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Welcome back to finding the edge
podcast. 

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I'm Garrett William joined with 
Robert Fry and Garrett Baker. 

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And today, we're going to talk 
about a good concept called good

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Hearts law, which more or less 
is basically trying to 

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understand the fallacies of 
chasing a single metric. 

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I think this is this one of 
those topics. 

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Very pertinent to baseball. 
Especially, now we're, which 

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I've seen guys starting to 
really Chase metrics over the 

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game itself and how it actually.
He plays within the game, 

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especially on the pitching side.
At least I've seen that a good 

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bit where somebody sells out for
a very specific metric and never

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actually figures out, how that 
metric may help them in the 

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game, like, how that may 
actually help you get out. 

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And I think that's where that's 
where a lot of people could 

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potentially get lost within this
whole thing. 

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They're valuable, but only when 
it actually brings you back to 

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the game. 
And so for me, like, I feel like

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this fits really well with an 
ecological approach because to 

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me an ecological approach, helps
us, stay focused on what is 

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important and what is The the 
lack of better term specifying 

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about like what it is that we're
doing, that's actually going to 

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help us see the results or see 
what we do in practice 

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transferred to the field. 
And so that's why today I wanted

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to go through this this tweet 
that I put out a long time ago 

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on good Hearts law. 
I do want to say for for 

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listeners of the podcast, you 
are going to definitely be 

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hearing more of Baker. 
Baker's, one of our new co-hosts

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who is going to be in the 
rotation. 

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So today's episode is a 
two-parter. 

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Well, we were recording the 
Intro, we started riffing on our

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thoughts on the topic and kind 
of gave an updated version of 

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our thoughts on good Hearts law.
And we're currently using it, 

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applying it. 
Additionally, this episode, 

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there's there's a few visuals, 
we're talking about a few 

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different Twitter posts, and 
there's images with it and 

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there's a little bit of video as
well. 

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So if you would like to better 
follow along with what we're 

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talking about in this, Cussing 
because I kind of forgot that it

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was. 
This is mostly an audio podcast.

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So I didn't describe the 
pictures quite, as well as I 

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should have. 
So if you want to be able to 

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follow along with us head on 
over to Spotify or YouTube and 

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otherwise, without further Ado, 
enjoy today's podcast. 

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Also, if you enjoy our content, 
you would like to learn more 

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One of our favorite topics here 

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It's also used for their website

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their links, do their social 
media, and their website, and 

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the description below. 
To flip back to what we're 

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talking about though, about good
Hearts law. 

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What? 
What was it that you're talking 

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about? 
Even more recently in terms of 

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chasing metrics? 
I know we were talking about it 

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earlier, I mean, because I know 
for myself and this is what we 

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get into in the episode was just
talking about bat speed like bat

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speed is a metric that I think a
lot of coaches Chase and I just 

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You know, I haven't seen 
necessarily a huge correlation 

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at least in some of the, the 
little bits of data that I've 

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collected. 
And so, to me, it's like, well, 

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what is the most important 
thing? 

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And to me it's like the ability 
to put the ball where you want 

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on the field. 
That's really what matters. 

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And so I mean the other thing 
too, and I think this is 

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something that I've been saying 
to more my players is like let 

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the ball. 
Be your feedback, you know 

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instead of looking at. 
Okay. 

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What's this metric? 
Like the ball is going to tell 

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you did you hit it while or did 
you not? 

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And so I think can't remember if
we talked about in this this 

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episode or not but the whole 
idea of like the the world is 

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its own best model. 
Instead of trying to go off of 

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these models of you know this is
the ideal bat speed and and not 

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saying that like these things 
aren't necessarily good but if 

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it Doesn't transfer like making 
sure what you're doing 

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transfers. 
If you're going to spend all 

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this time on it, you know, and 
then you don't see it show up on

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the field. 
Then to me that in terms of 

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on-field performance, then to 
me, I think we wasted a lot of 

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the players valuable time. 
No you're I mean you're 

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absolutely right case. 
Then if you want to chase single

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metric like bats. 
Now internally that person that 

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you think oh I just got to swim 
as fast as possible. 

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What holds that create. 
It doesn't just create possibly 

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more swing and miss. 
It could create just very 

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incorrect, imbalances within the
swing itself and like you said, 

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like having the world can be 
your view or the field. 

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And the ball, whatever they 
creates that kind of that 

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autonomy. 
Where it's not exactly what you 

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want. 
You know, if it's like oh I 

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swung the bat fast. 
I'm good. 

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Or in terms of it, it'll affect 
your bed of all outcomes. 

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Sorry. 
What were you going to say 

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baker? 
No, I was just going to say, I 

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think this all kind of comes 
back to the idea of like your 

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action capabilities, are like 
how what you can actually do 

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versus like it actually being a 
skill. 

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I've talked to this with our 
guys about certain pitches like 

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we could get a really good 
metric for a specific pitch but 

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it's difference between like 
having a quote-unquote nasty 

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pitch and an actual skillful 
pitch in a pitch that's going to

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play with in context and 
actually produce an outburst 

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just like one thing. 
I made Moves a lot more. 

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Yeah. 
No, now it's moving a ton more 

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which may potentially help us be
get a lot more out. 

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But it only matters when it's in
context and we're actually 

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skillful with that pitch because
like I've seen people get a 

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really good metric with the 
pitch and never be able to 

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utilize it in a skillful way, 
within a game context and I 

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think understanding what pitches
necessarily need to become a 

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little better. 
Which ones don't all rely on the

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game not based on what output 
you may see unlike rhapsode or 

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trackman, I think is a decent 
place to look when you don't 

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have the game. 
And it's a good place when the 

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pitches and percent potentially 
working to look to to like okay 

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if I get it this in this 
direction it may potentially 

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open the game but it needs to 
work back all the way to that 

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like getting out within a game 
so I can prevent runs which I 

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know we go into the episode a 
little bit. 

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Hmm. 
And and I think to to kind of 

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build off of this like even 
where we are right now in our 

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offseason phase like I've and I 
think this this actually came up

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in one of the One of Rob, Gray's
recent episodes in terms of 

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like, specificity, like how 
specific or game like does it 

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need to be. 
And I think there are times 

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where you can just build or try 
to build a little bit of like 

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capabilities action Cape, is it 
actually capabilities or was it 

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that you take your, we're 
talking about this but nobody 

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wants to us saying there's, 
there's a difference between 

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like skill ability, really? 
Yes skill and ability, right? 

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So like just the ability to 
express. 

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Press raw power. 
Like I think there's time to do 

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that and so right now like we're
hitting reading off a machine, 

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that's just basically all 
fastballs, but it's but it's 

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such that guys can actually hit 
it and then learn how to 

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generate a ton of force into a 
baseball using a bat. 

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And so, you know, that's how 
well that transfers will depend 

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upon. 
Once you put somebody in there 

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was actually trying to get them 
out throwing different pitches. 

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That'll be Be kind of the test 
as to whether or not this 

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transfers but increasing their 
ability to act like contact the 

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ball with more Force, you know. 
Sometimes you actually have to 

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simplify the task more so that 
they're able to actually focus 

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on that thing. 
And so that's where, you know, 

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to me it's there's a time and 
place, right? 

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Like you were talking about for 
working on like the metrics or 

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whatever in order for you to be 
able to For example bro, some 

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sort of other pitch, you may 
need to do it in a stripped-down

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context where you're just 
exploring with the ball and 

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you're just seeing what type of 
movement can you put on that 

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ball and then eventually you do 
need to go out and test it 

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against a resisting opponent or 
a like an actual batter who's 

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trying to hit that ball and then
see how does how do batters 

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react to that pitch? 
Think that's so I think it just 

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kind of depends where you are. 
You know like I think back to 

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like pictures playing catch it 
was that place where you'd mess 

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around and just see how you can 
get the ball to move before you 

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had cameras. 
And now I think the cameras 

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help, guys who had less feel and
less ability to kind of explore,

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give them more feedback as to 
far as how are they interacting 

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with that ball? 
And so I mean I've seen it at 

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least with our guys with what 
our pitching coach is doing like

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having that visual information 
and using rep. 

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So do to help guys understand 
How they're interacting with the

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ball, then helps them like, you 
can just take it to the next 

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level of exploration in terms of
like, okay, if I start messing 

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with this, and, and with this 
feel, like how is it? 

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How my now, interacting with 
that bowl and then you actually 

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can see how you're actually now,
interacting with it and being 

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like, well, why isn't this, why 
isn't this moving the way that I

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want it to? 
And then actually seeing like, 

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oh, I'm not actually getting my 
fingers or my hand to that spot.

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So I feel like that's important 
to throw out. you know, I don't 

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know what your thoughts are 
Baker on that as far as having a

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lot of the The game like 
information or constraints 

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pulled out of the, the training 
environment. 

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But that's that to me, is where 
I'm kind of curious your 

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thoughts, because we very much 
gone on that all, we want to 

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have all these game like 
constraints for information 

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sources present in the practice 
environment. 

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Yeah, for sure. 
And I think, I think it also 

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depends on different time 
scales, like, where we are in 

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the season 2 is like there's 
like right now, we're not going 

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to get hurt. 
So like if we're going to we're 

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going to look somewhere one, 
like we have a general idea of 

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what metrics May potentially 
help you get out and like, 

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that's going to be in a 
stripped-down setting because 

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one, like, if you're going to go
explore in some ways, I think 

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you can still be fairly 
representative in Explorer. 

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But in certain time specially 
like pictures, like they're not 

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overly comfortable just like 
ripping on new grip but the dude

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standing down there like and 
batter's box, right? 

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So like taking taking that out, 
may allow them and See them up 

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to now, go exploring different 
ways and I think it's actually 

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really cool concept is using 
that kind of data and exploring 

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with that to learn how to 
manipulate the ball and like, 

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see, okay, if I do this, this 
happens like this is now, I get 

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this much movement this way or 
that much movement that way or 

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even you can take in. 
And I know I played with this 

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concept like like having guys 
explore all different ways to 

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move the ball like alright. 
I'm going to try to make you 

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have more vertical depth. 
All right, now I'm going to try 

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to make more horizontal on this 
one and like now you're becoming

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a ER, manipulator the ball. 
May not be your ideal pitch 

225
00:12:27,100 --> 00:12:31,000
based on Your Arsenal, but like,
it's hard to not have pitches 

226
00:12:31,000 --> 00:12:33,000
when you know, how to do 
everything to the baseball. 

227
00:12:33,000 --> 00:12:35,900
And I think that's almost like a
little Yu Darvish in a way as 

228
00:12:35,900 --> 00:12:38,100
you Darvish like as a Litany of 
pitches. 

229
00:12:38,100 --> 00:12:40,500
And I think he just explores and
creates an almost has like 

230
00:12:40,500 --> 00:12:43,900
different variations of his 
stuff and I think he can Mash 

231
00:12:43,900 --> 00:12:46,800
that to the context a little bit
which is kind of a cool way to 

232
00:12:46,800 --> 00:12:51,000
kind of think about pitching to.
But yeah, I think it is 

233
00:12:51,000 --> 00:12:54,600
important to take himself out of
context at times too. 

234
00:12:54,800 --> 00:12:59,000
To explore in. 
Potentially find something else 

235
00:12:59,000 --> 00:13:02,400
you could use with n again. 
But you have to keep it in the 

236
00:13:02,400 --> 00:13:04,400
idea of like it. 
We want to use this in a game 

237
00:13:04,400 --> 00:13:06,300
context, that's what we're going
towards. 

238
00:13:06,600 --> 00:13:08,400
Not just a metric. 
Like we're still trying to get 

239
00:13:08,400 --> 00:13:10,100
out. 
I think keeping that in mind is 

240
00:13:10,100 --> 00:13:13,300
really important but you can 
take it out of context if you 

241
00:13:13,300 --> 00:13:15,700
keep that in mind that the whole
point is to bring back in a 

242
00:13:15,700 --> 00:13:19,500
context, that's it. 
Yeah, and the way that I've 

243
00:13:19,500 --> 00:13:22,000
been, I was kind of thinking 
about this is that at least, 

244
00:13:22,000 --> 00:13:24,900
especially for pitchers the way 
they kind of want to approach 

245
00:13:24,900 --> 00:13:29,100
this as kind of the same way 
that a median approaches like 

246
00:13:29,100 --> 00:13:32,600
their craft, like, you develop, 
all these different sort of 

247
00:13:32,700 --> 00:13:36,000
jokes or pitches. 
And then when you go out and 

248
00:13:36,000 --> 00:13:39,300
then like, you get get some sort
of hitters or some hitters to 

249
00:13:39,300 --> 00:13:41,400
stand in. 
And you now start utilizing 

250
00:13:41,400 --> 00:13:45,100
those and seeing which, which 
one's land, which one's actually

251
00:13:45,100 --> 00:13:47,500
are deceptive, which Ins do they
hit? 

252
00:13:47,500 --> 00:13:49,700
Well, which types of guys hit 
these balls. 

253
00:13:49,700 --> 00:13:51,700
Well, you know, which ones does 
this? 

254
00:13:51,700 --> 00:13:53,900
Actually, this pitch perform 
well against like it. 

255
00:13:54,200 --> 00:13:57,200
And so, to me, it's just like a 
comic, will go out early and 

256
00:13:57,200 --> 00:13:59,500
just like tell a whole bunch of 
different jokes and then see 

257
00:13:59,500 --> 00:14:02,000
which one's land with crowd. 
And then those are the ones who 

258
00:14:02,000 --> 00:14:04,500
runs with. 
And so, to me, that's that's how

259
00:14:04,500 --> 00:14:08,600
pictures should approach the 
kind of their development of 

260
00:14:08,600 --> 00:14:11,000
like, okay, when you get into 
this part of the offseason, 

261
00:14:11,000 --> 00:14:14,500
which we're most guys are now 
with getting into of November, 

262
00:14:14,500 --> 00:14:18,600
December January. 
And they're not, they're very in

263
00:14:18,600 --> 00:14:22,600
the kind of the early stages of 
the offseason or starting to get

264
00:14:22,600 --> 00:14:25,000
but ramp back up. 
Now, start playing with a bunch 

265
00:14:25,000 --> 00:14:27,700
of different pitches and doing 
pitch design and see how many 

266
00:14:27,700 --> 00:14:29,200
different pitches you can come 
up with. 

267
00:14:29,500 --> 00:14:32,300
And then once you have a bunch 
of different pitches you go go 

268
00:14:32,300 --> 00:14:35,000
use them against batters and 
then start paring down and 

269
00:14:35,000 --> 00:14:39,000
finding out which one's actually
are ones that you can use 

270
00:14:39,000 --> 00:14:43,300
effectively to get hitters out 
or to make hitters miss or get 

271
00:14:43,300 --> 00:14:45,500
weak contact. 
Yeah, for sure. 

272
00:14:45,500 --> 00:14:48,600
And I think there's times where 
you can even like, I've seen 

273
00:14:48,600 --> 00:14:51,200
this utilize a lot. 
I don't know if it's always 

274
00:14:51,200 --> 00:14:53,600
utilizing the right way and I 
think this works dangerous, but 

275
00:14:53,700 --> 00:14:56,500
you can have potentially like 
knowing there's a specific 

276
00:14:56,500 --> 00:15:00,500
metric that you like, we know 
has worked for certain pictures,

277
00:15:00,900 --> 00:15:04,100
like a few get this to happen. 
Like you're probably going to 

278
00:15:04,108 --> 00:15:06,800
have some success, but it's 
still probably and we still need

279
00:15:06,800 --> 00:15:10,700
to see that within context and 
like, as long as the focus is 

280
00:15:10,700 --> 00:15:16,300
not like the end goal is just a 
metric like that is A capability

281
00:15:16,300 --> 00:15:19,900
that may potentially take us to 
be able to get out a little 

282
00:15:19,900 --> 00:15:23,200
easier if my slider does this, 
or my slider gets this kind of 

283
00:15:23,208 --> 00:15:24,700
spin in this kind of movement, 
right? 

284
00:15:24,700 --> 00:15:28,100
So that's that's the thing, 
where I think a lot of people 

285
00:15:28,100 --> 00:15:30,900
chase that but if that's all you
chase and you're trying to force

286
00:15:30,900 --> 00:15:34,000
yourself down it, if you if you 
can't possibly do it and you 

287
00:15:34,000 --> 00:15:36,400
can't find a way to do it. 
Like, constantly trying to go 

288
00:15:36,400 --> 00:15:38,800
after and go after and changing 
yourself to do it. 

289
00:15:39,100 --> 00:15:41,000
Like I may not be the best for 
you. 

290
00:15:41,000 --> 00:15:44,400
It may not be the best authentic
version of yourself, if you 

291
00:15:44,600 --> 00:15:46,000
Screaming yourself into a 
metric. 

292
00:15:46,000 --> 00:15:49,000
I guess just seen guys, just go 
all out for a metric and then 

293
00:15:49,400 --> 00:15:51,900
like actually create a worse 
version of themself because like

294
00:15:51,900 --> 00:15:53,600
they just thought this metric, 
we work better with what? 

295
00:15:53,600 --> 00:15:56,600
Their Arsenal, it didn't 
necessarily work, sometimes it 

296
00:15:56,600 --> 00:15:58,700
does. 
But sometimes it doesn't and 

297
00:15:58,700 --> 00:16:01,800
finding just like, hey, what's 
my best way to get out, what's a

298
00:16:01,800 --> 00:16:05,600
potential way for me to open up 
my Arsenal and then bring it 

299
00:16:05,600 --> 00:16:07,200
into the game contacts and find 
that out. 

300
00:16:07,200 --> 00:16:11,100
And I think we need to think 
I've seen a trend slightly in 

301
00:16:11,100 --> 00:16:13,800
this direction, but we need to 
test that earlier on and the off

302
00:16:13,800 --> 00:16:17,400
season like For sure and I think
that's that's one thing I've 

303
00:16:17,400 --> 00:16:19,700
been encouraged by looking at 
there's a lot more live at bats 

304
00:16:19,700 --> 00:16:22,600
going on and stuff like that but
like as long as we're doing that

305
00:16:22,600 --> 00:16:25,100
I think you'll be in a decent 
shape when you're when you're 

306
00:16:25,100 --> 00:16:28,500
thinking D contextualize work as
long as we're like, our goal is 

307
00:16:28,500 --> 00:16:30,500
to get there to the context as 
quick as we can. 

308
00:16:32,600 --> 00:16:33,700
Robert. 
What do you got? 

309
00:16:34,100 --> 00:16:39,300
Any thoughts on on this so far? 
And, and how we can utilize, how

310
00:16:39,300 --> 00:16:43,300
can we better utilize metrics 
for the Devore Player 

311
00:16:43,300 --> 00:16:47,700
Development, and harness the 
analytics, that that that is now

312
00:16:47,700 --> 00:16:52,100
becoming much more prevalent or 
prevalent within within the game

313
00:16:52,100 --> 00:16:53,800
of baseball. 
I mean, especially at the pro 

314
00:16:53,800 --> 00:16:57,000
level but I think it's also 
trickling like the findings at 

315
00:16:57,000 --> 00:17:01,800
the pro level are trickling down
to, you know, at least a college

316
00:17:01,800 --> 00:17:02,700
if not high. 
Cool. 

317
00:17:04,500 --> 00:17:08,500
Yeah, so I think the biggest 
thing is there just seems to be 

318
00:17:08,800 --> 00:17:13,200
a level of Education to these 
kids pairs. 

319
00:17:13,200 --> 00:17:17,800
Again, if you're chasing one 
metric, there's a lot of 

320
00:17:17,800 --> 00:17:20,700
downsides. 
Oh, I want my regular to have 

321
00:17:20,700 --> 00:17:28,300
this or you know like if someone
goes to a certain event and said

322
00:17:28,400 --> 00:17:34,500
and they find out that their 
spin rate is 3,000 RPMs, What is

323
00:17:34,500 --> 00:17:37,300
what is that mean? 
Oh, I have a great breaking 

324
00:17:37,300 --> 00:17:39,800
ball. 
I'm gonna start throwing well. 

325
00:17:41,000 --> 00:17:44,100
May, you know, just because you 
have 3000 RPMs like everything 

326
00:17:44,100 --> 00:17:47,000
to have a great breaking ball 
and that's why I wouldn't bring 

327
00:17:47,000 --> 00:17:51,200
up like spin rate hits couple of
years ago at the MLB level. 

328
00:17:51,200 --> 00:17:53,800
Like, they were like, you know, 
that's the next big thing had a 

329
00:17:53,808 --> 00:17:57,800
nice dinner, but it turns out 
that there, isn't that 

330
00:17:57,800 --> 00:18:01,500
relationship from spin to 
movement, it can Aid movement at

331
00:18:01,500 --> 00:18:05,700
then once they remove the sticky
stuff, it's like, it doesn't 

332
00:18:05,700 --> 00:18:08,000
necessarily make that huge of a 
difference. 

333
00:18:09,300 --> 00:18:14,900
I think the biggest thing, it's 
just education being willing to 

334
00:18:14,900 --> 00:18:20,000
challenge and of theories, being
one of challenge, your own 

335
00:18:20,000 --> 00:18:23,000
theories. 
There has to be times where it's

336
00:18:23,000 --> 00:18:25,800
like okay, you know, I believe 
in this. 

337
00:18:25,800 --> 00:18:29,600
But what if we leave it this to 
like, oh, you know, I'm a 

338
00:18:29,608 --> 00:18:33,400
proponent of fats. 
Well, what if we look at that 

339
00:18:33,400 --> 00:18:37,900
speed parrot to back to Boston. 
Or what if we look at that 

340
00:18:37,900 --> 00:18:41,500
speed, Barrett, two swings 
things like that. 

341
00:18:42,000 --> 00:18:45,200
Do you know, have is anybody 
actually done that? 

342
00:18:45,800 --> 00:18:49,000
Looking at bat speed relative to
bat ball skills can because that

343
00:18:49,000 --> 00:18:53,800
is literally the argument that 
most people make for why more 

344
00:18:53,800 --> 00:18:57,200
bat speed, if you have more bat 
speed, you have more time to see

345
00:18:57,200 --> 00:18:59,700
the ball and if you have more 
time to see the ball, then you 

346
00:18:59,700 --> 00:19:04,000
can hit it, you'll have better 
chance of hitting it or you and 

347
00:19:04,900 --> 00:19:06,900
I mean, in theory that kind of 
makes sense. 

348
00:19:06,900 --> 00:19:09,900
But I also see it as being Got 
better bat speed. 

349
00:19:10,100 --> 00:19:14,200
You may just swing through the 
Zone faster and so your ability 

350
00:19:14,200 --> 00:19:16,800
to adjust to the ball. 
You're just going to be on and 

351
00:19:16,800 --> 00:19:19,200
off the ball faster. 
Like I don't know. 

352
00:19:19,200 --> 00:19:24,200
That to me seems to be like one 
of the one of the possible 

353
00:19:24,200 --> 00:19:28,800
solutions as well. 
Like does is that having that 

354
00:19:28,800 --> 00:19:35,800
definitely improves the The 
action capabilities of the of 

355
00:19:35,800 --> 00:19:38,900
the person, or what's the snot? 
It's kind of like degree is 

356
00:19:39,200 --> 00:19:42,600
degrees of freedom Baker. 
You're more in this world than I

357
00:19:42,600 --> 00:19:45,900
am right now in terms of all the
terminology. 

358
00:19:46,100 --> 00:19:48,400
So you have action capabilities 
and then you have your degrees 

359
00:19:48,400 --> 00:19:51,000
of freedom that are based upon, 
you know what I mean? 

360
00:19:51,000 --> 00:19:54,600
Like so like now that you have 
basically another degree of 

361
00:19:54,600 --> 00:19:58,400
Freedom here like you have more 
to work with, I think I'm 

362
00:19:58,400 --> 00:20:00,800
talking about action 
capabilities, right, right. 

363
00:20:00,800 --> 00:20:03,200
Yeah, I'm Yeah. 
Swing from the more you have 

364
00:20:03,200 --> 00:20:05,900
more tools basically, in your 
tool, belt to, like, work with. 

365
00:20:06,500 --> 00:20:08,100
Yeah. 
And I think broader range? 

366
00:20:08,400 --> 00:20:10,600
Yeah, I think it goes. 
Goes back to like the idea if I 

367
00:20:10,600 --> 00:20:13,700
swing faster then I can 
technically wait longer 

368
00:20:13,700 --> 00:20:16,200
supposedly, it's a pickup more 
information and there may be 

369
00:20:16,200 --> 00:20:20,200
more affordances in the in the 
environment for me to act upon 

370
00:20:20,200 --> 00:20:22,600
because I could wait later. 
Well, that's true or not. 

371
00:20:22,600 --> 00:20:23,800
I don't, I don't necessarily 
think. 

372
00:20:23,800 --> 00:20:26,400
I mean, it very simply seemed, 
right? 

373
00:20:26,400 --> 00:20:27,700
Right. 
I can wait longer so I can see 

374
00:20:27,700 --> 00:20:31,100
the ball more. 
I'm less susceptible to Like 

375
00:20:31,100 --> 00:20:35,500
seeing break or seeing break to 
not seeing break or like not, 

376
00:20:35,500 --> 00:20:37,600
like, tunneling. 
Fooling me, like, I know that's 

377
00:20:37,600 --> 00:20:40,900
what Rob gray was talking about 
one of his recent podcasts, but 

378
00:20:41,300 --> 00:20:42,700
yeah, I don't know. 
I don't know if there's been 

379
00:20:42,700 --> 00:20:45,700
studies that actually proved 
that, or it's just like simple 

380
00:20:45,700 --> 00:20:48,700
thinking, because it makes 
sense, like, buying swing faster

381
00:20:48,700 --> 00:20:51,100
I can technically wait, longer, 
so I can get more information, 

382
00:20:51,100 --> 00:20:53,400
which may open up other 
possibilities. 

383
00:20:53,400 --> 00:20:57,200
I would not have seen to act 
upon if I had been had the swing

384
00:20:57,200 --> 00:21:00,300
sooner, you know, right? 
And then there's that. 

385
00:21:00,500 --> 00:21:03,700
There's that side of it too 
because I know in my antenna 

386
00:21:03,700 --> 00:21:05,700
Quincy. 
I never. 

387
00:21:07,900 --> 00:21:10,400
Kind of put this before wish 
both something. 

388
00:21:10,400 --> 00:21:12,700
I observed, this is just an 
observation. 

389
00:21:12,800 --> 00:21:17,500
And again, take the take this 
with what you go, but whenever I

390
00:21:17,500 --> 00:21:23,100
would see bad speech go up. 
Typically the on plant 

391
00:21:23,100 --> 00:21:26,400
efficiency blast, they do but go
down. 

392
00:21:27,500 --> 00:21:32,700
So let's say, you know, players 
whenever players average mass 

393
00:21:32,700 --> 00:21:36,300
meetings around 65 miles an hour
with blast is on playing 

394
00:21:36,300 --> 00:21:41,700
efficiency was 70. 
Is a good good way to look at 

395
00:21:41,700 --> 00:21:44,500
it. 
If you're bad is playing seven 

396
00:21:44,600 --> 00:21:49,100
percent through the swing. 
But when they would go up to say

397
00:21:49,100 --> 00:21:53,000
70 miles an hour, it took we 
drop the like 65 or 67. 

398
00:21:54,200 --> 00:21:59,000
It was just an observation. 
The problem was like we couldn't

399
00:21:59,500 --> 00:22:04,000
use blasted and so you don't 
really know the effect. 

400
00:22:05,900 --> 00:22:09,900
Yeah, some of those teams that 
have been like, because I've 

401
00:22:09,900 --> 00:22:14,400
seen, I mean, I've seen some 
some D1 teams with guys up to 

402
00:22:14,400 --> 00:22:17,100
bat with the last sensors on. 
And so I think it'd be 

403
00:22:17,100 --> 00:22:19,800
interesting to see what those 
there's numbers are. 

404
00:22:19,800 --> 00:22:23,000
I mean, in the same way, it 
would be interesting to see if 

405
00:22:23,000 --> 00:22:26,200
there's any correlation between 
increased bat speed and contact 

406
00:22:26,200 --> 00:22:29,000
ability. 
I mean, you'd have to get the 

407
00:22:29,000 --> 00:22:34,000
right sample or sample 
population. to get some good 

408
00:22:34,000 --> 00:22:38,100
numbers, but That you could 
actually draw some good 

409
00:22:38,100 --> 00:22:40,700
conclusions from because 
obviously if you, if you're 

410
00:22:40,700 --> 00:22:44,400
comparing like guys, that are 
throwing 74, you know, Hitting 

411
00:22:44,400 --> 00:22:48,100
off of guys, throw in 74 is not 
the same of talking about guys. 

412
00:22:48,600 --> 00:22:52,500
Trying to hit off guys, throwing
85 or even 90 plus. 

413
00:22:52,500 --> 00:22:54,900
So it's much too much, a 
different thing. 

414
00:22:55,400 --> 00:22:57,500
Well, yeah. 
And like the those side of it 

415
00:22:57,500 --> 00:23:01,600
too is like to your point, like,
when you have differences in be 

416
00:23:01,600 --> 00:23:06,900
low like Sometimes players will 
with a slower picture will like 

417
00:23:06,900 --> 00:23:09,600
drop me like oh I'm going to hit
this as far as I can, it's when 

418
00:23:09,600 --> 00:23:12,800
this part again, usually what 
happens when they spin the tires

419
00:23:13,100 --> 00:23:16,500
and they everything goes out the
window, like, they're bad 

420
00:23:16,500 --> 00:23:19,800
smelling plane. 
And if it got in that exact team

421
00:23:19,800 --> 00:23:24,700
tiny spot but they didn't 
because they're just books about

422
00:23:24,700 --> 00:23:28,100
trying as hard as I can. 
Well, I mean, I wonder how much 

423
00:23:28,100 --> 00:23:30,700
that changes your ability to 
connect with the information? 

424
00:23:32,800 --> 00:23:35,200
Yeah, it's a good point and 
that's really the point. 

425
00:23:35,200 --> 00:23:35,800
I think. 
Yes. 

426
00:23:35,800 --> 00:23:39,100
What do you when you sacrifice 
just to swing harder? 

427
00:23:39,200 --> 00:23:41,900
I think that's in, that's an 
interesting because I think that

428
00:23:41,900 --> 00:23:43,900
you can bring into pitching to, 
it's like Jeff's to throw 

429
00:23:43,900 --> 00:23:45,100
harder. 
What are you sacrificing? 

430
00:23:45,600 --> 00:23:48,600
As I remember when I was just 
in, I still like well, again 

431
00:23:48,600 --> 00:23:50,100
Mound occasional. 
Like, when I'm just trying to 

432
00:23:50,108 --> 00:23:53,400
throw as hard as I possibly can.
Like, there's a batter standing 

433
00:23:53,400 --> 00:23:55,600
there, but like, I'm not 
connected to anything about 

434
00:23:55,600 --> 00:23:56,900
them. 
Like Just throwing the ball 

435
00:23:56,900 --> 00:24:00,200
towards home and like I'm hoping
I blow the pitch by this guy and

436
00:24:00,200 --> 00:24:02,500
I remember doing that, like I 
was literally remember like 

437
00:24:02,500 --> 00:24:05,100
there was no information, I was 
connecting to - like I'm 

438
00:24:05,100 --> 00:24:07,300
throwing this ball as hard as I 
freaking can to that. 

439
00:24:07,300 --> 00:24:11,200
Catcher burst like a pitcher 
who's connecting to the batter 

440
00:24:11,500 --> 00:24:13,300
were now. 
I'm skillfully throwing this 

441
00:24:13,300 --> 00:24:15,100
bitch. 
I'm gonna throw this pitch in a 

442
00:24:15,108 --> 00:24:17,100
way for me to make sure I'm on 
his hands. 

443
00:24:17,100 --> 00:24:19,600
I'm gonna throw this pitch where
he's going to be reaching for 

444
00:24:19,600 --> 00:24:20,800
it. 
And I'm connecting to the batter

445
00:24:20,800 --> 00:24:23,100
in a much different way. 
Or like, I'm gonna, I'm gonna 

446
00:24:23,100 --> 00:24:26,200
blow this basketball by him, 
where it's right above. 

447
00:24:26,400 --> 00:24:29,600
Hands inside like, that's 
connecting to who's right there 

448
00:24:29,600 --> 00:24:32,000
first. 
Like I think I sacrifice when 

449
00:24:32,000 --> 00:24:33,200
I'm just going to throw as hard 
as I can. 

450
00:24:33,200 --> 00:24:36,300
I sacrifice the ability to pick 
up, what's actually out there to

451
00:24:36,300 --> 00:24:38,700
act upon in like the only thing 
I'm acting upon is like I'm 

452
00:24:38,700 --> 00:24:40,800
doing this as hard as I can and 
then you get into the higher 

453
00:24:40,800 --> 00:24:44,300
levels and balls like leave the 
bat pretty fast when that's all 

454
00:24:44,300 --> 00:24:45,900
you're trying to do and like if 
you're running pretty good 

455
00:24:45,900 --> 00:24:48,700
reason for them, hit right? 
So it's like I'm not being very 

456
00:24:48,700 --> 00:24:51,300
skillful with pitching anymore. 
And I do think it goes to that a

457
00:24:51,308 --> 00:24:52,800
little bit. 
Like I'm not picking up 

458
00:24:52,800 --> 00:24:55,200
information nearly as well 
because all I care about is 

459
00:24:55,200 --> 00:24:57,500
moving as fast as I can. 
Can throw it as hard as I can in

460
00:24:57,508 --> 00:24:59,600
this one moment. 
It's I think you'd probably 

461
00:24:59,600 --> 00:25:05,400
similar to hitting Yeah and it 
at least on that element of it 

462
00:25:06,100 --> 00:25:10,400
to with as far as pitching goes,
almost think that having a 

463
00:25:10,400 --> 00:25:13,500
Target to throw to like what. 
So your intention to of the 

464
00:25:13,500 --> 00:25:15,800
hitter. 
Like I think right when it comes

465
00:25:15,800 --> 00:25:19,200
to coordination, it's about. 
What am I coordinating to? 

466
00:25:19,500 --> 00:25:21,700
I don't know. 
I haven't thought about it in 

467
00:25:21,700 --> 00:25:24,500
the way that you put of like 
coordinating to the batter 

468
00:25:25,000 --> 00:25:27,700
because to me, I'm trying to I'm
not trying to coordinate to the 

469
00:25:27,700 --> 00:25:31,400
batter necessarily, I mean a 
little bit but I'm more trying 

470
00:25:31,400 --> 00:25:33,000
to coordinate to I want to put 
the ball. 

471
00:25:33,200 --> 00:25:35,400
Well, I think that makes sense. 
Yeah, but I get what you're 

472
00:25:35,400 --> 00:25:37,400
saying. 
Like it it's eating because in 

473
00:25:37,400 --> 00:25:40,300
my head, I'm thinking about 
like, what? 

474
00:25:40,300 --> 00:25:42,100
My coordination is to the 
Target. 

475
00:25:42,100 --> 00:25:45,400
I'm trying to hit, but what's 
shaping that and shaping? 

476
00:25:45,400 --> 00:25:48,800
The what I'm trying to do with 
the ball, is the batter. 

477
00:25:49,200 --> 00:25:51,000
Yeah. 
You know, and so that 

478
00:25:51,000 --> 00:25:53,600
orientation like is a better 
orientation throwing my pitches 

479
00:25:53,600 --> 00:25:56,200
in a way or I'm going to make 
the batter do something. 

480
00:25:56,200 --> 00:25:58,000
Or is it better that? 
I'm just throwing the pitch 

481
00:25:58,000 --> 00:26:01,200
that's called to a Target and 
I'm on the line of thinking 

482
00:26:01,200 --> 00:26:07,100
right now Could change but I'm 
the better orientation in for me

483
00:26:07,100 --> 00:26:09,200
to pick up. 
Good information is for me to 

484
00:26:09,200 --> 00:26:11,200
throw pitches to make the batter
do something. 

485
00:26:11,700 --> 00:26:14,600
Like I'm going to get this. 
I'm going to fish this guy or 

486
00:26:14,600 --> 00:26:16,500
I'm going to freeze them or 
like, I'm not going to let them.

487
00:26:16,600 --> 00:26:18,500
I'm not gonna lie, I'm hit this.
I'm going to give the back off 

488
00:26:18,500 --> 00:26:20,300
and I'm going to landed in and 
that's why I talk about one of 

489
00:26:20,308 --> 00:26:23,800
our guys. 
Recently is, like, once a better

490
00:26:23,800 --> 00:26:26,600
get me over a, get me over where
I see curveball called, and I'm 

491
00:26:26,600 --> 00:26:29,400
just throwing it somewhere in 
the zone, trying to land it, or 

492
00:26:29,500 --> 00:26:31,400
I'm a right on, right? 
And I'm going to get the right 

493
00:26:31,400 --> 00:26:33,500
E2. 
Knock off and it land there. 

494
00:26:33,500 --> 00:26:35,000
What's a better get me over 
pitch. 

495
00:26:35,300 --> 00:26:38,400
Like the better one is getting 
the batter to move because of 

496
00:26:38,400 --> 00:26:41,400
how I moved and laying it. 
There is think about what that 

497
00:26:41,400 --> 00:26:43,800
may potentially do for all my 
other pictures later to if I've 

498
00:26:43,800 --> 00:26:47,500
already gotten the Flinch once 
and I landed it and like those 

499
00:26:47,500 --> 00:26:49,900
probably aren't going to get hit
like especially if you're making

500
00:26:49,900 --> 00:26:51,800
the batter do exactly what you 
want them to do. 

501
00:26:52,200 --> 00:26:55,800
I think the better orientation 
of how you go about like having 

502
00:26:55,800 --> 00:26:58,000
your intentions to pitch and how
you shape your pitches verse 

503
00:26:58,000 --> 00:27:00,700
just for playing a Target Sport 
would be great. 

504
00:27:00,700 --> 00:27:03,300
If like, we got points for 
hitting, Target, but we don't. 

505
00:27:04,400 --> 00:27:07,500
I mean, that's the other thing 
that I've been on more recently 

506
00:27:07,500 --> 00:27:10,100
is the game doesn't care. 
The game doesn't care that you 

507
00:27:10,100 --> 00:27:11,800
throw plus stuff. 
It doesn't care. 

508
00:27:12,200 --> 00:27:14,400
The game doesn't care that you 
have a leap at Speed. 

509
00:27:14,400 --> 00:27:16,900
The game doesn't care that you 
have Elite exit below. 

510
00:27:17,000 --> 00:27:19,800
It's just, it doesn't care what 
you had all your spots, all game

511
00:27:19,900 --> 00:27:22,700
game, doesn't care. 
No, I'm exactly where I want to 

512
00:27:22,700 --> 00:27:24,000
go. 
Coach was a good pitch. 

513
00:27:24,100 --> 00:27:26,500
I throw a great pitch, you just 
hit it was like, okay, so it 

514
00:27:26,500 --> 00:27:28,500
wasn't great pitch PC. 
Absolutely destroyed it like, 

515
00:27:28,900 --> 00:27:32,200
all right, like then as far as 
we knew miss something, right? 

516
00:27:32,500 --> 00:27:35,200
Hmm. 
And that's that's I think the 

517
00:27:35,200 --> 00:27:39,800
part that is where a lot of 
coaches are right now and this 

518
00:27:39,800 --> 00:27:43,100
is where we're to why I want to 
bring it up in terms of like the

519
00:27:43,500 --> 00:27:45,800
analytics. 
Like I feel like people are 

520
00:27:46,300 --> 00:27:54,600
misplacing have like misplaced 
emphasis in terms of analytics, 

521
00:27:54,600 --> 00:27:58,300
in terms of like they there's 
like based upon the findings 

522
00:27:58,300 --> 00:28:01,500
that an analyst is found like 
this is the gospel truth on how 

523
00:28:01,500 --> 00:28:05,700
things are and that's where I'm 
like. 

524
00:28:06,500 --> 00:28:09,900
I think an adjustment needs to 
be made so that analytics can 

525
00:28:09,900 --> 00:28:13,800
serve its proper role of 
assisting in the search process 

526
00:28:13,800 --> 00:28:17,500
for more functional Solutions 
and but it's not the end-all 

527
00:28:17,500 --> 00:28:23,100
be-all and that's that's where I
see a lot of play like People or

528
00:28:23,100 --> 00:28:27,000
organizations making mistakes as
they are like, well, the metrics

529
00:28:27,000 --> 00:28:29,400
say this. 
And so while the metric say that

530
00:28:29,400 --> 00:28:33,500
your fastball isn't or is 
getting hit a lot, so you should

531
00:28:33,500 --> 00:28:36,500
throw your fastball less instead
of asking the question, like why

532
00:28:36,500 --> 00:28:38,100
is your fastball getting hit a 
lot? 

533
00:28:38,500 --> 00:28:46,000
And so, just taking away a tool 
from the athlete like, now they 

534
00:28:46,000 --> 00:28:48,800
have to like. 
So, for example, I can't 

535
00:28:50,300 --> 00:28:52,200
remember if this actually well 
with me. 

536
00:28:52,400 --> 00:28:55,700
Colors a little bit. 
And in the world series of the 

537
00:28:55,700 --> 00:28:58,400
fact that he was just going to 
Breaking balls for the majority 

538
00:28:58,400 --> 00:29:02,400
of his at-bats against hitters. 
And I don't think they're like 

539
00:29:02,400 --> 00:29:06,200
even if you just used his 
fastball to try to get them off,

540
00:29:06,200 --> 00:29:08,900
his breaking ball, make that's 
that's where guys can just 

541
00:29:08,900 --> 00:29:12,200
adjust. 
If you are just a two-pitch 

542
00:29:12,200 --> 00:29:15,400
pitcher, I mean, some guys can 
be successful as to pitch 

543
00:29:15,400 --> 00:29:18,600
pitchers, but if that's not 
your, if you haven't found a 

544
00:29:18,600 --> 00:29:23,900
functional solution for Or that 
having that, that tool set, then

545
00:29:23,900 --> 00:29:28,400
it becomes very hard for you to 
have sustained success because I

546
00:29:28,408 --> 00:29:31,000
bet you McCullers is really good
when he has all three pitches 

547
00:29:31,000 --> 00:29:33,200
working and he can start messing
with guys more. 

548
00:29:33,200 --> 00:29:36,500
And this is where to me, the 
mentality of like, well, just 

549
00:29:36,500 --> 00:29:39,500
just trust the metrics. 
It's like, well, that works up 

550
00:29:39,500 --> 00:29:41,300
into a point. 
Because the thing is, is that 

551
00:29:41,300 --> 00:29:46,900
your opponent, is, it isn't 
alive, adapting, resisting like 

552
00:29:46,900 --> 00:29:49,800
somebody who's trying to 
actively work against you. 

553
00:29:51,500 --> 00:29:53,600
Like they're going to catch on 
to that and adapt and that's 

554
00:29:53,600 --> 00:29:56,800
weird to me, just saying, just 
saying that. 

555
00:29:56,800 --> 00:30:00,000
Oh, well the numbers say or the 
same, the analytics say it's 

556
00:30:00,200 --> 00:30:04,900
going back to like they're using
a model of the world. 

557
00:30:04,900 --> 00:30:08,600
When the going back to, I think 
that the quote that I said 

558
00:30:08,600 --> 00:30:12,200
before the world is its own best
model and it's not even my own 

559
00:30:12,200 --> 00:30:13,800
quote. 
I have to go pull. 

560
00:30:14,300 --> 00:30:19,500
It's from a physicist Ed 
basically said that um in terms 

561
00:30:19,500 --> 00:30:22,700
of like talking about living 
beings. 

562
00:30:23,000 --> 00:30:26,100
And so I think that's the thing 
that we have to remember because

563
00:30:26,700 --> 00:30:29,900
analytics can be a very powerful
tool to help you in your search 

564
00:30:29,900 --> 00:30:34,600
process until like with how you 
want to attack, but it goes back

565
00:30:34,600 --> 00:30:38,600
to, you know, once you get into 
the game and people were talking

566
00:30:38,600 --> 00:30:41,400
about during during the World 
Series about having a plan, and 

567
00:30:41,400 --> 00:30:43,600
I think plans are good, you 
should have a plan. 

568
00:30:43,600 --> 00:30:47,200
But once you get in there, like 
then you need to start being 

569
00:30:47,300 --> 00:30:50,800
pick up information about like 
what's actually going on instead

570
00:30:50,800 --> 00:30:53,800
of being like, well, the plan 
says this, so therefore, I just 

571
00:30:53,800 --> 00:30:57,500
execute this plan, the way that 
we had talked about it before 

572
00:30:57,500 --> 00:31:01,200
like it's just going to work out
like, well if they start 

573
00:31:01,200 --> 00:31:03,700
changing what they're doing and 
your plan doesn't match what 

574
00:31:03,700 --> 00:31:07,200
they're doing, then it's going 
to be it's going to be rough for

575
00:31:07,200 --> 00:31:11,900
you and I think that's where you
see sometimes teams just lose 

576
00:31:11,900 --> 00:31:15,800
simply because the other team 
didn't adjust to what the other 

577
00:31:15,800 --> 00:31:18,600
team is doing. 
Or one team wasn't adjusting to 

578
00:31:18,600 --> 00:31:20,900
what the other team was doing 
and that's why they lost. 

579
00:31:23,500 --> 00:31:25,800
Yeah. 
Did the idea of adaptability? 

580
00:31:26,200 --> 00:31:30,000
I think that's that speaks a lot
to other stuff. 

581
00:31:30,000 --> 00:31:33,300
I've been thinking a lot about 
and how do, how do we create 

582
00:31:33,300 --> 00:31:34,700
environments? 
Again, this is a whole nother 

583
00:31:34,700 --> 00:31:36,000
ran so I'm not going to go into 
it. 

584
00:31:36,000 --> 00:31:40,200
But like how do you, how do you 
and you great athletes who are 

585
00:31:40,700 --> 00:31:43,000
adaptable under any 
circumstances, that's what it 

586
00:31:43,200 --> 00:31:45,500
comes down to. 
It's like you want Solutions 

587
00:31:45,800 --> 00:31:48,900
under any context under any 
situation that will actually 

588
00:31:48,900 --> 00:31:52,600
function. 
So yeah, I don't know if we 

589
00:31:52,600 --> 00:31:55,000
should Change subjects on that 
and dig into that. 

590
00:31:55,000 --> 00:31:59,600
But yeah I think that's that's 
extremely I mean because it's a 

591
00:31:59,600 --> 00:32:02,500
the quote that I had was like 
from Ramel about in terms of 

592
00:32:02,500 --> 00:32:06,400
like if his plan got him into 
contact with the Enemy then he 

593
00:32:06,700 --> 00:32:10,300
he would just play it by ear you
know and and through sense and 

594
00:32:10,300 --> 00:32:13,300
tactical feel like a duelist you
know. 

595
00:32:13,300 --> 00:32:16,500
Like and I thought that was 
really insightful in terms of 

596
00:32:16,500 --> 00:32:18,700
okay? 
Use your analytics to know, get 

597
00:32:18,700 --> 00:32:21,500
to know your enemy a little bit 
more your opponent and yourself 

598
00:32:22,000 --> 00:32:26,100
but once you get in there You're
going to have to understand 

599
00:32:26,100 --> 00:32:29,700
which parts of the plan to 
adhere to and which parts to let

600
00:32:29,700 --> 00:32:32,800
go of. 
You know, like that's where, for

601
00:32:32,800 --> 00:32:35,700
example to of thinking, like, 
okay once you start pitching 

602
00:32:36,300 --> 00:32:39,100
like okay, what is it that I'm 
picking up right now? 

603
00:32:39,100 --> 00:32:42,100
When can I deviate from the 
plan, when can I when do I need 

604
00:32:42,100 --> 00:32:44,600
to adhere to the plan and this 
is where to me. 

605
00:32:45,000 --> 00:32:48,200
D the expert, right? 
The elite players. 

606
00:32:48,200 --> 00:32:53,900
There is a higher order variable
that there are tuning to that 

607
00:32:53,900 --> 00:32:58,500
helps them navigate in terms of 
like when to deviate and when 

608
00:32:58,500 --> 00:33:02,300
to, you know, like what's 
guiding their behavior, so to 

609
00:33:02,300 --> 00:33:04,100
speak. 
And so that's where to me. 

610
00:33:04,100 --> 00:33:07,800
Like a plan is just an initial 
set of conditions that you're 

611
00:33:07,800 --> 00:33:10,700
working with and then if the 
condition stay the same, then 

612
00:33:10,700 --> 00:33:14,000
you can just keep executing your
plan, but if they change, are 

613
00:33:14,000 --> 00:33:16,600
you going to be able to pick up?
Up that information and then 

614
00:33:16,600 --> 00:33:20,400
adjust what you're doing because
I think it comes back to like 

615
00:33:20,500 --> 00:33:23,800
the way that I think about it is
in terms of military, okay. 

616
00:33:23,800 --> 00:33:27,300
If you understand what your 
objective is, what your goal is,

617
00:33:27,700 --> 00:33:31,700
then, whatever plan you have, 
okay, that you set up if things 

618
00:33:31,700 --> 00:33:35,300
change, but your objective stays
the same that doesn't change. 

619
00:33:35,300 --> 00:33:38,200
Like so to me, that's your 
higher-order variable and so you

620
00:33:38,200 --> 00:33:41,600
just adjust your plan based upon
your given circumstances that 

621
00:33:41,600 --> 00:33:44,200
are going to get you there. 
And like if you just, you know, 

622
00:33:44,200 --> 00:33:48,300
play with like Like, for 
example, how the seals and a lot

623
00:33:48,300 --> 00:33:50,800
of special forces are like, 
okay, we're going to come up 

624
00:33:50,800 --> 00:33:55,000
with the first simplest plan of 
attack and go right now. 

625
00:33:55,900 --> 00:33:59,400
If I remember correctly, they 
just do simple, quick planning 

626
00:33:59,800 --> 00:34:03,700
when they're in a combat zone 
and just move and then they keep

627
00:34:03,700 --> 00:34:05,800
reiterating and adjusting the 
plan as they go. 

628
00:34:06,000 --> 00:34:11,000
I mean, that, that to me is the 
best way to to approach. once 

629
00:34:11,000 --> 00:34:14,900
you're into the game, because I 
think that's where, like, kind 

630
00:34:14,900 --> 00:34:17,800
of I didn't watch the last game 
of the World Series, but it 

631
00:34:17,800 --> 00:34:22,400
sounded like the Phillies were 
especially offensively were kind

632
00:34:22,400 --> 00:34:27,600
of What's the, what's the word 
searching? 

633
00:34:27,699 --> 00:34:29,600
Not searching to me. 
It was like they're kind of 

634
00:34:30,400 --> 00:34:36,699
getting desperate and kind of 
grasping and 44 or Solutions 

635
00:34:36,800 --> 00:34:42,100
against The pictures, you know, 
they didn't have a way to adapt 

636
00:34:42,100 --> 00:34:45,100
in a systematic way, in some 
ways, because I think they're, 

637
00:34:45,199 --> 00:34:47,300
at least what I'm trying to help
our hitters understand. 

638
00:34:47,300 --> 00:34:50,400
Is there should be a kind of a 
systematic way that you make 

639
00:34:50,400 --> 00:34:54,199
adjustments in the box or from 
it, back to it bat, you know, 

640
00:34:54,199 --> 00:34:57,100
based upon what what you 
perceive is is happening. 

641
00:34:57,100 --> 00:35:01,200
And so, You know, letting 
letting the ball, be your 

642
00:35:01,200 --> 00:35:03,700
feedback or just your swing, be 
your feedback and how you're 

643
00:35:03,700 --> 00:35:06,400
relating to that to the pitcher 
into the ball. 

644
00:35:06,500 --> 00:35:09,800
Like the you need to be able to 
make adjustments based upon a 

645
00:35:09,800 --> 00:35:12,100
swing that you just took on a 
ball whether you followed it off

646
00:35:12,100 --> 00:35:16,000
or missed it completely, did you
have to know what you should do 

647
00:35:16,000 --> 00:35:17,600
next? 
You know if you're getting 

648
00:35:17,600 --> 00:35:20,100
another pitch in the like what 
should you focus on? 

649
00:35:20,300 --> 00:35:25,100
What should you should you 
attack this next next pitch that

650
00:35:25,100 --> 00:35:28,500
you see? 
So The last thing that I'm going

651
00:35:28,500 --> 00:35:32,100
to throw in there, probably cut 
out is, but I'm curious, your 

652
00:35:32,100 --> 00:35:36,500
guys, thoughts on us. 
So I was working with one of our

653
00:35:36,500 --> 00:35:40,800
to a guys who is now just a 
picture, but we would just trade

654
00:35:40,800 --> 00:35:43,900
back and forth pitching to each 
other. 

655
00:35:44,500 --> 00:35:47,900
And the way that I kind of put 
it was this is, this is a way of

656
00:35:48,100 --> 00:35:51,600
sparring or rolling. 
And so to me because we weren't 

657
00:35:51,600 --> 00:35:54,200
going, we weren't going full 
distance, I think we're probably

658
00:35:54,200 --> 00:35:59,800
at like, 45 50 feet. 
And he's just up there not 

659
00:35:59,800 --> 00:36:03,000
throwing like a hundred percent 
mixing in Breakers and throwing 

660
00:36:03,000 --> 00:36:06,700
different things. 
And I'm just like this to me. 

661
00:36:07,500 --> 00:36:12,500
If we could do more of this, 
This would you would be 

662
00:36:12,500 --> 00:36:17,600
unbelievably way better because 
to me this idea of when you Spar

663
00:36:17,600 --> 00:36:21,700
in your role you're not actually
trying to beat the other guy up.

664
00:36:21,800 --> 00:36:23,600
You're not trying to bury him 
and get him out. 

665
00:36:23,700 --> 00:36:28,100
So to speak, instead you're 
trying to if we're a good 

666
00:36:28,100 --> 00:36:31,000
sparring partners, we're trying 
to challenge the other person. 

667
00:36:31,000 --> 00:36:34,500
We're exploring while we were 
sparring, we're trying out 

668
00:36:34,500 --> 00:36:38,300
different things and then 
sometimes we have to ramp Up and

669
00:36:38,300 --> 00:36:42,700
down the intensity so that it 
stays in a place where we can 

670
00:36:42,700 --> 00:36:45,800
both learn and grow. 
And so sometimes you have to, as

671
00:36:45,800 --> 00:36:47,900
maybe you're more talented than 
the guy you're sparring with, 

672
00:36:47,900 --> 00:36:50,500
you actually might have to dial 
it back a little bit and not 

673
00:36:50,500 --> 00:36:53,400
Carvin quite as much and be a 
little bit more creative with 

674
00:36:53,400 --> 00:36:54,800
how you're interacting with 
them. 

675
00:36:55,400 --> 00:37:01,200
And I think that's I want to 
understand MMA culture or 

676
00:37:01,200 --> 00:37:04,000
fighting culture a little bit 
better because there's where the

677
00:37:04,000 --> 00:37:06,800
best growth is is like there's a
culture of that. 

678
00:37:07,500 --> 00:37:09,400
I don't know. 
Did you did you listen to that 

679
00:37:09,400 --> 00:37:11,400
guy? 
Talk at smsc. 

680
00:37:12,500 --> 00:37:15,700
At the sport movement skill 
conference, who is a MMA guy, 

681
00:37:16,300 --> 00:37:19,600
you know, now like that was like
one of the only ones that I 

682
00:37:19,600 --> 00:37:22,300
forget what I had to do, but 
like I was almost there for all 

683
00:37:22,300 --> 00:37:24,200
these one. 
I meant to go back and listen to

684
00:37:24,200 --> 00:37:25,100
guy. 
I've actually been listening to 

685
00:37:25,107 --> 00:37:27,500
a lot of, like, Nashville with 
Conor McGregor. 

686
00:37:27,500 --> 00:37:31,400
Like, I've been intrigued with 
fighting and I got, watch this 

687
00:37:31,400 --> 00:37:33,700
most recent documentary shot. 
I could send it to me on Twitter

688
00:37:34,300 --> 00:37:36,600
and then, like, just some other 
stuff. 

689
00:37:36,800 --> 00:37:39,200
Listen, I've listened to like, 
Shawn breakdown, Israel 

690
00:37:39,200 --> 00:37:42,100
assignment. 
I would always mess up his life.

691
00:37:42,400 --> 00:37:45,400
Sonya has on. 
Yeah, yeah. 

692
00:37:45,400 --> 00:37:47,900
I've been beside actually do a 
little bit sparring with our 

693
00:37:47,908 --> 00:37:51,000
pitchers, like, in some form or 
fashion like that. 

694
00:37:51,400 --> 00:37:54,200
Stole straight from Rafe Kelly 
but we did it today like you 

695
00:37:54,200 --> 00:37:56,600
talk the thumbs girl, the 
fingers and you're like 

696
00:37:56,600 --> 00:37:59,600
basically playing body shots and
like the whole idea of like, 

697
00:37:59,600 --> 00:38:02,600
because I move you move in, 
like, trying to trying to play 

698
00:38:02,600 --> 00:38:06,400
that, that idea. 
And then, like, the I wasn't 

699
00:38:06,400 --> 00:38:09,600
thinking about, like, sparring 
for for baseball, though. 

700
00:38:09,800 --> 00:38:12,600
The hard part is, man, that's 
like, like, I really Lie like 

701
00:38:12,600 --> 00:38:15,100
that idea because I do think we 
would pick up extra different. 

702
00:38:15,100 --> 00:38:19,900
Affordances is another concept. 
I forget what inch it was from, 

703
00:38:19,900 --> 00:38:24,100
Sean's blogs. 
I was like, I wish I wish 

704
00:38:24,100 --> 00:38:27,100
something speed and I forget, I 
wish I may be actually have it 

705
00:38:27,100 --> 00:38:29,000
up now. 
I don't have an update but it 

706
00:38:29,000 --> 00:38:32,000
was something about, I don't 
know what you're talking about. 

707
00:38:32,000 --> 00:38:36,000
It was like a roughly 80% of the
apis, their actual speed is 

708
00:38:36,000 --> 00:38:38,100
where they may pick up different
things and that's where they 

709
00:38:38,100 --> 00:38:41,400
lived a lot as far as as far as 
where they practice and I was 

710
00:38:41,400 --> 00:38:43,800
like, how can I That's a 
pitching. 

711
00:38:44,400 --> 00:38:46,900
Like we, I think you could like,
play off the sparring idea, 

712
00:38:46,900 --> 00:38:50,300
where you can pitch at like, 80%
to a header, the still, like, 

713
00:38:50,300 --> 00:38:53,400
you're still trying to like get 
him to do, what you want him to 

714
00:38:53,400 --> 00:38:56,200
do, based on how you're throwing
your pitches and he just wanted 

715
00:38:56,200 --> 00:38:57,200
value. 
And then it's kind of like the 

716
00:38:57,207 --> 00:38:59,700
idea sparring. 
But I think the limitation in 

717
00:38:59,700 --> 00:39:04,600
that is just like you have like 
will have 18 to 20 pictures. 

718
00:39:04,900 --> 00:39:08,800
We have one game Mound, right? 
We don't have a cage that can 

719
00:39:08,800 --> 00:39:12,400
actually match that really well,
just where we're at. 

720
00:39:12,600 --> 00:39:15,100
Okay, just kind of small, maybe 
we can get a mountain there and 

721
00:39:15,100 --> 00:39:17,700
to be a shortened version of it,
which I think still has value. 

722
00:39:18,300 --> 00:39:20,400
But that's a limitation in my 
opinion because I think there's 

723
00:39:20,400 --> 00:39:23,100
a ton of value in it. 
Like, I always thought there was

724
00:39:23,100 --> 00:39:26,100
like having pitchers throw to 
the hitters in a setting like 

725
00:39:26,100 --> 00:39:28,000
that, where you're kind of 
sparring and you're just Plum. 

726
00:39:28,000 --> 00:39:31,500
You're working at like that 80% 
range potentially a long. 

727
00:39:31,500 --> 00:39:36,100
This is the yeah, well, it will 
into I also think that it's 

728
00:39:36,100 --> 00:39:44,900
important to that the pictures 
or even the hitters Mess with 

729
00:39:44,900 --> 00:39:47,600
how like so for example, if I'm 
pitching and I'm throwing to a 

730
00:39:47,600 --> 00:39:50,100
guy I'm not trying to carve him.
I'm actually trying to every now

731
00:39:50,100 --> 00:39:52,300
and then. 
So for example, based upon my 

732
00:39:52,300 --> 00:39:55,500
sequence or whatever, I might 
give, I might specifically try 

733
00:39:55,500 --> 00:39:59,600
to throw one in there that I 
think you can hit to see if he's

734
00:39:59,600 --> 00:40:01,500
ready. 
Like, there's, there's that 

735
00:40:01,500 --> 00:40:06,200
element of it to of like, I can,
if pictures, I think should 

736
00:40:06,200 --> 00:40:11,400
understand that. 
When they throw and they start 

737
00:40:11,400 --> 00:40:14,500
mixing a little bit and then 
they throw a cookie in there. 

738
00:40:14,700 --> 00:40:19,500
After a guys seen a bunch of 
different stuff, he's not always

739
00:40:19,500 --> 00:40:22,200
ready to hit that pitch. 
I've seen that plenty of times 

740
00:40:22,200 --> 00:40:24,300
where they'll take a swing and 
they'll just miss it. 

741
00:40:24,700 --> 00:40:27,000
Yeah, on a pitch that they 
should crush and that they've 

742
00:40:27,000 --> 00:40:29,700
hit while in the past, but 
simply because of the the 

743
00:40:29,700 --> 00:40:33,900
previous pitch sequence, they're
just not ready for it. 

744
00:40:34,300 --> 00:40:39,200
And so, I think that's even good
for for your offense to as like 

745
00:40:39,200 --> 00:40:41,800
just understanding that. 
It's not, it's not when you're 

746
00:40:41,800 --> 00:40:45,200
sparring, it's not just about 
about you. 

747
00:40:45,200 --> 00:40:48,200
And that's, that's the thing 
that I think is the important 

748
00:40:48,200 --> 00:40:50,500
piece of like, when you're doing
this and you have your own guys 

749
00:40:50,500 --> 00:40:52,300
doing it. 
It's not about necessarily 

750
00:40:52,300 --> 00:40:54,200
trying to carve the other guy 
up. 

751
00:40:54,200 --> 00:40:57,800
It is, you should throw some 
pitches in there and see to 

752
00:40:57,800 --> 00:41:02,600
like, okay, if I throw a ball in
there for him to hit, can I 

753
00:41:02,600 --> 00:41:06,600
sequence in such a way that 
like, because it'll help you 

754
00:41:06,600 --> 00:41:10,500
understand, when When when you 
can just straight attack of 

755
00:41:10,500 --> 00:41:15,100
hitter and not worry about like 
if I hang this pitch, if I leave

756
00:41:15,100 --> 00:41:18,000
this pitch over the middle of 
the plate like knowing when to 

757
00:41:18,000 --> 00:41:20,600
take that risk of like I'm just 
going to lay this sucker in 

758
00:41:20,600 --> 00:41:24,100
there and you're not going to be
able to do anything about it. 

759
00:41:25,900 --> 00:41:29,600
And so like to me that's that's 
one of the elements of and I'm 

760
00:41:29,600 --> 00:41:32,200
not sure what on the hitting 
side to do I think if like 

761
00:41:32,200 --> 00:41:36,300
you're crushing a guy maybe you 
need to change where your Like 

762
00:41:36,300 --> 00:41:38,800
what you're doing in the Box, 
you know, maybe where you're 

763
00:41:38,800 --> 00:41:44,700
standing, maybe start playing 
with some some different moves 

764
00:41:44,700 --> 00:41:48,000
or whatever and just seeing what
else you can explore in, just 

765
00:41:48,000 --> 00:41:51,500
make it harder for yourself. 
You know, maybe starting with 

766
00:41:51,500 --> 00:41:54,400
like a different count whatever 
I think that's. 

767
00:41:56,100 --> 00:41:59,300
I mean, I've always had this 
idea that pitchers and hitters 

768
00:41:59,300 --> 00:42:04,900
should actually train together 
and and and that's right. 

769
00:42:04,900 --> 00:42:07,500
It just makes Sense it does. 
And the other the other element 

770
00:42:07,500 --> 00:42:12,400
of it too is I actually think 
the pitchers don't need a throw 

771
00:42:12,400 --> 00:42:15,400
and shouldn't throw at the full 
60 feet, 6 inches when their 

772
00:42:15,400 --> 00:42:20,400
sparring just simply because 
it's really hard to like again 

773
00:42:20,400 --> 00:42:22,800
your accuracy is different, you 
know? 

774
00:42:22,800 --> 00:42:25,700
And just when you're when you're
all the way at 60 feet, 6 inches

775
00:42:25,700 --> 00:42:28,300
and then your how hard you have 
to throw it just to get it to. 

776
00:42:28,308 --> 00:42:31,500
The plate is also increased just
at that distance. 

777
00:42:31,600 --> 00:42:34,300
So if you just bring it in a 
little bit and that's where to 

778
00:42:34,300 --> 00:42:38,300
me. 
What I've noticed is when you 

779
00:42:38,300 --> 00:42:43,700
throw at 30 feet or whatever, 
whatever it is, most BP throwers

780
00:42:43,700 --> 00:42:49,000
throw at Guys are like, even 
when I throw you a breaking 

781
00:42:49,000 --> 00:42:51,500
ball, guys, still seem to be 
able to hit that fairly well. 

782
00:42:51,508 --> 00:42:56,300
But then, when I back it up to 
45 feet, all of a sudden, those 

783
00:42:56,300 --> 00:42:59,900
breaking balls, get a lot harder
to see out of the hand, but her 

784
00:42:59,900 --> 00:43:02,100
to see how the hand, it's harder
to see the spin. 

785
00:43:02,100 --> 00:43:07,200
And and I think that's where 
more deception happens when went

786
00:43:07,200 --> 00:43:09,700
over that course of like the 
ball flight being a lot longer 

787
00:43:09,700 --> 00:43:13,700
and having to travel a further 
distance, I really think that is

788
00:43:13,700 --> 00:43:15,800
something that people don't 
appreciate. 

789
00:43:16,900 --> 00:43:19,800
When it comes to the hitting 
side of it. 

790
00:43:20,500 --> 00:43:24,400
And so, I think that's why for 
me, it's like I would actually, 

791
00:43:24,400 --> 00:43:26,900
if I could put the pictures at 
least, I don't know what the 

792
00:43:26,900 --> 00:43:29,700
minimum distance is Robert. 
That would be more for again, 

793
00:43:29,800 --> 00:43:32,300
this is, this is part of the 
whole point of like this podcast

794
00:43:32,300 --> 00:43:35,300
is understanding where does an 
analyst become really, really 

795
00:43:35,300 --> 00:43:38,000
useful to me. 
It's right here of like we're 

796
00:43:38,000 --> 00:43:39,500
do. 
We figure out where that sweet 

797
00:43:39,500 --> 00:43:45,100
spot is in terms of ball, flight
of okay, when when there's that 

798
00:43:45,100 --> 00:43:48,500
kind of that Tipping Point where
R guys can start to see spend 

799
00:43:48,500 --> 00:43:49,900
because this is, this is one of 
the other things. 

800
00:43:49,900 --> 00:43:51,700
We're like, we're like, oh, they
can't see spin. 

801
00:43:51,700 --> 00:43:53,600
It's like, I don't believe that 
for a second. 

802
00:43:53,700 --> 00:43:57,200
I know some guys can see spin. 
The question is, when do they 

803
00:43:57,200 --> 00:44:01,100
start to see spin because as the
ball gets closer, guys, who have

804
00:44:01,100 --> 00:44:04,300
good Vision can probably start 
to pick that stuff up guys, with

805
00:44:04,300 --> 00:44:07,500
better Vision might pick it up 
earlier, but still most guys at 

806
00:44:07,500 --> 00:44:12,500
some point will start to see 
that and so, Maybe not most 

807
00:44:12,500 --> 00:44:16,300
guys, but there will be some. 
And so, like to me, This is 

808
00:44:16,300 --> 00:44:19,800
something that I think research 
and analytics would be really 

809
00:44:19,800 --> 00:44:23,300
good at trying to parse out 
where is this balance point that

810
00:44:23,300 --> 00:44:27,400
we begin to see an effect come 
into play. 

811
00:44:27,400 --> 00:44:31,200
As far as the distance of the 
pitcher away from the hitter. 

812
00:44:33,100 --> 00:44:38,000
Yeah, well, I think it's us 
coaches need to engage in a 

813
00:44:38,008 --> 00:44:41,200
little exploration to see where 
that potentially may be and 

814
00:44:41,200 --> 00:44:43,500
based on how the hitters, 
coupling, their actions to the 

815
00:44:43,500 --> 00:44:44,700
pictures. 
But yeah, no, I think there's a 

816
00:44:44,707 --> 00:44:47,100
ton of value in that because I 
did a little bit when I was 

817
00:44:47,100 --> 00:44:49,900
trying to ramp up the 
information, the headers are 

818
00:44:49,900 --> 00:44:52,900
getting at our Inspiration 
Academy like for the playoffs 

819
00:44:53,300 --> 00:44:55,800
and it was like I would I would 
actually go in the base of the 

820
00:44:55,800 --> 00:44:57,500
mountain. 
There's still until screen 

821
00:44:57,500 --> 00:44:58,600
there. 
So I certainly wasn't doing that

822
00:44:58,600 --> 00:45:02,700
without L screen, but like I was
throwing my pitches and like if 

823
00:45:02,800 --> 00:45:06,100
I felt at least for me, I guess 
a picture like somewhat 

824
00:45:06,100 --> 00:45:08,000
realistic. 
Like I was at a much lower 

825
00:45:08,000 --> 00:45:10,700
intensity, I can still throw my 
pitches, I can still make a 

826
00:45:10,707 --> 00:45:13,000
move, I can still use pretty 
much my entire Arsenal and some 

827
00:45:13,000 --> 00:45:16,000
ways, and I could even like 
explore and create a little bit 

828
00:45:16,400 --> 00:45:20,600
in different ways and like the 
better hitters were able to find

829
00:45:20,600 --> 00:45:23,100
a couple or actions and go out 
and like I kind of carved in the

830
00:45:23,100 --> 00:45:25,700
beginning. 
So I had to like find that fine 

831
00:45:25,700 --> 00:45:27,700
tune like where where should I 
be living? 

832
00:45:27,700 --> 00:45:29,400
And maybe I should have back 
myself up. 

833
00:45:30,900 --> 00:45:32,600
But I still think there is 
there's a lot of value in them 

834
00:45:32,600 --> 00:45:35,600
being challenged at that since I
mean we did face a 97 mile an 

835
00:45:35,600 --> 00:45:40,500
hour arm like like that probably
had some value in there but also

836
00:45:40,500 --> 00:45:43,000
found the term movement. 
Its ownership speed? 

837
00:45:44,000 --> 00:45:46,400
Yes, like it. 
Yeah, the movement ownership 

838
00:45:46,400 --> 00:45:47,900
speeding. 
I think I think that's a little 

839
00:45:47,900 --> 00:45:50,000
bit of and I was thinking about 
that a lot for pitching. 

840
00:45:50,000 --> 00:45:53,300
Like, where is that? 
And how do I keep that a little 

841
00:45:53,300 --> 00:45:54,800
more couples? 
The actual information. 

842
00:45:54,800 --> 00:45:56,900
So we do lost and insert a lot 
of umpires. 

843
00:45:56,900 --> 00:46:01,100
But like guy swings, just So 
much better than just like, 

844
00:46:01,100 --> 00:46:03,800
that's, that's the actual 
information and I've noticed, 

845
00:46:03,900 --> 00:46:08,200
even with stand-ins, even with 
moving around stand-ins, even 

846
00:46:08,200 --> 00:46:12,000
with a stand-in and and umpire 
like our pictures were not 

847
00:46:12,000 --> 00:46:14,200
coupling their actions to 
certain affordances. 

848
00:46:14,200 --> 00:46:15,900
I thought they would. 
I thought they would take some 

849
00:46:15,900 --> 00:46:19,300
invitations based on certain 
hitters like that. 

850
00:46:19,300 --> 00:46:22,700
We're presenting like this in 
this situation, like I should, 

851
00:46:22,700 --> 00:46:24,800
we should have done this and I 
don't know why we miss that 

852
00:46:24,800 --> 00:46:29,000
affordance and the landscape and
I was like it's because we don't

853
00:46:29,000 --> 00:46:31,700
have batters And they're not 
even if I have a stand-in, 

854
00:46:31,700 --> 00:46:32,900
they're not connecting to the 
information. 

855
00:46:32,900 --> 00:46:35,700
The same way they could very 
much has become a rote 

856
00:46:35,700 --> 00:46:37,900
repetition, like, just throw 
your pitches. 

857
00:46:37,900 --> 00:46:39,700
Even, there's, like, there's no 
consequence. 

858
00:46:39,800 --> 00:46:42,300
Like, I think that's the other 
element of otherwise. 

859
00:46:42,300 --> 00:46:45,100
It's like what I saw. 
I won't get that idea in there, 

860
00:46:45,100 --> 00:46:47,100
which I think was is extremely 
important. 

861
00:46:47,400 --> 00:46:49,400
But yeah, and that's where 
another thing I was thinking 

862
00:46:49,400 --> 00:46:51,500
again, we're going to go down a 
whole Rabbit Hole in this, but 

863
00:46:51,500 --> 00:46:54,600
the other thing I think it too 
is like, can I put like, does 

864
00:46:54,600 --> 00:46:57,300
this, does this play? 
If I can't get a hitter, her 

865
00:46:57,300 --> 00:46:59,800
pictures, does this play? 
If I were to, if I were to Some 

866
00:46:59,800 --> 00:47:03,000
context about who this hitter is
and like what they could 

867
00:47:03,000 --> 00:47:05,900
potentially do ahead of time and
then they throw a pitch that 

868
00:47:06,100 --> 00:47:09,000
like, based on the parameters, 
we set up about the hitter 

869
00:47:09,000 --> 00:47:12,600
they're facing like meets the 
criteria of like that ball May 

870
00:47:12,600 --> 00:47:14,800
been crushed. 
Like actually like that ball is 

871
00:47:14,800 --> 00:47:17,200
crushed. 
Like, all right man isn't a man 

872
00:47:17,200 --> 00:47:19,300
at second here? 
And does that is that even 

873
00:47:19,300 --> 00:47:20,800
enough of a consequence and does
that? 

874
00:47:21,400 --> 00:47:23,100
Would that help them couple 
their actions more? 

875
00:47:23,100 --> 00:47:25,600
I think maybe possibly, I don't 
know, but something not the 

876
00:47:25,607 --> 00:47:26,900
same. 
Why me? 

877
00:47:26,900 --> 00:47:30,700
Because to me there's an element
of when you Of a batter who 

878
00:47:30,700 --> 00:47:32,800
swinging in there. 
It begins to highlight certain 

879
00:47:32,800 --> 00:47:35,700
information for sure. 
Moves like movements that the 

880
00:47:35,707 --> 00:47:40,700
batter makes it highlights that 
it it makes that information 

881
00:47:40,700 --> 00:47:44,500
speak louder where whereas, when
they're just taking and they're 

882
00:47:44,500 --> 00:47:47,900
just standing in there. 
I think sometimes that 

883
00:47:47,900 --> 00:47:51,400
information again back to 
there's no consequence there. 

884
00:47:51,700 --> 00:47:56,700
It doesn't then make that 
information more Salient or it 

885
00:47:56,700 --> 00:48:00,600
doesn't doesn't highlight it as 
much just It's just information 

886
00:48:00,600 --> 00:48:03,700
there, you know because it 
doesn't specify anything to 

887
00:48:03,700 --> 00:48:04,900
them. 
Because again, big going back to

888
00:48:04,900 --> 00:48:07,600
like what is it? 
Their goal that they're trying 

889
00:48:07,600 --> 00:48:21,100
to do there. 
Because that's where I'm 

890
00:48:21,100 --> 00:48:24,100
wondering. 
How much does is this stuff? 

891
00:48:24,200 --> 00:48:26,000
Like what are the metrics that I
really want to look at it? 

892
00:48:26,000 --> 00:48:31,300
Because, I mean, I have Johnson 
pulling a ball. 

893
00:48:33,200 --> 00:48:37,800
Where's Johnson? 
Probably a second. 

894
00:48:41,400 --> 00:48:44,800
Oh yeah. 
He pulls the ball at like 78. 

895
00:48:45,000 --> 00:48:48,900
I think it was something like, 
oh, that didn't even feel like 

896
00:48:48,900 --> 00:48:53,500
it's 1/4 like to it's inside 
your bat speed. 

897
00:48:53,500 --> 00:48:56,600
It's just going to measure it 
faster inside, swing, I'm going 

898
00:48:56,600 --> 00:49:00,000
to assume inside low or are 
generally what I've seen in the 

899
00:49:00,000 --> 00:49:01,600
past. 
There you go. 

900
00:49:01,600 --> 00:49:06,900
There's your 78. 
The the lower the pitch, the 

901
00:49:06,900 --> 00:49:12,000
higher, the bat speed to an 
extent obviously like right 

902
00:49:12,000 --> 00:49:16,600
because that wasn't that out, 
that 78 was not that low of a 

903
00:49:16,600 --> 00:49:21,100
pitch. 
Well yeah, that was low enough. 

904
00:49:26,300 --> 00:49:29,700
Also a trick for you. 
I see that you're like, 

905
00:49:29,700 --> 00:49:37,000
commenting, like timestamps you 
can actually like Use YouTube's 

906
00:49:37,000 --> 00:49:40,400
in Bedding. 
You like automatically go to it.

907
00:49:41,200 --> 00:49:44,900
That makes sense. 
No explained. 

908
00:49:45,200 --> 00:49:48,000
I've seen that before. 
I've definitely seen that. 

909
00:49:48,800 --> 00:49:52,100
I mean, I was going to put it in
the comments or in the 

910
00:49:52,400 --> 00:49:56,000
description but I just wasn't 
like, I was logged in with my 

911
00:49:56,000 --> 00:50:00,700
account and not the The, the 
school one. 

912
00:50:03,800 --> 00:50:05,100
Oh yeah. 
What are embeds? 

913
00:50:05,100 --> 00:50:08,700
Oh, you talking like the Things 
down here. 

914
00:50:10,900 --> 00:50:15,700
Not necessarily here. 
I'll show you, I gotta Yeah, do 

915
00:50:15,700 --> 00:50:20,700
share screen. 
Well, I can type it in on the 

916
00:50:21,600 --> 00:50:23,400
the tiny table. 
Yeah, I'm just trying to think 

917
00:50:23,400 --> 00:50:26,500
of the exact terminology of it 
and I don't want to tell you the

918
00:50:26,500 --> 00:50:32,300
wrong terminology. but you're 
saying that on plane efficiency,

919
00:50:33,500 --> 00:50:36,500
Was maybe something more to look
at, right? 

920
00:50:36,500 --> 00:50:40,100
Because my again, in my 
experience with the guys, I work

921
00:50:40,100 --> 00:50:45,300
with, When we see like bad Trend
that speeding trending up, 

922
00:50:46,000 --> 00:50:49,500
right? 
Like whether it be a heavy bat 

923
00:50:49,500 --> 00:50:55,200
program or you know like a a you
know, heavy bat, like bat 

924
00:50:55,400 --> 00:50:57,800
whatever kind of program that 
you want to use. 

925
00:50:58,600 --> 00:51:01,900
I typically found that you know 
as your bat speed increases your

926
00:51:02,400 --> 00:51:07,700
on plan efficiency will 
typically be and what does that 

927
00:51:07,700 --> 00:51:10,000
mean exactly? 
Well your back doesn't stand 

928
00:51:10,100 --> 00:51:13,500
alone. 
And be really good at crushing 

929
00:51:13,500 --> 00:51:16,700
that specific pitch and that 
specific spot. 

930
00:51:16,700 --> 00:51:20,900
But again, we want to talk about
being adaptable, dexterous 

931
00:51:20,900 --> 00:51:28,100
athletes, being able to adapt 
and adjust to certain pictures, 

932
00:51:28,100 --> 00:51:31,200
as we're a metric. 
Like I'm playing efficiency is 

933
00:51:31,200 --> 00:51:35,100
key because if your bat Susan 
Zone water, you can still adjust

934
00:51:35,100 --> 00:51:43,000
and do make a Quality swing. 
That may not be the best 

935
00:51:43,000 --> 00:51:48,000
terminology for it, but we'll go
with it on that and to be able 

936
00:51:48,000 --> 00:51:52,600
to, you know, increase your 
chances of getting something 

937
00:51:52,600 --> 00:51:57,700
like that. 
Does it work when I do that, 

938
00:51:57,700 --> 00:51:59,200
huh? 
Doesn't like it. 

939
00:51:59,200 --> 00:52:07,200
When I make it full screen. 
Because, I don't know, I'm, I'm 

940
00:52:07,200 --> 00:52:10,900
a little bit questioning, some 
of these negative attack angles,

941
00:52:10,900 --> 00:52:12,600
that which, then makes me 
question. 

942
00:52:14,000 --> 00:52:20,400
How correct are? 
Or is the on plane score? 

943
00:52:22,500 --> 00:52:25,100
That's what I want to know, like
how accurate are these things. 

944
00:52:25,300 --> 00:52:30,000
Now having use this again, 
Because when I first used it 

945
00:52:30,000 --> 00:52:36,400
with my guys at DCTC long time 
ago well a couple of don't know 

946
00:52:36,400 --> 00:52:39,100
what to say 33s years ago, 23 
years ago. 

947
00:52:39,500 --> 00:52:45,200
The and comparing it to zap. 
I saw Zero negative attack 

948
00:52:45,200 --> 00:52:49,500
angles on guys that I thought 
would have - attacking everybody

949
00:52:49,500 --> 00:52:51,600
was positive attacking us. 
I'm blind. 

950
00:52:51,600 --> 00:52:55,700
Now, I'm starting to see more - 
Attack angles and some of it 

951
00:52:55,700 --> 00:52:59,800
makes sense where I'm seeing it.
And then it just makes me 

952
00:52:59,800 --> 00:53:03,200
wonder. 
Okay, this is where Robert you 

953
00:53:03,200 --> 00:53:06,400
would probably have better data 
for this but now I need to 

954
00:53:06,400 --> 00:53:11,100
figure out okay do I want to get
rap Soto hitting or hit tracks? 

955
00:53:12,000 --> 00:53:15,800
And now I have like all these 
metrics lined up and we can look

956
00:53:15,800 --> 00:53:22,200
at Exit via low and bat speed 
and attack angle and all these 

957
00:53:22,200 --> 00:53:23,900
sort of things that we can then 
begin to. 

958
00:53:23,900 --> 00:53:25,300
See. 
Okay. 

959
00:53:25,300 --> 00:53:28,200
If your - attacking will does 
that mean maybe wraps. 

960
00:53:28,400 --> 00:53:30,700
Or yeah rhapsode would be better
because then you could start to 

961
00:53:30,700 --> 00:53:36,100
see the spin. 
Get the spin metrics going, but 

962
00:53:36,100 --> 00:53:39,300
you can see the ball Spin and 
then see how, you know, are you 

963
00:53:39,300 --> 00:53:40,500
creating too much spin on the 
ball? 

964
00:53:40,500 --> 00:53:45,600
It's just like hanging up there 
because From the naked eye, it 

965
00:53:45,600 --> 00:53:48,800
seems to me guys that swing down
on the ball and they clip it a 

966
00:53:48,808 --> 00:53:51,700
ton. 
They put a ton of spin on the 

967
00:53:51,700 --> 00:53:53,300
ball and it just kind of hangs 
up there. 

968
00:53:54,000 --> 00:53:56,300
It doesn't, the ball doesn't 
seem to just jump off the bat 

969
00:53:56,300 --> 00:54:00,000
and just go instead it just 
seems to go up and it just seems

970
00:54:00,000 --> 00:54:01,700
to hang up there. 
And then you're like, wow, that 

971
00:54:01,700 --> 00:54:05,800
ball took forever to go however 
far it went and it's hang time 

972
00:54:05,800 --> 00:54:09,600
was really long. 
And so, That's where I'd want to

973
00:54:09,600 --> 00:54:13,500
know. 
Does a negative attack angle 

974
00:54:13,500 --> 00:54:18,600
produce more of those? 
Spinny fly balls versus getting 

975
00:54:18,600 --> 00:54:20,800
on plane with it. 
Getting it more true. 

976
00:54:21,200 --> 00:54:25,300
Produces that nice, you know, 
rocket, I want to say rocket 

977
00:54:25,300 --> 00:54:27,900
line drive for the ball. 
Just seems to like fly off the 

978
00:54:27,900 --> 00:54:34,200
bat, well, from like a I want to
say a physics standpoint like 

979
00:54:34,200 --> 00:54:38,300
assume the ball is right hand. 
Curve balls breaking right? 

980
00:54:39,700 --> 00:54:42,000
You know you let's say you can 
physically, see the seam 

981
00:54:42,000 --> 00:54:44,900
orientation moving and then you 
have a negative attack angle 

982
00:54:45,500 --> 00:54:48,200
when you make contact with it, 
you would assume that it would 

983
00:54:48,200 --> 00:54:51,900
kind of this pain would transfer
transverse. 

984
00:54:52,000 --> 00:54:56,000
I think it's the word and then 
would create that, you know, 

985
00:54:56,000 --> 00:55:02,100
that very spinny baseball that 
you were mentioning But again in

986
00:55:02,100 --> 00:55:08,100
my world of being an analyst, 
it's by how much does that spin 

987
00:55:08,400 --> 00:55:14,800
tank? 
Right. 

988
00:55:14,800 --> 00:55:17,100
Well that's that's to where I 
was also wondering. 

989
00:55:17,100 --> 00:55:21,400
Okay, now that we're seeing some
of these it's really cool to see

990
00:55:21,500 --> 00:55:26,000
at least to me. 
Like we get batted ball 

991
00:55:27,000 --> 00:55:31,600
information connected with the 
bat speed that we see is that 

992
00:55:31,600 --> 00:55:33,100
bowl. 
These balls seems like they're 

993
00:55:33,100 --> 00:55:38,800
coming off the bat pretty well. 
And that was only a 64 bat speed

994
00:55:38,900 --> 00:55:41,200
in the ball, seemed to just jump
off as bad. 

995
00:55:41,300 --> 00:55:46,600
Granite, it's in the cage, but 
still Those balls seem to like 

996
00:55:46,600 --> 00:55:49,300
be flying off the cage and that 
was what 64. 

997
00:55:54,300 --> 00:55:56,600
So that's that's where I'm kind 
of curious. 

998
00:55:57,200 --> 00:55:59,700
Is this guy's going to be one of
our better. 

999
00:55:59,900 --> 00:56:02,300
You should be a more of a power 
hitter but he's going to be more

1000
00:56:02,300 --> 00:56:07,100
of a contact singles doubles 
type guy or us. 

1001
00:56:08,500 --> 00:56:15,300
He has fairly decent contact 
ability. but his bat speed now, 

1002
00:56:15,300 --> 00:56:20,300
that isn't my question is When 
you say fairly decent, contact 

1003
00:56:20,300 --> 00:56:21,400
ability. 
How are you? 

1004
00:56:21,600 --> 00:56:26,800
How are you measuring? 
I'm doing the Old Coach thing in

1005
00:56:26,800 --> 00:56:29,300
terms of what I've seen on the 
field, so if you were to look at

1006
00:56:29,300 --> 00:56:31,300
his spray chart, you're going to
see. 

1007
00:56:32,400 --> 00:56:37,700
A lot of line drives and and 
he's probably going to work more

1008
00:56:37,700 --> 00:56:44,900
of the gaps. 
So, You know? 

1009
00:56:44,900 --> 00:56:47,700
And that's that's what I mean of
like, I'm sure his his, if you 

1010
00:56:47,700 --> 00:56:51,100
were to go and take his hardest 
swing, he probably be in the 70 

1011
00:56:51,100 --> 00:56:56,200
range, but you can see him to 
with guy, like this is why I 

1012
00:56:56,200 --> 00:56:59,300
wanted to do it off a machine or
something, that's a little bit 

1013
00:56:59,300 --> 00:57:00,900
more challenging because you 
begin to see. 

1014
00:57:01,300 --> 00:57:04,500
I know some of these guys have 
higher bat speeds, fair amount 

1015
00:57:04,500 --> 00:57:07,700
of tea and have them swing as 
hard as they could get easily be

1016
00:57:07,700 --> 00:57:10,000
in the, you know, in the 70 
range. 

1017
00:57:11,300 --> 00:57:14,800
No problem, and I had another 
kid who has had decent exit. 

1018
00:57:14,800 --> 00:57:19,200
Be low on flight scope, and 
like, 92 93. 

1019
00:57:21,900 --> 00:57:24,900
His top was, maybe he touched 70
once. 

1020
00:57:26,700 --> 00:57:32,100
So, that's where. 
You know, for example, you look 

1021
00:57:32,100 --> 00:57:34,500
at Johnson Johnson hits off this
machine all the time. 

1022
00:57:35,800 --> 00:57:38,200
So that's that's why I assume 
his bat speed is going to be in 

1023
00:57:38,200 --> 00:57:40,100
the higher. 
It's going to be closer to his 

1024
00:57:40,100 --> 00:57:42,400
true max because he's more 
comfortable, Hitting off the 

1025
00:57:42,408 --> 00:57:47,500
machine and letting it eat. 
Whereas these guys, the freshmen

1026
00:57:47,600 --> 00:57:49,900
aren't as comfortable Hitting 
off the machine, their numbers 

1027
00:57:49,900 --> 00:57:51,000
are going to be a little bit 
lower. 

1028
00:57:51,200 --> 00:57:56,300
But like, for example, if I were
to go to Stifler here, I'm 

1029
00:57:56,300 --> 00:57:59,400
trying to scroll on the on the 
screen. 

1030
00:57:59,400 --> 00:58:09,900
Share great. his his his EV or 
his Bat speeds are nothing 

1031
00:58:09,900 --> 00:58:16,300
special. 
Like low 60s upper 50s, and I 

1032
00:58:16,300 --> 00:58:19,500
was, you know, doing using 
flight scope in the indoor. 

1033
00:58:19,600 --> 00:58:24,700
His exit via lows were topping 
out at like 86, but then, 

1034
00:58:25,200 --> 00:58:30,000
because I've used it in game 
with him, he's hit like a 94 or 

1035
00:58:30,000 --> 00:58:32,700
something in game. 
Sure. 

1036
00:58:32,700 --> 00:58:37,100
So your question is what 
everybody talks about bat speed 

1037
00:58:37,100 --> 00:58:39,400
right bat, speed bat. 
Speed bat speed because it 

1038
00:58:39,400 --> 00:58:44,200
equals x appeal. 
Oh, This clearly, this kid, this

1039
00:58:44,200 --> 00:58:48,700
kid doesn't have Elite bat speed
but I know he can hit the ball. 

1040
00:58:49,200 --> 00:58:51,100
90 plus miles an hour off the 
bat. 

1041
00:58:52,300 --> 00:58:54,900
And he is going to be mostly a 
singles doubles guy. 

1042
00:58:57,000 --> 00:59:04,100
So that's where, you know, I I'm
kind of wondering I'm asking the

1043
00:59:04,100 --> 00:59:06,500
question, how much does it 
matter when I know? 

1044
00:59:07,100 --> 00:59:12,800
And I've seen what, guys in 
games exit via Lo is You know, 

1045
00:59:12,800 --> 00:59:15,800
in terms of like what numbers 
I'm seeing here, how do I, how 

1046
00:59:15,808 --> 00:59:21,100
do I evaluate this? 
In light of those things, right?

1047
00:59:21,100 --> 00:59:25,600
Like he's mid-60s 6465. 
Kind of was his top end range, 

1048
00:59:25,600 --> 00:59:34,700
but you could see his range was 
like 58 to 64 65 My the one 

1049
00:59:34,700 --> 00:59:42,500
question I have regarding that 
is when you change batters, are 

1050
00:59:42,500 --> 00:59:45,400
you switching out bat lengths 
and sizes? 

1051
00:59:47,400 --> 00:59:49,300
They they're all swinging 30 
threes. 

1052
00:59:50,000 --> 00:59:54,400
So everyone's swaying 3333 30? 
Yeah. 

1053
00:59:54,400 --> 00:59:57,800
And I'll be I'll be honest when 
I first started doing it and 

1054
00:59:57,800 --> 01:00:01,200
this is the, this was before I 
got the live stream to work. 

1055
01:00:01,200 --> 01:00:05,500
It was on a 32 or And so they 
were probably nerfed a little 

1056
01:00:05,500 --> 01:00:10,000
bit but then I eventually 
changed it and found a 33 bat 

1057
01:00:10,000 --> 01:00:17,600
changed it to a 33 and so 
they're all 33, whatever 33 30s,

1058
01:00:18,400 --> 01:00:20,400
right, at least, I think that's 
what it was supposed to be. 

1059
01:00:21,300 --> 01:00:28,000
I know I'm in my experience like
with a higher. 

1060
01:00:28,300 --> 01:00:33,000
Like let's say you, let's say 
that better has a 34 but Lassie 

1061
01:00:33,000 --> 01:00:36,400
has a 33. 
You're going to tend to see, 

1062
01:00:36,400 --> 01:00:41,000
like, higher exit or bad spoon 
because that's these with the 

1063
01:00:41,000 --> 01:00:43,400
longer bat when you're actually 
using a shorter one. 

1064
01:00:44,000 --> 01:00:47,700
Yeah. 
And then vice versa, you're 

1065
01:00:47,700 --> 01:00:50,400
going to see slower when they 
think it's swimming heavier, 

1066
01:00:50,600 --> 01:00:55,200
even though I might be mixing 
that up now, it's sounds about, 

1067
01:00:55,200 --> 01:00:59,400
right? 
But then in terms of like what 

1068
01:00:59,400 --> 01:01:03,300
you were mentioning, you know, 
oh, he's got, you know, like the

1069
01:01:03,300 --> 01:01:08,800
players mentioned how you said, 
you know, he get like 94 Max 

1070
01:01:08,900 --> 01:01:14,100
exit velocity, but you don't 
need bad speeds. in the you know

1071
01:01:14,300 --> 01:01:20,500
a high setting its again, it's 
wondering if How much of the 

1072
01:01:20,500 --> 01:01:26,200
battery that you use in practice
training really applies into a 

1073
01:01:26,200 --> 01:01:29,700
game? 
Set is like what I found at? 

1074
01:01:29,700 --> 01:01:37,300
Quincy was if we were swinging 
roughly 68 miles an hour on bat 

1075
01:01:37,300 --> 01:01:42,500
speed on average. 
That would equate to roughly 56.

1076
01:01:42,500 --> 01:01:48,100
55 56 in a game. 
Because again the setting is 

1077
01:01:48,100 --> 01:01:54,100
different you more or less know 
and Baker can be able to comment

1078
01:01:54,100 --> 01:01:56,400
on kind of like this board 
because it kind of ties in with 

1079
01:01:56,700 --> 01:02:00,900
pitching wear. 
You may not have as much 

1080
01:02:00,900 --> 01:02:03,000
Effectiveness when you're 
throwing like Max fastball 

1081
01:02:03,000 --> 01:02:08,300
velocity in the same can apply 
for swinging a baseball bat but 

1082
01:02:08,300 --> 01:02:12,800
there are those tangible people 
that maybe for that one player 

1083
01:02:12,800 --> 01:02:17,300
like maybe 60 is around his max 
bat speed and like he's very 

1084
01:02:17,300 --> 01:02:20,300
good at basically swinging 
around as Max both in practice 

1085
01:02:20,300 --> 01:02:22,700
and games. 
But there's that, you know, 

1086
01:02:22,700 --> 01:02:25,700
subset of people that on the 
pitching side, you know, let's 

1087
01:02:25,700 --> 01:02:29,200
say they're Max fastballs 94, 
like they can command and you 

1088
01:02:29,200 --> 01:02:31,600
too. 
Before whereas some of them like

1089
01:02:31,900 --> 01:02:34,800
passport, Max, fastball at 94 
doesn't know where it's gone, 

1090
01:02:34,800 --> 01:02:38,600
but you drop them down to like 
89-91, they're a little bit more

1091
01:02:38,600 --> 01:02:40,600
effect. 
Same applies here. 

1092
01:02:40,600 --> 01:02:43,600
Where you know, you're not 
trying to swing as hard as you 

1093
01:02:43,600 --> 01:02:44,900
can. 
You're trying to swing in an 

1094
01:02:44,900 --> 01:02:49,400
effective manner where you can 
still be effective. 

1095
01:02:49,700 --> 01:02:54,200
But you're still like, again 
there's there's bat speed and a 

1096
01:02:54,200 --> 01:02:56,800
peak level but then there's a 
controlled back to me. 

1097
01:02:57,800 --> 01:02:59,500
What you got. 
I'm not telling you like swing 

1098
01:02:59,500 --> 01:03:03,700
soft but swing in a manner that 
allows you to still enhance. 

1099
01:03:03,800 --> 01:03:05,200
What? 
We looked at what we found 

1100
01:03:05,200 --> 01:03:09,500
important was on point fishing. 
Makes sense. 

1101
01:03:09,500 --> 01:03:15,700
Because yeah, this is we had it 
at 96 or whatever it was is the 

1102
01:03:15,700 --> 01:03:19,900
same kid in game. 
Maybe 64. 

1103
01:03:21,100 --> 01:03:23,300
Right? 
And this goes back to with him, 

1104
01:03:23,700 --> 01:03:28,500
he's not It's not going to be 
your home run type hitter guy 

1105
01:03:29,200 --> 01:03:34,000
but he's going to hit like I 
didn't think it was possible 

1106
01:03:34,000 --> 01:03:37,200
just based upon what I saw in 
the cage. 

1107
01:03:39,000 --> 01:03:43,300
In the in the early preseason 
and the exit below is that we're

1108
01:03:43,300 --> 01:03:46,300
getting and then going back to 
the to the bat speed. 

1109
01:03:48,300 --> 01:03:52,500
You know, like there it is. 
Right? 

1110
01:03:52,500 --> 01:03:55,300
And like the common 
misconception that leads to the 

1111
01:03:55,300 --> 01:03:59,100
the subset of people that know 
like the bat speed formula. 

1112
01:04:00,100 --> 01:04:03,900
In terms of like, working back 
from exit, velocity the issue 

1113
01:04:03,900 --> 01:04:08,800
with that is that core or that 
Collision coefficient that point

1114
01:04:08,800 --> 01:04:12,300
to that's been tested on only 
wood bats. 

1115
01:04:12,800 --> 01:04:14,800
So metal bats. 
Apply a little bit different. 

1116
01:04:15,700 --> 01:04:19,000
So you need to adjust 
accordingly based upon that 

1117
01:04:19,000 --> 01:04:23,200
Collision coefficient which 
again it's more of like a that's

1118
01:04:23,200 --> 01:04:26,200
a bit above my knowledge in 
terms of like how to compute 

1119
01:04:26,200 --> 01:04:31,700
that in terms of. 
You know what is exactly the 

1120
01:04:31,700 --> 01:04:35,300
Collision efficiency of a metal 
bat compared to a wood bat. 

1121
01:04:35,900 --> 01:04:38,500
But again that's another 
misconception. 

1122
01:04:38,500 --> 01:04:41,300
So that's why you might see. 
Like either a lower bat speed 

1123
01:04:41,300 --> 01:04:44,900
numbers be hired at speed 
numbers, I'm not sure but 

1124
01:04:44,900 --> 01:04:47,900
there's still that misconception
to that subset of people. 

1125
01:04:53,400 --> 01:04:57,500
Yeah. 
Because, I mean, I've heard and 

1126
01:04:57,500 --> 01:04:59,500
this would be curious to hear 
your thoughts. 

1127
01:05:01,300 --> 01:05:05,700
Wood bats, especially the ones 
that Pros use, maybe actually a 

1128
01:05:05,700 --> 01:05:11,500
little bit hotter than the BBCOR
bats that the college guys use 

1129
01:05:11,500 --> 01:05:13,600
right now. 
What are what are your thoughts 

1130
01:05:13,600 --> 01:05:17,500
on that? 
I've heard similar things and I 

1131
01:05:17,500 --> 01:05:22,600
wouldn't be opposed to it again 
like I'm not this is all 

1132
01:05:22,600 --> 01:05:25,900
speculation. 
Like I don't have a, you know, 

1133
01:05:26,100 --> 01:05:29,000
present date in front of me to 
say like yeah, this this claim 

1134
01:05:29,000 --> 01:05:33,500
is supportive but But yeah, I 
believe that there is but the 

1135
01:05:33,500 --> 01:05:37,800
one way we could test it 
theoretically because think 

1136
01:05:37,800 --> 01:05:40,100
about it this way, you're out of
Juco right now. 

1137
01:05:40,100 --> 01:05:46,700
Right? 
The NJCAA and the CCAA CCC AAA 

1138
01:05:47,700 --> 01:05:52,500
are metal, bat view Co but the 
New Black and the Pacific 

1139
01:05:52,500 --> 01:05:57,800
Northwest they use wood back. 
So, if you could do come kind of

1140
01:05:57,800 --> 01:06:02,100
analysis where like you take a 
group of teams and the NJCAA in 

1141
01:06:02,100 --> 01:06:08,400
the CCAA, compared with a group 
of teams in Nowak, then maybe 

1142
01:06:08,400 --> 01:06:10,000
you could start to see. 
Oh, yeah. 

1143
01:06:10,000 --> 01:06:12,600
Actually, you know what bats 
might be hard? 

1144
01:06:14,400 --> 01:06:17,300
But I also think it's a type of 
wood bat, you know what I mean? 

1145
01:06:17,300 --> 01:06:21,600
Like if you grab one of the ash 
that's like Louisville, Slugger 

1146
01:06:21,600 --> 01:06:25,100
that you can get at Dick's or 
what's now an absurd amount of 

1147
01:06:25,107 --> 01:06:27,800
money. 
What it used to be a $20, don't 

1148
01:06:27,800 --> 01:06:32,600
know how much it is now. 
But I mean, I would assume that 

1149
01:06:32,600 --> 01:06:40,000
those wood bats aren't nearly as
hot as the maple where victus 

1150
01:06:40,500 --> 01:06:45,100
like the top end bats that the 
pros are you Using today like 

1151
01:06:45,100 --> 01:06:48,200
those bats like you just listen 
to the sound of the bat and how 

1152
01:06:48,200 --> 01:06:50,600
much it comes off. 
I wonder though, if bat if the 

1153
01:06:50,600 --> 01:06:55,500
baseball bat roads have actually
done a video looking at this, it

1154
01:06:55,508 --> 01:06:56,900
wouldn't surprise me if they 
have. 

1155
01:06:58,200 --> 01:06:59,700
These something interesting to 
look at. 

1156
01:07:01,500 --> 01:07:03,500
Baseball bathrooms or heard of 
them. 

1157
01:07:03,900 --> 01:07:06,700
Yeah they go and they test 
different bats and they go in 

1158
01:07:06,700 --> 01:07:10,800
and they whether they go ahead 
out on a field or go find a 

1159
01:07:10,800 --> 01:07:12,300
facility with a hit tracks or a 
wrap. 

1160
01:07:12,300 --> 01:07:17,100
So do and they just do exit via 
low numbers based upon the 

1161
01:07:17,100 --> 01:07:20,000
different different bats that 
they're checking out. 

1162
01:07:20,900 --> 01:07:23,300
So I mean there's there's no my 
family doesn't real juice metal 

1163
01:07:23,300 --> 01:07:25,500
bass nowadays though. 
I feel like maybe I could be 

1164
01:07:25,500 --> 01:07:26,800
wrong. 
It's all my picture. 

1165
01:07:26,800 --> 01:07:29,700
So, let me take it with a grain 
of salt, but I feel like the 

1166
01:07:29,700 --> 01:07:33,500
BBCOR Now isn't what baby? 
Or was like when I was started, 

1167
01:07:33,500 --> 01:07:35,300
right? 
That's fair. 

1168
01:07:35,500 --> 01:07:40,200
It came out like Junior, Senior 
High School and those are like 

1169
01:07:40,200 --> 01:07:41,200
those. 
I felt like their dads. 

1170
01:07:41,200 --> 01:07:43,400
I got like the goods, like the 
goods is kind of. 

1171
01:07:44,300 --> 01:07:46,400
That thing's got some juice to 
it feels. 

1172
01:07:46,400 --> 01:07:48,400
It feels more like it. 
The old bastard. 

1173
01:07:48,700 --> 01:07:52,400
I don't know. 
And this is where it might be, 

1174
01:07:53,000 --> 01:07:56,500
you know, where it things are 
changing right. 

1175
01:07:56,600 --> 01:07:59,900
Each new model about that comes 
out with aluminum and it, but I 

1176
01:07:59,908 --> 01:08:02,800
brought all this up because what
you're saying Robert in terms of

1177
01:08:02,800 --> 01:08:04,700
the coefficient may be being 
different, you know. 

1178
01:08:04,700 --> 01:08:08,800
It could be that the sweet spots
a little bit bigger on the metal

1179
01:08:08,800 --> 01:08:11,300
bats than it is on the wood bats
or vice versa. 

1180
01:08:12,800 --> 01:08:14,700
I don't know. 
And that's that's where I think 

1181
01:08:14,700 --> 01:08:17,600
it's interesting. 
And that's that's why I keep 

1182
01:08:17,600 --> 01:08:22,000
coming back to, it's good to 
have other metrics to kind of 

1183
01:08:22,000 --> 01:08:25,300
validate what the metrics that 
you're looking at. 

1184
01:08:25,300 --> 01:08:28,300
And I think this kind of goes 
into the topic that I wanted to 

1185
01:08:28,300 --> 01:08:33,500
cover today, which was good 
Hearts law, where when you, you 

1186
01:08:33,500 --> 01:08:38,000
know, set up a metric as a 
Target you that and use it as a 

1187
01:08:38,008 --> 01:08:42,500
measure it, it's it, what it it 
ceases to be what it what you're

1188
01:08:42,600 --> 01:08:47,100
Hours after but this actual 
article make sure I get get it 

1189
01:08:47,100 --> 01:08:47,800
right? 
Yeah. 

1190
01:08:47,800 --> 01:08:49,800
Yeah. 
Oh I think I know which are not.

1191
01:08:49,800 --> 01:08:53,200
It's like when a measure becomes
a Target, it ceases to be. 

1192
01:08:54,899 --> 01:09:01,100
A good measure. 
Yeah, yep. and I think, Yeah, 

1193
01:09:01,700 --> 01:09:03,399
I'd be K. 
I would love to get your 

1194
01:09:03,399 --> 01:09:06,800
thoughts first, Robert on this, 
before I go off on a tangent on 

1195
01:09:06,800 --> 01:09:09,500
the twins. 
I mean. 

1196
01:09:11,100 --> 01:09:17,700
There's there's some validity to
it like I see it as you know 

1197
01:09:17,700 --> 01:09:22,500
like oh we only chase, you know 
this thing right? 

1198
01:09:22,600 --> 01:09:25,700
Like oh we only Chase one thing.
One thing bats. 

1199
01:09:27,399 --> 01:09:30,800
Right. 
Then again I see the blade and 

1200
01:09:30,800 --> 01:09:33,700
because now hey you're gonna 
you're gonna have guys that can 

1201
01:09:33,700 --> 01:09:36,600
swing really fast made put up 
good Xbox numbers but in the 

1202
01:09:36,600 --> 01:09:39,399
grand scheme of things like 
You're sacrificing something 

1203
01:09:39,399 --> 01:09:44,399
else, maybe you're sacrificing. 
You know the adaptability of 

1204
01:09:44,600 --> 01:09:49,800
being able to spray the ball to 
various places, 12 being able to

1205
01:09:49,800 --> 01:09:57,300
just make contact in general. 
so, I think, I think in terms of

1206
01:09:57,300 --> 01:10:01,400
like measures becoming targets, 
I think if it's the way I see it

1207
01:10:01,400 --> 01:10:06,200
is, if it's just one measure, 
becoming a Target, then yeah, it

1208
01:10:06,200 --> 01:10:09,300
fails to be a good measure, but 
if you kind of take a collection

1209
01:10:09,800 --> 01:10:16,000
that kind of like, In a like 
checks and balances sort where 

1210
01:10:16,000 --> 01:10:22,700
like this metric is good. 
But you know we need to have 

1211
01:10:23,000 --> 01:10:28,400
quality metric be to be able to 
validate in some way metric it 

1212
01:10:29,300 --> 01:10:35,000
but that's where I see a medic. 
Baker. 

1213
01:10:35,000 --> 01:10:38,900
You got any, any thoughts? 
I mean, I want to slow you down 

1214
01:10:38,900 --> 01:10:41,100
here, but I feel like this is 
something I've been talking to 

1215
01:10:41,108 --> 01:10:44,100
Todd about is like trying to 
figure out what the actual goal 

1216
01:10:44,100 --> 01:10:46,800
is what we're trying to do. 
You think a lot of guys 

1217
01:10:47,300 --> 01:10:49,600
especially coming to Juco like 
have their thoughts, about what 

1218
01:10:49,600 --> 01:10:51,500
they need to work on and that's 
what the one thing I've been 

1219
01:10:51,500 --> 01:10:55,300
collecting at on. 
Just kind of like in my own way,

1220
01:10:55,400 --> 01:10:58,100
just trying to get their brains 
a little bit and always, always 

1221
01:10:58,100 --> 01:11:00,500
trying to get them to produce 
something that they're working 

1222
01:11:00,500 --> 01:11:03,500
on or building on like they're 
already good at this or building

1223
01:11:03,500 --> 01:11:05,900
on this. 
Need to work on this to be the 

1224
01:11:05,900 --> 01:11:08,300
best picture you can be. 
So like I had them like submit 

1225
01:11:08,300 --> 01:11:10,200
this to me and I'm going to 
continue to have them submit to 

1226
01:11:10,208 --> 01:11:13,300
me but like you start noticing 
what they what they're caring 

1227
01:11:13,300 --> 01:11:16,900
about and what they what they're
valuing while I'm trying to keep

1228
01:11:17,000 --> 01:11:20,100
kind of preach the idea and try 
to get like all the matters that

1229
01:11:20,100 --> 01:11:21,900
were functional pictures and 
game, right? 

1230
01:11:21,900 --> 01:11:25,100
And like we are getting outs. 
Like that's one thing I talked 

1231
01:11:25,100 --> 01:11:28,400
to Tony about was like where the
alligators and like just 

1232
01:11:28,400 --> 01:11:31,200
continue to Hound like I don't 
care how you do it. 

1233
01:11:31,200 --> 01:11:33,100
We got it. 
We got to find three outs as 

1234
01:11:33,100 --> 01:11:35,200
fast as we can find. 
Three outs, we gotta find three 

1235
01:11:35,200 --> 01:11:38,200
outs. 
All those metrics that were 

1236
01:11:38,208 --> 01:11:41,200
tasting, like all feed into it, 
even like a bunch of guys. 

1237
01:11:41,200 --> 01:11:43,500
Like, I need to get bigger. 
Okay, well, great, that's, 

1238
01:11:43,500 --> 01:11:46,200
that's something that may be 
worth striving for. 

1239
01:11:46,500 --> 01:11:48,400
But if all we do is get bigger, 
I've seen plenty of people just 

1240
01:11:48,400 --> 01:11:51,000
get bigger and then they become 
a heck of a lot less functional.

1241
01:11:51,400 --> 01:11:53,600
I've seen a heck of a lot of 
people like, taking more 

1242
01:11:53,600 --> 01:11:56,000
calories and then, again, you 
better I've seen a heck of a lot

1243
01:11:56,000 --> 01:11:58,900
people salad for lossy tick up 
the velocity, but and get it 

1244
01:11:58,900 --> 01:12:01,400
better pitching. 
So it's like trying to figure 

1245
01:12:01,400 --> 01:12:05,100
out how to keep people on target
to What's actually, the main 

1246
01:12:05,100 --> 01:12:08,000
goal and how speed versus just, 
like, I'm selling out for this 

1247
01:12:08,400 --> 01:12:11,300
losing sight of like, what's 
actually important and that's 

1248
01:12:11,300 --> 01:12:14,400
kind of kind of one thing. 
I'm actually digging into now 

1249
01:12:14,400 --> 01:12:18,300
and I thought that that thing 
you sent us about about that 

1250
01:12:18,300 --> 01:12:21,300
very that, very first article 
was kind of fed right into what 

1251
01:12:21,300 --> 01:12:24,900
is already talking about. 
But some, with our guys but into

1252
01:12:24,900 --> 01:12:28,400
what how I found, it was one of 
those very serendipitous 

1253
01:12:28,400 --> 01:12:31,100
serendipitous things because 
somebody was posting about the 

1254
01:12:31,100 --> 01:12:33,500
Twins and they didn't understand
why. 

1255
01:12:34,000 --> 01:12:37,200
On is still pitching for the 
Twins and it's like, well, it's 

1256
01:12:37,200 --> 01:12:41,100
because the twins see that he 
has some of the, like the top 10

1257
01:12:41,300 --> 01:12:46,000
and stuff, and it's like, yes. 
But the guy gives up too many 

1258
01:12:46,000 --> 01:12:49,900
runs like, right? 
Because I think going off of 

1259
01:12:49,900 --> 01:12:53,300
what you said. 
I think you Baker, you made a 

1260
01:12:53,308 --> 01:12:58,200
good point of adding the caveat 
of get the whole job of the 

1261
01:12:58,200 --> 01:13:00,300
pictures is to get out as 
quickly as they can. 

1262
01:13:00,600 --> 01:13:05,200
And I think baked within that is
the whole goal of A picture is 

1263
01:13:05,200 --> 01:13:09,700
to prevent runs to minimize the 
number of runs given up, and I 

1264
01:13:09,708 --> 01:13:12,000
think it also depends upon your 
role, right? 

1265
01:13:12,000 --> 01:13:16,100
So, for example, if you're a 
starter, you're afforded more of

1266
01:13:16,100 --> 01:13:19,600
an opportunity to give up runs. 
It's not the same for a 

1267
01:13:19,608 --> 01:13:22,300
reliever. 
It's just, it's just the nature 

1268
01:13:22,300 --> 01:13:25,000
of what it is. 
That we're asking you to do, is 

1269
01:13:25,000 --> 01:13:31,300
to come in and basically not 
allow any runs like one or none.

1270
01:13:31,600 --> 01:13:37,300
I mean, most often and When 
that's the case, then it becomes

1271
01:13:37,300 --> 01:13:40,500
like with the gun, okay? 
You have got great stuff but 

1272
01:13:40,700 --> 01:13:43,400
you're not getting your allowing
too many runs. 

1273
01:13:43,400 --> 01:13:46,800
And and this is where I think 
the analytics are the analytics 

1274
01:13:46,800 --> 01:13:49,000
side of it. 
Then needs to actually dig a 

1275
01:13:49,008 --> 01:13:51,900
little bit deeper like why is he
giving up a ton of runs even 

1276
01:13:51,900 --> 01:13:54,300
though he's got great stuff. 
And I think that part is 

1277
01:13:54,300 --> 01:13:59,900
probably the part that's missing
because I've talked with Someone

1278
01:13:59,900 --> 01:14:03,800
who's been in similar 
organizations who they've 

1279
01:14:03,800 --> 01:14:07,100
emphasized, you know, certain 
things when it comes to the 

1280
01:14:07,100 --> 01:14:08,800
analytics. 
And then you start asking them 

1281
01:14:08,800 --> 01:14:12,500
basic questions of like, well 
have you looked at you know the 

1282
01:14:12,500 --> 01:14:16,000
counts like okay, so his 
fastball is getting hit and then

1283
01:14:16,000 --> 01:14:19,100
you just tell him that he can 
only throw four fastballs in a 

1284
01:14:19,100 --> 01:14:21,700
game or an init. 
Sorry in a inning. 

1285
01:14:22,100 --> 01:14:25,200
It's like, well, why is his 
fastball getting hit? 

1286
01:14:25,400 --> 01:14:28,900
Is it because he is falling 
behind too much and he's trying 

1287
01:14:28,900 --> 01:14:32,900
to get Back into counts by using
his fastball to get them back 

1288
01:14:32,900 --> 01:14:35,900
into counts and that's where 
he's getting hurt or is it you 

1289
01:14:35,900 --> 01:14:37,900
know, a certain location that 
he's throwing it. 

1290
01:14:39,400 --> 01:14:41,500
Can't remember what the other 
things that he said but they're 

1291
01:14:41,500 --> 01:14:44,900
all very like contextual 
baseball questions and like your

1292
01:14:44,900 --> 01:14:47,600
analytics team should be able to
tell you this and should have 

1293
01:14:47,600 --> 01:14:51,000
broken down further and done 
more homework, to understand. 

1294
01:14:51,000 --> 01:14:53,800
Why is it that as fast balls 
getting hit so that you can 

1295
01:14:53,800 --> 01:14:57,000
better understand how to utilize
that pitch because there's like,

1296
01:14:57,000 --> 01:15:00,700
okay, if he just goes all You 
know, breaking balls are sliders

1297
01:15:00,700 --> 01:15:02,900
and guys are just going to sit 
on the slider if they know that 

1298
01:15:02,900 --> 01:15:06,000
that's what's coming. 
And an example that I saw this 

1299
01:15:06,000 --> 01:15:11,000
past year was with the former 
team that I worked with, at 

1300
01:15:11,000 --> 01:15:14,100
Missouri State, where one of our
guys out of the pain, he was 

1301
01:15:14,100 --> 01:15:16,900
really, really good and 
everybody knows, he's slider, 

1302
01:15:17,200 --> 01:15:20,100
slider guy, so it comes in out 
of the pen and this year, he 

1303
01:15:20,100 --> 01:15:23,200
didn't have as much success 
because I think, guys, just our 

1304
01:15:23,600 --> 01:15:26,100
practice hitting more sliders 
because, right? 

1305
01:15:26,100 --> 01:15:29,600
This is something that that I 
think pal, Bode has said on Her 

1306
01:15:30,100 --> 01:15:34,700
looked at the off-speed usage is
way higher now than ever. 

1307
01:15:35,500 --> 01:15:40,100
And if you go back to the 
premise that at the professional

1308
01:15:40,100 --> 01:15:43,500
level and just even at the top 
Collegiate level guys, who are 

1309
01:15:43,500 --> 01:15:45,400
there are the best adapters, 
right? 

1310
01:15:45,400 --> 01:15:48,900
They're the best at making 
adjustments out of anybody and 

1311
01:15:48,900 --> 01:15:51,500
that's why they're there at the 
level that they're at. 

1312
01:15:51,500 --> 01:15:54,900
And so if you start throwing 
them more sliders or more 

1313
01:15:54,900 --> 01:15:57,400
breaking balls in general, 
they're just going to get better

1314
01:15:57,400 --> 01:15:59,800
at hitting more breaking balls. 
And so Then you're just going to

1315
01:15:59,808 --> 01:16:02,000
come back to the other way and 
it's just going to be the Seesaw

1316
01:16:02,000 --> 01:16:04,500
back and forth. 
And if you really want to have, 

1317
01:16:04,500 --> 01:16:09,400
this is where, for example, 
looking at someone like Zack 

1318
01:16:09,400 --> 01:16:13,500
Greinke is, is really actually, 
it's fun to watch him pitch 

1319
01:16:13,500 --> 01:16:16,100
because he is always messing 
with the hitter. 

1320
01:16:16,100 --> 01:16:18,600
He's changing speeds. 
He is, you know, pitching 

1321
01:16:18,600 --> 01:16:22,100
backwards or he's he's basically
throwing the pitch that he 

1322
01:16:22,100 --> 01:16:24,600
thinks that the hitter is not 
ready for or that's going to 

1323
01:16:24,600 --> 01:16:29,800
fool him or whatever. 
And so to me, That's where we 

1324
01:16:29,800 --> 01:16:34,500
actually need to get to and that
goes back to what we're we're 

1325
01:16:34,500 --> 01:16:38,100
like if you just tell a guy that
he can't use his fastball as 

1326
01:16:38,100 --> 01:16:40,800
much, then he can't use that as 
a weapon to set up his other 

1327
01:16:40,800 --> 01:16:42,800
pitches. 
And that's that's um Blake 

1328
01:16:42,800 --> 01:16:45,700
that's an old school baseball 
thing of like establish the 

1329
01:16:45,708 --> 01:16:48,800
fastball so that you can set up 
your other pitches but I don't 

1330
01:16:48,800 --> 01:16:51,000
think you necessarily have to 
say that anymore of establish 

1331
01:16:51,000 --> 01:16:53,700
the fastball. 
You just use the fastball to set

1332
01:16:53,700 --> 01:16:56,400
up. 
You know, your other pitches or 

1333
01:16:56,500 --> 01:16:59,300
use your other pitches to set up
the fastball and that's that's 

1334
01:16:59,300 --> 01:17:01,300
where to me. 
If we go back to an ecological 

1335
01:17:01,300 --> 01:17:05,300
approach, we don't want to 
overly constrain a player to 

1336
01:17:05,300 --> 01:17:09,400
have to basically play the game 
with one hand tied behind their 

1337
01:17:09,400 --> 01:17:14,000
back and I think that that 
happens too often to players as 

1338
01:17:14,000 --> 01:17:17,400
we actually hamstring them when 
it comes to their ability, to 

1339
01:17:17,400 --> 01:17:20,000
play the game. 
In my mind, what my goal is is 

1340
01:17:20,000 --> 01:17:23,700
I'm trying to give them as many 
options and tools as possible. 

1341
01:17:24,300 --> 01:17:29,900
To use or take into a game to 
find success and be able to get 

1342
01:17:29,900 --> 01:17:35,300
out, get hits Etc. 
Yeah, to go just go off that 

1343
01:17:35,300 --> 01:17:39,100
last the last point, I think, 
once you kind of like over 

1344
01:17:39,100 --> 01:17:41,800
constrain them, if they're not 
even picking up the information 

1345
01:17:41,800 --> 01:17:44,400
that should be picking up 
anymore since like, like, why 

1346
01:17:44,400 --> 01:17:47,100
would you you losing your 
basically taking away options. 

1347
01:17:47,600 --> 01:17:51,100
And now you're looking for 
opportunities to act or maybe 

1348
01:17:51,400 --> 01:17:53,000
like the certain pitch. 
I throw a certain pitch from 

1349
01:17:53,000 --> 01:17:56,500
certain area and you basically 
took one off the table. 

1350
01:17:56,500 --> 01:17:59,600
So now you're only looking for 
your, basically, your intentions

1351
01:17:59,600 --> 01:18:02,400
is the throw this one pitch in 
your selections gone way down. 

1352
01:18:02,400 --> 01:18:04,000
So, you're gonna, you've 
basically Lemonade to some 

1353
01:18:04,000 --> 01:18:06,400
information sources that you 
just don't want to be using them

1354
01:18:06,400 --> 01:18:07,900
anymore. 
So it's like you're almost like 

1355
01:18:07,900 --> 01:18:09,500
not playing the game anymore. 
In my opinion. 

1356
01:18:09,500 --> 01:18:13,000
It's like a it's like a totally,
a totally different game. 

1357
01:18:13,000 --> 01:18:15,800
When you're over constraining 
verse, like what you're kind of 

1358
01:18:15,800 --> 01:18:18,800
talking about, like open them 
off, allow them to, to explore 

1359
01:18:18,800 --> 01:18:21,400
different tools. 
And like one thing I've been 

1360
01:18:21,400 --> 01:18:24,600
thinking a ton ton about it, be 
curious, kind of off of this, 

1361
01:18:24,600 --> 01:18:27,300
kind of you thought. 
There's one thing I did two 

1362
01:18:27,300 --> 01:18:29,900
years ago, is I kind of 
intentionally eliminated 

1363
01:18:29,900 --> 01:18:33,100
pictures for guys where I wanted
the basic dominated. 

1364
01:18:33,100 --> 01:18:35,700
I took This from a very 
successful Division, 1 pitching 

1365
01:18:35,700 --> 01:18:38,600
coach was like he wanted them to
have two best pitches and 

1366
01:18:38,600 --> 01:18:41,300
possibly a third after that, 
we're kind of getting rid of the

1367
01:18:41,300 --> 01:18:45,800
rest and I kind of took that and
ran with it a little bit. 

1368
01:18:45,800 --> 01:18:48,000
And I was like, all right, so I 
want you to best pitches and 

1369
01:18:48,000 --> 01:18:49,400
maybe a third, that's all we're 
working on. 

1370
01:18:49,400 --> 01:18:52,200
So I want to spend your time on 
stuff, but now I'm kind of like 

1371
01:18:52,200 --> 01:18:54,500
shift in my mindset a little bit
is like, can I take more of a 

1372
01:18:54,508 --> 01:18:57,000
generalist approach on this a 
little bit in? 

1373
01:18:57,000 --> 01:19:00,200
Like, is there time for me to 
just literally allow guys to 

1374
01:19:00,200 --> 01:19:02,100
explore ways to move your 
fastball? 

1375
01:19:02,100 --> 01:19:04,700
So you have a bunch of different
variations Fastball maybe 

1376
01:19:04,700 --> 01:19:08,400
different variations occur will 
visit different situations based

1377
01:19:08,400 --> 01:19:11,900
on context like a different 
variation of that same pitch, 

1378
01:19:11,900 --> 01:19:14,800
may be very functional. 
And then you're as you're doing 

1379
01:19:14,800 --> 01:19:16,600
that, you're teaching them to 
pick up different information 

1380
01:19:16,600 --> 01:19:19,500
sources to be able to act upon. 
And you're basically it to me, 

1381
01:19:19,500 --> 01:19:22,400
it's a whole different game 
pitching than a very to like I 

1382
01:19:22,400 --> 01:19:24,400
have a fastball. 
No, I breaker and I will throw 

1383
01:19:24,400 --> 01:19:26,000
it as hard as I can. 
I'm gonna break your as hard as 

1384
01:19:26,000 --> 01:19:28,000
I can and this is typically 
where they work in the zone, 

1385
01:19:28,000 --> 01:19:31,400
which is good, but I think it 
constrains you sometimes you 

1386
01:19:31,400 --> 01:19:33,900
don't have to be a have that. 
Well then what You know, you 

1387
01:19:33,900 --> 01:19:35,900
don't even have another plan. 
Like, you know, it's not there, 

1388
01:19:35,900 --> 01:19:37,900
like I can. 
I've been collecting as much 

1389
01:19:37,900 --> 01:19:39,700
data as I can. 
So we know where you get swings 

1390
01:19:39,700 --> 01:19:41,200
and misses and you know what 
pitches you have swings and 

1391
01:19:41,200 --> 01:19:43,800
misses, you know, like what 
pictures you can put in the 

1392
01:19:43,800 --> 01:19:46,200
zone, what counselors be using 
all that, but then the same time

1393
01:19:46,200 --> 01:19:47,600
like the moment you lose it. 
What happened? 

1394
01:19:48,200 --> 01:19:52,200
Like you're not the only 
information Source, you know, is

1395
01:19:52,400 --> 01:19:54,700
the throw this fastball as hard 
as I can and this location and 

1396
01:19:54,700 --> 01:19:56,800
throw my breaker in this 
location as hard as I can to 

1397
01:19:56,800 --> 01:19:58,600
usually work. 
Well happens when something 

1398
01:19:58,600 --> 01:20:00,200
right? 
So I've been thinking thinking 

1399
01:20:00,200 --> 01:20:03,100
through that a lot possibly 
changing my philosophy on it or 

1400
01:20:03,100 --> 01:20:07,100
like Like maybe picking certain 
guys we're constraining them. 

1401
01:20:07,300 --> 01:20:09,400
But opening up there, you're 
allowed to use within this 

1402
01:20:09,400 --> 01:20:11,200
framework. 
So, you know, putting guardrails

1403
01:20:11,200 --> 01:20:13,200
on them. 
But allowing other guys to maybe

1404
01:20:13,200 --> 01:20:15,900
explore a little more become 
that more generalist and which 

1405
01:20:15,900 --> 01:20:18,400
we have we have some guys that 
are kind of like that coming in 

1406
01:20:19,100 --> 01:20:22,500
and we have some guys only a few
pitches so I don't it's one 

1407
01:20:22,500 --> 01:20:23,500
thing. 
I've been thinking through a 

1408
01:20:23,500 --> 01:20:25,300
decent bit, was kind of plays 
off what you're talking about 

1409
01:20:25,300 --> 01:20:28,500
there well in to build off of 
that, right? 

1410
01:20:28,500 --> 01:20:32,700
We've at least what I think I've
seen on Twitter During that 

1411
01:20:32,700 --> 01:20:35,700
Owatonna we added another pitch 
right now. 

1412
01:20:35,700 --> 01:20:40,300
How much, like, how, how that's 
increased his ability to be very

1413
01:20:40,300 --> 01:20:41,900
devastating and effective 
pitcher. 

1414
01:20:42,500 --> 01:20:46,300
And what I think this, 
especially for starters, right? 

1415
01:20:46,300 --> 01:20:49,600
There's the third time through 
the order penalty, but if you 

1416
01:20:49,600 --> 01:20:54,400
have that other that fourth 
pitch, or whenever you start 

1417
01:20:54,400 --> 01:20:58,500
mixing that in, once you get to 
the third time through, or you 

1418
01:20:58,500 --> 01:21:01,400
start using that a little bit 
more, all of a sudden, I think, 

1419
01:21:01,500 --> 01:21:05,100
It helps reduce that penalty, I 
would assume that that's the 

1420
01:21:05,100 --> 01:21:06,800
case, granted. 
I don't think. 

1421
01:21:08,100 --> 01:21:10,000
Robert. 
Maybe this would be something 

1422
01:21:10,100 --> 01:21:13,600
for you to look up. 
How many innings did Owatonna go

1423
01:21:13,800 --> 01:21:16,500
the last time out? 
Or when he started adding that 

1424
01:21:17,500 --> 01:21:20,400
was a cutter or splitter? 
Now, wasn't splitter, he's had 

1425
01:21:20,400 --> 01:21:23,700
the splitter for a long time but
I can't remember what it was 

1426
01:21:23,700 --> 01:21:27,100
wrong. 
But I thought he went seven, 

1427
01:21:27,300 --> 01:21:29,300
which is still good. 
I'm so used to watching the 

1428
01:21:29,300 --> 01:21:31,100
twins where everybody goes like 
four Innings. 

1429
01:21:31,500 --> 01:21:33,900
So when somebody goes seven, 
you're just like, that's a real 

1430
01:21:33,900 --> 01:21:37,600
like that's a. 
You went a real like, super long

1431
01:21:37,800 --> 01:21:43,200
Loading, but that's not super 
long by General standards. 

1432
01:21:43,200 --> 01:21:45,500
Like that's, that's, just that 
used to be the norm. 

1433
01:21:45,500 --> 01:21:49,500
And I think that's where I find 
it really interesting and what's

1434
01:21:49,500 --> 01:21:54,400
going on in the pitching world, 
just in the sense of we've been 

1435
01:21:54,400 --> 01:21:59,800
seeing and we've been seeing 
like this idea of Staffing, it 

1436
01:21:59,800 --> 01:22:04,300
more using openers Etc. 
And in a way, the twins have 

1437
01:22:04,300 --> 01:22:07,600
kind of done that and it's kind 
of worked out. 

1438
01:22:07,700 --> 01:22:10,300
I think now they're both pain 
situations a little bit better 

1439
01:22:10,300 --> 01:22:12,800
at least from what I had in the 
last game that I watched. 

1440
01:22:12,800 --> 01:22:16,700
Like if kind of figured out what
they're there, three or four 

1441
01:22:16,700 --> 01:22:19,000
guys are in there. 
Getting some guys back healthy 

1442
01:22:19,000 --> 01:22:22,500
but I think that's where it 
becomes a challenge. 

1443
01:22:22,500 --> 01:22:26,400
At least, from what I've seen 
over the course of 162 games, 

1444
01:22:26,500 --> 01:22:30,900
you run out that Bullpen, you 
know, in a staff mentality for 

1445
01:22:30,900 --> 01:22:34,100
that many games, I don't know if
your Bullpen hangs up like holds

1446
01:22:34,100 --> 01:22:36,900
up as well. 
When you when you run them out 

1447
01:22:36,900 --> 01:22:39,500
there that frequently like that,
that I think is weird. 

1448
01:22:39,900 --> 01:22:43,600
That model might work great in 
the short term, but I don't know

1449
01:22:43,600 --> 01:22:47,900
if it works over the Long Haul 
when guys actually their usage 

1450
01:22:47,900 --> 01:22:51,700
starts going way up. 
I telegraphed that I really 

1451
01:22:51,700 --> 01:22:53,900
think about that because it 
really but I tend to agree with 

1452
01:22:53,900 --> 01:22:58,100
that and I think it's just more 
times, like, keep see guys you 

1453
01:22:58,100 --> 01:23:01,700
really write maybe maybe limited
going to post season. 

1454
01:23:01,700 --> 01:23:04,300
Both the throne whole time, like
every team's going to morph 

1455
01:23:04,300 --> 01:23:08,000
who's never believe it. 
And by the time, my opinion, You

1456
01:23:08,000 --> 01:23:12,600
would think so Robert when you 
got yeah I got a few things. 

1457
01:23:12,600 --> 01:23:16,600
So one. 
Yes it was seven Innings to take

1458
01:23:16,600 --> 01:23:20,000
out like way back on point. 
So like when you mention it's a 

1459
01:23:20,000 --> 01:23:23,300
Kraang in mess with timing 
there's actually someone with 

1460
01:23:23,300 --> 01:23:26,100
the White Sox right now. 
Johnny Cueto that's doing a very

1461
01:23:26,100 --> 01:23:28,500
good job of messing with time. 
They wanted to bring him up but 

1462
01:23:28,500 --> 01:23:31,400
I didn't know what his era was 
because that is the Aries. 

1463
01:23:35,000 --> 01:23:40,200
He is assuming he pitches how 
he's been the entire season. 

1464
01:23:40,200 --> 01:23:44,500
This will be his fourth best 
season of his career behind all,

1465
01:23:44,500 --> 01:23:48,600
you know, the Royal with the 
Royals and then once, but I 

1466
01:23:48,600 --> 01:23:54,200
think actually know twice with 
the rest, but to kind of 

1467
01:23:54,200 --> 01:23:56,500
piggyback off both your points, 
right? 

1468
01:23:57,700 --> 01:24:03,500
There, is that value of? 
How do we pitch? 

1469
01:24:03,600 --> 01:24:07,500
When we know we don't have her 
best stuff that Because that's 

1470
01:24:07,500 --> 01:24:11,100
still something internally like,
get a baker mentioned. 

1471
01:24:13,100 --> 01:24:16,000
It's not as easy as hey. 
I Gotta Throw This pitch and 

1472
01:24:16,000 --> 01:24:19,300
this spot, you know, every time 
because frankly just can't do 

1473
01:24:19,300 --> 01:24:25,500
that, but it's also being able 
to a no possibly have the data 

1474
01:24:25,500 --> 01:24:28,800
there for you. 
I mean different Learners, 

1475
01:24:28,800 --> 01:24:31,700
different environments, 
etcetera, or be, you know, the 

1476
01:24:31,700 --> 01:24:34,600
pitching coach is there saying? 
Hey, like here's what you're 

1477
01:24:34,900 --> 01:24:38,800
doing differently. 
Here's how we can adjust because

1478
01:24:38,800 --> 01:24:42,500
we buy get Quincy, we have 
specific example, specific 

1479
01:24:42,500 --> 01:24:46,800
pitch, Sure who was like a high 
spin hike, hairy guy all in the 

1480
01:24:46,800 --> 01:24:51,100
fall and he would succeed there.
And then in the spring, it 

1481
01:24:51,600 --> 01:24:53,300
Chapman happened. 
Don't know. 

1482
01:24:53,600 --> 01:24:58,700
And I went and different, but 
then it was a lot of more or 

1483
01:24:58,700 --> 01:25:03,300
less. 
Struggles. 

1484
01:25:03,300 --> 01:25:06,600
His like the plan was to have 
him throw more up in the zone. 

1485
01:25:06,600 --> 01:25:08,400
But then he had a flatter 
fastball. 

1486
01:25:08,400 --> 01:25:11,900
So then he got hit hard so then 
we had to adjust accordingly. 

1487
01:25:11,900 --> 01:25:15,100
And so there was times where 
he's like, yeah, I felt really 

1488
01:25:15,100 --> 01:25:16,500
good. 
You know, the fastball was 

1489
01:25:17,000 --> 01:25:19,300
carrying and then there's other 
times where he's like, yeah, I 

1490
01:25:19,300 --> 01:25:22,100
don't feel it. 
So then we think of like a plan 

1491
01:25:22,100 --> 01:25:25,000
B in advance where it's like, 
okay, if you don't feel like 

1492
01:25:25,000 --> 01:25:28,100
you're fast was going up, go 
ahead and play Down In the Zone 

1493
01:25:28,600 --> 01:25:31,100
and use it, you know, pet more 
or less, change it to us, like, 

1494
01:25:32,000 --> 01:25:37,000
And so the idea behind that is 
just again, I'm a big proponent 

1495
01:25:37,000 --> 01:25:39,800
of preparation, just making sure
to be prepared. 

1496
01:25:39,800 --> 01:25:43,700
When you know your stuff is not 
working that day adjust 

1497
01:25:43,700 --> 01:25:48,500
according or pay we can go look 
at the data. 

1498
01:25:48,800 --> 01:25:51,100
Hey, you know, here's your 
fastball metrics. 

1499
01:25:51,700 --> 01:25:55,000
This is far-fetched from what 
you normally throw. 

1500
01:25:55,400 --> 01:25:57,800
Here's what we're going to do, 
to adjust it for debate. 

1501
01:26:00,600 --> 01:26:04,700
Yeah, and I think I thought I 
saw I think it's the Yankees 

1502
01:26:04,700 --> 01:26:07,700
Yankees business so they were 
using trackman free game. 

1503
01:26:07,900 --> 01:26:11,200
I watched Grey's Yankees game, 
they attract enrolling and it 

1504
01:26:11,200 --> 01:26:14,100
was important to talk about 
another guy messed with Batman. 

1505
01:26:14,400 --> 01:26:16,800
Nestor portes when he was 
actually really, really tearing 

1506
01:26:16,800 --> 01:26:19,800
it up, really in season. 
But it is how I like his had a 

1507
01:26:19,800 --> 01:26:21,600
role in there. 
I mean, they looked at it like 

1508
01:26:21,600 --> 01:26:24,000
once or twice, but it kind of, I
think it was just giving him a 

1509
01:26:24,008 --> 01:26:27,200
look into how his ball was 
playing that day and it kind of 

1510
01:26:27,200 --> 01:26:28,900
helps you make a game plan 
again. 

1511
01:26:29,800 --> 01:26:33,200
There's limitations to that, I 
think because there's a big 

1512
01:26:33,200 --> 01:26:36,200
difference between Bullpen and 
game in my in my opinion. 

1513
01:26:36,200 --> 01:26:39,100
And we're talking about that as 
a staff, a little bit today and 

1514
01:26:39,100 --> 01:26:43,200
I don't like understanding the 
differences and like I think 

1515
01:26:43,200 --> 01:26:45,300
every day is because he's real 
funny, like you had a terrible 

1516
01:26:45,300 --> 01:26:47,300
day in the pain. 
You go tear it up in the game 

1517
01:26:47,300 --> 01:26:49,800
with your a lot more tuned in 
the game than you are in the 

1518
01:26:49,800 --> 01:26:51,000
pen. 
And that's a good question to 

1519
01:26:51,000 --> 01:26:54,100
figure out why my kind of 
challenge to our guys like think

1520
01:26:54,100 --> 01:26:56,700
through that a little bit, but 
you're acting upon much better. 

1521
01:26:56,700 --> 01:26:59,100
Information within the game, 
then you are in pain and golf at

1522
01:26:59,100 --> 01:27:00,900
that. 
I've had that plenty of times my

1523
01:27:00,900 --> 01:27:04,000
own career of seeing plenty of 
players, talk about that, right?

1524
01:27:04,500 --> 01:27:08,000
But it's, it's like going off of
one thing. 

1525
01:27:08,000 --> 01:27:11,200
You said that Robert is like, 
having that plan B ahead of time

1526
01:27:11,200 --> 01:27:14,300
and I think like opening up the 
toolbox, like you look at a 

1527
01:27:14,300 --> 01:27:17,800
Cueto Greinke. 
Cortez, like, in a way, it's 

1528
01:27:17,800 --> 01:27:20,300
like, almost a full football 
baseball and I think we don't we

1529
01:27:20,300 --> 01:27:23,100
don't think of it that much, but
you watch a dude with a little 

1530
01:27:23,100 --> 01:27:25,400
ball and his buddies with with a
bath there. 

1531
01:27:25,700 --> 01:27:27,100
He's going to do all kind of 
crazy stuff. 

1532
01:27:27,100 --> 01:27:29,400
I remember like messing with 
timing striding across come. 

1533
01:27:29,600 --> 01:27:31,300
Manic, right? 
Like throwing different angles 

1534
01:27:31,600 --> 01:27:34,100
and like it was just any way. 
I could, possibly find a way to 

1535
01:27:34,100 --> 01:27:35,800
get out and we have one of 
those. 

1536
01:27:35,800 --> 01:27:38,500
Footballs you make food, like 
crazy was like all the holes in 

1537
01:27:38,508 --> 01:27:41,000
it, like thing with straight 
most of the time. 

1538
01:27:41,200 --> 01:27:43,800
Those are your the find every 
way to get out and like, taking 

1539
01:27:43,800 --> 01:27:45,900
that approach to the mound and 
it's kind of cool. 

1540
01:27:45,900 --> 01:27:48,100
Like, waiters do the Greinke's? 
Do I think? 

1541
01:27:48,100 --> 01:27:50,800
And the Cortez do is opens a 
toolbox. 

1542
01:27:50,800 --> 01:27:52,400
Even you don't have your best 
stuff. 

1543
01:27:52,400 --> 01:27:54,400
Well, I can still part of this 
time in a little bit. 

1544
01:27:54,600 --> 01:27:56,800
I can still change arms. 
Lots, and those are different 

1545
01:27:56,800 --> 01:28:00,100
variations of stuff. 
I already have You know, I just 

1546
01:28:00,100 --> 01:28:02,300
think to me in my brain, just 
like next, like, it's a whole 

1547
01:28:02,300 --> 01:28:06,300
different game, it's not the 
same as like I know my metrics, 

1548
01:28:06,300 --> 01:28:08,600
I'm pitching to my metrics, 
that's it, that's all I'm doing,

1549
01:28:08,900 --> 01:28:10,600
which is good. 
There's hundreds that value in 

1550
01:28:10,608 --> 01:28:12,900
that, but its limitations to 
that prepare. 

1551
01:28:14,100 --> 01:28:16,200
Well, that's that's what I think
we're seeing. 

1552
01:28:16,600 --> 01:28:20,700
We're starting to see that and I
think it's good in the sense 

1553
01:28:20,700 --> 01:28:24,200
that it sucks for the team that 
I like to report, but it's good.

1554
01:28:24,200 --> 01:28:27,900
I think for baseball in general 
because then it opens opens you 

1555
01:28:27,900 --> 01:28:29,400
back up for. 
Okay. 

1556
01:28:29,500 --> 01:28:33,800
There's more to that or to this 
than that and it sucks for 

1557
01:28:33,800 --> 01:28:37,000
hitters because there's still a 
lot left in the tank for 

1558
01:28:37,000 --> 01:28:39,700
pictures, you know. 
Like if all you've done is 

1559
01:28:39,700 --> 01:28:43,300
focused on the metrics then 
getting back into being. 

1560
01:28:43,400 --> 01:28:48,000
Be way more deceptive messing 
with hitters timing, you know, 

1561
01:28:48,000 --> 01:28:51,900
doing the stuff that Cueto and 
was it Nestor not as familiar 

1562
01:28:51,900 --> 01:28:56,100
with his name, Nestor strowman 
like those guys. 

1563
01:28:56,100 --> 01:28:57,700
The way that they try to mess 
with timing. 

1564
01:28:57,800 --> 01:29:00,200
I mean, the fact that to I've 
seen now, like a guy who throw 

1565
01:29:00,200 --> 01:29:04,600
from Down Under that's like, 90,
like, oh my gosh, I've been 

1566
01:29:04,600 --> 01:29:07,000
waiting for to see that happen. 
I figured that that was just a 

1567
01:29:07,000 --> 01:29:10,100
matter of time before somebody 
was throwing from Down Under and

1568
01:29:10,100 --> 01:29:12,800
they're going to get hit 90. 
Like I mean that's got to be 

1569
01:29:12,800 --> 01:29:15,000
just absolutely Really 
disgusting to me. 

1570
01:29:15,800 --> 01:29:17,200
I'm gonna plug one of our guys 
real quick. 

1571
01:29:17,200 --> 01:29:20,600
I got a guy and staff. 
He's like he's like from down 

1572
01:29:20,600 --> 01:29:23,600
down here. 
He was like first scrimmage 88. 

1573
01:29:23,800 --> 01:29:27,200
That's kind of gross. 
Yeah that's what I like to hear.

1574
01:29:27,300 --> 01:29:31,400
I'm excited for that but anyways
and then there's another guy so 

1575
01:29:31,400 --> 01:29:33,800
Justin Lawrence with the 
Rockies. 

1576
01:29:35,200 --> 01:29:37,700
He's up to 98. 
Now he's not like a Submariner 

1577
01:29:37,700 --> 01:29:42,400
but like he throws like a low 
side arm. and he's up to 98, 

1578
01:29:42,400 --> 01:29:45,800
which is again like Just unheard
of. 

1579
01:29:47,100 --> 01:29:51,200
And it just goes back to for me 
looking at like man, how are we 

1580
01:29:51,200 --> 01:29:54,800
going to prepare guys for this? 
And I don't think I mean I know 

1581
01:29:54,800 --> 01:30:00,300
this came up in our in our 
Twitter group chat of the 

1582
01:30:00,700 --> 01:30:05,100
pitching machine that is like 
completely adjustable and throws

1583
01:30:05,100 --> 01:30:07,200
different pitches. 
I do think that like it kind of 

1584
01:30:07,200 --> 01:30:12,900
helps a little bit but I mean, 
okay, so there's two things I'm 

1585
01:30:12,900 --> 01:30:15,800
going to poke holes in my own 
argument that I made the fact 

1586
01:30:15,800 --> 01:30:20,000
that there is variation in terms
of the release point and the 

1587
01:30:20,000 --> 01:30:23,600
release height, right? 
So your extension release 

1588
01:30:23,600 --> 01:30:26,900
height, like all of those vary 
from Pitch to pitch even if it's

1589
01:30:26,900 --> 01:30:30,500
the same pitch, like I even 
looked at, Justin Verlander and 

1590
01:30:30,800 --> 01:30:33,200
I can't remember it's it's a 
significant enough. 

1591
01:30:33,200 --> 01:30:39,200
It's six to eight to ten inches 
difference between each of those

1592
01:30:39,200 --> 01:30:42,100
like you can have a range that 
It might not be like all the 

1593
01:30:42,100 --> 01:30:44,300
time, those might be some 
outliers, I mean the other. 

1594
01:30:44,400 --> 01:30:46,000
So here's me, poking holes in 
it. 

1595
01:30:46,100 --> 01:30:52,000
How much of that is just margin 
of error for the the technology 

1596
01:30:52,000 --> 01:30:52,900
itself? 
Right? 

1597
01:30:52,900 --> 01:30:56,300
Track manner, whatever it is 
that it's collecting it. 

1598
01:30:56,400 --> 01:30:59,900
I would assume. 
It's Hawkeye now with. 

1599
01:30:59,900 --> 01:31:02,700
So I would assume what I because
I pulled the 20 like this 

1600
01:31:02,700 --> 01:31:05,400
season's data. 
And so, I'd assume that that is 

1601
01:31:05,400 --> 01:31:07,800
fairly accurate. 
It was interesting because I saw

1602
01:31:07,800 --> 01:31:10,600
Paul Glazier. 
Basically, it was like, So 

1603
01:31:10,600 --> 01:31:13,500
what's the point of doing 
collecting all this this data? 

1604
01:31:14,100 --> 01:31:16,700
If you know you're still looking
at tolerance? 

1605
01:31:16,700 --> 01:31:19,200
If you believe things are 
self-organized, I can't remember

1606
01:31:19,200 --> 01:31:21,200
exactly what the the full quote 
was. 

1607
01:31:21,200 --> 01:31:25,000
But I was looking up like, what 
he was talking about and it 

1608
01:31:25,000 --> 01:31:28,700
basically just had to do with 
what's the margin of error? 

1609
01:31:29,600 --> 01:31:31,400
When it comes to a piece of 
technology? 

1610
01:31:31,400 --> 01:31:33,200
That's what we're talking about 
when we're talking about 

1611
01:31:33,200 --> 01:31:40,400
tolerance. so in according to 
the sabre Stackhouse 

1612
01:31:40,400 --> 01:31:44,100
presentation in 2020, when they 
were going to roll out Hawkeye 

1613
01:31:44,100 --> 01:31:51,400
for the next year, in terms of 
like Pitches themselves and like

1614
01:31:51,400 --> 01:31:57,600
the the metrics in terms of 
Errors, like, estimated error. 

1615
01:31:59,100 --> 01:32:03,000
According to that presentation, 
they said that using the Hawkeye

1616
01:32:03,000 --> 01:32:06,800
unit, you know, prior because 
they started using it 2020 with 

1617
01:32:06,800 --> 01:32:13,600
for the pandemic. 
They said it was up to 98 99.8% 

1618
01:32:13,800 --> 01:32:17,600
of basically accuracy. 
Yeah, but what does that mean in

1619
01:32:17,600 --> 01:32:19,400
terms of inches? 
Right? 

1620
01:32:19,400 --> 01:32:21,400
That's what I'm saying. 
And that's why I was, you know, 

1621
01:32:21,400 --> 01:32:23,600
getting that you know what does 
that mean in terms of the engine

1622
01:32:23,700 --> 01:32:27,600
one and then to you kind of 
mentioned it in that chat, you 

1623
01:32:27,600 --> 01:32:32,400
know, like like, Then we get 
into the law of averages, how 

1624
01:32:32,400 --> 01:32:35,400
effective is, you know, using 
the law of averages. 

1625
01:32:36,600 --> 01:32:42,000
When each one, each one, each 
event discrete event is unique 

1626
01:32:42,000 --> 01:32:44,700
in and of itself. 
Now, doesn't mean that you won't

1627
01:32:44,700 --> 01:32:49,400
ever repeat combinations. 
But if you're not used to that 

1628
01:32:49,400 --> 01:32:52,200
variation, how are you going to 
adjust to it? 

1629
01:32:52,200 --> 01:32:55,500
Because I mean here's here's 
what I've seen, based upon the 

1630
01:32:55,500 --> 01:32:58,000
research on just pitching 
machines. 

1631
01:32:58,800 --> 01:33:04,200
From a gaze Behavior standpoint.
And I probably have to should 

1632
01:33:04,200 --> 01:33:07,800
pull up the paper but it's a 
it's a cricket study and it 

1633
01:33:07,800 --> 01:33:11,400
looked at the Gaze behavior of 
cricket batters and although do 

1634
01:33:11,400 --> 01:33:14,700
on a pitching machine, even if I
think even if they put up a 

1635
01:33:14,700 --> 01:33:19,300
projection of a person pitching 
it the person the batter just 

1636
01:33:19,300 --> 01:33:21,800
stares at the outlet where the 
ball comes out. 

1637
01:33:22,600 --> 01:33:25,200
I mean, why wouldn't they? 
This is something that Rob grade

1638
01:33:25,200 --> 01:33:29,600
talks a lot about of athletes 
are lazy, Learners meaning. 

1639
01:33:29,800 --> 01:33:33,000
They will take the path of least
resistance, oral find the 

1640
01:33:33,000 --> 01:33:35,400
easiest way to solve the problem
consistently. 

1641
01:33:35,700 --> 01:33:39,400
And so, if all you have to do is
just stare at the outlet for the

1642
01:33:39,400 --> 01:33:43,300
machine, then you never get good
at picking up the information of

1643
01:33:43,300 --> 01:33:46,700
where to find the release point 
on a picture. 

1644
01:33:48,200 --> 01:33:51,300
And what's interesting though at
least talking to with some 

1645
01:33:51,300 --> 01:33:54,000
players and it's not true of all
players but if some players they

1646
01:33:54,000 --> 01:33:57,400
actually look for hitting off of
an actual person because there's

1647
01:33:57,400 --> 01:34:00,400
more information there to tell 
you when to get ready where to 

1648
01:34:00,400 --> 01:34:04,200
move and how to move and where 
to move essentially. 

1649
01:34:06,700 --> 01:34:10,900
And so, but I still think at 
least for some guys who struggle

1650
01:34:11,000 --> 01:34:13,800
their ability to pick up the 
release point and know where to 

1651
01:34:13,800 --> 01:34:20,400
look on the on the picture 
really, really is the thing that

1652
01:34:20,400 --> 01:34:23,500
I think nobody is looking at or 
talking about. 

1653
01:34:23,500 --> 01:34:25,900
And that's also, I think the 
biggest struggle with using a 

1654
01:34:25,907 --> 01:34:29,900
machine is that, that whole 
element is is not a factor 

1655
01:34:29,900 --> 01:34:36,700
there. 
So, I mean I've agreed that 

1656
01:34:36,700 --> 01:34:40,100
especially when you start 
talking again, not everybody 

1657
01:34:40,100 --> 01:34:43,300
uses the app and then we already
talked about it but they start 

1658
01:34:43,300 --> 01:34:45,800
going into like yours at going 
for use in your Johnny cueto's 

1659
01:34:45,800 --> 01:34:47,200
and mr. 
Cortez is for messing with 

1660
01:34:47,200 --> 01:34:50,300
timing on top of that and coming
out of this lot like you 

1661
01:34:50,300 --> 01:34:52,400
literally get none of that of 
machine like this, I'm in a 

1662
01:34:52,400 --> 01:34:55,300
possibility. 
So I think machines unless 

1663
01:34:55,300 --> 01:34:59,500
unless it's that whatever. 
Whatever that super expensive 

1664
01:34:59,500 --> 01:35:01,900
machine was that they're talking
about. 

1665
01:35:01,900 --> 01:35:04,700
I mean that's a question of like
how I would assume that you 

1666
01:35:04,700 --> 01:35:07,700
could do it a little bit, but I 
mean you're going to see 

1667
01:35:07,700 --> 01:35:11,700
beforehand, the outlet moving. 
So you're going to know where 

1668
01:35:11,800 --> 01:35:14,800
the release point is, if he's 
going to drop down because the 

1669
01:35:14,800 --> 01:35:17,400
outlets going to have moved 
lower if you're going to. 

1670
01:35:17,600 --> 01:35:19,100
And that's, that's where I just 
look at. 

1671
01:35:19,100 --> 01:35:23,800
Like, the machine is cool, but 
nothing beats a live person. 

1672
01:35:24,200 --> 01:35:27,400
And this is where it becomes 
difficult, and I'd be curious. 

1673
01:35:27,800 --> 01:35:30,400
I suppose Baker, I mean I don't 
know when you're going to 

1674
01:35:30,400 --> 01:35:35,200
announce it but you know, I mean
you're in a different spot but I

1675
01:35:35,200 --> 01:35:40,000
guess here's my, my question to 
you is, how are you wanting to 

1676
01:35:40,200 --> 01:35:47,300
train your pictures? 
And especially in does it is it 

1677
01:35:47,300 --> 01:35:50,200
going to help out your hitters 
the way that you're going to try

1678
01:35:50,200 --> 01:35:53,700
to train your pictures? 
I mean, hopefully down the road,

1679
01:35:53,700 --> 01:35:55,600
it will or again, being a new 
spot. 

1680
01:35:55,600 --> 01:36:00,800
It will get there, you know, but
I mean a lot of what I'm doing 

1681
01:36:00,800 --> 01:36:03,800
at the moment is like we're 
trying to get as much live as 

1682
01:36:03,800 --> 01:36:09,200
possible because honestly, the 
next 36 like sessions, we have 

1683
01:36:09,200 --> 01:36:12,000
with our pictures that are we 
talking about that with high 

1684
01:36:12,000 --> 01:36:13,300
intensity? 
All going to be live. 

1685
01:36:13,800 --> 01:36:16,300
They're going to be scalp like 
Morrow's me a little scale Down 

1686
01:36:16,300 --> 01:36:19,700
live and Monday and Friday. 
Maybe a little more vamped up 

1687
01:36:19,700 --> 01:36:22,600
for what we're doing, but it's 
like in the fall, we're, it's 

1688
01:36:22,600 --> 01:36:24,900
literally as much live as you 
can possibly get. 

1689
01:36:24,900 --> 01:36:27,200
And when it's not live, like, 
I'm encouraging hitters to 

1690
01:36:27,200 --> 01:36:30,600
always, at least and in again, I
know there's some research, I 

1691
01:36:30,600 --> 01:36:34,200
talked to like, a bunny in my 
mind who will be organ. 

1692
01:36:34,200 --> 01:36:36,700
They did a research and talking 
about how the information 

1693
01:36:36,700 --> 01:36:39,200
Source, just so different. 
And how you act to find like a 

1694
01:36:39,200 --> 01:36:41,900
stand-in, like how you're 
tracking when you're standing 

1695
01:36:41,900 --> 01:36:44,000
endorphin, you're heading. 
So, there may be like, Value in 

1696
01:36:44,000 --> 01:36:45,500
that. 
But I think there's value in for

1697
01:36:45,500 --> 01:36:47,400
a great looking at spacing and 
all that. 

1698
01:36:47,600 --> 01:36:52,000
But pictures right now, I mean, 
we're, it's always problem. 

1699
01:36:52,200 --> 01:36:54,400
There's always a problem where I
was trying to find a solution 

1700
01:36:54,400 --> 01:36:56,200
for it. 
So there are always hypothetical

1701
01:36:56,500 --> 01:36:58,900
stand-ins and whenever just 
throwing a glove side, 

1702
01:36:58,900 --> 01:37:03,100
basketball like this useless to 
me, it's a fastball, to a righty

1703
01:37:03,100 --> 01:37:04,800
trying to get first right off 
the bat. 

1704
01:37:05,000 --> 01:37:06,900
They're always like, there's a 
problem, like, we're trying to 

1705
01:37:06,907 --> 01:37:08,900
get ahead of the radio or even 
with the breaker it's like, 

1706
01:37:08,900 --> 01:37:11,700
okay, you're there maybe a 
different context for a pitch 

1707
01:37:11,700 --> 01:37:14,600
but we're trying to try to put 
them in those Problems, as often

1708
01:37:14,600 --> 01:37:17,100
as possible. 
And we'll probably be doing 

1709
01:37:17,100 --> 01:37:19,500
something similar to that in the
live situations by putting 

1710
01:37:19,500 --> 01:37:22,500
people in different situations 
and within a live in the end, 

1711
01:37:22,500 --> 01:37:25,200
it's problem problem Solutions. 
Always couple trying to keep 

1712
01:37:25,200 --> 01:37:28,000
those those together. 
Be as far as headers things you 

1713
01:37:28,000 --> 01:37:32,400
know I mean I think as much as I
can get my pitchers throwing 

1714
01:37:32,400 --> 01:37:36,500
against hitters bunch more 
ramped up like we relatively are

1715
01:37:36,500 --> 01:37:40,200
now I think there's just there's
more value of that and you can 

1716
01:37:40,200 --> 01:37:43,400
scale it up, you can scale down,
you can you can do it. 

1717
01:37:43,600 --> 01:37:46,400
It more guided, we're 
technically poaching. 

1718
01:37:46,400 --> 01:37:49,500
It a little more helping them to
notice where to look or kind of 

1719
01:37:49,500 --> 01:37:52,400
like guiding them in certain 
ways, but it would still alive. 

1720
01:37:52,400 --> 01:37:54,800
Heck of a lot better than just 
throwing a bullpen or just 

1721
01:37:54,800 --> 01:37:59,200
taking like regular 30-foot BP, 
right? 

1722
01:38:01,400 --> 01:38:04,900
Yeah, I mean because I only see 
that as the solution to trying 

1723
01:38:04,900 --> 01:38:09,700
to help hitters out more. 
I mean, I do think there's some 

1724
01:38:09,700 --> 01:38:12,700
value in doing the yellow 
machine and whatever just 

1725
01:38:12,700 --> 01:38:17,600
something so that they can from 
a perceptual standpoint feel the

1726
01:38:17,600 --> 01:38:22,100
pressure of the low. 
I think that's super important 

1727
01:38:22,100 --> 01:38:27,000
but I wouldn't want to spend a 
ton of time on it though. 

1728
01:38:27,400 --> 01:38:30,600
Like, that's just my my thought 
I have noticed. 

1729
01:38:30,600 --> 01:38:32,500
So really good? 
Really good division. 

1730
01:38:32,500 --> 01:38:35,400
One program. 
Like I know they spent a ton of 

1731
01:38:35,400 --> 01:38:38,700
time on the veal machine and 
they they get a dude pumping 

1732
01:38:38,700 --> 01:38:40,900
like that has relatively has 
been good. 

1733
01:38:40,900 --> 01:38:43,000
Be like they're gonna they're 
gonna handle a little bit their 

1734
01:38:43,000 --> 01:38:46,100
home run ball park but then you 
get the left-handed flipper 

1735
01:38:46,100 --> 01:38:50,500
throwing somewhere between 83 
May 6, maybe these little 

1736
01:38:50,500 --> 01:38:53,600
breaker, and just kind of 
filling it up like Probably 

1737
01:38:53,600 --> 01:38:56,600
gonna probably lose that game. 
And like, that's, that's 

1738
01:38:56,600 --> 01:38:58,000
something you want to keep 
happening, right? 

1739
01:38:58,000 --> 01:39:00,300
And then, you know, there's a 
chink in the armor and you can 

1740
01:39:00,300 --> 01:39:02,400
get beat at any time. 
If that team has that guy and 

1741
01:39:02,400 --> 01:39:04,400
they can roll them out there. 
If that they tell you that, you 

1742
01:39:04,400 --> 01:39:07,700
know, but the real machine I 
helps helps to a certain extent 

1743
01:39:07,700 --> 01:39:10,400
and it helps you get rid of 
that, be low, but I mean, that's

1744
01:39:10,400 --> 01:39:14,100
not being very attuned. 
Adapter on Deck hitter at the 

1745
01:39:14,100 --> 01:39:16,700
end of the day, only to one very
specific variable. 

1746
01:39:19,700 --> 01:39:22,200
I do want to kind of go back 
just a little bit. 

1747
01:39:22,800 --> 01:39:25,900
See if I can pull this up 
because I did have it up here. 

1748
01:39:27,100 --> 01:39:28,800
We went down. 
Another can no not that one. 

1749
01:39:28,800 --> 01:39:30,100
There's a there's a different 
one. 

1750
01:39:30,100 --> 01:39:33,600
This this this goes for hitting 
when we're talking about. 

1751
01:39:33,600 --> 01:39:35,600
We're going all the way back to 
the beginning. 

1752
01:39:36,100 --> 01:39:42,000
We're talking about Click on the
right one. 

1753
01:39:43,300 --> 01:39:48,000
Here we go. 
Batter ball outcomes because I 

1754
01:39:48,000 --> 01:39:50,100
think this is the other thing of
all right. 

1755
01:39:50,100 --> 01:39:53,500
Hit the ball in the air but the 
question that you should be 

1756
01:39:53,500 --> 01:39:57,100
asking is to like what's the 
Hang Time? 

1757
01:39:58,100 --> 01:40:03,500
So because okay yeah you can hit
the ball super hard it's super 

1758
01:40:03,500 --> 01:40:06,100
high but is it going to carry 
far enough? 

1759
01:40:06,300 --> 01:40:10,900
You know? 
For example if you have a good 

1760
01:40:11,500 --> 01:40:14,900
defense out there that they can 
cover 60 feet in about three 

1761
01:40:14,900 --> 01:40:17,900
seconds, if your hang time is 
three and a half, well, he's 

1762
01:40:17,900 --> 01:40:22,200
probably going another, you 
know, 10 to 15 feet. 

1763
01:40:22,300 --> 01:40:24,900
So that puts him out what like 
75 feet. 

1764
01:40:25,600 --> 01:40:29,200
You know, that that means that 
his circle is going to start to 

1765
01:40:29,200 --> 01:40:32,100
expand more, like you're going 
to be able to start, get to get 

1766
01:40:32,100 --> 01:40:34,800
balls that you smash into the 
Gap. 

1767
01:40:35,000 --> 01:40:38,800
But if you put it up there and 
it hangs up there, Guys have a 

1768
01:40:38,800 --> 01:40:42,200
chance of going and tracking 
that thing down and so that's 

1769
01:40:42,200 --> 01:40:45,300
where to me. 
Hang time is another component. 

1770
01:40:45,300 --> 01:40:49,700
If you're not hitting it out of 
the ballpark that plays into, if

1771
01:40:49,700 --> 01:40:52,300
you're just, you know, looking 
at Exit via low. 

1772
01:40:52,300 --> 01:40:55,000
And you're just looking at 
potentially. 

1773
01:40:55,400 --> 01:40:58,600
I'm trying to like attack angle 
or on plane efficiency if you're

1774
01:40:58,600 --> 01:41:01,400
not also looking at maybe a 
launch angle. 

1775
01:41:02,700 --> 01:41:05,500
That that I think especially 
launch angle is going to play in

1776
01:41:05,500 --> 01:41:10,400
there as far as how good or a 
quality is your hit. 

1777
01:41:10,800 --> 01:41:16,200
Because I think that's where It 
becomes it becomes the challenge

1778
01:41:16,200 --> 01:41:19,300
of okay, let's say you hit it at
like a good launch angle, which 

1779
01:41:19,300 --> 01:41:21,900
is going to hang up there for 
about two to two and a half 

1780
01:41:21,900 --> 01:41:23,300
seconds. 
But if it's hit right at the 

1781
01:41:23,300 --> 01:41:27,800
guy, it's probably an out there.
Just seeing that enough where if

1782
01:41:27,800 --> 01:41:32,800
it's not going over his head. 
Then it's going right to them 

1783
01:41:32,800 --> 01:41:36,800
and he's catching it in, you're 
out and so that's where to me 

1784
01:41:37,900 --> 01:41:40,500
like it's harder, right? 
This is where for me. 

1785
01:41:40,500 --> 01:41:44,800
I really like the idea of doing 
BP outside as much as I can and 

1786
01:41:44,800 --> 01:41:47,500
I get it at the pro Level, Pro 
level, I think is different 

1787
01:41:47,600 --> 01:41:50,800
because the amount of games and 
how much they're outside on the 

1788
01:41:50,800 --> 01:41:53,200
field. 
But if we're talking about high 

1789
01:41:53,200 --> 01:41:56,900
school college, we're not 
playing as many games and they 

1790
01:41:57,200 --> 01:42:00,600
and to here's the other part of 
it, the players themselves don't

1791
01:42:00,600 --> 01:42:01,900
have. 
His many games underneath their 

1792
01:42:01,900 --> 01:42:04,200
belt, either. 
And I think that's, that's the 

1793
01:42:04,200 --> 01:42:10,300
other element, that separates 
the pro guy from the college in 

1794
01:42:10,300 --> 01:42:13,800
the high school kid and so I 
want to hit out on the field as 

1795
01:42:13,800 --> 01:42:16,100
much as I can. 
And I want to start putting out 

1796
01:42:16,100 --> 01:42:19,300
like some sort of, you know, if 
I don't have fielders I want to 

1797
01:42:19,300 --> 01:42:22,600
put something out in center 
field out in right field where 

1798
01:42:22,800 --> 01:42:25,800
the defense would be playing so 
that they can get the feedback 

1799
01:42:25,800 --> 01:42:30,300
of man you peace that ball up 
and you just hit the trash can 

1800
01:42:30,300 --> 01:42:31,700
or whatever. 
It is that I have out in 

1801
01:42:31,708 --> 01:42:36,200
Centerfield well now you know 
that that ball in a game. 

1802
01:42:36,200 --> 01:42:40,600
Yeah you hit it well but that 
that led to a to an out and if 

1803
01:42:40,600 --> 01:42:44,000
we're if the whole goal is to 
hit it where they're not then we

1804
01:42:44,000 --> 01:42:46,500
begin to learn as a hitter. 
We're on the field to hit the 

1805
01:42:46,500 --> 01:42:51,100
ball because for example, I'm 
trying to get our hitters to 

1806
01:42:51,100 --> 01:42:54,000
understand that if you go to the
six hole here on the ground, 

1807
01:42:54,700 --> 01:42:57,700
that's actually not a bad hit. 
Like that works out. 

1808
01:42:57,700 --> 01:43:00,700
That gets us on base. 
Don't be mad if you roll a ball 

1809
01:43:00,700 --> 01:43:02,100
over and you put it in the six 
hole. 

1810
01:43:02,500 --> 01:43:05,600
That's really hard to determine 
when you're in the cage, whether

1811
01:43:05,600 --> 01:43:08,000
or not that ball was going 6 
hole or is going to the 

1812
01:43:08,000 --> 01:43:11,200
shortstop or going to the third 
basement and the same thing, two

1813
01:43:11,200 --> 01:43:14,800
of you hit a little Flair ER 
that probably hangs up there for

1814
01:43:14,800 --> 01:43:18,000
three and a half seconds. 
Well this guy is probably not 

1815
01:43:18,000 --> 01:43:21,100
able to get over here and your 
Dropping it in, or dropping it 

1816
01:43:21,100 --> 01:43:24,100
in over here, but that's going 
for a double even though you 

1817
01:43:24,100 --> 01:43:26,100
probably didn't have your best 
eggs of Hilo and your best 

1818
01:43:26,100 --> 01:43:28,400
launch angle. 
That's a double. 

1819
01:43:28,900 --> 01:43:32,500
And so when you're talking about
your oh PS, your slugging 

1820
01:43:32,500 --> 01:43:36,300
percentage, all that sort of 
stuff, like your padding, your 

1821
01:43:36,300 --> 01:43:39,200
stats, right there. 
If you have the ability to if 

1822
01:43:39,200 --> 01:43:42,500
you're a left or right handed 
hitter to dump the ball over 

1823
01:43:42,500 --> 01:43:47,900
here, that's a very potent 
weapon to have in your Arsenal. 

1824
01:43:48,300 --> 01:43:52,700
I want to say or Ella last 
night, hit a double over in 

1825
01:43:52,700 --> 01:43:54,200
here. 
That scored three runs and broke

1826
01:43:54,200 --> 01:43:56,000
the game open for the Twins and 
put them ahead. 

1827
01:43:56,500 --> 01:43:58,500
And so that's where to me 
people. 

1828
01:43:58,500 --> 01:44:01,900
Like everybody wants to talk 
about hitting it here, which I 

1829
01:44:01,900 --> 01:44:04,800
think is okay. 
But most guys, as you can see 

1830
01:44:04,800 --> 01:44:08,000
here, the right fielder is going
to line up, right? 

1831
01:44:08,100 --> 01:44:11,500
Straight off a second base. 
Same thing with the left fielder

1832
01:44:12,100 --> 01:44:17,300
and I don't know, maybe you can 
begin to see to actually that 

1833
01:44:17,300 --> 01:44:20,500
you have a little bit more 
overlap. in here and there's 

1834
01:44:20,500 --> 01:44:24,700
more space over here in this in 
this window here, I mean, you 

1835
01:44:24,700 --> 01:44:29,300
guys can correct me if I'm 
wrong, but I think this area 

1836
01:44:29,300 --> 01:44:34,800
here tends to often times lead 
to doubles And two, if you got 

1837
01:44:34,900 --> 01:44:38,600
guys in scoring position that 
guy having to run from here to 

1838
01:44:38,600 --> 01:44:41,000
over here, like you're going to 
be able to score. 

1839
01:44:42,000 --> 01:44:44,900
From there. 
So that that to me, if I 

1840
01:44:44,900 --> 01:44:48,700
actually want our guys to have 
the ability to figure out, how 

1841
01:44:48,700 --> 01:44:53,400
can they keep the ball Fair? 
And work down both both sides of

1842
01:44:53,400 --> 01:44:58,100
the line. 
I mean I like the idea of going 

1843
01:44:58,100 --> 01:45:02,000
here to the gaps, like this is 
definitely an affordance but for

1844
01:45:02,000 --> 01:45:05,600
some reason, it seems as though 
the way most defenses are set up

1845
01:45:05,600 --> 01:45:08,900
until they figure out, okay, 
you're a flare guy as a lefty. 

1846
01:45:09,100 --> 01:45:11,700
I'm going to start laying in and
I'm going to start moving over. 

1847
01:45:11,800 --> 01:45:16,500
Well then that opens up this, 
this Gap over here for you or if

1848
01:45:16,500 --> 01:45:18,800
they then you're just an Oppo 
guy. 

1849
01:45:18,800 --> 01:45:21,800
The shift you over this way, 
well, got this affordance over 

1850
01:45:21,800 --> 01:45:26,700
here, so That's where I think 
trying to teach guys. 

1851
01:45:29,100 --> 01:45:32,500
I want to have the whole Field 
open for them if that makes 

1852
01:45:32,500 --> 01:45:35,900
sense. 
I want to focus on all of this 

1853
01:45:36,000 --> 01:45:40,200
so to speak or like have us work
on this whole gamut versus just 

1854
01:45:40,200 --> 01:45:46,100
being right here. 
So, That's at least what I 

1855
01:45:46,108 --> 01:45:47,800
wanted to talk about. 
Like when you're starting to 

1856
01:45:47,800 --> 01:45:53,100
look at what is it that we want 
to measure and to make targets, 

1857
01:45:53,200 --> 01:45:57,700
I think this would be something 
where maybe we have a sheet you 

1858
01:45:57,708 --> 01:46:00,000
know and somebody sitting there 
charting okay, we're on the 

1859
01:46:00,008 --> 01:46:04,200
field are they hitting it type 
of the thing and then regardless

1860
01:46:04,200 --> 01:46:08,000
of whether or not you have hit 
tracks or flight scope or track 

1861
01:46:08,000 --> 01:46:12,400
man like you could just simply, 
you know, guy with a stopwatch. 

1862
01:46:13,600 --> 01:46:16,200
And a and a clipboard. 
And you're just marking and 

1863
01:46:16,200 --> 01:46:19,700
doing spray charts on guys. 
And then you could have that for

1864
01:46:19,700 --> 01:46:23,000
yourself and work on that, you 
know, with the guy standing 

1865
01:46:23,000 --> 01:46:26,900
behind the turtle, I think that 
would be one simple way to you. 

1866
01:46:26,900 --> 01:46:29,300
Could actually now start to 
measure and quantify. 

1867
01:46:30,300 --> 01:46:34,800
A guy's ability to exploit space
on the field. 

1868
01:46:37,500 --> 01:46:39,800
Yes. 
Yeah, I like that, to me, it 

1869
01:46:40,100 --> 01:46:42,300
connects a lot with the idea, 
what I was talking with pitching

1870
01:46:42,300 --> 01:46:44,700
and selling, that's a whole 
different game because I think 

1871
01:46:44,800 --> 01:46:48,200
the, with the new data people 
got very one-dimensional, and 

1872
01:46:48,200 --> 01:46:50,500
they're just trying to, like, 
plug out like that. 

1873
01:46:50,500 --> 01:46:52,500
But that's your strategy of 
getting extra base hit. 

1874
01:46:52,500 --> 01:46:55,100
Well, there's other ways to get 
extra base hits and like, 

1875
01:46:55,100 --> 01:46:57,500
exploit defense is right. 
Then just trying to plug gap to 

1876
01:46:57,500 --> 01:47:00,900
Gap the entire time, just like 
one. 

1877
01:47:01,000 --> 01:47:03,700
Some guys may not even have that
like they're going to hit it and

1878
01:47:03,800 --> 01:47:05,100
it's going to end up in one of 
the circles. 

1879
01:47:05,100 --> 01:47:07,600
And so we caught every single 
time where there's Options. 

1880
01:47:07,600 --> 01:47:10,100
But to like we're talking about 
that may open up and a whole 

1881
01:47:10,100 --> 01:47:11,600
nother. 
Forints if you can, if you put 

1882
01:47:11,600 --> 01:47:14,400
it down there and you can also 
plug app like you may start 

1883
01:47:14,400 --> 01:47:17,200
opening up something that's a 
little easier to put it, put it 

1884
01:47:17,200 --> 01:47:19,100
in the Gap and to me it's just 
different game. 

1885
01:47:19,300 --> 01:47:23,100
Same thing with pitching, it's 
like, we're just chasing these 

1886
01:47:23,100 --> 01:47:25,200
metrics because this is what I 
thought I should be doing 

1887
01:47:25,200 --> 01:47:28,200
because the metrics are saying 
that and it looks good and it 

1888
01:47:28,200 --> 01:47:30,800
looks good in a video or 
whatever it may be, whatever. 

1889
01:47:30,800 --> 01:47:34,700
Maybe I was told to do this, my 
training facility and without 

1890
01:47:34,700 --> 01:47:37,400
game contacts and then you get 
into a game and you don't Have 

1891
01:47:37,400 --> 01:47:40,600
your plan b or plan C or you 
don't have many other options to

1892
01:47:40,600 --> 01:47:43,800
go to feel the, get somebody 
out, alright? 

1893
01:47:43,800 --> 01:47:46,300
And then same thing here because
you're always in a think this 

1894
01:47:46,300 --> 01:47:49,900
work ages hurt, Tom, like you're
talking about like you don't see

1895
01:47:49,900 --> 01:47:51,600
where the ball is landing, 
you're not seeing it's a 

1896
01:47:51,608 --> 01:47:53,700
functional functional hit, 
right? 

1897
01:47:53,700 --> 01:47:56,500
You're you're saying all that 
wasn't a hard like did the exit 

1898
01:47:56,500 --> 01:47:58,600
below? 
Doesn't say the same as as the 

1899
01:47:58,600 --> 01:48:01,100
other dealer on, but that was 
actually more functional swing 

1900
01:48:01,100 --> 01:48:03,700
because we're you beer over the 
place, baseball, you actually 

1901
01:48:03,700 --> 01:48:06,100
beat the offense, right? 
So I think that's actually 

1902
01:48:06,100 --> 01:48:08,400
really like this graphic. 
It was searching for a little 

1903
01:48:08,400 --> 01:48:10,300
bit. 
I think it kind of like the 

1904
01:48:10,800 --> 01:48:15,000
talks about, like, if the ball 
does hang up and I'll how 

1905
01:48:15,000 --> 01:48:17,400
quickly can they get there? 
And you probably a measure that 

1906
01:48:17,400 --> 01:48:20,300
on field to your half? 
Wonder, if you could like nvp, 

1907
01:48:20,300 --> 01:48:22,500
have the circles kind of circles
there? 

1908
01:48:22,500 --> 01:48:25,300
And like, that's what I was 
thinking, which I think is 

1909
01:48:25,308 --> 01:48:27,700
really interesting. 
I mean, here's here's what I've 

1910
01:48:27,700 --> 01:48:30,600
learned just, you know, through 
the whole video setup that I 

1911
01:48:30,600 --> 01:48:34,300
showed at the beginning and that
took me longer than I wanted to 

1912
01:48:34,300 --> 01:48:37,900
set that up, you know, like I 
just from having Use Tak and 

1913
01:48:37,900 --> 01:48:40,400
just trying to do all this sort 
of stuff, like, putting circles 

1914
01:48:40,400 --> 01:48:43,900
out there, I just know that 
depending upon where this 

1915
01:48:43,900 --> 01:48:47,200
happens in your practice just 
from a straight logistical 

1916
01:48:47,200 --> 01:48:50,400
standpoint. 
Like that's where the challenge 

1917
01:48:50,600 --> 01:48:53,600
comes of like, okay, for 
example, if I wanted to do the 

1918
01:48:53,600 --> 01:48:58,600
camera set up, I had for our BP,
it just wouldn't happen because 

1919
01:48:58,600 --> 01:49:04,000
of the flow of our practice like
we're going to do defensive work

1920
01:49:04,000 --> 01:49:06,900
beforehand before we do BP. 
Well, I'm not going to have my 

1921
01:49:06,900 --> 01:49:09,800
camera. 
Has set up necessarily. 

1922
01:49:10,300 --> 01:49:12,900
I might be able to get some of 
it depending upon if it's just 

1923
01:49:12,900 --> 01:49:16,400
Mass Bongos. 
But if it's if it's a defense 

1924
01:49:16,400 --> 01:49:19,200
where we're throwing and stuff, 
it might be hard for me to have 

1925
01:49:19,600 --> 01:49:22,500
everything set up. 
His balls are flying around and 

1926
01:49:22,508 --> 01:49:26,500
they may actually want. 
We may want to use use this 

1927
01:49:26,500 --> 01:49:29,500
space back here behind home 
plate like that's where I just 

1928
01:49:29,500 --> 01:49:34,400
look at like how long is it 
going to take you to get this 

1929
01:49:34,400 --> 01:49:36,500
set up? 
You know what I mean? 

1930
01:49:36,600 --> 01:49:39,300
For when you're transitioning 
like this is this is the stuff 

1931
01:49:39,300 --> 01:49:43,100
that if you go and they'll look 
at like, John would write, this 

1932
01:49:43,100 --> 01:49:46,800
is what he spent a lot of his 
time on was figuring out okay. 

1933
01:49:46,800 --> 01:49:49,700
Where does the equipment need to
be stationed? 

1934
01:49:49,700 --> 01:49:54,100
So we can minimize the amount of
downtime between between 

1935
01:49:54,100 --> 01:49:57,400
activities because And this is 
something that I really 

1936
01:49:57,400 --> 01:49:58,800
appreciated about our head 
coach. 

1937
01:49:59,000 --> 01:50:02,200
He's his goal, is to try to not 
have guys be there for too long,

1938
01:50:02,400 --> 01:50:04,600
and that's a mistake that I 
think a lot of us coaches, 

1939
01:50:04,600 --> 01:50:07,800
myself, included fall, into of, 
we're just like, we're going to 

1940
01:50:07,808 --> 01:50:13,500
be here till it gets done and 
but then we don't plan very well

1941
01:50:13,900 --> 01:50:17,200
to execute that to get it done 
in a quick and efficient manner 

1942
01:50:17,400 --> 01:50:21,200
and making sure things are like 
ready to go and having like it 

1943
01:50:21,200 --> 01:50:23,600
just from a logistical 
standpoint. 

1944
01:50:23,700 --> 01:50:27,700
That's where I look at okay it 
right. 

1945
01:50:27,700 --> 01:50:31,000
Conceptually A lot of these 
ideas are great but how do we 

1946
01:50:31,000 --> 01:50:34,100
logistically get them to work 
out in practicality and I think 

1947
01:50:34,100 --> 01:50:37,800
that's where the question of how
do you measure out? 

1948
01:50:39,100 --> 01:50:43,900
This so that you have it done 
like very quickly, you know, for

1949
01:50:43,900 --> 01:50:49,600
example of I kind of like this 
idea of could I have different 

1950
01:50:50,100 --> 01:50:55,200
because like what I did and I 
spray painted spots on my field 

1951
01:50:55,200 --> 01:50:59,000
for flight scope. 
So but I made sure to put them 

1952
01:50:59,000 --> 01:51:01,900
like all the way into the to the
ground so that it's not just 

1953
01:51:01,900 --> 01:51:06,000
getting cut continually, but 
that also means that sometimes 

1954
01:51:06,000 --> 01:51:09,900
is Hard to Find Them. 
So that's the thing of like, 

1955
01:51:10,400 --> 01:51:12,200
okay. 
You like how like I wonder if 

1956
01:51:12,200 --> 01:51:16,600
you could put, you know, spray 
paint will spots in your in your

1957
01:51:16,600 --> 01:51:18,700
field. 
Where you? 

1958
01:51:18,800 --> 01:51:22,300
So then when you go out there, 
you just plop these things down.

1959
01:51:22,900 --> 01:51:26,600
And really, I think you could 
probably just get away with like

1960
01:51:26,600 --> 01:51:28,800
parts of the Ring. 
Like really? 

1961
01:51:28,800 --> 01:51:32,200
Visually one cone here, a 
certain color. 

1962
01:51:32,300 --> 01:51:34,200
Maybe it's a flag. 
I mean, maybe that would be 

1963
01:51:34,200 --> 01:51:36,500
easier. 
Put out little Flags, like, the 

1964
01:51:36,500 --> 01:51:44,000
ones that they use for. 
Where they Mark, you know, where

1965
01:51:44,000 --> 01:51:47,300
electrical lines are and stuff 
like that, put little Flags out.

1966
01:51:47,300 --> 01:51:50,300
And then I'm probably Mark here 
and I probably, maybe Mark here,

1967
01:51:51,700 --> 01:51:53,000
you know, these parts of the 
circle. 

1968
01:51:54,200 --> 01:51:57,500
I think that might be with 
different colors, right? 

1969
01:51:57,500 --> 01:52:00,500
Because I think the colors would
would be helpful to know, like, 

1970
01:52:01,200 --> 01:52:02,800
okay. 
This one's going to be a stretch

1971
01:52:02,800 --> 01:52:07,000
for a guy, you know. 
Red is going to be these huge 

1972
01:52:07,000 --> 01:52:11,500
Surefire catch and this is going
to be maybe you know also but I 

1973
01:52:11,500 --> 01:52:14,600
I would say once you get out to 
this ring that's probably going 

1974
01:52:14,600 --> 01:52:18,200
down to like maybe 75 percent 
chance of a catch. 

1975
01:52:20,000 --> 01:52:23,800
Yeah, I'll write about people 
less fortunate that have turf 

1976
01:52:23,800 --> 01:52:28,000
fields you know, can't we can't 
spray paint or true yellow flag.

1977
01:52:28,000 --> 01:52:31,200
So I mean us less fortunate 
people don't have that 

1978
01:52:31,200 --> 01:52:33,500
forwarding so I have these cones
but our head coach actually did 

1979
01:52:33,500 --> 01:52:35,400
something. 
It's not like this but we use 

1980
01:52:35,400 --> 01:52:37,000
cones and I think it's more 
gaps. 

1981
01:52:37,000 --> 01:52:38,400
I don't really know what he's 
doing. 

1982
01:52:39,500 --> 01:52:43,600
It seemed pretty good but it's 
like he it was just like one day

1983
01:52:43,800 --> 01:52:47,000
where we had more time where BP 
was kind of prawn and was going 

1984
01:52:47,000 --> 01:52:49,600
to interfere with anything we're
doing a Like he's goes and sets 

1985
01:52:49,600 --> 01:52:51,900
up all the cones and then 
another sister ahead of time 

1986
01:52:51,900 --> 01:52:55,000
takes a little time, but I feel 
like once you do it once or 

1987
01:52:55,000 --> 01:52:57,100
twice and you can have a, I 
don't think it's I don't know if

1988
01:52:57,100 --> 01:53:00,500
that's in every every time thing
to me, but I think we highlight 

1989
01:53:00,500 --> 01:53:02,500
it once or twice. 
It's going to give the guys that

1990
01:53:02,500 --> 01:53:04,400
idea of it. 
And then you got real Fielder's 

1991
01:53:04,400 --> 01:53:08,000
over there and they would have a
general idea of the spacing, 

1992
01:53:08,000 --> 01:53:09,700
right? 
And kind of give them make some 

1993
01:53:09,700 --> 01:53:11,800
little more views, more 
ecological terms like a little 

1994
01:53:11,800 --> 01:53:14,300
more sensitive to that 
information, right? 

1995
01:53:14,300 --> 01:53:18,000
Kind of where we're maybe cop 
not cot so I think that's where 

1996
01:53:18,000 --> 01:53:19,800
my mind. 
And kind of went with it, it has

1997
01:53:19,800 --> 01:53:22,000
to be like a practice where 
you're like, we're doing PP up 

1998
01:53:22,000 --> 01:53:24,300
front, you can get there. 
The field ahead of time. 

1999
01:53:24,300 --> 01:53:27,700
Have that have that ready set up
and kind of like at least allow 

2000
01:53:27,700 --> 01:53:31,700
them to interact with that play 
like once or twice I want to 

2001
01:53:31,700 --> 01:53:38,100
give give oh, go ahead, Robert. 
I wonder if There's a way now, 

2002
01:53:38,100 --> 01:53:41,900
this is kind of like a big brand
idea, but like, basic building 

2003
01:53:41,900 --> 01:53:44,700
out like a more or less like a 
diet. 

2004
01:53:44,700 --> 01:53:50,400
Protractor, in a way where you 
plant the steak at whatever 

2005
01:53:51,500 --> 01:53:54,900
Center Spot you want. 
And then you have like red 

2006
01:53:54,900 --> 01:53:59,900
string, 30 feet, you know, blue 
string, 45 feet, and then black,

2007
01:53:59,900 --> 01:54:03,100
string, 60 feet, and then you 
just basically just walk it 

2008
01:54:03,100 --> 01:54:07,800
around and then dispense the 
string accordingly. you know, I 

2009
01:54:07,808 --> 01:54:11,400
actually kind of like that idea,
you know, because we already do 

2010
01:54:11,400 --> 01:54:17,700
this, I know for us, we have Way
too many of the chalk, lion 

2011
01:54:17,700 --> 01:54:21,300
strings. 
But like if you just if you just

2012
01:54:21,300 --> 01:54:24,900
use that, that actually might be
a good, a good way to do this, 

2013
01:54:25,000 --> 01:54:26,700
is you use those chalk line, 
strings? 

2014
01:54:26,900 --> 01:54:31,300
And you put little, I don't 
know, not in it and then you 

2015
01:54:31,300 --> 01:54:35,900
just, you know, walk it out to 
those different little knots. 

2016
01:54:36,300 --> 01:54:38,600
Once you have those knots out 
there, then you can put whatever

2017
01:54:38,600 --> 01:54:41,800
you want a cone or whatever and 
then you just walk it like 

2018
01:54:41,800 --> 01:54:43,700
you're talking about in a circle
Robert. 

2019
01:54:44,700 --> 01:54:47,800
That might be a very easy way to
get this done in a very quick 

2020
01:54:47,800 --> 01:54:50,900
and efficient manner to use 
something like this. 

2021
01:54:51,000 --> 01:54:55,700
The other thing too, I was going
to say, I think I probably heard

2022
01:54:55,700 --> 01:54:59,400
this from Nick but I was I was 
kind of thinking the same thing.

2023
01:55:00,900 --> 01:55:05,800
of what I've seen that kind of 
annoys me and this is You know, 

2024
01:55:05,800 --> 01:55:08,500
I've been different places 
where, you know, pictures are 

2025
01:55:08,500 --> 01:55:11,100
out there, shagging or whatever 
you have guys, just a bunch of 

2026
01:55:11,100 --> 01:55:12,800
guys just shaking in the 
Outfield. 

2027
01:55:12,800 --> 01:55:15,000
I actually get really annoyed 
when there's too many guys out 

2028
01:55:15,000 --> 01:55:18,400
there because it doesn't give 
good feedback to our hitters. 

2029
01:55:18,700 --> 01:55:22,600
When you know Joe schmoe is 
standing out and right-center 

2030
01:55:22,600 --> 01:55:27,000
field guy pieces up a ball and 
any it somebody goes and runs it

2031
01:55:27,000 --> 01:55:29,400
down. 
You're like yeah, that was not a

2032
01:55:29,400 --> 01:55:32,500
good hit. 
It's like, yeah, it was, but you

2033
01:55:32,500 --> 01:55:34,800
didn't get the feedback in the 
satisfaction and know. 

2034
01:55:35,300 --> 01:55:39,200
That that ball that you hit was 
going to burn a guy who is 

2035
01:55:39,200 --> 01:55:41,200
playing a normal normal 
position. 

2036
01:55:41,200 --> 01:55:47,100
So I almost to to go off of what
something that Nick had come up 

2037
01:55:47,200 --> 01:55:50,100
her. 
At starts implementing with his 

2038
01:55:50,100 --> 01:55:53,600
guise of guys who are not up. 
Like they need to be a half Neil

2039
01:55:53,700 --> 01:55:56,700
and just down. 
And I almost think like if you 

2040
01:55:56,700 --> 01:56:01,000
want to have guys out there, 
like, okay, the guy who's not 

2041
01:56:01,000 --> 01:56:03,800
up, he's doing a half kneel and 
then when that guy goes and 

2042
01:56:03,800 --> 01:56:07,300
takes off for a ball Then the 
other guy pops up and then he's 

2043
01:56:07,300 --> 01:56:09,400
good to go. 
And then that other guys, you 

2044
01:56:09,400 --> 01:56:14,300
know, dead and that that I think
would give a better look for our

2045
01:56:14,300 --> 01:56:18,100
hitters to actually get better 
feedback as to whether or not, 

2046
01:56:18,700 --> 01:56:20,100
you know for what it whenever it
was. 

2047
01:56:20,100 --> 01:56:23,400
They're executing because some 
of its it's a question of like 

2048
01:56:23,400 --> 01:56:28,200
okay game winner, moving a guy 
over, is it deep enough for them

2049
01:56:28,200 --> 01:56:33,000
to tag all those sorts of things
begin to play in? 

2050
01:56:33,400 --> 01:56:36,500
To did a guy? 
Actually execute what he was 

2051
01:56:36,500 --> 01:56:40,100
trying to do there. 
Based upon where the defense 

2052
01:56:40,100 --> 01:56:42,300
actually isn't, who's up. 
And where if you just have a 

2053
01:56:42,300 --> 01:56:44,800
bunch of guys just standing 
around randomly and I think 

2054
01:56:44,800 --> 01:56:48,500
that's going to be something 
that's probably going to be hard

2055
01:56:48,700 --> 01:56:51,300
to change from a just a baseball
culture. 

2056
01:56:51,300 --> 01:56:55,400
Standpoint is it's just nobody's
really paying attention to what 

2057
01:56:55,400 --> 01:56:57,300
the defensive guys are doing out
there? 

2058
01:56:58,100 --> 01:57:01,400
And I think that but I do think 
you could actually gain 

2059
01:57:01,400 --> 01:57:07,000
something by having Having only 
certain guys up at a time or 

2060
01:57:07,000 --> 01:57:09,500
just even to, like, I get 
annoyed when some of our, like, 

2061
01:57:09,500 --> 01:57:12,300
our catchers or whatever. 
We'll just go stand in the 

2062
01:57:12,300 --> 01:57:14,100
Outfield. 
It's like no, no go stand 

2063
01:57:14,100 --> 01:57:16,300
somewhere in the infield where 
an infielder would be, I'd 

2064
01:57:16,300 --> 01:57:23,800
rather see guys standing on an 
infield or add an infield 

2065
01:57:23,800 --> 01:57:26,600
position. 
So the guys can tell hey, that 

2066
01:57:26,600 --> 01:57:30,600
line drive that he just hit 
Would that actually been caught 

2067
01:57:30,600 --> 01:57:32,900
by a middle? 
Infielder, you know, was it 

2068
01:57:32,900 --> 01:57:35,600
right to a guy or did it 
actually have the Loft to get 

2069
01:57:35,600 --> 01:57:38,500
over a guy? 
Because sometimes I see some of 

2070
01:57:38,500 --> 01:57:41,100
that in like, you know what? 
He probably that was probably an

2071
01:57:41,100 --> 01:57:43,500
out. 
But if you if I actually have a 

2072
01:57:43,500 --> 01:57:46,500
guy there, whether or not he's a
true shortstop or not, and he 

2073
01:57:46,500 --> 01:57:49,800
hits it in the hole and seeing a
guy move over that direction. 

2074
01:57:49,800 --> 01:57:53,300
You get a sense of man. 
He oh, he almost got that one or

2075
01:57:53,300 --> 01:57:56,400
he had zero shot at getting that
one and you hit it hard enough 

2076
01:57:56,400 --> 01:57:58,400
to to punch it through the hole 
there. 

2077
01:57:59,400 --> 01:58:02,000
And to like, even if you don't 
have enough guys and you only 

2078
01:58:02,000 --> 01:58:05,700
have one guy over here and you 
have two guys over here and it's

2079
01:58:05,700 --> 01:58:08,700
almost like you have a shift 
going on, right and you this guy

2080
01:58:08,700 --> 01:58:11,100
can kind of play wherever. 
And now all of a sudden you can 

2081
01:58:11,100 --> 01:58:16,100
play with this space over here 
and so to me this is where I 

2082
01:58:16,100 --> 01:58:20,300
think we can do a lot better 
when we have a field to helping 

2083
01:58:20,300 --> 01:58:26,200
guys begin to experience and 
learn how to hit to open space 

2084
01:58:26,500 --> 01:58:33,800
based upon where the defense is.
yeah, my I completely agree with

2085
01:58:33,800 --> 01:58:37,400
you there because again there's 
just so much value and again 

2086
01:58:37,400 --> 01:58:41,600
it's that instant feedback the 
motor how we use data that 

2087
01:58:41,600 --> 01:58:44,100
instant feedback, there's that 
instant feedback. 

2088
01:58:44,300 --> 01:58:49,500
And you know, was that a hit? 
But if you know, random picture 

2089
01:58:49,500 --> 01:58:52,400
out there, catches the ball 
that's in right center like you 

2090
01:58:52,400 --> 01:58:58,700
don't really know what. 
But my minor thing was like, 

2091
01:58:58,700 --> 01:59:04,300
with catchers. 
They're almost needs to be like 

2092
01:59:04,300 --> 01:59:08,600
some Exploration with them 
because this has happened 

2093
01:59:08,600 --> 01:59:14,500
firsthand, we've had not one, 
but two catchers like as part of

2094
01:59:14,500 --> 01:59:17,800
batting practice like ghosts and
the Outfield and like make 

2095
01:59:17,800 --> 01:59:20,800
wreaths, both of them are 
spending time out in the 

2096
01:59:20,800 --> 01:59:24,100
Outfield. 
You know there's one would his 

2097
01:59:24,200 --> 01:59:27,100
you know with the way the govt 
see works. 

2098
01:59:27,600 --> 01:59:30,700
Is you play one game Friday to 
game Saturday, one game son, 

2099
01:59:30,900 --> 01:59:33,600
Okay, so basically I was 
catching from just trade off. 

2100
01:59:34,400 --> 01:59:37,600
One would be in right? 
The other one would catch and 

2101
01:59:37,600 --> 01:59:41,500
then so on and so forth, but I 
think there's there's still that

2102
01:59:41,500 --> 01:59:45,500
you know opportunity for 
exploration And then on the 

2103
01:59:45,500 --> 01:59:49,900
other end, you know, there still
needs to be that kind of 

2104
01:59:49,900 --> 01:59:52,100
structure for like what you 
mentioned earlier? 

2105
01:59:52,100 --> 01:59:55,200
I think, with the kneel down 
approach could be a really good 

2106
01:59:55,200 --> 01:59:58,400
way to combine, both those 
elements one. 

2107
01:59:58,400 --> 02:00:03,500
And then to be able to give 
pairs that necessary feedback 

2108
02:00:04,100 --> 02:00:08,900
because again, Something I found
interesting was, you know, when 

2109
02:00:08,900 --> 02:00:10,100
you mentioned launching with 
her? 

2110
02:00:11,200 --> 02:00:14,900
I found that at a, I looked at 
like a ten to twenty degree 

2111
02:00:14,900 --> 02:00:18,200
laundry. 
And then I looked at 75 85 x, 

2112
02:00:18,200 --> 02:00:23,500
the velocity and then 90 and 
above and then that kind of 85 

2113
02:00:23,500 --> 02:00:28,200
and 90. 
The 7585, had a higher expected 

2114
02:00:28,200 --> 02:00:29,900
batting average at the MLB 
level. 

2115
02:00:30,700 --> 02:00:34,800
Then in that launching, really 
then that 90 to 100. 

2116
02:00:34,800 --> 02:00:37,700
Why? 
Because of these circles you're 

2117
02:00:37,700 --> 02:00:41,400
showing because they're hit hard
enough that there's a Field, 

2118
02:00:41,500 --> 02:00:44,900
whereas, the ones that are head 
a little bit softer, but have 

2119
02:00:44,900 --> 02:00:49,600
that enough cloth to go over the
infielders head. are in a 

2120
02:00:49,900 --> 02:00:53,700
dropping for hit but when you're
in a practice setting and you 

2121
02:00:53,700 --> 02:00:57,000
have, you know, three or four 
guys, playing short left field 

2122
02:00:57,000 --> 02:01:01,200
and catch the ball, how do you 
know if that's truly and then 

2123
02:01:01,600 --> 02:01:08,000
you as a hitter have to adjust 
accordingly based upon I do 

2124
02:01:08,000 --> 02:01:12,100
think in not I've just be 
reiterating if I would just talk

2125
02:01:12,100 --> 02:01:14,600
about the good point about like 
not having too many fields out 

2126
02:01:14,600 --> 02:01:16,900
there. 
I do think one issue. 

2127
02:01:17,100 --> 02:01:19,500
I'm not going to go into it but 
could be talking about some 

2128
02:01:19,500 --> 02:01:21,900
point. 
It's like I think big an issue 

2129
02:01:21,900 --> 02:01:23,100
with people not being on the 
change. 

2130
02:01:23,100 --> 02:01:25,100
This is because what do you do 
with pictures during this time, 

2131
02:01:25,100 --> 02:01:27,200
right? 
It's like I think that that 

2132
02:01:27,200 --> 02:01:29,800
becomes like we're two hours 
into our practice last h. 

2133
02:01:29,800 --> 02:01:31,400
BP like well. 
Okay, what are the pictures 

2134
02:01:31,400 --> 02:01:32,700
doing? 
Like course, you're gonna throw 

2135
02:01:32,700 --> 02:01:35,100
them out there, right? 
I mean, I was a pitcher, I wore 

2136
02:01:35,100 --> 02:01:37,200
the shagger Swagger shirt like 
routine base. 

2137
02:01:37,400 --> 02:01:39,000
Molly. 
I was all about it, but I was 

2138
02:01:39,000 --> 02:01:40,900
trying to make reasons, being 
honest, I wasn't one of those 

2139
02:01:40,907 --> 02:01:43,900
pictures stand around like I was
trying to I was once the center 

2140
02:01:43,900 --> 02:01:47,000
fielder took off, I was up in 
his spot, trying to trying to 

2141
02:01:47,000 --> 02:01:49,900
get the next one before he came 
back but that I think that's 

2142
02:01:50,400 --> 02:01:52,100
when the baseball Community I 
need to be talked about. 

2143
02:01:52,100 --> 02:01:54,800
Okay, so what now do you do? 
You already have your two hours 

2144
02:01:54,800 --> 02:01:56,800
in with your pictures are 
obviously not throwing any more.

2145
02:01:57,100 --> 02:01:58,200
There are done, they're 
throwing. 

2146
02:01:58,200 --> 02:02:00,400
They've already maybe them there
a little bit of conditioning, 

2147
02:02:00,400 --> 02:02:04,300
whatever, and the recovered and 
now what, you know, and that's a

2148
02:02:04,300 --> 02:02:07,300
that's a problem that probably 
needs some solving until until 

2149
02:02:07,400 --> 02:02:11,600
Till then, I think you're going 
to continue to see pictures of 

2150
02:02:11,600 --> 02:02:15,000
kind of that around, the 
Outfield like quad spaces, 

2151
02:02:15,000 --> 02:02:17,100
because they're bored. 
They don't have very good 

2152
02:02:17,100 --> 02:02:18,700
attention spans for the most 
part. 

2153
02:02:18,800 --> 02:02:21,900
Unfortunately, I was working 
that with little mindfulness 

2154
02:02:21,900 --> 02:02:26,100
everyday, but I think that's 
that's on that we could be 

2155
02:02:26,100 --> 02:02:28,500
talking about down the road and 
then the last thing I'll say on 

2156
02:02:28,500 --> 02:02:32,300
this is we when I was with a, I 
see we actually did this. 

2157
02:02:32,400 --> 02:02:33,800
I don't know exactly how it's 
set up. 

2158
02:02:34,100 --> 02:02:36,000
Is I wasn't involved. 
So I was doing stuff with the 

2159
02:02:36,000 --> 02:02:39,600
pictures during the entire time 
but it was actually a very 

2160
02:02:39,600 --> 02:02:42,400
intense tracking system and our 
BP went through the roof and I 

2161
02:02:42,407 --> 02:02:44,700
think we played some of the best
we ever did but they were 

2162
02:02:44,700 --> 02:02:47,500
tracking the defense the entire 
time and actually putting 

2163
02:02:47,500 --> 02:02:50,300
different defenses on kind of 
what you're talking about. 

2164
02:02:51,300 --> 02:02:53,400
It's like we literally had to 
make so many. 

2165
02:02:53,500 --> 02:02:56,300
Any place you have to turn so 
many double plays, they're 

2166
02:02:56,300 --> 02:02:57,600
putting them in different 
situations. 

2167
02:02:57,600 --> 02:02:59,500
Like you're acting like there's 
a run on person certain 

2168
02:02:59,500 --> 02:03:02,800
situations there's times where 
the Outfield maybe going out. 

2169
02:03:02,800 --> 02:03:04,400
They may be playing in at 
different times. 

2170
02:03:04,400 --> 02:03:06,400
So it's actually like, you're 
kind of moving around and 

2171
02:03:06,400 --> 02:03:09,500
exploring with them. 
But I don't think I was tracked 

2172
02:03:09,500 --> 02:03:12,100
was perfected by the time, we're
done with the season because it 

2173
02:03:12,108 --> 02:03:14,800
was like you had to make so many
caches in the Outfield, you have

2174
02:03:14,800 --> 02:03:18,100
turned so many double plays even
like a comebacker to the L 

2175
02:03:18,100 --> 02:03:21,300
screen, a picture of the fake 
like turn turn to. 

2176
02:03:21,900 --> 02:03:25,700
So there's there's some some 
Wash to it but I think it ramped

2177
02:03:25,700 --> 02:03:29,500
up the P for both the header but
I think what happened to is like

2178
02:03:29,500 --> 02:03:32,300
because we tracked so many like 
we had to get so many like put 

2179
02:03:32,300 --> 02:03:34,500
out some more shortstop like 
guys intentionally started 

2180
02:03:34,500 --> 02:03:36,200
hitting the shore because really
how we're going to be out here 

2181
02:03:36,200 --> 02:03:38,900
forever plus our rollover short.
However maybe there's some 

2182
02:03:38,900 --> 02:03:40,900
usefulness in that is now you're
working very well. 

2183
02:03:41,100 --> 02:03:43,200
I don't know. 
But that was I think that helped

2184
02:03:43,200 --> 02:03:46,300
a ton as far as like just just 
as far as for the hitters 

2185
02:03:46,300 --> 02:03:49,400
initially in the fielders. 
Yeah. 

2186
02:03:49,400 --> 02:03:52,200
No, go ahead, Robert. 
There's that side of it, too. 

2187
02:03:52,200 --> 02:03:57,600
Like when you mention pictures, 
like We encourage pictures to be

2188
02:03:57,600 --> 02:04:00,600
athletic because what does that 
do in turn, you know, having 

2189
02:04:00,600 --> 02:04:05,000
that, you know, jagger swagger 
things like that? 

2190
02:04:05,100 --> 02:04:09,000
It allows them to be athletic in
the field, which then in turn 

2191
02:04:09,000 --> 02:04:10,700
allows them to be athletic on 
the month. 

2192
02:04:10,700 --> 02:04:14,300
So increases athleticism, and 
then allows them to, you know, 

2193
02:04:14,300 --> 02:04:17,700
understand their movements a 
little bit better when they're 

2194
02:04:17,700 --> 02:04:21,400
out there, you know, shagging or
doing something of the like. 

2195
02:04:21,400 --> 02:04:25,200
So, yeah, there is that, that 
really tough fine. 

2196
02:04:25,400 --> 02:04:31,100
Lion, it's not easy to be able 
to say hey but can we create 

2197
02:04:31,100 --> 02:04:35,800
environments where during that 
time can we use kind of the 

2198
02:04:35,800 --> 02:04:39,300
space that's outside of the 
field or something to allow 

2199
02:04:39,300 --> 02:04:41,900
pictures? 
Yeah flooding that's again 

2200
02:04:41,900 --> 02:04:44,400
that's that's another 
conversation for another time 

2201
02:04:44,400 --> 02:04:52,700
but that's still a really good 
point you bring up Avoid all 

2202
02:04:52,700 --> 02:04:55,500
avoid my rent on. 
This is obvious, have plenty, 

2203
02:04:55,500 --> 02:04:59,000
plenty ideas on that, but I feel
like that might be for different

2204
02:04:59,000 --> 02:05:01,400
topic. 
I mean, that's that's fair. 

2205
02:05:01,400 --> 02:05:08,700
I guess the, there's one To go 
all about the cage thing I did 

2206
02:05:08,700 --> 02:05:11,900
and I wish I had all the proper 
images. 

2207
02:05:12,400 --> 02:05:15,600
I might have it somewhere 
before. 

2208
02:05:16,500 --> 02:05:20,100
I believe Riggins, put out a 
really nice one to show how much

2209
02:05:20,700 --> 02:05:24,000
how much are the field. 
The cage takes up, right? 

2210
02:05:24,000 --> 02:05:29,300
It's it takes up such a small 
portion of the field that we 

2211
02:05:29,300 --> 02:05:33,600
need to be cognizant of 
yourself. 

2212
02:05:41,000 --> 02:05:44,600
Here, I measured our cage. 
This is what it looks like on a 

2213
02:05:44,608 --> 02:05:49,000
field. 
Like it's not. 

2214
02:05:49,000 --> 02:05:54,100
It's super small, you know, like
most balls that we were watching

2215
02:05:54,100 --> 02:05:56,400
earlier, like they're kind of 
going in here. 

2216
02:05:56,400 --> 02:06:01,500
And if can't remember what I had
this, this is, this is the line,

2217
02:06:01,500 --> 02:06:04,200
this is where it is. 
Where I think the first baseman 

2218
02:06:04,200 --> 02:06:12,100
kind of is, if you hit this ball
here, it's going to first and 

2219
02:06:12,100 --> 02:06:14,400
then you're standing here and 
you pull it. 

2220
02:06:14,400 --> 02:06:18,200
This is kind of going to Third. 
And like, I mean, just look at 

2221
02:06:18,200 --> 02:06:25,000
how small of a window you have 
between foul and fair or to the 

2222
02:06:25,000 --> 02:06:27,200
third basement. 
Just from just, you're just 

2223
02:06:27,200 --> 02:06:30,500
talking angles right out of the 
box like that. 

2224
02:06:30,500 --> 02:06:34,100
To me is the the craziest thing 
when you're hitting in in the 

2225
02:06:34,100 --> 02:06:35,700
cage. 
And I believe these white lines 

2226
02:06:35,700 --> 02:06:37,200
are where your middle infielders
are. 

2227
02:06:37,700 --> 02:06:41,100
So if you hit it this way, this 
is Where traditionally your 

2228
02:06:41,100 --> 02:06:43,600
second baseman is going to be 
playing, no sorry. 

2229
02:06:44,800 --> 02:06:46,600
I have the mouse in the right 
spot. 

2230
02:06:47,900 --> 02:06:52,600
So file or follow lines right 
here, where I think third 

2231
02:06:52,600 --> 02:06:58,600
basement is from where own plate
in theory is and then your first

2232
02:06:58,600 --> 02:07:02,500
baseman hitting it over here, 
getting it to second base. 

2233
02:07:02,500 --> 02:07:06,300
Is that white one and hitting it
to shortstop, is that other way?

2234
02:07:07,400 --> 02:07:10,600
And so depending upon to like 
where your shortstop is playing 

2235
02:07:10,800 --> 02:07:14,500
like if he's playing here and IP
and I hit kind of a weak ground 

2236
02:07:14,500 --> 02:07:18,100
ball, back up the middle. 
That may get be picked up by the

2237
02:07:18,100 --> 02:07:21,100
shortstop. 
And you get thrown out. 

2238
02:07:21,900 --> 02:07:24,300
You know, same thing even with 
this other one over here. 

2239
02:07:24,800 --> 02:07:30,900
So I mean that's where to me. 
It's should we always be 

2240
02:07:30,900 --> 02:07:33,500
rewarding balls. 
Hit back to the back of the 

2241
02:07:33,500 --> 02:07:35,600
cage. 
I think it depends on how hard 

2242
02:07:35,600 --> 02:07:38,000
it was hit. 
Like if you hit a hard ground 

2243
02:07:38,000 --> 02:07:42,000
ball to the back of the cage, 
that's probably squeaking 

2244
02:07:42,000 --> 02:07:46,000
through. 
But if you hit a ground ball to 

2245
02:07:46,000 --> 02:07:51,200
like the middle part, dear, 
you're probably looking at at 

2246
02:07:51,200 --> 02:07:55,400
Ground balls to second base, or 
to your middle, infielders these

2247
02:07:55,400 --> 02:08:00,400
two white ones, right? 
Because, like, in our case, like

2248
02:08:00,400 --> 02:08:02,500
we were thankful to have light 
scope. 

2249
02:08:02,500 --> 02:08:07,200
So it gave us somewhat of a, You
Know, Field projection that gave

2250
02:08:07,200 --> 02:08:11,200
us a little bit better idea, but
Even then and those in some 

2251
02:08:11,200 --> 02:08:13,700
cases feel like I'm on the other
side of the cage. 

2252
02:08:13,700 --> 02:08:16,900
So we had like a two cakes that 
up the kind of filter in 

2253
02:08:16,900 --> 02:08:22,100
pictures rather quickly. 
It would be there all day, but 

2254
02:08:22,100 --> 02:08:26,000
on that other cage like, you 
know yeah you hit it right back 

2255
02:08:26,000 --> 02:08:28,800
to the back of the night. 
They're like oh Barrel, that's 

2256
02:08:28,800 --> 02:08:30,900
an easy hit. 
Well, is it really? 

2257
02:08:32,000 --> 02:08:35,200
That's where it kind of that 
feedback, makes it really tough 

2258
02:08:35,200 --> 02:08:40,500
for you to be like, might be or 
in the case of, you know, is a 

2259
02:08:40,500 --> 02:08:43,100
ball Fair. 
Follow is another thing that you

2260
02:08:43,100 --> 02:08:46,000
could talk about within that 
page setting. 

2261
02:08:46,900 --> 02:08:50,400
Yeah. 
So here just to try to get it, 

2262
02:08:51,100 --> 02:08:54,500
you know, make sure I was kind 
of, you know, right. 

2263
02:08:54,700 --> 02:08:58,300
Like that's it's not perfectly 
on home plate but it kind of 

2264
02:08:58,308 --> 02:09:04,400
gets you. 
The idea of if he is a Sure, to 

2265
02:09:04,400 --> 02:09:08,200
hit it that direction in the 
cage, or we go first. 

2266
02:09:08,500 --> 02:09:10,700
So you can kind of see, like, 
where I had those cones. 

2267
02:09:10,700 --> 02:09:16,900
Like, it's crazy to me how close
that is to the foul line. 

2268
02:09:17,000 --> 02:09:22,500
So if you put foul lines in your
cage, If you don't basically hit

2269
02:09:22,500 --> 02:09:24,900
it right here, which is probably
not going to stay fair. 

2270
02:09:25,200 --> 02:09:28,900
But you have this tiny little 
window to hit it through. 

2271
02:09:29,300 --> 02:09:34,500
Just try to keep it, keep it 
fair, but I do think, though, if

2272
02:09:34,500 --> 02:09:39,900
you hit it here, that that's a 
hit. 

2273
02:09:40,200 --> 02:09:41,900
Okay, I think that's that's 
where it's like, how do we 

2274
02:09:41,900 --> 02:09:47,300
represent? 
The go back to this one here, 

2275
02:09:47,300 --> 02:09:49,200
right? 
If you're able to hit through 

2276
02:09:49,200 --> 02:09:54,800
man, that's where it's like Hit 
through in this area you have 

2277
02:09:54,800 --> 02:09:57,300
kind of a chance. 
This is where again, it's like I

2278
02:09:57,300 --> 02:10:02,900
can't trying to figure out these
angles is to me really tough to 

2279
02:10:04,000 --> 02:10:07,600
try to visualize where those 
hits and where those holes and 

2280
02:10:07,600 --> 02:10:11,700
those gaps in the infield are 
four guys and this is where I 

2281
02:10:11,700 --> 02:10:15,900
totally understand why someone 
like DB you just puts up, launch

2282
02:10:15,900 --> 02:10:19,800
angle strings and we're going to
hit just Rising line drives that

2283
02:10:19,800 --> 02:10:23,300
clear the infield as if You do 
that in a general sense. 

2284
02:10:23,300 --> 02:10:25,700
Like, more often than not, those
will turn into hits. 

2285
02:10:27,100 --> 02:10:31,600
But, I mean, it's really hard to
try to train a complete hitter 

2286
02:10:31,600 --> 02:10:34,300
inside and quite honestly, DB, 
you should be able to get 

2287
02:10:34,300 --> 02:10:37,800
outside that. 
Why would, why would they hit in

2288
02:10:37,800 --> 02:10:39,600
the cage when you're when you're
in Texas? 

2289
02:10:39,600 --> 02:10:41,900
I don't know. 
I mean I get it when it's like a

2290
02:10:41,900 --> 02:10:44,700
bazillion degrees outside but it
ain't that in the spring party 

2291
02:10:44,700 --> 02:10:48,100
gets cold. 
I don't know, I'm sure it does. 

2292
02:10:48,100 --> 02:10:52,800
But I mean, I'm going to try 
this this fall for as long as we

2293
02:10:52,800 --> 02:10:55,800
can still get outside After Fall
Ball ends. 

2294
02:10:55,800 --> 02:10:59,900
And we get, you know, Are our 
individual work like I'm going 

2295
02:10:59,900 --> 02:11:04,900
outside. yeah like even if I'm 
cold we're using that field for 

2296
02:11:04,900 --> 02:11:07,200
as long as we can because I know
in the spring there's going to 

2297
02:11:07,200 --> 02:11:09,500
be snow on this sucker and we're
not going to be able to use it 

2298
02:11:09,500 --> 02:11:16,200
till May like like Let's let's 
try to get as much use out of it

2299
02:11:16,200 --> 02:11:19,500
as possible. 
So that's, I mean, it's 

2300
02:11:19,800 --> 02:11:22,200
beautiful in the, in a, in the 
fall. 

2301
02:11:22,200 --> 02:11:28,800
But man, lays a North bring non 
non game days and practice days 

2302
02:11:28,900 --> 02:11:33,600
this year, I tallied it up. 
We had more indoor practice days

2303
02:11:33,600 --> 02:11:37,200
during the Spring, then we get 
Outdoors because of weather. 

2304
02:11:37,700 --> 02:11:40,400
Yeah, I mean, it's just, it's 
just playing in the North like, 

2305
02:11:40,400 --> 02:11:44,000
it's Man. 
I mean we were talking about we 

2306
02:11:44,000 --> 02:11:46,100
should we need to figure out how
to Turf our field. 

2307
02:11:47,600 --> 02:11:51,700
Like we would be able to get on 
it at least a little bit earlier

2308
02:11:52,600 --> 02:11:58,700
but then it does, it brings up a
and just beautiful like thought 

2309
02:11:58,700 --> 02:12:02,500
or Point. 
Like okay, for these tools that 

2310
02:12:02,500 --> 02:12:06,900
are in climates where being 
outside is rather unfair herbal,

2311
02:12:07,000 --> 02:12:11,500
how can we get represent 
representation by being? 

2312
02:12:12,800 --> 02:12:16,000
And that's why I did this, like 
I have the percentages. 

2313
02:12:16,000 --> 02:12:21,700
I want to say, this is like 
20-ish degrees off center. 

2314
02:12:24,100 --> 02:12:27,800
From Center, I believe it's like
20, 25. 

2315
02:12:27,800 --> 02:12:30,100
I don't know. 
Like it should be 45, right? 

2316
02:12:30,200 --> 02:12:35,400
So if this is a 90 degree angle,
Yo, 45, I don't know. 

2317
02:12:36,200 --> 02:12:39,300
I'm not very good with math, but
I remember like taking the 

2318
02:12:39,308 --> 02:12:45,300
numbers and they were about 
20-ish degrees. 

2319
02:12:45,300 --> 02:12:51,900
I want to say 20 to 25 degrees 
From the center and it's like 5 

2320
02:12:51,900 --> 02:12:57,400
or something, or something 
absurdly small. 

2321
02:13:01,000 --> 02:13:11,000
Or the corners. 
Yeah, 20 degrees. 

2322
02:13:11,000 --> 02:13:17,300
And I had basically 35. 
So if you start dead center and 

2323
02:13:17,300 --> 02:13:21,000
I go 35 degrees. 
Yeah, that makes sense because 

2324
02:13:21,000 --> 02:13:26,700
it's a full 45 to this line. 
So if you basically five degrees

2325
02:13:26,700 --> 02:13:31,600
from the foul line, over is 
where your Corners are. 

2326
02:13:31,600 --> 02:13:40,500
And you go basically 30 degrees 
in from your foul lines is where

2327
02:13:40,500 --> 02:13:47,600
your middle is, are So yeah, 
it's kind of absurd how small 

2328
02:13:47,600 --> 02:13:52,400
these gaps are. 
Where these fielders are it. 

2329
02:13:52,400 --> 02:13:57,200
I mean, it's just it's it just 
goes to show for younger 

2330
02:13:57,200 --> 02:13:59,500
players, okay? 
I'm going to make that caveat 

2331
02:13:59,500 --> 02:14:03,700
for younger players. 
Because I understand why pro 

2332
02:14:03,700 --> 02:14:06,800
guys actually perform better 
when they hit in the cage. 

2333
02:14:08,100 --> 02:14:10,900
Before games and they don't go 
out and do the unfilled stuff. 

2334
02:14:11,200 --> 02:14:15,000
But for younger guys that need 
the experience, you just it's so

2335
02:14:15,000 --> 02:14:18,500
hard to replace hitting hitting 
on a field and I do think you 

2336
02:14:18,500 --> 02:14:20,400
can get away with hitting in a 
dome. 

2337
02:14:21,600 --> 02:14:24,700
You, you're doing way better 
when you can get a big cage to 

2338
02:14:24,700 --> 02:14:27,200
hit it. 
So if you can hit in a big cage 

2339
02:14:27,200 --> 02:14:31,700
that's you know, if you can get 
basically three wide cage. 

2340
02:14:31,700 --> 02:14:34,600
That's you know, gets you out to
here. 

2341
02:14:35,800 --> 02:14:40,200
On both of these like that. 
Then makes this you can 

2342
02:14:40,200 --> 02:14:45,100
visualize this way better and 
begin to see all this because 

2343
02:14:45,100 --> 02:14:47,500
then you can start to get your 
file lines in there more and 

2344
02:14:47,500 --> 02:14:52,200
I've seen that, and I mean, if I
could, I would try to hit in 

2345
02:14:52,208 --> 02:14:54,100
that setting as much as I 
possibly could. 

2346
02:14:57,100 --> 02:15:00,600
So, you guys got anything else. 
I feel like we've probably beat 

2347
02:15:00,600 --> 02:15:03,700
this topic. 
Into the ground. 

2348
02:15:06,500 --> 02:15:10,500
I don't have anything else. 
I mean, I'd say the last, the 

2349
02:15:10,500 --> 02:15:13,700
last thing I would say to it is 
just like thinking like indoor 

2350
02:15:13,700 --> 02:15:16,200
practice. 
I mean, luckily in the situation

2351
02:15:16,200 --> 02:15:18,500
I'm here I don't really have to 
think about indoor practice 

2352
02:15:18,500 --> 02:15:22,800
anymore, but like it's so hard 
to just make it representative 

2353
02:15:22,800 --> 02:15:24,600
in a cage, it's like near 
impossible. 

2354
02:15:24,600 --> 02:15:30,200
So to me, it's almost more of a 
losing game at times like trying

2355
02:15:30,200 --> 02:15:32,700
to go down that rabbit hole and 
finding ways since no matter 

2356
02:15:32,700 --> 02:15:35,100
what you do, like, even if you 
say that all that might have 

2357
02:15:35,100 --> 02:15:37,900
been down the line like know. 
They may think it in their head,

2358
02:15:37,900 --> 02:15:41,000
like, after you say it, but like
the feedbacks out there right 

2359
02:15:41,000 --> 02:15:42,300
now. 
See the ball going in the 

2360
02:15:42,300 --> 02:15:44,700
corner. 
So, it's almost and I don't know

2361
02:15:44,700 --> 02:15:47,200
if this is necessarily 100% 
true, if trying to make it 

2362
02:15:47,200 --> 02:15:50,400
representative and like hitting 
the exact holes and putting it, 

2363
02:15:50,400 --> 02:15:52,900
where it needs to be, has more 
value than just simply. 

2364
02:15:52,900 --> 02:15:57,600
Like, giving them problems to 
solve day off like, finding 

2365
02:15:57,600 --> 02:16:00,000
finding different problems. 
Even if it's not technically 

2366
02:16:00,000 --> 02:16:02,400
represented for the angles, 
don't line up that. 

2367
02:16:02,400 --> 02:16:04,800
That still may carry over. 
Since they're still, they're 

2368
02:16:04,800 --> 02:16:06,100
still searching for some form of
it. 

2369
02:16:06,300 --> 02:16:10,200
Should write and trying to solve
the problem within within a, 

2370
02:16:10,700 --> 02:16:13,400
hopefully an arm and with the 
back, right? 

2371
02:16:13,400 --> 02:16:16,400
So like that's how I do, that's 
just kind of where my brain went

2372
02:16:16,400 --> 02:16:20,000
with it because this this looks 
really complicated and trying to

2373
02:16:20,000 --> 02:16:23,400
figure out how to like get them 
to actually believe that, okay? 

2374
02:16:23,400 --> 02:16:25,800
That this was, that wasn't that,
you know what I mean? 

2375
02:16:26,300 --> 02:16:28,600
First like, let's just be 
problem, solvers and then you 

2376
02:16:28,600 --> 02:16:31,000
can reward. 
If you solve the problem we gave

2377
02:16:31,000 --> 02:16:32,799
you and you're searching for 
that information, right? 

2378
02:16:33,200 --> 02:16:35,299
I agree. 
And that's where I go back to, I

2379
02:16:35,299 --> 02:16:37,799
think it's simpler. 
To just put up launch angle 

2380
02:16:38,299 --> 02:16:41,799
strings because I do think 
having some sort of external 

2381
02:16:41,799 --> 02:16:45,400
Focus. 
And trying to now with being 

2382
02:16:45,400 --> 02:16:48,900
indoors, you're going to just 
play the odds, you know? 

2383
02:16:48,900 --> 02:16:51,299
And try to figure out, okay. 
How many different ways can you 

2384
02:16:51,299 --> 02:16:53,299
hit a ball with this launch 
angle? 

2385
02:16:53,900 --> 02:16:57,500
But I still think at least to me
I would still want to at least 

2386
02:16:57,500 --> 02:17:00,600
keep these in. 
I think this is too hard to your

2387
02:17:00,600 --> 02:17:03,900
point but if I if you have an 
understanding of where your 

2388
02:17:03,900 --> 02:17:09,000
middles are that that at least 
gives you context for this line 

2389
02:17:09,000 --> 02:17:11,299
drive that hit the cage right 
here. 

2390
02:17:12,400 --> 02:17:18,900
Is probably going to be a one 
hopper to your middle like I 

2391
02:17:18,900 --> 02:17:22,100
don't think guys, understand. 
We clap it up for guys. 

2392
02:17:22,100 --> 02:17:25,200
Oh, good Line Drive. 
Yeah, when it's really, it's 

2393
02:17:25,200 --> 02:17:26,600
super low on the side of the 
cage. 

2394
02:17:26,600 --> 02:17:30,200
You're like that's, that's a 
ground ball, like it for, for 

2395
02:17:30,600 --> 02:17:33,700
like an 8 foot or I think that's
kind of, like, we have eight 

2396
02:17:33,700 --> 02:17:35,600
eight and a half. 
No, I think it's taller. 

2397
02:17:35,600 --> 02:17:39,900
That's got to be taller. 
Maybe like 11 or 12 foot cages, 

2398
02:17:40,000 --> 02:17:41,500
right? 
Like you need to be hitting it 

2399
02:17:41,600 --> 02:17:43,400
kind of near the top of the 
cage. 

2400
02:17:43,900 --> 02:17:46,799
If you're going into the side 
walls, for it to not, be a 

2401
02:17:46,799 --> 02:17:49,799
ground ball if you're like at 
like in the middle of that cage.

2402
02:17:49,799 --> 02:17:51,299
Like it's not the other thing 
too. 

2403
02:17:51,299 --> 02:17:54,299
I was going to say I was joking 
with guys when we were doing 

2404
02:17:54,299 --> 02:17:58,700
on-field BP and balls were 
getting hit up in the air and 

2405
02:17:58,700 --> 02:18:00,900
guys were you know they're just 
going to the outfielders. 

2406
02:18:00,900 --> 02:18:03,000
I would be like hey in the cage 
that's a double. 

2407
02:18:04,400 --> 02:18:06,700
You know or you know, we'd say 
that was a home run. 

2408
02:18:07,600 --> 02:18:10,400
Because I mean that's which 
because even to you look at the 

2409
02:18:10,400 --> 02:18:14,000
exit via low eggs, appeal is 
probably a decent decent enough 

2410
02:18:14,000 --> 02:18:17,700
and you're like got balls 
probably gone like nope right to

2411
02:18:17,700 --> 02:18:20,600
the guy you know, when we're on 
the field and that's that's 

2412
02:18:20,600 --> 02:18:24,400
where for me, it's one of those 
things where you have to your 

2413
02:18:24,400 --> 02:18:27,799
point before. 
It's the cage is just so hard to

2414
02:18:28,799 --> 02:18:31,500
to really try to help guys 
really understand. 

2415
02:18:31,700 --> 02:18:37,700
Is this going to translate But I
think like again to your point, 

2416
02:18:37,700 --> 02:18:39,900
doing all those different sort 
of, just giving him a bunch of 

2417
02:18:39,900 --> 02:18:43,000
different tasks and trying to 
get them to be as athletic 

2418
02:18:43,100 --> 02:18:48,000
dextrous. 
Hitters is is going to be the 

2419
02:18:48,000 --> 02:18:53,400
best way to probably see things 
translate to the field. 

2420
02:18:55,200 --> 02:18:58,700
Yeah, I'm form pick up some form
of information that they have to

2421
02:18:58,700 --> 02:19:01,799
act upon. 
I think at least we'll have 

2422
02:19:01,799 --> 02:19:03,400
someone. 
Hmm. 

2423
02:19:04,000 --> 02:19:09,400
So one thing that I want to do 
is plug stuff for you guys a 

2424
02:19:09,407 --> 02:19:17,200
little bit more so to wrap up. 
How can people find and support 

2425
02:19:17,200 --> 02:19:20,900
you guys? 
If you have any things, I know 

2426
02:19:20,900 --> 02:19:23,299
at least one of us or one of you
guys does. 

2427
02:19:26,600 --> 02:19:30,200
As far as social media, well, I 
mean social media for sure but 

2428
02:19:30,200 --> 02:19:36,500
also I know Robert, you gotta 
patreon and you got your YouTube

2429
02:19:36,500 --> 02:19:39,900
channel and you know, that sort 
of thing. 

2430
02:19:40,400 --> 02:19:44,100
So I want to at least create a 
space for you to shout that 

2431
02:19:44,100 --> 02:19:47,900
stuff out. 
All right, I will do and I 

2432
02:19:47,907 --> 02:19:52,900
appreciate that Garrett. 
We will you can reach me at 

2433
02:19:52,900 --> 02:19:58,600
Robert Fry, 40. 
That's roberts10 re y 40 on 

2434
02:19:58,600 --> 02:20:05,800
Twitter and then same thing for 
patreon, Patron.com /. 

2435
02:20:05,800 --> 02:20:07,800
And then my YouTube channel as 
well. 

2436
02:20:07,900 --> 02:20:09,800
Same thing my name is Robert 
cry. 

2437
02:20:11,000 --> 02:20:14,500
That allows you to learn how to 
code in our with baseball data 

2438
02:20:15,400 --> 02:20:19,100
and then, the patron kind of 
just supports me continuing to 

2439
02:20:19,600 --> 02:20:24,700
create wonderful content, 
Twitter could be a vast things 

2440
02:20:24,700 --> 02:20:28,000
of, not just YouTube, but maybe 
analyzing the game in a 

2441
02:20:28,008 --> 02:20:31,400
different way. 
So, definitely, definitely I 

2442
02:20:31,400 --> 02:20:34,200
appreciate any. 
And all who follows and always 

2443
02:20:34,200 --> 02:20:39,700
hoping for a good conversation 
Figured you got anything we're 

2444
02:20:39,700 --> 02:20:42,300
out? 
Where can people find you on my 

2445
02:20:42,300 --> 02:20:48,100
social media, which is at Coach 
G Baker on Twitter as parents 

2446
02:20:48,100 --> 02:20:49,500
post? 
Whatever comes my mind and 

2447
02:20:49,500 --> 02:20:52,000
whatever I'm thinking. 
So it usually 110th baseball or 

2448
02:20:52,000 --> 02:20:55,300
Bible content and then entry, 
I'm not using quite as much 

2449
02:20:55,300 --> 02:20:57,500
anymore, but I'll probably start
posting on that again. 

2450
02:20:57,500 --> 02:21:00,500
So, same thing at Coach B Baker,
those are my two accounts. 

2451
02:21:02,300 --> 02:21:07,900
And then I'm super excited to 
let people know that you should 

2452
02:21:07,900 --> 02:21:10,100
check out emergence of stuff. 
And if you want to get a little 

2453
02:21:10,100 --> 02:21:15,600
bit of a discount for their 
courses that they have, use the 

2454
02:21:15,600 --> 02:21:19,800
code, finding the edge 7, and 
you can either spell that all 

2455
02:21:19,800 --> 02:21:26,900
out, no spaces, or you can just 
use the initials ft e, 7 to get 

2456
02:21:26,900 --> 02:21:30,600
seven percent off on all 
courses, except for the movement

2457
02:21:30,600 --> 02:21:33,100
Academy. 
I highly recommend that you guys

2458
02:21:33,100 --> 02:21:38,700
check out the, the movement 
Academy intro or the TMA intro 

2459
02:21:39,200 --> 02:21:42,000
course, that rich and Michael 
Zoo. 

2460
02:21:42,000 --> 02:21:46,700
Eful just put out its really 
good 12 week course on just the 

2461
02:21:46,700 --> 02:21:52,100
basics of an ecological approach
and kind of comparing that 

2462
02:21:52,100 --> 02:21:54,900
between a traditional approach 
or an information processing 

2463
02:21:54,900 --> 02:21:57,500
approach. 
They cover a lot of the stuff 

2464
02:21:57,500 --> 02:22:00,400
that we try to cover here on 
this podcast but in depth and 

2465
02:22:00,400 --> 02:22:03,900
all organized Highly recommend 
that you guys go check that out 

2466
02:22:04,000 --> 02:22:09,600
and get 7% off on any purchase 
there and it also it helps 

2467
02:22:09,600 --> 02:22:11,400
support this this podcast as 
well. 

2468
02:22:11,700 --> 02:22:14,500
I'll put that out there, it does
does help me out. 

2469
02:22:14,500 --> 02:22:19,000
So if you want to use that code 
to learn more and improve your 

2470
02:22:19,000 --> 02:22:23,900
craft and become a more attuned 
adaptable, dextrous coach go 

2471
02:22:23,900 --> 02:22:30,100
over there at emergent, 
movement.com to find stuff out. 

2472
02:22:30,100 --> 02:22:33,100
I'll have all this stuff Linked 
In the description for all these

2473
02:22:33,100 --> 02:22:36,800
guys, all the stuff that they 
posted and till next time,

