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Hey everyone, welcome to the 
Weathering Effect episode 185 

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and today's date is February 
11th, 2025 and I am duds or duds

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versus known to the rest of the 
interweb. 

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And I'm Carl, you may know me as
Carl. 

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Rides. 
It's been a while. 

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That's what have you been up to?
It has. 

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Oh, I think we've been up to the
same stuff. 

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Pretty much. 
Pretty much. 

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Let's create together. 
That was the last episode you 

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guys heard about a month ago 
that was recorded in November. 

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Yep, we haven't recorded in a 
while. 

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Yes, it was a good break. 
It was a good break, sort of. 

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That episode was really good, 
yeah. 

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But then after we recorded that 
episode, I got every single cold

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and flu, an illness that I could
possibly get. 

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Yeah, you were sick for like a 
month and 1/2. 

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Yeah, it wasn't fun. 
So that's why that episode took 

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so long to come out. 
Yeah, I kept waiting. 

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I was like, Carl, you're going 
to put this episode out. 

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And then it just kept going and 
going. 

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And I was like, oh, he is not 
going to put this episode out. 

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And. 
Then by the time I got, well, it

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was Christmas and New Year, so 
yeah. 

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Holiday season. 
Holiday season, so it got out 

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eventually and here we are, so 
everyone's happy. 

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Maybe, maybe can't please 
everyone. 

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This is true. 
This is true. 

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But on Let's Create, what have 
you been doing on Create? 

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Because I've been doing a lot of
stuff. 

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We just recently, last night, 
built something together. 

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Yeah, so mainly sorting my base 
out. 

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I've done the main hallway of my
base that comes in from the 

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outside. 
Evil layer, not base. 

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My evil layer up to my very evil
chair next to my evil lava 

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containers. 
So I've been powering all the 

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things in that room using my 
windmills. 

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I built my second windmill. 
That's something that I've done.

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I have fixed the Andersite alloy
farm. 

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It needed more lava so it now 
keeps up, which is good because 

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I was constantly running out of 
lava. 

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That's why it kept filling up 
with gravel and basically 

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breaking itself. 
So that's a OK. 

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Now that's up to about. 
I think I AFK the other day and 

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it's up to like 15 1/2 thousand 
now. 

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I evicted my sheet. 
They are now free range because 

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I need the space to put my 
storage room because I've moved 

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that storage room about four 
Times Now. 

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Carl, just build a storage room.
I'll get into it. 

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I'll get into it. 
But currently my storage room is

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where my sheep were and I've 
built a massive room for our 

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quartz and our Redstone farm, 
which is going to go in that big

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room. 
So you should be seeing some of 

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that on Dutz's channel very 
soon, or probably by the time 

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this goes out, you've probably 
already seen it. 

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I was going to say, it'll 
probably be right before or 

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right at the exact same time 
this episode goes out. 

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Yeah, so you might have already 
seen it. 

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I'll be seeing it soon. 
Yeah, because when once we start

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that, it's going to go quick. 
Yeah, yeah. 

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And then last night we built a 
gold farm. 

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You built the gold farm? 
I just built the stuff that 

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powered the gold farm. 
Yeah, basically I built a gold 

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farm and then went duds. 
You know how to make cobble 

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generators? 
Enjoy yourself. 

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Yeah. 
So we now have gold which we use

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for many many many things on the
server as we know. 

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And that that was an argument we
got into last night, Carl 

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stressed. 
It was very, very, very 

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important. 
And I went, what do we use it 

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for? 
And then he named one thing. 

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Precision mechanisms, But since 
that I've remembered that I also

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use them for cuckoo clocks. 
So two things, two things. 

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But it's also a, you know, a 
sand farm, a red sand farm, a 

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clay farm, and a dead Bush's 
farm. 

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What more could you want? 
I I will say this, you don't 

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ever realize when you need gold.
Do you actually need gold? 

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This is true. 
It's worth having on the server 

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and it's an easy to get to area.
It's down my tree farm tunnel. 

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Yeah, so, you know, it needed 
something there. 

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Yeah, well that was the point of
that tunnel and putting the tree

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farm towards the back was to let
other people put other things 

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there. 
And I rose to that occasion, 

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yeah. 
But yeah, we've basically been 

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doing the same thing. 
What have you been doing on 

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Let's Create Together other than
making my cobble generator for 

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me? 
Yeah, I can't remember where I 

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left off. 
I built the storage room. 

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I played with steam engines. 
The steam engines were 

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complicated. 
One of the more complicated 

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things I've built, and it's 
because I'm trying to not watch 

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tutorials. 
I'm trying to learn things as I 

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go. 
It's only till recently I've 

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started watching some tutorials.
Like we were doing a a tree farm

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and I was trying to do 1 big 
farm that did all the tree types

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and I was prototyping how it 
worked and everything and it 

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just kept breaking because trees
grow differently at different 

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rates and it just wasn't going 
good. 

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So after about a week and a half
of toying with ideas I broke 

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down and looked at what is a 
generic tree farm in Create and 

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it's that spinny module with a 
couple saws on it. 

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I built a couple of those to get
through and they work fine, but 

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they don't work for mangrove. 
So I was like, OK, well that's 

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just one tree, I need to build a
farm by my own design for one 

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tree. 
I can do that. 

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And it took about an evening of 
playing around, but I've got a 

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mangrove tree farm on Let's 
Create Together, which hasn't 

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been shown yet. 
It should be shown in my next 

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episode. 
And it is slow, but it works. 

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The big thing is whenever I'm in
my base, the tree farms loaded 

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all the time. 
Like half the trees in the tree 

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farm. 
I've turned the farms off 

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because we're already 
overflowing the vaults. 

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Yeah. 
So the only vault that's not 

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overflowing is the mangrove and 
it's still into the. 

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I think it's at 1K logs now 
already. 

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Nice. 
So we still have a good bit, 

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there's no stress there. 
And I like the farm. 

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It has the ability to win a if a
tree grows the same tickets 

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going over the sapling, that's 
generally when it breaks farms. 

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And it was breaking my small 
tree farms at the same time. 

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So those were constantly 
breaking too, and I'd have to go

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and I'd fix them. 
I mean, you chop all the logs 

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out of the way, you turn the 
mechanical bearing off, you turn

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it back on, and then it starts 
going on its merry way. 

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Well, the mangrove farm, if a, 
if a tree grows during that 

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tick, it kind of gets stuck and 
it just sits there and sits 

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there and sits there. 
And then after a few seconds it 

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pulls itself back to go back 
home and then it pushes forward 

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again and it unsticks itself and
cuts down the tree. 

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I've seen it do it many times. 
There are a couple times, very 

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few instances like I'm talking, 
and maybe .1% of the time when a

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tree will grow when it's going 
through there and it actually 

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does break it and I have to go 
physically help it. 

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But it's more reliable than the 
other tree farms, which I 

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consider standard tree farms, 
which I'm extremely excited 

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about. 
It's obsessive in the amount of 

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saws I've put on it. 
It doesn't need that many saws, 

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but saws for us are so cheap. 
The iron farm has a vault that 

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holds over 55,000 iron ingots 
and it's now to the point where 

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it overflowed to the point where
the farm turns itself off. 

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So we had so much iron I just 
made a butt load of saws because

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it doesn't cost me anything. 
I've got a we've got the anasite

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alloy farm so I can go AFK at 
your place. 

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Grab a bunch of anasite alloy. 
I have a casings generator so I 

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just run all my overflowing logs
from the tree farm into that 

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with the andeside alloy and I 
can make 5 stacks of casings in 

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under like a couple minutes so. 
Yeah, I I need to actually do 

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that because I'm still making 
them manually. 

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Once you get one of these things
in there, it's so good. 

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Yeah, just like cranking the 
precision mechanism over onto 

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the steam engines. 
Oh man, it spits one of those 

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things out in less than 30 
seconds. 

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It's great. 
Nice. 

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I mean, we were waiting close to
10 to 15 minutes to get a 

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precision mechanism on the old 
farm. 

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Well it was 1 water wheel. 
Yeah. 

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It was so slow. 
Now this Now it's running off of

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what, 16 steam inches? 
Yeah, exactly. 

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It was good early game, but 
yeah, it needed a needed an 

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upgrade for sure. 
Yeah, so we've been doing a lot 

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of stuff. 
Redstone farms coming next with 

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quartz. 
I have an idea for a blaze farm 

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which I don't know if it'll be 
in this episode depending on 

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timing. 
Those of you who don't play 

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create, you have to have 
basically a blaze farm and a 

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never warp farm to be able to 
have a Redstone. 

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Farm. 
Yeah, you've got to make 

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potions. 
Yeah. 

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So having an easy way to get 
blaze rods and now we could 

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throw a generic blaze farm up in
the thing 'cause they're not 

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hard to make. 
They're very simplified 

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nowadays, which is great, but we
wanna do things to create way. 

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Yeah. 
So I played for like, I think 

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I'm eleven days since my last 
episode, and most of that was 

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spent playing with a blazed farm
design in my head. 

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And it wasn't till yesterday I 
came up with one, Which stinks 

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because that's a long time to 
wait to be putting out episodes.

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But I've kind of got to the 
point now where I don't rush 

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episodes. 
I just put them out as the 

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creativity hits. 
It's a great way to avoid 

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burnout and I get to have fun 
just playing Minecraft. 

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Like I play on my single player 
forever world more than probably

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any other world. 
And it progresses the least 

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amount of all of them because 
like I go and tend to my 

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armadillos and my cow farm and 
all that stuff. 

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Good though, good trade with 
villagers. 

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It's it's what I call piddling 
around. 

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Yeah. 
And if, if the inspiration 

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strikes me, I build some stuff 
like I built this this side 

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building on my storage house. 
I have no clue what's going to 

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go there. 
It's not a very big building 

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like it's, it's not useful. 
But I, I had the idea for how it

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was going to look. 
So I just built it and it looks 

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great. 
Nice. 

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Yeah, I've got automatic turning
on and off my kelp farm and 

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stuff. 
It's a lot of fun. 

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Yeah, that that's the stuff I've
been up to. 

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I've done a lot of in real life 
stuff. 

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And you know what I actually 
want to say I've been saving a 

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lot of the in real life stuff 
for like the post show. 

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So if anyone wants to hear that 
stuff, it's on our patron. 

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I think for a dollar a month, 
Yep, it gets you the post show. 

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If you don't want to buy that 
soda out of the machine one time

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in a month, you can afford the 
patron. 

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That's how I put it. 
Kansas sodas at my work is like 

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a dollar real life stuff. 
March of last year, so almost a 

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full year now, I was diagnosed 
with diabetes. 

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I was extremely overweight. 
I still am overweight, but I was

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extremely overweight and my doc 
did the we have to test your 

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feet for sensitivity thing. 
Whenever you anyone who's 

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diabetic knows that feeling and 
it was very detrimental to my 

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mental health. 
Like I just kind of balled up. 

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00:11:27,040 --> 00:11:30,960
Not when it gets, I mean, I 
already have leg issues. 

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Basically my legs are constantly
swelling and unswelling and the 

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the veins and stuff. 
Like I've tiny bit of internal 

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bleeding in my feet and it's 
weird. 

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It's under control and 
everything. 

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But when they straight up to the
diabetes saying to test and see 

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if you're going to lose your 
feet or whatever, I immediately 

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went, well, if I keep on this 
course, I'm going to lose my 

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feet. 
I already have leg issues. 

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So it's a guarantee I'm going to
lose my feet. 

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So I told myself I need to get 
better. 

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So from March to May, I worked 
on eating habits. 

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I still don't eat 100% perfect 
because I don't think I respond 

226
00:12:06,320 --> 00:12:08,560
well to that. 
Like a full on dieting and 

227
00:12:08,560 --> 00:12:10,880
stuff. 
At some point I'll snap, yeah or

228
00:12:10,880 --> 00:12:13,920
I'll go on vacation and stuff 
where I can't eat 100% perfectly

229
00:12:13,920 --> 00:12:16,800
and then I fall in that hole. 
So I've picked and choosed my 

230
00:12:16,800 --> 00:12:20,600
battles. 
So like tonight my dinner was a 

231
00:12:20,760 --> 00:12:23,680
chicken salad sandwich and a 
bunch of broccoli. 

232
00:12:23,800 --> 00:12:25,560
That was dinner. 
I love broccoli. 

233
00:12:25,760 --> 00:12:26,800
I love. 
Broccoli. 

234
00:12:26,800 --> 00:12:29,000
Broccoli so good. 
So nice. 

235
00:12:29,360 --> 00:12:31,120
I wouldn't have said that 20 
years ago. 

236
00:12:31,280 --> 00:12:34,880
No. 
And then in May I decided I was 

237
00:12:34,880 --> 00:12:38,920
going to walk until my feet fell
off or they cut them off, and 

238
00:12:38,920 --> 00:12:43,480
that was kind of my big thing. 
So I do 7 miles a day, six days 

239
00:12:43,480 --> 00:12:48,440
a week, and I've lost 75 lbs in 
less than a year. 

240
00:12:48,640 --> 00:12:50,920
Crazy. 
That was that was big for me. 

241
00:12:51,000 --> 00:12:53,320
August, I was no longer 
diabetic. 

242
00:12:53,320 --> 00:12:56,560
I was pre diabetic. 
And then I just had my checkup a

243
00:12:56,560 --> 00:13:00,400
week ago and that's when they 
said, hey, you're 75 lbs down 

244
00:13:00,400 --> 00:13:03,960
and you're no longer diabetic. 
Matter of fact, we need to watch

245
00:13:03,960 --> 00:13:07,000
your blood pressure because it's
getting to the point where 

246
00:13:07,000 --> 00:13:10,000
they're wanting to cut back on 
my blood pressure pills, if not 

247
00:13:10,000 --> 00:13:14,000
take me off of them completely. 
So that that's a huge milestone 

248
00:13:14,000 --> 00:13:17,040
for me personally. 
Amazing, amazing. 

249
00:13:17,200 --> 00:13:19,440
I wanted to share it with 
everyone because you guys have 

250
00:13:19,440 --> 00:13:21,840
been supportive in the in the 
Minecraft realms. 

251
00:13:22,000 --> 00:13:23,560
Good on you. 
Good on you. 

252
00:13:23,760 --> 00:13:27,600
Yeah, that's that's one of the 
big reasons content is slow 

253
00:13:27,680 --> 00:13:31,480
because Carl contest, I didn't 
get on today till 7:00 because I

254
00:13:31,480 --> 00:13:35,240
wake up at 5:30 in the morning, 
I walk for an hour, I get home 

255
00:13:35,240 --> 00:13:38,680
from work, I walk for an hour 
and then cook dinner, eat dinner

256
00:13:38,680 --> 00:13:42,400
real fast and I I don't get on 
till about after 7:00. 

257
00:13:42,440 --> 00:13:46,800
So content is slow paced on top 
of trying to do it in a way 

258
00:13:46,800 --> 00:13:50,920
where I don't burn myself out. 
Take everything in moderation 

259
00:13:50,920 --> 00:13:54,080
and you'll be good. 
You can overdo many things in 

260
00:13:54,080 --> 00:13:57,920
life and trying to put content 
out when you're not 100%, you 

261
00:13:57,920 --> 00:14:03,280
know, with their creativity and 
stuff can be just as bad as any 

262
00:14:03,280 --> 00:14:05,360
other kind of trying to do too 
much. 

263
00:14:05,360 --> 00:14:08,280
So yeah, just moderation with 
everything really. 

264
00:14:08,520 --> 00:14:12,600
And it came down to. 
It came down to what was more 

265
00:14:12,600 --> 00:14:17,080
important and obviously being 
healthy was way more important. 

266
00:14:17,240 --> 00:14:21,200
Definitely at the same time 
finding a new rhythm when Susie 

267
00:14:21,200 --> 00:14:25,080
passed and I had to deal with 
that, that was dark. 

268
00:14:25,160 --> 00:14:28,120
Like I don't think I went into 
my office for over a month 

269
00:14:28,200 --> 00:14:31,840
because our time was I'd sit at 
my computer desk and Susie's bed

270
00:14:31,840 --> 00:14:34,680
was always right next to me. 
Like the stream Cam would 

271
00:14:34,680 --> 00:14:37,320
constantly be on her. 
I couldn't go into my office 

272
00:14:37,320 --> 00:14:40,080
because I was so used to having 
her with me and everything. 

273
00:14:40,080 --> 00:14:42,280
And so I didn't do any of that 
stuff. 

274
00:14:42,280 --> 00:14:45,320
And then finally, Create is what
pushed me out of that. 

275
00:14:45,320 --> 00:14:48,240
It's like, hey, if I'm not going
to do anything, I'm going to try

276
00:14:48,240 --> 00:14:49,720
to do something new. 
Yeah. 

277
00:14:50,080 --> 00:14:53,240
And man, I love Create. 
Create's so good. 

278
00:14:53,480 --> 00:14:56,320
It's the only reason I'm playing
Minecraft at the moment. 

279
00:14:56,560 --> 00:15:00,320
Yeah, I didn't play Minecraft 
properly for like 2 years before

280
00:15:00,440 --> 00:15:03,680
the create server. 
I double about in cubed and 

281
00:15:03,680 --> 00:15:05,960
that, but that was about as far 
as it went. 

282
00:15:06,200 --> 00:15:09,800
And we're playing just like the 
bone stock version of Create. 

283
00:15:10,440 --> 00:15:13,760
There's Create. 
Deco is the only add on we have.

284
00:15:13,840 --> 00:15:16,160
Yeah, everything else is just 
Create. 

285
00:15:16,320 --> 00:15:19,080
I told myself like, hey, when we
get bored of Create, we're going

286
00:15:19,080 --> 00:15:21,880
to pick an add on out and we're 
going to add it and then we're 

287
00:15:21,880 --> 00:15:24,520
going to extend on. 
So we're going to update like 

288
00:15:24,520 --> 00:15:27,720
Minecraft updates for ourselves.
It's the way to do it. 

289
00:15:27,800 --> 00:15:30,880
Don't try and take on too much, 
too many different things at 

290
00:15:30,880 --> 00:15:33,600
once when you not, you know, get
used to the base. 

291
00:15:33,720 --> 00:15:35,800
Base game I suppose you could 
call it. 

292
00:15:36,200 --> 00:15:38,760
Exactly, that was my biggest 
saying is modded was so 

293
00:15:38,760 --> 00:15:42,480
overwhelming. 
I have one last thing to update 

294
00:15:42,480 --> 00:15:44,480
because I'd be amiss to not 
mention it. 

295
00:15:44,560 --> 00:15:47,600
Channel 64 Season 4 is starting 
very soon. 

296
00:15:47,600 --> 00:15:50,280
Matter of fact, it will have 
started by the time this episode

297
00:15:50,280 --> 00:15:52,360
comes out. 
My episode will not. 

298
00:15:52,400 --> 00:15:54,640
I'm starting my season late 
because I'm going to put this 

299
00:15:54,640 --> 00:15:59,280
episode out of create and I'm 
doing Channel 64 differently for

300
00:15:59,280 --> 00:16:01,720
the first time. 
I'm going to try to dive more 

301
00:16:01,720 --> 00:16:04,360
into the story than I am. 
Just the let's play part. 

302
00:16:04,920 --> 00:16:08,160
I think everyone on Channel Four
has talked about pulling back on

303
00:16:08,160 --> 00:16:10,760
the story and doing more casual 
Let's Play. 

304
00:16:10,880 --> 00:16:13,560
And I'm like diving full force 
into the story. 

305
00:16:13,560 --> 00:16:14,920
So I don't know how that's going
to work. 

306
00:16:15,640 --> 00:16:18,280
It may not last very long. 
And I may just go back to doing 

307
00:16:18,280 --> 00:16:20,600
Let's Plays depending on my 
comfort. 

308
00:16:20,600 --> 00:16:23,720
And people can be like, hey, 
duds, it's just, hey, go back 

309
00:16:23,840 --> 00:16:26,320
and like, no more story, man. 
Yeah. 

310
00:16:26,320 --> 00:16:28,880
So I want to mention that's 
going out there. 

311
00:16:29,000 --> 00:16:31,840
Keep an eye out. 
I saw all the social media posts

312
00:16:31,840 --> 00:16:33,960
going up over last. 
Oh yeah they are. 

313
00:16:33,960 --> 00:16:37,000
So with all the people coming 
back and stuff, we'll have to 

314
00:16:37,000 --> 00:16:41,160
see how you reacclimatize 
yourself to vanilla. 

315
00:16:41,440 --> 00:16:44,640
Well, I've been playing vanilla 
on my single player world. 

316
00:16:44,760 --> 00:16:47,160
True, true. 
I don't think I could go back 

317
00:16:47,160 --> 00:16:49,240
now. 
I'd be like, where's by Allah? 

318
00:16:49,440 --> 00:16:53,240
It's not so much you get used to
that, it's you just get used to 

319
00:16:53,240 --> 00:16:56,920
a new way of thinking. 
Yeah, and it honestly brightens 

320
00:16:56,960 --> 00:17:00,280
the vanilla experience for me 
more because I see things in a 

321
00:17:00,280 --> 00:17:02,840
new way. 
So that's good then? 

322
00:17:03,040 --> 00:17:06,240
Yeah, we have a lot to cover and
I held this up. 

323
00:17:07,920 --> 00:17:10,480
It's only 20 minutes. 
Yeah. 

324
00:17:10,520 --> 00:17:14,079
I say we need to skip the 
interesting news because that's 

325
00:17:14,079 --> 00:17:16,400
going to be the main topic. 
And obviously, we're not going 

326
00:17:16,400 --> 00:17:19,640
to be able to cover every little
bit of news just because there's

327
00:17:19,640 --> 00:17:25,079
a lot of snapshots that have 
come out since 2345. 

328
00:17:25,119 --> 00:17:29,600
And six snapshots, yeah. 
So 5 total have come out since 

329
00:17:29,600 --> 00:17:32,080
the last time we did this. 
But we're going to cover that in

330
00:17:32,080 --> 00:17:35,000
the news. 
And also mending Minecraft spec.

331
00:17:35,120 --> 00:17:37,960
Yeah. 
And one of the items we're going

332
00:17:37,960 --> 00:17:41,000
to mending Minecraft, one of the
new snapshot items. 

333
00:17:41,160 --> 00:17:45,040
Nice. 
But before we get to that, let's

334
00:17:45,040 --> 00:17:49,200
quickly go through the last 
episode listener poll. 

335
00:17:54,640 --> 00:17:58,720
So last episode I asked you 
guys, have you played the crate 

336
00:17:58,720 --> 00:18:00,880
mod? 
Because I wanted to know Obney 

337
00:18:00,880 --> 00:18:03,480
Flaz, me and duds were talking 
about crate last episode. 

338
00:18:03,600 --> 00:18:06,960
I want to know whether you guys 
had got involved with it. 

339
00:18:07,040 --> 00:18:10,520
We look at Spotify, a third of 
our audience said this is the 

340
00:18:10,520 --> 00:18:13,680
first time they've heard about 
it through our podcasters. 

341
00:18:13,840 --> 00:18:18,120
Never heard a crate before. 
And 2/3 saying they play it and 

342
00:18:18,120 --> 00:18:22,200
they love it. 56% on YouTube 
says they play it and they love 

343
00:18:22,200 --> 00:18:27,400
it and 33% never played it but 
I've heard of it and 11% played 

344
00:18:27,400 --> 00:18:31,480
it and didn't like it. 11% of 
our YouTube audience didn't like

345
00:18:31,480 --> 00:18:33,800
Create. 
I could see that though, yeah. 

346
00:18:34,000 --> 00:18:37,120
If if you're into mechanisms you
love, create. 

347
00:18:37,240 --> 00:18:40,640
If you're into adventuring, it's
probably not for you. 

348
00:18:40,800 --> 00:18:43,520
And that's all right. 
Yeah, it's not for everyone, but

349
00:18:43,520 --> 00:18:46,680
it it certainly, certainly got 
me back into things. 

350
00:18:46,720 --> 00:18:47,760
I can tell you that. 
I love. 

351
00:18:48,040 --> 00:18:51,520
Oh yeah, I love Redstone. 
So this is basically Redstone on

352
00:18:51,520 --> 00:18:54,760
steroids. 
When Carl was not sick, he it 

353
00:18:54,760 --> 00:18:57,400
was outpacing me on time on 
server, yeah. 

354
00:18:58,720 --> 00:19:02,920
I definitely, definitely was. 
I was making up for all the time

355
00:19:02,920 --> 00:19:06,160
when I was sick. 
Yeah, it's all good. 

356
00:19:06,320 --> 00:19:09,160
But before we continue with 
today's show, here's Jimbo with 

357
00:19:09,200 --> 00:19:12,680
a reminder of how to get a 
discount on your own Minecraft 

358
00:19:12,680 --> 00:19:15,640
server from Bisect Toasting. 
Let's create togethers on Bisect

359
00:19:15,640 --> 00:19:21,160
Toasting. 
Just putting that out there, you

360
00:19:21,160 --> 00:19:23,880
can get a discount on your own 
Minecraft server through our 

361
00:19:23,880 --> 00:19:28,440
partnership with Bisect Hosting,
offering our community 25% off 

362
00:19:28,440 --> 00:19:30,440
any game server for the first 
month. 

363
00:19:30,640 --> 00:19:36,200
This is for new clients only. 
Visit bisecthosting.com/TWE and 

364
00:19:36,200 --> 00:19:39,960
use the code TWE at checkout to 
receive the discount. 

365
00:19:44,360 --> 00:19:48,920
Carl, what the heck was that? 
You can do that. 

366
00:19:49,080 --> 00:19:54,280
Just a heads up, for the first 
time ever, Carl played the ad in

367
00:19:54,280 --> 00:19:56,480
the show recording. 
Most of the time he just post 

368
00:19:56,480 --> 00:19:59,800
edits the ad into the show. 
Like we just get quiet and he 

369
00:19:59,800 --> 00:20:03,200
goes ahead and he chops up thing
and then he puts the ad in. 

370
00:20:03,280 --> 00:20:06,080
He played the ad for real and it
freaked me out. 

371
00:20:07,320 --> 00:20:09,760
Luckily I was smart enough to 
just shut up. 

372
00:20:11,640 --> 00:20:13,440
To be fair. 
That's so cool. 

373
00:20:13,480 --> 00:20:16,600
That wasn't actually recorded, I
just played it for the live 

374
00:20:16,600 --> 00:20:19,760
show. 
I like to be able to move things

375
00:20:19,760 --> 00:20:23,720
around. 
But yes, Wavelink just had a big

376
00:20:23,720 --> 00:20:28,480
update so I redid a lot of my 
Stream deck setup so I actually 

377
00:20:28,480 --> 00:20:33,080
have the ability to root. 
Could you put the intro music in

378
00:20:33,080 --> 00:20:36,040
there? 
I can because if we do our 

379
00:20:36,040 --> 00:20:37,680
countdown and you just hit the 
button. 

380
00:20:37,840 --> 00:20:40,080
Yeah, that's what I'm talking 
about. 

381
00:20:40,240 --> 00:20:43,040
I I want to mention this because
our first listener comment I 

382
00:20:43,040 --> 00:20:46,240
haven't heard the intro music in
well over a year. 

383
00:20:46,440 --> 00:20:48,840
That's true, yeah. 
Shall I play it for you? 

384
00:20:49,200 --> 00:20:50,920
No, we're already behind on the 
show. 

385
00:20:50,920 --> 00:20:54,080
I don't want to get too, too 
much. 

386
00:20:54,320 --> 00:20:56,200
And plus, everyone has already 
heard it. 

387
00:20:56,360 --> 00:21:00,160
I've I thought I, I thought I 
wouldn't tell you and just do it

388
00:21:00,160 --> 00:21:04,000
and see what your reaction was. 
You see what kind of producer I 

389
00:21:04,000 --> 00:21:08,120
put up with, guys, I'm not going
to tell you I'm changing the 

390
00:21:08,120 --> 00:21:09,800
show and we're just going to 
change the. 

391
00:21:09,800 --> 00:21:13,920
Show it's just going to happen. 
Yeah, list the comments. 

392
00:21:14,160 --> 00:21:23,680
Yes. 
This was from Why God I I don't 

393
00:21:23,680 --> 00:21:29,640
know why and I'm not a God but 
anyways they say I've been 

394
00:21:29,640 --> 00:21:32,480
listening to this podcast for 
years, thank you so much. 

395
00:21:32,680 --> 00:21:35,720
They listen on Amazon. 
The old intro music might 

396
00:21:35,720 --> 00:21:38,720
actually be the most 
recognizable Jingle I have ever 

397
00:21:38,720 --> 00:21:40,080
heard. 
That is decoy. 

398
00:21:40,280 --> 00:21:42,800
That's our decoy. 
Decoy is amazing. 

399
00:21:42,840 --> 00:21:47,560
I love Decoy our music master. 
I listened to the 1st 50 or 50 

400
00:21:47,560 --> 00:21:50,280
ish episodes while I was very 
sick and it helped me through a 

401
00:21:50,280 --> 00:21:52,000
tough time. 
I love this podcast. 

402
00:21:52,000 --> 00:21:54,360
Thank you. 
I hope you're feeling so much 

403
00:21:54,360 --> 00:21:55,360
better now. 
Same. 

404
00:21:55,480 --> 00:21:58,520
Yeah, I hope you're feeling good
and thank you for listening for 

405
00:21:58,520 --> 00:22:01,560
all this time. 
I'd love to see how much we've 

406
00:22:01,560 --> 00:22:05,840
changed because because we have,
the first couple episodes were 

407
00:22:05,880 --> 00:22:08,920
extremely rough and they were 
not at all what I wanted the 

408
00:22:08,920 --> 00:22:12,400
show to be. 
These last 50 have probably 

409
00:22:12,400 --> 00:22:15,200
become more of what I wanted the
show to be. 

410
00:22:15,320 --> 00:22:17,160
Yeah. 
We've had a lot more sort of 

411
00:22:17,320 --> 00:22:20,360
round table discussions, which I
know that's kind of what you 

412
00:22:20,360 --> 00:22:23,600
wanted in the first place. 
Yeah, we tried to play it safe 

413
00:22:23,680 --> 00:22:26,640
and do what everyone else was 
doing, and I've felt it 

414
00:22:26,640 --> 00:22:29,800
backfired mentally for me 
because I wasn't having as much 

415
00:22:29,800 --> 00:22:32,640
fun as I thought. 
It's much more enjoyable now, 

416
00:22:32,720 --> 00:22:35,360
especially we changed the 
scheduling of the show from 

417
00:22:35,360 --> 00:22:39,360
every week to every month as a 
way to help Jimbo out because he

418
00:22:39,360 --> 00:22:42,040
he was working a lot. 
So we're like, yeah, yeah, no, 

419
00:22:42,040 --> 00:22:44,480
we can do that. 
And Carl had started back to 

420
00:22:44,480 --> 00:22:46,720
work after COVID, so it kind of 
made sense. 

421
00:22:47,320 --> 00:22:50,280
And honestly, that new schedule,
even after Jimbo's like, hey, I 

422
00:22:50,280 --> 00:22:53,280
can't keep going, was still 
perfect. 

423
00:22:53,440 --> 00:22:56,440
Yeah, we kept it. 
Yeah, we kept it because it was 

424
00:22:56,440 --> 00:23:00,560
so casual and nice and MO Yang's
not putting out crazy fast 

425
00:23:00,560 --> 00:23:02,520
updates. 
Of course, now they are, which 

426
00:23:02,600 --> 00:23:05,600
is, yeah, a little crazy. 
But before we we'd go three 

427
00:23:05,600 --> 00:23:08,240
months with no update, and then 
they'd put something out and be 

428
00:23:08,240 --> 00:23:10,440
very small thing and like, oh, 
we're supposed to talk about 

429
00:23:10,440 --> 00:23:13,600
this for an hour and that's 
supposed to carry us over 

430
00:23:13,600 --> 00:23:16,120
multiple episodes. 
Nah, yeah, yeah. 

431
00:23:16,200 --> 00:23:19,720
I'm glad you like the show. 
I'm hoping we're improving in 

432
00:23:19,720 --> 00:23:21,400
your ears. 
Always. 

433
00:23:21,600 --> 00:23:25,560
Thank you so much. 
And I have a comment on on 

434
00:23:25,600 --> 00:23:29,240
Spotify from Obi Wan Kenobi. 
The best Jedi of all time. 

435
00:23:29,320 --> 00:23:32,000
The best form. 
Hey duds, you said the pale 

436
00:23:32,000 --> 00:23:35,880
Forest is just a reskin of the 
dark Oak forest, but you didn't 

437
00:23:35,880 --> 00:23:39,680
mention how the Creek is just 
the exact opposite of an 

438
00:23:39,680 --> 00:23:42,760
enderman, which is kind of a 
reskin, isn't it? 

439
00:23:42,840 --> 00:23:45,120
That is correct, I didn't think 
about that till I saw this 

440
00:23:45,120 --> 00:23:46,800
comment and they are completely 
correct. 

441
00:23:46,840 --> 00:23:49,360
Yeah, This is why Obi Wan is the
best Jedi. 

442
00:23:50,280 --> 00:23:53,800
It's yeah, I didn't even think 
about that until I read that 

443
00:23:53,800 --> 00:23:55,560
comment and I thought and put in
that in the show. 

444
00:23:55,640 --> 00:23:58,920
Yeah, that is spot on. 
It's completely correct. 

445
00:23:59,080 --> 00:24:01,080
Yeah, No, I didn't think about 
that. 

446
00:24:01,080 --> 00:24:04,280
Granted, the creaking Creek, I 
think it's creaking. 

447
00:24:04,280 --> 00:24:05,280
I don't. 
Creaking. 

448
00:24:05,440 --> 00:24:06,760
Who knows? 
Who knows? 

449
00:24:07,120 --> 00:24:09,160
We don't. 
Yeah, that update was not one 

450
00:24:09,160 --> 00:24:12,040
that tickled my fancy. 
Throwing that comment out there.

451
00:24:12,080 --> 00:24:14,160
We had white wood. 
I'm there. 

452
00:24:15,120 --> 00:24:18,080
I'm going to pull a Carl, and I 
think I said this on that 

453
00:24:18,080 --> 00:24:20,040
episode. 
It's not white, It's pink. 

454
00:24:20,120 --> 00:24:24,240
Yeah, it's the lightest of 
lightest pink, but it is 

455
00:24:24,240 --> 00:24:27,040
recognizable as pink. 
They do that to annoy me, I'm 

456
00:24:27,040 --> 00:24:28,520
sure of it. 
I'm sure they do. 

457
00:24:28,640 --> 00:24:33,120
Just after I pointed out that 
Blackstone is purple, they went 

458
00:24:33,120 --> 00:24:34,680
right. 
You want white wood? 

459
00:24:35,720 --> 00:24:37,760
We're going to make it pink just
to annoy you. 

460
00:24:37,960 --> 00:24:40,280
Yeah, but I need to point it out
there. 

461
00:24:40,280 --> 00:24:43,360
Like the functions of the mob is
very good. 

462
00:24:43,800 --> 00:24:48,520
I think the mechanics are cool. 
I think resin is stupidly ugly. 

463
00:24:48,640 --> 00:24:52,680
Yeah, so that's another reason 
why it didn't really amount to 

464
00:24:52,680 --> 00:24:55,400
anything to me. 
But I love the mechanics of the 

465
00:24:55,400 --> 00:24:59,840
creaking and the pale forest. 
The pale forest trees I don't 

466
00:24:59,840 --> 00:25:02,320
think are very good. 
Like I said, they just look like

467
00:25:02,320 --> 00:25:05,520
a a reskin dark oak. 
I think they would have looked 

468
00:25:05,520 --> 00:25:08,640
better as more of a Willow tree 
and I think they tried to do 

469
00:25:08,640 --> 00:25:12,040
that with the what I call the 
Spanish Moss stuff. 

470
00:25:12,240 --> 00:25:15,600
Yeah, I felt the tree needed 
more design work, but other than

471
00:25:15,600 --> 00:25:17,880
that, like there's parts of the 
update I liked. 

472
00:25:17,880 --> 00:25:21,160
It's just there were parts that 
I really didn't like and slash 

473
00:25:21,160 --> 00:25:24,080
weren't interested in and that's
kind of what killed it for me. 

474
00:25:24,200 --> 00:25:26,760
Like I said, I'm you're doing a 
really good job. 

475
00:25:26,760 --> 00:25:29,640
Fragile rock. 
And we both redo that at the 

476
00:25:29,640 --> 00:25:31,600
same time. 
Yes I am because it keeps 

477
00:25:31,600 --> 00:25:34,320
popping up on my screen. 
Fragile Rock is literally 

478
00:25:34,320 --> 00:25:37,400
posting as many messages as 
possible to say I'm trying to 

479
00:25:37,400 --> 00:25:41,760
disrupt the podcast because they
are a patron and they can listen

480
00:25:41,760 --> 00:25:44,560
live. 
So we will read your messages. 

481
00:25:45,360 --> 00:25:48,600
So Fat Dorat says I joined when 
the never update was in the 

482
00:25:48,600 --> 00:25:52,080
works and there was so much more
to discuss about that as it 

483
00:25:52,080 --> 00:25:53,960
developed, which is very true as
well. 

484
00:25:53,960 --> 00:25:58,680
The never update was so big and 
was there was multiple snapshots

485
00:25:58,680 --> 00:26:01,920
coming out with big changes and 
new biomes and everything. 

486
00:26:01,920 --> 00:26:05,120
And that's when our weekly 
schedule kind of kind of worked 

487
00:26:05,120 --> 00:26:06,720
going back to what we were 
talking about before. 

488
00:26:06,720 --> 00:26:09,960
So yeah, definitely. 
Yeah, the reskin of The 

489
00:26:09,960 --> 00:26:12,040
Creaking, you are completely 
correct. 

490
00:26:12,120 --> 00:26:14,280
I think the creaking's a cool 
looking mob though. 

491
00:26:14,480 --> 00:26:18,040
It is, I will give it that. 
Yeah, kind of tired of the 

492
00:26:18,040 --> 00:26:20,360
horror theme Moyang keeps going 
through. 

493
00:26:20,520 --> 00:26:22,920
You'd be excited about the new 
stuff, that it's not really 

494
00:26:22,920 --> 00:26:26,480
horror anymore. 
Yeah, I actually am extremely 

495
00:26:26,480 --> 00:26:29,160
excited about the new stuff. 
Should we move on to the new 

496
00:26:29,160 --> 00:26:31,800
stuff? 
Yeah, let's do the main topic, 

497
00:26:31,800 --> 00:26:39,360
the new snapshots. 
I'm going to go through the 

498
00:26:39,360 --> 00:26:42,000
snapshot. 
So like the first one is 25 WO 

499
00:26:42,000 --> 00:26:44,880
2A. 
We got a bunch of new stuff like

500
00:26:44,880 --> 00:26:49,320
falling leave particles on all 
the leaf blocks, so that's 

501
00:26:49,320 --> 00:26:51,560
really cool. 
They look so good, but they 

502
00:26:51,560 --> 00:26:54,040
don't really match the leaves 
though. 

503
00:26:54,240 --> 00:26:58,040
Yeah, kind of a thing. 
But I do like the idea of it 

504
00:26:58,040 --> 00:26:59,120
though. 
I think it's really cool. 

505
00:26:59,280 --> 00:27:02,320
For sure cold and warm variants 
for the pigs. 

506
00:27:02,360 --> 00:27:04,920
We still have the standard pig, 
which I think is being called 

507
00:27:04,920 --> 00:27:08,600
temperate pig. 
Yep, and the warm pigs, more 

508
00:27:08,600 --> 00:27:10,400
brownish. 
Basically we're getting a lot of

509
00:27:10,400 --> 00:27:13,640
variants of farm animals and if 
it's warm it's kind of brownish 

510
00:27:13,720 --> 00:27:17,720
and if it's cold it's bluish to 
whitish to grayish. 

511
00:27:17,840 --> 00:27:20,280
Both of the pigs textures are 
cool. 

512
00:27:20,360 --> 00:27:22,000
Do they update the model a 
little bit? 

513
00:27:22,000 --> 00:27:23,840
Because now it has a little 
snout, right? 

514
00:27:23,960 --> 00:27:26,680
Yeah. 
So I think on the cold ones, 

515
00:27:26,680 --> 00:27:29,800
they've got more of sort of. 
Well, I think on the warm ones 

516
00:27:29,800 --> 00:27:32,800
they have got that snout too. 
So they have the snout, but they

517
00:27:32,800 --> 00:27:36,120
also on the cold ones they have 
sort of like a bit more sort of 

518
00:27:36,120 --> 00:27:38,840
like. 
Yeah, they have an. 

519
00:27:38,840 --> 00:27:42,200
Extra layer, a layer. 
Yeah, an extra layer on because 

520
00:27:42,200 --> 00:27:44,520
the cold. 
Kind of like how a player skin 

521
00:27:44,560 --> 00:27:47,560
has the outer layer, the pig has
that now too. 

522
00:27:47,920 --> 00:27:50,720
So it's like a furry pig and it 
looks really good. 

523
00:27:50,840 --> 00:27:53,600
Yeah, keep it warm in the cold 
Biome. 

524
00:27:53,920 --> 00:27:56,880
I really like these textures, I 
think they're very good. 

525
00:27:57,000 --> 00:27:59,520
Big fan, big fan of them. 
They look big fan. 

526
00:27:59,560 --> 00:28:03,600
They look so cool and like the 
new chickens, like clay, 

527
00:28:03,600 --> 00:28:06,680
different colored eggs as well 
and the crafting recipes have 

528
00:28:06,680 --> 00:28:09,880
been updated and everything like
that for like cake and stuff so.

529
00:28:09,960 --> 00:28:12,040
We haven't gotten to chickens 
car. 

530
00:28:12,240 --> 00:28:14,480
I don't know. 
They're all blended into one for

531
00:28:14,480 --> 00:28:15,520
me. 
I don't know what's going. 

532
00:28:15,960 --> 00:28:19,200
I know we're covering 5 
snapshots and we've seen these 

533
00:28:19,200 --> 00:28:23,520
over the past month or so, so. 
I can't be I can't be knowing 

534
00:28:23,520 --> 00:28:26,200
which ones in which. 
Yeah. 

535
00:28:26,360 --> 00:28:30,240
And then we got wildflowers, 
which essentially is the cherry 

536
00:28:30,240 --> 00:28:34,320
blossom petals, but yellow. 
This one kind of upsets me 

537
00:28:34,440 --> 00:28:38,040
because why not more colors than
just yellow? 

538
00:28:38,200 --> 00:28:41,200
Yeah, because we need more ways 
to make yellow dye, don't we? 

539
00:28:42,200 --> 00:28:45,760
Exactly when the most common 
dyes in Minecraft, yeah. 

540
00:28:45,960 --> 00:28:49,600
But yeah, wildflowers make 
yellow dye and it uses the same 

541
00:28:49,600 --> 00:28:53,400
functionality of of the cherry 
blossom petals or the carpet or 

542
00:28:53,520 --> 00:28:57,160
forget what exactly it is, but 
it it looks good. 

543
00:28:57,240 --> 00:28:59,280
I love the idea of the 
wildflowers. 

544
00:28:59,280 --> 00:29:00,600
I kind of wish we had more 
colors. 

545
00:29:00,600 --> 00:29:04,120
I don't need all 16 colors. 
I do, that'd be a great farm. 

546
00:29:04,240 --> 00:29:08,600
Well, I mean you can do yellow, 
red, maybe blue. 

547
00:29:08,760 --> 00:29:10,600
Blue would be good. 
Blue would be cool. 

548
00:29:10,760 --> 00:29:15,240
Cyan is an annoying dye to get, 
and I use cyan a lot, so I'd 

549
00:29:15,240 --> 00:29:17,360
like a cyan one please. 
You do. 

550
00:29:19,120 --> 00:29:21,240
It's kind of my color. 
They're cool. 

551
00:29:21,240 --> 00:29:24,360
And then we have leaf litter, 
which will be our mending 

552
00:29:24,360 --> 00:29:27,200
Minecraft. 
So leaf litter is a new 

553
00:29:27,200 --> 00:29:31,320
decorative block, which again 
works like the cherry blossom 

554
00:29:31,320 --> 00:29:35,320
petals and wildflowers and the 
fact that you can put it down 

555
00:29:35,480 --> 00:29:38,200
like carpet, but it's supposed 
to represent fallen leaves. 

556
00:29:38,320 --> 00:29:41,680
It doesn't fully work like that,
like you can't bone meal to get 

557
00:29:41,680 --> 00:29:44,760
more of them. 
But the way you get them is you 

558
00:29:44,760 --> 00:29:48,960
can put leaves in a furnace and 
smelt them and that'll give you 

559
00:29:48,960 --> 00:29:50,960
leaf litter. 
And then leaf litter could also 

560
00:29:50,960 --> 00:29:53,000
be then used as fuel in a 
furnace. 

561
00:29:53,120 --> 00:29:55,320
But this is where mending 
Minecraft comes in. 

562
00:29:55,320 --> 00:29:58,600
So leaf litter, like I said, 
works like the wildflowers, but 

563
00:29:58,600 --> 00:30:02,720
it's really brown. 
And yeah, fallen leaves kind of 

564
00:30:02,720 --> 00:30:07,320
have that look to them. 
But what is 1 Biome Carl 

565
00:30:07,440 --> 00:30:09,800
everyone's been wanting for a 
long time? 

566
00:30:10,000 --> 00:30:12,720
An end up day. 
Oh dear Lord no. 

567
00:30:13,920 --> 00:30:18,040
An autumn or fall Biome, Yeah, 
like I see that ask for a lot. 

568
00:30:18,040 --> 00:30:20,400
That's one of the reasons 
everyone wants seasons is for 

569
00:30:20,400 --> 00:30:24,920
that one season. 
And I get why Moyang won't add 

570
00:30:24,920 --> 00:30:28,880
it, It makes sense. 
But a way to get around that 

571
00:30:28,880 --> 00:30:32,720
could be you use this same 
mechanic, but instead of putting

572
00:30:32,720 --> 00:30:37,520
leaves in a furnace, you put 
leaves in a smoker and that 

573
00:30:37,520 --> 00:30:40,640
turns the leaves into autumn 
colored. 

574
00:30:40,960 --> 00:30:44,480
I like it. 
Now you've got oranges and Reds 

575
00:30:44,520 --> 00:30:48,480
and yellows and stuff like that,
and then you can put the autumn 

576
00:30:48,480 --> 00:30:53,800
colored leaves into the furnace 
to turn it into autumn colored 

577
00:30:53,800 --> 00:30:57,360
leaf litter, and now you can 
have the fallen leaf style. 

578
00:30:57,600 --> 00:31:01,880
I think Flazati, who was on the 
last episode and it's on Let's 

579
00:31:01,880 --> 00:31:05,760
Create together, he has like a 
resource pack on his single 

580
00:31:05,760 --> 00:31:08,400
player world that has like 
autumn leaves and stuff and 

581
00:31:08,400 --> 00:31:10,920
autumn trees and it looks so 
good. 

582
00:31:11,080 --> 00:31:12,960
Yeah. 
So having a bit of that in 

583
00:31:12,960 --> 00:31:16,600
vanilla, you know, just in the 
standard, standard textures 

584
00:31:16,600 --> 00:31:19,960
would be so, so good. 
Yeah, I get not wanting to add a

585
00:31:19,960 --> 00:31:23,760
bunch of trees to do all these 
new autumn colored leaves 

586
00:31:23,880 --> 00:31:27,720
because that's a lot of, I don't
want to say waste, but it is 

587
00:31:27,800 --> 00:31:30,880
because I mean, you look at 
what's the new tree? 

588
00:31:30,960 --> 00:31:35,760
It's oak logs, but it's got the 
flowery leaves or whatever, 

589
00:31:35,960 --> 00:31:39,520
Azalea Azalea. 
So I mean, you just get more oak

590
00:31:39,520 --> 00:31:42,320
logs. 
Yeah, the logs still the same. 

591
00:31:42,320 --> 00:31:46,880
And I'd rather save a new tree 
for something like pale oak and 

592
00:31:46,880 --> 00:31:51,040
stuff like that. 
So while you won't get a tree, 

593
00:31:51,120 --> 00:31:53,920
the fact that you can make the 
leaves means you can build your 

594
00:31:53,920 --> 00:31:56,360
own tree and maybe do your own 
Biome. 

595
00:31:56,640 --> 00:31:58,320
Than a custom tree. 
Right. 

596
00:31:58,480 --> 00:32:01,760
I, I think, I think that's a 
great middle ground. 

597
00:32:01,920 --> 00:32:04,680
I I when I first heard of leaf 
litter and I saw them, I went 

598
00:32:05,640 --> 00:32:09,160
like, it's good, but I'd prefer 
to have the Reds and yellows and

599
00:32:09,160 --> 00:32:11,920
oranges and stuff. 
So why not do this? 

600
00:32:12,200 --> 00:32:14,680
It gives another function for 
the smoker, which I think is 

601
00:32:14,960 --> 00:32:18,960
extremely underutilized in most 
vanilla Minecraft. 

602
00:32:19,240 --> 00:32:20,680
It is, yeah. 
It could be. 

603
00:32:20,720 --> 00:32:22,480
It could be so much better than 
what? 

604
00:32:22,680 --> 00:32:24,960
What does it like? 
Cook things slightly faster and 

605
00:32:24,960 --> 00:32:26,080
that's about it. 
Yeah. 

606
00:32:26,080 --> 00:32:28,000
Cooks things. 
Things slightly faster. 

607
00:32:28,120 --> 00:32:31,240
I use them for kelp farms and 
stuff like that. 

608
00:32:31,360 --> 00:32:34,440
I mean don't get me wrong, the 
blast furnace might get used the

609
00:32:34,440 --> 00:32:36,480
least out of everything. 
True. 

610
00:32:36,520 --> 00:32:39,920
Yeah, that's true. 
Even the furnace minecarts 

611
00:32:39,920 --> 00:32:42,200
making a comeback compared to 
the blast furnace at. 

612
00:32:42,400 --> 00:32:45,400
Least it's not a fletching 
table, this is. 

613
00:32:45,480 --> 00:32:47,520
True. 
Yeah. 

614
00:32:47,520 --> 00:32:51,560
So Leafletter mending Minecraft,
I was thinking about. 

615
00:32:51,760 --> 00:32:55,520
Normally every week we put out a
vote on the next ones. 

616
00:32:56,360 --> 00:32:59,280
I have an idea for the next 
Mending Minecraft vote. 

617
00:32:59,320 --> 00:33:02,480
Do do we want to talk about it 
live on the air or do we want to

618
00:33:02,480 --> 00:33:04,920
wait? 
I spring stuff for you on you 

619
00:33:04,920 --> 00:33:08,000
live, so go for it. 
I'm thinking for the first 

620
00:33:08,000 --> 00:33:10,120
mending Minecraft vote coming 
back. 

621
00:33:10,240 --> 00:33:14,160
We do Warden Creaking Breeze, 
you guys. 

622
00:33:14,160 --> 00:33:17,640
Pick which one do you want us to
mend next episode. 

623
00:33:17,640 --> 00:33:22,720
The votes will be in the Discord
on Spotify and YouTube as well, 

624
00:33:22,720 --> 00:33:25,720
so get your votes in there and 
then we'll add them all up and 

625
00:33:26,040 --> 00:33:28,800
whichever one wins will mend 
next episode. 

626
00:33:29,000 --> 00:33:31,160
Mending Minecraft's back, baby. 
It's back. 

627
00:33:32,080 --> 00:33:34,040
We've been. 
Wanting to bring it back for 

628
00:33:34,040 --> 00:33:37,520
about 6 months. 
Yeah, the last big change in 

629
00:33:37,520 --> 00:33:40,800
this snapshot is lodestones. 
Lodestones have to be one of the

630
00:33:40,800 --> 00:33:43,440
most beautiful blocks in 
Minecraft, but also one of the 

631
00:33:43,440 --> 00:33:46,040
dumbest. 
And the fact that you need 

632
00:33:46,040 --> 00:33:47,640
another, right? 
And get to craft. 

633
00:33:47,680 --> 00:33:52,720
Well now you don't. 
It's 8 chiseled stone and 1 iron

634
00:33:52,720 --> 00:33:55,400
ingot and you can craft one. 
Which means I think the 

635
00:33:55,400 --> 00:33:58,040
functionality of these blocks 
just got way better. 

636
00:33:58,160 --> 00:34:00,640
And obviously they're so good 
looking they're get used and 

637
00:34:00,640 --> 00:34:02,640
builds more. 
Definitely. 

638
00:34:02,720 --> 00:34:05,120
Lodestone's such a nice block, 
so good. 

639
00:34:05,800 --> 00:34:09,159
There is a lot of technical 
changes in this one, like the 

640
00:34:09,159 --> 00:34:13,280
pale garden Biome becomes bigger
because it was spawning at much 

641
00:34:13,280 --> 00:34:17,800
smaller sizes and stuff. 
Some works with the inter Pearl 

642
00:34:18,360 --> 00:34:22,159
basis chambers to create load or
chunk loading, stuff like that, 

643
00:34:22,159 --> 00:34:25,639
but we're low on time and we 
have four more snapshots go 

644
00:34:25,639 --> 00:34:27,239
through, so we're going to skip 
that stuff. 

645
00:34:27,400 --> 00:34:30,480
If there is something you want 
us to come back and look at 

646
00:34:30,480 --> 00:34:33,040
again next episode, let us know 
in the comments. 

647
00:34:38,280 --> 00:34:43,600
Snapshot 25 WO 3A. 
This was a lot of technical 

648
00:34:43,600 --> 00:34:46,719
changes, so we're not going to 
stick on it a lot. 

649
00:34:46,920 --> 00:34:51,840
They they brought in a lot of 
test blocks for game makers to 

650
00:34:51,840 --> 00:34:54,320
work with. 
It's a lot of stuff I don't know

651
00:34:54,320 --> 00:34:57,040
much about at all. 
That's why we're skipping it. 

652
00:34:57,480 --> 00:35:00,440
Yeah, there's a lot of like 
Jason changes and stuff. 

653
00:35:00,440 --> 00:35:05,040
It's good to see them supporting
like map makers and game 

654
00:35:05,040 --> 00:35:07,440
developers. 
I'm sure they use them a lot for

655
00:35:07,760 --> 00:35:10,240
like the add on packs they do 
for bedrock. 

656
00:35:10,240 --> 00:35:13,880
I'm sure there's like quite a 
lot of test blocks that they 

657
00:35:13,880 --> 00:35:16,320
need for that kind of stuff. 
So it's good to see them 

658
00:35:16,320 --> 00:35:20,880
supporting both others, their 
players and also developers as 

659
00:35:20,880 --> 00:35:24,360
well to bring great add-ons and 
mods and stuff to us. 

660
00:35:24,360 --> 00:35:35,280
So yeah, that's all good stuff. 
Snapshot 24 WO 4A is a lot like 

661
00:35:35,280 --> 00:35:36,360
that. 
There's a lot of technical 

662
00:35:36,360 --> 00:35:40,520
changes, but this one brought 
back changes I wanted to talk 

663
00:35:40,520 --> 00:35:44,520
about. 
I've updated to 121 four and the

664
00:35:44,520 --> 00:35:48,440
movement changes are horrendous.
You know how you used to do the 

665
00:35:48,440 --> 00:35:51,640
Bunny hop to run quickly back 
and forth to areas? 

666
00:35:52,000 --> 00:35:54,120
Oh. 
Yeah, now you, you're constantly

667
00:35:54,120 --> 00:35:56,400
like being stopped halfway 
through doing it. 

668
00:35:56,520 --> 00:35:59,160
It, it doesn't feel natural 
anymore. 

669
00:35:59,280 --> 00:36:03,160
And this snapshot actually 
reverts back to the old way 

670
00:36:03,160 --> 00:36:06,840
everyone's used to doing. 
I get MO Yang doesn't like the 

671
00:36:06,840 --> 00:36:10,160
fact that we intentionally do 
that kind of movement and 

672
00:36:10,160 --> 00:36:12,600
they're trying to fix it, but I 
definitely like how they're 

673
00:36:12,600 --> 00:36:16,320
like, we agree this fix isn't 
fixing it the way we would like.

674
00:36:16,320 --> 00:36:19,800
So we're going to revert back to
the old movement style. 

675
00:36:20,480 --> 00:36:24,200
So it's diagonal movement is not
normalized when crouching or 

676
00:36:24,200 --> 00:36:26,840
using certain items. 
And the player continues 

677
00:36:26,840 --> 00:36:29,920
sprinting when performing 
actions that slow them down. 

678
00:36:29,960 --> 00:36:33,600
Like I said, the the Sprint 
jumping or Bunny hopping, yeah 

679
00:36:33,640 --> 00:36:36,120
is one of the big ones. 
I do that a lot in my single 

680
00:36:36,120 --> 00:36:38,040
player world. 
Same, Yeah. 

681
00:36:38,160 --> 00:36:41,440
I try not to fly around because 
it's just a small little island.

682
00:36:41,480 --> 00:36:44,800
So I I realized when I updated 
and I was constantly doing that,

683
00:36:44,800 --> 00:36:49,200
I did not like it one bit. 
So it's great to see that that's

684
00:36:49,200 --> 00:36:52,440
getting changed. 
I will very much jump to that 

685
00:36:52,440 --> 00:37:04,200
update the second it comes out. 
Bigger 125 WO 5A we got new 

686
00:37:04,200 --> 00:37:06,360
cows. 
And we at Chickens now. 

687
00:37:06,480 --> 00:37:08,000
No, we're not. 
We're at cows. 

688
00:37:08,360 --> 00:37:12,400
Oh, OK. 
Come on Carl, read the 

689
00:37:12,400 --> 00:37:13,960
snapshots. 
No. 

690
00:37:15,320 --> 00:37:18,560
So yeah, we've got cold and warm
variants for cows. 

691
00:37:18,640 --> 00:37:22,080
The cold cow is meant to look 
like the Highland cow. 

692
00:37:22,200 --> 00:37:25,200
It doesn't really. 
But that being said, I'm not 

693
00:37:25,200 --> 00:37:27,920
going to critique the texture 
too much because I do like it. 

694
00:37:28,040 --> 00:37:31,480
I think it's a good texture. 
Same with the warm variant cow. 

695
00:37:31,560 --> 00:37:36,920
They now have protruding horns 
and the snout is also sticking 

696
00:37:36,920 --> 00:37:40,400
out, which is very cool. 
That being said, I think they 

697
00:37:40,400 --> 00:37:44,840
forgot the mushroom cow. 
Yeah, it's snout is still very 

698
00:37:44,840 --> 00:37:48,120
much flat. 
So I don't know, maybe we're 

699
00:37:48,120 --> 00:37:50,000
gonna get an update to those 
guys. 

700
00:37:50,040 --> 00:37:54,400
Maybe there's gonna be a moon 
bloom I added to the game, but I

701
00:37:54,400 --> 00:37:58,000
don't know, Maybe we all know 
that's the mob that they wanted 

702
00:37:58,000 --> 00:37:59,360
to win that vote. 
Yep. 

703
00:37:59,400 --> 00:38:00,800
And it didn't. 
Nope. 

704
00:38:01,680 --> 00:38:04,400
So I think it might get sneaked 
in to this. 

705
00:38:04,400 --> 00:38:07,800
By the way, I'm calling these 
updates the ambiance updates 

706
00:38:07,800 --> 00:38:11,160
because all of them have to do 
with that very much basically we

707
00:38:11,160 --> 00:38:13,480
I don't think we mentioned it 
with the pigs, but the cold 

708
00:38:13,480 --> 00:38:17,000
variants and the warm variants. 
The cold variants are places 

709
00:38:17,000 --> 00:38:22,160
like old growth pine taiga, old 
growth spruce taiga taiga, snowy

710
00:38:22,160 --> 00:38:25,640
taiga, windswept hills, 
windswept gravely hills and 

711
00:38:25,640 --> 00:38:28,680
windswept forest. 
Whereas warm variants are 

712
00:38:28,680 --> 00:38:32,680
Savannah, Savannah, plateau, 
windset, wind swept Savannah, 

713
00:38:32,800 --> 00:38:37,240
jungle, sparse jungle, bamboo 
jungle, eroded Badlands, wooded 

714
00:38:37,240 --> 00:38:40,400
Badlands and just Badlands. 
And temperate is basically 

715
00:38:40,480 --> 00:38:42,840
everywhere else. 
Yeah, Temperate's everywhere 

716
00:38:42,840 --> 00:38:44,960
else. 
We're getting bushes. 

717
00:38:45,080 --> 00:38:49,600
Bushes and Firefly bushes. 
Fireflies, huh? 

718
00:38:49,920 --> 00:38:53,560
The Firefly Bush. 
Yeah, Everyone ridiculed MO Yang

719
00:38:53,560 --> 00:38:56,960
for not adding the fireflies 
because, you know, the frogs. 

720
00:38:57,240 --> 00:39:00,640
I thought it was more that they 
didn't really know how to 

721
00:39:00,640 --> 00:39:05,840
implement a mob that small. 
And I believe I mentioned to 

722
00:39:05,840 --> 00:39:08,760
you, I can't remember if it was 
on the podcast or not, that 

723
00:39:08,800 --> 00:39:13,280
Firefly should be particles 
instead of an actual thing. 

724
00:39:13,840 --> 00:39:17,000
And sure enough, that's what's 
happening with the Firefly Bush.

725
00:39:17,080 --> 00:39:21,600
So they're connecting the 
Firefly particle to a Bush. 

726
00:39:21,720 --> 00:39:24,720
That's really cool. 
You can find it near swamps and 

727
00:39:24,720 --> 00:39:27,160
rivers and stuff. 
And when it's dark the particles

728
00:39:27,360 --> 00:39:31,520
will spread out and glow. 
It has a light level of two, 

729
00:39:31,520 --> 00:39:35,080
which is not a lot, but it is 
something much better than the 

730
00:39:35,080 --> 00:39:37,760
torch flower. 
Looking at you sniffers. 

731
00:39:37,960 --> 00:39:41,080
You can use bone meal on a 
Firefly Bush and it basically 

732
00:39:41,080 --> 00:39:44,360
spawns like a too tall flower 
which is great. 

733
00:39:44,520 --> 00:39:46,440
Yeah, I like those. 
It gives you lots of different 

734
00:39:46,440 --> 00:39:49,960
options on like when you're 
trying to like landscape, you do

735
00:39:49,960 --> 00:39:53,520
it now your bone meal and you 
just get, you just get a bit of 

736
00:39:53,520 --> 00:39:55,440
stuff. 
Yeah, I was going to say yeah. 

737
00:39:56,360 --> 00:39:59,080
So it's good. 
They have kind of like layers to

738
00:39:59,160 --> 00:40:01,160
landscaping as well with the new
bushes. 

739
00:40:01,160 --> 00:40:03,120
I really like them. 
I think it's a good addition. 

740
00:40:03,160 --> 00:40:07,440
Yeah, you can get sounds too. 
That's another thing I haven't 

741
00:40:07,440 --> 00:40:10,680
really been talking about is 
there's a lot of ambient sounds 

742
00:40:10,680 --> 00:40:15,200
being added to these updates. 
Like Firefly bushes emit a noise

743
00:40:15,280 --> 00:40:19,240
when they have access to the sky
and it's dark. 

744
00:40:20,000 --> 00:40:23,280
It kind of sounds like not 
crickets. 

745
00:40:23,280 --> 00:40:26,360
It sounds more like Cincadas. 
Yeah. 

746
00:40:26,360 --> 00:40:29,880
I don't know if anyone's 
familiar with that sound, but it

747
00:40:29,880 --> 00:40:32,200
sounds a lot like that, which is
cool. 

748
00:40:32,320 --> 00:40:34,360
It's great. 
It's very quiet, so you have to 

749
00:40:34,360 --> 00:40:37,960
turn it up. 
But if you put a a solid block 

750
00:40:37,960 --> 00:40:41,240
over the Firefly Bush, you won't
get the noise, but you'll get 

751
00:40:41,240 --> 00:40:44,520
the particles because the 
particles aren't dependent on 

752
00:40:44,640 --> 00:40:47,160
day or night, They're just 
dependent on light level, which 

753
00:40:47,160 --> 00:40:48,840
is brilliant. 
MO Yang. 

754
00:40:49,120 --> 00:40:51,360
I love that. 
That means we can use the 

755
00:40:51,360 --> 00:40:56,040
particles without worrying about
the byproduct of Firefly bushes.

756
00:40:56,200 --> 00:40:58,080
It's great. 
Yeah, it's good to have that 

757
00:40:58,080 --> 00:41:02,720
kind of option to turn the sound
off and just have the particles 

758
00:41:03,280 --> 00:41:07,000
in the area that you want them 
and hidden away the Firefly Bush

759
00:41:07,120 --> 00:41:09,760
itself, so you don't have to 
have it on display if it doesn't

760
00:41:09,760 --> 00:41:13,200
match your decor, as it were. 
So yeah, it's good to have, 

761
00:41:13,680 --> 00:41:16,360
yeah, good to have options there
because it does look a really 

762
00:41:16,360 --> 00:41:20,080
good particle effect, so. 
There's a lot of stuff I've been

763
00:41:20,080 --> 00:41:23,920
liking with these snapshots. 
Everyone feels like a hit except

764
00:41:23,920 --> 00:41:26,760
for one thing for me. 
Oh dear, the bushes. 

765
00:41:26,840 --> 00:41:29,480
The Bushes. 
The Bush does not look like a 

766
00:41:29,480 --> 00:41:32,320
Bush, it looks like tall grass. 
Fair. 

767
00:41:32,480 --> 00:41:36,040
That's that's, that's fair. 
When I think of a Bush, I think 

768
00:41:36,040 --> 00:41:41,280
of a Berry Bush, or I think of 
the Azalea sapling, I consider 

769
00:41:41,280 --> 00:41:44,200
that a Bush. 
Or I think of just a leaf block.

770
00:41:44,200 --> 00:41:46,680
That's a Bush. 
Yeah, I was thinking that leaf 

771
00:41:46,680 --> 00:41:48,240
blocks are more of a Bush than 
they are. 

772
00:41:48,800 --> 00:41:51,280
You're right, but the Bush just 
looks like tall grass. 

773
00:41:51,280 --> 00:41:54,640
It looks like we call it 
sawgrass here in the southern 

774
00:41:54,640 --> 00:41:57,760
United States. 
It it looks a lot like that, not

775
00:41:57,760 --> 00:42:00,640
a Bush that that's grass. 
You have a grass and you have 

776
00:42:00,640 --> 00:42:04,280
fireflies and grass. 
I would like the Bush texture to

777
00:42:04,280 --> 00:42:07,520
get a little work. 
It's one of the only textures I 

778
00:42:07,520 --> 00:42:10,240
don't like. 
Yeah, all the mob ones are hits,

779
00:42:10,320 --> 00:42:13,600
definitely. 
Yeah, it's not a bad texture, 

780
00:42:13,640 --> 00:42:15,880
but if you're going to call it a
Bush, it needs to look like a 

781
00:42:15,880 --> 00:42:17,800
Bush. 
If not, call it grass. 

782
00:42:17,880 --> 00:42:25,240
Yeah. 
Let's talk more about grass and 

783
00:42:25,240 --> 00:42:30,160
Snapshot 25 WO 6A. 
They added dry grass, so you 

784
00:42:30,160 --> 00:42:34,560
have tall and short dry grass 
which acts like normal grass but

785
00:42:34,560 --> 00:42:37,720
desert biomes, which is cool. 
It's great to see some desert 

786
00:42:37,760 --> 00:42:40,920
get a little love. 
The cactus getting a little 

787
00:42:40,920 --> 00:42:43,840
flower on top as well. 
They get a flower block. 

788
00:42:44,120 --> 00:42:48,120
That whole mechanic works a lot 
like, I can't think of the name.

789
00:42:48,120 --> 00:42:51,120
The kelp block. 
You know how it would stop at a 

790
00:42:51,120 --> 00:42:53,240
certain thing? 
Yeah, certain height. 

791
00:42:53,280 --> 00:42:56,040
Well, while it's not 
predetermined on cactuses, it's 

792
00:42:56,040 --> 00:42:58,000
kind of randomized. 
I guess it would be more like 

793
00:42:58,000 --> 00:43:01,480
the chorus flower, how it can 
grow to a random height and then

794
00:43:01,480 --> 00:43:04,720
when it stops the flower I want 
to say bloom but it's not. 

795
00:43:04,720 --> 00:43:07,120
It really like closes up. 
Yeah, similar. 

796
00:43:07,360 --> 00:43:11,680
So it does that and it 
technically works a bit like the

797
00:43:11,680 --> 00:43:15,880
cactus, which means cactus farms
that have been previously built 

798
00:43:15,880 --> 00:43:18,720
will not break, which is huge. 
That's good. 

799
00:43:18,840 --> 00:43:22,960
And people have already figured 
out a pretty easy way to farm 

800
00:43:22,960 --> 00:43:25,280
cactus flowers, which is 
awesome. 

801
00:43:25,280 --> 00:43:29,080
I think I've seen a couple. 
One wide tileable designs are or

802
00:43:29,080 --> 00:43:31,640
can't be tileable because 
cactus, but you get what I'm 

803
00:43:31,640 --> 00:43:34,520
saying. 
Yeah, yeah, it's A1 wide farm. 

804
00:43:34,880 --> 00:43:37,000
Tileable for a cactus. 
There we go. 

805
00:43:37,960 --> 00:43:40,440
And they can be put on a lot of 
things. 

806
00:43:40,520 --> 00:43:44,640
It's not just you're not 
structured to organic materials 

807
00:43:44,640 --> 00:43:49,080
like we're seeing them being put
on glass rods, lightning rods. 

808
00:43:49,280 --> 00:43:51,520
The lightning rod 1 looks really
good. 

809
00:43:51,720 --> 00:43:53,960
Yeah, it's a really good 
texture. 

810
00:43:53,960 --> 00:43:56,280
I really like it, even though 
it's pink. 

811
00:43:56,360 --> 00:43:59,480
I'm not a fan of a lot of pink 
stuff, but that's a texture I 

812
00:43:59,480 --> 00:44:01,440
really like. 
Nice, nice. 

813
00:44:01,640 --> 00:44:05,200
The dry grass I really like. 
I've heard some people be 

814
00:44:05,240 --> 00:44:07,280
critics of it. 
I really like it. 

815
00:44:07,320 --> 00:44:09,560
I think it looks good. 
It looks really good. 

816
00:44:09,680 --> 00:44:13,880
Yeah, I like to see, you know, 
more foliage in different areas 

817
00:44:13,880 --> 00:44:16,920
of the map. 
Yes, they seem to focus on, in 

818
00:44:16,920 --> 00:44:20,480
updates of old, they've kind of 
focused on one specific area and

819
00:44:20,480 --> 00:44:22,600
made that look really cool and 
everything else just kind of 

820
00:44:22,600 --> 00:44:26,480
looks, you know, 2012. 
So it's good that they're adding

821
00:44:26,480 --> 00:44:29,480
all these things that can go 
across biomes, yeah, you know, 

822
00:44:29,480 --> 00:44:32,400
in different areas and match 
different colour schemes and 

823
00:44:32,400 --> 00:44:33,760
things. 
So it's really good to see them 

824
00:44:33,760 --> 00:44:37,120
kind of branch out with this 
drop as they're calling it. 

825
00:44:37,280 --> 00:44:41,320
You can shear it and place it on
other like grass blocks and 

826
00:44:41,320 --> 00:44:43,000
stuff, doesn't have to be in the
desert. 

827
00:44:43,080 --> 00:44:45,040
Yeah. 
So it's a great way to add some 

828
00:44:45,040 --> 00:44:49,560
variance in your landscaping. 
Yeah, really good, really good. 

829
00:44:49,720 --> 00:44:52,200
But the last big update, Carl, 
is what? 

830
00:44:52,280 --> 00:44:53,960
I don't know. 
Oh dear Lord, Carl, the 

831
00:44:53,960 --> 00:44:56,840
chickens. 
I think I'm doing more to 

832
00:44:56,840 --> 00:44:58,680
disrupt this show than Frander 
rockets. 

833
00:45:00,240 --> 00:45:02,080
You've been saying chickens the 
entire time. 

834
00:45:02,080 --> 00:45:03,960
We finally get to talk about the
chickens. 

835
00:45:04,040 --> 00:45:05,880
You know, like I don't, I don't 
know what we're talking about. 

836
00:45:06,000 --> 00:45:08,120
Well, you know I'm over them 
now. 

837
00:45:08,720 --> 00:45:10,760
Yes, the chickens. 
It's just got here. 

838
00:45:10,880 --> 00:45:15,600
The chickens, but warm and cold 
chickens with the warm and cold 

839
00:45:15,680 --> 00:45:18,320
eggs, I guess, yeah. 
The warm and cold ones. 

840
00:45:18,320 --> 00:45:22,160
The warm 1 is not so much brown.
This is one that kind of goes 

841
00:45:22,160 --> 00:45:24,840
against the grain. 
Get it? 

842
00:45:24,840 --> 00:45:25,960
Chickens. 
Grain. 

843
00:45:31,680 --> 00:45:35,080
What full of the jokes tonight? 
It's a yellowish, it's a 

844
00:45:35,080 --> 00:45:40,600
yellowish and orangish color, 
and the cold one is more blue. 

845
00:45:40,680 --> 00:45:43,160
They've got updated models a 
little bit. 

846
00:45:43,200 --> 00:45:47,200
The cold one has this really 
weird, I don't know, swooped 

847
00:45:47,200 --> 00:45:50,760
back Mohawk style. 
I like the textures again. 

848
00:45:50,760 --> 00:45:53,200
I've been hearing people kind of
complain about the textures. 

849
00:45:53,200 --> 00:45:55,560
I like the textures. 
The only thing I would do 

850
00:45:55,560 --> 00:46:00,680
differently is to I've always 
hated the beak being as it is, 

851
00:46:00,800 --> 00:46:02,640
and I've hated the legs more 
than anything. 

852
00:46:02,640 --> 00:46:06,120
I hate the legs being one pixel.
That's always felt weird to me. 

853
00:46:06,240 --> 00:46:08,960
The cold chicken, they lay blue 
eggs. 

854
00:46:09,000 --> 00:46:11,520
The warm chicken, what color 
eggs? 

855
00:46:11,720 --> 00:46:13,240
Is it orange? 
Yes. 

856
00:46:13,400 --> 00:46:16,760
Orangey sort of color, yeah. 
Yeah, it's more like a it's kind

857
00:46:16,760 --> 00:46:18,360
of a salmon. 
Color salmon, yeah. 

858
00:46:18,640 --> 00:46:22,080
So you can have cool little 
farms like Carl was saying 

859
00:46:22,200 --> 00:46:24,680
earlier. 
The eggs are now interchangeable

860
00:46:24,680 --> 00:46:27,080
in recipes, which is kind of 
cool. 

861
00:46:27,240 --> 00:46:29,560
Yeah, it's good that they did 
that because I could see them 

862
00:46:29,560 --> 00:46:32,880
sort of like forgetting that, 
you know, and just having these 

863
00:46:32,880 --> 00:46:34,920
extra eggs that you can't really
do. 

864
00:46:34,920 --> 00:46:38,120
And if, you know, you would have
to go get a temperate chicken to

865
00:46:38,160 --> 00:46:40,920
actually use the eggs in cake or
whatever. 

866
00:46:40,960 --> 00:46:43,960
So it's good that they kind of 
thought about that ahead of time

867
00:46:43,960 --> 00:46:46,600
and updated the crafting recipes
to go along with it. 

868
00:46:46,760 --> 00:46:49,560
Yeah, they're very cool mobs. 
They might be my favorite 

869
00:46:49,560 --> 00:46:52,960
texture date so far. 
There might be some recency 

870
00:46:52,960 --> 00:46:55,600
biased in there. 
I really like the cows and I 

871
00:46:55,600 --> 00:46:57,400
really like the pigs, but I 
think the chickens are the 

872
00:46:57,400 --> 00:47:00,320
coolest of the update so far. 
Which is weird because that's 

873
00:47:00,320 --> 00:47:03,720
the one mob I generally don't 
have near my base because of how

874
00:47:03,720 --> 00:47:06,880
loud and annoying they are. 
But I'm going to have me a 

875
00:47:06,880 --> 00:47:09,000
chicken coop in my survival 
world. 

876
00:47:09,080 --> 00:47:11,520
My single player forever world, 
that's for sure. 

877
00:47:11,600 --> 00:47:15,120
Just to hell is these chickens. 
The chickens, I like it. 

878
00:47:15,120 --> 00:47:17,200
I like it. 
I'm excited to see what they do 

879
00:47:17,200 --> 00:47:18,600
next. 
For sure. 

880
00:47:18,680 --> 00:47:21,240
These have been bangers, these 
snapshots. 

881
00:47:21,440 --> 00:47:24,560
They have, like I said, other 
than the Bush texture, that's 

882
00:47:24,600 --> 00:47:27,880
the only thing I haven't really 
liked is the Bush texture. 

883
00:47:27,960 --> 00:47:32,480
Everything else, It's been a 
long time since MO Yang has hit 

884
00:47:32,520 --> 00:47:37,240
so many things in a row for me. 
Like it's felt like miss after 

885
00:47:37,240 --> 00:47:39,600
miss after miss for the last 
couple updates. 

886
00:47:39,600 --> 00:47:41,800
So when these started coming 
hang out, I was like, oh, that's

887
00:47:41,800 --> 00:47:43,240
nice. 
Oh, that's nice. 

888
00:47:43,360 --> 00:47:45,760
Oh, that's nice. 
It's like, yeah, I'm kind of 

889
00:47:45,760 --> 00:47:48,280
getting excited now. 
I would not consider this a very

890
00:47:48,280 --> 00:47:52,200
big update or a very, I don't 
want to say it's not a very good

891
00:47:52,200 --> 00:47:54,480
update because it's a very good 
update, but it's not. 

892
00:47:54,600 --> 00:47:57,640
I wouldn't put it up there with 
like everyone hates it, but the 

893
00:47:57,840 --> 00:48:00,960
the bees and the bugs, that's 
one of my favorite updates 

894
00:48:00,960 --> 00:48:03,440
because of how much it improved 
Minecraft. 

895
00:48:03,560 --> 00:48:06,440
Yeah, I wouldn't put it up there
near as high as that, but this 

896
00:48:06,440 --> 00:48:08,760
is a good quality of life 
update. 

897
00:48:08,880 --> 00:48:10,840
Yeah, we've got to remember that
that kind of on a different, 

898
00:48:10,920 --> 00:48:14,160
different schedule now, right. 
So these drops are going to come

899
00:48:14,160 --> 00:48:18,280
more regularly than the big 
Minecraft updates did, Yes. 

900
00:48:18,280 --> 00:48:21,640
And they're doing, like the two 
Minecraft live style videos a 

901
00:48:21,640 --> 00:48:24,160
year to announce when the new 
drops are coming. 

902
00:48:24,240 --> 00:48:26,720
There should be one, probably 
late March. 

903
00:48:26,720 --> 00:48:28,840
Early April is when I'm 
guessing. 

904
00:48:36,120 --> 00:48:39,200
Since recording this episode, 
Mojang has announced that the 

905
00:48:39,200 --> 00:48:44,000
first Minecraft Live of 2025 
will be on March the 22nd. 

906
00:48:44,360 --> 00:48:49,440
For your local time, visit 
minecraft.net/live and join us 

907
00:48:49,440 --> 00:48:52,920
later the same day for a live 
episode of The Withering Effect.

908
00:48:53,040 --> 00:48:58,080
To be notified when we go live, 
visit youtube.com/the Withering 

909
00:48:58,080 --> 00:49:00,920
Effect or check out our social 
media channels. 

910
00:49:03,880 --> 00:49:07,040
We have the Minecraft movie 
coming out, I think April. 

911
00:49:07,160 --> 00:49:08,840
True. 
I have a feeling it'll 

912
00:49:08,840 --> 00:49:12,440
correspond with that to get free
publicity out there. 

913
00:49:12,520 --> 00:49:15,840
That's probably a good shout. 
It it makes sense, it makes 

914
00:49:15,840 --> 00:49:19,480
sense from an advertising point 
of view, so no knock on mugging 

915
00:49:19,480 --> 00:49:20,400
for that. 
Yeah. 

916
00:49:20,400 --> 00:49:24,080
So with with that new schedule, 
the updates may have less in 

917
00:49:24,080 --> 00:49:27,760
them, but they'll be more often 
is kind of how I'm reading it in

918
00:49:27,760 --> 00:49:29,200
in theory. 
Well. 

919
00:49:29,480 --> 00:49:31,680
I want to say at first I read 
there were going to be smaller 

920
00:49:31,680 --> 00:49:34,160
updates in between larger 
updates. 

921
00:49:35,040 --> 00:49:38,640
So we're still getting a larger 
update, it's just we're not 

922
00:49:38,640 --> 00:49:41,200
getting updates on that till 
it's time. 

923
00:49:41,880 --> 00:49:46,200
So that allows them to work on 
some bigger, like an end update 

924
00:49:46,360 --> 00:49:48,760
without teasing it for a year 
and a half. 

925
00:49:48,960 --> 00:49:51,320
Yeah, which is great. 
This is how it should have been 

926
00:49:51,320 --> 00:49:53,840
done from the get go. 
You have enough employees. 

927
00:49:53,840 --> 00:49:57,160
Let employees do small stuff 
like this, and some employees 

928
00:49:57,160 --> 00:49:58,840
work on some of the bigger stuff
too. 

929
00:49:58,960 --> 00:50:01,520
All of it's important and all of
it's good work. 

930
00:50:01,760 --> 00:50:04,160
Yeah. 
So far I've liked the new 

931
00:50:04,160 --> 00:50:07,000
release schedule and stuff. 
So far so good. 

932
00:50:08,120 --> 00:50:10,920
I think the next live will tell 
me if it's going to work or not.

933
00:50:11,120 --> 00:50:12,880
They announced they were going 
to try and do something like 

934
00:50:12,880 --> 00:50:15,040
this a few years ago and it 
never really happened. 

935
00:50:15,400 --> 00:50:18,320
Exactly. 
I I was very cautious when they 

936
00:50:18,320 --> 00:50:20,680
announced it again. 
So far so good. 

937
00:50:20,720 --> 00:50:24,120
Good start to 2025 Mojang. 
So far so good. 

938
00:50:24,320 --> 00:50:27,080
Very very good start. 
Like 2 thumbs up. 

939
00:50:27,160 --> 00:50:29,040
Two thumbs up. 
Amazing. 

940
00:50:29,280 --> 00:50:32,360
I I'd like some game mechanics 
to be shown now though. 

941
00:50:32,480 --> 00:50:34,720
They don't have to be game 
mechanics, they could be like a 

942
00:50:34,720 --> 00:50:37,040
new crop. 
Maybe a new mob called Jack 

943
00:50:37,040 --> 00:50:38,120
Black? 
Please no. 

944
00:50:38,440 --> 00:50:40,880
That was that was fragile rock 
side. 

945
00:50:41,160 --> 00:50:44,600
I I will find it and lock it up 
in a cage or something. 

946
00:50:45,480 --> 00:50:47,880
Here's one. 
They could do it where if you go

947
00:50:47,880 --> 00:50:50,120
and see that, you know, like 
when you used to go to Minecraft

948
00:50:50,120 --> 00:50:52,880
live and you get a Cape. 
Yep, if you go see the Minecraft

949
00:50:52,880 --> 00:50:56,320
movie, the cinema gives you a QR
code and you can download the 

950
00:50:56,320 --> 00:51:00,000
Jack Black mob come up. 
That's just not impressed. 

951
00:51:02,480 --> 00:51:07,360
No, Carl, No. 
Yeah, we're going to have to go 

952
00:51:07,360 --> 00:51:09,680
watch that movie, aren't we? 
Yep, it's all right for me. 

953
00:51:09,680 --> 00:51:13,320
I get free tickets. 
Yeah, it's fine for you because 

954
00:51:13,320 --> 00:51:16,520
you don't have to pay. 
I'm going to pay $20 to watch a 

955
00:51:16,520 --> 00:51:19,720
movie that I may hate by the 
time I walk out of the theater. 

956
00:51:19,840 --> 00:51:22,760
It's very weird. 
Every trailer I see makes me not

957
00:51:22,760 --> 00:51:26,480
like the movie even more, but 
every behind the scenes is 

958
00:51:26,480 --> 00:51:28,560
something that makes me want to 
see the movie more. 

959
00:51:28,560 --> 00:51:31,000
See the last. 
Not because I think it's bad. 

960
00:51:31,120 --> 00:51:34,840
The last trailer I saw actually 
made me like it more than the 

961
00:51:34,880 --> 00:51:37,320
original trailer. 
Maybe that's a better one. 

962
00:51:37,320 --> 00:51:40,400
I've stopped looking for 
trailers because of how upset 

963
00:51:40,400 --> 00:51:43,680
they were making me. 
Yeah, the first one was bad, but

964
00:51:43,720 --> 00:51:47,400
the latest one, it kind of 
answered a few questions from 

965
00:51:47,400 --> 00:51:50,520
the teaser trailer. 
So, you know, I'm moderately 

966
00:51:50,520 --> 00:51:54,160
sort of on board, as it were. 
I remember watching a trailer 

967
00:51:54,280 --> 00:51:57,360
that answered some questions and
I did not like the answers to 

968
00:51:57,360 --> 00:52:01,000
those questions. 
So there's that. 

969
00:52:01,280 --> 00:52:03,200
But then I remember watching a 
lot of the behind the scenes 

970
00:52:03,200 --> 00:52:06,000
stuff and getting different 
answers to different questions 

971
00:52:06,000 --> 00:52:10,160
that I really liked so. 
It'll all be answered on the big

972
00:52:10,160 --> 00:52:13,160
screen, and we will come and 
tell you what we think of it. 

973
00:52:13,800 --> 00:52:15,440
Yeah. 
And you can tell us as well in 

974
00:52:15,440 --> 00:52:19,040
the comments to that episode, 
and we can reach a consensus, 

975
00:52:19,040 --> 00:52:20,800
hopefully on whether it's good 
or not. 

976
00:52:21,040 --> 00:52:23,960
Yeah, I think that's going to do
it for today's show. 

977
00:52:24,080 --> 00:52:27,360
Before I have Carl read us out, 
I want to say a huge thank you 

978
00:52:27,360 --> 00:52:29,640
to all of our patrons who are 
supporting the show. 

979
00:52:29,760 --> 00:52:34,040
Our milk level patrons are Omni,
Fragile Rock, J Men, Loki, and 

980
00:52:34,040 --> 00:52:35,880
the Meme Bug. 
If you 2 would like to get 

981
00:52:35,880 --> 00:52:44,760
access to 
extracontentandexclusivebenefitsincludingourminecraftserverpoweredbybisecthostingpleaseconsiderjoining@patreon.com/the

982
00:52:44,760 --> 00:52:46,800
Wizarding Effect. 
If you like the show, you can 

983
00:52:46,800 --> 00:52:50,240
share with all your friends and 
on social media if you listen on

984
00:52:50,240 --> 00:52:52,400
Spotify. 
Rate and followers seen Ever 

985
00:52:52,400 --> 00:52:55,360
miss a future episode? 
If you listen on Apple Podcasts,

986
00:52:55,360 --> 00:52:58,240
leave us a nice review. 
Doing any of these helps the 

987
00:52:58,240 --> 00:53:00,720
show reach more listeners. 
If you'd like to get in contact 

988
00:53:00,720 --> 00:53:04,240
with us, send an e-mail to 
podcast@thewiveringeffect.com, 

989
00:53:04,320 --> 00:53:07,560
message us on social media, or 
join our Discord where you can 

990
00:53:07,560 --> 00:53:10,240
have a chat with everyone who 
works on the show and fellow 

991
00:53:10,240 --> 00:53:12,560
listeners. 
All those links are in the show 

992
00:53:12,560 --> 00:53:14,680
notes. 
This show has been brought to 

993
00:53:14,680 --> 00:53:17,640
you by our digital producer Carl
and myself. 

994
00:53:17,640 --> 00:53:20,480
The amazing music you hear 
throughout the show was created 

995
00:53:20,480 --> 00:53:23,840
by the one and only Decoy. 
Everyone's social media info can

996
00:53:23,840 --> 00:53:26,600
be found in the show notes. 
You guys have been awesome. 

997
00:53:26,600 --> 00:53:28,480
Thank you so much for getting 
with it with us. 

998
00:53:28,480 --> 00:53:29,920
Should probably go drink your 
milk now. 

999
00:53:30,120 --> 00:53:31,920
Bye. 
See you guys. 

1000
00:53:48,600 --> 00:53:52,840
Sorry I choked on my drink that 
that's one of the things that 

1001
00:53:52,840 --> 00:53:55,320
have changed in the 1st 50 
episodes. 

1002
00:53:55,480 --> 00:53:59,160
I can mute myself now when I try
to die from breathing. 

1003
00:54:00,160 --> 00:54:02,800
Which is why I was extremely 
skeptical. 

1004
00:54:03,720 --> 00:54:08,920
Skeptical, skeptical. 
This is going in Carl's outtakes

1005
00:54:08,920 --> 00:54:14,520
at the end of the show. 
Yay, it's not going to be 100% 

1006
00:54:14,520 --> 00:54:15,680
philosophy this time.
