1
00:00:14,720 --> 00:00:17,120
Hello and welcome to the Weekly 
Scroll Podcast. 

2
00:00:17,120 --> 00:00:20,040
My name is Ryan. 
And I'm your favorite wise 

3
00:00:20,040 --> 00:00:22,720
wizard. 
Yes, yes you are buddy. 

4
00:00:22,840 --> 00:00:27,040
Yes you are. 
And today we, we are going to be

5
00:00:27,040 --> 00:00:32,400
going through Whitehack White 
Hat RPG 4th edition, 4th 

6
00:00:32,400 --> 00:00:35,000
edition, not 3rd edition, which 
is, which is I'm holding up 

7
00:00:35,000 --> 00:00:39,600
behind 4th edition, but in fact 
3rd edition or 4th edition. 

8
00:00:39,600 --> 00:00:41,480
That's what we're going through 
today. 

9
00:00:41,480 --> 00:00:44,160
We'll talk about it. 
We have a bands, we're. 

10
00:00:44,160 --> 00:00:46,920
Going to talk about it as we 
often do on this show. 

11
00:00:46,920 --> 00:00:48,360
We're going to talk about a 
game. 

12
00:00:49,040 --> 00:00:51,920
Well, I, I mean, I wish we did 
it more often because it feels 

13
00:00:51,920 --> 00:00:53,800
like we haven't actually done 
our review in forever. 

14
00:00:55,120 --> 00:00:58,240
I think three of our last four 
episodes were interviews and our

15
00:00:58,240 --> 00:01:00,280
numbers are dropping since we're
doing one or two episodes a 

16
00:01:00,280 --> 00:01:02,480
month. 
So we should get back into it. 

17
00:01:03,160 --> 00:01:06,840
And today, for those who might 
notice, not like I actually will

18
00:01:06,840 --> 00:01:08,800
put the episode on today. 
It's Friday. 

19
00:01:09,040 --> 00:01:13,480
This is going to be our new day,
about 45 minutes sooner. 

20
00:01:13,520 --> 00:01:15,440
Yeah. 
So we'll be doing, we're doing 

21
00:01:15,440 --> 00:01:20,240
that on Fridays and we're going 
to be trying to get side quests 

22
00:01:20,240 --> 00:01:22,840
up and running again here sooner
than later as well. 

23
00:01:22,840 --> 00:01:25,000
So we're, we're, we're getting 
back to content. 

24
00:01:25,000 --> 00:01:28,840
We, we've had, you know, we, we 
life happened and. 

25
00:01:29,600 --> 00:01:31,880
Life has been happening. 
We've had some changes, you 

26
00:01:31,880 --> 00:01:35,080
know, we're new people now. 
Yeah. 

27
00:01:35,160 --> 00:01:38,360
So my name is now Blunter, not 
Hunter. 

28
00:01:38,480 --> 00:01:39,800
So. 
Please blunter. 

29
00:01:40,040 --> 00:01:42,200
Blunter so. 
Blunter Your favorite wise 

30
00:01:42,200 --> 00:01:44,760
wizard blunter. 
Yeah, yeah. 

31
00:01:45,600 --> 00:01:47,560
Jokes. 
OK, we're going to do that. 

32
00:01:47,560 --> 00:01:49,440
We're going to breeze. 
Listen, we're not going to 

33
00:01:49,440 --> 00:01:53,280
breeze through this one because 
my God, we'll get, we'll get to 

34
00:01:53,280 --> 00:01:54,440
it. 
We're going to do most of the 

35
00:01:54,440 --> 00:01:55,960
game. 
Prior to that, though, we have a

36
00:01:55,960 --> 00:01:57,560
couple things we want to talk 
about. 

37
00:01:57,560 --> 00:02:01,840
First and foremost, this morning
the Innies dropped their 

38
00:02:01,840 --> 00:02:04,240
nominations. 
And here's the thing, the Innies

39
00:02:04,680 --> 00:02:06,640
exists. 
It's fine. 

40
00:02:07,000 --> 00:02:08,320
Sometimes they're good, 
sometimes they're an 

41
00:02:08,320 --> 00:02:12,480
embarrassment. 
And but when our friends are 

42
00:02:12,480 --> 00:02:16,200
nominated, we like to talk about
it because it's good for our 

43
00:02:16,200 --> 00:02:19,400
friends to be nominated. 
A number of people that we have 

44
00:02:19,400 --> 00:02:23,080
either had on the show or our 
regular guests or are actually 

45
00:02:23,080 --> 00:02:25,560
part of the show at this point 
are nominated for innings this 

46
00:02:25,560 --> 00:02:28,960
year. 
So we wanted to at least chat 

47
00:02:28,960 --> 00:02:31,120
about those a little bit. 
So I have a list. 

48
00:02:31,360 --> 00:02:36,440
We'll breeze through some of 
them and we'll get going. 

49
00:02:36,640 --> 00:02:37,800
I think. 
I think it's up. 

50
00:02:37,800 --> 00:02:41,880
So first and foremost, right off
the bat, best adventure, long 

51
00:02:41,880 --> 00:02:43,240
form. 
What's that say right there? 

52
00:02:43,240 --> 00:02:46,720
That's right. 
The Bloom, Space Penguin Inc, 

53
00:02:46,720 --> 00:02:50,000
Josh Mansky, Goblin Archives, as
well as a bunch of other people.

54
00:02:50,000 --> 00:02:54,200
Josh Clark, Christian Sorrell, 
Zach Hazzard. 

55
00:02:54,200 --> 00:02:55,680
A lot of people made The Bloom 
happen. 

56
00:02:55,680 --> 00:02:57,400
The Bloom's fantastic. 
We talked about it here on the 

57
00:02:57,400 --> 00:02:59,640
show. 
I think we ran it on the show. 

58
00:02:59,640 --> 00:03:01,200
I don't know if you were in. 
Were you in? 

59
00:03:01,240 --> 00:03:03,520
I wasn't in that episode. 
Yeah, yeah. 

60
00:03:03,520 --> 00:03:05,160
So we actually, we got to play 
some stuff. 

61
00:03:05,160 --> 00:03:07,120
We got to do it. 
Obviously we're big Luminar 

62
00:03:07,120 --> 00:03:10,240
horror fans here on the show. 
You know, we we've had the 

63
00:03:10,240 --> 00:03:13,720
writing seminar Parthogenesis of
Hungary Hollow currently has 

64
00:03:13,720 --> 00:03:18,400
like maybe a day left on it to 
go back That and Josh Domansky 

65
00:03:18,400 --> 00:03:21,440
is officially part of the weekly
scroll as our resident side 

66
00:03:21,440 --> 00:03:24,200
quest GM. 
And best friend. 

67
00:03:24,800 --> 00:03:29,640
And and bestest a friend and and
the bloom was printed by Space 

68
00:03:29,640 --> 00:03:32,360
Penguin Inc, who you know is a 
homie since we literally see 

69
00:03:32,360 --> 00:03:35,720
them every month on our 
regularly scheduled not cat 

70
00:03:35,720 --> 00:03:37,240
chat. 
So I think that's actually going

71
00:03:37,240 --> 00:03:39,320
to be next week or the week 
after two weeks from now. 

72
00:03:39,320 --> 00:03:44,640
I think that is the that is the 
first one from Space Penguin 

73
00:03:44,640 --> 00:03:47,280
Inc, but that is Josh Matthew 
Goblin Archives. 

74
00:03:47,280 --> 00:03:49,120
That's liminal horror with the 
bloom. 

75
00:03:49,400 --> 00:03:52,080
The second one specifically for 
Space Penguin Inc, we're going 

76
00:03:52,080 --> 00:03:56,400
to Scroll down. 
Scroll down to best Monster and 

77
00:03:56,400 --> 00:04:00,520
Adversary VR Dead from Space 
Penguin Inc. 

78
00:04:00,520 --> 00:04:05,320
That's Daniel Hallinan. 
That is one of the initial 

79
00:04:05,320 --> 00:04:08,840
releases, one of the primary 
releases when Space Penguin Inc 

80
00:04:08,840 --> 00:04:11,720
first started. 
It is Space Penguin Ink's first 

81
00:04:11,720 --> 00:04:13,440
birthday, I think maybe 
yesterday, the day before. 

82
00:04:13,440 --> 00:04:16,640
So they were having a sale on 
all the original stuff, which VR

83
00:04:16,640 --> 00:04:20,240
Dead was one of them. 
So awesome for not one, but two 

84
00:04:20,240 --> 00:04:24,040
zines published by Space Penguin
Inc this year, nominated for an 

85
00:04:24,040 --> 00:04:27,480
any. 
This segues into a couple other 

86
00:04:27,480 --> 00:04:30,160
things too. 
First, staying here in Best 

87
00:04:30,160 --> 00:04:35,440
Monster and or Adversary, we 
have a regular guest of the 

88
00:04:35,440 --> 00:04:37,720
show. 
It's been on I think three times

89
00:04:38,240 --> 00:04:42,200
with the Rune Caring Bestiary 
from Colin Lesora by owns Beard.

90
00:04:42,760 --> 00:04:45,000
It is wonderful. 
I have multiples now because 

91
00:04:45,000 --> 00:04:47,040
after the last campaign I bought
another one. 

92
00:04:47,560 --> 00:04:51,680
It's right there. 
But do you have one of those? 

93
00:04:52,520 --> 00:04:54,160
I don't. 
Oh, remind me. 

94
00:04:54,160 --> 00:04:58,280
That's why I want a second one. 
I'll throw it in the box yeah 

95
00:04:58,400 --> 00:05:00,840
Love, love connoisseur, love 
everything they do love the room

96
00:05:00,840 --> 00:05:03,040
can be scary. 
The Warden Saga remastered is 

97
00:05:03,040 --> 00:05:07,520
fantastic and like I said, I I 
got that as an add on with with 

98
00:05:07,640 --> 00:05:11,000
the Warden Saga remastered. 
So that's great right there. 

99
00:05:11,080 --> 00:05:13,680
That is another regular that 
we've had on the show who you 

100
00:05:13,680 --> 00:05:15,960
will see again on the show. 
Anytime they do anything, we're 

101
00:05:15,960 --> 00:05:18,520
going to have them on as long as
they are willing to come on and 

102
00:05:18,520 --> 00:05:21,720
talk to a couple of assholes and
then. 

103
00:05:22,360 --> 00:05:23,680
Who's the other asshole other 
than you? 

104
00:05:24,800 --> 00:05:35,160
Oh, Josh, and also a lot, a lot 
of a lot of times on here you 

105
00:05:35,160 --> 00:05:38,240
will see Salvage Union. 
Yeah. 

106
00:05:39,080 --> 00:05:41,800
And guess who? 
Guess who edited Salvage Union? 

107
00:05:42,600 --> 00:05:46,680
I I couldn't even begin to. 
I've never met a dude who edits 

108
00:05:46,680 --> 00:05:49,440
everything all the time. 
It couldn't be Jared so. 

109
00:05:49,480 --> 00:05:51,120
It could. 
Of course it couldn't be, but 

110
00:05:51,120 --> 00:05:52,680
guess what it is? 
Jared. 

111
00:05:52,680 --> 00:05:55,440
Crater, I think Salvage Union's 
nominated for I think three of 

112
00:05:55,440 --> 00:05:58,840
the innies on here and that 
means your crater would get an 

113
00:05:58,840 --> 00:06:03,040
any if any of those go through. 
What else we got here? 

114
00:06:03,040 --> 00:06:05,720
Oh, front of the show. 
Alex T what's up? 

115
00:06:06,480 --> 00:06:08,320
No, finish what you're saying. 
Oh, front of the show. 

116
00:06:08,320 --> 00:06:16,400
Alex T with best art comma cover
across 1000 Dead Worlds. 

117
00:06:16,400 --> 00:06:21,400
Black Oath Entertainment, The 
artist being Vladivir Maniukan. 

118
00:06:22,040 --> 00:06:25,120
Beautiful cover for 1000 Dead 
Worlds. 

119
00:06:25,520 --> 00:06:28,280
I can actually click over to it.
It's this right here. 

120
00:06:29,040 --> 00:06:31,640
Fantastic, gorgeous, amazing 
cover. 

121
00:06:32,920 --> 00:06:35,000
I got the special edition 
version, so I didn't get this 

122
00:06:35,000 --> 00:06:38,440
cover, which does make me sad a 
little bit, but that's 

123
00:06:38,440 --> 00:06:41,720
fantastic. 
Yeah. 

124
00:06:41,840 --> 00:06:46,320
So I think obviously some other 
great names here on the knees 

125
00:06:46,320 --> 00:06:48,160
list. 
You know, we got ultraviolet 

126
00:06:48,160 --> 00:06:50,880
grasslands, we got the new 
imperial dictum from 4 from 

127
00:06:51,040 --> 00:06:54,040
Warhammer. 
We got ether Reich nominated for

128
00:06:54,040 --> 00:06:55,520
a bunch of awards. 
Well deserved. 

129
00:06:55,520 --> 00:06:57,880
That book is fucking amazing. 
We'll be going over that at some

130
00:06:57,880 --> 00:07:01,400
point, as well as another a a 
bunch of other cool games and 

131
00:07:01,400 --> 00:07:06,440
stuff on here. 
So make sure you know, I mean 

132
00:07:06,440 --> 00:07:09,720
the Indies. 
The if Josh wins for the Bloom 

133
00:07:09,720 --> 00:07:12,160
is the closest will ever get to 
an Indies since he's technically

134
00:07:12,160 --> 00:07:15,360
part of the show. 
Because in order to be a podcast

135
00:07:16,160 --> 00:07:18,680
and be submitted to the innies 
you have to like make a 

136
00:07:18,680 --> 00:07:21,280
highlight reel and submit it in 
since we don't even edit. 

137
00:07:21,400 --> 00:07:23,840
If we don't even edit our 
episodes I'm sure shit not make 

138
00:07:23,840 --> 00:07:26,280
it a highlight reel so you will 
never see us on the innies. 

139
00:07:26,560 --> 00:07:30,520
I will say this year, looking at
the nominations, I am a lot 

140
00:07:30,520 --> 00:07:34,040
happier with a lot of the 
nominations of seeing this year 

141
00:07:34,040 --> 00:07:36,520
as opposed to last year because 
I remember reading last year 

142
00:07:36,520 --> 00:07:39,680
mean like I'm just not even 
going to, you know, Yeah, but 

143
00:07:39,680 --> 00:07:41,080
yeah. 
Oh, oh, there was, there was one

144
00:07:41,080 --> 00:07:42,560
I forgot that I wanted to 
mention. 

145
00:07:42,920 --> 00:07:46,480
Yeah, the Hex crawl toolbox from
Games Omnivorous. 

146
00:07:46,520 --> 00:07:49,440
Oh yeah, of course. 
Nominated for like 3 innings as 

147
00:07:49,440 --> 00:07:51,920
well, Best Cartography as well 
as a number of other products. 

148
00:07:51,920 --> 00:07:53,840
So obviously we're huge fans of 
the show. 

149
00:07:53,840 --> 00:07:56,080
Andre's been on the show or 
we're huge fans of games. 

150
00:07:56,080 --> 00:07:57,320
I'm nervous. 
Andre's been on the show. 

151
00:07:57,480 --> 00:07:59,440
Everything they do is fucking 
magic. 

152
00:08:00,000 --> 00:08:02,160
Amazing. 
That's another one. 

153
00:08:03,320 --> 00:08:05,880
That's how you got to check out.
But a lot of really cool stuff. 

154
00:08:06,200 --> 00:08:08,520
It does. 
There's a nice spread of things 

155
00:08:08,520 --> 00:08:09,800
on here. 
I mean, Shadow Dark and stuff's 

156
00:08:09,800 --> 00:08:12,000
on here because it goes all the 
way back to last year. 

157
00:08:12,480 --> 00:08:14,400
That was obviously going to get 
some stuff, but a lot of really 

158
00:08:14,400 --> 00:08:21,000
interesting things and it'll be 
interesting to see how that 

159
00:08:21,000 --> 00:08:23,920
plays out, you know, and. 
Who would you vote for best game

160
00:08:23,920 --> 00:08:24,720
this year? 
Ryan? 

161
00:08:24,720 --> 00:08:28,720
Who's your vote for best game? 
Best game or best product? 

162
00:08:29,000 --> 00:08:33,000
No best game your. 
Choices. 

163
00:08:33,520 --> 00:08:35,320
Where's the best game? 
No, I want to see it. 

164
00:08:35,480 --> 00:08:39,039
It's under best free game and 
product and above best layout 

165
00:08:39,039 --> 00:08:41,280
and design. 
Best game. 

166
00:08:45,440 --> 00:08:47,040
Is it? 
Is it Shadow Dark RPG? 

167
00:08:54,520 --> 00:08:55,800
I don't know. 
I don't, I don't know. 

168
00:08:55,800 --> 00:08:57,120
I'm gonna keep that opinion to 
myself, I guess. 

169
00:08:57,440 --> 00:09:00,000
I've not I've seen, I've seen 
Outgunned a bunch. 

170
00:09:00,000 --> 00:09:01,160
I've not got a chance to read it
yet. 

171
00:09:01,160 --> 00:09:03,400
I haven't read. 
I've read a lot of stuff from 

172
00:09:03,400 --> 00:09:05,200
Mana Project Studio. 
I really like the stuff that 

173
00:09:05,200 --> 00:09:08,560
they do, but I have not got a 
chance to read Not the end yet. 

174
00:09:08,560 --> 00:09:11,440
I've read COBOL, Date My Baby 
anyway. 

175
00:09:11,640 --> 00:09:17,680
And so as of right now, of the 
ones I've read, it would be 

176
00:09:17,680 --> 00:09:19,960
Salvage Union or Shadow Dark. 
And we haven't even got a chance

177
00:09:19,960 --> 00:09:21,280
to go over Salvage Union on the 
show. 

178
00:09:21,280 --> 00:09:24,120
So we will see, I guess we. 
That's the thing we should do. 

179
00:09:24,840 --> 00:09:27,520
Yeah, it's it's on my shelf. 
I actually got like the special 

180
00:09:27,520 --> 00:09:31,080
edition, a bunch of stuff. 
I finally got the years ago. 

181
00:09:31,360 --> 00:09:34,120
So no, I got I got everything 
product of the year is really 

182
00:09:34,120 --> 00:09:35,240
interesting. 
There's a lot of good stuff in 

183
00:09:35,240 --> 00:09:37,760
here. 
Cyberpunk augmented, obviously 

184
00:09:37,760 --> 00:09:42,960
we we think that's fantastic. 
Ether Reich, love Ruiner and 

185
00:09:42,960 --> 00:09:45,720
Deckard Etherics amazing. 
Koroko's really interesting. 

186
00:09:45,720 --> 00:09:47,160
I love mouse all press. 
They do a lot of good stuff. 

187
00:09:47,440 --> 00:09:48,480
Not the end. 
We talked about that. 

188
00:09:48,480 --> 00:09:50,640
You've played Outcast over 
Raiders and I do have the box 

189
00:09:50,640 --> 00:09:52,200
set for that. 
That's interesting. 

190
00:09:52,440 --> 00:09:54,120
I got. 
The box, I actually, I gave the 

191
00:09:54,120 --> 00:09:58,040
box set as a gift to the the GM 
that ran for me. 

192
00:09:58,040 --> 00:10:00,400
Yeah. 
And then we got Outgun, Salvage 

193
00:10:00,400 --> 00:10:02,840
Union, Shout Out Darker again, 
who were all nominated for Game 

194
00:10:02,840 --> 00:10:06,840
of the Year. 
Valley of Flowers is is a book 

195
00:10:06,840 --> 00:10:09,720
that I want really bad. 
I don't know that one. 

196
00:10:10,600 --> 00:10:12,320
I know it's been sold at a bunch
of places. 

197
00:10:12,320 --> 00:10:15,920
I was going to snag it from the 
Cairn shop from the guy I want 

198
00:10:15,920 --> 00:10:17,800
to grab that one. 
The covers amazing and everyone 

199
00:10:17,800 --> 00:10:19,720
that I know that's Reddit said 
it's fucking beautiful. 

200
00:10:20,280 --> 00:10:22,120
I'll have to check that out. 
And in Vampire the Last Grade 

201
00:10:22,120 --> 00:10:25,040
5th edition. 
I have zero interest in Vampire 

202
00:10:25,320 --> 00:10:25,760
the Last. 
Grade. 

203
00:10:27,000 --> 00:10:29,960
Yeah, that's it. 
So that's it. 

204
00:10:29,960 --> 00:10:32,160
As far as Indies goes. 
It's really nice to have people 

205
00:10:32,160 --> 00:10:34,720
that we have chat about on the 
show to have products we've 

206
00:10:34,720 --> 00:10:37,120
talked about on the show getting
nominated for Indies. 

207
00:10:37,280 --> 00:10:41,400
It's nice that not because we 
talked to them, obviously they 

208
00:10:41,400 --> 00:10:45,280
might have hurt their chances 
more, but it's cool that people 

209
00:10:45,280 --> 00:10:49,600
we enjoy and the stuff that they
make being recognized and being 

210
00:10:49,600 --> 00:10:51,960
nominated, which is really cool.
So a lot of cool stuff there. 

211
00:10:52,040 --> 00:10:54,120
A couple of things going on 
right now that we want to talk 

212
00:10:54,480 --> 00:10:56,400
about. 
Crumbling Keep is having the 

213
00:10:56,400 --> 00:10:59,760
Greedy Goblin Summer Sale July 
4th of July 8th. 

214
00:11:01,240 --> 00:11:04,000
It's really great. 
I love what Crumbling Keep does 

215
00:11:04,000 --> 00:11:05,200
They do. 
Lately they've been doing a lot 

216
00:11:05,200 --> 00:11:07,240
of small things. 
They do a bunch of mark work 

217
00:11:07,240 --> 00:11:12,360
stuff. 
You can get bundles through this

218
00:11:12,360 --> 00:11:15,880
too, where you can get all of 
the 5E bundle or all of the 

219
00:11:15,880 --> 00:11:18,640
Markberg bundle or all that. 
So that, but they're 25% off the

220
00:11:18,640 --> 00:11:20,000
entire store for a couple of 
days. 

221
00:11:20,560 --> 00:11:22,320
Love James. 
It's been on the show before. 

222
00:11:22,320 --> 00:11:24,480
We've talked about marching 
order. 

223
00:11:24,880 --> 00:11:27,960
They've played as a guest 
character, just really fantastic

224
00:11:27,960 --> 00:11:29,760
person and all the stuff that 
I've got. 

225
00:11:29,960 --> 00:11:33,280
I even got some 5E stuff from 
them because they actually do 

226
00:11:33,360 --> 00:11:36,120
fun, interesting stuff with it. 
And I could just play with a 

227
00:11:36,120 --> 00:11:39,720
different rule set, but a lot of
the monster, a lot of the OSC 

228
00:11:39,720 --> 00:11:41,560
and Merck forks F they've been 
doing lately is fantastic. 

229
00:11:41,560 --> 00:11:47,400
So grab that and they are. 
They just finished the Tech 

230
00:11:47,400 --> 00:11:51,000
Romancer mothership pamphlet. 
I did see that. 

231
00:11:51,200 --> 00:11:55,480
Yeah, crowdfunding, they dropped
a little preview in in some 

232
00:11:55,480 --> 00:11:58,360
messages for us about a new 
project coming up mid-july. 

233
00:11:58,560 --> 00:12:00,440
Very excited for that. 
So we'll definitely talk to you 

234
00:12:00,440 --> 00:12:02,840
guys about that when they 
announced that so. 

235
00:12:02,840 --> 00:12:05,000
That's just listen if you go 
ahead. 

236
00:12:05,480 --> 00:12:07,280
Finish your thought. 
No, I was gonna think you did. 

237
00:12:07,280 --> 00:12:09,000
I was gonna transition. 
Y'all are interested in what we 

238
00:12:09,000 --> 00:12:10,960
were talking about is literally 
crumbling. 

239
00:12:10,960 --> 00:12:14,480
Keep.com nice and simple. 
There you go. 

240
00:12:14,560 --> 00:12:16,800
That's probably what we should 
do is the websites because not 

241
00:12:16,800 --> 00:12:21,120
everyone's on the Youtubes. 
And then the last one, last but 

242
00:12:21,120 --> 00:12:25,840
not least, very much not least 
is Red Solstice Issue 5 is out. 

243
00:12:26,520 --> 00:12:34,640
Yeah, so that's that is from 
Stella Conjure again now a a 

244
00:12:34,640 --> 00:12:38,480
resident, a member of the 
podcast. 

245
00:12:38,840 --> 00:12:42,920
A resident joke. 
Our Yeah, a member of our side 

246
00:12:42,920 --> 00:12:46,080
Quest crew. 
It is up on itch right now at 

247
00:12:46,080 --> 00:12:49,800
Red Solstice dot itch dot IO. 
You can find all the issues all 

248
00:12:49,800 --> 00:12:51,240
the way up to and including 
issue 5. 

249
00:12:51,240 --> 00:12:53,720
The cover for this one slaps. 
I'm not even going to describe 

250
00:12:53,720 --> 00:12:55,440
it for your podcast. 
People just go fucking buy this 

251
00:12:55,440 --> 00:12:58,120
shit. 
And not only that, I was told by

252
00:12:58,120 --> 00:13:01,560
Jert Space Penguin, Inc, who has
been publishing, who published 

253
00:13:01,560 --> 00:13:04,640
the last issue and I think will 
be a publishing red issue, Red 

254
00:13:04,640 --> 00:13:09,240
Souls, from now on, that the 
print of issue #5 will be going 

255
00:13:09,240 --> 00:13:15,000
up on the shop next week. 
So a lot of good stuff there. 

256
00:13:15,880 --> 00:13:17,720
As you said, Congrats to all the
indie nominees. 

257
00:13:17,720 --> 00:13:21,200
We'll see what happens when 
those people win the homies, you

258
00:13:21,200 --> 00:13:24,000
know, going to get the WS and 
then check out Kremlin Keep 

259
00:13:24,000 --> 00:13:27,600
sales and Red Stulsis. 
As I said on Red Stulsis, Red 

260
00:13:27,720 --> 00:13:32,600
Solstice, the PDFPDF available 
on itch now. 

261
00:13:33,040 --> 00:13:37,360
But I do believe if if you wait 
for the print run, the PDF will 

262
00:13:37,360 --> 00:13:38,680
also be sold through that as 
well. 

263
00:13:38,680 --> 00:13:42,920
So either way, support Stella. 
She does amazing things and the 

264
00:13:43,040 --> 00:13:50,160
red Stulsazine is fantastic. 
And that is that's it. 

265
00:13:50,160 --> 00:13:51,880
That's what we got. 
That's that's it. 

266
00:13:51,880 --> 00:13:52,720
That's the yeah, that's the 
show. 

267
00:13:52,760 --> 00:13:55,520
See y'all later. 
Yeah, that's it. 

268
00:13:55,520 --> 00:14:01,480
That's what we got. 
I did not bring up my docs, so I

269
00:14:01,480 --> 00:14:03,720
will do that real quick because 
my goodness, we'll need it. 

270
00:14:04,200 --> 00:14:07,840
But we'll just keep everyone 
entertained while you do that. 

271
00:14:09,600 --> 00:14:13,280
I have it so we're good and my 
dark mode is not turned off. 

272
00:14:13,400 --> 00:14:18,120
OK, so white hat 4E that's 
happening. 

273
00:14:18,160 --> 00:14:21,480
As I said, yeah, I have it right
here in my hands. 

274
00:14:22,440 --> 00:14:26,080
You know what's weird is you 
can't find like any of the 

275
00:14:26,080 --> 00:14:29,080
previous editions anywhere. 
It's really obnoxious. 

276
00:14:29,080 --> 00:14:30,600
It's fucking obnoxious, I'm not 
gonna lie. 

277
00:14:30,600 --> 00:14:33,600
So I was trying to find the PDF 
3 so I could bring the two up 

278
00:14:33,600 --> 00:14:35,280
together and really reference 
them together. 

279
00:14:35,480 --> 00:14:37,840
You can't find it If you if you 
go find white hack on drive 

280
00:14:37,840 --> 00:14:40,160
through through the website, 
through everything, three is 

281
00:14:40,160 --> 00:14:41,640
gone. 
You can't find the book 

282
00:14:41,640 --> 00:14:42,880
anywhere. 
You can't find 2, you can't find

283
00:14:42,880 --> 00:14:43,800
one. 
So if you don't have the 

284
00:14:43,800 --> 00:14:46,040
previous editions, I guess you 
just don't get them. 

285
00:14:46,960 --> 00:14:50,000
I guess I don't. 
But I have the new edition here.

286
00:14:50,480 --> 00:14:53,320
It's a print on demand version. 
I will talk about that in a 

287
00:14:53,320 --> 00:14:55,360
second. 
I do have the 3rd edition here, 

288
00:14:55,360 --> 00:14:56,920
which is not a print on demand 
edition. 

289
00:14:56,920 --> 00:14:59,320
And it's beautiful. 
It's a nice print. 

290
00:14:59,320 --> 00:15:03,720
It's a beautiful dusk jacket. 
It's look at that fantastic Gray

291
00:15:04,000 --> 00:15:06,520
hardback. 
Really love the 3rd edition. 

292
00:15:06,520 --> 00:15:09,280
Like a real book. 
It's it was fantastic. 

293
00:15:09,280 --> 00:15:11,120
Yeah. 
So what the fuck is Whitehack? 

294
00:15:11,240 --> 00:15:15,440
So Whitehack was written by 
Christian Merstrom. 

295
00:15:16,400 --> 00:15:19,680
Yeah, Merstrom, who also wrote 
Solar Cars Wake and Tober 

296
00:15:19,680 --> 00:15:21,120
Landed. 
But you might have heard 

297
00:15:21,120 --> 00:15:24,240
mentioned before it is a game 
that Johann or did the layout 

298
00:15:24,240 --> 00:15:25,440
for. 
It's absolutely beautiful. 

299
00:15:25,440 --> 00:15:28,320
If you look at that and then you
look it into the odd and then 

300
00:15:28,320 --> 00:15:29,960
you look at Mark Borg, you're 
going to think it was all done 

301
00:15:29,960 --> 00:15:31,680
by different people. 
No, same creative dude. 

302
00:15:33,680 --> 00:15:35,080
But that book's been out for a 
while. 

303
00:15:35,320 --> 00:15:38,800
But this book, White Hack first 
came out, first edition came out

304
00:15:38,800 --> 00:15:42,760
in 2013 and this is the 4th 
edition. 

305
00:15:42,760 --> 00:15:47,440
It is a 10 year anniversary 
edition 'cause it came out in 

306
00:15:47,440 --> 00:15:51,440
2023. 
To paraphrase Whitehack 

307
00:15:51,440 --> 00:15:54,440
development is an Whitehack is 
an ongoing development project 

308
00:15:54,680 --> 00:15:56,760
with new additions coming out 
once there is enough new 

309
00:15:56,760 --> 00:16:00,240
finished material. 4th addition 
offers significant improvement 

310
00:16:00,240 --> 00:16:03,320
in almost all areas and also 
broadens and deepens the scope 

311
00:16:03,320 --> 00:16:05,520
of the game compared to previous
editions. 

312
00:16:06,560 --> 00:16:10,880
There is on the website a lot of
resources, the website being 

313
00:16:10,880 --> 00:16:13,680
like, I don't fucking know, 
white hack.com or something if 

314
00:16:13,680 --> 00:16:15,760
you want to look at it. 
Oh yes, sorry. 

315
00:16:16,920 --> 00:16:24,320
And then, yeah, I will say the 
one thing I will say is I'm kind

316
00:16:24,320 --> 00:16:25,800
of disappointed this is the POD 
edition. 

317
00:16:25,800 --> 00:16:27,760
I can only imagine this is, I 
mean, this is obviously the 

318
00:16:27,760 --> 00:16:29,600
easiest thing to do for the 
creator. 

319
00:16:29,600 --> 00:16:31,280
You don't have to fuck with 
distribution or anything like 

320
00:16:31,280 --> 00:16:33,440
that. 
But the whole shiny cover thing 

321
00:16:33,480 --> 00:16:35,200
kind of, I don't know, bums me 
out. 

322
00:16:35,360 --> 00:16:37,360
It's it's a, it's a new 
addition. 

323
00:16:38,280 --> 00:16:42,360
Is white hack rpg.wordpress.com?
Boom, there you go. 

324
00:16:43,240 --> 00:16:44,520
Kind of bums me out. 
It's APOD. 

325
00:16:44,600 --> 00:16:46,520
It's a it's a 10 year 
anniversary. 

326
00:16:47,160 --> 00:16:49,960
You know well you want to make 
sure the anniversary edition's 

327
00:16:49,960 --> 00:16:52,560
the glossiest cover you can 
possibly make so. 

328
00:16:52,760 --> 00:16:54,760
There you go. 
I I don't know, hopefully, 

329
00:16:54,760 --> 00:16:57,240
maybe, maybe they'll do maybe 
they'll do another print run. 

330
00:16:57,240 --> 00:16:59,120
I don't know. 
But anyway, so we're doing we're

331
00:16:59,160 --> 00:17:05,160
we're talking white hack RPG. 
Do we want to get some thoughts 

332
00:17:05,160 --> 00:17:07,640
out of the way early? 
Yeah, yeah. 

333
00:17:07,640 --> 00:17:13,760
You want me to start? 
Yeah, like gent, like let's not 

334
00:17:13,760 --> 00:17:15,359
all of our thoughts. 
There's a lot of. 

335
00:17:15,359 --> 00:17:16,760
Things about this game that I 
like. 

336
00:17:17,000 --> 00:17:18,920
There's several things in this 
game that I like. 

337
00:17:19,560 --> 00:17:21,280
That's a good that's that's a 
good one. 

338
00:17:21,280 --> 00:17:22,560
Just that's a good way to start 
it. 

339
00:17:22,560 --> 00:17:23,240
I. 
Prep. 

340
00:17:23,240 --> 00:17:25,800
I prepped that opening earlier. 
I was like, what am I going to 

341
00:17:25,800 --> 00:17:27,359
say that's appropriate for my 
feelings? 

342
00:17:27,359 --> 00:17:28,840
Like, there's a lot of things I 
like about this game. 

343
00:17:30,200 --> 00:17:33,560
Yeah, there there are. 
I really, really enjoy the 

344
00:17:33,560 --> 00:17:37,960
overarching concepts and a lot 
of the intent behind the design.

345
00:17:38,280 --> 00:17:45,040
Yeah. 
Yeah, yeah, it does. 

346
00:17:45,240 --> 00:17:51,680
I'm I will say this, it is 
giving me flashbacks to the 

347
00:17:51,680 --> 00:17:54,400
horrors of reading Blades in the
Dark, which is not a good 

348
00:17:54,400 --> 00:17:57,280
feeling. 
It was almost. 

349
00:17:57,280 --> 00:17:59,800
It was almost exactly. 
I bounced off of it in a very 

350
00:17:59,800 --> 00:18:03,080
similar way. 
For those of you listening, Ryan

351
00:18:03,080 --> 00:18:05,960
actually wrote a rule summary 
and I read two other people's 

352
00:18:05,960 --> 00:18:09,160
rule summaries as well. 
So I have a fairly decent 

353
00:18:09,320 --> 00:18:11,760
understanding of this game and 
also shout out the two rule 

354
00:18:11,760 --> 00:18:13,520
summaries that I read. 
I should have. 

355
00:18:13,520 --> 00:18:15,800
No, no, no, I have. 
I have all that info. 

356
00:18:16,480 --> 00:18:22,960
OK, but yes, OK, well then I 
might as well. 

357
00:18:22,960 --> 00:18:25,040
I'll, I'll, I'll read that info 
then so are. 

358
00:18:25,040 --> 00:18:29,960
Those people who educated me. 
Madison and Milton, they're the 

359
00:18:29,960 --> 00:18:32,040
two people. 
Milton, I don't know. 

360
00:18:32,720 --> 00:18:36,480
I don't know Milton is, but they
are all over the Whitehack site.

361
00:18:36,800 --> 00:18:39,960
They they really love Whitehack.
Apparently they did a rule 

362
00:18:39,960 --> 00:18:47,920
summary of 3E and then 4E and 
and then Madison did another 

363
00:18:47,920 --> 00:18:53,520
rule summary after that. 
Milton is from the last readout,

364
00:18:53,520 --> 00:18:56,960
last readout blog readout like 
REDOUBT. 

365
00:18:57,160 --> 00:19:02,240
So it's the dash, last dash 
readout.blogspot.com. 

366
00:19:03,040 --> 00:19:06,440
They did a lot of they did the 
original rule summary and then 

367
00:19:06,440 --> 00:19:14,160
Madison's rule summary is on. 
Oh, maybe I had not pulled that 

368
00:19:14,160 --> 00:19:21,360
one up, but yeah, I know. 
Oh, no, I have it over here. 

369
00:19:23,320 --> 00:19:27,280
That's what I was doing. 
The complete rule summary. 

370
00:19:27,720 --> 00:19:35,000
This is Madison, and she is at 
Social Dash. 

371
00:19:35,000 --> 00:19:39,480
Rooster dot itch dot IO. 
Want to give a big shout out to 

372
00:19:39,480 --> 00:19:44,160
both of those people? 
It's listen, I'm not dumb. 

373
00:19:44,240 --> 00:19:46,880
I like rules. 
We read rules a lot when I am 

374
00:19:46,880 --> 00:19:47,600
dumb. 
Very. 

375
00:19:47,680 --> 00:19:51,960
Yeah, I very rarely have to 
Google rule summaries of a game 

376
00:19:51,960 --> 00:19:54,560
so I can be like, how the fuck 
do I read this? 

377
00:19:54,560 --> 00:19:57,040
You know? 
And this is one of those times. 

378
00:19:57,080 --> 00:20:02,840
And I very rarely have to take 
more than one sitting to read 

379
00:20:02,840 --> 00:20:05,160
their entire rule set, no matter
how how big it is. 

380
00:20:05,640 --> 00:20:08,960
I can eat, I can cruise like a 
3-4 hundred page rule set in one

381
00:20:08,960 --> 00:20:12,200
sitting if I need to. 
I bounced off this so many 

382
00:20:12,200 --> 00:20:18,880
times, so many times. 
And and I'll give, I'll give 

383
00:20:18,880 --> 00:20:21,680
further, I guess, opinions as we
go. 

384
00:20:22,400 --> 00:20:24,480
But again, yeah, let's just get 
into it. 

385
00:20:24,720 --> 00:20:26,640
Let's just let's just let's just
get into it. 

386
00:20:27,080 --> 00:20:28,800
You know that's probably a good 
thing to do, right? 

387
00:20:29,360 --> 00:20:32,320
Maybe. 
Yeah, so let me let me hide 

388
00:20:32,320 --> 00:20:35,200
this. 
Nope, it's not the one I want to

389
00:20:35,200 --> 00:20:36,280
hide. 
It's the one I want to hide. 

390
00:20:36,360 --> 00:20:40,120
So White Hack 4th edition. 
It's interesting the character 

391
00:20:40,120 --> 00:20:42,720
sheet, this is the one of the 
this is like a character sheet 

392
00:20:42,760 --> 00:20:45,880
for the game as the cover of the
game, which I thought was neat. 

393
00:20:47,240 --> 00:20:50,840
So if you look like 4 digital at
the top, that's like class and 

394
00:20:50,840 --> 00:20:52,800
base like it's all the thing. 
Whatever, right? 

395
00:20:54,920 --> 00:20:58,240
So what for those in Pocket 
land, we have hopped over to the

396
00:20:58,240 --> 00:21:00,280
cover. 
It's a fine cover. 

397
00:21:00,280 --> 00:21:04,920
I actually honestly wish that 
the like purplish pink color 

398
00:21:04,920 --> 00:21:08,280
from the PDF was the one that 
was on the book, but this is 

399
00:21:08,280 --> 00:21:11,680
closer to the same white and 
blue as the original edition, so

400
00:21:11,680 --> 00:21:12,800
I guess that's why they did 
that. 

401
00:21:13,000 --> 00:21:17,640
But it is a series of arrows 
both up and down, like order, 

402
00:21:17,640 --> 00:21:20,720
chaos, above, below, reason, 
magic, et cetera, et cetera. 

403
00:21:20,720 --> 00:21:23,800
White hack. 
And then it has a Roman #4 at 

404
00:21:23,800 --> 00:21:25,640
the top left, meaning it is the 
4th edition. 

405
00:21:25,880 --> 00:21:29,840
It is also from Drive through 
RPG, so it has DRM, which sucks.

406
00:21:31,800 --> 00:21:34,600
This is one reason when I get 
the option of drive through an 

407
00:21:34,600 --> 00:21:42,320
Itch, I'll always take Itch. 
But this is a what, 148 page 

408
00:21:42,320 --> 00:21:44,640
book? 
144 page book, Something like 

409
00:21:44,640 --> 00:21:47,480
that. 
Again, written by Christian 

410
00:21:47,480 --> 00:21:50,240
Merstrom. 
There's not a whole lot of I 

411
00:21:50,240 --> 00:21:52,520
assume they did everything. 
There's no one else listed 

412
00:21:52,520 --> 00:21:55,920
anywhere for anything. 
There's a games by Christian 

413
00:21:55,920 --> 00:21:57,840
Merstrom page. 
It's white hat sold A car is 

414
00:21:57,840 --> 00:22:01,080
awake and October landed with 
all of the various editions and 

415
00:22:01,080 --> 00:22:05,200
expansions everything all listed
by date very very well laid out 

416
00:22:05,200 --> 00:22:07,560
like very, very gives you all 
that you need. 

417
00:22:09,200 --> 00:22:12,720
And this is for for their 
family. 

418
00:22:12,720 --> 00:22:15,480
Always wonder if there's 
anything I'll say right off the 

419
00:22:15,480 --> 00:22:18,040
bat because there were times 
where I was like, man, why? 

420
00:22:18,040 --> 00:22:22,840
Why like these? 
If you're, if you're using a 

421
00:22:22,840 --> 00:22:24,240
rule, just use what's common in 
the rule. 

422
00:22:24,240 --> 00:22:25,560
Just call a saving through a 
saving throw. 

423
00:22:25,800 --> 00:22:29,200
And then I realized bar through 
this, it does talk about in the 

424
00:22:29,200 --> 00:22:32,440
change document, they removed 
all the OGL aspects, obviously 

425
00:22:32,440 --> 00:22:35,560
after the OGL debacle of Wattsy 
and fuck Wattsy. 

426
00:22:37,440 --> 00:22:41,320
So some of the things like save 
values used to be saving throws 

427
00:22:41,320 --> 00:22:43,960
in 3rd edition are now save 
value, defense value, things 

428
00:22:43,960 --> 00:22:45,680
like that. 
Double positive and double 

429
00:22:45,680 --> 00:22:48,880
negative, yeah, which I assume 
used to just be advantage and 

430
00:22:48,880 --> 00:22:51,880
disadvantage. 
Oh, I'm curious because I hate 

431
00:22:52,040 --> 00:22:56,240
that usage, so let's. 
See, I hate it as well. 

432
00:22:57,080 --> 00:22:59,360
So let's this. 
Definitely was one of those 

433
00:22:59,360 --> 00:23:02,520
things where as I learned like 
as I really internalized their 

434
00:23:02,520 --> 00:23:06,760
keywording for stuff as I'd read
it, I would replace the their 

435
00:23:06,760 --> 00:23:10,800
term with like what The thing is
called on everywhere else it's 

436
00:23:10,800 --> 00:23:11,480
called. 
The thing. 

437
00:23:11,480 --> 00:23:13,840
It's called the thing. 
Yeah, just call the thing thing.

438
00:23:14,120 --> 00:23:16,360
3rd edition had the positive 
double rolls and the negative 

439
00:23:16,360 --> 00:23:19,040
double rolls too, so that's 
obnoxious. 

440
00:23:19,040 --> 00:23:24,320
So all right, let's get into it.
OK, let me pull up. 

441
00:23:24,680 --> 00:23:25,280
We can. 
Do this. 

442
00:23:25,840 --> 00:23:28,040
Yeah, let me pull up my summary.
I'm just going to. 

443
00:23:28,160 --> 00:23:30,440
I'm just going to. 
That's what I'm reading too. 

444
00:23:31,880 --> 00:23:35,200
I have, I have the book open and
the window and in your summary 

445
00:23:35,200 --> 00:23:42,000
and the window next to it. 
So I will say, you know, we're 

446
00:23:42,000 --> 00:23:45,320
going to criticize this a lot, 
but the digital tools amazing. 

447
00:23:45,520 --> 00:23:48,400
So there's bookmarks and the 
table of contents is all 

448
00:23:48,400 --> 00:23:50,280
hyperlinked. 
But not only that, each page 

449
00:23:50,280 --> 00:23:56,000
that you go to has a, the page 
number at the bottom and then a.

450
00:23:56,280 --> 00:23:58,720
So the page number links you 
back to the table of contents 

451
00:23:58,720 --> 00:24:03,360
and the number next to it links 
you to the index page at the 

452
00:24:03,360 --> 00:24:07,680
very end that refers to key 
terms. 

453
00:24:07,680 --> 00:24:10,040
So if you go to the like, if you
want to look at like alignment 

454
00:24:10,040 --> 00:24:13,880
on the index page, it takes you 
to 42 and then 42, if you click 

455
00:24:13,880 --> 00:24:15,800
that on the bottom of that page,
takes you back to the table of 

456
00:24:15,800 --> 00:24:17,360
contents. 
It's very easy to maneuver 

457
00:24:17,360 --> 00:24:19,560
around this document. 
Yeah. 

458
00:24:20,760 --> 00:24:23,600
So you're saying if I go to the 
bottom of the introduction page,

459
00:24:23,600 --> 00:24:27,200
these are also hyperlinked? 
1 takes you back to the index 

460
00:24:28,000 --> 00:24:35,960
and then click anywhere else and
the number takes you to its area

461
00:24:35,960 --> 00:24:38,040
in the appendix. 
Yeah. 

462
00:24:38,040 --> 00:24:40,440
And the index, yeah. 
So the first number takes you 

463
00:24:40,440 --> 00:24:42,640
back to the actual page number, 
itself takes you back to the 

464
00:24:42,640 --> 00:24:45,400
table of contents. 
And the secondary number is a is

465
00:24:45,400 --> 00:24:48,480
referencing the index. 
And if you click that, it takes 

466
00:24:48,480 --> 00:24:51,480
you to the index, so. 
So the digital tool is 

467
00:24:51,480 --> 00:24:54,000
fantastic. 
The digital tool is great, yeah.

468
00:24:54,000 --> 00:24:55,920
You don't get those digital 
tools in the book, though. 

469
00:24:56,520 --> 00:24:59,600
You don't. 
But luckily you have you have a,

470
00:25:00,320 --> 00:25:03,320
there's no. 
Bookmark. 

471
00:25:04,040 --> 00:25:06,640
Yes. 
Yeah, yeah, yeah, yeah, 'cause 

472
00:25:06,680 --> 00:25:12,640
I, I could not keep staring at 
the just just bright white 

473
00:25:12,960 --> 00:25:18,600
whiteness of this document and 
it's DRM, so I couldn't edit it 

474
00:25:18,680 --> 00:25:21,000
to flip the colors on it or 
anything without doing some, 

475
00:25:21,120 --> 00:25:23,480
some shit I didn't want to. 
So I sat down with the book that

476
00:25:23,480 --> 00:25:25,960
doesn't have the digital tools. 
So the digital tools are 

477
00:25:25,960 --> 00:25:28,480
fantastic. 
But here's, here's I'll say I'll

478
00:25:28,480 --> 00:25:30,280
do an early critique and we'll 
talk about it as we go. 

479
00:25:31,880 --> 00:25:42,520
Hyperlinking right, right. 
A maze, right, does not make it 

480
00:25:42,560 --> 00:25:44,880
not a maze. 
It just makes it a hyperlink 

481
00:25:44,880 --> 00:25:46,120
maze. 
You know what I mean? 

482
00:25:46,120 --> 00:25:51,040
Like just because something is 
is hyperlinked and you can 

483
00:25:51,040 --> 00:25:53,760
navigate around in the pages 
doesn't mean that's what's on 

484
00:25:53,760 --> 00:25:56,040
the pages. 
It's easy to understand or is in

485
00:25:56,040 --> 00:26:00,160
an order that is understood. 
Like this is such a a series of 

486
00:26:00,160 --> 00:26:02,720
contradictions in this book. 
The things that I'm like, I, I 

487
00:26:02,720 --> 00:26:06,040
think this so many of these 
things are done so well. 

488
00:26:06,040 --> 00:26:09,520
And then so and then there's 
just I I don't know if it's just

489
00:26:09,520 --> 00:26:11,000
I don't even know what it is. 
I don't even know how to 

490
00:26:11,000 --> 00:26:13,800
describe it, but well, I'll say 
it many times as we go. 

491
00:26:13,920 --> 00:26:15,960
I'm going to use strong words 
like hate a lot. 

492
00:26:16,520 --> 00:26:18,480
I do enjoy this game. 
I think the concepts are 

493
00:26:18,480 --> 00:26:21,680
fantastic. 
I just, you know, I don't 

494
00:26:21,680 --> 00:26:24,520
critique in a lot of Grays, so I
don't hate. 

495
00:26:24,600 --> 00:26:25,840
I don't really hate. 
There are a lot of really good 

496
00:26:25,840 --> 00:26:28,520
concepts in this. 
They do get mired in like this, 

497
00:26:28,520 --> 00:26:33,880
like over mechanized, like over 
engineered aspect where it's 

498
00:26:33,880 --> 00:26:38,120
like wow, keeping up with all 
this at the table would be what 

499
00:26:38,120 --> 00:26:40,720
quite the challenge. 
And even like pulling the 

500
00:26:40,720 --> 00:26:45,360
individual rules out of the text
in and of itself is a challenge.

501
00:26:45,640 --> 00:26:48,960
Yeah, I will say if I if I had 
to describe this game in one 

502
00:26:48,960 --> 00:26:52,160
word, the one word I would 
describe it with is over 

503
00:26:52,160 --> 00:26:54,280
engineered. 
Yeah, absolutely. 

504
00:26:54,520 --> 00:26:57,720
And I also think that like as we
go through real, like the people

505
00:26:57,720 --> 00:26:59,520
listening will hear us talk 
about it. 

506
00:26:59,520 --> 00:27:03,680
But the, this book was clearly 
written by somebody who's been 

507
00:27:03,680 --> 00:27:09,720
writing this game for 10 years. 
So they will say rules in a way 

508
00:27:09,720 --> 00:27:11,760
that maybe if I'd been reading 
the game for 10 years, I'd 

509
00:27:11,760 --> 00:27:14,520
realize it was a rule. 
And they do, but they forget 

510
00:27:14,560 --> 00:27:16,920
that. 
It's not like that's not like 

511
00:27:17,200 --> 00:27:20,280
this book is. 
Let's just get into it. 

512
00:27:20,280 --> 00:27:24,720
So anyway, so there's an 
introduction page or chapter, 

513
00:27:24,800 --> 00:27:26,400
which I love. 
We'll get into that in a second.

514
00:27:26,400 --> 00:27:27,760
There's a section on character 
generation. 

515
00:27:27,760 --> 00:27:31,160
We're going to go through that. 
There's a section on the core 

516
00:27:31,160 --> 00:27:32,440
rules. 
We're going to go through that. 

517
00:27:32,760 --> 00:27:35,640
And then and that hits you to 
about 66 pages. 

518
00:27:35,640 --> 00:27:37,440
And then there's a section of 
optional rules. 

519
00:27:37,600 --> 00:27:38,760
We're going to skim through 
that. 

520
00:27:39,880 --> 00:27:41,800
And then there's a refereeing 
white hack. 

521
00:27:41,800 --> 00:27:43,000
We're going to barely touch 
that. 

522
00:27:43,360 --> 00:27:45,000
And then there's monsters and 
artifacts. 

523
00:27:45,000 --> 00:27:48,400
So we'll touch on. 
And then there's the appendix. 

524
00:27:48,840 --> 00:27:51,560
Again, all of this is extremely 
well like that. 

525
00:27:51,600 --> 00:27:54,600
The table of contents, fucking 
good God, good job. 

526
00:27:54,600 --> 00:27:56,920
Again, bookmarks, hyperlinks, 
everything's hyperlinked. 

527
00:27:57,080 --> 00:28:00,240
There's a list of tables. 
So every table you possibly want

528
00:28:00,440 --> 00:28:03,000
hyperlinked right in the table 
of contents, fantastic. 

529
00:28:05,600 --> 00:28:11,640
There's a list of figures. 
So all of the you can take care 

530
00:28:11,640 --> 00:28:16,440
of that. 
All of the figures in the book, 

531
00:28:16,440 --> 00:28:19,760
all the examples, all of the 
the, I guess I'll call them 

532
00:28:19,760 --> 00:28:22,040
graphics are hyperlinked in 
there. 

533
00:28:22,040 --> 00:28:23,440
Like everything is done in 
there. 

534
00:28:23,640 --> 00:28:26,840
And that gets us to like 140 ish
pages. 

535
00:28:27,240 --> 00:28:31,800
Again, the digital tools 
Immaculate like couldn't 

536
00:28:31,800 --> 00:28:35,840
literally can't ask for any more
from digital tools like anything

537
00:28:35,840 --> 00:28:37,560
else would be going in a layout 
because it'd have to be like 

538
00:28:37,560 --> 00:28:40,360
color coding and shit like that.
But as far as like inline 

539
00:28:40,360 --> 00:28:42,520
hyperlinks everywhere where 
there are number listed, we'll 

540
00:28:42,520 --> 00:28:45,120
take you to the number. 
As Hunter said, every single 

541
00:28:45,120 --> 00:28:47,400
page is hyperlinked to the 
appendix and to back to the 

542
00:28:47,400 --> 00:28:49,200
table of contents, which is 
fucking fantastic. 

543
00:28:49,360 --> 00:28:51,560
Yeah, great, great fucking. 
Inline hyperlinks as well. 

544
00:28:51,560 --> 00:28:52,640
Did you say inline hyperlinks? 
Yeah. 

545
00:28:52,760 --> 00:28:54,680
Oh, they're so good too. 
Yeah, they're great. 

546
00:28:54,680 --> 00:28:56,480
And I I didn't find a single 
broken one, did you? 

547
00:28:57,600 --> 00:29:00,200
I, you know, I didn't search 
them as I I usually the ones 

548
00:29:00,200 --> 00:29:01,400
like are all these fucking 
working? 

549
00:29:01,400 --> 00:29:04,280
But I insert them nearly as in 
depth as I usually do so. 

550
00:29:05,480 --> 00:29:08,480
OK, so there's gonna be a lot, 
so let's get cracking. 

551
00:29:08,520 --> 00:29:12,760
So all right, introduction. 
I love, I love the whole 

552
00:29:12,760 --> 00:29:14,760
introduction chapter. 
I think it's really good. 

553
00:29:14,760 --> 00:29:16,960
I think it's great. 
I read it actually too usually 

554
00:29:16,960 --> 00:29:19,040
honestly, I'm the one who skips 
the introduction chapter and 

555
00:29:19,040 --> 00:29:20,080
jumps in the game. 
I read it. 

556
00:29:20,240 --> 00:29:24,600
I thought this is great. 
I really liked, like the first, 

557
00:29:24,800 --> 00:29:26,640
not the first second paragraph. 
I just really like. 

558
00:29:26,720 --> 00:29:28,880
I was like, yeah, fuck yeah, 
that's what I'll do, Yeah. 

559
00:29:29,040 --> 00:29:32,680
Yeah, yeah, it's, it's really 
good. 

560
00:29:32,680 --> 00:29:35,040
It's really well done. 
We're going to go through a lot 

561
00:29:35,040 --> 00:29:37,440
of this actually. 
So let's go ahead and do that. 

562
00:29:37,440 --> 00:29:42,200
So the way the book is laid out,
it's laid out like a like it's, 

563
00:29:42,400 --> 00:29:45,480
it's like a novel, I guess. 
I mean, it says chapter one at 

564
00:29:45,480 --> 00:29:47,200
the top. 
It says introduction in big 

565
00:29:47,200 --> 00:29:48,280
letters. 
And then underneath the 

566
00:29:48,280 --> 00:29:51,120
introduction it has it says 
where the readers introduce the,

567
00:29:51,120 --> 00:29:52,200
the perspective. 
So when you get to 

568
00:29:52,200 --> 00:29:54,360
characterization, the same kind 
of thing where the character 

569
00:29:54,360 --> 00:29:56,160
learns who they are or whatever,
blah, blah, blah. 

570
00:29:56,160 --> 00:29:58,080
Like it's an interesting way 
it's laid out. 

571
00:29:58,080 --> 00:29:59,880
As I got all the way through the
introduction, I thought I was 

572
00:29:59,880 --> 00:30:02,280
going to love this book. 
Then I hit the actual. 

573
00:30:03,520 --> 00:30:04,920
Stuff. 
I was really excited in the 

574
00:30:04,920 --> 00:30:06,280
introduction. 
I was like, oh this is going to 

575
00:30:06,280 --> 00:30:07,800
be so cool. 
Yeah. 

576
00:30:08,400 --> 00:30:10,400
And then and then how, how 
things change. 

577
00:30:10,960 --> 00:30:14,720
So going through a lot of the 
introduction, Whitehack is a 

578
00:30:14,720 --> 00:30:18,120
game where you get to play a 
character in a fictional world. 

579
00:30:18,400 --> 00:30:19,840
The referee put you in a 
situation. 

580
00:30:19,840 --> 00:30:22,120
A lot of this stuff is genetic, 
blah blah blah blah blah. 

581
00:30:22,120 --> 00:30:24,560
Homunculus is blah blah blah 
rules challenge you, blah blah 

582
00:30:24,840 --> 00:30:29,600
blah blah blah. 
Some of the concepts of the game

583
00:30:29,600 --> 00:30:32,080
start to come out though in this
initial pair, this thing that I 

584
00:30:32,080 --> 00:30:33,680
like, I'm saying blah blah, 
blah, read this. 

585
00:30:33,680 --> 00:30:35,240
It's really good. 
It really gets you into the 

586
00:30:35,240 --> 00:30:40,960
mindset of what Christian right 
was trying to self-conscious the

587
00:30:40,960 --> 00:30:43,520
Christian or Christopher. 
I think it was Christian. 

588
00:30:44,040 --> 00:30:44,960
Yeah. 
Christian Merstrom. 

589
00:30:44,960 --> 00:30:47,840
OK, so it really gets you into 
the mindset of this game because

590
00:30:47,960 --> 00:30:50,520
one of the things is people try 
to call this the OSR, and I'm 

591
00:30:50,520 --> 00:30:51,880
the first one to say the OSR is 
dead. 

592
00:30:52,000 --> 00:30:54,120
It officially died in 2019. 
And now it's just a marketing 

593
00:30:54,120 --> 00:30:56,880
term. 
The the word, the word OSR is 

594
00:30:56,880 --> 00:31:00,760
genericized just like Kleenex. 
It means nothing. 

595
00:31:00,920 --> 00:31:05,360
It just means your standard 
dungeon game that's not D&D, but

596
00:31:05,360 --> 00:31:07,920
this game is not that there are.
A lot of. 

597
00:31:08,240 --> 00:31:11,560
There are a lot of story game 
elements that are that are 

598
00:31:12,000 --> 00:31:19,320
brought into it using some of 
the BX stuff, but it is not by 

599
00:31:19,320 --> 00:31:21,440
any such imagination anything 
that I would call OSR. 

600
00:31:23,800 --> 00:31:26,160
And some of this introduction 
tells you a lot about why it's a

601
00:31:26,160 --> 00:31:28,520
little bit different. 
So the rules challenge you by 

602
00:31:28,520 --> 00:31:30,800
telling you how to handle 
certain events that deal with 

603
00:31:30,800 --> 00:31:37,000
combat and things like that, but
blah, blah, blah, let you 

604
00:31:37,000 --> 00:31:39,520
collaborate on world creation. 
That's one of the first steps. 

605
00:31:39,520 --> 00:31:40,480
I was like, oh, this is 
interesting. 

606
00:31:40,480 --> 00:31:43,560
It also lets you collaborate a 
bit on game world creation, 

607
00:31:43,560 --> 00:31:45,600
either something new that you 
build together from the ground 

608
00:31:45,600 --> 00:31:48,280
up or as part of an existing 
world that you settle in when 

609
00:31:48,280 --> 00:31:51,600
you use your characters groups, 
which are her species 

610
00:31:51,600 --> 00:31:55,800
affiliations applications. 
The entire book uses her she her

611
00:31:55,960 --> 00:32:02,040
pronouns, cool, love it and uses
group, species, affiliation, 

612
00:32:02,040 --> 00:32:04,160
vacation, whatever you can 
create or add. 

613
00:32:04,320 --> 00:32:06,440
Twit is already known about the 
setting. 

614
00:32:06,560 --> 00:32:09,920
That right there, not OSR. 
You're literally in game world 

615
00:32:09,920 --> 00:32:11,560
building with your groups and 
affiliations. 

616
00:32:11,760 --> 00:32:13,960
That's some story gaming shit 
right there and I really enjoy 

617
00:32:13,960 --> 00:32:18,960
it. 
Dicer crucial resolving stuff, 

618
00:32:18,960 --> 00:32:20,960
et cetera, et cetera, et cetera.
Then we get to an about the book

619
00:32:20,960 --> 00:32:22,160
section. 
This gives a little bit more. 

620
00:32:22,360 --> 00:32:24,960
The book contains a complete 
role-playing game with its roots

621
00:32:24,960 --> 00:32:28,920
in the original rules tradition.
It is designed to run just about

622
00:32:28,920 --> 00:32:32,680
any material from 1974 onward 
with literal little or no 

623
00:32:32,680 --> 00:32:35,200
conversion and there is a bunch 
of conversion rules in the back 

624
00:32:35,200 --> 00:32:37,560
of that are great. 
This is the 4th edition of the 

625
00:32:37,560 --> 00:32:39,840
book. 
All of the book is for the 

626
00:32:39,840 --> 00:32:42,040
players and referees alike. 
Even the monsters and artifact 

627
00:32:42,040 --> 00:32:43,600
can be considered rumors or 
lore. 

628
00:32:44,600 --> 00:32:47,080
And then this is something that 
I'm going to reference a bunch 

629
00:32:47,080 --> 00:32:49,160
of times, and I'm going to say 
remember that about the book 

630
00:32:49,160 --> 00:32:51,360
section. 
So you guys listening, you, all 

631
00:32:51,360 --> 00:32:53,480
of you watching, remember this 
moment, OK? 

632
00:32:53,840 --> 00:32:57,400
The book is designed to be read 
from cover to cover. 

633
00:32:59,880 --> 00:33:01,280
I will reference that multiple 
times. 

634
00:33:01,760 --> 00:33:04,520
But it also has an index and an 
extensive table of contents to 

635
00:33:04,520 --> 00:33:07,320
help you quickly find your way. 
Sometimes a word or phrase has 

636
00:33:07,320 --> 00:33:10,720
been put in bold. 
This follows from experience 

637
00:33:10,720 --> 00:33:12,960
rather than principle. 
Marking things that have proven 

638
00:33:12,960 --> 00:33:17,200
to be easy to miss. 
Not keywords, not not rules or 

639
00:33:17,200 --> 00:33:20,560
anything, just random shit is 
bolded because over the course 

640
00:33:20,560 --> 00:33:22,440
of ten years, something's got 
easy to miss. 

641
00:33:22,600 --> 00:33:24,320
We'll also reference that a 
bunch of times, right? 

642
00:33:25,200 --> 00:33:26,320
There's a whole section here on 
it. 

643
00:33:26,320 --> 00:33:28,440
New to the hobby? 
It's a great section. 

644
00:33:28,440 --> 00:33:30,200
If you're new to the hobby, it's
great. 

645
00:33:30,680 --> 00:33:33,040
It says welcome. 
Like, I know this can be 

646
00:33:33,040 --> 00:33:33,920
intimidating. 
Guess what? 

647
00:33:33,920 --> 00:33:36,520
Everyone that's done this before
you has felt just like you, and 

648
00:33:36,520 --> 00:33:38,040
I love that. 
I think they do a really 

649
00:33:38,040 --> 00:33:41,680
fantastic job of being like, 
this is what this game is, this 

650
00:33:41,680 --> 00:33:44,760
is how you're going to feel, 
it's OK, there's people around 

651
00:33:44,760 --> 00:33:46,480
you. 
There you go, enjoy it. 

652
00:33:46,480 --> 00:33:49,760
I really like it. 
In a way, complete beginners are

653
00:33:49,760 --> 00:33:53,160
the closest this book comes to a
default reader because no one 

654
00:33:53,160 --> 00:33:55,200
comes into it with 
preconceptions from previous 

655
00:33:55,200 --> 00:33:57,560
games. 
Cool, right? 

656
00:33:58,320 --> 00:34:01,040
And then there is a quick 
rundown for experienced 

657
00:34:01,040 --> 00:34:04,000
newcomers, which means people 
that have played TTRBGS before 

658
00:34:04,280 --> 00:34:08,800
but are new to this game. 
So this is where I really start 

659
00:34:08,800 --> 00:34:13,520
my breakdown of stuff, right? 
So I think this. 

660
00:34:13,520 --> 00:34:16,480
Is where you start breaking 
down, like internally, yeah. 

661
00:34:17,239 --> 00:34:20,199
I not, I'll tell you I literally
I can tell you this is that 

662
00:34:20,199 --> 00:34:22,320
moment where I I noped out the 
first time. 

663
00:34:22,440 --> 00:34:23,719
I'll I'll let you know where it 
is. 

664
00:34:24,320 --> 00:34:27,960
So basically what this says is 
in a in a small space is like, 

665
00:34:27,960 --> 00:34:28,920
what is this game? 
Right? 

666
00:34:29,159 --> 00:34:32,080
Somebody say roll under system 
with Chris fumbles advantage and

667
00:34:32,080 --> 00:34:33,280
disadvantage. 
They don't call it that. 

668
00:34:33,280 --> 00:34:35,960
That's what it is. 
There are groups and classes 

669
00:34:35,960 --> 00:34:39,080
which are not the same thing, 
which are a very important part 

670
00:34:39,080 --> 00:34:42,320
of how this entire game works, 
which is really amazing in 

671
00:34:42,320 --> 00:34:50,840
concept and we'll see how it 
works. 

672
00:34:51,159 --> 00:34:54,560
We'll we'll talk about it. 
So using your groups, your 

673
00:34:54,560 --> 00:34:58,040
classes, all of the stuff you 
triangulate, a lot of stuff like

674
00:34:58,040 --> 00:35:00,880
magic and things like that. 
Basically, the game is designed 

675
00:35:00,880 --> 00:35:04,760
to be dumped onto any setting 
and you can be anything you 

676
00:35:04,760 --> 00:35:09,200
want, any way you want, which is
a cool concept. 

677
00:35:09,200 --> 00:35:11,240
And when we get the character 
generation Hunter, we'll talk 

678
00:35:11,240 --> 00:35:12,840
more about that. 
I will. 

679
00:35:13,560 --> 00:35:18,360
Yeah. 
So players have influence over 

680
00:35:18,360 --> 00:35:20,640
setting creation and 
development, which we've already

681
00:35:20,640 --> 00:35:22,360
talked about a little bit. 
This is really interesting. 

682
00:35:22,680 --> 00:35:25,320
I did read some reviews where 
they said that, you know, when 

683
00:35:25,320 --> 00:35:28,280
you try to bring a game like 
this into a setting that's very 

684
00:35:28,280 --> 00:35:31,400
built already, there can be some
friction with that, which is 

685
00:35:31,400 --> 00:35:33,560
interesting. 
So this setting I think is 

686
00:35:33,560 --> 00:35:36,320
really, this is really good for 
a very broad stroke setting 

687
00:35:36,760 --> 00:35:39,440
where you can allow some room 
for building as you go. 

688
00:35:39,440 --> 00:35:43,360
It has that little touch of 
microscope or archipelago in it,

689
00:35:43,360 --> 00:35:44,680
which it which I think is really
neat. 

690
00:35:46,320 --> 00:35:49,600
It encourages procedure, 
procedurally generated content, 

691
00:35:49,760 --> 00:35:52,440
which also helps with like 
building the world as you go. 

692
00:35:52,440 --> 00:35:53,880
You can just roll stuff and have
it go. 

693
00:35:54,600 --> 00:35:58,640
There's low player and monster 
HP with, but there's a rule 

694
00:35:58,640 --> 00:36:00,120
about damage reduction, which 
we'll get to. 

695
00:36:00,120 --> 00:36:03,200
And then there are a bunch of 
optional rules that are kind of 

696
00:36:03,200 --> 00:36:05,120
optional, and some of them 
should just be in the rules. 

697
00:36:05,560 --> 00:36:07,200
They're just weird. 
Some of them should just be 

698
00:36:07,200 --> 00:36:09,080
rules. 
Yeah, a lot of them should just 

699
00:36:09,080 --> 00:36:13,800
be rules, and that's the entire 
rundown of the game, which is 

700
00:36:13,800 --> 00:36:16,600
cool. 
I wish every fucking game should

701
00:36:16,600 --> 00:36:18,520
have something like this, right?
This is what this game is. 

702
00:36:18,520 --> 00:36:20,920
It's a role on our system that 
uses this kind of shit. 

703
00:36:20,920 --> 00:36:23,200
There you go boom. 
This is what I'm talking about 

704
00:36:23,440 --> 00:36:27,000
where I say let give me 
something about the rules before

705
00:36:27,000 --> 00:36:29,280
we get to character generation. 
So I understand character 

706
00:36:29,280 --> 00:36:30,920
generation. 
This is exactly what I fucking 

707
00:36:30,920 --> 00:36:32,800
mean. 
I don't need every rule, but 

708
00:36:32,800 --> 00:36:34,600
character generation. 
A little bit of that would be 

709
00:36:34,600 --> 00:36:37,320
would be great. 
And there's a whole section here

710
00:36:37,320 --> 00:36:41,560
to the veteran white hacker. 
It's just talking about there's 

711
00:36:41,560 --> 00:36:43,760
some corrections or some tweaks,
whatever it happens. 

712
00:36:44,360 --> 00:36:47,200
There's a section here on 
conversions with links to 

713
00:36:47,200 --> 00:36:51,680
everywhere else, which is fine, 
I do think. 

714
00:36:51,680 --> 00:36:55,800
And I will say that I this book 
was designed as PDF, not as a 

715
00:36:55,800 --> 00:36:59,200
book. 
I would probably say that's 

716
00:36:59,280 --> 00:37:03,640
completely true A. 100% because 
like the number of times that 

717
00:37:03,640 --> 00:37:07,000
it'll be like, here's here's 
this thing happens, check out 

718
00:37:07,000 --> 00:37:09,520
this page. 
And it's like, just tell me on 

719
00:37:09,520 --> 00:37:10,920
that page what you're talking 
about. 

720
00:37:11,200 --> 00:37:13,920
And the book is not hyperlinked.
Like I can't just click and then

721
00:37:13,920 --> 00:37:18,200
click back really quickly, you 
know, but this conversion starts

722
00:37:18,200 --> 00:37:20,800
a bunch of that flip to page, 
this flip to page that do this, 

723
00:37:20,800 --> 00:37:22,200
do that, whatever, that's 
whatever. 

724
00:37:22,800 --> 00:37:26,560
How to roll and read the dice. 
We're not I, I don't, I don't 

725
00:37:27,240 --> 00:37:29,640
care. 
Terminology is OK. 

726
00:37:29,640 --> 00:37:33,320
So there's pages and pages of 
terminology, bolded terminology 

727
00:37:33,560 --> 00:37:34,840
with definitions of what they 
are. 

728
00:37:34,840 --> 00:37:37,840
Like an ability is some kind of 
trait that lets the character do

729
00:37:37,840 --> 00:37:39,960
something unusual. 
Each class has special 

730
00:37:39,960 --> 00:37:41,880
abilities. 
Here's here's one of the issues 

731
00:37:41,880 --> 00:37:44,720
I had that I was like oh dope. 
Bolded keywords. 

732
00:37:44,720 --> 00:37:48,040
So the entire book. 
Nope, Nope, Nope. 

733
00:37:48,040 --> 00:37:50,640
Do you think any of these are 
keyworded as we go through? 

734
00:37:50,760 --> 00:37:52,800
No, they're not. 
No, I know that they're not. 

735
00:37:53,000 --> 00:37:59,240
And it's terribly confusing, so.
Yep, so because the words that 

736
00:37:59,240 --> 00:38:02,720
you have definitions for that 
are important to know are not 

737
00:38:02,720 --> 00:38:07,200
folded, random shit is bolded 
because the author felt like it.

738
00:38:07,200 --> 00:38:09,000
That's the first time I'm like, 
why? 

739
00:38:09,640 --> 00:38:12,080
You're doing so good. 
The layout's not bad. 

740
00:38:12,360 --> 00:38:15,440
Like, it's very well structured.
Yeah. 

741
00:38:17,040 --> 00:38:19,320
And then. 
And then why just have random 

742
00:38:19,320 --> 00:38:25,600
stuff bolded but multiple pages?
Fumbles, HDHP, harm, cost, 

743
00:38:26,280 --> 00:38:28,880
quality, species, XP, all that 
stuff. 

744
00:38:29,120 --> 00:38:31,640
Two full pages of terminology 
right off the bat. 

745
00:38:32,720 --> 00:38:35,760
And then something I thought was
cool too right off the bat and 

746
00:38:35,760 --> 00:38:37,760
then realized later I really 
didn't like it. 

747
00:38:38,080 --> 00:38:50,400
There are I believe 9 examples 
of play. 1234 5-6. 

748
00:38:50,920 --> 00:38:57,320
I'm scrolling 7899 examples of 
play across a bunch of pages. 

749
00:38:57,440 --> 00:38:59,680
Right? 
I was like dope, had so many 

750
00:38:59,680 --> 00:39:00,720
examples of play. 
This is amazing. 

751
00:39:00,720 --> 00:39:02,280
We always talk about it. 
You would never have too many 

752
00:39:02,280 --> 00:39:04,840
examples of play, right? 
Right. 

753
00:39:05,360 --> 00:39:07,080
We'll come back to this. 
We'll come back to this. 

754
00:39:07,080 --> 00:39:13,760
I do want to say right off the 
bat on page 22 is the first time

755
00:39:13,760 --> 00:39:15,080
I was like, oh, this is 
interesting. 

756
00:39:15,080 --> 00:39:17,920
So fighting suits of armor, 
there's a little. 

757
00:39:17,920 --> 00:39:20,160
Map, yeah. 
And you like this? 

758
00:39:20,440 --> 00:39:22,600
I'm not a fan. 
I do like this actually. 

759
00:39:22,960 --> 00:39:29,240
What is this called again? 
The ASCII mapping which is like 

760
00:39:29,240 --> 00:39:35,520
a cool reference also to like 
old like rogue like PC, DOS 

761
00:39:35,520 --> 00:39:42,000
games like it's just a a method 
of mapping using symbols on on 

762
00:39:42,040 --> 00:39:44,400
your keyboard. 
Not even, not even just mapping,

763
00:39:44,400 --> 00:39:47,840
like drawing pictures and shit. 
Yeah, I always use it for 

764
00:39:47,840 --> 00:39:50,080
mapping so. 
Yeah, but I mean people, people 

765
00:39:50,080 --> 00:39:54,400
use this kind of stuff to drop 
like like 100 line pictures of 

766
00:39:54,440 --> 00:39:56,840
Johnny Depp and shit in ASCII, 
you know, I mean with like. 

767
00:39:57,120 --> 00:39:59,080
I mean, yes, that is also a 
thing. 

768
00:39:59,160 --> 00:40:03,040
So this thing is made-up of like
dashes and periods and like the 

769
00:40:03,080 --> 00:40:04,960
the. 
It's not called a tilde, but 

770
00:40:04,960 --> 00:40:08,480
it's like the wiggly the wiggly 
thing and like up arrows and 

771
00:40:08,480 --> 00:40:11,520
equal signs and stuff like that.
You you like it? 

772
00:40:11,600 --> 00:40:14,400
I'm an idea fan. 
I think it's 2023 and you could 

773
00:40:14,400 --> 00:40:16,880
just draw a graphic because I 
don't mind this one. 

774
00:40:17,280 --> 00:40:20,640
But this one actually has like 
the armor suit listed as A and 

775
00:40:20,640 --> 00:40:22,960
player character listed as P, 
but just the later ones where 

776
00:40:22,960 --> 00:40:24,520
they don't. 
Have the later one that has 

777
00:40:24,560 --> 00:40:26,280
nothing and you're just like, 
yeah, just assume what this 

778
00:40:26,280 --> 00:40:28,200
means. 
I, I do, I do see what you're 

779
00:40:28,200 --> 00:40:29,280
saying. 
I mean, personally for me, if 

780
00:40:29,280 --> 00:40:32,280
I'm going to use this, I'm going
to have a key on the side every 

781
00:40:32,280 --> 00:40:34,600
time. 
That's just like, hey, I mean, I

782
00:40:34,600 --> 00:40:36,520
might use the same symbol for 
the same thing every room, but 

783
00:40:36,520 --> 00:40:37,640
I'm still going to have a key 
up. 

784
00:40:38,080 --> 00:40:40,600
But yes, I do know the example 
you're Speaking of and that, and

785
00:40:40,600 --> 00:40:44,600
that is a little like, OK, even 
for the ASCII stuff, I really 

786
00:40:44,600 --> 00:40:46,200
like it. 
But even though I'm like, when I

787
00:40:46,200 --> 00:40:47,680
first look at it, I'm like whoa 
fuck. 

788
00:40:48,240 --> 00:40:50,480
Like having a key, it's like 
super necessary. 

789
00:40:51,240 --> 00:40:53,320
Yeah, I mean, if you have XS and
OS on the map, just tell me what

790
00:40:53,320 --> 00:40:55,440
the XS and OS are so I don't 
have to stare at it 10 times to 

791
00:40:55,440 --> 00:40:56,440
go. 
Wait a minute, which one's in 

792
00:40:56,440 --> 00:40:57,720
reach and which one's not in 
reach? 

793
00:40:57,720 --> 00:41:00,160
Oh fuck. 
Technically they're both 10 feet

794
00:41:00,160 --> 00:41:02,960
away from it. 
So this is so there's only two 

795
00:41:02,960 --> 00:41:04,760
really big parts of the book. 
We're going to go over 

796
00:41:04,760 --> 00:41:06,360
everything else we're going to 
breeze here like we did with the

797
00:41:06,360 --> 00:41:08,320
introduction. 
One is character generation, 

798
00:41:08,320 --> 00:41:11,560
which is Hunter, because that's 
just we have, we have somehow 

799
00:41:11,560 --> 00:41:14,440
over the course of 160 episodes 
just fallen into the habit of 

800
00:41:14,440 --> 00:41:16,440
Hunter as character generation. 
And I do core rules. 

801
00:41:16,720 --> 00:41:20,000
That's just how it works out. 
I I really enjoy the core rules.

802
00:41:20,360 --> 00:41:21,480
I don't really enjoy those 
character. 

803
00:41:21,600 --> 00:41:23,360
Generation. 
Yeah, so it works out well for 

804
00:41:23,360 --> 00:41:24,680
us. 
These are the only two parts of 

805
00:41:24,680 --> 00:41:26,600
like the seven chapters we're 
really going to dig deep into, 

806
00:41:27,040 --> 00:41:31,600
so buckle your butts. 
All right, I, I feel like this 

807
00:41:31,600 --> 00:41:33,800
getting up here. 
I have a feeling right now like 

808
00:41:33,800 --> 00:41:37,400
I'm about to give a speech for a
project that I'm unprepared for.

809
00:41:38,920 --> 00:41:41,360
OK. 
So no, OK. 

810
00:41:42,480 --> 00:41:45,120
I have the notes up and 
everything, like I have a 

811
00:41:45,120 --> 00:41:46,640
comprehensive guide on 
everything. 

812
00:41:46,960 --> 00:41:48,800
It's just like going through 
this. 

813
00:41:48,840 --> 00:41:53,400
It still feels like, dude, I run
every game that we like. 

814
00:41:53,400 --> 00:41:54,960
Not every game we read, but a 
lot of that we've read. 

815
00:41:54,960 --> 00:41:58,560
I've run them now at least for 
one shots and like dude I could 

816
00:41:58,560 --> 00:42:03,760
not run this game right now. 
I, I, I have, I have read this 

817
00:42:03,760 --> 00:42:06,600
one cover to cover. 
Whitehack 40 is what I'm holding

818
00:42:06,600 --> 00:42:07,920
up. 
I've read this cover to cover 

819
00:42:07,920 --> 00:42:11,200
like three or four Times Now. 
I have read 3rd edition cover to

820
00:42:11,200 --> 00:42:14,400
cover at least in total once, 
and then other parts of it a 

821
00:42:14,400 --> 00:42:16,520
bunch of times just to try to 
get some context for it. 

822
00:42:16,680 --> 00:42:19,920
I have read the two rules 
summaries that we have from 

823
00:42:19,920 --> 00:42:22,880
Milton and from Madison. 
I've written a rule summary, I 

824
00:42:22,880 --> 00:42:26,480
have outlined the entire 
introduction character, I have 

825
00:42:26,480 --> 00:42:29,240
outlined almost this entire 
book, and I have no fucking clue

826
00:42:29,240 --> 00:42:33,000
how to play this game. 
OK, I have the notes, so I'm 

827
00:42:33,000 --> 00:42:34,520
going to read it. 
I'm going to do I'm going to do 

828
00:42:34,520 --> 00:42:37,040
my best guys. 
It is very funny because I do 

829
00:42:37,040 --> 00:42:40,360
have Ryan summary up and Ryan 
pleaves his own comments in 

830
00:42:40,640 --> 00:42:45,040
yellow and sometimes the. 
Red is my thoughts, yellow is 

831
00:42:45,040 --> 00:42:47,680
direction for you. 
Oh, like red is just. 

832
00:42:48,040 --> 00:42:50,920
And sometimes they're just like 
they're just like I had this, 

833
00:42:50,920 --> 00:42:52,440
although also color inverted 
earlier. 

834
00:42:52,440 --> 00:42:54,240
But that's why I'm like whatever
the colors are. 

835
00:42:54,240 --> 00:42:56,800
But sometimes Ryan's just like 
what the fuck is all of this? 

836
00:42:58,680 --> 00:43:02,040
OK, so generating character, we 
do start with one of our 

837
00:43:02,040 --> 00:43:03,760
favorite things ever, which is a
numbered list. 

838
00:43:03,760 --> 00:43:06,160
On generating character, there 
are 6 steps. 

839
00:43:06,480 --> 00:43:09,760
The first one being pick a 
preliminary name and rule your 

840
00:43:09,760 --> 00:43:14,000
basic attributes. 
You do rule 3D6 for each of your

841
00:43:14,000 --> 00:43:16,720
attributes in order. 
Those attributes being I'm just 

842
00:43:16,720 --> 00:43:19,600
going to go through each of the 
list numbers and give better 

843
00:43:19,600 --> 00:43:21,080
detail than let's lay that 
later. 

844
00:43:22,160 --> 00:43:24,080
It's strength, agility, 
toughness, intelligence, 

845
00:43:24,080 --> 00:43:26,640
willpower, charisma. 
Very easy to understand. 

846
00:43:26,640 --> 00:43:32,040
I think we have a shared opinion
about willpower feeling weird 

847
00:43:33,040 --> 00:43:35,080
and it's used in this game. 
Feels like it should be wisdom. 

848
00:43:36,400 --> 00:43:39,520
After that you pick a character 
class. 

849
00:43:40,080 --> 00:43:43,400
If your last character died, the
referee may offer you a rare 

850
00:43:43,400 --> 00:43:45,160
class which is in the optional 
rules. 

851
00:43:46,280 --> 00:43:49,080
I, I actually fucking love that.
I do actually love that. 

852
00:43:49,520 --> 00:43:52,240
OK, I might let my player 
characters play as whatever 

853
00:43:52,240 --> 00:43:55,160
whenever, although I do see 
giving them a reward on death to

854
00:43:55,240 --> 00:43:58,080
death to do something like 
outside of the norm is cool. 

855
00:43:58,880 --> 00:44:01,240
I think the middle ground is I 
don't think they should be 

856
00:44:01,240 --> 00:44:03,520
optional classes, I think they 
should just be in base game 

857
00:44:03,520 --> 00:44:06,960
classes but that you only get 
them after you die and it's like

858
00:44:06,960 --> 00:44:09,040
a reward for dying. 
So like that's a lot of play. 

859
00:44:09,360 --> 00:44:11,720
I wouldn't make them school. 
I would just say you only get 

860
00:44:11,720 --> 00:44:13,440
them after you die, which I 
think is dope as fuck. 

861
00:44:13,880 --> 00:44:16,080
Yeah, I think that's a really 
cool idea. 

862
00:44:18,920 --> 00:44:21,200
Yeah. 
You're going to roll the harm 

863
00:44:21,200 --> 00:44:26,560
dice, which are your hit dice to
get your characters harm points,

864
00:44:26,560 --> 00:44:31,240
which is HP. 
Again that this I believe it was

865
00:44:31,680 --> 00:44:34,520
hit points before but they took 
the OGL out and this is an OGL. 

866
00:44:34,720 --> 00:44:37,200
That's why it's annoying, but I 
do understand. 

867
00:44:37,200 --> 00:44:39,200
I actually I think harm Points 
is fine. 

868
00:44:39,680 --> 00:44:42,000
I think it's fine, I think. 
It works pretty. 

869
00:44:42,040 --> 00:44:45,680
Well, it said hit protection. 
Yes, I actually prefer this to 

870
00:44:45,680 --> 00:44:48,000
hit protection. 
I think this works great. 

871
00:44:48,000 --> 00:44:50,240
It's a great. 
It's still HP as well, which I 

872
00:44:50,240 --> 00:44:55,280
think works in favor favor. 
Yeah. 

873
00:44:55,280 --> 00:44:56,760
So we were just on the harm 
dice. 

874
00:44:56,760 --> 00:44:59,640
Yeah. 
And then every level you get to,

875
00:45:00,440 --> 00:45:04,160
you get to re roll with more 
dice and you always keep the 

876
00:45:04,160 --> 00:45:08,440
higher between the new and old 
score, which seems logical and 

877
00:45:08,440 --> 00:45:09,960
good. 
After that, you're going to add 

878
00:45:09,960 --> 00:45:13,440
a species of vocation and 
affiliation groups. 

879
00:45:15,080 --> 00:45:18,280
If you want a species group, you
normally need to pick it now, as

880
00:45:18,280 --> 00:45:22,320
in like your whole, yeah, it's a
thing. 

881
00:45:22,320 --> 00:45:26,360
We'll go over things, roll your 
starting funds and buy your 

882
00:45:26,360 --> 00:45:29,640
equipment, which I love. 
Also always the best start, like

883
00:45:30,160 --> 00:45:34,960
I love equipment buys. 
And then, yeah, color the save 

884
00:45:35,240 --> 00:45:39,560
and give the character an 
identity, name, age, gender, 

885
00:45:39,560 --> 00:45:43,880
etcetera, of your preference. 
And we'll get to my loose 

886
00:45:43,880 --> 00:45:46,720
understanding of that any moment
now. 

887
00:45:47,960 --> 00:45:49,840
Actually, there's some example 
characters. 

888
00:45:50,040 --> 00:45:53,480
They are, they're example 
characters. 

889
00:45:54,640 --> 00:46:00,520
So that's pretty cool. 
I mean so much like I don't 

890
00:46:00,520 --> 00:46:02,160
understand why they do this 
because they do this numerous 

891
00:46:02,160 --> 00:46:05,240
times. 
So like this is where I first 

892
00:46:05,240 --> 00:46:07,440
was like, wait, I don't get it. 
And then I started thinking and 

893
00:46:07,440 --> 00:46:11,800
again about the examples of play
in the introduction chapter. 

894
00:46:12,480 --> 00:46:13,800
And I was like, well, what? 
Wait a minute. 

895
00:46:13,800 --> 00:46:15,440
Why are they all the way back in
the introduction chapter? 

896
00:46:15,440 --> 00:46:17,640
And why are all of the example 
characters here in the beginning

897
00:46:17,640 --> 00:46:21,320
of the chapter, but not like an 
example of characters like as 

898
00:46:21,320 --> 00:46:24,600
you run into the next character 
kind of thing, you know? 

899
00:46:24,600 --> 00:46:26,400
I also love how illegible they 
are. 

900
00:46:26,400 --> 00:46:30,360
Like it's just like, it's just 
several lines of like numbers 

901
00:46:30,360 --> 00:46:35,240
and like, I mean, obviously it 
doesn't make sense to be parsed 

902
00:46:35,240 --> 00:46:38,160
that, but just like, do tab down
on some shit, you know? 

903
00:46:38,160 --> 00:46:39,560
Yeah. 
Yeah, well, not only that, but 

904
00:46:39,560 --> 00:46:41,280
that's what I'm saying. 
It's like we have, I have no 

905
00:46:41,280 --> 00:46:45,680
fucking clue what D FM, VAB, any
of that means at this point. 

906
00:46:45,680 --> 00:46:46,840
We haven't encountered that at 
all. 

907
00:46:47,080 --> 00:46:49,280
But I'm going to read like 10 
example characters. 

908
00:46:49,280 --> 00:46:50,720
I'm like, what am I supposed to 
get from this right now? 

909
00:46:50,880 --> 00:46:53,080
Because don't forget, we're 
reading this cover to cover just

910
00:46:53,080 --> 00:46:57,440
like just end to end, you know? 
But no, like, yeah, so that's 

911
00:46:57,520 --> 00:46:59,920
that's this. 
This was my first like and. 

912
00:47:01,640 --> 00:47:04,320
Then we have a list of example 
names. 

913
00:47:04,320 --> 00:47:08,040
Once again, it's genuinely 
painful to read this box. 

914
00:47:09,120 --> 00:47:12,400
I don't the none of this is 
decipherable just because it 

915
00:47:12,400 --> 00:47:14,400
just is so squished together 
there. 

916
00:47:14,400 --> 00:47:17,560
I'm sure there's some cool names
in here, but just like it just 

917
00:47:17,560 --> 00:47:19,360
seems like one long run on 
sentence. 

918
00:47:20,840 --> 00:47:22,040
Yeah. 
And then we have the just the 

919
00:47:22,040 --> 00:47:27,600
description of attribute scores.
Yeah, like I said, it's it the 

920
00:47:27,600 --> 00:47:30,040
basic attributes that they fall 
into a lot of game. 

921
00:47:30,200 --> 00:47:34,280
You know them and I don't need 
to explain them to you because 

922
00:47:34,280 --> 00:47:36,200
you know them. 
Strength is strength, agility is

923
00:47:36,200 --> 00:47:39,640
agility, toughness is toughness,
intelligence is intelligence, 

924
00:47:39,960 --> 00:47:45,320
and willpower is the one that's 
kind of like the wise character 

925
00:47:45,320 --> 00:47:48,680
class, when we get to it, is 
really focused on willpower and 

926
00:47:48,680 --> 00:47:50,800
it has to do with magic. 
It feels like it should be kind 

927
00:47:50,800 --> 00:47:54,240
of wisdom. 
It's will focus and awareness. 

928
00:47:54,880 --> 00:47:56,320
Yeah, yeah, even when you read 
it. 

929
00:47:56,320 --> 00:47:59,880
Yeah, Focus awareness. 
The wise is using it from magic 

930
00:47:59,880 --> 00:48:01,600
abilities like. 
That's. 

931
00:48:02,080 --> 00:48:05,120
That's, I mean, that's wisdom. 
Yeah, Willpower is my ability to

932
00:48:05,120 --> 00:48:07,880
mentally push through a thing or
like put up with something, you 

933
00:48:07,880 --> 00:48:12,040
know, I agree. 
Wisdom is my ability to to know 

934
00:48:12,040 --> 00:48:14,880
enough to by experience to stay 
aware of myself and my 

935
00:48:14,880 --> 00:48:17,880
surroundings and know when to do
things. 

936
00:48:18,160 --> 00:48:19,520
But yeah, it doesn't really 
matter. 

937
00:48:19,720 --> 00:48:22,920
Those are the stats. 
They're perfectly serviceable. 

938
00:48:22,920 --> 00:48:26,200
That's the classic six, more or 
less. 

939
00:48:27,360 --> 00:48:31,640
Yeah. 
And now we get to the using the 

940
00:48:31,800 --> 00:48:38,080
character table. 
So there are three different 

941
00:48:38,360 --> 00:48:43,000
classes and they're fairly 
asymmetric and they're leveling 

942
00:48:43,000 --> 00:48:46,240
up. 
All of these tables describe the

943
00:48:46,280 --> 00:48:50,120
advancement and what you get for
each level of these classes. 

944
00:48:50,520 --> 00:48:55,360
The three classes being the 
Deft, the strong, and the wise. 

945
00:48:55,640 --> 00:49:00,440
And these are fairly open-ended.
You could be a wise knight, you 

946
00:49:00,440 --> 00:49:11,280
could be a strong wizard. 
But yeah, so each level requires

947
00:49:11,280 --> 00:49:15,480
an amount of XP, which Ryan and 
I both think is is fairly high, 

948
00:49:16,240 --> 00:49:20,320
fairly horrendously high. 
It's pretty insane. 

949
00:49:21,720 --> 00:49:25,720
Like it's really pretty bad. 
Like I think the level 5 for one

950
00:49:25,720 --> 00:49:31,720
of them already asked for who 
does the most, like 18,800 XP 

951
00:49:31,720 --> 00:49:36,360
for Y's advancement at level 5 
which is a lot. 

952
00:49:36,360 --> 00:49:40,880
And and now and yeah, the Y is 
it only is capped out at 10th 

953
00:49:40,880 --> 00:49:42,320
level. 
And how many? 

954
00:49:42,320 --> 00:49:44,000
How many? 
How many XP for YS? 

955
00:49:44,560 --> 00:49:51,360
Oh, at 10th level, yeah. 601,000
Yeah. 

956
00:49:51,880 --> 00:49:56,920
That's what what? 
Chop, chop, chop a water chop a 

957
00:49:56,920 --> 00:49:59,440
couple of those zeros off there,
but what are we doing? 

958
00:49:59,640 --> 00:50:04,160
I have no idea. 
Like I, I saw your note on it 

959
00:50:04,160 --> 00:50:07,080
first before I really, because I
was kind of just going through 

960
00:50:07,080 --> 00:50:09,720
it and I wasn't like itemizing 
everything. 

961
00:50:09,880 --> 00:50:11,440
And I saw your note. 
I'm like, what are you talking 

962
00:50:11,440 --> 00:50:12,360
about? 
And then I went and looked, I 

963
00:50:12,360 --> 00:50:16,680
was like, oh, holy shit, dude. 
You need over half a million to 

964
00:50:16,680 --> 00:50:20,720
level up to 10th at For the 
strong, you know, or for the 

965
00:50:20,720 --> 00:50:22,000
wise. 
Yeah, it's. 

966
00:50:22,080 --> 00:50:24,880
Like they're big numbers. 
My note I'm rereading what I 

967
00:50:24,880 --> 00:50:28,000
wrote on this. 
My note is what the fuck is with

968
00:50:28,000 --> 00:50:29,440
those numbers on the class 
table? 

969
00:50:29,440 --> 00:50:33,240
Holy shit is what I wrote. 
That's for all the people that 

970
00:50:33,240 --> 00:50:35,960
say we swear too much. 
There you go. 

971
00:50:36,080 --> 00:50:39,600
Yeah, another great note. 
There's a lot of rules here that

972
00:50:39,600 --> 00:50:42,520
could be even better formatted 
as bulleted lists, or even 

973
00:50:42,520 --> 00:50:47,000
better as the example character 
sheets with things pointed out 

974
00:50:47,120 --> 00:50:48,560
that that would make too much 
sense. 

975
00:50:49,120 --> 00:50:50,880
Well, let's, let's talk about 
that real quick right here 

976
00:50:50,880 --> 00:50:53,360
'cause this is the first time 
we're we're, we're going over 

977
00:50:53,360 --> 00:50:55,720
this and this is how the rest of
the book is gonna be right? 

978
00:50:55,720 --> 00:50:57,560
So like this is. 
A good indicator actually. 

979
00:50:57,680 --> 00:51:01,120
Yeah, so page 31 using the 
character class tables like. 

980
00:51:01,320 --> 00:51:03,080
Let me actually read the 
sentence out. 

981
00:51:03,200 --> 00:51:07,800
So like like. 
Yeah, read like the middle 

982
00:51:07,800 --> 00:51:09,760
paragraph, like to halfway 
through that. 

983
00:51:10,320 --> 00:51:15,360
Each level requires an amount of
XPHD is the number of 6 sided 

984
00:51:15,360 --> 00:51:18,320
harm dice. 
You roll hoping to increase the 

985
00:51:18,320 --> 00:51:21,720
characters HP. 
You roll all HD at each new 

986
00:51:21,720 --> 00:51:26,120
level using the new total if 
it's better than the old HP 

987
00:51:26,120 --> 00:51:28,760
score. 
Note the attack and say value AV

988
00:51:28,840 --> 00:51:30,920
and SV. 
Which by the way, it does not 

989
00:51:31,000 --> 00:51:35,480
keep doing that with AV. 
And I like it's like, yeah, on 

990
00:51:35,480 --> 00:51:39,400
the character sheet slots are 
for some of the character 

991
00:51:39,400 --> 00:51:45,560
abilities and groups are how 
many, many groups the character 

992
00:51:45,760 --> 00:51:48,160
can belong to in a mechanical 
sense. 

993
00:51:48,160 --> 00:51:53,080
Page 41 raises give the 
character an extra attribute 

994
00:51:53,080 --> 00:51:55,880
point freely allocated at even 
levels. 

995
00:51:55,880 --> 00:51:59,480
The rare brave class can also 
choose to reduce an attribute 

996
00:51:59,720 --> 00:52:02,960
one point instead. 
So that's a lot of data. 

997
00:52:03,640 --> 00:52:06,600
There are there are definite 
rules in there, and if you're 

998
00:52:06,600 --> 00:52:10,320
listening along, maybe it was 
easy to decipher because you're 

999
00:52:10,320 --> 00:52:12,760
hearing me say it. 
But written as a singular 

1000
00:52:12,760 --> 00:52:15,600
paragraph, there are five or six
rules in that paragraph. 

1001
00:52:15,800 --> 00:52:17,960
Yeah, and that's how the entire 
book is written. 

1002
00:52:17,960 --> 00:52:22,640
It's written as if it's a novel 
like and the only thing bolded 

1003
00:52:22,720 --> 00:52:25,840
in an entire thing was you roll 
all HD at each new level. 

1004
00:52:25,840 --> 00:52:27,760
It's the random bolding of the 
things that the things are 

1005
00:52:27,760 --> 00:52:32,680
important but not not like 
attack and say value important 

1006
00:52:32,680 --> 00:52:35,960
keywords that are actually like 
rules, mechanics, language not 

1007
00:52:35,960 --> 00:52:39,800
bolded. 
Like I described this as reading

1008
00:52:39,800 --> 00:52:41,560
this book to my I was talking to
my girlfriend about it because 

1009
00:52:41,560 --> 00:52:45,480
obviously we live together. 
So we talk about things and I 

1010
00:52:45,480 --> 00:52:47,240
was talking to her. 
Like reading this is like 

1011
00:52:47,240 --> 00:52:51,040
hearing somebody with ADHD and I
know because this is me explain 

1012
00:52:51,080 --> 00:52:53,360
a system that they've been 
working on and they're very 

1013
00:52:53,360 --> 00:52:57,840
excited about to you in a fairly
non linear fashion. 

1014
00:52:58,120 --> 00:53:01,560
Like, they know everything so 
well, and it all becomes this 

1015
00:53:01,560 --> 00:53:06,040
big jumble of data because 
they're so intimately familiar 

1016
00:53:06,040 --> 00:53:08,400
with it and they're so excited 
to tell you about it. 

1017
00:53:09,920 --> 00:53:13,200
It's funny that you came up with
that example because how I 

1018
00:53:13,400 --> 00:53:15,400
literally like was at work. 
I was like, how do I describe 

1019
00:53:15,400 --> 00:53:16,200
this? 
How do I describe this? 

1020
00:53:16,200 --> 00:53:17,720
How do I describe this? 
And I was like, oh, I don't know

1021
00:53:17,720 --> 00:53:19,760
how to describe this. 
This is what reading this book 

1022
00:53:19,760 --> 00:53:21,920
feels like. 
Because I'm telling you the next

1023
00:53:21,920 --> 00:53:26,120
140 pages are like this, That 
where it's rules. 

1024
00:53:26,120 --> 00:53:30,920
Language like that, with no 
spacing, no bullet points, no 

1025
00:53:31,040 --> 00:53:33,720
separation. 
Where some languages rule but 

1026
00:53:33,720 --> 00:53:36,520
some isn't, and you'll be 
parsing out paragraphs to figure

1027
00:53:36,520 --> 00:53:39,040
out what's rules or not. 
Because nothing's bolded, very 

1028
00:53:39,040 --> 00:53:41,720
little is italicized. 
It'll reference back to stuff 

1029
00:53:41,720 --> 00:53:44,120
earlier that you didn't even 
realize was a rule you thought 

1030
00:53:44,120 --> 00:53:45,120
they were. 
Just talking about. 

1031
00:53:45,280 --> 00:53:49,120
The game all the time and the 
way I was going to describe this

1032
00:53:49,120 --> 00:53:50,760
is incredibly similar. 
The way you're just going to 

1033
00:53:50,760 --> 00:53:54,560
describe it is as if I, if I, if
I wrote this system right, it's 

1034
00:53:54,560 --> 00:54:00,480
as if I walk up to you and just 
ramble it all to you in one 

1035
00:54:00,480 --> 00:54:03,840
sitting. 
Straightforward, no pauses, no 

1036
00:54:03,840 --> 00:54:07,080
stops for clarification, barely 
taking a breath, all of it at 

1037
00:54:07,080 --> 00:54:10,640
one time, beginning to end and 
then walking away before you can

1038
00:54:10,640 --> 00:54:12,720
ask any questions. 
And you're supposed to somehow 

1039
00:54:12,720 --> 00:54:16,320
absorb all of that at one time. 
And that is reinforced through 

1040
00:54:16,320 --> 00:54:18,520
the way that it's written. 
And also even the layout which 

1041
00:54:18,520 --> 00:54:23,840
is just basically 0 pictures, so
170 pages of single column 

1042
00:54:24,200 --> 00:54:29,680
paragraph novel style, pure 
white, just desert in all 

1043
00:54:29,680 --> 00:54:32,800
fucking directions of just 
lostness. 

1044
00:54:32,800 --> 00:54:34,920
Like that's how it feels to try 
to read this book. 

1045
00:54:34,920 --> 00:54:37,360
It's just it. 
It's just never ending stream 

1046
00:54:37,960 --> 00:54:42,600
into your face with no 
clarification at all. 

1047
00:54:44,040 --> 00:54:46,280
I will also say that if for 
those of you who are listening 

1048
00:54:46,280 --> 00:54:48,400
along that paragraph that I did 
read that we've been kind of 

1049
00:54:48,400 --> 00:54:51,080
ranting about for a minute. 
The only bolded part of that 

1050
00:54:51,080 --> 00:54:54,320
paragraph is you rule all HD at 
each new level. 

1051
00:54:54,560 --> 00:54:57,280
But every part of that is a 
rule. 

1052
00:54:57,280 --> 00:55:01,360
And like for me, the raises is 
referred to here and it's, it's 

1053
00:55:01,360 --> 00:55:05,080
where it's explained. 
I actually totally missed it the

1054
00:55:05,080 --> 00:55:08,200
first time and I saw these 
charts and I kept scrolling down

1055
00:55:08,200 --> 00:55:11,920
and I think it brings up again 
later on, but it's right there 

1056
00:55:11,920 --> 00:55:14,480
actually. 
And if it was bolded and bullet 

1057
00:55:14,480 --> 00:55:18,480
point I it would be less hard to
grasp onto. 

1058
00:55:18,480 --> 00:55:22,480
And I will say that also like 
the. 

1059
00:55:22,560 --> 00:55:25,480
Slots. 
But this this every. 

1060
00:55:25,480 --> 00:55:30,120
This is a paragraph that is 
123456789. 

1061
00:55:30,240 --> 00:55:34,120
It is 9 lines long in a in a 
paragraph as if it's a novel, 

1062
00:55:34,120 --> 00:55:38,520
right? 
Every single line is a rule. 

1063
00:55:39,760 --> 00:55:43,480
It's and referencing another 
rule, but it's written as if 

1064
00:55:43,480 --> 00:55:47,040
it's like prose. 
So you're parsing everything 

1065
00:55:47,680 --> 00:55:50,120
right and again, instead of just
like bullet pointing it. 

1066
00:55:50,120 --> 00:55:53,480
And this is describing how to 
fill out the character sheet. 

1067
00:55:54,160 --> 00:55:56,720
Why? 
So in the earlier edition, like 

1068
00:55:56,720 --> 00:55:58,440
in the 3rd edition, they 
actually had a character sheet 

1069
00:55:58,520 --> 00:56:00,280
at the end of character 
generation at the very least. 

1070
00:56:00,400 --> 00:56:03,560
So yes, the character sheet is 
at the back of the book right in

1071
00:56:03,560 --> 00:56:06,320
this. 
But if you're saying this goes 

1072
00:56:06,320 --> 00:56:08,400
here, that goes there, this goes
here, why not just have a 

1073
00:56:08,400 --> 00:56:12,560
character sheet up and instead 
of having nine lines of rules 

1074
00:56:12,560 --> 00:56:15,760
there, just have like a thing 
that points to where AV goes and

1075
00:56:15,760 --> 00:56:18,000
write what AV is a thing that 
goes to sway value and write 

1076
00:56:18,000 --> 00:56:22,120
through SV is like this book is 
written in a way to put the 

1077
00:56:22,120 --> 00:56:25,560
information out in the least 
number of pages, but not in a 

1078
00:56:25,560 --> 00:56:28,240
way that is meant to understand 
it. 

1079
00:56:28,760 --> 00:56:31,440
Yeah, it is just a stream of 
data. 

1080
00:56:31,880 --> 00:56:36,280
It is not instructions. 
That's what this one is, anyway.

1081
00:56:36,800 --> 00:56:40,760
Moving on. 
So of these three, so yeah, they

1082
00:56:40,760 --> 00:56:42,720
are asymmetric character 
classes. 

1083
00:56:42,720 --> 00:56:44,240
They get different things at 
each level. 

1084
00:56:44,240 --> 00:56:47,400
They require different thing. 
And conceptually I love that. 

1085
00:56:47,680 --> 00:56:51,360
That's one of my favorite things
about the Electro archive. 

1086
00:56:51,360 --> 00:56:54,120
The three different classes work
differently. 

1087
00:56:54,600 --> 00:56:56,760
That's actually an amazing 
example of how to do that. 

1088
00:56:56,760 --> 00:57:01,280
And this is not. 
But I do conceptually like that,

1089
00:57:01,280 --> 00:57:04,440
and I like things about this. 
Yeah, yeah, yeah. 

1090
00:57:04,920 --> 00:57:07,280
I'll say I love the way that 
these work, but let's get 

1091
00:57:07,280 --> 00:57:10,680
through the classes and the 
groups and then we'll be able to

1092
00:57:10,680 --> 00:57:12,920
talk about how they triangulate.
So these are all very 

1093
00:57:12,920 --> 00:57:16,800
open-ended, but but the first 
one being the deft, this is the 

1094
00:57:17,200 --> 00:57:20,920
this is the type of play that 
relies on skill and technique. 

1095
00:57:21,760 --> 00:57:25,000
The examples they gives are, you
know, thieves, spies, Rangers, 

1096
00:57:25,000 --> 00:57:30,200
assassins, but really you could 
be a deaf knight at level one. 

1097
00:57:30,880 --> 00:57:35,480
You choose a vocation, but you 
do not mark it next to an 

1098
00:57:35,480 --> 00:57:39,800
attribute for this location. 
You always roll positive double 

1099
00:57:39,800 --> 00:57:43,560
S when equipped and doing 
something in line with that 

1100
00:57:43,560 --> 00:57:45,520
vocation. 
Positive double S meaning it's 

1101
00:57:45,520 --> 00:57:47,360
advantage. 
You roll twice and take the one 

1102
00:57:47,360 --> 00:57:54,000
that benefits you more, and if 
the vocation is relevant, you 

1103
00:57:54,000 --> 00:57:57,800
may swap positive double S for 
double damage. 

1104
00:57:58,360 --> 00:58:02,000
Great. 
Those are Ryan's notes on it and

1105
00:58:02,240 --> 00:58:07,760
not how it's hidden in the text.
Yeah, but you also gain a slot 

1106
00:58:08,280 --> 00:58:12,480
associated with two attunements.
There's one slot with two 

1107
00:58:12,480 --> 00:58:16,040
attunements. 
The attunements are. 

1108
00:58:16,560 --> 00:58:19,160
What's the slot hunter? 
What is a slot? 

1109
00:58:19,160 --> 00:58:23,080
It's never, and actually I would
argue that you get 2 slots, an 

1110
00:58:23,120 --> 00:58:25,560
active slot and an inactive 
slot. 

1111
00:58:25,720 --> 00:58:28,160
One attunement goes into each 
slot. 

1112
00:58:28,160 --> 00:58:31,400
One attunement is active and 
another one is inactive. 

1113
00:58:31,640 --> 00:58:34,280
You spend a day switching these 
out. 

1114
00:58:34,680 --> 00:58:41,120
Basically the attunements are 
tied to a teacher item vehicle. 

1115
00:58:41,120 --> 00:58:47,440
It's something narrative that 
you're especially good at or In 

1116
00:58:47,440 --> 00:58:49,840
Sync with. 
One of the things for the 

1117
00:58:49,840 --> 00:58:53,440
Ranger, I think it said like 
their home ground or like their 

1118
00:58:53,440 --> 00:58:55,280
home environment. 
So when they're traveling 

1119
00:58:55,280 --> 00:58:57,640
through a similar environment, 
like they could take it like 

1120
00:58:58,240 --> 00:59:01,760
it's better for them or like a 
specific weapon or maybe like a 

1121
00:59:01,760 --> 00:59:04,880
Marshall style from a teacher. 
It's very open-ended. 

1122
00:59:04,880 --> 00:59:07,280
And I do like how open-ended 
that is. 

1123
00:59:07,400 --> 00:59:09,720
How this is explained leaves a 
lot to be desired. 

1124
00:59:11,080 --> 00:59:15,560
Yeah. 
So using attunement requires 

1125
00:59:15,720 --> 00:59:20,800
active focus for each slot. 
One attunement is active. 

1126
00:59:20,800 --> 00:59:22,360
Yeah, yeah. 
And one is inactive. 

1127
00:59:22,440 --> 00:59:24,440
That's two slots. 
That's an active and an active 

1128
00:59:24,440 --> 00:59:27,840
slot. 
No no, no, no, because you get 2

1129
00:59:27,840 --> 00:59:32,200
slots and in each slot you get 2
attunements. 

1130
00:59:32,640 --> 00:59:34,880
Yes, one of. 
Which is active and one is 

1131
00:59:34,880 --> 00:59:36,440
inactive. 
So if you have two slots, you 

1132
00:59:36,440 --> 00:59:39,280
can have four attunements 
actually, one in the foreground,

1133
00:59:39,480 --> 00:59:42,560
one in the background. 
You still don't know what a slot

1134
00:59:42,560 --> 00:59:45,720
like. 
It's a it's just a place where 

1135
00:59:45,720 --> 00:59:47,680
you put things. 
It's a place where you stick 

1136
00:59:47,680 --> 00:59:50,000
stuff in. 
Very true. 

1137
00:59:51,120 --> 00:59:52,440
Yeah. 
OK. 

1138
00:59:52,440 --> 00:59:55,560
Where was I? 
Yeah. 

1139
00:59:55,560 --> 00:59:58,400
Switching takes using a team, 
requires active focus. 

1140
00:59:58,400 --> 00:59:58,880
Yeah. 
OK. 

1141
00:59:58,880 --> 01:00:01,920
I'm, I'm, I'm going with this. 
Switching takes a day spent 

1142
01:00:01,920 --> 01:00:04,320
practice if you're warming back 
up on a different set of skills 

1143
01:00:04,320 --> 01:00:06,160
or something. 
Yeah. 

1144
01:00:06,320 --> 01:00:10,960
They can be invoked once per day
to give special rules for 

1145
01:00:10,960 --> 01:00:14,600
difficulty. 
Basically, for these hard tasks 

1146
01:00:14,880 --> 01:00:19,080
succeed and nigh impossible 
tasks are treated as a regular 

1147
01:00:19,080 --> 01:00:21,320
role. 
So it just lets you put your 

1148
01:00:21,320 --> 01:00:23,800
character push past what a 
normal person would do. 

1149
01:00:24,000 --> 01:00:25,800
And I think that's cool and I 
think that's a strength. 

1150
01:00:27,000 --> 01:00:31,320
Lost attunements can't be 
replaced. 

1151
01:00:32,440 --> 01:00:33,880
How do you lose an attunement, 
Ryan? 

1152
01:00:34,560 --> 01:00:36,720
I don't fucking know. 
I don't either. 

1153
01:00:37,000 --> 01:00:39,520
I've no idea. 
I've no idea. 

1154
01:00:39,720 --> 01:00:42,560
I've no idea. 
But I can tell you that they 

1155
01:00:43,160 --> 01:00:44,960
remain as. 
Keywords. 

1156
01:00:46,320 --> 01:00:48,520
What's a keyword? 
Fuck if I know. 

1157
01:00:48,520 --> 01:00:51,360
And they give plus one to 
related tasks or attacks. 

1158
01:00:51,360 --> 01:00:52,440
Maybe that's what the keyword 
is. 

1159
01:00:53,600 --> 01:00:56,800
So if you lose an attunement, 
which may somewhere be somewhere

1160
01:00:56,800 --> 01:01:00,360
in this book, I I've admitted 
admittedly and have not absorbed

1161
01:01:00,360 --> 01:01:01,640
as much of this book as I'd like
to have. 

1162
01:01:02,840 --> 01:01:06,560
But if you lose them, they 
become a keyword that adds plus 

1163
01:01:06,560 --> 01:01:11,840
one to related tasks or attacks.
I assume it means it's a roll 

1164
01:01:11,840 --> 01:01:14,400
under system. 
So by plus one do they mean like

1165
01:01:14,560 --> 01:01:16,680
plus one to the difficulty that 
you have to roll under? 

1166
01:01:16,680 --> 01:01:21,120
That's how I assume. 
Oh, OK, we're going to go with 

1167
01:01:21,120 --> 01:01:24,600
that. 
Oh, that's so funny. 

1168
01:01:24,600 --> 01:01:26,880
I didn't, I actually didn't read
all of your notes right here, 

1169
01:01:26,880 --> 01:01:28,400
but it does say what is a 
keyword. 

1170
01:01:32,240 --> 01:01:37,000
Yeah, we're still going through 
the DEF. 

1171
01:01:37,000 --> 01:01:42,720
The DEF get -2 attack value with
non attuned 2 handed melee 

1172
01:01:42,720 --> 01:01:45,520
weapons because their death kind
of the incentive incentifies you

1173
01:01:45,520 --> 01:01:49,160
to use one handed weapons. 
If you're going to use A2 handed

1174
01:01:49,160 --> 01:01:51,160
weapon, you need to be attuned 
to it. 

1175
01:01:52,360 --> 01:01:57,320
You get plus one damage and DF 
is defense from even I'm still 

1176
01:01:57,320 --> 01:02:01,680
like from off hand weapon. 
If the vocation is combat 

1177
01:02:01,840 --> 01:02:08,320
oriented, we'll get to vocation 
in a second because it's 

1178
01:02:08,840 --> 01:02:13,160
technically a separate thing, 
but it's part of this. 

1179
01:02:14,880 --> 01:02:19,040
Yeah. 
And you can't use slot abilities

1180
01:02:19,040 --> 01:02:24,440
or swap positive double S or 
double damage if using shield or

1181
01:02:24,440 --> 01:02:27,400
armor above hard leather because
once again, this is supposed to 

1182
01:02:27,400 --> 01:02:29,720
be like the death class supposed
to be like lightweight and 

1183
01:02:29,720 --> 01:02:35,080
movable. 
I also, I don't know, some of 

1184
01:02:35,080 --> 01:02:37,000
these are a little weird because
like if they are really 

1185
01:02:37,000 --> 01:02:39,440
open-ended classes, I could be a
deaf knight. 

1186
01:02:39,640 --> 01:02:41,600
I mean, I guess I could be using
leather. 

1187
01:02:42,080 --> 01:02:43,720
It's just not above hard 
leather. 

1188
01:02:44,280 --> 01:02:49,920
I don't know the thing. 
Yeah, so, so, yeah. 

1189
01:02:49,920 --> 01:02:52,720
So for those, again, that 
aren't, aren't looking at 

1190
01:02:52,720 --> 01:02:55,840
YouTube right, or aren't, aren't
on our VOD that are on the 

1191
01:02:55,840 --> 01:03:00,760
podcast, the way that this page 
is laid out is at the top. 

1192
01:03:00,760 --> 01:03:03,560
There are two big words to say 
the deft. 

1193
01:03:03,880 --> 01:03:07,840
And then everything that we just
went through was an incredibly 

1194
01:03:08,000 --> 01:03:10,840
minimized version of literally 
just paragraphs of text, 

1195
01:03:11,360 --> 01:03:15,400
paragraphs and paragraphs of 
text with some italics and 

1196
01:03:15,400 --> 01:03:17,040
that's it. 
With some things italics. 

1197
01:03:17,040 --> 01:03:19,360
The only thing bolded on the 
entire page is special rules for

1198
01:03:19,360 --> 01:03:20,800
difficulty. 
And I'm not saying everything 

1199
01:03:20,800 --> 01:03:23,040
has to be bold or anything like 
that, but what I'm saying is 

1200
01:03:23,040 --> 01:03:30,000
this is literally 12345. 
It's six paragraphs of singles. 

1201
01:03:30,000 --> 01:03:32,200
So no, no two columns, no 
nothing. 

1202
01:03:32,480 --> 01:03:34,800
No. 
Break between stuff. 

1203
01:03:34,800 --> 01:03:41,800
No, no, anything of literally 
just again pure data spit out 

1204
01:03:41,840 --> 01:03:47,040
with no, no Britain like just I 
don't understand. 

1205
01:03:47,680 --> 01:03:49,440
I've never seen a book written 
this way. 

1206
01:03:49,560 --> 01:03:53,960
Like am I Have you ever have you
literally ever seen a book where

1207
01:03:53,960 --> 01:03:58,000
it literally is just like here 
is like, oh, here is like AA15 

1208
01:03:58,000 --> 01:04:03,120
line paragraph of just just just
it just goes. 

1209
01:04:03,120 --> 01:04:05,000
It just goes and goes and goes. 
I don't understand. 

1210
01:04:05,000 --> 01:04:07,080
I feel like I've never. 
Seen like Blades in the Blades 

1211
01:04:07,080 --> 01:04:10,080
in the Dark. 
No dude, I'll even say blades in

1212
01:04:10,080 --> 01:04:11,720
the. 
Dark actually, Blades is more 

1213
01:04:11,720 --> 01:04:14,640
lightweight in its writing than 
this, I'll say. 

1214
01:04:14,640 --> 01:04:17,720
Blades in the Dark did it a a 
much better job because they 

1215
01:04:17,720 --> 01:04:19,720
would actually stop. 
They would have explained her 

1216
01:04:19,720 --> 01:04:21,040
stuff. 
The problem with Blades in the 

1217
01:04:21,040 --> 01:04:24,400
Dark is that they that they, 
they, I would understand what 

1218
01:04:24,400 --> 01:04:27,240
they were saying right at the 
beginning and then they would 

1219
01:04:27,240 --> 01:04:29,200
still explain it for 10 pages. 
That was the problem with 

1220
01:04:29,200 --> 01:04:30,640
blades. 
It's like, I fucking get it, 

1221
01:04:30,640 --> 01:04:32,880
bro. 
And again. 330 pages later, 

1222
01:04:32,960 --> 01:04:34,680
yeah. 
You wrote a 300 page book that 

1223
01:04:34,680 --> 01:04:36,160
could be 100 pages. 
I understand. 

1224
01:04:36,160 --> 01:04:37,760
I get it. 
I know how to play Blades in the

1225
01:04:37,760 --> 01:04:38,720
Dark. 
When I finished Blades in the 

1226
01:04:38,720 --> 01:04:41,560
Dark, it was just slogging 
through 10 pages of trying to 

1227
01:04:41,560 --> 01:04:42,800
figure out if it was important 
or not. 

1228
01:04:43,040 --> 01:04:44,920
It never was. 
Just so you guys know out there 

1229
01:04:44,920 --> 01:04:49,360
never is. 
This is literally like no, so 

1230
01:04:49,360 --> 01:04:52,160
because I even because this is 
and then we can move past this. 

1231
01:04:52,160 --> 01:04:55,960
But like, I even want to bring 
up these are my fucking notes, 

1232
01:04:56,040 --> 01:04:59,520
right? 
It's literally 123. 

1233
01:04:59,520 --> 01:05:02,880
It's like 3 big dots with some 
inner dots in it. 

1234
01:05:02,880 --> 01:05:08,120
And like like 123456789 there's 
like 11 bullet points with some 

1235
01:05:08,120 --> 01:05:09,680
notes bullet pointed in it at 
all. 

1236
01:05:10,040 --> 01:05:15,160
That is the class. 
Not only not only is that done 

1237
01:05:15,160 --> 01:05:19,840
through literally an entire page
top to bottom and just pure 

1238
01:05:19,840 --> 01:05:21,920
narrative single column text, 
right? 

1239
01:05:22,400 --> 01:05:25,720
But why does a class have this 
much shit? 

1240
01:05:28,360 --> 01:05:30,760
I don't know. 
What's even funnier is that 

1241
01:05:31,040 --> 01:05:33,440
actually the strong coming up, 
which is next one actually does 

1242
01:05:33,440 --> 01:05:37,120
have three bullet points in the 
in the in the paragraph. 

1243
01:05:37,520 --> 01:05:41,160
And they're well used because 
they explain important things. 

1244
01:05:42,320 --> 01:05:47,080
But yeah, so the next one of our
three, I don't think they're 

1245
01:05:47,080 --> 01:05:48,280
called classes. 
I can't remember. 

1246
01:05:48,280 --> 01:05:50,280
What They're called classes. 
Yeah, they're all classes, OK, 

1247
01:05:50,360 --> 01:05:51,920
because. 
Class and implication. 

1248
01:05:52,840 --> 01:05:56,240
So for class, the next one, the 
strong, this is your like 

1249
01:05:56,240 --> 01:06:00,240
warrior, guard, brigins, knight,
the person who relies on combat 

1250
01:06:00,240 --> 01:06:03,680
skills and physical prowess. 
Things that really stand out 

1251
01:06:03,680 --> 01:06:09,480
here are they have special 
conflict rules. 

1252
01:06:09,480 --> 01:06:12,200
They have conflicts. 
Loot. 

1253
01:06:12,680 --> 01:06:16,600
Yeah, Oh yeah, The player notes 
how the conflict was special. 

1254
01:06:16,800 --> 01:06:20,320
It should stand out either as a 
yeah, I mean. 

1255
01:06:20,360 --> 01:06:23,240
Please skip this. 
Yeah, basically. 

1256
01:06:23,240 --> 01:06:26,120
Wrote. 5 notes for the strong 
were fuck no like. 

1257
01:06:26,200 --> 01:06:29,000
We're not reading. 
Basically these guys get custom 

1258
01:06:29,000 --> 01:06:34,800
looting rules, which is 
interesting because and, and you

1259
01:06:34,800 --> 01:06:38,080
put it in your notes here, 
they're not like they're not 

1260
01:06:38,080 --> 01:06:40,880
going to brew potions and shit. 
They're like the strong person. 

1261
01:06:40,880 --> 01:06:48,200
So putting custom like loot and 
substance rules, I don't I don't

1262
01:06:48,200 --> 01:06:50,080
understand. 
So real quick here it works. 

1263
01:06:50,080 --> 01:06:53,440
Is you the the the strong 
character gets loot right? 

1264
01:06:53,440 --> 01:06:56,640
And those 3 loot options are 
special conflict, substance and 

1265
01:06:56,640 --> 01:06:57,800
supernatural right? 
Right. 

1266
01:06:57,800 --> 01:07:00,880
Special conflict means that when
you beat somebody you can like, 

1267
01:07:01,000 --> 01:07:03,640
you get something from them, 
which is like experience or 

1268
01:07:03,640 --> 01:07:05,200
something. 
So you learn shit. 

1269
01:07:05,200 --> 01:07:07,160
That's the loot you get from 
beating someone. 

1270
01:07:07,160 --> 01:07:10,360
You learn shit substances, you 
can harvest something from them 

1271
01:07:10,560 --> 01:07:13,800
and supernatural is that. 
You get like an ability. 

1272
01:07:13,800 --> 01:07:16,360
You can take an ability. 
So the loot is just something 

1273
01:07:16,360 --> 01:07:18,560
you take from the things you 
kill right? 

1274
01:07:18,600 --> 01:07:20,840
I just thought substance was 
weird 'cause I'm like of all the

1275
01:07:20,840 --> 01:07:24,000
classes why is this strong? 
The one that can harvest poisons

1276
01:07:24,000 --> 01:07:26,880
and shit from dead bodies? 
Like I get it because it's loot,

1277
01:07:27,240 --> 01:07:30,160
but like between deft wise and 
strong strong's the last one I 

1278
01:07:30,160 --> 01:07:33,920
would think would have like 
either the the wiseness or the 

1279
01:07:33,920 --> 01:07:37,520
deafness to harvest poison. 
I just thought it was weird but 

1280
01:07:37,520 --> 01:07:39,800
I do like the conflict. 
Loop 1 on this where like 

1281
01:07:40,000 --> 01:07:41,640
because I think in a very story 
gave me away. 

1282
01:07:41,640 --> 01:07:44,080
Oh, I learned something and 
that's considered loop dope, I 

1283
01:07:44,080 --> 01:07:46,760
like that. 
Yeah, I like the supernatural 

1284
01:07:46,760 --> 01:07:48,920
ability. 
Like you're such a great warrior

1285
01:07:49,080 --> 01:07:51,680
that you go into combat with 
something and you win against it

1286
01:07:51,680 --> 01:07:53,920
and you're like, that's how it 
did that. 

1287
01:07:53,920 --> 01:07:56,720
I can do that now too. 
That one really the special 

1288
01:07:56,720 --> 01:07:58,320
conflict, I'm like, that's 
whatever to me. 

1289
01:07:58,320 --> 01:08:00,360
I think it's fine. 
The substance one I don't get 

1290
01:08:00,560 --> 01:08:03,840
and the supernatural I'm like, 
that's actually a great feature 

1291
01:08:03,840 --> 01:08:07,800
for a combat like specialized 
character, you know? 

1292
01:08:07,800 --> 01:08:08,960
Love that. 
Love that one. 

1293
01:08:08,960 --> 01:08:14,440
Yeah. 
Yeah, yeah. 

1294
01:08:15,200 --> 01:08:20,240
Moving on to the Wise. 
The wise is of course the Hunter

1295
01:08:20,240 --> 01:08:23,640
class. 
You can cast, you can perform 

1296
01:08:23,640 --> 01:08:26,800
miracles, which is very much a 
catch all term for anything. 

1297
01:08:28,319 --> 01:08:30,680
Hunter means Hunter as in the 
person that's. 

1298
01:08:30,800 --> 01:08:33,600
Talking not a hunter as in. 
The person that hunts, yes. 

1299
01:08:33,600 --> 01:08:37,319
Yeah, yeah. 
You can perform miracles through

1300
01:08:37,359 --> 01:08:40,600
arcane negotiation with forces 
in your environment. 

1301
01:08:41,439 --> 01:08:46,399
This is Wizards, cultists, 
exorcists, magic and miracle 

1302
01:08:46,399 --> 01:08:50,160
people. 
Miracles are assigned a wording.

1303
01:08:50,600 --> 01:08:56,359
A wording, characterification 
and desired effect are used to 

1304
01:08:56,359 --> 01:09:00,160
triangulate a cost in HP because
you do use your HP to fuel your 

1305
01:09:00,160 --> 01:09:01,680
magic. 
There's a lot of this term 

1306
01:09:01,680 --> 01:09:05,600
triangulation which just finding
this like center fairpoint 

1307
01:09:05,600 --> 01:09:10,240
between like the the strength of
what you were trying to do and 

1308
01:09:10,240 --> 01:09:12,359
what your character is good at 
doing. 

1309
01:09:13,279 --> 01:09:15,000
I think the wording's fine. 
I don't have a problem with the 

1310
01:09:15,000 --> 01:09:16,720
triangulation, but that's 
they're going to say it a lot. 

1311
01:09:17,640 --> 01:09:19,800
I do like the triangulation 
though, and once we get through 

1312
01:09:19,800 --> 01:09:21,720
the groups and and stuff like 
that, I think it's really neat. 

1313
01:09:21,760 --> 01:09:23,920
That's something. 
It is a, it is a good thing. 

1314
01:09:23,960 --> 01:09:26,960
Yeah, yeah. 
Yeah, players say what they want

1315
01:09:26,960 --> 01:09:28,880
to do. 
Referee suggests a cost, the 

1316
01:09:28,880 --> 01:09:31,600
player lowers the cost with 
drawback, drawbacks and 

1317
01:09:31,600 --> 01:09:33,439
ingredients. 
I do like that kind of exchange 

1318
01:09:33,439 --> 01:09:36,200
of like, well, what if a little 
bit of a drawback, what if a 

1319
01:09:36,200 --> 01:09:38,880
little negative thing or hey, I 
have this thing to offer into 

1320
01:09:38,880 --> 01:09:41,800
the ingredient of this to make 
it more powerful or make it easy

1321
01:09:41,800 --> 01:09:45,080
to be more powerful. 
Further from triangulation means

1322
01:09:45,080 --> 01:09:47,920
a higher cost. 
I mean the triangulation point 

1323
01:09:47,920 --> 01:09:51,040
being where your sweet spot is, 
you go in above that, it's going

1324
01:09:51,040 --> 01:09:56,400
to it's going to cost you more 
cost guidelines based on 

1325
01:09:56,400 --> 01:10:01,920
magnitudes there is a table and 
yeah, yeah, reference 

1326
01:10:01,920 --> 01:10:06,080
traditional effects, the 
magnitude tables fairly simple. 

1327
01:10:06,080 --> 01:10:08,640
It's zero. 
Simple, standard, major, 

1328
01:10:08,640 --> 01:10:16,520
powerful. 
And yeah, that's the thing, you 

1329
01:10:16,560 --> 01:10:19,960
may save one as the the wise may
save once per day. 

1330
01:10:20,400 --> 01:10:25,120
Spend 10 minutes detecting and 
using local energies, making a 

1331
01:10:25,120 --> 01:10:29,000
single effect one magnitude 
cheaper. 

1332
01:10:29,680 --> 01:10:33,880
Cool cool. 
You can use the local Ley lines 

1333
01:10:34,160 --> 01:10:36,800
to power your magic. 
I'm always down for shit like 

1334
01:10:36,800 --> 01:10:42,720
that. 
Yeah, you can't attempt miracles

1335
01:10:42,760 --> 01:10:47,840
with initial Max cost above 
current HP because that would 

1336
01:10:47,840 --> 01:10:52,400
kill you. 
If the cost is set above level, 

1337
01:10:52,560 --> 01:10:56,440
you must save or it double S 
Potion, bombs, scrolls, etcetera

1338
01:10:56,440 --> 01:11:04,880
work the same but first cost 
double S Permanent magic lowers 

1339
01:11:04,880 --> 01:11:08,120
HP and hit dice or rolled for 
new level. 

1340
01:11:08,720 --> 01:11:12,360
Makes sense Matt. 
Your health fuels your magic, so

1341
01:11:12,360 --> 01:11:14,840
if you have a permanent piece of
magic set out, it's going to 

1342
01:11:14,840 --> 01:11:19,520
permanently affect your health. 
Yeah. 

1343
01:11:19,720 --> 01:11:22,600
Why is heel HP lost twice as 
fast? 

1344
01:11:23,600 --> 01:11:26,640
But only in the way that it 
refers to here? 

1345
01:11:26,640 --> 01:11:29,920
I'm reading a note so I'm really
skimming the the greater thing. 

1346
01:11:29,920 --> 01:11:34,680
But they do heal at double the 
normal rate of healing, which I 

1347
01:11:34,680 --> 01:11:39,400
think is you roll if you roll, 
if you do nothing for 48 hours, 

1348
01:11:39,400 --> 01:11:42,520
you heal fully. 
But if you don't on a six hour 

1349
01:11:42,520 --> 01:11:48,040
rest, you either roll 2HP on a 
success roll or one HP on a 

1350
01:11:48,040 --> 01:11:49,840
failed. 
And we'll talk about what that 

1351
01:11:49,840 --> 01:11:53,760
looks like more later on. 
Scrolls. 

1352
01:11:53,760 --> 01:11:58,160
Yeah, anyone can use scrolls, 
but Wise can slot effects with 

1353
01:11:58,160 --> 01:12:00,880
six successfully trained 
intelligence rolls. 

1354
01:12:03,400 --> 01:12:07,320
There's they get more as they 
go, but wise gets -2 attack 

1355
01:12:07,320 --> 01:12:12,040
value with non slotted 2 ended 
weapons because they're a magic 

1356
01:12:12,040 --> 01:12:13,920
user. 
If they if they are using 

1357
01:12:13,920 --> 01:12:16,800
weapons they should be slotted. 
They should be attuned to them. 

1358
01:12:18,360 --> 01:12:23,320
You +2 which one's SV is that 
save that's save against magic 

1359
01:12:23,320 --> 01:12:29,680
and mind influence abilities and
+2 HP cost before doubling when 

1360
01:12:29,680 --> 01:12:35,320
using shield or armor above 
leather because if you wear 

1361
01:12:35,320 --> 01:12:39,880
armor you're bad at magic. 
Yeah, so you just read through 

1362
01:12:40,680 --> 01:12:42,800
the Wise. 
Did you sit at the table and 

1363
01:12:42,800 --> 01:12:44,760
play the Wise right now? 
Fuck no, I could not. 

1364
01:12:44,760 --> 01:12:46,960
I have no idea what's going on 
honestly. 

1365
01:12:47,160 --> 01:12:50,200
And I fucking read this dude and
I read these tables like the 

1366
01:12:50,200 --> 01:12:51,680
levels of traditional magic 
effect. 

1367
01:12:51,680 --> 01:12:55,520
I think is a is a fine table 
really guides you on like stuff 

1368
01:12:55,520 --> 01:12:58,680
to know, but no. 
And I also read the wordings 

1369
01:12:58,680 --> 01:13:02,120
part too, and I'm like, OK, that
one's pretty easy. 

1370
01:13:02,160 --> 01:13:03,520
It's really just. 
It's really just like a 

1371
01:13:03,520 --> 01:13:07,160
descriptor of. 
But again, my point with the way

1372
01:13:07,160 --> 01:13:11,000
that this is written is it's 
written to put the the the data 

1373
01:13:11,160 --> 01:13:15,160
onto paper, but not written in 
any way shape or form in any way

1374
01:13:15,160 --> 01:13:16,960
to actually instruct you on how 
to play the game. 

1375
01:13:17,280 --> 01:13:21,840
There is no thought in the way 
that this is written to actually

1376
01:13:21,840 --> 01:13:25,520
having you understand the words 
that are written here in a way 

1377
01:13:25,520 --> 01:13:27,960
to actually pick the mechanics 
into action. 

1378
01:13:28,200 --> 01:13:32,080
It's literally just a data set, 
like punched out of a computer 

1379
01:13:32,080 --> 01:13:36,040
onto paper. 
Like, like, I don't. 

1380
01:13:36,120 --> 01:13:37,960
I've never seen a book written 
this way. 

1381
01:13:37,960 --> 01:13:43,400
I've never seen a book that has 
no, not not the tiniest bit is 

1382
01:13:43,400 --> 01:13:49,480
written to explain anything. 
There's no explanation here 

1383
01:13:49,480 --> 01:13:51,160
whatsoever. 
It's just, it's literally an 

1384
01:13:51,160 --> 01:13:55,360
entire page, top to bottom, 
hundreds of words, just pure 

1385
01:13:55,360 --> 01:13:59,960
rules texts with zero stop to 
help you understand what any of 

1386
01:13:59,960 --> 01:14:03,240
it means or how any of it works.
Written in such a way where you 

1387
01:14:03,240 --> 01:14:06,040
like, you don't even know when 
to pause to double check. 

1388
01:14:06,400 --> 01:14:12,520
Like it's insane to me. 
Yeah, Matt, Like, do you want to

1389
01:14:12,520 --> 01:14:14,320
talk about the magnitude and the
and the quality? 

1390
01:14:14,320 --> 01:14:17,840
Because it's not just Ley lines.
There's actual specific tables 

1391
01:14:17,840 --> 01:14:20,280
and stuff for the energy you're 
using for spells with your 

1392
01:14:20,280 --> 01:14:26,720
magnitudes and. 
Stuff so yeah, magnitude is is 

1393
01:14:27,360 --> 01:14:30,920
it's just how powerful the 
effect is what you're doing like

1394
01:14:31,280 --> 01:14:35,840
for zero it's you know you're 
very like trivial hedge magic 

1395
01:14:36,800 --> 01:14:42,840
slotted scrolls or simply effect
boosted by a limiting condition.

1396
01:14:43,840 --> 01:14:48,240
The next one's simple this is a 
minor harming or healing 

1397
01:14:48,240 --> 01:14:53,320
illumination unlocking very 
simple stuff standard is going 

1398
01:14:53,320 --> 01:14:56,400
to be generating force fields, 
breathing water, light, 

1399
01:14:56,400 --> 01:14:58,600
telekinesis like you know basic 
stuff. 

1400
01:14:59,920 --> 01:15:02,480
A major is teleporting, 
animating, dead powerful is 

1401
01:15:02,480 --> 01:15:04,000
resurrection kind of makes 
sense. 

1402
01:15:04,000 --> 01:15:07,640
There is the scale of it 
definitely means a thing and and

1403
01:15:07,640 --> 01:15:12,600
makes sense in a way. 
Yeah. 

1404
01:15:12,600 --> 01:15:18,240
Then you have your quality, 
which is very much the type of 

1405
01:15:18,240 --> 01:15:21,360
magic that you're using and not 
something that needs to be a 

1406
01:15:21,360 --> 01:15:26,400
role table. 
Also, I don't know, quality is a

1407
01:15:26,400 --> 01:15:29,320
weird descriptor for this 
because it's really type, right?

1408
01:15:29,320 --> 01:15:33,040
It's not like quality needs 
speaks how good it is. 

1409
01:15:34,600 --> 01:15:36,480
I know what they're mean by 
quality. 

1410
01:15:36,480 --> 01:15:38,680
Like I get I understand it. 
It's just a weird. 

1411
01:15:39,080 --> 01:15:43,960
It's a weird, you know? 
Quality is a a mechanic's term 

1412
01:15:43,960 --> 01:15:47,680
for certain aspects of it too. 
Like you have to like when you, 

1413
01:15:47,880 --> 01:15:50,040
when you're like attacking and 
look at that in a little bit, 

1414
01:15:50,040 --> 01:15:53,960
like the quality is like, well, 
you have to roll, like the in 

1415
01:15:53,960 --> 01:15:55,520
between you have to roll and 
stuff. 

1416
01:15:55,520 --> 01:15:58,040
So it's just a weird, I don't 
know, Yeah. 

1417
01:15:58,080 --> 01:16:00,880
Yeah. 
And then, yeah, levels of 

1418
01:16:00,880 --> 01:16:04,600
traditional magic, this is more 
examples like one through 10 of 

1419
01:16:04,600 --> 01:16:07,160
like what it would be. 
It's it. 

1420
01:16:07,360 --> 01:16:09,520
It's there. 
It's yeah, it's just levels. 

1421
01:16:09,520 --> 01:16:12,200
Like one is like the easy little
tiny shit and 10 is literally 

1422
01:16:12,200 --> 01:16:14,520
like world changing shit and 
it's 10 levels in between. 

1423
01:16:16,280 --> 01:16:22,040
And it's really cool. 
Yeah, let me pull this back up. 

1424
01:16:22,120 --> 01:16:24,760
I pulled up something. 
Else creating magic words. 

1425
01:16:24,760 --> 01:16:26,520
I said we should just talk about
this because I actually really 

1426
01:16:26,520 --> 01:16:27,920
like this. 
I can go through this if you 

1427
01:16:27,920 --> 01:16:30,440
want, or you can go through it. 
Yeah. 

1428
01:16:30,440 --> 01:16:33,480
So I'm just gonna read it. 
Yeah. 

1429
01:16:33,880 --> 01:16:38,200
Arriving magical words can be, 
you know, miracle wording is 

1430
01:16:38,200 --> 01:16:39,520
fun. 
They can seem hard. 

1431
01:16:41,840 --> 01:16:44,760
Getting help from your Co 
players and referee usually just

1432
01:16:44,760 --> 01:16:46,480
trick. 
If not, here are the five steps 

1433
01:16:46,480 --> 01:16:48,880
you can follow. 
So the five steps to wording 

1434
01:16:49,280 --> 01:16:53,720
your miracles. 
The first, create the energy 

1435
01:16:53,720 --> 01:16:59,280
concentration table and pick one
concentration to decide what the

1436
01:16:59,280 --> 01:17:01,600
miracle is mainly about. 
Yeah. 

1437
01:17:01,880 --> 01:17:05,000
So that's the table. 
You just check to see the table.

1438
01:17:05,000 --> 01:17:06,800
Is it necromancy summoning 
information? 

1439
01:17:06,800 --> 01:17:07,840
What is it? 
Yeah. 

1440
01:17:08,080 --> 01:17:12,200
Yes, and then you decide. 
If your wording is to be broad 

1441
01:17:12,200 --> 01:17:15,400
and costly but often used, their
example is good. 

1442
01:17:15,400 --> 01:17:17,920
I love using fire magic as an 
example because it's so easy to 

1443
01:17:17,920 --> 01:17:22,280
grasp flames. 
Very broad and easily 

1444
01:17:22,280 --> 01:17:25,800
applicable. 
Or if it's specific and cheaper 

1445
01:17:25,960 --> 01:17:29,720
like summoned dire beast that 
does a thing that just summons a

1446
01:17:29,720 --> 01:17:31,720
dire beast. 
Flames can do a lot of fun thing

1447
01:17:32,640 --> 01:17:35,040
and then your wording could be 
the name or title of some 

1448
01:17:35,080 --> 01:17:37,400
creature, which I think is a 
cool idea. 

1449
01:17:38,280 --> 01:17:41,200
Another option is the name of an
item that you're I guess 

1450
01:17:41,200 --> 01:17:43,560
something you're using or body 
parts. 

1451
01:17:43,560 --> 01:17:46,600
The all seeing eye, but also 
some other things like corny 

1452
01:17:46,600 --> 01:17:48,560
rhymes. 
It doesn't really matter. 

1453
01:17:48,560 --> 01:17:52,200
This is just like the invocation
of the spell more or less. 

1454
01:17:53,440 --> 01:17:57,720
Use the Oracle on the next page,
perhaps in combination with an 

1455
01:17:57,720 --> 01:18:01,360
idea from the traditional magic 
effects table if you have a hard

1456
01:18:01,360 --> 01:18:04,280
time coming up with them because
there there is an Oracle table 

1457
01:18:04,280 --> 01:18:08,560
coming up. 
Boy, I don't like this. 

1458
01:18:09,640 --> 01:18:12,200
I love this, I love this. 
Do you really? 

1459
01:18:12,320 --> 01:18:14,240
I love it. 
I don't think you understand it,

1460
01:18:14,240 --> 01:18:15,760
but I think when I explain that 
you're going to love. 

1461
01:18:15,760 --> 01:18:18,360
It I think The thing is like, 
it's just, it's so nebulous to 

1462
01:18:18,360 --> 01:18:20,440
me. 
I think it's just the key 

1463
01:18:20,440 --> 01:18:23,640
terminology using just like 
slips off my brain. 

1464
01:18:24,040 --> 01:18:25,520
I'm going to I'm going to run 
through this real quick and I 

1465
01:18:25,520 --> 01:18:28,360
think you're going to love it. 
OK, so one you check the energy 

1466
01:18:28,360 --> 01:18:30,040
concentrable table and pick a 
concentration. 

1467
01:18:30,040 --> 01:18:31,600
This is coming up with your 
magical word. 

1468
01:18:31,600 --> 01:18:32,720
So you're going to come up with 
one right now. 

1469
01:18:32,720 --> 01:18:33,800
OK. 
All right. 

1470
01:18:33,800 --> 01:18:35,040
You're going to do this so 
number. 

1471
01:18:35,040 --> 01:18:37,520
One. 
Which one's the energy 

1472
01:18:37,520 --> 01:18:41,520
concentration table? 
It's the one that says energy 

1473
01:18:41,520 --> 01:18:45,560
four and then underneath it says
energy concentrations at the top

1474
01:18:45,560 --> 01:18:47,200
of level traditional magic 
effect. 

1475
01:18:49,520 --> 01:18:51,560
OK, gotcha. 
Pick one of those. 

1476
01:18:51,560 --> 01:18:52,440
Pick one. 
I don't care. 

1477
01:18:52,440 --> 01:18:54,640
Pick one. 
Necromancy. 

1478
01:18:55,000 --> 01:18:56,840
OK, three is your quality for 
that. 

1479
01:18:56,840 --> 01:18:58,760
Remember that. 
So you have necromancy, write it

1480
01:18:58,760 --> 01:18:59,840
down somewhere. 
Necromancy. 

1481
01:18:59,840 --> 01:19:03,480
Three, OK #2 you decide if the 
wording is going to be broad and

1482
01:19:03,480 --> 01:19:07,280
costly or specific and cheap. 
OK, Because don't we do 

1483
01:19:07,280 --> 01:19:09,480
triangulating? 
We were triangulating. 

1484
01:19:09,640 --> 01:19:12,320
So the like think, think 
Necronodalis, right? 

1485
01:19:12,480 --> 01:19:15,240
As your memories were broad, you
could do more stuff with it. 

1486
01:19:15,680 --> 01:19:19,160
And as you failed, they got more
specific, so you had to do less 

1487
01:19:19,160 --> 01:19:20,560
stuff with it. 
But they were cheaper and easier

1488
01:19:20,560 --> 01:19:21,920
to use. 
Same concept, right? 

1489
01:19:22,120 --> 01:19:23,960
So would make sense to me. 
Necromancy. 

1490
01:19:24,760 --> 01:19:27,800
You've not you've so far have 
not lost me Necromancy or can 

1491
01:19:27,800 --> 01:19:31,640
you speak with dead? 
OK, speak with dead is is is mid

1492
01:19:31,640 --> 01:19:33,520
specific. 
So write speak with dead by your

1493
01:19:33,520 --> 01:19:34,760
necromancy. 
Do that. 

1494
01:19:34,760 --> 01:19:36,920
OK, so your wording can be the 
name and title of a someone 

1495
01:19:36,920 --> 01:19:39,360
creature da da da da da da. 
So you're you don't need to 

1496
01:19:39,360 --> 01:19:41,720
really worry about this or 
flamboyant expression doesn't 

1497
01:19:41,720 --> 01:19:43,880
matter. 
So your wording is specifically 

1498
01:19:43,880 --> 01:19:45,600
speak with dead. 
You've already got #3 down 

1499
01:19:45,600 --> 01:19:48,720
right? 
OK #4 use the Oracle next page, 

1500
01:19:48,720 --> 01:19:50,960
perhaps in combination with an 
idea from the traditional magic 

1501
01:19:50,960 --> 01:19:52,840
table. 
You don't really need to do 

1502
01:19:52,840 --> 01:19:54,720
that, right? 
If you had a hard time coming up

1503
01:19:54,720 --> 01:19:57,000
with good words, OK. 
But on that next table, in the 

1504
01:19:57,000 --> 01:19:59,840
miracle wording tables, there 
are 123. 

1505
01:19:59,840 --> 01:20:05,800
There are four D20 tables, so 
that's 100 words that you can 

1506
01:20:05,800 --> 01:20:08,240
roll on as inspiration for 
coming up with magic words, 

1507
01:20:08,320 --> 01:20:08,920
right? 
OK. 

1508
01:20:09,240 --> 01:20:11,880
So then number five, once you 
get something decent, eyeball 

1509
01:20:11,880 --> 01:20:13,680
the wording for a moment for 
getting the previous steps. 

1510
01:20:13,880 --> 01:20:15,320
If there are some changes, you 
can do whatever. 

1511
01:20:15,320 --> 01:20:17,160
So the referee is encouraged to 
allow minor adjustments. 

1512
01:20:17,160 --> 01:20:20,920
So you have speak with dead 
right now and your quality is 

1513
01:20:20,920 --> 01:20:23,280
three. 
OK, yeah. 

1514
01:20:23,360 --> 01:20:27,240
So you're roughly going around 
like level traditional magic 

1515
01:20:27,240 --> 01:20:29,480
effects, like you're roughly in 
like a three area blessing, 

1516
01:20:29,480 --> 01:20:32,800
cursing, sensing directions, 
minor telekines, kinetic stuff. 

1517
01:20:32,800 --> 01:20:34,440
You're like 3 or 4, whatever. 
I would agree. 

1518
01:20:34,880 --> 01:20:37,760
So when you are actually 
supposed to cast magic, and 

1519
01:20:37,760 --> 01:20:40,000
we'll get to that under the 
attack and roles table, right? 

1520
01:20:40,240 --> 01:20:41,720
Right. 
Where we're at now is a 

1521
01:20:41,720 --> 01:20:44,720
triangulation, right? 
So when you pick your vocation 

1522
01:20:44,720 --> 01:20:48,520
and your group with your wording
for your magic word, right, 

1523
01:20:48,520 --> 01:20:49,840
we'll get to vacation the groups
in a second. 

1524
01:20:49,840 --> 01:20:53,680
If you are a wise character and 
you pick a wizard and you chose 

1525
01:20:53,680 --> 01:20:56,520
necromancy, that is very close 
to your vocation, right? 

1526
01:20:56,960 --> 01:21:00,400
And if your group is the League 
of Necromancers, that's 

1527
01:21:00,400 --> 01:21:02,400
incredibly close to your group, 
right? 

1528
01:21:02,560 --> 01:21:07,120
So the cost, which is always 
your HP to cast your magic will 

1529
01:21:07,120 --> 01:21:09,480
be cheap as fuck because it's 
exactly. 

1530
01:21:09,680 --> 01:21:14,040
In line with everything. 
But if you pick something that's

1531
01:21:14,040 --> 01:21:18,000
wise like doctor or some shit, 
and you pick a group, that's 

1532
01:21:18,000 --> 01:21:22,000
like the life people we hate 
dead magic, right? 

1533
01:21:22,360 --> 01:21:26,840
Like university, your matching 
is going to be super expensive 

1534
01:21:26,840 --> 01:21:28,840
because it has nothing to do 
with your vocation and has 

1535
01:21:28,840 --> 01:21:30,120
nothing to do with any groups 
you have. 

1536
01:21:30,120 --> 01:21:35,440
So it's a triangulation of you, 
of your class, your vocation and

1537
01:21:35,440 --> 01:21:37,600
your group to see how expensive 
what you want to do is. 

1538
01:21:37,600 --> 01:21:39,720
But you can change it all the 
time, right? 

1539
01:21:39,720 --> 01:21:41,600
Because to speak with dad is 
very specific. 

1540
01:21:41,600 --> 01:21:45,800
But if you had just picked like,
you know, death, right, you 

1541
01:21:45,800 --> 01:21:49,120
could move that all around that 
triangulation as much as you 

1542
01:21:49,120 --> 01:21:50,760
want. 
So yours is a lot easier because

1543
01:21:50,760 --> 01:21:53,920
it's very specific. 
But for broad stuff like one 

1544
01:21:53,920 --> 01:21:56,160
word spells, similar something 
you might have read before, 

1545
01:21:56,320 --> 01:21:58,440
right, That's going to be all 
over the place. 

1546
01:21:58,440 --> 01:22:00,440
So sometimes it might be really 
cheap and sometimes it might be 

1547
01:22:00,440 --> 01:22:04,440
super expensive. 
So I do like how free form the 

1548
01:22:04,440 --> 01:22:06,600
magic is, but it only makes. 
Sense. 

1549
01:22:07,080 --> 01:22:09,800
Yeah, it's terribly written. 
It only makes sense also though 

1550
01:22:09,800 --> 01:22:11,600
once you pick a vocation in a 
group too. 

1551
01:22:11,880 --> 01:22:17,680
Yes, like I'm we're missing two 
major, like fast three major, 

1552
01:22:17,680 --> 01:22:19,320
no, two major facets of this 
right now. 

1553
01:22:19,320 --> 01:22:21,120
We're missing for this green 
miracles. 

1554
01:22:21,400 --> 01:22:23,960
I would also say that the reason
I didn't realize that was the 

1555
01:22:23,960 --> 01:22:27,040
energy concentration table is 
because it doesn't say it above 

1556
01:22:27,040 --> 01:22:28,840
it. 
It says it below it, below it, 

1557
01:22:29,160 --> 01:22:32,120
But the but the magnitudes table
says magnitudes at the top and 

1558
01:22:32,120 --> 01:22:34,400
the traditional magic effects 
table says traditional magic 

1559
01:22:34,400 --> 01:22:38,000
effects at the top. 
I hear you, but yeah, I think. 

1560
01:22:38,200 --> 01:22:41,920
That and the Oracle thing threw 
me off 'cause I'm like but OK. 

1561
01:22:42,240 --> 01:22:44,120
Like that's not a step, that's 
a. 

1562
01:22:44,120 --> 01:22:48,440
If you are unable, if you feel 
unable to word, use the Oracle 

1563
01:22:48,440 --> 01:22:50,600
table. 
Yes, but that's that's. 

1564
01:22:50,600 --> 01:22:51,840
Exactly. 
That's the whole thing. 

1565
01:22:51,840 --> 01:22:54,080
There aren't five steps here. 
There's like two, right? 

1566
01:22:54,320 --> 01:22:57,680
Three is just two says decide 
your wording. 3 says. 

1567
01:22:57,800 --> 01:23:01,120
You can word it this this way, 
but that's just part of Step 2, 

1568
01:23:01,720 --> 01:23:03,760
right #4 does not need to be a 
step. 

1569
01:23:03,760 --> 01:23:06,720
It should be a a box on the side
that says, or a thing in 

1570
01:23:06,720 --> 01:23:09,120
parentheses that says. 
If you're having trouble, check 

1571
01:23:09,120 --> 01:23:13,600
the Oracle and #5 should just be
double check, talk with your 

1572
01:23:13,600 --> 01:23:15,040
referee, make sure it feels 
good. 

1573
01:23:15,040 --> 01:23:18,480
It should be three steps, right?
And one is just check it. 

1574
01:23:18,480 --> 01:23:21,560
So actually come up with a magic
word is pick an energy 

1575
01:23:21,560 --> 01:23:23,520
concentration, write down the 
word. 

1576
01:23:25,040 --> 01:23:27,120
That's how to do it. 
And that's it Doesn't need five 

1577
01:23:27,120 --> 01:23:29,280
steps and a whole page. 
Yeah, I completely agree. 

1578
01:23:29,720 --> 01:23:32,440
Yeah. 
This is fine. 

1579
01:23:32,480 --> 01:23:35,960
I mean that that I I do like 
things about this magic system. 

1580
01:23:35,960 --> 01:23:39,160
I would. 
I love the freeformness of it. 

1581
01:23:39,200 --> 01:23:40,240
I thought you would. 
Love the freeform. 

1582
01:23:40,320 --> 01:23:41,840
I mean, you know, I love 
freeform magic. 

1583
01:23:41,840 --> 01:23:43,640
I love that I can just do 
whatever kind of magic that I 

1584
01:23:43,640 --> 01:23:46,920
want. 
I sometimes default to an easy 

1585
01:23:46,920 --> 01:23:48,240
one. 
But you know who who doesn't? 

1586
01:23:48,480 --> 01:23:49,040
Right? 
Doesn't. 

1587
01:23:49,520 --> 01:23:52,000
Yeah. 
OK, so moving on to groups, this

1588
01:23:52,000 --> 01:23:56,960
is where we kind of get into 
like character specifics. 

1589
01:23:58,560 --> 01:24:01,640
There are a lot of things that 
your character is made of beyond

1590
01:24:01,640 --> 01:24:04,520
just the wise and the the deaf 
and the strong. 

1591
01:24:05,280 --> 01:24:07,800
And these add some little 
particulates that you're you're 

1592
01:24:07,800 --> 01:24:10,080
better at or good at or that, 
you know, help with the 

1593
01:24:10,080 --> 01:24:14,600
triangulation of cost of things.
So group everyone gets at least 

1594
01:24:14,880 --> 01:24:21,560
two and you write it next to an 
attribute and it gives positive 

1595
01:24:21,560 --> 01:24:26,200
double rolls on that attribute 
roll if the group is applicable.

1596
01:24:28,040 --> 01:24:31,080
Attributes can have two groups. 
You can move one group at every 

1597
01:24:31,080 --> 01:24:34,880
new level. 
Each ash root of 5 or less gets 

1598
01:24:34,880 --> 01:24:37,920
extra groups because it's a 5 or
less and you fucking suck at it 

1599
01:24:37,920 --> 01:24:40,160
and you need all the help you 
can get. 

1600
01:24:41,680 --> 01:24:48,440
So basically the group is kind 
of like what you do in your job 

1601
01:24:48,440 --> 01:24:51,640
within like your. 
Kind of. 

1602
01:24:51,680 --> 01:24:53,080
Well, there's three different 
types of groups. 

1603
01:24:53,480 --> 01:24:56,240
Right. 
So you what you get is a class 

1604
01:24:56,240 --> 01:24:59,400
and and and groups, but you pick
three groups. 

1605
01:25:02,480 --> 01:25:05,800
Perfect. 
Yeah. 

1606
01:25:06,440 --> 01:25:08,600
And then? 
This is the overarching, yeah. 

1607
01:25:08,720 --> 01:25:12,280
This overarching, yeah. 
Yeah, the overarching to the 

1608
01:25:12,280 --> 01:25:14,160
underarching to another 
overarching thing. 

1609
01:25:14,160 --> 01:25:16,680
There's a lot of different 
realms of arches in this. 

1610
01:25:17,560 --> 01:25:18,520
Yeah. 
And species. 

1611
01:25:18,800 --> 01:25:21,280
Hey, you know what species is? 
It's your character species. 

1612
01:25:21,280 --> 01:25:23,280
What type of thing is your 
character? 

1613
01:25:24,800 --> 01:25:29,400
This is chosen the character 
creation it it can have physical

1614
01:25:29,400 --> 01:25:32,120
and cultural traits. 
And yeah, and it's written by 

1615
01:25:32,120 --> 01:25:36,680
two attributes. 
And also, you know, at the DMS 

1616
01:25:37,000 --> 01:25:39,320
discretion it could be or the 
referee's discretion, sorry. 

1617
01:25:40,120 --> 01:25:43,000
It can be used to negatively 
affect your character. 

1618
01:25:44,000 --> 01:25:46,640
If you only have one parent in 
your back story though, you only

1619
01:25:46,640 --> 01:25:52,200
get one attribute, which I 
guess, well if you're an orphan.

1620
01:25:52,400 --> 01:25:55,680
No, it makes I mean it to me 
again. 

1621
01:25:55,960 --> 01:25:57,680
I really like these. 
I think it's just because I read

1622
01:25:57,680 --> 01:25:59,680
them so much and summarized them
so much that it makes sense 

1623
01:25:59,680 --> 01:26:01,440
because you have to just ignore 
90% of it. 

1624
01:26:01,840 --> 01:26:04,000
Yeah, that's very fair. 
Basically what it says. 

1625
01:26:04,000 --> 01:26:06,120
I don't think it's bad. 
I think this is too many things.

1626
01:26:06,120 --> 01:26:07,720
I think we're getting into the 
realm of too many things. 

1627
01:26:07,720 --> 01:26:09,760
I don't hate this. 
But then we're gonna go to 

1628
01:26:09,760 --> 01:26:14,560
vocation next. 
Yeah, and it's just too many 

1629
01:26:14,560 --> 01:26:17,000
things. 
But basically, if we break all 

1630
01:26:17,000 --> 01:26:19,640
of this down right and keep it 
and push it a little bit more 

1631
01:26:19,640 --> 01:26:25,160
OSR, right? 
Roll 36, You roll your stats. 

1632
01:26:25,360 --> 01:26:27,760
What's your highest stat? 
Let's say you what kind of 

1633
01:26:27,760 --> 01:26:30,440
character you wanna be a wise 
stat or like you wanna be a 

1634
01:26:30,440 --> 01:26:35,240
wizard, The highest stat you 
happen to roll is, we'll call it

1635
01:26:35,240 --> 01:26:37,400
wisdom. 
All right, you with me now in 

1636
01:26:37,400 --> 01:26:39,400
the OSR section actually. 
It's a willpower. 

1637
01:26:39,800 --> 01:26:42,040
So a willpower, right? 
And then the next thing you're 

1638
01:26:42,040 --> 01:26:44,160
gonna do is pick, pick your 
race. 

1639
01:26:44,880 --> 01:26:46,560
Right. 
Go human, right? 

1640
01:26:47,120 --> 01:26:49,560
I'm a yeah, I'm a, I'm a moon 
elf. 

1641
01:26:50,120 --> 01:26:53,080
OK, so you are a, a moon elf 
with high wisdom right now. 

1642
01:26:53,280 --> 01:26:55,600
So next thing you're going to do
is you're going to pick your 

1643
01:26:55,600 --> 01:26:58,440
class, we'll call it that, We'll
call it class, and you go 

1644
01:26:58,440 --> 01:27:01,640
wizard, right, right. 
OK, that's your vocation. 

1645
01:27:01,640 --> 01:27:04,360
And the next thing you're going 
to do is you're going to spice 

1646
01:27:04,360 --> 01:27:08,040
up your wizard a little bit by 
picking a school of magic. 

1647
01:27:08,040 --> 01:27:10,880
But specifically not like the 
type of magic, I mean, a school 

1648
01:27:10,880 --> 01:27:14,480
of magic, the Camelot school of 
magic or whatever, right? 

1649
01:27:14,480 --> 01:27:16,920
Who happens to focus on 
necromancy. 

1650
01:27:17,320 --> 01:27:20,440
That is all this is. 
I think that is exactly the same

1651
01:27:20,480 --> 01:27:21,960
thing. 
But when you say it like that, 

1652
01:27:21,960 --> 01:27:25,800
it sounds like a lot less stuff.
I mean, basically what's 

1653
01:27:25,800 --> 01:27:29,640
happening is that you're making 
a broad character with stats and

1654
01:27:29,640 --> 01:27:33,240
then your groups, your species 
and your vocation. 

1655
01:27:33,440 --> 01:27:38,640
You tag next to your stats and 
whenever those come into play, 

1656
01:27:38,800 --> 01:27:40,680
you are better at rolling that 
thing. 

1657
01:27:40,680 --> 01:27:42,720
You roll a double positive. 
That is it. 

1658
01:27:42,720 --> 01:27:46,480
That's that's all that this is. 
And I know that internally, but 

1659
01:27:46,480 --> 01:27:49,280
every time I read this I forget 
where I am and I'm very confused

1660
01:27:49,280 --> 01:27:52,240
by it. 
But from a mechanical point of 

1661
01:27:52,240 --> 01:27:55,040
view, you just have a bunch of 
stats with tags next to them 

1662
01:27:55,040 --> 01:27:58,240
that you can use when applicable
to make roles easier. 

1663
01:27:58,240 --> 01:28:00,240
And this is how you customize a 
character. 

1664
01:28:00,440 --> 01:28:02,680
But see how much simpler it is 
when we say it like that? 

1665
01:28:02,840 --> 01:28:04,200
Yes. 
And that is literally where you 

1666
01:28:04,200 --> 01:28:05,720
said exactly it. 
Because if you actually go to 

1667
01:28:05,720 --> 01:28:07,720
the group section, because I 
think you jumped over that a 

1668
01:28:07,720 --> 01:28:10,840
little bit and the group, shoot,
everyone gets two groups, right?

1669
01:28:10,840 --> 01:28:12,280
Right. 
At least two. 

1670
01:28:12,640 --> 01:28:14,720
But if you pick a different 
species, you get 3, right? 

1671
01:28:14,920 --> 01:28:18,280
You write the next to the 
attribute, you write the groups 

1672
01:28:18,280 --> 01:28:21,360
next to an attribute and it 
gives you an advantage if that's

1673
01:28:21,360 --> 01:28:23,520
applicable. 
The attributes can have each 

1674
01:28:23,520 --> 01:28:25,400
attribute can have two groups 
written next to it. 

1675
01:28:25,600 --> 01:28:28,320
And then each attribute of five 
or less, you get an extra group.

1676
01:28:28,320 --> 01:28:32,840
So if you roll and your whatever
your willpower is 4, you get 

1677
01:28:32,840 --> 01:28:35,080
another group. 
But if that ever goes above 4, 

1678
01:28:35,080 --> 01:28:37,960
you lose a group. 
So basically all it is is 

1679
01:28:38,120 --> 01:28:39,960
exactly the character thing that
I set up. 

1680
01:28:40,160 --> 01:28:42,880
But if you're a group, if you're
a group, which means if you're a

1681
01:28:42,880 --> 01:28:45,640
species, your affiliation or 
your vocation. 

1682
01:28:45,640 --> 01:28:48,080
If your job. 
Your species international lawn 

1683
01:28:48,080 --> 01:28:50,840
mowers Union and if. 
You got to mow a lawn, you get 

1684
01:28:50,840 --> 01:28:52,080
advantage. 
That's all it is. 

1685
01:28:52,480 --> 01:28:56,000
So it's a very overly 
complicated, terrible way of 

1686
01:28:56,000 --> 01:29:00,400
basically taking the standard 
OSR style of play and macroing 

1687
01:29:00,400 --> 01:29:06,800
it out to remove all aspects of 
setting specificity so that you 

1688
01:29:06,800 --> 01:29:10,400
can drop it onto, It basically 
becomes a template that you can 

1689
01:29:10,400 --> 01:29:15,640
drop onto any setting, which I 
can tell you right now, I, I can

1690
01:29:15,640 --> 01:29:19,920
think of 50 people that could 
write what I just said a million

1691
01:29:19,920 --> 01:29:21,880
times easier than how it's 
written in this book. 

1692
01:29:21,920 --> 01:29:26,040
Yes, yeah. 
That's how that's how this game 

1693
01:29:26,040 --> 01:29:29,840
works, is it's very broad 
archetypal removal of all 

1694
01:29:29,840 --> 01:29:31,880
specificity. 
So you can drop it anywhere. 

1695
01:29:32,040 --> 01:29:35,360
And it's just pure rules 
language that you can adapt in 

1696
01:29:35,360 --> 01:29:40,680
anything that you want. 
And all you do is pick a Class, 

1697
01:29:40,960 --> 01:29:45,120
A species, a job, and so homies 
you hang out with and then you 

1698
01:29:45,120 --> 01:29:50,080
have a character. 
We should I I'm a hack this 

1699
01:29:50,080 --> 01:29:51,680
game. 
I'm not called the Blanco hack. 

1700
01:29:52,960 --> 01:29:56,000
Yeah, and just, I don't know, 
just rewrite it all. 

1701
01:29:56,000 --> 01:29:57,240
Oh, I'm. 
Really, I'm not going to change 

1702
01:29:57,240 --> 01:29:58,880
a single thing, I'm just going 
to rewrite it all. 

1703
01:29:59,440 --> 01:30:01,880
So there's a notebook edition of
this game too that I was like, 

1704
01:30:01,880 --> 01:30:03,640
oh, dope. 
I I'll look at that because 

1705
01:30:03,640 --> 01:30:06,360
maybe that's just a whole rules 
for offense version. 

1706
01:30:06,520 --> 01:30:09,120
No, it's just got blank pages so
you can write in your own like 

1707
01:30:09,120 --> 01:30:11,640
campaign journal into it. 
Oh, very cool. 

1708
01:30:12,280 --> 01:30:15,600
Yeah. 
So funds and equipment, I think 

1709
01:30:15,600 --> 01:30:17,720
is where we are. 
We we we touched on vocation. 

1710
01:30:17,720 --> 01:30:19,480
Y'all get it? 
It's it's a thing that you it's,

1711
01:30:20,000 --> 01:30:22,360
it's wizard was my vocation, 
right? 

1712
01:30:22,920 --> 01:30:25,000
That your. 
Job is the class and then the 

1713
01:30:25,000 --> 01:30:26,960
vocation. 
Your job is, you know, it could 

1714
01:30:26,960 --> 01:30:29,920
be whatever it could be, you 
know, pig farmer. 

1715
01:30:29,920 --> 01:30:31,520
I think that actually is an 
example of maybe. 

1716
01:30:32,920 --> 01:30:35,760
It's a wizard, is the example. 
As pig, pig farmer was an 

1717
01:30:35,760 --> 01:30:36,920
example, I felt like that was 
somewhere. 

1718
01:30:39,320 --> 01:30:40,520
Yeah. 
And so the. 

1719
01:30:40,520 --> 01:30:44,720
Only thing vocation specifically
gives you is anytime that you're

1720
01:30:44,720 --> 01:30:51,680
using your vocation, you can 
attempt any normal thing that 

1721
01:30:51,680 --> 01:30:54,080
would make sense for a wizard to
do, you just get to do. 

1722
01:30:54,280 --> 01:30:57,280
But then anything that's like 
almost impossible, you get to do

1723
01:30:57,280 --> 01:31:00,040
a regular role for. 
You get to do a regular role 

1724
01:31:00,040 --> 01:31:02,080
for. 
Basically it's just one up on 

1725
01:31:02,080 --> 01:31:03,880
the success chart. 
Did we not talk? 

1726
01:31:03,920 --> 01:31:06,280
About this earlier, I don't 
think so. 

1727
01:31:07,160 --> 01:31:09,240
Oh, OK. 
And then affiliations are just 

1728
01:31:09,280 --> 01:31:10,720
the homies. 
They're just groups and they 

1729
01:31:10,720 --> 01:31:12,280
give you shit. 
That's it, That's it. 

1730
01:31:12,560 --> 01:31:15,960
Guilds, tribes, you know all 
that stuff. 

1731
01:31:16,040 --> 01:31:22,600
Yeah, So funds the equipment. 
This uses the default CR for 

1732
01:31:22,600 --> 01:31:24,520
crown. 
But yeah, obviously if you have 

1733
01:31:24,520 --> 01:31:27,880
a, you know, sci-fi or 
futuristic, you can use credit. 

1734
01:31:27,880 --> 01:31:30,560
It doesn't really matter. 
It's it's once again, it's a 

1735
01:31:30,560 --> 01:31:34,200
generic term. 
Yeah. 

1736
01:31:34,200 --> 01:31:41,080
So this is a gear by system. 
Oh yeah. 

1737
01:31:41,080 --> 01:31:43,240
There's a weird role mechanic 
for this, right? 

1738
01:31:43,560 --> 01:31:46,000
Yeah. 
You have to. 

1739
01:31:46,120 --> 01:31:48,240
Basically you have to succeed on
a task roll, and if not, you 

1740
01:31:48,240 --> 01:31:50,320
just get a default amount, 
right? 

1741
01:31:50,320 --> 01:31:51,720
I do like it. 
I do like it. 

1742
01:31:51,800 --> 01:31:53,720
I don't hate it. 
Yeah. 

1743
01:31:53,720 --> 01:31:58,480
So you roll D20 under or equal 
to a save value or to your. 

1744
01:31:58,600 --> 01:32:02,640
Best attribute? 
To your save to get your best 

1745
01:32:02,640 --> 01:32:06,120
attribute times 10 as starting 
crown for equipment by and if 

1746
01:32:06,120 --> 01:32:09,560
you fail this role you just hit 
3D 6 * 10. 

1747
01:32:10,360 --> 01:32:12,040
Which could theoretically be 
higher. 

1748
01:32:12,040 --> 01:32:13,360
It could theoretically be 
higher. 

1749
01:32:13,360 --> 01:32:14,920
Yeah, absolutely. 
I mean, statistically it 

1750
01:32:14,920 --> 01:32:17,600
probably it probably won't be 
higher than your highest stat, 

1751
01:32:18,720 --> 01:32:22,080
but cool. 
I like that works really well. 

1752
01:32:22,840 --> 01:32:27,120
There is equipment prices and 
stuff on page 61 unencumbrance 

1753
01:32:27,120 --> 01:32:30,720
you're allowed to carry 10 I 
that regular items plus five in 

1754
01:32:30,720 --> 01:32:37,880
a backpack. 
Yeah, there's heavy items count 

1755
01:32:37,880 --> 01:32:40,760
as two minor objects count as 
half. 

1756
01:32:40,760 --> 01:32:42,960
You know coins and gems and 
things 100 of them can be 

1757
01:32:42,960 --> 01:32:48,720
slotted into one slot. 
Yeah and then it restricts your 

1758
01:32:48,840 --> 01:32:51,280
it limits your movement if you 
go above your, you know, 

1759
01:32:51,360 --> 01:32:54,400
encumbrance rules. 
Yeah yeah. 

1760
01:32:54,680 --> 01:33:01,320
And then defense value. 
Yep. 

1761
01:33:02,040 --> 01:33:03,840
It's not value you. 
Just mark it down. 

1762
01:33:03,840 --> 01:33:04,720
You just mark it down. 
You just. 

1763
01:33:04,720 --> 01:33:05,840
Mark it down if it's. 
Five. 

1764
01:33:05,880 --> 01:33:08,400
It's five there. 
You go yeah, if it yeah, it's 

1765
01:33:08,400 --> 01:33:12,280
your armor cool and I. 
Look at the armor in the court 

1766
01:33:12,280 --> 01:33:14,360
rules. 
Yeah, and here's gear list. 

1767
01:33:14,720 --> 01:33:17,160
There's there's, there's gear 
here for you to buy. 

1768
01:33:20,400 --> 01:33:21,680
Yeah. 
Languages. 

1769
01:33:21,720 --> 01:33:27,040
Everyone speaks common, which is
a just good, you know, plus 

1770
01:33:27,040 --> 01:33:31,160
species language. 
You can get extra from various 

1771
01:33:31,160 --> 01:33:34,400
sources sources, group language.
I think that was a cool one 

1772
01:33:34,400 --> 01:33:35,760
because I love the idea of 
thieves. 

1773
01:33:35,760 --> 01:33:39,600
Can't you know, or like like 
carved in symbols to places. 

1774
01:33:40,760 --> 01:33:44,440
You can get a bonus for having a
high intelligence and then the 

1775
01:33:44,520 --> 01:33:51,920
rare class clever also gives you
a bonus language identities and 

1776
01:33:51,920 --> 01:33:59,600
saves. 
Yes, so you add a color to a 

1777
01:33:59,600 --> 01:34:06,040
character save by giving it a 
double edged modulation. 

1778
01:34:07,280 --> 01:34:09,720
These are keywords. 
Actually it doesn't call them 

1779
01:34:09,720 --> 01:34:18,080
that but a word or phrase like 
gambler, old, not on my watch or

1780
01:34:18,080 --> 01:34:19,560
whatever. 
Guardian ancestor. 

1781
01:34:19,560 --> 01:34:22,520
This effects how the character 
saves, either improving or 

1782
01:34:22,520 --> 01:34:25,520
diminishing her chances. 
It also adds character. 

1783
01:34:25,720 --> 01:34:32,320
This is basically like a 
character flaw or feature of 

1784
01:34:32,320 --> 01:34:37,280
your character that you can use 
occasionally or might work 

1785
01:34:37,280 --> 01:34:41,560
against you in certain saves. 
It's a flavor for your 

1786
01:34:41,560 --> 01:34:42,200
character. 
It's. 

1787
01:34:42,240 --> 01:34:47,040
Flavor so that that is this is I
think is AI don't know if 

1788
01:34:47,040 --> 01:34:52,440
Christian is Swedish first in 
the language, but they by color 

1789
01:34:52,440 --> 01:34:54,960
they mean like add character to 
which. 

1790
01:34:55,000 --> 01:34:56,560
Means that's what they do, 
color. 

1791
01:34:56,560 --> 01:34:58,680
Substitute flavor instead of 
color there. 

1792
01:34:58,680 --> 01:35:00,040
And all of this makes so much 
more sense. 

1793
01:35:00,920 --> 01:35:02,360
You're just flavoring your 
character. 

1794
01:35:02,600 --> 01:35:03,840
You're giving him something 
cool. 

1795
01:35:04,120 --> 01:35:08,840
You're adding in something that 
like narratively you can the the

1796
01:35:08,840 --> 01:35:11,880
referee can say that you might 
get advantage or disadvantage 

1797
01:35:11,880 --> 01:35:14,200
because of later. 
Old will sometimes give you 

1798
01:35:14,200 --> 01:35:16,120
advantage because you're 
experienced. 

1799
01:35:16,120 --> 01:35:18,840
You're you're a wizard old man. 
You've been there before. 

1800
01:35:19,120 --> 01:35:21,200
It also might give you 
disadvantage because everyone 

1801
01:35:21,200 --> 01:35:22,880
you're gonna run a mile. 
Yeah, because you're old. 

1802
01:35:23,120 --> 01:35:26,120
That's all that they mean. 
There is add flavor. 

1803
01:35:26,320 --> 01:35:29,160
Write a cool keyword next to 
your write A tag. 

1804
01:35:29,640 --> 01:35:31,360
One might call it even though I 
never would. 

1805
01:35:32,200 --> 01:35:34,160
That's all I mean. 
I love tags. 

1806
01:35:34,360 --> 01:35:36,440
I hate the word tag. 
Just call them keywords. 

1807
01:35:37,320 --> 01:35:39,720
That's all that means. 
I think that's good too. 

1808
01:35:39,960 --> 01:35:40,960
It's. 
Fine, I love it. 

1809
01:35:40,960 --> 01:35:43,640
I love it. 
So much of this is actually good

1810
01:35:43,640 --> 01:35:48,160
or fine. 
It's just like, I mean, I don't 

1811
01:35:48,160 --> 01:35:51,280
know, I I understand a lot of 
this fine and talking to with 

1812
01:35:51,280 --> 01:35:53,720
you, I'm like, OK, wait, no, OK,
I got it. 

1813
01:35:55,320 --> 01:35:58,360
Yes, that's that's the problem 
with this entire book is I think

1814
01:35:58,360 --> 01:36:01,320
I would really like it, but I 
know I will never play this game

1815
01:36:01,320 --> 01:36:03,000
because I will not sit down to 
parse it. 

1816
01:36:03,600 --> 01:36:05,280
Yeah. 
I would only get I'm. 

1817
01:36:05,400 --> 01:36:07,520
Not going to put my table 
through parsing this out because

1818
01:36:07,520 --> 01:36:08,800
they're going to have to read 
this too. 

1819
01:36:08,880 --> 01:36:11,560
No, because what I would need to
do to get people to play this is

1820
01:36:11,560 --> 01:36:13,640
I would need to rewrite the 
entire book in a way that's 

1821
01:36:13,640 --> 01:36:16,120
actually understandable and then
hand it to my players. 

1822
01:36:16,120 --> 01:36:18,920
And I'm not taking that time. 
I've already written the summary

1823
01:36:19,120 --> 01:36:22,880
like, and the thing too is why 
is why are Milton Madison 

1824
01:36:22,880 --> 01:36:24,520
writing rule summary? 
Why isn't there one in the book 

1825
01:36:24,520 --> 01:36:28,200
for all this shit anyway? 
All right. 

1826
01:36:28,560 --> 01:36:30,440
I mean, it's a technical 
communication have that time. 

1827
01:36:30,880 --> 01:36:35,640
Yeah, yeah, Cool rules. 
We're going to breathe this 

1828
01:36:35,640 --> 01:36:36,560
quick. 
We're going to hit a bunch of 

1829
01:36:36,560 --> 01:36:37,720
them, and then we're going to 
move on. 

1830
01:36:38,280 --> 01:36:43,360
So there is some really cool 
stuff in the beginning of this 

1831
01:36:43,360 --> 01:36:45,280
that I really, really like. 
I do want to read some of the 

1832
01:36:45,280 --> 01:36:49,200
introduction to this. 
I think, again, this is where a 

1833
01:36:49,200 --> 01:36:51,760
lot of it, I, I, I one of the 
things I love about this game is

1834
01:36:51,760 --> 01:36:55,360
like the thought behind it, the 
intent behind it is fantastic. 

1835
01:36:55,560 --> 01:36:57,120
What they're trying to do is 
great. 

1836
01:36:57,320 --> 01:37:00,760
The way that they communicate it
is very poor in my opinion, but 

1837
01:37:00,760 --> 01:37:03,280
what they want to do is great, 
and I feel like once you 

1838
01:37:03,280 --> 01:37:05,800
understand it, it's really cool.
It's really fun. 

1839
01:37:05,800 --> 01:37:11,400
Again, it's the OSR. 
If you throw in some story game 

1840
01:37:11,400 --> 01:37:16,520
elements and then pull it back 
to macro just as a rule set, not

1841
01:37:16,520 --> 01:37:18,320
as a game, but just as a rule 
set. 

1842
01:37:18,600 --> 01:37:20,800
That is a template that you can 
overlay any setting that you 

1843
01:37:20,800 --> 01:37:24,280
want if you think of it that 
way, and then use a lot of the 

1844
01:37:26,360 --> 01:37:30,000
intent that the designer writes 
into a lot of these 

1845
01:37:30,000 --> 01:37:33,120
introductions. 
This is really, really 

1846
01:37:33,120 --> 01:37:36,320
interesting and fantastic. 
Again, I just think it's 

1847
01:37:36,320 --> 01:37:39,040
communicated poorly. 
And I think the longer this 

1848
01:37:39,040 --> 01:37:43,160
goes, it's going to get more and
more poorly communicated because

1849
01:37:43,160 --> 01:37:45,800
I feel like, again, this is 
somebody that's been staring at 

1850
01:37:45,800 --> 01:37:48,600
the same rule set for 10 years, 
that understands it intimately 

1851
01:37:48,920 --> 01:37:53,400
and has forgotten how someone 
who's never read it before will 

1852
01:37:53,400 --> 01:37:57,400
read it for the first time. 
That's, I think the biggest, the

1853
01:37:57,400 --> 01:38:01,640
crux of the issue here is that 
they understand the, the, this, 

1854
01:38:01,640 --> 01:38:07,120
this just, again, 150 pages of 
just pure data that is sprung 

1855
01:38:07,120 --> 01:38:13,960
out there, but cannot fathom 
someone who's never looked at it

1856
01:38:13,960 --> 01:38:16,080
before understanding it. 
So I, I do want to go through 

1857
01:38:16,080 --> 01:38:17,680
some of the core rule stuff and 
then we'll go through that. 

1858
01:38:17,680 --> 01:38:19,960
So before learning the system, 
it should be stressed that 

1859
01:38:20,280 --> 01:38:23,440
knowing when to not use dice is 
just as important as knowing 

1860
01:38:23,440 --> 01:38:26,440
when and how to use them. 
Think of the dice as the rule 

1861
01:38:26,440 --> 01:38:29,560
and the rules as another 
participant when it also has to 

1862
01:38:29,560 --> 01:38:32,360
say in how things play out. 
But who doesn't get more 

1863
01:38:32,360 --> 01:38:34,200
spotlight than anyone else at 
the table? 

1864
01:38:34,560 --> 01:38:36,560
For example, if your character 
comes to a dead end and starts 

1865
01:38:36,560 --> 01:38:39,240
looking for a hidden door that 
her map says is there, the 

1866
01:38:39,240 --> 01:38:43,600
solution is not a role to see. 
If she finds something, tell the

1867
01:38:43,600 --> 01:38:47,160
referee where she looks, and if 
it is the right spot, she finds 

1868
01:38:47,160 --> 01:38:50,160
it. 
Well, I I want to punch people 

1869
01:38:50,160 --> 01:38:52,360
in the throat. 
If the second they encounter an 

1870
01:38:52,360 --> 01:38:54,120
issue, they ask if they can roll
the dice. 

1871
01:38:54,120 --> 01:38:57,480
It makes me rage. 
Just play a game. 

1872
01:38:57,680 --> 01:38:59,560
It's it's a it's a game of 
imagination. 

1873
01:38:59,920 --> 01:39:02,760
All right, This is a great part.
Yeah, that's what I wrote. 

1874
01:39:02,760 --> 01:39:05,520
That's what I'm saying it or if 
the party happens, I don't need 

1875
01:39:05,520 --> 01:39:06,520
a second. 
A second one. 

1876
01:39:06,520 --> 01:39:08,560
Right. 
So doing this makes it possible 

1877
01:39:08,560 --> 01:39:11,520
for you to to be or get good at 
the game. 

1878
01:39:11,680 --> 01:39:14,200
Get good, right. 
This is good, yeah. 

1879
01:39:14,320 --> 01:39:17,320
If you just roll dice, none of 
your skill or lack of it can 

1880
01:39:17,320 --> 01:39:19,480
come into play. 
Then again, you should be able 

1881
01:39:19,480 --> 01:39:22,120
to play a character who is good 
at things that you are bad at 

1882
01:39:22,120 --> 01:39:23,720
too. 
For example, if you like riddles

1883
01:39:23,720 --> 01:39:26,600
but you can never figure them 
out, a die roll for your wise 

1884
01:39:26,600 --> 01:39:29,880
explorers Intelligence could 
give you a solid clue. 

1885
01:39:30,760 --> 01:39:32,200
That way you're able to 
understand it. 

1886
01:39:32,200 --> 01:39:35,000
That's what the dice are for, 
right? 

1887
01:39:35,000 --> 01:39:38,240
The the the the the referee 
adjudicates the game right and 

1888
01:39:38,240 --> 01:39:41,560
the dice help make those 
decisions with the rest of the 

1889
01:39:41,560 --> 01:39:44,760
players and referee in a 
conversation right in White 

1890
01:39:44,760 --> 01:39:46,720
Hack. 
The space between dice and 

1891
01:39:46,720 --> 01:39:50,560
player skill is where the 
referee rules on difficulty and 

1892
01:39:50,560 --> 01:39:52,600
where the characters groups, 
abilities and miracle wordings 

1893
01:39:52,600 --> 01:39:55,840
come into play. 
It is also when an emergent game

1894
01:39:55,840 --> 01:39:57,880
world can grow. 
Where emergent game world can 

1895
01:39:57,880 --> 01:39:59,560
grow. 
This doesn't make this doesn't 

1896
01:39:59,560 --> 01:40:01,920
make the game loose. 
The increasing number of 

1897
01:40:01,920 --> 01:40:04,680
precedents will pull system 
setting and gaming group 

1898
01:40:04,680 --> 01:40:06,200
together like tightening a 
screw. 

1899
01:40:06,400 --> 01:40:08,960
That paragraph is the best 
paragraph in this entire book. 

1900
01:40:08,960 --> 01:40:10,360
It's amazing. 
It really is. 

1901
01:40:10,360 --> 01:40:12,960
It is exactly. 
It's a how it's it's it's 

1902
01:40:12,960 --> 01:40:16,200
emergent game play is what this 
is supposed to be like. 

1903
01:40:16,520 --> 01:40:20,720
The as you run into a ruling, 
you rule on it, and now it's a 

1904
01:40:20,720 --> 01:40:25,320
rule for your table as a group 
can alter the way the world 

1905
01:40:25,320 --> 01:40:28,000
works the first time you 
interact with it because you 

1906
01:40:28,000 --> 01:40:30,440
have defined an aspect of the 
world with it. 

1907
01:40:30,440 --> 01:40:34,360
That is what this game is saying
in an incredibly roundabout way.

1908
01:40:34,600 --> 01:40:36,240
So anyway, we're going to 
cruise. 

1909
01:40:36,240 --> 01:40:39,000
We're going to cruise through 
the game. 

1910
01:40:39,000 --> 01:40:40,960
The the game. 
If you guys haven't already 

1911
01:40:40,960 --> 01:40:42,520
noped out. 
Thank you for sticking around 

1912
01:40:42,520 --> 01:40:43,680
with us because we already 
thanks. 

1913
01:40:43,880 --> 01:40:46,200
I'm coming up on the point where
I literally threw this book away

1914
01:40:46,200 --> 01:40:48,560
from me for the first time 
experience. 

1915
01:40:48,800 --> 01:40:51,640
Guess what, you can get it. 
Teachers, schools, library 

1916
01:40:51,640 --> 01:40:53,640
searches, all that you can get 
it right. 

1917
01:40:53,920 --> 01:40:56,320
This is This is literally the 
line that I Nope doubt on when 

1918
01:40:56,320 --> 01:41:00,520
training is access to learning 
resources and opportunities to 

1919
01:41:00,520 --> 01:41:03,560
reflect games. 
One XP per spent crown. 

1920
01:41:04,600 --> 01:41:07,920
When training is supplied by an 
affiliation group, there's a 10%

1921
01:41:07,960 --> 01:41:11,280
XP bonus, and a tenth of the 
payment is also regarded as part

1922
01:41:11,280 --> 01:41:15,080
of any member fee or tax. 
I slammed a shot and threw it on

1923
01:41:15,080 --> 01:41:16,400
my bed and said I'm done for the
day. 

1924
01:41:16,600 --> 01:41:21,520
I was like like you literally 
just got done saying that it's 

1925
01:41:21,520 --> 01:41:24,840
emergent and all this other shit
and now you're telling me XP per

1926
01:41:24,840 --> 01:41:29,200
CR per 10% XP bonus per 10th of 
pay to affiliation group. 

1927
01:41:29,480 --> 01:41:30,480
I'm done. 
I'm fucking done. 

1928
01:41:30,480 --> 01:41:32,120
That was the first no bout for 
me right there. 

1929
01:41:32,320 --> 01:41:34,600
I chewed all the two character 
creation, ripped my hair out. 

1930
01:41:34,800 --> 01:41:37,760
I got to there and said I can't.
I can't do core rules today too,

1931
01:41:38,360 --> 01:41:41,280
right? 
I whatever XP you pay for it, 

1932
01:41:41,360 --> 01:41:43,400
you can. 
Teachers and groups can. 

1933
01:41:43,400 --> 01:41:45,440
You can learn, you can learn 
things from them. 

1934
01:41:45,560 --> 01:41:51,360
That's it. 
Well, XP also comes from quest 

1935
01:41:51,360 --> 01:41:53,280
and killing monsters. 
Boom, obviously done. 

1936
01:41:54,520 --> 01:41:56,520
Boom, all right, save by 
experience. 

1937
01:41:56,520 --> 01:41:58,800
This is a very weird section 
because this literally is just 

1938
01:41:58,800 --> 01:42:00,280
how saves work. 
I don't know why it's called 

1939
01:42:00,280 --> 01:42:04,920
save by experience, but this is 
the saving throw section. 

1940
01:42:05,040 --> 01:42:07,360
It's weirdly placed and the 
header is weirdly worded. 

1941
01:42:07,360 --> 01:42:08,640
That's what that's where my 
notes were. 

1942
01:42:09,120 --> 01:42:11,120
It would be better placed in the
next section. 

1943
01:42:11,360 --> 01:42:12,760
It would be better placed in the
next section. 

1944
01:42:12,760 --> 01:42:15,760
The task roll skills and quality
just put saves in there too. 

1945
01:42:15,760 --> 01:42:17,960
It'd be better placed in there. 
And I do think that's where it 

1946
01:42:17,960 --> 01:42:19,640
is in in three. 
I might not be wrong. 

1947
01:42:20,280 --> 01:42:24,600
Basically you roll the D20 less 
than or equal to your save value

1948
01:42:25,840 --> 01:42:28,320
and if it's success and, and 
that's your save and that's a 

1949
01:42:28,320 --> 01:42:30,280
success. 
D20 roll under in a save. 

1950
01:42:30,560 --> 01:42:33,880
Resistance and vulnerability, 
use advantage and disadvantage. 

1951
01:42:34,040 --> 01:42:35,480
That's it. 
You can be resistant to shit, 

1952
01:42:35,480 --> 01:42:36,840
you can be vulnerable to shit. 
That's it. 

1953
01:42:36,840 --> 01:42:38,760
A save D20 roll under boom, you 
got it. 

1954
01:42:38,760 --> 01:42:42,720
Good job. 
Task roles, skills and quality. 

1955
01:42:42,720 --> 01:42:47,120
OK, so a task role is literally 
just D20 roll under, roll under.

1956
01:42:47,360 --> 01:42:49,960
It's it's equal to or under an 
attribute. 

1957
01:42:50,400 --> 01:42:52,960
That's how it works. 
The face value of a successful 

1958
01:42:52,960 --> 01:42:55,760
die can indicate the quality of 
success. 

1959
01:42:56,160 --> 01:42:58,240
OK, so the higher the successful
value, the better. 

1960
01:42:58,240 --> 01:43:04,240
So basically what this says is 
roll under, but as close to the 

1961
01:43:04,240 --> 01:43:06,360
number you're trying to get as 
possible, right? 

1962
01:43:06,600 --> 01:43:09,840
And a crit is if you hit the 
exact number right. 

1963
01:43:09,920 --> 01:43:13,200
So if your attributes 14 and you
roll A14, boom, you crit right? 

1964
01:43:13,400 --> 01:43:17,240
If you're if you're so if you're
save is or the save is right. 

1965
01:43:17,480 --> 01:43:22,240
If you're save is 14, you roll 
13, you do it really fucking 

1966
01:43:22,240 --> 01:43:25,000
good. 
High super high quality like. 

1967
01:43:25,000 --> 01:43:27,880
Exactly. 
But if you, if you, if you say 

1968
01:43:28,280 --> 01:43:31,400
that regardless of difficulty, 
if you, if the save is supposed 

1969
01:43:31,400 --> 01:43:35,200
to be a 14, you roll like A5, 
you do, it might not look too 

1970
01:43:35,200 --> 01:43:36,680
pretty. 
That's how the shit works. 

1971
01:43:36,680 --> 01:43:38,360
It's it's mixed success 
narratively. 

1972
01:43:38,360 --> 01:43:43,680
That's all it is, difficulty. 
Helping I I did like this rule 

1973
01:43:43,760 --> 01:43:46,080
when I was first coming around. 
I was like oh this is cool. 

1974
01:43:46,360 --> 01:43:49,560
I love D20 rule launder, but I 
often feel like it's missing 

1975
01:43:49,560 --> 01:43:55,160
that like like degrees of 
success essentially. 

1976
01:43:55,160 --> 01:43:57,960
I I also love creating when you 
hit the stat on the dot. 

1977
01:43:57,960 --> 01:44:00,160
I think it's a great way to deal
with quitting on D20 roll under 

1978
01:44:00,440 --> 01:44:02,320
and I really do. 
The first time I read the like 

1979
01:44:02,320 --> 01:44:04,880
the quality of success, I was 
like, that's just another thing 

1980
01:44:04,880 --> 01:44:06,920
for me to worry about in this 
game that already feels busy in 

1981
01:44:06,920 --> 01:44:09,360
my head. 
But like, I do really like that 

1982
01:44:09,360 --> 01:44:12,840
rule. 
Yeah, yeah, I, I that's, I don't

1983
01:44:13,000 --> 01:44:15,000
like, I I just thought that 
that's how all the games worked,

1984
01:44:15,000 --> 01:44:17,800
but apparently they don't. 
And if you're not going to do 

1985
01:44:17,800 --> 01:44:21,560
something like this, do it like 
Max Lander does in himbos their 

1986
01:44:21,560 --> 01:44:23,160
degrees and. 
You always want to go back to 

1987
01:44:23,160 --> 01:44:25,800
where I'm like, that's a great 
way to deal with like having 

1988
01:44:26,120 --> 01:44:31,120
Nick. 
Fantastic, fantastic, higher is 

1989
01:44:31,120 --> 01:44:31,520
better. 
Blah. 

1990
01:44:31,720 --> 01:44:33,160
I wrote. 
There's little to no explanation

1991
01:44:33,160 --> 01:44:36,320
of what quality crit and fumble 
actually mean or look like. 

1992
01:44:36,480 --> 01:44:38,480
So obviously we know what the 
crit and the fumble looks like, 

1993
01:44:38,480 --> 01:44:42,000
but like not not to any degrees.
Basically they said like I get 

1994
01:44:42,000 --> 01:44:44,640
that a lower quality right, but 
what is the what's the 

1995
01:44:45,040 --> 01:44:46,480
difference between A1 and A2 
then? 

1996
01:44:46,840 --> 01:44:49,200
You know, yeah, a crit fail 
versus like the worst possible 

1997
01:44:49,200 --> 01:44:49,880
fail. 
That's not a crit. 

1998
01:44:49,880 --> 01:44:53,520
There's no again, there are no 
if if it guess what, if it's an 

1999
01:44:53,520 --> 01:44:55,720
example to play. 
That was 48 pages ago. 

2000
01:44:56,280 --> 01:44:57,480
I don't I'm not What? 
What? 

2001
01:44:58,240 --> 01:45:00,120
Right. 
Difficulty helping extreme 

2002
01:45:00,120 --> 01:45:02,840
scores. 
OK, so difficulty means that 

2003
01:45:02,840 --> 01:45:05,240
situations that are more 
difficult or easier than normal 

2004
01:45:05,720 --> 01:45:08,920
may subtract or add 2 or more to
the attribute used. 

2005
01:45:09,080 --> 01:45:12,480
Basically ±2, right? 
That's the if things something's

2006
01:45:12,480 --> 01:45:16,000
difficult or not, right? 
Extreme scores or scores roll 

2007
01:45:16,000 --> 01:45:19,080
below 1, so you can't ever do 
that. 

2008
01:45:19,600 --> 01:45:22,720
Any points above 20 May be added
to the quality of success. 

2009
01:45:22,880 --> 01:45:24,800
So this is one of the things 
that bothers me, right? 

2010
01:45:24,800 --> 01:45:29,040
So specifically written in that 
it says any points above 20 May 

2011
01:45:29,040 --> 01:45:30,560
be added to the quality of 
success. 

2012
01:45:30,560 --> 01:45:35,640
You crit on 19 OK every other 
time that that. 

2013
01:45:35,640 --> 01:45:42,440
So basically if you roll over 
20, OK, you can add this. 

2014
01:45:42,440 --> 01:45:47,720
It's called surplus everywhere 
else in the game except for in 

2015
01:45:47,720 --> 01:45:50,760
this spot that specifically 
states the fucking rule, 

2016
01:45:50,960 --> 01:45:55,040
including the example of play 
and Auctions, which uses the 

2017
01:45:55,040 --> 01:45:59,320
same rule everywhere else in the
game, calls it a surplus. 

2018
01:46:00,240 --> 01:46:04,600
The spot here in the section 
explaining how it works does not

2019
01:46:04,600 --> 01:46:06,880
call it a surplus. 
Come on, come on. 

2020
01:46:08,360 --> 01:46:12,280
And if you go over a 20 because 
you can't, there's no, your 

2021
01:46:12,280 --> 01:46:15,200
attributes can't be over 20. 
Like basically if you somehow 

2022
01:46:15,200 --> 01:46:18,200
roll like a 24 or whatever, you 
crit on a 19 because that's the 

2023
01:46:18,200 --> 01:46:19,240
exact number. 
That's all it means. 

2024
01:46:19,840 --> 01:46:23,680
So again, I looked later, I 
tried to figure out what the 

2025
01:46:23,680 --> 01:46:25,920
fuck a surplus was. 
And then I came back and 

2026
01:46:25,920 --> 01:46:30,480
realized, oh, any points above 
adding to the quality of success

2027
01:46:30,480 --> 01:46:33,120
is the surplus, even though it 
doesn't say surplus here, come 

2028
01:46:33,120 --> 01:46:37,800
on, come on, you can help. 
I don't know how, but apparently

2029
01:46:37,800 --> 01:46:40,040
you can help because it talks 
about helping in this section. 

2030
01:46:40,040 --> 01:46:42,400
It literally says like when a 
character gets help from others.

2031
01:46:42,640 --> 01:46:44,840
That is a rule. 
That's a rule right there. 

2032
01:46:44,840 --> 01:46:46,400
This is what I'm talking about. 
I'm going to read this for the 

2033
01:46:46,440 --> 01:46:50,400
for the homies on the thing. 
So if the referee decides the 

2034
01:46:50,400 --> 01:46:53,160
tasks more difficult than what 
it normal than what is normal 

2035
01:46:53,160 --> 01:46:56,080
for its type, like moving 
silently up a very creaky stare.

2036
01:46:56,280 --> 01:46:59,120
Or if it is easier, like when a 
character gets help from others,

2037
01:46:59,440 --> 01:47:02,600
she may tell the player to 
subtract or add 2 or more to the

2038
01:47:02,600 --> 01:47:05,560
attribute used in the task rule.
That is the help rule. 

2039
01:47:08,160 --> 01:47:12,000
No italicize, no bold, no even. 
Like when a character gets help 

2040
01:47:12,000 --> 01:47:17,360
from others is the help rule. 
What now? 

2041
01:47:17,360 --> 01:47:18,960
Help exists in the rule set 
apparently. 

2042
01:47:19,120 --> 01:47:23,040
Come on. 
Skills, trained roles and pairs.

2043
01:47:23,040 --> 01:47:25,440
So skill is when written next to
an attribute. 

2044
01:47:25,960 --> 01:47:27,680
Groups provide positive double 
S, right? 

2045
01:47:27,680 --> 01:47:30,720
So if you have a skill, it's 
when a group is next to an 

2046
01:47:30,720 --> 01:47:33,240
attribute, when it is 
applicable, when the group is 

2047
01:47:33,240 --> 01:47:36,320
applicable to what you are 
doing, you roll the vantage. 

2048
01:47:36,320 --> 01:47:38,880
Boom, easy peasy, right? 
Trained roll. 

2049
01:47:38,880 --> 01:47:41,400
This is the same thing. 
Some tasks work, require pop 

2050
01:47:41,400 --> 01:47:44,080
proper training to complete. 
If there's a relevant group 

2051
01:47:44,080 --> 01:47:47,640
somewhere on the table anywhere,
it doesn't need to be next to 

2052
01:47:47,640 --> 01:47:48,920
the attribute you're rolling 
for. 

2053
01:47:49,320 --> 01:47:52,160
But if somewhere on there is a 
group that is applicable to what

2054
01:47:52,160 --> 01:47:54,560
you're doing. 
So say you're rolling strong and

2055
01:47:54,560 --> 01:47:56,960
you need to pick a lock and you 
have the lock picking Academy 

2056
01:47:56,960 --> 01:47:58,280
written as somewhere on there, 
right? 

2057
01:47:58,640 --> 01:48:00,760
You still you have a trained 
role then. 

2058
01:48:01,040 --> 01:48:07,280
So then you can actually roll to
attempt a task. 

2059
01:48:07,280 --> 01:48:10,520
A regular task is used, right? 
If it's next to the relevant 

2060
01:48:10,520 --> 01:48:14,360
attribute, you get advantage. 
OK, so if it requires a trained 

2061
01:48:14,360 --> 01:48:17,320
role, it has to be somewhere on 
your sheet or you can't even do 

2062
01:48:17,320 --> 01:48:21,280
it. 
And if it is next to the app 

2063
01:48:21,280 --> 01:48:23,880
you're using, you get advantage.
Easy peasy, right? 

2064
01:48:24,200 --> 01:48:26,520
With no relevant. 
If you have no relevant groups 

2065
01:48:26,840 --> 01:48:29,880
and you're trying to do a 
trained role, you roll with 

2066
01:48:29,880 --> 01:48:31,240
disadvantage. 
That's it. 

2067
01:48:31,240 --> 01:48:33,960
So you either have disadvantage,
a regular role, or advantage 

2068
01:48:33,960 --> 01:48:35,640
depending on if you have any 
training in at all. 

2069
01:48:35,640 --> 01:48:37,840
So you can do anything you want,
but if you're not trained at 

2070
01:48:37,840 --> 01:48:42,920
all, it's disadvantage pairs. 
Rolling a pair in a successful 

2071
01:48:42,920 --> 01:48:45,480
positive double result is an 
additional benefit. 

2072
01:48:45,680 --> 01:48:52,160
Basically, if you like, if you 
roll three and three on your 

2073
01:48:52,160 --> 01:48:56,120
advantage role, you'd like, it's
double S, you get special stuff.

2074
01:48:56,320 --> 01:48:58,880
It's like a 60% chance anyway. 
Yeah, that's it. 

2075
01:48:59,160 --> 01:49:02,040
Contests. 
I literally wrote, just read it.

2076
01:49:02,280 --> 01:49:04,440
That's what I wrote next to it 
because my goodness. 

2077
01:49:04,600 --> 01:49:07,680
OK, it's pretty short. 
In contest, the parties roll and

2078
01:49:07,680 --> 01:49:11,480
compare their results. 
The better result category wins.

2079
01:49:11,560 --> 01:49:14,640
OK, this is fine. 
It makes fine sense, right? 

2080
01:49:15,240 --> 01:49:17,360
So while being in the same 
category counts as a tie, I 

2081
01:49:17,360 --> 01:49:19,360
don't know why they're called 
categories, right? 

2082
01:49:19,520 --> 01:49:23,440
The basis is the order from best
to worst is successful, positive

2083
01:49:23,440 --> 01:49:30,280
pick, crit, success, failure, 
fumble, failed, negative pair. 

2084
01:49:30,440 --> 01:49:33,520
So basically what they're saying
is that it doesn't matter what 

2085
01:49:33,520 --> 01:49:36,760
you roll. 
As long as you matter. 

2086
01:49:36,760 --> 01:49:40,440
To that category you roll in. 
Basically it's like poker. 

2087
01:49:40,840 --> 01:49:43,520
This is basically saying that 
like a full house is better. 

2088
01:49:43,560 --> 01:49:45,560
Than that's exactly what I 
thought about this on training. 

2089
01:49:45,560 --> 01:49:48,240
It's like, oh, OK, so full 
house, better four of a kind and

2090
01:49:48,480 --> 01:49:50,920
whatever, you know. 
So that's what matters. 

2091
01:49:50,920 --> 01:49:53,240
It doesn't matter. 
And then it says for a more 

2092
01:49:53,240 --> 01:49:56,840
granular comparison, you can let
the higher roll win within each 

2093
01:49:56,840 --> 01:49:58,880
category. 
So you can actually technically 

2094
01:49:58,880 --> 01:50:02,880
roll higher somehow. 
I don't know. 

2095
01:50:03,040 --> 01:50:07,520
But basically it's a list of the
best possible ways you can roll 

2096
01:50:07,520 --> 01:50:12,560
dice categorized, and whichever 
one you get in, regardless of 

2097
01:50:12,560 --> 01:50:18,840
the number, if it's a higher on 
the category of type of roll you

2098
01:50:18,840 --> 01:50:22,320
can roll, you win. 
Versus just being like, you roll

2099
01:50:22,320 --> 01:50:24,840
2D6, out roll 2D6, and whoever 
rolls highest wins. 

2100
01:50:25,120 --> 01:50:27,640
Why wouldn't you just do that? 
Let's do it. 

2101
01:50:28,800 --> 01:50:32,960
So I have a question about this.
This is a roll under system, so 

2102
01:50:33,040 --> 01:50:38,600
for a positive pair you would 
need to roll 2 dice under. 

2103
01:50:41,480 --> 01:50:43,080
Oh, you mean in contest or in 
regular? 

2104
01:50:43,400 --> 01:50:45,760
In contest. 
Oh, in contest, it doesn't 

2105
01:50:45,760 --> 01:50:47,440
matter. 
You're compare, you're going 

2106
01:50:47,440 --> 01:50:48,840
against each other. 
OK. 

2107
01:50:49,520 --> 01:50:53,200
Yeah, perfect. 
Yeah, you're just rolling like 

2108
01:50:53,200 --> 01:50:54,920
that's what that's how I read 
this is it? 

2109
01:50:54,920 --> 01:50:56,720
This isn't a task roll. 
It's a contest roll. 

2110
01:50:57,040 --> 01:51:01,680
So you roll two, I roll 2, and 
then we figure out did I fumble 

2111
01:51:01,680 --> 01:51:04,000
in that? 
Hierarchy of rights And then 

2112
01:51:04,000 --> 01:51:08,600
like if we both rolled positive 
pairs and I rolled 2 eighteens 

2113
01:51:08,600 --> 01:51:12,040
and you rolled 2 fours, I. 
Know it would, it would still 

2114
01:51:12,040 --> 01:51:14,080
have to be a task roll because 
it specifically says success 

2115
01:51:14,080 --> 01:51:16,160
fumble everything like that. 
So we're still. 

2116
01:51:16,200 --> 01:51:18,560
Yeah, you're right, we do. 
Have the my original 

2117
01:51:18,840 --> 01:51:23,480
interpretation is right. 
So OK, so when it says higher if

2118
01:51:24,040 --> 01:51:29,000
you rolled double fives which 
passes you for task and I rolled

2119
01:51:29,000 --> 01:51:31,840
double threes was passing me for
task, who wins that one? 

2120
01:51:31,840 --> 01:51:32,800
You do. 
So. 

2121
01:51:32,880 --> 01:51:36,400
So as written, it's the same 
category. 

2122
01:51:36,840 --> 01:51:40,400
So technically it would be a 
tie, right? 

2123
01:51:41,040 --> 01:51:44,160
But it says for more granular 
comparison, the higher role 

2124
01:51:44,160 --> 01:51:47,520
within the category wins. 
So you would win on the 55. 

2125
01:51:47,520 --> 01:51:49,640
Okay, yeah. 
I'm just thinking like roll 

2126
01:51:49,640 --> 01:51:52,200
under it always incentivize you 
to go low but this one is roll 

2127
01:51:52,200 --> 01:51:53,880
under. 
But also, the higher you go 

2128
01:51:53,880 --> 01:51:56,840
under, the better the quality 
is, so I'm just making sure the 

2129
01:51:56,840 --> 01:52:00,600
logic stays linear when it does.
The next thing says, note that 

2130
01:52:00,600 --> 01:52:03,520
contestants may have or lack 
groups and can use different 

2131
01:52:03,520 --> 01:52:05,200
things. 
So it says sometimes you don't 

2132
01:52:05,200 --> 01:52:06,400
even have to roll the same 
attributes. 

2133
01:52:06,400 --> 01:52:09,800
Two parties trying to convince a
third might use different 

2134
01:52:09,800 --> 01:52:11,640
things, one using logic, another
using charm. 

2135
01:52:11,640 --> 01:52:13,960
So I would roll logic, you would
roll charm. 

2136
01:52:14,040 --> 01:52:16,680
But again, it's AD 20 roll on 
our system, so it's just against

2137
01:52:16,680 --> 01:52:18,040
ourself basically, you know what
I mean? 

2138
01:52:18,440 --> 01:52:20,920
So like a success for me and a 
success for you are different. 

2139
01:52:22,240 --> 01:52:23,400
I take good issue with that. 
That's fine. 

2140
01:52:23,480 --> 01:52:24,520
Yeah, OK. 
This. 

2141
01:52:24,640 --> 01:52:26,400
Next one. 
Fucking terrible. 

2142
01:52:26,400 --> 01:52:30,640
It is with my entire being. 
Hate everything about it, don't 

2143
01:52:30,680 --> 01:52:33,080
understand it. 
You know, you remember when we 

2144
01:52:33,080 --> 01:52:37,040
read a Zag and they basically 
turned social rules into was it 

2145
01:52:37,040 --> 01:52:38,000
poker? 
No. 

2146
01:52:38,040 --> 01:52:40,080
Blackjacks, yes. 
Something like that, yeah. 

2147
01:52:40,280 --> 01:52:42,280
And this was not going over. 
Yeah, yeah. 

2148
01:52:42,360 --> 01:52:43,360
Blackjack. 
Yeah. 

2149
01:52:43,680 --> 01:52:47,240
So we were like, this is neat. 
I wouldn't use it, but there are

2150
01:52:47,240 --> 01:52:49,240
social rules here and people 
that want social rules, that's 

2151
01:52:49,240 --> 01:52:49,720
cool. 
And I. 

2152
01:52:49,760 --> 01:52:56,280
Understood that one. 
Yes, this honestly I I don't 

2153
01:52:56,360 --> 01:52:58,000
understand and then the thing 
that. 

2154
01:52:58,000 --> 01:53:00,320
Draws in most. 
It's so out of the left field. 

2155
01:53:00,840 --> 01:53:03,160
It's insane. 
And the thing that gets me to is

2156
01:53:03,160 --> 01:53:07,280
like, like one of the things 
that it talks about is how it's 

2157
01:53:07,280 --> 01:53:11,360
like so much easier and like I 
can't even remember what it is. 

2158
01:53:11,360 --> 01:53:14,520
Like it's it's super cool 
because it's easier. 

2159
01:53:14,520 --> 01:53:17,280
It's auctions are cinematic and 
time saving. 

2160
01:53:17,480 --> 01:53:20,640
I'm like how is India not? 
Fucking time saving. 

2161
01:53:20,880 --> 01:53:24,200
This is what I don't understand.
I don't understand it because 

2162
01:53:24,200 --> 01:53:27,320
you're bidding, you're bidding. 
OK, so this is, this is how 

2163
01:53:27,360 --> 01:53:29,320
auctions work. 
This is how auctions work for 

2164
01:53:29,680 --> 01:53:32,560
because I, I literally, I read 
this, I read the example 

2165
01:53:32,560 --> 01:53:35,080
auction, I read all of it and 
I'm like, this is not cinematic.

2166
01:53:35,240 --> 01:53:37,320
You're engaging with the dice 
completely away from the 

2167
01:53:37,320 --> 01:53:39,840
narrative, but occasionally 
talking about them within the 

2168
01:53:39,840 --> 01:53:42,680
context of the dice. 
Dude I literally wrote this is a

2169
01:53:42,680 --> 01:53:44,640
fucking mini game. 
Where did I write it on here? 

2170
01:53:44,640 --> 01:53:46,280
Oh, you did? 
It's a fucking mini game. 

2171
01:53:46,400 --> 01:53:48,880
It's a fucking mini game. 
It would completely destroy all 

2172
01:53:48,880 --> 01:53:51,200
momentum and immersion. 
That was my note on the on the 

2173
01:53:51,200 --> 01:53:52,800
page here. 
So this is how auctions work. 

2174
01:53:53,080 --> 01:53:55,280
Fuck the screen over there, I'm 
bringing my notes. 

2175
01:53:55,280 --> 01:54:00,600
OK so all everyone rolls the D6 
right and adds it to the 

2176
01:54:00,600 --> 01:54:03,040
attribute you're trying to roll.
OK so let's say willpower for 

2177
01:54:03,040 --> 01:54:06,920
you doesn't matter right? 
So your say your base willpower 

2178
01:54:06,920 --> 01:54:10,160
is like 12. 
OK, roll AD 6, you get a three, 

2179
01:54:10,280 --> 01:54:15,160
you hide that number, right? 
But your number is a 15, OK, OK,

2180
01:54:15,360 --> 01:54:18,560
so this is a number you have to 
roll under to win. 

2181
01:54:18,560 --> 01:54:22,520
So if if you if, if you if your 
number is 12 and you roll the 

2182
01:54:22,520 --> 01:54:27,760
three, your number is a 15, OK, 
the first person makes a bid. 

2183
01:54:28,080 --> 01:54:30,920
A bid is the number you must 
roll over to win. 

2184
01:54:31,200 --> 01:54:34,920
So there's you have to roll in 
between, right? 

2185
01:54:35,360 --> 01:54:36,520
Right. 
Yes. 

2186
01:54:36,560 --> 01:54:39,280
So your high end is 15. 
Yeah. 

2187
01:54:39,280 --> 01:54:41,920
So now you're bidding. 
Tell me a number that you think 

2188
01:54:41,920 --> 01:54:45,040
that you can get over. 
So say you pick three, you're 

2189
01:54:45,040 --> 01:54:47,280
saying that you're going to get 
over three, but under 15. 

2190
01:54:47,560 --> 01:54:49,040
Right. 
So I wouldn't, I wouldn't pick 

2191
01:54:49,040 --> 01:54:52,320
one because the person who picks
one wait. 

2192
01:54:52,320 --> 01:54:53,560
Wait, wait, I'll get to that. 
I'll get to. 

2193
01:54:53,560 --> 01:54:55,000
That OK, I'll get to that. 
OK, I'll get to that. 

2194
01:54:55,000 --> 01:54:56,760
So yeah, let's see. 
I'll see 3 then. 

2195
01:54:56,760 --> 01:55:00,320
Yeah, I got a little perfect 
above a three, but below my 

2196
01:55:00,400 --> 01:55:03,040
secret. 
Your secret number, right? 

2197
01:55:03,040 --> 01:55:06,800
So now I now the next person can
bid and then everyone goes 

2198
01:55:06,800 --> 01:55:09,840
around saying, well, I bid 4I 
bid 5I bid 6. 

2199
01:55:10,040 --> 01:55:12,600
So basically you're narrowing 
the scope, you're narrowing the 

2200
01:55:12,600 --> 01:55:18,360
band in which you could win. 
OK, there is a bid called A1 bid

2201
01:55:18,360 --> 01:55:22,080
where someone can just say one 
that is it, OK. 

2202
01:55:22,400 --> 01:55:26,440
But the only time you can do 
that is on your first or last 

2203
01:55:26,440 --> 01:55:28,520
one. 
So basically, if someone says 

2204
01:55:28,520 --> 01:55:32,880
one bid, they're done, they're 
done bidding, and then everyone 

2205
01:55:32,880 --> 01:55:37,000
can keep going until someone 
decides that they win. 

2206
01:55:37,200 --> 01:55:40,520
OK, eventually let's say that 
somebody over there picked one 

2207
01:55:40,720 --> 01:55:43,680
and I say 8. 
Yeah, a crazy 10. 

2208
01:55:44,120 --> 01:55:46,360
I win with an 8, I win with an 
8. 

2209
01:55:46,360 --> 01:55:49,840
OK, so then after we're all 
done, I bid an 8. 

2210
01:55:49,880 --> 01:55:54,960
You bid a three, they bid A1. 
OK, so now I have to show my 

2211
01:55:54,960 --> 01:55:59,520
dice, say it's a four, OK, and 
my stats a 14. 

2212
01:55:59,880 --> 01:56:05,360
So now I have to roll between an
8 and an 18 in order to win the 

2213
01:56:05,360 --> 01:56:11,360
auction. 
OK, so I rolled and I fail. 

2214
01:56:12,240 --> 01:56:14,880
OK, now you were the next 
highest bidder. 

2215
01:56:15,240 --> 01:56:19,760
So now you have to roll between 
a three and a 15. 

2216
01:56:21,920 --> 01:56:26,960
Say that you fail this asshole, 
the one bid, basically this 

2217
01:56:26,960 --> 01:56:29,640
though the one bid is the price 
is right. 

2218
01:56:29,640 --> 01:56:31,200
This is $1.00. 
Yeah. 

2219
01:56:31,320 --> 01:56:35,960
So they hope that everyone else 
goes 200 Shields and then they 

2220
01:56:35,960 --> 01:56:38,400
get it right. 
But here's the problem is if you

2221
01:56:38,400 --> 01:56:44,600
go to the auction example right 
is an example of of two people 

2222
01:56:44,600 --> 01:56:45,800
chasing somebody. 
Uh huh. 

2223
01:56:50,040 --> 01:56:54,080
OK, two people. 
Two, you and me both chasing one

2224
01:56:54,080 --> 01:56:58,440
person. 
Uh huh, that's exactly why I 

2225
01:56:58,440 --> 01:57:00,080
would use this rule. 
Right. 

2226
01:57:00,200 --> 01:57:03,240
So here's here's The thing is 
we're being against each other, 

2227
01:57:04,000 --> 01:57:06,600
right? 
But if either of us fail, we 

2228
01:57:06,600 --> 01:57:09,240
both fail because as a group, 
that means that person gets 

2229
01:57:09,240 --> 01:57:14,560
away, right? 
Yeah, right. 

2230
01:57:14,680 --> 01:57:16,400
No, I understand what you're 
saying. 

2231
01:57:16,440 --> 01:57:20,760
So why would so why would we bid
against each other, pushing the 

2232
01:57:20,760 --> 01:57:25,840
number up so that we one of us 
fails and we both lose the 

2233
01:57:25,840 --> 01:57:27,120
person? 
I don't know. 

2234
01:57:27,360 --> 01:57:30,360
I mean, that's a crazy example 
for this one. 

2235
01:57:30,360 --> 01:57:32,960
It is an insane example, but I 
think the more insane thing is 

2236
01:57:32,960 --> 01:57:35,960
that this rule exists. 
It's it's ridiculous because 

2237
01:57:36,080 --> 01:57:38,760
honestly, in that example, 
people are going to be like, 

2238
01:57:38,880 --> 01:57:40,600
well, you have to buy into the 
narrative of the game. 

2239
01:57:40,640 --> 01:57:45,320
I don't want to play fucking 
bitty blackjack like this is 

2240
01:57:45,320 --> 01:57:47,800
poker like I don't want to play.
I don't want to bluff poker 

2241
01:57:47,800 --> 01:57:52,360
bullshit to Ding narrative. 
The example is in the contest, 

2242
01:57:52,520 --> 01:57:55,120
by the way. 
It would be a contest if the 

2243
01:57:55,120 --> 01:57:58,240
person we were chasing was also 
part of the bidding, perhaps. 

2244
01:57:59,120 --> 01:58:01,000
Oh no, no. 
Contests and auctions are two 

2245
01:58:01,000 --> 01:58:03,080
different sections, bro. 
Contests or You versus me 

2246
01:58:03,480 --> 01:58:04,640
auctions are the whole separate 
thing. 

2247
01:58:04,840 --> 01:58:07,760
The auction, not the contest it 
is, but this is more an auction 

2248
01:58:07,800 --> 01:58:09,520
if everyone was including the 
no. 

2249
01:58:09,520 --> 01:58:12,000
Because what an auction is, is 
basically taking the place of a 

2250
01:58:12,000 --> 01:58:17,480
skill challenge. 
And then as you bid, somehow 

2251
01:58:17,480 --> 01:58:20,440
you're supposed to like feed 
narrative into your bids to make

2252
01:58:20,440 --> 01:58:23,000
it cinematic. 
And I'm like, no, it's not. 

2253
01:58:23,000 --> 01:58:25,200
You're playing a mini game. 
You're stopping the game to to 

2254
01:58:25,200 --> 01:58:28,640
pretend to play another game. 
And then again, in the example 

2255
01:58:28,640 --> 01:58:31,680
of play at the end, they 
literally go, so wait a minute, 

2256
01:58:31,720 --> 01:58:34,000
if one of us loses, we both 
lose. 

2257
01:58:34,000 --> 01:58:36,320
And like, yeah, and then they 
like off the bid or some shit. 

2258
01:58:36,480 --> 01:58:38,960
And I'm like, so then 
realistically what you would do 

2259
01:58:38,960 --> 01:58:41,800
is just we would both one bid. 
So we both so, so like one of us

2260
01:58:41,800 --> 01:58:43,760
succeeds. 
Why would we even try? 

2261
01:58:44,320 --> 01:58:47,080
Like, why would we bid up? 
Because. 

2262
01:58:47,120 --> 01:58:49,720
And then basically again, an 
example is like, oh, well, like 

2263
01:58:49,880 --> 01:58:53,640
I like basically then you're 
bidding on how bad you are at 

2264
01:58:53,640 --> 01:58:57,880
running after somebody to make 
your bid harder narratively. 

2265
01:58:58,800 --> 01:59:01,960
Yeah, no, I know. 
So yeah, that's auction. 

2266
01:59:02,520 --> 01:59:06,640
Fuck that. 
Tactics and auction don't do it.

2267
01:59:07,040 --> 01:59:09,680
Extended auction use don't. 
That's all I say. 

2268
01:59:10,160 --> 01:59:11,400
We can just. 
Yeah. 

2269
01:59:11,640 --> 01:59:13,400
Common special cases. 
All right. 

2270
01:59:14,960 --> 01:59:17,120
Picking a lock, sneaking or 
hiding, searching. 

2271
01:59:17,280 --> 01:59:18,720
There's rules here for those 
things. 

2272
01:59:18,920 --> 01:59:22,880
Common special things, right? 
That's that's it, right. 

2273
01:59:23,080 --> 01:59:25,920
Traps can be handled like locks.
This isn't a Julie to roll this 

2274
01:59:25,920 --> 01:59:26,640
arm. 
There you go. 

2275
01:59:26,640 --> 01:59:30,040
Stuff like that works. 
You got picking lock, sneaking 

2276
01:59:30,040 --> 01:59:33,440
or hiding, searching traps, 
bashing a Chester door, pushing 

2277
01:59:33,440 --> 01:59:34,280
a stuck door. 
That's it. 

2278
01:59:34,280 --> 01:59:36,400
Time and movement. 
Guess what time exists. 

2279
01:59:36,400 --> 01:59:38,400
It's fine. 
Right around. 

2280
01:59:38,840 --> 01:59:40,640
Oh my gosh. 
Look, it's actually bolded with 

2281
01:59:40,640 --> 01:59:43,320
an R next to it. 
As all keywords should fucking 

2282
01:59:43,320 --> 01:59:45,440
be. 
It is. 

2283
01:59:45,480 --> 01:59:48,560
Interesting at this part. 
Like occasionally at random it 

2284
01:59:48,560 --> 01:59:50,280
has it laid out like it's 
actually rules. 

2285
01:59:50,560 --> 01:59:53,520
Like a real rule, like real 
rules, like actually real rules 

2286
01:59:53,520 --> 01:59:54,640
is how those fucking books 
should be. 

2287
01:59:54,640 --> 01:59:56,760
I'm just getting mad now. 
Minutes, hours, months, years, 

2288
01:59:56,760 --> 01:59:59,800
whatever a round is. 
Is that SO1R? 

2289
01:59:59,800 --> 02:00:02,760
In combat round there's actions.
You can quaff a potion and do 

2290
02:00:02,760 --> 02:00:06,520
stuff AD 6 rounds. 
Is basically what what the quote

2291
02:00:06,520 --> 02:00:09,000
UN quote like turn is or 
whatever now. 

2292
02:00:09,240 --> 02:00:11,240
So if you want to get something 
out of your backpack, pick a 

2293
02:00:11,240 --> 02:00:13,640
lock, do whatever, you just roll
D6 to how many rounds it takes 

2294
02:00:13,640 --> 02:00:18,200
for you to do it. 10 minutes is 
fight, loot, rest, do whatever 

2295
02:00:18,200 --> 02:00:20,360
you want. 60 minutes is like 
burning a regular torch. 

2296
02:00:20,520 --> 02:00:22,080
Whatever, it's time. 
There's time listed. 

2297
02:00:22,080 --> 02:00:24,000
It's fine. 
There's travel times listed 

2298
02:00:24,240 --> 02:00:26,960
based on bad weather and night 
travel and and plains and 

2299
02:00:26,960 --> 02:00:28,840
mountains. 
Guess what, that's their indoor 

2300
02:00:28,840 --> 02:00:29,640
movement. 
Guess what? 

2301
02:00:29,640 --> 02:00:31,480
There's a movement table. 
It exists. 

2302
02:00:31,480 --> 02:00:33,920
It's roughly what you think it 
would be, and it's listed by 

2303
02:00:33,920 --> 02:00:35,760
humans. 
Things smaller than humans. 

2304
02:00:35,960 --> 02:00:39,920
If you're crawling, if you're 
normal weight, if you're 

2305
02:00:41,000 --> 02:00:43,720
encumbered, either heavy, 
severe, or massively encumbered,

2306
02:00:43,960 --> 02:00:46,040
it's like the distance you can 
go. 

2307
02:00:46,040 --> 02:00:51,440
So 30 feet or six squares if 
you're a normal human, and 10 

2308
02:00:51,440 --> 02:00:56,200
feet or two squares if you are a
small massively encumbered 

2309
02:00:56,200 --> 02:00:57,320
person. 
That's it. 

2310
02:00:57,320 --> 02:01:00,040
There you go, straining and 
boosting movement. 

2311
02:01:00,040 --> 02:01:09,600
This one's kind of interesting 
Strength roll while carrying a 

2312
02:01:09,600 --> 02:01:12,320
heavy or worse load. 
Basically, if you are 

2313
02:01:12,320 --> 02:01:16,560
encumbered, you can try to roll 
a strength check in order to 

2314
02:01:16,560 --> 02:01:20,720
basically boost yourself and 
strain yourself to to move 

2315
02:01:20,720 --> 02:01:24,080
faster while encumbered, right? 
On a success, you move as one 

2316
02:01:24,080 --> 02:01:26,800
category lighter within the 
current time unit. 

2317
02:01:26,800 --> 02:01:30,960
So if you're trying to do like 
an hour for an hour, you get to 

2318
02:01:31,120 --> 02:01:33,680
instead of being as severely 
encumbered, you'll just be 

2319
02:01:33,680 --> 02:01:35,920
heavily encumbered. 
You get to move up on the chart 

2320
02:01:35,920 --> 02:01:40,080
one right? 
But if you fail the next, so the

2321
02:01:40,080 --> 02:01:43,480
next time unit again. 
If you're using hours, then for 

2322
02:01:43,480 --> 02:01:47,440
the next hour afterwards you 
tried and failed and you're just

2323
02:01:47,440 --> 02:01:48,600
burnt out. 
You can't move at all. 

2324
02:01:49,960 --> 02:01:51,600
That's the problem with trying 
to strain. 

2325
02:01:52,520 --> 02:01:54,360
They were hit in combat. 
Here we go. 

2326
02:01:54,920 --> 02:01:55,880
Combat. 
It happens. 

2327
02:01:56,520 --> 02:01:58,000
Attitudes and parley. 
Yeah. 

2328
02:01:58,120 --> 02:02:01,720
Basically the GM decides how 
people feel about you, right? 

2329
02:02:01,720 --> 02:02:03,720
There's a reaction table. 
Furious, hostile, negative, 

2330
02:02:03,720 --> 02:02:04,720
neutral, positive. 
Happy. 

2331
02:02:05,040 --> 02:02:05,960
It's there. 
Boom. 

2332
02:02:06,000 --> 02:02:08,320
It's a 3D6 table if you want to 
roll it. 

2333
02:02:08,320 --> 02:02:10,680
Or the they just decide 
initiative and surprise. 

2334
02:02:10,880 --> 02:02:13,120
Guess what? 
GM decides if you have surprise,

2335
02:02:13,120 --> 02:02:14,560
right? 
If you're going to roll 

2336
02:02:14,560 --> 02:02:18,120
initiative, it's D6, and it can 
be modified by agility. 

2337
02:02:18,120 --> 02:02:22,000
There are earlier rules where 
especially in the depth section,

2338
02:02:22,320 --> 02:02:25,320
where having increased agility 
gives you bonuses. 

2339
02:02:25,320 --> 02:02:29,480
So if your agility is over 13 or
more at base, you get a + 1 

2340
02:02:29,480 --> 02:02:30,880
bonus. 
That's not this rule, that's 

2341
02:02:30,880 --> 02:02:33,400
just in the game text somewhere.
I don't remember it somewhere. 

2342
02:02:33,400 --> 02:02:36,200
If it's yeah, if it's sixteen or
more, you get a +2. 

2343
02:02:36,640 --> 02:02:43,800
So your agility is just AD six 
rule unless your status higher 

2344
02:02:43,800 --> 02:02:46,400
than 13 or 60, and then it's D6 
plus one or D 6 + 2. 

2345
02:02:46,640 --> 02:02:50,640
That's it, right? 
And then if it's tied, it goes 

2346
02:02:50,640 --> 02:02:57,040
into this old BX style. 
Whichever like action type 

2347
02:02:57,040 --> 02:03:00,280
you're doing gets to go first. 
So missiles go first, then 

2348
02:03:00,280 --> 02:03:02,480
melee. 
Missiles beat melee. 

2349
02:03:02,600 --> 02:03:05,040
Light beats heavy, drawn beats 
undrawn. 

2350
02:03:05,720 --> 02:03:08,360
So if everyone rolls like A4, 
instead of re rolling just two, 

2351
02:03:08,360 --> 02:03:11,520
if two people aren't 4 and I'm 
trying to shoot you and you're 

2352
02:03:11,520 --> 02:03:13,560
trying to hit me, I get to shoot
you before you try to hit me. 

2353
02:03:14,000 --> 02:03:15,840
I kind of like that. 
I dig that a little bit because 

2354
02:03:16,200 --> 02:03:18,440
we're not, we're not altering 
our actions based on it. 

2355
02:03:18,440 --> 02:03:20,760
We're going at the same time. 
It's just that one will beat the

2356
02:03:20,760 --> 02:03:22,520
other. 
Me hitting with an arrow will 

2357
02:03:22,520 --> 02:03:24,480
happen before you run across the
room and punch me. 

2358
02:03:24,480 --> 02:03:25,640
You know what I mean? 
That's it. 

2359
02:03:26,320 --> 02:03:31,240
If you hold, you can actually 
for an entire turn doing 

2360
02:03:31,240 --> 02:03:35,360
nothing, you can then change 
your initiative to a six because

2361
02:03:35,360 --> 02:03:37,480
your initiative stays. 
If you roll a 3, it's a 3, but 

2362
02:03:37,480 --> 02:03:39,360
if you hold for an entire round,
you can move it to a six. 

2363
02:03:40,360 --> 02:03:42,480
If you want to meta game it, 
everyone can just say fuck it 

2364
02:03:42,480 --> 02:03:45,760
for a round and all be sixes and
then all get to go first, but 

2365
02:03:45,760 --> 02:03:47,200
then your last, but then your 
first and your last. 

2366
02:03:47,200 --> 02:03:48,880
So it doesn't really matter. 
It's just if you have a shitty 

2367
02:03:48,880 --> 02:03:50,360
initiative and you want to be 
the one that goes to the 

2368
02:03:50,360 --> 02:03:51,760
beginning of the round, you can 
do that. 

2369
02:03:52,560 --> 02:03:54,240
You can always hold to lower 
your initiative. 

2370
02:03:54,240 --> 02:03:56,920
And if you do, you go before the
next person or like as they act 

2371
02:03:56,920 --> 02:03:58,320
and be like before they do that.
I do this thing. 

2372
02:03:58,320 --> 02:04:01,240
Boom, that's it. 
If you're surprised you can only

2373
02:04:01,240 --> 02:04:03,520
move and ready weapons, you 
can't take an action and you 

2374
02:04:03,520 --> 02:04:05,560
don't even roll until the next 
round. 

2375
02:04:05,960 --> 02:04:08,440
That's it. 
That is initiative and surprise.

2376
02:04:11,240 --> 02:04:15,480
Moving on to attacking. 
So attacking is just D20. 

2377
02:04:18,040 --> 02:04:20,520
You add or subtract any bonuses 
or penalties of the characters 

2378
02:04:20,520 --> 02:04:22,960
AV and make a task roll. 
It's just a standard task roll, 

2379
02:04:23,240 --> 02:04:28,360
so less than or equal to your 
attack value. 

2380
02:04:28,880 --> 02:04:30,680
Right? 
But to hit, the roll must also 

2381
02:04:31,160 --> 02:04:33,680
be successful and exceed the 
target's defense. 

2382
02:04:33,840 --> 02:04:38,360
So if my attack value is 15 and 
the character's defense is five,

2383
02:04:38,480 --> 02:04:40,240
I have to roll under 15 but 
higher than A5. 

2384
02:04:40,440 --> 02:04:41,040
Boom. 
That's it. 

2385
02:04:41,560 --> 02:04:43,040
That's how the temporals work. 
Perfect. 

2386
02:04:43,040 --> 02:04:44,960
Love it. 
Yeah, it's a roll over under 

2387
02:04:44,960 --> 02:04:47,480
system, right? 
Legacy armor systems. 

2388
02:04:48,080 --> 02:04:50,400
There's a chart here that 
basically looks like a Thego 

2389
02:04:50,400 --> 02:04:52,000
chart. 
My notes for this one. 

2390
02:04:52,000 --> 02:04:53,000
Huh. 
No. 

2391
02:04:53,120 --> 02:04:57,640
So we're moving on action 
steering around. 

2392
02:04:58,720 --> 02:05:01,080
So action steering around. 
So. 

2393
02:05:04,680 --> 02:05:08,880
Oh shit, I grabbed the wrong 
thing. 

2394
02:05:09,640 --> 02:05:12,440
No one, no one looked at the man
behind the curtain. 

2395
02:05:13,040 --> 02:05:18,040
Close your eyes. 
Good thing it's so well 

2396
02:05:20,240 --> 02:05:22,280
hyperlinked because I can just 
go. 

2397
02:05:22,760 --> 02:05:27,040
It is very well. 
Quick to combat attack, steering

2398
02:05:27,040 --> 02:05:29,600
around. 
All right, let me grab my notes.

2399
02:05:29,640 --> 02:05:34,560
I'm gonna drag this over. 
OK, so an attack. 

2400
02:05:34,560 --> 02:05:38,560
OK, so there are a series of 
things that you can do in in 

2401
02:05:38,600 --> 02:05:41,600
while you attack. 
OK, you can do you can make an 

2402
02:05:41,600 --> 02:05:44,600
attack, you can make an average 
move, sometimes modified and get

2403
02:05:44,600 --> 02:05:46,800
small action. 
So for those that have played 

2404
02:05:47,040 --> 02:05:50,600
the most PR game in the world or
whatever, basically you get an 

2405
02:05:50,600 --> 02:05:53,720
attack, you get an additional 
action, and then you get like a 

2406
02:05:53,720 --> 02:05:57,320
bonus action. 
OK, so attack, secondary action,

2407
02:05:57,320 --> 02:06:00,280
bonus action, right? 
Oh, I'm sorry. 

2408
02:06:00,320 --> 02:06:02,400
You get an attack, a move, and a
bonus action. 

2409
02:06:03,520 --> 02:06:07,800
OK, they're interchangeable, but
only left to right. 

2410
02:06:08,120 --> 02:06:10,600
OK, right. 
So that means that like for 

2411
02:06:10,600 --> 02:06:12,800
example, if you, you can 
sacrifice an attack to make two 

2412
02:06:12,800 --> 02:06:17,240
moves in a small action because 
your move, an attack means 

2413
02:06:17,240 --> 02:06:23,480
basically two moves and a move 
could be too small actions, but 

2414
02:06:23,480 --> 02:06:25,640
it can't go backwards. 
You can't make a, you can't 

2415
02:06:25,680 --> 02:06:29,320
exchange small action for move 
or move for an attack like it's 

2416
02:06:29,320 --> 02:06:32,280
it has to go left to right. 
So you can always sack an attack

2417
02:06:32,280 --> 02:06:37,560
to do 2 moves or two moves or a 
move to do 2 small actions. 

2418
02:06:37,560 --> 02:06:40,800
Basically fine action economy. 
I like it. 

2419
02:06:40,800 --> 02:06:42,720
I like the options that you 
don't get whatever. 

2420
02:06:42,720 --> 02:06:44,160
I might even steal that. 
That's really neat. 

2421
02:06:45,560 --> 02:06:47,440
Melee and reach. 
It exists. 5 feet, 10 feet. 

2422
02:06:47,440 --> 02:06:48,800
Who cares? 
This is the ask you what I'm 

2423
02:06:48,800 --> 02:06:50,560
talking about. 
Reach, No reach. 

2424
02:06:50,560 --> 02:06:53,040
OK, dope. 
OK, now I get it. 5 feet is the 

2425
02:06:53,040 --> 02:06:54,720
slashes, 10 feet the slashes, 
whatever. 

2426
02:06:55,080 --> 02:06:57,160
Free attacks and disengaging 
people get them. 

2427
02:06:57,160 --> 02:06:59,520
Fighting takes focused. 
If you literally do fucking 

2428
02:06:59,520 --> 02:07:03,200
anything, you get yourself open 
to a free regular attack, which 

2429
02:07:03,200 --> 02:07:04,720
is basically an opportunity 
attack, right? 

2430
02:07:04,920 --> 02:07:06,720
Regardless of turn, regardless 
of anything. 

2431
02:07:06,720 --> 02:07:09,120
But people have a set number of 
these free attacks. 

2432
02:07:09,200 --> 02:07:11,440
Strong makes 2, everyone else 
gets one and then you're done. 

2433
02:07:11,560 --> 02:07:12,840
So basically it's the 
opportunity attack. 

2434
02:07:12,840 --> 02:07:16,680
Strong gets two done. 
Missile attack specifics. 

2435
02:07:19,600 --> 02:07:23,040
Attacks with ranged weapons get 
a -. 1 AV for each increment 

2436
02:07:23,040 --> 02:07:26,160
above the weapons range, right? 
So every weapon has a range, and

2437
02:07:26,160 --> 02:07:29,840
if you go above that range -1 
all the way up to Max of a four 

2438
02:07:30,200 --> 02:07:34,640
in order to try to hit, if you 
fire into a melee right, you 

2439
02:07:34,640 --> 02:07:37,120
have to succeed. 
You have to exceed the defense 

2440
02:07:37,120 --> 02:07:40,600
value by a + 4 or you hit 
somebody else. 

2441
02:07:42,120 --> 02:07:43,360
Boom, that's it, that's how it 
works. 

2442
02:07:44,880 --> 02:07:46,960
Crits and fumbles, they exist, 
you roll on them. 

2443
02:07:47,160 --> 02:07:50,120
Crits do double damage, stacking
with def double damage, and if 

2444
02:07:50,120 --> 02:07:53,920
you were a one on a damage die 
or one or two on a boss fight, 

2445
02:07:54,280 --> 02:07:57,440
you get to also roll on the crit
table and then fumbles, roll on 

2446
02:07:57,440 --> 02:07:59,240
a fumble table. 
That's it, Boom, that's how that

2447
02:07:59,240 --> 02:08:02,000
works. 
Combat advantage, This is one. 

2448
02:08:02,000 --> 02:08:03,480
I'm like, which one's X, which 
one's O? 

2449
02:08:03,480 --> 02:08:05,600
Whatever. 
Basically, if you find yourself 

2450
02:08:05,600 --> 02:08:09,040
in combat advantage, right? 
By the way, combat advantage has

2451
02:08:09,040 --> 02:08:11,800
been mentioned about five times 
before this, and most of the 

2452
02:08:11,800 --> 02:08:14,720
time it never referenced where 
the fuck combat advantage is. 

2453
02:08:14,720 --> 02:08:18,160
If you find yourself in combat 
advantage, it's not actually 

2454
02:08:18,160 --> 02:08:22,560
advantage like as we know it, 
it's not positive double rolls. 

2455
02:08:22,680 --> 02:08:27,400
It's just a +2 to your armor to 
attack value and damage, so +2 

2456
02:08:27,400 --> 02:08:30,080
to hit and damage if you find 
yourself with combat advantage. 

2457
02:08:30,280 --> 02:08:32,400
And it stacks all the way up to 
double or triple. 

2458
02:08:32,400 --> 02:08:35,040
So plus 2 + 4 + 6, that's what 
you can get with it. 

2459
02:08:35,840 --> 02:08:39,280
And this, this basically is 
telling you that you also get it

2460
02:08:40,440 --> 02:08:43,560
what what flanking looks like if
you have reach, which means just

2461
02:08:43,560 --> 02:08:46,640
means your circle is one more 
square away from your X boom, 

2462
02:08:46,640 --> 02:08:48,600
good job. 
Conditions and concentration, 

2463
02:08:48,720 --> 02:08:51,560
they exist, they suck. 
If you have one, it's bad for 

2464
02:08:51,560 --> 02:08:52,680
you. 
Good job. 

2465
02:08:52,920 --> 02:08:55,520
OK. 
Basically, the referee 

2466
02:08:55,520 --> 02:08:59,280
interprets unregulated cases 
using combat advantage, free 

2467
02:08:59,280 --> 02:09:01,640
attacks and stuff like that. 
So there's no explainer for it. 

2468
02:09:01,640 --> 02:09:04,720
If someone's blinded, you just 
decide what that means, and 

2469
02:09:04,720 --> 02:09:05,800
that's fine. 
I'm fine with that. 

2470
02:09:06,040 --> 02:09:09,080
And then the referee, yeah, the 
referee dictates what that means

2471
02:09:09,080 --> 02:09:15,760
based using free attacks, combat
advantage, extra damage, stuff 

2472
02:09:15,760 --> 02:09:16,760
like that. 
How that works? 

2473
02:09:16,800 --> 02:09:17,520
That's fine. 
Boom. 

2474
02:09:17,520 --> 02:09:20,320
Good job. 
OK, special combat options, they

2475
02:09:20,320 --> 02:09:21,800
exist. 
Charge, defend, fight 

2476
02:09:21,800 --> 02:09:24,680
defensively, grapple trick. 
The thing I love most about this

2477
02:09:24,680 --> 02:09:26,000
is that it's not hidden behind 
feet. 

2478
02:09:26,000 --> 02:09:28,120
It's not class specific. 
Anyone can do these things. 

2479
02:09:28,280 --> 02:09:31,440
They're fucking great. 
Charge, run 15 at somebody in a 

2480
02:09:31,440 --> 02:09:35,640
straight line and you get -2 to 
the to their defense value and 

2481
02:09:35,640 --> 02:09:38,120
-1 to save versus special 
attacks on your next turn. 

2482
02:09:38,160 --> 02:09:40,120
Love it. 
Great good job grappling, 

2483
02:09:40,120 --> 02:09:42,800
pressing, protecting all that's 
great Weapons and armor, guess 

2484
02:09:42,800 --> 02:09:45,840
what, they exist. 
Every weapon does D6 and it's 

2485
02:09:45,840 --> 02:09:50,200
either plus 1 + 2 or -1 -, 2 or 
a flat D6. 

2486
02:09:50,280 --> 02:09:51,520
Love it. 
It's amazing. 

2487
02:09:51,640 --> 02:09:52,760
They're special features and 
you're. 

2488
02:09:52,800 --> 02:09:55,960
Super OK with this part, you 
know, like it keeps numbers very

2489
02:09:55,960 --> 02:09:57,760
consistent. 
Like especially in this. 

2490
02:09:58,120 --> 02:10:02,840
Your HP is fairly low so plus 
one is meaningful -2 is 

2491
02:10:02,840 --> 02:10:04,520
meaningful. 
Yeah. 

2492
02:10:05,400 --> 02:10:10,600
And then you get things like two
handed D 6 -, 2 damage in melee 

2493
02:10:10,600 --> 02:10:12,480
for a javelin. 
So there's special features, 

2494
02:10:12,480 --> 02:10:14,200
right? 
It also gives you a weight next 

2495
02:10:14,200 --> 02:10:16,400
to it. 
So there's regular and then like

2496
02:10:16,400 --> 02:10:17,760
medium or heavy, something like 
that. 

2497
02:10:17,760 --> 02:10:21,480
Basically like one handed or two
handed or, or something minor or

2498
02:10:21,480 --> 02:10:22,960
or heavy. 
It's regular minor. 

2499
02:10:22,960 --> 02:10:25,560
Heavy. 
There's a range and then there's

2500
02:10:25,560 --> 02:10:27,480
a rate of fire, and then there's
crowns. 

2501
02:10:27,480 --> 02:10:29,160
How much it cost? 
The rate of fire is interesting.

2502
02:10:29,440 --> 02:10:31,480
So basically, let's take for 
example the crossbow. 

2503
02:10:31,480 --> 02:10:34,360
It says 1/2. 
OK, so if we Scroll down the 

2504
02:10:34,360 --> 02:10:37,600
rules a little bit to rate a 
fire, which is this, this not a 

2505
02:10:37,600 --> 02:10:39,920
box at the bottom again, this is
written like a novel or a 

2506
02:10:39,920 --> 02:10:42,160
textbook. 
So it's literally like a, it's 

2507
02:10:42,160 --> 02:10:47,800
written as if it's like like a, 
like a like when there's like a 

2508
02:10:47,960 --> 02:10:51,920
little comma, one comma. 
Yeah, like down at the bottom. 

2509
02:10:51,920 --> 02:10:54,080
I don't remember. 
It's called like a citation. 

2510
02:10:54,080 --> 02:10:55,080
It's like a citation. 
Yeah. 

2511
02:10:55,640 --> 02:11:00,360
So it says minor means there's 
two can fit in one slots with a 

2512
02:11:00,360 --> 02:11:02,480
small item. 
Regular is one slot and heavy is

2513
02:11:02,480 --> 02:11:05,000
2 slots. 
Rate of fire is a rate of fire 

2514
02:11:05,000 --> 02:11:08,400
in shots and then rounds. 
So fire in the first round and 

2515
02:11:08,400 --> 02:11:10,360
spend any remaining rounds 
reloading. 

2516
02:11:10,520 --> 02:11:15,480
So basically for like crossbow 
says 1/2 so you fire in a round 

2517
02:11:16,240 --> 02:11:19,160
but it takes two rounds to 
reload as. 

2518
02:11:19,840 --> 02:11:23,400
Opposed to this musket which is 
you fire around, takes 4 rounds 

2519
02:11:23,400 --> 02:11:26,160
to reload. 4 rounds of reloading
exactly. 

2520
02:11:26,160 --> 02:11:27,400
So that's exactly what that 
means. 

2521
02:11:27,440 --> 02:11:28,680
I like that. 
It's interesting. 

2522
02:11:28,680 --> 02:11:32,760
I think it's cool armor. 
It goes from cloth at one 

2523
02:11:33,240 --> 02:11:34,920
leather, hard leather, 
chainmail, split mail, full 

2524
02:11:34,920 --> 02:11:37,760
plate 123456 and then shield 
gives you a + 1. 

2525
02:11:37,920 --> 02:11:41,440
So if you have chainmail at four
with a shield, your armor value 

2526
02:11:41,480 --> 02:11:43,400
is five. 
So when things are trying to hit

2527
02:11:43,400 --> 02:11:47,000
you, they hit above your defense
value of five. 

2528
02:11:47,120 --> 02:11:48,360
That's it. 
Boom, good job done. 

2529
02:11:49,400 --> 02:11:51,800
Damage, HP, and death. 
It's right there. 

2530
02:11:51,800 --> 02:11:53,520
There's consequences to it. 
When a character is hit, you 

2531
02:11:53,520 --> 02:11:55,640
roll damage subtracted from 
current harm. 

2532
02:11:55,640 --> 02:11:58,080
If HP is still positive, nothing
happens, but the character's 

2533
02:11:58,080 --> 02:11:59,240
closer to getting in real 
trouble. 

2534
02:11:59,240 --> 02:12:01,920
If HP is 0 or negative, use the 
table below. 

2535
02:12:02,360 --> 02:12:05,920
At zero, you're knocked out into
your healed -1 You're also 

2536
02:12:05,920 --> 02:12:11,920
injured -2 to -9 You also have 
to save or die in D6 rounds and 

2537
02:12:11,920 --> 02:12:14,960
-10 instant death. 
So if you ever go -10 you're 

2538
02:12:14,960 --> 02:12:16,400
dead. 
That's it. 

2539
02:12:17,160 --> 02:12:19,200
A successful first aid attempt 
stops bleeding. 

2540
02:12:19,200 --> 02:12:21,280
There you go. 
Save against incoming damage. 

2541
02:12:21,480 --> 02:12:24,160
So this is the thing that 
everybody gets once per battle. 

2542
02:12:24,440 --> 02:12:27,480
Anybody can try to make a 
successful save, right? 

2543
02:12:28,000 --> 02:12:32,280
Reducing the incoming damage by 
D6, which at low levels can 

2544
02:12:32,280 --> 02:12:33,440
literally save your fucking 
life. 

2545
02:12:33,680 --> 02:12:35,480
Everyone can do this, that's how
it works. 

2546
02:12:35,640 --> 02:12:39,200
If the save fails, you take full
damage and you are dazed from 

2547
02:12:39,200 --> 02:12:42,480
the attempt, which means until 
after your next turn you can't 

2548
02:12:42,480 --> 02:12:45,440
do shit except move five feet 
and everyone has combat 

2549
02:12:45,440 --> 02:12:48,880
advantage against you. 
That's it. 

2550
02:12:49,360 --> 02:12:52,160
Boom, good job. 
Also, hey shout out being bolded

2551
02:12:52,160 --> 02:12:57,400
and bullet pointed, you know? 
Crazy, crazy how that works and 

2552
02:12:57,400 --> 02:12:59,520
you can actually understand what
this fucking means, right? 

2553
02:13:00,720 --> 02:13:03,560
Healing, basically. 
It sucks. 

2554
02:13:03,560 --> 02:13:05,160
It sucks to get hurt. 
This game is brutal. 

2555
02:13:05,160 --> 02:13:07,480
It does, yeah. 
It's, it's the healing is pretty

2556
02:13:07,480 --> 02:13:12,720
minor and brutal and, you know, 
all of the lies heal better, you

2557
02:13:12,800 --> 02:13:13,760
know? 
Yeah, yeah. 

2558
02:13:13,960 --> 02:13:20,640
So basically it says a character
was not gone below 0 HP will 

2559
02:13:20,640 --> 02:13:23,560
restore all harm points within 
48 hours of rest. 

2560
02:13:23,560 --> 02:13:24,760
I want to point something out 
too. 

2561
02:13:25,560 --> 02:13:28,840
All harm points completely after
48 hours of rest. 

2562
02:13:29,040 --> 02:13:31,920
It is not a healing rate. 
Rate is italicized. 

2563
02:13:31,920 --> 02:13:33,080
That means it's important, 
right? 

2564
02:13:33,400 --> 02:13:37,880
But a static side effect of 
prolonged rest and isn't 

2565
02:13:37,880 --> 02:13:39,920
affected by wise expedited 
healing rules. 

2566
02:13:40,080 --> 02:13:44,960
So healing at base is not a 
rate, remember that. 

2567
02:13:45,680 --> 02:13:51,000
So basically if you did not go 
below 0 in combat after 48 hours

2568
02:13:51,000 --> 02:13:55,000
of rest, fully healed. 
Otherwise it's one HP every 

2569
02:13:55,000 --> 02:13:56,840
evening and morning. 
So it's two HPA day. 

2570
02:13:57,800 --> 02:14:01,240
Or you can have two HP if you 
succeed on a on a toughness 

2571
02:14:01,240 --> 02:14:03,680
roll. 
And then you can also bind 

2572
02:14:03,680 --> 02:14:10,040
wounds to reduce one D 6 -, 3 HP
if you are trained in something 

2573
02:14:10,040 --> 02:14:12,320
that helps you bind wounds and 
you succeed. 

2574
02:14:12,320 --> 02:14:17,240
But fumbling causes one HP 
injuries and and disadvantage. 

2575
02:14:17,240 --> 02:14:20,800
So if you hit negative HP, you 
get an injury that is equivalent

2576
02:14:20,800 --> 02:14:24,560
to carrying five extra items. 
So basically it takes up 

2577
02:14:24,560 --> 02:14:26,840
inventory slots, right? 
And. 

2578
02:14:26,840 --> 02:14:28,440
That's a lot of inventory slots,
too. 

2579
02:14:28,960 --> 02:14:30,440
Yeah, it's half your inventory 
slots. 

2580
02:14:30,440 --> 02:14:34,680
Well, that's a third, Yeah, and 
you also heal at your usual 

2581
02:14:34,680 --> 02:14:40,160
rate, but only to HP of one. 
So literally you only get back 

2582
02:14:40,160 --> 02:14:43,000
to one and you don't heal 
anymore until you find somebody 

2583
02:14:43,120 --> 02:14:45,120
that can heal you. 
Narratively, I like that. 

2584
02:14:45,120 --> 02:14:48,400
Basically, if you go below your 
HP, you're basically dying and 

2585
02:14:48,400 --> 02:14:50,480
all they will do is be able to 
stabilize you and then they have

2586
02:14:50,480 --> 02:14:54,200
to get your stabilized body to 
somebody that is trained in 

2587
02:14:54,200 --> 02:14:56,360
helping you, like a physician or
a healer. 

2588
02:14:56,760 --> 02:14:59,960
It's my necromantic Wizard could
help you, but only after you 

2589
02:14:59,960 --> 02:15:03,040
die. 
So yeah, exactly exactly. 

2590
02:15:03,880 --> 02:15:06,560
You can also choose to take a 
permanent disadvantage which you

2591
02:15:06,560 --> 02:15:08,240
note on your your character 
sheet. 

2592
02:15:08,640 --> 02:15:11,680
Basically you just mark it down 
and then you just have 

2593
02:15:11,680 --> 02:15:13,800
disadvantage all the time. 
Like when you have it's a 

2594
02:15:13,800 --> 02:15:16,640
negative double roll if it's 
applicable, boom done. 

2595
02:15:17,600 --> 02:15:19,080
There's also weapons that have 
knockout. 

2596
02:15:19,080 --> 02:15:20,680
It just knocks you out. 
No injuries, no nothing. 

2597
02:15:20,960 --> 02:15:24,000
Magic interference and healing. 
So why is heals different? 

2598
02:15:24,480 --> 02:15:27,040
OK, because magic interference 
is weird. 

2599
02:15:27,200 --> 02:15:31,680
Basically you can't the the way 
this has had to be an edge case 

2600
02:15:31,680 --> 02:15:33,560
that people kept doing and they 
said fuck that. 

2601
02:15:33,920 --> 02:15:37,520
So basically what this says is 
you can't heal yourself for the 

2602
02:15:37,520 --> 02:15:39,680
HP you're spinning on magic 
because I don't know if we said 

2603
02:15:39,680 --> 02:15:42,160
it before magic. 
The cost is your. 

2604
02:15:42,560 --> 02:15:43,480
HP yes. 
Good. 

2605
02:15:43,680 --> 02:15:49,880
OK, you can't just use magic and
then heal yourself with magic 

2606
02:15:50,640 --> 02:15:53,760
because you just create a loop 
of low level magic and healing 

2607
02:15:53,760 --> 02:15:56,000
where you never actually lose 
any HP. 

2608
02:15:56,200 --> 02:15:58,320
You just can't because it's 
called magic interference and 

2609
02:15:58,320 --> 02:15:59,720
magic don't work that way. 
That's fine. 

2610
02:15:59,720 --> 02:16:01,880
I'm totally fine with it being 
like it doesn't work because I 

2611
02:16:01,880 --> 02:16:03,880
fucking said to don't try to 
break it. 

2612
02:16:04,240 --> 02:16:09,120
Here's my problem though. 
OK, habitual miracle workers 

2613
02:16:09,120 --> 02:16:12,440
paying HP like the Wise get 
constant benign interference. 

2614
02:16:12,440 --> 02:16:15,200
That's a side effect. 
They regain HP at twice the 

2615
02:16:15,200 --> 02:16:22,400
natural rate of others. 
I'm gonna roll up real quick, 

2616
02:16:22,400 --> 02:16:24,680
just for a second. 
Oh, they never call that a rate 

2617
02:16:24,680 --> 02:16:26,200
higher up, do they? 
They never say. 

2618
02:16:26,200 --> 02:16:32,200
It specifically says it is not a
healing rate, but a static side 

2619
02:16:32,200 --> 02:16:35,160
effect. 
So if healing is not a rate at. 

2620
02:16:35,160 --> 02:16:39,440
All yeah, it's talking about the
48 hour rule is not a rate. 

2621
02:16:39,480 --> 02:16:41,440
That's that's a natural side 
effect. 

2622
02:16:41,440 --> 02:16:45,719
So the one HP every evening and 
morning is the rate or whatever 

2623
02:16:45,719 --> 02:16:47,440
2 HP if they succeed on the 
roll. 

2624
02:16:53,000 --> 02:16:55,320
Got it. 
I was very mad about this. 

2625
02:16:55,320 --> 02:16:59,360
I'm glad you clarified that for.
Me, the character recovers. 

2626
02:16:59,360 --> 02:17:01,840
It never refers to this. 
It never refers to the actual 

2627
02:17:01,840 --> 02:17:06,799
rate as rate. 
I just inferred that if you get 

2628
02:17:06,799 --> 02:17:09,360
one HP every evening, morning if
you fail or yes, you're. 

2629
02:17:09,480 --> 02:17:12,080
You're completely right. 
I didn't read it that way and I 

2630
02:17:12,080 --> 02:17:15,360
was very mad that I was like, 
you say it's not a rate and then

2631
02:17:15,360 --> 02:17:17,600
you say it's by the rate. 
So basically instead of one in 

2632
02:17:17,600 --> 02:17:21,000
the morning, you get 2. 
In the morning wise can't rest 

2633
02:17:21,000 --> 02:17:24,400
for 24 hours and get fully 
recovered because that's not a 

2634
02:17:24,400 --> 02:17:27,840
rate, it's a natural prolonged 
effect of resting. 

2635
02:17:27,959 --> 02:17:30,440
Basically what it's saying is 
like the normal of you get one 

2636
02:17:30,440 --> 02:17:32,639
every morning, one every 
evening, the wise gets 2 every 

2637
02:17:32,639 --> 02:17:35,719
morning and two every evening. 
Yes, or they get four and four 

2638
02:17:35,719 --> 02:17:37,040
if they pass their toughness 
rule. 

2639
02:17:37,200 --> 02:17:37,920
Exactly. 
Boom. 

2640
02:17:38,280 --> 02:17:40,120
Ghost form. 
If we're talking about something

2641
02:17:40,120 --> 02:17:41,840
that should be an optional rule,
it's this. 

2642
02:17:42,160 --> 02:17:43,959
Yes, this should be an optional 
rule. 

2643
02:17:44,000 --> 02:17:45,160
Why is it? 
Why are? 

2644
02:17:45,160 --> 02:17:47,160
Bases. 
Why are bases in the cool 

2645
02:17:47,160 --> 02:17:50,400
classes in optional rules but 
ghost form isn't? 

2646
02:17:50,680 --> 02:17:52,400
So Long story short, how does 
ghost form work? 

2647
02:17:52,400 --> 02:17:55,400
Guess what, if you die, you can 
just be a fucking ghost and you 

2648
02:17:55,400 --> 02:18:00,160
get all of your HP that you had 
in life, OK And anytime you want

2649
02:18:00,160 --> 02:18:02,680
to do anything, anything 
interact with the world at all, 

2650
02:18:02,680 --> 02:18:05,320
you have to spend HP and it does
not recover. 

2651
02:18:05,520 --> 02:18:08,240
So once you you can only 
basically interact with the 

2652
02:18:08,240 --> 02:18:11,120
world until you've used up all 
your HP and then you are 

2653
02:18:11,120 --> 02:18:13,200
literally a ghost that can do 
nothing because you cannot 

2654
02:18:13,200 --> 02:18:15,200
interact the world anymore. 
That's it. 

2655
02:18:15,200 --> 02:18:17,799
So the higher level you are when
you die means the more you can 

2656
02:18:17,799 --> 02:18:19,719
interact with the world. 
One thing I don't like about 

2657
02:18:19,719 --> 02:18:22,400
this is it says you can't go 
through doors, and I'm like 

2658
02:18:22,400 --> 02:18:23,680
that. 
If I have a ghost, they go 

2659
02:18:23,719 --> 02:18:24,480
through goddamn doors. 
I'm. 

2660
02:18:24,480 --> 02:18:26,639
Not doing that. 
It's like that's so dumb. 

2661
02:18:26,799 --> 02:18:29,719
Also why is this not? 
I know he just said it but like 

2662
02:18:30,080 --> 02:18:33,959
this is this is one where like 
Oh yeah like if someone invoked 

2663
02:18:33,959 --> 02:18:37,480
this optional rule I would 
probably let it fly, but it is 

2664
02:18:37,480 --> 02:18:41,160
weird that it is here. 
As opposed to the other the cool

2665
02:18:41,160 --> 02:18:42,840
classes and stuff. 
Anyway. 

2666
02:18:43,400 --> 02:18:45,760
We're almost through core items.
I'm just saying I did this twice

2667
02:18:45,760 --> 02:18:47,480
as fast as you did character is 
all I'm saying. 

2668
02:18:47,879 --> 02:18:51,280
Also, I wasn't talking while you
were talking to me because if I 

2669
02:18:51,280 --> 02:18:54,160
was talking while I was talking 
it would take twice as long too.

2670
02:18:54,320 --> 02:18:57,719
So using magic items, guess what
you can. 

2671
02:18:58,360 --> 02:19:02,160
And if you want to throw shit, 
it's a missile attack like 

2672
02:19:02,160 --> 02:19:04,280
powders, You want to throw it 5 
feet, whatever, who cares. 

2673
02:19:04,280 --> 02:19:05,719
Cursed objects, guess what, they
exist. 

2674
02:19:05,719 --> 02:19:08,280
It's mostly a narrative. 
Players can do it like referee 

2675
02:19:08,280 --> 02:19:09,400
does whatever. 
Reading a scroll? 

2676
02:19:09,400 --> 02:19:14,000
Guess what, you can do it. 
Effects, parameters, and cost in

2677
02:19:14,000 --> 02:19:16,240
HP are set. 
The use requires a trained 

2678
02:19:16,240 --> 02:19:19,799
Intelligence role modified by 
the HP cost, and it's -10 to the

2679
02:19:19,799 --> 02:19:21,799
role if the language is unknown 
but pronounceable. 

2680
02:19:22,200 --> 02:19:24,879
And unless noted, scrolls take 
10 minutes to use. 

2681
02:19:25,440 --> 02:19:27,600
That's what all of this says. 
And then there's literally like 

2682
02:19:27,600 --> 02:19:31,600
a, a whole, like a role result, 
fumble, fail, success, double 

2683
02:19:31,600 --> 02:19:34,280
success, crit. 
There's a result for how it 

2684
02:19:34,280 --> 02:19:36,280
works. 
And there you go. 

2685
02:19:36,480 --> 02:19:37,600
That's how it works. 
Go for it. 

2686
02:19:37,600 --> 02:19:40,240
Poison and drugs, they have a 
primary, secondary effect and 

2687
02:19:40,240 --> 02:19:42,840
they should always have 
remedies, possibly addiction and

2688
02:19:42,840 --> 02:19:44,600
withdrawal effects to it. 
Boom, they exist. 

2689
02:19:44,600 --> 02:19:46,760
They exist in the world and they
exist the way you probably think

2690
02:19:46,760 --> 02:19:48,240
they do. 
That's it. 

2691
02:19:48,440 --> 02:19:50,880
That is the core rules. 
Do you want me to chew through 

2692
02:19:50,880 --> 02:19:52,960
the rest of this in the next 10 
minutes or what do you want to 

2693
02:19:52,960 --> 02:19:57,320
do? 
I don't know, let's touch on 

2694
02:19:57,320 --> 02:19:59,560
what optional rules do you want 
to touch. 

2695
02:20:01,960 --> 02:20:06,680
Well, let's just Why don't I 
buzz and you stop me when you 

2696
02:20:06,680 --> 02:20:07,080
want? 
Yeah. 

2697
02:20:07,520 --> 02:20:09,200
Using traditional material. 
Guess what? 

2698
02:20:09,200 --> 02:20:11,440
You can't. 
There's variants here for 

2699
02:20:11,600 --> 02:20:12,440
adapting it. 
Boom. 

2700
02:20:12,440 --> 02:20:14,160
Good job crawling dungeons and 
hexes. 

2701
02:20:14,160 --> 02:20:14,840
Guess what? 
You can. 

2702
02:20:14,840 --> 02:20:15,600
There's rules here too. 
You. 

2703
02:20:15,600 --> 02:20:18,240
Can absolutely. 
That's another one that I think 

2704
02:20:18,240 --> 02:20:20,840
it's weird that this is not 
cooked in as a hex crawl. 

2705
02:20:22,000 --> 02:20:24,000
Yeah, yes. 
Well, I think I think I think 

2706
02:20:24,040 --> 02:20:27,720
because that implies some 
setting aspects to it, like. 

2707
02:20:28,200 --> 02:20:28,920
Does. 
Yeah, you're right. 

2708
02:20:28,920 --> 02:20:30,120
You're right, right? 
Which pulls it out. 

2709
02:20:30,160 --> 02:20:32,080
Hirelings and retainers. 
They exist. 

2710
02:20:32,360 --> 02:20:33,640
It's fine. 
There's more. 

2711
02:20:33,640 --> 02:20:36,360
Rules from later on too sounds. 
Yeah, morale checks. 

2712
02:20:36,360 --> 02:20:37,800
It's weird. 
It's an optional because when 

2713
02:20:37,800 --> 02:20:40,280
you get to the monsters it 
specifically talks about morale.

2714
02:20:40,840 --> 02:20:43,200
Yeah, they have morale like they
have the stat. 

2715
02:20:43,200 --> 02:20:44,880
So it's not an optional. 
They have the stat exists 

2716
02:20:44,880 --> 02:20:46,840
already baked in. 
Yeah, So I don't know why it's 

2717
02:20:46,840 --> 02:20:48,080
an optional miniatures in 
terrain. 

2718
02:20:48,080 --> 02:20:48,840
You can use them. 
Good job. 

2719
02:20:48,840 --> 02:20:51,600
You can use them traditional 
magic if you want to. 

2720
02:20:51,840 --> 02:20:54,040
Basically it tells you how you 
can switch back to like Vantian 

2721
02:20:54,040 --> 02:20:55,360
magic. 
Why would you? 

2722
02:20:55,760 --> 02:20:57,280
Why would what the fuck would 
you? 

2723
02:20:57,280 --> 02:20:58,960
Hey, you want your magic to be 
less fun and variable? 

2724
02:20:58,960 --> 02:21:00,760
Here's. 
The thing I can I, I can see of 

2725
02:21:00,760 --> 02:21:03,840
all the things I love freeform 
magic. 

2726
02:21:03,840 --> 02:21:05,800
You know that the magic that I'm
fucking around with is very 

2727
02:21:05,800 --> 02:21:08,120
similar to this magic. 
I can see people bouncing off of

2728
02:21:08,120 --> 02:21:12,000
it because of the, the, the the 
choice paralysis of just being 

2729
02:21:12,000 --> 02:21:14,000
too freeform. 
I I can totally see that and I 

2730
02:21:14,000 --> 02:21:15,280
can see people leaning back into
it. 

2731
02:21:15,280 --> 02:21:19,000
So fine, whatever true miracles.
Basically it's saying that you 

2732
02:21:19,000 --> 02:21:21,600
can just get rid of magic and 
make magic. 

2733
02:21:21,600 --> 02:21:23,920
All magic scrolls and miracles 
really. 

2734
02:21:23,920 --> 02:21:26,360
Miracles. 
Super low magic setting. 

2735
02:21:26,400 --> 02:21:27,800
I like it. 
There's a whole fucking thing 

2736
02:21:27,800 --> 02:21:30,680
here for it. 
Other traditions can't read. 

2737
02:21:31,240 --> 02:21:32,960
This. 
What's up? 

2738
02:21:33,600 --> 02:21:37,560
I am read this part. 
It's fine, who cares, We're 

2739
02:21:37,560 --> 02:21:39,240
moving on. 
Combat in ships. 

2740
02:21:39,480 --> 02:21:40,760
Do it. 
Find stuff on ships. 

2741
02:21:40,920 --> 02:21:44,240
Here's an ASCII image that I 
have no fucking like whatever 

2742
02:21:44,240 --> 02:21:45,880
mountain. 
Hey look, it's got to change on 

2743
02:21:45,920 --> 02:21:47,920
this one. 
Yeah, but fuck that. 

2744
02:21:47,920 --> 02:21:50,160
I'm sorry. 
Those are thick clouds. 

2745
02:21:50,160 --> 02:21:53,960
Why are they on the ocean? 
These are mountains. 

2746
02:21:54,240 --> 02:21:55,440
I don't. 
Know Canyon? 

2747
02:21:55,840 --> 02:21:57,600
Yeah, dope. 
Fine, it's fine. 

2748
02:21:58,040 --> 02:21:59,720
Crafting, code breaking and 
hacking. 

2749
02:21:59,720 --> 02:22:00,800
Guess what, you can do it. 
You're good. 

2750
02:22:00,800 --> 02:22:02,600
Good job, modern and feature 
weapons. 

2751
02:22:02,600 --> 02:22:04,200
This is neat. 
I did think that these are 

2752
02:22:04,200 --> 02:22:05,280
really cool. 
We're not going to talk about 

2753
02:22:05,280 --> 02:22:08,240
it, but it talks about burst and
Full Auto ammo rolls. 

2754
02:22:08,400 --> 02:22:12,640
Look at all of the italicized 
bolded stuff on here. 

2755
02:22:12,640 --> 02:22:16,520
The the the, the bullet points 
off to the side here. 

2756
02:22:16,640 --> 02:22:19,760
Why is everything after 
character creation about halfway

2757
02:22:19,760 --> 02:22:21,800
through core rules suddenly 
become a rule book? 

2758
02:22:22,160 --> 02:22:26,440
I don't know is it that this 
stuff is the later iteration 

2759
02:22:26,800 --> 02:22:29,440
add-ons OK? 
Because honestly, there's some 

2760
02:22:29,440 --> 02:22:31,320
cool. 
Stuff here the rules here for 

2761
02:22:31,320 --> 02:22:32,960
like suppressive fire and stuff 
I thought were cool. 

2762
02:22:32,960 --> 02:22:35,320
So good, so good. 
Honestly though, they just made 

2763
02:22:35,320 --> 02:22:37,640
the deft 2 pages and bullet 
pointed most of it. 

2764
02:22:37,960 --> 02:22:41,600
I would have immaculately like 
the classes in general out of so

2765
02:22:41,600 --> 02:22:42,720
many less problems with this 
book. 

2766
02:22:43,000 --> 02:22:45,440
Yeah, they they were like this 
book is like 30 pages shorter 

2767
02:22:45,440 --> 02:22:48,960
than last one. 
I'm like why, why, why why? 

2768
02:22:49,480 --> 02:22:52,360
Anyway, scale. 
You can have scale, that's 

2769
02:22:52,360 --> 02:22:53,360
totally fine. 
Good job. 

2770
02:22:53,400 --> 02:22:55,600
Do that. 
Corruption was an interesting 

2771
02:22:55,600 --> 02:22:57,840
rule. 
Basically it adds madness, 

2772
02:22:57,840 --> 02:23:00,520
radiation, the influence of 
chaos, and stuff like that. 

2773
02:23:00,640 --> 02:23:04,840
You actually add a new thing in 
like ACL and instead of spending

2774
02:23:04,840 --> 02:23:09,240
HP you can just spend corruption
in order to do some certain 

2775
02:23:09,240 --> 02:23:10,320
things. 
I love that. 

2776
02:23:10,320 --> 02:23:11,400
I would use that in a fucking 
heartbeat. 

2777
02:23:11,400 --> 02:23:13,280
You know my Ad's born ass is 
using corruption rules. 

2778
02:23:13,720 --> 02:23:16,320
Well, I think that really fits 
into that, that you can put this

2779
02:23:16,320 --> 02:23:19,120
on any setting and it works and 
like, Oh yeah, that's how you've

2780
02:23:19,120 --> 02:23:20,400
a corruption aspect to your 
setting. 

2781
02:23:20,400 --> 02:23:24,320
Radiation with a cool. 
Yeah, yeah, Madness, radiation, 

2782
02:23:24,320 --> 02:23:26,840
corruption, like, yeah, dude, 
that's that's super dope. 

2783
02:23:27,080 --> 02:23:31,560
And then there's a whole CL 
chart here, so CL1 to 3/4 to 6/7

2784
02:23:31,560 --> 02:23:33,840
to 10 and then 10. 
Plus it shows you a minor effect

2785
02:23:33,840 --> 02:23:37,040
in behavior versus like a major 
permanent effect. 

2786
02:23:37,280 --> 02:23:39,080
Things that you can hide, things
you can't hide. 

2787
02:23:39,080 --> 02:23:41,240
I really love this. 
I think this is a fantastic 

2788
02:23:41,240 --> 02:23:43,920
rule. 
Whole thing about corrupting 

2789
02:23:43,920 --> 02:23:45,840
magic, basically the same thing.
Yeah. 

2790
02:23:46,040 --> 02:23:48,840
But like, this is the part where
it talks about you pay for 

2791
02:23:48,840 --> 02:23:52,800
miracles and corruption levels. 
CL instead of HP Really cool, I 

2792
02:23:52,800 --> 02:23:54,640
love that a lot. 
Customized attributes and 

2793
02:23:54,640 --> 02:23:58,800
implants. 
Basically like losing a hand, 

2794
02:23:59,000 --> 02:24:01,120
always roll for the closest 
attribute for the task at hand, 

2795
02:24:01,120 --> 02:24:02,600
things like that. 
If you want, you can customize a

2796
02:24:02,600 --> 02:24:05,800
character attribute array to 
better suit the setting. 

2797
02:24:06,000 --> 02:24:09,000
So if you want to customize your
attributes it talks about how to

2798
02:24:09,000 --> 02:24:12,200
do that blah blah blah blah 
blah. 

2799
02:24:12,200 --> 02:24:13,680
Beyond levels. 
Can you go beyond 10? 

2800
02:24:13,680 --> 02:24:17,160
Sure, who cares, whatever. 
Divine aid and debts are neat, 

2801
02:24:17,280 --> 02:24:18,400
but there's not a whole lot to 
it. 

2802
02:24:18,400 --> 02:24:22,320
A lot of its narrative and and 
referee discretion playing with 

2803
02:24:22,320 --> 02:24:25,160
aspects. 
So basically basically at level,

2804
02:24:25,360 --> 02:24:28,480
starting at level 10, you can 
control limited aspects of the 

2805
02:24:28,480 --> 02:24:31,160
game world. 
So you like ends books, whether 

2806
02:24:31,160 --> 02:24:33,800
guards like you just like 
control aspects of the world, 

2807
02:24:34,080 --> 02:24:35,120
right? 
Which you kind of do from the 

2808
02:24:35,120 --> 02:24:38,480
beginning. 
Rare character classes, dope 

2809
02:24:38,480 --> 02:24:39,680
ones. 
Which one was your favorite? 

2810
02:24:40,440 --> 02:24:45,240
I don't know. 
I think, I think the fortunate 

2811
02:24:45,240 --> 02:24:49,280
because I really like the idea 
of like manipulating like 

2812
02:24:49,480 --> 02:24:52,240
essentially luck, you know, like
once a day you become really 

2813
02:24:52,240 --> 02:24:54,920
fortunate about something. 
Like I'm also rereading Wheel of

2814
02:24:54,920 --> 02:24:57,800
Time and match from coffin is 
like the guy who can just roll 

2815
02:24:57,800 --> 02:25:00,000
dice and he always rolls well 
and like, yeah, look at that. 

2816
02:25:00,880 --> 02:25:03,440
So I, I don't know, I really 
like leaned and. 

2817
02:25:03,600 --> 02:25:05,080
You see, you seem like a mad 
guy. 

2818
02:25:06,520 --> 02:25:08,040
Actually, I'm more of a pair. 
Any bar guy. 

2819
02:25:08,040 --> 02:25:10,240
That guy has the coolest of the 
abilities so. 

2820
02:25:10,400 --> 02:25:13,440
Yeah, but you, I'm sorry. 
You're the you're the shy. 

2821
02:25:14,440 --> 02:25:16,840
Yeah, that's not. 
Who I am, I'm definitely more a 

2822
02:25:16,840 --> 02:25:18,040
match from Coffin. 
You're a Matt. 

2823
02:25:18,280 --> 02:25:20,680
Yeah. 
So anyway, so the characters are

2824
02:25:20,680 --> 02:25:21,840
the brave, the club and the 
fortune. 

2825
02:25:21,880 --> 02:25:26,680
So just like the wise, the deft 
and the strong really feed on to

2826
02:25:26,680 --> 02:25:28,600
an attribute. 
These feed on other attributes 

2827
02:25:28,600 --> 02:25:31,200
or things, right. 
So the brave is about courage 

2828
02:25:31,200 --> 02:25:36,560
and your ability to stand fast. 
There's again, this one actually

2829
02:25:36,560 --> 02:25:39,160
has like numbered lists and and 
shit, whatever. 

2830
02:25:39,400 --> 02:25:42,160
There's a clever, it's about 
thinking but not being smart. 

2831
02:25:42,160 --> 02:25:44,240
It's about thinking about doing 
things in different ways. 

2832
02:25:44,600 --> 02:25:49,360
So you will get bonuses to doing
things in unorthodox ways with 

2833
02:25:49,760 --> 02:25:51,560
non combat related problem 
solving. 

2834
02:25:51,560 --> 02:25:53,920
That's really clever. 
This is going to be a difficult 

2835
02:25:53,920 --> 02:25:57,680
class for people to kind of, I 
think vibe with a lot trying to 

2836
02:25:57,680 --> 02:25:59,120
think of ways to do things 
differently. 

2837
02:26:00,240 --> 02:26:02,520
So I understand why this one's a
little bit more of an advanced 

2838
02:26:02,520 --> 02:26:04,040
class. 
I do think it is a more advanced

2839
02:26:04,040 --> 02:26:06,680
class for the way you have to 
craft your mind around it. 

2840
02:26:06,880 --> 02:26:11,760
But once again, like I don't 
understand why this one, 

2841
02:26:11,760 --> 02:26:15,240
literally the entire class is 
laid out in numbers. 

2842
02:26:15,720 --> 02:26:17,760
Like the clever can do this, 
they can do that, they can do 

2843
02:26:17,760 --> 02:26:20,440
this, they can do that. 
Like one through 9 very easily. 

2844
02:26:20,440 --> 02:26:23,200
Understandable, right? 
But the base classes in the 

2845
02:26:23,200 --> 02:26:25,400
earlier part of the game aren't.
I don't fucking understand it. 

2846
02:26:25,520 --> 02:26:29,000
It's two page spread. 
Just do the class at the 

2847
02:26:29,000 --> 02:26:30,320
beginning like this. 
What the fuck. 

2848
02:26:30,360 --> 02:26:33,000
Like this makes me mad. 
These make me generally fucking 

2849
02:26:33,000 --> 02:26:34,920
mad. 
Like these are so laid out, so 

2850
02:26:34,920 --> 02:26:36,280
much better. 
It's laid out. 

2851
02:26:36,400 --> 02:26:38,200
So much better. 
It makes it so easy to read and 

2852
02:26:38,200 --> 02:26:41,280
understand these classes versus 
the other ones where it's it is 

2853
02:26:41,280 --> 02:26:43,640
it generally is mad the 
fortunate, like you said. 

2854
02:26:43,760 --> 02:26:46,160
Well no, the fortunate it talks 
about being bored with an 

2855
02:26:46,160 --> 02:26:48,240
advantage and stuff like that. 
But then you're still are using 

2856
02:26:48,240 --> 02:26:54,120
like the the fortunate can be 
have royal heirs, rich and 

2857
02:26:54,120 --> 02:26:56,600
influential merchants, one per 
game session. 

2858
02:26:56,600 --> 02:26:58,520
They may use their good fortune 
in a major way. 

2859
02:26:58,520 --> 02:27:02,200
So it's not like using luck. 
It's literally being born rich 

2860
02:27:03,560 --> 02:27:06,240
and then being able to use your.
Rich, I know it's like 

2861
02:27:06,320 --> 02:27:08,480
fortunate, but like I would 
probably spend. 

2862
02:27:09,120 --> 02:27:11,040
It, you know, you could totally 
do you could totally do a lot of

2863
02:27:11,040 --> 02:27:13,280
class. 
There are some special classes 

2864
02:27:13,280 --> 02:27:14,400
that basically they're just 
races. 

2865
02:27:14,400 --> 02:27:16,800
There's the Dragonite, which is 
like amphibian refugees. 

2866
02:27:17,040 --> 02:27:19,440
So it literally it it basically 
walks you through like creating 

2867
02:27:19,440 --> 02:27:21,720
your own kind of species and the
things that you could have with 

2868
02:27:21,720 --> 02:27:22,480
it. 
That's cool. 

2869
02:27:22,880 --> 02:27:27,000
The marionette is just dope, 
like these scarecrow people that

2870
02:27:27,000 --> 02:27:29,240
were supposed to. 
This is fucked by the way. 

2871
02:27:30,600 --> 02:27:32,880
Marionettes, sometimes called 
scarecrows, are man sized 

2872
02:27:32,880 --> 02:27:35,960
servant puppets infused with 
souls from dead humanoids. 

2873
02:27:36,120 --> 02:27:38,000
So it's a soul from a dead 
person put into a. 

2874
02:27:38,000 --> 02:27:39,400
Puppet. 
It's a colon. 

2875
02:27:39,880 --> 02:27:42,360
Yeah, it's the soul of a dead 
person. 

2876
02:27:43,720 --> 02:27:46,920
So as in a person's soul is put 
into a yeah. 

2877
02:27:47,200 --> 02:27:50,040
And then they were originally 
made to serve as edutants, 

2878
02:27:50,040 --> 02:27:53,840
bodyguards or field medics, but 
in times of peace as butlers and

2879
02:27:53,840 --> 02:27:57,280
worker versions have also been 
produced for the rich. 

2880
02:27:57,400 --> 02:28:02,000
So you're dead, your soul is put
into a wooden puppet, and then 

2881
02:28:02,000 --> 02:28:04,320
you are forced to work for the 
rich people. 

2882
02:28:05,960 --> 02:28:07,760
That's so fun. 
Like, it's so fun. 

2883
02:28:07,760 --> 02:28:10,840
I don't have these everywhere. 
This one and I think Frost Jaw, 

2884
02:28:10,920 --> 02:28:13,400
I mean, all of these are a 
little like setting specific. 

2885
02:28:13,400 --> 02:28:16,800
It almost feels like you know. 
Yes, the Dragonite 2, but I 

2886
02:28:16,800 --> 02:28:18,800
think that's the point when they
one of the reasons they put 

2887
02:28:18,800 --> 02:28:21,520
these in because they literally 
talk about the special classes 

2888
02:28:21,520 --> 02:28:25,280
being humanoids, humans, you can
do a bunch of stuff, but it also

2889
02:28:25,280 --> 02:28:27,960
it also teaches you at the 
beginning how to make them. 

2890
02:28:28,160 --> 02:28:31,680
So these classes are more 
examples, not just like to do 

2891
02:28:31,680 --> 02:28:33,160
it. 
It says list your advantages, 

2892
02:28:33,160 --> 02:28:35,600
list drawbacks, supply XP 
requirements. 

2893
02:28:35,880 --> 02:28:38,000
It it teaches you how to build 
them. 

2894
02:28:38,000 --> 02:28:39,840
And then basically these are 
just three examples. 

2895
02:28:40,880 --> 02:28:42,200
The third one is the frost 
giant. 

2896
02:28:42,200 --> 02:28:43,840
Like you said, they're just 
they're tall giants. 

2897
02:28:43,840 --> 02:28:45,480
You get like plus 7HP and stuff 
like that. 

2898
02:28:45,880 --> 02:28:47,640
Bases are really cool. 
We're not going to dig into it 

2899
02:28:47,640 --> 02:28:49,600
because we can have a whole 
episode on this, but basically 

2900
02:28:49,600 --> 02:28:52,120
it's your home base. 
You can have one, there's like a

2901
02:28:52,120 --> 02:28:55,000
base identity, how to have your 
base identity and building a 

2902
02:28:55,000 --> 02:28:58,000
vehicle, who the leader is, all 
that kind of stuff, your 

2903
02:28:58,000 --> 02:28:59,880
equipment, your resources, all 
of that. 

2904
02:28:59,880 --> 02:29:02,600
There's a zero state to your 
base where it basically talks 

2905
02:29:02,600 --> 02:29:05,680
about like the intactness of it.
Like if your hole is intact in 

2906
02:29:05,680 --> 02:29:09,720
water and what it means when it 
becomes like not intact anymore.

2907
02:29:10,200 --> 02:29:12,880
Intervention costs and stress. 
So as your base starts to 

2908
02:29:12,880 --> 02:29:16,600
crumble or be attacked, there's 
whole values for the base and 

2909
02:29:16,600 --> 02:29:18,960
the consequences based on like 
the stress your base comes 

2910
02:29:18,960 --> 02:29:21,760
under. 
And then if your base is 

2911
02:29:21,760 --> 02:29:24,040
compromised, if it's threatened,
it's destroyed, all those kind 

2912
02:29:24,040 --> 02:29:27,040
of things. 
Here's a there's even a base 

2913
02:29:27,040 --> 02:29:29,440
sheet that you can use. 
Yeah. 

2914
02:29:29,720 --> 02:29:30,840
Then there's refereeing 
Whitehack. 

2915
02:29:30,840 --> 02:29:34,360
We're going to skip most of this
because it's just, it's it's 

2916
02:29:34,360 --> 02:29:36,840
relatively generic. 
The only kind of interesting 

2917
02:29:36,840 --> 02:29:42,560
part is this intro part. 
Running in the game of Whitehack

2918
02:29:42,560 --> 02:29:45,480
means relying to a degree on 
your knowledge of the fantasy 

2919
02:29:45,480 --> 02:29:47,240
genre. 
Don't let it worry you. 

2920
02:29:47,920 --> 02:29:49,840
While the rules provide 
structure and means of 

2921
02:29:50,240 --> 02:29:53,800
resolution, their main purpose 
isn't to help children make 

2922
02:29:53,800 --> 02:29:56,800
things up together long before 
they can read playing game or 

2923
02:29:56,800 --> 02:29:58,920
make believe. 
You may need a reminder, be it 

2924
02:29:58,920 --> 02:30:00,800
on YouTube. 
This is such a this is where I 

2925
02:30:00,800 --> 02:30:02,240
was like what are you even 
saying? 

2926
02:30:02,960 --> 02:30:05,200
On the contrary, the rules are 
mainly there to make things more

2927
02:30:05,200 --> 02:30:07,360
challenging. 
The game text imposes 

2928
02:30:07,360 --> 02:30:10,680
restrictions on storytelling and
purposely presents oppositions 

2929
02:30:10,680 --> 02:30:14,040
for the gaming group to handle. 
Tell the player that. 

2930
02:30:14,320 --> 02:30:16,400
Tell the players that. 
In Whitehack, the goal is to 

2931
02:30:16,400 --> 02:30:19,560
tell a story, but now you are 
deliberately risking failure by 

2932
02:30:19,560 --> 02:30:22,680
abiding by the written rules, 
the dice, and the internal logic

2933
02:30:22,680 --> 02:30:24,240
of a game world. 
I'm not going to read the rest 

2934
02:30:24,240 --> 02:30:26,280
of it, but that's how it goes. 
It's a roundabout way of saying 

2935
02:30:26,280 --> 02:30:28,720
things that I agree with, but 
from a very different side that 

2936
02:30:28,720 --> 02:30:33,920
I don't necessarily like vibe 
with, but it's fine. 

2937
02:30:34,440 --> 02:30:37,880
Refereeing bare bones referee a 
gym, referee a game. 

2938
02:30:38,000 --> 02:30:40,800
There's a one to six. 
It's better structured than the 

2939
02:30:40,800 --> 02:30:42,800
vast majority of the beginning 
part of the book, but there's a 

2940
02:30:42,800 --> 02:30:45,040
base rules. 
There's some finer points to it.

2941
02:30:46,160 --> 02:30:51,080
It talks about settings and even
gives you like like ways to use 

2942
02:30:51,080 --> 02:30:54,200
settings now versus before 
civilization versus wilderness 

2943
02:30:54,640 --> 02:30:58,320
hacking your notion of normal 
switching or mixing genres. 

2944
02:30:58,320 --> 02:31:01,600
There's a lot of doing stuff, 
playing with history, using a 

2945
02:31:01,600 --> 02:31:05,600
literary setting, adventures, 
predefined stories versus 

2946
02:31:05,600 --> 02:31:10,760
dungeon maps versus mind maps, 
building up phases, the way you 

2947
02:31:10,760 --> 02:31:13,120
can play the games of prelude, 
preparation, travel, 

2948
02:31:13,120 --> 02:31:15,880
exploration, confrontation, 
basically how to structure your 

2949
02:31:15,880 --> 02:31:18,440
adventures. 
There's a whole mind mapping 

2950
02:31:18,440 --> 02:31:23,800
thing here which find whatever, 
how to construct dungeons like 

2951
02:31:23,880 --> 02:31:28,120
etcetera, etcetera, etcetera. 
This is more refereeing stuff. 

2952
02:31:28,320 --> 02:31:32,360
Blah blah blah, random tables. 
There's a modifying table 

2953
02:31:32,360 --> 02:31:34,920
results basically on that it 
basically says you can go up or 

2954
02:31:34,920 --> 02:31:38,440
down one or whatever randomizing
input rather than output. 

2955
02:31:38,480 --> 02:31:39,840
This is an interesting one to 
read it. 

2956
02:31:39,840 --> 02:31:44,880
We're not going to lots of 
tables. 

2957
02:31:45,040 --> 02:31:48,320
How to run a campaign, 
Sandboxes. 

2958
02:31:48,760 --> 02:31:49,840
How? 
Reputation game. 

2959
02:31:50,280 --> 02:31:51,640
Yeah, reputation game is 
interesting. 

2960
02:31:51,640 --> 02:31:54,200
That's fun to read. 
A lot of this is just fine. 

2961
02:31:54,560 --> 02:31:57,360
If you've played games for any 
period of time, For the most 

2962
02:31:57,360 --> 02:32:00,400
part, you've run these macros is
the thing that is fine, and I'm 

2963
02:32:00,400 --> 02:32:02,880
not going to go over read it. 
If you like it, I want to use 

2964
02:32:02,880 --> 02:32:04,160
it. 
It's interesting designing 

2965
02:32:04,160 --> 02:32:06,520
macros. 
Basically it's the archetypal 

2966
02:32:06,520 --> 02:32:08,840
stuff that you can use, like the
secret police. 

2967
02:32:08,840 --> 02:32:11,560
And running the secret police is
like an archetypal thing within 

2968
02:32:11,560 --> 02:32:13,800
your world, whatever. 
So build macros and do shit with

2969
02:32:13,800 --> 02:32:16,240
that. 
Monsters and artifacts. 

2970
02:32:16,240 --> 02:32:18,800
Did you want to touch on 
monsters at all, or let me just 

2971
02:32:18,800 --> 02:32:22,560
keep doing what I'm doing? 
Up to you. 

2972
02:32:22,640 --> 02:32:25,960
I'm letting you drive, you know.
Monster table entries, basically

2973
02:32:25,960 --> 02:32:29,720
you have defense, you have harm 
dice, you have a movement, and 

2974
02:32:29,720 --> 02:32:33,000
then you have an Lt. which is 
this entry together with the 

2975
02:32:33,000 --> 02:32:35,040
monster HD configures your loot 
roll. 

2976
02:32:35,040 --> 02:32:37,400
I do really love that. 
I do love the way the loot roll 

2977
02:32:37,400 --> 02:32:39,120
works. 
Monster keywords. 

2978
02:32:39,240 --> 02:32:42,440
So when it actually references 
keywords, the first time you see

2979
02:32:42,440 --> 02:32:44,680
the word keyword is on like page
30 something under. 

2980
02:32:44,840 --> 02:32:46,320
I think it's a deaf class, 
right? 

2981
02:32:46,720 --> 02:32:49,520
It does not tell you then to go 
to page 117 or anything to 

2982
02:32:49,520 --> 02:32:51,400
figure out keywords. 
You have to go to the back of 

2983
02:32:51,400 --> 02:32:53,840
the book in the index to find 
keywords, and where keywords are

2984
02:32:53,840 --> 02:32:55,400
explained at all is monster 
keywords. 

2985
02:32:55,640 --> 02:32:58,480
Keywords can be used as 
characteristics, right? 

2986
02:32:58,680 --> 02:33:01,240
As miracle wordings or his 
abilities that you either script

2987
02:33:01,240 --> 02:33:02,800
in advance or improvise on the 
fly. 

2988
02:33:03,000 --> 02:33:06,480
Why are we seeing this at page 
117 under Monsters? 

2989
02:33:06,680 --> 02:33:10,040
Why so much of this you know? 
What the fuck like? 

2990
02:33:10,040 --> 02:33:12,880
And it even then explains for 
miracles and abilities alike, a 

2991
02:33:12,880 --> 02:33:14,920
good idea is to have the monster
pay a few HP. 

2992
02:33:15,160 --> 02:33:18,760
Like I just so monsters can do 
miracles and they can pay HP and

2993
02:33:18,760 --> 02:33:22,160
do all this stuff, whatever, 
fine, there's some monster stuff

2994
02:33:22,160 --> 02:33:23,640
here. 
Here's my other problem with 

2995
02:33:23,640 --> 02:33:26,080
like keywords. 
It says there are keywords and 

2996
02:33:26,080 --> 02:33:28,560
you can do stuff, but then when 
they're listed in the example of

2997
02:33:28,560 --> 02:33:33,640
things here, it's listed under 
special, not keyword whatever. 

2998
02:33:33,960 --> 02:33:36,120
There's a whole bunch of 
monsters, amphibians, bears, 

2999
02:33:36,160 --> 02:33:39,200
whatever. 
For example, a Gollum right? 

3000
02:33:39,200 --> 02:33:46,480
Or a a a basilisk 6 HD, 5 
defense, 20 movement, +2 H on 

3001
02:33:46,480 --> 02:33:48,760
the loot roll and it has a 
petrifying gaze. 

3002
02:33:49,040 --> 02:33:49,800
Good job. 
Dope. 

3003
02:33:49,800 --> 02:33:52,560
That's a monster like I don't 
understand why characters are so

3004
02:33:52,560 --> 02:33:54,400
much more advanced, but like 
that's that's it. 

3005
02:33:55,360 --> 02:33:58,240
It's crazy. 
Monsters save AV damage and XP. 

3006
02:33:58,240 --> 02:34:00,680
They have all of those good job.
And then this teaches you how to

3007
02:34:00,680 --> 02:34:04,160
build a monster with it. 
Task role, morale role. 

3008
02:34:04,280 --> 02:34:06,400
OK, so loot role. 
Loot role. 

3009
02:34:06,400 --> 02:34:08,880
I do really like this. 
So loot rolls can be used when 

3010
02:34:08,880 --> 02:34:11,520
you are unsure what, if 
anything, a monster has on them.

3011
02:34:11,520 --> 02:34:15,400
So failures and fumbles render 
loot according to the below loot

3012
02:34:15,400 --> 02:34:17,720
table, right? 
Success on the other hand gives 

3013
02:34:17,720 --> 02:34:20,400
you roughly the maximum plus 
something extra. 

3014
02:34:20,640 --> 02:34:24,000
Chris let you read the line 
below if there is one on the 

3015
02:34:24,000 --> 02:34:28,600
loot table. 
So basically so the the if you 

3016
02:34:28,600 --> 02:34:31,280
go back up to the monsters, a 
bunch of them have a listing 

3017
02:34:31,280 --> 02:34:33,880
next to them. 
So skeleton has an R that's 

3018
02:34:33,880 --> 02:34:37,120
regular. 
OK, So then when you want to 

3019
02:34:37,120 --> 02:34:40,600
roll on the loop table, you 
would say R for regular, right? 

3020
02:34:41,040 --> 02:34:44,280
If it's a failure, it's mundane 
or something expected, right? 

3021
02:34:44,280 --> 02:34:46,480
If it's success, it's something 
valuable, right? 

3022
02:34:46,760 --> 02:34:52,080
And if you crit, it's valuable 
and rare because you weren't 

3023
02:34:52,320 --> 02:34:55,800
valuable and rare. 
You get to go one down perfect. 

3024
02:34:55,800 --> 02:34:57,280
It's dope. 
I think it's really interesting.

3025
02:34:57,280 --> 02:34:59,720
I really like that this. 
Actually fairly straightforward.

3026
02:35:00,000 --> 02:35:02,440
This is. 
Usable table stuff with clear, 

3027
02:35:02,520 --> 02:35:04,360
concise directions. 
I write the. 

3028
02:35:04,520 --> 02:35:09,720
Book like this my fucking God. 
Boss Monsters is actually also 

3029
02:35:09,720 --> 02:35:12,920
dope, fighting with the boss 
monsters school there's a lot of

3030
02:35:12,920 --> 02:35:14,920
different things they can do, 
emitting aura and stuff like 

3031
02:35:14,920 --> 02:35:16,720
that. 
The way that the HP works is 

3032
02:35:16,720 --> 02:35:21,240
different too, like when it's 
reduced to two or less by a boss

3033
02:35:21,240 --> 02:35:23,880
attack you must say that one HP 
or take damage. 

3034
02:35:23,880 --> 02:35:26,520
Like there's a whole different 
thing on how to like fight 

3035
02:35:26,520 --> 02:35:29,480
bosses and have stages to boss 
fights that I think is it. 

3036
02:35:29,720 --> 02:35:32,760
Feels a lot more cinematic and 
it makes it feel a lot different

3037
02:35:32,760 --> 02:35:35,080
from regular fights. 
Yes, this is something that I 

3038
02:35:35,080 --> 02:35:38,520
would use in all my games. 
I think this is really fucking 

3039
02:35:38,520 --> 02:35:39,520
neat. 
Really interesting. 

3040
02:35:40,360 --> 02:35:43,400
Partitioning is a thing. 
Basically bosses can split 

3041
02:35:43,400 --> 02:35:46,960
themselves up into lesser parts 
and then there's a values for 

3042
02:35:46,960 --> 02:35:48,720
like what the parts get, 
whatever. 

3043
02:35:49,240 --> 02:35:52,320
Example monsters. 
I also think it's really funny 

3044
02:35:52,800 --> 02:35:55,160
one of the one of the notes I 
wrote here is there are no 

3045
02:35:55,160 --> 02:35:57,160
detailed descriptions of trusty 
spells. 

3046
02:35:57,440 --> 02:36:00,280
Iconic creatures are well known 
magic items in Whitehack. 

3047
02:36:00,280 --> 02:36:02,040
It's the first line at the 
beginning of monsters and 

3048
02:36:02,040 --> 02:36:05,280
artifacts. 
OK, there are none. 

3049
02:36:05,400 --> 02:36:07,800
There are no iconic creatures or
magic artifacts. 

3050
02:36:07,920 --> 02:36:12,400
Example monsters, first tribe, 
org Rock snail, spike rat, 

3051
02:36:12,400 --> 02:36:17,880
talking head, the twisted unzel,
white dragon boss, white cloak. 

3052
02:36:18,400 --> 02:36:21,920
I'm sorry there's no examples of
iconic creatures though, like 

3053
02:36:21,920 --> 02:36:25,240
Dragons, right? 
Magic artifacts, they exist. 

3054
02:36:25,880 --> 02:36:27,320
There's a list of them here. 
Guess what? 

3055
02:36:27,320 --> 02:36:28,920
There's no list of them though, 
but they're either. 

3056
02:36:29,560 --> 02:36:31,360
It's interesting, we were just 
talking about Wheel of Time and 

3057
02:36:31,360 --> 02:36:33,680
there's a white cloaks. 
There's an obvious Wheel of Time

3058
02:36:33,680 --> 02:36:35,800
reference right here. 
Literal white cloak. 

3059
02:36:35,840 --> 02:36:38,520
Literally a religious. 
Order with political ambitions. 

3060
02:36:38,520 --> 02:36:42,120
I'm like this is a little. 
Bro if you look at 3E and the 

3061
02:36:42,120 --> 02:36:44,840
picture of the white cloaks and 
the quote underneath it, it 

3062
02:36:44,840 --> 02:36:49,280
literally is like just if I was 
like this dude obviously has 

3063
02:36:49,320 --> 02:36:53,720
read this dude has obviously 
read fucking Wheel of Time 

3064
02:36:53,720 --> 02:36:56,560
because it literally is. 
I'll show it to you some other 

3065
02:36:56,560 --> 02:36:58,280
time, but there's literally a 
quote here. 

3066
02:36:58,280 --> 02:36:59,520
I'm like, those are the white 
cloaks. 

3067
02:36:59,520 --> 02:37:00,520
So they're just those. 
Yeah. 

3068
02:37:03,000 --> 02:37:07,040
So artifacts there are concepts 
so like antidote potion, boots 

3069
02:37:07,040 --> 02:37:10,360
of old, crow hat, demon contract
but. 

3070
02:37:10,720 --> 02:37:12,480
Crow knot is a Gray knot, by the
way. 

3071
02:37:12,480 --> 02:37:14,080
Yeah. 
There are not well known magic 

3072
02:37:14,080 --> 02:37:16,200
items though. 
There's no list of those but, 

3073
02:37:16,240 --> 02:37:19,640
but here we go with the list. 
Yeah, it's the well known crow 

3074
02:37:19,680 --> 02:37:21,320
hat, you know. 
Yeah, yeah. 

3075
02:37:22,640 --> 02:37:25,320
It basically it's just a bunch 
of artifacts listed here, 

3076
02:37:26,040 --> 02:37:30,480
artifact questions and examples 
questions and then examples. 

3077
02:37:30,480 --> 02:37:33,000
There you go. 
Archibald the eternal torch, 

3078
02:37:33,040 --> 02:37:38,680
Cavau crystal, no iconic items 
up ghost box, shadow mark 

3079
02:37:38,760 --> 02:37:41,280
appendix. 
Here's like an example adventure

3080
02:37:42,800 --> 02:37:45,200
and then troubleshooting the 
game. 

3081
02:37:45,400 --> 02:37:47,200
I do like this section. 
I think this is a good section. 

3082
02:37:47,440 --> 02:37:49,800
The character seem yeah, the 
character seem weak or die too 

3083
02:37:49,800 --> 02:37:51,880
often. 
A couple paragraphs on how to 

3084
02:37:51,880 --> 02:37:54,240
fix that. 
Is it hard to agree on things? 

3085
02:37:54,240 --> 02:37:57,160
A paragraph Miracles are too 
open-ended paragraph fights are 

3086
02:37:57,160 --> 02:37:59,200
too static. 
Characters are too rich or poor,

3087
02:37:59,200 --> 02:38:00,760
open to paces, require too much 
of A referee. 

3088
02:38:01,040 --> 02:38:04,320
And I like this part 'cause it's
like 10 years of people asking 

3089
02:38:04,320 --> 02:38:06,400
questions and then just being 
like, here's the answer to your 

3090
02:38:06,400 --> 02:38:07,480
question. 
I love that. 

3091
02:38:07,480 --> 02:38:10,360
I think it's great character 
character sheet. 

3092
02:38:11,160 --> 02:38:13,320
An example of this would have 
been great like third pages ago.

3093
02:38:13,520 --> 02:38:16,600
The D20 spin table. 
I like you literally put a 

3094
02:38:16,600 --> 02:38:18,320
pencil down and spin and it'll 
just land on it. 

3095
02:38:18,600 --> 02:38:19,760
Love that. 
I think that's cool. 

3096
02:38:20,280 --> 02:38:21,840
D6 too. 
So you can literally play the 

3097
02:38:21,840 --> 02:38:24,600
game without any dice if you 
want Index. 

3098
02:38:24,600 --> 02:38:33,240
It's all hyperlinked and 
whitehack. 

3099
02:38:33,240 --> 02:38:36,400
And Whitehack. 
Bro, all right, we're going to 

3100
02:38:36,400 --> 02:38:39,600
be under three hours on this. 
Just barely. 

3101
02:38:40,160 --> 02:38:42,040
Review scores. 
Obviously we're doing a whole 

3102
02:38:42,040 --> 02:38:44,520
book. 
If you've never listened to us 

3103
02:38:44,520 --> 02:38:48,440
before, we we review the game, 
we read through it, and then we 

3104
02:38:48,440 --> 02:38:53,400
apply numbers in a way to kind 
of take our shitty opinions and 

3105
02:38:53,400 --> 02:38:55,880
quantify them. 
There are 5 scores to book 

3106
02:38:55,880 --> 02:38:56,840
reviews. 
It's clearly a book. 

3107
02:38:56,840 --> 02:38:59,560
It's like 160 pages. 
Each score can get up to five 

3108
02:38:59,560 --> 02:39:02,440
points for a Max total of 50. 
I think the highest we've ever 

3109
02:39:02,440 --> 02:39:04,960
gave is a 44. 
Art and layout is the art and 

3110
02:39:04,960 --> 02:39:09,680
layout of the book visually, 
visually, how it looks, right? 

3111
02:39:09,800 --> 02:39:13,040
Usability is a usability, which 
means digital tools. 

3112
02:39:13,240 --> 02:39:16,440
If if if if if things are in the
correct order. 

3113
02:39:16,840 --> 02:39:19,120
How easy is it to find things 
that you need? 

3114
02:39:19,280 --> 02:39:21,520
The rule set is the core rule 
set of the game. 

3115
02:39:22,160 --> 02:39:25,440
Do we like it? 
If it's a hack? 

3116
02:39:25,440 --> 02:39:29,880
Do we like how well it's hacked?
Originality is literally how any

3117
02:39:29,880 --> 02:39:32,960
aspect of his original art 
layout like rules, anything 

3118
02:39:33,160 --> 02:39:38,920
value is bang for your buck. 
How much does it cost and or how

3119
02:39:38,920 --> 02:39:44,160
much do you get for what you pay
for the book, right art and 

3120
02:39:44,160 --> 02:39:45,000
layout. 
There's no art. 

3121
02:39:45,440 --> 02:39:45,960
There's none. 
There's. 

3122
02:39:46,080 --> 02:39:51,320
No art and the layout is center 
column black on white. 

3123
02:39:53,480 --> 02:39:58,720
It's getting a 5 for me buddy. 
IE. 4/4. 

3124
02:40:02,680 --> 02:40:05,240
I struggle because I think that 
it is. 

3125
02:40:08,120 --> 02:40:10,960
If there was literally fucking 
anything to break it up a little

3126
02:40:10,960 --> 02:40:13,560
bit more, I'd be fine with it. 
I'd be fine with it. 

3127
02:40:14,960 --> 02:40:18,000
So but the whole thing, the 
whole thing is written bro. 

3128
02:40:20,120 --> 02:40:24,760
There's no art visually. 
There's no art So so but but but

3129
02:40:24,760 --> 02:40:27,640
I don't think I think the book, 
even if you look at three, I do 

3130
02:40:27,640 --> 02:40:29,000
like. 
But here's The thing is even in 

3131
02:40:29,000 --> 02:40:33,080
three, the only art that they 
have are these like these pages 

3132
02:40:33,080 --> 02:40:36,240
that have like a circle with 
some with a with a with a quote 

3133
02:40:36,240 --> 02:40:37,680
underneath it. 
I love those. 

3134
02:40:37,680 --> 02:40:40,200
I love those. 
Even that in here, I'd be fine 

3135
02:40:40,200 --> 02:40:44,320
with it. 
Honestly, I don't mind. 

3136
02:40:44,320 --> 02:40:47,720
I don't mind it. 
Here's the thing, layout wise, I

3137
02:40:47,720 --> 02:40:49,800
don't mind. 
I don't mind single. 

3138
02:40:49,800 --> 02:40:51,840
If I look at one page of this I 
it doesn't bother me. 

3139
02:40:52,320 --> 02:40:59,400
But it's the default layout. 
It's the the paper I turned in 

3140
02:40:59,400 --> 02:41:02,600
for 8th grade. 
You know, on Microsoft Word. 

3141
02:41:03,080 --> 02:41:05,560
I'm fine. 
I'm I'm I'm middle for this. 

3142
02:41:05,560 --> 02:41:09,720
Like I've seen worst layout 
because it is structured in a 

3143
02:41:09,720 --> 02:41:12,120
way that like I've I've we've 
seen worst layout. 

3144
02:41:12,840 --> 02:41:15,120
I mean I'm Max 5 on this one 
honestly. 

3145
02:41:15,120 --> 02:41:19,120
Max 5. 
I'm actually genuinely, I'm out 

3146
02:41:19,120 --> 02:41:20,840
of four, so OK. 
Let's go 4. 

3147
02:41:20,840 --> 02:41:26,880
Let's go 4 because visually I 
yeah, you know what? 

3148
02:41:27,160 --> 02:41:31,480
Visually I struggled at the 
repetitive. 

3149
02:41:31,880 --> 02:41:33,600
Yep. 
If you read this as APDF, 

3150
02:41:33,600 --> 02:41:36,200
especially especially if you 
don't have the little like lines

3151
02:41:36,200 --> 02:41:39,760
between as you scroll, it is 160
straight pages of pure white. 

3152
02:41:40,200 --> 02:41:41,720
Yeah. 
Top and bottom. 

3153
02:41:41,720 --> 02:41:43,000
Yeah, you're right. 
OK, Four. 

3154
02:41:45,640 --> 02:41:48,040
Oh, that's not that's not the 
score section. 

3155
02:41:48,040 --> 02:41:49,800
God, I feel like it's been so 
long since we've done this. 

3156
02:41:50,640 --> 02:41:56,320
Yes, 4. 
Usability. 

3157
02:41:58,280 --> 02:42:00,640
I'm so torn on this. 
So I'm torn on this as well, 

3158
02:42:00,640 --> 02:42:03,600
because there are really great 
hyperlinking tools. 

3159
02:42:03,880 --> 02:42:07,000
That is a fact. 
There are bookmarks, that is a 

3160
02:42:07,000 --> 02:42:10,240
fact. 
But it is written in such a way 

3161
02:42:10,240 --> 02:42:15,360
that it is almost indecipherable
unless you really go through it 

3162
02:42:15,480 --> 02:42:20,440
line by line and learn to ignore
certain statements until later 

3163
02:42:20,440 --> 02:42:22,240
on when you have better context 
for them. 

3164
02:42:25,480 --> 02:42:29,760
The book has no bookmark. 
A book? 

3165
02:42:33,200 --> 02:42:33,800
No. 
The book. 

3166
02:42:33,800 --> 02:42:35,720
The physical. 
The physical PR. 

3167
02:42:35,720 --> 02:42:38,440
D has no bookmarks. 
There's no bookmark. 

3168
02:42:38,680 --> 02:42:43,520
There is no holding your spot. 
The order of things is fine at 

3169
02:42:43,520 --> 02:42:50,200
best, at best at best, but the 
rules are, like most of the book

3170
02:42:50,200 --> 02:42:54,360
has them, hidden inside of 
paragraphs with that other 

3171
02:42:54,360 --> 02:42:56,280
contain other rules. 
Not till the very end where they

3172
02:42:56,280 --> 02:42:59,120
actually start, like bullet 
pointing and appropriately 

3173
02:42:59,120 --> 02:43:03,040
bolding text. 
Yeah, Which rule is that you're 

3174
02:43:03,040 --> 02:43:04,280
holding on? 
Can you just barely see it? 

3175
02:43:05,520 --> 02:43:08,160
This is the strong. 
Yes. 

3176
02:43:08,400 --> 02:43:11,160
So it's just. 
People to usually see what a 

3177
02:43:11,160 --> 02:43:14,720
spread looks like and my my 
camera's a little blurry so all 

3178
02:43:14,720 --> 02:43:18,320
you see is 2 is is one page and 
one page of pure black. 

3179
02:43:18,480 --> 02:43:22,280
This is the rules. 
So for users. 60 pages of this. 

3180
02:43:22,640 --> 02:43:27,880
I'm going to five. 
This is this is. 

3181
02:43:27,880 --> 02:43:32,360
This is what magic looks like. 
OK, this is the deaf class. 

3182
02:43:32,360 --> 02:43:34,920
Don't even worry about. 
Don't even worry about this 

3183
02:43:34,920 --> 02:43:37,640
because this does not optimal. 
This is the class. 

3184
02:43:37,640 --> 02:43:41,880
This is the page that you have 
to read to know how to 

3185
02:43:41,880 --> 02:43:43,520
understand the Deaf class. 
This is it. 

3186
02:43:46,520 --> 02:43:47,120
Look at that. 
OK. 

3187
02:43:47,760 --> 02:43:50,560
That's great, great. 
Through that wall of text. 

3188
02:43:52,280 --> 02:43:54,960
I mean, so I I could go here's 
my math. 

3189
02:43:55,200 --> 02:43:57,520
Here's the thing. 
I think this game is completely 

3190
02:43:57,640 --> 02:44:00,000
unusable when you could go 
through I think it's completely 

3191
02:44:00,000 --> 02:44:01,800
unusable. 
And what's bumping it up to A5 

3192
02:44:01,800 --> 02:44:03,640
is how good the hyperlinking and
bookmarking. 

3193
02:44:03,640 --> 02:44:07,040
I completely I, you know what? 
I I completely agree. 

3194
02:44:07,040 --> 02:44:09,760
I think that the this is the 
this is the thing that makes me 

3195
02:44:09,760 --> 02:44:16,120
so insane is you could not, you 
legitimately cannot make a more 

3196
02:44:16,120 --> 02:44:19,680
navigable PDF. 
Good fucking job, genius fucking

3197
02:44:19,680 --> 02:44:20,840
work. 
The amount of time that went 

3198
02:44:20,840 --> 02:44:26,040
into that, I applaud the author.
It's fucking fantastic. 

3199
02:44:26,280 --> 02:44:30,720
But as I said before, 
hyperlinking a maze does not 

3200
02:44:30,720 --> 02:44:36,840
make it like, not a maze. 
It's still a maze like you can't

3201
02:44:37,120 --> 02:44:44,440
you can't what I was maze was my
way to make use a much nicer 

3202
02:44:44,440 --> 02:44:47,120
word than the words I was going 
to use for hyperlinking. 

3203
02:44:49,520 --> 02:44:51,920
You can't ask for better digital
tools like you legitimately 

3204
02:44:51,920 --> 02:44:53,640
can't. 
The the the hyperlinks on every 

3205
02:44:53,640 --> 02:44:55,840
page that takes you to the index
in the table of contents. 

3206
02:44:56,080 --> 02:44:58,840
Fucking fantastic like. 
Yeah. 

3207
02:44:59,480 --> 02:45:03,360
Like, but yes, I'm sorry, I have
read the deaf class so many 

3208
02:45:03,360 --> 02:45:05,200
times and I could not run a deaf
character for once. 

3209
02:45:05,320 --> 02:45:08,680
You I wrote an entire summary of
the deaf of the deaf character 

3210
02:45:08,680 --> 02:45:10,880
and I've no idea how to run a 
deaf character. 

3211
02:45:11,120 --> 02:45:15,520
Like it's so hard to parse. 
And like, like we said, like the

3212
02:45:15,520 --> 02:45:19,760
help rule is literally like an 
an example in a different rule, 

3213
02:45:19,760 --> 02:45:24,960
like, And then why again does 
like all of the why again does 

3214
02:45:24,960 --> 02:45:27,960
like the vast majority of the 
stuff like after core rules 

3215
02:45:27,960 --> 02:45:31,160
become more readable and 
character creation by itself is 

3216
02:45:31,160 --> 02:45:35,320
so into like the magic wording 
is like two. 

3217
02:45:35,440 --> 02:45:38,400
It's it's two, it's two things, 
but there's five, I don't know. 

3218
02:45:38,760 --> 02:45:41,760
Yeah, five at best. 
I like you said, like honestly, 

3219
02:45:42,400 --> 02:45:45,080
I can't use this book. 
Like, I can't, like I, like I 

3220
02:45:45,080 --> 02:45:47,520
said, I would have to if I 
wanted us to play this game, I'd

3221
02:45:47,520 --> 02:45:49,280
have to rewrite the entire book 
and give it to you again. 

3222
02:45:49,720 --> 02:45:54,600
Rule set. 
I like the rules, you know. 

3223
02:45:54,600 --> 02:45:57,400
I I do I like the rules that I 
understand. 

3224
02:45:57,560 --> 02:45:59,520
Yeah, I like the rules a lot. 
I think there's some stuff in 

3225
02:45:59,520 --> 02:46:02,280
there like like the auction I've
fucked that that's never touched

3226
02:46:02,280 --> 02:46:03,960
my table. 
I think there's a lot of other 

3227
02:46:03,960 --> 02:46:06,920
stuff in in between that like I 
think is a little too crunchy 

3228
02:46:06,920 --> 02:46:11,720
for my table personally. 
But but overall I don't think is

3229
02:46:11,720 --> 02:46:14,880
awful. 
I'm at, I don't know, my 

3230
02:46:14,880 --> 02:46:17,800
perception of going through this
game is coloring my my. 

3231
02:46:18,600 --> 02:46:21,280
Always we have to try to be 
objective. 

3232
02:46:21,320 --> 02:46:24,520
I I think for rules that I'm at 
about a six, I think they're 

3233
02:46:24,520 --> 02:46:25,880
good. 
Maybe even A7. 

3234
02:46:26,120 --> 02:46:27,720
I think the rules are really 
good. 

3235
02:46:27,720 --> 02:46:30,360
I think there's stuff that needs
to be pulled out, but I think 

3236
02:46:30,440 --> 02:46:33,880
actually playing this game 
sounds fun. 

3237
02:46:33,880 --> 02:46:37,200
It sounds open-ended, it sounds 
customizable, and I really like 

3238
02:46:37,200 --> 02:46:40,040
that. 
Yes, I think the concepts are 

3239
02:46:40,040 --> 02:46:41,720
fantastic. 
I love it. 

3240
02:46:42,720 --> 02:46:48,320
I do like the triangulation of 
yes and groups and species and 

3241
02:46:48,320 --> 02:46:50,880
all that stuff. 
Again, I feel like it's an, it's

3242
02:46:50,880 --> 02:46:53,680
an OSR game that had a little 
bit of story game stored into it

3243
02:46:53,680 --> 02:46:56,000
and then pulled out to a macro 
view, right. 

3244
02:46:57,040 --> 02:46:59,480
So that you're at a slightly 
higher conceptual level than 

3245
02:46:59,480 --> 02:47:00,800
like being actually in it. 
Yeah. 

3246
02:47:01,440 --> 02:47:04,880
It would be great if they kind 
of just push it back down like 

3247
02:47:04,960 --> 02:47:08,000
it's it, it, it, I think it's 
trying to be heavier than it 

3248
02:47:08,000 --> 02:47:11,920
needs to be. 
And you can succeed at the task 

3249
02:47:12,200 --> 02:47:14,840
without making it so nebulous, 
right? 

3250
02:47:16,800 --> 02:47:20,960
But I love, I love some of the 
stuff in here. 

3251
02:47:21,040 --> 02:47:22,800
I do love some of the stuff in 
here. 

3252
02:47:23,640 --> 02:47:28,840
I do hate a couple of things. 
I would never go near auctions. 

3253
02:47:30,360 --> 02:47:33,320
And then I like, I like most of 
it. 

3254
02:47:34,320 --> 02:47:43,840
This is a game where I'm I, I 
struggle because I think I will 

3255
02:47:43,840 --> 02:47:46,680
never play this because I will 
never take the time to do what I

3256
02:47:46,680 --> 02:47:48,240
would need to do to make it 
playable for me. 

3257
02:47:48,680 --> 02:47:51,920
But if I did take that time, I 
think I would enjoy it a lot. 

3258
02:47:57,960 --> 02:48:00,680
Six or seven, your call. 
I'm going to go 7 because I 

3259
02:48:00,680 --> 02:48:04,040
think conceptually because 
conceptually I think I think 

3260
02:48:04,280 --> 02:48:06,640
conceptually I love what this 
game is trying to do. 

3261
02:48:06,640 --> 02:48:07,960
I just don't like the way it 
communicates it. 

3262
02:48:08,920 --> 02:48:12,240
Originality. 
I again, I think conceptually I 

3263
02:48:12,240 --> 02:48:13,360
really love a lot of what they 
do. 

3264
02:48:13,560 --> 02:48:16,520
Yeah, I don't know that I have a
lot to say about this one. 

3265
02:48:16,520 --> 02:48:19,800
I mean, it's a it's generic 
overview system, but like, you 

3266
02:48:19,800 --> 02:48:22,280
know, it's been around forever. 
It is incredibly original. 

3267
02:48:22,280 --> 02:48:25,160
Like a lot of things are now 
derived from this. 

3268
02:48:25,960 --> 02:48:28,480
A lot of stuff that I like 
actually is derived from this. 

3269
02:48:31,400 --> 02:48:33,320
So yeah, A7, I don't know. 
Seven. 

3270
02:48:33,320 --> 02:48:34,840
That's what I already had. 
That's what I already had. 

3271
02:48:36,280 --> 02:48:41,720
And value I mean. 
Here's the thing, you can use 

3272
02:48:41,720 --> 02:48:47,120
this with any tabletop game 
adventure module possible 

3273
02:48:47,120 --> 02:48:49,080
because it can just be stripped 
of everything. 

3274
02:48:49,240 --> 02:48:51,800
I know you said there's examples
where there's creates a little 

3275
02:48:51,800 --> 02:48:54,560
friction, but I think that 
friction is where a lot of the 

3276
02:48:54,560 --> 02:48:59,720
system would actually happen and
I'm down for that. 

3277
02:48:59,720 --> 02:49:02,880
You know, I like a good time. 
And As for the cost of the 

3278
02:49:02,880 --> 02:49:04,680
actual book, I'm not even sure 
what it is. 

3279
02:49:04,920 --> 02:49:08,480
I got you. 
So the Lulu print on demand 

3280
02:49:08,480 --> 02:49:11,040
hardcover version and I'm 
holding my hand right now is 

3281
02:49:11,040 --> 02:49:13,480
currently 2990. 
If. 

3282
02:49:13,480 --> 02:49:16,280
You want the notebook edition, 
which as I said, leaves a lot of

3283
02:49:16,280 --> 02:49:18,280
like open note pages. 
So you can like basically like 

3284
02:49:19,240 --> 02:49:21,440
write your campaign in the book 
as you go through. 

3285
02:49:21,440 --> 02:49:24,200
It is $40. 
I'm not even going to count back

3286
02:49:24,200 --> 02:49:25,840
because I don't fucking. 
I'm not going to use that. 

3287
02:49:26,120 --> 02:49:30,680
And then there is a paperback 
version that is 1995. 

3288
02:49:31,480 --> 02:49:33,040
You do not get the PDF with any 
of these. 

3289
02:49:33,040 --> 02:49:35,000
That is just the book. 
What? 

3290
02:49:35,600 --> 02:49:40,760
Yeah. 
So then the PDF version is on 

3291
02:49:40,760 --> 02:49:45,160
Drive Through RPG for $15. 
So for a print on demand 

3292
02:49:45,280 --> 02:49:48,040
hardcover for a print on demand,
no, I don't mind this for a 

3293
02:49:48,040 --> 02:49:52,280
print on demand hardcover, OK. 
For print on demand and 

3294
02:49:52,280 --> 02:49:59,920
paperback it would cost you $35 
and then for hardback and PDF it

3295
02:49:59,920 --> 02:50:05,880
would cost you $45. 
I can see the book in your hand 

3296
02:50:05,880 --> 02:50:11,360
and I honestly just think that 
cover is I want to cover. 

3297
02:50:11,840 --> 02:50:15,280
Oh I I don't like the POD cover.
If it. 

3298
02:50:15,520 --> 02:50:18,440
If it if it was a print like 
this. 

3299
02:50:18,520 --> 02:50:20,200
Yeah. 
That's crazy. 

3300
02:50:20,200 --> 02:50:25,000
The 3rd edition is fantastic. 
I, I, I'm sad that this even 

3301
02:50:25,000 --> 02:50:27,200
came out. 
And I'm sad we didn't do this a 

3302
02:50:27,200 --> 02:50:29,920
year ago when I wanted to 
because I feel like this book 

3303
02:50:29,920 --> 02:50:30,880
would like. 
Yeah. 

3304
02:50:31,080 --> 02:50:33,760
Anyway, I don't like it's print 
on demand. 

3305
02:50:33,760 --> 02:50:38,200
It's kind of crazy that this 
book Print on demand cost $30. 

3306
02:50:38,520 --> 02:50:41,960
Yeah. 
Because once again, Death in 

3307
02:50:41,960 --> 02:50:48,440
Space cost $35 and it has foil 
and thick pages and three 

3308
02:50:48,440 --> 02:50:51,480
bookmarks and like all sorts of 
shit, it's a little expensive. 

3309
02:50:51,840 --> 02:50:56,040
I will say the PDF for $15 I am.
I would I would pay 20. 

3310
02:50:56,040 --> 02:50:57,880
It's 10 years of development for
a game. 

3311
02:50:57,960 --> 02:50:58,560
That's fine. 
I'm. 

3312
02:50:58,640 --> 02:51:01,960
Fine with that I. 
Also think it's a little crappy.

3313
02:51:01,960 --> 02:51:04,720
It's like, oh, you got to buy 
PDF separately, but So what do 

3314
02:51:04,720 --> 02:51:09,040
you think like a six on this? 
Well, so, OK, so, so that is 

3315
02:51:09,040 --> 02:51:11,160
just, once again, it's value, 
not cost. 

3316
02:51:11,160 --> 02:51:12,560
So that is just the cost of the 
book. 

3317
02:51:12,880 --> 02:51:19,160
But if you go to 
whitehackrpg.wordpress.com and 

3318
02:51:19,160 --> 02:51:25,040
go to the stuff section, there 
is literally graphs on like 

3319
02:51:25,040 --> 02:51:27,640
what's new in, there's pages on 
what's new. 

3320
02:51:28,360 --> 02:51:31,320
There's character sheets, 
there's base sheets, there's 

3321
02:51:31,320 --> 02:51:35,120
bullet points on explaining the 
game, there's Foundry VTT Models

3322
02:51:35,320 --> 02:51:39,320
module, there's the white hat 
ghost box which is like a whole 

3323
02:51:39,320 --> 02:51:43,800
thing unto itself where it talks
about like, there's a whole 

3324
02:51:43,800 --> 02:51:45,800
section on like author 
commentary put together from 

3325
02:51:45,800 --> 02:51:46,720
Milton. 
OK, cool. 

3326
02:51:46,720 --> 02:51:49,960
So he went to like a ton of. 
Stuff, Yeah. 

3327
02:51:50,160 --> 02:51:57,680
So the the the available version
for Foundry required only. 

3328
02:51:57,680 --> 02:52:05,360
I'm gonna click on the newest 
one and I it looks like it's 

3329
02:52:05,360 --> 02:52:07,960
free. 
It's an unofficial system for 

3330
02:52:07,960 --> 02:52:12,960
White hack, unaffiliated but. 
It looks like it's for me, man, 

3331
02:52:13,120 --> 02:52:17,120
yeah. 
Free VTT module and then what 

3332
02:52:17,120 --> 02:52:20,440
else do we have here? 
Errata sheets the the multiple 

3333
02:52:20,440 --> 02:52:23,160
rule summaries written by Milton
and Madison once again, the last

3334
02:52:23,160 --> 02:52:27,120
read out and socials. 
I'm I'm so sorry, Madison. 

3335
02:52:29,520 --> 02:52:31,720
I forget what that one was. 
I do want to say it one more 

3336
02:52:31,720 --> 02:52:34,320
time because that is the one I 
use more than Milton's. 

3337
02:52:34,520 --> 02:52:41,160
Hers is just based on Milton's. 
So Madison is social dash 

3338
02:52:41,160 --> 02:52:44,720
rooster dot itch dot IO. 
Madison, you were a fucking 

3339
02:52:44,720 --> 02:52:47,160
godsend because I would not have
gone through this core rules 

3340
02:52:47,160 --> 02:52:48,720
without you. 
Thank you so much. 

3341
02:52:48,720 --> 02:52:52,920
That's once again that is a 
social rooster on itch. 

3342
02:52:54,680 --> 02:52:57,080
So yeah, I mean there's there's 
a lot. 

3343
02:52:57,080 --> 02:52:59,520
And the thing too is like there 
is all of that stuff for 3rd 

3344
02:52:59,520 --> 02:53:01,520
edition is still here too. 
And 2nd edition is still here 

3345
02:53:01,520 --> 02:53:04,280
too for I do think it's got a 
lot of really amazing resources.

3346
02:53:04,280 --> 02:53:06,720
So for the people that can't 
actually play this game, I would

3347
02:53:06,720 --> 02:53:10,320
be stoked as fuck for this. 
I can only imagine even though 

3348
02:53:10,320 --> 02:53:11,720
there's not a third party 
license, you can just do 

3349
02:53:11,720 --> 02:53:13,680
whatever because that's not 
written in the book at all. 

3350
02:53:13,880 --> 02:53:15,960
I'm saying probably at least a 7
on value for this. 

3351
02:53:15,960 --> 02:53:19,080
I think like the book itself for
POD might be a little bit 

3352
02:53:19,080 --> 02:53:21,600
expensive, but I think what you 
get for 10 years of development 

3353
02:53:21,920 --> 02:53:24,040
is decent. 
So I think A7 is solid for this.

3354
02:53:24,520 --> 02:53:30,720
Cool 7. 
All right, so that is we're at 2

3355
02:53:30,720 --> 02:53:34,760
hours and 59 minutes and we can 
get the heck out of here. 4 + 5 

3356
02:53:34,760 --> 02:53:39,720
+ 7 + 7 + 7. 
That is a 30. 

3357
02:53:41,880 --> 02:53:45,080
That's the score. 
That is a score. 

3358
02:53:45,840 --> 02:53:47,880
I, I, I talked to Hunter about 
this before. 

3359
02:53:47,880 --> 02:53:52,040
I think we are now O for four on
our classic game reads. 

3360
02:53:52,040 --> 02:53:53,680
Most of what we do is indie 
games and that's what we're 

3361
02:53:53,680 --> 02:53:56,240
going to focus on. 
But sometimes we will read older

3362
02:53:56,240 --> 02:53:59,800
games that a lot of the Indies 
we enjoy are based on, right. 

3363
02:54:00,360 --> 02:54:02,280
I did not enjoy reading White 
Hack. 

3364
02:54:02,560 --> 02:54:04,360
I did not enjoy reading 
Blackhack 2. 

3365
02:54:04,480 --> 02:54:08,600
EI think I would really love 1 
E, but Blackhack 2E's push to 

3366
02:54:08,600 --> 02:54:10,920
turn it from rule set into a 
game was not a good thing 

3367
02:54:10,920 --> 02:54:13,920
because I'm kidding Apocalypse 
World. 

3368
02:54:13,920 --> 02:54:17,400
I did not like reading that 
book, but I did not hate it as 

3369
02:54:17,400 --> 02:54:20,760
much as Blades in the Dark, 
which is honestly now my second 

3370
02:54:20,960 --> 02:54:23,320
most disliked book that I had to
read because this one has become

3371
02:54:23,320 --> 02:54:28,480
my first. 
I think they're tied. 1A1B so 

3372
02:54:28,480 --> 02:54:31,160
we're over 4 on the classic 
books that a lot of the games we

3373
02:54:31,160 --> 02:54:34,240
enjoy are hacked on, which I'm 
that disappoints me. 

3374
02:54:34,240 --> 02:54:36,640
I want to find a good one. 
Our plan for right now next week

3375
02:54:36,640 --> 02:54:39,680
is to do mock gato monsters, 
which is a terrible name for a 

3376
02:54:39,680 --> 02:54:42,080
great game that actually mixes 
white hack and black hack 

3377
02:54:42,080 --> 02:54:43,920
together. 
We will talk about that next 

3378
02:54:43,920 --> 02:54:48,440
week. 
Once again, Chuck out a check 

3379
02:54:48,440 --> 02:54:51,000
out Kremlin Keep Stuff and the 
Goblin sale. 

3380
02:54:51,160 --> 02:54:55,720
Check out Red Solstice over on 
Red Solstices itch page from 

3381
02:54:55,720 --> 02:54:57,440
Stella Condrey. 
And don't forget that Space 

3382
02:54:57,440 --> 02:55:00,440
Penguin Inc is having a sale 
right now and Red Solstice will 

3383
02:55:00,440 --> 02:55:04,200
be on there next week. 
And go vote for all the homies 

3384
02:55:04,760 --> 02:55:07,120
for the innies. 
Bye bye.

