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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and I'm
Hunter. 

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And today we have a very special
guest with us in your. 

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Actual normal name is more 
disruptive than some fuckers. 

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We have a very special guest 
with us today. 

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It is. 
John Davis also known as Seventh

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Sanctum. 
How's it going, John? 

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Whoo. 
Hey going great. 

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Thanks for having me. 
I've been a fan for a while now.

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So it's pretty surreal 
experience for me to be on. 

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That's weird, pretty soon. 
So, it's a pretty surreal 

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experience to have fans, so we 
appreciate it. 

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So today we're mostly going to 
be talking about Helm which is 

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your new kind of Dark Fantasy 
sword and sorcery game. 

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I had a quick question though, 
civets sanctum. 

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Am I saying it right? 
First of all and where did that 

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come from? 
Yes, and it is my name. 

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My last name backwards. 
You know what? 

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I should have put that together 
because I can see him right 

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there, and right there. 
That makes sense. 

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Yeah, yeah. 
Yeah. 

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It's just that old tradition 
going back like, since the 

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beginning of the hobby, we're 
dudes would just be like, I need

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a wizard as put my name 
backwards. 

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Start my name. 
There you go. 

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Yeah. 
That will that make sense? 

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I actually never heard of that 
and mine would be very boring. 

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So I'm that's not under the 
wizard. 

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In the in I am reading in the 
courageous you know. 

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So you go. 
I think you're actually retina. 

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Yeah so I said oh I did not. 
I did. 

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Oh yeah I was lost in Lodi know.
My name is backwards. 

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Yeah that's how closely I listen
to people. 

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He's the wizard alive so um so 
he'll know Helm is great. 

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We're going to be talking about 
Bob the both of these. 

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The first two volumes with more 
and more coming out. 

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I mean, we'll talk about that a 
little bit, but tell me first, 

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like just if no one's read 
through the each page on Helm. 

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What would you say is like a, 
just an intro into Helm and then

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what made you what inspired you 
to make it? 

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Yeah. 
So Helm for anyone out there who

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might be interested, like, 
doesn't know what it is. 

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It's basically like this 
Imagine, so you have your 

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adventures, right? 
Your normal Dean, the party, you

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have the wizard, The Fighter 
cleric, all those guys, you 

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know, they're busting heads 
breaking into tombs and stuff. 

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But what about the guys who have
to, like, clean up after the 

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party? 
What about the guys who have to 

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like, go into these towns and 
like, clean up the messes that 

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the party leaves behind? 
Hind like the the rampant 

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Undead, the bandits are looking 
refer Revenge. 

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Those guys that's who you play 
as in Helm and as far as 

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Inspirations go, like things 
like like Conan. 

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The black company like this 
mercenary wandering like 

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masterless Warrior fiction, you 
know? 

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Yeah. 
The black company, for sure, it 

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gives me. 
Vibes a ton for that, you know, 

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playing as men and arms and 
mercenaries and like, a 

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crumbling Empire. 
That's, I think that's a really,

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really good one that at least. 
Like I said, that's the one that

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popped into my head. 
But then, when I was reading 

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through it and I just drop the H
Link in chat so you can check it

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out as well. 
And then, as I said just a 

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second ago, you have, there are 
three like main volumes for home

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right now, right? 
There's minute arms. 

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There's quartermaster. 
And then what is the adventure? 

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One called the Halo campaign. 
That's right. 

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Yeah but you have supplements 
now a bestiary and then Siege 

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Warfare. 
Zoe said yeah. 

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Bestiary Siege Warfare and then 
I have six more planned. 

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I could. 
Holy shit. 

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Have I have up to the fourth one
written. 

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So it's so, yeah. 
So so far, we have a bestiary 

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Siege Warfare. 
The next one is mercenaries. 

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So, dude. 
You can hire to fill out your 

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warband and then your favorite 
Ryan. 

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Gunpowder loves technique on 
technology. 

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Gunpowder steam, listen, if it 
moves time forward past the 

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Middle Ages, Ryan loves it. 
Now, to be fair, they had 

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gunpowder in the middle of will 
not come. 

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It was called black powder, and 
this is stuff like hand cannons.

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Like actual miniature cannons 
that you held in your hands, 

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like that is what I mean by 
guns. 

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Like you're not going to have 
men at Arms out there with 

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six-shooters or anything like 
that. 

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No. 
Hey, just do good. 

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And then we're getting it. 
Right. 

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Those break-ins so late. 
No, I like we've read through 

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some games lately. 
They did guns. 

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Okay, you know medieval guns. 
I think so. 

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We'll see how it goes. 
I don't know if I would play it 

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in mind. 
Hey that's why their 

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supplements. 
You can dig now. 

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There you go. 
No but but yeah, I mean it's a 

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super enjoyable, like super like
lean game. 

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Which I mean, it's exactly what 
I like in games right now. 

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You know to D6 which is my 
favorite way to roll dice. 

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I think I've talked enough about
how I don't like just a D20. 

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So I probably don't need to say 
that again, but but yeah. 

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So We as I said, we're gonna be 
going through both today. 

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And we talked about this before 
the shooting started minute arms

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is a book that's primarily for 
the player gives you the combat 

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rules and things like that and 
then what separates men and arms

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from quartermaster. 
If you have both volumes Well, 

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we'll see. 
So there's a lot of elements of 

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I guess the quartermaster is not
expected to roll dice and that's

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something that you see a lot in 
these newer games. 

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You know. 
So things like the black hack 

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for instance was one of the 
first ones that I can think of 

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that really like push that for 
was that the to free up some 

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effort on the part of the game 
master, my they are not expected

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to advise all dice rolling is on
the part of the players and 

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that's something that that's one
big. 

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Difference that you'll see 
between players and 

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Quartermasters is the lack of 
dice rolling. 

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We love that. 
Yeah, huge fan. 

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Yeah, obviously, huge. 
Huge fan of the first time ever,

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play the game. 
Where it was only player facing 

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daschle's. 
I was like, oh, I can just focus

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on, like, like the story and 
everything else and like a diff 

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layer frees up. 
A lot of bandwidth is super, I 

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do. 
Yeah, I don't, I don't know 

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about you guys, but when I'm 
playing games, it's really any 

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game. 
Like, if I get to a point where 

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I am required to roll dice, say 
for like a random encounter or 

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damaged, or And I'll just turn 
to the closest player and be 

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like, hey, why don't you roll a 
d8 for me? 

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Yeah, absolutely. 
All the time. 

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Well, it gets people involved 
because I don't, I don't have a 

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ton of dice rolling in my games.
Begin with, I don't go into 

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combat a lot. 
Like my players are pretty good 

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and use problem solving a lot 
rather than combat. 

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So, it's a good way to involve 
players when it's a pretty dice 

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light game, especially, Yeah, it
is a very I mean I think we 

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already said it is very light 
game. 

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Like it's really like your 
interior like cool man like 

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player facing stuff. 
It's like I'm done. 

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Like it took me no time. 
Have a good understanding of it 

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seems very straightforward. 
I love that I'm trying to get, 

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I'm slowly converting everyone 
over to games that are not you 

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know, million things going on. 
So what so how was hum kind of 

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born was just kind of like you 
know you and I talked about that

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you know in a couple days I'm 
playing my own like to Of game 

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with my buddies. 
Like did you just cook up a game

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that you wanted to play or want 
to see your? 

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How was it born. 
Yeah, my bit my big impetus for 

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Helm was. 
I was like, man, I want a game 

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where you could play Conan and 
be this like really physically 

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capable Warrior who is very 
distrustful of magic. 

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Doesn't doesn't touch it at all 
where you could play that or you

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could play Elroy. 
Work of Melanie Binet, who is 

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not very physically powerful but
is a very crafty swordsman and 

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has the benefit of being able to
use magic and I want to both of 

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those characters to be viable 
and like I set out to do that 

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and I like really focused like 
heavy on like the magic system 

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especially I want the magic 
system to be. 

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Like not super in depth but 
really like, you know, flavorful

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and everything. 
And I just I just wrote Pages 

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upon Pages upon Pages for this 
magic system. 

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And finally, I had this like 
10-page document Vernon me and 

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realized this isn't Fun. 
No One's Gonna like this guy. 

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I scrapped it all in. 
Was like, What if I just made 

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like, what if I disappoint hard 
on like the grittiness, the 

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combat, all that stuff? 
Like what if I made the 

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character like creation, like 
this little mini game, you know,

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and that was born out of. 
So, I don't know if you guys are

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similar in this way, but I will 
have someone describe a mechanic

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to me how a game works. 
And I'll be like Well that 

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sounds fun I'll just do that but
I won't look up that game. 

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I won't research it or anything 
I'll just go off of that 

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description that someone gave me
and was like yeah that makes a 

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lot of sense. 
So I think it was someone 

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talking about the old, Steve 
Jackson game melee and was like 

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yeah you had these like body 
zones and then there's like, hit

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locations and your guy is made 
up of all these like different 

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Dice. 
And I'm like, that sounds like a

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ton of fun. 
I want to hear something like 

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that. 
At yeah. 

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So know. 
Now that was the big impetus for

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for Helm really. 
I do really like like that 

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aspects of how much we'll get 
into as we're going through it. 

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But I do like the individual 
body parts, stats and abilities,

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just like randomly attack, a 
body part, and yeah, II was 

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reading. 
I was like, okay, cool. 

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This is also, and not to speak 
for Ryan, but I know that I am 

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very much, the type person who 
Ryan will describe a like a 

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mechanic to me like, oh, that's 
really cool. 

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I'm trying to figure out how to 
make it myself. 

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And I was thinking, yeah, no. 
And was like, the I listen to a 

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lot of people talk about these 
like, super old games that are 

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really hard to come by. 
So like I can't always find a 

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copy, yeah, of stuff to like 
research. 

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So I'm just like, I'll just go 
through this, like, half-baked 

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to description that someone on a
podcast like speaking into their

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like anchor app, like talked 
about, you know, When will we 

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go? 
Let's go. 

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Yeah, so sometimes, I'll 
actually like, if I know of, 

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like just to just, I love to D6.
It's like, my favorite system 

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ever, I've never read apocalypse
world and part of the reason for

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that is like, I like in trying 
to make my own stuff, I don't 

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want to subconsciously steal 
stuff from other people in, on a

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meeting. 
So I'm like, if I come up with 

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this really, Idea of what I hate
is like, I'll be like, yeah, I 

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really like this is a cool idea.
I came up with this was like, 

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oh, it's just like this other 
game. 

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I'm like, damn it shit like it's
already, of course, it already 

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exists but now it sounds like I 
ripped off this other one. 

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So there's one or two games that
I've been actively. 

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Trying not to read that will 
eventually get to probably on 

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the show here. 
For that reason, is to just be 

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like I want my ideas to seem 
like my ideas and not to 

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accidentally, just be like, oh 
yeah. 

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Like I don't remember where I 
where this came from but here's 

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here's This thing. 
So actually, any time I read 

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anything, I write it down just 
in case so I can reference it 

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or, you know, put it in the 
thing Ledo's like inspired by 

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this. 
But but yeah, you know, the 

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thing that drove that really 
pulled me to helm a lot and, you

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know, I don't really, this isn't
usually my thing, but like the 

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Dark Fantasy, really gritty 
aspect of it. 

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You know, I think makes no 
sense, although why you would be

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into that? 
Yes, 90% of what I own and back 

224
00:13:30,500 --> 00:13:34,500
and stuff like that, but it's 
just it's just a really cool 

225
00:13:34,500 --> 00:13:36,500
setting. 
It's really enjoyable, like just

226
00:13:36,500 --> 00:13:39,600
going off the page here, you 
know, it is like Middle Ages 5th

227
00:13:39,600 --> 00:13:44,400
to 15th century and you are 
taking on the role of these 

228
00:13:44,400 --> 00:13:47,900
characters that are carving out 
an existence in the shadow of a 

229
00:13:47,908 --> 00:13:52,100
crumbling Empire. 
After this war known as the 

230
00:13:52,100 --> 00:13:56,400
ruination, and one of my 
favorite Parts is, I don't think

231
00:13:56,400 --> 00:13:58,400
it's on that. 
The page is just actually in the

232
00:13:58,408 --> 00:14:00,300
volume. 
We're basically says, like you 

233
00:14:00,300 --> 00:14:02,800
can't save the Empire. 
Like, you can't wait to hit 

234
00:14:02,800 --> 00:14:07,700
that, like, you know, that's 
Like it's those are the parts of

235
00:14:07,708 --> 00:14:09,000
games. 
Like, you know, probably the 

236
00:14:09,000 --> 00:14:10,400
thing about Mark Borg. 
I like the most or it's just 

237
00:14:10,400 --> 00:14:13,300
like the world ends, like you're
not the hero here, you know, 

238
00:14:13,300 --> 00:14:15,600
it's almost more like an 
antihero story where it's just 

239
00:14:15,600 --> 00:14:19,400
like you're just trying to live 
and fuck around and like you're 

240
00:14:19,400 --> 00:14:22,900
not you're not going to save the
day and I really really really 

241
00:14:22,900 --> 00:14:30,300
like that aspect of it and and 
what kind of pulled you towards 

242
00:14:30,600 --> 00:14:32,900
not just we talked about the 
mechanics and the game itself 

243
00:14:32,900 --> 00:14:34,200
like that. 
But towards that style of 

244
00:14:34,200 --> 00:14:36,800
setting where it's Like super 
dark, super Gertie. 

245
00:14:36,800 --> 00:14:38,700
You're not gonna win. 
Like you're just kind of 

246
00:14:38,700 --> 00:14:40,900
existing in this thing. 
You know, in this kind of like 

247
00:14:40,900 --> 00:14:48,500
bloody post Empire. 
I find it a super interesting 

248
00:14:48,600 --> 00:14:56,900
point in history personally, we 
like to think of that point in 

249
00:14:56,900 --> 00:15:03,100
time as this super violent, 
super dirty, super bloody period

250
00:15:03,100 --> 00:15:08,100
in history and in some aspects, 
it was the, you know, this is a 

251
00:15:08,100 --> 00:15:12,600
point in history, that gave rise
to robber nights. 

252
00:15:12,600 --> 00:15:17,300
These dudes, that their entire 
livelihoods were based upon 

253
00:15:18,100 --> 00:15:20,400
feuding with other noble 
families. 

254
00:15:21,500 --> 00:15:30,900
That's how they made money, but 
it's also a super complex 

255
00:15:30,900 --> 00:15:34,800
politically point in history 
like even more. 

256
00:15:34,800 --> 00:15:42,500
So then today, you know, I don't
know about you guys, but, like, 

257
00:15:43,400 --> 00:15:52,900
with a game like, say Warhammer,
for instance, like, What draws 

258
00:15:52,900 --> 00:15:58,500
me to that game. is not 
necessarily the setting, but the

259
00:15:58,500 --> 00:16:07,200
idea of the setting it's like, 
yeah, you're playing say the The

260
00:16:07,300 --> 00:16:11,400
famous Warhammer campaign power 
behind the throne, it was say, 

261
00:16:11,400 --> 00:16:14,300
you're playing that and it's 
like, yeah. 

262
00:16:14,300 --> 00:16:20,900
You've got this like, super like
dark and politically like 

263
00:16:20,900 --> 00:16:23,900
fueled, like, intrigued 
happening behind the scenes, but

264
00:16:23,900 --> 00:16:29,500
you're also having to deal with 
taxes in these towns as you're 

265
00:16:29,500 --> 00:16:32,400
traveling around. 
It's like, yeah, the sword that 

266
00:16:32,400 --> 00:16:37,000
you're carrying it was cool in 
the The city that you're walking

267
00:16:37,000 --> 00:16:41,300
in but what about the University
campus that you could easily 

268
00:16:41,300 --> 00:16:43,600
just wander onto by accident 
with your sword? 

269
00:16:43,600 --> 00:16:46,400
Suddenly that sword is illegal 
and you can go to jail for that.

270
00:16:47,900 --> 00:16:52,300
Like that is super interesting 
to me and gives rise to a lot of

271
00:16:52,300 --> 00:16:56,700
like really interesting role 
play and Adventure opportunity 

272
00:16:57,000 --> 00:17:03,800
that I think a lot of settings 
have but not as front forward. 

273
00:17:03,800 --> 00:17:07,500
And as prevalent as this Setting
like has. 

274
00:17:07,599 --> 00:17:09,700
Does that make any sense? 
Absolutely. 

275
00:17:10,000 --> 00:17:12,200
Yeah. 
And like you said, it's a great 

276
00:17:12,200 --> 00:17:17,599
way to create conflict and 
Adventure, you know, because a 

277
00:17:17,608 --> 00:17:20,099
lot of, you know, back in the 
day when I was trying to be like

278
00:17:20,099 --> 00:17:23,400
5e settings and stuff like that,
my whole idea was always like, 

279
00:17:23,400 --> 00:17:26,800
well, I want to make sure that 
this group of people in this 

280
00:17:26,800 --> 00:17:29,100
group of people are next to each
other because they don't like 

281
00:17:29,100 --> 00:17:32,400
each other because you just 
create conflict just by existing

282
00:17:32,400 --> 00:17:35,600
on the map and things like that.
So in the kind of in how much 

283
00:17:35,700 --> 00:17:36,700
Her. 
Or at least what you're talking 

284
00:17:36,700 --> 00:17:39,500
about in this kind of Adventure 
is, you know, you can create 

285
00:17:39,500 --> 00:17:43,600
there's just like, boundless 
conflict, you know, between the 

286
00:17:43,608 --> 00:17:46,400
classes and the situation in the
Empire and the minute arms on 

287
00:17:46,400 --> 00:17:48,600
the kind of stuff. 
And it just basically at any 

288
00:17:48,600 --> 00:17:51,100
point, any situation can turn 
into an entire Adventure seed. 

289
00:17:51,100 --> 00:17:53,800
Like just from that, which is 
just fantastic. 

290
00:17:54,000 --> 00:17:56,300
And then going through campaigns
again, we're not going to talk 

291
00:17:56,300 --> 00:17:57,800
about. 
We don't talk about Adventures 

292
00:17:57,800 --> 00:18:01,000
on the show, if you guys know 
this, but campaigns is a great 

293
00:18:01,000 --> 00:18:04,600
supplement and it's always 
really, really nice to get 

294
00:18:04,900 --> 00:18:07,600
adventures in Camp. 
Written by the creators because 

295
00:18:07,600 --> 00:18:12,500
you get like a sense of their 
intent and the way that they are

296
00:18:12,500 --> 00:18:14,800
doing their setting and their 
game. 

297
00:18:15,300 --> 00:18:19,300
So it's a really, really fun one
to read because we kind of get 

298
00:18:19,300 --> 00:18:23,500
that look behind if you looking 
at it from like not just like 

299
00:18:23,500 --> 00:18:25,600
reading the adventure as someone
that ingesting it, but reading 

300
00:18:25,600 --> 00:18:29,100
The Adventurous, someone who is 
like reading how somebody wrote 

301
00:18:29,100 --> 00:18:32,600
an adventure, it's a really cool
way to get the concepts behind, 

302
00:18:32,700 --> 00:18:34,500
you know, exactly what you're 
talking about. 

303
00:18:35,000 --> 00:18:38,700
So it's a It's definitely a good
one of the three volumes to snag

304
00:18:39,500 --> 00:18:41,400
which everyone should give all 
three though. 

305
00:18:41,400 --> 00:18:44,300
Honestly, if you're gonna get 
one might as well just go off. 

306
00:18:44,300 --> 00:18:46,400
So do you have any plans in the 
future? 

307
00:18:46,400 --> 00:18:48,600
Like when you I mean you have 
several more volumes. 

308
00:18:48,600 --> 00:18:51,900
Are you going to like do you do 
want to try to release some 

309
00:18:51,900 --> 00:18:54,900
Superbook that has everything in
one or do you think it will 

310
00:18:54,900 --> 00:19:01,000
always be individualized? 
You know, there's like this part

311
00:19:01,000 --> 00:19:04,700
of my brain, like this, like, 
it's that gets scratched when I 

312
00:19:04,700 --> 00:19:06,500
see those like three. 
Klitz, you know? 

313
00:19:08,100 --> 00:19:12,700
But that is the intention. 
Yes I would at some point in the

314
00:19:12,700 --> 00:19:17,900
future really love to put out, I
don't know like some sort of 

315
00:19:17,908 --> 00:19:22,100
like Helm Advanced, you know, 
air quotes Advanced or 

316
00:19:22,100 --> 00:19:28,200
something. 
They Advanced Helm helmet 

317
00:19:28,200 --> 00:19:30,500
Vantage or something. 
I don't know, something like 

318
00:19:30,500 --> 00:19:33,400
that where it says combines 
everything into one hardback 

319
00:19:33,400 --> 00:19:35,500
book, that that to me is the 
dream. 

320
00:19:35,700 --> 00:19:40,200
I like the pipe dream that I had
was that Helm was going to be a 

321
00:19:40,200 --> 00:19:41,900
box set. 
And if you guys know anything 

322
00:19:41,900 --> 00:19:49,100
about printing that is like, 
horrible to try and imput like 

323
00:19:49,100 --> 00:19:51,100
get done if you're a single 
Creator. 

324
00:19:51,300 --> 00:19:56,500
This is I instead said, okay 
well what about a hardback book?

325
00:19:56,500 --> 00:19:58,500
That's a little bit more 
feasible. 

326
00:19:58,600 --> 00:20:02,500
So yeah, that is that is the 
intention at some point in time 

327
00:20:02,500 --> 00:20:05,400
is to combine everything. 
Yeah, just for the record. 

328
00:20:05,400 --> 00:20:07,900
If Wars and put out. 
I mean, actually either one I 

329
00:20:07,900 --> 00:20:12,200
will buy but if you had put a 
box set yeah I'm fucking box 

330
00:20:12,200 --> 00:20:15,600
set. 
So I'm usually we'll see how 

331
00:20:15,600 --> 00:20:19,200
well the heart has, you know? 
I Diva David Blaine D, has a 

332
00:20:19,208 --> 00:20:22,600
great looking like lost eons box
said and that that's just like 

333
00:20:22,600 --> 00:20:24,300
one Creator. 
I mean, it can happen, it can be

334
00:20:24,300 --> 00:20:27,200
done. 
I really, really loved it. 

335
00:20:27,200 --> 00:20:34,200
So I really, really love though.
That you are putting it out in 

336
00:20:34,300 --> 00:20:37,600
these volumes and And instead of
being like, I need to put out 

337
00:20:37,600 --> 00:20:40,900
this, 400-page that's tell book 
and like, no one can see it 

338
00:20:40,900 --> 00:20:42,800
until then, it's really, really 
nice. 

339
00:20:42,800 --> 00:20:46,300
It it's been coming out in these
steps and stages, you can have 

340
00:20:46,300 --> 00:20:49,400
it and then just keep adding to 
it as opposed to doing it later.

341
00:20:49,400 --> 00:20:52,900
Was that the intent was to just 
get out the pieces, as you 

342
00:20:52,900 --> 00:20:56,100
wanted to get them done as 
opposed to, you know, waiting 

343
00:20:56,100 --> 00:20:58,500
forever and ever to try to drop 
this like, massive Tome. 

344
00:21:00,700 --> 00:21:05,200
I do not have a super great 
attention span when it comes to 

345
00:21:05,700 --> 00:21:11,700
Writing. 
So I think of a 400-page book 

346
00:21:11,700 --> 00:21:14,200
and and think to myself, oh, 
that's really cool. 

347
00:21:14,600 --> 00:21:19,100
I'm never going to finish that. 
So I sat down and said, myself. 

348
00:21:19,100 --> 00:21:22,300
Okay. 
Well, what about what about 

349
00:21:22,400 --> 00:21:28,800
maybe a 40-page booklet and 
that's feasible for me I did 

350
00:21:28,800 --> 00:21:32,300
that with in the light of the 
Setting Sun, my Wild West game 

351
00:21:33,100 --> 00:21:37,300
that's 4044 page book. 
It and I said to my eyes and 

352
00:21:37,300 --> 00:21:42,400
then what was it? 
Kannada buh-bye, monkey's. 

353
00:21:42,400 --> 00:21:50,000
Paw games is a badass system 
that really influenced Helm and 

354
00:21:50,000 --> 00:21:55,500
that's put out in three. 
Booklets are three pretty like 

355
00:21:55,700 --> 00:21:59,300
slim booklets. 
And I said to myself, well that 

356
00:21:59,900 --> 00:22:02,600
I love that game and I love that
it's in free booklets. 

357
00:22:02,600 --> 00:22:04,400
Why don't I do something similar
to that? 

358
00:22:05,300 --> 00:22:11,500
So that, that was the real like 
push was attention span and 

359
00:22:11,500 --> 00:22:14,400
wanting to get that aesthetic of
the three little booklets. 

360
00:22:14,400 --> 00:22:17,500
You know, that that classic like
going all the way back to 

361
00:22:18,200 --> 00:22:21,200
original D&D in the three little
brown booklets, you know. 

362
00:22:21,900 --> 00:22:23,600
Yeah. 
Yeah. 

363
00:22:23,600 --> 00:22:27,700
And yeah. 
I was gonna make a joke that 

364
00:22:27,700 --> 00:22:30,500
when you said Advanced, he'll 
most likely I'm so stoked for 

365
00:22:30,500 --> 00:22:36,600
home 3.5, you know. 
Oh man, a Helm 3.5. 

366
00:22:36,600 --> 00:22:42,000
And it has those like Photoshop,
like Buckle covers like 3.5 

367
00:22:42,000 --> 00:22:45,100
goodbye God. 
Yeah, that's his books are ugly.

368
00:22:47,500 --> 00:22:51,500
They were, I never got to play 
35i. 

369
00:22:51,500 --> 00:22:54,300
My I got late to the scene and 
started with 5th edition. 

370
00:22:54,300 --> 00:22:57,200
You know, I've gone back and 
read 3.5 and for and all the 

371
00:22:57,200 --> 00:23:00,300
original ones but never got to 
play the same. 

372
00:23:00,300 --> 00:23:05,500
I think you and me Ryan, have a 
pretty similar like introduction

373
00:23:05,500 --> 00:23:08,700
into the hobby. 
I mean I started with four But 

374
00:23:08,800 --> 00:23:11,200
when I say started before I 
made, I played it for about 

375
00:23:11,200 --> 00:23:16,200
three months and then fifth 
edition came out and went on 

376
00:23:16,200 --> 00:23:20,300
from there. 
You know, 3.5 was great and had 

377
00:23:20,300 --> 00:23:23,700
too many rules. 
But if like, dude, I'm always 

378
00:23:23,700 --> 00:23:27,000
the caster and it was like, it 
was, you know, if you're a 

379
00:23:27,008 --> 00:23:28,800
fucking wizard was Wizards, 
Dreamland? 

380
00:23:28,800 --> 00:23:33,300
You know, they had the, you can 
dude, so Bonkers, but yeah, you 

381
00:23:33,300 --> 00:23:36,400
know, II really played it for, 
you know, a little bit under a 

382
00:23:36,408 --> 00:23:38,000
year before we started playing 
Five. 

383
00:23:38,200 --> 00:23:42,500
So, you know this point, you 
know, if IV came out in 2014 and

384
00:23:42,500 --> 00:23:45,200
when I say that I'm like, that 
feels like last year, but it's 

385
00:23:45,200 --> 00:23:49,600
2022 going on 2023. 
We're going on, you know, close 

386
00:23:49,600 --> 00:23:52,700
to 10 years of it. 
So that's crazy to me, please, 

387
00:23:52,700 --> 00:24:00,000
please, stop, please stop saying
that you're here because this is

388
00:24:00,000 --> 00:24:03,900
not by any stretch to the the 
first thing that you've done. 

389
00:24:03,900 --> 00:24:06,900
Actually, the very first thing, 
I'm very excited for this. 

390
00:24:06,900 --> 00:24:08,000
Very first thing that I knew for
me. 

391
00:24:08,100 --> 00:24:11,200
You was at our Darkly for the 
bastard system, by Micah 

392
00:24:11,200 --> 00:24:14,800
Anderson, this is gorgeous like 
really great adventure that I 

393
00:24:14,800 --> 00:24:18,100
actually was just able to snag 
in print. 

394
00:24:18,200 --> 00:24:20,000
Then I think I've been adding 
those probably one of the first 

395
00:24:20,000 --> 00:24:22,000
things when I talk to you is 
like so visit our doctor like 

396
00:24:22,000 --> 00:24:26,400
imprint and that's available, I 
snag that off of Neva cups. 

397
00:24:26,400 --> 00:24:28,500
I don't know if that's going to 
be on any other shops, but 

398
00:24:28,500 --> 00:24:30,600
that's it's just such a great 
little venture. 

399
00:24:30,800 --> 00:24:33,900
But on top of that, I mean, you 
have wildly launder, your honor,

400
00:24:33,900 --> 00:24:35,500
you have in the light of the 
Setting Sun. 

401
00:24:36,700 --> 00:24:39,400
What, what else? 
Say about some of your heroic 

402
00:24:39,400 --> 00:24:42,000
crime wave for the one-page jam,
which is fantastic. 

403
00:24:42,800 --> 00:24:45,400
So what what I guess, what was 
your impetus to, like, just 

404
00:24:45,400 --> 00:24:47,500
starting to write adventures and
do you have anything else 

405
00:24:47,500 --> 00:24:49,900
besides Helm kind of in the 
works right now? 

406
00:24:49,900 --> 00:24:56,500
That are any plans for well, 
just like any game designer, I 

407
00:24:56,500 --> 00:25:00,900
have like a half dozen 
half-baked things in the works, 

408
00:25:00,900 --> 00:25:04,100
you know? 
Just name a genre and I probably

409
00:25:04,100 --> 00:25:10,400
have something in that vein. 
That's You know, in the works. 

410
00:25:10,400 --> 00:25:16,700
But for me, personally, it was 
just, I don't know II guess 

411
00:25:16,900 --> 00:25:22,800
dissatisfaction with what I was 
seeing coming out from like, say

412
00:25:22,900 --> 00:25:29,000
Wizards, you know, like I who 
Yeah, I don't know, this little 

413
00:25:29,000 --> 00:25:31,100
Little Indie company. 
You know, they're getting their 

414
00:25:31,100 --> 00:25:34,800
sweeping the awards. 
It's crazy his alien any 

415
00:25:34,800 --> 00:25:42,000
award-winning company. 
But like I said, it was just 

416
00:25:42,000 --> 00:25:49,900
dissatisfaction with that. 
And I think I stumbled across it

417
00:25:49,900 --> 00:25:56,200
was either DCC or the larger 0s 
are seen at that point in time. 

418
00:25:56,400 --> 00:26:04,300
I'm and I was at I just slowly 
realized, oh, I could feasibly 

419
00:26:04,300 --> 00:26:10,800
do this myself. 
And it was a long process, a 

420
00:26:10,800 --> 00:26:13,200
couple years, at least, but it 
did. 

421
00:26:13,600 --> 00:26:17,400
Finally, you know, come to 
fruition that I was able to 

422
00:26:17,900 --> 00:26:21,700
actually write Adventures for my
home group and them have fun 

423
00:26:21,700 --> 00:26:23,200
with it. 
Yeah. 

424
00:26:23,200 --> 00:26:29,100
And that that always feels like 
so like fantastic when your home

425
00:26:29,100 --> 00:26:31,100
group because that's that's who 
you write for. 

426
00:26:31,100 --> 00:26:35,900
That's, I don't care who out 
there who you ride for. 

427
00:26:36,300 --> 00:26:40,500
If your home group has fun with 
it, then you're doing something 

428
00:26:40,500 --> 00:26:44,000
right, you know? 
Yeah, definitely. 

429
00:26:44,400 --> 00:26:46,300
Yeah absolutely. 
I mean you know, as a long time 

430
00:26:46,300 --> 00:26:48,000
GM. 
You know, that's really what you

431
00:26:48,000 --> 00:26:50,700
strive for and, and to be able 
to actually take the things that

432
00:26:50,700 --> 00:26:52,400
you do in game and put them down
on paper. 

433
00:26:52,400 --> 00:26:55,600
So other people outside of the 
group can enjoy, is it is a, it 

434
00:26:55,600 --> 00:26:59,400
would be a cool feeling. 
So I can only imagine, I can 

435
00:26:59,400 --> 00:27:01,500
only imagine what that feels 
like expect. 

436
00:27:01,500 --> 00:27:03,700
Like I said, with the number of 
things that you put out across 

437
00:27:03,800 --> 00:27:06,400
like a bunch of different 
genres, like you just said, I 

438
00:27:06,408 --> 00:27:10,400
mean a lot of people I don't 
know if they're as if they hit 

439
00:27:10,400 --> 00:27:12,000
as many different things, you 
know. 

440
00:27:12,000 --> 00:27:13,700
I mean if I I'm going to be 
straight up. 

441
00:27:13,700 --> 00:27:15,400
If I put out games, most all of 
them are going to be like, 

442
00:27:15,400 --> 00:27:19,900
grimdark bullshit. 
But you have Western you have 

443
00:27:20,000 --> 00:27:22,000
any like, Marv? 
Yeah. 

444
00:27:22,000 --> 00:27:26,500
Like you have, I mean, even with
at our dark like, I mean, that's

445
00:27:26,500 --> 00:27:31,900
the kind of standard medieval 
fantasy stuff, but it doesn't, 

446
00:27:31,900 --> 00:27:35,200
but for bastard to hold a whole 
nother system on top of that 

447
00:27:35,800 --> 00:27:39,400
and, and just a ton of different
stuff here. 

448
00:27:39,400 --> 00:27:42,900
So your portfolio is definitely 
varied. 

449
00:27:43,000 --> 00:27:45,400
Which is, which is really 
awesome to see in each one is 

450
00:27:45,400 --> 00:27:48,000
done in such a good way. 
I think we were chatting about 

451
00:27:48,000 --> 00:27:50,100
this a little bit because 
there's a number of different 

452
00:27:51,100 --> 00:27:54,000
printings of in the light of the
Setting Sun and I've found I 

453
00:27:54,000 --> 00:27:57,000
hope is it just is it just the 
the two? 

454
00:27:57,000 --> 00:27:58,500
Because I'll try to find a third
one. 

455
00:27:58,500 --> 00:28:02,500
If there's nothing out there. 
So there's the original pamphlet

456
00:28:02,500 --> 00:28:04,400
version which you can just print
at home. 

457
00:28:05,300 --> 00:28:11,800
There is the version that I 
printed for the original 

458
00:28:11,800 --> 00:28:15,600
Kickstarter, which Was the, you 
know, the orange copy with the 

459
00:28:15,600 --> 00:28:18,100
orange cardstock cover that I 
printed myself. 

460
00:28:18,500 --> 00:28:22,300
Then there is a white version of
that that I printed at a later 

461
00:28:22,300 --> 00:28:29,100
date and then there's finally 
Bonanza Edition which is my like

462
00:28:29,100 --> 00:28:33,800
big. 
Like I don't know magnum opus, 

463
00:28:33,800 --> 00:28:38,200
if you will, of Setting Sun, you
know, with like the halftone 

464
00:28:38,200 --> 00:28:41,900
artwork and all that throughout.
Not you. 

465
00:28:42,200 --> 00:28:45,500
That's the one that we might 
need to dig through here on the 

466
00:28:45,500 --> 00:28:48,800
future as well. 
After after home, we'll just 

467
00:28:48,800 --> 00:28:51,100
bring up I'll just place that 
all the different editions. 

468
00:28:51,100 --> 00:28:52,700
I have we can dig through that 
as well. 

469
00:28:52,700 --> 00:28:58,100
So yeah, yeah, yeah. 
I definitely go down to a bunch 

470
00:28:58,100 --> 00:29:01,300
of Western, a bunch of Western 
stuff for a couple of weeks, and

471
00:29:01,300 --> 00:29:05,700
just, just bring that one out. 
So, West month. 

472
00:29:05,900 --> 00:29:07,700
Well, Western month, Cowboy 
month. 

473
00:29:07,800 --> 00:29:10,600
Cowboy, and let's there's got to
be a cowboy month out there, 

474
00:29:10,600 --> 00:29:11,500
right? 
There's a month for everything. 

475
00:29:11,500 --> 00:29:13,500
This is my, like, peanut, enjoy 
yours. 

476
00:29:13,500 --> 00:29:16,400
You know what I mean? 
So peanuts dollars in funds. 

477
00:29:16,700 --> 00:29:19,600
Yeah. 
National Cowboy day. 

478
00:29:19,600 --> 00:29:22,300
Let's find out. 
National Cowboy, yeah. 

479
00:29:22,400 --> 00:29:25,400
How did to insult you guys? 
Really need to know from the 

480
00:29:25,400 --> 00:29:28,700
weekly. 
Scroll is National Cowboy day. 

481
00:29:30,000 --> 00:29:33,900
It exists a lie 23rd, you missed
of July 23rd. 

482
00:29:35,400 --> 00:29:37,800
We barely missed it to just in 
the last month. 

483
00:29:38,200 --> 00:29:45,600
Some But the calendar, you know 
so Helm Helm is just it's a 

484
00:29:45,608 --> 00:29:48,400
great game, it's incredibly 
enjoyable. 

485
00:29:48,400 --> 00:29:50,300
I can't wait to dig through it 
like I said on the show we're 

486
00:29:50,300 --> 00:29:55,800
going to be digging through both
of those and I just saw that 

487
00:29:55,800 --> 00:29:58,100
with that seeds drop in the 
supplement section your each 

488
00:29:58,100 --> 00:29:59,200
page. 
So if you're listening 

489
00:29:59,200 --> 00:30:04,100
definitely go to SIDS sanctum 
which is David's backwards which

490
00:30:04,100 --> 00:30:07,400
we learned today on the itch 
page and check out that and 

491
00:30:07,400 --> 00:30:09,500
maybe one day we'll see it. 
In print what? 

492
00:30:09,700 --> 00:30:13,200
Awesome to have me, buddy, be a 
box set, that'll be fantastic, 

493
00:30:13,200 --> 00:30:16,100
but Helm is a great Dark Fantasy
game and something that I 

494
00:30:16,100 --> 00:30:18,600
definitely want to play sooner 
than later. 

495
00:30:19,500 --> 00:30:22,900
And we're about to dig through 
both of the first two volumes 

496
00:30:22,900 --> 00:30:26,600
like I said, so stick around for
that if you're listening but 

497
00:30:26,600 --> 00:30:29,000
John I know we've been chatting 
for a while, trying to get this 

498
00:30:29,000 --> 00:30:30,900
set up and I can't say how much 
we appreciate you coming on the 

499
00:30:30,900 --> 00:30:33,300
show. 
Thanks man, thanks for coming 

500
00:30:33,300 --> 00:30:35,900
on. 
Hey, I appreciate it, just so 

501
00:30:35,900 --> 00:30:39,800
you know, it is. 
Civets hyphen sanctum Dot, Each 

502
00:30:39,800 --> 00:30:41,800
dot IO. 
So if you cannot get in Shadow, 

503
00:30:41,800 --> 00:30:45,600
you're not looking at us. 
It's David's hyphen sanctum dot 

504
00:30:45,600 --> 00:30:49,800
pitch to i0 by everything. 
Yeah, I just want to thank you 

505
00:30:49,800 --> 00:30:53,600
guys for doing this on a Sunday.
You know, to accommodate for me 

506
00:30:53,600 --> 00:30:56,000
that's, that's really sweet of 
you guys. 

507
00:30:57,000 --> 00:30:58,900
Yeah, we miss him. 
Yeah. 

508
00:30:58,900 --> 00:31:00,600
We love doing our show Sunday 
nights. 

509
00:31:00,600 --> 00:31:05,300
You know, for the show, whenever
we can get it, whenever you can 

510
00:31:05,300 --> 00:31:09,000
get, you know, these great 
craters on and it's just giant 

511
00:31:09,000 --> 00:31:11,600
page on The screen that I'm in 
to talk about and I'm bringing 

512
00:31:11,600 --> 00:31:13,900
it up here right at the end. 
There's going to be a Helm Jam 

513
00:31:13,900 --> 00:31:16,300
going on. 
So talk about a second. 

514
00:31:17,200 --> 00:31:21,200
Yes, so Helm jam it is running 
through the month of August. 

515
00:31:23,000 --> 00:31:25,900
I think it was last episode. 
Diogo mentioned that he was 

516
00:31:25,900 --> 00:31:29,900
wanting to do a primal Jam, like
every year. 

517
00:31:29,900 --> 00:31:32,700
And I'm like, oh yeah, I could 
do that every year for help. 

518
00:31:33,400 --> 00:31:36,900
So this might be the first, the 
inaugural Helm jams. 

519
00:31:36,900 --> 00:31:41,200
Anyone out there if you're 
interested, And you know, want 

520
00:31:41,200 --> 00:31:43,000
to like, write something for 
Helm. 

521
00:31:43,000 --> 00:31:46,100
There is an SRD. 
There's a third party license. 

522
00:31:46,100 --> 00:31:49,900
Please please, please get out 
there and write something. 

523
00:31:49,900 --> 00:31:53,500
If it's the first thing you've 
ever written or if it's the 

524
00:31:53,700 --> 00:31:57,300
hundred thing they're written, 
please just get out there and 

525
00:31:57,300 --> 00:32:00,200
create no, just just be 
creative. 

526
00:32:01,000 --> 00:32:03,600
Oh yeah and don't don't be a 
dick. 

527
00:32:03,700 --> 00:32:08,200
Don't like you know I say in the
third party license this system 

528
00:32:08,200 --> 00:32:12,500
kills fascists Please don't, 
don't be a dick out there. 

529
00:32:13,100 --> 00:32:16,100
Yeah. 
If you go to the gym page, all 

530
00:32:16,100 --> 00:32:19,200
the way at the bottom, you see 
some people broken on a wheel 

531
00:32:20,600 --> 00:32:22,400
and then says this game, kills 
fascists. 

532
00:32:22,400 --> 00:32:24,500
So that's, you know, it's a 
great thing to see, right in the

533
00:32:24,500 --> 00:32:28,600
beginning of the game is that, 
you know, if you, if you, if you

534
00:32:28,600 --> 00:32:31,900
suck, fuck off kind of, I mean, 
it's in the second paragraph of 

535
00:32:31,900 --> 00:32:34,700
the introduction on the first 
volume 1, you know. 

536
00:32:34,700 --> 00:32:37,600
Yeah. 
It arms so. 

537
00:32:37,700 --> 00:32:40,000
So, yeah. 
But like you said, Add the helm 

538
00:32:40,000 --> 00:32:43,300
Jam, super excited to see what 
comes out of that super excited 

539
00:32:43,300 --> 00:32:47,700
to see to just watch him grow. 
And and she was going to come 

540
00:32:47,700 --> 00:32:50,100
out, because we know of at 
least, four more supplements for

541
00:32:50,100 --> 00:32:53,900
that are coming out. 
And hopefully sooner than later,

542
00:32:53,900 --> 00:32:57,100
if I actually get up and running
with my planned stream on our 

543
00:32:57,100 --> 00:33:01,100
actual play side will be 
probably be running this on, on 

544
00:33:01,100 --> 00:33:03,500
streams, will have to touch base
with you about that and get that

545
00:33:03,500 --> 00:33:06,200
going. 
But again, thank you so much for

546
00:33:06,200 --> 00:33:08,700
being on super appreciate it, 
you know anyone that's the 

547
00:33:08,708 --> 00:33:11,200
question. 
Really final questions is there?

548
00:33:11,200 --> 00:33:14,600
Is there any chance of you know,
Helm coming to print any point 

549
00:33:14,600 --> 00:33:21,500
in time? 
I gotta go get so you so much 

550
00:33:21,500 --> 00:33:24,200
for coming on. 
John great talking to you of 

551
00:33:24,200 --> 00:33:28,300
course any time. 
Yeah so I want to stick around 

552
00:33:28,300 --> 00:33:31,400
we'll be back in just a minute. 
We're just going to say goodbye 

553
00:33:31,400 --> 00:33:33,300
to John here. 
Then we'll hop back in and go 

554
00:33:33,300 --> 00:33:37,100
over minute arms and Cormac sir.
So see you in a second. 

555
00:33:43,400 --> 00:33:45,100
Thank you for tuning into the 
weekly. 

556
00:33:45,100 --> 00:33:48,000
Scroll podcast. 
You like what you're hearing? 

557
00:33:48,000 --> 00:33:50,800
Do us a favor and give us a nice
rating or review on what a 

558
00:33:50,808 --> 00:33:52,900
podcast service you're listening
on. 

559
00:33:53,700 --> 00:33:56,200
Can check out all of our info on
our website at the adventure. 

560
00:33:56,200 --> 00:34:00,200
Archive dotnet, you can also 
find us on Instagram at the dot 

561
00:34:00,200 --> 00:34:03,300
weekly dot scroll or repulsed 
our game review scores kick 

562
00:34:03,300 --> 00:34:07,300
start the podcast Recaps and 
info about upcoming episodes are

563
00:34:07,300 --> 00:34:09,900
also active on Twitter and 
weekly underscore scroll. 

564
00:34:10,300 --> 00:34:12,900
You watch the vod's of all our 
episodes, as well as all of our 

565
00:34:12,900 --> 00:34:16,300
actual play games on our YouTube
at the adventure archive. 

566
00:34:16,699 --> 00:34:19,100
Even catches live on Twitch 
every Saturday morning at 8:00 

567
00:34:19,100 --> 00:34:20,199
a.m. 
Pacific 10 a.m. 

568
00:34:20,199 --> 00:34:22,600
Central. 
And now we get back to our 

569
00:34:22,600 --> 00:34:30,100
episode Hello and welcome back 
to the weekly. 

570
00:34:30,100 --> 00:34:36,100
Scroll odd cast. 
We are going to be going through

571
00:34:36,300 --> 00:34:38,000
kick, do the podcast real quick 
at the segment. 

572
00:34:38,000 --> 00:34:41,900
We talked about crowdfunding 
projects and for those in the 

573
00:34:41,900 --> 00:34:44,400
know, Zine quest for is 
happening right now. 

574
00:34:45,199 --> 00:34:48,199
Sounds like I want a little bit 
more nuts than you anjing quest 

575
00:34:48,199 --> 00:34:52,199
for, I think you have. 
Yeah, I've needed to to reel it 

576
00:34:52,199 --> 00:34:55,500
back in a little bit. 
There are I backed a lot 

577
00:34:55,500 --> 00:35:00,300
projects and then On back some 
and reduce pledges. 

578
00:35:00,300 --> 00:35:03,900
See that's how I normally do 
Kickstarter though is like all 

579
00:35:03,900 --> 00:35:10,600
like put my dream of what I want
from a project and then I will 

580
00:35:10,900 --> 00:35:15,500
as my budget gets less 
throughout the week back a 

581
00:35:15,500 --> 00:35:18,400
little bit, you know, and what 
I'm really trying to turn 

582
00:35:18,400 --> 00:35:21,800
creators like hey, why'd you 
cancel your right? 

583
00:35:22,200 --> 00:35:27,600
And then what I really what I 
really want to start. 

584
00:35:27,700 --> 00:35:30,400
Doing with Kickstarter is will 
still go over awesome projects 

585
00:35:30,400 --> 00:35:33,400
but unless there's like a 
Kickstarter exclusive cover 

586
00:35:33,400 --> 00:35:36,400
something I just need to wait, 
sometimes wait for exalted 

587
00:35:36,400 --> 00:35:39,200
funeral or something else and 
then just grab it then. 

588
00:35:39,200 --> 00:35:42,000
So there's a couple that I do 
that for still backed about like

589
00:35:42,000 --> 00:35:44,900
20 projects. 
So we're going to talk about a 

590
00:35:44,908 --> 00:35:49,800
couple of them and let's hop 
into that screen right now. 

591
00:35:50,400 --> 00:35:53,500
Transition, boom. 
I learned. 

592
00:35:53,500 --> 00:35:54,600
And I think I said this comes 
out. 

593
00:35:54,700 --> 00:35:59,800
I do remember the transition. 
Mutes, the You and I need to 

594
00:35:59,808 --> 00:36:01,700
figure out why. 
That's okay. 

595
00:36:01,700 --> 00:36:05,200
Everyone's on my hand wave as it
transition in all I'd say I 

596
00:36:05,207 --> 00:36:07,500
think that if anything that's 
the most important part. 

597
00:36:07,500 --> 00:36:09,700
So who's actually more like 
transition and then you were 

598
00:36:09,707 --> 00:36:12,300
like transition like, right? 
Absolutely. 

599
00:36:12,700 --> 00:36:13,900
Watch the stream. 
Hey, looks like a magic 

600
00:36:13,900 --> 00:36:14,600
mushroom. 
I know you. 

601
00:36:15,200 --> 00:36:21,800
Oh well, maybe anyway, so the 
first one I want to talk about 

602
00:36:21,800 --> 00:36:25,900
is fungible or fun guy. 
Able depending on how you want 

603
00:36:25,900 --> 00:36:27,100
to read it. 
I read it is fungible. 

604
00:36:27,700 --> 00:36:32,200
This is from Tom Owen, also 
known as dice Maven across a 

605
00:36:32,200 --> 00:36:37,900
bunch of the internet. 
Tom is actually someone I got to

606
00:36:38,000 --> 00:36:40,900
meet recently. 
We played we deal in lead 

607
00:36:40,900 --> 00:36:45,100
together at EF con the exalted 
funeral online convention. 

608
00:36:45,100 --> 00:36:48,200
That was a great time and I 
really hope they do it again. 

609
00:36:48,900 --> 00:36:53,700
You can find that over on plus 1
E XP is YouTube channel with 

610
00:36:53,700 --> 00:36:55,000
Columbus or the right of the 
game. 

611
00:36:55,400 --> 00:36:58,500
But this is a great, retinol own
We've talked about a couple 

612
00:36:58,500 --> 00:37:01,800
other wretched and alone 
projects here on the show, like 

613
00:37:01,800 --> 00:37:04,400
the dark from disaster tourism. 
And, and what not? 

614
00:37:04,400 --> 00:37:05,700
Now this one's a little 
different though. 

615
00:37:06,200 --> 00:37:09,200
This is fungible a solo tabletop
RPG. 

616
00:37:09,600 --> 00:37:12,900
Journaling game about exploring 
the horrors of cryptocurrency in

617
00:37:12,900 --> 00:37:20,100
FTS and Tech culture. 
So you see a message from an old

618
00:37:20,100 --> 00:37:22,700
college friend intrigued you 
decide to check it out. 

619
00:37:22,900 --> 00:37:25,300
After a little catching up. 
They ask if you've heard of 

620
00:37:25,300 --> 00:37:29,700
Spore coin, SPO are The next big
cryptocurrency according to 

621
00:37:29,700 --> 00:37:31,900
them, you've heard the 
rags-to-riches tale. 

622
00:37:31,900 --> 00:37:36,100
So what could possibly go wrong 
with cryptocurrency and in FTS 

623
00:37:36,400 --> 00:37:39,800
crazy? 
Fungible is a game that takes on

624
00:37:39,800 --> 00:37:42,700
the scourge of cryptocurrency 
and ft and Tech, bro, culture in

625
00:37:42,700 --> 00:37:44,500
a heroic and a horrific 
satirical. 

626
00:37:44,500 --> 00:37:47,800
Dystopian approach, how far will
someone go to get rich? 

627
00:37:47,800 --> 00:37:50,400
Despite the crushing odds 
stacked against them is game 

628
00:37:50,400 --> 00:37:52,200
about dealing with the 
terrifying circumstances, and 

629
00:37:52,200 --> 00:37:54,300
repercussions of surrendering, 
oneself to Greed. 

630
00:37:54,300 --> 00:37:57,200
And the subsequent down fault, 
it brings man. 

631
00:37:57,800 --> 00:37:59,900
Right. 
On the Miley's merger. 

632
00:38:01,100 --> 00:38:04,200
Um yeah. 
I mean a little bit for sure 

633
00:38:04,200 --> 00:38:09,000
like I'm just I don't know. 
I'm curious to know when we get 

634
00:38:09,000 --> 00:38:12,200
it. 
If the bad guy is if entities 

635
00:38:12,200 --> 00:38:18,700
are you know Elder beings? 
Or if it's just like it's word 

636
00:38:18,700 --> 00:38:21,400
for word or like, but like 
thematically, like it's a 

637
00:38:21,400 --> 00:38:24,800
fucking another horror game 
that's like about the horrors of

638
00:38:24,800 --> 00:38:28,000
like modern culture. 
Essentially very true. 

639
00:38:28,000 --> 00:38:30,600
Really, super interesting. 
I'm back. 

640
00:38:30,900 --> 00:38:34,100
I'm bouncing back this. 
Yeah, no it's great. 

641
00:38:34,700 --> 00:38:36,800
It looks super cool. 
They've already funded and then 

642
00:38:36,800 --> 00:38:41,900
dropped this very kind of 
anachronistic graphic here. 

643
00:38:41,900 --> 00:38:48,500
Talking about the options for 
stretch goals and they are 

644
00:38:48,500 --> 00:38:50,500
creeping up towards the first 
one. 

645
00:38:51,600 --> 00:38:55,800
But the game itself, as I said, 
is a solo journaling game for 

646
00:38:55,800 --> 00:39:02,100
The Wretched and alone ruleset 
originated by Crispus set. 

647
00:39:02,500 --> 00:39:07,300
But this one has this exploding 
at dice mechanic and Tom sent me

648
00:39:07,300 --> 00:39:09,900
a little blurb. 
This one also does not use a 

649
00:39:09,900 --> 00:39:12,700
diced. 
Our so it's a little bit 

650
00:39:12,700 --> 00:39:17,000
different which is great to see.
People, tweak the rule sets that

651
00:39:17,000 --> 00:39:19,200
are out there. 
So you use just by using a deck 

652
00:39:19,200 --> 00:39:24,500
of playing cards, and you will 
probably have a bad outcome. 

653
00:39:24,500 --> 00:39:27,900
But this is The Wretched and 
alone system, it's more about 

654
00:39:27,900 --> 00:39:30,800
that. 
It's about You know, the horror 

655
00:39:30,800 --> 00:39:33,300
you meet along the way, you 
know, more than trying to win 

656
00:39:33,300 --> 00:39:37,300
the game and it is a journaling 
game and for those that aren't 

657
00:39:37,300 --> 00:39:40,100
aware our Christmas that 
actually put out a series of 

658
00:39:40,100 --> 00:39:44,000
retinol, own notebooks that you 
can write right along games. 

659
00:39:44,000 --> 00:39:47,700
And she goes, check those out on
leave the room but this just, it

660
00:39:47,700 --> 00:39:50,200
looks fantastic. 
The cover art is wonderful. 

661
00:39:51,100 --> 00:39:58,000
If you just these bright greens,
I love the the the graphic title

662
00:39:58,000 --> 00:40:00,200
across the top of it. 
And the computer in the 

663
00:40:00,200 --> 00:40:05,500
background with the like 
plummeting stocks on it. 

664
00:40:06,100 --> 00:40:11,200
Oh yeah, tumbling block tower. 
Not a dice towers are about 

665
00:40:11,200 --> 00:40:16,100
that, but one of the other 
really, really cool things about

666
00:40:16,100 --> 00:40:18,200
it. 
Well, there's a couple first. 

667
00:40:18,200 --> 00:40:21,700
There is Sam Lee, also known as 
Goblin mixtape. 

668
00:40:21,700 --> 00:40:26,500
So there is an official 
soundtrack for this on Spotify. 

669
00:40:26,500 --> 00:40:28,200
You can check out directly from 
the kickstarter page. 

670
00:40:28,200 --> 00:40:32,500
Family does some really, really 
cool projects where she'll 

671
00:40:32,500 --> 00:40:38,500
create Sparks Modify playlists 
for whatever you need for, but 

672
00:40:38,500 --> 00:40:39,900
often for tabletop role-playing 
games. 

673
00:40:40,500 --> 00:40:48,200
But in addition to that, one of 
my favorite things about it is, 

674
00:40:48,300 --> 00:40:49,800
why can't I find on the page 
down? 

675
00:40:50,700 --> 00:40:59,100
There is a pledge level for the 
LFO Sr like deluxe Limited 

676
00:40:59,100 --> 00:41:04,300
Edition version and, you know, 
here on the show, we can't not 

677
00:41:04,300 --> 00:41:12,900
get anything that I love always 
our version, but we're huge 

678
00:41:12,900 --> 00:41:16,900
fans. 
And not only that, there is a 

679
00:41:16,900 --> 00:41:19,300
challenge coin that comes with 
it as well. 

680
00:41:19,600 --> 00:41:25,800
So this is a stacked project 
that you guys should all for 

681
00:41:25,800 --> 00:41:27,100
sure. 
Check out. 

682
00:41:27,500 --> 00:41:29,600
There's just a lot going on 
here. 

683
00:41:29,800 --> 00:41:33,900
As I said I know it is currently
funded, but with 23 days to go, 

684
00:41:33,900 --> 00:41:36,000
it can reach a lot more funding 
and unlock a lot. 

685
00:41:36,100 --> 00:41:41,800
Lot more stretch goals. 
So hitting those stretch goals 

686
00:41:41,800 --> 00:41:46,800
were talking about to do. 
I thought there was a list of 

687
00:41:46,800 --> 00:41:50,000
what all the stretch goals were 
while I do the thing too fast. 

688
00:41:50,000 --> 00:41:51,900
Yeah I think your it's higher 
up. 

689
00:41:57,500 --> 00:41:59,000
It's like almost at the 
beginning. 

690
00:42:02,000 --> 00:42:04,800
Um, really good. 
Keep it going, buddy, here we 

691
00:42:04,800 --> 00:42:07,300
go. 
Oh, you know, I'm just, I'm just

692
00:42:07,300 --> 00:42:10,000
reading it. 
It's so like, I'm just, yeah, 

693
00:42:10,700 --> 00:42:16,300
so, yeah. 
So, yeah, I literally even 

694
00:42:16,300 --> 00:42:19,000
talked about this. 
So there's gonna be more 

695
00:42:19,000 --> 00:42:21,500
illustrations throughout at the 
2000 structure called there's 

696
00:42:21,500 --> 00:42:25,000
going to be a full color 
interior, you're going to get 

697
00:42:25,000 --> 00:42:28,700
more roll tables and the new 
game + Rules book. 

698
00:42:28,700 --> 00:42:30,300
I have a little info on that in 
just a second. 

699
00:42:31,800 --> 00:42:35,200
And then, if it doubles where 
it's currently at, it can max 

700
00:42:35,200 --> 00:42:37,000
out the print options for 
examine, which means better 

701
00:42:37,000 --> 00:42:40,600
quality paper, premium cover, 
all sorts of stuff. 

702
00:42:40,600 --> 00:42:45,200
And then after that, the crew 
gets paid more which you know, 

703
00:42:45,600 --> 00:42:50,400
they deserve pay your creditors.
So as I said, Thompson a little 

704
00:42:50,400 --> 00:42:52,500
blurb and there's one thing in 
there that I definitely wanted 

705
00:42:52,500 --> 00:42:54,000
to talk about that he brought 
up. 

706
00:42:54,500 --> 00:42:58,600
It's that outside of the system.
And you know, obviously by this 

707
00:42:58,600 --> 00:43:03,500
graphic there being a little bit
of anachronistic Culture in it. 

708
00:43:03,500 --> 00:43:06,100
You know, there are still 
Terminals and things like that 

709
00:43:06,100 --> 00:43:08,500
out there, but there's major 
corporations that run social 

710
00:43:08,500 --> 00:43:12,000
media platforms and all that 
kind of stuff and that'll keep 

711
00:43:12,000 --> 00:43:13,700
going. 
Keep getting updated as a 

712
00:43:13,707 --> 00:43:20,500
Kickstarter page gets updated. 
But there is the section here 

713
00:43:20,500 --> 00:43:24,900
about new game that I really 
wanted to talk about the game 

714
00:43:24,900 --> 00:43:26,800
does use a block tower. 
Unlike most of the Russian long 

715
00:43:26,800 --> 00:43:29,600
games, they intend this to be 
portable and playable wherever 

716
00:43:29,600 --> 00:43:31,600
you'd like is convenient to have
space to rules. 

717
00:43:31,800 --> 00:43:34,100
They, so this came up when 
dealing with the exploding day 

718
00:43:34,100 --> 00:43:38,600
system, that is implemented in 
the game to portray game, trade,

719
00:43:38,600 --> 00:43:44,600
gaming, and high-risk choices. 
So the exploding Dye System is 

720
00:43:44,600 --> 00:43:48,700
specific to the game because of 
the way in which the the 

721
00:43:50,100 --> 00:43:53,600
adventure itself is written. 
So it's just like I said, it 

722
00:43:53,600 --> 00:43:55,500
sounds really cool. 
I love the concept you know that

723
00:43:55,500 --> 00:43:59,400
we hear on the show are you have
a big fuck you to nft is in 

724
00:43:59,400 --> 00:44:02,800
cryptocurrency surgery room key.
Eat that shit out of here. 

725
00:44:03,100 --> 00:44:06,600
So this project looks fantastic.
And like I said, an LFO was our 

726
00:44:06,600 --> 00:44:10,000
tier with a challenge coin as 
well. 

727
00:44:10,600 --> 00:44:12,900
Absolutely, cannot wait for this
super excited to see where it 

728
00:44:12,900 --> 00:44:15,300
goes. 
Definitely go check out fungible

729
00:44:15,300 --> 00:44:21,000
Fu NG I a ble on Kickstarter 
back this, I can't believe there

730
00:44:21,000 --> 00:44:29,000
are still LFO Asar. 
Tear available, they still 18 

731
00:44:29,300 --> 00:44:33,700
that can't be right. 
Because I backed at that level. 

732
00:44:34,600 --> 00:44:37,300
Do I need to fix my pledge? 
Did I not back that level? 

733
00:44:37,500 --> 00:44:40,800
I'll fix it. 
Um, but but yeah, keep your 

734
00:44:40,800 --> 00:44:42,000
tokens. 
They are fungible. 

735
00:44:43,000 --> 00:44:48,100
So yeah. 
So that is fungible on under 

736
00:44:48,100 --> 00:44:50,000
book starter. 
Yeah, check it out. 

737
00:44:50,700 --> 00:44:53,900
The next one we're going to talk
about is that switch to this 

738
00:44:53,900 --> 00:44:55,900
one. 
It's called a torch in the dark.

739
00:44:55,900 --> 00:45:00,100
This is from Michael Elliott who
we have talked about on the 

740
00:45:00,100 --> 00:45:01,200
show. 
Actually what you just mentioned

741
00:45:01,200 --> 00:45:01,700
merger. 
Yeah. 

742
00:45:01,700 --> 00:45:03,200
He Isn't dangerous. 
Yeah. 

743
00:45:03,500 --> 00:45:06,700
Merger we we talk about on kick 
start the podcast and then 

744
00:45:06,700 --> 00:45:10,500
actually talked about on the 
show so a torch in the dark is a

745
00:45:10,500 --> 00:45:12,900
single-player dungeon delving 
role-playing game. 

746
00:45:13,700 --> 00:45:16,600
That looks really interesting, 
the dead Lords. 

747
00:45:16,600 --> 00:45:19,700
Have Arisen, the people's 
Revolution is overthrown the 

748
00:45:19,700 --> 00:45:23,500
Nobles of the realm and sees the
imperial capital of kind Berg. 

749
00:45:23,800 --> 00:45:27,100
The emperor Titan kind died, 
cursing the land and all who 

750
00:45:27,100 --> 00:45:29,800
despised him are deposed him. 
Same thing. 

751
00:45:29,800 --> 00:45:34,600
Now the only coin that is Left 
lies buried with the undead Lord

752
00:45:34,600 --> 00:45:37,900
24g Empire. 
Down to the dungeon kill twice, 

753
00:45:37,900 --> 00:45:41,100
kill the dead boards. 
And secure the city, for the 

754
00:45:41,100 --> 00:45:49,300
people's Revolution. 
So so what dungeon-crawling 

755
00:45:49,300 --> 00:45:52,700
forged in the dark. 
So this is a little bit 

756
00:45:52,700 --> 00:45:55,300
different. 
I know that merger actually uses

757
00:45:55,300 --> 00:45:57,300
some forwards in the dark 
aspects of it too. 

758
00:45:57,700 --> 00:46:02,500
So this is another kind of solo 
forged in the dark for from 

759
00:46:02,500 --> 00:46:04,400
Michael Elliot here. 
A torch in the dark. 

760
00:46:04,400 --> 00:46:06,300
First of all, which is a 
fantastic name. 

761
00:46:06,300 --> 00:46:09,800
I really, really getting a lot. 
It kind of gives me the same 

762
00:46:09,800 --> 00:46:12,300
Vibes is like ice beyond the 
Torchlight. 

763
00:46:12,600 --> 00:46:16,100
I'd say it is AE hooks you in 
with exactly what you're talking

764
00:46:16,100 --> 00:46:17,700
about. 
Well, I was thinking about that 

765
00:46:17,700 --> 00:46:23,700
one PC game. 
I'll think of it but you're a 

766
00:46:23,700 --> 00:46:26,700
dungeon so yeah you're in a 
dungeon I think a torch in the 

767
00:46:26,707 --> 00:46:29,000
dark definitely goes. 
I'm in a dungeon which is 

768
00:46:29,300 --> 00:46:31,700
absolutely does. 
Yeah it's a single-player 

769
00:46:31,700 --> 00:46:33,500
dungeon crawling tabletop 
role-playing game using a 

770
00:46:33,500 --> 00:46:36,700
variation of blades in the dark 
where players can quickly 

771
00:46:36,700 --> 00:46:40,300
generate unique characters with 
unique skills and items and as 

772
00:46:40,300 --> 00:46:42,700
you delve you use your 
creativity and limited resources

773
00:46:42,700 --> 00:46:46,600
to overcome over. 100 counters 
randomly generated from nine. 

774
00:46:46,600 --> 00:46:49,800
Unique dungeon locations. 
When your pack is full of broken

775
00:46:49,800 --> 00:46:51,500
crowns. 
And a your coins, you return 

776
00:46:51,500 --> 00:46:55,000
above Grounded a capital bill 
for down time where your 

777
00:46:55,008 --> 00:46:59,000
character can recover and 
resupply for the next delve. 

778
00:47:00,000 --> 00:47:05,700
So sounds great. 
Yeah, I'm excited to see where 

779
00:47:05,700 --> 00:47:08,000
this goes. 
I think it looks beautiful with 

780
00:47:08,000 --> 00:47:09,900
even when you just look at the 
cover, it's like very simple. 

781
00:47:09,900 --> 00:47:13,800
But like even just the font used
which might be the. 

782
00:47:13,800 --> 00:47:19,400
I am fell font that I really 
really love and enjoy a glut. 

783
00:47:21,000 --> 00:47:23,500
Yeah, there's a lot of 
customization. 

784
00:47:23,500 --> 00:47:29,100
I just want to get to the tears.
Oh, and the nine devious 

785
00:47:29,100 --> 00:47:31,000
dungeons. 
Feature in the Vault of Viscount

786
00:47:31,000 --> 00:47:32,700
Allard. 
Handful of Undead peasants and 

787
00:47:32,707 --> 00:47:34,600
traps rigged with rusting farm 
tools. 

788
00:47:34,900 --> 00:47:37,500
There's also the cat the 
catacombs of count Ed wig, 

789
00:47:37,500 --> 00:47:39,900
Turnbull. 
A set of open Warfare between 

790
00:47:39,900 --> 00:47:43,500
revolutionaries and royalists, 
so there's a lot of different 

791
00:47:43,500 --> 00:47:50,000
things to do within the game 
itself including downtime rules 

792
00:47:50,000 --> 00:47:51,800
as well. 
A lot of games just go. 

793
00:47:51,800 --> 00:47:55,100
Okay, do down time now. 
So it's cool to actually have 

794
00:47:55,100 --> 00:47:59,300
downtime rules as far as, as far
as applied just go, there's a 

795
00:47:59,308 --> 00:48:01,000
three dollar pledge for a 
financial hardship. 

796
00:48:01,000 --> 00:48:05,900
There's a ten-dollar PDF pledge 
which is about normal, $25, 

797
00:48:05,900 --> 00:48:08,900
physical Zine, which looks great
says, as of right now, it's 48 

798
00:48:08,900 --> 00:48:11,300
pages. 
Making shipped anyone the world 

799
00:48:11,300 --> 00:48:13,700
outside of? 
I assumed, like Syria and 

800
00:48:13,700 --> 00:48:14,900
Russia. 
North Korea. 

801
00:48:16,600 --> 00:48:27,900
There is a Yeah. 
Um and but there is a hero of 

802
00:48:27,900 --> 00:48:34,400
the Revolution tear at $100 
where you actually get to and I 

803
00:48:34,408 --> 00:48:36,500
don't even know if they're not, 
they're all gone so it doesn't 

804
00:48:36,500 --> 00:48:43,100
matter what? 
You got to name a character in 

805
00:48:43,500 --> 00:48:47,300
in the game. 
So I don't think I think that 

806
00:48:47,300 --> 00:48:51,000
that level of, on be honest, you
should probably stop back and 

807
00:48:51,000 --> 00:48:52,900
kick starters. 
When you forget which pledges 

808
00:48:52,900 --> 00:48:56,100
you backed at the great thing 
about Michael though, I don't 

809
00:48:56,100 --> 00:49:00,200
know if you saw the currency, 
that is it? 

810
00:49:00,200 --> 00:49:07,500
I did see a d baby weenies. 
I'll pay less, you know, the 

811
00:49:08,500 --> 00:49:12,800
whole physical on this Michael 
Elliot But we love those 

812
00:49:12,800 --> 00:49:15,500
Canadian dollars, being worth 
less than the American dollar. 

813
00:49:15,700 --> 00:49:18,400
I'll tell you what and 
Australians to. 

814
00:49:18,400 --> 00:49:20,500
Let's, let's bump up. 
Let's get some more tea, tea 

815
00:49:20,500 --> 00:49:22,500
RPGs outside of Canada and 
Australia. 

816
00:49:22,500 --> 00:49:28,900
Yeah, come on. 
So, yeah, it just saved us dirty

817
00:49:28,900 --> 00:49:31,400
Americans, a little bit of 
Moolah and which we appreciate. 

818
00:49:32,200 --> 00:49:37,500
So yeah, yeah, yeah. 
Let's just call it. 

819
00:49:37,500 --> 00:49:41,400
Therefore kick start the podcast
this week will Talk about some 

820
00:49:41,400 --> 00:49:43,700
more Zine Quest off a lot. 
At least I'll have money like, 

821
00:49:43,700 --> 00:49:46,900
most of the month ago. 
So that is kick. 

822
00:49:46,900 --> 00:49:52,400
Start the podcast for today. 
So we are going to hop directly 

823
00:49:52,400 --> 00:49:56,300
into volume 1. 
Oh, hell no. 

824
00:49:56,300 --> 00:49:58,400
Volume 1. 
You're ridiculous. 

825
00:49:59,600 --> 00:50:01,300
Oh no, I have no idea what's 
going on. 

826
00:50:01,400 --> 00:50:02,300
I don't know where I am right 
now. 

827
00:50:02,300 --> 00:50:04,800
I guess that's the end. 
I mean, clearly, I don't either 

828
00:50:05,600 --> 00:50:13,900
so, Start with volume 1, men at 
Arms. 

829
00:50:13,900 --> 00:50:18,500
You know, my favorite thing for 
men to have arms arms. 

830
00:50:19,000 --> 00:50:23,000
Absolutely. 
And to be at them. 

831
00:50:23,400 --> 00:50:28,800
Yeah, so immediately obviously 
cover page has this fantastic 

832
00:50:29,800 --> 00:50:31,900
black and gray art, and we're 
going to see that pretty 

833
00:50:31,900 --> 00:50:36,800
consistently through both 
volumes and we get, right? 

834
00:50:37,000 --> 00:50:41,000
Into some tables. 
So we have an armor table, a 

835
00:50:41,000 --> 00:50:45,500
Shields table and missile table 
missile weapon, sorry table and 

836
00:50:45,500 --> 00:50:49,800
it just says the type, the cost,
the damage reduction the weight,

837
00:50:50,800 --> 00:50:54,400
and then for our the pace and 
then miss weapons have 

838
00:50:54,500 --> 00:50:56,900
properties. 
I don't know how much we're 

839
00:50:56,900 --> 00:51:01,200
going to Deep. 
Dive each table where we're 

840
00:51:01,200 --> 00:51:03,600
going to go through all the 
rules here in a second and I'll 

841
00:51:03,600 --> 00:51:05,600
make everything make a lot more 
sense. 

842
00:51:06,100 --> 00:51:08,100
So, maybe we can read France, it
here in a second. 

843
00:51:08,500 --> 00:51:12,600
Yeah, I just like, you know, 
straight off the bat, you get a 

844
00:51:12,600 --> 00:51:17,200
sense for the rules in that, you
know, at the very least is this 

845
00:51:17,200 --> 00:51:19,800
is all damage soaked. 
Not actually a different types 

846
00:51:19,800 --> 00:51:22,600
of armor and I like how simple 
it is, you know, it's one, two, 

847
00:51:22,600 --> 00:51:25,800
three, four, five types of armor
and it goes 0, 1 2 3 4, I'm 

848
00:51:25,800 --> 00:51:29,200
Shield, same thing, 1 2 3 4, the
reduction and one of the things 

849
00:51:29,200 --> 00:51:31,400
we'll get into later is the 
range. 

850
00:51:31,400 --> 00:51:33,900
Everything is in Paces isn't pay
sucks. 

851
00:51:33,900 --> 00:51:36,800
Yeah. 
So that when I first read this, 

852
00:51:37,000 --> 00:51:43,500
Like 6, 12, 18, 10, 20, 30, 24 
36, I'm like this is a lot like 

853
00:51:43,500 --> 00:51:47,900
how what and then I was like ah,
Paces away, this makes this make

854
00:51:47,900 --> 00:51:50,900
sense. 
So yeah, yeah. 

855
00:51:51,000 --> 00:51:54,700
So um, yeah. 
And it's I mean this game is 

856
00:51:54,707 --> 00:51:56,700
really straightforward. 
We're gonna go through this all,

857
00:51:57,000 --> 00:52:00,700
I'll 16 pages right now and 
it's, you know, there's there's 

858
00:52:00,700 --> 00:52:03,800
just enough to make it fun and 
it makes total sense and you're 

859
00:52:03,800 --> 00:52:05,600
like cool. 
I can make a gritty because like

860
00:52:05,600 --> 00:52:08,200
it's only when we were talking 
about Sort of sorcery and stuff.

861
00:52:08,200 --> 00:52:12,000
I was thinking of Berserk so my 
hey you could easily, you know, 

862
00:52:12,000 --> 00:52:21,300
Griffith did nothing wrong dude 
but the introduction. 

863
00:52:22,300 --> 00:52:25,500
So I'm not going to read this 
word before but maybe I'll read 

864
00:52:25,500 --> 00:52:27,200
most of it. 
You know, when we talked about 

865
00:52:27,200 --> 00:52:32,200
it, just now with John, like, 
Helm is a dart at a dark swords 

866
00:52:32,200 --> 00:52:37,300
and sorcery role-playing game. 
Were you that takes Is it like 

867
00:52:37,300 --> 00:52:40,600
the Middle Ages to between like,
the fifth and the 15th century? 

868
00:52:41,700 --> 00:52:45,700
You know, you were bloody 
men-at-arms your soldiers. 

869
00:52:45,700 --> 00:52:48,500
You are I'm not nobody's figured
guy. 

870
00:52:48,500 --> 00:52:51,000
Gonna do you? 
Do you know what actually, you 

871
00:52:51,000 --> 00:52:52,500
know what you are. 
You're bastards. 

872
00:52:54,300 --> 00:52:59,300
But yeah, but yeah, you are. 
You are the, the the mercenary 

873
00:52:59,300 --> 00:53:04,000
non Heroes and it's like that. 
That what we talk about 

874
00:53:04,100 --> 00:53:06,700
beginning of this next paragraph
characters and home cannot save 

875
00:53:06,900 --> 00:53:09,300
Of the Empire but they might be 
able to save their own skin 

876
00:53:09,300 --> 00:53:12,600
which is very much a I do really
enjoy that aspect. 

877
00:53:12,600 --> 00:53:16,100
I don't like like yeah you're 
the fucking chosen fucking hero.

878
00:53:16,100 --> 00:53:19,200
My guy you're here to see your 
the Dragonborn man you know or 

879
00:53:19,200 --> 00:53:22,100
whatever. 
Like I want to be a dude 

880
00:53:22,100 --> 00:53:25,500
scraping scraping by and like 
making my dollar and like I 

881
00:53:25,500 --> 00:53:27,600
don't know why it's my but I 
want you but it'll do. 

882
00:53:28,100 --> 00:53:30,400
Yeah. 
I mean I just think we're I just

883
00:53:30,400 --> 00:53:33,200
I don't like exactly we just 
talked about the hero game like 

884
00:53:33,200 --> 00:53:36,300
we're your for random fucks that
were just like chosen to save 

885
00:53:36,300 --> 00:53:39,100
the entire World. 
Nah, like the world doesn't get 

886
00:53:39,100 --> 00:53:40,800
saved. 
Yeah /. 

887
00:53:41,100 --> 00:53:45,000
It is person worse. 
I'd rather just be just some 

888
00:53:45,000 --> 00:53:49,900
dude, in the world then some 
like chosen, you know, because 

889
00:53:49,900 --> 00:53:53,200
if any of the shit ever happened
in the Middle Ages, guess what? 

890
00:53:53,400 --> 00:53:56,400
There's no one would have saved 
it, you know, honestly, doesn't 

891
00:53:56,400 --> 00:53:58,500
it feel so much more gratifying 
when you're playing a game to 

892
00:53:58,500 --> 00:54:01,700
like, move up as somebody who 
like really has to fucking claw 

893
00:54:01,700 --> 00:54:04,900
their way up rather than like 
you know, you're the Son of God 

894
00:54:04,900 --> 00:54:07,100
and just like whatever like 
Yeah. 

895
00:54:07,100 --> 00:54:12,800
No I'm fucking I'm Dave from 
nowheresville and I have been 

896
00:54:12,800 --> 00:54:16,400
fucking claw my way up one gold 
piece of the time or whatever. 

897
00:54:16,400 --> 00:54:21,700
But yeah, your man you have arms
and then yeah the best idea was 

898
00:54:21,700 --> 00:54:24,900
it? 
I took going back to actually 

899
00:54:24,900 --> 00:54:27,200
reading it. 
This game is, I will read this 

900
00:54:27,200 --> 00:54:30,100
part because it's a cool part. 
This game is based on swords and

901
00:54:30,100 --> 00:54:33,100
sorcery fantasy fiction and 
makes no attempt to portray an 

902
00:54:33,100 --> 00:54:36,400
accurate representation of the 
Middle Ages as such gender 

903
00:54:36,400 --> 00:54:38,200
roles. 
Directions based on social 

904
00:54:38,200 --> 00:54:41,500
strata are thrown right out the 
window in favor of inclusivity 

905
00:54:41,500 --> 00:54:44,100
and representation. 
If the presence of strong women,

906
00:54:44,400 --> 00:54:49,400
gender marginalized people 
persons, sorry and lgbtqia+. 

907
00:54:49,400 --> 00:54:51,200
People rocking chain mail and 
kicking ass. 

908
00:54:51,200 --> 00:54:54,100
Confuses, you the author 
recommends, you take a long walk

909
00:54:54,100 --> 00:54:58,000
off a short Bridge, which is 
fantastic. 

910
00:54:59,400 --> 00:55:03,100
Yeah, I have a, you know, I have
a little game hack that I wrote 

911
00:55:03,100 --> 00:55:05,500
and it tells you to pick your 
pronouns, a certain point and it

912
00:55:05,500 --> 00:55:08,300
says in there even though my And
look people to read it if you 

913
00:55:08,300 --> 00:55:10,600
have a problem, picking pronouns
go fuck yourself. 

914
00:55:11,300 --> 00:55:13,800
But yeah, very much love it. 
We love the inclusivity and like

915
00:55:13,800 --> 00:55:16,900
in actually mean talking about 
like the Middle Ages and swords 

916
00:55:16,900 --> 00:55:21,900
and sorcery, might Conan the 
Barbarian, it gets pretty not 

917
00:55:21,900 --> 00:55:24,000
Progressive. 
So it's good to have this like, 

918
00:55:24,000 --> 00:55:26,300
hey, like if that's a thing that
you're into, if you loved Conan 

919
00:55:26,300 --> 00:55:29,200
the Barbarian, you don't get to 
be a racist sexist in this like 

920
00:55:29,200 --> 00:55:32,900
combing, the fucking Barbarian 
actually is enough stands for 

921
00:55:32,900 --> 00:55:37,700
bikini arm right here. 
I don't let me You if they need 

922
00:55:37,700 --> 00:55:39,900
dude, bikini armor and video 
games. 

923
00:55:39,900 --> 00:55:43,600
Every character I ever played as
would have bikini armor on 

924
00:55:43,600 --> 00:55:45,600
period. 
Well, damn Conan. 

925
00:55:45,600 --> 00:55:48,200
Technically have totally any 
armor. 

926
00:55:48,200 --> 00:55:51,500
I mean, he literally has like, 
just like a leather banana 

927
00:55:51,500 --> 00:55:54,400
hammock. 
Yeah, I kind of sometimes, it 

928
00:55:54,400 --> 00:55:56,700
depends what you're reading but 
or where he is. 

929
00:55:57,300 --> 00:55:58,800
Okay. 
Yeah, and next, it goes over 

930
00:55:58,800 --> 00:56:01,600
lines and fails as tools. 
Create boundaries, talk to your 

931
00:56:01,600 --> 00:56:05,300
people, talk to your table, 
establish, where everyone is 

932
00:56:05,300 --> 00:56:07,400
comfortable with none country 
with no Know what you guys are 

933
00:56:07,400 --> 00:56:10,300
getting into when you sit down 
at the table together, be 

934
00:56:10,300 --> 00:56:13,900
respectful of everyone space 
both emotionally and mentally, 

935
00:56:14,600 --> 00:56:16,400
don't fucking suck, be a 
person's. 

936
00:56:16,400 --> 00:56:18,300
God damn it. 
Cool! 

937
00:56:18,600 --> 00:56:25,300
Men-at-arms generation. 
So this character sheet in the 

938
00:56:25,308 --> 00:56:27,600
back of the book and it is 
amazingly simple character. 

939
00:56:27,600 --> 00:56:31,600
Sheets beautifully, its greatest
world's weren't real quick. 

940
00:56:32,000 --> 00:56:34,100
Yeah. 
Oh, it's so far down the how 

941
00:56:34,100 --> 00:56:36,700
you'll ever get there. 
So it's literally the last 

942
00:56:36,900 --> 00:56:38,700
Paige. 
I described the Endive it was a 

943
00:56:38,707 --> 00:56:40,400
joke because it's like a 16 page
book. 

944
00:56:40,400 --> 00:56:43,400
So but yeah. 
All right. 

945
00:56:43,400 --> 00:56:50,800
So there are like zones for HP 
for individual body parts and 

946
00:56:50,800 --> 00:56:57,000
they also dictate your stats. 
Essentially are not HP, but 

947
00:56:57,000 --> 00:57:00,000
stats, cool. 
So you will roll. 

948
00:57:00,100 --> 00:57:01,400
You know why Ryan, let's create 
a character. 

949
00:57:01,400 --> 00:57:03,800
Have you got die for me? 
Already got the dice roller Up. 

950
00:57:05,400 --> 00:57:08,800
You're Gonna Roll 1dc. 66 times 
assigned. 

951
00:57:08,800 --> 00:57:13,200
Those six numbers to different 
zones of your man-at-arms or one

952
00:57:13,200 --> 00:57:16,400
man-at-arms. 
All right, let me get sticky. 

953
00:57:16,400 --> 00:57:17,800
No. 
Do I need to open up a new pack 

954
00:57:17,800 --> 00:57:20,500
of sticky notes? 
I think it hell, yeah, on stream

955
00:57:20,500 --> 00:57:22,400
dude. 
Damn, you should answer for 

956
00:57:22,400 --> 00:57:27,700
that. 
I got y'all a little sleepy and 

957
00:57:27,700 --> 00:57:30,700
we're just we're both weirdos 
and we're tired, you know? 

958
00:57:30,800 --> 00:57:32,800
Actually I'm a weirdo all the 
time. 

959
00:57:32,900 --> 00:57:35,500
So I'm perfectly normal 
constantly. 

960
00:57:38,800 --> 00:57:43,200
So yeah, so let me crack open. 
These sticky like a baby, you 

961
00:57:43,200 --> 00:57:50,600
know, I hate when I when I find 
them places that are Staples and

962
00:57:50,800 --> 00:57:54,100
acquire them in ways is the 
sticky notes that aren't just 

963
00:57:54,100 --> 00:57:57,900
like 1pl at a time. 
Or they go like this. 

964
00:57:58,700 --> 00:58:04,200
I'm talking about the whole 
design is so fucking stupid. 

965
00:58:05,400 --> 00:58:06,600
Just have it. 
Go one. 

966
00:58:06,800 --> 00:58:09,300
Fucking Direction. 
Where We on topic tonight? 

967
00:58:09,300 --> 00:58:12,600
Y'all. 
I wonder which one of the host 

968
00:58:12,600 --> 00:58:14,800
has ADHD. 
Is it is the answer? 

969
00:58:14,900 --> 00:58:21,300
Both, let's see. 
One Direction we're good. 

970
00:58:21,300 --> 00:58:23,700
All right, all right 
man-at-arms. 

971
00:58:23,700 --> 00:58:29,100
Again, od6 for me, six times and
let's just go, just go ahead the

972
00:58:29,107 --> 00:58:33,300
leg. 
No left arm right arm left leg 

973
00:58:33,300 --> 00:58:35,100
right leg. 
So I rolled d66 times. 

974
00:58:35,100 --> 00:58:44,000
So I got to For then Palmer, I 
got four for my trunk, I got to 

975
00:58:44,000 --> 00:58:49,700
for my left arm, I got three 
from my right arm, I got one for

976
00:58:49,700 --> 00:58:52,300
my left leg and 64. 
My right leg. 

977
00:58:52,400 --> 00:58:58,400
I am averages out, you know. 
Wow to 2316. 

978
00:58:58,400 --> 00:59:01,200
Great. 
Yeah, you guys kind of dumbass 

979
00:59:01,500 --> 00:59:05,600
okay, now you're going to 
generate saves based on the 

980
00:59:05,600 --> 00:59:07,800
scores assigned. 
To to each individual body 

981
00:59:07,800 --> 00:59:09,400
parts. 
So your intelligence is 

982
00:59:09,400 --> 00:59:12,000
equivalent to your head score. 
So you have an intellect of to 

983
00:59:12,300 --> 00:59:16,200
Constitution is equivalent to 
your trunk score, which was four

984
00:59:16,200 --> 00:59:18,100
or so it's a bad that's pretty 
good. 

985
00:59:18,100 --> 00:59:23,000
One, I'm strength is equivalent 
to some of both arms which is 

986
00:59:23,000 --> 00:59:27,300
togethers five, not okay. 
And then the speed is equivalent

987
00:59:27,300 --> 00:59:30,300
to some of both legs but which 
is 7. 

988
00:59:30,700 --> 00:59:34,100
So I'm pretty. 
I'm pretty Hardy I'm kind of 

989
00:59:34,100 --> 00:59:37,600
quick I'm not super strong but I
Dumb as a rock. 

990
00:59:37,700 --> 00:59:44,000
You are fucking Thomas shit. 
Okay. 

991
00:59:44,000 --> 00:59:47,500
Generating Billy's based on 
saves as determined by your man,

992
00:59:47,500 --> 00:59:52,400
that arms World E6 equal to 
intelligence to determine 

993
00:59:52,400 --> 00:59:56,200
starting luck score. 
So I think so that means my 

994
00:59:56,200 --> 00:59:59,900
score is 2. 
So I rolled 2D security security

995
00:59:59,900 --> 01:00:02,800
Italian. 
So I got a six and a four. 

996
01:00:02,800 --> 01:00:04,800
So that's 10. 
So at least my luck is 10. 

997
01:00:04,800 --> 01:00:06,000
So I'm Time. 
Lucky. 

998
01:00:06,300 --> 01:00:08,000
Yeah. 
So you're gonna double your 

999
01:00:08,000 --> 01:00:10,600
Constitution to determine your 
injury maximum. 

1000
01:00:11,000 --> 01:00:15,300
So that's eight. 
And then reference strength on 

1001
01:00:15,300 --> 01:00:17,900
the table opposite to determine 
your damage bonus. 

1002
01:00:17,900 --> 01:00:20,200
Your strength was, what was the 
one time I was really? 

1003
01:00:20,300 --> 01:00:26,400
My my arm strength is a 5. 
So you have a boss is zero. 

1004
01:00:27,500 --> 01:00:33,800
Yeah, and then your pace is just
as your speed, so it's so seven,

1005
01:00:33,800 --> 01:00:36,600
so I can go seven Paces or seven
blocks. 

1006
01:00:36,600 --> 01:00:37,600
Yep. 
Absolutely. 

1007
01:00:38,100 --> 01:00:40,900
So they're gonna roll 1 D6, 
determine your starting coin, 

1008
01:00:40,900 --> 01:00:45,800
and purchase equip age from the 
inner covers of this book, which

1009
01:00:45,800 --> 01:00:48,500
we are some tables above and 
some tables below. 

1010
01:00:50,100 --> 01:00:56,800
To to my fucking brother. 
Really, just starting out. 

1011
01:00:56,900 --> 01:01:06,600
I mean, with two coin I could 
buy armored Shields missile 

1012
01:01:06,600 --> 01:01:08,500
weapons. 
Do you just start with like a 

1013
01:01:08,500 --> 01:01:11,500
sword? 
Because I'm sorry, that's at the

1014
01:01:11,500 --> 01:01:14,300
bottom. 
So the inner both inner covers. 

1015
01:01:14,400 --> 01:01:18,800
So the front undercover has like
armor a shield and missile up. 

1016
01:01:18,900 --> 01:01:21,100
Pins in the back. 
Undercover has already low oven 

1017
01:01:21,100 --> 01:01:28,000
because there are so yeah I got 
I got no coinage bro. 

1018
01:01:28,100 --> 01:01:30,800
Yeah you don't have your broken 
stupid. 

1019
01:01:31,600 --> 01:01:34,700
I can't even do the short sword.
I could literally just get a 

1020
01:01:34,700 --> 01:01:36,700
short sword. 
So I'm going to start with like 

1021
01:01:36,700 --> 01:01:42,100
a Dicker, you know, no also were
the dagger and some some, some 

1022
01:01:42,100 --> 01:01:45,100
padded Armor, man. 
I'm really just getting started 

1023
01:01:45,100 --> 01:01:50,000
out and I apologize to anyone 
watching as I Just whip through 

1024
01:01:50,000 --> 01:01:56,000
this super fast Flash warning 
just so you're aware, but yeah. 

1025
01:01:56,000 --> 01:01:59,000
So basically, I start with 
padded armor and a dagger, and 

1026
01:01:59,000 --> 01:02:02,500
that's all I got man. 
These rules just a manager, like

1027
01:02:02,500 --> 01:02:04,400
you've made a character, which 
main character it was. 

1028
01:02:04,500 --> 01:02:09,400
He did so easy and also it did 
step by step, which we always 

1029
01:02:09,400 --> 01:02:11,800
are like, oh, isn't it so great?
When it's just like steps? 

1030
01:02:11,900 --> 01:02:15,200
You know, step by step, I know 
all those artists by dead 

1031
01:02:15,200 --> 01:02:18,000
people, but I love this piece on
the back of the string bonus 

1032
01:02:18,000 --> 01:02:21,400
with this big guy. 
It's like, she's like stabbed in

1033
01:02:21,400 --> 01:02:24,200
the heart. 
Yeah, yeah, here's a packable, 

1034
01:02:24,200 --> 01:02:25,600
it really helps and it's one of 
those things. 

1035
01:02:25,600 --> 01:02:28,200
We talked about the art really 
sets the tone for the game. 

1036
01:02:28,300 --> 01:02:32,100
Like this feels gritty you know 
suppose dark feels like a my 

1037
01:02:32,100 --> 01:02:33,600
characters, probably gonna die. 
You know. 

1038
01:02:33,600 --> 01:02:35,100
I'm have a couple of characters 
that died. 

1039
01:02:35,300 --> 01:02:37,900
Wow. 
Yeah, I really do like to though

1040
01:02:37,900 --> 01:02:41,400
because this is all I assume 
public domain art, but it feels 

1041
01:02:41,400 --> 01:02:44,200
like it was chosen very 
specifically to have like a 

1042
01:02:44,200 --> 01:02:46,000
consistent style throughout 
like, it doesn't. 

1043
01:02:46,000 --> 01:02:49,500
Yeah. 
Feel like all Together from a 

1044
01:02:49,500 --> 01:02:51,900
hundred different things like it
still feels like it's got some 

1045
01:02:51,900 --> 01:02:53,700
consistency to it which is 
fantastic. 

1046
01:02:54,000 --> 01:02:55,900
Absolutely, I feel it feels like
one thing. 

1047
01:02:57,000 --> 01:03:00,800
Yeah it's great. 
So moving on to how to play. 

1048
01:03:05,100 --> 01:03:10,400
So, we are not going to Deep 
dive the first paragraph, 

1049
01:03:10,400 --> 01:03:14,200
because it's a tabletop game. 
There's there's players, and 

1050
01:03:14,200 --> 01:03:17,900
there's the quartermaster which 
is the game runner in this case 

1051
01:03:18,100 --> 01:03:21,400
and you should get the book and 
you should read this part for 

1052
01:03:21,400 --> 01:03:25,100
Best Practices though. 
What I think, I think it's very 

1053
01:03:25,100 --> 01:03:28,100
consistent with kind of like the
NS R os are like the game is a 

1054
01:03:28,100 --> 01:03:32,500
conversation between, you know, 
the minute arms and the world 

1055
01:03:32,500 --> 01:03:37,500
around them. 
Please find out what happens and

1056
01:03:37,500 --> 01:03:39,900
how it happens, ask questions, 
take notes. 

1057
01:03:40,100 --> 01:03:44,300
Draw diagrams right in pain 
which is I think it's a good one

1058
01:03:44,300 --> 01:03:52,900
is makes it permanent, you know?
Very cool, the dicer not your 

1059
01:03:52,900 --> 01:03:56,400
friend if you don't have to roll
don't which I think is a 

1060
01:03:56,400 --> 01:03:59,400
fantastic rule. 
Like I love that real very much 

1061
01:03:59,500 --> 01:04:03,400
because just the only role for 
everything you know you really 

1062
01:04:03,400 --> 01:04:06,300
don't I think it takes some fun 
that way when you have joy, when

1063
01:04:06,300 --> 01:04:09,200
you have the role for everything
Munson, I'm strive for victory 

1064
01:04:09,900 --> 01:04:13,100
lived, I rolled him in arms, get
back in and say the thick of 

1065
01:04:13,107 --> 01:04:16,100
things strive for inclusion of a
realism your /. 

1066
01:04:16,100 --> 01:04:17,600
If your character dies. 
I think it touches on this a 

1067
01:04:17,607 --> 01:04:20,300
little later on if your 
character dies Get your new 

1068
01:04:20,300 --> 01:04:22,600
character out you know don't 
worry about the Lord of The 

1069
01:04:22,700 --> 01:04:24,300
Narrative. 
We can worry about that later. 

1070
01:04:24,800 --> 01:04:27,000
We can wreak on. 
Doesn't matter your guy, de came

1071
01:04:27,000 --> 01:04:32,100
from place you know. 
Goal, moving forward onto saves.

1072
01:04:34,800 --> 01:04:38,400
Also, more great art, more great
art, that really sticks with 

1073
01:04:38,400 --> 01:04:43,900
Fame saves trivial actions 
succeed, automatically. 

1074
01:04:43,900 --> 01:04:45,600
Really, there's not really a 
risk of failure. 

1075
01:04:45,600 --> 01:04:48,700
You don't need to worry about 
saying, when you describe your 

1076
01:04:48,700 --> 01:04:51,100
man, and I was doing something 
dangerous there or that incurs 

1077
01:04:51,100 --> 01:05:00,100
the risk of failure, you are 
going to roll to D6 to either 

1078
01:05:00,100 --> 01:05:05,900
classified under or over the 
It's a by believe. 

1079
01:05:06,700 --> 01:05:09,000
It's a yeah. 
If you succeed without 

1080
01:05:09,000 --> 01:05:12,300
complication it says rolled 
through T6 equal to wear under. 

1081
01:05:12,300 --> 01:05:14,700
So it's a Judy sexual under 
system for your sake under. 

1082
01:05:14,700 --> 01:05:15,500
Yes. 
Okay. 

1083
01:05:15,500 --> 01:05:19,100
Yeah. 
My intellect save is not great. 

1084
01:05:19,300 --> 01:05:21,900
Yeah. 
You're fucked big dumb. 

1085
01:05:21,900 --> 01:05:26,400
Yeah, absolutely. 
So, to D6, roll or under the 

1086
01:05:26,400 --> 01:05:29,400
purple team if you succeed 
without conflict, or if you do. 

1087
01:05:29,400 --> 01:05:31,700
So, you succeed without 
complication, if you roll over, 

1088
01:05:31,700 --> 01:05:34,600
you still succeed but 
something's gonna go wrong. 

1089
01:05:34,700 --> 01:05:37,200
Wrong. 
There is still a success in 

1090
01:05:37,200 --> 01:05:41,200
Failure but also incurs the risk
of something else going wrong. 

1091
01:05:42,400 --> 01:05:46,000
If you have the upper hand in a 
given situation at +1 to your 

1092
01:05:46,000 --> 01:05:48,400
target number. 
So raise the target it's easy to

1093
01:05:48,400 --> 01:05:50,400
roll under. 
If you're if there was a 

1094
01:05:50,400 --> 01:05:54,400
drawback, you know, if you 
you're fucked lower that Target 

1095
01:05:54,400 --> 01:05:56,800
number and that's that's the 
thing. 

1096
01:05:56,800 --> 01:06:00,000
So you know it's an extra hard, 
brain problem Ryan, you know, 

1097
01:06:00,000 --> 01:06:03,700
what's actually you gotta get a 
roll under even on - want 

1098
01:06:03,700 --> 01:06:06,900
another one. 
I like it. 

1099
01:06:07,000 --> 01:06:11,900
It's super it's super clean. 
I like the you know, there's no 

1100
01:06:11,900 --> 01:06:14,000
as if not unless I'm completely 
making this up. 

1101
01:06:14,000 --> 01:06:16,200
There's not really like a 
advantage and disadvantage 

1102
01:06:16,200 --> 01:06:19,500
system which I really enjoy. 
Just the plus one minus one 

1103
01:06:19,500 --> 01:06:21,900
because we know that the math 
and to D6 system even just a 

1104
01:06:21,908 --> 01:06:25,000
plus one makes a huge difference
in definitely difference between

1105
01:06:25,000 --> 01:06:28,500
success and failure but again 
this is one of the things that I

1106
01:06:28,500 --> 01:06:31,900
really really really love about 
to D6 systems is the million 

1107
01:06:31,900 --> 01:06:35,200
different ways you can do to D6 
and they're being just Got to be

1108
01:06:35,200 --> 01:06:37,600
six roll under say, versus like 
a mixed success. 

1109
01:06:37,600 --> 01:06:39,700
System is just a really fun way 
to do it. 

1110
01:06:40,300 --> 01:06:41,500
No, I see. 
We agree. 

1111
01:06:43,900 --> 01:06:48,300
It's a good time, you know. 
Yeah, saves and Helm are 

1112
01:06:48,300 --> 01:06:51,600
intentionally left open-ended to
apply in most situations. 

1113
01:06:51,600 --> 01:06:55,800
The quartermaster has final say,
you know, we had there are stats

1114
01:06:55,800 --> 01:06:58,000
there saves that make sense for 
it, right? 

1115
01:06:58,100 --> 01:07:01,400
But the end of the day we you 
can discuss through table book 

1116
01:07:01,400 --> 01:07:02,800
or Masters going to make the 
phone call. 

1117
01:07:03,300 --> 01:07:07,100
There's intelligence 
concentration, resisting magic 

1118
01:07:07,100 --> 01:07:11,500
more brain stuff, you know, 
Constitution resisting poison 

1119
01:07:11,500 --> 01:07:16,800
disease called Climbing lifting 
grappling being strong breaking 

1120
01:07:16,800 --> 01:07:20,400
shit, speed dodging, sneaking 
picking Pockets. 

1121
01:07:20,900 --> 01:07:24,600
Yeah, very straightforward. 
And now we get to the only 

1122
01:07:24,600 --> 01:07:26,600
paragraph 5 redness and I don't 
know why. 

1123
01:07:27,100 --> 01:07:29,600
But do this twice, I love even 
Tory. 

1124
01:07:30,700 --> 01:07:34,300
If you have like you have a 
number of inventory slots equal 

1125
01:07:34,300 --> 01:07:37,000
to your strength, safe most 
items, take of one slot with the

1126
01:07:37,000 --> 01:07:38,900
exception of armored Shields and
weapons. 

1127
01:07:39,100 --> 01:07:41,600
Small items such as coins. 
That mission can be bundled 

1128
01:07:41,600 --> 01:07:43,400
together. 
Take a point slide, that's it. 

1129
01:07:43,700 --> 01:07:47,700
Very simple, very climate. 
Yeah, great time al, man. 

1130
01:07:48,600 --> 01:07:50,600
Yeah, we love a simple inventory
system. 

1131
01:07:50,800 --> 01:07:53,600
I just like the existence of an 
inventory system. 

1132
01:07:53,700 --> 01:07:55,900
No, endless backpack for you 
sir. 

1133
01:07:55,900 --> 01:07:59,300
No, no, no, fuck that more. 
Fantastic art. 

1134
01:07:59,400 --> 01:08:01,200
You know, favorite piece on this
page. 

1135
01:08:01,200 --> 01:08:05,600
Two, is the guy's eyes all the 
way to the, to the right on my 

1136
01:08:05,600 --> 01:08:07,900
screen. 
He's got like a slug really 

1137
01:08:07,900 --> 01:08:09,500
Stout. 
Yeah, the blank. 

1138
01:08:09,500 --> 01:08:12,900
I looking guy like this. 
Yeah, these eyes right here, 

1139
01:08:12,900 --> 01:08:14,700
just get me. 
Oh that guy. 

1140
01:08:14,700 --> 01:08:18,200
Yeah. 
He's just I don't know what he's

1141
01:08:18,200 --> 01:08:22,500
thinking. 
Yeah he's like fuck I should 

1142
01:08:22,500 --> 01:08:24,100
have stayed home today. 
Yep. 

1143
01:08:24,100 --> 01:08:27,800
That's exactly what it is. 
But yeah. 

1144
01:08:30,300 --> 01:08:32,000
Yeah. 
Yep. 

1145
01:08:32,000 --> 01:08:38,600
Yeah, so living on board on to 
combat when you roll to hurt. 

1146
01:08:38,600 --> 01:08:42,600
Somebody else, you deal damage 
equal to the first die of your 

1147
01:08:42,600 --> 01:08:43,700
to D6. 
Roll. 

1148
01:08:44,000 --> 01:08:48,000
Apply your damage bonus, Ryan's 
damage, bonus is a 0. 

1149
01:08:48,000 --> 01:08:51,500
So right if you just roll right 
on Yo, Brooklyn role to D6. 

1150
01:08:51,500 --> 01:08:53,000
Let's just see how much damage 
you do right now. 

1151
01:08:56,700 --> 01:09:00,700
I roll a six and a five so 
actually so you did six damage 

1152
01:09:00,700 --> 01:09:06,600
and five designates the zone 
that you hit of the body, which 

1153
01:09:06,600 --> 01:09:11,700
I believe five is left leg. 
Yes, his left leg. 

1154
01:09:12,000 --> 01:09:14,700
Yeah, I was love likes. 
You him and hit him in the left 

1155
01:09:14,700 --> 01:09:19,300
leg, you damaged their left leg,
are you? 

1156
01:09:19,300 --> 01:09:23,300
Oh I love that funny. 
That's just know that shit of 

1157
01:09:23,300 --> 01:09:25,700
everything in this book. 
Like I like this. 

1158
01:09:26,500 --> 01:09:29,800
Auntie, but that shit right 
there is fucking great. 

1159
01:09:29,800 --> 01:09:33,899
It's like, do damage and 
location, I fucking love. 

1160
01:09:33,899 --> 01:09:35,899
The fact there are multiple, 
like, you can hit multiple 

1161
01:09:35,899 --> 01:09:39,000
locations. 
I really, really like that. 

1162
01:09:40,500 --> 01:09:46,000
Very cool part. 
Yeah, yeah, so again with the 

1163
01:09:46,000 --> 01:09:49,600
with the to D6 system and the 
various different ways to do it,

1164
01:09:49,600 --> 01:09:52,700
we've chatted about this a bunch
of times, like, between 

1165
01:09:52,700 --> 01:09:55,500
something like Maize rats and 
tunnel goons where it's like 

1166
01:09:55,600 --> 01:09:58,100
however much you Roll over the 
armor. 

1167
01:09:58,100 --> 01:10:01,900
That's how much damage you do. 
I don't, I can't think of one 

1168
01:10:02,300 --> 01:10:05,600
that does it this way. 
I know we do used one. 

1169
01:10:05,600 --> 01:10:11,500
I feel like we even did one 
recently where the 2D six like 

1170
01:10:11,500 --> 01:10:15,500
one was 11 while the other, but 
I can't remember one where its 

1171
01:10:15,500 --> 01:10:21,400
location its location and that 
gives you so much storytelling 

1172
01:10:21,400 --> 01:10:25,000
because it's still like you can 
mark off where your wounds are 

1173
01:10:25,000 --> 01:10:26,900
on the body, like when you get 
wounded, To. 

1174
01:10:27,700 --> 01:10:29,600
But you have an overall wound 
score, right? 

1175
01:10:29,600 --> 01:10:31,800
You can take a certain number of
injuries, does it really matter 

1176
01:10:31,800 --> 01:10:34,000
where? 
But the RP is associated with 

1177
01:10:34,000 --> 01:10:37,400
being like, all right, I fucking
6 damage to their left leg, I 

1178
01:10:37,400 --> 01:10:40,000
chop them off at the knee. 
This guy's like hopping around 

1179
01:10:40,000 --> 01:10:43,400
wanted foot it. 
Like, from now on, I'm really, 

1180
01:10:43,400 --> 01:10:46,000
really enjoy this. 
I think, the, the locations for 

1181
01:10:46,000 --> 01:10:49,300
the Stat system, where you 
actually roll for each different

1182
01:10:49,300 --> 01:10:52,500
like spot and then also, tying 
in the location of the damage 

1183
01:10:52,500 --> 01:10:54,600
like reinforce that is just 
such. 

1184
01:10:54,600 --> 01:10:56,300
It's clever, its super Never 
Lie. 

1185
01:10:56,400 --> 01:10:59,600
He is, it's clever. 
It's not a like, once again like

1186
01:11:00,700 --> 01:11:02,700
This is another really good 
example and we see them here and

1187
01:11:02,700 --> 01:11:04,100
they're overweight. 
That's something that's 

1188
01:11:04,100 --> 01:11:08,900
incredibly clever. 
But not like, but not so in 

1189
01:11:08,900 --> 01:11:10,400
depth. 
It's hard to understand. 

1190
01:11:10,500 --> 01:11:12,700
Like if Justice is clever and 
obvious, you're just like, oh, 

1191
01:11:12,700 --> 01:11:13,200
fuck. 
Yeah. 

1192
01:11:13,200 --> 01:11:15,800
Okay, perfect, that's awesome. 
That's the light. 

1193
01:11:15,800 --> 01:11:18,200
Like what's great about this 
real system to is like it's 

1194
01:11:18,200 --> 01:11:22,900
rules light in that the there 
are a ton of rules but it's also

1195
01:11:22,900 --> 01:11:24,700
rules light and that the rules 
themselves. 

1196
01:11:24,700 --> 01:11:26,000
Feel light. 
Which I think we've talked about

1197
01:11:26,000 --> 01:11:28,900
that little bit with flow or 
flow is much bigger book. 

1198
01:11:28,900 --> 01:11:30,800
Like, it's a straight-up, fuck. 
Totally. 

1199
01:11:31,100 --> 01:11:33,300
But the rules themselves felt 
really light were just like, I 

1200
01:11:33,300 --> 01:11:36,300
don't need to remember 15 things
to roll this dice. 

1201
01:11:36,300 --> 01:11:39,100
Like I can just do this really 
simple thing and just being 

1202
01:11:39,100 --> 01:11:41,900
like, I would definitely pick 
like, like a red dye in a black 

1203
01:11:41,900 --> 01:11:44,400
guy or something, and just be 
like red diets damage black dye 

1204
01:11:44,400 --> 01:11:47,900
is is location, and that's it. 
And that's so fucking easy to do

1205
01:11:47,900 --> 01:11:52,000
and yeah, yeah, yeah, shouts, 
shouts lucky. 

1206
01:11:52,000 --> 01:11:55,300
And, you know, whoever fucking 
made this game, this guy, this 

1207
01:11:55,300 --> 01:11:59,100
guy. 
Yeah. 

1208
01:11:59,500 --> 01:12:02,700
So moving On, you're going to 
suffer damage, equal to your 

1209
01:12:02,700 --> 01:12:05,000
opponent's pain, ability on 
their turn. 

1210
01:12:05,600 --> 01:12:09,100
So that's fucking damage. 
You take, I'm, you're gonna 

1211
01:12:09,100 --> 01:12:10,600
mark, it injuries The Zone your 
body. 

1212
01:12:13,100 --> 01:12:16,500
If you really Mark injuries as 
the zones of your body are 

1213
01:12:16,500 --> 01:12:19,800
reduced to zero, you can sustain
injuries up to your maximum 

1214
01:12:19,900 --> 01:12:24,600
Inge, was your injuries or pain,
what you succumb to your wounds,

1215
01:12:24,600 --> 01:12:28,400
and fucking die Rome and arms, 
the quartermaster should 

1216
01:12:28,400 --> 01:12:30,000
introduce the combatant as soon 
as possible. 

1217
01:12:30,400 --> 01:12:31,600
Yeah, which is great. 
I think it's great. 

1218
01:12:31,600 --> 01:12:33,500
What was your injury threshold 
for you guys? 

1219
01:12:34,700 --> 01:12:38,100
Um I think I wrote down like 
everything but my which one is 

1220
01:12:38,100 --> 01:12:40,200
my Constitution is on my entry 
threshold, right? 

1221
01:12:40,200 --> 01:12:43,700
Or is that? 
Yeah, I believe it is. 

1222
01:12:43,700 --> 01:12:48,800
Let's go goddamn, it is eight or
it's it refers to it. 

1223
01:12:51,000 --> 01:12:54,800
Double your Constitution 
double-click on it is a because 

1224
01:12:54,800 --> 01:13:00,000
it Con mic on is my trunk score.
So I roll for trunk which is 

1225
01:13:00,100 --> 01:13:04,900
Form icon is then for and Mike 
and my injury threshold is 8 

1226
01:13:04,900 --> 01:13:07,500
because it's double that so I 
can take eight injuries before I

1227
01:13:07,500 --> 01:13:09,700
die. 
Somebody, that's that's 

1228
01:13:09,700 --> 01:13:12,000
respectable, you know, I think 
it's a respectable. 

1229
01:13:12,400 --> 01:13:18,200
Yeah, I mean it also depends on 
when you're who you're fighting.

1230
01:13:18,200 --> 01:13:22,300
If the damage you take is, is 
equal to their, what is it? 

1231
01:13:22,300 --> 01:13:27,400
Their pain number? 
Yeah, yeah I really I hope I 

1232
01:13:27,400 --> 01:13:30,000
don't, I don't get hit by 
something too big. 

1233
01:13:31,500 --> 01:13:34,300
Especially on my head because a 
rock. 

1234
01:13:34,300 --> 01:13:36,600
I don't even get that little 
brain boy. 

1235
01:13:37,200 --> 01:13:42,300
Yeah, I'm just uh I'm just dumb 
guys just dumb. 

1236
01:13:42,500 --> 01:13:46,600
Um I'm right was one page up 
because I swelled up, so 

1237
01:13:46,600 --> 01:13:51,600
survival Marcus segment of your 
of also fuck. 

1238
01:13:51,600 --> 01:13:57,400
Yes, I love the clock mechanic 
just for use in stuff. 

1239
01:13:57,400 --> 01:14:01,300
We keep serious here and there 
but not / consistently and every

1240
01:14:01,300 --> 01:14:03,900
time I'm seeing like fuck yeah, 
I love the clock mechanic, very 

1241
01:14:03,900 --> 01:14:06,700
easy to understand. 
Yeah, survival market. 

1242
01:14:06,700 --> 01:14:08,900
Segments of your survive o'clock
when you survive a combat 

1243
01:14:08,900 --> 01:14:12,600
encounter, erases segment of his
5:00 to make an additional 

1244
01:14:12,600 --> 01:14:15,600
attack. 
Prevent one point of damage 

1245
01:14:16,500 --> 01:14:20,500
overcome an injury survive past 
your last injury. 

1246
01:14:21,900 --> 01:14:24,300
Yeah, love that. 
You just like a little bit of 

1247
01:14:24,300 --> 01:14:26,500
grit, you know, you getting a 
little grid every time you use 

1248
01:14:27,000 --> 01:14:30,900
past combat and then forward 
moving you can use the Call upon

1249
01:14:30,900 --> 01:14:33,700
that integrate to push yourself 
a little bit further. 

1250
01:14:33,800 --> 01:14:37,000
Yeah, it's fantastic. 
I mean like you just said it it 

1251
01:14:37,000 --> 01:14:41,900
rewards you for surviving in a 
way that kind of makes sense in 

1252
01:14:42,400 --> 01:14:45,700
you know like when you you know 
think about combat and how many 

1253
01:14:45,700 --> 01:14:48,300
people like if two armies are 
running into each other so many 

1254
01:14:48,300 --> 01:14:50,300
people are going to die if you 
can actually make your way out 

1255
01:14:50,300 --> 01:14:52,200
of that and learn a little tips 
and tricks. 

1256
01:14:52,400 --> 01:14:54,700
Yeah, those encounters. 
I really love that there's a 

1257
01:14:54,700 --> 01:14:58,300
clock that like gives you those 
opportunities to learn from it, 

1258
01:14:58,300 --> 01:15:00,000
which is great. 
Yeah, yeah. 

1259
01:15:00,100 --> 01:15:02,300
John Dee said surviving that 
when dividing. 

1260
01:15:02,300 --> 01:15:07,800
Yeah, surviving. 
Yeah. 

1261
01:15:07,800 --> 01:15:11,200
Obviously fucking. 
It's it's a, it's a fucking it's

1262
01:15:11,200 --> 01:15:13,300
16 pages and it's fucking good 
little game. 

1263
01:15:13,300 --> 01:15:15,500
Yeah, I mean, it's great. 
So peace. 

1264
01:15:16,100 --> 01:15:17,300
Much, saying that is John here 
John. 

1265
01:15:17,300 --> 01:15:19,700
Let me I'll let you know right 
now this did I'll say whatever 

1266
01:15:19,700 --> 01:15:23,400
the fuck I think and I just it's
kind of good, you know. 

1267
01:15:25,200 --> 01:15:28,000
Peace weapon, ranges and 
movement speed are measured. 

1268
01:15:28,000 --> 01:15:33,100
Pace has Pace a pretty Pace is a
square right on the grid. 

1269
01:15:33,500 --> 01:15:39,200
So Ryan you have what 7 is your 
so yeah my pace is heaven. 

1270
01:15:39,600 --> 01:15:42,100
Yeah, so in turn you can move 7 
squares. 

1271
01:15:42,600 --> 01:15:46,300
And now this pace if you're long
bow on this thing gives example,

1272
01:15:46,500 --> 01:15:51,200
if your Longbow has a range of 
28, you can't attack enemy 28 

1273
01:15:51,200 --> 01:15:55,100
squares away which big, I mean, 
that sounds very far, which is 

1274
01:15:55,100 --> 01:15:57,900
awesome because a longbow can 
shoot a lot further than the 

1275
01:15:57,900 --> 01:15:59,900
person can move like, within the
same. 

1276
01:16:00,100 --> 01:16:03,900
Amount of time actually, you 
know, kind of crunching into a 

1277
01:16:03,900 --> 01:16:08,400
little bit, I always feel like 
range weapons, don't feel as 

1278
01:16:08,400 --> 01:16:11,800
long as they should for 
movement, but this one kind of 

1279
01:16:11,800 --> 01:16:14,600
does, like, you're a fat, you're
pretty fast guy, you can move 

1280
01:16:14,600 --> 01:16:18,300
seven Paces, but you need to 
move, you know, four times that 

1281
01:16:18,300 --> 01:16:22,000
much to reach the Longbow range.
Which I'm like that sounds kind 

1282
01:16:22,000 --> 01:16:23,900
of, right? 
You know, it sounds fairly 

1283
01:16:23,900 --> 01:16:29,100
appropriate. 
So if we say that there are 5 

1284
01:16:29,100 --> 01:16:33,200
foot squares, we're saying that 
I could run 35 feet and this 

1285
01:16:33,200 --> 01:16:39,500
boat could shoot 140 feet. 
Yeah, that's a that's a distant 

1286
01:16:39,500 --> 01:16:41,800
like in combat. 
Like that's a distant. 

1287
01:16:41,800 --> 01:16:44,800
Yeah, you're far your lawyer. 
If you're a long way away, you 

1288
01:16:44,800 --> 01:16:47,900
know, it's a long bar. 
It's quite the Longbow. 

1289
01:16:48,700 --> 01:16:50,500
Yeah. 
And then cool. 

1290
01:16:50,500 --> 01:16:52,500
Yeah. 
And then luck luck. 

1291
01:16:52,500 --> 01:16:56,400
Ever since your man-at-arms 
fortune and intuition, as you 

1292
01:16:56,400 --> 01:16:59,000
play, your luck will fluctuate 
with each passing day. 

1293
01:16:59,200 --> 01:17:02,800
You may spend as many points of 
luck as you need to pass saves, 

1294
01:17:02,800 --> 01:17:07,000
outside of combat, not in combat
outside of combat. 

1295
01:17:07,300 --> 01:17:14,200
Each day you recover one D3 upon
reaching zero, you know you're 

1296
01:17:14,200 --> 01:17:19,300
you suffer a fucking grave, 
unlucky, circumstance, or 

1297
01:17:19,300 --> 01:17:24,700
Misfortune the just you know 
that is up to your quartermaster

1298
01:17:24,700 --> 01:17:30,100
which I'm just thinking what 
Ryan would do and oh yeah you 

1299
01:17:30,100 --> 01:17:32,800
know what, you're fucking horse.
Kicked you in the head this 

1300
01:17:32,800 --> 01:17:36,300
morning you know, kicked you in 
the chest. 

1301
01:17:37,000 --> 01:17:39,700
Yeah, so moving forward for 
time. 

1302
01:17:40,800 --> 01:17:45,500
So time is measured in rounds 
terms and watches rounds about 

1303
01:17:45,500 --> 01:17:49,300
10 seconds. 
The time for everyone to move a 

1304
01:17:49,300 --> 01:17:53,200
turn. 
While exploring is about 10 

1305
01:17:53,200 --> 01:17:57,700
minutes and have time to explore
a room or search for like traps 

1306
01:17:57,700 --> 01:18:02,700
pitfalls. 
Every turn, roll 1 D6 on the 

1307
01:18:02,700 --> 01:18:05,300
one, the men-at-arms have 
encountered someone or something

1308
01:18:05,300 --> 01:18:06,600
as determined by the 
quartermaster. 

1309
01:18:06,800 --> 01:18:13,600
So mechanic that is kind of like
now I had no with you know it's 

1310
01:18:13,600 --> 01:18:16,200
kind of like insead actually. 
They have a when you're in a 

1311
01:18:16,200 --> 01:18:19,400
room every time you enter a room
it's like you roll one T6 what 

1312
01:18:19,600 --> 01:18:24,200
it's just a it's a great thing 
to do the whole turns watches 

1313
01:18:24,200 --> 01:18:28,200
rounds thing, with the 1 D6. 
I mean, it's not why I haven't 

1314
01:18:28,200 --> 01:18:29,900
gotten to watch as yet, bro. 
Don't ruin it. 

1315
01:18:30,100 --> 01:18:32,900
Watches. 
It's in into the odd. 

1316
01:18:32,900 --> 01:18:36,400
It's in Mouse Ritter. 
It Cinder always meets the 

1317
01:18:36,400 --> 01:18:39,400
vanilla game. 
It's in it's just a great it's a

1318
01:18:39,400 --> 01:18:42,600
great way to do time. 
It's really enjoyable like super

1319
01:18:42,600 --> 01:18:45,700
clean Super consistent. 
I really like a lot. 

1320
01:18:45,700 --> 01:18:50,200
Yeah it also will push 
encounters, you know just like 

1321
01:18:50,300 --> 01:18:52,100
got all the one he says he might
not have an account you might 

1322
01:18:52,100 --> 01:18:55,000
just make it through this room, 
you know, the other thing too is

1323
01:18:55,000 --> 01:18:57,000
that you can you can increase 
that if you want like I'm 

1324
01:18:57,000 --> 01:18:59,700
playing around the system like 
this and mine is actually on one

1325
01:18:59,700 --> 01:19:02,200
or 2. 
So you're like a one-in-three 

1326
01:19:02,200 --> 01:19:04,200
chance. 
Yeah, so like I want more 

1327
01:19:04,200 --> 01:19:08,300
encounter staff and so it's just
it's a super, just fun clean, 

1328
01:19:08,300 --> 01:19:11,200
easy way to do it that a lot of 
games successfully used in this 

1329
01:19:11,200 --> 01:19:13,500
one does at the same section, 
play mean. 

1330
01:19:13,800 --> 01:19:14,900
Yeah. 
Yeah. 

1331
01:19:15,300 --> 01:19:19,200
And then the watch, I watch 
measures time while traveling to

1332
01:19:19,200 --> 01:19:23,000
us. 
Six hours, you can explore one 

1333
01:19:23,000 --> 01:19:26,100
hex. 
Also shout-out external you can 

1334
01:19:26,400 --> 01:19:29,800
travel to one hex or Explorer 1 
hex or make chanting rest. 

1335
01:19:30,000 --> 01:19:33,000
There are four watches in the 
day make sense to how time works

1336
01:19:33,600 --> 01:19:39,300
but yeah, travel you travel. 
We travel 1 hex per day 

1337
01:19:39,900 --> 01:19:45,900
difficult terrain might make it.
I'm sorry 1 hex per watch that 

1338
01:19:45,900 --> 01:19:49,100
day difficult terrain, my make 
it to where you can. 

1339
01:19:49,100 --> 01:19:53,100
All it takes to watches /, hex 
epochs of products. 

1340
01:19:56,500 --> 01:19:59,100
To watch his perhaps and said, 
oh, you said 11 hex per day. 

1341
01:19:59,100 --> 01:20:04,300
It's two watches / hex. 
So half a day's travel is is 1 

1342
01:20:04,300 --> 01:20:18,500
hex your men-at-arms May travel 
1 hex per watch difficult lines 

1343
01:20:18,600 --> 01:20:22,800
to periods in that and and I got
scared of them. 

1344
01:20:22,900 --> 01:20:26,000
Yeah, yeah. 
So what one watch will get you 

1345
01:20:26,008 --> 01:20:29,000
across a hex if it's difficult 
terrains going to take two. 

1346
01:20:30,400 --> 01:20:37,000
But yeah, that's fucking, that's
that, you know, healing, I love 

1347
01:20:37,000 --> 01:20:38,700
this because all this is fucking
real simple. 

1348
01:20:38,800 --> 01:20:41,000
You know, I explain this to you,
the guy gets it down. 

1349
01:20:41,200 --> 01:20:42,600
Table. 
I can explain this to people 

1350
01:20:42,600 --> 01:20:49,900
right now and they like got it. 
You know, that's a see healing a

1351
01:20:49,900 --> 01:20:53,400
short rest takes one. 
Turn draw from your pipe. 

1352
01:20:53,400 --> 01:20:56,600
Shout out that one just because 
I've never seen it anywhere like

1353
01:20:56,600 --> 01:21:00,200
a member first smoking something
for pipe very very medieval, you

1354
01:21:00,200 --> 01:21:04,300
know, taking a sip from a jug of
fucking gruel or whatever you 

1355
01:21:04,300 --> 01:21:06,300
fucking got with. 
You you know, you're fucking 

1356
01:21:07,000 --> 01:21:11,000
cheap grain alcohol or water. 
Yeah, you can overcome. 

1357
01:21:11,100 --> 01:21:14,100
One injury, a long rest takes 
one. 

1358
01:21:14,100 --> 01:21:19,600
Watch a long night sweating 
through your sheets recover, one

1359
01:21:19,600 --> 01:21:24,100
point in each zone of your body.
So recovery is pretty fucking 

1360
01:21:24,100 --> 01:21:26,900
brutal. 
You know, like you might be down

1361
01:21:26,900 --> 01:21:29,300
several points and he's like, 
yeah, you can take a little 

1362
01:21:29,300 --> 01:21:33,400
short rest to get one back. 
You remember one injury. 

1363
01:21:33,500 --> 01:21:37,300
And then, if you sleep, you get 
one per Zone, which would like, 

1364
01:21:37,300 --> 01:21:39,200
yeah, perfect, because you 
should not be able to heal 

1365
01:21:39,200 --> 01:21:41,000
overnight. 
That's not how things work. 

1366
01:21:43,500 --> 01:21:48,500
Probably and let maybe for some 
people advancement erase eight 

1367
01:21:48,600 --> 01:21:52,600
segments of your survival clock 
to apply one point to any zone 

1368
01:21:52,600 --> 01:21:57,100
of your body to a Max of 60. 
Adjust saves and abilities 

1369
01:21:57,100 --> 01:21:58,800
accordingly. 
So let me just you have to 

1370
01:21:58,800 --> 01:22:02,300
survive. 
Eight combat, encounters with 

1371
01:22:02,300 --> 01:22:06,200
this incredibly squishy little 
piece of shit, dude. 

1372
01:22:07,700 --> 01:22:12,900
With our to intelligence guy. 
This is survive, which is like 

1373
01:22:12,900 --> 01:22:14,300
that's that take some fucking 
doing. 

1374
01:22:14,300 --> 01:22:15,700
And I think it's, I think it's 
cool. 

1375
01:22:15,700 --> 01:22:21,100
I mean, you know hell yeah, 
hiring mercenaries in any town, 

1376
01:22:22,000 --> 01:22:26,300
you can spend a day. 
So for watches seeking, you 

1377
01:22:26,300 --> 01:22:28,800
know, mercenaries essentially 
egg and it kind of varies, 

1378
01:22:28,800 --> 01:22:30,400
right? 
If you're in like a small little

1379
01:22:30,400 --> 01:22:34,500
shitty Backwoods, you're gonna 
get some shitty fucking Farm Boy

1380
01:22:35,100 --> 01:22:37,400
mercenaries. 
But if you're in a big city, you

1381
01:22:37,400 --> 01:22:38,600
know, you might get some better 
ones. 

1382
01:22:38,600 --> 01:22:40,800
But the only set off set that is
that the better ones probably 

1383
01:22:40,800 --> 01:22:42,200
will. 
So you more money. 

1384
01:22:43,600 --> 01:22:46,100
So you maybe want the farmers 
and if it's just there's just 

1385
01:22:46,100 --> 01:22:47,900
father, you know? 
I mean who really cares? 

1386
01:22:47,900 --> 01:22:49,100
They're good. 
Right. 

1387
01:22:49,500 --> 01:22:51,600
Exactly. 
Exactly. 

1388
01:22:52,300 --> 01:22:55,100
Then we have two more pages of 
art to more. 

1389
01:22:55,100 --> 01:22:59,600
Fantastic ages of art. 
So realistic keeping with 

1390
01:22:59,600 --> 01:23:04,100
medieval gritty Dark theme. 
There's no color and it works 

1391
01:23:04,100 --> 01:23:08,700
very well. 
And then we are to the Malay 

1392
01:23:08,700 --> 01:23:12,800
weapons, you know, which I think
we cruised. 

1393
01:23:13,000 --> 01:23:16,900
I do like all the properties 
that these weapons have a man. 

1394
01:23:16,900 --> 01:23:18,700
I think it's very interesting, I
think is there's very 

1395
01:23:18,700 --> 01:23:23,400
interesting implications for 
weapon use because it's like 

1396
01:23:23,400 --> 01:23:28,500
very specifically calls out 
mounted kit, mounted combat, 

1397
01:23:30,200 --> 01:23:34,900
really like receiving a charge 
dismounting a writer. 

1398
01:23:35,900 --> 01:23:39,400
And I like the classical use of 
like I'm thinking with the 

1399
01:23:39,400 --> 01:23:41,300
halberd right now. 
Classically used to hybrid 2D 

1400
01:23:41,300 --> 01:23:45,300
horse a person or to like 
receive somebody charging at you

1401
01:23:45,400 --> 01:23:48,000
like it's cool to see that like 
yeah man, like that's how this 

1402
01:23:48,000 --> 01:23:50,000
fucking weapon stuff in this 
game to it's like you. 

1403
01:23:50,008 --> 01:23:52,000
This is your little medieval 
mercenary game. 

1404
01:23:52,100 --> 01:23:54,000
It works the same way. 
If someone's charging at you and

1405
01:23:54,000 --> 01:23:56,500
you fuckin halberd, you're gonna
fucking, you're a fuck them up, 

1406
01:23:56,600 --> 01:23:57,700
that's what the hell, it was 
needful. 

1407
01:23:57,700 --> 01:24:01,600
Yeah you know exactly it just 
showed it shows a very informed 

1408
01:24:01,600 --> 01:24:05,700
view on these weapons and and it
doesn't feel super granular. 

1409
01:24:05,800 --> 01:24:10,300
While adding some like grit to 
the weapon rules, it is that 

1410
01:24:10,300 --> 01:24:11,900
makes sense. 
Now, absolutely. 

1411
01:24:12,100 --> 01:24:16,200
And one of the things I really 
love is and it's such a small 

1412
01:24:16,200 --> 01:24:17,700
thing but I really, really love 
it. 

1413
01:24:17,700 --> 01:24:21,200
The properties are just lettered
ABCDEFG. 

1414
01:24:21,300 --> 01:24:23,900
Yeah, absolutely. 
And it's just the letters in a 

1415
01:24:23,907 --> 01:24:28,500
column as opposed to like having
to feel like a ton of space with

1416
01:24:28,500 --> 01:24:31,800
like two handed and like all the
rest of that stuff, that's just 

1417
01:24:31,800 --> 01:24:35,400
smart way to do properties, to 
keep the page super clean. 

1418
01:24:35,900 --> 01:24:38,600
Yes, I think when we talked 
about, I think there's maybe 

1419
01:24:38,600 --> 01:24:41,300
like eyes beyond the Torchlight.
We're like, oh you were there 

1420
01:24:41,300 --> 01:24:43,500
for that one. 
But um, we talked about a lot of

1421
01:24:43,500 --> 01:24:46,400
stuff. 
We're like this could have been 

1422
01:24:46,400 --> 01:24:50,200
a table, like this is what I, 
imagine, a lot of, a lot of that

1423
01:24:50,200 --> 01:24:52,800
kind of stuff to be where man, 
this so easy to turn this into 

1424
01:24:52,800 --> 01:24:55,200
such a clean crisp table for a 
lot of stuff. 

1425
01:24:55,300 --> 01:24:56,900
And there's also a clever way to
do it. 

1426
01:24:57,100 --> 01:25:00,200
And this is, I mean, like this 
is such a quality like, like 

1427
01:25:00,200 --> 01:25:04,200
little in Sr game, like man, 
video you can fuck in its 16 

1428
01:25:04,200 --> 01:25:05,600
Pages. 
You could print out a couple of 

1429
01:25:05,800 --> 01:25:07,400
These are your on your home 
fucking printer. 

1430
01:25:07,500 --> 01:25:10,900
And you can sit down tomorrow 
with minimal planning and 

1431
01:25:10,900 --> 01:25:12,200
minimal introduction with your 
people. 

1432
01:25:12,200 --> 01:25:14,200
And you guys could make 
characters in 20 minutes and 

1433
01:25:14,200 --> 01:25:17,700
start playing, you know, like I 
mean, I don't always like to 

1434
01:25:17,700 --> 01:25:20,300
dump come 5e, that's joke. 
I do do. 

1435
01:25:21,000 --> 01:25:24,400
But, you know, I mean, how long 
does it take to take new players

1436
01:25:24,400 --> 01:25:27,400
to make a character? 
You know, God, I mean, when I 

1437
01:25:27,400 --> 01:25:29,000
used to run. 
So I ran. 

1438
01:25:29,000 --> 01:25:31,800
And I talked to us before I 
started and ran a Meetup that 

1439
01:25:31,800 --> 01:25:34,700
had like, 350 people on it. 
We were doing a ton of stuff 

1440
01:25:34,900 --> 01:25:39,000
every other week. 
I Running an intro to D&D like 

1441
01:25:39,000 --> 01:25:41,300
session campaign, everything 
teaching, people, how to do. 

1442
01:25:41,400 --> 01:25:44,300
So I've taught like, dozens and 
dozens of dozen people how to 

1443
01:25:44,300 --> 01:25:49,800
play, just to teach a group of, 
like, for people how like, the 

1444
01:25:49,800 --> 01:25:53,200
basic rules, and how to fill up 
the character sheet, it least an

1445
01:25:53,200 --> 01:25:55,500
hour and a half, and that's it. 
Everybody is like, quick with 

1446
01:25:55,500 --> 01:25:57,200
it. 
So, to add weight to really 

1447
01:25:57,800 --> 01:26:00,500
expand, I remember having whole 
night sessions, we're just 

1448
01:26:00,500 --> 01:26:02,300
drank, and we just built 
characters. 

1449
01:26:02,300 --> 01:26:05,500
You know, not this one. 
We can't really not like sitting

1450
01:26:05,500 --> 01:26:07,300
around. 
And having fun like, you know, 

1451
01:26:07,300 --> 01:26:09,200
like coming up with character 
Concepts. 

1452
01:26:09,200 --> 01:26:13,300
I mean, just rolling down like, 
and writing down and doing the 

1453
01:26:13,300 --> 01:26:16,100
math for like all of the 
different proficiencies and 

1454
01:26:16,100 --> 01:26:19,300
stuff like that. 
They like this is exactly. 

1455
01:26:19,400 --> 01:26:23,100
This is the epitome of the kind 
of game that I want to play 

1456
01:26:23,100 --> 01:26:26,300
right now, which is, it's fun. 
It's gritty, it's clever. 

1457
01:26:26,300 --> 01:26:29,500
And like, you just said it takes
like 30 seconds to make a 

1458
01:26:29,508 --> 01:26:31,900
character, like not even you 
literally just roll. 

1459
01:26:31,900 --> 01:26:35,600
Like, I went to a roller and is 
hit roll 186 times and you, 

1460
01:26:35,800 --> 01:26:38,200
Write it down in order and go, 
boom, there's a guy. 

1461
01:26:38,700 --> 01:26:41,000
Yeah, you can just hand this off
to a newbie and be like, hey, 

1462
01:26:41,000 --> 01:26:43,700
like we're going to make 
character a D6 and six-sided 

1463
01:26:43,700 --> 01:26:45,300
die. 
There you go. 

1464
01:26:46,000 --> 01:26:48,000
Read it as you go along. 
I mean, fucking yeah. 

1465
01:26:49,100 --> 01:26:50,400
Yeah, I think it's very much in 
the vein. 

1466
01:26:50,400 --> 01:26:53,000
You and I are just, I think 
we're over big games, you know, 

1467
01:26:53,200 --> 01:26:55,800
I really like slow and I think 
it's a great rules medium game 

1468
01:26:55,800 --> 01:26:57,600
and makes a lot of sense to me, 
but even that was just like, 

1469
01:26:57,600 --> 01:26:58,700
yeah, that's too many rules for 
me. 

1470
01:26:58,800 --> 01:27:03,600
Yes, it's a lot. 
Like, I just - executive 

1471
01:27:03,600 --> 01:27:06,800
dysfunction where I'm just like,
man, like even Running the game,

1472
01:27:06,800 --> 01:27:09,500
the amount of prep and stuff 
like that, I would need to know 

1473
01:27:09,500 --> 01:27:11,400
just to be able to pass on of 
the players is too much. 

1474
01:27:11,400 --> 01:27:15,800
But this is, this is perfect. 
Like, as far as the amount of 

1475
01:27:15,800 --> 01:27:18,200
rules that I like to see in like
a really like game because 

1476
01:27:18,200 --> 01:27:22,600
realistically, you could put all
of this on a size, 10 Fawn and 

1477
01:27:22,600 --> 01:27:26,000
easily fit it on like one page 
of an eight and a half by 11. 

1478
01:27:26,200 --> 01:27:30,000
Yeah, perfect, perfect. 
The only thing is that I thought

1479
01:27:30,000 --> 01:27:33,400
as I read it and I might even 
put into the game if it's a 

1480
01:27:33,407 --> 01:27:35,600
little bit grittier and I don't 
know if John still here. 

1481
01:27:36,500 --> 01:27:41,200
But so there are the locations 
and like your your role for that

1482
01:27:41,200 --> 01:27:45,200
and you can actually take hit 
locations as well, right? 

1483
01:27:45,700 --> 01:27:49,000
Because you can heal one per 
location. 

1484
01:27:49,500 --> 01:27:54,100
Oh gotcha. 
What if you're if you took an 

1485
01:27:54,100 --> 01:27:58,200
injury in that area, your save 
went down by one. 

1486
01:28:00,200 --> 01:28:03,900
Mmm. 
Oh I see I see like live, like I

1487
01:28:03,900 --> 01:28:07,800
mean like yeah I got ya, I mean 
that sounds cool, you know? 

1488
01:28:07,800 --> 01:28:11,200
It depends how gritty you want 
to be, you know? 

1489
01:28:11,600 --> 01:28:13,500
Yeah. 
Because that I mean if I took 

1490
01:28:13,500 --> 01:28:18,600
two shots to the head, I'm 
basically do your I basically 

1491
01:28:18,600 --> 01:28:21,000
that point just like drooling 
and Swinging her sword. 

1492
01:28:21,000 --> 01:28:25,800
Yeah, kids be playing read, but 
that could be a fun, even 

1493
01:28:25,800 --> 01:28:27,600
distills, like a One-Shot kind 
of thing. 

1494
01:28:27,600 --> 01:28:31,900
Just to see, you know how, I'll 
rub those Would be but, but 

1495
01:28:31,900 --> 01:28:34,800
yeah, and I think that's the, 
that's it. 

1496
01:28:34,800 --> 01:28:37,400
That's quartermaster, or that's 
minute arms. 

1497
01:28:37,400 --> 01:28:41,000
So again, there's three volumes 
currently, like, full volumes in

1498
01:28:41,000 --> 01:28:42,200
a couple of supplements for 
home. 

1499
01:28:42,400 --> 01:28:43,900
The first one is this, it's 
minute arms. 

1500
01:28:43,900 --> 01:28:48,900
This is what the players would 
have and then yeah, great 

1501
01:28:48,900 --> 01:28:51,600
funnel, perfect. 
John great, father would really 

1502
01:28:51,600 --> 01:28:54,800
is and like, dude, there's like 
so much potential for running a 

1503
01:28:54,800 --> 01:28:59,200
fucking amazing funnel adventure
with this game or Josh rule your

1504
01:28:59,200 --> 01:29:01,600
in some fucking Think like a 
castle trying to escape the 

1505
01:29:01,600 --> 01:29:05,800
dungeon, You're fucking dying. 
You know, it's not when Dick and

1506
01:29:05,800 --> 01:29:08,100
this system is also so 
incredibly hackable. 

1507
01:29:08,100 --> 01:29:11,900
Like I really think that I mean 
so there's a lot of parts of 

1508
01:29:11,900 --> 01:29:17,000
this that are that you see a lot
in other games because they work

1509
01:29:17,000 --> 01:29:19,500
in there really good like the 
time system and things like 

1510
01:29:19,500 --> 01:29:21,500
that. 
Like turns watches rounds, like 

1511
01:29:21,600 --> 01:29:24,000
it works here because it works 
in a lot of games like this 

1512
01:29:24,000 --> 01:29:26,900
really do that. 
But I'm, I really think the 

1513
01:29:26,900 --> 01:29:29,800
thing that shines here in the 
core of the rules. 

1514
01:29:29,900 --> 01:29:37,100
Is the whole damage and location
system and and the location with

1515
01:29:37,100 --> 01:29:38,900
your stats. 
It's so clever. 

1516
01:29:38,900 --> 01:29:40,800
It's so smart. 
I really, really loved it. 

1517
01:29:40,800 --> 01:29:44,800
And I can see this just running 
with people easily using that 

1518
01:29:44,800 --> 01:29:47,000
system for a million other 
things because something is easy

1519
01:29:47,000 --> 01:29:50,800
as that you could turn this into
instead of helmet could be like 

1520
01:29:50,800 --> 01:29:54,700
space Helm. 
You don't even like only like 

1521
01:29:55,000 --> 01:29:57,200
instantaneously. 
And this would work for for 

1522
01:29:57,200 --> 01:29:59,800
sci-fi horror just as well, 
because it's so good. 

1523
01:29:59,900 --> 01:30:04,100
Pretty and you could easily 
turn, you know, like if you have

1524
01:30:04,100 --> 01:30:06,300
like a higher left-handed or 
right-handed score, that could 

1525
01:30:06,300 --> 01:30:08,200
be your right hand where you put
your blaster and stuff like 

1526
01:30:08,200 --> 01:30:09,800
that. 
So it's just really clever 

1527
01:30:09,800 --> 01:30:13,100
really great. 
So I'm going to jump into Volume

1528
01:30:13,100 --> 01:30:21,500
2 here which is as we said this 
is quartermaster the first 

1529
01:30:21,500 --> 01:30:25,500
political Master just a 
quartermaster you know just part

1530
01:30:26,300 --> 01:30:28,100
the first book as we said is 
player book. 

1531
01:30:28,100 --> 01:30:34,600
The second one is Mostly for the
the quartermaster /gm for the 

1532
01:30:34,600 --> 01:30:38,400
system and its the rules but 
kind of told from the 

1533
01:30:38,407 --> 01:30:40,000
perspective of the person that's
running the game. 

1534
01:30:40,600 --> 01:30:42,300
So we'll cruise through this as 
well. 

1535
01:30:42,300 --> 01:30:50,000
So the very first page I love I 
love and this gives me a heavy. 

1536
01:30:51,600 --> 01:30:55,800
What does this page remind you 
of Or at least that are on, hey,

1537
01:30:56,000 --> 01:30:59,400
it rises a fucking no weapon 
page on my board, its web based 

1538
01:30:59,400 --> 01:31:01,300
on work board which is just 
fantastic. 

1539
01:31:01,300 --> 01:31:05,400
I really love this. 
So just so those listening know,

1540
01:31:06,300 --> 01:31:09,100
it starts off with a page of hit
location just like in the other 

1541
01:31:09,100 --> 01:31:14,100
one, the front and back kind of 
covers - a character sheet are 

1542
01:31:14,600 --> 01:31:15,900
like reference Pages, which are 
great. 

1543
01:31:15,900 --> 01:31:19,300
So there's hit location. 
It gives enemy size from 1 to 6 

1544
01:31:19,300 --> 01:31:24,000
and it gives small medium large 
and giant and then you can roll.

1545
01:31:24,200 --> 01:31:27,000
For those. 
And to determine where the head 

1546
01:31:27,000 --> 01:31:30,100
locations are from head arm 
trunk, like all of those kind of

1547
01:31:30,100 --> 01:31:35,800
things which is great and then 
there is an injuries page which 

1548
01:31:35,800 --> 01:31:41,500
is great, there's really good. 
Yeah, head injuries arm 

1549
01:31:41,500 --> 01:31:46,800
injuries, torso injuries and leg
injuries, and it's to D6, which 

1550
01:31:46,800 --> 01:31:48,700
is, which is cool. 
I remember, one of the first 

1551
01:31:48,700 --> 01:31:51,700
things I talked to John about 
was being, like, I know how this

1552
01:31:51,700 --> 01:31:55,900
works, but I want to touch base 
and and, and About it since it's

1553
01:31:55,900 --> 01:31:57,500
a 2d six. 
One of the things I love about 

1554
01:31:57,500 --> 01:31:59,800
it to D6 and we both know is 
there's a bell curve to it. 

1555
01:31:59,900 --> 01:32:02,300
So you're more likely going to 
get injuries in the middle. 

1556
01:32:02,500 --> 01:32:08,100
So gouged. 
I is to but decapitation is 12. 

1557
01:32:09,000 --> 01:32:13,200
So you can just be done your man
and I'm could this be done which

1558
01:32:13,200 --> 01:32:15,000
I really like that 11 is like a 
snack. 

1559
01:32:15,000 --> 01:32:18,400
Why don't you roll me a couple 
of to d6s and I would second. 

1560
01:32:18,400 --> 01:32:27,700
What about you? 
I rolled the level, I'm gonna 

1561
01:32:27,700 --> 01:32:31,100
pierce the clothes. 
Yeah, Pierce neckroll, Miro me 

1562
01:32:31,100 --> 01:32:33,400
two more sets of to D6. 
I mean, he was some arm injuries

1563
01:32:33,400 --> 01:32:35,900
and to torso and reasons. 
Well, you know, I 64 the first 

1564
01:32:35,900 --> 01:32:44,200
one, okay, so your arm injury is
a sliced bicep and then a 9 for 

1565
01:32:44,200 --> 01:32:46,400
the second one, which is a 
smashed hit. 

1566
01:32:46,800 --> 01:32:48,300
Yeah, that's not going to feel 
good. 

1567
01:32:48,900 --> 01:32:52,300
And then what about that leg 
injury leg injury. 

1568
01:32:52,500 --> 01:33:00,300
Yeah, we got an 80 lacerated ass
time to crack in that ass baby. 

1569
01:33:01,500 --> 01:33:03,600
Oh my God. 
Yeah there's just buy stuff on 

1570
01:33:03,600 --> 01:33:06,200
here. 
The 12 surpr like amputation. 

1571
01:33:06,200 --> 01:33:10,200
Amputation decapitation. 
I think the only one I kind of 

1572
01:33:11,700 --> 01:33:14,100
No bruised kidneys. 
Cracked ribs. 

1573
01:33:14,100 --> 01:33:17,400
Yes, a pectoral. 
Yeah, this great stuff. 

1574
01:33:17,400 --> 01:33:19,000
I love that page. 
Yeah. 

1575
01:33:19,000 --> 01:33:21,600
So very, very good page. 
Yeah. 

1576
01:33:21,600 --> 01:33:24,100
It's it's done in such a clever 
way. 

1577
01:33:24,700 --> 01:33:28,000
So the introduction. 
It's the same. 

1578
01:33:28,000 --> 01:33:30,500
It's the exact same pages. 
In the first one thing. 

1579
01:33:31,200 --> 01:33:34,100
The only part that you kind of 
breezed over that I do enjoy 

1580
01:33:34,100 --> 01:33:36,200
that. 
We talked about John is just a 

1581
01:33:36,200 --> 01:33:38,800
setting a little bit more like 
in this day. 

1582
01:33:38,800 --> 01:33:41,100
Craven Nobles play it conquest 
and Face. 

1583
01:33:41,100 --> 01:33:44,100
Countless soldiers to the war 
machine fueling what can't what 

1584
01:33:44,100 --> 01:33:49,200
has come to be known as The 
ruination masterless Warriors 

1585
01:33:49,200 --> 01:33:52,300
seeking to profit from the night
from the night unless Discord 

1586
01:33:52,400 --> 01:33:55,300
Fallen with armies a shock 
troops and supplementary forces 

1587
01:33:55,300 --> 01:33:59,200
and that you. 
So the ruination even just that 

1588
01:33:59,200 --> 01:34:03,700
like two to three lines of like 
setting gives you everything you

1589
01:34:03,700 --> 01:34:06,400
need to know without having like
a lime or book attached to it. 

1590
01:34:06,400 --> 01:34:09,700
So I just love the whole idea is
like you just know it is the 

1591
01:34:09,700 --> 01:34:14,900
ruination and that's Great fun 
page here of a dude hanging 

1592
01:34:15,600 --> 01:34:18,900
which is which is good times. 
Great art the book. 

1593
01:34:18,900 --> 01:34:21,700
Again, if you're just listening,
I highly recommend you check out

1594
01:34:22,500 --> 01:34:25,300
the even just H page. 
You can get a feel for how the 

1595
01:34:25,300 --> 01:34:28,500
game goes. 
But absolutely, it's a great 

1596
01:34:28,500 --> 01:34:32,900
it's a great set of scenes to 
get so running the game. 

1597
01:34:32,900 --> 01:34:35,900
It's a whole point of the 
quartermaster book. 

1598
01:34:35,900 --> 01:34:38,600
So you invent the world around 
the minute arms of people within

1599
01:34:38,600 --> 01:34:40,600
the places in between it's your 
the GM. 

1600
01:34:40,900 --> 01:34:45,300
You are everything, that's not 
the players for your rolls. 

1601
01:34:45,300 --> 01:34:48,400
It is a player facing system, 
which we both very much loved. 

1602
01:34:48,400 --> 01:34:51,100
Only the players were all dice. 
I think the only time that 

1603
01:34:51,100 --> 01:34:56,400
you're really going to roll it 
as maybe, like, do you roll hit?

1604
01:34:56,400 --> 01:34:58,800
Look at it. 
I'll roll always influence the 

1605
01:34:58,800 --> 01:35:00,900
situation, no matter how 
innocuous. 

1606
01:35:01,600 --> 01:35:03,700
So you should really only role 
when you have to roll. 

1607
01:35:03,700 --> 01:35:06,100
Which again, we really love. 
Yeah. 

1608
01:35:06,100 --> 01:35:09,700
In the event, a roles outcome is
unclear consult the lower die 

1609
01:35:09,700 --> 01:35:13,300
result of the That the player 
rolled a six, has an arrow 

1610
01:35:13,300 --> 01:35:17,000
success while a one is an 
overwhelming Victory, really 

1611
01:35:17,000 --> 01:35:21,100
like that, that just in the game
already. 

1612
01:35:21,100 --> 01:35:23,300
Like if you're not sure, just 
look at the dice, it was already

1613
01:35:23,300 --> 01:35:27,400
rolled and there's a scale of 
how that can affect the game 

1614
01:35:27,700 --> 01:35:32,000
Super clever. 
Yeah, absolutely consequences. 

1615
01:35:32,000 --> 01:35:34,500
Always discussed potential 
complications with your players.

1616
01:35:34,500 --> 01:35:38,400
Be sure the stakes are clear and
the tried-and-true example, 

1617
01:35:38,400 --> 01:35:42,700
picking a lock, if a Arms has a 
correct tools for the job. 

1618
01:35:42,800 --> 01:35:45,000
Then there is no real need for 
them to roll is there. 

1619
01:35:45,800 --> 01:35:48,500
But if they plan on busting the 
like using for sort of jamming, 

1620
01:35:48,500 --> 01:35:50,600
a dagger there, and hoping for 
the best, then a role must be, 

1621
01:35:50,600 --> 01:35:54,100
made tell it to them straight, 
the lock will be bypassed but 

1622
01:35:54,100 --> 01:35:56,600
you run the risk of alerting the
guards in the Next Room or 

1623
01:35:56,600 --> 01:35:58,000
worse. 
Yet ruining a perfectly good 

1624
01:35:58,000 --> 01:36:02,300
blade. 
I love how clear that is. 

1625
01:36:02,300 --> 01:36:05,300
It's just if you're kind of 
Fifi. 

1626
01:36:06,000 --> 01:36:07,500
Yeah. 
And you have a Lockpick Set. 

1627
01:36:07,600 --> 01:36:09,400
Why even fucking roll for it? 
Who cares? 

1628
01:36:09,400 --> 01:36:10,700
Sure. 
Yeah, well idea. 

1629
01:36:10,800 --> 01:36:13,600
Yes, you do for drug, do it. 
They got, they got the fucking 

1630
01:36:13,600 --> 01:36:18,200
lock pick set, you know, they 
got it like oh no, sorry fucking

1631
01:36:18,200 --> 01:36:20,000
failure. 
I know you got a lock pick set. 

1632
01:36:20,000 --> 01:36:22,600
You sent them money on you fail,
you break your lock, pick you 

1633
01:36:22,600 --> 01:36:25,700
saw again? 
That's that's what that's what, 

1634
01:36:25,800 --> 01:36:29,000
that's what kills me about the 
D20 and I'm never gonna not rag 

1635
01:36:29,000 --> 01:36:32,000
on just the content of a D20 
because you could be a thief 

1636
01:36:32,000 --> 01:36:35,400
with a plus 10 to your role with
a Lockpick Set, they give you 

1637
01:36:35,400 --> 01:36:39,300
advantage on the role and still 
fail and then you could be a 

1638
01:36:39,300 --> 01:36:42,100
dumbass piece of shit. 
That just goes, huh? 

1639
01:36:42,100 --> 01:36:44,000
Let me take that. 
Lock pick for a second and just 

1640
01:36:44,000 --> 01:36:47,700
like jams in and wiggle it 
around, most 20 gets it, like, 

1641
01:36:47,700 --> 01:36:50,500
why? 
Like that's just, it's just bad 

1642
01:36:50,500 --> 01:36:52,600
narrative. 
And then people being like, Oh, 

1643
01:36:52,600 --> 01:36:55,500
that's luck of the fate and but,
no, no. 

1644
01:36:55,500 --> 01:36:57,900
Like, one of the things I love 
about to D6, has a bell curve, 

1645
01:36:57,900 --> 01:36:59,900
because if you're good at 
something, then you should be 

1646
01:36:59,900 --> 01:37:02,700
relatively good at something. 
If you're an adventurer, you're 

1647
01:37:02,700 --> 01:37:06,800
probably gonna like at least 
know, the basic idea of how to 

1648
01:37:06,800 --> 01:37:08,900
do the thing that you're doing, 
you know? 

1649
01:37:10,300 --> 01:37:15,000
So, So so yeah, I love that. 
So it is setting up encounters 

1650
01:37:15,000 --> 01:37:16,400
when your minute arms meet 
someone new. 

1651
01:37:16,400 --> 01:37:18,400
It's important that you roll on 
the table below. 

1652
01:37:18,700 --> 01:37:21,600
Role should be modified by your 
own reputations and alliances 

1653
01:37:21,600 --> 01:37:24,800
for instance if for instance if 
you are employed by an invading 

1654
01:37:24,800 --> 01:37:27,900
Army that requires you flaunt 
their heraldry and wear their 

1655
01:37:27,900 --> 01:37:30,900
uniforms encountering a local 
militia on the road would modify

1656
01:37:30,900 --> 01:37:34,300
your action role by -4. 
If it turns ugly and combat is a

1657
01:37:34,300 --> 01:37:37,000
likely outcome minute arms and 
enemy combatants will consult 

1658
01:37:37,000 --> 01:37:40,700
their speed scores and Order 
their terms from highest score. 

1659
01:37:40,900 --> 01:37:44,400
Lowest on their turn, they may 
move up to their pace and 

1660
01:37:44,400 --> 01:37:46,800
perform one actions. 
Actions may include a treating, 

1661
01:37:46,800 --> 01:37:49,100
an item attacking or moving a 
second time. 

1662
01:37:49,500 --> 01:37:54,200
So this is a relatively standard
reaction table to as hostile 325

1663
01:37:54,200 --> 01:37:58,000
IS unfriendly 682 some sure 9 to
11 as talkative and 12 is 

1664
01:37:58,300 --> 01:38:03,700
helpful which again it's it 
exists in a lot of similar games

1665
01:38:03,700 --> 01:38:06,700
to this. 
And it's, it works and that's 

1666
01:38:06,700 --> 01:38:10,000
why it's here. 
If there's any uncertainty and 

1667
01:38:10,000 --> 01:38:12,200
the distance at which Kitchen 
counters and kerr. 

1668
01:38:12,400 --> 01:38:15,300
It may be determined randomly if
you're within Capital castle 

1669
01:38:15,300 --> 01:38:19,500
walls world to D6 + 10. 
If you're without Castle Rawls 

1670
01:38:19,500 --> 01:38:23,500
or waterborne roll 46 times 10 
that's time Stone. 

1671
01:38:23,500 --> 01:38:26,000
The first one to see how far you
are away from people. 

1672
01:38:26,200 --> 01:38:30,600
So if your 2D six by ten, I mean
if I just roll a quick to D6 

1673
01:38:30,600 --> 01:38:38,100
here inside the castle, you are 
potentially at 70 Paces away. 

1674
01:38:38,800 --> 01:38:42,000
So I what I like about that is 
The ability to. 

1675
01:38:44,300 --> 01:38:46,400
Have range be important right at
the start. 

1676
01:38:46,500 --> 01:38:52,000
Like, if you start 70 Paces away
and you can only run like seven 

1677
01:38:52,000 --> 01:38:54,700
bases for you, seven bases, you 
got a long way to go. 

1678
01:38:54,700 --> 01:38:56,600
Is you as you come into each 
other? 

1679
01:38:58,000 --> 01:39:01,000
So combat, the player Will Roll 
26. 

1680
01:39:01,000 --> 01:39:03,000
When attacking the result on the
first die, we are to stop to 

1681
01:39:03,000 --> 01:39:06,500
this represents the damage that 
they blow that the blow has 

1682
01:39:06,500 --> 01:39:09,500
behind it, and the second is the
location and consult the chart. 

1683
01:39:09,500 --> 01:39:13,700
At the end for that, the player 
Will Roll 1 D6 when defending 

1684
01:39:14,400 --> 01:39:16,600
The result of this die 
represents where the enemies 

1685
01:39:16,600 --> 01:39:19,400
blow landed on the players, 
men-at-arms, so again you don't,

1686
01:39:19,400 --> 01:39:24,100
you don't roll for that either. 
The player will, and once they 

1687
01:39:24,100 --> 01:39:27,200
defend roll a 1 D6 and that'll 
determine where they get hit. 

1688
01:39:28,100 --> 01:39:30,900
And then the frenzied, I, which 
is fun at the start of combat, 

1689
01:39:30,900 --> 01:39:34,800
the quartermaster will set aside
a D6, showing a result of one, 

1690
01:39:35,400 --> 01:39:38,500
this represents a plus-one, the 
damage bonus afforded to 

1691
01:39:38,500 --> 01:39:40,900
everyone on the battlefield. 
Enemies included. 

1692
01:39:41,100 --> 01:39:43,600
As rounds of combat, go by the 
quartermaster show, roll the 

1693
01:39:43,600 --> 01:39:45,900
die. 
Take the result as the damage 

1694
01:39:45,900 --> 01:39:49,100
bonus for the current round. 
This provides a much-needed 

1695
01:39:49,100 --> 01:39:52,200
swinging a combat especially for
men-at-arms decked out in full 

1696
01:39:52,200 --> 01:39:56,200
plate and kite Shields. 
I love that. 

1697
01:39:56,200 --> 01:39:59,700
Like I do like image bonus 
changes constantly, as yeah, it 

1698
01:39:59,700 --> 01:40:01,300
is. 
And we're not even talking 

1699
01:40:01,300 --> 01:40:05,900
about, you know, so good System 
Shock. 

1700
01:40:06,000 --> 01:40:10,700
Reducing the zones of the body 
20 deals injuries to minute arms

1701
01:40:10,900 --> 01:40:14,200
as they are already injured 
further attacks to these zones. 

1702
01:40:14,200 --> 01:40:17,000
Do not incur further injuries. 
And stead if damage is dealt to 

1703
01:40:17,000 --> 01:40:20,100
zone of the body, that is 
already injured the man-at-arms.

1704
01:40:20,100 --> 01:40:24,500
And question must make a save 
for con or experience System 

1705
01:40:24,500 --> 01:40:27,300
Shock. 
In this state minute, arms are 

1706
01:40:27,300 --> 01:40:28,900
out for the remainder of the 
combat. 

1707
01:40:28,900 --> 01:40:30,700
Totally at the mercy of their 
attackers and open to 

1708
01:40:30,700 --> 01:40:33,900
amputations or a coup de gras at
that same Zone were to be 

1709
01:40:33,900 --> 01:40:40,000
attacked. 
Oh no, I don't know what's 

1710
01:40:40,000 --> 01:40:42,100
funny. 
Is he even told me, hey, I've 

1711
01:40:42,100 --> 01:40:47,200
made some changes. 
Yeah, and can ignore them those.

1712
01:40:47,200 --> 01:40:49,300
He always think who aren't in 
our twitch chat. 

1713
01:40:50,100 --> 01:40:53,600
Our close personal friend. 
John is just host. 

1714
01:40:53,600 --> 01:40:55,000
We have an old version of 
volume. 

1715
01:40:55,300 --> 01:40:58,600
In that System, Shock has been 
changed. 

1716
01:41:00,400 --> 01:41:02,700
Boom. 
We are going to Quick, download 

1717
01:41:02,700 --> 01:41:07,200
that and bring up the new 
version, Augie. 

1718
01:41:07,200 --> 01:41:08,800
How just put that whole being to
god, dude. 

1719
01:41:08,800 --> 01:41:12,600
Dude, dude, dude, there we go. 
There we go. 

1720
01:41:13,800 --> 01:41:18,100
I was sure I had downloaded. 
It said had been changed as of 

1721
01:41:18,100 --> 01:41:20,900
July 26th at my Dropbox, so I 
was wrong. 

1722
01:41:20,900 --> 01:41:25,800
So here we go. 
So System, Shock reducing is 

1723
01:41:25,800 --> 01:41:27,900
owns the Buddy. 
At, let's just start on the top 

1724
01:41:27,900 --> 01:41:30,000
producing zones of the body. 20 
deals in. 

1725
01:41:30,200 --> 01:41:33,400
Committed arms as they are 
already injured further attacks 

1726
01:41:33,400 --> 01:41:36,100
to these zones and Care System. 
Shock if a blow lands on his own

1727
01:41:36,400 --> 01:41:39,400
of your body that is already 
injured world to D6 and subtract

1728
01:41:39,400 --> 01:41:42,500
the lowest result from the 
highest, you know, I love me a 

1729
01:41:42,500 --> 01:41:44,500
good Louis from the highest 
World table. 

1730
01:41:44,600 --> 01:41:48,100
I love it. 
Reference the table below so 

1731
01:41:48,100 --> 01:41:53,300
that gives you a zero to 50 is 
dead. 

1732
01:41:53,300 --> 01:41:59,900
You are dead destroy character 
to the the thing is, when you 

1733
01:41:59,900 --> 01:42:02,200
look At the math for let me just
go through all them then I'll 

1734
01:42:02,200 --> 01:42:04,900
talk about the fun math at one. 
You are unconscious and you lose

1735
01:42:04,900 --> 01:42:08,800
one body Point permanently at to
you are shocked and take another

1736
01:42:08,800 --> 01:42:10,600
injury and skip this round at 
3:00. 

1737
01:42:11,400 --> 01:42:14,100
There's flight you drop your 
weapons and leave this 

1738
01:42:14,100 --> 01:42:17,200
encounter. 
You just run at for. 

1739
01:42:17,200 --> 01:42:19,100
There's a second wind. 
You were emboldened and overcome

1740
01:42:19,100 --> 01:42:22,100
the injury. 
I'm sorry fight, take the blow, 

1741
01:42:22,200 --> 01:42:26,000
plus 1 damage, bonus this around
and 5 is second, wind emboldened

1742
01:42:26,000 --> 01:42:29,100
overcome injury. 
The interesting thing about to 

1743
01:42:29,100 --> 01:42:31,700
D6. 
It is instead of a bell curve. 

1744
01:42:31,700 --> 01:42:35,100
It gives you this like 
exponentially increasing chance 

1745
01:42:35,500 --> 01:42:39,600
at 0 is actually the most, the 
most likely outcome in a 2d six 

1746
01:42:39,600 --> 01:42:42,600
system because your odds of 
rolling doubles into D 6 or 

1747
01:42:42,600 --> 01:42:45,100
higher than any other rule. 
Yeah, absolutely. 

1748
01:42:45,400 --> 01:42:49,400
Yeah. 
So if you get System Shock, you 

1749
01:42:49,400 --> 01:42:51,000
will most likely die. 
Yeah. 

1750
01:42:51,000 --> 01:42:53,400
There's a really good chance 
you're gonna fucking die. 

1751
01:42:53,400 --> 01:42:55,500
Yeah, because the odds of 
specifically rolling. 

1752
01:42:55,500 --> 01:42:59,100
Both a six, and a one are 
infinite, is the it's like 5%. 

1753
01:42:59,100 --> 01:43:01,300
I have actually have The mass 
somewhere actually talked about 

1754
01:43:01,300 --> 01:43:04,500
it with Thiago when we were, we 
were chatting about it. 

1755
01:43:05,300 --> 01:43:07,700
But yeah, I think it's something
like a tool like a almost a 

1756
01:43:07,700 --> 01:43:12,600
30-ish percent chance when he 
rolled like a 0-0 of just 

1757
01:43:12,600 --> 01:43:18,200
freaking dying. 
So it's kind of crazy that you 

1758
01:43:18,200 --> 01:43:21,800
just better not get some System 
Shock, are you? 

1759
01:43:21,800 --> 01:43:24,100
Yeah we did. 
And you have any role that to D6

1760
01:43:24,100 --> 01:43:27,700
earlier. 
I rolled doubles twice just in 

1761
01:43:27,700 --> 01:43:30,500
those like five or six rolls. 
Oh, We go. 

1762
01:43:30,500 --> 01:43:36,400
So a 0 on a 2d 6 subtract the 
loss from the highest is a 29 

1763
01:43:36,400 --> 01:43:40,100
percent chance. 
A one is a 24 percent chance of 

1764
01:43:40,100 --> 01:43:44,200
to is a 19 percent chance of 
three is a 14% chance, a for is 

1765
01:43:44,200 --> 01:43:47,000
a 10% chance, and a five is a 
five percent chance. 

1766
01:43:47,600 --> 01:43:51,700
That's why I love to D6, man. 
And, and then the subtract the 

1767
01:43:51,708 --> 01:43:53,500
Louis from the highest. 
It's just a great. 

1768
01:43:53,500 --> 01:43:54,800
So yeah, don't get to some 
shocked. 

1769
01:43:54,800 --> 01:43:57,800
So if I get a double shots to 
the Head, my guys, just dead. 

1770
01:44:00,200 --> 01:44:05,300
Yeah, that's it. 
It's just that um great piece of

1771
01:44:05,300 --> 01:44:09,600
art here and then we get into 
enemies, all enemies have a 

1772
01:44:09,608 --> 01:44:13,100
size, a number of injuries 
damage, reduction of pain stat, 

1773
01:44:13,100 --> 01:44:17,600
speed Pace mean, and a special 
ability, quite a stack there. 

1774
01:44:17,900 --> 01:44:20,700
When a player Attacks An Enemy 
consult, the enemy size and 

1775
01:44:20,700 --> 01:44:24,100
utilize a chart on the inside 
front cover this booklet for hit

1776
01:44:24,100 --> 01:44:25,800
location. 
So you just crossed for us, 

1777
01:44:25,800 --> 01:44:29,800
right size and and and that this
will help narrate. 

1778
01:44:30,100 --> 01:44:32,600
And interment location of injury
is just like minute arms when an

1779
01:44:32,600 --> 01:44:36,800
enemy suffers damage, mark off 
the amount from their injuries. 

1780
01:44:36,800 --> 01:44:41,000
For instance, if an enemy has an
intercept of 3 or 2, then they 

1781
01:44:41,000 --> 01:44:43,200
must suffer six points of 
damage. 

1782
01:44:43,700 --> 01:44:48,800
Total to receive three injuries.
Also, enemies also to enemies 

1783
01:44:48,800 --> 01:44:54,100
also make use of armors and 
shields Just damage. 

1784
01:44:55,400 --> 01:44:58,200
My brain is breaking on the 
sentence to doing great enemies.

1785
01:44:58,200 --> 01:45:02,500
Also make use of armors and 
shields Adjust damage, according

1786
01:45:02,600 --> 01:45:06,800
it's an em-dash immediately, 
followed by an a/d Dash, two 

1787
01:45:06,800 --> 01:45:08,500
separate ad. 
And just I'm like, why is there 

1788
01:45:08,500 --> 01:45:12,100
an em dash and dash adjustments,
accordingly. 

1789
01:45:12,100 --> 01:45:14,800
When their last injury is marked
off, they die. 

1790
01:45:15,000 --> 01:45:16,800
Most intelligent and Amy's will 
Retreat. 

1791
01:45:16,800 --> 01:45:18,800
If more than half of their 
injuries have been marked off 

1792
01:45:19,600 --> 01:45:22,300
one sentence. 
Why is it so hard things? 

1793
01:45:22,300 --> 01:45:24,900
Don't find enough become a bike,
the fucking death. 

1794
01:45:24,900 --> 01:45:29,800
Why would you find that? 
When defending minute arm 

1795
01:45:29,800 --> 01:45:32,400
suffered Image equal to an 
enemy's pain stack crate, 

1796
01:45:32,400 --> 01:45:33,900
interesting. 
Complication of the players are 

1797
01:45:33,900 --> 01:45:37,000
Overcomers a result of damage 
received enemies have a speed 

1798
01:45:37,000 --> 01:45:40,200
stat and a paste at this 
determines their place in a 

1799
01:45:40,200 --> 01:45:42,500
combat order and their movement 
speed with in combat 

1800
01:45:42,500 --> 01:45:45,200
respectively, special abilities 
trigger. 

1801
01:45:45,200 --> 01:45:48,900
When a player's defense role 
matches, their attackers pain 

1802
01:45:48,900 --> 01:45:50,200
stat. 
Love that. 

1803
01:45:50,200 --> 01:45:52,900
This is referred to as doubles 
on the rules and all his enemies

1804
01:45:52,900 --> 01:45:57,400
to perform preternatural feet or
Force minute arms to overcome or

1805
01:45:57,400 --> 01:46:03,300
avoid horrible consequences. 
So, I love that since you're 

1806
01:46:03,300 --> 01:46:07,900
rolling against a stat, if you 
roll the exact same as a pain 

1807
01:46:07,900 --> 01:46:12,300
stat, they get a special ability
on you like so good. 

1808
01:46:12,400 --> 01:46:14,500
So clean. 
And we've talked about to D6, 

1809
01:46:14,500 --> 01:46:18,100
the odds are if you if they're 
well, I guess they're not 

1810
01:46:18,100 --> 01:46:19,600
rolling a D6 but that doesn't 
matter. 

1811
01:46:19,600 --> 01:46:23,700
So then there's a bunch of 
different baddies here. 

1812
01:46:23,700 --> 01:46:28,000
There's a whole list in here. 
So let's just hit one or two. 

1813
01:46:28,300 --> 01:46:32,400
I'm going to go with this. 
So, So I'm just shocked that, 

1814
01:46:32,400 --> 01:46:33,600
that's what you picked. 
I'm going to pick. 

1815
01:46:35,700 --> 01:46:40,300
I'm gonna go with Raiders, okay?
Just because it's different than

1816
01:46:40,300 --> 01:46:44,700
the. 
It's got a large size injury, 

1817
01:46:44,700 --> 01:46:49,700
which is 66 for now. 
Why is my brain breaking on? 

1818
01:46:49,700 --> 01:46:52,100
What what is, what is it in 
parentheses for injuries? 

1819
01:46:52,700 --> 01:46:59,900
6 is the pain stat, right? 
And for is what Damage reduction

1820
01:47:00,100 --> 01:47:04,100
a debate. 
If any has an injury stat, it's 

1821
01:47:04,100 --> 01:47:07,400
injury, right? 
Interests of like 33 parentheses

1822
01:47:07,400 --> 01:47:09,900
to and they must suffer six 
points of damage. 

1823
01:47:09,900 --> 01:47:15,600
Told to receive three injuries. 
Go use the multiple injuries. 

1824
01:47:16,300 --> 01:47:17,900
Yeah. 
Okay. 

1825
01:47:19,700 --> 01:47:23,400
So for damage is needed to 
trigger an injury. 

1826
01:47:24,800 --> 01:47:26,400
Wait a minute. 
Okay, well now you just broke my

1827
01:47:26,400 --> 01:47:30,100
brain again. 
It has say gets has six injuries

1828
01:47:30,100 --> 01:47:33,600
takes for damage to get one 
cause an injury. 

1829
01:47:33,700 --> 01:47:35,000
Got it, got it! 
Got it! 

1830
01:47:35,008 --> 01:47:35,500
Got it! 
Got it! 

1831
01:47:35,500 --> 01:47:36,100
Got it! 
Got it. 

1832
01:47:36,100 --> 01:47:39,700
So listen, we're together. 
We're smart. 

1833
01:47:39,700 --> 01:47:40,600
Maybe. 
Sometimes. 

1834
01:47:40,600 --> 01:47:44,100
Hey, so, it's basically, they 
need to take 24 points of damage

1835
01:47:44,100 --> 01:47:46,100
before they would go down 
because you multiply it, right? 

1836
01:47:46,100 --> 01:47:49,000
Because it takes for injury for 
for damage to get an injury. 

1837
01:47:49,000 --> 01:47:51,400
So if you take away 4 damage, 
boom, look at an injury. 

1838
01:47:51,700 --> 01:47:53,000
Make sense. 
Yeah. 

1839
01:47:53,000 --> 01:47:57,800
Okay, cool, Dr. 3, so this is a 
Raiders, so it's size large. 

1840
01:47:58,700 --> 01:48:00,500
It's what we just talked about 
six and four. 

1841
01:48:00,500 --> 01:48:05,500
It's got three damage reduction,
five pains who take 500 points 

1842
01:48:05,500 --> 01:48:12,000
of damage if they speed of 11 
speed, K9, pay something on this

1843
01:48:12,000 --> 01:48:14,100
fucker moves. 
Yeah. 

1844
01:48:14,100 --> 01:48:16,700
But so with with the bad guys, a
speed and pace so we talked 

1845
01:48:16,700 --> 01:48:20,100
about is this determines our 
place in the combat order and 

1846
01:48:20,100 --> 01:48:21,500
their movement speed 
respectively. 

1847
01:48:21,500 --> 01:48:26,000
So, yeah, speed is 11 with Pace 
9, which means they can move 

1848
01:48:26,000 --> 01:48:29,600
nine squares. 
But when determining initiative 

1849
01:48:29,600 --> 01:48:34,300
you use a speed, 411 that is 
slightly confusing. 

1850
01:48:34,500 --> 01:48:38,900
I would almost like one speed to
instead be changed to just like 

1851
01:48:38,900 --> 01:48:40,500
initiative or something like 
that. 

1852
01:48:40,500 --> 01:48:41,800
You can just determine their 
order. 

1853
01:48:43,500 --> 01:48:49,100
But but yeah, I mean, I was 
thinking, maybe reflexive, how 

1854
01:48:49,100 --> 01:48:50,500
is it different from speed? 
I guess. 

1855
01:48:50,500 --> 01:48:52,000
But that's very true. 
That's very true. 

1856
01:48:53,500 --> 01:48:55,900
But they do. 
Yeah. 

1857
01:48:56,100 --> 01:48:59,100
I mean it just depends it like 
one, Once you've read it and it 

1858
01:48:59,100 --> 01:49:02,300
settles in, it's fine. 
But just on first read its speed

1859
01:49:02,300 --> 01:49:05,800
and Pace can be a little bit 
confusing together. 

1860
01:49:05,800 --> 01:49:08,200
So they have a Min, which is a 
186 roll. 

1861
01:49:08,200 --> 01:49:12,700
Every bad guy has one of these 
so it's a 1 D6 role to determine

1862
01:49:12,700 --> 01:49:15,700
their General Miss, right. 
I rolled a 3. 

1863
01:49:15,700 --> 01:49:22,500
So these dudes are repugnant and
then below that is a list of 

1864
01:49:22,500 --> 01:49:25,200
things here. 
So they are revered, Horseman 

1865
01:49:25,200 --> 01:49:27,800
and Warriors from the steppe 
lands never seen. 

1866
01:49:27,900 --> 01:49:30,200
Out of the saddle. 
They use their steeds to their 

1867
01:49:30,200 --> 01:49:32,100
full advantage. 
Often forming charges and 

1868
01:49:32,100 --> 01:49:36,500
attacking with mounted archers 
and on doubles as an action 

1869
01:49:36,500 --> 01:49:40,300
writers can drive their horse 
into their opponents, knocking 

1870
01:49:40,300 --> 01:49:43,100
them to the ground and opening 
them up for attack. 

1871
01:49:43,600 --> 01:49:47,000
That is a whole bad guy and it's
only the bad guy. 

1872
01:49:48,000 --> 01:49:51,900
I like it. 
So since Raiders is large, this 

1873
01:49:51,900 --> 01:49:55,800
feels more. 
Like are these dudes large or is

1874
01:49:55,800 --> 01:49:59,600
this a They're on the Steed, you
know. 

1875
01:49:59,600 --> 01:50:00,900
Yeah, that's what my thought 
was. 

1876
01:50:00,900 --> 01:50:04,600
Yeah, so they're sensor, always 
mounted, it's considered one 

1877
01:50:04,600 --> 01:50:06,500
large. 
Maybe they just big dudes 

1878
01:50:06,500 --> 01:50:08,300
honesty. 
You know, why not put a little 

1879
01:50:08,300 --> 01:50:10,000
bit of both. 
Maybe it's a big out a little 

1880
01:50:10,000 --> 01:50:12,400
Steed. 
Ooh, I like that again. 

1881
01:50:12,400 --> 01:50:19,500
What's that one guy from Elgin 
ring you wanted to hit sorcerer 

1882
01:50:19,700 --> 01:50:23,300
I do want to hit source for you 
know always me the always cast a

1883
01:50:23,308 --> 01:50:25,400
magic spell. 
She's of like this where like 

1884
01:50:25,500 --> 01:50:28,800
personally man like I love It's 
and sorcery magic. 

1885
01:50:28,800 --> 01:50:32,000
Because always way darker, it's 
way more evil like you if you 

1886
01:50:32,000 --> 01:50:33,300
read, the comes Barbarian 
stories. 

1887
01:50:33,300 --> 01:50:36,900
Like every time someone sees 
magic, it's like fucking gnarly 

1888
01:50:36,900 --> 01:50:38,700
and evil and do. 
I fucking love it. 

1889
01:50:39,600 --> 01:50:43,500
So, so sorry, medium, right? 
It's got three injuries. 

1890
01:50:43,500 --> 01:50:46,100
It takes two points of damage to
hit one injury, so we noticed 

1891
01:50:46,100 --> 01:50:47,700
which is a little squishy, 
right? 

1892
01:50:47,900 --> 01:50:53,600
No damage reduction. 
Pains three speeds eight Paces 

1893
01:50:53,600 --> 01:50:57,800
eight, right? 
I rolled its mean and I 

1894
01:50:58,300 --> 01:51:02,600
Sinister. 
So he's just staring at me 

1895
01:51:03,100 --> 01:51:06,100
menacingly, I guess not. 
But yeah, Sinister. 

1896
01:51:07,100 --> 01:51:11,600
You know, same. 
Let's see wielder of Unholy 

1897
01:51:11,600 --> 01:51:14,800
magic, sand binder of unearthly 
forces, strange and terrible 

1898
01:51:14,800 --> 01:51:17,300
individuals. 
Honing, their craft from the 

1899
01:51:17,300 --> 01:51:20,300
confines of abandoned Towers or 
isolated Crips. 

1900
01:51:20,300 --> 01:51:24,100
Avoid all cost Above All Else, 
Sorcerers are only interested in

1901
01:51:24,100 --> 01:51:26,900
saving your own skin, they will 
do everything in their power to 

1902
01:51:26,900 --> 01:51:30,100
flee rather than Risk dying to 
some no-name assailant on 

1903
01:51:30,100 --> 01:51:32,100
doubles. 
So if you roll a three, the 

1904
01:51:32,100 --> 01:51:35,500
player rolls of three on, 
they're receiving roller, 

1905
01:51:35,500 --> 01:51:37,300
whatever. 
I can't roll is called when they

1906
01:51:37,308 --> 01:51:39,500
roll, 1 D6 when you're attacking
them. 

1907
01:51:41,200 --> 01:51:44,600
It's called. 
But what you mean? 

1908
01:51:47,100 --> 01:51:49,500
Yeah, that was talked about the 
role that the by I, the role has

1909
01:51:49,500 --> 01:51:51,200
a name at the care that the 
player character makes 

1910
01:51:51,200 --> 01:51:53,700
defensible on player care 
defense role on doubles. 

1911
01:51:53,700 --> 01:51:59,700
So for pain as they roll a 3, on
their defense, rule the sorcerer

1912
01:52:00,100 --> 01:52:03,100
as an action. 
So sure can cast a random spell 

1913
01:52:03,100 --> 01:52:06,000
in an effort to send their 
attackers running roll on the 

1914
01:52:06,000 --> 01:52:09,200
opposite table. 
So, let's roll. 

1915
01:52:09,200 --> 01:52:11,000
We Roll. 
Me to D6. 

1916
01:52:11,000 --> 01:52:17,200
Twice Ryan those Analyze it. 
So that was going somewhere that

1917
01:52:17,200 --> 01:52:20,000
and I lost it. 
I got a 6 & A 9. 

1918
01:52:20,600 --> 01:52:24,400
So six levitate blood. 
Yeah. 

1919
01:52:27,500 --> 01:52:29,800
Yeah. 
Raise all the blood. 

1920
01:52:29,800 --> 01:52:31,500
You know? 
I'm, I'm I'd leave. 

1921
01:52:31,600 --> 01:52:34,400
I would run. 
Yeah, that's a cool sorcerer. 

1922
01:52:34,400 --> 01:52:39,400
I like the random because if you
roll two and three, you know 

1923
01:52:39,400 --> 01:52:41,100
you're getting disintegrate 
flesh. 

1924
01:52:41,800 --> 01:52:44,200
More three and four become 
water. 

1925
01:52:44,400 --> 01:52:50,300
You just fucking Washes away 
fucking goddamn it. 

1926
01:52:50,300 --> 01:52:54,700
That's pretty good if you roll 
1212 you liquify yourself. 

1927
01:52:54,700 --> 01:52:57,800
It's okay. 
Yeah. 

1928
01:52:59,300 --> 01:53:03,000
Or even liquefy armor, like, 
that's crazy. 

1929
01:53:03,000 --> 01:53:06,400
Like if you if you if you double
up at the source or add, some 

1930
01:53:06,400 --> 01:53:10,700
layer armored as terms of water 
and washes off of you like I 

1931
01:53:10,700 --> 01:53:16,400
would suck and I think like, the
only reduce sorry will repeat 

1932
01:53:16,400 --> 01:53:19,800
one more reduce bones just like 
become a flashback. 

1933
01:53:21,700 --> 01:53:25,700
That's awesome. 
Yeah, there's a lot of little 

1934
01:53:25,700 --> 01:53:28,200
terrible hijinks in that, so 
exploding. 

1935
01:53:28,200 --> 01:53:30,600
Yeah. 
Explode person. 

1936
01:53:35,100 --> 01:53:39,300
I think the only other beefy one
really that has like a big, not 

1937
01:53:39,300 --> 01:53:40,800
the only other. 
I'm saying one of the one of the

1938
01:53:40,808 --> 01:53:42,300
Beatty wants, it has another big
table. 

1939
01:53:42,300 --> 01:53:44,400
It's really fun is just the 
devil's, which is cool. 

1940
01:53:46,100 --> 01:53:48,900
Bringing that up in the context 
of this is really, really 

1941
01:53:48,900 --> 01:53:53,100
interesting because Sorcerers 
all that kind of stuff, but a 

1942
01:53:53,100 --> 01:53:55,800
devil in this especially looking
at the picture just comes off. 

1943
01:53:55,800 --> 01:53:58,100
Really interesting when you look
at the me into so they're large 

1944
01:53:58,100 --> 01:54:01,500
or even five, pain, six, you 
know, cetera et cetera but them 

1945
01:54:01,700 --> 01:54:05,700
In Petty polite peevish, 
pragmatic pompous, or prophetic.

1946
01:54:06,100 --> 01:54:10,700
So these, you know, reading the 
very first one, it says unclean 

1947
01:54:10,700 --> 01:54:14,200
spirits called forth from the 
Charnel cities of the pit 

1948
01:54:14,500 --> 01:54:16,800
filardi humans traffic with 
doubles for well power and love.

1949
01:54:16,800 --> 01:54:20,100
So this isn't, it doesn't feel 
like a 5e devil in like a 

1950
01:54:21,200 --> 01:54:25,600
massive blow, like, like flame 
Phil, like Titan that's going to

1951
01:54:25,600 --> 01:54:28,700
come out and destroy everything.
It feels more like the whole 

1952
01:54:28,700 --> 01:54:32,700
like, like Faustus. 
To make a deal with the devil. 

1953
01:54:32,700 --> 01:54:36,300
Yeah absolutely. 
Which I love and feel like in B 

1954
01:54:36,300 --> 01:54:40,000
the setting a lot more than just
being some like insanely 

1955
01:54:40,000 --> 01:54:42,900
powerful, like I said like 
flying creature that comes out 

1956
01:54:42,900 --> 01:54:46,000
and fucked everything up devils 
are not tacticians but they do 

1957
01:54:46,000 --> 01:54:48,100
know the human heart, if they 
sent fiscal Peril, they will 

1958
01:54:48,100 --> 01:54:50,600
broker nearly any bargain to 
survive. 

1959
01:54:50,900 --> 01:54:52,900
I mean, I'll doubles as an 
action Devil's going to secure 

1960
01:54:52,900 --> 01:54:55,100
the veil Between Worlds and 
banished, and individual to a 

1961
01:54:55,100 --> 01:54:59,800
demon infested hellscape Far. 
Far Away role in the opposite 

1962
01:54:59,800 --> 01:55:01,500
table. 
Yeah. 

1963
01:55:01,900 --> 01:55:05,200
Okay, I got you first. 
Seven. 

1964
01:55:05,200 --> 01:55:09,900
Second is 5. 
So you got a stormy desert? 

1965
01:55:10,300 --> 01:55:11,200
Fuck. 
Yeah. 

1966
01:55:11,500 --> 01:55:15,400
I rolled a three and a six. 
So I got a fleshy tunnel hole. 

1967
01:55:16,400 --> 01:55:18,600
Oh my God. 
Fucking horrifying. 

1968
01:55:18,900 --> 01:55:20,300
Yeah. 
Yeah. 

1969
01:55:20,300 --> 01:55:25,700
What about a fleshy fog? 
God, they're really fucking 

1970
01:55:25,700 --> 01:55:29,500
irradiated ocean. 
Just like Good Times. 

1971
01:55:29,600 --> 01:55:32,500
Yeah. 
And Anything literally bloody 

1972
01:55:32,500 --> 01:55:35,100
anything. 
A bloody maze, have fun in there

1973
01:55:36,200 --> 01:55:38,400
and then yeah, there's cultist. 
There's mutants, there was a war

1974
01:55:38,400 --> 01:55:41,400
dogs in the beginning, there's 
another great piece of art and 

1975
01:55:41,400 --> 01:55:44,700
I'll get my glasses. 
These are lots of fun you know. 

1976
01:55:44,700 --> 01:55:46,300
Therefore it's really easy to 
understand. 

1977
01:55:46,300 --> 01:55:48,200
Like there's some cool options 
there. 

1978
01:55:48,200 --> 01:55:50,000
I mean I think I'd be throwing a
lot of magic. 

1979
01:55:50,000 --> 01:55:52,300
Is my people just have some of 
those fucking weird spell 

1980
01:55:52,300 --> 01:55:54,700
hijinks the, which fuck. 
Yeah. 

1981
01:55:54,700 --> 01:55:58,500
You know, there's just a but 
that mean again with this system

1982
01:55:58,500 --> 01:56:04,500
it is so easy to make Make more 
stuff which and supplement one 

1983
01:56:04,600 --> 01:56:09,100
the bestiary, you can find more 
check that out on civet sanctum 

1984
01:56:09,100 --> 01:56:16,500
each page, the last page before 
the character sheet again is 

1985
01:56:16,500 --> 01:56:19,500
conversions, which is cool. 
If Quartermasters wish to use 

1986
01:56:19,500 --> 01:56:22,000
Adventures, written for old 
school systems, they may wish to

1987
01:56:22,000 --> 01:56:25,100
use these guidelines. 
So I love that. 

1988
01:56:25,100 --> 01:56:26,600
This is here. 
They basically, if you want 

1989
01:56:26,900 --> 01:56:28,400
anything in here, it's right 
here. 

1990
01:56:28,400 --> 01:56:30,600
So there's a list of like, hit 
dice. 

1991
01:56:30,800 --> 01:56:33,500
The size because a lot of 
musicians you said ice instead, 

1992
01:56:33,700 --> 01:56:37,900
there's armor to just turn it to
the reduction and the Shields, 

1993
01:56:37,900 --> 01:56:40,900
and the sentence introduction 
to, but you use your best 

1994
01:56:41,000 --> 01:56:43,100
judgment. 
When deciding enemy sighs 

1995
01:56:43,100 --> 01:56:44,900
injuries, are equivalent to hit 
dice. 

1996
01:56:45,100 --> 01:56:49,100
The number in parentheses 
equaling, save HD unarmed, 

1997
01:56:49,100 --> 01:56:50,800
unarmored enemies have a damage 
reduction. 

1998
01:56:50,800 --> 01:56:54,900
Value of zero lightly armored we
talk about that pain is 

1999
01:56:54,900 --> 01:56:58,700
equivalent to average damage. 
Speed is equivalent to base 

2000
01:56:58,700 --> 01:57:02,800
movement rate divided by 10. 
And pace is equivalent to 

2001
01:57:02,800 --> 01:57:05,100
encounter movement rate divided 
by 10. 

2002
01:57:05,300 --> 01:57:08,400
For example, here's a comparison
between Cave Bears, one, old 

2003
01:57:08,400 --> 01:57:11,300
school, and one use for Helm. 
So in the old school, K Bears, a

2004
01:57:11,300 --> 01:57:17,600
C5 hd7 attacked two times claw 
for 1D. 81 times B, 426 they go 

2005
01:57:17,600 --> 01:57:21,700
13. 
MV 120 which is 40 feet. 

2006
01:57:21,700 --> 01:57:26,300
SV is D12 not going to keep 
going through, but then it's got

2007
01:57:26,300 --> 01:57:29,400
large injury, Dr. Pain speed 
pace and boom. 

2008
01:57:29,400 --> 01:57:30,500
It's right there. 
Super easy. 

2009
01:57:31,500 --> 01:57:33,100
It's really, really easy. 
It's great. 

2010
01:57:33,100 --> 01:57:35,700
Now the fucking a lot of 
old-school Adventures out there 

2011
01:57:35,700 --> 01:57:37,200
that you can fucking just be 
like, yeah we're going to 

2012
01:57:37,200 --> 01:57:39,400
fucking around. 
Well I wonder I don't fucking 

2013
01:57:39,400 --> 01:57:42,900
run and you know ad&d. 
I want to run this, you know. 

2014
01:57:43,300 --> 01:57:45,500
Well and that's I mean I had 
some point I really would like 

2015
01:57:45,500 --> 01:57:47,900
to run a D&D. 
I mean we're gonna run, ose 

2016
01:57:47,900 --> 01:57:51,800
we're gonna run a lot of these 
like like Nyan Nyan Lords and 

2017
01:57:51,800 --> 01:57:53,300
stuff like that. 
We're going to run a lot of the 

2018
01:57:53,300 --> 01:57:58,700
Retro clones like the OS ours 
but like we both said I mean 

2019
01:57:58,700 --> 01:58:00,500
with executive dysfunction a 
game. 

2020
01:58:00,700 --> 01:58:03,100
Like this is so much so much 
easier. 

2021
01:58:03,100 --> 01:58:06,800
Run this place is not even just 
easier but also like it's just 

2022
01:58:06,800 --> 01:58:11,600
the, it also like as a 
quartermaster as a GM, what's 

2023
01:58:11,600 --> 01:58:13,300
fun? 
For me is the Improv and the 

2024
01:58:13,300 --> 01:58:16,200
coming up with the consequences.
And like it's not sitting down 

2025
01:58:16,200 --> 01:58:18,700
and like prepping every map for 
an adventure. 

2026
01:58:18,700 --> 01:58:21,000
That's just a novel that I need 
to run you through. 

2027
01:58:21,000 --> 01:58:23,600
You know what I mean? 
Like this allowed is a 

2028
01:58:23,608 --> 01:58:27,300
quartermaster with a simple to 
system that so incredibly simple

2029
01:58:27,800 --> 01:58:31,100
but so clean and clever. 
I feel like he's clever Guess 

2030
01:58:31,100 --> 01:58:33,700
what? 
I got at this one's got a word 

2031
01:58:33,900 --> 01:58:38,500
you know it really is so and 
it's just it's well done. 

2032
01:58:38,500 --> 01:58:41,900
It's formatted. 
Well these are this is a really 

2033
01:58:41,900 --> 01:58:43,300
short game. 
It's basically more like to 

2034
01:58:43,300 --> 01:58:46,300
ziens. 
Are we gonna do a score on this?

2035
01:58:46,300 --> 01:58:48,200
Or are we just going to do it? 
Like ziens? 

2036
01:58:48,800 --> 01:58:50,100
I think we should do is for my 
exams. 

2037
01:58:50,100 --> 01:58:52,100
I don't know with the 
appropriate to score it like we 

2038
01:58:52,108 --> 01:58:56,700
do the big games I mean it would
give. 

2039
01:58:57,300 --> 01:58:59,600
Yeah I think we should just do 
like we do the same post. 

2040
01:58:59,600 --> 01:59:03,700
I think it's Is he in game, 
essentially, you know, it's a 

2041
01:59:03,708 --> 01:59:06,700
pickup and play? 
I think it does. 

2042
01:59:06,700 --> 01:59:10,400
I think it does a lot of stuff 
really well, you know, the, I 

2043
01:59:10,400 --> 01:59:14,100
think it's, I think this is 
worthy of the zine post. 

2044
01:59:14,100 --> 01:59:16,100
What we like, you know, you know
what, I think. 

2045
01:59:16,100 --> 01:59:25,200
I think in the future win, this 
becomes like a full-on hardback 

2046
01:59:25,200 --> 01:59:27,900
combined thing as like a 
something. 

2047
01:59:28,600 --> 01:59:31,500
Yeah, absolutely 3.55. 
You know? 

2048
01:59:31,500 --> 01:59:36,200
Yeah, I think that we at that 
point maybe we could read like 

2049
01:59:36,200 --> 01:59:38,500
readdress it like talk to you 
again because I'm sure there's 

2050
01:59:38,500 --> 01:59:41,700
gonna be some changes and maybe,
you know, score it more like 

2051
01:59:41,700 --> 01:59:43,900
like a book because I feel like 
I think we talked with, I talk 

2052
01:59:43,900 --> 01:59:47,000
about Jehovah the same way with 
Primal Quest is it's just like 

2053
01:59:47,000 --> 01:59:49,500
the rules in. 
It are less than eight small 

2054
01:59:49,500 --> 01:59:53,400
pages on a like an F5 Zine. 
It's hard to put that up against

2055
01:59:53,400 --> 01:59:56,800
something that's like like a 
Merc Borg or something like 

2056
01:59:56,800 --> 01:59:58,300
that. 
Where it's like you know 50 

2057
01:59:58,300 --> 02:00:01,200
pages pretty dense. 
Its got like a lot of Lauren it 

2058
02:00:01,200 --> 02:00:02,900
to and things like that will not
allow, you know what I mean? 

2059
02:00:03,900 --> 02:00:04,900
Helm Essentials. 
Yeah. 

2060
02:00:05,700 --> 02:00:09,700
So yeah, so will will not give 
this that. 

2061
02:00:09,700 --> 02:00:13,500
So just to wrap up real quick, 
what and man, we had good times,

2062
02:00:13,500 --> 02:00:16,100
right o'clock? 
What what's your favorite part 

2063
02:00:17,400 --> 02:00:20,000
actually? 
I seriously might alter stop. 

2064
02:00:20,000 --> 02:00:21,700
My favorite part is my dog 
barking. 

2065
02:00:22,400 --> 02:00:26,700
My favorite part is the like 
location specific attacks. 

2066
02:00:26,900 --> 02:00:30,200
I fucking love that shit. 
That shit is fucking like. 

2067
02:00:31,100 --> 02:00:34,200
I like is such a grim to game 
that, you know, some funny shit 

2068
02:00:34,200 --> 02:00:36,500
is gonna come out of that, you 
know, like gouging out 

2069
02:00:36,500 --> 02:00:38,100
somebody's eyes or some shit 
like that. 

2070
02:00:38,100 --> 02:00:41,600
Like I think that is, I think 
it's whatever my runs. 

2071
02:00:41,600 --> 02:00:45,000
Like I want to aim for this in 
the game but I really like it. 

2072
02:00:45,000 --> 02:00:47,700
Yeah, I like that. 
Yeah, I think same and I think 

2073
02:00:47,700 --> 02:00:49,900
that's, I really, really think 
that that's kind of like the 

2074
02:00:49,900 --> 02:00:54,100
core of of the system, really 
what's going to separate it from

2075
02:00:54,100 --> 02:00:56,900
other games that use some 
similar mechanics and stuff is 

2076
02:00:56,900 --> 02:01:01,600
that the side you'll choose 36 
and the First ones like that's 

2077
02:01:01,600 --> 02:01:05,100
the amount of damage. 
And the second one is like cool.

2078
02:01:05,100 --> 02:01:07,000
That's the fucking that's where 
you hid. 

2079
02:01:07,000 --> 02:01:10,500
So it means just so easy. 
But like we talked about before.

2080
02:01:10,500 --> 02:01:13,600
That's not the only time 
location can like comes up in 

2081
02:01:13,600 --> 02:01:16,700
the game, which is great because
your stats are all rolled on 

2082
02:01:16,700 --> 02:01:19,100
location. 
The shock value rolls location 

2083
02:01:19,400 --> 02:01:23,300
like like it all really ties 
back in. 

2084
02:01:23,400 --> 02:01:26,400
And now that one things, it's 
not just a, it's not just a set 

2085
02:01:26,400 --> 02:01:30,500
of of clever rules. 
Like it's really well-rounded. 

2086
02:01:30,700 --> 02:01:33,600
At the rules reinforce 
themselves, and continue to give

2087
02:01:33,600 --> 02:01:36,100
you the sense of the game like 
over and over here, like it all 

2088
02:01:36,100 --> 02:01:42,200
feels very, very cohesive for 
being so simple, and it just 

2089
02:01:42,200 --> 02:01:45,300
done in a way that is just 
really smart. 

2090
02:01:45,300 --> 02:01:49,400
It's not the number of times 
that you can see a 2d six system

2091
02:01:49,400 --> 02:01:50,100
in it. 
Feel totally. 

2092
02:01:50,100 --> 02:01:52,300
Different is just great. 
And this is one of those times 

2093
02:01:52,300 --> 02:01:55,300
where he's like this feels 
different, and it feels great. 

2094
02:01:55,400 --> 02:01:57,400
So yeah. 
Yeah, absolutely. 

2095
02:01:57,400 --> 02:02:01,200
That that is. 
That's how Ow everybody. 

2096
02:02:01,200 --> 02:02:03,500
That's fucking Helm. 
Yeah. 

2097
02:02:03,700 --> 02:02:05,600
That was a great. 
That's a great game. 

2098
02:02:05,600 --> 02:02:06,900
I'm really excited to play this 
one. 

2099
02:02:06,900 --> 02:02:08,700
And again, John I know you've 
been a chat with us. 

2100
02:02:08,700 --> 02:02:10,100
Thank you so much for coming on 
the show. 

2101
02:02:10,400 --> 02:02:14,300
I'm super appreciate it. 
Definitely go to civets sanctum.

2102
02:02:14,300 --> 02:02:15,700
Check out all the rest of John 
stuff. 

2103
02:02:15,700 --> 02:02:18,100
Like I said, he'll miss 
fantastic, but a lot of the 

2104
02:02:18,100 --> 02:02:20,700
other stuff on the rich page is 
really, really great. 

2105
02:02:21,000 --> 02:02:22,900
Like I said, the very first 
thing that I found was at our 

2106
02:02:22,900 --> 02:02:26,500
Darkly, which is an awesome 
adventure for bastards. 

2107
02:02:26,500 --> 02:02:29,100
Formica Anderson quick, shout 
out to Michael Anderson who just

2108
02:02:29,100 --> 02:02:32,500
dropped their pearlescent. 
New updated version of bastards,

2109
02:02:32,500 --> 02:02:34,400
which is fantastic. 
So go check that out, too. 

2110
02:02:35,000 --> 02:02:38,100
But absolutely everybody. 
Hey guys, just if you're not 

2111
02:02:38,100 --> 02:02:43,900
reading this, it is sieve. 
Admitted is Si vads hyphen, 

2112
02:02:44,000 --> 02:02:47,300
sanctum, Google that I don't 
care. 

2113
02:02:47,300 --> 02:02:50,700
Itch.io, we are the 
motherfucking weekly. 

2114
02:02:50,700 --> 02:02:54,600
Scroll, you can find us at on 
Instagram at at the weekly, 

2115
02:02:54,600 --> 02:02:57,200
scroll with underscores, I'm 
sorry with periods and says 

2116
02:02:57,200 --> 02:03:00,500
faces find us on YouTube at the 
adventure archive. 

2117
02:03:00,600 --> 02:03:06,200
Twitter, weekly underscore 
scroll and twitch here at the 

2118
02:03:06,200 --> 02:03:10,100
backslash, the engine to Archive
and anywhere that you fucking 

2119
02:03:10,100 --> 02:03:12,400
listen to podcasts. 
Ryan. 

2120
02:03:12,400 --> 02:03:15,300
Great episode, dude, good to see
you. 

2121
02:03:15,300 --> 02:03:17,900
And I hope you like how my new 
apartment looks. 

2122
02:03:17,900 --> 02:03:18,600
You know? 
It's beautiful. 

2123
02:03:18,600 --> 02:03:21,900
Yeah, it's cool. 
It's a bit violent. 

2124
02:03:22,500 --> 02:03:25,400
Yeah. 
So and we will catch you all 

2125
02:03:25,400 --> 02:03:29,200
next week. 
Yeah, probably not. 

2126
02:03:29,200 --> 02:03:31,900
Is that not that we're not. 
Not down in episode next week. 

2127
02:03:33,300 --> 02:03:36,300
Sure, we're not having episode 
this week so they could. 

2128
02:03:36,300 --> 02:03:39,900
Yeah, I think you're out of town
will be announcing what's going 

2129
02:03:39,900 --> 02:03:41,400
on in the next two weeks will 
eventually catch up on the 

2130
02:03:41,407 --> 02:03:43,300
socials. 
So you guys have a wonderful day

2131
02:03:43,300 --> 02:03:44,400
Hunter. 
I will talk to you soon. 

2132
02:03:44,400 --> 02:03:46,600
The later have a good one. 
Hugs and kisses.

