Hey everyone. Welcome to the weathering effect
episode 72. Today's date is November 22nd
2020 and I am Duds or Duds versus known to the rest of the
interwebs and then I'm Jimbo you may know me as Jimbo slice 23
and this week we actually have a guest.
Oh, hello Albany. Welcome.
There he is. I forgot to say my name.
Hi, yeah. Well I was trying to make like a
dramatic suspenseful. He was too excited that the
script was actually correct this week.
Yeah. I was trying to come up with
something good there. Yeah I wasn't sure if you were
talking about me I think I changed the script at the end of
last episode. In cars like no we actually have
a guess as we dummy, change it back.
Yeah I've had it. I've had this script up for
weeks and I'm like this isn't right we don't have a guest and
we actually have one this week. Yeah.
Now you've been on the show before.
Yep. Hmm.
For those who haven't heard that episode.
You want to tell us a little bit about yourself?
Yeah I'm I'm Albany I played Minecraft a lot.
I love to make mini games and I play on the Ripple effects
server with Duds and Jimbo and yeah, I'm the one who sometimes
causes Chaos with with games or fun or frustration or stuff like
that. Yeah, chaos.
Walrus it shows for sure. Yeah.
Exerting will still playing a minigame you've made?
I keep checking back for maps for keys and stuff and there's
never any you won't find any. You have to ask people if they
have any, am always by myself. And I'm on, there's no one else
on someone left, the book right next to mine.
Here, the entrance of my shop. Yeah, no, I've got the keys that
don't match up. Huh?
Me neither. I thought you were the one who
had them but maybe not probably the wrong place to ask but does
the map lead to one location. Like all the master are they
multiple locations? Spread out like the big main
dungeon room? It depends the most of the maps
lead to one specific location but there are three maps that
lead to the same, but with different entries, entrances,
mmm, so the the Unlike where Jimbo climbed up some lava?
He wasn't supposed to do that. It was an overlooked and an
oversight on my part and it was supposed to come from a
different entrance. You didn't count on Jimbo
proofing, your game. Exactly.
That's, that's something that we can talk about later, but it's
about like playtesting and thinking about every
eventuality, everything that can happen.
Yeah, we're getting that. We usually start with stuff we
worked on this past week. Yeah.
Is there anything you can talk about without giving away
spoilers Has obviously you're back into YouTube.
Yeah, I released my first. Let's play video in almost a
year. I looked at it and the last one
was late December. Well, so yeah, I was pretty
happy to finally be able to record some Minecraft stuff but
yeah. I've been working on on my base.
I have a small island where I built a small cute little house
but then I kind of realized that I don't have a lot of space so I
found a way to add more a larger more more building area to my
base. So that's coming.
But that that's what's coming for the the next episode.
Nice Jimbo. How about yourself?
What do you mean working on this week?
I was just finishing up some detail at my base, not much bass
work. I haven't been on very much
lately but I when I get on I realize how much material I
don't have that. I need.
So a lot of the time when Get on, I'm grinding for materials.
I'm sitting AFK at a pigman Farm to get courts or out of
something. Anything along those lines, just
to grab some the blocks I need, and that's taking up most of the
time when I do get on. So what you're saying is, you
need to hire somebody to AFK your farms for, you know.
It's not even my farm. I just found one.
I'm like, I'm just gonna sit here.
Whose is this /? Sit here, that's a new shop
idea. There you go.
I'm telling you, I'd be all for it.
Give me a diamond block and I'll sit at your farm for an
afternoon. But I do, I do want to record
this week. I have a recorded in like 4
weeks now. I haven't recorded anything
shame on you guys. Yeah, I've been, you know, like
I said, I get on there and I'm like, well, I can't record
anything because I don't have what I need to record anything.
So I'm getting to the point though to where everything's
kind of caught up. I've come across something.
Things. Some Farms I can build in in my
base, so more content coming. That's pretty much it.
Yeah, I'm getting there this week to this week is probably
the most recording I've done in a week and like the episodes
aren't anything special? Like I built a flower farm,
which is a simple enough Farm, but the creative blocks I've
been. Having have been really like,
no, don't put that block their dummy that looks ugly.
Like that's basically what everything's been this past week
and then the fact I was able to kind of push through that and I
think my flower farm actually came out pretty nice.
And now I'm working like, on the main base, which was the real
struggle, because I've had the dome in place.
I've had the whole and plays now it's make it not look like a
giant hole with glass above it, and I'm starting to place
blocks. Now, I was talking to Omni last
night. I was, as I was playing I choose
to stupidest. Blocks to build with like I
ended up going through close to I think 20 stacks of cyan
terracotta last night. Oh, and yeah, it's like one.
Why are you choosing terracotta concrete comes in like so much
easier forms. And it's a, oh, you, you want a
gray color? You should definitely choose
concrete. That's a way better block to get
the gray color with. No, I'm going to use cyan
terracotta. Luckily, I built my flower farm.
Yeah, I guess. Diane's easy to get.
Yeah so I was able to get more than enough blue but I'm walking
around going. I need Cactus.
I thought I had like two steps a cactus but I guess I had already
used it and then so I went I sat at spawn tanks.
I Know, Carl has a small cactus farm there and I sat there for
three hours and I ended up with 32 Cactus and I was like, this
is not going to work. So I basically went to a desert
and harvested all the cactus and then replace replace.
Still a bunch of cactus and hopes when somebody is going
around doing ups and that the cactus will regrow.
And I can Harvest it again for later at cactus farm is
definitely going to be a in the books.
Probably next episode. Yeah, those are always good for
like XP also. Yeah, right.
And that's what I was kind of waiting on because my XP farm
from last season, it would be perfect for this base this
season, but I have to build it first.
And then, the ones selling cactus Hmm.
No one ever sells cactus that that could be something at least
would sell cactus in her little Bonsai Farm.
A bonsai shh. Yeah I remember last season we
had a cactus farm in spawn town that filled up like for double
chests. So anytime I need a cactus.
I could just go to spawn town and grab a couple.
Yeah, now it's good to go. Yeah, that's what I did.
Yeah, right. Like crap Cactus there is there
always nice. Oh, and my wandering Trader
shops been Raking in some diamonds, it feels good.
Really yeah. All my little random things I
sell and need to. But do you still have on
breaking books? I do need to buy some.
Yeah. Now I'm limited in stock but I
my plan is this episode to restock it.
So cool. The only thing I probably won't
get restocked as another right, because I'm tired of digging
that right? Yeah, I can see why he can't
blame you. Yeah, that's been my week.
Should we move on to some news since we don't have A lot of it.
Yeah Jim was like do we have to talk about the news Kno snapshot
this week? There were two texture changes
from one, it looks like the skulk texture.
Got a little bit more blue, little less green, and the tough
textured changed. They were complaining that it
was a little too blurry beforehand.
I didn't really see that. I think the new texture looks a
lot like snake scales, which freaks me out because I don't
Snakes. I thought it looked a lot like
Kabul. Yeah, I mean it's very simple
difference. Yeah, it looked like like got a
cub old and the site. So yeah, got a couple shape with
and decide texture, basically, it's like color kind of curious
if we're going to be able to like get a smooth variant of
those or like a brick variant of the tough.
And the what cows calcite is that was?
Yeah, yeah. I'm kind of curious.
If will get different variants of that.
As of right now, we don't have stairs or slabs in those blocks.
Either, I'm guessing we will. I mean, it's a type of stone I
don't see why we would have smooth Stone stairs and slabs or
Cobblestone stairs and slabs and not.
Hmm, none for these ones and we have stonecutters.
Yeah. Should be able to cut that.
Going back to the concrete argument.
Oh yeah, that too. But I kind of like the new tough
textures. Better than the others.
It's okay, I'm excited. Like see it in person in place.
Again, I haven't really been playing on the snapshot because
I'm kind of waiting till we convert over and really get into
it and depending how many of those Crystal Caves are going to
be generating like the tough in the calcite blocks are going to
be limited in that case. Yeah, so there's not going to be
too many of those as I could tell which is why we need an
archaeologist owl. I'll adjust.
Yeah. Words are too tough on Sunday
morning. We need one of those guys who
can trade those blocks, huh? Yeah.
This is now you can get renewable.
Anyways in other news we did have a demo of stalactites I
think in that's right. The ones that hang from the
ceiling. Yep showing those things
breaking. If you put TNT above them they
do like break. A good distance with why's it
almost Look like it was an 8 diameter explosion and not all
the stalactites broke and fell, you know how, when I cute ENT a
tree every bit of that tree, you blew up will fall into pieces.
Now that became a new thing. Yeah, it didn't seem to happen
with the slag tights, most of it fell but it seemed like some of
them didn't. So I'm wondering if the whole
stalactite no matter the length is just still considered one
entity and not multiple. I feel like when we have sugar
cane, it's when it's fully grown.
Its three tall is three entities and you can break it in the
middle and still have one. This kind of seemed like, even
if it was three tall and it broke, it was still just
consider one. Yeah.
It's also like instant death. When it falls on you.
Yeah, it's going to see that I wasn't where your hard hats.
Yeah, I can't remember if they had like, food, Diamond,
Enchanted, armor, or never right.
That case. Wasn't it the zombies?
Yeah. On on zombies and there they
weren't wearing any armor. Well, there is a little demo of
can't remember, who was one of the developers were in in the
one of those cases? Yeah, fell on him.
I think it's Heinrich. Yeah.
That's it was.
And he died instantly. Like I said, I don't know what
kind of armor he had on either. It might have been weak armor.
Yeah, so we're still not positive.
Either way. I think stalactites and
stalagmites are pretty cool and I'm excited to see them in
caves. Yeah me too.
All right, moving right along. We had we don't have any
listener comments this week you guys were kind of quiet.
So we're going to move onto a disk or dad from Link Link.
Take it away. How are they - and crafts is,
this is link, come and join me on the withering effect Discord.
It's a great place to hang out with the people that work on the
show and other fellow listeners, like, yourselves.
The link is in the show notes. Join today, and let's discuss
the game we love. Alright, thanks again, link for
reading our Discord, add member discords.
The only place you guys could vote for a block of the week,
which is getting a big upgrade that they start of the new year.
Who is a big upgrade? I hope it's a big.
Okay, we're running out of blocks.
As you guys will be able to tell by the choices this week being
crafting table, detector Rail, and tripwire hook in the winner
of block of the week. This week is Detector rail very
close. What were you guys thinking?
Yeah, well those options are kind of difficult.
Yeah, I would say the detector rail one with 25 votes.
Tripwire had 11 votes in crafting table had one less vote
with 24, so it's very tight. And I think yesterday or early
today, it was tied, it was tied as of Saturday night, when I
was. So I wrote up most of the show,
Saturday morning and then I came back Saturday night to do the
block of the week segment and it was tied and I went Carl man is
tied and he had to do his number generator thing for detector
rail to win. So he may have put the extra
vote on detector rail just so it was a visual winner, few things
on the detector rail. It's crafted with six iron
ingots, a pressure plate and one Redstone Dust.
It is a blocked can transport Minecarts and can be used as a
switchable. Redstone power source, detector
rail. I'll activates when it any mind
card is on it. It's gonna be mine with the
pickaxe but also by and only found naturally in loot chest
mainly like mine shafts or things of that nature
underground usually where I find them and mobs, avoid walking
across these and any other rails also pretty cool feature.
Now, comes the hard part. Yeah, improving the detector
rail. I'm not let you go first because
you said you had one. We realize we have two different
ones so I'm not sure how useful it could be.
I really don't actually think it would be any use but detecting
the speed. So same day sending out a
redstone signal with the power proportional to how fast the
minecart is going. I'm not sure how we could do
that because we already use the comparators for the, the
inventory Minecarts but yeah something like that.
It's the only idea. That I had this morning when I
looked at it and I thought ya might need to contribute to that
and I can't contribute to it because I couldn't think of
anything. I also went into our Discord
chat and no one really brought up an improvement for it so it's
a very tough block to come up with ideas.
The first Improvement make rails 3D textures.
Heck make more 3D textures period yeah in Minecraft.
It's my one gripe with Minecraft, is they do a lot of
this. What I call paper texture where
they just do like this cross looking texture.
It's very hard to explain in a podcast without issues.
Yes, you see it on the stalactites now, how it's just a
2d texture with the cross-section, rails, or flat?
Ladders are flat. No, let's, let's finally We
bring in some 3D, that's the first thing I do on vanilla
tweaks, is I go in? And I click the 3D textures
because a flat ladder just looks weird and then flat rails, just
look horrible. So yeah, I do 3D textures and
then my second Improvement would be instead of a stone pressure
plate, allow you to craft it with weighted pressure plates,
so that it would have the same effect.
So like a minecart, chest going over a way.
Did detection rail wouldn't go off unless it has so many items
in it. Okay.
Yeah. But we already kind of have the
the one thing that you did that, you just said, is we kind of
have that? Because we can count the number
of items or we can detect the number of items in a, in a
chest, mine cart or a German car with a comparator.
Oh, same difference. If you put a computer next to
the detector rail, it's gonna output a signal.
Proportional to the item so you could work that out right now
with what we have. Yes and I'm just trying to save
blocks. So instead of having to do math
with the comparator to get it say you really want 9 stacks of
items to always stay in this Hopper Minecart.
So instead of having to use the compared to do math, to
determine whenever it has over 9 Stacks to run, you would have
like a weighted pressure plate. That would do that kind of for
you. This is hard for him.
It took an hour and a half to come up with it.
Sorry, sorry. I shouldn't have said that.
No, it's fine. It just shows you like we're
getting down to some really needy gritty blocks.
I mean, crafting table was the runner-up.
How are you supposed to make a crafting table better?
I mean, it is the end-all be-all table in Minecraft.
Yeah, right. Yeah.
I have no idea. How Doing prove the christening
table either. So yeah, I do like the 3D
textures idea. I do the same thing with vanilla
tweaks. I get the all the 3D textures I
think track doors, is one of them to that?
Look really cool. Yeah, I mean, it is what it is.
The detector rail is really not too much.
It could do, I mean, it has that function.
So, I mean, I don't see what other function you could put to
it. I mean, other than the powered
rail, I would call it probably the most important.
In rail just because of how useful it is on Contraption
stuff. Like all my auto furnaces run
with detector rails like without those they wouldn't work.
That's because I'm weird and I don't like my Minecarts going
back and forth and they don't have anything in them.
I do. It's very valid point.
Hmm, it's noisy. That's right.
Keep getting on Jimbo every time I go into is automated furnaces.
He's just has the switch, it runs till he decides to turn.
It off. And I'm just like, oh button
detector rail. Like nah, yeah, let's put a
button on there. Yeah, I would like to use the
tector rail within my smelter. I'll stick into this and maybe
have like lights going off as soon as it turns on the
minecart, start school when it hits detector rails and you
know, I have like just some animation of like maybe Machines
working As the everything smelting.
Yeah kind of like a factory type of look thought.
That'd be a pretty cool idea. The only problem you would have
with that is if because obviously your rails are on top
of mine cards, right? Yeah.
You're you Hoppers or Hoppers? Yeah, I'm sorry.
Mmm, the detector rail would lock the hopper.
It's running over. So when in put anything into
that Hopper, right, can't do that.
But there's a cool idea of the really like that idea.
I just it won't work. Bit of ticket will now that you
said that I'm sorry, Jimbo blame on me, he ruined my waited
pressure plate idea. So so now I gotta blame you.
I didn't do anything. Well, this is what lesser to
need to know. You can't use a detector rail
on, Hoppers, everyone knows that.
Yeah, even me because you said that has a call that but that
would be a cool idea and then I was just like, wait a second.
Hmm, I didn't. Think about that, I don't know,
because the trick to using powered rails on Hoppers is to
power it. We using like that, quasi
connectivity BS. Mmm, yeah.
All that. Good jazz, true move on because
this book weeks block of the week was kind of depressing.
Yeah, we drugged at out as much as we could.
Yeah. So Omni, obviously, you're known
as the mini game master re on our server, the key on the
server. Thank you.
Yeah. That was a lot of pressure.
I'm gonna hold. I still hold Tango Tech and
probably the highest Mini-Game regards.
Yeah, that's where my mind went and was like, no, please don't
say that. It's definitely on the server.
Tango heard. This he'd be like what?
Now who's the best? Who's that guy shove?
A ravager down your throat? You want to fight, but you built
very impressive mini-games. Thanks.
I always go back to the escape room.
That it's definitely my all-time favorite room you done.
I think it's because I think me and Bank were the only ones to
get through it. I don't know if anyone else did.
I did not. I got stuck in there.
I think I tried to do it on stream for like a half hour.
I didn't make it past the first part, I don't think.
Oh, man, but I try to avoid watching you Duds to try to
figure it out myself. So I really didn't get to see
how it was done. Yeah, I did make a video of me
solving it just to show that. Well, first of all, to show that
it could be solved because there were rumors about the fact that
I would make games that were unbeatable but yet, and the I
really like that game to the only very annoying part, is that
I write when I started, I decided that it, I would have to
reset it manually, because it would have been so complicated
to reset it. I do to make it so that it
resets itself. I'm not even sure what I've
been. When possible and it was kind of
a 10 or 12 minutes timer that you had to beat the game.
So it it was kind of hard to play it like multiple times.
So you had like, 10 minutes to beat it.
If you didn't, you had to go up. I had to reset it and then, and
it took like 10 maybe to another 10 minutes, to reset it.
Mmm, because I always wanted to be sure to not forget anything
and then you could go back and try it.
So, That was the the big problem with that that game automating
minigames is always the hardest part because you want multiple
plays for players but the same time you're like that's not
gonna work. Yeah, and I really wanted it to
be like a multiple play, like it kind of like a realistic.
Again, you have a specific amount of time to solve it,
otherwise you will die after that.
You you get kicked out. If you want to try it again, you
have to come back after that. And I really wanted to have that
feeling. Instead of just you're locked in
that room for any time you want and you do whatever you want in
that room, it can take you four hours.
So you had and I think that that's that actually helped you.
I think because you you left the game, you thought about it like
okay what can we do? We have that thing we have that
gold plan pressure plate. We have that iron block.
What can we do with that? How can we like just throwing
the block on the plate? Does not work.
Row. And that was the I think the
biggest challenge was to craft items from the iron to have more
items to throw on the the gold pressure plate.
If you remember what it is. But yeah, it was one of the
challenges in the in the game. So I think that leaving the game
and having to think about it outside of the game, really help
the the experience. I think you say that I launched
many nice sleep. Trying to figure out how to to
beat that game. Okay.
That was not my intention but I'll take it in a positive way.
What was it when we finally beat it was a sigh of relief because
I wasn't sure if I could ever figure out some stuff.
I remember the having to crawl through the Minecart Track, and
I want to say that, it was Omni wouldn't left this whole big
enough for no reason. Like I was like he would have
thought about this. So is that was that one was kind
of luck. The first room was always the
hardest from I think banks solved most of the first room
and I just kind of went along for the ride.
And then the second room was where I was able to solve some
stuff, but even then, that was just kind of a.
Let's see what this button does. Yeah, there was a lot of trial
and error and sick pulling all the levers.
Yeah, I can't remember how many times we actually had to go into
that room? I think it was up to five times.
We had your reset it for us. Hmm.
I want to say it was more than that.
Maybe, I don't know. I would have said something,
maybe eight something like that. I am.
When I say it's been asleep really long while, I definitely
want to do some more mini games this season, I haven't started.
I know we have a mini games area, but I've never been there.
But there's nothing. There's nothing much there yet.
I want to start working on that area again, this this season.
So I'm going to start over there pretty soon.
I got one in mind I guess I should just say it so no one
takes it, it's a photoshoot course.
Well that's actually one of the things I want to talk about
because it seems like about 50% of minigames are bow Target
games just because they seem to be racing or racing game.
They seem to be like the easy go to way and every time someone
does one like I'm pretty sure I have a bow game in my head.
To Jimbo and I'm pretty sure our to Bow games are different.
Even though the premise is still the same, you need to be able to
hit that Target in a certain amount of time and you went,
it's a little different Minds based on like the real life,
both shoot because I, you know, I shoot a longbow traditional
loan bill, and I want to kind of match the real-life game.
That's what that's the idea. Three, cool, gotcha.
Well, I'll come up with something else, actually, I
don't really have Much. I had a mini game for the final
season common craft to use the Minecarts that go back and
forth. You shoot, I really like that
game. Not because of the game itself,
the game itself is just kind of bland.
No, I shot mine carts and it works for me.
It was the reset mechanism that I was able to Auto reset it
without any manual help, which is what I found more fun but
just to get back on Deck, has you, you kind of felt
disappointed that you wanted to have another kind of game but
it's it's one of the things. With many games is that the
premise can be the same. Like you shoot a bow at
something but you can do it in a completely different way.
Yeah. Like if you is your target
static or mobile, that's the big difference.
What are you doing? While you're shooting?
Are you shooting while you're falling or you shooting while
you're standing or shooting? Well, you're in the minecart,
that that changes a lot of things.
Is it timed? Or is it like you have to do it
as fast as possible? Isabel or you have like 10
seconds to shoot as many targets as you can.
These are all completely different games.
Pets a good point. So from the same premise of
shooting something. Yeah, yeah, so yeah, I'm sure
you can come up with something. Yeah.
Now I have a new idea in my head and that's why I'm here.
That's why you're here? How's it going to say that?
Let's go and shit. How do you come up with your
ideas for many games? I've because you have some like
you just think about the what I call the 3D maze last season.
The Treetops May sir. It's like how do you come up
with ideas like that? It's hard to really explain
because an idea is just an idea so you can't you can force an
idea but the the the the different ways that I can come
up with one is exactly what Jimbo said earlier when he
talked about his own shootable bill schuette game, you think of
a In real life that exists or something that you like to do,
and then you find a way to transfer it into the game or
kind of the same way, but you think of something that already
exists in in Minecraft? So like a Tango, text decked
out. Well, how can I, how can I put a
little twist on it? How can I put my own twist on
that game? Or what would I do with that or
what does it Inspire in me, a game like that?
Which is kind of one of my first games was the table.
Nita, Later, when I was back here on the impulses Vis Patron
server, it was one of my first game.
It was my second game on my first real game.
And it was inspired by Tango Tex tangler, which he had done the.
The one that actually inspired me was before he was on
hermitcraft. It was on the Moonlight server
and he had done a game like that and my own twist on it was well,
I'm going to make it two players.
So, each player is gonna affect the other ones gameplay and
they're going. To solve it together.
Yeah, so that's kind of I took a game that already existed and I
put my own twist on it and the other way completely different.
Like the opposite of that is the way that I find games is I look
at a game mechanic and I think, how can I put that in a game?
What game could I make around that mechanic that I want to
play with? Yeah, so just like to clarify
that like an example that I could give was again that didn't
really work. I work all that, well but it was
a kind of a minecart maze so you had to hit some targets, some,
some detector rails. Actually you had to hit them in
a specific order and then reach the end to get to the next level
and then hit them in a different order and avoiding traps at the
same time. So the idea was just well, I
want to make a game that involves my quarter and playing
around with switching the rails to have a Bath or a different
path and I thought, well, how can I make that game into like,
how can I make it a game out of it when then I thought?
Yeah. Well you have to go through
certain objectives in a certain order and then we came.
I figured out that you could change the order like the memory
circuits, you could change the order that that you you hit
that, you have to hit them in and etcetera.
But that's kind of the how that one game appeared.
So I just Thought of a game mechanic.
I'd had no idea for what I wanted to do, but this just the
game mechanic that I wanted to play with when you hinted at it
a little bit. Like what's your process for
walking through like hey I've got this idea for a game.
Now how do I implement it? Do you have kind of a step by
step process you normally go through or is it just kind of
I'm going to start placing blocks and see how this goes.
I usually start just with the the idea these two little these
two approaches that I described earlier.
Sometimes also kind of fit well together, like you have an idea
for a mechanic and I have an idea for a game and you figure
out that. Yeah, they can go well together.
So I just I have the Google Doc Google document with all my
ideas for me to games and I just write down sometimes it's just
like a title or a description like a one-sentence description
and sometimes it just stays there and sometimes I just look
back at it and trying to figure out yeah.
What can A I do with that and I since there's never really any
Rush, it's never like an order that I get.
So I just let things simmer like I leave these ideas in the back
of my brain and when I have like a spark of Genius or her, like,
in just another idea how it could make things happen.
Tiffany. Yeah.
Epiphanies. Think you it's a bit less less
arrogant than spark of Genius earliest.
But yeah, I have that and I Just think of what it could, what
could happen with that and then you have to like go to the
designing process after that. Yeah.
There's a lot of redstone
involved in these minigames and I'm always impressed about your
Redstone skills. I always think they're
underrated and how you make everything work.
Yeah. In the process of these games.
Also, it's always usually quite simples.
It's like Item filters, and wiring things and and Gates or
Gates or stuff like that. It's not like the same thing
that I mentioned. Last time I was here but it's
not like what ytyt does with her doors or what caste does with
his in a huge Inventory management systems or Elsa
storage systems I should say right?
But yeah, I kind of specialized in making things look like well,
sit making things simple and easy to hiding something.
Looks good. Yeah, a lot of it is just like
knowing circuits if you know so many circuits.
Yeah, you can come up with, you know, something differently, put
certain circuits together makes a whole new circuit and that's
kind of what I go with. When I do my Redstone one thing
I still want to add, is that to make a minigame?
You don't need to know, Redstone in order to start making a game
for well, two reasons, some games, don't require any
Redstone and Maze, doesn't necessarily require Any red
stone, you mentioned the 3D maze earlier.
That's the one. That the platform means that you
have to jump around different platforms.
There's there was no Redstone involved or a Parkour game.
Doesn't need to have any Red Zone.
It can have red stone, but it doesn't need to.
And if you have an idea for a game you shouldn't like think
I'm not gonna do that because I don't know.
Enough words. Don't know.
That's an opportunity to learn Redstone because you can pretty
much do anything. Hmm.
In specific circumstances of course like you can't have just
one flying block, that moves around randomly that can happen
but you can still do pretty much anything with redstone suits, a
good opportunity to learn and that's how I learned how to do.
Redstone my first Redstone projects were games where many
games, he had built that Rainbow Road last season, there is two
things I put Redstone in and that was the starting button,
you know, does the countdown beep, beep, beep.
And everyone goes, most of it was just ice.
I put a Waterway obstacle in there and then one of the
difficult parts of making the ice pop up and down as an
obstacle as you go through the course, just a little section
and I didn't know how to do it or where to start, but I ended
up figuring it out and still it didn't work.
It still didn't work, right. I mean after a while, all the
Pistons would be powered and yeah, yeah, it's definitely a
good opportunity to learn some reason.
I think it was like working constantly.
Right. Yeah.
It was always on yeah that that's probably why.
Because I did do a lot of moving back and forth out of that area
last season in and out of that damn that place.
So yeah it's probably what broke it.
Yeah, chunk loading was probably a problem.
Speaking of racetracks, it's another another kind of game
that requires us, he said basically no Redstone and first
season of ripple effect. Carla can make Goo-Goo built a
racetrack that had no Redstone. All right.
Come looking for you. For those of you who know them,
they just make huge farms enormous farms and they are both
like Redstone Geniuses. They made a game that didn't
involve any Redstone cause they didn't have to Yeah, the beauty
about like racing games that I like is you could play with
multiple people or by yourself. It's still a good time.
Yeah, that's a very important part.
There's different ways to raise. Like, you have your ice Road,
you could do horse races. We now have Striders, you can
ride on. Yep, that's always a cool idea.
There's different ways to race. There's also a lighter courses,
we're not going to have Strider racing on the server.
We probably I can definitely see that.
We're going to have something if there's something in the works
right now. About something like that yet.
Awesome. I'm not going to say too much
about it but yeah there's a definitely a Strider Racetrack
and a server right now. Ah sweet talking about the
server and designing minigames like that's one thing you have
to consider being a couple people on the server of talked.
Like hey, let's rebuild decked out but when you look at it, our
server is not large enough with this many active members for it
to be worth putting the massive amount of time.
And to building a game like that, exactly, that's really
something that you have to take into consideration, who's going
to be playing it, so you can make a plan, something like, I'm
going to make a game that involves eight players, but when
are you going to get eight players at the same times are,
do you, are you sure that you're going to get enough?
Players due to do that, right? I can remember on hermitcraft
few seasons back. Joe Hill's was making a D&D
game. The he was making a castle from
I think Castle ravenloft. So he kind of haunted castle and
you wanted to run a D&D game with a bunch of other,
professional Minecrafters full to do that for a living
full-time. And he couldn't so that it's
always something that you have to take into consideration like
how much involvement of you Your player base is going to be
required to, to fulfill for your game to be played.
So reach out ahead of time. Maybe ask.
Yeah, other members if they would like, like something like
this or get involved. It's always important.
Yeah, you have to plan the events but then again, if you
plan an event that's going to be like a six-hour thing, it's
still even if you reach out to people in advance is going to be
super hard to get that. Those people, the one of the
example that I can think of is Is decoy made a mini game and go
out card called made a mini game also.
Then both of them were multiple multiplayer so-called made a
battle arena with crossbows. Hmm, and decoy had a game where
you had to throw some died in the middle and you shoot each
other where you were in mine carts and you had to shoot each
other and throw Dice and stuff like that.
And yeah, both both games were Multiplayer any, we really had
to plan a specific event and there was five of us, didn't we?
Both games it was super fun but it's was super sad that we
couldn't play them before that but then again it wasn't like it
was just hard to get people involved into that.
I remember I was looking forward to playing both those games so
much and then both times came to play button and it's like I have
stuff I had to do. Oh no, yeah, we all have real
lives and that's something that we really need to take into
consideration like my Again, last season, and that's
something that really influenced my game.
Do the big game that I'm running this season, but last season, I
was making dungeons around my base and I wanted to get people
involved into like the development of my entire area,
but it didn't really work because people didn't have the
time to come and play. And I think people maybe didn't
realize how like, what what time it would take to play the game.
So maybe people were like intimidated, the or two thinking
that like it. Take too long and I can spend
three hours in that place while it would have been maybe on
another like half an hour or something like that.
And so like my entire plan kind of fell apart for that so I kind
of changed the entire thing had kept the same kind of idea but
instead I made it so like for you you buy a map and you do
that whenever you want whenever you can it's a lot more like
you're a lot more free to to do it whenever you can.
So it's again, something that we really have to take into
consideration. Yeah.
Well, I'm taking a new features. The stuff into consideration.
We have 117 coming and I think that's going to bring a new I
don't know how sneak is going to be a very important thing in
117. How do you think that's gonna
transfer in some minigames? We've already heard Tango.
Tex a decked-out twos coming with 117.
Yeah. With wardens of course, it's
Yeah, I really like the addition of the the warden.
It's a very different kind of mob, it's a very tough map,
that's already a style and that you can.
There's a specific way to avoid it.
That's meant to be avoided basically.
So it's kind of like Tangos decked out with the ravagers but
still a bit different. But for the this coke sensors, I
like the mechanics about really do the vibrations.
I'm I'm really looking forward to see how it flies because it's
still something like if you set a trap and you won't like the
players to fall into that trap but they just have to bring a
lot of snowballs and threw them around all the time and you will
set up all the traps before you should true.
You can break all the traps with just bringing snowballs or
shooting an arrow with an Infinity boat.
You can do that as much as you want.
Very true. So, that's one thing that I
really I really do. I'm really looking forward to
seeing how it's gonna work exactly and how it can be
implemented. But other than that the other
new features are kind of kind of interesting you.
We can really see that. They they thought of people who
make mini games like they said, they thought of different types
of ways to play the game. And it really shows because you
have so many things that are kind of like traps and stuff
that can work in minigames, like the the drape leaves, which is
the The kind of leave that if you stand on it for too long it
breaks and then it comes back. It's that's obviously a parkour
thing. Yeah, so it's really cool that
they brought something like that.
The only thing that I think is well it's the only bit of a
problem that I see with that is that it's it's very specific.
It's a specific timing and you cannot adjust the time that it
takes to Decay or the time that it takes to reset the as a
player. You can't really as far as I
know, you can't really work on that.
So we have like set times for that but it's still pretty,
pretty cool and powder. Snow and stalactites are going
to be cool for traps also I think, Mmm, the staff here.
We had the target block last update to.
Yeah, but I personally I wasn't a big fan of the target block
because it's like an accuracy based block for something that's
random or that's at least a little randomized.
Yeah. That's the one thing that really
bugs me. So getting a 15 power, it's not
a matter of talent because you could have been why if you could
have been off and the randomization sent it to Street
in the middle? Hmm.
Yeah, I agree. So, that's one of the things
that kind of bugs me about the, the target block, but I still
found a way to really use it. As soon as I don't know, arrows
are completely random. You can hold your cursor,
completely perfectly. Still and fire multiple times
and they will land all over the place.
That's what we're talking about. Yeah, I still found the wait to
use the target Block in a way that I really like is that you
accumulate kind of points the closer to the center, you are,
the more points you get and you need to reach a certain amount
of points to, to clear something.
It's going to be included in a future minigame, that I have in
mind. But yeah, I other than that, the
A block itself is not I don't think it's that interesting to
me personally I think it's got more uses and Redstone lately,
then it has an actual mini games.
Yeah. Yeah.
It's a lot more useful as a redstone component that can
redirect current and yeah, totally, which is well, it's a
it's a cool added feature. But one thing that I is very
cool and I think I saw cast from the Mazuma game channel.
Do that. But it's since the the target
but can be moved. So you can have moving targets
with Target blocks which you could not have with with
buttons. So we're moving.
Target, that sends a redstone signal so that just you shoot
like a moving mine cart or something like that.
That's a very interesting feature that I am probably going
to take advantage of at one point.
Yeah, Helen take them out that the talking about 117 in this
the deep dark and the skulk sensors I'm just going into that
cave is kind of like a mini game.
Yeah, in itself just going in there and try to sneak through
and get your snowballs. Like I said, was an example
trying to get around him and get to the loot that in itself.
They kind of give you that with the new, with the new update
UAE. Like, you're some that's a
better dungeons that what the ones that we are used to having
like the jungle temple and the desert temple.
Hmm, once you know, what's in, in it, You won't get caught in
any of the traps. Yeah.
The one thing that I think is a very, very big challenge for
stuff like that. So kind of dungeon level design
is that it's still Minecraft so we can still break blocks in
place blocks. Yeah.
So for example if you look at the the end cities for some
reason I used to always try and do them with like doing the pork
or and hiding from the Shockers until I kind of realize that
Yeah, I can just add blocks and make a staircase or add some
blocks and make a wall to protect myself.
And so it's one of the big challenges that I think they
have to do to deal with something that the quite
obviously dealt with in the Ocean Monuments when they added
the mining fatigue affect, that's like the kind of
obviously to prevent players from just ripping through the
walls. And so you have to read, go
through the dungeon, it's a good point.
Second how much better you're in City strategy was the may just
yelling at the shoulders shoot me so I can fly up there and
kick your butt. Yeah, but it still took me some
time to realize that, you know, I can it's Minecraft.
I know it's a kind of a dungeon but I it's Minecraft if I'm here
together some stuff, I'm just gonna gather yeah, sir.
Yeah, that's a, that's a big challenge that.
Did they have to work with? And I'm really looking forward
to seeing how they deal with it because Like, with the with the
warden, it looks like it's super big.
So what if you just do the, the Enderman trick of being under a
two block High platform and shooting it with a bow?
Yeah, like it is it is that gonna work?
I assume it's not going to work but it's still kind of a Cheesy
way to to beat the that bus. What if the warden could punch
through blocks? You know, how kind of the dragon
can fly through a lot of the blocks in the in And yeah.
What if he can punch through blocks?
That would be crazy. I yeah that would be very cool.
Just scared myself, imagine being on the surface and a
warden just like come up from the ground, punch it, two blocks
because it heard you on the surface, that would be yeah.
Breaks your entire base Jimbo where we tell you about giving
ideas to, that's what I do. Is there a favorite minigame
that you've made? Or at least favorite?
I think that it's, it's hard to say because there's so much that
I well, they all have a little something, you know.
So I think of my first one, the, the odd need a tour was, it's
the first one. It's the one that's got me
started in many games, so it's, it's gonna no place in my heart
for for, for, for that. At and I did have like some big
challenges. I had to deal with like X nor
Gates and stuff like that. I I really didn't want to make
things easy for me for my first mini game, so that one was very
cool. I love that the platform maze
the reception that it had people help people appreciate it or did
not appreciate. It was quite quite fun to see.
And yeah, I'll do the thing, all, the challenges and The the
Escape the Room game was also a lot of fun.
It's it's really hard to just pick one.
Yeah that that you. It's like picking your favorite
child. I think every parent knows that
you you they have one but you don't want to take M to wait
what? I'm just kidding.
I don't know. I'm not a parent so I don't know
if that's how it works. I've been told that parents have
favorite child. Yeah, but you Jimbo, you're a
parent. No comment, sorry about that.
They did in one throw you under the bus.
That's fine. I think on that bombshell that's
going to do it for the show. But for Jimbo reaches out, I
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