Hey everybody, welcome to this episode of the Disc Golf Fans,
man. I'm Bobby Cool Daddy, Slick
Breeze. And on this episode I have with
me Andrew Manganelli. I said that right?
Correct. You said that.
Great. Awesome.
Nice. I was kind of practicing.
I actually looked it up. How do you say this name?
And so I kind of cheated. But anyway, so it's good to have
you on the show. So just to introduce people a
little bit my, the context around why I have you on the
show is when I first got back to Dynamic disks, I took a deep
dive into social media and I was watching all kinds of different
social media content creators. She didn't want to get the vibe
of what was going on as far as content creation and, and you
had reached out and you had caught one of my live streams
and said, Hey, I have noticed you're watching a lot of talking
about disc golf content creation.
I started a group or with that's all we talked about and I'm
like, I'm in. Please let me in because I want
to soak it up. I am deaf.
I like to call myself a student of the game, so that's kind of
got how I got introduced. And then you told me you were
like, yeah, I work in our YouTube channel called M KB HD
and I was like, holy moly, yeah, let's be friends, let's talk.
I want to learn. So if you don't know M KB HDI
think it's around what are where you guys at?
Oh, 20 million or? The main channels at 20 million,
yeah. 20 million, of course, yeah.
And then you have the way Waveform podcast, which you
started got going and that's kind of a laid back just kind of
talking whatever's trending and topical about tech.
For sure. It's more like conversation
based. If you know a YouTube video is
usually like 10 to 15 minutes. We're hitting like 2 hour
episodes now. So it's like more unfiltered get
to just talk about everything and not have to be precise.
Nice. I love it so.
So that's how I got introduced to Andrew.
Andrew, please let us know. Let us know a little bit about,
I like to say, your disc golf story.
Now, I know you were one of the first employees, if not the
first employee to MKBHD. You knew Marquez through
ultimate Frisbee. So kind of take us through the
journey of all that and how you got into disc golf.
I think that's, yeah, that's how I kind of started as I played
probably like 10 years of ultimate with Marquez, not the
whole time with Marquez, but we played a lot together.
I wound up working here while we were still playing together.
Then I had my 4th ACL surgery I think it was.
So I had a rough go of things when it came to injuries.
And then I always joke that ultimate players retired to
either rock climbing or disc golf.
I did rock climbing 1st and then eventually started playing disc
golf. A lot of my old ultimate friends
played it and they were very good at it already.
So maybe I'm like 2 1/2 years in, but I joked before when we
were in the like right before we started recording that my, my
hobby is hobbies. When I get into a hobby, I go
deep into it and I always know I'm really into that hobby when
I start watching YouTube videos about it because I really think
in everything I've ever been like really into, I think that
one of the best ways to learn is is to watch as much as possible.
So whether it's a video game, whether it's was ultimate
frisbee, whether it was rock climbing, I watched so much
content because when it's the time that I'm at home and I
can't be doing the thing, especially I have a 2 year old
right now, I don't get as much time to go out and play.
But boy do I watch and try and learn as much as I can when I'm
not able to play. So, so now I'm into disc golf.
I'm really into disc golf content.
I've reached out to a lot of different creators because I, I
really, you know, selfishly, I want as much content as
possible. So like if I can help people
out, that means more content is being made for me.
But but ultimately to grow a sport, I think YouTube is just,
it's the number 2 search engine in the world other than Google
who owns it anyways. So if you can get things
tracking on YouTube, the the chances of people finding
something and maybe loving the sport like we all do, I think is
one of the best ways that we could really grow everything.
So what was kind of your first impression when you started
taking a dive into disc golf and you're like, I want to consume
content. Was it?
Did you learn more toward the tournament stuff or more toward
lifestyle type stuff? You know, that's a really good
question. My, my first.
So when you, when you like to dive into things way too hard,
there's always that reluctancy in the beginning.
Like I, I, I played with some friends and I was like, the
minute I buy a disc, it's over. And I kind of knew that point
came when a couple J Millie shorts were showing up in my
feed and I just kept seeing I was like, oh man, that was
really fun when I played. And then, you know, being a dumb
early on disc golfer, Amazon couple discs, I didn't
understand why it was so weird to buy an Amazon.
And now I understand why it's so much better to buy from
everywhere else. But once I bought those discs,
then it was like, OK, let's find the channel.
So J Millie to start, you find foundation immediately.
I think everyone can agree with that.
And then yes, some Jomez. They're obviously like one of
the bigger ones. I'm ultra competitive.
I am when it came to ultimate, I mean, before I even played on
the team, I was like, I want to be good at this.
I'm going to start trying to get as good at this as possible.
And as much as it's fun to me, competitiveness is fun as well.
So I wanted to get good really fast.
So yeah, watching pros play, even though that's probably not
the best way to learn when you're first starting because
pros look like they're doing nothing and throwing 500 feet.
So yeah, a mix of both. But I find myself now way, way,
way more watching the the content creator, disc golfers,
the but dances, the broad Ricks, you know, all of them more so
than pro coverage. I'll watch some pro coverage
highlights just to see what's going on, but.
Yeah, that's what I'm finding is that it seems like like the pro
coverage has its particular audience, like people want to
watch the top pros play. And yeah, when we first started
the disc golf Fancy man, that was one of the things we wanted
to address was, yes, it's fun watching those guys throw super
far, but the equipment or the discs they're using is it's not
something that you're going to enjoy, right?
You're not going to get the same distance out of it.
So we wanted to make sure that people knew we were, we were
there to answer the questions about that.
And then when I took a deep, I came back, you know, it was, I
took like a, well, I was doing class disc, but I took like a
four year break from Dynamic discs.
When I came back, I noticed there was a lot more on the on
the disc golf creator rather than the pro players making
content. And so why do you think that is?
Why do you think it? It isn't?
In my mind, it's like a natural, natural evolution of disc golf
in the content creator world. In other words, it was happening
in other niches and other spaces, but it feels like disc
golf caught was just catching up.
Is that true? True to think that way?
It's interesting. So one thing, you know, being in
the disc golf scene now, I see a lot of people complain about,
you know, where disc golf is. We're not that big of a sport.
We're too niche. But coming from the ultimate
world, disc golf is like light years ahead of what we all did
in ultimate. I mean, there's a pro league and
ultimate, but it's really low key.
There's not a lot of sponsors because in ultimate you have one
disc and a whole team. Two teams play with it at the
same time. The amount of money there can be
inside of disc golf for each player having 15 to 20 discs.
And if you're like me, you watch way too much content and just
keep buying ones to the point where I can't even throw all of
them anymore, but I still enjoy doing it.
There's definitely more money in disc golf, even if we, you know,
might compare ourselves to regular golf now.
And it feels like nothing. But like, if you really look at
in the grand scheme of things, I think disc golf is in a a cool
spot. But I do think a big reason, and
this is a huge gripe I have that, you know, I don't know the
insides with of why it happens, but it's really hard to watch
pro coverage other than, you know, go throw OTB skins, which
is like pros playing, but not the coverage or maybe a live
first round, the DGN subscription and is going to
stall so many people from getting into the pro scene.
So they're really the content that's accessible is the content
that is from the creators. And that's what I can, you know,
I tell this to everyone that I talked to in the creator world
is the subscription button is cool and all, but it just
doesn't mean what it used to the recommendations and your home
page is what matters right now. And like the people that are
showing up on there are the J Millies are the bonanzas are the
foundations. And that's what's, you know,
when you're showing up there, that's who's getting the eyes.
And that's not what the pro Tour is doing right now.
You know, there's so much money. Also, I ramble a lot, so please
cut me off whenever. But like, there's so much money
that probably has to be dealt with DGN and all that stuff and
being able to play it for free. But I really think somehow they
need to figure out how to get pretty much all of the coverage
live on YouTube because it's just how you're going to get
more eyes to it and it's how it's going to grow eventually.
Yeah, 'cause back in the day, like I remember early, maybe 6-7
years ago, I can't remember exactly, but like we pushed
really hard, Dynamic Discs worked with a disc approach or
to get on CBS Sports, right? And we thought that was going to
make, you know, that was a lot of people think it was that that
was going to help right get on CBS Sports and that was going to
give us more exposure was that I'm, I believe it did.
But there was still a part of me that the content creator guy in
me was like, man, all that money we paid to do that.
Do you know how much content I could have created?
You know what I could have done? You know how many different
content creators I could have worked with and, and, you know,
partner with them to create content that I feel like now I
can't. You can't even find the CBS
Sports coverage, I don't think. Maybe if you did a real deep
dive on Google, you might be able to find it, but you can
still find some of our, I mean, like, even when I look at our
YouTube analytics, there's still people watching tutorials that
we put out sick 8910 years ago. So it's still out there.
So I, I, I agree with you as far as where the media needs to be.
And that's, that's definitely on the Youtubes and the Instagrams
and all those places for sure. Excuse me?
So actually I wanted to learn also, you say you ramble.
I tend to jump around all over the place when it comes to
questions. This will.
Be a chaotic podcast and I hopefully it's an awesome 1.
So I was looking at your your PDJ page and it looks like you
don't just play casually, you actually like to do tournaments.
Is that just so that to help to help your game or is that is
that just 'cause you like the competition side?
I love the competition side. I, yeah, I, I can't do it as
much because, you know, I really feel like I started this started
this love essentially right as my daughter was born.
It, it did let me at first play a ton because I have a nine hole
course like 5 minutes down the road.
So in that beginning when she's taking 2 hour naps every couple
hours, it was just like, cool, she's down.
I'm going to skip taking a nap and make up sleep.
I'm going to go play nine holes and come back before she wakes
up. So I got to play a bunch of
that. But no, I I would play it if I
had the chance and somehow could pause time and spend as much
time with my family and work and also go play a tournament every
weekend. I would do it 1000%.
I just like that nature. I really miss like competitive
ultimate games. I like having something to
challenge me. I crack under pressure really
hard. So I like trying to like do
better at that. But yeah, so I like to play, I
play more like we have a local tags match that's on a Tuesday.
It's way easier to be like, hey, I'm going to go play tags for
one night rather than use an entire weekend's day or, or hold
if it's three rounds like that. So I want to play, I want to see
rating go up. We all like to see that, but I
just don't get to do it as much as I I would like.
So is that something that you just, I mean, you, you, I would
imagine you don't have an aspiration to be like a touring,
touring pro or anything like that, just, you know, play
occasionally. So no, no, no.
Yeah. And then I noticed you, you also
had a YouTube channel. Now it's been about a year since
you made some videos, but you did some kind of like just round
videos. Is that something you're going
to try to do more or? Probably not actually, I've a
sun coming in April, so it's gone even less time.
Yeah, I I'm excited for #2 but I know it's probably exponentially
more work. But I think kind of the way I
started because, you know, I didn't have any disc golf
connections in this. And at this point I feel like
I've somehow managed to get connected with almost every disc
golf content creator. And it all started where I found
the Another Round channel. And Joseph is so interesting.
He's so good. He's so much fun watching his
stuff. And you could tell Instagram was
their main thing, but YouTube was kind of a side a side
thought. And I like having something on
on the TV in the background, whether I'm watching it really
closely or watching it kind of just as as background fodder.
And I really liked that Channel, but didn't seem like they knew
the YouTube space that much. So they were the first people I
kind of reached out to and was like, this is going to sound
weird. I work in the YouTube space.
I think your content is fantastic.
And like there's a couple things I tweak.
I think most of the larger creators in the disc golf space,
the issue isn't their production quality or anything.
It's their packaging. Like packaging is such a weird
thing to do on YouTube, but it's the most important thing because
you can make the coolest video ever and if no one sees it, it
kind of sucks. So that's who I reached out to
and trying to remember where this question started at.
But that's kind of how I like started getting in contact with
people and being like, oh, they found that super useful.
They sent me a few discs and I'm just getting into the sport.
So like I, this is cool for me. I get to try some new discs, I
get to help some people out, I get more contact.
This really feels like it's all coming up for me at the end.
And that's how I started like reaching out to different people
and Oh yes, so those videos on my channel were OK.
I know packaging really well, but I probably should make a
couple of my own videos, 1, because I like to see how I
throw 2. I want to kind of understand the
idea of like, I don't want to go tell somebody.
I think this would be better for your videos if I've never done
it before. So I was like, how can I just,
you know, maybe quickly record a couple rounds, get a feel for
what it's like and to everyone out there filming y'all, that
for me, maybe because I'm not very good.
It's so embarrassing carrying a tripod around on this golf
course and being like, is someone I know going to be here
and see me doing this? So kudos to all of you out there
doing it. It's I I envy you.
I feel you on that. I I go out to a field, there's a
particular one that I have, I have two places that have some
nice big field. So if I'm doing some, you know,
particular videos on just throwing an open field, but
there's always like walkers out there or there's soccer practice
going on nearby. And I'm sure they're probably
looking at me going, what is this old fat guy doing?
How you're doing? Why does that camera drive?
Yeah, yeah. Why does he need to be filming?
And so if he can't be some big athlete or something like that,
but I've, I have learned to just shut all that out and just be
like, just go do it. They're going to think what they
want to think of big deals. OK, so let's go back a little
bit. Oh, your, your game.
OK, so you, you do tournaments every now and then, which is
great, which I think helps you again, helps you with your
competent. We always say put something on
the line every now and then, right to help you get get a
little bit better. No, that wasn't what I was
going. Sorry, Andrew, that.
Don't be sorry, we're all good. That's why I don't like doing
live. Yeah, dudes like, I mean that
that's such a good point. We Marques talks about all the
time. Like even just talking about
this right now, me saying I all the people who can go out and
have a a camera in public like I've been doing, you know, I've
been working here for 9 years. I've been on a lot of different
videos. I'm in videos where we are in
our own enclosed space and everyone here expects us to make
videos like the minute we go outside and have to record
something, I'm just kind of head down like, is everyone watching
us right now? So, and in the live sense, there
are people, and I think this is really important for people who
are creating content is like, you kind of got to find what
you're good at because you, you need to feel natural on things.
You need to be doing something you're really enjoying.
Marquez always talks about like, I can do this.
I don't get how live streamers do what they do.
He like we've done a couple live things for like the podcast or
whatnot. You really got to turn it on and
you got to be focused. But in Marquez's world, it's way
easier to be like, hope I messed that up.
I want to nail it perfectly. So, you know, there's different
levels of talent that people have for things and you kind of
got to find the one that works the best for you.
So live, yes, live is really hard.
I everyone's super impressive that can pull it off.
Yeah, we used to do it back in the day and and I, the only
thing I liked about it is when you were done, you were done,
right? You didn't have to do any more
editing other than maybe a couple clips are here and there.
Of course, that was back when I don't even think shorts or reels
were even a thing quite yet. So no, what I was going, OK,
what I was going to get back into was more of the, the tech
side, the technical, because that's a question that one of
our listeners asked was, and, and I noticed through my years
of creating content was that seems to be the first question.
And I'm the same way. Like I'm watching a video.
I'm loving what I'm seeing, looks really crisp and nice.
And I'm like, what camera are they using?
What setup? What's the best tripod?
And I did go through a time of like analysis paralysis.
Like if I had to, if I only had that camera, if I only had that
particular tripod, my content would be, would be that much
better. So, and they always say that
the, the advice is the, the best camera is the one that you have
on you. But kind of walk us through
someone who is in tech all the time has worked with some of the
I'm, you know, I mean, one of the questions I want to ask you,
do you, when you made your video content, did you use a, a
$50,000 red camera to create your content?
And obviously. Yeah.
Right. So I mean, kind of break that
down for us as far as like what should people really think about
when they think about equipment and creating disc golf content?
Yeah, I think it's a couple different things.
I one thing that's really different from creating disc
golf content versus what we do here is we're in a studio with
lighting and big tripods. You know, we can use a red
camera because it can sit on a pair of sticks and not move and
it's all manual focus. There's no autofocus.
So you do have to start thinking of a few things when you're, you
know, disc golf bags are already heavy.
I mean, some people use carts. I actually think the people I
see using carts with little mounts on them, that seems like
the ideal setup to not. But carrying a tripod and your
bag and a camera and microphones is it's a lot out on the course.
So you need to kind of find what fits for you that's not
affecting your game because that's the thing, that's the
content, you know, overall. And yeah, you have to you have
to kind of think about what, what are your priorities?
Do you do you really like the just the content you're making
and you don't care maybe quite as much about quality and stuff?
And if you're not that interested in like I want to be
the absolute sharpest image possible, you're probably not
going to take the time to figure out a, a Sony A series camera or
something with an interchangeable lens and stuff
like that. So don't stress about it.
Use your phone, use the DJI Osmo.
People love that right now. We love it.
We we also have the studio channel.
We just went through arguably one of the craziest videos we've
ever made, which is we filmed. Pretty much everything we did
for a whole year and turned it into like an hour and a half
long video. And that took so much time of
deciding which cameras were the best to use for that.
Because sometimes it's someone filming, sometimes it's us
filming, sometimes we're on an airplane, sometimes we're at an
event. You have to kind of be like,
what's the best quality that I'm really willing to put in the
effort for, but that also isn't going to take away from the
thing that's happening right now.
So in disc golf, that's weird. I think there's like kind of
steps to it. Like I said, a phone, a GoPro, a
Osmo are kind of one level of like solid quality, minimal
footprint. And maybe you're not, you don't
care about dialing in log footage or, or, you know, super,
super high quality. Then you can kind of step into
like I think Jay Millie uses like a Sony ZVE one or
something. I Yeah.
One of those, yeah. Every tech company needs to work
on naming things. It's impossible to remember.
So like that's kind of gets into like I'm taking one next step of
like caring about quality, but it's still pretty compact.
And then you start getting into the the a sevens or the FX
threes or or stuff like that. That is like, you know, this
cameras going to be really, really nice.
Maybe you have someone like foundation as a cameraman who's
coming around every time where it's not just I have to rig
everything up, set it up. But so yeah, I would I would
really, if you want to make content, watch content and and
figure out what they're doing and use that as a stepping stone
of looking at maybe what you want to do.
But I would highly, highly suggest the first thing you do
is grab your phone and make sure you actually enjoy making it.
And it's not because cameras are expensive man.
You don't want to spend $1000 film run one round to be like
wow this ruined my disc golf round and now I don't want to do
it anymore. Yeah, I think some people, what
they do is, and I tend to do this as I forget that it's about
the story, it's about what you're telling.
And they think, well, if I just had a better camera, I'd have
better content. Well, no, just to worry about
the story. Exactly.
It's just a higher quality, not great content, so that's not
exactly ideal. Yeah.
So what is it about content? OK, so we we talked a little
about what the first things you encountered when you started
watching content. Is there something, what would
you tell somebody that wanted to?
Another question usually is when when someone says I'm going to
start making disc golf content, you always say, OK, this is the
things you got to think of, but tell us the things that they
should make sure they don't do. Yeah, let I'm going to kind of
try and try to connect both of these questions because to kind
of add more, I know people are really interested in gear.
So like the reason I say go out and just use what you have at
first. I also think Broderick says this
and I couldn't agree more is like audio is so important.
Audio, audio, audio, audio can make me click off something.
But like to tack into that find this, like you said, the story
you want to tell. It doesn't always have to be I,
I don't know if you know the channel up and down disc golf.
If you want like storytelling, storytelling, that's
storytelling. But not every story has to be a
beginning. And then like epiphany kind of
thing. The story might just be, I want
to shoot 8 down at this course, but you have to make like, you
have to make me, the viewer really be rooting for you to
shoot 8 down somehow. Maybe it's super windy.
Maybe it's whatever. You'll figure that out based on
what you like to make. But I'm like, you want to go out
and still really enjoy the stuff you're shooting?
Because I can guarantee you I haven't clicked off videos
because the video quality is bad.
I've clicked off videos because I can tell the person's not
really that into what they're making right there.
And I think there's way too many people out there in every niche.
This isn't just disc golf. But like I click on the video,
it's like, oh, this sounds like a good idea.
And then I watch like 5 minutes of it and I'm like, do you
really want to make this video right now?
Because it doesn't feel like it. And that as a viewer doesn't
make me want to watch it. And that could be 8K footage
with like beautiful scenery and and like the best shooting like
in terms of playing disc golf I've ever seen.
But if the person just doesn't seem that into it, like I don't
really care that much and I'm probably not going to watch it
so. I remember I, I worked at a
credit union and I wanted to get into marketing and I talked to
the marketing manager, director, whatever she was and I said, I,
I really have fun doing things and creating things and I think
marketing would be a thing. And she said, why ask yourself
this? What happens when it's work?
What happens when you have to have a deadline, when you have
to have, you have a campaign, you have to have it done in two
weeks. Is that going to be fun?
You know, it's, you know, it is fun to make one or two projects,
but then when you're on your 4th or 5th project, sometimes it's
not so fun because you've got a really, that's when the work of
thinking things come up. I used to do some social media
consulting when I was on my doing freelance and I had people
ask me, I want to do a podcast and I'd say, OK, how many
podcasts are you going to do in the next three months?
And they'd say, well, we want to do 1 maybe once every two weeks.
I said, all right, we'll come up with 18 ideas right now on piece
of paper and then let's talk about starting a podcast because
you can think of the first 3 or 4 ideas, but then after that
it's like, OK, I got to really think this through What, what
could we talk about on our podcast?
So. It's it's so important, like
consistency isn't extremely important if you want to make it
eventually in the YouTube space, because in order to feed the
algorithm, which I'm going to talk about way too much here, is
like, it wants to see consistency.
Me as a viewer, I don't want to be like, wow, that was the
greatest video ever. I can't wait to watch it again.
And then four months later when nothing's come out, I've
forgotten about Excrete and something, this is going to
sound like a name drop, which I don't want it to, but Marquez
preaches this all the time. And I thought it was really
compelling when he got to do a sit down with LeBron and talk to
him about, hey, you know, basketball is work for you.
But Lebron's like, yeah, but I'm going to still go out and play,
pick up basketball and not get paid for it.
Like, if Marquez didn't make it in YouTube and he was doing
something else, I still think he would be making videos about the
tech that he purchased on the side.
He's just love of the game at a certain point.
So that's why I say like, you should go out and make a bunch
of content with whatever you have.
If you're interested in it. You should probably make 20
videos without expecting to get a single view on them and just
watch yourself progress and learn how to do it.
And then realize, do I still actually want to make this thing
because that there is going to be burnout later and stuff like
that and you want to be able to combat the burnout with like,
well, I just enjoyed doing this anyways.
Yeah, that's so hard doing that as a when you work for a
business. Like, you know, for me, like,
like, like you said, I love just creating content and yes, I want
to create it and not worry about the views.
But I also have to worry about the views because, you know, I
have to show that, yes, the work you paid me to do has some
return on it. So yeah, that that can be a
challenge for sure. You mentioned something real
quick. You said the algorithm.
I hate the algorithm and I get the algorithm really is just if
people want to see your stuff, it's going to get shown, but
it's such it feels like, like I'm a little I, I understand
that when I first started making disc golf content that I was
very lucky, right? I was lucky because there wasn't
much out there at all. There were some, but not a lot.
There wasn't really a, a manufacturer that had a social
media person only with that's all they were going to do.
And so when we got onto the scene and we were showing behind
the scenes stuffs, we were showing, you know what we did in
the warehouse? We were showing tutorials,
teaching people. It was all kind of fairly new,
right? Fairly new the way we were doing
it. So it's almost like I, how do I
say it was a cheat? But like I, there was nothing
really. I was battling with, but now I
am battling with a lot of content out there.
So what, what, what would you say to that, to that question of
man, it's so frustrating trying to fight.
Sometimes you feel like you're fighting the algorithm.
Yeah, I'm, listen, I'm going to not sit here and pretend like
I've fought it as hard as a lot of people have.
I, I joined this channel when Marquez already had 4 million
followers. I mean, he and he says all the
time he got lucky as well. He got into space that was
really small at the time and just kept at it.
I mean, at a certain point, longevity may have been like, I
don't want to diminish anything we've done.
I think I've seen a lot of creators where when I started,
they were similar to where we are.
And now 10 years later, they're pretty much at the same spot.
And we've grown to a number that none of us ever thought was
going to happen, including now separate channels that have like
really, really good viewership that are supporting employees
that we have. So it's not, you know, I haven't
been in the trenches quite as hard.
I've been in a different trench, I guess.
And the algorithm is, it is and always will be annoying because
YouTube doesn't want to help you know what the algorithm is
because everyone's going to try and game it as much as possible.
But I which is a tough thing to do.
I want people to be able to look at analytics in order to help
them with their content. But the minute you just start
trying to game, the system is more like, I care way more about
views and whatever than actually putting the content out.
Which again, I'm not in a position where I have a company
directly paying me to do that as a marketing person.
So I I don't understand full on the the pressures of that.
But like if I were to say, looking at your analytics on the
inside is like average view duration is really what YouTube
wants. YouTube is a company.
YouTube can sell ads. The longer you're on a website,
the more average view duration you have, the longer YouTube has
the chance to sell the audience something.
So that doesn't mean always like make a longer video.
It doesn't. It's like kind of this balancing
act of what can my total view time look like based on like how
good my content is. Don't try and pull it.
But just like I want people to basically make it to the end of
my videos is is a great goal. And the numbers are always going
to look really small because so many people are out there
watching. I think you've said it before,
300 views might seem really small, but put 300 people in a
room and it's and it's it's a crazy amount.
And I think disc golf has one thing going for it where if you
have some sort of partnership with a a manufacturer, with an
online retailer, you get a little more of the like ROI of
being able to maybe have an affiliate code or sell a disk or
something like that. You don't have to rely purely on
YouTube Adsense. So that's one little helpful bit
of it, I guess. But yeah, that the algorithm and
it changes. It changes every month I feel
like, so chasing it is. Yeah, it's hard to chase it and
I think maybe you got to implement little tips and tricks
here and then but here and there.
But at the core of it, you just your message has to always still
be the same. That way it kind of cuts through
all the algorithm stuff. So what is it that you see as
far as like the, the tech world and how you guys have grown and,
and, and become a big presence in the tech world?
Can any of that translate over into what's going on in the disc
golf industry? It's like the, there's some
similarities in the sense that like we don't consider ourselves
journalists in the terms of like full blown journalists, but I
think we've proven to the space that like legacy media isn't the
de facto source of information anymore.
So we are getting invites to these big companies and stuff
like that. Just like in disc golf, YouTube
content creators might be just as, if not more important than
some of the top touring pros. I mean, in terms of, you know,
tech is a business of selling tech products.
Disc golf is still a business of selling discs.
And so a a disc golf creator probably might be able to push
more plastic than a pro will, especially if they're a pro
that's, you know, not really on social media, which I think is,
you know, some some pros are doing it right now, but I think
more should have like building your brand outside of that.
We like personality. We want to see people on a more
personal level and be more connected with them.
So you see like a stylus Schultz out there, you see Goose and
Ezra making their their round, their practice round videos.
Like that is like to me, the the ideal pro for a a manufacturer
wants to have someone who is good and producing on tour, but
also creating the content. I know Gannon this year brought
Ben Kenny on to do that so he can really focus on it and get
that. And I mean, listen, I'm not
handing out contracts, but if I was a disc golf manufacturer, I
would want the the guy who's got not only like winning and
proving you can win with the discs, but also the personality
and the personal connection of like social media and YouTube
and Instagram and stuff like that.
Yeah. When I talk to our team players,
that's kind of what I tell them is it's really, it's a value
exchange, right? What value do you value do you
bring to your audience? The value if you're winning,
right? The value is people get to watch
somebody who's winning, right? Or the value could be the
practice rounds or teaching them how to better their game or
you're funny. Your personality of the humor is
the value you bring. So what would you tell somebody?
What would you tell a player that kind of is having some
challenges with that in the sense of before they were when
it comes to man, how do I break this down without sounding bad?
But before, whenever, you know, before a player was like
competing, right? And so the better they did, they
feel like the more value they brought.
And then when they approach a company, they could say, hey,
look at me, I'm top five, you know, I'm beating all the other
guys. But now they're not just
competing with the other competitors.
They're competing with the J Millie's and the Broadway for
manufacturer's attention. What what?
What advice would you give them? Man, yeah, it's it's like tough
in the sense of like how what I would ask them to do because I
don't know their full blown schedule.
I just travel and like practice rounds and stuff like that is so
much. I would say like give it a shot,
try and find something that you can come and film what you're
doing and put some thoughts out into the world.
Because a lot of people, I think more people would be into the
pro tour if we kind of had a little more knowledge with the
players. I think I think NBA is so
successful in the US because this sounds crazy, but like I
think one of the reasons it's more successful than hockey is
because hockey we're wearing helmets and we have less of a
personal connection because we're literally just not seeing
players as much. But in the NBA, it's just the
person standing there. So like just the personal
connection to a a pro could be something that gets someone to
start watching pro door stuff more often.
And like I said, I don't know how busy they are.
I don't know what their talent level is or how comfortable they
are with editing or whatever. It's it's really not that tough
to pick up. If you could put some time into
it. There's pros doing it, Casey
White's out there, Simon's out there, Silas is out there.
There's lots more doing it. But just if you're going to do
it, put the time and effort into it.
Because when you have some pros with like thumbnails and stuff,
that just feels like, oh, I'm doing this because it's going to
make me more money later on in a, a contract negotiation.
And it doesn't feel like you're putting any effort into the
video. If your thumbnail has the same
headshot that you took four years ago and every single
thumbnail, like you're going to lose all of that.
It feels like there's not a lot of attention being paid into it.
So yeah, just just put the effort into it.
It's easier said than done. I totally get it.
But try some out, see if you enjoy it.
And I think they will only be beneficial to the the people out
there marketing themselves. Yeah, yeah, that's what I try to
tell, tell the players. Sometimes they listen, sometimes
they don't, but it's all good. And yeah.
The players are super young too, man, I I don't get like I, I was
just listening to an interview Silas did on the like all
birdies, no bogeys and I didn't realize he's only like 22.
I was like, wow, you've done wow, a lot of stuff already in
both senses. Like he's an incredible editor,
He's a great player. Like that's really impressive
doing stuff. So I'm sure being young and
driving across the country all year is there's lots of
shenanigans to get into and having fun with that rather than
doing editing stuff. And, you know, that's probably
the more fun thing to do. But I think if you wanted to
grow that, yeah, a YouTube channel or an Instagram would be
super helpful for anyone out there.
Yeah. OK.
So I'm going to ask you some questions that's kind of selfish
on my end, but hopefully our listeners will will gain some
information. What is when you're when you
guys are planning your podcast or when you guys are planning
any particular production or whatever, what's kind of the how
much, how much goes into the planning before you even hit
record? We are probably the worst
company to take advice from on this because we are really last
minute on things. We having Marquez and he's been
doing this for 15 years. So there's a a streamlined
effort of things that he just like knows what to do for our
bread and butter of like a phone review of go to the event, get
the phone. He can use it for X amount of
time, but then when it gets to like sit down and write, he can
knock a script out in a day and we can film the next day or that
night. And then editing is a pretty
quick turn around just because of all the stuff we've put in
place of how to streamline that in a controlled studio Podcast
is at this point now like 350 episodes in.
So we, we also have a pretty good thing going there where we
have essentially, I think this is something that we have that's
important to disc golf. And you mentioned before about
like a Discord server that I tried to create.
This was for disc golf creators. This was something that I saw in
the tech space where like us inside our bubble, there's like
17 people working here. We have a Slack server that's
just not only has the stuff for what we have to do for work, but
as channels where we can just discuss the things we're seeing
online because so much tech is coming out all the time.
And one of those channels is just our waveform channel, which
is if you see any news article that's interesting posted in
there. So when David and myself start
writing the outline for every week, we can just pull stuff
from there and we bring it onto the podcast.
And since it's conversation, we don't really need a script.
We do a couple bullet points and we all just five of us talk
about it. But so like, I wanted to create
that server because I think having a community of people who
are in a similar situation is a great way to bounce ideas off of
each other, A great way to get opinions on like maybe a
thumbnail, maybe an idea, maybe collaborations.
I think collaborations are crazy important, but the biggest thing
we always say is like a collaboration should bring
benefit to both audiences rather than just, hey, I want your
audience, you want my audience. It should be like, oh, I, I have
ex expertise and I think your audience would appreciate that
we should do something together. So yeah, like community inside
this creator space, whether it's a bunch of the big creators
getting together, whether it's a bunch of people around you that
you just know personally that make contacts or content.
Sorry, getting having some sort of a feedback loop there I think
can be super important. Well, you said there I could
relate to the process because I'm very much like, I have to
force myself to sit down and create a script.
I know what I want to see, but I I tend to like my my one of my
more favorite projects was my, the disc golf adventures where I
just was going out and filming with us going to a tournament
and and having fun with our players.
Because there wasn't much of A script, it was like things would
just happen. People were being funny and
silly and that kind of helped navigate what I was going to do
in that vlog episode. So yeah, I was just, I was
curious to know what the process was when you guys were, how much
you really put into script writing and and stuff like that.
Yeah. One thing I would say is I think
experience isn't just you know, what you make personally, but
it's experiencing what else is in this space.
So I really think, and I know a lot of creators in the disco
scene don't do is like just watch content.
It's not like I hope people don't always think like, oh, I
saw ex creator do this. I'm just stealing from him.
It's like, no, you could probably put your own twist on
it and get a good idea from it. I like I also think some people
do better scripted, some people do better unscripted.
Some people can tell a story by just showing up to a a course
and playing it and understand what's going on.
Like I got to play around with Bonanza on video and I got to
watch him kind of navigate how the video is going to flow as we
were playing it 'cause he's really good at that.
But if you go out and shoot 18 holes and your goal was 500 and
you come back and watch it and you realize you're not talking
to the camera at all. Like maybe that's just not your
niche there and, and you might want to find something else.
I, I've had this thing in my mind that I think is a good
piece of advice. So we'll see if your audience
agrees with that. If you, if you can play back
your video without any video and just audio and still get a
pretty good sense of what's going on, almost like it turns
into a podcast. It's probably a really
captivating video. I'm at the point where I can
turn a Bonanza video on in my car and not watch any of it and
just listen to it and feel like I watched the video.
I also have a really long commute, so I do that very
often, but like that's because people can continually engage
with the audience in that sense where you probably, I know you
said you found my channel, you probably watched it and it's
like 20 seconds of a throw and me like mumbling about nothing
and then like, OK, now I'm going to throw a zone, throw it cool.
That was a nice shot. Go to the next one.
Oh, I'm going to put this is pretty long.
I probably won't make it. I don't make it cool on like
that's not that interesting. So I almost try and look at some
of the audio of things as like a podcast, and if it's working
like that, the video is probably working pretty well too.
Or thought about it that way, but that makes a lot of sense.
I have a well, on certain days when I drive to right now I'm in
Oklahoma, but then when I drive to Emporia to work out there, I
have a three and a half hour commute.
Yeah, I do. I do do that a lot.
I'll have a YouTube video going, but I pay premium so I can turn
off the audio or turn off the video.
And that makes a lot of sense. I might have to test that out on
a few of our videos we've done and see see if I lose interest.
Of course, listen to yourself over and over and over again.
Yeah, Oh my. Goodness, but, but that's a good
tester. I, I really like that.
So now I OK, another thing. So let's talk.
You mentioned thumbnails a couple times and I've heard you
talk about thumbnails on other interviews.
So, and that's again, I'm going to be honest and I don't know if
this is just the way I I put so much effort into the content
that I hate that I have to put effort into the thumbnail or the
packaging, But that's I under, but I also understand its
importance. So help me, help me as someone
that needs to get over that hump.
Sure, listen, you're you're going to have to put effort into
it. That's just part of being it.
And like, yeah, but not every thumbnail needs to be I I think
most people suffer from overcomplicating thumbnails.
I think that your main goal in a thumbnail should be like being
recognizable, because I want Dynamic Discs to.
I need to see Dynamic Discs on my homepage because I'm not
going to the subscription page under that.
I'm subscribed to you anymore. So I probably need to see a face
that I recognize and I like to keep it no more than three
subjects. There's just not enough space.
If you think about how big a thumbnail is, I want to be able
to see a thumbnail, recognize what I see, understand the
channel that is right away. And then that should lead me to
the title. And then after that I should
want to click it. And then like the 1st 20 seconds
of the videos, that's where I'm you can tell if you're locked in
or not. So that that 32nd total window
is kind of where you get a viewer and that's why it's so
important, But it doesn't need to go crazy.
It should show that it's disc golf because we want to.
It's sounds dumb, but it's really easy to be like, this is
what I did throwing and then make a thumbnail think it's
great and realize an average person might not understand this
is disc golf because you don't see a disc anywhere.
And then after you get those things down, that's when you
really start dialing it into what it what makes you, you
stand out because like everything I'm saying is going
to make you look like every other thumbnail, which is not
what I want to happen. But most people understand
thumbnails to a degree. So things start looking the
same. One person, I think that does it
really well in a really interesting way that maybe is
almost against everything I say, but I think does it perfectly,
is Broderick. He has just developed his style.
You know, it's a Broderick video because it's like pretty green
in terms of the the like shrubbery and trees and
everything. It always has red text, it
doesn't always have his face, but you can just kind of tell
who Broderick is. And and while it goes against
the really big face that I like to have in terms of like it's
recognizable when you're his viewer.
And that's the biggest thing. You need to make sure you can
capture your audience and watch your videos before you can
capture other ones or else the channels not going to have
anyone. So I need to know if I'm
subscribed to dynamic that that's a dynamic video up there
without reading the text, because the text that says
dynamic is the smallest thing possible out of everything
you're seeing. Gotcha.
That's one of the and then one of the challenges we're having
on our YouTube channel is when I left, I think we had maybe
78,000 subscribers. I think it was around that.
So we were doing pretty good. We would get, we would average
the way I would look at it right before I left, I think is if we
didn't hit 10,000 views within the 1st 12 hours, I think it
was, then I'd, we need to look at what happened right?
Because we, that's, that was kind of our marker and we would
get some really good views. And then when I had a guy,
Danny, he was working, making some tutorials.
He was getting really good views.
People love that stuff. And then I left and everything
kind of shifted as far as like what was emphasized as far as
content creation. And we leaned a lot into, they
leaned a lot into Conan Montgomery and with Ricky
Wysocki. So they were a big presence.
So they leaned heavy into the pro and so it felt like we had
it and I'm getting somewhere at the to my question, but no, no,
I so YouTube had a shift. It was like we shifted what we
showed YouTube. Then it went dormant after, you
know, all everything happened with them left and then it was
like there wasn't much of A quality.
I don't want to brag on the guys, but for about 9-10 months
there were some videos, but it wasn't like a big time quality
because the shift, again, there was a shift in leadership and
the shift in what was being emphasized.
And then I come back and I'm like, OK, let's get back to what
we were doing before, the fun casual type stuff.
But we have 96,000 subscribers and we're getting like we're
fighting for 2000 views, we're fighting for 25.
And like, what would your advice be on that?
Like there's I'm, I'm almost like ready to scrap the channel
and just start over again and, and fight that battle.
I mean, in the way YouTube works you this channel kind of has
been scrapped twice already. In that sense, it's like you've
the subscriber button again. Like I mentioned, it's not as
important these days because one, people aren't subscribing
that much and two, lots of people don't unsubscribe from
things. I mean, I don't, I probably have
like 10 or 15 channels that I probably never watch anymore
that just like pure nostalgia or laziness is has me still
subscribe to it. But YouTube knows that so it
never recommends me on my page. I don't even know I'm subscribed
anymore. And like you said, if you focus
so much on Ricky and Kona and they're not there anymore, you
created a familiarity with your audience then on Ricky and Kona
and not so much on a different personality.
So you kind of are starting again.
I don't think I would scrap it and start over.
I don't think it's going to be hitting you negatively.
It's just you got to look at numbers outside that
subscription thing because those number, those, the subscription
number doesn't guarantee anything anymore.
It used to be almost a guarantee view.
Now it basically doesn't. So I would just to look at it is
like reset yourself on what you're expecting out of a video.
If 2000 views is what you're going for, it'd be like cool,
2000 views is what I'm getting from my core audience right now.
I want to build my core audience.
How do I get those numbers up and start seeing a core audience
being built? It used to be pretty easy
because we could say if you got 20% of the views based on your
subscriptions, that was a pretty ideal spot.
We're seeing now more than ever when a channel's really cooking
here, that's not our main channel.
It's like the the our podcast has 500,000 subscribers, but
we're averaging like 200 to 250,000 views on a video.
That's way bigger than the old percentage I used to look at,
where our autofocus channel is almost surpassing views of
subscribers every single time, which is awesome to see.
The audience is just built on the recommended and homepage
stuff now, so you just got to, it's a harder number to figure
out, but you just got to reset, learn what your real audience
is, and then go from there. Yeah, that's kind of it's like
logically it makes sense in my mind from working on social
media, but it manages hurts the ego for sure.
I totally totally understand. It's like the for expectations
are the thief of joy and the subscription expectation is we
all still think it's really there, but it it really isn't
anymore and it's it's stealing joy from us every day.
So to that end, for someone that is wanting thinking about
starting and they are starting from, let's say, 0 or a channel
that maybe has just a few 100. So it sounds like what you're
saying is don't really pay much attention to, you know, that
used to be the winds was subscribers, right?
And that's I'm that's still something you can measure, but
it sounds like more of the watch time.
And what other analytics would you say, OK, pay attention to
these and how are you making these better so you can optimize
your videos better? Yeah, I mean, watch time is the
most important. I'm we, we still look, I still
love to be analytic, but it's just so like personal into what
you're you're doing and trying to understand your audience.
I'd, I'd read comments and see what people are thinking, which
is also a like really slippery slope of how do I handle hate
comments? How do I handle like non
constructive criticism? I think the the most important
thing when you're reading comments is how to understand
what comment is constructive and what comment is just annoying,
which is hard to do. And trust me, as someone who's
read more comments than I ever should have ever, It totally,
totally takes a strain on mental.
So it's really tough. I, I would say, you know, you
looking at what your average views are kind of coming to
seeing how many of them are making it through like a pretty
good portion of the video. Because you like average view
duration 'cause that's what YouTube likes.
But also you should like average view duration because you made a
whole video and you should, not many people go to the movie and
walk out 30 minutes into it unless it's a really bad movie.
So like you want people to watch all of your content.
And the difference is versus the movies is on YouTube, there's
twenty other movies that you can click into in one second right
on the side of your screen and be in something else.
So that's what makes it tough. I, I just really, I know these
are probably all super, super boring answers for people who
just want to like be content creators and stuff like that.
But I, I like watching people grow slowly and the right way.
Like J Millie could have quit his job pretty early on, but he
waited for a while. He really wanted to make sure it
was it. There's another cooking creator
that I love named Internet Shaquille, who easily, easily
had the subscriber count and the view counts to go full time for
a long time and kept his full time job because then he didn't
have the pressures on him to, to have to create all the time.
He's full time now, but it took him forever and the the goal for
being a full time content creator is super lofty, but I I
think like doing it for the love of the game for a while and
really seeing what it turns out to.
It's also like, not to ramble too much here, but if you're
creating a lot of videos and stuff and making it personally,
the skill set you get from that is, you know, we're in a digital
age now. You could probably land a job
somewhere knowing the insurance and outs of some social media,
knowing cameras, knowing editing software, knowing how things
flow. Like that's a hot commodity
right now. And you might be able to pull
something off later. It that maybe that isn't disc
golf related, but maybe you're doing Robbie C is working at a
new place now and probably took it all from like, he knows all
the stuff because he made disc golf content.
Yeah, yeah, I believe that for sure.
I I I was I remember how do I say this?
I remember when I first started doing this and getting into it
and people in your social media was still kind of a new thing.
And then every time I read an article that said video is the
king videos more we're going to see video grow by three times.
I was like, thank God, that's what something I was interested
in. Thank God I was something that I
like doing because I feel like I could find a job no matter what
what what industry I was in. I could find some sort of make a
video job or do it on my own or something like that.
So yeah, I agree with you 100%. Let me ask you this.
Sure, AI. Oh man, I well, sorry, continue
the question. No, just I, just the whole
reaction. So what?
Is it? Yeah.
Well, no, just what what? I have a feeling it's going to
be like the early days of social media and people just hated it.
It's useless, it's terrible. It's this and that.
And now it's like it's part of our everyday life, right?
And so I, I have a feeling AI is going to be like, it's already
part of our life in a lot of ways that we probably don't even
realize. But as far as like AI when it
comes to content creation. What are your thoughts on it?
OK, I'm in the tech space. I have to talk about AI pretty
much every week. It is exhausting.
I think the biggest thing with AI right now is like, people
hate it because of how many companies are taking advantage
of just trying to make as much money as possible with very
little care to the overall world.
I mean, we all know the environmental impacts of some of
the stuff that's happening. There's kind of like a gold rush
of it right now. That's sad to see, but there's
obviously a lot of pros of it in terms of tools that people can
use when it comes to content creation.
Just don't let it suck the personality out of what you're
making. I think that's the biggest issue
so many people have with it is like, I don't want to see an AI
thumbnail because one, I didn't know you put that much, put put
too much effort into it because you just wanted to prompt
something. And two, like it's not actually
what I'm going to watch in the video.
It's it's a full recreation of a machine that doesn't really know
what's going on. So we, we've immediately sucked
personality out of things and we are all watching content because
of like I said on one of the first questions you asked here
is like there's a personal connection to things.
That's not to say don't use some AI tools like in Photoshop, like
a content aware fill has gotten so much better because there's
now some machine learning in the background of learning what the
picture is. And maybe you can edit that disc
golf basket into another spot or maybe you can add some more
trees in a in here or there or just like be able to cut stuff
out better. I mean, just subject select in
Photoshop now can save people hours of times of cutting out
your subject and making them bigger or change the brightness
or color levels of them. So that's super helpful and I
love that and people can use that.
But I also don't think it's that much different from things we've
had in the past. It's just using a different
technology to make it a little bit better.
So use it as a, in my eyes, use it as a tool to enhance the
personal thing that you're making.
But if you're just like, I'm going to make content and I
don't feel like doing XY and Z, so I'm just going to let AI do
it. You've probably lost the plot
already and it's going to show in the video.
Yeah, for sure. I like that.
Don't take out the personality. I saw this or just this morning
on X where someone posted AI think it's called seed two or
something like that, but I can't remember who it's from.
Yeah, Seed 2 and that it was a a clip of Brad Pitt and Tom Cruise
fighting on the top of the building and it looked so real.
But someone made a comment and said, this does look, it looks
very real, like it could really be the movie.
But the fact that I know that it's AI makes me not impressed.
I'd be, I would be impressed if literally Tom Cruise and Brad
Pitt practiced and rehearsed and put together this sweet fight
sequence. Then I would be like, whoa, Brad
Pitt and Tom Cruise. But now it's like, no, someone
just typed in a prompt and this is what you see.
So it's not as impressive. Yeah, I also like using it for a
tool sometimes. What I'm trying to envision how
I want to make a thumbnail of all prompt things to get an idea
of how things look and how they take up space in a, in a
thumbnail format. And then I make it myself or I
pose some questions to like what maybe a title could be.
And I use those as a jumping off point.
It's almost like having an, an extra person to bounce ideas off
of. I still always think getting an
extra person to bounce ideas off of is better, but maybe that
person's sleeping 'cause you were editing till 3:00 AM.
So there's, there's benefits there.
But yeah, it personality wise also in terms of it creating
videos, like you're saying, think of how long the video game
industry has been around and we can still watch the the new
highest spec video game, the best graphics ever.
And you can immediately tell it's a video game because
someone can't walk up a curb. Well, like, we're so far away
from being able to actually replicate human things that I
think, you know, I'm worried about it, but I'm not too, too
worried about it because the, the jump up to actually being at
the level of just us as human beings are, is, is such a hard
job. Even if in the last five years
we've made this insane leap to get to where we are, we've
there's still a long way to go. It's crazy.
It's crazy what it's going to be like in the next 5 years, seeing
how much it's gone in just five years.
And so, yeah, well, I don't want to take up too much of your
time. I appreciate you taking the
time, Andrew. But if you have time, as I do on
the show, if you have any questions you would like to ask
for a conversation, I'm I'm ready to answer.
Sure, I don't have a question. I can't prepare with something
else, which maybe isn't that interesting, but I want to
recommend a disc for you. That's a dynamic disc that I
never see anyone talk about and that's I it's not just the disc,
it's the plastic, but the Supreme escape.
OK, I think might be the most underrated disc in your guys
lineup. I don't know why I love this
disc so much, but it's a nine speed, it's so glidy.
It's like I'm a really hyzer player and it is my like my
woodsy fairway bomber kind of thing 'cause I can put it on a
lot of hyzer and it can stand up and just go.
My only issue is it's the worst color for the fall, so I have to
take it out of my bag half of the year.
But I don't know if you've thrown this one specifically in
Supreme plastic cause Supreme Plastic is fantastic, but I
think if you're not throwing it or haven't, you should throw it.
I have not thrown it I really. Really.
Well, for you, yeah. No, I would like I know the
escape. Is huge already, but in this
supreme it is money. OK, so I will tell you kind of
an inside thing OK that may I think let me double check before
I'm checking my little product page here to make sure I am OK.
So what we were doing is we are taking, so when we make extreme
Supreme, there's a certain, the way the molds work, it has to be
a separate mold because we couldn't just take the Escape
mold. This is the way I understand it.
We couldn't take the escaped mold and just put Supreme
plastic. It was like they had to do
something different to create a Supreme Escape, right?
Well, we're going to take that and actually create a new disc
of itself. And so it's going to be the mold
of the Supreme Escape and it's going to be something brand new,
OK. And that won't release until the
summer time, but I'm excited about it.
And so that might be something to look for.
But I I'm going to pick up because I do like the Escape.
I have a really old beat in one. And so I'll have to try out the
Supreme Escape. Good.
You know, maybe it'll fly like your beat in one already, but
there's just like out-of-the-box.
I lost one. I bought 1 again immediately.
I don't know why I keep buying in this color because that's why
I lost it. But yeah, I think this is just a
money disc and I just don't see anyone throwing it.
And that's maybe because I don't play with all that many people,
but I, I don't know, I think it's a great, great disc.
Nice. Well, let me ask.
Well, I, I was just listening to your, your appearance on Fun Z
podcast from about a about a year ago and you had mentioned,
and I don't know if this is still a thing where you're like,
Hey, I'll give you some YouTube advice in exchange for discs.
I was peddling, yeah, my, you know, I just like to give You
Tube advice. So it mostly will come down to
time. But if people are out there
wanting to make stuff like I check my D Ms. a lot on
Instagram and I'll probably respond in some way.
If you want to send, if anyone wants to send me discs, I'm
here. I'm thinking about me.
I'll send you some discs bro. You want to send me some discs?
I'll definitely. Yeah, Yeah.
I like dynamic. I actually, my other dynamic
that I use is, do you remember I reached out a while ago, I saw
this. You guys were, I don't know if
you were sponsoring this Alaskan tournament, but I'm my dad was a
big fan of just the animal, the moose, yes.
Yes. You guys had this sweet stamp.
I was like, I need that. Bobby, please, if you know
everyone and you, you had me reach out to someone in Texas.
Super, super nice guy. I got a Heist and the retooled
Emac Truth, and I use the Emac Truth.
The stamp is just so good. But yeah, listen, I'm always
open for discs. I don't know, for my game, I
probably should stop throwing more and just throw the ones
that I have. But I also, we're all disc
golfers. We like to throw new things.
So I'm always down to try new stuff out.
Yeah, yeah, I definitely need some advice on our on our
dynamic disk channel, so maybe we can work something.
Else, I mean, you've got my contact.
Do you Hit me up whenever you need?
Cool. And I'm the same way as far as
my bag being someone that has to be able to talk about our disks.
Yeah, I have to be careful because I'll have a new bag
every two months if I'm if I'm not careful just trying out new,
new disk and stuff like that. So, but anyway, all right,
Andrew, I, I appreciate you being on the show.
I know we kind of went on different tangents, but I just
love having a conversation about disc golf and content.
So I appreciate you hopping on and doing that with me.
Yeah, of course. And I've, I've appreciated all
the content creators you had on because like I said, I like both
of them. So I've listened to all of them.
I mean, you're pulling in some great like getting Kmac on here.
I know him like some more, I don't want to call them
underground, but maybe lesser known people.
And, and I think there's some people out there making some
really, really quality content that people don't really know
about yet. You got Luke Jenkins on.
I love his channel and I think no one really knows about him
so. He's he's hilarious and I love
his vibe. He's just got to like a feel
good, just want to have a good time and be a good person vibe
and I love it. It makes me wish there was a
single disc golf store anywhere near me and I would be in a used
you spin rack every single day. Probably, but I don't.
That's why I have to go to the Expo every year because that's
the only time I get to like, touch frisbees other than
ordering them online. You're not going to, you
probably can't make it out to the Disc S 1, can you?
Too far, unfortunately, yeah. Yeah.
Oh, well, no worries. Yeah.
I love talking to people in the disc golf industry.
So right now I'm doing the social content or the content
creators. But pretty soon I want to start
talking to some tournament directors and store owners
because I believe that everybody's got a nice, a great
perspective. They have their own perspective.
And I think that's helpful to know other people's perspective.
Yeah, for sure. So, all right, again, thanks so
much, Andrew. I'll let you get back to your
day. I appreciate you and I'll talk
to you there later. Cool, thanks so much for having
me.