

572
00:29:50,800 --> 00:29:53,000
It's something more. 
And of course you got, like, the

573
00:29:53,000 --> 00:29:55,200
end of an everywhere. 
And they kind of pose, like, a 

574
00:29:55,208 --> 00:29:57,700
bit of a challenge. 
Like, no, you gotta avoid 

575
00:29:57,700 --> 00:30:00,100
looking at them. 
And then, of course, like you 

576
00:30:00,100 --> 00:30:02,400
can't forget, even though it's 
not part of the fight itself, 

577
00:30:02,400 --> 00:30:05,400
but just the context of the 
fight, the fact that you go into

578
00:30:05,400 --> 00:30:07,800
the end and then you see the end
poem offer. 

579
00:30:07,800 --> 00:30:10,500
It's there's something much more
impactful. 

580
00:30:10,600 --> 00:30:13,900
Out that entire fight, then 
something like the Widow, which 

581
00:30:13,900 --> 00:30:18,500
is, you know, still awesome. 
But it doesn't to me have the 

582
00:30:18,500 --> 00:30:20,900
same impact as something. 
Like the Ender Dragon Hurley 

583
00:30:20,900 --> 00:30:24,600
think that is a very strong 
fight, and it has a lot going 

584
00:30:24,600 --> 00:30:25,500
for it. 
I agree. 

585
00:30:25,500 --> 00:30:27,700
I like how the external forces 
around. 

586
00:30:27,700 --> 00:30:29,600
You are also dictating the 
fight. 

587
00:30:29,600 --> 00:30:31,900
Like, when I fought the Ender 
Dragon recently on my single 

588
00:30:31,900 --> 00:30:35,500
player world, I just planned on 
spending next to the platform 

589
00:30:35,500 --> 00:30:37,300
right next, the island. 
It turns out, I was like, 40 

590
00:30:37,300 --> 00:30:40,100
blocks away, right? 
And I was like, man, I'm glad I 

591
00:30:40,100 --> 00:30:42,000
remembered. 
Ender pearls just to get onto 

592
00:30:42,000 --> 00:30:44,300
the main fight. 
It's like there was already 

593
00:30:44,300 --> 00:30:47,000
something I needed to be 
prepared for before I even 

594
00:30:47,000 --> 00:30:50,600
fought the dragon. 
Yeah yeah the void is definitely

595
00:30:50,600 --> 00:30:53,500
something to look out for to 
just to get to the drag. 

596
00:30:53,500 --> 00:30:55,900
Yeah yeah. 
It's a very imposing environment

597
00:30:55,900 --> 00:30:59,000
and you know, it's not something
you used to like you don't 

598
00:30:59,000 --> 00:31:02,300
really get exposed to the void 
unless you like in creative mode

599
00:31:02,300 --> 00:31:04,300
or something. 
So if you just playing in 

600
00:31:04,300 --> 00:31:07,100
survival for the first time you 
see like okay there's literally 

601
00:31:07,100 --> 00:31:11,600
just darkness below me. 
That's Terrifying for the first 

602
00:31:11,600 --> 00:31:14,300
time so that's really cool. 
I really, really like it. 

603
00:31:14,300 --> 00:31:16,700
Alright, it's terrifying the 
50th time to don't worry about, 

604
00:31:16,700 --> 00:31:21,300
oh yeah, definitely I don't know
how many times I've got a pinky 

605
00:31:21,300 --> 00:31:24,000
cramp trying to build an 
intermittent Farm over the void 

606
00:31:24,000 --> 00:31:25,500
and Jim. 
What's your next question? 

607
00:31:25,600 --> 00:31:28,800
Is there a certain part of the 
game that you're working on or 

608
00:31:28,800 --> 00:31:33,000
that you work with or do you get
to get involved everywhere? 

609
00:31:33,100 --> 00:31:37,000
So I think the the philosophy in
general in the development team,

610
00:31:37,000 --> 00:31:40,500
Lisa gameplay team is that you 
know, you in general. 

611
00:31:40,600 --> 00:31:43,000
To work on the things that 
you're most passionate about, 

612
00:31:43,500 --> 00:31:46,700
but it changes like you kind of 
have like hats I guess like 

613
00:31:46,800 --> 00:31:49,500
metaphorically where it's like, 
okay, this week, I'm going to 

614
00:31:49,508 --> 00:31:53,700
put on the bug fixing hat and 
that's, you know, that's my job 

615
00:31:53,700 --> 00:31:56,600
this week. 
And then maybe Midway through 

616
00:31:56,600 --> 00:31:59,000
you like, okay, well actually I 
got to do some prototyping. 

617
00:31:59,000 --> 00:32:01,000
So I'm going to switch the 
prototyping hat and I'm going to

618
00:32:01,000 --> 00:32:02,900
try and work on that. 
But when it comes to like 

619
00:32:02,900 --> 00:32:06,500
content development, you know, 
if you're super passionate about

620
00:32:06,500 --> 00:32:10,000
something like I was quite 
passionate about the idea of the

621
00:32:10,000 --> 00:32:12,100
Strider. 
So as long as like, you know 

622
00:32:12,100 --> 00:32:15,900
that but that passion of seen 
and no one else like I guess has

623
00:32:15,900 --> 00:32:17,700
conflicting interest of working 
on it. 

624
00:32:17,900 --> 00:32:21,900
The we're very happy to let 
people in the team work on 

625
00:32:21,900 --> 00:32:24,500
things they love and I think 
that creates some of the best 

626
00:32:24,500 --> 00:32:26,500
content so that's really 
awesome. 

627
00:32:26,500 --> 00:32:29,400
I really like that because now 
you're not forced to Belt 

628
00:32:29,400 --> 00:32:33,000
working on something you're like
50/50 on you work on something 

629
00:32:33,000 --> 00:32:36,000
like yes this can work and I'm 
going to show you guys how it's 

630
00:32:36,000 --> 00:32:38,100
going. 
I love the fact that they just 

631
00:32:38,100 --> 00:32:40,500
kind of our free will like you 
know what? 

632
00:32:40,600 --> 00:32:43,300
I have an idea go for it. 
Let's see how it turns out 

633
00:32:43,300 --> 00:32:45,100
breaks up the monotony, a little
bit. 

634
00:32:45,100 --> 00:32:47,200
Yeah. 
That's definitely a culture of 

635
00:32:47,200 --> 00:32:50,400
like, prototyping in general. 
Like, you know, if you have an 

636
00:32:50,400 --> 00:32:54,400
idea unless like you know, those
deadlines or, you know, things 

637
00:32:54,400 --> 00:32:57,700
are coming to a head, you know, 
maybe the, you know, we have to 

638
00:32:57,700 --> 00:33:02,200
work on some things in general. 
If you have an idea, we're very 

639
00:33:02,200 --> 00:33:05,900
happy for us to prototype that 
just like see how it works and 

640
00:33:05,900 --> 00:33:10,200
if it doesn't work, that's fine.
We learnt something, but we're 

641
00:33:10,200 --> 00:33:11,200
not. 
Opposed to it. 

642
00:33:11,200 --> 00:33:13,000
That's that's what I really like
about. 

643
00:33:13,000 --> 00:33:16,900
Both the role and the company in
general is very open with leg. 

644
00:33:16,900 --> 00:33:19,700
Let's try ideas, let's see if 
this works and if it doesn't 

645
00:33:19,700 --> 00:33:21,800
work, it's not a loss. 
It's a win. 

646
00:33:22,000 --> 00:33:23,700
Awesome. 
Kind of leading off of that. 

647
00:33:23,700 --> 00:33:25,100
We've got a question from Jay, 
man. 

648
00:33:25,100 --> 00:33:28,400
Who goes what aspect of the game
has been the hardest to develop 

649
00:33:28,400 --> 00:33:33,600
for, I think anything related to
the court of Court, like, Tech 

650
00:33:33,600 --> 00:33:37,600
Community, you know, a lot of 
like mob farms and things 

651
00:33:37,600 --> 00:33:39,800
surrounding that thing, you 
know, that's a part of the 

652
00:33:39,800 --> 00:33:43,100
community that Wasn't very 
exposed to in the past because, 

653
00:33:43,700 --> 00:33:46,300
you know, even in my mods that I
made, they were very like 

654
00:33:46,300 --> 00:33:50,700
Adventure focused and like 
combat focused and exploration 

655
00:33:50,700 --> 00:33:53,100
and all these sort of things. 
And it's like I never even 

656
00:33:53,100 --> 00:33:56,500
really, you know, used Redstone 
like that's not that's not my 

657
00:33:56,500 --> 00:33:59,600
playstyle. 
And outside of redstone I 

658
00:33:59,600 --> 00:34:01,500
definitely never built a mob 
farm. 

659
00:34:01,500 --> 00:34:04,800
That's just not something I did 
and it's not a part of the 

660
00:34:04,800 --> 00:34:06,300
community that was exposed to 
either. 

661
00:34:06,300 --> 00:34:09,900
So I didn't understand them and 
in the past couple of months, 

662
00:34:09,900 --> 00:34:11,900
you know, as I've been in this 
role. 

663
00:34:11,900 --> 00:34:15,000
I've been trying my best to 
research and understand both the

664
00:34:15,000 --> 00:34:17,300
community. 
And you know what? 

665
00:34:17,300 --> 00:34:21,100
What this side of the community 
really wants and I found through

666
00:34:21,100 --> 00:34:27,400
my research that what they want 
is, they want a challenge into, 

667
00:34:27,400 --> 00:34:31,199
they basically want a set of 
like game rules or I guess laws 

668
00:34:31,199 --> 00:34:34,300
of the game that they want to 
use their advantage to create 

669
00:34:34,300 --> 00:34:36,600
like, some sort of positive 
effect for them, some sort of 

670
00:34:36,600 --> 00:34:39,300
positive outcome, but they want 
to make sure that that is a 

671
00:34:39,300 --> 00:34:42,800
challenge like Their arm up 
Farms, that are too easy. 

672
00:34:42,900 --> 00:34:47,900
I've found, there are some that 
people feel overpowered and it's

673
00:34:47,900 --> 00:34:51,000
not that like they don't want 
those mob Farms to go, 

674
00:34:51,100 --> 00:34:53,400
definitely not, they just want 
them to be more chat. 

675
00:34:53,400 --> 00:34:57,800
Let the the the reward should 
meet the input. 

676
00:34:58,200 --> 00:35:03,100
So the challenge of building 
that farm should be greater in 

677
00:35:03,100 --> 00:35:06,700
order to match that app of like 
how much items you get or how 

678
00:35:06,700 --> 00:35:09,600
much reward you get from it. 
Yeah it's crazy to think as 

679
00:35:09,600 --> 00:35:12,900
people were You would assume 
hey, easier Farm the better for 

680
00:35:12,900 --> 00:35:14,400
me. 
But now you have this community 

681
00:35:14,400 --> 00:35:16,400
push them back saying no we want
the complete opposite. 

682
00:35:16,400 --> 00:35:18,800
We want to put in the work. 
Yeah. 

683
00:35:19,000 --> 00:35:22,100
To make this crazy Farm. 
Yeah, I think that's of course 

684
00:35:22,100 --> 00:35:24,500
of those a little bit of 
controversy around the with a 

685
00:35:24,508 --> 00:35:28,000
rose change of like being able 
to spawn on with arises like the

686
00:35:28,000 --> 00:35:30,200
mobs. 
But I think in general most 

687
00:35:30,200 --> 00:35:32,500
people of, you know just said 
like hey this is the right 

688
00:35:32,500 --> 00:35:36,500
change because it made farms to 
simple like you basically had 

689
00:35:36,500 --> 00:35:38,500
the same solution for every 
single file. 

690
00:35:38,800 --> 00:35:40,400
That wasn't fun for that. 
That's not true. 

691
00:35:40,900 --> 00:35:44,900
It's not, it doesn't really 
like, you know, it doesn't make 

692
00:35:44,900 --> 00:35:46,800
your brain tick and any role in 
any way. 

693
00:35:46,800 --> 00:35:49,600
And I think that's what this 
community, that part of the 

694
00:35:49,600 --> 00:35:52,800
community wants. 
They want fun, puzzles to solve.

695
00:35:53,200 --> 00:35:56,600
And if you just give them the 
answers, that's not fun at all. 

696
00:35:56,700 --> 00:35:58,000
Yeah, that's been really 
interesting. 

697
00:35:58,000 --> 00:36:00,500
It's been really tough because 
again, it's just not my 

698
00:36:00,500 --> 00:36:04,200
playstyle and it's not something
that I'm necessarily interested 

699
00:36:04,200 --> 00:36:07,700
in like on a personal level as a
player, but I think Dad's been 

700
00:36:07,700 --> 00:36:11,200
both challenging and really 
rewarding to To stand them and 

701
00:36:11,200 --> 00:36:13,700
figure out what they want. 
Well, the fact that you and 

702
00:36:13,700 --> 00:36:17,100
mowing in general, listen to the
community some way, which is 

703
00:36:17,100 --> 00:36:20,200
again, president on why. 
So many people love this game, 

704
00:36:20,300 --> 00:36:22,800
you kind of understand your 
voice is gonna be heard. 

705
00:36:23,300 --> 00:36:25,500
It's just a matter of time 
before it gets figured out how 

706
00:36:25,500 --> 00:36:27,300
to work it in there. 
Yeah. 

707
00:36:27,300 --> 00:36:31,200
And I think come in general, 
like that there is sometimes I 

708
00:36:31,207 --> 00:36:34,500
guess the the idea floating 
around that Mojang doesn't 

709
00:36:34,500 --> 00:36:37,800
listen to play as but you'd be 
amazed how much we do. 

710
00:36:37,800 --> 00:36:41,600
Listen, but I will like, Every 
single snapshot. 

711
00:36:41,700 --> 00:36:45,400
I go onto YouTube and I look 
into newest of like that 

712
00:36:45,400 --> 00:36:48,800
snapshot like Minecraft nether 
update or whatever and I will 

713
00:36:48,800 --> 00:36:52,800
watch like so much. 
I will watch people who only 

714
00:36:52,800 --> 00:36:55,700
have like three subscribers and 
I will just listen to every 

715
00:36:55,700 --> 00:36:57,700
single person. 
Sometimes it's too much. 

716
00:36:57,700 --> 00:37:00,700
Like, sometimes I should just 
like relax and not, not get too 

717
00:37:00,700 --> 00:37:03,100
crazy into it, right? 
But there is a balance and I 

718
00:37:03,107 --> 00:37:06,800
think just the fact that I'm 
willing to listen to everyone, 

719
00:37:06,800 --> 00:37:09,800
you know, not not just the big 
content creators, just everyone 

720
00:37:09,800 --> 00:37:11,400
that I can. 
Because I really want to 

721
00:37:11,400 --> 00:37:14,400
understand what what players 
like and dislike about the 

722
00:37:14,400 --> 00:37:17,400
snapshot or you know what the 
general sentiment is. 

723
00:37:17,400 --> 00:37:20,200
This is really useful 
information for me to make the 

724
00:37:20,200 --> 00:37:21,500
game better. 
That's awesome. 

725
00:37:21,500 --> 00:37:23,200
Yeah, Jimbo, you got another 
question? 

726
00:37:23,600 --> 00:37:25,700
Yeah, I got a question from the 
noobs. 

727
00:37:25,800 --> 00:37:28,300
Are there any mechanics 
currently in the game that you 

728
00:37:28,300 --> 00:37:30,900
would like to change or remove? 
That's interesting. 

729
00:37:31,800 --> 00:37:38,000
Phantoms would be the top. 
I think I'm not a big fan of how

730
00:37:38,000 --> 00:37:40,300
bets. 
What the biggest problem that I 

731
00:37:41,200 --> 00:37:44,300
I like beds as a concept. 
I think the problem that I have 

732
00:37:44,300 --> 00:37:47,400
with the is that, you know, you 
always skip night now and it's 

733
00:37:47,400 --> 00:37:50,500
been like that V is of course 
and it's kind of part of the 

734
00:37:50,500 --> 00:37:54,000
game and I think would be really
risky to change it but what I 

735
00:37:54,000 --> 00:37:57,200
don't like especially with 
Phantoms now that they were 

736
00:37:57,200 --> 00:37:59,900
introduced. 
Is that it's it's like now that 

737
00:37:59,900 --> 00:38:04,200
Phantoms are in your even more 
encouraged to never experience 

738
00:38:04,200 --> 00:38:07,300
the night like, you always 
should sleep, there's just no 

739
00:38:07,300 --> 00:38:12,100
downside or sorry, there's no 
upside to Venturing out and like

740
00:38:12,100 --> 00:38:15,500
braving the night, you get no 
reward from it to be better off 

741
00:38:15,500 --> 00:38:19,400
just sleeping and I really, 
really dislike Ali heavily 

742
00:38:19,400 --> 00:38:22,400
dislike that. 
I think it's, it doesn't make 

743
00:38:22,400 --> 00:38:24,900
sense. 
The game should encourage 

744
00:38:24,900 --> 00:38:27,700
players to step out of their 
comfort zone and reward them 

745
00:38:27,700 --> 00:38:29,400
from stepping out of their 
comfort zone. 

746
00:38:29,600 --> 00:38:31,900
But none of that happens. 
The beds and none of that 

747
00:38:31,900 --> 00:38:33,700
definitely happens with 
Phantoms. 

748
00:38:34,000 --> 00:38:36,500
So there's something deeply 
wrong there. 

749
00:38:37,200 --> 00:38:38,800
I don't know if we will ever 
solve that. 

750
00:38:38,800 --> 00:38:42,300
I mean, I'm sure what would 
Definitely eventually address 

751
00:38:42,300 --> 00:38:45,000
Phantoms in some way. 
I think that will happen. 

752
00:38:45,200 --> 00:38:48,200
The question is when, you know, 
it could take a long time. 

753
00:38:48,800 --> 00:38:51,700
But yeah, I just think 
something's wrong there. 

754
00:38:51,700 --> 00:38:55,200
And like I love expiration. 
And I think that I think the 

755
00:38:55,200 --> 00:38:58,100
fact that there are certain 
parts of the game that like kind

756
00:38:58,100 --> 00:39:02,000
of inhibit you from really 
increasing yourself in the 

757
00:39:02,008 --> 00:39:04,300
expiration is a bit concerning 
to me. 

758
00:39:04,300 --> 00:39:07,600
Like even the fact that with 
beds, your constraint to one 

759
00:39:07,600 --> 00:39:11,500
location and if you sleep, let's
You venture out and then you 

760
00:39:11,500 --> 00:39:15,200
sleep, you lose, you know, track
of your base. 

761
00:39:15,500 --> 00:39:18,900
So of course, I guess you could 
argue now with lodestones. 

762
00:39:18,900 --> 00:39:21,100
That's solved a little bit 
because you can have a lodestone

763
00:39:21,100 --> 00:39:23,100
at your base and then you can 
sleep somewhere else and then 

764
00:39:23,100 --> 00:39:25,500
return to your base. 
But I still think it's not 

765
00:39:25,500 --> 00:39:29,100
enough, because the play, if 
you're traveling, let's say ten 

766
00:39:29,100 --> 00:39:31,100
thousand blocks away from your 
base. 

767
00:39:31,400 --> 00:39:35,500
Is it really reasonable for us 
to ask the player to have a base

768
00:39:35,500 --> 00:39:39,000
like that far away, venture out?
And then come back, you know 

769
00:39:39,000 --> 00:39:42,300
like actually walk all the way. 
Back the even with horses it 

770
00:39:42,300 --> 00:39:44,300
just doesn't make a whole lot of
sense to me. 

771
00:39:44,800 --> 00:39:48,300
I do think that it should be 
challenging to travel. 

772
00:39:48,300 --> 00:39:51,600
It should be challenging to 
explore but I think the reward 

773
00:39:51,600 --> 00:39:55,200
should be extremely great. 
Yeah and I think there's a lot 

774
00:39:55,200 --> 00:39:59,000
of little mechanics everywhere 
that could be tweaked to make 

775
00:39:59,000 --> 00:40:01,900
that more interesting. 
You hit on two things, perfectly

776
00:40:01,900 --> 00:40:05,300
for my single player world early
on what I would do is I'd stay 

777
00:40:05,300 --> 00:40:08,800
up at night and I'd hunt mobs, 
just for the XP so I could get 

778
00:40:08,800 --> 00:40:11,900
in chant and going but The 
second I knew a phantom was 

779
00:40:11,900 --> 00:40:13,600
getting ready to spawn. 
I slept through the night and I 

780
00:40:13,607 --> 00:40:16,500
went, oh, man, that's a wasted 
night to get XP. 

781
00:40:16,700 --> 00:40:20,100
So I agree and I've always 
thought Phantoms would be cool, 

782
00:40:20,100 --> 00:40:22,700
as kind of like a replacement 
for bats. 

783
00:40:22,800 --> 00:40:25,600
If everyone keeps saying cave 
update cave update. 

784
00:40:25,800 --> 00:40:28,100
Well, it's like, if there was a 
cave update, imagine like, 

785
00:40:28,100 --> 00:40:32,000
Phantoms being like having their
own Temple, or whatever in 

786
00:40:32,000 --> 00:40:34,100
there, you'd have to fight 
Phantoms off in there. 

787
00:40:34,400 --> 00:40:37,300
I always thought that was cool. 
And number two, is the long 

788
00:40:37,300 --> 00:40:39,000
travel. 
Well, in this world, I've tried 

789
00:40:39,000 --> 00:40:40,300
to stay out of the nether as 
possible. 

790
00:40:40,500 --> 00:40:42,900
I know the nether updates coming
and I want it to be fresh for 

791
00:40:42,900 --> 00:40:46,100
that. 
So my rule is I have to travel 

792
00:40:46,100 --> 00:40:50,300
to a destination on land and 
then travel back without dying. 

793
00:40:50,300 --> 00:40:53,500
And if I could get to my 
location and back without dying,

794
00:40:53,500 --> 00:40:56,200
I'd set up a command block that 
would allow me to teleport to 

795
00:40:56,200 --> 00:40:59,000
that location and back and they 
were a couple times I was going 

796
00:40:59,000 --> 00:41:01,700
over 5000 blocks and I was like,
I don't have any lighter yet. 

797
00:41:01,700 --> 00:41:04,900
This is ridiculous. 
Yeah, I missed other travel and 

798
00:41:04,900 --> 00:41:06,800
that's a problem. 
Like you have to essentially 

799
00:41:06,800 --> 00:41:10,000
cheat your way just to have a 
fun experience and I don't think

800
00:41:10,000 --> 00:41:13,000
that's That's right. 
I think that's a failure on on a

801
00:41:13,000 --> 00:41:15,600
pot. 
Like I don't think it's like 

802
00:41:15,600 --> 00:41:17,900
such a severe problem that the 
game is not fun. 

803
00:41:18,200 --> 00:41:20,700
I just think that it is 
something that I would urge for 

804
00:41:20,700 --> 00:41:23,600
us to look into it one point 
because I think there is 

805
00:41:23,600 --> 00:41:27,300
something that we can improve 
the and with the Phantom's. 

806
00:41:27,300 --> 00:41:30,500
I love the way they look. 
I think there really is looking 

807
00:41:30,500 --> 00:41:33,200
well but I think they deserve to
have something that is really 

808
00:41:33,200 --> 00:41:37,300
fun around them or at least give
you this like amazing reward for

809
00:41:37,300 --> 00:41:39,300
like challenging yourself 
against them. 

810
00:41:39,800 --> 00:41:43,300
It's just not The and hopefully,
eventually we can look into it 

811
00:41:43,700 --> 00:41:45,400
again. 
Definitely no promises. 

812
00:41:45,700 --> 00:41:49,000
We don't know when we would look
into it, but I would love to 

813
00:41:49,000 --> 00:41:51,500
eventually, you know, give it 
some thought for sure. 

814
00:41:51,600 --> 00:41:53,800
Yeah. 
Before you get on, do your 

815
00:41:53,800 --> 00:41:56,700
question. 
I just wanted to mention now, 

816
00:41:56,800 --> 00:41:58,600
you know, on multiplayer 
servers. 

817
00:41:58,900 --> 00:42:03,000
We always add the data pack for 
one person sleep to wear. 

818
00:42:03,000 --> 00:42:07,000
None of us have to go through 
the night and I think your your 

819
00:42:07,000 --> 00:42:10,600
take is very interesting about. 
Yeah, it does take a lot It away

820
00:42:10,600 --> 00:42:13,300
from the game. 
Not going through the night in 

821
00:42:13,300 --> 00:42:16,900
that challenge of getting your 
work done with that, you know, 

822
00:42:16,900 --> 00:42:19,400
that issue being at night. 
Yeah. 

823
00:42:19,400 --> 00:42:24,100
So I think like the ideal 
outcome of this would be that 

824
00:42:24,100 --> 00:42:27,400
you can still perfectly like 
skip the night completely. 

825
00:42:27,900 --> 00:42:30,800
But I think the players should 
be rewarded for not skipping the

826
00:42:30,800 --> 00:42:32,500
night. 
I think that would be the ideal 

827
00:42:32,500 --> 00:42:35,400
situation because then at least 
those players who don't like the

828
00:42:35,400 --> 00:42:37,600
night like they're just ants 
carry or it's boring. 

829
00:42:37,600 --> 00:42:40,200
It's like yes, skip it. 
We have no problem with you. 

830
00:42:40,400 --> 00:42:42,600
In that. 
But if you challenge yourself 

831
00:42:42,600 --> 00:42:45,300
and you do go out in the night, 
you'll get something really 

832
00:42:45,300 --> 00:42:46,900
interesting. 
Yeah, like that. 

833
00:42:46,900 --> 00:42:48,600
I think that'd be cool. 
I like that, too. 

834
00:42:48,900 --> 00:42:50,400
I got a question from agent 
paint. 

835
00:42:50,400 --> 00:42:54,000
Might have been better a little 
earlier, but how often do 

836
00:42:54,000 --> 00:42:56,300
community suggestions and 
feedback to discuss When 

837
00:42:56,300 --> 00:42:59,000
developing an update, probably a
lot more than you might. 

838
00:42:59,000 --> 00:43:03,300
Imagine we pretty much every 
single snapshot we compiled 

839
00:43:03,300 --> 00:43:06,100
together as much feedback as we 
can and we have like, 

840
00:43:06,100 --> 00:43:08,500
discussions pretty much every 
morning on a work day. 

841
00:43:08,500 --> 00:43:10,200
Just like, hey, you know, this 
person. 

842
00:43:10,300 --> 00:43:12,500
Said this. 
They felt like this was, you 

843
00:43:12,500 --> 00:43:15,500
know, could be improved or they 
said oh this was actually super 

844
00:43:15,500 --> 00:43:19,300
fun and we really enjoyed it. 
We look at the feedback almost 

845
00:43:19,300 --> 00:43:23,800
consistently like constantly and
even myself, like I said, like 

846
00:43:23,800 --> 00:43:25,700
not necessarily, everyone does 
this. 

847
00:43:26,000 --> 00:43:29,100
But I know that quite a lot of 
people on the team, you know, 

848
00:43:29,100 --> 00:43:31,800
after a snapshot that will go 
out and watch YouTube videos, 

849
00:43:31,800 --> 00:43:35,000
they'll listen to community 
members, they'll ask questions 

850
00:43:35,000 --> 00:43:38,300
on Twitter, they read through 
Twitter threads, they'll watch 

851
00:43:38,300 --> 00:43:40,200
streams, you know, we just went 
off. 

852
00:43:40,400 --> 00:43:43,800
He's watching you might not see 
us but we're always watching and

853
00:43:43,800 --> 00:43:47,700
we're always listening and even 
though you know, the feedback 

854
00:43:47,700 --> 00:43:50,000
might not be addressed 
immediately, it might take you 

855
00:43:50,000 --> 00:43:51,500
know it could take a really long
time. 

856
00:43:51,900 --> 00:43:56,600
We're always discussing these 
Solutions but of course with so 

857
00:43:56,600 --> 00:44:01,800
many requests from the community
and with so many different takes

858
00:44:01,800 --> 00:44:04,600
on the game, we can't do 
everything, it's just not 

859
00:44:04,600 --> 00:44:06,600
possible. 
So we have to prioritize, okay? 

860
00:44:06,600 --> 00:44:09,900
This one is going to add the 
most the game, and this one is 

861
00:44:09,900 --> 00:44:12,100
going to have Like, you know, 
the most positive outcomes for 

862
00:44:12,107 --> 00:44:14,600
the game. 
So that's kind of how we 

863
00:44:14,600 --> 00:44:17,400
prioritize. 
We know, we can't do everything 

864
00:44:17,400 --> 00:44:21,100
so we make sure that we address 
the things that at the most or 

865
00:44:21,100 --> 00:44:23,200
resolve the most awesome. 
Yeah. 

866
00:44:23,200 --> 00:44:26,400
You know your yeah. 
Has there been a project or 

867
00:44:26,400 --> 00:44:30,400
projects that you've been so 
motivated to get to that? 

868
00:44:30,400 --> 00:44:32,900
You just couldn't wait? 
It doesn't necessarily have to 

869
00:44:32,900 --> 00:44:36,900
be at Mojang because we right. 
All right, it's January and 

870
00:44:36,900 --> 00:44:39,800
you've had the eighth. 
Your mods and the orbis mods. 

871
00:44:40,000 --> 00:44:42,200
Yeah. 
I mean I guess I'll answer this 

872
00:44:42,200 --> 00:44:45,000
in two ways I think like outside
of Mojang I would definitely be 

873
00:44:45,000 --> 00:44:49,900
orbis that was definitely one of
my most played the biggest 

874
00:44:49,900 --> 00:44:51,600
passion project I've ever worked
on. 

875
00:44:52,100 --> 00:44:55,300
It is not as popular as the 
Aether of course. 

876
00:44:55,600 --> 00:44:58,300
And that's mostly down to the 
fact that it didn't finish it. 

877
00:44:59,000 --> 00:45:04,400
That it's the technology behind 
is really, really interesting. 

878
00:45:04,400 --> 00:45:07,500
And really cool and how like it 
could change the way that 

879
00:45:07,500 --> 00:45:10,200
developers make content for like
mods. 

880
00:45:10,300 --> 00:45:13,400
Or anything. 
So it's really cool. 

881
00:45:13,400 --> 00:45:15,500
I really like that. 
And the fact that it empowers 

882
00:45:15,500 --> 00:45:18,500
artist to basically create 
procedural content with no 

883
00:45:18,500 --> 00:45:20,500
coding at all. 
Like, that's that's awesome. 

884
00:45:21,300 --> 00:45:26,800
But in terms of inside Mojang I 
guess there's the something that

885
00:45:26,800 --> 00:45:29,400
I'm working on. 
Now that I can't talk about 

886
00:45:29,700 --> 00:45:31,600
that. 
I have been very excited for 

887
00:45:31,800 --> 00:45:34,900
like, extremely excited for so, 
yeah. 

888
00:45:35,200 --> 00:45:38,700
Stuff is happening. 
Well, I can't wait to figure out

889
00:45:38,700 --> 00:45:40,100
what your exciting. 
Yes. 

890
00:45:40,800 --> 00:45:44,800
Begin the auris mod. 
I'm not sure if this is, like 

891
00:45:45,000 --> 00:45:48,800
when I saw, what your orbis want
was, I immediately thought of 

892
00:45:48,800 --> 00:45:53,000
the way, bastions were being 
created, it's there any link to 

893
00:45:53,000 --> 00:45:54,500
that at all? 
Or is it just a happy 

894
00:45:54,500 --> 00:45:56,200
coincidence? 
That they're both dealing with 

895
00:45:56,200 --> 00:45:58,800
procedurally, generated Dungeons
and stuff? 

896
00:45:59,500 --> 00:46:02,600
Those are linked. 
Come the bastions use something 

897
00:46:02,600 --> 00:46:06,900
called jigsaws in the game. 
I don't think the community 

898
00:46:06,900 --> 00:46:11,100
really interacts with Jigsaw 
stuff much but But it does 

899
00:46:11,100 --> 00:46:15,400
something quite similar. 
But the thing that always does 

900
00:46:15,400 --> 00:46:19,100
very different is that orbit 
allows you to basically create 

901
00:46:19,100 --> 00:46:22,700
like procedural content within, 
let's say a room very, very 

902
00:46:22,700 --> 00:46:25,300
quickly and you can do it 
without any programming 

903
00:46:25,300 --> 00:46:27,000
whatsoever. 
Where is something like 

904
00:46:27,000 --> 00:46:30,700
bastions? 
It is done in like, you know, in

905
00:46:30,700 --> 00:46:33,000
Minecraft blocks and everything 
and you kind of create, like, a 

906
00:46:33,000 --> 00:46:37,100
structure file, but it's still 
quite a lot of programming 

907
00:46:37,100 --> 00:46:40,100
surrounding it to make sure that
it places correctly in the world

908
00:46:40,100 --> 00:46:43,400
and I think all this is much 
more like, you just create a 

909
00:46:43,408 --> 00:46:46,300
structure and it just works like
it just generates in the world 

910
00:46:46,300 --> 00:46:49,400
naturally, and that's like the 
side of that. 

911
00:46:49,700 --> 00:46:52,100
So, yeah, that that's a 
difference in technology but in 

912
00:46:52,100 --> 00:46:53,700
terms of like, I guess the 
outcome. 

913
00:46:53,700 --> 00:46:54,700
Yeah. 
Very similar. 

914
00:46:54,700 --> 00:46:59,000
I mean, the both procedurally 
generated Solutions and I didn't

915
00:46:59,000 --> 00:47:02,600
work on the bastions, that was 
kojo, but he did a fantastic 

916
00:47:02,600 --> 00:47:05,000
job. 
Like it's, yeah, from what I'm 

917
00:47:05,000 --> 00:47:06,600
aware. 
The biggest procedurally 

918
00:47:06,600 --> 00:47:10,700
generated structure in the game 
and it came like the, the Effort

919
00:47:10,700 --> 00:47:15,400
into making it such a varied 
structure that, you know, and it

920
00:47:15,400 --> 00:47:18,200
just has so much going for it. 
It's controversial structure 

921
00:47:18,200 --> 00:47:20,700
because I know there are some 
people like all its to ruined. 

922
00:47:20,700 --> 00:47:24,300
Like I feel like I wish I could 
see it like less ruined, but I 

923
00:47:24,300 --> 00:47:28,300
still think that for the goal of
that structure, it came out 

924
00:47:28,300 --> 00:47:29,600
extremely. 
Well yeah. 

925
00:47:29,600 --> 00:47:32,400
I like the look of it in the 
different variations. 

926
00:47:32,600 --> 00:47:34,200
There's different types of them.
Yeah. 

927
00:47:34,400 --> 00:47:37,400
It's like every time you walk 
into one it's new to you made. 

928
00:47:37,500 --> 00:47:40,700
Yeah so yeah definitely Jimmy. 
Another one. 

929
00:47:40,700 --> 00:47:42,000
Yeah. 
Do you think there's been a 

930
00:47:42,000 --> 00:47:45,500
tangible shift towards 
prioritizing Bedrock for the 

931
00:47:45,500 --> 00:47:49,000
parity? 
Yeah, I think kind of I mean, I 

932
00:47:49,000 --> 00:47:51,700
think the stuff was happening 
before I joined but I think 

933
00:47:51,700 --> 00:47:55,100
definitely since I've joined 
like we've focused a lot more on

934
00:47:55,100 --> 00:47:58,300
ensuring that there is like 
great parity between the the two

935
00:47:58,300 --> 00:48:01,600
different platforms. 
And even myself, I am actually 

936
00:48:01,600 --> 00:48:06,500
working on bedrock and Java at 
the same time, I implemented the

937
00:48:06,500 --> 00:48:11,600
Striders with another Bedrock 
developer on Ed rock while also 

938
00:48:11,600 --> 00:48:14,200
implementing it in Java, which 
was like fantastic. 

939
00:48:14,200 --> 00:48:17,100
So cool. 
I've never actually programmed 

940
00:48:17,100 --> 00:48:20,900
in C++ before that late. 
Never learn C++ at all. 

941
00:48:21,300 --> 00:48:25,200
And that was really cool to be 
able to learn a new programming 

942
00:48:25,200 --> 00:48:28,500
language to work on that 
platform and collaborate with 

943
00:48:28,500 --> 00:48:30,700
that team. 
And, you know, we're very with 

944
00:48:30,700 --> 00:48:34,400
very like close together and we 
make sure that they were always 

945
00:48:34,400 --> 00:48:38,000
having discussions and 
conversations about like oh, I 

946
00:48:38,000 --> 00:48:40,100
noticed that this thing is a bit
different on Java or this. 

947
00:48:40,300 --> 00:48:43,400
A bit different on petrol click.
How can we make these come 

948
00:48:43,400 --> 00:48:46,400
closer together? 
And I think going forward, you 

949
00:48:46,400 --> 00:48:50,100
will see that these updates are 
really like great in terms of 

950
00:48:50,107 --> 00:48:51,900
parity. 
And I hope that that Trend 

951
00:48:51,900 --> 00:48:54,500
continues because it seems It's 
really exciting, really, really 

952
00:48:54,500 --> 00:48:57,300
exciting. 
Definitely, I've got a smaller 

953
00:48:57,400 --> 00:49:01,900
question from vipers tuna and I 
didn't think much of it, but it 

954
00:49:01,900 --> 00:49:03,300
actually could be a really cool 
thing. 

955
00:49:03,400 --> 00:49:06,400
Will there be any Shield 
specific enchantments in the 

956
00:49:06,400 --> 00:49:07,900
future? 
I don't think we've really had 

957
00:49:07,900 --> 00:49:11,500
any conversations about that but
but it's definitely an area to 

958
00:49:11,500 --> 00:49:15,900
explore would be interesting. 
You know I think in general 

959
00:49:15,900 --> 00:49:20,200
combat, of course is being 
evaluated in different ways by 

960
00:49:20,400 --> 00:49:21,800
Yen's right now. 
What? 

961
00:49:21,800 --> 00:49:26,300
Jep with the combat snapshots so
you know I think that would be 

962
00:49:26,300 --> 00:49:28,600
probably a better question for 
him because he's probably 

963
00:49:28,600 --> 00:49:32,600
thought of that sort of stuff. 
But it is interesting, like, you

964
00:49:32,600 --> 00:49:34,900
know, there's a lot of different
things you could do is Shields 

965
00:49:34,900 --> 00:49:37,000
with entrapments. 
I think that could be really 

966
00:49:37,000 --> 00:49:39,100
exciting area like maybe, I 
don't know. 

967
00:49:39,200 --> 00:49:42,900
So maybe like Just even like 
successfully blocking with a 

968
00:49:42,900 --> 00:49:45,800
shield that's Enchanted that 
like sets The Entity on fire or 

969
00:49:45,808 --> 00:49:47,700
something. 
You know, there's all sorts of 

970
00:49:47,700 --> 00:49:50,900
interesting things you could do 
so that's yeah, it's definitely 

971
00:49:51,500 --> 00:49:54,500
a cool area to explore. 
Now we're getting close on our 

972
00:49:54,500 --> 00:49:56,000
time. 
Let's get to more questions in 

973
00:49:56,000 --> 00:49:57,400
there Jimbo. 
You got one more. 

974
00:49:57,700 --> 00:49:59,900
Yeah, you mentioned the Orbeez 
mod. 

975
00:49:59,900 --> 00:50:03,200
I did check this out. 
It seems like a very convenient 

976
00:50:03,200 --> 00:50:07,900
way for generation and help 
build creatively. 

977
00:50:08,000 --> 00:50:10,100
That was just curious to how 
this came about. 

978
00:50:10,200 --> 00:50:12,200
How you came up with that idea, 
right? 

979
00:50:12,400 --> 00:50:16,600
It basically came down to while 
I was developing a tattoo I 

980
00:50:16,600 --> 00:50:19,800
realized that you know we had 
these big Ambitions to create 

981
00:50:19,800 --> 00:50:23,600
like super crazy Dungeons and 
that came from essentially we 

982
00:50:23,600 --> 00:50:27,200
have some really brilliant 
artists in that team that had 

983
00:50:27,200 --> 00:50:30,400
come to me with laid these 
awesome like concept art of like

984
00:50:30,400 --> 00:50:33,500
all these Dungeons and like how 
they would be laid out and I 

985
00:50:33,500 --> 00:50:38,300
realized that no matter how hard
I tried to translate those 

986
00:50:38,600 --> 00:50:42,500
concept Arts into like a Tool 
generated Dungeons and the game 

987
00:50:42,500 --> 00:50:44,900
it just the translation wasn't 
good enough. 

988
00:50:44,900 --> 00:50:48,100
They would be like it like I 
guess autistic of vision lost 

989
00:50:48,100 --> 00:50:53,000
between that point and to me 
that was that was unacceptable 

990
00:50:53,100 --> 00:50:56,400
because there was so cool. 
So I started working on 

991
00:50:56,400 --> 00:50:59,000
originally it was called like I 
think it's called like the 

992
00:50:59,900 --> 00:51:02,100
structure generator or 
something. 

993
00:51:02,100 --> 00:51:06,500
It was like some generic name. 
And the idea was how can I get 

994
00:51:06,500 --> 00:51:10,400
to a point where I can just hand
a tool to these artists and They

995
00:51:10,400 --> 00:51:12,800
make the whole dungeon 
themselves and I don't have to 

996
00:51:12,800 --> 00:51:15,300
intervene at all. 
They can literally get in and 

997
00:51:15,300 --> 00:51:19,400
design the procedural content 
for like a dungeon room. 

998
00:51:19,400 --> 00:51:22,500
And I don't have to step in at 
all, like they they just own 

999
00:51:22,500 --> 00:51:24,300
this thing. 
This is their dungeon, they 

1000
00:51:24,300 --> 00:51:26,800
understand it. 
They have the concept art, they 

1001
00:51:26,800 --> 00:51:30,600
know how to create it and that 
was the vision and I got 

1002
00:51:30,600 --> 00:51:32,800
extremely close. 
Of course, there's still a lot 

1003
00:51:32,800 --> 00:51:35,800
of things that like if I were to
return to that mod than enough 

1004
00:51:35,800 --> 00:51:39,600
to do to like fully realize that
Vision, but it got extremely 

1005
00:51:39,600 --> 00:51:41,600
close. 
That sort of concept. 

1006
00:51:41,600 --> 00:51:45,100
I mean in the ended it basically
like currently the way it's 

1007
00:51:45,100 --> 00:51:48,400
implemented you it's basically 
3D Photoshop that procedural 

1008
00:51:48,400 --> 00:51:51,000
generation. 
It's got like layers where you 

1009
00:51:51,000 --> 00:51:53,500
can work on a structure in 
layers and you can like hide 

1010
00:51:53,500 --> 00:51:57,000
layers or delete layers so you 
can like place blocks, and then 

1011
00:51:57,000 --> 00:51:58,900
you can hide that layer. 
And those blocks will just 

1012
00:51:58,900 --> 00:52:02,000
disappear. 
And like, it's super powerful. 

1013
00:52:02,300 --> 00:52:05,300
It's got like, like procedural 
like conditions and stuff. 

1014
00:52:05,300 --> 00:52:08,000
Well, it, you can link layers 
together and you can see this 

1015
00:52:08,000 --> 00:52:11,500
layer will only generate if this
layer Rates which has like a 50%

1016
00:52:11,500 --> 00:52:13,900
chance to generate. 
So you can just create crazy 

1017
00:52:13,900 --> 00:52:15,900
things that you can create an 
entire dungeons of it. 

1018
00:52:15,900 --> 00:52:20,000
It's really, really cool. 
And yeah, unfortunately, I don't

1019
00:52:20,000 --> 00:52:23,500
have time anymore, which sucks 
but it's like that was the that 

1020
00:52:23,500 --> 00:52:25,000
was the reason why we worked on 
that mod. 

1021
00:52:25,000 --> 00:52:27,400
Just so that like the artist 
could get in and make awesome 

1022
00:52:27,400 --> 00:52:31,400
work to empower them crazy. 
I really enjoyed what you did 

1023
00:52:31,400 --> 00:52:34,100
there. 
I was watching some of it and I 

1024
00:52:34,100 --> 00:52:36,500
just I go, I want to get my 
hands on that mod. 

1025
00:52:36,600 --> 00:52:39,300
Actually haven't got to download
it yet but it looks cool. 

1026
00:52:39,400 --> 00:52:42,600
Yeah, yeah. 
Me and Jimbo aren't much for 

1027
00:52:42,600 --> 00:52:46,000
outside of vanilla but seeing 
some of the stuff you've worked 

1028
00:52:46,000 --> 00:52:48,800
on, it's like the things we've 
talked about are available. 

1029
00:52:48,800 --> 00:52:51,800
We just don't know about it 
because we're not into the big 

1030
00:52:51,800 --> 00:52:54,200
modding Community, right? 
Yeah, that's definitely 

1031
00:52:54,200 --> 00:52:57,700
understandable. 
Like I think even myself like I 

1032
00:52:57,700 --> 00:53:01,800
tend to avoid mods, which is a 
bit ironic not, not because 

1033
00:53:01,800 --> 00:53:03,900
they're not great. 
Like these mods are awesome. 

1034
00:53:03,900 --> 00:53:06,700
The the amount of work that the 
community puts into it is 

1035
00:53:06,700 --> 00:53:09,600
amazing. 
But yeah, I like to play an 

1036
00:53:10,200 --> 00:53:12,400
Science that is, I guess like 
reliable. 

1037
00:53:12,800 --> 00:53:14,900
Like, I don't like to have to 
wait for you. 

1038
00:53:14,908 --> 00:53:18,600
No mods to update or staying 
behind on previous versions, 

1039
00:53:18,600 --> 00:53:20,600
like even orbis as awesome as it
is. 

1040
00:53:20,800 --> 00:53:25,500
It's only updated 21-point 12.2.
And it's like, that's extremely 

1041
00:53:25,500 --> 00:53:28,500
old now. 
And the fact that I have to go 

1042
00:53:28,500 --> 00:53:32,200
back in order to play that mod 
is not an enjoyable part of the 

1043
00:53:32,200 --> 00:53:34,800
experience. 
So, yeah. 

1044
00:53:35,000 --> 00:53:38,300
One more question for you. 
Wrap up the weathering effect. 

1045
00:53:38,400 --> 00:53:42,900
What is your favorite part of an
I guess development wise or 

1046
00:53:42,900 --> 00:53:46,600
like, literally, what is like my
new favorite could be like the 

1047
00:53:46,600 --> 00:53:48,400
release date. 
It could be when you're just 

1048
00:53:48,400 --> 00:53:52,900
talking about ideas, it could be
when you finally figure out that

1049
00:53:52,900 --> 00:53:55,100
one piece of code that's been 
missing for a while. 

1050
00:53:56,100 --> 00:53:58,200
I think come, I'll answer this 
in two ways. 

1051
00:53:58,200 --> 00:54:00,500
So the first thing is, like, 
with the development process, I 

1052
00:54:00,508 --> 00:54:04,400
think my favorite part is when 
things stop the click, I 

1053
00:54:04,400 --> 00:54:07,000
remember, like, when we were 
developing the, another update 

1054
00:54:07,000 --> 00:54:10,600
like as you know, like I came in
kind of like Midway A which was 

1055
00:54:10,600 --> 00:54:13,800
a bit interesting for me because
it's like suddenly all of these 

1056
00:54:13,800 --> 00:54:17,500
crazy cool ideas are coming in 
and like I had no idea about 

1057
00:54:17,500 --> 00:54:19,300
what the nether update was going
to be. 

1058
00:54:19,400 --> 00:54:21,600
And then I just saw her over, 
I'm like, oh my God, this is so 

1059
00:54:21,600 --> 00:54:23,200
cool. 
But even then, like we were 

1060
00:54:23,200 --> 00:54:26,100
still trying to figure out like,
you know, we had an idea for a 

1061
00:54:26,100 --> 00:54:31,600
vision of the update, but we had
so many problems to solve and 

1062
00:54:31,600 --> 00:54:35,100
then they'll suddenly sort of 
like a week where it's like oh 

1063
00:54:35,100 --> 00:54:38,700
things are just clicking into 
place and it feels like oh this 

1064
00:54:38,700 --> 00:54:41,900
feature interacts with this. 
Try this way and like it has 

1065
00:54:41,900 --> 00:54:44,600
like the Synergy that is like 
really powerful for the player 

1066
00:54:44,600 --> 00:54:47,000
experience and it's just that 
moment where you just like, 

1067
00:54:47,000 --> 00:54:49,500
okay, I can actually see this is
going to be a cool update. 

1068
00:54:49,500 --> 00:54:52,100
This is going to be fun for 
players because before that, 

1069
00:54:52,100 --> 00:54:54,400
you're just trying to Soul, so 
many problems and you're not 

1070
00:54:54,400 --> 00:54:56,300
sure you like, is this going to 
be a good update? 

1071
00:54:56,300 --> 00:54:59,300
We don't know. 
And then, you know, you just you

1072
00:54:59,300 --> 00:55:01,500
work as hard as you can, to make
sure that it's a great update 

1073
00:55:01,500 --> 00:55:04,000
and it just clicked. 
And that is that it's rewarding.

1074
00:55:04,000 --> 00:55:06,600
Definitely rewarding. 
And of course I enjoy seeing all

1075
00:55:06,607 --> 00:55:10,300
the reactions to that as well. 
In terms of like, I guess, Guess

1076
00:55:10,400 --> 00:55:13,600
what is my favorite like feature
from an update? 

1077
00:55:14,200 --> 00:55:18,000
I think, for the another update 
in particular I would definitely

1078
00:55:18,000 --> 00:55:21,400
say the piglets just because of 
how much depth they have to 

1079
00:55:21,400 --> 00:55:23,400
them. 
I mean, I guess on a personal 

1080
00:55:23,400 --> 00:55:25,000
level. 
I would also say The Strider 

1081
00:55:25,000 --> 00:55:28,500
because I worked on it, but I 
think the Strider doesn't come 

1082
00:55:28,500 --> 00:55:31,300
close to the Penguins and just 
how much depth adds to the game 

1083
00:55:31,300 --> 00:55:34,200
and like the feeling the 
atmosphere of like the, you 

1084
00:55:34,200 --> 00:55:38,000
know, this whole race in another
dimension that you can interact 

1085
00:55:38,000 --> 00:55:41,900
with such depth to it is. 
Really cool yet the Penguins to 

1086
00:55:41,900 --> 00:55:45,700
me feel like yes we had zombie 
pigmen in another before but the

1087
00:55:45,707 --> 00:55:50,600
penguins are like, okay now we 
took a mob and we gave it some 

1088
00:55:50,600 --> 00:55:53,200
storytelling ability that you 
can play with. 

1089
00:55:53,600 --> 00:55:56,400
Yeah. 
So here's another chapter to 

1090
00:55:56,400 --> 00:55:59,600
your story, you can create 
exactly and the player can 

1091
00:55:59,600 --> 00:56:01,800
interpret the Penguins in 
whatever way they want. 

1092
00:56:01,900 --> 00:56:04,700
But, you know, they could 
interpret them as like Warlords 

1093
00:56:04,700 --> 00:56:07,400
or something or maybe 
misunderstood creatures, like, 

1094
00:56:07,500 --> 00:56:09,600
it's up to the player which is 
so cool. 

1095
00:56:09,600 --> 00:56:11,500
Like, you know, They could be 
like I'm going to eight the 

1096
00:56:11,508 --> 00:56:13,000
piglets. 
I'm going to kill all the hot 

1097
00:56:13,000 --> 00:56:15,400
clubs around them. 
Like, you know, it's up to you 

1098
00:56:15,400 --> 00:56:17,700
and that's really cool. 
Yeah, but I think we're out of 

1099
00:56:17,700 --> 00:56:20,100
time for the main show. 
Guys, don't forget, we have 

1100
00:56:20,100 --> 00:56:23,200
drinking our milk, which is our 
patreon exclusive post-show. 

1101
00:56:23,400 --> 00:56:27,100
But since it's our first patreon
show, it is free for everyone to

1102
00:56:27,100 --> 00:56:29,200
enjoy. 
So we're buying to be answering 

1103
00:56:29,200 --> 00:56:32,600
a couple more questions and 
hanging out over there Jimbo. 

1104
00:56:32,600 --> 00:56:33,900
Do you want to go ahead and read
this out though? 

1105
00:56:34,000 --> 00:56:37,300
Well, before I do you want to 
ask about the 116 release? 

1106
00:56:37,700 --> 00:56:40,900
Oh yeah. 
So me and Jimbo have a bet on a 

1107
00:56:40,900 --> 00:56:44,000
diamond block. 
The first nine diamonds, we come

1108
00:56:44,000 --> 00:56:47,400
across in our new season is 
about which one of us is going 

1109
00:56:47,400 --> 00:56:54,300
to be closer to the full release
date. 116 Jimbo said made days 

1110
00:56:54,300 --> 00:57:00,500
ago and I've got June 12. 
Can you give us a definitive 

1111
00:57:00,500 --> 00:57:02,900
answer on when it's going to be 
released, right? 

1112
00:57:02,900 --> 00:57:07,700
Yeah, I didn't want to say this 
but it's going to come out. 

1113
00:57:10,000 --> 00:57:13,200
Wow, what? 
That's okay. 

1114
00:57:13,200 --> 00:57:15,000
I believe it's. 
Alright make sense. 

1115
00:57:15,300 --> 00:57:18,600
Yeah, I'm so glad you got out 
there now that we know who the 

1116
00:57:18,600 --> 00:57:22,300
winner is. 
I mean yeah it's not that crazy 

1117
00:57:22,300 --> 00:57:23,700
walrus. 
I can tell you that. 

1118
00:57:23,700 --> 00:57:29,400
Yeah people will be excited. 
Okay, I'll read this out now I'm

1119
00:57:29,400 --> 00:57:32,400
all excited out if you like to 
show you could share it with all

1120
00:57:32,400 --> 00:57:34,300
your friends and on social 
media. 

1121
00:57:34,400 --> 00:57:38,300
If you listen on Spotify, follow
us, if you listen on Apple 

1122
00:57:38,300 --> 00:57:42,000
podcast, leave us a nice Review 
doing any of these helps to show

1123
00:57:42,000 --> 00:57:45,400
reach out to more listeners. 
If you like to get in contact 

1124
00:57:45,400 --> 00:57:49,600
with us, send an email to 
podcast at ripple effect SMP.com

1125
00:57:49,900 --> 00:57:54,100
tweet us leave a voice message 
or or join our Discord, where 

1126
00:57:54,100 --> 00:57:56,400
you can have a chat with 
everyone who works on the show 

1127
00:57:56,400 --> 00:57:58,700
and fellow listeners. 
All the links are in the show 

1128
00:57:58,700 --> 00:58:02,000
notes, the show has been brought
to you by Jimbo and myself, but 

1129
00:58:02,000 --> 00:58:06,200
also our digital producer, Carl.
He helps makes up make sure the 

1130
00:58:06,200 --> 00:58:07,700
show ends up, where it should be
men. 

1131
00:58:07,700 --> 00:58:09,600
We are struggling reading 
Horizons today. 

1132
00:58:09,800 --> 00:58:13,300
Day, The Amazing Music you hear 
in the intro and outro was 

1133
00:58:13,300 --> 00:58:16,800
created by the one. 
And only decoy everybody social 

1134
00:58:16,800 --> 00:58:18,600
media. 
Info can be found in the show 

1135
00:58:18,600 --> 00:58:21,900
notes and thank you again King 
Boo dogs for hanging out on the 

1136
00:58:21,900 --> 00:58:23,400
show. 
You're going to be in the post 

1137
00:58:23,400 --> 00:58:25,900
show with this again to. 
So, thank you so much. 

1138
00:58:25,900 --> 00:58:28,000
It was so awesome. 
Having you on the show? 

1139
00:58:28,200 --> 00:58:29,400
Not a problem. 
That's been awesome. 

1140
00:58:29,700 --> 00:58:32,200
All you guys who are listening. 
You have also been awesome. 

1141
00:58:32,400 --> 00:58:33,900
Thanks for getting withered with
us. 

1142
00:58:33,900 --> 00:58:35,200
You should probably go drink 
your milk now. 

1143
00:58:35,600 --> 00:58:36,200
Bye. 
You guys. 

1144
00:58:36,600 --> 00:58:36,900
Bye.
