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Welcome back to Finding the Edge
Podcast. 

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I'm Garrett Boyam, joined with 
Robert Fry and Garrett Baker. 

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And today we have on Tanner, 
Pruitt. 

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Tanner, it's great to have you, 
if you'd like, give us an intro 

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on yourself and then yeah, we'll
kind of get rolling that way. 

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Yeah, happy to be here. 
I'm I'm excited to to have a 

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good conversation with you guys.
Let's see, I started off my 

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coaching career kind of in the 
facility doing one-on-one 

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lessons. 
Eventually Got to be a pitching 

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coach at Saint Cloud State for a
year after that. 

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Left to go work at Tread 
Athletics for 2 1/2 years and 

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then wife and I decided to move 
back to Minnesota, which is 

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where we met. 
Got married and now I am working

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at MASH Baseball, and I recently
took a volunteer position with 

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North Central and Minneapolis, 
so I'll be helping out the 

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pitchers every once in a while 
this year as well. 

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And I suppose I should mention I
met you at starters back when 

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Rich and Tyler from emergence 
were were there and so you were 

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just getting into or getting 
exposed to ecological dynamics 

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by those guys. 
And so I guess a good place to 

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start would be, you know what's,
what's been your coaching 

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journey. 
And part of that, I think it's 

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important to talk about your own
playing experience a little bit 

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and so talk a little bit about 
that, but and how your journey 

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as a player and coach has 
evolved over time, especially 

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now interacting with these 
ideas. 

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Yeah, so I guess, I mean, at an 
early age, I guess the the best 

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thing that that happened to me, 
I guess as far as sports goes, 

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was I I played as much as I 
could when I was young, so I was

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exposed to just anything and 
everything. 

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Baseball, football, basketball. 
I played soccer for a couple 

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years, but you know, those are 
those are the four that I 

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played. 
But then it stuck with just 

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football, basketball, baseball, 
like those are the three. 

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I was always playing something. 
So as far as athleticism goes, I

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felt like I was doing everything
I could there. 

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However, when it came to 
football and basketball, I had 

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nobody, you know, to teach me 
how to properly throw a 

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football. 
I was a quarterback or shoot a 

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basketball. 
So I kind of learned on my own. 

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But when it came to baseball, I 
had, you know, coaches trying to

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tell me exactly what to do and 
and how to pitch, like how I 

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should be moving according to 
whatever they thought was ideal.

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Now sometimes it worked, 
sometimes it didn't. 

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But when I got to high school, 
it was like, well, I'm just, you

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know, this is how I throw. 
These are the the checkpoints 

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that I need to hit. 
And because of the athleticism I

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had, because I was still playing
football and basketball, it it 

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worked at that time. 
So in my mind, I was thinking 

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like having perfect mechanics, 
that's what's going to get me to

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the next level. 
That's what's going to help me 

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propel myself to eventually 
playing professionally, because 

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that was, that was my goal. 
But looking through an 

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ecological lens, you know, 
everything matters. 

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And when I was in high school, I
didn't really lift weights. 

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I was 135 lbs all four years, 
right? 

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Like, that's not good. 
So I didn't really have the size

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to be able to develop the 
quality scalable to go to each 

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next level. 
So because of that, I ended up 

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going to a junior college. 
They really tried changing the 

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way I threw because then they 
didn't like how I threw and I 

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wasn't pitching much. 
And so it was like, well, I'm 

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just going to say screw it. 
I'm going to do what I need to 

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at least feel good on the mound 
because they wanted me to throw 

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sidearm. 
I used to be, you know, straight

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over the top. 
They didn't like how I had a big

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turn in my leg lift. 
Like they didn't like all those 

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things. 
And it really kind of irritated 

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me. 
I'm like, it's not always about 

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mechanics. 
Like, that was my freshman year 

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of college. 
I'm like, I'm throwing strikes. 

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I'm getting out, but I'm still 
not getting opportunities. 

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So I left, went to Crown College
D3 in Minnesota. 

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Now there is where I really got 
lost in the mechanic situation 

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or the deep dive into being 
perfect rather than focusing on 

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getting out. 
So while I was there, we didn't 

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have a pitching coach and I was 
an exercise science major. 

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So I was thinking like 
everything I was learning in the

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textbook was gospel, basically, 
and I could apply that to my 

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pitching and I'm going to be the
best pitcher out there. 

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Well, if you look at my ERA in 
conference, my sophomore year, 

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my first year at Crown, it was 
27. 

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So you can kind of see how that 
didn't work. 

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Junior year I was, I still went 
down that rabbit hole. 

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But I think a big part of it was
I took the weight room a little 

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bit more serious. 
I think that helped me. 

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So building is general 
qualities, but I didn't see it 

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that way. 
I always saw it as like 

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mechanics, the weight room. 
I'm just, I'm just doing it to 

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put on weight. 
Like that's what I was doing it 

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for, not necessarily to build 
general movement qualities. 

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And so I had a good year there. 
Senior year, we finally had a 

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pitching coach and of course he 
wanted to change everything. 

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And of course I was coachable. 
That's what I was taught to do 

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growing up. 
Like when a coach says 

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something, you do it. 
And I think the first half of 

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the year I had twelve walks per 
nine because I was trying to fit

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this coach's mold. 
And halfway through I I had a 

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similar situation with my 
freshman year. 

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I said screw it, I'm going to do
me. 

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And so that's what I did. 
And I finished with, I think the

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second-half of the year was like
10 or 11 strikeouts per nine. 

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So significant performance 
increased when I was myself. 

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Now, I didn't see it that way 
until I met Rich and Tyler when 

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they were talking about, hey, 
this, it isn't all about perfect

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movements. 
Everybody's going to interact 

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with the world differently, and 
because of my experience as a 

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player, it clicked right away. 
Now, not necessarily the all the

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underpinning ideas and the 
terminology, like I obviously 

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didn't understand that, like I 
had no idea what affordances 

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were. 
But the idea that it is much 

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deeper than just how you move, 
it's who you are. 

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What information do you find 
important? 

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How, how are you going to move 
or how are you going to. 

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I don't like using the word 
interpret, but like how are you 

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going to bring that information?
Like what's meaningful, what are

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you, what are you going to do 
with it? 

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How do you interact with those 
constraints? 

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And to me it made sense because 
every time I said, hey, I'm not 

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doing what you want me to do, 
I'm going to, I'm going to do 

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me, I'm going to be myself. 
Significant performance increase

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almost right of way. 
Now, as I continue to dive 

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deeper into these subjects, 
things start to make more and 

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more sense. 
You know why I was so good in 

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high school? 
Well, I was on a mound every 

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single day, right? 
I was exposing to myself to 

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slices of the game. 
Now, maybe not enough, as I 

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probably needed to, but being on
the mound six days out of the 

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week is a lot better than in 
college where I was on the mound

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one day a week. 
You know, So being exposed to 

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certain things, it's like, OK, 
so then it started started going

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down. 
How many different things can I 

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expose my athletes to now that 
I'm done playing? 

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This was at starters, boy. 
And when I met you and it was 

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like, well, I don't really know.
But they're on the mound every 

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day, whether it's plyos or, 
like, throwing bullpens. 

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So it's like that's got to be 
better. 

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And then it was like, well, what
are they adapting around? 

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What are they becoming attuned 
to? 

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Well, we're throwing the 9 
pockets. 

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We probably need a catcher 
there, you know, just because 

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throwing to a nine pocket is 
nothing like throwing to a 

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catcher. 
And I knew that, but I didn't 

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know why. 
As I begin to understand these 

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things, then it again, it 
becomes how much more can we 

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expose them to while they're 
still trying to get better? 

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Like we don't want to just give 
them enough to where they're 

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successful every time, but where
is their challenge point? 

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Where can we work through that? 
And I think as a coach 

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continuing to go over these 
things, continue to think about 

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them. 
It's like, you know now at MASH,

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you know we're we're velocity 
testing, but we have catchers. 

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We have a live stand in hitter. 
They don't have a real bat. 

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They have a handle because we 
don't want them swinging yet 

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just because like there's too 
many things in the cages. 

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We don't have enough space, 
which is a constraint that we're

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dealing with. 
But we're exposing them to a 

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heck of a lot more in the second
week of December than they ever 

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have in their careers. 
Right. 

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Like I had a kid go coach, I 
don't know if we should really 

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have a hitter in. 
I said, well, you're going to 

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have to figure out how to throw 
to a hitter eventually, right? 

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And he goes, yeah, I guess. 
I said, if you're worried about 

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hitting him, you shouldn't be 
pitching. 

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And if the hitter is worried 
about getting hit, he probably 

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shouldn't be playing baseball. 
And he goes, all right, then 

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I'll do it. 
Then like, just no big deal. 

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He PR Ed by 4 miles an hour and 
he threw 6 out of 10 strikes. 

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So like that, not only did he, 
like have another level of focus

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and intentionality with what he 
was doing, but it legitimized 

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every number. 
Because you can throw 6 out of 

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10 strikes and PR to a nine 
pocket any day of the week. 

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But when you add the stress of, 
oh, now I got to worry about a 

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catcher catching it and there's 
a hitter in the box, I feel like

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it just legitimizes those 
numbers so much more because 

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they are being exposed to what 
they're facing in game. 

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And this whole time throughout 
this on ramp leading up to 

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testing, like we haven't touched
mechanics at all. 

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Everything we've done is Rep 
without Rep Hey, you know we're 

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going to do shot foot Med you 
know, for Med balls today. 

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But I don't really care what 
your footwork looks like. 

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Do whatever you want. 
So we'll kind of switch it up 

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those ways. 
Maybe we have them do overhead. 

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Hey, maybe try not moving your 
feet or take a step here, take a

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step with your other foot. 
Just getting them to explore 

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different movements, different 
solutions to the task and in 

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general areas. 
And then we bring it into 

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throwing with, hey, we're going 
to do single leg throws. 

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I don't care what leg you're 
standing on, Figure out how to 

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hit the nine pocket. 
Maybe we do jump throws, figure 

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it out. 
All these things where we're 

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telling them figure it out, 
Here's the activity, have at it.

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And again, we weren't working on
mechanics, but they're allowed 

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to move freely and however they 
need or however they want to 

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depending on the task. 
Engagements up. 

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Performance is up. 
There are a lot of good things 

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happening that way and that's I 
guess where I'm at today. 

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So hopefully that kind of gives 
you an accurate picture of where

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I've been and where I'm at. 
So I kind of want to explore a 

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little bit more the exploration 
stuff. 

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I'm I'm kind of curious because 
I know I want to Luke Baker in 

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on this. 
How have you guys gone to like 

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utilize exploration within? 
How do you see the role of 

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exploration within developing 
pitchers? 

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This is a question for for both 
you, Tanner and and Baker. 

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Garrett, you want to go? 
Yeah, I mean First off I'm fired

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up that we actually have a 
pitching episode right here this

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is, this is this is an exciting 
one I feel. 

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Although the last one we we did 
release again I don't know the 

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order we're going to release 
these I guess we I slanted it 

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towards pitching a little bit 
but yeah the the cell fires me 

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up. 
I mean I I think a lot of a lot 

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of what you said definitely 
resonated with me Tanner. 

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And I think any time we we hop 
on a call together I feel like 

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the the juices get flowing and I
feel like a lot of ideas come 

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out. 
But like even something just 

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bringing up like you talking 
about like the Rep without Rep 

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and like changing up how they 
how they move every throw and 

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like we're not working on 
mechanics. 

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But that's the one thing I think
people may not be able to 

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understand is how that could 
potentially influence your 

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overall movement, even if you're
not working on exactly the 

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perfect way to move, right. 
And I think that's one thing 

224
00:12:22,000 --> 00:12:25,560
I've seen and just allowing 
people to have a little more 

225
00:12:25,560 --> 00:12:27,880
freedom, maybe even if just 
regular catch play. 

226
00:12:27,880 --> 00:12:30,480
But we're moving around and 
we're throwing different ways. 

227
00:12:30,720 --> 00:12:33,520
But you have a goal attached to 
it, like you're trying to throw 

228
00:12:33,520 --> 00:12:37,640
it here every single time in the
reorganization. 

229
00:12:37,640 --> 00:12:40,720
And something I'll bring in 
there is like and Sean Miska 

230
00:12:40,720 --> 00:12:42,680
really challenged me on this, 
but it's a reorganization of the

231
00:12:42,680 --> 00:12:45,320
system. 
Like perceptually I have to 

232
00:12:45,320 --> 00:12:47,480
connect differently on every 
single throw. 

233
00:12:47,480 --> 00:12:51,200
Like just like my thoughts are 
going to be shaped a little 

234
00:12:51,200 --> 00:12:54,120
different every single throw we 
go and we're organizing the 

235
00:12:54,120 --> 00:12:57,240
cognition, the perception and 
then the motor system all 

236
00:12:57,240 --> 00:13:00,440
intertwined together. 
And I think those that 

237
00:13:00,440 --> 00:13:03,560
reorganization and even just 
like challenging, challenging 

238
00:13:04,160 --> 00:13:08,320
like the the movement itself 
will be challenging how well you

239
00:13:08,320 --> 00:13:11,720
can just reorganize your 
intentions to that throw to be 

240
00:13:11,720 --> 00:13:13,880
able to lock in and get it to 
where you want to go every 

241
00:13:13,880 --> 00:13:16,000
single time. 
So I think that's that's really 

242
00:13:16,000 --> 00:13:17,840
cool. 
Again, there's a lot of places 

243
00:13:17,840 --> 00:13:20,320
you could go with it, but I 
think like that and that's kind 

244
00:13:20,320 --> 00:13:23,000
of one thing I want to ask you, 
Tanner, based on that is like 

245
00:13:23,720 --> 00:13:25,920
everybody wants like the change 
in movement, right? 

246
00:13:25,920 --> 00:13:28,240
Like they want to, they want 
better mechanics quote UN quote 

247
00:13:28,240 --> 00:13:30,920
like where do where are you 
starting to see or how do you 

248
00:13:30,920 --> 00:13:34,720
see like the Rep without Rep or 
the freedom of movement start to

249
00:13:34,760 --> 00:13:38,360
change that Or like how you 
potentially how that potentially

250
00:13:38,360 --> 00:13:41,640
happens within the time scale 
like how does that actually take

251
00:13:41,640 --> 00:13:43,840
place because that's where 
people I think get stuck in this

252
00:13:43,840 --> 00:13:49,640
this idea. 
So, so as I I'm trying to 

253
00:13:49,640 --> 00:13:53,480
understand your question. 
So I guess understanding or 

254
00:13:53,480 --> 00:13:56,400
you're asking about like when we
do the exploration, how it 

255
00:13:56,400 --> 00:13:58,560
transfers to pitching? 
Yeah, yeah. 

256
00:13:58,560 --> 00:14:00,160
And how we see change in 
movement. 

257
00:14:00,480 --> 00:14:02,440
Yeah. 
So like, you'll probably see 

258
00:14:02,440 --> 00:14:05,120
like them actually start to move
a little better on the mound. 

259
00:14:05,320 --> 00:14:08,080
And like to the quote, UN quote,
mechanics may look a little bit 

260
00:14:08,080 --> 00:14:10,320
better than they did in some 
form or fashion. 

261
00:14:10,320 --> 00:14:12,840
And but we're not working on 
technical mechanics, right? 

262
00:14:13,320 --> 00:14:15,400
So like that that's where people
get stuck. 

263
00:14:15,400 --> 00:14:18,280
And I'm just curious to like 
your thoughts on that, like 

264
00:14:18,440 --> 00:14:20,360
where is it coming from? 
How does it happen? 

265
00:14:20,360 --> 00:14:22,680
Or just like, what are you 
seeing as you do it? 

266
00:14:23,680 --> 00:14:27,920
Yeah, I think that when you 
allow them to explore and you 

267
00:14:27,920 --> 00:14:31,520
give them the freedom when they 
get to the mound with that 

268
00:14:31,520 --> 00:14:36,440
mindset, it's less robotic. 
Because almost every kid that 

269
00:14:36,440 --> 00:14:40,360
I'm working with at MASH, they 
have had pitching coaches in the

270
00:14:40,360 --> 00:14:43,160
past where they need to hit 
these positions. 

271
00:14:43,440 --> 00:14:46,480
I have one kid that has never 
been in a pitching program, 

272
00:14:46,480 --> 00:14:49,440
never done lessons or never done
group classes. 

273
00:14:50,040 --> 00:14:55,840
And he PR by like 7 miles an 
hour or 6 in just five weeks of 

274
00:14:55,840 --> 00:14:57,720
throwing on an on ramp. 
And we're like, hey, we're just 

275
00:14:57,720 --> 00:15:00,080
going to let it rip today. 
Batter's in the box. 

276
00:15:00,080 --> 00:15:03,080
You got to catch her like throw 
as many strikes as you can. 

277
00:15:03,080 --> 00:15:05,960
You've got 10 pitches. 
His old PR was 81. 

278
00:15:05,960 --> 00:15:10,080
That was last year in game. 
This year he hits 86. 

279
00:15:10,080 --> 00:15:12,400
And I asked him, I was like, 
yeah, who who have you worked 

280
00:15:12,400 --> 00:15:14,560
with before? 
And he goes nobody. 

281
00:15:15,000 --> 00:15:16,840
And this was right after he 
asked me about working on 

282
00:15:16,840 --> 00:15:19,920
mechanics. 
I said honestly, with your age 

283
00:15:20,640 --> 00:15:24,640
and you sat 85 and touched 86, 
I'm not messing with you. 

284
00:15:25,720 --> 00:15:27,360
Like that's my job right now. 
I'm not. 

285
00:15:27,640 --> 00:15:31,720
I'm not messing with anything. 
And with the other kids, it's 

286
00:15:31,720 --> 00:15:35,400
like they're trying to 
understand that they don't have 

287
00:15:35,400 --> 00:15:39,480
to fit this perfect mold and as 
soon as they understand it, 

288
00:15:39,720 --> 00:15:41,520
they're plyos. 
When they throw plyos, it just 

289
00:15:41,520 --> 00:15:42,960
looks athletic. 
It looks smooth. 

290
00:15:43,280 --> 00:15:45,920
Now we only spend like 5 to 10 
minutes on plyos. 

291
00:15:46,440 --> 00:15:49,120
Give them just some things to do
with it, have at it. 

292
00:15:49,400 --> 00:15:50,840
There's a lot of choice built 
in. 

293
00:15:52,120 --> 00:15:56,120
But then they start to gravitate
towards constraints or throwing 

294
00:15:56,120 --> 00:16:00,160
activities that just feel really
good, gets them in a positive 

295
00:16:00,160 --> 00:16:03,200
mind state. 
So when they go to the mound, 

296
00:16:03,240 --> 00:16:06,200
everything feels good. 
They feel loose, they feel free,

297
00:16:06,400 --> 00:16:08,640
and they're not trying to hit 
these perfect positions. 

298
00:16:08,640 --> 00:16:11,600
And then what I see is I start 
to actually see what kind of 

299
00:16:11,600 --> 00:16:15,760
physiological constraints are at
play when they're free, because 

300
00:16:15,760 --> 00:16:18,040
when they're trying to force 
things, it's not authentic. 

301
00:16:18,800 --> 00:16:20,600
When they can move 
authentically, then you can 

302
00:16:20,600 --> 00:16:25,640
start to see like, OK, this guy 
probably has a lot of T spine 

303
00:16:25,640 --> 00:16:28,360
extension, whatever. 
So that's that's something to 

304
00:16:28,360 --> 00:16:31,280
look for. 
Like if it starts to go away, 

305
00:16:31,440 --> 00:16:34,600
maybe we start giving them more 
activities where they get back 

306
00:16:34,600 --> 00:16:37,080
into some extension. 
Cool. 

307
00:16:37,240 --> 00:16:39,600
And we can start to look at it 
that way Because when you look 

308
00:16:39,600 --> 00:16:43,840
at is it Newell's triangle, Do I
have that right? 

309
00:16:44,320 --> 00:16:46,680
Yeah. 
The Organism environment and 

310
00:16:46,680 --> 00:16:49,200
task well. 
And through an ecological lens, 

311
00:16:49,200 --> 00:16:52,960
I see a lot of coaches going way
towards environment and task and

312
00:16:52,960 --> 00:16:56,960
then ignoring the actual 
Organism, right, which you can't

313
00:16:56,960 --> 00:16:58,560
ignore any part of that 
triangle. 

314
00:16:58,560 --> 00:17:01,440
But we also can't put too much 
stock into one over the other, 

315
00:17:02,840 --> 00:17:06,000
but being able to see that. 
So then I can see, like, OK, 

316
00:17:06,400 --> 00:17:10,200
cool, maybe we don't need to 
have this guy do a specific 

317
00:17:10,200 --> 00:17:12,680
movement just because we don't 
need to force him into a certain

318
00:17:12,680 --> 00:17:14,160
range of motion that he just 
doesn't have. 

319
00:17:14,480 --> 00:17:16,520
Like, give him something that 
he's good at. 

320
00:17:16,520 --> 00:17:19,520
Have him explore that. 
Now you can argue that, well, 

321
00:17:19,520 --> 00:17:21,359
what if they need to open up 
range of motion? 

322
00:17:21,480 --> 00:17:26,960
Well, do they Do they really 
need to open up range of motion 

323
00:17:26,960 --> 00:17:30,640
or do we just need to get them 
ready to move on a mound? 

324
00:17:31,160 --> 00:17:33,880
And if we can give them things 
that they are going to enjoy and

325
00:17:33,880 --> 00:17:36,440
going to be engaged with, then 
why not just give them what they

326
00:17:36,440 --> 00:17:40,120
favor or what they're good at 
already, if that makes any 

327
00:17:40,120 --> 00:17:41,400
sense. 
Yeah, no, for sure. 

328
00:17:41,480 --> 00:17:44,160
And I think son you even you're 
even pulling on right from the 

329
00:17:44,160 --> 00:17:47,400
get go talking about like it 
just opens them up and freely 

330
00:17:47,400 --> 00:17:49,120
move authentically. 
And I think sometimes that's 

331
00:17:49,120 --> 00:17:51,720
like the mechanic work quote UN 
quote mechanic work that guys 

332
00:17:51,720 --> 00:17:55,080
need in general because like the
all the fixed and frozen degrees

333
00:17:55,080 --> 00:17:57,680
of freedom just because you're 
like chasing this ideal model. 

334
00:17:58,400 --> 00:18:00,520
And I think that's that's the 
complete difference of what 

335
00:18:00,520 --> 00:18:02,800
you're talking about. 
And like I love the way you're 

336
00:18:02,800 --> 00:18:05,240
you're approaching it because 
once you see that how they 

337
00:18:05,240 --> 00:18:08,760
authentically move then you 
might be able to see some those 

338
00:18:08,760 --> 00:18:13,000
physiological constraints that 
you could OK like this may this 

339
00:18:13,000 --> 00:18:16,720
may be a rate limiter to you 
just physiologically and that 

340
00:18:16,960 --> 00:18:19,360
could be something that we could
let you go explore over here and

341
00:18:19,360 --> 00:18:21,080
you may you may find something 
over there. 

342
00:18:21,800 --> 00:18:24,800
But even just in general, just 
allowing people to explore and I

343
00:18:24,800 --> 00:18:27,280
think you you wrapped it up 
really nicely, it's like that 

344
00:18:27,280 --> 00:18:30,960
may just free him up in a way 
where there's moving that much 

345
00:18:30,960 --> 00:18:34,880
better and the mechanics just 
changed naturally because of 

346
00:18:34,880 --> 00:18:36,800
that. 
And you get a better version of 

347
00:18:36,800 --> 00:18:38,240
that picture just because he did
that. 

348
00:18:38,600 --> 00:18:42,160
And I always wonder like how 
many, how many people need that 

349
00:18:42,440 --> 00:18:45,120
and just the OK to go do that 
and you're going to see some of 

350
00:18:45,120 --> 00:18:47,160
the changes that people are 
looking for in the 1st place. 

351
00:18:47,640 --> 00:18:50,680
Because I think a lot of it and 
I I've always been interested in

352
00:18:50,680 --> 00:18:55,040
the idea of like getting getting
or understanding what cues 

353
00:18:55,040 --> 00:18:58,000
they've been taught early on 
because that could directly 

354
00:18:58,000 --> 00:19:01,280
shape how they move and they're 
trying to force that. 

355
00:19:01,320 --> 00:19:04,080
And like we would never know 
that if that conversation ever 

356
00:19:04,080 --> 00:19:06,920
happens or you just never give 
them the freedom to go explore, 

357
00:19:06,920 --> 00:19:09,280
move differently since then 
they're no longer thinking about

358
00:19:09,280 --> 00:19:11,240
that. 
Oh I had, I had this coach tell 

359
00:19:11,240 --> 00:19:13,360
me I need to sit sit deeper in 
my back leg. 

360
00:19:13,680 --> 00:19:15,920
So those dudes over cooking that
and he's been over cooking in 

361
00:19:15,920 --> 00:19:18,400
his entire life and that was in 
the the spot he should never be 

362
00:19:18,400 --> 00:19:20,760
in physiologically and he's 
trying to move from there, you 

363
00:19:20,760 --> 00:19:23,160
know? 
Yeah. 

364
00:19:23,160 --> 00:19:25,560
And I think with most coaches 
through that traditional 

365
00:19:25,560 --> 00:19:28,000
approach, you don't, you don't 
even have them asking the 

366
00:19:28,000 --> 00:19:31,280
athletes questions. 
Like it's just they they tell 

367
00:19:31,280 --> 00:19:33,520
them what to do and hopefully 
the athlete does it. 

368
00:19:33,840 --> 00:19:38,640
But like there were kids that I 
was asking where, you know they 

369
00:19:40,720 --> 00:19:43,800
trying to work on their their 
ideal hinge position. 

370
00:19:43,880 --> 00:19:46,520
I said well what have what have 
you been taught? 

371
00:19:47,280 --> 00:19:48,720
Like what are what are you 
trying to feel? 

372
00:19:48,720 --> 00:19:51,560
And he, like, couldn't answer 
because one, I don't think he's 

373
00:19:51,560 --> 00:19:54,080
ever been asked that question of
what he is trying to do. 

374
00:19:54,600 --> 00:19:56,880
And the only thing he could give
me was, well, I've just told, 

375
00:19:56,880 --> 00:20:00,920
like you just said, get deeper. 
And I said, well, what if we 

376
00:20:00,920 --> 00:20:04,920
just didn't do that? 
And he, like he, he couldn't 

377
00:20:05,120 --> 00:20:07,840
comprehend it. 
I said, let's go, let's go grab 

378
00:20:07,840 --> 00:20:09,280
a bat. 
We're going to take a donor, 

379
00:20:09,280 --> 00:20:12,200
donor activity here. 
I said, I want you to swing this

380
00:20:12,200 --> 00:20:15,200
bat as hard as you can. 
And he did it. 

381
00:20:15,200 --> 00:20:17,320
I was like, OK, now I want you 
to do it again. 

382
00:20:18,800 --> 00:20:21,000
But when your front foot lands, 
I want you to freeze. 

383
00:20:21,280 --> 00:20:23,600
And so he did it. 
And I said, how does that feel? 

384
00:20:24,360 --> 00:20:27,840
He feels powerful. 
I said, OK, there you go, Go do 

385
00:20:27,840 --> 00:20:31,920
that on a mound now. 
And he goes, oh, so that's what 

386
00:20:31,920 --> 00:20:34,880
I'm supposed to feel. 
I was like, sure, yeah, I'm not 

387
00:20:34,880 --> 00:20:38,280
in your body. 
But if it feels powerful, then, 

388
00:20:38,280 --> 00:20:42,440
yeah, that that's probably how 
you should throw. 

389
00:20:42,720 --> 00:20:43,800
I'm not going to tell you to do 
that. 

390
00:20:43,800 --> 00:20:46,000
Exactly. 
But you should probably create 

391
00:20:46,000 --> 00:20:47,560
some kind of feel where you're 
powerful. 

392
00:20:48,240 --> 00:20:50,840
He goes, oh, OK, that makes 
sense. 

393
00:20:52,160 --> 00:20:53,480
And he's doing, he's doing a lot
better. 

394
00:20:53,480 --> 00:20:56,280
He's not locked up. 
His degrees of freedom are not 

395
00:20:56,800 --> 00:21:02,400
frozen as much as they were 
before, but athletes being asked

396
00:21:02,400 --> 00:21:05,280
questions and given ownership, 
they they tend to just kind of 

397
00:21:05,280 --> 00:21:07,640
freeze when you talk to them 
because they're not used to it, 

398
00:21:07,640 --> 00:21:11,600
which I think is very sad. 
And I think it's funny like you 

399
00:21:11,600 --> 00:21:14,360
mentioned, like when they get 
that kind of freedom or ask the 

400
00:21:14,360 --> 00:21:18,200
question, it's like they don't. 
They have no clue where to go. 

401
00:21:18,280 --> 00:21:21,320
Like they're stuck right there. 
Like they've never explored, 

402
00:21:21,320 --> 00:21:25,120
like they've never, never had 
the opportunity to actually try 

403
00:21:25,120 --> 00:21:27,320
something on their own versus 
like just being told exactly, 

404
00:21:27,320 --> 00:21:29,840
especially like in the in the 
facility. 

405
00:21:29,840 --> 00:21:32,480
Like you're in a facility like 
doing it completely different. 

406
00:21:32,480 --> 00:21:35,960
But the majority of facilities 
it's and to be fair, like you're

407
00:21:35,960 --> 00:21:38,880
in a tough spot, like you do 
lessons and the parent expects 

408
00:21:38,880 --> 00:21:42,000
you to be coaching the entire 
time and telling them what to do

409
00:21:42,000 --> 00:21:44,120
the entire time. 
And that's perceived as good 

410
00:21:44,120 --> 00:21:46,360
coaching. 
Which to be fair, like not to 

411
00:21:46,360 --> 00:21:48,680
knock everybody in facilities, 
but that's that's kind of like 

412
00:21:48,760 --> 00:21:51,920
you almost constraint on you and
trying to work around that, kind

413
00:21:51,920 --> 00:21:55,040
of like what you're doing there,
asking questions, getting them 

414
00:21:55,040 --> 00:21:57,280
to do things is if you can get 
to the spot where it kind of 

415
00:21:57,280 --> 00:21:59,920
clicks, like they're going to 
want to keep coming back since 

416
00:22:00,000 --> 00:22:02,000
they're going to have some 
freedom and be able to do that. 

417
00:22:02,000 --> 00:22:05,240
But getting to that point's 
really hard since no, no kid, 

418
00:22:05,240 --> 00:22:07,440
even at school, right? 
Like I've heard that talked 

419
00:22:07,440 --> 00:22:08,760
about a ton. 
Like they don't have that 

420
00:22:08,760 --> 00:22:11,080
freedom in school either. 
So they never have that time to 

421
00:22:11,080 --> 00:22:14,400
go there and maybe maybe in a 
video game, but even that has 

422
00:22:14,400 --> 00:22:16,960
certain constraints, but they're
more willing to explore there. 

423
00:22:17,440 --> 00:22:19,920
That's about it, right. 
So it's like that whole new 

424
00:22:19,920 --> 00:22:23,560
light bulb that comes off is 
like, oh, like I am my own 

425
00:22:23,600 --> 00:22:26,000
unique individual. 
Like maybe, maybe I do need to 

426
00:22:26,000 --> 00:22:29,520
find what actually works best 
for me versus like this one 

427
00:22:29,520 --> 00:22:32,640
pitcher that this coach modeled 
me to And then side by side and 

428
00:22:32,640 --> 00:22:34,280
I was supposed to get to that 
exact position. 

429
00:22:34,920 --> 00:22:37,520
But again, like, to be fair, 
like in the facility setting, 

430
00:22:37,520 --> 00:22:40,640
you have constraints and it's 
tough to be able to find that. 

431
00:22:40,640 --> 00:22:43,640
And that's where I think you 
guys at MASH are doing it really

432
00:22:43,640 --> 00:22:45,440
unique way, which I really like 
to hear. 

433
00:22:46,240 --> 00:22:48,560
Appreciate that. 
Yeah, it's been fun. 

434
00:22:50,320 --> 00:22:53,040
Yeah. 
And so kind of build off what 

435
00:22:53,800 --> 00:22:56,440
Garrett and Tanner have been 
talking about. 

436
00:22:56,440 --> 00:23:00,240
And Tanner, you mentioned newest
theory of constraints and you 

437
00:23:00,240 --> 00:23:02,200
also mentioned, you know 
different PRS. 

438
00:23:02,720 --> 00:23:06,480
In your experience with MASH, 
how have you kind of intertwined

439
00:23:06,480 --> 00:23:10,040
both the newest theory of 
constraints and ecological 

440
00:23:10,040 --> 00:23:13,480
dynamics into something where we
can track better in terms of, 

441
00:23:13,920 --> 00:23:17,840
you know, analytics slash you 
know, just odd numbers theory to

442
00:23:17,840 --> 00:23:21,160
be able to intertwine those two 
and, you know, be able to have 

443
00:23:21,160 --> 00:23:25,000
results with those teachings? 
Yeah. 

444
00:23:25,000 --> 00:23:30,640
So I think like like a big thing
that we're doing is every time 

445
00:23:30,640 --> 00:23:34,200
they're on a mound there is 
something that represents a 

446
00:23:34,200 --> 00:23:36,880
hitter in the box whether it's 
the plastic dummy hitters that 

447
00:23:36,880 --> 00:23:40,160
we bought or as of recently what
we did. 

448
00:23:40,160 --> 00:23:44,400
And which I think is incredible 
that the staff at MASH has like 

449
00:23:44,400 --> 00:23:47,920
bought into this and we started 
doing since the second week of 

450
00:23:47,920 --> 00:23:52,720
December is the the hitting 
classes at the 30 hour mark will

451
00:23:52,720 --> 00:24:01,520
send hitters over to stand in 
and that's that is a a drill or 

452
00:24:01,640 --> 00:24:05,640
a whatever you want to call it 
as part of their their classes 

453
00:24:05,640 --> 00:24:08,480
their curriculum like OK you two
you're going to go over and 

454
00:24:08,480 --> 00:24:12,320
track pitches you each get 10 
come over next to go over. 

455
00:24:12,640 --> 00:24:16,000
So they've really bought in 
because one like they understand

456
00:24:16,000 --> 00:24:20,440
that OK if we want to be better 
as a facility everybody needs to

457
00:24:20,440 --> 00:24:23,280
be better. 
So we have that environmental or

458
00:24:23,280 --> 00:24:25,920
even a task constraint too, 
because you got to throw to a 

459
00:24:25,920 --> 00:24:27,560
hitter now. 
But there's all, you know, 

460
00:24:27,560 --> 00:24:29,880
hitter in the environment. 
It's all kind of put together, 

461
00:24:30,280 --> 00:24:33,360
but they're understanding that 
hitters probably need to at the 

462
00:24:33,360 --> 00:24:35,200
very least, track pitches out of
the hand. 

463
00:24:35,640 --> 00:24:39,000
Some of them are even taking 
swings, They just have a a 

464
00:24:39,000 --> 00:24:41,240
handle of a broken bat. 
Some of them are actually 

465
00:24:41,240 --> 00:24:44,000
swinging at pitches like to try 
and get the timing down, which I

466
00:24:44,000 --> 00:24:47,440
think is great. 
So pitchers are getting better, 

467
00:24:47,520 --> 00:24:49,640
hitters are getting better, 
we're getting more and more 

468
00:24:49,640 --> 00:24:51,640
catchers, so they're getting 
better. 

469
00:24:51,920 --> 00:24:54,920
So environment and task wise, I 
think that's huge. 

470
00:24:57,000 --> 00:24:59,320
And then sorry, what was the 
second part of your question 

471
00:24:59,320 --> 00:25:01,560
tracking? 
Yeah. 

472
00:25:01,560 --> 00:25:05,240
Like how does tracking that kind
of, you know, the PRS, the 

473
00:25:06,160 --> 00:25:10,800
strike percentage, how does that
help within your kind of that 

474
00:25:10,800 --> 00:25:13,000
newest theory of constraints? 
Yep. 

475
00:25:13,000 --> 00:25:18,800
So what it shows us is OK they 
we they gave us their old PRS 

476
00:25:19,400 --> 00:25:22,200
right. 
And so OK, that that is your in 

477
00:25:22,200 --> 00:25:25,360
game PR. 
That's the most accurate, the 

478
00:25:25,360 --> 00:25:27,000
best picture we're going to get 
from you. 

479
00:25:27,160 --> 00:25:28,920
What you're how hard you're 
throwing in game. 

480
00:25:29,360 --> 00:25:31,400
Now I don't believe that 
velocity is everything but 

481
00:25:31,400 --> 00:25:34,320
unfortunately a lot of these 
college coaches like if you 

482
00:25:34,320 --> 00:25:36,720
don't throw X miles an hour, 
they're not going to give you a 

483
00:25:36,720 --> 00:25:39,040
look. 
So it is I think part of our job

484
00:25:39,040 --> 00:25:42,320
to at least help them get to 
that next level best as 

485
00:25:42,320 --> 00:25:46,600
possible. 
But for example, there were, 

486
00:25:46,600 --> 00:25:48,520
there were two extreme cases 
that we saw. 

487
00:25:48,880 --> 00:25:51,320
One, this guy is this kids old 
PR. 

488
00:25:51,320 --> 00:25:54,600
He told us it was like 80. 
I think it was he's like 415 

489
00:25:54,600 --> 00:26:00,440
years old 1516, and he throws to
a batter in the box and he's 75.

490
00:26:01,280 --> 00:26:03,760
And I asked him, I was like, hey
man, like how's everything 

491
00:26:03,760 --> 00:26:05,040
going? 
Like are you feeling all right? 

492
00:26:05,040 --> 00:26:07,640
He goes, honestly, coach that 
hitter in there is messing with 

493
00:26:07,640 --> 00:26:10,400
me. 
I said, OK, well, there there is

494
00:26:10,400 --> 00:26:14,120
our starting point because he 
only threw maybe 2 out of 10 for

495
00:26:14,120 --> 00:26:18,040
strikes and his average was way 
down. 

496
00:26:18,240 --> 00:26:22,440
And so it was like, OK, so this 
tells us that this is our 

497
00:26:22,440 --> 00:26:26,000
starting point for you. 
We really need you to spend more

498
00:26:26,000 --> 00:26:29,480
time in this environment, right?
So that's that's big for us. 

499
00:26:29,480 --> 00:26:31,880
Like, there's a lot of anxiety 
as soon as the batter's in the 

500
00:26:31,880 --> 00:26:33,880
box. 
Then I found out the PR he was 

501
00:26:33,880 --> 00:26:37,880
giving us was into a net 10 feet
away, not full distance. 

502
00:26:38,800 --> 00:26:42,400
So there's that. 
The other extreme case was that 

503
00:26:42,400 --> 00:26:45,960
kid that never had a pitching 
coach and he PR by like 6 miles 

504
00:26:45,960 --> 00:26:49,840
an hour and he threw. 
I think he was our top strike 

505
00:26:49,840 --> 00:26:52,600
thrower for that day, not just 
for that hour, but for that 

506
00:26:52,600 --> 00:26:55,120
whole day he threw. 
I think it was 7 or 8 out of 10.

507
00:26:55,840 --> 00:26:58,920
I'm like, OK, cool. 
So maybe that isn't his 

508
00:26:58,920 --> 00:27:00,680
challenge point, but it's 
definitely good that he's being 

509
00:27:00,680 --> 00:27:04,000
exposed to it. 
So now we or I have to then 

510
00:27:04,000 --> 00:27:08,320
figure out like, OK, is it lefty
versus righty, because we only 

511
00:27:08,320 --> 00:27:11,680
had righties in that day. 
So does he need to face 

512
00:27:11,680 --> 00:27:15,840
different handed hitters or is 
he just that good and that 

513
00:27:15,840 --> 00:27:18,320
skilled with this fastball? 
Do we need to start looking at 

514
00:27:18,320 --> 00:27:21,680
other pitches now? 
So like, now what we're doing 

515
00:27:21,960 --> 00:27:27,000
for a while is when they get to 
when they're on the mound, the 

516
00:27:27,000 --> 00:27:28,760
batter's in there, they're going
to throw all pitches. 

517
00:27:28,760 --> 00:27:31,560
So like yesterday we played a 
rolling count game because we 

518
00:27:31,560 --> 00:27:33,640
don't do one-on-one lessons. 
It's all group stuff. 

519
00:27:34,000 --> 00:27:36,760
So they're in a line. 
First guy throws the first 

520
00:27:36,760 --> 00:27:39,600
pitch. 
OK, now the count's O1. 

521
00:27:39,600 --> 00:27:41,800
He threw a fastball in. 
You've got the next pitch. 

522
00:27:41,800 --> 00:27:45,440
What are you throwing next? 
OK, what is the next guy 

523
00:27:45,440 --> 00:27:48,200
throwing next based off of what 
the previous guy threw. 

524
00:27:48,400 --> 00:27:51,560
So now they're starting to work 
pitches starting to understand 

525
00:27:51,560 --> 00:27:54,440
like, OK, if you went fastball 
in, probably should go something

526
00:27:54,440 --> 00:27:57,240
soft away. 
OK, now what is the next guy 

527
00:27:57,240 --> 00:27:59,320
going to do after that? 
And we kind of let them problem 

528
00:27:59,320 --> 00:28:02,040
solve through it. 
So then now I can really start 

529
00:28:02,040 --> 00:28:05,960
to see like, oh, that guy Yanks 
his slider every single time 

530
00:28:05,960 --> 00:28:07,440
that he tries to go to the 
outside. 

531
00:28:07,600 --> 00:28:11,040
So he probably needs to look or 
start the pitch somewhere else 

532
00:28:11,720 --> 00:28:13,240
because he keeps yanking at 10 
feet. 

533
00:28:13,240 --> 00:28:16,520
Catcher can't even get to it. 
So then we can start to see, do 

534
00:28:16,520 --> 00:28:17,640
they struggle with certain 
pitches? 

535
00:28:17,640 --> 00:28:18,960
Do they struggle in certain 
counts? 

536
00:28:18,960 --> 00:28:21,440
Do they struggle with certain 
hitters, that type of thing. 

537
00:28:21,440 --> 00:28:25,680
And then we're not necessarily 
keeping track of it then, but 

538
00:28:25,680 --> 00:28:29,040
then at the end of the program, 
we're going to have live A BS 

539
00:28:29,040 --> 00:28:32,640
and that will be like basically 
the final Test like, OK, the 

540
00:28:32,680 --> 00:28:35,320
everything that we were exposing
to everything that we discussed,

541
00:28:35,320 --> 00:28:37,400
like can you do it on your own 
now? 

542
00:28:37,400 --> 00:28:41,080
And we're going to start live 
ABS probably in like February. 

543
00:28:41,080 --> 00:28:45,480
They're going to get at least a 
full month of live ABS once a 

544
00:28:45,480 --> 00:28:48,280
week. 
So that's kind of how we're 

545
00:28:48,280 --> 00:28:51,280
using the tracking to 
understand, you know, the 

546
00:28:51,440 --> 00:28:54,440
Newell's triangle theory of 
constraints, like what part of 

547
00:28:54,440 --> 00:28:57,800
it do we need to manipulate for 
the athlete or for the group? 

548
00:28:57,800 --> 00:29:00,120
Because I have some groups where
it's like they all seem to be 

549
00:29:00,120 --> 00:29:03,800
not the same but struggling with
similar things, which I find 

550
00:29:04,040 --> 00:29:07,640
very interesting. 
And I found it pretty 

551
00:29:07,640 --> 00:29:11,160
interesting that you have like 
these different pictures come in

552
00:29:11,240 --> 00:29:15,000
for essentially one pitch. 
Just say, hey, here's, you know,

553
00:29:15,000 --> 00:29:17,440
pitcher X through this pitch 
previously picture Y through 

554
00:29:17,440 --> 00:29:20,720
this. 
So I wanted to ask, are you for 

555
00:29:20,720 --> 00:29:23,960
those instances too? 
Are you incorporating a catcher 

556
00:29:23,960 --> 00:29:27,480
in a batter? 
As much as we can, yeah, so. 

557
00:29:27,480 --> 00:29:31,120
So the the tough part with 
catchers is it's an open sign up

558
00:29:31,120 --> 00:29:35,640
sheet and sometimes there will 
be 3 catchers and sometimes one 

559
00:29:35,640 --> 00:29:37,160
catcher will sign up and he 
doesn't show. 

560
00:29:37,920 --> 00:29:40,200
So this is the first year we're 
doing it. 

561
00:29:40,200 --> 00:29:42,800
I got here like 2 weeks before 
we started our offseason 

562
00:29:42,800 --> 00:29:47,400
programs, so we weren't 
necessarily able to get all of 

563
00:29:47,400 --> 00:29:51,200
that figured out right away. 
But for the next winter, we kind

564
00:29:51,200 --> 00:29:54,880
of have a pretty good idea of 
OK, we we need to do this and 

565
00:29:54,880 --> 00:29:56,600
this to make sure we have what 
we need. 

566
00:29:57,240 --> 00:30:00,760
But as often as possible, we're 
getting a catcher and basically 

567
00:30:00,760 --> 00:30:03,440
we just tell the hitters, hey, 
at the 30 mark for these hours, 

568
00:30:03,880 --> 00:30:05,840
this is when we need you guys 
and they send them over. 

569
00:30:08,040 --> 00:30:11,080
What what I like about, you 
know, your your thought process 

570
00:30:11,080 --> 00:30:15,480
of incorporating the individual 
task environment constraints 

571
00:30:16,560 --> 00:30:20,160
when like using numbers to 
analyze this kind of stuff. 

572
00:30:20,200 --> 00:30:24,040
If you don't have all three 
intertwined, you can't really 

573
00:30:24,040 --> 00:30:27,520
put a, you know, a clear clear 
model behind it because you're 

574
00:30:27,520 --> 00:30:30,360
you're missing out on some key 
ingredients. 

575
00:30:30,840 --> 00:30:34,080
So that's just something I kind 
of wanted to bring in a little 

576
00:30:34,080 --> 00:30:38,440
bit because it's hard to be able
to say like I know what happens 

577
00:30:38,440 --> 00:30:42,640
a lot in in, you know, kind of 
small college baseball, but 

578
00:30:43,000 --> 00:30:46,880
throwing to just a catcher or 
again throwing to a nine pocket 

579
00:30:47,160 --> 00:30:49,840
and saying, oh, you know, this 
was about 70% command. 

580
00:30:49,840 --> 00:30:53,760
Well, does he actually because 
when in game does he ever throw 

581
00:30:53,760 --> 00:30:55,040
to a nine pocket? 
Never. 

582
00:30:55,240 --> 00:30:57,640
So And you know, there's no 
battle there. 

583
00:30:57,640 --> 00:31:02,560
So how can we actively, you 
know, incorporate that when 

584
00:31:02,880 --> 00:31:04,480
that's just never going to 
happen. 

585
00:31:04,480 --> 00:31:08,400
So I appreciate the fact that 
you can incorporate all three at

586
00:31:08,400 --> 00:31:11,240
MASH and that's really kind of 
what what's pushing it to the 

587
00:31:11,240 --> 00:31:13,640
next level because you're trying
to get as representative as 

588
00:31:13,640 --> 00:31:17,400
possible to what is actually 
going to happen. 

589
00:31:18,440 --> 00:31:20,080
Yeah. 
And something that I I just 

590
00:31:20,080 --> 00:31:24,880
really appreciate working here 
is that Weston Jermaine has been

591
00:31:25,360 --> 00:31:28,960
totally on board with it. 
He's, he's the director of 

592
00:31:28,960 --> 00:31:32,200
pitching, I guess you want to 
say and and he's like look like 

593
00:31:32,200 --> 00:31:34,160
we this is what what we need to 
start doing. 

594
00:31:34,160 --> 00:31:36,760
And I was like sweet, this is 
what I do like perfect. 

595
00:31:36,760 --> 00:31:39,360
Like they were on board 
basically before I even got 

596
00:31:39,360 --> 00:31:43,360
hired or at least Weston was. 
And then when we were able to 

597
00:31:43,360 --> 00:31:46,320
explain how valuable these 
things are, it was like, OK, 

598
00:31:46,360 --> 00:31:49,080
yeah, why are we not doing this 
at this point? 

599
00:31:54,400 --> 00:31:57,600
That's good. 
I wanted to kind of loop back. 

600
00:31:59,280 --> 00:32:00,640
I mean, there's so many 
different ways to go. 

601
00:32:00,640 --> 00:32:04,960
We can go actually down like the
the tracking, you know, and 

602
00:32:05,200 --> 00:32:07,880
analytic side of things. 
I mean, there's one at some 

603
00:32:07,880 --> 00:32:11,440
point I want to go and talk 
about bio mechanics, 'cause 

604
00:32:11,440 --> 00:32:12,960
that's that's something that we 
touched on. 

605
00:32:13,120 --> 00:32:16,720
But I wanted to at least go back
to exploration for a second. 

606
00:32:16,720 --> 00:32:21,880
And just for me, what I've seen 
or just noticed when thinking 

607
00:32:21,880 --> 00:32:27,120
about this whole idea and this 
concept of Rep without Rep, What

608
00:32:27,120 --> 00:32:30,480
I tend to notice is that, OK, 
the idea is Rep without Rep, 

609
00:32:30,800 --> 00:32:32,880
like different every single 
time. 

610
00:32:32,880 --> 00:32:37,640
But I think sometimes it's about
finding because each Rep is 

611
00:32:37,640 --> 00:32:41,200
going to have its own subtle 
nuance to it. 

612
00:32:41,760 --> 00:32:44,800
You know, just by the mere 
nature of the fact that you 

613
00:32:44,800 --> 00:32:48,560
know, previous previous 
experience or things that have 

614
00:32:48,800 --> 00:32:51,080
have recently happened are going
to influence how we're 

615
00:32:51,080 --> 00:32:52,360
perceiving the current 
environment. 

616
00:32:52,480 --> 00:32:55,240
So just by that small change 
alone, not to mention that the 

617
00:32:55,240 --> 00:32:58,200
fact that like your fatigue 
level or your energy level is 

618
00:32:58,200 --> 00:33:00,920
going to fluctuate moment to 
moment as well. 

619
00:33:01,680 --> 00:33:02,760
You have all these different 
things. 

620
00:33:03,280 --> 00:33:07,080
So just by that alone you're 
going to get some variation. 

621
00:33:07,760 --> 00:33:16,880
But what I've noticed in in my 
own practice design and 

622
00:33:16,880 --> 00:33:19,680
interacting with athletes or 
just watching athletes naturally

623
00:33:19,680 --> 00:33:23,240
try to explore, you know, you 
give them sort of a like, hey, I

624
00:33:23,240 --> 00:33:27,240
want you to try to do this Rep 
without Rep But what eventually 

625
00:33:27,240 --> 00:33:31,240
happens is they find and I'm 
going to use like from dynamic 

626
00:33:31,240 --> 00:33:34,920
system theory here, they're 
going to find this attractor 

627
00:33:34,920 --> 00:33:36,480
state. 
So everything is going to 

628
00:33:36,480 --> 00:33:40,840
converge, like it's going to 
start fairly random or there's 

629
00:33:40,840 --> 00:33:42,880
going to be not random, but like
there's going to be more 

630
00:33:42,880 --> 00:33:46,400
variation. 
And then as time goes on, even 

631
00:33:46,400 --> 00:33:49,120
though you have you've you've, 
you've told them like, hey, I 

632
00:33:49,120 --> 00:33:52,360
want you to do Rep without Rep 
Often times what I see is that 

633
00:33:52,560 --> 00:33:55,520
there is some variation, it's 
pretty small and then it just 

634
00:33:55,520 --> 00:33:58,520
comes back to being fairly 
consistent there with with 

635
00:33:58,600 --> 00:34:04,680
hardly at all any variation. 
And So what I tend to think is 

636
00:34:04,680 --> 00:34:10,639
that if since that is the case, 
we have to continually help the 

637
00:34:10,639 --> 00:34:13,400
athlete search. 
And by that I mean sometimes we 

638
00:34:13,400 --> 00:34:17,040
have to give them inspiration 
and I want to use that word 

639
00:34:17,040 --> 00:34:21,000
specifically because by 
inspiration I mean showing them 

640
00:34:21,280 --> 00:34:24,360
possible ways of of moving. 
So for example, I've been 

641
00:34:24,360 --> 00:34:26,159
thinking about this and I want 
to throw this to you guys. 

642
00:34:26,560 --> 00:34:31,280
You know, I've talked a little 
bit with oh, I can't remember 

643
00:34:31,280 --> 00:34:33,880
his name right now off the off 
the top of my head, but he does 

644
00:34:33,880 --> 00:34:37,280
like the flow stuff. 
Does anybody know who I'm 

645
00:34:37,280 --> 00:34:39,120
talking about? 
Gallo. 

646
00:34:39,639 --> 00:34:42,920
Dockflow or whatever what's is? 
My own Gallo is. 

647
00:34:43,239 --> 00:34:45,679
My own Gallo. 
Yes, Ishmael Gallo. 

648
00:34:46,400 --> 00:34:49,280
Forgive me Sir, if I got your 
your name wrong. 

649
00:34:49,920 --> 00:34:50,880
I've talked with him on the 
phone. 

650
00:34:50,880 --> 00:34:54,280
He's a great guy. 
Some of the. 

651
00:34:55,400 --> 00:34:57,000
I like some of the stuff that 
he's doing. 

652
00:34:57,080 --> 00:35:01,000
It's it's not fully ecological, 
but you can take it and make it 

653
00:35:01,000 --> 00:35:02,600
ecological. 
That's where I've been getting 

654
00:35:02,600 --> 00:35:04,720
really excited with the stuff. 
I didn't, I didn't love it 

655
00:35:04,720 --> 00:35:08,120
initially just because of the 
fact that it's kind of rote, you

656
00:35:08,120 --> 00:35:10,000
know like hey here's the mover 
moving pattern. 

657
00:35:10,000 --> 00:35:11,320
Here's how you how you should 
move. 

658
00:35:11,320 --> 00:35:14,120
And then you know in some ways I
mean because in talking with 

659
00:35:14,120 --> 00:35:16,480
him, he understands. 
You know, like I don't think 

660
00:35:16,760 --> 00:35:21,120
he's 100% trying to force a 
person to move this way. 

661
00:35:21,360 --> 00:35:23,680
These pattern like these 
movements that he's giving 

662
00:35:24,160 --> 00:35:27,040
people, they tend to clean up 
just by doing more repetitions 

663
00:35:27,040 --> 00:35:28,960
of them. 
You know it, you know because 

664
00:35:29,120 --> 00:35:32,680
again everything works back 
towards an attractor state. 

665
00:35:32,680 --> 00:35:35,520
If the way that I'm thinking 
about it is with the tractor 

666
00:35:35,520 --> 00:35:39,080
states or or these landscapes of
a possible ways of moving. 

667
00:35:39,240 --> 00:35:42,560
The more you go down a path or 
like you let's say for example 

668
00:35:42,760 --> 00:35:47,560
you go outside OK based upon the
environment. 

669
00:35:47,920 --> 00:35:50,280
Let's say you're walking through
the woods based upon the 

670
00:35:50,280 --> 00:35:53,600
environment. 
Certain areas are going to Ford 

671
00:35:53,720 --> 00:35:57,560
walking through more and are 
going to be more accessible to 

672
00:35:57,560 --> 00:35:59,920
you. 
And so as you navigate through 

673
00:35:59,920 --> 00:36:03,880
the forest eventually you're 
going to now you're going to 

674
00:36:03,880 --> 00:36:06,120
tend to go through certain 
routes because they tend to be 

675
00:36:06,200 --> 00:36:08,400
more appealing to you and then 
they become more efficient for 

676
00:36:08,400 --> 00:36:12,560
you. 
And so I say all that to say 

677
00:36:12,560 --> 00:36:16,000
that that this helps explain 
like, OK, why is it through 

678
00:36:16,000 --> 00:36:21,480
variation we tend to see 
consistent patterns and and so 

679
00:36:21,480 --> 00:36:26,360
if we want to be able to 
understand how to navigate 

680
00:36:26,600 --> 00:36:29,840
through more parts of the 
landscape, we have to begin to 

681
00:36:29,840 --> 00:36:32,160
introduce like hey, what happens
if we go over here, let's go 

682
00:36:32,160 --> 00:36:34,160
over here. 
And so for example, I like to 

683
00:36:34,160 --> 00:36:39,040
take because in the past when I 
have said, hey, I want you to 

684
00:36:39,040 --> 00:36:41,240
explore, show me how many 
different ways you can do this. 

685
00:36:41,360 --> 00:36:44,440
Most of the time they're only 
going to express it in one or 

686
00:36:44,440 --> 00:36:49,640
two, maybe three different ways.
But if I want to, if I want to 

687
00:36:49,640 --> 00:36:54,000
continue to pull out more 
exploration and because again, 

688
00:36:54,000 --> 00:36:58,360
like we talked about before, 
athletes have not been because 

689
00:36:58,360 --> 00:37:02,040
of the one, how people have been
coaching them and two the school

690
00:37:02,040 --> 00:37:06,040
system they have not their the 
creative side has been often 

691
00:37:06,040 --> 00:37:10,480
times really dampened. 
And so to start to pull that out

692
00:37:11,600 --> 00:37:15,080
and help foster that for them, 
we have to begin to give them 

693
00:37:15,680 --> 00:37:19,040
and show them different ways and
eventually over time, they'll be

694
00:37:19,040 --> 00:37:22,240
able to do that on their own. 
But in the early stages we have 

695
00:37:22,240 --> 00:37:30,640
to foster it and so I think 
what's his name Doctor Doctor 

696
00:37:30,640 --> 00:37:36,760
Flo Flo guy I anyways I was 
trying to pull up his his 

697
00:37:36,760 --> 00:37:38,320
Twitter. 
I I don't have it off off hand 

698
00:37:38,320 --> 00:37:41,480
but anyways so with his stuff I 
really like it because I I see 

699
00:37:41,480 --> 00:37:44,400
it as a potential for for 
different exploration. 

700
00:37:44,400 --> 00:37:47,800
So like kind of pulling from his
system that he's developed. 

701
00:37:48,080 --> 00:37:50,520
You know like there's there's 
all these cool different ways 

702
00:37:50,520 --> 00:37:55,440
for example of guys, guys going 
and sliding picking up a ball 

703
00:37:55,440 --> 00:37:57,640
and like planting and and 
turning and throwing. 

704
00:37:57,760 --> 00:38:00,160
I think that's really cool. 
And why why do I think that's 

705
00:38:00,160 --> 00:38:03,200
cool? 
Well, because when I look at 

706
00:38:03,560 --> 00:38:07,160
infielders and where let's just 
say for example I want to I want

707
00:38:07,160 --> 00:38:09,760
to work and help a guy improve 
their lead leg block. 

708
00:38:10,280 --> 00:38:13,600
Well, if you watch an infielder 
go to their backhand and then 

709
00:38:13,600 --> 00:38:17,520
have to quick off their quick 
plant and throw, often times 

710
00:38:17,520 --> 00:38:19,640
they block really, really well. 
And why is that? 

711
00:38:19,640 --> 00:38:23,720
To me it's because of the 
constraints of of that movement 

712
00:38:24,720 --> 00:38:28,520
affords blocking, like having a 
really good lead leg block. 

713
00:38:28,720 --> 00:38:33,320
And so as a result, like OK, if 
I want to help a guy, a player, 

714
00:38:33,320 --> 00:38:37,040
explore blocking lead leg 
blocking, maybe I put them in 

715
00:38:37,040 --> 00:38:40,160
different environments and like,
OK, how can I kind of do this? 

716
00:38:40,160 --> 00:38:42,360
To me this is where it gets 
interesting. 

717
00:38:42,360 --> 00:38:46,560
And just as I'm thinking about 
this, OK, what if, what if we we

718
00:38:46,560 --> 00:38:51,640
actually turf, you know how I 
tread they have you know those 

719
00:38:51,640 --> 00:38:54,160
banks and mounds you know that 
are all wood, right. 

720
00:38:54,320 --> 00:38:57,720
Well what if we we actually turf
that and then now all of a 

721
00:38:57,720 --> 00:39:00,240
sudden we go, we we create this 
like mound or hill and we can 

722
00:39:00,240 --> 00:39:03,400
start doing different things and
different explorations on it. 

723
00:39:03,480 --> 00:39:07,480
So one being like OK I slide in 
you know I, I grab, I pick up 

724
00:39:07,480 --> 00:39:10,360
the ball like he has any like 
spins and turns and then throws 

725
00:39:10,360 --> 00:39:13,680
it you know quick. 
So like to me like how many 

726
00:39:13,680 --> 00:39:17,000
different ways can we explore 
when we start to manipulate the 

727
00:39:17,000 --> 00:39:18,960
environment. 
I see it as being harder you 

728
00:39:18,960 --> 00:39:21,600
know with your traditional 
mound, portable mound, it's just

729
00:39:21,600 --> 00:39:24,360
not enough space. 
But so that's that's to me like 

730
00:39:24,760 --> 00:39:27,200
you know, could we explore 
because I know I'm, I'm even 

731
00:39:27,200 --> 00:39:28,680
thinking about DCTC for a 
second. 

732
00:39:28,680 --> 00:39:35,280
Here we have, we have these kind
of like low hills and slopes 

733
00:39:35,520 --> 00:39:38,160
that are outside the field. 
You know, like how can we begin 

734
00:39:38,160 --> 00:39:41,680
to utilize our space a little 
bit better for exploration and 

735
00:39:41,680 --> 00:39:44,080
throwing and being able to throw
in different ways off different 

736
00:39:44,080 --> 00:39:47,360
slopes Because that, you know, 
obviously there's there's a 

737
00:39:47,360 --> 00:39:52,440
place for this athletic, this 
athleticism for pitchers, right,

738
00:39:52,440 --> 00:39:55,520
because of your PF PS. 
Like how can we make PF PS more 

739
00:39:55,520 --> 00:39:57,400
interesting? 
I think, you know, starting to 

740
00:39:57,440 --> 00:40:00,400
think about it in terms of like 
infield plays and throws and all

741
00:40:00,400 --> 00:40:02,000
that sort of stuff is is one 
thing. 

742
00:40:02,440 --> 00:40:06,480
But for me anyways. 
That, to me, is what I think is 

743
00:40:06,480 --> 00:40:11,920
important when we begin to. 
Utilize exploration for players 

744
00:40:11,960 --> 00:40:15,960
is that we sometimes have to 
shift either the intention or 

745
00:40:15,960 --> 00:40:18,920
the task constraint a little bit
and shift their attention to be 

746
00:40:18,920 --> 00:40:26,600
able to explore more of the the 
space, the possible ways of 

747
00:40:26,600 --> 00:40:31,280
moving a little bit more. 
And so because I think if we 

748
00:40:31,280 --> 00:40:38,480
want to see players begin to 
express more athleticism on the 

749
00:40:38,480 --> 00:40:43,400
mound, they need to also have 
explored more athletic ways to 

750
00:40:43,400 --> 00:40:45,800
move. 
And so because I what what has 

751
00:40:45,800 --> 00:40:48,360
bothered me a little bit is that
everybody talks about athletic 

752
00:40:48,360 --> 00:40:51,160
throws for pitchers and all it 
is is a jump throw and it's like

753
00:40:51,280 --> 00:40:55,520
well that's actually a very 
small narrow band of throwing. 

754
00:40:56,120 --> 00:40:58,720
You know like yes you do have to
be athletic to do it. 

755
00:40:59,040 --> 00:41:02,560
But there's more ways to be 
athletic than just a jump throw 

756
00:41:02,560 --> 00:41:07,000
or throwing from one leg And so 
for me that's where I I've I've 

757
00:41:07,000 --> 00:41:13,720
liked what what's it? 
Doctor Doctor Flo. 

758
00:41:13,880 --> 00:41:19,320
I want to see if that if yeah I 
should yeah doctor Doctor Gallo.

759
00:41:19,600 --> 00:41:21,240
I can I can actually pronounce 
that well. 

760
00:41:21,240 --> 00:41:23,280
So Doctor Gallo his stuff like I
think. 

761
00:41:23,480 --> 00:41:26,800
I think that's a good good space
to like borrow inspiration from 

762
00:41:26,920 --> 00:41:30,240
is like the the system that he's
he's worked really hard to put 

763
00:41:30,240 --> 00:41:32,200
together. 
I think you know there's a lot 

764
00:41:32,200 --> 00:41:36,080
that we from an ecological 
perspective could borrow from 

765
00:41:36,080 --> 00:41:40,160
what he is doing and like adapt 
it to more of an ecological 

766
00:41:40,160 --> 00:41:42,320
approach. 
So if you guys are not following

767
00:41:43,800 --> 00:41:47,920
Doctor Gallo it's A at flows doc
on Twitter. 

768
00:41:47,920 --> 00:41:51,480
So anyways that's my that's my 
little rant there. 

769
00:41:51,480 --> 00:41:56,160
I'll let if anybody has any 
thoughts jump in on that before 

770
00:41:56,160 --> 00:42:00,520
I switch to the next thing. 
Yeah, No, I and I'll just touch 

771
00:42:00,520 --> 00:42:02,840
on this real quick son. 
I've been thinking a little bit 

772
00:42:02,840 --> 00:42:05,840
about and it was from a graph 
that Keith David showed, I 

773
00:42:05,840 --> 00:42:09,000
believe it was him in the SMSC, 
where's the attractor Wells was 

774
00:42:09,000 --> 00:42:11,720
he brought those up. 
But to be able to be in a 

775
00:42:11,720 --> 00:42:16,000
created a creative and more 
innovative or authentic mover, 

776
00:42:16,280 --> 00:42:18,600
right. 
The deeper we get these movement

777
00:42:18,600 --> 00:42:21,840
wells, right, the less creative 
we're going to be able to be and

778
00:42:21,840 --> 00:42:24,080
less like unique and novel. 
We can't we can be. 

779
00:42:24,080 --> 00:42:26,520
And I think I think especially 
what you're talking about, I 

780
00:42:26,520 --> 00:42:29,760
think the same with us as 
coaches as being able to expand 

781
00:42:29,760 --> 00:42:32,920
our toolbox a little bit because
we'll create these deep wells of

782
00:42:32,920 --> 00:42:36,840
how we coach and like yeah with 
athletic throws we we maybe make

783
00:42:36,840 --> 00:42:38,640
it a little more shallow where 
it used to be like perfect 

784
00:42:38,640 --> 00:42:40,840
repetition and we'll do a jump 
throw. 

785
00:42:40,840 --> 00:42:44,800
But not doing the same thing 
every single time as a coach or 

786
00:42:44,800 --> 00:42:47,280
deploying the same thing and 
being able to us explore a 

787
00:42:47,280 --> 00:42:49,680
little bit, we'll get those to 
be a little bit shallower and 

788
00:42:49,680 --> 00:42:51,360
now we can surf a little bit 
differently. 

789
00:42:51,360 --> 00:42:55,440
And I liked your idea of like 
the the path. 

790
00:42:55,440 --> 00:42:56,840
And because I was thinking 
because we've been doing a 

791
00:42:56,840 --> 00:42:59,520
little bit hiking since I've 
been back in the Northeast, it's

792
00:42:59,520 --> 00:43:03,880
like if there's a path that's 
really like really set and it's 

793
00:43:03,880 --> 00:43:06,680
very obvious where I should go, 
like I'm probably going to 

794
00:43:06,680 --> 00:43:09,040
follow that almost every single 
time. 

795
00:43:09,040 --> 00:43:12,360
But if it's a little, a little 
bit little murky and you don't 

796
00:43:12,360 --> 00:43:14,680
know exactly where you go, it's 
I'm probably going to go 

797
00:43:14,680 --> 00:43:17,040
different depending how, how the
day speaks to me. 

798
00:43:17,280 --> 00:43:19,520
I may go over here, I may go 
over there, I may go around this

799
00:43:19,520 --> 00:43:22,320
tree or that tree or whatever. 
But it's because the the path 

800
00:43:22,320 --> 00:43:25,000
isn't so obvious of where I 
should go. 

801
00:43:25,000 --> 00:43:28,720
So I'm a little more open to the
what is in the environment and 

802
00:43:28,720 --> 00:43:30,000
how it's speaking to me that 
day. 

803
00:43:30,000 --> 00:43:32,560
And I think us as coaches can 
get stuck in those deep 

804
00:43:32,560 --> 00:43:34,920
attractor wells. 
They just do the same thing over

805
00:43:34,920 --> 00:43:37,080
and over and over and they get 
deeper and deeper and deeper. 

806
00:43:37,360 --> 00:43:40,440
First, like being open to Doctor
Gallo, what he's doing, where 

807
00:43:40,440 --> 00:43:42,080
can I take that? 
How could I borrow that? 

808
00:43:42,080 --> 00:43:44,000
What could that potentially do 
for me? 

809
00:43:44,200 --> 00:43:46,600
How could that work on the lead?
Like how could that work on the 

810
00:43:46,600 --> 00:43:48,760
quote UN quote, arm action or 
the mechanics or whatever it may

811
00:43:48,760 --> 00:43:50,160
be? 
I'm sorry, I don't know. 

812
00:43:50,160 --> 00:43:52,880
That kind of sparked something 
and it's same same for coaching 

813
00:43:52,880 --> 00:43:55,640
as it is our players. 
When we explore like, we'll be 

814
00:43:55,640 --> 00:43:57,600
able to be a little more 
creative, innovative, and may 

815
00:43:57,600 --> 00:44:01,000
find something that we otherwise
would not have found, right? 

816
00:44:01,960 --> 00:44:06,920
Well and two off of that, one of
the one of the things that came 

817
00:44:06,920 --> 00:44:11,800
up in the SMSC with Stu 
Mcmillan's talk was asking the 

818
00:44:11,800 --> 00:44:15,920
what if question. 
So for example, you know going 

819
00:44:15,920 --> 00:44:18,040
back to like what you talked 
about Tanner, the constraint LED

820
00:44:18,040 --> 00:44:21,240
approach. 
So based upon what I understand 

821
00:44:21,240 --> 00:44:25,480
about the constraint LED 
approach is if if we manipulate 

822
00:44:26,440 --> 00:44:30,240
A constraint within the system, 
so it can be anything that you 

823
00:44:30,240 --> 00:44:32,760
talked about due to the 
Organism, the environment or the

824
00:44:32,760 --> 00:44:38,440
task, it's going to affect how 
the athlete moves, it's going to

825
00:44:38,440 --> 00:44:41,240
affect their mechanics or how 
they express their movement. 

826
00:44:41,480 --> 00:44:45,440
So I I I tend to think of it 
this way. 

827
00:44:45,440 --> 00:44:49,920
I ask what if, what if we tried,
if we manipulated, say for 

828
00:44:49,920 --> 00:44:54,280
example, like I'm just going to 
keep using this for right now 

829
00:44:54,280 --> 00:44:57,800
for, for ease of use is you know
that that one where we put the 

830
00:44:57,800 --> 00:45:00,880
ball on the ground, we slide up 
to it, grab and pick it and like

831
00:45:00,880 --> 00:45:02,520
turn and throw. 
OK, what? 

832
00:45:02,640 --> 00:45:04,080
How is that influencing the 
movement? 

833
00:45:04,320 --> 00:45:06,680
And then what if I manipulated 
that a little bit? 

834
00:45:06,680 --> 00:45:09,640
I changed either the speed that 
they come in to come pick up the

835
00:45:09,640 --> 00:45:14,080
ball or if I change the the 
angle that they come in like how

836
00:45:14,080 --> 00:45:17,280
does that then begin to shift 
and alter their movement. 

837
00:45:17,520 --> 00:45:20,520
And then if you begin to think 
about it like OK, what ways 

838
00:45:21,920 --> 00:45:24,600
would I might be more beneficial
for them to move? 

839
00:45:24,600 --> 00:45:27,960
OK, so now this, this, this 
segues nicely into bio 

840
00:45:27,960 --> 00:45:31,520
mechanics. 
Like for me how I begin to think

841
00:45:31,520 --> 00:45:35,560
about this and I was talking 
with ASCII recently and he was 

842
00:45:35,560 --> 00:45:37,200
challenging me on this, which I 
think is good. 

843
00:45:38,200 --> 00:45:40,520
When we begin to think about bio
mechanics, the way that I think 

844
00:45:40,520 --> 00:45:44,760
about is that there are bio 
mechanics help us with our 

845
00:45:44,760 --> 00:45:48,200
search process for we might not 
know what the perfect bio 

846
00:45:48,200 --> 00:45:52,840
mechanics are for an athlete, 
but if we're struggling and 

847
00:45:52,840 --> 00:45:55,560
they're struggling to find it, I
can maybe I have an idea of like

848
00:45:55,560 --> 00:45:57,280
where to begin to educate their 
search. 

849
00:45:57,400 --> 00:46:00,960
I don't know where along this, 
this continuum towards like you 

850
00:46:00,960 --> 00:46:03,960
could say this biomechanical 
ideal because in my mind you 

851
00:46:03,960 --> 00:46:06,000
could maybe it is the ideal for 
them. 

852
00:46:06,160 --> 00:46:08,560
Maybe it's actually further 
beyond the ideal and maybe it's 

853
00:46:08,560 --> 00:46:12,080
actually short of it. 
And so I don't know where that 

854
00:46:12,080 --> 00:46:15,440
that is but I have, I have a 
space to you know you need a you

855
00:46:15,440 --> 00:46:17,840
need a if you are trying to go 
someplace. 

856
00:46:17,840 --> 00:46:21,400
Meaning we're trying to help the
athlete find a more functional 

857
00:46:21,400 --> 00:46:26,600
fit to the environment and have 
more functional solutions so 

858
00:46:26,600 --> 00:46:29,320
they perform better. 
OK, well that to me is like 

859
00:46:29,320 --> 00:46:31,120
having a destination. 
OK. 

860
00:46:31,120 --> 00:46:35,520
So if I'm trying to get to a 
place I need to have an idea of 

861
00:46:35,520 --> 00:46:41,480
like what direction to go. 
So to me, I use biomechanical, 

862
00:46:42,080 --> 00:46:46,120
my biomechanical understanding 
of things to help direct where 

863
00:46:46,120 --> 00:46:48,160
we're going to search and the 
direction that we're going to 

864
00:46:48,160 --> 00:46:49,720
move. 
But it doesn't mean that we have

865
00:46:49,720 --> 00:46:51,400
to get to this destination. 
Why? 

866
00:46:51,400 --> 00:46:54,800
Because what if we find a better
place to be that's a better 

867
00:46:54,800 --> 00:46:57,000
destination for the athlete 
along the journey. 

868
00:46:57,160 --> 00:47:00,360
And so for me, that's that's how
I begin to think about bio 

869
00:47:00,360 --> 00:47:04,520
mechanics and how we're doing 
this exploration of OK, I think 

870
00:47:04,680 --> 00:47:09,040
I I want to see, OK, if I 
manipulate this or I change the 

871
00:47:09,040 --> 00:47:14,320
task up and I follow this 
principle, how their movement is

872
00:47:14,320 --> 00:47:18,040
going to change and then does 
that actually manifest in 

873
00:47:18,040 --> 00:47:20,440
something that's more functional
where they actually have more 

874
00:47:20,440 --> 00:47:22,000
success? 
Because to me, when I'm doing my

875
00:47:22,000 --> 00:47:25,080
exploration, the way that I 
think about it is I'm trying to 

876
00:47:25,120 --> 00:47:28,480
put my back pocket, what is 
working better for the athlete, 

877
00:47:28,480 --> 00:47:30,960
what is trending in a more 
functional direction. 

878
00:47:30,960 --> 00:47:33,840
I'm going to put those things in
my back pocket and then once we 

879
00:47:33,840 --> 00:47:37,800
have kind of we hit our we 
people who are more interested 

880
00:47:37,800 --> 00:47:39,760
on this you can watch we have a 
different episode up 

881
00:47:39,920 --> 00:47:42,280
specifically on exploration. 
We're kind of go into this more 

882
00:47:42,920 --> 00:47:47,800
but I'm going to what we we we 
hit this certain point of the 

883
00:47:47,800 --> 00:47:49,840
most that we're benefit that 
we're going to get out of 

884
00:47:49,840 --> 00:47:52,640
exploring and trying wacky stuff
or like really trying to push 

885
00:47:52,640 --> 00:47:56,680
our edge because then everything
starts to like our performance 

886
00:47:56,680 --> 00:48:00,920
starts to decline heavily. 
So what I found is OK you you 

887
00:48:00,920 --> 00:48:03,080
start to notice for that decline
then you stop and then you go 

888
00:48:03,080 --> 00:48:05,280
back to those things that you 
put in your back pocket of like 

889
00:48:05,560 --> 00:48:08,320
hey I had more success doing 
stuff like this. 

890
00:48:08,360 --> 00:48:11,360
Let's explore that and hone in 
on trying to get more 

891
00:48:11,360 --> 00:48:16,400
consistency of results and then 
you begin to take those things 

892
00:48:16,480 --> 00:48:21,720
and move towards more functional
solutions and more consistent 

893
00:48:23,680 --> 00:48:28,640
results or more consistent. 
I think the results is is a good

894
00:48:28,640 --> 00:48:29,920
enough word for for this right 
now. 

895
00:48:30,200 --> 00:48:35,000
So anyways to me that's kind of 
the my, my thought process on 

896
00:48:35,000 --> 00:48:42,960
like how to successfully use 
exploration to get the most out 

897
00:48:42,960 --> 00:48:44,880
of it. 
Because otherwise I think you 

898
00:48:44,880 --> 00:48:47,840
know people's knock on 
exploration is like OK, they're 

899
00:48:47,840 --> 00:48:53,960
doing all this this stuff. 
But how is it translating to I 

900
00:48:53,960 --> 00:48:59,120
don't see how this translates to
to to a guy being a better 

901
00:48:59,120 --> 00:49:04,280
pitcher for example. 
And so to me that's this is how 

902
00:49:04,280 --> 00:49:09,000
you do it, that you keep things 
focused on what's the main goal 

903
00:49:09,000 --> 00:49:11,840
that we're we're here to do as 
far as training is, is to get 

904
00:49:11,920 --> 00:49:15,120
the person to be a better 
pitcher and so making sure that 

905
00:49:15,120 --> 00:49:17,120
your exploration actually 
achieves that goal. 

906
00:49:21,400 --> 00:49:24,160
And I think like just when, when
and how much you explore too. 

907
00:49:24,160 --> 00:49:26,000
As always, I think we talked 
about that a little bit. 

908
00:49:26,000 --> 00:49:29,160
But like I think that's always 
important conversation, like you

909
00:49:29,160 --> 00:49:33,200
need to know when you got to be 
there too and how much you're 

910
00:49:33,200 --> 00:49:38,160
willing to explore first, try to
get him a little bit closer to 

911
00:49:38,160 --> 00:49:40,760
that. 
But Tanner something I want to 

912
00:49:40,760 --> 00:49:42,840
throw back to you since I mean 
Gary you brought up kind of the 

913
00:49:42,840 --> 00:49:45,440
what if and especially like what
if I do this and it kind of 

914
00:49:45,440 --> 00:49:48,480
brings me and I think you kind 
of were were asking that 

915
00:49:48,480 --> 00:49:49,960
question. 
I'm assuming like what if we 

916
00:49:49,960 --> 00:49:54,400
added a batter in and I think 
that that too. 

917
00:49:54,400 --> 00:49:56,840
And let me talk about 
exploration. 

918
00:49:57,080 --> 00:50:00,360
Do you think when you you kind 
of add that constraint of the 

919
00:50:00,360 --> 00:50:04,200
batter in because I see it in, 
in two ways, I'm probably lean 

920
00:50:04,200 --> 00:50:05,840
more towards the way you think 
about it. 

921
00:50:05,840 --> 00:50:09,480
But what if you add a batter in 
there and how that's going to 

922
00:50:09,480 --> 00:50:12,320
influence the movement? 
And is it I think people may 

923
00:50:12,320 --> 00:50:15,680
think like, oh, that's going to 
restrict them too much like when

924
00:50:15,680 --> 00:50:19,080
when they're going and working 
on anything basically like, all 

925
00:50:19,080 --> 00:50:21,480
right, we're trying to throw as 
hard as we can, you got a batter

926
00:50:21,480 --> 00:50:23,280
in there. 
Do you think that limits them 

927
00:50:23,280 --> 00:50:27,080
too much or that or does that 
make it more meaningful and 

928
00:50:27,080 --> 00:50:29,840
you're still can explore with 
the batter in there or do you 

929
00:50:29,840 --> 00:50:32,360
feel like you got to take all 
exploration out completely if 

930
00:50:32,360 --> 00:50:34,360
you had a batter in there or 
catch her in a little bit of 

931
00:50:34,360 --> 00:50:36,560
consequence? 
If that question makes sense? 

932
00:50:36,840 --> 00:50:38,960
Because I think that's an 
extremely important point is 

933
00:50:38,960 --> 00:50:42,280
like, can you still explore as 
we ramp up this 

934
00:50:42,280 --> 00:50:44,800
representativeness, I guess is 
the way to put that. 

935
00:50:46,720 --> 00:50:50,720
Yeah, I mean, I think you 
definitely can explore, but I 

936
00:50:50,720 --> 00:50:54,520
think the bandwidth is lessened 
like there's less room to 

937
00:50:54,520 --> 00:50:56,720
explore. 
It's it's kind of like, you 

938
00:50:56,720 --> 00:51:00,280
know, squatting, doing a barbell
squat in your warm up, you can 

939
00:51:00,280 --> 00:51:03,120
explore quite a bit. 
But when you start to get to 

940
00:51:03,200 --> 00:51:07,840
8090 to 100%, there's a lot less
room for exploration that's 

941
00:51:07,840 --> 00:51:12,760
actually going to work. 
So I think, I think you can 

942
00:51:12,760 --> 00:51:19,640
explore and for for one kid that
we have, he is 15 top to 86 

943
00:51:20,120 --> 00:51:24,440
which is incredible. 
But he was struggling to throw 

944
00:51:24,440 --> 00:51:30,760
strikes and his velocity was it 
fluctuated quite a bit, like he 

945
00:51:30,760 --> 00:51:35,880
was sometimes 80 sometimes 83. 
He got up to 86 and I started 

946
00:51:35,880 --> 00:51:40,400
looking at how he was moving and
he strided a little crossbody, 

947
00:51:40,400 --> 00:51:43,200
which I never I don't really 
have too much of an issue with. 

948
00:51:43,560 --> 00:51:46,960
But then his front leg was just,
it just wasn't stable. 

949
00:51:46,960 --> 00:51:50,720
Like he was releasing some like 
differently, a little bit like 

950
00:51:50,800 --> 00:51:52,840
every pitch. 
I got some videos and it's like,

951
00:51:53,280 --> 00:51:55,200
OK, there, there's nothing 
really consistent. 

952
00:51:56,200 --> 00:51:59,160
Not that it has to be the exact 
same every time, but I think 

953
00:51:59,160 --> 00:52:03,360
there was too much variance for 
him to be able to functionally 

954
00:52:03,600 --> 00:52:07,480
pitch. 
And So what we're starting to do

955
00:52:07,480 --> 00:52:10,640
now is experimenting with 
landing spots. 

956
00:52:11,680 --> 00:52:14,480
So I said you can try landing 
more closed or you can try 

957
00:52:14,480 --> 00:52:18,920
landing more open. 
And I I said I think landing 

958
00:52:18,920 --> 00:52:23,000
somewhere a little bit more open
is going to help you out because

959
00:52:23,000 --> 00:52:28,920
of when you land your whole 
front leg bows out to that side 

960
00:52:29,520 --> 00:52:31,960
to try and allow you to rotate 
and throw the ball. 

961
00:52:31,960 --> 00:52:35,360
Sometimes you rotate recently, 
Sometimes you don't rotate 

962
00:52:35,360 --> 00:52:36,920
really as much as you probably 
need. 

963
00:52:37,160 --> 00:52:39,280
So it's affecting how you 
release the ball, which then is 

964
00:52:39,280 --> 00:52:41,880
going to affect where it goes, 
how hard you throw it. 

965
00:52:42,680 --> 00:52:46,760
So we do it in plyos, we do it 
in Med balls, and now we're 

966
00:52:46,760 --> 00:52:48,440
doing it on the mound with 
hitters in there. 

967
00:52:48,440 --> 00:52:52,280
It's like, hey, can you open or 
can you stride a little bit more

968
00:52:52,280 --> 00:52:54,520
open? 
If that doesn't work, maybe go a

969
00:52:54,520 --> 00:52:57,680
little more closed off, like 
figure out what's going to work 

970
00:52:57,680 --> 00:53:00,200
for you. 
And this was the first week that

971
00:53:00,200 --> 00:53:03,400
we did it on the mound because 
testing was last week. 

972
00:53:03,880 --> 00:53:08,280
So we've been doing it in plows 
and Med balls second-half of 

973
00:53:08,280 --> 00:53:09,960
last week and we did it 
yesterday with them. 

974
00:53:09,960 --> 00:53:15,480
And it's like, OK, your velocity
was pretty much in the same area

975
00:53:15,480 --> 00:53:18,400
the whole time. 
And it looked like you were 

976
00:53:18,400 --> 00:53:22,240
throwing some more strikes and 
it looked like your front leg 

977
00:53:22,240 --> 00:53:25,320
was a little bit more stable. 
So I think he was able to 

978
00:53:25,320 --> 00:53:27,760
explore to find something 
functional. 

979
00:53:27,760 --> 00:53:30,640
And then now he's like Garrett 
said, like he's he's honing in 

980
00:53:30,640 --> 00:53:34,600
on it, like he's getting better 
at it, be more functional. 

981
00:53:34,600 --> 00:53:36,880
Did he get up to 86 again? 
No. 

982
00:53:37,280 --> 00:53:40,080
But he also wasn't feeling that 
great and was sitting 83. 

983
00:53:40,400 --> 00:53:44,240
So I would call that a good day.
Throwing some more strikes, a 

984
00:53:44,680 --> 00:53:48,320
little bit more stable just 
looks more comfortable. 

985
00:53:48,840 --> 00:53:54,280
So I would say All in all, I 
think you can explore, but not 

986
00:53:54,280 --> 00:53:58,640
as much of A bandwidth as a more
general activity. 

987
00:53:59,400 --> 00:54:01,800
Does that make sense? 
Yeah, no, for sure. 

988
00:54:01,880 --> 00:54:04,840
And I think I think too you can 
explore in different in 

989
00:54:04,840 --> 00:54:07,840
different ways. 
I guess something I've been kind

990
00:54:07,840 --> 00:54:09,680
of thinking about, especially as
you kind of make it more 

991
00:54:09,680 --> 00:54:12,560
representative is like what are 
we exploring too, right. 

992
00:54:12,640 --> 00:54:15,280
Like I think there are 
definitely things because I 

993
00:54:15,280 --> 00:54:17,480
think a lot of times again I 
guess we're, we're slant, we're 

994
00:54:17,480 --> 00:54:19,560
slanting it towards bio 
mechanics here for a second. 

995
00:54:19,560 --> 00:54:22,680
But like I think we get stuck on
the bio mechanics, right. 

996
00:54:22,680 --> 00:54:25,160
But you can, you could start 
exploring like different 

997
00:54:25,760 --> 00:54:27,080
thoughts. 
You could potentially go into 

998
00:54:27,080 --> 00:54:29,200
the pitch like what's my 
intention going into this? 

999
00:54:29,200 --> 00:54:31,880
You could play with that or 
there or you could feel like, 

1000
00:54:32,040 --> 00:54:35,960
oh, why don't, why don't you set
up this way or that way or this 

1001
00:54:35,960 --> 00:54:39,040
speed or that speed and 
different variations of those. 

1002
00:54:39,040 --> 00:54:42,320
And there's still room to kind 
of explore and play a little 

1003
00:54:42,320 --> 00:54:44,200
bit, even with it's a little 
High Representative. 

1004
00:54:44,200 --> 00:54:46,920
At least that's something 
something I've been kind of kind

1005
00:54:46,920 --> 00:54:49,040
of dwelling on. 
It's like where where does the 

1006
00:54:49,040 --> 00:54:52,160
exploration live if we want to 
make it more representative? 

1007
00:54:53,000 --> 00:54:57,080
Originally in my mind, and this 
was a flawed flawed view with 

1008
00:54:57,080 --> 00:55:00,600
kind of like you ramp up 
exploration you ramp down 

1009
00:55:01,560 --> 00:55:04,600
representativeness. 
But that's not necessarily the 

1010
00:55:04,600 --> 00:55:07,280
case where we can keep 
representative up, but we can 

1011
00:55:07,280 --> 00:55:10,440
keep exploration up too. 
It may look a little different 

1012
00:55:10,440 --> 00:55:12,680
like obviously it it you'd 
probably get a little dangerous 

1013
00:55:12,680 --> 00:55:14,040
and parents may stop bringing 
it. 

1014
00:55:14,040 --> 00:55:16,680
If you like are letting this guy
like try every different kind of

1015
00:55:16,680 --> 00:55:19,080
move in the book while there's a
batter down there like that's 

1016
00:55:19,080 --> 00:55:20,640
probably not where you want to 
go. 

1017
00:55:21,200 --> 00:55:25,120
But I I'm always intrigued by 
that thought, and I think it's 

1018
00:55:25,120 --> 00:55:29,440
not as easy to like, OK, how do 
we keep exploration kind of high

1019
00:55:29,720 --> 00:55:31,800
while we're keeping 
representative kind of, 

1020
00:55:31,800 --> 00:55:33,040
especially in the pitching 
space? 

1021
00:55:33,800 --> 00:55:36,040
This is inherent risk, right? 
You stick a batter down there, 

1022
00:55:36,040 --> 00:55:38,360
right? 
Well, I also think like, you can

1023
00:55:38,360 --> 00:55:42,000
explore pitch selection, pitch 
location, right? 

1024
00:55:42,000 --> 00:55:46,120
So like, I do some classes that 
they're not necessarily part of.

1025
00:55:46,120 --> 00:55:50,680
Like a development offseason 
program is just like a one time 

1026
00:55:50,680 --> 00:55:53,200
sign up. 
I might get two kids, I might 

1027
00:55:53,200 --> 00:55:56,240
get six or seven. 
But for those classes, we don't 

1028
00:55:56,240 --> 00:55:59,680
usually have catchers or live 
humans. 

1029
00:55:59,680 --> 00:56:03,320
So something that I've done 
recently is with our plastic 

1030
00:56:03,320 --> 00:56:05,080
dummy hitters. 
I'll either have them crowd the 

1031
00:56:05,080 --> 00:56:09,320
plate or go way off the plate. 
I'm like, OK, we're going to do 

1032
00:56:09,320 --> 00:56:13,080
the rolling counts based on 
where he is in the box. 

1033
00:56:13,080 --> 00:56:16,760
Where do you think your best 
option to throw it is? 

1034
00:56:17,840 --> 00:56:20,640
And some of them have no idea. 
Some of them are like, well, 

1035
00:56:20,640 --> 00:56:22,800
he's crowding the plate, 
Probably want to go inside. 

1036
00:56:23,480 --> 00:56:25,960
Perfect. 
If you can get it inside, it's a

1037
00:56:25,960 --> 00:56:27,480
strike. 
If you leave it down the middle 

1038
00:56:27,480 --> 00:56:29,320
or outside, we're going to call 
it a single. 

1039
00:56:30,680 --> 00:56:34,720
And it's like, oh, OK, now they 
have to figure out how they can 

1040
00:56:34,720 --> 00:56:36,360
throw pitches based on where the
hitter is. 

1041
00:56:36,360 --> 00:56:38,520
As soon as they're done with 
that batter, I change something 

1042
00:56:38,520 --> 00:56:41,280
about it. 
Maybe I go from lefty to righty.

1043
00:56:41,400 --> 00:56:43,840
Maybe I go crowding the plate, 
back them off. 

1044
00:56:43,840 --> 00:56:49,440
Maybe I just go normal position,
see what they do, But it is 

1045
00:56:49,440 --> 00:56:53,840
interesting to see them know 
that, OK, this guy can't hit an 

1046
00:56:53,840 --> 00:56:56,160
outside pitch. 
How am I going to get it over 

1047
00:56:56,160 --> 00:56:57,440
there? 
Do they freeze? 

1048
00:56:58,480 --> 00:57:01,440
Do they change their direction 
completely to get it over there?

1049
00:57:02,000 --> 00:57:04,120
Or are they able to handle it no
problem. 

1050
00:57:04,920 --> 00:57:07,360
And it's kind of fun to to watch
them explore. 

1051
00:57:07,800 --> 00:57:12,200
And usually the kids that 
actually change something where 

1052
00:57:12,200 --> 00:57:14,840
they're not necessarily frozen, 
but they're moving a little bit 

1053
00:57:14,840 --> 00:57:18,280
differently, they're able to get
it there, which is, I think I 

1054
00:57:18,280 --> 00:57:20,240
find it interesting. 
It's like, oh, their direction 

1055
00:57:20,240 --> 00:57:22,120
changed. 
Oh, they're actually falling off

1056
00:57:22,280 --> 00:57:24,840
more to the side after they 
throw it, but they're actually 

1057
00:57:24,840 --> 00:57:28,600
throwing it where they want to. 
So it's just just interesting. 

1058
00:57:28,600 --> 00:57:33,000
When they get out of that 
repetition, same thing over and 

1059
00:57:33,000 --> 00:57:34,720
over again. 
It's like, hey, figure out how 

1060
00:57:34,720 --> 00:57:36,880
to get it outside. 
I don't care what it looks like,

1061
00:57:37,640 --> 00:57:39,560
batter's off the plate. 
You're going to have to throw it

1062
00:57:39,560 --> 00:57:41,120
outside. 
Yeah. 

1063
00:57:41,120 --> 00:57:43,760
And and you'll see what you may 
actually see within the game 

1064
00:57:43,760 --> 00:57:46,240
setting too, which I think is, 
is extremely important like 

1065
00:57:46,800 --> 00:57:50,120
versus living within the like 
we're just pumping the ball into

1066
00:57:50,120 --> 00:57:53,560
the nine pocket over and over 
and over with no, no change of 

1067
00:57:53,560 --> 00:57:57,400
intentions or like what you're 
actually trying to do, pitch the

1068
00:57:57,400 --> 00:57:59,280
pitch. 
So actually, I, I, I, I really 

1069
00:57:59,280 --> 00:58:03,000
like that idea because I'm sure 
you do see, if you watch it, 

1070
00:58:03,000 --> 00:58:05,720
like you're going to see if 
you're going inside, outside or 

1071
00:58:05,720 --> 00:58:09,320
you put a righty in versus a 
lefty in there or just like you 

1072
00:58:09,320 --> 00:58:11,720
change the count on them, you 
put them behind or up in the 

1073
00:58:11,720 --> 00:58:13,760
count, whatever, like the 
movement's going to be 

1074
00:58:13,760 --> 00:58:16,760
influenced by those. 
And I don't think that's talked 

1075
00:58:16,760 --> 00:58:18,560
about because, I mean, to me, 
that's where the skill component

1076
00:58:18,560 --> 00:58:21,600
lives within this whole thing. 
Because like throwing harder is 

1077
00:58:21,600 --> 00:58:24,720
going to help you get out. 
And making those changes does a 

1078
00:58:24,720 --> 00:58:28,480
lot for you as far as what you 
could potentially select. 

1079
00:58:28,480 --> 00:58:30,200
And it may open some things up 
for you. 

1080
00:58:31,080 --> 00:58:35,040
But then placing it within 
context is like everything 

1081
00:58:35,040 --> 00:58:37,920
because it is going to be 
influenced by all those 

1082
00:58:37,920 --> 00:58:39,360
constraints we kind of talked 
about. 

1083
00:58:39,360 --> 00:58:42,040
So I think that's cool that in 
that facility setting, you're 

1084
00:58:42,040 --> 00:58:44,040
kind of already adding that in 
since you're going to, it's 

1085
00:58:44,040 --> 00:58:46,920
going to expose them to a lot 
more and you're going to see a 

1086
00:58:46,920 --> 00:58:49,920
lot more to actually be a good 
pitching coach versus a good 

1087
00:58:49,920 --> 00:58:52,600
just throwing coach, which I 
think is a big difference. 

1088
00:58:53,280 --> 00:58:55,880
Yeah, and and most of the time 
it's just me just cuddle, 

1089
00:58:55,880 --> 00:58:57,640
letting them figure it out for 
the most part. 

1090
00:58:57,920 --> 00:59:00,520
And if a kid absolutely cannot 
figure it out, then I'll pull 

1091
00:59:00,520 --> 00:59:02,680
them aside and I'll ask them 
questions and we'll have that 

1092
00:59:02,680 --> 00:59:06,240
conversation and then we'll go 
on to like, hey, try it, try 

1093
00:59:06,240 --> 00:59:08,240
doing this or try doing that. 
What are you seeing? 

1094
00:59:08,440 --> 00:59:10,920
What do you feel? 
Because some kids will move to 

1095
00:59:10,920 --> 00:59:13,840
the complete other side of the 
rubber, Like if they're not 

1096
00:59:13,840 --> 00:59:17,680
comfortable, they're just going 
to move completely away and try 

1097
00:59:17,680 --> 00:59:20,800
to hit, hit their spots. 
Now they're able to which it's 

1098
00:59:21,000 --> 00:59:23,360
it's functional, they move to 
the other side, That's fine. 

1099
00:59:23,360 --> 00:59:27,080
I have no problem with it. 
But it's you can easily see what

1100
00:59:27,880 --> 00:59:32,160
causes anxiety and what doesn't.
Yeah, I do think it's 

1101
00:59:32,160 --> 00:59:35,120
interesting though. 
Just set and I think it's it's 

1102
00:59:35,120 --> 00:59:37,680
kind of cool if that's what some
of your guys are doing, even if 

1103
00:59:37,680 --> 00:59:39,400
they're just sliding to the 
other side of the Rover since 

1104
00:59:39,480 --> 00:59:40,680
they're they're searching, 
right. 

1105
00:59:41,280 --> 00:59:43,000
And I think that's that's 
extremely important. 

1106
00:59:43,000 --> 00:59:45,680
They're searching for and you're
allowing exploration. 

1107
00:59:45,680 --> 00:59:49,600
Like, even if it's not like what
potentially is the most 

1108
00:59:49,600 --> 00:59:51,720
functional within a game 
setting, at least they're 

1109
00:59:51,720 --> 00:59:55,440
starting that process of 
searching for something that 

1110
00:59:55,440 --> 00:59:57,720
will help them get to where 
they're they're trying to go, 

1111
00:59:58,240 --> 01:00:00,920
and if even if that's where they
start, it's something. 

1112
01:00:01,520 --> 01:00:03,040
Yeah. 
And honestly, I don't really 

1113
01:00:03,040 --> 01:00:05,960
have an issue with guys 
switching sides of the rubber 

1114
01:00:05,960 --> 01:00:08,080
depending on who they're facing.
Like. 

1115
01:00:08,080 --> 01:00:10,640
I mean, I'm sure we've all seen 
that Paul Skeens clip. 

1116
01:00:11,160 --> 01:00:13,760
He changes side of the rubber 
depending on, you know, whether 

1117
01:00:13,760 --> 01:00:17,080
he's facing a lefty or righty. 
And I think more guys should 

1118
01:00:17,080 --> 01:00:20,000
probably do that because your 
stuff is going to play different

1119
01:00:20,320 --> 01:00:22,840
because that's almost a whole 
foot that you're changing your 

1120
01:00:22,840 --> 01:00:25,560
release point, how it's going to
break, how it's going to come 

1121
01:00:25,560 --> 01:00:27,520
out of your hand, where you're 
striding. 

1122
01:00:28,000 --> 01:00:31,920
I think that could be pretty 
valuable for a lot of guys. 

1123
01:00:31,920 --> 01:00:33,600
They just have to be willing to 
explore it. 

1124
01:00:33,840 --> 01:00:36,360
And with the kids that have done
it, it's more like, I don't want

1125
01:00:36,360 --> 01:00:38,240
to hit the guy, so I want to 
move to the other side. 

1126
01:00:38,360 --> 01:00:41,280
Yeah, well, cool, like you're 
throwing it where you want to. 

1127
01:00:41,280 --> 01:00:42,720
You should probably keep doing 
that. 

1128
01:00:43,600 --> 01:00:45,000
Yeah, yeah. 
No, that's a good point. 

1129
01:00:45,040 --> 01:00:47,680
And I think those are stuff 
that's probably not explored as 

1130
01:00:47,680 --> 01:00:49,480
much as it could potentially be 
in pitching. 

1131
01:00:50,000 --> 01:00:53,160
I mean for a host of reasons. 
But I think one, it's like how 

1132
01:00:53,160 --> 01:00:54,720
do you find if it's functional 
too. 

1133
01:00:54,720 --> 01:00:58,200
I think that's that's a tough 
question to really answer 

1134
01:00:58,200 --> 01:01:01,680
without being exposed to 
representative problems is if 

1135
01:01:01,680 --> 01:01:04,600
you're just switching side to 
side in bullpen settings and it 

1136
01:01:04,600 --> 01:01:07,360
feels good or like you're on 
left ear righty, like, oh, I 

1137
01:01:07,360 --> 01:01:09,800
think this would work better to 
a left ear versus right ear. 

1138
01:01:09,800 --> 01:01:12,760
Coach told you like, it's great,
but how do we actually know 

1139
01:01:13,160 --> 01:01:17,400
without those slices of the game
where we're getting exposed to 

1140
01:01:17,400 --> 01:01:20,960
if it actually is better versus 
about it or not better versus 

1141
01:01:20,960 --> 01:01:23,160
about it, right? 
And are we getting feedback from

1142
01:01:23,160 --> 01:01:25,160
them? 
Are they are they in there? 

1143
01:01:25,160 --> 01:01:28,720
How they're interacting with us,
telling us, which I think is a 

1144
01:01:28,720 --> 01:01:30,720
huge part of the like. 
Why representative this is 

1145
01:01:30,720 --> 01:01:33,320
extremely important, like how do
we know if it's working right 

1146
01:01:33,600 --> 01:01:35,160
like. 
Otherwise you're going to find 

1147
01:01:35,160 --> 01:01:37,280
out in the game like that's how 
you like. 

1148
01:01:37,280 --> 01:01:41,080
You're going to find out, oh, 
this don't work and that's and 

1149
01:01:41,080 --> 01:01:44,040
then maybe won't get to pitch 
again for, you know, for for a 

1150
01:01:44,040 --> 01:01:46,280
little bit. 
And that's that's where I think 

1151
01:01:46,560 --> 01:01:50,720
that to your point, Baker of 
like, why it's so important to 

1152
01:01:50,880 --> 01:01:55,800
to have representative practice 
sessions so that you're not 

1153
01:01:55,920 --> 01:01:58,200
finding out in the game when it 
matters. 

1154
01:01:58,320 --> 01:02:01,360
You're finding out beforehand so
that when you get into the game 

1155
01:02:01,360 --> 01:02:05,720
you can just fall back on what 
you know works that you have 

1156
01:02:05,720 --> 01:02:08,200
experience working to. 
To go off of what you were also 

1157
01:02:08,200 --> 01:02:10,640
saying. 
Baker of how how do you how do I

1158
01:02:10,640 --> 01:02:15,360
deal with the problem of keeping
representativeness high as well 

1159
01:02:15,360 --> 01:02:17,160
as exploration within a practice
setting? 

1160
01:02:17,400 --> 01:02:21,720
I I would. 
Here's how I've dealt with the 

1161
01:02:21,720 --> 01:02:26,200
issue of worried about a hitter 
getting hit that stand in. 

1162
01:02:27,440 --> 01:02:31,240
I just think that if you give 
the guy a glove, if the ball 

1163
01:02:31,240 --> 01:02:34,920
comes at, you just catch it like
all these guys, right? 

1164
01:02:34,920 --> 01:02:37,320
Who who if you're if you're. 
We're not talking about little 

1165
01:02:37,320 --> 01:02:38,280
kids, right? 
Who? 

1166
01:02:38,600 --> 01:02:40,560
You know, it's iffy whether or 
not they can catch the ball. 

1167
01:02:40,600 --> 01:02:42,760
But once you get to a certain 
level, everybody can catch a 

1168
01:02:42,760 --> 01:02:44,960
ball if it's thrown at them. 
So if you're looking at the 

1169
01:02:44,960 --> 01:02:47,240
ball, which I hope you know, if 
you're standing hitter, you're 

1170
01:02:47,240 --> 01:02:49,640
looking at the pitcher in the 
ball and seeing where it's 

1171
01:02:49,640 --> 01:02:51,240
going. 
You know, if you feel 

1172
01:02:51,240 --> 01:02:52,720
uncomfortable, just catch the 
darn thing. 

1173
01:02:53,040 --> 01:02:56,440
You know there's no. 
I will say that's that's harder 

1174
01:02:56,440 --> 01:02:57,680
than said that because that's 
what I do. 

1175
01:02:57,680 --> 01:03:02,120
I stand in a ton and like I wear
a glove and I and to be fair 

1176
01:03:02,120 --> 01:03:04,760
like I need to train myself as a
hitter more and like that's one 

1177
01:03:04,760 --> 01:03:08,320
thing that I've thought a ton is
I'm I'm bailing so much it's 

1178
01:03:08,320 --> 01:03:09,760
bad. 
It's just like you throw a 

1179
01:03:09,760 --> 01:03:12,720
breaker and I'm I'm I'm gone. 
Which is not giving a very 

1180
01:03:12,720 --> 01:03:15,520
representative look whatsoever. 
And I have a glove on because 

1181
01:03:15,520 --> 01:03:18,240
it's the the here's the issue 
they think of intentions right 

1182
01:03:18,240 --> 01:03:21,240
intention shape action. 
When I'm thinking, oh shoot, 

1183
01:03:21,240 --> 01:03:23,440
he's coming inside, like I need 
to be ready to catch it. 

1184
01:03:23,440 --> 01:03:27,200
Like I'm almost always going for
the ball when it's not even 

1185
01:03:27,200 --> 01:03:29,360
coming at me because my 
intentions I'm searching for 

1186
01:03:29,360 --> 01:03:32,280
like I got to catch it, right? 
And then if I'm not and I'm 

1187
01:03:32,280 --> 01:03:34,160
trying to give a super 
representative look like my 

1188
01:03:34,160 --> 01:03:37,360
glove stays here, like I'm 
almost never ready to actually 

1189
01:03:37,360 --> 01:03:38,840
catch it. 
Like occasionally, like maybe 

1190
01:03:38,840 --> 01:03:41,120
swat it from my head, but like 
I'll still get hit, you know, 

1191
01:03:41,440 --> 01:03:43,880
that's where it's hard. 
That's where the gloves actually

1192
01:03:43,880 --> 01:03:46,240
like it is still a limitation, 
but I think it's the best 

1193
01:03:46,240 --> 01:03:48,320
solution that I've seen too. 
I don't know if anybody else has

1194
01:03:48,320 --> 01:03:49,560
any better, but it's hard. 
I. 

1195
01:03:49,720 --> 01:03:52,640
Mean. 
I don't know real quick, Robert,

1196
01:03:52,800 --> 01:03:56,640
having having been at Missouri 
State standing in because that's

1197
01:03:56,640 --> 01:03:59,920
the closest I can get to the 
guys that you, that you're, you 

1198
01:03:59,920 --> 01:04:05,480
know, standing in for, you know,
at least for me, Honestly 

1199
01:04:05,480 --> 01:04:08,240
though, I actually never had to 
catch a ball. 

1200
01:04:08,240 --> 01:04:10,280
Nobody ever, like, got that 
close to me. 

1201
01:04:11,440 --> 01:04:13,760
I also just maybe it's partially
because I was a catcher. 

1202
01:04:13,760 --> 01:04:18,880
Like, I have to wait, usually 
fairly long before I can even 

1203
01:04:18,880 --> 01:04:20,680
try to go catch a ball because 
like, I've caught 

1204
01:04:20,680 --> 01:04:24,440
knuckleballers, dude, if you try
to go out and stick a stick a 

1205
01:04:24,440 --> 01:04:26,160
ball that's a knuckleball, you 
get. 

1206
01:04:26,400 --> 01:04:30,240
I caught cast Crayolo and he was
throwing just nasty knuckleballs

1207
01:04:30,240 --> 01:04:32,320
to me and I was really good at 
just going out there and 

1208
01:04:32,320 --> 01:04:34,360
sticking it. 
Well, I didn't have any of my 

1209
01:04:34,360 --> 01:04:35,960
gear on. 
I wasn't wearing a mask and I 

1210
01:04:35,960 --> 01:04:38,000
went to go try to stick it and 
that sucker hit me right in the 

1211
01:04:38,000 --> 01:04:39,880
face. 
So like, that taught me, like, 

1212
01:04:40,080 --> 01:04:43,600
all right, you know, you got to,
you kind of have to wait as long

1213
01:04:43,600 --> 01:04:46,800
as you can let that ball move 
and then go get it at the end. 

1214
01:04:46,960 --> 01:04:49,680
So to me, that's that. 
Well, that was also too, right, 

1215
01:04:49,680 --> 01:04:52,840
Being a hitter, if I want to 
give myself because this, this 

1216
01:04:52,840 --> 01:04:55,760
to me is why I understood why I 
like Stanton and these guys get 

1217
01:04:55,760 --> 01:05:00,160
hit in the face, is because they
can't move if they move early, 

1218
01:05:00,360 --> 01:05:01,720
right? 
A ball that comes at him and 

1219
01:05:01,720 --> 01:05:04,000
it's going to be a sweeper like 
you're done. 

1220
01:05:04,280 --> 01:05:07,880
You have to, you have to stay in
there as long as you can and 

1221
01:05:07,880 --> 01:05:10,640
move at the last second. 
So to me, that's what, like, 

1222
01:05:10,800 --> 01:05:13,520
that's why it's so hard to come 
back after getting hit in the 

1223
01:05:13,520 --> 01:05:16,200
face with a ball. 
That hard is because you need to

1224
01:05:16,200 --> 01:05:19,120
then retrain yourself not to 
flinch, not to move to. 

1225
01:05:19,280 --> 01:05:23,320
Because to me, that was how I 
gave myself a chance to hit the 

1226
01:05:23,400 --> 01:05:25,680
the nasty breaking ball slider 
or whatever is. 

1227
01:05:25,680 --> 01:05:30,040
I'm just, I'm not going to move 
and I'm going to stay in on this

1228
01:05:30,120 --> 01:05:32,520
and trust that this ball is 
going to, you know, it's going 

1229
01:05:32,520 --> 01:05:34,440
to come back in or whatever, 
'cause that was the only thing 

1230
01:05:34,440 --> 01:05:36,880
that gave me a chance on those 
type of breaking balls. 

1231
01:05:37,080 --> 01:05:41,040
So to me that's where it is to 
your point of like it is 

1232
01:05:41,040 --> 01:05:44,800
somewhat of your natural 
reactions like you have to kind 

1233
01:05:44,800 --> 01:05:47,360
of train some of that. 
So anyways, Robert, you were 

1234
01:05:47,360 --> 01:05:51,560
going to say? 
Yeah, I basically the same 

1235
01:05:51,560 --> 01:05:54,960
variation of what you and both 
both Garretts have said. 

1236
01:05:55,000 --> 01:05:57,760
So yeah, like intention shapes 
action. 

1237
01:05:57,760 --> 01:06:02,800
So like if if you anticipate A 
fastball coming in and like out 

1238
01:06:02,800 --> 01:06:05,800
of the hand it looks like it's a
fastball but it ends up being a 

1239
01:06:05,800 --> 01:06:09,000
well tunneled slider, you know, 
then you you're going to catch 

1240
01:06:09,040 --> 01:06:12,040
the ball before it breaks and 
then it does not become, you 

1241
01:06:12,040 --> 01:06:14,920
know, as representative. 
And that's kind of like a poor 

1242
01:06:14,920 --> 01:06:17,440
feedback system for for the 
pitch event, because then 

1243
01:06:17,440 --> 01:06:19,640
they'll be like, oh, you know, 
it's going to hit the batter. 

1244
01:06:21,200 --> 01:06:23,720
Well, I mean I think the hardest
pitch, right, is that because 

1245
01:06:23,720 --> 01:06:26,240
you're usually looking when he 
gives like fastball slider or 

1246
01:06:26,240 --> 01:06:30,480
whatever, but it's that backup 
slider, the bullet slider is the

1247
01:06:30,480 --> 01:06:33,440
one that's going to, it's going 
to be a little bit tough. 

1248
01:06:33,440 --> 01:06:35,640
But I mean I think you know 
it's. 

1249
01:06:35,640 --> 01:06:38,440
I don't know it's I think it's 
way different if you're standing

1250
01:06:38,440 --> 01:06:41,240
in you know, for Diaz than it 
is. 

1251
01:06:41,360 --> 01:06:44,360
I mean yeah, I stood in a for 
younger and younger was up 

1252
01:06:44,360 --> 01:06:47,920
tonight like 9495, you know, 
with a good slider. 

1253
01:06:47,920 --> 01:06:50,480
But I don't think, you know, I 
don't know. 

1254
01:06:50,600 --> 01:06:51,960
You know it's it's different, 
right. 

1255
01:06:51,960 --> 01:06:54,520
Like he had good control. 
It's different than like a young

1256
01:06:54,520 --> 01:06:58,200
Dominican kid who's still, you 
know, is 18 and trying to get a 

1257
01:06:58,200 --> 01:07:00,800
feel for the zone. 
Whereas like when I when I met 

1258
01:07:00,800 --> 01:07:04,000
younger, he was like a junior. 
So like there's there's 

1259
01:07:04,000 --> 01:07:05,760
something different about that. 
So I get it. 

1260
01:07:05,760 --> 01:07:08,800
It's it's not easy. 
But I think for me it's at 

1261
01:07:08,800 --> 01:07:10,880
least, you know you can put a 
catcher's mask on. 

1262
01:07:10,880 --> 01:07:13,360
I don't know. 
You know, like there's there's, 

1263
01:07:13,560 --> 01:07:18,280
I think, I think we shouldn't 
let the challenge of the ideal 

1264
01:07:18,280 --> 01:07:21,760
get in the way of trying to find
creative ways to make the ideal 

1265
01:07:21,760 --> 01:07:23,000
work. 
Yeah, I think. 

1266
01:07:23,000 --> 01:07:26,880
I think maybe this is where like
calling myself out like as as a 

1267
01:07:26,880 --> 01:07:29,720
pitching coach and maybe maybe 
this is an idea all pitching 

1268
01:07:29,720 --> 01:07:31,360
coaches should be doing. 
It's like we maybe we should be 

1269
01:07:31,360 --> 01:07:34,840
training as hitters a little bit
to be able to give a little bit 

1270
01:07:34,840 --> 01:07:37,360
more representative slices. 
And I think that's something 

1271
01:07:37,440 --> 01:07:41,080
when seeing Sean and Tyler do 
their in person at the SMSC, 

1272
01:07:41,080 --> 01:07:44,440
like they are trying to give 
representative looks to the 

1273
01:07:44,440 --> 01:07:46,160
football players. 
And I'm like, I can't 

1274
01:07:46,160 --> 01:07:48,240
necessarily give a 
representative look to a single 

1275
01:07:48,240 --> 01:07:51,240
pitcher. 
I will get my doors blown off. 

1276
01:07:51,240 --> 01:07:54,040
You throw a breaker, I'm 
out-of-the-box like that, right?

1277
01:07:54,040 --> 01:07:59,640
Like, so it's like training like
a hitter may actually be the 

1278
01:07:59,640 --> 01:08:02,320
best thing I could do as a as a 
pitching coach. 

1279
01:08:02,320 --> 01:08:04,360
I should see more pitchers. 
Maybe I should be going off a 

1280
01:08:04,360 --> 01:08:05,240
machine. 
Whatever. 

1281
01:08:05,600 --> 01:08:07,680
Again, how much time do I have? 
I don't know if I have that much

1282
01:08:07,680 --> 01:08:11,120
time, but, like, there should 
probably be some investment in 

1283
01:08:11,120 --> 01:08:13,280
that as far as, like, my coach 
growth, right. 

1284
01:08:13,280 --> 01:08:15,880
And that's something I've been 
thinking about this offseason, 

1285
01:08:16,399 --> 01:08:18,560
is how I could potentially do a 
little more of that. 

1286
01:08:18,560 --> 01:08:22,560
Just because, again, like, I'm 
not giving as representative of 

1287
01:08:22,560 --> 01:08:26,240
a look and like, they might find
functional solutions against me 

1288
01:08:26,560 --> 01:08:28,479
that they thought it was nasty. 
And then you actually put 

1289
01:08:28,479 --> 01:08:30,479
somebody who can track the ball.
Again, like Gary, you were 

1290
01:08:30,479 --> 01:08:32,319
actually a hitter. 
So, like, you're probably a 

1291
01:08:32,319 --> 01:08:33,439
little bit better than I am, 
right? 

1292
01:08:33,520 --> 01:08:36,120
So just something I've been 
dwelling on for us pitching 

1293
01:08:36,120 --> 01:08:41,080
coaches. 
But on that point, what I've 

1294
01:08:41,240 --> 01:08:45,600
recognized right is, for me, 
I've had to learn how to pitch, 

1295
01:08:45,680 --> 01:08:47,080
right. 
If I want to help hitters, I 

1296
01:08:47,080 --> 01:08:50,760
have to learn how to pitch. 
And I think you know you brought

1297
01:08:50,760 --> 01:08:54,880
it brought it up like if we 
begin to you know study our 

1298
01:08:54,880 --> 01:09:00,439
opponent begin to inhabit the 
life that they that they live. 

1299
01:09:00,479 --> 01:09:02,319
All of a sudden now we have more
insights. 

1300
01:09:02,399 --> 01:09:06,160
Because to me I think it's fun 
as as a more of a hitting guy to

1301
01:09:06,160 --> 01:09:10,000
go to like a pitching conference
and then just listen to how how 

1302
01:09:10,000 --> 01:09:11,680
they talk about how to get 
hitters out. 

1303
01:09:12,200 --> 01:09:15,399
I mean they're basically giving 
giving you their playbook like 

1304
01:09:15,399 --> 01:09:18,960
hey we want to go you know how 
we you know how our school 

1305
01:09:18,960 --> 01:09:22,200
thinks about pitching is attack 
that low and away corner. 

1306
01:09:22,680 --> 01:09:24,560
We want to pitch guys away low 
and away. 

1307
01:09:24,560 --> 01:09:26,319
You know to get ground balls 
whatever. 

1308
01:09:26,319 --> 01:09:28,760
And you're like OK so then we're
going to get good at hitting 

1309
01:09:28,760 --> 01:09:32,200
lone away you know it or you 
know I I, I heard one big league

1310
01:09:32,200 --> 01:09:35,600
coach talk about like yeah, we 
we we just told guys to throw it

1311
01:09:35,600 --> 01:09:37,399
down the middle. 
Now there's a reason for that. 

1312
01:09:37,600 --> 01:09:41,160
But I was just like you know 
because he was saying well 

1313
01:09:41,160 --> 01:09:46,000
because you know only 11% of 
those balls down the middle end 

1314
01:09:46,000 --> 01:09:48,279
up as hits. 
And I was like, yeah, but how 

1315
01:09:48,279 --> 01:09:51,399
much of the damage also comes 
from that that percentage? 

1316
01:09:51,399 --> 01:09:55,720
Like I to me that doesn't 
eventually, unless your guy that

1317
01:09:55,720 --> 01:09:58,560
you're telling this to all has a
ton of movement to their pitch. 

1318
01:09:58,600 --> 01:10:02,160
Always, then yeah, that makes a 
ton of sense for that guy that 

1319
01:10:02,160 --> 01:10:05,520
he should just focus on throw it
right down the middle and let 

1320
01:10:05,520 --> 01:10:08,400
the ball move. 
But if you're not a guy, you 

1321
01:10:08,400 --> 01:10:11,840
know your guy, you're a guy that
has maybe more more ride to your

1322
01:10:11,840 --> 01:10:13,320
ball. 
Maybe there's some some level 

1323
01:10:13,320 --> 01:10:15,680
into that. 
But at the same point still like

1324
01:10:15,680 --> 01:10:18,360
if your ball doesn't have a ton 
of movement or your movement is 

1325
01:10:18,360 --> 01:10:19,960
fairly average to the league 
standard. 

1326
01:10:19,960 --> 01:10:22,800
Like I think if you leave that 
ball middle middle like it's 

1327
01:10:22,800 --> 01:10:25,720
going to get crushed or like 
yeah, you might get away with it

1328
01:10:25,720 --> 01:10:29,280
the majority of the time. 
But when when those small 

1329
01:10:29,280 --> 01:10:31,480
moments come up that low 
percentage because I mean what's

1330
01:10:31,480 --> 01:10:33,600
the percentage of that? 
Robert, you might know this. 

1331
01:10:33,760 --> 01:10:38,520
What's the percentage of all 
pitches that end up as runs you 

1332
01:10:38,520 --> 01:10:42,080
know that produce runs It's it's
a very small percentage of the 

1333
01:10:42,080 --> 01:10:44,800
pitches. 
So like to say that like you can

1334
01:10:44,800 --> 01:10:47,240
just throw it down the middle 
because like only a small at a 

1335
01:10:47,240 --> 01:10:48,280
small time you're going to get 
burned. 

1336
01:10:48,360 --> 01:10:51,560
Well yeah but those are the only
times that matter you know so I 

1337
01:10:51,560 --> 01:10:56,560
I to me that just doesn't make 
any sense to to say that because

1338
01:10:56,560 --> 01:10:59,080
what it what are what are 
hitters if you if you're on the 

1339
01:10:59,080 --> 01:11:01,880
pitching side like what are what
are hitters focused on a ton now

1340
01:11:02,760 --> 01:11:06,400
swing decisions that's and and 
what is their what are their 

1341
01:11:06,440 --> 01:11:09,360
their focus when it comes to 
swing decision it is mostly 

1342
01:11:09,360 --> 01:11:13,720
looking middle So something 
doesn't add up here when both 

1343
01:11:13,720 --> 01:11:16,360
sides are trying to do the same 
thing right back into the back 

1344
01:11:16,360 --> 01:11:19,840
in the day when hitting coaches 
were telling hitters to hit 

1345
01:11:19,840 --> 01:11:22,960
ground balls and pitching 
coaches were telling pitchers to

1346
01:11:22,960 --> 01:11:25,280
try to get ground balls. 
Something's not right here. 

1347
01:11:25,280 --> 01:11:27,960
If we're both trying to do the 
same thing like this don't make 

1348
01:11:27,960 --> 01:11:30,800
any sense to me like because one
like we should be trying to beat

1349
01:11:30,800 --> 01:11:35,120
the other person So if the goal 
is to is to for in the pitcher's

1350
01:11:35,120 --> 01:11:38,840
mind to limit fly balls then I 
would think that the offense 

1351
01:11:38,840 --> 01:11:42,400
should try to hit fly balls. 
I don't know, but you know, So 

1352
01:11:42,400 --> 01:11:46,240
anyways, that's that's kind of 
my my thing here of like when 

1353
01:11:46,240 --> 01:11:50,320
you're developing your pitching 
strategy, it should counter what

1354
01:11:50,320 --> 01:11:52,880
the offense is trying to do. 
It should not be trying to do 

1355
01:11:52,880 --> 01:11:54,480
the exact same thing and vice 
versa. 

1356
01:11:54,680 --> 01:11:56,840
So anyways, that's my little 
rant on that. 

1357
01:12:00,080 --> 01:12:02,840
I guess Tanner I want to ask you
this as I mean I've, I have my 

1358
01:12:02,840 --> 01:12:04,680
own thoughts, but I actually 
have another pitching guy on the

1359
01:12:04,720 --> 01:12:08,080
on the call. 
Finally like as far as that goes

1360
01:12:08,080 --> 01:12:11,320
because a lot of times we're 
limited to to not having batters

1361
01:12:11,320 --> 01:12:15,280
that swing, even if they're just
standing in just do the space or

1362
01:12:15,280 --> 01:12:18,040
just do it do them a myriad of 
things or you just don't have a 

1363
01:12:18,040 --> 01:12:20,760
hitter. 
How do you how do you help your 

1364
01:12:20,760 --> 01:12:26,520
guys necessarily train that 
aspect of it where like you're 

1365
01:12:26,520 --> 01:12:29,920
still trying to get an out and 
they're still like the batter 

1366
01:12:30,280 --> 01:12:33,120
could be behaving in different 
ways based on how you just 

1367
01:12:33,120 --> 01:12:34,960
pitch. 
So if you're doing like a like 

1368
01:12:34,960 --> 01:12:38,160
potentially A simulated count or
whatever, since if it's in a a 

1369
01:12:38,160 --> 01:12:42,280
non representative slice and we 
don't have people swinging, how 

1370
01:12:42,280 --> 01:12:46,560
can you potentially continue to 
still work some of those things 

1371
01:12:46,560 --> 01:12:48,960
even without that? 
Because I mean I run into that 

1372
01:12:48,960 --> 01:12:51,280
all the time and that's where 
I've been trying to think on 

1373
01:12:51,280 --> 01:12:55,440
ways to do it a little better, 
even if I have the constraint of

1374
01:12:55,440 --> 01:12:57,480
that since that's an excuse like
oh, I just didn't have a hitter.

1375
01:12:57,480 --> 01:13:01,040
But I still think there's got to
be better ways to get it done. 

1376
01:13:02,440 --> 01:13:05,560
Yeah, I mean I probably don't 
have the greatest answer for you

1377
01:13:05,560 --> 01:13:09,200
just because like at Match right
now we are making it pretty 

1378
01:13:09,200 --> 01:13:15,160
representative. 
But I will say like if if we 

1379
01:13:15,160 --> 01:13:17,840
don't, some of the things that 
I've been doing, especially with

1380
01:13:17,840 --> 01:13:22,600
those those one time like drop 
in classes that we do like we'll

1381
01:13:22,600 --> 01:13:26,200
play like Pig or something with 
the nine pocket or like a point 

1382
01:13:26,200 --> 01:13:30,320
system game. 
And so like pretty much 

1383
01:13:30,320 --> 01:13:33,480
everybody can throw it either up
in the nine pocket or like in 

1384
01:13:33,480 --> 01:13:35,720
the middle. 
So then what they'll start doing

1385
01:13:35,720 --> 01:13:38,080
is they'll start calling like, 
oh, you got to hit the left 

1386
01:13:38,320 --> 01:13:41,080
black frame. 
So they're trying to live on the

1387
01:13:41,080 --> 01:13:43,440
edges. 
Or if we have the standing dummy

1388
01:13:43,440 --> 01:13:46,880
hitter and it has like an orange
string hanging from the arm, so 

1389
01:13:46,880 --> 01:13:48,240
they'll try to hit that orange 
string. 

1390
01:13:48,240 --> 01:13:51,560
And so for as pitching coaches, 
we like it because how many 

1391
01:13:51,920 --> 01:13:54,440
hitters actually like hitting 
the inside pitch? 

1392
01:13:55,640 --> 01:13:57,320
Not many. 
They don't like hitting it. 

1393
01:13:57,640 --> 01:14:01,160
So if they're going to continue 
to try to hit that orange 

1394
01:14:01,160 --> 01:14:05,400
string, well, now they have more
practice throwing it inside. 

1395
01:14:05,960 --> 01:14:08,520
So I haven't really been 
directing, I guess, their 

1396
01:14:08,520 --> 01:14:12,920
attention to a hitter when there
isn't one or trying to do it 

1397
01:14:12,920 --> 01:14:16,880
because most of the kids I'm 
working with just don't have the

1398
01:14:16,880 --> 01:14:19,240
mental capabilities to try and 
think through that yet. 

1399
01:14:19,240 --> 01:14:22,400
Because they're they can be 
9:10, 11-12 years old. 

1400
01:14:22,920 --> 01:14:26,240
And it's like, how deep do I 
need to go into this? 

1401
01:14:26,240 --> 01:14:29,800
Or do we just need to just try 
and get better at hitting 

1402
01:14:30,160 --> 01:14:34,840
targets in general? 
How can we make that a game now 

1403
01:14:34,880 --> 01:14:39,800
for older guys, so guys that may
be a little more skilled, it's 

1404
01:14:39,800 --> 01:14:44,240
like, OK, like if we have 
Trackman on and we have we're 

1405
01:14:44,240 --> 01:14:47,160
throwing a bullpen to a catcher 
with a dummy hitter, it's like, 

1406
01:14:47,160 --> 01:14:50,040
OK, this pitch is moving in this
way. 

1407
01:14:50,400 --> 01:14:54,600
You probably want to avoid 
throwing it in these locations. 

1408
01:14:56,280 --> 01:14:58,920
So like that's kind of how I 
would go that way. 

1409
01:14:58,920 --> 01:15:02,320
It's like OK you've you've got a
a righty in and you're it's a 

1410
01:15:02,320 --> 01:15:05,640
lefty on the mound and your 
cutter is 90 to 92. 

1411
01:15:06,040 --> 01:15:09,920
You probably want to live inside
with that because if you leave 

1412
01:15:09,920 --> 01:15:15,040
it out over the plate, it's base
of the MLB average, hitting 92 

1413
01:15:15,040 --> 01:15:17,000
isn't a big problem and it's 
going to go right into the 

1414
01:15:17,000 --> 01:15:19,200
barrel. 
You probably want to live glove 

1415
01:15:19,200 --> 01:15:22,200
side with that pitch, just based
on the profile. 

1416
01:15:22,400 --> 01:15:24,800
If it's got good carry, hey, 
it's probably going to be more 

1417
01:15:24,800 --> 01:15:27,920
effective up in the zone. 
So let's try and figure out how 

1418
01:15:27,920 --> 01:15:31,400
we can set that pitch up. 
And then we practice setting it 

1419
01:15:31,400 --> 01:15:35,360
up, go to live ABS when it's 
appropriate, and then we try it 

1420
01:15:35,360 --> 01:15:37,840
there and then it's like, OK, 
did that work? 

1421
01:15:38,400 --> 01:15:40,560
OK? 
If not, why didn't it work? 

1422
01:15:41,440 --> 01:15:45,320
OK, if it did work, was it 
because of how you actually set 

1423
01:15:45,320 --> 01:15:49,520
it up, or did you miss some 
spots and that somehow set it up

1424
01:15:49,520 --> 01:15:51,880
just as well? 
Or like was the hitter you were 

1425
01:15:51,880 --> 01:15:56,000
facing just not to your skill 
level by trying to figure out 

1426
01:15:56,000 --> 01:15:58,920
those things. 
So I don't know if I can give 

1427
01:15:58,920 --> 01:16:02,920
you a a great answer just 
because like I said like we're 

1428
01:16:02,920 --> 01:16:06,160
doing pretty good job of getting
hitters in there and and 

1429
01:16:06,160 --> 01:16:08,480
catchers so. 
Yeah. 

1430
01:16:08,480 --> 01:16:10,080
No, no, that that definitely 
makes a lot of sense. 

1431
01:16:10,080 --> 01:16:12,640
And even even that last point, 
it's kind of like, you know, 

1432
01:16:12,640 --> 01:16:15,440
it's like building the general 
capability of throwing it to 

1433
01:16:15,440 --> 01:16:19,240
regions that you should 
potentially work and then you go

1434
01:16:19,240 --> 01:16:21,920
battle test them within a 
representative slice. 

1435
01:16:21,920 --> 01:16:24,000
I think that's kind of kind of 
what you're getting at, which I 

1436
01:16:24,000 --> 01:16:25,640
think I think makes a lot of 
sense to me. 

1437
01:16:27,160 --> 01:16:29,040
And I guess I I I'd open this up
to everybody. 

1438
01:16:29,040 --> 01:16:31,360
So I mean this, and I could be 
completely wrong in this, but 

1439
01:16:31,360 --> 01:16:34,560
something I've I've thought 
about almost to challenge the 

1440
01:16:34,560 --> 01:16:41,360
idea of like your ten 1112 year 
olds and not necessarily adding 

1441
01:16:41,360 --> 01:16:43,360
any form of context and just 
trying to hit a target. 

1442
01:16:43,360 --> 01:16:46,200
Like I've always wondered and 
I'll have an answer. 

1443
01:16:46,200 --> 01:16:48,920
I could be completely off on 
this and it's just me wondering 

1444
01:16:48,920 --> 01:16:50,680
because I'm not currently 
working with that age group. 

1445
01:16:50,680 --> 01:16:53,720
So like I could be completely 
off base on this. 

1446
01:16:53,720 --> 01:16:58,680
But training at that age, if 
they were to only if they're on 

1447
01:16:58,680 --> 01:17:02,920
the mound and they only were to 
throw pitches as if there was a 

1448
01:17:02,920 --> 01:17:06,320
quote, UN quote batter in there 
and the pitch is to get an out, 

1449
01:17:07,360 --> 01:17:11,080
like would that help them as 
they continue to go up levels 

1450
01:17:11,080 --> 01:17:13,800
transfer that quicker. 
That's just something I've I've 

1451
01:17:13,800 --> 01:17:15,600
thought of. 
Again, like it was quick 

1452
01:17:15,600 --> 01:17:16,840
thoughts since I'm not working 
with that. 

1453
01:17:16,840 --> 01:17:19,720
But like imagine again, this is 
like the perfect setting and 

1454
01:17:19,720 --> 01:17:22,800
maybe my son will go through 
this and he'll be my my dummy as

1455
01:17:22,800 --> 01:17:25,600
we as we grow up. 
But like if he's on the mound, 

1456
01:17:25,600 --> 01:17:28,640
even if I don't have a catcher 
or a hitter. 

1457
01:17:29,040 --> 01:17:32,440
But I say, all right, I want 
this fastball in a way that 

1458
01:17:32,440 --> 01:17:34,920
you're going to try to get a 
rightie to ground out or I'm 

1459
01:17:34,920 --> 01:17:37,720
going to, you're going to try to
get him to swing and miss or get

1460
01:17:37,720 --> 01:17:40,880
the ball above his barrel. 
Or I want you to try to like get

1461
01:17:40,880 --> 01:17:43,760
the inside part of his bat in 
the zone on this pitch. 

1462
01:17:44,080 --> 01:17:49,320
Like I always wondered if that's
the only way they threw pitches.

1463
01:17:49,640 --> 01:17:52,560
If once again to game is that 
much easier, could be off on 

1464
01:17:52,560 --> 01:17:53,480
that. 
And it may not work. 

1465
01:17:53,480 --> 01:17:55,600
The intention may not be there 
and they might not be able to 

1466
01:17:55,600 --> 01:17:58,600
control his pitches, maybe 
frustrate, I don't know, but I I

1467
01:17:58,640 --> 01:18:00,320
that's always something I was 
curious on. 

1468
01:18:00,680 --> 01:18:04,400
But that's a long time scale 
project that I don't have to go 

1469
01:18:04,400 --> 01:18:06,600
down, but I think there could be
something there. 

1470
01:18:08,200 --> 01:18:11,920
My initial thought is that if 
they're young, right, you know, 

1471
01:18:11,920 --> 01:18:17,040
like with my kid, they don't. 
It's not going to work with 

1472
01:18:17,040 --> 01:18:24,120
regards to if they don't have 
the experience, right? 

1473
01:18:24,120 --> 01:18:26,120
So they need the experience in 
order for them to even 

1474
01:18:26,120 --> 01:18:28,360
understand that context, right? 
So. 

1475
01:18:29,040 --> 01:18:31,640
The. 
Experience of facing a hitter, 

1476
01:18:32,240 --> 01:18:34,480
you know, and seeing those 
different things before you can 

1477
01:18:34,480 --> 01:18:37,080
introduce that. 
So like, for example, I mean, 

1478
01:18:37,080 --> 01:18:40,320
I've, I've taken stuff from, you
know, what other people's 

1479
01:18:40,320 --> 01:18:42,800
experience, right? 
Like driveline or Lance, you 

1480
01:18:42,800 --> 01:18:45,160
know, talking about just trying 
to throw the ball hard. 

1481
01:18:45,400 --> 01:18:47,920
Like that's the first one of 
just learning how to throw the 

1482
01:18:47,920 --> 01:18:49,840
ball. 
And to me, it's not, I don't, I 

1483
01:18:49,840 --> 01:18:53,320
don't use the word hard anymore.
I say fast because if I say 

1484
01:18:53,320 --> 01:18:57,080
hard, a guy's going to probably 
tense up more and if I want him 

1485
01:18:57,080 --> 01:19:00,000
to throw fast, that's that means
something different. 

1486
01:19:00,680 --> 01:19:04,240
And so I I at least tell my kid 
to swing, either swing the bat 

1487
01:19:04,240 --> 01:19:08,720
fast or to throw the ball fast, 
you know, And so that that to me

1488
01:19:08,720 --> 01:19:10,920
is just how I'm initially 
talking about. 

1489
01:19:10,920 --> 01:19:12,800
And then maybe I might educate 
his attention. 

1490
01:19:13,040 --> 01:19:17,080
So we have these I so actually, 
Tanner, this is another thing 

1491
01:19:17,920 --> 01:19:19,360
that might be fun in your 
setting. 

1492
01:19:19,640 --> 01:19:25,040
I got for my kid for his 
birthday to blow up, you know, 

1493
01:19:25,040 --> 01:19:26,640
like punching or kicking bags or
whatever. 

1494
01:19:26,640 --> 01:19:28,680
So when you hit them, right, 
they come back up. 

1495
01:19:29,240 --> 01:19:33,280
And So what, what made me think 
that I wanted to do get this for

1496
01:19:33,280 --> 01:19:37,520
him was we're outside playing 
and he there's like a sprinkler 

1497
01:19:37,520 --> 01:19:39,920
hole or whatever. 
And he took the the plastic bat 

1498
01:19:39,920 --> 01:19:41,920
that we had and and shoved it in
there. 

1499
01:19:42,400 --> 01:19:45,720
And then he had like a ball and 
he was trying to like just knock

1500
01:19:45,720 --> 01:19:47,920
it over. 
So we played this game of, like,

1501
01:19:47,920 --> 01:19:51,720
throwing it and trying to, like,
knock this thing over and then 

1502
01:19:51,720 --> 01:19:52,880
we'd have to go and set it back 
up. 

1503
01:19:52,880 --> 01:19:55,400
I was like, well, what if I had 
a thing that just, like, popped 

1504
01:19:55,400 --> 01:19:57,640
it back up? 
Because it became this game of, 

1505
01:19:58,120 --> 01:20:00,720
at least for me, I throw the 
ball and if I miss it and I 

1506
01:20:00,720 --> 01:20:02,680
don't actually hit the thing, I 
have to go run and get it. 

1507
01:20:02,880 --> 01:20:05,120
So all of a sudden this becomes 
like, I was thinking about this 

1508
01:20:05,120 --> 01:20:09,640
like a fun conditioning activity
for pitchers of we have this 

1509
01:20:09,640 --> 01:20:12,120
target, you throw the ball and 
you try to knock the target 

1510
01:20:12,120 --> 01:20:13,600
over. 
Well, if you miss, you have to 

1511
01:20:13,600 --> 01:20:16,480
go run and get the ball. 
And so you know in a way it 

1512
01:20:16,480 --> 01:20:19,000
becomes this conditioning thing 
or or even too if you hit it and

1513
01:20:19,000 --> 01:20:21,160
the ball bounces off whatever, 
you got to go run and get it. 

1514
01:20:21,320 --> 01:20:26,200
So now it becomes this, this 
game that becomes a form of 

1515
01:20:26,200 --> 01:20:29,760
conditioning where the the 
further I throw it, the further 

1516
01:20:29,760 --> 01:20:31,840
ball or the harder I throw it, 
the further ball is going to go.

1517
01:20:31,840 --> 01:20:34,960
So then I'm going to have to run
further to go get it and then it

1518
01:20:35,080 --> 01:20:37,920
and then I pick it up and as 
soon as I can like I get set up 

1519
01:20:37,920 --> 01:20:39,280
and I try to hit the target 
again. 

1520
01:20:39,680 --> 01:20:42,160
So it was kind of fun because 
now all of a sudden there's 

1521
01:20:42,160 --> 01:20:44,360
these different ranges. 
So if I don't throw it as hard 

1522
01:20:44,360 --> 01:20:47,080
to try to knock it over, well 
then my next throw if I miss is 

1523
01:20:47,240 --> 01:20:49,080
going to be closer so it's going
to be easier. 

1524
01:20:49,080 --> 01:20:53,400
So anyways I thought that was 
like you could come up with so 

1525
01:20:53,400 --> 01:20:55,800
many different games though with
this with this like thing that 

1526
01:20:55,800 --> 01:20:58,120
you can hit and knock it over 
and it'll like bounce back up. 

1527
01:20:58,120 --> 01:21:03,480
So that was at least my my 
initial thought going back to 

1528
01:21:03,480 --> 01:21:06,280
what you were saying. 
Baker is like it comes back to 

1529
01:21:06,280 --> 01:21:09,680
where are they skill wise like 
and then trying to educate their

1530
01:21:09,680 --> 01:21:14,280
intention or attention to meet 
the the meet the athlete where 

1531
01:21:14,280 --> 01:21:17,320
they are. 
And so for me like sometimes 

1532
01:21:17,320 --> 01:21:20,920
like because Ezra will throw to 
me and I'll hit off of him and 

1533
01:21:20,920 --> 01:21:22,840
sometimes I have to tell him 
like hey buddy, you got to throw

1534
01:21:22,840 --> 01:21:25,800
it lower you know. 
So I'm educating his intention 

1535
01:21:25,800 --> 01:21:31,040
there or you know I'll put the 
put that that knock up thing up 

1536
01:21:31,040 --> 01:21:33,200
and it has like a little target.
I'm like, hey buddy, try to 

1537
01:21:33,200 --> 01:21:34,760
throw it right here. 
You know. 

1538
01:21:34,760 --> 01:21:38,200
So sometimes it's it's it's 
those things of like, but I 

1539
01:21:38,200 --> 01:21:40,080
don't always tell him that. 
Sometimes I'll just simply tell 

1540
01:21:40,080 --> 01:21:43,320
him to throw it fast and just 
see like because maybe he's, 

1541
01:21:43,400 --> 01:21:47,400
he's naturally attuned to a 
target and it's fine because 

1542
01:21:47,400 --> 01:21:50,400
there's sometimes too, when I 
mean, how old's your son now, 

1543
01:21:51,080 --> 01:21:52,760
Baker? 
He's like 1. 

1544
01:21:53,760 --> 01:21:58,800
Yeah, 1515 months. 15 months. 
So you know, early on, it's just

1545
01:21:58,960 --> 01:22:01,640
right where where he's at. 
Hey, throw it right. 

1546
01:22:01,640 --> 01:22:04,200
I say the same thing to OB. 
He's just like, throw the ball, 

1547
01:22:04,200 --> 01:22:07,080
just just throw it. 
And obviously it's not. 

1548
01:22:07,480 --> 01:22:10,400
Doesn't look like anything, but 
it, like with Ezra's, is really 

1549
01:22:10,400 --> 01:22:12,240
interesting to see. 
Like at some point you're like, 

1550
01:22:12,400 --> 01:22:16,640
oh man, that was actually pretty
decent and it was like actually 

1551
01:22:16,640 --> 01:22:18,480
at a target. 
I didn't even tell you to throw 

1552
01:22:18,480 --> 01:22:22,960
it at a target, but it actually 
went towards either myself or, 

1553
01:22:23,480 --> 01:22:25,800
you know, whatever. 
And you're just like, man. 

1554
01:22:26,200 --> 01:22:29,760
So this is to me why I say like 
they naturally I think are going

1555
01:22:29,760 --> 01:22:32,160
to pick up on trying to throw to
something specific. 

1556
01:22:32,320 --> 01:22:34,040
It's just, it's just an 
affordance, right? 

1557
01:22:34,040 --> 01:22:36,680
Like the ball of Ford's throwing
at a person. 

1558
01:22:36,840 --> 01:22:40,160
Partially because when you are 
throwing it or whatever modeling

1559
01:22:40,160 --> 01:22:43,720
it for them, you toss it to them
like they naturally, you know, 

1560
01:22:43,720 --> 01:22:46,480
see that this is how we want to 
interact or this is how I should

1561
01:22:46,480 --> 01:22:49,240
interact with this thing. 
So I think you only need to 

1562
01:22:49,280 --> 01:22:53,640
educate their attention or 
intention when you see is 

1563
01:22:53,640 --> 01:22:57,080
necessary. 
So that's my thought process 

1564
01:22:57,080 --> 01:23:00,880
with that of like when they when
do they get to that stage of OK 

1565
01:23:00,880 --> 01:23:03,760
we can start they've had enough 
experience or they have enough 

1566
01:23:04,880 --> 01:23:09,200
cognitive awareness that we can 
start to introduce this concept 

1567
01:23:09,800 --> 01:23:11,960
to them. 
So that's my thought process of 

1568
01:23:12,400 --> 01:23:18,360
of how to kind of scale it from 
a, you know, in terms of like 

1569
01:23:18,360 --> 01:23:22,160
youth to to your you could say 
pro. 

1570
01:23:22,840 --> 01:23:25,200
Yeah. 
And I and I guess like where my 

1571
01:23:25,200 --> 01:23:30,000
thought was is the reason I 
would do that or the reason I 

1572
01:23:30,000 --> 01:23:32,200
thought of it is because you're 
always keeping problem and 

1573
01:23:32,200 --> 01:23:35,120
solution kind of coupled like 
like what's the actual problem 

1574
01:23:35,120 --> 01:23:38,280
or what are we trying to solve 
in doing that every single time.

1575
01:23:38,280 --> 01:23:41,760
I just don't. 
In my brain it was like that 

1576
01:23:41,760 --> 01:23:45,080
would always keep them directed 
there. 

1577
01:23:45,080 --> 01:23:47,880
So once again, to game, it'd be 
harder to almost like pull them 

1578
01:23:47,880 --> 01:23:51,040
away from that, where they're 
almost always searching for the 

1579
01:23:51,040 --> 01:23:54,240
way to get it out versus just 
becoming a thrower, which is I 

1580
01:23:54,240 --> 01:23:57,960
think the natural way that it's 
taught nowadays, where they just

1581
01:23:57,960 --> 01:24:01,040
will naturally kind of become a 
thrower verse, like always 

1582
01:24:01,040 --> 01:24:03,360
trying to solve a problem with 
your pitch. 

1583
01:24:03,800 --> 01:24:06,160
And I just wondered again, this 
is kind of like one of my 

1584
01:24:06,160 --> 01:24:07,800
thoughts when I was like, how 
can I make the most creative 

1585
01:24:07,800 --> 01:24:10,320
pitcher possible? 
Like as as far as the 

1586
01:24:10,320 --> 01:24:12,160
development path, this is where 
it kind of sparked. 

1587
01:24:12,160 --> 01:24:15,720
I was like, I wonder what kind 
of creative ways they may 

1588
01:24:15,720 --> 01:24:20,200
potentially come up with if they
were trained in this way, where 

1589
01:24:20,200 --> 01:24:24,680
every single pitch was to get an
out in some form or fashion and 

1590
01:24:24,680 --> 01:24:27,040
if it would be, if it if the 
development would look a little 

1591
01:24:27,040 --> 01:24:29,000
different, then differently and 
again like that. 

1592
01:24:29,000 --> 01:24:32,960
Maybe I don't have like the the 
original when they first started

1593
01:24:32,960 --> 01:24:36,160
baseball, like footage of that. 
But maybe pitchers were doing 

1594
01:24:36,160 --> 01:24:39,160
some unique like weird creative 
stuff or like that wasn't even a

1595
01:24:39,160 --> 01:24:41,840
thought at that point because 
all it was was getting out, like

1596
01:24:41,840 --> 01:24:42,960
we just wanted to get this guy 
out. 

1597
01:24:42,960 --> 01:24:45,920
But you look at like a Wiffle 
ball, like when we used to play 

1598
01:24:45,920 --> 01:24:48,200
like with the with the Wiffle 
balls, all the holes in it, like

1599
01:24:48,800 --> 01:24:51,000
you literally just did whatever.
Like your your movement changed 

1600
01:24:51,000 --> 01:24:53,320
every single time and you're 
just trying to find a way out 

1601
01:24:53,320 --> 01:24:54,840
just because there's no 
constraints, right? 

1602
01:24:54,840 --> 01:24:57,960
So I don't know, could be 
completely out there and 

1603
01:24:57,960 --> 01:25:00,080
completely useless. 
I'll probably try it at some 

1604
01:25:00,080 --> 01:25:03,360
point in my life, but like, I 
think there may be something 

1605
01:25:03,360 --> 01:25:05,240
there. 
I think so. 

1606
01:25:05,240 --> 01:25:08,920
The the one thing that I would 
say is that we have to leave it 

1607
01:25:08,920 --> 01:25:13,280
open. 
Meaning I can see that for some 

1608
01:25:13,280 --> 01:25:16,840
players just based upon their 
constraints and their natural 

1609
01:25:18,280 --> 01:25:20,400
you know how their how their 
pitches profile. 

1610
01:25:20,840 --> 01:25:26,400
It might be that focusing on 
getting it out might not be the 

1611
01:25:26,480 --> 01:25:28,480
the thing that is most 
successful for them. 

1612
01:25:29,320 --> 01:25:33,480
So I think we have to leave it 
somewhat open like we can start 

1613
01:25:33,480 --> 01:25:36,160
with an intention and see it 
because to me this is the whole 

1614
01:25:36,680 --> 01:25:39,480
the whole like test, retest you 
know thing that's been in 

1615
01:25:39,480 --> 01:25:42,320
baseball for a while now, right.
Like whatever it is we should 

1616
01:25:42,320 --> 01:25:45,320
test and retest, you know, and 
just see how it goes and then 

1617
01:25:45,880 --> 01:25:48,280
you know, find what works the 
best for the athlete. 

1618
01:25:48,280 --> 01:25:50,280
I think for me that's that's 
just been the thing that 

1619
01:25:50,280 --> 01:25:53,400
ecological dynamics has done 
well for me is just let me go 

1620
01:25:53,440 --> 01:25:57,520
and feel free to just always go 
with what works best, what works

1621
01:25:57,520 --> 01:26:00,920
best for this person right here,
right now in front of me. 

1622
01:26:01,360 --> 01:26:04,080
And yeah, we do have to have 
some thought for the future, but

1623
01:26:04,640 --> 01:26:07,640
how we get to the future also is
dependent upon this moment right

1624
01:26:07,640 --> 01:26:09,760
here, right now. 
So if I can get you success 

1625
01:26:09,760 --> 01:26:14,160
here, right here and right now 
set you up for wanting to stick 

1626
01:26:14,160 --> 01:26:17,120
with it, it gives you motivation
and then we can start to 

1627
01:26:17,120 --> 01:26:19,200
eventually in the future maybe 
if some things need to be 

1628
01:26:19,200 --> 01:26:22,880
changed or whatever, we can deal
with it when when we get closer.

1629
01:26:23,760 --> 01:26:27,280
And so that's at least been my 
my thought process or how I 

1630
01:26:27,280 --> 01:26:29,120
think about it. 
So I at least say that I think 

1631
01:26:29,120 --> 01:26:31,680
that's a good starting place. 
You know, I think that's going 

1632
01:26:31,680 --> 01:26:35,720
to get you probably minimum 80% 
of the results that you're 

1633
01:26:35,720 --> 01:26:37,400
looking for. 
I think it's more than that. 

1634
01:26:37,400 --> 01:26:40,680
I think that'll work for 
probably 90 to 95 to 99% of 

1635
01:26:40,680 --> 01:26:43,080
people. 
But just you know we we can't I 

1636
01:26:43,080 --> 01:26:46,200
think in some ways get too 
married to like this is the 

1637
01:26:46,200 --> 01:26:50,680
answer per SE. 
But I think it is a a a good 

1638
01:26:50,680 --> 01:26:52,200
one. 
I I do want to transition a 

1639
01:26:52,200 --> 01:26:56,360
little bit here back-to-back to 
pitching mechanics because this 

1640
01:26:56,360 --> 01:26:57,760
was something else that you 
brought up earlier. 

1641
01:26:57,760 --> 01:27:03,160
Baker I I saw this and this for 
me resonated with me and it's 

1642
01:27:03,160 --> 01:27:09,640
funny because my old boss and 
and and the the this, this other

1643
01:27:09,640 --> 01:27:13,360
company are kind of got into a 
little debate and it's going to 

1644
01:27:13,360 --> 01:27:17,760
be a debate at ABCA. 
So Baker, if I know you're going

1645
01:27:17,760 --> 01:27:19,720
to be there is anybody else 
going to Abca? 

1646
01:27:19,880 --> 01:27:22,400
Robert, correct me if I said 
that wrong. 

1647
01:27:24,800 --> 01:27:28,360
No, you you said it right 
Tanner, a little little back 

1648
01:27:28,360 --> 01:27:29,840
story. 
So there was a period of time 

1649
01:27:29,840 --> 01:27:35,080
where Boyam would say. 
ACBAA. 

1650
01:27:35,080 --> 01:27:37,160
CBA. 
Every. 

1651
01:27:37,280 --> 01:27:39,920
Time. 
So every time it drove me nuts, 

1652
01:27:39,920 --> 01:27:43,080
for I don't think either of us 
corrected them for like a while 

1653
01:27:43,080 --> 01:27:44,800
and then it just got. 
To a point, they just let it. 

1654
01:27:44,800 --> 01:27:46,200
It's like I had something in my 
teeth. 

1655
01:27:46,200 --> 01:27:48,680
They just let it go for for for 
a long time. 

1656
01:27:49,080 --> 01:27:51,440
It was functional though, right?
It got the point across, but 

1657
01:27:51,880 --> 01:27:53,320
certain point it wasn't. 
Functional, Yeah. 

1658
01:27:53,320 --> 01:27:56,120
And it provided humor, so. 
Yep. 

1659
01:27:56,960 --> 01:28:00,720
But anyways, so there's this 
tweet by arm care.com. 

1660
01:28:01,800 --> 01:28:05,120
Pitching mechanics don't cause 
arm injuries and I'm curious 

1661
01:28:05,120 --> 01:28:09,280
what your thoughts on this are. 
Because for me like Eco D kind 

1662
01:28:09,280 --> 01:28:11,760
of help break me of this like 
mechanic stuff. 

1663
01:28:11,760 --> 01:28:14,120
And because to me this is the 
whole reason that a lot of 

1664
01:28:14,120 --> 01:28:17,640
people will say, well This is 
why we actually need to focus on

1665
01:28:17,640 --> 01:28:21,400
mechanics is it prevents injury.
So I'm curious what your guys's 

1666
01:28:21,400 --> 01:28:24,640
thoughts are on one each of you 
individually. 

1667
01:28:24,920 --> 01:28:26,200
What are your thoughts on 
mechanics? 

1668
01:28:26,240 --> 01:28:28,320
What is the role? 
Is there a place for them with 

1669
01:28:28,320 --> 01:28:31,280
an ecological approach? 
It can be different from mine. 

1670
01:28:31,280 --> 01:28:34,440
You can disagree with my thought
and then we can dive into this 

1671
01:28:34,560 --> 01:28:37,120
this this whole kind of 
conversation about pitching 

1672
01:28:37,120 --> 01:28:42,920
mechanics and injury along with 
what is it like because because 

1673
01:28:42,920 --> 01:28:45,520
Bleecker I because for for 
Bleecker I think it's it's not 

1674
01:28:45,520 --> 01:28:48,160
just mechanics for for injury's 
sake. 

1675
01:28:48,160 --> 01:28:50,800
It's also about efficiency. 
I think that's one of the other 

1676
01:28:50,800 --> 01:28:55,880
arguments is you know mechanics 
lead to a more efficient 

1677
01:28:55,880 --> 01:28:58,760
movement, and so you know based 
upon your guys's understanding 

1678
01:28:58,760 --> 01:29:01,640
of ecological dynamics and what 
efficiency means from an 

1679
01:29:01,640 --> 01:29:04,800
ecological dynamics perspective.
What are your guys's thoughts 

1680
01:29:04,800 --> 01:29:14,560
when it comes to mechanics? 
I I would pretty much agree with

1681
01:29:14,560 --> 01:29:18,280
that tweet, I believe. 
I don't think it's a mechanics 

1682
01:29:18,280 --> 01:29:21,960
thing. 
I think Rich actually kind of 

1683
01:29:21,960 --> 01:29:23,840
begged a question. 
He goes is it a mechanics thing 

1684
01:29:23,840 --> 01:29:26,720
or is it a workload thing? 
Is it a poor workload? 

1685
01:29:28,080 --> 01:29:33,360
Like, like, which one is it now?
And then does the poor workload 

1686
01:29:34,560 --> 01:29:38,800
cause issues with movements? 
And then you also have to think,

1687
01:29:38,800 --> 01:29:43,440
like, are they too weak to be 
able to throw it in a efficient 

1688
01:29:43,440 --> 01:29:45,280
way? 
And efficient is different for 

1689
01:29:45,280 --> 01:29:49,000
everybody, but I think it's more
of the general qualities that 

1690
01:29:49,000 --> 01:29:52,080
can cause injuries. 
Now, are there sometimes where 

1691
01:29:52,080 --> 01:29:55,120
mechanics might cause injury? 
Yeah, but I don't think it's as 

1692
01:29:55,120 --> 01:29:58,800
big as the baseball industry 
makes it, if that makes sense. 

1693
01:29:58,800 --> 01:30:02,520
Like of all the guys that I've 
coached at my previous job job 

1694
01:30:02,520 --> 01:30:06,720
now, like the guys with some of 
the best looking mechanics 

1695
01:30:06,720 --> 01:30:09,760
usually are the ones where their
arms are sore or hurt all the 

1696
01:30:09,760 --> 01:30:13,160
time. 
The ones with the worst ones, 

1697
01:30:13,160 --> 01:30:17,440
well, those movements usually 
aren't functional to throw hard 

1698
01:30:17,440 --> 01:30:21,600
enough to where their arm hurts.
So to me it's not necessarily 

1699
01:30:21,600 --> 01:30:24,840
the mechanics, it's workload 
management. 

1700
01:30:25,200 --> 01:30:27,520
Are they strong enough? 
Is there a certain muscle that's

1701
01:30:27,520 --> 01:30:29,920
weak and everything else is 
being overworked? 

1702
01:30:29,920 --> 01:30:33,040
I don't know. 
I honestly don't know if there 

1703
01:30:33,040 --> 01:30:37,120
is a specific answer to what 
causes injuries and then you 

1704
01:30:37,120 --> 01:30:42,360
have genetics on top of that. 
So like, is it really is 

1705
01:30:42,360 --> 01:30:44,400
mechanics? 
Are bad mechanics really the bad

1706
01:30:44,400 --> 01:30:46,840
guy? 
And then through an ecological 

1707
01:30:46,840 --> 01:30:50,320
lens, is there such thing as bad
mechanics or just functional 

1708
01:30:50,320 --> 01:30:56,000
versus not so functional? 
Yeah, and I I think I tend to 

1709
01:30:56,000 --> 01:30:57,800
agree with pretty much 
everything you said there. 

1710
01:30:57,840 --> 01:31:01,760
And something that Rafe Kelly 
said that's always stuck out is 

1711
01:31:01,760 --> 01:31:05,000
the the idea of like the 
calluses on your hand. 

1712
01:31:05,000 --> 01:31:07,320
When you, when you're like in a 
gym, you get calluses in one 

1713
01:31:07,320 --> 01:31:09,360
spot. 
So it's really hard tissue next 

1714
01:31:09,360 --> 01:31:11,160
to really soft tissues and those
tear. 

1715
01:31:11,720 --> 01:31:14,440
But like in Rafe's world where 
he's climbing trees and doing 

1716
01:31:14,440 --> 01:31:17,800
all these diverse movements, his
whole hand gets calloused and 

1717
01:31:17,800 --> 01:31:21,040
it's hard tissue next to hard 
tissue and those stay together 

1718
01:31:21,040 --> 01:31:23,960
and they don't break off. 
So one thing he said it was I 

1719
01:31:23,960 --> 01:31:26,440
thought really fascinating, if 
you train in a certain way and 

1720
01:31:26,440 --> 01:31:29,480
you have really strong resilient
tissue next to tissue that's not

1721
01:31:29,480 --> 01:31:32,080
trained at all, like that's 
where some of your non contact 

1722
01:31:32,080 --> 01:31:35,320
injuries come from. 
And that's where I think it's, 

1723
01:31:35,320 --> 01:31:39,400
it could be just weakness within
the body and you just can't 

1724
01:31:39,400 --> 01:31:42,920
handle that type of stress or 
you've developed a capacity in 

1725
01:31:42,920 --> 01:31:46,640
certain areas and not other 
areas and that's what could 

1726
01:31:46,640 --> 01:31:49,480
potentially leading to to some 
of the some of the injuries. 

1727
01:31:50,160 --> 01:31:54,080
But I think like you could you 
can move in the worst way 

1728
01:31:54,080 --> 01:31:58,200
possible, have a ton of stress, 
extra stress, put on ligaments 

1729
01:31:58,200 --> 01:32:02,600
or soft tissue, whatever. 
But you, you can be able to 

1730
01:32:02,600 --> 01:32:05,480
withstand that because of the 
stress you put on yourself 

1731
01:32:05,480 --> 01:32:08,320
previously and you can withstand
that type of stress, you're 

1732
01:32:08,320 --> 01:32:10,800
probably not going to get hurt. 
Or you could have less stress 

1733
01:32:10,800 --> 01:32:13,640
put on you, but you're not 
trained up to a certain point 

1734
01:32:13,640 --> 01:32:15,520
and you're not strong enough to 
withstand that and you're going 

1735
01:32:15,520 --> 01:32:19,040
to get hurt. 
So is it mechanics probably not 

1736
01:32:19,040 --> 01:32:21,000
do. 
Can they like, contribute? 

1737
01:32:21,160 --> 01:32:23,840
Like probably, yeah. 
But is that the sole reason? 

1738
01:32:23,840 --> 01:32:26,680
I I wouldn't think that's ever 
the sole reason for it, right? 

1739
01:32:29,960 --> 01:32:31,280
Robert, you got any thoughts on 
this? 

1740
01:32:31,720 --> 01:32:34,440
You know, even Tuesday? 
Have you have you seen any data 

1741
01:32:35,520 --> 01:32:37,760
related to this or just even 
from searching your own 

1742
01:32:37,760 --> 01:32:39,760
experience what what are your 
thoughts on this? 

1743
01:32:41,520 --> 01:32:44,840
Yeah. 
So I haven't really seen any 

1744
01:32:44,840 --> 01:32:49,160
data to report it, but at the 
same time, I think it could be 

1745
01:32:49,160 --> 01:32:52,080
an interesting use case if you 
know the data is presented 

1746
01:32:52,080 --> 01:32:54,400
itself. 
We just haven't, there hasn't 

1747
01:32:54,440 --> 01:32:57,080
really been an opportunity to 
kind of view this on a on a 

1748
01:32:57,560 --> 01:33:00,600
large scale, especially on you 
know, bio mechanic side of 

1749
01:33:00,600 --> 01:33:04,840
things too, just because that 
data is just not presently 

1750
01:33:04,960 --> 01:33:08,040
available. 
So I would find it interesting 

1751
01:33:08,040 --> 01:33:10,400
if you know there's an 
opportunity there where maybe we

1752
01:33:10,400 --> 01:33:14,960
can play around with some bio 
mechanics data and then be able 

1753
01:33:14,960 --> 01:33:17,720
to marry it together and see if 
there's something interesting 

1754
01:33:17,720 --> 01:33:18,800
there. 
So that's my take out. 

1755
01:33:20,960 --> 01:33:23,840
Because the the additional thing
that I would say and add to the 

1756
01:33:23,840 --> 01:33:28,280
conversation for me, what was 
most illuminating for me was 

1757
01:33:28,400 --> 01:33:33,520
going to take Dr. Andrea 
Ospino's of course is functional

1758
01:33:33,520 --> 01:33:36,000
range conditioning. 
And in the in the first one he 

1759
01:33:36,000 --> 01:33:40,840
put up there, you know in in his
mind it's a capacity issue. 

1760
01:33:41,120 --> 01:33:44,080
So if the demand exceeds the 
capacity of the tissues or the 

1761
01:33:44,080 --> 01:33:48,120
structures or whatever, you're 
going to get injured like that. 

1762
01:33:48,120 --> 01:33:51,440
It just and to me it's like, 
yeah and like in what cases is 

1763
01:33:51,440 --> 01:33:54,560
that not true? 
You know that and so but if you 

1764
01:33:54,560 --> 01:33:57,600
build up the capacity of the 
tissues and the structures to be

1765
01:33:57,600 --> 01:34:00,600
able to handle whatever demand 
that you put on place on it, 

1766
01:34:00,600 --> 01:34:04,720
you're not going to get injured.
And so to me that is the 

1767
01:34:04,720 --> 01:34:09,680
fundamental principle by which I
look at almost all injuries now 

1768
01:34:10,280 --> 01:34:12,520
well-being because even in 
contact, right, if it's a 

1769
01:34:12,520 --> 01:34:15,400
contact injury, what happened? 
Well, the force exceeded the 

1770
01:34:15,400 --> 01:34:19,280
capacity of those tissues or or 
structures and and destroyed 

1771
01:34:19,280 --> 01:34:23,600
them or broke them. 
So to me the goal is with and 

1772
01:34:23,600 --> 01:34:25,840
This is why right and on ramp is
so important. 

1773
01:34:26,000 --> 01:34:27,640
What are you trying to do? 
You're trying to build up the 

1774
01:34:27,640 --> 01:34:30,960
capacity of the tissues to be 
able to with to withstand 

1775
01:34:31,080 --> 01:34:34,920
whatever, whatever load you're 
going to place on them later. 

1776
01:34:35,360 --> 01:34:38,280
And you do it in a way and you 
have to think because to me this

1777
01:34:38,280 --> 01:34:42,720
is actually the hardest part is 
to think is to think about it in

1778
01:34:42,720 --> 01:34:45,320
reverse, reverse order order. 
OK. 

1779
01:34:45,320 --> 01:34:48,600
I have a specific date and time 
by which I need to have the 

1780
01:34:48,600 --> 01:34:51,560
capacity to do XY or Z. 
And so a lot of times, you know,

1781
01:34:51,560 --> 01:34:54,200
you want to sit there and think 
about it like, OK, how many 

1782
01:34:54,200 --> 01:34:56,720
pitches and how frequently 
because these are, these are the

1783
01:34:56,720 --> 01:35:02,880
two elements of frequency and 
and and and load or volume. 

1784
01:35:03,320 --> 01:35:04,720
OK. 
Because these because. 

1785
01:35:04,720 --> 01:35:05,960
Right. 
The implement that we're going 

1786
01:35:05,960 --> 01:35:08,200
to use isn't going to vary much 
at all, right. 

1787
01:35:08,200 --> 01:35:10,160
It's going to be a 5 oz, 5 oz 
ball. 

1788
01:35:10,320 --> 01:35:13,400
So we have to think about, OK, 
what are the two main things 

1789
01:35:13,400 --> 01:35:16,280
that are going to vary? 
It's going to be a frequency and

1790
01:35:16,280 --> 01:35:19,360
volume. 
So what is the, how frequently 

1791
01:35:19,360 --> 01:35:22,400
is a person going to throw? 
And then two, what type of 

1792
01:35:22,400 --> 01:35:24,080
volume are they going to throw 
and what's that going to look 

1793
01:35:24,080 --> 01:35:26,360
like? 
And so you want to work work 

1794
01:35:26,360 --> 01:35:28,840
backwards of like OK, how do I 
get them built up to there and 

1795
01:35:28,840 --> 01:35:31,880
how much time do I need? 
And I think that is actually the

1796
01:35:31,880 --> 01:35:34,400
harder piece is how much time 
because a lot of times 

1797
01:35:34,400 --> 01:35:38,480
especially in my context in 
college well we have winter 

1798
01:35:38,480 --> 01:35:43,160
break and winter break is can be
anywhere from three weeks long 

1799
01:35:43,160 --> 01:35:46,000
maybe 2. 
But generally you're looking at 

1800
01:35:46,000 --> 01:35:50,360
like 3 to 5 weeks long of the of
an athlete right before our 

1801
01:35:50,360 --> 01:35:53,880
season just gone on their own 
doing whatever, who knows what, 

1802
01:35:54,000 --> 01:35:55,200
right you can give them 
something. 

1803
01:35:56,120 --> 01:35:58,000
But this is the other thing too 
of like shutdowns. 

1804
01:35:58,440 --> 01:36:02,320
It's like how long can I shut a 
guy down if I need him to be 

1805
01:36:02,320 --> 01:36:05,480
ready by a certain date? 
And then two, when we come back 

1806
01:36:05,480 --> 01:36:10,000
from break, OK, do we on ramp 
again like you know and what 

1807
01:36:10,000 --> 01:36:11,760
does that look like? 
How does that cut into other 

1808
01:36:11,760 --> 01:36:14,680
things that we could be doing? 
If I'm on ramping, can I on ramp

1809
01:36:14,680 --> 01:36:16,240
in such a way where I'm still 
getting work done? 

1810
01:36:16,240 --> 01:36:18,840
I think so. 
But you know initially I think 

1811
01:36:18,840 --> 01:36:21,960
that's a hard thing to figure 
out of. 

1812
01:36:22,120 --> 01:36:25,840
Well, it's because for me the 
way that I approach on ramping 

1813
01:36:25,840 --> 01:36:31,000
is high volume, low intensity. 
That's how I think about on 

1814
01:36:31,000 --> 01:36:35,120
ramping is I want to build up a 
ton of capacity, build up a ton 

1815
01:36:35,120 --> 01:36:38,320
of endurance, so that when I go 
back to whatever it is I want to

1816
01:36:38,320 --> 01:36:42,360
work on, I can do it. 
But I also think the hard part 

1817
01:36:42,360 --> 01:36:46,640
is, is also building up the 
capacity to throw at high 

1818
01:36:46,640 --> 01:36:50,160
intensity and so you also have 
to have a transition period of 

1819
01:36:50,160 --> 01:36:53,360
high volume, low intensity to 
higher intensity. 

1820
01:36:53,360 --> 01:36:55,720
Now the question is, and this is
actually a question for you, 

1821
01:36:55,720 --> 01:36:58,520
Tanner, you know, interacting 
with with Aaron. 

1822
01:37:00,040 --> 01:37:02,760
You know, I think you can throw 
at high intensity more 

1823
01:37:02,760 --> 01:37:04,520
frequently, but how do you do 
that? 

1824
01:37:04,520 --> 01:37:07,000
How do you build a person up to 
throw high intensity more 

1825
01:37:07,000 --> 01:37:10,160
frequently and not only that at 
a higher volume? 

1826
01:37:10,960 --> 01:37:12,840
Because again when I start to 
think about things from a weight

1827
01:37:12,840 --> 01:37:16,000
room perspective, we can't go in
there and Max out every single 

1828
01:37:16,000 --> 01:37:18,760
day like you know with with 
moving the most tonnage. 

1829
01:37:19,000 --> 01:37:22,040
Now could I go in there and try 
to move as fast as I could every

1830
01:37:22,040 --> 01:37:24,760
single day at a specific weight 
that I do the same weight every 

1831
01:37:24,760 --> 01:37:26,960
single day? 
I think that is more doable. 

1832
01:37:27,680 --> 01:37:29,880
But I guess the question is 
because this is to me is like I 

1833
01:37:29,880 --> 01:37:34,360
look at trying to throw the ball
as hard as you can as being 

1834
01:37:34,360 --> 01:37:37,920
very, very similar to trying to 
go in the weight room and pull 

1835
01:37:37,920 --> 01:37:42,680
as much weight as you possibly 
can for one RMI and and I think 

1836
01:37:42,680 --> 01:37:46,560
the jury has has concluded and 
the evidence shows that you 

1837
01:37:46,560 --> 01:37:50,040
cannot do that every single day 
unless maybe you're on steroids,

1838
01:37:50,400 --> 01:37:52,040
OK. 
With the exception of like the 

1839
01:37:52,040 --> 01:37:56,440
ability to recover very quickly.
If you can't do that then we 

1840
01:37:56,440 --> 01:38:00,600
can't come in every single day 
and and and hit APR every day. 

1841
01:38:00,760 --> 01:38:03,240
So this is my question I guess 
maybe throwing it back to you 

1842
01:38:03,240 --> 01:38:07,120
Tanner of like you know working 
with being around Aaron all the 

1843
01:38:07,120 --> 01:38:10,400
time, like what does it take to 
actually be able to throw more 

1844
01:38:10,400 --> 01:38:13,320
consistent, how do we, how do we
make this transition to higher 

1845
01:38:13,320 --> 01:38:17,280
intent, you know hitting new PRS
in terms of velocities etcetera 

1846
01:38:18,000 --> 01:38:20,120
and you know can we do this in 
an on ramp, what does this look 

1847
01:38:20,120 --> 01:38:23,920
like? 
Yeah, I'm honestly not sure how 

1848
01:38:24,400 --> 01:38:27,960
Aaron does it. 
He just does it like, you know, 

1849
01:38:27,960 --> 01:38:31,360
I I, I can't really give you a 
solid answer, but it it's fun to

1850
01:38:31,360 --> 01:38:34,680
watch because it's like every 
day he calls it his high, high, 

1851
01:38:34,680 --> 01:38:38,240
low program, right? 
So he does 2 high in 10 days in 

1852
01:38:38,240 --> 01:38:41,880
a row and then it's either low 
intensity or completely off and 

1853
01:38:41,880 --> 01:38:43,880
then right back to a high 
intensity. 

1854
01:38:44,720 --> 01:38:48,680
And I don't know. 
I think for him he just has the 

1855
01:38:48,680 --> 01:38:52,920
ability to just be able to 
handle it, 'cause he didn't 

1856
01:38:52,920 --> 01:38:58,520
throw hard for most of his 
career up until he got to Indy 

1857
01:38:58,520 --> 01:39:01,600
ball and then he just started 
throwing Max effort, long toss 

1858
01:39:01,600 --> 01:39:03,840
or something like that every 
single day. 

1859
01:39:04,760 --> 01:39:06,880
And then all of a sudden he had 
a big velocity jump. 

1860
01:39:07,400 --> 01:39:11,760
So watching or hearing him do 
it, it just seemed like his body

1861
01:39:11,760 --> 01:39:18,760
could handle it when he did it. 
Now in an on ramp, I'm honestly 

1862
01:39:18,760 --> 01:39:20,640
not sure. 
I mean I think you need to 

1863
01:39:20,640 --> 01:39:24,760
expose the body to throws at 
high intensity whether it's 

1864
01:39:24,880 --> 01:39:30,240
medicine balls, swinging a bat, 
maybe just rotating in a Max 

1865
01:39:30,240 --> 01:39:32,720
effort way. 
I think that's a place to start.

1866
01:39:35,240 --> 01:39:40,160
But once you get to that high 
intensity, like I guess if you 

1867
01:39:40,160 --> 01:39:44,400
want to call it a phase or like 
after the on ramp is over, I'm 

1868
01:39:44,400 --> 01:39:48,920
not sure maybe maybe you go 
after, you know you have a high 

1869
01:39:48,920 --> 01:39:51,880
intent day, a moderate intent 
and a low however you want to 

1870
01:39:51,880 --> 01:39:53,480
structure it. 
But like at the end of each 

1871
01:39:53,480 --> 01:39:55,640
session it's one Max effort 
throw. 

1872
01:39:56,080 --> 01:39:59,560
I don't know, like maybe you 
just start with one and then the

1873
01:39:59,560 --> 01:40:02,920
next time you get to a lower 
moderate and you go 2 and then 

1874
01:40:02,920 --> 01:40:04,640
maybe three. 
I have no idea. 

1875
01:40:04,640 --> 01:40:07,200
I haven't tried it yet. 
I haven't done it, but that's 

1876
01:40:07,640 --> 01:40:12,040
that's maybe how I would do it. 
Well and and for me having 

1877
01:40:12,040 --> 01:40:15,160
worked with a guy one of our 
players, he had some arm pain or

1878
01:40:15,160 --> 01:40:20,840
whatever some of his like medial
and some of it was like on the 

1879
01:40:20,840 --> 01:40:24,760
posterior side of his his elbow 
with the tricep. 

1880
01:40:25,040 --> 01:40:32,480
And so we we did my, my, my like
weighted ball on ramp which 

1881
01:40:32,720 --> 01:40:34,120
actually kind of gets extended 
out. 

1882
01:40:34,120 --> 01:40:38,360
It works best about 8 weeks, 6 
to 8 weeks because I we we'll 

1883
01:40:38,400 --> 01:40:41,480
we'll spend a whole two to 
three-week block just on like 

1884
01:40:42,880 --> 01:40:46,360
not going out super far and 
using higher heavier weighted 

1885
01:40:46,520 --> 01:40:50,200
weighted balls and do that for 
about you know two to three 

1886
01:40:50,200 --> 01:40:52,920
weeks is usually a good good 
amount to build up a good solid 

1887
01:40:52,920 --> 01:40:54,920
base. 
And then we start working back 

1888
01:40:54,920 --> 01:40:57,600
and then we start transitioning 
down in terms of the the 

1889
01:40:57,600 --> 01:41:00,240
weighted balls and we work our 
way all the way back to to a 

1890
01:41:00,240 --> 01:41:04,720
regular baseball. 
And if I if I transition or I 

1891
01:41:05,160 --> 01:41:10,160
drop or I add a a lower weighted
baseball going down to a 5 oz 

1892
01:41:10,760 --> 01:41:16,720
that you know if I start at 9 oz
and I add 8, So what So it's 

1893
01:41:16,720 --> 01:41:23,080
nine, so it goes 8765, that's 5 
weeks or at least four weeks 

1894
01:41:23,080 --> 01:41:25,440
right there just to transition. 
So we go 2. 

1895
01:41:25,680 --> 01:41:29,640
So I think it's like 2 weeks, so
about six weeks it just to do 

1896
01:41:29,640 --> 01:41:31,680
that. 
And we haven't done any high 

1897
01:41:31,680 --> 01:41:34,280
intensity throwing. 
All we've done is just increase 

1898
01:41:34,280 --> 01:41:35,600
the distance and drop the 
weight. 

1899
01:41:36,640 --> 01:41:39,280
And so now I've been thinking 
about, OK, so now if I want to 

1900
01:41:39,400 --> 01:41:43,280
properly do it because we did, 
we did that whole thing and then

1901
01:41:43,280 --> 01:41:48,560
I had him throw to bases after 
that and it went OK. 

1902
01:41:48,800 --> 01:41:50,120
It kind of still kind of bugged 
him. 

1903
01:41:50,120 --> 01:41:52,320
It was still there. 
So I'm like, well, if I actually

1904
01:41:52,320 --> 01:41:56,240
wanted to make this go away, I 
would have to actually then 

1905
01:41:56,240 --> 01:42:00,320
after that whole block slowly 
reintroduce high, high intensity

1906
01:42:00,320 --> 01:42:03,440
throws to make it so that the 
tissue and like the nervous 

1907
01:42:03,440 --> 01:42:07,920
system can do that and then make
that cause The way. 

1908
01:42:07,920 --> 01:42:10,400
The way I think about it is I 
like this analogy that Tyler 

1909
01:42:10,400 --> 01:42:13,200
used, used for, you know, what 
we do in the weight room. 

1910
01:42:13,280 --> 01:42:17,640
And then the skill coach, right,
is we we, we help them out and 

1911
01:42:17,640 --> 01:42:20,640
then they get to this bridge. 
And then we just pat them on the

1912
01:42:20,640 --> 01:42:23,280
butt and say, hey, good luck 
taking what we did in the weight

1913
01:42:23,280 --> 01:42:26,240
room and figure out how to 
translate it to the field, you 

1914
01:42:26,240 --> 01:42:27,760
know, and. 
And so to me it's all about 

1915
01:42:27,760 --> 01:42:30,840
like, how can I walk the player 
further along that bridge so 

1916
01:42:30,840 --> 01:42:32,760
that the jump is actually more 
gradual. 

1917
01:42:32,760 --> 01:42:35,360
Because I found this is for me, 
for like weighted balls. 

1918
01:42:38,520 --> 01:42:40,720
You know how when you when you 
switch to like a lower weight, 

1919
01:42:40,720 --> 01:42:43,200
you usually, like, Shank it or 
just like, it's just super 

1920
01:42:43,200 --> 01:42:44,960
weird? 
Well, I found out if you, like, 

1921
01:42:44,960 --> 01:42:47,560
are constantly alternating 
between the ball, whatever new 

1922
01:42:47,560 --> 01:42:49,560
ball that you're wanting to do 
eventually you can just pick him

1923
01:42:49,560 --> 01:42:51,680
up and you don't. 
You don't end up, you develop an

1924
01:42:51,680 --> 01:42:54,560
attunement to the to the 
differences in the weight and 

1925
01:42:54,560 --> 01:42:58,000
how to move. 
So anyways that is what I found,

1926
01:42:58,840 --> 01:43:01,400
at least how I think about how 
to transition as you if the more

1927
01:43:01,400 --> 01:43:04,400
we can smooth it out, the easier
the transition is going to be 

1928
01:43:04,400 --> 01:43:06,520
for the athlete anyways. 
All right. 

1929
01:43:06,800 --> 01:43:11,200
So I know at least one person 
needs to go soon so I want to, I

1930
01:43:11,200 --> 01:43:14,080
want to try to land the plane 
here and see if I can do it in 

1931
01:43:14,080 --> 01:43:18,760
in 5 minutes is the goal. 
So anything that you guys want 

1932
01:43:18,760 --> 01:43:22,880
to wrap with closing thoughts, 
closing words and then we'll go 

1933
01:43:22,880 --> 01:43:26,200
into where can everybody be 
found and if you want to keep up

1934
01:43:26,200 --> 01:43:28,800
with them. 
So any any closing thoughts from

1935
01:43:28,800 --> 01:43:35,960
from any of the anybody here? 
I guess the, I guess the only 

1936
01:43:35,960 --> 01:43:38,800
thing I'll say is I hope anybody
who's made it this far in the 

1937
01:43:38,800 --> 01:43:43,760
episode takes takes what people 
are doing over at MASH as like 

1938
01:43:43,760 --> 01:43:46,440
as an example what you could 
potentially do at a facility and

1939
01:43:46,440 --> 01:43:49,440
actually change it up a little 
bit compared to your traditional

1940
01:43:49,440 --> 01:43:51,800
model. 
Add representativeness into it, 

1941
01:43:51,800 --> 01:43:56,720
like encourage freedom, actually
create some authentic movers on 

1942
01:43:56,720 --> 01:43:58,640
the mound. 
Since I don't think you see it 

1943
01:43:58,640 --> 01:44:00,920
often and I think a lot of 
people are scared to try it 

1944
01:44:01,920 --> 01:44:04,200
within that setting. 
So like I think they're they 

1945
01:44:04,200 --> 01:44:07,480
could be a really cool model 
going forward of how to 

1946
01:44:07,480 --> 01:44:09,560
potentially do it. 
So I kind of like tip the hat 

1947
01:44:09,560 --> 01:44:12,440
again like only hearing it from 
and seeing it from afar. 

1948
01:44:12,440 --> 01:44:15,440
But from from what I'm hearing 
and what you're kind of talking 

1949
01:44:15,440 --> 01:44:18,640
about, Tanner, I think this 
would be a really cool place for

1950
01:44:18,640 --> 01:44:22,040
people interested in these ideas
that work in a facility to gain 

1951
01:44:22,040 --> 01:44:24,680
some inspiration of how they 
could potentially go do it. 

1952
01:44:28,120 --> 01:44:30,840
And then Tanner, where can 
people find you? 

1953
01:44:30,880 --> 01:44:35,160
And then also too, are there any
resources that you would 

1954
01:44:35,160 --> 01:44:37,040
recommend? 
It doesn't have to be 

1955
01:44:37,040 --> 01:44:39,800
specifically about Eco D You can
plug Eco D stuff. 

1956
01:44:40,440 --> 01:44:44,840
It could be to do with baseball,
or it could not do with baseball

1957
01:44:44,840 --> 01:44:47,760
at all, like any resources that 
you recommend that people check 

1958
01:44:47,760 --> 01:44:50,080
out. 
Gotcha. 

1959
01:44:50,080 --> 01:44:54,320
So yeah, if people want to 
follow me, Instagram is TJP 

1960
01:44:54,320 --> 01:44:57,080
under score training. 
That's just one I kind of have 

1961
01:44:57,080 --> 01:44:59,080
fun with. 
You get a look at what I do for 

1962
01:44:59,080 --> 01:45:05,480
myself training wise and then on
Twitter, TJ Pruitt 2310. 

1963
01:45:06,040 --> 01:45:11,720
That's going to be more of, I 
guess educational, just things 

1964
01:45:11,720 --> 01:45:14,080
that I've been thinking about 
different ideas. 

1965
01:45:14,680 --> 01:45:17,520
But as far as resources, going 
to be honest, really anything 

1966
01:45:17,520 --> 01:45:20,320
from emergence I found extremely
valuable. 

1967
01:45:22,440 --> 01:45:26,520
Other than that, not really. 
I mean, I don't know. 

1968
01:45:26,520 --> 01:45:29,160
I mean that's really what I what
I kind of look at with all the 

1969
01:45:29,160 --> 01:45:33,400
different ideas and taking ideas
from other sports and asking, 

1970
01:45:33,440 --> 01:45:34,920
OK, how can we apply it to 
baseball? 

1971
01:45:34,920 --> 01:45:38,000
Because there really isn't a 
whole lot of people writing 

1972
01:45:38,520 --> 01:45:40,680
about these ideas in a baseball 
setting. 

1973
01:45:41,960 --> 01:45:45,920
So I would say anything from 
emergence and you're pretty much

1974
01:45:45,920 --> 01:45:48,880
going to be set to at least get 
started into these ideas. 

1975
01:45:50,680 --> 01:45:54,720
Within, within it within 60 
seconds, Could you speak briefly

1976
01:45:54,720 --> 01:45:58,000
on your experience and your 
thoughts on the Movement Academy

1977
01:45:58,200 --> 01:46:01,560
and because I, I, I know both 
you and Baker did that I want. 

1978
01:46:01,560 --> 01:46:04,560
I'm curious if you have any 
thoughts on that. 

1979
01:46:05,640 --> 01:46:08,840
Yeah, I really liked it because 
I had already been looking at 

1980
01:46:08,840 --> 01:46:12,480
these ideas before I started 
Movement Academy for probably a 

1981
01:46:12,480 --> 01:46:15,640
year and a half to two years. 
So then being able to be like, 

1982
01:46:15,640 --> 01:46:20,160
OK, this is what you understand.
This is where you're at. 

1983
01:46:20,280 --> 01:46:22,640
Let's look at some of these 
ideas that maybe you're still 

1984
01:46:22,640 --> 01:46:25,040
struggling with or you don't 
fully grasp. 

1985
01:46:25,040 --> 01:46:29,640
And it was nice to be able to 
have that one-on-one or two on 

1986
01:46:29,640 --> 01:46:32,960
one conversation with Sean and 
Tyler to be able to actually 

1987
01:46:32,960 --> 01:46:35,560
like, OK, this is where I am, 
they're meeting me where you 

1988
01:46:35,560 --> 01:46:38,480
know exactly where I am on that 
bridge and they're helping me 

1989
01:46:38,480 --> 01:46:41,920
get across it like, OK, cool. 
Like, yes, that was a good 

1990
01:46:41,920 --> 01:46:46,520
activity, but you could have 
made it better by adding XYZ or 

1991
01:46:46,520 --> 01:46:51,360
taking away XYZ and being able 
to talk through those ideas and 

1992
01:46:51,360 --> 01:46:56,400
actually becoming a better coach
and understanding the theory and

1993
01:46:56,560 --> 01:46:59,600
the practicality of what I was 
doing and then being able to 

1994
01:46:59,600 --> 01:47:02,560
hear in the big group 
discussions about what other 

1995
01:47:02,560 --> 01:47:04,760
coaches are talking about. 
It's like, oh, I haven't really 

1996
01:47:04,760 --> 01:47:08,160
thought of that idea in that way
because I thought I had a good 

1997
01:47:08,160 --> 01:47:10,520
grasp on it. 
But hearing somebody else's 

1998
01:47:10,520 --> 01:47:13,600
perspective, it's like, oh OK, I
can see where that comes in. 

1999
01:47:13,600 --> 01:47:17,680
How can I tie that into who I am
So extremely valuable? 

2000
01:47:17,680 --> 01:47:21,760
I felt like it was the 
equivalence of, I don't know, 

2001
01:47:21,760 --> 01:47:23,800
maybe a college level course 
maybe. 

2002
01:47:23,800 --> 01:47:26,400
Or even even higher. 
Maybe like a master's level. 

2003
01:47:26,400 --> 01:47:28,080
I don't know. 
I just know that the amount of 

2004
01:47:28,080 --> 01:47:31,800
information and education I got 
was probably worth more than 

2005
01:47:31,800 --> 01:47:33,760
what I paid. 
Sweet. 

2006
01:47:34,800 --> 01:47:39,960
So on that note, if you want to 
be get get a small discount on 

2007
01:47:39,960 --> 01:47:43,160
some of the their courses not 
not the movement Academy. 

2008
01:47:43,320 --> 01:47:47,400
Use the code Edge 7 to get 7% 
off and so without further ado 

2009
01:47:47,680 --> 01:47:48,320
till next time.
