Everyone welcome to weathering effect episode 56.
Today's date is August 2nd 2020 and I am Duds and Duds versus
none to the rest of the interwebs and I'm Jimbo you may
know me as Jimbo slice, 23 and this week we have a couple
guests from the ripple effect server.
We have winter Graves and mad cat.
Welcome to the show guys. Welcome, hello.
Thank you. Hi guys.
Thanks for having me. It's our pleasure.
Just want to put out there that for some reason today me reading
a script is not going well. So yeah, I think you said we had
I think you thanked our desks on the last thing you said, I
thought I could just want to say guess but you might have said
desk. New mic is coming so I will.
And like a amazing radio announcer soon.
Hopefully, Mike new debt. Or next, add a new desk, new
mic, new voice, say a word, struggling to talk, because
we're recording on a Sunday afternoon, which is very weird
for us. What will blame that?
Yeah, we could do that winter MadCat.
We usually start the show off with things.
We've done this past week. Is there anything you guys would
like to talk about? I'm playing in a server that I
recently. The maid and I started doing the
and iron farm which was a pain in the blessing and the same
time. Yeah going with villagers is
totally pain so that was really fun.
I've been playing with my nephew and my wife like I have a server
for basically the family and yeah we are all playing and
enjoying our time and the Ripple I think I Done everything up to
getting another right. So I'm pretty much said so the
next things are going to be. Yeah just editing videos
whatever. I recorded footage and start
building next things. Pretty much it for this week
that spawn house. Looks amazing by the way back at
everybody like the way that turned out.
Yeah it's not finished yet I have to finish but I Playing
with those new blogs. Yeah.
Use them really.
Well, thank you. Where is Mad?
Catz? One house?
Because I don't think I've seen it yet.
It's another house. It's basically another house but
that's usually what I do. I put the blocks with the twisty
Vines. Yes, okay.
That's it. Is, it looks awesome.
Where there were the rates is bone?
I got it. Yeah.
Yeah, yeah, there's Raiders Inside there.
Now that happened the other day. It's It's like one of these pain
points for the rates so they spawn inside they spawn in your
house so hopefully that doesn't happen when madcatz on in his
house. Yeah, we're avenger' in your
bedroom. I didn't know that.
I'll have to hand them down. Next time I log in.
Yeah. You might want to check.
What about you winter? Well yeah.
I've been into a lot of things lately.
The main one, of course, is the ripple effect because we just
launched and I am very hype about that.
And I'm just grinding a lot of things in there with my paces
and the type of the type of story I want to tell with what
I'm doing there, because that is the way I like to fly to play
Minecraft, by not just making farms and And getting stuff but
trying to keep some sort of a lore and story to everything I
do. Yeah.
So it's something I've been getting a lot into and I also
have another server a plane at which is Hyacinth Studios
project hasn't it's it's a difficult name for me to
pronounce but it is I am playing there with another person
vanilla raccoon. And that we are that we are
doing. There is basically my test
ground for data packs because that server is not, it is
vanilla, but it is heavily altered with data packs.
There's a bunch of data packs thrown in there to modify
several things like dragon fight.
Like, we have Dimensions, we have used, we can set you wish
see mode to individual players. So a lot of the packs I
developed The vanilla and I developed them together.
He just tells me ideas and we talk about them.
I make the back to installing on the server and we're using
everything there, too. And, and then we publish on
course, on course, force. All the data packs.
We are making. And also, I have been working a
lot into making custom Dimensions with the new features
that were released because I find that very interesting.
Actually did a live stream. Yes, a couple of know, yesterday
of Friday. It was Friday about that.
So that's that's just part of everything.
I have been doing lately. Consume Dimensions, has my
attention big time because I can't wait for the point where
we're going to start seeing multiplayer servers like you're
playing survival in these custom Dimensions.
Yes, it said of going to someone's base which is in a
biome, it's Just in a totally, another dimension and that's
going to be really fun and cool. Hmm.
Yes, that's, that's something that I'm really interested
because of that. Now now now Minecraft is truly
infinite, forget about that 30 million blocks limit, we have 30
million blocks, multiply it by whatever Dimensions you have in
the, in the, in the world. So it's, it's just gone infinite
now. It's crazy.
Yeah, about like it? Yep.
So kind of Waiting for more
updates for that, two Dimensions.
Mmm. Yes, of course because they like
this is like the first step I feel because there's a lot of
things that still need to be implemented for a fully
functional feature. This is just like, okay, here's
how it's going to work. You can play with that but wait
for what is coming I feel that. It's that is what is going on
here here? Oh yeah.
Is there a direction where you're like?
Okay, this is what I'm predicting to come next from
Mojang. Yes, what I'm predicting is that
eventually we're going to have a GOI to select what we want in a
dimension because right now you have to edit the files.
But at what point you will have like screens to say, I want this
blocks in the top layer. I want this blocks in the middle
layers. I want this, I want the biome to
be rude, to have rain, not to have rain.
And all of those things you will move sliders and numbers.
And at the end, you We'll end up with the generated Json file
that will contain a lot of those features just like it was in
previous versions. If you remember in 1.12, you had
a customized World, a screen where you said, how many
dungeons you wanted, and all of that.
So this is what it's going to replace that.
But first, they're working on the back on the Underground.
And at the end, they will make the GUI for using it.
Sounds cool. Yeah.
Gotcha. Yeah I can't wait for that.
I love custom worlds and now yeah custom Dimensions is going
to be just a cherry on top. Yes, of course.
Hmm. But moving on Jimbo.
What have you done this week? Yeah, my week doing a lot of
work on the ripple effect server.
I live there. That's where I live.
That's where I'm at at home do too much Minecraft outside of
that if I play Minecraft, am on that server.
I just got to my Ace and I'm starting to do a little bit of
construction, but before I do construction, have a lot of
clearing out. If you saw my last episode, I
got got there. And I have a witch hut, and I
have a Pillager Outpost and to make it more efficient.
I have to clear out a lot of area.
So yeah. Like one of the biggest circles
I've ever seen. Yeah, yeah, I'm going to go.
Hide thing is like, I was like, okay, I build a mountain last
year and that weight on me. Me a good bit.
Barely got it done. And I'm not going to do that
this year. Let's build a 300 block Circle
instead into the ground. Okay.
That's wow. Yeah.
Way against what I wanted to do, but whatever.
I have the idea now. Is it going to bedrock?
Yeah. But the circle's going to kind a
dome inwards. A little bit.
The Bedrock Circle might be 100, okay. 100 diameter circle, 100,
baht diameter. And then it comes out.
Like a 301 because like I said, my base will be in the sky so
I'm not going to need all that, you know?
But I do I have a design in mind.
So I will need some Bedrock involved.
Yeah, it's still a lot of digging but yeah, I got to get
started on that. And I kind of did, you know,
just clear out some trees and stuff.
A little bit of water but hopefully I can get going there
soon. Besides that, I rated a Bastian
and found Pig step. And I've been having a lot of
fun with that disk going around the server and playing it for
everyone. Just to see who dances, you
know, trying to have like a dance-off between everyone and
that's been real comical. I went to car locks base car
locks more the serious players. And I went there to try to dance
with them and he was just staying in there and I put like
a cricket sound in the background.
It is is pretty funny as a guy, he's just Like to trade and end
up leaving. Yeah, yeah.
That was, that was more fun but I like to have a little bit of
fun when I'm playing, you know, not just the building aspect,
but I'm trying to be. I'm trying to evolve a lot more
people than normal, besides that.
Another thing happened, that I didn't get to record.
I went to go pick step dance with bank or the old host of the
show. And I went down the west tunnel
all the way down the West Town. No, I knew he lived far away and
I thought it was West and I get to the end and I come out the
portal and I'm in a snow village.
So immediately when I step out of this portal, raid pops up on
the top of my screen. I was like, oh my God, holy
crap. I started a raid at someone's
Village and because I'm building a circle, I got to mess up,
these pillagers all the time and apparently, I had bad Omen that
I was unaware of. So, Yeah.
The raid killed all of his villagers, every single one of
them and I felt terrible. So there's a great question
coming up for you in, like, 20 minutes.
Hmm. Yeah.
It's a, that was pretty. I felt terrible.
But, you know, of course, I want to help in any way to help
establish more villagers for the server, member HSB Dev.
It was his base and yeah. Yeah, that was about my week,
some good things and bad things. Well, it's put on the fact that
on stream day yesterday that's was yesterday.
Yeah. Dev died like 17 times.
Yep. So you killed all these
villagers this week and then he dies 17 times.
Hmm. I gave him like a stack of
diamonds. Another writing.
It a bunch of shulker boxes, I think he lost most of it in lava
on the stream. Oh no, he is like I better just
make diamond. Andy puts diamond armor on, he
goes up putting my first nether a pickaxe and I lost it, he lost
it and love it was floating there but he couldn't get to it
in time and I'll say Cheese's the law demands lucky.
Yeah. So rough week yeah, I'll help
him out. What about you dad?
Says you're weak. My week hasn't been full of
Minecraft. I spent three or four days
testing new microphones. So we had to talk with Wells and
we had Some behind-the-scenes talk and he was mentioning
microphone setup, stuff like that.
And I have always wanted better quality mic and I've been
putting like sound paneling up throwing things on the floor.
Just constantly trying to figure out ways to quit.
What I call this Echo sound, everyone is hearing right now.
Luckily I work with a guy who's in a band, who has a lot of the
equipment Wells was talking about.
Hmm. So I borrowed a bunch of stuff
from him this week and I Couple days trying to give you thing,
rigged up, sending all the guys from the weathering effect files
like, Hey, listen to this, does this sound better?
How about this, is this sound better?
Mmm, and I ended up coming up with a new mic setup that I
ordered this week, which says, it's going to be delivered
tomorrow, but has been sitting on a shipping truck since
Friday. Definitely sounds good.
The mic sounds great, if it can get here.
Hmm. I was kind of hoping it would be
here for this podcast, but you guys are gonna have to wait.
Until next week to hear it. Yeah, his voice.
Sounds like a mix between Fergie and Jesus, suppose.
That's the weirdest exactly like that.
It sounds like I'm gonna disagree with you, but I'll take
it as a compliment. They absolutely.
Other than that Minecraft wise, we had the Ripple stream day and
I concentrated mainly on my spawn.
Townhouse, I really wanted to get it done because I have
started the season. Re planning for the base on
where I'm going to, everyone knows I'm building some
mountains and a biome, so I'm like, okay, that mountains
first, it's going to house like storage and furnaces and stuff
like that. And that one over there we'll
hell is like I don't know, a kilt Farm or something like that
and I don't want to really like move out of the spawn.
Townhouse one because I actually really liked my spawned house
build. Yeah, and two I don't want to
leave something that looks unfinished.
So So I really been pushing to finish that I think as of right
now I'm done though, so I'm going to be working on the
weathering effect. Wither Skull Farm the storage
room for that this next episode and then probably the episode
after will be the first episode at the new base area.
Yeah, I'm kind of in a transition week.
See I put stuff in my spawn. Townhouse just to be able to
come back and forth, Just See if there's new things.
Like I have a super smelter there, that creeper Farm even
though I'm going to have a which farm and probably have all the
gunpowder, I'll need their you know.
But yeah, I still have things there.
I can always come back to because I put a lot of time into
that too. Huh.
And I filled it with chickens. Did you foot?
So I was a okaying, your creeper Farm because I have this, we
have access to the free gunpowder since I helped you
build it. But I don't like Like taking
gunpowder without at least a f--king, there for an hour or so
and chickens that you have down there.
We're just laying tons of eggs. So I just toss the extra to your
base, down there, so have fun. But this is the first time I'm
finding out about this, only show that get a bunch of
chickens. I figured I would come home at
some point but no, I didn't see that.
See, I have that issue though. To, if I have an egg in my
inventory, my first impulse is to throw.
Throw it. And I had three chickens down
there out of one, so it would have probably escalated anyway.
Yeah, I know. I spawned, at least two great.
Anyways, let's get on to the news so we can ask our guests
fun questions. Okay.
All right, so this week Mojang released one 16.2 pre-release
one, mouthful, but what it does is it affects Distortion effects
such as nausea and Nether portal overlay, those can now be
reduced at lower levels and nausea effect is replaced with a
green overlay as an alternative to visualization as someone who
gets motion sickness playing this game.
These are all good. Things, field-of-view effects
shown after speed. Modifiers are applied, can now
be reduced and the fun changes that we're going to see change.
Canal be placed in all. Orientations think everybody was
asking for that when we saw we were getting changed Start with
intermittent will no longer place.
They're held blocks onto Bedrock blocks.
So if somehow intermittent teleport to a but I think above
the another ceiling, I don't know if that's even possible.
They're not going to be placing blocks up there, for other
things to spawn. Penguins now become angry with
players who open or destroy a chest.
In a mine cart sounds like a bug that should have been fixed.
Yes, especially if you destroy it, villagers to lose their job
sites. When changing Dimension, I guess
that means they're completely forget their crafting table,
whatever it is work station. That's the word.
Hmm. Chat delay has been added to the
chat settings screen. I'm not really sure what that's
going to affect. I've never really seen chat in a
multiplayer server, go so fast. I couldn't read it.
Yeah maybe for spammers. Yeah probably but I have all
that I Can all agree that the chains are the big part of this
pre-release that just need. One more thing, the cherry on
the top for their feature. Hmm, we need to get the chains
connected to each other. If you're placing chains in an
orientation and you place an adjacent chain in another
orientation that should connect and make a cross or a corner or
something like that. Yeah, yeah.
I agree. That one?
Yeah, they don't connect two walls and stairs and stuff like
that. So maybe they should connect two
walls and fences. Yeah.
It's gonna be like rails all over again.
We're going to place them and connect to things that we don't
want and orientations that we don't want.
It's gonna feel a little pain. Exactly.
I'm gonna guess they are going to fix it somehow these one has
more one more level level because chains can also be
vertical and rails can't. So it's going to be like a
vertical Yeah. Yeah basically well and they've
been messing with the rails this update or whatever.
I think they finally got that. Where a rail will go the
orientation. Now first it won't try to
auto-connect. Yeah.
Unless it's on like the same plane or something that like
when you're doing the auto smelter and you have the loading
hopper in the fuel Hopper and you start to put the tracks down
they for some reason they always wanted to connect if you're
facing I was it east or I'm like that.
Yeah, something like that? Yeah, correction.
Yeah. I don't think that happens
anymore. If they fix that then then
change might be not a problem. They got the logic down, we'll
see ya, but I Jimbo. You got some bugs.
Yeah. Unlike bugs but we're going to
fix them right now. Bug fixes that stand out.
We got bubble column does not affect egg.
Snowball. Ender pearls.
Last potion lingering potion, Fireball and shulker bullets.
Pretty neat, I see some of you to Burrs playing around with
that villagers, get ejected from Minecart.
When converted to zombie villagers, that's been changed.
Wow. New nether plants can be picked
up without shears and silk touch.
So, you'll now need those to grab the nether plants, despite
being cold outside of lava Striders.
Do not try to stay in law. Ava, so they will make their way
back into lava. I'm sure we've all seen that
pretty, pretty strange. Yeah.
Yes. Villagers don't always try to
clean the closest workstation and are sometimes focused on a
non existing one or one out of their reach on existing one or
one out of their reach. That's a good one to be fixed.
Yep. And large entities do not
generate correctly and get cut off these These bug fixes, I got
excited when I was reading. Mmm, if this are longtime bugs,
especially and CDs, they have been messed up for a while.
Yes, yes. All that a while ago, I really
enjoyed. The villagers are no longer
going to get ejected from Minecarts.
If they're in those, when they get turned into a zombie
villager. Well, that will one that one was
useful. Yeah.
Yeah, that happened to you. Well, yes, you can basically We
have like a system where you have the zombie villager in the
minecart and place it in a pin. In some place when it was
converted to a villager, it was automatically ejected so you can
move it to another place. So that does, that was a very
useful bog having that fixed. Now, we have to find a different
way to do that. Okay?
So you use that bug, that's pretty cool.
Yeah. Okay, you said well he can you
got the bubble column thing. I've noticed a lot of people are
using it for like, ender pearls for teleporters.
Mmm. Yeah.
For transportation. Hmm.
You can also have it suspended in a place where you then blow
up TNT and push the Pearl to a very far place and get
teleporter the pretty cool. Yes.
Yeah, I didn't get to watch too many videos, but I saw it was
Ill mango. Had one about the The floating
pearls and stuff, but I think it's like I said it's like most
projectiles or able to do this now.
So that's pretty cool. Hmm.
Even potions, you can do that. Yep, Splash pressure.
Yeah potions. I wonder if that means arrows.
Remember how people were making the sticky piston?
Aero fountains arrows already work with bubbles before this.
Okay. All right, yeah, but I think
that's kind of it for the news, so we can go And move on to disk
or dad this week. This week's disk or dad is from
Rebel JC, go ahead and take it away.
Rebel. What's going on everybody?
I'm Rebel JC and I would love for you to get involved in our
Discord Community. Whether it's voting for block of
the week, sharing your thoughts and opinions on Minecraft, or
just chatting with like-minded listeners.
The weathering effect Discord has something for everyone
joined today by following the link, in the show notes.
All right. Thanks again, Rebel.
It's always great to have our listeners make these ads for us
and the fact that our community. So, active in the discords, also
great. If you guys would like to record
one, let me Jimbo Carl. Know, we'll hook you up with a
script and we'll get you all set up to do.
An ad for us, talking about the Discord, we have block of the
week where the only place you can vote for it is on the
Discord. This week, you're following
choices were redstone lamp the Anvil and Fletching table and
the of block of the week this week is Fletching table.
Congratulations. Fletching table.
And I think it was not even close a landslide.
Yeah. Flex you table had 27 votes.
The redstone lamp at 9:00 and 6:00 for the Anvil, but the
Fletching table has a lot of improvement to be had.
I guess you could say, because it has no functionality.
No. That's one of the things I have
down for the In table, it can be crafted with to Flint and four
planks to use to turn an unemployed villager into a
Fletcher. That's pretty much, the only
functionality it has and can be found in.
It can be found naturally in villages, but right now there's
no right click functionality. So do you have a functionality
Duds? That's the question.
I have a functionality. Okay, and I want it.
So Fletcher is obviously referencing.
Seeing the Fletching on arrows, the little feathers in the back
to guide the arrow, but I was thinking how cool would it be to
have custom arrows? May be using different materials
and everything. Maybe instead of having Infinity
as a bow enchantment, may be using special materials to craft
an arrow that has a loyalty enchantment.
So instead of having Infinity you now can shoot one arrow and
it will constantly come back. Granted, that would be a little
bit slower, but at the same time you could then put mending on
your bow, okay? Or maybe you could craft an
arrow that will allow you to shoot harder, like penetrate.
And finally, get a one shot kill, we've been wanting on
Armored mobs, but it doesn't go very far.
Even if you have a power 5 Boat, maybe it only shoots like 30
blocks. So, you have that to, we have
fireworks arrows for the crossbow.
I don't know, maybe AT&T Arrow, we have potion tipped arrows,
which are really cool, but Other than the, what's the site?
One that allows you to highlight mobs.
You hit spectral, Vector arrows. I've not seen anyone use a
single one of those arrows, other than spectral arrows.
So I think a better combination of custom arrows, might be
really cool and I know winter was talking earlier.
He might have had kind of the same idea.
I'll let him cover his idea. Yeah, actually, I was talking
about that my First mode included, modifications for
archery. And one of the things that you
could do in a flashing table, is that make errors with different
materials. For example, Flint arrows, Stone
arrows. I do Narrows Diamond arrows,
that's with the head of the arrow made like that and they
will have different properties like how far they travel how
much damage they deal if they go through our more.
They're cool. They could have a piercing
Properties or not, not just on the enchantment for the
crossbow. Hmm, depending on what materials
using for the Fletching, which is the feathers aren't string
that they are made of. You could have some of these mix
of properties and and that takes us to Quivers because if we have
them any errors in the games, we should have a way to carry them.
So we could have a quiver Where we could store the different
types of fire arrows, having the ability to choose which arrow to
show depending on the position, in the quiver or maybe some sort
of a key to switch, which are or you're shooting from the quiver.
And that will be an item that will also save inventory space
because you wouldn't have all the arrows in your inventory,
but they will be in the quiver. Oh, that's some of the ideas for
for for all of these aspects of the game.
I like that. The general consensus is more
arrows, would be more than ice. What about you?
Mad cat. Do you have anything about a
Fletching table? You might want to go horse
Mojang to put in. Yeah.
So I think tipping arrows are kind of a pain to do.
This should be a way of doing it during the quicker.
So maybe add a floating table with a certain property so you
can craft your Your, your arrows, there with the property
already, that will make it easier or add any other way of
adding or crafting, the tip and arrows.
I don't think many people use them a lot because it's just a
pain to do it. And I love the idea from Winter
that should be more types of arrows with different types of
Damages that will even help the Uh, see Community, imagine
having Diamond arrows or Diamond tipped arrows.
To pierce through armor, that will be great.
Like that will do be a game changer.
Yeah. When you think about it even on
ESPYs after a little while we fuck, we've gotten to the point
where you have armor, you have backup armor and now you come
across diamonds, which is the Etho, just throws them into lava
because you don't need them anymore.
I mean it brings a use for in-game.
Owens again, to have Diamond tipped arrows, using diamonds to
craft armor on tools. It's practically a waste, when
you can get in from villagers in, in exchange for pumpkins.
And melons, I never, I have never seen since 1.14.
I haven't used any diamonds to craft stuff for me.
I just got in from villagers and all the diamonds are used for
economy. That's a good point.
I was actually, I didn't have any change.
In mind. But I did something popped into
my head and I'd like to mention it ogre.
I don't know if it'd be involved with the Fletching table but
like maybe a heat-seeking Arrow kind of like, okay, so if you
mix a shulker bullet with an arrow.
Yeah, if you could, if you could Harvest a shocker bullet, then
maybe, but I, that's a thing. I wouldn't know how you would do
it or go about doing that and that, that and also maybe change
the Color of the feathers because I shoot a bow in real
life. A longbow, I do with my
father-in-law and they're all unique, all the different
feathers. And it'd be cool.
If you can get like some blue feathers, or red feathers, and
you can just die IM, you know, you don't have to get him
Redbird, the tips, the tips are metal.
They're all the same tips. But yeah, mainly just a
feathers, the shafts can be different colors.
Okay, this this will be a great opportunity for them to include
docks in the game, so we can have different.
Yeah. Yeah.
Good point. Turkey's and stuff below the
feathers on the on the Bowser died, anyway, so you could just
use die in the game. Yeah, no, let's get Ducks into
the game. Yeah.
Ducks, we need the yeah, just for Arrow reasons.
Yeah, other purposes. We want blue ducks.
We want orange ducks. The Fletching update.
I like that flat. Yeah, the duck date.
The I was trying to do a play on Words Anywhere.
Yeah, you try Jim, but that's all that matters.
All right, gave it a good effort, but that's block of the
week. It, you would think with
Fletching table, not having any functionality, it would be
really easy to come up with stuff and it kinda is.
And the fact that I think everyone leans to, we want
different kinds of arrows, we want different kinds of bows
stuff like that, but when you get deep down into it, it is
what it is. It's a Fletching table, it's
made for Different kind of bows and arrows and maybe that's why
it has no functionality right now because Mojang knows this
and they don't have a way to put it into the game yet, or haven't
thought of the proper way to put into the game yet.
He had in fact that they didn't give it functionality itself,
you know, means that they're they're going to the same issue.
We are. I think all of this working
stations for villagers probably have a future Updates coming up.
Like the what is this? The one that you use with
another right? And that didn't have smithing
ability meeting table Smith and table.
Yeah, that didn't have any functionality and now it does.
So I think if we wait enough at that will be present or we
propose something, right? Because they are always
listening to the community. So I think putting together some
sort of big Question with all the board we talk here that
there will be help for them. I think.
Yeah. Well well yeah, when we had King
be dogs on. Hey guys.
It may not seem like it but they're always listening to just
about everything. So always taken suggestions.
Yeah, yeah, it's definitely worth throwing stuff out there
because yeah, they might take an idea and run with it and it'll
be great. But I think now it's time to
show where you guys get to become the vocal point.
We ask you a bunch of questions. Okay let me let me The live chat
that's now being filled with duck cetera.
I'm gonna go with the first question from Geron man or je
m'en. He's very active in the
community and he's kind of got a two-parter.
He goes. How do you guys go about
creating your own data packs? And is there a favorite data
pack or any notable data packs? You have created that you would
like to talk about more? Well, how do I go about creating
data packs? First is It's basically just
whatever comes through my head at side moment.
I start working on it and then the just don't stop until have
something done recently. I have been getting a lot of
into data packs because I was first, I started modifying the
game with mods. That was my starting point.
I started to make mods because Yeah.
Before at some point when that I guess in the version 1.7 of
Minecraft, there was a very long period without updates until 1.8
I guess. So the game stayed the same for
a long time and there was a lot of room for mothers to modify
the games. Make a lot of different stuff.
So people that win we're getting a board or Tire of vanilla they
were Ain't in mods and it was like a modern Paradise at that
at that moment. So then 1.8 came I think it
lasted for a while but after 1.9 the game started updating very
frequently we start to have very frequent updates so every time I
made a mod an update came and I had to remake them For the new
version, a lot of things we're changing.
So it starts to feel overwhelming to be changing the
most every time a major version was released.
And at the same time, I was feeling a lot of hype for the
new version. I wanted always to be playing in
the latest version of the game and I did not want to be playing
in an outdated version just to be playing a mod.
So when they start releasing data packs that are basically a
vanilla wait, To modify the game.
I enjoyed that a lot because I could make a data pack and even
if a new version came out it wouldn't throw my job.
I would it will be easier to take advantage of the new
features with happened to rewrite everything and I feel
that is the the way I want to go.
I want to go with data packs, because it's a more vanilla way
to alter the game. I know you have a lot of more
power with mode. And I can do that but I really
feel very bad when I didn't new version comes and I have to
rewrite rewrite stuff for to be adapted.
So that is why I have been doing a lot of data packs and
whatever. I feel I want to do, I try to do
it with data packs and right now with the dimensions, as soon as
I first saw, what they were doing, I started get it get
involved into that. And now I kind of, I kind of
like want to do a bunch of Dimensions or different types
with with, with that feature. Yeah.
So that is, that is what comes through my head on how to make a
new data pack. How about you mad cat?
Let's see. I usually think about altering a
little bit of a new experience. I not so much, not modifying a
lot. Just trying to improve whatever,
we have there with things like the one player sleep, right.
And what I usually go through is I think of something that I will
need in the game and or that is lacking a lot.
One of them is let's use the same example to there's a lot of
people playing some people AFK in the servers and you need to
sleep to skip the night and that's that becomes a problem
because they have K person. You'll have to kick it absence
ever to be we're asleep. So yet that that's why I went
through the process of trying to make a data pack that will just
make some one person sleep and Skip through the night.
So that's solving one problem that most people have with the
game. So what I usually go through is
like think of something. Can something that it's needed.
Try to implement it and then think, if it's balanced enough
in the game, so I'm still playing the vanilla game, right?
So, I tried to think about balancing, whatever it is.
Let's say if I recently worked on data pack, to teleport people
to others, so that feels pretty chilly, right?
And this comes from the problem being I don't have a lot of time
to play the game and if I die, I have to go through through all
the places I have been to get back to my items and things like
that. So if I'm exploring with
somebody, I can request a Teleport and the person will pay
for that teleport with XP with levels.
So, yeah, that won't work for example.
So that's solving a problem that many people will like, like say,
That work and they have a few hours to play a night or on the
weekend so you don't want to waste your time, trying to get
back to your items and going through all that pain while the
other person Waits there, right? So that's that's the kind of
thing that goes through my mind too.
So I problem and try to make it as balanced as possible.
Now ask the community always if that feels Fair, Or if that
feels shitty and things like that to try to just improve the
quality of life for your game. Yeah.
That's about it.
It's more of like Adam and, you know, people demand something
and you try to give it to him, you know, and make sure it's
fair. Yeah, that is true.
Yeah. Just just thinking about on my
own Survival, I had played with some teleportation functions
with command blocks. One because I wanted to stay at
the nether I didn't really Know what was coming and I knew if I
wanted reset my nether, whatever just keep playing in the one
that was in there. Now just stay out as much as
possible into Running through the nether thousands of blocks,
sometimes it's a pain and takes time.
So I made a deal with myself to make it balanced.
Like, hey, if you want a teleportation block to
someplace, you need to travel there and back in the Overworld
without dying. And then you could officially
say, hey, I can make a teleportation block for that.
So, feeling balanced, I had never thought about spending XP
as a way to do it because you don't have XP.
You can't travel Mmm, exactly. It's a really good hand in hand
giveaway. I really like that idea.
That's great. Yeah, for example, if somebody
dies in front of you, they drop some experience so you can use
that experience to bring the person back.
If you don't have any or just like start killing mobs, and me
time to bring the person back. The other thing is to balance
it. If you die in the nether, for
example, and the persons under respond in the Overworld, the
price is going to be higher. So I was always checking for
Dimensions if they are in the same Dimension and definitely
mention that your honor in the end and the other persons in the
nether, that means 2 times the effort to get there, right?
So the price goes really high. Yeah, that's basically how I
plan to balance all that now. Yeah, balance is definitely the
key word, you know, each day to pack did some kind of balance.
The end, the end is Where where you really need to teleport to
because you could always get lost in the end, thousands of
blocks out, and it's easy to die.
They're definitely easy to die there.
Oh yeah, yeah. But then again, if you die in
the void, is there really any reason to go back?
Yeah. Yeah.
Don't tell for their that was the end if you're playing with
somebody, I think very well. Yeah, well, I was just thinking
when me and Jimbo were in rating.
He and It up dying in the void. So there was no point in me
bringing him back to me. Oh yeah.
But still if you're if you're doing an inside you together and
say someone falls out of the building and they're lighter
doesn't deploy, or they may not have one yet and they Splat on
the ground instead of having to work their way back to the you,
if you just make one of those two tall in German tank and just
start killing Enderman to get some XP and you can bring them
back. I mean, that saves hours of
work. Exactly, that's exciting.
All right, we'll get on to the next question from in credit,
Mike from the Discord. If you're in your opinion and
experiences what do players expect from survival servers and
116 and what are the essential data packs for a new survival
server? For instance, one person sleep
achievements vanilla tweaks, stuff like that.
I think you might have had a lot of those kind of resources.
Yeah, that's true. So that's C.
Essentials for the essentials part, I think yeah, that's
basically what I tried to work with.
I just tried to make something that most people use or should
have on their servers, in my opinion or based on many
people's opinion for the Survival.
Let's see. Hello, I think in 116 things are
easier for whatever reason. I didn't play Survival in.
Maybe two years or a year, something like that.
And I recently came back and I started playing.
And at the beginning, I struggle with no surviving, but once you
get over the lack of armor, things like that.
Now then when you have resources, that then it becomes
easier, you can get a lot of stuff in farm.
And once you get to know the right, There's you just start
building, right? I think they focus the game a
lot on stop getting in trying to get resources in funny ways,
which kind of took some of the technical players in.
I don't know that they didn't like a lot of that.
Things were easier. Now, I feel and there's in that
thing. Kind of game is that become it
became not very satisfying, but I think and they mentioned I
think Morgan that they wanted to focus more on the building and
exploring and all that. So I think they have achieved
that but the price is technical players can a step back a little
like yeah, I've done that. I reach adding everything I I
needed real quick and now what, right?
So that is basically what it what I think about 116 for now,
because I used to play the technical game a lot and the but
I guess it's not that the game is trying to make you Explore
More. I think it's it's worth doing it
too. There is a lot to do.
Now, there's one day to pack, I want to jump in and mention
other than the eye. Is single player sleep and then
now you have the vanilla tweaks, the armor pack.
You guys have gone ahead and done the invisible item frames
for us. I'm not sure which one you guys
came up with it, but the clay balls from silverfish.
Oh, well, that was a request. I know it was request, but to
me, I think that one should be on the essentials list just
because the renewable clay balls from a mob.
That is basically Worthless is awesome.
Yeah, you have a spotter for it and what does everyone do?
They immediately break that sponsor because it's worthless.
Now, you've given a purpose to said mob, now you can break the
End Portal, keep the spawner. Yeah.
That, that was a request from Croc.
So I implemented that loot table for this little silver fish.
And because he, he apparently has a big Project that involves
a lot of clay and that's a good way to get it with the cost.
And the cost is making the spawner out of the spa, making
the grinder out of this boner and collecting all of the drops.
The same way you make a skeleton spawner, Etc.
So it is not, it is not just free clay balls, you have to
work for them and farm them and that about the invisible item
frames. I also Oh, made that little
utility. Then I realized that the armor
stand statues book. Has a feature for that but I
think the one I did it's a little bit easier because all
you gotta do is rename glass pane invisible and place it in
the in the item frame and it consumes the glass pane.
So, it also has a cost to do it. It is not free and and you can
specify which item frame you want to make.
Visible using the book. It is a little more difficult
because you have to be standing closer to the item frame, you
want to make invisible, sometimes it makes invisible.
Another iron frame. You didn't want to that.
And yeah, so this one is a little bit easier, so those two
features were don't specifically for the ripple effect.
The it is not an individual data package, you can't download.
It's nice having guys like you to do that for us.
Definitely. Fact that we can just like, hey
guys, we want this on the server this season.
You're like, okay, hang on Doug. I don't think the player hits on
zombie. It's another feature
specifically for the ripple effect in the player had
dropped. In general.
That's one of my favorite data packs to put on a survival
server. Yeah.
That's a funny. Le tweak and and yes, that is so
much fun because you're hunting for the heads of the mobs.
Gives you another thing to do. In the game besides building in
red sand surf. You can do a little hunt, you
know, try to collect all the game or all the heads and that
combined with the armor stands tattoos, it's much better
because you can make, you can make fun things with it.
Place it on the arm or stands. Make make some characters to
bring life to your bills and all of that, I love the player had
some zombies because it tells you wear capes that you have an
Explorer. Yeah, that's exactly what I was
going to bring into. Ew, that's how I ended up.
Yeah, I ended up lighting up underneath my base, all last
season. Just based on the there's
another stupid name under me and I would dig down.
Find the cave and light it up. Yeah, very useful.
And there's this season. We have like Pigman and yes,
skeletons with the heads to and they even have names.
I literally saw my first skeleton with a head today.
I was coming back from the Wither Skeleton farm and I went
through a soul sand. And sure enough.
There's a skeleton with a head-on.
I thought it was another player. I walked up to it to see another
player, you know, pop up. Maybe in the back of the scene,
they're recording, just play fun.
And it turns around and shoots me because it's a skeleton not a
player. And I was just like, oh, what
the heck. Yeah I am going a little bit
more further with that. And for the other mobs I'm
trying to add funny names for example, some The pigment the
zombie pigmen which are now zombified Penguins, they spawn
with since head and their name is don't steal my gold.
So just as he didn't reference to things in the past from, from
the players, and their will affect, and the name on the
wither skeletons is don't cut my head.
So things like that, little funny things I might do the
names. So doc chicken duck.
Head on a pigman, it was like, Pig, something pig, or
something? It was really funny.
I got a kick out of that. I can't cook.
Remember the whole name of it to small little bones like that so
they if they spawn on someone's video they can trigger a
reaction or something. Yeah, it's the best part about
playing on a server is looking at other peoples videos and
seeing random things like that and you're like oh I wonder when
that's going to happen to me. Yeah.
Right. Yeah.
But let's hop into another question from link and this is
for both my cat and winter and they asked do you like
Spider-Man feel a great sense of responsibility with your great
powers to create and provide for the community?
Well yes, yes and I have been feeling that a lot.
When my first my first, I first decided to go into modeling
inspired by the experience of watching broadcasters play
modded Minecraft. And so I started to make my
first mods like that but back then a long time ago when I
first started watching. Is collated five videos in
YouTube. He was very small at the moment,
it was before he was even before he met when dog, it was very fun
because I discover random and he's called separately and they
ended up together at some point. Yeah, but he's channel was
starting to grow. He was very small Channel, then
I tweeted at him, mentioning. Hey, do you want to want some
special? God for your back because at the
time, he was developing a mod pack called survival stories and
he'll immediately replied with some interested in that and we
got together working on ways to have his Modpack bit different
than the others that were in the moment.
They're so, we started to make a lot of work together.
I was developing most for him. He was making the mod packs and
Publication on his own internal. The we got a very good response
from that. So a lot of my mods were
becoming very popular because of that because he was to
showcasing them including them in his mod packs, and all of
that. But then it got at some point
where it was very overwhelming to try to maintain those mods
because people were demanding them and Minecraft versions were
coming out and Right now I'm very delayed in upgrading a lot
of those modes to the most recent versions and I really
feel a responsibility to do it but they're just not enough time
for that because it's a lot of work and I try I have been
trying to do it but I feel a high responsibility of still
maintaining that that alive and fresh.
So I am still doing that but It's a hard work to have that
done and I do feel that I need to do it because people demands
that and they want to be playing with that.
And that's, that's a big part of my responsibility.
I feel right now. There's also the, the about the
maintaining things, the responsibility.
If let's say your pack, it's Breaking something, you don't
want that but especially if it gets attention and a lot of
people just don't want in it. And something is wrong with it
in or is constant something? Then, yeah, you gotta fix that
or better than that. You have to kind of test a lot
before releasing anything. Yes.
Because, yeah, you can break but you can break people's
experiences. Modding is harder because
there's a lot of other modifications that are not
compatible to with what you're doing.
Our if you depend on something else, have some dependency on
permissions and something, then the experience breaks or makes
it harder to deploy that in your server.
So it's so odd. In my case, since it goes to
vanilla I can test it in vanilla.
It's easier to do that. But when People start using it
in not so heavy modded, servers like paper and see things like
that, they replace commands even the /re load command.
For example, it's not the same, it reloads the whole thing and
sometimes servers break because they have other mods and there
is a vanilla wafer works on all the vanilla reloaded for to use
that you need to do / Minecraft: reload.
She's using the vanilla real of command, and you kind of have to
go through all of that experience, all of that to at
least help people understand that there are other things in
plain other. Not only what you're doing.
Another thing I did, for example, was I put in, I change
the game rule to not show the command feedback to, to the
players to hide some trigger that they put.
And a lot of people thought that the, the, their servers were
broken because that was turned off, and they cannot turn it
back on. And they got really confused and
some point mad because I know because I did that, and they
didn't know that was running and Indiana.
I decided to any any game rule related thing, just not put it
in there, that that could Make somebody think that something's
wrong, I just explained that. If you want to hide this, just
turn this off. Or there was a lot of things.
For example, people had their, they they light cycle or the
weather off and that will that will affect the one players
leave work. So, so in the end, I had to add
like a lot of checks to see if that rule is on.
And put an action in the data, back to ignore certain things or
go through some things to to do to make it work.
Just hard to put something out. There is going to be used for in
so many systems and you don't know exactly what well in the
end is going to be. So you have to be very
responsible, you have to test a lot.
It's a, it's a bit of a pain. If you don't have a team, you're
only you. It's it's very intense
sometimes. Yeah yeah I can see that but
before I go on to the next question I just want to ask you
is it when it updates to a new version like 116 do you have to
start from scratch? Or is there a little bit you can
go off of from the previous so not so much if the you have to
be very aware of the change logs in the especially the The
technical changes and and the command things, if they change
anything like from for example in Minecraft 113, you think they
changed the entire ID system. So everything was breaking from
there and they they don't do changes like that now because
they basically rebuild the whole The system.
Now, next versions are not going to be as impacted.
So most things since 113 backup, I have still data packs that
work from 113 all the way to 160 and okay, okay.
You just have to see if any of what you're using any of the
community using features have changed over time.
Yeah. The good thing about data, Right
now, is that I feel exactly that from 1.30 known, where they
change everything, the all the features that have come come
out. It's more additions rather than
changes. So, there are sometimes some
changes to consider, for example.
The latest one I remember is about the heads that the uuid
changed, but nothing happens if you leave the other one, the
previous one. The only View Place the heads
and you pick them back up they lose some data but it doesn't
break your data pack. So the changes they're doing
they are trying to I feel they are trying not to break data
backs that were made before unless they have to do it.
For some reason in 1.13 they did it because they were making they
were Creating how they data packs were going to work before.
We didn't have data packs, we had command blocks, and now we
datapacks, it's much, you can do much more with them instead of
using command blocks in the world with some functions data
packs, do a lot of now without the need for that.
So, yes, new updates, don't necessarily break data packs
that exist with mods. It's a Different story.
Yeah, yeah, really. I didn't know too much about it
or where it went. Yeah, so it's good to know.
A lot of people are clueless on that myself included.
Yeah. Last or I don't know if he'd be
the last question. I know we're a little bit behind
but yeah, I was going to say, let's go ahead and Skip High
Hopes question. We're going to answer that in
the post show. Yeah, I was going to use the
Twitter question since great is asked on.
Yeah, asked on Twitter you might want to Man KET you asked you
know the community if anyone had a question and we pulled up one
from celestion, I think it's the right pronouncement, they ask
what do you think about being able to add custom biomes of
data packs? And what would you like to see
in the future updates for data packs?
So, let's see, I think is while in the material and the Jura for
Morgan. Um so yeah, let's see, custom
biomes. I think they are starting to add
something about it. You can in Dimensions, you can
replace vanilla by Ops or at least certain properties, but I
think that's still being worked on.
I think we need to wait a lot of time for A truly customizable
experience, they are also working on custom structures.
You know that any structure like, you know, the desert
temples or the end CDs and things like that, they have
their own structure files, and you could make your own and save
it into a structure file. And spawn it randomly in the
world. So that is what I thought update
for dimensions and generation was going to be.
I think it's planned because they mentioned something about
it, but the expectation is. Yeah, there will be a fully
customizable World Generation where you can change anything
you want in the way you want in. That is, I think I'm waiting for
that for now. Letter all the aspects about
creating New Dimensions and War generation but I think they're
still there still to wait. There's still a lot to work with
up to be done that. You enter you have a.
Well as we were we have been talking and as you could see in
the latest stream, I was making for that.
That, yes, it is still new, there's a bunch of things to
improve and to come. But right now we have enough
stuff to, to do interesting and fun things with it.
You can't use custom blocks yet. You can't really use your custom
structures that you store with a midi data, but you can alter a
lot. What currently can be generated
in a world, you can change. Sky color, the grass color that
you can change, what structures to spawning in a biome what
block generated some top, what generators underwater, what mobs
spawn. What is the mobcap of the
dimension? What is the capacity of the most
sponder? So you can mix a lot of these
things to make really cool and crazy things in the in D
Dimension, you're creating or in the biome, you're creating
because you can even can use these biomes in a new world
generation in the Overworld. So it's a lot of things that you
can still do with this but you have to know how to edit the
Json files that come with all of these features and I feel one of
the things that we would need that they could make right now,
it's a way to go to those Dimensions because currently you
can create the dimension but the The way you can go, there is
with that command to teleport you there.
I think it will be really interesting if we were able with
with the data packs, create portals that take you there.
I don't know if you remember this, snapshot, they did this
year for the full stay where they have all of these crazy
Dimensions when you threw a book at a portal and take took you
there. So, I got curious about Out that
so I I copied the data, the data inside the block of those custom
portals for that Dimension, and actually the portal on that
version of the game, is called Minecraft:.
Nether portal not nether portal. Mmm?
So it was a custom block made for that snapshot and it had an
interesting data inside where you could set what dimension, it
will take you and Functionality can be used to to make a portal
and take you to this custom Dimensions.
We are creating with this data packs so that would like a
closer circle on this on this instance of that and then it has
a lot to be done in the future like the GUI you can use for
that and Etc and so that's basically what I think about it
and we are also testing this on in the project has Since server.
So we can test the dimensions there and see how the been, how
they are on the server. How useful they are.
For example, I created mining dimension for us on that server
where we can just go for mine to mine gravels and a bunch of
things. So we don't destroy, or try to
look for mountains or deserts on the Overworld.
We could just go to the dimension and Milder.
Sources. There.
Make quarries and all that crazy things.
Yeah. And you'd still have to mind it,
you know, it's not just / give, you know, you still have to work
for it. Get it to be fair.
Yeah. You just have to mine it, maybe
break your tools and stuff and you can die there.
Because there are mobs spawning, it's so it is, it is like that.
All right. Whoa, quick forget, here we have
a question from Gryffindor is specifically for me.
Bad cat. And it says, what has been the
hardest datapack? You have made?
Let's see. I think there was one that I
never released. It was it was a vain minor and
it worked in Minecraft. 113 I think I had to make so I had to
make a function for every block I want to Personalized because
before there was no looting tables for blocks.
So I basically wrote code to generate this finds like a
function for each block that I want to get drops, or not,
depending on what tool amusing. So, it was a lot of cocaine.
It was fun. It was fun to do.
I didn't release it because it was very Opie.
And if you had the highest level of the tool to bring mine you
will create a lot of blocks entities.
So your inventory will fill up really really quick.
You will create a lot of blogs and in vanilla that creates a
lot of entities and that lacks servers.
So I didn't want it to be responsible.
Yeah, we're crushing people server because it was a very
powerful tool. A comes again with a, with
great, power comes great responsibility.
I didn't wanted to give you a lot of power to to people
because you don't know what's gonna happen, right?
For sure, I believe that is that is one of the hardest.
One eventually, what happened is Mojang decided to remove a
feature that apparently was a Blog to modify the data of the
player. So I was updating durability on,
the on the pickaxes. Let's say I was basically you
could remove a lot of blocks but you will pay with a lot of
durability that was the balance, right?
And they, they decided to you, that you cannot change anything
on the player data. So you couldn't modify the, the
tool. Now, there is like, very high
key ways of doing it that I don't want to go through, okay?
And also now you have blowing a balloon tables for blocks.
So that is now, as possible in a different way but the, yeah,
it's a lot, it's a lot to do, but it was it was really fun to
do another thing. I think it was, I did a data
pack or the command stuff for map.
It was a Parker map and I made a whole system for checkpoints and
response and things like that. And animations on the
checkpoints where the checkpoints are going to be
things like that, that was the most fun thing I have ever done.
It was challenging since I had to like update scores best times
to click that and put it in in certain places that was another
one. That that's still not out but
it's going to be out soon. Nice, those those three Jose,
but those are really fun and challenging things.
Do the same here. Awesome.
Well, I think that's going to do it for the show today, guys.
But before I let Jimbo read us out.
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And let's give a special thanks to our guests.
Mad cat, and winter Graves, thanks for being here, guys.
Everyone social media info can be found down in the show notes.
It and you guys have been awesome.
Like always also, we just hit. 30,000 listens.
Yeah. Thank you guys very much.
Thanks, guys, we're going to throw that in there because we
hit that today. Mmm, congratulations.
Thank you, thank you. Thank you.
As always, guys, thank you so much for getting withered with
us. You should try.
Go drink your milk now. Bye.
See you guys. Bye, good.
Bye.