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Welcome back to finding the edge
podcast. 

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I'm Garrett, boy, am joined with
Garrett Baker. 

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And today we kind of dive into 
this concept of exploration and 

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how that can be used in the game
of baseball and a game or I've 

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often seen various more strict 
rigid and they're almost like, 

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chasing facing this perfect 
technique or this perfect model 

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with most baseball coaches, 
where we could potentially. 

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Look at this idea of guided 
Discovery and exploration and 

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what benefits may come from the 
and to how to deal with things 

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becoming to Wrote or boring. 
I think that's another thing 

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that a lot of coaches struggle 
with and exploration, not only 

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keeps things fresh, but it also 
helps guys develop skill. 

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But at the same point, I also 
see a lot of pushback to or 

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hesitation when people see all 
these exploration type things. 

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They ask like okay well how does
how does this? 

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How does this relate back to the
sport? 

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And also to, I've also seen 
People sometimes take the 

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exploration stuff too far. 
And so part of what we discuss 

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in this podcast is how to 
properly use exploration to 

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actually help develop skill and 
not end up. 

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Chasing exploration for 
exploration sake. 

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We also used a clip from Lex 
Friedman's podcast with where he

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had janvier key on and use that 
little clip to help us. 

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With this idea of when you 
utilize exploration, it's 

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important to be able to A great 
that stuff back into your sport 

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and so that was what that whole 
clip was about and helped 

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facilitate a good to our 
discussion. 

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And so that was the impetus for 
the podcast. 

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One of the other things too. 
We've also before on this 

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podcast discussed exploration 
and to me this this podcast is 

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building off of that previous 
discussion and developing it 

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more deeply. 
I hope you guys enjoy all the 

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different topics we discussed. 
I hope you enjoy listening. 

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To us exploring this topic. 
Also, if you enjoy our content, 

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At emergent, movement movement, 
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That'll be their handle for all 
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It's also used for their website
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Movement.com, you can find all 
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media, and their website, and 
the description below. 

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Speaking. 
in the back, the whole element 

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of When it comes to hitting, how
can we get hitters to be? 

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More of an artist in the same 
way that I want to say. 

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It's like the Five Rings. 
So the name of that book, that 

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Japanese Samurai, the martial 
arts book. 

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Yeah, I think five ranks looking
up. 

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But, yeah, I think you're right.
Okay, yeah. 

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And I mean, I haven't read it. 
I know my dad has a version of 

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that somewheres, but I mean, 
from what I can remember about, 

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like, people talking about it 
was like, becoming one with the 

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sword and to me, I really I'm 
sure we've talked about this 

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before but I really want to 
hammer the point that like know 

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it is a sword as much as as much
as like, it's fun for you, 

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pictures to be like, you know, 
it's not a sword. 

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Oh, no, it is. 
And like I want guys to begin to

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like, for us to see it as more 
of an art form of, like, how can

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we become more? 
artistic and skillful, but like 

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not in the like these paintings 
behind me type things like not 

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not that type of artist but like
the type in an artist and a way 

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that like you know, when you 
talk about your you pitchers 

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painting, you know, with the guy
with the yeah like it's a 

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skillful type of of Art in more 
of a martial arts sense and So 

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with that trying to remember 
where I was going with it, right

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before we start talking about 
this. 

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You tie it tight until like with
that like, yep. 

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So with that, like, how can we 
get teach guys to be have better

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Barrel control? 
Because at the end of the day to

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me, the kidding is all about 
hitting like that's, I mean 

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what's in the name? 
Like that's what it's all about 

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and the move has been towards 
trying to launch balls as far as

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you can. 
And I don't have a problem with 

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that necessarily except for you 
know when it All of a sudden 

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they use different balls and 
then the ball doesn't go as far.

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And then they just become outs 
on the warning track. 

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Which, you know, I get it 
because there is there is some 

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stats out there on what the 
Braves the Braves have had more 

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extra-base hits they had fewer 
hits. 

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Then the Mets, the Mets had more
hits the Difference Maker 

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between the Mets and the Braves 
was there there was more extra 

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base hits and I think that's 
probably a general Fair way to 

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look. 
At it. 

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But at the same point, I almost 
think to like if you can also 

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have better Barrel control 
especially at the lower levels 

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because in order to just even 
have a chance at those higher 

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levels, like you need to have 
good contact ability like it. 

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Otherwise you just won't make it
but anyways. 

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The thought process was okay 
what what types of activities 

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can we do to help improve their 
contact ability skills and so 

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like you're mentioning pepper. 
I thought like how could we do a

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better version of that because 
the goal is not to just teach 

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them how to hit the ball on the 
ground because that's all that 

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game is designed to do is to 
teach you to hit ground balls 

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because otherwise you're out. 
And so, how can we turn that 

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into like a more of a line drive
game and then how can we add 

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elements of like more wicked 
movement? 

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Because to me what's cool about 
that, that old-school game that 

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nobody really plays anymore is 
that you are learning how to 

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connect your movement and to 
coordinate your movement and to 

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become more attuned to the bat 
and how it moves and how you 

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move the bat and how that that 
all moves in relationship to the

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ball. 
And so I think that is a really 

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cool game that we need to build 
upon. 

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But that being said, that 
doesn't mean that we still don't

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train for bats because bad speed
and Hit the ball, far and hard 

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as like all the rage right now. 
And I think there's some Merit 

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to that because, like, you know,
you could argue that, it's all 

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about the pendulum swing, you 
know, like these things were 

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completely demonized. 
And now we're trying to learn 

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what's the proper place for 
these things? 

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How do they properly exist in 
relationship to one another? 

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So all that to say, right, just 
like with pictures and pitching,

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you know, you're still going to 
train velocity because blasty 

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matters, but you're not going 
to, you know, have that be the 

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end. 
All be all like mean people 

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don't like juuko King for the 
mere fact that he is, is kind of

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like a What's the word, like, 
kind of like a gym rat? 

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Like, it just like, it's just 
more get in there. 

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Get big and hit tanks. 
Like, it's all just the flashy 

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stuff. 
And there's there's something to

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that like those those elements 
are part of it, but it's not the

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totality of it. 
And that's that's where Least. 

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I can't remember where I was 
going with that other point. 

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That that like, I'm assuming 
you're not, you're not just 

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throwing or just having guys 
just move all this sort of stuff

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and not working on any velocity.
But oh, I guess this is the 

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other point. 
I was going to make, is that And

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you doing more exploration, 
learning how to control your 

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body more. 
You then learn how to Output 

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more force and sure be able to 
throw harder. 

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So in the same way, if you have 
better Barrel control and better

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ability to move your bat through
the zone to contact the ball in 

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theory, you should also be able 
to learn how to hit the ball 

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harder. 
Yeah. 

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No. 
I would, is that kind of funny 

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the social? 
I've been wrestling with in the 

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edgy side, it's because I 
believe had guys come, there's 

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other guy and game just through 
through it, as best outings, he 

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had. 
And he goes the next game. 

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He goes, hey coach like any 
prefaces the conversation with? 

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I know I'm throwing a lot better
and games and I was like, right?

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That's what we're trying to do. 
That is the goal. 

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Like we are we are trying to 
make you a better out, get or 

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what? 
I Obviously, like you could boil

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that down here, you can go run 
for better. 

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I'll get or whatever movie you 
want to call. 

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That's kind of why I sent you 
here. 

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Job is go up there and get out. 
Be functional in a way. 

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We're getting out every single 
time so we process it like that.

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So her nose like he's getting 
better like he knows my focus 

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has been that keep an eye on the
center but he's like, you know, 

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if I was throwing two miles an 
hour harder, I may have a bunch 

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of these coaches that are in the
stands, talking to me after like

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a bunch of these for years. 
And I was like, fair enough 

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like, and he's like, well, I 
haven't why haven't you like, as

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all the other coaches, just tell
me. 

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I need to get any of you could 
just get bigger. 

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And I'm going to start throwing 
harder. 

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Like you haven't said that once 
I was like, that's right. 

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Like I have it and I was like to
me like that for one that's 

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like, fuck seal. 
Like you slap it on. 

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Something is supposed to fix 
everything. 

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But I've tried Flex Seal, and it
really didn't fix anything. 

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I've tried, it's like there's 
certain contacts, were flexible 

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and they work great. 
But like, it's not like the 

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commercial can just put it on 
anything. 

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It's going to work great. 
Like so like think he threw that

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Like one thing I talked about as
a lot of stuff we're doing the 

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exploration, the different kind 
of movements. 

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In the way, we're kind of going 
through the through some of the,

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some of the free will say pre 
throw stuff that I'm allowing 

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them to do. 
We're not doing a strict, man. 

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Are were allowing them to be. 
In a word, like I started using 

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as of literally today. 
So I think I didn't found it or 

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they re like enough is freedom, 
freedom within movement. 

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I think they can get the theme 
from what we're doing. 

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There's freedom of movement. 
Well, I Gotta Throw aside, I 

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think every comes from a 
rickshaw strict rigid I'd just 

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like on the hitting side, like 
you're trying to just output, 

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you're trying to just move fast 
and hit balls far and and same 

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with like throwing like you're 
trying to do is very specific 

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drill. 
Oh yeah, I'm working on my bleep

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block, I'm working on my, I'm 
working on, writing down the 

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mound, from Brighton, the slope,
or whatever you want to call it.

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And there's very these strict 
patterns and drills and where 

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I've kind of gone with it. 
We're have a lot more freedom, 

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but I was like, these are the 
things that I think and a good 

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way for me, looking back. 
My we are going to find Freedom 

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and your body is going to find 
new ways of throwing and be able

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to Output more because you put 
yourself under these certain 

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circumstances that we've been. 
We've been kind of exploring. 

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So I it's that's like the 
hardest thing is like, how do we

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keep both? 
How do I, how do I continue to 

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make him? 
Go to the game? 

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00:12:49,300 --> 00:12:51,300
Keep the main thing, the main 
thing, but then okay, we also 

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00:12:51,300 --> 00:12:52,900
need to start throwing harder 
like, as important. 

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It really is because 
unfortunately it's true, like 

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we're both Juco coaches like 
likes, you see the ball come 

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00:13:00,000 --> 00:13:02,200
off. 
The bat harder, the guy plug you

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more gaps or hitting more home 
runs. 

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Like he may get more. 
Looks like whether it's right or

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00:13:06,000 --> 00:13:08,900
wrong like it's just gonna it's 
going to happen if you can you 

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00:13:08,900 --> 00:13:12,400
can you can put up a you put 
four pumps 40 pumps in the 

224
00:13:12,400 --> 00:13:13,200
season even though you're 
batting. 

225
00:13:13,200 --> 00:13:15,100
Average is high like those four 
pumps. 

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00:13:15,100 --> 00:13:16,900
You put on social media. 
Like it's gonna be a little more

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00:13:16,900 --> 00:13:18,200
interesting and same of the 
picture. 

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00:13:18,200 --> 00:13:23,800
If like we're 90 91 verse 88 or 
87. 88. 

229
00:13:23,800 --> 00:13:26,600
There's new, you're probably 
going to just get noticed that 

230
00:13:26,600 --> 00:13:28,700
just a little bit more. 
So how do we kind of balance 

231
00:13:28,700 --> 00:13:30,900
those two? 
And that's Kind of where I've 

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00:13:30,900 --> 00:13:34,500
gone, we're going to explore 
more, we're gonna, it might be 

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00:13:34,500 --> 00:13:37,300
even like today we had a bunch 
of guys, throwing up them out 

234
00:13:37,300 --> 00:13:40,000
and down the mound and just kind
of trying to working through 

235
00:13:40,000 --> 00:13:43,100
that, staying staying on 
targets, with both of them, but 

236
00:13:43,300 --> 00:13:45,200
letting them work through it. 
And I bet they're going to start

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00:13:45,200 --> 00:13:48,300
finding things without me, 
putting them on this. 

238
00:13:48,300 --> 00:13:51,900
Rick shrink you have to do it 
this way and we didn't lose what

239
00:13:51,900 --> 00:13:54,100
the main thing. 
The main thing I didn't I didn't

240
00:13:54,100 --> 00:13:56,100
take them away from. 
Hey, we're not. 

241
00:13:56,400 --> 00:13:58,100
We're just trying to throw hard 
now. 

242
00:13:58,100 --> 00:13:59,900
We're going to explore a little 
bit and then we're going to go 

243
00:13:59,900 --> 00:14:01,500
get it. 
Oops and we're going to make 

244
00:14:01,500 --> 00:14:03,400
functional pitches and we're 
going to continue to kind of 

245
00:14:03,400 --> 00:14:05,900
hound. 
That that thought is we've been 

246
00:14:05,900 --> 00:14:08,500
pitching a lot better than I 
thought we would right off the 

247
00:14:08,500 --> 00:14:12,600
bat and it's because of that. 
That's what we do every single 

248
00:14:12,600 --> 00:14:14,600
day. 
That's that's the main thing and

249
00:14:14,600 --> 00:14:17,100
that's the meat and potatoes, I 
guess we're going to call it 

250
00:14:17,100 --> 00:14:24,600
that And I think that's where 
the, I think the challenge and 

251
00:14:24,600 --> 00:14:27,100
this is where I wanted to play 
this clip. 

252
00:14:27,100 --> 00:14:31,400
I think it actually fits well, 
because I think there's there's 

253
00:14:31,400 --> 00:14:37,000
a danger in too much exploration
and like, it has to like, we 

254
00:14:37,000 --> 00:14:40,300
have to figure out what is the, 
what is the structure in the 

255
00:14:40,300 --> 00:14:43,400
framework that keeps us on our 
Target because it's a difference

256
00:14:43,400 --> 00:14:47,200
between just doing, exploration 
for exploration sake. 

257
00:14:48,000 --> 00:14:52,100
And but like there, And so I 
think John Verve a key. 

258
00:14:52,100 --> 00:14:55,900
Here does a good example taught 
using using the example of 

259
00:14:55,900 --> 00:15:02,000
neural networks and how neural 
networks are great for finding 

260
00:15:02,000 --> 00:15:07,700
things, but you can sometimes 
overfit the data in like How is 

261
00:15:07,700 --> 00:15:12,600
it that you can roll like what's
the what's exploration for and 

262
00:15:12,600 --> 00:15:17,700
then how do you then utilize it 
to reintegrate it back into what

263
00:15:17,800 --> 00:15:20,600
your main thing is, right? 
Like you're, you know, keeping 

264
00:15:20,600 --> 00:15:23,900
the main thing. 
The main thing of getting out or

265
00:15:23,900 --> 00:15:28,100
getting hits or rather scoring 
runs, if we're talking about an 

266
00:15:28,100 --> 00:15:39,800
offensive side of things, you 
said, which is a, is a gem, it's

267
00:15:39,800 --> 00:15:42,300
not so much the experience, but 
the degree to, which it can be 

268
00:15:42,300 --> 00:15:47,000
integrated back. 
So here's a proposal comes from 

269
00:15:47,000 --> 00:15:49,600
Woodward. 
And others lot of convergence 

270
00:15:49,600 --> 00:15:51,700
around this card, Harris is 
talking about it. 

271
00:15:51,700 --> 00:15:54,800
Similarly, in the entropic 
brain, but I'm not going to talk

272
00:15:54,800 --> 00:15:56,600
first about psychedelics. 
I'm going to talk about neural 

273
00:15:56,600 --> 00:15:59,500
networks. 
I'm going to talk about a 

274
00:15:59,508 --> 00:16:01,300
classic problem. 
In neural networks own own 

275
00:16:01,300 --> 00:16:05,000
networks, like us with intuition
and implicit learning are 

276
00:16:05,000 --> 00:16:09,500
fantastic, at picking up on 
complex pattern, which, no, no. 

277
00:16:09,500 --> 00:16:12,500
So, we're talking about, I'm 
talking about a general, just 

278
00:16:12,500 --> 00:16:14,100
general, with artificial and 
biological. 

279
00:16:14,100 --> 00:16:18,800
Yes, yes. 
I think at this point there is 

280
00:16:18,800 --> 00:16:22,500
no relevant difference. 
So one of the classic problems 

281
00:16:22,500 --> 00:16:25,900
because of their power is they 
suffer from overfitting to the 

282
00:16:25,900 --> 00:16:28,100
data. 
Or for those of you who are, you

283
00:16:28,108 --> 00:16:29,800
know what statistical 
orientation? 

284
00:16:30,000 --> 00:16:32,800
They pick up patterns of the 
sample that aren't actually 

285
00:16:32,800 --> 00:16:34,200
present in the population, 
right? 

286
00:16:34,500 --> 00:16:38,300
And so what you do is very 
strategies, you can do drop out 

287
00:16:38,300 --> 00:16:40,600
what you do to periodically. 
Turn off half of the nodes and 

288
00:16:42,900 --> 00:16:49,400
So, a couple of things. 
The first thing that he, that 

289
00:16:49,400 --> 00:16:52,300
proved a key talked about was 
the importance of reintegrating,

290
00:16:52,400 --> 00:16:58,200
things back into like the real 
world or like, can't remember. 

291
00:16:58,200 --> 00:17:00,700
What is it that he said, do you 
remember what is today, said at 

292
00:17:00,700 --> 00:17:04,300
the beginning there. 
I mean I kind of wrote not it's 

293
00:17:04,300 --> 00:17:07,000
not the experience but how can 
be converted back or integrated 

294
00:17:07,000 --> 00:17:08,000
back? 
I think it was one of those. 

295
00:17:08,000 --> 00:17:10,800
Yeah I don't know how jealous. 
I'm not reintegrate it back in 

296
00:17:11,400 --> 00:17:14,800
heaven it's like basically right
here at want to remind you of 

297
00:17:15,000 --> 00:17:17,700
something. 
You said, which is a, is a gem, 

298
00:17:18,500 --> 00:17:21,099
it's not so much the experience,
but the degree to which it can 

299
00:17:21,099 --> 00:17:27,099
be integrated back. 
I mean it's because to me that's

300
00:17:27,099 --> 00:17:31,200
the hole. 
When it comes to training. 

301
00:17:32,700 --> 00:17:36,100
Our athletes is, can it be 
reintegrated back into the game?

302
00:17:36,900 --> 00:17:39,200
Essentially transfer is all what
we're talking about? 

303
00:17:39,200 --> 00:17:42,400
Like can we get it to translate 
back into the thing that we 

304
00:17:42,400 --> 00:17:48,000
want? 
And basically, what he is, he's 

305
00:17:48,000 --> 00:17:56,600
going to be talking about here 
is how introducing noise into 

306
00:17:56,600 --> 00:18:02,800
the system allows for you to 
better understand. 

307
00:18:04,000 --> 00:18:06,700
Your your environment, how to 
interact with the environment. 

308
00:18:07,200 --> 00:18:10,500
And so, but we just have to 
remember that at the end of the 

309
00:18:10,508 --> 00:18:13,700
day, it's not the well, he'll 
make this point, I'll keep 

310
00:18:13,700 --> 00:18:16,000
playing it for wait. 
There isn't a negative here a 

311
00:18:16,008 --> 00:18:17,500
little bit. 
So one of the classic problems 

312
00:18:17,500 --> 00:18:19,800
because of their power is they 
suffer from overfitting to the 

313
00:18:19,800 --> 00:18:21,500
data. 
Or for those of you who are, you

314
00:18:21,508 --> 00:18:23,200
know, what statistical 
orientation? 

315
00:18:23,400 --> 00:18:26,200
They pick up patterns of the 
sample that aren't actually 

316
00:18:26,200 --> 00:18:27,600
present to the population, 
right? 

317
00:18:27,900 --> 00:18:31,700
And so what you do is very 
strategies, you can do drop out 

318
00:18:31,700 --> 00:18:33,600
what you do to periodically. 
Turn off half of the known. 

319
00:18:33,700 --> 00:18:36,400
Nodes in a network, you can drop
noise into the network. 

320
00:18:36,600 --> 00:18:39,500
And what that does is it 
prevents overfitting to the data

321
00:18:39,600 --> 00:18:41,200
and allows the network to 
generalize more powerfully to 

322
00:18:41,208 --> 00:18:45,100
the environment? 
I propose to you that that's 

323
00:18:45,100 --> 00:18:48,100
basically what psychedelics do 
they they do that. 

324
00:18:48,100 --> 00:18:52,500
They basically do significant 
constraint reduction and so you 

325
00:18:52,500 --> 00:18:54,000
get areas of the brain talking 
to each other. 

326
00:18:54,000 --> 00:18:56,200
That don't only talk to each 
other areas that you talk to 

327
00:18:56,200 --> 00:18:57,400
each other. 
Not talking to each other down, 

328
00:18:57,400 --> 00:18:59,400
regulation of areas that are 
very dominant, like the default 

329
00:18:59,400 --> 00:19:01,500
mode Network Etc. 
And what that does is exactly 

330
00:19:01,500 --> 00:19:04,400
something strongly analogous. 
Sorry, what's happening in drop 

331
00:19:04,400 --> 00:19:05,500
out of putting noise into the 
data. 

332
00:19:05,700 --> 00:19:07,600
It opens up, by the way. 
If you give people, if you have 

333
00:19:07,600 --> 00:19:10,000
human beings and inside problem,
they're trying to solve and you 

334
00:19:10,008 --> 00:19:11,900
throw in some noise like 
literally static. 

335
00:19:12,000 --> 00:19:13,200
The screen, you can trigger an 
Insight. 

336
00:19:14,600 --> 00:19:16,600
So, like, literally very 
simplistic kind of noise to the 

337
00:19:16,600 --> 00:19:18,600
perception system, right? 
Can break it out. 

338
00:19:20,900 --> 00:19:24,300
Okay, so to me, this is this is 
the the other key point right 

339
00:19:24,300 --> 00:19:26,900
here, right? 
Is he just said, if you just add

340
00:19:26,900 --> 00:19:31,700
noise to a problem and in this 
was in the book, Dynamics are 

341
00:19:32,800 --> 00:19:36,200
dynamic or what is it called? 
An ecological approach. 

342
00:19:36,200 --> 00:19:38,500
The one that everybody loves. 
Why can't I remember right now? 

343
00:19:38,900 --> 00:19:40,000
You know which book I'm talking 
about that? 

344
00:19:40,000 --> 00:19:42,000
No, I don't want that everybody 
talks about. 

345
00:19:42,200 --> 00:19:44,200
Yeah, the one in so long I'll be
honest like this. 

346
00:19:44,200 --> 00:19:46,900
Is this partially why? 
I'm like, you know what, Baker 

347
00:19:46,900 --> 00:19:49,500
and some ways I just want to jam
and just like share ideas 

348
00:19:49,800 --> 00:19:53,100
because I haven't actually 
interacted with this stuff in a 

349
00:19:53,100 --> 00:19:54,600
while. 
Yeah, I have them. 

350
00:19:54,600 --> 00:19:57,400
I have the book. 
I don't, I know I can probably 

351
00:19:57,400 --> 00:19:59,100
paint you a better picture of 
the cover. 

352
00:19:59,100 --> 00:20:00,600
Then come up with the time. 
I know. 

353
00:20:00,600 --> 00:20:03,700
Right. 
This is unfortunate but my city.

354
00:20:05,000 --> 00:20:06,700
It's gonna bother me unless you 
figure this out. 

355
00:20:07,000 --> 00:20:08,600
I mean, dynamics of skill, 
acquisition. 

356
00:20:08,600 --> 00:20:09,700
I mean, that's, that's one of 
them. 

357
00:20:09,800 --> 00:20:12,400
That is the book that is the 
strain in terms of scale. 

358
00:20:12,600 --> 00:20:14,600
Yep, dynamics of skill, 
acquisition. 

359
00:20:14,700 --> 00:20:17,700
One of the things that I took 
out of there that I thought was 

360
00:20:17,700 --> 00:20:22,600
really interesting, was that if 
you add a Superfluous thing to a

361
00:20:22,608 --> 00:20:25,400
task. 
This is, this is a direct quote,

362
00:20:25,400 --> 00:20:29,300
so I'll explain what Superfluous
means for those who aren't 

363
00:20:29,300 --> 00:20:32,700
familiar with that word. 
But if you add a Superfluous 

364
00:20:32,700 --> 00:20:36,100
task to like, say, for example, 
People they used in the book was

365
00:20:36,100 --> 00:20:39,800
soccer, like kicking a soccer 
ball for trying to score a goal.

366
00:20:40,100 --> 00:20:43,200
If you just add like, have them 
jump over a hurdle, something 

367
00:20:43,200 --> 00:20:47,500
that they would never do in a 
game like that actually, helped 

368
00:20:47,500 --> 00:20:52,100
improve their ability to kick 
soccer balls into the goal. 

369
00:20:52,900 --> 00:20:57,800
And it could just be something 
completely random and So 

370
00:20:58,700 --> 00:21:02,700
Superfluous simply meaning, just
completely unnecessary and 

371
00:21:02,900 --> 00:21:06,500
basically it fits exactly what 
Verve a key here is talking 

372
00:21:06,500 --> 00:21:08,200
about. 
All that is, is noise. 

373
00:21:08,400 --> 00:21:12,700
All they did was add some noise 
into the problem and it may it 

374
00:21:12,700 --> 00:21:16,200
help them solve the problem 
better, but as Verve a key 

375
00:21:16,300 --> 00:21:18,600
points out here, that's not the 
goal. 

376
00:21:19,200 --> 00:21:22,300
It's just like in order for, if 
you're having a hard time, 

377
00:21:23,100 --> 00:21:25,300
throwing strikes, if you're 
having a hard time hitting the 

378
00:21:25,300 --> 00:21:29,000
ball, just throw something. 
Lately random in there and then 

379
00:21:29,000 --> 00:21:32,900
that will just fix it and it may
help. 

380
00:21:33,000 --> 00:21:39,300
But that's not there's a, 
there's a potential flaw in that

381
00:21:39,400 --> 00:21:44,000
and we've seen that with some of
the people who have have gone 

382
00:21:44,000 --> 00:21:49,500
the dynamic systems route of. 
They just are doing random stuff

383
00:21:49,500 --> 00:21:54,500
for the sake of doing random 
stuff and it does help, and it 

384
00:21:54,500 --> 00:21:57,000
does work, but it will only get 
you so far. 

385
00:21:57,200 --> 00:22:00,400
Are like, it's kind of like a 
parlor trick that doesn't, it 

386
00:22:00,400 --> 00:22:04,100
doesn't have long staying power.
It's not a good form of 

387
00:22:04,100 --> 00:22:05,200
long-term. 
Develop. 

388
00:22:05,700 --> 00:22:08,400
And so, that's, that's kind of 
what Verve a key here is, is 

389
00:22:08,400 --> 00:22:11,700
touching out of over fitting for
the data and open you up. 

390
00:22:11,700 --> 00:22:16,100
Now, that means though that just
doing that, right in and of 

391
00:22:16,100 --> 00:22:21,400
itself is not the answer because
you also have to make sure that 

392
00:22:21,400 --> 00:22:23,800
the system could go back to 
exploring that new space 

393
00:22:23,800 --> 00:22:24,900
properly. 
This is Rob with neural 

394
00:22:24,900 --> 00:22:26,400
networks. 
You turn off drop out, they just

395
00:22:26,400 --> 00:22:30,500
go back. 
Let's back that up because that 

396
00:22:30,500 --> 00:22:33,800
last piece, there is what I want
to go on more because I think 

397
00:22:33,800 --> 00:22:38,700
that that to me explains the 
project of what we need to 

398
00:22:38,700 --> 00:22:43,000
develop and what is missing 
currently within an ecological 

399
00:22:43,000 --> 00:22:45,500
approach. 
And what we talked about, like, 

400
00:22:45,500 --> 00:22:51,000
exploration and why I think it 
is that people struggle to fully

401
00:22:51,000 --> 00:22:54,600
integrate and utilize 
exploration correctly, and it's 

402
00:22:54,600 --> 00:22:56,800
a messaging thing. 
It's a messaging thing. 

403
00:22:57,100 --> 00:23:03,800
Because you can fall into this 
tendency or this attractor of 

404
00:23:03,800 --> 00:23:07,200
just talking about exploration, 
exploration and, and it's easy 

405
00:23:07,200 --> 00:23:11,400
for people to just grab onto. 
But how do you wield this tool 

406
00:23:11,400 --> 00:23:13,400
practically? 
And I think that's what Brave. 

407
00:23:13,400 --> 00:23:19,800
A key here is, is Saying or 
pointing out the pointing to 

408
00:23:20,900 --> 00:23:22,400
try. 
And what that does is exactly 

409
00:23:22,400 --> 00:23:25,300
something strongly analogous. 
Sort, what's happening in drop 

410
00:23:25,300 --> 00:23:26,500
out or putting noise into the 
data? 

411
00:23:26,600 --> 00:23:28,700
It opens up, by the way, if you 
give people, if you have human 

412
00:23:28,700 --> 00:23:31,000
beings and inside problem that 
you're trying to solve and you 

413
00:23:31,000 --> 00:23:33,200
throw in some noise, like, 
literally static on the screen, 

414
00:23:33,200 --> 00:23:36,400
you can trigger an Insight in. 
So, like, literally very 

415
00:23:36,400 --> 00:23:38,600
simplistic kind of noise to the 
perception system, right? 

416
00:23:38,600 --> 00:23:41,000
Can break it out of over fitting
to the data and open you up. 

417
00:23:41,100 --> 00:23:44,300
No, that means, though, that 
just doing that. 

418
00:23:44,400 --> 00:23:49,800
Right in and of itself is not 
The answer because you also have

419
00:23:49,800 --> 00:23:52,700
to make sure that the system 
could go back to exploring that 

420
00:23:52,700 --> 00:23:54,700
new space properly. 
This is it a problem that works 

421
00:23:54,900 --> 00:23:58,800
you turn off drop. 
So what is it there? 

422
00:23:58,800 --> 00:24:02,400
That Baker, that kind of stood 
out to you and just that little 

423
00:24:02,400 --> 00:24:04,700
short clip. 
And I'm trying to, I'm trying 

424
00:24:04,700 --> 00:24:07,200
to, like I'll wrestle with that 
idea. 

425
00:24:07,200 --> 00:24:12,000
I guess you think he is trying 
to say in almost bring it to the

426
00:24:12,000 --> 00:24:13,900
baseball terms, kind of bring 
back to. 

427
00:24:13,900 --> 00:24:17,700
That is like, okay, so you get 
that, you throw some random 

428
00:24:17,700 --> 00:24:20,000
noise in there. 
You find a solution buying a 

429
00:24:20,000 --> 00:24:22,700
functional solution after the 
random noise, but now you got to

430
00:24:22,700 --> 00:24:25,600
go back and back into this 
environment where you're still 

431
00:24:25,600 --> 00:24:27,000
trying to trying to figure it 
out shows. 

432
00:24:27,200 --> 00:24:29,700
An Explorer, but that random 
noise didn't necessarily carry 

433
00:24:29,700 --> 00:24:31,900
over into actually finding 
functional Solutions. 

434
00:24:31,900 --> 00:24:33,900
After is that kind of what is 
your name? 

435
00:24:34,500 --> 00:24:38,000
Yes. 
And to build it further be 

436
00:24:38,000 --> 00:24:40,300
specific, he's talking about 
State space. 

437
00:24:40,600 --> 00:24:42,400
So this is one of the things. 
I don't know how much you've 

438
00:24:42,400 --> 00:24:46,100
talked with with Sean and Tyler 
about this, right? 

439
00:24:46,100 --> 00:24:48,000
Because you have a landscape, 
right? 

440
00:24:48,000 --> 00:24:52,300
That you like in the same way 
like the reason that a landscape

441
00:24:52,300 --> 00:24:55,900
is is useful is when we're 
talking about a landscape, like 

442
00:24:55,900 --> 00:24:58,900
we're talking about like The 
state space of like. 

443
00:24:58,900 --> 00:25:02,800
So if you're talking about like,
you know, Texas, right? 

444
00:25:03,200 --> 00:25:06,500
Or just United States, you have 
all this space to explore, but 

445
00:25:06,500 --> 00:25:10,900
you are in Tyler, right? 
So let's say, you are trying to 

446
00:25:10,900 --> 00:25:13,100
figure out a better way to do 
something in. 

447
00:25:13,100 --> 00:25:16,200
Tyler, you go over to Dallas, 
right? 

448
00:25:16,200 --> 00:25:18,800
And you're wandering around in 
Dallas and all of a sudden you 

449
00:25:18,800 --> 00:25:22,700
like get this insight. 
Then you have to go back to 

450
00:25:22,700 --> 00:25:26,800
Tyler to figure out how that 
operates in exist there. 

451
00:25:26,800 --> 00:25:28,800
You have to explore now back in 
that space. 

452
00:25:29,000 --> 00:25:33,200
So that's where to me. 
What he's talking about is we 

453
00:25:33,200 --> 00:25:36,900
have to, when we're doing our, 
when we're adding this noise and

454
00:25:36,900 --> 00:25:40,700
we're doing exploration, we're 
not being very specific to our 

455
00:25:40,700 --> 00:25:43,200
context, right? 
That's the bit to me, the 

456
00:25:43,200 --> 00:25:46,700
biggest thing issue with some of
the exploration stuff. 

457
00:25:47,000 --> 00:25:50,600
And this is where I don't think 
we've done a good enough job. 

458
00:25:51,000 --> 00:25:57,100
Of talking about exploration and
specificity right or 

459
00:25:57,100 --> 00:25:58,700
representativeness. 
We talked. 

460
00:25:58,700 --> 00:26:02,000
We talked about the importance 
of Representatives for like yuy 

461
00:26:02,000 --> 00:26:04,000
everything should be 
representative and then we go 

462
00:26:04,000 --> 00:26:07,300
over here we do this exploration
stuff that looks nothing like 

463
00:26:07,500 --> 00:26:12,200
the sport itself, right? 
And so it's a question of well. 

464
00:26:12,200 --> 00:26:14,400
Should we then not be doing this
stuff? 

465
00:26:14,400 --> 00:26:19,700
That doesn't look like the game?
Over here where were, you know, 

466
00:26:19,700 --> 00:26:23,500
walking, you know, in weird ways
and we're doing different 

467
00:26:23,500 --> 00:26:26,800
crawls, and all this sort of 
stuff like we, you don't ever 

468
00:26:26,900 --> 00:26:29,400
that's not true. 
You rarely ever see that in the 

469
00:26:29,400 --> 00:26:32,800
main things that you're doing in
the sport like those are always 

470
00:26:32,800 --> 00:26:35,200
things. 
Those are always edge cases. 

471
00:26:35,200 --> 00:26:38,600
When you see somebody in those 
positions that's an edge case if

472
00:26:38,600 --> 00:26:41,600
you see them. 
In a position that they would 

473
00:26:41,600 --> 00:26:46,600
find themselves in an 
exploration flow movement flow. 

474
00:26:47,700 --> 00:26:51,000
Whereas, so that's where to me, 
what he's saying is like, when 

475
00:26:51,000 --> 00:26:54,200
you're doing this, exploration 
over here, you have to then, 

476
00:26:54,200 --> 00:26:57,900
come back over to the 
specificity, the representative 

477
00:26:57,900 --> 00:27:02,400
area that you inhabit. 
And now find and understand. 

478
00:27:02,400 --> 00:27:04,700
It's begin to explore with that 
thing. 

479
00:27:04,700 --> 00:27:07,100
That that Insight that you 
gained over here. 

480
00:27:07,400 --> 00:27:10,300
That, you know, you were doing 
something that was way. 

481
00:27:11,300 --> 00:27:17,500
Not related in a way or was 
tangentially related. 

482
00:27:17,700 --> 00:27:22,000
You have to come back over here 
to this to your specifying 

483
00:27:22,000 --> 00:27:24,100
environment and then play around
with that. 

484
00:27:24,400 --> 00:27:26,900
Yeah, no. 
I feel like that. 

485
00:27:26,900 --> 00:27:28,400
I thought he was someone that 
really well honestly. 

486
00:27:28,400 --> 00:27:31,300
Um, but yeah, that that's 
something I've actually wrestle 

487
00:27:31,300 --> 00:27:35,500
with because I'm high 
Exploration with movement and 

488
00:27:35,500 --> 00:27:37,900
all I would ton of freedom. 
I mean you see on social media. 

489
00:27:37,900 --> 00:27:39,100
Like I'll post guys are 
crawling. 

490
00:27:39,100 --> 00:27:43,500
And literally as random of ways,
As you can fall at times, like 

491
00:27:43,500 --> 00:27:47,200
I'll kind of crank up the 
exploration, but it's, what are 

492
00:27:47,200 --> 00:27:49,000
we trying to do? 
And it's almost like, on the, 

493
00:27:49,000 --> 00:27:50,900
maybe on the physical side of 
things you could look at. 

494
00:27:50,900 --> 00:27:53,100
As like, I'm trying to open up 
maybe a range of motion that you

495
00:27:53,100 --> 00:27:56,200
didn't previously had, I'm 
trying to allow you to maybe 

496
00:27:56,200 --> 00:27:58,800
find a new Synergy within within
your body that you've never been

497
00:27:58,800 --> 00:28:02,800
able to connect or put together 
and that technically within that

498
00:28:02,800 --> 00:28:05,400
context doesn't actually matter 
at all for us because we're we 

499
00:28:05,400 --> 00:28:08,800
need to if it doesn't transfer 
or we can't find that on a 

500
00:28:08,808 --> 00:28:10,500
mound. 
And you we can't like that new 

501
00:28:10,500 --> 00:28:14,400
range of Motion or that new 
ability to connect our movements

502
00:28:14,400 --> 00:28:16,900
in a new way. 
If it doesn't actually come on 

503
00:28:16,900 --> 00:28:18,500
the mound. 
Like what, what do we actually 

504
00:28:18,500 --> 00:28:20,400
do it for? 
Other than that, I have fun and 

505
00:28:20,400 --> 00:28:21,900
crawl on the ground. 
But you mean there's value in 

506
00:28:21,900 --> 00:28:23,100
that? 
I'll be honest, like, for the 

507
00:28:23,108 --> 00:28:26,300
love of movement, I think there 
is there's some value just in 

508
00:28:26,300 --> 00:28:29,300
that alone but as far as 
performance doesn't necessarily 

509
00:28:29,300 --> 00:28:31,700
help us. 
So that that actually makes a 

510
00:28:31,700 --> 00:28:34,800
lot of sense to me and like, 
connecting those two or being 

511
00:28:34,800 --> 00:28:38,400
able to take what we're doing 
out of context and bring it, 

512
00:28:39,000 --> 00:28:42,400
bring it into context. 
I think is is extremely 

513
00:28:42,400 --> 00:28:44,400
important. 
I think one thing I'll be 

514
00:28:44,400 --> 00:28:47,900
interested, this might be a way 
that I've done some form of 

515
00:28:47,908 --> 00:28:52,200
connecting the two where I've 
gotten high exploration, but I 

516
00:28:52,200 --> 00:28:56,100
put it in context and a way 
where say we're playing catch 

517
00:28:56,100 --> 00:28:59,000
and like I want to stop we're 
going to high explosion day 

518
00:28:59,000 --> 00:29:03,000
where I'm going to allow you to 
like throw in different unique 

519
00:29:03,000 --> 00:29:06,300
novel ways at times. 
But I'm going to put a count on 

520
00:29:06,300 --> 00:29:08,300
you. 
So like you're going to throw to

521
00:29:08,300 --> 00:29:10,400
his own and you can walk the 
guy. 

522
00:29:11,000 --> 00:29:12,600
Or you could strike him out 
because you're putting three 

523
00:29:12,600 --> 00:29:15,800
strikes or balls into into a 
Zone. 

524
00:29:16,200 --> 00:29:19,900
And that's that's one way I've 
kind of tried to connect it 

525
00:29:19,900 --> 00:29:22,100
which makes it a little more 
specific, but still high 

526
00:29:22,100 --> 00:29:24,300
aspiration. 
If that if you're going to 

527
00:29:24,308 --> 00:29:28,700
follow me on how that, how that 
may play out, which I think 

528
00:29:28,700 --> 00:29:30,500
bridge the gap a little bit, but
that still doesn't necessarily 

529
00:29:30,500 --> 00:29:33,000
answer the definition of. 
Okay, so like we found a new 

530
00:29:33,000 --> 00:29:35,100
insight or a new movement, or a 
new way to connect with the 

531
00:29:35,108 --> 00:29:37,400
world like a new way to 
organize. 

532
00:29:37,400 --> 00:29:41,400
My intentions of how I may move 
with like when I talk You dumb 

533
00:29:41,600 --> 00:29:43,200
like that's one thing we've been
talking about. 

534
00:29:43,200 --> 00:29:46,800
Like move freely. 
Okay well that's a new way of me

535
00:29:46,800 --> 00:29:49,100
interacting with the world 
through movement. 

536
00:29:49,100 --> 00:29:52,900
And how do I get that to carry 
over from just the warmup period

537
00:29:52,900 --> 00:29:55,400
where we're moving around? 
We're flowing onto the mound, 

538
00:29:55,400 --> 00:29:58,200
where we're moving freely, just 
like your kind of I like that 

539
00:29:58,200 --> 00:30:01,600
analogy of the Dallas to Tyler. 
Like now we got to go explore 

540
00:30:01,600 --> 00:30:04,700
that freedom on the mound. 
We found that inside of what 

541
00:30:04,700 --> 00:30:07,100
movement Freedom could 
potentially look like and feel 

542
00:30:07,100 --> 00:30:09,900
like because we felt it. 
But now how does that come on 

543
00:30:09,900 --> 00:30:13,900
the mound in Context when we're 
trying to get out with a batter 

544
00:30:13,900 --> 00:30:16,300
in there. 
And when I'm actually when it, 

545
00:30:16,300 --> 00:30:19,600
when it kind of matters, right? 
They actual actual thing not not

546
00:30:19,600 --> 00:30:23,500
just okay, I'm free, right? 
I don't that I don't feel that 

547
00:30:23,500 --> 00:30:30,500
ranch or not, but I know I did. 
I'm trying to look up a comment 

548
00:30:30,500 --> 00:30:36,400
that I had the other day because
it's like there's so many 

549
00:30:36,400 --> 00:30:39,800
different things to elements 
that play in here of as I was 

550
00:30:39,800 --> 00:30:42,000
thinking about it. 
Like what you have going on 

551
00:30:42,000 --> 00:30:45,900
there? 
As far as like practically 

552
00:30:45,900 --> 00:30:52,100
because to me what needs to 
happen in the Eco d space is we 

553
00:30:52,100 --> 00:30:57,900
need to start. 
Breeding more structure in. 

554
00:30:57,900 --> 00:31:02,200
This is the thing that like At 
first, everybody wants to go to 

555
00:31:02,200 --> 00:31:03,900
this Lake. 
Self-organizing thing, not 

556
00:31:03,900 --> 00:31:06,100
understanding that things, 
self-organize around 

557
00:31:06,100 --> 00:31:10,900
constraints. 
And so like there is there's you

558
00:31:10,908 --> 00:31:13,700
can over structure things, but 
you still need structure 

559
00:31:13,700 --> 00:31:18,100
because, like, things don't 
emerge without structure or 

560
00:31:18,100 --> 00:31:21,900
constraints, basically. 
And so, If you are not 

561
00:31:21,900 --> 00:31:25,000
intentional, that's a that's a 
side rant. 

562
00:31:25,000 --> 00:31:27,400
Anyways, so I'm trying to make 
the argument for like, why 

563
00:31:27,400 --> 00:31:32,200
structure actually is a thing 
within an ecological approach, 

564
00:31:32,900 --> 00:31:36,600
and it's just understanding that
the structure then affords other

565
00:31:36,600 --> 00:31:39,300
opportunities. 
Like, in the same way that okay,

566
00:31:39,300 --> 00:31:46,200
things can grow, you know, and 
and emerge. 

567
00:31:47,100 --> 00:31:51,900
Organically or self-organized in
the wild in the environment you 

568
00:31:51,900 --> 00:31:55,000
can have all this great ecology 
but it's not the same thing as 

569
00:31:55,000 --> 00:31:58,000
having a garden or farming and 
doing it. 

570
00:31:58,000 --> 00:32:01,300
Well like what we don't want is 
a monoculture right? 

571
00:32:01,300 --> 00:32:06,200
Like so how is it that you 
actually in order to grow a good

572
00:32:06,200 --> 00:32:08,800
Garden? 
You actually have to create some

573
00:32:08,800 --> 00:32:13,500
sort of structures in order for 
things to self-organize and to 

574
00:32:13,500 --> 00:32:16,400
flourish. 
And so in the same way we need 

575
00:32:16,400 --> 00:32:19,100
to create It's a we need to 
create some structures around. 

576
00:32:19,100 --> 00:32:23,400
How is it that we learn? 
How is it that we develop skill?

577
00:32:23,800 --> 00:32:27,600
And so for example, like what 
was highlighted to me in 

578
00:32:27,600 --> 00:32:30,200
listening to this clip again was
like, okay, I've been thinking 

579
00:32:30,200 --> 00:32:33,500
about exploration is part of the
learning process and you're 

580
00:32:33,500 --> 00:32:36,500
always exploring. 
But the question is, where are 

581
00:32:36,500 --> 00:32:39,300
you exploring? 
Okay, so like initially, it's 

582
00:32:39,300 --> 00:32:46,500
about getting your mind to begin
to begin to Think in a different

583
00:32:46,500 --> 00:32:51,300
way or be more open and attuned 
to your environment and to 

584
00:32:51,300 --> 00:32:57,700
become or to put it more in a 
state of problem solving and to 

585
00:32:57,700 --> 00:33:02,100
be able to, you know, to like 
what what 4vq is talking about, 

586
00:33:02,100 --> 00:33:04,400
because sometimes we can become 
overfit to our environment 

587
00:33:04,400 --> 00:33:08,400
because, you know, in the way of
your losing, the forest through 

588
00:33:08,400 --> 00:33:10,000
the trees. 
Right? 

589
00:33:10,100 --> 00:33:13,500
And so we need to break out of 
that frame so that we can better

590
00:33:13,500 --> 00:33:16,100
see the forest. 
Meaning Like our objective of 

591
00:33:16,100 --> 00:33:19,000
where we're trying to go and how
to get there. 

592
00:33:21,300 --> 00:33:24,800
In to understand because there's
this other element of it to when

593
00:33:24,800 --> 00:33:28,400
you begin to explore. 
And even with noise, you begin 

594
00:33:28,400 --> 00:33:34,000
to find the nuances about your 
environment and and you have a 

595
00:33:34,000 --> 00:33:38,900
better understanding and better 
Attunement, sensitivity to the 

596
00:33:38,900 --> 00:33:41,300
environment, how you can 
interact with with that 

597
00:33:41,300 --> 00:33:45,300
environment? 
And so, like this is where you 

598
00:33:45,300 --> 00:33:48,400
can tell like to write. 
Like I don't know about your 

599
00:33:48,400 --> 00:33:51,900
guys and more your team in 
general, but As you get to the 

600
00:33:51,900 --> 00:33:55,300
end of fall ball, like guys are 
kind of worn out. 

601
00:33:55,300 --> 00:33:59,600
Like, there's such a routine 
that has set in that guys, begin

602
00:33:59,600 --> 00:34:04,200
to their interest starts to wane
their energy starts to fall off.

603
00:34:04,400 --> 00:34:07,600
They're not looking as sharp, 
and that just has to do with the

604
00:34:07,600 --> 00:34:12,000
fact that they are They are 
becoming overfit to that 

605
00:34:12,000 --> 00:34:15,100
environment if that makes sense.
Like in terms of their starting 

606
00:34:15,100 --> 00:34:18,400
to lose the, the forest, through
the trees. 

607
00:34:18,699 --> 00:34:24,000
And so, To me, this is where we 
need this structure of, like, 

608
00:34:24,699 --> 00:34:28,400
how is it that we begin to 
learn? 

609
00:34:28,500 --> 00:34:34,800
And so, That's where for me. 
The challenge is how do we begin

610
00:34:34,800 --> 00:34:39,100
to learn to or how can we 
articulate this in a concise 

611
00:34:39,100 --> 00:34:40,699
manner? 
Because I'm going on this like 

612
00:34:40,800 --> 00:34:47,400
long tirade on this because I 
wanted to explain The importance

613
00:34:47,400 --> 00:34:53,000
of cognitions because I'm of 
this place right now and this is

614
00:34:53,000 --> 00:34:56,400
more of just us two talking. 
So me trying to make a point 

615
00:34:57,200 --> 00:35:01,200
right there. 
Cognitions within this 

616
00:35:01,200 --> 00:35:06,800
framework, direct like have a 
very vital role and this is this

617
00:35:06,800 --> 00:35:10,900
is the thing that like Some 
people within the E. 

618
00:35:10,900 --> 00:35:14,300
Cody world really struggle with 
is cognitions. 

619
00:35:14,500 --> 00:35:15,900
Oh, you're talking about 
thinking? 

620
00:35:16,400 --> 00:35:18,900
Well yeah. 
Like they're like, thoughts are 

621
00:35:18,900 --> 00:35:21,800
part of this whole thing and 
where do they reside and how do 

622
00:35:21,800 --> 00:35:25,200
we best utilize thoughts? 
And that's, that's the thing of 

623
00:35:25,200 --> 00:35:28,700
like, we're not trying to pull 
in an information processing 

624
00:35:28,700 --> 00:35:33,500
approach but we have but 
thoughts definitely shape. 

625
00:35:34,100 --> 00:35:38,700
They are the lens through which 
oftentimes we are interacting 

626
00:35:38,700 --> 00:35:44,700
with the world and so and to me 
or intention your intention is a

627
00:35:44,700 --> 00:35:52,100
thought kind of, and cuz usually
usually people can Can 

628
00:35:52,100 --> 00:35:55,000
articulate an intention 
generally speaking. 

629
00:35:55,800 --> 00:35:58,800
Not like it could be one of 
those things where, you know, 

630
00:35:58,900 --> 00:36:02,400
Jordan Pederson talked about how
sometimes will act a certain way

631
00:36:02,400 --> 00:36:04,500
and then we don't really 
understand why we acted that way

632
00:36:04,600 --> 00:36:06,800
but if we like think back we can
figure out what was the 

633
00:36:06,800 --> 00:36:09,000
intention behind. 
Why did I act out? 

634
00:36:09,600 --> 00:36:15,300
And so this is where In the same
way that like we can control our

635
00:36:15,300 --> 00:36:19,000
breathing which then means that 
like oftentimes it's it's 

636
00:36:20,500 --> 00:36:24,200
automatic or its subconscious 
autonomic. 

637
00:36:25,000 --> 00:36:30,400
And But the fact that we can tap
into it and control it means 

638
00:36:30,400 --> 00:36:33,500
that we can influence the 
direction and where and how like

639
00:36:33,700 --> 00:36:36,600
things are going. 
So in the same way, like yes, 

640
00:36:36,600 --> 00:36:40,600
intentions can somewhat be 
subconscious or autonomic, we 

641
00:36:40,600 --> 00:36:46,400
can actually input an intention 
that then changes and shapes how

642
00:36:46,400 --> 00:36:49,000
we interact with our 
environment. 

643
00:36:49,500 --> 00:36:56,300
And so part of the exploration, 
A part of how like, where 

644
00:36:56,300 --> 00:36:59,900
exploration sits sits underneath
intention, right? 

645
00:36:59,900 --> 00:37:03,900
Because how you explore 
sometimes is shaped by your 

646
00:37:03,900 --> 00:37:06,800
intention, right? 
So as a coach, right, you give 

647
00:37:06,800 --> 00:37:10,100
the athletes and intention for 
where to explore, right? 

648
00:37:10,100 --> 00:37:14,800
You direct them in an area to 
explore a certain State space. 

649
00:37:15,000 --> 00:37:20,600
And so it becomes one of these 
things where How is it that we 

650
00:37:20,600 --> 00:37:22,200
are facilitating? 
Or what is this? 

651
00:37:22,600 --> 00:37:28,900
How do we create like a process 
by which we have a map or a 

652
00:37:28,900 --> 00:37:31,800
guide? 
Maybe a guide is a better term 

653
00:37:32,000 --> 00:37:36,200
that allows us to make sure that
we're actually going towards our

654
00:37:36,200 --> 00:37:40,100
end goal. 
And so that's where I wanted to 

655
00:37:40,100 --> 00:37:43,400
kind of like try to put together
and then try to articulate, 

656
00:37:43,400 --> 00:37:46,900
like, how is how does 
exploration work? 

657
00:37:46,900 --> 00:37:49,800
And how is this Loop of 
exploration and 

658
00:37:49,800 --> 00:37:52,700
representativeness? 
Because I know I've showed this 

659
00:37:52,700 --> 00:38:02,200
before, but I have like that, 
that, that little graph. so 

660
00:38:02,600 --> 00:38:13,400
that's, that's where my mind is 
at when it comes to What it is. 

661
00:38:13,400 --> 00:38:17,600
I'm trying to like, figure out, 
like, is I how to get this 

662
00:38:17,600 --> 00:38:22,300
condensed into likely a mini 
bite, sized thing? 

663
00:38:22,300 --> 00:38:28,200
On how exploration? 
Is a key component of developing

664
00:38:28,200 --> 00:38:34,200
skill and it works on every 
level from the nonspecific to 

665
00:38:34,200 --> 00:38:41,800
the very specific. 
Yeah, I feel like explaining yet

666
00:38:42,000 --> 00:38:47,200
and I mean, I don't, I don't 
even know if I could fully like 

667
00:38:47,300 --> 00:38:51,300
one articulate, it extremely 
well to like, I think there 

668
00:38:51,300 --> 00:38:56,700
still things to explore on my 
end of how it may work and why 

669
00:38:56,700 --> 00:38:59,000
it works the way it works, 
right? 

670
00:39:00,200 --> 00:39:04,100
Because I think we both we've 
all seen it, we both somewhat 

671
00:39:04,100 --> 00:39:08,600
understand it but explaining how
okay you're high Hi. 

672
00:39:09,300 --> 00:39:13,300
Hi exploration in my original 
thought when I was kind of 

673
00:39:13,300 --> 00:39:15,900
playing with those ideas and 
wrestling with his ideas is 

674
00:39:16,300 --> 00:39:19,200
there's times where you go high,
exploration and allow people to 

675
00:39:19,200 --> 00:39:23,400
be free and move differently. 
And like you may stumble upon 

676
00:39:23,400 --> 00:39:25,500
something while you're 
exploring, which I think is like

677
00:39:25,500 --> 00:39:29,800
kinda just like some form of 
discovery which there's a lot of

678
00:39:29,808 --> 00:39:32,800
value in that. 
But where I I kind of almost put

679
00:39:32,800 --> 00:39:35,400
it into different boxes 
originally where it was like 

680
00:39:35,400 --> 00:39:38,900
you're scaling up exploration 
but you're just I'm down 

681
00:39:38,900 --> 00:39:40,900
representativeness. 
And then I'm scaling down, 

682
00:39:40,900 --> 00:39:43,400
representative it, or scaling 
down exploration and then 

683
00:39:43,400 --> 00:39:47,800
scaling up representativeness, 
which doesn't necessarily one 

684
00:39:47,800 --> 00:39:51,200
need to be the case into I think
it hurts the ability to actually

685
00:39:52,300 --> 00:39:56,600
get what we're looking for, 
like, in that actual context 

686
00:39:57,500 --> 00:40:00,100
because that, that was, I was a 
long guys to explore but not 

687
00:40:00,100 --> 00:40:02,900
allowing guys to explore within 
any former context that kind of 

688
00:40:02,900 --> 00:40:05,600
looked felt or act like a game. 
And I think that hurt the 

689
00:40:05,600 --> 00:40:08,300
ability while we're exploring it
on over here, I'm going to take 

690
00:40:08,400 --> 00:40:11,600
get away once we get over here 
and I don't think that ever 

691
00:40:11,600 --> 00:40:15,300
allowed the true connection and 
we never actually got kind of 

692
00:40:15,800 --> 00:40:18,000
kind of were talking about, we 
never explored the the new 

693
00:40:18,000 --> 00:40:20,200
landscape. 
Never learned how to explore in 

694
00:40:20,200 --> 00:40:23,200
a new and a new environment that
actually mattered the 

695
00:40:23,200 --> 00:40:24,800
environment. 
We actually had the perform and 

696
00:40:24,800 --> 00:40:26,500
we actually we kind of live and 
breathe. 

697
00:40:27,600 --> 00:40:33,400
But yeah, I think even even with
intentions I think in this this 

698
00:40:33,400 --> 00:40:36,300
is something I've been on a 
little bit, one, trying to 

699
00:40:36,308 --> 00:40:39,400
figure out, I mean, trying to 
figure out cognitions, I Is I 

700
00:40:39,400 --> 00:40:42,300
think every I mean that's just a
battle and you could do period, 

701
00:40:42,300 --> 00:40:44,100
right? 
I mean that's so I mean I'm 

702
00:40:44,100 --> 00:40:46,200
still trying to wrestle with it 
and figure it out but I mean 

703
00:40:46,200 --> 00:40:49,000
coming from a kind of psychology
and Sport psychology background 

704
00:40:49,000 --> 00:40:52,400
like that's obviously where big 
a big thing I studied for two 

705
00:40:52,400 --> 00:40:55,500
years and how how to think about
the right thing at the right 

706
00:40:55,500 --> 00:40:59,600
time and I don't I still think 
it's that's not necessarily a 

707
00:40:59,600 --> 00:41:03,000
wrong statement and I think I 
almost discounted as I've been 

708
00:41:03,000 --> 00:41:05,800
around for a little bit but now 
it's different. 

709
00:41:05,800 --> 00:41:08,900
I think of it differently now 
for sure but Thinking about the 

710
00:41:08,908 --> 00:41:10,600
right thing. 
At the right time, I think still

711
00:41:10,600 --> 00:41:15,000
has a ton of value in the, in 
the front of like, I have up in 

712
00:41:15,000 --> 00:41:18,800
Shan Shan and Tyler talking talk
to them about the Abundant 

713
00:41:18,800 --> 00:41:21,300
degrees of freedom within your 
intentions, and on attention, 

714
00:41:21,300 --> 00:41:23,300
like they can be going 
everywhere. 

715
00:41:23,300 --> 00:41:27,200
And I think the most skillful 
organize, those continuously in 

716
00:41:27,200 --> 00:41:31,300
a, like the most skillful way to
produce the best movement over 

717
00:41:31,300 --> 00:41:34,600
and over and over. 
And that's where the the whole 

718
00:41:34,700 --> 00:41:37,600
perceptions actions. 
Cognitions are all intertwined 

719
00:41:37,600 --> 00:41:43,800
as we through this entire thing.
But trying to figure out. 

720
00:41:43,800 --> 00:41:49,000
Okay, so how now do we 
potentially go and train like 

721
00:41:49,000 --> 00:41:51,300
the ability to organize your 
intentions? 

722
00:41:51,300 --> 00:41:53,900
Because I think on the mound at 
least it's where I went with it.

723
00:41:54,300 --> 00:41:58,000
Like, I think this is it this is
extremely important, right? 

724
00:41:58,000 --> 00:42:01,400
I mean, if you can't, if you 
can't organize and you can't, I 

725
00:42:01,400 --> 00:42:03,900
guess, coordinate the Abundant 
degrees of freedom of 

726
00:42:03,900 --> 00:42:05,800
intentions. 
Like I don't think you're going 

727
00:42:05,800 --> 00:42:07,400
to be a skillful, mover, 
bitching life. 

728
00:42:07,500 --> 00:42:09,400
I just know. 
I think you're going to 

729
00:42:09,408 --> 00:42:10,300
struggle. 
You're not going. 

730
00:42:10,400 --> 00:42:12,500
To pick up relevant or specify 
information. 

731
00:42:12,500 --> 00:42:16,200
I think, guys, who, why throwing
harder become so boring and 

732
00:42:16,200 --> 00:42:18,900
better stuff? 
You see guys all they do is 

733
00:42:18,900 --> 00:42:21,400
learn how to throw harder and 
make their slider better and 

734
00:42:21,400 --> 00:42:25,100
they're pretty good as because 
it affords you not to have to 

735
00:42:25,100 --> 00:42:27,700
organize your intentions nearly 
as well. 

736
00:42:28,100 --> 00:42:32,200
And pick up a heck of a lot less
specifying information and just 

737
00:42:32,200 --> 00:42:35,300
kind of go up there and just 
throw it as hard as you can. 

738
00:42:35,400 --> 00:42:37,300
And that's all you need to do 
and rip it as hard as you can 

739
00:42:37,300 --> 00:42:39,200
with your slider. 
That's all you need to do and 

740
00:42:39,200 --> 00:42:40,300
you're going to have some severe
going to. 

741
00:42:40,500 --> 00:42:43,300
Guys, you're going to strike 
some guys out and you'll give up

742
00:42:43,300 --> 00:42:46,300
the occasional tank but more 
times than not, you're good. 

743
00:42:46,300 --> 00:42:48,600
But those are the guys who get 
to those Elite levels, right? 

744
00:42:48,600 --> 00:42:50,900
But that's why I raised chasing 
verse chasing. 

745
00:42:50,900 --> 00:42:54,600
The ability to coordinate your 
intentions and attentions to 

746
00:42:55,100 --> 00:42:58,000
pick up that specifying 
information and the most specify

747
00:42:58,000 --> 00:43:00,800
information to go get outs 
functionally and that's kind of 

748
00:43:00,800 --> 00:43:02,800
something I've been I've been 
kind of wrestle with a ton and 

749
00:43:02,800 --> 00:43:06,200
how do we do that? 
How do I get guys to actually 

750
00:43:06,200 --> 00:43:08,900
get to that point where it's not
just worried about organizing 

751
00:43:08,900 --> 00:43:10,600
movement? 
That's Great. 

752
00:43:10,600 --> 00:43:13,400
But organizing intentions which 
help us organize movement, 

753
00:43:13,400 --> 00:43:19,100
skillfully And that's that's 
where our like, it depends on 

754
00:43:19,100 --> 00:43:22,200
the context, right? 
And so for example, baseball, 

755
00:43:22,600 --> 00:43:30,500
oftentimes does not always work 
at the same level of immediacy 

756
00:43:31,300 --> 00:43:34,600
as Field Sports. 
Like there's there's a level of 

757
00:43:34,600 --> 00:43:41,800
that when When you once the ball
is in play, you could say, or 

758
00:43:41,800 --> 00:43:44,300
once, once the pitch is thrown, 
right? 

759
00:43:44,300 --> 00:43:51,000
The Hitter, then has to do 
something more reflexively and 

760
00:43:52,100 --> 00:44:00,200
that's where I was listening to 
spin a talk about how like, what

761
00:44:00,200 --> 00:44:03,400
language do you think in? 
And I thought that was an 

762
00:44:03,400 --> 00:44:06,000
interesting thing, especially 
for people who are bilingual 

763
00:44:06,700 --> 00:44:09,400
because he was more talking 
about that in terms of a 

764
00:44:09,408 --> 00:44:13,000
bilingual context because I 
believe his he said this to his 

765
00:44:13,000 --> 00:44:19,900
wife who speaks French and 
English being from Canada. 

766
00:44:20,200 --> 00:44:24,400
And so You know, like language 
was something that was 

767
00:44:24,400 --> 00:44:27,000
developed. 
You know, like we learned 

768
00:44:27,000 --> 00:44:32,300
language and so what do we think
before we learned words? 

769
00:44:33,000 --> 00:44:37,800
Because we were, we had 
intentions before we had the 

770
00:44:37,800 --> 00:44:42,500
language. 
And so that's where I think it's

771
00:44:42,500 --> 00:44:47,800
an interesting proposition 
because Like I was saying before

772
00:44:47,800 --> 00:44:51,300
with Jordan Peterson, sometimes 
we behave a certain way and it 

773
00:44:51,300 --> 00:44:56,800
takes us time to reflect back to
to to name what it was. 

774
00:44:56,800 --> 00:45:01,600
Our intention was why we did a 
thing and so you can extrapolate

775
00:45:01,600 --> 00:45:08,100
that to When it comes to, you 
know, sports that not everything

776
00:45:08,100 --> 00:45:13,800
has to be. 
Cognitively thought out in words

777
00:45:13,900 --> 00:45:17,300
and that's that's the main frame
that we tend to see everything 

778
00:45:17,300 --> 00:45:20,700
in is that. 
And so that's where, you know, 

779
00:45:20,707 --> 00:45:23,900
I'm starting to learn more about
this word ineffable, is it keeps

780
00:45:23,900 --> 00:45:28,800
coming up on the on the 
religious side of things and 

781
00:45:28,800 --> 00:45:32,000
ineffable, just means you can't 
express it in words and that's 

782
00:45:32,000 --> 00:45:35,600
what becomes so hard for a lot 
of coaches. 

783
00:45:36,500 --> 00:45:39,300
And even players is that there's
this experiment. 

784
00:45:39,400 --> 00:45:41,900
Perience. 
That happens when we're playing 

785
00:45:41,900 --> 00:45:47,900
the game that is beyond words 
and so that's that's where I 

786
00:45:47,908 --> 00:45:51,900
think this this because this 
gets a little bit complex but I 

787
00:45:51,908 --> 00:45:57,400
do want to bring it back too. 
To the exploration peace and 

788
00:45:57,400 --> 00:45:59,800
what we're talking about before 
because right? 

789
00:45:59,800 --> 00:46:02,700
When we're doing the warm up to 
me, exploration has a level of 

790
00:46:02,700 --> 00:46:05,800
variability. 
And in depending upon where you 

791
00:46:05,800 --> 00:46:08,600
are, you can be in these 
different sort of State spaces, 

792
00:46:08,900 --> 00:46:10,800
right? 
You can be in high variability 

793
00:46:11,300 --> 00:46:15,300
which to me is there's lots of 
exploration going on and like 

794
00:46:15,300 --> 00:46:18,800
really low representativeness 
like you can work in any. 

795
00:46:19,400 --> 00:46:29,900
All right? 
I don't have the We all right 

796
00:46:30,000 --> 00:46:32,600
right. 
You can begin to explore up in 

797
00:46:32,607 --> 00:46:37,500
this area by it and it has some 
level of specificity and can be 

798
00:46:37,500 --> 00:46:40,400
part of your warm up. 
You can be over here, right? 

799
00:46:40,400 --> 00:46:44,000
But the, the level of 
representativeness, right? 

800
00:46:44,000 --> 00:46:46,600
We should say it's perfectly 
representative but how much 

801
00:46:46,600 --> 00:46:52,500
variability really is a pers 
here because your to me, this is

802
00:46:53,400 --> 00:46:57,800
Right here has the perfect 
amount of the represents, all 

803
00:46:57,800 --> 00:46:59,900
the variability that is 
contained within the game. 

804
00:47:01,100 --> 00:47:04,800
And what, how much variability 
is occurring at anyone in moment

805
00:47:04,900 --> 00:47:09,900
within the game and it's much 
more limited. then when you're 

806
00:47:09,900 --> 00:47:13,100
like way up in here because the 
more you go up at that 

807
00:47:13,100 --> 00:47:17,300
direction, you could say, Like 
you begin. 

808
00:47:17,300 --> 00:47:20,900
You begin to get more and more 
infinite in my mind. 

809
00:47:21,500 --> 00:47:23,900
Yeah, it's not like there isn't 
an infinite number of 

810
00:47:23,900 --> 00:47:26,400
configurations when you're 
working here. 

811
00:47:27,600 --> 00:47:29,900
The just isn't because of the 
rules in the constraints of the 

812
00:47:29,908 --> 00:47:35,200
game. and so, This is weird to 
me. 

813
00:47:36,600 --> 00:47:41,500
We're talking about exploration.
It works on this Continuum of 

814
00:47:41,600 --> 00:47:46,100
specificity and variability. 
So for example, we do some 

815
00:47:46,100 --> 00:47:50,400
exploration and I find a thing 
over here in this area. 

816
00:47:50,700 --> 00:47:56,300
Then I need to take it back. 
To a place where the, where 

817
00:47:56,300 --> 00:47:58,300
becomes it becomes more 
specific. 

818
00:47:58,500 --> 00:48:01,400
And I'm working somewhere over 
here, or somewhere over here, 

819
00:48:01,700 --> 00:48:04,400
and maybe in one of these 
settings, and I'm playing around

820
00:48:04,400 --> 00:48:07,000
with that thing. 
And so, all of a sudden, when 

821
00:48:07,000 --> 00:48:11,500
I've come to this realization of
Is it looks a lot like Mass 

822
00:48:11,500 --> 00:48:16,000
practice, you know? 
So if used you start to see it, 

823
00:48:16,000 --> 00:48:18,500
especially like with the young 
kids like why is it that they 

824
00:48:18,500 --> 00:48:21,200
are doing the same thing over 
and over and over again, sort of

825
00:48:21,200 --> 00:48:23,800
and they seem to enjoy doing 
something very simple and 

826
00:48:23,800 --> 00:48:27,800
mundane is because for them 
because they're so bad at like 

827
00:48:27,800 --> 00:48:31,000
their motor skills and things 
are so novel to them. 

828
00:48:31,100 --> 00:48:34,500
They're driving more and more 
information from each 

829
00:48:34,500 --> 00:48:39,200
subsequent, go around and to 
they have enough variability 

830
00:48:39,200 --> 00:48:44,800
within their own System that 
like they're creating new new 

831
00:48:44,800 --> 00:48:46,800
outcomes every time that they 
interact with the thing. 

832
00:48:48,100 --> 00:48:52,000
And so that through that those 
interactions, we begin to learn 

833
00:48:52,000 --> 00:48:58,200
how we relate to the world. 
And so that's where to me like 

834
00:48:59,400 --> 00:49:01,400
some too because I'm beginning 
to think about like, okay, if I 

835
00:49:01,408 --> 00:49:05,400
want guys to understand the 
relationship between how they 

836
00:49:05,400 --> 00:49:08,900
move the bat in relationship to 
the ball and how their actions 

837
00:49:08,900 --> 00:49:11,400
with the bat. 
Impact. 

838
00:49:11,400 --> 00:49:14,700
How they either hit or don't hit
the ball and what do they have 

839
00:49:14,700 --> 00:49:17,500
to do to be able to hit a ball? 
That's moving in different ways 

840
00:49:17,500 --> 00:49:23,800
and in different locations? 
We may have to spend more time. 

841
00:49:25,700 --> 00:49:28,500
Doing like the same thing, you 
know what I mean? 

842
00:49:28,500 --> 00:49:31,000
Like from this, right? 
This is whole thing of like 

843
00:49:31,000 --> 00:49:33,700
coaches being like we need to 
get guys a lot of reps. 

844
00:49:35,100 --> 00:49:37,000
And by a lot of reps, they 
usually just mean, a lot of 

845
00:49:37,000 --> 00:49:42,300
swings or a lot of throws. and 
there's not, there's not like a 

846
00:49:43,600 --> 00:49:46,800
An intention behind it other 
than we just need to get a lot 

847
00:49:46,800 --> 00:49:49,800
of reps and sometimes like, I'll
be honest when I'm working with 

848
00:49:49,800 --> 00:49:52,500
throwers, I'm just like I need 
you get a bunch of reps and 

849
00:49:52,500 --> 00:49:55,600
because I need you to be able to
have the capacity to handle the 

850
00:49:55,600 --> 00:49:58,900
volume that you're going to, you
know, need to be able to do 

851
00:49:58,900 --> 00:50:01,500
work, right? 
If you're going to want to 

852
00:50:01,500 --> 00:50:05,000
explore how to throw more 
strikes, you need to have the 

853
00:50:05,000 --> 00:50:08,300
capacity to go out there and 
explore a ton. 

854
00:50:09,300 --> 00:50:12,500
You know, to put more bullets, 
downrange to figure out how that

855
00:50:13,500 --> 00:50:15,600
how you can manipulate the ball 
but if you don't have the 

856
00:50:15,600 --> 00:50:22,900
capacity to go out there and 
throw 100 throws or 50 throws in

857
00:50:22,900 --> 00:50:26,500
a session just to do some 
exploration. and then you're 

858
00:50:26,500 --> 00:50:29,500
done for the whole week or now 
you are injured because now 

859
00:50:29,500 --> 00:50:34,500
tomorrow when coach runs you 
know, more defensive heavy day 

860
00:50:34,500 --> 00:50:37,400
and you're going to have to 
throw more your arm, your arm 

861
00:50:37,400 --> 00:50:41,800
starts hurting You know, so that
like that, that to me is like 

862
00:50:41,800 --> 00:50:45,900
everything is unique, but 
barring that if that, if it was 

863
00:50:45,900 --> 00:50:48,700
just a capacity thing, then yes,
you can just say more reps. 

864
00:50:48,900 --> 00:50:52,200
But if you're actually trying to
develop a skill, you actually 

865
00:50:52,200 --> 00:50:54,200
have to use those reps with 
intention. 

866
00:50:55,500 --> 00:51:01,700
And so, I think that the thing 
is, is that most coaches are 

867
00:51:01,700 --> 00:51:04,800
looking for a silver bullet. 
Meaning like this thing is going

868
00:51:04,800 --> 00:51:07,100
to happen within one training 
session. 

869
00:51:07,900 --> 00:51:09,300
Like just, let's just think 
about it. 

870
00:51:09,308 --> 00:51:13,400
Realistically, most often write 
in a hitting session. 

871
00:51:14,100 --> 00:51:17,400
I'm going to get maybe four or 
five rounds, Max. 

872
00:51:19,300 --> 00:51:23,900
And depending upon like so, for 
example, for BP, this is this is

873
00:51:23,900 --> 00:51:25,900
our current mode of doing 
things. 

874
00:51:25,900 --> 00:51:32,000
It's a 5, 4 3, 2 1, Which is 
about the equivalent of, I think

875
00:51:32,000 --> 00:51:36,400
like 15 swings. 
So, how much within 15 swings? 

876
00:51:36,400 --> 00:51:37,900
Can you really work on 
something? 

877
00:51:38,200 --> 00:51:41,800
Like that's, that's the thing 
that I have been thinking of the

878
00:51:41,800 --> 00:51:44,900
most about more recently is 
okay, let's say I want to do 

879
00:51:44,900 --> 00:51:48,500
some Barrel control stuff, and I
spent like, it could take a guy 

880
00:51:48,600 --> 00:51:54,400
a whole round of five. 
Maybe actually eight swings to, 

881
00:51:54,400 --> 00:51:58,200
like, figure this out. 
And so, When I'm beginning to 

882
00:51:58,200 --> 00:52:00,200
think more on and this is, this 
is something that I have 

883
00:52:00,200 --> 00:52:02,200
borrowed from Parker Ryan 
Parker. 

884
00:52:02,200 --> 00:52:04,200
And this is partially why I want
to bring up that sweet but I 

885
00:52:04,207 --> 00:52:09,800
think it still it's good enough 
just to give Parker the the 

886
00:52:10,200 --> 00:52:14,700
recognition for this was talking
about levels like what if when 

887
00:52:14,700 --> 00:52:17,700
it comes to because there's so 
much complexity to the 

888
00:52:17,700 --> 00:52:19,600
exploration in the stuff that's 
going on. 

889
00:52:19,600 --> 00:52:23,300
That's like for example if 
there's a certain skill that we 

890
00:52:23,300 --> 00:52:29,800
want them to explore and to get 
to To begin to develop some sort

891
00:52:29,800 --> 00:52:35,800
of Attunement or Mastery over. 
Maybe we just make it like a 

892
00:52:35,808 --> 00:52:38,500
game like you have these 
different levels and I think 

893
00:52:38,500 --> 00:52:41,700
this is the important way of 
framing it, not just like this 

894
00:52:41,700 --> 00:52:45,500
is first grade, all right, you 
can't move on to second order to

895
00:52:45,500 --> 00:52:48,900
the next grade or it's like the 
fundamental skills, right? 

896
00:52:48,900 --> 00:52:53,200
And of like, you need to learn 
how to crawl before you can walk

897
00:52:53,200 --> 00:52:56,200
before you can run, and I don't 
think that's not necessarily. 

898
00:52:56,300 --> 00:53:01,400
what I, I'm necessarily saying 
here, but Sometimes it's like 

899
00:53:01,400 --> 00:53:05,800
you need to spend some time at 
this, you know, on this which is

900
00:53:05,800 --> 00:53:10,900
a better word for level. 
Like, on this Quest, you need to

901
00:53:10,900 --> 00:53:15,000
spend more time on this, like 
side quest or whatever over 

902
00:53:15,000 --> 00:53:17,300
here, you know, before you can 
go. 

903
00:53:18,900 --> 00:53:22,500
Begin to explore, you know, 
explore or come back over to 

904
00:53:22,500 --> 00:53:27,300
this to the main quest, you 
know, as an example because to 

905
00:53:27,300 --> 00:53:30,600
me you know if I want cuz I've 
just started to recognize like 

906
00:53:30,600 --> 00:53:35,200
man, for some guys, we might 
spend their whole entire round, 

907
00:53:36,200 --> 00:53:38,700
you know, just doing some sort 
of like check swing or like 

908
00:53:38,700 --> 00:53:42,400
Barrel control stuff and they 
didn't even like get any like 

909
00:53:42,400 --> 00:53:44,800
full hacksaw. 
And I think there's something 

910
00:53:44,800 --> 00:53:49,300
lost when you do that but it 
depends on what your inset is. 

911
00:53:50,600 --> 00:53:52,500
You know, because like I was 
beginning to think of it, like, 

912
00:53:52,500 --> 00:53:55,200
how do you scale this for a team
practice? 

913
00:53:55,400 --> 00:53:57,700
And to me it's like, hey, here 
are the different levels. 

914
00:53:57,900 --> 00:54:02,300
If you can show and demonstrate 
that you can contact the ball, 

915
00:54:03,300 --> 00:54:06,900
okay, you can swing away and 
maybe it's like it goes forward 

916
00:54:06,900 --> 00:54:10,400
and back and the sense of like 
all right if you're able to 

917
00:54:12,700 --> 00:54:17,900
check swing the ball in play 
twice, you can take you can 

918
00:54:17,900 --> 00:54:21,600
swing away but if you miss the 
ball, Two or three times in a 

919
00:54:21,607 --> 00:54:24,900
row must make it to. 
For example, if you miss if you 

920
00:54:24,900 --> 00:54:28,700
swing a missed by, then you have
to check swing until you hit the

921
00:54:28,700 --> 00:54:30,900
ball once before. 
You can take a full swing again 

922
00:54:32,600 --> 00:54:36,200
like as an example. 
So like it, you're guiding their

923
00:54:36,200 --> 00:54:39,000
exploration and where they're 
exploring and how they're 

924
00:54:39,000 --> 00:54:45,300
beginning to interact with. 
The, the Implement and this is 

925
00:54:45,300 --> 00:54:49,100
where it becomes. 
Where you have to develop the 

926
00:54:49,100 --> 00:54:53,900
system, I guess, because I think
it there's more Nuance to what I

927
00:54:53,900 --> 00:54:56,600
just threw out there. 
But anyways, I'm kind of curious

928
00:54:56,600 --> 00:54:58,700
your thoughts on this whole long
rant. 

929
00:54:59,300 --> 00:55:04,600
Yeah, no, I'm, I've kind of got 
back and forth with that a 

930
00:55:04,600 --> 00:55:06,600
similar idea, not. 
I mean, obviously not the exact 

931
00:55:06,600 --> 00:55:10,400
same, but on the throwing side 
of things, but like, I have I 

932
00:55:10,400 --> 00:55:12,100
have what I'd call my system, 
right? 

933
00:55:12,100 --> 00:55:15,700
And like, there's certain I want
to say metrics, but certain 

934
00:55:15,700 --> 00:55:20,200
maybe attributes metrics or Or 
like skills that like, I'm 

935
00:55:20,200 --> 00:55:24,200
looking for pictures to show me 
and like, they're technically in

936
00:55:24,200 --> 00:55:26,500
categories, L play off each 
other all intertwined. 

937
00:55:26,500 --> 00:55:30,800
Like, but there's certain things
like I'm looking for in like, 

938
00:55:31,000 --> 00:55:33,900
there's the main ones and if 
we're not accomplishing these, 

939
00:55:34,100 --> 00:55:35,700
I'm not going to move on to 
these next ones. 

940
00:55:35,700 --> 00:55:39,300
Because like, at the end of the 
day, like these main ones are 

941
00:55:39,300 --> 00:55:41,500
gonna probably help us be 
extremely functional. 

942
00:55:41,500 --> 00:55:44,500
That's, that's kind of the end 
goal and is trying to find like,

943
00:55:44,500 --> 00:55:46,000
okay? 
So what's your limiting factor? 

944
00:55:46,000 --> 00:55:49,600
What is holding and that's what 
I Don't try to kind of like one 

945
00:55:49,600 --> 00:55:51,700
of the weather kind of like the 
right limiters of this. 

946
00:55:51,700 --> 00:55:53,600
This one person. 
What's holding this person back 

947
00:55:53,600 --> 00:55:56,000
from being the most skillful 
version of themselves, right? 

948
00:55:56,200 --> 00:55:59,800
With the, the idea of me, 
keeping the house of directly 

949
00:55:59,800 --> 00:56:01,000
the middle because that's what I
care about. 

950
00:56:01,000 --> 00:56:03,600
The most like functionally 
getting outs with in a ballgame 

951
00:56:03,900 --> 00:56:06,400
like what is holding this one 
person back is all that other 

952
00:56:06,400 --> 00:56:10,300
stuff that can go on the outside
but then think you from the Eco 

953
00:56:10,400 --> 00:56:15,400
D side of things, like I get I 
when I think of system, I think 

954
00:56:15,400 --> 00:56:18,600
of almost at times too rigid. 
Good and it's where I've kind of

955
00:56:18,600 --> 00:56:19,800
gone back and forth with it, 
right? 

956
00:56:19,800 --> 00:56:22,000
Like how much do I want to put a
system in and put these 

957
00:56:22,000 --> 00:56:25,500
parameters around this because 
they may not interact with the 

958
00:56:25,500 --> 00:56:27,700
environment. 
The way I'm in a row think 

959
00:56:27,700 --> 00:56:29,800
today, maybe interactive 
environment because of my 

960
00:56:29,800 --> 00:56:32,000
system, right? 
And so that's why I'm always 

961
00:56:32,000 --> 00:56:35,900
fearful upon putting systems in,
but at the same time, like 

962
00:56:35,900 --> 00:56:37,600
that's where I'm almost 
exploring this. 

963
00:56:37,600 --> 00:56:40,400
This right now in the fall 
myself, like trying to live and 

964
00:56:40,400 --> 00:56:43,900
breathe in my life form, like, 
as a coach like, I'm now, kind 

965
00:56:43,900 --> 00:56:46,800
of like trying to skillfully 
explore. 

966
00:56:46,800 --> 00:56:50,900
Okay. 
What Are the things that our 

967
00:56:50,900 --> 00:56:53,200
people our players are 
connecting to that are helping 

968
00:56:53,200 --> 00:56:56,000
them become more skillful within
my system and what are things 

969
00:56:56,000 --> 00:56:59,400
that may not be doing that very 
specific thing and I think 

970
00:56:59,400 --> 00:57:03,500
that's going to help me kind of 
actually like firm the system 

971
00:57:03,500 --> 00:57:04,800
down. 
Even though I think it works 

972
00:57:04,800 --> 00:57:07,500
pretty well right now. 
But there's certain things that 

973
00:57:07,500 --> 00:57:11,400
I've already like I went to go 
put in started to put in and 

974
00:57:11,400 --> 00:57:15,600
then I was like, people are not 
connecting to and this is not 

975
00:57:15,600 --> 00:57:17,400
what I thought. 
It could have been. 

976
00:57:17,700 --> 00:57:21,400
Or it's not a say helping guys 
get to where I thought they 

977
00:57:21,400 --> 00:57:22,700
needed and they was like my 
number one. 

978
00:57:22,700 --> 00:57:25,300
Like, if you do this, like 
you're going to be really good. 

979
00:57:25,300 --> 00:57:27,400
But the way I put it in the way 
I was measuring. 

980
00:57:27,400 --> 00:57:29,200
It was not the way I should have
been doing it. 

981
00:57:29,200 --> 00:57:31,100
So I kind of scrapped it but I 
thought it was like the first 

982
00:57:31,100 --> 00:57:32,900
thing. 
It was like this is the very 

983
00:57:32,900 --> 00:57:35,000
first thing. 
I think you need to do before 

984
00:57:35,000 --> 00:57:37,000
you can do all these other 
things and it's people are 

985
00:57:37,100 --> 00:57:40,400
interacting with the game 
differently than I thought and 

986
00:57:40,400 --> 00:57:42,600
it's a little bit like us being 
coaches like we're a little 

987
00:57:42,600 --> 00:57:46,600
disconnected from playing which 
I think hurts us in a lot of 

988
00:57:46,600 --> 00:57:49,400
ways. 
I mean us, not which I, which I 

989
00:57:49,400 --> 00:57:51,700
still respect, all the people 
who still do play and still try 

990
00:57:51,700 --> 00:57:55,700
to try to explore these Concepts
that they're giving out, which I

991
00:57:55,700 --> 00:57:59,000
try to do every so often. 
But because I haven't played 

992
00:57:59,000 --> 00:58:02,000
like, I realized like, hey, if I
were to be playing like this 

993
00:58:02,000 --> 00:58:04,700
may, I may not connect to this, 
like I thought about it talk to 

994
00:58:04,700 --> 00:58:07,500
some people about it and they 
weren't understanding. 

995
00:58:07,500 --> 00:58:11,000
They weren't necessarily 
connecting to the system and it 

996
00:58:11,000 --> 00:58:13,800
literally all I was trying to do
is like the idea of committed 

997
00:58:13,800 --> 00:58:17,400
pitches and like, almost like 
intentionally fine. 

998
00:58:17,500 --> 00:58:19,400
Hang out what their intentions 
were and how well, their 

999
00:58:19,500 --> 00:58:22,700
intentions are goals where every
single pitch, but then I made it

1000
00:58:22,700 --> 00:58:25,100
to cognitive and I made them 
think about intent. 

1001
00:58:25,100 --> 00:58:27,500
Their intention. 
Every single pitch too much. 

1002
00:58:27,800 --> 00:58:30,800
And if they were focused on that
specific intention and that 

1003
00:58:30,800 --> 00:58:35,600
wasn't, that wasn't necessarily 
the best thing for specific 

1004
00:58:35,600 --> 00:58:37,000
people. 
Maybe it's not a certain people 

1005
00:58:37,000 --> 00:58:40,300
at certain levels needed that, 
but a lot of guys didn't, and I 

1006
00:58:40,300 --> 00:58:43,500
also think, and I think we kind 
of you hinted at this earlier, 

1007
00:58:43,900 --> 00:58:46,700
but we don't necessarily always 
like connect to the world with 

1008
00:58:46,700 --> 00:58:48,000
via thought. 
So, My opinion. 

1009
00:58:48,000 --> 00:58:50,300
Like, we don't, you don't miss 
anything, you may be picking 

1010
00:58:50,300 --> 00:58:53,800
stuff up skillfully without ever
having a thought in your brain 

1011
00:58:53,800 --> 00:58:55,900
about what you're actually about
to go do. 

1012
00:58:55,900 --> 00:58:59,000
And that's where I think 
especially some of my Elite 

1013
00:58:59,000 --> 00:59:03,500
level 3 hours like they're not 
consciously seeing or thinking, 

1014
00:59:03,500 --> 00:59:06,300
and this specific thing and what
they're seeing in connecting to 

1015
00:59:06,300 --> 00:59:08,300
and how they're about to go 
performance pitch. 

1016
00:59:08,700 --> 00:59:11,300
But they are connecting to the 
environment, and their 

1017
00:59:11,300 --> 00:59:14,700
intentions are set extremely 
well before the pitch and during

1018
00:59:14,700 --> 00:59:17,900
the pitch. 
And that's where Now, whole 

1019
00:59:17,900 --> 00:59:20,500
thing, I kind of the system 
failed. 

1020
00:59:20,700 --> 00:59:25,600
But like again, in Eco these 
side like because I made a 

1021
00:59:25,600 --> 00:59:29,700
system, I limited some guys at a
certain time because I forced 

1022
00:59:29,700 --> 00:59:32,000
them or try to force them to 
interact with the world in a 

1023
00:59:32,000 --> 00:59:35,900
certain way. 
That's that's that goes back to 

1024
00:59:35,900 --> 00:59:39,100
what I was saying before of. 
Like, we need to figure out 

1025
00:59:39,100 --> 00:59:42,000
what's the best way? 
Like, what's the best way to 

1026
00:59:42,000 --> 00:59:44,400
create a system for athletic 
development, because every 

1027
00:59:44,400 --> 00:59:47,000
history right based upon your 
intention. 

1028
00:59:47,000 --> 00:59:51,100
This is We're like I think can 
Evan is really good in the sense

1029
00:59:51,100 --> 00:59:54,500
of it gives you a framework to 
understand what types of systems

1030
00:59:54,500 --> 00:59:56,900
you should build, right? 
We're dealing with a complex 

1031
00:59:56,900 --> 01:00:01,200
system therefore how you deal 
with that is going to be 

1032
01:00:01,200 --> 01:00:04,800
different than if you deal with 
a repetitive like you know I'm 

1033
01:00:04,800 --> 01:00:07,300
building a widget type of a 
thing, like I'm putting out a 

1034
01:00:07,308 --> 01:00:10,900
product. 
Well, having a standard 

1035
01:00:10,900 --> 01:00:13,900
operating procedure for 
building. 

1036
01:00:13,900 --> 01:00:16,300
A product makes a ton of sense, 
right? 

1037
01:00:16,400 --> 01:00:21,700
And so, That's where 
understanding, like, what are 

1038
01:00:21,700 --> 01:00:27,400
the what are the principles? 
That we want to. 

1039
01:00:29,300 --> 01:00:33,000
Or heuristics. 
Maybe is the better word where 

1040
01:00:33,000 --> 01:00:36,000
the heuristics that we want to 
use to guide us when we are 

1041
01:00:36,000 --> 01:00:40,000
developing a system for guys, is
that the word that you used to 

1042
01:00:40,000 --> 01:00:41,700
wear as a program? 
I can't remember. 

1043
01:00:42,500 --> 01:00:46,900
Well yes system. 
Yeah sister okay so because I 

1044
01:00:46,900 --> 01:00:52,800
think I wanted to play this clip
of This chiropractor because he 

1045
01:00:52,800 --> 01:00:55,100
was this goes back to what you 
were kind of talking about 

1046
01:00:55,100 --> 01:00:56,900
before in this is this is a 
problem. 

1047
01:00:56,900 --> 01:01:00,100
She highlights a problem that I 
think we as coaches fall into a 

1048
01:01:00,100 --> 01:01:03,500
ton, especially when we were, 
because this goes back to the 

1049
01:01:03,500 --> 01:01:06,500
fundamental skills or whatever. 
You know. 

1050
01:01:06,500 --> 01:01:09,600
Like you need to learn how to 
skip before you can learn how to

1051
01:01:09,600 --> 01:01:11,400
sprint or whatever, these sort 
of things are. 

1052
01:01:11,500 --> 01:01:15,300
That's where why I said before, 
like, it should be developed 

1053
01:01:15,300 --> 01:01:19,400
like a open Like a, what are 
those games called where it's 

1054
01:01:19,400 --> 01:01:22,400
like an open world, right? 
Like you don't have to go 

1055
01:01:22,400 --> 01:01:25,100
through it linearly but 
sometimes it makes more sense 

1056
01:01:25,100 --> 01:01:30,300
based upon your skill and your 
strategy for how you play the 

1057
01:01:30,300 --> 01:01:34,300
game for you to go a certain 
route and and spend more time 

1058
01:01:34,300 --> 01:01:35,800
over here. 
That's why I said like 

1059
01:01:35,808 --> 01:01:38,600
sidequest, right? 
So it makes it seem like it's 

1060
01:01:38,600 --> 01:01:43,100
not a, it's not a thing that you
have to go in this order for 

1061
01:01:43,100 --> 01:01:44,400
you. 
It might need to go in this 

1062
01:01:44,400 --> 01:01:47,100
order but like that's not 
everybody like that's where the 

1063
01:01:47,400 --> 01:01:55,500
is is dynamic or diverse enough,
that allows for it to fit for 

1064
01:01:55,500 --> 01:01:58,500
each individual because like 
that's that's our Niche, right 

1065
01:01:58,500 --> 01:02:04,700
as coaches, is that we have a 
wide variety of individuals in 

1066
01:02:05,900 --> 01:02:08,100
That we work with. 
And so we need to have a system 

1067
01:02:08,100 --> 01:02:12,000
that enables us to individualize
for each person and that's 

1068
01:02:12,000 --> 01:02:17,000
that's I think is the struggle 
that a lot of coaches have is 

1069
01:02:17,000 --> 01:02:20,500
like, well, individualization is
huge for everybody but it's like

1070
01:02:20,500 --> 01:02:24,200
how do you how can we have a 
system that fits to all the 

1071
01:02:24,200 --> 01:02:29,100
individuals and like each 
individual is is able to in some

1072
01:02:29,100 --> 01:02:31,500
ways with with some input from 
us. 

1073
01:02:31,500 --> 01:02:37,000
But not, that doesn't require a 
high degree of of input or 

1074
01:02:37,000 --> 01:02:40,100
time-intensive like we don't 
have to micromanage it but 

1075
01:02:40,100 --> 01:02:44,400
rather we can put in little bits
of input and then the system 

1076
01:02:44,500 --> 01:02:48,100
from that is able to self 
organize its way through your 

1077
01:02:48,100 --> 01:02:55,200
system to find its best fit to 
also then By that best fit, 

1078
01:02:55,200 --> 01:02:59,100
meaning is able to advance and 
skill and to perform on the 

1079
01:02:59,107 --> 01:03:02,000
field into. 
Because what's the whole point 

1080
01:03:02,000 --> 01:03:05,000
of us as coaches is to try to 
draw out the fullest potential 

1081
01:03:05,000 --> 01:03:07,600
of our athletes, right? 
And so our system should do 

1082
01:03:07,600 --> 01:03:12,300
that. 
And so anyways, I think This guy

1083
01:03:12,300 --> 01:03:16,800
here he's giving a case study 
about a guy who had some sort of

1084
01:03:17,100 --> 01:03:22,400
injury and like what how is his 
system, or how one of the things

1085
01:03:22,400 --> 01:03:24,200
that he learned through this 
case study. 

1086
01:03:24,200 --> 01:03:27,000
So I want to, I want to want to 
play it. 

1087
01:03:28,000 --> 01:03:30,500
Because I think it touches on 
like the experience that you 

1088
01:03:30,500 --> 01:03:44,800
just described Baker. 
You, so let's go over case 

1089
01:03:44,800 --> 01:03:46,500
study. 
Had a patient who is dealing on 

1090
01:03:46,500 --> 01:03:48,300
nasty sciatica. 
Send down his leg for about 

1091
01:03:48,300 --> 01:03:50,700
seven months after a disc. 
Herniation slowly didn't need 

1092
01:03:50,700 --> 01:03:51,900
surgery. 
So we've been going to physical 

1093
01:03:51,900 --> 01:03:54,100
therapy for the last three 
months and doing core exercises 

1094
01:03:54,100 --> 01:03:56,100
but it wasn't helping be super 
active guy. 

1095
01:03:56,100 --> 01:03:58,400
But by the time it got to me, he
was much less active, he was 

1096
01:03:58,400 --> 01:04:00,400
avoiding bending over and he was
missing out on stuff. 

1097
01:04:00,400 --> 01:04:03,000
He loves mainly serpent. 
What did I do first set 

1098
01:04:03,000 --> 01:04:04,900
expectations for Recovery 
irritated. 

1099
01:04:04,900 --> 01:04:07,400
Sciatic nerve is a lot like that
pissed-off ex-girlfriend it can 

1100
01:04:07,400 --> 01:04:10,200
hold a grudge for a long time. 
It's not uncommon to still have 

1101
01:04:10,200 --> 01:04:12,900
pain over a year later. 
Fortunately most sciatica 

1102
01:04:12,900 --> 01:04:15,000
treatments just For a while. 
It's not something you can 

1103
01:04:15,000 --> 01:04:17,000
exercise away. 
Our goal is to get him back to 

1104
01:04:17,000 --> 01:04:18,600
living his life. 
Will time takes care of this, 

1105
01:04:18,600 --> 01:04:20,400
and he needs to know what could 
be in it for the long haul or 

1106
01:04:20,400 --> 01:04:22,900
will get discouraged real quick.
Next, I reassured him that the 

1107
01:04:22,908 --> 01:04:25,500
nervous sensitive not damage any
safe to move. 

1108
01:04:25,700 --> 01:04:27,400
And I wanted to help him get 
used to popping up on a 

1109
01:04:27,408 --> 01:04:30,100
surfboard again but broke down 
that movement into trainable 

1110
01:04:30,100 --> 01:04:33,000
exercises and I gave him a 
progression to slowly ease into 

1111
01:04:33,000 --> 01:04:33,800
it. 
Helped him feel less 

1112
01:04:33,800 --> 01:04:36,500
apprehensive sure enough. 
One month later, he was surfing 

1113
01:04:36,500 --> 01:04:38,600
in which was great. 
But remember what I said about 

1114
01:04:38,600 --> 01:04:41,200
the long haul ass forward two 
more months and now things are 

1115
01:04:41,200 --> 01:04:43,200
not so great. 
This is why reassurance and 

1116
01:04:43,200 --> 01:04:45,000
encouragement. 
Judgment is key for treatment 

1117
01:04:45,000 --> 01:04:47,500
because that pain is terrifying.
It doesn't change fast. 

1118
01:04:47,500 --> 01:04:49,300
You really needed. 
Reassurance when two months 

1119
01:04:49,300 --> 01:04:51,700
later a surgeon recommended, a 
fusion and told him to stop 

1120
01:04:51,700 --> 01:04:54,400
exercising and surfing but we 
jumped on a call, talked it out,

1121
01:04:54,400 --> 01:04:56,600
decided to scale back the 
exercise a bit because he was 

1122
01:04:56,600 --> 01:04:59,500
overdoing it, and I suggested, 
we shift our Focus back to 

1123
01:04:59,500 --> 01:05:01,000
surfing, so you kind of gotten 
away from it. 

1124
01:05:01,000 --> 01:05:03,100
It's his favorite thing, and 
that was his original goal. 

1125
01:05:03,300 --> 01:05:04,600
My named out, focusing on 
things. 

1126
01:05:04,600 --> 01:05:07,700
People actually care about has 
never failed me fast forward. 

1127
01:05:07,700 --> 01:05:10,800
Another nine months and here we 
are now serving five hours a 

1128
01:05:10,808 --> 01:05:13,900
day, feeling better every month.
You could give that sir age in 

1129
01:05:13,900 --> 01:05:15,800
the middle finger for telling 
him to never run again. 

1130
01:05:16,000 --> 01:05:17,200
There he is. 
Ripping it. 

1131
01:05:17,200 --> 01:05:19,500
Did I have anything to do with 
the sad if it getting better, 

1132
01:05:19,500 --> 01:05:22,100
probably not, you don't really 
treat sciatica, you treat the 

1133
01:05:22,100 --> 01:05:28,500
person as someone who's known 
for being Cap. 

1134
01:05:28,900 --> 01:05:34,400
So there's a lot there. 
Anything that stuck out to you 

1135
01:05:34,400 --> 01:05:39,400
before I go in on the things 
that I think were pertinent to 

1136
01:05:39,400 --> 01:05:42,600
kind of what you were saying 
before. 

1137
01:05:43,000 --> 01:05:44,900
Nose rocket. 
I feel like the things I picked 

1138
01:05:44,900 --> 01:05:46,400
up on it probably stuck. 
You're about to bring up. 

1139
01:05:46,400 --> 01:05:51,700
So Once I just hate your and 
I'll play off of it. 

1140
01:05:52,000 --> 01:05:55,000
Okay. 
All right, so I mean, the, the 

1141
01:05:55,000 --> 01:05:58,700
big thing, and I saw this, and 
I've seen this, you know, when 

1142
01:05:58,700 --> 01:06:01,000
I've worked in the facility 
setting, I've see this happen 

1143
01:06:01,000 --> 01:06:04,700
all the time, when I'm coaching 
the big thing that he said was 

1144
01:06:04,700 --> 01:06:07,300
like, what is the person's goal 
like, and what is it that 

1145
01:06:07,500 --> 01:06:10,900
they're trying to do? 
We should focus on and sometimes

1146
01:06:10,900 --> 01:06:14,400
we do need to maybe modify a 
person's goal, you know, for 

1147
01:06:14,400 --> 01:06:18,300
example, you know, is talking 
about sciatica and like you're 

1148
01:06:18,400 --> 01:06:23,700
Not like explaining to them like
the situation more fully and but

1149
01:06:23,700 --> 01:06:26,900
you don't completely obliterate,
their goal of like, no pain type

1150
01:06:26,900 --> 01:06:30,200
of a thing, right? 
So I say that in a sense of 

1151
01:06:30,200 --> 01:06:34,900
sometimes, a athlete may have a 
misplaced goal as far as like 

1152
01:06:34,900 --> 01:06:38,900
what they want and sometimes you
have to modify it slightly. 

1153
01:06:38,900 --> 01:06:43,600
So for example, like I'm trying 
to think of like a goal that 

1154
01:06:43,600 --> 01:06:45,800
doesn't actually I want to get 
bigger. 

1155
01:06:46,800 --> 01:06:50,100
Maybe that's a maybe that's a 
goal that some athletes have is 

1156
01:06:50,100 --> 01:06:51,700
I want to get bigger. 
It's like okay. 

1157
01:06:53,300 --> 01:06:57,800
Like maybe, but like, at what 
level are we just trying to get 

1158
01:06:57,800 --> 01:07:00,000
bigger to get bigger and at all 
cost? 

1159
01:07:00,200 --> 01:07:05,000
Because you can hit this point 
where you actually, your power 

1160
01:07:05,000 --> 01:07:07,400
starts to reduce your 
performance starts to suffer. 

1161
01:07:07,400 --> 01:07:11,000
If you get too big, like, that 
is a thing, I guess as much as 

1162
01:07:11,000 --> 01:07:14,100
strength coach hates, you know, 
and guys who just talked about 

1163
01:07:14,100 --> 01:07:16,600
getting bigger stronger faster 
all the time, it's like yeah, 

1164
01:07:16,600 --> 01:07:19,500
faster think that is the thing 
and sometimes when you get 

1165
01:07:19,500 --> 01:07:22,100
bigger you don't get faster. 
Like there's there is there's 

1166
01:07:22,100 --> 01:07:24,500
that point. 
And yes, for some people, they 

1167
01:07:24,500 --> 01:07:26,500
have to do it a lot, but like 
let's just be real. 

1168
01:07:26,700 --> 01:07:29,600
Some people are literal. 
And that's that's why I mean 

1169
01:07:29,600 --> 01:07:32,800
like, we sometimes have to 
moderate guys expectations a 

1170
01:07:32,808 --> 01:07:36,300
little bit and we have to own 
their goals. 

1171
01:07:36,800 --> 01:07:41,400
But I think at the end of the 
day, We still have to go back to

1172
01:07:41,400 --> 01:07:43,700
what is, what is the athletes 
actual goal? 

1173
01:07:43,900 --> 01:07:48,200
Or what is it that our stated 
goal is in terms of like what's 

1174
01:07:48,200 --> 01:07:50,400
the long-term goal. 
So for example, like if your 

1175
01:07:50,400 --> 01:07:54,600
goal is to play pro, well then 
that needs to be the main goal 

1176
01:07:55,300 --> 01:08:00,600
and then small things like V Lo 
are a is a subset of that 

1177
01:08:00,600 --> 01:08:05,200
primary goal like this. 
This is one thing I've started 

1178
01:08:05,900 --> 01:08:07,900
doing some stuff with Brady 
Boomerang. 

1179
01:08:08,400 --> 01:08:11,500
And one of the things that are 
really Shaded about his intake 

1180
01:08:11,500 --> 01:08:13,300
process was used talking about 
your why? 

1181
01:08:13,800 --> 01:08:17,000
It's like ask the question, why 
in terms of like, why do you 

1182
01:08:17,000 --> 01:08:20,600
want to do something? 
And then, okay, once you figure 

1183
01:08:20,600 --> 01:08:24,399
that out, ask that again, why? 
I think dig another layer 

1184
01:08:24,399 --> 01:08:26,500
deeper. 
And then, you know, after you go

1185
01:08:26,500 --> 01:08:29,300
several layers deep, you 
eventually get to like kind of 

1186
01:08:29,300 --> 01:08:33,200
the root of like what is it? 
That's motivating you and 

1187
01:08:33,200 --> 01:08:34,700
driving you. 
And what is it that you really 

1188
01:08:34,700 --> 01:08:37,600
want? 
And once you can get to that 

1189
01:08:37,600 --> 01:08:39,600
then everything else kind of 
flows from that. 

1190
01:08:39,800 --> 01:08:42,000
Cuz like say for example, we're 
going back to the goal of like I

1191
01:08:42,000 --> 01:08:43,899
want to play pro. 
Well then there's certain things

1192
01:08:43,899 --> 01:08:46,800
that you have to do just to get 
you to the dance. 

1193
01:08:47,399 --> 01:08:50,700
And so that's where, you know, V
Lo does come into play. 

1194
01:08:50,700 --> 01:08:52,600
At that point, it's not just 
about getting out. 

1195
01:08:52,700 --> 01:08:54,899
Like, if you are, like, I want 
to be successful. 

1196
01:08:55,200 --> 01:08:58,000
Right here, right now. 
Then yes, getting out. 

1197
01:08:58,000 --> 01:09:00,399
Figure out. 
How can I get out at this level 

1198
01:09:00,399 --> 01:09:02,100
that I'm currently at? 
Whether it's D3. 

1199
01:09:02,100 --> 01:09:06,300
Juco D1, Etc, it doesn't like it
doesn't matter. 

1200
01:09:06,300 --> 01:09:09,000
But if your goal is to go to the
next level, then there are 

1201
01:09:09,000 --> 01:09:13,100
certain things And prerequisites
that need to occur to get you to

1202
01:09:13,100 --> 01:09:16,100
that next level. 
And so, that's where we do have 

1203
01:09:16,100 --> 01:09:19,399
to kind of come back to. 
Well what are the goals that we 

1204
01:09:19,399 --> 01:09:23,600
are trying to to achieve? 
And that's where it's hard as a 

1205
01:09:23,608 --> 01:09:25,700
player, right? 
Is to understand that for the 

1206
01:09:25,700 --> 01:09:28,600
player there are, there are 
multiple competing goals that 

1207
01:09:28,600 --> 01:09:32,300
are often times going on, 
because the coach and this is 

1208
01:09:32,300 --> 01:09:34,100
nothing, this is just the cold 
hard. 

1209
01:09:34,100 --> 01:09:37,000
Truth of the, the fact of the 
matter, the coach is trying to 

1210
01:09:37,000 --> 01:09:41,800
win games for their season. 
I can't mean and players need to

1211
01:09:41,808 --> 01:09:45,399
understand this is that that is 
the main goal of the coach. 

1212
01:09:45,700 --> 01:09:47,600
It's not to help you to get to 
the next level. 

1213
01:09:47,600 --> 01:09:49,200
It's to get you to perform right
now. 

1214
01:09:49,200 --> 01:09:52,500
I mean it's just it's just that 
is the superseding goal. 

1215
01:09:52,600 --> 01:09:54,700
Yes. 
If you're at a Juco, their goal 

1216
01:09:54,700 --> 01:09:58,300
is to also help you go to play 
at the next level but that quite

1217
01:09:58,300 --> 01:10:04,900
honestly is secondary because 
like that it just Falls s i you 

1218
01:10:04,900 --> 01:10:07,000
know that's just the reality of 
it. 

1219
01:10:07,000 --> 01:10:12,400
But anyways so then To me though
like that that's the main thing 

1220
01:10:12,400 --> 01:10:14,400
that moderates. 
What we're doing when we're 

1221
01:10:14,400 --> 01:10:18,100
talking about system, sorry too.
I'm gonna have to put that we're

1222
01:10:18,100 --> 01:10:22,000
transitioning for the people 
that are able to transition very

1223
01:10:22,000 --> 01:10:27,800
easily. 
So To go back to the system 

1224
01:10:27,800 --> 01:10:29,800
element. 
We have to remember like, what 

1225
01:10:29,800 --> 01:10:35,500
is the primary goal of our 
system and we can't get caught 

1226
01:10:35,500 --> 01:10:39,600
up in doing like a thing that we
think is subservient to that 

1227
01:10:39,600 --> 01:10:42,200
goal because when that gets in 
the way of the main goal then we

1228
01:10:42,200 --> 01:10:45,600
have to move away from it. 
And so the system should be 

1229
01:10:45,600 --> 01:10:49,200
flexible enough or have some 
sort of self-correcting 

1230
01:10:49,200 --> 01:10:51,800
mechanism to push you back 
towards that main goal. 

1231
01:10:52,500 --> 01:10:55,300
And so that's where I think too 
many people get. 

1232
01:10:55,600 --> 01:10:59,400
Is why, for example, I really 
for a while did not like the 

1233
01:10:59,400 --> 01:11:01,500
word process, just trust the 
process. 

1234
01:11:01,900 --> 01:11:05,500
Because so often times that 
meant focusing on minutia and 

1235
01:11:05,500 --> 01:11:08,600
not focusing on the main goal 
and that's the thing that like, 

1236
01:11:09,100 --> 01:11:13,200
for example of why 
representativeness is such a, an

1237
01:11:13,200 --> 01:11:17,100
important theme to me is because
representativeness, at the end 

1238
01:11:17,100 --> 01:11:20,700
of the day, is that kind of that
goal that were searching for. 

1239
01:11:20,800 --> 01:11:25,600
Because we want what we're doing
to transfer to the field. and 

1240
01:11:25,600 --> 01:11:29,600
so, I mean because at the end of
the day, it's about performance 

1241
01:11:30,200 --> 01:11:31,600
and its performance on the 
field. 

1242
01:11:31,600 --> 01:11:34,200
It's great that you can throw 
100, that's awesome. 

1243
01:11:34,400 --> 01:11:36,900
But if you can't throw it 
anywhere near the strike zone 

1244
01:11:37,200 --> 01:11:39,900
and you're hitting guys in the 
head, like it doesn't matter. 

1245
01:11:39,900 --> 01:11:42,800
Like you're just not going to 
last and and somebody is 

1246
01:11:42,800 --> 01:11:46,600
probably not going to draft you 
if it's 100 that goes everywhere

1247
01:11:47,100 --> 01:11:50,800
and your you know your strike 
percentage is like probably less

1248
01:11:50,800 --> 01:11:55,300
than 50% you know, like I'm sure
like nobody's taking you if it's

1249
01:11:55,300 --> 01:11:58,000
like 30%, you know like As an 
example. 

1250
01:11:58,500 --> 01:12:06,700
So that's where we like, Having 
having something that moderate 

1251
01:12:06,700 --> 01:12:11,600
sit what you're doing. 
And that's where I go back to 

1252
01:12:11,900 --> 01:12:14,500
whatever it is that we're doing.
It also should be something that

1253
01:12:14,500 --> 01:12:17,600
aligns with what it is that the 
player wants like our system 

1254
01:12:17,600 --> 01:12:24,600
should encapsulate that and 
should be able to satisfy that 

1255
01:12:24,600 --> 01:12:30,400
or scratch that itch. 
And so that's that to me is Is 

1256
01:12:30,400 --> 01:12:32,100
looking at like, how does this 
live and breathe? 

1257
01:12:32,100 --> 01:12:35,300
Because Aaron's example, to me 
is how it kind of lives and 

1258
01:12:35,300 --> 01:12:37,600
breathes because he has the 
exercises in there. 

1259
01:12:38,600 --> 01:12:42,000
And then there was a setback and
then when this setback occurred 

1260
01:12:42,000 --> 01:12:43,700
it was like let's go back to the
main goal. 

1261
01:12:43,700 --> 01:12:47,000
Let's go back to our original 
goal and then that help the 

1262
01:12:47,000 --> 01:12:50,600
progress go go forward. 
Yeah. 

1263
01:12:50,700 --> 01:12:52,400
No I think I have those really 
good. 

1264
01:12:52,400 --> 01:12:54,400
Chase example. 
I think one goal. 

1265
01:12:55,500 --> 01:12:58,500
Finding main goals for one is 
really hard sometimes for 

1266
01:12:58,500 --> 01:13:01,100
players like actually knowing 
what the bees have. 

1267
01:13:01,100 --> 01:13:04,200
You asked the majority of like 
the pictures probably early in 

1268
01:13:04,208 --> 01:13:07,300
the season what their main goal 
was it was probably does just 

1269
01:13:07,300 --> 01:13:11,700
throw harder like Rashad they're
harder and and I want to get 

1270
01:13:11,700 --> 01:13:14,700
bigger only strengthened and 
he'd be more the weight room and

1271
01:13:14,700 --> 01:13:17,000
I'll say at recruits out a lot, 
I used to ask them what the 

1272
01:13:17,000 --> 01:13:19,700
limiting factor is and they're 
like I'm not I'm not strong 

1273
01:13:19,700 --> 01:13:23,300
enough, my big enough as like 
maybe but possibly be that 

1274
01:13:23,300 --> 01:13:25,200
pressure that could be like to 
be alone. 

1275
01:13:25,300 --> 01:13:27,000
Actor. 
But that's when you say 

1276
01:13:27,000 --> 01:13:30,700
something like that and like 
that typically shapes what your 

1277
01:13:30,700 --> 01:13:33,600
goal is going to be like, okay, 
like if that's really what's 

1278
01:13:33,600 --> 01:13:35,000
holding me back? 
My goal should be. 

1279
01:13:35,000 --> 01:13:36,300
I need that. 
I need to fix that. 

1280
01:13:36,400 --> 01:13:38,100
I need to get some, I need to 
get bigger. 

1281
01:13:38,500 --> 01:13:42,200
But what I've noticed is guys 
who all and on that, and then 

1282
01:13:42,200 --> 01:13:44,700
we'll lose what the main thing 
is actually, what the main thing

1283
01:13:44,700 --> 01:13:47,000
is because they'll talk about 
that, they just think this is 

1284
01:13:47,000 --> 01:13:49,200
the main thing and then they 
start feeling like crap and then

1285
01:13:49,200 --> 01:13:52,100
they can't move as well. 
And then, yeah, you're bigger 

1286
01:13:52,200 --> 01:13:55,500
and you're great in the weight 
room but like I can't You on the

1287
01:13:55,500 --> 01:13:57,600
field like I hit it. 
I literally cannot put you on 

1288
01:13:57,600 --> 01:14:00,500
the master so bad it just 
literally the the art of picture

1289
01:14:01,100 --> 01:14:03,800
and that's where it trying to 
figure out that balance of both.

1290
01:14:03,800 --> 01:14:06,900
Like yeah, I'm getting stronger.
This church going for it. 

1291
01:14:07,100 --> 01:14:10,000
That's fair like getting bigger.
Yeah I'm a potentially help. 

1292
01:14:10,000 --> 01:14:12,300
You may potentially hurt you 
like there, it could go both 

1293
01:14:12,300 --> 01:14:14,900
ways but like finding how to do 
that. 

1294
01:14:14,900 --> 01:14:18,100
But then within the framework of
the team goals, as well, as we 

1295
01:14:18,108 --> 01:14:21,000
talk about it all the time, like
especially when I'm when I'm 

1296
01:14:21,000 --> 01:14:24,200
doing recruiting and myself have
been playing with, is I talk 

1297
01:14:24,200 --> 01:14:26,500
about their goals. 
But I talked about team goals as

1298
01:14:26,500 --> 01:14:29,300
well and try to get them excited
to visit their one aligned with 

1299
01:14:29,300 --> 01:14:32,100
that. 
Like I don't want, I don't think

1300
01:14:32,100 --> 01:14:35,000
they should be coming to our 
school just because like, that 

1301
01:14:35,000 --> 01:14:38,700
is at the end of the day, like 
our main goal is to try to go 

1302
01:14:38,700 --> 01:14:41,300
and be professional Championship
every single year Premier Anna 

1303
01:14:42,100 --> 01:14:46,600
and within that framework your 
goals fit within that framework.

1304
01:14:46,600 --> 01:14:51,000
Fair enough. 
But if you do things that take 

1305
01:14:51,000 --> 01:14:53,900
you away from being somebody 
within the two years are going 

1306
01:14:53,900 --> 01:14:55,100
to help us win a National 
Championship. 

1307
01:14:55,200 --> 01:14:58,700
Hippies, you just want to get 
drafted her say like you're not 

1308
01:14:58,700 --> 01:15:02,500
going to be a good member of the
Society of the Apaches and if 

1309
01:15:02,500 --> 01:15:05,200
you're not good, number of the 
side of the Apaches, then you're

1310
01:15:05,200 --> 01:15:07,400
gonna, it's just going to, 
you're going to pump a book. 

1311
01:15:07,600 --> 01:15:12,000
Things are kind of just gonna 
spiral on you and then we me 

1312
01:15:12,000 --> 01:15:15,000
coaching use gonna be a conflict
because how much just a coach 

1313
01:15:15,000 --> 01:15:18,500
you to be matching our goals. 
But you know, you want to try to

1314
01:15:18,500 --> 01:15:19,700
match your goals. 
You're trying to match your 

1315
01:15:19,700 --> 01:15:21,500
goals. 
As I was blending the two it to 

1316
01:15:21,900 --> 01:15:24,200
same time and I've learned a lot
about that at Yuca level. 

1317
01:15:24,500 --> 01:15:28,700
It's very much A blend. 
It's finding the goals, how your

1318
01:15:28,700 --> 01:15:30,900
goals and their goals matchup, 
and how they blend together 

1319
01:15:30,900 --> 01:15:32,600
because they do. 
I know there's always a way to 

1320
01:15:32,600 --> 01:15:34,000
do it. 
There's always a way to make a 

1321
01:15:34,000 --> 01:15:38,000
match, but one doing that and 
having them understand that and 

1322
01:15:38,400 --> 01:15:40,600
like I think a lot of times 
you're spending time and having 

1323
01:15:40,600 --> 01:15:42,900
them, let him I'll give him 
space to think about that a lot 

1324
01:15:42,900 --> 01:15:45,200
too. 
I think they a lot of times they

1325
01:15:45,200 --> 01:15:48,200
don't have that space just the 
literally just allow them to 

1326
01:15:48,700 --> 01:15:52,400
come up with a goal and consider
the team goal and how those come

1327
01:15:52,400 --> 01:15:55,100
together and what actually 
matters and I'll kind of push 

1328
01:15:55,200 --> 01:15:56,900
Back on that a lot. 
Is it yet? 

1329
01:15:56,900 --> 01:15:59,300
If we'd like to think about 
intentions, like I'm helping 

1330
01:15:59,300 --> 01:16:01,800
just simply guide their 
intentions about how they may 

1331
01:16:01,800 --> 01:16:05,900
potentially go about their work 
day today, know that this is, 

1332
01:16:05,900 --> 01:16:08,700
this is actually the main goal 
or everything's working into 

1333
01:16:08,700 --> 01:16:11,500
this, and all these other 
components velocity, getting 

1334
01:16:11,500 --> 01:16:13,600
bigger, all that will work into 
that. 

1335
01:16:13,600 --> 01:16:16,500
But what's the actual main goal?
That's the win, a National 

1336
01:16:16,500 --> 01:16:17,700
Championship? 
We went to a national 

1337
01:16:17,700 --> 01:16:20,100
championship or you're playing 
the stage is probably more 

1338
01:16:20,100 --> 01:16:21,900
Scouts are gonna be there for 
more Scouts are there you have 

1339
01:16:21,900 --> 01:16:24,900
more opportunity and if you have
more up to me, see and you've 

1340
01:16:24,900 --> 01:16:27,700
done all of Those things you hit
those other check marks than 

1341
01:16:28,000 --> 01:16:29,800
probably better chance that your
goal and our goal. 

1342
01:16:29,800 --> 01:16:32,200
At the same time, something is 
extremely important. 

1343
01:16:32,300 --> 01:16:37,400
Gotta kind of convey. 
No 100% And that's that's weird 

1344
01:16:37,400 --> 01:16:40,100
to me. 
I'm like it it's not that hard 

1345
01:16:40,100 --> 01:16:46,400
to figure out how to at least in
my mind to get those goals to 

1346
01:16:46,400 --> 01:16:49,700
align because if we want to win 
a National Championship and you 

1347
01:16:49,700 --> 01:16:53,200
want to be, you know, the best 
version of yourself. 

1348
01:16:53,200 --> 01:16:57,100
How can you not have to be the 
best version of yourself to play

1349
01:16:57,100 --> 01:17:00,700
on a championship team? 
Like that's that's where I think

1350
01:17:01,100 --> 01:17:05,800
it's trying to and sometimes 
guys lose You know, forget why 

1351
01:17:05,800 --> 01:17:07,300
like what is it? 
Why am I here? 

1352
01:17:07,300 --> 01:17:10,900
What was the appeal of like, is 
it just that I want to be on a 

1353
01:17:10,900 --> 01:17:16,100
team or do I want to be like 
pursue something that's going to

1354
01:17:16,400 --> 01:17:19,500
pull the best out of me? 
And I think that's that's the 

1355
01:17:19,500 --> 01:17:22,300
thing is like when you get the 
best out of yourself, you're 

1356
01:17:22,300 --> 01:17:24,000
going to be able to play at the 
next level. 

1357
01:17:25,200 --> 01:17:28,100
That's just in my mind like how 
it works and when I think about 

1358
01:17:28,100 --> 01:17:36,400
it more simply but The one thing
that I wanted to just roll back 

1359
01:17:36,400 --> 01:17:40,200
to and try to explore a little 
bit, it is darn it. 

1360
01:17:40,600 --> 01:17:43,300
I gave it away but I want to 
explore this exploration think 

1361
01:17:43,300 --> 01:17:46,400
again because I think it's so 
key like it comes back to 

1362
01:17:46,400 --> 01:17:49,000
everything like at the end of 
the day, if you want to be 

1363
01:17:49,000 --> 01:17:51,600
really good at something, you 
have to explore. 

1364
01:17:52,000 --> 01:17:59,800
So for example, like because to 
me like, you know, Like a 

1365
01:17:59,808 --> 01:18:03,700
funnel, right of exploration. 
Your way out here and the funnel

1366
01:18:03,700 --> 01:18:08,600
is wide and you're exploring way
out on the edge but then you 

1367
01:18:08,600 --> 01:18:12,700
have to come back and get to the
like a small subset of 

1368
01:18:12,700 --> 01:18:14,900
exploration and then you have to
spiral back out. 

1369
01:18:15,000 --> 01:18:18,700
But the process of learning is 
always exploration like, you're 

1370
01:18:18,700 --> 01:18:22,100
always trying to explore and 
understand, how is this working,

1371
01:18:22,100 --> 01:18:25,700
and how can it work better. 
And then it flips to this thing 

1372
01:18:25,700 --> 01:18:29,200
of, okay. 
How can I? 

1373
01:18:30,500 --> 01:18:35,900
Explore to find out how I can. 
Be consistent at solving this 

1374
01:18:35,900 --> 01:18:38,300
problem. 
Meaning executing in performing 

1375
01:18:38,900 --> 01:18:43,000
and getting like what's going to
yield me the most consistency of

1376
01:18:43,400 --> 01:18:48,900
outcome And so that that then 
begins to narrow your number of 

1377
01:18:48,900 --> 01:18:52,600
like possible solutions, you 
know, because like this is the 

1378
01:18:52,600 --> 01:18:55,100
thing of like, yes, there's 
infinite, but it's not like it's

1379
01:18:55,100 --> 01:18:57,500
infinite within, right? 
So there's infinite that 

1380
01:18:57,500 --> 01:18:59,700
encapsulates this whole thing, 
right? 

1381
01:19:00,000 --> 01:19:06,900
But like that's not That's not 
what we're talking about. 

1382
01:19:06,900 --> 01:19:11,500
Like as you begin to like your 
sport incapsulate, it's a 

1383
01:19:11,500 --> 01:19:17,100
certain area. 
And once you depending upon like

1384
01:19:17,100 --> 01:19:21,500
what role you play, it may only 
inhabit like this space here. 

1385
01:19:22,100 --> 01:19:25,500
And yes, there's an infinite 
number of possibilities within 

1386
01:19:25,500 --> 01:19:29,000
the space, just in it, just in 
terms of like just the sheer 

1387
01:19:29,000 --> 01:19:32,100
number. 
But like, where that Infinite 

1388
01:19:32,100 --> 01:19:35,700
Space is confined is actually 
limited, which is a smaller 

1389
01:19:35,700 --> 01:19:37,600
number of infinity. 
I don't know how if that makes 

1390
01:19:37,600 --> 01:19:41,400
any sense, right? 
Because if you're talking about,

1391
01:19:41,400 --> 01:19:43,300
yeah, right? 
You're talking about like this 

1392
01:19:43,300 --> 01:19:45,400
or this. 
You know, like finding the edge 

1393
01:19:45,400 --> 01:19:48,400
right? 
The uncontrolled manifold, right

1394
01:19:48,400 --> 01:19:51,500
in terms of like if this line 
represents the number of 

1395
01:19:51,500 --> 01:19:58,000
possible configurations for you 
to be able to successfully, hit 

1396
01:19:58,000 --> 01:20:01,800
a baseball in terms of just like
the temporal constraint, right? 

1397
01:20:01,800 --> 01:20:04,700
This being time that how much 
time you have and then how you 

1398
01:20:04,700 --> 01:20:07,800
can organize your body to meet 
this ball, right? 

1399
01:20:07,800 --> 01:20:11,600
Because it's like, okay, how 
many numbers are there between 1

1400
01:20:11,600 --> 01:20:14,300
and 2? 
Infinite. 

1401
01:20:14,400 --> 01:20:17,300
But there's there's an infinite 
milk and so that's that's what 

1402
01:20:17,300 --> 01:20:20,100
I'm describing here when I'm 
talking like this is what the 

1403
01:20:20,100 --> 01:20:23,000
part that I don't think people 
have really quite grasp when 

1404
01:20:23,000 --> 01:20:25,500
they say like oh there's an 
infinite way to ways to move, 

1405
01:20:25,500 --> 01:20:28,800
but they think that infinite 
means that you can that you can 

1406
01:20:28,800 --> 01:20:30,600
do something way the heck out 
here. 

1407
01:20:31,700 --> 01:20:36,000
You know, in terms of like, 
don't take this personally, 

1408
01:20:36,000 --> 01:20:38,200
right? 
Like, just like, doing, like Ido

1409
01:20:38,200 --> 01:20:41,100
portal stuff, you know, where a 
monkey. 

1410
01:20:41,100 --> 01:20:43,400
I can't remember the monkey 
stuff. 

1411
01:20:43,800 --> 01:20:45,400
Can't remember what it's called,
you know, I'm talking about you 

1412
01:20:45,407 --> 01:20:47,200
mean, fighting. 
Yeah, fighting monkey, right? 

1413
01:20:47,200 --> 01:20:50,700
As an example, right? 
Yeah, that exists somewhere out 

1414
01:20:50,700 --> 01:20:53,800
here outside of this box and 
it's not that it's bad. 

1415
01:20:53,800 --> 01:20:57,600
It's just that you have to take 
this and move it. 

1416
01:20:58,100 --> 01:21:01,300
You has to come in here. 
Has to come back in or to this. 

1417
01:21:01,500 --> 01:21:04,700
Space. 
But I just think that like this 

1418
01:21:04,700 --> 01:21:07,200
is what we're talking about when
we're talking about exploration,

1419
01:21:07,400 --> 01:21:11,300
is that once you once you get in
here and you start to drill down

1420
01:21:11,300 --> 01:21:17,500
on something like you have, This
is such a mess. 

1421
01:21:20,400 --> 01:21:24,200
I hope people can understand. 
Like, once you like, you, you 

1422
01:21:24,200 --> 01:21:27,700
spiral out spiral in and then 
you have to spiral out again 

1423
01:21:27,700 --> 01:21:32,800
because say, for example, let's 
take for example pitching. 

1424
01:21:32,800 --> 01:21:37,000
Right? 
So you want to develop a new 

1425
01:21:37,000 --> 01:21:39,500
pitch, okay? 
So then you spend all this time,

1426
01:21:39,500 --> 01:21:43,700
exploring different grips, and 
how to This is the other thing 

1427
01:21:43,700 --> 01:21:47,100
though, like I should add like, 
it's not just different grips, 

1428
01:21:47,400 --> 01:21:49,600
it could be different arm slots.
It could be different risk 

1429
01:21:49,600 --> 01:21:53,000
position along with the grip. 
So like it's not just one little

1430
01:21:53,400 --> 01:21:56,200
B different intentions and 
that's right. 

1431
01:21:56,300 --> 01:21:59,200
You got on that. 
So, this is this is where where 

1432
01:21:59,200 --> 01:22:02,300
I go to of, like, okay. 
But when you start to look at 

1433
01:22:02,400 --> 01:22:07,900
that example, right? 
It inhabits a smaller space, 

1434
01:22:08,600 --> 01:22:10,400
right? 
And so your start exploring 

1435
01:22:10,400 --> 01:22:12,100
here, but that's not all 
pitching. 

1436
01:22:12,300 --> 01:22:15,000
All I'm pitching is is here, 
right? 

1437
01:22:15,000 --> 01:22:18,500
And so you're you're exploring 
in this space trying to try all 

1438
01:22:18,500 --> 01:22:21,100
these different things and then 
you're narrowing in on what's 

1439
01:22:21,100 --> 01:22:26,200
going to get you the outcomes 
that you're looking for, right? 

1440
01:22:26,200 --> 01:22:31,100
Because you know the reason I 
say outcomes is because you may 

1441
01:22:31,100 --> 01:22:33,600
want the pitch to be able to go 
to different spots, not just one

1442
01:22:33,600 --> 01:22:36,500
spot it you may need to be able 
to locate it multiple different 

1443
01:22:36,500 --> 01:22:40,200
spots and so anyways but while 
you're doing this exploration 

1444
01:22:40,200 --> 01:22:43,300
you can never lose sight of the 
fact that You have to get back 

1445
01:22:43,300 --> 01:22:47,100
to here and what happens is when
we do the exploration, we 

1446
01:22:47,100 --> 01:22:50,500
actually begin to lose the 
forest through the trees because

1447
01:22:50,500 --> 01:22:54,300
we get stuck in the small little
area here of exploration and so 

1448
01:22:54,300 --> 01:23:00,100
we have to cycle back out at 
some point to this bigger, the 

1449
01:23:00,100 --> 01:23:04,000
bigger space in here which where
that actually lives and 

1450
01:23:04,000 --> 01:23:06,300
breathes. 
But sometimes right when we're 

1451
01:23:06,300 --> 01:23:11,900
in the center of this dot here, 
We met, if we spend too much 

1452
01:23:11,900 --> 01:23:15,900
time here, have to go outside to
begin, so that we can then come 

1453
01:23:15,900 --> 01:23:19,800
back in here and better 
understand how to exist in this 

1454
01:23:19,800 --> 01:23:21,600
space. 
But we always have to bring it 

1455
01:23:21,600 --> 01:23:25,700
back to the main box of like 
what it is that we're doing. 

1456
01:23:26,300 --> 01:23:30,100
And so, to me, this is this to 
me is the structure to 

1457
01:23:30,100 --> 01:23:36,800
understanding, how exploration 
lives and breathes within our r.

1458
01:23:38,700 --> 01:23:42,700
Form of life, I guess is the the
most encapsulating way to 

1459
01:23:42,700 --> 01:23:45,500
explain it. 
But like to, to understand how 

1460
01:23:45,500 --> 01:23:50,700
exploration lives and breathes 
with in our craft within the 

1461
01:23:50,700 --> 01:23:54,100
sport that we are trying to 
become a master in or to become 

1462
01:23:54,100 --> 01:23:58,200
proficient. 
Yeah, no, I think, I think 

1463
01:23:58,200 --> 01:24:01,100
that's well said, because I 
think the stuff outside, which 

1464
01:24:01,100 --> 01:24:04,600
I've done a ton of where he's 
like, they do Patel you talk. 

1465
01:24:04,800 --> 01:24:07,800
I mean, we haven't done. 
I'm watching your are some of 

1466
01:24:07,800 --> 01:24:10,900
the fighting monkey stuff, but 
like, heavily influence from 

1467
01:24:10,900 --> 01:24:15,400
either part-time, some Ray Kelly
and all that like stuff that 

1468
01:24:15,900 --> 01:24:18,400
doesn't necessarily carry over 
since I'm a queer techno. 

1469
01:24:18,400 --> 01:24:20,600
I'm outside the box. 
Like that is nothing to do with 

1470
01:24:20,600 --> 01:24:21,700
pitching. 
There's nothing to do with 

1471
01:24:21,700 --> 01:24:25,700
getting out but things like 
maybe Global intentions, right 

1472
01:24:25,700 --> 01:24:28,800
of freedom. 
Of the ability to explore 

1473
01:24:28,800 --> 01:24:31,400
because I think exploration 
itself actually has transfer 

1474
01:24:31,400 --> 01:24:35,100
when I'm exploring how to get 
now live in game because of the 

1475
01:24:35,100 --> 01:24:39,400
intentions, I've set about how I
may go about doing this, right? 

1476
01:24:39,400 --> 01:24:43,700
And so, I think those those 
things transfer about the 

1477
01:24:44,700 --> 01:24:47,100
question, I guess I always kind 
of run back to, is there a 

1478
01:24:47,100 --> 01:24:51,400
better way to go about 
exploration and having it within

1479
01:24:51,400 --> 01:24:54,300
context, more often and keeping 
it more representative? 

1480
01:24:54,300 --> 01:24:58,200
I think there always is. 
And I think that's taking us 

1481
01:24:58,800 --> 01:25:01,700
more into the box. 
Keeping us in the Box, bigger in

1482
01:25:01,700 --> 01:25:04,800
the Box, I guess, while we're 
maybe exploring something that's

1483
01:25:04,800 --> 01:25:08,400
technically smaller, but we keep
it more within the confines of 

1484
01:25:08,407 --> 01:25:10,800
the actual thing that matters. 
So instead of just taking like 

1485
01:25:10,800 --> 01:25:13,700
that pitch grip design or like 
pitch design, we're trying to 

1486
01:25:13,700 --> 01:25:17,500
explore new pitch. 
But is there or should I 

1487
01:25:17,900 --> 01:25:22,100
potentially make it? 
Where I am trying to find a new 

1488
01:25:22,100 --> 01:25:23,800
pitch? 
I'm exploring grips, but I'm 

1489
01:25:23,800 --> 01:25:27,600
exploring it with in So, I think
this is ideal, I'm exploring 

1490
01:25:27,600 --> 01:25:31,400
with in context with maybe a 
batter in there and maybe that's

1491
01:25:31,400 --> 01:25:34,200
not the immediate, but that 
should be something that goes in

1492
01:25:34,200 --> 01:25:37,700
there fairly quickly, but you 
also write formulas doing that, 

1493
01:25:37,700 --> 01:25:39,100
right? 
Well, write this because this 

1494
01:25:39,100 --> 01:25:41,400
is, this is like the whole Quest
thing, right? 

1495
01:25:41,400 --> 01:25:43,900
Because there are certain quests
that are easier than others 

1496
01:25:44,100 --> 01:25:46,900
insert. 
Like so, for example, I keep 

1497
01:25:46,900 --> 01:25:49,700
thinking about this in the sense
of, right? 

1498
01:25:49,700 --> 01:25:52,400
And part of why you have a 
Sandbox is so you can explore, 

1499
01:25:52,500 --> 01:25:53,900
right? 
So for example, with different, 

1500
01:25:54,000 --> 01:25:56,200
I have to think about different 
video games, Right? 

1501
01:25:56,200 --> 01:25:59,400
They give you the the world 
editor, right? 

1502
01:25:59,400 --> 01:26:02,500
So, all of a sudden, now, you 
can go and construct different 

1503
01:26:02,500 --> 01:26:04,700
things that then helps you 
actually understand the 

1504
01:26:04,700 --> 01:26:07,500
mechanics of the actual game 
itself, right? 

1505
01:26:07,500 --> 01:26:09,800
And you can actually take that 
and go back into the original 

1506
01:26:09,800 --> 01:26:12,300
game and like, do it better. 
The other one I think of, as 

1507
01:26:12,300 --> 01:26:14,700
like, there's a training mode 
where you can, there's no, you 

1508
01:26:14,700 --> 01:26:16,500
have infant a number of lives, 
right? 

1509
01:26:16,500 --> 01:26:19,900
So to me, there's, there's 
always a place for, for example.

1510
01:26:20,700 --> 01:26:24,400
Well, why is it that you might 
not want to have a batter in 

1511
01:26:24,400 --> 01:26:28,100
there is because you Just you 
want to have more freedom to 

1512
01:26:28,100 --> 01:26:31,500
explore, right? 
Like I posted in the retweet, 

1513
01:26:31,500 --> 01:26:34,200
like why having a batter is 
really good because now you have

1514
01:26:34,200 --> 01:26:37,400
the fear of hitting a guy and 
that's going to shape how your 

1515
01:26:37,400 --> 01:26:40,600
pitch is going to move, right? 
And so where you have to attend 

1516
01:26:40,600 --> 01:26:44,700
your focus, but if you're just, 
so if you're at the beginning 

1517
01:26:44,700 --> 01:26:47,300
stages, right? 
And these are things that people

1518
01:26:47,300 --> 01:26:51,500
implicitly understand, but Of 
like, Okay. 

1519
01:26:51,500 --> 01:26:53,900
So let's have nobody in there 
and just throw the ball. 

1520
01:26:54,100 --> 01:26:56,400
But right, if just like, let's 
just see how we can make it 

1521
01:26:56,400 --> 01:27:01,300
move, I can take really big 
risks and there's that, that 

1522
01:27:01,400 --> 01:27:04,100
that's where it would be like, 
okay, to be there, right? 

1523
01:27:04,100 --> 01:27:06,200
And it's only for a time, right?
You're not actually playing the 

1524
01:27:06,200 --> 01:27:08,200
real game, right? 
I keep thinking of like, for 

1525
01:27:08,200 --> 01:27:12,700
example, the from the PS2, I had
Dragonball Z game, right? 

1526
01:27:12,700 --> 01:27:15,700
And you could like, just go into
training mode or even, this is a

1527
01:27:15,708 --> 01:27:22,000
better one for people. 
Smash Bros, right? 

1528
01:27:22,600 --> 01:27:26,900
Most people played Smash Bros 
and like if you go into a mode 

1529
01:27:26,900 --> 01:27:29,500
where you give yourself infinite
lives and go play against the 

1530
01:27:29,500 --> 01:27:31,900
computer and you can just try a 
bunch of different things, 

1531
01:27:32,100 --> 01:27:33,700
right? 
Like that's what but that's not 

1532
01:27:33,700 --> 01:27:35,900
playing the game, right? 
That's not going to get you new 

1533
01:27:35,900 --> 01:27:37,500
players. 
That's not going to wind you. 

1534
01:27:37,800 --> 01:27:40,500
You know, when you actually play
the game to get new characters 

1535
01:27:40,500 --> 01:27:41,600
and all this sort of stuff, 
right? 

1536
01:27:41,600 --> 01:27:44,500
Like you're not actually playing
the game when you're doing that 

1537
01:27:44,900 --> 01:27:50,400
and so so you can't just only 
ever You can't say that like I'm

1538
01:27:50,400 --> 01:27:52,900
really good at Smash Bros. 
If all you ever do is like play 

1539
01:27:52,900 --> 01:27:54,900
with infant infinite lives. 
Right? 

1540
01:27:55,000 --> 01:27:59,100
So, in the same way like you 
will have to go outside of that 

1541
01:27:59,300 --> 01:28:01,500
that realm. 
And so this is this comes back 

1542
01:28:01,500 --> 01:28:05,000
to like, well how much this, 
this to me, is the, the key 

1543
01:28:05,000 --> 01:28:08,300
component of breast understand 
where these things are placed. 

1544
01:28:08,400 --> 01:28:11,900
Is it comes back to time our 
time management, right? 

1545
01:28:11,900 --> 01:28:13,900
Like is how are we managing our 
time? 

1546
01:28:14,500 --> 01:28:17,900
And that will dictate when and 
where we are spending. 

1547
01:28:19,000 --> 01:28:22,100
Our time in these different 
places in terms of like the 

1548
01:28:22,100 --> 01:28:25,100
representativeness and the 
exploration, how much 

1549
01:28:25,100 --> 01:28:28,200
information is present because 
what you just described there, 

1550
01:28:28,200 --> 01:28:30,200
right? 
If you take out the batter, all 

1551
01:28:30,200 --> 01:28:34,000
you are doing, is you are doing 
a task simplification, right? 

1552
01:28:34,000 --> 01:28:38,100
You're scaling your scaling, the
task down, you're removing out 

1553
01:28:38,500 --> 01:28:41,000
certain pieces of information, 
right? 

1554
01:28:41,000 --> 01:28:44,400
Because, like, this is the 
thing, people need to understand

1555
01:28:44,400 --> 01:28:47,000
this. 
And this is why at some point, 

1556
01:28:47,000 --> 01:28:49,300
we should just make a hole. 
Video, just unlike some of the 

1557
01:28:49,300 --> 01:28:53,200
basics of like, see Cody. 
Hey constraints, the people 

1558
01:28:53,500 --> 01:28:55,800
people, the biggest 
misunderstanding I run across 

1559
01:28:55,800 --> 01:28:59,600
all the time from people is 
there is they say oh yeah, it 

1560
01:28:59,600 --> 01:29:01,900
was cool when I started adding 
in constraints and using the 

1561
01:29:01,907 --> 01:29:05,000
constraint, let approaches like 
guys, let's just understand 

1562
01:29:05,000 --> 01:29:06,600
that. 
Constraints are always there. 

1563
01:29:06,800 --> 01:29:09,300
You are always manipulating 
constraints, you are always 

1564
01:29:09,300 --> 01:29:10,500
using again straight. 
Let approach. 

1565
01:29:10,500 --> 01:29:13,700
It's a, it's as if like one day 
you're like, yeah, I started, I 

1566
01:29:13,708 --> 01:29:15,900
started using the gravity 
approach. 

1567
01:29:16,100 --> 01:29:18,800
It's like or, you know, like, 
you know today, I just learned 

1568
01:29:18,800 --> 01:29:22,300
how like for example breathing 
like I just learned how to 

1569
01:29:22,300 --> 01:29:24,500
breathe. 
Well, no, you've been breathing 

1570
01:29:24,500 --> 01:29:26,700
your entire life. 
Like, you just have a better 

1571
01:29:26,700 --> 01:29:29,000
understanding. 
And now, you're more aware of 

1572
01:29:29,000 --> 01:29:31,400
the fact that you have breath 
and you can control the breath, 

1573
01:29:31,400 --> 01:29:33,400
you can manipulate the breath it
in the same way. 

1574
01:29:33,400 --> 01:29:37,200
Like, constraints are always 
present in. 

1575
01:29:37,200 --> 01:29:39,100
This case actually came up when 
I was talking with a strength 

1576
01:29:39,100 --> 01:29:41,700
coach, right? 
It's like yeah, we started, you 

1577
01:29:41,700 --> 01:29:43,200
know, using constraints in the 
weight room. 

1578
01:29:43,600 --> 01:29:48,100
It's like, well, my friend, my 
friend, you are always. 

1579
01:29:48,200 --> 01:29:49,700
As using constraints in the 
weight room. 

1580
01:29:49,700 --> 01:29:52,200
When you put a weight on 
somebody that is a constraint. 

1581
01:29:52,200 --> 01:29:55,500
It was always, you were always 
you're always using constraints 

1582
01:29:55,500 --> 01:29:58,700
and that and it's just a 
different way of understanding 

1583
01:29:58,700 --> 01:30:00,700
how to manipulate and use 
constraints. 

1584
01:30:00,700 --> 01:30:03,400
That's that's where it's like in
the same way of having a 

1585
01:30:03,400 --> 01:30:06,000
breathing practice like you were
always breathing. 

1586
01:30:06,100 --> 01:30:08,600
But now, by having a breathing 
practice, you begin to learn how

1587
01:30:08,600 --> 01:30:11,000
to utilize the breath more 
effectively. 

1588
01:30:11,100 --> 01:30:14,300
And that to me is what the 
constraint let approach is is 

1589
01:30:14,300 --> 01:30:17,200
its teaching you how to use 
things that you always had. 

1590
01:30:17,800 --> 01:30:20,500
At your disposal and how to use 
them more effective. 

1591
01:30:21,500 --> 01:30:25,900
Yeah, it's skillfully. 
Manipulated constraints is lot 

1592
01:30:25,900 --> 01:30:28,100
more power than like just 
slapping the I'm using 

1593
01:30:28,100 --> 01:30:31,000
constraint and that's where the 
representative and exploration 

1594
01:30:31,000 --> 01:30:33,700
thing and what kind of how 
you're manipulating this trance 

1595
01:30:33,700 --> 01:30:35,800
is really enjoy it because I 
think, yeah, it's intuitively 

1596
01:30:35,800 --> 01:30:38,800
like everybody, you're trying to
explore, you make it as on 

1597
01:30:38,800 --> 01:30:41,200
representative without even 
knowing representativeness, or 

1598
01:30:41,200 --> 01:30:44,000
anything like that or 
understanding exploration or how

1599
01:30:44,000 --> 01:30:47,200
that may may lead to a skillful 
skillful action, right? 

1600
01:30:47,200 --> 01:30:49,900
You you're going to scale it 
down like this, what everybody 

1601
01:30:49,900 --> 01:30:51,900
does? 
I feel like And that's where to 

1602
01:30:51,900 --> 01:30:53,700
me. 
It's like how, how quickly can 

1603
01:30:53,700 --> 01:30:56,800
you scale it up and Ike? 
How how do you become attuned as

1604
01:30:56,800 --> 01:30:59,900
a coach to knowing when to scale
it up? 

1605
01:30:59,900 --> 01:31:01,600
And we're not to, because 
another thing like I've been 

1606
01:31:01,600 --> 01:31:07,100
thinking a ton on is in context,
when you have a batter, your 

1607
01:31:07,100 --> 01:31:10,100
intentions are so much different
that for me, throwing pitches, 

1608
01:31:10,100 --> 01:31:12,800
like I will literally 
legitimately just Shine the 

1609
01:31:12,800 --> 01:31:14,200
Light. 
And all, I mean by that. 

1610
01:31:14,200 --> 01:31:16,800
And this is stealing from Tyler 
a little bit Shine. 

1611
01:31:16,800 --> 01:31:21,700
The Light on like, okay, I want 
you to this next Sex breaker 

1612
01:31:21,900 --> 01:31:25,100
like try to get a swing and Miss
to the righty that's in the box 

1613
01:31:25,100 --> 01:31:26,700
right now. 
Show me how you would go get a 

1614
01:31:26,708 --> 01:31:30,500
swing and miss and the dude has 
as Spike to Breakers and lost a 

1615
01:31:30,508 --> 01:31:33,400
couple arm side is Breakers, is 
not there today or is lost them 

1616
01:31:33,400 --> 01:31:35,700
all arm side and they're kind of
just hanging in or not even 

1617
01:31:35,700 --> 01:31:36,600
closer. 
Strike Zone. 

1618
01:31:36,900 --> 01:31:40,500
I shine the light on the batter 
and how he met May potentially 

1619
01:31:40,500 --> 01:31:42,700
go get a swing and miss or just 
tell them like, hey show me how 

1620
01:31:42,700 --> 01:31:44,000
you make it a swing and Miss 
pitch. 

1621
01:31:44,400 --> 01:31:47,700
And the pitch is right where 
he's wanted it the entire time. 

1622
01:31:48,000 --> 01:31:49,300
And all I did was shine a light 
on. 

1623
01:31:49,300 --> 01:31:51,500
Hey, like, go get it. 
And miss here. 

1624
01:31:51,600 --> 01:31:54,200
And that's where sometimes where
I think trying to do the pinch 

1625
01:31:54,200 --> 01:31:57,000
design thing and we don't have a
batter in there, the intentions 

1626
01:31:57,000 --> 01:32:00,200
are so different. 
That it doesn't actually happen 

1627
01:32:00,200 --> 01:32:02,200
within context. 
Once you try to like, yeah, you 

1628
01:32:02,200 --> 01:32:04,600
created you created this pitch, 
or maybe you found that, maybe 

1629
01:32:04,600 --> 01:32:07,100
you found the grip. 
There may be potentially, and 

1630
01:32:07,100 --> 01:32:10,400
maybe you found a way to 
potentially go about throwing 

1631
01:32:10,400 --> 01:32:13,100
it, but then once you put in 
context, it's going to change so

1632
01:32:13,100 --> 01:32:15,300
much that it doesn't necessarily
transfer. 

1633
01:32:15,300 --> 01:32:17,300
Where that where I'd rather you 
connect immediately to the 

1634
01:32:17,300 --> 01:32:20,100
batter, how this would 
specifically beat this guy who's

1635
01:32:20,100 --> 01:32:22,700
in the box, right? 
And how we can skilful use it 

1636
01:32:22,700 --> 01:32:25,500
because I think that speeds up 
the process of now being attuned

1637
01:32:25,500 --> 01:32:30,400
to how this pitch within context
plays when which matters like 

1638
01:32:30,400 --> 01:32:33,400
how I can get an out with this 
pitch, if you're kind of 

1639
01:32:33,400 --> 01:32:35,600
following that because that's 
what I've noticed, a lot is 

1640
01:32:36,000 --> 01:32:39,200
connecting the pitch. 
How you want to move the pitch 

1641
01:32:39,200 --> 01:32:42,800
to the batter actually has led 
to much more skillful action, 

1642
01:32:42,800 --> 01:32:45,400
I've seen than just like working
a pitch design when there's the 

1643
01:32:45,400 --> 01:32:47,900
catcher back there and that 
could I could go a whole new 

1644
01:32:47,900 --> 01:32:50,000
tangent of Y. 
I don't, I've even got away from

1645
01:32:50,000 --> 01:32:52,600
targeting a A bit in certain 
ways because of this 

1646
01:32:52,600 --> 01:32:54,400
specifically, what do you mean 
by targeting? 

1647
01:32:54,400 --> 01:32:56,200
What's your definition of 
targeting? 

1648
01:32:56,200 --> 01:32:58,700
For those who aren't as familiar
with that term? 

1649
01:32:59,000 --> 01:33:00,800
I mean, targeting. 
What I mean by that is, was such

1650
01:33:00,800 --> 01:33:03,000
that the pitching context is, 
like, simply just like me, I'll 

1651
01:33:03,000 --> 01:33:06,600
throw into the glove, like you, 
I don't even necessarily know 

1652
01:33:06,600 --> 01:33:09,600
if, you know, I'm going to still
play with some different ideas 

1653
01:33:09,600 --> 01:33:13,100
on this front about what may be 
best for certain people and 

1654
01:33:13,100 --> 01:33:14,900
certain players. 
Because I think those people 

1655
01:33:14,900 --> 01:33:17,100
that are less attuned and more 
tuned to the batter and what 

1656
01:33:17,100 --> 01:33:18,600
they can pick up at certain 
times. 

1657
01:33:18,600 --> 01:33:23,200
But like I find people connect 
To skip like to the game a lot 

1658
01:33:23,200 --> 01:33:25,100
better. 
When they're connecting to the 

1659
01:33:25,100 --> 01:33:27,700
batter and how to beat the 
batter verse, they are just 

1660
01:33:27,700 --> 01:33:31,300
throwing a pitch to a glove. 
Like I think certain people who 

1661
01:33:31,300 --> 01:33:35,800
are live and dead context and 
dead just simply means like 

1662
01:33:35,800 --> 01:33:38,300
there's no batter there. 
It's not like the game, you're 

1663
01:33:38,300 --> 01:33:40,700
just throwing to a catcher. 
Throwing your playing, catch 

1664
01:33:40,700 --> 01:33:43,900
with a partner when you live 
there, like maybe the gloves, 

1665
01:33:43,900 --> 01:33:45,800
the most helpful since is 
literally, that's all you've 

1666
01:33:45,800 --> 01:33:47,400
done. 
But when you're always with 

1667
01:33:47,400 --> 01:33:50,500
batters in there or you have a 
coach shining the light on 

1668
01:33:50,500 --> 01:33:52,200
different Current forms of 
batters and how you can 

1669
01:33:52,200 --> 01:33:54,200
potentially go beat them. 
I think. 

1670
01:33:54,800 --> 01:33:57,300
Players connect to that a lot 
better and their pitches a lot 

1671
01:33:57,300 --> 01:33:58,100
more. 
Skillful. 

1672
01:33:58,300 --> 01:34:00,200
Any intentions, a lot different 
in their attentions. 

1673
01:34:00,200 --> 01:34:02,400
Not just like, oh yeah, I'm 
throwing, I'm 32 a glove. 

1674
01:34:02,400 --> 01:34:04,800
Oh, now I'm throwing to the 
small logo in his glove. 

1675
01:34:05,200 --> 01:34:06,800
It's like, that's great. 
Well, the catcher may not be 

1676
01:34:06,800 --> 01:34:08,700
where you want them. 
That may not even be the best 

1677
01:34:08,700 --> 01:34:11,300
spot for that pitch, where what 
you're connecting to like, that 

1678
01:34:11,300 --> 01:34:13,300
could be completely and 
especially one knee down. 

1679
01:34:13,300 --> 01:34:16,000
Now, like we got catchers, put 
in their glove, on the ground. 

1680
01:34:16,000 --> 01:34:17,500
Okay. 
Now what am I connected to it? 

1681
01:34:17,500 --> 01:34:20,400
And I've played with different 
things, like on the, on the 

1682
01:34:20,400 --> 01:34:22,600
chest. 
Tector and stuff like okay, you 

1683
01:34:22,600 --> 01:34:26,200
work through this like fill this
Gap in his arm but even that, 

1684
01:34:26,500 --> 01:34:28,900
that worked sometimes pretty 
well. 

1685
01:34:29,100 --> 01:34:32,100
But then I found just connecting
them to the batter beating the 

1686
01:34:32,100 --> 01:34:35,600
batter like his attention went 
where I needed it without having

1687
01:34:35,600 --> 01:34:37,600
to tell them how you got to look
this and this spot with the 

1688
01:34:37,600 --> 01:34:39,300
catcher. 
And that's where it's like. 

1689
01:34:39,300 --> 01:34:42,100
I think it's less of a targeting
sport than it is like you're 

1690
01:34:42,100 --> 01:34:44,100
playing a game now. 
Verse the battle which the heck 

1691
01:34:44,100 --> 01:34:48,800
of a lot more fun for one but 
two it like it's like actually 

1692
01:34:49,100 --> 01:34:53,400
works actually helps And like, I
think you get a heck of a lot 

1693
01:34:53,400 --> 01:34:55,200
less domed up as pitchers if 
you're not. 

1694
01:34:55,200 --> 01:34:56,800
Like worried about, just like 
Puttin. 

1695
01:34:57,000 --> 01:34:59,700
Putting up all at a specific 
spot over and over compared to 

1696
01:34:59,700 --> 01:35:00,700
this. 
Let's go be the batter. 

1697
01:35:01,100 --> 01:35:02,100
You know. 
Let's see if you have pitch. 

1698
01:35:02,100 --> 01:35:04,400
Can like go go break, the metal 
bat here. 

1699
01:35:04,400 --> 01:35:09,700
I don't know. 
So to to just jump way up there 

1700
01:35:09,800 --> 01:35:11,500
for people who don't like big 
words. 

1701
01:35:11,500 --> 01:35:14,200
We're going to I'm going to just
throw something out there and 

1702
01:35:15,000 --> 01:35:20,000
higher-order variable, right, or
like, Like a higher-order 

1703
01:35:20,800 --> 01:35:23,500
variable especially in terms of 
specifying information, right? 

1704
01:35:23,500 --> 01:35:25,700
Like that, that to me like when 
we're talking about from an 

1705
01:35:25,700 --> 01:35:28,600
ecological perspective like what
a higher-order variable is like 

1706
01:35:28,600 --> 01:35:31,500
you just found one in my mind, 
like there might be one. 

1707
01:35:31,800 --> 01:35:35,100
This is to me being a literal 
list for a second. 

1708
01:35:35,100 --> 01:35:37,200
Right there might be a 
higher-order variable above 

1709
01:35:37,200 --> 01:35:40,700
that, but like that's that's 
higher than that. 

1710
01:35:40,700 --> 01:35:43,000
The other things that we've been
using so far, right? 

1711
01:35:43,000 --> 01:35:49,100
And, and that's where to me, I 
don't know, I'm just thinking 

1712
01:35:49,100 --> 01:35:50,400
about the listeners at home, 
right? 

1713
01:35:50,400 --> 01:35:52,300
Of just like they're not 
familiar with this term 

1714
01:35:52,300 --> 01:35:53,900
higher-order variable but I 
mean, I don't know. 

1715
01:35:53,900 --> 01:35:57,800
It just and I think like some 
ways itself explain it's 

1716
01:35:57,800 --> 01:36:01,100
self-explanatory but still. 
But like look, this is also why 

1717
01:36:01,100 --> 01:36:05,900
I say like ecological approach 
like Part of the reason why I'm 

1718
01:36:05,900 --> 01:36:13,400
so enthusiastic or like, just 
try to beat this drum of hey, 

1719
01:36:13,700 --> 01:36:16,600
why why you guys should go learn
about. 

1720
01:36:16,700 --> 01:36:21,000
The ecological approach is, is 
because all this stuff lives 

1721
01:36:21,000 --> 01:36:24,200
here, like, there's so much 
stuff here, that will help you 

1722
01:36:24,200 --> 01:36:31,400
be a better Coach and And yes, 
like so, for example, this is a 

1723
01:36:31,400 --> 01:36:34,800
good great time to like 
organically plug this right? 

1724
01:36:35,000 --> 01:36:38,000
Like emergence has some has 
some, like material, like this 

1725
01:36:38,000 --> 01:36:40,800
is where, like, go check out 
their stuff at emergence like 

1726
01:36:40,800 --> 01:36:43,100
their blog, you know. 
I'll have that linked in there, 

1727
01:36:43,300 --> 01:36:46,000
by the way, this is a good time 
to throw out there. 

1728
01:36:46,900 --> 01:36:49,900
We have a great promo deal, 
going on with emergence, you can

1729
01:36:49,900 --> 01:36:53,100
get seven percent off a lot of 
their courses, the the majority 

1730
01:36:53,100 --> 01:36:56,100
of their courses. 
If you just put in finding the 

1731
01:36:56,100 --> 01:37:00,300
edge 7, you can get seven. 
And off the majority of their 

1732
01:37:00,300 --> 01:37:04,600
courses and and or if you know F
if you can't if you don't want 

1733
01:37:04,600 --> 01:37:07,900
to type in finding the edge 7 
you can type in just the 

1734
01:37:07,900 --> 01:37:11,100
initials for finding the edge 
and put a 7 after the end of it 

1735
01:37:11,100 --> 01:37:15,400
and get 7% off like again like 
this is just a way that I think 

1736
01:37:16,300 --> 01:37:20,400
people whether you know you go 
read some papers like maybe 

1737
01:37:20,400 --> 01:37:23,700
we'll put together a resource of
like really good papers. 

1738
01:37:23,800 --> 01:37:26,700
I know emergence again, plugging
emergence emergence has 

1739
01:37:26,700 --> 01:37:29,300
somewhere out there and if you 
You want to know I'll go find 

1740
01:37:29,300 --> 01:37:32,600
it. 
A good list of resources of just

1741
01:37:32,600 --> 01:37:35,500
papers and like that's a good 
place to start because it's much

1742
01:37:35,500 --> 01:37:38,500
shorter, much more manageable. 
I'll probably put together a 

1743
01:37:38,500 --> 01:37:43,200
list that I like of like papers 
that just explain what the 

1744
01:37:43,200 --> 01:37:45,700
ecological approach is. 
But like there's just so much 

1745
01:37:45,700 --> 01:37:48,700
there. 
You know like all the criticisms

1746
01:37:48,700 --> 01:37:51,300
that people have of the 
ecological approach most often 

1747
01:37:51,300 --> 01:37:54,400
times, it's like you do know 
that that is within the 

1748
01:37:54,400 --> 01:37:56,200
ecological approach. 
Like this thing that you think 

1749
01:37:56,200 --> 01:37:59,500
it's missing, it actually has, 
you know, like you don't really 

1750
01:37:59,500 --> 01:38:01,900
individualize to the person know
like there's this whole thing 

1751
01:38:01,900 --> 01:38:07,000
about like co.design and like 
meeting the scaling it to the 

1752
01:38:07,000 --> 01:38:08,700
individual fine, either 
challenge Point. 

1753
01:38:08,700 --> 01:38:12,400
All of this is encapsulated 
within an ecological approach 

1754
01:38:12,600 --> 01:38:17,100
and so Yeah. 
That's that's just my whole rant

1755
01:38:17,100 --> 01:38:21,200
for like why because like 
through our conversation that we

1756
01:38:21,200 --> 01:38:27,000
just had their Baker like Like, 
you could begin to see how these

1757
01:38:27,000 --> 01:38:30,100
Concepts come to life. 
Like At first, like this is, 

1758
01:38:30,100 --> 01:38:34,000
this is the whole thing of 
learning, like, how can you this

1759
01:38:34,000 --> 01:38:36,800
is, I don't want to make this 
too aggressive, but like, all 

1760
01:38:36,800 --> 01:38:41,000
right, you do you want your 
players to listen to you and to 

1761
01:38:41,000 --> 01:38:44,500
struggle through some new stuff?
And yet this is this is the part

1762
01:38:44,500 --> 01:38:48,400
that I just, I don't understand 
of like, we, as coaches, like, 

1763
01:38:48,400 --> 01:38:51,000
why should we think that like it
should come easy to us? 

1764
01:38:51,300 --> 01:38:53,700
When we know? 
Well, that's not true because I 

1765
01:38:53,708 --> 01:38:56,000
do think Some coaches think like
it should just come easy for 

1766
01:38:56,000 --> 01:39:00,100
their players but like right 
like so on that and that and 

1767
01:39:00,100 --> 01:39:03,000
that no like that's totally 
that's totally fair and fine. 

1768
01:39:03,000 --> 01:39:06,700
If you want to be that way, but 
just like to me, right? 

1769
01:39:06,700 --> 01:39:11,200
Like if we understand that part 
of growing is like things are 

1770
01:39:11,200 --> 01:39:13,900
going to be hard. 
Like in there's going to be that

1771
01:39:13,900 --> 01:39:16,400
period and that's what that's 
what like on a personal side. 

1772
01:39:16,400 --> 01:39:18,600
Like that's a place that I've 
been trying to grow because I'll

1773
01:39:18,600 --> 01:39:20,200
be honest. 
Like, I'm just like everybody 

1774
01:39:20,200 --> 01:39:21,900
else. 
Like I want it to come easy. 

1775
01:39:22,400 --> 01:39:25,600
But like, if you want to be Like
there is this going to be this 

1776
01:39:25,600 --> 01:39:28,800
period of feeling stupid. 
Like you don't get it. 

1777
01:39:28,800 --> 01:39:32,300
Like you're not fully have a 
grasp on it but like if you work

1778
01:39:32,300 --> 01:39:36,100
through it, like That's where 
like this stuff begins to pay 

1779
01:39:36,100 --> 01:39:38,800
off later on down the road where
you're going to get these like 

1780
01:39:38,800 --> 01:39:42,000
really cool insights where you 
begin to understand things at a 

1781
01:39:42,000 --> 01:39:45,600
deeper level and begin to see 
connections on how things work 

1782
01:39:45,600 --> 01:39:48,800
like, because I just feel like 
for example, just to highlight 

1783
01:39:48,800 --> 01:39:53,000
that whole point of like, that's
a higher-order variable there, 

1784
01:39:53,300 --> 01:39:54,800
right? 
Like, that's a thing that's gets

1785
01:39:54,800 --> 01:39:58,300
to, that's a more simplistic 
way, right kiss? 

1786
01:39:58,300 --> 01:40:01,700
Keep it, you know, keep it 
simple stupid, right? 

1787
01:40:01,700 --> 01:40:05,000
Like, that's what you did. 
There is you Is you found a way 

1788
01:40:05,500 --> 01:40:07,500
to make it simpler? 
And that's what I think. 

1789
01:40:07,500 --> 01:40:09,500
Again, an ecological approach 
helps us do. 

1790
01:40:09,500 --> 01:40:12,900
Its it gets us back to figuring 
out how we can keep it simple. 

1791
01:40:13,000 --> 01:40:17,000
And keep it simple in a way that
gets us the outcome that we want

1792
01:40:17,000 --> 01:40:20,100
because a lot of times when I 
see people trying to keep it 

1793
01:40:20,100 --> 01:40:25,100
simple, they're actually giving 
you a shallow version of of the 

1794
01:40:25,100 --> 01:40:28,200
sport meaning. 
It doesn't encapsulate like it 

1795
01:40:28,200 --> 01:40:30,700
doesn't actually allow you to 
like because there's always 

1796
01:40:30,700 --> 01:40:33,400
downsides oftentimes in the 
shallow stuff. 

1797
01:40:33,600 --> 01:40:35,700
Whereas The higher-order 
variable that you just gave 

1798
01:40:35,700 --> 01:40:37,800
their of. 
What would you do here to get 

1799
01:40:37,800 --> 01:40:40,200
this guy out? 
Like, how can that ever go 

1800
01:40:40,200 --> 01:40:41,700
wrong? 
Like, that's that's the question

1801
01:40:41,700 --> 01:40:45,100
that I have there is like how 
could you go wrong if that's 

1802
01:40:45,100 --> 01:40:49,200
your North Star. 
Like that's that's why I say of 

1803
01:40:49,200 --> 01:40:52,100
like there are other things that
people use as little Band-Aids 

1804
01:40:52,500 --> 01:40:56,300
to keep it simple to simplify it
to some to for the athlete. 

1805
01:40:56,300 --> 01:40:59,800
But yet it handicaps their 
ability to, it doesn't give them

1806
01:41:00,200 --> 01:41:03,700
durability and robustness and 
adaptability instead you just 

1807
01:41:04,500 --> 01:41:08,700
give them like one option and 
that to me like you're actually 

1808
01:41:08,700 --> 01:41:12,700
making a fragile player. 
And so that's why I think like 

1809
01:41:12,700 --> 01:41:16,800
again like this stuff is so 
powerful is because you don't 

1810
01:41:17,000 --> 01:41:19,900
have to sacrifice. 
You don't have to compromise on 

1811
01:41:19,900 --> 01:41:21,400
what you're giving to the 
athlete. 

1812
01:41:21,800 --> 01:41:25,800
Especially when you get down to 
like simplifying it and keeping 

1813
01:41:25,800 --> 01:41:27,800
it simple stupid for your 
athletes. 

1814
01:41:28,900 --> 01:41:33,100
Yeah, and I'll reiterate the the
information on emergence like 

1815
01:41:33,100 --> 01:41:35,500
this. 
A lot of the stuff I'm coming up

1816
01:41:35,500 --> 01:41:38,500
with now is a lot from Tyler and
Sean and from the movement 

1817
01:41:38,500 --> 01:41:42,400
Academy and that is like about 
meeting a challenge Point as a 

1818
01:41:42,407 --> 01:41:45,300
coach like they Bridge 
essentially has pushed me to the

1819
01:41:45,300 --> 01:41:48,600
challenge point for six months 
and even like the last call and 

1820
01:41:48,700 --> 01:41:50,300
I'm still with him in a graduate
addition. 

1821
01:41:50,300 --> 01:41:54,100
Like I was I still didn't fully 
understand some Concepts and I 

1822
01:41:55,000 --> 01:41:57,300
kind of threw some stuff out 
there and they even went above 

1823
01:41:57,300 --> 01:42:00,400
and beyond like after the call. 
So many more messages to help 

1824
01:42:00,400 --> 01:42:02,700
further explain it. 
And that was just something 

1825
01:42:02,700 --> 01:42:05,400
where I, again, struggling 
through some things trying to 

1826
01:42:05,400 --> 01:42:07,200
learn it and they are willing to
go above me on. 

1827
01:42:07,200 --> 01:42:09,900
So they kind of shout out that 
Tyler and China in the entire 

1828
01:42:09,900 --> 01:42:12,700
emergency Quran that. 
But I think a pretty much 

1829
01:42:12,700 --> 01:42:14,200
anything. 
Anything you get, you get a 

1830
01:42:14,200 --> 01:42:17,200
taste of it, but yeah, all the 
is now they have the intro, the 

1831
01:42:17,200 --> 01:42:20,900
movement academies live. 
I believe and the regular room 

1832
01:42:20,900 --> 01:42:23,300
and cadmium is its inferior 
steel. 

1833
01:42:23,400 --> 01:42:25,900
I mean, as far as the, as far as
the price point, in my opinion, 

1834
01:42:26,100 --> 01:42:29,100
because I, we all do, I mean, as
far as coaches, we How many, how

1835
01:42:29,100 --> 01:42:31,800
many courses do we go through 
and certifications? 

1836
01:42:31,800 --> 01:42:34,300
Do we go get in? 
Like I've done plenty of those 

1837
01:42:34,300 --> 01:42:38,100
and like nothing's Revolution, 
revolutionize the way I've 

1838
01:42:38,100 --> 01:42:39,600
coached until I've done. 
The movement kept me. 

1839
01:42:39,600 --> 01:42:41,900
So I'll throw you. 
Throw that plug in there. 

1840
01:42:42,200 --> 01:42:45,800
But but yeah, I think I think 
that's something that needs to 

1841
01:42:45,800 --> 01:42:48,000
be talked about a lot more. 
As far as like coaching goes, 

1842
01:42:48,000 --> 01:42:50,800
it's like you need to be met at 
your challenge point and like 

1843
01:42:50,800 --> 01:42:54,900
consistently and I think I see a
lot of and you probably seen it 

1844
01:42:54,900 --> 01:42:57,000
pretty simple. 
Pretty pretty. 

1845
01:42:57,000 --> 01:42:59,600
Similarly, like people are very 
comfortable Their jobs and like,

1846
01:42:59,600 --> 01:43:03,400
they'll hold their jobs and a 
lot of places if they don't 

1847
01:43:03,400 --> 01:43:06,300
necessarily like challenge their
ideas or make do the best for 

1848
01:43:06,300 --> 01:43:09,800
their players or like, try to 
push themselves out of their own

1849
01:43:09,800 --> 01:43:12,100
comfort zone and out of their 
own knowledge base and try to 

1850
01:43:12,100 --> 01:43:13,300
learn. 
Learn a little more. 

1851
01:43:13,300 --> 01:43:15,900
And like, as far as what I've 
learned is like the ecological 

1852
01:43:15,900 --> 01:43:18,800
approach, like it almost like it
almost dumps it down in a way. 

1853
01:43:18,800 --> 01:43:21,600
Like, I literally just totally 
guy to, like, just try to get 

1854
01:43:21,600 --> 01:43:23,100
the guy out. 
That's at the end of the name of

1855
01:43:23,100 --> 01:43:25,500
the game, kind of, right? 
I mean, literally like if you go

1856
01:43:25,500 --> 01:43:27,500
back to playing football in your
backyard, where you trying to 

1857
01:43:27,500 --> 01:43:30,200
do, you're trying to get the guy
out, Out, and when big, they 

1858
01:43:30,200 --> 01:43:32,700
originally played baseball. 
I'm sure the guy in the mound 

1859
01:43:32,700 --> 01:43:36,200
was literally just trying to get
the guy out, like the origins of

1860
01:43:36,200 --> 01:43:39,700
the game, probably originated, 
somewhere around there, and it's

1861
01:43:39,700 --> 01:43:42,100
almost bring it back to that. 
But yeah, there's times where we

1862
01:43:42,100 --> 01:43:45,200
can take it away and we have 
Technologies where we can take a

1863
01:43:45,200 --> 01:43:47,300
deeper look into things like we 
never could. 

1864
01:43:47,300 --> 01:43:50,700
But at the end of a, for not 
connecting the person to the 

1865
01:43:50,700 --> 01:43:54,000
actual problem. 
Like, we're just creating guys 

1866
01:43:54,000 --> 01:43:57,100
who come off the mound after 
giving up a three-run pump and 

1867
01:43:57,100 --> 01:43:59,100
telling me it was a good spot 
and a Edge. 

1868
01:43:59,400 --> 01:44:00,900
Like unfortunately. 
It wasn't. 

1869
01:44:00,900 --> 01:44:03,000
Fortunately, like it's a 
three-run home run. 

1870
01:44:03,000 --> 01:44:05,100
And now we're down three. 
Nothing here. 

1871
01:44:05,100 --> 01:44:07,400
And, and they're taught me was a
great pitch because in the 

1872
01:44:07,400 --> 01:44:09,200
deadbolt pens, they've been 
throwing most of their career 

1873
01:44:09,200 --> 01:44:10,700
that would have been a great 
pitch, right? 

1874
01:44:11,000 --> 01:44:14,900
And that's what that's the one 
thing that this is, this whole 

1875
01:44:14,900 --> 01:44:17,900
experience has illuminated, the 
man's, like the deadbolt pain 

1876
01:44:18,400 --> 01:44:20,400
and like all. 
Yeah, everybody types of op all 

1877
01:44:20,400 --> 01:44:23,400
great pitch right pitch. 
Like well, not really because 

1878
01:44:23,400 --> 01:44:27,700
the context I just gave them was
actually an 02 pitch and he just

1879
01:44:27,700 --> 01:44:30,700
dropped a curveball And middle 
middle and that my Hope was 

1880
01:44:30,700 --> 01:44:32,800
damaged. 
I really do because that was 

1881
01:44:32,800 --> 01:44:35,300
not, not the pitch. 
We were hoping hoping the throw 

1882
01:44:35,300 --> 01:44:37,600
there, but every all his buddies
behind him, saw it kind of broke

1883
01:44:37,600 --> 01:44:39,200
and it was in the zone. 
So they're all they're all hype 

1884
01:44:39,200 --> 01:44:42,300
form or one. 
If your Wipeout slider and the 

1885
01:44:42,300 --> 01:44:45,200
context was we were down 10 and 
see you throw a ball outside 

1886
01:44:45,200 --> 01:44:48,100
Zone to write like that wasn't, 
it wasn't? 

1887
01:44:48,700 --> 01:44:50,400
It wasn't biting on it, like, 
right. 

1888
01:44:50,400 --> 01:44:52,700
Like there's there's that 
element of it of, like, 

1889
01:44:52,800 --> 01:44:55,600
sometimes that pitch is the 
right pitch, especially when the

1890
01:44:55,600 --> 01:44:57,700
guys biting on when you get a 
swing and Miss. 

1891
01:44:57,700 --> 01:44:59,500
Like, yeah. 
That At is the right pitch 

1892
01:44:59,500 --> 01:45:01,700
there, right? 
I mean there's the other element

1893
01:45:01,700 --> 01:45:07,400
to their of when you when you do
things in a decontextualized 

1894
01:45:07,400 --> 01:45:11,300
environment you actually. 
What's the what's the word for 

1895
01:45:11,300 --> 01:45:15,400
you? 
You set up like a give guy's 

1896
01:45:15,400 --> 01:45:18,900
unreal unreal. 
Yes unrealistic expectations but

1897
01:45:18,900 --> 01:45:23,800
it's like What's a whole thing 
of like you you give them a 

1898
01:45:24,500 --> 01:45:28,000
false Vision, you know, when 
you, when you say to a kid like 

1899
01:45:28,000 --> 01:45:31,900
oh yeah, you're a D1 guy. 
And then they end up like D3 and

1900
01:45:31,900 --> 01:45:36,500
like, you know, you kind of give
them this false sense of 

1901
01:45:36,500 --> 01:45:42,000
security in terms of like you're
not Yes, there's something there

1902
01:45:42,500 --> 01:45:45,400
right? 
When what you see but you're 

1903
01:45:45,400 --> 01:45:48,800
over inflating, what it is that 
you're seeing, because what 

1904
01:45:48,800 --> 01:45:53,900
you're doing is you're setting 
them up for this big cognitive 

1905
01:45:53,900 --> 01:45:56,100
dissidence, when they go out 
there and they know their stuff 

1906
01:45:56,100 --> 01:45:58,800
is good and they just get 
absolutely shelled. 

1907
01:45:59,100 --> 01:46:02,200
That mean, this goes back to 
probably the last podcast that 

1908
01:46:02,200 --> 01:46:04,600
we recorded, right? 
Wherever we just going on this 

1909
01:46:04,600 --> 01:46:08,500
long rant about the gone. 
Yeah, right. 

1910
01:46:08,500 --> 01:46:11,100
Like this is this is gone is 
probably a perfect example, 

1911
01:46:11,100 --> 01:46:13,000
right? 
They are going to Prague on and 

1912
01:46:13,000 --> 01:46:14,800
telling him dude. 
Your stuff is good. 

1913
01:46:15,100 --> 01:46:17,400
Yeah, like you're just, you're 
just having bad luck. 

1914
01:46:17,400 --> 01:46:20,400
Whatever it is. 
But what is going on 

1915
01:46:20,400 --> 01:46:22,800
psychologically for that guy, 
right? 

1916
01:46:22,800 --> 01:46:25,900
The cognitive dissidence. 
And like how inflated light, 

1917
01:46:25,900 --> 01:46:27,400
right? 
And then all we're doing like 

1918
01:46:28,100 --> 01:46:31,300
right deep inside and this 
doesn't help an athlete succeed.

1919
01:46:31,300 --> 01:46:33,800
I mean, maybe it does 
eventually, like, I don't know, 

1920
01:46:33,800 --> 01:46:36,300
like, there's just, there's to 
me, there's something distant. 

1921
01:46:37,200 --> 01:46:40,700
Are we lying to the athlete? 
When you're just like, hey man, 

1922
01:46:40,700 --> 01:46:42,700
your stuff is good. 
Like you just need to hang in 

1923
01:46:42,700 --> 01:46:44,400
there. 
I mean, in some ways because 

1924
01:46:44,400 --> 01:46:47,400
these guys are like good, like 
how much of it is is like just 

1925
01:46:47,400 --> 01:46:49,900
hanging in there and how much of
it is of like, because I mean, 

1926
01:46:49,900 --> 01:46:52,200
we see this, we've all been a 
part of teams where they just 

1927
01:46:52,200 --> 01:46:55,600
keep rolling out the same guy 
and he keeps on doing terribly 

1928
01:46:55,600 --> 01:46:59,500
and he's had a bazillion tries 
and eventually he goes Pro. 

1929
01:46:59,500 --> 01:47:02,100
I mean, I can think of one 
school that I was at, right? 

1930
01:47:02,100 --> 01:47:06,100
He did eventually he had some 
bad years, really bad years. 

1931
01:47:06,700 --> 01:47:09,900
And I know psychologically for 
that kid like how tough it was, 

1932
01:47:10,100 --> 01:47:12,100
but he eventually got a pro 
contract. 

1933
01:47:12,100 --> 01:47:14,600
How much of that though? 
Was just the mere fact of like, 

1934
01:47:14,600 --> 01:47:16,700
he got more opportunities, 
figure it out. 

1935
01:47:16,700 --> 01:47:21,200
Then other, guys, You know, like
how much of it is is just like 

1936
01:47:21,300 --> 01:47:24,300
you're allowing him to succeed 
through just like putting them 

1937
01:47:24,300 --> 01:47:25,800
back out there. 
I mean that's that's the 

1938
01:47:25,800 --> 01:47:28,900
traditional model of like the 
processed the pro style system 

1939
01:47:29,400 --> 01:47:33,300
is just like because like I saw 
this my first year in Junior 

1940
01:47:33,300 --> 01:47:37,700
College of, we had a guy who was
not our shortstop. 

1941
01:47:37,900 --> 01:47:41,000
Like we had all these injuries 
and some academic in 

1942
01:47:41,000 --> 01:47:44,100
eligibilities and a guy who is 
really more a second basement, 

1943
01:47:44,200 --> 01:47:46,800
or third, baseman ended up being
our shortstop. 

1944
01:47:46,800 --> 01:47:48,600
And he could not for the life of
him. 

1945
01:47:49,300 --> 01:47:53,700
Throw a guy out on a slow roller
to short, right? 

1946
01:47:53,700 --> 01:47:55,800
Guy, hits a weak, ground ball to
short, where he has to come in 

1947
01:47:55,800 --> 01:47:58,700
and charge. 
He would always the guy would 

1948
01:47:58,700 --> 01:48:01,700
always be safe because he didn't
understand how aggressively he 

1949
01:48:01,700 --> 01:48:04,000
needed to go and attack. 
But it wasn't that he wasn't 

1950
01:48:04,000 --> 01:48:09,800
capable but just he didn't 
understand and it took him 52 or

1951
01:48:09,800 --> 01:48:13,100
54 games to figure it out. 
We had like two games left. 

1952
01:48:13,100 --> 01:48:16,200
It was like it figured it out 
right at that point, it took him

1953
01:48:16,200 --> 01:48:20,600
that long to figure it out and 
like that helped me understand 

1954
01:48:20,600 --> 01:48:23,100
like how the Pro system works. 
I'm like, oh, they just play a 

1955
01:48:23,100 --> 01:48:27,000
ton of games, like they use the 
game as it as a teacher and 

1956
01:48:27,100 --> 01:48:29,300
this. 
It goes back to like the biggest

1957
01:48:29,300 --> 01:48:31,100
criticism of an ecological 
approaches. 

1958
01:48:31,100 --> 01:48:32,600
Oh, you're just play the game 
all the time. 

1959
01:48:32,600 --> 01:48:33,700
Like why don't we just play the 
game? 

1960
01:48:33,700 --> 01:48:37,400
Because it takes a long time for
you to develop the skills. 

1961
01:48:37,400 --> 01:48:41,300
Like you just have to play a lot
of the game in order for you to 

1962
01:48:41,600 --> 01:48:45,100
develop those skills. 
Whereas the ecological approach,

1963
01:48:45,400 --> 01:48:48,300
what we're trying to do is to 
figure out what, slices of the 

1964
01:48:48,308 --> 01:48:54,200
game, can we give you, right? 
So like if we go back to You 

1965
01:48:54,200 --> 01:48:57,000
know, like a video game analogy,
right? 

1966
01:48:57,000 --> 01:49:02,000
If I can give you more slices of
like the part that you need to 

1967
01:49:02,000 --> 01:49:04,600
get better at like how much 
faster you going to, then when 

1968
01:49:04,600 --> 01:49:08,200
you go back into the normal game
environment, how much better 

1969
01:49:08,200 --> 01:49:10,500
you're going to be able to then 
do those things that you need to

1970
01:49:10,500 --> 01:49:12,400
do? 
Like ensure up those weaknesses 

1971
01:49:12,500 --> 01:49:14,600
if that's all we're doing. 
We're just we're just giving you

1972
01:49:14,600 --> 01:49:17,600
a better way of doing what we've
been doing before of like 

1973
01:49:17,600 --> 01:49:20,200
practice. 
That's that's all it is. 

1974
01:49:20,300 --> 01:49:25,700
And so That's where I forget. 
The the whole initial 

1975
01:49:26,100 --> 01:49:32,200
jumping-off point of my rant. 
So, That's that's just, you 

1976
01:49:32,200 --> 01:49:35,600
know, part of the wandering 
around because again, I like it 

1977
01:49:35,600 --> 01:49:38,100
just all comes back to like this
this point of like what is it 

1978
01:49:38,100 --> 01:49:41,100
that we're trying to do? 
Like an ecological approach? 

1979
01:49:41,100 --> 01:49:44,800
Helps us helps us keep on track,
even if I lose the main point of

1980
01:49:44,800 --> 01:49:48,300
the reservoir is going. 
Yeah, I mean in the, the rants 

1981
01:49:48,300 --> 01:49:50,500
definitely definitely take 
shapes and different different 

1982
01:49:50,500 --> 01:49:53,000
forms, but they always do 
contemplatively connect pretty 

1983
01:49:53,000 --> 01:49:54,900
well. 
But yeah, I mean I think I think

1984
01:49:54,900 --> 01:49:58,600
one thing, one thing your kind 
of kind of bring it up is like 

1985
01:49:58,600 --> 01:50:00,000
the ecological approach we're 
taking slices. 

1986
01:50:00,200 --> 01:50:04,700
Is trying to find what is maybe 
the missing missing information 

1987
01:50:04,700 --> 01:50:07,500
that they're not connecting to 
potentially and taking slices of

1988
01:50:07,500 --> 01:50:11,200
games and helping them. 
Kind of actually one connector 

1989
01:50:11,200 --> 01:50:14,300
to explore those those Realms 
which they called vehicle 

1990
01:50:14,300 --> 01:50:17,000
approaches very well and I think
yeah, that's one thing. 

1991
01:50:17,500 --> 01:50:18,500
I think we were talking about 
it. 

1992
01:50:18,500 --> 01:50:21,700
Like I'm going to be hitters why
they could potentially use front

1993
01:50:21,700 --> 01:50:24,400
flipper team or as we say so 
much live arm, they see it all 

1994
01:50:24,400 --> 01:50:28,600
the time where that stuff may be
more useful when you don't see 

1995
01:50:28,600 --> 01:50:32,600
live arms all time. 
I like you probably shouldn't be

1996
01:50:32,600 --> 01:50:36,400
scaling it down to that point 
because like front flip and 

1997
01:50:36,400 --> 01:50:38,100
teach it doesn't doesn't 
translate. 

1998
01:50:38,100 --> 01:50:40,700
You're not seeing you're not 
seeing the live Army, not being 

1999
01:50:40,700 --> 01:50:43,700
able to pick up that specify 
information, that is was kind of

2000
01:50:43,700 --> 01:50:45,200
it. 
What's been interesting for me, 

2001
01:50:45,200 --> 01:50:48,200
the Juco level a little bit. 
As I mean we play, we play it a 

2002
01:50:48,208 --> 01:50:50,900
lot in the fall, like we were 
playing a lot of games like 

2003
01:50:50,900 --> 01:50:53,500
we're playing a lot of paintings
and I think it's helping in some

2004
01:50:53,500 --> 01:50:57,500
ways helping us pick up some of 
that information and helping us 

2005
01:50:57,500 --> 01:51:01,000
explore in context. 
A heck of a lot more We would 

2006
01:51:01,200 --> 01:51:05,100
say if you're at NCAA sanctioned
team because like the vision 

2007
01:51:05,100 --> 01:51:08,400
one, I think you could, you have
one maybe take away other games 

2008
01:51:08,400 --> 01:51:10,600
in the spring if I'm correct on 
that. 

2009
01:51:10,600 --> 01:51:13,100
But like, I think it typical is 
like one or two games you play 

2010
01:51:13,100 --> 01:51:17,100
other than like, enter squatting
in which there's there's 100 

2011
01:51:17,100 --> 01:51:19,200
value in that. 
But there's also it's also a 

2012
01:51:19,208 --> 01:51:22,700
little different when you the 
whole your whole intentions 

2013
01:51:22,700 --> 01:51:25,100
cognitions and all that. 
How that kind of plays into when

2014
01:51:25,100 --> 01:51:27,300
you're facing another opponent. 
Going on the road and being in 

2015
01:51:27,300 --> 01:51:29,900
different, ballparks the game 
day, feel and all that. 

2016
01:51:30,100 --> 01:51:32,200
Stats are being calculated, all 
that kind of stuff. 

2017
01:51:32,200 --> 01:51:35,300
So that's why I think it's got. 
I think Junior College actually 

2018
01:51:35,300 --> 01:51:39,000
helps prepare you a lot a lot 
better for the and I could be 

2019
01:51:39,000 --> 01:51:42,000
wrong in this my first year, but
helps prepare you in the fall 

2020
01:51:42,000 --> 01:51:44,800
for the spring than a lot of 
other places necessarily May 

2021
01:51:44,800 --> 01:51:46,700
potentially do. 
And that's what I've enjoyed a 

2022
01:51:46,700 --> 01:51:50,000
lot. 
Like we still have, we're almost

2023
01:51:50,000 --> 01:51:55,100
done and we probably still have 
what 343 half weeks left, and we

2024
01:51:55,100 --> 01:51:59,400
have like multiple double 
headers and then a five-game 

2025
01:51:59,400 --> 01:52:01,100
series 10. 
The season and that's a lot of 

2026
01:52:01,108 --> 01:52:03,300
ball game. 
Which how many games have you 

2027
01:52:03,300 --> 01:52:09,000
have you played? 
We I think we were these six or 

2028
01:52:09,000 --> 01:52:11,300
seven and a lot of those are 
doubleheaders. 

2029
01:52:12,100 --> 01:52:14,100
The lot of those are like 14 or 
15 innings. 

2030
01:52:16,400 --> 01:52:20,300
I got any of that. 
We played 8 games and we have 

2031
01:52:20,300 --> 01:52:22,800
one more left. 
This is the most I've ever been 

2032
01:52:22,800 --> 01:52:27,700
a part of, and I love it. 
Like, we play it, play it on and

2033
01:52:27,700 --> 01:52:34,700
but this is this, this goes back
to again. part of the rant that 

2034
01:52:34,700 --> 01:52:42,100
I was on before was like this 
frustration with Like coaches 

2035
01:52:42,100 --> 01:52:48,100
just in some ways. 
Using the just the time, right? 

2036
01:52:48,100 --> 01:52:51,800
Like oh yeah I developed this 
guy you know that you start 

2037
01:52:51,800 --> 01:52:53,100
working with him when he was a 
kid. 

2038
01:52:53,200 --> 01:52:55,200
No he just literally went 
through puberty. 

2039
01:52:55,200 --> 01:52:57,800
You didn't do anything like you 
don't. 

2040
01:52:57,800 --> 01:53:00,400
I mean like they're just things 
of like recognizing like I 

2041
01:53:00,400 --> 01:53:02,800
didn't do anything. 
This kid just simply got better 

2042
01:53:02,900 --> 01:53:07,100
by the process of like the 
opportunity that was afforded to

2043
01:53:07,100 --> 01:53:09,000
him. 
In terms of like it wasn't 

2044
01:53:09,000 --> 01:53:10,900
anything that I did. 
It's just the fact that he's 

2045
01:53:10,900 --> 01:53:13,600
playing baseball and this is 
some of the things of like it 

2046
01:53:13,600 --> 01:53:15,200
works. 
Sometimes in another At times, 

2047
01:53:15,200 --> 01:53:16,700
it doesn't work. 
I've seen this plenty of times, 

2048
01:53:16,700 --> 01:53:18,200
right? 
Coaches want their guys to go 

2049
01:53:18,200 --> 01:53:20,500
play in the summer. 
It's like but they just spent 

2050
01:53:20,500 --> 01:53:23,600
all this time playing like you 
hit this point where you get 

2051
01:53:23,600 --> 01:53:26,700
diminishing turnt returns by 
playing more games, right? 

2052
01:53:26,700 --> 01:53:29,800
Like the body starts to begin to
break down that you can see this

2053
01:53:29,800 --> 01:53:33,200
with the pro guys like 162 games
is like an insane amount of 

2054
01:53:33,200 --> 01:53:35,700
games played over that short of 
time span. 

2055
01:53:36,000 --> 01:53:38,200
And with all the travel that 
they do, like it probably 

2056
01:53:38,200 --> 01:53:41,600
wouldn't be as bad, right? 
If they didn't travel right 

2057
01:53:41,600 --> 01:53:45,200
there, schedule was like set, 
you know, guys would adapt And 

2058
01:53:45,200 --> 01:53:47,500
they'll be fine, right? 
And you probably see Byron 

2059
01:53:47,500 --> 01:53:51,000
Brooke Byron, Buxton, play over 
100 games right in that 

2060
01:53:51,000 --> 01:53:54,800
scenario. 
But this is, this is just to 

2061
01:53:54,808 --> 01:54:01,200
understand like that. 
That is not a good way to 

2062
01:54:01,200 --> 01:54:03,900
actually develop because 
especially to for some of those 

2063
01:54:03,900 --> 01:54:07,400
guys like where I'm at. 
I got a bunch of guys and I was 

2064
01:54:07,400 --> 01:54:09,600
a part of it too. 
Was like we go play Town, 

2065
01:54:09,600 --> 01:54:13,700
Balltown ball is not the same 
there, for some guys for younger

2066
01:54:13,700 --> 01:54:15,700
guys, right? 
Don't play a ton. 

2067
01:54:16,000 --> 01:54:18,600
That is a good place for them. 
That's a good, petri dish, like 

2068
01:54:18,600 --> 01:54:21,500
the stakes are much lower for 
some guys, like that's what they

2069
01:54:21,500 --> 01:54:25,000
need, right? 
But for other guys, that's not 

2070
01:54:25,000 --> 01:54:27,300
what they need either. 
They've, they have a high 

2071
01:54:27,300 --> 01:54:31,200
workload and they need time off.
And like what's actually 

2072
01:54:31,200 --> 01:54:32,600
important. 
Like, that's the thing that I 

2073
01:54:32,600 --> 01:54:34,900
come back to. 
If like, okay you got a freshman

2074
01:54:35,300 --> 01:54:37,400
or a sophomore. 
Right. 

2075
01:54:37,900 --> 01:54:41,200
That that had a ton of innings 
for you, played a ton, does he 

2076
01:54:41,200 --> 01:54:43,000
really need to go play this 
summer? 

2077
01:54:43,600 --> 01:54:47,100
Like, I'd rather see that kid. 
GO train, right? 

2078
01:54:47,100 --> 01:54:50,300
You can do a deload like, put 
him in a situation where we 

2079
01:54:50,300 --> 01:54:52,000
figure out like, what does he 
really need? 

2080
01:54:52,000 --> 01:54:53,100
What's going to keep him 
healthy. 

2081
01:54:53,100 --> 01:54:55,600
What's going to? 
Like he doesn't need to play at 

2082
01:54:55,600 --> 01:54:57,200
unlike. 
He I'm not saying that he 

2083
01:54:57,400 --> 01:54:59,500
doesn't play at all, like he 
could do. 

2084
01:54:59,700 --> 01:55:01,200
Games. 
Like I do think there's like 

2085
01:55:01,200 --> 01:55:06,000
this is where, you know, I think
Premier pitching down in a P3 

2086
01:55:06,000 --> 01:55:07,800
down in st. 
Louis right where they have the 

2087
01:55:07,800 --> 01:55:10,900
Collegiate League, where they do
training and playing games, like

2088
01:55:10,900 --> 01:55:13,500
that has the potential right 
where you have enough control 

2089
01:55:13,500 --> 01:55:16,000
over the athlete. 
Like, you know, there's not 

2090
01:55:16,000 --> 01:55:18,400
competing demands on the 
athlete, you can really focus in

2091
01:55:18,400 --> 01:55:22,200
on like what the athlete needs 
and really supplement and get 

2092
01:55:22,200 --> 01:55:24,300
that balance, right? 
Because this is the thing to me 

2093
01:55:24,300 --> 01:55:28,600
of like guys people don't 
understand that if you just let 

2094
01:55:28,600 --> 01:55:30,600
the system. 
Take over there are some 

2095
01:55:30,600 --> 01:55:33,600
unintended consequences of that 
like that's a crapshoot like 

2096
01:55:33,600 --> 01:55:38,200
you're you're leaving it up to 
chance as to whether or not that

2097
01:55:38,200 --> 01:55:41,000
player is going to get better. 
And there's so many factors that

2098
01:55:41,300 --> 01:55:43,800
like to me, it's like almost 
irresponsible, it's like 

2099
01:55:43,800 --> 01:55:45,700
parenting and just being like, 
you know what? 

2100
01:55:45,700 --> 01:55:49,600
Like, I feed my kid and, you 
know, I make sure they go to 

2101
01:55:49,600 --> 01:55:52,300
school and I don't like do 
anything else with them. 

2102
01:55:52,300 --> 01:55:56,300
I just simply You know, just let
them be and I just do those 

2103
01:55:56,300 --> 01:55:59,100
basic things and then yeah, he 
turned out fine. 

2104
01:55:59,300 --> 01:56:01,400
Yeah, that kid turned out fine 
but what about the, you know, 

2105
01:56:01,400 --> 01:56:04,600
your other kids like they like 
it's such a crap shoot, right? 

2106
01:56:04,600 --> 01:56:08,100
Whereas if like you have like an
actual, this is to me again, an 

2107
01:56:08,100 --> 01:56:10,400
organized system. 
Like this is where like the 

2108
01:56:10,400 --> 01:56:13,500
organization element comes in of
like having a system. 

2109
01:56:13,500 --> 01:56:16,400
Having a framework, having the 
right involvement, right? 

2110
01:56:16,400 --> 01:56:19,800
Like it is to me, parenting is a
perfect analogy for this of, 

2111
01:56:19,800 --> 01:56:23,000
like, what it is that we're 
doing as coaching or as coaches,

2112
01:56:23,200 --> 01:56:24,400
right? 
We don't want To be the 

2113
01:56:24,400 --> 01:56:27,200
overbearing parent that like 
micro manages everything like 

2114
01:56:27,200 --> 01:56:29,600
that. 
Yes, that can get you certain 

2115
01:56:29,600 --> 01:56:32,900
results. 
But long-term, it doesn't create

2116
01:56:33,000 --> 01:56:36,000
a, you know, for talking about 
like a child and you're better 

2117
01:56:36,000 --> 01:56:38,200
parenting that doesn't create a 
good healthy child. 

2118
01:56:38,200 --> 01:56:42,400
Long-term, you know, and the 
same thing is true of athletes, 

2119
01:56:42,400 --> 01:56:43,700
like, why do we think it's 
different? 

2120
01:56:43,700 --> 01:56:47,100
Like and I get it it comes back 
to like what is the end goal 

2121
01:56:47,100 --> 01:56:49,000
that you want? 
Well, I want to win games like 

2122
01:56:49,000 --> 01:56:50,900
it because you going back to 
what you talked about before 

2123
01:56:50,900 --> 01:56:57,900
Baker of Well, why is it that? 
Some guys don't change, you know

2124
01:56:58,300 --> 01:56:59,900
and grow in terms of what 
they're doing. 

2125
01:56:59,900 --> 01:57:02,800
It's because they found a fit, 
right? 

2126
01:57:02,800 --> 01:57:06,300
A functional fit with their 
environment and they don't want 

2127
01:57:06,300 --> 01:57:09,500
to risk losing that functional 
fit by exploring with other 

2128
01:57:09,500 --> 01:57:11,600
things. 
And that's why they say 

2129
01:57:11,608 --> 01:57:13,400
regiment. 
And they forced certain things 

2130
01:57:13,400 --> 01:57:16,400
is because they want to get the 
results and they want to have 

2131
01:57:16,800 --> 01:57:19,100
the control in the certainty 
that they're going to get the 

2132
01:57:19,100 --> 01:57:21,600
result that they want. 
That's why that's why it is like

2133
01:57:21,600 --> 01:57:24,300
at least when I look at that of 
like why is it that guys don't 

2134
01:57:24,600 --> 01:57:27,700
Just because they have no 
incentive to change the sense of

2135
01:57:28,100 --> 01:57:30,500
they like it's the same thing of
an athlete, right? 

2136
01:57:30,500 --> 01:57:33,200
Of like why would you change if 
what you're doing is currently 

2137
01:57:33,200 --> 01:57:36,700
working, this is the same reason
why going and playing Town ball 

2138
01:57:37,200 --> 01:57:39,200
where it's not played that 
seriously. 

2139
01:57:39,400 --> 01:57:41,800
Like you're not going to 
necessarily find your challenge 

2140
01:57:41,800 --> 01:57:44,100
point. 
They're like, why would you 

2141
01:57:44,100 --> 01:57:46,000
change and do something 
different? 

2142
01:57:46,100 --> 01:57:48,300
If what you're doing is working,
same thing with like you're 

2143
01:57:48,300 --> 01:57:49,900
hitting off the tee. 
You like, why? 

2144
01:57:50,100 --> 01:57:51,300
Why would you do anything 
different? 

2145
01:57:51,300 --> 01:57:54,100
If the ball is always in the 
same spot and, you know, you can

2146
01:57:54,100 --> 01:57:55,600
swing Down to the ball and hit a
line drive. 

2147
01:57:55,600 --> 01:57:58,900
Like why would you change what 
you do or same thing with like 

2148
01:57:58,900 --> 01:58:01,100
your BP practice? 
Like if you're able to 

2149
01:58:01,100 --> 01:58:04,700
successfully hit the ball, you 
know, five times out of ten or 

2150
01:58:04,700 --> 01:58:07,500
six or seven times out of 10, 
like why would you change that? 

2151
01:58:08,100 --> 01:58:10,300
Like because you're being 
successful like why would you 

2152
01:58:10,300 --> 01:58:12,900
want to hit off a machine where 
now you're going to only hit 

2153
01:58:13,100 --> 01:58:15,200
like three or four balls out of 
15? 

2154
01:58:15,900 --> 01:58:18,800
Well like why why would you do 
that? 

2155
01:58:19,300 --> 01:58:20,900
You know what I mean? 
There's like just there's no 

2156
01:58:20,900 --> 01:58:24,700
incentive for poor people and so
like that's the thing of Unless 

2157
01:58:24,700 --> 01:58:28,200
there's a real reason to change 
because you because you're 

2158
01:58:28,200 --> 01:58:31,300
chasing a championship, right? 
And what you did, wasn't good 

2159
01:58:31,300 --> 01:58:34,700
enough to get you there and 
you're looking for, what is that

2160
01:58:34,700 --> 01:58:37,100
you can do to get you there? 
Like you need some sort of 

2161
01:58:37,100 --> 01:58:41,000
incentive like that in order for
you to actually change in my 

2162
01:58:41,000 --> 01:58:42,600
opinion. 
Yeah. 

2163
01:58:42,700 --> 01:58:47,500
And just apply office and a very
practical sense here, like we 

2164
01:58:47,500 --> 01:58:51,700
had a four game or games this 
past weekend and just kind of 

2165
01:58:51,708 --> 01:58:54,300
absolute wipe the floor, like 
really look really good. 

2166
01:58:54,400 --> 01:58:56,700
And like a pitching staff 
pitched. 

2167
01:58:56,700 --> 01:58:58,500
I mean if four games he hit four
home runs. 

2168
01:58:58,600 --> 01:59:01,300
I mean I was like, that's pretty
much as good as as we're 

2169
01:59:01,300 --> 01:59:03,200
probably going to get in a 
four-game set with pitching 

2170
01:59:03,200 --> 01:59:05,000
literally every single person, 
our staff. 

2171
01:59:05,800 --> 01:59:09,700
And I was actually like, well we
we make really good progress, 

2172
01:59:09,700 --> 01:59:12,700
this point and I don't think 
that's going to motivate them to

2173
01:59:12,700 --> 01:59:14,500
continue to interact with some 
new things. 

2174
01:59:14,500 --> 01:59:16,900
I'm going to continue to kind of
push and try to like, get in 

2175
01:59:16,900 --> 01:59:18,900
here because well, we pitched 
really well? 

2176
01:59:18,900 --> 01:59:19,900
Why would? 
Why would we? 

2177
01:59:20,000 --> 01:59:21,900
Why would you scale up some of 
the stuff I would do? 

2178
01:59:21,900 --> 01:59:24,600
Not just stay. 
Where wrap is it probably It's 

2179
01:59:24,600 --> 01:59:26,800
really comfortable, they kind of
got kind of got a feel for 

2180
01:59:26,800 --> 01:59:28,600
things even though I'm changing 
up a good bit. 

2181
01:59:28,600 --> 01:59:31,400
But like that wasn't the 
intention after after this 

2182
01:59:31,400 --> 01:59:33,200
weekend because we got about 
month left. 

2183
01:59:33,200 --> 01:59:36,500
So I was gonna I was gonna 
intro, some different ideas and 

2184
01:59:36,500 --> 01:59:38,900
scale scale up the 
representativeness, and a lot of

2185
01:59:38,900 --> 01:59:41,800
things. 
And I just I was hoping to and 

2186
01:59:41,900 --> 01:59:45,900
then we go on Tuesday pay so 
much harder opponent and get 

2187
01:59:45,900 --> 01:59:50,200
exposed to multiple directions. 
And to me, I was going into that

2188
01:59:50,200 --> 01:59:53,600
game saying, aye, this is why I 
kind of like the amount of games

2189
01:59:53,600 --> 01:59:56,600
we get to play it. 
Is because it kind of exposes or

2190
01:59:56,600 --> 01:59:59,400
shines, the light on a lot of 
these things that we may 

2191
01:59:59,400 --> 02:00:03,500
potentially need to be working 
on and gaps and certain people's

2192
02:00:03,500 --> 02:00:06,900
games that we need to 
potentially be taking again from

2193
02:00:06,900 --> 02:00:10,100
that game context, take you out 
of that game time text but 

2194
02:00:10,100 --> 02:00:13,500
keeping it as context-specific, 
keeping as representative as we 

2195
02:00:13,500 --> 02:00:17,100
can but be able to explore it a 
little bit and try different 

2196
02:00:17,100 --> 02:00:20,400
things and be able to actually 
improve on that specific thing 

2197
02:00:20,400 --> 02:00:23,500
we're working on because the 
game the game is going to tell 

2198
02:00:23,500 --> 02:00:25,200
you what what you're probably. 
Wrong with that. 

2199
02:00:25,200 --> 02:00:27,800
That's probably, again, there's 
things outside of it. 

2200
02:00:27,800 --> 02:00:30,500
Like we may be pitched really 
well with the guys Veals that is

2201
02:00:30,500 --> 02:00:32,000
high. 
So I mean those are maybe 

2202
02:00:32,100 --> 02:00:34,800
different things at the game's 
not showing you because we're 

2203
02:00:34,800 --> 02:00:36,900
still functionally finding a 
fit. 

2204
02:00:36,900 --> 02:00:40,000
We're still functionally getting
outs at that moment and the guys

2205
02:00:40,000 --> 02:00:41,700
still there go may not be that 
they want to go. 

2206
02:00:41,700 --> 02:00:44,000
They want to get to the certain 
level but that's besides the 

2207
02:00:44,008 --> 02:00:46,700
point but like the game has 
shown us something. 

2208
02:00:46,700 --> 02:00:51,400
And that's where tomorrow we're 
gonna within a very live setting

2209
02:00:51,900 --> 02:00:54,200
allow guys to kind of explore 
different ways. 

2210
02:00:54,400 --> 02:00:55,900
Ways to potentially work out 
some stuff. 

2211
02:00:55,900 --> 02:00:59,300
They struggle with this past 
weekend, which was probably the 

2212
02:00:59,300 --> 02:01:01,700
best thing. 
But that's that was my concern 

2213
02:01:01,700 --> 02:01:05,100
is like we played really, dang? 
Well, this last weekend and I 

2214
02:01:05,108 --> 02:01:06,600
was like, why? 
Why? 

2215
02:01:06,600 --> 02:01:10,500
When I and intro this new idea, 
or why you we go to practice, 

2216
02:01:10,500 --> 02:01:14,300
and I try to take, like, try to 
find something that they need to

2217
02:01:14,300 --> 02:01:17,100
work on which was really hard. 
So we did really well but I'm 

2218
02:01:17,100 --> 02:01:18,900
still, you're still able to 
write. 

2219
02:01:18,900 --> 02:01:20,400
Why would they be super 
motivated? 

2220
02:01:20,400 --> 02:01:22,100
So like, okay, I could work on 
that. 

2221
02:01:22,200 --> 02:01:24,200
I could get better at that but 
as already good without it. 

2222
02:01:24,400 --> 02:01:25,700
Why would I need to spend a lot 
of time? 

2223
02:01:25,700 --> 02:01:27,900
Like that sounds like a like a 
lot of work like, you know what 

2224
02:01:27,900 --> 02:01:29,400
I mean? 
And I think that's actually a 

2225
02:01:29,400 --> 02:01:33,400
really good point, that's where 
the game shows us, and then we 

2226
02:01:33,400 --> 02:01:36,200
take that it bit or that slice 
of the game like Tyler. 

2227
02:01:36,200 --> 02:01:39,600
Tyler always says, and then we 
bring that in the practice and 

2228
02:01:39,600 --> 02:01:43,400
allow them to kind of explore 
that and so we can improve on it

2229
02:01:43,400 --> 02:01:48,100
and get better at it right on 
this goes back to like why guys 

2230
02:01:48,100 --> 02:01:53,400
are like Or why I'm not so hot 
on the pitching machine. 

2231
02:01:53,400 --> 02:01:57,800
Why I'm not so hot on you know, 
BP right? 

2232
02:01:57,800 --> 02:02:03,000
Fastball only BP like whatever 
like I because it allows you to 

2233
02:02:03,000 --> 02:02:05,400
be lazy, right? 
This is something that Rob great

2234
02:02:05,400 --> 02:02:10,600
talks about a lot of like we are
very lazy Learners, right? 

2235
02:02:10,600 --> 02:02:13,300
Once, we find something that 
works like why would we start 

2236
02:02:13,300 --> 02:02:16,500
trying to do something different
in this is this goes back to 

2237
02:02:16,500 --> 02:02:19,900
this thing again of like, could 
you bring up a lot of good 

2238
02:02:19,900 --> 02:02:22,400
points? 
Right of the one of facing. 

2239
02:02:22,400 --> 02:02:26,800
Good competition, right? 
Like facing like, this is the 

2240
02:02:26,800 --> 02:02:30,400
challenge of being a head coach,
just put it out there deciding 

2241
02:02:30,400 --> 02:02:33,500
who you play, right? 
Like, I understand. 

2242
02:02:34,700 --> 02:02:37,700
That are record like there's so 
much. 

2243
02:02:37,700 --> 02:02:39,600
There's so many different. 
There's so many complexities 

2244
02:02:39,600 --> 02:02:44,100
right to to coaching, right? 
Like because there's the 

2245
02:02:44,100 --> 02:02:46,300
recruiting element, right? 
You're always trying to bring in

2246
02:02:47,000 --> 02:02:49,100
new and better Talent. 
Well if you've got a crappy 

2247
02:02:49,100 --> 02:02:52,200
record like it's hard to bring 
in good talent, right? 

2248
02:02:52,200 --> 02:02:55,600
If you're because you're always 
playing good competition, like 

2249
02:02:55,600 --> 02:02:58,800
it's yes you can promote that 
but if your record doesn't show 

2250
02:02:58,800 --> 02:03:04,400
that we go to face this team 
like and we we've always been 

2251
02:03:04,500 --> 02:03:07,900
Sing like, nobody wants to go 
and just absolutely just get the

2252
02:03:07,900 --> 02:03:11,100
floor wipe, you know, by a 
really good team like that. 

2253
02:03:11,400 --> 02:03:16,000
That doesn't invoke you to try 
harder, like, you just shut down

2254
02:03:16,200 --> 02:03:20,500
and I think that's where you 
have to find the teams that are 

2255
02:03:20,500 --> 02:03:23,500
going to be to give you that 
challenge point for your current

2256
02:03:23,500 --> 02:03:26,700
team and the current roster that
you have like, that's going to 

2257
02:03:26,700 --> 02:03:29,000
probably draw the most out of 
your team. 

2258
02:03:29,000 --> 02:03:33,400
And I think that is a very hard 
thing to do as a coach because 

2259
02:03:33,600 --> 02:03:39,200
it goes back. back to again, if 
you're wanting to Really. 

2260
02:03:41,300 --> 02:03:44,500
Develop skill, you have to, you 
have to then scale it all the 

2261
02:03:44,500 --> 02:03:47,100
way back to like right that 
works at the highest principle 

2262
02:03:47,100 --> 02:03:49,700
or the highest level and now you
got to scale it all the way back

2263
02:03:49,700 --> 02:03:52,200
down to your practice, setting 
to of like, what's that 

2264
02:03:52,200 --> 02:03:56,200
challenge Point? 
That's going to Allow people to 

2265
02:03:56,300 --> 02:03:57,800
not be lazy Learners. 
Okay. 

2266
02:03:57,800 --> 02:04:00,800
So because this is what happens 
with the pitching machine is 

2267
02:04:00,800 --> 02:04:04,500
like you can develop a strategy 
that works for seeing the same 

2268
02:04:04,500 --> 02:04:07,600
pitch over and over. 
Again, we saw I believe his name

2269
02:04:07,600 --> 02:04:15,300
was Clausen that the Gophers 
have he throws basically 98 to 

2270
02:04:15,300 --> 02:04:20,700
102 or 101, right? 
Like, we got to see him last 

2271
02:04:20,700 --> 02:04:25,000
Friday. 
And our best hitter from last 

2272
02:04:25,000 --> 02:04:27,500
year. 
But you would think he was, I 

2273
02:04:27,508 --> 02:04:30,700
think he was ready for fastball 
first pitch because that's what 

2274
02:04:30,700 --> 02:04:34,300
he did to the previous guy. 
Went fastball fastball fastball.

2275
02:04:34,300 --> 02:04:38,100
And I think it was like well, 
the first pitch was a hundred. 

2276
02:04:38,200 --> 02:04:42,200
I didn't read the second Pitch 
and it was hundred again and he 

2277
02:04:42,200 --> 02:04:43,600
swung through it. 
He's done it. 

2278
02:04:43,600 --> 02:04:48,300
Three pitches. next guy comes up
Lefty, so his righty goes, Lefty

2279
02:04:49,000 --> 02:04:54,800
goes slider, slider, Can't 
remember his slider again was 

2280
02:04:54,800 --> 02:04:58,300
when slider slider maybe slider 
again for a ball but it was like

2281
02:04:58,300 --> 02:05:00,100
slider. 
First pitch taken for a strike 

2282
02:05:00,200 --> 02:05:02,300
slider. 
Second Pitch swinging swinging 

2283
02:05:02,300 --> 02:05:05,300
through it which I think was 
great for our player swing at 

2284
02:05:05,900 --> 02:05:09,200
89, right? 
Like so I get that 89 mile an 

2285
02:05:09,200 --> 02:05:12,500
hour slider and said that a 
hundred mile an hour fast but 

2286
02:05:12,500 --> 02:05:16,500
then he went after that, 
fastball it was out of the Zone,

2287
02:05:16,500 --> 02:05:17,800
I think it was just off the 
plate. 

2288
02:05:17,800 --> 02:05:22,200
It was a good fastball off the 
plate for a ball and then 

2289
02:05:22,200 --> 02:05:27,700
another Fastball Up and Away 
ball and then another fastball I

2290
02:05:27,700 --> 02:05:30,500
think in for maybe another ball 
or something. 

2291
02:05:30,900 --> 02:05:36,000
So maybe it was 22 super or two 
sliders and then three fastballs

2292
02:05:36,200 --> 02:05:38,600
and then he comes back with 
slider after three fastballs 

2293
02:05:38,700 --> 02:05:41,900
completely Frozen but he had no 
chance at that point, right? 

2294
02:05:41,900 --> 02:05:46,200
Like this is this is a thing 
that if you want to see how not 

2295
02:05:46,200 --> 02:05:51,200
useful, Hitting off of a machine
that just throws fastballs is, 

2296
02:05:51,400 --> 02:05:55,300
it's just go fastball for around
and go to curveball slider for 

2297
02:05:55,300 --> 02:05:56,900
around. 
Like, I mean, I almost wonder, 

2298
02:05:56,900 --> 02:05:58,400
like, I understand why people 
don't. 

2299
02:05:58,400 --> 02:06:01,700
It's a pain in the butt, it's a 
pain in the butt, like, time is 

2300
02:06:01,700 --> 02:06:05,800
everything when it comes to the 
logistics in practice, but like 

2301
02:06:05,800 --> 02:06:11,800
if you could easily go, Fastball
slider, like just between 

2302
02:06:11,800 --> 02:06:13,700
rounds, like, you're going to 
see like guys are going to 

2303
02:06:13,700 --> 02:06:17,100
struggle generally speaking. 
When they make those transition,

2304
02:06:17,100 --> 02:06:19,700
especially the guys who are not 
as good of hitters. 

2305
02:06:19,700 --> 02:06:22,300
Like, I mean, at the division, 
one level, I see guys can make 

2306
02:06:22,300 --> 02:06:25,000
that transition fairly easily 
but your guys that struggle a 

2307
02:06:25,008 --> 02:06:27,000
little bit more. 
You know, that one hitter that I

2308
02:06:27,100 --> 02:06:30,700
that I mentioned before that, 
you know, finally, you know, 

2309
02:06:30,700 --> 02:06:34,300
turn pro after having some hard 
Seasons, like, he would be a guy

2310
02:06:34,500 --> 02:06:36,600
where like that you would 
struggle with that. 

2311
02:06:37,500 --> 02:06:41,300
And so, but I mean it just shows
to me like that, just we need to

2312
02:06:41,300 --> 02:06:44,500
do something better like in it 
and I don't still, I don't love 

2313
02:06:44,500 --> 02:06:47,000
I pitch and that stuff, but it 
is better. 

2314
02:06:47,000 --> 02:06:50,300
It is better. 
Then you're just you're pitching

2315
02:06:50,300 --> 02:06:51,800
machine. 
Your standard pitching machine 

2316
02:06:51,800 --> 02:06:53,300
that only throws one pitch at 
it. 

2317
02:06:54,100 --> 02:06:55,800
So like everything is on a 
scale. 

2318
02:06:58,000 --> 02:07:00,900
So anyways that's my my long 
rant of like why we need to 

2319
02:07:00,900 --> 02:07:03,100
actually create challenging 
environments. 

2320
02:07:03,400 --> 02:07:06,000
That also are more 
representative because when you 

2321
02:07:06,000 --> 02:07:08,500
have that more 
representativeness, you're going

2322
02:07:08,500 --> 02:07:14,400
to develop The skill set or the 
problem-solving ability that is 

2323
02:07:14,400 --> 02:07:15,900
actually going to transfer to 
the game. 

2324
02:07:15,900 --> 02:07:18,500
Because otherwise, you're only 
going to create one dimensional 

2325
02:07:18,500 --> 02:07:22,100
players or players that have 
holes in their game. 

2326
02:07:22,100 --> 02:07:27,100
When they get back to the actual
game, like this is how most 

2327
02:07:27,100 --> 02:07:29,400
coaches overcome. 
That, that problem, that flaw in

2328
02:07:29,400 --> 02:07:31,400
their coaching, they just get 
more talented players. 

2329
02:07:31,600 --> 02:07:33,600
Like, I mean, I'm just, I've 
seen it already like, we have 

2330
02:07:33,600 --> 02:07:37,800
more Talent this year and like, 
there are some, like, we can do 

2331
02:07:37,800 --> 02:07:41,700
certain things and like, leave 
holes and the like It's just 

2332
02:07:41,700 --> 02:07:45,000
like we get frustrated at the 
players that don't that are 

2333
02:07:45,300 --> 02:07:48,700
there gaps, get exposed in the 
game, but it's like, we just, we

2334
02:07:48,700 --> 02:07:52,700
never, we never short up those 
gaps in training and that's why 

2335
02:07:52,700 --> 02:07:54,400
they have those gaps in the get 
exposed. 

2336
02:07:54,500 --> 02:07:56,300
And then the other guys go out 
and perform. 

2337
02:07:56,300 --> 02:07:59,800
So I mean, because I asked 11 
coach like, what's your secret? 

2338
02:07:59,800 --> 02:08:02,100
You know, and like he's a good 
coach. 

2339
02:08:02,800 --> 02:08:04,500
I was just like, what's your 
secret down there? 

2340
02:08:05,400 --> 02:08:09,900
At the Juco that you're at? 
It's like just like, get recruit

2341
02:08:09,900 --> 02:08:13,500
better. 
Now we just get Talent like, oh 

2342
02:08:13,500 --> 02:08:17,600
yeah, horse horse like Talent 
washes out everything. 

2343
02:08:18,000 --> 02:08:21,000
Like how many places have you 
gone to and you visiting your 

2344
02:08:21,000 --> 02:08:22,800
like this guys. 
Doing the all the old most 

2345
02:08:22,800 --> 02:08:26,400
Backwater stuff that you know 
towel drill running you know 

2346
02:08:26,400 --> 02:08:29,600
five miles and these guys just 
still win. 

2347
02:08:30,400 --> 02:08:33,000
It's Talent. 
They just recruit way better and

2348
02:08:33,000 --> 02:08:35,000
talent. 
Just you don't, if you have guys

2349
02:08:35,000 --> 02:08:37,200
that can already do it, like you
don't need a coach it. 

2350
02:08:38,700 --> 02:08:41,200
Yep. 
Isn't isn't that Is that sort of

2351
02:08:41,200 --> 02:08:43,900
a Scott, we actually had a 
conversation about that we found

2352
02:08:43,900 --> 02:08:48,400
some of our some of our guys are
struggling in certain ways and I

2353
02:08:48,400 --> 02:08:51,800
feel like they're getting 
getting a lot worse with certain

2354
02:08:51,800 --> 02:08:55,400
methods and other guys aren't. 
But what I'm noticing is a guys 

2355
02:08:55,400 --> 02:08:58,600
who already have the talent, 
like they can compensate and get

2356
02:08:58,600 --> 02:09:02,100
through some of the stuff and 
they're good, no matter what the

2357
02:09:02,100 --> 02:09:05,600
guys were less talented, can't 
do that, and there's getting 

2358
02:09:05,600 --> 02:09:09,900
kind of buried and it was comes 
back down to like if we had all 

2359
02:09:09,900 --> 02:09:13,600
the guys, with all the Out and 
we recruited in better like we 

2360
02:09:13,608 --> 02:09:15,600
could coach anywhere we want and
we're probably going to win a 

2361
02:09:15,608 --> 02:09:16,900
lot of ball games, we really 
are. 

2362
02:09:16,900 --> 02:09:18,100
We could let it just roll the 
ball out. 

2363
02:09:18,100 --> 02:09:21,100
We're going to be really fine 
and maybe maybe get our maybe 

2364
02:09:21,100 --> 02:09:23,600
get our systems down and like 
make sure were communicating 

2365
02:09:23,600 --> 02:09:27,200
alright and making sure like 
really snow like okay so what 

2366
02:09:27,200 --> 02:09:30,400
other would have defensive 
positioning as we want and it's 

2367
02:09:30,400 --> 02:09:32,000
all, gotta run. 
That's all you got to make sure 

2368
02:09:32,000 --> 02:09:33,900
you're on the same page and 
probably gonna win a lot of ball

2369
02:09:33,900 --> 02:09:37,300
games, be honest. 
But, that's again, I mean, kinda

2370
02:09:37,300 --> 02:09:38,700
gotta go back. 
Some of the other stuff like the

2371
02:09:38,700 --> 02:09:41,600
lazy learn a thing. 
Just like, I'm back to that is 

2372
02:09:41,900 --> 02:09:46,000
like that's the one reason, like
I'm even said it's a sore head 

2373
02:09:46,000 --> 02:09:47,500
coach. 
The other day, I was like, I'm 

2374
02:09:47,500 --> 02:09:52,000
starting to find little to no 
value or extremely devaluing 

2375
02:09:52,000 --> 02:09:55,900
your traditional Bullpen set up 
like extremely, devaluing it. 

2376
02:09:56,100 --> 02:09:59,800
Because I don't, I don't see 
that traditional Bullpen where 

2377
02:10:00,200 --> 02:10:03,200
you're setting up outside 
throwing your, for seems out 

2378
02:10:03,200 --> 02:10:05,700
there and then you go to seem, 
then you go the other side, you 

2379
02:10:05,708 --> 02:10:07,600
throw some to seems. 
And we're going like five 

2380
02:10:07,600 --> 02:10:10,000
hammers, doing a couple of 
changeups and will will cook 

2381
02:10:10,000 --> 02:10:12,300
real throwback. 
To, at the end with without any 

2382
02:10:12,300 --> 02:10:15,500
context to it, like I haven't 
seen any yet something. 

2383
02:10:15,600 --> 02:10:17,800
There's some people traditional 
bizarre, heck of a lot better 

2384
02:10:17,800 --> 02:10:21,300
setup than that, but like, I'm 
not seeing it transfer over, 

2385
02:10:21,300 --> 02:10:25,300
especially when I'm seeing guys 
just connect to the information.

2386
02:10:25,300 --> 02:10:29,600
And I don't think you can be 
lazy when you have different 

2387
02:10:29,600 --> 02:10:33,500
information sources coming in 
every batter and the information

2388
02:10:33,500 --> 02:10:36,800
is changing within the batter 
because you're changing the 

2389
02:10:36,808 --> 02:10:39,600
batter changing. 
The counts changing the umpires 

2390
02:10:39,600 --> 02:10:40,500
own. 
You're starting. 

2391
02:10:40,600 --> 02:10:43,800
To pick up your starting to pick
up nuances on that, the ball 

2392
02:10:43,800 --> 02:10:47,200
just got thrown in differently. 
If that changes, I'll give you 

2393
02:10:47,200 --> 02:10:50,500
had in a bullpen where we're 
just changing balls out even 

2394
02:10:50,500 --> 02:10:53,700
unintentionally, but I think 
that's kind of helping change 

2395
02:10:53,700 --> 02:10:55,900
some information sources, and 
it's really hard to be a lazy 

2396
02:10:55,900 --> 02:11:00,000
learner when that stuff is kind 
of always being kind of brought 

2397
02:11:00,000 --> 02:11:02,500
in and scaled in and same thing 
with, like, obviously the 

2398
02:11:02,500 --> 02:11:05,200
hitting side. 
It's like the one, the 

2399
02:11:05,200 --> 02:11:07,500
information sources, even the 
same off the machine, but to, 

2400
02:11:07,500 --> 02:11:09,800
it's like, yeah, it's a heater 
over and over and over. 

2401
02:11:10,200 --> 02:11:13,900
I've seen Guys have really good 
rounds there that do not look 

2402
02:11:13,900 --> 02:11:17,100
good in the game shortly after 
it's just that they do not equal

2403
02:11:17,100 --> 02:11:18,900
each other and they don't look 
the same at all. 

2404
02:11:18,900 --> 02:11:20,800
And that's one thing. 
I've been thinking a lot about 

2405
02:11:20,800 --> 02:11:22,800
and we were we were trying to 
figure out how to control the 

2406
02:11:22,800 --> 02:11:25,000
running game, a little better 
and that's been a problem. 

2407
02:11:25,300 --> 02:11:29,800
Like how do you make that like 
within a practice setting 

2408
02:11:29,800 --> 02:11:32,900
actually meaningful because like
we thought, we did something 

2409
02:11:32,900 --> 02:11:35,500
where pictures were throwing, 
catcher throwing down Runners 

2410
02:11:35,500 --> 02:11:37,500
trying to run weed. 
I mean, obviously pitches have 

2411
02:11:37,500 --> 02:11:40,400
dominated. 
We were, we were 11. 

2412
02:11:40,600 --> 02:11:44,100
To the play couple, guys. 972 
the play man with freaking 

2413
02:11:44,100 --> 02:11:46,600
throughout everybody. 
And then we got run all over on 

2414
02:11:46,600 --> 02:11:48,400
Tuesday. 
It's a little different story, 

2415
02:11:48,800 --> 02:11:50,800
but it's like, all right. 
Well, I mean, we were lazy order

2416
02:11:50,800 --> 02:11:53,200
as we learned that we're super 
fast, so we can throw at home, 

2417
02:11:53,200 --> 02:11:54,700
we're going to get him out of a 
single time. 

2418
02:11:55,200 --> 02:11:58,100
And unfortunately, when we 
weren't changing a looks 

2419
02:11:58,100 --> 02:12:00,900
upgrade, we weren't noticing 
that they were trying to vote on

2420
02:12:00,900 --> 02:12:02,800
us and getting these leap bigger
leaves a bigger leaves and then 

2421
02:12:02,808 --> 02:12:05,800
taking off. 
Now, noticing that even like our

2422
02:12:05,800 --> 02:12:07,800
QuickTime, so plates in exactly 
play very well. 

2423
02:12:08,300 --> 02:12:12,900
So it's like, our a scaly. 
How to how to Now work that 

2424
02:12:12,900 --> 02:12:15,400
where there's maybe some 
consequences as more specify 

2425
02:12:15,400 --> 02:12:16,400
information. 
Okay? 

2426
02:12:16,400 --> 02:12:19,100
Now now we maybe have to pay 
attention to what's going on 

2427
02:12:19,100 --> 02:12:21,400
over there. 
Maybe we got to work between us 

2428
02:12:21,400 --> 02:12:23,200
and the catcher. 
The communication lines got to 

2429
02:12:23,200 --> 02:12:24,100
strengthen up. 
Okay. 

2430
02:12:24,100 --> 02:12:26,300
Now maybe I got to put a battery
in there too. 

2431
02:12:26,300 --> 02:12:28,300
So now we got to worry about 
potentially walk in them, 

2432
02:12:28,300 --> 02:12:30,700
hitting him. 
Maybe he's giving us Wing, maybe

2433
02:12:30,700 --> 02:12:33,600
I'll even let him swing tomorrow
when we're working on this 

2434
02:12:33,600 --> 02:12:35,800
because that's another thing 
that needs to be baked in there,

2435
02:12:35,800 --> 02:12:38,900
since if I leave a bit of middle
pitch and the guys sitting at 

2436
02:12:38,900 --> 02:12:40,400
first base, now, he's going 
first to Third. 

2437
02:12:40,600 --> 02:12:43,000
It easily potentially scoring 
pens where he hit it, right? 

2438
02:12:43,200 --> 02:12:47,600
So just kind of noticing 
noticing those things and not 

2439
02:12:47,600 --> 02:12:50,700
just being able to find the 
easiest solution because 

2440
02:12:50,700 --> 02:12:54,000
unfortunately the game the game 
doesn't exactly reward. 

2441
02:12:54,300 --> 02:12:56,700
Just finding a solution that 
works. 

2442
02:12:56,700 --> 02:12:59,800
For this one, very specific 
thing because the game doesn't 

2443
02:12:59,800 --> 02:13:01,400
present that one very specific 
thing. 

2444
02:13:01,400 --> 02:13:04,600
That that often they wait they 
very well may often so I mean 

2445
02:13:04,600 --> 02:13:07,300
often but sometimes, but 
fortunately game is a little 

2446
02:13:07,300 --> 02:13:10,400
more variable than that which is
what makes it kind of fun. 

2447
02:13:11,400 --> 02:13:13,100
Because not variables not very 
fun. 

2448
02:13:13,300 --> 02:13:15,200
You get very bored. 
Very quick, very unmotivated, 

2449
02:13:15,200 --> 02:13:19,200
very fast, you know. 
Yeah, no. 

2450
02:13:19,200 --> 02:13:26,000
And I'm tempted to try to splice
and take that to the next level.

2451
02:13:26,000 --> 02:13:29,600
But I also and like, man, we've 
been going for a good minute 

2452
02:13:29,600 --> 02:13:32,500
here. 
So I almost wonder do I want to 

2453
02:13:32,500 --> 02:13:36,100
open the can of worms of built 
like taking it to the next level

2454
02:13:36,100 --> 02:13:41,000
in the Practical, how to 
practically Implement what 

2455
02:13:41,000 --> 02:13:43,400
you're talking about. 
Because I think there are some 

2456
02:13:43,400 --> 02:13:46,500
challenges and push back that a 
lot of coaches would have 

2457
02:13:46,500 --> 02:13:47,700
especially in. 
In the north. 

2458
02:13:49,400 --> 02:13:54,100
So what I think you're implying 
how to actually Implement that. 

2459
02:13:56,300 --> 02:13:59,800
I mean, I mean, touch on it if 
you want, I'm seriously, what 

2460
02:13:59,800 --> 02:14:02,300
will land the plane on this on 
this going this direction, 

2461
02:14:02,300 --> 02:14:06,300
because I think Because I love 
the idea, right? 

2462
02:14:06,300 --> 02:14:10,100
Because it's all about 
streamlining things in my mind, 

2463
02:14:10,100 --> 02:14:14,400
but like having been doing this 
enough and being out on the 

2464
02:14:14,400 --> 02:14:18,100
field and and seeing kind of 
practice planning, like, I begin

2465
02:14:18,100 --> 02:14:21,200
to understand the challenges of 
trying to implement what you're 

2466
02:14:21,200 --> 02:14:24,600
doing and especially for a team 
in the north. 

2467
02:14:24,600 --> 02:14:27,900
And I look at like, kind of our 
situation of why I don't know 

2468
02:14:27,900 --> 02:14:31,600
that the hesitation that, I 
think some people would have 

2469
02:14:32,200 --> 02:14:35,300
even in our situation because 
it's, um, Is I don't see our 

2470
02:14:35,300 --> 02:14:39,500
pictures being built up enough 
to be able to handle what it is 

2471
02:14:39,500 --> 02:14:43,200
that you just said, right? 
Like you would think you would 

2472
02:14:43,200 --> 02:14:45,400
think right being able to just 
go out. 

2473
02:14:45,400 --> 02:14:48,100
Do a 15 pitch, pain, 15, 20 
pitch pain. 

2474
02:14:48,700 --> 02:14:52,300
Yeah, you know, early in the 
week, you know, middle of the 

2475
02:14:52,300 --> 02:14:56,100
week, whatever against hitters 
like, it would be fine. 

2476
02:14:56,100 --> 02:14:58,100
But when you think about it, 
it's like well, how much more 

2477
02:14:58,100 --> 02:15:01,500
stress, right? 
Like stress on the system is 

2478
02:15:01,500 --> 02:15:06,000
there in that situation? 
Versus just throwing a bullpen 

2479
02:15:06,000 --> 02:15:09,500
to, you know, down in the pain, 
versus being out on the gay 

2480
02:15:09,500 --> 02:15:11,900
male. 
Like the amount of stress that 

2481
02:15:11,900 --> 02:15:16,500
goes on the arm in the system, 
like I just think, is more just 

2482
02:15:16,500 --> 02:15:20,600
because of the competitive 
nature and or what it is, the 

2483
02:15:20,600 --> 02:15:22,500
intention, right? 
So if you go back to the 

2484
02:15:22,500 --> 02:15:26,000
intention that you talked about 
of find a way to get the guy 

2485
02:15:26,000 --> 02:15:29,100
out. 
Okay, well, the easiest way for 

2486
02:15:29,100 --> 02:15:31,200
me to get the guy out again, 
back to Lazy learner. 

2487
02:15:32,000 --> 02:15:35,200
Is me raring back and giving it 
all I got. 

2488
02:15:35,800 --> 02:15:37,800
Right? 
And so like if my body is not 

2489
02:15:37,800 --> 02:15:40,900
prepared to handle that for 
over, you know, of course of 15 

2490
02:15:40,900 --> 02:15:44,900
20 pitches. 
Like all right now I might have 

2491
02:15:44,900 --> 02:15:49,900
overcooked him and he's not 
actually prepared then come game

2492
02:15:49,900 --> 02:15:53,300
day on the weekend, you know? 
Like that's that's where I like.

2493
02:15:53,300 --> 02:15:56,900
I think there's the fear from 
some coaches. 

2494
02:15:57,000 --> 02:16:00,300
Don't like I have a, you know, 
in my mind it's like well then I

2495
02:16:00,300 --> 02:16:02,200
just need to prepare his tissues
to be able to And all that. 

2496
02:16:02,700 --> 02:16:06,100
And that just means we have to 
do that earlier on in the fall 

2497
02:16:06,500 --> 02:16:09,400
to get him do that. 
But most coaches don't know how 

2498
02:16:09,400 --> 02:16:11,300
to do that. 
So therefore the question is 

2499
02:16:11,300 --> 02:16:14,100
like, okay, this sounds great 
baker. 

2500
02:16:14,100 --> 02:16:18,100
But like how do we actually like
how can I actually implement 

2501
02:16:18,100 --> 02:16:19,700
this? 
Because like I see the whole 

2502
02:16:19,700 --> 02:16:23,300
reason why people just default 
back to just get on the mound 

2503
02:16:23,300 --> 02:16:25,300
and do some touch and feel stuff
is because you can work at a 

2504
02:16:25,308 --> 02:16:27,900
lower intensity. 
All this sort of stuff. 

2505
02:16:28,800 --> 02:16:32,600
And it doesn't overcook you, you
know, our tire you out because 

2506
02:16:32,600 --> 02:16:35,200
they know that's the biggest. 
Like, I mean, I don't know if 

2507
02:16:35,200 --> 02:16:38,200
you've experienced this, right? 
Players coming up to be like, 

2508
02:16:38,299 --> 02:16:40,600
coach, I'm gonna be really sore,
if we do this, like, how am I 

2509
02:16:40,600 --> 02:16:42,000
supposed to be ready for the 
weekend? 

2510
02:16:42,000 --> 02:16:46,100
Like, I'm going to be so sore 
and like I'm going to be, you 

2511
02:16:46,108 --> 02:16:48,100
know, not be able to perform 
because you're asking me to do 

2512
02:16:48,100 --> 02:16:52,900
too much too close to game time.
Yeah, no for sure. 

2513
02:16:52,907 --> 02:16:58,000
And I think I think one of one 
of the things not that I'm going

2514
02:16:58,000 --> 02:17:01,200
to say I've had total success 
with yet, but one thing I've 

2515
02:17:01,200 --> 02:17:05,200
explored a little bit with some 
of the guys is like the 

2516
02:17:05,200 --> 02:17:08,100
principle of okay. 
Like you're going to be sort 

2517
02:17:08,100 --> 02:17:12,600
like the day after you throw 
what I want you to do is I want 

2518
02:17:12,600 --> 02:17:15,600
you to explore ways to 
potentially make yourself feel 

2519
02:17:15,600 --> 02:17:16,799
as good as you can for the next 
day. 

2520
02:17:16,799 --> 02:17:19,799
And I put that on them in a lot 
of them. 

2521
02:17:19,799 --> 02:17:21,900
I've taken to that, I believe, 
at least. 

2522
02:17:22,100 --> 02:17:25,900
We like for the fall I would 
typically expect me to have to 

2523
02:17:25,900 --> 02:17:28,799
shut down more guys like 
throughout the fall like okay 

2524
02:17:28,799 --> 02:17:30,500
you can't go this day and I 
can't go there. 

2525
02:17:30,500 --> 02:17:32,900
Bees are coming off the summer 
you don't know how much come on.

2526
02:17:32,900 --> 02:17:36,900
They're built up is we win it? 
We fairly went quickly went 

2527
02:17:36,900 --> 02:17:39,600
fairly quickly and two games lot
quicker than I would. 

2528
02:17:39,600 --> 02:17:43,799
I would have liked per se 
especially never having done it 

2529
02:17:43,799 --> 02:17:46,400
before, but we really haven't 
had many issues at all. 

2530
02:17:46,400 --> 02:17:49,200
And I think a lot of it is a 
little bit of the movement 

2531
02:17:49,200 --> 02:17:52,200
practice, and I think it 
refreshes this system, And 

2532
02:17:52,200 --> 02:17:55,799
allows allows for some more. 
They're going to college is 

2533
02:17:55,799 --> 02:18:00,600
active recovery and ways that 
typical pitchers don't get like,

2534
02:18:00,600 --> 02:18:03,100
we're not, we're not just doing 
your typical recovery. 

2535
02:18:03,100 --> 02:18:06,100
There's a lot more to it that I 
think is helping the system, 

2536
02:18:06,100 --> 02:18:07,500
kind of bounce back a lot 
faster. 

2537
02:18:09,100 --> 02:18:12,700
But the other thing is, I think,
I think we are are fairly like 

2538
02:18:12,700 --> 02:18:15,100
built up at this point. 
I mean, that's one thing I will 

2539
02:18:15,100 --> 02:18:17,000
say this is the first time we're
going to do something like this 

2540
02:18:17,000 --> 02:18:19,200
and we don't have a game on the 
weekend. 

2541
02:18:19,799 --> 02:18:21,799
So that's that's afforded me the
opportunity. 

2542
02:18:22,100 --> 02:18:24,500
To do this. 
We literally we're over a week 

2543
02:18:24,500 --> 02:18:27,100
between games, this time, which 
is the first time we have that, 

2544
02:18:27,799 --> 02:18:31,100
which is, which is good. 
What was the original question 

2545
02:18:31,100 --> 02:18:34,500
as far as like the argument 
against like, well, I mean, 

2546
02:18:34,500 --> 02:18:37,000
because the second question I 
was going to ask is like, okay, 

2547
02:18:37,000 --> 02:18:39,900
if you only do it once a week, 
like, no big deal, maybe twice, 

2548
02:18:39,900 --> 02:18:41,100
right? 
If you book and it at the 

2549
02:18:41,100 --> 02:18:44,100
beginning, like, but I guess my 
question is like how frequently?

2550
02:18:44,299 --> 02:18:48,700
Because in my mind, you know, if
I'm just taking it, what sounds 

2551
02:18:48,700 --> 02:18:51,700
to be like a great idea. 
Like how many times a week and I

2552
02:18:51,708 --> 02:18:54,299
get Get them to do that. 
Yeah, for sure because the more 

2553
02:18:54,299 --> 02:18:59,500
time that I can get you in this 
space like the more so it goes 

2554
02:18:59,500 --> 02:19:02,000
back to one of, you know, I 
don't know if I plug this book 

2555
02:19:02,000 --> 02:19:07,900
enough or before on this 
podcast, but be a player by, I 

2556
02:19:07,900 --> 02:19:11,100
can't remember her name but it's
it's a golf book or maybe it's a

2557
02:19:11,100 --> 02:19:13,400
him. 
It's a golf book on like how to 

2558
02:19:13,400 --> 02:19:15,100
improve your golf game. 
And one of the things that they 

2559
02:19:15,100 --> 02:19:17,700
talked about in there, even 
though it's not an ecological 

2560
02:19:17,700 --> 02:19:20,700
book are they, are they may or 
may not know anything about 

2561
02:19:20,700 --> 02:19:23,700
ecological Dynamics, but they 
Talk about the best way to get 

2562
02:19:23,700 --> 02:19:27,600
better at the game. 
And to practice is to practice 

2563
02:19:27,600 --> 02:19:32,100
on the course. 
And so like, how would you do 

2564
02:19:32,100 --> 02:19:33,700
that pitching-wise? 
The analogy is, you gotta 

2565
02:19:33,700 --> 02:19:36,299
practice. 
Put, put yourself in a practice 

2566
02:19:36,299 --> 02:19:39,700
scenario where you're on the 
mound and you have some sort of 

2567
02:19:39,700 --> 02:19:42,600
a defense behind you and maybe a
baserunner, it's some sort of 

2568
02:19:42,608 --> 02:19:47,700
different situation like and 
that's the thing of Like I know 

2569
02:19:47,700 --> 02:19:50,500
we kind of try to do this a 
little bit like it. 

2570
02:19:50,600 --> 02:19:53,900
So, for example, what was it, 
what was it, what do we call it 

2571
02:19:54,400 --> 02:19:56,900
potpourri? 
Can't remember if someone was 

2572
02:19:56,900 --> 02:20:00,000
actually throwing a pitch in, 
like, there's times where like, 

2573
02:20:00,000 --> 02:20:04,200
we have a guy on the mound who 
throws a pitch in and either the

2574
02:20:04,208 --> 02:20:06,400
coach will hit a ground ball or 
will like run different 

2575
02:20:06,400 --> 02:20:08,300
situations. 
Like I like that. 

2576
02:20:08,700 --> 02:20:10,700
You know what I mean? 
Like I think there's some level 

2577
02:20:10,700 --> 02:20:14,200
of throw and like and we put a 
guy in there that swings a bat 

2578
02:20:14,200 --> 02:20:17,500
and hits the ball like you know,
Is working on contact, ability. 

2579
02:20:17,500 --> 02:20:19,300
Not trying to smash it as hard 
as you can. 

2580
02:20:19,300 --> 02:20:23,100
But like The goal is to hit it 
to different parts of the field.

2581
02:20:23,100 --> 02:20:26,400
Like I mean I don't know like 
these are these are things where

2582
02:20:28,000 --> 02:20:31,100
it would be interesting to see, 
you know, if we could figure out

2583
02:20:31,200 --> 02:20:36,200
how to Do these things and to do
them more frequently like 

2584
02:20:36,200 --> 02:20:38,800
because I don't see any reason 
why you can't do it. 

2585
02:20:38,800 --> 02:20:40,900
It's just it's never been done 
before. 

2586
02:20:42,100 --> 02:20:46,800
And it may take a little bit to 
figure out how to implement it 

2587
02:20:46,800 --> 02:20:49,800
in a way that you're not worried
about guys getting injured. 

2588
02:20:49,900 --> 02:20:52,400
It's like those are the, those 
are the two primary concerns 

2589
02:20:52,400 --> 02:20:55,000
that a lot of coaches have and I
and I think they're valid 

2590
02:20:55,000 --> 02:20:57,300
concerns. 
Yeah, I would agree. 

2591
02:20:57,300 --> 02:21:01,200
And I think I hesitated to do a 
lot of this stuff previously 

2592
02:21:01,400 --> 02:21:03,900
because I that's exactly what I 
was worried about. 

2593
02:21:04,600 --> 02:21:07,000
But one, I think again, the kind
of talking about, like, just the

2594
02:21:07,000 --> 02:21:10,300
recovery process we go through. 
I think we were, we're a heck of

2595
02:21:10,300 --> 02:21:15,400
a lot better at it into like, I 
try to have as open Line 

2596
02:21:15,400 --> 02:21:17,700
communication as I possibly can.
Like those guys that weren't 

2597
02:21:17,700 --> 02:21:20,300
that's not doing it tomorrow 
because their arms their arms 

2598
02:21:20,300 --> 02:21:22,100
out there for it and that's one 
thing. 

2599
02:21:22,100 --> 02:21:25,100
Like it's not it's not something
I'm ever going to mandate for 

2600
02:21:25,100 --> 02:21:29,100
say like I'm a highly encourage 
it if we're there in or is it at

2601
02:21:29,700 --> 02:21:31,500
100%? 
Because I think there's a ton of

2602
02:21:31,500 --> 02:21:37,800
value in teaching guys to a 
witness at bat 80% and show me 

2603
02:21:37,800 --> 02:21:41,000
how it because I think the 
intentions there, like just 

2604
02:21:41,400 --> 02:21:44,200
learning how to pick up. 
Batters Tendencies where he's 

2605
02:21:44,200 --> 02:21:48,600
standing and may may change if 
you're at 80% first 100% And 

2606
02:21:48,600 --> 02:21:50,700
there's a ton of value in 
learning it at a lower 

2607
02:21:50,700 --> 02:21:52,500
intensity. 
Since you may pick up something 

2608
02:21:52,500 --> 02:21:54,800
that you would not have. 
If you're a hundred percent, you

2609
02:21:54,800 --> 02:21:56,900
may resort to a different 
strategy like to talk about just

2610
02:21:56,900 --> 02:22:00,300
rear back and fire it as hard as
you can or for 80%. 

2611
02:22:00,300 --> 02:22:02,200
We're trying to hold a runner 
and we're trying to make sure 

2612
02:22:02,200 --> 02:22:03,500
this guy doesn't have to crush 
me. 

2613
02:22:03,800 --> 02:22:05,700
You may have a different 
strategy and actually I played a

2614
02:22:05,708 --> 02:22:08,700
little differently where he may,
he may be a little quicker to 

2615
02:22:08,700 --> 02:22:11,800
the plate but you have to be 
skillful, still throwing a 

2616
02:22:11,800 --> 02:22:13,700
pitch. 
So you Be picking up different 

2617
02:22:13,700 --> 02:22:16,300
information and explore space 
that you never have before and 

2618
02:22:16,300 --> 02:22:18,800
actually find something there, 
which I think is extremely 

2619
02:22:18,800 --> 02:22:20,600
value. 
But I think at least to our guys

2620
02:22:20,600 --> 02:22:23,300
have done that pretty well. 
I think like they Mill, scale, 

2621
02:22:23,300 --> 02:22:26,400
intensities fairly well, and 
kind of learn that just will do,

2622
02:22:26,900 --> 02:22:30,900
will do different bullpens of 
different intensities with live 

2623
02:22:30,900 --> 02:22:33,900
information involve where we 
have umpires, we have stand-ins,

2624
02:22:33,900 --> 02:22:36,900
even if it's even if it's why we
call it a short box, I don't 

2625
02:22:36,900 --> 02:22:39,200
call it short boxes but that's 
what everybody would know it as 

2626
02:22:39,600 --> 02:22:41,200
with a short box. 
But I understand and I have an 

2627
02:22:41,200 --> 02:22:44,000
Umpire but our intensity is a 
Heck of a lot lower since we're 

2628
02:22:44,000 --> 02:22:46,100
literally catching ourselves 
like my pictures back there. 

2629
02:22:46,100 --> 02:22:48,500
Catching it at 55 feet or 
whatever it might be 

2630
02:22:48,800 --> 02:22:51,700
intentionally trying to bring 
them in, but adding as much 

2631
02:22:51,700 --> 02:22:55,300
information as I can on that. 
So that's, that's one way I 

2632
02:22:55,300 --> 02:22:57,500
think you're. 
We've been saving arms a little 

2633
02:22:57,500 --> 02:23:00,700
bit in this stuff but to me it's
like we don't need to throw a 

2634
02:23:00,700 --> 02:23:03,600
ton like it could just be 10, 
pitches two, batters, whatever 

2635
02:23:03,600 --> 02:23:05,300
it is. 
There's a decent amount of 

2636
02:23:05,308 --> 02:23:06,600
Runners are going to be able to 
go. 

2637
02:23:07,000 --> 02:23:09,300
And to me, that's just way more 
meaningful and that's like, 

2638
02:23:09,300 --> 02:23:12,200
meaningful reps are a lot more 
important to me than just reps. 

2639
02:23:12,900 --> 02:23:16,300
Because we had a lot of reps 
which holding doing packs at 

2640
02:23:16,300 --> 02:23:19,400
holding Runners and they weren't
that meaningful because there 

2641
02:23:19,400 --> 02:23:23,000
was no real consequence and like
it didn't, it didn't show itself

2642
02:23:23,000 --> 02:23:25,300
in the game. 
My pictures were not, we're not 

2643
02:23:25,300 --> 02:23:28,200
moving more skillfully because 
of what we did in practice and 

2644
02:23:28,200 --> 02:23:31,500
that's like the biggest thing. 
Like I want to be able to say, I

2645
02:23:31,508 --> 02:23:34,600
remember Sean Michigan saying 
this to me is like, I never 

2646
02:23:34,600 --> 02:23:36,900
could say it until little later 
in my career. 

2647
02:23:36,900 --> 02:23:40,800
When I adopted some of these 
ideas is like I couldn't say I'm

2648
02:23:40,800 --> 02:23:44,500
watching these players move. 
And it's because of what we did 

2649
02:23:44,700 --> 02:23:46,100
it was more in spite of what we 
did. 

2650
02:23:46,100 --> 02:23:48,800
But now he says, like, I know 
when I'm watching them 

2651
02:23:48,800 --> 02:23:52,900
performing game, this is because
of the work we've been doing and

2652
02:23:52,900 --> 02:23:54,400
the stuff. 
I've been the environments. 

2653
02:23:54,400 --> 02:23:55,600
I've been putting in and that's 
all. 

2654
02:23:55,600 --> 02:23:58,200
I've thought about a lot about 
that and that's where I think 

2655
02:23:58,200 --> 02:24:01,400
meaningful wraps where it's 
layered and it acts and feels 

2656
02:24:01,400 --> 02:24:05,100
behaves more like the game even 
if it's just a slice of it is is

2657
02:24:05,100 --> 02:24:09,800
a lot more important and I think
what it's done for us is it's 

2658
02:24:09,800 --> 02:24:11,900
more important for the runners. 
It's a heck of a lot better for 

2659
02:24:11,900 --> 02:24:14,600
the catchers. 
We Can Am batters in there and 

2660
02:24:14,600 --> 02:24:17,100
now they get a hit with a guy 
running and that may change 

2661
02:24:17,100 --> 02:24:19,100
their intentions. 
There's a man on First and how 

2662
02:24:19,100 --> 02:24:21,900
you may approach that at-bat, 
the guy just got a really good 

2663
02:24:21,900 --> 02:24:24,400
jump. 
Okay, now we're working that. 

2664
02:24:24,500 --> 02:24:27,600
You don't get that in batting 
practice, you don't you maybe 

2665
02:24:27,600 --> 02:24:29,500
don't even get that in your 
squad to be honest, because 

2666
02:24:29,500 --> 02:24:31,500
that's not your intentions but 
now you know, this is the 

2667
02:24:31,508 --> 02:24:33,600
situation. 
So I just I find a ton of value 

2668
02:24:33,600 --> 02:24:38,800
in it and that's where we will 
will kind of this is technically

2669
02:24:38,900 --> 02:24:40,500
what we would be our Bullpen day
tomorrow. 

2670
02:24:41,000 --> 02:24:44,500
Like so we're missing, What 
would Be our traditional Bullpen

2671
02:24:44,500 --> 02:24:48,500
day for this, but I think this 
this brings more value than a 

2672
02:24:48,508 --> 02:24:51,400
traditional Bullpen would for 
the majority of our guests. 

2673
02:24:53,400 --> 02:24:55,300
Yeah. 
I mean because to me it's like I

2674
02:24:55,300 --> 02:24:58,300
would get guys up on the mound 
as much as I could, like I would

2675
02:24:58,300 --> 02:25:03,100
get rid of flat ground work. 
You know, like it to me it just 

2676
02:25:03,100 --> 02:25:06,300
doesn't matter. 
It doesn't make like I get it, 

2677
02:25:06,300 --> 02:25:08,800
you know. 
Like I understand why things are

2678
02:25:08,800 --> 02:25:11,600
the way they are, at least I 
tried to write because in order 

2679
02:25:11,600 --> 02:25:13,800
to try to move it to something 
different, you need to 

2680
02:25:13,800 --> 02:25:15,400
understand why it's there in the
first place. 

2681
02:25:15,400 --> 02:25:18,100
Because when you suggest the new
thing like you're going to get 

2682
02:25:18,100 --> 02:25:21,300
the push back or you're going to
see people just default back to 

2683
02:25:21,300 --> 02:25:23,300
this old thing and if you don't 
understand why you're not going 

2684
02:25:23,300 --> 02:25:25,800
to understand how to move it 
towards the new thing, so 

2685
02:25:26,200 --> 02:25:29,700
because to me it's it's the 
whole limitation, right? 

2686
02:25:29,700 --> 02:25:32,700
Like You don't have certain 
resources. 

2687
02:25:33,900 --> 02:25:38,900
Like, that's why you do these 
things of like logistically. 

2688
02:25:38,900 --> 02:25:41,800
It's just easier to just put a 
guy down there. 

2689
02:25:43,100 --> 02:25:46,500
You know, whether it's picture, 
you know, and to do flat ground,

2690
02:25:46,700 --> 02:25:50,600
we only have so many Mounds like
and it looks looks cleaner to 

2691
02:25:50,600 --> 02:25:53,000
like, it looks like you have. 
I everybody that aligned doing 

2692
02:25:53,000 --> 02:25:55,500
the flat ground, doing the same 
thing to looks, good really 

2693
02:25:55,500 --> 02:25:57,300
does. 
Well that's an organized 

2694
02:25:57,300 --> 02:25:59,100
practice. 
Well, that's the other element 

2695
02:25:59,100 --> 02:26:02,400
to of like well right? 
What's the whole purpose of when

2696
02:26:02,400 --> 02:26:04,300
you do a flat ground? 
How do you judge whether or not 

2697
02:26:04,300 --> 02:26:06,700
it was good or not? 
It's based upon did you throw it

2698
02:26:06,700 --> 02:26:08,200
to the spots? 
Are you spotting up? 

2699
02:26:08,500 --> 02:26:11,200
And then you judge that as like 
okay like this will translate 

2700
02:26:11,200 --> 02:26:14,400
over to the game it's like Not 
really because I mean yes kind 

2701
02:26:14,400 --> 02:26:16,200
of right? 
Like there's an element of it 

2702
02:26:16,200 --> 02:26:19,100
that will translate a little 
bit, right? 

2703
02:26:19,200 --> 02:26:21,900
The element of like you had some
level of body control and 

2704
02:26:21,900 --> 02:26:26,100
awareness but does it translate 
enough to write? 

2705
02:26:26,100 --> 02:26:29,000
You've shown the ability that 
you can, you can put the ball 

2706
02:26:29,000 --> 02:26:30,900
over the plate or put it to 
where you want. 

2707
02:26:30,900 --> 02:26:33,700
Now it's question of, all right.
If I put a battery in there and 

2708
02:26:33,700 --> 02:26:36,500
put it on fire back there, we 
can get the same things in. 

2709
02:26:36,500 --> 02:26:38,900
Are we going to see those same 
results? 

2710
02:26:38,900 --> 02:26:41,900
Because, right, this is where to
me of having an Umpire back. 

2711
02:26:41,900 --> 02:26:46,100
There is Probably one of the 
most important things quite 

2712
02:26:46,100 --> 02:26:49,500
honestly, in my opinion. 
And the reason is is because as 

2713
02:26:49,500 --> 02:26:52,600
a pitcher whether or not, the 
guy calls it, a baller strike is

2714
02:26:52,600 --> 02:26:54,300
going to dictate what I throw 
next. 

2715
02:26:54,600 --> 02:26:55,500
Yep. 
Right. 

2716
02:26:55,500 --> 02:27:00,000
Like, if I am 02, I have 
different pitch options afforded

2717
02:27:00,000 --> 02:27:03,700
to me than if I'm 20, it's just 
is how it is. 

2718
02:27:03,700 --> 02:27:06,100
Like I do, you know like or even
11. 

2719
02:27:06,100 --> 02:27:09,200
Like they're just you have 
different options based upon 

2720
02:27:09,200 --> 02:27:12,800
your current action capabilities
available to you based upon On 

2721
02:27:12,800 --> 02:27:16,000
whether or not the guys calling 
those pitches balls are strikes 

2722
02:27:16,100 --> 02:27:17,900
also too. 
If like a guy swings like it 

2723
02:27:17,900 --> 02:27:21,200
just it changes so much and 
that's where it's just not like 

2724
02:27:21,300 --> 02:27:24,100
oh did you hit your spot? 
And that's how you're judging 

2725
02:27:24,100 --> 02:27:27,300
things and that's why it's like 
if this is what you're spending 

2726
02:27:27,300 --> 02:27:32,300
the majority of your practice 
time doing you're just leaving 

2727
02:27:32,300 --> 02:27:36,000
so much on the table. 
And this is, this goes to like I

2728
02:27:36,000 --> 02:27:38,200
really like this analogy that 
Tyler. 

2729
02:27:38,700 --> 02:27:42,000
Your be used all quite a bit, 
was talking about, you know, on 

2730
02:27:42,000 --> 02:27:43,400
the essence here. 
Of things. 

2731
02:27:44,300 --> 02:27:47,800
There's like this bridge, you 
know, this Gap that we, that the

2732
02:27:47,800 --> 02:27:50,300
players had to Traverse from 
like what we did in the weight 

2733
02:27:50,300 --> 02:27:54,000
room. 
So what, you know, they had to 

2734
02:27:54,000 --> 02:27:57,900
do in the game or even like what
they had to do when it came to 

2735
02:27:57,900 --> 02:28:01,800
practice and when we hand them 
back off to the sport coaches of

2736
02:28:01,800 --> 02:28:04,500
just like, hey, we did all this,
you know, stuff in the weight 

2737
02:28:04,500 --> 02:28:09,100
room like squats, maybe some 
linear stuff, linear speed, or 

2738
02:28:09,100 --> 02:28:12,500
whatever and some cone drills, 
and I was like, all right, 

2739
02:28:12,600 --> 02:28:15,900
Johnny, you know, tapping on the
but good luck, you know, you 

2740
02:28:15,900 --> 02:28:20,100
have to figure out how to get 
from here to there, you know? 

2741
02:28:20,100 --> 02:28:24,200
And it's like that's that's 
basically to me what you're 

2742
02:28:24,200 --> 02:28:26,300
doing. 
If you're just only ever just 

2743
02:28:26,300 --> 02:28:30,100
spend all this time doing stuff 
in these as you referred to it 

2744
02:28:30,100 --> 02:28:33,800
dead ways but just it's it's you
could call it dead or you could 

2745
02:28:33,800 --> 02:28:39,000
just call it lacking. 
Specifying information like your

2746
02:28:39,000 --> 02:28:41,100
stripping out too much of the 
specifying information. 

2747
02:28:41,100 --> 02:28:43,200
There is some right? 
And this is this is the point 

2748
02:28:43,200 --> 02:28:45,400
that I was going to make before 
about like constraints. 

2749
02:28:45,400 --> 02:28:47,900
And why I went on the whole 
constraints rant of like, we've 

2750
02:28:47,900 --> 02:28:50,300
always been using constraints. 
There's always information 

2751
02:28:50,300 --> 02:28:53,100
present, right? 
The ball is a piece of 

2752
02:28:53,100 --> 02:28:55,100
information, just understanding,
right? 

2753
02:28:55,100 --> 02:28:57,400
Like, oh, okay, you don't have a
hitter. 

2754
02:28:57,700 --> 02:29:00,400
Well, if you still have a ball 
like you still have some of the 

2755
02:29:00,400 --> 02:29:04,500
information, they're right that 
the player is actually 

2756
02:29:04,500 --> 02:29:07,200
interacting with, okay? 
So as long as you have, A ball. 

2757
02:29:07,500 --> 02:29:10,200
Yes, it gets more specifying as 
you get closer to the Implement.

2758
02:29:10,200 --> 02:29:13,200
You're using the same thing is 
goes true of like yes on flat 

2759
02:29:13,200 --> 02:29:14,700
ground. 
There is still some specifying 

2760
02:29:14,700 --> 02:29:16,100
information. 
You're still having to use the 

2761
02:29:16,100 --> 02:29:19,200
ground gravity stolen play, but 
you're missing the slope there. 

2762
02:29:19,200 --> 02:29:22,100
Like again, you're just peeling 
off information, the more 

2763
02:29:22,700 --> 02:29:25,600
information you peel off the 
harder, the more you're having 

2764
02:29:25,600 --> 02:29:28,200
the more you're basically saying
to the player and tap them on 

2765
02:29:28,200 --> 02:29:30,600
the button saying, hey, good 
luck, you know, trying to figure

2766
02:29:30,600 --> 02:29:32,400
out how to get it to go from 
there to there. 

2767
02:29:32,400 --> 02:29:38,200
Instead of basically Making that
transition between what you're 

2768
02:29:38,200 --> 02:29:40,800
doing with the player into the 
game as seamless as possible. 

2769
02:29:40,800 --> 02:29:45,600
Like, I think that to me, Part 
of and I think we talked about 

2770
02:29:45,600 --> 02:29:49,000
or I talked about this on a 
different podcast episode of 

2771
02:29:49,000 --> 02:29:52,300
like the role of a coach like 
the the name as I understood it 

2772
02:29:52,400 --> 02:29:55,200
came from this idea of like the 
stagecoach or a coach, right? 

2773
02:29:55,200 --> 02:29:57,300
Like it transports. 
You from one place to the other.

2774
02:29:57,300 --> 02:30:01,800
It helps you get from one one 
place where you are now to the 

2775
02:30:01,800 --> 02:30:04,900
place that you want to go. 
And so like, that's our job. 

2776
02:30:04,900 --> 02:30:08,100
As a coach, is to help the 
player seamlessly transition 

2777
02:30:08,100 --> 02:30:11,300
from one place to the other. 
And instead the way that we 

2778
02:30:11,300 --> 02:30:16,600
often are doing it, currently is
like You know, they come to us 

2779
02:30:16,600 --> 02:30:19,200
with the ticket to get from 
point A to point B. 

2780
02:30:19,200 --> 02:30:22,300
And really what we're doing is 
we're taking them from point A 

2781
02:30:22,500 --> 02:30:25,000
and taking them to point C. 
And then they're going to have 

2782
02:30:25,000 --> 02:30:28,100
to walk the rest of the way to 
get to point B. 

2783
02:30:28,900 --> 02:30:31,600
Like in that's that's where like
I again like an ecological 

2784
02:30:31,600 --> 02:30:35,200
approach helps us to be, you 
know, wouldn't it be nice 

2785
02:30:35,200 --> 02:30:41,100
instead of having to Get in the 
car, you know, to get to go to 

2786
02:30:41,100 --> 02:30:43,900
the airport park, have to walk 
to get onto the airplane, they 

2787
02:30:43,900 --> 02:30:46,300
get off the airplane, do that 
all again, if you just like, you

2788
02:30:46,300 --> 02:30:49,200
know, they're playing just came 
in right to your door and you 

2789
02:30:49,200 --> 02:30:51,000
got on it. 
Like that's to me the idea of 

2790
02:30:51,000 --> 02:30:53,400
like what I'm trying to get at 
here of like what the ecological

2791
02:30:53,400 --> 02:30:56,500
approach is trying to do is try 
to cut out more of that. 

2792
02:30:56,500 --> 02:30:59,000
You don't have to walk as far in
between the places that you're 

2793
02:30:59,000 --> 02:31:01,200
trying to get. 
And they'll like that transition

2794
02:31:02,000 --> 02:31:04,600
to where you want to go. 
And what you want to do is going

2795
02:31:04,600 --> 02:31:07,000
to be much more seamless, much 
more efficient. 

2796
02:31:08,400 --> 02:31:11,100
Yeah, and I think that's the 
more you interact with the 

2797
02:31:11,100 --> 02:31:16,300
information in the more you go. 
And I guess, I would say, 

2798
02:31:16,300 --> 02:31:19,600
explore explore the topics and 
it's for potential ways. 

2799
02:31:19,600 --> 02:31:22,900
You could use use. 
The, the framework you start 

2800
02:31:22,900 --> 02:31:26,700
seeing, how, how would actually,
like just creating things that 

2801
02:31:26,700 --> 02:31:30,600
act in field behave? 
Like the game would actually, I 

2802
02:31:30,600 --> 02:31:33,600
don't know, help you win the 
game like in. 

2803
02:31:33,600 --> 02:31:37,700
That's that's where like that. 
It starts like bridging that 

2804
02:31:37,700 --> 02:31:39,200
Gap. 
Instead of like doing all these 

2805
02:31:39,200 --> 02:31:41,300
things, I look absolutely 
nothing like the game and 

2806
02:31:41,300 --> 02:31:43,000
expecting it to show up in the 
game. 

2807
02:31:43,000 --> 02:31:46,500
Like it almost to me, it just 
becomes extremely logical. 

2808
02:31:47,100 --> 02:31:48,900
It's like when you actually sit 
down and think about it. 

2809
02:31:48,900 --> 02:31:51,600
So like when you're actually 
watching a typical practice, 

2810
02:31:51,600 --> 02:31:55,500
it's like this is how it's 
always been, but like it's so 

2811
02:31:55,500 --> 02:31:59,200
far off from the game where it's
like, you see the infield of 

2812
02:31:59,200 --> 02:32:01,400
routine and you're just doing 
like little little flips to each

2813
02:32:01,400 --> 02:32:04,400
other back and forth and then 
you watch a hard hit ground ball

2814
02:32:04,400 --> 02:32:07,000
in the hole. 
It's like that nut that that 

2815
02:32:07,000 --> 02:32:09,600
didn't look like that at all. 
All on, be honest with you, like

2816
02:32:09,600 --> 02:32:13,700
that difficulty level 41, like 
it's not even remotely close to,

2817
02:32:13,700 --> 02:32:16,100
the guy didn't know is about to 
go on the whole like and the 

2818
02:32:16,108 --> 02:32:19,600
backhand little flip drill. 
You did like the start the game,

2819
02:32:20,000 --> 02:32:23,300
the warm-up like you knew is 
coming so you didn't have to 

2820
02:32:23,300 --> 02:32:26,700
move and now you got to go stand
up and somehow organize, a 

2821
02:32:26,700 --> 02:32:29,700
thorough really fast. 
Because the guys on down the 

2822
02:32:29,700 --> 02:32:32,900
line to and it's just like, you 
start thinking through those 

2823
02:32:32,900 --> 02:32:34,800
things and just noticing those 
things. 

2824
02:32:34,800 --> 02:32:37,900
It's like there's a big gap 
between some of the stuff, 

2825
02:32:38,100 --> 02:32:40,800
Traditionally done and the 
actual game. 

2826
02:32:40,800 --> 02:32:44,600
And the think that we actually 
think that because we do this 

2827
02:32:44,700 --> 02:32:47,500
that exact movement where we 
worked perfectly through the 

2828
02:32:47,500 --> 02:32:50,400
balls, just going to show up on 
that on that backhand play in 

2829
02:32:50,400 --> 02:32:53,800
the hole when we were standing 
there for 15 minutes since our 

2830
02:32:53,800 --> 02:32:56,800
picture just walked walk, the 
guy, there's a mountain, visit 

2831
02:32:56,800 --> 02:32:59,500
couple foul balls and now you're
just literally out of know. 

2832
02:32:59,500 --> 02:33:01,400
You're thinking about that 
point, but it's nothing to do 

2833
02:33:01,400 --> 02:33:04,000
with the, the 14-foot juice got 
in a row, right? 

2834
02:33:04,200 --> 02:33:07,500
So it's just like, I've just 
logically thought through a lot 

2835
02:33:07,500 --> 02:33:09,100
of that stuff. 
Laughing it just doesn't. 

2836
02:33:09,100 --> 02:33:12,300
It doesn't make sense. 
Like how big the Gap often is 

2837
02:33:12,700 --> 02:33:14,100
it? 
It's not not to say, we don't do

2838
02:33:14,100 --> 02:33:17,300
some stuff like, Maps Van Gogh. 
Even like I thought about that, 

2839
02:33:17,300 --> 02:33:17,800
too. 
It's okay. 

2840
02:33:17,800 --> 02:33:19,300
You're doing a ton of reps, 
right? 

2841
02:33:19,500 --> 02:33:22,000
But one, you know, the fungus 
coming and I don't. 

2842
02:33:22,000 --> 02:33:24,800
And when I see guys, and I'm 
going on a different rant, maybe

2843
02:33:24,800 --> 02:33:26,600
I need to cut myself off. 
So, we're going for like three 

2844
02:33:26,600 --> 02:33:29,500
hours here, but like, a mass 
phone go, right? 

2845
02:33:29,500 --> 02:33:32,000
Like, you know, it's coming 
every single time and I don't 

2846
02:33:32,000 --> 02:33:35,900
know if like you get three balls
in a row quickly, any typically,

2847
02:33:35,900 --> 02:33:37,900
those are the quick Innings like
three balls go. 

2848
02:33:38,100 --> 02:33:39,500
The shortstop shortstop gobbles 
them up. 

2849
02:33:39,500 --> 02:33:41,900
Throw them out every pretty much
every single time. 

2850
02:33:42,300 --> 02:33:45,200
But then we standing around for 
20 minutes and then has to go 

2851
02:33:45,200 --> 02:33:46,700
filled it in. 
Well, how do you put that 

2852
02:33:46,700 --> 02:33:48,100
practice? 
I mean it's only other question 

2853
02:33:48,100 --> 02:33:51,400
but like those are, those are 
when it becomes the issue and 

2854
02:33:51,400 --> 02:33:54,100
becomes the error and like, how 
do you create slices of a game? 

2855
02:33:54,200 --> 02:33:56,500
I'm gonna I'm gonna cut myself 
off, so we're going to, I'm 

2856
02:33:56,508 --> 02:33:59,200
gonna bring us down different 
rabbit holes here, but let me 

2857
02:33:59,200 --> 02:34:00,300
know. 
I've been thinking about that. 

2858
02:34:00,300 --> 02:34:05,200
Same thing too, about mass mass,
practice, or fungos or whatever.

2859
02:34:05,200 --> 02:34:09,300
But I go back to if you give 
guys As the framework with 

2860
02:34:09,300 --> 02:34:13,000
exploration. 
Mass practice. 

2861
02:34:13,200 --> 02:34:16,300
Just goes back to what you know,
the damage that I drew before of

2862
02:34:16,300 --> 02:34:18,500
like, right. 
You have a box where you're 

2863
02:34:18,500 --> 02:34:22,100
exploring and then now you're 
Drilling in your drilling into a

2864
02:34:22,100 --> 02:34:25,300
place where you can explore a 
bunch of like you can do some 

2865
02:34:25,300 --> 02:34:30,200
micro exploration going on, it, 
it's just happening on a smaller

2866
02:34:30,200 --> 02:34:34,600
scale and like there are certain
things that are just harder to 

2867
02:34:34,600 --> 02:34:37,600
recreate. 
Like, how am I like, I have to 

2868
02:34:37,600 --> 02:34:40,100
be very skilled. 
As a Fungo hitter, figure out 

2869
02:34:40,100 --> 02:34:43,100
how to hit a hardback spun 
ground Ball that's going to get 

2870
02:34:43,100 --> 02:34:46,800
you that weird hot and quite 
honestly though like because I 

2871
02:34:46,800 --> 02:34:50,800
am aware of this framework, I am
intentional about trying to hit 

2872
02:34:50,800 --> 02:34:52,300
different types of ground balls 
to die. 

2873
02:34:52,300 --> 02:34:55,500
When I'm doing my mass fungos, 
like I am trying to place it 

2874
02:34:55,500 --> 02:34:57,000
different places and quite 
honestly. 

2875
02:34:57,100 --> 02:35:01,500
What's very interesting to me is
that when I start to fatigue, 

2876
02:35:01,500 --> 02:35:03,300
right? 
When I get to the end of my van 

2877
02:35:03,300 --> 02:35:07,600
Gogh session, it's like way 
worse and It's way worse than 

2878
02:35:07,600 --> 02:35:10,800
there in the fact that like 
there's an tractor inning like 

2879
02:35:10,800 --> 02:35:15,500
they start hitting the same 
crappy ground balls, two guys at

2880
02:35:15,500 --> 02:35:17,600
the end, which kind of 
frustrates me, but at the same 

2881
02:35:17,600 --> 02:35:21,400
point, like, I don't mind some 
variation when I hit ground 

2882
02:35:21,400 --> 02:35:24,000
balls, and I make some mistakes,
as long as it's like a different

2883
02:35:24,000 --> 02:35:27,900
look, like, I'm just as happy, 
it was like, oh, all right, I 

2884
02:35:27,908 --> 02:35:29,600
mix that in. 
I don't know how I did that, but

2885
02:35:29,600 --> 02:35:32,200
that was great rap for him. 
I mean because there are certain

2886
02:35:32,200 --> 02:35:34,400
like, for example our field, it 
has a lip. 

2887
02:35:34,600 --> 02:35:37,500
So there are times I'm 
intentionally trying to hit 

2888
02:35:37,500 --> 02:35:40,200
balls in different parts of the 
field just so I can get that 

2889
02:35:40,200 --> 02:35:42,300
lip. 
So they can get those get more 

2890
02:35:42,300 --> 02:35:46,700
used to how the power field 
works and operates with the fact

2891
02:35:46,700 --> 02:35:50,800
that we have a lift there. 
And I think those things are 

2892
02:35:50,800 --> 02:35:53,800
good. 
And then to the other day, I was

2893
02:35:54,300 --> 02:35:57,000
with the third baseman. 
I was just trying to hit for a 

2894
02:35:57,008 --> 02:35:58,900
few reps. 
Like this is again, like the 

2895
02:35:58,900 --> 02:36:00,900
challenge Point element of, 
like, understanding the 

2896
02:36:00,900 --> 02:36:06,800
cognitive load of players of, I 
tried to smash a couple of hard 

2897
02:36:06,800 --> 02:36:10,100
balls and makes them like really
hard Smashes in there. 

2898
02:36:12,100 --> 02:36:13,400
I should probably do that more 
with our middle. 

2899
02:36:13,400 --> 02:36:18,700
Infielders do but like those are
Those are little things that 

2900
02:36:18,700 --> 02:36:24,900
that once you become aware of. 
This framework you stop trying 

2901
02:36:24,900 --> 02:36:28,400
to hit the perfect round ball 
when you're doing Mass. 

2902
02:36:28,400 --> 02:36:32,400
Phone goes to your guys like 
that for me was was spraying. 

2903
02:36:32,400 --> 02:36:36,000
It also made it more interesting
to me too when I'm sitting back 

2904
02:36:36,000 --> 02:36:38,100
there because it can get a 
little bit long and boring. 

2905
02:36:38,300 --> 02:36:40,800
I actually struggle more, when 
I'm hitting fly balls, to guys 

2906
02:36:41,400 --> 02:36:45,000
like that, for me is the hardest
thing of like at a certain 

2907
02:36:45,000 --> 02:36:49,600
point, this becomes too easy and
so like I need to get better. at

2908
02:36:49,600 --> 02:36:55,200
figuring out how to keep it 
fresh as far as like different 

2909
02:36:55,200 --> 02:36:58,700
types of fly balls because to my
action capabilities as a coach 

2910
02:36:58,700 --> 02:37:03,100
deteriorate, The further along 
we get like I just need to 

2911
02:37:03,100 --> 02:37:04,900
condition myself more but 
anyways that's it. 

2912
02:37:05,000 --> 02:37:06,900
That's a different, a different 
story. 

2913
02:37:07,200 --> 02:37:11,500
But no I just I think that's a 
good place to land the plane 

2914
02:37:11,500 --> 02:37:15,700
though of there's a place for 
everything even with any 

2915
02:37:15,900 --> 02:37:18,600
economic even within an 
ecological approach. 

2916
02:37:19,000 --> 02:37:21,000
I don't know about the Tea 
though, I'm going to I'm just 

2917
02:37:21,000 --> 02:37:23,200
going to come back to that. 
Like I remember you, I wanted to

2918
02:37:23,200 --> 02:37:25,300
say something about that before,
when you're talking about Pro 

2919
02:37:25,300 --> 02:37:28,600
guys Hitting off the tee and 
flips like unless they're doing 

2920
02:37:28,600 --> 02:37:31,600
some actual exploration there. 
When they're hitting off the tee

2921
02:37:31,600 --> 02:37:33,600
and flips, which I don't think 
is what they're doing. 

2922
02:37:33,600 --> 02:37:36,000
I think they're trying to get 
back to a certain feel and 

2923
02:37:36,000 --> 02:37:38,100
pattern if they're trying to 
pattern something for 

2924
02:37:38,100 --> 02:37:40,700
themselves. 
Yeah I think that that 

2925
02:37:40,700 --> 02:37:44,600
oftentimes that has a short term
positive affect and probably if 

2926
02:37:44,600 --> 02:37:47,500
they take a bazillion reps like 
this is why Mike Trout? 

2927
02:37:48,000 --> 02:37:51,400
I think does well because he 
only takes like 10 swings, 

2928
02:37:51,600 --> 02:37:53,500
right? 
He gets what he wants to feel 

2929
02:37:53,500 --> 02:37:57,300
he's done. 
Like I I think most guys that's 

2930
02:37:57,300 --> 02:37:59,400
just, you know, they want to 
work really hard. 

2931
02:37:59,400 --> 02:38:03,300
Joey Votto had to learn that. 
At the Hard Way like he would 

2932
02:38:03,300 --> 02:38:06,900
just when you have a bad game, 
you just get back in there and 

2933
02:38:06,900 --> 02:38:10,700
just take a bazillion hacks off 
the tee or whatever it was 

2934
02:38:11,000 --> 02:38:14,200
trying to feel and pattern that 
just muscle memory it in there. 

2935
02:38:14,700 --> 02:38:16,400
It's just not how the body 
works. 

2936
02:38:17,900 --> 02:38:21,000
It's not how we learn. 
So that's that's where I'd say 

2937
02:38:21,000 --> 02:38:24,500
like there is a place for 
everything but I'm just not 

2938
02:38:24,500 --> 02:38:27,800
sure. 
There's not a big place in my 

2939
02:38:27,800 --> 02:38:29,800
heart. 
No, I'm just going to say. 

2940
02:38:29,900 --> 02:38:31,500
I don't think there's a big 
place of it. 

2941
02:38:31,500 --> 02:38:37,200
Is there's no place for the tea,
but I don't think there's like 

2942
02:38:37,200 --> 02:38:39,800
if there is a spot for the tea 
with an ecological approach has 

2943
02:38:39,800 --> 02:38:42,400
a small spot. 
Same thing with red lips, it's 

2944
02:38:42,400 --> 02:38:46,300
for when your son placed evil, 
which I don't think your son 

2945
02:38:46,300 --> 02:38:49,200
should like if you can just skip
it but like, degree 0 degree. 

2946
02:38:49,600 --> 02:38:51,900
I'm just saying that. 
If you like, I'm not going to 

2947
02:38:51,900 --> 02:38:54,900
make an absolute statement 
because I know, you know, friend

2948
02:38:54,900 --> 02:38:57,500
of the show. 
Caleb He hates it when you get 

2949
02:38:57,500 --> 02:39:00,900
really dogmatic and I and I 
think that's a fair criticism 

2950
02:39:00,900 --> 02:39:03,500
and that's one of the criticisms
that a lot of people have any 

2951
02:39:03,500 --> 02:39:06,900
quadruple approaches that it 
sounds very dogmatic like 

2952
02:39:06,900 --> 02:39:08,800
they're absolute statements. 
You should never use the tea 

2953
02:39:08,800 --> 02:39:10,100
Bubble Up. 
Okay. 

2954
02:39:10,500 --> 02:39:13,000
All right fine. 
Well can see that and say that 

2955
02:39:13,000 --> 02:39:17,700
like there's a small place for 
the tea and we've used the T at 

2956
02:39:17,700 --> 02:39:20,200
the college that I'm at and I 
try to make it more ecological 

2957
02:39:20,200 --> 02:39:23,200
and you should like if you're 
going to use the T use it in the

2958
02:39:23,200 --> 02:39:27,300
most ecological way you can. 
And it also say They don't spend

2959
02:39:27,300 --> 02:39:30,800
a ton of time there if the if 
you're spending if you look at 

2960
02:39:30,800 --> 02:39:34,000
if you touch, if you put and you
tally up the amount of time that

2961
02:39:34,000 --> 02:39:37,600
you spend on that tea and it 
happens to become a big 

2962
02:39:37,600 --> 02:39:41,000
percentage of your time. 
When you total it up, across all

2963
02:39:41,000 --> 02:39:43,800
the days that you use it, I 
think you need to make some 

2964
02:39:43,800 --> 02:39:46,300
adjustments to it because I 
think you're you're you're 

2965
02:39:46,300 --> 02:39:49,900
leaving you're doing that at the
expense of other things that get

2966
02:39:49,900 --> 02:39:52,700
you a higher return on 
investment. 

2967
02:39:52,700 --> 02:39:55,700
And that's that's just what I 
would say is that like again 

2968
02:39:56,200 --> 02:39:58,800
There's, there's a place for 
everything within the ecological

2969
02:39:58,800 --> 02:40:02,100
approach and it what the 
ecological approach does is it 

2970
02:40:02,100 --> 02:40:06,400
helps you to make better use of 
your time and to help prioritize

2971
02:40:06,400 --> 02:40:10,100
your time and help you to know 
how and when, you know, and to 

2972
02:40:10,100 --> 02:40:12,500
be able to answer those 
questions of like, for example, 

2973
02:40:12,500 --> 02:40:15,100
like an old strength and 
conditioning question how strong

2974
02:40:15,100 --> 02:40:17,800
a strong enough? 
Like there's a there's an answer

2975
02:40:17,800 --> 02:40:20,700
to that question. 
When you use an ecological 

2976
02:40:20,700 --> 02:40:23,400
approach, like, when should I 
transition to the next thing? 

2977
02:40:23,800 --> 02:40:25,700
I think the ecological approach 
helps you to think. 

2978
02:40:25,800 --> 02:40:28,500
Think in such a way that helps 
you determine when you should 

2979
02:40:28,500 --> 02:40:33,000
make those transitions? 
For sure, for sure. 

2980
02:40:33,000 --> 02:40:36,100
We're Travis probably land the 
plane on that because I was 

2981
02:40:36,100 --> 02:40:39,500
about to go into something else,
but all right. 

2982
02:40:40,000 --> 02:40:42,100
I said yeah, probably should 
probably should sleep at some 

2983
02:40:42,100 --> 02:40:42,400
point.
