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Hello and welcome to the Weekly 
Scroll podcast project by The 

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Adventure Archive. 
My name is Ryan. 

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And I'm a lost cannibal. 
And with us, we have a couple of

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very special guests today. 
We have David Blandy and Daniel 

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Locke talking about Eco Mofos 
today. 

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How are you guys doing? 
You're going good. 

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Thanks very much for having this
on. 

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Thanks. 
For going on. 

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Really good. 
The weather is good here. 

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It is not great. 
It is not great here, I assume. 

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I assume that means warm versus 
like boiling over here, Yeah. 

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It's been it's been windy and 
rainy recently, and today it was

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sunny, so it's nice, you know? 
I'm in Texas. 

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I'm in Dallas, TX, which has 
been currently hotter than I 

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think 99% of the world, and it 
has been over 100, a lot. 

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So wow, that's Yeah, that's too 
hot. 

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That's too much. 
Yeah, yeah, I I sleep all day 

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and just ignore all of that. 
That's what I do. 

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So. 
So. 

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David. 
Daniel. 

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David who? 
So who? 

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Who the heck are you guys? 
What are you? 

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What are you? 
What are you doing here, David, 

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Tell us about Tell us about 
yourself and and what brings you

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to a tabletop RPG podcast? 
Well yeah. 

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I'm a tabletop role-playing game
designer and fine artist, and 

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I've been making games for the 
last 5-6 years, starting with 

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more kind of. 
I came from 5E, I guess coming 

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back into the hobby after kind 
of loving the red box when I was

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little and stuff. 
And then actually through 

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playing with Dan we we had some 
sessions formed a little crew in

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in Brighton which is where we 
both live and then yeah, first 

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of all started a home brew 
campaign and then. 

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Started getting slightly 
frustrated with the rules. 

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They kind of looked for 
different ways to to have fun at

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the table with people and yeah, 
found the whole indie scene. 

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Started getting into FKR and 
yeah, looked at things like 2400

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by Jason Tocci, which is what 
Lost Eons one of my previous 

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games is based on. 
And yeah, really interested in 

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solo gaming like, yeah, Low 
Neons, which is the solo version

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or? 
People which is based on crisp 

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assets. 
The Wretched. 

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So yeah just kind of went 
through all that. 

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And then yeah, recently I've 
wanted to move more into sort of

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yeah, I guess the OSR in some 
ways looking at Chris Mcdowell's

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into the yard and your high gals
Ken and seeing yeah, what the 

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possibilities are there with 
with that for telling the sorts 

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of stories that I want to with 
with with games. 

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Yeah, that's that's my, that's 
my table top story. 

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What about you, Dan? 
So I'm yeah, like David said I 

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live in Brighton in the UK as 
well and David and I basically I

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sort of tag along where David 
goes and. 

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We it's not true. 
That is true. 

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I I think weirdly, like we've 
known each other for about 20 

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odd years, went to college 
together, so got a lot of shared

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interests. 
And I think weirdly, we both 

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started looking back at the 
stuff we liked. 

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When we were little like you 
know for me it was Games 

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Workshop and and Miniatures and 
the Red Box and stuff like that.

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And we would sort of start 
having these conversations about

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how picked up this, you know, 
Doug, the Red Box out the attic 

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or whatever and just sort of 
rediscovering it again. 

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And for me that was about five 
years ago and the IT was really 

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the pandemic that sort of 
consolidated. 

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Consolidated my my current, like
obsession with that, I should 

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say like my day job is, is being
a cartoonist and a graphic 

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novelist. 
So it's only really like a 

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sidestep. 
So I generally work with 

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scientists and help them 
communicate their research. 

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But yeah, like in that in that 
role I'm introduced to loads of 

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really bonkers ideas and I'm a 
scifi obsessive and fancy fan 

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and all of that. 
So it doesn't take much for my 

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brain to start wanting to draw. 
Humanoid rats. 

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And. 
Enormous mistakes. 

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No, you fit right in then, yeah.
There we go. 

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Yeah, I mean, I mean, it's gotta
be great having a team where 

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David's making these amazing 
games. 

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You have a fantastic artist 
together. 

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Do you guys do a lot of? 
Like back and forth with that 

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like you know you come up with 
something and then David you 

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like you know stat it up or or 
vice versa like how, how does 

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that kind of relationship play 
out in in the design? 

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Yeah, it's really organic. 
I mean, I came to, I came to Dan

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with this project and yeah, he, 
he, he really, really loved it. 

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And but it's not like I'm saying
right here's, I don't know, 

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here's a tentacle. 
He'll illustrate this. 

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It was more like here's a book. 
What kind of vibes does it give 

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you? 
And yeah, draw some stuff, Let's

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see what we can do with it and 
then done. 

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How did how did you take that 
on? 

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Yeah, it's like as you say, it's
really organic and like you 

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know, as I said, David and I 
have known each other for so 

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long. 
So I think it's really rooted in

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our friendship and just trying 
to. 

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The first stop for me is just 
trying to make something that 

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will entertain David and 
something maybe that'll add a 

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bit of value, something you 
know, with daily contact on, 

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especially on Discord. 
So there's a lot of sharing or 

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some pictures that we found or 
like weird sci-fi front covers 

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and a lot of, yeah. 
That's my job. 

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Yeah, I love. 
We've got some really good we've

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got. 
There are some pretty good 

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second hand shops in in 
Brighton, a really good stall 

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actually in the open market 
which which has a nice stash of 

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of 60s seventies sci-fi. 
And then yeah, I kind of treat 

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myself for a couple every every 
now and then and I've got like 

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you know, too many paperbacks 
now, both of them just bought, 

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just bought for the front cover.
Yeah, but. 

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The colors are gorgeous. 
I wish that style would come 

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back. 
I mean, it sounds like you guys 

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have a nice kind of like what 
Robert Plant and Jimmy Page kind

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of thing going on where one can 
inspire the other. 

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So, but. 
True, actually, because I'm 

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wearing a tshirt now, but 
normally I'm bare chested with a

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waistcoat, so. 
Yeah. 

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Just. 
Just don't steal as much from 

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them and you'll be you'll be as 
successful, you know, but you 

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guys are here. 
We're talking about eco Mofos 

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fantastic game that's currently 
funding right now on 

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Kickstarter. 
Just what what is eco mofos and 

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what was the impetus to kind of 
I know you said you know from 5E

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to into the odd and Karen was 
kind of the path but but why 

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specifically eco mofos and and 
yeah. 

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Yeah, I've been working on Lost 
ions for a long time. 

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Like that was that was kind of 
the big project. 

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It's it's 3 zines together kind 
of. 

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It's a big kind of design 
project. 

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I was working in collaboration 
with a with a group in in 

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Cambridge. 
We came up with lots of law to 

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do with the area and I liked it 
and it's sort of like kind of 

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quite solar punky quite kind of 
hopeful future but. 

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I thought it'd be fun to do 
something with a little bit more

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edge, and in a way I was 
frustrated with the fact that I 

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don't know that it was so kind 
of stand alone. 

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It didn't. 
It didn't kind of connect to the

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rest of this, this, the kind of 
wider. 

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Kind of gaming universe that 
that I was seeing happening 

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with, with all the the things 
like Michael Anderson's bastards

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or like DCC or like, you know, 
just this this whole kind of 

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family of different types of 
games that could kind of just 

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about be compatible with each 
other. 

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But I felt like like lost deals 
didn't quite fit into that, Like

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I couldn't drop a dungeon into 
there and it makes sense 

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somehow. 
So I wanted to. 

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It kind of started as a shit 
post to be honest. 

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It was like, what would happen 
if I mashed together Ken and the

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character creation system from 
Bastards. 

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The original Bastards, which was
just the six types. 

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So you roll your HP. 
And then it's, it's and then 

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it's one of six different 
classes that you would that you 

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would have and and I thought you
know six, I can do six, why 

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don't I do 36 because that's you
know D66. 

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It's just six times harder, you 
know, It's not a good yeah. 

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Exactly. 
It's just a little bit more work

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and then and then of course that
kind of. 

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Because I was hacking it into 
Ken and kind of, you know, 

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thinking about into the yard and
kind of all the failed careers 

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and things. 
Each, each of those, each of 

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those characters, each of those,
those different options had a 

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set of items that would come 
with them. 

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And that those items were, you 
know, I kind of, I guess I'd get

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more and more into the idea of 
the. 

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The game bringing you into the 
vibe and the law through just 

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your interaction with it. 
So you don't actually have to 

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read the game. 
It's like it's all it's all like

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built into the tables or the 
items that you're given or you 

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know it's not a new idea it's 
it's it's very much inside you 

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know the whole philosophy that 
Chris McDowell and that that 

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kind of whole lineage of games 
has has been thinking about, but

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it's just you know it it it kind
of felt right to me to to do 

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that for the for the. 
For these these characters. 

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And then once I once I had that,
then I wanted to create very 

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much a because I'm a lazy GM. 
Basically I like to turn up at 

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the table and just like okay, 
let's play. 

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I don't want to be I don't want 
to be prepping too much so. 

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So how do I, how do I kind of 
create a space and a game that 

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you can just like literally? 
Come into and start playing 

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within 5 minutes. 
Like as long as you kind of 

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understand the system a little 
bit. 

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And it was to create basically a
procedural adventure system. 

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So you as you travel along, you 
can kind of roll for what the 

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next section is. 
And then that section has like 

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these these series of D20 tables
that that create little 

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encounters for you, to you, to 
you to meet up with on your 

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journey to that next thing. 
If you then roll up and all the 

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time you're rolling on this D66.
Loop table. 

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Well, actually it's a D666 loop 
table, yeah. 

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And kind of more and more things
are coming out. 

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And sometimes it's like an 
incredibly rare thing. 

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It's a bit like, I don't know, 
like like grinding in Final 

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Fantasy 5 or six or something 
where you're going into a forest

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and you know that like one in 
every 200 will be this like, 

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deadly dragon that has amazing, 
amazing loot. 

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So you're just going back and 
forth in the forest and 

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eventually, like, here it is. 
So it's like that with the leak,

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it's like these these key items 
which are the things that let 

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you adapt, which are like how 
you level up essentially their 

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their things in the world like 
implants and orbs, the kind of 

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spells or maybe some weird 
mushrooms like that you ingest 

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and you kind of bring into your 
body and that kind of and your 

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body adapts and you have these 
this kind of extra ability of 

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some sort like it's kind of 
like. 

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It's like Arkana from from into 
the yard, but it's actually 

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becomes part of your body. 
So it's like it's not like a 

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thing that you can put away. 
It's like there it is. 

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It's there and like, so you 
could conceivably get all 36 

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kind of adaptations together and
be this kind of. 

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Uber character like in Final 
Fantasy Tactics where you're 

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just kind of collecting jobs all
the time and like kind of, you 

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know, you make these ultimate 
characters, but at the same 

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time, it's just cool with just 
the one thing and you know, 

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they're just different tools to 
try and solve problems really. 

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So that was that was the kind of
start of it was yeah, that. 

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Mixture between kind of rules 
like game play but also no prep 

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adventures and kind of mashing 
them together. 

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And and of course that creates a
system that is ideal for solo 

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play because it's like here's a 
system where you can actually 

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just just kind of follow the 
adventure as it goes and and 

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00:13:01,470 --> 00:13:04,950
discover it basically. 
And the the the dice rolls tell 

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you what's next and it's yeah, 
straightforward. 

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I love that that is exactly the 
type of game that I I live for. 

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Like I want to not put up almost
at all. 

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I want to know what the setting 
feels like more or less. 

224
00:13:16,600 --> 00:13:22,880
And I really enjoyed that whole 
like implied by the items, like 

225
00:13:22,880 --> 00:13:26,920
the items and stuff implying the
setting without it being like a 

226
00:13:27,160 --> 00:13:31,280
four to 10 page manual. 
I think that's something that 

227
00:13:31,320 --> 00:13:34,400
David's done so incredibly well 
though with this is that each of

228
00:13:34,400 --> 00:13:38,040
the tables, there's not like one
wasted entry that it's actually 

229
00:13:38,160 --> 00:13:41,040
really rich in law. 
It's just that it's it's 

230
00:13:41,120 --> 00:13:44,160
embedded within those tables, 
you know, and each time you sort

231
00:13:44,160 --> 00:13:48,760
of like use those tables or roll
it, roll with those tables, 

232
00:13:49,200 --> 00:13:51,080
you're sort of reinventing this 
law. 

233
00:13:51,120 --> 00:13:55,000
It's all vibe and flavor. 
It's it's awesome. 

234
00:13:55,600 --> 00:13:58,580
Well done, David. 
Yeah. 

235
00:13:58,980 --> 00:14:02,100
I mean, yeah, that's, you know, 
if you're going to have a rules 

236
00:14:02,100 --> 00:14:06,700
like game, it's you don't. 
I guess you also don't need like

237
00:14:06,700 --> 00:14:09,620
a 50 page lore book to go with 
your world. 

238
00:14:09,620 --> 00:14:11,140
It's really nice. 
We talk about this on the show a

239
00:14:11,140 --> 00:14:14,620
lot of times where like the way 
that you write a game will 

240
00:14:14,620 --> 00:14:19,450
really just innately. 
Influence the way that people 

241
00:14:19,450 --> 00:14:22,210
play your game and the way that 
people read it. 

242
00:14:22,210 --> 00:14:26,010
You know if if all of the tables
are little orbits and like every

243
00:14:26,010 --> 00:14:28,770
little part gives you a little 
bit more it also encourages 

244
00:14:28,770 --> 00:14:31,210
people to find all those little 
parts and read the entire thing.

245
00:14:31,210 --> 00:14:33,730
And I just like skim like an SRD
or anything like that. 

246
00:14:33,730 --> 00:14:38,050
So it's really you know like you
said you know Chris McDowell 

247
00:14:38,050 --> 00:14:41,890
with went crazy with that with 
all the in the odd stuff and 

248
00:14:41,890 --> 00:14:43,330
it's really nice to see that 
spread to. 

249
00:14:44,150 --> 00:14:47,950
Spread to the ITO or the the 
mark of the odd, I was going to 

250
00:14:47,950 --> 00:14:50,550
say into that hack like mark of 
the odd stuff. 

251
00:14:51,190 --> 00:14:55,990
So when the projects, when you 
when you started making 

252
00:14:56,310 --> 00:14:59,950
designing this project, did you 
talk to like Dan right away and 

253
00:14:59,950 --> 00:15:03,390
were you drawing stuff right off
the bat for it or was it pretty 

254
00:15:03,390 --> 00:15:06,190
far along before you guys kind 
of actually came together to to 

255
00:15:06,190 --> 00:15:07,960
do this? 
Yeah, I was. 

256
00:15:08,080 --> 00:15:11,560
I was talking to Dan about it 
the whole time because we just 

257
00:15:11,560 --> 00:15:16,280
talk all the time. 
But it was really, and in the 

258
00:15:16,280 --> 00:15:21,320
kind of early days I was putting
out, I I put out the PDF when it

259
00:15:21,320 --> 00:15:24,840
was like super raw, like those, 
you know, It was just like the 

260
00:15:24,840 --> 00:15:28,000
basic rules. 
It was how to create a 

261
00:15:28,000 --> 00:15:29,680
character. 
It was some of the adventure 

262
00:15:29,680 --> 00:15:32,640
stuff. 
And yeah, I started getting 

263
00:15:32,640 --> 00:15:38,440
approached by people like Aaron 
Catoire and Brandon Ye and they 

264
00:15:38,440 --> 00:15:42,080
they were just really into the 
project already and kind of just

265
00:15:42,160 --> 00:15:45,840
drawing stuff die off the bat, 
like kind of just inspired by 

266
00:15:45,840 --> 00:15:51,600
the by the law to to make stuff.
And I started showing the 

267
00:15:51,600 --> 00:15:54,880
project to Dan and kind of like,
you know, I kind of. 

268
00:15:56,040 --> 00:15:59,760
You know I I just made this as a
as a crazy project but actually 

269
00:15:59,760 --> 00:16:03,400
I I think I kind of like it like
it's got a really stupid name 

270
00:16:03,400 --> 00:16:08,000
but maybe maybe that's good 
maybe it's like that makes that 

271
00:16:08,000 --> 00:16:12,960
makes sense for trying to 
because it's it's you know along

272
00:16:12,960 --> 00:16:17,040
with all the the kind of game 
play stuff there's also the kind

273
00:16:17,040 --> 00:16:20,400
of the subtext of the game which
is that you're in the future 

274
00:16:20,400 --> 00:16:24,700
world a weird future where. 
The mega rich have escaped to 

275
00:16:24,700 --> 00:16:28,660
Mars and they've left everyone 
else to rot or kind of be kind 

276
00:16:28,660 --> 00:16:34,820
of basically entombed in massive
underground bunkers because the 

277
00:16:34,820 --> 00:16:40,180
the surface is kind of so scary.
And you know, what would what 

278
00:16:40,180 --> 00:16:43,020
would life be like on that on 
that surface and what what would

279
00:16:43,020 --> 00:16:45,260
everyone be be up to and kind of
give? 

280
00:16:45,420 --> 00:16:47,660
It like 30 years and you're 
going to know, don't worry. 

281
00:16:49,580 --> 00:16:52,460
It's not really science fiction.
It's just kind of. 

282
00:16:52,540 --> 00:16:55,620
Extrapolating what's you know, 
what's next, so. 

283
00:16:56,180 --> 00:16:58,500
Spaceships are like submarines. 
We'll definitely find out. 

284
00:17:02,540 --> 00:17:11,900
So it's yeah we're heading into 
a quite quite dark times. 

285
00:17:11,900 --> 00:17:15,140
I mean we're already in dark 
times but this is this is you 

286
00:17:15,140 --> 00:17:19,140
know it's it's it's kind of that
that Rome is but I wanted to 

287
00:17:19,140 --> 00:17:23,260
create a space that. 
Allowed for some hope like you 

288
00:17:23,260 --> 00:17:26,460
know yeah things are getting bad
but there's gonna be some 

289
00:17:26,460 --> 00:17:28,940
there's gonna be something after
and we're gonna you know people 

290
00:17:28,940 --> 00:17:34,020
are going to survive and people 
are going to have have lives and

291
00:17:34,140 --> 00:17:38,020
and love each other and and see 
incredible vistas and like you 

292
00:17:38,020 --> 00:17:39,500
know these these things will 
happen. 

293
00:17:39,500 --> 00:17:43,260
So it was trying to trying to 
turn it from like yeah that 

294
00:17:43,260 --> 00:17:46,580
possible like just descent into 
green dark into something 

295
00:17:46,580 --> 00:17:49,180
something else but acknowledging
the. 

296
00:17:50,150 --> 00:17:53,590
In that kind of movement, like 
we're going to have to accept a 

297
00:17:53,750 --> 00:17:56,470
lot of change, and a lot of 
change is weird, which is where 

298
00:17:56,470 --> 00:17:59,590
the weird comes from. 
So it's like, you know, things, 

299
00:17:59,590 --> 00:18:03,590
things mutate and we're going to
have to accept that things 

300
00:18:03,590 --> 00:18:05,030
aren't going to be exactly the 
same. 

301
00:18:05,230 --> 00:18:09,270
So yeah, that's, that's, that's,
that's where that came from. 

302
00:18:09,750 --> 00:18:11,750
And. 
I like that a lot. 

303
00:18:11,990 --> 00:18:15,470
Very hopeful, very positive. 
Fantastic. 

304
00:18:16,630 --> 00:18:19,700
Yeah, it's kind of. 
I guess it's bringing together a

305
00:18:19,700 --> 00:18:23,420
lot of our different influences 
like for for both of us. 

306
00:18:23,420 --> 00:18:30,540
We grew up on the this comic 
called 2008 D It's like I don't 

307
00:18:30,540 --> 00:18:32,940
know how, whether you have it 
much in America. 

308
00:18:32,940 --> 00:18:34,780
Judge Dredd. 
You know Judge Dredd? 

309
00:18:34,780 --> 00:18:37,300
Yeah. 
Yeah. 

310
00:18:37,820 --> 00:18:40,340
Yeah, yeah, yeah, yeah, totally.
He comes from a comic called 

311
00:18:40,340 --> 00:18:45,100
2008 D, which was like this 
crazy response to Thatcher's 

312
00:18:45,100 --> 00:18:47,390
Britain. 
Judge Redd was a bad guy. 

313
00:18:47,470 --> 00:18:52,030
He's like the fascist and it was
like that that that's where it 

314
00:18:52,030 --> 00:18:54,550
was coming from. 
And they made this, this comic 

315
00:18:54,550 --> 00:19:01,470
full of like incredible, 
incredible, like satirical, Hard

316
00:19:01,470 --> 00:19:05,230
as Nails characters and sold it 
to 10 year olds. 

317
00:19:09,030 --> 00:19:11,510
Your money is just as green as 
anybody else's, you know. 

318
00:19:14,890 --> 00:19:17,210
So, so yeah. 
So it's like it's that kind of 

319
00:19:17,210 --> 00:19:19,250
thing. 
And then then but then also kind

320
00:19:19,250 --> 00:19:22,570
of thinking about like Miyazaki 
and and all these other 

321
00:19:22,570 --> 00:19:27,610
influences coming in and writers
like us, Liguin or Octavia 

322
00:19:27,610 --> 00:19:30,210
Butler. 
So yeah, kind of bringing in all

323
00:19:30,210 --> 00:19:33,810
these different things into into
one big pot and stirring it 

324
00:19:33,810 --> 00:19:36,090
around. 
Yeah, that's literally. 

325
00:19:36,690 --> 00:19:39,010
Literally, Yeah. 
I think I did do some drawings 

326
00:19:39,010 --> 00:19:41,050
from the very first. 
It's race. 

327
00:19:42,010 --> 00:19:43,850
You did. 
You did some crazy punks. 

328
00:19:44,490 --> 00:19:47,370
Yeah, they were like really, 
really cartoony, weren't they? 

329
00:19:47,650 --> 00:19:48,850
I I do. 
You know what? 

330
00:19:48,850 --> 00:19:51,690
What really got me into it, 
though I don't actually know how

331
00:19:51,690 --> 00:19:53,250
we've ended up with a 
Kickstarter. 

332
00:19:53,250 --> 00:20:00,570
It's all a bit of a weird blur. 
But I I I was really, really ill

333
00:20:00,570 --> 00:20:04,530
and as I was trying to get 
better, I I picked up, you know,

334
00:20:04,530 --> 00:20:07,290
the the beta version of 
ecomophage and I just started 

335
00:20:07,290 --> 00:20:09,090
making these couple of 
pamphlets. 

336
00:20:10,000 --> 00:20:13,360
Which I put out on itch and that
that was for me that that was 

337
00:20:13,360 --> 00:20:15,920
like the beginning where I was 
like I'm not just drawing crazy 

338
00:20:15,920 --> 00:20:17,640
punks. 
I could actually Draw Something 

339
00:20:17,680 --> 00:20:21,720
cool for this is David's done 
nothing really cool here and I 

340
00:20:21,720 --> 00:20:24,760
really want to engage with it 
and and that's what. 

341
00:20:25,000 --> 00:20:28,600
I remember, I do remember that 
that message on Discord, it was 

342
00:20:28,600 --> 00:20:31,520
like, maybe this is actually 
really good. 

343
00:20:31,520 --> 00:20:36,720
It was that thing. 
It was good. 

344
00:20:38,290 --> 00:20:41,650
Hey, yeah, yeah, Yeah. 
Like guys, go on. 

345
00:20:42,650 --> 00:20:45,770
But there was that thing where, 
where, you know, you know, like 

346
00:20:45,810 --> 00:20:49,010
we're friends, like like he's 
see, I've shown him the thing. 

347
00:20:49,010 --> 00:20:51,570
But this is the moment when I 
knew that Dan had actually read 

348
00:20:51,570 --> 00:20:53,090
it. 
And it was like kind of ah, 

349
00:20:53,130 --> 00:20:56,490
yeah, yeah, like you take it in 
and it's like. 

350
00:20:57,050 --> 00:21:00,530
Yeah, it's like weird, isn't it?
It's weird when like cultural 

351
00:21:00,530 --> 00:21:02,410
artifacts, like books, movies, 
whatever. 

352
00:21:02,410 --> 00:21:04,810
Sometimes you can. 
You can, sort of. 

353
00:21:05,620 --> 00:21:08,740
Be with them and you recognize 
them as decent and good and 

354
00:21:08,740 --> 00:21:11,220
stuff but they don't really 
spark alive. 

355
00:21:11,460 --> 00:21:14,220
And then there is a moment where
where where something will just 

356
00:21:14,220 --> 00:21:18,300
like come alive in your head. 
And this moment when I was like 

357
00:21:18,300 --> 00:21:22,460
in my sick bed playing the game 
on my own and just like reading 

358
00:21:22,460 --> 00:21:25,500
it and rereading it and then 
rereading it again and I was 

359
00:21:25,500 --> 00:21:28,060
like actually I really want to 
do something with this. 

360
00:21:28,140 --> 00:21:32,020
This is really really cool. 
And I the world just felt really

361
00:21:32,020 --> 00:21:34,340
real and really 3 dimensional 
and. 

362
00:21:35,000 --> 00:21:38,040
You know that whole thing of it.
I'm I'm a big law person. 

363
00:21:38,040 --> 00:21:41,840
I know law isn't very isn't very
like trendy or popular. 

364
00:21:42,080 --> 00:21:44,400
Actually I like a lot of law. 
I like the fluff. 

365
00:21:44,400 --> 00:21:45,960
Come on. 
It's like the good stuff 

366
00:21:46,360 --> 00:21:50,280
especially if it's crazy and 
really badly written then I can 

367
00:21:50,280 --> 00:21:55,280
get. 
But yeah no that that was when I

368
00:21:55,280 --> 00:21:58,240
started realizing that these 
tables David put together and 

369
00:21:58,240 --> 00:22:00,560
I've seen them sort of remember 
on on our chats. 

370
00:22:00,560 --> 00:22:04,240
I've seen them sort of become 
more and more refined and and. 

371
00:22:04,710 --> 00:22:06,870
I've seen various different 
edits and stuff like that. 

372
00:22:07,470 --> 00:22:09,870
I was like, yeah, he's done 
something really good here. 

373
00:22:09,870 --> 00:22:14,630
This is brilliant and I need to 
get on board and I just got a 

374
00:22:14,630 --> 00:22:17,350
friendship and like, you don't 
have a choice. 

375
00:22:21,430 --> 00:22:24,230
So you said. 
This kind of you said this kind 

376
00:22:24,230 --> 00:22:27,350
of came about to a Kickstarter, 
and I really wanted to talk 

377
00:22:27,350 --> 00:22:29,230
about the Kickstarter first of 
all. 

378
00:22:29,510 --> 00:22:32,790
I mean the the art Daniel is 
absolutely fantastic. 

379
00:22:32,790 --> 00:22:36,860
I mean. 
The I don't know if you know 

380
00:22:36,860 --> 00:22:39,780
that we like pink here on the 
show, but it is kind of like our

381
00:22:39,780 --> 00:22:43,180
primary color. 
So that's really, yeah, that's 

382
00:22:43,180 --> 00:22:46,780
really throughout the entire 
kind of color scheme a lot. 

383
00:22:47,100 --> 00:22:51,390
But the Kickstarter. 
Talk about the Kickstarter. 

384
00:22:51,390 --> 00:22:54,710
You guys are already funded. 
I mean it's there was A at least

385
00:22:54,710 --> 00:22:58,470
in U.S. dollars because I know 
you guys use pounds. 

386
00:22:58,470 --> 00:23:03,630
Still, it was like a $2500 goal 
and you guys are at like 

387
00:23:03,630 --> 00:23:07,750
$15,000. 
I mean, you guys blew past your 

388
00:23:07,750 --> 00:23:09,230
goal. 
Almost 300 backers. 

389
00:23:09,230 --> 00:23:13,270
You still have 20 days to go. 
But as I said, talk about the 

390
00:23:13,270 --> 00:23:15,390
Kickstarter. 
If people are going to back 

391
00:23:15,430 --> 00:23:18,030
Ecomofos, what actually are they
going to get from you? 

392
00:23:18,910 --> 00:23:20,710
When they actually get the game 
in hand so they can play it. 

393
00:23:22,910 --> 00:23:28,590
Yeah, it's sure. 
So our main focus is what we 

394
00:23:28,590 --> 00:23:36,670
call the art book, which is the 
kind of hardback 150 odd page 

395
00:23:36,670 --> 00:23:40,430
book. 
Which is yeah, full of Dan's 

396
00:23:40,470 --> 00:23:42,230
art. 
Like literally it will be full 

397
00:23:42,230 --> 00:23:46,550
of art and then the whole whole 
document is going to be 

398
00:23:46,550 --> 00:23:53,150
redesigned into using Clayton 
Notes Theme's adventures 

399
00:23:53,150 --> 00:23:54,710
template. 
I don't know if you've you've 

400
00:23:54,830 --> 00:23:59,750
had a look at that but it's it's
really amazing kind of template 

401
00:23:59,750 --> 00:24:04,400
for creating. 
Amazing games basically because 

402
00:24:04,840 --> 00:24:08,360
it has has this this really nice
use of the sidebar. 

403
00:24:08,360 --> 00:24:12,720
So you kind of have this mixture
between the actual text which is

404
00:24:12,720 --> 00:24:15,280
kind of really clearly laid out.
But then the sidebar which kind 

405
00:24:15,280 --> 00:24:19,000
of allows you to have either 
meta text or or little bits of 

406
00:24:19,000 --> 00:24:22,000
lore or kind of just give give a
bit more flavor a bit more 

407
00:24:22,000 --> 00:24:24,200
clarity to what what you're what
you're writing. 

408
00:24:24,520 --> 00:24:28,080
So the the. 
Document as it is right now in 

409
00:24:28,080 --> 00:24:32,640
the on on the Itch page is is 
like it's really super 

410
00:24:32,640 --> 00:24:34,960
compressed. 
Like it's like every page is 

411
00:24:34,960 --> 00:24:39,920
like high density, which is kind
of cool, but it's it also makes 

412
00:24:39,960 --> 00:24:41,920
it a little bit hard to pass I 
think. 

413
00:24:41,920 --> 00:24:44,240
So it's it's going to have a 
little bit more space it's going

414
00:24:44,240 --> 00:24:48,960
to be nicely laid out and then 
yeah be kind of covered in Dan's

415
00:24:48,960 --> 00:24:52,320
doodles. 
And the art is like the goal for

416
00:24:52,320 --> 00:24:54,440
the art is, I've been looking at
a lot of this. 

417
00:24:55,440 --> 00:25:00,200
A manga car called Masumoto, who
did this amazing graphic novel 

418
00:25:00,200 --> 00:25:03,800
called Tekonkin St. and all 
sorts of other stuff. 

419
00:25:04,080 --> 00:25:06,680
But one of the things I really 
love about him is that he draws 

420
00:25:06,680 --> 00:25:11,320
a lot of influence from like 
French artists and mashes it up 

421
00:25:11,320 --> 00:25:15,080
with like his Japanese heritage.
And what comes out is this like 

422
00:25:15,400 --> 00:25:20,400
really graphomanic drawings. 
They're just full of ideas, like

423
00:25:20,440 --> 00:25:23,360
visual ideas. 
There's very few words in his 

424
00:25:23,360 --> 00:25:26,350
comics and. 
And it's all there in the 

425
00:25:26,350 --> 00:25:30,630
imagery and I was like, God, 
this is great for like TTRPG's 

426
00:25:30,630 --> 00:25:36,630
because the images stop being if
we get this part this route. 

427
00:25:36,630 --> 00:25:39,430
The images stop being like 
illustrations and they start 

428
00:25:39,430 --> 00:25:42,910
being like another resource like
a place where you can put like 

429
00:25:43,150 --> 00:25:47,590
further ideas and suggestions 
for adventures or or just like 

430
00:25:47,590 --> 00:25:50,550
world beer building. 
Like alongside all the stuff 

431
00:25:50,550 --> 00:25:52,350
that they've and I've been 
sharing I've been looking at 

432
00:25:52,350 --> 00:25:56,530
loads of photographs from the. 
Spanish Civil War and that's why

433
00:25:56,530 --> 00:25:58,970
all these characters have all 
these like little pouches all 

434
00:25:58,970 --> 00:26:00,890
over them because there's this 
wild. 

435
00:26:01,130 --> 00:26:03,530
It's like if you should have a 
look at these these incredible 

436
00:26:03,530 --> 00:26:06,970
photographs of these like 
communists from, you know, 

437
00:26:06,970 --> 00:26:09,810
Barcelona, they're they're 
they're dressed in like boiler 

438
00:26:09,810 --> 00:26:13,810
suits and a whole like mishmash 
of different gear. 

439
00:26:13,970 --> 00:26:17,210
And it's just, I mean it's 
terrible thing to say about war,

440
00:26:17,210 --> 00:26:21,570
which is not a resource for like
an artist, but it's like a. 

441
00:26:22,110 --> 00:26:25,910
It's like it's just full of like
flavor and character. 

442
00:26:25,910 --> 00:26:29,630
And you know, you can just dive 
into these images and just stand

443
00:26:29,630 --> 00:26:35,910
alongside those those militia 
men and women and and just be, 

444
00:26:36,030 --> 00:26:38,910
you know, they're not faceless. 
They're not, they're they're not

445
00:26:39,750 --> 00:26:44,030
anonymous is what I'm saying. 
And I want the images, well, I'm

446
00:26:44,030 --> 00:26:47,390
making the images to be like 
that so that each image is 

447
00:26:47,390 --> 00:26:50,900
containing this like. 
This world of, you know, a life 

448
00:26:50,900 --> 00:26:54,580
or a moment, and it's got depth 
and it will have all of that 

449
00:26:54,580 --> 00:26:57,660
stuff going in there. 
But that was really rambling, 

450
00:26:57,660 --> 00:26:58,740
wasn't that? 
No. 

451
00:26:58,900 --> 00:27:00,740
That's fantastic. 
That's fantastic. 

452
00:27:00,740 --> 00:27:03,740
Awesome to hear where all of 
this comes from, cuz like I 

453
00:27:03,740 --> 00:27:06,540
said, the art is absolutely 
stunning and to know where the 

454
00:27:06,540 --> 00:27:11,060
inspiration comes from that is 
really, really fantastic. 

455
00:27:11,060 --> 00:27:14,900
So the it's funny because when 
we were talking before, David 

456
00:27:14,900 --> 00:27:18,660
and I talked about a little bit 
of this in Twitter if I didn't 

457
00:27:18,660 --> 00:27:19,980
know. 
You guys were on Discord as much

458
00:27:19,980 --> 00:27:24,100
we were in there and they were 
doing a lot easier, but you they

459
00:27:24,100 --> 00:27:25,740
kept saying the art book and I 
was like, but what about the 

460
00:27:25,740 --> 00:27:28,780
regular book in my head? 
And it's just like, no, it's the

461
00:27:28,780 --> 00:27:32,140
regular book full of more art. 
And that is why it is the art 

462
00:27:32,140 --> 00:27:35,020
book. 
So that is the the the standard 

463
00:27:35,420 --> 00:27:38,940
primary thing is the the art 
book. 

464
00:27:39,500 --> 00:27:43,740
But what else can people get 
from from all of this, 

465
00:27:43,740 --> 00:27:47,520
especially the. 
The Deluxe Art book bundle backs

466
00:27:47,520 --> 00:27:49,360
with that one backer. 
I wonder who that is. 

467
00:27:49,400 --> 00:27:53,480
I'm back at the owner. 
It's a mystery that's fucking 

468
00:27:53,920 --> 00:27:54,720
yeah. 
Like, yeah. 

469
00:27:56,120 --> 00:28:00,160
It's just OK so so as well as 
the the art book we have the 

470
00:28:00,160 --> 00:28:06,080
spiral bound kind of yeah kind 
of basically less art version 

471
00:28:06,120 --> 00:28:09,560
but it's it's spiral bound so 
it'll it'll lie flat on the 

472
00:28:09,560 --> 00:28:11,520
table. 
It's kind of more possible in a 

473
00:28:11,520 --> 00:28:15,620
way it's it's more just. 
Yeah, straight for play. 

474
00:28:15,620 --> 00:28:18,460
It's got it means all these 
lovely tables will be just like,

475
00:28:18,540 --> 00:28:23,020
you know flat on the table and 
you'll be able to use them and 

476
00:28:23,020 --> 00:28:27,060
then yeah, the the kind of then 
we have like this. 

477
00:28:27,640 --> 00:28:31,240
Incredible, but it's become 
absolutely incredible because 

478
00:28:31,320 --> 00:28:35,840
all the the the all the stretch 
goals bundle of adventures, 

479
00:28:35,840 --> 00:28:38,640
they're they're they're going to
be pamphlet adventures plus the 

480
00:28:38,640 --> 00:28:41,800
adventure that we're going to be
playing today which is a hole in

481
00:28:41,800 --> 00:28:47,440
the ground, which is an A6 kind 
of 16 page adventure plus a 

482
00:28:47,440 --> 00:28:50,440
couple of pamphlets that that 
Dan's done about cool little 

483
00:28:50,440 --> 00:28:52,400
settings. 
But then. 

484
00:28:53,080 --> 00:29:00,160
These Adventures by Sam Lee, 
Goblin mixtape Logan Dean did 

485
00:29:00,160 --> 00:29:02,880
the Company and Demon Facts in 
Cleveland. 

486
00:29:03,840 --> 00:29:07,400
Iko did the Everything. 
Yeah. 

487
00:29:08,680 --> 00:29:11,840
Everything. 
It's all sky, yeah. 

488
00:29:12,360 --> 00:29:16,280
Last bake, last bake, yeah. 
Yeah, and then? 

489
00:29:17,270 --> 00:29:19,870
Exactly. 
And some guy called Zed Xu is is

490
00:29:19,870 --> 00:29:23,830
producing the next one which is 
like literally getting in 

491
00:29:23,830 --> 00:29:28,070
contact with Zed X was just like
wow, like you agreed to be part 

492
00:29:28,070 --> 00:29:30,230
of this thing and that just blew
my mind. 

493
00:29:30,230 --> 00:29:32,590
It was it was an excuse to talk 
to him really. 

494
00:29:32,910 --> 00:29:36,710
And and now he's going to be 
he's going to be making making a

495
00:29:36,710 --> 00:29:38,950
pamphlet Adventure for us about 
a kind of. 

496
00:29:40,190 --> 00:29:43,310
A an old mech, basically. 
It's like a yeah, what do we do 

497
00:29:43,310 --> 00:29:45,470
with nuclear warheads? 
It's pretty much his, his 

498
00:29:45,470 --> 00:29:47,390
adventure. 
That's the only one that's not 

499
00:29:47,390 --> 00:29:50,750
funded yet. 
So we're we're looking to to get

500
00:29:50,750 --> 00:29:52,790
get up to. 
It's only another. 

501
00:29:55,110 --> 00:29:56,430
We're getting there, we're 
getting there. 

502
00:29:56,470 --> 00:29:58,670
Yeah, because I was looking at 
it in Merck. 

503
00:29:58,670 --> 00:30:01,630
And so for me, the numbers will 
look different. 

504
00:30:01,630 --> 00:30:03,470
Yeah. 
So you guys are, it looks like 

505
00:30:03,470 --> 00:30:06,390
you're sitting at just over 12 
K. 

506
00:30:07,720 --> 00:30:12,880
And Zedek is about 13 1/2, so I 
mean I think with 20 days left. 

507
00:30:13,000 --> 00:30:16,920
20 days left it's like. 20 days 
left If you're going to some of 

508
00:30:16,920 --> 00:30:20,120
you guys out there listen I want
to bump up to that you know that

509
00:30:20,120 --> 00:30:23,920
that deluxe art book pack you'll
get we'll get some zedek too. 

510
00:30:24,280 --> 00:30:26,880
I I just got my reach of the 
road guide Roach guide and it's 

511
00:30:26,880 --> 00:30:28,520
just out of hand right bring 
that up. 

512
00:30:28,520 --> 00:30:31,280
But it's interesting that when 
I. 

513
00:30:32,210 --> 00:30:34,810
I think your project and I think
that is that Xue and that's the 

514
00:30:34,810 --> 00:30:35,930
first thing that pops in my 
mind. 

515
00:30:35,930 --> 00:30:39,050
It just kind of makes sense to 
have on this project. 

516
00:30:39,050 --> 00:30:41,850
That's great. 
Yeah, no, I mean, I've. 

517
00:30:42,090 --> 00:30:44,690
I've loved that. 
It's worked for years. 

518
00:30:44,690 --> 00:30:46,770
It was, it was. 
I mean, seeing 1000 Thousand 

519
00:30:46,770 --> 00:30:49,850
Islands was one of the things 
that just basically blew my head

520
00:30:49,850 --> 00:30:52,890
off. 
It was just like what you can do

521
00:30:52,890 --> 00:30:56,770
with such sparse pros and just 
create like whole worlds and 

522
00:30:56,770 --> 00:31:00,110
such. 
Though few words often and that,

523
00:31:00,110 --> 00:31:04,630
yeah it's just it's incredible 
like just pure flavor And yeah 

524
00:31:04,630 --> 00:31:07,870
I'd say that's it's like one of 
the biggest influences besides 

525
00:31:07,870 --> 00:31:11,910
like the kind of more mechanical
influences on on on my writing 

526
00:31:11,910 --> 00:31:16,540
and on on this work. 
Yeah, so, so we've got all these

527
00:31:16,540 --> 00:31:20,020
different bundles that that that
handle these things together. 

528
00:31:20,020 --> 00:31:23,140
So you can get the spiral and 
the art book and this bundle all

529
00:31:23,140 --> 00:31:29,780
together for in the nice bundle 
because it's nice, it's £69 and 

530
00:31:29,780 --> 00:31:33,380
then and then. 
Yeah. 

531
00:31:33,540 --> 00:31:37,980
And then we we we decided yeah 
to to make an absolute like just

532
00:31:37,980 --> 00:31:42,900
the most gorgeous Riso print 
possible like 4 different layers

533
00:31:43,620 --> 00:31:47,740
of the the classic punk with 
his, with his back to you. 

534
00:31:47,740 --> 00:31:51,140
And it's kind of it's it's the 
patch that's weird hope and it's

535
00:31:51,140 --> 00:31:53,380
like it's like one of it's going
to be one of the main covers 

536
00:31:53,380 --> 00:31:55,860
from the game and that's going 
to be this Riso print. 

537
00:31:56,140 --> 00:31:58,860
It's going to be really limited 
edition and. 

538
00:32:00,090 --> 00:32:03,730
It's it's gonna be gorgeous. 
We're gonna be working with a a 

539
00:32:03,730 --> 00:32:06,930
printer here in in Brighton to 
make sure that it's absolutely 

540
00:32:06,930 --> 00:32:08,210
perfect. 
Yeah. 

541
00:32:08,210 --> 00:32:10,210
Doppel Press. 
They're they're so good. 

542
00:32:10,610 --> 00:32:12,090
Like, I've worked with them 
before. 

543
00:32:12,330 --> 00:32:15,210
And it's gonna be amazing. 
I love that content like. 

544
00:32:15,530 --> 00:32:18,210
It's so cool looking, such a 
great character. 

545
00:32:19,850 --> 00:32:22,450
All the. 
Well David was saying all the 

546
00:32:22,450 --> 00:32:23,810
artwork. 
The reason it's got this funny 

547
00:32:23,810 --> 00:32:27,570
like texture and looks a little 
bit dated in that way is because

548
00:32:27,570 --> 00:32:31,210
that I I make all the artwork 
like on pen and paper then scan 

549
00:32:31,210 --> 00:32:34,850
it in digitally color it and 
then I do this process called 

550
00:32:34,890 --> 00:32:39,210
full color separations where I 
where I reduce all of the 

551
00:32:39,210 --> 00:32:44,330
colorways down to their 
constituent ratios of cyan, 

552
00:32:44,570 --> 00:32:48,460
yellow, magenta and black. 
That. 

553
00:32:48,780 --> 00:32:52,900
Was that? 
And then then you recombine them

554
00:32:52,900 --> 00:32:55,620
like a screen print and you get 
a full color image. 

555
00:32:55,780 --> 00:32:58,220
That's one of the reasons that 
everything's got this like 

556
00:32:58,220 --> 00:33:01,500
slightly warm pink tint tint to 
it. 

557
00:33:01,980 --> 00:33:05,020
I like the original artwork 
before they get separated. 

558
00:33:05,260 --> 00:33:09,740
They don't necessarily have that
that that pink well, though, I 

559
00:33:09,740 --> 00:33:12,220
was looking at my Instagram the 
other day and I was like, shit, 

560
00:33:12,220 --> 00:33:16,850
I really like purple and red. 
Yeah. 

561
00:33:17,730 --> 00:33:19,610
Well, that's fantastic. 
Was that now, did that come 

562
00:33:19,610 --> 00:33:23,050
about because of of print or was
that just always just like the 

563
00:33:23,050 --> 00:33:23,810
color? 
There's. 

564
00:33:23,890 --> 00:33:25,570
A story there, there's a story 
there. 

565
00:33:25,570 --> 00:33:29,490
So basically I was making like 
the artwork, like my drawings. 

566
00:33:29,490 --> 00:33:32,610
And David said there's something
like I just, there's something 

567
00:33:32,610 --> 00:33:35,730
missing like can we make the art
like flatter or something? 

568
00:33:36,280 --> 00:33:37,960
And we were just like chatting 
about it. 

569
00:33:38,000 --> 00:33:42,400
And that's where 2000 AD came 
in, comes in. 2000 AD was like 

570
00:33:42,400 --> 00:33:46,240
primarily black and white, the 
inside, but the outside was full

571
00:33:46,240 --> 00:33:49,960
of these like insane, 
psychedelically brightly colored

572
00:33:50,280 --> 00:33:53,200
covers. 
And they all were made using 

573
00:33:53,200 --> 00:33:55,200
this process. 
It's like the it's like the way 

574
00:33:55,200 --> 00:33:59,520
that printed material is still 
printed, but but was we were 

575
00:33:59,520 --> 00:34:03,280
surrounded by it And you know 
back then in the 80s and and 

576
00:34:03,280 --> 00:34:07,180
90s, it was pretty pretty. 
On pretty like crude paper and 

577
00:34:07,540 --> 00:34:10,460
and it's pretty raw process, you
know. 

578
00:34:11,300 --> 00:34:14,460
And so I was like struggling to 
work out what David was meaning 

579
00:34:14,460 --> 00:34:16,699
by asking for the colors to be 
flat. 

580
00:34:16,699 --> 00:34:18,020
I was like flat what do you 
mean? 

581
00:34:18,420 --> 00:34:21,540
And with them, with them then we
were talking about 2000 AD. 

582
00:34:21,540 --> 00:34:24,580
So I was like, all right these 
are, these are, these are four 

583
00:34:24,580 --> 00:34:26,940
color separations. 
I'll just try that. 

584
00:34:26,980 --> 00:34:28,699
You know you can do it with 
Photoshop. 

585
00:34:29,610 --> 00:34:32,010
I I did a bunch of them. 
And I I sent this Flamer 

586
00:34:32,010 --> 00:34:34,810
character to David and he was 
like, nailed it. 

587
00:34:35,250 --> 00:34:37,610
And I was like, yes, I have 
motherfucker. 

588
00:34:37,929 --> 00:34:40,130
I've nailed it. 
I just knew it was right. 

589
00:34:40,449 --> 00:34:42,250
And I was like, that's how it's 
going to be. 

590
00:34:43,010 --> 00:34:44,810
And so there you go, there's the
story. 

591
00:34:45,850 --> 00:34:48,010
No, it's there. 
It's the art is absolutely 

592
00:34:48,010 --> 00:34:49,290
stunning. 
And I know I. 

593
00:34:50,130 --> 00:34:52,850
So how did we get to 3 covers? 
Was it just like, wow, that 

594
00:34:52,850 --> 00:34:54,690
one's really good. 
Wow, I have another one that's 

595
00:34:54,690 --> 00:34:56,210
really good. 
I have another one that's really

596
00:34:56,210 --> 00:34:57,810
good. 
I guess we're doing all three, 

597
00:34:58,010 --> 00:35:01,930
like. 
Pretty much that's just a 

598
00:35:01,930 --> 00:35:03,530
drawing machine. 
What can I say? 

599
00:35:03,810 --> 00:35:06,570
It was actually Discord, and it 
was Echo, I think. 

600
00:35:06,610 --> 00:35:10,690
I like I did the bug cover with 
the with the punks that are like

601
00:35:10,810 --> 00:35:15,490
falling and tumbling. 
That was the cover I made, like 

602
00:35:15,490 --> 00:35:18,290
the punk with the Weird Hope 
background. 

603
00:35:18,610 --> 00:35:20,730
And then I made like the 
Snarling girl. 

604
00:35:20,930 --> 00:35:23,650
And I think David showed a 
couple of people on Discord. 

605
00:35:23,730 --> 00:35:25,930
Echo was one of them, or Iko was
one of them. 

606
00:35:26,610 --> 00:35:28,210
And then I got this message from
David. 

607
00:35:28,560 --> 00:35:30,760
Later that day saying, yeah, it 
looks like we're doing all 

608
00:35:30,760 --> 00:35:37,400
three, so yeah, yeah. 
Probably probably foolish in 

609
00:35:37,400 --> 00:35:42,640
terms of like printing resources
and stuff, but like, I think, I 

610
00:35:42,680 --> 00:35:45,880
think, I think it's a fun thing 
like. 

611
00:35:45,960 --> 00:35:49,720
Hey, listen, at least one person
wants all three covers. 

612
00:35:53,910 --> 00:35:56,310
Yeah, that's the, that's the 
other great thing about that 

613
00:35:56,310 --> 00:36:01,030
particular bundle is you get all
three covers, that's. 

614
00:36:01,070 --> 00:36:04,150
Probably why that person backed 
it because they have a problem 

615
00:36:04,230 --> 00:36:08,510
and they can't not buy every 
variant of a thing then when it 

616
00:36:08,510 --> 00:36:11,230
comes out because they don't 
have a problem at all. 

617
00:36:12,990 --> 00:36:18,350
So, so yeah, gosh, I'm trying 
to. 

618
00:36:19,800 --> 00:36:21,640
Think of what else we got on the
Kickstarter. 

619
00:36:21,640 --> 00:36:25,080
I mean everyone, I mean back all
of it obviously. 

620
00:36:25,280 --> 00:36:27,960
And you just recently. 
I think the last thing is you 

621
00:36:27,960 --> 00:36:32,080
are deciding to put out loan 
eons in print for the first 

622
00:36:32,080 --> 00:36:33,960
time, right? 
That's right. 

623
00:36:33,960 --> 00:36:38,390
Yeah, we. 
Basically got some you know how 

624
00:36:38,390 --> 00:36:41,310
these things go like you start 
getting questions from backers 

625
00:36:41,310 --> 00:36:45,230
it's like is there any way that 
we could add on Los Neons onto 

626
00:36:45,230 --> 00:36:48,790
this and like and then someone 
else was like you know I've been

627
00:36:48,790 --> 00:36:51,270
looking for low neons. 
Does that exist anywhere And 

628
00:36:51,270 --> 00:36:54,870
it's like well actually why 
don't we just get it done now 

629
00:36:54,870 --> 00:36:58,950
we've got a bit of we've got 
some funding to get the more 

630
00:36:58,950 --> 00:37:02,080
stuff printed so. 
Like, let's just let's just get 

631
00:37:02,080 --> 00:37:05,480
that out into the world too. 
So yeah, you can you can add on 

632
00:37:05,960 --> 00:37:11,400
the The Lost Eon's 3 books, You 
can add on Dan's book The Helms 

633
00:37:11,400 --> 00:37:13,280
of the Multiverse, which is 
really cool. 

634
00:37:14,240 --> 00:37:18,040
And then you can add on Babel, 
which is, yeah, my registered 

635
00:37:18,040 --> 00:37:23,360
and alone hack where you're 
inside the the, the. 

636
00:37:24,150 --> 00:37:28,710
Kind of Crumbling Tower of Babel
and Yeah and Low Neons, which is

637
00:37:28,710 --> 00:37:34,910
the solo version of Lost Eons. 
Yeah, kind of kind of classic 

638
00:37:34,910 --> 00:37:42,670
card based solo RPG kind of 
mixing together bits of I guess 

639
00:37:42,670 --> 00:37:45,830
kind of like a free form 
wretched and alone hack 

640
00:37:45,830 --> 00:37:51,630
basically but with with kind of 
more, yeah, far more journaling 

641
00:37:51,630 --> 00:37:53,670
like you're you're exploring 
this space. 

642
00:37:54,030 --> 00:37:55,870
And discovering it for the first
time. 

643
00:37:57,110 --> 00:38:01,870
That's the first time. 
That's the first time that's 

644
00:38:01,870 --> 00:38:04,070
gonna be in print, isn't that? 
Oh yeah, yeah. 

645
00:38:04,070 --> 00:38:05,550
No, it's never been printed 
before. 

646
00:38:05,550 --> 00:38:08,230
It's one of those games I wanted
to print it. 

647
00:38:08,230 --> 00:38:10,510
And I've always kind of been 
thinking, yeah, I'll do it next 

648
00:38:10,510 --> 00:38:13,950
month or I'll do it like, and 
it's always just been put back 

649
00:38:13,950 --> 00:38:17,150
and back and it's just like, 
let's just just do it. 

650
00:38:17,150 --> 00:38:19,070
Just so stupid not to have 
printed it. 

651
00:38:19,070 --> 00:38:22,470
So yeah, it's going on. 
Hey, listen, I mean. 

652
00:38:23,740 --> 00:38:30,060
I might have added that on too. 
So the the tier I, I mean if you

653
00:38:30,060 --> 00:38:33,100
guys keep keep adding more in, 
I'm going to keep getting it but

654
00:38:33,300 --> 00:38:35,740
don't because it's already kind 
of expensive. 

655
00:38:37,340 --> 00:38:40,260
But yeah, so listen the the the 
other thing we wanted to do 

656
00:38:40,260 --> 00:38:43,940
today, not only are we talking 
about eco, OK, last question, 

657
00:38:44,020 --> 00:38:48,220
why eco mofos ECO but like where
like. 

658
00:38:50,030 --> 00:38:52,310
It, like I said, it came from a 
shit post. 

659
00:38:53,270 --> 00:38:56,150
It started out solar bastards. 
Yeah, exactly. 

660
00:38:56,150 --> 00:39:00,310
It was solar bastards. 
And it was so it was me. 

661
00:39:01,320 --> 00:39:05,760
Yeah, literally that hack of 
Mika Anderson's Bastards along 

662
00:39:05,760 --> 00:39:10,880
with like the Lost ion setting 
kind of, but kind of more 

663
00:39:10,880 --> 00:39:13,520
recent. 
So Lost Ions is based 8000 years

664
00:39:13,520 --> 00:39:15,560
in the future. 
This is based like kind of 200 

665
00:39:15,560 --> 00:39:19,880
years in the future. 
And yeah, Solar, because it was 

666
00:39:19,880 --> 00:39:22,320
like kind of I was thinking 
about solar punk and things like

667
00:39:22,320 --> 00:39:26,290
this and then. 
I realized, well, if I put it 

668
00:39:26,290 --> 00:39:29,490
out as solar bastards, people 
are gonna think it's a bastard 

669
00:39:29,490 --> 00:39:30,650
hack. 
And really it's not. 

670
00:39:30,650 --> 00:39:34,170
That's kind of misconstruing it.
It's like it's really quite a 

671
00:39:34,530 --> 00:39:38,570
it's much closer to into the odd
and much closer to Ken. 

672
00:39:38,570 --> 00:39:44,810
So I've gotta change the name 
And it became like, yeah, eco. 

673
00:39:45,260 --> 00:39:49,980
Yeah, it was eco motherfuckers. 
And then the game and then I 

674
00:39:49,980 --> 00:39:52,460
really liked what happened, like
eco mofo. 

675
00:39:52,460 --> 00:39:56,780
It kind of like that repeating 
of the O and this kind of really

676
00:39:56,780 --> 00:40:00,220
it kind of and it it kind of 
seemed like, especially with the

677
00:40:00,220 --> 00:40:03,420
exclamation marks it seemed 
really stupid and I thought yeah

678
00:40:03,420 --> 00:40:05,460
that's perfect. 
Like it's just really dumb. 

679
00:40:07,140 --> 00:40:09,700
These are going to do really 
dumb things in this game and 

680
00:40:09,700 --> 00:40:12,900
it's kind of about just just 
going with your gut and. 

681
00:40:13,410 --> 00:40:16,930
Getting on with things you know 
and that that it it felt, it 

682
00:40:16,930 --> 00:40:19,330
felt right. 
Yeah, I listen. 

683
00:40:19,330 --> 00:40:20,690
I dig it. 
I'm a big fan. 

684
00:40:20,690 --> 00:40:22,730
I do think it flows really, 
really well. 

685
00:40:22,730 --> 00:40:24,890
I think it flows better than eco
motherfuckers. 

686
00:40:25,050 --> 00:40:28,810
So you can as it is and I'm 
really excited to get it and 

687
00:40:28,850 --> 00:40:30,810
also really excited to play 
because that's the other thing 

688
00:40:30,810 --> 00:40:34,690
that we are doing today. 
We are going to step away for a 

689
00:40:34,690 --> 00:40:36,130
couple minutes just to get that 
set up. 

690
00:40:36,130 --> 00:40:39,410
But if you're here watching, you
definitely want to stick around 

691
00:40:39,410 --> 00:40:42,010
because we are going to be 
playing A1 shot David, running 

692
00:40:42,010 --> 00:40:45,850
myself, Daniel and Hunter. 
Through an adventure for Eco 

693
00:40:45,850 --> 00:40:48,370
Mofos. 
So stick around for just a 

694
00:40:48,370 --> 00:40:50,050
couple of minutes and we'll be 
right back. 

695
00:40:50,050 --> 00:40:54,570
For that. 
Hello and welcome back to the 

696
00:40:54,570 --> 00:40:58,250
Weekly Scroll podcast where we 
are here with David Blandy and 

697
00:40:58,250 --> 00:41:06,940
Daniel Locke and Hunter to play.
Eco Mofos, the project that is 

698
00:41:06,940 --> 00:41:10,620
currently very successfully 
funding on Kickstarter, so we're

699
00:41:10,620 --> 00:41:14,540
actually going to go through an 
adventure run by David for us 

700
00:41:14,540 --> 00:41:18,020
and give you guys kind of a 
preview of what you can expect 

701
00:41:18,020 --> 00:41:19,980
when you back and play Eco 
Mofos. 

702
00:41:19,980 --> 00:41:21,740
So David, what do we got going 
on? 

703
00:41:22,940 --> 00:41:24,340
Yeah. 
So, yeah, I'm. 

704
00:41:25,210 --> 00:41:29,890
David Blandy I'm the designer of
the game and we're gonna roll up

705
00:41:29,890 --> 00:41:32,930
some characters and then we're 
gonna go through an adventure 

706
00:41:32,930 --> 00:41:38,530
called A Hole in the Ground, 
which is a adventure I made for 

707
00:41:38,690 --> 00:41:41,890
Little jam that I did for the 
Eco Mofos. 

708
00:41:42,450 --> 00:41:47,530
It's kind of loosely based on A 
Tower Darkly by John Davis and 

709
00:41:49,370 --> 00:41:52,690
adapted for the Eco mofos 
setting. 

710
00:41:52,690 --> 00:41:57,240
So we have. 
Yeah, first character creation. 

711
00:41:57,240 --> 00:42:00,680
So Dan, I think you've got a 
character, haven't you? 

712
00:42:01,200 --> 00:42:02,920
Yeah, I have. 
I wrote one earlier on. 

713
00:42:02,960 --> 00:42:05,760
I'm happy to roll another one, 
but I actually did like a 

714
00:42:05,760 --> 00:42:08,280
drawing of her as well. 
She's there. 

715
00:42:09,200 --> 00:42:10,080
He's cute. 
Oh yeah. 

716
00:42:10,600 --> 00:42:12,840
Wow. 
Oh, I love the cuts out. 

717
00:42:12,840 --> 00:42:13,520
That's amazing. 
Yeah, that's. 

718
00:42:15,120 --> 00:42:15,800
Cool. 
That's great. 

719
00:42:15,840 --> 00:42:23,800
I'm just gonna like be like a 
yeah, and she's like a hacker. 

720
00:42:24,640 --> 00:42:28,160
And she's also got a burden. 
And I did the whole life path 

721
00:42:28,880 --> 00:42:33,080
thing, you know, and the whole 
thing was produced using the 

722
00:42:33,080 --> 00:42:34,840
tables. 
Normally with stuff I just like 

723
00:42:34,840 --> 00:42:37,400
make it up and then just make it
fit the game. 

724
00:42:37,400 --> 00:42:40,080
But this time I was like, I'm 
going to really engage with all 

725
00:42:40,080 --> 00:42:42,960
the cool tables and then 
processes that David's put in 

726
00:42:42,960 --> 00:42:44,960
place. 
I mean, it's produced this 

727
00:42:44,960 --> 00:42:46,520
really, really interesting 
character. 

728
00:42:46,520 --> 00:42:48,920
You know, she's got this, she's 
got this burden, which is 

729
00:42:48,920 --> 00:42:51,240
sadness. 
It's got deep secret. 

730
00:42:52,600 --> 00:42:55,720
And yeah, she's pretty kick ass.
She's got a blaster and a 

731
00:42:55,720 --> 00:42:57,480
scalpel and night vision 
goggles. 

732
00:42:57,720 --> 00:43:00,200
I always wanted a pair of night 
vision goggles when I was 12, 

733
00:43:00,400 --> 00:43:04,160
and I still do. 
I still want one right now. 

734
00:43:05,240 --> 00:43:07,880
But you still do now, yeah? 
What? 

735
00:43:08,120 --> 00:43:09,400
What? 
What's her name again? 

736
00:43:10,080 --> 00:43:12,560
River. 
Actually, her name is hilarious 

737
00:43:12,760 --> 00:43:14,600
because I use. 
Hilarious. 

738
00:43:15,120 --> 00:43:17,600
The name is generally no, no, 
no. 

739
00:43:17,680 --> 00:43:21,380
So her name is River Minx. 
But she doesn't like to use the 

740
00:43:21,380 --> 00:43:24,540
surname because she doesn't like
She doesn't want to sound like 

741
00:43:24,540 --> 00:43:27,420
she's featured in some sort of 
aquatic pornography. 

742
00:43:28,380 --> 00:43:33,420
There you go. 
It's something against aquatic 

743
00:43:33,580 --> 00:43:39,820
pornography, but yeah. 
Yeah, so I got River for you. 

744
00:43:39,820 --> 00:43:42,740
All right, So character 
creation, what are we doing? 

745
00:43:44,020 --> 00:43:46,860
Yeah, so first of all, I'm going
to talk you through it. 

746
00:43:46,860 --> 00:43:51,700
So this is the the character 
creation that is in the edited 

747
00:43:51,700 --> 00:43:54,380
book, not the version that's on 
the PDF. 

748
00:43:54,380 --> 00:43:57,900
So it's slightly adapted. 
And the first thing you've got 

749
00:43:57,900 --> 00:44:01,060
to remember is to keep track of 
your ones, because every one 

750
00:44:01,060 --> 00:44:04,820
that you roll, we're going to 
add an extra item from the D66 

751
00:44:04,820 --> 00:44:11,920
table of loot. 
So first of all, you roll a D6 

752
00:44:11,920 --> 00:44:15,120
for your starting hurt 
protection, so that's your HP. 

753
00:44:15,640 --> 00:44:20,520
And in this game, HP is not 
just, it's not like HP and 

754
00:44:20,680 --> 00:44:25,520
Dungeons and Dragons, it's more 
of a measure of how able you are

755
00:44:25,520 --> 00:44:28,040
to avoid getting hurt, 
basically. 

756
00:44:28,040 --> 00:44:32,920
So until your HP is gone, you're
kind of untouched as soon as you

757
00:44:33,160 --> 00:44:35,320
get to a safe space or your HP 
comes back. 

758
00:44:35,600 --> 00:44:38,930
But once it's gone. 
Then your strength starts 

759
00:44:38,930 --> 00:44:41,810
depleting, and that's when 
you're getting your wounds, 

760
00:44:41,810 --> 00:44:43,850
basically. 
And once your strength gets to 

761
00:44:43,850 --> 00:44:47,730
zero, you're dead. 
So, but quite often you'll be 

762
00:44:47,730 --> 00:44:50,290
incapacitated before that point,
because each time that that 

763
00:44:50,290 --> 00:44:52,810
strength gets hurt, you're going
to roll a save. 

764
00:44:52,930 --> 00:44:56,210
And if you fail that save, then 
you're kind of you're down, 

765
00:44:56,210 --> 00:44:59,490
you're not dead, you're down. 
And you have to rely on your 

766
00:44:59,490 --> 00:45:01,650
compatriots to help you out of 
that mess. 

767
00:45:02,090 --> 00:45:05,490
So yeah, if you both want to 
roll your D6, your hurt 

768
00:45:05,490 --> 00:45:10,370
protection, then we get started.
Done. 

769
00:45:10,410 --> 00:45:15,330
I got a four. 4:00 nice. 
I got a three. 

770
00:45:16,250 --> 00:45:18,450
OK, so we've got a four and a 
three. 

771
00:45:20,330 --> 00:45:22,970
Now this. 
Now you're going to roll another

772
00:45:22,970 --> 00:45:27,970
D6 for your adaptation. 
So the four means you're a rogue

773
00:45:27,970 --> 00:45:32,570
type. 
Let's see what what exact 

774
00:45:32,570 --> 00:45:35,210
adaptation it is after that. 
So. 

775
00:45:35,720 --> 00:45:38,120
I rolled another 4. 
Another four. 

776
00:45:38,120 --> 00:45:42,200
So you're a drifter and a 
drifter. 

777
00:45:43,840 --> 00:45:51,720
D4 drifter is OK. 
So whenever you go foraging, you

778
00:45:51,720 --> 00:45:57,040
roll for two items rather than 
one, and you always have 

779
00:45:57,040 --> 00:46:00,800
advantage on combat initiatives.
So you always go kind of pretty 

780
00:46:00,800 --> 00:46:03,720
much go first. 
You start with a six shooter. 

781
00:46:04,610 --> 00:46:11,490
Antique A locator device, a 
padded trench coat, a wide 

782
00:46:11,490 --> 00:46:14,290
brimmed hat, dusty clothes and a
flag. 

783
00:46:14,330 --> 00:46:18,810
And of moonshine. 
Just like real life I am in 

784
00:46:18,810 --> 00:46:25,090
Texas. 
So, and and how about you, Ryan?

785
00:46:26,010 --> 00:46:30,370
I ruled A5. 
A5A5 and a three that you're a 

786
00:46:30,370 --> 00:46:33,610
shape changer and you're a 
fungalist. 

787
00:46:34,520 --> 00:46:38,240
So let's let's have a look what 
the fungalist does. 

788
00:46:38,600 --> 00:46:43,400
Fungalist can turn into a being 
of fungus, able to shear scale, 

789
00:46:43,400 --> 00:46:47,880
shear as fast as they can run. 
So you can kind of go straight 

790
00:46:47,880 --> 00:46:52,760
up risk a burden to return to 
your usual form. 

791
00:46:53,160 --> 00:46:57,040
So yeah, you can kind of stay as
a fungus being for a while, but 

792
00:46:58,080 --> 00:46:59,800
if you want to turn back to kind
of. 

793
00:47:00,860 --> 00:47:04,060
A general humanoid. 
Then you have to risk a burden, 

794
00:47:04,060 --> 00:47:08,580
which means, yeah, rolling 
against your your will and 

795
00:47:08,580 --> 00:47:12,740
seeing if you can pass you. 
Your starting items are a staff 

796
00:47:12,740 --> 00:47:16,820
with a fungal core, a vial of 
slime, a padded cloak, a 

797
00:47:16,820 --> 00:47:20,380
widebrimmed hat, some sunglasses
and some mushrooms. 

798
00:47:24,260 --> 00:47:27,700
And now we're going to roll few 
ribbons. 

799
00:47:27,700 --> 00:47:30,760
These scores. 
So you've got Strength, 

800
00:47:31,040 --> 00:47:34,080
Dexterity and Willpower, and 
each of those you need to roll 

801
00:47:34,880 --> 00:47:39,040
3D fix for, and remember to keep
track of your ones. 

802
00:47:50,040 --> 00:47:52,080
All right, so we are just oh 
shit. 

803
00:47:55,480 --> 00:47:57,120
I'm. 
No way. 

804
00:47:59,280 --> 00:48:01,280
No, I did. 
That's what my old shit was. 

805
00:48:03,960 --> 00:48:05,360
I was like, no way we both did 
it. 

806
00:48:07,690 --> 00:48:14,450
No, I was lying. 
What did you get 18 in? 

807
00:48:14,450 --> 00:48:16,930
Was that in the strength or 
Decks? 

808
00:48:17,690 --> 00:48:18,410
Decks. 
Okay. 

809
00:48:18,410 --> 00:48:20,210
Nice. 
Yeah. 

810
00:48:20,290 --> 00:48:21,810
So yeah. 
So you've got strength, which is

811
00:48:21,810 --> 00:48:23,730
how much body you have to lose 
and bruise. 

812
00:48:23,730 --> 00:48:27,330
You have dexterity how well you 
can dodge and sneak and 

813
00:48:27,330 --> 00:48:30,330
willpower, How well you can 
focus under emotional and 

814
00:48:30,330 --> 00:48:33,960
psychic distress. 
So that's your 3 abilities and 

815
00:48:33,960 --> 00:48:38,720
now you get your luck which is 
1D6 and then we'll add 6 to it 

816
00:48:41,200 --> 00:48:45,960
Do. 
We keep track of these ones too.

817
00:48:47,160 --> 00:48:58,000
Yep. 
I only rolled 11, so yeah, I 

818
00:48:58,040 --> 00:49:01,040
think I rolled the highest that 
I've ever rolled on a. 

819
00:49:01,950 --> 00:49:05,670
Mark of the odd 3D6D20 roll 
under game ever. 

820
00:49:05,670 --> 00:49:08,830
I rolled A16 for Will. 
I'm like, that's crazy. 

821
00:49:08,990 --> 00:49:10,270
Nice. 
Amazing. 

822
00:49:11,070 --> 00:49:14,630
I also rolled the highest ever. 
I literally rolled an 18, which 

823
00:49:14,630 --> 00:49:15,790
is the highest you can possibly 
get. 

824
00:49:15,790 --> 00:49:21,150
So I am. 
I did. 

825
00:49:21,190 --> 00:49:24,270
I did that the other day. 
I just rolled dice once and got 

826
00:49:24,270 --> 00:49:30,310
360 and it was just like what, 
but 666 big? 

827
00:49:31,470 --> 00:49:34,950
Yeah, exactly. 
It was a sign, right? 

828
00:49:34,950 --> 00:49:39,670
And now we're gonna roll for 
your age, so just roll the D6 on

829
00:49:39,670 --> 00:49:42,270
A1. 
You're kind of a teenager to 

830
00:49:42,270 --> 00:49:45,310
your 20s, three, your 30s, blah,
blah, blah. 

831
00:49:47,550 --> 00:49:49,710
But my character is the exact 
same age as me. 

832
00:49:51,030 --> 00:49:59,500
And now you roll for. 
You roll for a burden that you 

833
00:49:59,540 --> 00:50:08,740
picked up along the way, so 
that's the D62O K You're 

834
00:50:09,020 --> 00:50:12,060
enraged. 
You need to unleash your anger 

835
00:50:12,060 --> 00:50:15,900
on the world, or refuse to 
engage in violence when you 

836
00:50:15,900 --> 00:50:18,380
could. 
And if you do either of those 

837
00:50:18,380 --> 00:50:22,460
things, you will be released of 
that burden and it will 

838
00:50:22,740 --> 00:50:26,020
disappear from your inventory 
because you only have 10 

839
00:50:26,020 --> 00:50:28,000
inventory slots. 
Ah. 

840
00:50:28,360 --> 00:50:30,280
So at the moment, it's taking up
one of those. 

841
00:50:32,000 --> 00:50:34,560
And how about you, Ryan? 
I got a 5. 

842
00:50:35,520 --> 00:50:39,120
Five. 
You're sad, so you need to 

843
00:50:39,240 --> 00:50:40,880
either share a just. 
Typical. 

844
00:50:42,680 --> 00:50:47,520
Either share a deep secret with 
someone or indulge in a shameful

845
00:50:47,520 --> 00:50:49,520
vice. 
One of those will get rid of 

846
00:50:49,520 --> 00:50:53,000
your sadness. 
Okay. 

847
00:50:54,130 --> 00:50:56,050
Yeah, that's something you can 
do in play. 

848
00:50:56,290 --> 00:50:58,250
Like real life? 
Yeah. 

849
00:50:59,570 --> 00:51:05,970
Oh, dear. 
All right. 

850
00:51:05,970 --> 00:51:08,450
So how many? 
How many ones did you have? 

851
00:51:08,450 --> 00:51:10,330
And should we roll up some extra
items? 

852
00:51:11,130 --> 00:51:17,810
2 ones. 2 ones. 
So if you wanna roll, yeah, 

853
00:51:17,810 --> 00:51:24,130
let's roll your first D6 on that
sheet. 1st D6 I get it for the. 

854
00:51:24,250 --> 00:51:26,770
I get it 2. 
Two. 

855
00:51:26,770 --> 00:51:31,970
So that's on the weapons table. 
Roll again two more. 

856
00:51:32,010 --> 00:51:35,770
Two more times. 
A1 and A5. 

857
00:51:37,130 --> 00:51:42,490
One and a five. 
You have a wrist crossbow, which

858
00:51:42,490 --> 00:51:48,330
does D6 damage. 
Yeah, no, yeah, it's just kind 

859
00:51:48,330 --> 00:51:53,480
of kind of derego and Max. 
Of Mad Max world. 

860
00:51:54,840 --> 00:51:58,600
And if you want to roll another 
thing if you roll the first dice

861
00:51:58,600 --> 00:52:01,080
again first. 
A6. 

862
00:52:02,040 --> 00:52:05,280
A6 Here we go. 
Now we're going into the cool 

863
00:52:05,280 --> 00:52:12,680
stuff. 
Roll two more 3333. 

864
00:52:12,680 --> 00:52:14,480
Okay. 
You've got an ingredient. 

865
00:52:14,560 --> 00:52:18,480
Interesting. 
What ingredient do you have? 

866
00:52:18,480 --> 00:52:25,750
You need to roll two more 2/3. 
2-3 You've got a shiny beetle. 

867
00:52:26,830 --> 00:52:29,910
Nice, So yeah. 
Delicious. 

868
00:52:30,830 --> 00:52:34,510
Exactly. 
You can combine ingredients in 

869
00:52:34,510 --> 00:52:36,070
this. 
Once you have three different 

870
00:52:36,070 --> 00:52:39,510
ingredients, you can combine 
them and they produce. 

871
00:52:39,920 --> 00:52:44,400
Something you you roll for a 
kind of random effect and that 

872
00:52:44,400 --> 00:52:47,680
becomes what that particular 
combination does in your game. 

873
00:52:48,040 --> 00:52:49,680
So it could be the. 
Game. 

874
00:52:49,680 --> 00:52:52,840
Yeah, yeah, yeah. 
Fungalist is definitely out 

875
00:52:52,840 --> 00:52:54,840
there. 
Just fucking harvesting all the 

876
00:52:54,840 --> 00:52:56,720
time just like you look 
infringing and. 

877
00:52:57,120 --> 00:52:58,160
Perfect. 
Absolutely. 

878
00:52:59,360 --> 00:53:02,680
I have 1/1. 
OK, you have one one. 

879
00:53:02,680 --> 00:53:05,160
So yeah, let's let's roll up 
this item. 

880
00:53:05,590 --> 00:53:08,150
I got 3 for my first D6. 
Three. 

881
00:53:08,150 --> 00:53:08,910
Okay. 
Three. 

882
00:53:08,910 --> 00:53:11,430
So it's some stuff, Yeah. 
Let's see what stuff you got. 

883
00:53:12,430 --> 00:53:18,750
Two more D sixes. 5 and A5. 5 
and A5 you've got a grappling 

884
00:53:18,750 --> 00:53:20,230
hook. 
Nice. 

885
00:53:23,070 --> 00:53:30,670
Yeah, fantastic. 
Right now. 

886
00:53:31,150 --> 00:53:33,550
What's your inventory size? 
Is it your strength? 

887
00:53:33,590 --> 00:53:36,430
It's. 10 No, it's 10. 
It's 10 slots. 

888
00:53:36,830 --> 00:53:40,550
So it may be that you have too 
many items, including your 

889
00:53:40,550 --> 00:53:44,030
burdens, that you have to choose
which which things you discard. 

890
00:53:46,230 --> 00:53:47,270
Do you want? 
Do you want me? 

891
00:53:47,430 --> 00:53:50,550
Do you want kind of suggested 
names, or do you want to? 

892
00:53:50,550 --> 00:53:52,230
I've got some names that you can
roll on. 

893
00:53:52,230 --> 00:53:54,310
Or you. 
Can I'll take a suggested name 

894
00:53:54,310 --> 00:53:57,350
for my drifter? 
OK. 

895
00:53:58,910 --> 00:53:59,830
Yeah. 
OK. 

896
00:53:59,830 --> 00:54:04,510
So let's just go. 
Right. 

897
00:54:04,510 --> 00:54:07,710
Your nickname is 12. 
OK. 

898
00:54:08,270 --> 00:54:16,310
Your nickname is Minx, And then 
your family is Dean Ali. 

899
00:54:16,910 --> 00:54:19,390
Minx Ali is you. 
So. 

900
00:54:19,510 --> 00:54:21,430
And do you want, do you want 
anything else? 

901
00:54:21,990 --> 00:54:23,790
You can have a demeanor if you 
want. 

902
00:54:25,150 --> 00:54:26,110
Yeah. 
Can be a demeanor. 

903
00:54:27,020 --> 00:54:30,220
Oh dear, you're depressed. 
Oh, Minks is sad. 

904
00:54:30,220 --> 00:54:31,980
Wow, we're. 
Really. 

905
00:54:32,260 --> 00:54:35,620
We're a really sad crew, Yeah. 
Yeah, that's right. 

906
00:54:35,620 --> 00:54:43,020
Oh, dear. 
Yeah, yeah, I can roll up a a or

907
00:54:43,020 --> 00:54:46,420
get a character name too. 
So we got River Minks and and 

908
00:54:46,420 --> 00:54:51,020
me, Who is me? 
OK, so you are, you're honey. 

909
00:54:52,620 --> 00:54:56,860
Damn right. 
Honey Wang. 

910
00:55:00,140 --> 00:55:01,540
All right. 
Well, I'm definitely putting 

911
00:55:01,540 --> 00:55:06,020
that whole name on there. 
I guess everybody, let's just do

912
00:55:06,020 --> 00:55:07,540
it. 
Let's Ali. 

913
00:55:07,540 --> 00:55:09,100
Ali for for. 
For minks. 

914
00:55:09,100 --> 00:55:11,460
Ali. 
Yeah, that's right. 

915
00:55:12,220 --> 00:55:14,420
And then river, do you want me 
to not put minks because you 

916
00:55:14,420 --> 00:55:15,300
don't like it? 
Maybe. 

917
00:55:15,300 --> 00:55:17,700
Maybe. 
Maybe you don't like it. 

918
00:55:17,700 --> 00:55:21,020
So River I. 
Have it all I have it. 

919
00:55:22,140 --> 00:55:26,530
All all right. 
I'm gonna, I'm gonna give you a 

920
00:55:26,530 --> 00:55:28,570
little, give you a little bit of
that. 

921
00:55:28,570 --> 00:55:29,690
You'll see what that looks like.
OK. 

922
00:55:29,850 --> 00:55:32,250
So I'll throw those names up as 
we get going. 

923
00:55:32,250 --> 00:55:34,610
And that's that's all that's 
that's character creation. 

924
00:55:35,530 --> 00:55:37,610
That is it, yeah. 
Your your character's ready to 

925
00:55:37,610 --> 00:55:39,810
go. 
You've got your what was my. 

926
00:55:39,850 --> 00:55:42,250
Demeanor. 
What was my demeanor for For 

927
00:55:42,330 --> 00:55:45,370
Honey Honey Wang? 
Yeah. 

928
00:55:45,610 --> 00:55:48,370
Honey Wang is. 
Let's see, we've just got rolls 

929
00:55:48,370 --> 00:55:50,930
D20. 
Here, you got a nine. 

930
00:55:51,530 --> 00:55:55,970
You are. 
Dry maybe have a dry sense of 

931
00:55:55,970 --> 00:55:57,770
humor. 
Well, I mean. 

932
00:55:59,610 --> 00:56:02,050
You're sad and you have a dry 
sense of humor, so just go ahead

933
00:56:02,050 --> 00:56:03,090
and just play yourself. 
I. 

934
00:56:03,850 --> 00:56:06,970
Mean. 
That's that's what I do. 

935
00:56:06,970 --> 00:56:10,050
All right, cool. 
OK. 

936
00:56:10,050 --> 00:56:16,570
So yeah, so you 3 have been 
stumbling around in in in the 

937
00:56:16,570 --> 00:56:20,210
mountains through the malevolent
hills. 

938
00:56:20,790 --> 00:56:25,830
And you found an overgrown 
entrance to a cave to shelter 

939
00:56:25,830 --> 00:56:35,870
for the night and minx. 
You've come across 1/2 sealed 

940
00:56:35,910 --> 00:56:40,830
opening into a fabulous pitch 
black tunnel, and there's a hint

941
00:56:40,830 --> 00:56:44,150
of warm pictured air sweeping 
from within. 

942
00:56:45,510 --> 00:56:48,550
Fathomous and Peach and pitch 
black, just like my sorrow. 

943
00:56:50,070 --> 00:56:54,870
Hey I don't know if y'all care 
about this, but it seems like I 

944
00:56:54,870 --> 00:57:00,070
found an opening. 
I'm going to go. 

945
00:57:00,070 --> 00:57:03,030
We're literally just a bunch of 
depressed people and it's just 

946
00:57:03,030 --> 00:57:06,150
like, sure, I guess we'll go, 
there's nothing else to do. 

947
00:57:06,390 --> 00:57:09,350
What do we have for us up here? 
You know, like, let's might as 

948
00:57:09,350 --> 00:57:12,910
well check it out. 
Yeah, my computer is knowing as 

949
00:57:12,910 --> 00:57:16,750
well, so I'm going to knowing 
into this whole really sad. 

950
00:57:18,390 --> 00:57:21,020
And I'm DRY, so yeah. 
That sounds great. 

951
00:57:25,540 --> 00:57:27,820
OK. 
You start, you start to stumble 

952
00:57:27,820 --> 00:57:31,860
down into the darkness and 
there's kind of, you notice a 

953
00:57:31,860 --> 00:57:35,140
kind of residual light here, 
like there's this sort of 

954
00:57:35,140 --> 00:57:41,340
glowing around around floor 
level and you start to see that 

955
00:57:41,340 --> 00:57:47,540
there's this sort of grand 
entryway opening up and it looks

956
00:57:47,900 --> 00:57:51,230
kind of. 
They're like columns. 

957
00:57:51,550 --> 00:57:55,830
There's like a marble floor and 
then these these strange logos 

958
00:57:55,830 --> 00:58:02,750
on the on the walls and yeah, 
your, your it looks like the 

959
00:58:02,750 --> 00:58:07,830
columns look. 
I mean you understand, you know,

960
00:58:07,830 --> 00:58:11,590
some things from from the olden 
times and they're what you would

961
00:58:11,590 --> 00:58:16,350
call like neoclassical. 
They're sort of like like like 

962
00:58:16,350 --> 00:58:23,570
Greek style columns. 
Yeah. 

963
00:58:23,570 --> 00:58:27,090
And the the, the floor is kind 
of covered in kind of a strange 

964
00:58:27,410 --> 00:58:37,570
pattern, kind of alternating 
different colors and all the way

965
00:58:37,570 --> 00:58:41,410
through, yeah, you kind of look 
around the room and you can see 

966
00:58:41,490 --> 00:58:49,310
the the far, the far door. 
Has been barricaded by a huge, 

967
00:58:49,750 --> 00:58:56,070
huge kind of pile of primary 
colored office furniture, all 

968
00:58:56,070 --> 00:59:00,070
kind of pushed up against that 
door. 

969
00:59:03,190 --> 00:59:04,950
Y'all think that stuff's there 
for a reason? 

970
00:59:04,950 --> 00:59:07,790
Or did they just do that? 
No. 

971
00:59:08,230 --> 00:59:10,310
Couldn't be there for any reason
at all, could it? 

972
00:59:13,610 --> 00:59:16,010
I might take some of those 
pieces of furniture and get 

973
00:59:16,010 --> 00:59:18,970
comfortable down here in this 
petrid dark hole. 

974
00:59:21,530 --> 00:59:23,890
As you look around, you see some
things are moving. 

975
00:59:24,090 --> 00:59:31,370
There's a bunch of robots. 
Let's see, there's a couple of 

976
00:59:31,370 --> 00:59:34,770
robots. 
And as you watch them, one of 

977
00:59:34,770 --> 00:59:39,330
them is shouting be lucky, be 
lucky, be lucky. 

978
00:59:40,530 --> 00:59:43,890
And the other one is shouting. 
World difference. 

979
00:59:43,970 --> 00:59:49,290
Execute and they're they're kind
of moving around the space and. 

980
00:59:49,330 --> 00:59:51,130
They're shouting at each other 
or less. 

981
00:59:52,570 --> 00:59:57,610
They seem to be shouting at at 
you. 

982
00:59:57,610 --> 01:00:00,970
They seem disturbed by the fact 
that you're there and they they,

983
01:00:01,250 --> 01:00:04,410
they, but they seem to be 
following a very particular path

984
01:00:04,410 --> 01:00:06,690
across the room to you. 
They're not kind of coming 

985
01:00:06,690 --> 01:00:10,490
straight at you, They're kind of
going particular kind of zigzag 

986
01:00:10,490 --> 01:00:12,700
pattern. 
It looks like they're kind of 

987
01:00:12,780 --> 01:00:15,420
following some of the the tiling
that's on the floor. 

988
01:00:16,900 --> 01:00:18,820
Huh. 
Is it like, are they following 

989
01:00:18,820 --> 01:00:21,540
like a single color of tile 
across the floor? 

990
01:00:23,460 --> 01:00:25,740
Yes, yes, they're following the 
white tile. 

991
01:00:26,140 --> 01:00:29,260
I'm gonna stand on whatever 
color they're not going on, so 

992
01:00:29,260 --> 01:00:32,300
and then I'm gonna start walking
on those tiles towards them. 

993
01:00:33,740 --> 01:00:38,680
OK, so I think. 
They're, they're they're large. 

994
01:00:38,680 --> 01:00:42,200
They're kind of like, yeah, a 
couple of feet wide each one. 

995
01:00:42,920 --> 01:00:45,040
Yeah, like large pavement slabs 
and. 

996
01:00:45,720 --> 01:00:50,000
Yeah, and as you step on one of 
those tiles, it just opens up 

997
01:00:50,000 --> 01:00:54,160
beneath you and you fall through
into the into a space below. 

998
01:00:55,240 --> 01:00:57,120
What are the what are the other 
two of you? 

999
01:00:59,960 --> 01:01:02,160
How far? 
Like, yeah, I think I'm just 

1000
01:01:02,160 --> 01:01:06,440
going to jump in the hole. 
That's like, that's like 

1001
01:01:06,440 --> 01:01:08,660
philosophy. 
For this game, I'm just gonna 

1002
01:01:08,660 --> 01:01:10,620
stink in the hole. 
That's my stock on. 

1003
01:01:11,020 --> 01:01:11,900
OK. 
OK. 

1004
01:01:11,980 --> 01:01:15,140
You both go down kind of. 
Yeah. 

1005
01:01:15,940 --> 01:01:19,420
I'm just gonna. 
OK. 

1006
01:01:19,540 --> 01:01:23,180
But you, Honey Wang. 
Oh no, I just go to the edge of 

1007
01:01:23,180 --> 01:01:25,820
the hole and I'm like perfect 
and exactly what you wanted to 

1008
01:01:25,820 --> 01:01:31,140
do. 
Right job guys, where to be? 

1009
01:01:32,100 --> 01:01:34,100
Yeah, it wasn't. 
It wasn't too far, but you did 

1010
01:01:34,100 --> 01:01:38,140
take. 
You both take two damage to your

1011
01:01:38,140 --> 01:01:47,460
strength because of that. 
Fall Where are we now? 

1012
01:01:47,580 --> 01:01:50,860
Like, what are the surroundings?
You're down, you're in a very 

1013
01:01:50,860 --> 01:01:55,660
dark space and there's lots of 
kind of strange little lights 

1014
01:01:55,980 --> 01:02:04,820
moving all around in the wall. 
I can't see what's causing the 

1015
01:02:04,820 --> 01:02:07,960
lights. 
Is organic or like machine? 

1016
01:02:09,480 --> 01:02:11,520
Are. 
They fireflies. 

1017
01:02:11,520 --> 01:02:14,280
Or you can tell they're 
definitely machine. 

1018
01:02:14,280 --> 01:02:19,760
There's lots of LEDs, and you 
see that the room's circular 

1019
01:02:20,520 --> 01:02:23,280
with a series of shallow 
alcoves. 

1020
01:02:24,000 --> 01:02:28,880
And actually kind of your eyes 
adjust to the darkness, you can 

1021
01:02:28,880 --> 01:02:33,770
see that they're. 
In each alcove is a strange 

1022
01:02:33,770 --> 01:02:36,490
piece of Chrome plated 
technology. 

1023
01:02:36,570 --> 01:02:41,610
Or this next one holds this kind
of weird thing that doesn't look

1024
01:02:41,610 --> 01:02:43,610
like it's from this planet in 
fact. 

1025
01:02:44,450 --> 01:02:51,090
And then the third one's A vial 
with some sort of alien beast 

1026
01:02:51,090 --> 01:02:55,210
inside. 
I think I wanna try to pull the 

1027
01:02:55,210 --> 01:02:58,170
Chrome little artifact out of 
the wall and handle it and take 

1028
01:02:58,170 --> 01:03:01,090
a look at it. 
OK. 

1029
01:03:05,250 --> 01:03:06,450
Yeah, you. 
You. 

1030
01:03:07,330 --> 01:03:08,210
Pull it out. 
It's. 

1031
01:03:09,770 --> 01:03:13,850
It just seems to be kind of an 
Oval piece of metal. 

1032
01:03:13,850 --> 01:03:19,130
It has a strange weight to it, 
like it's much lighter than it 

1033
01:03:19,130 --> 01:03:22,890
should be. 
Yeah. 

1034
01:03:24,010 --> 01:03:28,010
Is it too big for me to eat? 
Yeah, it's kind of. 

1035
01:03:28,050 --> 01:03:29,970
It's kind of. 
It wouldn't fit down your 

1036
01:03:29,970 --> 01:03:33,570
throat, no okay. 
Is it Is it like obviously 

1037
01:03:33,770 --> 01:03:36,850
mechanical? 
Like can I can I intervene with 

1038
01:03:36,850 --> 01:03:40,450
it and take it apart? 
Because like I could, I wanna 

1039
01:03:40,450 --> 01:03:44,770
try and override. 
It's like electronic security 

1040
01:03:44,970 --> 01:03:46,890
business. 
Yeah, it's pretty much. 

1041
01:03:46,890 --> 01:03:49,570
It's pretty much just a solid, 
solid shape. 

1042
01:03:49,970 --> 01:03:55,090
So like, it's. 
Yeah, So what? 

1043
01:03:55,090 --> 01:03:56,650
What? 
Tell me about the lights again. 

1044
01:03:56,650 --> 01:04:01,700
I wanna use my abilities. 
I'm I'm gonna start taking shit 

1045
01:04:01,700 --> 01:04:04,700
apart and putting it back 
together in an 18 OK file. 

1046
01:04:04,740 --> 01:04:06,260
Fashion, OK. 
OK. 

1047
01:04:06,260 --> 01:04:11,140
So you you're having a look 
around and you kind of see that 

1048
01:04:11,140 --> 01:04:14,580
there's a switch on a panel 
there. 

1049
01:04:17,060 --> 01:04:20,060
Yeah, you can see that it's kind
of it's wired up to do 

1050
01:04:20,060 --> 01:04:22,780
something. 
What would you like to do? 

1051
01:04:23,380 --> 01:04:27,260
I'm gonna try and wire it in a 
useful fashion. 

1052
01:04:28,430 --> 01:04:31,310
Like have. 
Them open something. 

1053
01:04:31,950 --> 01:04:34,310
Yeah, as you kind of fiddle with
it. 

1054
01:04:34,310 --> 01:04:40,350
This array opens and a kind of 
panel the size of a hand opens 

1055
01:04:40,350 --> 01:04:41,990
up. 
Okay. 

1056
01:04:42,030 --> 01:04:45,750
Cool, yeah. 
And it's. 

1057
01:04:47,430 --> 01:04:48,710
I don't know. 
Yeah, What are you up to? 

1058
01:04:48,710 --> 01:04:51,790
How are? 
You doing doing security 

1059
01:04:51,790 --> 01:04:53,430
drawings. 
So how? 

1060
01:04:54,200 --> 01:04:55,440
Yeah. 
How? 

1061
01:04:55,440 --> 01:04:56,040
What? 
What? 

1062
01:04:56,080 --> 01:04:59,600
How far down did they? 
Can I see them or they even the?

1063
01:04:59,920 --> 01:05:06,240
Well it's it's yeah, it's much, 
much too dark to see them per 

1064
01:05:06,240 --> 01:05:10,560
se, but you can kind of you can 
hear them and you can tell that 

1065
01:05:10,560 --> 01:05:14,480
they're safe. 
You heard the thud, so you know 

1066
01:05:14,480 --> 01:05:17,280
that it's it's not too far. 
It's like kind of probably 

1067
01:05:17,960 --> 01:05:20,120
probably like like 12 feet drop 
or something. 

1068
01:05:22,630 --> 01:05:23,750
Okay. 
And then what's happening with 

1069
01:05:23,750 --> 01:05:26,590
the security droids up? 
Yeah, so the droids are coming. 

1070
01:05:26,590 --> 01:05:28,230
The droids are coming up to you,
and they're kind of, like 

1071
01:05:28,310 --> 01:05:30,150
hassling you. 
They're kind of right next to 

1072
01:05:30,150 --> 01:05:32,750
you. 
But they they seem to be kind of

1073
01:05:33,430 --> 01:05:35,510
generally, like, bustling 
against you. 

1074
01:05:35,510 --> 01:05:37,110
But they're not hurting you, per
se. 

1075
01:05:37,110 --> 01:05:38,710
They're just, like, being 
annoying. 

1076
01:05:39,910 --> 01:05:45,750
Can I? 
Can I just, like, smack one into

1077
01:05:45,750 --> 01:05:46,190
the hole? 
Yeah. 

1078
01:05:48,910 --> 01:05:52,070
Actually. 
Just like just like. 

1079
01:05:52,790 --> 01:05:56,030
Like a, like a, like a when you.
Talk to my. 

1080
01:05:56,150 --> 01:06:01,710
Church, you know. 
Let's let's let's yeah I think I

1081
01:06:01,710 --> 01:06:03,870
think that would be the Droid 
would have to make a check for 

1082
01:06:03,870 --> 01:06:06,790
that let's it'll does it manage 
to get out of the way. 

1083
01:06:06,790 --> 01:06:12,190
No it doesn't So yeah it's just 
I I I rolled Z20 tried to roll 

1084
01:06:12,190 --> 01:06:16,750
under 10 which would be its 
decks and it failed So it's it's

1085
01:06:16,750 --> 01:06:20,030
falling into the tunnel and it 
lands on its back and kind of. 

1086
01:06:20,740 --> 01:06:22,540
Kind of falls apart of the of 
the base. 

1087
01:06:22,540 --> 01:06:25,980
It's quite kind of a broken 
thing already. 

1088
01:06:25,980 --> 01:06:30,860
So it's it's just it's it's now 
kind of leading in the darkness 

1089
01:06:31,180 --> 01:06:34,020
and actually it's there, there's
kind of some some lights on it 

1090
01:06:34,060 --> 01:06:37,620
that they're kind of lighting up
the place a little bit so you 

1091
01:06:37,660 --> 01:06:42,060
can kind of see. 
Eat down there I I look at the 

1092
01:06:42,060 --> 01:06:48,300
broken thing falling apart and 
envy it a bit that it is into. 

1093
01:06:52,530 --> 01:06:55,690
The three worst people you know 
go on an adventure, right? 

1094
01:06:59,650 --> 01:07:01,130
How many security joins are up 
here? 

1095
01:07:01,130 --> 01:07:03,290
Because I don't. 
Know there's just one more. 

1096
01:07:03,330 --> 01:07:04,570
There's just one more next to 
you, so. 

1097
01:07:05,770 --> 01:07:11,330
I, I I I think, I think if I get
the taste for it I want more 

1098
01:07:11,330 --> 01:07:13,530
Droid murder. 
So I would love to kind of like 

1099
01:07:13,530 --> 01:07:15,410
back in back in this one in 
there. 

1100
01:07:15,810 --> 01:07:20,900
You know get the yeah. 
Okay, this one fails too. 

1101
01:07:20,940 --> 01:07:24,580
So you just yeah, you just kind 
of shove it down and yeah, it 

1102
01:07:24,580 --> 01:07:28,740
lands lands straight on its head
and kind of crumples into a heap

1103
01:07:29,260 --> 01:07:30,300
down there. 
Right. 

1104
01:07:30,340 --> 01:07:33,860
So and then with the, with the 
added light from the droids down

1105
01:07:33,860 --> 01:07:37,740
there now, am I able to kind of 
see it all of of what's going 

1106
01:07:37,740 --> 01:07:39,740
down there or or see people, 
Yeah, so. 

1107
01:07:39,820 --> 01:07:43,500
You can, you can see, you can 
see both your compatriots and 

1108
01:07:43,500 --> 01:07:44,740
you can see them wandering 
around. 

1109
01:07:44,740 --> 01:07:47,740
You can see you can even just 
about make out that this this 

1110
01:07:47,740 --> 01:07:51,420
little panel has opened up and. 
They're having a look at the 

1111
01:07:51,580 --> 01:07:53,660
these these kind of strange 
artifacts. 

1112
01:07:53,780 --> 01:07:56,500
Minx is down there pondering the
orb you know. 

1113
01:08:00,260 --> 01:08:05,940
You got it, but yeah. 
Yeah, so I've got this weird 

1114
01:08:05,940 --> 01:08:08,540
panel that's opened. 
Now you've got these like 2 

1115
01:08:08,540 --> 01:08:11,620
droids. 
So can I just like use one of 

1116
01:08:11,620 --> 01:08:15,540
the droids to to like help me 
with the panel? 

1117
01:08:16,100 --> 01:08:17,859
The panel's still a bit of a 
mystery to me. 

1118
01:08:18,740 --> 01:08:20,700
Okay. 
So yeah, you're looking at this 

1119
01:08:20,700 --> 01:08:22,100
panel. 
What could it be? 

1120
01:08:22,700 --> 01:08:25,540
You're kind of okay. 
You're digging into the wiring, 

1121
01:08:25,580 --> 01:08:32,020
yes, of the thing. 
What your what is your abilities

1122
01:08:32,020 --> 01:08:36,460
as your character? 
So I've got like a mini keyboard

1123
01:08:36,460 --> 01:08:40,260
implant that can repurpose any 
electronic item and override 

1124
01:08:40,260 --> 01:08:42,760
electronic security. 
Kind of process. 

1125
01:08:43,760 --> 01:08:44,800
OK. 
OK. 

1126
01:08:44,800 --> 01:08:47,399
So you're you're kind of having 
a look at this. 

1127
01:08:47,920 --> 01:08:54,319
Thing I've also because my extra
items I've also got I've got 

1128
01:08:54,319 --> 01:08:58,760
some absolutely useless shit. 
But amongst that like a I've got

1129
01:08:58,760 --> 01:09:01,800
like a a sourcepum lid. 
I think it. 

1130
01:09:01,800 --> 01:09:05,200
Could be used for the shield 
though, but among that I have 

1131
01:09:05,200 --> 01:09:07,040
actually got some electric 
circuits. 

1132
01:09:07,319 --> 01:09:09,840
So I've got like a handful of 
electric circuits. 

1133
01:09:10,760 --> 01:09:12,399
Okay. 
Now this is really interesting. 

1134
01:09:12,439 --> 01:09:15,040
Okay. 
So you're actively taking apart 

1135
01:09:15,040 --> 01:09:18,920
this mechanism and you're you're
kind of starting to understand 

1136
01:09:18,920 --> 01:09:22,279
what this is doing that this is 
actually like a control 

1137
01:09:22,279 --> 01:09:28,880
mechanism and it's like a like a
starter control for something 

1138
01:09:30,760 --> 01:09:33,200
and it's like and you realize 
that if. 

1139
01:09:34,100 --> 01:09:38,580
Under the right circumstances, 
this thing will start whatever 

1140
01:09:38,700 --> 01:09:45,220
is down here. 
And yeah, OK, why don't we? 

1141
01:09:45,340 --> 01:09:50,340
I'm gonna Why don't you roll for
luck or wisdom? 

1142
01:09:50,340 --> 01:09:51,340
Your choice. 
Done. 

1143
01:09:53,260 --> 01:09:54,900
They're gonna do luck. 
I think so. 

1144
01:09:55,260 --> 01:09:58,220
Played an absolute blinder. 
I got 12 for luck. 

1145
01:09:58,780 --> 01:10:03,060
Oh, OK, so you need to roll 12 
or less on luck to be lucky. 

1146
01:10:12,580 --> 01:10:18,540
OK, yes, A roll an 8. 
OK, OK, right. 

1147
01:10:18,940 --> 01:10:25,420
So you realize that this this 
panel, it needs a particular 

1148
01:10:25,420 --> 01:10:30,100
hand to activate it. 
It needs like a particular 

1149
01:10:30,100 --> 01:10:32,820
input, but you're able to 
override that. 

1150
01:10:33,450 --> 01:10:37,810
Like you've managed to through 
good luck and good engineering 

1151
01:10:38,210 --> 01:10:42,210
and the fact that your character
has this adaptation that it 

1152
01:10:42,210 --> 01:10:47,250
does. 
You can actually, yeah, you 

1153
01:10:47,250 --> 01:10:50,050
could actually just start the 
ignition on this thing if you 

1154
01:10:50,450 --> 01:10:53,730
wanted, just with the Press of 
an enter key on your special 

1155
01:10:53,730 --> 01:10:55,930
keyboard. 
Amazing. 

1156
01:10:56,690 --> 01:10:59,190
Should I do it? 
Like, Oh yeah, sorry. 

1157
01:10:59,190 --> 01:11:01,790
I look up in the orb and I'm 
like, Oh yeah, absolutely, you 

1158
01:11:01,790 --> 01:11:04,670
should do it. 
Go back to pondering the orb. 

1159
01:11:08,630 --> 01:11:11,510
So do I do I risk a burden for 
doing all this, David? 

1160
01:11:11,710 --> 01:11:12,470
I'm like, am I? 
No. 

1161
01:11:13,270 --> 01:11:15,190
No, no, you're not under 
pressure. 

1162
01:11:15,190 --> 01:11:17,230
So this isn't like during 
combat. 

1163
01:11:17,230 --> 01:11:20,270
It's not like it's just this is 
the thing you can do. 

1164
01:11:20,270 --> 01:11:24,670
So yeah, it's it's it's fine. 
It's just like part of part of 

1165
01:11:24,670 --> 01:11:30,760
how you've you've adapted so. 
You you press the you press 

1166
01:11:30,760 --> 01:11:34,880
enter and suddenly everything 
starts to shake the the door 

1167
01:11:35,400 --> 01:11:42,200
door closes, the the where you 
came down feels off and 

1168
01:11:42,200 --> 01:11:48,080
everything starts rumbling and 
you feel yourself start to move 

1169
01:11:49,120 --> 01:11:53,320
up. 
You hear crunching and and just 

1170
01:11:53,560 --> 01:11:59,190
everything just. 
It's integrating around you at 

1171
01:12:00,630 --> 01:12:08,390
this particular room starts to 
lift up into the ground and 

1172
01:12:08,390 --> 01:12:11,430
you're flying you can you start 
to see the landscape in front of

1173
01:12:11,430 --> 01:12:16,630
you. 
You're in you're in some an 

1174
01:12:16,630 --> 01:12:18,430
interplanetary where's. 
Honey weighing at. 

1175
01:12:22,270 --> 01:12:28,430
I'm hoping that you fell down at
that time as as as it was 

1176
01:12:28,430 --> 01:12:31,670
starting to steal. 
What do you do? 

1177
01:12:31,790 --> 01:12:36,270
Honey Wang yeah, I I think. 
I think after I knocked the the 

1178
01:12:36,270 --> 01:12:41,230
the bot in, my plan was to go 
down there anyway and I was 

1179
01:12:41,230 --> 01:12:43,390
going to like. 
Try to hold. 

1180
01:12:43,390 --> 01:12:45,790
I was going to try to hold onto 
the edge. 

1181
01:12:45,790 --> 01:12:48,030
Instead of like jumping in, hold
on the edge and then like 

1182
01:12:48,030 --> 01:12:50,190
hanging down. 
So it's not like 12 feet, it's 

1183
01:12:50,190 --> 01:12:54,250
more like dropping like. 
You know, like 7 feet, I think. 

1184
01:12:54,290 --> 01:12:55,050
I think. 
Right as. 

1185
01:12:55,410 --> 01:12:59,410
I was like, right, right. 
I mean, you know, climbed rocks 

1186
01:12:59,410 --> 01:13:01,570
before. 
I think right as I was like 

1187
01:13:01,570 --> 01:13:04,290
grabbing the edge and like 
getting ready to kind of like 

1188
01:13:04,730 --> 01:13:07,530
let myself down, the whole thing
just started rocking and I 

1189
01:13:07,530 --> 01:13:10,650
definitely went like right, 
right onto the robot pile. 

1190
01:13:16,040 --> 01:13:21,280
And that is the end of the 
adventure because you discovered

1191
01:13:21,280 --> 01:13:24,440
like the the secret. 
Like it's it's like a it's 

1192
01:13:24,480 --> 01:13:26,760
basically the Easter egg in the 
in the adventure. 

1193
01:13:26,760 --> 01:13:30,760
Like it's not supposed to be 
like you're yeah, there's a 

1194
01:13:30,760 --> 01:13:33,240
whole thing that the whole 
adventure goes through and 

1195
01:13:33,240 --> 01:13:38,040
you're supposed to get the hand 
of this this asshole billionaire

1196
01:13:38,040 --> 01:13:41,280
and put it on the thing if if 
you kind of manage to find this 

1197
01:13:41,280 --> 01:13:44,720
secret space anyway. 
But hey. 

1198
01:13:46,360 --> 01:13:51,240
I said it was a one shot. 
That's so funny. 

1199
01:13:51,440 --> 01:13:55,440
That is so absolutely hilarious.
I don't know if you'll know 

1200
01:13:55,440 --> 01:13:57,120
this. 
But we have a we have a tendency

1201
01:13:57,120 --> 01:13:59,800
for ending episodes early 
because I blow everything up, 

1202
01:14:05,040 --> 01:14:07,640
so. 
Eventually, like I, I I never 

1203
01:14:07,640 --> 01:14:10,200
expected anyone. 
So what are we flying, let alone

1204
01:14:10,400 --> 01:14:13,160
discover the thing, huh? 
Is it a ship or what? 

1205
01:14:13,240 --> 01:14:14,600
The thing that's flying, it's 
like a. 

1206
01:14:15,540 --> 01:14:18,460
Yeah, it's like a it's craft. 
Nice. 

1207
01:14:19,740 --> 01:14:21,300
Yeah. 
So, yeah. 

1208
01:14:21,300 --> 01:14:24,260
So, so suddenly the the party 
will have a spacecraft and be 

1209
01:14:24,260 --> 01:14:27,460
able to kind of move around the 
planet or kind of go off to Mars

1210
01:14:27,460 --> 01:14:30,780
or whatever, like, yeah. 
Awesome. 

1211
01:14:31,100 --> 01:14:34,380
It kind of opens up the 
campaign, it opens up the world,

1212
01:14:34,380 --> 01:14:37,620
but it's like, yeah, it was, 
it's sort of just there, It's 

1213
01:14:37,780 --> 01:14:39,660
just just waiting to be 
discovered. 

1214
01:14:39,660 --> 01:14:43,340
But if it's not, it's kind of a 
fun little kind of dungeon dove,

1215
01:14:43,340 --> 01:14:45,340
basically. 
But yeah, you you got there 

1216
01:14:45,340 --> 01:14:48,820
straight away. 
Oh, that's so cool. 

1217
01:14:48,860 --> 01:14:52,820
So is this adventure included 
with this Is included in the 

1218
01:14:53,460 --> 01:14:54,300
this? 
Is in the bundle. 

1219
01:14:54,380 --> 01:14:56,700
Yeah, this is in the bundle. 
There's a hole in the ground. 

1220
01:14:57,140 --> 01:15:00,020
It's one of the who's one. 
It wasn't even the stretch goal.

1221
01:15:00,100 --> 01:15:02,700
I just kind of bunked it in the,
I think. 

1222
01:15:02,700 --> 01:15:06,820
It's a great way to open up like
a bigger campaign to get like, 

1223
01:15:06,820 --> 01:15:09,260
yeah, here's a here's a vehicle,
here's a big vehicle. 

1224
01:15:09,500 --> 01:15:11,300
Yeah, exactly. 
It kind of, it opens 

1225
01:15:11,300 --> 01:15:13,300
possibilities. 
It's like it's like that moment 

1226
01:15:13,300 --> 01:15:16,140
in in all the Final Fantasy 
games where it's like, yeah, 

1227
01:15:16,140 --> 01:15:18,860
I've got suddenly we've got like
an airship and it's like like 

1228
01:15:18,860 --> 01:15:21,420
the world opens up to you. 
It's like, yeah, you've. 

1229
01:15:21,940 --> 01:15:25,100
Referenced Final Fantasy so many
times in this show. 

1230
01:15:25,820 --> 01:15:27,700
No, no, it's. 
Not at all a bad thing. 

1231
01:15:27,700 --> 01:15:29,860
It's just like very interesting 
to see, like, that's a big. 

1232
01:15:30,100 --> 01:15:34,380
Inspiration for? 
I just, I've just spent so many 

1233
01:15:34,380 --> 01:15:41,220
hours in those worlds, you know 
45678 and all the tactics games 

1234
01:15:41,220 --> 01:15:43,460
and stuff. 
Like, yeah, it's just just like 

1235
01:15:43,820 --> 01:15:46,820
that's that's all, it's all kind
of part of the the DNA of this 

1236
01:15:46,820 --> 01:15:49,940
thing, but, but yeah. 
I mean that's a good, that's a 

1237
01:15:49,940 --> 01:15:52,420
good place to get, you know, DNA
from. 

1238
01:15:52,420 --> 01:15:57,220
I played four quite a bit and 
then I played seven and eight 

1239
01:15:57,420 --> 01:16:05,340
quite a bit. 
And 10 a lot and 10 to more than

1240
01:16:05,460 --> 01:16:11,020
I wanted to. 
So very. 

1241
01:16:11,140 --> 01:16:15,020
Cool. 
I no I absolutely 7 is one of 

1242
01:16:15,020 --> 01:16:18,540
the top three. 
Greatest games I've ever played,

1243
01:16:18,540 --> 01:16:21,660
ever, but we'll see where that 
goes. 

1244
01:16:22,460 --> 01:16:24,420
I I can't believe character 
creation took long in the the 

1245
01:16:24,460 --> 01:16:26,860
adventure because we somehow 
literally be lined. 

1246
01:16:27,100 --> 01:16:30,260
In the only possible way it. 
Is in like 30 minutes. 

1247
01:16:30,580 --> 01:16:32,940
So. 
So for those listening hey, 

1248
01:16:32,940 --> 01:16:39,660
first of all spoiler alert and 
2nd, we didn't quite give you as

1249
01:16:39,660 --> 01:16:47,050
much of the game, but this is. 
How it works and it was super 

1250
01:16:47,050 --> 01:16:51,490
fun yeah it's hysterical. 
I I really really love the 

1251
01:16:52,610 --> 01:16:55,210
combination of Emmy the Odd and 
and Bastards here because it's 

1252
01:16:55,210 --> 01:16:57,410
one of the things that I loved 
about Bastards and and and 

1253
01:16:57,410 --> 01:17:02,650
Hunter you've run a lot more 
Bastards than I have is is that 

1254
01:17:02,650 --> 01:17:06,290
like role for HP mechanic and 
you've done an incredible job of

1255
01:17:06,330 --> 01:17:09,210
of using that role table and 
nesting these other other things

1256
01:17:09,210 --> 01:17:15,410
into it was that always the the.
From the very beginning, was the

1257
01:17:15,410 --> 01:17:20,330
plan always bastards, or did 
that, especially the kind of 

1258
01:17:20,330 --> 01:17:23,170
like surge of bastard stuff 
recently kind of make you go a 

1259
01:17:23,170 --> 01:17:24,410
little into the odds of 
bastards? 

1260
01:17:24,810 --> 01:17:28,850
It was literally that was the 
impetus I'd seen Micah 

1261
01:17:28,850 --> 01:17:31,970
Anderson's bastards thought it 
was really cool, really nice 

1262
01:17:31,970 --> 01:17:37,580
system, but I kind of. 
Yeah, that I I had some small 

1263
01:17:37,580 --> 01:17:41,020
things that I I wasn't so happy 
with like the resolution system 

1264
01:17:41,020 --> 01:17:42,900
and things. 
Nothing against the game. 

1265
01:17:42,900 --> 01:17:47,540
It's just it just didn't deal 
with me and I just thought that 

1266
01:17:47,620 --> 01:17:50,940
it could be a fun thing to kind 
of just mash them together. 

1267
01:17:51,100 --> 01:17:53,540
And yeah, like I said it was 
before per listen edition or 

1268
01:17:53,540 --> 01:17:55,460
anything. 
It's like, yeah, almost a couple

1269
01:17:55,460 --> 01:17:57,980
of years ago or something, 
whenever that was. 

1270
01:17:58,980 --> 01:18:02,180
But yeah and it just it just 
sort of flowed from there and. 

1271
01:18:03,290 --> 01:18:05,810
You know first of all it was 
basically just a character 

1272
01:18:05,810 --> 01:18:09,610
creation game like as in like 
you know it's into the odd but 

1273
01:18:09,610 --> 01:18:14,490
with these with these this kind 
of creation system and then it 

1274
01:18:14,490 --> 01:18:16,690
just kind of enlarged from 
there. 

1275
01:18:16,690 --> 01:18:20,090
And you know, but always with 
with with like the lore and the 

1276
01:18:20,090 --> 01:18:23,770
vibe kind of kind of stuck in 
the beginning like like some of 

1277
01:18:23,770 --> 01:18:28,130
the intro text like you know the
world's gone to shit type stuff 

1278
01:18:28,130 --> 01:18:30,570
was just like it was right there
at the at the beginning it was 

1279
01:18:30,570 --> 01:18:33,820
just like this is. 
This is the energy that this 

1280
01:18:33,820 --> 01:18:37,140
game needs is like kind of, 
yeah, screw the world, we've 

1281
01:18:37,140 --> 01:18:39,980
gotta make this a better place. 
So it's like, yeah. 

1282
01:18:40,340 --> 01:18:45,180
One of the things we didn't do 
today, which one of my favorite 

1283
01:18:45,180 --> 01:18:47,920
things is the life part. 
Yeah, that's true. 

1284
01:18:48,000 --> 01:18:50,000
Yeah, it's so much fun. 
I love that. 

1285
01:18:50,000 --> 01:18:53,360
I know it's not unique to this 
game, but the whole thing, the 

1286
01:18:53,360 --> 01:18:56,200
fact that the character can die 
before you've even played it, 

1287
01:18:58,920 --> 01:19:01,120
it's so awesome. 
Yeah, I've refined it. 

1288
01:19:01,120 --> 01:19:06,080
Refined it a bit for the. 
For the actual, like, yeah, the 

1289
01:19:06,080 --> 01:19:08,760
version that we're going to put 
out and it's it's like Russian 

1290
01:19:08,760 --> 01:19:11,000
roulette. 
So if you roll A1, the character

1291
01:19:11,000 --> 01:19:15,600
dies and it's on a D6. 
So it's like it's each each 

1292
01:19:15,600 --> 01:19:17,240
decade that you add to their 
life. 

1293
01:19:17,240 --> 01:19:20,520
It's like kind of you can get 
good things, you can get bad 

1294
01:19:20,520 --> 01:19:22,040
things, but yeah, they could 
die. 

1295
01:19:22,080 --> 01:19:25,840
So it's like, don't, don't push 
your luck too much. 

1296
01:19:26,760 --> 01:19:31,710
So yeah. 
Now since since we did kind of 

1297
01:19:31,710 --> 01:19:34,510
only scratch the surface, was 
there any other part of 

1298
01:19:34,830 --> 01:19:38,670
ecomofos? 
Because because people can get 

1299
01:19:38,670 --> 01:19:41,110
the this beta version that's out
right now, right? 

1300
01:19:41,110 --> 01:19:43,590
And what you've done really is 
most of what in the beta 

1301
01:19:43,590 --> 01:19:45,870
version, what's in the final 
game is it's just been refined 

1302
01:19:45,870 --> 01:19:47,750
and relaid out. 
No, exactly. 

1303
01:19:47,750 --> 01:19:48,950
It's been, it's been. 
It's. 

1304
01:19:50,170 --> 01:19:55,810
Is being edited by Eco and we're
kind of refining it and making 

1305
01:19:55,810 --> 01:19:58,330
it tighter. 
And yeah, just just making sure 

1306
01:19:58,330 --> 01:20:02,530
everything fits, fits into the 
world correctly and gives it the

1307
01:20:02,530 --> 01:20:07,330
right vibe and is kind of 
legible and understandable 

1308
01:20:07,330 --> 01:20:09,970
without kind of me standing over
someone saying, no, you're not 

1309
01:20:09,970 --> 01:20:13,330
not supposed to do it that way, 
but it's like, you know, making,

1310
01:20:13,330 --> 01:20:16,850
making everything kind of sing 
really and that that's all going

1311
01:20:16,850 --> 01:20:19,110
to go into. 
Into every version. 

1312
01:20:19,110 --> 01:20:23,310
So you know whether you from, 
whether you back for as a PDF or

1313
01:20:23,350 --> 01:20:27,710
as a spiral as the art book, 
it's like it's just all the text

1314
01:20:27,710 --> 01:20:29,550
is going to be the same. 
It's just going to be laid out 

1315
01:20:29,550 --> 01:20:32,150
in kind of slightly different 
ways, kind of more compact for 

1316
01:20:32,150 --> 01:20:36,150
the spiral version and kind of 
just a bit more generous for the

1317
01:20:36,150 --> 01:20:38,340
art book as we call it. 
Gotcha. 

1318
01:20:38,780 --> 01:20:41,660
And since we only, like I said, 
really kind of got to scratch 

1319
01:20:41,660 --> 01:20:44,260
the surface of ecomopos. 
Were there any other like 

1320
01:20:44,460 --> 01:20:47,780
specific mechanics or other 
parts that you really wanted to 

1321
01:20:47,780 --> 01:20:50,260
make sure that people looked at 
in the beta version, something 

1322
01:20:50,260 --> 01:20:53,660
that like really stuck out or 
shined or any other part of the 

1323
01:20:53,660 --> 01:20:55,380
game or the stuff that comes 
with it? 

1324
01:20:56,170 --> 01:20:59,570
I guess, I guess there's 
obviously the burden system that

1325
01:20:59,570 --> 01:21:03,330
was taken, it was kind of 
adapting something from Mystic 

1326
01:21:03,330 --> 01:21:06,930
Bastion Land, which is the game 
that Chris McDowell is currently

1327
01:21:06,930 --> 01:21:08,890
working on. 
I think he's discarded burdens 

1328
01:21:08,890 --> 01:21:13,130
now, but I think they're really 
great they're they're like it's 

1329
01:21:13,250 --> 01:21:20,210
a system whereby if something 
difficult happens or like you 

1330
01:21:21,610 --> 01:21:25,710
like risk a burden. 
Lots of the abilities mean that 

1331
01:21:25,710 --> 01:21:29,830
you have to kind of roll against
your luck in order to not take a

1332
01:21:29,830 --> 01:21:33,430
burden. 
It kind of fills up your 

1333
01:21:33,430 --> 01:21:36,950
inventory swap. 
It means that, yeah, you have 

1334
01:21:36,950 --> 01:21:40,310
this, you're kind of slightly 
curtailed for a while. 

1335
01:21:40,850 --> 01:21:45,170
Unless you do a certain things 
and that it's always like 2 

1336
01:21:45,410 --> 01:21:47,970
opposite things. 
So like like like we had for 

1337
01:21:47,970 --> 01:21:53,250
sad, it was like kind of either 
in tell a secret or you indulge 

1338
01:21:53,250 --> 01:21:55,410
in a secret vice. 
It's like kind of there's 

1339
01:21:55,410 --> 01:21:58,490
there's these different pathways
that you can take to in order to

1340
01:21:58,490 --> 01:22:01,170
resolve it so. 
Yeah, I like the enraged one. 

1341
01:22:01,170 --> 01:22:05,290
It was like, yeah. 
It's it's it's really like. 

1342
01:22:05,760 --> 01:22:08,840
Trying to bring in some of that 
kind of the ideas from kind of 

1343
01:22:08,840 --> 01:22:12,040
story gaming and kind of 
thinking about how to inject 

1344
01:22:12,040 --> 01:22:15,840
different different impetuses, 
different kind of motivations. 

1345
01:22:16,080 --> 01:22:20,400
And it's also a way of trying to
stop because it's quite possible

1346
01:22:20,400 --> 01:22:24,440
to play like into the yard and 
can in a very hyper cautious way

1347
01:22:24,760 --> 01:22:28,480
and always like be very level 
headed and kind of think through

1348
01:22:28,480 --> 01:22:31,440
things rationally. 
What you you can do, you can do,

1349
01:22:31,760 --> 01:22:33,800
but this encourages you to kind 
of. 

1350
01:22:35,430 --> 01:22:40,710
To act in maybe slightly, 
slightly disadvantageous ways in

1351
01:22:40,710 --> 01:22:42,470
order to relieve yourself of 
your burden. 

1352
01:22:42,470 --> 01:22:45,150
So it's like it just kind of 
adds a little complication into 

1353
01:22:45,150 --> 01:22:46,670
that, but yeah. 
Cool, gotcha. 

1354
01:22:47,550 --> 01:22:49,510
Yeah. 
What was the Chrome orb? 

1355
01:22:49,670 --> 01:22:50,910
I just want to know now, what 
was the. 

1356
01:22:52,030 --> 01:22:54,910
It's just a weird alien thing. 
It's like it's just just a 

1357
01:22:54,910 --> 01:22:57,430
thing. 
Make up what it is there you. 

1358
01:22:58,310 --> 01:23:00,110
Go. 
I'm going to spend the rest of 

1359
01:23:00,110 --> 01:23:02,430
your time pondering. 
Yeah, always. 

1360
01:23:02,870 --> 01:23:04,870
Just like. 
Just like real life, frankly so.

1361
01:23:05,150 --> 01:23:07,550
Yeah, exactly. 
Now I'm afraid. 

1362
01:23:07,550 --> 01:23:09,390
I'm afraid. 
Guys, I've gotta go. 

1363
01:23:09,630 --> 01:23:13,590
I'm being called by my family. 
It's perfect that works out that

1364
01:23:13,590 --> 01:23:16,070
we are flying away in the alien 
spaceship and you get to go, 

1365
01:23:16,070 --> 01:23:17,030
yeah. 
We really. 

1366
01:23:17,070 --> 01:23:17,590
Seriously. 
Yeah. 

1367
01:23:19,550 --> 01:23:21,590
Yeah. 
No, we appreciate you so much 

1368
01:23:21,590 --> 01:23:23,310
for being here. 
I mean Hunter and I have talked 

1369
01:23:23,310 --> 01:23:24,910
about Lost the Ends for a really
long time. 

1370
01:23:24,910 --> 01:23:26,990
Definitely still planning to 
talk about this on the show at 

1371
01:23:26,990 --> 01:23:32,350
some point, both box sets and 
and it's super excited for you. 

1372
01:23:32,350 --> 01:23:34,510
Kamopos, if you guys are 
listening, definitely go check 

1373
01:23:34,510 --> 01:23:37,070
on the beta version, definitely 
go back to the Kickstarter. 

1374
01:23:37,070 --> 01:23:38,710
The art is fantastic from 
Daniel. 

1375
01:23:38,710 --> 01:23:41,670
It's absolutely stunning. 
The game is super, super fun. 

1376
01:23:42,350 --> 01:23:43,790
It's just it's a really great 
time. 

1377
01:23:43,790 --> 01:23:45,990
It's a really great vibe from 
some really fantastic people. 

1378
01:23:45,990 --> 01:23:48,230
So this is definitely something 
you don't want to miss. 

1379
01:23:49,160 --> 01:23:51,600
So again, really appreciate both
of you guys coming on. 

1380
01:23:51,600 --> 01:23:54,520
It's been an absolute blast and.
Having us. 

1381
01:23:55,240 --> 01:23:56,880
Yeah, it's been awesome. 
Thanks so much. 

1382
01:23:56,880 --> 01:23:57,880
Thanks for coming on. 
Yeah. 

1383
01:23:58,120 --> 01:24:00,000
Wanted to come on for so long, 
so it's awesome. 

1384
01:24:00,480 --> 01:24:01,920
Thank you. 
Thanks, guys. 

1385
01:24:02,160 --> 01:24:04,080
And you guys know what all our 
socials are? 

1386
01:24:04,080 --> 01:24:06,280
It's listed on everywhere. 
I'm not gonna go over it. 

1387
01:24:06,560 --> 01:24:08,880
Everyone have a wonderful day. 
We'll see you guys all later. 

1388
01:24:09,040 --> 01:24:11,580
Bye. 
Later.

