1
00:00:15,900 --> 00:00:19,100
Everyone welcome to weathering 
effect episode 56. 

2
00:00:19,100 --> 00:00:23,800
Today's date is August 2nd 2020 
and I am Duds and Duds versus 

3
00:00:23,800 --> 00:00:26,800
none to the rest of the 
interwebs and I'm Jimbo you may 

4
00:00:26,800 --> 00:00:30,600
know me as Jimbo slice, 23 and 
this week we have a couple 

5
00:00:30,600 --> 00:00:33,100
guests from the ripple effect 
server. 

6
00:00:33,700 --> 00:00:36,700
We have winter Graves and mad 
cat. 

7
00:00:36,900 --> 00:00:39,800
Welcome to the show guys. 
Welcome, hello. 

8
00:00:39,800 --> 00:00:41,300
Thank you. 
Hi guys. 

9
00:00:41,600 --> 00:00:43,500
Thanks for having me. 
It's our pleasure. 

10
00:00:43,900 --> 00:00:46,800
Just want to put out there that 
for some reason today me reading

11
00:00:46,800 --> 00:00:51,900
a script is not going well. 
So yeah, I think you said we had

12
00:00:51,900 --> 00:00:56,200
I think you thanked our desks on
the last thing you said, I 

13
00:00:56,200 --> 00:00:59,400
thought I could just want to say
guess but you might have said 

14
00:00:59,400 --> 00:01:02,700
desk. 
New mic is coming so I will. 

15
00:01:03,200 --> 00:01:06,800
And like a amazing radio 
announcer soon. 

16
00:01:07,100 --> 00:01:11,700
Hopefully, Mike new debt. 
Or next, add a new desk, new 

17
00:01:11,700 --> 00:01:16,100
mic, new voice, say a word, 
struggling to talk, because 

18
00:01:16,100 --> 00:01:18,400
we're recording on a Sunday 
afternoon, which is very weird 

19
00:01:18,400 --> 00:01:20,500
for us. 
What will blame that? 

20
00:01:20,700 --> 00:01:22,900
Yeah, we could do that winter 
MadCat. 

21
00:01:22,900 --> 00:01:24,900
We usually start the show off 
with things. 

22
00:01:24,900 --> 00:01:27,900
We've done this past week. 
Is there anything you guys would

23
00:01:27,900 --> 00:01:33,000
like to talk about? 
I'm playing in a server that I 

24
00:01:33,000 --> 00:01:37,900
recently. 
The maid and I started doing the

25
00:01:38,500 --> 00:01:43,000
and iron farm which was a pain 
in the blessing and the same 

26
00:01:43,000 --> 00:01:47,000
time. 
Yeah going with villagers is 

27
00:01:47,000 --> 00:01:50,600
totally pain so that was really 
fun. 

28
00:01:50,600 --> 00:01:55,400
I've been playing with my nephew
and my wife like I have a server

29
00:01:55,400 --> 00:02:00,300
for basically the family and 
yeah we are all playing and 

30
00:02:00,300 --> 00:02:07,100
enjoying our time and the Ripple
I think I Done everything up to 

31
00:02:07,100 --> 00:02:11,100
getting another right. 
So I'm pretty much said so the 

32
00:02:11,100 --> 00:02:15,800
next things are going to be. 
Yeah just editing videos 

33
00:02:15,800 --> 00:02:19,300
whatever. 
I recorded footage and start 

34
00:02:19,300 --> 00:02:24,000
building next things. 
Pretty much it for this week 

35
00:02:24,400 --> 00:02:27,900
that spawn house. 
Looks amazing by the way back at

36
00:02:27,900 --> 00:02:29,600
everybody like the way that 
turned out. 

37
00:02:29,600 --> 00:02:33,700
Yeah it's not finished yet I 
have to finish but I Playing 

38
00:02:33,700 --> 00:02:35,300
with those new blogs. 
Yeah. 

39
00:02:35,500 --> 00:02:36,200
Yeah. 
Use them really. 

40
00:02:36,200 --> 00:02:38,500
Well, thank you. 
Where is Mad? 

41
00:02:38,500 --> 00:02:39,200
Catz? 
One house? 

42
00:02:39,200 --> 00:02:40,600
Because I don't think I've seen 
it yet. 

43
00:02:40,700 --> 00:02:44,200
It's another house. 
It's basically another house but

44
00:02:44,200 --> 00:02:48,200
that's usually what I do. 
I put the blocks with the twisty

45
00:02:48,200 --> 00:02:51,600
Vines. 
Yes, okay. 

46
00:02:51,800 --> 00:02:53,500
That's it. 
Is, it looks awesome. 

47
00:02:53,500 --> 00:02:55,300
Where there were the rates is 
bone? 

48
00:02:55,800 --> 00:02:57,200
I got it. 
Yeah. 

49
00:02:57,700 --> 00:03:00,400
Yeah, yeah, there's Raiders 
Inside there. 

50
00:03:00,600 --> 00:03:04,400
Now that happened the other day.
It's It's like one of these pain

51
00:03:04,400 --> 00:03:08,800
points for the rates so they 
spawn inside they spawn in your 

52
00:03:08,800 --> 00:03:14,000
house so hopefully that doesn't 
happen when madcatz on in his 

53
00:03:14,000 --> 00:03:16,800
house. 
Yeah, we're avenger' in your 

54
00:03:16,800 --> 00:03:18,700
bedroom. 
I didn't know that. 

55
00:03:21,300 --> 00:03:23,800
I'll have to hand them down. 
Next time I log in. 

56
00:03:24,400 --> 00:03:26,100
Yeah. 
You might want to check. 

57
00:03:26,300 --> 00:03:28,400
What about you winter? 
Well yeah. 

58
00:03:29,200 --> 00:03:31,500
I've been into a lot of things 
lately. 

59
00:03:33,200 --> 00:03:37,300
The main one, of course, is the 
ripple effect because we just 

60
00:03:37,300 --> 00:03:40,200
launched and I am very hype 
about that. 

61
00:03:40,700 --> 00:03:47,600
And I'm just grinding a lot of 
things in there with my paces 

62
00:03:49,300 --> 00:03:55,400
and the type of the type of 
story I want to tell with what 

63
00:03:55,400 --> 00:03:59,100
I'm doing there, because that is
the way I like to fly to play 

64
00:03:59,100 --> 00:04:05,600
Minecraft, by not just making 
farms and And getting stuff but 

65
00:04:06,200 --> 00:04:09,200
trying to keep some sort of a 
lore and story to everything I 

66
00:04:09,208 --> 00:04:11,100
do. 
Yeah. 

67
00:04:11,100 --> 00:04:16,399
So it's something I've been 
getting a lot into and I also 

68
00:04:16,399 --> 00:04:21,200
have another server a plane at 
which is Hyacinth Studios 

69
00:04:21,200 --> 00:04:25,500
project hasn't it's it's a 
difficult name for me to 

70
00:04:25,500 --> 00:04:31,300
pronounce but it is I am playing
there with another person 

71
00:04:31,300 --> 00:04:34,500
vanilla raccoon. 
And that we are that we are 

72
00:04:34,500 --> 00:04:36,500
doing. 
There is basically my test 

73
00:04:36,500 --> 00:04:40,500
ground for data packs because 
that server is not, it is 

74
00:04:40,500 --> 00:04:44,200
vanilla, but it is heavily 
altered with data packs. 

75
00:04:44,500 --> 00:04:47,400
There's a bunch of data packs 
thrown in there to modify 

76
00:04:47,400 --> 00:04:50,000
several things like dragon 
fight. 

77
00:04:50,300 --> 00:04:56,600
Like, we have Dimensions, we 
have used, we can set you wish 

78
00:04:56,600 --> 00:05:02,400
see mode to individual players. 
So a lot of the packs I 

79
00:05:02,400 --> 00:05:06,600
developed The vanilla and I 
developed them together. 

80
00:05:06,600 --> 00:05:11,800
He just tells me ideas and we 
talk about them. 

81
00:05:12,300 --> 00:05:15,800
I make the back to installing on
the server and we're using 

82
00:05:16,100 --> 00:05:19,400
everything there, too. 
And, and then we publish on 

83
00:05:19,400 --> 00:05:22,300
course, on course, force. 
All the data packs. 

84
00:05:22,300 --> 00:05:26,700
We are making. 
And also, I have been working a 

85
00:05:26,700 --> 00:05:30,800
lot into making custom 
Dimensions with the new features

86
00:05:30,800 --> 00:05:35,000
that were released because I 
find that very interesting. 

87
00:05:35,800 --> 00:05:39,700
Actually did a live stream. 
Yes, a couple of know, yesterday

88
00:05:39,700 --> 00:05:42,600
of Friday. 
It was Friday about that. 

89
00:05:42,600 --> 00:05:45,600
So that's that's just part of 
everything. 

90
00:05:45,600 --> 00:05:49,400
I have been doing lately. 
Consume Dimensions, has my 

91
00:05:49,400 --> 00:05:52,200
attention big time because I 
can't wait for the point where 

92
00:05:52,200 --> 00:05:56,100
we're going to start seeing 
multiplayer servers like you're 

93
00:05:56,100 --> 00:05:59,200
playing survival in these custom
Dimensions. 

94
00:05:59,500 --> 00:06:02,300
Yes, it said of going to 
someone's base which is in a 

95
00:06:02,300 --> 00:06:05,400
biome, it's Just in a totally, 
another dimension and that's 

96
00:06:05,400 --> 00:06:07,500
going to be really fun and cool.
Hmm. 

97
00:06:07,700 --> 00:06:11,900
Yes, that's, that's something 
that I'm really interested 

98
00:06:11,900 --> 00:06:16,400
because of that. 
Now now now Minecraft is truly 

99
00:06:16,400 --> 00:06:21,200
infinite, forget about that 30 
million blocks limit, we have 30

100
00:06:21,200 --> 00:06:23,800
million blocks, multiply it by 
whatever Dimensions you have in 

101
00:06:23,808 --> 00:06:27,700
the, in the, in the world. 
So it's, it's just gone infinite

102
00:06:28,000 --> 00:06:28,800
now. 
It's crazy. 

103
00:06:28,900 --> 00:06:32,100
Yeah, about like it? 
Yep. 

104
00:06:32,400 --> 00:06:33,900
Yep. 
So kind of Waiting for more 

105
00:06:33,900 --> 00:06:36,700
updates for that, two 
Dimensions. 

106
00:06:36,900 --> 00:06:39,300
Mmm. 
Yes, of course because they like

107
00:06:39,300 --> 00:06:44,500
this is like the first step I 
feel because there's a lot of 

108
00:06:44,500 --> 00:06:47,600
things that still need to be 
implemented for a fully 

109
00:06:47,600 --> 00:06:51,300
functional feature. 
This is just like, okay, here's 

110
00:06:51,300 --> 00:06:54,200
how it's going to work. 
You can play with that but wait 

111
00:06:54,200 --> 00:06:58,200
for what is coming I feel that. 
It's that is what is going on 

112
00:06:58,200 --> 00:06:59,900
here here? 
Oh yeah. 

113
00:07:00,300 --> 00:07:02,800
Is there a direction where 
you're like? 

114
00:07:03,100 --> 00:07:05,400
Okay, this is what I'm 
predicting to come next from 

115
00:07:05,400 --> 00:07:08,800
Mojang. 
Yes, what I'm predicting is that

116
00:07:09,000 --> 00:07:13,300
eventually we're going to have a
GOI to select what we want in a 

117
00:07:13,300 --> 00:07:16,700
dimension because right now you 
have to edit the files. 

118
00:07:17,100 --> 00:07:21,000
But at what point you will have 
like screens to say, I want this

119
00:07:21,000 --> 00:07:23,800
blocks in the top layer. 
I want this blocks in the middle

120
00:07:23,800 --> 00:07:26,400
layers. 
I want this, I want the biome to

121
00:07:26,400 --> 00:07:28,600
be rude, to have rain, not to 
have rain. 

122
00:07:28,800 --> 00:07:32,100
And all of those things you will
move sliders and numbers. 

123
00:07:32,100 --> 00:07:36,900
And at the end, you We'll end up
with the generated Json file 

124
00:07:36,900 --> 00:07:41,200
that will contain a lot of those
features just like it was in 

125
00:07:41,200 --> 00:07:44,300
previous versions. 
If you remember in 1.12, you had

126
00:07:44,300 --> 00:07:48,300
a customized World, a screen 
where you said, how many 

127
00:07:48,300 --> 00:07:50,200
dungeons you wanted, and all of 
that. 

128
00:07:51,200 --> 00:07:54,100
So this is what it's going to 
replace that. 

129
00:07:54,300 --> 00:07:57,200
But first, they're working on 
the back on the Underground. 

130
00:07:57,400 --> 00:08:00,800
And at the end, they will make 
the GUI for using it. 

131
00:08:01,300 --> 00:08:02,800
Sounds cool. 
Yeah. 

132
00:08:03,200 --> 00:08:05,100
Gotcha. 
Yeah I can't wait for that. 

133
00:08:05,100 --> 00:08:08,800
I love custom worlds and now 
yeah custom Dimensions is going 

134
00:08:08,800 --> 00:08:12,300
to be just a cherry on top. 
Yes, of course. 

135
00:08:12,500 --> 00:08:14,400
Hmm. 
But moving on Jimbo. 

136
00:08:14,500 --> 00:08:19,100
What have you done this week? 
Yeah, my week doing a lot of 

137
00:08:19,100 --> 00:08:21,500
work on the ripple effect 
server. 

138
00:08:21,800 --> 00:08:23,500
I live there. 
That's where I live. 

139
00:08:23,500 --> 00:08:28,000
That's where I'm at at home do 
too much Minecraft outside of 

140
00:08:28,008 --> 00:08:30,300
that if I play Minecraft, am on 
that server. 

141
00:08:31,900 --> 00:08:36,600
I just got to my Ace and I'm 
starting to do a little bit of 

142
00:08:36,600 --> 00:08:39,799
construction, but before I do 
construction, have a lot of 

143
00:08:39,799 --> 00:08:42,600
clearing out. 
If you saw my last episode, I 

144
00:08:42,600 --> 00:08:45,200
got got there. 
And I have a witch hut, and I 

145
00:08:45,200 --> 00:08:49,000
have a Pillager Outpost and to 
make it more efficient. 

146
00:08:49,200 --> 00:08:51,900
I have to clear out a lot of 
area. 

147
00:08:51,900 --> 00:08:54,700
So yeah. 
Like one of the biggest circles 

148
00:08:54,700 --> 00:08:57,800
I've ever seen. 
Yeah, yeah, I'm going to go. 

149
00:08:58,300 --> 00:09:00,700
Hide thing is like, I was like, 
okay, I build a mountain last 

150
00:09:00,700 --> 00:09:03,900
year and that weight on me. 
Me a good bit. 

151
00:09:03,900 --> 00:09:06,300
Barely got it done. 
And I'm not going to do that 

152
00:09:06,300 --> 00:09:10,200
this year. 
Let's build a 300 block Circle 

153
00:09:10,300 --> 00:09:12,400
instead into the ground. 
Okay. 

154
00:09:12,500 --> 00:09:14,000
That's wow. 
Yeah. 

155
00:09:14,300 --> 00:09:18,200
Way against what I wanted to do,
but whatever. 

156
00:09:18,200 --> 00:09:21,400
I have the idea now. 
Is it going to bedrock? 

157
00:09:21,600 --> 00:09:24,000
Yeah. 
But the circle's going to kind a

158
00:09:24,000 --> 00:09:25,900
dome inwards. 
A little bit. 

159
00:09:25,900 --> 00:09:31,100
The Bedrock Circle might be 100,
okay. 100 diameter circle, 100, 

160
00:09:31,100 --> 00:09:32,900
baht diameter. 
And then it comes out. 

161
00:09:33,100 --> 00:09:36,900
Like a 301 because like I said, 
my base will be in the sky so 

162
00:09:36,900 --> 00:09:39,200
I'm not going to need all that, 
you know? 

163
00:09:39,200 --> 00:09:42,600
But I do I have a design in 
mind. 

164
00:09:42,700 --> 00:09:46,300
So I will need some Bedrock 
involved. 

165
00:09:46,300 --> 00:09:49,700
Yeah, it's still a lot of 
digging but yeah, I got to get 

166
00:09:49,700 --> 00:09:52,500
started on that. 
And I kind of did, you know, 

167
00:09:52,500 --> 00:09:54,600
just clear out some trees and 
stuff. 

168
00:09:54,800 --> 00:09:59,000
A little bit of water but 
hopefully I can get going there 

169
00:09:59,500 --> 00:10:03,600
soon. 
Besides that, I rated a Bastian 

170
00:10:04,100 --> 00:10:07,700
and found Pig step. 
And I've been having a lot of 

171
00:10:07,700 --> 00:10:11,400
fun with that disk going around 
the server and playing it for 

172
00:10:11,408 --> 00:10:13,500
everyone. 
Just to see who dances, you 

173
00:10:13,500 --> 00:10:16,400
know, trying to have like a 
dance-off between everyone and 

174
00:10:16,400 --> 00:10:20,000
that's been real comical. 
I went to car locks base car 

175
00:10:20,000 --> 00:10:23,700
locks more the serious players. 
And I went there to try to dance

176
00:10:23,700 --> 00:10:27,500
with them and he was just 
staying in there and I put like 

177
00:10:27,500 --> 00:10:29,900
a cricket sound in the 
background. 

178
00:10:29,900 --> 00:10:34,700
It is is pretty funny as a guy, 
he's just Like to trade and end 

179
00:10:34,700 --> 00:10:36,500
up leaving. 
Yeah, yeah. 

180
00:10:36,500 --> 00:10:39,500
That was, that was more fun but 
I like to have a little bit of 

181
00:10:39,500 --> 00:10:42,400
fun when I'm playing, you know, 
not just the building aspect, 

182
00:10:42,400 --> 00:10:46,300
but I'm trying to be. 
I'm trying to evolve a lot more 

183
00:10:46,300 --> 00:10:49,600
people than normal, besides 
that. 

184
00:10:49,600 --> 00:10:52,700
Another thing happened, that I 
didn't get to record. 

185
00:10:53,400 --> 00:10:58,500
I went to go pick step dance 
with bank or the old host of the

186
00:10:58,500 --> 00:11:01,700
show. 
And I went down the west tunnel 

187
00:11:01,700 --> 00:11:04,400
all the way down the West Town. 
No, I knew he lived far away and

188
00:11:04,400 --> 00:11:08,200
I thought it was West and I get 
to the end and I come out the 

189
00:11:08,200 --> 00:11:10,700
portal and I'm in a snow 
village. 

190
00:11:10,800 --> 00:11:16,900
So immediately when I step out 
of this portal, raid pops up on 

191
00:11:16,900 --> 00:11:19,900
the top of my screen. 
I was like, oh my God, holy 

192
00:11:19,900 --> 00:11:22,800
crap. 
I started a raid at someone's 

193
00:11:22,800 --> 00:11:27,000
Village and because I'm building
a circle, I got to mess up, 

194
00:11:27,000 --> 00:11:30,100
these pillagers all the time and
apparently, I had bad Omen that 

195
00:11:30,100 --> 00:11:33,700
I was unaware of. 
So, Yeah. 

196
00:11:33,700 --> 00:11:37,500
The raid killed all of his 
villagers, every single one of 

197
00:11:37,508 --> 00:11:41,300
them and I felt terrible. 
So there's a great question 

198
00:11:41,300 --> 00:11:43,700
coming up for you in, like, 20 
minutes. 

199
00:11:44,900 --> 00:11:47,300
Hmm. 
Yeah. 

200
00:11:47,300 --> 00:11:50,700
It's a, that was pretty. 
I felt terrible. 

201
00:11:50,700 --> 00:11:54,400
But, you know, of course, I want
to help in any way to help 

202
00:11:55,700 --> 00:11:59,900
establish more villagers for the
server, member HSB Dev. 

203
00:12:00,300 --> 00:12:04,700
It was his base and yeah. 
Yeah, that was about my week, 

204
00:12:04,700 --> 00:12:07,700
some good things and bad things.
Well, it's put on the fact that 

205
00:12:07,700 --> 00:12:11,000
on stream day yesterday that's 
was yesterday. 

206
00:12:11,000 --> 00:12:13,800
Yeah. 
Dev died like 17 times. 

207
00:12:14,200 --> 00:12:16,300
Yep. 
So you killed all these 

208
00:12:16,300 --> 00:12:19,600
villagers this week and then he 
dies 17 times. 

209
00:12:19,600 --> 00:12:21,900
Hmm. 
I gave him like a stack of 

210
00:12:21,900 --> 00:12:23,600
diamonds. 
Another writing. 

211
00:12:23,600 --> 00:12:28,600
It a bunch of shulker boxes, I 
think he lost most of it in lava

212
00:12:28,600 --> 00:12:32,000
on the stream. 
Oh no, he is like I better just 

213
00:12:32,000 --> 00:12:35,000
make diamond. 
Andy puts diamond armor on, he 

214
00:12:35,000 --> 00:12:39,900
goes up putting my first nether 
a pickaxe and I lost it, he lost

215
00:12:39,900 --> 00:12:42,700
it and love it was floating 
there but he couldn't get to it 

216
00:12:42,700 --> 00:12:47,500
in time and I'll say Cheese's 
the law demands lucky. 

217
00:12:47,500 --> 00:12:50,900
Yeah. 
So rough week yeah, I'll help 

218
00:12:50,900 --> 00:12:52,600
him out. 
What about you dad? 

219
00:12:52,600 --> 00:12:56,400
Says you're weak. 
My week hasn't been full of 

220
00:12:56,400 --> 00:12:58,800
Minecraft. 
I spent three or four days 

221
00:12:58,800 --> 00:13:02,400
testing new microphones. 
So we had to talk with Wells and

222
00:13:02,400 --> 00:13:05,400
we had Some behind-the-scenes 
talk and he was mentioning 

223
00:13:05,400 --> 00:13:07,500
microphone setup, stuff like 
that. 

224
00:13:07,900 --> 00:13:12,200
And I have always wanted better 
quality mic and I've been 

225
00:13:12,200 --> 00:13:15,300
putting like sound paneling up 
throwing things on the floor. 

226
00:13:15,300 --> 00:13:18,200
Just constantly trying to figure
out ways to quit. 

227
00:13:18,200 --> 00:13:20,900
What I call this Echo sound, 
everyone is hearing right now. 

228
00:13:21,500 --> 00:13:25,100
Luckily I work with a guy who's 
in a band, who has a lot of the 

229
00:13:25,100 --> 00:13:27,600
equipment Wells was talking 
about. 

230
00:13:27,600 --> 00:13:30,300
Hmm. 
So I borrowed a bunch of stuff 

231
00:13:30,300 --> 00:13:35,100
from him this week and I Couple 
days trying to give you thing, 

232
00:13:35,100 --> 00:13:38,400
rigged up, sending all the guys 
from the weathering effect files

233
00:13:38,400 --> 00:13:40,200
like, Hey, listen to this, does 
this sound better? 

234
00:13:40,400 --> 00:13:42,000
How about this, is this sound 
better? 

235
00:13:42,300 --> 00:13:46,900
Mmm, and I ended up coming up 
with a new mic setup that I 

236
00:13:46,900 --> 00:13:50,200
ordered this week, which says, 
it's going to be delivered 

237
00:13:50,200 --> 00:13:52,900
tomorrow, but has been sitting 
on a shipping truck since 

238
00:13:52,900 --> 00:13:55,200
Friday. 
Definitely sounds good. 

239
00:13:55,500 --> 00:13:58,200
The mic sounds great, if it can 
get here. 

240
00:13:58,300 --> 00:14:00,000
Hmm. 
I was kind of hoping it would be

241
00:14:00,000 --> 00:14:02,800
here for this podcast, but you 
guys are gonna have to wait. 

242
00:14:03,000 --> 00:14:05,000
Until next week to hear it. 
Yeah, his voice. 

243
00:14:05,000 --> 00:14:09,500
Sounds like a mix between Fergie
and Jesus, suppose. 

244
00:14:10,600 --> 00:14:15,200
That's the weirdest exactly like
that. 

245
00:14:15,300 --> 00:14:19,100
It sounds like I'm gonna 
disagree with you, but I'll take

246
00:14:19,100 --> 00:14:21,200
it as a compliment. 
They absolutely. 

247
00:14:22,200 --> 00:14:25,400
Other than that Minecraft wise, 
we had the Ripple stream day and

248
00:14:25,400 --> 00:14:27,600
I concentrated mainly on my 
spawn. 

249
00:14:27,600 --> 00:14:31,600
Townhouse, I really wanted to 
get it done because I have 

250
00:14:31,600 --> 00:14:34,700
started the season. 
Re planning for the base on 

251
00:14:34,700 --> 00:14:37,400
where I'm going to, everyone 
knows I'm building some 

252
00:14:37,400 --> 00:14:41,100
mountains and a biome, so I'm 
like, okay, that mountains 

253
00:14:41,100 --> 00:14:45,200
first, it's going to house like 
storage and furnaces and stuff 

254
00:14:45,200 --> 00:14:47,700
like that. 
And that one over there we'll 

255
00:14:47,700 --> 00:14:51,000
hell is like I don't know, a 
kilt Farm or something like that

256
00:14:51,400 --> 00:14:55,400
and I don't want to really like 
move out of the spawn. 

257
00:14:55,400 --> 00:14:58,500
Townhouse one because I actually
really liked my spawned house 

258
00:14:58,500 --> 00:15:00,400
build. 
Yeah, and two I don't want to 

259
00:15:00,408 --> 00:15:02,100
leave something that looks 
unfinished. 

260
00:15:02,300 --> 00:15:06,800
So So I really been pushing to 
finish that I think as of right 

261
00:15:06,800 --> 00:15:13,000
now I'm done though, so I'm 
going to be working on the 

262
00:15:13,000 --> 00:15:16,300
weathering effect. 
Wither Skull Farm the storage 

263
00:15:16,300 --> 00:15:20,400
room for that this next episode 
and then probably the episode 

264
00:15:20,400 --> 00:15:23,300
after will be the first episode 
at the new base area. 

265
00:15:23,600 --> 00:15:25,600
Yeah, I'm kind of in a 
transition week. 

266
00:15:26,000 --> 00:15:31,000
See I put stuff in my spawn. 
Townhouse just to be able to 

267
00:15:31,000 --> 00:15:34,400
come back and forth, Just See if
there's new things. 

268
00:15:34,400 --> 00:15:38,100
Like I have a super smelter 
there, that creeper Farm even 

269
00:15:38,100 --> 00:15:41,000
though I'm going to have a which
farm and probably have all the 

270
00:15:41,000 --> 00:15:43,300
gunpowder, I'll need their you 
know. 

271
00:15:43,300 --> 00:15:45,600
But yeah, I still have things 
there. 

272
00:15:45,600 --> 00:15:48,300
I can always come back to 
because I put a lot of time into

273
00:15:48,300 --> 00:15:49,600
that too. 
Huh. 

274
00:15:49,900 --> 00:15:53,500
And I filled it with chickens. 
Did you foot? 

275
00:15:54,100 --> 00:15:58,800
So I was a okaying, your creeper
Farm because I have this, we 

276
00:15:58,800 --> 00:16:01,600
have access to the free 
gunpowder since I helped you 

277
00:16:01,600 --> 00:16:03,600
build it. 
But I don't like Like taking 

278
00:16:03,900 --> 00:16:07,700
gunpowder without at least a 
f--king, there for an hour or so

279
00:16:08,200 --> 00:16:10,400
and chickens that you have down 
there. 

280
00:16:10,400 --> 00:16:14,200
We're just laying tons of eggs. 
So I just toss the extra to your

281
00:16:14,200 --> 00:16:17,300
base, down there, so have fun. 
But this is the first time I'm 

282
00:16:17,300 --> 00:16:20,900
finding out about this, only 
show that get a bunch of 

283
00:16:20,900 --> 00:16:24,000
chickens. 
I figured I would come home at 

284
00:16:24,000 --> 00:16:27,600
some point but no, I didn't see 
that. 

285
00:16:27,600 --> 00:16:30,600
See, I have that issue though. 
To, if I have an egg in my 

286
00:16:30,600 --> 00:16:32,800
inventory, my first impulse is 
to throw. 

287
00:16:33,000 --> 00:16:35,400
Throw it. 
And I had three chickens down 

288
00:16:35,400 --> 00:16:39,700
there out of one, so it would 
have probably escalated anyway. 

289
00:16:39,900 --> 00:16:42,200
Yeah, I know. 
I spawned, at least two great. 

290
00:16:45,300 --> 00:16:48,600
Anyways, let's get on to the 
news so we can ask our guests 

291
00:16:48,600 --> 00:16:50,100
fun questions. 
Okay. 

292
00:16:50,500 --> 00:16:54,900
All right, so this week Mojang 
released one 16.2 pre-release 

293
00:16:54,900 --> 00:17:01,400
one, mouthful, but what it does 
is it affects Distortion effects

294
00:17:01,400 --> 00:17:05,099
such as nausea and Nether portal
overlay, those can now be 

295
00:17:05,099 --> 00:17:08,800
reduced at lower levels and 
nausea effect is replaced with a

296
00:17:08,800 --> 00:17:13,500
green overlay as an alternative 
to visualization as someone who 

297
00:17:13,500 --> 00:17:15,300
gets motion sickness playing 
this game. 

298
00:17:15,300 --> 00:17:18,300
These are all good. 
Things, field-of-view effects 

299
00:17:18,300 --> 00:17:20,900
shown after speed. 
Modifiers are applied, can now 

300
00:17:20,900 --> 00:17:26,000
be reduced and the fun changes 
that we're going to see change. 

301
00:17:26,000 --> 00:17:30,600
Canal be placed in all. 
Orientations think everybody was

302
00:17:30,600 --> 00:17:33,800
asking for that when we saw we 
were getting changed Start with 

303
00:17:35,100 --> 00:17:36,700
intermittent will no longer 
place. 

304
00:17:37,200 --> 00:17:39,600
They're held blocks onto Bedrock
blocks. 

305
00:17:39,800 --> 00:17:44,800
So if somehow intermittent 
teleport to a but I think above 

306
00:17:44,800 --> 00:17:47,000
the another ceiling, I don't 
know if that's even possible. 

307
00:17:47,500 --> 00:17:49,600
They're not going to be placing 
blocks up there, for other 

308
00:17:49,600 --> 00:17:52,600
things to spawn. 
Penguins now become angry with 

309
00:17:52,600 --> 00:17:55,100
players who open or destroy a 
chest. 

310
00:17:55,100 --> 00:17:59,900
In a mine cart sounds like a bug
that should have been fixed. 

311
00:18:00,000 --> 00:18:04,100
Yes, especially if you destroy 
it, villagers to lose their job 

312
00:18:04,100 --> 00:18:06,700
sites. 
When changing Dimension, I guess

313
00:18:06,700 --> 00:18:10,800
that means they're completely 
forget their crafting table, 

314
00:18:10,800 --> 00:18:13,300
whatever it is work station. 
That's the word. 

315
00:18:13,600 --> 00:18:16,700
Hmm. 
Chat delay has been added to the

316
00:18:16,700 --> 00:18:19,200
chat settings screen. 
I'm not really sure what that's 

317
00:18:19,200 --> 00:18:23,100
going to affect. 
I've never really seen chat in a

318
00:18:23,300 --> 00:18:26,200
multiplayer server, go so fast. 
I couldn't read it. 

319
00:18:26,400 --> 00:18:32,400
Yeah maybe for spammers. 
Yeah probably but I have all 

320
00:18:32,400 --> 00:18:38,400
that I Can all agree that the 
chains are the big part of this 

321
00:18:38,900 --> 00:18:42,600
pre-release that just need. 
One more thing, the cherry on 

322
00:18:42,600 --> 00:18:46,300
the top for their feature. 
Hmm, we need to get the chains 

323
00:18:46,300 --> 00:18:51,100
connected to each other. 
If you're placing chains in an 

324
00:18:51,100 --> 00:18:54,800
orientation and you place an 
adjacent chain in another 

325
00:18:54,800 --> 00:18:59,400
orientation that should connect 
and make a cross or a corner or 

326
00:18:59,400 --> 00:19:01,900
something like that. 
Yeah, yeah. 

327
00:19:02,000 --> 00:19:03,300
I agree. 
That one? 

328
00:19:03,400 --> 00:19:06,700
Yeah, they don't connect two 
walls and stairs and stuff like 

329
00:19:06,700 --> 00:19:08,800
that. 
So maybe they should connect two

330
00:19:08,800 --> 00:19:10,700
walls and fences. 
Yeah. 

331
00:19:10,700 --> 00:19:12,700
It's gonna be like rails all 
over again. 

332
00:19:13,100 --> 00:19:16,200
We're going to place them and 
connect to things that we don't 

333
00:19:16,200 --> 00:19:18,900
want and orientations that we 
don't want. 

334
00:19:18,900 --> 00:19:21,800
It's gonna feel a little pain. 
Exactly. 

335
00:19:22,400 --> 00:19:25,200
I'm gonna guess they are going 
to fix it somehow these one has 

336
00:19:25,200 --> 00:19:27,900
more one more level level 
because chains can also be 

337
00:19:27,900 --> 00:19:32,300
vertical and rails can't. 
So it's going to be like a 

338
00:19:32,300 --> 00:19:36,700
vertical Yeah. 
Yeah basically well and they've 

339
00:19:36,700 --> 00:19:40,000
been messing with the rails this
update or whatever. 

340
00:19:40,000 --> 00:19:44,300
I think they finally got that. 
Where a rail will go the 

341
00:19:44,300 --> 00:19:46,300
orientation. 
Now first it won't try to 

342
00:19:46,300 --> 00:19:47,800
auto-connect. 
Yeah. 

343
00:19:48,000 --> 00:19:51,700
Unless it's on like the same 
plane or something that like 

344
00:19:51,700 --> 00:19:54,400
when you're doing the auto 
smelter and you have the loading

345
00:19:54,400 --> 00:19:57,700
hopper in the fuel Hopper and 
you start to put the tracks down

346
00:19:57,700 --> 00:20:00,800
they for some reason they always
wanted to connect if you're 

347
00:20:00,800 --> 00:20:03,500
facing I was it east or I'm like
that. 

348
00:20:03,800 --> 00:20:05,700
Yeah, something like that? 
Yeah, correction. 

349
00:20:06,000 --> 00:20:07,400
Yeah. 
I don't think that happens 

350
00:20:07,400 --> 00:20:10,900
anymore. 
If they fix that then then 

351
00:20:11,000 --> 00:20:17,400
change might be not a problem. 
They got the logic down, we'll 

352
00:20:17,400 --> 00:20:20,600
see ya, but I Jimbo. 
You got some bugs. 

353
00:20:20,900 --> 00:20:23,500
Yeah. 
Unlike bugs but we're going to 

354
00:20:23,500 --> 00:20:27,500
fix them right now. 
Bug fixes that stand out. 

355
00:20:27,500 --> 00:20:31,000
We got bubble column does not 
affect egg. 

356
00:20:31,000 --> 00:20:32,700
Snowball. 
Ender pearls. 

357
00:20:32,800 --> 00:20:37,500
Last potion lingering potion, 
Fireball and shulker bullets. 

358
00:20:38,400 --> 00:20:40,700
Pretty neat, I see some of you 
to Burrs playing around with 

359
00:20:40,700 --> 00:20:44,200
that villagers, get ejected from
Minecart. 

360
00:20:44,200 --> 00:20:47,700
When converted to zombie 
villagers, that's been changed. 

361
00:20:47,700 --> 00:20:50,100
Wow. 
New nether plants can be picked 

362
00:20:50,100 --> 00:20:52,500
up without shears and silk 
touch. 

363
00:20:52,900 --> 00:20:57,400
So, you'll now need those to 
grab the nether plants, despite 

364
00:20:57,400 --> 00:21:00,400
being cold outside of lava 
Striders. 

365
00:21:00,400 --> 00:21:04,700
Do not try to stay in law. 
Ava, so they will make their way

366
00:21:04,700 --> 00:21:08,000
back into lava. 
I'm sure we've all seen that 

367
00:21:08,500 --> 00:21:10,600
pretty, pretty strange. 
Yeah. 

368
00:21:10,600 --> 00:21:13,800
Yes. 
Villagers don't always try to 

369
00:21:13,800 --> 00:21:17,200
clean the closest workstation 
and are sometimes focused on a 

370
00:21:17,208 --> 00:21:22,800
non existing one or one out of 
their reach on existing one or 

371
00:21:22,800 --> 00:21:25,900
one out of their reach. 
That's a good one to be fixed. 

372
00:21:26,600 --> 00:21:29,300
Yep. 
And large entities do not 

373
00:21:29,300 --> 00:21:34,500
generate correctly and get cut 
off these These bug fixes, I got

374
00:21:34,500 --> 00:21:40,500
excited when I was reading. 
Mmm, if this are longtime bugs, 

375
00:21:40,700 --> 00:21:44,300
especially and CDs, they have 
been messed up for a while. 

376
00:21:44,800 --> 00:21:48,600
Yes, yes. 
All that a while ago, I really 

377
00:21:48,600 --> 00:21:50,400
enjoyed. 
The villagers are no longer 

378
00:21:50,400 --> 00:21:52,300
going to get ejected from 
Minecarts. 

379
00:21:52,300 --> 00:21:54,700
If they're in those, when they 
get turned into a zombie 

380
00:21:54,700 --> 00:21:57,500
villager. 
Well, that will one that one was

381
00:21:57,500 --> 00:21:58,800
useful. 
Yeah. 

382
00:21:59,000 --> 00:22:02,900
Yeah, that happened to you. 
Well, yes, you can basically We 

383
00:22:03,100 --> 00:22:06,400
have like a system where you 
have the zombie villager in the 

384
00:22:06,400 --> 00:22:11,000
minecart and place it in a pin. 
In some place when it was 

385
00:22:11,000 --> 00:22:14,700
converted to a villager, it was 
automatically ejected so you can

386
00:22:14,700 --> 00:22:17,800
move it to another place. 
So that does, that was a very 

387
00:22:17,800 --> 00:22:21,800
useful bog having that fixed. 
Now, we have to find a different

388
00:22:21,800 --> 00:22:23,800
way to do that. 
Okay? 

389
00:22:23,800 --> 00:22:26,200
So you use that bug, that's 
pretty cool. 

390
00:22:26,600 --> 00:22:30,300
Yeah. 
Okay, you said well he can you 

391
00:22:30,300 --> 00:22:34,100
got the bubble column thing. 
I've noticed a lot of people are

392
00:22:34,100 --> 00:22:38,000
using it for like, ender pearls 
for teleporters. 

393
00:22:38,500 --> 00:22:39,500
Mmm. 
Yeah. 

394
00:22:39,500 --> 00:22:41,700
For transportation. 
Hmm. 

395
00:22:42,300 --> 00:22:45,400
You can also have it suspended 
in a place where you then blow 

396
00:22:45,400 --> 00:22:51,600
up TNT and push the Pearl to a 
very far place and get 

397
00:22:51,600 --> 00:22:56,200
teleporter the pretty cool. 
Yes. 

398
00:22:56,600 --> 00:23:00,100
Yeah, I didn't get to watch too 
many videos, but I saw it was 

399
00:23:00,100 --> 00:23:03,600
Ill mango. 
Had one about the The floating 

400
00:23:03,600 --> 00:23:07,100
pearls and stuff, but I think 
it's like I said it's like most 

401
00:23:07,100 --> 00:23:09,400
projectiles or able to do this 
now. 

402
00:23:09,600 --> 00:23:11,500
So that's pretty cool. 
Hmm. 

403
00:23:11,700 --> 00:23:14,900
Even potions, you can do that. 
Yep, Splash pressure. 

404
00:23:14,900 --> 00:23:18,600
Yeah potions. 
I wonder if that means arrows. 

405
00:23:19,100 --> 00:23:22,400
Remember how people were making 
the sticky piston? 

406
00:23:22,400 --> 00:23:27,400
Aero fountains arrows already 
work with bubbles before this. 

407
00:23:28,000 --> 00:23:31,300
Okay. 
All right, yeah, but I think 

408
00:23:31,300 --> 00:23:33,700
that's kind of it for the news, 
so we can go And move on to disk

409
00:23:33,700 --> 00:23:36,900
or dad this week. 
This week's disk or dad is from 

410
00:23:36,900 --> 00:23:38,700
Rebel JC, go ahead and take it 
away. 

411
00:23:38,700 --> 00:23:44,600
Rebel. 
What's going on everybody? 

412
00:23:44,600 --> 00:23:47,500
I'm Rebel JC and I would love 
for you to get involved in our 

413
00:23:47,500 --> 00:23:50,100
Discord Community. 
Whether it's voting for block of

414
00:23:50,108 --> 00:23:52,900
the week, sharing your thoughts 
and opinions on Minecraft, or 

415
00:23:52,900 --> 00:23:54,700
just chatting with like-minded 
listeners. 

416
00:23:55,200 --> 00:23:57,800
The weathering effect Discord 
has something for everyone 

417
00:23:58,100 --> 00:24:00,700
joined today by following the 
link, in the show notes. 

418
00:24:06,000 --> 00:24:07,500
All right. 
Thanks again, Rebel. 

419
00:24:07,900 --> 00:24:11,200
It's always great to have our 
listeners make these ads for us 

420
00:24:11,300 --> 00:24:14,100
and the fact that our community.
So, active in the discords, also

421
00:24:14,100 --> 00:24:15,700
great. 
If you guys would like to record

422
00:24:15,700 --> 00:24:18,800
one, let me Jimbo Carl. 
Know, we'll hook you up with a 

423
00:24:18,800 --> 00:24:20,500
script and we'll get you all set
up to do. 

424
00:24:20,500 --> 00:24:24,200
An ad for us, talking about the 
Discord, we have block of the 

425
00:24:24,200 --> 00:24:27,200
week where the only place you 
can vote for it is on the 

426
00:24:27,200 --> 00:24:29,500
Discord. 
This week, you're following 

427
00:24:29,500 --> 00:24:34,700
choices were redstone lamp the 
Anvil and Fletching table and 

428
00:24:34,700 --> 00:24:44,600
the of block of the week this 
week is Fletching table. 

429
00:24:45,300 --> 00:24:47,600
Congratulations. 
Fletching table. 

430
00:24:47,900 --> 00:24:52,000
And I think it was not even 
close a landslide. 

431
00:24:52,400 --> 00:24:56,200
Yeah. 
Flex you table had 27 votes. 

432
00:24:56,200 --> 00:25:01,400
The redstone lamp at 9:00 and 
6:00 for the Anvil, but the 

433
00:25:01,400 --> 00:25:04,900
Fletching table has a lot of 
improvement to be had. 

434
00:25:05,100 --> 00:25:09,200
I guess you could say, because 
it has no functionality. 

435
00:25:09,700 --> 00:25:11,500
No. 
That's one of the things I have 

436
00:25:11,500 --> 00:25:16,900
down for the In table, it can be
crafted with to Flint and four 

437
00:25:17,200 --> 00:25:20,700
planks to use to turn an 
unemployed villager into a 

438
00:25:20,700 --> 00:25:22,700
Fletcher. 
That's pretty much, the only 

439
00:25:22,700 --> 00:25:26,800
functionality it has and can be 
found in. 

440
00:25:27,000 --> 00:25:30,100
It can be found naturally in 
villages, but right now there's 

441
00:25:30,100 --> 00:25:34,200
no right click functionality. 
So do you have a functionality 

442
00:25:34,200 --> 00:25:35,700
Duds? 
That's the question. 

443
00:25:35,900 --> 00:25:39,300
I have a functionality. 
Okay, and I want it. 

444
00:25:39,400 --> 00:25:43,300
So Fletcher is obviously 
referencing. 

445
00:25:43,400 --> 00:25:47,500
Seeing the Fletching on arrows, 
the little feathers in the back 

446
00:25:48,000 --> 00:25:51,700
to guide the arrow, but I was 
thinking how cool would it be to

447
00:25:51,700 --> 00:25:55,800
have custom arrows? 
May be using different materials

448
00:25:55,900 --> 00:25:58,900
and everything. 
Maybe instead of having Infinity

449
00:25:58,900 --> 00:26:03,700
as a bow enchantment, may be 
using special materials to craft

450
00:26:03,700 --> 00:26:07,400
an arrow that has a loyalty 
enchantment. 

451
00:26:07,500 --> 00:26:11,600
So instead of having Infinity 
you now can shoot one arrow and 

452
00:26:11,600 --> 00:26:14,900
it will constantly come back. 
Granted, that would be a little 

453
00:26:14,900 --> 00:26:17,700
bit slower, but at the same time
you could then put mending on 

454
00:26:17,700 --> 00:26:21,700
your bow, okay? 
Or maybe you could craft an 

455
00:26:21,700 --> 00:26:28,000
arrow that will allow you to 
shoot harder, like penetrate. 

456
00:26:28,100 --> 00:26:32,100
And finally, get a one shot 
kill, we've been wanting on 

457
00:26:32,100 --> 00:26:35,500
Armored mobs, but it doesn't go 
very far. 

458
00:26:35,700 --> 00:26:38,500
Even if you have a power 5 Boat,
maybe it only shoots like 30 

459
00:26:38,500 --> 00:26:41,300
blocks. 
So, you have that to, we have 

460
00:26:41,300 --> 00:26:43,900
fireworks arrows for the 
crossbow. 

461
00:26:44,800 --> 00:26:49,800
I don't know, maybe AT&T Arrow, 
we have potion tipped arrows, 

462
00:26:50,200 --> 00:26:55,400
which are really cool, but Other
than the, what's the site? 

463
00:26:55,400 --> 00:26:58,300
One that allows you to highlight
mobs. 

464
00:26:58,300 --> 00:27:02,800
You hit spectral, Vector arrows.
I've not seen anyone use a 

465
00:27:02,800 --> 00:27:05,400
single one of those arrows, 
other than spectral arrows. 

466
00:27:06,200 --> 00:27:10,500
So I think a better combination 
of custom arrows, might be 

467
00:27:10,500 --> 00:27:13,100
really cool and I know winter 
was talking earlier. 

468
00:27:13,100 --> 00:27:15,200
He might have had kind of the 
same idea. 

469
00:27:15,200 --> 00:27:20,600
I'll let him cover his idea. 
Yeah, actually, I was talking 

470
00:27:20,600 --> 00:27:25,300
about that my First mode 
included, modifications for 

471
00:27:25,300 --> 00:27:29,300
archery. 
And one of the things that you 

472
00:27:29,308 --> 00:27:32,800
could do in a flashing table, is
that make errors with different 

473
00:27:32,800 --> 00:27:36,000
materials. 
For example, Flint arrows, Stone

474
00:27:36,000 --> 00:27:38,400
arrows. 
I do Narrows Diamond arrows, 

475
00:27:38,900 --> 00:27:43,400
that's with the head of the 
arrow made like that and they 

476
00:27:43,400 --> 00:27:47,200
will have different properties 
like how far they travel how 

477
00:27:47,200 --> 00:27:51,400
much damage they deal if they go
through our more. 

478
00:27:52,100 --> 00:27:54,000
They're cool. 
They could have a piercing 

479
00:27:54,000 --> 00:27:56,800
Properties or not, not just on 
the enchantment for the 

480
00:27:56,800 --> 00:28:00,400
crossbow. 
Hmm, depending on what materials

481
00:28:00,400 --> 00:28:04,400
using for the Fletching, which 
is the feathers aren't string 

482
00:28:04,500 --> 00:28:09,100
that they are made of. 
You could have some of these mix

483
00:28:09,100 --> 00:28:15,800
of properties and and that takes
us to Quivers because if we have

484
00:28:15,800 --> 00:28:19,700
them any errors in the games, we
should have a way to carry them.

485
00:28:20,500 --> 00:28:23,900
So we could have a quiver Where 
we could store the different 

486
00:28:23,900 --> 00:28:28,700
types of fire arrows, having the
ability to choose which arrow to

487
00:28:28,700 --> 00:28:32,400
show depending on the position, 
in the quiver or maybe some sort

488
00:28:32,400 --> 00:28:36,200
of a key to switch, which are or
you're shooting from the quiver.

489
00:28:36,800 --> 00:28:40,400
And that will be an item that 
will also save inventory space 

490
00:28:40,400 --> 00:28:43,100
because you wouldn't have all 
the arrows in your inventory, 

491
00:28:43,100 --> 00:28:48,900
but they will be in the quiver. 
Oh, that's some of the ideas for

492
00:28:49,100 --> 00:28:51,800
for for all of these aspects of 
the game. 

493
00:28:52,000 --> 00:28:54,800
I like that. 
The general consensus is more 

494
00:28:54,800 --> 00:28:58,900
arrows, would be more than ice. 
What about you? 

495
00:28:58,900 --> 00:29:00,600
Mad cat. 
Do you have anything about a 

496
00:29:00,608 --> 00:29:03,100
Fletching table? 
You might want to go horse 

497
00:29:03,100 --> 00:29:04,800
Mojang to put in. 
Yeah. 

498
00:29:05,600 --> 00:29:11,200
So I think tipping arrows are 
kind of a pain to do. 

499
00:29:12,800 --> 00:29:16,100
This should be a way of doing it
during the quicker. 

500
00:29:16,200 --> 00:29:21,100
So maybe add a floating table 
with a certain property so you 

501
00:29:21,100 --> 00:29:26,600
can craft your Your, your 
arrows, there with the property 

502
00:29:26,600 --> 00:29:31,400
already, that will make it 
easier or add any other way of 

503
00:29:31,400 --> 00:29:34,700
adding or crafting, the tip and 
arrows. 

504
00:29:34,700 --> 00:29:39,700
I don't think many people use 
them a lot because it's just a 

505
00:29:39,700 --> 00:29:45,600
pain to do it. 
And I love the idea from Winter 

506
00:29:46,100 --> 00:29:49,800
that should be more types of 
arrows with different types of 

507
00:29:49,800 --> 00:29:53,700
Damages that will even help the 
Uh, see Community, imagine 

508
00:29:54,300 --> 00:29:58,400
having Diamond arrows or Diamond
tipped arrows. 

509
00:29:58,800 --> 00:30:01,800
To pierce through armor, that 
will be great. 

510
00:30:01,800 --> 00:30:03,800
Like that will do be a game 
changer. 

511
00:30:04,400 --> 00:30:07,500
Yeah. 
When you think about it even on 

512
00:30:07,500 --> 00:30:10,800
ESPYs after a little while we 
fuck, we've gotten to the point 

513
00:30:10,800 --> 00:30:14,300
where you have armor, you have 
backup armor and now you come 

514
00:30:14,300 --> 00:30:17,000
across diamonds, which is the 
Etho, just throws them into lava

515
00:30:17,000 --> 00:30:18,300
because you don't need them 
anymore. 

516
00:30:19,200 --> 00:30:21,800
I mean it brings a use for 
in-game. 

517
00:30:21,900 --> 00:30:25,500
Owens again, to have Diamond 
tipped arrows, using diamonds to

518
00:30:25,500 --> 00:30:29,100
craft armor on tools. 
It's practically a waste, when 

519
00:30:29,100 --> 00:30:34,300
you can get in from villagers 
in, in exchange for pumpkins. 

520
00:30:34,300 --> 00:30:39,100
And melons, I never, I have 
never seen since 1.14. 

521
00:30:39,100 --> 00:30:42,400
I haven't used any diamonds to 
craft stuff for me. 

522
00:30:42,400 --> 00:30:46,800
I just got in from villagers and
all the diamonds are used for 

523
00:30:46,800 --> 00:30:49,500
economy. 
That's a good point. 

524
00:30:49,500 --> 00:30:51,800
I was actually, I didn't have 
any change. 

525
00:30:52,000 --> 00:30:54,700
In mind. 
But I did something popped into 

526
00:30:54,700 --> 00:30:57,300
my head and I'd like to mention 
it ogre. 

527
00:30:57,400 --> 00:31:00,000
I don't know if it'd be involved
with the Fletching table but 

528
00:31:00,000 --> 00:31:05,300
like maybe a heat-seeking Arrow 
kind of like, okay, so if you 

529
00:31:05,300 --> 00:31:08,200
mix a shulker bullet with an 
arrow. 

530
00:31:08,700 --> 00:31:13,000
Yeah, if you could, if you could
Harvest a shocker bullet, then 

531
00:31:13,000 --> 00:31:16,300
maybe, but I, that's a thing. 
I wouldn't know how you would do

532
00:31:16,300 --> 00:31:21,600
it or go about doing that and 
that, that and also maybe change

533
00:31:21,600 --> 00:31:25,900
the Color of the feathers 
because I shoot a bow in real 

534
00:31:25,900 --> 00:31:28,300
life. 
A longbow, I do with my 

535
00:31:28,300 --> 00:31:32,400
father-in-law and they're all 
unique, all the different 

536
00:31:32,400 --> 00:31:34,400
feathers. 
And it'd be cool. 

537
00:31:34,400 --> 00:31:37,500
If you can get like some blue 
feathers, or red feathers, and 

538
00:31:38,000 --> 00:31:41,300
you can just die IM, you know, 
you don't have to get him 

539
00:31:41,400 --> 00:31:45,300
Redbird, the tips, the tips are 
metal. 

540
00:31:45,400 --> 00:31:48,800
They're all the same tips. 
But yeah, mainly just a 

541
00:31:48,800 --> 00:31:51,200
feathers, the shafts can be 
different colors. 

542
00:31:51,900 --> 00:31:55,500
Okay, this this will be a great 
opportunity for them to include 

543
00:31:55,500 --> 00:31:58,100
docks in the game, so we can 
have different. 

544
00:31:59,400 --> 00:32:00,600
Yeah. 
Yeah. 

545
00:32:00,800 --> 00:32:03,800
Good point. 
Turkey's and stuff below the 

546
00:32:03,800 --> 00:32:07,000
feathers on the on the Bowser 
died, anyway, so you could just 

547
00:32:07,000 --> 00:32:11,000
use die in the game. 
Yeah, no, let's get Ducks into 

548
00:32:11,000 --> 00:32:11,900
the game. 
Yeah. 

549
00:32:11,900 --> 00:32:17,200
Ducks, we need the yeah, just 
for Arrow reasons. 

550
00:32:17,200 --> 00:32:20,400
Yeah, other purposes. 
We want blue ducks. 

551
00:32:20,400 --> 00:32:23,800
We want orange ducks. 
The Fletching update. 

552
00:32:23,900 --> 00:32:28,100
I like that flat. 
Yeah, the duck date. 

553
00:32:28,900 --> 00:32:33,200
The I was trying to do a play on
Words Anywhere. 

554
00:32:34,600 --> 00:32:37,200
Yeah, you try Jim, but that's 
all that matters. 

555
00:32:37,700 --> 00:32:41,100
All right, gave it a good 
effort, but that's block of the 

556
00:32:41,100 --> 00:32:42,800
week. 
It, you would think with 

557
00:32:42,800 --> 00:32:46,000
Fletching table, not having any 
functionality, it would be 

558
00:32:46,000 --> 00:32:50,200
really easy to come up with 
stuff and it kinda is. 

559
00:32:50,200 --> 00:32:53,300
And the fact that I think 
everyone leans to, we want 

560
00:32:53,300 --> 00:32:56,200
different kinds of arrows, we 
want different kinds of bows 

561
00:32:56,200 --> 00:33:01,100
stuff like that, but when you 
get deep down into it, it is 

562
00:33:01,100 --> 00:33:02,600
what it is. 
It's a Fletching table, it's 

563
00:33:02,600 --> 00:33:06,200
made for Different kind of bows 
and arrows and maybe that's why 

564
00:33:06,200 --> 00:33:11,000
it has no functionality right 
now because Mojang knows this 

565
00:33:11,000 --> 00:33:14,900
and they don't have a way to put
it into the game yet, or haven't

566
00:33:14,900 --> 00:33:17,400
thought of the proper way to put
into the game yet. 

567
00:33:17,700 --> 00:33:20,800
He had in fact that they didn't 
give it functionality itself, 

568
00:33:21,200 --> 00:33:24,600
you know, means that they're 
they're going to the same issue.

569
00:33:24,600 --> 00:33:29,800
We are. 
I think all of this working 

570
00:33:29,800 --> 00:33:36,700
stations for villagers probably 
have a future Updates coming up.

571
00:33:36,700 --> 00:33:40,000
Like the what is this? 
The one that you use with 

572
00:33:40,100 --> 00:33:42,900
another right? 
And that didn't have smithing 

573
00:33:42,900 --> 00:33:45,000
ability meeting table Smith and 
table. 

574
00:33:45,300 --> 00:33:47,800
Yeah, that didn't have any 
functionality and now it does. 

575
00:33:47,800 --> 00:33:53,800
So I think if we wait enough at 
that will be present or we 

576
00:33:53,800 --> 00:33:56,000
propose something, right? 
Because they are always 

577
00:33:56,500 --> 00:34:01,400
listening to the community. 
So I think putting together some

578
00:34:01,400 --> 00:34:07,000
sort of big Question with all 
the board we talk here that 

579
00:34:07,000 --> 00:34:08,800
there will be help for them. 
I think. 

580
00:34:09,300 --> 00:34:11,199
Yeah. 
Well well yeah, when we had King

581
00:34:11,199 --> 00:34:12,199
be dogs on. 
Hey guys. 

582
00:34:12,199 --> 00:34:15,100
It may not seem like it but 
they're always listening to just

583
00:34:15,100 --> 00:34:18,100
about everything. 
So always taken suggestions. 

584
00:34:18,100 --> 00:34:21,199
Yeah, yeah, it's definitely 
worth throwing stuff out there 

585
00:34:21,199 --> 00:34:24,800
because yeah, they might take an
idea and run with it and it'll 

586
00:34:24,800 --> 00:34:26,800
be great. 
But I think now it's time to 

587
00:34:26,800 --> 00:34:29,600
show where you guys get to 
become the vocal point. 

588
00:34:29,600 --> 00:34:34,500
We ask you a bunch of questions.
Okay let me let me The live chat

589
00:34:34,500 --> 00:34:36,300
that's now being filled with 
duck cetera. 

590
00:34:39,600 --> 00:34:43,800
I'm gonna go with the first 
question from Geron man or je 

591
00:34:43,800 --> 00:34:45,100
m'en. 
He's very active in the 

592
00:34:45,107 --> 00:34:47,600
community and he's kind of got a
two-parter. 

593
00:34:48,300 --> 00:34:50,300
He goes. 
How do you guys go about 

594
00:34:50,300 --> 00:34:54,199
creating your own data packs? 
And is there a favorite data 

595
00:34:54,199 --> 00:34:57,200
pack or any notable data packs? 
You have created that you would 

596
00:34:57,200 --> 00:35:02,300
like to talk about more? 
Well, how do I go about creating

597
00:35:02,300 --> 00:35:04,900
data packs? 
First is It's basically just 

598
00:35:05,400 --> 00:35:09,500
whatever comes through my head 
at side moment. 

599
00:35:09,900 --> 00:35:16,500
I start working on it and then 
the just don't stop until have 

600
00:35:16,800 --> 00:35:23,400
something done recently. 
I have been getting a lot of 

601
00:35:23,400 --> 00:35:28,600
into data packs because I was 
first, I started modifying the 

602
00:35:28,600 --> 00:35:31,100
game with mods. 
That was my starting point. 

603
00:35:31,400 --> 00:35:34,200
I started to make mods because 
Yeah. 

604
00:35:34,200 --> 00:35:38,100
Before at some point when that I
guess in the version 1.7 of 

605
00:35:38,100 --> 00:35:43,600
Minecraft, there was a very long
period without updates until 1.8

606
00:35:43,600 --> 00:35:47,200
I guess. 
So the game stayed the same for 

607
00:35:47,400 --> 00:35:53,900
a long time and there was a lot 
of room for mothers to modify 

608
00:35:53,900 --> 00:35:56,300
the games. 
Make a lot of different stuff. 

609
00:35:57,100 --> 00:36:03,000
So people that win we're getting
a board or Tire of vanilla they 

610
00:36:03,000 --> 00:36:07,900
were Ain't in mods and it was 
like a modern Paradise at that 

611
00:36:08,200 --> 00:36:15,400
at that moment. 
So then 1.8 came I think it 

612
00:36:15,400 --> 00:36:22,600
lasted for a while but after 1.9
the game started updating very 

613
00:36:22,600 --> 00:36:29,000
frequently we start to have very
frequent updates so every time I

614
00:36:29,000 --> 00:36:34,300
made a mod an update came and I 
had to remake them For the new 

615
00:36:34,300 --> 00:36:37,200
version, a lot of things we're 
changing. 

616
00:36:37,500 --> 00:36:42,000
So it starts to feel 
overwhelming to be changing the 

617
00:36:42,000 --> 00:36:45,000
most every time a major version 
was released. 

618
00:36:45,300 --> 00:36:47,900
And at the same time, I was 
feeling a lot of hype for the 

619
00:36:47,900 --> 00:36:50,900
new version. 
I wanted always to be playing in

620
00:36:50,900 --> 00:36:54,400
the latest version of the game 
and I did not want to be playing

621
00:36:54,400 --> 00:36:57,200
in an outdated version just to 
be playing a mod. 

622
00:36:57,900 --> 00:37:02,800
So when they start releasing 
data packs that are basically a 

623
00:37:02,800 --> 00:37:05,300
vanilla wait, To modify the 
game. 

624
00:37:06,300 --> 00:37:10,700
I enjoyed that a lot because I 
could make a data pack and even 

625
00:37:10,700 --> 00:37:13,600
if a new version came out it 
wouldn't throw my job. 

626
00:37:13,600 --> 00:37:19,300
I would it will be easier to 
take advantage of the new 

627
00:37:19,300 --> 00:37:24,000
features with happened to 
rewrite everything and I feel 

628
00:37:24,000 --> 00:37:26,300
that is the the way I want to 
go. 

629
00:37:26,700 --> 00:37:29,700
I want to go with data packs, 
because it's a more vanilla way 

630
00:37:29,700 --> 00:37:32,700
to alter the game. 
I know you have a lot of more 

631
00:37:32,700 --> 00:37:37,000
power with mode. 
And I can do that but I really 

632
00:37:37,000 --> 00:37:40,200
feel very bad when I didn't new 
version comes and I have to 

633
00:37:40,200 --> 00:37:44,200
rewrite rewrite stuff for to be 
adapted. 

634
00:37:44,800 --> 00:37:48,700
So that is why I have been doing
a lot of data packs and 

635
00:37:48,700 --> 00:37:50,500
whatever. 
I feel I want to do, I try to do

636
00:37:50,500 --> 00:37:55,900
it with data packs and right now
with the dimensions, as soon as 

637
00:37:55,900 --> 00:38:01,900
I first saw, what they were 
doing, I started get it get 

638
00:38:01,900 --> 00:38:07,100
involved into that. 
And now I kind of, I kind of 

639
00:38:07,100 --> 00:38:10,100
like want to do a bunch of 
Dimensions or different types 

640
00:38:10,400 --> 00:38:12,600
with with, with that feature. 
Yeah. 

641
00:38:13,000 --> 00:38:16,600
So that is, that is what comes 
through my head on how to make a

642
00:38:16,600 --> 00:38:19,100
new data pack. 
How about you mad cat? 

643
00:38:19,800 --> 00:38:27,100
Let's see. 
I usually think about altering a

644
00:38:27,100 --> 00:38:32,300
little bit of a new experience. 
I not so much, not modifying a 

645
00:38:32,300 --> 00:38:35,300
lot. 
Just trying to improve whatever,

646
00:38:36,100 --> 00:38:39,500
we have there with things like 
the one player sleep, right. 

647
00:38:41,800 --> 00:38:47,500
And what I usually go through is
I think of something that I will

648
00:38:47,500 --> 00:38:51,700
need in the game and or that is 
lacking a lot. 

649
00:38:52,200 --> 00:38:56,900
One of them is let's use the 
same example to there's a lot of

650
00:38:56,900 --> 00:39:01,000
people playing some people AFK 
in the servers and you need to 

651
00:39:01,000 --> 00:39:05,000
sleep to skip the night and 
that's that becomes a problem 

652
00:39:05,000 --> 00:39:08,800
because they have K person. 
You'll have to kick it absence 

653
00:39:08,800 --> 00:39:13,500
ever to be we're asleep. 
So yet that that's why I went 

654
00:39:13,500 --> 00:39:17,600
through the process of trying to
make a data pack that will just 

655
00:39:17,900 --> 00:39:22,200
make some one person sleep and 
Skip through the night. 

656
00:39:22,200 --> 00:39:28,100
So that's solving one problem 
that most people have with the 

657
00:39:28,100 --> 00:39:31,300
game. 
So what I usually go through is 

658
00:39:31,900 --> 00:39:35,500
like think of something. 
Can something that it's needed. 

659
00:39:37,300 --> 00:39:41,300
Try to implement it and then 
think, if it's balanced enough 

660
00:39:41,300 --> 00:39:44,500
in the game, so I'm still 
playing the vanilla game, right?

661
00:39:44,600 --> 00:39:48,900
So, I tried to think about 
balancing, whatever it is. 

662
00:39:49,400 --> 00:39:55,500
Let's say if I recently worked 
on data pack, to teleport people

663
00:39:55,500 --> 00:39:59,900
to others, so that feels pretty 
chilly, right? 

664
00:40:00,500 --> 00:40:05,400
And this comes from the problem 
being I don't have a lot of time

665
00:40:05,600 --> 00:40:11,700
to play the game and if I die, I
have to go through through all 

666
00:40:11,700 --> 00:40:15,300
the places I have been to get 
back to my items and things like

667
00:40:15,300 --> 00:40:18,400
that. 
So if I'm exploring with 

668
00:40:18,400 --> 00:40:22,600
somebody, I can request a 
Teleport and the person will pay

669
00:40:22,600 --> 00:40:26,000
for that teleport with XP with 
levels. 

670
00:40:26,600 --> 00:40:29,300
So, yeah, that won't work for 
example. 

671
00:40:29,900 --> 00:40:33,500
So that's solving a problem that
many people will like, like say,

672
00:40:35,800 --> 00:40:40,900
That work and they have a few 
hours to play a night or on the 

673
00:40:40,900 --> 00:40:44,000
weekend so you don't want to 
waste your time, trying to get 

674
00:40:44,000 --> 00:40:46,900
back to your items and going 
through all that pain while the 

675
00:40:46,900 --> 00:40:51,400
other person Waits there, right?
So that's that's the kind of 

676
00:40:51,408 --> 00:40:55,400
thing that goes through my mind 
too. 

677
00:40:55,600 --> 00:40:59,600
So I problem and try to make it 
as balanced as possible. 

678
00:40:59,600 --> 00:41:04,300
Now ask the community always if 
that feels Fair, Or if that 

679
00:41:04,300 --> 00:41:07,900
feels shitty and things like 
that to try to just improve the 

680
00:41:07,900 --> 00:41:11,400
quality of life for your game. 
Yeah. 

681
00:41:11,500 --> 00:41:12,200
Yeah. 
That's about it. 

682
00:41:12,900 --> 00:41:15,800
It's more of like Adam and, you 
know, people demand something 

683
00:41:15,800 --> 00:41:18,900
and you try to give it to him, 
you know, and make sure it's 

684
00:41:18,900 --> 00:41:21,200
fair. 
Yeah, that is true. 

685
00:41:21,800 --> 00:41:23,900
Yeah. 
Just just thinking about on my 

686
00:41:23,900 --> 00:41:28,000
own Survival, I had played with 
some teleportation functions 

687
00:41:28,000 --> 00:41:30,800
with command blocks. 
One because I wanted to stay at 

688
00:41:30,800 --> 00:41:35,400
the nether I didn't really Know 
what was coming and I knew if I 

689
00:41:35,408 --> 00:41:38,600
wanted reset my nether, whatever
just keep playing in the one 

690
00:41:38,600 --> 00:41:41,300
that was in there. 
Now just stay out as much as 

691
00:41:41,300 --> 00:41:46,600
possible into Running through 
the nether thousands of blocks, 

692
00:41:46,800 --> 00:41:48,600
sometimes it's a pain and takes 
time. 

693
00:41:48,600 --> 00:41:51,300
So I made a deal with myself to 
make it balanced. 

694
00:41:51,300 --> 00:41:54,600
Like, hey, if you want a 
teleportation block to 

695
00:41:54,600 --> 00:41:59,200
someplace, you need to travel 
there and back in the Overworld 

696
00:41:59,200 --> 00:42:01,100
without dying. 
And then you could officially 

697
00:42:01,100 --> 00:42:04,500
say, hey, I can make a 
teleportation block for that. 

698
00:42:04,700 --> 00:42:09,300
So, feeling balanced, I had 
never thought about spending XP 

699
00:42:09,700 --> 00:42:12,500
as a way to do it because you 
don't have XP. 

700
00:42:12,500 --> 00:42:17,400
You can't travel Mmm, exactly. 
It's a really good hand in hand 

701
00:42:17,400 --> 00:42:19,400
giveaway. 
I really like that idea. 

702
00:42:19,800 --> 00:42:21,900
That's great. 
Yeah, for example, if somebody 

703
00:42:21,900 --> 00:42:25,500
dies in front of you, they drop 
some experience so you can use 

704
00:42:25,500 --> 00:42:27,400
that experience to bring the 
person back. 

705
00:42:27,500 --> 00:42:31,300
If you don't have any or just 
like start killing mobs, and me 

706
00:42:31,300 --> 00:42:35,600
time to bring the person back. 
The other thing is to balance 

707
00:42:35,600 --> 00:42:37,200
it. 
If you die in the nether, for 

708
00:42:37,200 --> 00:42:41,300
example, and the persons under 
respond in the Overworld, the 

709
00:42:41,300 --> 00:42:44,900
price is going to be higher. 
So I was always checking for 

710
00:42:44,900 --> 00:42:48,700
Dimensions if they are in the 
same Dimension and definitely 

711
00:42:48,700 --> 00:42:52,600
mention that your honor in the 
end and the other persons in the

712
00:42:52,600 --> 00:42:57,800
nether, that means 2 times the 
effort to get there, right? 

713
00:42:57,800 --> 00:43:02,600
So the price goes really high. 
Yeah, that's basically how I 

714
00:43:03,100 --> 00:43:07,600
plan to balance all that now. 
Yeah, balance is definitely the 

715
00:43:07,600 --> 00:43:11,500
key word, you know, each day to 
pack did some kind of balance. 

716
00:43:11,900 --> 00:43:17,000
The end, the end is Where where 
you really need to teleport to 

717
00:43:17,000 --> 00:43:20,200
because you could always get 
lost in the end, thousands of 

718
00:43:20,200 --> 00:43:22,200
blocks out, and it's easy to 
die. 

719
00:43:22,200 --> 00:43:24,500
They're definitely easy to die 
there. 

720
00:43:26,200 --> 00:43:29,400
Oh yeah, yeah. 
But then again, if you die in 

721
00:43:29,400 --> 00:43:31,400
the void, is there really any 
reason to go back? 

722
00:43:32,400 --> 00:43:33,500
Yeah. 
Yeah. 

723
00:43:33,500 --> 00:43:38,600
Don't tell for their that was 
the end if you're playing with 

724
00:43:38,600 --> 00:43:41,600
somebody, I think very well. 
Yeah, well, I was just thinking 

725
00:43:41,600 --> 00:43:43,100
when me and Jimbo were in 
rating. 

726
00:43:43,100 --> 00:43:45,600
He and It up dying in the void. 
So there was no point in me 

727
00:43:45,600 --> 00:43:47,400
bringing him back to me. 
Oh yeah. 

728
00:43:48,600 --> 00:43:52,000
But still if you're if you're 
doing an inside you together and

729
00:43:52,000 --> 00:43:54,400
say someone falls out of the 
building and they're lighter 

730
00:43:54,400 --> 00:43:58,100
doesn't deploy, or they may not 
have one yet and they Splat on 

731
00:43:58,100 --> 00:44:01,700
the ground instead of having to 
work their way back to the you, 

732
00:44:01,700 --> 00:44:05,600
if you just make one of those 
two tall in German tank and just

733
00:44:05,600 --> 00:44:08,500
start killing Enderman to get 
some XP and you can bring them 

734
00:44:08,500 --> 00:44:11,400
back. 
I mean, that saves hours of 

735
00:44:11,400 --> 00:44:13,400
work. 
Exactly, that's exciting. 

736
00:44:14,500 --> 00:44:17,900
All right, we'll get on to the 
next question from in credit, 

737
00:44:17,900 --> 00:44:22,100
Mike from the Discord. 
If you're in your opinion and 

738
00:44:22,100 --> 00:44:26,200
experiences what do players 
expect from survival servers and

739
00:44:26,200 --> 00:44:31,600
116 and what are the essential 
data packs for a new survival 

740
00:44:31,600 --> 00:44:35,600
server? 
For instance, one person sleep 

741
00:44:35,600 --> 00:44:39,800
achievements vanilla tweaks, 
stuff like that. 

742
00:44:40,400 --> 00:44:44,100
I think you might have had a lot
of those kind of resources. 

743
00:44:44,900 --> 00:44:48,400
Yeah, that's true. 
So that's C. 

744
00:44:49,200 --> 00:44:52,600
Essentials for the essentials 
part, I think yeah, that's 

745
00:44:52,600 --> 00:44:55,900
basically what I tried to work 
with. 

746
00:44:56,300 --> 00:45:00,200
I just tried to make something 
that most people use or should 

747
00:45:00,200 --> 00:45:03,600
have on their servers, in my 
opinion or based on many 

748
00:45:03,600 --> 00:45:11,300
people's opinion for the 
Survival. 

749
00:45:11,800 --> 00:45:17,700
Let's see. 
Hello, I think in 116 things are

750
00:45:19,200 --> 00:45:23,600
easier for whatever reason. 
I didn't play Survival in. 

751
00:45:24,700 --> 00:45:28,200
Maybe two years or a year, 
something like that. 

752
00:45:28,200 --> 00:45:31,200
And I recently came back and I 
started playing. 

753
00:45:31,400 --> 00:45:39,100
And at the beginning, I struggle
with no surviving, but once you 

754
00:45:39,100 --> 00:45:43,900
get over the lack of armor, 
things like that. 

755
00:45:45,000 --> 00:45:48,000
Now then when you have 
resources, that then it becomes 

756
00:45:48,000 --> 00:45:53,000
easier, you can get a lot of 
stuff in farm. 

757
00:45:53,000 --> 00:45:57,600
And once you get to know the 
right, There's you just start 

758
00:45:57,600 --> 00:46:00,000
building, right? 
I think they focus the game a 

759
00:46:00,008 --> 00:46:06,300
lot on stop getting in trying to
get resources in funny ways, 

760
00:46:06,600 --> 00:46:14,500
which kind of took some of the 
technical players in. 

761
00:46:15,200 --> 00:46:17,600
I don't know that they didn't 
like a lot of that. 

762
00:46:17,700 --> 00:46:24,400
Things were easier. 
Now, I feel and there's in that 

763
00:46:24,400 --> 00:46:26,500
thing. 
Kind of game is that become it 

764
00:46:26,500 --> 00:46:34,600
became not very satisfying, but 
I think and they mentioned I 

765
00:46:34,600 --> 00:46:39,900
think Morgan that they wanted to
focus more on the building and 

766
00:46:39,900 --> 00:46:43,800
exploring and all that. 
So I think they have achieved 

767
00:46:43,800 --> 00:46:51,100
that but the price is technical 
players can a step back a little

768
00:46:51,200 --> 00:46:54,700
like yeah, I've done that. 
I reach adding everything I I 

769
00:46:54,707 --> 00:46:59,100
needed real quick and now what, 
right? 

770
00:46:59,100 --> 00:47:03,100
So that is basically what it 
what I think about 116 for now, 

771
00:47:03,500 --> 00:47:09,800
because I used to play the 
technical game a lot and the but

772
00:47:09,800 --> 00:47:14,900
I guess it's not that the game 
is trying to make you Explore 

773
00:47:14,900 --> 00:47:18,300
More. 
I think it's it's worth doing it

774
00:47:18,300 --> 00:47:20,000
too. 
There is a lot to do. 

775
00:47:20,000 --> 00:47:23,600
Now, there's one day to pack, I 
want to jump in and mention 

776
00:47:24,000 --> 00:47:26,400
other than the eye. 
Is single player sleep and then 

777
00:47:26,400 --> 00:47:28,800
now you have the vanilla tweaks,
the armor pack. 

778
00:47:29,000 --> 00:47:33,100
You guys have gone ahead and 
done the invisible item frames 

779
00:47:33,100 --> 00:47:35,800
for us. 
I'm not sure which one you guys 

780
00:47:35,800 --> 00:47:39,300
came up with it, but the clay 
balls from silverfish. 

781
00:47:40,100 --> 00:47:44,800
Oh, well, that was a request. 
I know it was request, but to 

782
00:47:44,800 --> 00:47:49,800
me, I think that one should be 
on the essentials list just 

783
00:47:49,800 --> 00:47:53,300
because the renewable clay balls
from a mob. 

784
00:47:53,400 --> 00:47:56,500
That is basically Worthless is 
awesome. 

785
00:47:56,500 --> 00:48:00,200
Yeah, you have a spotter for it 
and what does everyone do? 

786
00:48:00,200 --> 00:48:02,800
They immediately break that 
sponsor because it's worthless. 

787
00:48:03,200 --> 00:48:07,200
Now, you've given a purpose to 
said mob, now you can break the 

788
00:48:07,200 --> 00:48:10,000
End Portal, keep the spawner. 
Yeah. 

789
00:48:10,000 --> 00:48:12,600
That, that was a request from 
Croc. 

790
00:48:13,100 --> 00:48:18,500
So I implemented that loot table
for this little silver fish. 

791
00:48:19,400 --> 00:48:26,000
And because he, he apparently 
has a big Project that involves 

792
00:48:26,000 --> 00:48:32,100
a lot of clay and that's a good 
way to get it with the cost. 

793
00:48:32,100 --> 00:48:36,600
And the cost is making the 
spawner out of the spa, making 

794
00:48:36,600 --> 00:48:40,200
the grinder out of this boner 
and collecting all of the drops.

795
00:48:40,200 --> 00:48:43,900
The same way you make a skeleton
spawner, Etc. 

796
00:48:43,900 --> 00:48:48,600
So it is not, it is not just 
free clay balls, you have to 

797
00:48:48,600 --> 00:48:53,800
work for them and farm them and 
that about the invisible item 

798
00:48:53,800 --> 00:48:55,700
frames. 
I also Oh, made that little 

799
00:48:55,700 --> 00:49:00,900
utility. 
Then I realized that the armor 

800
00:49:00,900 --> 00:49:04,400
stand statues book. 
Has a feature for that but I 

801
00:49:04,400 --> 00:49:08,100
think the one I did it's a 
little bit easier because all 

802
00:49:08,100 --> 00:49:12,800
you gotta do is rename glass 
pane invisible and place it in 

803
00:49:12,800 --> 00:49:17,100
the in the item frame and it 
consumes the glass pane. 

804
00:49:17,300 --> 00:49:22,300
So, it also has a cost to do it.
It is not free and and you can 

805
00:49:22,300 --> 00:49:24,500
specify which item frame you 
want to make. 

806
00:49:24,700 --> 00:49:28,000
Visible using the book. 
It is a little more difficult 

807
00:49:28,000 --> 00:49:30,600
because you have to be standing 
closer to the item frame, you 

808
00:49:30,607 --> 00:49:33,400
want to make invisible, 
sometimes it makes invisible. 

809
00:49:33,400 --> 00:49:35,900
Another iron frame. 
You didn't want to that. 

810
00:49:36,400 --> 00:49:42,100
And yeah, so this one is a 
little bit easier, so those two 

811
00:49:42,100 --> 00:49:46,000
features were don't specifically
for the ripple effect. 

812
00:49:46,300 --> 00:49:49,700
The it is not an individual data
package, you can't download. 

813
00:49:50,100 --> 00:49:53,500
It's nice having guys like you 
to do that for us. 

814
00:49:53,500 --> 00:49:55,700
Definitely. 
Fact that we can just like, hey 

815
00:49:55,700 --> 00:49:57,600
guys, we want this on the server
this season. 

816
00:49:57,600 --> 00:50:03,400
You're like, okay, hang on Doug.
I don't think the player hits on

817
00:50:03,400 --> 00:50:05,000
zombie. 
It's another feature 

818
00:50:05,000 --> 00:50:08,000
specifically for the ripple 
effect in the player had 

819
00:50:08,000 --> 00:50:09,800
dropped. 
In general. 

820
00:50:09,800 --> 00:50:13,600
That's one of my favorite data 
packs to put on a survival 

821
00:50:13,600 --> 00:50:14,900
server. 
Yeah. 

822
00:50:15,100 --> 00:50:18,500
That's a funny. 
Le tweak and and yes, that is so

823
00:50:18,500 --> 00:50:23,300
much fun because you're hunting 
for the heads of the mobs. 

824
00:50:23,400 --> 00:50:26,300
Gives you another thing to do. 
In the game besides building in 

825
00:50:26,300 --> 00:50:29,200
red sand surf. 
You can do a little hunt, you 

826
00:50:29,200 --> 00:50:33,400
know, try to collect all the 
game or all the heads and that 

827
00:50:33,400 --> 00:50:37,000
combined with the armor stands 
tattoos, it's much better 

828
00:50:37,000 --> 00:50:40,700
because you can make, you can 
make fun things with it. 

829
00:50:40,700 --> 00:50:43,900
Place it on the arm or stands. 
Make make some characters to 

830
00:50:43,900 --> 00:50:47,700
bring life to your bills and all
of that, I love the player had 

831
00:50:47,700 --> 00:50:51,000
some zombies because it tells 
you wear capes that you have an 

832
00:50:51,000 --> 00:50:53,700
Explorer. 
Yeah, that's exactly what I was 

833
00:50:53,700 --> 00:50:56,100
going to bring into. 
Ew, that's how I ended up. 

834
00:50:56,800 --> 00:50:59,200
Yeah, I ended up lighting up 
underneath my base, all last 

835
00:50:59,200 --> 00:51:00,800
season. 
Just based on the there's 

836
00:51:00,800 --> 00:51:03,600
another stupid name under me and
I would dig down. 

837
00:51:03,600 --> 00:51:06,600
Find the cave and light it up. 
Yeah, very useful. 

838
00:51:07,100 --> 00:51:10,900
And there's this season. 
We have like Pigman and yes, 

839
00:51:11,100 --> 00:51:14,700
skeletons with the heads to and 
they even have names. 

840
00:51:15,200 --> 00:51:19,800
I literally saw my first 
skeleton with a head today. 

841
00:51:20,000 --> 00:51:23,500
I was coming back from the 
Wither Skeleton farm and I went 

842
00:51:23,500 --> 00:51:25,200
through a soul sand. 
And sure enough. 

843
00:51:25,200 --> 00:51:27,700
There's a skeleton with a 
head-on. 

844
00:51:28,000 --> 00:51:30,600
I thought it was another player.
I walked up to it to see another

845
00:51:30,600 --> 00:51:34,200
player, you know, pop up. 
Maybe in the back of the scene, 

846
00:51:34,200 --> 00:51:37,700
they're recording, just play 
fun. 

847
00:51:37,700 --> 00:51:40,300
And it turns around and shoots 
me because it's a skeleton not a

848
00:51:40,308 --> 00:51:41,600
player. 
And I was just like, oh, what 

849
00:51:41,600 --> 00:51:45,200
the heck. 
Yeah I am going a little bit 

850
00:51:45,200 --> 00:51:48,500
more further with that. 
And for the other mobs I'm 

851
00:51:48,500 --> 00:51:56,500
trying to add funny names for 
example, some The pigment the 

852
00:51:56,500 --> 00:52:00,400
zombie pigmen which are now 
zombified Penguins, they spawn 

853
00:52:00,400 --> 00:52:05,300
with since head and their name 
is don't steal my gold. 

854
00:52:06,200 --> 00:52:12,500
So just as he didn't reference 
to things in the past from, from

855
00:52:12,500 --> 00:52:16,800
the players, and their will 
affect, and the name on the 

856
00:52:16,900 --> 00:52:19,200
wither skeletons is don't cut my
head. 

857
00:52:19,700 --> 00:52:23,900
So things like that, little 
funny things I might do the 

858
00:52:23,900 --> 00:52:27,900
names. 
So doc chicken duck. 

859
00:52:27,900 --> 00:52:31,700
Head on a pigman, it was like, 
Pig, something pig, or 

860
00:52:31,700 --> 00:52:33,100
something? 
It was really funny. 

861
00:52:33,800 --> 00:52:35,400
I got a kick out of that. 
I can't cook. 

862
00:52:35,500 --> 00:52:39,700
Remember the whole name of it to
small little bones like that so 

863
00:52:39,700 --> 00:52:44,200
they if they spawn on someone's 
video they can trigger a 

864
00:52:44,200 --> 00:52:46,900
reaction or something. 
Yeah, it's the best part about 

865
00:52:46,900 --> 00:52:49,500
playing on a server is looking 
at other peoples videos and 

866
00:52:49,500 --> 00:52:52,100
seeing random things like that 
and you're like oh I wonder when

867
00:52:52,100 --> 00:52:55,500
that's going to happen to me. 
Yeah. 

868
00:52:55,500 --> 00:52:56,900
Right. 
Yeah. 

869
00:52:57,700 --> 00:53:00,600
But let's hop into another 
question from link and this is 

870
00:53:00,600 --> 00:53:05,800
for both my cat and winter and 
they asked do you like 

871
00:53:05,800 --> 00:53:09,700
Spider-Man feel a great sense of
responsibility with your great 

872
00:53:09,700 --> 00:53:12,100
powers to create and provide for
the community? 

873
00:53:13,100 --> 00:53:19,700
Well yes, yes and I have been 
feeling that a lot. 

874
00:53:22,700 --> 00:53:29,000
When my first my first, I first 
decided to go into modeling 

875
00:53:29,600 --> 00:53:36,400
inspired by the experience of 
watching broadcasters play 

876
00:53:36,400 --> 00:53:40,400
modded Minecraft. 
And so I started to make my 

877
00:53:40,400 --> 00:53:48,700
first mods like that but back 
then a long time ago when I 

878
00:53:48,700 --> 00:53:53,400
first started watching. 
Is collated five videos in 

879
00:53:53,400 --> 00:53:55,800
YouTube. 
He was very small at the moment,

880
00:53:56,500 --> 00:54:01,000
it was before he was even before
he met when dog, it was very fun

881
00:54:01,000 --> 00:54:05,400
because I discover random and 
he's called separately and they 

882
00:54:05,400 --> 00:54:10,200
ended up together at some point.
Yeah, but he's channel was 

883
00:54:10,900 --> 00:54:14,300
starting to grow. 
He was very small Channel, then 

884
00:54:14,300 --> 00:54:19,800
I tweeted at him, mentioning. 
Hey, do you want to want some 

885
00:54:19,800 --> 00:54:22,400
special? 
God for your back because at the

886
00:54:22,400 --> 00:54:26,900
time, he was developing a mod 
pack called survival stories and

887
00:54:26,900 --> 00:54:31,400
he'll immediately replied with 
some interested in that and we 

888
00:54:31,400 --> 00:54:38,600
got together working on ways to 
have his Modpack bit different 

889
00:54:38,600 --> 00:54:41,700
than the others that were in the
moment. 

890
00:54:42,000 --> 00:54:45,400
They're so, we started to make a
lot of work together. 

891
00:54:46,600 --> 00:54:50,300
I was developing most for him. 
He was making the mod packs and 

892
00:54:50,600 --> 00:54:56,000
Publication on his own internal.
The we got a very good response 

893
00:54:56,800 --> 00:54:59,700
from that. 
So a lot of my mods were 

894
00:54:59,700 --> 00:55:03,800
becoming very popular because of
that because he was to 

895
00:55:03,800 --> 00:55:08,000
showcasing them including them 
in his mod packs, and all of 

896
00:55:08,000 --> 00:55:10,700
that. 
But then it got at some point 

897
00:55:10,700 --> 00:55:14,900
where it was very overwhelming 
to try to maintain those mods 

898
00:55:15,300 --> 00:55:18,800
because people were demanding 
them and Minecraft versions were

899
00:55:18,800 --> 00:55:23,900
coming out and Right now I'm 
very delayed in upgrading a lot 

900
00:55:23,900 --> 00:55:27,100
of those modes to the most 
recent versions and I really 

901
00:55:27,100 --> 00:55:31,800
feel a responsibility to do it 
but they're just not enough time

902
00:55:31,800 --> 00:55:36,100
for that because it's a lot of 
work and I try I have been 

903
00:55:36,100 --> 00:55:41,100
trying to do it but I feel a 
high responsibility of still 

904
00:55:41,100 --> 00:55:44,300
maintaining that that alive and 
fresh. 

905
00:55:44,800 --> 00:55:53,400
So I am still doing that but 
It's a hard work to have that 

906
00:55:53,400 --> 00:55:59,400
done and I do feel that I need 
to do it because people demands 

907
00:55:59,400 --> 00:56:02,300
that and they want to be playing
with that. 

908
00:56:03,100 --> 00:56:08,800
And that's, that's a big part of
my responsibility. 

909
00:56:08,800 --> 00:56:13,100
I feel right now. 
There's also the, the about the 

910
00:56:13,100 --> 00:56:16,600
maintaining things, the 
responsibility. 

911
00:56:16,800 --> 00:56:22,600
If let's say your pack, it's 
Breaking something, you don't 

912
00:56:22,600 --> 00:56:27,200
want that but especially if it 
gets attention and a lot of 

913
00:56:27,207 --> 00:56:31,300
people just don't want in it. 
And something is wrong with it 

914
00:56:31,300 --> 00:56:38,700
in or is constant something? 
Then, yeah, you gotta fix that 

915
00:56:38,700 --> 00:56:43,000
or better than that. 
You have to kind of test a lot 

916
00:56:43,000 --> 00:56:45,500
before releasing anything. 
Yes. 

917
00:56:45,500 --> 00:56:48,700
Because, yeah, you can break but
you can break people's 

918
00:56:48,700 --> 00:56:52,600
experiences. 
Modding is harder because 

919
00:56:53,300 --> 00:56:56,800
there's a lot of other 
modifications that are not 

920
00:56:56,800 --> 00:56:59,200
compatible to with what you're 
doing. 

921
00:56:59,200 --> 00:57:02,800
Our if you depend on something 
else, have some dependency on 

922
00:57:03,100 --> 00:57:06,900
permissions and something, then 
the experience breaks or makes 

923
00:57:06,900 --> 00:57:10,500
it harder to deploy that in your
server. 

924
00:57:11,100 --> 00:57:15,400
So it's so odd. 
In my case, since it goes to 

925
00:57:15,400 --> 00:57:17,600
vanilla I can test it in 
vanilla. 

926
00:57:17,600 --> 00:57:21,800
It's easier to do that. 
But when People start using it 

927
00:57:21,800 --> 00:57:27,200
in not so heavy modded, servers 
like paper and see things like 

928
00:57:27,200 --> 00:57:34,200
that, they replace commands even
the /re load command. 

929
00:57:34,200 --> 00:57:37,600
For example, it's not the same, 
it reloads the whole thing and 

930
00:57:37,600 --> 00:57:42,800
sometimes servers break because 
they have other mods and there 

931
00:57:42,800 --> 00:57:46,400
is a vanilla wafer works on all 
the vanilla reloaded for to use 

932
00:57:46,400 --> 00:57:50,000
that you need to do / Minecraft:
reload. 

933
00:57:50,400 --> 00:57:54,900
She's using the vanilla real of 
command, and you kind of have to

934
00:57:54,900 --> 00:57:58,000
go through all of that 
experience, all of that to at 

935
00:57:58,000 --> 00:58:03,000
least help people understand 
that there are other things in 

936
00:58:03,000 --> 00:58:05,800
plain other. 
Not only what you're doing. 

937
00:58:06,300 --> 00:58:11,900
Another thing I did, for 
example, was I put in, I change 

938
00:58:11,900 --> 00:58:18,600
the game rule to not show the 
command feedback to, to the 

939
00:58:18,600 --> 00:58:22,700
players to hide some trigger 
that they put. 

940
00:58:23,400 --> 00:58:27,700
And a lot of people thought that
the, the, their servers were 

941
00:58:27,700 --> 00:58:30,900
broken because that was turned 
off, and they cannot turn it 

942
00:58:30,900 --> 00:58:35,400
back on. 
And they got really confused and

943
00:58:35,400 --> 00:58:39,200
some point mad because I know 
because I did that, and they 

944
00:58:39,200 --> 00:58:42,400
didn't know that was running and
Indiana. 

945
00:58:42,400 --> 00:58:47,500
I decided to any any game rule 
related thing, just not put it 

946
00:58:47,500 --> 00:58:52,400
in there, that that could Make 
somebody think that something's 

947
00:58:52,400 --> 00:58:59,100
wrong, I just explained that. 
If you want to hide this, just 

948
00:58:59,300 --> 00:59:02,500
turn this off. 
Or there was a lot of things. 

949
00:59:02,700 --> 00:59:06,500
For example, people had their, 
they they light cycle or the 

950
00:59:06,500 --> 00:59:11,300
weather off and that will that 
will affect the one players 

951
00:59:11,300 --> 00:59:14,500
leave work. 
So, so in the end, I had to add 

952
00:59:14,500 --> 00:59:19,400
like a lot of checks to see if 
that rule is on. 

953
00:59:20,300 --> 00:59:26,200
And put an action in the data, 
back to ignore certain things or

954
00:59:26,500 --> 00:59:32,800
go through some things to to do 
to make it work. 

955
00:59:33,500 --> 00:59:38,100
Just hard to put something out. 
There is going to be used for in

956
00:59:38,100 --> 00:59:41,600
so many systems and you don't 
know exactly what well in the 

957
00:59:41,600 --> 00:59:43,400
end is going to be. 
So you have to be very 

958
00:59:43,400 --> 00:59:45,600
responsible, you have to test a 
lot. 

959
00:59:46,000 --> 00:59:49,300
It's a, it's a bit of a pain. 
If you don't have a team, you're

960
00:59:49,300 --> 00:59:53,600
only you. 
It's it's very intense 

961
00:59:53,600 --> 00:59:57,700
sometimes. 
Yeah yeah I can see that but 

962
00:59:57,900 --> 01:00:00,500
before I go on to the next 
question I just want to ask you 

963
01:00:00,500 --> 01:00:06,700
is it when it updates to a new 
version like 116 do you have to 

964
01:00:06,700 --> 01:00:09,400
start from scratch? 
Or is there a little bit you can

965
01:00:09,400 --> 01:00:16,100
go off of from the previous so 
not so much if the you have to 

966
01:00:16,100 --> 01:00:21,700
be very aware of the change logs
in the especially the The 

967
01:00:21,800 --> 01:00:27,200
technical changes and and the 
command things, if they change 

968
01:00:27,200 --> 01:00:35,000
anything like from for example 
in Minecraft 113, you think they

969
01:00:35,000 --> 01:00:40,600
changed the entire ID system. 
So everything was breaking from 

970
01:00:40,600 --> 01:00:48,800
there and they they don't do 
changes like that now because 

971
01:00:48,800 --> 01:00:52,000
they basically rebuild the whole
The system. 

972
01:00:54,200 --> 01:00:59,000
Now, next versions are not going
to be as impacted. 

973
01:00:59,000 --> 01:01:04,100
So most things since 113 backup,
I have still data packs that 

974
01:01:04,100 --> 01:01:10,100
work from 113 all the way to 160
and okay, okay. 

975
01:01:10,100 --> 01:01:14,900
You just have to see if any of 
what you're using any of the 

976
01:01:14,900 --> 01:01:18,200
community using features have 
changed over time. 

977
01:01:18,900 --> 01:01:21,100
Yeah. 
The good thing about data, Right

978
01:01:21,100 --> 01:01:27,400
now, is that I feel exactly that
from 1.30 known, where they 

979
01:01:27,400 --> 01:01:33,100
change everything, the all the 
features that have come come 

980
01:01:33,100 --> 01:01:35,700
out. 
It's more additions rather than 

981
01:01:35,700 --> 01:01:39,800
changes. 
So, there are sometimes some 

982
01:01:39,800 --> 01:01:41,300
changes to consider, for 
example. 

983
01:01:41,300 --> 01:01:45,300
The latest one I remember is 
about the heads that the uuid 

984
01:01:45,300 --> 01:01:49,500
changed, but nothing happens if 
you leave the other one, the 

985
01:01:49,500 --> 01:01:52,900
previous one. 
The only View Place the heads 

986
01:01:52,900 --> 01:01:57,100
and you pick them back up they 
lose some data but it doesn't 

987
01:01:57,100 --> 01:02:02,100
break your data pack. 
So the changes they're doing 

988
01:02:02,400 --> 01:02:07,400
they are trying to I feel they 
are trying not to break data 

989
01:02:07,400 --> 01:02:13,700
backs that were made before 
unless they have to do it. 

990
01:02:13,800 --> 01:02:20,200
For some reason in 1.13 they did
it because they were making they

991
01:02:20,200 --> 01:02:25,100
were Creating how they data 
packs were going to work before.

992
01:02:25,100 --> 01:02:28,800
We didn't have data packs, we 
had command blocks, and now we 

993
01:02:28,800 --> 01:02:34,700
datapacks, it's much, you can do
much more with them instead of 

994
01:02:34,700 --> 01:02:38,400
using command blocks in the 
world with some functions data 

995
01:02:38,400 --> 01:02:42,300
packs, do a lot of now without 
the need for that. 

996
01:02:44,500 --> 01:02:48,500
So, yes, new updates, don't 
necessarily break data packs 

997
01:02:48,500 --> 01:02:51,500
that exist with mods. 
It's a Different story. 

998
01:02:52,100 --> 01:02:55,300
Yeah, yeah, really. 
I didn't know too much about it 

999
01:02:55,300 --> 01:02:58,800
or where it went. 
Yeah, so it's good to know. 

1000
01:02:59,100 --> 01:03:02,000
A lot of people are clueless on 
that myself included. 

1001
01:03:02,100 --> 01:03:05,200
Yeah. 
Last or I don't know if he'd be 

1002
01:03:05,200 --> 01:03:07,300
the last question. 
I know we're a little bit behind

1003
01:03:07,400 --> 01:03:10,500
but yeah, I was going to say, 
let's go ahead and Skip High 

1004
01:03:10,500 --> 01:03:12,600
Hopes question. 
We're going to answer that in 

1005
01:03:12,600 --> 01:03:15,700
the post show. 
Yeah, I was going to use the 

1006
01:03:15,700 --> 01:03:18,300
Twitter question since great is 
asked on. 

1007
01:03:18,300 --> 01:03:23,900
Yeah, asked on Twitter you might
want to Man KET you asked you 

1008
01:03:23,900 --> 01:03:27,500
know the community if anyone had
a question and we pulled up one 

1009
01:03:28,000 --> 01:03:34,300
from celestion, I think it's the
right pronouncement, they ask 

1010
01:03:34,300 --> 01:03:37,700
what do you think about being 
able to add custom biomes of 

1011
01:03:37,700 --> 01:03:40,500
data packs? 
And what would you like to see 

1012
01:03:40,500 --> 01:03:43,000
in the future updates for data 
packs? 

1013
01:03:43,000 --> 01:03:50,100
So, let's see, I think is while 
in the material and the Jura for

1014
01:03:50,100 --> 01:03:54,600
Morgan. 
Um so yeah, let's see, custom 

1015
01:03:54,600 --> 01:03:57,500
biomes. 
I think they are starting to add

1016
01:03:57,500 --> 01:04:03,900
something about it. 
You can in Dimensions, you can 

1017
01:04:03,900 --> 01:04:10,000
replace vanilla by Ops or at 
least certain properties, but I 

1018
01:04:10,000 --> 01:04:12,000
think that's still being worked 
on. 

1019
01:04:13,200 --> 01:04:19,900
I think we need to wait a lot of
time for A truly customizable 

1020
01:04:20,200 --> 01:04:24,700
experience, they are also 
working on custom structures. 

1021
01:04:24,700 --> 01:04:30,700
You know that any structure 
like, you know, the desert 

1022
01:04:31,600 --> 01:04:36,400
temples or the end CDs and 
things like that, they have 

1023
01:04:37,000 --> 01:04:43,600
their own structure files, and 
you could make your own and save

1024
01:04:43,600 --> 01:04:49,900
it into a structure file. 
And spawn it randomly in the 

1025
01:04:49,900 --> 01:04:53,100
world. 
So that is what I thought update

1026
01:04:53,100 --> 01:04:56,000
for dimensions and generation 
was going to be. 

1027
01:04:56,800 --> 01:05:00,000
I think it's planned because 
they mentioned something about 

1028
01:05:00,000 --> 01:05:07,000
it, but the expectation is. 
Yeah, there will be a fully 

1029
01:05:07,000 --> 01:05:11,700
customizable World Generation 
where you can change anything 

1030
01:05:11,700 --> 01:05:16,000
you want in the way you want in.
That is, I think I'm waiting for

1031
01:05:16,000 --> 01:05:23,300
that for now. 
Letter all the aspects about 

1032
01:05:23,400 --> 01:05:27,400
creating New Dimensions and War 
generation but I think they're 

1033
01:05:27,400 --> 01:05:33,300
still there still to wait. 
There's still a lot to work with

1034
01:05:33,300 --> 01:05:37,100
up to be done that. 
You enter you have a. 

1035
01:05:37,600 --> 01:05:44,700
Well as we were we have been 
talking and as you could see in 

1036
01:05:44,700 --> 01:05:47,300
the latest stream, I was making 
for that. 

1037
01:05:47,400 --> 01:05:52,000
That, yes, it is still new, 
there's a bunch of things to 

1038
01:05:52,000 --> 01:05:55,800
improve and to come. 
But right now we have enough 

1039
01:05:55,900 --> 01:06:01,300
stuff to, to do interesting and 
fun things with it. 

1040
01:06:02,600 --> 01:06:07,800
You can't use custom blocks yet.
You can't really use your custom

1041
01:06:07,800 --> 01:06:12,900
structures that you store with a
midi data, but you can alter a 

1042
01:06:12,900 --> 01:06:15,100
lot. 
What currently can be generated 

1043
01:06:15,100 --> 01:06:19,300
in a world, you can change. 
Sky color, the grass color that 

1044
01:06:20,000 --> 01:06:23,500
you can change, what structures 
to spawning in a biome what 

1045
01:06:23,500 --> 01:06:28,400
block generated some top, what 
generators underwater, what mobs

1046
01:06:28,400 --> 01:06:30,600
spawn. 
What is the mobcap of the 

1047
01:06:30,600 --> 01:06:33,500
dimension? 
What is the capacity of the most

1048
01:06:33,500 --> 01:06:37,100
sponder? 
So you can mix a lot of these 

1049
01:06:37,100 --> 01:06:44,100
things to make really cool and 
crazy things in the in D 

1050
01:06:44,100 --> 01:06:46,500
Dimension, you're creating or in
the biome, you're creating 

1051
01:06:46,500 --> 01:06:49,800
because you can even can use 
these biomes in a new world 

1052
01:06:49,800 --> 01:06:56,700
generation in the Overworld. 
So it's a lot of things that you

1053
01:06:56,700 --> 01:07:00,600
can still do with this but you 
have to know how to edit the 

1054
01:07:00,600 --> 01:07:07,200
Json files that come with all of
these features and I feel one of

1055
01:07:07,200 --> 01:07:11,600
the things that we would need 
that they could make right now, 

1056
01:07:12,200 --> 01:07:15,800
it's a way to go to those 
Dimensions because currently you

1057
01:07:15,800 --> 01:07:19,200
can create the dimension but the
The way you can go, there is 

1058
01:07:19,200 --> 01:07:22,000
with that command to teleport 
you there. 

1059
01:07:22,700 --> 01:07:26,800
I think it will be really 
interesting if we were able with

1060
01:07:27,200 --> 01:07:31,100
with the data packs, create 
portals that take you there. 

1061
01:07:31,500 --> 01:07:34,500
I don't know if you remember 
this, snapshot, they did this 

1062
01:07:34,500 --> 01:07:37,800
year for the full stay where 
they have all of these crazy 

1063
01:07:37,800 --> 01:07:43,300
Dimensions when you threw a book
at a portal and take took you 

1064
01:07:43,300 --> 01:07:47,700
there. 
So, I got curious about Out that

1065
01:07:47,700 --> 01:07:54,900
so I I copied the data, the data
inside the block of those custom

1066
01:07:54,900 --> 01:07:59,500
portals for that Dimension, and 
actually the portal on that 

1067
01:07:59,500 --> 01:08:01,900
version of the game, is called 
Minecraft:. 

1068
01:08:02,300 --> 01:08:05,500
Nether portal not nether portal.
Mmm? 

1069
01:08:05,600 --> 01:08:10,100
So it was a custom block made 
for that snapshot and it had an 

1070
01:08:10,100 --> 01:08:13,500
interesting data inside where 
you could set what dimension, it

1071
01:08:13,500 --> 01:08:21,600
will take you and Functionality 
can be used to to make a portal 

1072
01:08:21,600 --> 01:08:23,399
and take you to this custom 
Dimensions. 

1073
01:08:23,399 --> 01:08:27,399
We are creating with this data 
packs so that would like a 

1074
01:08:27,399 --> 01:08:34,200
closer circle on this on this 
instance of that and then it has

1075
01:08:34,200 --> 01:08:37,600
a lot to be done in the future 
like the GUI you can use for 

1076
01:08:37,600 --> 01:08:43,800
that and Etc and so that's 
basically what I think about it 

1077
01:08:43,800 --> 01:08:48,000
and we are also testing this on 
in the project has Since server.

1078
01:08:49,800 --> 01:08:56,500
So we can test the dimensions 
there and see how the been, how 

1079
01:08:56,500 --> 01:08:59,200
they are on the server. 
How useful they are. 

1080
01:08:59,300 --> 01:09:03,100
For example, I created mining 
dimension for us on that server 

1081
01:09:03,500 --> 01:09:08,700
where we can just go for mine to
mine gravels and a bunch of 

1082
01:09:08,700 --> 01:09:11,600
things. 
So we don't destroy, or try to 

1083
01:09:11,600 --> 01:09:14,800
look for mountains or deserts on
the Overworld. 

1084
01:09:14,800 --> 01:09:17,200
We could just go to the 
dimension and Milder. 

1085
01:09:17,399 --> 01:09:18,200
Sources. 
There. 

1086
01:09:19,300 --> 01:09:21,700
Make quarries and all that crazy
things. 

1087
01:09:22,100 --> 01:09:23,800
Yeah. 
And you'd still have to mind it,

1088
01:09:23,800 --> 01:09:27,100
you know, it's not just / give, 
you know, you still have to work

1089
01:09:27,100 --> 01:09:29,500
for it. 
Get it to be fair. 

1090
01:09:29,899 --> 01:09:33,899
Yeah. 
You just have to mine it, maybe 

1091
01:09:33,899 --> 01:09:36,100
break your tools and stuff and 
you can die there. 

1092
01:09:36,100 --> 01:09:41,300
Because there are mobs spawning,
it's so it is, it is like that. 

1093
01:09:42,000 --> 01:09:44,600
All right. 
Whoa, quick forget, here we have

1094
01:09:44,600 --> 01:09:47,200
a question from Gryffindor is 
specifically for me. 

1095
01:09:47,300 --> 01:09:50,000
Bad cat. 
And it says, what has been the 

1096
01:09:50,000 --> 01:09:51,500
hardest datapack? 
You have made? 

1097
01:09:53,300 --> 01:09:57,700
Let's see. 
I think there was one that I 

1098
01:09:58,000 --> 01:10:05,500
never released. 
It was it was a vain minor and 

1099
01:10:06,000 --> 01:10:14,000
it worked in Minecraft. 113 I 
think I had to make so I had to 

1100
01:10:14,000 --> 01:10:19,900
make a function for every block 
I want to Personalized because 

1101
01:10:19,900 --> 01:10:22,700
before there was no looting 
tables for blocks. 

1102
01:10:24,200 --> 01:10:30,000
So I basically wrote code to 
generate this finds like a 

1103
01:10:30,300 --> 01:10:35,000
function for each block that I 
want to get drops, or not, 

1104
01:10:35,100 --> 01:10:39,300
depending on what tool amusing. 
So, it was a lot of cocaine. 

1105
01:10:39,300 --> 01:10:41,000
It was fun. 
It was fun to do. 

1106
01:10:41,500 --> 01:10:46,700
I didn't release it because it 
was very Opie. 

1107
01:10:47,800 --> 01:10:55,800
And if you had the highest level
of the tool to bring mine you 

1108
01:10:55,800 --> 01:10:59,100
will create a lot of blocks 
entities. 

1109
01:10:59,200 --> 01:11:01,900
So your inventory will fill up 
really really quick. 

1110
01:11:02,100 --> 01:11:05,900
You will create a lot of blogs 
and in vanilla that creates a 

1111
01:11:05,900 --> 01:11:08,900
lot of entities and that lacks 
servers. 

1112
01:11:08,900 --> 01:11:11,500
So I didn't want it to be 
responsible. 

1113
01:11:11,600 --> 01:11:15,200
Yeah, we're crushing people 
server because it was a very 

1114
01:11:15,200 --> 01:11:19,200
powerful tool. 
A comes again with a, with 

1115
01:11:19,200 --> 01:11:21,300
great, power comes great 
responsibility. 

1116
01:11:21,500 --> 01:11:24,000
I didn't wanted to give you a 
lot of power to to people 

1117
01:11:24,000 --> 01:11:27,300
because you don't know what's 
gonna happen, right? 

1118
01:11:27,700 --> 01:11:31,600
For sure, I believe that is that
is one of the hardest. 

1119
01:11:31,600 --> 01:11:41,100
One eventually, what happened is
Mojang decided to remove a 

1120
01:11:41,100 --> 01:11:48,000
feature that apparently was a 
Blog to modify the data of the 

1121
01:11:48,000 --> 01:11:52,700
player. 
So I was updating durability on,

1122
01:11:52,700 --> 01:11:58,400
the on the pickaxes. 
Let's say I was basically you 

1123
01:11:58,400 --> 01:12:01,000
could remove a lot of blocks but
you will pay with a lot of 

1124
01:12:01,000 --> 01:12:04,000
durability that was the balance,
right? 

1125
01:12:04,100 --> 01:12:10,400
And they, they decided to you, 
that you cannot change anything 

1126
01:12:10,400 --> 01:12:15,400
on the player data. 
So you couldn't modify the, the 

1127
01:12:15,600 --> 01:12:17,600
tool. 
Now, there is like, very high 

1128
01:12:17,600 --> 01:12:21,200
key ways of doing it that I 
don't want to go through, okay? 

1129
01:12:22,100 --> 01:12:25,600
And also now you have blowing a 
balloon tables for blocks. 

1130
01:12:26,600 --> 01:12:32,900
So that is now, as possible in a
different way but the, yeah, 

1131
01:12:33,400 --> 01:12:37,400
it's a lot, it's a lot to do, 
but it was it was really fun to 

1132
01:12:37,400 --> 01:12:41,000
do another thing. 
I think it was, I did a data 

1133
01:12:41,000 --> 01:12:45,100
pack or the command stuff for 
map. 

1134
01:12:46,000 --> 01:12:50,600
It was a Parker map and I made a
whole system for checkpoints and

1135
01:12:50,600 --> 01:12:55,400
response and things like that. 
And animations on the 

1136
01:12:55,400 --> 01:12:58,000
checkpoints where the 
checkpoints are going to be 

1137
01:12:58,300 --> 01:13:02,400
things like that, that was the 
most fun thing I have ever done.

1138
01:13:02,500 --> 01:13:08,800
It was challenging since I had 
to like update scores best times

1139
01:13:08,800 --> 01:13:15,100
to click that and put it in in 
certain places that was another 

1140
01:13:15,100 --> 01:13:18,000
one. 
That that's still not out but 

1141
01:13:18,000 --> 01:13:22,500
it's going to be out soon. 
Nice, those those three Jose, 

1142
01:13:22,500 --> 01:13:25,000
but those are really fun and 
challenging things. 

1143
01:13:25,000 --> 01:13:29,400
Do the same here. 
Awesome. 

1144
01:13:29,800 --> 01:13:32,700
Well, I think that's going to do
it for the show today, guys. 

1145
01:13:32,700 --> 01:13:34,900
But before I let Jimbo read us 
out. 

1146
01:13:34,900 --> 01:13:37,000
I want to say a huge. 
Thank you to all of our patrons 

1147
01:13:37,000 --> 01:13:40,800
here, supporting our show, our 
milk level, patrons, our Omni 

1148
01:13:40,800 --> 01:13:45,000
Krakow beeps, tone figure, the 
official CCL viperous tuna and Y

1149
01:13:45,000 --> 01:13:47,300
dydx. 
D, if you two would like to get 

1150
01:13:47,300 --> 01:13:50,600
access to exclusive benefits and
hours of extra content each 

1151
01:13:50,600 --> 01:13:51,800
month. 
Please consorting. 

1152
01:13:52,000 --> 01:13:55,700
Consider joining us at 
patreon.com slash the withering 

1153
01:13:55,700 --> 01:13:58,700
effect, and if you'd like to 
show you could share it with all

1154
01:13:58,700 --> 01:14:00,600
your friends and on social 
media. 

1155
01:14:00,800 --> 01:14:04,100
If you listen on Spotify, follow
us, or if you listen on that on 

1156
01:14:04,100 --> 01:14:06,300
a podcast, leave us a nice 
review. 

1157
01:14:06,500 --> 01:14:09,800
Doing any of these really helps 
to show reach more listeners if 

1158
01:14:09,800 --> 01:14:12,600
you would like to get in contact
with us, send an email to 

1159
01:14:12,600 --> 01:14:15,400
podcast at the withering 
effect.com. 

1160
01:14:15,700 --> 01:14:19,000
Tweet us, leave a voice message 
or join, our Discord, where you 

1161
01:14:19,008 --> 01:14:21,900
can have a chat with everyone 
who works on the show and fellow

1162
01:14:21,900 --> 01:14:23,800
listeners. 
All the links will be in the 

1163
01:14:23,800 --> 01:14:26,000
show notes. 
This shows been brought to you 

1164
01:14:26,000 --> 01:14:28,900
by Jimbo and myself but also a 
digital producer, Carl. 

1165
01:14:29,200 --> 01:14:30,600
He helped us. 
Make sure the show ends up, 

1166
01:14:30,600 --> 01:14:33,200
where it should be. 
The Amazing Music you hear in 

1167
01:14:33,200 --> 01:14:36,400
the intro and outro was created 
by the one and only decoy. 

1168
01:14:36,900 --> 01:14:38,800
And let's give a special thanks 
to our guests. 

1169
01:14:38,800 --> 01:14:41,900
Mad cat, and winter Graves, 
thanks for being here, guys. 

1170
01:14:42,400 --> 01:14:45,500
Everyone social media info can 
be found down in the show notes.

1171
01:14:45,600 --> 01:14:47,300
It and you guys have been 
awesome. 

1172
01:14:47,400 --> 01:14:50,300
Like always also, we just hit. 
30,000 listens. 

1173
01:14:50,800 --> 01:14:53,100
Yeah. 
Thank you guys very much. 

1174
01:14:53,900 --> 01:14:55,800
Thanks, guys, we're going to 
throw that in there because we 

1175
01:14:55,800 --> 01:14:58,900
hit that today. 
Mmm, congratulations. 

1176
01:14:59,100 --> 01:15:00,900
Thank you, thank you. 
Thank you. 

1177
01:15:01,100 --> 01:15:03,300
As always, guys, thank you so 
much for getting withered with 

1178
01:15:03,300 --> 01:15:03,900
us. 
You should try. 

1179
01:15:03,900 --> 01:15:05,600
Go drink your milk now. 
Bye. 

1180
01:15:06,000 --> 01:15:08,100
See you guys. 
Bye, good. 

1181
01:15:08,100 --> 01:15:08,400
Bye.
