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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan and joining me 
once again today is CJ Soma 

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Villa of Hot Head Collective. 
How you doing CJ? 

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I'm doing good bro, how are you 
doing? 

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You know, just fucking 
wonderful, You know, just a 

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great, great start to 2026 out 
here, right? 

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Oh God. 
We are we are 9 days in. 

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I'm I'm escaping reality with my
print media, OK? 

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There you go. 
And and that's what we're 

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talking about. 
We're talking print media. 

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That's what this whole episode 
is going to be about in some 

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way, shape or form. 
We kind of have an outline, but 

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we'll we'll run it as we go. 
But this episode is pretty much 

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going to be talking about 
magazines, zines, digest 

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periodicals, different stuff 
across the entire tabletop 

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space. 
Mostly focusing on teach RPG's 

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and then skirmish and war games,
but some of them touch on, I 

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think some of them touch on some
other parts of of the tabletop 

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space a little bit and we can 
address those a little bit. 

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But you know, we got CJ here 
partially because you know, he's

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fucking cool guy. 
But secondly because he puts out

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Glave magazine, which we have 
talked about here on the show, 

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but has a lot more context with 
that kind of print media and and

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some of the older stuff and and 
the skirmacy and everything in 

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general. 
So that's what we got the expert

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here with us on the show today. 
I'll, I'll reluctantly bear the 

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expert mantle. 
I just love print media across 

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like all, you know, even outside
of gaming. 

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So I was like stoked to, to jump
on this with you and chat about 

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this stuff 'cause there's just a
bunch of really awesome shit 

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that we're going to talk about 
that like it, it can be so 

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varied, you know, that hit on so
many different things. 

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So you know, Ryan sent me like a
sick little list of just all the

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coolest shit that we're into and
I was like, this is dope. 

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Let's definitely like go top to 
bottom and just talk about 

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everything. 
So he's got a list we're going 

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to cook through. 
I think you said I'm first since

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I'm here, you wanted to make me 
feel good about myself. 

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So we're going to talk about 
Glaive first. 

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Yeah, yeah. 
And lean into Glaive because 

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that is, I do have a list we're 
going to go through kind of 

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broke them up by size kind of 
right. 

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So we're going to have magazines
at the top which are full 

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magazine size zines and, and 
digests which are mostly like a 

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5 or like America digest size 
like 5 and a half, 8 1/2 and 

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then some miscellaneous stuff 
across the board. 

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But starting with Glaive, and 
before we get into Glaive, you 

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said you're into you've been 
into print media for a long 

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time. 
Kind of what what Again, go 

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watch the Glaive episode. 
We'll talk about this a little 

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bit more. 
But but briefly, you know what 

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got you into print media? 
To Glaive. 

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Yeah, yeah, we talked about it 
in the Glaive episode. 

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But I guess TLDR, growing up in 
subcultures in the 90s, early 

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thousands, kind of beginning of 
social media, it's kind of like 

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my childhood, you know? 
So we were still like, I feel 

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like growing up, I was still 
when it came to subculture stuff

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influenced by print media like 
Thrasher magazine, like a 

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PlayStation magazine, like all 
that kind of stuff. 

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I had like subscriptions to that
my parents would get for me and 

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I would read, you know, I'd like
flip through Thrasher. 

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That kind of informed me like 
informed how I would dress and 

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what I thought was cool was like
what the skaters were doing, you

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know, And then like in 
PlayStation Magazine, which is 

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like such a funny thing to think
about. 

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They used to ship with like demo
discs and you'd put it in your 

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PlayStation and it would have 
like 10 different games on this 

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demo disc. 
But they had it so you could 

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only play the game for like 30 
minutes and then it would stop 

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and then you'd basically like a 
restart. 

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So I remember some of, and also 
growing up, I couldn't play. 

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My parents were really strict 
about the like rating on games. 

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So I couldn't play like AT rated
game until I was a teenager 

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until I was 13. 
So like when I was 12, I could 

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only play the 12 plus games 
where I couldn't play the T 

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rating games and I couldn't play
obviously the M rated games 

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until I was much older. 
But on the demo disc, like, you 

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know, my parents didn't know 
that I had like 30 minutes of 

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GTA on there. 
So I would boot that up and like

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it was the only way I got a 
taste of these like other games.

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And dude, I would play the shit 
out of these like demo discs. 

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I had like a like ACD binder 
just full of demo discs. 

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And so yeah, this like old print
media highly influential on me 

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as a child. 
And I think we hit like kind of 

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the end of that, like probably 
out of the golden age of that 

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into kind of the like last 
remnants was even what I was 

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experiencing like in the early 
thousands. 

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And it was still, you know, like
so influential on me as like a 

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kid and on my tastes and and 
what I really loved. 

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It was just a way to engage with
these subcultures that is it 

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like an analog where that takes 
you out of like looking at the 

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Internet and stuff, which back 
then wasn't so much of an issue 

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because we weren't all like 
glued to our phones like we are 

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now. 
But now, you know, when we're 

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putting out like these, you 
know, I imagine a lot of the 

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creators and a lot of these 
people I have spoke with and 

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know who make a lot of the stuff
that we're going to be talking 

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about a big part of it. 
And a big part of Glaive is like

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bringing back a way to engage 
with these subcultures and our 

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hobbies and our communities that
don't involve us like doom 

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scrolling, like endlessly 
scrolling on Instagram, you 

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know, because Instagram Discord,
they're like such a fantastic 

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space to directly interface with
these communities. 

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But it's just a slippery, 
slippery slope that I personally

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know I fall victim to that and 
trip up and end up, you know, an

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hour goes by. 
I have no idea what I've looked,

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what I've looked at, you know, 
it's like the worst thing. 

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So opening one of these and like
flipping through and like 

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wasting your time reading a, a 
magazine is like way more. 

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It's just way fucking cooler and
it allows me to like curate 

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stuff that I think specifically 
is cool and force my tastes and 

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opinions on people who buy the 
magazine, you know, which is 

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like also cool. 
Like we, we need tastemakers and

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curators. 
Like that's what communities and

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spaces need. 
Yeah, I mean, and that's I, I've

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recently found myself falling 
into that trap a bit. 

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I had to delete Instagram off my
phone because I was like, fuck, 

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like I, I had a day off and I'm 
sitting here and two hours went 

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by and I haven't even started my
fucking day yet. 

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And, and it's all, it's the 
explorer tab and it's all that 

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bullshit, you know, like, hey, 
if you click the, the logo on 

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Instagram, you can go to the 
follower list and that's your 

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curated space. 
You know, blue skies better 

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without the algorithm kind of 
because you have your curated 

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space. 
But you're right, that's kind of

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what's missing. 
And what I really love about 

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scenes like what you do with 
Glaive is being able to find the

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community you enjoy and being 
able to find a tastemaker or 

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curator in that space that you 
agree with or, or find 

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interesting. 
And having that bit of that 

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little bit of space, not the 
endless void of the of the real 

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world and or the Internet, but 
just that curated chunk, which 

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is fantastic. 
Or even like it forces you to 

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not be able to engage like right
now, right? 

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Like let's say you, because you 
know, it doesn't have to be an 

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echo chamber, right? 
Let's say you get like a 

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magazine and you don't agree 
with what they're saying. 

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But you, you're, it doesn't 
allow you to immediately go into

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the comment section and be like,
fuck you, fuck you. 

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You're so stupid, right? 
It forces you to like, sit with 

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something and be like, oh, maybe
there's nuance in perspective 

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and context to this that I am 
missing without like, actually 

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digesting what is being spoken 
about, you know? 

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Which is like old days when 
people. 

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Had like. 
Yeah, we've had to like actually

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type in their fucking troll 
rants and mail and and get a 

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stamp. 
And put it on there, honestly, 

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yeah. 
I mean, we use e-mail for that 

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kind of thing now just because. 
But I would do it if I'll need 

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to get APO box. 
And if somebody like actually 

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mails me like a rant, I would be
fucking stoked. 

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And it's being published like, 
you know, one for one, just 

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scanning that shit and putting 
it in because, yeah, I guess at 

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that point, like, if you 
actually hate what they're 

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saying so badly that you want to
write something about it, then 

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like, this is the type of 
discourse I want to see. 

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Not like if you like unlive 
yourself like in a fucking 

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Instagram comment, you know, 
like it's just like stupid. 

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That's exactly what it is. 
Is just people don't like, 

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people don't have enough effort 
in their hate anymore. 

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You know what I mean? 
Like, if you have to take that 

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many steps, people are going to 
stop being mad about something 

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or like, yeah, stop and think 
about it, whatever. 

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But if you really sit with it 
long enough to get that mad and 

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then like bust out a typewriter 
and type you're you're that's, 

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that's hate that needs to be 
read by somebody, you know what 

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I mean? 
And I appreciate that reading 

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the old, like letters to the 
editor in old magazines that are

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like real crazy ranch. 
You're like, man, you're you're 

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strongly feeling about this and 
I appreciate it. 

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I disagree though, to what they 
said. 

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But anyway, so Glave magazine, 
tell me kind of what we're going

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to go through with each of 
these. 

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We're going to we're going to 
talk about a magazine. 

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We're going to talk about kind 
of where it came from, what it 

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started. 
So talk about Glave. 

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What is Glave? 
Magazine, yeah, I guess we're 

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going to we. 
So obviously we don't really 

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have a format yet. 
We're going to kind of figure 

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this out as we go, how we're 
going to analyze each of these 

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pieces. 
I guess looking like self 

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reflecting on Glave as like an 
artifact separate from being the

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person who makes it. 
Glaive tries to talk. 

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So Glaive is trying to be a 
lifestyle magazine. 

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It's my attempt at creating like
a gaming lifestyle magazine. 

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What that means is we're not 
really publishing necessarily 

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like gaming content for you to 
game with, although that does 

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exist in the magazine. 
What we're trying to do is 

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publish articles and you know, 
submissions and stuff that have 

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to do with our culture and our 
communities. 

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So and examples, we do a lot of 
interviews with like really sick

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people and just talk to them 
about like how they got into 

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gaming, you know, like kind of 
the people we pick are also 

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tastemakers and talk about like 
how they got to where they are, 

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you know, like depending on who 
they are, you know, we just did 

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$1 billion clown farm who is 
like an incredible musician and 

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that's starting to shine through
and what he's doing. 

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If you don't know who that is, 
he's like a really sick YouTube.

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I did it, I spoke with him and 
we kind of talk about how music 

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and all that stuff has like led 
him into what he's doing now and

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how it interfaces with 
Warhammer. 

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And just there's, there's a lot 
of tangential niches that gamers

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are also involved in. 
And you might not realize that 

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your tangential niche is the 
same like hyper focus as other 

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dudes in this space. 
You know, like everybody loves 

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like punk and hardcore. 
It feels like everybody loves, 

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you know, obviously crafting DIY
is like a big part of what we do

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in our space, whether it's TT or
PGS or, you know, skirmish, 

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wargaming and that kind of 
stuff. 

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So Glaive is my attempt at 
creating a like a physical 

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printed space for us to explore 
just the the lifestyle around 

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what we do. 
So that's what Glaive is about. 

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You'll see different stuff we 
talked about as about different 

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aspects of the hobby, but that's
what Glaive is trying to do. 

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The other kind of quote UN quote
mission statement like Guiding 

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Light is trying to put out a 
high quality like glossy print 

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mag that you would kind of see 
at like a newsstand. 

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It's my attempt at not 
satirizing, but kind of dipping 

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my toe into the glossy print 
magazine, which I don't think is

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really, which you'll see 
actually as we go through some 

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00:11:58,480 --> 00:12:02,120
of these other stuff we're 
talking about like isn't really 

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00:12:02,120 --> 00:12:04,560
a thing in in the kind of DIY 
space. 

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00:12:04,840 --> 00:12:07,560
But nowadays it's like not hard 
to do that. 

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00:12:07,800 --> 00:12:10,640
So it was my I kind of wanted to
just like see, you know, call 

225
00:12:10,640 --> 00:12:13,040
back to like those magazines 
that I loved growing up. 

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00:12:13,040 --> 00:12:16,440
They weren't, you know, like 
Xeroxed, you know, printed 

227
00:12:16,440 --> 00:12:17,640
scenes. 
They were like magazines. 

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00:12:17,680 --> 00:12:20,520
So that was also the other thing
was like, can I pull off like a 

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00:12:20,640 --> 00:12:25,480
like an actual glossy see print 
magazine in 20252026 and what 

230
00:12:25,480 --> 00:12:28,440
does that look like and and how 
can we like interface with that 

231
00:12:28,440 --> 00:12:30,520
as a medium, you know? 
Yeah. 

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00:12:30,520 --> 00:12:33,920
And so it's one thing we 
mentioned before that I always 

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00:12:33,920 --> 00:12:38,760
saw was incredible was the, the,
I mean, you'll probably know 

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00:12:38,760 --> 00:12:40,680
this a bit more. 
I'll, I was also not a big video

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00:12:40,680 --> 00:12:43,720
gamer when I was younger, but 
the like the PlayStation ads in 

236
00:12:43,720 --> 00:12:46,160
the old like gamer magazines and
stuff like that. 

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00:12:46,240 --> 00:12:49,560
Like you don't see anything like
that now where you literally 

238
00:12:49,560 --> 00:12:52,800
used to have images of like 
sweaty people putting like tabs 

239
00:12:52,800 --> 00:12:54,920
of PlayStation buttons on their 
tongues and shit. 

240
00:12:55,080 --> 00:13:00,200
Dude, so like straight up, so 
you know, there's advertisers in

241
00:13:00,200 --> 00:13:06,720
Glaive. 
I'm incredibly strict about who 

242
00:13:06,720 --> 00:13:09,640
I allow to advertise Enclave and
not just who I allow to 

243
00:13:09,640 --> 00:13:13,600
advertise, but I actually send 
them an advertising brief that 

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00:13:13,600 --> 00:13:16,240
is full of examples of exactly 
what you're talking about. 

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00:13:16,480 --> 00:13:20,000
Because for me, you know, like 
I'm talking about in Thrasher, 

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00:13:20,000 --> 00:13:25,040
like all those like clothing 
ads, you know, like of like 

247
00:13:25,040 --> 00:13:28,000
Spitfire skateboarding ad where 
they're wearing like the crazy 

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00:13:28,000 --> 00:13:30,000
Spitfire shirt with like the 
flame dude. 

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00:13:30,000 --> 00:13:33,960
Like, and seeing that ad and 
seeing like a dude RIP like a 

250
00:13:33,960 --> 00:13:37,880
crazy fucking trick. 
And in that shirt, I knew I 

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00:13:37,880 --> 00:13:41,640
needed to buy that shirt, right.
And like, it's, it's 

252
00:13:41,640 --> 00:13:44,040
advertising. 
They're advertising a product to

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00:13:44,040 --> 00:13:51,240
me, but it's also like culture 
building and world building and 

254
00:13:52,320 --> 00:13:56,920
establishing. 
Like this is how people interact

255
00:13:56,920 --> 00:13:58,320
in this space. 
This is the type of stuff they 

256
00:13:58,320 --> 00:14:01,320
wear etcetera, right? 
Like I'm talking very 

257
00:14:01,320 --> 00:14:04,320
romantically about advertising, 
which I think is kind of lame 

258
00:14:04,320 --> 00:14:06,840
when I say it like that. 
But I also think though, 

259
00:14:06,840 --> 00:14:10,800
advertising is such a like the 
products we engage with in a 

260
00:14:10,800 --> 00:14:13,440
culture are it's important, 
right? 

261
00:14:13,440 --> 00:14:18,400
Like the stuff we wear that the 
products we buy, you know, from 

262
00:14:18,400 --> 00:14:19,800
like an ethical standpoint, 
right? 

263
00:14:19,800 --> 00:14:22,400
And like a moral standpoint, 
like what do these brands stand 

264
00:14:22,400 --> 00:14:25,440
for? 
And do I want to wear their 

265
00:14:25,440 --> 00:14:27,280
shirt? 
Does it represent what I stand 

266
00:14:27,280 --> 00:14:29,920
for? 
And also like, you know, what 

267
00:14:29,920 --> 00:14:32,120
we're wearing, we're like 
walking billboards, right? 

268
00:14:32,360 --> 00:14:35,760
In both like a negative sense, 
but also, you know, it's 

269
00:14:35,760 --> 00:14:37,960
self-expression. 
It's who we are. 

270
00:14:37,960 --> 00:14:42,280
When I see you wearing like a 
really cool like vintage DND 

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00:14:42,280 --> 00:14:45,480
shirt that like, I get the joke.
It's like, you know, it's like 

272
00:14:45,480 --> 00:14:47,560
an old, maybe third edition 
logo. 

273
00:14:47,560 --> 00:14:49,640
Like you can tell it was printed
back then. 

274
00:14:49,640 --> 00:14:51,840
It's not like a bootleg like 
that says something to people 

275
00:14:51,840 --> 00:14:54,080
who are in the know. 
And we like get each other on 

276
00:14:54,080 --> 00:14:56,800
another level, you know, So I 
think like the products we 

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00:14:56,800 --> 00:14:59,240
engage with and that's what 
like, you know, hot head 

278
00:14:59,320 --> 00:15:02,480
collective through Glave and 
through other things is trying 

279
00:15:02,480 --> 00:15:05,920
to also add to that conversation
of like the products we engage 

280
00:15:05,920 --> 00:15:07,160
with. 
They say something about who we 

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00:15:07,160 --> 00:15:11,080
are and what we care about. 
And so I've been, So what I was 

282
00:15:11,080 --> 00:15:13,240
trying to say is I've been 
having people want to advertise 

283
00:15:13,240 --> 00:15:14,920
in the magazine. 
You know, I've been having to 

284
00:15:14,920 --> 00:15:17,520
turn some people down because I 
don't think it aligns with what 

285
00:15:17,520 --> 00:15:20,520
we're trying to do. 
But the brief that I send them, 

286
00:15:20,800 --> 00:15:24,320
because I've had, I've had a 
brand send me an advertisement 

287
00:15:24,320 --> 00:15:29,120
that was incredibly sales pitchy
copy forward. 

288
00:15:29,120 --> 00:15:32,200
Like look at this new thing. 
We want you to buy it. 

289
00:15:32,400 --> 00:15:35,680
And I was like, sorry, like we 
need to redo this whole thing. 

290
00:15:35,960 --> 00:15:38,880
The kind of like line I've been 
using is like, we want culture 

291
00:15:38,880 --> 00:15:40,880
forward advertising. 
And that's what you're 

292
00:15:40,880 --> 00:15:43,320
describing with like these 
PlayStation ads where they have 

293
00:15:43,320 --> 00:15:46,080
like the acid tab that looks 
like a like a plus sign or 

294
00:15:46,080 --> 00:15:48,800
whatever. 
And you're like, what even are 

295
00:15:48,800 --> 00:15:50,600
they selling, right? 
Because like, that's not the 

296
00:15:50,600 --> 00:15:52,880
point. 
Like the point is that you are. 

297
00:15:52,880 --> 00:15:55,520
So you, they get you, you get 
them. 

298
00:15:55,680 --> 00:15:58,960
And now you're willing to put 
your like trust in that brand 

299
00:15:59,120 --> 00:16:01,360
because you can tell that they 
speak like the same language, 

300
00:16:01,360 --> 00:16:04,240
right? 
And so that's actually, I'm glad

301
00:16:04,240 --> 00:16:06,280
you brought that up because 
that's like a huge thing that I 

302
00:16:06,280 --> 00:16:10,200
think was really sick back when 
print media was alive. 

303
00:16:10,200 --> 00:16:13,160
People had advertising budgets 
to do really cool, interesting 

304
00:16:13,160 --> 00:16:17,320
advertising. 
It's not really, I mean, it's a 

305
00:16:17,320 --> 00:16:20,760
thing now, but all that ad money
goes to like social media, you 

306
00:16:20,760 --> 00:16:23,840
know, and you get some cool ad 
campaigns on social media, but 

307
00:16:23,840 --> 00:16:27,040
like it gets pushed into weird 
directions, you know, favoring 

308
00:16:27,040 --> 00:16:29,840
like specific influencers and 
just whatever. 

309
00:16:30,120 --> 00:16:33,320
But trying to bring that back in
the magazine too is like really 

310
00:16:33,320 --> 00:16:37,640
important for me. 
Like let me think if there's 

311
00:16:37,640 --> 00:16:41,040
like a cool one that I can show 
in this last issue of like an 

312
00:16:41,040 --> 00:16:45,400
advertisement that we did. 
But yeah, I agree 1000%. 

313
00:16:45,400 --> 00:16:49,280
Like that's, that's like a big 
thing that I'm trying to explore

314
00:16:49,280 --> 00:16:52,080
with Gleave too, is like, how do
we engage with products and 

315
00:16:52,080 --> 00:16:54,760
advertising in a way that 
respects the like both the 

316
00:16:54,760 --> 00:16:59,480
readers time as well as like the
communities, you know, time and 

317
00:16:59,480 --> 00:17:03,120
all of that is just like it's a 
big part of it too, like 100%. 

318
00:17:03,920 --> 00:17:06,920
Yeah, you know what's 
interesting too is even across, 

319
00:17:08,599 --> 00:17:10,880
I mean, we live in a fucking 
techno fascist hellscape, right?

320
00:17:10,880 --> 00:17:17,200
Like, and the disrespect for the
we're all cattle. 

321
00:17:17,200 --> 00:17:20,160
But like the consumer in general
with a lot of what is out there 

322
00:17:20,599 --> 00:17:24,480
is, is rampant, right? 
Like they do not care. 

323
00:17:24,480 --> 00:17:26,079
It's got to the point with 
everything where it's just like,

324
00:17:26,079 --> 00:17:27,079
you're going to have to buy this
anyway. 

325
00:17:27,079 --> 00:17:29,360
We're going to make it as shitty
as possible and you'll just buy 

326
00:17:29,360 --> 00:17:30,680
it because you need it kind of 
thing. 

327
00:17:31,360 --> 00:17:33,760
Yeah, it's a, it's a lot of lack
of culture and stuff. 

328
00:17:33,760 --> 00:17:35,880
But that communication you 
talked about is really 

329
00:17:35,880 --> 00:17:37,360
important. 
We, we talked about it in a, in 

330
00:17:37,360 --> 00:17:40,120
a very different way here on the
show, but like in the way that 

331
00:17:40,120 --> 00:17:43,360
we even get emails from people. 
You know, me and Hunter do this 

332
00:17:43,360 --> 00:17:47,840
in a way where we don't, we, we 
don't just promote to promote. 

333
00:17:47,840 --> 00:17:49,440
We weren't completely non 
monetized. 

334
00:17:49,440 --> 00:17:50,840
We do shit because we think it's
cool. 

335
00:17:51,000 --> 00:17:53,040
And when people send us an 
e-mail that is literally just a 

336
00:17:53,080 --> 00:17:56,360
fucking like copy, paste, copy, 
like, hey, here's a Kickstarter,

337
00:17:56,360 --> 00:17:58,640
we're trying to make money that 
immediately gets deleted. 

338
00:17:58,640 --> 00:18:00,560
I don't even respond to that 
kind of stuff because it's about

339
00:18:00,560 --> 00:18:04,360
the conversation conversation. 
It's about the communication. 

340
00:18:04,360 --> 00:18:07,520
And I think the way that we do 
the show and and that kind of 

341
00:18:07,520 --> 00:18:11,200
kind of communication speaks a 
little bit in the way that you 

342
00:18:11,200 --> 00:18:13,080
want to do glaive. 
It's about the communicating, 

343
00:18:13,240 --> 00:18:15,920
it's about expressing, it's 
about doing things like that and

344
00:18:15,920 --> 00:18:20,800
you wanting to have people that 
are in the same space as you are

345
00:18:21,440 --> 00:18:23,400
and being able to interact in 
that same space. 

346
00:18:23,400 --> 00:18:27,840
And, and I really like what you 
said about just expression of 

347
00:18:28,120 --> 00:18:29,480
even just, yeah, the clothes 
that you wear. 

348
00:18:29,480 --> 00:18:32,240
Like if someone's rocking, like 
you said, a dope ass shirt and 

349
00:18:32,240 --> 00:18:34,480
you see that it, it makes sense.
So when you're flipping through 

350
00:18:34,480 --> 00:18:37,880
Glaive and you see, you know, 
even stuff like the cover of #2 

351
00:18:37,880 --> 00:18:39,360
like people are going to get 
this. 

352
00:18:39,360 --> 00:18:41,680
So they're not going to get it 
right even if they know what it 

353
00:18:41,680 --> 00:18:43,160
even is. 
Because I bet you, you could 

354
00:18:43,160 --> 00:18:45,880
show this to like any Nori on 
the street and they will have no

355
00:18:45,880 --> 00:18:48,960
fucking clue really what this is
or what went into making it and 

356
00:18:48,960 --> 00:18:51,040
things like that. 
But if you show this to anybody 

357
00:18:51,040 --> 00:18:52,880
in our space, they're going to 
freak out and be like, oh, 

358
00:18:52,880 --> 00:18:54,640
Alicia, this is so cool. 
Like. 

359
00:18:55,160 --> 00:18:57,720
And then like like glave issue 
one, right? 

360
00:18:57,720 --> 00:19:01,360
So the cover is this like crazy 
bits been spilled out where 

361
00:19:01,360 --> 00:19:03,640
they're like going through like 
all these different bits and 

362
00:19:03,640 --> 00:19:04,880
warhammer pieces and stuff, 
right. 

363
00:19:05,280 --> 00:19:10,840
If you don't know like what this
is like, you don't have any idea

364
00:19:10,840 --> 00:19:13,480
what this is, right? 
I saw somebody talk about it and

365
00:19:13,480 --> 00:19:15,880
say, oh, look, they're playing 
with the Legos on the cover. 

366
00:19:15,880 --> 00:19:22,040
That's like, and I'm like, no, 
but also like you obviously this

367
00:19:22,040 --> 00:19:25,680
obviously isn't for you, like, 
you know, like, but if you get 

368
00:19:25,680 --> 00:19:29,680
it, you're like, oh shit, like 
this is I get it, I get it 

369
00:19:29,680 --> 00:19:30,560
right. 
So it's. 

370
00:19:31,720 --> 00:19:34,520
Well, even going so far as like 
the Mummy VHS, like if you 

371
00:19:34,520 --> 00:19:37,280
listen to the podcast that even 
cracks me the fuck up so. 

372
00:19:37,760 --> 00:19:42,200
Yeah. 
But but yeah, so so Glaive, it's

373
00:19:42,200 --> 00:19:43,960
a culture magazine. 
It's about cultures and 

374
00:19:43,960 --> 00:19:46,640
subcultures surrounding gaming. 
And that's again, it's really 

375
00:19:46,640 --> 00:19:48,480
interesting idea and that's what
we talked about a lot on the 

376
00:19:48,480 --> 00:19:54,080
show is just the why we need 
curators and tastemakers and and

377
00:19:54,080 --> 00:19:57,480
people to get things to get to 
because there's I mean, imagine 

378
00:19:57,480 --> 00:19:59,560
you picked up a magazine and 
you're like, holy shit, this is 

379
00:19:59,560 --> 00:20:00,600
so cool. 
And you get into a brand new 

380
00:20:00,600 --> 00:20:03,160
hobby because of it, Not because
they're trying to sell you 

381
00:20:03,160 --> 00:20:06,320
something, but because it's 
trying to communicate culture to

382
00:20:06,320 --> 00:20:07,920
you. 
And it's a culture that you want

383
00:20:07,920 --> 00:20:10,000
to be a part of. 
Like that's, that's, that's 

384
00:20:10,000 --> 00:20:13,840
great to have this. 
Yeah, especially because, like, 

385
00:20:14,480 --> 00:20:18,640
you know, the barrier to entry 
for writing stuff, like in 

386
00:20:18,640 --> 00:20:21,840
putting stuff on the Internet is
a double edged sword, right? 

387
00:20:21,840 --> 00:20:26,200
It's like anybody can create a 
blog and write what they think 

388
00:20:26,200 --> 00:20:30,720
and care about. 
And that democratization of that

389
00:20:30,800 --> 00:20:34,680
is really sick. 
You know, like before you would 

390
00:20:34,680 --> 00:20:36,880
have to get published in a 
magazine or something, right? 

391
00:20:36,880 --> 00:20:38,320
Or your friend would make a 
Zine. 

392
00:20:38,320 --> 00:20:40,720
Like even, you know, back in the
90s and 80s and stuff, the zines

393
00:20:40,720 --> 00:20:46,160
were a thing, right? 
But now that it's so easy, you 

394
00:20:46,160 --> 00:20:49,880
have to wade through, you know, 
like, like you don't have to 

395
00:20:49,880 --> 00:20:55,000
really try to press like enter 
and publish. 

396
00:20:55,360 --> 00:20:59,080
And you hope that as somebody 
who is writing something that 

397
00:20:59,080 --> 00:21:04,960
cares about a topic, you have 
some self respect to like write 

398
00:21:04,960 --> 00:21:09,400
something with passion and vigor
and something that you feel is 

399
00:21:09,400 --> 00:21:12,600
worth being on the Internet. 
But a lot of stuff I feel like 

400
00:21:12,600 --> 00:21:13,960
isn't worth being on the 
Internet, right? 

401
00:21:14,120 --> 00:21:17,520
So like what's great about 
something like this is it 

402
00:21:17,520 --> 00:21:22,280
requires somebody like me to 
spend money to print, to put in 

403
00:21:22,280 --> 00:21:27,240
front of you to it's takes my 
time to print and get it stocked

404
00:21:27,240 --> 00:21:32,600
in your local game store. 
So that is like a signal to my 

405
00:21:32,600 --> 00:21:36,360
readers and the people who buy 
the magazine and stuff that 

406
00:21:36,480 --> 00:21:39,680
obviously they care enough about
what's going to be in there that

407
00:21:39,680 --> 00:21:41,720
they're jumping over all these 
hurdles, right? 

408
00:21:41,920 --> 00:21:44,120
So that kind of like curating 
taste making that we keep 

409
00:21:44,120 --> 00:21:48,280
talking about that we need those
people because there's a we need

410
00:21:48,280 --> 00:21:49,800
to shovel through the shit, 
right? 

411
00:21:49,800 --> 00:21:55,000
Like it's only going to get 
worse, you know, like it's only 

412
00:21:55,000 --> 00:21:58,120
going to get worse with, you 
know, generative AI and all this

413
00:21:58,120 --> 00:22:01,560
stuff that like we're just going
to have to shovel deeper and 

414
00:22:01,560 --> 00:22:04,800
deeper to find the Nuggets of 
true passion and like real 

415
00:22:05,360 --> 00:22:09,280
conversations taking place. 
And my hope and the people who 

416
00:22:09,280 --> 00:22:11,520
publish their zenes and 
everybody who's doing this kind 

417
00:22:11,520 --> 00:22:15,360
of stuff, our hope is that we 
can be like beacons that you can

418
00:22:15,360 --> 00:22:21,680
dig to and you can trust what's 
being put there is not even like

419
00:22:21,680 --> 00:22:24,640
just trust that it's somebody 
cares about it, right? 

420
00:22:24,640 --> 00:22:27,400
And that like what's being 
published is important to 

421
00:22:27,400 --> 00:22:30,360
somebody because sometimes you 
read some of the stuff and you 

422
00:22:30,360 --> 00:22:31,960
don't even feel like it's 
important to the person who 

423
00:22:31,960 --> 00:22:35,200
wrote it, right? 
So like finding stuff that has 

424
00:22:35,200 --> 00:22:37,600
passion and is important to 
people that they, they care 

425
00:22:37,600 --> 00:22:39,640
about, that's what this type of,
that's what this is really 

426
00:22:39,640 --> 00:22:42,240
about, you know? 
You know, beacon is such a great

427
00:22:42,240 --> 00:22:44,720
way to put a beacon waystone 
anything. 

428
00:22:44,720 --> 00:22:49,680
It's a, it's a, it's an anchor 
point where you can find comfort

429
00:22:49,920 --> 00:22:55,160
in what is being expressed and 
the fact that it's not just you,

430
00:22:55,480 --> 00:22:57,400
it's you collecting all of this 
stuff and putting it out. 

431
00:22:57,400 --> 00:22:59,880
So when you respect someone else
to put something in the 

432
00:22:59,880 --> 00:23:02,560
magazine, when someone reads it,
they can then take that branch 

433
00:23:02,560 --> 00:23:05,600
off and to go check out, you 
know, the high school podcast 

434
00:23:05,600 --> 00:23:07,840
like you have in the first one 
or billion dollar clown farm. 

435
00:23:08,080 --> 00:23:13,920
It's a, it's a this hub that can
be trusted as a safe space kind 

436
00:23:13,920 --> 00:23:17,000
of to then be able to branch off
from those spaces and like you 

437
00:23:17,000 --> 00:23:19,040
said, wade through all of the 
garbage. 

438
00:23:19,040 --> 00:23:21,160
You know that these are roads 
that can be travelled from this 

439
00:23:21,160 --> 00:23:24,480
spot and it is nice to have when
you have an infinite amount of 

440
00:23:24,480 --> 00:23:26,920
knowledge out there, but you 
know, more and more of it is 

441
00:23:26,920 --> 00:23:29,480
this fake and bot driven. 
Having Someone Like You said, 

442
00:23:29,480 --> 00:23:32,440
someone care and A and A and a 
spot to kind of start from. 

443
00:23:32,680 --> 00:23:34,960
It's great to have curators like
that's, that's what we need. 

444
00:23:34,960 --> 00:23:38,720
Do we need people to curate this
the the fucking ocean that is 

445
00:23:38,720 --> 00:23:40,880
the Internet and the space. 
So it's awesome. 

446
00:23:40,880 --> 00:23:42,600
Yeah, I mean, now more than 
ever. 

447
00:23:42,920 --> 00:23:44,600
I mean like a almost like a call
to arms, right? 

448
00:23:44,600 --> 00:23:49,080
Like now more than ever, we need
curators and people who care 

449
00:23:49,080 --> 00:23:53,160
about this hobby enough to take 
the time to really spread the 

450
00:23:53,160 --> 00:23:55,400
good word, you know, and like 
find the stuff that's like, 

451
00:23:55,400 --> 00:23:57,600
worth talking about. 
And yeah, like you're saying 

452
00:23:57,600 --> 00:24:00,640
like it's having those diving 
boards into these very, these 

453
00:24:00,640 --> 00:24:02,960
like different niches, you know,
like I've had a lot of people so

454
00:24:02,960 --> 00:24:05,960
an issue too. 
What we, so the magazines like 

455
00:24:05,960 --> 00:24:08,640
not just tabletop gaming, right?
We talked about like video games

456
00:24:08,640 --> 00:24:12,040
and and other kind of stuff. 
I've had a lot of people 

457
00:24:13,120 --> 00:24:16,480
resonate with an article that I 
wasn't expecting that I thought 

458
00:24:16,480 --> 00:24:20,040
was just sick, but a lot of 
people have actually been 

459
00:24:20,040 --> 00:24:24,080
talking to me about how cool 
they thought the DIY Gameboy 

460
00:24:24,600 --> 00:24:29,280
article was. 
Where Rory rap boy minis on 

461
00:24:29,280 --> 00:24:32,800
Instagram. 
He is really into like upgrading

462
00:24:32,800 --> 00:24:35,800
old like game boys and that kind
of stuff like he's done a lot of

463
00:24:35,800 --> 00:24:39,440
cool little projects there. 
And so I threw a couple bucks 

464
00:24:39,440 --> 00:24:42,240
his way to kind of document one 
of these things where he 

465
00:24:42,240 --> 00:24:44,360
installs some new mods and an 
old Game Boy updates the 

466
00:24:44,360 --> 00:24:46,160
display. 
Like does something really 

467
00:24:46,160 --> 00:24:49,680
nerder nerdy, like hacker shit 
like really cool, but obviously 

468
00:24:49,680 --> 00:24:51,600
related to gaming. 
And I've had a lot of people 

469
00:24:51,800 --> 00:24:55,400
actually mentioned this specific
article being like, oh, dude, I 

470
00:24:55,400 --> 00:24:57,880
thought the article about, you 
know, modding a Game Boy was 

471
00:24:57,880 --> 00:25:01,000
like so sick. 
And it's just, that's what this 

472
00:25:01,000 --> 00:25:02,640
is. 
It's it's getting people who 

473
00:25:02,640 --> 00:25:05,800
maybe are really into making 
minis being like, oh, wow, 

474
00:25:05,800 --> 00:25:08,040
there's this other little thing 
where people get these like old 

475
00:25:08,040 --> 00:25:09,840
broken Game Boys. 
I have one in my closet from 

476
00:25:09,840 --> 00:25:11,680
when I was a kid. 
Oh, I didn't realize I could 

477
00:25:11,680 --> 00:25:14,960
spend like 15 bucks, get a 
couple parts and I can spend 

478
00:25:14,960 --> 00:25:17,440
some time one afternoon, like 
getting a soldering iron modding

479
00:25:17,440 --> 00:25:19,720
my Game Boy and turning it into 
something I can play Now. 

480
00:25:19,720 --> 00:25:22,520
That's like cool, something I 
wasn't really aware of happened 

481
00:25:22,520 --> 00:25:26,400
was like happening, you know, 
which you wouldn't find if 

482
00:25:26,400 --> 00:25:30,520
you're not like having these 
kinds of spaces, these, you 

483
00:25:30,520 --> 00:25:33,560
know, these spots that are 
getting all this together and 

484
00:25:33,560 --> 00:25:34,720
going like, look, this is cool 
too. 

485
00:25:34,720 --> 00:25:38,080
Like check this out, you know, 
so that's like an example in the

486
00:25:38,120 --> 00:25:41,000
in the the issue too that I felt
like was really cool example of 

487
00:25:41,000 --> 00:25:43,320
that where people were like, 
I've never seen this before. 

488
00:25:43,320 --> 00:25:45,280
This is tight. 
I want to like explore this more

489
00:25:45,360 --> 00:25:47,920
you know? 
Yeah, that's cool. 

490
00:25:47,920 --> 00:25:52,440
Like it's not just a tabletop 
magazine letting it be a culture

491
00:25:52,440 --> 00:25:55,680
magazine, because most people 
that have kind of a hobby that 

492
00:25:55,680 --> 00:25:58,480
they care about this much 
probably have another one. 

493
00:25:59,120 --> 00:26:01,920
So whether it's video games or 
music or whatever, it's nice to 

494
00:26:01,920 --> 00:26:05,120
be able to find the thing that 
you like and then have other 

495
00:26:05,120 --> 00:26:07,440
articles about the other things 
that you like, which is cool. 

496
00:26:07,840 --> 00:26:12,480
So yeah, so that's glave and 
that's kind of why we're talking

497
00:26:12,480 --> 00:26:15,200
about all of this at all today. 
You know, it's kind of the the 

498
00:26:15,200 --> 00:26:18,600
intro slash talking about glave 
magazine real quick. 

499
00:26:19,560 --> 00:26:21,480
And we have we have a long list 
of stuff. 

500
00:26:21,480 --> 00:26:24,400
So they're not all going to be 
all that, but the next one we're

501
00:26:24,400 --> 00:26:31,440
going to talk about start a pile
right here is adjacent ish, but 

502
00:26:31,440 --> 00:26:39,240
it is under the dice so. 
So I have a history with Under 

503
00:26:39,240 --> 00:26:43,440
the Dice. 
So Under the Dice fanzine 

504
00:26:43,560 --> 00:26:46,080
because yeah, Under the Dice, 
the tabletop and hobby fanzine, 

505
00:26:46,440 --> 00:26:49,960
it's published by Steve. 
Steve is under the dice. 

506
00:26:50,240 --> 00:26:53,480
You maybe have heard of Under 
the Dice Fest, but Steve is one 

507
00:26:53,480 --> 00:26:55,360
of the hosts of Hive Scum 
podcast. 

508
00:26:57,280 --> 00:27:02,840
He runs Under the Dice fanzine, 
which is like just straight up 

509
00:27:02,840 --> 00:27:08,560
the dopest, like Xerox, like 
self published Zine that that 

510
00:27:08,560 --> 00:27:11,640
does what I do englave. 
Like it's also very much like 

511
00:27:13,800 --> 00:27:17,200
also culture forward, like 
talking to artists and game 

512
00:27:17,200 --> 00:27:20,240
designers and stuff and and 
getting into, you know, the 

513
00:27:20,240 --> 00:27:22,680
nitty gritty of what they like 
and what they're into and 

514
00:27:22,680 --> 00:27:27,040
exploring, you know how they 
played games at their tables and

515
00:27:27,040 --> 00:27:30,200
stuff. 
But before I put out the first 

516
00:27:30,200 --> 00:27:35,680
issue of Glaive, I was kind of 
just getting into the like Ink 

517
00:27:35,680 --> 00:27:39,520
28 scene, which is what Steve is
really about and what Hives 

518
00:27:39,520 --> 00:27:44,800
comes really about, which is 
essentially the DIY underground 

519
00:27:44,800 --> 00:27:49,520
side of Skirmish and like a 
narrative war gaming called Ink 

520
00:27:49,520 --> 00:27:52,680
28. 
I saw people ask before it's INQ

521
00:27:52,680 --> 00:27:55,960
as in Inquisitor 28. 
Ink 28, although it's not a 

522
00:27:55,960 --> 00:27:59,320
specific game, it's a it's like 
a movement in that space. 

523
00:28:01,120 --> 00:28:05,840
So I interview them, hive scum, 
Steve Gage and Terry that they 

524
00:28:05,960 --> 00:28:07,640
have scum pockets. 
I entered it like you mentioned 

525
00:28:07,640 --> 00:28:11,840
in issue 1, but I hadn't met 
them before and I was kind of 

526
00:28:11,840 --> 00:28:14,160
already starting to cook up the 
ideas of Glave Issue 1. 

527
00:28:14,760 --> 00:28:22,400
I went to Arcane CON 2 years ago
and I saw Steve there and I 

528
00:28:22,400 --> 00:28:25,360
picked up like 3. 
Is the only issues he had 

529
00:28:25,560 --> 00:28:29,240
currently in stock that he was 
selling because Under the Dice 

530
00:28:29,240 --> 00:28:35,760
fanzine was one of the many 
dominoes that encouraged me to 

531
00:28:35,760 --> 00:28:39,680
publish Glaive. 
What Steve does in these is 

532
00:28:39,680 --> 00:28:42,920
really, really cool. 
They're on is issue 6, their 

533
00:28:42,920 --> 00:28:44,240
latest one. 
There's six issues. 

534
00:28:44,760 --> 00:28:47,200
Yeah, there's six issues as the 
current one out, I think sevens 

535
00:28:47,200 --> 00:28:49,040
in the works, yeah. 
Yeah. 

536
00:28:50,400 --> 00:28:54,240
So, yeah, just like a love 
letter to Steve. 

537
00:28:55,040 --> 00:28:58,720
That was one of the many things 
that pushed me to want to even 

538
00:28:58,720 --> 00:29:02,320
more like to publish Glaive. 
So without under the dice, you 

539
00:29:02,320 --> 00:29:05,520
don't have Glaive. 
So this is like a really, really

540
00:29:05,520 --> 00:29:08,480
sick, amazing publication and 
I'll let you talk about it a 

541
00:29:08,480 --> 00:29:10,960
little bit, but that's my 
personal kind of story about 

542
00:29:11,120 --> 00:29:13,840
what Steve puts out here and 
shout out Steve shout out high 

543
00:29:13,840 --> 00:29:17,800
school podcast. 
They're one of the brighter 

544
00:29:17,800 --> 00:29:20,680
amazing, you know, beacons, 
waste stones, whatever in this 

545
00:29:20,680 --> 00:29:22,520
space that are doing. 
They're really encouraging 

546
00:29:22,520 --> 00:29:26,880
people to look at the way they 
hobby and the way they engage 

547
00:29:26,920 --> 00:29:28,640
with, you know, culture and all 
that kind of stuff just 

548
00:29:28,640 --> 00:29:30,240
differently. 
So it's they're really sick. 

549
00:29:30,880 --> 00:29:37,520
Yeah, I mean, that's, you know, 
I got into when I went to packs,

550
00:29:37,520 --> 00:29:41,600
not this year, but last year I 
ran the world champ booth 

551
00:29:41,600 --> 00:29:44,560
because Adam wasn't able to make
it and he sent some people to 

552
00:29:44,560 --> 00:29:48,280
check on me because the first 
day Hunter didn't show up. 

553
00:29:48,680 --> 00:29:52,000
And one of the people he sent 
was Woody widow Goblin. 

554
00:29:52,280 --> 00:29:54,840
And she's she's from that area. 
She knows all the high school 

555
00:29:54,840 --> 00:29:56,400
people. 
And for a while she gets a Nate 

556
00:29:56,400 --> 00:29:57,400
check out the high school 
podcast. 

557
00:29:57,400 --> 00:30:00,240
And eventually I did and 
enthralled instantaneously. 

558
00:30:00,240 --> 00:30:02,960
I mean, not only are they just, 
it's fucking easy to listen to, 

559
00:30:02,960 --> 00:30:05,640
probably way easier to listen to
us, but the stuff that they talk

560
00:30:05,640 --> 00:30:08,960
about is a scene that I wish I 
had had when I was younger. 

561
00:30:08,960 --> 00:30:14,640
Like I didn't have like my town 
was 2 St. lights and like 5 

562
00:30:14,640 --> 00:30:17,080
churches and that was it. 
We didn't have a gaming store. 

563
00:30:17,080 --> 00:30:21,120
There was nothing around. 
So it, it was really cool to 

564
00:30:21,120 --> 00:30:23,640
hear about the scene, to start 
digging into the scene. 

565
00:30:24,080 --> 00:30:26,920
And I found the scene as I was 
kind of starting to get a little

566
00:30:26,920 --> 00:30:30,200
burnt out on the TRPG space, 
which is great when you have a 

567
00:30:30,200 --> 00:30:33,200
TRPG podcast. 
And listening to them really 

568
00:30:33,200 --> 00:30:35,880
revived my love of Tabletop and 
everything. 

569
00:30:36,560 --> 00:30:39,680
Just how they feel about it, 
what they do with it leading 

570
00:30:39,680 --> 00:30:43,400
into the narrative, making it 
more DIY, you know, really just 

571
00:30:43,400 --> 00:30:46,480
finding what's fun and, and 
really pulling that out of it. 

572
00:30:46,480 --> 00:30:48,680
And the way that they think 
about games, way that they think

573
00:30:48,680 --> 00:30:52,120
about culture and community and 
everything is fantastic. 

574
00:30:52,120 --> 00:30:53,560
And like you said, it is, it is 
a beacon. 

575
00:30:53,560 --> 00:30:57,520
Obviously, you know, people, I 
mean, they have the freaking 

576
00:30:57,520 --> 00:31:00,160
grim dark alley at Adepticon. 
They have all of these events 

577
00:31:00,160 --> 00:31:01,800
that they're running that just 
keep getting bigger and bigger. 

578
00:31:01,800 --> 00:31:04,760
And it's for a reason. 
It's because it's so obvious 

579
00:31:04,760 --> 00:31:06,920
that they care so much about 
what they're doing. 

580
00:31:08,080 --> 00:31:17,520
So the Ink 28 community is so 
focused on community acceptance,

581
00:31:17,520 --> 00:31:23,040
inclusion, no matter how you do 
it, it's right and it's cool. 

582
00:31:23,160 --> 00:31:26,280
We want to hear about it. 
We care about you, we care about

583
00:31:26,280 --> 00:31:30,080
what you're doing. 
And you know, compared to some 

584
00:31:30,080 --> 00:31:39,680
other three letter spaces, I 
think it is, I think in 28 is 

585
00:31:39,680 --> 00:31:44,120
partially this incredible of a 
scene because of Hive Skim 

586
00:31:44,120 --> 00:31:46,920
podcast. 
Like I, I don't want to like, 

587
00:31:47,520 --> 00:31:50,360
you know, gas these guys up, 
although I do want to gas these 

588
00:31:50,360 --> 00:31:53,040
guys up. 
But like, you know, even I'm 

589
00:31:53,040 --> 00:31:54,440
just even thinking about this 
now. 

590
00:31:56,000 --> 00:31:59,480
I think those dudes are and they
would never say this, but I 

591
00:31:59,480 --> 00:32:03,680
think what they do on Hive skim 
podcast is definitely like 

592
00:32:03,760 --> 00:32:09,640
directly responsible for for how
accepting and cool of the ink 28

593
00:32:09,640 --> 00:32:14,240
like scene is like that because 
they I think they really do have

594
00:32:14,600 --> 00:32:18,600
such a an impact on that space. 
And like when you start getting 

595
00:32:18,600 --> 00:32:22,160
involved in that community, you 
join like in rest we trust is 

596
00:32:22,320 --> 00:32:24,080
the big discord that those guys 
run. 

597
00:32:24,440 --> 00:32:27,680
Join in rest we trust discord. 
Go hang out with them. 

598
00:32:28,360 --> 00:32:32,520
I'm telling you like the 
community building and the care 

599
00:32:32,520 --> 00:32:37,400
that everybody in that scene has
for each other and the hobby 

600
00:32:37,640 --> 00:32:43,000
and, and the just the respect is
unlike any scene I've 

601
00:32:43,000 --> 00:32:46,000
experienced in tabletop game or 
gaming in general, really. 

602
00:32:46,280 --> 00:32:50,760
And I am going to say that I 
think it's like that partially 

603
00:32:50,760 --> 00:32:53,160
because of the high school 
podcast and those dudes like 

604
00:32:53,320 --> 00:32:56,400
when you listen to the podcast, 
it's three dudes hanging out 

605
00:32:56,640 --> 00:32:59,280
talking the shit and you feel 
like you're the 4th dude hanging

606
00:32:59,280 --> 00:33:01,720
out talking with them and you 
feel like, you feel like they 

607
00:33:01,720 --> 00:33:03,320
get you. 
They're like your Big Brothers. 

608
00:33:03,320 --> 00:33:06,160
Like it's, it's a really, really
sick podcast. 

609
00:33:06,600 --> 00:33:10,920
Yeah, no, it's, it's fantastic. 
And I mean part of it and taking

610
00:33:10,920 --> 00:33:13,400
it back to the Zenes a little 
bit, I mean, the first, you 

611
00:33:13,400 --> 00:33:18,360
know, according to what I have 
is the reprint of the clinical 

612
00:33:18,360 --> 00:33:20,880
lost issues issue 1 and issue 2 
and then the reprint of three 

613
00:33:20,880 --> 00:33:22,160
before I got like the regular 
ones. 

614
00:33:22,480 --> 00:33:25,520
And in the beginning the Steve 
talks about when, when he first 

615
00:33:25,520 --> 00:33:29,000
started putting it together was 
like 2016 and it was all it 

616
00:33:29,000 --> 00:33:31,720
still has. 
And, and the Zen is all about 

617
00:33:32,120 --> 00:33:35,880
the community, right? 
It's about art. 

618
00:33:35,920 --> 00:33:39,000
It's about tabletop war gaming, 
obviously good. 

619
00:33:39,000 --> 00:33:41,640
That's a huge part of it. 
It's about home rule rules for 

620
00:33:41,640 --> 00:33:43,760
stuff. 
It's it's music and movies and 

621
00:33:43,760 --> 00:33:45,320
media. 
Like some of the issues have 

622
00:33:45,320 --> 00:33:48,200
just like random like hey, 
here's like a movie from 1987. 

623
00:33:48,200 --> 00:33:49,600
Here's my paragraph thoughts on 
it. 

624
00:33:49,600 --> 00:33:53,600
Like it's a really cool little 
slice of that community And it's

625
00:33:53,600 --> 00:33:55,280
really interesting when you 
listen to the podcast and I'm 

626
00:33:55,280 --> 00:33:58,840
not going to reiterate it all 
here, but how under the dice 

627
00:33:58,840 --> 00:34:03,360
came about, why Steve started 
under the dice and how that kind

628
00:34:03,360 --> 00:34:06,200
of transitioned towards like the
Hives come podcast and all the 

629
00:34:06,200 --> 00:34:11,239
community that came from it. 
So not only is it cool where 

630
00:34:11,239 --> 00:34:14,560
this started in the sea that 
came from it, but this magazine 

631
00:34:14,560 --> 00:34:17,080
itself is fucking awesome. 
I mean, the design work, the 

632
00:34:17,080 --> 00:34:19,199
logos. 
I mean that that under the dice 

633
00:34:19,199 --> 00:34:20,920
flame logo is absolutely 
incredible. 

634
00:34:21,199 --> 00:34:24,800
But when you get into issue 6 
and and having, you know, the 

635
00:34:24,800 --> 00:34:28,480
hobby and tabletop fanzine, like
you said, I mean you can kind of

636
00:34:28,480 --> 00:34:30,120
see it. 
It's easy to see when you 

637
00:34:30,120 --> 00:34:33,239
reglave if you read under the 
dice how you got inspiration 

638
00:34:33,239 --> 00:34:35,120
from this. 
I mean, talking about, you know,

639
00:34:35,159 --> 00:34:37,920
Anaplan sick and gardens of 
Acatee, you know, really digging

640
00:34:37,920 --> 00:34:40,080
into the hobby space. 
And then again, like in the next

641
00:34:40,080 --> 00:34:43,040
couple pages, you know, and some
of them being able to look at 

642
00:34:43,159 --> 00:34:45,880
like the brothers of Promethean 
event that they put out like 

643
00:34:45,880 --> 00:34:50,480
it's, it's, it's crazy. 
Yeah, so I, so I, like I've said

644
00:34:50,520 --> 00:34:53,080
a couple times, I interviewed 
Hive Scum in issue 1 and I was 

645
00:34:53,080 --> 00:34:56,719
finding the part where I 
actually talked to Steve about 

646
00:34:56,719 --> 00:34:58,600
how it started. 
If you want me to read this 

647
00:34:58,600 --> 00:35:02,600
really quick, it's like a quick 
little paragraph from Steve 

648
00:35:02,720 --> 00:35:05,320
about how under the Dice fanzine
started. 

649
00:35:05,600 --> 00:35:06,720
Yeah, what page? 
Are you? 

650
00:35:07,600 --> 00:35:13,840
On page 32 in glave issue 1, 
like actual page 32 at the 

651
00:35:13,840 --> 00:35:14,920
bottom. 
I don't know what it is. 

652
00:35:15,160 --> 00:35:19,320
Yeah, so he says, so Steve says 
I started out of the dice in 

653
00:35:19,320 --> 00:35:21,480
2016. 
He says, yeah, I was still 

654
00:35:21,480 --> 00:35:24,160
living in my apartment probably 
20/16/2017. 

655
00:35:24,360 --> 00:35:27,240
I started doing a podcast that 
was like a one-on-one podcast 

656
00:35:27,240 --> 00:35:29,080
with friends who were all into 
the hobby. 

657
00:35:29,440 --> 00:35:30,840
It was never what I wanted out 
of it. 

658
00:35:30,840 --> 00:35:33,240
I wanted what Hive Scum is and 
it wasn't that. 

659
00:35:33,240 --> 00:35:35,920
It was so bad that I deleted all
the episodes. 

660
00:35:35,920 --> 00:35:38,360
Then after a year of doing that,
I started doing a Zine because 

661
00:35:38,360 --> 00:35:40,840
it was a lot easier to do that 
format of going over all those 

662
00:35:41,040 --> 00:35:43,200
the cool stuff that I like and 
getting friends involved. 

663
00:35:43,200 --> 00:35:45,640
It was a lot easier because it's
just, oh, you want to be 

664
00:35:45,640 --> 00:35:48,000
involved this with this? 
Do you want to write an article?

665
00:35:48,000 --> 00:35:49,280
Do you want to do some art? 
Like whatever. 

666
00:35:49,280 --> 00:35:52,640
It's just went from there. 
And then he mentions how that 

667
00:35:52,640 --> 00:35:56,680
snowballs into a big charity 
game day event that they do and 

668
00:35:56,680 --> 00:36:00,600
ends up becoming under the Dice 
Fest, which is amazing, but not 

669
00:36:00,600 --> 00:36:01,640
what we're talking about here 
right now. 

670
00:36:01,640 --> 00:36:03,520
We're talking about the Zine, 
but just talking. 

671
00:36:03,560 --> 00:36:08,040
But I like how he's just talking
about how, you know, he tried 

672
00:36:08,040 --> 00:36:12,240
the podcast idea, just him 
one-on-one with the homies 

673
00:36:12,400 --> 00:36:14,160
didn't really work. 
It wasn't gelling. 

674
00:36:14,320 --> 00:36:18,240
He pivots to under the dice 
fanzine, loves that format. 

675
00:36:18,600 --> 00:36:21,680
It starts to kick off and then 
he comes back to the podcast 

676
00:36:21,680 --> 00:36:22,720
thing and ends up with hive 
scum. 

677
00:36:22,720 --> 00:36:26,920
But yes that's his little from 
from Steve talking about how he 

678
00:36:26,920 --> 00:36:28,800
started under the dice fanzine 
which is cool. 

679
00:36:29,960 --> 00:36:33,560
And, and this just goes to show 
too, if you have an idea and you

680
00:36:33,560 --> 00:36:35,840
stick with the idea and you keep
pushing, you know, if you go 

681
00:36:35,840 --> 00:36:38,880
from, I mean, you can see the 
direct through line from the the

682
00:36:38,880 --> 00:36:44,080
idea of the under the dice 
fanzine in the pod to now again 

683
00:36:44,080 --> 00:36:47,040
under the dice fest to something
I wish I would have gone to last

684
00:36:47,040 --> 00:36:48,600
year. 
I will never miss again because 

685
00:36:48,600 --> 00:36:51,000
it's just everything I hear 
about and everyone that goes to 

686
00:36:51,000 --> 00:36:52,960
it says it's incredible. 
And it's just getting bigger and

687
00:36:52,960 --> 00:36:56,280
bigger. 
So I mean, the, you know, that 

688
00:36:56,720 --> 00:36:59,520
all of what they've done in the 
community could really be taken 

689
00:36:59,520 --> 00:37:01,880
back to kind of like Steve and 
his ideas with under the dice 

690
00:37:01,880 --> 00:37:03,240
and with with all that original 
stuff. 

691
00:37:03,240 --> 00:37:05,400
And it's really cool to have 
that. 

692
00:37:05,400 --> 00:37:07,600
So if you have an idea, the 
whole point of this kind of like

693
00:37:07,600 --> 00:37:11,480
if you have an idea and you push
and you want to make a scene and

694
00:37:11,480 --> 00:37:13,840
you want to be one of those 
curators and spacemakers and 

695
00:37:13,840 --> 00:37:16,640
stuff like that, fucking do it. 
It's not really. 

696
00:37:16,840 --> 00:37:19,640
I mean, it's probably a huge 
pain in the ass, but like, if 

697
00:37:19,640 --> 00:37:22,680
you love it, do it, you know? 
And also chase it like you said,

698
00:37:22,680 --> 00:37:25,920
right, like if Steve would have 
tried the podcast idea 

699
00:37:25,920 --> 00:37:28,280
one-on-one with the homies 
doesn't work, hates it, deletes 

700
00:37:28,280 --> 00:37:29,840
all the episodes and just 
stopped. 

701
00:37:30,920 --> 00:37:33,080
Where are we now? 
We don't have hive skim podcast.

702
00:37:33,080 --> 00:37:34,120
We don't have under the dice 
fancy. 

703
00:37:34,120 --> 00:37:35,480
We don't have under the dice 
fest. 

704
00:37:35,840 --> 00:37:40,960
And I bet it if you look at the 
branching web of all of the new 

705
00:37:41,000 --> 00:37:45,720
arcane con like incredible quote
UN quote copycats, like in a 

706
00:37:45,720 --> 00:37:49,560
good way, all of these people 
trying to catch the fire that is

707
00:37:49,560 --> 00:37:53,160
under the dice fest and hive 
scum like you don't have any of 

708
00:37:53,160 --> 00:37:57,280
that like branching out, right. 
So just because your first 

709
00:37:57,280 --> 00:38:01,800
iteration like doesn't work 
doesn't mean you should stop, 

710
00:38:01,880 --> 00:38:04,120
right? 
Glaive isn't the first thing. 

711
00:38:04,120 --> 00:38:08,400
I I used to put out like a like 
a 5 E digital magazine that is 

712
00:38:08,400 --> 00:38:10,760
scrubbed from the Internet 
because it was it's not a 

713
00:38:10,760 --> 00:38:13,200
reflection anymore of of 
anything. 

714
00:38:13,920 --> 00:38:16,840
But like I tried to do some 
stuff before too, didn't work. 

715
00:38:17,040 --> 00:38:21,320
You, you, you have to fail a 
couple times before the thing 

716
00:38:21,320 --> 00:38:23,840
like really sticks. 
And I think a lot of people 

717
00:38:26,080 --> 00:38:28,160
aren't willing to fail a few 
times. 

718
00:38:28,200 --> 00:38:30,440
But like, I think a lot of it, 
we're gonna see a lot of 

719
00:38:30,440 --> 00:38:32,960
examples, you know, whether 
they're, whether we know them up

720
00:38:32,960 --> 00:38:34,320
front or not. 
I imagine we talked to a lot of 

721
00:38:34,320 --> 00:38:36,280
these people. 
They like fail a couple times 

722
00:38:36,280 --> 00:38:38,920
before they, you know, really 
pick up on what they're doing, 

723
00:38:38,960 --> 00:38:40,040
you know? 
Yeah. 

724
00:38:40,640 --> 00:38:43,960
Yeah, I mean, and that's I'm not
even gonna, I'm not even gonna 

725
00:38:44,200 --> 00:38:45,520
ranch off into something I was 
talking about. 

726
00:38:45,720 --> 00:38:50,240
But that that's, you know, 
important is to keep iterating 

727
00:38:50,680 --> 00:38:54,080
and find people to do that with,
find your space and find your 

728
00:38:54,080 --> 00:38:55,640
community. 
And I think that's one of the 

729
00:38:55,640 --> 00:39:00,560
biggest things that I get from 
the Hives podcast is community. 

730
00:39:00,560 --> 00:39:03,120
It's the encouragement to be 
part of 1, the encouragement to 

731
00:39:03,120 --> 00:39:05,920
build 1 and to be accepting and 
1. 

732
00:39:05,920 --> 00:39:08,880
So, so yeah, that is under the 
dice. 

733
00:39:08,880 --> 00:39:11,880
You can grab the links. 
This is the fucking Internet and

734
00:39:11,880 --> 00:39:14,560
you're watching a podcast and or
a VOD of this, right? 

735
00:39:14,560 --> 00:39:16,080
So if you just Scroll down a 
little bit, you'll find the 

736
00:39:16,080 --> 00:39:17,520
links to all of these, I 
promise. 

737
00:39:17,720 --> 00:39:20,040
So I'm not going to talk about 
most of them as we go through, 

738
00:39:20,600 --> 00:39:22,640
but trust me, the links to 
everything will be down there. 

739
00:39:22,920 --> 00:39:26,320
The Next up we're going to talk 
about is Port Cullis. 

740
00:39:27,160 --> 00:39:32,640
So Yep, you have #1 you have son
of a bitch. 

741
00:39:33,360 --> 00:39:36,840
I just have issue 2. 
I was late to the party on this,

742
00:39:36,840 --> 00:39:38,360
which is going to drive me nuts 
forever. 

743
00:39:38,360 --> 00:39:41,560
So if you happen to have issue 
one out there in podcast land 

744
00:39:41,720 --> 00:39:44,000
and you're willing to part with 
it, you just let me know. 

745
00:39:44,760 --> 00:39:51,120
But Port Cullis is a, a magazine
put out by Ian Mulligan, 

746
00:39:51,400 --> 00:39:56,440
launched in January of 2025. 
What's interesting about Port 

747
00:39:56,440 --> 00:39:59,400
Cullis that I really like, 
especially after. 

748
00:40:01,280 --> 00:40:03,200
After we just talked about it, 
says here. 

749
00:40:04,800 --> 00:40:07,080
I was inspired to create 
Portcullis after reading Umbra 

750
00:40:07,080 --> 00:40:09,400
Magazine and Under the Dice 
fanzine. 

751
00:40:09,920 --> 00:40:12,280
As influence, corporations and 
commodifications seem to have 

752
00:40:12,280 --> 00:40:14,680
taken over tabletop gaming. 
I found people who were doing 

753
00:40:14,680 --> 00:40:16,960
things the old way. 
They're making what they wanted 

754
00:40:16,960 --> 00:40:19,920
to see in RPGs and war games and
fearlessly sending their ideas 

755
00:40:19,920 --> 00:40:22,560
out into the world. 
They took their passion and used

756
00:40:22,600 --> 00:40:26,040
to remind people that we do not 
need Hasbro or Games Workshop. 

757
00:40:26,320 --> 00:40:28,560
What makes these games so 
meaningful and such an integral 

758
00:40:28,560 --> 00:40:31,280
part of our lives is our own 
imagination and creativity, 

759
00:40:31,640 --> 00:40:34,520
things no corporate overlord has
control over. 

760
00:40:34,520 --> 00:40:39,400
So Portcullis, again, this is 
this is a branch right from from

761
00:40:39,400 --> 00:40:42,720
what we just talked about, and 
they decided to to do it and 

762
00:40:42,720 --> 00:40:45,160
make their own. 
It is a game gaming scene 

763
00:40:45,160 --> 00:40:48,720
featuring new rules for RPGs and
war games, interviews and more. 

764
00:40:48,720 --> 00:40:51,320
It currently has two issues 
right now. 

765
00:40:52,320 --> 00:40:55,480
The first issue has a thrilling 
new class for shadowed art 

766
00:40:55,480 --> 00:40:59,440
called Dagger Mage talks about 
making MTG proxies, which is 

767
00:40:59,680 --> 00:41:04,440
man, I the proxy scene is 
fantastic and my wallet is too 

768
00:41:04,440 --> 00:41:08,480
thin anymore to get into it, but
it's incredible and and a lot 

769
00:41:08,480 --> 00:41:12,080
more here in the first scene and
and there's the table of 

770
00:41:12,080 --> 00:41:16,400
contents for you. 
And in the second one that you 

771
00:41:16,400 --> 00:41:18,880
can physically see here right 
now, an interview with Sean. 

772
00:41:18,880 --> 00:41:21,560
I'm never going to say it right.
Aya Berg like their art is 

773
00:41:21,560 --> 00:41:24,360
absolutely incredible. 
If you haven't played any of of 

774
00:41:24,360 --> 00:41:27,680
their stuff, it's great, but 
it's it's another hobby fanzine 

775
00:41:27,920 --> 00:41:30,360
magazine. 
It's it's incredible. 

776
00:41:30,360 --> 00:41:32,440
It's got interviews with people.
This is exactly what we're 

777
00:41:32,440 --> 00:41:35,240
talking about with doing what 
you love, finding your space, 

778
00:41:35,240 --> 00:41:37,800
curating the space that you want
and doing it the way that you 

779
00:41:37,800 --> 00:41:41,520
want. 
And Portcullis is is my voice is

780
00:41:41,520 --> 00:41:46,200
cracking is incredible and you 
can find it over an itch. 

781
00:41:46,200 --> 00:41:47,480
Again, we'll make sure the links
are below. 

782
00:41:47,480 --> 00:41:48,520
But what? 
What was your? 

783
00:41:48,520 --> 00:41:50,640
What was your interaction with 
Port Colas? 

784
00:41:51,200 --> 00:41:53,800
Well, real quick, so it's funny,
we're talking about the branch, 

785
00:41:53,800 --> 00:41:57,320
right? 
So Port Colas issue one right on

786
00:41:57,320 --> 00:41:59,520
the back is an under the dice 
ad. 

787
00:41:59,920 --> 00:42:07,600
Right with the with the fanzines
glaive issue 1 there's an under 

788
00:42:07,600 --> 00:42:10,360
the dice ad. 
That's funny. 

789
00:42:11,040 --> 00:42:15,560
Yeah, it's just like, it's just 
so blatantly, you know, the, the

790
00:42:15,560 --> 00:42:18,560
branching, like it's, it's just 
so funny that you mention it and

791
00:42:18,560 --> 00:42:21,680
that we just like you can just 
see the, the handprints just all

792
00:42:21,680 --> 00:42:22,840
over everything, the 
fingerprint. 

793
00:42:22,840 --> 00:42:25,040
It's it's funny to, I mean, you 
can kind of see the same thing 

794
00:42:25,040 --> 00:42:27,560
in in a lot of spaces, like in 
the TRPG space, you can see like

795
00:42:27,560 --> 00:42:30,880
the hack family trees kind of, 
you know, and it's, it's really 

796
00:42:30,880 --> 00:42:35,640
cool as yeah, it's really cool 
as I did the research for for 

797
00:42:35,640 --> 00:42:40,200
this episode, how much you can 
kind of see the, the Zine 

798
00:42:40,200 --> 00:42:43,320
magazine Digest family tree and 
how much of it really does start

799
00:42:43,320 --> 00:42:44,800
with another dice kind of at the
top, so. 

800
00:42:45,400 --> 00:42:48,040
Yeah. 
I mean, it shows you how how 

801
00:42:48,040 --> 00:42:50,400
small of a world that is, right?
Yeah, absolutely. 

802
00:42:51,000 --> 00:42:53,520
But yeah, Port Cola. 
So I got issue 1 by actually 

803
00:42:53,520 --> 00:42:58,040
trading a copy of Glaive issue 
one with Ian at at under the 

804
00:42:58,040 --> 00:43:00,760
dice Fest. 
We like, you know, had connected

805
00:43:00,760 --> 00:43:02,640
online and we were like finally,
like we got to meet up. 

806
00:43:02,640 --> 00:43:03,600
We got to meet up, we got to 
meet up. 

807
00:43:04,400 --> 00:43:07,520
The problem with these like 
really sick gaming fest is you, 

808
00:43:07,680 --> 00:43:10,200
there's never enough time to see
every single person you want to 

809
00:43:10,200 --> 00:43:12,720
see because you know, you want 
to see somebody and you don't 

810
00:43:12,720 --> 00:43:15,280
want to just say, hey, give a 
hug, like you want to talk to 

811
00:43:15,280 --> 00:43:16,440
everybody. 
And there's like never enough 

812
00:43:16,440 --> 00:43:18,600
time. 
So it's like, you know, I think 

813
00:43:18,600 --> 00:43:20,920
I barely met up with him. 
Like at the last day, I think 

814
00:43:20,920 --> 00:43:23,960
that my car was packed. 
Wife was like trying to leave. 

815
00:43:23,960 --> 00:43:26,920
We were trying to get back to 
the city and I was like, I have 

816
00:43:26,920 --> 00:43:29,680
to run back inside. 
He's like at his booth, Ian's 

817
00:43:29,680 --> 00:43:34,880
there, we're going to trade. 
But Portcullis is another. 

818
00:43:34,880 --> 00:43:37,680
Yeah, Portcullis is incredible. 
It's in that same format. 

819
00:43:37,680 --> 00:43:39,960
I mean, if you want to talk kind
of specs, I guess if we're going

820
00:43:39,960 --> 00:43:42,160
to talk about like sizes and 
stuff with the magazines, it's 

821
00:43:42,160 --> 00:43:46,160
in that same kind of like Xerox,
like printed at at your local 

822
00:43:46,160 --> 00:43:50,200
Staples that under the Dices, 
which is like really sick and 

823
00:43:50,200 --> 00:43:52,280
should show anybody that they 
can do it. 

824
00:43:52,840 --> 00:43:54,400
Like no, no color black and 
white. 

825
00:43:54,400 --> 00:43:56,440
Probably printed at Staples for 
like dirt cheap. 

826
00:43:57,400 --> 00:44:00,960
He probably stapled them himself
or yeah, I don't know. 

827
00:44:00,960 --> 00:44:06,080
But like you already said, the 
contents in here are really 

828
00:44:06,080 --> 00:44:08,800
sick. 
The proxy stuff is cool. 

829
00:44:08,800 --> 00:44:11,160
I think that's like another up 
and coming kind of scene that's 

830
00:44:11,160 --> 00:44:13,680
getting a lot of love that is 
really exciting. 

831
00:44:15,120 --> 00:44:17,400
More like gaming kind of forward
content. 

832
00:44:17,600 --> 00:44:21,280
But he really like does a lot of
the fun stuff that I want to 

833
00:44:21,280 --> 00:44:23,360
explore more with what I do. 
But there's like a crossword 

834
00:44:23,360 --> 00:44:25,400
puzzle. 
He's got some of these like old 

835
00:44:25,400 --> 00:44:31,480
school style like advertisements
that are, you know, like just 

836
00:44:31,480 --> 00:44:34,520
really old school flavored and 
fun and like unique. 

837
00:44:36,120 --> 00:44:41,280
Dude has his finger on like the 
pulse of the community and he's,

838
00:44:41,280 --> 00:44:43,840
you know, documenting it really 
beautifully. 

839
00:44:45,480 --> 00:44:48,520
Porkolus is fantastic. 
I think Porkolus under the dice,

840
00:44:48,520 --> 00:44:50,640
like really, really share the 
same DNA. 

841
00:44:50,640 --> 00:44:54,200
Like like more so than I think a
lot of these when we compare 

842
00:44:54,200 --> 00:44:58,560
them, like portcullis under the 
dice, both are like hand in 

843
00:44:58,560 --> 00:45:01,040
hand, like sister magazines. 
I feel like if you have both of 

844
00:45:01,040 --> 00:45:03,440
them in your hands, you'll feel 
it both in production, and the 

845
00:45:03,440 --> 00:45:07,920
content they like really come 
back to each other really well, 

846
00:45:08,520 --> 00:45:10,880
which is really cool. 
Yeah, it's really, it's great. 

847
00:45:10,880 --> 00:45:15,200
And I mean, I, I, I have glave 
one and two, luckily, thank 

848
00:45:15,200 --> 00:45:17,960
goodness. 
But port because there is no 

849
00:45:17,960 --> 00:45:22,080
PDF, right? 
But I don't have portcullis #1. 

850
00:45:22,080 --> 00:45:25,400
But you can find these online, 
number one and #2 on the itch. 

851
00:45:25,400 --> 00:45:30,360
And again, links will be where 
links are and that is Port 

852
00:45:30,360 --> 00:45:33,520
Cullis. 
The next one going to talk about

853
00:45:33,520 --> 00:45:35,760
is Blaster, which is really 
interesting one. 

854
00:45:35,760 --> 00:45:38,200
Some of the ones that we're 
doing now are a little bit a 

855
00:45:38,200 --> 00:45:40,880
little bit different, kind of a 
lean in a different direction. 

856
00:45:42,320 --> 00:45:45,680
Here, but but before we jump 
from there, if we want to kind 

857
00:45:45,680 --> 00:45:48,360
of talk about we're talking 
about print culture, we kind of 

858
00:45:48,360 --> 00:45:50,880
talked about this a little bit 
before, but I do have some of 

859
00:45:50,880 --> 00:45:53,840
these like old like punkin 
hardcore scenes. 

860
00:45:54,120 --> 00:45:59,520
And I think it's like relevant 
to show kind of the similarities

861
00:45:59,520 --> 00:46:05,920
in what was happening in these 
sort of like transgressive. 

862
00:46:06,680 --> 00:46:09,000
I don't know if that's the right
word, but these like subcultures

863
00:46:09,400 --> 00:46:12,840
where community was so important
back in the day. 

864
00:46:12,840 --> 00:46:17,160
This is suburban voice. 
It's like old punk Zine inside 

865
00:46:17,160 --> 00:46:19,040
out. 
Are these other like old punk 

866
00:46:19,040 --> 00:46:21,440
zines? 
But this is essentially like the

867
00:46:21,440 --> 00:46:27,920
same kind of like Xerox print 
media capturing subcultures that

868
00:46:27,920 --> 00:46:29,920
are trying to do stuff against 
the grain. 

869
00:46:31,360 --> 00:46:33,960
That is really exciting to see 
in our hobby. 

870
00:46:33,960 --> 00:46:35,960
Right. 
Like you have these punk scenes 

871
00:46:35,960 --> 00:46:38,400
where they're they're, you know,
like a lot of these are like 

872
00:46:38,400 --> 00:46:42,840
vegan, you know, they're like 
they're, they're just cultures 

873
00:46:42,840 --> 00:46:45,600
that are trying to go against 
the like mainstream. 

874
00:46:46,200 --> 00:46:48,480
What you're going to find. 
Yeah, exactly. 

875
00:46:48,480 --> 00:46:49,400
Like straight as that kind of 
stuff. 

876
00:46:49,600 --> 00:46:53,200
And what you're going to find 
like, for example, in making MTG

877
00:46:53,200 --> 00:46:57,320
proxies in portcolis, like we're
trying to do the same thing like

878
00:46:57,320 --> 00:46:59,000
fuck overpriced cardboard, 
right? 

879
00:46:59,000 --> 00:47:02,520
Like what what we're saying like
fuck you too is obviously far 

880
00:47:02,520 --> 00:47:07,480
less relevant that are like, I 
guess important quote UN quote 

881
00:47:07,680 --> 00:47:13,080
then like punk, you know, bands 
trying to make statements about 

882
00:47:13,080 --> 00:47:14,280
government and stuff like that, 
right? 

883
00:47:14,400 --> 00:47:17,000
Like we're talking about like, 
you know, big corporations 

884
00:47:17,000 --> 00:47:20,120
taking over our gaming spaces, 
which that's like a whole other 

885
00:47:20,120 --> 00:47:22,920
conversation we get to into how 
actually important that is with 

886
00:47:22,920 --> 00:47:26,440
like third spaces and places for
us to explore creativity and 

887
00:47:26,440 --> 00:47:30,080
self-expression. 
But that's what these these are 

888
00:47:30,080 --> 00:47:34,240
our punk scenes, right? 
Like suburban voice inside out. 

889
00:47:34,240 --> 00:47:38,960
Like these these old eighties 
90s punk scenes that were a way 

890
00:47:39,040 --> 00:47:45,000
for people to find like minded 
individuals pre Internet were 

891
00:47:45,000 --> 00:47:48,640
these kind of bootleg self 
printed DIY zines. 

892
00:47:48,880 --> 00:47:51,400
That's what under the Dice is. 
That's what Porcolis is trying 

893
00:47:51,400 --> 00:47:53,720
to be. 
It's saying like we're trying to

894
00:47:53,720 --> 00:47:56,720
go against the norm. 
We kit bash, we don't need to 

895
00:47:56,720 --> 00:47:59,280
buy your expensive fucking 
plastic. 

896
00:47:59,280 --> 00:48:01,360
We don't need to buy your 
expensive cardboard. 

897
00:48:01,560 --> 00:48:04,280
We play the games our way. 
We don't play your standard 

898
00:48:04,280 --> 00:48:06,640
format. 
We play our own format where 

899
00:48:06,640 --> 00:48:09,280
every card we made out of a pack
of fucking playing cards, Right?

900
00:48:09,280 --> 00:48:11,680
Because like, we care about 
playing games. 

901
00:48:11,720 --> 00:48:13,920
Obviously you don't corporation,
right? 

902
00:48:13,920 --> 00:48:15,840
That's like what's being said in
these magazines. 

903
00:48:16,240 --> 00:48:20,440
And so I just quickly wanted to 
show kind of a parallel to what 

904
00:48:21,080 --> 00:48:26,080
was happening before and what's 
obviously a thread for these 

905
00:48:26,680 --> 00:48:29,760
like DIY Xerox printed gaming 
magazines. 

906
00:48:29,760 --> 00:48:31,760
This is the type of stuff that 
they're channeling because that 

907
00:48:31,760 --> 00:48:34,960
kind of energy I think is 
important to continue to foster,

908
00:48:35,040 --> 00:48:36,480
right? 
Well, I mean like the hold up, 

909
00:48:36,480 --> 00:48:39,520
hold up one of those and and one
of the under the dice and you'll

910
00:48:39,520 --> 00:48:43,080
see the DNA, you know it's. 
Like straight up though. 

911
00:48:43,080 --> 00:48:44,560
Like look at. 
Yeah. 

912
00:48:45,440 --> 00:48:49,440
I mean, it's, but you know, 
still, I mean, whether it's, I 

913
00:48:49,440 --> 00:48:53,080
mean, it's a different, I mean, 
the government is a government. 

914
00:48:53,080 --> 00:48:55,120
The government right now is a 
little bit different than maybe 

915
00:48:55,120 --> 00:48:57,280
it was then in a more extreme 
way. 

916
00:48:57,280 --> 00:48:59,320
Not that things were happening, 
but again, not getting too deep 

917
00:48:59,320 --> 00:49:01,760
into that. 
But it's still against 

918
00:49:01,760 --> 00:49:05,000
commodification, it's still 
against capitalism, I mean, just

919
00:49:05,000 --> 00:49:07,560
because the government has 
become more of just a 

920
00:49:07,560 --> 00:49:12,640
corporation and of itself. 
But yeah, like you said, these 

921
00:49:12,640 --> 00:49:17,720
are cultural spaces that are 
accepting of people on the 

922
00:49:17,720 --> 00:49:21,680
fringes of, you know, normal, 
normie, quote UN quote society 

923
00:49:21,680 --> 00:49:24,400
or the way that we're being 
societies being dictated towards

924
00:49:24,400 --> 00:49:26,760
us now. 
So it is important and it's 

925
00:49:26,760 --> 00:49:29,600
great to see and it's great to 
have, which is, which is great. 

926
00:49:29,600 --> 00:49:33,240
And as I find more and more of 
it, you know, it, it's, it's, 

927
00:49:33,320 --> 00:49:36,400
it's liberating, it's inspiring 
and it, and it's great to see 

928
00:49:36,400 --> 00:49:37,400
you so. 
And again, that's one of the 

929
00:49:37,400 --> 00:49:40,080
reasons that we're talking about
this stuff today is more people 

930
00:49:40,080 --> 00:49:42,320
should be reading these things, 
buying these things and 

931
00:49:42,320 --> 00:49:43,680
participating in this culture. 
So. 

932
00:49:44,320 --> 00:49:47,080
Yeah, sorry. 
So I want to say that before we 

933
00:49:47,080 --> 00:49:50,440
get into Blaster, because 
Blaster is like a whole other 

934
00:49:50,440 --> 00:49:54,800
thing, which is really sick. 
I'm pretty sure it's like only 

935
00:49:54,800 --> 00:49:57,560
printed hardback, right? 
Like it's like a book when you 

936
00:49:57,560 --> 00:49:59,800
buy it. 
They're oh. 

937
00:49:59,800 --> 00:50:01,000
OK, OK, cool. 
Cool. 

938
00:50:01,080 --> 00:50:02,640
I wasn't. 
I couldn't, but do they have a 

939
00:50:02,640 --> 00:50:03,520
hardback? 
Am I crazy? 

940
00:50:03,520 --> 00:50:06,040
I feel like I might have seen 
20. 8 has a hardback, but I 

941
00:50:06,040 --> 00:50:07,840
haven't seen a hardback at 
blaster, I've only seen the 

942
00:50:07,840 --> 00:50:09,600
paperbacks so. 
Google. 

943
00:50:10,080 --> 00:50:15,200
Speaking of Blaster, this is 
Blaster Magazine. 

944
00:50:15,200 --> 00:50:17,120
I'll show this a little bit. 
Let me hide. 

945
00:50:17,360 --> 00:50:20,000
Let me bring this back. 
So this is Blaster. 

946
00:50:20,000 --> 00:50:21,880
A bunch of these are still in 
plastic because I read them and 

947
00:50:21,880 --> 00:50:23,600
then put them back in the 
plastic because let me tell you 

948
00:50:23,600 --> 00:50:28,600
what, they're not cheap anymore.
But the original 4 Blaster. 

949
00:50:28,600 --> 00:50:32,200
So Blaster is edited by Gregory 
Horton, originally launched in 

950
00:50:32,200 --> 00:50:37,560
2020 and is a collaborative game
development environment for 

951
00:50:37,560 --> 00:50:40,920
miniature game vision areas of 
what they say on the website. 

952
00:50:41,720 --> 00:50:45,320
Gregory Horton, I think, later 
went on to start Electi Studio 

953
00:50:45,720 --> 00:50:49,000
and from issue 5 on they were 
actually published by Electi 

954
00:50:49,000 --> 00:50:50,480
Studio. 
Versus even though it's like the

955
00:50:50,480 --> 00:50:52,880
same kind of people, just a 
little bit different branding, 

956
00:50:53,320 --> 00:50:55,720
but you can see that they're all
still, you know, the same kind 

957
00:50:55,720 --> 00:50:59,800
of the thing. 
The first four were anthology 

958
00:50:59,800 --> 00:51:01,920
magazines. 
So for example, this first one 

959
00:51:01,920 --> 00:51:09,640
here, when you flip into it, 
Volume 1 is got stuff for gas 

960
00:51:09,640 --> 00:51:12,840
Lands for Mike Hutchinson. 
It's got stuff for Last Days 

961
00:51:12,840 --> 00:51:16,880
from Ash Barker. 
It's got like, I think there's 

962
00:51:16,880 --> 00:51:18,840
some Relic Blade stuff in here 
as well. 

963
00:51:19,120 --> 00:51:25,240
So it's a lot of content quote 
UN quote for different games, 

964
00:51:25,240 --> 00:51:27,720
which is interesting compared to
what we have been talking about.

965
00:51:28,400 --> 00:51:30,640
So it's still in the tabletop 
space, but the first couple we 

966
00:51:30,640 --> 00:51:34,680
talked about leaned more into 
kind of like the cultural aspect

967
00:51:34,680 --> 00:51:36,880
of it, of the kind of subculture
at large. 

968
00:51:37,200 --> 00:51:40,480
Blaster is definitely a game 
magazine. 

969
00:51:40,480 --> 00:51:42,840
Again. 
The first four were anthologies 

970
00:51:43,040 --> 00:51:50,400
and then starting with #5 they 
switched to just doing one game 

971
00:51:50,400 --> 00:51:55,480
per magazine. 
So number 5 was dead by lead. 

972
00:51:55,680 --> 00:51:57,840
And then there was like a little
Zine that you could get with it 

973
00:51:57,840 --> 00:52:00,480
is too called Rival Guns, which 
was additional stuff for it. 

974
00:52:00,760 --> 00:52:04,440
But from then on it's been one 
game per magazine. 

975
00:52:05,160 --> 00:52:08,360
These I think from 5:00 on May 
it might have been on 

976
00:52:08,360 --> 00:52:14,600
Kickstarter, but I know right 
now if you from 5 on there is a 

977
00:52:14,600 --> 00:52:19,640
Kickstarter that has a page up 
for 567 and 8 that is supposed 

978
00:52:19,640 --> 00:52:21,880
to launch sometime this year. 
So when 8 comes out you'll be 

979
00:52:21,880 --> 00:52:26,760
able to get 5 on but good luck 
finding one through 4. 

980
00:52:28,400 --> 00:52:31,360
That was fun on eBay. 
But so that's what Blaster 

981
00:52:31,360 --> 00:52:34,920
magazine is. 
This is actually a game magazine

982
00:52:35,120 --> 00:52:38,960
full of game content and, and 
new games. 

983
00:52:38,960 --> 00:52:43,640
And then the Electi Studios kind
of the the where that comes from

984
00:52:43,640 --> 00:52:46,080
puts out games and their 
purpose, What they say on the 

985
00:52:46,080 --> 00:52:49,200
website is basically what they 
want to do is encourage these 

986
00:52:49,200 --> 00:52:53,000
new designers, these new 
creators to really be able to 

987
00:52:53,280 --> 00:52:56,000
latch on these games and find 
these cool ideas and really 

988
00:52:56,000 --> 00:52:58,280
bring them to life, which is a 
cool thing to see. 

989
00:52:58,280 --> 00:53:02,440
I mean, you know, Dellen worked 
on one of their games, which is 

990
00:53:02,440 --> 00:53:06,800
Eternal, which is something they
put out with on top of Dead by 

991
00:53:06,800 --> 00:53:09,160
Light and things like that. 
So, and if you've ever seen 

992
00:53:09,160 --> 00:53:11,880
Eternal Zine, I know Dylan 
doesn't talk about it a lot, but

993
00:53:11,880 --> 00:53:14,880
the layout in that, well, the 
guy apparently only puts out 

994
00:53:14,880 --> 00:53:18,560
insane looking zines, but. 
And Dylan, AKA White Tiger 

995
00:53:18,560 --> 00:53:21,440
Tablecraft, AKA Cauldron, right?
Yeah. 

996
00:53:21,440 --> 00:53:23,600
Super sick. 
Yeah. 

997
00:53:23,600 --> 00:53:27,480
I think like providing this type
of space for game designers is 

998
00:53:27,480 --> 00:53:29,360
really encouraging to game 
designers. 

999
00:53:30,280 --> 00:53:33,440
It's far more exciting to, you 
know, make a supplement for 

1000
00:53:33,440 --> 00:53:35,840
something like this than it is 
to just like put your supplement

1001
00:53:35,840 --> 00:53:38,160
on itch. 
Like, you know, itch is sick. 

1002
00:53:38,160 --> 00:53:39,760
Not to say anything bad about 
itch. 

1003
00:53:39,760 --> 00:53:41,960
Like I, I love itch. 
I think what it's doing is 

1004
00:53:41,960 --> 00:53:44,600
really cool. 
Like you can just post stuff on 

1005
00:53:44,600 --> 00:53:46,320
there. 
It's just, it's really great. 

1006
00:53:46,560 --> 00:53:51,840
But having like a physical space
to see your writing, your game 

1007
00:53:51,840 --> 00:53:54,640
design and print is really 
amazing. 

1008
00:53:54,640 --> 00:53:58,120
I think they're kind of mission 
statement of, of providing an 

1009
00:53:58,120 --> 00:54:03,160
environment for game designers 
to explore is like really dope. 

1010
00:54:05,080 --> 00:54:08,160
Yeah, it's really cool. 
I, it, it reminds me what what's

1011
00:54:08,160 --> 00:54:10,280
happening here is kind of a 
distillation of what was 

1012
00:54:10,280 --> 00:54:14,440
happening like in old white 
Dwarfs, where, for example, you 

1013
00:54:14,440 --> 00:54:18,920
know, like we wouldn't have Kill
Team without an old like 

1014
00:54:18,920 --> 00:54:22,000
Warhammer hack that was in an 
old issue of white dwarf. 

1015
00:54:22,000 --> 00:54:24,240
It like ended up being 
developed, developed, developed 

1016
00:54:24,240 --> 00:54:28,400
and turned into kill team, which
is like, you know, popular way 

1017
00:54:28,400 --> 00:54:31,960
to play Warhammer today. 
So like these types of spaces 

1018
00:54:31,960 --> 00:54:37,720
where you give game designers 
freedom to explore and new ideas

1019
00:54:37,720 --> 00:54:41,080
and and kind of go up against in
ways that maybe they wouldn't 

1020
00:54:41,080 --> 00:54:43,800
have normally is really 
important. 

1021
00:54:45,480 --> 00:54:49,120
And, and it's just cooler than 
doing it on itch by yourself, 

1022
00:54:49,120 --> 00:54:51,680
like getting everybody together.
And you know, like, like we said

1023
00:54:51,680 --> 00:54:55,920
before, like having it in this 
in this format is a stamp of 

1024
00:54:55,920 --> 00:54:58,200
approval from Electi Studios 
saying this is dope. 

1025
00:54:58,200 --> 00:55:00,600
You should check it out, right? 
Well, and then even when you go 

1026
00:55:00,600 --> 00:55:03,040
through some of the stuff, I 
mean just going through blast 

1027
00:55:03,040 --> 00:55:05,720
number one, I mean, I I think 
pretty much everyone in the 

1028
00:55:05,720 --> 00:55:08,360
space knows like relic blade. 
I mean definitely knows Mike 

1029
00:55:08,360 --> 00:55:13,760
Hutchinson between gas lands and
like hobgoblin and things like 

1030
00:55:13,760 --> 00:55:16,680
that. 
These you're not just putting 

1031
00:55:16,680 --> 00:55:18,320
something out with some people 
either that too. 

1032
00:55:18,720 --> 00:55:21,080
These are clearly people who 
know what the fuck they're doing

1033
00:55:21,080 --> 00:55:24,680
and put out an incredible. 
This is such a high quality 

1034
00:55:24,680 --> 00:55:28,880
publication, not just in the 
content that comes out, but the 

1035
00:55:28,880 --> 00:55:31,920
quality of it as well. 
The Zine looks incredible, like 

1036
00:55:31,920 --> 00:55:35,000
it's incredibly well edited. 
It's incredibly well, incredibly

1037
00:55:35,000 --> 00:55:36,680
well put together. 
And there's a lot of amazing 

1038
00:55:36,680 --> 00:55:39,240
people putting out stuff in it. 
So like if you actually get 

1039
00:55:39,240 --> 00:55:42,840
selected to to have your game in
one of these and you literally 

1040
00:55:42,840 --> 00:55:46,120
have an entire magazine put 
together by these people about 

1041
00:55:46,120 --> 00:55:47,960
your game, that's that's 
incredible. 

1042
00:55:47,960 --> 00:55:52,280
So it's it's really cool. 
It's great to see something that

1043
00:55:52,280 --> 00:55:54,760
is it's kind of the opposite of 
what we were talking about a 

1044
00:55:54,760 --> 00:55:58,440
little bit, but the fact that 
they there are people that are 

1045
00:55:58,440 --> 00:56:03,000
doing what we're talking about, 
but have the resources and the 

1046
00:56:03,000 --> 00:56:05,000
experience and things like that 
to take it to another level is 

1047
00:56:05,000 --> 00:56:06,880
really cool. 
So these are these are really 

1048
00:56:06,880 --> 00:56:09,120
incredible. 
And again, I'll put the link to 

1049
00:56:09,120 --> 00:56:13,240
the Kickstarter page down there,
but at some point it will launch

1050
00:56:13,240 --> 00:56:15,680
and you'll be able to get 5 
through 8 on the Kickstarter, 

1051
00:56:15,680 --> 00:56:17,240
which is really cool. 
Which again, is all of like the 

1052
00:56:17,240 --> 00:56:19,880
individual game scenes. 
And I mean, Electric Studios is 

1053
00:56:19,880 --> 00:56:22,000
still very much like an 
independent studio, you know, 

1054
00:56:22,000 --> 00:56:24,880
like they're just, yeah, they're
just doing stuff that they love.

1055
00:56:24,880 --> 00:56:28,520
So it's not, yeah, it's they're 
just making it look real pretty,

1056
00:56:28,520 --> 00:56:31,600
which is also really sick, you 
know, especially for a game 

1057
00:56:31,600 --> 00:56:33,760
designer who can't afford to 
make stuff look real pretty, you

1058
00:56:33,760 --> 00:56:35,720
know? 
So it's cool. 

1059
00:56:35,840 --> 00:56:37,680
And like you're saying there's 
this heavy hitters in there, 

1060
00:56:37,680 --> 00:56:41,480
like people that are shaping the
gaming like space that you're 

1061
00:56:41,480 --> 00:56:44,440
currently existing in are people
like Mike Hutchinson. 

1062
00:56:44,440 --> 00:56:48,840
So it's like, yeah, you're only 
gonna get good shit out of that.

1063
00:56:49,240 --> 00:56:53,400
Out of Blaster, obviously. 
Absolutely. 

1064
00:56:53,600 --> 00:56:56,520
I've been meaning to show 
websites as we went along and I 

1065
00:56:56,520 --> 00:56:58,160
completely forgot. 
So I guess we'll start doing it 

1066
00:56:58,160 --> 00:57:01,320
from now. 
But the next one we're gonna 

1067
00:57:01,320 --> 00:57:06,960
talk about, I have the physical 
of this, this is 28 Mag. 

1068
00:57:06,960 --> 00:57:09,560
So what I'm showing off here is 
called 28 Collected. 

1069
00:57:09,920 --> 00:57:14,120
But most people in this space 
know what what's going on with 

1070
00:57:14,120 --> 00:57:20,280
this. 
But 28 Mag is a let me actually 

1071
00:57:20,280 --> 00:57:25,360
bring up the what I was talking 
about before. 28 Mag is a 

1072
00:57:25,360 --> 00:57:31,640
website, its28-mag.com. 
It is a digital magazine that 

1073
00:57:31,640 --> 00:57:36,160
started in 2019 and it is about 
table up gaming, miniatures, 

1074
00:57:36,160 --> 00:57:41,000
role-playing games, art, just 
the the ink 28 space in general.

1075
00:57:41,000 --> 00:57:43,120
It's that's been going on for 
quite a while. 

1076
00:57:43,120 --> 00:57:45,080
I know we touched on a little 
bit, but for those kind of like,

1077
00:57:45,360 --> 00:57:50,480
I guess less in the know Ink 28 
grew out of is is a community, a

1078
00:57:50,480 --> 00:57:53,880
cultural movement that grew out 
from the game Inquisitor, which 

1079
00:57:53,880 --> 00:57:59,600
was an interesting Warhammer 
skirmish game, 54mm that really 

1080
00:57:59,600 --> 00:58:04,400
leaned like really straddle the 
line between skirmish and tip 

1081
00:58:04,400 --> 00:58:06,360
top role-playing game. 
It had AGM. 

1082
00:58:07,040 --> 00:58:08,760
I love the way they do narrative
actions. 

1083
00:58:08,760 --> 00:58:12,680
Anyway, the game fucks. 
It's really cool, but it's 54mm,

1084
00:58:12,680 --> 00:58:16,320
which is crazy. 
And the minis that came out were

1085
00:58:16,320 --> 00:58:20,680
like metal and 54mm metal minis 
and you had like a very small 

1086
00:58:20,680 --> 00:58:22,840
group. 
So people wanted to play and 

1087
00:58:22,840 --> 00:58:24,960
they decided to play it with 
28mm minis. 

1088
00:58:24,960 --> 00:58:28,200
They just adapted it and the 
process of hacking and adapting 

1089
00:58:28,720 --> 00:58:31,840
the Inquisitor down to 28 and 
the number of different rule 

1090
00:58:31,840 --> 00:58:32,760
sets that kind of came from 
that. 

1091
00:58:32,760 --> 00:58:34,760
Because some people hacked the 
rules directly. 

1092
00:58:34,760 --> 00:58:39,760
Some people used like Necromunda
as like a base for doing Ink 28.

1093
00:58:39,760 --> 00:58:42,200
Some people did completely new 
stuff for it. 

1094
00:58:42,560 --> 00:58:45,880
But it's the culture of kind of 
hacking Ink, the Inquisitor game

1095
00:58:45,880 --> 00:58:51,480
down to 28mm that really grew 
Ink 28 out into what it is. 

1096
00:58:51,480 --> 00:58:54,240
And the kick action that came 
with it, the skirmish game hacks

1097
00:58:54,240 --> 00:58:59,360
that came from it and the kind 
of indie skirmish game hacks and

1098
00:58:59,360 --> 00:59:03,000
new stuff that grew from that 
group of people that were doing 

1099
00:59:03,000 --> 00:59:08,280
that is really what grew out 
into the Ink 28 scene and 28 Mag

1100
00:59:08,280 --> 00:59:11,960
since 2019 has been kind of 
collecting a lot of that stuff 

1101
00:59:12,280 --> 00:59:16,400
and putting it together online. 
There's six volumes for it right

1102
00:59:16,400 --> 00:59:18,600
now online. 
You can find in showing the 

1103
00:59:18,600 --> 00:59:19,960
covers for them right now on 
stream. 

1104
00:59:20,240 --> 00:59:23,080
They're gorgeous, they're 
incredible and they're full of 

1105
00:59:23,080 --> 00:59:29,760
some just insane content like 
it's they're beautiful. 

1106
00:59:29,760 --> 00:59:34,000
And on top of that, not only are
they free much more beyond the 

1107
00:59:34,040 --> 00:59:38,120
the magazine itself, people put 
more things out onto the 28 Meg 

1108
00:59:38,120 --> 00:59:42,040
website. 
So beyond 28 Meg there's LED 

1109
00:59:42,040 --> 00:59:48,520
rot. 
There is ether punk 28, there's 

1110
00:59:48,520 --> 00:59:50,800
a bunch of different things for 
it on 28 Meg. 

1111
00:59:50,800 --> 00:59:56,080
So this has been kind of a, a 
focal point for the 28 community

1112
00:59:56,080 --> 00:59:59,480
in art and design and, and 
things like that for quite a 

1113
00:59:59,480 --> 01:00:02,160
while. 
And then in 2024, they reached 

1114
01:00:02,160 --> 01:00:05,880
out to Dave Taylor, who has been
putting out a lot of incredible 

1115
01:00:05,880 --> 01:00:08,400
tabletop gaming or tabletop 
miniatures kind of magazines for

1116
01:00:08,400 --> 01:00:14,000
a really long time. 
And they decided to collect the 

1117
01:00:14,000 --> 01:00:17,640
1st 6 volumes and have Dave Dave
Taylor put it together into this

1118
01:00:17,880 --> 01:00:21,120
big tome here called 28 
Collected. 

1119
01:00:22,240 --> 01:00:28,800
And it's just an insane resource
of the 28 community. 

1120
01:00:28,960 --> 01:00:31,320
It's. 
Essentially the Bible of Ink 28,

1121
01:00:31,400 --> 01:00:36,680
like it's every relevant blog 
post, article, like painting 

1122
01:00:36,680 --> 01:00:41,000
guide, like anything you could 
ever need involved in the Ink 28

1123
01:00:41,000 --> 01:00:43,680
spaces is in this like tome, 
Yeah. 

1124
01:00:44,320 --> 01:00:47,640
And so I was very happy. 
This is one of those thank you 

1125
01:00:47,640 --> 01:00:50,320
past Ryan kind of things because
I had just kind of started 

1126
01:00:50,320 --> 01:00:53,200
getting into this space a little
bit and saw this on Kickstarter.

1127
01:00:53,200 --> 01:00:56,080
And I was like, it's not, it's 
not really expensive. 

1128
01:00:56,080 --> 01:00:58,440
Like I'll grab it. 
And as I kind of get more into 

1129
01:00:58,440 --> 01:01:00,400
it, at least I'll have it. 
And then by the time it actually

1130
01:01:00,400 --> 01:01:03,480
got to me, I had become upset at
the scene and I was like, oh, 

1131
01:01:03,520 --> 01:01:05,280
thank you, Pastor Ryan for 
grabbing this. 

1132
01:01:05,280 --> 01:01:06,760
It's it's, it's incredible. 
So. 

1133
01:01:06,800 --> 01:01:11,280
It's kind of to 828 what Knock 
is to the OSR, right? 

1134
01:01:11,280 --> 01:01:15,520
Where like knock takes like all 
of these like like the big 

1135
01:01:15,680 --> 01:01:18,960
writers and designers. 
Yeah, in the OSR and get them 

1136
01:01:18,960 --> 01:01:23,240
all into one collected space and
print it where this is all of 

1137
01:01:23,240 --> 01:01:28,040
the big painters, kit bashers, 
designers, writers, opinion, you

1138
01:01:28,040 --> 01:01:32,200
know, opinionated people in the 
Ink 28 space all come together 

1139
01:01:33,160 --> 01:01:37,760
in this big bountiful, beautiful
hardcover glossy book. 

1140
01:01:38,320 --> 01:01:41,000
But like, just to be clear, like
you mentioned before, it's a 

1141
01:01:41,000 --> 01:01:43,960
digital magazine that is 
available for free on their 

1142
01:01:43,960 --> 01:01:45,840
website. 
Like it's you don't need to buy 

1143
01:01:45,840 --> 01:01:48,760
this big beautiful tone. 
Like just go to the website and 

1144
01:01:48,760 --> 01:01:54,120
start clicking through. 
Yeah, it's it's it is really 

1145
01:01:54,120 --> 01:01:56,560
like the best jumping off point.
If you're like wanting to get 

1146
01:01:56,560 --> 01:02:02,880
into Ink 28, go to the go to 28 
mag, pull up at the like, you 

1147
01:02:02,880 --> 01:02:06,080
know, the first digital issue, 
open up Spotify, turn on hive 

1148
01:02:06,080 --> 01:02:10,240
scum podcast episode 1 and then 
just like get lost and you'll 

1149
01:02:10,240 --> 01:02:13,080
wake up, you know, like way 
cooler than you were when you 

1150
01:02:13,080 --> 01:02:14,560
when you did when you 
dissociated. 

1151
01:02:15,560 --> 01:02:18,080
For sure. 
I mean, like you said this, I 

1152
01:02:18,080 --> 01:02:24,440
mean one of the early like page 
12 on volume 1 is what is Ink 28

1153
01:02:25,280 --> 01:02:28,080
and also what is Aos 28, which 
is really, really cool too. 

1154
01:02:29,000 --> 01:02:31,880
The kind of like Dark Age of 
Sigmar stuff is also a really 

1155
01:02:31,880 --> 01:02:35,040
interesting scene that when my 
pendulum swings back into 

1156
01:02:35,040 --> 01:02:36,840
fantasy, something I'm gonna dig
a little deeper into. 

1157
01:02:37,200 --> 01:02:39,640
But I've had questions even on 
Discord and stuff when I brought

1158
01:02:39,640 --> 01:02:42,040
up in 28, like what is in 28, 
like they didn't realize it was 

1159
01:02:42,040 --> 01:02:44,160
a Q and out of K. 
And I was like, there's a free 

1160
01:02:44,160 --> 01:02:46,640
magazine right now that'll tell 
you exactly what it is. 

1161
01:02:46,640 --> 01:02:50,000
And the people doing it are some
of the most insane people in the

1162
01:02:50,000 --> 01:02:52,880
space with some of the most 
insane artists and and writers 

1163
01:02:52,880 --> 01:02:55,520
in in the space. 
So if you want to go, go look at

1164
01:02:55,520 --> 01:02:56,560
it right now. 
Free. 

1165
01:02:56,560 --> 01:02:57,720
Yeah. 
Also Ink 28. 

1166
01:02:57,720 --> 01:03:01,240
You said it's a game, an old 
game that people hacked and 

1167
01:03:01,240 --> 01:03:03,560
hacked and hacked and developed 
into a community. 

1168
01:03:03,560 --> 01:03:06,880
That sounds really familiar. 
How to think of another scene 

1169
01:03:06,880 --> 01:03:11,400
that started like that? 
Yeah, you know, interesting. 

1170
01:03:11,880 --> 01:03:15,560
Interesting how differently? 
It's really interesting how 

1171
01:03:15,560 --> 01:03:17,760
different that they came about 
to be where they currently are 

1172
01:03:17,760 --> 01:03:19,560
as well, too. 
Yeah, yeah. 

1173
01:03:20,000 --> 01:03:22,800
But I'm not gonna. 
I'm not gonna get. 

1174
01:03:22,800 --> 01:03:26,040
Sorry, I'm gonna whenever I get 
a chance to throw shade, we we 

1175
01:03:26,080 --> 01:03:29,640
just mix it in there. 
But it's it's, yeah, it's this. 

1176
01:03:29,640 --> 01:03:32,200
Is I would say the Ink 28 
community is very healthy space 

1177
01:03:32,200 --> 01:03:34,440
to currently be in right now. 
Very healthy. 

1178
01:03:35,000 --> 01:03:38,560
Which must be nice, yeah. 
But yeah. 

1179
01:03:38,560 --> 01:03:42,840
So that's Ink 28 that is 28 mag 
that is 28 collected. 

1180
01:03:43,440 --> 01:03:46,960
It is it is a resource. 
It is a place to go for 

1181
01:03:46,960 --> 01:03:49,840
everything about the community, 
especially when you're digging 

1182
01:03:49,840 --> 01:03:53,440
into like the painting, the 
kidpashing, the DIY, and kind of

1183
01:03:53,440 --> 01:03:56,120
like the culture of the 
painting, the kidpashing as 

1184
01:03:56,120 --> 01:03:59,920
well, which is. 
Which guides, like sick guides 

1185
01:03:59,920 --> 01:04:02,240
on how to paint and do stuff 
like the grim dark way, you 

1186
01:04:02,240 --> 01:04:05,120
know, like it's all just spill. 
They just spill their guts out 

1187
01:04:05,120 --> 01:04:07,400
for you in in those magazines. 
It's like everything you'd ever 

1188
01:04:07,400 --> 01:04:09,600
need for free. 
It's like, it's insane. 

1189
01:04:10,200 --> 01:04:13,400
Yeah, it's incredible and I'm 
glad that it did so well on 

1190
01:04:13,400 --> 01:04:16,160
Kickstarter because I mean, it 
is for the amount of work that 

1191
01:04:16,160 --> 01:04:20,520
goes into this is insane. 
So actually getting to, I don't 

1192
01:04:20,520 --> 01:04:23,640
know, I guess I mean, you don't 
do it because you want an ROI, 

1193
01:04:23,640 --> 01:04:25,840
but like, it's probably nice to 
have a little bit of something, 

1194
01:04:26,040 --> 01:04:32,240
you know? 
Next one is we're almost done 

1195
01:04:32,240 --> 01:04:39,400
with the magazine size book. 
This one is flip #1 we're going 

1196
01:04:39,400 --> 01:04:42,960
to talk about weird science, 
Weird science. 

1197
01:04:46,520 --> 01:04:50,640
So this is weird science. 
This is put out by John Power 

1198
01:04:50,640 --> 01:04:54,000
Junior, who's editor of it. 
It launched in 2021. 

1199
01:04:54,520 --> 01:04:57,160
It is a magazine that covers 
tabletop games, their culture, 

1200
01:04:57,160 --> 01:05:00,680
and how they influence and are 
influenced by the world around 

1201
01:05:00,680 --> 01:05:02,080
us. 
A lot of this is copied directly

1202
01:05:02,080 --> 01:05:04,920
from the website because these 
are what's crazy about these 

1203
01:05:04,920 --> 01:05:07,440
guys is they not just these 
guys, but a lot of these 

1204
01:05:07,440 --> 01:05:09,800
magazine people in general is 
they write, they're writers, so 

1205
01:05:09,800 --> 01:05:11,800
their copy is actually good, 
which is really nice. 

1206
01:05:12,640 --> 01:05:15,760
They they know how to to promote
their own things. 

1207
01:05:16,240 --> 01:05:18,280
They've covered everything from 
the graphic design and art of 

1208
01:05:18,280 --> 01:05:21,080
Merkborg, the politics of board 
games, the literary roots of 

1209
01:05:21,080 --> 01:05:24,640
Raven Loft to the ontology of 
early Warhammer. 

1210
01:05:25,400 --> 01:05:27,400
A lot of the Warhammer stuff 
that they've done to some of my 

1211
01:05:27,400 --> 01:05:29,560
favorite things, but there's 
currently seven issues. 

1212
01:05:30,720 --> 01:05:36,040
The last one I do, I do I got to
say the the cover and the pink 

1213
01:05:36,040 --> 01:05:38,120
binding and everything. 
I do love issue 7. 

1214
01:05:38,120 --> 01:05:40,280
It's incredible. 
Issue 6 is also really great. 

1215
01:05:40,280 --> 01:05:44,400
I don't know why I just showed 
you issue 0, but. 

1216
01:05:45,680 --> 01:05:48,120
This you know, how do you know 
how frequently they release 

1217
01:05:48,120 --> 01:05:51,280
them? 
I think it's supposed to be, 

1218
01:05:51,280 --> 01:05:54,400
let's look at the website 
because it's on there and, and I

1219
01:05:54,400 --> 01:05:57,880
brought it up. 
I I mean, I think it changes 

1220
01:05:57,880 --> 01:06:03,040
based on kind of like the world 
and, and things like that. 

1221
01:06:03,240 --> 01:06:06,080
What? 
This is what I want, yeah. 

1222
01:06:06,400 --> 01:06:09,040
Is that I can tell you 
biannually or quarterly, I think

1223
01:06:09,040 --> 01:06:10,680
they try. 
To get towards biannually 

1224
01:06:10,680 --> 01:06:14,480
because I can tell you right now
that the first issue came out in

1225
01:06:16,000 --> 01:06:26,080
doesn't say on the inside 02021 
yeah and and we're on issue 7 in

1226
01:06:26,080 --> 01:06:29,360
2026, so slightly lessen by end 
really I think that might be the

1227
01:06:29,360 --> 01:06:31,560
goal, but about one a year is 
what it seems to be. 

1228
01:06:31,800 --> 01:06:37,120
I know there's some delay 
between between them and let me 

1229
01:06:37,120 --> 01:06:38,800
pull up one of these issues 
here. 

1230
01:06:38,800 --> 01:06:47,800
I do have APDF. 
I grabbed issue 2, so go away 

1231
01:06:47,800 --> 01:06:50,760
here. 
But you know, if you look at the

1232
01:06:50,920 --> 01:06:54,360
cover of issue 2, you can see 
that they definitely went with a

1233
01:06:54,400 --> 01:06:58,080
kind of like an AD and D vibe on
the cover. 

1234
01:06:58,080 --> 01:07:00,360
It's got that that ribbon across
the side. 

1235
01:07:00,360 --> 01:07:01,960
This is extra rules, which is 
great. 

1236
01:07:02,520 --> 01:07:07,080
And then getting into the 
magazine itself, big list of 

1237
01:07:07,080 --> 01:07:08,920
contributors. 
So I picked issue 2 because it 

1238
01:07:08,920 --> 01:07:10,400
looks more like kind of the rest
of the issue. 

1239
01:07:10,400 --> 01:07:13,240
Issue 1, the pages were all go 
away. 

1240
01:07:13,520 --> 01:07:16,720
Yeah, the pages were all kind of
different colors, but since then

1241
01:07:17,000 --> 01:07:18,600
they've all mostly gone to 
white. 

1242
01:07:18,600 --> 01:07:22,360
But this is kind of the the 
basic layout that Muslim come 

1243
01:07:22,360 --> 01:07:26,040
from now, the contributors, the 
table of contents and then just 

1244
01:07:26,040 --> 01:07:29,160
some incredible stuff in the. 
So going through kind of all of 

1245
01:07:29,160 --> 01:07:31,640
the variety of things that weird
science does, which is one of 

1246
01:07:31,640 --> 01:07:35,040
the things that I love most 
about it is it's not a small 

1247
01:07:35,040 --> 01:07:36,640
magazine. 
I mean, they're they're upwards 

1248
01:07:36,640 --> 01:07:40,040
of 100 pages for each of them 
and they pack a lot of stuff 

1249
01:07:40,040 --> 01:07:42,240
into it. 
So you're talking about the 

1250
01:07:42,240 --> 01:07:46,160
articles here. 
You got words against wizardry. 

1251
01:07:46,160 --> 01:07:48,760
Peter Bevergal cast his mind 
back to 1981. 

1252
01:07:49,120 --> 01:07:50,840
I'm talking about Tom Malbay 
stuff. 

1253
01:07:50,840 --> 01:07:53,080
If you haven't read any Peter 
Bevergal, he put out the 

1254
01:07:53,560 --> 01:07:57,800
appendix in kind of collection 
of the appendix in writers. 

1255
01:07:57,800 --> 01:08:00,400
That's really incredible. 
Violence is easy. 

1256
01:08:00,400 --> 01:08:02,840
Romance is hard as an article. 
Hammers ready. 

1257
01:08:02,840 --> 01:08:04,640
Prepare to smash. 
John Powell rides the Lightning 

1258
01:08:04,640 --> 01:08:07,720
with Cubicle Sevens, Amit Byrne 
and Chet Soulbound. 

1259
01:08:07,760 --> 01:08:11,680
I mean they cover everything 
from old school D&D to 

1260
01:08:11,680 --> 01:08:14,880
Warhammer, which is interesting 
that they cover Warhammer. 

1261
01:08:15,240 --> 01:08:18,800
What I in my head think more is 
that TJRPTC magazine covers more

1262
01:08:18,800 --> 01:08:22,359
Warhammer than almost anything 
on this list, including, you 

1263
01:08:22,359 --> 01:08:23,720
know, some of the skirmish 
magazines. 

1264
01:08:23,720 --> 01:08:25,439
But that's kind. 
Of there's yeah, an article 

1265
01:08:25,439 --> 01:08:26,960
about Mordheim. 
I saw what? 

1266
01:08:27,319 --> 01:08:30,520
Oh yeah, it's Streets of Rage, I
think Yeah. 

1267
01:08:30,800 --> 01:08:32,479
Goes back to the cursor to 
Mordheim and finds them 

1268
01:08:32,479 --> 01:08:36,760
surprisingly busy. 
Yeah, this is like what happens 

1269
01:08:36,760 --> 01:08:40,200
when a magazine has like funding
and, and actually is 

1270
01:08:40,200 --> 01:08:42,960
professional. 
Like it's, it's so sick. 

1271
01:08:42,960 --> 01:08:46,960
Like they're talking to like 
industry experts, like people 

1272
01:08:46,960 --> 01:08:49,080
actually in the scene, like all 
the way up to people like a 

1273
01:08:49,080 --> 01:08:52,120
Cubicle 7 who are like, you 
know, these are like bigger 

1274
01:08:52,120 --> 01:08:54,720
publishing houses that are 
putting out more like, quote UN 

1275
01:08:54,720 --> 01:08:56,520
quote, mainstream stuff. 
And they're really getting in 

1276
01:08:56,520 --> 01:08:59,439
there and like talking to these 
people and giving you a glimpse 

1277
01:08:59,439 --> 01:09:04,240
into the side of it that, you 
know, is, like, really valuable 

1278
01:09:04,920 --> 01:09:07,120
information. 
I mean, there's AI think it I 

1279
01:09:07,120 --> 01:09:10,439
think it might be issues thick, 
but they have an interview with 

1280
01:09:10,439 --> 01:09:15,960
Dan Abnett in it, which if you 
read anything from maybe at 7, I

1281
01:09:15,960 --> 01:09:18,439
think at six, if you read 
anything from the Black Library,

1282
01:09:18,439 --> 01:09:22,240
you know who Dan Abnett is 
considering he's probably not 

1283
01:09:22,240 --> 01:09:25,640
probably he is one of the two 
best writers in all of Games 

1284
01:09:25,640 --> 01:09:27,800
Workshop and and the Black 
Library along with Aaron Dimsky 

1285
01:09:27,800 --> 01:09:30,080
Bowden, in my opinion. 
But also I'm going to say that's

1286
01:09:30,080 --> 01:09:34,200
objective. 
I mean, look at, look at Time 

1287
01:09:34,200 --> 01:09:37,200
Slip, page 112, Games Workshop 
Co founder Ian Livingston takes 

1288
01:09:37,200 --> 01:09:39,560
us back to when he first met 
Gary Gygax. 

1289
01:09:39,560 --> 01:09:42,279
Like, where, where are you going
to get that information? 

1290
01:09:42,720 --> 01:09:45,760
Like that's crazy. 
I mean, even even when you look 

1291
01:09:45,760 --> 01:09:49,880
at issue 1, I didn't bring up 
the PDF for that, but session 0,

1292
01:09:49,880 --> 01:09:53,520
issue 1, you got freaking Kieran
Gillan right here on the inside 

1293
01:09:53,520 --> 01:09:55,280
cover. 
I mean, the access at this 

1294
01:09:55,280 --> 01:09:59,680
magazine has is insane and you 
know, follow Weird science on 

1295
01:09:59,680 --> 01:10:02,520
Blue Sky and and follow John 
Powers as well. 

1296
01:10:02,840 --> 01:10:06,560
And it's like there is no reason
I have to go to the website and 

1297
01:10:06,560 --> 01:10:08,400
subscribe to the magazine 
because you can just get a 

1298
01:10:08,400 --> 01:10:10,360
subscription for it and it will 
just show up. 

1299
01:10:10,360 --> 01:10:13,120
That's what happened with number
six and seven for me. 

1300
01:10:13,320 --> 01:10:18,920
But this is it's a little bit 
different than kind of what you 

1301
01:10:18,920 --> 01:10:23,880
do with Glave in that it's not 
leaning necessarily into the 

1302
01:10:24,000 --> 01:10:27,280
subcultures as much as leaning 
into the specific culture of the

1303
01:10:27,280 --> 01:10:31,240
tabletop space, but really 
delving into the tabletop space 

1304
01:10:31,240 --> 01:10:34,600
and talking to people that were 
there doing the thing which 

1305
01:10:34,600 --> 01:10:38,680
which I really love about it. 
I mean, I dare I say mainstream,

1306
01:10:38,720 --> 01:10:41,200
not in a negative way, but this 
is obviously like far more 

1307
01:10:41,200 --> 01:10:46,160
geared towards, you know, like 
the pillars of of these like 

1308
01:10:46,160 --> 01:10:49,920
hobbies like and like the pillar
pillar, like the biggest of the 

1309
01:10:49,920 --> 01:10:53,520
big, you know, talking to those 
people that you would like die 

1310
01:10:53,520 --> 01:10:56,120
talking to because they've made 
some of the greatest games that 

1311
01:10:56,120 --> 01:10:59,880
have influenced our tiny little 
subculture games that we care 

1312
01:10:59,880 --> 01:11:00,880
about. 
You know, these are like the 

1313
01:11:00,880 --> 01:11:06,400
big, big, big hitters, which is 
just like insane to Yeah, to 

1314
01:11:06,400 --> 01:11:09,760
see, like you said, they the 
access that they have to the 

1315
01:11:09,760 --> 01:11:12,800
people who have created some of 
the most memorable games of all 

1316
01:11:12,800 --> 01:11:16,440
time, you know, is like insane. 
And then the magazine itself 

1317
01:11:16,440 --> 01:11:20,400
looks fantastic. 
I mean, the, the, the layout 

1318
01:11:20,400 --> 01:11:23,040
that they have throughout the 
entire thing is incredible. 

1319
01:11:23,600 --> 01:11:24,920
And then the interviews are 
great. 

1320
01:11:24,920 --> 01:11:28,200
You know, like it's not, I don't
know. 

1321
01:11:28,280 --> 01:11:30,560
So, you know, you can read some 
sometimes and it's just like 

1322
01:11:30,560 --> 01:11:32,920
it's the same kind of series of 
questions for people. 

1323
01:11:32,920 --> 01:11:37,280
Like I I really love that with a
lot of what they do, they really

1324
01:11:37,280 --> 01:11:39,920
break down and get deep into 
like what people actually want 

1325
01:11:39,920 --> 01:11:41,880
to hear from the people that 
they're actually talking to, you

1326
01:11:41,880 --> 01:11:46,600
know what I mean? 
So, so yeah, and, and again, it 

1327
01:11:46,600 --> 01:11:49,280
looks great. 
Like it looks like a magazine, 

1328
01:11:49,560 --> 01:11:51,520
which is kind of weird to say. 
Like this isn't a scene. 

1329
01:11:51,520 --> 01:11:58,040
This is a a extraordinarily 
professional production quality 

1330
01:11:58,040 --> 01:12:02,720
magazine that is put out and 
it's every single issue is 

1331
01:12:03,040 --> 01:12:04,760
fantastic. 
It's peak all the way through. 

1332
01:12:06,200 --> 01:12:12,080
So that is weird science. 
Yeah, you can just look at it as

1333
01:12:12,080 --> 01:12:14,240
you scroll through this. 
I'm like I need to pick up some 

1334
01:12:14,240 --> 01:12:15,840
copies. 
They're gorgeous. 

1335
01:12:15,880 --> 01:12:18,160
Definitely, definitely go pick 
up some copies. 

1336
01:12:18,160 --> 01:12:19,840
I put them out of order and 
that's going to drive me nuts 

1337
01:12:19,840 --> 01:12:22,000
later, but I'll put those away 
right now. 

1338
01:12:22,280 --> 01:12:24,880
But yeah, there's seven issues, 
I'm sure. 

1339
01:12:25,640 --> 01:12:29,040
I'm sure you can get almost all 
of them still, but that is the 

1340
01:12:29,040 --> 01:12:35,320
last of our magazine sized kind 
of publications. 

1341
01:12:35,840 --> 01:12:37,840
Everything else that we're going
to be talking about is going to 

1342
01:12:37,840 --> 01:12:42,880
be Zine sized or digest size 
because there is a little bit of

1343
01:12:42,880 --> 01:12:46,840
a difference. 
So let me grab the next ones. 

1344
01:12:47,520 --> 01:12:53,080
So we've talked about these on 
the show before, but this is Red

1345
01:12:53,080 --> 01:12:56,600
Solstice. 
Let me hide this. 

1346
01:12:57,400 --> 01:13:01,680
So do you know Red Solstice? 
Yes I do because I hang out in 

1347
01:13:01,680 --> 01:13:04,880
the Thinking Adventures discord.
Oh, look at you, you're one of 

1348
01:13:04,880 --> 01:13:09,240
those. 
So Red Solstice is put out by 

1349
01:13:09,240 --> 01:13:12,160
Stella Condre. 
It was launched in 2022. 

1350
01:13:12,760 --> 01:13:18,360
It is a biannual released on the
solstices Red solstice. 

1351
01:13:18,760 --> 01:13:21,160
See. 
It's that, it's that it's when 

1352
01:13:21,160 --> 01:13:22,400
it's when the name comes up, we 
need. 

1353
01:13:22,440 --> 01:13:25,120
To base our lives around more 
esoteric shit. 

1354
01:13:25,160 --> 01:13:26,720
Honestly like. 
You mean like we? 

1355
01:13:27,520 --> 01:13:30,240
Yeah, yeah, like just just put 
shit out. 

1356
01:13:30,240 --> 01:13:31,280
Yeah. 
On the solstice. 

1357
01:13:31,280 --> 01:13:33,160
Like, for no other reason than 
just because. 

1358
01:13:33,160 --> 01:13:35,600
Like, why not? 
I love it. 

1359
01:13:36,480 --> 01:13:39,360
The things are aligned and and 
the days are long or short or 

1360
01:13:39,360 --> 01:13:42,040
yeah that's great. 
But this is the Zine of advice, 

1361
01:13:42,040 --> 01:13:44,320
adventurers, tables and best 
practices. 

1362
01:13:44,920 --> 01:13:48,760
All the content is usable in 
games and there's kind of 2 

1363
01:13:48,760 --> 01:13:51,200
rules for it. 
I the the three rules for it. 

1364
01:13:51,200 --> 01:13:53,040
One, it has to all be usable in 
games. 

1365
01:13:53,040 --> 01:13:56,400
Two, no whole games and three, 
no cops. 

1366
01:13:56,760 --> 01:14:00,560
So I mean, you can't really ask 
for much more than that, but 

1367
01:14:01,680 --> 01:14:05,440
they have mostly been coming out
consistently for a while. 

1368
01:14:05,440 --> 01:14:08,240
I know there was some delay 
between some of the issues. 

1369
01:14:08,240 --> 01:14:14,480
That's why you'll get some 
differences in in in the 

1370
01:14:14,480 --> 01:14:17,160
releases. 
But Stella's been on the show. 

1371
01:14:17,160 --> 01:14:20,560
We we had her on for an 
interview not that long ago, I 

1372
01:14:20,560 --> 01:14:22,480
don't think, which is crazy 
because she's actually been part

1373
01:14:22,480 --> 01:14:25,720
of the show for much longer as a
guest doing APS with us for 

1374
01:14:25,720 --> 01:14:28,640
quite a while. 
But so you know, I'll make sure 

1375
01:14:28,640 --> 01:14:34,200
to I won't remember, but I could
link the the episode that she 

1376
01:14:34,200 --> 01:14:36,360
was on, but scroll back a little
bit and find it. 

1377
01:14:36,720 --> 01:14:40,880
But Red Solstice is just a great
magazine that she lays out and 

1378
01:14:40,880 --> 01:14:45,320
curates of stuff of, like I 
said, it's all usable content in

1379
01:14:45,320 --> 01:14:46,280
games. 
A lot of really great 

1380
01:14:46,280 --> 01:14:47,920
adventures, a lot of really 
great tables. 

1381
01:14:49,880 --> 01:14:51,800
Did I not download one? 
OK, I'll flip through. 

1382
01:14:52,720 --> 01:14:56,840
But it has, for example, 
Christian Kessler's in here, 

1383
01:14:57,480 --> 01:15:00,880
Jarrett Crater is in here. 
Luke Gearing's in here in El 

1384
01:15:00,880 --> 01:15:03,880
Morrison, who wrote Print Weaver
that we recently talked about is

1385
01:15:03,880 --> 01:15:05,960
in here. 
I mean Thrift Domancer. 

1386
01:15:05,960 --> 01:15:09,200
So a lot of the people that if 
you're kind of in the know of 

1387
01:15:09,200 --> 01:15:11,840
the space you're aware of and 
the stuff that they put out is 

1388
01:15:11,920 --> 01:15:15,600
is really fantastic. 
And it's not thinking adventure 

1389
01:15:15,600 --> 01:15:17,480
like TA crew, which like we 
don't need to get into. 

1390
01:15:17,480 --> 01:15:19,960
But if you know, you know, like 
it's that Luke Gearing kind of 

1391
01:15:19,960 --> 01:15:22,760
bubble that's like really sick 
and some of the cooler stuff 

1392
01:15:22,760 --> 01:15:24,800
happening like in TTRPGS in my 
opinion. 

1393
01:15:24,800 --> 01:15:27,400
But yeah, yeah. 
Yeah, And this is definitely 

1394
01:15:27,400 --> 01:15:30,520
very much a Teach RPG magazine. 
I know we've kind of crossed the

1395
01:15:30,520 --> 01:15:32,400
border with some of them were 
specifically talked about a lot 

1396
01:15:32,400 --> 01:15:36,280
of the skirmish kind of war game
community stuff, but this is 

1397
01:15:36,280 --> 01:15:39,560
definitely specifically Teach 
RPG magazine full of content for

1398
01:15:39,560 --> 01:15:45,880
games that kind of lean into the
three letter space a bit. 

1399
01:15:46,920 --> 01:15:51,040
But again, like every single one
of these is just jam packed with

1400
01:15:51,040 --> 01:15:54,640
some incredible content and a 
lot. 

1401
01:15:55,200 --> 01:15:58,280
And the fact that every single 
bit of it is usable to me is 

1402
01:15:58,280 --> 01:16:00,480
what's so incredible because you
could just literally pick one 

1403
01:16:00,480 --> 01:16:02,000
and be like, we're playing 
something out of this. 

1404
01:16:02,000 --> 01:16:03,840
Let's just do it. 
And you're going to get that 

1405
01:16:03,840 --> 01:16:05,840
from any one of these, and I 
love that. 

1406
01:16:06,520 --> 01:16:08,480
Can you flip through one? 
I can't tell if you flip through

1407
01:16:08,480 --> 01:16:09,520
1 yet. 
Like the inside. 

1408
01:16:09,520 --> 01:16:10,880
I wanna see what some of the 
layout looks like. 

1409
01:16:11,480 --> 01:16:14,600
Yeah, I mean, I can download 1 
real quick on my Dropbox, but 

1410
01:16:14,720 --> 01:16:15,640
Stella. 
Doesn't layout, yeah. 

1411
01:16:16,560 --> 01:16:20,360
So if you know Stella and you 
know Stella's layout, you can 

1412
01:16:20,360 --> 01:16:25,480
tell. 
But yeah, yeah, yeah, no, yeah. 

1413
01:16:25,760 --> 01:16:28,320
And then obviously Jarrett does 
the layout. 

1414
01:16:28,320 --> 01:16:31,320
But one of the favorite things 
that I love to also is the 

1415
01:16:31,320 --> 01:16:32,800
different thing in the 
beginning. 

1416
01:16:32,800 --> 01:16:37,440
So this magazine is dedicated to
the brave psionic warriors of O 

1417
01:16:37,440 --> 01:16:40,320
Pactly 5. 
And then we can go to a later 

1418
01:16:40,320 --> 01:16:44,680
one, which is really fantastic. 
And this magazine is dedicated 

1419
01:16:44,680 --> 01:16:47,600
to the thousands of human organs
found orbiting an exoplanet. 

1420
01:16:48,000 --> 01:16:50,600
Like it's so funny. 
And if you know Stella, like 

1421
01:16:50,600 --> 01:16:52,360
it's just so it's, it's so 
funny. 

1422
01:16:52,920 --> 01:16:56,960
But yeah, extremely fantastic, 
creative, interesting stuff 

1423
01:16:57,040 --> 01:16:59,320
directly usable for games. 
And that's one of my favorite 

1424
01:16:59,320 --> 01:17:03,040
parts of it is that there's 
nothing in here that it's all 

1425
01:17:03,040 --> 01:17:04,200
stuff. 
It's all stuff that you can 

1426
01:17:04,200 --> 01:17:05,640
immediately use. 
And that's really great. 

1427
01:17:05,680 --> 01:17:10,440
So that is Red Solstice. 
It's not been Blaster, right? 

1428
01:17:10,440 --> 01:17:14,720
It's like Blaster, but maybe a 
bit more chewed up and punky. 

1429
01:17:15,240 --> 01:17:18,320
Yeah, and it definitely does 
lean kind of adventure and and 

1430
01:17:18,320 --> 01:17:22,200
table heavy for sure, right. 
Right, right, But which is like 

1431
01:17:22,360 --> 01:17:26,280
a it's like a that's a big point
of that scene that Red Solstice 

1432
01:17:26,280 --> 01:17:30,400
is kind of putting a magnifying 
glass against to is like we're 

1433
01:17:30,800 --> 01:17:34,040
cut the bullshit we're playing. 
Give me all the stuff I need to 

1434
01:17:34,040 --> 01:17:36,800
play the game, cut out all the 
rest, which is like, cool. 

1435
01:17:37,600 --> 01:17:40,480
Yeah. 
Yeah, yeah, and, and, and if 

1436
01:17:40,480 --> 01:17:42,800
that's what you want, if you 
just want stuff that's usable 

1437
01:17:42,800 --> 01:17:45,320
for it, you know, that's exactly
what you want to grab. 

1438
01:17:45,320 --> 01:17:52,120
The next one I got is we have 
boss fight. 

1439
01:17:52,720 --> 01:17:56,360
This is from. 
Yeah, Stephen's like AKA Big Boy

1440
01:17:56,360 --> 01:17:59,200
Game Time. 
We've been talking about Big Boy

1441
01:17:59,200 --> 01:18:02,240
Game Time a lot here on the show
recently because they did the 

1442
01:18:02,240 --> 01:18:05,920
layout for Cauldron, which was. 
Super sick, that's why you've 

1443
01:18:05,920 --> 01:18:09,440
been talking about it. 
Yeah, well, yes, that is that is

1444
01:18:09,440 --> 01:18:12,160
part of it. 
Yes, he is cool. 

1445
01:18:12,160 --> 01:18:16,680
The stuff he makes is fantastic 
and and the Zine itself is also 

1446
01:18:16,680 --> 01:18:19,400
gorgeous because I mean, 
Cauldron is a stunningly 

1447
01:18:19,400 --> 01:18:24,480
beautiful book because Steve did
the layout for it and this is 

1448
01:18:24,480 --> 01:18:29,480
the Zine that he put out for it.
So Boss Fight launched in 

1449
01:18:29,480 --> 01:18:32,960
February of 2025. 
That was the first one. 

1450
01:18:34,320 --> 01:18:36,400
It says so right there. 
February 2025. 

1451
01:18:37,600 --> 01:18:41,680
It is a Persine, which is a new 
word that that I discovered 

1452
01:18:41,760 --> 01:18:44,080
because of Steven and now I want
to use it for a lot of things. 

1453
01:18:44,080 --> 01:18:48,040
That is a personal scene that 
focuses on boss fights with 

1454
01:18:48,040 --> 01:18:50,680
thematically linked big bads in 
each issue as well as 

1455
01:18:50,680 --> 01:18:53,200
interviews, game reviews, home 
brews, and featurettes. 

1456
01:18:53,400 --> 01:18:57,400
It currently has two issues 
right now I can scroll to. 

1457
01:18:58,040 --> 01:19:00,360
I got the PDFs of these because 
those are available. 

1458
01:19:01,120 --> 01:19:05,000
Boom Boss fight #1 the Bang with
a Bang edition. 

1459
01:19:06,400 --> 01:19:11,920
So this has stuff for Scrap Mech
28 Flames, Merkborg, and Blood 

1460
01:19:11,920 --> 01:19:13,400
Work. 
Blood Work is a game that big 

1461
01:19:13,400 --> 01:19:16,680
bug game time put out interviews
with miscasts, some paperwork 

1462
01:19:16,680 --> 01:19:20,800
stuff, paper craft things and 
then ductwork. 

1463
01:19:20,800 --> 01:19:24,440
It says no clear coat helps you 
to play as an HVAC control tech.

1464
01:19:24,440 --> 01:19:27,880
So a lot of really cool stuff 
throughout this on top of the 

1465
01:19:27,880 --> 01:19:30,680
fact that I don't I don't even 
care if the word say anything at

1466
01:19:30,680 --> 01:19:33,160
this point. 
Just looking at it is gorgeous 

1467
01:19:33,160 --> 01:19:35,160
and obviously on top of it like 
it's writing as well. 

1468
01:19:35,160 --> 01:19:38,920
But Steve's layout is is in my 
opinion, some of the best layout

1469
01:19:38,920 --> 01:19:41,400
in all of tabletop right now. 
It is. 

1470
01:19:42,640 --> 01:19:44,320
It's just. 
I don't even know how to 

1471
01:19:44,320 --> 01:19:49,280
describe what it is, but the mix
of like collage and textures and

1472
01:19:50,920 --> 01:19:55,280
and then that little bit of 
that, what's the, what's the 

1473
01:19:55,280 --> 01:19:57,080
name of that orange book? 
You know what I'm talking about?

1474
01:19:57,480 --> 01:20:01,080
But like the the grid design 
mixed in with like the collage 

1475
01:20:01,080 --> 01:20:04,640
and textures. 
It's incredible, Yeah, He mixes 

1476
01:20:04,640 --> 01:20:08,400
like kind of Swedish design. 
That classic grid, Yeah. 

1477
01:20:08,400 --> 01:20:10,920
Yeah, yeah, yeah, yeah. 
I agree. 

1478
01:20:10,920 --> 01:20:13,760
I I think like hands down Big 
Boy Game Time. 

1479
01:20:13,760 --> 01:20:17,040
Like he's the sickest graphic 
designer, like in the space, 

1480
01:20:17,040 --> 01:20:19,960
like bar none, like no, no 
comparison. 

1481
01:20:20,280 --> 01:20:22,600
And like he calls it a perzine, 
right? 

1482
01:20:22,600 --> 01:20:27,680
Like a personal Zine, which is 
you can feel it like when you 

1483
01:20:27,680 --> 01:20:31,800
flip through this is like a very
personal artifact. 

1484
01:20:32,360 --> 01:20:36,800
I think like these are kind of 
him distilled on paper, you 

1485
01:20:36,800 --> 01:20:39,920
know, because it's like him and 
his friends, like he's 

1486
01:20:39,920 --> 01:20:42,640
interviewing his friends. 
He he he interviews miss cast in

1487
01:20:42,640 --> 01:20:45,400
this first one who's like a 
YouTuber, but a good friend of 

1488
01:20:45,400 --> 01:20:50,320
his, you know, no clear coat is 
is a good friend like this. 

1489
01:20:50,360 --> 01:20:53,000
This really feels personal in my
opinion. 

1490
01:20:53,000 --> 01:20:55,040
Like when I flip through it, I'm
like, I can feel that this is 

1491
01:20:55,040 --> 01:20:57,720
like which which I get why he 
calls it a Persian and not just 

1492
01:20:57,720 --> 01:21:01,640
like a hobbies Ian, Right. 
It feels like him really putting

1493
01:21:01,640 --> 01:21:05,240
himself out there through his 
love of the hobby and and 

1494
01:21:05,240 --> 01:21:06,840
through his love of his friends 
and stuff. 

1495
01:21:08,480 --> 01:21:12,080
It is a really special artifact.
I think both both of these are 

1496
01:21:12,080 --> 01:21:14,040
like really special. 
Yeah. 

1497
01:21:15,320 --> 01:21:18,160
Yeah, it's incredible. 
Because I mean, yeah, it's a 

1498
01:21:18,160 --> 01:21:20,120
Persian, right? 
So it's personal. 

1499
01:21:20,120 --> 01:21:22,560
And he just happens to be 
friends with some of the coolest

1500
01:21:22,560 --> 01:21:25,160
fucking people in this space, 
which is which is incredible. 

1501
01:21:25,160 --> 01:21:27,000
If I could just happen to be 
friends with someone like 

1502
01:21:27,000 --> 01:21:30,600
Miscast and get my personal 
experience distilled into my 

1503
01:21:30,640 --> 01:21:31,760
scene, that would be cool as 
shit. 

1504
01:21:31,760 --> 01:21:37,240
But I mean, if I was as cool as 
as Steven, maybe but but yeah, I

1505
01:21:37,240 --> 01:21:40,560
mean, what's cool too is like 
like there's flames of Orion. 

1506
01:21:40,560 --> 01:21:42,680
It's been playable for a while. 
It's the game that Steve Hopper 

1507
01:21:42,680 --> 01:21:45,800
from Hive scum and and we 
already talked about under the 

1508
01:21:45,800 --> 01:21:48,720
dice, but out. 
But there was like boss fight 

1509
01:21:48,720 --> 01:21:51,720
stuff in this for films of Orion
before Flames of Orion was like 

1510
01:21:51,720 --> 01:21:53,240
funded on Kickstarter, which is 
really cool. 

1511
01:21:54,360 --> 01:21:57,640
But it's it's again, it's 
gorgeous all the way through. 

1512
01:21:58,040 --> 01:22:03,040
And I really like the mix of the
focus being on boss fights. 

1513
01:22:03,040 --> 01:22:05,960
Like it's with a lot of the 
zenes. 

1514
01:22:05,960 --> 01:22:09,360
I love how they are kind of a a 
mix of everything, right? 

1515
01:22:09,360 --> 01:22:11,960
Like if you look at Glaive or if
you look under the dice, it's 

1516
01:22:11,960 --> 01:22:14,920
this mix of what what's cool, 
what's interesting in the space.

1517
01:22:15,200 --> 01:22:19,400
I do like that the focus of 
these is going to have a very 

1518
01:22:19,400 --> 01:22:23,280
specific through line and then 
some some more stuff kind of 

1519
01:22:23,280 --> 01:22:25,720
tagged onto it. 
Where ever if you get this, you 

1520
01:22:25,720 --> 01:22:29,880
know that you're going to get 
boss fights for cool games and 

1521
01:22:29,880 --> 01:22:33,000
every single issue and then 
you're going to get interviews 

1522
01:22:33,000 --> 01:22:35,960
and you're going to get new, you
know, kind of stuff every now 

1523
01:22:35,960 --> 01:22:38,040
and then or you know, this 
conversation with Miscast and 

1524
01:22:38,040 --> 01:22:40,440
things like that. 
And I really like that central 

1525
01:22:40,440 --> 01:22:44,680
focus as kind of a way to start 
each one because you're always 

1526
01:22:44,680 --> 01:22:47,560
going to have that kind of 
centralized focus throughout, 

1527
01:22:47,720 --> 01:22:49,200
which is neat. 
Yeah, yeah. 

1528
01:22:49,720 --> 01:22:52,520
Although I think in the next 
issue I think it's boss fight 

1529
01:22:52,520 --> 01:22:57,000
with no boss fights. 
But I but I do completely agree 

1530
01:22:57,000 --> 01:22:59,600
with you though. 
Hey, well then at least that's 

1531
01:22:59,600 --> 01:23:02,080
still the central focus in that 
we're going to not have them 

1532
01:23:02,080 --> 01:23:05,080
this time. 
But not having them is the like 

1533
01:23:05,080 --> 01:23:08,240
you have to have them to be able
to flip the script, you know, on

1534
01:23:08,240 --> 01:23:11,320
issue 3, which is like sick, but
yeah. 

1535
01:23:12,160 --> 01:23:13,480
Yeah, Yeah. 
I've been seeing a lot of, I 

1536
01:23:13,480 --> 01:23:14,720
haven't heard anything about 
number three. 

1537
01:23:14,720 --> 01:23:16,080
I've just been seeing a lot of 
Steve's. 

1538
01:23:16,240 --> 01:23:18,360
We've already talked about a 
Magic Gathering proxies that 

1539
01:23:18,360 --> 01:23:19,440
have been that have been 
hitting. 

1540
01:23:19,440 --> 01:23:23,480
Oh my God, and like Pokémon 
proxies like bro, bro is like 

1541
01:23:23,880 --> 01:23:25,320
like fuck your magic the 
gathering proxy. 

1542
01:23:25,320 --> 01:23:27,920
I'm about to like proxy some 
Pokémon cards, which was like so

1543
01:23:27,920 --> 01:23:31,920
sick yeah dude like the proxies 
are like Oh my God. 

1544
01:23:32,280 --> 01:23:35,720
We obviously we both have like 
big fat hobby crushes on Steven 

1545
01:23:35,720 --> 01:23:39,640
because like the stuff he makes 
is just so amazing. 

1546
01:23:39,720 --> 01:23:40,600
It's. 
It's incredible. 

1547
01:23:41,280 --> 01:23:46,240
It's it's it's like, I don't 
even know how to describe it 

1548
01:23:46,240 --> 01:23:48,720
where you're just like, he makes
me find someone. 

1549
01:23:49,000 --> 01:23:50,720
Yeah, that I was just going to 
say. 

1550
01:23:50,720 --> 01:23:52,960
Like why do I hate this? 
Guy because like. 

1551
01:23:53,080 --> 01:23:56,800
I I doing my stuff in glaive and
then I look over and I see what 

1552
01:23:56,800 --> 01:23:58,960
he's doing and I'm like fuck you
dude. 

1553
01:23:58,960 --> 01:24:01,480
Like can I just live my life? 
Like, why do you have to do this

1554
01:24:01,480 --> 01:24:03,120
to me? 
You know that's. 

1555
01:24:03,440 --> 01:24:05,760
So funny because that's what was
like turning through my head. 

1556
01:24:05,760 --> 01:24:07,680
I was like, how do I say this at
the same time where I'm just 

1557
01:24:07,680 --> 01:24:13,600
like, how, how is not only the 
layout so fucking incredible, 

1558
01:24:14,000 --> 01:24:19,760
but what's also the the writing 
in it is so funny and so good 

1559
01:24:19,760 --> 01:24:22,200
and so incredible as well. 
Like that's those are the people

1560
01:24:22,200 --> 01:24:23,480
that get me. 
And I've said this before, it's 

1561
01:24:23,480 --> 01:24:26,320
like artists that are that are 
also writers. 

1562
01:24:26,320 --> 01:24:29,560
Go fuck yourself because it's 
not fair like the rest of us 

1563
01:24:29,560 --> 01:24:31,160
have. 
To pick a lane, brother, pick a 

1564
01:24:31,160 --> 01:24:33,000
lane. 
You can't be this cool at 

1565
01:24:33,000 --> 01:24:35,720
everything, but Steven is. 
Steven is just one of those 

1566
01:24:35,720 --> 01:24:40,120
people who I mean honestly, like
without flipping a single page. 

1567
01:24:40,440 --> 01:24:44,440
Tell me if you saw these two 
covers, you wouldn't just pick 

1568
01:24:44,440 --> 01:24:46,000
this up and go home with it? 
You know what I mean? 

1569
01:24:46,160 --> 01:24:50,720
Like it's just ridiculous. 
What what what seam was able to 

1570
01:24:50,720 --> 01:24:55,000
do with this on top of, again, 
the incredible writing, the mix 

1571
01:24:55,000 --> 01:24:56,680
of people that are all the way 
through it too, because like 

1572
01:24:57,040 --> 01:25:00,880
issue 1 is great. 
Issue 2 is like twice as big and

1573
01:25:00,880 --> 01:25:05,240
it's full of so much more stuff.
And the, the boss fights that 

1574
01:25:05,240 --> 01:25:07,000
they have for it, like the 
interviews that they do for it 

1575
01:25:07,280 --> 01:25:10,960
is is just really incredible. 
But Rat King is a game I want to

1576
01:25:10,960 --> 01:25:13,480
play so fucking bad and haven't 
got a chance to yet. 

1577
01:25:13,880 --> 01:25:16,400
But they have a bunch of stuff 
in here with Rat King and and 

1578
01:25:16,400 --> 01:25:21,440
interviews with the creator. 
So anyway, yes grab these. 

1579
01:25:22,120 --> 01:25:24,800
You can get this on Big Boy Game
Time's itch. 

1580
01:25:24,800 --> 01:25:28,840
Just Google itch Big Boy Game 
Time and you'll find it. 

1581
01:25:29,400 --> 01:25:31,680
Also the links will be where 
links are on the Internet once 

1582
01:25:31,680 --> 01:25:33,800
the issue go. 
Once this issue goes out, this 

1583
01:25:33,800 --> 01:25:36,440
bod goes out. 
That is boss fight. 

1584
01:25:37,360 --> 01:25:41,800
Next we're going to be talking 
about what's the next one. 

1585
01:25:41,800 --> 01:25:43,560
We're heading towards the end. 
We only got a couple left. 

1586
01:25:45,880 --> 01:25:50,640
Sick. 
Oh, here we go, International 

1587
01:25:50,640 --> 01:25:54,280
players review. 
Very sick. 

1588
01:25:54,920 --> 01:26:00,120
Boom, love these. 
These are from Golden Achiever. 

1589
01:26:01,400 --> 01:26:02,640
Let me bring up one of them 
here. 

1590
01:26:04,440 --> 01:26:09,520
So looking at them real quick, 
these are international players.

1591
01:26:09,520 --> 01:26:12,920
Review these from Golden 
Achiever. 

1592
01:26:12,920 --> 01:26:15,360
They are a guide to the ever 
expanding realms of fantasy and 

1593
01:26:15,360 --> 01:26:18,680
sci-fi adventure gaming. 
Each issue delivers monsters, 

1594
01:26:18,680 --> 01:26:21,480
unruly ideas and controversy, 
and conversations with the 

1595
01:26:21,480 --> 01:26:24,000
designers who push the hobby 
forward. 

1596
01:26:24,000 --> 01:26:26,680
This really leans hard into It's
pretty much just a tabletop 

1597
01:26:26,680 --> 01:26:30,280
role-playing game Zine. 
Again, some of these crossover a

1598
01:26:30,280 --> 01:26:32,520
little bit, but this one is 
really about that. 

1599
01:26:33,040 --> 01:26:35,400
One of the things, aside from 
the content, we'll go over a 

1600
01:26:35,400 --> 01:26:39,320
little bit looking at them. 
One of my favorite parts is how 

1601
01:26:40,120 --> 01:26:44,280
especially cover wise, there is 
no like style guide. 

1602
01:26:45,200 --> 01:26:49,800
This definitely is meant to kind
of mimic older publications and 

1603
01:26:49,800 --> 01:26:51,440
really bring that nostalgic vibe
back. 

1604
01:26:51,680 --> 01:26:54,560
And every single one is with a 
completely different style of 

1605
01:26:54,560 --> 01:26:58,160
Zine that if you've been in the 
Zine space for a while, you can 

1606
01:26:58,160 --> 01:27:01,920
see going throughout. 
The first one has more of like 

1607
01:27:01,920 --> 01:27:04,000
the the art focus on it. 
The second one literally has 

1608
01:27:04,000 --> 01:27:08,200
like the intro on the front, the
even even going as far as to 

1609
01:27:08,200 --> 01:27:12,000
having like the issue numbers 
and stuff on it or like the cost

1610
01:27:12,000 --> 01:27:15,120
on it, which is not like this 
one says that it's 499. 

1611
01:27:16,040 --> 01:27:21,760
This one says that it's $0.50. 
It's it's the artistic premise 

1612
01:27:21,760 --> 01:27:27,280
throughout the entire thing is 
really to mimic the scenes of 

1613
01:27:27,280 --> 01:27:32,320
the time as almost almost as if 
they are like diegetic, you know

1614
01:27:32,320 --> 01:27:33,920
what I mean? 
Like they're meant to look like 

1615
01:27:33,920 --> 01:27:35,960
they did then, which is 
fantastic. 

1616
01:27:35,960 --> 01:27:38,400
And I love that everyone. 
They do an amazing job too. 

1617
01:27:38,640 --> 01:27:41,280
Like they nailed it. 
Like if these look like one for 

1618
01:27:41,280 --> 01:27:44,920
ones, you know, like it's, it's 
incredible the graphic design, 

1619
01:27:44,920 --> 01:27:45,800
the way they do it. 
Yeah. 

1620
01:27:46,000 --> 01:27:50,600
Yeah, Gold Achievers work 
throughout all of the graphic 

1621
01:27:50,600 --> 01:27:52,840
design and stuff that they do. 
Layout everything is incredible.

1622
01:27:53,440 --> 01:27:57,920
One of the other things I really
love about it is the ads in the 

1623
01:27:57,920 --> 01:28:05,240
beginning are fantastic because 
I mean, from experience, let me 

1624
01:28:05,240 --> 01:28:07,160
let me go back to the camera 
here for a second. 

1625
01:28:07,160 --> 01:28:10,160
I should have just downloaded #2
you see, you see that ad right 

1626
01:28:10,160 --> 01:28:11,480
there? 
It says listen to the weekly 

1627
01:28:11,480 --> 01:28:14,560
scroll radio show. 
Like they literally did this all

1628
01:28:14,560 --> 01:28:17,440
like radio show ad with like the
fonts and everything's for it. 

1629
01:28:17,680 --> 01:28:21,080
For us here at the weekly scroll
Golden cheaper is a friend and a

1630
01:28:21,080 --> 01:28:23,560
friend of the show and they 
reached out to me at one point. 

1631
01:28:23,560 --> 01:28:26,120
We're like, hey, I'm, you know, 
I'm doing this magazine, which 

1632
01:28:26,120 --> 01:28:29,280
is fucking awesome. 
They didn't say that, I said 

1633
01:28:29,280 --> 01:28:31,400
that, but they're like, hey, 
would love to do an ad for the 

1634
01:28:31,400 --> 01:28:34,400
show. 
Like didn't like, not because 

1635
01:28:34,400 --> 01:28:36,320
they wanted it, not because it 
cost something. 

1636
01:28:36,440 --> 01:28:38,880
I didn't pay them for anything. 
They're just like, I love the 

1637
01:28:38,880 --> 01:28:40,120
show. 
It's really great. 

1638
01:28:40,120 --> 01:28:42,320
I'd love to put an ad for the 
magazine just because I think 

1639
01:28:42,320 --> 01:28:45,320
it's cool and I can promote it 
in the magazine, which is great.

1640
01:28:45,320 --> 01:28:48,400
So I can only assume probably 
that like most of the ads 

1641
01:28:48,400 --> 01:28:52,920
throughout all of these are the 
same way, that that they're just

1642
01:28:52,920 --> 01:28:57,560
meant to promote the work of 
people that they like and whose 

1643
01:28:57,560 --> 01:28:59,440
work they enjoy. 
Because if you flip through 

1644
01:28:59,440 --> 01:29:02,880
these, I mean, you're going to 
see ads for, I mean, obviously 

1645
01:29:02,880 --> 01:29:05,040
Space Penguin all the way 
through, because I know Golden 

1646
01:29:05,040 --> 01:29:06,320
Achiever does work with Space 
Penguin. 

1647
01:29:06,560 --> 01:29:11,040
But going into #2 you see 
Tacticians of ALM, which is 

1648
01:29:11,360 --> 01:29:19,760
Christian Meat Castle, you see. 
I think Tony Tran is in is in 

1649
01:29:19,760 --> 01:29:20,920
one of these. 
Yeah, right here. 

1650
01:29:21,080 --> 01:29:27,000
You got Kat Kirsch in here. 
You got Copper State Games in 

1651
01:29:27,000 --> 01:29:28,640
here. 
So it's really cool. 

1652
01:29:28,640 --> 01:29:31,720
Not only that the magazines are 
fantastic, but they're like 

1653
01:29:31,720 --> 01:29:36,440
they're using that platform as a
platform to like promote their 

1654
01:29:36,440 --> 01:29:39,440
friends and people that they 
like in the space, but also 

1655
01:29:39,440 --> 01:29:43,560
still doing the ads as if 
they're like diegetic ads within

1656
01:29:43,560 --> 01:29:45,160
the space, which is really neat 
and interesting. 

1657
01:29:45,560 --> 01:29:49,320
I mean Magnum Galaxy games, a 
lot of stuff in mothership and 

1658
01:29:49,320 --> 01:29:51,920
and more Kat Kirsch. 
So I I don't know, I really love

1659
01:29:51,920 --> 01:29:52,920
them. 
I think they're incredible. 

1660
01:29:53,960 --> 01:29:57,320
And like it says here, they're 
they're an ever expanding guide 

1661
01:29:57,320 --> 01:29:59,040
to the universe. 
The first one clearly leans 

1662
01:29:59,040 --> 01:30:02,120
fancy, but then #4 has that 
gorgeous like sci-fi cover. 

1663
01:30:02,120 --> 01:30:04,520
It literally says science 
fiction special on the front. 

1664
01:30:05,360 --> 01:30:08,400
And one of my favorite parts of 
this one is the space insult 

1665
01:30:08,400 --> 01:30:11,680
generator in the back. 
So you can have adjective target

1666
01:30:11,680 --> 01:30:15,440
slam. 
So it might be conduit clogging 

1667
01:30:15,920 --> 01:30:20,640
fuel sucker whose brain is 
running on expired Mr. ES. 

1668
01:30:20,960 --> 01:30:23,720
So, you know, really, really 
fantastic. 

1669
01:30:24,160 --> 01:30:26,760
So these are all available 
digitally and they were digital 

1670
01:30:26,760 --> 01:30:30,840
for quite a while, but it was 
just recently that I think it's 

1671
01:30:30,840 --> 01:30:33,920
Magnum Galaxy. 
May I could be wrong if I am, I 

1672
01:30:33,920 --> 01:30:37,840
apologize, but I'm pretty sure 
they published them, put out a 

1673
01:30:37,840 --> 01:30:41,640
backer kit campaign and got 
those all done up, which is cool

1674
01:30:41,640 --> 01:30:44,320
because they they I think they 
arrived like a month after the 

1675
01:30:44,400 --> 01:30:47,360
the campaign ended, which was a 
really fantastic turn around. 

1676
01:30:47,360 --> 01:30:49,840
I actually like kept pushing 
this episode off a little bit, 

1677
01:30:49,840 --> 01:30:51,800
talking to CJ to be like, I 
really hope these get here in 

1678
01:30:51,800 --> 01:30:54,480
time. 
So so that's part of it, but 

1679
01:30:54,600 --> 01:30:57,280
just quick flipping through the 
first episode, the first one 

1680
01:30:57,280 --> 01:30:59,680
here, going through just a table
of content. 

1681
01:30:59,680 --> 01:31:02,120
So you got new monsters, you got
rolling identities for villains,

1682
01:31:02,120 --> 01:31:05,920
vigilantes and spawn of a Shawn.
You got even more monsters, the 

1683
01:31:05,920 --> 01:31:07,720
mailbox and then an adventure in
the back. 

1684
01:31:07,720 --> 01:31:10,280
So that's kind of stuff that you
can expect throughout the entire

1685
01:31:10,280 --> 01:31:13,520
thing. 
But even even like the the intro

1686
01:31:13,520 --> 01:31:18,080
to it says with love Milton 
Bond, I think it is, which is 

1687
01:31:18,080 --> 01:31:20,560
definitely not golden achiever. 
So the fact that they even have 

1688
01:31:20,560 --> 01:31:22,640
like a fake editor and it is 
crazy. 

1689
01:31:23,480 --> 01:31:30,480
And also when I backed the 
Kickstarter, I got a, I got 

1690
01:31:30,480 --> 01:31:33,640
this, which means I'm a 
certified player, baby. 

1691
01:31:34,360 --> 01:31:37,000
It is a card. 
It says international players 

1692
01:31:37,000 --> 01:31:40,000
review certified player. 
And it's got name alignment and 

1693
01:31:40,000 --> 01:31:46,400
the date valid until. 
So yeah, 12 to 2026, or I think 

1694
01:31:46,400 --> 01:31:49,400
they're American because it 
could be 212, but yeah. 

1695
01:31:49,400 --> 01:31:53,120
And then there is a, an, a 
dungeon on the back, which is 

1696
01:31:53,120 --> 01:31:54,880
really fantastic. 
But for at least a year, I get 

1697
01:31:54,880 --> 01:31:58,200
to be a certified player. 
Hell yeah, yeah. 

1698
01:31:58,280 --> 01:32:02,000
So that is international players
review just an incredible, 

1699
01:32:02,000 --> 01:32:06,800
incredible mix of of stuff, 
content, adventures, tables, 

1700
01:32:06,800 --> 01:32:11,160
things like that for teach RPGs 
that look incredible that are 

1701
01:32:11,160 --> 01:32:14,840
currently extremely well done. 
They can get on the golden tea 

1702
01:32:14,840 --> 01:32:17,040
for itch page. 
And I don't know what's going to

1703
01:32:17,040 --> 01:32:19,000
go into physicals. 
I assume maybe every like 

1704
01:32:19,000 --> 01:32:20,800
couple, hopefully they'll put 
out physicals. 

1705
01:32:21,400 --> 01:32:25,120
But again, these are gorgeous 
and stunning and I love that 

1706
01:32:25,120 --> 01:32:27,680
everyone different color, 
different vibe, different 

1707
01:32:27,680 --> 01:32:29,480
different style every single 
time. 

1708
01:32:29,600 --> 01:32:32,880
So that is international players
review. 

1709
01:32:34,440 --> 01:32:37,040
So good. 
Oh. 

1710
01:32:38,080 --> 01:32:40,000
Yeah, I know. 
We we got a big. 

1711
01:32:40,040 --> 01:32:44,680
We got a big list of stuff here.
No, I, I, I'm just, I'm soaking 

1712
01:32:44,680 --> 01:32:48,640
in the because if you look at 
like old, like what they're 

1713
01:32:48,640 --> 01:32:51,320
referencing, it's like they're 
spot on. 

1714
01:32:51,680 --> 01:32:53,760
Like they nail it. 
Like those little, those little 

1715
01:32:54,240 --> 01:32:56,240
quarter page ads are like so 
good. 

1716
01:32:57,520 --> 01:32:59,760
It's so funny. 
They're they're they're great. 

1717
01:33:00,000 --> 01:33:03,720
Yeah. 
Next one we got is this is 

1718
01:33:03,720 --> 01:33:07,320
Fringe. 
So Fringe is one that is much 

1719
01:33:07,320 --> 01:33:11,400
newer to me. 
So I definitely know less about 

1720
01:33:11,400 --> 01:33:13,040
this than a lot of the other 
ones. 

1721
01:33:13,040 --> 01:33:17,840
But Fringe is a community of 
indie war gamers, artists, 

1722
01:33:17,840 --> 01:33:20,440
hobbyists, and degenerates that 
words, not mine. 

1723
01:33:20,520 --> 01:33:23,760
Looking to make the war gaming 
hobby more fun and friendly for 

1724
01:33:23,760 --> 01:33:27,600
everyone, making weird and wacky
models along the way. 

1725
01:33:27,840 --> 01:33:30,160
We're. 
Back in that Ink 28 space with 

1726
01:33:30,240 --> 01:33:31,760
these guys. 
For sure. 

1727
01:33:32,680 --> 01:33:36,760
So through their annual Fringe 
event alongside Salute, Europe's

1728
01:33:36,760 --> 01:33:39,520
largest war gaming show, they 
celebrate the hobby and 

1729
01:33:39,520 --> 01:33:41,560
strengthen ties between local, 
national, international 

1730
01:33:41,560 --> 01:33:45,440
community. 
So so they are a community of 

1731
01:33:45,440 --> 01:33:49,040
artists, creators, makers. 
Their words specifically there's

1732
01:33:49,040 --> 01:33:51,560
seen as a celebration of 
miniatures, games, art and 

1733
01:33:51,560 --> 01:33:55,920
pseudo hyper intellectual 
ravings Nestle between pretty 

1734
01:33:55,920 --> 01:33:58,720
pictures of models. 
Fuck you if you don't buy it. 

1735
01:33:58,960 --> 01:34:01,240
That is a direct quote from the 
Department of War Gaming 

1736
01:34:01,240 --> 01:34:03,520
website. 
And I don't disagree. 

1737
01:34:03,760 --> 01:34:06,880
It's really interesting. 
Definitely to me, Lynn's way 

1738
01:34:06,880 --> 01:34:10,920
more into the art and obviously 
kind of like that intellectual 

1739
01:34:10,920 --> 01:34:13,520
space. 
I mean, going so far as the the 

1740
01:34:13,760 --> 01:34:16,800
first two articles in in Fringe 
1 and Fringe 2. 

1741
01:34:17,320 --> 01:34:19,840
I should have looked up what 
this meant, but it's it's Latin.

1742
01:34:20,480 --> 01:34:24,680
I'm not even going to try to say
it, but but one of them is it 

1743
01:34:24,680 --> 01:34:27,200
the first one, This is issue 2. 
I don't have issue 1. 

1744
01:34:27,200 --> 01:34:29,640
If you have French issue one in 
print, reach out. 

1745
01:34:29,640 --> 01:34:30,800
Let me know if you're willing to
part with it. 

1746
01:34:31,600 --> 01:34:35,720
But this one is talks about the 
invincible summer and and Kemu 

1747
01:34:36,000 --> 01:34:40,280
and how it relates to like the 
hobby and and everything that 

1748
01:34:40,280 --> 01:34:42,240
we're experiencing right now in 
the world. 

1749
01:34:42,760 --> 01:34:47,400
And issue one, the first article
under the same title was about 

1750
01:34:47,560 --> 01:34:49,760
Nietzsche and burnout. 
So. 

1751
01:34:50,320 --> 01:34:53,840
Yeah, that doesn't tell you. 
They kind of wax poetic in 

1752
01:34:53,840 --> 01:34:57,480
Fringe. 
Like it's, I was, I was flipping

1753
01:34:57,480 --> 01:35:00,760
through issue 2 the other day as
well in preparation for this 

1754
01:35:00,760 --> 01:35:03,400
'cause I had heard of Fringe 
before. 

1755
01:35:03,640 --> 01:35:07,560
They're based in the UK, they're
based in London as a community, 

1756
01:35:07,560 --> 01:35:08,800
right? 
And doing really cool events and

1757
01:35:08,800 --> 01:35:10,600
stuff. 
So I hadn't realized, or maybe I

1758
01:35:10,600 --> 01:35:13,640
did and it just slipped my mind 
that they actually put out like 

1759
01:35:13,640 --> 01:35:17,560
a a Zine and I was looking 
through it and yeah, like their 

1760
01:35:17,560 --> 01:35:22,400
articles are like actually quite
like poetic quiet. 

1761
01:35:22,400 --> 01:35:28,680
They really like get into, you 
know, like gaming as art form 

1762
01:35:28,680 --> 01:35:33,600
gaming as like resistance gaming
as like philosophical work. 

1763
01:35:33,600 --> 01:35:36,920
Like they get they get really 
into parts of it that I love. 

1764
01:35:36,920 --> 01:35:38,680
I think it's super sick. 
And none of the other ones I 

1765
01:35:38,680 --> 01:35:42,560
think really like get into it 
that much, which must be just 

1766
01:35:42,560 --> 01:35:45,400
like a product of the people who
at friends are like, you really 

1767
01:35:45,400 --> 01:35:48,920
pour a lot into this. 
But yeah, I was like, this is 

1768
01:35:49,320 --> 01:35:50,840
we're getting deep here, which 
is cool. 

1769
01:35:52,000 --> 01:35:56,200
Yeah, no, I and that's I mean 
that's the thing that stuck out 

1770
01:35:56,200 --> 01:36:02,600
to me the most right off the bat
too, was the how kind of 

1771
01:36:02,600 --> 01:36:04,640
philosophical and existential 
they get with a lot of what 

1772
01:36:04,640 --> 01:36:06,040
their writings. 
Like it's definitely heavier, 

1773
01:36:06,040 --> 01:36:10,360
like it's the hobby space and I 
think cuz the we can get into 

1774
01:36:10,360 --> 01:36:13,120
all day about game design and if
it's art or not. 

1775
01:36:13,120 --> 01:36:15,600
But I think they're specifically
talking about like the art 

1776
01:36:15,600 --> 01:36:19,240
aspect of it and the art aspect 
of it in kind of like the hobby 

1777
01:36:19,240 --> 01:36:22,640
and war giving space cuz and 
also the scenes themselves are 

1778
01:36:23,280 --> 01:36:25,360
tactful of art. 
Like I think between almost 

1779
01:36:25,360 --> 01:36:28,480
every article there is either 
photography of miniature 

1780
01:36:28,480 --> 01:36:30,480
painting or paintings or things 
like that. 

1781
01:36:30,480 --> 01:36:34,280
So it's definitely leans to me 
as if this this feels much more 

1782
01:36:34,280 --> 01:36:38,800
like an artist community in the 
space than like the gamer side 

1783
01:36:38,800 --> 01:36:40,680
of it, which I think is really, 
really interesting. 

1784
01:36:40,920 --> 01:36:44,200
You get that a lot kind of in 
the in 28 mag when you're 

1785
01:36:44,200 --> 01:36:46,160
talking about like the model 
makers and things like this. 

1786
01:36:46,360 --> 01:36:49,200
But I think this one definitely 
leans more into that specific 

1787
01:36:49,200 --> 01:36:52,880
kind of subculture. 
The I don't say the art TS. 

1788
01:36:53,080 --> 01:36:55,400
I mean, yeah, the, the art T 
side of it, the philosophical 

1789
01:36:55,400 --> 01:36:57,480
side of it, the poetic. 
Side of it, it's like the side 

1790
01:36:57,480 --> 01:37:01,000
of it where you're like I'm 
making this kit bash because it 

1791
01:37:01,320 --> 01:37:05,400
represents like a reflection on 
myself, you know, or like like 

1792
01:37:05,400 --> 01:37:07,840
I'm painting it this way and 
we're running this game because 

1793
01:37:07,840 --> 01:37:10,640
it's an exploration of aspects 
of my psyche or like, you know, 

1794
01:37:10,640 --> 01:37:13,960
which sound like like you said, 
can sound heady in like a bad 

1795
01:37:13,960 --> 01:37:16,200
way. 
But I think, you know, what 

1796
01:37:16,200 --> 01:37:18,840
we're doing when we game, 
especially the games that we 

1797
01:37:18,840 --> 01:37:22,120
play and like tabletop 
role-playing games, whether you 

1798
01:37:22,120 --> 01:37:25,200
want to or not, as an 
exploration of who you are and 

1799
01:37:25,200 --> 01:37:29,280
like fantasies, good and bad, 
they are swimming up in our 

1800
01:37:29,280 --> 01:37:32,120
heads. 
So like, you know, it can feel 

1801
01:37:32,120 --> 01:37:34,360
like we're, you know, this is 
like what we're just playing 

1802
01:37:34,360 --> 01:37:37,880
games, like relax. 
But you know, there's sides of 

1803
01:37:37,880 --> 01:37:40,880
this that whether you want to or
not are being explored. 

1804
01:37:40,880 --> 01:37:43,200
And it's cool, like kind of 
putting that in the front and 

1805
01:37:43,200 --> 01:37:46,360
really looking at it. 
Yeah, you know, and it's it's 

1806
01:37:46,360 --> 01:37:48,680
really cool to see, especially 
in the skirmish space too, 

1807
01:37:48,680 --> 01:37:55,280
because it's I think it's kind 
of it's what's weird to me is my

1808
01:37:55,280 --> 01:37:59,120
current relationship with 
role-playing and how I find the 

1809
01:37:59,120 --> 01:38:00,920
role play. 
I want to role play more in the 

1810
01:38:00,920 --> 01:38:03,040
skirmish space than they do in 
the teacher RPG space right now.

1811
01:38:03,480 --> 01:38:07,800
Because it's kind of easier with
skirmish to just play the game 

1812
01:38:08,080 --> 01:38:11,160
and to not RP and to get into a 
more heady space. 

1813
01:38:11,160 --> 01:38:13,920
But for me, like that's what's 
throwing me in is the narrative 

1814
01:38:14,240 --> 01:38:17,280
skirmish part of it. 
So it is really cool to to kind 

1815
01:38:17,280 --> 01:38:22,160
of start to lean into to that 
heady space in in relation to 

1816
01:38:22,520 --> 01:38:26,680
like the DIY aspect of the hobby
because you are so hands on with

1817
01:38:26,680 --> 01:38:29,720
the artistic elements of it. 
Again, in my opinion, 

1818
01:38:30,280 --> 01:38:32,800
differently than the teacher RPG
space, unless you are an artist 

1819
01:38:32,800 --> 01:38:37,440
in the teacher RPG space. 
But like game design versus like

1820
01:38:37,640 --> 01:38:41,160
painting or mini painting or 
things like that is a different 

1821
01:38:41,160 --> 01:38:47,400
type of space, you know, so. 
It's cool you kind of you kind 

1822
01:38:47,400 --> 01:38:52,040
of start to dip into the like 
journaling games, you know, that

1823
01:38:52,040 --> 01:38:56,440
kind of side of like TTRPG stuff
where game design becomes like 

1824
01:38:56,440 --> 01:38:59,800
statement. 
You know what, I'm trying to 

1825
01:38:59,800 --> 01:39:02,920
remember the name of the there's
a lot of it on itch, you know, 

1826
01:39:02,920 --> 01:39:07,960
of like games that are kind of 
designed to be a piece in and of

1827
01:39:07,960 --> 01:39:10,160
itself, you know, which is like 
interesting. 

1828
01:39:10,160 --> 01:39:12,760
You know, it's not everybody, 
it's not everybody's cup of tea,

1829
01:39:12,760 --> 01:39:13,920
but it's. 
Yeah. 

1830
01:39:13,920 --> 01:39:17,800
And then it's that's like in a 
whole interesting thing to kind 

1831
01:39:17,800 --> 01:39:21,800
of explore as to why it's like 
more fun to to role play in 

1832
01:39:21,800 --> 01:39:24,680
skirmish games sometimes than it
is in TTRPGS, maybe because 

1833
01:39:24,680 --> 01:39:27,080
there's not an expectation 
necessarily to role play. 

1834
01:39:27,160 --> 01:39:29,320
So what you see is you the 
freedom to do it, you know, I 

1835
01:39:29,320 --> 01:39:29,760
don't know. 
I. 

1836
01:39:30,560 --> 01:39:32,400
Think there might be less 
baggage too? 

1837
01:39:32,920 --> 01:39:35,440
Well, yeah, the baggage, yeah. 
Yeah, that's, that's kind of 

1838
01:39:35,440 --> 01:39:36,600
what I'm saying. 
Like maybe there's like an 

1839
01:39:36,600 --> 01:39:40,640
expectation already, like in, 
you know, a role-playing game 

1840
01:39:40,640 --> 01:39:43,240
where in the skirmish game 
you're only doing it because you

1841
01:39:43,240 --> 01:39:44,400
want to. 
Like there really isn't an 

1842
01:39:44,400 --> 01:39:46,920
expectation necessary that your 
dude has like a little voice and

1843
01:39:46,920 --> 01:39:48,920
has opinion. 
There there also wasn't, I don't

1844
01:39:48,920 --> 01:39:52,440
think at the core of the 
movement like 2 plus decades of 

1845
01:39:52,440 --> 01:39:54,760
people telling you you're doing 
it wrong if you're not doing it 

1846
01:39:54,760 --> 01:39:55,840
their way. 
You know what I mean? 

1847
01:39:55,840 --> 01:39:58,800
I think that that might that 
might help too, which is which 

1848
01:39:58,800 --> 01:40:01,000
is cool. 
But what what I really do love 

1849
01:40:01,000 --> 01:40:05,360
about Fringe too, is that they 
grew up, at least as far as I'm 

1850
01:40:05,360 --> 01:40:06,520
aware. 
What I've been able to read and 

1851
01:40:06,520 --> 01:40:11,920
find is that they grew up from 
or started from. 

1852
01:40:13,880 --> 01:40:17,040
Events like actual like 
community based events, they I 

1853
01:40:17,040 --> 01:40:20,200
don't know a lot about salute. 
It sounds like Europe's version 

1854
01:40:20,200 --> 01:40:23,520
of Adepticon and having like an 
event next to it. 

1855
01:40:23,880 --> 01:40:26,680
It kind of sounds like if they 
did under the dice, like add 

1856
01:40:26,680 --> 01:40:30,240
Adepticon, like it kind of it's 
that's what it sounds like in my

1857
01:40:30,240 --> 01:40:32,880
head, but I could be completely 
fucking wrong and I do apologize

1858
01:40:32,880 --> 01:40:35,680
if I am, but it's just a really 
I don't know. 

1859
01:40:35,680 --> 01:40:39,360
It's a space that I've only 
recently discovered and really 

1860
01:40:39,360 --> 01:40:46,120
want to find more information 
about because I find it such an 

1861
01:40:46,120 --> 01:40:48,760
interesting. 
I don't know, the community is 

1862
01:40:48,760 --> 01:40:50,480
really interesting and it's 
different than everything we've 

1863
01:40:50,480 --> 01:40:52,720
gone over so far. 
But again, I'll make sure to 

1864
01:40:52,720 --> 01:40:54,840
link that page below so people 
can find it. 

1865
01:40:55,800 --> 01:41:00,920
But yeah, it's an interesting 
community that I want to dig 

1866
01:41:00,920 --> 01:41:05,600
into, but that's Fringe 2 Zenes 
exist for that right now, both 

1867
01:41:05,600 --> 01:41:09,160
of which are available in PDF as
well as other stuff too. 

1868
01:41:09,160 --> 01:41:11,040
They put out like a Zen every 
time they do an event. 

1869
01:41:11,200 --> 01:41:14,120
So there's a lot of trifolds or 
small zenes, which is really 

1870
01:41:14,120 --> 01:41:16,480
cool to see because you know, if
they do like an Acropolis event 

1871
01:41:16,480 --> 01:41:18,360
or something like that, you can 
get the handouts for it, which 

1872
01:41:18,360 --> 01:41:23,000
is, which is really neat. 
So yeah, that's sick. 

1873
01:41:23,360 --> 01:41:26,280
Yeah. 
Next one we're going to talk 

1874
01:41:26,280 --> 01:41:29,120
about is these are really cool. 
These are like, I don't know, I 

1875
01:41:29,120 --> 01:41:32,280
want to say kind of like I don't
say the most low five, kind of, 

1876
01:41:32,800 --> 01:41:34,560
but we'll get a little preview 
of something else too. 

1877
01:41:34,760 --> 01:41:38,960
But this is cursed manufactorum.
This is the one on your list I 

1878
01:41:38,960 --> 01:41:44,080
had. 
I had no background on so give 

1879
01:41:44,080 --> 01:41:45,640
me the details. 
I've never heard of this one 

1880
01:41:45,640 --> 01:41:48,240
before. 
So first manufactorum, I know 

1881
01:41:48,480 --> 01:41:50,480
their actual name because I 
follow they're actually on 

1882
01:41:50,480 --> 01:41:54,680
Instagram but I couldn't like 
find them again before it 

1883
01:41:54,680 --> 01:41:57,280
started. 
Damn that just got there. 

1884
01:41:57,440 --> 01:42:02,120
So cursed manufactorum is I'm 
not going to say anything about 

1885
01:42:02,120 --> 01:42:04,280
like who their their personal 
life is and stuff like that or 

1886
01:42:04,280 --> 01:42:05,680
what they do. 
So I'll just give the 

1887
01:42:05,680 --> 01:42:09,240
information about what they are,
but and I can even just go to 

1888
01:42:09,240 --> 01:42:12,200
the website and, and 
specifically directly talk about

1889
01:42:12,680 --> 01:42:15,200
that. 
So this is the tabletop 

1890
01:42:15,200 --> 01:42:18,280
wargaming RPG 28mm terrain 
building miniatures painting 

1891
01:42:18,280 --> 01:42:22,840
game mechanics artzine making 
focused website is what cursed 

1892
01:42:22,840 --> 01:42:26,040
manufactorum is created by 
themselves. 

1893
01:42:26,280 --> 01:42:28,720
They've been in the hobby since 
1993 where they bought bought 

1894
01:42:28,720 --> 01:42:31,160
their first blood Angels 
Terminator mini and painted it 

1895
01:42:31,560 --> 01:42:34,520
with testers glass enamel. 
So this is a person that has 

1896
01:42:34,520 --> 01:42:38,600
been in the space for decades at
this point and is just doing 

1897
01:42:38,600 --> 01:42:40,040
cool stuff and making cool 
things. 

1898
01:42:40,040 --> 01:42:44,680
And I we're going to talk about 
shop a little bit in the in just

1899
01:42:44,680 --> 01:42:47,400
a little bit, but I discovered 
them through the friendship 

1900
01:42:47,760 --> 01:42:52,880
friend shop print Guild. 
And that's what one of these is.

1901
01:42:52,880 --> 01:42:54,920
And I'm not going to go again 
too deep into that right now. 

1902
01:42:54,920 --> 01:42:55,960
I'll bring it up a little bit 
later. 

1903
01:42:55,960 --> 01:42:58,360
But that's what this Rizzo 
printed version of it is. 

1904
01:42:58,720 --> 01:43:00,960
But they have put out so far 
what they've been able to find 

1905
01:43:00,960 --> 01:43:04,280
and what you can find on their 
website is 3 zenes. 

1906
01:43:04,480 --> 01:43:07,280
One of them is called Weird 
WYRD. 

1907
01:43:07,480 --> 01:43:10,960
This is a Zine about Mordheim 
issue one. 

1908
01:43:10,960 --> 01:43:13,680
Hopefully there's more. 
These are probably, I want to 

1909
01:43:13,680 --> 01:43:16,120
say again, the most lo fi scenes
that are out there. 

1910
01:43:16,120 --> 01:43:21,200
These are clearly again printed 
locally or printed at home, 

1911
01:43:21,880 --> 01:43:24,560
stapled together. 
This is definitely a picture I 

1912
01:43:24,560 --> 01:43:27,880
think from the box art of the 
Morde High board game slapped on

1913
01:43:27,880 --> 01:43:29,560
the front. 
Yeah, yeah, yeah. 

1914
01:43:30,000 --> 01:43:33,480
And issue 1 is it's pretty short
too. 

1915
01:43:33,480 --> 01:43:37,240
It's, it's only, I think maybe 
like 8 to 12 pages, but 

1916
01:43:37,240 --> 01:43:40,760
basically it starts with an 
introduction to what the Zine 

1917
01:43:40,760 --> 01:43:43,080
is, which gives a little bit of 
history of Mordheim and kind of 

1918
01:43:43,080 --> 01:43:44,440
why they're writing about 
Mordheim. 

1919
01:43:45,320 --> 01:43:47,800
And again in the Ink 28 space, 
like one of the biggest games 

1920
01:43:47,800 --> 01:43:51,120
out there really is Mordheim. 
That's another one of the kind 

1921
01:43:51,120 --> 01:43:52,400
of touchdowns of the Ink 28 
space. 

1922
01:43:53,200 --> 01:43:56,640
But they talk about Mordheim and
Adapticon and then they talk 

1923
01:43:56,640 --> 01:44:00,080
about the Chessmen, which is a 
group of people who made minis 

1924
01:44:00,080 --> 01:44:02,480
and boards and stuff for 
Mordheim. 

1925
01:44:03,120 --> 01:44:06,640
And they kind of go into their 
experience with it and then talk

1926
01:44:06,640 --> 01:44:12,600
about the Carnival of Chaos, 
which is a war band in in 

1927
01:44:13,240 --> 01:44:15,040
Mordheim as well. 
And then have some pictures of 

1928
01:44:15,040 --> 01:44:17,000
some sculpts in the back. 
And that's pretty much it. 

1929
01:44:17,400 --> 01:44:19,960
And I, this is one of the ones I
love the most, honestly. 

1930
01:44:19,960 --> 01:44:24,600
Like it's if, if there's such 
Persine is the word that Steve 

1931
01:44:24,600 --> 01:44:27,200
used this if there, if there 
isn't a Persine, this is the 

1932
01:44:27,200 --> 01:44:29,040
fucking one. 
It literally is like how I feel 

1933
01:44:29,040 --> 01:44:31,080
about Mordheim, my friends that 
play Mordheim and what I've done

1934
01:44:31,080 --> 01:44:32,960
with Mordheim. 
That's what this is. 

1935
01:44:33,120 --> 01:44:35,320
This is literally a glimpse into
this person's experience with 

1936
01:44:35,320 --> 01:44:37,200
Mordheim, and it's incredible. 
I loved it. 

1937
01:44:37,880 --> 01:44:41,160
So if you've ever played 
Mordheim, this happens under the

1938
01:44:41,160 --> 01:44:42,640
dice fest, probably at Adepticon
as well. 

1939
01:44:42,640 --> 01:44:45,520
But what people will do is 
they'll make little zenes about 

1940
01:44:45,520 --> 01:44:48,880
their war band and they'll give 
them to you when you play 

1941
01:44:48,880 --> 01:44:51,000
against them. 
And in it will be like 

1942
01:44:51,000 --> 01:44:53,880
information about the characters
and stuff in their lore and 

1943
01:44:53,880 --> 01:44:56,480
stuff like that. 
And what this feels like is that

1944
01:44:57,040 --> 01:45:00,440
just take into like the next 
step of being like, also here's 

1945
01:45:00,440 --> 01:45:02,800
my actual experience at 
Adepticon and how I feel about 

1946
01:45:02,800 --> 01:45:05,720
Mordheim, which is like really 
sick. 

1947
01:45:05,720 --> 01:45:09,240
But it feels like a continuation
of that kind of culture where 

1948
01:45:09,240 --> 01:45:12,200
people make little zenes about 
their characters and give them, 

1949
01:45:12,320 --> 01:45:14,360
which is really cool. 
It's like the coolest fucking 

1950
01:45:14,360 --> 01:45:16,400
part of that game. 
It's like so sick people really 

1951
01:45:16,400 --> 01:45:18,680
get into it. 
That's the coolest game I've 

1952
01:45:18,680 --> 01:45:20,760
ever heard of my entire life. 
If someone, if I was playing a 

1953
01:45:20,760 --> 01:45:23,120
game with somebody and they're 
like, oh, by the way, here's a 

1954
01:45:23,240 --> 01:45:27,520
Zen that of the lower of my war 
band, I would freak the fuck out

1955
01:45:27,520 --> 01:45:29,400
like that would be. 
It's an actual thing. 

1956
01:45:29,400 --> 01:45:32,520
It's like, honestly, it's what's
so fucking funny about Mordheim 

1957
01:45:32,800 --> 01:45:35,440
is basically everybody thinks 
the rules kind of fucking suck. 

1958
01:45:35,440 --> 01:45:38,120
Like, like the rules are fine. 
Like they're cool. 

1959
01:45:38,120 --> 01:45:40,120
The fun parts about the rules 
are what happens between the 

1960
01:45:40,120 --> 01:45:43,040
games when your war band like 
levels up or gets like or gets 

1961
01:45:43,040 --> 01:45:45,640
sold into the pits because you 
rolled poorly on like a table. 

1962
01:45:45,640 --> 01:45:47,360
You know, like there's just like
funny shit that happens in 

1963
01:45:47,360 --> 01:45:50,560
between the games, but like the 
rules themselves, like people 

1964
01:45:50,560 --> 01:45:54,760
really don't really care about 
like it's, which is kind of like

1965
01:45:54,760 --> 01:45:56,680
what you talked about with like 
the original, like Inc 

1966
01:45:56,840 --> 01:45:59,680
inquisitor 54, which turned into
what it what happens now. 

1967
01:45:59,680 --> 01:46:03,160
But people just want to make 
stuff and like tell stories. 

1968
01:46:03,320 --> 01:46:06,320
So it's like like I'm serious. 
People will like print out 

1969
01:46:06,320 --> 01:46:09,560
little hand folded stapled zines
that they'll give to people that

1970
01:46:09,560 --> 01:46:11,880
they play against. 
It's like it's so sick. 

1971
01:46:11,880 --> 01:46:14,600
And, and like you said, that's 
what like this is like a good 

1972
01:46:14,600 --> 01:46:17,720
example of that Persian like 
personal Zine kind of thing 

1973
01:46:17,880 --> 01:46:19,840
where somebody's really just 
talking about their favorite 

1974
01:46:19,840 --> 01:46:21,920
game and like their experience 
with it, which is like like 

1975
01:46:21,960 --> 01:46:24,040
really cool. 
And hopefully like people who 

1976
01:46:24,040 --> 01:46:26,560
are like being inspired. 
What we're talking about can see

1977
01:46:26,560 --> 01:46:30,120
that like the bearer to entry is
like pretty fucking low. 

1978
01:46:30,440 --> 01:46:34,120
Like basically like the, if you 
look at the graphic design, like

1979
01:46:34,120 --> 01:46:36,640
half the shit they just ripped 
from Bortheim, like the, the 

1980
01:46:36,640 --> 01:46:38,400
little like special letters and 
stuff. 

1981
01:46:38,400 --> 01:46:40,960
They just like, you know, you 
could literally just print out 

1982
01:46:40,960 --> 01:46:44,840
like go find a fucking bootleg 
copy online of Bortheim, like a 

1983
01:46:44,840 --> 01:46:47,400
digital PDF, print it out, cut 
out the fucking letters to make 

1984
01:46:47,400 --> 01:46:50,400
cool little headers and and then
the rest you just do on like 

1985
01:46:50,400 --> 01:46:52,720
Google Docs, like it's this 
isn't the barred entry. 

1986
01:46:52,720 --> 01:46:55,000
Is is on the ground. 
If you want to like make this 

1987
01:46:55,000 --> 01:46:57,160
stuff, you know. 
But it's because this is what 

1988
01:46:57,160 --> 01:46:58,880
Zenes are. 
And I know this is a 

1989
01:46:58,880 --> 01:47:01,280
conversation and and things 
change and things evolve and 

1990
01:47:01,280 --> 01:47:03,920
stuff like that. 
But when Zenes came out, Zenes 

1991
01:47:03,920 --> 01:47:07,080
were were I mean, I'm not even 
going to get in the history of 

1992
01:47:07,080 --> 01:47:08,680
Zenes, but they originally were 
like, I don't want to say 

1993
01:47:08,680 --> 01:47:11,600
propagate, but they were like 
things that you passed out that 

1994
01:47:11,600 --> 01:47:12,880
information and things that were
going on. 

1995
01:47:13,080 --> 01:47:16,320
And then yeah, yeah, when they 
became kind of more of a gaming 

1996
01:47:16,320 --> 01:47:18,480
zenith, stuff like that. 
They still started out as more 

1997
01:47:18,480 --> 01:47:21,440
like this a shit you made at 
home, a thing that you you cut 

1998
01:47:21,440 --> 01:47:24,280
out and put together and and and
stapled and and did it. 

1999
01:47:24,440 --> 01:47:26,960
It wasn't fucking pay a mix am 
to to do. 

2000
01:47:26,960 --> 01:47:32,040
Your Polish Stevens scare you. 
You don't need. 

2001
01:47:32,880 --> 01:47:36,440
You just need opinions. 
That's all you fucking need. 

2002
01:47:36,520 --> 01:47:39,360
And a will. 
Opinions and a will to to see it

2003
01:47:39,360 --> 01:47:42,880
through and you'll, you'll end 
up making cool stuff like this. 

2004
01:47:42,880 --> 01:47:46,640
Like it's just but your shit's 
going to be cool just because 

2005
01:47:46,640 --> 01:47:48,360
you make it. 
Like that's all that is 

2006
01:47:48,360 --> 01:47:51,120
necessary. 
This Zen is so fucking cool. 

2007
01:47:51,120 --> 01:47:53,360
And again, it's not hyper 
polished it like you said, it's 

2008
01:47:53,360 --> 01:47:55,320
probably put together in like 
Google Docs maybe. 

2009
01:47:56,160 --> 01:47:58,720
And and it looks incredible and 
it's one of my favorite Zenes 

2010
01:47:58,720 --> 01:48:01,840
because of that exact thing. 
And so many people want this DIY

2011
01:48:01,840 --> 01:48:02,800
thing. 
And it's one of the things that 

2012
01:48:02,800 --> 01:48:06,040
made me really pull into the in 
28 space and the skirmish space 

2013
01:48:06,400 --> 01:48:09,680
is the DIY aspect of everything,
including the Zenes that they 

2014
01:48:09,680 --> 01:48:11,680
put out. 
They're not hyper polished. 

2015
01:48:11,680 --> 01:48:13,480
They're not done up to the 
nines. 

2016
01:48:13,480 --> 01:48:15,920
They're not trying to make 
$10,000 on the Kickstarter for 

2017
01:48:15,920 --> 01:48:17,400
it. 
They just had a cool idea. 

2018
01:48:17,400 --> 01:48:19,840
They stop it on paper and hand 
it to some people, you know, 

2019
01:48:19,840 --> 01:48:21,760
like these Zen's are all free 
online. 

2020
01:48:21,960 --> 01:48:23,840
Like you can buy them, you can 
physically get them. 

2021
01:48:23,880 --> 01:48:26,560
And it literally it's like, send
me 10 bucks over Instagram and 

2022
01:48:26,560 --> 01:48:27,840
I'll send you a Zen or something
like that. 

2023
01:48:27,840 --> 01:48:30,520
You know what I mean? 
Like there or, or just go to the

2024
01:48:30,520 --> 01:48:33,400
website and read it for free. 
I mean, look, I'll go to the 

2025
01:48:33,400 --> 01:48:36,000
website right now. 
We'll go boom, right? 

2026
01:48:36,120 --> 01:48:37,840
Here's the fucking website, 
right? 

2027
01:48:37,840 --> 01:48:39,560
It's got all three of the zines 
that I'm talking about. 

2028
01:48:39,760 --> 01:48:43,280
Maybe not #2 it should, though. 
I think you have to pull it from

2029
01:48:43,280 --> 01:48:44,400
somewhere else. 
But this is under high 

2030
01:48:44,400 --> 01:48:46,400
propagandist issue one. 
This is weird. 

2031
01:48:46,400 --> 01:48:48,720
Issue 1. 
I click this and it takes me 

2032
01:48:48,720 --> 01:48:52,360
into boom like an online version
of Acrobat that lets me read the

2033
01:48:52,360 --> 01:48:54,600
entire Zine straight through, 
right? 

2034
01:48:54,600 --> 01:48:56,640
And, and it's even in color on 
here. 

2035
01:48:57,120 --> 01:49:02,440
That's that's how easy it is to 
to put to put this stuff out. 

2036
01:49:02,480 --> 01:49:06,720
So anyway, so the first one is 
about Mordheim and the other two

2037
01:49:06,720 --> 01:49:10,160
are about Necromunda, both of 
which are pretty popular games 

2038
01:49:10,160 --> 01:49:12,360
in the space. 
So the first one I have this is 

2039
01:49:12,360 --> 01:49:13,960
from the French shopping and 
I'll talk about that a little 

2040
01:49:13,960 --> 01:49:15,840
bit more later. 
But this is a Zine about 

2041
01:49:15,840 --> 01:49:19,120
Necromunda. 
It has it talks about Adepticon 

2042
01:49:19,120 --> 01:49:23,520
2025, the new Sekundis game that
dropped at the time different 

2043
01:49:23,520 --> 01:49:25,280
cool stuff. 
And I love that the covers in 

2044
01:49:25,280 --> 01:49:28,360
green and the insides in pink, 
which my camera currently is not

2045
01:49:28,360 --> 01:49:30,560
going to love, but it talks 
about Mordheim. 

2046
01:49:30,560 --> 01:49:32,120
It talks about their experience 
with more time. 

2047
01:49:32,120 --> 01:49:34,680
It talks about more time. 
It talks about Depticon again, 

2048
01:49:34,880 --> 01:49:37,120
this is a Persian. 
Like this is really their 

2049
01:49:37,120 --> 01:49:39,280
experiences with the things that
they're encountering. 

2050
01:49:39,960 --> 01:49:43,200
It literally breaks down like 
the entire Depticon 2025, even 

2051
01:49:43,200 --> 01:49:46,280
going into like golden demon and
like all that kind of stuff, 

2052
01:49:46,280 --> 01:49:49,040
like final thoughts about about 
everything that was going on. 

2053
01:49:49,040 --> 01:49:51,960
This is literally just like 
their experiences with it. 

2054
01:49:52,440 --> 01:49:55,560
It's their thoughts on the 
Necromundo hype sagunas that 

2055
01:49:55,560 --> 01:49:57,200
came out at the time and then in
the back. 

2056
01:49:57,200 --> 01:49:59,920
I think they have some like 
archaeotech for for Necromundo. 

2057
01:50:00,040 --> 01:50:01,880
This is incredible. 
I love, love this thing so much.

2058
01:50:01,920 --> 01:50:06,800
It's, it's, it's insane #2 does 
kind of learn more into content,

2059
01:50:07,200 --> 01:50:10,760
this one specifically. 
And then it came with some 

2060
01:50:10,760 --> 01:50:14,720
printed out stuff for it too. 
A scenario for for running. 

2061
01:50:14,720 --> 01:50:17,160
This for those who don't know 
Neckermud is basically fantasy, 

2062
01:50:17,520 --> 01:50:20,280
sorry, sci-fi, more time like 
it's different, but it's like 

2063
01:50:20,520 --> 01:50:23,040
the same kind of touchstone 
where it's like this old dead 

2064
01:50:23,040 --> 01:50:26,880
game that people play because we
love old dead games for you 

2065
01:50:26,880 --> 01:50:29,480
know, but it's not even it's. 
A. 

2066
01:50:29,760 --> 01:50:31,800
There's a current. 
There's current, there's, 

2067
01:50:31,920 --> 01:50:34,160
there's issue #3 they just came 
out but. 

2068
01:50:34,440 --> 01:50:36,400
Yes, the version people like to 
play is like the. 

2069
01:50:36,480 --> 01:50:38,320
Is the old version, Yeah, 
absolutely. 

2070
01:50:38,760 --> 01:50:42,000
But well, Necramunda is like, if
you know, 40K at all the space 

2071
01:50:42,000 --> 01:50:45,560
marines and shit like that. 
Yeah, the, the, the fucking 

2072
01:50:45,560 --> 01:50:48,160
planets will often have these 
like hive cities where it's just

2073
01:50:48,160 --> 01:50:50,680
this like fucking hive of people
with like a billion people in 

2074
01:50:50,680 --> 01:50:53,640
this like tiny little space. 
And one of those is Mordon, 

2075
01:50:53,640 --> 01:50:54,920
which is full of like hives and 
stuff. 

2076
01:50:55,240 --> 01:50:58,440
But one of them is Necramunda. 
Or Necramunda, yeah, which is 

2077
01:50:58,640 --> 01:51:03,760
Hives, yeah #2 is all about 
specifically like a Nergal 

2078
01:51:04,120 --> 01:51:06,120
cultist gang. 
In the beginning here, it 

2079
01:51:06,120 --> 01:51:07,840
basically talked about the the 
rules don't matter for 

2080
01:51:07,840 --> 01:51:08,880
Necromundo. 
It's there. 

2081
01:51:08,880 --> 01:51:10,600
It's like an editorial about 
where they're saying just play 

2082
01:51:10,600 --> 01:51:12,040
the fucking game, like do 
whatever. 

2083
01:51:12,040 --> 01:51:13,440
There's just five versions of it
already. 

2084
01:51:13,520 --> 01:51:15,360
Yeah, yeah. 
Yeah, and then there's a whole 

2085
01:51:15,360 --> 01:51:18,320
big thing here, literally 
spelling out a whole Cult of 

2086
01:51:18,320 --> 01:51:20,320
Nergal. 
Cult of Nergal gang rules, 

2087
01:51:20,320 --> 01:51:23,000
everything for it. 
A final thought in the back here

2088
01:51:23,000 --> 01:51:25,160
that talks about like old 
Necromund art versus new 

2089
01:51:25,160 --> 01:51:28,240
Necromund art, which old GW art 
is a million times better than 

2090
01:51:28,240 --> 01:51:30,000
new GW art. 
You just have to look at the 

2091
01:51:30,040 --> 01:51:33,840
covers and then again, like this
is just boom printed out that 

2092
01:51:33,840 --> 01:51:36,120
was slipped in this the thing 
before it got sent to me 

2093
01:51:37,600 --> 01:51:42,400
scenarios for the the the things
that that this is for like this 

2094
01:51:42,400 --> 01:51:44,760
couldn't be fucking cooler. 
These are some of my favorite 

2095
01:51:44,760 --> 01:51:48,200
ones just because of how like 
DIY all of these are. 

2096
01:51:48,200 --> 01:51:51,360
So this is cursed manufactorum 
and. 

2097
01:51:51,400 --> 01:51:53,560
Feels like your homie. 
Feels like your homie whipped up

2098
01:51:53,560 --> 01:51:56,520
a scenario and just sent you 
like the like the file. 

2099
01:51:57,040 --> 01:51:58,200
Like that's what it feels like, 
those little. 

2100
01:51:58,200 --> 01:51:58,920
Burnouts. 
What it is? 

2101
01:51:59,400 --> 01:52:01,960
Yeah, which is like, so which is
the fucking best, right? 

2102
01:52:01,960 --> 01:52:04,200
Like it, it's so tight. 
Yeah, all. 

2103
01:52:05,640 --> 01:52:07,120
Right. 
OK, so we are done with 

2104
01:52:07,120 --> 01:52:09,280
magazines and zines. 
What we have next we're getting 

2105
01:52:09,280 --> 01:52:13,080
into digests or digest sized 
thing. 

2106
01:52:13,080 --> 01:52:20,480
So the first one we're going to 
talk about is Tabletop and War 

2107
01:52:20,480 --> 01:52:22,800
Game Digest. 
This is put out by. 

2108
01:52:22,800 --> 01:52:25,720
Slade Day, the newest one in our
list. 

2109
01:52:26,480 --> 01:52:29,440
I think so considering it came 
out September October of 2025. 

2110
01:52:29,440 --> 01:52:34,640
I do think it is the newest one 
but it is cool shit and thick as

2111
01:52:34,640 --> 01:52:36,560
a brick. 
It is. 

2112
01:52:36,840 --> 01:52:39,400
This is put out by Slade Gulen 
of I'm probably saying that 

2113
01:52:39,400 --> 01:52:41,520
wrong. 
This is X Obscurus. 

2114
01:52:42,480 --> 01:52:44,120
I got a bunch of their stuff in 
the other room. 

2115
01:52:44,120 --> 01:52:46,360
They do a bunch of cool minis. 
They do a bunch of cool like 

2116
01:52:47,960 --> 01:52:49,640
pewter. 
Pewter hand casts stuff. 

2117
01:52:49,640 --> 01:52:52,400
Yeah, yeah, yeah. 
Yeah, as well as working on a 

2118
01:52:52,400 --> 01:52:54,920
game, Blood Red Blades, I have a
bunch of those menus in the 

2119
01:52:54,920 --> 01:52:58,240
other room too. 
But this did launch in 2025, 

2120
01:52:58,240 --> 01:53:01,720
September, October 2025. 
It is a gaming digest by the 

2121
01:53:01,720 --> 01:53:04,800
community, for the community, 
Composed entirely of community 

2122
01:53:04,800 --> 01:53:06,760
submissions. 
It aims to keep the hobby 

2123
01:53:06,760 --> 01:53:10,120
community stoked, inspired, and 
collaborative. 

2124
01:53:11,880 --> 01:53:14,320
I should have the PDF 
downloaded. 

2125
01:53:14,840 --> 01:53:16,560
There it is. 
Yeah, and as you said, it's 

2126
01:53:16,560 --> 01:53:19,800
literally all contributor 
submissions. 

2127
01:53:19,800 --> 01:53:23,720
Like the whole thing is just 
contributor submissions, which 

2128
01:53:23,720 --> 01:53:25,920
is like really awesome. 
It's just basically he's like, 

2129
01:53:25,920 --> 01:53:28,440
here's a platform for everybody 
just to to submit whatever the 

2130
01:53:28,440 --> 01:53:30,920
fuck they want and I'm going to 
publish it in this like which 

2131
01:53:30,920 --> 01:53:36,440
this one also really Harkins 
back to like old school like 

2132
01:53:36,640 --> 01:53:40,440
self published community 
published like tabletop and were

2133
01:53:40,840 --> 01:53:43,280
gaming like publications, which 
was like a thing back in the 

2134
01:53:43,280 --> 01:53:44,800
day. 
Like when he's, when he's 

2135
01:53:44,800 --> 01:53:47,080
channeling here, it was a thing 
where, you know, before blogs 

2136
01:53:47,080 --> 01:53:49,320
and stuff existed, people would 
kind of all send their 

2137
01:53:49,320 --> 01:53:52,040
submissions to one duty, package
it and then send it out to 

2138
01:53:52,040 --> 01:53:54,320
everybody all together. 
That was like a thing that used 

2139
01:53:54,320 --> 01:53:56,920
to happen. 
That's what this is like a heart

2140
01:53:56,920 --> 01:54:01,480
getting back to. 
I want to do that so bad where I

2141
01:54:01,480 --> 01:54:05,800
just you, you put a Zine 
together and everyone prints you

2142
01:54:05,800 --> 01:54:12,600
5 copies of their thing, right? 
And then you or 10 or whatever, 

2143
01:54:12,600 --> 01:54:16,640
just send me a stack and then I 
put them all together, mail one 

2144
01:54:16,640 --> 01:54:18,520
back to everybody. 
And then you have like 10 

2145
01:54:18,520 --> 01:54:21,560
leftover to like give away or do
with or do do whatever. 

2146
01:54:21,560 --> 01:54:23,480
I mean, if you have everyone 
maybe like 30 copies of their 

2147
01:54:23,480 --> 01:54:26,920
shit, you can give away fucking.
I guess if there's 10 people you

2148
01:54:26,920 --> 01:54:28,160
can do a 20. 
But you know what I'm saying? 

2149
01:54:28,160 --> 01:54:29,320
Like. 
No, just. 

2150
01:54:29,680 --> 01:54:32,440
Mail it to one person, collate 
it all by one person, mail it 

2151
01:54:32,440 --> 01:54:34,320
all back. 
That's a dream. 

2152
01:54:34,320 --> 01:54:36,960
If it's just like your group to 
actually physically have that 

2153
01:54:36,960 --> 01:54:39,520
because instead of having it all
in a Discord channel somewhere 

2154
01:54:39,800 --> 01:54:42,560
like being like, no, print it 
out, send it to me and then 

2155
01:54:42,560 --> 01:54:44,800
we'll, we'll have a Zine. 
Like imagine if your Discord 

2156
01:54:44,800 --> 01:54:47,160
channel had a Zine that you put 
out like every three months of 

2157
01:54:47,160 --> 01:54:49,600
just all the stuff that people 
put together that only went to 

2158
01:54:49,600 --> 01:54:51,120
you because you submitted 
something. 

2159
01:54:51,120 --> 01:54:53,120
Like if you don't send me a 
piece of paper, you're not going

2160
01:54:53,120 --> 01:54:55,000
to get a copy of the Zine 
because I need your piece of 

2161
01:54:55,000 --> 01:54:58,400
paper to send you back like your
version of it, which would be 

2162
01:54:58,400 --> 01:55:00,720
incredible. 
Which like you're saying that 

2163
01:55:00,720 --> 01:55:03,600
and like, but we're not kidding.
Like this used to be how this 

2164
01:55:03,600 --> 01:55:06,000
stuff happened, like pre 
Internet, like this is this is a

2165
01:55:06,000 --> 01:55:07,640
real thing. 
I don't remember what they were 

2166
01:55:07,640 --> 01:55:09,360
called. 
There's like a name for what 

2167
01:55:09,360 --> 01:55:12,000
this was. 
But you know, you didn't have 

2168
01:55:12,000 --> 01:55:14,680
discord, you didn't even have 
like forums like pre Internet, 

2169
01:55:14,680 --> 01:55:17,600
right? 
So like literally you connected,

2170
01:55:17,600 --> 01:55:20,040
you stayed connected with people
who weren't in your city via the

2171
01:55:20,040 --> 01:55:24,560
mail via via like paper mail. 
And they would send all their 

2172
01:55:24,560 --> 01:55:28,240
submissions in. 
And I think Slate even kind of 

2173
01:55:28,240 --> 01:55:31,360
when he first started talking 
about this out, this is what 

2174
01:55:31,360 --> 01:55:34,400
he's like trying to harken back 
to is everybody would send in 

2175
01:55:34,400 --> 01:55:36,200
their submissions. 
And like you're saying, a dude 

2176
01:55:36,200 --> 01:55:39,240
would get it all together, maybe
turn it into like an actual 

2177
01:55:39,240 --> 01:55:42,040
little booklet, probably not 
probably into a packet staple. 

2178
01:55:42,040 --> 01:55:44,320
That would, what they probably 
do is put all the paper 

2179
01:55:44,320 --> 01:55:46,840
together, do like 3 staples on 
the side, you know, so it's like

2180
01:55:46,840 --> 01:55:49,560
a book, but it's not really. 
And then just would ship it out 

2181
01:55:49,560 --> 01:55:50,880
to everybody. 
One dude would organize it. 

2182
01:55:50,880 --> 01:55:54,160
And that's how you got your, 
your like, that's how you found 

2183
01:55:54,160 --> 01:55:56,200
out like the campaign your 
friend was running. 

2184
01:55:56,200 --> 01:55:59,720
That's how you found out like 
the cool new supplements that 

2185
01:55:59,720 --> 01:56:02,240
your friend wrote. 
You know, that's how all of that

2186
01:56:02,240 --> 01:56:08,240
stuff stayed connected, which is
sounds incredibly inefficient, 

2187
01:56:08,320 --> 01:56:11,440
but also really, really sick. 
That sounds sick as fuck. 

2188
01:56:11,640 --> 01:56:15,160
Like that sounds incredible. 
I mean even just looking at the 

2189
01:56:15,320 --> 01:56:17,960
the inside page here where it 
talks about submissions wanted 

2190
01:56:18,200 --> 01:56:22,200
like that, the even the graphic 
design, all that it Harkins back

2191
01:56:22,200 --> 01:56:25,920
so fucking hard like no page 
limit exclamation point like 5 

2192
01:56:25,920 --> 01:56:28,360
1/2 by 8 and a half page sides 
like have an idea not listed. 

2193
01:56:28,360 --> 01:56:31,320
Shoot me an e-mail like submit 
to here like do this, do that 

2194
01:56:31,600 --> 01:56:33,920
and it says at the bottom 
submissions will be published 

2195
01:56:34,080 --> 01:56:36,080
November, December. 
I think it originally was 

2196
01:56:36,080 --> 01:56:39,360
supposed to be a monthly thing, 
but I'm sorry. 

2197
01:56:39,840 --> 01:56:43,840
Yeah, it's 124 pages. 
When I saw him say monthly 

2198
01:56:43,840 --> 01:56:46,840
because I've I met Slade at 
under the dice fest, he's the 

2199
01:56:46,840 --> 01:56:49,760
fucking coolest dude ever. 
But when I saw him mentioned 

2200
01:56:49,760 --> 01:56:52,280
monthly and I had already done 
like the first issue was working

2201
01:56:52,280 --> 01:56:54,040
on issue 2 of glave. 
When I said was going to be 

2202
01:56:54,040 --> 01:56:57,720
quarterly, which I think we're 
about, to me it'll be like three

2203
01:56:57,720 --> 01:57:00,520
issues, which is like good, but 
even quarterly I was like, 

2204
01:57:00,520 --> 01:57:02,120
that's crazy. 
But then seeing him trying to do

2205
01:57:02,120 --> 01:57:04,960
this multi, I was like, bro, you
are, what are you talking about?

2206
01:57:05,280 --> 01:57:08,880
Like what are you talking about?
Even just the term time to print

2207
01:57:08,880 --> 01:57:12,320
it would be insane. 
So I think, I think he even came

2208
01:57:12,320 --> 01:57:14,200
out and said it's probably going
to be quarterly or something at 

2209
01:57:14,200 --> 01:57:15,240
this point, which is really 
great. 

2210
01:57:15,560 --> 01:57:18,800
But I don't know if he expected 
it to be 125 pages for the first

2211
01:57:19,800 --> 01:57:22,800
one, but it is. 
But you know, running through a 

2212
01:57:22,800 --> 01:57:25,840
lot of this stuff and this, 
since this is all community 

2213
01:57:25,840 --> 01:57:28,840
submissions, it's really cool 
little spotlight of what the 

2214
01:57:28,840 --> 01:57:30,280
community is fucking doing. 
You know what I mean? 

2215
01:57:30,280 --> 01:57:33,520
Which is great. 
So running through stuff here, 

2216
01:57:33,520 --> 01:57:37,080
we got twin tailed ruin scenes 
from a Mordheim campaign. 

2217
01:57:37,680 --> 01:57:39,640
We got Vassal and AD and D 
playable race. 

2218
01:57:40,640 --> 01:57:42,840
You got plot armor, a Mordheim 
house rules. 

2219
01:57:43,640 --> 01:57:46,240
You got voices from the past, 
which is hobby articles and 

2220
01:57:46,240 --> 01:57:48,240
letters from decades past, which
is super fun to read because 

2221
01:57:48,240 --> 01:57:50,200
exactly what we talked about 
before and people are really mad

2222
01:57:50,200 --> 01:57:51,240
about something they let you 
know. 

2223
01:57:51,520 --> 01:57:55,680
Yeah, we got Flames of Orion 
faction, Renegade Kaiju, Defense

2224
01:57:55,680 --> 01:57:59,960
Force a whole game from Hodag, 
Magic Gathering deck guide Off 

2225
01:57:59,960 --> 01:58:03,200
the wall. 
We got a guide to hosting 

2226
01:58:03,200 --> 01:58:06,360
beginner painting event, which 
is a really fucking cool thing. 

2227
01:58:07,000 --> 01:58:09,120
Collection of hobby submissions,
sculpting tutorial. 

2228
01:58:09,120 --> 01:58:11,800
No other sculpting tutorial. 
Another guy for hosting events, 

2229
01:58:11,960 --> 01:58:15,640
another Flames of Orion rule set
event recap, mini game 

2230
01:58:15,640 --> 01:58:19,560
supplements for teach RPGs. 
And then in the back there's a 

2231
01:58:19,560 --> 01:58:21,640
bulletin board for announcement 
letters and shout outs and then 

2232
01:58:21,640 --> 01:58:23,760
some upcoming event stuff in all
the way in the back. 

2233
01:58:23,760 --> 01:58:28,760
So and it's 125 pages of like 
old school style, very small 

2234
01:58:28,760 --> 01:58:29,840
fucking. 
I mean, it's a little bit 

2235
01:58:29,840 --> 01:58:31,240
different. 
Everyone submitted something 

2236
01:58:31,240 --> 01:58:32,680
with different sizes and things 
like that. 

2237
01:58:32,960 --> 01:58:37,800
But it's a lot of it is very 
small text which is. 

2238
01:58:37,800 --> 01:58:40,000
Crazy, I think. 
I think what he says is 

2239
01:58:40,000 --> 01:58:44,360
basically like you can send me 
the what did you say 5 by 5, 1/2

2240
01:58:44,360 --> 01:58:46,720
by 8 or is that? 
What, 5 1/2? 

2241
01:58:46,720 --> 01:58:50,120
I think it's 8. 
And a half 5 1/2 by 8, he's 

2242
01:58:50,120 --> 01:58:52,720
like, you can send me the like 
laid out version or just send me

2243
01:58:52,720 --> 01:58:55,600
the text and I will just like 
put it in, which I think is 

2244
01:58:55,600 --> 01:58:57,800
where you get these ones where 
it's just like typewriter, like 

2245
01:58:57,800 --> 01:59:03,120
Courier font, just like really 
fucking bare bones, which is, 

2246
01:59:03,360 --> 01:59:04,800
you know, like exactly what 
we're describing. 

2247
01:59:04,800 --> 01:59:07,320
He literally just takes what 
people sent, slapped it in a in 

2248
01:59:07,320 --> 01:59:10,360
a file altogether and and that's
that's it. 

2249
01:59:10,360 --> 01:59:13,560
Like no additional effort into 
making this like a cohesive 

2250
01:59:13,560 --> 01:59:15,160
thing in like the best way you 
know? 

2251
01:59:15,480 --> 01:59:18,720
Yeah, in the absolute best way, 
which I then can understand. 

2252
01:59:18,720 --> 01:59:20,520
Kind of like why he thought 
maybe you could do it every 

2253
01:59:20,520 --> 01:59:23,760
month, but that's still a lot. 
It's still a lot of logistics, 

2254
01:59:23,840 --> 01:59:25,160
yeah. 
But the amount of stuff in here 

2255
01:59:25,160 --> 01:59:27,280
too, even like the ads and stuff
they go through, like here's a 

2256
01:59:27,280 --> 01:59:30,720
whole like 2 page spread for, 
for one of reward CC 10K from, 

2257
01:59:30,720 --> 01:59:33,640
from Tanner Simpson, right? 
And there's a whole thing 

2258
01:59:33,800 --> 01:59:37,040
previously put out from Tanner, 
which I actually have a scene 

2259
01:59:37,040 --> 01:59:38,040
for. 
So we'll talk about it a little 

2260
01:59:38,040 --> 01:59:41,720
bit more here in a little bit. 
But I mean the the, the stuff 

2261
01:59:41,720 --> 01:59:44,280
like this, the Mordheim thing, 
like you said, it literally is 

2262
01:59:44,280 --> 01:59:46,000
just like a Mordheim Ed or that 
they just ripped out of a 

2263
01:59:46,000 --> 01:59:48,840
fucking book and put it in here.
It's incredible. 

2264
01:59:48,840 --> 01:59:51,000
It's incredible. 
And even this like the the 

2265
01:59:51,000 --> 01:59:53,200
letters from the past, which are
just like Xerox, like 

2266
01:59:53,200 --> 01:59:56,480
photocopies that are like warped
because they got put on a a copy

2267
01:59:56,480 --> 01:59:59,360
machine. 
Incredible, incredible stuff. 

2268
01:59:59,360 --> 02:00:03,440
So it's this one. 
I mean, goes hard. 

2269
02:00:03,560 --> 02:00:05,320
It's a lot. 
This is definitely one that I've

2270
02:00:05,320 --> 02:00:07,720
like taken to work sat down with
when I was like do not doing a 

2271
02:00:07,720 --> 02:00:10,600
thing flip through came back to.
I mean, it's like a reader's 

2272
02:00:10,600 --> 02:00:13,160
it's a digest. 
It's like my my mom used to get 

2273
02:00:13,160 --> 02:00:15,320
Reader's Digest at home and they
were all bathroom books that you

2274
02:00:15,320 --> 02:00:17,040
would always. 
Like to say, yeah, put it on 

2275
02:00:17,040 --> 02:00:19,880
your toilet, on your fucking 
toilet thing and just went out. 

2276
02:00:19,880 --> 02:00:22,160
Yeah, got a little something to 
go through it instead of doom 

2277
02:00:22,200 --> 02:00:24,400
scrolling it. 
It's yeah, it's definitely like 

2278
02:00:24,400 --> 02:00:26,240
a brick. 
You have to spend some time to 

2279
02:00:26,240 --> 02:00:29,120
like chew and digest through 
because it's like it is just 

2280
02:00:29,120 --> 02:00:30,920
straight up people sending 
whatever the fuck they want. 

2281
02:00:30,920 --> 02:00:35,160
Which is like really cool but 
requires like some parsing 

2282
02:00:35,160 --> 02:00:39,440
through and taking time with. 
Yeah, yeah, it's, it's it's 

2283
02:00:39,440 --> 02:00:42,560
fantastic. 
I I love this one again as 

2284
02:00:42,560 --> 02:00:45,360
something that you know, the 
other ones, especially the small

2285
02:00:45,360 --> 02:00:47,400
scenes you can kind of just like
flip through have cool, That's 

2286
02:00:47,400 --> 02:00:49,080
great. 
This one as like actual reading 

2287
02:00:49,080 --> 02:00:53,520
material is fantastic. 
But that is tabletop and War 

2288
02:00:53,520 --> 02:00:59,000
Game Digest from X Obscurus next
one. 

2289
02:00:59,120 --> 02:01:00,880
We talked about it a little bit 
already. 

2290
02:01:08,240 --> 02:01:14,960
These bad boys are knock. 
Knock. 

2291
02:01:15,360 --> 02:01:20,920
One through 5 knock is from the 
Mary Mushman. 

2292
02:01:21,680 --> 02:01:25,000
First one was released in 2021. 
It is an adventure gaming bric. 

2293
02:01:25,000 --> 02:01:28,280
A brac is what they describe it 
as, and they also describe it as

2294
02:01:28,320 --> 02:01:31,560
a compendium of miscellanea for 
old school RPGs. 

2295
02:01:31,560 --> 02:01:33,960
This is a bric a brac for OSR 
shit. 

2296
02:01:33,960 --> 02:01:38,200
This is everything compatible 
with OSE and, and anything BX 

2297
02:01:38,200 --> 02:01:39,920
and all the rest of that stuff 
and more. 

2298
02:01:41,560 --> 02:01:44,320
If you're in TRB GS, you fucking
know these like they're they're 

2299
02:01:44,320 --> 02:01:46,920
kind of like a staple at this 
point in in the space, which is 

2300
02:01:46,920 --> 02:01:49,560
really, really cool. 
But on top of that, the art is 

2301
02:01:49,560 --> 02:01:51,440
all fucking incredible. 
I think. 

2302
02:01:52,400 --> 02:01:55,160
Was every cover done by Bruno 
Prosecco or was it just like the

2303
02:01:55,160 --> 02:02:00,440
last couple? 
I do not remember. 

2304
02:02:00,440 --> 02:02:02,560
But like obviously these are all
like Bruno's art. 

2305
02:02:02,560 --> 02:02:04,840
If you know what I'm saying, 
then you know what I'm saying. 

2306
02:02:06,280 --> 02:02:08,560
The cover is Tim Malloy. 
So I think just the last three 

2307
02:02:08,840 --> 02:02:10,560
were that. 
But one of my favorite things 

2308
02:02:10,560 --> 02:02:13,360
about knock is like the covers 
and what they do with them. 

2309
02:02:13,360 --> 02:02:16,520
So offer those in podcast land. 
You can't see this, so watch it 

2310
02:02:16,520 --> 02:02:18,320
or buy it. 
But it's completely like quote 

2311
02:02:18,320 --> 02:02:22,560
UN quote, like virgin cover. 
Like there's no writing or 

2312
02:02:22,560 --> 02:02:25,120
anything on the front cover. 
It's just the image itself. 

2313
02:02:25,400 --> 02:02:27,920
And then on the side cover, it 
will have like the knock and 

2314
02:02:27,920 --> 02:02:32,200
then the stuff on the back, but 
it is a dust jacket so that then

2315
02:02:32,200 --> 02:02:34,240
you get to the actual book. 
And it does have all of the 

2316
02:02:34,480 --> 02:02:37,320
stuff like individual gaming 
brick of brack, like #1 knock, 

2317
02:02:37,320 --> 02:02:39,600
all the kind of things. 
But what I like about the dust 

2318
02:02:39,600 --> 02:02:42,280
cover is that they don't waste a
single bit of space. 

2319
02:02:42,280 --> 02:02:44,680
These things are jam packed, the
layouts incredible, but it's jam

2320
02:02:44,680 --> 02:02:46,560
packed. 
But all of the dust jackets also

2321
02:02:46,560 --> 02:02:51,200
have even more stuff on like 
every possible like level of it 

2322
02:02:51,200 --> 02:02:54,320
as well, to the point where I 
think there's even in some of 

2323
02:02:54,320 --> 02:02:58,880
them, yeah, even the inside like
part that goes along the spine 

2324
02:02:59,120 --> 02:03:02,040
has stuff in it. 
This is a 2D6 reaction table 

2325
02:03:02,440 --> 02:03:04,320
right here. 
They don't waste a single 

2326
02:03:04,320 --> 02:03:08,360
fucking bit of space. 
And then there is even more on 

2327
02:03:08,360 --> 02:03:11,200
like a car that came with it. 
So it's it's incredible the 

2328
02:03:11,200 --> 02:03:12,880
amount of stuff that they get 
put in here. 

2329
02:03:13,160 --> 02:03:16,080
And it is a bric, a brac. 
It is a mix and match. 

2330
02:03:16,080 --> 02:03:18,160
It is adventure stuff. 
It is game stuff. 

2331
02:03:18,160 --> 02:03:23,320
It is, I know like Source of 
Victory has their cyclic dungeon

2332
02:03:23,320 --> 02:03:25,360
generation in here. 
It's literally anything and 

2333
02:03:25,360 --> 02:03:28,640
everything you could possibly 
use for old school games quote 

2334
02:03:28,640 --> 02:03:31,600
UN quote all put together in 
these. 

2335
02:03:31,600 --> 02:03:35,800
Just insane scenes and Matt 
digests. 

2336
02:03:35,880 --> 02:03:37,200
I mean they're. 
Fucking huge. 

2337
02:03:37,640 --> 02:03:40,680
I'd also 10 pages. 
Yeah, like I'd also argue the at

2338
02:03:40,680 --> 02:03:42,720
least the first couple issues. 
I don't know about the later 

2339
02:03:42,720 --> 02:03:46,800
ones, but they're also like an 
archive of early OSR blogs. 

2340
02:03:47,080 --> 02:03:50,720
Like a lot of the articles in 
the first couple ones are not 

2341
02:03:50,720 --> 02:03:54,760
original, like they're reprint. 
They're like in print form. 

2342
02:03:54,760 --> 02:04:00,840
Some of the like essential OSR 
blogs that kind of shaped the 

2343
02:04:00,840 --> 02:04:04,000
culture in that space, like the 
ones that really have defined 

2344
02:04:04,000 --> 02:04:06,760
and like, you know, a lot of 
terms and stuff that we use 

2345
02:04:06,760 --> 02:04:08,920
nowadays are because of these 
original blogs and like play 

2346
02:04:08,920 --> 02:04:10,680
styles come from these like 
original blogs. 

2347
02:04:11,000 --> 02:04:13,960
And they're included in like 
reprinted in here with really 

2348
02:04:13,960 --> 02:04:17,360
dope like crazy layout. 
And there's original content as 

2349
02:04:17,360 --> 02:04:20,600
well in the first few and I'm 
assuming more and more in the 

2350
02:04:20,600 --> 02:04:23,680
later ones. 
But that's what I really love 

2351
02:04:23,680 --> 02:04:28,160
about these is like I, you know,
I have bookmarks on all of 

2352
02:04:28,160 --> 02:04:32,440
these, you know, like important 
blog posts of the past, like 

2353
02:04:32,440 --> 02:04:36,280
however many years that I've 
really like defined the play 

2354
02:04:36,280 --> 02:04:41,760
styles that we have been like 
gravitate towards, But I don't 

2355
02:04:41,760 --> 02:04:45,400
enjoy like I'm not going to go 
through my bookmarks and like, 

2356
02:04:45,400 --> 02:04:49,720
let me read back up on that, you
know, post that that, you know, 

2357
02:04:49,840 --> 02:04:52,280
article about whatever about 
dungeon design. 

2358
02:04:52,280 --> 02:04:54,760
That was. 
So when I first read it like 

2359
02:04:54,760 --> 02:04:57,520
blew my fucking mind. 
But you know, I'm not going to 

2360
02:04:57,520 --> 02:05:00,240
go back like goblin punch, 
right, like Arnold K Goblin 

2361
02:05:00,240 --> 02:05:03,160
punch, like that fucking blog is
pivotal. 

2362
02:05:03,160 --> 02:05:06,280
You know, 10 foot pole, like 
just look the bastion land, like

2363
02:05:06,280 --> 02:05:09,920
all of those fucking dudes are 
like my idols when it comes to 

2364
02:05:09,920 --> 02:05:12,960
like a game design and OSR play 
and all that kind of stuff. 

2365
02:05:12,960 --> 02:05:16,360
They're like the fucking do to 
shaped my taste when it comes to

2366
02:05:16,360 --> 02:05:20,040
tabletop role-playing games. 
And so being able to have like a

2367
02:05:20,040 --> 02:05:24,120
physical book and like a Zine 
that or magazine, I mean, 

2368
02:05:24,120 --> 02:05:26,240
whatever you want to call this 
thing, it's a brick of brackets.

2369
02:05:26,240 --> 02:05:27,840
It's a big fucking brick of 
material. 

2370
02:05:28,160 --> 02:05:31,440
But being able to have that and 
flip through and like see those 

2371
02:05:31,440 --> 02:05:34,000
articles again and like spend 
time with them in this much more

2372
02:05:34,000 --> 02:05:37,200
enjoyable format than like going
on my web browser and pulling up

2373
02:05:37,200 --> 02:05:41,000
like old archive like stuff is 
amazing. 

2374
02:05:41,000 --> 02:05:47,880
It's a a gift to our community. 
And you know, if you know, those

2375
02:05:47,880 --> 02:05:50,640
servers get like explode and 
they don't exist anymore, like 

2376
02:05:50,640 --> 02:05:52,800
we'll have these books that'll 
have like that information. 

2377
02:05:52,800 --> 02:05:56,200
You know, for us, I mean, we've 
seen like blogs go down and 

2378
02:05:56,200 --> 02:05:59,360
we've seen like, you know, some 
of these like these things like 

2379
02:05:59,360 --> 02:06:02,480
disappear before. 
So like being able to have it in

2380
02:06:02,480 --> 02:06:04,800
print, it means that it's never 
going to go away unless you 

2381
02:06:04,800 --> 02:06:07,720
like, you know, burn or 
whatever, like you lose it. 

2382
02:06:07,720 --> 02:06:10,440
But. 
I mean, more and more physical 

2383
02:06:10,440 --> 02:06:13,240
media is incredibly important 
because you can actually own it 

2384
02:06:13,240 --> 02:06:14,960
and it can't be taken away from 
you unless someone physically 

2385
02:06:14,960 --> 02:06:17,040
takes away from you. 
You know, it's not like, you 

2386
02:06:17,040 --> 02:06:19,760
know, buying a movie on on 
Amazon or some shit. 

2387
02:06:19,760 --> 02:06:22,120
And the next time they get rid 
of it, you're 20 bucks is gone, 

2388
02:06:22,120 --> 02:06:24,200
you know, because buying isn't 
owning anymore. 

2389
02:06:24,200 --> 02:06:25,840
So yeah, it's incredibly 
important. 

2390
02:06:25,840 --> 02:06:27,720
I mean, even even when you go 
through the list of contributors

2391
02:06:27,720 --> 02:06:33,160
here hitting the not even all 
the names, but you're talking 

2392
02:06:33,160 --> 02:06:35,640
about people like Amy Allen, 
you're talking about Paolo 

2393
02:06:35,640 --> 02:06:38,360
Greco, you're talking about like
you said, Bryce Lange, Fiona, me

2394
02:06:38,360 --> 02:06:44,120
of guy, Sean McCoy, Chris 
McDowell, Gavin Norman, Sean 

2395
02:06:44,120 --> 02:06:46,600
Stone. 
I mean skull fungus. 

2396
02:06:46,600 --> 02:06:51,280
Just it's an incredible list of 
not only writers or like you 

2397
02:06:51,280 --> 02:06:55,440
said, old articles, but stuff 
and art too. 

2398
02:06:55,440 --> 02:06:57,040
The art throughout the entire 
book is incredible. 

2399
02:06:57,040 --> 02:06:58,720
All of the covers are 
incredible. 

2400
02:06:58,720 --> 02:07:00,480
I mean, it's and does it look 
fucking good? 

2401
02:07:00,800 --> 02:07:02,600
Like it is just an incredible 
they do. 

2402
02:07:02,640 --> 02:07:05,360
They do an incredible stuff 
edited by Eric Newton. 

2403
02:07:05,960 --> 02:07:11,960
But the the the layout always 
done by Olivier revenue, also 

2404
02:07:11,960 --> 02:07:14,600
one of the best in the space, 
especially when you want more 

2405
02:07:14,920 --> 02:07:16,480
something that does lean a 
little bit more. 

2406
02:07:16,480 --> 02:07:19,520
I want to say traditional, but 
with like fucking bite to it. 

2407
02:07:20,200 --> 02:07:23,920
It's it's, it's like if work 
board was legible, you know, 

2408
02:07:24,360 --> 02:07:27,880
it's like, it's got that kind 
of, you know, like even looking 

2409
02:07:27,880 --> 02:07:29,760
at. 
Like the the yellow fucking. 

2410
02:07:29,760 --> 02:07:32,240
Colored. 
Like, you know, public domain, 

2411
02:07:32,400 --> 02:07:34,600
like art, like that kind of 
thing is like, I don't. 

2412
02:07:34,600 --> 02:07:35,760
And I don't mean that in a 
negative way. 

2413
02:07:35,760 --> 02:07:39,560
Like that's, you know, I think 
that art punk stuff is like 

2414
02:07:39,720 --> 02:07:42,600
really cool, you know, and it's 
just it's like tastefully done 

2415
02:07:42,600 --> 02:07:43,960
here where you can actually read
the articles. 

2416
02:07:44,560 --> 02:07:47,520
Yeah, I mean, yeah, that's 
that's that's a that's a 

2417
02:07:47,520 --> 02:07:48,880
conversation. 
I think Merck Borg is very 

2418
02:07:48,880 --> 02:07:51,680
lovable, but but yeah, I, I, I. 
Completely hear what you're 

2419
02:07:51,680 --> 02:07:52,480
saying. 
Completely agree. 

2420
02:07:52,480 --> 02:07:55,040
I mean they they do use a lot of
really good. 

2421
02:07:56,120 --> 02:07:58,960
They just don't get super weird 
with it. 

2422
02:07:58,960 --> 02:08:00,680
But definitely go that's what 
I'm saying. 

2423
02:08:00,680 --> 02:08:02,880
Go hard on it, you know, because
you are going to have pages in 

2424
02:08:02,880 --> 02:08:06,240
here that are like, you know, 
you got white on red. 

2425
02:08:06,240 --> 02:08:08,560
You got pink on. 
Black like they they are they 

2426
02:08:08,560 --> 02:08:11,320
don't shy away from colors and 
fonts and things like that, but 

2427
02:08:11,320 --> 02:08:14,280
they definitely keep it like the
font is almost always still like

2428
02:08:15,200 --> 02:08:17,720
that's what I'm saying 
perpendicular yeah, they take 

2429
02:08:17,720 --> 02:08:20,960
that art punk like in your face 
thing but then they like are 

2430
02:08:20,960 --> 02:08:23,400
actually. 
Like, obviously he does real 

2431
02:08:23,400 --> 02:08:26,080
graphic design and knows that 
you need to like, have the lines

2432
02:08:26,080 --> 02:08:28,840
go across the whole page and 
like, yeah, there's like these 

2433
02:08:28,840 --> 02:08:31,400
things that, you know, you need 
to do to make something, you 

2434
02:08:31,400 --> 02:08:36,000
know, technically easy to read. 
Yeah, I but big, big shout out 

2435
02:08:36,000 --> 02:08:38,200
to the graphic design. 
They're they're they're 

2436
02:08:38,200 --> 02:08:40,200
incredible and all of them are 
absolutely stunning. 

2437
02:08:40,240 --> 02:08:42,800
I mean, when you actually go 
through like the art on all of 

2438
02:08:42,800 --> 02:08:44,760
these. 
And if my camera doesn't focus, 

2439
02:08:44,760 --> 02:08:47,280
I'm going to flip the fuck out. 
But like they're absolutely 

2440
02:08:47,280 --> 02:08:49,520
stunning. 
And again, I think I'm pretty 

2441
02:08:49,520 --> 02:08:52,720
sure I know this is Bruno. 
I'm pretty sure that he's the 

2442
02:08:52,720 --> 02:08:56,840
the cover artist for for all of 
them from three on. 

2443
02:08:57,800 --> 02:09:04,200
But yeah, Bruno Perseco, pretty 
positive this is Bruno as well. 

2444
02:09:05,480 --> 02:09:08,840
And I know the last one is, 
yeah, Bruno's like the last 

2445
02:09:08,840 --> 02:09:12,120
three incredible artists, 
incredibly nice person as well. 

2446
02:09:12,120 --> 02:09:13,400
Worked with them a little bit on
something. 

2447
02:09:14,160 --> 02:09:19,520
But the fact that the art not 
only gets to be like a full 

2448
02:09:19,520 --> 02:09:22,800
front back spread, but you could
have like this virgin cover with

2449
02:09:22,800 --> 02:09:24,720
like all the rest of the stuff 
in it as well. 

2450
02:09:24,720 --> 02:09:28,200
I don't know there, there's not.
This is one of those projects 

2451
02:09:28,200 --> 02:09:30,040
where you look at and you can't 
find anything wrong with it. 

2452
02:09:30,040 --> 02:09:31,440
You know what I mean? 
Like every now and then you'll 

2453
02:09:31,440 --> 02:09:32,840
get something that is like so 
peak. 

2454
02:09:32,840 --> 02:09:35,720
It is like the. 
Thing to strive for and that's 

2455
02:09:35,720 --> 02:09:39,280
what knock is I think to a lot 
of people because you know one 

2456
02:09:39,280 --> 02:09:41,800
of the things one of the that 
they talk about here in the I 

2457
02:09:42,720 --> 02:09:47,400
don't know why it got weird on 
me but one of the things that it

2458
02:09:47,400 --> 02:09:52,760
talks about is in this intro 
part is like what what it is 

2459
02:09:52,760 --> 02:09:59,080
kind of the forward we met at La
Maison I'm sorry Mushman wanted 

2460
02:09:59,080 --> 02:10:02,480
to bring you a snapshot of our 
gaming culture bound into the 

2461
02:10:02,480 --> 02:10:04,800
venerable codex form exactly 
what you're talking about a 

2462
02:10:04,800 --> 02:10:08,720
colorful brick of old timey fun.
The first issue is a bet a bet 

2463
02:10:08,720 --> 02:10:11,560
on your interest and owning 
content you may have read before

2464
02:10:11,560 --> 02:10:14,640
collected in this dense volume 
for posterity and for prep 

2465
02:10:14,640 --> 02:10:16,200
sessions. 
I mean, this is kind of like the

2466
02:10:16,200 --> 02:10:18,720
OSR version of 28 Meg is what it
comes down to. 

2467
02:10:18,800 --> 02:10:19,760
Yeah, exactly. 
Yeah. 

2468
02:10:20,720 --> 02:10:23,640
So they're incredible. 
They always get kick started. 

2469
02:10:23,640 --> 02:10:24,800
I'm sure the next one's coming 
soon. 

2470
02:10:24,960 --> 02:10:26,640
I think they have. 
Josh Mccrawl now. 

2471
02:10:26,640 --> 02:10:30,720
As like the the editor for it if
you've looked at His Majesty the

2472
02:10:30,720 --> 02:10:34,280
worm at all, but he's one of the
people that works over at at the

2473
02:10:34,280 --> 02:10:38,440
Mary mushman now next is another
one of the newer ones that have 

2474
02:10:38,440 --> 02:10:41,720
come out. 
This is secret passages. 

2475
02:10:42,360 --> 02:10:51,160
Oh yeah, do sneaker passages one
and two and three was on kick 

2476
02:10:51,160 --> 02:10:53,560
started recently. 
First one came out in early 

2477
02:10:53,560 --> 02:10:58,560
2025. 
Written by James Horry is what 

2478
02:10:58,560 --> 02:11:01,880
I'm going to say Hoare. 
Again, I apologize that my 

2479
02:11:01,880 --> 02:11:04,040
pronunciations are terrible. 
This was released first one in 

2480
02:11:04,040 --> 02:11:06,400
early 2025, Site one in summer 
2025. 

2481
02:11:07,040 --> 02:11:09,520
This is a new quarterly Zine 
packed with interviews and 

2482
02:11:09,520 --> 02:11:13,280
illustrations that explore what 
they call the RPGs and war games

2483
02:11:13,280 --> 02:11:17,200
that raised us and they're 
really neat. 

2484
02:11:17,200 --> 02:11:18,800
So these again are a little 
digest. 

2485
02:11:19,720 --> 02:11:21,960
These are like perfect bound. 
They're a little bit thinner 

2486
02:11:21,960 --> 02:11:27,120
than what I would call the the 
bricks that were tipped off war 

2487
02:11:27,120 --> 02:11:29,840
gaming digest and knock, but 
they still come in at about like

2488
02:11:29,840 --> 02:11:32,800
60 pages. 
They're really neat celebration 

2489
02:11:32,800 --> 02:11:37,400
of classic tabletop gaming. 
So these are really exactly what

2490
02:11:37,400 --> 02:11:40,240
they say. 
This is a just a kind of like 

2491
02:11:40,240 --> 02:11:46,080
who's who of the the games you 
got breaking the lore. 

2492
02:11:46,080 --> 02:11:49,000
The 1st Warhammer 40K novel. 
So this is 1 all about 

2493
02:11:49,000 --> 02:11:50,760
Inquisitor, which is now called 
Draco. 

2494
02:11:50,840 --> 02:11:53,480
It gets deep into the very first
novel ever printed for 

2495
02:11:53,480 --> 02:11:56,920
Warhammer, which is super 
fucking weird and really horny 

2496
02:11:56,920 --> 02:11:59,520
and has like a lot of stuff that
like they have squats in it. 

2497
02:11:59,800 --> 02:12:02,080
I think at one point in the 
Inquisition, in the Inquisition,

2498
02:12:02,360 --> 02:12:08,040
Inquisition War trilogy, they 
have like space marines piloting

2499
02:12:08,040 --> 02:12:11,000
Titans and shit. 
So it's when the lore was not 

2500
02:12:11,000 --> 02:12:12,880
settled at all. 
So it's really interesting. 

2501
02:12:13,480 --> 02:12:19,040
They have an article here on 
Vampire the Requiem. 

2502
02:12:19,240 --> 02:12:21,960
My favorite article in #1 and 
again, we've talked about this 

2503
02:12:21,960 --> 02:12:28,080
over and over and over again, 
actually is a is a. 

2504
02:12:28,480 --> 02:12:31,000
Oh, I didn't download it from 
The thing is an article about 

2505
02:12:31,000 --> 02:12:33,040
Mordheim. 
It was this person who wanted. 

2506
02:12:33,040 --> 02:12:36,760
To get into Mordheim and they 
live in Norwich, which is the, 

2507
02:12:37,040 --> 02:12:38,640
you know, the hub of GW and 
everything. 

2508
02:12:38,840 --> 02:12:41,480
So they reached out and actually
heard back from John Blanche, 

2509
02:12:41,680 --> 02:12:44,280
who apparently was down to play 
a game and got to play Mordheim 

2510
02:12:44,280 --> 02:12:46,600
with, with John Blanche. 
And that was kind of like their 

2511
02:12:46,600 --> 02:12:49,600
introduction into it and then 
talk about the game and, and all

2512
02:12:49,600 --> 02:12:52,560
that kind of stuff. 
And that was one of my but those

2513
02:12:52,560 --> 02:12:55,440
who don't know, John Blanche is 
the artist that did all the like

2514
02:12:55,440 --> 02:12:58,120
pivotal Mordheim arts. 
And you know what people love 

2515
02:12:58,120 --> 02:12:58,760
about Moore? 
Ham so. 

2516
02:12:58,760 --> 02:13:02,520
Much is the aesthetic, like it's
probably like 90% of what people

2517
02:13:02,520 --> 02:13:04,600
love that game so much. 
And John Blanche is the artist 

2518
02:13:04,600 --> 02:13:07,480
for that. 
So like, yeah, that's why that's

2519
02:13:07,480 --> 02:13:10,800
so huge and is like crazy that 
they got to to play a game with 

2520
02:13:10,800 --> 02:13:12,080
them. 
Yeah. 

2521
02:13:12,080 --> 02:13:16,880
And not even just not even just 
Mordheim, but like kind of GW in

2522
02:13:16,880 --> 02:13:19,920
general, like the early. 
Inquisitors, the early Primarks,

2523
02:13:19,920 --> 02:13:25,360
like basically the entire style 
of of Games Workshop is because 

2524
02:13:25,360 --> 02:13:27,200
of John Blanche. 
And like, I mean, Blanche it 

2525
02:13:27,200 --> 02:13:28,680
too. 
And Grimm Dark style. 

2526
02:13:28,680 --> 02:13:30,560
Yeah, yeah, like Grimm Dark is 
John Blanche. 

2527
02:13:30,800 --> 02:13:32,920
If you don't know the name, you 
know the art. 

2528
02:13:33,520 --> 02:13:35,440
Yeah, million percent. 
Like you've seen it if you've 

2529
02:13:35,440 --> 02:13:37,240
ever looked at art, you've seen 
John Blanchard. 

2530
02:13:37,440 --> 02:13:41,040
But so this is, this is #1. 
Which is really cool, but going 

2531
02:13:41,040 --> 02:13:42,520
through the articles, like I 
said, review of the Vampire, 

2532
02:13:42,520 --> 02:13:46,520
which talks about Vampire the 
Masquerade into a world of 

2533
02:13:46,520 --> 02:13:49,360
matching mayhem, which gets into
advanced hero quest, Fear of a 

2534
02:13:49,360 --> 02:13:52,480
black Comet, which is the 
article about Mordheim, the 

2535
02:13:52,480 --> 02:13:56,080
drawing of Chaos, which is 
talking about mythless artist 

2536
02:13:56,080 --> 02:13:58,800
Dave talks with White Dwarf 
Kalakithulu and illustrations to

2537
02:13:58,800 --> 02:14:01,560
gruesome for fighting fantasy. 
I mean, it's all the stuff that 

2538
02:14:01,560 --> 02:14:04,680
he like, dudes like 35 years old
and was like, this is what I 

2539
02:14:04,680 --> 02:14:06,160
grew up on and it's something 
we've already talked about. 

2540
02:14:07,520 --> 02:14:11,320
My favorite article in #1 is the
Fear of Black Comet one, which 

2541
02:14:11,320 --> 02:14:14,640
was written by Where's 
contributor ones Tom Evans. 

2542
02:14:14,760 --> 02:14:16,760
There's all this here of all the
contributors. 

2543
02:14:17,000 --> 02:14:20,240
And #2 actually my favorite 
article was also written by Tom 

2544
02:14:20,240 --> 02:14:22,560
Evans. 
He has an article in here that's

2545
02:14:22,560 --> 02:14:25,080
called Dice, the main brace, 
which is the fan made skirmish 

2546
02:14:25,080 --> 02:14:29,560
game called Warhammer Ahoy, 
which provided like basically 

2547
02:14:29,720 --> 02:14:33,680
like a pirate skirmish game that
GW like basically ripped off and

2548
02:14:33,680 --> 02:14:37,400
turned into like the the ocean 
kind of war game, which was 

2549
02:14:37,400 --> 02:14:39,240
really, really interesting. 
It still exists, which was 

2550
02:14:39,240 --> 02:14:40,440
really neat. 
You can get like the third 

2551
02:14:40,440 --> 02:14:43,440
edition of Warhammer Ahoy and 
play like skirmish games meant 

2552
02:14:43,440 --> 02:14:45,920
to be in like ports and rivers 
and things like that, which is 

2553
02:14:45,920 --> 02:14:49,560
really, really cool. 
But so newer one that just came 

2554
02:14:49,560 --> 02:14:51,760
out this year, Secret passages 
#3 like I said, was just on 

2555
02:14:51,760 --> 02:14:54,960
Kickstarter. 
You can go to their Kofi page. 

2556
02:14:54,960 --> 02:14:55,880
I'll make sure the link is 
below. 

2557
02:14:55,880 --> 02:14:58,280
And I think they might even saw 
some physical copies of number 

2558
02:14:58,280 --> 02:15:00,760
one out there. 
But you can pretty much still 

2559
02:15:00,760 --> 02:15:02,280
get all of them. 
It is new enough. 

2560
02:15:02,280 --> 02:15:04,200
And I think they printed enough 
copies due to the Kickstarter 

2561
02:15:04,200 --> 02:15:09,760
and things like that. 
And that is the end of the 

2562
02:15:09,760 --> 02:15:12,840
physicals for the most part. 
The last two things I want to 

2563
02:15:12,840 --> 02:15:17,360
touch on a little bit here are 
related to what we talked about.

2564
02:15:17,360 --> 02:15:19,960
The first one is again another 
thing that I've only like 

2565
02:15:19,960 --> 02:15:22,200
recently discovered and started 
digging into. 

2566
02:15:22,200 --> 02:15:26,800
I don't know if you have more 
experience with this at all, but

2567
02:15:26,800 --> 02:15:32,040
is the Department of Wargaming. 
The website says. 

2568
02:15:32,080 --> 02:15:37,280
Let me pull up the website. 
Copyright Yeah, copyright 2023 

2569
02:15:37,280 --> 02:15:39,720
at the bottom. 
Let me. 

2570
02:15:40,200 --> 02:15:43,040
Do that. 
And we'll go over here and then 

2571
02:15:44,720 --> 02:15:49,680
I'll do this. 
So Department of War Gaming, 

2572
02:15:50,760 --> 02:15:55,200
they are a community, they are a
library. 

2573
02:15:55,560 --> 02:15:57,680
This started in 2023. 
It says their mission is to 

2574
02:15:57,680 --> 02:16:00,320
bring the hobby community 
together to make more inclusive 

2575
02:16:00,320 --> 02:16:02,600
space and to show off the 
amazing people behind some of 

2576
02:16:02,600 --> 02:16:04,200
the hobbies. 
Most amazing art. 

2577
02:16:04,960 --> 02:16:07,760
Again, massive community, 
massive community library and 

2578
02:16:07,760 --> 02:16:10,800
also publishing services that I 
was unaware of, but they have. 

2579
02:16:10,800 --> 02:16:13,120
So I mean, that's where the 
fringe scene came from, was 

2580
02:16:13,120 --> 02:16:14,560
printed by Department of 
Wargaming. 

2581
02:16:14,680 --> 02:16:16,640
They host like the fringe 
community stuff here on the 

2582
02:16:16,640 --> 02:16:20,560
website. 
So when you go down through this

2583
02:16:20,560 --> 02:16:26,200
and when you actually look at 
what's in the store or what's in

2584
02:16:26,200 --> 02:16:30,640
like the publishing section, 
there is so much that I was 

2585
02:16:30,640 --> 02:16:32,959
like, I want and need all of 
this. 

2586
02:16:33,440 --> 02:16:35,160
It's incredible. 
The amount of things that they 

2587
02:16:35,160 --> 02:16:39,320
have, even as far as like shirts
and things like that, hobby 

2588
02:16:39,320 --> 02:16:43,040
materials, the library of 
different games and scenes and 

2589
02:16:43,040 --> 02:16:47,240
adventures they put out is 
crazy, including like featured 

2590
02:16:47,240 --> 02:16:50,840
artists and things like that. 
A whole community of resources 

2591
02:16:50,840 --> 02:16:54,879
that you can go through as well,
but there is just so much stuff.

2592
02:16:55,200 --> 02:16:57,959
And then they also offer, like I
said, the publishing service, 

2593
02:16:57,959 --> 02:17:02,840
which is what I was unaware of. 
Apparently it's like everything 

2594
02:17:02,840 --> 02:17:06,600
that rules writing, producing, 
layout, design, artwork, 

2595
02:17:06,600 --> 02:17:09,360
illustration, model concept in 
design and play, testing, 

2596
02:17:09,360 --> 02:17:12,400
photography, project concept in 
model, painting, kit bashing, 

2597
02:17:12,680 --> 02:17:15,600
project planning and management,
and visual design stuff. 

2598
02:17:15,639 --> 02:17:18,920
Literally basically like if you 
have something and you need 

2599
02:17:18,920 --> 02:17:22,320
something to make it exist, you 
apparently can just reach out to

2600
02:17:22,320 --> 02:17:26,719
these people and they will help 
you from nothing to something as

2601
02:17:26,719 --> 02:17:29,160
much as they can, whether it 
ends up being printed or not. 

2602
02:17:29,160 --> 02:17:31,440
So this is something I want to 
dig into a little bit deeper. 

2603
02:17:31,440 --> 02:17:34,400
But again, I, I, I bought the 
physical version of Fringe off 

2604
02:17:34,400 --> 02:17:38,360
of this and it seems incredible.
So I definitely want to reach 

2605
02:17:38,360 --> 02:17:42,120
out to them and kind of just get
the lowdown of like what they're

2606
02:17:42,120 --> 02:17:44,799
doing, because it seems really, 
really fantastic. 

2607
02:17:44,799 --> 02:17:48,160
So yeah, that's huge. 
Yeah. 

2608
02:17:48,879 --> 02:17:52,280
So that is the Department of War
Gaming. 

2609
02:17:53,080 --> 02:17:54,600
And then the very last thing I 
want to talk about. 

2610
02:17:54,600 --> 02:18:02,360
Is the Friendship Print Guild 
print shop, which is like the 

2611
02:18:02,360 --> 02:18:03,600
coolest thing ever. 
It is. 

2612
02:18:05,280 --> 02:18:07,920
They're based in Tulsa, OK. 
They're a print shop just like 

2613
02:18:08,080 --> 02:18:11,920
your community probably has a 
print shop, but they really get 

2614
02:18:11,920 --> 02:18:13,879
weird with it. 
I mean, they they really focus a

2615
02:18:13,879 --> 02:18:19,120
lot on artists and makers. 
They do apparel stuff, they do 

2616
02:18:19,120 --> 02:18:22,959
Zine stuff, they do books, they 
do all sorts of things. 

2617
02:18:23,799 --> 02:18:28,280
Dream Journal here they have of 
just a plethora of incredible 

2618
02:18:28,280 --> 02:18:32,440
stuff, but why I found them 
originally was in their Zen 

2619
02:18:32,440 --> 02:18:35,879
list. 
I snagged a bunch of stuff and 

2620
02:18:35,879 --> 02:18:37,959
was introduced to a bunch of 
stuff because of it. 

2621
02:18:38,480 --> 02:18:40,799
They have a bunch of stuff from 
Tanner Simpson in here. 

2622
02:18:41,840 --> 02:18:51,639
They have just from Tanner. 
They have the dual little Rizzo 

2623
02:18:51,639 --> 02:18:53,959
printed flip through of their 
game dual. 

2624
02:18:54,200 --> 02:18:57,160
They have deep dark fishing 
fantasy, which is a thick little

2625
02:18:57,160 --> 02:19:01,680
boy all about like fishing that 
it's funny because when I post 

2626
02:19:01,680 --> 02:19:04,320
about this on Instagram, Tanner 
messaged me and was like, hey, 

2627
02:19:04,639 --> 02:19:07,639
it's cool that you got it. 
It kind of works to let me know 

2628
02:19:08,480 --> 02:19:10,840
and it's really neat. 
So I take this to work and play 

2629
02:19:10,840 --> 02:19:14,200
with this and I always forget 
what this one is called idols of

2630
02:19:14,200 --> 02:19:16,400
Pilgrimage. 
But we saw this a big chunk of 

2631
02:19:16,400 --> 02:19:20,000
this printed in the tip top War 
game digest. 

2632
02:19:20,760 --> 02:19:23,959
This is again another little 
Rizzo printed. 

2633
02:19:24,160 --> 02:19:27,040
But if you look at it like 
they're not expensive fighting 

2634
02:19:27,040 --> 02:19:29,879
strikes of imagination. 
This was 750 Rizzo printed. 

2635
02:19:30,120 --> 02:19:32,680
But like they don't even like 
trim off the edge or anything 

2636
02:19:32,680 --> 02:19:34,280
like they just slapped together 
and put a staple in it. 

2637
02:19:34,280 --> 02:19:40,959
And Go Gum is a game put out by 
Verdigris in here, but a 

2638
02:19:40,959 --> 02:19:44,000
standard came. 
Awesome creator, got to have 

2639
02:19:44,000 --> 02:19:47,879
been playing with them a bunch 
about stuff but this is a sick 

2640
02:19:47,879 --> 02:19:52,680
game about just fucked up kids 
in the city like like Victorian 

2641
02:19:52,680 --> 02:19:54,040
times. 
Like if you realize like a gang 

2642
02:19:54,040 --> 02:19:55,040
of. 
Children that would go around 

2643
02:19:55,040 --> 02:19:57,080
robbing people. 
Your war band is a bunch of kids

2644
02:19:58,400 --> 02:20:01,240
and it's an incredible game and 
that's how I got introduced to 

2645
02:20:01,240 --> 02:20:01,880
it. 
And then? 

2646
02:20:02,520 --> 02:20:05,440
Reached out to him, met him and 
got to play Flames of Orion 

2647
02:20:05,440 --> 02:20:07,280
recently with them and stuff and
cool fucking guy. 

2648
02:20:07,280 --> 02:20:08,520
And this is incredible fucking 
game. 

2649
02:20:08,760 --> 02:20:10,760
But if you look at this, they 
literally just like chopped up 

2650
02:20:10,760 --> 02:20:13,960
both sides, put a couple staples
and instance it out and this was

2651
02:20:13,960 --> 02:20:17,000
like 10 bucks and I couldn't 
love more that it's not perfect.

2652
02:20:17,200 --> 02:20:19,240
Like I love that it's not lined 
up right. 

2653
02:20:19,400 --> 02:20:22,280
I love that it's just three 
staples and then two of the 

2654
02:20:22,280 --> 02:20:24,640
other things I got from them are
the Big Boy Game Time. 

2655
02:20:24,640 --> 02:20:27,480
This is how I find them because 
they actually posted that they 

2656
02:20:27,480 --> 02:20:30,040
put these out, but the two boss 
fight teams from Big Boy Game 

2657
02:20:30,040 --> 02:20:33,720
Time are Rizzo printed and the 
first one is stapled like an 

2658
02:20:33,720 --> 02:20:36,960
inch in from the edge, which is 
incredible to me. 

2659
02:20:37,160 --> 02:20:39,880
And then the other one is 
actually sewn like an inch in 

2660
02:20:39,880 --> 02:20:42,920
from the edge and is definitely 
not like fixed or chopped off, 

2661
02:20:44,480 --> 02:20:46,880
which again, makes it even more 
perfect. 

2662
02:20:46,880 --> 02:20:50,120
That is not perfect, but just an
incredible little shop. 

2663
02:20:50,160 --> 02:20:53,480
And I've also through finding 
these scenes, bought a lot more 

2664
02:20:53,480 --> 02:20:56,160
other things on there like 
comics and other books and art 

2665
02:20:56,160 --> 02:20:57,400
collections and things like 
that. 

2666
02:20:57,800 --> 02:21:02,280
What they're doing is fantastic 
and is incredibly, incredibly 

2667
02:21:02,280 --> 02:21:05,800
interesting and the the people 
that they're actually putting 

2668
02:21:05,800 --> 02:21:08,540
stuff out for is really neat. 
They also print a bunch of 

2669
02:21:08,540 --> 02:21:13,200
T-shirts from people, but I 
grabbed a lot of these Carl 

2670
02:21:13,520 --> 02:21:18,080
Antonovich like comic 
collections that were absolutely

2671
02:21:18,080 --> 02:21:20,680
incredible. 
But under high propagandist is 

2672
02:21:20,680 --> 02:21:21,680
1. 
I talked about earlier that had 

2673
02:21:21,680 --> 02:21:23,960
that green cover. 
There was on this as well. 

2674
02:21:23,960 --> 02:21:27,400
And I think this is how I found 
Curse Manufactorum was I was 

2675
02:21:27,400 --> 02:21:29,520
like, oh fuck, of course I'm 
going to get the necromundazine.

2676
02:21:29,520 --> 02:21:34,360
And then I found all this stuff.
So more print shops, please do 

2677
02:21:34,360 --> 02:21:37,080
weird freaky shit like they're 
doing because it's incredible. 

2678
02:21:37,600 --> 02:21:40,720
But this is the friendship 
friend shop, print Guild. 

2679
02:21:41,240 --> 02:21:43,920
I wonder if they're just 
printing on demand too, like if 

2680
02:21:43,920 --> 02:21:46,200
they have all the printers and 
everything, if they're just like

2681
02:21:46,840 --> 02:21:49,480
when somebody orders one, they. 
Just print that out because they

2682
02:21:49,480 --> 02:21:51,280
have kind of everything ready to
go, it seems. 

2683
02:21:51,320 --> 02:21:53,360
Yeah, I'm not sure. 
I mean, you can. 

2684
02:21:53,520 --> 02:21:58,240
There's a whole thing to like a 
a quote. 

2685
02:21:58,240 --> 02:22:00,160
Thing to just be like hey you've
got AZ and you want to print 

2686
02:22:00,160 --> 02:22:01,880
just hit us up and we'll figure 
out how to do it but the fact 

2687
02:22:01,880 --> 02:22:03,240
that they can just be like cool 
we'll do. 

2688
02:22:03,240 --> 02:22:06,080
It and it's like 10 bucks. 
We'll Rizzo print it and just 

2689
02:22:06,080 --> 02:22:08,560
like sew it off the side and 
throw it out the door is fucking

2690
02:22:08,560 --> 02:22:10,640
perfect. 
I love again, I love how 

2691
02:22:10,680 --> 02:22:17,800
imperfect it is because it feels
so much better than like a like 

2692
02:22:17,800 --> 02:22:22,600
a mix like a like a $15 mix. 
AM 50 page TTRPG like this just 

2693
02:22:22,600 --> 02:22:26,400
feels so much better to me. 
I don't know. 

2694
02:22:26,400 --> 02:22:29,280
And that's. 
Yeah, well, and like you said, 

2695
02:22:29,720 --> 02:22:33,080
you probably have a print shop 
somewhat close by. 

2696
02:22:33,120 --> 02:22:37,840
Or very close by in your area. 
And nine times out of 10, those 

2697
02:22:37,840 --> 02:22:39,800
print shops do like workshops 
and stuff like that. 

2698
02:22:39,800 --> 02:22:42,920
So, you know, obligatory like if
you're into what we're talking 

2699
02:22:42,920 --> 02:22:44,840
about, there is community around
you. 

2700
02:22:44,840 --> 02:22:47,600
You just have to look for it. 
And if you're really into like 

2701
02:22:47,880 --> 02:22:49,960
this idea of like printing 
Zenes, even if it's not for 

2702
02:22:49,960 --> 02:22:54,760
gaming, I mean, where acting 
like Zen culture is like because

2703
02:22:54,760 --> 02:22:57,240
of game culture, gaming culture,
it's not like it's not Zen 

2704
02:22:57,240 --> 02:22:59,840
culture is like it's own thing. 
Like people make zenes about 

2705
02:22:59,840 --> 02:23:01,400
their poetry. 
People make zenes about their 

2706
02:23:01,440 --> 02:23:03,240
art. 
People make zenes about their 

2707
02:23:03,240 --> 02:23:05,880
political. 
Like Zenes exist across the 

2708
02:23:05,880 --> 02:23:08,880
spectrum. 
And if you like to make stuff 

2709
02:23:08,880 --> 02:23:12,240
and you enjoy DIY, this is an 
incredible space to get involved

2710
02:23:12,240 --> 02:23:16,160
in. 
Like, yeah, so find your local 

2711
02:23:16,160 --> 02:23:19,840
print shop and they'll like hook
you up with like, you know, cool

2712
02:23:19,840 --> 02:23:22,600
resources and, and you'll find a
community that would like to 

2713
02:23:22,600 --> 02:23:26,960
make cool stuff. 
So definitely like Explorer, 

2714
02:23:26,960 --> 02:23:28,760
like there's the whole vast 
world. 

2715
02:23:28,760 --> 02:23:31,000
We're just looking at it through
the lens of our medium of 

2716
02:23:31,000 --> 02:23:33,720
choice, which is gaming, 
weather, tabletop or whatever. 

2717
02:23:33,720 --> 02:23:42,640
But yeah, I was looking. 
For some of the ones I don't 

2718
02:23:42,640 --> 02:23:44,200
know if I'm going to be. 
Able to find them as. 

2719
02:23:44,200 --> 02:23:46,680
Fast as I want to. 
Oh, I am, yeah. 

2720
02:23:46,680 --> 02:23:50,560
Because exactly what we're. 
Talking about, here's some other

2721
02:23:50,600 --> 02:23:57,480
stuff again, because we are not,
we are not the the creators of 

2722
02:23:57,480 --> 02:23:59,600
this. 
This is literally a Zine. 

2723
02:23:59,600 --> 02:24:02,680
That is. 
It's just a print of sabotage, 

2724
02:24:02,680 --> 02:24:04,200
the conscious withdrawal of 
workers. 

2725
02:24:04,200 --> 02:24:08,280
Industrial efficiency. 
This is a Zine about industrial 

2726
02:24:08,280 --> 02:24:10,720
unionism. 
The Road to Freedom is about 

2727
02:24:10,720 --> 02:24:15,640
creating unions. 
This is the Gods of Times is 

2728
02:24:15,800 --> 02:24:21,280
Zine put out by like former U.S.
Marines about basically like 

2729
02:24:21,560 --> 02:24:24,080
fuck war. 
And this is put up by Hobo 

2730
02:24:24,080 --> 02:24:26,200
Collective. 
They used to have a podcast and 

2731
02:24:26,200 --> 02:24:27,800
then they started putting out 
this like print stuff. 

2732
02:24:28,000 --> 02:24:29,240
But that's where I got all of 
this stuff. 

2733
02:24:29,240 --> 02:24:32,520
And not a single bit of this is 
gaming content like this. 

2734
02:24:32,520 --> 02:24:35,040
This is like political content. 
This is societal content. 

2735
02:24:35,040 --> 02:24:39,320
This is literally a Zine about 
like forming industrial unions. 

2736
02:24:39,360 --> 02:24:43,560
Like, yeah, it is our, our lens 
because that's what we know and 

2737
02:24:43,560 --> 02:24:46,200
what we're into right now, but 
it is not ours. 

2738
02:24:46,440 --> 02:24:52,240
The Zenes are not gaming 
specific or even created by or 

2739
02:24:52,240 --> 02:24:55,680
for gaming originally. 
So there's a lot of there's, 

2740
02:24:55,680 --> 02:24:58,120
there's a massive Zine culture 
there that has nothing to 

2741
02:24:58,120 --> 02:25:02,240
fucking do with gaming at all. 
And it's cool to see, but but 

2742
02:25:02,240 --> 02:25:06,040
yeah, that is that is scenes, 
magazines, periodicals, cool 

2743
02:25:06,040 --> 02:25:08,080
shit that's going on that is 
sometimes game content, 

2744
02:25:08,080 --> 02:25:11,240
sometimes isn't, but it's 
usually a series that you can 

2745
02:25:11,240 --> 02:25:14,520
get into and find your niche. 
You know, if you're not into all

2746
02:25:14,520 --> 02:25:15,920
of those things, you're just in 
the culture stuff. 

2747
02:25:16,280 --> 02:25:17,840
Grab Glave. 
Where can people grab glave 

2748
02:25:17,840 --> 02:25:21,760
right now? 
store.hotheadcollective.com. 

2749
02:25:21,800 --> 02:25:24,400
Although we're sold that at 
well, we're actually sold out of

2750
02:25:24,400 --> 02:25:29,120
basically everything. 
I think, yeah, we talked about 

2751
02:25:29,120 --> 02:25:31,800
this before, but Glave is print 
only because, you know, we want 

2752
02:25:31,800 --> 02:25:33,240
to engage with the physical 
stuff. 

2753
02:25:33,840 --> 02:25:37,840
It also is like printed and then
done because I think that's kind

2754
02:25:37,840 --> 02:25:39,160
of, I don't know, I think it's 
cool. 

2755
02:25:39,480 --> 02:25:41,480
But yeah, I think we're fully 
sold out. 

2756
02:25:41,520 --> 02:25:43,160
So issue 3 is in the works right
now. 

2757
02:25:44,160 --> 02:25:47,800
Almost done with production, 
going to go to the printers very

2758
02:25:47,800 --> 02:25:51,360
soon. 
I don't want to, you know, fuck 

2759
02:25:51,360 --> 02:25:54,520
myself, but March is looking 
like the release for that. 

2760
02:25:54,520 --> 02:25:58,680
Hopefully a lot of cool stuff 
people we talked about in this 

2761
02:25:58,680 --> 02:26:02,120
episode are going to be in that.
So they, yeah, like really cool 

2762
02:26:02,120 --> 02:26:03,960
shit is coming up with the issue
3. 

2763
02:26:04,960 --> 02:26:07,640
But right now just go to 
store.hidecollector.com. 

2764
02:26:07,640 --> 02:26:11,000
There's a retail or stockist 
button click on that. 

2765
02:26:11,000 --> 02:26:16,000
It shows all of the stores that 
stock Glave magazine and kind of

2766
02:26:16,000 --> 02:26:19,320
pop your way through there and 
see if a local spot like still 

2767
02:26:19,320 --> 02:26:22,760
has a copy. 
They do still exist, but issue 2

2768
02:26:22,760 --> 02:26:26,320
is starting to disappear. 
So if you want to grab a copy, 

2769
02:26:26,320 --> 02:26:29,440
like definitely pop over and try
to try to find one because like,

2770
02:26:29,440 --> 02:26:31,440
I'm personally out of copies 
that I have. 

2771
02:26:31,440 --> 02:26:34,280
So they're just at like local 
retailers now. 

2772
02:26:35,360 --> 02:26:38,760
So yeah, yeah, I both love and 
hit that like I, I have a 

2773
02:26:38,760 --> 02:26:41,880
collector bug obviously. 
So I love when I do have like a 

2774
02:26:41,880 --> 02:26:43,720
number one of something. 
And then there's like a million 

2775
02:26:43,720 --> 02:26:46,560
of them later. 
But the fact that there's like 2

2776
02:26:46,560 --> 02:26:48,680
zenes that we just did on the 
show here that like, I don't 

2777
02:26:48,680 --> 02:26:50,520
have the number one of is going 
to drive me insane forever. 

2778
02:26:50,520 --> 02:26:51,840
And I've already put them on 
like a list. 

2779
02:26:52,680 --> 02:26:57,760
So we'll we'll get around to it.
But that is that's it. 

2780
02:26:57,760 --> 02:26:59,320
Any, any last words? 
Are we good? 

2781
02:27:00,400 --> 02:27:02,600
I think that's it. 
I mean, that's probably. 

2782
02:27:02,600 --> 02:27:06,800
The most exhaustive primer on, 
you know, print media from the. 

2783
02:27:06,800 --> 02:27:11,040
Gaming side, I'm impressed at 
how much we covered honestly, we

2784
02:27:11,040 --> 02:27:14,240
went all over the place. 
Well done Ryan, good job. 

2785
02:27:14,760 --> 02:27:17,680
Look at us, look at us. 
We did it and thank you so much 

2786
02:27:17,680 --> 02:27:19,120
for being here. 
I mean again, what are the 

2787
02:27:19,120 --> 02:27:21,320
context that you have for for 
print? 

2788
02:27:21,320 --> 02:27:24,240
Media and for a lot of 
everything that we talked about 

2789
02:27:24,240 --> 02:27:28,680
like I'm like it's also dope 
that like, you know, like 90% of

2790
02:27:28,680 --> 02:27:31,200
what was was brought up and 
owned like a vast majority of it

2791
02:27:31,200 --> 02:27:32,360
too. 
So it's really cool, like you 

2792
02:27:32,360 --> 02:27:33,960
were definitely a perfect guest 
to have on the show. 

2793
02:27:33,960 --> 02:27:36,840
And it's it's I mean, you're 
going to be on here way, way 

2794
02:27:36,840 --> 02:27:38,720
more throughout the year, which 
is really, really cool. 

2795
02:27:39,000 --> 02:27:41,080
But make sure you know, if 
you're out there, make sure you 

2796
02:27:41,080 --> 02:27:44,040
follow Hotdad collective, grab 
glave if you can and keep up 

2797
02:27:44,040 --> 02:27:47,280
with the stuff that that CJ is 
doing because again, fucking 

2798
02:27:47,280 --> 02:27:50,800
beacon, a beacon in the space 
that we're in and and for good 

2799
02:27:50,800 --> 02:27:52,840
reason too. 
So once again, thank you so much

2800
02:27:52,840 --> 02:27:54,240
for being here. 
And that's going to be our 

2801
02:27:54,240 --> 02:27:56,640
episode for today. 
Catch us in the future for other

2802
02:27:56,640 --> 02:27:57,440
stuff. 
Right? 

2803
02:27:57,680 --> 02:27:58,400
Bye everybody.
