1
00:00:16,300 --> 00:00:18,400
Hey everyone. 
Welcome to the weathering effect

2
00:00:18,400 --> 00:00:21,900
episode 72. 
Today's date is November 22nd 

3
00:00:21,900 --> 00:00:25,000
2020 and I am Duds or Duds 
versus known to the rest of the 

4
00:00:25,000 --> 00:00:29,700
interwebs and then I'm Jimbo you
may know me as Jimbo slice 23 

5
00:00:29,900 --> 00:00:33,200
and this week we actually have a
guest. 

6
00:00:33,300 --> 00:00:36,400
Oh, hello Albany. 
Welcome. 

7
00:00:36,900 --> 00:00:40,000
There he is. 
I forgot to say my name. 

8
00:00:40,200 --> 00:00:42,800
Hi, yeah. 
Well I was trying to make like a

9
00:00:42,808 --> 00:00:46,800
dramatic suspenseful. 
He was too excited that the 

10
00:00:46,800 --> 00:00:48,500
script was actually correct this
week. 

11
00:00:49,000 --> 00:00:50,900
Yeah. 
I was trying to come up with 

12
00:00:50,900 --> 00:00:53,300
something good there. 
Yeah I wasn't sure if you were 

13
00:00:53,300 --> 00:00:57,500
talking about me I think I 
changed the script at the end of

14
00:00:57,500 --> 00:01:00,300
last episode. 
In cars like no we actually have

15
00:01:00,300 --> 00:01:02,400
a guess as we dummy, change it 
back. 

16
00:01:04,700 --> 00:01:06,700
Yeah I've had it. 
I've had this script up for 

17
00:01:06,700 --> 00:01:10,400
weeks and I'm like this isn't 
right we don't have a guest and 

18
00:01:10,700 --> 00:01:12,800
we actually have one this week. 
Yeah. 

19
00:01:13,100 --> 00:01:14,500
Now you've been on the show 
before. 

20
00:01:14,700 --> 00:01:15,800
Yep. 
Hmm. 

21
00:01:16,000 --> 00:01:18,700
For those who haven't heard that
episode. 

22
00:01:18,700 --> 00:01:20,300
You want to tell us a little bit
about yourself? 

23
00:01:20,800 --> 00:01:24,300
Yeah I'm I'm Albany I played 
Minecraft a lot. 

24
00:01:24,900 --> 00:01:28,400
I love to make mini games and I 
play on the Ripple effects 

25
00:01:28,400 --> 00:01:32,900
server with Duds and Jimbo and 
yeah, I'm the one who sometimes 

26
00:01:32,900 --> 00:01:38,700
causes Chaos with with games or 
fun or frustration or stuff like

27
00:01:38,700 --> 00:01:40,400
that. 
Yeah, chaos. 

28
00:01:40,400 --> 00:01:44,800
Walrus it shows for sure. 
Yeah. 

29
00:01:44,800 --> 00:01:47,800
Exerting will still playing a 
minigame you've made? 

30
00:01:48,500 --> 00:01:51,800
I keep checking back for maps 
for keys and stuff and there's 

31
00:01:51,800 --> 00:01:56,800
never any you won't find any. 
You have to ask people if they 

32
00:01:56,800 --> 00:02:00,400
have any, am always by myself. 
And I'm on, there's no one else 

33
00:02:00,400 --> 00:02:03,200
on someone left, the book right 
next to mine. 

34
00:02:03,400 --> 00:02:07,600
Here, the entrance of my shop. 
Yeah, no, I've got the keys that

35
00:02:07,600 --> 00:02:08,900
don't match up. 
Huh? 

36
00:02:09,000 --> 00:02:10,600
Me neither. 
I thought you were the one who 

37
00:02:10,600 --> 00:02:14,300
had them but maybe not probably 
the wrong place to ask but does 

38
00:02:14,300 --> 00:02:17,100
the map lead to one location. 
Like all the master are they 

39
00:02:17,100 --> 00:02:20,100
multiple locations? 
Spread out like the big main 

40
00:02:20,100 --> 00:02:24,200
dungeon room? 
It depends the most of the maps 

41
00:02:24,200 --> 00:02:28,100
lead to one specific location 
but there are three maps that 

42
00:02:28,100 --> 00:02:31,200
lead to the same, but with 
different entries, entrances, 

43
00:02:31,500 --> 00:02:35,700
mmm, so the the Unlike where 
Jimbo climbed up some lava? 

44
00:02:35,700 --> 00:02:38,700
He wasn't supposed to do that. 
It was an overlooked and an 

45
00:02:38,700 --> 00:02:42,700
oversight on my part and it was 
supposed to come from a 

46
00:02:42,708 --> 00:02:45,600
different entrance. 
You didn't count on Jimbo 

47
00:02:45,600 --> 00:02:47,800
proofing, your game. 
Exactly. 

48
00:02:48,200 --> 00:02:51,500
That's, that's something that we
can talk about later, but it's 

49
00:02:51,500 --> 00:02:53,600
about like playtesting and 
thinking about every 

50
00:02:53,600 --> 00:02:56,300
eventuality, everything that can
happen. 

51
00:02:56,500 --> 00:02:59,200
Yeah, we're getting that. 
We usually start with stuff we 

52
00:02:59,200 --> 00:03:00,700
worked on this past week. 
Yeah. 

53
00:03:00,800 --> 00:03:02,600
Is there anything you can talk 
about without giving away 

54
00:03:02,600 --> 00:03:05,400
spoilers Has obviously you're 
back into YouTube. 

55
00:03:05,500 --> 00:03:10,600
Yeah, I released my first. 
Let's play video in almost a 

56
00:03:10,600 --> 00:03:12,600
year. 
I looked at it and the last one 

57
00:03:12,600 --> 00:03:17,200
was late December. 
Well, so yeah, I was pretty 

58
00:03:17,200 --> 00:03:22,300
happy to finally be able to 
record some Minecraft stuff but 

59
00:03:22,300 --> 00:03:24,400
yeah. 
I've been working on on my base.

60
00:03:25,300 --> 00:03:29,400
I have a small island where I 
built a small cute little house 

61
00:03:29,900 --> 00:03:35,200
but then I kind of realized that
I don't have a lot of space so I

62
00:03:35,200 --> 00:03:39,300
found a way to add more a larger
more more building area to my 

63
00:03:39,300 --> 00:03:41,000
base. 
So that's coming. 

64
00:03:41,000 --> 00:03:43,400
But that that's what's coming 
for the the next episode. 

65
00:03:43,700 --> 00:03:46,000
Nice Jimbo. 
How about yourself? 

66
00:03:46,000 --> 00:03:47,400
What do you mean working on this
week? 

67
00:03:47,900 --> 00:03:52,600
I was just finishing up some 
detail at my base, not much bass

68
00:03:52,600 --> 00:03:54,300
work. 
I haven't been on very much 

69
00:03:54,300 --> 00:03:59,600
lately but I when I get on I 
realize how much material I 

70
00:03:59,600 --> 00:04:02,100
don't have that. 
I need. 

71
00:04:02,100 --> 00:04:05,700
So a lot of the time when Get 
on, I'm grinding for materials. 

72
00:04:05,700 --> 00:04:11,600
I'm sitting AFK at a pigman Farm
to get courts or out of 

73
00:04:11,600 --> 00:04:13,800
something. 
Anything along those lines, just

74
00:04:13,800 --> 00:04:18,800
to grab some the blocks I need, 
and that's taking up most of the

75
00:04:18,800 --> 00:04:21,300
time when I do get on. 
So what you're saying is, you 

76
00:04:21,300 --> 00:04:24,500
need to hire somebody to AFK 
your farms for, you know. 

77
00:04:24,500 --> 00:04:26,800
It's not even my farm. 
I just found one. 

78
00:04:26,900 --> 00:04:28,400
I'm like, I'm just gonna sit 
here. 

79
00:04:28,500 --> 00:04:30,800
Whose is this /? 
Sit here, that's a new shop 

80
00:04:30,800 --> 00:04:33,100
idea. 
There you go. 

81
00:04:33,400 --> 00:04:35,300
I'm telling you, I'd be all for 
it. 

82
00:04:36,000 --> 00:04:38,000
Give me a diamond block and I'll
sit at your farm for an 

83
00:04:38,000 --> 00:04:41,300
afternoon. 
But I do, I do want to record 

84
00:04:41,300 --> 00:04:44,100
this week. 
I have a recorded in like 4 

85
00:04:44,100 --> 00:04:46,700
weeks now. 
I haven't recorded anything 

86
00:04:47,200 --> 00:04:51,100
shame on you guys. 
Yeah, I've been, you know, like 

87
00:04:51,100 --> 00:04:53,400
I said, I get on there and I'm 
like, well, I can't record 

88
00:04:53,400 --> 00:04:57,100
anything because I don't have 
what I need to record anything. 

89
00:04:57,100 --> 00:05:00,700
So I'm getting to the point 
though to where everything's 

90
00:05:00,700 --> 00:05:03,200
kind of caught up. 
I've come across something. 

91
00:05:03,300 --> 00:05:06,500
Things. 
Some Farms I can build in in my 

92
00:05:06,500 --> 00:05:11,100
base, so more content coming. 
That's pretty much it. 

93
00:05:11,300 --> 00:05:14,700
Yeah, I'm getting there this 
week to this week is probably 

94
00:05:14,700 --> 00:05:19,500
the most recording I've done in 
a week and like the episodes 

95
00:05:19,500 --> 00:05:22,500
aren't anything special? 
Like I built a flower farm, 

96
00:05:22,700 --> 00:05:27,500
which is a simple enough Farm, 
but the creative blocks I've 

97
00:05:27,500 --> 00:05:30,200
been. 
Having have been really like, 

98
00:05:30,500 --> 00:05:32,900
no, don't put that block their 
dummy that looks ugly. 

99
00:05:33,300 --> 00:05:37,300
Like that's basically what 
everything's been this past week

100
00:05:38,200 --> 00:05:40,600
and then the fact I was able to 
kind of push through that and I 

101
00:05:40,608 --> 00:05:43,400
think my flower farm actually 
came out pretty nice. 

102
00:05:43,400 --> 00:05:47,400
And now I'm working like, on the
main base, which was the real 

103
00:05:47,400 --> 00:05:49,100
struggle, because I've had the 
dome in place. 

104
00:05:49,100 --> 00:05:52,900
I've had the whole and plays now
it's make it not look like a 

105
00:05:52,900 --> 00:05:57,200
giant hole with glass above it, 
and I'm starting to place 

106
00:05:57,200 --> 00:05:58,900
blocks. 
Now, I was talking to Omni last 

107
00:05:58,900 --> 00:06:01,800
night. 
I was, as I was playing I choose

108
00:06:01,800 --> 00:06:07,100
to stupidest. 
Blocks to build with like I 

109
00:06:07,100 --> 00:06:12,300
ended up going through close to 
I think 20 stacks of cyan 

110
00:06:12,300 --> 00:06:17,600
terracotta last night. 
Oh, and yeah, it's like one. 

111
00:06:17,600 --> 00:06:20,300
Why are you choosing terracotta 
concrete comes in like so much 

112
00:06:20,300 --> 00:06:23,300
easier forms. 
And it's a, oh, you, you want a 

113
00:06:23,300 --> 00:06:25,000
gray color? 
You should definitely choose 

114
00:06:25,000 --> 00:06:26,900
concrete. 
That's a way better block to get

115
00:06:26,900 --> 00:06:29,500
the gray color with. 
No, I'm going to use cyan 

116
00:06:29,500 --> 00:06:32,400
terracotta. 
Luckily, I built my flower farm.

117
00:06:32,600 --> 00:06:34,700
Yeah, I guess. 
Diane's easy to get. 

118
00:06:35,100 --> 00:06:38,100
Yeah so I was able to get more 
than enough blue but I'm walking

119
00:06:38,100 --> 00:06:40,000
around going. 
I need Cactus. 

120
00:06:40,500 --> 00:06:43,600
I thought I had like two steps a
cactus but I guess I had already

121
00:06:43,600 --> 00:06:48,000
used it and then so I went I sat
at spawn tanks. 

122
00:06:48,000 --> 00:06:51,700
I Know, Carl has a small cactus 
farm there and I sat there for 

123
00:06:51,700 --> 00:06:56,100
three hours and I ended up with 
32 Cactus and I was like, this 

124
00:06:56,100 --> 00:06:59,600
is not going to work. 
So I basically went to a desert 

125
00:06:59,700 --> 00:07:03,100
and harvested all the cactus and
then replace replace. 

126
00:07:03,300 --> 00:07:06,000
Still a bunch of cactus and 
hopes when somebody is going 

127
00:07:06,000 --> 00:07:09,300
around doing ups and that the 
cactus will regrow. 

128
00:07:09,600 --> 00:07:12,500
And I can Harvest it again for 
later at cactus farm is 

129
00:07:12,500 --> 00:07:14,500
definitely going to be a in the 
books. 

130
00:07:14,500 --> 00:07:18,300
Probably next episode. 
Yeah, those are always good for 

131
00:07:18,300 --> 00:07:20,800
like XP also. 
Yeah, right. 

132
00:07:20,800 --> 00:07:24,200
And that's what I was kind of 
waiting on because my XP farm 

133
00:07:24,200 --> 00:07:27,800
from last season, it would be 
perfect for this base this 

134
00:07:27,800 --> 00:07:31,000
season, but I have to build it 
first. 

135
00:07:31,400 --> 00:07:33,900
And then, the ones selling 
cactus Hmm. 

136
00:07:34,200 --> 00:07:37,700
No one ever sells cactus that 
that could be something at least

137
00:07:37,700 --> 00:07:40,900
would sell cactus in her little 
Bonsai Farm. 

138
00:07:41,100 --> 00:07:45,100
A bonsai shh. 
Yeah I remember last season we 

139
00:07:45,100 --> 00:07:48,900
had a cactus farm in spawn town 
that filled up like for double 

140
00:07:48,900 --> 00:07:50,700
chests. 
So anytime I need a cactus. 

141
00:07:50,700 --> 00:07:53,100
I could just go to spawn town 
and grab a couple. 

142
00:07:53,300 --> 00:07:56,900
Yeah, now it's good to go. 
Yeah, that's what I did. 

143
00:07:57,400 --> 00:07:59,900
Yeah, right. 
Like crap Cactus there is there 

144
00:07:59,900 --> 00:08:02,400
always nice. 
Oh, and my wandering Trader 

145
00:08:02,400 --> 00:08:05,800
shops been Raking in some 
diamonds, it feels good. 

146
00:08:06,000 --> 00:08:09,000
Really yeah. 
All my little random things I 

147
00:08:09,000 --> 00:08:11,600
sell and need to. 
But do you still have on 

148
00:08:11,600 --> 00:08:15,300
breaking books? 
I do need to buy some. 

149
00:08:15,400 --> 00:08:19,100
Yeah. 
Now I'm limited in stock but I 

150
00:08:19,108 --> 00:08:21,200
my plan is this episode to 
restock it. 

151
00:08:21,200 --> 00:08:23,500
So cool. 
The only thing I probably won't 

152
00:08:23,500 --> 00:08:26,100
get restocked as another right, 
because I'm tired of digging 

153
00:08:26,100 --> 00:08:29,300
that right? 
Yeah, I can see why he can't 

154
00:08:29,300 --> 00:08:31,400
blame you. 
Yeah, that's been my week. 

155
00:08:31,400 --> 00:08:34,000
Should we move on to some news 
since we don't have A lot of it.

156
00:08:34,299 --> 00:08:40,799
Yeah Jim was like do we have to 
talk about the news Kno snapshot

157
00:08:40,799 --> 00:08:43,500
this week? 
There were two texture changes 

158
00:08:43,500 --> 00:08:46,500
from one, it looks like the 
skulk texture. 

159
00:08:46,500 --> 00:08:50,800
Got a little bit more blue, 
little less green, and the tough

160
00:08:50,800 --> 00:08:54,400
textured changed. 
They were complaining that it 

161
00:08:54,400 --> 00:08:56,500
was a little too blurry 
beforehand. 

162
00:08:57,000 --> 00:09:00,000
I didn't really see that. 
I think the new texture looks a 

163
00:09:00,008 --> 00:09:03,100
lot like snake scales, which 
freaks me out because I don't 

164
00:09:03,300 --> 00:09:06,400
Snakes. 
I thought it looked a lot like 

165
00:09:06,400 --> 00:09:09,200
Kabul. 
Yeah, I mean it's very simple 

166
00:09:09,500 --> 00:09:12,000
difference. 
Yeah, it looked like like got a 

167
00:09:12,000 --> 00:09:15,700
cub old and the site. 
So yeah, got a couple shape with

168
00:09:15,900 --> 00:09:19,700
and decide texture, basically, 
it's like color kind of curious 

169
00:09:19,700 --> 00:09:23,200
if we're going to be able to 
like get a smooth variant of 

170
00:09:23,200 --> 00:09:26,200
those or like a brick variant of
the tough. 

171
00:09:26,200 --> 00:09:29,100
And the what cows calcite is 
that was? 

172
00:09:29,500 --> 00:09:30,900
Yeah, yeah. 
I'm kind of curious. 

173
00:09:30,900 --> 00:09:32,700
If will get different variants 
of that. 

174
00:09:33,200 --> 00:09:36,300
As of right now, we don't have 
stairs or slabs in those blocks.

175
00:09:36,300 --> 00:09:39,600
Either, I'm guessing we will. 
I mean, it's a type of stone I 

176
00:09:39,608 --> 00:09:44,400
don't see why we would have 
smooth Stone stairs and slabs or

177
00:09:44,400 --> 00:09:46,200
Cobblestone stairs and slabs and
not. 

178
00:09:46,400 --> 00:09:49,900
Hmm, none for these ones and we 
have stonecutters. 

179
00:09:50,000 --> 00:09:51,700
Yeah. 
Should be able to cut that. 

180
00:09:52,100 --> 00:09:54,300
Going back to the concrete 
argument. 

181
00:09:55,700 --> 00:09:59,300
Oh yeah, that too. 
But I kind of like the new tough

182
00:09:59,400 --> 00:10:01,300
textures. 
Better than the others. 

183
00:10:01,600 --> 00:10:06,200
It's okay, I'm excited. 
Like see it in person in place. 

184
00:10:07,000 --> 00:10:09,200
Again, I haven't really been 
playing on the snapshot because 

185
00:10:09,200 --> 00:10:13,200
I'm kind of waiting till we 
convert over and really get into

186
00:10:13,200 --> 00:10:17,200
it and depending how many of 
those Crystal Caves are going to

187
00:10:17,200 --> 00:10:22,700
be generating like the tough in 
the calcite blocks are going to 

188
00:10:22,700 --> 00:10:26,300
be limited in that case. 
Yeah, so there's not going to be

189
00:10:26,300 --> 00:10:31,100
too many of those as I could 
tell which is why we need an 

190
00:10:31,100 --> 00:10:34,100
archaeologist owl. 
I'll adjust. 

191
00:10:34,200 --> 00:10:36,000
Yeah. 
Words are too tough on Sunday 

192
00:10:36,000 --> 00:10:40,200
morning. 
We need one of those guys who 

193
00:10:40,200 --> 00:10:44,000
can trade those blocks, huh? 
Yeah. 

194
00:10:44,800 --> 00:10:46,400
This is now you can get 
renewable. 

195
00:10:46,700 --> 00:10:50,700
Anyways in other news we did 
have a demo of stalactites I 

196
00:10:50,700 --> 00:10:52,400
think in that's right. 
The ones that hang from the 

197
00:10:52,400 --> 00:10:54,800
ceiling. 
Yep showing those things 

198
00:10:54,800 --> 00:10:57,700
breaking. 
If you put TNT above them they 

199
00:10:57,700 --> 00:11:02,900
do like break. 
A good distance with why's it 

200
00:11:02,900 --> 00:11:08,700
almost Look like it was an 8 
diameter explosion and not all 

201
00:11:08,700 --> 00:11:12,200
the stalactites broke and fell, 
you know how, when I cute ENT a 

202
00:11:12,200 --> 00:11:16,400
tree every bit of that tree, you
blew up will fall into pieces. 

203
00:11:16,400 --> 00:11:20,200
Now that became a new thing. 
Yeah, it didn't seem to happen 

204
00:11:20,200 --> 00:11:23,400
with the slag tights, most of it
fell but it seemed like some of 

205
00:11:23,408 --> 00:11:26,900
them didn't. 
So I'm wondering if the whole 

206
00:11:27,300 --> 00:11:30,900
stalactite no matter the length 
is just still considered one 

207
00:11:30,900 --> 00:11:35,400
entity and not multiple. 
I feel like when we have sugar 

208
00:11:35,400 --> 00:11:37,300
cane, it's when it's fully 
grown. 

209
00:11:37,300 --> 00:11:40,900
Its three tall is three entities
and you can break it in the 

210
00:11:40,900 --> 00:11:43,800
middle and still have one. 
This kind of seemed like, even 

211
00:11:43,800 --> 00:11:46,300
if it was three tall and it 
broke, it was still just 

212
00:11:46,300 --> 00:11:47,800
consider one. 
Yeah. 

213
00:11:47,800 --> 00:11:50,100
It's also like instant death. 
When it falls on you. 

214
00:11:50,500 --> 00:11:54,100
Yeah, it's going to see that I 
wasn't where your hard hats. 

215
00:11:54,400 --> 00:11:58,600
Yeah, I can't remember if they 
had like, food, Diamond, 

216
00:11:58,600 --> 00:12:00,400
Enchanted, armor, or never 
right. 

217
00:12:00,500 --> 00:12:02,500
That case. 
Wasn't it the zombies? 

218
00:12:02,900 --> 00:12:04,800
Yeah. 
On on zombies and there they 

219
00:12:04,800 --> 00:12:08,400
weren't wearing any armor. 
Well, there is a little demo of 

220
00:12:08,800 --> 00:12:12,300
can't remember, who was one of 
the developers were in in the 

221
00:12:13,000 --> 00:12:15,600
one of those cases? 
Yeah, fell on him. 

222
00:12:16,000 --> 00:12:17,600
I think it's Heinrich. 
Yeah. 

223
00:12:17,800 --> 00:12:18,600
Yeah. 
That's it was. 

224
00:12:18,700 --> 00:12:20,800
And he died instantly. 
Like I said, I don't know what 

225
00:12:20,800 --> 00:12:23,300
kind of armor he had on either. 
It might have been weak armor. 

226
00:12:23,500 --> 00:12:26,400
Yeah, so we're still not 
positive. 

227
00:12:26,800 --> 00:12:28,700
Either way. 
I think stalactites and 

228
00:12:28,700 --> 00:12:32,100
stalagmites are pretty cool and 
I'm excited to see them in 

229
00:12:32,100 --> 00:12:33,800
caves. 
Yeah me too. 

230
00:12:34,700 --> 00:12:37,000
All right, moving right along. 
We had we don't have any 

231
00:12:37,000 --> 00:12:39,800
listener comments this week you 
guys were kind of quiet. 

232
00:12:39,900 --> 00:12:43,900
So we're going to move onto a 
disk or dad from Link Link. 

233
00:12:44,000 --> 00:12:50,600
Take it away. 
How are they - and crafts is, 

234
00:12:50,900 --> 00:12:54,300
this is link, come and join me 
on the withering effect Discord.

235
00:12:54,500 --> 00:12:57,000
It's a great place to hang out 
with the people that work on the

236
00:12:57,000 --> 00:12:59,700
show and other fellow listeners,
like, yourselves. 

237
00:13:00,100 --> 00:13:03,500
The link is in the show notes. 
Join today, and let's discuss 

238
00:13:03,500 --> 00:13:11,000
the game we love. 
Alright, thanks again, link for 

239
00:13:11,000 --> 00:13:13,100
reading our Discord, add member 
discords. 

240
00:13:13,100 --> 00:13:15,800
The only place you guys could 
vote for a block of the week, 

241
00:13:15,800 --> 00:13:18,900
which is getting a big upgrade 
that they start of the new year.

242
00:13:19,200 --> 00:13:21,900
Who is a big upgrade? 
I hope it's a big. 

243
00:13:21,900 --> 00:13:25,300
Okay, we're running out of 
blocks. 

244
00:13:25,500 --> 00:13:29,500
As you guys will be able to tell
by the choices this week being 

245
00:13:29,700 --> 00:13:35,400
crafting table, detector Rail, 
and tripwire hook in the winner 

246
00:13:35,500 --> 00:13:44,300
of block of the week. 
This week is Detector rail very 

247
00:13:44,300 --> 00:13:46,600
close. 
What were you guys thinking? 

248
00:13:46,900 --> 00:13:50,300
Yeah, well those options are 
kind of difficult. 

249
00:13:50,300 --> 00:13:55,400
Yeah, I would say the detector 
rail one with 25 votes. 

250
00:13:55,700 --> 00:13:59,800
Tripwire had 11 votes in 
crafting table had one less vote

251
00:13:59,800 --> 00:14:04,800
with 24, so it's very tight. 
And I think yesterday or early 

252
00:14:04,800 --> 00:14:09,700
today, it was tied, it was tied 
as of Saturday night, when I 

253
00:14:09,700 --> 00:14:12,300
was. 
So I wrote up most of the show, 

254
00:14:12,600 --> 00:14:16,100
Saturday morning and then I came
back Saturday night to do the 

255
00:14:16,100 --> 00:14:19,100
block of the week segment and it
was tied and I went Carl man is 

256
00:14:19,100 --> 00:14:22,600
tied and he had to do his number
generator thing for detector 

257
00:14:22,600 --> 00:14:24,900
rail to win. 
So he may have put the extra 

258
00:14:24,900 --> 00:14:29,200
vote on detector rail just so it
was a visual winner, few things 

259
00:14:29,200 --> 00:14:32,900
on the detector rail. 
It's crafted with six iron 

260
00:14:32,900 --> 00:14:35,900
ingots, a pressure plate and one
Redstone Dust. 

261
00:14:36,300 --> 00:14:39,500
It is a blocked can transport 
Minecarts and can be used as a 

262
00:14:39,500 --> 00:14:42,100
switchable. 
Redstone power source, detector 

263
00:14:42,100 --> 00:14:44,500
rail. 
I'll activates when it any mind 

264
00:14:44,500 --> 00:14:46,800
card is on it. 
It's gonna be mine with the 

265
00:14:46,800 --> 00:14:51,000
pickaxe but also by and only 
found naturally in loot chest 

266
00:14:51,100 --> 00:14:54,800
mainly like mine shafts or 
things of that nature 

267
00:14:54,800 --> 00:14:58,900
underground usually where I find
them and mobs, avoid walking 

268
00:14:58,900 --> 00:15:03,000
across these and any other rails
also pretty cool feature. 

269
00:15:03,400 --> 00:15:09,300
Now, comes the hard part. 
Yeah, improving the detector 

270
00:15:09,300 --> 00:15:11,000
rail. 
I'm not let you go first because

271
00:15:11,000 --> 00:15:14,000
you said you had one. 
We realize we have two different

272
00:15:14,000 --> 00:15:17,800
ones so I'm not sure how useful 
it could be. 

273
00:15:18,600 --> 00:15:22,300
I really don't actually think it
would be any use but detecting 

274
00:15:22,300 --> 00:15:25,000
the speed. 
So same day sending out a 

275
00:15:26,000 --> 00:15:29,600
redstone signal with the power 
proportional to how fast the 

276
00:15:29,600 --> 00:15:32,900
minecart is going. 
I'm not sure how we could do 

277
00:15:32,900 --> 00:15:37,700
that because we already use the 
comparators for the, the 

278
00:15:37,700 --> 00:15:41,600
inventory Minecarts but yeah 
something like that. 

279
00:15:41,600 --> 00:15:43,700
It's the only idea. 
That I had this morning when I 

280
00:15:43,708 --> 00:15:46,900
looked at it and I thought ya 
might need to contribute to that

281
00:15:47,200 --> 00:15:50,900
and I can't contribute to it 
because I couldn't think of 

282
00:15:50,900 --> 00:15:53,100
anything. 
I also went into our Discord 

283
00:15:53,100 --> 00:15:58,800
chat and no one really brought 
up an improvement for it so it's

284
00:15:58,800 --> 00:16:02,000
a very tough block to come up 
with ideas. 

285
00:16:02,700 --> 00:16:06,500
The first Improvement make rails
3D textures. 

286
00:16:07,100 --> 00:16:11,800
Heck make more 3D textures 
period yeah in Minecraft. 

287
00:16:12,600 --> 00:16:15,100
It's my one gripe with 
Minecraft, is they do a lot of 

288
00:16:15,100 --> 00:16:18,500
this. 
What I call paper texture where 

289
00:16:18,500 --> 00:16:22,800
they just do like this cross 
looking texture. 

290
00:16:24,300 --> 00:16:29,000
It's very hard to explain in a 
podcast without issues. 

291
00:16:29,500 --> 00:16:32,900
Yes, you see it on the 
stalactites now, how it's just a

292
00:16:32,908 --> 00:16:38,600
2d texture with the 
cross-section, rails, or flat? 

293
00:16:38,800 --> 00:16:42,400
Ladders are flat. 
No, let's, let's finally We 

294
00:16:42,400 --> 00:16:46,200
bring in some 3D, that's the 
first thing I do on vanilla 

295
00:16:46,200 --> 00:16:48,900
tweaks, is I go in? 
And I click the 3D textures 

296
00:16:49,200 --> 00:16:53,400
because a flat ladder just looks
weird and then flat rails, just 

297
00:16:53,400 --> 00:16:56,800
look horrible. 
So yeah, I do 3D textures and 

298
00:16:56,800 --> 00:17:01,300
then my second Improvement would
be instead of a stone pressure 

299
00:17:01,300 --> 00:17:05,099
plate, allow you to craft it 
with weighted pressure plates, 

300
00:17:05,599 --> 00:17:08,500
so that it would have the same 
effect. 

301
00:17:08,500 --> 00:17:12,200
So like a minecart, chest going 
over a way. 

302
00:17:12,400 --> 00:17:18,000
Did detection rail wouldn't go 
off unless it has so many items 

303
00:17:18,000 --> 00:17:19,400
in it. 
Okay. 

304
00:17:20,099 --> 00:17:23,599
Yeah. 
But we already kind of have the 

305
00:17:23,599 --> 00:17:26,800
the one thing that you did that,
you just said, is we kind of 

306
00:17:26,800 --> 00:17:29,100
have that? 
Because we can count the number 

307
00:17:29,100 --> 00:17:32,900
of items or we can detect the 
number of items in a, in a 

308
00:17:32,900 --> 00:17:36,400
chest, mine cart or a German car
with a comparator. 

309
00:17:36,800 --> 00:17:39,500
Oh, same difference. 
If you put a computer next to 

310
00:17:39,500 --> 00:17:42,200
the detector rail, it's gonna 
output a signal. 

311
00:17:42,300 --> 00:17:47,000
Proportional to the item so you 
could work that out right now 

312
00:17:47,000 --> 00:17:52,000
with what we have. 
Yes and I'm just trying to save 

313
00:17:52,000 --> 00:17:54,500
blocks. 
So instead of having to do math 

314
00:17:54,500 --> 00:17:59,600
with the comparator to get it 
say you really want 9 stacks of 

315
00:17:59,600 --> 00:18:02,800
items to always stay in this 
Hopper Minecart. 

316
00:18:02,900 --> 00:18:05,500
So instead of having to use the 
compared to do math, to 

317
00:18:05,500 --> 00:18:10,700
determine whenever it has over 9
Stacks to run, you would have 

318
00:18:10,700 --> 00:18:14,300
like a weighted pressure plate. 
That would do that kind of for 

319
00:18:14,300 --> 00:18:16,200
you. 
This is hard for him. 

320
00:18:16,300 --> 00:18:18,800
It took an hour and a half to 
come up with it. 

321
00:18:20,700 --> 00:18:22,700
Sorry, sorry. 
I shouldn't have said that. 

322
00:18:23,800 --> 00:18:26,400
No, it's fine. 
It just shows you like we're 

323
00:18:26,400 --> 00:18:29,100
getting down to some really 
needy gritty blocks. 

324
00:18:29,100 --> 00:18:31,400
I mean, crafting table was the 
runner-up. 

325
00:18:31,400 --> 00:18:34,700
How are you supposed to make a 
crafting table better? 

326
00:18:35,100 --> 00:18:38,600
I mean, it is the end-all be-all
table in Minecraft. 

327
00:18:38,800 --> 00:18:40,700
Yeah, right. 
Yeah. 

328
00:18:40,700 --> 00:18:43,600
I have no idea. 
How Doing prove the christening 

329
00:18:43,600 --> 00:18:46,700
table either. 
So yeah, I do like the 3D 

330
00:18:46,700 --> 00:18:49,900
textures idea. 
I do the same thing with vanilla

331
00:18:49,900 --> 00:18:52,800
tweaks. 
I get the all the 3D textures I 

332
00:18:52,800 --> 00:18:54,600
think track doors, is one of 
them to that? 

333
00:18:54,600 --> 00:18:58,600
Look really cool. 
Yeah, I mean, it is what it is. 

334
00:18:58,600 --> 00:19:01,700
The detector rail is really not 
too much. 

335
00:19:01,700 --> 00:19:03,500
It could do, I mean, it has that
function. 

336
00:19:03,900 --> 00:19:07,600
So, I mean, I don't see what 
other function you could put to 

337
00:19:07,600 --> 00:19:10,000
it. 
I mean, other than the powered 

338
00:19:10,000 --> 00:19:12,200
rail, I would call it probably 
the most important. 

339
00:19:12,400 --> 00:19:18,100
In rail just because of how 
useful it is on Contraption 

340
00:19:18,100 --> 00:19:20,000
stuff. 
Like all my auto furnaces run 

341
00:19:20,000 --> 00:19:23,300
with detector rails like without
those they wouldn't work. 

342
00:19:23,700 --> 00:19:26,100
That's because I'm weird and I 
don't like my Minecarts going 

343
00:19:26,100 --> 00:19:28,000
back and forth and they don't 
have anything in them. 

344
00:19:29,200 --> 00:19:31,700
I do. 
It's very valid point. 

345
00:19:31,800 --> 00:19:34,400
Hmm, it's noisy. 
That's right. 

346
00:19:34,400 --> 00:19:37,500
Keep getting on Jimbo every time
I go into is automated furnaces.

347
00:19:37,500 --> 00:19:42,200
He's just has the switch, it 
runs till he decides to turn. 

348
00:19:42,300 --> 00:19:44,400
It off. 
And I'm just like, oh button 

349
00:19:44,400 --> 00:19:50,500
detector rail. 
Like nah, yeah, let's put a 

350
00:19:50,508 --> 00:19:54,100
button on there. 
Yeah, I would like to use the 

351
00:19:54,100 --> 00:20:00,400
tector rail within my smelter. 
I'll stick into this and maybe 

352
00:20:00,400 --> 00:20:03,600
have like lights going off as 
soon as it turns on the 

353
00:20:03,608 --> 00:20:07,900
minecart, start school when it 
hits detector rails and you 

354
00:20:07,900 --> 00:20:11,600
know, I have like just some 
animation of like maybe Machines

355
00:20:11,600 --> 00:20:14,100
working As the everything 
smelting. 

356
00:20:14,500 --> 00:20:17,400
Yeah kind of like a factory type
of look thought. 

357
00:20:17,400 --> 00:20:20,600
That'd be a pretty cool idea. 
The only problem you would have 

358
00:20:20,600 --> 00:20:23,700
with that is if because 
obviously your rails are on top 

359
00:20:23,700 --> 00:20:25,500
of mine cards, right? 
Yeah. 

360
00:20:25,600 --> 00:20:28,300
You're you Hoppers or Hoppers? 
Yeah, I'm sorry. 

361
00:20:28,500 --> 00:20:31,500
Mmm, the detector rail would 
lock the hopper. 

362
00:20:31,500 --> 00:20:34,800
It's running over. 
So when in put anything into 

363
00:20:34,800 --> 00:20:36,900
that Hopper, right, can't do 
that. 

364
00:20:37,300 --> 00:20:39,200
But there's a cool idea of the 
really like that idea. 

365
00:20:39,200 --> 00:20:44,800
I just it won't work. 
Bit of ticket will now that you 

366
00:20:44,800 --> 00:20:49,500
said that I'm sorry, Jimbo blame
on me, he ruined my waited 

367
00:20:49,500 --> 00:20:52,300
pressure plate idea. 
So so now I gotta blame you. 

368
00:20:52,900 --> 00:20:57,300
I didn't do anything. 
Well, this is what lesser to 

369
00:20:57,300 --> 00:21:01,000
need to know. 
You can't use a detector rail 

370
00:21:01,000 --> 00:21:03,700
on, Hoppers, everyone knows 
that. 

371
00:21:03,800 --> 00:21:06,800
Yeah, even me because you said 
that has a call that but that 

372
00:21:06,800 --> 00:21:10,000
would be a cool idea and then I 
was just like, wait a second. 

373
00:21:10,100 --> 00:21:12,400
Hmm, I didn't. 
Think about that, I don't know, 

374
00:21:12,700 --> 00:21:15,800
because the trick to using 
powered rails on Hoppers is to 

375
00:21:16,000 --> 00:21:18,200
power it. 
We using like that, quasi 

376
00:21:18,200 --> 00:21:21,600
connectivity BS. 
Mmm, yeah. 

377
00:21:21,900 --> 00:21:24,500
All that. 
Good jazz, true move on because 

378
00:21:24,800 --> 00:21:27,100
this book weeks block of the 
week was kind of depressing. 

379
00:21:27,800 --> 00:21:30,000
Yeah, we drugged at out as much 
as we could. 

380
00:21:32,000 --> 00:21:34,400
Yeah. 
So Omni, obviously, you're known

381
00:21:34,400 --> 00:21:38,100
as the mini game master re on 
our server, the key on the 

382
00:21:38,100 --> 00:21:38,900
server. 
Thank you. 

383
00:21:39,300 --> 00:21:41,300
Yeah. 
That was a lot of pressure. 

384
00:21:43,700 --> 00:21:46,100
I'm gonna hold. 
I still hold Tango Tech and 

385
00:21:46,108 --> 00:21:49,000
probably the highest Mini-Game 
regards. 

386
00:21:49,300 --> 00:21:53,100
Yeah, that's where my mind went 
and was like, no, please don't 

387
00:21:53,100 --> 00:21:55,700
say that. 
It's definitely on the server. 

388
00:21:55,900 --> 00:21:57,400
Tango heard. 
This he'd be like what? 

389
00:21:57,400 --> 00:22:00,700
Now who's the best? 
Who's that guy shove? 

390
00:22:00,700 --> 00:22:04,900
A ravager down your throat? 
You want to fight, but you built

391
00:22:04,900 --> 00:22:07,100
very impressive mini-games. 
Thanks. 

392
00:22:07,400 --> 00:22:10,300
I always go back to the escape 
room. 

393
00:22:11,300 --> 00:22:14,800
That it's definitely my all-time
favorite room you done. 

394
00:22:14,800 --> 00:22:18,300
I think it's because I think me 
and Bank were the only ones to 

395
00:22:18,300 --> 00:22:21,100
get through it. 
I don't know if anyone else did.

396
00:22:21,200 --> 00:22:23,300
I did not. 
I got stuck in there. 

397
00:22:23,400 --> 00:22:25,900
I think I tried to do it on 
stream for like a half hour. 

398
00:22:26,300 --> 00:22:28,900
I didn't make it past the first 
part, I don't think. 

399
00:22:29,700 --> 00:22:34,500
Oh, man, but I try to avoid 
watching you Duds to try to 

400
00:22:34,500 --> 00:22:36,500
figure it out myself. 
So I really didn't get to see 

401
00:22:36,500 --> 00:22:39,900
how it was done. 
Yeah, I did make a video of me 

402
00:22:39,900 --> 00:22:42,700
solving it just to show that. 
Well, first of all, to show that

403
00:22:42,700 --> 00:22:47,000
it could be solved because there
were rumors about the fact that 

404
00:22:47,000 --> 00:22:52,500
I would make games that were 
unbeatable but yet, and the I 

405
00:22:52,500 --> 00:22:56,400
really like that game to the 
only very annoying part, is that

406
00:22:56,400 --> 00:23:01,700
I write when I started, I 
decided that it, I would have to

407
00:23:01,700 --> 00:23:05,100
reset it manually, because it 
would have been so complicated 

408
00:23:05,100 --> 00:23:08,500
to reset it. 
I do to make it so that it 

409
00:23:08,500 --> 00:23:11,000
resets itself. 
I'm not even sure what I've 

410
00:23:11,000 --> 00:23:13,500
been. 
When possible and it was kind of

411
00:23:13,500 --> 00:23:17,400
a 10 or 12 minutes timer that 
you had to beat the game. 

412
00:23:17,400 --> 00:23:24,700
So it it was kind of hard to 
play it like multiple times. 

413
00:23:24,700 --> 00:23:26,300
So you had like, 10 minutes to 
beat it. 

414
00:23:26,300 --> 00:23:30,800
If you didn't, you had to go up.
I had to reset it and then, and 

415
00:23:30,800 --> 00:23:33,600
it took like 10 maybe to another
10 minutes, to reset it. 

416
00:23:33,900 --> 00:23:37,500
Mmm, because I always wanted to 
be sure to not forget anything 

417
00:23:38,000 --> 00:23:40,400
and then you could go back and 
try it. 

418
00:23:40,400 --> 00:23:45,900
So, That was the the big problem
with that that game automating 

419
00:23:45,900 --> 00:23:49,300
minigames is always the hardest 
part because you want multiple 

420
00:23:49,300 --> 00:23:53,700
plays for players but the same 
time you're like that's not 

421
00:23:53,700 --> 00:23:57,400
gonna work. 
Yeah, and I really wanted it to 

422
00:23:57,400 --> 00:24:00,700
be like a multiple play, like it
kind of like a realistic. 

423
00:24:00,700 --> 00:24:05,400
Again, you have a specific 
amount of time to solve it, 

424
00:24:05,700 --> 00:24:07,600
otherwise you will die after 
that. 

425
00:24:07,600 --> 00:24:09,900
You you get kicked out. 
If you want to try it again, you

426
00:24:09,900 --> 00:24:12,600
have to come back after that. 
And I really wanted to have that

427
00:24:12,600 --> 00:24:15,200
feeling. 
Instead of just you're locked in

428
00:24:15,200 --> 00:24:19,700
that room for any time you want 
and you do whatever you want in 

429
00:24:19,700 --> 00:24:21,500
that room, it can take you four 
hours. 

430
00:24:21,900 --> 00:24:25,100
So you had and I think that 
that's that actually helped you.

431
00:24:25,100 --> 00:24:30,600
I think because you you left the
game, you thought about it like 

432
00:24:30,600 --> 00:24:33,000
okay what can we do? 
We have that thing we have that 

433
00:24:33,000 --> 00:24:35,800
gold plan pressure plate. 
We have that iron block. 

434
00:24:35,800 --> 00:24:38,800
What can we do with that? 
How can we like just throwing 

435
00:24:38,800 --> 00:24:40,900
the block on the plate? 
Does not work. 

436
00:24:41,300 --> 00:24:43,400
Row. 
And that was the I think the 

437
00:24:43,400 --> 00:24:48,200
biggest challenge was to craft 
items from the iron to have more

438
00:24:48,200 --> 00:24:51,500
items to throw on the the gold 
pressure plate. 

439
00:24:51,700 --> 00:24:55,300
If you remember what it is. 
But yeah, it was one of the 

440
00:24:55,300 --> 00:25:00,000
challenges in the in the game. 
So I think that leaving the game

441
00:25:00,000 --> 00:25:05,200
and having to think about it 
outside of the game, really help

442
00:25:05,400 --> 00:25:08,800
the the experience. 
I think you say that I launched 

443
00:25:08,800 --> 00:25:11,400
many nice sleep. 
Trying to figure out how to to 

444
00:25:11,400 --> 00:25:12,800
beat that game. 
Okay. 

445
00:25:12,800 --> 00:25:17,100
That was not my intention but 
I'll take it in a positive way. 

446
00:25:17,600 --> 00:25:21,700
What was it when we finally beat
it was a sigh of relief because 

447
00:25:21,700 --> 00:25:25,400
I wasn't sure if I could ever 
figure out some stuff. 

448
00:25:25,400 --> 00:25:31,800
I remember the having to crawl 
through the Minecart Track, and 

449
00:25:31,800 --> 00:25:36,500
I want to say that, it was Omni 
wouldn't left this whole big 

450
00:25:36,500 --> 00:25:39,700
enough for no reason. 
Like I was like he would have 

451
00:25:39,700 --> 00:25:43,300
thought about this. 
So is that was that one was kind

452
00:25:43,300 --> 00:25:46,800
of luck. 
The first room was always the 

453
00:25:46,800 --> 00:25:49,400
hardest from I think banks 
solved most of the first room 

454
00:25:49,400 --> 00:25:51,300
and I just kind of went along 
for the ride. 

455
00:25:52,200 --> 00:25:55,400
And then the second room was 
where I was able to solve some 

456
00:25:55,400 --> 00:25:57,800
stuff, but even then, that was 
just kind of a. 

457
00:25:57,800 --> 00:26:00,800
Let's see what this button does.
Yeah, there was a lot of trial 

458
00:26:00,800 --> 00:26:03,700
and error and sick pulling all 
the levers. 

459
00:26:04,200 --> 00:26:07,400
Yeah, I can't remember how many 
times we actually had to go into

460
00:26:07,400 --> 00:26:10,700
that room? 
I think it was up to five times.

461
00:26:10,700 --> 00:26:13,700
We had your reset it for us. 
Hmm. 

462
00:26:13,900 --> 00:26:15,700
I want to say it was more than 
that. 

463
00:26:15,900 --> 00:26:18,400
Maybe, I don't know. 
I would have said something, 

464
00:26:18,400 --> 00:26:21,300
maybe eight something like that.
I am. 

465
00:26:21,600 --> 00:26:24,900
When I say it's been asleep 
really long while, I definitely 

466
00:26:24,900 --> 00:26:27,700
want to do some more mini games 
this season, I haven't started. 

467
00:26:27,700 --> 00:26:30,200
I know we have a mini games 
area, but I've never been there.

468
00:26:30,500 --> 00:26:33,600
But there's nothing. 
There's nothing much there yet. 

469
00:26:34,400 --> 00:26:38,400
I want to start working on that 
area again, this this season. 

470
00:26:38,400 --> 00:26:41,100
So I'm going to start over there
pretty soon. 

471
00:26:42,200 --> 00:26:45,800
I got one in mind I guess I 
should just say it so no one 

472
00:26:45,800 --> 00:26:48,600
takes it, it's a photoshoot 
course. 

473
00:26:49,100 --> 00:26:51,100
Well that's actually one of the 
things I want to talk about 

474
00:26:51,100 --> 00:26:56,300
because it seems like about 50% 
of minigames are bow Target 

475
00:26:56,300 --> 00:27:01,900
games just because they seem to 
be racing or racing game. 

476
00:27:02,200 --> 00:27:07,900
They seem to be like the easy go
to way and every time someone 

477
00:27:07,900 --> 00:27:11,100
does one like I'm pretty sure I 
have a bow game in my head. 

478
00:27:11,200 --> 00:27:14,300
To Jimbo and I'm pretty sure our
to Bow games are different. 

479
00:27:14,300 --> 00:27:17,100
Even though the premise is still
the same, you need to be able to

480
00:27:17,100 --> 00:27:19,500
hit that Target in a certain 
amount of time and you went, 

481
00:27:20,100 --> 00:27:23,900
it's a little different Minds 
based on like the real life, 

482
00:27:23,900 --> 00:27:28,000
both shoot because I, you know, 
I shoot a longbow traditional 

483
00:27:28,000 --> 00:27:32,600
loan bill, and I want to kind of
match the real-life game. 

484
00:27:33,000 --> 00:27:36,500
That's what that's the idea. 
Three, cool, gotcha. 

485
00:27:36,900 --> 00:27:39,800
Well, I'll come up with 
something else, actually, I 

486
00:27:39,800 --> 00:27:44,400
don't really have Much. 
I had a mini game for the final 

487
00:27:44,400 --> 00:27:47,100
season common craft to use the 
Minecarts that go back and 

488
00:27:47,100 --> 00:27:49,600
forth. 
You shoot, I really like that 

489
00:27:49,600 --> 00:27:51,100
game. 
Not because of the game itself, 

490
00:27:51,100 --> 00:27:52,900
the game itself is just kind of 
bland. 

491
00:27:52,900 --> 00:27:55,500
No, I shot mine carts and it 
works for me. 

492
00:27:55,500 --> 00:27:59,600
It was the reset mechanism that 
I was able to Auto reset it 

493
00:27:59,600 --> 00:28:03,500
without any manual help, which 
is what I found more fun but 

494
00:28:03,700 --> 00:28:06,000
just to get back on Deck, has 
you, you kind of felt 

495
00:28:06,000 --> 00:28:09,300
disappointed that you wanted to 
have another kind of game but 

496
00:28:09,600 --> 00:28:12,700
it's it's one of the things. 
With many games is that the 

497
00:28:12,700 --> 00:28:16,000
premise can be the same. 
Like you shoot a bow at 

498
00:28:16,000 --> 00:28:19,600
something but you can do it in a
completely different way. 

499
00:28:19,700 --> 00:28:22,300
Yeah. 
Like if you is your target 

500
00:28:22,300 --> 00:28:25,900
static or mobile, that's the big
difference. 

501
00:28:26,400 --> 00:28:28,100
What are you doing? 
While you're shooting? 

502
00:28:28,100 --> 00:28:30,700
Are you shooting while you're 
falling or you shooting while 

503
00:28:30,700 --> 00:28:33,200
you're standing or shooting? 
Well, you're in the minecart, 

504
00:28:33,200 --> 00:28:36,400
that that changes a lot of 
things. 

505
00:28:36,400 --> 00:28:40,700
Is it timed? 
Or is it like you have to do it 

506
00:28:40,700 --> 00:28:43,300
as fast as possible? 
Isabel or you have like 10 

507
00:28:43,300 --> 00:28:45,600
seconds to shoot as many targets
as you can. 

508
00:28:45,900 --> 00:28:47,400
These are all completely 
different games. 

509
00:28:48,700 --> 00:28:51,700
Pets a good point. 
So from the same premise of 

510
00:28:51,700 --> 00:28:55,400
shooting something. 
Yeah, yeah, so yeah, I'm sure 

511
00:28:55,400 --> 00:28:57,300
you can come up with something. 
Yeah. 

512
00:28:57,300 --> 00:29:01,900
Now I have a new idea in my head
and that's why I'm here. 

513
00:29:02,300 --> 00:29:04,600
That's why you're here? 
How's it going to say that? 

514
00:29:06,300 --> 00:29:08,400
Let's go and shit. 
How do you come up with your 

515
00:29:08,400 --> 00:29:11,700
ideas for many games? 
I've because you have some like 

516
00:29:12,100 --> 00:29:16,700
you just think about the what I 
call the 3D maze last season. 

517
00:29:16,700 --> 00:29:20,100
The Treetops May sir. 
It's like how do you come up 

518
00:29:20,100 --> 00:29:24,000
with ideas like that? 
It's hard to really explain 

519
00:29:24,000 --> 00:29:27,200
because an idea is just an idea 
so you can't you can force an 

520
00:29:27,200 --> 00:29:31,800
idea but the the the the 
different ways that I can come 

521
00:29:31,800 --> 00:29:35,800
up with one is exactly what 
Jimbo said earlier when he 

522
00:29:35,800 --> 00:29:41,000
talked about his own shootable 
bill schuette game, you think of

523
00:29:41,000 --> 00:29:44,300
a In real life that exists or 
something that you like to do, 

524
00:29:45,200 --> 00:29:48,900
and then you find a way to 
transfer it into the game or 

525
00:29:49,100 --> 00:29:51,400
kind of the same way, but you 
think of something that already 

526
00:29:51,400 --> 00:29:55,500
exists in in Minecraft? 
So like a Tango, text decked 

527
00:29:55,500 --> 00:29:58,200
out. 
Well, how can I, how can I put a

528
00:29:58,208 --> 00:30:01,100
little twist on it? 
How can I put my own twist on 

529
00:30:01,100 --> 00:30:03,800
that game? 
Or what would I do with that or 

530
00:30:03,800 --> 00:30:06,400
what does it Inspire in me, a 
game like that? 

531
00:30:07,100 --> 00:30:10,800
Which is kind of one of my first
games was the table. 

532
00:30:10,800 --> 00:30:14,300
Nita, Later, when I was back 
here on the impulses Vis Patron 

533
00:30:14,300 --> 00:30:17,200
server, it was one of my first 
game. 

534
00:30:17,200 --> 00:30:19,400
It was my second game on my 
first real game. 

535
00:30:19,800 --> 00:30:25,200
And it was inspired by Tango Tex
tangler, which he had done the. 

536
00:30:25,200 --> 00:30:27,700
The one that actually inspired 
me was before he was on 

537
00:30:27,700 --> 00:30:30,300
hermitcraft. 
It was on the Moonlight server 

538
00:30:30,300 --> 00:30:33,700
and he had done a game like that
and my own twist on it was well,

539
00:30:33,700 --> 00:30:34,900
I'm going to make it two 
players. 

540
00:30:35,300 --> 00:30:40,600
So, each player is gonna affect 
the other ones gameplay and 

541
00:30:40,600 --> 00:30:42,400
they're going. 
To solve it together. 

542
00:30:42,700 --> 00:30:46,700
Yeah, so that's kind of I took a
game that already existed and I 

543
00:30:46,700 --> 00:30:52,300
put my own twist on it and the 
other way completely different. 

544
00:30:52,300 --> 00:30:57,400
Like the opposite of that is the
way that I find games is I look 

545
00:30:57,400 --> 00:31:00,300
at a game mechanic and I think, 
how can I put that in a game? 

546
00:31:00,500 --> 00:31:03,900
What game could I make around 
that mechanic that I want to 

547
00:31:03,908 --> 00:31:07,000
play with? 
Yeah, so just like to clarify 

548
00:31:07,000 --> 00:31:10,600
that like an example that I 
could give was again that didn't

549
00:31:10,600 --> 00:31:14,200
really work. 
I work all that, well but it was

550
00:31:14,200 --> 00:31:18,900
a kind of a minecart maze so you
had to hit some targets, some, 

551
00:31:19,200 --> 00:31:22,300
some detector rails. 
Actually you had to hit them in 

552
00:31:22,300 --> 00:31:27,000
a specific order and then reach 
the end to get to the next level

553
00:31:27,100 --> 00:31:30,300
and then hit them in a different
order and avoiding traps at the 

554
00:31:30,308 --> 00:31:33,100
same time. 
So the idea was just well, I 

555
00:31:33,100 --> 00:31:36,200
want to make a game that 
involves my quarter and playing 

556
00:31:36,200 --> 00:31:42,200
around with switching the rails 
to have a Bath or a different 

557
00:31:42,200 --> 00:31:45,800
path and I thought, well, how 
can I make that game into like, 

558
00:31:45,800 --> 00:31:49,600
how can I make it a game out of 
it when then I thought? 

559
00:31:49,600 --> 00:31:51,200
Yeah. 
Well you have to go through 

560
00:31:51,200 --> 00:31:54,800
certain objectives in a certain 
order and then we came. 

561
00:31:54,800 --> 00:31:58,700
I figured out that you could 
change the order like the memory

562
00:31:58,700 --> 00:32:03,800
circuits, you could change the 
order that that you you hit 

563
00:32:03,800 --> 00:32:05,500
that, you have to hit them in 
and etcetera. 

564
00:32:05,500 --> 00:32:10,600
But that's kind of the how that 
one game appeared. 

565
00:32:10,600 --> 00:32:12,500
So I just Thought of a game 
mechanic. 

566
00:32:12,500 --> 00:32:15,400
I'd had no idea for what I 
wanted to do, but this just the 

567
00:32:15,408 --> 00:32:18,600
game mechanic that I wanted to 
play with when you hinted at it 

568
00:32:18,600 --> 00:32:21,200
a little bit. 
Like what's your process for 

569
00:32:21,200 --> 00:32:23,500
walking through like hey I've 
got this idea for a game. 

570
00:32:23,500 --> 00:32:27,400
Now how do I implement it? 
Do you have kind of a step by 

571
00:32:27,400 --> 00:32:30,000
step process you normally go 
through or is it just kind of 

572
00:32:30,300 --> 00:32:32,500
I'm going to start placing 
blocks and see how this goes. 

573
00:32:33,600 --> 00:32:38,900
I usually start just with the 
the idea these two little these 

574
00:32:38,900 --> 00:32:40,700
two approaches that I described 
earlier. 

575
00:32:41,200 --> 00:32:44,500
Sometimes also kind of fit well 
together, like you have an idea 

576
00:32:44,500 --> 00:32:47,100
for a mechanic and I have an 
idea for a game and you figure 

577
00:32:47,100 --> 00:32:48,800
out that. 
Yeah, they can go well together.

578
00:32:49,100 --> 00:32:56,700
So I just I have the Google Doc 
Google document with all my 

579
00:32:56,700 --> 00:33:00,100
ideas for me to games and I just
write down sometimes it's just 

580
00:33:00,100 --> 00:33:03,800
like a title or a description 
like a one-sentence description 

581
00:33:04,800 --> 00:33:08,500
and sometimes it just stays 
there and sometimes I just look 

582
00:33:08,500 --> 00:33:10,700
back at it and trying to figure 
out yeah. 

583
00:33:10,800 --> 00:33:15,000
What can A I do with that and I 
since there's never really any 

584
00:33:15,000 --> 00:33:17,300
Rush, it's never like an order 
that I get. 

585
00:33:17,300 --> 00:33:21,100
So I just let things simmer like
I leave these ideas in the back 

586
00:33:21,100 --> 00:33:25,900
of my brain and when I have like
a spark of Genius or her, like, 

587
00:33:25,900 --> 00:33:29,500
in just another idea how it 
could make things happen. 

588
00:33:30,200 --> 00:33:31,300
Tiffany. 
Yeah. 

589
00:33:31,300 --> 00:33:34,000
Epiphanies. 
Think you it's a bit less less 

590
00:33:34,400 --> 00:33:36,400
arrogant than spark of Genius 
earliest. 

591
00:33:38,400 --> 00:33:44,500
But yeah, I have that and I Just
think of what it could, what 

592
00:33:44,500 --> 00:33:47,700
could happen with that and then 
you have to like go to the 

593
00:33:48,300 --> 00:33:50,700
designing process after that. 
Yeah. 

594
00:33:51,000 --> 00:33:53,100
Yeah. 
There's a lot of redstone 

595
00:33:53,100 --> 00:33:57,800
involved in these minigames and 
I'm always impressed about your 

596
00:33:57,800 --> 00:33:59,600
Redstone skills. 
I always think they're 

597
00:33:59,600 --> 00:34:04,200
underrated and how you make 
everything work. 

598
00:34:04,200 --> 00:34:06,300
Yeah. 
In the process of these games. 

599
00:34:06,300 --> 00:34:09,800
Also, it's always usually quite 
simples. 

600
00:34:09,800 --> 00:34:15,300
It's like Item filters, and 
wiring things and and Gates or 

601
00:34:15,300 --> 00:34:19,199
Gates or stuff like that. 
It's not like the same thing 

602
00:34:19,199 --> 00:34:21,100
that I mentioned. 
Last time I was here but it's 

603
00:34:21,100 --> 00:34:25,300
not like what ytyt does with her
doors or what caste does with 

604
00:34:25,300 --> 00:34:30,199
his in a huge Inventory 
management systems or Elsa 

605
00:34:30,199 --> 00:34:32,500
storage systems I should say 
right? 

606
00:34:32,500 --> 00:34:38,000
But yeah, I kind of specialized 
in making things look like well,

607
00:34:38,000 --> 00:34:41,000
sit making things simple and 
easy to hiding something. 

608
00:34:41,199 --> 00:34:43,900
Looks good. 
Yeah, a lot of it is just like 

609
00:34:43,900 --> 00:34:46,800
knowing circuits if you know so 
many circuits. 

610
00:34:46,800 --> 00:34:50,300
Yeah, you can come up with, you 
know, something differently, put

611
00:34:50,400 --> 00:34:54,699
certain circuits together makes 
a whole new circuit and that's 

612
00:34:54,699 --> 00:34:58,100
kind of what I go with. 
When I do my Redstone one thing 

613
00:34:58,100 --> 00:35:00,300
I still want to add, is that to 
make a minigame? 

614
00:35:00,300 --> 00:35:04,100
You don't need to know, Redstone
in order to start making a game 

615
00:35:04,400 --> 00:35:07,400
for well, two reasons, some 
games, don't require any 

616
00:35:07,400 --> 00:35:11,400
Redstone and Maze, doesn't 
necessarily require Any red 

617
00:35:11,400 --> 00:35:14,000
stone, you mentioned the 3D maze
earlier. 

618
00:35:14,000 --> 00:35:17,200
That's the one. 
That the platform means that you

619
00:35:17,200 --> 00:35:19,800
have to jump around different 
platforms. 

620
00:35:20,200 --> 00:35:23,500
There's there was no Redstone 
involved or a Parkour game. 

621
00:35:23,900 --> 00:35:25,400
Doesn't need to have any Red 
Zone. 

622
00:35:25,400 --> 00:35:27,700
It can have red stone, but it 
doesn't need to. 

623
00:35:28,000 --> 00:35:32,300
And if you have an idea for a 
game you shouldn't like think 

624
00:35:32,800 --> 00:35:34,900
I'm not gonna do that because I 
don't know. 

625
00:35:35,000 --> 00:35:36,300
Enough words. 
Don't know. 

626
00:35:36,300 --> 00:35:39,200
That's an opportunity to learn 
Redstone because you can pretty 

627
00:35:39,200 --> 00:35:40,900
much do anything. 
Hmm. 

628
00:35:41,700 --> 00:35:45,400
In specific circumstances of 
course like you can't have just 

629
00:35:45,400 --> 00:35:49,000
one flying block, that moves 
around randomly that can happen 

630
00:35:49,000 --> 00:35:52,800
but you can still do pretty much
anything with redstone suits, a 

631
00:35:52,808 --> 00:35:55,300
good opportunity to learn and 
that's how I learned how to do. 

632
00:35:55,300 --> 00:35:58,700
Redstone my first Redstone 
projects were games where many 

633
00:35:58,700 --> 00:36:04,700
games, he had built that Rainbow
Road last season, there is two 

634
00:36:04,700 --> 00:36:08,600
things I put Redstone in and 
that was the starting button, 

635
00:36:08,900 --> 00:36:10,900
you know, does the countdown 
beep, beep, beep. 

636
00:36:11,000 --> 00:36:15,000
And everyone goes, most of it 
was just ice. 

637
00:36:15,200 --> 00:36:20,900
I put a Waterway obstacle in 
there and then one of the 

638
00:36:20,900 --> 00:36:26,100
difficult parts of making the 
ice pop up and down as an 

639
00:36:26,100 --> 00:36:30,600
obstacle as you go through the 
course, just a little section 

640
00:36:30,600 --> 00:36:35,100
and I didn't know how to do it 
or where to start, but I ended 

641
00:36:35,100 --> 00:36:38,300
up figuring it out and still it 
didn't work. 

642
00:36:39,100 --> 00:36:43,500
It still didn't work, right. 
I mean after a while, all the 

643
00:36:43,500 --> 00:36:49,100
Pistons would be powered and 
yeah, yeah, it's definitely a 

644
00:36:49,107 --> 00:36:51,900
good opportunity to learn some 
reason. 

645
00:36:52,200 --> 00:36:54,500
I think it was like working 
constantly. 

646
00:36:54,500 --> 00:36:55,300
Right. 
Yeah. 

647
00:36:55,300 --> 00:36:58,000
It was always on yeah that 
that's probably why. 

648
00:36:58,000 --> 00:37:02,700
Because I did do a lot of moving
back and forth out of that area 

649
00:37:02,700 --> 00:37:05,600
last season in and out of that 
damn that place. 

650
00:37:05,600 --> 00:37:08,600
So yeah it's probably what broke
it. 

651
00:37:08,900 --> 00:37:10,900
Yeah, chunk loading was probably
a problem. 

652
00:37:11,300 --> 00:37:16,100
Speaking of racetracks, it's 
another another kind of game 

653
00:37:16,100 --> 00:37:19,200
that requires us, he said 
basically no Redstone and first 

654
00:37:19,200 --> 00:37:23,700
season of ripple effect. 
Carla can make Goo-Goo built a 

655
00:37:23,700 --> 00:37:26,900
racetrack that had no Redstone. 
All right. 

656
00:37:27,000 --> 00:37:29,500
Come looking for you. 
For those of you who know them, 

657
00:37:29,800 --> 00:37:34,300
they just make huge farms 
enormous farms and they are both

658
00:37:34,300 --> 00:37:38,100
like Redstone Geniuses. 
They made a game that didn't 

659
00:37:38,100 --> 00:37:42,800
involve any Redstone cause they 
didn't have to Yeah, the beauty 

660
00:37:42,800 --> 00:37:46,600
about like racing games that I 
like is you could play with 

661
00:37:46,800 --> 00:37:50,400
multiple people or by yourself. 
It's still a good time. 

662
00:37:51,500 --> 00:37:53,300
Yeah, that's a very important 
part. 

663
00:37:53,500 --> 00:37:56,700
There's different ways to raise.
Like, you have your ice Road, 

664
00:37:56,800 --> 00:38:00,700
you could do horse races. 
We now have Striders, you can 

665
00:38:00,700 --> 00:38:03,600
ride on. 
Yep, that's always a cool idea. 

666
00:38:04,100 --> 00:38:07,600
There's different ways to race. 
There's also a lighter courses, 

667
00:38:08,200 --> 00:38:10,900
we're not going to have Strider 
racing on the server. 

668
00:38:11,000 --> 00:38:14,300
We probably I can definitely see
that. 

669
00:38:14,300 --> 00:38:17,900
We're going to have something if
there's something in the works 

670
00:38:17,900 --> 00:38:20,200
right now. 
About something like that yet. 

671
00:38:22,200 --> 00:38:24,600
Awesome. 
I'm not going to say too much 

672
00:38:24,600 --> 00:38:30,400
about it but yeah there's a 
definitely a Strider Racetrack 

673
00:38:30,700 --> 00:38:35,300
and a server right now. 
Ah sweet talking about the 

674
00:38:35,300 --> 00:38:38,200
server and designing minigames 
like that's one thing you have 

675
00:38:38,200 --> 00:38:40,900
to consider being a couple 
people on the server of talked. 

676
00:38:41,100 --> 00:38:44,500
Like hey, let's rebuild decked 
out but when you look at it, our

677
00:38:44,500 --> 00:38:48,200
server is not large enough with 
this many active members for it 

678
00:38:48,200 --> 00:38:52,200
to be worth putting the massive 
amount of time. 

679
00:38:52,500 --> 00:38:55,800
And to building a game like 
that, exactly, that's really 

680
00:38:55,800 --> 00:38:58,500
something that you have to take 
into consideration, who's going 

681
00:38:58,500 --> 00:39:01,700
to be playing it, so you can 
make a plan, something like, I'm

682
00:39:01,700 --> 00:39:05,500
going to make a game that 
involves eight players, but when

683
00:39:05,500 --> 00:39:07,900
are you going to get eight 
players at the same times are, 

684
00:39:07,900 --> 00:39:10,600
do you, are you sure that you're
going to get enough? 

685
00:39:11,000 --> 00:39:15,600
Players due to do that, right? 
I can remember on hermitcraft 

686
00:39:15,800 --> 00:39:19,500
few seasons back. 
Joe Hill's was making a D&D 

687
00:39:19,500 --> 00:39:22,400
game. 
The he was making a castle from 

688
00:39:22,400 --> 00:39:26,200
I think Castle ravenloft. 
So he kind of haunted castle and

689
00:39:26,200 --> 00:39:30,300
you wanted to run a D&D game 
with a bunch of other, 

690
00:39:30,700 --> 00:39:33,900
professional Minecrafters full 
to do that for a living 

691
00:39:33,900 --> 00:39:36,900
full-time. 
And he couldn't so that it's 

692
00:39:36,900 --> 00:39:39,100
always something that you have 
to take into consideration like 

693
00:39:39,300 --> 00:39:42,500
how much involvement of you Your
player base is going to be 

694
00:39:42,800 --> 00:39:47,100
required to, to fulfill for your
game to be played. 

695
00:39:47,100 --> 00:39:49,600
So reach out ahead of time. 
Maybe ask. 

696
00:39:49,800 --> 00:39:53,400
Yeah, other members if they 
would like, like something like 

697
00:39:53,400 --> 00:39:55,800
this or get involved. 
It's always important. 

698
00:39:55,900 --> 00:39:58,500
Yeah, you have to plan the 
events but then again, if you 

699
00:39:58,500 --> 00:40:02,100
plan an event that's going to be
like a six-hour thing, it's 

700
00:40:02,100 --> 00:40:05,400
still even if you reach out to 
people in advance is going to be

701
00:40:05,400 --> 00:40:09,300
super hard to get that. 
Those people, the one of the 

702
00:40:09,300 --> 00:40:13,300
example that I can think of is 
Is decoy made a mini game and go

703
00:40:13,300 --> 00:40:15,400
out card called made a mini game
also. 

704
00:40:15,700 --> 00:40:19,300
Then both of them were multiple 
multiplayer so-called made a 

705
00:40:20,100 --> 00:40:24,300
battle arena with crossbows. 
Hmm, and decoy had a game where 

706
00:40:24,300 --> 00:40:27,600
you had to throw some died in 
the middle and you shoot each 

707
00:40:27,600 --> 00:40:30,000
other where you were in mine 
carts and you had to shoot each 

708
00:40:30,000 --> 00:40:32,500
other and throw Dice and stuff 
like that. 

709
00:40:32,800 --> 00:40:36,600
And yeah, both both games were 
Multiplayer any, we really had 

710
00:40:36,600 --> 00:40:40,800
to plan a specific event and 
there was five of us, didn't we?

711
00:40:41,000 --> 00:40:45,100
Both games it was super fun but 
it's was super sad that we 

712
00:40:45,100 --> 00:40:50,000
couldn't play them before that 
but then again it wasn't like it

713
00:40:50,000 --> 00:40:53,400
was just hard to get people 
involved into that. 

714
00:40:53,600 --> 00:40:57,400
I remember I was looking forward
to playing both those games so 

715
00:40:57,400 --> 00:41:01,700
much and then both times came to
play button and it's like I have

716
00:41:01,700 --> 00:41:06,300
stuff I had to do. 
Oh no, yeah, we all have real 

717
00:41:06,300 --> 00:41:09,000
lives and that's something that 
we really need to take into 

718
00:41:09,000 --> 00:41:12,500
consideration like my Again, 
last season, and that's 

719
00:41:12,500 --> 00:41:14,200
something that really influenced
my game. 

720
00:41:14,200 --> 00:41:18,900
Do the big game that I'm running
this season, but last season, I 

721
00:41:18,900 --> 00:41:23,200
was making dungeons around my 
base and I wanted to get people 

722
00:41:23,200 --> 00:41:26,900
involved into like the 
development of my entire area, 

723
00:41:27,300 --> 00:41:29,200
but it didn't really work 
because people didn't have the 

724
00:41:29,200 --> 00:41:32,200
time to come and play. 
And I think people maybe didn't 

725
00:41:32,200 --> 00:41:37,100
realize how like, what what time
it would take to play the game. 

726
00:41:37,100 --> 00:41:40,300
So maybe people were like 
intimidated, the or two thinking

727
00:41:40,300 --> 00:41:42,800
that like it. 
Take too long and I can spend 

728
00:41:42,800 --> 00:41:45,500
three hours in that place while 
it would have been maybe on 

729
00:41:45,500 --> 00:41:47,800
another like half an hour or 
something like that. 

730
00:41:48,400 --> 00:41:52,900
And so like my entire plan kind 
of fell apart for that so I kind

731
00:41:52,900 --> 00:41:56,900
of changed the entire thing had 
kept the same kind of idea but 

732
00:41:56,900 --> 00:42:02,100
instead I made it so like for 
you you buy a map and you do 

733
00:42:02,100 --> 00:42:06,900
that whenever you want whenever 
you can it's a lot more like 

734
00:42:06,900 --> 00:42:10,300
you're a lot more free to to do 
it whenever you can. 

735
00:42:11,200 --> 00:42:14,600
So it's again, something that we
really have to take into 

736
00:42:14,600 --> 00:42:15,900
consideration. 
Yeah. 

737
00:42:16,100 --> 00:42:19,800
Well, I'm taking a new features.
The stuff into consideration. 

738
00:42:19,800 --> 00:42:24,200
We have 117 coming and I think 
that's going to bring a new I 

739
00:42:24,200 --> 00:42:28,500
don't know how sneak is going to
be a very important thing in 

740
00:42:28,500 --> 00:42:30,900
117. 
How do you think that's gonna 

741
00:42:30,900 --> 00:42:33,400
transfer in some minigames? 
We've already heard Tango. 

742
00:42:33,400 --> 00:42:36,200
Tex a decked-out twos coming 
with 117. 

743
00:42:36,600 --> 00:42:39,200
Yeah. 
With wardens of course, it's 

744
00:42:41,800 --> 00:42:44,400
Yeah, I really like the addition
of the the warden. 

745
00:42:44,600 --> 00:42:47,700
It's a very different kind of 
mob, it's a very tough map, 

746
00:42:47,700 --> 00:42:50,400
that's already a style and that 
you can. 

747
00:42:50,400 --> 00:42:52,400
There's a specific way to avoid 
it. 

748
00:42:52,500 --> 00:42:54,200
That's meant to be avoided 
basically. 

749
00:42:54,700 --> 00:42:58,400
So it's kind of like Tangos 
decked out with the ravagers but

750
00:42:59,100 --> 00:43:04,200
still a bit different. 
But for the this coke sensors, I

751
00:43:05,000 --> 00:43:07,300
like the mechanics about really 
do the vibrations. 

752
00:43:07,600 --> 00:43:13,800
I'm I'm really looking forward 
to see how it flies because it's

753
00:43:13,800 --> 00:43:17,400
still something like if you set 
a trap and you won't like the 

754
00:43:17,400 --> 00:43:21,400
players to fall into that trap 
but they just have to bring a 

755
00:43:21,500 --> 00:43:26,000
lot of snowballs and threw them 
around all the time and you will

756
00:43:26,600 --> 00:43:30,600
set up all the traps before you 
should true. 

757
00:43:30,800 --> 00:43:33,800
You can break all the traps with
just bringing snowballs or 

758
00:43:34,100 --> 00:43:36,000
shooting an arrow with an 
Infinity boat. 

759
00:43:36,000 --> 00:43:38,000
You can do that as much as you 
want. 

760
00:43:38,500 --> 00:43:40,500
Very true. 
So, that's one thing that I 

761
00:43:40,500 --> 00:43:43,900
really I really do. 
I'm really looking forward to 

762
00:43:43,900 --> 00:43:47,200
seeing how it's gonna work 
exactly and how it can be 

763
00:43:47,200 --> 00:43:49,700
implemented. 
But other than that the other 

764
00:43:49,700 --> 00:43:52,300
new features are kind of kind of
interesting you. 

765
00:43:52,300 --> 00:43:55,100
We can really see that. 
They they thought of people who 

766
00:43:55,100 --> 00:43:58,700
make mini games like they said, 
they thought of different types 

767
00:43:58,700 --> 00:44:02,600
of ways to play the game. 
And it really shows because you 

768
00:44:02,600 --> 00:44:06,300
have so many things that are 
kind of like traps and stuff 

769
00:44:06,300 --> 00:44:10,700
that can work in minigames, like
the the drape leaves, which is 

770
00:44:10,800 --> 00:44:13,600
the The kind of leave that if 
you stand on it for too long it 

771
00:44:13,600 --> 00:44:17,000
breaks and then it comes back. 
It's that's obviously a parkour 

772
00:44:17,000 --> 00:44:19,800
thing. 
Yeah, so it's really cool that 

773
00:44:19,800 --> 00:44:21,200
they brought something like 
that. 

774
00:44:21,500 --> 00:44:25,100
The only thing that I think is 
well it's the only bit of a 

775
00:44:25,107 --> 00:44:28,800
problem that I see with that is 
that it's it's very specific. 

776
00:44:28,800 --> 00:44:32,600
It's a specific timing and you 
cannot adjust the time that it 

777
00:44:32,600 --> 00:44:36,400
takes to Decay or the time that 
it takes to reset the as a 

778
00:44:36,400 --> 00:44:38,800
player. 
You can't really as far as I 

779
00:44:38,808 --> 00:44:41,000
know, you can't really work on 
that. 

780
00:44:41,300 --> 00:44:45,700
So we have like set times for 
that but it's still pretty, 

781
00:44:45,700 --> 00:44:49,100
pretty cool and powder. 
Snow and stalactites are going 

782
00:44:49,100 --> 00:44:53,400
to be cool for traps also I 
think, Mmm, the staff here. 

783
00:44:53,400 --> 00:44:55,900
We had the target block last 
update to. 

784
00:44:56,200 --> 00:45:00,500
Yeah, but I personally I wasn't 
a big fan of the target block 

785
00:45:00,500 --> 00:45:06,600
because it's like an accuracy 
based block for something that's

786
00:45:06,600 --> 00:45:09,800
random or that's at least a 
little randomized. 

787
00:45:10,000 --> 00:45:12,200
Yeah. 
That's the one thing that really

788
00:45:12,200 --> 00:45:15,500
bugs me. 
So getting a 15 power, it's not 

789
00:45:15,500 --> 00:45:19,300
a matter of talent because you 
could have been why if you could

790
00:45:19,300 --> 00:45:22,600
have been off and the 
randomization sent it to Street 

791
00:45:22,600 --> 00:45:24,000
in the middle? 
Hmm. 

792
00:45:24,300 --> 00:45:26,700
Yeah, I agree. 
So, that's one of the things 

793
00:45:26,700 --> 00:45:32,200
that kind of bugs me about the, 
the target block, but I still 

794
00:45:32,200 --> 00:45:36,300
found a way to really use it. 
As soon as I don't know, arrows 

795
00:45:36,300 --> 00:45:39,900
are completely random. 
You can hold your cursor, 

796
00:45:39,900 --> 00:45:43,400
completely perfectly. 
Still and fire multiple times 

797
00:45:43,400 --> 00:45:44,800
and they will land all over the 
place. 

798
00:45:45,200 --> 00:45:48,100
That's what we're talking about.
Yeah, I still found the wait to 

799
00:45:48,100 --> 00:45:52,000
use the target Block in a way 
that I really like is that you 

800
00:45:52,000 --> 00:45:56,100
accumulate kind of points the 
closer to the center, you are, 

801
00:45:56,200 --> 00:46:00,200
the more points you get and you 
need to reach a certain amount 

802
00:46:00,200 --> 00:46:02,400
of points to, to clear 
something. 

803
00:46:02,400 --> 00:46:06,100
It's going to be included in a 
future minigame, that I have in 

804
00:46:06,100 --> 00:46:10,900
mind. 
But yeah, I other than that, the

805
00:46:11,000 --> 00:46:15,200
A block itself is not I don't 
think it's that interesting to 

806
00:46:15,200 --> 00:46:20,300
me personally I think it's got 
more uses and Redstone lately, 

807
00:46:20,300 --> 00:46:22,200
then it has an actual mini 
games. 

808
00:46:22,600 --> 00:46:23,600
Yeah. 
Yeah. 

809
00:46:23,600 --> 00:46:27,200
It's a lot more useful as a 
redstone component that can 

810
00:46:27,200 --> 00:46:31,400
redirect current and yeah, 
totally, which is well, it's a 

811
00:46:31,500 --> 00:46:36,200
it's a cool added feature. 
But one thing that I is very 

812
00:46:36,200 --> 00:46:40,500
cool and I think I saw cast from
the Mazuma game channel. 

813
00:46:42,000 --> 00:46:44,800
Do that. 
But it's since the the target 

814
00:46:44,800 --> 00:46:48,200
but can be moved. 
So you can have moving targets 

815
00:46:48,300 --> 00:46:52,700
with Target blocks which you 
could not have with with 

816
00:46:52,700 --> 00:46:54,400
buttons. 
So we're moving. 

817
00:46:54,400 --> 00:46:57,400
Target, that sends a redstone 
signal so that just you shoot 

818
00:46:57,400 --> 00:46:59,300
like a moving mine cart or 
something like that. 

819
00:46:59,500 --> 00:47:02,200
That's a very interesting 
feature that I am probably going

820
00:47:02,200 --> 00:47:04,100
to take advantage of at one 
point. 

821
00:47:04,300 --> 00:47:08,500
Yeah, Helen take them out that 
the talking about 117 in this 

822
00:47:08,700 --> 00:47:12,400
the deep dark and the skulk 
sensors I'm just going into that

823
00:47:12,400 --> 00:47:14,800
cave is kind of like a mini 
game. 

824
00:47:14,900 --> 00:47:18,900
Yeah, in itself just going in 
there and try to sneak through 

825
00:47:18,900 --> 00:47:22,200
and get your snowballs. 
Like I said, was an example 

826
00:47:22,800 --> 00:47:26,100
trying to get around him and get
to the loot that in itself. 

827
00:47:26,100 --> 00:47:29,100
They kind of give you that with 
the new, with the new update 

828
00:47:29,300 --> 00:47:31,500
UAE. 
Like, you're some that's a 

829
00:47:31,500 --> 00:47:34,300
better dungeons that what the 
ones that we are used to having 

830
00:47:34,300 --> 00:47:37,100
like the jungle temple and the 
desert temple. 

831
00:47:37,600 --> 00:47:42,700
Hmm, once you know, what's in, 
in it, You won't get caught in 

832
00:47:42,700 --> 00:47:44,300
any of the traps. 
Yeah. 

833
00:47:44,600 --> 00:47:48,200
The one thing that I think is a 
very, very big challenge for 

834
00:47:48,200 --> 00:47:51,200
stuff like that. 
So kind of dungeon level design 

835
00:47:51,400 --> 00:47:55,200
is that it's still Minecraft so 
we can still break blocks in 

836
00:47:55,200 --> 00:47:56,700
place blocks. 
Yeah. 

837
00:47:56,900 --> 00:48:02,000
So for example if you look at 
the the end cities for some 

838
00:48:02,000 --> 00:48:05,500
reason I used to always try and 
do them with like doing the pork

839
00:48:05,500 --> 00:48:10,800
or and hiding from the Shockers 
until I kind of realize that 

840
00:48:11,000 --> 00:48:14,600
Yeah, I can just add blocks and 
make a staircase or add some 

841
00:48:14,600 --> 00:48:16,200
blocks and make a wall to 
protect myself. 

842
00:48:16,200 --> 00:48:19,600
And so it's one of the big 
challenges that I think they 

843
00:48:19,600 --> 00:48:23,200
have to do to deal with 
something that the quite 

844
00:48:23,200 --> 00:48:27,600
obviously dealt with in the 
Ocean Monuments when they added 

845
00:48:27,600 --> 00:48:32,400
the mining fatigue affect, 
that's like the kind of 

846
00:48:32,400 --> 00:48:35,300
obviously to prevent players 
from just ripping through the 

847
00:48:35,308 --> 00:48:38,100
walls. 
And so you have to read, go 

848
00:48:38,100 --> 00:48:40,900
through the dungeon, it's a good
point. 

849
00:48:41,500 --> 00:48:45,200
Second how much better you're in
City strategy was the may just 

850
00:48:45,200 --> 00:48:47,800
yelling at the shoulders shoot 
me so I can fly up there and 

851
00:48:47,800 --> 00:48:51,500
kick your butt. 
Yeah, but it still took me some 

852
00:48:51,500 --> 00:48:54,800
time to realize that, you know, 
I can it's Minecraft. 

853
00:48:54,800 --> 00:48:58,500
I know it's a kind of a dungeon 
but I it's Minecraft if I'm here

854
00:48:58,500 --> 00:49:02,900
together some stuff, I'm just 
gonna gather yeah, sir. 

855
00:49:02,900 --> 00:49:06,000
Yeah, that's a, that's a big 
challenge that. 

856
00:49:06,000 --> 00:49:08,400
Did they have to work with? 
And I'm really looking forward 

857
00:49:08,400 --> 00:49:12,000
to seeing how they deal with it 
because Like, with the with the 

858
00:49:12,000 --> 00:49:14,300
warden, it looks like it's super
big. 

859
00:49:14,300 --> 00:49:19,700
So what if you just do the, the 
Enderman trick of being under a 

860
00:49:20,000 --> 00:49:22,700
two block High platform and 
shooting it with a bow? 

861
00:49:23,000 --> 00:49:25,400
Yeah, like it is it is that 
gonna work? 

862
00:49:25,400 --> 00:49:30,400
I assume it's not going to work 
but it's still kind of a Cheesy 

863
00:49:30,400 --> 00:49:35,800
way to to beat the that bus. 
What if the warden could punch 

864
00:49:35,800 --> 00:49:38,100
through blocks? 
You know, how kind of the dragon

865
00:49:38,100 --> 00:49:41,700
can fly through a lot of the 
blocks in the in And yeah. 

866
00:49:42,000 --> 00:49:45,300
What if he can punch through 
blocks? 

867
00:49:45,900 --> 00:49:52,100
That would be crazy. 
I yeah that would be very cool. 

868
00:49:52,500 --> 00:49:56,200
Just scared myself, imagine 
being on the surface and a 

869
00:49:56,200 --> 00:49:59,100
warden just like come up from 
the ground, punch it, two blocks

870
00:49:59,100 --> 00:50:03,100
because it heard you on the 
surface, that would be yeah. 

871
00:50:03,400 --> 00:50:06,900
Breaks your entire base Jimbo 
where we tell you about giving 

872
00:50:06,900 --> 00:50:13,100
ideas to, that's what I do. 
Is there a favorite minigame 

873
00:50:13,100 --> 00:50:15,100
that you've made? 
Or at least favorite? 

874
00:50:16,800 --> 00:50:22,700
I think that it's, it's hard to 
say because there's so much that

875
00:50:22,700 --> 00:50:27,000
I well, they all have a little 
something, you know. 

876
00:50:27,200 --> 00:50:32,000
So I think of my first one, the,
the odd need a tour was, it's 

877
00:50:32,000 --> 00:50:33,500
the first one. 
It's the one that's got me 

878
00:50:33,500 --> 00:50:39,100
started in many games, so it's, 
it's gonna no place in my heart 

879
00:50:39,100 --> 00:50:42,500
for for, for, for that. 
At and I did have like some big 

880
00:50:42,500 --> 00:50:45,400
challenges. 
I had to deal with like X nor 

881
00:50:45,400 --> 00:50:48,800
Gates and stuff like that. 
I I really didn't want to make 

882
00:50:48,800 --> 00:50:52,600
things easy for me for my first 
mini game, so that one was very 

883
00:50:52,600 --> 00:50:57,500
cool. 
I love that the platform maze 

884
00:50:57,500 --> 00:51:03,000
the reception that it had people
help people appreciate it or did

885
00:51:03,000 --> 00:51:06,500
not appreciate. 
It was quite quite fun to see. 

886
00:51:07,500 --> 00:51:12,300
And yeah, I'll do the thing, 
all, the challenges and The the 

887
00:51:13,000 --> 00:51:15,800
Escape the Room game was also a 
lot of fun. 

888
00:51:16,000 --> 00:51:19,400
It's it's really hard to just 
pick one. 

889
00:51:19,900 --> 00:51:23,900
Yeah that that you. 
It's like picking your favorite 

890
00:51:23,900 --> 00:51:27,400
child. 
I think every parent knows that 

891
00:51:27,400 --> 00:51:31,800
you you they have one but you 
don't want to take M to wait 

892
00:51:31,800 --> 00:51:35,100
what? 
I'm just kidding. 

893
00:51:35,100 --> 00:51:36,400
I don't know. 
I'm not a parent so I don't know

894
00:51:36,400 --> 00:51:39,700
if that's how it works. 
I've been told that parents have

895
00:51:39,700 --> 00:51:42,100
favorite child. 
Yeah, but you Jimbo, you're a 

896
00:51:42,100 --> 00:51:47,300
parent. 
No comment, sorry about that. 

897
00:51:47,300 --> 00:51:49,500
They did in one throw you under 
the bus. 

898
00:51:49,900 --> 00:51:52,300
That's fine. 
I think on that bombshell that's

899
00:51:52,300 --> 00:51:55,700
going to do it for the show. 
But for Jimbo reaches out, I 

900
00:51:55,700 --> 00:51:57,900
want to say a huge thank you to 
all of our patrons who are 

901
00:51:57,900 --> 00:52:00,300
supporting the show. 
Our milk level patrons are 

902
00:52:00,400 --> 00:52:04,500
opening their you know. 
Hey chief Big Bear Croc fragile 

903
00:52:04,500 --> 00:52:05,700
rock. 
Oh beep. 

904
00:52:05,800 --> 00:52:10,200
Stone figure the official CCL 
vipers tuna and YT YT if you 

905
00:52:10,200 --> 00:52:11,500
too. 
Like to get access to exclusive 

906
00:52:11,500 --> 00:52:14,200
benefits and hours of extra 
content each month. 

907
00:52:14,200 --> 00:52:17,000
Please consider joining at 
patreon.com slash weathering 

908
00:52:17,000 --> 00:52:20,000
effect and if you like the show,
you can share with all your 

909
00:52:20,000 --> 00:52:23,700
friends and on social media, you
listen on Spotify, follow us. 

910
00:52:23,700 --> 00:52:26,300
If you listen on a podcast leave
us a nice review. 

911
00:52:26,300 --> 00:52:29,800
Doing any of these really helps 
to show reach more listeners if 

912
00:52:29,800 --> 00:52:32,600
you would like to get in contact
with us, send an email to 

913
00:52:32,600 --> 00:52:35,800
podcast at the withering 
effect.com tweet us. 

914
00:52:35,800 --> 00:52:38,900
Leave a voice message or join 
our Discord, where you can have 

915
00:52:38,900 --> 00:52:40,500
a chat with everyone who works 
on the show. 

916
00:52:40,500 --> 00:52:43,000
A show and fellow listeners. 
All the links will be in the 

917
00:52:43,000 --> 00:52:45,100
show notes. 
This shows been brought to you 

918
00:52:45,100 --> 00:52:49,000
by Jimbo myself and our lovely 
guest Omni and thank you for 

919
00:52:49,000 --> 00:52:50,600
having me. 
Thank you, honey. 

920
00:52:50,800 --> 00:52:52,900
Let's not forget about our 
digital producer, Carl. 

921
00:52:52,900 --> 00:52:55,200
He helps to make sure the show 
ends up, where it should be and 

922
00:52:55,200 --> 00:52:56,900
the Amazing Music you hear in 
the intro. 

923
00:52:56,900 --> 00:53:00,200
And the outro is created by the 
one and only decoy everyone 

924
00:53:00,200 --> 00:53:02,300
social media. 
Info can be found down in the 

925
00:53:02,300 --> 00:53:04,700
show notes and as always, you 
guys have been awesome. 

926
00:53:04,700 --> 00:53:06,800
Thank you so much for giving 
withered but this should 

927
00:53:06,800 --> 00:53:08,700
probably go drink your milk now.
Bye. 

928
00:53:09,100 --> 00:53:10,900
See you guys. 
I,

