1
00:00:14,720 --> 00:00:16,560
Hello and welcome to the Weekly 
Scroll Podcast. 

2
00:00:16,560 --> 00:00:19,640
My name is Ryan. 
And I'm Char Asnabel. 

3
00:00:20,280 --> 00:00:22,680
And today we're joined by a 
couple of very special guests. 

4
00:00:22,680 --> 00:00:24,680
We have Charlotte and Binary 
here today. 

5
00:00:24,680 --> 00:00:25,760
How are you? 
How are you guys doing? 

6
00:00:26,920 --> 00:00:28,800
Good. 
Good. 

7
00:00:29,240 --> 00:00:31,240
Thanks for coming on the show. 
Stoked to have you of. 

8
00:00:33,480 --> 00:00:35,480
Course, thanks for having us on.
Yeah. 

9
00:00:36,280 --> 00:00:40,000
And for those out there who 
might not know who either of you

10
00:00:40,000 --> 00:00:42,520
are, who who, who the heck are 
you? 

11
00:00:42,520 --> 00:00:48,680
Let's start with Charlotte. 
I do data entry for my uncle, 

12
00:00:49,160 --> 00:00:51,560
that's who I. 
Am cool, cool, cool, cool. 

13
00:00:52,480 --> 00:00:55,560
And what what might people have 
known you from with your 

14
00:00:55,560 --> 00:00:59,200
previous works? 
I've made Daisy chainsaw and 

15
00:00:59,200 --> 00:01:01,440
rose thorn keep and celestial 
bodies. 

16
00:01:03,240 --> 00:01:07,440
Game saw excited for that and 
people tomorrow might be excited

17
00:01:07,440 --> 00:01:12,640
for it as well for some reason. 
And binary star games? 

18
00:01:13,280 --> 00:01:15,480
How? 
How are you and what might 

19
00:01:15,480 --> 00:01:19,040
people know you from? 
Well, I'm binary star. 

20
00:01:19,040 --> 00:01:21,000
He, him. 
That's my real name. 

21
00:01:22,560 --> 00:01:26,040
You might know me from running 
Binary Star games as mentioned 

22
00:01:27,560 --> 00:01:29,720
specifically, you might know 
Apocalypse Frame. 

23
00:01:29,920 --> 00:01:32,000
You might might know Value and 
Horizon. 

24
00:01:32,400 --> 00:01:34,520
Most recently I put out corpse 
layers. 

25
00:01:35,120 --> 00:01:36,640
I put a lot of shit I don't 
know. 

26
00:01:36,720 --> 00:01:38,280
I guess I made celestial bodies 
too. 

27
00:01:38,280 --> 00:01:42,160
I guess that counts you. 
Like the backbone of celestial 

28
00:01:42,160 --> 00:01:46,560
bodies. 
And celestial bodies, yeah, 

29
00:01:46,560 --> 00:01:48,760
we're, we're going to get to 
celestial bodies because 

30
00:01:48,760 --> 00:01:51,080
obviously that's kind of the 
main reason why we're here. 

31
00:01:51,080 --> 00:01:53,760
It's why there's a logo next to 
my head that you guys can't see.

32
00:01:55,000 --> 00:01:58,080
But that kind of went crazy on 
Itch, and we'll get to that. 

33
00:01:58,800 --> 00:02:02,720
But as I just kind of alluded to
a second ago, people might be 

34
00:02:02,720 --> 00:02:05,160
excited for Daisy Chainsaw. 
We actually did an episode on 

35
00:02:05,160 --> 00:02:07,400
Daisy Chainsaw on Friday that's 
going to release tomorrow 

36
00:02:07,400 --> 00:02:11,039
because I worked all weekend. 
But what's funny is before we 

37
00:02:11,039 --> 00:02:15,360
started the show we were talking
as we always do about random 

38
00:02:15,360 --> 00:02:18,600
shit. 
And so you guys have made a lot 

39
00:02:18,600 --> 00:02:22,440
of mech games or mech associated
games or things and art haven't 

40
00:02:22,440 --> 00:02:26,200
really done a lot of mech anime 
like Red or say or seen a lot of

41
00:02:26,200 --> 00:02:27,800
mech anime or manga. 
What? 

42
00:02:27,800 --> 00:02:29,360
Why? 
Why Max? 

43
00:02:30,080 --> 00:02:33,560
I love robots. 
Also, I the reason I wanted to 

44
00:02:33,560 --> 00:02:36,760
make celestial bodies is because
every MET game I've played and 

45
00:02:36,760 --> 00:02:39,720
tabletop games was not 
satisfactory, which is the same 

46
00:02:39,720 --> 00:02:42,000
reason I made Dizzy Chainsaw, 
because I couldn't find a 

47
00:02:42,000 --> 00:02:49,240
magical girl game that I liked. 
So I was tinkering with 

48
00:02:49,240 --> 00:02:54,200
celestial bodies like in 
2021-2022 and I never really got

49
00:02:54,200 --> 00:02:58,520
anywhere with it. 
So I was like, oh, and then I, 

50
00:02:58,640 --> 00:03:01,280
after Binary commissioned me 
from Valley Horizon, I was like,

51
00:03:01,320 --> 00:03:04,040
oh, do you want to help me with 
this celestial bodies game? 

52
00:03:04,040 --> 00:03:07,160
We can collab, I'll help you 
with this and or you help me 

53
00:03:07,160 --> 00:03:08,720
with this and I'll help you with
something. 

54
00:03:09,080 --> 00:03:11,960
And then it exploded and we got 
hit by the celestial bodies bus.

55
00:03:14,240 --> 00:03:16,160
Yeah. 
I had like 3 different works in 

56
00:03:16,160 --> 00:03:18,000
progress that got hit by that 
bus, by the way. 

57
00:03:18,000 --> 00:03:21,160
They're coming eventually. 
I don't know. 

58
00:03:22,600 --> 00:03:25,360
We'll see. 
It's funny because that was 

59
00:03:25,360 --> 00:03:28,000
going to be my next question was
like, how did you guys team up? 

60
00:03:28,000 --> 00:03:30,800
So it all kind of it all kind of
comes from celestial bodies. 

61
00:03:30,800 --> 00:03:32,400
That's where that's where you 
guys kind of started it. 

62
00:03:33,520 --> 00:03:36,800
Started from valley and horizon.
I commissioned Charlotte for 

63
00:03:36,800 --> 00:03:38,720
Valley and Horizon like 
Charlotte did all of the 

64
00:03:38,720 --> 00:03:41,040
interior art for every class in 
that. 

65
00:03:41,320 --> 00:03:45,040
Go look it up, it's all bangers.
No, I I've seen Valley and 

66
00:03:45,040 --> 00:03:47,640
Horizon too. 
Trust me, I I am a fan of of all

67
00:03:47,640 --> 00:03:50,920
of your things, including Corp 
slayers, so so yeah. 

68
00:03:51,440 --> 00:03:54,400
Yeah, Speaking of, I think you 
have like one of the four copies

69
00:03:54,400 --> 00:03:56,600
of corpse layers that's out 
there that I printed. 

70
00:03:56,640 --> 00:03:57,920
So good work. 
Thank you. 

71
00:04:00,680 --> 00:04:05,120
But yeah, as far as Mex, well, 
First off, my personal priors is

72
00:04:05,120 --> 00:04:09,000
like, I mean, as a boy growing 
up, I love robots, of course. 

73
00:04:09,280 --> 00:04:11,800
I mean, I studied robotics in 
college even. 

74
00:04:13,480 --> 00:04:17,160
So specifically though, my 
priors are weird on that because

75
00:04:17,160 --> 00:04:20,360
my main priors are like Armored 
Core and Front Mission. 

76
00:04:20,800 --> 00:04:22,480
I don't know if you know 
anything about Front Mission, 

77
00:04:22,480 --> 00:04:24,960
but it's more like a Cold War 
game with a side of mechs. 

78
00:04:26,840 --> 00:04:33,360
So that sounds cool. 
It's dope, but you know, yeah, 

79
00:04:33,400 --> 00:04:35,000
I. 
Think more of a classic mech 

80
00:04:35,200 --> 00:04:37,880
background like I watch a bunch 
of Gundam growing up, watch code

81
00:04:37,880 --> 00:04:41,480
geass, watch Evan Gallium which 
is mech ish and. 

82
00:04:42,120 --> 00:04:43,960
And that's real technical. 
There's not. 

83
00:04:45,400 --> 00:04:47,520
There's metal on them. 
There is many. 

84
00:04:47,520 --> 00:04:52,320
They are living creatures. 
And then people go inside them, 

85
00:04:52,400 --> 00:04:55,320
so it's. 
It's kind of a hits all the 

86
00:04:55,320 --> 00:04:57,240
technical. 
Does this count? 

87
00:04:58,240 --> 00:05:01,920
Yeah, you're basically driving 
like angels in armor suits, but 

88
00:05:01,920 --> 00:05:04,280
like whatever. 
Like spoiler alert for like a 20

89
00:05:04,280 --> 00:05:07,640
year old anime guys but. 
It's if you haven't seen 

90
00:05:07,720 --> 00:05:10,360
Evangelion yet, well, that's 
your fault I guess. 

91
00:05:10,520 --> 00:05:13,800
It's your fault, actually. 
Yeah, it doesn't bother me at 

92
00:05:13,800 --> 00:05:15,320
all. 
And I and we were talking about 

93
00:05:16,280 --> 00:05:20,040
Gundam obviously is too. 
I've not seen the one that is 

94
00:05:20,040 --> 00:05:21,440
your favorite. 
I know that a lot of people's 

95
00:05:21,440 --> 00:05:23,600
favorites. 
A newer 1 the The Witch. 

96
00:05:25,400 --> 00:05:27,040
What? 
Is it rich from mercury? 

97
00:05:27,240 --> 00:05:28,520
I've not seen witch from 
Mercury. 

98
00:05:28,520 --> 00:05:31,440
I really the last one I really 
saw was Origin, which I thought 

99
00:05:31,440 --> 00:05:36,080
was a fantastic retelling of 
like the the original, you know,

100
00:05:36,080 --> 00:05:37,600
with Char and tomorrow and 
everything. 

101
00:05:37,600 --> 00:05:39,880
I don't know what anyway, God, 
nobody exists and we're talking 

102
00:05:39,880 --> 00:05:45,640
about Max. 
And then I guess one of the 

103
00:05:45,640 --> 00:05:48,200
other things again we've brought
up a number of times is Daisy 

104
00:05:48,200 --> 00:05:49,560
Chainsaw. 
So why? 

105
00:05:49,560 --> 00:05:54,760
Why a magical girl game? 
And like what other ones I guess

106
00:05:55,360 --> 00:05:57,160
are out there? 
We've only seen like one or two.

107
00:05:57,160 --> 00:06:00,080
Like I think there's like a like
one of the Jarrett Sinclair 

108
00:06:00,080 --> 00:06:02,400
hacks, like what's so great 
about magical girls or whatever.

109
00:06:02,400 --> 00:06:04,560
But I haven't seen a ton of 
magical girl games. 

110
00:06:04,560 --> 00:06:07,120
So what made you want to make 
that? 

111
00:06:08,120 --> 00:06:10,280
Because I wanted to play a 
magical girl game and there 

112
00:06:10,440 --> 00:06:13,520
aren't a lot of them. 
I actually started it. 

113
00:06:13,760 --> 00:06:16,680
It was kind of on accident. 
It was probably like four years 

114
00:06:16,680 --> 00:06:19,600
ago now during a game jam on a 
Discord server I'm in. 

115
00:06:19,600 --> 00:06:24,000
Before I was like in the scene, 
I made the first iteration of 

116
00:06:24,000 --> 00:06:29,080
Daisy Chainsaw and like 2 weeks 
and learned affinity on the side

117
00:06:29,080 --> 00:06:34,760
while I was doing it and that. 
And so it looked really bad, but

118
00:06:34,760 --> 00:06:37,240
that's fine. 
And then I worked on it kind of 

119
00:06:37,240 --> 00:06:40,520
on and off for a few more years.
I had friends help me write 

120
00:06:40,520 --> 00:06:47,400
abilities and I did a lot of art
and then I scrapped the art and 

121
00:06:47,400 --> 00:06:49,520
did the art again and then I 
scrapped the art and did the art

122
00:06:49,520 --> 00:06:52,160
again and then I got it edited 
and then I scrapped the art and 

123
00:06:52,160 --> 00:06:54,560
then I did the pixel art and 
that was the one in the book. 

124
00:06:55,080 --> 00:06:57,840
I probably have like 5 
iterations of drawings where I 

125
00:06:57,840 --> 00:06:59,040
was like, oh, I'll do it in this
style. 

126
00:06:59,040 --> 00:07:02,920
And then I didn't like it 
anymore after like a month and 

127
00:07:02,920 --> 00:07:04,800
but I wanted to make a magical 
girl game because I wanted to 

128
00:07:04,800 --> 00:07:11,640
make one of my friends run a 
magical girl game for me. 

129
00:07:11,680 --> 00:07:13,160
And but we didn't like any of 
the systems. 

130
00:07:13,160 --> 00:07:15,080
So I was like, I have to finish 
this so we can run it. 

131
00:07:17,680 --> 00:07:20,280
And I called it Daisy Chainsaw 
before I knew there was a band 

132
00:07:20,280 --> 00:07:22,640
Daisy Chainsaw. 
And then after I named it Daisy 

133
00:07:22,640 --> 00:07:27,400
Chainsaw, everyone kept making 
Lollipop Chainsaw references. 

134
00:07:27,400 --> 00:07:29,280
So that's how I learned about 
Lollipop Chainsaw. 

135
00:07:30,160 --> 00:07:32,800
Now I get those references which
is cool like. 

136
00:07:33,240 --> 00:07:35,160
Oh, I thought you knew about 
that beforehand. 

137
00:07:35,240 --> 00:07:35,920
Oh, that's awesome. 
I. 

138
00:07:36,640 --> 00:07:39,280
Didn't know about Lollipop 
Chainsaw until like a year after

139
00:07:39,280 --> 00:07:41,960
I was I started working on it. 
I was like, Oh well, that 

140
00:07:41,960 --> 00:07:44,520
exists. 
Yeah, nice space between 

141
00:07:44,520 --> 00:07:47,520
Lollipop, Pain Saw and then 
Daisy Chainsaw, which, like, I 

142
00:07:47,520 --> 00:07:50,320
mean, the lead singer was like, 
well, at least like Courtney 

143
00:07:50,320 --> 00:07:52,400
Love called her like one of the 
original riot girls. 

144
00:07:52,400 --> 00:07:55,560
So I assumed that, like you, you
knew Daisy Chainsaw. 

145
00:07:55,560 --> 00:07:57,800
That's interesting. 
I I it wasn't an intentional 

146
00:07:57,800 --> 00:08:00,360
reference. 
I just thought the I, I, I 

147
00:08:00,480 --> 00:08:03,240
thought I was, I, I thought 
Daisy chain and then Daisy 

148
00:08:03,240 --> 00:08:07,240
Chainsaw and I was like, well, 
that's a cool name for magical 

149
00:08:07,240 --> 00:08:10,720
girls game. 
And then everyone's like, oh, 

150
00:08:10,720 --> 00:08:12,480
there's a band called Daisy 
Chainsaw. 

151
00:08:12,520 --> 00:08:20,000
And I was like, Oh, well, there 
was my CEOSEO, there's my CEO. 

152
00:08:20,560 --> 00:08:22,800
That's pretty. 
That's a bunch of little happy 

153
00:08:22,800 --> 00:08:24,920
accidents. 
You know that you found this, 

154
00:08:25,160 --> 00:08:27,880
this name. 
That's like double referential 

155
00:08:28,840 --> 00:08:30,520
they. 
Both fit. 

156
00:08:30,680 --> 00:08:31,960
Yeah, they're. 
Appropriate. 

157
00:08:33,120 --> 00:08:35,240
It's funny because I, I, I told 
Hunter I was like, did you 

158
00:08:35,240 --> 00:08:37,000
listen to Daisy Chainsaw while 
you read the game? 

159
00:08:37,000 --> 00:08:39,960
Because like it, it works like 
they're a bunch of riot girls 

160
00:08:39,960 --> 00:08:42,360
for like the magical girl anime.
So. 

161
00:08:43,640 --> 00:08:46,560
No, I listened to Dungeon since 
while I've read it, which is not

162
00:08:46,560 --> 00:08:49,240
the same vibe at all but it's 
what I had in my reading games 

163
00:08:49,240 --> 00:08:51,960
playlist so. 
I have an official Daisy 

164
00:08:51,960 --> 00:08:54,200
Chainsaw playlist that I've 
never linked anywhere, but I 

165
00:08:54,440 --> 00:08:57,240
titled it Official Daisy 
Chainsaw Playlist so I can look 

166
00:08:57,280 --> 00:08:58,960
into it. 
I should probably. 

167
00:08:58,960 --> 00:09:01,120
Searchable on Spotify. 
You just throw it on itch or 

168
00:09:01,120 --> 00:09:04,560
something or I I guess on on 
maybe the SPI page or something.

169
00:09:05,800 --> 00:09:11,080
I'll have to find it in my pile 
of 100,000 playlists, yeah. 

170
00:09:11,280 --> 00:09:13,840
Yeah. 
And then? 

171
00:09:16,440 --> 00:09:19,880
So for Daisy, for magical girls,
like what is your like point of 

172
00:09:19,880 --> 00:09:22,680
reference or like what inspired 
you to want to play magical 

173
00:09:22,680 --> 00:09:24,240
girls? 
Like what is your past with 

174
00:09:24,240 --> 00:09:25,760
that? 
Are you like purely a Sailor 

175
00:09:25,760 --> 00:09:28,360
Moon person or because there's 
like a million different series 

176
00:09:28,360 --> 00:09:30,560
so. 
So it's really similar to the 

177
00:09:30,560 --> 00:09:35,080
mech situation where I just kind
of made magical girls out of the

178
00:09:35,080 --> 00:09:36,960
idea of magical girls I had in 
my head. 

179
00:09:38,320 --> 00:09:42,440
I didn't start watching magical 
girl anime until well after I I 

180
00:09:42,440 --> 00:09:44,600
was doing celestial bodies. 
I mean, I watched Sailor Moon as

181
00:09:44,600 --> 00:09:46,080
a kid. 
I don't remember anything about 

182
00:09:46,080 --> 00:09:48,520
it. 
I've been I want to I'm trying 

183
00:09:48,520 --> 00:09:52,240
to learn more about Sailor Moon 
because of unrelated stuff. 

184
00:09:52,240 --> 00:09:58,600
I think it's cute, but I I 
didn't really have like I 

185
00:09:58,600 --> 00:10:04,160
watched Madoka Magica, but that 
wasn't until celestial bodies 

186
00:10:04,160 --> 00:10:07,080
was like released or Daisy 
chainsaw was released. 

187
00:10:07,080 --> 00:10:10,520
Sorry. 
And so there was no real like 

188
00:10:10,520 --> 00:10:14,080
inspiration drawn from those 
things. 

189
00:10:14,120 --> 00:10:19,280
I feel like one of one of my 
favorite parts about Daisy 

190
00:10:19,280 --> 00:10:23,600
Chainsaw is that you could make 
the character from chainsaw man 

191
00:10:23,600 --> 00:10:29,320
in it, which is not a magical 
girl, but it it at that point it

192
00:10:29,320 --> 00:10:31,440
is a magical girl like you can 
make you can turn into a 

193
00:10:31,440 --> 00:10:34,640
chainsaw guy and so now. 
Yeah. 

194
00:10:37,960 --> 00:10:40,680
It's funny if we're not watching
all of those series, how well 

195
00:10:40,680 --> 00:10:43,280
you can hit the beats of what 
the series are about. 

196
00:10:43,280 --> 00:10:47,960
And even like in the kind of GM 
guide, how like the episodes are

197
00:10:47,960 --> 00:10:49,680
kind of formulated. 
They're like the overarching 

198
00:10:49,680 --> 00:10:53,040
like narrative with enemies or 
even like your use of mascots. 

199
00:10:53,040 --> 00:10:56,960
Like is, are these like things 
that you went and sought or did 

200
00:10:56,960 --> 00:10:59,640
you just inherently put these in
and they fit? 

201
00:11:00,920 --> 00:11:04,920
I don't remember, but I think 
it's just stuff that like I knew

202
00:11:04,920 --> 00:11:07,400
about. 
Like I'm not like it's not like 

203
00:11:07,400 --> 00:11:09,760
just because I didn't watch me 
doesn't mean I don't know what's

204
00:11:09,840 --> 00:11:12,560
going on. 
And I have friends who like 

205
00:11:12,560 --> 00:11:15,160
magical girl stuff like the 
aforementioned friend I need to 

206
00:11:15,160 --> 00:11:21,760
make run Daisy chainsaw for me. 
So I just sort of. 

207
00:11:22,000 --> 00:11:28,240
And then my editor also Matt K 
helped a lot with name. 

208
00:11:28,280 --> 00:11:32,440
He I think he helped name the, 
you know, the, you know, episode

209
00:11:32,440 --> 00:11:35,800
season sort of naming scheme 
there. 

210
00:11:36,040 --> 00:11:38,720
So. 
But that was pretty close to 

211
00:11:38,720 --> 00:11:42,440
what I wanted to do anyway. 
Very cool. 

212
00:11:43,360 --> 00:11:47,400
Yeah, it's really interesting 
that like again, you've you hit 

213
00:11:47,400 --> 00:11:50,800
the nail on both mech stuff and 
magical girl stuff without being

214
00:11:50,800 --> 00:11:53,840
like deeply into either. 
So very good job for that. 

215
00:11:54,480 --> 00:11:57,560
It came out of the primordial 
soup of things I've vaguely seen

216
00:11:57,560 --> 00:11:59,240
online. 
There you go. 

217
00:12:00,920 --> 00:12:03,720
Well. 
And then Speaking of Max, so 

218
00:12:04,120 --> 00:12:06,320
binary star, I know one of the 
early things that I saw from 

219
00:12:06,320 --> 00:12:09,720
you. 
I have seen Valley Horizon, but 

220
00:12:09,720 --> 00:12:13,160
apocalypse frame again getting 
into the next step a little bit 

221
00:12:13,160 --> 00:12:16,480
more. 
I guess similar ish questions 

222
00:12:16,480 --> 00:12:18,920
with Daisy chains like where 
where why Max? 

223
00:12:18,920 --> 00:12:21,160
I know you talked about you were
robots and you're in robotics 

224
00:12:21,160 --> 00:12:23,800
and stuff, but like what made 
you want to go from I like 

225
00:12:23,800 --> 00:12:27,040
robots to I made a pretty cool 
like illuminated by Lumen 

226
00:12:27,040 --> 00:12:31,360
apocalypse frame like my game. 
OK so Apocalypse frame is a 

227
00:12:31,360 --> 00:12:33,560
weird one because everyone 
always says it's an Armored Core

228
00:12:33,560 --> 00:12:36,520
game and I say that too. 
Just I'm the reality, it's for 

229
00:12:36,520 --> 00:12:39,800
marketing partially. 
I mean, it's not wrong, but 

230
00:12:39,800 --> 00:12:42,120
that's a big, that's a big 
unifying point. 

231
00:12:42,760 --> 00:12:45,480
It's actually a Xenoblade X game
knobbies. 

232
00:12:47,520 --> 00:12:49,960
That's where it started. 
That was my document. 

233
00:12:51,920 --> 00:12:55,200
So that is really a touch point 
in that sense. 

234
00:12:55,920 --> 00:12:58,160
If you look at it from that 
perspective, you can see a lot 

235
00:12:58,160 --> 00:13:01,200
of the decisions like why 
there's divisions, why there's, 

236
00:13:01,600 --> 00:13:04,760
you know, kind of a mission 
structure, like why you know, 

237
00:13:04,760 --> 00:13:07,800
why it's organized around like a
central point, that kind of 

238
00:13:07,800 --> 00:13:12,040
thing. 
Because I was just trying to get

239
00:13:12,040 --> 00:13:15,640
through that game in 2021 when I
found out about Lube and I was 

240
00:13:15,640 --> 00:13:19,960
like, you know what, this works 
perfectly, just like looking 

241
00:13:20,160 --> 00:13:22,720
peanut butter and jam. 
So let's, let's see if this, 

242
00:13:22,760 --> 00:13:24,000
let's see if I can make 
something out of this. 

243
00:13:24,000 --> 00:13:29,160
This was about a year and a half
into making 36th Way, which is 

244
00:13:29,160 --> 00:13:32,240
like a big 13th age conversion, 
which is on my side. 

245
00:13:32,240 --> 00:13:36,760
If you care, it exists. 
I don't think it's my best work,

246
00:13:36,760 --> 00:13:38,680
but it's a lot of it. 
The. 

247
00:13:40,320 --> 00:13:43,200
Other half is celestial bodies 
and like 1% other stuff. 

248
00:13:44,320 --> 00:13:48,240
Yes, no, I think that combined 
that's like 220 pages. 

249
00:13:48,240 --> 00:13:51,160
Celestial bodies like 270 pages 
right now. 

250
00:13:51,160 --> 00:13:55,720
So I think the two of those 
combined are probably like, I 

251
00:13:55,720 --> 00:13:59,880
don't know, 80% of my output, 
but yeah, Celestial. 

252
00:14:00,400 --> 00:14:04,240
Bodies just keeps getting bigger
and bigger and bigger yeah. 

253
00:14:04,240 --> 00:14:07,040
And we can we we can talk about 
that a bit. 

254
00:14:07,040 --> 00:14:09,600
One thing I noticed the 
transition to celestial bodies 

255
00:14:09,600 --> 00:14:13,920
is apocalypse frame is very much
about like bad shit happens and 

256
00:14:13,920 --> 00:14:17,280
it comes to you right to Earth 
and everything and celestial 

257
00:14:17,280 --> 00:14:19,400
bodies is kind of opposite like 
bad should happen and everyone 

258
00:14:19,400 --> 00:14:23,720
did left. 
Was there was that a thought at 

259
00:14:23,720 --> 00:14:26,080
all or was it just like the the 
ideas that you wanted to have or

260
00:14:26,080 --> 00:14:28,240
more of like either on Earth or 
like in space That's. 

261
00:14:29,520 --> 00:14:30,680
Interesting. 
Do you want to talk about that, 

262
00:14:30,680 --> 00:14:31,760
Charlie? 
I mean social. 

263
00:14:32,560 --> 00:14:36,440
So the reason I did that is 
because I had this idea in my 

264
00:14:36,440 --> 00:14:42,160
head of giant like cruise ship 
spaceships that everyone was on 

265
00:14:42,680 --> 00:14:45,680
and that had giant greenhouses 
like right in the middle where 

266
00:14:45,680 --> 00:14:48,440
they grew all their food and 
like got oxygen and stuff from 

267
00:14:48,440 --> 00:14:52,040
this huge greenhouses that they 
just have floating around in 

268
00:14:52,040 --> 00:14:54,320
space. 
And then it just kind of spawned

269
00:14:54,320 --> 00:14:55,600
from there. 
That's where the story. 

270
00:14:55,680 --> 00:14:58,280
But the story started because I 
liked greenhouse spaceships 

271
00:14:58,280 --> 00:15:00,320
there. 
You go very. 

272
00:15:01,200 --> 00:15:02,640
Cool. 
Nothing wrong with that. 

273
00:15:02,960 --> 00:15:04,800
I also like the idea, it sounds 
pleasant. 

274
00:15:05,560 --> 00:15:07,360
Yeah, like I always thought, 
like, what if you're in space? 

275
00:15:07,360 --> 00:15:08,800
Do you get to hang out with some
plants? 

276
00:15:09,040 --> 00:15:11,160
That sounds cool. 
That doesn't. 

277
00:15:11,320 --> 00:15:12,800
Hang out plants anywhere, man. 
So. 

278
00:15:13,120 --> 00:15:16,320
Yeah, I have a snake plant. 
That's that's what I got. 

279
00:15:17,160 --> 00:15:22,240
So celestial bodies, right? 
Like we talked about it when it 

280
00:15:22,240 --> 00:15:26,920
was itch funding a while back 
and it kind of blew the fuck up.

281
00:15:26,920 --> 00:15:31,200
Like I don't know if I've seen 
an itch project like make that 

282
00:15:31,200 --> 00:15:33,160
much money in that short a 
period of time. 

283
00:15:33,160 --> 00:15:35,360
It was like almost like 
Kickstarter money on itch, which

284
00:15:35,360 --> 00:15:37,560
is an interesting thing that 
happened. 

285
00:15:37,560 --> 00:15:39,760
But tell me about how like 
obviously you guys said you got 

286
00:15:39,760 --> 00:15:41,480
hit by the bus of celestial 
bodies. 

287
00:15:41,480 --> 00:15:44,240
Like, how did it feel for that 
to kind of like come out and 

288
00:15:44,240 --> 00:15:49,840
then just blow up? 
So when we so we soft launched 

289
00:15:49,840 --> 00:15:53,520
the itch page to make sure there
were no issues with like getting

290
00:15:53,520 --> 00:15:57,080
rewards or whatever and I added 
fifty community copies just in 

291
00:15:57,080 --> 00:16:02,120
case anyone found it. 
And then we went to bed and when

292
00:16:02,120 --> 00:16:06,280
I woke up it was $1000. 
We had not announced anything. 

293
00:16:06,640 --> 00:16:09,760
People. 
There was a thread like a 

294
00:16:09,760 --> 00:16:12,920
dedicated thread in the official
Lancer Discord that people had 

295
00:16:12,920 --> 00:16:16,200
made to look out for the launch 
of celestial bodies. 

296
00:16:16,760 --> 00:16:19,480
And that's where a lot of which 
people bought it from because 

297
00:16:19,480 --> 00:16:22,360
someone spotted it like as soon 
as it went live and then linked 

298
00:16:22,360 --> 00:16:24,840
it there. 
And then I had some piece, 

299
00:16:24,840 --> 00:16:29,320
someone messaged me the next 
morning like, oh, I'm glad I had

300
00:16:29,320 --> 00:16:30,800
insomnia. 
And I was able to stay up 

301
00:16:30,800 --> 00:16:34,320
because I wanted to get the, you
know, Max reward, which was 

302
00:16:34,320 --> 00:16:36,720
$200.00. 
And it was gone by the time they

303
00:16:36,720 --> 00:16:40,440
would have, they woke up the 
next day and I was like, oh, OK.

304
00:16:41,320 --> 00:16:45,640
And we had to limit that because
of the amount of work and it was

305
00:16:45,640 --> 00:16:47,240
still a lot of work for all the 
stuff we had to. 

306
00:16:47,840 --> 00:16:49,080
So much work. 
Almost it. 

307
00:16:51,560 --> 00:16:54,520
Was so there have. 41 factions 
in the book right now. 

308
00:16:54,760 --> 00:16:57,920
Nineteen of those are Bevan 
backers, just so you know. 

309
00:16:58,720 --> 00:17:03,280
And half of them, half the hard 
part, was just getting people to

310
00:17:03,280 --> 00:17:05,440
fill out the form so we could 
actually make them. 

311
00:17:06,560 --> 00:17:08,079
That that that sounds right, 
actually. 

312
00:17:08,880 --> 00:17:12,720
That hurting it was a lot. 
So I had had some experience 

313
00:17:12,720 --> 00:17:15,520
with itch funding prior. 
I had funded valley and horizon.

314
00:17:15,520 --> 00:17:21,319
It made just shy of 3000 bucks. 
3000 was a ish I I figured. 

315
00:17:21,480 --> 00:17:25,880
So at that point the highest 
itch fund was I think 4300. 

316
00:17:26,000 --> 00:17:28,680
I think that was anyone can wear
the mask because like before 

317
00:17:28,680 --> 00:17:32,200
this launched, I I like looked 
up what the highest itch funds 

318
00:17:32,200 --> 00:17:35,840
were just for my own benefit. 
I want to say actually no, the 

319
00:17:35,840 --> 00:17:39,080
highest one was some like first 
Zeem months thing for like 4800 

320
00:17:39,960 --> 00:17:45,280
celestial bodies made 87 
something like. 

321
00:17:45,280 --> 00:17:49,000
So right now I think we're the 
number one ditch fund. 

322
00:17:50,480 --> 00:17:54,880
Other people have surpassed that
4800 number since, but I don't 

323
00:17:54,880 --> 00:17:59,960
think anyone's passed us yet. 
How that happened is fuck I 

324
00:17:59,960 --> 00:18:01,240
don't. 
We don't know. 

325
00:18:01,480 --> 00:18:04,160
We didn't do. 
Anything a big thing is just I 

326
00:18:04,160 --> 00:18:08,440
had a huge mailing list from 
Apocalypse Frame and it's like I

327
00:18:08,480 --> 00:18:11,000
I don't have a better answer for
you other than I emailed them 

328
00:18:11,000 --> 00:18:15,280
and then our number went up. 
Emailing does make numbers go up

329
00:18:15,400 --> 00:18:19,360
consistently. 
I don't even remember where I 

330
00:18:19,360 --> 00:18:22,200
originally saw it because I back
to day one, like I've acted like

331
00:18:22,200 --> 00:18:26,000
the second it dropped and I 
don't even remember where like 

332
00:18:26,000 --> 00:18:30,320
what link I saw to it. 
But as soon as I saw like the 

333
00:18:30,320 --> 00:18:34,760
writing, the even just like the 
the the font, you guys chose the

334
00:18:34,760 --> 00:18:39,080
art, I was like, I don't care. 
I'm doing this thing and and and

335
00:18:39,160 --> 00:18:40,960
everyone else apparently did the
same thing too. 

336
00:18:41,480 --> 00:18:44,000
And that's crazy that this that 
you guys are like the highest 

337
00:18:44,000 --> 00:18:47,400
funded like itch project ever 
still. 

338
00:18:47,400 --> 00:18:50,280
And that sounds like by almost 
double which is which is 

339
00:18:50,280 --> 00:18:53,160
absolutely not. 
And it's pretty crazy. 

340
00:18:53,760 --> 00:18:57,120
One antidote about that. 
OK, so when two people buy an 

341
00:18:57,120 --> 00:19:00,720
itch roar at the same time and 
it's the last one because this 

342
00:19:00,720 --> 00:19:04,400
happened to us, it's just kind 
of shrugs and goes, OK, you can 

343
00:19:04,400 --> 00:19:07,560
both have it. 
Yes, someone bought the last 

344
00:19:07,560 --> 00:19:11,600
$200 tier I believe at this 
within a minute of each other, 

345
00:19:11,600 --> 00:19:13,960
so basically at the exact same 
time and each gave it to both of

346
00:19:13,960 --> 00:19:15,720
them. 
So they were only 5 and we end 

347
00:19:15,720 --> 00:19:21,560
up doing 6. 
Why functioning just as well as 

348
00:19:21,560 --> 00:19:24,600
we would all expect it to. 
We didn't know this could happen

349
00:19:24,600 --> 00:19:26,480
and we didn't know it would 
happen so. 

350
00:19:26,880 --> 00:19:28,120
It was. 
Very strange. 

351
00:19:28,640 --> 00:19:32,520
We we had no idea because like 
just the idea of that happening 

352
00:19:32,520 --> 00:19:35,320
is very, very strange in 
general. 

353
00:19:35,680 --> 00:19:38,520
But I was like, why did why does
it say 6 out of five rewards 

354
00:19:38,520 --> 00:19:41,720
that I checked and it just had 
them both like like recently 

355
00:19:41,920 --> 00:19:46,320
bought the same time And I was 
like, oh OK, sure I guess. 

356
00:19:49,760 --> 00:19:53,280
Six out of five. 
I can't imagine that that's not 

357
00:19:53,280 --> 00:19:55,920
something that's going to come 
up like super often or people to

358
00:19:55,920 --> 00:19:59,240
buy like a limited reward within
like, you know, the same minute 

359
00:19:59,240 --> 00:20:02,080
of each other. 
Yeah, I assume they had to have 

360
00:20:02,080 --> 00:20:04,800
both had the payment window up 
at the same time as how that 

361
00:20:04,800 --> 00:20:06,320
probably happened. 
But. 

362
00:20:06,640 --> 00:20:08,760
Yeah, that means they would have
had to do it within a minute, 

363
00:20:09,720 --> 00:20:12,120
Yeah. 
Well, you guys just had to do 6,

364
00:20:12,120 --> 00:20:15,560
which just added to the, the 
list of like the 19 other things

365
00:20:15,560 --> 00:20:16,960
you had to do. 
Because if you look at the 

366
00:20:16,960 --> 00:20:21,080
original, the original celestial
bodies version and then you look

367
00:20:21,080 --> 00:20:24,760
at the schools I have, what do I
I have the terrestrial edition, 

368
00:20:25,200 --> 00:20:26,760
right. 
If you look at the Titan 

369
00:20:26,760 --> 00:20:30,720
edition, like like basically the
entire middle of the book is 

370
00:20:30,720 --> 00:20:32,920
just like factions. 
And it's like a huge chunk of 

371
00:20:32,920 --> 00:20:35,560
that like, like I guess backer 
rewards from itch. 

372
00:20:36,040 --> 00:20:39,080
I would accept Scavengers and 
Infinity. 

373
00:20:39,160 --> 00:20:40,680
We did. 
We didn't make any original ones

374
00:20:40,680 --> 00:20:43,400
for this edition. 
We're going to later. 

375
00:20:43,560 --> 00:20:46,960
Binary is frozen. 
They are. 

376
00:20:49,000 --> 00:20:52,560
Classic, classic. 
There we go. 

377
00:20:52,560 --> 00:20:56,360
We're. 
Back Yeah, yeah, we didn't make 

378
00:20:56,360 --> 00:20:58,600
any original ones. 
We're going to make original, 

379
00:20:58,600 --> 00:21:01,840
more original ones for the 
Titanic Eclipse edition. 

380
00:21:02,080 --> 00:21:04,680
There were just so many backer 
factions that we were like, we 

381
00:21:04,680 --> 00:21:09,000
had to figure those out first so
people could have them, and 

382
00:21:09,200 --> 00:21:10,560
we're like, we'll just do 
everything later. 

383
00:21:10,840 --> 00:21:13,120
Binary. 
Do you have your test print of 

384
00:21:13,120 --> 00:21:15,400
the potential final soft cover 
version? 

385
00:21:15,400 --> 00:21:19,400
I'll check the shit out. 
It's that. 

386
00:21:19,400 --> 00:21:20,960
Blur. 
The blur put. 

387
00:21:22,000 --> 00:21:23,840
It in front of you and it'll 
unblur. 

388
00:21:25,840 --> 00:21:28,720
There you go. 
So we're going to do a softcover

389
00:21:28,720 --> 00:21:31,320
version on the Kickstarter 
that's cheaper than the 

390
00:21:31,320 --> 00:21:34,520
hardcover version, but to make 
sure it was viable, Binary 

391
00:21:34,520 --> 00:21:37,640
copied a bunch of pages and 
ordered it in black and white to

392
00:21:37,640 --> 00:21:41,240
see if it would it would like 
hold up. 

393
00:21:41,400 --> 00:21:43,680
By itself duplicated the faction
section. 

394
00:21:44,080 --> 00:21:48,080
That's all I had. 
To do. 

395
00:21:49,120 --> 00:21:50,360
That's a thick boy. 
That's a thick boy. 

396
00:21:51,960 --> 00:21:54,840
Was there ever any thought about
potentially like just having 

397
00:21:54,840 --> 00:21:56,720
like the book and then like a 
faction book? 

398
00:21:57,320 --> 00:22:00,200
Yes, yeah, but we didn't feel 
like it. 

399
00:22:00,840 --> 00:22:04,760
See, what I hate and like is if 
you get like half of the book 

400
00:22:04,760 --> 00:22:07,680
and you're like, oh, I can't 
actually do anything with this 

401
00:22:07,680 --> 00:22:10,200
without the other half. 
Like the DND, like players 

402
00:22:10,200 --> 00:22:13,480
handbook, monster manual 
situation where it's like, OK, I

403
00:22:13,480 --> 00:22:16,240
can kind of do something with 
this, but like not really. 

404
00:22:16,840 --> 00:22:20,680
We want to do eat that shit. 
Factions are really important in

405
00:22:20,680 --> 00:22:25,600
celestial bodies because like 
the whole like mission process 

406
00:22:25,600 --> 00:22:28,240
is revolves around and 
progression revolves around the 

407
00:22:28,240 --> 00:22:30,640
factions you meet. 
So separating them kind of means

408
00:22:30,640 --> 00:22:32,720
like if you lose the factions 
book, well, what are you going 

409
00:22:32,720 --> 00:22:35,360
to do now? 
Yeah, and all factions double 

410
00:22:35,360 --> 00:22:37,120
it. 
Like the only enemies we have in

411
00:22:37,120 --> 00:22:39,080
there are factions right now, So
I did. 

412
00:22:39,400 --> 00:22:43,040
Print all of celestial bodies. 
I forgot about that. 

413
00:22:43,800 --> 00:22:45,960
For a solo game, let me see if I
can get it. 

414
00:22:46,840 --> 00:22:49,280
Here's all explicit bodies 
currently printed. 

415
00:22:49,640 --> 00:22:53,080
Nice. 
It's so I can play it solo, but 

416
00:22:53,080 --> 00:22:56,280
the factions tab is is huge. 
Like massive. 

417
00:22:56,880 --> 00:23:00,240
A massive chunk of pages. 
And that's like 8 1/2 by 11 too.

418
00:23:00,240 --> 00:23:03,240
That's not even the size of like
the the the regular book as 

419
00:23:03,240 --> 00:23:05,080
well. 
Yeah, it's 8 1/2. 

420
00:23:05,400 --> 00:23:06,560
Yeah, it's regular printer 
paper. 

421
00:23:06,560 --> 00:23:11,280
I didn't, I didn't adjust the 
zoom or anything. 

422
00:23:11,280 --> 00:23:15,000
I wanted more margin space. 
Our current PDF is 6 by 9, so it

423
00:23:15,000 --> 00:23:23,240
wasn't too, too much different. 
But yeah, it's very, it's very 

424
00:23:23,240 --> 00:23:25,200
big. 
The factions are very important,

425
00:23:25,480 --> 00:23:27,720
which is why we have so many of 
them because they're just kind 

426
00:23:27,720 --> 00:23:29,680
of like the core. 
Everything revolves around the 

427
00:23:29,680 --> 00:23:36,280
factions and who you meet. 
We kind of dug right into 

428
00:23:36,280 --> 00:23:38,400
celestial bodies without really 
even saying for those that might

429
00:23:38,400 --> 00:23:40,440
not know what celestial bodies 
is like, what the heck is 

430
00:23:40,440 --> 00:23:42,440
celestial bodies? 
I guess what's the what's like 

431
00:23:42,440 --> 00:23:46,280
the elevator pitch for the game 
and then for those listening, 

432
00:23:46,280 --> 00:23:47,680
you know, now we'll learn it 
our. 

433
00:23:48,280 --> 00:23:50,080
Community copies are any 
indications. 

434
00:23:50,640 --> 00:23:53,600
Yeah, but so, yeah, so. 
So what's the pitch for 

435
00:23:53,600 --> 00:23:58,560
celestial bodies? 
OK by any? 

436
00:23:58,800 --> 00:24:02,200
OK, I guess I'll do it. 
Celestial bodies. 

437
00:24:02,200 --> 00:24:07,280
It's a mech tabletop game. 
I don't have the rest of the 

438
00:24:07,280 --> 00:24:08,480
pitch yet. 
I haven't had to think about 

439
00:24:08,480 --> 00:24:13,960
that before. 
My favorite part is the grid and

440
00:24:13,960 --> 00:24:17,840
all the grids. 
It's just it's, it's, it's in my

441
00:24:17,840 --> 00:24:20,640
tabletop game. 
There's not a lot of like like 

442
00:24:20,640 --> 00:24:23,120
story wise. 
I feel like it's not super 

443
00:24:23,600 --> 00:24:25,520
different from a lot of other 
MET games. 

444
00:24:26,280 --> 00:24:29,520
I once had someone ask me on 
Tumblr to sell them on it over 

445
00:24:29,520 --> 00:24:33,400
Lancer and I just ignored the 
ask because I'm like if you need

446
00:24:33,400 --> 00:24:35,360
me to sell it for you then just 
play Lancer. 

447
00:24:35,360 --> 00:24:38,440
Like, I don't care, I'm not your
mom, whatever. 

448
00:24:39,240 --> 00:24:41,360
I do have the, I do have the 
pitch we wrote up. 

449
00:24:43,040 --> 00:24:44,640
Yes, right up the pitch. 
Tell us. 

450
00:24:45,880 --> 00:24:48,520
In Celestial Bodies you will 
play the residents of home ships

451
00:24:48,520 --> 00:24:50,560
that house the remnants of 
humanity. 

452
00:24:50,760 --> 00:24:53,360
Specifically, you'll be playing 
it's lamplighter that unions of 

453
00:24:53,360 --> 00:24:57,160
pilot and mech humanity is 
completely spread out from 

454
00:24:57,160 --> 00:24:58,840
Earth. 
They're starting to arrive at 

455
00:24:58,840 --> 00:25:01,080
the corpses of dead gods 
floating in space. 

456
00:25:01,080 --> 00:25:03,280
They're starting to make mechs 
out of those dead gods. 

457
00:25:03,800 --> 00:25:06,280
That's probably a bad idea. 
We're doing it anyway. 

458
00:25:07,800 --> 00:25:11,040
No, yeah, that's a great pitch 
multi. 

459
00:25:11,240 --> 00:25:15,040
Like you're like 5 generations 
from like Earth, deep in space, 

460
00:25:15,040 --> 00:25:19,240
making all this mech. 
And so the grid obviously, I 

461
00:25:19,240 --> 00:25:21,720
think is one of the things that 
a lot of people were drawn to 

462
00:25:21,720 --> 00:25:25,400
because it's an incredible idea.
It's super clean, it's super 

463
00:25:25,400 --> 00:25:27,120
neat. 
Don't know how it hasn't been 

464
00:25:27,120 --> 00:25:29,760
done before because it's so cool
And it is kind of, I mean, you 

465
00:25:29,760 --> 00:25:32,840
can see a little bit in some 
like video game stuff like 

466
00:25:32,840 --> 00:25:35,480
STALKER and things like that. 
Have you know, their backpacks 

467
00:25:35,480 --> 00:25:36,560
you have like the grid or 
whatever. 

468
00:25:36,880 --> 00:25:41,920
But talk about the grid a little
bit and just how that be like, I

469
00:25:41,960 --> 00:25:44,440
I guess came about where that 
came from and like kind of how 

470
00:25:44,440 --> 00:25:46,800
it works just a little bit for 
for those that haven't seen it. 

471
00:25:47,560 --> 00:25:50,640
The grid was one of the original
ideas I had when I made 

472
00:25:50,640 --> 00:25:52,800
celestial bodies. 
It was the first thing I was 

473
00:25:52,800 --> 00:25:54,720
like, I want character creation 
to be on a grid. 

474
00:25:55,600 --> 00:25:57,920
This was in like 2021. 
I didn't have an idea of what 

475
00:25:57,920 --> 00:26:01,000
the grid would look like. 
I just was like, it has to be on

476
00:26:01,000 --> 00:26:02,400
a grid. 
I can be weird shaped or 

477
00:26:02,400 --> 00:26:03,160
whatever. 
I don't know. 

478
00:26:03,600 --> 00:26:09,040
So but that was like that plus 
being jam less were like the 

479
00:26:09,040 --> 00:26:12,480
things, the requirements for 
creating celestial bodies that I

480
00:26:12,480 --> 00:26:15,120
came to binary with. 
Yep. 

481
00:26:15,280 --> 00:26:17,680
So for the grid, it's really 
funny because at some point I 

482
00:26:17,680 --> 00:26:20,280
looked up our initial 
conversations about like what it

483
00:26:20,280 --> 00:26:23,560
became, and it literally was 
just like, hey, I want character

484
00:26:23,560 --> 00:26:25,720
creation on grid. 
OK, what if the grid was hit 

485
00:26:25,720 --> 00:26:28,680
locations? 
OK, what if if you hit a already

486
00:26:28,680 --> 00:26:30,840
hit place, it was a crit all 
right? 

487
00:26:32,120 --> 00:26:35,280
Binary came up with the 6 by 6 
like base grid, which makes it 

488
00:26:35,280 --> 00:26:37,800
really easy to roll because you 
can just roll 2D6 and you're 

489
00:26:37,800 --> 00:26:41,680
fine. 
So that general shape from this 

490
00:26:41,680 --> 00:26:45,320
guy put it in front of me again.
Choke by clove Fulminata. 

491
00:26:46,240 --> 00:26:48,880
That's the one that made me 
think about like that 6 by 6 D 

492
00:26:48,880 --> 00:26:53,240
66 grid shape joke obviously 
does not do the same thing, but 

493
00:26:53,240 --> 00:26:55,920
that got me in that mindset and 
like from there, that's where we

494
00:26:55,920 --> 00:26:59,720
went from there. 
It's a really cool idea. 

495
00:26:59,800 --> 00:27:05,240
It works really well and it's 
very interesting. 

496
00:27:05,240 --> 00:27:08,360
I going through socialize first 
time I was like, oh, this is 

497
00:27:08,360 --> 00:27:10,440
cool. 
Like it very much takes you out 

498
00:27:10,440 --> 00:27:16,640
of the regular like nebulous hit
location or whatever, have 

499
00:27:16,640 --> 00:27:19,640
damage. 
It's very, it's very pseudo 

500
00:27:19,640 --> 00:27:23,240
battleship, you know? 
Yeah, it's abstract, but in a 

501
00:27:23,240 --> 00:27:27,160
very like non abstract way, 
driving it where it's like you 

502
00:27:27,160 --> 00:27:29,800
don't see like legs and arms and
heads like battle tag or 

503
00:27:29,800 --> 00:27:33,320
something, but get a sense of 
like OK, I'm making something 

504
00:27:33,600 --> 00:27:34,640
also. 
It's really fun. 

505
00:27:34,640 --> 00:27:37,120
It's really fun to make builds 
because you have to make 

506
00:27:37,120 --> 00:27:39,480
everything fit. 
Instead of just calculating how 

507
00:27:39,480 --> 00:27:42,160
many points you have. 
You, you, you have to like. 

508
00:27:42,360 --> 00:27:45,880
It has to fit together. 
Yes, so that was the known 

509
00:27:45,960 --> 00:27:48,200
moment I really knew we had 
something is when I spent like 

510
00:27:48,200 --> 00:27:50,600
all weekend just fucking around 
with builds when we made the 

511
00:27:50,600 --> 00:27:54,800
initial like general ideas like,
okay, no, this is something like

512
00:27:54,800 --> 00:27:58,240
we're going somewhere. 
No, it's so neat because again, 

513
00:27:58,240 --> 00:28:00,400
like it all. 
And that makes sense, right? 

514
00:28:00,440 --> 00:28:03,960
Like you're fitting things on 
this grid, which again, if 

515
00:28:03,960 --> 00:28:05,880
you're playing like a video game
that does a similar thing with 

516
00:28:05,880 --> 00:28:07,480
like the backpack, you have to 
fit it in the pack. 

517
00:28:07,480 --> 00:28:10,560
So if a thing is shaped like 
this, you know, you have to, you

518
00:28:10,560 --> 00:28:11,640
know, do a little thing like 
this. 

519
00:28:11,640 --> 00:28:14,840
But not only that, the modules 
and like the the bits and parts 

520
00:28:14,840 --> 00:28:17,080
that actually make make go also 
have to fit and they have to be 

521
00:28:17,080 --> 00:28:18,680
next to the thing that makes it 
work. 

522
00:28:18,680 --> 00:28:20,120
And then armor goes on top of 
it. 

523
00:28:20,120 --> 00:28:23,040
And then like, yeah, the 
battleship hit location to like 

524
00:28:23,040 --> 00:28:28,000
hit the thing. 
It's all so it's so clever and 

525
00:28:28,000 --> 00:28:29,760
so clean. 
And again, is one of those 

526
00:28:29,760 --> 00:28:32,080
things like how, how has this 
not been thought of before? 

527
00:28:32,080 --> 00:28:36,840
This is so smart and it's it's I
mean, again, the second I saw 

528
00:28:36,840 --> 00:28:38,880
the grid, I was like, I'm 
backing the fuck out of this. 

529
00:28:38,880 --> 00:28:42,240
I'm just going all the way. 
But one of the other things I 

530
00:28:42,240 --> 00:28:47,320
really love is that most of the 
frames have square, rectangular,

531
00:28:47,600 --> 00:28:49,800
you know, they're they're, you 
know, whatever. 

532
00:28:49,800 --> 00:28:51,760
I can't remember that all my 
polygons, they're they're a 

533
00:28:51,760 --> 00:28:55,360
squarish shape, rectangular 
shape until you get to the end 

534
00:28:55,520 --> 00:29:00,760
where you start talking about 
the these guys. 

535
00:29:00,760 --> 00:29:03,440
I'm scrolling for those that 
can't see the Titan frames. 

536
00:29:03,840 --> 00:29:06,000
Yeah, that are actually, and 
then those are all the all these

537
00:29:06,000 --> 00:29:08,240
like weird shapes. 
And then when you see like why 

538
00:29:08,240 --> 00:29:10,160
the Titan frames are Titan 
frames and how they're different

539
00:29:10,160 --> 00:29:12,600
than the regular ones, then I 
saw that they were weird shaped.

540
00:29:12,600 --> 00:29:14,120
I was like, oh, this is so 
perfect. 

541
00:29:14,120 --> 00:29:16,240
Like they're not like all the 
other ones and you have to do 

542
00:29:16,240 --> 00:29:19,080
this other weird thing and 
there's layers of armor and 

543
00:29:19,080 --> 00:29:20,800
stuff. 
So I mean, you guys just did 

544
00:29:20,800 --> 00:29:24,320
such a fantastic job of, of 
making it this kind of abstract 

545
00:29:24,320 --> 00:29:28,600
idea feel so grounded again by 
having the pieces have to be 

546
00:29:28,600 --> 00:29:29,680
next to each other and stuff 
like that. 

547
00:29:29,680 --> 00:29:33,400
It's I mean, I good job. 
That's all I can say. 

548
00:29:36,920 --> 00:29:42,640
Rob, Basically, yeah. 
And so we have, again, I have 

549
00:29:42,640 --> 00:29:44,920
the Terrestrial edition, you can
get the Titan edition now. 

550
00:29:45,160 --> 00:29:47,920
And the next thing that's coming
out is a Titan Eclipse edition. 

551
00:29:48,760 --> 00:29:51,720
So talk about that a little bit.
Like what is the big difference 

552
00:29:51,720 --> 00:29:54,440
between I guess the three 
versions of the game? 

553
00:29:54,440 --> 00:29:56,360
I know we talked about the Titan
version, there's a lot more of 

554
00:29:56,360 --> 00:29:58,400
the fact and stuff in it, but 
what's the big difference for 

555
00:29:58,400 --> 00:30:01,800
the newest 1 coming out? 
So Terrestrial edition was 

556
00:30:01,800 --> 00:30:05,600
really just like really focused 
on that combat system. 

557
00:30:06,120 --> 00:30:09,400
Like just very, like the grid 
was the main thing with the 

558
00:30:09,400 --> 00:30:11,760
Terrestrial edition. 
It's like 60 pages long and like

559
00:30:11,760 --> 00:30:17,760
almost all of it is just that 
the Titan edition we were really

560
00:30:17,760 --> 00:30:21,800
focused on like, OK, this needs 
to be like properly playable GM 

561
00:30:21,800 --> 00:30:25,240
Leslie. 
Like we really need to make this

562
00:30:25,240 --> 00:30:28,000
properly playable and like 
playable in a fun way. 

563
00:30:28,000 --> 00:30:30,560
Not just like, yeah, you can do 
it, but it like kind of sucks 

564
00:30:30,560 --> 00:30:32,640
after a while. 
Like we wanted to be like 

565
00:30:32,680 --> 00:30:36,600
sustainably playable. 
GM Lesley So that's where you 

566
00:30:36,600 --> 00:30:38,280
saw a lot of the progression 
systems. 

567
00:30:38,280 --> 00:30:40,160
That's where you saw a lot of 
the faction stuff. 

568
00:30:40,160 --> 00:30:43,040
That's where you saw like 
Charlotte's incredible Mission 

569
00:30:43,040 --> 00:30:46,680
Hex flower thing, which is. 
Yeah, super cool. 

570
00:30:47,240 --> 00:30:48,960
Now that's that's all. 
Charlotte, I can't take credit 

571
00:30:48,960 --> 00:30:55,120
for that, but yeah, like that's 
where you saw all of that kind 

572
00:30:55,120 --> 00:30:59,360
of stuff come in. 
And yeah, the next one is going 

573
00:30:59,360 --> 00:31:03,280
to be emphasis on that taking a 
lot of those ideas a little 

574
00:31:03,280 --> 00:31:08,920
further, adding more content, 
frankly, that's that's one 

575
00:31:08,920 --> 00:31:10,920
thing. 
We had hex flowers. 

576
00:31:11,640 --> 00:31:15,360
We have 5 Titan frames in the 
tank right now that we have not 

577
00:31:15,360 --> 00:31:18,200
put in the in the Titan Titan 
edition. 

578
00:31:19,560 --> 00:31:21,760
The reason is because they're 
attached to factions and we had 

579
00:31:21,760 --> 00:31:26,320
to figure out what that means. 
So there's a lot more stuff with

580
00:31:26,320 --> 00:31:30,280
factions we want to do and 
there's a lot of other things 

581
00:31:30,280 --> 00:31:31,400
too. 
I don't know. 

582
00:31:31,400 --> 00:31:34,520
We're estimating it's going to 
be like another, I don't know, 

583
00:31:34,520 --> 00:31:40,400
like hundred, 120 more pages. 
I estimated this big boy at 400.

584
00:31:40,920 --> 00:31:45,040
So to give you some big book. 
I have a lot of ideas because I 

585
00:31:45,040 --> 00:31:47,400
will it'll be like one in the 
morning and I'll be like binary.

586
00:31:47,400 --> 00:31:50,480
We should put this and bless 
your bodies and he's like, dear 

587
00:31:50,480 --> 00:31:55,080
God, no, and I'm like, well, 
we're going to I'm going to 

588
00:31:55,080 --> 00:31:58,240
figure it out is. 
There any concern on like scope 

589
00:31:58,240 --> 00:32:00,640
creep at all where you feel like
it's just going to like get away

590
00:32:00,640 --> 00:32:02,360
from you or you or you want to 
make sure that you have 

591
00:32:02,360 --> 00:32:04,760
everything possible that you 
want on like I guess like the 

592
00:32:04,760 --> 00:32:09,800
third iteration of this. 
So there's some concerns over 

593
00:32:09,800 --> 00:32:11,200
time. 
It's definitely been one of 

594
00:32:11,200 --> 00:32:14,760
those things where you want to 
keep an eye on the size of any 

595
00:32:14,760 --> 00:32:20,320
given feature is the big thing. 
I am very assiduous about this 

596
00:32:20,920 --> 00:32:24,120
because I don't want to die 
making this. 

597
00:32:25,320 --> 00:32:28,720
But aside from that, I don't 
know. 

598
00:32:28,880 --> 00:32:30,960
It's a big game. 
Like that's enough scope. 

599
00:32:31,240 --> 00:32:34,240
I don't, I don't think we need 
to worry too hard about it. 

600
00:32:34,240 --> 00:32:35,760
I think we've already crept 
pretty far. 

601
00:32:36,520 --> 00:32:40,960
Yeah, and I feel like, I mean, 
there's a lot of stuff in the 

602
00:32:40,960 --> 00:32:44,160
game, but it's all around like 
the core gameplay loop of do 

603
00:32:44,160 --> 00:32:48,080
missions, meet people, make 
friends or make enemies and then

604
00:32:48,080 --> 00:32:51,520
do it again. 
And all the stuff we've added is

605
00:32:51,520 --> 00:32:55,160
just contribute to that. 
It's not like random, random 

606
00:32:55,160 --> 00:32:57,640
stuff we're adding. 
The factions take up a lot of 

607
00:32:57,640 --> 00:33:01,080
space because we want a lot of 
factions and that's like most of

608
00:33:01,080 --> 00:33:03,800
the page count anyway. 
A lot of it's also a layout 

609
00:33:03,800 --> 00:33:05,720
concern. 
The reason it takes up so much 

610
00:33:05,720 --> 00:33:09,920
space is we have like a full 
page for every like build that a

611
00:33:09,920 --> 00:33:13,960
faction does, like including 
like reposted stat blocks for 

612
00:33:13,960 --> 00:33:15,640
weapons. 
And the reason for that is just 

613
00:33:15,640 --> 00:33:17,400
to make it a lot easier for you 
to run. 

614
00:33:17,440 --> 00:33:19,720
You can just open to that page 
and you're ready to go. 

615
00:33:19,720 --> 00:33:21,080
You don't have to reference 
everything. 

616
00:33:22,440 --> 00:33:27,560
So it's not just like straight 
text for 280 pages like. 

617
00:33:28,320 --> 00:33:31,400
There's a lot of white space. 
We made it very it's very clean,

618
00:33:33,400 --> 00:33:36,640
which was why it was so easy to 
print out it on my 20 year old 

619
00:33:36,640 --> 00:33:41,880
HP laser printer. 
Yeah, definitely. 

620
00:33:41,880 --> 00:33:44,600
I mean especially when you get 
to the frames and stuff, the 

621
00:33:44,600 --> 00:33:46,600
pages definitely have plenty of 
room to breathe. 

622
00:33:46,600 --> 00:33:48,400
It is very nice. 
We talked about this with Daisy 

623
00:33:48,400 --> 00:33:50,600
Chainsaw as well. 
Is that you did a really 

624
00:33:50,600 --> 00:33:54,720
fantastic job of of exactly 
that, like having a nice size 

625
00:33:54,720 --> 00:33:58,280
margin, having a nice size font 
where you know, if I if I have 

626
00:33:58,280 --> 00:34:00,840
like 8 1/2 by 11 two column 
things, it's all text. 

627
00:34:00,840 --> 00:34:03,040
I'm just I just get lost and 
like the spreads and stuff. 

628
00:34:03,080 --> 00:34:06,840
I like having the information I 
need for what I'm talking about 

629
00:34:06,840 --> 00:34:07,960
like in front of me and that's 
it. 

630
00:34:07,960 --> 00:34:09,960
And you guys did I mean Daisy 
chainsaws like that. 

631
00:34:10,159 --> 00:34:11,520
And the Titan edition is like 
that too. 

632
00:34:11,520 --> 00:34:14,280
It's very readable. 
And like you said, the page 

633
00:34:14,280 --> 00:34:15,760
count. 
I mean so much for dis factions.

634
00:34:15,760 --> 00:34:20,120
If you look at you're at page 34
to start the factions just in 

635
00:34:20,120 --> 00:34:25,120
the Titan edition and it's page 
164 until you're done with the 

636
00:34:25,120 --> 00:34:28,840
factions. 
So there's like 130 pages of the

637
00:34:28,960 --> 00:34:33,800
200 and and 50 ish pages is just
all factions, which again, I 

638
00:34:33,800 --> 00:34:39,520
mean, that's you don't you don't
need to read every single bit of

639
00:34:39,520 --> 00:34:43,239
that all the time. 
If the if the rules are mostly 

640
00:34:43,239 --> 00:34:45,760
the 1st 34 pages and then 
there's like more build stuff at

641
00:34:45,760 --> 00:34:48,040
the end. 
You really do have a pretty 

642
00:34:48,040 --> 00:34:50,480
small kind of player section 
beginning that's still nice and 

643
00:34:50,480 --> 00:34:53,639
tight and interesting. 
Any of the the faction section 

644
00:34:53,639 --> 00:34:55,920
is for there when you need it 
and to access it. 

645
00:34:55,920 --> 00:34:59,120
So if it's 200 pages long, you 
don't need all 200 all the time.

646
00:34:59,120 --> 00:35:00,280
So it's OK, you know what I 
mean? 

647
00:35:00,280 --> 00:35:03,120
Like that's I mean. 
You're going to be referencing 

648
00:35:03,120 --> 00:35:04,800
all the time. 
You could probably fit it on 

649
00:35:04,800 --> 00:35:08,600
like 4 pages. 
Like it's not that much like or 

650
00:35:08,760 --> 00:35:13,360
if you have like weird shit like
missiles, but like for most 

651
00:35:13,360 --> 00:35:15,840
builds it's not really that 
much. 

652
00:35:16,840 --> 00:35:19,320
I'm trying to convince Binary 
that our dust jacket for the 

653
00:35:19,320 --> 00:35:21,760
hardcover version should be a 
CHEAT SHEET, but I still don't 

654
00:35:21,760 --> 00:35:22,720
think he's convinced. 
Oh, that. 

655
00:35:23,360 --> 00:35:26,200
'D be a great idea. 
That's such a good idea. 

656
00:35:26,200 --> 00:35:28,240
Production is the part. 
Yeah, the. 

657
00:35:28,600 --> 00:35:30,120
Little. 
Well then, the dust papers don't

658
00:35:30,200 --> 00:35:32,920
cost too much. 
Yeah. 

659
00:35:33,520 --> 00:35:35,200
And so the the layout overall 
that. 

660
00:35:35,200 --> 00:35:40,280
We've kind of been talking about
with like the, the rules being 

661
00:35:40,280 --> 00:35:42,760
kind of like a in the beginning 
and the the rest of it being 

662
00:35:42,760 --> 00:35:45,200
like this, this useful toolbox. 
It very much reminds me of 

663
00:35:45,520 --> 00:35:49,360
fists, the game fist with it's 
like the rules are very slim and

664
00:35:49,360 --> 00:35:51,200
they're very much at the front 
and the rest is the intelligence

665
00:35:51,200 --> 00:35:53,120
matrix. 
I really do actually like that 

666
00:35:53,120 --> 00:35:55,920
model to have like this game. 
It's like fairly lightweight to 

667
00:35:55,920 --> 00:36:00,200
run, but then has this like very
robust like toolbox or things to

668
00:36:00,200 --> 00:36:01,280
add. 
And I think there's a really 

669
00:36:01,280 --> 00:36:04,120
cool idea, especially for this, 
like you said, it really adds to

670
00:36:04,160 --> 00:36:07,720
the core gameplay loop of, you 
know, making friends or making 

671
00:36:07,720 --> 00:36:10,240
enemies, fighting and doing it 
again, you know? 

672
00:36:10,880 --> 00:36:14,640
Yeah, the secret is that despite
being associated now with a 280 

673
00:36:14,640 --> 00:36:18,840
page book mostly, I don't like 
huge games. 

674
00:36:19,440 --> 00:36:22,960
I don't usually play huge trad 
games, like that's not a thing I

675
00:36:23,480 --> 00:36:25,360
usually do anymore. 
You're with. 

676
00:36:25,360 --> 00:36:29,360
Friends here I I have played 
Pathfinder second edition. 

677
00:36:29,360 --> 00:36:31,200
I'm in a Pathfinder second 
edition game. 

678
00:36:31,200 --> 00:36:33,600
I played a lot of Pathfinder 
when I first started table talk 

679
00:36:33,600 --> 00:36:35,720
games. 
I've never read Pathfinder. 

680
00:36:36,360 --> 00:36:39,400
I've used the websites that have
the Pathfinder stuff on them. 

681
00:36:40,200 --> 00:36:43,960
So my Pathfinder Second edition 
story is that disliking it was 

682
00:36:43,960 --> 00:36:49,520
what actually made me a game 
designer because I started 

683
00:36:49,520 --> 00:36:52,120
thinking about, yeah, 13th Age 
was way better than this, but I 

684
00:36:52,120 --> 00:36:53,520
can make a fixed version of 
that. 

685
00:36:53,520 --> 00:36:58,960
And that got me here. 
There you go, I will say. 

686
00:36:59,720 --> 00:37:02,160
I will say one of the good 
pitches of like why celestial 

687
00:37:02,160 --> 00:37:04,720
bodies over Lancer is you don't 
need a fucking app to play 

688
00:37:04,720 --> 00:37:07,520
celestial bodies because it's 
impossible to play Lancer 

689
00:37:07,760 --> 00:37:11,240
without like the fucking app. 
Tools that I will die on. 

690
00:37:11,760 --> 00:37:14,400
If you make a game and it needs 
an app that sucks. 

691
00:37:14,840 --> 00:37:17,520
I hate Yeah. 
They'll have kind of celestial 

692
00:37:17,520 --> 00:37:20,960
bodies on a napkin and a pencil.
You just have to draw some boxes

693
00:37:20,960 --> 00:37:23,800
and you're good like. 
You can just play it on your 

694
00:37:23,800 --> 00:37:25,560
like a normal table with 
printouts. 

695
00:37:25,560 --> 00:37:28,800
It's so much it's probably 
easier to do that than to try to

696
00:37:28,800 --> 00:37:32,200
make it put it in an app. 
Listen, I have said those exact 

697
00:37:32,200 --> 00:37:34,760
words. 
I mean you. 

698
00:37:34,760 --> 00:37:37,280
Can you can you can hire someone
too. 

699
00:37:37,280 --> 00:37:38,880
You don't need to, and that's 
great. 

700
00:37:39,080 --> 00:37:41,560
That's The thing is, if you have
it but you don't need it, it's 

701
00:37:41,560 --> 00:37:43,960
very different than if you have 
to have it in order to play the 

702
00:37:43,960 --> 00:37:47,680
game. 
The way people share builds they

703
00:37:47,680 --> 00:37:51,160
make on celestial bodies in the 
Binary Star Games discord server

704
00:37:51,160 --> 00:37:54,600
is with a code block where they 
use little brackets and put, you

705
00:37:54,600 --> 00:37:58,320
know, a corresponding letter in 
the brackets and then they post 

706
00:37:58,320 --> 00:37:59,800
the key at the bottom and that's
it. 

707
00:37:59,800 --> 00:38:02,560
They it's perfect. 
It's so easy to share a whole 

708
00:38:02,600 --> 00:38:05,240
MEC build in one little Discord 
message. 

709
00:38:05,720 --> 00:38:09,280
Nothing else is needed. 
No, that's nice. 

710
00:38:09,440 --> 00:38:10,680
I love build. 
System. 

711
00:38:10,800 --> 00:38:14,840
I'm just like, I'll never get 
over how just clever and clean 

712
00:38:14,840 --> 00:38:17,760
and functional building in 
celestial bodies. 

713
00:38:17,760 --> 00:38:21,120
It's a really great idea. 
And it's just, I don't know, the

714
00:38:21,120 --> 00:38:23,520
cleverness is it makes me just 
like smile every time I see it. 

715
00:38:23,520 --> 00:38:25,720
I'm just like, and then, and 
then it's battleship. 

716
00:38:25,720 --> 00:38:28,440
And that makes so much sense 
because like, if you have a 

717
00:38:28,440 --> 00:38:30,600
grid, why not just like attack 
the grid? 

718
00:38:30,720 --> 00:38:32,840
I don't know. 
It's just, it's, it's so 

719
00:38:32,840 --> 00:38:34,520
unbelievably clever. 
And again, I think that's 

720
00:38:34,520 --> 00:38:37,600
realistically, I think the grid 
system is one of the reasons it 

721
00:38:37,600 --> 00:38:39,920
blew up the most on itch, 
because as soon as people saw 

722
00:38:39,920 --> 00:38:42,520
that, they were like, holy shit,
yes, this is a game I want to 

723
00:38:42,520 --> 00:38:44,280
play. 
Plus that shade of pink was a 

724
00:38:44,280 --> 00:38:46,160
very nice choice. 
It's this. 

725
00:38:46,600 --> 00:38:48,880
Pyramid. 
Yeah, yeah. 

726
00:38:49,040 --> 00:38:51,800
I don't know if you have seen 
our overlay, but it's basically 

727
00:38:51,800 --> 00:38:54,160
the exact same color as what we 
use for like everything that we 

728
00:38:54,160 --> 00:38:57,200
do. 
So solid choice the. 

729
00:38:57,920 --> 00:39:01,040
Grid devlog is the only devlog 
I've had blow up on social 

730
00:39:01,040 --> 00:39:05,040
media. 
Like that's a nuts experience 

731
00:39:05,040 --> 00:39:07,320
because like who? 
Who cares Usually, but. 

732
00:39:08,560 --> 00:39:11,640
Yeah, that's great. 
So the the Titan edition is 

733
00:39:11,640 --> 00:39:15,440
going to be bigger, heavier, but
again, the game itself is is 

734
00:39:15,440 --> 00:39:17,240
going to be pretty streamlined. 
A lot of it's going to be other 

735
00:39:17,240 --> 00:39:18,520
stuff. 
What? 

736
00:39:18,520 --> 00:39:21,080
And I know you guys said you got
hit by the bus from this and you

737
00:39:21,080 --> 00:39:22,680
have a lot of other projects on 
the side. 

738
00:39:22,920 --> 00:39:26,520
What does the future look like 
for celestial bodies, and what 

739
00:39:26,520 --> 00:39:28,840
does the future look like after 
celestial bodies for both of 

740
00:39:28,840 --> 00:39:33,040
you? 
For celestial bodies is a lot of

741
00:39:33,040 --> 00:39:37,120
work on celestial bodies because
it's going to be very third. 

742
00:39:37,440 --> 00:39:39,800
Page. 
Needs a lot of layout. 

743
00:39:40,680 --> 00:39:43,320
We're doing like all these 
little supplements, which means 

744
00:39:43,320 --> 00:39:45,960
that we're going to be laying 
those out and releasing those. 

745
00:39:46,920 --> 00:39:53,280
Then the supplements we hired 
some writers for to each write 

746
00:39:53,280 --> 00:39:58,280
little scenes about like what 
happened elsewhere on Earth for 

747
00:39:58,280 --> 00:40:05,480
like specific parts of Earth. 
That happened on and so they're 

748
00:40:05,480 --> 00:40:07,320
they're writing this. 
We've already paid them for half

749
00:40:07,320 --> 00:40:12,080
of it so and so we're going to 
have layout some spreads of 

750
00:40:12,080 --> 00:40:15,800
those and then have little mock 
ups for those on the Kickstarter

751
00:40:15,800 --> 00:40:22,200
page and they have their own 
Macs and stuff builds and items.

752
00:40:22,880 --> 00:40:26,800
And then we also have our little
zenes that we have to do mock 

753
00:40:26,800 --> 00:40:31,120
ups for where we have our Zen of
stuff rules we wanted to add 

754
00:40:31,120 --> 00:40:34,760
into the main book that are fun 
but don't really make sense to 

755
00:40:34,760 --> 00:40:38,160
be in the main book, like our 
fun little things we like. 

756
00:40:38,160 --> 00:40:42,720
And then we have one of downtime
actions that we have to do as 

757
00:40:42,720 --> 00:40:46,240
well. 
Yep, our big ones are a How do 

758
00:40:46,240 --> 00:40:49,800
you play as a faction? 
Because like that was a question

759
00:40:49,800 --> 00:40:52,320
we got a lot and like that's an 
interesting question to answer 

760
00:40:52,320 --> 00:40:54,320
because some of them have a 
bunch of home ship and some of 

761
00:40:54,320 --> 00:40:57,240
the no home ships and just like 
how do you thread that needle? 

762
00:40:58,360 --> 00:41:01,520
The other one is, yeah, talking 
about like specifically focusing

763
00:41:01,520 --> 00:41:05,400
on like the lamplighter pilots, 
like what's their life like? 

764
00:41:05,440 --> 00:41:07,560
You know, like what do they do 
between missions? 

765
00:41:07,560 --> 00:41:11,560
Like really thinking about like 
that more so than like and like 

766
00:41:11,600 --> 00:41:14,280
adding little like procedures 
for funsies, but like nothing 

767
00:41:14,280 --> 00:41:17,120
that really like ties into like 
the main game loop in the same 

768
00:41:17,120 --> 00:41:19,040
way. 
And the answer to what 

769
00:41:19,240 --> 00:41:21,880
lamplighters do outside of the 
mech is more grids. 

770
00:41:22,920 --> 00:41:25,680
Yep, I'm. 
Finished Listen, yeah, we can't 

771
00:41:25,680 --> 00:41:28,560
go wrong with grids. 
You'll see that you'll see that 

772
00:41:28,800 --> 00:41:32,360
spread soon, but I came up with 
like some like 2 overlapping 

773
00:41:32,360 --> 00:41:38,240
grid system for what are they 
doing and how does it turn out? 

774
00:41:39,040 --> 00:41:41,920
There you go. 
The grid, the grid system for 

775
00:41:41,920 --> 00:41:44,960
celestial bodies is partially 
what inspired me to look into 

776
00:41:44,960 --> 00:41:48,720
making something similar for 
like mission generation because 

777
00:41:48,720 --> 00:41:50,960
I wanted it to be. 
And same with the faction 

778
00:41:51,080 --> 00:41:53,400
reputation stuff. 
I wanted it to be the same level

779
00:41:53,400 --> 00:41:55,160
of tangible. 
I didn't want to just like hand 

780
00:41:55,160 --> 00:41:57,800
wave it as numbers because that 
felt wrong when you were 

781
00:41:57,880 --> 00:42:01,600
tracking your character, you 
know, your mech on the grid. 

782
00:42:01,600 --> 00:42:04,400
I wanted to feel the same or 
feel similar where you can like 

783
00:42:04,400 --> 00:42:07,360
see the progress and it affects 
what's going on around you, 

784
00:42:08,960 --> 00:42:13,440
which is why I found hex flowers
and was like, let's do this, 

785
00:42:13,440 --> 00:42:16,560
let's turn this into mission 
generation. 

786
00:42:16,560 --> 00:42:18,760
That's a. 
Pretty great idea. 

787
00:42:20,520 --> 00:42:22,200
Yeah, I mean, we didn't even 
really get deep in the hex 

788
00:42:22,200 --> 00:42:23,240
flowers. 
And guess what? 

789
00:42:23,240 --> 00:42:25,840
If you want to go go go back to 
the Kickstarter and buy the 

790
00:42:25,840 --> 00:42:27,280
book. 
I highly recommend still 

791
00:42:27,280 --> 00:42:30,360
grabbing the Titan edition. 
But that's it's such a clever 

792
00:42:31,400 --> 00:42:33,800
thing as well, just like the way
that you move around and then 

793
00:42:33,800 --> 00:42:35,520
also the things that can happen 
if you like. 

794
00:42:36,720 --> 00:42:38,720
Here's a factual thing. 
But if you go off the edge, 

795
00:42:38,720 --> 00:42:40,280
guess what, now you have this 
other thing too. 

796
00:42:40,320 --> 00:42:44,680
It's just such an interesting 
mechanic that also fits really 

797
00:42:44,680 --> 00:42:47,920
well with the grid because 
somehow grids and axis still 

798
00:42:47,920 --> 00:42:51,840
really hold hands nicely. 
So it all feels like super 

799
00:42:51,840 --> 00:42:59,960
cohesive and in post celestial 
bodies for I know Binary, you 

800
00:42:59,960 --> 00:43:02,320
said you had like three games 
you were working on Charlotte. 

801
00:43:02,320 --> 00:43:04,000
I know you said you have Rose 
Thorn keep and stuff. 

802
00:43:04,000 --> 00:43:07,440
I don't know that you put out 
these chainsaw with Space 

803
00:43:07,440 --> 00:43:09,960
Penguin. 
Is there other projects that 

804
00:43:09,960 --> 00:43:13,200
either of you guys have that are
going to come out during, before

805
00:43:13,200 --> 00:43:15,640
or after celestial bodies that 
are that are on the horizon? 

806
00:43:16,160 --> 00:43:17,200
Want to go first or should I? 
I'll. 

807
00:43:17,840 --> 00:43:20,840
Go First Rose Thorn Keep is also
going to be published through 

808
00:43:20,880 --> 00:43:28,520
Space Penguin very soon and dirt
told me he's going to order like

809
00:43:28,600 --> 00:43:30,720
a bajillion copy. 
So I'm excited because I love 

810
00:43:30,720 --> 00:43:37,640
Rose on Keep and I think it's 
awesome and I am going to be 

811
00:43:37,640 --> 00:43:41,160
finishing up Happy 99 around the
same time we're working on so 

812
00:43:41,160 --> 00:43:44,320
Steel bodies because that was 
delayed by my job that sucked 

813
00:43:44,320 --> 00:43:48,040
the soul out of me. 
I love that job, but it it also 

814
00:43:48,200 --> 00:43:50,480
was very tiring so I didn't do 
anything else. 

815
00:43:50,840 --> 00:43:57,320
So I'm fishing up Happy 99 and 
I'm going to have the I'm trying

816
00:43:57,320 --> 00:44:01,680
to get the actual like rules out
before Celestial Bodies launches

817
00:44:01,680 --> 00:44:04,000
because it feels wrong to launch
a Kickstarter after my 

818
00:44:04,000 --> 00:44:09,720
Kickstarter isn't done yet. 
And I also am working on another

819
00:44:09,720 --> 00:44:12,200
magical girl game, but I don't 
know how much I'm supposed to 

820
00:44:12,200 --> 00:44:13,920
share about it. 
So I there's just another 

821
00:44:13,920 --> 00:44:15,200
magical girl thing coming. 
Cool. 

822
00:44:18,120 --> 00:44:21,040
Yep. 
So for me, one thing that 

823
00:44:21,040 --> 00:44:23,880
Charlotte and I are probably 
going to both be working on is 

824
00:44:24,720 --> 00:44:27,760
like I said, we talked about 
doing a work trade at at the 

825
00:44:27,760 --> 00:44:29,800
beginning of celestial bodies 
and this is the second-half of 

826
00:44:29,800 --> 00:44:34,040
the trade. 
So anointed is a game that 

827
00:44:34,040 --> 00:44:37,200
exists now technically on my 
itch. 

828
00:44:38,240 --> 00:44:39,960
It's going to get completely 
revamped. 

829
00:44:40,280 --> 00:44:43,160
That is going to happen at some 
point in the near in the far 

830
00:44:43,160 --> 00:44:43,640
future. 
The. 

831
00:44:44,160 --> 00:44:46,160
Far future, the future some 
point. 

832
00:44:46,680 --> 00:44:49,400
Yeah, Speaking of the far 
future, I'm also continuously 

833
00:44:49,400 --> 00:44:51,880
working on Liminal Void. 
That is my space total effect 

834
00:44:51,880 --> 00:44:53,560
game, same system as varying 
Horizon. 

835
00:44:54,600 --> 00:44:57,520
I just released an update to the
quick start this this weekend, 

836
00:44:57,960 --> 00:45:00,760
so that's fun. 
That one. 

837
00:45:00,760 --> 00:45:03,600
I'll just be working on and off 
during celestial bodies 

838
00:45:03,600 --> 00:45:05,920
probably. 
When you hate celestial bodies, 

839
00:45:06,080 --> 00:45:09,840
you need a break. 
I tend to bounce between like 5 

840
00:45:09,840 --> 00:45:11,400
projects at once. 
So yes. 

841
00:45:13,440 --> 00:45:17,240
So we have that going on. 
I have about 1/3 of AVN Nash 

842
00:45:17,240 --> 00:45:19,160
Nation of Amorous also on my 
itch page. 

843
00:45:19,680 --> 00:45:21,680
I'm probably going to be 
continuing to work on that. 

844
00:45:22,640 --> 00:45:25,000
I'm still working on Valley and 
Horizon Tactics, which is my 

845
00:45:25,000 --> 00:45:29,480
room variant. 
I'm continuing to work on that. 

846
00:45:30,360 --> 00:45:32,080
I don't know. 
I have a few things that I have 

847
00:45:32,080 --> 00:45:35,320
specifically not working on, 
specifically to not add it to 

848
00:45:35,320 --> 00:45:39,200
the pile so it's. 
Like 8 things going on at once 

849
00:45:39,200 --> 00:45:41,760
on top of celestial bodies 
that's coming to kick harder 

850
00:45:41,760 --> 00:45:43,040
soon. 
That works. 

851
00:45:43,760 --> 00:45:46,920
Yeah, yeah, when I got tired of 
working on celestial bodies, I 

852
00:45:46,960 --> 00:45:50,320
did come up with a lot of cool 
ideas for Anointed, which 

853
00:45:50,320 --> 00:45:52,920
includes more hex flowers. 
It does. 

854
00:45:52,960 --> 00:45:55,480
No, it's sick. 
We're talking about doing like a

855
00:45:55,480 --> 00:45:57,680
combat via hex flower thing. 
So like. 

856
00:45:58,760 --> 00:46:01,760
No dice. 
Dance like that. 

857
00:46:01,800 --> 00:46:04,680
Sounds awesome. 
It does sound awesome based on 

858
00:46:04,680 --> 00:46:06,400
where you are on it. 
That kind of thing. 

859
00:46:06,800 --> 00:46:07,960
You. 
Just pick where you go on. 

860
00:46:08,240 --> 00:46:11,040
Your equipment. 
Yeah, you change the equipment 

861
00:46:11,760 --> 00:46:14,640
you have, changes the actions 
you have available on your hex 

862
00:46:14,640 --> 00:46:15,960
flower. 
So there's like a base no 

863
00:46:15,960 --> 00:46:18,240
equipment hex flower. 
And then different parts of it 

864
00:46:18,240 --> 00:46:21,040
change depending on like what 
weapon you have, what armor you 

865
00:46:21,040 --> 00:46:23,320
have, and maybe you can block or
dodge. 

866
00:46:23,760 --> 00:46:27,080
And you have to time your blocks
and dodges with when the enemy 

867
00:46:27,080 --> 00:46:28,640
will attack. 
And you kind of have to learn 

868
00:46:28,640 --> 00:46:31,440
how the enemy attacks and when 
they're winding up so that you 

869
00:46:31,440 --> 00:46:35,800
can attack and still safely 
block or dodge their attack by 

870
00:46:35,800 --> 00:46:38,080
with your actions on the hex 
flower. 

871
00:46:38,240 --> 00:46:40,920
But you using an action on the 
hex flower, you know, opens up 

872
00:46:40,920 --> 00:46:43,640
more actions, but it also limits
you from only what's available 

873
00:46:43,640 --> 00:46:46,360
around you. 
So that's that's my idea for it.

874
00:46:47,400 --> 00:46:49,760
That sounds awesome. 
Yeah, that does sound pretty. 

875
00:46:49,880 --> 00:46:52,040
Cool. 
Very early, by the way. 

876
00:46:52,040 --> 00:46:55,160
Yeah, I mean, anything in that 
description may change, but. 

877
00:46:55,400 --> 00:46:56,880
Everything. 
Yeah. 

878
00:46:57,760 --> 00:47:00,120
I mean, I think I described it 
vaguely enough. 

879
00:47:00,640 --> 00:47:03,680
Yeah, but it still sounds 
awesome. 

880
00:47:03,720 --> 00:47:05,920
We'll definitely, we'll 
definitely be keeping eyes out 

881
00:47:05,920 --> 00:47:08,880
for that. 
So when is there a date for the 

882
00:47:08,880 --> 00:47:11,280
Kickstarter launch for Celestial
Bodies? 

883
00:47:11,520 --> 00:47:15,240
March 4th Pope right after Zemo 
Zine Quest. 

884
00:47:16,040 --> 00:47:18,920
Yeah, we don't want to do it 
during no. 

885
00:47:18,920 --> 00:47:21,440
Matter where you fall on the 
Zine discourse, this is not a 

886
00:47:21,440 --> 00:47:26,800
Zine. 
It is a bunch of Zine stapled 

887
00:47:26,840 --> 00:47:30,720
together. 
My 400 page Zine guys, it's it's

888
00:47:30,720 --> 00:47:35,560
a hardback. 
It's it's a Zine yeah, but but 

889
00:47:35,560 --> 00:47:37,000
great. 
So March 4th for that. 

890
00:47:37,240 --> 00:47:39,560
The link is on our overlay right
now. 

891
00:47:39,560 --> 00:47:44,080
What I have and what I wrote was
binary star dot game slash 

892
00:47:44,080 --> 00:47:46,640
celestial as the short URL 
that'll take you to the 

893
00:47:46,640 --> 00:47:47,960
Kickstarter. 
We'll make sure that that link 

894
00:47:48,240 --> 00:47:50,360
is in below. 
But you talked about anointed 

895
00:47:50,360 --> 00:47:51,720
and a bunch of stuff on your 
itch page. 

896
00:47:51,720 --> 00:47:53,920
So where can people find your 
stuff? 

897
00:47:54,240 --> 00:47:57,080
Binary. 
Yes, so my stuff is at Binary 

898
00:47:57,080 --> 00:47:59,520
Dash, Star Dash games dot itch 
dot IO. 

899
00:48:00,560 --> 00:48:03,280
You can also just find it from 
binary star dot games. 

900
00:48:03,760 --> 00:48:05,360
I have everything linked out 
from there. 

901
00:48:05,640 --> 00:48:08,400
I have a bunch of shit on there.
I make blog posts all the time 

902
00:48:08,400 --> 00:48:11,080
there. 
Go to either, you'll find it. 

903
00:48:11,760 --> 00:48:13,720
Yeah. 
You know, we figure it out. 

904
00:48:14,200 --> 00:48:17,600
What's funny is about one in 10 
people that we have on the show 

905
00:48:17,680 --> 00:48:21,120
actually can give like their 
itch address without having to 

906
00:48:21,120 --> 00:48:23,080
look up their own address. 
Almost everyone's like, oh, I 

907
00:48:23,080 --> 00:48:24,680
don't really remember what my 
itch is. 

908
00:48:24,920 --> 00:48:28,040
Mine is super easy because I 
made an itch account like 100 

909
00:48:28,040 --> 00:48:30,960
years ago so it's just the 
username I use on like discord 

910
00:48:30,960 --> 00:48:35,680
and stuff. 
It's a selkie SELKIE dot itch 

911
00:48:35,680 --> 00:48:38,120
dot IO. 
Perfect. 

912
00:48:38,160 --> 00:48:39,960
Easy peasy. 
And then you said you had a 

913
00:48:39,960 --> 00:48:44,120
website as well. 
Yeah, Fragrant dot garden is the

914
00:48:44,120 --> 00:48:47,280
whole URL, and I posted A blog 
there recently explaining 

915
00:48:47,720 --> 00:48:50,880
Mission hex flowers because 
binary kept pestering me about 

916
00:48:50,880 --> 00:48:52,640
it. 
Yes, go read you. 

917
00:48:52,640 --> 00:48:54,560
Better write A blog. 
You got to write blogs. 

918
00:48:54,560 --> 00:48:56,720
And I was like I don't want to 
but OK fine. 

919
00:48:58,560 --> 00:49:00,920
There you go. 
But yeah, we'll make sure that 

920
00:49:00,920 --> 00:49:03,880
all those links are below. 
Listen, I'm super excited. 

921
00:49:03,880 --> 00:49:07,040
Philistro bodies again. 
Every time a new addiction has 

922
00:49:07,040 --> 00:49:08,600
come out, I just get more 
excited for it. 

923
00:49:08,600 --> 00:49:12,800
I'm excited for the brick that 
I'm gonna get when it comes out 

924
00:49:13,120 --> 00:49:14,880
after March 4th self. 
Defense so. 

925
00:49:15,680 --> 00:49:18,920
Yeah, right. 
So it looks fantastic. 

926
00:49:19,000 --> 00:49:20,040
Honestly. 
Thank you guys so much for 

927
00:49:20,040 --> 00:49:21,400
coming on. 
It's been a pleasure to talk to 

928
00:49:21,400 --> 00:49:22,320
you. 
We love all of your stuff. 

929
00:49:22,320 --> 00:49:26,240
Like I said, this episode will 
drop this week after the Daisy 

930
00:49:26,240 --> 00:49:28,760
Chainsaw episode and at some 
point Apocalypse Frame is on our

931
00:49:28,760 --> 00:49:30,840
list as well. 
So we're fans of both of your 

932
00:49:30,840 --> 00:49:33,160
guys work and we just really 
appreciate you guys coming on 

933
00:49:33,160 --> 00:49:35,000
and and and, you know, chatting 
with us. 

934
00:49:35,000 --> 00:49:36,600
Thank. 
You for having us. 

935
00:49:36,600 --> 00:49:37,720
Thanks. 
For having us. 

936
00:49:38,400 --> 00:49:39,200
Of course. 
Absolutely. 

937
00:49:39,600 --> 00:49:44,240
Thanks for coming on. 
So that will be us for today and

938
00:49:44,240 --> 00:49:45,720
TuneIn for all of this. 
Make sure you back the project 

939
00:49:45,720 --> 00:49:48,840
on March 4th and click the links
below to find all that and we 

940
00:49:48,840 --> 00:49:50,120
will talk to you all later. 
Bye. 

941
00:49:50,720 --> 00:49:51,000
Bye.
