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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I think it's dangerous to go

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alone, so take this. 
And today we're going to be 

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going over so so it's our it's 
our second kind of like Zelda 

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inspired game in two week in 
three weeks. 

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But last week we also did 
princesses. 

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So I feel like we're kind of on 
like a quasi. 

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I was like, so we did. 
We did Princesses and Perils 

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because that project was 
running. 

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I think our original idea was we
were going to do some video game

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esque inspired ones 
back-to-back, right. 

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That one is more of a fairy tale
inspired one, right? 

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But there's princesses and 
stuff. 

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There's there are a. 
Little bit of crossover in it, 

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but yes, originally we. 
If you can well define that 

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crossover, leave a comment. 
There's princesses, there's 

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castles, there's swords. 
Yeah, there anyone? 

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Heroes of Cerulea Woo, as Hunter
said, originally the plan, I 

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think when you had suggested 
you've forgotten Ballad, we 

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decided to do it. 
We were going to do here's of 

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Cerulean right after, but then I
saw that the Paris and Princess 

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Kickstarter was going on and I 
was like, we have to this is the

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perfect time. 
I want to do this one forever. 

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That was a fun one. 
That was a great one. 

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If you guys didn't check that 
out, definitely go. 

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It is now one of my I probably 
put it in my top like like 3 

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intro games that I would I would
play new players with probably. 

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Absolutely. 
Yeah, but so it's funny because 

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we both are looking, so anyone 
that watched Forgotten Ballad 

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knows that I, I never really 
played the Zelda game. 

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So I did a little bit, I did a 
little bit of Ocarina Time, 

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moved on. 
I did not have that nostalgia. 

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But it's funny because over the 
past like year or two, you had a

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Zelda game that you really 
liked, Forgotten Ballad. 

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And then I was all in on Heroes 
of Ceruleo, which is a game 

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we're going over today. 
And it's interesting that we 

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both got them roughly at the 
same time and now we're going to

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go over them one week in 
between. 

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But this one's definitely this 
one's it's different. 

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It it. 
It's interesting how two things 

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inspired by the same thing are 
are so different. 

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Yeah, it definitely shows off a 
different aspect of the 

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inspiration. 
The other one's a lot more like,

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you know, magic pastoral vibe, 
and this one is more of a video 

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game. 
Yeah, I don't know if we've ever

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looked at one that's more of a 
video game than I. 

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Don't think we have. 
I think this is maybe the most 

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video gaming. 
It really leans into it. 

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I think it does it well. 
Yeah. 

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And like, it's obviously very on
purpose. 

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I think sometimes, you know, I 
read some small stuff where 

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there's like some maybe video 
game logic accidentally slid in 

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there. 
But this one's like hard leaning

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into it and using it well. 
Yeah, yeah, yeah. 

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I mean, I think at one point 
we'll go over and it literally 

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says like one of the one of the 
one of the crime gym principles 

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is like lean into the video 
gaming Ness of it. 

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Like just do it. 
Yeah. 

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So again, today we're going over
Heroes of Cerulia. 

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This is a game put out by Black 
Fisk Publishing. 

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There's AK on the end of it. 
Not Blackfish, even though 

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there's kind of like like an 
octopus, a guy. 

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So I thought it was Blackfish 
for a long time. 

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And then, yeah, but it's AK 
because if you go to Blackfish 

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Pub on Twitter, it's not Luke's 
fault. 

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But anyway, so yeah, so we're 
going to go over that today. 

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So why don't we hop into that a 
little bit? 

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Why don't we hop in? 
So first, this was a project on 

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Kickstarter. 
It funded on October 6th, 2022. 

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And what's up? 
Three days after my birthday. 

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Oh yeah. 
Oh, we got Lucas Falk in the 

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chair right now. 
They said Black Fisk is an 

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octopus or squid in Swedish. 
Cool there. 

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We go. 
So this project successfully 

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funded October 6th, 2022 with 
1023 backers pledging 434,261. 

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So I know it's not SEC. 
I think it's like, I think it's 

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like kroners. 
I, I, I, I, I don't feel like 

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I'm saying that right? 
But that is the Swedish 

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currency, which I mostly know 
from backing. 

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You know what I'm talking about.
I do have. 

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These. 
Yeah, all the, all the. 

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You. 
Know stocks in brew yeah all the

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all those things we're. 
Doing great so far. 

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We're we're killing it and that 
is 41,000 a kroner. 

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KRONORI was right there we go. 
That's just over 41,000 USD. 

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Four years of Cerulean I, I went
all in on it. 

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So let's flip through the 
physicals real quick. 

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I know right crazy. 
I will say this is one of the 

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neatest books that we've ever 
got. 

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Let me let me do what we always 
do. 

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Turn off the blur real quick for
those in podcast land once 

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again, you don't care. 
But for those looking it's it's 

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it's a video game cartridge. 
This is a straight up old school

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Nintendo cartridge. 
It's fantastic it. 

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Is like so visually appealing 
overall. 

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It's gorgeous. 
So the book is a is a matte 

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Gray. 
It looks like a Nintendo 

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cartridge. 
It's like embossed with the 

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shapes on the side, even like 
down the front where the the 

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sticker for the cartridge would 
be is like a sticker on the 

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book, but it's also like into an
embossed like area. 

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So it fits in really nice. 
Same thing with the back. 

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The sticker on the back is like 
tucked into an embossed area. 

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It's got the symbol embossed on 
the back. 

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I mean, even like, like, it's, 
it's fantastic. 

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And on top of all of that, 
beautiful, gorgeous blue ribbon.

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Beautiful book. 
Yeah. 

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As we go through this book as 
well, we will not. 

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There's not going to be only a 
few comments about how good it 

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looks all of the way through. 
Yeah, yeah. 

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Swedes just know what they're 
doing. 

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They just, you know, yeah. 
Their visuals are out of this 

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world. 
Now, not that that book isn't 

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totally gorgeous, but the only 
way to get more gorgeous than 

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that is to of course get the 
limited edition gold versions of

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the of of the game which got the
seal of qualities. 

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So this actually comes with the 
slip case. 

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It is gold. 
And when you slide it out of the

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slip case, the book itself, the 
cartridge and everything is a 

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shiny gold cartridge. 
It's like messing with my light,

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it's so shiny. 
It's just messing with your 

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camera. 
It's so reflective, yeah. 

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It's just a beautiful reflective
gold. 

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It's insane. 
It's got the same blue ribbon, 

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but it does come with the here's
the certainly a player booklet, 

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which I think is fantastic. 
We'll talk about that a little 

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bit on string, but it's just 
like 12345. 

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It's like 6 pages. 
That's just the core rules you 

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need. 
So you can just hand this to 

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somebody instead of handing them
the book and they can flip 

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through real quick and have 
that. 

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The back of the thing even has 
like pictures on the side, looks

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like a like a cartridge and 
everything. 

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It's absolutely stunning. 
And then on top of that, mine 

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also came with this beautiful GM
screen. 

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Love, love the front right 
there. 

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Got the bad guy on the back. 
It's got the entire overworld 

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map for the player facing side 
and basically all the rules for 

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the game because it's that short
on the inside, which is 

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fantastic. 
And it comes with two additional

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adventures besides the one that 
comes in here. 

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We have Lucas Falk wrote the 
Temple of Legends, and then we 

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have Christian Celine, who if 
I'm not mistaken, that is a 

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Stockholm cart hell person who I
believe they did Death in Space,

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They did the halls of Smoke and 
Ash. 

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So really, really fun, cool 
adventure that when you get to 

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the back it, you have to flip it
upside down so you can keep 

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going with it. 
So yeah, really incredibly, 

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incredibly gorgeous books here. 
I have to say overall, Oh, 

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Cyborg, that's right. 
I'm sorry. 

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Yeah, yeah, yeah, yeah. 
No, not not Death in space, 

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Cyborg. 
No, no, I was like, I know that 

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death in space is 2 dudes, so I 
don't know why it why it popped 

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my head. 
I was going to try to get to my 

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section back here on the ground.
What you can't see is about 5 

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feet of books in between myself 
and my shelf anymore. 

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So that's right, Cyborg, I do 
apologize for that that mix up. 

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I will say one of the things I 
was saying was this is one of 

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the nicest physical products 
have received in a very, very 

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long time. 
There's not a single aspect of 

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it that is disappointing anyway 
whatsoever. 

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Not a single thing I would 
change. 

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It's absolutely stunning and 
it's exactly it. 

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It far exceeds what I expected. 
I thought it would be really 

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cool, but I didn't expect it to 
be like so embossed and so, so 

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gorgeous all the way through, so
incredibly happy just from like 

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the quality of the of the 
Kickstarter there. 

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So with that being said, let's 
just hop right on into the game.

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It's not very long which. 
Is not the thing I love. 

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I love me a minimalist game, you
know? 

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Bro, listen, if if to each their
own is my I'm trying. 

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I'm trying to have the 
philosophy of you know, TJRB 

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Jesus like music. 
Just because you don't like my 

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genre doesn't mean I'm not going
to yuck. 

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You're Yum unless it's 5 E play 
a better game. 

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So let's do this. 
Here we go hopping straight in. 

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For those looking on stream, 
you'll see the cover of the game

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and every every part of the 
cover here that looks embossed 

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is what the cover looks like in 
person, which is insane. 

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That's pretty. 
Great. 

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Gorgeous pixel art, it's got the
batch of characters, one of each

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of the character classes at the 
top, the Lucas Falk Heroes of 

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Cerealia pixelated Dungeon Crawl
RPG from Black Fisk Publishing. 

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And again, like, I just can't 
get over how I love my Nintendo.

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00:10:38,800 --> 00:10:41,680
I'm a Super Nintendo boy, like 
deep in my heart and soul. 

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00:10:42,080 --> 00:10:45,960
But Nintendo is great right off 
the bat. 

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We have a What's up? 
It's interesting because my 

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00:10:48,880 --> 00:10:51,440
experience with the, I believe 
it was Super Nintendo is I 

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00:10:51,440 --> 00:10:53,920
played Dragon Quest, the 
original one like a time. 

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So when I first looked at this 
project, that's what really was 

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00:10:58,280 --> 00:11:00,720
recalled to me just because 
that's my experience with the 

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00:11:00,760 --> 00:11:04,320
the Super Nintendo. 
But definitely reading through 

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00:11:04,320 --> 00:11:06,240
it, it's like ah, Legend of 
Zelda. 

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What? 
So when you played Ocarina Time,

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00:11:09,440 --> 00:11:12,080
what did you play it on? 
In 64. 

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00:11:12,880 --> 00:11:16,960
See, you are. 
I am just, I'm just enough older

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00:11:16,960 --> 00:11:21,360
than you that we had completely 
different childhoods because I 

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00:11:21,360 --> 00:11:28,120
played Ocarina of Time on a Game
Boy put into a Nintendo Super 

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00:11:28,120 --> 00:11:30,280
cartridge where you could put 
the Game Boy into a cartridge to

200
00:11:30,280 --> 00:11:32,200
put into your Nintendo to into 
your Super Nintendo. 

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00:11:32,240 --> 00:11:37,720
Ogre of Time on Game Boy. 
Whichever 1. 

202
00:11:39,400 --> 00:11:40,520
I don't think that one was on 
game. 

203
00:11:40,520 --> 00:11:42,160
No links? 
Was it links Awakening? 

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00:11:42,440 --> 00:11:45,240
Oh, maybe it was on Game Boy 
Advanced. 

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00:11:46,000 --> 00:11:48,440
No, it must have been Which? 
Whichever one's the one before 

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00:11:48,440 --> 00:11:50,120
that, that's when I play. 
Then it must not have been 

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00:11:50,120 --> 00:11:51,520
Ocarina. 
It must have been Link. 

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00:11:51,520 --> 00:11:53,400
Is it Links Awakening? 
Maybe I don't. 

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00:11:54,560 --> 00:11:59,160
Know I'm I'm older so yeah my I 
had a lot of Game Boy and then 

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00:11:59,160 --> 00:12:06,000
putting Game Boy games into this
with Nintendo yeah links 

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00:12:06,000 --> 00:12:08,240
Awakening was on Game Boy so the
only game I've ever played is 

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00:12:08,240 --> 00:12:13,600
links awakening on Game Boy so 
yeah so anyway so first two page

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00:12:13,600 --> 00:12:17,920
spread here you get the overland
map, which makes sense as you go

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00:12:17,920 --> 00:12:21,000
through but it is a a map of the
overland. 

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00:12:21,000 --> 00:12:23,880
It is basically the world map, 
exactly like you would boot up 

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00:12:24,040 --> 00:12:26,760
in any video game. 
And you'll hear that a lot as we

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go through this pixel art. 
You know, desert means brown, 

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00:12:33,320 --> 00:12:36,440
forest means green. 
Like, you know, things like 

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00:12:36,440 --> 00:12:37,600
that. 
It's really fantastic. 

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00:12:37,960 --> 00:12:40,000
Yeah, it's great. 
It's great for setting the 

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00:12:40,000 --> 00:12:42,520
expectations of vibe 
immediately, you know? 

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00:12:42,520 --> 00:12:45,120
You're like, OK, I've seen maps 
like this in games, you know? 

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00:12:45,360 --> 00:12:48,760
Yeah, yeah, instantly, yeah, if 
you're old enough to have played

224
00:12:48,800 --> 00:12:51,720
pixel art games like this. 
But yeah, a lot of really great 

225
00:12:51,720 --> 00:12:54,200
places. 
I don't know if every single one

226
00:12:54,200 --> 00:12:57,880
of these places has hit like 
really hard in the campaign, so 

227
00:12:57,880 --> 00:13:01,000
there's definitely room to do 
more stuff in here, but it's 

228
00:13:01,000 --> 00:13:02,560
great. 
Check it out, read through. 

229
00:13:02,560 --> 00:13:05,920
There's little descriptions of 
all of the locations beneath the

230
00:13:05,920 --> 00:13:07,760
map across the spread, which is 
cool. 

231
00:13:08,160 --> 00:13:11,480
Then we get to the contents 
page, which let let's let's 

232
00:13:11,480 --> 00:13:15,000
check it out. 
I know the answer already, but 

233
00:13:15,000 --> 00:13:18,240
so first and foremost, we got we
got bookmarks. 

234
00:13:18,400 --> 00:13:22,120
I love that we got we got 
hyperlinks, people. 

235
00:13:23,240 --> 00:13:25,040
It's it's it's it's well 
hyperlinked. 

236
00:13:25,040 --> 00:13:30,200
I think there was 11 spot that 
is the most nitpickiest, like 

237
00:13:30,320 --> 00:13:33,280
doesn't doesn't need to be 
hyperlinked at all. 

238
00:13:33,280 --> 00:13:35,800
But I still checked spot in the 
entire book. 

239
00:13:35,800 --> 00:13:39,040
But otherwise, you know, 
collapsed. 

240
00:13:39,080 --> 00:13:42,680
Shout out Lucas. 
Appreciate a solidly well 

241
00:13:42,680 --> 00:13:47,880
hyperlinked document. 
It's funny because they Lucas 

242
00:13:47,920 --> 00:13:51,440
and and and Black Fisk released 
on Twitter a few days ago that 

243
00:13:51,440 --> 00:13:55,320
they help me finish the words 
I'm saying. 

244
00:13:57,160 --> 00:13:58,920
They were checking our the the 
the. 

245
00:13:59,320 --> 00:14:00,760
Oh, yeah, They were checking 
their hyperlinks. 

246
00:14:00,760 --> 00:14:01,000
Yeah. 
Yeah. 

247
00:14:01,000 --> 00:14:03,320
Because they, they tweeted out 
that they, they had their, like,

248
00:14:03,320 --> 00:14:05,280
open source license for this. 
And so you can make your stuff. 

249
00:14:05,800 --> 00:14:07,680
And I retweeted and I was like, 
that's very funny because we're 

250
00:14:07,680 --> 00:14:10,120
reviewing it this Friday and 
they they were commented like 

251
00:14:10,280 --> 00:14:12,800
nervously checks hyperlinks. 
Yeah. 

252
00:14:13,160 --> 00:14:18,400
I I quote tweeted that of 
someone go like, but you know, 

253
00:14:18,400 --> 00:14:19,920
and I did. 
I looked I looked thoroughly 

254
00:14:20,440 --> 00:14:21,960
great. 
Great table of contents. 

255
00:14:22,160 --> 00:14:24,280
One thing that I really love 
about this too, especially for a

256
00:14:24,280 --> 00:14:26,520
game like this, it is 
color-coded. 

257
00:14:26,600 --> 00:14:29,440
So the books color-coded, the 
pages are color-coded, the 

258
00:14:29,440 --> 00:14:30,880
headers in each sections 
color-coded. 

259
00:14:30,880 --> 00:14:32,640
Love it. 
It definitely gives me. 

260
00:14:32,640 --> 00:14:34,640
This is another reason I think 
that my mind went to death in 

261
00:14:34,640 --> 00:14:36,000
space. 
This could death in space. 

262
00:14:36,000 --> 00:14:38,120
It's the same thing where they 
have like each different 

263
00:14:38,120 --> 00:14:40,600
sections of color-coded section.
Even though, again, Cyborg 

264
00:14:40,600 --> 00:14:41,880
Christian, Selena, I apologize 
for that. 

265
00:14:43,280 --> 00:14:45,840
Yeah, how? 
Dare you not be perfect at all 

266
00:14:45,840 --> 00:14:49,000
times? 
But listen, we, we, we've gone 

267
00:14:49,000 --> 00:14:50,760
over a lot of sock home cartel. 
I should know better. 

268
00:14:50,760 --> 00:14:56,080
But we have an introduction 
section, a rule section, the 

269
00:14:56,080 --> 00:14:58,920
hero section, which is 
characters, the dungeon master 

270
00:14:58,920 --> 00:15:01,480
section, which also includes the
bestiary. 

271
00:15:02,800 --> 00:15:06,240
And then there are four 
adventures in the book. 

272
00:15:06,240 --> 00:15:08,520
And we'll go over why there are 
four adventures in the book. 

273
00:15:08,520 --> 00:15:11,320
And I will say that that takes 
up about half the book is the 

274
00:15:11,320 --> 00:15:13,840
campaign. 
Yeah, it's it's like 50 ish 

275
00:15:13,840 --> 00:15:16,480
pages. 
It's interesting. 

276
00:15:16,480 --> 00:15:20,160
You could buy this game and you 
could immediately play a 

277
00:15:20,160 --> 00:15:22,960
campaign with very little prep 
on the master. 

278
00:15:23,240 --> 00:15:26,560
You can just bust it out, which 
is that's incredibly valuable to

279
00:15:26,560 --> 00:15:29,600
me because I like not having to 
prep. 

280
00:15:29,760 --> 00:15:32,720
So, yeah, yeah. 
Yeah, yeah, you know, it it, it 

281
00:15:32,720 --> 00:15:34,320
depends on what kind of game you
want to play. 

282
00:15:34,320 --> 00:15:35,960
But there's definitely, it's 
interesting when we get to the 

283
00:15:35,960 --> 00:15:38,640
master section where it talks 
about like it'll even tell you 

284
00:15:38,640 --> 00:15:40,600
like what kind of campaign and 
how much to prep for different 

285
00:15:40,600 --> 00:15:43,000
sections, which is really cool 
in such a small book to offer so

286
00:15:43,000 --> 00:15:47,160
much guidance. 
So get into it. 

287
00:15:47,200 --> 00:15:51,320
Here we go. 
Heroes of Cerulia love the pixel

288
00:15:51,360 --> 00:15:53,920
everything, pixel everything. 
Just if you can imagine that 

289
00:15:53,920 --> 00:15:56,800
it's pixelated or pixel art or 
pixel font or pixel text. 

290
00:15:56,920 --> 00:15:58,920
It is for those that aren't 
going to check it out on 

291
00:15:58,920 --> 00:16:02,120
YouTube. 
It's not so pixelated that it's 

292
00:16:02,120 --> 00:16:05,000
like, OK, dial it down. 
It's the perfect amount where it

293
00:16:05,000 --> 00:16:07,840
conveys the look it's going for 
while still being incredibly 

294
00:16:07,840 --> 00:16:10,560
legible. 
Yeah, yeah, even even the logo, 

295
00:16:10,560 --> 00:16:13,600
even the the logo that they put 
on all of their stuff, they made

296
00:16:13,600 --> 00:16:16,200
a pixel version of it for for 
inside this, which is great. 

297
00:16:16,200 --> 00:16:20,400
So writing in game design is 
Lucas folk illustrations are a 

298
00:16:20,400 --> 00:16:23,320
bunch of people and then so are 
the maps and and and everything 

299
00:16:23,320 --> 00:16:25,200
like that. 
So you read that at your 

300
00:16:25,200 --> 00:16:26,680
leisure. 
A lot of amazing people in here,

301
00:16:27,200 --> 00:16:29,240
obviously influenced by legends 
of Zelda. 

302
00:16:29,560 --> 00:16:32,880
It also talks about Blades of 
the Dark and Merckborg, which 

303
00:16:32,880 --> 00:16:35,440
again, not surprised to see a 
Stockholm cartel in here. 

304
00:16:35,560 --> 00:16:37,520
What's funny is honestly, I 
didn't know. 

305
00:16:38,160 --> 00:16:39,520
I guess it just didn't dig far 
enough. 

306
00:16:39,520 --> 00:16:42,600
I knew that the black Fisk logo 
had like the, I don't think it's

307
00:16:42,600 --> 00:16:44,680
an umlaut when it's over, like 
the a or whatever, but you know 

308
00:16:45,200 --> 00:16:47,040
what I mean? 
But even Lucas Falk, I was like,

309
00:16:47,040 --> 00:16:48,240
I didn't realize it was a 
Swedish name. 

310
00:16:48,240 --> 00:16:49,800
And then you start reading the 
book and then I looked at the 

311
00:16:49,800 --> 00:16:52,000
play tester and I was like, oh, 
I feel like everyone's probably 

312
00:16:52,000 --> 00:16:54,880
Swedish. 
I don't think they just found 

313
00:16:54,880 --> 00:16:58,120
one or two people. 
So then I then I, you know, 

314
00:16:58,160 --> 00:17:01,360
realized that they're actually, 
they're Swedish. 

315
00:17:01,360 --> 00:17:02,440
It's the Swedish. 
They're Swedish. 

316
00:17:03,440 --> 00:17:08,000
So getting into it, Yeah. 
Long ago, the three divine 

317
00:17:08,000 --> 00:17:12,119
Dragons created the mythical 
realm of Cerulea, a vast Kingdom

318
00:17:12,119 --> 00:17:16,599
of greenfields, blue lakes, deep
forests, volcanic mountains and 

319
00:17:16,599 --> 00:17:19,720
scorching deserts. 
A perpetual cycle of conflict 

320
00:17:19,720 --> 00:17:22,319
grips this world. 
The Guardian of the Paragon 

321
00:17:22,319 --> 00:17:26,119
bravely defends Cerulea against 
the Shadow King and his horde of

322
00:17:26,119 --> 00:17:28,200
monsters. 
All three have been reborn 

323
00:17:28,200 --> 00:17:31,120
numerous times our history. 
Now the Shadow King has 

324
00:17:31,120 --> 00:17:34,680
returned, but the Guardian of 
the Paragon are still nowhere to

325
00:17:34,680 --> 00:17:37,640
be seen. 
New heroes must come to really 

326
00:17:37,640 --> 00:17:41,080
as aid. 
I think Guardians. 

327
00:17:43,760 --> 00:17:45,840
Are there more than one 
Guardians or they're not more 

328
00:17:45,840 --> 00:17:52,160
than one Guardians? 
Anyway, something's not 

329
00:17:52,160 --> 00:17:54,200
pluralized. 
So anyway, so getting into it, 

330
00:17:54,200 --> 00:17:56,480
first of all, love this piece of
art right off the bat with the 

331
00:17:56,480 --> 00:18:01,160
skull, with the, with the key 
around their neck, with in front

332
00:18:01,160 --> 00:18:03,680
of a treasure chest. 
I mean, with like one arm still 

333
00:18:03,680 --> 00:18:06,040
in a manacle. 
Yeah, amazing. 

334
00:18:06,040 --> 00:18:08,280
After the overall map, amazing 
first piece of art. 

335
00:18:10,120 --> 00:18:12,840
Yeah, that thing's definitely 
not going to come alive and try 

336
00:18:12,840 --> 00:18:14,520
to defend the key or anything, 
so don't worry. 

337
00:18:14,520 --> 00:18:16,160
Just take, just take it out the 
skeleton. 

338
00:18:16,160 --> 00:18:19,000
It'll be fine. 
Yeah, yeah. 

339
00:18:19,320 --> 00:18:24,280
And then heading right into the 
introduction, which. 

340
00:18:24,400 --> 00:18:27,000
Guardian is single and Paragon 
is single. 

341
00:18:28,600 --> 00:18:32,000
Oh, gotcha. 
Because it was said are not is. 

342
00:18:32,000 --> 00:18:37,800
So I'm like, where's my grammar?
So getting into the introduction

343
00:18:37,800 --> 00:18:39,000
section, we're in a yellow 
section. 

344
00:18:39,000 --> 00:18:42,240
So everything's yellow, the 
pages are yellow. 

345
00:18:42,240 --> 00:18:44,720
And if you look at it from the 
side of the book, you will also 

346
00:18:44,720 --> 00:18:49,080
see the yellow sections, which 
is really, really nice. 

347
00:18:51,520 --> 00:18:53,160
Here's a cerulean. 
It's a tabletop role-playing 

348
00:18:53,160 --> 00:18:56,640
game. 
There's a a box, a very like pop

349
00:18:56,640 --> 00:19:01,120
up in a video game like style 
box of all the things you need, 

350
00:19:01,120 --> 00:19:05,480
which is people, time and stuff.
Read that at your leisure, 

351
00:19:06,640 --> 00:19:09,040
getting directly into the basics
again. 

352
00:19:11,480 --> 00:19:14,280
One of you is Game Master the 
rest of your players. 

353
00:19:14,280 --> 00:19:16,400
One of my favorite lines in the 
whole book, though, immediately 

354
00:19:16,400 --> 00:19:17,600
starts right here, and I love 
it. 

355
00:19:17,600 --> 00:19:21,000
The next two things in this 
intersection love it so much. 

356
00:19:21,200 --> 00:19:24,680
Use the game mechanics only when
failure could be both reasonable

357
00:19:24,680 --> 00:19:27,120
and interesting. 
And the rules are a toolbox. 

358
00:19:27,160 --> 00:19:30,160
Use them as a foundation and 
improvise rulings when the need 

359
00:19:30,160 --> 00:19:32,960
arises. 
I think the the whole like use 

360
00:19:32,960 --> 00:19:35,360
the game mechanics only when 
failure is reasonable or 

361
00:19:35,360 --> 00:19:38,440
interesting thing is such a good
way to write the thing we talk 

362
00:19:38,440 --> 00:19:40,360
about all the time and just 
basically like only role when 

363
00:19:40,360 --> 00:19:42,840
you have to. 
Yeah, and we all, and we've said

364
00:19:42,840 --> 00:19:44,880
this a million times and we'll 
say it a million more, giving 

365
00:19:44,880 --> 00:19:47,800
people license to do what they 
want with the game at their 

366
00:19:47,800 --> 00:19:49,680
table. 
It's good. 

367
00:19:49,680 --> 00:19:52,680
I mean, more experienced people 
like us will just take that 

368
00:19:52,680 --> 00:19:55,160
license into their own hands. 
But it really took me a long 

369
00:19:55,160 --> 00:19:57,720
time to learn them. 
Oh yeah, I can just do that 

370
00:19:57,720 --> 00:19:59,240
myself. 
It's nice to be given that 

371
00:19:59,240 --> 00:20:05,640
permission. 
Yeah, absolutely, and but also 

372
00:20:05,800 --> 00:20:10,480
one of the things this game does
really well is we've all seen 

373
00:20:10,480 --> 00:20:13,720
like the only roll dice when you
have to thing and then people 

374
00:20:13,720 --> 00:20:15,000
roll fucking dice all the time 
anyway. 

375
00:20:15,000 --> 00:20:16,880
You know what I mean? 
It drives me insane, drives me 

376
00:20:16,880 --> 00:20:18,640
insane. 
I think this this one does a 

377
00:20:18,640 --> 00:20:21,280
really good job numerous times 
as you go through basically 

378
00:20:21,280 --> 00:20:24,000
saying like just don't like just
don't like you do the whole 

379
00:20:24,000 --> 00:20:25,600
thing without you know, if you 
just don't. 

380
00:20:26,440 --> 00:20:31,000
So I like that, but the the only
dig into the game mechanics when

381
00:20:31,000 --> 00:20:34,040
you have to is a good way of 
saying that it talks about the 

382
00:20:34,040 --> 00:20:36,400
dungeons, they're prepared 
locations. 

383
00:20:36,600 --> 00:20:40,040
The book includes 4 Reddit play 
dungeons on page 34, seven and 

384
00:20:40,040 --> 00:20:43,240
nine. 
And those hyperlinks in the text

385
00:20:43,240 --> 00:20:46,440
are those numbers are 
hyperlinked in the text, which 

386
00:20:46,440 --> 00:20:48,040
is great. 
Yeah, I love this 

387
00:20:48,040 --> 00:20:50,640
troubleshooting pop up. 
Having problems starting the 

388
00:20:50,640 --> 00:20:52,280
game? 
Try blowing any dust from the 

389
00:20:52,280 --> 00:20:54,920
book before restarting. 
Classic. 

390
00:20:55,560 --> 00:20:57,080
Also, do you like the pop out 
boxes? 

391
00:20:57,120 --> 00:20:59,600
You know, we talk about like 
good uses them and bad uses of 

392
00:20:59,600 --> 00:21:03,000
them in in books and we've seen 
a lot of really good uses 

393
00:21:03,000 --> 00:21:07,960
recently of these like boxes to 
like draw the eye to like little

394
00:21:07,960 --> 00:21:09,200
notes and stuff. 
And it works really well. 

395
00:21:09,200 --> 00:21:10,720
Here. 
They have this the black kind of

396
00:21:10,720 --> 00:21:14,160
menu box. 
Yeah, and since everything is 

397
00:21:14,160 --> 00:21:16,800
such a bright kind of like 
almost primary color through 

398
00:21:16,800 --> 00:21:19,160
having these like black and 
white boxes are so stark. 

399
00:21:19,160 --> 00:21:22,520
But like again, like with the 
font and with like the feeling 

400
00:21:22,520 --> 00:21:24,720
of the video game units. 
They're they're they're perfect.

401
00:21:24,720 --> 00:21:27,520
It's great. 
Talk about hero sheets, which is

402
00:21:27,520 --> 00:21:28,720
your character sheet. 
We'll get to those. 

403
00:21:28,720 --> 00:21:33,880
Talks about dice, you know 
1D2D4D you know what it is 

404
00:21:33,880 --> 00:21:38,200
double DS video game logic. 
I do enjoy this and this is the 

405
00:21:38,200 --> 00:21:40,640
thing that we're going to talk 
about a bunch because pre stream

406
00:21:40,640 --> 00:21:44,080
this is where we had like a 
little bit of a like I think 

407
00:21:44,080 --> 00:21:45,880
this is where discussion is 
going to come in about this 

408
00:21:45,880 --> 00:21:49,360
game, especially versus a game 
like forgotten ballad. 

409
00:21:49,440 --> 00:21:53,240
So yeah, it says in this game a 
key works in pretty much every 

410
00:21:53,240 --> 00:21:55,760
lock, but it disappears when 
used. 

411
00:21:55,760 --> 00:21:57,920
Character sealed through eating 
food and increase their maximum 

412
00:21:57,920 --> 00:21:59,360
health through finding heart 
containers. 

413
00:21:59,640 --> 00:22:03,120
For some reason random pots 
contain money and bombs and 

414
00:22:03,120 --> 00:22:05,280
boomerangs can bring those items
to you. 

415
00:22:05,720 --> 00:22:08,600
Monsters are evil. 
NPC's only want to talk about 

416
00:22:08,600 --> 00:22:11,640
one single thing. 
Dungeons are puzzles designed to

417
00:22:11,640 --> 00:22:15,080
be solved by heroes. 
Heroes of Surelia embraces these

418
00:22:15,080 --> 00:22:19,760
anti realistic aspects in order 
to facilitate a peculiar video 

419
00:22:19,760 --> 00:22:22,360
game like role-playing 
experience. 

420
00:22:22,520 --> 00:22:27,440
So they do not at all sky away 
and actually do the opposite and

421
00:22:27,440 --> 00:22:33,120
run towards throughout the 
entire game how video gamey this

422
00:22:33,120 --> 00:22:36,080
is and I love it. 
I love it so much. 

423
00:22:36,520 --> 00:22:38,560
I do think it's done incredibly 
well. 

424
00:22:39,120 --> 00:22:41,320
It definitely knows what it is 
and leans into well. 

425
00:22:41,320 --> 00:22:44,240
I I really do like the idea of 
like you just keep talking to an

426
00:22:44,240 --> 00:22:48,280
NPC and they just like Dead Eye,
just keep telling you the same 

427
00:22:48,320 --> 00:22:52,320
thing over and over and over. 
It's so good, like just the one 

428
00:22:52,320 --> 00:22:56,360
line that keeps playing so good,
and that's the intersection. 

429
00:22:56,360 --> 00:22:59,400
So now we're getting into the 
blue section, which again, the 

430
00:22:59,400 --> 00:23:03,280
color, even the pages are 
colored a different color. 

431
00:23:03,520 --> 00:23:05,600
We're going from a yellow 
section to blue. 

432
00:23:05,600 --> 00:23:07,120
So it's very slightly tinted 
blue. 

433
00:23:07,120 --> 00:23:10,400
And then all of the, the bar 
across the bottom of the page, 

434
00:23:10,680 --> 00:23:13,560
all of the little arrows and, 
and bullet points and 

435
00:23:13,560 --> 00:23:17,560
everything, we're all blue. 
I love the, I love it so much. 

436
00:23:17,560 --> 00:23:21,480
It's great, so great page at the
top of a battle happening and 

437
00:23:21,480 --> 00:23:25,680
kind of like a lava pouring down
behind them fighting things. 

438
00:23:25,680 --> 00:23:29,040
It's great that the, you know, 
one of the heroes flying down 

439
00:23:29,040 --> 00:23:32,280
from from above. 
I love pixel art style. 

440
00:23:32,280 --> 00:23:38,240
I'm glad that like it's, it has 
come back into like Vogue to be 

441
00:23:38,240 --> 00:23:40,000
like, you know, doing pixel art 
again. 

442
00:23:40,000 --> 00:23:41,880
I think it fell off during the 
2000s. 

443
00:23:41,880 --> 00:23:44,680
People are like, no, everything 
is being super high def, but 

444
00:23:44,840 --> 00:23:47,520
yeah, which no, it doesn't. 
But yeah, I love Sprite art. 

445
00:23:47,520 --> 00:23:51,840
I love this pixel look and and 
it is so good in this and it's 

446
00:23:52,160 --> 00:23:55,440
such high quality. 
Yeah, I, I completely agree. 

447
00:23:55,440 --> 00:23:58,440
I mean, games like Red Dead and 
and all that stuff where things 

448
00:23:58,440 --> 00:24:01,600
are so super realistic, that's 
cool if you're like a massive 

449
00:24:01,600 --> 00:24:03,680
publisher with like a billion 
fucking dollars or whatever. 

450
00:24:03,680 --> 00:24:06,480
But like Blasphemous is my 
favorite game of all time and 

451
00:24:06,480 --> 00:24:08,080
it's pixel art. 
And my favorite games are always

452
00:24:08,080 --> 00:24:10,080
going to be pixel art. 
First of all, I think it's 

453
00:24:10,080 --> 00:24:11,600
gorgeous. 
And second of all, like it's 

454
00:24:11,600 --> 00:24:14,320
cheaper for the studio, like not
having to like render for 

455
00:24:14,800 --> 00:24:17,200
three-dimensional bullshit, you 
know, so. 

456
00:24:17,200 --> 00:24:20,200
But you're saying you don't want
to pay $70.00 for a video game 

457
00:24:20,200 --> 00:24:22,640
so they can look like you're 
walking outside? 

458
00:24:23,160 --> 00:24:25,160
Well, we can just be like 
Destiny and every six months 

459
00:24:25,160 --> 00:24:27,880
have to pay another $70.00 for 
something that will be given 

460
00:24:27,880 --> 00:24:31,720
free in a year anyway. 
So rules, getting into it. 

461
00:24:32,040 --> 00:24:33,960
Actions. 
When you want you're here to do 

462
00:24:33,960 --> 00:24:36,440
something, you take an action. 
There's a list of actions here. 

463
00:24:37,400 --> 00:24:40,120
There's attacking, defending, 
using an item, inspecting, 

464
00:24:40,120 --> 00:24:44,320
escaping, talking, and other. 
They are exactly what I think 

465
00:24:44,320 --> 00:24:50,800
they are attacking is attacking 
and a lot of great art through. 

466
00:24:50,800 --> 00:24:54,920
I love the the alien person here
with their bow standing on top 

467
00:24:54,920 --> 00:24:57,800
of this like bottom, bottom bar.
I love the bar across the bottom

468
00:24:57,800 --> 00:24:58,960
too. 
A lot of times you see that more

469
00:24:58,960 --> 00:25:02,160
at the top of the page. 
I love it on the bottom where 

470
00:25:02,160 --> 00:25:05,080
it's got like the page number 
and at the bottom of each 

471
00:25:05,080 --> 00:25:07,440
section it again tells you like 
what section you're in. 

472
00:25:07,440 --> 00:25:08,920
You could easily flip through 
and find it. 

473
00:25:09,560 --> 00:25:13,320
This is a a book that is is 
really short, but all of the 

474
00:25:13,320 --> 00:25:16,360
tools that they use to make it 
navigable would be great in 

475
00:25:16,360 --> 00:25:18,320
things that are like 3 and 400 
pages, you know? 

476
00:25:18,880 --> 00:25:21,320
Yeah, if you can just take all 
the good ideas from this and put

477
00:25:21,320 --> 00:25:23,840
it in something that's like 400 
pages long, it would really help

478
00:25:23,840 --> 00:25:26,360
out all those things we've gone 
through the other 400 pages long

479
00:25:26,360 --> 00:25:28,920
and don't have it. 
I feel like between this one and

480
00:25:28,920 --> 00:25:32,000
like last week, like it's 
literally like look at these two

481
00:25:32,000 --> 00:25:35,080
books to make your book better, 
you know? 

482
00:25:35,680 --> 00:25:37,400
Absolutely. 
Yeah. 

483
00:25:37,760 --> 00:25:40,280
OK, so getting into action 
rolls, so based on the action, 

484
00:25:40,280 --> 00:25:42,120
you pick an attribute. 
You only get 3 attributes in the

485
00:25:42,120 --> 00:25:43,440
game. 
Great. 

486
00:25:43,440 --> 00:25:45,200
That's my favorite amount of. 
Attributes you know. 

487
00:25:45,800 --> 00:25:49,080
Perfect amount of attributes you
got might, you got bravery and 

488
00:25:49,080 --> 00:25:50,840
you got insight. 
So might is you're pushing, 

489
00:25:50,840 --> 00:25:53,640
you're attacking, you're 
heating, you know all of your 

490
00:25:53,640 --> 00:25:56,040
strength stats. 
Basically you got bravery, which

491
00:25:56,040 --> 00:25:58,440
is jumping, defending, climbing,
evading, resisting. 

492
00:25:58,600 --> 00:26:01,960
So there it's not, it's 
definitely not a strength and 

493
00:26:01,960 --> 00:26:08,720
speed stat at all, but it's a 
it's a Little Mix of the bravery

494
00:26:08,720 --> 00:26:10,680
does give you your jumping and 
stuff like that, but it's also 

495
00:26:10,720 --> 00:26:12,400
defending, resisting and things 
like that. 

496
00:26:12,400 --> 00:26:15,480
So it's a little bit a little 
bit more in that direction. 

497
00:26:15,480 --> 00:26:18,200
And then you have insight, which
is discovering stuff, but also 

498
00:26:18,200 --> 00:26:20,400
shooting, tinkering, analyzing, 
persuading. 

499
00:26:20,400 --> 00:26:23,240
Anything that takes like a lot 
of your fine brain or motor 

500
00:26:23,240 --> 00:26:28,680
skills is your insight. 
You rolled dice equal to your 

501
00:26:28,680 --> 00:26:31,760
attributes value. 
So this is the dice pool game. 

502
00:26:31,760 --> 00:26:34,960
Which D4 dice pool game? 
Which is great. 

503
00:26:35,160 --> 00:26:39,360
I think we kind of skimmed the 
the dice symbol section you 

504
00:26:39,360 --> 00:26:43,280
talked about like 1D2D, but it's
only D It's not in it because 

505
00:26:43,280 --> 00:26:47,520
it's just D fours. 
Yeah, yeah, yeah, yeah, yeah, 

506
00:26:47,560 --> 00:26:49,640
yeah. 
And if it's DD, you just, you 

507
00:26:49,640 --> 00:26:52,360
roll like, yeah, AD four and AD 
four, yeah. 

508
00:26:52,640 --> 00:26:56,800
Yeah, interesting. 
D4 is very very caltrop core 

509
00:26:58,000 --> 00:26:59,440
but. 
I love these. 

510
00:27:00,000 --> 00:27:01,400
They're very underutilized, you 
know, I don't. 

511
00:27:01,840 --> 00:27:04,640
I don't mind the D4 thing. 
I got to say I kept going 

512
00:27:04,640 --> 00:27:06,960
through and I don't think the 
game would break if you use D 

513
00:27:06,960 --> 00:27:13,600
sixes instead and and I might, 
but D4 is interesting. 

514
00:27:13,960 --> 00:27:15,800
It definitely changes the math 
if you were to switch it out. 

515
00:27:15,800 --> 00:27:19,320
But so the action outcomes 
anytime you do roll, when you 

516
00:27:19,320 --> 00:27:23,480
have to roll, one or two is a 
failure. 

517
00:27:23,600 --> 00:27:27,400
It's a failed action. 
One heart is lost if the action 

518
00:27:27,400 --> 00:27:30,200
is dangerous. 
So anytime you do anything, you 

519
00:27:30,200 --> 00:27:33,920
have a 50% chance of failing and
losing a heart if it was a 

520
00:27:33,920 --> 00:27:39,920
dangerous thing to do, right? 
Three on AD 4 is a successful 

521
00:27:39,920 --> 00:27:42,520
action and you still lose a 
heart. 

522
00:27:43,200 --> 00:27:45,560
So if you just defend, you don't
lose any hearts though. 

523
00:27:46,120 --> 00:27:52,440
So, so 75% chance potentially of
losing a heart every time you do

524
00:27:52,440 --> 00:27:57,440
anything that's dangerous. 
Oh, a D4 is kind of like the 

525
00:27:57,440 --> 00:28:00,840
Triforce piece, which I didn't 
even put that together. 

526
00:28:00,840 --> 00:28:03,360
And that's so perfect. 
Now I wouldn't, not even with 

527
00:28:03,360 --> 00:28:08,000
the D. 6 nodes so bright bro. 
Because it's funny because I 

528
00:28:08,000 --> 00:28:11,280
have D fours that aren't like 
the, you know, the pyramid 

529
00:28:11,280 --> 00:28:13,400
basically because they roll 
better. 

530
00:28:13,400 --> 00:28:15,360
But now it's just like, oh, 
well, of course it's a pyramid. 

531
00:28:15,360 --> 00:28:17,920
Of course you would use AD four.
That's so, that's so smart. 

532
00:28:19,600 --> 00:28:21,440
So it, it does define danger 
here. 

533
00:28:21,440 --> 00:28:24,720
It says danger in melee combat, 
all actions are dangerous unless

534
00:28:24,720 --> 00:28:27,440
a monstrous stunt. 
So anything you do in combat, no

535
00:28:27,440 --> 00:28:29,480
matter what is dangerous. 
And a lot of things you do 

536
00:28:29,520 --> 00:28:34,960
outside of combat are dangerous.
So if you ever have zero dice or

537
00:28:34,960 --> 00:28:39,040
fewer, you always roll at least 
two and take the lowest result. 

538
00:28:39,960 --> 00:28:41,480
I love that role. 
I think it's great. 

539
00:28:41,720 --> 00:28:43,800
Great logic. 
There makes a lot of sense. 

540
00:28:45,080 --> 00:28:46,920
It's not. 
Even just like you get one and 

541
00:28:46,920 --> 00:28:49,360
you still get you still get a 
like a consequence for not 

542
00:28:49,360 --> 00:28:55,240
having any which is great 
favorable or disadvantageous 

543
00:28:55,240 --> 00:28:58,920
circumstances can add or move 
dice for extra successful 

544
00:28:58,920 --> 00:29:01,160
actions. 
The master decides an 

545
00:29:01,160 --> 00:29:03,520
appropriate outcome. 
Depleting an extra heart from a 

546
00:29:03,520 --> 00:29:04,760
monster, saving a friend, 
whatever. 

547
00:29:04,760 --> 00:29:07,280
I love that all of that. 
Like there's nothing specific 

548
00:29:07,280 --> 00:29:10,400
that says like if you somehow 
get 2 fours, it's just like 

549
00:29:10,560 --> 00:29:13,000
cool, the GM just like make it 
even better, you know? 

550
00:29:13,000 --> 00:29:15,000
I love. 
That on this move, what happens 

551
00:29:15,000 --> 00:29:20,720
if I roll 2 fours, you know? 
I'm going to punch through the 

552
00:29:20,720 --> 00:29:23,960
screen as my move. 
What is what pick list for? 

553
00:29:24,960 --> 00:29:26,200
I'm never going to let that joke
go. 

554
00:29:26,200 --> 00:29:27,840
And you're going to hear it. 
If you listen to our show, you 

555
00:29:27,840 --> 00:29:30,120
will hear that joke a million 
more times because. 

556
00:29:30,120 --> 00:29:31,720
Listen, listening to our show is
a move. 

557
00:29:31,720 --> 00:29:35,320
So yeah. 
Combat roles. 

558
00:29:35,320 --> 00:29:37,720
Only players make action roles. 
A single action role determines 

559
00:29:37,720 --> 00:29:39,560
the outcome for both the hero 
and the monster. 

560
00:29:39,920 --> 00:29:41,320
And combat. 
A one to two means the hero 

561
00:29:41,320 --> 00:29:44,320
fails and the monster succeeds 
and the hero loses 1 heart. 

562
00:29:44,320 --> 00:29:47,800
So like every time you try to 
hit something, if a one or two, 

563
00:29:47,800 --> 00:29:50,360
you lose a heart. 
A3 means you both succeed 

564
00:29:50,360 --> 00:29:53,240
because you both lose a heart, 
and A4 means a hero succeeds and

565
00:29:53,240 --> 00:29:55,000
the monster fails, the monster 
loses heart. 

566
00:29:55,000 --> 00:29:58,160
So basically the core mechanic 
of the game is roll AD four and 

567
00:29:58,160 --> 00:30:01,560
you only fully succeed on a 
four, so you have a 25% chance 

568
00:30:01,560 --> 00:30:06,080
of doing exactly what you wanted
to do Yeah, I mean, plus there's

569
00:30:06,280 --> 00:30:09,400
there's there's so the map gets 
funky when you throw in 3D 

570
00:30:09,400 --> 00:30:12,240
fours, but. 
Yeah, but I love this. 

571
00:30:12,240 --> 00:30:17,680
I love player facing combat. 
I always think even if like this

572
00:30:17,680 --> 00:30:20,280
doesn't necessarily have like 
enemy turns, right. 

573
00:30:20,280 --> 00:30:23,520
But I think when players like 
they're totally responsible for 

574
00:30:23,520 --> 00:30:25,200
combat, there's a lot more buy 
in. 

575
00:30:26,720 --> 00:30:29,600
Yeah, I couldn't. 
I completely agree with you. 

576
00:30:29,800 --> 00:30:34,680
It's just, I mean, talk about 
like having to do less work as 

577
00:30:34,680 --> 00:30:37,760
AGM too, where like, you can 
just like, respond to what the 

578
00:30:37,760 --> 00:30:40,680
players want to do as opposed to
forcing their players to respond

579
00:30:40,680 --> 00:30:44,720
to what you were doing so much. 
We've talked over and over again

580
00:30:44,720 --> 00:30:48,440
about taking out the kind of 
like antagonistic feeling of 

581
00:30:48,440 --> 00:30:51,600
like GM versus player when the 
consequences of everything that 

582
00:30:51,600 --> 00:30:54,200
they do are based on their 
actions. 

583
00:30:54,280 --> 00:30:55,840
Yeah. 
Which is like, this is your 

584
00:30:55,840 --> 00:30:57,640
fault. 
I'm just sitting over here. 

585
00:30:58,000 --> 00:30:59,920
You, you tried to hit it. 
You got a three. 

586
00:30:59,920 --> 00:31:01,760
We both hit each other. 
But that's on you, buddy. 

587
00:31:01,760 --> 00:31:04,200
I didn't try to hit you, you 
know, I love that. 

588
00:31:04,200 --> 00:31:06,560
Like it's such a it's a core 
thing in like every game that I 

589
00:31:06,560 --> 00:31:09,000
try to develop every you know, 
everyone that I try to play or 

590
00:31:09,000 --> 00:31:12,400
run is just to make it player 
facing as much as possible, 

591
00:31:12,400 --> 00:31:15,600
which is which is great. 
But I do I really enjoy these 

592
00:31:15,600 --> 00:31:18,080
mechanics. 
I mean, this is there's not a 

593
00:31:18,080 --> 00:31:20,120
lot of D4 games out there. 
I do like couch up core. 

594
00:31:20,120 --> 00:31:24,840
I really enjoy this one as AD 
four-game at school to to to 

595
00:31:25,040 --> 00:31:27,440
cooperative roles. 
They exist if working together 

596
00:31:27,440 --> 00:31:29,480
is advantageous, for example, 
blah, blah, blah. 

597
00:31:29,480 --> 00:31:32,080
When everyone makes an 
individual action role, the best

598
00:31:32,080 --> 00:31:33,480
role counts for the whole group.
I love that. 

599
00:31:33,480 --> 00:31:36,640
So basically you're making a 
pool and of everybody instead of

600
00:31:36,640 --> 00:31:38,520
pool for yourself. 
It's a great way to do it. 

601
00:31:39,600 --> 00:31:42,920
And if working is not 
advantageous, everyone makes an 

602
00:31:42,920 --> 00:31:46,000
individual action roles and 
players can then gift one or 

603
00:31:46,000 --> 00:31:47,560
more of their nice results to 
the player. 

604
00:31:47,560 --> 00:31:48,480
Yeah. 
Very cool. 

605
00:31:49,120 --> 00:31:51,920
I like that rule. 
I like this game is, I don't 

606
00:31:51,920 --> 00:31:54,160
mean this is like a bad thing, 
but it's a little bit softer on 

607
00:31:54,160 --> 00:31:56,240
the player than like other 
things that we go through often.

608
00:31:56,240 --> 00:31:58,320
And I think it's incredibly 
appropriate for what this is. 

609
00:31:58,480 --> 00:32:00,920
Yeah, I know there's moments 
where it's not, I think like the

610
00:32:00,920 --> 00:32:04,280
cooperative roles and some other
stuff like falling off a Cliff, 

611
00:32:04,280 --> 00:32:08,320
not killing you. 
Yeah, I I, I like it. 

612
00:32:08,320 --> 00:32:11,000
Fits really well within what 
this game is trying to do. 

613
00:32:11,560 --> 00:32:13,440
Oh, absolutely. 
I mean, I, I definitely agree 

614
00:32:13,440 --> 00:32:19,040
with that. 
It's it's, it's softer in that 

615
00:32:19,040 --> 00:32:21,200
like I think you'll die real 
fast in this, but you don't lie.

616
00:32:21,200 --> 00:32:22,920
Like you literally just like 
hang out for a round and then 

617
00:32:22,920 --> 00:32:24,640
you like get a heart back and 
like pop back up and stuff. 

618
00:32:24,640 --> 00:32:27,160
So yeah, like it's, it's 
interesting in that it's like 

619
00:32:27,520 --> 00:32:30,520
brutal, but not like at the same
time because of the way that 

620
00:32:30,520 --> 00:32:32,840
like doesn't stuff work. 
So yeah, it's cool. 

621
00:32:33,640 --> 00:32:36,600
Monsters and rounds, they exist.
There's a lot of things here 

622
00:32:36,600 --> 00:32:38,440
about monsters and stuff. 
I'm going to skim through them a

623
00:32:38,440 --> 00:32:40,800
little bit. 
Monsters are normally aggressive

624
00:32:40,800 --> 00:32:44,960
and evil creatures, so there's 
no like, this monster's a good 

625
00:32:44,960 --> 00:32:46,160
guy. 
I'm going to be the video game. 

626
00:32:46,160 --> 00:32:48,560
I'm going to be the playable 
monster now. 

627
00:32:48,560 --> 00:32:50,880
Like, yeah. 
Yeah, you're not, you're not 

628
00:32:50,880 --> 00:32:52,880
making friends with monsters, 
which and, and I have no issue 

629
00:32:52,880 --> 00:32:54,160
with that. 
And I have no issue with games. 

630
00:32:54,160 --> 00:32:55,840
They're just like, yeah, I mean,
you can talk your way out of 

631
00:32:55,840 --> 00:32:59,240
most things, but this is you're 
playing a video game where 

632
00:32:59,240 --> 00:33:01,360
you're fighting monsters and 
you're fighting evil. 

633
00:33:01,360 --> 00:33:03,680
So you're you're you're going to
do that. 

634
00:33:04,160 --> 00:33:06,440
So please enter this with the 
expectation that that's what's 

635
00:33:06,440 --> 00:33:09,840
going to happen. 
Yeah, I mean NPCS exist to be 

636
00:33:09,840 --> 00:33:13,960
friends with and monsters exist 
to kill for loot if they drop 

637
00:33:13,960 --> 00:33:16,200
any. 
Like that's how it works and 

638
00:33:16,200 --> 00:33:19,000
that's fine. 
Monsters can't chase after 

639
00:33:19,000 --> 00:33:20,880
heroes if multiple heroes are 
nearby. 

640
00:33:20,880 --> 00:33:22,800
Each monster tech's a random 
hero. 

641
00:33:23,120 --> 00:33:27,400
A monster tech normally depletes
1 heart when the hero rolls a 

642
00:33:27,440 --> 00:33:28,960
three or lower. 
We talked about this, there 

643
00:33:28,960 --> 00:33:30,600
might be some other actions 
based on the monsters. 

644
00:33:30,600 --> 00:33:33,040
We'll go through that. 
Some of have special abilities, 

645
00:33:33,280 --> 00:33:36,880
they have hearts to etcetera, 
etcetera. 

646
00:33:36,920 --> 00:33:40,040
And then a monster disintegrates
when defeated. 

647
00:33:40,280 --> 00:33:42,160
Yeah, and it's items 
disintegrate too. 

648
00:33:42,440 --> 00:33:44,880
Unless it drops some standard 
loot in red. 

649
00:33:45,000 --> 00:33:46,840
It's written in red. 
Yeah, it's dope. 

650
00:33:46,840 --> 00:33:51,080
Like it just. 
Yeah, that's exactly the sound 

651
00:33:51,080 --> 00:33:53,920
that was in my mind. 
If you're worried about this is 

652
00:33:53,920 --> 00:33:56,400
a game where like, if you're 
worried about like, Oh my 

653
00:33:56,400 --> 00:34:01,600
immersion, go outside and 
immerse yourself in reality. 

654
00:34:01,600 --> 00:34:03,800
Because at no point in a 
tabletop role-playing game where

655
00:34:03,800 --> 00:34:06,160
you're sitting at a table 
rolling dice to swing a sword 

656
00:34:06,480 --> 00:34:09,920
are you so immersed that a 
monster disintegrating is going 

657
00:34:09,920 --> 00:34:16,000
to break that for you. 
Rounds when heroes aren't 

658
00:34:16,000 --> 00:34:18,600
fighting or under time pressure.
You don't have to keep track of 

659
00:34:18,600 --> 00:34:20,760
it. 
One of the things I like about 

660
00:34:20,760 --> 00:34:24,000
this game is so how often it 
doesn't like, try to fix a 

661
00:34:24,000 --> 00:34:26,120
problem that doesn't exist. 
It just says that's not a 

662
00:34:26,120 --> 00:34:29,080
problem, keep going. 
You know, like cooperative 

663
00:34:29,080 --> 00:34:31,719
roles, everyone just roll like, 
it's like they they figure out 

664
00:34:31,719 --> 00:34:33,600
like the the simplest way to do 
it. 

665
00:34:33,600 --> 00:34:35,120
That where you just go, well, 
yeah, duh. 

666
00:34:35,360 --> 00:34:37,440
You know, and you don't need to 
make it more complicated than 

667
00:34:37,440 --> 00:34:38,440
that. 
And they do that over and over 

668
00:34:38,440 --> 00:34:39,800
through the game. 
And I really enjoy that a lot. 

669
00:34:40,239 --> 00:34:42,560
That's. 
An amazing lesson that a lot of 

670
00:34:42,560 --> 00:34:45,480
game developers should take 
actually, not over like there's 

671
00:34:45,480 --> 00:34:47,760
no need to overcomplicate things
that just don't matter. 

672
00:34:47,760 --> 00:34:50,719
Don't like even I think some, 
you know, obviously I'm very 

673
00:34:50,719 --> 00:34:53,800
into minimalist rules and so for
me, I'm like, yeah, don't make a

674
00:34:53,800 --> 00:34:54,920
rule for it if it doesn't 
matter. 

675
00:34:55,400 --> 00:34:57,400
But I think sometimes rules 
rather than just purely out of 

676
00:34:57,400 --> 00:34:59,280
habit for like especially for 
combat and stuff. 

677
00:34:59,280 --> 00:35:01,920
But to like this and be like who
the fuck cares doesn't matter. 

678
00:35:02,600 --> 00:35:05,640
Fuck, amazes. 
That's why your books are 400 

679
00:35:05,640 --> 00:35:08,160
pages because there's 300 pages 
of shit that doesn't fucking 

680
00:35:08,160 --> 00:35:09,560
matter. 
You know? 

681
00:35:09,560 --> 00:35:11,480
Like here's the thing, at the 
end of the day, if you're 

682
00:35:11,480 --> 00:35:13,960
writing a rule and you go home, 
someone will probably home brew 

683
00:35:13,960 --> 00:35:15,840
this and do a different. 
If you don't need that rule, 

684
00:35:15,840 --> 00:35:18,560
don't figure out how they're 
going to do a different anyway. 

685
00:35:18,560 --> 00:35:24,000
Like, you know, I teach their 
own, you know? 

686
00:35:25,280 --> 00:35:27,080
Under more intense 
circumstances, time is invited 

687
00:35:27,080 --> 00:35:29,160
into rounds. 
Rounds last a couple of seconds.

688
00:35:29,160 --> 00:35:30,480
How many? 
Who cares? 

689
00:35:31,200 --> 00:35:34,280
Doing a round, participants can 
initiate 1 action and move a 

690
00:35:34,280 --> 00:35:36,800
short distance. 
The master describes what? 

691
00:35:36,800 --> 00:35:38,760
There's a numbered list here, so
we'll go through that. 

692
00:35:38,760 --> 00:35:40,720
The monster describes what the 
monsters are doing. 

693
00:35:41,960 --> 00:35:44,440
The players take their turns 
according to who speaks first. 

694
00:35:44,800 --> 00:35:46,320
No ruling for initiative. 
Perfect. 

695
00:35:47,080 --> 00:35:48,920
The first player describes your 
hero's actions. 

696
00:35:48,920 --> 00:35:50,240
The player makes their action 
role. 

697
00:35:50,240 --> 00:35:53,560
The master interprets the 
effects #3 Another player 

698
00:35:53,560 --> 00:35:55,760
describes their hero's actions, 
makes their action role, and so 

699
00:35:55,760 --> 00:35:59,000
on #4 When our players have made
their action rules, start a new 

700
00:35:59,000 --> 00:36:00,320
round. 
Amazing. 

701
00:36:01,040 --> 00:36:03,120
It couldn't be, couldn't be 
better, but I think the key, I 

702
00:36:03,120 --> 00:36:05,800
think the key here, 
realistically on such a short 

703
00:36:05,800 --> 00:36:08,120
table that's very much just 
like, well, yeah, duh, is number

704
00:36:08,120 --> 00:36:10,120
one. 
The master describes what the 

705
00:36:10,120 --> 00:36:13,080
monsters are doing first. 
So a lot of people kind of get 

706
00:36:13,080 --> 00:36:18,880
lost in player facing roles and 
the stuff because the impetus is

707
00:36:18,880 --> 00:36:24,160
on the players to do things. 
But the GM like I remember. 

708
00:36:24,160 --> 00:36:25,800
What I seen. 
Has to set the scene. 

709
00:36:25,800 --> 00:36:28,520
But not only that, I remember 
the first time I like I got into

710
00:36:29,760 --> 00:36:32,040
like a mixed success like game 
like that. 

711
00:36:32,040 --> 00:36:35,880
And it's just like, well, if 
things only act when the players

712
00:36:35,880 --> 00:36:38,440
do it, then if they just like 
walk past the bad guy, nothing 

713
00:36:38,440 --> 00:36:40,040
happens because they didn't 
attack the bad guy. 

714
00:36:40,440 --> 00:36:43,880
And someone had to be like, no, 
what you do is like you put the 

715
00:36:43,880 --> 00:36:46,520
bad guy in their way and lift 
their arm like you're going to 

716
00:36:46,520 --> 00:36:48,600
hit them. 
And then it's the players turn 

717
00:36:48,600 --> 00:36:51,000
because now they have their side
if they're going to try to dodge

718
00:36:51,000 --> 00:36:53,320
or if they're going to like put 
up a shield or hit them first. 

719
00:36:53,600 --> 00:36:56,400
Like you can still put them into
the situation. 

720
00:36:56,680 --> 00:36:59,480
It's just they get to determine 
like the action they take 

721
00:36:59,480 --> 00:37:01,640
because because of it. 
So I think #1 is really 

722
00:37:01,640 --> 00:37:05,360
important here anyway. 
Multiple opponents, the several 

723
00:37:05,360 --> 00:37:07,480
monsters attack a single hero in
the same round and the hero can 

724
00:37:07,480 --> 00:37:10,200
pick any action against one of 
them and defends against the 

725
00:37:10,200 --> 00:37:14,560
rest and make an action role for
each action with -1 D for all 

726
00:37:14,560 --> 00:37:15,960
roles. 
Great, love that. 

727
00:37:16,360 --> 00:37:18,640
So that's kind of the core of 
combat in the game, which 

728
00:37:18,640 --> 00:37:20,400
obviously this will be, it's a 
it's a video game. 

729
00:37:20,400 --> 00:37:21,560
It's going to be a combat heavy 
game. 

730
00:37:21,600 --> 00:37:25,560
So that's a big part of it, 
hearts and energy, You have 

731
00:37:25,560 --> 00:37:27,640
them. 
Losing hearts is only temporary.

732
00:37:27,640 --> 00:37:29,640
You can restore them if you have
zero hearts left. 

733
00:37:29,680 --> 00:37:33,200
You go unconscious and you 
regain 1 heart when someone 

734
00:37:33,200 --> 00:37:34,960
wakes you up or when the fight 
ends. 

735
00:37:34,960 --> 00:37:37,760
I love that one. 
It's got to be like wake up you 

736
00:37:37,840 --> 00:37:39,320
know? 
Yep. 

737
00:37:40,960 --> 00:37:43,920
If all heroes are unconscious, 
the game restarts the heroes 

738
00:37:43,920 --> 00:37:46,800
return of the dungeon entrance, 
the progress is saved but all 

739
00:37:46,800 --> 00:37:50,160
the monsters have respawned. 
So basically you can't die in 

740
00:37:50,160 --> 00:37:51,680
this game. 
You can't die in the game. 

741
00:37:52,320 --> 00:37:54,680
It's like you just wait for 
someone to wake you up and then 

742
00:37:54,680 --> 00:37:57,760
you get one heart back and you 
keep going and if everyone dies 

743
00:37:57,760 --> 00:38:00,600
you all just blink back to the 
beginning of the dungeon and try

744
00:38:00,600 --> 00:38:02,720
again. 
Love it, right? 

745
00:38:03,000 --> 00:38:05,000
Just like, it's just like a 
video game. 

746
00:38:05,040 --> 00:38:09,280
So yeah. 
Just like real life, some items 

747
00:38:09,280 --> 00:38:11,920
consume energy. 
Energy is a thing. 

748
00:38:11,920 --> 00:38:13,200
So you have hearts and you have 
energy. 

749
00:38:13,360 --> 00:38:15,480
The restoration is cool. 
You have a snack, a meal, a 

750
00:38:15,480 --> 00:38:18,800
heart potion, energy potion, a 
snack restores 1 heart and one 

751
00:38:18,800 --> 00:38:20,720
energy. 
A mirror restores 3 hearts and 

752
00:38:20,720 --> 00:38:24,800
three energy and a heart potion 
and A and a energy potion 

753
00:38:24,800 --> 00:38:27,080
restores all your hearts or all 
your energy, which is great. 

754
00:38:27,360 --> 00:38:28,760
I love the notations that they 
have here. 

755
00:38:28,760 --> 00:38:32,520
So there's the rest of this page
is hearts and and lightning 

756
00:38:32,520 --> 00:38:35,920
bolts, which is your your hearts
and your energy, right. 

757
00:38:36,240 --> 00:38:40,360
It says use a pin to outline 
your maximum hearts and then use

758
00:38:40,360 --> 00:38:42,520
a pencil to cross off and you 
don't have them so you can just 

759
00:38:42,520 --> 00:38:46,000
like erase over it. 
Great idea, I'm stealing the 

760
00:38:46,000 --> 00:38:50,080
shit out of that. 
It's funny how we go through 

761
00:38:50,080 --> 00:38:54,280
games and sometimes like the 
like the simple, straightforward

762
00:38:54,280 --> 00:38:57,000
ideas, straightforward ideas 
actually show like such 

763
00:38:57,000 --> 00:38:58,720
brilliance. 
You know, like, yeah, this is 

764
00:38:58,720 --> 00:39:00,120
great. 
This is an amazing idea. 

765
00:39:00,600 --> 00:39:04,040
It works perfectly well. 
It's enjoyable to look at too. 

766
00:39:04,800 --> 00:39:07,600
Well, it's definitely like I 
said, a lot of this game and is 

767
00:39:07,600 --> 00:39:10,480
a lot of just like well, well, 
well done. 

768
00:39:10,480 --> 00:39:11,640
Now that you've said it, of 
course of. 

769
00:39:11,960 --> 00:39:14,480
Course. 
You know, I don't like that 

770
00:39:16,200 --> 00:39:19,040
items improving and 
miscellaneous rules before we 

771
00:39:19,040 --> 00:39:22,800
get into heroes items, they 
exist. 

772
00:39:22,960 --> 00:39:25,280
They're tools that open up new 
possibilities. 

773
00:39:25,280 --> 00:39:29,840
Each item takes up one slot. 
Gym's food keys, Trinity 

774
00:39:29,840 --> 00:39:32,640
fragments, they don't take up 
slots. 

775
00:39:32,640 --> 00:39:34,320
They're marked on your hair 
sheet in a different area. 

776
00:39:35,000 --> 00:39:37,160
I remain remains where you lead 
them. 

777
00:39:37,160 --> 00:39:39,280
So if you drop it you can come 
back and get later. 

778
00:39:39,280 --> 00:39:41,680
And items wielder to worn by 
monsters are cursed and you 

779
00:39:41,680 --> 00:39:44,240
can't use them. 
You can get loop but you can't 

780
00:39:44,240 --> 00:39:45,520
take the monster stuff, which is
cool. 

781
00:39:46,680 --> 00:39:49,200
And you improve your character 
by finding new items, finding 

782
00:39:49,200 --> 00:39:51,760
heart and energy containers 
which go over and finding 

783
00:39:51,760 --> 00:39:57,160
Trinity fragments, which are 
fragments that gives one hero 

784
00:39:57,160 --> 00:40:00,000
the opportunity once per session
to re roll any number of dice 

785
00:40:00,000 --> 00:40:04,320
during an action roll. 
So re rolls there's. 

786
00:40:05,320 --> 00:40:07,440
Trinity Fragments, you know? 
Yeah, yeah. 

787
00:40:07,840 --> 00:40:10,880
Definitely Trinity, yeah, 
fragments if you, if you just 

788
00:40:10,880 --> 00:40:13,000
tweak up, if you tweak out all 
the middle. 

789
00:40:13,040 --> 00:40:14,280
Parts. 
It's Trinity, yeah. 

790
00:40:14,800 --> 00:40:20,560
Legally distinct Trinity icon. 
So a bunch of random 

791
00:40:20,560 --> 00:40:22,120
miscellaneous rules here. 
Let's go through some of them. 

792
00:40:22,120 --> 00:40:24,840
Heroes cannot harm freely 
inhabitants like that. 

793
00:40:24,840 --> 00:40:26,680
You can't be hitting on and 
you're not hitting on. 

794
00:40:26,680 --> 00:40:29,080
You can hit on NPCS like you 
want to get hit NPCS. 

795
00:40:30,000 --> 00:40:32,240
Regular keys open any regular 
lock. 

796
00:40:35,240 --> 00:40:38,160
Bombs blow up cracked walls. 
Regular walls can't be scaled. 

797
00:40:38,160 --> 00:40:40,240
Heroes can't attack while 
swimming. 

798
00:40:40,560 --> 00:40:42,200
If you fall into a pit, you lose
1 heart. 

799
00:40:42,200 --> 00:40:43,920
After one round, you 
automatically return to where 

800
00:40:43,920 --> 00:40:45,760
you fell from. 
Love that perfect. 

801
00:40:46,320 --> 00:40:48,280
If you're swallowed by 
quicksand, you lose 1 heart. 

802
00:40:48,280 --> 00:40:49,960
After one round, you 
automatically turn to where you 

803
00:40:49,960 --> 00:40:52,360
fell from. 
You fall into love, you return. 

804
00:40:52,360 --> 00:40:55,320
You're like kind of blinking, 
you know, like in and out, you 

805
00:40:55,560 --> 00:40:58,880
know, for a for just a moment. 
Like water droplets. 

806
00:40:58,880 --> 00:41:06,200
Just lava though. 
Two hearts, and when a hero 

807
00:41:06,200 --> 00:41:08,600
enters the boss room, the door 
seals behind them. 

808
00:41:09,400 --> 00:41:12,440
Other heroes are automatically 
transported inside, and it opens

809
00:41:12,440 --> 00:41:15,200
again when the heroes defeat the
boss monster. 

810
00:41:15,200 --> 00:41:17,120
All them, all the heroes are 
unconscious. 

811
00:41:17,120 --> 00:41:20,640
Boom, that's it. 
I think we get to the what this 

812
00:41:20,640 --> 00:41:23,640
game does really well and I and 
I think I I felt like this about

813
00:41:23,640 --> 00:41:27,280
forgotten balanceable is it's 
just it captures how charming 

814
00:41:27,520 --> 00:41:30,760
like the this aspect of like the
legend Zelda or like a video 

815
00:41:30,760 --> 00:41:35,200
game like that is like it 
captures the charm of that going

816
00:41:35,200 --> 00:41:37,080
through these books. 
They are very like the rules are

817
00:41:37,080 --> 00:41:39,200
very charming. 
I can very much enjoy these, you

818
00:41:39,200 --> 00:41:42,840
know. 
Yeah, it definitely hit you in 

819
00:41:42,840 --> 00:41:48,040
that nostalgia where like things
were, I don't know, I mean, no 

820
00:41:48,040 --> 00:41:51,200
matter where you go in time, 
they're like, you can look 50 

821
00:41:51,200 --> 00:41:52,920
years earlier and hear someone 
complaining the same way you 

822
00:41:52,920 --> 00:41:56,120
were complaining. 
But like, times were simpler, 

823
00:41:56,480 --> 00:42:02,520
you know, things were just a 
thing, and you didn't need 10 

824
00:42:02,520 --> 00:42:04,400
apps doing the same thing to get
your fix on it. 

825
00:42:04,400 --> 00:42:07,400
I just needed to 20 minutes in 
Aladdin, you know? 

826
00:42:07,400 --> 00:42:08,880
That was my game. 
Yeah. 

827
00:42:09,240 --> 00:42:10,560
We're getting into heroes 
section. 

828
00:42:10,760 --> 00:42:12,800
This is character creation. 
So do you want to build a 

829
00:42:12,800 --> 00:42:14,080
character as we run through this
real quick? 

830
00:42:14,200 --> 00:42:16,520
Please press your forward. 
Build a character. 

831
00:42:17,520 --> 00:42:19,520
So this is a green section. 
So again, the pages like 

832
00:42:19,520 --> 00:42:23,160
slightly green in the background
and then all of the bullet 

833
00:42:23,160 --> 00:42:26,080
points and everything throughout
the entire thing are green, 

834
00:42:26,160 --> 00:42:28,360
which is great. 
Again, I love the color coding. 

835
00:42:29,480 --> 00:42:32,400
It's it's fantastic. 
So as you bring up some dice, 

836
00:42:32,400 --> 00:42:35,040
you have some character options.
You choose a kin. 

837
00:42:35,040 --> 00:42:37,280
A kin is your critical race in 
other classes. 

838
00:42:37,280 --> 00:42:39,320
It is a kind of creature you 
are. 

839
00:42:39,320 --> 00:42:41,600
And I love the art of the top 
that has like one of all of 

840
00:42:41,600 --> 00:42:45,640
them, which is dope. 
So you can be an elf, which is a

841
00:42:45,640 --> 00:42:49,160
pointy eared humanoid hailing 
from the plains. 

842
00:42:49,160 --> 00:42:56,080
They have a special yeah you can
spend 1 energy ahead of an 

843
00:42:56,080 --> 00:42:58,000
action roll to get plus one 
dice. 

844
00:42:58,240 --> 00:43:00,280
That's dope. 
Great for Alves avians. 

845
00:43:00,280 --> 00:43:03,080
They're bird like humanoid 
hailing from the skies and 

846
00:43:03,080 --> 00:43:06,080
they're special is you can spend
1 energy to make a long jump and

847
00:43:06,080 --> 00:43:08,400
glide to the air. 
I love that from a narrative 

848
00:43:08,400 --> 00:43:10,440
perspective. 
That's like the coolest freaking

849
00:43:10,440 --> 00:43:12,240
thing. 
I mean I love that some of these

850
00:43:12,240 --> 00:43:15,320
are more narrative. 
The Geon is a rock like humanoid

851
00:43:15,320 --> 00:43:17,920
hailing from the mountains. 
They have a special wish. 

852
00:43:17,920 --> 00:43:21,640
You can spend 1 energy to resist
losing 1 heart which is dope. 

853
00:43:22,480 --> 00:43:25,200
Which mechanically you know that
basically gives you that means 

854
00:43:25,200 --> 00:43:28,160
all your energy or hearts which 
is cool. 

855
00:43:28,920 --> 00:43:31,280
It does tweak your attributes 
you get plus one might -1 

856
00:43:31,280 --> 00:43:33,400
bravery. 
You have an aquarium which the 

857
00:43:33,400 --> 00:43:34,720
fish like Humanoid handle from 
the lakes. 

858
00:43:34,720 --> 00:43:38,160
You can spend 1 energy to swim 
long distances underwater or 

859
00:43:38,160 --> 00:43:40,960
attack while in the water which 
is why the miscellaneous rule 

860
00:43:40,960 --> 00:43:44,040
said other people couldn't. 
And then you have the seedling, 

861
00:43:44,040 --> 00:43:46,200
which is a tree like humanoid 
hailing from the forest, 

862
00:43:46,600 --> 00:43:49,680
Especially as you spend 1 energy
to turn invisible for as long as

863
00:43:49,680 --> 00:43:51,800
you stay still. 
I assume that means that they 

864
00:43:51,800 --> 00:43:54,800
like, in my mind, the Sprite 
turns into like a little tree 

865
00:43:54,800 --> 00:43:56,400
that looks like all the little 
trees around it. 

866
00:43:56,600 --> 00:43:59,120
So you can't like tell which one
it is. 

867
00:43:59,640 --> 00:44:02,520
And then the attributes are -1 
brevity a -, 1 might plus one 

868
00:44:02,520 --> 00:44:04,000
brevity the opposite of the G 
on. 

869
00:44:04,200 --> 00:44:06,640
So which which kin are you going
with? 

870
00:44:07,200 --> 00:44:12,600
Oh, I in The Legend of Zelda and
its various games, I love the 

871
00:44:12,600 --> 00:44:17,200
Gorons, so I will pick AG on the
obvious inspiration. 

872
00:44:21,560 --> 00:44:24,800
I love that they like did the -1
bravery because I believe in 

873
00:44:24,800 --> 00:44:27,000
those games too. 
Even though the Gorons are like 

874
00:44:27,000 --> 00:44:30,640
big tough guys, they are like, 
you know, it's not the most 

875
00:44:30,640 --> 00:44:33,840
agile and also like sometimes 
they're fairly cowardly, which I

876
00:44:33,960 --> 00:44:36,200
feel like the bravery stat for 
this one actually fits both 

877
00:44:36,200 --> 00:44:39,360
those things. 
Like a like a big teddy bear. 

878
00:44:41,120 --> 00:44:44,160
OK, so we got some notes on 
stats and gear and then we'll 

879
00:44:44,160 --> 00:44:47,160
we'll go over some stuff. 
So your hero starts with three 

880
00:44:47,160 --> 00:44:49,680
hearts. 
So you use a pin to outline 

881
00:44:49,680 --> 00:44:53,000
those three hearts. 
OK, I believe there's a form 

882
00:44:53,000 --> 00:44:54,320
fillable character sheet in the 
Dropbox too. 

883
00:44:55,960 --> 00:44:58,880
So you get 3 energy. 
So you use a pinned outline, 3 

884
00:44:58,880 --> 00:45:02,320
energy symbols. 
Your little lighting bolts start

885
00:45:02,320 --> 00:45:06,000
with 15 gems, so you can make a 
note of that. 

886
00:45:06,760 --> 00:45:08,880
You get a small pouch which is 4
slots. 

887
00:45:08,880 --> 00:45:11,680
I do believe the character sheet
also has an 8 slot pouch. 

888
00:45:13,760 --> 00:45:14,640
Yeah. 
So you just mark the. 

889
00:45:14,640 --> 00:45:19,480
Wallet, you know, got to turn in
your Golden's Katulas or 

890
00:45:19,480 --> 00:45:21,960
whatever to get the bigger size 
wallet. 

891
00:45:22,560 --> 00:45:25,520
There you go. 
So you but you get the four, so 

892
00:45:25,520 --> 00:45:28,000
you get a starting weapon. 
So you started with the G on, so

893
00:45:28,000 --> 00:45:30,560
you get to start with the club. 
Perfect. 

894
00:45:31,440 --> 00:45:33,480
I like that there's not even 
don't even worry about picking 

895
00:45:33,480 --> 00:45:35,400
the weapon. 
Like you have your character and

896
00:45:35,400 --> 00:45:37,640
your character gets the weapon 
that they they're starting 

897
00:45:37,640 --> 00:45:40,720
weapon which it's a video game 
like you don't get the yeah, and

898
00:45:40,720 --> 00:45:44,880
then a special item choose or 
roll multiple heroes should not 

899
00:45:44,880 --> 00:45:47,280
start with the same item. 
So roll AD 4 real quick and you 

900
00:45:47,280 --> 00:45:48,720
get to pick. 
You get to start their special 

901
00:45:48,720 --> 00:45:51,240
item. 
I rolled A1, I got a Lantern. 

902
00:45:51,240 --> 00:45:53,960
Lights up dark places can 
emulate objects. 

903
00:45:54,280 --> 00:45:56,080
Amazing. 
I assume that means you hit the,

904
00:45:56,120 --> 00:45:59,440
hit the hit someone with a 
Lantern and they will die from 

905
00:45:59,440 --> 00:46:00,160
flame. 
Yeah. 

906
00:46:00,680 --> 00:46:03,800
So there are additional items 
grouped more for more than four 

907
00:46:03,800 --> 00:46:07,200
heroes randomized on the special
items table so that the the 

908
00:46:07,200 --> 00:46:10,920
table does go much farther that 
the 1st 4:00 on that table, 

909
00:46:10,920 --> 00:46:13,200
though are the same 4. 
So it just extends the table 

910
00:46:13,200 --> 00:46:15,800
longer later on in the master 
section. 

911
00:46:16,000 --> 00:46:19,160
And I do like that there's 
there's all the four items are 

912
00:46:19,160 --> 00:46:20,160
down here. 
You got the boomerang, the 

913
00:46:20,160 --> 00:46:25,120
Lantern, the the magic Cape, and
the bow in dope dope ass pixel 

914
00:46:25,120 --> 00:46:27,360
art. 
Love the magic Cape icon, I 

915
00:46:27,360 --> 00:46:31,320
think it looks so great. 
It does look so cool to spend 1 

916
00:46:31,320 --> 00:46:33,480
energy to make yourself 
invisible for the current round 

917
00:46:33,560 --> 00:46:36,040
and the next. 
So similar to the seedlings 

918
00:46:36,040 --> 00:46:40,680
ability but it's a Cape which I 
think makes you actually 

919
00:46:40,680 --> 00:46:43,280
invisible Where the seedling? 
I know it says invisible but in 

920
00:46:43,280 --> 00:46:46,640
my mind again I think they just 
more like look like plants. 

921
00:46:46,640 --> 00:46:48,960
Some people don't see them but 
to each their own. 

922
00:46:49,040 --> 00:46:51,720
That's just how I interpret it. 
For for the seedling ability, it

923
00:46:51,720 --> 00:46:54,480
specifically says for as like 
you have to stay still. 

924
00:46:54,720 --> 00:46:57,960
Yeah, but for the Cape it does 
not say that, which me implies 

925
00:46:57,960 --> 00:46:59,640
that I'll move around wearing. 
Oh yeah. 

926
00:47:00,120 --> 00:47:03,560
Oh yeah. 
OK, so distribute your 

927
00:47:03,560 --> 00:47:05,360
attributes and determine your 
appearance. 

928
00:47:05,360 --> 00:47:07,280
So you have 3 attributes. 
We already said that you 

929
00:47:07,280 --> 00:47:10,600
distribute the following values,
among them three, two and one 

930
00:47:11,320 --> 00:47:13,560
amongst your might, bravery and 
insight. 

931
00:47:16,440 --> 00:47:19,520
I think I'm going to, I might 
just go straight down 3, two and

932
00:47:19,520 --> 00:47:23,440
one actually, because I would 
have, I get plus one to my and 

933
00:47:23,440 --> 00:47:28,720
-1 to bravery, which means I 
would have 4-1 and one, yeah. 

934
00:47:29,960 --> 00:47:32,600
That's always that's always the 
play, right? 

935
00:47:32,600 --> 00:47:39,560
Is do I even out to SO or do I 
double up the one? 

936
00:47:39,680 --> 00:47:44,360
I'm going full into being big 
and strong and clumsy so don't 

937
00:47:44,920 --> 00:47:46,760
ask me to jump over anything, I 
won't do it. 

938
00:47:47,240 --> 00:47:50,000
No, no, just run through it. 
That's how that works. 

939
00:47:51,000 --> 00:47:53,480
The the kit modifiers are listed
here again, which is great. 

940
00:47:53,480 --> 00:47:56,400
The Geon and seedlings with the 
with the attributes. 

941
00:47:56,720 --> 00:47:58,760
I love that. 
I love that it's not listed just

942
00:47:58,760 --> 00:48:00,520
once and you're expected to 
remember where the heck that 

943
00:48:00,520 --> 00:48:01,960
was. 
I like that it's listed where 

944
00:48:01,960 --> 00:48:04,840
you need it, which is great. 
So determine your appearance. 

945
00:48:04,840 --> 00:48:08,920
So it says roll DD, roll those 
double DS for me, which just 

946
00:48:08,920 --> 00:48:12,840
means you roll a four to four 
and read it like a percentile 

947
00:48:12,880 --> 00:48:16,560
like. 
So hair is Gray and then I'll 

948
00:48:16,560 --> 00:48:21,440
roll again for clothes and I got
a 33 for clothes. 

949
00:48:21,600 --> 00:48:24,400
I have worn purple clothes, Gray
hair, and I got like a purple 

950
00:48:24,400 --> 00:48:26,920
like tank top tunic kind of 
thing. 

951
00:48:26,920 --> 00:48:29,040
I'm a genon, I'm a big buff 
dude, big buck. 

952
00:48:30,000 --> 00:48:32,440
So that's dope with like the 
with the Gray hair popping out 

953
00:48:32,440 --> 00:48:33,600
the top. 
That's cool. 

954
00:48:33,600 --> 00:48:35,040
Looks dope. 
That sounds very video you gave 

955
00:48:35,040 --> 00:48:37,280
me. 
Yeah, this reminds me a little 

956
00:48:37,280 --> 00:48:41,720
bit of the the tunnel goons. 
Roll for your Cape color roll 

957
00:48:41,720 --> 00:48:43,880
for your club color. 
You know, love that. 

958
00:48:46,240 --> 00:48:49,280
I would I would I definitely 
would be like roll one more time

959
00:48:49,600 --> 00:48:54,840
and and that's the color of your
cloak, you know, roll or pick 

960
00:48:54,840 --> 00:48:56,600
one roll one more time for me. 
I want to do it. 

961
00:48:56,600 --> 00:48:58,480
I want to do it because you got 
hair, you got clothes. 

962
00:48:59,400 --> 00:49:01,360
Magenta. 
So oh, purple, magenta. 

963
00:49:01,360 --> 00:49:03,080
That's a dope girl. 
Come up with this with the Gray 

964
00:49:03,080 --> 00:49:05,280
hair, bro, you literally just 
rolled Magneto. 

965
00:49:10,760 --> 00:49:13,320
All right, Magneto, the Geodon, 
the Geon. 

966
00:49:13,360 --> 00:49:18,400
OK, Oh, this is AG on here with 
with the purple clothes, right? 

967
00:49:18,400 --> 00:49:22,000
So if you if this hair was Gray,
that's you all right. 

968
00:49:22,000 --> 00:49:24,960
So buy something spin gems to 
buy things. 

969
00:49:24,960 --> 00:49:26,760
If you do noted on your 
character sheet. 

970
00:49:26,760 --> 00:49:28,240
So you can start by buying some 
stuff. 

971
00:49:28,920 --> 00:49:30,960
Snacks are worth 5 gems. 
We're going to talk about what 

972
00:49:30,960 --> 00:49:33,200
they are. 
Meals are 10 gems and then bombs

973
00:49:33,200 --> 00:49:35,080
are 5 gems. 
So you can spend up to you start

974
00:49:35,080 --> 00:49:36,720
with 15 gems. 
You can buy stuff if you want, 

975
00:49:38,160 --> 00:49:40,600
and then you roll or pick a 
name. 

976
00:49:40,680 --> 00:49:42,320
You roll another double D for 
me. 

977
00:49:42,760 --> 00:49:46,600
Oh cool, yeah love rolling for 
names. 

978
00:49:47,120 --> 00:49:50,320
I rolled 32 Erie. 
Erie. 

979
00:49:50,920 --> 00:49:54,080
Erie. 
Erie Sounds good. 

980
00:49:54,360 --> 00:49:57,160
That's your Geon. 
So it's got the hero agenda. 

981
00:49:57,160 --> 00:50:00,240
Here. 4 things. 
Explore Sirulia, help feeling 

982
00:50:00,240 --> 00:50:03,480
inhabitants, find dungeons that 
clear them of monsters, and 

983
00:50:03,480 --> 00:50:06,080
fight the Shadow King's evil 
influence. 

984
00:50:06,480 --> 00:50:07,560
Love it. 
That's all you got to do. 

985
00:50:07,560 --> 00:50:10,960
That's what you're supposed to 
do when you break pots and 

986
00:50:10,960 --> 00:50:12,600
defeat monsters. 
You have a chance to find 

987
00:50:12,600 --> 00:50:16,440
helpful stuff for remind the 
master to roll on the standard 

988
00:50:16,520 --> 00:50:20,800
loot table. 
Oh yeah, one letter off of Eric.

989
00:50:21,160 --> 00:50:24,640
That's funny for for Magneto, 
for those that aren't in the 

990
00:50:24,640 --> 00:50:30,560
chat with us. 
So, and it's not a hyperlink to 

991
00:50:30,560 --> 00:50:32,720
that, but it didn't say that it 
was, but it's already linked 

992
00:50:32,720 --> 00:50:34,440
out. 
So there is a character sheet 

993
00:50:34,680 --> 00:50:37,240
right here after the hero 
section, which I love because I 

994
00:50:37,240 --> 00:50:39,680
was able to flip while going 
through the two pages. 

995
00:50:39,680 --> 00:50:41,640
The very next page is your 
character sheet. 

996
00:50:41,880 --> 00:50:44,120
So I love that it was available 
that I could look at the 

997
00:50:44,120 --> 00:50:47,800
character sheet while I was 
reading about it so I could see 

998
00:50:47,800 --> 00:50:49,720
where I would have put it, which
is really fantastic. 

999
00:50:49,960 --> 00:50:51,240
It's a beautiful looking 
character sheet. 

1000
00:50:51,240 --> 00:50:52,800
I like it. 
I like that it uses the. 

1001
00:50:54,240 --> 00:50:56,560
I was gonna say the triforce. 
The what's? 

1002
00:50:56,560 --> 00:50:58,880
No, the Trinity. 
Triforce, the Trinity, Trinity. 

1003
00:50:59,680 --> 00:51:03,040
Yeah, the Trinity fragments for 
the for the areas where you 

1004
00:51:03,040 --> 00:51:06,480
write your stats in. 
It's a great clean character 

1005
00:51:06,480 --> 00:51:07,560
sheet. 
I really like it a lot. 

1006
00:51:07,560 --> 00:51:10,080
I like the little meal symbol 
with the little fishies, the 

1007
00:51:10,080 --> 00:51:14,120
keys and stuff, the little 
Pamela looking snacks, and I 

1008
00:51:14,120 --> 00:51:17,280
really love the all of the 
actions listed on the bottom. 

1009
00:51:19,000 --> 00:51:21,240
It's really nice to have because
you only roll action rolls. 

1010
00:51:21,240 --> 00:51:23,480
So it's really nice that all of 
your actions are listed right 

1011
00:51:23,480 --> 00:51:25,920
there. 
This is my nitpicky part, Lucas.

1012
00:51:25,920 --> 00:51:28,720
This is my only nitpicky part. 
And it doesn't matter because it

1013
00:51:28,720 --> 00:51:31,840
doesn't matter because this is 
not that. 

1014
00:51:31,920 --> 00:51:36,560
But I would have been blown away
if if here where it says 

1015
00:51:36,560 --> 00:51:40,720
blackfiskpublishing.com, it 
hyperlinked out to 

1016
00:51:40,720 --> 00:51:45,240
blackfiskpublishing.com. 
But again, that's not even 

1017
00:51:45,240 --> 00:51:47,320
nitpicky, because it's not even 
an expectation, because it's 

1018
00:51:47,320 --> 00:51:49,000
actually what's on the character
sheet. 

1019
00:51:49,160 --> 00:51:50,360
You know what that's. 
What I was saying? 

1020
00:51:50,560 --> 00:51:53,360
Fuck you. 
I don't disagree with you. 

1021
00:51:53,360 --> 00:51:54,880
That's what I said. 
It didn't matter. 

1022
00:51:56,080 --> 00:52:01,360
I hedged that, but again, it 
doesn't really matter. 

1023
00:52:01,920 --> 00:52:05,960
But also, if you're giving it 
out as a PDF on the PDF, if it 

1024
00:52:05,960 --> 00:52:08,160
was linked there, then any time 
someone brought up the PDF, 

1025
00:52:08,160 --> 00:52:10,200
they'd be able to go Click to 
the other ones really easily 

1026
00:52:10,200 --> 00:52:12,960
too, which we have seen before, 
people on the character sheets 

1027
00:52:12,960 --> 00:52:17,320
linking to other spots. 
That's it. 

1028
00:52:17,760 --> 00:52:18,880
Yeah. 
I mean, that's not it. 

1029
00:52:18,880 --> 00:52:19,880
We're not done. 
But that no. 

1030
00:52:19,880 --> 00:52:22,600
Yeah, it is more but. 
From the player side, that's the

1031
00:52:22,600 --> 00:52:25,640
entire game. 
Yeah, I meant to download this 

1032
00:52:25,640 --> 00:52:27,200
and I did want to. 
I did want to talk about this 

1033
00:52:27,200 --> 00:52:32,200
real quick. 
So in I, I oh, I did download 

1034
00:52:32,200 --> 00:52:33,240
it. 
Look. 

1035
00:52:33,320 --> 00:52:36,400
At you. 
You're ready, so I don't. 

1036
00:52:36,440 --> 00:52:38,160
So I went all in and got 
everything. 

1037
00:52:38,600 --> 00:52:42,560
I don't know and I think that 
the little player book came 

1038
00:52:42,560 --> 00:52:46,240
inside this gold case. 
I don't remember though. 

1039
00:52:47,280 --> 00:52:50,520
But hey, the creator of the game
is in our chat with us, which is

1040
00:52:50,520 --> 00:52:56,000
the reason we still do this live
on twitch is the player and it 

1041
00:52:56,000 --> 00:52:58,120
is gold. 
Did this come with all of the 

1042
00:52:58,120 --> 00:53:02,200
pledges or did the player 
booklet only come with the with 

1043
00:53:02,200 --> 00:53:07,080
the with the with the gold box? 
Because I, I love that and I 

1044
00:53:07,080 --> 00:53:09,560
just want to take two seconds to
flip through it real quick. 

1045
00:53:10,560 --> 00:53:16,080
The player booklet is fantastic.
It is pretty much everything we 

1046
00:53:16,080 --> 00:53:20,040
just went over in like 6 pages. 
It's got the, it's got the 

1047
00:53:20,040 --> 00:53:26,520
beginning like words, the 
starting with the video game 

1048
00:53:26,520 --> 00:53:28,800
logic section. 
It's got the actions still 

1049
00:53:28,800 --> 00:53:31,680
color-coded, still laid out very
similar, like the same style. 

1050
00:53:32,200 --> 00:53:35,640
It's got all your actions, all 
the special abilities. 

1051
00:53:35,640 --> 00:53:40,200
It talks about items, rounds, 
hearts, energy and that's it 

1052
00:53:40,400 --> 00:53:43,600
it's literally like 5 pages 
including the the inside of the 

1053
00:53:43,600 --> 00:53:48,160
back and it's everything you 
need to to be the player in the 

1054
00:53:48,160 --> 00:53:49,880
game. 
So everything that we just went 

1055
00:53:49,880 --> 00:53:53,880
over easily done yeah. 
The player booklet is part of 

1056
00:53:53,880 --> 00:53:55,840
the gold edition, but you'll be 
able to download it from our 

1057
00:53:55,840 --> 00:53:58,520
website once the game releases. 
Regular and printer friendly. 

1058
00:53:59,840 --> 00:54:04,680
I it's killing it so going to go
through the master section super

1059
00:54:04,680 --> 00:54:06,040
quick. 
There are just some points we 

1060
00:54:06,040 --> 00:54:08,080
want to hit on, but we're not 
going to read through all of it.

1061
00:54:08,480 --> 00:54:11,200
The Shadow King dwells in the 
Cerulean Citadel behind an 

1062
00:54:11,200 --> 00:54:15,200
impenetrable, impenetrable 
barrier, while as evil influence

1063
00:54:15,200 --> 00:54:19,880
spreads across Cerulea, his most
fearsome beasts have fortified 

1064
00:54:19,880 --> 00:54:23,280
perilous layers from which 
monsters spawn and terrorize the

1065
00:54:23,280 --> 00:54:25,120
region. 
These beasts each protect a 

1066
00:54:25,120 --> 00:54:28,200
Trinity fragment. 
The Trinity is a legendary 

1067
00:54:28,200 --> 00:54:30,640
artifact that once restored, 
we'll be capable of breaking 

1068
00:54:30,640 --> 00:54:34,120
down the barrier surrounding the
Cerulean Citadel, allowing 1 to 

1069
00:54:34,120 --> 00:54:37,400
face the Shadow King. 
So we're getting into a bright 

1070
00:54:37,400 --> 00:54:40,240
red section. 
Beautiful piece of art at the 

1071
00:54:40,240 --> 00:54:43,200
top here of a bad guy slash the 
dungeon. 

1072
00:54:44,040 --> 00:54:46,000
The Shadow King, The Shadow 
King. 

1073
00:54:46,240 --> 00:54:47,720
Well, the Shadow King is 
actually this dude. 

1074
00:54:51,640 --> 00:54:52,600
That's the same dude. 
Awesome. 

1075
00:54:53,960 --> 00:54:56,280
Oh, yeah, you're right, 100%, a 
thousand million percent the 

1076
00:54:56,280 --> 00:54:58,320
same dude. 
It is the and it's a dope piece 

1077
00:54:58,320 --> 00:55:00,120
of art. 
I was like, no, it's not. 

1078
00:55:00,160 --> 00:55:02,000
He's got a crown. 
Yes, he does. 

1079
00:55:02,000 --> 00:55:03,680
OK. 
The horns on the chair should 

1080
00:55:03,680 --> 00:55:06,400
really give it away. 
Beautiful piece, stunning 

1081
00:55:06,400 --> 00:55:08,880
colors. 
I mean the purple and the pink 

1082
00:55:08,880 --> 00:55:10,960
and the Blues. 
If I could get print to hang 

1083
00:55:10,960 --> 00:55:13,080
from this, it'd probably be this
one honestly. 

1084
00:55:15,240 --> 00:55:19,120
Probably, yeah. 
I mean, it's either that one or,

1085
00:55:19,520 --> 00:55:23,040
I don't know, the, the, the, 
the, the 1:00 where they're, I 

1086
00:55:23,040 --> 00:55:25,080
mean, I love the skeleton at the
beginning where the lava's 

1087
00:55:25,080 --> 00:55:27,560
coming down and the one guy's 
like that's gonna be there. 

1088
00:55:27,960 --> 00:55:33,120
I think a lot of the I think the
also the the woodland tomb, 

1089
00:55:33,120 --> 00:55:35,240
which is the one of the dungeons
of the book. 

1090
00:55:35,240 --> 00:55:37,600
That one I'd also like. 
I'd hang down on my wall, you 

1091
00:55:37,600 --> 00:55:39,240
know, I just like it. 
Yeah, it's. 

1092
00:55:39,320 --> 00:55:42,400
Classic. 
It does it, yeah. 

1093
00:55:42,400 --> 00:55:44,280
It definitely punches you in the
nostalgia a lot. 

1094
00:55:44,880 --> 00:55:48,080
So this is a master section, a 
lot about running the dungeon 

1095
00:55:48,080 --> 00:55:49,320
and stuff. 
I love when games do it this 

1096
00:55:49,320 --> 00:55:51,680
way. 
I love when games have like, 

1097
00:55:52,400 --> 00:55:55,480
like if you're a player, you 
could stop and just be done. 16 

1098
00:55:55,480 --> 00:55:59,080
pages, 15 pages and don't do it.
So there's not this like weird 

1099
00:55:59,080 --> 00:56:02,800
mix of just like I'm not going 
to say the game, but where 

1100
00:56:02,800 --> 00:56:05,160
there's like way too much 
direction for shit that doesn't 

1101
00:56:05,160 --> 00:56:08,160
matter all throughout. 
Instead of just bumping it to a 

1102
00:56:08,160 --> 00:56:12,280
different book or to its own 
section where you're trying to 

1103
00:56:12,280 --> 00:56:15,000
learn how to play the game, but 
you're getting like a billion 

1104
00:56:15,000 --> 00:56:16,800
directions on shit that doesn't 
matter because you're not 

1105
00:56:16,800 --> 00:56:18,960
running the game separate into 
its own chapter. 

1106
00:56:18,960 --> 00:56:21,440
This does a fantastic job of 
doing that and I like it a lot. 

1107
00:56:22,200 --> 00:56:24,280
Still read it if you're a player
because there's a lot of really 

1108
00:56:24,280 --> 00:56:26,160
great stuff in here, but it's 
cool. 

1109
00:56:26,240 --> 00:56:29,200
So the master guidelines, the 
master agenda, which is 

1110
00:56:29,200 --> 00:56:32,400
different than the player agenda
is prepare dungeons, apply the 

1111
00:56:32,400 --> 00:56:36,080
rules when things are clear cut,
making rulings when they aren't,

1112
00:56:36,240 --> 00:56:38,960
challenge the players and the 
heroes say yes to the players 

1113
00:56:38,960 --> 00:56:42,120
creative ideas and solutions and
embrace the video game logic. 

1114
00:56:42,560 --> 00:56:45,200
I love that. 
So it talks about dungeon 

1115
00:56:45,200 --> 00:56:46,520
mapping. 
It literally says like print the

1116
00:56:46,520 --> 00:56:50,000
maps out, cut them up, and then 
just lay them down as they enter

1117
00:56:50,000 --> 00:56:51,440
the room. 
Great idea to do it. 

1118
00:56:51,440 --> 00:56:53,600
If you have a printer that's 
cool, it says, or just draw it, 

1119
00:56:53,680 --> 00:56:57,800
that's cool. 
So campaign play is really neat 

1120
00:56:57,800 --> 00:56:59,200
and I do like the way that they 
do this. 

1121
00:56:59,200 --> 00:57:02,840
So the Shadow King has split the
Trinity into three fragments 

1122
00:57:02,840 --> 00:57:04,240
before you get into the Cerulean
Citadel. 

1123
00:57:04,240 --> 00:57:08,120
So there's three dungeons in 
this game and then a fourth one 

1124
00:57:08,960 --> 00:57:10,680
where you actually fight the 
Shadow King. 

1125
00:57:10,680 --> 00:57:14,840
So there's literally half the 
book is the three dungeons to 

1126
00:57:14,840 --> 00:57:16,960
get the three Trinity fragments 
and this really in Citadel to 

1127
00:57:16,960 --> 00:57:19,640
fight the Shadow King. 
So the campaign, the game, the 

1128
00:57:19,640 --> 00:57:21,880
game within the game, the game 
that this game is, if it was a 

1129
00:57:21,880 --> 00:57:25,320
video game, exists within this 
rule book and it's fantastic. 

1130
00:57:25,800 --> 00:57:29,000
So the campaign style I really 
like is really interesting. 

1131
00:57:29,000 --> 00:57:32,160
So there's the dungeon campaign 
where it says heroes start at 

1132
00:57:32,160 --> 00:57:34,040
the dungeon entrance whenever 
they want. 

1133
00:57:34,040 --> 00:57:36,680
They just go in. 
I'm completely skipping overland

1134
00:57:36,680 --> 00:57:39,440
play and as a master, you really
don't need to prepare anything 

1135
00:57:39,440 --> 00:57:41,000
because you can just run it 
right out of the book. 

1136
00:57:41,480 --> 00:57:43,440
Love that you just it's right 
there. 

1137
00:57:44,240 --> 00:57:46,960
There's the overworld campaign 
where the heroes start at either

1138
00:57:46,960 --> 00:57:49,960
the entrance of the dungeon or 
at Citadel town and they can 

1139
00:57:49,960 --> 00:57:53,080
access the overland map by like 
picking stuff that's marked on 

1140
00:57:53,080 --> 00:57:55,680
it. 
And then they have to travel 

1141
00:57:55,680 --> 00:57:59,360
through a number of world areas.
As a master you should prepare 

1142
00:57:59,360 --> 00:58:02,720
content for those areas so they 
can see the map and they kind of

1143
00:58:02,720 --> 00:58:05,400
like pick where they go. 
And then there's a screen crawl 

1144
00:58:05,400 --> 00:58:07,760
campaign where the heroes start 
in Citadel town and know 

1145
00:58:07,760 --> 00:58:09,560
nothing. 
They don't get the overworld 

1146
00:58:09,560 --> 00:58:11,400
map. 
They have to talk to NPCS to 

1147
00:58:11,400 --> 00:58:13,680
find out where anything is. 
They have to explore to find it.

1148
00:58:13,880 --> 00:58:16,200
That would be dope. 
Yeah, I like that too. 

1149
00:58:16,200 --> 00:58:19,520
I I love the multiple different 
options of modes. 

1150
00:58:19,520 --> 00:58:21,920
And I would definitely want to 
play. 

1151
00:58:21,920 --> 00:58:26,080
I would definitely want to run 
like the screen crawl campaign 

1152
00:58:26,080 --> 00:58:29,160
and just be like, yeah, welcome 
to Welcome to town. 

1153
00:58:29,480 --> 00:58:30,560
You've lived here your whole 
life. 

1154
00:58:31,200 --> 00:58:34,320
Where are we going? 
That's exactly, I mean when I 

1155
00:58:34,320 --> 00:58:36,680
played not awkward in a time 
when I played Links Awakening, 

1156
00:58:36,920 --> 00:58:38,840
like you just start in a little 
town and there's like grass and 

1157
00:58:38,920 --> 00:58:40,560
like every time you come back 
you chop the grass to get the 

1158
00:58:40,560 --> 00:58:42,760
rupees and then you're like fish
and then you go try to do stuff.

1159
00:58:43,080 --> 00:58:44,600
It's great. 
I was going to the fact that 

1160
00:58:44,600 --> 00:58:48,440
there's like a preset, fairly 
finite map means that if you do 

1161
00:58:48,440 --> 00:58:53,960
this version, prepping for it is
not going to be as daunting as 

1162
00:58:53,960 --> 00:58:57,680
like prepping for, you know, 
something else, 5 E or whatever,

1163
00:58:57,680 --> 00:58:59,400
but a lot of other stuff as 
well. 

1164
00:59:00,600 --> 00:59:07,720
Yeah, but we got to do something
real quick. 

1165
00:59:09,640 --> 00:59:11,160
I like the modifying difficulty 
part. 

1166
00:59:11,520 --> 00:59:13,960
Their official campaign is 
written for three heroes, 

1167
00:59:14,160 --> 00:59:16,600
everything in threes, obviously 
because of the the Trinity 

1168
00:59:16,600 --> 00:59:19,040
fragment. 
If there are fewer heroes for 

1169
00:59:19,040 --> 00:59:21,480
each missing one, reduce the 
number of monsters in each room 

1170
00:59:21,480 --> 00:59:24,360
by one and the hearts of the 
bosses by two. 

1171
00:59:24,640 --> 00:59:27,400
The opposite, if there are more,
you increase the number of 

1172
00:59:27,400 --> 00:59:29,960
monsters by one, and then you 
increase the boss's heart by 

1173
00:59:29,960 --> 00:59:32,000
two. 
Simple, easy, streamlined, 

1174
00:59:32,120 --> 00:59:34,120
couldn't ask for for a quicker, 
easier way. 

1175
00:59:35,600 --> 00:59:37,560
Boom. 
All right, going through 

1176
00:59:37,560 --> 00:59:39,600
creating the dungeons. 
There's a whole section here, 

1177
00:59:39,600 --> 00:59:42,600
best practices, which is great, 
and a numbered list one through 

1178
00:59:42,600 --> 00:59:46,600
6 of putting a dungeon together,
picking the theme, picking the 

1179
00:59:46,600 --> 00:59:48,520
challenge, picking the items, 
picking the bosses. 

1180
00:59:48,520 --> 00:59:50,960
It's great, I love it. 
I would use this for just about 

1181
00:59:50,960 --> 00:59:53,120
anything. 
It's really awesome. 

1182
00:59:53,160 --> 00:59:55,000
I love the best practices too. 
They're good. 

1183
00:59:55,000 --> 00:59:57,560
Create non linear paths, 
anticipate multiple 

1184
00:59:57,560 --> 00:59:59,880
possibilities. 
Don't block the main path at the

1185
00:59:59,880 --> 01:00:02,200
hardest challenge. 
Keep that for like special 

1186
01:00:02,200 --> 01:00:09,040
treasure and have the special 
items be used on bosses and for 

1187
01:00:09,040 --> 01:00:11,200
those special things to get to 
other things which is great. 

1188
01:00:11,200 --> 01:00:12,520
And then embrace video game 
logic. 

1189
01:00:12,640 --> 01:00:16,760
You know there's a a double D 
roll table here for theme and 

1190
01:00:16,760 --> 01:00:19,240
architecture which also gives 
you the room roaming roaming 2 

1191
01:00:19,240 --> 01:00:27,160
double DS real quick. 
OK, the 1st, 1:14 and the second

1192
01:00:27,160 --> 01:00:32,000
one's 42. 
OK, so we're so 14 is that air, 

1193
01:00:32,000 --> 01:00:38,160
sky, cloud? 
And 42, we've got Cave, Cavern, 

1194
01:00:38,160 --> 01:00:39,480
Grotto. 
It's the architect. 

1195
01:00:39,480 --> 01:00:42,200
So come up with come with the 
name and I do like how they say 

1196
01:00:42,200 --> 01:00:43,600
it up top. 
It's cool because you can do 

1197
01:00:43,600 --> 01:00:47,240
like the moon cave or you could 
do like Cave of the Moon. 

1198
01:00:48,640 --> 01:00:50,120
So what do you got? 
What do you got? 

1199
01:00:50,160 --> 01:00:53,680
You got cake. 
Grotto, grotto in the sky, you 

1200
01:00:53,680 --> 01:00:55,200
know. 
Grotto in the sky. 

1201
01:00:55,280 --> 01:00:57,240
There you go. 
Sky grotto baby. 

1202
01:00:59,080 --> 01:01:01,800
So cool. 
We got the grotto in the sky. 

1203
01:01:02,160 --> 01:01:06,760
So challenges are problems that 
heroes face And then it talks 

1204
01:01:06,760 --> 01:01:08,640
about hidden doors. 
Don't automatically say it. 

1205
01:01:08,640 --> 01:01:10,800
If they ask if the wall is 
cracked, they'll throw a bomb. 

1206
01:01:11,120 --> 01:01:16,040
There's a double D thing for 
challenges again in the area 

1207
01:01:16,040 --> 01:01:19,320
above you go through there's 
challenges, special items, 

1208
01:01:19,320 --> 01:01:21,440
bosses and shop inhabitants. 
And as you go through the rest 

1209
01:01:21,440 --> 01:01:23,840
of the section, there's 
challenge table, there's a 

1210
01:01:23,840 --> 01:01:27,520
monster table. 
We actually go directly into the

1211
01:01:27,840 --> 01:01:31,920
the beast area. 
So it talks about monster 

1212
01:01:31,920 --> 01:01:35,120
reaction table. 
Aside from 8:00, because you're 

1213
01:01:35,120 --> 01:01:38,280
old 2D, they all attack you, 
They attack you, they attack 

1214
01:01:38,280 --> 01:01:39,480
you, they hire, they try to 
ambush you. 

1215
01:01:39,520 --> 01:01:41,160
And the number 8, they're 
friendly, they want, they want 

1216
01:01:41,160 --> 01:01:43,440
to talk. 
There's a section on modifying 

1217
01:01:43,440 --> 01:01:45,280
the danger, which is 
interesting. 

1218
01:01:46,160 --> 01:01:49,320
It says for easier dungeon area,
subtract 10 from the monster 

1219
01:01:49,320 --> 01:01:52,160
roll result. 
For a harder dungeon area, add 

1220
01:01:52,160 --> 01:01:55,120
10. 
So roll me a double D real quick

1221
01:01:55,120 --> 01:01:56,800
and we will talk about that 
monster. 

1222
01:01:58,080 --> 01:02:00,280
That is going to be two. 
Two. 

1223
01:02:01,240 --> 01:02:09,080
So going down to #22 that is a 
Skelly classic classic. 

1224
01:02:09,360 --> 01:02:12,720
Great reanimated bones. 
When defeated it turns into a 

1225
01:02:12,720 --> 01:02:16,640
skull and then unless destroyed,
it reanimates into a skeleton 

1226
01:02:16,640 --> 01:02:18,480
after two rounds. 
Love it. 

1227
01:02:18,720 --> 01:02:21,280
It's it's got two hearts and 
there's 2D of them. 

1228
01:02:22,360 --> 01:02:26,600
There are one thing you'll 
notice when you roll the D and 

1229
01:02:27,480 --> 01:02:28,800
AD. 
What's the highest you can get? 

1230
01:02:30,360 --> 01:02:33,400
44. 
So why does this go to 54? 

1231
01:02:34,240 --> 01:02:36,720
Oh, because you can add 10. 
Because you can add 10. 

1232
01:02:36,880 --> 01:02:39,760
So what they said was, and I 
love this because it took me 

1233
01:02:39,760 --> 01:02:41,600
like half a second when I was 
like, but it's 54. 

1234
01:02:41,600 --> 01:02:44,600
That doesn't make sense. 
So basically when you do a 

1235
01:02:44,600 --> 01:02:46,120
monster roll, you roll to 22, 
right? 

1236
01:02:46,120 --> 01:02:47,880
If you want to make it harder, 
add 10. 

1237
01:02:48,080 --> 01:02:51,080
So we would jump ahead and we 
would go to 32 and you would 

1238
01:02:51,080 --> 01:02:54,280
instead be fighting a Sentinel, 
which is animated armor that 

1239
01:02:54,280 --> 01:02:56,760
appears to be a statues got 
three hearts and there's one D1 

1240
01:02:56,760 --> 01:02:58,480
plus one of those. 
And if you want to make it 

1241
01:02:58,480 --> 01:03:02,000
easier, you would drop that 22 
down to a 12. 

1242
01:03:02,000 --> 01:03:05,960
And instead you'd be fighting a 
strider large 4 limbed insect 

1243
01:03:05,960 --> 01:03:08,600
leaps in the air attacks from 
above, etcetera, etcetera. 

1244
01:03:08,800 --> 01:03:12,480
I love that it's so again, just 
find the simplest, easiest way 

1245
01:03:12,480 --> 01:03:14,400
to do it and do it in a good 
way. 

1246
01:03:14,400 --> 01:03:17,000
And that's, that's the that's 
the theme of this entire book. 

1247
01:03:17,800 --> 01:03:20,120
It's so clever. 
So the only way that you can 

1248
01:03:20,120 --> 01:03:26,200
fight Knights, centaurs, 
grabbers or dinosaurs is if you 

1249
01:03:26,440 --> 01:03:30,520
add plus 10 to your 40 plus 
rolls, which is cool. 

1250
01:03:31,480 --> 01:03:34,800
I mean, and the hearts jump up 
on those pain they're, you know,

1251
01:03:34,840 --> 01:03:37,880
5-6. 
Yeah, those are those are beefy.

1252
01:03:37,880 --> 01:03:41,040
Those are beef boys, beef boys, 
beef boys. 

1253
01:03:41,040 --> 01:03:43,640
So inhabitants. 
So everything that you can be 

1254
01:03:43,680 --> 01:03:46,240
can also be NPCS. 
And there's a section here for 

1255
01:03:46,240 --> 01:03:48,320
age, appearance, demeanor and 
their focus. 

1256
01:03:48,480 --> 01:03:53,960
So like what they're stuck on. 
So say you roll an old avian 

1257
01:03:53,960 --> 01:03:59,800
woman with a helpful demeanor 
who's focused on the weather. 

1258
01:04:00,320 --> 01:04:03,200
She might literally just be like
looks like it's going to rain 

1259
01:04:03,200 --> 01:04:09,080
kids and be like rain's coming 
kid better pack an umbrella and 

1260
01:04:09,080 --> 01:04:12,560
like that's a. 
Young elf who's hidden their 

1261
01:04:12,560 --> 01:04:15,680
appearance so I'm not really 
sure how old they are. 

1262
01:04:15,960 --> 01:04:20,840
They have an uninterested 
demeanor and they're apparently 

1263
01:04:20,840 --> 01:04:23,800
focused on food, so they're. 
Hungry elf? 

1264
01:04:24,720 --> 01:04:27,640
Yeah. 
So I wonder what happens if you 

1265
01:04:27,640 --> 01:04:30,600
feed them? 
Could it be a clue? 

1266
01:04:30,840 --> 01:04:33,800
Here all that. 
Yeah, fantastic. 

1267
01:04:34,160 --> 01:04:36,880
A boss section here, and it even
talked about like putting the 

1268
01:04:36,880 --> 01:04:39,000
boss together. 
They're particularly powerful, 

1269
01:04:40,440 --> 01:04:43,080
they have special features, they
usually match the dungeons 

1270
01:04:43,080 --> 01:04:47,080
theme, they follow a certain 
action move set to can actually 

1271
01:04:47,120 --> 01:04:49,080
roll for how it works, which is 
dope. 

1272
01:04:49,120 --> 01:04:51,240
Love that. 
It's really cool and like, it 

1273
01:04:51,440 --> 01:04:53,720
allows you to, like, in a video 
game, predict what the bosses 

1274
01:04:53,720 --> 01:04:57,080
can and will do. 
And also in the out, because I 

1275
01:04:57,080 --> 01:04:59,520
was reading the dungeons, the 
bosses in there have their, 

1276
01:04:59,520 --> 01:05:01,600
like, boss move set. 
And I was like, oh, very cool, 

1277
01:05:01,680 --> 01:05:02,400
you know? 
Yeah. 

1278
01:05:02,920 --> 01:05:04,360
Yeah, yeah, yeah. 
I don't want to go through the. 

1279
01:05:05,040 --> 01:05:06,480
So they don't give a boss 
example. 

1280
01:05:07,160 --> 01:05:08,800
Yeah, you should. 
I don't want to. 

1281
01:05:08,800 --> 01:05:10,880
I don't want to talk about the 
bosses on stream, but there's 

1282
01:05:10,880 --> 01:05:13,480
not an example one, but there's 
four in the book, so I just like

1283
01:05:13,480 --> 01:05:15,880
flipped one of those. 
But yeah, normally they have 5 

1284
01:05:15,880 --> 01:05:18,480
to 8 hearts. 
Dang, they're usually 

1285
01:05:18,480 --> 01:05:20,920
invulnerable to regular attacks 
until the heroes figure out 

1286
01:05:20,920 --> 01:05:24,560
their weakness, which is dope. 
And when the heroes defeat a 

1287
01:05:24,560 --> 01:05:27,640
boss, it disintegrates and they 
get a Trinity fragment increase,

1288
01:05:27,760 --> 01:05:30,480
increase their maximum heart by 
one and fill restart their 

1289
01:05:30,480 --> 01:05:32,680
hearts and energy. 
So that's another one of the 

1290
01:05:32,680 --> 01:05:34,840
ways you can improve. 
There's no there's no leveling 

1291
01:05:34,840 --> 01:05:36,520
up in this. 
There's no XP, there's no 

1292
01:05:36,520 --> 01:05:39,280
whatever you get heart 
containers, you get energy 

1293
01:05:39,280 --> 01:05:41,600
containers, you beat bosses, you
find Trinity fragments. 

1294
01:05:41,640 --> 01:05:45,120
That's how you do it. 
I love that I love I love the I 

1295
01:05:45,120 --> 01:05:47,000
love that. 
So they have a double D table 

1296
01:05:47,000 --> 01:05:51,720
here of boss bad guys. 
So you could have like a, a 

1297
01:05:51,720 --> 01:05:56,000
scorpion, a mystical scorpion, 
boom, you got a boss Donzo. 

1298
01:05:56,880 --> 01:05:59,440
There's a double D table for 
weaknesses. 

1299
01:05:59,760 --> 01:06:03,160
So let's say it's you have to 
climb on top of the scorpion. 

1300
01:06:03,240 --> 01:06:05,520
That's how you get it because 
somehow it's not going to sting 

1301
01:06:05,520 --> 01:06:06,680
you. 
But there you go. 

1302
01:06:06,880 --> 01:06:09,520
And then there's a listed action
move set, which is D4. 

1303
01:06:09,520 --> 01:06:12,520
So number one is a special 
attack #2 is a regular attack #3

1304
01:06:12,520 --> 01:06:17,080
is displacement, which I love 
like an action that moves a boss

1305
01:06:17,080 --> 01:06:19,120
or the heroes. 
I love that like split the part,

1306
01:06:19,120 --> 01:06:21,960
like move people around the 
board, move yourself around the 

1307
01:06:21,960 --> 01:06:23,040
board. 
That's really great. 

1308
01:06:23,040 --> 01:06:25,440
So they either teleport or swing
you all away or something. 

1309
01:06:25,440 --> 01:06:28,000
And then #4 is defense. 
Then there's the section here on

1310
01:06:28,000 --> 01:06:30,160
putting mini bosses together, 
which is like a, it's a 

1311
01:06:30,160 --> 01:06:32,080
simplified version of the boss, 
which is fantastic. 

1312
01:06:32,440 --> 01:06:36,760
Great graphic here, like a 
cyclops tortoise section here on

1313
01:06:36,760 --> 01:06:39,160
items. 
There's a shops, how much they 

1314
01:06:39,160 --> 01:06:40,760
cost, what they do and stuff 
like that. 

1315
01:06:40,760 --> 01:06:42,760
I don't mind this one because 
it's like a video game, like you

1316
01:06:42,760 --> 01:06:46,640
need out the shop list general 
item things like a particular 

1317
01:06:46,640 --> 01:06:48,240
key. 
Most keys open any lock, but not

1318
01:06:48,240 --> 01:06:50,120
the particular key. 
That's a particular lock. 

1319
01:06:50,560 --> 01:06:53,640
Shock ring, frost ring, monster 
mask, all that stuff. 

1320
01:06:54,320 --> 01:06:57,840
This is a special items table 
here on page 30. 

1321
01:06:58,560 --> 01:07:01,720
The first four are the first 
four listed previously, and then

1322
01:07:01,720 --> 01:07:05,400
it is a full D44 table including
a hover disc and a mirror 

1323
01:07:05,400 --> 01:07:08,040
shield. 
Not have the mirror shield? 

1324
01:07:08,040 --> 01:07:10,760
Well, if he throws this dark 
energy bolt at you, you got to 

1325
01:07:10,760 --> 01:07:12,920
block it. 
You gotta, yeah, that's what you

1326
01:07:12,920 --> 01:07:14,560
gotta be doing. 
There's a loot table for 

1327
01:07:14,560 --> 01:07:18,560
standard loot and chest loot, 
both obviously double D tables, 

1328
01:07:18,840 --> 01:07:22,320
D44. 
The the a whole breakdown of the

1329
01:07:22,320 --> 01:07:24,560
overworld section, which we 
talked about a little bit in the

1330
01:07:24,560 --> 01:07:27,240
front of the map. 
It talks about traveling and 

1331
01:07:27,240 --> 01:07:28,520
the, and the content in the 
area. 

1332
01:07:29,120 --> 01:07:32,040
There's AWD table here with 
features and obstacles for 

1333
01:07:32,040 --> 01:07:34,120
overall travel. 
And that's the entire master 

1334
01:07:34,120 --> 01:07:36,240
section. 
And then what you get into are 

1335
01:07:36,240 --> 01:07:38,320
three adventures. 
You got the woodland tomb. 

1336
01:07:39,040 --> 01:07:40,440
We're just going to go right 
back to the beginning. 

1337
01:07:43,600 --> 01:07:46,360
You have the Woodland Tomb, the 
Lake Tower, the Cavern of Flame,

1338
01:07:46,440 --> 01:07:49,040
and the Cerulean Citadel. 
I love it in. 

1339
01:07:49,080 --> 01:07:51,720
Citadel. 
The forest, the lake and the 

1340
01:07:51,720 --> 01:07:55,840
volcano before you can go back 
to Citadel town and unseal the 

1341
01:07:55,840 --> 01:07:58,760
Cerulean Citadel so you can 
defeat the Shadow King, whose 

1342
01:07:58,760 --> 01:08:03,880
dark presence is invading the 
overall it's I it's it's so it's

1343
01:08:03,880 --> 01:08:05,960
so good. 
So the entire campaign to start 

1344
01:08:05,960 --> 01:08:10,040
to get the original 3 Trinity 
fragments, if that's what you 

1345
01:08:10,040 --> 01:08:13,480
want to do are in those three. 
They're incredibly well laid 

1346
01:08:13,480 --> 01:08:14,800
out. 
They're incredibly well done. 

1347
01:08:15,080 --> 01:08:17,960
I mean we'll just flip through 
them a little bit as I scroll 

1348
01:08:17,960 --> 01:08:21,040
through the maps are very grid 
based, but with a non linear 

1349
01:08:21,040 --> 01:08:24,880
pathway through. 
One thing I really love is that 

1350
01:08:25,960 --> 01:08:29,840
even though the stats are listed
in the monster section in the 

1351
01:08:29,840 --> 01:08:32,240
adventures, the stat blocks are 
listed for each one again, which

1352
01:08:32,240 --> 01:08:33,560
is really cool, really well 
done. 

1353
01:08:33,840 --> 01:08:36,840
They're very vibey, very well 
laid out, very interesting. 

1354
01:08:37,359 --> 01:08:41,640
All the bosses are really cool. 
You got a you get a nice flavor 

1355
01:08:41,640 --> 01:08:44,399
because you get in three 
different kind of like land 

1356
01:08:44,399 --> 01:08:48,880
types as you go through and it's
just they're gorgeous. 

1357
01:08:48,880 --> 01:08:51,520
And then so I definitely read, I
definitely read up on some of 

1358
01:08:51,520 --> 01:08:52,640
the shadow King stuff in the 
back. 

1359
01:08:52,840 --> 01:08:54,160
So good. 
And I'm going to scroll real 

1360
01:08:54,160 --> 01:08:55,680
quick. 
So you don't hit that, but like 

1361
01:08:56,080 --> 01:08:58,399
so good. 
And then at the end, the Shadow 

1362
01:08:58,399 --> 01:09:00,640
King has been banished. 
Peace returns to the Kingdom 

1363
01:09:00,640 --> 01:09:02,160
once more. 
You are the heroes of Cerulean. 

1364
01:09:02,160 --> 01:09:05,080
Your brave deeds become legend, 
etcetera, etcetera. 

1365
01:09:05,439 --> 01:09:09,319
And then in the back there is a 
master summary, which is is 

1366
01:09:09,319 --> 01:09:13,720
great, which is basics, agenda, 
loot, and then a rule summary, 

1367
01:09:13,960 --> 01:09:15,960
which is all the basics you need
for the rule. 

1368
01:09:15,960 --> 01:09:19,439
And when you actually go through
in the book, it's the same 

1369
01:09:19,439 --> 01:09:20,760
thing. 
In the front you get the 

1370
01:09:20,760 --> 01:09:25,920
overworld map and in the back 
the last couple of pages are the

1371
01:09:26,080 --> 01:09:28,960
master summary. 
I don't see that very often by 

1372
01:09:28,960 --> 01:09:32,160
the way as well, like a like you
can see rule summaries, but a 

1373
01:09:32,200 --> 01:09:35,000
like masters or GM summary at 
the back of book. 

1374
01:09:35,000 --> 01:09:36,439
I'm like, oh, that's a great 
idea. 

1375
01:09:36,439 --> 01:09:40,520
Oh yeah, the last page is that 
and then the in papers are your 

1376
01:09:40,520 --> 01:09:42,760
rule summary, which we said this
before. 

1377
01:09:42,760 --> 01:09:45,040
I love Paris and princesses. 
The one thing that I'll probably

1378
01:09:45,040 --> 01:09:47,359
change though, is that the rule 
summary was split across the 

1379
01:09:47,359 --> 01:09:49,000
front end page and the back end 
page. 

1380
01:09:49,319 --> 01:09:52,000
This one is the the in Page and 
the back cover. 

1381
01:09:52,160 --> 01:09:54,560
So laying flat on your table, 
you have the rule summary 

1382
01:09:54,560 --> 01:09:56,440
sitting right in front of you, 
which is absolutely stunning. 

1383
01:09:57,120 --> 01:10:01,200
I mean, it's so OK, so that's 
the game. 

1384
01:10:01,360 --> 01:10:03,480
That's the game. 
And in the back, obviously the 

1385
01:10:03,480 --> 01:10:06,640
back looks like looks like norm 
cartridge and everything. 

1386
01:10:07,120 --> 01:10:08,880
So we're going to hop right into
it. 

1387
01:10:08,880 --> 01:10:10,800
Review scores where you'll hear 
all the innings. 

1388
01:10:11,720 --> 01:10:15,280
So for those that do not know 
real quick, we have we we, we 

1389
01:10:15,280 --> 01:10:19,040
quantify our terrible opinions 
into 5 scores, each worth 10 

1390
01:10:19,040 --> 01:10:23,120
points for a Max of 50. 
We look at so so as much of A 

1391
01:10:23,120 --> 01:10:25,000
game review, this is just a 
product review as well. 

1392
01:10:25,000 --> 01:10:27,320
That's why we often wait till we
get the physical in our hands to

1393
01:10:27,320 --> 01:10:30,160
talk about it. 
Art and layout is the art in the

1394
01:10:30,160 --> 01:10:32,320
book and visually the layout in 
the book. 

1395
01:10:32,640 --> 01:10:37,640
So just visually, how it looks, 
usability is the usability of 

1396
01:10:37,640 --> 01:10:41,680
the book, is it readable? 
Are the sections, in our 

1397
01:10:41,680 --> 01:10:44,480
opinion, in the right order? 
Are there hyperlinks? 

1398
01:10:44,560 --> 01:10:47,000
Are there bookmarks? 
Are there ways that make it 

1399
01:10:47,000 --> 01:10:48,560
where you can absorb the 
information in the book? 

1400
01:10:48,840 --> 01:10:51,120
The rule set is the rule set. 
If it's adapted, how well is it 

1401
01:10:51,120 --> 01:10:53,200
adapted? 
If it's new, do we like it? 

1402
01:10:53,200 --> 01:10:55,600
Do we feel that it is good 
originality? 

1403
01:10:56,080 --> 01:11:02,160
It's very it's in any aspect. 
Is it original and the value is 

1404
01:11:02,160 --> 01:11:05,080
bang for your buck. 
How much? 

1405
01:11:05,080 --> 01:11:07,920
Not only how much it cost 
directly, but what you get with 

1406
01:11:07,920 --> 01:11:09,200
it too. 
So when you buy the book, do you

1407
01:11:09,200 --> 01:11:11,880
get character sheets? 
Do you get PDFs? 

1408
01:11:11,880 --> 01:11:14,880
Do you get printable stuff? 
Is there an app? 

1409
01:11:14,880 --> 01:11:17,160
Is there a website that where 
you can get download more stuff 

1410
01:11:17,160 --> 01:11:18,760
for free? 
Are there adventures for it? 

1411
01:11:18,920 --> 01:11:21,520
All the stuff when you get the 
book, do you have stuff to play?

1412
01:11:22,240 --> 01:11:25,600
So art and layout what are what 
are your thoughts? 

1413
01:11:26,240 --> 01:11:29,680
Oh, obviously this is it's going
to suffer here because the arts 

1414
01:11:29,680 --> 01:11:31,600
now I'm saying it's. 
Yeah. 

1415
01:11:31,600 --> 01:11:34,520
What a beautiful book. 
You know, I, I, I was at work 

1416
01:11:35,000 --> 01:11:38,560
yesterday talking like my Co 
worker who plays some tabletop 

1417
01:11:38,560 --> 01:11:40,360
games, mostly D&D. 
And I was like, you want to see 

1418
01:11:40,360 --> 01:11:42,200
how cool this book looks? 
And I popped it up and then 

1419
01:11:42,200 --> 01:11:43,600
showed me. 
It's like, oh, wow, this is like

1420
01:11:43,760 --> 01:11:47,160
very good looking. 
Yeah, it is very good looking. 

1421
01:11:47,600 --> 01:11:48,760
Yeah. 
I love this book. 

1422
01:11:48,760 --> 01:11:52,280
I love the layout of it. 
It's incredibly readable all the

1423
01:11:52,280 --> 01:11:53,240
way through. 
It's fun. 

1424
01:11:53,240 --> 01:11:56,680
It's nice to look at. 
It's well organized. 

1425
01:11:58,160 --> 01:12:00,440
Yeah, a fairly high score for 
me. 

1426
01:12:00,440 --> 01:12:03,880
I mean, this is like, at the 
very least an 8. 

1427
01:12:03,880 --> 01:12:07,040
This is kind of nine territory 
for me, man, you know? 

1428
01:12:07,960 --> 01:12:09,600
Yeah, I mean, so this is what 
we're talking about. 

1429
01:12:09,600 --> 01:12:15,480
Like as far as what you want 
from a book to be with visually,

1430
01:12:15,480 --> 01:12:17,720
both art and the layout. 
You can't ask for more. 

1431
01:12:17,720 --> 01:12:21,040
There's every every spot where 
there are candy art and even 

1432
01:12:21,040 --> 01:12:23,880
somewhere you didn't expect. 
You know, there's there's extra 

1433
01:12:23,880 --> 01:12:26,880
art like even like lay it on the
pages with like some of the 

1434
01:12:26,880 --> 01:12:29,440
sprites like talking here you. 
Know some little? 

1435
01:12:29,440 --> 01:12:31,200
Boxes they're. 
Great. 

1436
01:12:31,720 --> 01:12:35,120
They're great. 
I mean, almost every monster in 

1437
01:12:35,120 --> 01:12:38,520
the monster section has a 
picture. 

1438
01:12:38,520 --> 01:12:41,680
I think if there's 54 monsters, 
there's probably like at least, 

1439
01:12:41,840 --> 01:12:43,520
well, that's not really 54, but 
you know what I mean. 

1440
01:12:43,520 --> 01:12:44,880
I'd say at least three quarters 
do. 

1441
01:12:45,120 --> 01:12:47,160
And when they don't, it's just 
there's not a room on the page. 

1442
01:12:47,160 --> 01:12:49,920
So there's nothing for the 
spider just because it's like no

1443
01:12:49,920 --> 01:12:52,280
room for it. 
But this page has 1234. 

1444
01:12:52,840 --> 01:12:55,920
Yeah, this page has six monsters
on it and four of them have art.

1445
01:12:55,960 --> 01:12:59,920
And the art is stunning. 
Like you said, that warlock, the

1446
01:12:59,960 --> 01:13:01,280
the Shadow King piece in the 
beginning. 

1447
01:13:01,280 --> 01:13:04,120
I mean, artistically gorgeous. 
The pixel art is gorgeous. 

1448
01:13:04,480 --> 01:13:07,120
The visually, I love the colors 
of the layout. 

1449
01:13:07,120 --> 01:13:09,560
It's like, again, we're not 
talking about readability and 

1450
01:13:09,560 --> 01:13:11,560
stuff like that, but it's it's 
so nice. 

1451
01:13:11,760 --> 01:13:13,680
It's not a stark white. 
We talked about that before. 

1452
01:13:13,680 --> 01:13:15,680
It's very easy to read. 
It's beautiful. 

1453
01:13:15,920 --> 01:13:18,680
I mean, I do also think that 
this is, I mean, I think it's 

1454
01:13:18,680 --> 01:13:21,720
an, I mean, I'm not about. 
I would go with mine for this if

1455
01:13:21,720 --> 01:13:23,880
you're good with that. 
You I would say, are you, are 

1456
01:13:23,880 --> 01:13:25,520
you thinking of 10? 
No. 

1457
01:13:26,280 --> 01:13:29,320
OK, well the 9. 
Are you thinking of 10? 

1458
01:13:29,720 --> 01:13:31,040
Hell no. 
I'm kind of brushing against 

1459
01:13:31,040 --> 01:13:32,280
them. 
Just kind of think what else I 

1460
01:13:32,280 --> 01:13:36,320
could I could possibly have. 
So that's, that's, that's when 

1461
01:13:36,320 --> 01:13:38,720
it becomes A10 for me is when I 
don't get asked like what it 

1462
01:13:38,720 --> 01:13:40,440
could be. 
I go, oh, it's because of that 

1463
01:13:40,440 --> 01:13:41,360
thing right there. 
It's a 10. 

1464
01:13:41,360 --> 01:13:44,400
Like it's, it's, it's, I think 
with all of our scores, we look 

1465
01:13:44,400 --> 01:13:47,040
at things and like 9 is as high 
as we go because 10 has to be 

1466
01:13:47,040 --> 01:13:49,760
something that we're just not 
going to see again, you know, 

1467
01:13:50,520 --> 01:13:53,480
and like the ones that we have 
given 10s for, like the book is 

1468
01:13:53,480 --> 01:13:54,520
gorgeous and the layout's 
gorgeous. 

1469
01:13:54,520 --> 01:13:57,040
But those are, those have been 
like super, those have been like

1470
01:13:57,120 --> 01:14:00,360
art books, you know what I mean?
Like hell money where it was 

1471
01:14:00,360 --> 01:14:02,880
literally put together like 
actual physical art that was 

1472
01:14:02,880 --> 01:14:05,520
made outside and then scanned 
into the book and shit. 

1473
01:14:05,520 --> 01:14:08,200
Like that's what made it A10. 
You know, it's, it's that little

1474
01:14:08,200 --> 01:14:10,240
bit extra, but I'm super down 
for an eye on this. 

1475
01:14:10,240 --> 01:14:15,760
I think it's visually like 
exactly what it wants to be and 

1476
01:14:15,760 --> 01:14:20,400
more than I expected usability. 
Super usable. 

1477
01:14:20,960 --> 01:14:23,400
Like there's bookmarks, there's 
usability tools, things are in 

1478
01:14:23,400 --> 01:14:25,520
the order that I would expect 
them to be. 

1479
01:14:25,520 --> 01:14:28,520
All of the player stuff is front
loaded so that the players don't

1480
01:14:28,520 --> 01:14:32,360
have to like have a bunch of 
access data that is really for 

1481
01:14:32,360 --> 01:14:37,720
the game master. 
There's inline hyperlinks. 

1482
01:14:37,880 --> 01:14:42,320
There is a player pamphlet for 
just players to go through 

1483
01:14:42,680 --> 01:14:44,720
there. 
I think this is incredibly 

1484
01:14:44,720 --> 01:14:46,040
usable. 
It's a great example of what to 

1485
01:14:46,040 --> 01:14:49,120
do. 
It's got color-coded chapters, 

1486
01:14:49,120 --> 01:14:51,520
so even if you just open the 
book up, you know where you are.

1487
01:14:51,520 --> 01:14:55,080
There's a silk bookmark. 
I don't know. 

1488
01:14:55,120 --> 01:15:00,240
I mean listen, this is a great 
example of how to do the thing 

1489
01:15:00,240 --> 01:15:04,720
correctly. 
Yep, Yep, this is. 

1490
01:15:04,720 --> 01:15:07,960
This is a perfect example of how
to do the thing correctly. 

1491
01:15:07,960 --> 01:15:10,360
I mean, Oh. 
Also, there's a there's rules 

1492
01:15:10,360 --> 01:15:12,160
reference at the the Backpage of
the book. 

1493
01:15:12,360 --> 01:15:14,720
Not only is there a character 
rules reference, there is a 

1494
01:15:14,720 --> 01:15:17,600
master rules reference, but you 
never see. 

1495
01:15:18,240 --> 01:15:20,440
I don't know if I've seen it 
before, maybe I have once I'm 

1496
01:15:20,440 --> 01:15:22,800
forgetting, but I can't think of
another time. 

1497
01:15:23,080 --> 01:15:25,680
Well, and the GM screen is is 
perfect and. 

1498
01:15:25,680 --> 01:15:29,480
The GM screen, yeah. 
Yeah, love, love that. 

1499
01:15:29,720 --> 01:15:31,800
But as far as like usability 
goes, something like this is a 

1500
01:15:31,800 --> 01:15:36,560
huge boon. 
As I said in the we'll talk 

1501
01:15:36,560 --> 01:15:38,680
about this again in value, but 
like you said, the the the 

1502
01:15:38,800 --> 01:15:42,360
player booklet like this, if I 
could have got three more of 

1503
01:15:42,360 --> 01:15:44,080
these, you could easily. 
I don't even need to give this 

1504
01:15:44,080 --> 01:15:46,080
to people to play the game. 
I can just give them this and 

1505
01:15:46,080 --> 01:15:49,240
then we'd be good and it'll be 
available on the website. 

1506
01:15:49,240 --> 01:15:53,400
I mean, yeah, I think this is an
easy 9. 

1507
01:15:54,680 --> 01:15:56,960
Yeah. 
Easy 9 it's not a ten. 

1508
01:15:57,240 --> 01:15:59,400
I'll tell you exactly why it's 
not a 10 because what's 

1509
01:15:59,400 --> 01:16:02,200
interesting is this is actually 
has he has a lot of the similar 

1510
01:16:02,200 --> 01:16:05,480
notes for why Troika's A10 for 
me and the only thing because 

1511
01:16:05,520 --> 01:16:09,240
the color-coded sections 
color-coded papers like 

1512
01:16:09,320 --> 01:16:11,040
everything hyperlinked. 
It could possibly be hyperlinked

1513
01:16:11,040 --> 01:16:16,360
just over the website. 
Is the bonus hyperlink that 

1514
01:16:16,360 --> 01:16:19,320
Troika does, where the like the 
headers and footers and page 

1515
01:16:19,320 --> 01:16:21,240
numbers take you back to the 
beginning of the chapter I. 

1516
01:16:21,240 --> 01:16:24,000
Tested those actually when I was
like, oh, I didn't test and 

1517
01:16:24,040 --> 01:16:26,800
footers, yeah. 
I'm like, I do always like think

1518
01:16:26,800 --> 01:16:29,760
that that's something that it 
doesn't mean like matters, but 

1519
01:16:29,880 --> 01:16:31,480
it's not there. 
But listen, if you were making a

1520
01:16:31,480 --> 01:16:34,920
game and you're making a 
hyperlink rich, if in the footer

1521
01:16:34,920 --> 01:16:37,280
header, you make the hyperlink 
go back to your table of 

1522
01:16:37,280 --> 01:16:40,000
contents. 
Like that is such a quality of 

1523
01:16:40,000 --> 01:16:43,000
life thing that I, you know, 
yeah. 

1524
01:16:43,040 --> 01:16:46,880
Think about it, yeah. 
That's why Troika goes above 

1525
01:16:46,880 --> 01:16:48,120
beyond is because they have all 
of that. 

1526
01:16:48,120 --> 01:16:51,480
And then but but The thing is 
like they have one, they have 

1527
01:16:51,480 --> 01:16:54,960
one like one of the links on, 
on, on the on one page takes you

1528
01:16:54,960 --> 01:16:57,160
to the beginning of the chapter 
you're in and one takes you back

1529
01:16:57,160 --> 01:16:59,160
to the table of contents. 
So no matter where you go in the

1530
01:16:59,160 --> 01:17:01,960
book, you can easily bump back 
to the table of contents or back

1531
01:17:01,960 --> 01:17:05,320
to the Yeah, that's that's where
where it goes. 

1532
01:17:05,320 --> 01:17:08,000
Like that's that's ridiculous. 
That's above and beyond that. 

1533
01:17:08,000 --> 01:17:09,760
We're not that's not an 
expectation, but that's what 

1534
01:17:09,760 --> 01:17:11,800
gets you a 10 here on with the 
scroll. 

1535
01:17:11,800 --> 01:17:15,520
Where it matters. 
Yeah, where it matters, yeah, I 

1536
01:17:15,520 --> 01:17:17,440
enjoy it a lot. 
I think it's super simple, but I

1537
01:17:17,440 --> 01:17:19,800
think it's it it's, it's one of 
those things where like it 

1538
01:17:19,800 --> 01:17:22,760
definitely. 
There's so many real slits out 

1539
01:17:22,760 --> 01:17:26,600
there that like edit but not 
edit is in like get an editor 

1540
01:17:26,600 --> 01:17:29,840
edit is in like, you know, when 
you watch a lot of like baking 

1541
01:17:29,840 --> 01:17:31,800
shows where they say edit, edit 
like get rid of some 

1542
01:17:31,800 --> 01:17:34,280
ingredients, like chop it down. 
Like that's exactly what I mean 

1543
01:17:34,280 --> 01:17:35,280
here. 
Like there's a bunch of stuff 

1544
01:17:35,280 --> 01:17:38,440
that you don't need. 
And this game said what do we 

1545
01:17:38,440 --> 01:17:39,960
not need? 
Get rid of it. 

1546
01:17:39,960 --> 01:17:43,680
And the things we do offer offer
it in like a clear, concise, 

1547
01:17:44,240 --> 01:17:47,600
like simple way that stays true 
to theme. 

1548
01:17:48,200 --> 01:17:49,480
I enjoy it. 
I can't. 

1549
01:17:49,480 --> 01:17:53,960
I looked for something to not 
like about the rule set in this.

1550
01:17:54,240 --> 01:17:55,960
And first of all, that's 
incredibly light. 

1551
01:17:55,960 --> 01:17:59,320
You know, I couldn't find 
anything that I didn't that I 

1552
01:17:59,320 --> 01:18:02,000
didn't love. 
I mean, even the D4 thing, I was

1553
01:18:02,000 --> 01:18:03,320
like, eh. 
But then as soon as they said, 

1554
01:18:03,320 --> 01:18:06,520
well, it looks like a pyramid, 
I'm like perfect, then it's 

1555
01:18:06,520 --> 01:18:08,400
perfect. 
Like I would have. 

1556
01:18:08,400 --> 01:18:11,360
Almost been mad if it was AD 6 
because it it looks like a 

1557
01:18:11,360 --> 01:18:14,520
fucking pyramid. 
So like I don't know what are 

1558
01:18:14,600 --> 01:18:17,320
your thoughts? 
I, I, I honestly, actually I'm 

1559
01:18:17,400 --> 01:18:19,040
out of nine for the rule set as 
well. 

1560
01:18:19,800 --> 01:18:24,120
I just think this is one of 
those that shows it's, it's how 

1561
01:18:24,120 --> 01:18:26,800
clever it is through how through
use of simplicity. 

1562
01:18:28,080 --> 01:18:31,480
And I, I love that it like it 
full leans into the video game 

1563
01:18:31,480 --> 01:18:33,760
aspect in every way that it 
possibly could. 

1564
01:18:33,880 --> 01:18:38,120
And like there's not one moment 
of this where it doesn't contain

1565
01:18:38,120 --> 01:18:41,040
that like a video game aspect. 
And I really, I think it it sets

1566
01:18:41,040 --> 01:18:43,840
out to do a thing and it does 
incredibly well. 

1567
01:18:44,840 --> 01:18:50,440
Yeah. 
I mean, yeah, as far as you 

1568
01:18:50,440 --> 01:18:54,520
know, a rules bright game would 
be a game that sticks to the 

1569
01:18:54,520 --> 01:18:57,720
theme. 
Yeah. 

1570
01:18:58,000 --> 01:19:02,280
I mean, I don't know, it's kind 
of hard to give a game a nine 

1571
01:19:02,280 --> 01:19:05,680
though, because, you know, the 
only thing that would even make 

1572
01:19:05,680 --> 01:19:07,680
me hesitate about the nines is 
when we look at other games that

1573
01:19:07,680 --> 01:19:09,760
have gotten nines, things like 
Necronautilus and stuff like 

1574
01:19:09,760 --> 01:19:12,240
that. 
I'm like, does this game compare

1575
01:19:12,440 --> 01:19:14,360
to Necronautilus? 
Because that's how we've done a 

1576
01:19:14,360 --> 01:19:16,480
lot of things does. 
This game successfully do it 

1577
01:19:16,480 --> 01:19:21,160
sets out to Necronautilus sets 
out to do very successfully the 

1578
01:19:21,160 --> 01:19:23,680
type of game it's trying to do, 
and it uses the rules in that 

1579
01:19:23,680 --> 01:19:27,920
way to do that thing. 
This game, in a very similar but

1580
01:19:27,920 --> 01:19:31,720
much different way, sets out to 
create a video gaming experience

1581
01:19:31,720 --> 01:19:33,520
and I think it really nails 
that. 

1582
01:19:34,320 --> 01:19:36,720
Yeah, I don't disagree. 
I just think, you know, for a 

1583
01:19:36,720 --> 01:19:39,080
lot of the games we look at, 
when we look at it compared 

1584
01:19:39,080 --> 01:19:41,720
especially specifically to rule 
set, that's a lot of things we 

1585
01:19:41,720 --> 01:19:44,880
come down to. 
It's just like, OK, it like 

1586
01:19:44,880 --> 01:19:47,920
let's look at the other games 
that have gotten nines and does 

1587
01:19:47,920 --> 01:19:50,080
this one compare to those kind 
of games? 

1588
01:19:50,080 --> 01:19:52,320
If not, it's an 8. 
If yes, then it's a nine. 

1589
01:19:52,320 --> 01:19:53,760
Again, we've only given 110 
before. 

1590
01:19:54,160 --> 01:19:59,560
You know Kingdoms from Sofia. 
Tenny Necronalis is like a 9.6 

1591
01:19:59,560 --> 01:20:03,520
or 9.5. 
Might kind of be actually a 10. 

1592
01:20:03,880 --> 01:20:06,920
That one, honestly, if we sat 
down and looked at it again, 

1593
01:20:06,920 --> 01:20:10,520
that's probably our second ten. 
Yeah, but you're good with this 

1594
01:20:10,520 --> 01:20:13,360
being a nine. 
This magazine score like like. 

1595
01:20:13,400 --> 01:20:16,320
Like I mean, do you, what do you
think it is? 

1596
01:20:17,160 --> 01:20:20,760
I, I think it's fantastic. 
Again, my only, my only thing 

1597
01:20:20,760 --> 01:20:23,240
stopping me is just like when I 
think of some of the games we've

1598
01:20:23,240 --> 01:20:28,160
given nines to, I love that this
game does exactly what it wants 

1599
01:20:28,160 --> 01:20:31,680
to do. 
It does it and it does it 

1600
01:20:31,680 --> 01:20:36,240
extremely successfully. 
I just think that like it is the

1601
01:20:36,240 --> 01:20:38,880
simplicity is one of the 
strengths of it. 

1602
01:20:39,200 --> 01:20:41,560
But in context of some of the 
other games, when you look at 

1603
01:20:41,560 --> 01:20:44,680
things like Necronomics or like 
the the depth within that 

1604
01:20:44,680 --> 01:20:48,160
simplicity, like the words thing
to me is like it's simple, but 

1605
01:20:48,160 --> 01:20:51,200
the amount of depth built into 
that. 

1606
01:20:51,520 --> 01:20:54,640
OK. 
So that's an approach to this 

1607
01:20:54,640 --> 01:20:56,640
conversation that I'm more 
receptive to. 

1608
01:20:56,840 --> 01:20:58,720
OK. 
So this does what it wants to do

1609
01:20:58,720 --> 01:21:02,640
successfully. 
Yeah, I think I'm a really solid

1610
01:21:02,640 --> 01:21:06,600
8 for this, I think. 
So again, to me, in my head, 10s

1611
01:21:06,600 --> 01:21:08,800
are basically off, off, off the 
table. 

1612
01:21:08,800 --> 01:21:11,280
So it's the same thing with 
nine, like what takes it above 

1613
01:21:11,280 --> 01:21:13,840
to get to the 9. 
And this, I think the simplicity

1614
01:21:13,840 --> 01:21:17,640
is both its strength and in this
specific context, it might be 

1615
01:21:17,640 --> 01:21:20,040
the only thing holding it back a
little bit just because there's 

1616
01:21:20,040 --> 01:21:23,840
not just a little bit more, a 
little bit extra, it just, but 

1617
01:21:23,840 --> 01:21:29,840
it does the thing that it wants 
to do perfectly originality. 

1618
01:21:30,480 --> 01:21:33,720
So this is this like the, I 
think, I think Lucas Falk posted

1619
01:21:33,720 --> 01:21:38,480
a picture of three Zelda games 
on Twitter. 

1620
01:21:38,680 --> 01:21:40,600
So you can't say it. 
We, we did. 

1621
01:21:40,600 --> 01:21:42,480
This is our second one in, in 
two weeks. 

1622
01:21:42,720 --> 01:21:47,880
So what was the third one? 
It's yeah, I got you. 

1623
01:21:47,880 --> 01:21:48,960
It's. 
I sent you. 

1624
01:21:49,120 --> 01:21:51,600
I sent you. 
Well, yeah, yeah, I still need 

1625
01:21:51,600 --> 01:21:53,240
to grab that one. 
I think it's over on spear which

1626
01:21:53,240 --> 01:21:55,440
right now, I think Spear which 
and maybe rating and Daddy has 

1627
01:21:55,440 --> 01:22:01,480
it, but and then Lucas in the 
chat set. 

1628
01:22:01,480 --> 01:22:04,360
I think a problem with the rules
could be it's a bit too niche to

1629
01:22:04,360 --> 01:22:06,480
play really long campaigns and 
things like that. 

1630
01:22:06,480 --> 01:22:07,840
It just depends. 
I mean, your map would have to 

1631
01:22:07,840 --> 01:22:13,040
get a lot bigger, but I, I do 
think that with the simplicity, 

1632
01:22:13,040 --> 01:22:16,120
I think it's not that you 
couldn't, I just think that I, 

1633
01:22:18,280 --> 01:22:21,640
even though it does things 
extremely well, I would say 

1634
01:22:21,640 --> 01:22:24,760
there's not a ton of depth where
like after you've done three or 

1635
01:22:24,760 --> 01:22:28,440
four of these dungeons, I might 
be like, OK, I've, I've, I've 

1636
01:22:28,960 --> 01:22:30,520
scratched my nostalgic itch a 
bitch. 

1637
01:22:30,520 --> 01:22:33,720
I've fallen down into lava and 
and blinked back like four 

1638
01:22:33,720 --> 01:22:35,360
times. 
Like I could play something 

1639
01:22:35,360 --> 01:22:36,480
else. 
You know, that's my thought. 

1640
01:22:36,800 --> 01:22:40,320
Originality though, I mean, you 
know, it's, it's, it's, it's a 

1641
01:22:40,320 --> 01:22:45,040
Zelda game. 
Umm, but you know, even if we 

1642
01:22:45,040 --> 01:22:47,640
just want to talk about like 
things like, because originality

1643
01:22:47,640 --> 01:22:49,720
could mean anything. 
Have you seen a game that looks 

1644
01:22:49,720 --> 01:22:50,960
like a Nintendo? 
Purchase, No. 

1645
01:22:50,960 --> 01:22:54,640
Visually it's just so great. 
The book is so unique, I think. 

1646
01:22:55,400 --> 01:22:58,080
I think as far as original 
originality goes, there's a lot 

1647
01:22:58,080 --> 01:23:00,880
of genre emulation in what we 
talk about, and there's nothing 

1648
01:23:00,880 --> 01:23:02,840
wrong with that. 
And I actually love that about 

1649
01:23:02,840 --> 01:23:04,440
this space. 
I love when people put their own

1650
01:23:04,440 --> 01:23:07,760
twist on it or they pick the 
things about that genre or that 

1651
01:23:07,880 --> 01:23:10,280
inspiration that they like and 
they're like, that's why I want 

1652
01:23:10,280 --> 01:23:12,680
to continue forward. 
But I think as far as this being

1653
01:23:12,680 --> 01:23:16,040
a video game, tabletop game, 
there's a lot of like really 

1654
01:23:16,040 --> 01:23:20,440
fun, unique moments in this that
I feel like other tabletop games

1655
01:23:20,440 --> 01:23:22,640
kind of stay away from because 
they don't want to feel very 

1656
01:23:22,640 --> 01:23:24,080
video game. 
And this on the other hand, is 

1657
01:23:24,080 --> 01:23:26,480
like, no, this is we're going, 
we're going all in. 

1658
01:23:27,720 --> 01:23:30,960
And I think it shines in that 
like as far as originality goes,

1659
01:23:30,960 --> 01:23:34,480
because people don't always love
that in their own game they 

1660
01:23:34,480 --> 01:23:36,920
make. 
Yeah, which they should. 

1661
01:23:36,920 --> 01:23:39,920
I love the video game aspect. 
Like this weird. 

1662
01:23:40,400 --> 01:23:43,200
There's this weird, like we 
can't do like video games except

1663
01:23:43,200 --> 01:23:44,680
like, that's, I mean, here's the
thing. 

1664
01:23:44,680 --> 01:23:47,360
Here's the big difference 
between TRPG and video game 

1665
01:23:47,360 --> 01:23:51,680
people. 
There are studios of video game 

1666
01:23:51,680 --> 01:23:53,920
people. 
They're a professional. 

1667
01:23:54,600 --> 01:23:56,880
There's like thousands and 
thousands of professional people

1668
01:23:56,880 --> 01:23:59,200
that do this. 
There are tons of game designers

1669
01:23:59,200 --> 01:24:01,680
out there that have made their 
living just writing books about 

1670
01:24:01,960 --> 01:24:04,240
designing games and shit in the 
video game space. 

1671
01:24:04,600 --> 01:24:06,480
Point ME3 in the teacher RPG 
space. 

1672
01:24:07,000 --> 01:24:10,680
Yeah. 
You know, they they know what 

1673
01:24:10,680 --> 01:24:12,200
they're doing, they know what 
they're talking about and a 

1674
01:24:12,200 --> 01:24:15,480
level design in a video game and
level design in CRPG. 

1675
01:24:15,480 --> 01:24:16,800
You can take a lot of those 
things from it. 

1676
01:24:17,880 --> 01:24:20,480
I'm where you at with this on 
for originality and I think and 

1677
01:24:20,480 --> 01:24:22,800
and all the same things that you
just said are where I'm at with 

1678
01:24:22,800 --> 01:24:24,960
it is just. 
I think you need a video game in

1679
01:24:25,040 --> 01:24:29,360
six, you know? 
I'm sorry, I think I'm a strong 

1680
01:24:29,360 --> 01:24:30,960
seven on this. 
I think the only thing that 

1681
01:24:30,960 --> 01:24:33,240
keeps it, the only thing that 
keeps it from me, is the fact 

1682
01:24:33,240 --> 01:24:37,920
that like we can name 3. 3. 
Zelda games like instantly like 

1683
01:24:37,920 --> 01:24:39,760
rehops overhead. 
OK, so value. 

1684
01:24:39,760 --> 01:24:42,960
So as far as a Kickstarter goes,
again, I backed it for, I don't 

1685
01:24:42,960 --> 01:24:47,040
know, some kroners and but I was
able to get, and I'm just 

1686
01:24:47,040 --> 01:24:51,280
talking about the the the 
Kickstarter stuff. 

1687
01:24:51,280 --> 01:24:53,480
I got the regular book, what 
exists in the world for this 

1688
01:24:53,480 --> 01:24:55,520
game? 
Again, the regular book, the GM 

1689
01:24:55,520 --> 01:25:03,280
screen, the special gold book, 
the player pamphlet, the two 

1690
01:25:03,280 --> 01:25:06,720
bonus adventures. 
And there's APDF of the solo 

1691
01:25:06,720 --> 01:25:08,200
mode sitting on my Dropbox right
now. 

1692
01:25:08,320 --> 01:25:08,960
Oh right. 
Yeah. 

1693
01:25:09,800 --> 01:25:15,600
So on top of all of that, just 
from the PDF side of what we 

1694
01:25:15,600 --> 01:25:23,360
got, we also got Heroes of 
Cerulia new because there is an 

1695
01:25:23,360 --> 01:25:26,920
OG version on Twitch, Heroes of 
Cerulia core. 

1696
01:25:27,160 --> 01:25:33,240
So you got PDFs of everything I 
just said you get the game 

1697
01:25:33,240 --> 01:25:36,880
temple, you get I got Halls of 
Smoke and Ash and I got Temple 

1698
01:25:36,880 --> 01:25:41,840
of Legends and the whole overall
area section PDF in the hero 

1699
01:25:41,840 --> 01:25:44,960
sheets. 
We got a printable one, we got a

1700
01:25:44,960 --> 01:25:52,160
regular one, and then I got one 
that is in Excel. 

1701
01:25:52,880 --> 01:25:54,480
Bring an Excel version of the 
sheet. 

1702
01:25:56,320 --> 01:26:03,000
And then all of the all of the 
maps in the game you get as PDF.

1703
01:26:03,000 --> 01:26:04,960
So you get maps of all of the 
games in that stuff. 

1704
01:26:04,960 --> 01:26:07,760
So the what you get is 
incredible. 

1705
01:26:08,080 --> 01:26:10,080
Yeah. 
On top of that, so the game's 

1706
01:26:10,080 --> 01:26:12,000
not physically released to the 
public yet. 

1707
01:26:12,120 --> 01:26:15,280
What were you looking at? 
What was that? 

1708
01:26:15,280 --> 01:26:16,280
I thought you were. 
Yeah. 

1709
01:26:16,320 --> 01:26:19,920
Oh well. 
So also it says this in our chat

1710
01:26:20,160 --> 01:26:21,280
because Lucas Fox is in the 
chat. 

1711
01:26:21,800 --> 01:26:27,560
The PDFs are name your own price
on itch right now. 

1712
01:26:27,760 --> 01:26:31,280
And also when the physical book 
comes out, it will be 2995 that 

1713
01:26:31,280 --> 01:26:34,400
is EUR. 
So I believe that is about 30 to

1714
01:26:34,680 --> 01:26:39,960
$33 American, which for this 
book, great. 

1715
01:26:40,280 --> 01:26:42,640
Yeah, fantastic. 
It's, it's so it's such a, it's 

1716
01:26:42,720 --> 01:26:45,000
such a good looking book that 
like, I think that's an 

1717
01:26:45,000 --> 01:26:46,440
incredible price for it, you 
know? 

1718
01:26:46,720 --> 01:26:51,240
Yeah, incredible. 
Yeah, I mean it's like a 70. 

1719
01:26:52,480 --> 01:26:55,760
It's like an 82 page book with 
all the embossing, the ribbon, 

1720
01:26:55,760 --> 01:26:56,920
everything. 
Fantastic price. 

1721
01:26:56,920 --> 01:27:00,000
So yeah, like 37 bucks. 
You know, third, third party 

1722
01:27:00,080 --> 01:27:01,800
license just came out. 
I don't know if you said that 

1723
01:27:01,800 --> 01:27:04,440
when I was looking something I 
didn't price, but yeah, the 

1724
01:27:04,440 --> 01:27:07,120
third party license just it was 
released this past week. 

1725
01:27:07,120 --> 01:27:09,800
And so we can look forward to 
having more adventures to come 

1726
01:27:09,800 --> 01:27:12,160
out for this game. 
So I think that really increased

1727
01:27:12,160 --> 01:27:14,960
the value as well. 
Yeah, well, yeah, for this. 

1728
01:27:15,560 --> 01:27:18,560
I think it's incredible value. 
Again, like the book by itself 

1729
01:27:18,560 --> 01:27:22,120
has four dungeons in it. 
I got like three more dungeons. 

1730
01:27:22,120 --> 01:27:24,360
Yeah, it's a campaign. 
You got like three more 

1731
01:27:24,360 --> 01:27:26,320
dungeons. 
You got solo mode, You got the 

1732
01:27:26,320 --> 01:27:28,520
whole overall map to do your own
thing with enough guidance to 

1733
01:27:28,520 --> 01:27:29,760
build as many dungeons as you 
want. 

1734
01:27:29,760 --> 01:27:31,720
Like literally an infinite 
number of dungeons that you want

1735
01:27:31,920 --> 01:27:34,280
the third party license like you
just said, like the physical 

1736
01:27:34,280 --> 01:27:40,360
release coming out. 
I mean for like it's an 

1737
01:27:40,360 --> 01:27:42,080
incredible value. 
I mean, again, for 30 bucks, 

1738
01:27:42,080 --> 01:27:46,480
this is crazy. 
I'm a easy eight at least. 

1739
01:27:46,560 --> 01:27:50,000
I think I'm mad at 8 as well. 
Yeah, yeah. 

1740
01:27:51,400 --> 01:27:52,680
Well, here's the other thing too
though. 

1741
01:27:52,680 --> 01:27:54,560
Like the thing that might bump 
it up a little bit more though 

1742
01:27:54,560 --> 01:27:59,800
is one thing that they said the 
PDF of this book, I assume the 

1743
01:27:59,800 --> 01:28:03,000
one that we're looking at right 
now will be pay what you want, 

1744
01:28:03,000 --> 01:28:04,520
just like every game that they 
put out. 

1745
01:28:04,520 --> 01:28:06,400
And they specifically said that 
all of the games are. 

1746
01:28:06,400 --> 01:28:08,240
Pay what you want, might be a 
nine to me. 

1747
01:28:08,440 --> 01:28:12,560
Theoretically free, like if you 
don't have the money, that's a 

1748
01:28:12,560 --> 01:28:13,880
thing. 
Like the fact that you can get 

1749
01:28:13,880 --> 01:28:17,400
like an 80 something page PDF 
for free, play this game. 

1750
01:28:17,720 --> 01:28:19,800
And if the PDF is free, that 
means you get the entire 

1751
01:28:19,800 --> 01:28:22,080
campaign for free too. 
Like well, pay what you want. 

1752
01:28:22,080 --> 01:28:23,800
Pay what? 
You pay, you can, you know. 

1753
01:28:23,800 --> 01:28:25,760
Yeah. 
So I mean I think that makes the

1754
01:28:25,760 --> 01:28:27,480
9 for me. 
Honestly, I think so too. 

1755
01:28:27,680 --> 01:28:29,400
I think it really pushes A29, 
yeah. 

1756
01:28:29,400 --> 01:28:31,280
So that's. 
What We said that before, like 

1757
01:28:31,560 --> 01:28:34,760
if your game is free, it's hard 
not to say it's got great value.

1758
01:28:34,920 --> 01:28:39,000
That's a 42. 
Bro I you know I have to do it 

1759
01:28:39,000 --> 01:28:40,120
anyway. 
I know. 

1760
01:28:41,040 --> 01:28:44,200
That's a 42. 
That is it. 

1761
01:28:45,040 --> 01:28:46,840
It is. 
What if I was like, no, it's a 

1762
01:28:46,840 --> 01:28:48,040
43, you fucked up. 
I would. 

1763
01:28:48,320 --> 01:28:51,760
Be like wow that's crazy. 
Yeah, incredible score. 

1764
01:28:51,800 --> 01:28:53,560
I mean, one of the 
realistically, I mean the high 

1765
01:28:53,560 --> 01:28:55,800
scores we put for a regular 
game, I think the highest one 

1766
01:28:55,800 --> 01:28:59,200
we've ever done is a 44. 
I think like Necronalus is like 

1767
01:28:59,200 --> 01:29:02,880
a 4344, so one of the top like 
three to five games we've ever 

1768
01:29:02,880 --> 01:29:04,960
looked at. 
I think it deserves it for a 

1769
01:29:04,960 --> 01:29:08,720
game that is this simple, it 
does everything it wanted to do 

1770
01:29:09,120 --> 01:29:13,080
above and beyond. 
It succeeded and every aspect 

1771
01:29:13,080 --> 01:29:16,120
exceeded my expectations. 
It's beautiful. 

1772
01:29:16,160 --> 01:29:17,880
It's gorgeous. 
I highly recommend it. 

1773
01:29:18,120 --> 01:29:19,600
I definitely want to play this 
one. 

1774
01:29:19,600 --> 01:29:22,040
We're putting it in our side 
quest list of stuff so that Josh

1775
01:29:22,040 --> 01:29:27,320
will run it for us. 
I it's it's it's fantastic. 

1776
01:29:27,360 --> 01:29:31,360
Anyone that's making games out 
there right now should read this

1777
01:29:31,360 --> 01:29:33,640
book so that you can write your.
Games Better. 

1778
01:29:33,640 --> 01:29:36,400
A lot of good examples to take 
out of this book for how to do 

1779
01:29:36,400 --> 01:29:39,960
things well. 
Yes, in in rules, in rules 

1780
01:29:39,960 --> 01:29:44,920
writing, in rules design, in 
layout, in, in quality product. 

1781
01:29:44,920 --> 01:29:48,960
I mean, it's it's great. 
It's fantastic. 

1782
01:29:50,640 --> 01:29:51,600
And that's it. 
That's us. 

1783
01:29:51,600 --> 01:29:53,000
That's our show. 
Lucas, thank you so much for 

1784
01:29:53,000 --> 01:29:54,480
being in chat with us. 
We really appreciate everyone 

1785
01:29:54,480 --> 01:29:57,040
that was here. 
The book is coming out within 

1786
01:29:57,040 --> 01:29:59,080
the next month. 
Make sure you follow Black Fisk 

1787
01:29:59,160 --> 01:30:01,320
Pub on Twitter. 
We'll make sure that all the 

1788
01:30:01,320 --> 01:30:05,200
links to the original on twitch,
plus, you know their publishing 

1789
01:30:05,200 --> 01:30:08,160
site and and everything is in 
the links and wherever you know 

1790
01:30:08,160 --> 01:30:09,400
where they are, it's the 
Internet. 

1791
01:30:09,400 --> 01:30:12,360
You know where things are. 
That's it that's us for today. 

1792
01:30:12,760 --> 01:30:14,200
You all have a wonderful day, 
Hunter. 

1793
01:30:14,200 --> 01:30:17,800
Have a a great rest of your day 
bud and very. 

1794
01:30:17,800 --> 01:30:20,200
Well. 
Douchebag. 

1795
01:30:20,200 --> 01:30:21,520
All right, bye.
