1
00:00:00,040 --> 00:00:01,800
Welcome back to Finding the Edge
podcast. 

2
00:00:01,800 --> 00:00:04,000
I'm Garrett Poem joined with 
Kyle Dupic. 

3
00:00:22,080 --> 00:00:27,240
Something to discuss today, just
given all the different 

4
00:00:27,240 --> 00:00:30,000
conversations we've been having.
I think a lot of it all comes 

5
00:00:30,000 --> 00:00:35,160
back to, all right, transfer of 
training, the basic principles 

6
00:00:35,160 --> 00:00:38,080
of transfer of training, because
all the questions revolve around

7
00:00:38,800 --> 00:00:40,920
practice. 
What are we doing in practice? 

8
00:00:41,240 --> 00:00:44,160
What about this thing? 
What about that thing, and 

9
00:00:44,160 --> 00:00:47,960
should we do it? 
How should we modify it or what 

10
00:00:47,960 --> 00:00:51,480
should we be doing? 
And to me, it all comes back to 

11
00:00:51,480 --> 00:00:56,960
the principles of transfer of 
training and then and or 

12
00:00:57,440 --> 00:01:01,960
flipping it back to 
understanding the performance 

13
00:01:01,960 --> 00:01:08,200
environment and even to building
off of something that Sean 

14
00:01:08,200 --> 00:01:12,600
Mishka really talks a lot about 
is putting yourself in the shoes

15
00:01:12,600 --> 00:01:17,760
of the athlete. 
And and so to me, the only way 

16
00:01:17,760 --> 00:01:21,240
to really be able to in in some 
ways put yourself in the shoes 

17
00:01:21,240 --> 00:01:24,040
of the athlete in some ways is 
also to have been there 

18
00:01:24,040 --> 00:01:27,320
yourself. 
And yes, if an athlete can tell 

19
00:01:27,320 --> 00:01:30,680
you, you can do the best you can
of like imagining yourself in 

20
00:01:30,680 --> 00:01:33,880
those situations. 
But by and large, for the most 

21
00:01:33,880 --> 00:01:39,440
part, even for myself, I, I feel
like the more that I have 

22
00:01:40,240 --> 00:01:44,760
stepped into the, the been a 
part of the practice task. 

23
00:01:44,840 --> 00:01:49,320
Meaning, for example, often 
Times Now I'm I'm ABP thrower 

24
00:01:49,800 --> 00:01:54,440
And so and, and also having been
a player that's really, really 

25
00:01:54,440 --> 00:01:56,720
struggled and been awful and 
terrible. 

26
00:01:57,160 --> 00:02:00,360
Having to figure out how to 
overcome those things helps me 

27
00:02:00,360 --> 00:02:04,040
put myself in the athletes 
shoes, both when both from the 

28
00:02:04,040 --> 00:02:08,240
times where I've had success 
myself and then also when I have

29
00:02:08,280 --> 00:02:11,720
struggled and failed. 
And so having both of those 

30
00:02:11,720 --> 00:02:16,960
experiences has given me insight
into being able to think about, 

31
00:02:17,120 --> 00:02:19,600
OK, what is going on in the 
performance environment. 

32
00:02:19,920 --> 00:02:23,920
And then how can how can I help 
that athlete? 

33
00:02:24,280 --> 00:02:26,240
And partially because of like 
what's helped me. 

34
00:02:27,160 --> 00:02:33,120
And so as someone who has been 
diving into ecological dynamics,

35
00:02:33,120 --> 00:02:35,680
for me personally, I felt like 
it's really helped explain 

36
00:02:35,680 --> 00:02:39,880
things and then helped me hone 
in on what is important and 

37
00:02:40,360 --> 00:02:43,120
gives me a fuller picture of 
like how everything kind of fits

38
00:02:43,120 --> 00:02:45,800
together. 
Yeah, we've been talking about 

39
00:02:45,920 --> 00:02:49,400
some of the basics of 
ecodynamics. 

40
00:02:49,480 --> 00:02:53,680
And as somebody who's really 
only been engaging deeply with 

41
00:02:53,680 --> 00:02:57,960
this content for now year and a 
half, one of the things that 

42
00:02:57,960 --> 00:03:05,680
became that I became aware of or
I noticed was how it not that 

43
00:03:05,680 --> 00:03:11,600
they're different things, but 
that this idea of, you know, in 

44
00:03:11,600 --> 00:03:16,560
light of transfer of training, 
some people seem to be running 

45
00:03:16,560 --> 00:03:21,760
at the CLA, the constraint LED 
approach side of it using 

46
00:03:21,760 --> 00:03:25,040
constraints, you know, physical 
and rules and whatnot, 

47
00:03:25,040 --> 00:03:28,080
environments, etcetera. 
And then other people were 

48
00:03:28,080 --> 00:03:30,800
running hard after 
representative learning design 

49
00:03:30,800 --> 00:03:32,920
and and still others are mixing 
those. 

50
00:03:33,320 --> 00:03:38,440
But it definitely seemed like 
those were spoken about as not 2

51
00:03:38,440 --> 00:03:42,960
separate things that couldn't 
mix, but definitely 2 separate 

52
00:03:42,960 --> 00:03:45,240
things at times two different. 
Like you could make something 

53
00:03:45,240 --> 00:03:49,560
more representative and not 
necessarily be working as hard 

54
00:03:49,560 --> 00:03:51,600
to manipulate constraints and 
vice versa. 

55
00:03:51,640 --> 00:03:54,800
It could, it could not be 
representative at all, but 

56
00:03:54,800 --> 00:03:57,720
you're really manipulating 
constraints to try to help them 

57
00:03:58,240 --> 00:04:01,840
explore the solution space. 
So I'd be interested in transfer

58
00:04:01,840 --> 00:04:05,400
of training. 
Maybe The thing is to zoom in on

59
00:04:06,080 --> 00:04:10,160
either one of those for a 
minute, kind of define what the 

60
00:04:10,160 --> 00:04:12,800
difference between those two 
things are, how they're nested 

61
00:04:12,800 --> 00:04:17,480
within an ecological worldview, 
and then talk about why or how 

62
00:04:17,480 --> 00:04:21,880
are some examples of how those 
things might help with transfer 

63
00:04:21,880 --> 00:04:24,640
of training. 
Yeah. 

64
00:04:25,080 --> 00:04:28,240
And I think this goes back to 
one of our other conversations 

65
00:04:29,120 --> 00:04:34,960
of the practice environment in 
the context often times is quite

66
00:04:34,960 --> 00:04:37,760
different from the actual game 
environment. 

67
00:04:38,440 --> 00:04:44,080
And one thing that ecological 
dynamics kind of begins to talk 

68
00:04:44,080 --> 00:04:48,120
about is the fact of the 
sensitivity that the system has 

69
00:04:48,120 --> 00:04:52,680
or rather the way a system 
behaves is based upon the 

70
00:04:52,680 --> 00:04:53,920
constraints that are placed upon
it. 

71
00:04:54,520 --> 00:04:59,640
And so because the constraints, 
basically the, the environment 

72
00:04:59,800 --> 00:05:02,000
and the constraints that are 
within the practice environment 

73
00:05:02,000 --> 00:05:04,680
are different from that of the 
performance environment. 

74
00:05:05,000 --> 00:05:09,040
You may not see the things that 
you, the behavior, the 

75
00:05:09,040 --> 00:05:12,520
movements, the actions, 
etcetera, that you see in 

76
00:05:12,520 --> 00:05:15,160
practice may not show up in the 
game. 

77
00:05:16,040 --> 00:05:18,200
And vice versa, what you see in 
the game may not show up in 

78
00:05:18,200 --> 00:05:21,160
practice. 
And so we've all experienced 

79
00:05:21,160 --> 00:05:24,920
this where where a guy, you 
know, does really, really well 

80
00:05:24,920 --> 00:05:28,320
in practice, then you put him in
the game and he really 

81
00:05:28,320 --> 00:05:30,760
struggles. 
You also see that same player 

82
00:05:30,760 --> 00:05:34,800
who does really well in the game
struggle and practice. 

83
00:05:36,000 --> 00:05:40,040
And so this to me, like 
ecological dynamics explains why

84
00:05:40,040 --> 00:05:43,200
that is that we see these things
in our minds as coaches. 

85
00:05:43,200 --> 00:05:47,400
We want to reward the the, the 
good, the hard work. 

86
00:05:47,520 --> 00:05:50,800
You know, we want, we want to 
reward the buy in that players 

87
00:05:50,800 --> 00:05:53,920
have in the practice setting. 
And we and we hope that that 

88
00:05:54,320 --> 00:05:57,600
sets them up for success. 
But sometimes I remind myself of

89
00:05:57,600 --> 00:06:04,760
like, like, OK, it's not so much
about the always to be the 

90
00:06:04,760 --> 00:06:07,640
mechanical behavior, you know, 
in terms of the movements all 

91
00:06:07,640 --> 00:06:13,640
the time or even the fact of 
like, OK, I know for example, my

92
00:06:14,560 --> 00:06:20,680
for for hitters, the machine 
setup that I have is way way. 

93
00:06:21,600 --> 00:06:26,120
It's, it's, it's leaving a lot 
to be desired as far as, OK, I 

94
00:06:26,120 --> 00:06:29,880
got multiple machines here. 
They're not necessarily set up 

95
00:06:29,880 --> 00:06:32,240
at the right angles. 
They're not set up at the right 

96
00:06:32,240 --> 00:06:34,440
heights. 
The velocity is not right, the 

97
00:06:34,440 --> 00:06:37,800
movement isn't right. 
The sequence, all this sort of 

98
00:06:37,800 --> 00:06:40,320
stuff is just not right. 
But at the end of the day, for 

99
00:06:40,320 --> 00:06:44,560
me, it's actually more about, or
rather in our previous 

100
00:06:44,560 --> 00:06:47,320
discussion, it was asking the 
question of like, OK, what 

101
00:06:47,320 --> 00:06:53,040
transcends these practice 
environments into the game? 

102
00:06:53,320 --> 00:06:55,760
You know, what is this thing 
that becomes the bridge or the 

103
00:06:55,760 --> 00:07:00,760
through line that helps us 
transcend the the fact that 

104
00:07:00,760 --> 00:07:03,600
things are different, you know, 
the practice environment to the 

105
00:07:03,600 --> 00:07:08,720
game environment, vice versa. 
And so for me, it comes back to 

106
00:07:08,720 --> 00:07:10,120
this whole notion of problem 
solving. 

107
00:07:10,680 --> 00:07:14,960
If, if skill is a search and a 
search to converge onto a 

108
00:07:15,040 --> 00:07:19,000
functional solution, the, the 
athletes that are better at 

109
00:07:19,000 --> 00:07:24,320
adapting and searching and 
honing in on a solution are 

110
00:07:24,320 --> 00:07:27,600
going to have success in my 
mind, or going to be able to, to

111
00:07:27,600 --> 00:07:29,160
be more adaptable and all that 
sort of stuff. 

112
00:07:29,600 --> 00:07:35,040
And so for me, it's actually 
trying to figure out what are 

113
00:07:35,040 --> 00:07:36,680
these things that kind of 
transcend it. 

114
00:07:37,120 --> 00:07:44,120
And so a lot of it goes back to 
in some ways it actually you're,

115
00:07:44,120 --> 00:07:48,680
you're starting to even again, 
look at the more intangible 

116
00:07:48,720 --> 00:07:50,600
things, the things that are a 
little bit harder to measure 

117
00:07:51,160 --> 00:07:54,400
because these to me are the 
things that transcend in a way. 

118
00:07:54,520 --> 00:07:59,560
So for example, in one of our 
other episodes, we talked about 

119
00:07:59,560 --> 00:08:02,000
intention and the role of 
intention and the importance of 

120
00:08:02,000 --> 00:08:05,640
intention. 
So to me, intent is something 

121
00:08:05,640 --> 00:08:08,680
that transcends or that you can 
take from the practice 

122
00:08:08,680 --> 00:08:10,240
environment to the game 
environment. 

123
00:08:11,560 --> 00:08:18,000
So to me, like it's it's the in 
some ways the mental side are 

124
00:08:18,000 --> 00:08:20,880
some of the things that you can 
you can actually port over from 

125
00:08:20,880 --> 00:08:24,520
one spot to the next. 
And really what you're trying to

126
00:08:24,520 --> 00:08:27,680
do in my mind of like, OK, 
because even though the 

127
00:08:27,680 --> 00:08:31,520
representativeness is never 
going to be scaled at 100, 

128
00:08:31,920 --> 00:08:34,440
because even if you were inner 
squad and you're scrimmaging, 

129
00:08:34,760 --> 00:08:37,200
that's still not the same as a 
game when you're playing against

130
00:08:37,360 --> 00:08:42,320
an outside opponent with an 
umpire, you know, like that, 

131
00:08:42,320 --> 00:08:44,640
that changes the whole dynamic. 
It's not the same as 

132
00:08:44,640 --> 00:08:47,280
scrimmaging. 
And so again, and it's not the 

133
00:08:47,280 --> 00:08:49,960
same as having fans. 
It's not the same as, you know, 

134
00:08:49,960 --> 00:08:51,960
playoffs. 
It's not the all these sort of 

135
00:08:51,960 --> 00:08:55,920
things, right? 
So because of that, really what 

136
00:08:55,920 --> 00:08:59,400
you're trying to do within 
practice is create these 

137
00:08:59,400 --> 00:09:03,520
different. 
You're trying to, in my mind, 

138
00:09:03,680 --> 00:09:05,720
you're trying to have them go 
through different experience, 

139
00:09:05,720 --> 00:09:07,440
different things where they're 
going through these different 

140
00:09:07,440 --> 00:09:11,640
processes, where they're honing 
their process of converging on 

141
00:09:11,640 --> 00:09:15,440
solutions and finding success. 
And sometimes that does look 

142
00:09:15,440 --> 00:09:17,640
like what we've talked about in 
the past of exploration. 

143
00:09:17,640 --> 00:09:20,960
You're exploring, you're trying 
to learn how to gather 

144
00:09:20,960 --> 00:09:24,080
information, how to become 
sensitive to that information, 

145
00:09:24,280 --> 00:09:26,800
and then how to take that 
information and exploit it and, 

146
00:09:26,800 --> 00:09:30,440
or find ways to couple your 
movement to it to have 

147
00:09:30,440 --> 00:09:33,400
functional outcomes. 
And so for me, that's, that's 

148
00:09:33,400 --> 00:09:36,800
initially kind of how I'm, I'm 
thinking about it as far as 

149
00:09:36,800 --> 00:09:41,080
like, you know, how am I 
transcending the fact that even 

150
00:09:41,080 --> 00:09:45,320
if my, my best representative 
practice environment may still 

151
00:09:45,480 --> 00:09:49,160
be not enough. 
So what are the things that 

152
00:09:49,160 --> 00:09:50,640
transcend? 
And so the thing that I'm going 

153
00:09:50,640 --> 00:09:55,000
to kind of try to land the plane
on is This is why I think as 

154
00:09:55,000 --> 00:09:59,200
frustrating as it is to me in 
some ways, but it's humbling in 

155
00:09:59,200 --> 00:10:01,640
a good way of like, I've 
actually learned more from the 

156
00:10:01,640 --> 00:10:05,160
people that I think are wrong 
often times than the people that

157
00:10:05,160 --> 00:10:06,920
I agree with. 
And here's where I'm going with 

158
00:10:06,920 --> 00:10:12,560
this, because I think the thing 
that transcends often times is 

159
00:10:12,560 --> 00:10:17,760
culture, right? 
Teams with good culture often 

160
00:10:17,760 --> 00:10:21,120
times outperform those who are 
doing all the technical things 

161
00:10:21,120 --> 00:10:24,080
correctly. 
Now, a good a good a team with 

162
00:10:24,080 --> 00:10:27,640
good culture also does the 
technical things well, but they 

163
00:10:27,640 --> 00:10:31,520
may not do it as well as another
team that really heavily focuses

164
00:10:31,520 --> 00:10:34,400
on it. 
And and the reason why I think 

165
00:10:34,400 --> 00:10:37,960
the culture team wins is going 
back to kind of loop this in of 

166
00:10:37,960 --> 00:10:40,760
like they're the their thing 
actually transcends their 

167
00:10:40,760 --> 00:10:44,040
practice environment. 
It it can transfer over to the 

168
00:10:44,040 --> 00:10:48,360
game environment. 
And so that that's at least my 

169
00:10:48,360 --> 00:10:53,200
thought process of like where 
things start to like the old 

170
00:10:53,200 --> 00:10:57,840
school, you could say the softer
skills really in my mind are the

171
00:10:57,840 --> 00:11:02,840
separators when it comes to the 
execution of these things. 

172
00:11:05,560 --> 00:11:11,440
I think it's important to point 
out that, you know, sometimes it

173
00:11:11,440 --> 00:11:16,000
feels like if you're just 
stepping into this world, that 

174
00:11:16,200 --> 00:11:21,880
this idea of making things more 
representative, One side of the 

175
00:11:21,880 --> 00:11:27,600
coin that I've seen is it's 
always better to turn up the 

176
00:11:27,600 --> 00:11:31,120
representative scale. 
It's always better for it to 

177
00:11:31,120 --> 00:11:34,000
look, feel and act more like the
game. 

178
00:11:34,040 --> 00:11:37,320
And I think in general that's 
true, but not always. 

179
00:11:38,040 --> 00:11:42,480
And I think we one example that 
pops for me right away was when 

180
00:11:42,480 --> 00:11:46,440
I was a school teacher and had a
young man who played basketball 

181
00:11:46,440 --> 00:11:48,640
on the weekends for AAU 
tournament. 

182
00:11:49,040 --> 00:11:51,960
He'd always want to come back 
and tell me how he did. 

183
00:11:52,640 --> 00:11:54,760
And so he'd tell me all the 
points he scored and all the 

184
00:11:54,760 --> 00:11:57,400
things he did, and I'd always 
ask him the same question. 

185
00:11:57,400 --> 00:12:00,360
I go, did you ever like finish 
on the left side with your left 

186
00:12:00,360 --> 00:12:03,200
hand and you go, no, like, why 
does that matter? 

187
00:12:03,360 --> 00:12:06,640
And, and like, I was trying to 
guide him a little bit to be 

188
00:12:06,640 --> 00:12:12,880
like, because when you go play 
in these environments where the 

189
00:12:12,880 --> 00:12:16,880
performance is really important 
for him, he's playing really 

190
00:12:16,880 --> 00:12:21,360
good competition. 
He's going to go back to the 

191
00:12:21,360 --> 00:12:23,960
things that work for him, the 
attractor states, the things 

192
00:12:23,960 --> 00:12:27,200
that he's comfortable with that 
he's done over and over that he 

193
00:12:27,200 --> 00:12:30,600
will find success with. 
He won't try to use his left 

194
00:12:30,600 --> 00:12:36,840
hand, his weak hand, his offhand
to become a more well-rounded 

195
00:12:36,840 --> 00:12:39,040
player. 
And, and I think that's the 

196
00:12:39,040 --> 00:12:44,880
purpose at, you know, like can 
we create environments that help

197
00:12:44,880 --> 00:12:49,360
the athlete explore different 
things, build and an abundance 

198
00:12:49,360 --> 00:12:52,640
of, of movement solutions 
regardless of their sport? 

199
00:12:54,200 --> 00:12:56,800
And while we're doing that, can 
we turn the representativeness 

200
00:12:56,800 --> 00:13:00,000
up a bit, recognizing that maybe
we as coaches don't always have 

201
00:13:00,000 --> 00:13:02,360
perfect control over that, as 
you just identified. 

202
00:13:02,360 --> 00:13:06,400
So I just want to at least put 
that in there quick to say if 

203
00:13:06,400 --> 00:13:10,680
you heard what Garrett just said
and you said, oh, so it has to 

204
00:13:10,920 --> 00:13:12,480
has to be just like the game all
the time. 

205
00:13:12,720 --> 00:13:17,680
No, it's just we're probably 
pushing back more on the more 

206
00:13:17,960 --> 00:13:21,000
drill based like that doesn't 
look like the game at all. 

207
00:13:21,360 --> 00:13:23,880
And so can we turn that up and 
make it look a little different.

208
00:13:23,880 --> 00:13:26,520
A lot of times we have to take 
them out of the game in order to

209
00:13:26,800 --> 00:13:29,080
immerse them in an environment 
where they're going to work on 

210
00:13:29,080 --> 00:13:30,720
the things that they are 
struggling with. 

211
00:13:31,000 --> 00:13:34,520
That's exactly what's happening,
I think with where actually 

212
00:13:34,520 --> 00:13:37,280
representative learning design 
and the constraint LED approach 

213
00:13:37,720 --> 00:13:41,680
sort of coalesce is. 
I'm trying to put constraints on

214
00:13:41,680 --> 00:13:45,200
my players based off the things 
that they need to work on while 

215
00:13:45,200 --> 00:13:49,200
keeping the environment as 
similar as I possibly can to the

216
00:13:49,200 --> 00:13:51,280
game so I'll have better 
transfer training. 

217
00:13:53,520 --> 00:13:55,120
Yeah. 
And I think there's a couple of 

218
00:13:55,120 --> 00:14:03,560
things. 
One, I think we we'll see. 

219
00:14:03,800 --> 00:14:06,400
I'm sorry to lose my trying to 
do 2 things at once. 

220
00:14:07,000 --> 00:14:10,960
One, I think we should probably 
go over and cover like what are 

221
00:14:11,400 --> 00:14:18,880
the what are the principles for 
representative practice design 

222
00:14:18,880 --> 00:14:24,160
or learning design? 
These like there's two, there's 

223
00:14:24,160 --> 00:14:28,600
two main things that that that 
play into representative 

224
00:14:28,600 --> 00:14:32,760
learning design. 
One is functionality and that's 

225
00:14:32,760 --> 00:14:36,400
the the degree to which the same
specifying information is 

226
00:14:36,400 --> 00:14:40,320
available as it would be in 
competition. 

227
00:14:40,920 --> 00:14:44,760
And then two, action fidelity, 
the degree to which practice 

228
00:14:44,760 --> 00:14:47,080
movements are similar to the 
movements performed in 

229
00:14:47,080 --> 00:14:49,840
competition or in the game. 
And what's really interesting to

230
00:14:49,840 --> 00:14:53,800
me on that last point 
specifically is if you go and 

231
00:14:53,800 --> 00:14:57,360
look, I remember when ZAP first 
came out and they had all these 

232
00:14:57,360 --> 00:15:00,520
pro hitters that they had used 
for their models and all this 

233
00:15:00,520 --> 00:15:03,640
sort of stuff. 
And you go and you watch any pro

234
00:15:03,640 --> 00:15:07,240
guy, not any, but like the 
majority of pro guys must use 

235
00:15:07,240 --> 00:15:10,800
Mike Trout as an example. 
The way he swings in BP is not 

236
00:15:10,800 --> 00:15:15,360
at all what what his swing looks
like in a game. 

237
00:15:16,160 --> 00:15:21,200
And I think for me, that's a 
really interesting thing because

238
00:15:21,200 --> 00:15:23,400
then you're like, OK, So what is
transferring there? 

239
00:15:23,400 --> 00:15:25,240
Yeah, OK. 
Some of it might be feels this 

240
00:15:25,240 --> 00:15:29,360
and that or whatever. 
But like, even I saw today on 

241
00:15:30,200 --> 00:15:35,120
Twitter, Glass now talking 
about, you know, being back and 

242
00:15:35,720 --> 00:15:37,840
and pitching again. 
And he was talking about, you 

243
00:15:37,840 --> 00:15:41,960
know, yeah, maybe I'll focus on 
mechanics and practice and might

244
00:15:41,960 --> 00:15:43,720
be butchering this. 
But his main thing was like, 

245
00:15:43,720 --> 00:15:45,640
once I get to the game, I'm not 
thinking about any of that. 

246
00:15:46,680 --> 00:15:48,480
I'm just trying to be as 
athletic as I can be. 

247
00:15:49,440 --> 00:15:52,960
And so to me, that then says 
because most of these guys, 

248
00:15:52,960 --> 00:15:54,640
right, when they're playing 
their best, they're not really 

249
00:15:54,640 --> 00:15:57,680
up there thinking too much. 
They might have some specific 

250
00:15:57,680 --> 00:16:00,040
intentions that they are they're
focused on. 

251
00:16:00,040 --> 00:16:05,360
You know, with Mike Trout, I 
heard that for him, his approach

252
00:16:06,080 --> 00:16:08,280
was basically if the ball's 
away, I'm going to hit a line 

253
00:16:08,280 --> 00:16:12,360
drive over the second baseman's 
head and if it's in, I'm going 

254
00:16:12,360 --> 00:16:14,160
to hit a line drive over the 
shortstop set. 

255
00:16:14,840 --> 00:16:18,640
You know, I've also heard that 
he's there, the trash can out in

256
00:16:19,080 --> 00:16:21,800
left center. 
Like he aims for that, right? 

257
00:16:21,800 --> 00:16:25,920
So like his, his thoughts or 
intentions are pretty minimal. 

258
00:16:26,160 --> 00:16:28,360
He's not sitting there thinking 
about mechanics. 

259
00:16:28,800 --> 00:16:33,560
And so that's where to me it 
becomes like, OK, how much are 

260
00:16:33,560 --> 00:16:35,560
these fields and these different
things that we're doing in 

261
00:16:35,560 --> 00:16:38,640
practice? 
How much do they actually 

262
00:16:39,840 --> 00:16:41,520
matter? 
Like how much is it actually 

263
00:16:41,760 --> 00:16:43,320
transferring? 
Because if you go back to the, 

264
00:16:43,600 --> 00:16:49,840
the, the, the 8020 rule, OK, 20%
of what you do derives 80% of 

265
00:16:49,840 --> 00:16:53,720
the results that you get and 
then 80% of what you do gets you

266
00:16:53,720 --> 00:16:58,400
the last 20. 
So that makes me wonder how like

267
00:16:59,000 --> 00:17:01,680
really it's a small, it's a 
small set of things that are 

268
00:17:01,680 --> 00:17:03,040
actually getting you most of the
results. 

269
00:17:03,160 --> 00:17:07,520
It's probably the things that 
look and feel a lot more like 

270
00:17:07,520 --> 00:17:10,960
the game rather than that those 
things that don't. 

271
00:17:11,000 --> 00:17:15,720
And so that just says to me of 
like, OK, why is it that a guy 

272
00:17:15,720 --> 00:17:20,359
looks great, like we talked 
about before in practice in BP 

273
00:17:20,760 --> 00:17:23,960
and he gets in the game and that
doesn't show up, right? 

274
00:17:23,960 --> 00:17:26,200
Those movements, those moves 
don't show up in the game. 

275
00:17:27,000 --> 00:17:31,440
OK, So this this to me comes 
back to all right, maybe maybe 

276
00:17:31,440 --> 00:17:33,920
the specifying information going
back to functionality, maybe the

277
00:17:33,920 --> 00:17:37,720
specifying information was not 
their present, enabling them to 

278
00:17:37,720 --> 00:17:45,440
couple their movement to 1A to 
pick up and then two or B, then 

279
00:17:45,600 --> 00:17:49,680
they can't use that to shape 
their movement. 

280
00:17:50,440 --> 00:17:53,520
So now you're missing those 
things and that's why the 

281
00:17:53,520 --> 00:17:56,760
movement doesn't look the same. 
And so to me, this is where we 

282
00:17:56,760 --> 00:17:58,920
have to start to think about our
practice when we're doing our 

283
00:17:58,920 --> 00:18:02,160
practice design and we're 
actually implementing our 

284
00:18:02,160 --> 00:18:05,200
practices. 
I mean, these are some like, I 

285
00:18:05,200 --> 00:18:08,280
know I'm saying something that 
like all good coaches are like, 

286
00:18:08,280 --> 00:18:10,800
well, duh, I want this to look 
like the game, like you need to 

287
00:18:10,800 --> 00:18:13,240
take it serious. 
Just walk through, you know, 

288
00:18:13,240 --> 00:18:15,080
what the the reps and all that 
sort of stuff. 

289
00:18:15,520 --> 00:18:20,920
And that's, that's where to me, 
like we need to reiterate that 

290
00:18:20,920 --> 00:18:25,080
more and more of like, OK, so 
then maybe though, if, if the 

291
00:18:25,080 --> 00:18:28,840
athlete isn't moving in a way 
that looks game like, then maybe

292
00:18:28,840 --> 00:18:30,920
we need to tweak our practice 
design. 

293
00:18:31,000 --> 00:18:33,080
We need to tweak our practice 
activity. 

294
00:18:33,680 --> 00:18:37,400
We make some changes, do some 
constraint manipulation to start

295
00:18:37,800 --> 00:18:42,280
to trying to search and defined 
the right constraints or the 

296
00:18:42,280 --> 00:18:49,680
right setup within our in our 
practice activity so that it is 

297
00:18:50,200 --> 00:18:55,480
so that the the athletes 
movements start to look and more

298
00:18:55,480 --> 00:18:59,120
like the game. 
So for me, that's that's one of 

299
00:18:59,120 --> 00:19:01,800
the things that I'm always 
keeping in the back of my mind 

300
00:19:01,800 --> 00:19:05,800
is like, OK, what is what's 
going on there? 

301
00:19:05,800 --> 00:19:08,280
Now the second point, I want to 
kind of now that we've kind of 

302
00:19:08,280 --> 00:19:13,240
established that I think that's 
non controversial and I'm going 

303
00:19:13,240 --> 00:19:18,160
to sort of I think we need 
everything is about knowing 

304
00:19:18,160 --> 00:19:19,880
where it lives and breathes, 
right? 

305
00:19:20,120 --> 00:19:22,200
It's it's about where does all 
this fit? 

306
00:19:22,200 --> 00:19:24,840
When do we use it and what 
situations and all that sort of 

307
00:19:24,840 --> 00:19:26,880
stuff. 
So I want to now throw something

308
00:19:26,880 --> 00:19:30,440
else in there in here to 
moderate this because if we're 

309
00:19:30,440 --> 00:19:34,760
always at really high 
representativeness, maybe our 

310
00:19:34,760 --> 00:19:40,600
exploration, we're not able to 
explore as much things are too 

311
00:19:40,600 --> 00:19:43,560
rigid, right? 
You start looking at something 

312
00:19:43,560 --> 00:19:46,280
like banana ball, right? 
All of a sudden now there's, 

313
00:19:46,680 --> 00:19:49,000
there's a lot more exploration 
that's going on now. 

314
00:19:49,000 --> 00:19:54,960
A lot of that stuff may not come
back, but this gets into going 

315
00:19:54,960 --> 00:20:03,200
back to all right, trying to 
build, what is it abundance? 

316
00:20:03,360 --> 00:20:04,680
What is the term that you used 
before? 

317
00:20:04,680 --> 00:20:07,000
Like building a big bigger 
toolbox, right? 

318
00:20:07,000 --> 00:20:09,360
So I'm, I want to build a bigger
toolbox. 

319
00:20:09,360 --> 00:20:12,520
I want to have more movement 
options, more ways of moving, 

320
00:20:12,520 --> 00:20:15,320
all that sort of stuff. 
Then maybe we need to actually 

321
00:20:15,320 --> 00:20:18,080
open it up, loosen things a 
little bit, make him less 

322
00:20:18,080 --> 00:20:21,120
representative so that we can do
more exploration so that we 

323
00:20:21,120 --> 00:20:24,400
become more sensitive to to the 
information in the environment. 

324
00:20:24,960 --> 00:20:28,800
In our other, in a, in another 
podcast that we, we did around 

325
00:20:29,320 --> 00:20:35,080
John Verbaki and, and he was 
talking about machine learning 

326
00:20:35,240 --> 00:20:39,200
and neural networks and how a 
lot of models will will overfit 

327
00:20:39,200 --> 00:20:43,040
to the data and you need to 
introduce some noise so that you

328
00:20:43,040 --> 00:20:47,640
don't overfit to, to the data 
and you can actually drive 

329
00:20:47,640 --> 00:20:51,800
proper insights. 
The same thing is true here when

330
00:20:51,800 --> 00:20:53,880
it comes to practice. 
If we're always doing the same, 

331
00:20:54,120 --> 00:20:57,880
same things over and over again,
we fall into different sort of 

332
00:20:57,880 --> 00:21:02,560
attractor states, patterns, 
natural patterns, and we start, 

333
00:21:02,800 --> 00:21:07,520
we stop exploring. 
And so to me, this is where at 

334
00:21:07,520 --> 00:21:10,840
times we actually need to maybe 
switch some things up. 

335
00:21:11,760 --> 00:21:15,160
So those are kind of my, my 
initial thoughts on, you know, 

336
00:21:15,160 --> 00:21:18,920
when we're talking about 
transfer of training, 

337
00:21:18,960 --> 00:21:21,880
representative practice design 
and then also exploration, 

338
00:21:21,880 --> 00:21:25,560
'cause these to me these are 
like the three pillars of like 

339
00:21:25,560 --> 00:21:32,560
player development. 
I have heard the, you know, the 

340
00:21:32,560 --> 00:21:35,600
phrase slices of the game was 
something that the folks over 

341
00:21:35,600 --> 00:21:38,920
emergency use a lot. 
And I think that it's easy to 

342
00:21:41,360 --> 00:21:47,680
the miss that a slice of the 
game is not a slice of the game,

343
00:21:47,680 --> 00:21:51,600
so to speak, if it doesn't have 
some of the things that you're 

344
00:21:51,600 --> 00:21:54,560
talking about there, the 
functionality and the action 

345
00:21:54,560 --> 00:22:00,920
fidelity. 
So keeping it on my phase of the

346
00:22:00,920 --> 00:22:05,920
game that the pitchers, just 
because I'm doing a three to 1 

347
00:22:05,920 --> 00:22:09,280
and everybody's taking a Rep, 
that's not a slice of the game. 

348
00:22:09,840 --> 00:22:11,240
They know what's going to 
happen. 

349
00:22:11,640 --> 00:22:15,120
They're not making a pitch. 
There is no goal, there is no 

350
00:22:15,480 --> 00:22:18,480
connecting to any information 
that would cause me to have to 

351
00:22:19,120 --> 00:22:23,400
execute a pitch then get over. 
That's not a slice of the game 

352
00:22:23,760 --> 00:22:25,120
in the way that they're talking 
about you're. 

353
00:22:25,120 --> 00:22:27,240
Talking about a PFPA three to 1 
is. 

354
00:22:27,280 --> 00:22:31,080
Yeah, a traditional pitcher's 
fielding practice kind of just 

355
00:22:31,080 --> 00:22:33,040
doing the same thing over and 
over. 

356
00:22:33,440 --> 00:22:37,160
It might look like a piece of 
the game, right? 

357
00:22:37,160 --> 00:22:39,480
It might look like something 
that happens, but it's 

358
00:22:39,480 --> 00:22:44,640
completely decontextualized from
how that thing actually emerges.

359
00:22:44,960 --> 00:22:48,200
And so the question becomes, 
well, we need to work on that 

360
00:22:48,240 --> 00:22:49,800
and it doesn't happen very 
often. 

361
00:22:49,840 --> 00:22:54,520
So how do we do that? 
And so for me, like part of that

362
00:22:54,520 --> 00:23:00,120
is if if I don't have a catcher,
I don't have a good situation to

363
00:23:00,120 --> 00:23:02,880
have the the pitcher throw a 
baseball. 

364
00:23:03,480 --> 00:23:07,040
That would be my first choice is
that we would still have some 

365
00:23:07,040 --> 00:23:12,680
sort of goal consequence point 
system where they still have a 

366
00:23:12,680 --> 00:23:14,920
goal of they just throwing a 
strike. 

367
00:23:15,280 --> 00:23:18,160
Maybe I don't have a batter and 
I need to control more. 

368
00:23:18,440 --> 00:23:21,200
I need to get more reps, you 
know, because we know that like 

369
00:23:21,360 --> 00:23:24,320
obviously that helps. 
Obviously seeing that thing more

370
00:23:24,320 --> 00:23:27,760
and more and experiencing it 
more and more is going to help. 

371
00:23:28,440 --> 00:23:30,240
So let's just say I don't have 
that. 

372
00:23:30,240 --> 00:23:32,160
I don't have a catcher and I 
can't connect it. 

373
00:23:32,520 --> 00:23:34,040
That is a piece that's 
important. 

374
00:23:34,400 --> 00:23:38,000
Well then at the very least I'm 
going to do something like not 

375
00:23:38,000 --> 00:23:40,920
let them know exactly what's 
happening, right? 

376
00:23:40,920 --> 00:23:44,600
Like maybe I would hit it over 
there or maybe I would squirt a 

377
00:23:44,600 --> 00:23:46,960
bunt, or maybe I'll just hit the
ball to a totally different 

378
00:23:46,960 --> 00:23:48,880
place. 
Like they wouldn't necessarily 

379
00:23:48,880 --> 00:23:51,520
know what's coming. 
Maybe I would put base runners 

380
00:23:51,520 --> 00:23:54,040
on at different places and have 
the balls hit to different 

381
00:23:54,040 --> 00:23:57,240
places. 
Is that perfect, perfectly 

382
00:23:57,240 --> 00:23:58,800
representative? 
Of course not. 

383
00:23:59,120 --> 00:24:02,280
But I think it starts to get 
towards what we're talking 

384
00:24:02,280 --> 00:24:06,360
about, that the slice of the 
game is trying to turn up the 

385
00:24:06,360 --> 00:24:10,640
representativeness so that there
is at least some specifying 

386
00:24:10,640 --> 00:24:14,440
information that is similar to 
the game and that it is looking 

387
00:24:14,440 --> 00:24:17,640
similar to game movements. 
So often what we see is a fake 

388
00:24:18,040 --> 00:24:22,240
pitch and then just jogging over
and and it's not the same. 

389
00:24:22,360 --> 00:24:25,520
And so I think that that's also 
a piece that probably needs to 

390
00:24:25,520 --> 00:24:28,640
be highlighted, is that a slice 
of the game is going to have 

391
00:24:28,640 --> 00:24:31,080
exactly what you talked about. 
It's going to have, you know, 

392
00:24:31,080 --> 00:24:33,640
functionality and action 
fidelity in those two different 

393
00:24:33,640 --> 00:24:38,320
areas. 
One of the other things too that

394
00:24:38,320 --> 00:24:40,400
I was kind of thinking about 
when I was trying to look up 

395
00:24:40,400 --> 00:24:47,480
here is there we also I think 
when it comes to the practice 

396
00:24:47,480 --> 00:24:51,080
design itself, I think because 
we're all limited by time, 

397
00:24:51,440 --> 00:24:52,760
right? 
And so it's like a question of 

398
00:24:52,760 --> 00:24:55,760
like, because I was thinking 
about this today, right? 

399
00:24:55,760 --> 00:24:59,320
The first time we run through 
something and rather, OK, I'm 

400
00:24:59,480 --> 00:25:06,120
going to back this up. 
We myself and Baker take a lot 

401
00:25:06,120 --> 00:25:09,640
of inspiration and even Sean and
others take a lot of inspiration

402
00:25:09,640 --> 00:25:16,080
from parkour and, and, you know,
capoeira and all these other 

403
00:25:16,080 --> 00:25:23,160
sort of movement disciplines. 
And with them, like there's, 

404
00:25:23,160 --> 00:25:26,880
there's a level of man, I'm 
losing my, my mind here. 

405
00:25:27,200 --> 00:25:29,200
My apologies. 
I don't remember where I was 

406
00:25:29,200 --> 00:25:34,000
going with this. 
Did have to do with like, oh 

407
00:25:34,000 --> 00:25:39,360
man, it's a good thing that we 
might not be releasing this one.

408
00:25:39,760 --> 00:25:41,560
You'll just have to chop it up 
like crazy. 

409
00:25:42,200 --> 00:25:47,120
Yeah, I suppose. 
Oh, OK. 

410
00:25:48,000 --> 00:25:57,320
So when it comes to to like 
other other movement practices 

411
00:25:57,640 --> 00:26:03,800
such as parkour and capoeira and
these other things that both 

412
00:26:03,800 --> 00:26:06,640
Baker and I have drawn 
inspiration from, what you learn

413
00:26:06,640 --> 00:26:11,120
when you are trying to begin to 
learn new movements, you're 

414
00:26:11,120 --> 00:26:14,520
starting to you're starting to 
try to interact with your 

415
00:26:14,520 --> 00:26:17,440
environment. 
You don't start going full bore,

416
00:26:18,280 --> 00:26:20,240
right? 
You will do a couple of like 

417
00:26:20,640 --> 00:26:23,840
slower speeds, run UPS, just 
kind of feel it out and that 

418
00:26:23,840 --> 00:26:25,960
sort of thing. 
So to me that's like your base 

419
00:26:25,960 --> 00:26:27,560
level, it's a little bit of 
exploration. 

420
00:26:27,560 --> 00:26:32,320
It's, it's a lot slower, it's a 
lot more, it's a lot less 

421
00:26:32,320 --> 00:26:35,760
variable, although that you can 
try it in a few different ways, 

422
00:26:35,800 --> 00:26:38,240
all that sort of stuff. 
And I was thinking about it 

423
00:26:38,240 --> 00:26:42,600
today as we're doing some of 
our, our defensive work and 

424
00:26:42,600 --> 00:26:44,080
we're, we're implementing 
different plays. 

425
00:26:44,080 --> 00:26:49,800
It's like, OK, it's sometimes 
nice to actually walk through 

426
00:26:49,800 --> 00:26:53,520
something first rather than just
do the whole thing, have it be 

427
00:26:53,520 --> 00:26:55,480
live and trying to figure it out
because there's just so much 

428
00:26:55,480 --> 00:26:57,280
information. 
You have no idea where to 

429
00:26:57,280 --> 00:26:59,240
attend, where to go, any of that
sort of thing. 

430
00:26:59,720 --> 00:27:03,440
And so it, it kind of comes back
to you need this initial 

431
00:27:03,440 --> 00:27:07,880
constraint of an example and 
that starts to guide your 

432
00:27:07,880 --> 00:27:10,520
movement, guide your actions. 
And then from there you can 

433
00:27:10,520 --> 00:27:14,440
start to explore off of that. 
And so to me, like there's this 

434
00:27:14,440 --> 00:27:18,200
progression that goes on in, in 
terms of practice of like, OK, 

435
00:27:18,200 --> 00:27:21,880
where, where are we and what do 
we want to, how we want to start

436
00:27:21,880 --> 00:27:27,120
interacting with things? 
Because I think eco D has in 

437
00:27:27,120 --> 00:27:30,040
some ways, rightly, because this
has been the predominant way of 

438
00:27:30,040 --> 00:27:34,480
doing things and to try to break
people out of this of like just 

439
00:27:34,480 --> 00:27:37,080
this mass, I think it's mass 
practice. 

440
00:27:37,080 --> 00:27:38,840
What's a just constant practice,
right? 

441
00:27:38,840 --> 00:27:41,800
Of like doing the same thing 
over and over and over again 

442
00:27:41,880 --> 00:27:44,720
with this idea of drilling it 
when you, when you start to 

443
00:27:44,720 --> 00:27:48,200
think about it, Well, one, the 
research shows that the 

444
00:27:48,200 --> 00:27:52,640
stickiness of doing things over 
and over and over and over and 

445
00:27:52,640 --> 00:27:56,160
over again, it's basically, I 
mean, we've all experienced 

446
00:27:56,160 --> 00:27:57,640
this, that what you're doing is 
cramming. 

447
00:27:58,520 --> 00:28:01,480
So how much of all of the tests 
that you've crammed for, how 

448
00:28:01,480 --> 00:28:04,280
much information do you remember
after the test? 

449
00:28:05,520 --> 00:28:09,640
Like not very much, right? 
And So what they find is that if

450
00:28:09,640 --> 00:28:14,640
you want learning that's going 
to stick around for longer and 

451
00:28:14,640 --> 00:28:19,240
to transfer and across different
situations and experiences, 

452
00:28:19,320 --> 00:28:23,120
etcetera, that you actually want
to space things out, you want to

453
00:28:23,120 --> 00:28:24,800
allow some level of forgetting 
to occur. 

454
00:28:25,280 --> 00:28:30,080
And so I think we have to part 
of like this idea and this 

455
00:28:30,080 --> 00:28:33,600
notion of like creating some 
variability allows for some 

456
00:28:33,600 --> 00:28:36,560
forgetting. 
And I think that element needs 

457
00:28:36,560 --> 00:28:39,680
to get played in. 
But at the same point where I've

458
00:28:39,680 --> 00:28:44,480
come to with this whole notion 
of, OK, every Rep needs to be 

459
00:28:44,480 --> 00:28:47,160
different. 
I think there's, there's a flaw 

460
00:28:47,160 --> 00:28:49,440
in that. 
There's a flaw in that thinking.

461
00:28:49,880 --> 00:28:54,560
Not because, because I don't 
think we, we, we quite always 

462
00:28:55,600 --> 00:28:58,360
those of us who are in the 
ecological world and, and all 

463
00:28:58,360 --> 00:29:01,000
the sort of, oh, what's the 
word? 

464
00:29:01,000 --> 00:29:04,160
I'm looking for all the rhetoric
that's out there. 

465
00:29:08,560 --> 00:29:13,560
I, I, I, I think rather we don't
appreciate that eco deep 

466
00:29:13,560 --> 00:29:16,320
principles are always present 
all the time. 

467
00:29:17,360 --> 00:29:21,760
They're always acting and the, 
the whole notion of Rep without 

468
00:29:21,760 --> 00:29:27,880
Rep is true even when you are 
doing the same thing or even 

469
00:29:27,880 --> 00:29:30,440
when you're doing constant 
practice doing the same, like 

470
00:29:30,440 --> 00:29:33,080
you're drilling the same thing 
over and over and over again. 

471
00:29:33,400 --> 00:29:36,360
Self organization is still 
present, it's still active, it's

472
00:29:36,360 --> 00:29:38,760
still working. 
And Rep without Rep is still 

473
00:29:38,760 --> 00:29:40,760
happening. 
It's still active and it's still

474
00:29:40,760 --> 00:29:45,960
working. 
So, and, and so to me, it's like

475
00:29:46,040 --> 00:29:51,600
actually, if we don't rather it 
gives us an opportunity. 

476
00:29:51,600 --> 00:29:55,000
Cause when we go back to what 
we've talked about before of the

477
00:29:55,000 --> 00:29:58,000
importance of intention, right? 
What's our intention when it 

478
00:29:58,000 --> 00:30:00,480
comes to doing these different 
types of activities? 

479
00:30:01,160 --> 00:30:04,280
Whether it's constant practice 
of like, I'm just trying to feel

480
00:30:04,280 --> 00:30:06,640
the straight up ground ball over
and over again. 

481
00:30:06,640 --> 00:30:10,680
I'm trying to throw my fastball,
whatever middle, etcetera, or 

482
00:30:10,680 --> 00:30:12,960
I'm just trying to throw, let me
throw 5 fastballs here. 

483
00:30:14,160 --> 00:30:19,280
I think you can still apply 
ecological principles in 

484
00:30:19,320 --> 00:30:21,320
constant practice. 
And I actually think there's 

485
00:30:21,320 --> 00:30:26,400
value to it of doing that. 
And so that's actually where my 

486
00:30:26,400 --> 00:30:28,880
mind is kind of changed a little
bit and where I kind of wanted 

487
00:30:28,920 --> 00:30:33,520
to, to start challenging some 
things because we like I, the, 

488
00:30:33,920 --> 00:30:38,040
the, the language or the rather 
the rhetoric that you hear. 

489
00:30:38,040 --> 00:30:40,680
And that what we're, where we 
get knocked is like, Oh, you 

490
00:30:40,680 --> 00:30:42,080
guys just do a bunch of random 
stuff. 

491
00:30:42,600 --> 00:30:44,600
Like all your stuff is all about
just being random. 

492
00:30:45,080 --> 00:30:50,000
It's like that actually, there's
a time and place for that. 

493
00:30:50,920 --> 00:30:55,000
You know, some of the some of 
the stuff that I've I've run 

494
00:30:55,000 --> 00:30:58,120
across too isn't necessarily 
from eco D, but one on just 

495
00:30:58,120 --> 00:31:02,600
learning right. 
And in learning, if you wanted 

496
00:31:02,600 --> 00:31:08,280
to get really good at art 
history, you would think and the

497
00:31:08,280 --> 00:31:11,680
way most people study is just to
study one era at a time. 

498
00:31:11,840 --> 00:31:16,240
But if you actually want to get 
good at picking out what era art

499
00:31:16,240 --> 00:31:19,600
is from, you actually need to 
study multiple eras at once, 

500
00:31:19,800 --> 00:31:21,680
because then you can start to 
notice the differences. 

501
00:31:22,400 --> 00:31:27,560
And so I say all that or there's
there's other study about like 

502
00:31:27,560 --> 00:31:29,720
learning music or a song or 
whatever and just doing like 

503
00:31:29,720 --> 00:31:32,040
small strips, like of the sheet 
music. 

504
00:31:32,280 --> 00:31:34,240
And all of a sudden you get much
better at all these different 

505
00:31:34,240 --> 00:31:37,400
types of things. 
And so there's, there's a level 

506
00:31:37,400 --> 00:31:41,480
of, yes, you do need some 
structure and randomness can 

507
00:31:41,480 --> 00:31:45,880
help create some level of 
flexibility and you can actually

508
00:31:45,880 --> 00:31:48,320
start to see patterns when you 
do that. 

509
00:31:48,480 --> 00:31:54,240
But at some level, what I've 
also experienced is that that 

510
00:31:54,240 --> 00:31:57,600
guys can sometimes struggle when
you go back to something that is

511
00:31:57,600 --> 00:32:02,840
just a pattern. 
And so you also have to it. 

512
00:32:03,040 --> 00:32:07,240
Well, I wanted to share this one
video cause this one person I 

513
00:32:07,240 --> 00:32:11,760
was listening to, he was talking
about how, and he's also an 

514
00:32:11,760 --> 00:32:13,680
artist and this is interesting, 
right? 

515
00:32:13,680 --> 00:32:18,560
He was used. 
He, he was saying that. 

516
00:32:20,760 --> 00:32:22,360
What was it? 
No, I didn't pull this up. 

517
00:32:24,720 --> 00:32:27,160
What's this clip? 
Repetition is the soil in which 

518
00:32:27,160 --> 00:32:29,920
spontaneity is birthed, is what 
he said. 

519
00:32:31,760 --> 00:32:35,120
And it's, and he's talking about
like kind of in a way doing the 

520
00:32:35,120 --> 00:32:37,560
same thing over and over and 
over and over again. 

521
00:32:38,680 --> 00:32:41,440
And when you start to like when 
you look at something like dance

522
00:32:42,200 --> 00:32:45,920
and flow stuff, really when you 
start breaking it down, dance is

523
00:32:45,920 --> 00:32:47,320
just a bunch of repeated 
patterns. 

524
00:32:48,320 --> 00:32:51,520
And when I was learning swing 
dance, I thought I was doing 

525
00:32:51,520 --> 00:32:54,240
something really boring. 
But when you start thinking 

526
00:32:54,240 --> 00:32:56,560
about it more to, to somebody 
who's watching it, they're like,

527
00:32:56,600 --> 00:32:58,320
oh, wow, that's kind of, that's 
really cool. 

528
00:32:58,320 --> 00:33:00,720
And so like, I just strung 
together a bunch of like basic 

529
00:33:00,720 --> 00:33:03,160
moves. 
And that's kind of the thing 

530
00:33:03,160 --> 00:33:06,480
once you look at like the animal
flow, guys, I don't think animal

531
00:33:06,480 --> 00:33:09,120
flow is the right word, But you 
know, the, the movement flow, 

532
00:33:10,080 --> 00:33:13,760
not, not the baseball 1, but 
like the, the, the fitness type 

533
00:33:13,760 --> 00:33:17,120
people, their stuff. 
They're just like spins and 

534
00:33:17,120 --> 00:33:18,760
different things. 
And it's just like repeated 

535
00:33:18,760 --> 00:33:22,360
patterns. 
And through that, though, they 

536
00:33:22,360 --> 00:33:24,800
create some very, very creative 
things. 

537
00:33:25,280 --> 00:33:30,560
And so I say all that to say is 
that actually I'm starting to re

538
00:33:30,920 --> 00:33:37,560
think about, are we really super
anti repetition? 

539
00:33:39,160 --> 00:33:42,920
Like do we actually need to 
moderate that, you know, because

540
00:33:43,160 --> 00:33:46,200
people in the past have found 
that, well, when I, when I 

541
00:33:46,200 --> 00:33:49,240
practice a bunch of, you know, 
throwing more fastballs, I tend 

542
00:33:49,240 --> 00:33:52,240
to throw my fastball better. 
You know, when I practice this, 

543
00:33:52,280 --> 00:33:55,640
you know, if I want to get feel 
for my change up, well, I'm not,

544
00:33:55,640 --> 00:33:58,960
I'm going to eliminate all these
other pitches and I'm so that I 

545
00:33:58,960 --> 00:34:01,760
basically have to throw more 
change UPS, right? 

546
00:34:01,760 --> 00:34:05,080
Or like, I think it was like 
Johann Santana, in order for him

547
00:34:05,080 --> 00:34:06,960
to learn his change up or 
whatever, they just basically 

548
00:34:06,960 --> 00:34:08,880
told him, you're going to throw 
nothing other than change UPS, 

549
00:34:09,280 --> 00:34:11,960
right? 
And so like, I guess that's 

550
00:34:12,560 --> 00:34:15,360
there's that clearly helped him 
in some way. 

551
00:34:16,719 --> 00:34:19,920
So I I think we have to, we have
to, we have to have an account 

552
00:34:19,920 --> 00:34:26,199
for that. 
Yeah, I would add that one thing

553
00:34:26,199 --> 00:34:32,440
I've noticed since applying this
is when you're applying it with,

554
00:34:34,880 --> 00:34:39,719
you know, my team, for example, 
my pitchers, etcetera, your 

555
00:34:39,719 --> 00:34:46,199
group, it feels like when you 
start talking about the 

556
00:34:46,199 --> 00:34:49,880
principles of not doing the same
thing the same way over and over

557
00:34:49,880 --> 00:34:53,480
and over again, because that's 
not actually what emerges in the

558
00:34:53,480 --> 00:34:58,520
game when you look at it with a,
you know, fine tooth comb, so to

559
00:34:58,520 --> 00:35:02,440
speak. 
What tends to happen is let's 

560
00:35:02,440 --> 00:35:06,600
just take catch play, for 
example, what you do, you know, 

561
00:35:06,600 --> 00:35:09,480
all your in fielders are doing 
it, outfielders, etcetera. 

562
00:35:09,480 --> 00:35:11,520
All your pitchers are doing it 
before they go to the bullpen, 

563
00:35:11,520 --> 00:35:13,680
they're going to go play catch 
play. 

564
00:35:13,680 --> 00:35:17,800
And whether you're, you know, a 
proponent of certain distances 

565
00:35:17,800 --> 00:35:21,680
or Alan Jagger or whatever, 
right, like there's this form or

566
00:35:21,680 --> 00:35:23,880
this structure that a lot of 
people put in. 

567
00:35:24,760 --> 00:35:30,280
So when I institute something 
like we want to have more 

568
00:35:30,280 --> 00:35:33,720
athletic catch play, we we don't
want to just be robots the whole

569
00:35:33,720 --> 00:35:36,920
time, but we want to move and 
flow and do different things. 

570
00:35:37,480 --> 00:35:43,000
What tends to happen is that 
guys feel like every throw has 

571
00:35:43,000 --> 00:35:45,600
to be 180° different than the 
one before. 

572
00:35:46,160 --> 00:35:48,800
And that's been frustrating for 
me because that's not actually 

573
00:35:48,800 --> 00:35:49,880
what's happening during the 
game. 

574
00:35:50,640 --> 00:35:54,600
I want to acknowledge that. 
I think exploring way beyond and

575
00:35:54,600 --> 00:35:57,040
even just slightly beyond what 
they're experiencing as a 

576
00:35:57,040 --> 00:36:00,360
pitcher still has crucial, 
important benefits. 

577
00:36:01,200 --> 00:36:05,120
But for instance, yesterday 
during practice, because I've, 

578
00:36:05,120 --> 00:36:09,160
I've captured that and seen that
so often, I finally just had to 

579
00:36:09,840 --> 00:36:13,720
controls the wrong word, but 
zoom them in much, much 

580
00:36:13,720 --> 00:36:17,960
stronger. 
And what I did was, is I talked 

581
00:36:17,960 --> 00:36:21,640
to each set of partners for 
catch play and I said, hey, 

582
00:36:22,320 --> 00:36:26,480
player A is going to start the 
catch play with something that 

583
00:36:26,480 --> 00:36:29,040
they want to start with. 
A lot of our guys will start 

584
00:36:29,040 --> 00:36:31,360
with like they'll just do 
circles with their arms and then

585
00:36:31,360 --> 00:36:34,920
they'll just let the ball go. 
I go, the other person's 

586
00:36:34,960 --> 00:36:38,640
required to copy that once. 
And then what's going to happen 

587
00:36:38,640 --> 00:36:44,480
is the the original person who 
sort of chose the initial drill 

588
00:36:44,480 --> 00:36:47,400
movement, whatever you want to 
call it, you have to figure out 

589
00:36:47,400 --> 00:36:50,480
a way to do it such that when I 
look at you, I go, oh, that 

590
00:36:50,480 --> 00:36:52,640
looks similar, but it's just a 
little bit different. 

591
00:36:53,040 --> 00:36:55,440
And then the other person needs 
to build on top of that. 

592
00:36:55,760 --> 00:36:58,280
And now they're going to do it 
and I'm going to go, they're 

593
00:36:58,280 --> 00:37:01,640
doing the same like throw, but 
he just took a step to the side 

594
00:37:01,640 --> 00:37:04,520
or a step backwards. 
And you're going to do that 5 or

595
00:37:04,520 --> 00:37:05,760
6 times. 
You're going to try to build 

596
00:37:05,760 --> 00:37:07,760
onto each other and you're going
to sort of play a game where you

597
00:37:07,760 --> 00:37:09,760
watch the other person. 
You go, oh, that makes me think 

598
00:37:09,960 --> 00:37:11,640
I could subtly vary it in this 
way. 

599
00:37:11,640 --> 00:37:13,960
And you're going to do that for 
the entirety of your catch play.

600
00:37:13,960 --> 00:37:15,840
And you're going to do it 5 or 6
times. 

601
00:37:15,840 --> 00:37:18,200
And then the other partners now 
going to pick a new thing to do.

602
00:37:18,560 --> 00:37:19,760
They're going to define what it 
is. 

603
00:37:19,760 --> 00:37:22,000
You're going to go back and 
forth for five to six reps each.

604
00:37:22,160 --> 00:37:24,600
So you're getting 11:50, 
hopefully unique and different, 

605
00:37:25,040 --> 00:37:27,640
but still within variable, but 
not. 

606
00:37:27,640 --> 00:37:29,920
So I just have to do crazy 
stuff. 

607
00:37:30,480 --> 00:37:34,800
And I think that what can emerge
from that is really creative 

608
00:37:34,800 --> 00:37:37,120
things such as what you're 
talking about with you on 

609
00:37:37,120 --> 00:37:39,720
Santana having to throw only 
change UPS. 

610
00:37:40,280 --> 00:37:44,480
Well, he's not only, especially 
if he was being asked to do that

611
00:37:44,480 --> 00:37:48,040
in the game, if he's coming up 
in the minors, he's gone. 

612
00:37:48,040 --> 00:37:49,880
Well, then I have to figure out 
how to do different things with 

613
00:37:49,880 --> 00:37:52,640
this to get guys out if it's the
only pitch I can ever throw. 

614
00:37:53,000 --> 00:37:56,880
And so that's where I think that
what you're saying can have some

615
00:37:57,360 --> 00:38:00,960
really beautiful creativity is 
that with when you constrain 

616
00:38:00,960 --> 00:38:04,240
them and you say this is the 
only option you have, you have 

617
00:38:04,240 --> 00:38:08,000
to start getting really creative
with how that gets expressed. 

618
00:38:08,240 --> 00:38:12,400
Even if from a 30,000 foot view,
it looks like the same pitch 

619
00:38:12,400 --> 00:38:15,440
over and over or it looks like a
very similar movement over and 

620
00:38:15,440 --> 00:38:18,720
over, at a more granular level, 
it becomes very variable. 

621
00:38:18,720 --> 00:38:21,120
And I actually think that's 
something I'm looking for my 

622
00:38:21,120 --> 00:38:24,800
guys to do more of. 
Not when I do my plyo work. 

623
00:38:24,840 --> 00:38:29,200
Everything looks like a totally 
different job every time, but 

624
00:38:29,200 --> 00:38:34,280
they're finding subtle ways to 
move and solve the problem that 

625
00:38:34,280 --> 00:38:35,960
they're trying to do. 
Whether they're being more 

626
00:38:35,960 --> 00:38:38,880
internally focused and they want
to focus a little bit on some 

627
00:38:38,880 --> 00:38:40,320
sort of mechanical thing that 
they want. 

628
00:38:40,320 --> 00:38:43,840
I'm not going to push back 
against that all the time. 

629
00:38:43,840 --> 00:38:47,360
Or if it's more of an external 
target goal and we're just 

630
00:38:47,360 --> 00:38:49,280
putting different things. 
So I think that that's an 

631
00:38:49,280 --> 00:38:50,960
important piece that you're 
bringing out about that 

632
00:38:51,360 --> 00:38:53,800
repetition. 
And, and I think that we see 

633
00:38:53,800 --> 00:38:57,720
this, there's a website where 
it's, I think it's only haikus 

634
00:38:57,800 --> 00:39:02,160
about spam. 
And it's like, how silly and 

635
00:39:02,160 --> 00:39:04,400
weird is that? 
But they put such a crazy 

636
00:39:04,400 --> 00:39:09,160
constraint that what you get is 
incredible creativity about 

637
00:39:09,280 --> 00:39:12,200
haikus within spam because 
that's the only thing they can 

638
00:39:12,560 --> 00:39:14,000
write about. 
And I think that that's what 

639
00:39:14,000 --> 00:39:17,040
we're kind of talking about here
is that there's incredible value

640
00:39:17,040 --> 00:39:21,320
in that because our game does 
look fairly similar thing to 

641
00:39:21,320 --> 00:39:23,640
thing to thing. 
It's not like a football game 

642
00:39:23,640 --> 00:39:26,200
where it's going to be, you 
know, the movements are going to

643
00:39:26,200 --> 00:39:28,520
be dictated and very different 
whether you're closer to the 

644
00:39:28,520 --> 00:39:31,200
sidelines, bigger hole position,
etcetera. 

645
00:39:31,840 --> 00:39:34,800
Ours do tend to at times look a 
little bit more similar. 

646
00:39:35,160 --> 00:39:37,040
And I think that that's maybe 
we're talking about a little bit

647
00:39:37,040 --> 00:39:41,200
here. 
Yeah, I'm going to try to do 

648
00:39:41,200 --> 00:39:42,920
something here. 
I don't know if I'm going to be 

649
00:39:42,920 --> 00:39:44,320
successful. 
I'm going to try to tie a bunch 

650
00:39:44,320 --> 00:39:48,440
of things in here together. 
Let's see here one of the things

651
00:39:48,640 --> 00:39:51,560
that because I mean there's a 
lot there that I want to kind of

652
00:39:51,560 --> 00:39:53,920
touch on. 
Let's see here all, all that's 

653
00:39:53,920 --> 00:40:03,400
running away from me. 
So when it comes to going back 

654
00:40:03,400 --> 00:40:05,120
to what we've, we've been 
talking about transfer of 

655
00:40:05,120 --> 00:40:08,720
training, OK, we want to see 
things transfer to the field. 

656
00:40:09,440 --> 00:40:12,160
So this is something that Sean 
brought up when he was working 

657
00:40:12,160 --> 00:40:16,920
with Everson and he would like 
the, their whole offseason theme

658
00:40:16,920 --> 00:40:20,640
was exploration. 
And so he's exploring, trying to

659
00:40:20,640 --> 00:40:22,440
be creative, finding ways to get
stuff done. 

660
00:40:23,440 --> 00:40:25,840
I, I feel like I've said this 
multiple times on the podcast, 

661
00:40:26,240 --> 00:40:30,760
but anyways, hopefully this this
will start to resonate and make 

662
00:40:30,760 --> 00:40:35,080
more sense in the context here 
of OK, so he is doing all this 

663
00:40:35,080 --> 00:40:37,080
exploration. 
He's getting into pre season 

664
00:40:37,080 --> 00:40:41,100
where he needs to win a job and 
he's still exploring in pre 

665
00:40:41,100 --> 00:40:44,840
season when he needs to find us,
find the most parsimonious 

666
00:40:44,840 --> 00:40:50,280
solution and get the job done. 
And this for me, like that story

667
00:40:50,280 --> 00:40:54,600
illustrated to me this, this 
tension, this that you're 

668
00:40:54,600 --> 00:41:00,520
playing here of exploration and 
creativity and the most 

669
00:41:00,520 --> 00:41:03,240
functional solution. 
And this actually comes back to,

670
00:41:03,240 --> 00:41:07,520
to me of like one of the vital 
things that ecological dynamics,

671
00:41:07,520 --> 00:41:11,360
especially ecological psychology
is trying to get us, is trying 

672
00:41:11,360 --> 00:41:15,960
to get us to understand is it's 
about connecting to the 

673
00:41:15,960 --> 00:41:19,120
environment, to the information 
that is present right now, 

674
00:41:19,880 --> 00:41:21,240
right? 
This is the thing of like, you 

675
00:41:21,240 --> 00:41:24,080
know, all the, the, the mental 
performance coaches, right, 

676
00:41:24,080 --> 00:41:27,400
Brian Kane, etcetera, right? 
They keep talking about being 

677
00:41:27,400 --> 00:41:30,560
present, right? 
Being present to the what is, 

678
00:41:31,040 --> 00:41:34,000
what is present and how am I 
coupling my movement, my action 

679
00:41:34,000 --> 00:41:37,680
to that. 
And what all this exploration in

680
00:41:37,680 --> 00:41:42,160
this creativity stuff is trying 
to do is trying to allow us to 

681
00:41:42,760 --> 00:41:48,000
connect to the what is and also 
to begin to be more sensitive to

682
00:41:48,000 --> 00:41:51,920
the to the, to the affordances 
that are available, not just one

683
00:41:51,920 --> 00:41:54,120
affordance, right? 
Because we go back to the 

684
00:41:54,120 --> 00:41:56,640
attractor states that we kind of
talked about before, like our 

685
00:41:56,640 --> 00:42:00,360
natural tendencies are favorite 
solutions, right? 

686
00:42:00,360 --> 00:42:02,840
If we only have a hammer, 
everything looks like a nail, 

687
00:42:03,360 --> 00:42:05,440
right? 
But if you start to play with 

688
00:42:05,440 --> 00:42:08,520
the hammer and start to see 
other ways of using the hammer, 

689
00:42:08,640 --> 00:42:10,960
once you get into situations 
where you're like, this is a 

690
00:42:10,960 --> 00:42:15,000
little puzzling. 
All of a sudden, the, the, the 

691
00:42:15,000 --> 00:42:18,960
affordance or the, you begin to 
see another way to solve that 

692
00:42:18,960 --> 00:42:21,280
problem with that hammer, how 
you can use things when you're 

693
00:42:21,280 --> 00:42:24,360
missing the tool that you that 
would be ideal for it or you'd 

694
00:42:24,360 --> 00:42:28,520
have no idea. 
All of a sudden now, because 

695
00:42:28,520 --> 00:42:30,680
you've done all this 
exploration, all this creativity

696
00:42:30,680 --> 00:42:34,360
stuff, you become, you be, 
you're able to find a solution 

697
00:42:34,360 --> 00:42:37,840
in that moment that fits the 
problem instead of trying to hit

698
00:42:37,840 --> 00:42:39,880
it like it's a nail when it's 
not a nail. 

699
00:42:40,760 --> 00:42:44,360
And so to me, this is, this is 
kind of where things need to 

700
00:42:44,360 --> 00:42:48,400
start to transition of like, OK,
instead of trying to be as 

701
00:42:48,400 --> 00:42:52,760
creative as possible, how can I 
be most in the present and just 

702
00:42:52,760 --> 00:42:55,080
let things flow? 
And like, like I was talking 

703
00:42:55,080 --> 00:42:58,160
about before, this whole notion 
of repetition is the soil in 

704
00:42:58,160 --> 00:43:00,760
which spontaneity is birthed, 
right? 

705
00:43:00,920 --> 00:43:04,600
Being in the moment, the more 
you can get into the moment. 

706
00:43:04,600 --> 00:43:08,800
Because some of this has been a 
hard thing for me to reconcile, 

707
00:43:09,600 --> 00:43:13,000
you know, in, in my faith 
practice. 

708
00:43:13,320 --> 00:43:17,520
And there's so much about the, 
the, the being Eastern Orthodox 

709
00:43:17,520 --> 00:43:22,040
that is very, very similar to 
ecological dynamics, this whole 

710
00:43:22,040 --> 00:43:26,480
notion of being present, of 
embodiment and participation and

711
00:43:26,480 --> 00:43:29,120
all these sort of things. 
But yet there's all this 

712
00:43:29,200 --> 00:43:33,800
repetition within the, how 
things are going, like your 

713
00:43:33,800 --> 00:43:35,120
prayer rule, all this sort of 
stuff. 

714
00:43:35,480 --> 00:43:38,160
And that it's, it's, it's, you 
already know what's going to 

715
00:43:38,160 --> 00:43:40,160
happen. 
But there's something about it 

716
00:43:40,160 --> 00:43:45,520
of like when you are so in tune 
with what's going on, you 

717
00:43:45,520 --> 00:43:48,360
basically can give yourself 
fully to it because you, you 

718
00:43:48,360 --> 00:43:52,160
basically this is this is, This 
is why you need rules, right? 

719
00:43:52,160 --> 00:43:57,200
This is why there's rules in 
baseball so that you can give 

720
00:43:57,200 --> 00:43:59,440
yourself fully to it and know 
what to expect. 

721
00:44:00,000 --> 00:44:03,520
And and not like just out of 
completely left field have to 

722
00:44:03,520 --> 00:44:07,360
worry about, you know, somebody 
just coming out of the stands 

723
00:44:07,360 --> 00:44:09,920
and just like tackling you like 
it's football, like just 

724
00:44:09,920 --> 00:44:12,000
something just completely 
random, you know. 

725
00:44:12,000 --> 00:44:17,400
And so this is this is where you
kind of get back to of like you,

726
00:44:17,760 --> 00:44:24,400
you want rather there are 
patterns within within the game.

727
00:44:24,400 --> 00:44:27,800
And the more that you can get 
into the moment, the more that 

728
00:44:27,880 --> 00:44:31,160
you can start to introduce like 
this is this to me comes back to

729
00:44:31,160 --> 00:44:35,360
the CLA of of skillful and 
artful manipulation of 

730
00:44:35,360 --> 00:44:37,720
constraints. 
All right, the system is moving.

731
00:44:37,720 --> 00:44:40,840
All right, let's throw, let's 
throw a little little curveball 

732
00:44:40,840 --> 00:44:43,520
into the mix. 
All right, How does that, how 

733
00:44:43,520 --> 00:44:44,760
does that change what's going 
on? 

734
00:44:45,000 --> 00:44:48,880
And you we're because I've now 
I've spent a little bit more 

735
00:44:48,880 --> 00:44:51,600
time looking at dynamic systems 
theory and some of this stuff 

736
00:44:51,600 --> 00:44:55,200
came up when I was initially 
first reading dynamics of skill 

737
00:44:55,200 --> 00:44:58,360
acquisition. 
So what you begin to see when 

738
00:44:58,360 --> 00:45:06,040
you look at the the movement 
behavior is that or even like in

739
00:45:06,040 --> 00:45:07,640
the brain, right? 
There's brain waves. 

740
00:45:07,640 --> 00:45:11,640
And when you have coherence, 
it's actually very rhythmical, 

741
00:45:12,240 --> 00:45:13,680
OK? 
And the same thing is true when 

742
00:45:13,680 --> 00:45:16,880
it comes to movement. 
There are going back to 

743
00:45:16,880 --> 00:45:19,800
attractor states, OK? 
So there's this idea and this 

744
00:45:19,800 --> 00:45:26,040
concept of like, OK, out of 
dynamic systems theory or chaos 

745
00:45:26,040 --> 00:45:30,760
theory, a dynamical system is 
very sensitive to the initial 

746
00:45:30,760 --> 00:45:32,760
conditions. 
You change the initial condition

747
00:45:32,960 --> 00:45:38,600
conditions just ever so slightly
and you're the outcomes that 

748
00:45:38,600 --> 00:45:41,120
you'll get are going to start to
diverge. 

749
00:45:41,120 --> 00:45:43,360
Like they're never going to 
follow the same exact path. 

750
00:45:43,360 --> 00:45:46,000
You're never going to repeat the
same exact thing. 

751
00:45:46,440 --> 00:45:48,640
But early on it will look very 
similar. 

752
00:45:48,760 --> 00:45:52,320
But the longer things play out, 
the more divergent there is. 

753
00:45:52,480 --> 00:45:56,240
So this is This is why because 
they use, they use chaos theory 

754
00:45:56,240 --> 00:45:58,040
to that's how we get our 
weather. 

755
00:45:58,480 --> 00:46:03,520
This is why they can't predict 
more than 10 days out with any 

756
00:46:03,680 --> 00:46:06,880
level of accuracy is because the
further the model goes out, the 

757
00:46:06,880 --> 00:46:11,560
more the more the error begins 
to, you know, get magnified. 

758
00:46:11,640 --> 00:46:12,520
You know, it's the same thing, 
right? 

759
00:46:12,520 --> 00:46:15,160
If I'm off just a little bit at 
the beginning and I want to go 

760
00:46:15,560 --> 00:46:17,680
to, you know, McDonald's or 
whatever. 

761
00:46:17,680 --> 00:46:20,520
If I'm off just by a little bit,
no big deal because it's still 

762
00:46:20,520 --> 00:46:21,960
going in the direction that I'm 
trying to go. 

763
00:46:21,960 --> 00:46:25,240
If I want to go north of even if
I'm off just a little bit to the

764
00:46:25,240 --> 00:46:28,920
West, I'm still heading north. 
But the further out I go, the 

765
00:46:28,920 --> 00:46:30,960
more off of north I'm going to 
be. 

766
00:46:31,520 --> 00:46:37,440
So this is true when it comes to
our, our movements and whatnot, 

767
00:46:37,440 --> 00:46:40,600
is that these, these small 
conditions start to make these 

768
00:46:40,600 --> 00:46:43,160
big changes later, like longer 
down the road. 

769
00:46:43,280 --> 00:46:47,000
But also within that you see 
this pattern, these patterns 

770
00:46:47,000 --> 00:46:49,360
emerge in these dynamical 
systems. 

771
00:46:49,360 --> 00:46:56,800
And these patterns often times, 
well, to me, the, the way that 

772
00:46:56,800 --> 00:46:59,000
they're, they, they move, 
they're, they kind of have like 

773
00:46:59,000 --> 00:47:02,440
a, they have a rhythm to it. 
There's something, there's 

774
00:47:02,440 --> 00:47:05,480
something about them that. 
So for example, a lot of the, 

775
00:47:05,480 --> 00:47:07,920
the different tasks that are 
like oscillations. 

776
00:47:09,040 --> 00:47:15,560
And so there's where I'm going 
with this is that rhythm seems 

777
00:47:15,560 --> 00:47:20,200
to be a huge component in order 
for us to move in a fluid way. 

778
00:47:20,200 --> 00:47:22,520
And this is something that in 
the sport movement skill 

779
00:47:22,520 --> 00:47:25,560
conference, Rafe Kelly talked 
about, in talking about like 

780
00:47:25,560 --> 00:47:29,240
what are the basics of, of 
locomotion or, or whatnot. 

781
00:47:29,360 --> 00:47:34,520
And so to me, this is where 
rhythm and what is rhythm? 

782
00:47:34,680 --> 00:47:39,600
Rhythm is a repeated pattern. 
And so this is where, OK, so if 

783
00:47:39,600 --> 00:47:43,800
you can get in rhythm, all of a 
sudden now you can start to be 

784
00:47:43,800 --> 00:47:46,280
creative. 
You can do, you know, you can 

785
00:47:46,560 --> 00:47:49,680
syncopate things, right? 
Like this is, or you can slow 

786
00:47:49,680 --> 00:47:51,840
things down, whatever. 
You know, you can take a pause, 

787
00:47:51,840 --> 00:47:52,960
all these different sort of 
things. 

788
00:47:52,960 --> 00:47:56,360
And still, as long as you stay 
in rhythm, your movements are 

789
00:47:56,360 --> 00:48:02,200
able to, to be to to flow and to
stay connected to the what is. 

790
00:48:02,960 --> 00:48:05,960
So anyways, that's that to me is
like something that I've been 

791
00:48:05,960 --> 00:48:11,400
thinking more about is, is what 
is this interplay between 

792
00:48:11,800 --> 00:48:17,400
repetition and never and Rep 
without Rep? 

793
00:48:17,880 --> 00:48:23,360
How do these two things play 
together to get US1 creativity 

794
00:48:23,360 --> 00:48:30,560
but also skilled performance? 
It makes me think of that that 

795
00:48:30,720 --> 00:48:36,680
our starting catcher had this 
past weekend, he was late on a 

796
00:48:36,680 --> 00:48:41,440
fastball and then for some 
reason the lefty threw him a 

797
00:48:41,440 --> 00:48:45,120
breaking ball and he was way out
in front of it but got his 

798
00:48:45,120 --> 00:48:47,880
barrel to it and hit it right 
down the line for a home run. 

799
00:48:48,600 --> 00:48:52,800
And not only was the sequence I 
thought terrible, but it was 

800
00:48:52,800 --> 00:48:59,840
such a perfect example of how to
look at one side of the of the 

801
00:48:59,840 --> 00:49:03,280
equation, so to speak. 
Having the same swing every 

802
00:49:03,280 --> 00:49:07,000
single time will not work. 
Now. 

803
00:49:07,000 --> 00:49:12,080
What would be the, when we're 
doing a dynamic warm up or we're

804
00:49:12,080 --> 00:49:15,440
doing catch play, and I'm 
talking about that example and 

805
00:49:15,440 --> 00:49:17,320
it's like you're making every 
Rep different. 

806
00:49:17,560 --> 00:49:22,320
That feels like it can be a lot 
crazier different when you're 

807
00:49:22,320 --> 00:49:25,800
swinging a bat. 
Like there's not a ton of 

808
00:49:26,440 --> 00:49:30,880
different ways. 
There's not ways to me that I 

809
00:49:30,880 --> 00:49:34,040
currently think of that I'm 
going to swing that bat. 

810
00:49:34,040 --> 00:49:37,640
It's going to be drastically 
different in terms of having to 

811
00:49:37,640 --> 00:49:41,920
hit a ball coming at me, but I 
could, I could pull the ball by 

812
00:49:41,920 --> 00:49:44,480
trying to get jammed. 
I could pull the ball by being 

813
00:49:44,480 --> 00:49:46,480
on time. 
I could pull the ball by being 

814
00:49:46,480 --> 00:49:49,360
out front. 
Essentially, I could find these 

815
00:49:49,360 --> 00:49:54,960
creative ways to do the same 
thing, to pull the ball and and 

816
00:49:54,960 --> 00:49:57,000
to see if I could have success 
hitting it down the line. 

817
00:49:57,400 --> 00:50:01,520
Because in this situation, like 
it didn't look super pretty. 

818
00:50:01,920 --> 00:50:04,080
He wasn't. 
I don't think he was necessarily

819
00:50:04,080 --> 00:50:07,840
fooled because he was late on 
the previous pitch, but he was a

820
00:50:07,840 --> 00:50:11,720
little out front of this, but he
had a functional solution and it

821
00:50:11,720 --> 00:50:13,080
was a great one. 
It was a home run. 

822
00:50:13,080 --> 00:50:15,440
It was the best solution that 
you could possibly have as a 

823
00:50:15,440 --> 00:50:17,360
hitter. 
And I think that that's that's 

824
00:50:17,360 --> 00:50:20,720
what it makes me think of just a
little bit is, is, is how do we 

825
00:50:20,840 --> 00:50:25,120
zone in our repetition rhythm, 
etcetera, that you're talking 

826
00:50:25,120 --> 00:50:28,240
about our Rep without Rep to 
accomplish different things in 

827
00:50:28,240 --> 00:50:32,800
the same way, but but not 
accidentally communicate that it

828
00:50:32,800 --> 00:50:35,800
has to look drastically crazy 
weird. 

829
00:50:36,120 --> 00:50:42,040
But but that we can look at a 
lot of these players and 

830
00:50:42,040 --> 00:50:47,600
programs that are they having 
success because they're doing 

831
00:50:47,600 --> 00:50:50,440
the same drill over and over. 
I think we would fight back on 

832
00:50:50,440 --> 00:50:51,560
that. 
And I think we would look at the

833
00:50:51,560 --> 00:50:55,080
more long term development and 
acknowledge that those guys are 

834
00:50:55,080 --> 00:50:58,000
being embedded in a lot of game 
environments, etcetera. 

835
00:50:58,360 --> 00:51:00,520
But I think that that's one way 
that we could look at that and 

836
00:51:00,520 --> 00:51:03,920
go, why? 
Why might that player be getting

837
00:51:04,000 --> 00:51:07,920
better instead of ruined? 
Because sometimes I think maybe 

838
00:51:07,920 --> 00:51:12,440
the way that we talk about 
ecodynamics is like, we almost 

839
00:51:12,440 --> 00:51:14,080
like, what if you're going to do
the same thing every single 

840
00:51:14,080 --> 00:51:16,360
time, then that's going to ruin 
you. 

841
00:51:16,360 --> 00:51:18,000
And, and that's not what we're 
saying. 

842
00:51:18,240 --> 00:51:20,600
What we're saying is that 
there's a better way to do it. 

843
00:51:20,600 --> 00:51:22,720
You'll probably get better at 
hitting a baseball if you hit 

844
00:51:22,720 --> 00:51:25,360
the baseball in the same way 
every single time because you're

845
00:51:25,360 --> 00:51:28,520
still hitting a baseball. 
The human body is an amazingly 

846
00:51:28,520 --> 00:51:30,640
adaptable. 
We just think that this way will

847
00:51:30,640 --> 00:51:32,800
make you better faster, it'll 
make you more adaptable. 

848
00:51:32,800 --> 00:51:35,600
It'll make you have solutions 
like our catcher did this past 

849
00:51:35,600 --> 00:51:38,600
weekend, ones that maybe don't 
look perfect, that are 

850
00:51:38,600 --> 00:51:41,640
completely functional for the 
situation that emerged. 

851
00:51:42,720 --> 00:51:47,520
Well, and also to, to that point
of you're more adaptable and 

852
00:51:47,560 --> 00:51:53,400
this going back to your point of
yeah, OK, well, OK, so I got, I 

853
00:51:53,440 --> 00:51:57,040
got a response on a, on a 
comment that I put on a, a 

854
00:51:57,080 --> 00:52:02,720
YouTube video about about 
traject and my, my thoughts on, 

855
00:52:03,000 --> 00:52:05,480
on that. 
And they took it to me. 

856
00:52:05,480 --> 00:52:10,520
And like, oh, well, then if, if 
that's the case, you know, then 

857
00:52:10,520 --> 00:52:12,920
we should see guys getting worse
and we don't see that. 

858
00:52:12,920 --> 00:52:15,040
And it's like, no, that's not 
all what I'm saying. 

859
00:52:16,000 --> 00:52:18,560
What I am saying is that you 
might not see a transfer. 

860
00:52:19,120 --> 00:52:20,520
And here's the other thing, 
right? 

861
00:52:20,520 --> 00:52:24,640
With all things that we do, OK, 
this I, I learned this 

862
00:52:25,120 --> 00:52:27,200
specifically in strength and 
conditioning. 

863
00:52:27,640 --> 00:52:30,880
There is a there's a bell curve,
right? 

864
00:52:31,560 --> 00:52:39,240
The whole the whole rating scale
80 was it 6020, right that that 

865
00:52:39,240 --> 00:52:41,480
they use that scouts use, right?
That's the bell curve. 

866
00:52:42,160 --> 00:52:46,280
OK. 
So there's a bell curve on any 

867
00:52:46,280 --> 00:52:49,000
training modality where you're 
going to have your high 

868
00:52:49,000 --> 00:52:51,400
responders and you're going to 
have your low responders. 

869
00:52:52,080 --> 00:52:56,480
And so and also too, you have 
multiple different things of 

870
00:52:56,480 --> 00:52:59,000
like survivorship bias, all 
these different types of things 

871
00:52:59,000 --> 00:53:02,080
like that that are that we have 
to remember when we start 

872
00:53:02,080 --> 00:53:06,360
looking at the success that a 
facility or program or whatever 

873
00:53:06,360 --> 00:53:10,320
has, it's like, OK, for how many
guys that it worked for? 

874
00:53:10,320 --> 00:53:11,880
How many guys did it not work 
for? 

875
00:53:12,560 --> 00:53:14,680
Do you have? 
Because again, it just goes back

876
00:53:14,680 --> 00:53:16,680
to this whole thing of like, 
well, if all you've got is a 

877
00:53:16,680 --> 00:53:18,320
hammer, than everything looks 
like a nail. 

878
00:53:18,760 --> 00:53:21,000
And if you happen to be a screw,
you're going to just get smashed

879
00:53:21,000 --> 00:53:25,480
like your nail, that might not 
go so well because it a screw is

880
00:53:25,480 --> 00:53:28,800
not designed like a nail. 
So anyways, you know, the whole 

881
00:53:28,800 --> 00:53:33,720
like, you know, circle or square
peg circle type of thing, right?

882
00:53:33,720 --> 00:53:39,280
So the other element that needs 
to be remembered is that these 

883
00:53:39,280 --> 00:53:42,440
ways of like we even talked 
about in one of our previous 

884
00:53:42,440 --> 00:53:45,400
episodes of like, you know, 
thinking that, OK, if I zone in,

885
00:53:46,200 --> 00:53:50,480
you know, you might have success
If you if especially if your 

886
00:53:50,480 --> 00:53:55,160
opponent hasn't adapted yet, 
their strategy, OK, your 

887
00:53:55,160 --> 00:53:58,760
strategy might work because 
maybe your strategy fits a niche

888
00:53:59,880 --> 00:54:03,200
like within within the current 
landscape of how the game is. 

889
00:54:03,440 --> 00:54:08,240
But if the game keeps developing
and changing strategies, This is

890
00:54:08,240 --> 00:54:11,560
why, for example, the flyball 
revolution was just went 

891
00:54:11,560 --> 00:54:13,680
gangbusters for a little bit, 
right? 

892
00:54:13,680 --> 00:54:17,640
Is that everybody before was 
their mentality was all right. 

893
00:54:17,840 --> 00:54:20,920
I'm just trying to hit a ground 
ball to to the second to 

894
00:54:21,000 --> 00:54:24,240
backside, you know, low line 
drives all this sort of stuff 

895
00:54:24,240 --> 00:54:26,640
station to station. 
And then pitchers are getting 

896
00:54:26,640 --> 00:54:29,400
even more nasty. 
And then the defense is getting 

897
00:54:29,400 --> 00:54:31,000
better. 
Guys are becoming more athletic.

898
00:54:31,320 --> 00:54:34,360
And so then all the sudden the 
strategy isn't not as effective 

899
00:54:34,360 --> 00:54:37,960
as it used to be. 
All of a sudden you tell guys to

900
00:54:37,960 --> 00:54:42,480
like hit the ball in the air and
surprise, surprise, like, you 

901
00:54:42,480 --> 00:54:44,920
know, and two, be ready for the 
fastball. 

902
00:54:45,080 --> 00:54:48,160
Most, most pitching, like the 
pitching side used to be really 

903
00:54:48,160 --> 00:54:51,680
fastball focused. 
You know, try to and they preach

904
00:54:51,760 --> 00:54:53,520
throw in strikes, get strike 
one. 

905
00:54:53,720 --> 00:54:56,040
So then you could sit there and 
you could you could train 

906
00:54:56,200 --> 00:54:59,760
fastball, be on time for the 
fastball and just go ham on 

907
00:54:59,760 --> 00:55:01,960
that. 
We're not there anymore. 

908
00:55:02,280 --> 00:55:05,680
That game is that game is 
largely moving on. 

909
00:55:06,720 --> 00:55:09,440
And so this is where from a from
an offensive standpoint, this 

910
00:55:09,440 --> 00:55:12,280
whole like, OK, just get your a 
swing off all the time. 

911
00:55:14,560 --> 00:55:17,280
I don't think that like it. 
It will work for some, but I 

912
00:55:17,280 --> 00:55:19,120
think that's not going to work 
for everybody. 

913
00:55:19,240 --> 00:55:21,240
And so you need to. 
Have to run into a picture where

914
00:55:21,240 --> 00:55:22,920
it doesn't work. 
Right. 

915
00:55:22,960 --> 00:55:25,000
And so it's like, OK, are you, 
is your offense only 

916
00:55:25,000 --> 00:55:27,400
one-dimensional? 
And this like we're using 

917
00:55:27,400 --> 00:55:30,280
offense as an example, but like,
is your game just whether it's 

918
00:55:30,280 --> 00:55:33,680
offense, defense, whatever, is 
your game one-dimensional or 

919
00:55:33,680 --> 00:55:37,720
does your game have flexibility 
so that it you have multiple 

920
00:55:37,720 --> 00:55:40,680
tools in the toolbox so that, 
OK, we run into a certain 

921
00:55:40,680 --> 00:55:41,960
constraint, the wind's blowing 
in. 

922
00:55:43,520 --> 00:55:45,840
OK, Do you have another way? 
Do you have a way to adapt? 

923
00:55:46,080 --> 00:55:49,040
And if you're this go like, and 
I think, you know, this comes 

924
00:55:49,040 --> 00:55:51,840
back to I think this is the 
wave, sorry to cut you off, but 

925
00:55:51,840 --> 00:55:55,280
this is the wave that I feel 
like it's kind of in in the air 

926
00:55:55,280 --> 00:55:58,120
within the the baseball 
community of like, OK, what 

927
00:55:58,120 --> 00:56:00,600
Glasnost said being athletic. 
What does that mean? 

928
00:56:01,160 --> 00:56:02,920
OK, I think that's always been 
in there. 

929
00:56:03,040 --> 00:56:06,120
But what does it mean? 
I think ecological dynamics can 

930
00:56:06,120 --> 00:56:09,320
explain what that means in a 
very detailed way that's 

931
00:56:09,480 --> 00:56:14,720
concrete, not just this kind of 
abstract concept of athleticism,

932
00:56:15,200 --> 00:56:17,880
right? 
Like, whereas like what we're 

933
00:56:17,880 --> 00:56:21,240
saying is athleticism means that
you have multiple different ways

934
00:56:21,240 --> 00:56:22,960
to solve the problem, you're 
adaptable. 

935
00:56:24,400 --> 00:56:27,480
So yes, that's, that's still a 
broad term, but I think it's 

936
00:56:27,480 --> 00:56:32,240
more, it brings more clarity to 
what is being asked and said 

937
00:56:33,200 --> 00:56:35,600
rather than just like, Oh yeah. 
Like, because even that was said

938
00:56:35,600 --> 00:56:37,160
to me. 
Oh yeah, you're you're athletic.

939
00:56:38,040 --> 00:56:39,320
OK. 
What does that mean? 

940
00:56:39,360 --> 00:56:41,320
Oh, well, you do things that are
different. 

941
00:56:41,440 --> 00:56:43,200
OK. 
But is it functional? 

942
00:56:43,520 --> 00:56:46,120
Because that was my thing was 
like, I mean, it's not as 

943
00:56:46,120 --> 00:56:46,880
functional. 
Yeah. 

944
00:56:46,880 --> 00:56:48,560
OK, maybe I move different ways,
whatever. 

945
00:56:48,560 --> 00:56:52,000
I don't know. 
But I did not perform at a high 

946
00:56:52,000 --> 00:56:54,200
enough level, right? 
So like that's that to me 

947
00:56:54,200 --> 00:56:58,440
becomes the the the other piece 
of it is like athleticism has to

948
00:56:58,440 --> 00:57:03,720
also play. 
So that those are at least kind 

949
00:57:03,720 --> 00:57:08,160
of my my initial thoughts when 
it comes to all right, we need 

950
00:57:08,160 --> 00:57:11,200
to I don't even know what I'm 
saying. 

951
00:57:11,360 --> 00:57:15,240
What were you going to say? 
I think This is why scouting 

952
00:57:15,240 --> 00:57:22,280
reports can work and do work, 
quite frankly, and why teams 

953
00:57:22,280 --> 00:57:24,320
why? 
And I think we've learned this 

954
00:57:24,320 --> 00:57:26,800
from football. 
I'll confess, I'm not like a 

955
00:57:26,800 --> 00:57:30,680
huge, I'm going to sit and watch
8 million clips. 

956
00:57:30,720 --> 00:57:33,520
I I've never been in the 
football world, but I think we 

957
00:57:33,520 --> 00:57:36,440
really adopted that from them. 
They watch a lot of film. 

958
00:57:36,440 --> 00:57:40,440
You heard Peyton Manning do that
all the time, and so you 

959
00:57:40,440 --> 00:57:44,920
absolutely pick up on tendencies
and things that are going to 

960
00:57:44,920 --> 00:57:48,240
guide your search when you're in
that situation. 

961
00:57:49,480 --> 00:57:52,120
I think This is why scouting 
reports work is because you'll 

962
00:57:52,400 --> 00:57:55,200
watch a team, you'll see a 
tendency, something that you can

963
00:57:55,200 --> 00:57:59,120
exploit, and then you go do that
as a pitcher, as a hitter on the

964
00:57:59,120 --> 00:58:03,720
defensive side of the ball. 
We just had a scouting meeting 

965
00:58:03,720 --> 00:58:06,920
for our first few teams. 
We play on spring break and one 

966
00:58:06,920 --> 00:58:11,320
of the teams that came up was 
like, Oh yeah, this team hits 

967
00:58:11,320 --> 00:58:14,560
for a lot of average. 
Like they've good hitters, high 

968
00:58:14,560 --> 00:58:16,560
average. 
Oh, by the way, they also like 

969
00:58:16,560 --> 00:58:19,400
crush balls. 
Oh, OK, so they do damage. 

970
00:58:19,680 --> 00:58:22,080
Yeah, but they might like steal 
and bunt on you too. 

971
00:58:22,440 --> 00:58:25,720
OK, so pretty much they'll find 
a way to win the game in any 

972
00:58:25,720 --> 00:58:26,920
way. 
How are they? 

973
00:58:27,040 --> 00:58:28,800
They'll be like the best team we
play. 

974
00:58:29,120 --> 00:58:31,840
OK, that makes sense. 
And so that's kind of what we're

975
00:58:31,840 --> 00:58:35,080
talking about here is if you are
that one trick pony, it it'll 

976
00:58:35,160 --> 00:58:38,440
it'll definitely probably work. 
And, and I think we see this a 

977
00:58:38,440 --> 00:58:43,880
lot in so many different places 
that you know, well, I'll, I'll 

978
00:58:43,880 --> 00:58:46,440
say I'm an Atlanta Braves fan 
and couple years ago, I think 

979
00:58:46,440 --> 00:58:48,560
they won 100 and some games they
like. 

980
00:58:49,280 --> 00:58:54,160
I think they tied the twins home
run record like then unreal 

981
00:58:54,160 --> 00:58:56,680
offensive year. 
And then they got into the 

982
00:58:56,680 --> 00:58:59,800
playoffs, played the Phillies, 
and they had guy after guy after

983
00:58:59,800 --> 00:59:05,080
guy who were throwing smoke and 
like hard breaking balls out of 

984
00:59:05,120 --> 00:59:07,360
the pen. 
And they lost the series. 

985
00:59:07,360 --> 00:59:09,840
And obviously it's a short, it's
a random game. 

986
00:59:09,840 --> 00:59:13,000
It's not, as you know, baseball 
can be so random like that. 

987
00:59:13,480 --> 00:59:16,840
But I think the point is, is 
that's probably why scouting 

988
00:59:16,840 --> 00:59:23,200
reports are very useful. 
But that's where the advantage 

989
00:59:23,200 --> 00:59:29,600
could be had for you is if you 
are training in a way that is 

990
00:59:30,280 --> 00:59:34,280
functionally finding solutions 
to win games in different ways, 

991
00:59:34,800 --> 00:59:36,880
you're going to be really hard 
to beat. 

992
00:59:37,160 --> 00:59:42,280
And that could very well be the 
next thing that people run after

993
00:59:42,280 --> 00:59:47,160
here is how can you help a 
player score in different ways? 

994
00:59:47,160 --> 00:59:49,720
How can you help a pitcher pitch
in different ways to be able to 

995
00:59:49,720 --> 00:59:53,320
get any sort of hitter out? 
And I think that that's what 

996
00:59:53,320 --> 00:59:56,320
we're kind of saying with the 
back to the repetition pieces. 

997
00:59:56,880 --> 01:00:02,560
Can you do the similar outcome 
thing in different ways and not 

998
01:00:02,560 --> 01:00:04,600
just? 
Get the ball hard in different 

999
01:00:04,600 --> 01:00:06,280
ways. 
Can you score in multiple 

1000
01:00:06,280 --> 01:00:08,640
different ways? 
Those those are the teams that 

1001
01:00:08,640 --> 01:00:11,520
are quite frankly, the hardest 
to beat because how do you 

1002
01:00:11,520 --> 01:00:13,720
exploit that team? 
I don't know. 

1003
01:00:13,720 --> 01:00:16,240
You just have to execute better.
You just have to be more 

1004
01:00:16,240 --> 01:00:17,800
talented. 
You just, you know, that's 

1005
01:00:17,800 --> 01:00:23,520
really, really hard to exploit. 
And one of the things too on, on

1006
01:00:24,040 --> 01:00:29,040
what you're saying is I think 
part of the reason why 

1007
01:00:29,040 --> 01:00:33,240
tendencies and why we're seeing 
so much success at the 

1008
01:00:33,240 --> 01:00:36,440
professional level of exploiting
people's weaknesses is because 

1009
01:00:36,440 --> 01:00:41,160
they just that's the athletes or
hitters or doesn't matter which 

1010
01:00:41,160 --> 01:00:43,800
side of it aren't trained to be 
adaptable. 

1011
01:00:45,040 --> 01:00:48,640
So they're, they're left 
swimming once their weakness is 

1012
01:00:48,640 --> 01:00:51,520
found out. 
You know, and, and also to, to 

1013
01:00:51,520 --> 01:00:55,160
go off of what you're talking 
about with with the Atlanta 

1014
01:00:55,160 --> 01:00:57,440
Braves, it makes me think of the
Minnesota Vikings, right? 

1015
01:00:57,440 --> 01:01:02,280
They've had a great year and 
there's two different 

1016
01:01:02,280 --> 01:01:04,560
strategies, right? 
There's the strategy that gets 

1017
01:01:04,560 --> 01:01:06,560
you to the dance, meaning the 
playoffs. 

1018
01:01:07,040 --> 01:01:09,760
And then there's the one that 
wins you the playoffs because 

1019
01:01:09,760 --> 01:01:13,200
the teams, in order to get to 
the playoffs, you need to win X 

1020
01:01:13,200 --> 01:01:15,840
number of games. 
So your strategy needs to be 

1021
01:01:15,840 --> 01:01:20,400
able to beat more than half of 
your opponents, right? 

1022
01:01:20,480 --> 01:01:24,200
And so like that's, but then to 
win the playoffs, your strategy 

1023
01:01:24,200 --> 01:01:30,840
needs to be able to beat the top
or like they're top teams of the

1024
01:01:30,840 --> 01:01:32,560
whole league. 
Those two things are not the 

1025
01:01:32,560 --> 01:01:35,160
same. 
And like that's where even like 

1026
01:01:35,160 --> 01:01:37,640
the Minnesota Twins, I feel like
that's what that's that's why 

1027
01:01:37,640 --> 01:01:40,040
they can't ever go far in the 
playoffs or why they get 

1028
01:01:40,040 --> 01:01:44,360
eliminated almost right away, is
that they they're built well 

1029
01:01:44,360 --> 01:01:45,960
enough to get them through the 
season. 

1030
01:01:45,960 --> 01:01:49,440
They're not built to beat the 
best teams or the teams that 

1031
01:01:49,440 --> 01:01:53,000
have that, that have different 
strategies that are unique or 

1032
01:01:53,000 --> 01:01:55,680
whatever. 
They their matchups to them 

1033
01:01:55,720 --> 01:01:57,840
aren't very good. 
Their matchups may be really 

1034
01:01:57,840 --> 01:02:02,360
great for the bottom half of the
league, but they're not as well 

1035
01:02:02,360 --> 01:02:04,280
or not as good at the top, 
right. 

1036
01:02:04,280 --> 01:02:07,600
And this is kind of the thing of
like, OK, yeah. 

1037
01:02:07,600 --> 01:02:10,840
All right, we we beat all the 
teams we're supposed to, but how

1038
01:02:10,840 --> 01:02:12,040
do you do against the best 
teams? 

1039
01:02:12,040 --> 01:02:14,960
That's really the measure of 
like how good you are in some in

1040
01:02:14,960 --> 01:02:17,200
some respects, right. 
If we're going to look at past 

1041
01:02:17,200 --> 01:02:19,840
performance, predicting future 
performance, I'm going to go off

1042
01:02:19,840 --> 01:02:22,040
of like, how do you play against
the best now? 

1043
01:02:22,040 --> 01:02:24,600
Do you play down to the worst? 
Meaning if you start all if you 

1044
01:02:24,600 --> 01:02:27,560
also lose to the bottom and 
while beating the top, like I 

1045
01:02:27,560 --> 01:02:28,880
also think there's something 
wrong there. 

1046
01:02:29,000 --> 01:02:34,720
But anyways, that like, and so I
think that's that also plays 

1047
01:02:34,720 --> 01:02:41,400
into again, back to how are we 
thinking about what we're trying

1048
01:02:41,400 --> 01:02:46,040
to do, our intention right 
there, the intent to well, you 

1049
01:02:46,040 --> 01:02:50,000
know, the Seattle Mariners, 
we're just trying to win 53 or I

1050
01:02:50,000 --> 01:02:52,240
can't remember 54. 
I can't remember what the number

1051
01:02:52,240 --> 01:02:55,360
was 56% of their their games. 
That's what that that's their 

1052
01:02:55,360 --> 01:02:59,560
intention. 
So their whole strategy and how 

1053
01:02:59,560 --> 01:03:03,000
they think about their team and 
how they organize and run their 

1054
01:03:03,000 --> 01:03:08,320
team is around that, right? 
Whereas, you know, I don't know 

1055
01:03:08,320 --> 01:03:11,000
what the Dodgers mentality is 
and what their strategy is, but 

1056
01:03:11,000 --> 01:03:14,080
it's it might be, you know, they
have a different way of thinking

1057
01:03:14,080 --> 01:03:16,760
about it. 
So this, this kind of comes back

1058
01:03:16,760 --> 01:03:21,560
to how much intent and what your
principles are really drive the 

1059
01:03:21,560 --> 01:03:24,600
content and the, and the later 
on outcomes and the 

1060
01:03:24,600 --> 01:03:26,280
sustainability of those 
outcomes. 

1061
01:03:27,720 --> 01:03:31,520
And so for me, that's where an 
ecological approach allows you. 

1062
01:03:31,520 --> 01:03:35,920
If your whole motto is like to 
be adaptable, I don't know how 

1063
01:03:35,920 --> 01:03:39,840
that goes out of style, because 
as the, your opponent adapts, 

1064
01:03:39,840 --> 01:03:43,560
you adapt to your opponent. 
And so if you are, you know, 

1065
01:03:43,560 --> 01:03:46,600
kind of in a way like the 
Dodgers and you're staying out 

1066
01:03:46,600 --> 01:03:50,560
ahead of it, you you got the, 
you got the lead and you're 

1067
01:03:50,560 --> 01:03:54,760
going to keep iterating. 
And adapting, not a baseball 

1068
01:03:54,760 --> 01:03:57,520
example, but here's probably a 
better example. 

1069
01:03:57,520 --> 01:04:00,640
And granted, we know baseball, 
the randomness is much 

1070
01:04:00,640 --> 01:04:03,000
different. 
So having this type of sustained

1071
01:04:03,000 --> 01:04:05,880
success is really hard. 
But one of the things that the 

1072
01:04:05,880 --> 01:04:10,400
New England Patriots were, you 
know, famous for, so to speak, 

1073
01:04:10,400 --> 01:04:12,760
is, you know, people said, well,
they're a different team every 

1074
01:04:12,760 --> 01:04:15,480
week, that they they find these 
things to exploit and they 

1075
01:04:15,480 --> 01:04:17,640
become different. 
Now, some within the locker 

1076
01:04:17,640 --> 01:04:19,120
room. 
And I think this is actually a 

1077
01:04:19,120 --> 01:04:21,480
really good example of exactly 
what we're trying to talk about 

1078
01:04:21,480 --> 01:04:24,760
here. 
It kind of got blown up in the 

1079
01:04:24,760 --> 01:04:27,560
media as like they're a 
completely different team every 

1080
01:04:27,560 --> 01:04:29,840
single time. 
And within the locker room they 

1081
01:04:29,840 --> 01:04:32,240
said, well, no, we're not like 
we're, we're sticking to who we 

1082
01:04:32,240 --> 01:04:35,400
are. 
And yet we adapt little by 

1083
01:04:35,400 --> 01:04:38,680
little to the team that we play.
And look at the success that 

1084
01:04:38,680 --> 01:04:42,240
they had in that run. 
Now, obviously incredibly 

1085
01:04:42,240 --> 01:04:45,600
talented players, one of the 
best quarterbacks of all time. 

1086
01:04:45,880 --> 01:04:49,240
You have to have those pieces in
place, but how then when you're 

1087
01:04:49,240 --> 01:04:51,520
doing exactly what you're 
saying, when you're getting to 

1088
01:04:51,520 --> 01:04:54,720
the playoffs and you're playing 
the best of the best, They have 

1089
01:04:54,720 --> 01:05:00,760
this ability to make these minor
adaptations to continue to win 

1090
01:05:00,960 --> 01:05:03,640
and be the best amongst the 
best. 

1091
01:05:03,920 --> 01:05:06,840
And that's essentially what 
we've gotten onto this train 

1092
01:05:06,840 --> 01:05:11,960
with is sort of Rep without Rep,
not being completely different 

1093
01:05:12,040 --> 01:05:15,400
all the time, but sort of 
potentially for the paths, 

1094
01:05:15,400 --> 01:05:20,120
staying true to who you are and 
yet finding different nuanced 

1095
01:05:20,120 --> 01:05:24,160
ways to exploit, become 
adaptable, Do it in different 

1096
01:05:24,160 --> 01:05:26,920
ways, win in different ways, 
because ultimately the only 

1097
01:05:26,920 --> 01:05:29,320
thing that matters for them is 
winning titles. 

1098
01:05:31,000 --> 01:05:33,800
And I think too, like it comes 
back to, you know, like we kind 

1099
01:05:33,800 --> 01:05:38,960
of talked about before mindset, 
if it's already part of your 

1100
01:05:38,960 --> 01:05:42,240
mindset, your intention to be 
adaptable and that adaptability 

1101
01:05:42,240 --> 01:05:47,280
is something that you 
prioritize, then all right, when

1102
01:05:47,280 --> 01:05:50,520
things start to go like you're 
able to shift and, and it goes 

1103
01:05:50,520 --> 01:05:52,800
back to again, what I was 
talking about before, the the 

1104
01:05:52,800 --> 01:05:57,120
principle of, of staying in tune
and connected to what is what 

1105
01:05:57,120 --> 01:05:59,400
currently is going on to being 
present. 

1106
01:06:00,120 --> 01:06:03,000
And adaptability is in my mind, 
really tied to that. 

1107
01:06:03,000 --> 01:06:05,360
It's not adaptability for the 
sake of adaptability. 

1108
01:06:06,360 --> 01:06:08,960
Going back to transfer training,
kind of the, the whole point of 

1109
01:06:08,960 --> 01:06:12,200
this is like it's about finding 
a functional fit. 

1110
01:06:12,440 --> 01:06:14,720
It's about the execution, it's 
about the outcome, it's about 

1111
01:06:14,720 --> 01:06:17,440
the performance outcomes. 
It's adaptability around that 

1112
01:06:17,960 --> 01:06:23,880
and every like another key 
component of, you know, what are

1113
01:06:23,880 --> 01:06:27,720
the basics of ecological 
dynamics, right, is it's all 

1114
01:06:27,720 --> 01:06:29,600
especially the ecological 
psychology side of it. 

1115
01:06:29,600 --> 01:06:33,400
It's all about relationships, 
your relationship to the 

1116
01:06:33,400 --> 01:06:37,960
information, the environment and
the relationship to your 

1117
01:06:37,960 --> 01:06:40,520
movements, your actions to the 
outcome. 

1118
01:06:41,880 --> 01:06:45,520
And so your adaptability needs 
to be tied to that towards 

1119
01:06:45,520 --> 01:06:48,360
working towards that end of 
finding success. 

1120
01:06:49,400 --> 01:06:55,200
And so to me, that's that's what
why an ecological approach is, 

1121
01:06:57,040 --> 01:07:01,120
is extremely helpful to me, 
like, and why I'm so passionate 

1122
01:07:01,120 --> 01:07:03,880
about trying to advocate for it.
Because this way of thinking, 

1123
01:07:05,120 --> 01:07:07,560
going back to like what I was 
talking about before of like, 

1124
01:07:07,560 --> 01:07:11,800
OK, if you're off just a little 
bit, OK, early on, you may have 

1125
01:07:11,800 --> 01:07:14,480
good results. 
But the further you go down that

1126
01:07:14,480 --> 01:07:17,360
road, if you don't have any self
correcting mechanisms, you're 

1127
01:07:17,360 --> 01:07:21,520
going to end up like your run of
success is going to be short 

1128
01:07:21,520 --> 01:07:24,000
lived. 
Maybe it's, you know, the, the 

1129
01:07:24,000 --> 01:07:27,760
window that you have is going to
be shorter than if you have 

1130
01:07:27,960 --> 01:07:29,600
these self correcting 
mechanisms. 

1131
01:07:29,920 --> 01:07:33,200
And to me, this, this, when I 
look at it like eco D the the 

1132
01:07:33,200 --> 01:07:37,080
ideas, the concepts will keep 
you on the path that's going to 

1133
01:07:37,320 --> 01:07:41,040
extend your window of success. 
And so for me, that's that's why

1134
01:07:41,040 --> 01:07:44,640
I think it's so powerful and is 
why it's so different than 

1135
01:07:44,640 --> 01:07:48,480
everything else. 
And also again, it's a Michael 

1136
01:07:48,480 --> 01:07:53,680
O'Connell put out a released a 
sub stack article today that I 

1137
01:07:53,680 --> 01:07:57,040
thought is, is kind of where I 
think things need to get going. 

1138
01:07:57,320 --> 01:08:02,640
As far as everybody is talking, 
you know, the, the this era has 

1139
01:08:02,640 --> 01:08:05,480
been the era of data, you know, 
in being data-driven. 

1140
01:08:06,040 --> 01:08:10,480
I think the next phase and where
the next advancement lies is in 

1141
01:08:10,480 --> 01:08:16,479
being principally driven because
data doesn't doesn't tell you 

1142
01:08:16,479 --> 01:08:18,520
what to do. 
Data needs to be analyzed. 

1143
01:08:19,160 --> 01:08:23,080
So you need principles and 
frameworks to be able to help 

1144
01:08:23,080 --> 01:08:26,359
you utilize that data in the 
most effective way. 

1145
01:08:26,520 --> 01:08:29,720
Data doesn't interpret itself, 
you know, like, and you have to 

1146
01:08:29,720 --> 01:08:31,560
be able to discern from good, 
bad, all this sort of stuff. 

1147
01:08:31,640 --> 01:08:37,040
Like data is just just is data. 
And so you actually need a 

1148
01:08:37,040 --> 01:08:41,040
framework, you need principles 
to actually know what to do with

1149
01:08:41,040 --> 01:08:45,040
that stuff. 
And so I think really ecological

1150
01:08:45,040 --> 01:08:49,760
dynamics, it gives you 
principles and a framework, a 

1151
01:08:49,760 --> 01:08:53,880
way of thinking to be able to 
fully utilize everything in my 

1152
01:08:53,880 --> 01:08:57,080
mind from the past and the the 
old and the new school stuff. 

1153
01:08:58,000 --> 01:09:01,560
And allows you to sift things 
and to figure out what is good 

1154
01:09:01,720 --> 01:09:06,520
and useful and functional and, 
and to know when and where to do

1155
01:09:06,520 --> 01:09:08,640
that. 
So that's kind of my pitch for 

1156
01:09:08,640 --> 01:09:09,920
that. 
You got anything that you want 

1157
01:09:09,920 --> 01:09:14,120
to land the plane on? 
No, just I think the the most 

1158
01:09:14,120 --> 01:09:17,600
helpful thing is as we're 
searching for those principles, 

1159
01:09:17,600 --> 01:09:21,120
I think that you highlighted it 
twice, once the beginning here 

1160
01:09:21,120 --> 01:09:23,200
and then now again near at the 
end. 

1161
01:09:23,240 --> 01:09:26,359
You know, being connected to the
outcomes that you're looking 

1162
01:09:26,359 --> 01:09:30,760
for. 
Not necessarily yeah, ones that 

1163
01:09:32,680 --> 01:09:35,760
a spin rate or something, but 
something that's connected to 

1164
01:09:35,760 --> 01:09:40,720
the game and and allows you 
getting yourself on base, right,

1165
01:09:40,720 --> 01:09:44,520
getting the next guy up as a 
hitter or or getting the batter 

1166
01:09:44,520 --> 01:09:47,359
out as a pitcher. 
You know, the thing that that is

1167
01:09:47,359 --> 01:09:49,200
the very thing that will help 
you win the game. 

1168
01:09:49,200 --> 01:09:50,840
That is the very thing that 
you're trying to do. 

1169
01:09:50,840 --> 01:09:53,600
So I think staying connected to 
that and then ultimately kind of

1170
01:09:53,600 --> 01:09:55,840
what's underneath that is, is 
what you said at the beginning 

1171
01:09:56,000 --> 01:09:59,000
that it really one of these 
principles is, is very clear 

1172
01:09:59,000 --> 01:10:02,000
that it comes back to problem 
solving and having the ability 

1173
01:10:02,000 --> 01:10:05,080
to solve multiple types of 
problems regardless of what 

1174
01:10:05,080 --> 01:10:09,520
emerges. 
Yeah, I agree. 

1175
01:10:10,160 --> 01:10:11,520
All right, until next time.
