1
00:00:15,640 --> 00:00:17,720
Hello and welcome to the Weekly 
Scroll Podcast. 

2
00:00:17,720 --> 00:00:20,800
My name is Ryan and joining me 
today is Nick of Mammoth 

3
00:00:20,800 --> 00:00:22,520
Miniatures. 
How are you doing this morning? 

4
00:00:23,320 --> 00:00:24,240
I'm good, thanks. 
How are you? 

5
00:00:25,360 --> 00:00:28,000
Just wonderful. 
I say morning, but it's my 

6
00:00:28,000 --> 00:00:30,560
morning. 
But you are not quite where I'm 

7
00:00:30,560 --> 00:00:33,720
at in the world. 
No, we're it's 6:00 in the 

8
00:00:33,720 --> 00:00:36,600
afternoon here, but it's it's 
nice, which is rare for here, 

9
00:00:36,600 --> 00:00:39,360
which is quite good. 
Yeah, Yeah. 

10
00:00:39,360 --> 00:00:41,640
It's only it's 10:00 in the 
morning here in sunny 

11
00:00:41,640 --> 00:00:45,720
California. 
But we have found because I work

12
00:00:45,720 --> 00:00:48,800
night shift, so my mornings are 
my evenings. 

13
00:00:48,800 --> 00:00:51,120
So they're your evenings. 
So it's actually easier to 

14
00:00:51,120 --> 00:00:53,920
interview people over where you 
are than it is over here because

15
00:00:53,920 --> 00:00:58,200
10:00 on a not a Saturday, 
usually a Monday or Tuesday is a

16
00:00:58,200 --> 00:01:01,600
little bit different for people,
but time is neither here nor 

17
00:01:01,600 --> 00:01:03,640
there. 
Nick of Mammoth Miniatures For 

18
00:01:03,640 --> 00:01:07,560
those that might not be aware of
who you are or what you do, who?

19
00:01:07,560 --> 00:01:10,040
Who the heck is Who the heck is 
Nick of Mammoth Miniatures? 

20
00:01:12,000 --> 00:01:13,800
Yeah, yeah. 
Who am I? 

21
00:01:14,640 --> 00:01:19,200
So I, I am the, yeah, I'd say 
Nick of Mammoth Miniatures. 

22
00:01:19,200 --> 00:01:20,760
I am Mammoth Miniatures. 
It's just me. 

23
00:01:22,080 --> 00:01:24,920
So I'm, I'm the guy who does all
the mammoth miniatures stuff. 

24
00:01:24,920 --> 00:01:29,920
So I, I sculpt figures and do 
the casting and write and 

25
00:01:29,920 --> 00:01:32,480
publish all the games that we 
create as well. 

26
00:01:32,480 --> 00:01:36,080
So things like Planet 28 and 
Sundering Floods, all our Super 

27
00:01:36,080 --> 00:01:38,600
Tiny Games, Brutal Quest, all of
those kind of titles. 

28
00:01:39,560 --> 00:01:41,760
And then I also do a bunch of 
casting for a bunch of other 

29
00:01:41,760 --> 00:01:46,200
artists and sculptors across the
world via Mammoth Miniatures as 

30
00:01:46,200 --> 00:01:49,240
well. 
So yeah, Mammoth Miniatures and 

31
00:01:49,240 --> 00:01:51,600
Nick of Mammoth Miniatures are 
kind of the same thing really. 

32
00:01:52,440 --> 00:01:54,600
It's just mammoth isn't on the 
birth certificate. 

33
00:01:55,080 --> 00:01:56,040
It's just you. 
Yeah. 

34
00:01:56,080 --> 00:01:59,040
So I actually, I, I think it was
maybe like two or three days 

35
00:01:59,040 --> 00:02:01,840
ago, I got some of your little 
guys here in the mail. 

36
00:02:02,160 --> 00:02:04,840
I got a stack. 
I wanted your terrade because 

37
00:02:04,840 --> 00:02:07,040
these guys, these guys are 
incredible. 

38
00:02:07,040 --> 00:02:10,360
The guy was blowing it out, but 
it's the little head guys. 

39
00:02:10,759 --> 00:02:17,040
Some of your these bitch here. 
And then it was me and then I 

40
00:02:17,040 --> 00:02:22,440
got a stack of all of these the 
space guys, so I could do do a 

41
00:02:22,440 --> 00:02:25,880
whole thing. 
So literally just got those in 

42
00:02:25,880 --> 00:02:28,280
the mail along with these 
wonderful cards that you send 

43
00:02:28,280 --> 00:02:30,000
out. 
Again, cameras blowing it out. 

44
00:02:30,360 --> 00:02:33,680
But but yeah, love your 
manicures have stacks and stacks

45
00:02:33,680 --> 00:02:36,880
of them. 
And and obviously we talked 

46
00:02:36,880 --> 00:02:40,080
about before stream have like a 
bunch of the games as well. 

47
00:02:40,080 --> 00:02:45,720
So big fan of super super tiny 
giant battles. 

48
00:02:45,720 --> 00:02:46,960
We talked about before stream 
started. 

49
00:02:47,080 --> 00:02:48,200
It's a, it's a Kickstarter, 
right? 

50
00:02:48,200 --> 00:02:50,000
Backed. 
I think you did it. 

51
00:02:50,000 --> 00:02:51,960
Was that a 2020 thing that you 
put out? 

52
00:02:53,600 --> 00:02:56,000
Oh God. 
It's like Zenquest one or 

53
00:02:56,000 --> 00:02:58,400
something. 
Like that or two mid like moving

54
00:02:58,400 --> 00:03:03,560
house when I did it, which if 
like my one piece of advice was 

55
00:03:03,560 --> 00:03:05,360
someone running a Kickstarter 
who's don't move house in the 

56
00:03:05,360 --> 00:03:09,160
middle. 
If you want a nice easy life, 

57
00:03:09,160 --> 00:03:11,800
don't do that. 
So it must have been about 2020 

58
00:03:11,800 --> 00:03:13,800
ish. 
Yeah, yeah, yeah. 

59
00:03:15,360 --> 00:03:16,480
Because that seems like forever 
ago now. 

60
00:03:16,480 --> 00:03:18,200
And then I look at it and go, 
actually, that wasn't that long.

61
00:03:19,920 --> 00:03:22,280
And yeah, so we're saying just 
before stream, I did that 

62
00:03:22,280 --> 00:03:25,200
Kickstarter. 
And then I lost all the 

63
00:03:25,200 --> 00:03:26,920
information for. 
I lost all the files, all the 

64
00:03:26,920 --> 00:03:29,960
artwork, because everything was 
stored on my laptop and that 

65
00:03:29,960 --> 00:03:34,680
laptop exploded, just absolutely
killed itself. 

66
00:03:36,160 --> 00:03:39,480
So I just didn't have all that 
information for ages until I was

67
00:03:39,480 --> 00:03:42,160
going through my inbox the other
day and found where I'd emailed 

68
00:03:42,160 --> 00:03:45,160
it to myself as a backup and 
just apparently never checked 

69
00:03:45,160 --> 00:03:46,480
that. 
So I was able to republish that 

70
00:03:46,480 --> 00:03:49,760
recently, which was nice because
I really like that little 

71
00:03:49,760 --> 00:03:51,480
system. 
I think it's really, really fun.

72
00:03:52,560 --> 00:03:55,920
Yeah, no, they're great and you 
have a whole. 

73
00:03:56,320 --> 00:03:59,480
A lost game. 
You have a whole line of the 

74
00:03:59,480 --> 00:04:02,640
Super tiniest too. 
We got quite a bit of the Super 

75
00:04:02,640 --> 00:04:06,320
tiny situations here. 
Yeah, yeah. 

76
00:04:06,520 --> 00:04:11,120
So OK, so my brain is, is 
breaking and I'm I'm piercing in

77
00:04:11,120 --> 00:04:12,320
three different directions right
now. 

78
00:04:12,320 --> 00:04:13,600
So like we talked about three 
things. 

79
00:04:13,600 --> 00:04:16,839
One is you, you make miniatures,
1 is that you write games and 

80
00:04:16,839 --> 00:04:20,640
three is that you also mold 
miniatures for other people as 

81
00:04:20,640 --> 00:04:21,519
well. 
So why don't we start with 

82
00:04:22,320 --> 00:04:24,160
miniatures? 
How did you get first of all, I 

83
00:04:24,160 --> 00:04:26,400
guess into the miniature scene? 
And then when did you start 

84
00:04:26,400 --> 00:04:30,800
actually deciding to mold and 
and and cast your own 

85
00:04:30,800 --> 00:04:33,720
miniatures? 
Yeah, so I got in. 

86
00:04:33,760 --> 00:04:37,400
I got, I got into like 
miniatures and miniature gaming 

87
00:04:38,480 --> 00:04:42,240
via a part work magazine in the 
UK that I don't know if you had 

88
00:04:42,240 --> 00:04:44,960
in the US, which was Battle 
Games in Middle Earth. 

89
00:04:46,120 --> 00:04:48,760
And it was a, it was a magazine 
Games Workshop brought out to 

90
00:04:48,760 --> 00:04:51,840
tie into the Lord of the Rings 
movies when they brought out the

91
00:04:51,840 --> 00:04:54,200
Middle Earth range. 
And it was like the the Age of 

92
00:04:54,200 --> 00:04:56,400
Sigmar ones they're doing now 
where you've got miniatures 

93
00:04:56,400 --> 00:04:58,880
every two weeks or something 
with the magazine. 

94
00:05:00,680 --> 00:05:03,080
But that came out. 
I was like 7 years old and there

95
00:05:03,080 --> 00:05:05,560
was this advert on TV and I was 
really into Lord of the Rings 

96
00:05:05,560 --> 00:05:09,520
and Oh my God, you can have the 
armies from Lord of the Rings as

97
00:05:09,520 --> 00:05:11,120
toy soldiers. 
And so that's amazing. 

98
00:05:11,120 --> 00:05:14,600
I want that. 
And then, yeah, just ever since 

99
00:05:14,600 --> 00:05:16,600
then. 
And then I realized like very 

100
00:05:16,600 --> 00:05:18,760
quickly, you realize there's a 
shop in city center that is 

101
00:05:18,760 --> 00:05:21,120
dedicated to that stuff. 
And they've got it all there. 

102
00:05:22,560 --> 00:05:26,440
And they've also got like robots
and tanks and Dragons and stuff.

103
00:05:26,440 --> 00:05:29,640
And it, it quickly spiraled out 
of control. 

104
00:05:31,520 --> 00:05:34,760
But then I've also always been 
interested in art. 

105
00:05:35,000 --> 00:05:38,840
So my dad always taught me to 
draw and paint sort of from a 

106
00:05:38,840 --> 00:05:42,360
traditional art standpoint. 
I've always liked making things,

107
00:05:42,360 --> 00:05:43,680
which is how I ended up going to
sculpture. 

108
00:05:43,680 --> 00:05:47,680
So the two kind of miniatures 
just became a really interesting

109
00:05:47,680 --> 00:05:50,240
kind of Ave. for creativity that
was separate to all the other 

110
00:05:50,240 --> 00:05:54,320
avenues for creativity. 
Which is why in like 20 odd 

111
00:05:54,320 --> 00:05:57,080
years of doing miniatures, I've 
never managed to finish an army 

112
00:05:57,120 --> 00:06:00,560
or really anything more than the
squad, because you get about 10 

113
00:06:00,560 --> 00:06:03,720
minutes in and go, yeah, it's 
time to start hacking these 

114
00:06:03,720 --> 00:06:06,080
apart and keep bashing them and 
doing something weird with them.

115
00:06:08,880 --> 00:06:11,080
So yeah, it's sort of spiral 
from there really. 

116
00:06:11,080 --> 00:06:16,760
I just, I enjoyed miniatures as 
a creative output that was sort 

117
00:06:16,760 --> 00:06:20,560
of completely my own and had its
own rules, but where there was 

118
00:06:20,560 --> 00:06:24,200
no sort of going wrong with it, 
like withdrawing, you can go 

119
00:06:24,200 --> 00:06:26,920
wrong and it can look bad. 
I mean, the miniature can look 

120
00:06:26,920 --> 00:06:29,400
bad, but no one can tell you 
it's wrong. 

121
00:06:29,400 --> 00:06:31,560
There wasn't. 
There wasn't so much of A like 

122
00:06:31,560 --> 00:06:34,040
correct way to go about it. 
When I was getting into it, it 

123
00:06:34,040 --> 00:06:37,240
was just like you had it. 
We weren't really talking about 

124
00:06:37,240 --> 00:06:39,520
it on the Internet as much or I 
wasn't as a 7 year old. 

125
00:06:40,520 --> 00:06:43,000
So it was just like this thing 
that me and my friends all did 

126
00:06:43,000 --> 00:06:45,520
and we were all just as bad at 
it as each other. 

127
00:06:45,960 --> 00:06:49,240
So it was like it's own weird 
little niche we had and I just 

128
00:06:49,240 --> 00:06:53,880
kind of never stopped really. 
So you're, so you were, you were

129
00:06:53,880 --> 00:06:55,840
very young when you got in 
administers hobby then. 

130
00:06:56,480 --> 00:06:59,360
Yeah, it really did coincide 
perfectly with Lord of the 

131
00:06:59,360 --> 00:07:01,720
Rings. 
Came out, I went to see that, 

132
00:07:02,200 --> 00:07:04,000
instantly fell in love with Lord
of the Rings. 

133
00:07:04,880 --> 00:07:07,880
And then there was a game and 
figures and everything and I 

134
00:07:07,880 --> 00:07:12,120
liked making stuff. 
Like I was always like making 

135
00:07:12,120 --> 00:07:14,160
things out of like cardboard and
foam and sellotape. 

136
00:07:14,160 --> 00:07:19,600
So yeah, like it just LinkedIn 
with all the things I liked 

137
00:07:19,600 --> 00:07:22,280
doing as a kid. 
Like I'm going to make a very 

138
00:07:22,280 --> 00:07:25,960
British reference, but there was
a thing, there's a there was a 

139
00:07:25,960 --> 00:07:30,400
program on TV in Britain called 
Blue Peter, which was a really 

140
00:07:30,400 --> 00:07:35,360
sort of AI guess, like a sort of
kids educational entertainment 

141
00:07:35,360 --> 00:07:37,800
program. 
But one of the famous segments 

142
00:07:37,800 --> 00:07:40,840
of it was teaching how to make 
the single Tracy Island from 

143
00:07:40,840 --> 00:07:44,680
Thunderbirds. 
Again, this is going down a 

144
00:07:44,720 --> 00:07:48,120
really deep like Brit rabbit 
hole, but I remember making that

145
00:07:48,120 --> 00:07:50,120
as a kid as well. 
And it's basically it's war game

146
00:07:50,120 --> 00:07:52,920
terrain is what it is. 
So it was, it was this very 

147
00:07:52,920 --> 00:07:56,240
nice, like children's TV 
presenter telling you, if you 

148
00:07:56,240 --> 00:07:59,120
you know, you get the hot 
chocolate tub and some paper 

149
00:07:59,120 --> 00:08:01,680
mache and some sawdust and glue 
it all together, you'll have 

150
00:08:01,680 --> 00:08:04,680
your missile silo. 
And that's what I was doing 

151
00:08:04,680 --> 00:08:07,360
anyway. 
So naturally, like going from 

152
00:08:07,360 --> 00:08:11,120
that to 40K bunkers to warm 
fantasy terrains, just like, 

153
00:08:11,120 --> 00:08:14,720
yeah, cool, this all works. 
It was like the perfect mixture 

154
00:08:14,720 --> 00:08:17,360
of things just to get me 
addicted to war games and 

155
00:08:17,360 --> 00:08:20,320
miniatures. 
Yeah, the timing just like 0 

156
00:08:20,320 --> 00:08:24,280
right in on you. 
But how did you go from doing 

157
00:08:24,280 --> 00:08:26,280
that stuff with your friends 
and, and all that other stuff 

158
00:08:26,280 --> 00:08:29,840
into having like a business 
turning it actually into this 

159
00:08:29,840 --> 00:08:34,080
thing that you do? 
So, so my background like 

160
00:08:34,280 --> 00:08:39,720
educationally and kind of I 
guess proper work wise is, is 

161
00:08:39,720 --> 00:08:42,559
fine art. 
So when I was when I went to 

162
00:08:42,559 --> 00:08:46,160
uni, I was studying sculpture 
and then I did my master's 

163
00:08:46,160 --> 00:08:48,080
degree in fine art with a focus 
on sculpture. 

164
00:08:48,640 --> 00:08:50,880
And while I was doing that, I 
was working in a tabletop game 

165
00:08:50,880 --> 00:08:54,200
shop at the time. 
So I was learning all the skills

166
00:08:54,200 --> 00:08:57,440
you need to produce miniatures, 
things like anatomy and 

167
00:08:57,440 --> 00:08:59,760
sculpting, mold making, casting,
etcetera. 

168
00:09:01,440 --> 00:09:04,840
And so I was, I was sort of 
wasn't doing it while I was 

169
00:09:04,840 --> 00:09:07,520
studying, but I had the skill 
set and I kind of, I liked the 

170
00:09:07,520 --> 00:09:09,360
idea of it. 
And at the time, I was becoming 

171
00:09:09,360 --> 00:09:14,080
aware of other people who were 
doing it themselves, people like

172
00:09:16,040 --> 00:09:19,600
like Alex of Warp Miniatures. 
I think Warp Miniatures were 

173
00:09:19,600 --> 00:09:21,600
just starting out. 
And I knew of people like 

174
00:09:21,600 --> 00:09:31,360
Ramshackle Curtis and Andrew of 
what is now, I want to say 

175
00:09:31,360 --> 00:09:34,040
Meridian miniatures. 
I think it's Meridian Andrew 

176
00:09:34,040 --> 00:09:35,360
May. 
Who does a lot of the heck of 

177
00:09:35,480 --> 00:09:37,320
the Kickstarters and stuff? 
Yeah, yeah. 

178
00:09:37,360 --> 00:09:41,440
Yeah, so at the time, just as I 
was starting uni, he produced a 

179
00:09:41,440 --> 00:09:45,480
range of like steampunk soldiers
and he produced a game to go 

180
00:09:45,480 --> 00:09:47,560
with them, which was called 
Steam and Ether. 

181
00:09:49,080 --> 00:09:51,320
And I think I'm the only person 
who has like a printed copy of 

182
00:09:51,320 --> 00:09:55,320
it somewhere behind me. 
But I remember seeing his his 

183
00:09:56,280 --> 00:09:57,960
thread on a forum somewhere 
about this. 

184
00:09:57,960 --> 00:10:00,360
And I'll say, well, you can 
just, you can just do that. 

185
00:10:00,360 --> 00:10:03,320
You can just make a game. 
Like no one can tell you not to 

186
00:10:03,320 --> 00:10:04,640
do that. 
That was amazing to me. 

187
00:10:04,640 --> 00:10:08,840
And seeing all these people like
that first wave of like big 

188
00:10:08,840 --> 00:10:13,800
Kickstarters of people like 
doing their own thing was really

189
00:10:13,800 --> 00:10:15,360
interesting. 
And I'm working in a tabletop 

190
00:10:15,360 --> 00:10:17,000
game shop to pay my way through 
uni. 

191
00:10:17,320 --> 00:10:19,440
Was seeing all this new stuff 
come out and playing all these 

192
00:10:19,440 --> 00:10:23,040
games. 
And yeah, just started started 

193
00:10:23,480 --> 00:10:25,960
putting those skills to use in 
my own time, sculpting figures. 

194
00:10:26,880 --> 00:10:30,960
I think I started with 15 
millimeter stuff, which I got 

195
00:10:30,960 --> 00:10:32,880
some cast and they never really 
went anywhere. 

196
00:10:35,000 --> 00:10:38,840
And it became a business pretty 
much just as a result of being 

197
00:10:39,160 --> 00:10:43,000
of the pandemic. 
So it was just, I just finished 

198
00:10:43,000 --> 00:10:48,360
my master's about a week before 
we went into lockdown here and 

199
00:10:48,400 --> 00:10:51,600
my partner and I were living in 
a very small attic flat in 

200
00:10:51,600 --> 00:10:55,400
Croydon, which is a sort of a 
people from London say it's not 

201
00:10:55,400 --> 00:10:56,760
London. 
People from Croydon say is 

202
00:10:56,760 --> 00:10:58,160
London. 
It's a whole thing. 

203
00:10:59,360 --> 00:11:02,320
But it's, you know, it's, it's 
like a sort of regional town 

204
00:11:02,320 --> 00:11:06,480
bolted onto the side of London. 
So I really have nothing to do. 

205
00:11:06,680 --> 00:11:11,040
So I kind of just started doing 
that full time and started 

206
00:11:11,040 --> 00:11:14,680
writing games at the same time 
as well because again, what else

207
00:11:14,680 --> 00:11:16,880
do you do? 
I had a Commission at the time 

208
00:11:17,320 --> 00:11:20,240
to build model ships for a 
cruise line, and when that 

209
00:11:20,240 --> 00:11:23,560
finished, I kind of ran out of a
ran out of things to keep me 

210
00:11:23,560 --> 00:11:26,280
occupied in my flat. 
Umm. 

211
00:11:27,640 --> 00:11:30,240
So I just moved on from doing 
that to sculpting figures to 

212
00:11:30,360 --> 00:11:32,440
yeah, yeah, carry on. 
Really. 

213
00:11:34,280 --> 00:11:38,440
Yeah, no, COVID is such a weird 
thing. 

214
00:11:38,440 --> 00:11:40,920
I mean, the the worst of it, 
obviously we're going to be 

215
00:11:40,920 --> 00:11:42,160
dealing with it's it's endemic 
at this point. 

216
00:11:42,160 --> 00:11:43,320
We're going to be dealing with 
it forever. 

217
00:11:43,320 --> 00:11:46,000
But the number of things that 
kind of shut down because of 

218
00:11:46,000 --> 00:11:48,600
COVID, but also on the creative 
side, the number of things that 

219
00:11:48,600 --> 00:11:51,720
kind of bloomed from it. 
Like Kickstarter had this yeah, 

220
00:11:51,720 --> 00:11:54,320
almost golden age after COVID 
because everyone was like, I 

221
00:11:54,320 --> 00:11:57,000
finally have time to do this 
thing that has been stuck in my 

222
00:11:57,000 --> 00:11:59,960
brain and, and make it and, and 
so much stuff came out after it.

223
00:11:59,960 --> 00:12:02,960
So it's really interesting to 
see this kind of like, I don't 

224
00:12:02,960 --> 00:12:06,000
know, interesting in a kind of 
sad way, but like there's like 

225
00:12:06,000 --> 00:12:09,840
death and birth of so many 
things between that like 2 

226
00:12:09,840 --> 00:12:11,600
years, it just disappeared for 
all of us. 

227
00:12:11,600 --> 00:12:17,000
But, but, but yeah, to see that 
like basically you have the time

228
00:12:17,000 --> 00:12:20,160
and and it just became, it grew 
from there afterwards. 

229
00:12:21,320 --> 00:12:24,200
Did you start? 
Directly onto a website or were 

230
00:12:24,200 --> 00:12:26,600
you, were you doing it more 
locally or how did you actually 

231
00:12:26,600 --> 00:12:27,480
get up and running? 
Yeah. 

232
00:12:29,000 --> 00:12:31,040
Good question. 
I think so initially because 

233
00:12:31,040 --> 00:12:34,800
like from working in a game 
shop, you gather quite a lot of 

234
00:12:35,400 --> 00:12:38,160
you, you get quite a bits box, 
you gather quite a lot of kits 

235
00:12:38,680 --> 00:12:40,880
and I'd always liked the kind of
Inquisitor 28 scene. 

236
00:12:40,880 --> 00:12:44,120
So I was really into that kind 
of scene and posted a bit within

237
00:12:44,120 --> 00:12:47,000
that community. 
So I had a small following on 

238
00:12:47,000 --> 00:12:49,200
Instagram of people who sort of 
liked the things I made. 

239
00:12:49,520 --> 00:12:51,960
So I started, I think I didn't 
start with games, I started with

240
00:12:51,960 --> 00:12:56,480
like pewter pin badges and stuff
like that because I had a studio

241
00:12:56,480 --> 00:12:59,040
at the time. 
Luckily I was given a studio at 

242
00:12:59,040 --> 00:13:02,240
the end of my masters. 
I couldn't use it for a year 

243
00:13:02,240 --> 00:13:05,880
because lockdown, but I had 
space to do stuff. 

244
00:13:05,880 --> 00:13:08,120
So I had a small stock of things
I'd made and I just started 

245
00:13:08,120 --> 00:13:10,600
selling those. 
And I think I built a website 

246
00:13:11,200 --> 00:13:15,160
with the intention that I would 
probably shut it down in like 2 

247
00:13:15,160 --> 00:13:17,400
weeks after I'd finished selling
the things. 

248
00:13:18,120 --> 00:13:22,720
And I just kept making things 
and the website is still going. 

249
00:13:22,720 --> 00:13:25,520
So yeah, I think the first 
couple of things I just did 

250
00:13:25,520 --> 00:13:28,680
through Instagram and then I 
sort of enough people wanted 

251
00:13:28,680 --> 00:13:32,320
stuff that it seemed worth just 
making it cheap free website and

252
00:13:32,680 --> 00:13:34,640
yeah. 
And here we are. 

253
00:13:34,800 --> 00:13:36,320
And then how did Mammoth 
miniatures? 

254
00:13:36,320 --> 00:13:39,120
How did you come up with Because
my issue with everything I do 

255
00:13:39,120 --> 00:13:42,200
ever is naming stuff. 
I there's even games that I've 

256
00:13:42,280 --> 00:13:44,920
like just quit playing because I
couldn't come up with a cool 

257
00:13:44,920 --> 00:13:46,920
enough name or a name that fit a
character. 

258
00:13:46,920 --> 00:13:48,000
I was like, all right, then I'm 
done. 

259
00:13:48,160 --> 00:13:50,160
So, you know, naming is, is hard
for me. 

260
00:13:50,160 --> 00:13:55,320
How did Mammoth Adventures come?
I know I had different names for

261
00:13:55,320 --> 00:13:57,680
it at first, but Mammoth 
Miniatures is named because the 

262
00:13:57,720 --> 00:14:03,160
village I grew up in, there is a
disused gravel pit that's been 

263
00:14:03,160 --> 00:14:07,480
turned into a nature reserve. 
And when I was a kid, they found

264
00:14:07,800 --> 00:14:12,160
mammoth skeletons and sort of 
Ice Age mammal skeletons there. 

265
00:14:12,480 --> 00:14:16,240
So on the hill in this random 
village in Leicestershire, there

266
00:14:16,240 --> 00:14:19,800
is a giant sculpture made of 
concrete of a mammoth. 

267
00:14:20,680 --> 00:14:23,800
So I always grew up the street 
over from what was the Mammoth 

268
00:14:23,800 --> 00:14:26,480
Lake. 
And so it was just like a 

269
00:14:26,480 --> 00:14:29,440
landmark in my childhood that 
you would tell people you were 

270
00:14:30,040 --> 00:14:32,280
going to the mammoth or you'll 
meet people near the mammoth or 

271
00:14:32,280 --> 00:14:34,880
like stuff like that. 
So referring to the mammoth was 

272
00:14:35,000 --> 00:14:37,880
just something I did in my daily
life. 

273
00:14:39,280 --> 00:14:42,640
So yeah, it was it was more just
a reference to to where I grew 

274
00:14:42,640 --> 00:14:44,720
up really. 
And also it's, you know, it's 

275
00:14:44,720 --> 00:14:46,560
nice and alliterative. 
It's murmur, murmur. 

276
00:14:47,080 --> 00:14:48,840
And it's a big thing and a small
thing. 

277
00:14:48,840 --> 00:14:53,280
And so that kind of works. 
And I had to resist the 

278
00:14:53,280 --> 00:14:58,440
temptation to do color animal 
thing like black dragon or red 

279
00:14:58,440 --> 00:15:01,760
goblin or something like that. 
Like I think I had a list of 

280
00:15:01,760 --> 00:15:03,640
those at 1st and I was like, 
I'll be one of these. 

281
00:15:03,640 --> 00:15:06,440
And I looked at everyone else 
went I'm going to get lost in 

282
00:15:06,440 --> 00:15:09,360
the the color thing names if I 
do that. 

283
00:15:09,840 --> 00:15:12,920
Yeah, absolutely. 
And you said now that you're now

284
00:15:12,920 --> 00:15:16,400
you're selling other people's 
molds as well, like when did or 

285
00:15:16,400 --> 00:15:19,240
miniatures as well? 
Did that just kind of also kind 

286
00:15:19,240 --> 00:15:20,920
of happen organically? 
You're like, oh that's cool 

287
00:15:20,920 --> 00:15:23,600
thing like I'll just do it. 
Or was that like a like, how did

288
00:15:23,600 --> 00:15:27,640
that come? 
To me, it came out of it came 

289
00:15:27,640 --> 00:15:31,680
out of me. 
I really like the freedom that 

290
00:15:32,520 --> 00:15:35,560
online distribution has given to
sculptors who work digitally. 

291
00:15:36,440 --> 00:15:40,520
So I really enjoy the fact that 
if you're a digital sculptor, 

292
00:15:40,520 --> 00:15:43,720
you can start a Patreon and you 
can sell your own work and 

293
00:15:43,720 --> 00:15:47,480
you're not beholden to anyone. 
You sort of you're controlling 

294
00:15:47,480 --> 00:15:49,200
your own craft and producing 
your own stuff. 

295
00:15:49,200 --> 00:15:53,360
I like that idea, but for 
traditional sculptors who work 

296
00:15:53,360 --> 00:15:56,560
by hand, there isn't necessarily
that option. 

297
00:15:56,560 --> 00:16:00,760
You can't do that without the 
means of production. 

298
00:16:00,760 --> 00:16:05,040
Without making it sound too 
Marxist, you need stuff, you 

299
00:16:05,040 --> 00:16:07,800
need a space, you need resin, 
you need silicon, you need to 

300
00:16:07,800 --> 00:16:09,480
know how to do it, you need 
time. 

301
00:16:10,160 --> 00:16:12,760
And so I thought it'd be nice to
just have a platform to 

302
00:16:14,080 --> 00:16:17,320
essentially just provide a way 
for sculptors to make some money

303
00:16:17,320 --> 00:16:20,520
from their work. 
So the way I run it is like a 

304
00:16:20,520 --> 00:16:23,560
publishing service where they'll
send me their miniatures, I'll 

305
00:16:23,560 --> 00:16:27,600
make a mold, and then every sale
of their figures, I'll send them

306
00:16:28,080 --> 00:16:31,640
65% of the profit from every 
single figure they sell. 

307
00:16:31,840 --> 00:16:33,680
That's their take, their royalty
from that. 

308
00:16:34,040 --> 00:16:36,600
So I've got some to cover the 
material cost and the production

309
00:16:36,600 --> 00:16:38,640
cost. 
But the idea is that that way, 

310
00:16:38,640 --> 00:16:41,440
rather than just paying them a 
couple of £100 for the sculpt 

311
00:16:41,880 --> 00:16:45,320
and then keeping it in 
perpetuity, they're actually 

312
00:16:45,440 --> 00:16:48,920
able to maintain, you know, I'm 
not going to say income from it 

313
00:16:48,920 --> 00:16:51,440
because we're not selling 
anything in such huge volume 

314
00:16:51,440 --> 00:16:54,280
that you can make a living from 
it. 

315
00:16:54,280 --> 00:16:57,520
Please, no one should ever come 
to me and think this is going to

316
00:16:57,520 --> 00:16:58,920
be their lifeline out of 
poverty. 

317
00:16:59,920 --> 00:17:04,200
But it's, you know, it's, it's 
some money at occasional 

318
00:17:04,200 --> 00:17:08,079
intervals. 
And the hope is, and I think has

319
00:17:08,079 --> 00:17:11,560
happened over the period that 
I'll keep your miniatures in 

320
00:17:11,560 --> 00:17:14,720
production, you'll earn more 
that way than you would by just 

321
00:17:14,720 --> 00:17:17,400
selling the sculpt. 
Because a miniature sculpt for a

322
00:17:17,400 --> 00:17:23,720
28mm figure between 50 and 400 
LB tends to be the market rate. 

323
00:17:24,079 --> 00:17:27,640
A bit more if you're much, much 
more famous, a bit less if 

324
00:17:27,640 --> 00:17:31,240
you're not. 
But then if you look at, you 

325
00:17:31,240 --> 00:17:33,400
know, the miniature market can 
be really unpredictable. 

326
00:17:33,400 --> 00:17:35,520
Some things will just get really
popular inexplicably. 

327
00:17:36,240 --> 00:17:39,560
You look at something like the 
original, like Space Marine 

328
00:17:39,560 --> 00:17:41,160
sculpt, that Bob Naismith 
sculpt. 

329
00:17:42,320 --> 00:17:45,200
How many Space Marines have been
sold in the entire run of 

330
00:17:45,720 --> 00:17:47,320
Stitch. 
Dominic is making Space Marines,

331
00:17:47,320 --> 00:17:51,360
millions of them, possibly 
bordering on a billion pound of 

332
00:17:51,360 --> 00:17:54,960
revenue. 
Does Bob Naismith get royalties 

333
00:17:54,960 --> 00:17:58,080
from all those? 
No, He probably did a little bit

334
00:17:58,080 --> 00:18:00,240
1st and they probably went, hey,
those Space Marines are doing 

335
00:18:00,240 --> 00:18:03,240
great, Bob, but he's not getting
any more. 

336
00:18:05,600 --> 00:18:08,920
Yeah. 
So I and that that kind of, I 

337
00:18:08,920 --> 00:18:11,200
don't know, it felt like there 
was a gap in the market to 

338
00:18:11,960 --> 00:18:14,480
promote traditional sculpture, 
especially with the industry 

339
00:18:14,520 --> 00:18:19,120
moving more towards digital self
distribution. 

340
00:18:19,440 --> 00:18:21,760
Having a platform to promote 
that kind of traditional 

341
00:18:22,640 --> 00:18:26,120
creative pathway just felt right
to me and felt like the kind of 

342
00:18:26,120 --> 00:18:28,680
thing that was worth trying out.
Yeah, absolutely. 

343
00:18:28,680 --> 00:18:31,680
And then having, like you said, 
being able to sell as you go and

344
00:18:31,680 --> 00:18:35,560
people getting residuals, 
royalties, whatever it's called 

345
00:18:35,560 --> 00:18:37,600
is it's, I'm sure it's nice to 
be like, Oh, there's a cool 

346
00:18:37,600 --> 00:18:39,600
little paycheck in the mail. 
That's great like that, you 

347
00:18:39,600 --> 00:18:43,240
know, that'll buy a thing. 
But so I'm, I'm newer to like 

348
00:18:43,240 --> 00:18:44,640
the skirmish and miniature 
scene. 

349
00:18:44,760 --> 00:18:48,200
Literally kind of what you said 
a little while ago, like I 

350
00:18:48,200 --> 00:18:50,920
looked at miniatures and was 
like, if I fall into this hole, 

351
00:18:51,280 --> 00:18:54,920
I'm not going to dig myself out.
So I specifically said like 10 

352
00:18:54,920 --> 00:18:56,480
years ago, I'm not going to get 
to Warhammer. 

353
00:18:56,640 --> 00:18:59,160
And then I got to teach RPGs 
instead and spent the same 

354
00:18:59,160 --> 00:19:00,640
amount of money. 
So, you know, I kind of wish I 

355
00:19:00,640 --> 00:19:06,640
did, but there seems to be this 
cool, I guess trend back and and

356
00:19:06,640 --> 00:19:10,880
tell me when I'm completely 
wrong here back into like metal 

357
00:19:10,880 --> 00:19:13,760
miniatures and this kind of 
thriving market of, like you 

358
00:19:13,760 --> 00:19:18,080
said, like a lot of creators 
making their own things and 

359
00:19:18,080 --> 00:19:20,000
doing things. 
People like guards packete, 

360
00:19:20,000 --> 00:19:22,440
people like you, you know, 
people like, you know, over at 

361
00:19:22,440 --> 00:19:25,200
ramshackle and stuff. 
Has there been have you seen 

362
00:19:25,560 --> 00:19:29,040
kind of I guess what's the word 
I'm looking for like a like a 

363
00:19:29,040 --> 00:19:31,040
resurgence of that? 
Is that kind of coming back 

364
00:19:31,040 --> 00:19:36,880
around or was that ever kind of?
I think definitely like post 

365
00:19:37,080 --> 00:19:40,480
post COVID, so like miniature 
gaming just experienced such a 

366
00:19:40,480 --> 00:19:44,040
massive boom of new people 
coming into the hobby, which is 

367
00:19:44,040 --> 00:19:46,880
great. 
But it definitely feels like 

368
00:19:46,880 --> 00:19:52,480
there's there's a renaissance of
people wanting the kind of 

369
00:19:52,480 --> 00:19:54,320
miniatures they remember from 
when they grew up. 

370
00:19:54,400 --> 00:19:56,840
Maybe. 
But I also think there's there's

371
00:19:57,120 --> 00:19:59,000
it's not necessarily all 
nostalgia driven. 

372
00:19:59,320 --> 00:20:02,040
I think it's just that people 
are perhaps beginning to 

373
00:20:02,040 --> 00:20:06,960
recognize the creativity and 
artistry that goes into the 

374
00:20:06,960 --> 00:20:09,800
production of miniatures. 
And part of that maybe is that 

375
00:20:09,800 --> 00:20:12,840
because miniature like 
distribution for independent 

376
00:20:12,840 --> 00:20:16,360
sculptors now means that the 
sculptor can be recognized more.

377
00:20:16,360 --> 00:20:18,760
Whereas before you were much 
more beholden to working with a 

378
00:20:18,760 --> 00:20:22,040
company, It was quite easy to 
think of miniatures as a thing 

379
00:20:22,040 --> 00:20:24,920
that were just made by a company
like a toy. 

380
00:20:25,760 --> 00:20:28,000
You don't, you know, you buy a, 
you buy an action figure, you 

381
00:20:28,000 --> 00:20:30,360
don't necessarily think of the 
fact that someone's had to sit 

382
00:20:30,360 --> 00:20:33,200
and sculpt it. 
Whereas now you can actually 

383
00:20:33,440 --> 00:20:36,520
just directly talk to the person
making the thing you like. 

384
00:20:38,760 --> 00:20:44,360
It certainly feels like from a 
from AI hate business terms, but

385
00:20:44,360 --> 00:20:48,440
from a consumer perspective, 
people are sort of viewing 

386
00:20:48,440 --> 00:20:51,240
miniature makers more in a kind 
of sense of like artists or 

387
00:20:51,240 --> 00:20:55,400
creatives than just as part of a
production line. 

388
00:20:57,520 --> 00:21:01,600
But also, yeah, I think the fact
that a lot of the hobby or the 

389
00:21:03,080 --> 00:21:05,400
the community and the kind of 
surrounding conversation around 

390
00:21:05,400 --> 00:21:08,040
the hobby is much more online 
and there's a lot more venues to

391
00:21:08,040 --> 00:21:11,040
talk about it now, means that 
that weird stuff can find its 

392
00:21:11,040 --> 00:21:14,160
audience. 
I was thinking of it a bit like 

393
00:21:14,200 --> 00:21:17,000
a bit like indie RPGs or like 
indie comics and stuff. 

394
00:21:17,000 --> 00:21:21,960
You know, you everyone likes a 
Spider Man comic, but not 

395
00:21:21,960 --> 00:21:24,880
everyone likes the weird comics.
You go and find it like a Zine 

396
00:21:24,880 --> 00:21:27,280
fair. 
But if you go to enough Zine 

397
00:21:27,280 --> 00:21:30,000
fairs, no matter how weird your 
Zine or your comic is, you'll 

398
00:21:30,000 --> 00:21:32,720
find an audience for it. 
And I think the same thing's 

399
00:21:32,720 --> 00:21:35,080
happening here. 
It's just that that Zeemfair is 

400
00:21:35,240 --> 00:21:39,200
Instagram and Pinterest and 
weird little Facebook groups and

401
00:21:39,480 --> 00:21:42,600
forums that have somehow 
survived like the last 20 years.

402
00:21:44,520 --> 00:21:45,960
So yeah, it definitely feels 
like there's there's a 

403
00:21:45,960 --> 00:21:48,920
resurgence in interest in it and
people there's, there's a 

404
00:21:48,920 --> 00:21:55,080
nostalgia relevant to it. 
But I think also maybe it's also

405
00:21:55,080 --> 00:21:58,040
part of it is there's an 
accepted kind of industry 

406
00:21:58,040 --> 00:22:00,960
standard now of what a miniature
is like. 

407
00:22:01,120 --> 00:22:03,200
Plastic production has become 
much more available. 

408
00:22:03,200 --> 00:22:05,640
There's a lot of companies now 
making plastic miniatures. 

409
00:22:06,560 --> 00:22:08,280
Plastic miniatures have to be 
made in a certain way. 

410
00:22:08,280 --> 00:22:09,880
They have to have certain 
conventions. 

411
00:22:09,920 --> 00:22:13,760
And a lot of companies for a 
long time did copy the kind of 

412
00:22:13,760 --> 00:22:17,800
games, workshops, house style. 
And so maybe now that people are

413
00:22:17,800 --> 00:22:21,120
able to move away from that, 
people are finding things that 

414
00:22:21,120 --> 00:22:24,000
they wouldn't necessarily have 
known they liked because they 

415
00:22:24,000 --> 00:22:26,440
weren't able to see it. 
So yeah, I think maybe it's just

416
00:22:26,440 --> 00:22:29,600
that the environment's much more
much freer for creatives, and 

417
00:22:29,600 --> 00:22:31,760
the creativity is being 
recognized as a result. 

418
00:22:32,920 --> 00:22:34,720
Yeah, it's interesting. 
As I said, I'm I'm newer to the 

419
00:22:34,720 --> 00:22:37,680
scene, so the nostalgia part of 
it doesn't get it for me. 

420
00:22:37,680 --> 00:22:41,560
But I still when I see those 
older models, there's just so 

421
00:22:41,560 --> 00:22:42,520
much. 
I had this conversation with 

422
00:22:42,520 --> 00:22:44,240
someone recently. 
There's so much personality in 

423
00:22:44,240 --> 00:22:49,400
the sculpts and it feels much 
more, I don't know, interesting.

424
00:22:49,400 --> 00:22:53,240
Like, you know, I when anytime I
see especially Warhammer models,

425
00:22:53,920 --> 00:22:58,000
because I see like before they 
had stomachs and after they had 

426
00:22:58,000 --> 00:23:00,240
stomachs in my mind is what it 
really feels like. 

427
00:23:00,400 --> 00:23:02,560
Because a lot of the old models 
feels like their chest is just 

428
00:23:02,560 --> 00:23:04,600
sitting on their belt And it 
gave this interesting 

429
00:23:04,600 --> 00:23:08,040
proportions and stuff. 
But you could see one sculpt and

430
00:23:08,040 --> 00:23:10,120
see some another sculpt and know
that it was by a different 

431
00:23:10,120 --> 00:23:13,160
person and people bringing so 
much into what they were doing 

432
00:23:13,160 --> 00:23:14,800
and the way that they were 
painted because of that. 

433
00:23:15,040 --> 00:23:17,640
It's really, really neat to see 
that kind of from what kind of 

434
00:23:17,640 --> 00:23:19,640
feels like a little bit of an 
outsider perspective, because I 

435
00:23:19,880 --> 00:23:21,520
again, I didn't grow up with 
those sculpts. 

436
00:23:22,920 --> 00:23:26,280
It's it's really interesting 
looking at that and and my kind 

437
00:23:26,280 --> 00:23:28,440
of firm of reference for that is
a lot of teach RBG stuff. 

438
00:23:28,440 --> 00:23:29,880
That's where a lot of my things 
go. 

439
00:23:29,880 --> 00:23:34,840
And when you look at the indie, 
the cool indie stuff and the 

440
00:23:34,840 --> 00:23:37,880
artists that are doing those 
kind of things versus like 5 E 

441
00:23:38,160 --> 00:23:40,840
that a lot of the art it you 
can't really tell who does it 

442
00:23:40,840 --> 00:23:42,440
differently. 
It all looks kind of like this 

443
00:23:42,440 --> 00:23:44,640
concept art. 
It all looks like very samey. 

444
00:23:45,400 --> 00:23:48,840
That seems like a little bit of 
a juxtaposition with with GW2 

445
00:23:48,840 --> 00:23:51,440
where a lot of the sculpts look 
like they're computer made to 

446
00:23:51,440 --> 00:23:54,200
specific standards and you can't
really tell who does one versus 

447
00:23:54,200 --> 00:23:57,040
who does other versus, like you 
said, like leaning more into 

448
00:23:57,320 --> 00:24:00,400
feeling the artistry and feeling
the personality of of the things

449
00:24:00,400 --> 00:24:02,520
that people made. 
So it feels like at least in the

450
00:24:02,520 --> 00:24:07,400
creative faces in general, there
is a little bit of a like a 

451
00:24:07,400 --> 00:24:12,200
parallel in in that way versus 
with with mini and teach RPG. 

452
00:24:12,800 --> 00:24:15,680
I think yeah, definitely. 
I think like the, the recent, 

453
00:24:16,320 --> 00:24:19,080
some of the like more indie 
miniature stuff, I think 

454
00:24:19,480 --> 00:24:23,480
definitely parallels things like
the OSR stuff in LPGS. 

455
00:24:24,200 --> 00:24:27,920
Because I know when I, when I 
got into writing games, I was 

456
00:24:27,920 --> 00:24:30,400
really inspired by the old 
school Renaissance stuff coming 

457
00:24:30,400 --> 00:24:33,520
out of the tabletop RPG scene. 
You know, I've seen the things 

458
00:24:33,520 --> 00:24:39,120
like like pamphlets or like like
Z fold pamphlets. 

459
00:24:39,120 --> 00:24:41,720
That's how I ended up with the 
Super tiny skirmish format 

460
00:24:41,720 --> 00:24:48,040
because I saw OSR publishers 
making six page pamphlet Zine 

461
00:24:48,040 --> 00:24:51,160
games and was like, that's 
really cool. 

462
00:24:51,960 --> 00:24:54,000
Why aren't miniature games like 
that? 

463
00:24:54,000 --> 00:24:57,840
Why does every miniature game 
have to be like a A4 coffee 

464
00:24:57,840 --> 00:25:01,720
table book? 
And I think a lot of people sort

465
00:25:01,720 --> 00:25:04,800
of probably were seeing the same
thing and thinking the same 

466
00:25:04,800 --> 00:25:08,080
thing and applying that logic to
their own hobby. 

467
00:25:08,400 --> 00:25:12,840
And that's kind of how this 
whole movement has emerged kind 

468
00:25:12,840 --> 00:25:17,280
of from the hobby itself. 
Yeah, again, interesting 

469
00:25:17,280 --> 00:25:22,000
parallels because I, I maybe 
this might, I don't know if this

470
00:25:22,000 --> 00:25:24,040
is going to land for some of the
people in the crowd, but like, I

471
00:25:24,080 --> 00:25:27,920
call the Ink 28 scene basically 
the mini's version of the OSR 

472
00:25:27,920 --> 00:25:29,400
without the baggage from the 
forge. 

473
00:25:29,400 --> 00:25:31,240
And anyone that gets that 
reference, like you're right 

474
00:25:31,240 --> 00:25:34,440
there with me. 
But yeah, both interesting, both

475
00:25:34,440 --> 00:25:35,520
have a lot of cool stuff coming 
out. 

476
00:25:35,520 --> 00:25:37,800
Obviously, like, you know, we're
we're we me and Hunter have been

477
00:25:37,800 --> 00:25:40,040
moving a lot more in a skirmish 
and narrative skirmish, 

478
00:25:40,040 --> 00:25:41,720
especially for a while now, 
because it's just such an 

479
00:25:41,720 --> 00:25:44,560
interesting take on stuff. 
And we love systems and and the 

480
00:25:44,560 --> 00:25:45,880
scrimmage gives you that system 
stuff. 

481
00:25:45,880 --> 00:25:51,480
But when you started writing 
games, you said you were 

482
00:25:51,480 --> 00:25:54,040
inspired by the OSR and stuff. 
What what was actually the first

483
00:25:54,040 --> 00:25:58,640
thing that you made and put out 
and what inspired you to to sit 

484
00:25:58,640 --> 00:26:00,440
down and actually write that 
very first one? 

485
00:26:01,960 --> 00:26:08,640
The the first game I wrote which
no one will ever read was my 

486
00:26:08,680 --> 00:26:11,760
because I think everyone who 
tries to write a war game coming

487
00:26:11,760 --> 00:26:15,760
from a warhammer like fan 
background you try and write 

488
00:26:15,760 --> 00:26:18,240
Warhammer. 
So the first game I wrote was a 

489
00:26:18,240 --> 00:26:22,240
completely unplayable sci-fi 
mass battle game mess. 

490
00:26:22,960 --> 00:26:26,080
And we, I wrote it with my 
brother-in-law and our friends 

491
00:26:26,080 --> 00:26:28,880
and we wrote it all up. 
We formatted it. 

492
00:26:28,880 --> 00:26:31,640
I did some artwork, we got some 
miniatures, we put it on the 

493
00:26:31,640 --> 00:26:34,640
table, completely unplayable, 
like absolute mess. 

494
00:26:34,920 --> 00:26:37,080
And then I just didn't write 
games for a while and went, OK, 

495
00:26:37,080 --> 00:26:41,480
I can't do that. 
And then it was, it wasn't 

496
00:26:41,480 --> 00:26:43,480
during lockdown. 
It was like the last week of my 

497
00:26:43,480 --> 00:26:46,920
masters. 
And I was, I couldn't sleep 

498
00:26:46,920 --> 00:26:52,000
because I needed to do my 
dissertation and I wasn't doing 

499
00:26:52,000 --> 00:26:54,040
my dissertation, but I was 
stressed about it enough that I 

500
00:26:54,040 --> 00:26:57,240
was losing sleep about it. 
So I did, you know, when you get

501
00:26:57,240 --> 00:26:59,960
a piece of paper and you fold it
to make a little 8 page booklet,

502
00:27:01,200 --> 00:27:04,800
I did that and I just started 
writing a little game in it to 

503
00:27:04,800 --> 00:27:06,680
see if I could fit a game in 
that. 

504
00:27:06,760 --> 00:27:09,120
And that was what became Super 
Tiny Skirmish. 

505
00:27:12,080 --> 00:27:13,560
So that was the first game I 
wrote. 

506
00:27:14,400 --> 00:27:19,680
And I posted the handmade little
booklet on Instagram with a page

507
00:27:19,800 --> 00:27:24,480
like, yeah, that one, I posted 
that on Instagram and people 

508
00:27:24,480 --> 00:27:25,360
were like, oh, that's really 
cool. 

509
00:27:25,360 --> 00:27:27,040
I really like that. 
And so I did a cleaned up 

510
00:27:27,040 --> 00:27:30,280
version with actual drawings and
stuff. 

511
00:27:30,280 --> 00:27:32,920
And I found that you could get 
those pamphlets. 

512
00:27:33,640 --> 00:27:36,760
No, I didn't find that actually.
I was hand cutting and folding 

513
00:27:36,760 --> 00:27:40,160
each one at first for the first 
batch of like 100 of them. 

514
00:27:40,160 --> 00:27:43,480
And then I found out later that 
you can actually just order 

515
00:27:43,800 --> 00:27:47,560
pamphlets in bulk, which is way,
way easier. 

516
00:27:50,000 --> 00:27:53,040
But yeah, it was it was sleep 
deprivation and not doing what I

517
00:27:53,040 --> 00:27:55,480
was supposed to be doing. 
Basically, I just decided to see

518
00:27:55,480 --> 00:27:59,920
if I could write a little 
miniature combat system with a 

519
00:27:59,920 --> 00:28:03,800
set page limit. 
So I think it was the design 

520
00:28:03,840 --> 00:28:06,560
brief I gave myself was just, it
has to fit within this page 

521
00:28:06,560 --> 00:28:09,120
count. 
And I liked that, like working 

522
00:28:09,120 --> 00:28:12,280
up against the limitation. 
So naturally that kind of just, 

523
00:28:12,800 --> 00:28:17,080
yeah, just came about. 
And then from there, like that, 

524
00:28:17,280 --> 00:28:19,360
people played it. 
And that was really weird to me.

525
00:28:19,960 --> 00:28:23,600
Like people would send me 
pictures of their miniatures 

526
00:28:24,160 --> 00:28:25,600
playing the game that I'd 
written. 

527
00:28:25,600 --> 00:28:27,360
I was like, that's not right. 
You shouldn't play. 

528
00:28:27,360 --> 00:28:29,040
You're not meant to actually 
play it. 

529
00:28:29,040 --> 00:28:34,560
That's just weird. 
And then like I said, at the 

530
00:28:34,560 --> 00:28:36,880
time, I was really into, I'm 
still, I'm really into the 

531
00:28:37,000 --> 00:28:41,120
Inquisitor 28 scene and I had 
all these kit bashed figures and

532
00:28:41,120 --> 00:28:43,720
I really wanted to make a rule 
system that worked for them that

533
00:28:43,720 --> 00:28:48,160
wasn't Inquisitor because I love
Inquisitor as a concept. 

534
00:28:48,160 --> 00:28:51,520
I hate playing it. 
It's, it's not a bad game, it's 

535
00:28:51,520 --> 00:28:55,000
a really good game, but it's a 
pain to play without a load of 

536
00:28:55,000 --> 00:28:57,480
setup. 
And I started writing a version 

537
00:28:57,480 --> 00:29:03,120
of that and then that became 
another overloaded mess of a 

538
00:29:03,120 --> 00:29:06,240
system. 
And I wrote, I thought again, I 

539
00:29:06,240 --> 00:29:08,080
gave myself a limit. 
So I thought, OK, well, what 

540
00:29:08,080 --> 00:29:10,640
I'll do is I'll see if I can fit
it on a piece of A4 paper. 

541
00:29:11,440 --> 00:29:14,480
And that was the first version 
of Planet 28, which I think is 

542
00:29:14,480 --> 00:29:18,760
still on my blog, like is a 
rough version, which is 

543
00:29:18,760 --> 00:29:22,680
completely different to the game
that I then did of Planet 28. 

544
00:29:23,400 --> 00:29:25,560
But again, enough people looked 
at it and they played it and 

545
00:29:25,560 --> 00:29:27,440
they went, yeah, there's 
something here quite like this 

546
00:29:27,760 --> 00:29:31,040
for me to develop it. 
And then that, yeah, that came 

547
00:29:31,040 --> 00:29:34,720
perfectly at the right time to 
be stuck in my flat with nothing

548
00:29:34,720 --> 00:29:37,360
to do. 
And again, it's that that 

549
00:29:37,600 --> 00:29:40,960
blending into the OSR scene. 
Kickstarter had a thing called 

550
00:29:40,960 --> 00:29:47,200
Zine Quest running and it was 
for scenes of games. 

551
00:29:47,200 --> 00:29:49,200
And so I thought, well, there's 
nothing in here that says it has

552
00:29:49,200 --> 00:29:51,240
to be a role-playing game. 
It could be a miniature game. 

553
00:29:52,000 --> 00:29:55,240
I'll do that. 
Like it only needs like I think 

554
00:29:55,240 --> 00:29:58,120
this the I can't remember what 
the funding goal for it was, but

555
00:29:58,120 --> 00:30:01,600
it wasn't much. 
It was like 100 lbs or something

556
00:30:01,600 --> 00:30:06,680
similar for the 1st edition of 
Planet 28 and it funded and it 

557
00:30:06,680 --> 00:30:09,600
made more than that. 
And again, like people played 

558
00:30:09,600 --> 00:30:11,080
it, which was the really weird 
thing. 

559
00:30:11,800 --> 00:30:13,800
So it just went from there. 
Like people kept playing it. 

560
00:30:13,800 --> 00:30:19,440
So I kept writing more games and
more expansions and see if I can

561
00:30:19,440 --> 00:30:24,680
find the original Kickstarter 
and see what the the actual goal

562
00:30:24,680 --> 00:30:26,360
was. 
Because it was. 

563
00:30:28,160 --> 00:30:33,440
The I found you and then I just 
got to click your name and then 

564
00:30:33,440 --> 00:30:41,080
the original planet 28332% 
funded the original goal just 

565
00:30:41,080 --> 00:30:42,720
says the total. 
I don't know if it says the 

566
00:30:42,720 --> 00:30:47,560
original goal, 0700 and 50 lbs 
was the original goal and it hit

567
00:30:47,560 --> 00:30:51,200
about 2500 lbs with 250 backers.
As a first project that's 

568
00:30:51,200 --> 00:30:54,040
fantastic. 
And this was back in had to be 

569
00:30:54,040 --> 00:30:57,560
like 2020-2021 for Z Quest One. 
That's awesome. 

570
00:30:57,760 --> 00:31:00,720
Yeah, so it must have been 2020.
Yeah. 

571
00:31:01,320 --> 00:31:03,760
Yeah, that was just this. 
It was really encouraging to 

572
00:31:03,760 --> 00:31:06,280
meet the funding and then have 
people actually enjoy it and 

573
00:31:06,360 --> 00:31:10,480
people review it and play it 
like people, people whose 

574
00:31:11,360 --> 00:31:15,120
content I had watched and people
who like, whose opinion I 

575
00:31:15,120 --> 00:31:16,880
trusted was saying it wasn't 
bad. 

576
00:31:17,280 --> 00:31:20,800
That's, you know, that's about 
as high a praise as I could 

577
00:31:20,800 --> 00:31:25,040
expect, really. 
And yet, like, it just carried 

578
00:31:25,040 --> 00:31:27,160
on from there really. 
Like there was no reason to stop

579
00:31:27,160 --> 00:31:31,520
doing it, so I didn't. 
There you go. 

580
00:31:31,880 --> 00:31:34,560
And then you had some, I mean 
I'm looking at your page here 

581
00:31:34,560 --> 00:31:37,120
and there's a number of other 
things that came out because you

582
00:31:37,120 --> 00:31:41,160
put Brutal Quest out, which is 
this guy for his Inquest 3. 

583
00:31:41,560 --> 00:31:45,560
And then your numbers kept going
for that because you made £5000 

584
00:31:45,560 --> 00:31:49,320
off that on 616 backers, almost 
doubled everything across the 

585
00:31:49,320 --> 00:31:51,640
board for that. 
And then Super Tiny Giant 

586
00:31:51,640 --> 00:31:54,960
Battles you had like over 300 
backers for for that as well, 

587
00:31:54,960 --> 00:31:58,520
which I was one of them and made
over 3000 lbs doing that. 

588
00:31:58,520 --> 00:32:03,520
So, so I guess after the first 
Planet 28 kind of took off, 

589
00:32:03,520 --> 00:32:05,240
you're just like, this works, 
let's keep doing it. 

590
00:32:05,920 --> 00:32:09,000
Yeah, yeah, pretty much. 
Like, and it, it was never like 

591
00:32:10,640 --> 00:32:13,400
the intention was never to make 
it a job. 

592
00:32:13,560 --> 00:32:15,680
Like I never thought this would 
be a situation where I'd be 

593
00:32:15,680 --> 00:32:17,760
like, I can make my living off 
doing this. 

594
00:32:20,280 --> 00:32:23,000
But it was just a case of like, 
well, people like the games and 

595
00:32:23,000 --> 00:32:25,040
I like making them, so I'll just
keep doing it. 

596
00:32:26,240 --> 00:32:31,640
I like, and I'd be happy to do 
it regardless if people liked 

597
00:32:31,640 --> 00:32:34,240
them, I'd put them out one way 
or another, even if they weren't

598
00:32:34,480 --> 00:32:37,480
financially viable. 
Like all the games I write, for 

599
00:32:37,480 --> 00:32:41,120
the most part, I put them up for
free on War Games Vault because,

600
00:32:41,120 --> 00:32:42,880
again, I want people to be able 
to play them. 

601
00:32:43,560 --> 00:32:45,960
So if you want the printed 
copies, sure, by all means buy 

602
00:32:45,960 --> 00:32:47,200
one. 
But if you just want to play it 

603
00:32:47,240 --> 00:32:50,200
and look at it, there's no 
obstacle to that. 

604
00:32:50,200 --> 00:32:51,440
You can just download it. 
That's fine. 

605
00:32:54,560 --> 00:32:57,480
Yeah, it was, it was really 
encouraging to sort of have 

606
00:32:57,480 --> 00:33:01,800
people actually like it, which 
is again, and I think again, 

607
00:33:01,800 --> 00:33:05,840
coming from like a fine art 
background, it was, it was very 

608
00:33:05,840 --> 00:33:11,280
strange to not instantly be met 
with critical feedback or like 

609
00:33:11,280 --> 00:33:16,920
negative critical feedback. 
Because if you, if you come from

610
00:33:16,920 --> 00:33:21,120
like a fine art educational 
background, you're one of the 

611
00:33:21,120 --> 00:33:24,800
biggest things you learn is, is 
how to accept and filter 

612
00:33:24,880 --> 00:33:29,600
critical feedback. 
So I think I was, I was lucky 

613
00:33:29,600 --> 00:33:31,920
enough that if it had gone 
really badly and they've been 

614
00:33:31,920 --> 00:33:36,200
awful games, it wouldn't have, 
I'm saying this retroactively, 

615
00:33:36,200 --> 00:33:38,480
it might have, it wouldn't 
necessarily have instantly 

616
00:33:38,480 --> 00:33:42,360
broken me as a person, like I 
might have survived. 

617
00:33:45,160 --> 00:33:47,760
But to do something and not have
someone instantly go, well, I'd 

618
00:33:47,760 --> 00:33:50,200
change this and this and this. 
And I think this could be better

619
00:33:50,400 --> 00:33:52,280
to just have people go, yeah, 
it's pretty fun. 

620
00:33:52,280 --> 00:33:54,080
Was was a really weird 
experience. 

621
00:33:55,640 --> 00:33:57,640
And actually to have people want
to give you money for things, 

622
00:33:57,640 --> 00:34:00,600
that's that's very different to 
the fine art world as well. 

623
00:34:01,680 --> 00:34:04,240
Actually get paid for the for 
the, for the creations that you 

624
00:34:04,240 --> 00:34:05,720
make in art. 
Yeah, that's insane. 

625
00:34:07,400 --> 00:34:11,679
So how did you go from the that 
initial draft of Planet 28 to to

626
00:34:11,760 --> 00:34:13,920
this version, the Planet 28 
second edition? 

627
00:34:13,920 --> 00:34:17,199
What kind of spurred that on to 
turn it from definitely not a 

628
00:34:17,199 --> 00:34:22,360
Zine to a pretty beefy hardback?
So from so the first edition of 

629
00:34:22,360 --> 00:34:26,760
Planet 28, the Zine version, 
people kept asking for two 

630
00:34:26,760 --> 00:34:30,320
things, which was solo rules 
because lockdown was still going

631
00:34:30,320 --> 00:34:35,080
on, and vehicle rules. 
And so I did 2 expansion scenes 

632
00:34:35,080 --> 00:34:37,560
for that. 
One was Death on the Periphery 

633
00:34:37,560 --> 00:34:42,800
which was solo and Co-op rules. 
And the other one was Death 

634
00:34:42,800 --> 00:34:46,320
Machines which was an entirely 
vehicle based expansion for 

635
00:34:46,320 --> 00:34:47,800
building your own vehicles for 
the game. 

636
00:34:48,520 --> 00:34:52,639
And so we got to the point where
Planet 28 was three books with a

637
00:34:52,639 --> 00:34:59,400
page count of like 60 odd pages.
And I wanted to do more stuff 

638
00:34:59,400 --> 00:35:02,800
with it. 
But I thought it would be quite 

639
00:35:02,800 --> 00:35:06,320
nice if those three books were 
compiled because there were 

640
00:35:06,320 --> 00:35:08,200
things in the core book that 
needed changing. 

641
00:35:08,200 --> 00:35:10,840
Because again, it was, you know,
it's my first game. 

642
00:35:10,840 --> 00:35:14,080
I wrote it and published it. 
The only person who proofread it

643
00:35:14,080 --> 00:35:18,240
was my partner, and a lot of the
spelling mistakes still stuck 

644
00:35:18,240 --> 00:35:19,280
through. 
There were things that needed 

645
00:35:19,280 --> 00:35:21,360
altering, etcetera. 
So I thought, well, if I'm doing

646
00:35:21,360 --> 00:35:24,080
that, why don't I just combine 
them into one bigger book and 

647
00:35:24,080 --> 00:35:27,200
we'll run a kick start for it 
and that will be a new addition 

648
00:35:27,200 --> 00:35:28,560
and fix some of the problems 
with it. 

649
00:35:30,680 --> 00:35:32,520
And yeah, so, so it was just 
that really it was just a 

650
00:35:32,520 --> 00:35:35,280
natural evolution of I've 
gathered some content for this 

651
00:35:35,280 --> 00:35:37,120
game. 
There's more stuff that could be

652
00:35:37,120 --> 00:35:38,720
in it. 
Some things need fixing. 

653
00:35:39,520 --> 00:35:44,000
Let's just do a new book. 
And while we're doing it, let's 

654
00:35:44,000 --> 00:35:47,800
make it a nice book as well. 
And again, it was it was setting

655
00:35:47,800 --> 00:35:49,440
myself another creative 
challenge as well. 

656
00:35:49,480 --> 00:35:53,320
I'm not, I'm not particularly 
like digitally minded person. 

657
00:35:53,320 --> 00:35:56,400
I'm not good with computer 
software. 

658
00:35:57,480 --> 00:36:02,840
So learning to like lay out a 
hardback book was like a fun 

659
00:36:02,840 --> 00:36:06,360
challenge for me. 
Not one I really want to repeat 

660
00:36:06,880 --> 00:36:09,200
if I can avoid it, but it was 
fun. 

661
00:36:11,240 --> 00:36:14,720
And then that went on Kickstart 
as well, and once again, like 

662
00:36:14,720 --> 00:36:18,800
that one hit over 14,000 lbs and
nearly 900 backers. 

663
00:36:19,360 --> 00:36:23,640
Yeah, that was terrifying. 
That's that's like enough money 

664
00:36:23,640 --> 00:36:28,120
that if you, if you fuck it up, 
you feel like genuinely like 

665
00:36:28,120 --> 00:36:29,760
you've committed some sort of 
criminal act. 

666
00:36:30,360 --> 00:36:33,560
Yeah. 
And suddenly like again, coming 

667
00:36:33,560 --> 00:36:37,440
from like just finishing my 
master's, just having moved out 

668
00:36:37,440 --> 00:36:41,320
of London, not quite having 
found a job in a new city, and 

669
00:36:41,320 --> 00:36:45,960
then 14,000 lbs dumps into your 
bank account is a really weird 

670
00:36:47,080 --> 00:36:52,800
situation to find yourself in. 
Oh and yeah, the other thing as 

671
00:36:52,800 --> 00:36:54,240
well. 
If you do run a massive 

672
00:36:54,240 --> 00:36:57,480
Kickstarter and get 1000 books 
delivered, don't get them 

673
00:36:57,480 --> 00:37:00,840
delivered to your house. 
It's a good lesson for anyone 

674
00:37:00,840 --> 00:37:04,680
there, especially if you live on
a small residential St. in 

675
00:37:04,680 --> 00:37:10,720
England. 
In a semi in a yeah in a in like

676
00:37:12,000 --> 00:37:14,960
a a line of houses. 
Yeah, because you will have to 

677
00:37:14,960 --> 00:37:17,480
unload them in the rain and they
will take off your entire dining

678
00:37:17,520 --> 00:37:20,080
room. 
Yeah, just the whole, just a big

679
00:37:20,080 --> 00:37:24,280
chunk gone because I mean, how 
and how was it trying to, I 

680
00:37:24,280 --> 00:37:27,000
assume you were, were you 
distributing it all yourself? 

681
00:37:27,000 --> 00:37:28,880
Did you just not? 
I mean, because your goal was 

682
00:37:29,000 --> 00:37:32,800
very, it was like 3000 lbs, so 
like 1/5 of what it ended up 

683
00:37:32,800 --> 00:37:34,280
being. 
So when you were like, shit, I 

684
00:37:34,280 --> 00:37:36,000
had almost 900 books. 
I got a mail out. 

685
00:37:36,000 --> 00:37:39,440
Like I'm sure that felt cool and
also horrifying at the same time

686
00:37:39,440 --> 00:37:42,280
to be like, I have to get a post
office like for 900 packages. 

687
00:37:42,960 --> 00:37:47,960
Yep, which was basically just me
sat at my dining room table with

688
00:37:47,960 --> 00:37:53,200
boxes handwriting labels for 900
Packers because for some reason 

689
00:37:53,200 --> 00:37:55,520
until like 2 weeks ago I didn't 
think to invest in a label 

690
00:37:55,520 --> 00:37:58,680
machine. 
So if you've received a delivery

691
00:37:58,680 --> 00:38:02,200
from me prior to the last month 
or so, it would have been a 

692
00:38:02,200 --> 00:38:06,080
handwritten label. 
Yeah, my box that I'm not going 

693
00:38:06,080 --> 00:38:08,840
to show on stream definitely is 
handwritten, my name and address

694
00:38:08,880 --> 00:38:10,920
right on the front of it, so 
yeah. 

695
00:38:12,480 --> 00:38:16,280
So yeah, it was just me boxing 
things and taking them to the 

696
00:38:16,280 --> 00:38:19,400
post office, which luckily was 
right on the corner of my 

697
00:38:19,400 --> 00:38:22,800
street. 
So I would do a batch of like 50

698
00:38:22,800 --> 00:38:26,440
boxes, wheel them to the post 
office in a little pink trolley,

699
00:38:27,640 --> 00:38:30,240
drop them off, they would 
process them, send me the 

700
00:38:30,240 --> 00:38:32,520
receipt and then I would take 
the next 50. 

701
00:38:32,520 --> 00:38:35,160
And I did that for a couple of 
months. 

702
00:38:35,160 --> 00:38:39,520
Basically. 
I say did that's still how I do 

703
00:38:39,520 --> 00:38:41,040
it. 
Like that's that's just how it 

704
00:38:41,040 --> 00:38:43,040
has to be done. 
That works, Yeah. 

705
00:38:44,920 --> 00:38:47,480
And then it's everywhere. 
I mean, I was just in LA for for

706
00:38:47,480 --> 00:38:49,800
Brain Dead and it stopped by LA 
War Games, which is like the 

707
00:38:49,800 --> 00:38:51,320
coolest fucking game shop in 
America. 

708
00:38:51,600 --> 00:38:54,640
And there was a whole Planet 28 
section and a whole little in 

709
00:38:54,640 --> 00:38:57,640
cap of mammoth miniatures like 
right there in LA, which is 

710
00:38:57,640 --> 00:39:00,200
fantastic. 
Yeah, they put in a. 

711
00:39:00,680 --> 00:39:04,720
They got in touch. 
I got in touch with them on the 

712
00:39:04,720 --> 00:39:06,560
exact same day that they were 
getting in touch with me. 

713
00:39:06,560 --> 00:39:09,000
It was a really weird thing 
because I saw that they were 

714
00:39:09,000 --> 00:39:12,240
stocking indie stuff and I 
thought, that's cool, I'll 

715
00:39:12,280 --> 00:39:14,360
message them. 
And then as I messaged them, 

716
00:39:14,360 --> 00:39:16,280
they were like, oh, we were just
messaging you. 

717
00:39:16,680 --> 00:39:19,840
Oh good. 
So yeah, they've got some 

718
00:39:19,840 --> 00:39:22,240
mammoth miniature stock and 
they've like given it a full 

719
00:39:22,320 --> 00:39:23,720
display as well, which is 
amazing. 

720
00:39:26,240 --> 00:39:28,760
And they've got so that hardback
copy, Plant 28, the second 

721
00:39:28,760 --> 00:39:35,520
edition, they've got the last 6 
copies because they placed their

722
00:39:35,520 --> 00:39:39,880
order right like after those had
run out and they said, oh, we 

723
00:39:39,880 --> 00:39:42,160
want 6 copies of Planet 20. 
And I thought, fuck, I don't 

724
00:39:42,160 --> 00:39:46,000
think I've got 6 copies. 
So I ran through my bookshelf 

725
00:39:46,000 --> 00:39:48,840
and like drawers and went, no, 
no, I have, I've got this one 

726
00:39:48,840 --> 00:39:51,680
here that I've saved for 
something and I've got this one 

727
00:39:51,680 --> 00:39:53,480
and this one like I managed to 
find 6 copies. 

728
00:39:53,480 --> 00:39:56,040
So those are the last copies of 
that around. 

729
00:39:56,360 --> 00:40:01,760
I think Exalted Funeral have 
some in stock still because they

730
00:40:01,760 --> 00:40:04,560
put in a huge order for some a 
long time ago. 

731
00:40:05,920 --> 00:40:08,280
And only recently put them on 
their website so they might 

732
00:40:08,280 --> 00:40:10,240
still have some but other than 
that I think those are the last 

733
00:40:10,240 --> 00:40:12,760
few. 
They have they have a tendency 

734
00:40:12,760 --> 00:40:17,000
to tuck a box away in a backroom
for for a rainy day of of more 

735
00:40:17,000 --> 00:40:22,040
than one project, so. 
I think in fairness to them, I 

736
00:40:22,080 --> 00:40:23,920
sent their order to the wrong 
address. 

737
00:40:25,080 --> 00:40:28,960
So they sent me an address for 
shipping and I sent it to their 

738
00:40:28,960 --> 00:40:31,280
like managing director or 
something. 

739
00:40:32,120 --> 00:40:36,720
So the poor people, like bless 
them, they just got a massively 

740
00:40:36,720 --> 00:40:40,160
torn up box of books sent to 
completely the wrong place and 

741
00:40:40,160 --> 00:40:42,680
then had to go and find it. 
So I don't blame them for taking

742
00:40:42,680 --> 00:40:43,680
a while to put it on the 
website. 

743
00:40:43,680 --> 00:40:48,240
That's that's entirely on me. 
Yeah, so sold out Planet 28, but

744
00:40:48,240 --> 00:40:51,760
you can still get Brutal Quest 
and death in the throne room on 

745
00:40:51,760 --> 00:40:53,080
Exalted Funeral. 
Yeah. 

746
00:40:53,440 --> 00:40:54,560
There we go. 
So LA war games. 

747
00:40:54,560 --> 00:40:55,760
We'll have the last handful 
then. 

748
00:40:56,400 --> 00:40:57,360
There you go. 
Yeah, I know. 

749
00:40:57,360 --> 00:40:59,040
Someone bought 1 when I was 
there. 

750
00:40:59,040 --> 00:41:01,240
I was like, you know that the 
other one is on Kickstarter 

751
00:41:01,240 --> 00:41:02,280
right now. 
He's like, I know, but I got to 

752
00:41:02,280 --> 00:41:06,080
get this one too. 
And speaking to that again, we 

753
00:41:06,080 --> 00:41:09,000
we already talked about Woody 
and now 2E and now we got the 

754
00:41:09,000 --> 00:41:11,160
final edition. 
This is what's currently on 

755
00:41:11,160 --> 00:41:14,440
Kickstarter right now. 
You've already surpassed the 

756
00:41:14,520 --> 00:41:17,400
well, this is an American, so I 
don't know what it is in pounds.

757
00:41:18,040 --> 00:41:22,800
So you're close to getting to 
what was the the goal for or 

758
00:41:22,800 --> 00:41:26,760
what you did second edition at 
You're about 12,000 lbs. 

759
00:41:26,760 --> 00:41:29,160
We still got three weeks left in
the campaign, which is crazy. 

760
00:41:29,160 --> 00:41:30,480
So yeah. 
Yeah. 

761
00:41:30,600 --> 00:41:34,800
So tell me, what is what is 
Planet 28 the final edition 

762
00:41:34,800 --> 00:41:40,240
compared to to 2E? 
So again, it's kind of it's 

763
00:41:41,520 --> 00:41:44,520
partly it was from that initial 
run of 1000 books. 

764
00:41:44,880 --> 00:41:47,400
They're gone. 
We sold out and I thought I kind

765
00:41:47,400 --> 00:41:49,120
of thought well that's good, 
that's gone now. 

766
00:41:49,560 --> 00:41:51,840
That's probably the lifespan of 
that game. 

767
00:41:52,480 --> 00:41:56,320
And then in the intervening like
3 weeks, I think I had about 100

768
00:41:56,320 --> 00:41:59,320
emails of people going I want to
buy Planet 28 where is it and 

769
00:41:59,360 --> 00:42:03,880
say oh crap, I'm gone. 
So I thought well I'll, I'll do 

770
00:42:03,880 --> 00:42:05,720
a reprint. 
I got in touch with the printer 

771
00:42:05,720 --> 00:42:09,240
who printed it and they can't 
print the hardback anymore at 

772
00:42:09,320 --> 00:42:11,800
the cost we were printing it at 
the. 

773
00:42:12,040 --> 00:42:14,760
So certain things like the end 
papers in it, they don't no 

774
00:42:14,760 --> 00:42:17,520
longer do or basically what I 
worked out is to get it 

775
00:42:17,520 --> 00:42:20,880
reprinted as it was at 2nd 
edition, an exact copy of that 

776
00:42:20,880 --> 00:42:23,480
book, it would need to double in
price. 

777
00:42:26,000 --> 00:42:29,880
And I just thought that's not 
really I don't feel good about 

778
00:42:29,880 --> 00:42:30,960
that. 
I don't feel good about giving 

779
00:42:30,960 --> 00:42:34,080
the same product away for double
the cost. 

780
00:42:34,800 --> 00:42:36,840
And the only reason people would
have to pay that cost is just 

781
00:42:36,840 --> 00:42:40,440
that they didn't happen to have 
ordered it six months ago. 

782
00:42:41,400 --> 00:42:46,440
And then I'm not very like, uh, 
active in promoting the game. 

783
00:42:46,440 --> 00:42:49,400
But I do find when people talk 
about it and I have a little 

784
00:42:49,400 --> 00:42:52,600
document where if people have 
feedback or ideas, I'll just 

785
00:42:52,600 --> 00:42:54,320
note it down. 
I won't tell them I've done 

786
00:42:54,320 --> 00:42:55,800
that. 
They'll never know. 

787
00:42:56,240 --> 00:42:57,920
But if they've got something 
they do, they're like, they've 

788
00:42:57,920 --> 00:42:59,760
got a house rule and they've got
something they think doesn't 

789
00:42:59,760 --> 00:43:01,480
work, I'll just make a note of 
it. 

790
00:43:02,480 --> 00:43:04,640
And so I've got this list of 
things that I thought just 

791
00:43:04,640 --> 00:43:07,920
needed, not necessarily 
changing, but just altering or 

792
00:43:07,920 --> 00:43:11,440
fixing or like little mechanics 
I think would be quite fun or 

793
00:43:11,440 --> 00:43:15,440
optional rules that could be 
added in just adapting it to the

794
00:43:15,440 --> 00:43:17,600
way people have sort of been 
playing it really. 

795
00:43:18,480 --> 00:43:21,600
So I kind of thought of that. 
And then recently we did a 

796
00:43:21,600 --> 00:43:25,800
Kickstarter 4 in the Land of the
Thundering Flood, which we did 

797
00:43:25,800 --> 00:43:28,240
as a soft back perfect bound 
book. 

798
00:43:28,360 --> 00:43:30,120
And I really like the format of 
that. 

799
00:43:30,480 --> 00:43:33,520
It's a really nice compromise 
between the scene and a proper 

800
00:43:33,520 --> 00:43:37,480
like hardback rulebook where 
it's it's a nice thing, but you 

801
00:43:37,480 --> 00:43:40,240
don't feel like it's impossible 
to actually play with and use. 

802
00:43:40,760 --> 00:43:42,760
And it's a really nice price 
point where you can sell it at 

803
00:43:42,760 --> 00:43:46,080
an affordable price. 
And it's not, you know, it's not

804
00:43:46,080 --> 00:43:48,840
like a major investment where if
you don't like the game, you 

805
00:43:48,840 --> 00:43:52,160
feel like you've been robbed. 
So I thought it would be nice to

806
00:43:52,160 --> 00:43:56,240
bring Planet 28 in line and have
something that sort of sits 

807
00:43:56,240 --> 00:44:00,600
alongside that. 
And then I also thought, well, 

808
00:44:00,600 --> 00:44:04,720
it's been this is partly partly 
the reason for doing it was kind

809
00:44:04,720 --> 00:44:08,960
of an in joke at myself. 
I don't like the Warhammer 3 

810
00:44:08,960 --> 00:44:13,720
year release cycle. 
So Games Watch have updated the 

811
00:44:13,720 --> 00:44:15,440
rules every three years. 
Yeah, now. 

812
00:44:16,080 --> 00:44:18,440
Insane to me. 
Drives me mad. 

813
00:44:18,800 --> 00:44:23,120
And I noticed that I'm thinking 
about updating the game three 

814
00:44:23,120 --> 00:44:26,560
years after the last edition and
so I kind of thought, ah fuck. 

815
00:44:26,680 --> 00:44:29,520
Like I don't want to become 
everything I despise, become 

816
00:44:30,000 --> 00:44:32,880
what I hate. 
Well, actually, well, if I'm 

817
00:44:32,880 --> 00:44:36,120
redoing the game in a new format
in paperback, I'll just make it 

818
00:44:36,120 --> 00:44:37,840
the nicest version of it it can 
be. 

819
00:44:38,320 --> 00:44:40,720
I'll fix the things that people 
have wanted fixing, I'll add in 

820
00:44:40,720 --> 00:44:44,320
a few things that I like, and 
then we'll call it the final 

821
00:44:44,320 --> 00:44:48,160
edition and that will be it. 
Like we'll have that edition and

822
00:44:48,160 --> 00:44:51,360
that can stay in print, that can
stay in circulation. 

823
00:44:51,880 --> 00:44:56,480
It's kind of a more economically
viable version of that game 

824
00:44:56,840 --> 00:44:59,520
where if I run out of the print 
run that we do for the 

825
00:44:59,520 --> 00:45:02,720
Kickstarter, it's not impossible
for me to just order another 

826
00:45:02,720 --> 00:45:05,480
print from them and not have to 
take it to crowdfunding and just

827
00:45:05,480 --> 00:45:09,480
keep it in circulation. 
And it's not such a huge 

828
00:45:09,480 --> 00:45:11,600
investment for people that they 
don't then feel like they can 

829
00:45:11,600 --> 00:45:13,600
buy the expansions or some 
scenes and stuff. 

830
00:45:14,160 --> 00:45:18,640
So it's kind of it's it's 
relaunching it as a a more long 

831
00:45:18,640 --> 00:45:20,960
term platform to keep developing
the game. 

832
00:45:21,240 --> 00:45:23,440
Because there's loads of stuff 
I've wanted to publish with 

833
00:45:23,440 --> 00:45:26,600
Planet 28, loads of expansions 
that I've got written and done 

834
00:45:26,600 --> 00:45:29,440
and done the illustrations for 
and everything and just not have

835
00:45:29,440 --> 00:45:33,800
the time or chance to put them 
out in a way that I felt matched

836
00:45:33,800 --> 00:45:36,960
the the grandeur of a hardback 
rule book. 

837
00:45:37,600 --> 00:45:39,520
Whereas now I think it would be 
nice to kind of get it to the 

838
00:45:39,520 --> 00:45:41,880
point where planetary it can 
just constantly have new stuff 

839
00:45:41,880 --> 00:45:44,760
coming out and you can pick and 
choose what you want to engage 

840
00:45:44,760 --> 00:45:47,400
with. 
And it becomes more of a kind of

841
00:45:47,480 --> 00:45:49,680
open source system in that 
regard. 

842
00:45:50,400 --> 00:45:53,520
So having the game be viable to 
keep in print was something that

843
00:45:53,520 --> 00:45:57,760
kind of fed into that. 
And yeah, like also it's just, 

844
00:45:57,760 --> 00:46:00,960
it's nice to to do the stuff 
that goes into making it. 

845
00:46:00,960 --> 00:46:05,000
Like it's nice to do a new batch
of artwork and reformat it and 

846
00:46:05,120 --> 00:46:07,680
filter through new fonts and see
what goes where and just fiddle 

847
00:46:07,680 --> 00:46:10,760
with it and stuff like that. 
Like it's fun to make. 

848
00:46:10,760 --> 00:46:13,880
So it's a fun project. 
But there's also I've got a 

849
00:46:13,880 --> 00:46:16,800
vision in my head of, of a game 
that can just stay in print 

850
00:46:16,800 --> 00:46:20,480
forever and not need updating. 
And you can just it's your game 

851
00:46:20,480 --> 00:46:22,560
that way. 
If you don't like something or 

852
00:46:22,560 --> 00:46:24,880
you want to house rule it, you 
can just put a sticker in it 

853
00:46:24,880 --> 00:46:26,680
that says we do it this way and 
that's fine. 

854
00:46:28,240 --> 00:46:29,400
It's interesting. 
It's like an ending in the 

855
00:46:29,400 --> 00:46:30,400
beginning. 
It's like the last. 

856
00:46:30,400 --> 00:46:33,040
It's a final edition of the 
book, but it's like launching 

857
00:46:33,040 --> 00:46:34,920
all of the things that you want 
to do with it afterwards. 

858
00:46:34,920 --> 00:46:37,720
Yeah, yeah, yeah. 
So for those that haven't read 

859
00:46:37,720 --> 00:46:41,560
Planet 28 because the system is 
great and the and the book is 

860
00:46:41,560 --> 00:46:45,040
fantastic, what I guess what's 
the core mechanism Planet 28 

861
00:46:45,040 --> 00:46:47,320
that makes it similar and or 
different to what people might 

862
00:46:47,320 --> 00:46:49,120
have played with more with other
skirmish games? 

863
00:46:49,600 --> 00:46:54,040
Yeah, so I was, I was struggle 
with this because I don't think 

864
00:46:54,040 --> 00:46:57,840
of Planet 28 as a game that kind
of has any like mix or like 

865
00:46:58,560 --> 00:47:01,200
unique, like mechanical selling 
points. 

866
00:47:01,200 --> 00:47:04,360
Like some games have something 
where you go, yeah, that's 

867
00:47:04,360 --> 00:47:08,280
that's a really cool mechanic. 
Pro 28 doesn't necessarily have 

868
00:47:08,280 --> 00:47:11,680
those. 
It's designed to just be a 

869
00:47:12,120 --> 00:47:14,760
toolbox for you to play with the
miniatures you want to play 

870
00:47:14,760 --> 00:47:16,560
with. 
If you're the kind of person 

871
00:47:16,560 --> 00:47:19,360
who, like me, has a collection 
of miniatures that don't 

872
00:47:19,600 --> 00:47:21,960
necessarily fit within a neat 
profile. 

873
00:47:22,640 --> 00:47:24,800
So the core system is really 
simple. 

874
00:47:24,800 --> 00:47:30,040
It's AD 10 roll under system, so
it's kind of a facsimile of 

875
00:47:30,040 --> 00:47:33,640
Inquisitors D100 system but 
reduced down to a kind of 

876
00:47:34,480 --> 00:47:38,120
quicker math. 
Basically weapon damage is done 

877
00:47:38,120 --> 00:47:42,240
via your standard like RPG 
polyhedral dice. 

878
00:47:42,600 --> 00:47:46,960
So you've got a nice spread of 
kind of options and damage 

879
00:47:46,960 --> 00:47:51,680
there, but everything in it is 
designed to give you the freedom

880
00:47:51,680 --> 00:47:53,280
to alter the mechanics as you 
see fit. 

881
00:47:53,720 --> 00:47:57,680
So the core rules think consult 
my copy one SEC. 

882
00:48:00,720 --> 00:48:04,920
The core rules I think only run 
to like page 20 odd or something

883
00:48:04,920 --> 00:48:08,880
26 and then everything after 
that is entirely optional. 

884
00:48:09,360 --> 00:48:12,600
So the idea is that rather than 
shop around for a system where, 

885
00:48:12,600 --> 00:48:16,440
you know, I want a system where 
I can do solo wargaming, or I 

886
00:48:16,440 --> 00:48:19,320
want a system where I can have 
squads versus heroes, or I want 

887
00:48:19,320 --> 00:48:23,280
a system that can do big tank 
battles, but also have some role

888
00:48:23,280 --> 00:48:25,280
play elements. 
It's all in that book. 

889
00:48:25,280 --> 00:48:27,880
You just pick and choose which 
one you want any given time. 

890
00:48:28,480 --> 00:48:33,200
So the strength of it, I think, 
and I think that people enjoy is

891
00:48:33,200 --> 00:48:35,560
the freedom to create your own 
characters and create your own 

892
00:48:35,560 --> 00:48:37,680
units, your own weapons, your 
own vehicles. 

893
00:48:39,360 --> 00:48:44,280
It's it's all in the the vision 
you come at it with. 

894
00:48:44,880 --> 00:48:49,160
So it's a system that ostensibly
it's a kind of sci-fi fantasy, 

895
00:48:49,160 --> 00:48:51,760
grim darky system. 
But if you wanted to play it as 

896
00:48:51,760 --> 00:48:56,680
a steampunk skirmish game or a 
high fantasy or Star Wars or 

897
00:48:56,680 --> 00:48:59,880
something like that, it will 
work for that because all you 

898
00:48:59,880 --> 00:49:02,040
need to do is take out the bits 
that don't. 

899
00:49:02,320 --> 00:49:04,880
And the system doesn't fall 
apart as a result of that 

900
00:49:05,320 --> 00:49:07,920
because it's built to be 
completely modular. 

901
00:49:07,960 --> 00:49:12,720
I call it a toolbox system. 
So it might not necessarily be 

902
00:49:12,720 --> 00:49:17,920
your your go to system for every
game, but you might find 

903
00:49:17,920 --> 00:49:20,920
yourself thinking, man, I really
want to run a, I want to run a 

904
00:49:20,920 --> 00:49:23,960
skirmish campaign with a game 
master and off table role play. 

905
00:49:23,960 --> 00:49:28,240
And then I want to have my 
characters in one session fight 

906
00:49:28,240 --> 00:49:31,440
in the middle of a big battle. 
Well, it'll do all of that and 

907
00:49:31,440 --> 00:49:33,280
you can take those bits out and 
you don't need to alter the 

908
00:49:33,280 --> 00:49:34,600
characters. 
You don't need to change 

909
00:49:34,600 --> 00:49:36,280
anything. 
You just need to stack up 

910
00:49:36,280 --> 00:49:39,120
everything that you want in that
game and it'll do it. 

911
00:49:40,200 --> 00:49:42,000
So that's the idea behind it 
basically. 

912
00:49:42,920 --> 00:49:49,200
Yeah, it feels very like it 
rides the line towards teach RPG

913
00:49:49,200 --> 00:49:52,560
like really heavily like more so
than a lot of the scrimmage 

914
00:49:52,560 --> 00:49:55,680
games I've read, especially 
like, you know, and maybe 

915
00:49:55,680 --> 00:49:58,560
because the first Warhammer I 
read was Warhammer Fantasy like 

916
00:49:58,560 --> 00:50:02,120
RPG, which at the end of the day
is like similar maths to the 

917
00:50:02,120 --> 00:50:05,400
scrimmage game too. 
But having a roll under system 

918
00:50:05,400 --> 00:50:09,040
in your thing, having the 
toolbox you can see and maybe 

919
00:50:09,120 --> 00:50:12,000
it's there or not this like kind
of OSR inspiration to a lot of 

920
00:50:12,000 --> 00:50:14,680
the mechanics and stuff. 
Where because you can, like you 

921
00:50:14,680 --> 00:50:17,360
said, you can do a lot of this 
stuff as just playing it as a 

922
00:50:17,440 --> 00:50:20,040
RPG if you really want to, with 
the way the mechanics work and a

923
00:50:20,040 --> 00:50:22,680
lot of the stuff and. 
I think that's, again, I think 

924
00:50:22,680 --> 00:50:28,520
part of that is I think I 
probably, I've played more role 

925
00:50:28,520 --> 00:50:32,440
play sessions than I have kind 
of like dedicated war game 

926
00:50:32,440 --> 00:50:34,200
sessions. 
I've played a lot of war games 

927
00:50:34,200 --> 00:50:38,320
and miniature games, but my 
regular like weekly gaming is 

928
00:50:38,720 --> 00:50:40,680
RPG games. 
We play a lot of like indie 

929
00:50:40,680 --> 00:50:43,120
stuff and weird one shots and 
stuff. 

930
00:50:44,240 --> 00:50:48,480
Umm And I always like when those
intersect with miniature gaming.

931
00:50:49,000 --> 00:50:53,320
And I always envied as someone 
who's like first love and main 

932
00:50:53,400 --> 00:50:55,040
attraction is to miniature 
gaming. 

933
00:50:55,640 --> 00:50:58,320
I always envied the kind of 
freedom that you have with 

934
00:50:58,320 --> 00:51:02,360
role-playing games where someone
will say, I want to run a pirate

935
00:51:02,360 --> 00:51:05,480
game and they won't change the 
system they're using. 

936
00:51:05,480 --> 00:51:08,520
They'll just put a new skin on 
it and go, we're calling this, 

937
00:51:08,880 --> 00:51:10,400
we're calling magic wands 
blunderbusses. 

938
00:51:10,400 --> 00:51:12,760
Now roll with it. 
It's fine. 

939
00:51:12,760 --> 00:51:18,480
You can fudge it so Planet 28, 
you don't necessarily fudge it, 

940
00:51:18,480 --> 00:51:20,920
but you've got the freedom to 
just decide to reskin it at your

941
00:51:20,920 --> 00:51:25,080
will and change it. 
So the second edition added in 

942
00:51:25,080 --> 00:51:27,800
things that allowed you to play 
it as a bigger war game as well.

943
00:51:28,160 --> 00:51:31,440
So you can play with squads of 
units and tanks and heroes and 

944
00:51:31,640 --> 00:51:34,800
you can almost get up to like 
Warhammer 40,000 scale games 

945
00:51:34,800 --> 00:51:37,520
with it. 
But if you want to, you can 

946
00:51:37,520 --> 00:51:43,400
strip it right back and have a, 
yeah, like an RPG light Co-op 

947
00:51:43,400 --> 00:51:45,800
game where you've all got your 
one guy and there's a game 

948
00:51:45,800 --> 00:51:51,160
master controlling the scenario.
Because that's, that's the kind 

949
00:51:51,160 --> 00:51:54,960
of gaming I enjoy. 
And I enjoy the idea that you 

950
00:51:54,960 --> 00:51:57,960
can spread from that to 
different things and carry on 

951
00:51:58,400 --> 00:52:00,920
with the same characters and the
same narrative as well. 

952
00:52:00,920 --> 00:52:06,840
Like being able to tell a story 
from a single solo game through 

953
00:52:06,840 --> 00:52:10,360
to a massive multiplayer battle 
without ever having to alter 

954
00:52:10,360 --> 00:52:13,880
your stats or change system or 
anything like that seemed really

955
00:52:13,880 --> 00:52:16,760
fun to me. 
So doing that was sort of one of

956
00:52:16,760 --> 00:52:19,840
the goals really. 
Yeah, you know, there's in 

957
00:52:19,840 --> 00:52:22,440
teacher BG's, you know, me and 
Hunter talk about this a lot. 

958
00:52:22,440 --> 00:52:25,520
There's a a bunch of different 
like genres, types, whatever you

959
00:52:25,520 --> 00:52:28,360
want to call it. 
And some of them are, you know, 

960
00:52:28,360 --> 00:52:31,080
these like kind of capsule games
where this system does this 

961
00:52:31,080 --> 00:52:33,200
thing and and this is the 
adventure you're running. 

962
00:52:33,200 --> 00:52:35,000
And maybe it's just this one 
time you do it or whatever. 

963
00:52:35,280 --> 00:52:37,320
And then you have framework 
games is what I call them, where

964
00:52:37,320 --> 00:52:40,240
basically it gives you the tools
to do whatever you want with it.

965
00:52:41,360 --> 00:52:43,760
Some resolution mechanics, maybe
that, but throw in whatever 

966
00:52:43,760 --> 00:52:46,160
setting you want. 
And Planet 28 really gives me 

967
00:52:46,160 --> 00:52:48,400
those kind of vibes where like 
you just said, you can just kind

968
00:52:48,400 --> 00:52:50,760
of take this, this framework 
that you put in there, this 

969
00:52:50,760 --> 00:52:53,760
toolbox of things pieced 
together and whatever you want 

970
00:52:53,760 --> 00:52:55,880
and be able to roam with it, 
which is absolutely fantastic. 

971
00:52:55,880 --> 00:52:59,520
And again, like really straddles
that line between teach RPGs and

972
00:52:59,520 --> 00:53:02,600
and skirmish, but from the 
skirmish side first, which I 

973
00:53:02,600 --> 00:53:04,040
really enjoy. 
I'm a systems guy. 

974
00:53:04,040 --> 00:53:06,320
There's a lot of discourse and 
stuff and teach RPGs about 

975
00:53:06,320 --> 00:53:09,520
systems and stuff. 
But as someone who really enjoys

976
00:53:09,520 --> 00:53:12,720
system and mechanics coming out 
kind of like a similar issue, 

977
00:53:12,840 --> 00:53:15,720
but from the kind of narrative 
skirmish side versus like the 

978
00:53:15,720 --> 00:53:18,520
Teach RPG side has really been 
scratching an itch. 

979
00:53:18,520 --> 00:53:21,400
And Planet 28 is one of those 
ones that I got like a while ago

980
00:53:21,400 --> 00:53:24,160
that has been really scratching 
the itch for a while because of 

981
00:53:24,160 --> 00:53:26,120
the freedom it does provide to 
kind of do whatever you want and

982
00:53:26,120 --> 00:53:29,720
also lean into that Teach RPG 
side if that's where you kind of

983
00:53:29,720 --> 00:53:33,160
came from. 
So it's just, it's good game, 

984
00:53:33,320 --> 00:53:35,160
buy the game, back the game, go 
to Kickstarter and back the 

985
00:53:35,160 --> 00:53:38,360
game. 
So with the final edition, what 

986
00:53:38,360 --> 00:53:40,280
what can people actually get? 
I have the Kickstarter page 

987
00:53:40,280 --> 00:53:42,920
pulled up right here. 
So when they go back this what, 

988
00:53:42,920 --> 00:53:44,640
what can you actually get on 
this Kickstarter? 

989
00:53:44,640 --> 00:53:49,000
So the main the main cut of 
pledge level is obviously for 

990
00:53:49,000 --> 00:53:54,800
the rule book, which is going to
be a A5 soft back bound rule 

991
00:53:54,800 --> 00:53:56,880
book. 
So nice spine. 

992
00:53:56,880 --> 00:54:01,280
But if if you trying to think of
like an industry standard, but 

993
00:54:01,280 --> 00:54:05,400
like, think of like when you you
buy like a graphic novel, that 

994
00:54:05,400 --> 00:54:07,520
kind of soft back, soft cover, 
yeah. 

995
00:54:07,720 --> 00:54:09,840
Perfect bound, yeah. 
Yeah, perfect bound. 

996
00:54:09,840 --> 00:54:13,320
There we go. 
So you can get just the book, 

997
00:54:13,320 --> 00:54:15,600
but there's also pledge levels 
for a couple of expansions. 

998
00:54:15,600 --> 00:54:19,840
So and again, this is kind of 
things that I've wanted to do 

999
00:54:19,840 --> 00:54:21,680
for a while, but also things 
people have asked for. 

1000
00:54:22,280 --> 00:54:26,400
So the two expansions that we 
were included by default in the 

1001
00:54:26,440 --> 00:54:31,640
kind of all in Pledge War World 
one, which is a setting guide. 

1002
00:54:31,640 --> 00:54:34,600
So I like the idea that the book
doesn't have a setting, but I'll

1003
00:54:34,600 --> 00:54:38,080
publish again, essentially 
source books which will have 

1004
00:54:38,080 --> 00:54:41,000
scenarios and weapons and 
characters for a setting and 

1005
00:54:41,000 --> 00:54:45,600
give you the information. 
So it's a it's the idea is it's 

1006
00:54:45,600 --> 00:54:48,120
a planet where all your legal 
troubles can be resolved by 

1007
00:54:48,120 --> 00:54:52,640
going to war with each other. 
So you you opt in to resolve 

1008
00:54:52,640 --> 00:54:55,680
your conflict via war world. 
Isn't that what we're doing 

1009
00:54:55,680 --> 00:54:56,800
right now? 
I feel like that's what's 

1010
00:54:56,800 --> 00:54:57,880
happening in the world right 
now. 

1011
00:54:57,920 --> 00:55:00,240
I feel like that's where we're. 
At just want to say quickly, I 

1012
00:55:00,240 --> 00:55:04,120
have a real problem with that. 
I'll publish a game and it will 

1013
00:55:04,120 --> 00:55:07,160
become suddenly very prescient 
very quickly. 

1014
00:55:07,840 --> 00:55:10,800
Stop doing that. 
So when I did Planet 28. 

1015
00:55:11,840 --> 00:55:15,720
When I did the solo expansion of
Planet 28, the campaign that's 

1016
00:55:15,720 --> 00:55:21,000
in that is about a world under 
quarantine because there's a 

1017
00:55:21,000 --> 00:55:24,400
mutagenic virus breaking out. 
And then we went into lockdown. 

1018
00:55:25,280 --> 00:55:28,360
And then when we did second 
edition, there was an expansion 

1019
00:55:28,360 --> 00:55:31,640
for that about the galactic 
emperor dying, and then the 

1020
00:55:31,720 --> 00:55:35,280
queen died like about a week 
later. 

1021
00:55:36,440 --> 00:55:40,480
So I'm not saying I have these 
powers, but if I do, I'm not 

1022
00:55:40,480 --> 00:55:43,760
using them responsibly. 
So yeah, the next one you make 

1023
00:55:43,760 --> 00:55:48,120
is a game where everyone is 
happy and fed and and all the 

1024
00:55:48,440 --> 00:55:50,840
richest people are guillotined 
and then we're good to go. 

1025
00:55:51,560 --> 00:55:54,520
Yeah, so the other, but the 
other expansion that's included 

1026
00:55:54,520 --> 00:55:58,040
in this Mutants, Monsters and 
Mercenaries or Mutants, Machines

1027
00:55:58,040 --> 00:56:03,080
and Mercenaries is partly it's 
all the stuff I've created for 

1028
00:56:03,080 --> 00:56:04,640
Planet 28 that's never had a 
venue. 

1029
00:56:05,000 --> 00:56:08,080
So things like extra weapons and
scenarios and characters and 

1030
00:56:08,080 --> 00:56:10,480
stuff. 
But it's also it's things people

1031
00:56:10,480 --> 00:56:13,560
have asked for to help them get 
into the game. 

1032
00:56:13,960 --> 00:56:16,680
So one of the things I've 
consistently had people ask for 

1033
00:56:16,680 --> 00:56:22,560
is basic character types. 
And I'm, I've always been a bit 

1034
00:56:22,560 --> 00:56:25,000
like wary of doing it because I 
don't want to give people a 

1035
00:56:25,000 --> 00:56:26,640
format and then they just stick 
to that. 

1036
00:56:27,640 --> 00:56:30,760
But I also understand that 
absolute creative freedom is a 

1037
00:56:30,760 --> 00:56:34,120
bit intimidating sometimes, 
especially if maybe you're 

1038
00:56:34,120 --> 00:56:36,960
coming from games where you've 
got like army lists and set 

1039
00:56:36,960 --> 00:56:39,920
units and stuff. 
So one of the things will be a 

1040
00:56:40,280 --> 00:56:43,520
kind of essentially default 
character types that you can 

1041
00:56:43,520 --> 00:56:47,240
quickly use for a game or if you
just want to stat up a game 

1042
00:56:47,240 --> 00:56:50,200
really quickly, you don't want 
to use your pre-existing 

1043
00:56:50,200 --> 00:56:53,120
campaign characters or you want 
to play a solo game and just 

1044
00:56:53,120 --> 00:56:56,040
need some quick enemies. 
It'll have your basic enemy 

1045
00:56:56,040 --> 00:56:58,280
types in it and you just give 
them a gun and go, yeah, it's 

1046
00:56:58,280 --> 00:57:01,280
that it costs this much points, 
drop it in your war band and 

1047
00:57:01,280 --> 00:57:03,760
it's done. 
So things that can help people 

1048
00:57:03,760 --> 00:57:06,880
kind of play games without 
necessarily needing to do all 

1049
00:57:06,880 --> 00:57:11,480
the kind of prep work that you 
might do for a more in depth 

1050
00:57:11,480 --> 00:57:14,760
narrative campaign. 
But also extra scenarios and 

1051
00:57:14,760 --> 00:57:15,960
rules. 
And one of the things that's 

1052
00:57:15,960 --> 00:57:19,400
going to be in there is rules 
for boats and naval fighting. 

1053
00:57:20,440 --> 00:57:23,280
So rules for like boarding 
actions and drowning. 

1054
00:57:23,280 --> 00:57:24,920
Things like that were fun to 
write. 

1055
00:57:25,760 --> 00:57:28,560
Demon weapons are like really 
powerful weapons, have got their

1056
00:57:28,560 --> 00:57:32,360
own abilities and can like screw
with you on the tabletop. 

1057
00:57:32,360 --> 00:57:35,280
Things like that. 
Loads of weird scenarios. 

1058
00:57:35,280 --> 00:57:37,400
I wrote a whole little mini 
campaign based on Les 

1059
00:57:37,400 --> 00:57:40,440
Miserables. 
Can't remember why now I did 

1060
00:57:40,440 --> 00:57:43,400
that, but I did. 
That'll be in there because I 

1061
00:57:43,400 --> 00:57:46,760
like it. 
So it's going in and just, yeah,

1062
00:57:46,760 --> 00:57:50,520
just I want to give people lots 
of stuff so that when they come 

1063
00:57:50,520 --> 00:57:53,200
to play it, they can always just
grab something from it and make 

1064
00:57:53,200 --> 00:57:56,160
the game different every time. 
Like if they say today we're 

1065
00:57:56,160 --> 00:57:59,800
going to play with demon 
weapons, that game will be 

1066
00:57:59,960 --> 00:58:02,040
unique because of that. 
Or today we're going to play 

1067
00:58:02,040 --> 00:58:04,680
this scenario. 
They've just got it there and 

1068
00:58:04,680 --> 00:58:09,040
they can mess with it. 
And then we had, I did set 

1069
00:58:09,040 --> 00:58:10,600
script stretch goals for the 
campaign. 

1070
00:58:11,520 --> 00:58:14,480
I didn't think the campaign 
would do as well as it's done so

1071
00:58:14,480 --> 00:58:17,800
quickly. 
So I only really set like 3 

1072
00:58:17,800 --> 00:58:21,040
stretch goals. 
One of those is for paper 

1073
00:58:21,040 --> 00:58:23,200
figures that start to set 
because I like making paper 

1074
00:58:23,200 --> 00:58:24,160
figures. 
People seem to like them. 

1075
00:58:24,840 --> 00:58:27,800
One of them is for an artisan 
because I've I've done a lot of 

1076
00:58:27,800 --> 00:58:31,400
illustrations in the time I've 
been making Planet 28. 

1077
00:58:33,000 --> 00:58:34,960
So collecting those into a 
little booklets and we can have 

1078
00:58:34,960 --> 00:58:36,000
a flick through them would be 
nice. 

1079
00:58:36,000 --> 00:58:39,000
But the other one is for another
setting guide which is called 

1080
00:58:39,000 --> 00:58:42,640
Smeg. 
And again, if you're a fan of 

1081
00:58:42,720 --> 00:58:46,520
old British TV going back to 
Blue Peter, basically it's I 

1082
00:58:46,520 --> 00:58:50,760
really like Red Dwarf. 
I don't, I don't know how 

1083
00:58:50,760 --> 00:58:51,960
popular. 
No, I didn't think so. 

1084
00:58:52,760 --> 00:58:59,280
Red Dwarf is a quite depressing 
sci-fi comedy about a guy who 

1085
00:58:59,280 --> 00:59:04,200
gets frozen in stasis and wakes 
up 3,000,000 years in the future

1086
00:59:04,920 --> 00:59:09,720
on a spaceship in fast space 
where everyone's dead except for

1087
00:59:09,720 --> 00:59:12,840
his roommate, who he hates, 
who's been brought back as a 

1088
00:59:12,840 --> 00:59:19,400
hologram, a computer that's gone
senile, and the human offspring 

1089
00:59:19,400 --> 00:59:24,480
of his cat, which have evolved 
in the ship 3,000,000 years and 

1090
00:59:24,480 --> 00:59:29,320
is obsessed with fashion, did. 
Futurama. 

1091
00:59:29,320 --> 00:59:31,960
Get inspiration from this 
because it sounds like you just 

1092
00:59:31,960 --> 00:59:34,760
described like basically 
Futurama. 

1093
00:59:35,600 --> 00:59:37,480
Yeah, Futurama. 
I think there's even like some 

1094
00:59:37,480 --> 00:59:39,920
direct references to it in 
Futurama at some point. 

1095
00:59:40,040 --> 00:59:41,880
I wouldn't be surprised. 
It's like Futurama meets 

1096
00:59:41,880 --> 00:59:44,120
Farscape. 
Yeah, no, it sounds awesome. 

1097
00:59:44,320 --> 00:59:49,240
Watch Red Dwarf is great, but 
it's so one of the fun things 

1098
00:59:49,240 --> 00:59:52,000
about Red Dwarf is it doesn't 
have any aliens. 

1099
00:59:52,000 --> 00:59:55,560
They are completely alone. 
And in the latest series, it 

1100
00:59:55,560 --> 00:59:58,800
becomes about them kind of 
almost struggling to survive by 

1101
00:59:58,800 --> 01:00:03,600
salvaging and encountering the 
remnants of humanity now that 

1102
01:00:03,600 --> 01:00:06,360
humanity has gone extinct. 
So they're encountering things 

1103
01:00:06,360 --> 01:00:10,000
like insane robots and 
genetically engineered life 

1104
01:00:10,000 --> 01:00:14,360
forms that have gone like gone 
native and stuff like that. 

1105
01:00:15,440 --> 01:00:17,960
And it's got loads of parodies 
of popular sci-fi. 

1106
01:00:17,960 --> 01:00:20,960
Like they'll have an episode 
that's obviously a piss take of 

1107
01:00:20,960 --> 01:00:23,880
aliens or they'll riff on Star 
Trek and stuff like that. 

1108
01:00:24,560 --> 01:00:26,240
So I wanted to do something 
that's got that kind of more 

1109
01:00:26,240 --> 01:00:31,200
comedic element to it. 
This, by the way, this will be 

1110
01:00:31,200 --> 01:00:33,040
your new obsession if you go and
watch Red Dwarf. 

1111
01:00:33,560 --> 01:00:35,520
It's great fun. 
I'm already looking at it now. 

1112
01:00:35,520 --> 01:00:39,320
The DVD collection's like 60 
bucks on eBay and it went for 

1113
01:00:39,320 --> 01:00:40,720
six. 
Wait a minute, how? 

1114
01:00:40,720 --> 01:00:43,160
How long did this go for? 
Because it doesn't look short at

1115
01:00:43,160 --> 01:00:46,640
all. 
So originally I think it was 

1116
01:00:46,640 --> 01:00:52,040
nine seasons, then it took a 
break, then it got, there's a TV

1117
01:00:52,040 --> 01:00:56,640
channel called Dave in the UK, 
which is where old TV shows go 

1118
01:00:56,640 --> 01:01:01,520
to die. 
They made more seasons of it and

1119
01:01:01,520 --> 01:01:07,200
then there were two TV movies. 
It's very rare in British sitcom

1120
01:01:07,280 --> 01:01:09,960
like culture in that it has more
than like 12 episodes. 

1121
01:01:10,680 --> 01:01:13,840
Yeah, well, yeah, because 
British TV loves doing like 3 

1122
01:01:13,840 --> 01:01:16,280
episodes a year, which is which 
is interesting. 

1123
01:01:16,280 --> 01:01:23,680
Yeah, 12 seasons, 2 movies, a 
total of 123456789 times 6 is 

1124
01:01:23,680 --> 01:01:31,640
54. 57 + 8 It's like 65 episodes
in two movies like. 

1125
01:01:32,000 --> 01:01:38,200
That's, I'd say about 30 in the 
first wave are really good. 

1126
01:01:38,560 --> 01:01:41,280
They're all funny, but it's, you
know, like anything, it goes on 

1127
01:01:41,280 --> 01:01:45,360
a little too long. 
But yeah, the first few seasons 

1128
01:01:45,360 --> 01:01:50,080
are genuinely really funny. 
It's very Hitchhiker's Guide to 

1129
01:01:50,080 --> 01:01:54,040
the Galaxy in terms of like that
depressing humor. 

1130
01:01:56,600 --> 01:01:59,600
Yeah, I think my math is about 
on this. 

1131
01:01:59,680 --> 01:02:02,400
I literally, I counted all that,
but it says 74 episodes of Web 

1132
01:02:02,400 --> 01:02:05,520
Dwarf have aired, including the 
special concluding the 12th 

1133
01:02:05,520 --> 01:02:07,320
series. 
So I think my math is about 10 

1134
01:02:07,320 --> 01:02:09,400
off on that. 
But I love that I literally have

1135
01:02:09,400 --> 01:02:14,160
a Hitchhiker's guy tattoo. 
I love super like dry British 

1136
01:02:14,240 --> 01:02:16,840
humid literally says it's got 
the 42 and it says don't panic. 

1137
01:02:17,920 --> 01:02:21,800
But I, yeah, you, you, you just 
you, you ruined me for, for 74 

1138
01:02:21,800 --> 01:02:23,760
episodes of a show, or at least 
put me on to it. 

1139
01:02:23,760 --> 01:02:24,960
And I really appreciate that. 
Well. 

1140
01:02:25,360 --> 01:02:27,240
I'd tell you what as well, if 
you're really into because 

1141
01:02:27,240 --> 01:02:28,360
you're really into role-playing 
games. 

1142
01:02:28,760 --> 01:02:30,560
If you get really into Red 
Dwarf, you'll have to try and 

1143
01:02:30,560 --> 01:02:32,960
track down the Red Dwarf 
role-playing game. 

1144
01:02:34,400 --> 01:02:37,440
You know I have. 
You see the problem I have here?

1145
01:02:37,440 --> 01:02:39,920
This is about a 10th of what 
actually exists in this 

1146
01:02:39,920 --> 01:02:42,160
apartment. 
There's a little space in there 

1147
01:02:42,160 --> 01:02:44,760
somewhere. 
It's like it's my Holy Grail 

1148
01:02:44,760 --> 01:02:47,000
piles but it goes for like 300 
LB on eBay. 

1149
01:02:47,960 --> 01:02:49,720
I've spent way more than that on
a game. 

1150
01:02:50,200 --> 01:02:55,840
I'll get there, but but so so I 
love that you. 

1151
01:02:56,080 --> 01:03:00,400
This is the final edition that 
is kicking off like you to do 

1152
01:03:00,400 --> 01:03:02,680
more stuff with it and you're 
already doing the more stuff 

1153
01:03:02,680 --> 01:03:04,360
with it, which is great. 
So like this has already been 

1154
01:03:04,360 --> 01:03:06,240
backed as far as like the 
stretch goal. 

1155
01:03:06,240 --> 01:03:11,800
So we get 2 settings on top of 
all of the the compendium, the 

1156
01:03:11,800 --> 01:03:14,320
mutants marks the machines. 
Now without stretching yourself 

1157
01:03:14,320 --> 01:03:16,400
too thin because please don't do
that. 

1158
01:03:17,080 --> 01:03:19,040
Are are the, is that the end for
the stretch goals? 

1159
01:03:19,040 --> 01:03:21,400
Are you going to say now we just
get you just get more stuff 

1160
01:03:21,400 --> 01:03:23,240
because again, there's three 
weeks left in the campaign? 

1161
01:03:24,560 --> 01:03:27,600
I don't I again, like I, I kind 
of thought we would do the 

1162
01:03:27,600 --> 01:03:30,240
stretch goals, but we would just
do the stretch goals. 

1163
01:03:30,720 --> 01:03:32,640
I didn't expect us to 
breakthrough the stretch goals 

1164
01:03:33,080 --> 01:03:36,600
in the first day, so I didn't 
really have a contingency plan. 

1165
01:03:36,840 --> 01:03:39,960
There is there's more stuff. 
And to be honest, what I need to

1166
01:03:39,960 --> 01:03:42,600
do is sit down and go through 
all the stuff I've made and 

1167
01:03:42,600 --> 01:03:46,960
never published and see what 
kind of form I want to put it 

1168
01:03:46,960 --> 01:03:49,920
in. 
Like I really like the idea of 

1169
01:03:49,920 --> 01:03:52,600
just doing more setting guides 
and just publishing increasingly

1170
01:03:52,600 --> 01:03:56,640
weirder like universes to play 
this game in. 

1171
01:03:59,280 --> 01:04:00,880
And that's the other thing I 
should mention as well. 

1172
01:04:01,200 --> 01:04:06,000
The one, the one thing about 
Plan 20 I do think is relatively

1173
01:04:06,000 --> 01:04:10,760
unique in war gaming is it's 
published on Open License, which

1174
01:04:10,760 --> 01:04:12,720
is something I really liked from
the OSR. 

1175
01:04:13,800 --> 01:04:16,960
So I like the idea of people 
taking it and doing their own 

1176
01:04:16,960 --> 01:04:19,000
stuff with it and publishing 
their own expansions, making 

1177
01:04:19,000 --> 01:04:22,440
their own guides for it. 
Like my, my dream would be for 

1178
01:04:23,320 --> 01:04:27,560
someone to make loads of 
underweight stuff that I have no

1179
01:04:27,560 --> 01:04:30,920
involvement in, but people, 
people like it like that. 

1180
01:04:30,920 --> 01:04:33,560
That would be amazing to me. 
Yeah. 

1181
01:04:33,560 --> 01:04:35,760
No, there's, there's definitely 
stuff I would like to do and I 

1182
01:04:35,760 --> 01:04:41,560
need to sit down basically and 
work out whether or not it's 

1183
01:04:41,560 --> 01:04:44,640
finished enough for me to commit
to it, to fit it within the 

1184
01:04:44,640 --> 01:04:48,680
timeline. 
Because I've set myself a really

1185
01:04:48,680 --> 01:04:50,280
long fulfillment date on this 
deliberately. 

1186
01:04:50,280 --> 01:04:55,760
So I can't go over it. 
But I am aware that I have a 

1187
01:04:55,760 --> 01:04:58,560
tendency to go over fulfillment 
dates. 

1188
01:04:59,960 --> 01:05:02,160
I like to. 
Be April 2027. 

1189
01:05:02,160 --> 01:05:04,440
So yeah, you gave yourself a 
little bit of time a well, a 

1190
01:05:04,440 --> 01:05:06,160
like a year easy. 
So yeah. 

1191
01:05:06,160 --> 01:05:10,400
And I want to stress the goal is
not to hit April 2027 and go 

1192
01:05:10,760 --> 01:05:12,960
time to ship all those books 
that have been finished for six 

1193
01:05:12,960 --> 01:05:14,960
months. 
The goal is to send it out 

1194
01:05:14,960 --> 01:05:17,200
before that. 
But I've deliberately set myself

1195
01:05:17,200 --> 01:05:20,360
that goal so that if another 
horrible global event happens, 

1196
01:05:20,920 --> 01:05:24,680
I'm not sat there like just not 
being able to do anything and 

1197
01:05:24,680 --> 01:05:25,840
going off. 
Fuck, that's late. 

1198
01:05:26,600 --> 01:05:29,120
Right, you got time. 
Are you distributing this 

1199
01:05:29,120 --> 01:05:31,600
yourself again or are you trying
to? 

1200
01:05:31,600 --> 01:05:33,880
Find something it will be. 
It will be another case of me at

1201
01:05:33,880 --> 01:05:36,440
my dining room table, but I've 
got a label printer this time, 

1202
01:05:36,440 --> 01:05:38,440
so there you. 
Go there you go. 

1203
01:05:38,840 --> 01:05:41,920
Because you're already pushing 
400 backers again with like a 

1204
01:05:41,920 --> 01:05:44,080
week into the campaign. 
Yeah. 

1205
01:05:44,080 --> 01:05:46,840
So if you get like another 
thousand, that's that's a lot of

1206
01:05:46,840 --> 01:05:48,360
books to to take up your living 
room. 

1207
01:05:49,160 --> 01:05:52,560
Yeah, yeah. 
But you know, I've, I've, I've 

1208
01:05:52,560 --> 01:05:55,440
moved house now I've got space. 
I've, I've got my, my studio as 

1209
01:05:55,440 --> 01:05:56,480
well. 
So the chances are they might 

1210
01:05:56,480 --> 01:05:58,360
get delivered there. 
There you go. 

1211
01:05:58,960 --> 01:06:02,000
Because that's, I don't, I don't
cast or produce anything at 

1212
01:06:02,000 --> 01:06:04,680
home. 
I have a space to do that. 

1213
01:06:04,680 --> 01:06:06,720
So nice. 
This time I've actually got a 

1214
01:06:06,720 --> 01:06:09,520
little bit of logistical like 
groundwork in place to cope with

1215
01:06:09,520 --> 01:06:12,360
that. 
So hopefully that. 

1216
01:06:13,200 --> 01:06:17,480
Yeah, and also the Kickstarter 
too to get everything is it's 

1217
01:06:17,480 --> 01:06:21,440
extremely what's what I'm 
looking for reasonable for the 

1218
01:06:21,440 --> 01:06:23,800
pricing, because if you all go 
all the way down to the the 

1219
01:06:23,800 --> 01:06:26,800
biggest tier, it's only 40 lbs, 
which is like 55 bucks, which is

1220
01:06:26,800 --> 01:06:28,800
what I hit immediately. 
I was just like, yes, I want all

1221
01:06:28,800 --> 01:06:31,040
the stuff. 
And for 55 bucks to get all this

1222
01:06:31,040 --> 01:06:33,600
plus, you know, shipping from 
from whatever, which is fine 

1223
01:06:34,400 --> 01:06:35,680
you're getting at the highest 
tier. 

1224
01:06:35,680 --> 01:06:39,600
It's a planet 28 rule book. 
It's both physical scenes and 

1225
01:06:40,120 --> 01:06:42,920
plus another death in the throne
room and an A4 art print on top 

1226
01:06:42,920 --> 01:06:47,160
of that for 55 bucks is a steal 
for like you said, a game that 

1227
01:06:47,160 --> 01:06:50,160
you're able to pretty much do 
whatever you want with no wing 

1228
01:06:50,400 --> 01:06:53,440
that there's going to be. 
Especially hearing you talk 

1229
01:06:53,440 --> 01:06:56,080
about it knowing that not only 
are you getting the game, you're

1230
01:06:56,080 --> 01:06:59,360
getting at least 2 settings for 
it, an expanded compendium, and 

1231
01:06:59,360 --> 01:07:03,320
the goal is to have just more 
and more settings to be able to 

1232
01:07:03,320 --> 01:07:05,440
play the game in. 
So basically an endless amount 

1233
01:07:05,440 --> 01:07:08,960
of stuff for it for what amounts
to 40 to 50 bucks. 

1234
01:07:09,840 --> 01:07:12,240
Yeah. 
I mean, I think again, I don't 

1235
01:07:12,240 --> 01:07:14,480
want to say I always like 
embedded by working in a game 

1236
01:07:14,480 --> 01:07:19,160
shop, but having worked retail 
side of tabletop gaming and like

1237
01:07:20,120 --> 01:07:23,960
talked to players and talked to 
people buying tabletop gaming 

1238
01:07:23,960 --> 01:07:27,440
products, the things that people
always liked were the things 

1239
01:07:27,440 --> 01:07:30,920
that weren't extortionate that 
they could just take a punt on. 

1240
01:07:31,680 --> 01:07:36,280
You know, you'd get amazing 
games, come out like big games 

1241
01:07:36,720 --> 01:07:40,080
and they would be fantastic. 
Like games that were genuinely 

1242
01:07:40,080 --> 01:07:43,440
like beautifully produced, 
amazing games, really nice 

1243
01:07:43,440 --> 01:07:46,640
mechanics, amazing artwork, so 
much passion put into them and 

1244
01:07:46,640 --> 01:07:49,440
they would fail because they 
were really expensive. 

1245
01:07:50,880 --> 01:07:56,320
Like there's games I loved like,
oh, what they're called Merck's 

1246
01:07:56,400 --> 01:07:57,640
was a really great miniature 
game. 

1247
01:07:58,720 --> 01:08:03,840
I say a few years ago, that was 
like a decade ago by, I want to 

1248
01:08:03,840 --> 01:08:07,080
say Megacon games. 
It had a really unique art 

1249
01:08:07,080 --> 01:08:10,120
style. 
It was really nice, but it was a

1250
01:08:10,120 --> 01:08:14,360
little bit pricey to get into, 
but you didn't need much to get 

1251
01:08:14,360 --> 01:08:16,880
into it, but it was just a 
little bit pricey. 

1252
01:08:16,880 --> 01:08:21,960
And so it struggled to, to to 
kind of grab people who would 

1253
01:08:22,000 --> 01:08:25,080
otherwise I think have taken a 
punt on it and really loved it. 

1254
01:08:25,680 --> 01:08:30,680
And I saw so many really good 
games not sell and then get sent

1255
01:08:30,680 --> 01:08:35,760
back to the supplier because 
people have got a limited hobby 

1256
01:08:35,760 --> 01:08:38,000
budget. 
And if you're already playing 

1257
01:08:38,479 --> 01:08:43,200
Warhammer or War Machine or DND 
as your core game, you're going 

1258
01:08:43,200 --> 01:08:47,240
to buy those things first. 
And whatever's left is what the 

1259
01:08:47,240 --> 01:08:50,160
indie stuff gets, you know, 
it's, it's trickle down 

1260
01:08:50,160 --> 01:08:53,880
economics, you know, we're only 
getting what falls from the 

1261
01:08:53,880 --> 01:08:57,840
table in terms of like people's 
people's hobby budget. 

1262
01:08:58,279 --> 01:09:00,920
And so I want to make games that
people can actually afford to 

1263
01:09:00,920 --> 01:09:03,120
buy. 
And then if they don't like it, 

1264
01:09:03,439 --> 01:09:04,760
I don't feel like I've robbed 
them. 

1265
01:09:05,600 --> 01:09:09,359
Yeah, I, I feel like so, you 
know, we've been in the show for

1266
01:09:09,359 --> 01:09:11,240
for quite a while. 
We reviewed a lot of games. 

1267
01:09:11,240 --> 01:09:15,000
We're pretty deep, especially in
the TRBG scene and there's it's 

1268
01:09:15,000 --> 01:09:17,840
the skirt machine is in AI think
a better spot as far as like the

1269
01:09:17,840 --> 01:09:19,880
indie stuff goes. 
And I think a lot of it is just 

1270
01:09:19,880 --> 01:09:22,000
the a lot of people have your 
perspective like they want to 

1271
01:09:22,000 --> 01:09:24,760
make games, not products, and 
they want people to play the 

1272
01:09:24,760 --> 01:09:27,040
games because they're fun and 
and they made the game because 

1273
01:09:27,040 --> 01:09:27,920
they want to play it and it's 
fun. 

1274
01:09:27,920 --> 01:09:31,080
So when you look at games like 
like planet 28, when you look at

1275
01:09:31,080 --> 01:09:33,240
games like Cauldron, when you 
look at games even like flames 

1276
01:09:33,240 --> 01:09:35,600
of Orion, like flames of Orion 
has a free PDF that you can 

1277
01:09:35,600 --> 01:09:37,520
download for whatever you're 
talking about making things 

1278
01:09:37,520 --> 01:09:39,479
super affordable. 
That's you know, when you look 

1279
01:09:39,479 --> 01:09:43,720
at teach RBGS, especially a lot 
of the biggest because one of 

1280
01:09:43,720 --> 01:09:45,920
the things that that you said 
you based on want to build a 

1281
01:09:46,080 --> 01:09:47,479
community. 
You want people making stuff for

1282
01:09:47,479 --> 01:09:49,120
the game and playing the game 
and doing these things. 

1283
01:09:49,359 --> 01:09:51,800
When you look at the biggest 
kind of games in the indie indie

1284
01:09:51,840 --> 01:09:55,920
small market space, things like 
mothership, things like 

1285
01:09:56,480 --> 01:10:00,040
Merkborg, things like cloud 
Empress, things like mouse 

1286
01:10:00,040 --> 01:10:04,080
redder, All of those games have 
free core book PDFs, which 

1287
01:10:04,080 --> 01:10:07,000
allows people to get into it so 
easily. 

1288
01:10:08,160 --> 01:10:11,160
But then you have a lot of 
people in the space that it 

1289
01:10:11,160 --> 01:10:14,920
feels like making products, like
they're not putting out ash cans

1290
01:10:14,920 --> 01:10:16,840
or hiding it behind this. 
They're trying to drop their 

1291
01:10:16,840 --> 01:10:19,280
first game is like a $30,000 
Kickstarter or whatever. 

1292
01:10:19,280 --> 01:10:21,800
And it's like, so are you trying
to make a product and make money

1293
01:10:21,800 --> 01:10:23,880
or you trying to make a game 
that can build a community? 

1294
01:10:24,240 --> 01:10:27,200
And it sounds like what you're 
doing and what you obviously 

1295
01:10:27,200 --> 01:10:29,120
have done, because this is the 
third iteration of this and 

1296
01:10:29,120 --> 01:10:32,080
people keep asking for more, is 
building a community, putting 

1297
01:10:32,080 --> 01:10:34,560
out an open license, putting it 
available, like you said, all 

1298
01:10:34,560 --> 01:10:37,680
your stuff free on War Vault. 
It's this is it's because it 

1299
01:10:37,680 --> 01:10:39,680
sounds like you want to make a 
game and love making the game 

1300
01:10:39,680 --> 01:10:43,200
and and people enjoy it. 
Yeah, I mean, it's, it's I guess

1301
01:10:43,200 --> 01:10:45,760
again, like comparing it to like
coming from a fine art 

1302
01:10:45,760 --> 01:10:50,000
background, I'd do it anyway. 
Like if people didn't pay me for

1303
01:10:50,000 --> 01:10:53,120
it, I'd still do it. 
It wouldn't necessarily be as 

1304
01:10:53,120 --> 01:10:56,840
nice or as polished or it 
wouldn't be published book, but 

1305
01:10:56,840 --> 01:11:00,040
I'd still make it. 
I just do it in my own time. 

1306
01:11:00,040 --> 01:11:02,640
Like, you know, I still make 
sculpture. 

1307
01:11:02,640 --> 01:11:05,680
I don't sell it or show it, but 
I still make it because I'm 

1308
01:11:06,040 --> 01:11:10,160
gonna because it's a compulsion.
And I think as well, like from 

1309
01:11:10,160 --> 01:11:12,120
the war game miniature side of 
things. 

1310
01:11:12,560 --> 01:11:17,000
I think the war gaming 
community, we're all quite aware

1311
01:11:17,000 --> 01:11:21,560
of the fact that we're a niche 
within a niche and that every 

1312
01:11:21,560 --> 01:11:25,400
single game requires a certain 
level of investment and passion 

1313
01:11:25,400 --> 01:11:26,680
on our part to actually engage 
with. 

1314
01:11:26,680 --> 01:11:30,880
Like, if you're like, if you 
get, if you want to get into 

1315
01:11:30,880 --> 01:11:34,600
like World War 2 gaming, you 
need to sit down and build your 

1316
01:11:34,600 --> 01:11:36,920
miniatures and paint them and 
you need to do loads of stuff to

1317
01:11:36,920 --> 01:11:40,560
get into that. 
So, and then you've got loads of

1318
01:11:40,560 --> 01:11:42,480
systems you can play. 
But if if I publish a game 

1319
01:11:42,480 --> 01:11:45,960
that's really specific, that 
requires you to have specific 

1320
01:11:45,960 --> 01:11:49,840
miniatures, not only am I asking
you to pay for the rulebook, I'm

1321
01:11:49,840 --> 01:11:52,800
also asking you to spend like 20
hours of your life building the 

1322
01:11:52,800 --> 01:11:58,040
stuff to do that and engage in a
whole like extracurricular thing

1323
01:11:58,600 --> 01:12:01,440
before you can actually decide 
whether you even like playing 

1324
01:12:01,440 --> 01:12:04,800
this game. 
So I think it behoves me as the 

1325
01:12:04,800 --> 01:12:08,360
creator to make that access as 
easy as possible and make that 

1326
01:12:08,360 --> 01:12:10,360
affordable. 
Because if I'm going to ask 

1327
01:12:10,360 --> 01:12:13,760
people to engage with it and 
spend their time committing to 

1328
01:12:13,760 --> 01:12:17,160
it, I need to, to prove that 
it's worth doing, give them 

1329
01:12:17,160 --> 01:12:18,880
something to actually engage 
with. 

1330
01:12:19,480 --> 01:12:23,560
You know, just coming out the 
gate and saying by my rule book,

1331
01:12:23,640 --> 01:12:25,080
I'm not going to tell you if 
it's any good. 

1332
01:12:25,160 --> 01:12:30,200
You got to buy it to find out. 
I think no one enjoys that and 

1333
01:12:30,200 --> 01:12:33,400
it it just makes for a bitter 
experience if people then don't 

1334
01:12:33,400 --> 01:12:37,640
enjoy it. 
And I think that also creates a 

1335
01:12:37,640 --> 01:12:42,040
really, I like that. 
I, I think that it creates 

1336
01:12:42,040 --> 01:12:44,800
people like more immersion into 
like what people are doing the 

1337
01:12:44,800 --> 01:12:47,840
DIY aspect of the, the skirmish 
and hobby scene. 

1338
01:12:47,920 --> 01:12:50,600
It feels like when you when you 
don't have to commit that to it,

1339
01:12:50,600 --> 01:12:52,520
you're committing more to it 
because there's, you know, 

1340
01:12:52,520 --> 01:12:55,760
especially, you know, there's 
people that can just I wanna 

1341
01:12:55,760 --> 01:12:57,840
play 5. 
Okay, I have the book, I'll be 

1342
01:12:57,840 --> 01:13:00,360
the GM just show up. 
And then people have so much 

1343
01:13:00,360 --> 01:13:01,720
less investment in what's going 
on. 

1344
01:13:01,720 --> 01:13:04,960
And this one you'll find people 
on itch complaining that like a 

1345
01:13:04,960 --> 01:13:07,600
free game has like all this and 
this and this and that wrong 

1346
01:13:07,600 --> 01:13:09,120
with it because not investing 
into it. 

1347
01:13:09,120 --> 01:13:10,640
They can just look at it me 
like, I don't want it. 

1348
01:13:10,640 --> 01:13:12,720
I don't want it like when you 
actually have to invest more of 

1349
01:13:12,720 --> 01:13:15,840
your time. 
And I feel like for me 

1350
01:13:15,840 --> 01:13:19,240
personally, like having to 
invest the time, wanting to 

1351
01:13:19,240 --> 01:13:21,800
invest the time into getting the
minis, painting the minis, 

1352
01:13:21,800 --> 01:13:23,360
putting the minis together and 
playing the game. 

1353
01:13:23,360 --> 01:13:26,480
Like I'm going to be more 
invested in that game than if I 

1354
01:13:26,480 --> 01:13:28,280
just have to show up and sit 
down at a table. 

1355
01:13:28,280 --> 01:13:30,280
And that's one thing that I've 
really enjoyed getting more and 

1356
01:13:30,280 --> 01:13:33,760
more into the scrimmage hobby. 
And I think that also makes the 

1357
01:13:34,120 --> 01:13:38,840
consumers of the skirmish games 
more, I think understanding of 

1358
01:13:38,840 --> 01:13:43,760
the creators and designers too, 
because they also have to create

1359
01:13:43,760 --> 01:13:46,280
and design and paint and do 
things in order to commit to the

1360
01:13:46,280 --> 01:13:47,880
game versus kind of just having 
to show. 

1361
01:13:47,880 --> 01:13:51,680
Up everything, it's, it's a back
and forth like there's, it's 

1362
01:13:51,680 --> 01:13:55,280
almost collaborative where I 
provided a tool set that the 

1363
01:13:55,280 --> 01:13:58,840
player can use and then they're 
then taking that and using that 

1364
01:13:58,840 --> 01:14:00,640
in their own way. 
And then they might come back to

1365
01:14:00,640 --> 01:14:01,760
me with feedback about how that 
works. 

1366
01:14:01,760 --> 01:14:05,280
Is it's, it's this kind of 
ongoing process of interaction 

1367
01:14:05,280 --> 01:14:10,520
between two people creating from
different perspectives, which I 

1368
01:14:10,520 --> 01:14:13,760
don't think exists anywhere else
outside of like the tabletop 

1369
01:14:13,760 --> 01:14:15,880
gaming community. 
It's it's a very specific thing 

1370
01:14:15,880 --> 01:14:19,600
where you get given something 
and then you can completely 

1371
01:14:19,600 --> 01:14:22,360
interact with it in your own way
and adjust it. 

1372
01:14:22,360 --> 01:14:27,600
And alternately, there's very 
few mediums where you can do 

1373
01:14:27,600 --> 01:14:28,920
that. 
You can't do that with, you 

1374
01:14:28,920 --> 01:14:32,160
know, I mean, maybe I'm not a 
big video gamer, but like you 

1375
01:14:32,160 --> 01:14:34,800
can't necessarily do that with 
like a video game where someone 

1376
01:14:34,800 --> 01:14:37,560
gives you a video game and you 
go, cool, I'm going to do this 

1377
01:14:37,560 --> 01:14:41,520
wrong and do it my way. 
Like they don't work like that. 

1378
01:14:41,520 --> 01:14:43,560
You can't do it with painting or
with a sculpture, something like

1379
01:14:43,560 --> 01:14:46,240
that. 
There's very few kind of 

1380
01:14:46,240 --> 01:14:51,360
collaborative narrative creative
experiences outside of tabletop 

1381
01:14:51,360 --> 01:14:53,480
gaming. 
And I think war gaming in 

1382
01:14:53,480 --> 01:14:59,360
particular has always it's never
been as big as tabletop 

1383
01:14:59,360 --> 01:15:01,680
role-playing in terms of like 
the product side of things, 

1384
01:15:02,120 --> 01:15:04,640
which is weird because it 
requires more of a material 

1385
01:15:04,640 --> 01:15:08,880
commitment. 
But if you if you ignore the 

1386
01:15:08,880 --> 01:15:12,320
Games Workshop and it's kind of 
like offshoots like Warlord and 

1387
01:15:12,320 --> 01:15:15,720
Mantic Wargaming is always 
basically just been blokes in 

1388
01:15:15,720 --> 01:15:19,080
their sheds running small 
businesses selling toy soldiers 

1389
01:15:19,080 --> 01:15:23,160
to the 12 people they know who 
want toy soldiers. 

1390
01:15:23,880 --> 01:15:28,280
And then only with the advent of
the Internet and like like 

1391
01:15:28,280 --> 01:15:30,680
specialist publications has not 
been able to kind of spread out.

1392
01:15:30,680 --> 01:15:33,080
But it's always been fairly 
cottage industry. 

1393
01:15:33,720 --> 01:15:38,960
So I think in a way like the the
skirmish boom is, it's almost a 

1394
01:15:38,960 --> 01:15:40,880
return to form where people have
sort of looked at what 

1395
01:15:40,880 --> 01:15:43,280
Gameswatch have been looked at, 
how popular it is and gone. 

1396
01:15:43,800 --> 01:15:46,400
Well, let's carry on with how we
used to do it, but we'll do it 

1397
01:15:46,400 --> 01:15:52,400
in a kind of more communal way 
rather than just like handing 

1398
01:15:52,400 --> 01:15:53,720
paper out to my mate down the 
pub. 

1399
01:15:54,120 --> 01:15:56,520
I'll put it out to the community
online and they can engage with 

1400
01:15:56,520 --> 01:15:59,160
it. 
And that also kind of Harkins 

1401
01:15:59,160 --> 01:16:02,200
back to what we talked about 
early on with the kind of 

1402
01:16:02,400 --> 01:16:06,040
renaissance in the miniature 
makers and creators aspect of it

1403
01:16:06,040 --> 01:16:09,280
too, where I think that's really
pulling a lot of people into to 

1404
01:16:09,280 --> 01:16:11,320
more that buy in too. 
So you're getting these really 

1405
01:16:11,320 --> 01:16:13,840
cool skirmish games that are 
being made and distributed at 

1406
01:16:13,840 --> 01:16:15,720
the same time you're getting 
these artists and creators 

1407
01:16:15,720 --> 01:16:17,080
going. 
I'm going to make minis my way 

1408
01:16:17,080 --> 01:16:19,560
and I'm going to do what I do. 
But like you said, there really 

1409
01:16:19,560 --> 01:16:22,120
isn't anything out there. 
You could have modders on video 

1410
01:16:22,120 --> 01:16:25,280
games like you play like Sesame 
Street and Skyrim or whatever, 

1411
01:16:25,280 --> 01:16:28,520
but it's not the same as or even
in the teach RPG scene. 

1412
01:16:29,360 --> 01:16:32,280
Sure, you can play imagination a
little bit differently, but to 

1413
01:16:32,280 --> 01:16:35,920
actually be like, here's a game 
and you go, OK, now I'm gonna go

1414
01:16:36,600 --> 01:16:39,480
not just because no one in board
games too, no one in board games

1415
01:16:39,560 --> 01:16:41,840
hands your board and says OK, 
now go like paint the pieces and

1416
01:16:41,840 --> 01:16:44,440
do whatever. 
There are some that that you'll 

1417
01:16:44,440 --> 01:16:47,000
get cool models for, but it's 
not like you have to build this 

1418
01:16:47,000 --> 01:16:48,920
and paint it and do it before 
you can get to the table. 

1419
01:16:49,240 --> 01:16:53,560
It really is a very small thing 
that tabletop, specifically 

1420
01:16:53,560 --> 01:16:55,480
scrimmage and wargaming does 
that I think does differently 

1421
01:16:55,480 --> 01:16:57,960
than just about anything else 
where it's like, here's a game, 

1422
01:16:58,280 --> 01:17:02,000
go paint and build all of this 
stuff just so that you can play 

1423
01:17:02,000 --> 01:17:03,240
it. 
And then let's sit down and 

1424
01:17:03,240 --> 01:17:05,520
actually do the thing for it. 
Is it's it's the thing that's 

1425
01:17:05,520 --> 01:17:08,240
been tickling my brain in a, in 
a really good way for for over a

1426
01:17:08,240 --> 01:17:10,040
year now. 
And it's, I think it's that 

1427
01:17:10,040 --> 01:17:13,440
investment, that DIY aspect that
that kind of like immersion, you

1428
01:17:13,440 --> 01:17:16,760
get into the community, into the
scene by having to do all of 

1429
01:17:16,760 --> 01:17:20,200
that is, is great. 
And you know, it's where I'm at.

1430
01:17:21,360 --> 01:17:25,400
It's umm, it's weird as well 
because like again, that that 

1431
01:17:25,400 --> 01:17:29,320
whole thing, there was a period 
a couple of years ago where that

1432
01:17:29,320 --> 01:17:32,880
was the flavor of the month in 
the like the fine art world. 

1433
01:17:32,880 --> 01:17:35,800
The contemporary art world was 
collaborative world building. 

1434
01:17:36,640 --> 01:17:39,440
And there was a couple of months
where the fine art world got 

1435
01:17:39,440 --> 01:17:42,120
obsessed with role-playing games
and Warhammer. 

1436
01:17:43,040 --> 01:17:45,480
Because people who take things 
very seriously and write 

1437
01:17:45,480 --> 01:17:49,680
articles about stuff discovered 
that there was this whole way of

1438
01:17:49,680 --> 01:17:54,000
engaging creatively that they 
just had no access to without 

1439
01:17:54,000 --> 01:17:56,560
being part of this community. 
And they're like, oh, that's 

1440
01:17:56,560 --> 01:17:58,680
really neat. 
We've been trying to do this for

1441
01:17:58,680 --> 01:18:00,240
years. 
Like, art has struggled for 

1442
01:18:00,240 --> 01:18:05,800
years to come up with a way to 
fully engage with its audience 

1443
01:18:06,280 --> 01:18:09,680
in a way that's reciprocal. 
And it's tried so many different

1444
01:18:09,680 --> 01:18:11,960
ways. 
And nerds have been doing it for

1445
01:18:11,960 --> 01:18:13,520
decades and just not telling 
anyone. 

1446
01:18:15,920 --> 01:18:18,760
Yeah, no, it's, it's been great,
It's been fun. 

1447
01:18:18,800 --> 01:18:22,720
And again, systems like Planet 
28 make it, it is different than

1448
01:18:22,720 --> 01:18:24,920
a lot of systems out there. 
So it does really scratch a 

1449
01:18:24,920 --> 01:18:27,080
different kind of itch where you
can do whatever you want. 

1450
01:18:27,080 --> 01:18:31,880
And, and the fact that going 
forward, knowing that you're 

1451
01:18:31,880 --> 01:18:34,800
going to be doing setting guides
and and, you know, basically if 

1452
01:18:34,800 --> 01:18:37,000
someone says I want this thing, 
there's a chance that in the 

1453
01:18:37,000 --> 01:18:38,920
future you might get it. 
Just don't ask for anything bad 

1454
01:18:38,920 --> 01:18:42,400
because apparently every time 
you make something, the world 

1455
01:18:42,400 --> 01:18:44,320
follows suit. 
So let's keep. 

1456
01:18:44,320 --> 01:18:49,320
It I know I'll do like a nice 
like utopian setting next there 

1457
01:18:49,320 --> 01:18:51,240
you. 
Go see if things. 

1458
01:18:51,240 --> 01:18:54,080
Turn around. 
Yeah, well, I feel like maybe 

1459
01:18:54,080 --> 01:18:58,120
that's the one miss you're gonna
have with your things, but it 

1460
01:18:58,200 --> 01:19:00,720
would be great if you could try 
because maybe you do have the 

1461
01:19:00,720 --> 01:19:04,200
touch. 
So people are going to go back 

1462
01:19:04,200 --> 01:19:06,080
this on Kickstarter. 
The links are going to be, it's 

1463
01:19:06,080 --> 01:19:07,880
the Internet, you know how the 
Internet works and they'll be 

1464
01:19:07,880 --> 01:19:10,040
below or whatever. 
But when people are looking for 

1465
01:19:10,040 --> 01:19:12,760
your miniatures, when people are
looking for Planet 28 and all 

1466
01:19:12,760 --> 01:19:15,480
the future stuff, like where are
people able to find you on the? 

1467
01:19:15,480 --> 01:19:19,240
Internet, so the web stories 
Mammoth Miniatures. 

1468
01:19:19,240 --> 01:19:21,400
So if you search Mammoth 
Miniatures, we should come up. 

1469
01:19:21,400 --> 01:19:28,200
I think there is a very nice 
company called Mammoth Mammoth 

1470
01:19:28,200 --> 01:19:31,280
Factory Miniatures who are an 
STL Patreon. 

1471
01:19:31,480 --> 01:19:33,240
They're not me. 
So they are very nice. 

1472
01:19:33,240 --> 01:19:36,440
So if you see them, don't like 
shout at them and tell them 

1473
01:19:36,440 --> 01:19:37,560
they're the wrong mammoth. 
They're lovely. 

1474
01:19:39,080 --> 01:19:41,920
But yeah, so mammoth miniatures.
This, the web store has 

1475
01:19:41,920 --> 01:19:44,840
everything. 
Everything I will say is cast to

1476
01:19:44,840 --> 01:19:46,720
order. 
I don't keep stock of most 

1477
01:19:46,720 --> 01:19:48,200
things. 
Some things I will have stock 

1478
01:19:48,200 --> 01:19:49,800
for. 
But if you order something, just

1479
01:19:49,800 --> 01:19:53,200
bear in mind once I've got that 
order, I've got to go physically

1480
01:19:53,200 --> 01:19:56,560
make it. 
So sometimes it I am a bit slow.

1481
01:19:56,640 --> 01:19:58,760
I'll admit. 
I'm well aware of that. 

1482
01:20:00,200 --> 01:20:01,240
But it doesn't mean it's not 
coming. 

1483
01:20:01,240 --> 01:20:03,600
It just means I'm, I'm in the 
process of actually hand 

1484
01:20:03,600 --> 01:20:07,160
manufacturing it. 
And then we're on Instagram as 

1485
01:20:07,240 --> 01:20:09,560
Mammoth miniatures. 
I'm on Instagram as Nick the 

1486
01:20:09,560 --> 01:20:13,760
Evans, which is where I'll post 
like work in progress stuff or 

1487
01:20:13,760 --> 01:20:16,080
like stuff that isn't 
necessarily Mammoth miniatures 

1488
01:20:16,080 --> 01:20:17,680
related, but might be miniature 
related. 

1489
01:20:19,080 --> 01:20:23,560
Also, just stuff that isn't like
immediately in the pipeline for 

1490
01:20:23,560 --> 01:20:25,240
Mammoth Miniatures. 
I'll post it there as a work in 

1491
01:20:25,240 --> 01:20:28,720
progress just because that's 
basically just like my my diary 

1492
01:20:31,640 --> 01:20:34,640
and then I'm on Blue sky as well
as we discussed this earlier 

1493
01:20:34,640 --> 01:20:36,360
that I can't remember my own 
blue sky name. 

1494
01:20:36,840 --> 01:20:37,760
Nick. 
Nick the Mammoth. 

1495
01:20:37,800 --> 01:20:41,800
Is that what it is? 
And mammoth miniatures Nick or 

1496
01:20:41,800 --> 01:20:43,800
Nick the Mammoth on Blue Sky as 
well. 

1497
01:20:44,520 --> 01:20:47,000
There you go. 
So yeah, you'll find me there as

1498
01:20:47,000 --> 01:20:50,800
well. 
I'm not a huge like social media

1499
01:20:50,800 --> 01:20:52,600
guy. 
I don't, I don't like to clock 

1500
01:20:52,600 --> 01:20:55,960
people's feedback stuff so might
not post very frequently, but as

1501
01:20:55,960 --> 01:20:57,920
a rule, if I'm doing something 
new or I'm working on something,

1502
01:20:57,920 --> 01:21:00,840
you'll see it in one of those 
places and I'll I'll cross post 

1503
01:21:00,840 --> 01:21:05,800
it as much as I can there. 
You go so find Nick at all the 

1504
01:21:05,800 --> 01:21:08,480
things go back. 
There's 21 days left, and by the

1505
01:21:08,480 --> 01:21:10,640
time this drops, it's probably 
gonna be more like 14 or less. 

1506
01:21:11,280 --> 01:21:13,560
But go back Planet 28. 
Trust me, you're not going to 

1507
01:21:13,560 --> 01:21:15,680
regret it. 
It is a fantastic game, and I'm 

1508
01:21:15,680 --> 01:21:18,120
very excited to see what is 
different with the new edition. 

1509
01:21:18,280 --> 01:21:19,880
Nick, thank you so much for 
coming on the show. 

1510
01:21:19,880 --> 01:21:21,320
I hope this is not the last 
time. 

1511
01:21:21,320 --> 01:21:22,640
It's been a pleasure talking 
with you. 

1512
01:21:22,840 --> 01:21:24,840
Yeah, it's really appreciate it.
Family. 

1513
01:21:25,360 --> 01:21:27,080
Yeah. 
So that is going to be us for 

1514
01:21:27,080 --> 01:21:28,400
today. 
Thank you, everyone that's been 

1515
01:21:28,400 --> 01:21:29,560
here. 
Thank you everyone for watching 

1516
01:21:29,560 --> 01:21:31,360
and we will see you all later. 
Bye.

