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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I am a lost wear hair. 

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I'm Stella country, a doer of 
things online, mostly RPGs. 

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I'm Josh. 
Hi, Josh. 

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Hi, Josh. 
Hi, Josh. 

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I'm here frequently you. 
You are. 

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This is the Side Quest crew and 
that's what we're doing today. 

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This is Side Quest episode one 
more than last time but this. 

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Is. 
Well, I I'm going to confidently

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say 3230. 2. 
I think it's more like. 

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I think it's more like 8. 
It's going to close to 10 

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almost, you know. 
Yeah, it's eight or but I said 

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it with confidence, you know? 
Doing really well already. 

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All good. 
Just. 

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The Side Quest 32 officially, 
but part two of our Side Quest 4

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trophy. 
Last time we did Trophy Dark, 

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This time we were doing Trophy 
Gold, which Josh is convincing 

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us is better somehow. 
So we will see how that goes 

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today. 
Last time we ran an adventure 

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from Michael Van Vleet which was
a warm and pleasant hum. 

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Today we're going to be running 
A Heart Hums in Darkness, so we 

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will see how that goes and 
kicking it to our game master 

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who is Josh Diminski. 
All right, so first a point of 

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clarification. 
I like Gold better. 

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I don't think it's necessarily a
better game. 

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OK, there we go. 
Way to backpedal. 

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There we go. 
So, so Trophy Dark is really 

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focused on what it wants to do. 
You know, you were playing that 

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descent into the forest and you 
could in theory kind of break it

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out of the rings and use it as 
what not because Trophy Dark is 

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sort of just based on Cthulhu 
Dark. 

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So you can do all the same 
things if you really want, but I

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think trophy gold opens things 
up a little bit. 

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You don't always have to play in
that type of structure that 

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descent. 
You can do a little bit more, 

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but there are some interesting 
things about it. 

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I'll talk about that what I kind
of mean in just a minute here in

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terms of how the players sort of
interact with the system. 

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In this case, I really like the 
hunt roll, which is something 

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I'll describe in just a few 
minutes. 

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But with that being said, this 
is a, you know, continuation of 

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what we were doing 3 weeks ago. 
Whatever the trophy dark session

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was, I'm going to be sort of 
talking about things, assuming 

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that folks know what was going 
on in that last one and how 

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trophy gold is sort of different
than a trophy Dark. 

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So wreck your memories, see if 
you remember how to play now 

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Trophy Gold. 
I think it came out in Codex 

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Gold back when the Gauntlet was 
doing the The Codex magazine. 

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They did it with a it was 
released with a conversion of 

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Tomb of the Serpent Kings if I 
remember correctly. 

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And the the general idea, at 
least under my impression, was 

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that Dark was sort of its own 
thing, its own story game. 

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Whereas Gold is meant to take 
the story games into the OSR 

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effectively, where you could 
take these adventures, Tomb of 

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the Serpent Kings being the end 
of the big example there, and 

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break them down in a way that 
you could play them with with 

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trophy. 
And so it changes a few things 

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to sort of align itself a little
bit more with that style of 

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play. 
There's a focus more on 

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retrieving actual gold and 
artifacts that you end up 

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getting what are effectively 
reaction roles through the hunt 

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roll. 
And yeah, you go from there, 

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your motivations are similar, 
you're looking for gold, you are

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adventurers, and so on and so 
forth. 

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So it's a little more more if 
that makes sense, but kind of 

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dive into things proper. 
Trophy Dark was a game of doomed

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treasure hunters on what is 
likely their last expedition. 

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Trophy Gold is a game of 
desperate treasure hunters. 

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This is more aligned for 
campaign play, where you're 

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slowly collecting gold and 
resources in a pursuit of some 

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nebulous gold that each of your 
characters have now. 

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Big enough point. 
So if you look at the new Trophy

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Gold characters you guys have 
made, what I'll do here is I'll 

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talk a little bit about what 
makes these characters 

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different. 
Then we'll have our chance to 

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introduce our characters to each
other. 

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Then I'll talk a little bit 
about the system mechanics 

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itself and how those will affect
play going forward. 

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So your trophy gold characters, 
you still have your name, your 

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occupation, your background, and
your drive. 

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That's all carried over from 
dark. 

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So just as a quick reminder, 
your name is We are Your 

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Occupation is what you're 
currently doing on this 

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expedition. 
Your background is what you used

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to do before you became a 
treasure hunter, and your drive 

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is the reason that you are on 
this adventure. 

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To begin with. 
You are in search of gold and, 

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you know, capital G gold. 
It's sort of an abstraction of 

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individual currencies. 
Instead of like hordes of 100 

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gold, you might find an item 
worth, you know, 1 gold. 

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But again, that's sort of more 
of an abstraction than the 

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literal sense here. 
The general idea is that you are

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trying to collect enough gold so
that you can store it in your 

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horde and eventually achieve 
your goal. 

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This is not something we're 
gonna dive into too deeply in 

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this session here, but it is 
worth mentioning that that's 

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your your overall goal here. 
The the sort of overhanging goal

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your character can achieve Their
drive. 

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If they have 50 gold in their 
horde now, that is nearly 

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unachievable. 
You will not get close today, I 

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can guarantee it, but the idea 
being that if you are unable to 

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do so, your character sort of 
retires and destitution at a 

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certain point in time to have to
hang up their gloves and stop 

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being an adventurer, and they 
never achieve their drive. 

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So you're looking for goals. 
You can do the thing you're 

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after. 
Now. 

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Beyond that, some of the new 
things that are included in your

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character this time are 
equipment and burdens. 

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So your equipment kind of comes 
in two forms. 

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You have your general equipment.
You should start with three 

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pieces of backpack equipment. 
Still, I think you got six. 

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I'll talk about the bottom 3 in 
just a second. 

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So your your first three pieces 
of backpack equipment, those are

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the things that you're kind of 
carrying with you and you know 

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you're carrying with your 
character. 

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The second three are these 
quantum equipment, so to speak. 

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At any point in time, if you 
think that a piece of equipment 

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that's a reasonable for your 
character have, if you think 

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they have it, you feel when your
backpack slots permanently. 

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And that's the thing that you 
have. 

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And so this is all like basic 
adventuring gear. 

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The idea is so, you know, 
reasonable things like rope, 

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torch, nails, any of that sort 
of thing. 

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That's what those bottom three 
backpack slots are for. 

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The idea is is we just don't 
know exactly what they are at 

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the start and we figured that 
out when you need them. 

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I'll just erase those. 
Goodbye bucket, block and tackle

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and 60 feet of rope. 
Then your equipment will help 

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you. 
It gives you extra dice on your 

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rolls, but I'll talk about that 
in a little bit. 

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So beyond that, you have your 
combat equipment that is 

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primarily weapons and armor. 
Armor lets you negate damage in 

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combat. 
You use it effectively once to 

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avoid incoming damage and then 
you have to repair it and combat

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equipment once you fight things.
And that is one of the ways that

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trophy gold is different than 
trophy dark. 

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You can fight the monsters in 
this. 

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It is not necessarily advisable 
and combat is going to be 

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interesting. 
I'm very curious on your 

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thoughts when we get there, but 
your weapons also think you need

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to to defend yourself. 
Now those tie into your 

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characters burdens, your weapons
and armor. 

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Your burdens represent the 
upkeep of your weaponry and your

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armor. 
The things you need to do to 

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continue to be an adventurer to 
need to be an effective 

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adventurer. 
Let's. 

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See two You guys have two 
burdens and still looks like you

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have one because you have no 
weapons and armor. 

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I don't know if that's 
intentional. 

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Yes, it is. 
Sick. 

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OK, so with your burdens. 
Once you go out in adventure, 

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you need to gain enough gold to 
equal or exceed your burdens in 

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order to be successful on that 
journey. 

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If you are unable to find enough
gold to meet or exceed your 

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burdens on this adventure, you 
fail. 

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Effectively, you come back home.
Let's say you have no gold. 

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You're done. 
Your equipment falls into 

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disrepair, you can no longer go 
out in an adventure, and then 

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again you retire into 
destitution. 

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You no longer can achieve your 
drive. 

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So you're looking for that gold.
You need each at least two, but 

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still you only need one because 
you the don't have opens. 

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But keep that in mind as we're 
searching here. 

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Yeah, and the other other thing 
that we should be worrying about

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in this particular instance here
is your rituals and your ruin. 

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These work exactly the same as 
they did in Trophy Dark. 

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Your ruin is the the tract of 
your character, sort of on their

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descent. 
For every ritual you have, your 

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Ruin increases by 1 permanently,
and you want to avoid getting to

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six ruin where your character is
lost. 

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So each of you have started with
a ritual, and these are magic 

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abilities effectively. 
They take a little bit of time 

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to cast, but you can use them in
a variety of ways. 

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They give you a name, a little 
sentence description, and we 

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figure out what that means in 
the moment. 

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So that being said, I think 
that's it for characters. 

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Do we have any questions on 
those things before we continue?

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Probably, Yeah. 
Yeah. 

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Oh, I'll get. 
There. 

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Yeah. 
All right, With that in mind, 

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let's quickly go around the 
screen and introduce our 

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characters to each other. 
Well, I'm Kel, Son of Dell, or 

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Kel Delson, as he's more 
typically called, and I am a 

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reformed thug. 
I was a young ruffian, you see, 

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and I was cast out of my family 
and I've taken up, you know, 

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being a cell sword to try to 
earn back the right to my family

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name. 
What's Kel look? 

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Like, sorry, what'd you say, 
Josh? 

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What does Kel look like? 
Oh, a raggedy commoner in a beat

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up light tunic carrying a rusty 
shield and a spear. 

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And he he looks disheveled in 
the way of someone who is in 

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fact disheveled. 
So. 

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Nice. 
Thank you. 

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All right, I am playing fione. 
She is a snake. 

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Occupation wise she was or her 
background is grounded sailor 

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and her drive is to repay the 
losses. 

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Replay repay your loss to the 
Southern pass company. 

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So I imagined that she was on 
like, you know, she was like 

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piloting a wrecked ship or, you 
know, she piloted a ship that 

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was wrecked and as such is 
indebted to the company for 

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damaging company property or 
something to that effect. 

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And yeah, I think that she's got
like a very obvious nose that 

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was broken and didn't heal fully
straight and she's just kind of 

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got like A and and I think she 
has sullen eyes. 

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I think that's what she looks 
like. 

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OK. 
So I'm playing Veylin. 

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Veylin is a spider that is my 
occupation. 

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My background is a traitorous 
cup bearer, and my drive is to 

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find the artifact that proved 
the King's true nature. 

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So I feel like I was brought up 
in the royal household as the 

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cup bearer and by being close to
the king, for those who don't 

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know, cupbearers. 
And maybe I'm completely wrong, 

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but this is how I read 
Cupbearer. 

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Like I was basically like the 
food tester. 

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Like I poured the King's wine 
and didn't let anyone fuck with 

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the King's wine to make sure it 
didn't get poisoned and stuff. 

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And so I was very close to the 
king all the time. 

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I heard when the king would 
mumble drunkenly and and you 

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know, pinch wenches and all that
kind of stuff. 

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And I came to the conclusion 
that the king is a piece of 

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shit, and I set out to prove 
that, and at one point tried to 

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use my cup bearing position to 
handle the problem, was caught, 

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was cast out, and now I'm on a 
quest to prove that I was right 

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and that the king is not not a 
good person. 

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A noble pursuit, yeah. 
One more thing in characters is 

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worth mentioning that you will 
have the ability to find many 

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things over the course of this 
adventure. 

228
00:14:58,400 --> 00:15:03,280
Some of them might be gold, you 
know as gold pieces. 

229
00:15:03,400 --> 00:15:07,840
You might also find jewelry that
is just considered gold. 

230
00:15:08,080 --> 00:15:13,840
Or you might find things that 
have value that extend beyond 

231
00:15:13,840 --> 00:15:17,360
their monetary value. 
So if you find a jewel studded 

232
00:15:17,360 --> 00:15:21,120
sword, that might be worth 3 
gold to the right buyer. 

233
00:15:21,520 --> 00:15:25,320
But it also is a sword so you 
can use it to stab things. 

234
00:15:25,680 --> 00:15:29,680
So on your character sheet, you 
have a little slot towards the 

235
00:15:29,680 --> 00:15:33,480
bottom that is for found 
equipment when you were on your 

236
00:15:33,480 --> 00:15:36,400
adventure and you pick up things
that aren't immediately 

237
00:15:36,400 --> 00:15:39,640
converted to gold that you think
are sort of utilitarian in 

238
00:15:39,640 --> 00:15:42,960
nature, add them to your found 
equipment There. 

239
00:15:43,720 --> 00:15:45,760
If it is a piece of combat 
equipment, let's say it's an 

240
00:15:45,760 --> 00:15:49,560
armor or armor or weapons. 
If I remember correctly, it does

241
00:15:49,560 --> 00:15:52,720
not increase your burden until 
you have returned to camp. 

242
00:15:53,040 --> 00:15:56,640
And then at that point you if 
you choose to formally convert 

243
00:15:56,640 --> 00:15:59,120
it and continue using it on your
adventure, that's when you have 

244
00:15:59,120 --> 00:16:00,640
to worry about the burdens in 
that regard. 

245
00:16:00,640 --> 00:16:06,240
So worry about your two starting
burden and we'll go from there. 

246
00:16:09,200 --> 00:16:16,720
Now in terms of mechanics, so 
I'm not going to describe combat

247
00:16:16,720 --> 00:16:18,600
yet. 
Combat we're gonna do in the 

248
00:16:18,600 --> 00:16:22,320
moment because I think it's 
gonna be a little not confusing 

249
00:16:22,320 --> 00:16:26,040
but something that is gonna 
cause question. 

250
00:16:27,320 --> 00:16:29,760
But I will talk about the other 
things that we'll counter a 

251
00:16:29,760 --> 00:16:33,440
little bit first. 
So first and foremost, Trophy 

252
00:16:33,440 --> 00:16:36,640
gold is not done in the five 
ring format of Trophy Dark. 

253
00:16:37,040 --> 00:16:41,280
Oh, I have given you guys a 
little flow chart that came with

254
00:16:41,280 --> 00:16:43,320
the adventure. 
I just made it transparent. 

255
00:16:43,320 --> 00:16:45,080
I don't know if you guys still 
have that 'cause it was a couple

256
00:16:45,080 --> 00:16:46,240
weeks ago. 
Showing up. 

257
00:16:46,320 --> 00:16:48,680
Popped it up. 
Sure. 

258
00:16:48,880 --> 00:16:51,160
I mean, that's something that we
can leave up the entire time, 

259
00:16:51,160 --> 00:16:58,760
more or less, if you so choose. 
But this is effectively the map 

260
00:16:58,760 --> 00:17:04,920
of the adventure. 
The rooms flow into each other. 

261
00:17:04,920 --> 00:17:08,720
They're not necessarily rooms. 
They are set pieces, so to 

262
00:17:08,760 --> 00:17:14,200
speak, and we know as players 
that they're connected. 

263
00:17:14,200 --> 00:17:18,119
But you will still need to find 
those connections in character. 

264
00:17:18,720 --> 00:17:22,160
So again, we might know that 
there's a way to get from one 

265
00:17:22,160 --> 00:17:25,680
place to the next, but if you 
are unable to find it, then we 

266
00:17:25,680 --> 00:17:27,400
can't assume that your 
characters also know. 

267
00:17:27,400 --> 00:17:30,480
Let's keep that in mind as we go
along. 

268
00:17:30,480 --> 00:17:34,040
So, so things are a little more 
open. 

269
00:17:34,440 --> 00:17:37,320
We have the option to kind of go
places here and the incursion 

270
00:17:37,320 --> 00:17:39,800
structure, the way I like to 
describe it is it's more of a 

271
00:17:39,800 --> 00:17:42,960
skeletal framework rather than 
sort of the prescriptive path. 

272
00:17:43,640 --> 00:17:47,240
I'm give it a ton of pieces and 
through play, through the 

273
00:17:47,240 --> 00:17:51,040
context of play, we assemble 
those pieces into the story that

274
00:17:51,040 --> 00:17:53,240
we tell sort of collectively 
here. 

275
00:17:53,320 --> 00:17:55,040
So things are a little free 
form. 

276
00:17:55,440 --> 00:17:57,440
Things are a little list like in
nature. 

277
00:17:57,440 --> 00:18:00,000
But as we go along and play, 
I'll be pulling things in from 

278
00:18:00,000 --> 00:18:05,320
the adventure itself, and then 
we'll see where it goes With 

279
00:18:05,320 --> 00:18:10,320
that in mind, just like a Trophy
Dark, you guys have the risk 

280
00:18:10,320 --> 00:18:15,240
roll, but in Trophy Dark, the 
risk roll was sort of the thing 

281
00:18:15,240 --> 00:18:17,160
that drove action. 
That was the thing your 

282
00:18:17,160 --> 00:18:18,960
characters are using most. 
That was the time we roll the 

283
00:18:18,960 --> 00:18:21,200
dice the most. 
But that's not really the case 

284
00:18:21,200 --> 00:18:23,760
here. 
You still use the risk roll when

285
00:18:23,760 --> 00:18:26,360
you're trying to do something, 
you know, difficult or dangerous

286
00:18:26,360 --> 00:18:29,000
or casting a ritual or whatnot. 
We'll cover that when it comes 

287
00:18:29,000 --> 00:18:32,560
up, but the thing that primarily
drives play in Trophy Dark is 

288
00:18:32,560 --> 00:18:36,440
the Hunt role. 
Now the way I described it 

289
00:18:36,440 --> 00:18:40,160
previously is this is sort of 
like a player facing reaction 

290
00:18:40,160 --> 00:18:42,560
role, I think is the best way to
do it, but it is more of like a 

291
00:18:42,560 --> 00:18:46,200
narrative generator on the grand
scheme of things here. 

292
00:18:47,280 --> 00:18:57,320
So this is when you ask 
questions about the world or 

293
00:18:57,320 --> 00:19:02,080
explore your environment, or 
you're trying to achieve some 

294
00:19:02,080 --> 00:19:04,880
articular goal here. 
That's when we make the hunt 

295
00:19:04,880 --> 00:19:12,680
roll. 
Now this works similar to a risk

296
00:19:12,680 --> 00:19:15,400
roll, but I'm pretty sure we're 
just using a light dye here. 

297
00:19:15,480 --> 00:19:20,560
Bad things can happen as the 
result of the the Hunt roll, but

298
00:19:20,560 --> 00:19:23,480
it's more of a situation where 
the Hunt roll will roll into the

299
00:19:23,480 --> 00:19:26,600
Risk roll, and that's what 
causes Ruin rather than the Hunt

300
00:19:26,600 --> 00:19:28,920
roll causing Ruin directly, if 
that makes sense. 

301
00:19:28,920 --> 00:19:34,880
So again, we're using 2D6 here. 
The first you unlike the Risk 

302
00:19:34,880 --> 00:19:38,680
roll, you gain a die simply by 
asking the question or exploring

303
00:19:38,680 --> 00:19:40,080
the world. 
So you gain your first die 

304
00:19:40,080 --> 00:19:43,600
there. 
For the second die, if you have 

305
00:19:43,600 --> 00:19:46,560
a skill or piece of equipment 
that makes whatever thing you're

306
00:19:46,560 --> 00:19:49,960
trying to do a little easier, 
you can gain that second die. 

307
00:19:50,200 --> 00:19:52,720
And that's where that that sort 
of quantum equipment comes into 

308
00:19:52,720 --> 00:19:55,240
play. 
If there is a particular hunt 

309
00:19:55,240 --> 00:19:57,720
role that you want to be more 
successful for whatever reason, 

310
00:19:57,720 --> 00:20:03,160
you can say, hey, I've got this 
spyglass in my bag that's gonna 

311
00:20:03,160 --> 00:20:06,080
help me look down the path and 
potentially find something 

312
00:20:06,080 --> 00:20:08,320
useful there. 
So you mark that on your 

313
00:20:08,320 --> 00:20:10,040
character sheet and then you can
get that second die. 

314
00:20:12,240 --> 00:20:16,480
With that in mind. 
URL U2E6 We're looking for the 

315
00:20:16,480 --> 00:20:23,800
highest of those two. 
With the six, you gain a hunt 

316
00:20:23,800 --> 00:20:27,360
token and generally you find 
what you're looking to achieve 

317
00:20:27,360 --> 00:20:30,480
or you explore the location 
without inherent issue. 

318
00:20:30,880 --> 00:20:32,560
I'll talk about Hunt tokens in a
second too. 

319
00:20:33,600 --> 00:20:37,640
It's the four to five. 
You gain a hunt token again, but

320
00:20:37,640 --> 00:20:39,520
you also encounter something 
terrible. 

321
00:20:40,400 --> 00:20:43,120
Now, encounter something 
terrible was a little 

322
00:20:43,200 --> 00:20:45,160
melodramatic, all things 
considered. 

323
00:20:45,560 --> 00:20:49,480
You encounter something 
interesting On hunt roll, the 

324
00:20:49,480 --> 00:20:51,720
situation changes in some 
matter. 

325
00:20:53,280 --> 00:20:55,320
Generally speaking, that's 
probably going to be something 

326
00:20:55,320 --> 00:20:58,840
pretty bad, but it's not 
inherently like a combat 

327
00:20:58,840 --> 00:21:02,240
scenario. 
You might find like bones of an 

328
00:21:02,240 --> 00:21:05,680
old adventurer that died 100 
years ago, or something of the 

329
00:21:05,680 --> 00:21:08,240
sort that is terrible in its own
sense, but that's going to not 

330
00:21:08,240 --> 00:21:10,120
really impact your character in 
a large manner. 

331
00:21:10,720 --> 00:21:13,640
You also might find a ferocious 
creature that wants to rip your 

332
00:21:13,640 --> 00:21:16,760
face off, so it's kind of 
dependent on the context of the 

333
00:21:16,760 --> 00:21:19,400
situation, the one that's rolled
now. 

334
00:21:19,680 --> 00:21:23,000
If you roll a two or three on 
the hunt roll you just encounter

335
00:21:23,000 --> 00:21:30,480
something terrible. 
And if you roll the one on that 

336
00:21:30,480 --> 00:21:35,960
hunt roll, you lose your hunt 
tokens and you also encounter 

337
00:21:35,960 --> 00:21:38,080
something terrible. 
And typically this is something 

338
00:21:38,080 --> 00:21:41,040
like especially bad that happens
with if your highest is A1. 

339
00:21:41,480 --> 00:21:46,120
Now the hunt tokens are, I would
say probably one of the more 

340
00:21:47,720 --> 00:21:49,840
contentious aspect of the 
system. 

341
00:21:49,840 --> 00:21:53,680
They are meta currency and folks
don't let opinions on that 

342
00:21:53,680 --> 00:21:56,960
currency. 
So I I think it works here 

343
00:21:56,960 --> 00:22:00,840
because the the given goal that 
your characters have, but hunt 

344
00:22:00,840 --> 00:22:03,840
tokens give you a little bit of 
narrative control. 

345
00:22:04,800 --> 00:22:08,880
In the most basic form, the hunt
tokens, you can spend 1 token to

346
00:22:08,880 --> 00:22:12,640
find a piece of gold or you know
something worth 1 gold. 

347
00:22:13,400 --> 00:22:17,520
Now the the easy situation here 
to kind of describe what I mean 

348
00:22:17,520 --> 00:22:23,760
by this is let's say you're 
exploring A farmhouse and you 

349
00:22:23,760 --> 00:22:30,320
find that the farmer's bed is 
lying in some corner there and 

350
00:22:30,320 --> 00:22:33,760
you flipped a mattress hoping to
find some piece of gold that's 

351
00:22:33,760 --> 00:22:36,160
hidden behind out of the stash 
that the farmer has hidden. 

352
00:22:37,200 --> 00:22:40,120
Now I might say, hey, nothing is
there. 

353
00:22:40,920 --> 00:22:42,280
Maybe it's not written in the 
incursion. 

354
00:22:42,280 --> 00:22:45,320
Maybe I just don't think it's 
appropriate to find it in the 

355
00:22:45,320 --> 00:22:48,120
moment. 
But you can go, Hey, I've got 

356
00:22:48,120 --> 00:22:50,560
this hunt token. 
I'm going to spend this to find 

357
00:22:50,560 --> 00:22:52,920
something underneath that 
Hunter's or that farmer's 

358
00:22:52,920 --> 00:22:56,960
mattress, and so I pull out a 
piece of equipment. 

359
00:22:56,960 --> 00:22:59,880
So I'd say, OK, maybe inside the
mattress is a stash of some 

360
00:22:59,880 --> 00:23:03,280
copper coins worth about, a gold
piece, something like that. 

361
00:23:03,280 --> 00:23:05,800
So you get a little bit of 
control just by doing that, and 

362
00:23:06,440 --> 00:23:10,720
you can use that to direct your 
character towards their focus 

363
00:23:10,720 --> 00:23:13,880
and their drive. 
If you are desperate to meet 

364
00:23:13,880 --> 00:23:16,520
your burdens, you can decide 
when you find gold. 

365
00:23:17,640 --> 00:23:20,120
With that in mind, you could 
also find gold just looking 

366
00:23:20,120 --> 00:23:23,160
around primarily through the 
Hunt roll or looking in the 

367
00:23:23,160 --> 00:23:25,800
right place. 
So it's not only through hunt 

368
00:23:25,800 --> 00:23:28,520
tokens that you can find gold, 
but they just make it especially

369
00:23:28,520 --> 00:23:34,520
useful. 
Now, in the Incursion, I'm going

370
00:23:34,520 --> 00:23:40,200
to be giving you guys set goals.
These are things that sort of 

371
00:23:40,200 --> 00:23:44,840
focus our attention on a 
particular general goal. 

372
00:23:45,520 --> 00:23:51,400
So if we're in that farmhouse, 
the set goal might be Find the 

373
00:23:51,400 --> 00:23:55,400
Farmer's Hidden Secret. 
So this is something that your 

374
00:23:55,400 --> 00:23:58,160
characters might not know, but 
we as players know, and we're 

375
00:23:58,160 --> 00:24:01,000
trying to sort of direct our 
attention to figure out what the

376
00:24:01,000 --> 00:24:02,920
point of this little set pieces 
is. 

377
00:24:05,480 --> 00:24:09,760
So if you want to achieve that 
set goal and let's say you're 

378
00:24:09,760 --> 00:24:12,960
not having a total luck finding 
it sort of organically, you can 

379
00:24:12,960 --> 00:24:17,080
spend the collective 3 tokens 
between, you know, all players 

380
00:24:17,080 --> 00:24:19,640
there to just sort of 
automatically achieve that set 

381
00:24:19,640 --> 00:24:22,320
goal. 
So if you want to move on or if 

382
00:24:22,320 --> 00:24:24,760
you think it's advantageous for 
your character to quickly 

383
00:24:24,760 --> 00:24:30,640
conclude a given area, spend 
those tokens, we kind of justify

384
00:24:30,640 --> 00:24:33,960
it. 
Maybe you you stumble across the

385
00:24:33,960 --> 00:24:36,600
Hatch in the floor that leads 
into the hidden basement or 

386
00:24:36,600 --> 00:24:38,240
something like that. 
But we figured that out at the 

387
00:24:38,240 --> 00:24:41,120
moment, what it means. 
But you're able to sort of push 

388
00:24:41,120 --> 00:24:44,240
forward if you are no longer 
interested in pursuing a given 

389
00:24:44,240 --> 00:24:49,640
area. 
So keep that in mind. 

390
00:24:49,760 --> 00:24:54,760
You can find gold or you can 
move the story forward if you 

391
00:24:54,760 --> 00:24:56,320
are getting hung up in a 
particular area. 

392
00:24:59,280 --> 00:25:05,200
Now I'll keep in mind when we do
risk rolls, you're also going to

393
00:25:05,200 --> 00:25:07,240
have your opportunity to do your
devil's bargains just like we 

394
00:25:07,240 --> 00:25:10,800
were doing in Trophy Dark. 
And you still have the slew of 

395
00:25:10,800 --> 00:25:14,840
options available to you, like 
the contest roll, the help roll,

396
00:25:15,600 --> 00:25:19,120
so on and so forth. 
You can also use your rituals in

397
00:25:19,120 --> 00:25:22,680
combat when we get there, but we
will talk about that when it 

398
00:25:22,680 --> 00:25:26,840
comes up. 
That is sort of the long and 

399
00:25:26,840 --> 00:25:28,320
short of it. 
There's more that we can talk 

400
00:25:28,320 --> 00:25:31,600
about, but I don't think it's 
worth diving into too deep at 

401
00:25:31,600 --> 00:25:33,560
the start. 
Does that make sense to you 

402
00:25:33,560 --> 00:25:35,280
guys? 
Do you have any questions before

403
00:25:35,280 --> 00:25:37,880
we go on? 
No, I think I get it. 

404
00:25:38,200 --> 00:25:43,840
Maybe it. 
OK. 

405
00:25:44,080 --> 00:25:52,600
So tonight we will be playing 
Heart Hums and Darkness by 

406
00:25:52,600 --> 00:25:55,400
Michael Van Fleet. 
This is another one that's in 

407
00:25:55,400 --> 00:25:59,400
the Trophy gold core book here, 
along with a bunch of other 

408
00:25:59,400 --> 00:26:04,120
incursions for the system. 
This is one that directly links 

409
00:26:04,120 --> 00:26:07,240
to the events that happened in 
our trophy dark session a few 

410
00:26:07,240 --> 00:26:17,840
weeks ago. 
No, many wonders lurk in the 

411
00:26:17,840 --> 00:26:24,400
cold or forest, but few evoke 
such skin crawling terror as the

412
00:26:24,400 --> 00:26:30,600
Humming Woods, an ominous bee 
filled patch of wild ruled over 

413
00:26:31,080 --> 00:26:33,760
by a six legged mother of 
millions. 

414
00:26:35,080 --> 00:26:37,520
We know this from our trophy 
dark session. 

415
00:26:37,960 --> 00:26:43,800
What your characters might not 
outside of the rumours Now this 

416
00:26:44,200 --> 00:26:48,080
6 legged mother of millions, 
sufficient and brutal as any 

417
00:26:48,080 --> 00:26:52,360
monarch, she rules over her 
buzzing, monstrous empire from 

418
00:26:52,360 --> 00:26:57,480
the six form Heart, a fortified 
and labyrinthian hive hidden in 

419
00:26:57,480 --> 00:27:01,320
an enormous cluster of towering 
waxen peaks. 

420
00:27:03,440 --> 00:27:09,520
Or at least she did. 
Some months back Mountains of 

421
00:27:09,520 --> 00:27:15,000
black smoke drifted out of those
dark woods arcing towards the 

422
00:27:15,000 --> 00:27:19,160
South. 
It is said that some brave or 

423
00:27:19,160 --> 00:27:22,360
foolish souls must have 
successfully journeyed into the 

424
00:27:22,360 --> 00:27:28,000
heart itself and set fire that 
even 1000 of kindness bodies 

425
00:27:28,000 --> 00:27:33,240
couldn't smother. 
A blackened, useless carpet of 

426
00:27:33,240 --> 00:27:38,880
dead bees littered the charred 
woods as evidence, and we just 

427
00:27:38,880 --> 00:27:44,640
so happen to know the cause of 
that fire now. 

428
00:27:45,640 --> 00:27:50,000
For a time, the woods were still
the near constant hum in their 

429
00:27:50,000 --> 00:27:52,560
vicinity was replaced by a 
silence. 

430
00:27:54,240 --> 00:27:59,240
But then, last month, refugees 
from the town of Welleslowed 

431
00:27:59,240 --> 00:28:03,000
began arriving at the gates of 
Fort Durham with tails of bees 

432
00:28:03,000 --> 00:28:06,760
invading their subterranean 
homes, swarming and stinging, 

433
00:28:07,000 --> 00:28:11,400
driving every human out. 
The respite is over. 

434
00:28:11,880 --> 00:28:15,360
The rumours say that the sixth 
Form, Heart is reborn, that the 

435
00:28:15,360 --> 00:28:20,040
mother of millions must have 
resumed her reign, and they say 

436
00:28:20,640 --> 00:28:24,640
she is down somewhere in the dim
underground passages. 

437
00:28:24,640 --> 00:28:28,440
Well, slowed and something must 
be done. 

438
00:28:30,680 --> 00:28:34,000
Fort Durin's ability to sustain 
the local population is at its 

439
00:28:34,000 --> 00:28:37,120
breaking point. 
Food and supplies are already 

440
00:28:37,120 --> 00:28:39,440
tight. 
But now that the Fort has 

441
00:28:39,880 --> 00:28:43,680
accommodated refugees from, 
well, slowed, tensions are high 

442
00:28:43,680 --> 00:28:47,520
and the locals are angry. 
Tents have sprung up in public 

443
00:28:47,520 --> 00:28:51,120
common areas and in alleys that 
previously made for convenient 

444
00:28:51,120 --> 00:28:54,520
shortcuts or intimate meeting 
spaces out of public sight. 

445
00:28:54,840 --> 00:28:57,440
One can't walk from one's 
quarters to the public baths 

446
00:28:57,440 --> 00:29:00,560
without threading through a 
maze, outstretched and begging 

447
00:29:00,560 --> 00:29:06,320
hands. 
The three of you, you party of 

448
00:29:06,320 --> 00:29:11,840
treasure hunters. 
You've been hired by Sarn Ogled,

449
00:29:12,720 --> 00:29:15,960
first Protector of the 
Kingsguard in Fort Durham. 

450
00:29:17,560 --> 00:29:22,080
Your mission Do what you do 
best, slip into hostile 

451
00:29:22,080 --> 00:29:25,680
territory, take note of hazards 
and defenses, and report back. 

452
00:29:26,760 --> 00:29:30,440
Not only will the Handsome 
reward await you for your 

453
00:29:30,440 --> 00:29:34,320
return, but you've been provided
a written proclamation granting 

454
00:29:34,320 --> 00:29:38,760
you right of salvage for any 
abandoned valuables you may come

455
00:29:38,760 --> 00:29:41,600
across in fulfilment of your 
scouting duties. 

456
00:29:42,960 --> 00:29:48,920
Ready yourself. 
Follow the hum into the darkness

457
00:29:52,320 --> 00:30:00,120
now a theme for this adventure, 
infiltration and mimicry, and a 

458
00:30:00,120 --> 00:30:03,440
general content warning. 
Body horror. 

459
00:30:03,680 --> 00:30:08,160
Confined spaces, Graphic 
violence, harm to animals, 

460
00:30:08,280 --> 00:30:12,440
insects and spiders, anakins and
religion. 

461
00:30:18,670 --> 00:30:26,590
We begin on the path heading 
towards Welsh Load in our first 

462
00:30:26,590 --> 00:30:28,070
box. 
For those looking at our little 

463
00:30:28,070 --> 00:30:32,310
flow chart map, we're going to 
start in Who goes there and move

464
00:30:32,310 --> 00:30:34,270
forward from there, I put. 
A little. 

465
00:30:36,880 --> 00:30:40,120
There's a little B, little B 
that's going to mark on the map 

466
00:30:40,120 --> 00:30:43,520
for those watching where we're 
at this little, this little 

467
00:30:43,520 --> 00:30:45,720
somebody right here. 
Yeah. 

468
00:30:45,800 --> 00:30:48,560
Where where we'll be. 
Yeah. 

469
00:30:50,800 --> 00:30:56,040
BS there. 
Very slick word play right 

470
00:30:56,040 --> 00:30:57,160
there. 
You might have not noticed that 

471
00:30:57,160 --> 00:30:58,240
that was. 
A good addition. 

472
00:30:58,280 --> 00:30:59,920
Honestly, we should have started
with that. 

473
00:31:00,120 --> 00:31:07,640
Yeah, we should have. 
There's a pun free zone. 

474
00:31:09,240 --> 00:31:10,360
But you're on the wrong show. 
Absolutely. 

475
00:31:11,680 --> 00:31:16,640
Not all right. 
So the goal is, before we dive 

476
00:31:16,640 --> 00:31:19,880
in proper, we're going to do 
this first set that we have 

477
00:31:19,880 --> 00:31:22,360
here, maybe the second one, 
we'll see how kind of far we 

478
00:31:22,360 --> 00:31:23,360
get. 
Then we'll do a quick break and 

479
00:31:23,360 --> 00:31:27,440
then return to finish the rest. 
This is Trophy Dark tends to 

480
00:31:27,440 --> 00:31:30,360
take a little bit of time or 
trophy gold to get through each 

481
00:31:30,360 --> 00:31:33,080
of the sets here. 
Keep that in mind as we're going

482
00:31:33,080 --> 00:31:35,280
through our we're going to try 
and keep the same time frame as 

483
00:31:35,280 --> 00:31:40,080
we had last time, and your goal 
is mainly to find enough gold to

484
00:31:40,080 --> 00:31:43,640
retrieve your burdens or to 
exceed your burdens. 

485
00:31:44,320 --> 00:31:48,640
So we don't have to like 100% 
this dungeon, but keep in mind 

486
00:31:48,640 --> 00:31:51,200
the pace as we move forward. 
We can complete this today, as 

487
00:31:51,200 --> 00:31:55,640
long as we keep that in mind. 
I think historically with our 

488
00:31:55,640 --> 00:31:58,000
with our record, it's more 
likely that we all die than we 

489
00:31:58,000 --> 00:32:00,480
complete a dungeon. 
So whatever. 

490
00:32:00,760 --> 00:32:04,520
That is OK. 
These characters do not need to 

491
00:32:04,520 --> 00:32:07,920
survive, I suppose. 
Just like real life. 

492
00:32:10,800 --> 00:32:15,600
All right, the first set, the 
road out of town is littered 

493
00:32:15,600 --> 00:32:19,600
with a rotten food, trampled 
books, spoken jewelry, all 

494
00:32:19,600 --> 00:32:23,640
presumably dropped in better 
condition by villagers eager to 

495
00:32:23,640 --> 00:32:27,080
escape. 
Whilst though it's easy to see 

496
00:32:27,080 --> 00:32:31,240
from afar. 
Enormous bellows that push air 

497
00:32:31,240 --> 00:32:35,640
into its subterranean depths, 
shut to the sky opening and 

498
00:32:35,640 --> 00:32:39,680
closing like the wet wings of a 
butterfly just out of its 

499
00:32:39,680 --> 00:32:44,960
cocoon. 
That is how you know you're 

500
00:32:44,960 --> 00:32:50,600
close. 
You hear the noise the of the 

501
00:32:50,680 --> 00:32:53,240
the bellows. 
You can see them extending above

502
00:32:53,240 --> 00:32:58,320
the tree line, opening and 
closing your set goal. 

503
00:32:59,720 --> 00:33:05,560
Find an entrance to well slowed 
underground city spaces. 

504
00:33:10,280 --> 00:33:15,840
Now before diving proper, let's 
see an establishing question. 

505
00:33:15,960 --> 00:33:21,360
This is for all of you. 
When people talk about the 

506
00:33:21,360 --> 00:33:24,400
citizens of the partially 
underground city of Welslode, 

507
00:33:24,760 --> 00:33:28,760
how do they describe their 
temperament and what unusual 

508
00:33:28,760 --> 00:33:33,720
customs were practiced there? 
For the bees arrived and the 

509
00:33:33,720 --> 00:33:39,720
townsfolk were ribbon out. 
I think they're described as 

510
00:33:39,720 --> 00:33:45,080
slimy, you know? 
Yeah. 

511
00:33:47,280 --> 00:33:50,520
I was going to go shady, which I
think kind of gets the same kind

512
00:33:50,520 --> 00:33:53,880
of kind of vibe. 
I was going to say ornery. 

513
00:33:54,360 --> 00:33:56,000
Oh. 
All right, but. 

514
00:33:57,560 --> 00:34:00,720
Yeah, that, that, that was my 
kind of kind of thought. 

515
00:34:01,720 --> 00:34:04,680
We all decided they're bad, 
they're terrible people that we 

516
00:34:04,680 --> 00:34:06,520
don't want to be around 
instantly, all right? 

517
00:34:06,720 --> 00:34:09,520
All right, What about their 
unusual customs or practice? 

518
00:34:09,520 --> 00:34:11,560
What weird rumors have you 
heard? 

519
00:34:12,440 --> 00:34:14,400
Oh, they don't wear shoes in the
house. 

520
00:34:16,560 --> 00:34:18,400
Why was that unusual? 
Why would you wear shoes in your

521
00:34:18,400 --> 00:34:22,679
house? 
It's not leave the outside, 

522
00:34:22,719 --> 00:34:27,400
outside people. 
I'm I'm forgetting what what the

523
00:34:27,400 --> 00:34:33,199
what the term is but cause 
'cause I know polygamy is 1 

524
00:34:33,199 --> 00:34:36,760
husband multiple wives, but like
the opposite of that. 

525
00:34:37,880 --> 00:34:45,790
Who? 
I'm some, I'm sure someone in 

526
00:34:45,790 --> 00:34:49,840
the Twitch chat would it, would 
it be Paul Polyandry? 

527
00:34:49,920 --> 00:34:53,360
Yeah, I think it's polyandry, 
but the Twitch chat Canon will 

528
00:34:53,360 --> 00:34:55,120
correct me, I presume. 
Or you. 

529
00:34:55,159 --> 00:34:59,880
Can polyandry. 
Yep, it's Poly polygamy and 

530
00:34:59,880 --> 00:35:02,880
polyandry. 
Polyandry, yeah. 

531
00:35:03,200 --> 00:35:05,200
There we go. 
So they practice polyandry. 

532
00:35:09,000 --> 00:35:10,480
Great. 
Nope. 

533
00:35:11,280 --> 00:35:12,160
That's Canon. 
OK. 

534
00:35:12,680 --> 00:35:15,400
Yeah. 
And anyone else have a 

535
00:35:15,400 --> 00:35:18,080
suggestion for weird customs I? 
Think that's a great one. 

536
00:35:18,520 --> 00:35:20,360
Yeah. 
These are the things you've 

537
00:35:20,360 --> 00:35:26,960
heard about this place now, 
Valen, before you left Fort 

538
00:35:26,960 --> 00:35:32,040
Durham, a refugee begged you to 
look for someone they haven't 

539
00:35:32,040 --> 00:35:34,600
seen since they fled. 
Well, slowed. 

540
00:35:35,360 --> 00:35:39,440
Who was it? 
And how will you know if you see

541
00:35:39,440 --> 00:35:45,920
them? 
A refugee asked me before I left

542
00:35:45,920 --> 00:35:58,520
to find somebody. 
God, I'm thinking of this shady 

543
00:35:58,520 --> 00:36:03,080
polyandrous place and what 
refugee would be seeking 

544
00:36:03,080 --> 00:36:08,560
somebody? 
I'm gonna say that the refugee 

545
00:36:08,560 --> 00:36:14,480
was looking for a boyfriend. 
ex-boyfriend. 

546
00:36:14,480 --> 00:36:20,280
Maybe It's complicated. 
And I will know them. 

547
00:36:21,560 --> 00:36:24,880
Yeah, former current, late at 
night, whatever. 

548
00:36:27,200 --> 00:36:36,600
And I will know them because 
they have a scar on their right 

549
00:36:36,600 --> 00:36:38,480
cheek that goes down across 
their chin. 

550
00:36:38,640 --> 00:36:46,560
You can see it. 
Good. 

551
00:36:48,360 --> 00:36:55,760
OK, so we find the three of you 
on this journey Now whilst it 

552
00:36:55,760 --> 00:37:01,160
isn't quite in the cold or 
forest, at least not as deep as 

553
00:37:01,160 --> 00:37:06,080
the you know, other bits of 
ruin, you might find it is a 

554
00:37:06,080 --> 00:37:09,680
functioning town. 
It's not necessarily inside the 

555
00:37:09,680 --> 00:37:13,840
safety of the Kingdom and what 
Fort Durin protects, but it is a

556
00:37:13,840 --> 00:37:15,840
safe enough, a journey there. 
At the very least. 

557
00:37:15,840 --> 00:37:27,120
It doesn't take all that long. 
You can make it on foot now as 

558
00:37:27,120 --> 00:37:30,800
you are on the approach. 
You haven't quite seen well 

559
00:37:30,800 --> 00:37:33,800
slowed itself yet. 
You hear the bellows. 

560
00:37:34,000 --> 00:37:39,600
You see the you see the bellows 
extending above the trees, if 

561
00:37:39,600 --> 00:37:42,520
we've established, but you 
haven't quite broken out into 

562
00:37:42,520 --> 00:37:45,000
where the city is itself. 
It's still a little ways off, 

563
00:37:45,520 --> 00:37:51,680
but there is that trail of food 
carts that are turned over. 

564
00:37:53,120 --> 00:37:56,800
It's broken bits and bobs. 
You see a band in furniture that

565
00:37:56,800 --> 00:37:59,760
people tried to drag along with 
them before leaving it here. 

566
00:38:01,720 --> 00:38:10,800
This is all fairly recent. 
You also see a body sitting 

567
00:38:10,800 --> 00:38:15,120
against a tree wrapped in a very
fine blanket. 

568
00:38:16,160 --> 00:38:20,240
Appears to be an elderly 
individual now slumped over. 

569
00:38:24,920 --> 00:38:26,280
I think I want to run his 
pockets. 

570
00:38:26,280 --> 00:38:29,160
You. 
Want to run his pockets? 

571
00:38:29,200 --> 00:38:36,280
Yeah, I do. 
So diverging from the path, 

572
00:38:37,480 --> 00:38:39,840
'cause we run off the tree, set 
off a little ways away, 

573
00:38:40,240 --> 00:38:43,280
trampling through a bit of 
grass, you notice the person 

574
00:38:43,280 --> 00:38:45,720
because of that colorful blanket
that they have wrapped around 

575
00:38:45,720 --> 00:38:49,400
themselves. 
That's what caught your eye. 

576
00:38:50,800 --> 00:38:54,160
But I need you to make our first
hunt roll. 

577
00:38:56,160 --> 00:38:59,520
Hunter's Making the Hunt roll. 
Yeah. 

578
00:39:00,960 --> 00:39:05,160
So D6 just for exploring, right?
Yes, your D6 just for exploring 

579
00:39:05,160 --> 00:39:07,640
and asking questions. 
And you get a second light dye 

580
00:39:07,840 --> 00:39:10,320
if you think you have a piece of
equipment or a skill that will 

581
00:39:10,320 --> 00:39:12,560
help you in rooting around their
pockets. 

582
00:39:15,040 --> 00:39:18,440
I don't know of any equipment 
that would help with that. 

583
00:39:20,960 --> 00:39:24,400
One of those like claws where 
you squeeze here and it pinches 

584
00:39:24,400 --> 00:39:25,880
there. 
Oh, you know what? 

585
00:39:25,920 --> 00:39:27,680
He actually has a metal 
detector. 

586
00:39:29,640 --> 00:39:32,520
Yeah, but the squeezy class, 
that's pretty good. 

587
00:39:32,840 --> 00:39:35,000
I don't think I have any 
equipment and I definitely don't

588
00:39:35,000 --> 00:39:41,280
have any skills. 
OK, so it should. 

589
00:39:41,280 --> 00:39:44,120
Give me that one D6. 
I don't get like a devil's 

590
00:39:44,120 --> 00:39:45,200
bargain or anything for this 
one. 

591
00:39:45,520 --> 00:39:47,920
No, no, this is not not the not 
the squirrel. 

592
00:39:48,280 --> 00:39:50,080
We're just, we're exploring the 
world here. 

593
00:39:50,160 --> 00:39:54,920
We can do this. 
We can't do this. 

594
00:39:57,720 --> 00:40:00,080
It's a 3 for those in. 
Three. 

595
00:40:01,080 --> 00:40:02,840
Right now. 
A three. 

596
00:40:03,200 --> 00:40:05,520
You encounter something 
terrible. 

597
00:40:08,240 --> 00:40:12,240
Is it a dead body? 
Quite the opposite. 

598
00:40:13,680 --> 00:40:17,960
As you approach, you're sneaking
through the glass. 

599
00:40:18,320 --> 00:40:21,800
Now we have the three of you 
have been travelling together 

600
00:40:21,800 --> 00:40:23,600
for some time. 
We know that you are an 

601
00:40:23,600 --> 00:40:28,040
adventuring party of some sort 
of renowned to have been asked 

602
00:40:28,040 --> 00:40:29,560
to do this. 
At least you are known. 

603
00:40:30,440 --> 00:40:32,520
This isn't your first adventure.
That's. 

604
00:40:33,000 --> 00:40:39,000
We can say at the very least, no
now goes running off into the 

605
00:40:39,000 --> 00:40:43,160
grass, chasing after a body and 
as a tree, and you see them get 

606
00:40:43,160 --> 00:40:47,360
closer and they go on to reach 
out to grab at whatever spoils 

607
00:40:47,360 --> 00:40:51,680
may be left. 
Felon felon, what are you doing?

608
00:40:54,680 --> 00:41:01,320
I think that I think I'm, I'm 
tisk tisking because I'm like a 

609
00:41:01,320 --> 00:41:04,960
superstitious sailor and I'm 
just like something, something 

610
00:41:04,960 --> 00:41:06,320
bad's going to happen with that 
boy. 

611
00:41:11,520 --> 00:41:13,640
Yeah, I mean, I think I'll just 
watch this. 

612
00:41:13,680 --> 00:41:16,680
So when I look at our our our 
our party makeup, it seems that 

613
00:41:16,680 --> 00:41:22,480
we got the spider who is a 
little little sneaky shady 

614
00:41:23,280 --> 00:41:25,400
person. 
We got the snake who seems like 

615
00:41:25,400 --> 00:41:27,040
that might be a little sneaky 
shady person. 

616
00:41:27,040 --> 00:41:32,760
And then we got the reformed 
thug here, so. 

617
00:41:32,760 --> 00:41:34,920
I feel like dumbass. 
Yeah, sort of. 

618
00:41:34,920 --> 00:41:37,480
That's what I feel. 
So I'm just going to watch our 

619
00:41:37,480 --> 00:41:40,680
certified dumbass do some 
certified dumbassness and I'm 

620
00:41:40,680 --> 00:41:44,200
going to, like, cross my arms 
and like, snicker towards Theo 

621
00:41:44,200 --> 00:41:48,520
and just like here we go again. 
Yeah, we're just being catty old

622
00:41:48,520 --> 00:41:51,800
women, basically. 
Yes, Wallace and Gromit out 

623
00:41:51,800 --> 00:41:53,320
here. 
No. 

624
00:41:53,320 --> 00:42:00,720
Who are the old mothers? 
Oh, Staledorf and Wal, Walden, 

625
00:42:01,080 --> 00:42:03,320
Walden. 
Yes, not Wallace and Gromit 

626
00:42:03,320 --> 00:42:04,960
we're ready for. 
That one. 

627
00:42:05,400 --> 00:42:08,280
Oh, 'cause I 'cause they're my, 
they're my inspiration, they're 

628
00:42:08,280 --> 00:42:11,640
my North Star staler. 
And and also one time I 

629
00:42:11,640 --> 00:42:14,000
accidentally called them, that 
was, that was Statler and 

630
00:42:14,000 --> 00:42:14,760
Waldorf. 
Yeah. 

631
00:42:14,760 --> 00:42:18,120
And one time I accidentally 
called them Stalin because I got

632
00:42:18,680 --> 00:42:21,200
like wires crossed. 
So I made sure that I wouldn't 

633
00:42:21,200 --> 00:42:23,840
do it again. 
But I've I've got my wires 

634
00:42:23,880 --> 00:42:25,360
crossed nonetheless. 
But I didn't. 

635
00:42:25,400 --> 00:42:27,440
I didn't call them Stalin, so 
that's good. 

636
00:42:28,200 --> 00:42:30,320
We are not a cheese lover and a 
dog. 

637
00:42:30,840 --> 00:42:35,720
We are two old caddy people. 
I don't know. 

638
00:42:36,320 --> 00:42:39,200
Hell crept through the grass 
here. 

639
00:42:41,760 --> 00:42:44,600
It's probably summer at this 
point. 

640
00:42:44,600 --> 00:42:47,600
It's been some months since the 
spring where the fires raged in 

641
00:42:47,600 --> 00:42:51,960
the woods. 
Grass isn't moist or anything. 

642
00:42:51,960 --> 00:42:56,400
It's probably all the very least
off the trodden path. 

643
00:42:57,280 --> 00:42:59,520
So you snaked your way over 
there and you get yourself up to

644
00:42:59,520 --> 00:43:01,720
that body. 
Again, They're wrapped in this 

645
00:43:01,840 --> 00:43:11,640
very fine blanket, but sitting 
on their lap you see a little 

646
00:43:11,640 --> 00:43:18,640
like a tin, looks like an easy 
rise. 

647
00:43:20,800 --> 00:43:29,920
Reach down your hand to grab it,
and you hear a sharp intake from

648
00:43:29,920 --> 00:43:33,920
the body as the hand of this 
wizened old man reaches up, 

649
00:43:34,320 --> 00:43:37,560
grabs onto your wrist. 
What do you do? 

650
00:43:38,120 --> 00:43:40,600
Oh, sorry Grandfather, I didn't 
mean to wake you. 

651
00:43:42,200 --> 00:43:46,360
Their bloodshot eyes kind of 
flick open and they're old. 

652
00:43:46,360 --> 00:43:51,640
They are wizened, but they look 
malnourished. 

653
00:43:52,320 --> 00:43:58,360
Their lips are chapped, their 
voice is hoarse, and you hear 

654
00:43:58,640 --> 00:44:04,160
words pressed past lips. 
Do you have any? 

655
00:44:05,080 --> 00:44:13,920
Food or water? 
Oh, Grandfather, I'm sorry, I 

656
00:44:13,960 --> 00:44:24,400
don't. 
Least escort me to safety. 

657
00:44:25,400 --> 00:44:29,320
I fear I will not survive 
another night out here in the 

658
00:44:29,320 --> 00:44:33,600
cold. 
Are we going towards safety 

659
00:44:33,600 --> 00:44:38,880
right now? 
Oh, Oh yeah, surely. 

660
00:44:39,600 --> 00:44:40,720
Right. 
Right here. 

661
00:44:40,800 --> 00:44:43,760
And I'll go get my 2 compadres 
and we'll come back for you. 

662
00:44:46,520 --> 00:44:49,040
Please, I I beg of you. 
Absolutely. 

663
00:44:49,040 --> 00:44:53,400
I'm not lying at all. 
And the hand is like iron grips.

664
00:44:53,560 --> 00:44:57,960
Despite their weak disposition, 
they have yours grip around your

665
00:44:57,960 --> 00:45:00,960
wrist at the moment. 
Grandfather, listen, I need you 

666
00:45:00,960 --> 00:45:04,600
to let go of me or I'm going to 
hit you with the bezel of my 

667
00:45:04,600 --> 00:45:10,840
shield. 
And that those bloodshot eyes, 

668
00:45:10,840 --> 00:45:13,720
they're sort of fogged, and 
they're not really focused, but 

669
00:45:13,720 --> 00:45:20,000
they glance up and meet your 
face and you feel the grip 

670
00:45:20,040 --> 00:45:24,560
lessen on your wrist enough for 
you to ratchet away. 

671
00:45:26,280 --> 00:45:30,800
Right, I run off. 
Stretch back through the grass 

672
00:45:30,800 --> 00:45:32,920
towards your compatriots. 
What do you guys do? 

673
00:45:34,880 --> 00:45:35,960
It doesn't matter. 
Let's go. 

674
00:45:39,960 --> 00:45:44,680
I I I think told you it's not 
worth messing with the dead, 

675
00:45:46,360 --> 00:45:48,320
although. 
Oh yeah, he's definitely dead 

676
00:45:48,320 --> 00:45:52,520
too. 
And can we see him moving over 

677
00:45:52,520 --> 00:45:54,560
there? 
That is a good. 

678
00:45:54,560 --> 00:46:01,040
Question I for Valence 
specifically, you already have 

679
00:46:01,040 --> 00:46:02,960
the skill and sort of surprise 
and traps. 

680
00:46:02,960 --> 00:46:05,960
I think you've got the sharp eye
to have caught some of the 

681
00:46:05,960 --> 00:46:08,240
movement. 
The old man wasn't moving much. 

682
00:46:08,240 --> 00:46:11,040
It would have just been like a 
quick grab off the wrist. 

683
00:46:11,160 --> 00:46:13,600
He wouldn't have been even been 
close enough to hear the the 

684
00:46:13,680 --> 00:46:16,600
whispering words, but you didn't
see a little bit of that 

685
00:46:16,600 --> 00:46:20,240
movement. 
All like glance over killed 

686
00:46:20,280 --> 00:46:25,360
shoulder and just be like, dead 
enough. 

687
00:46:26,720 --> 00:46:38,040
Let's go. 
So push further forward, down 

688
00:46:38,040 --> 00:46:41,240
further on the road. 
As you get ever closer, you hear

689
00:46:41,360 --> 00:46:47,680
the breath of the bellows that's
just ever present. 

690
00:46:48,520 --> 00:46:52,280
But as you get closer, you 
swear. 

691
00:46:52,920 --> 00:46:58,680
Hear the hum underneath it, 
Especially in those moments when

692
00:46:58,680 --> 00:47:02,560
the air is expelled and there's 
just a pause before the breath 

693
00:47:02,560 --> 00:47:06,520
picks back up again. 
But it could be your fears at 

694
00:47:06,520 --> 00:47:17,720
what lies below. 
Now as you approach you see, 

695
00:47:18,400 --> 00:47:24,240
well, Slowed is mostly 
underground, but not entirely. 

696
00:47:24,800 --> 00:47:29,720
There are various buildings and 
farmland and shops that kind of 

697
00:47:29,720 --> 00:47:34,200
exist above the ground to 
support what lies beneath and to

698
00:47:34,200 --> 00:47:36,680
cater to travelers who are kind 
of coming through the region. 

699
00:47:37,360 --> 00:47:40,440
Most of these travelers aren't 
going to go underground to 

700
00:47:40,440 --> 00:47:44,160
further stay, so there might be 
a couple of Inns and shops up 

701
00:47:44,160 --> 00:47:48,440
top just to kind of catch 
passers through basic supplies 

702
00:47:48,440 --> 00:47:52,240
and things. 
You see those giant bellows 

703
00:47:52,240 --> 00:47:55,080
still kind of in the distance, 
but announcing that you've 

704
00:47:55,080 --> 00:47:58,400
arrived. 
They are large. 

705
00:47:58,400 --> 00:48:02,560
They are made of some has to be 
like leathery material. 

706
00:48:03,960 --> 00:48:07,000
They're light in color, maybe 
the lambskin or what have you 

707
00:48:07,000 --> 00:48:11,480
all strung together into these 
massive, you know, sort of 

708
00:48:11,480 --> 00:48:14,280
triangular shapes that expand 
and contrast. 

709
00:48:15,720 --> 00:48:17,960
But you also see, like I said, 
the shops. 

710
00:48:20,080 --> 00:48:22,520
There are all the signs of chaos
around here. 

711
00:48:22,520 --> 00:48:25,200
There's a wagon that has been 
turned over on its side, 

712
00:48:25,200 --> 00:48:29,440
spilling its goods out into the 
street here that now sort of rot

713
00:48:29,440 --> 00:48:36,200
in decay. 
There's also a shop you can see 

714
00:48:36,200 --> 00:48:38,960
from the sign. 
This is for a cheesemonger. 

715
00:48:41,960 --> 00:48:46,040
The windows of the store as you 
look have been packed with dirt 

716
00:48:46,080 --> 00:48:52,600
from the inside. 
No. 

717
00:48:54,720 --> 00:48:59,320
Around the doorway there are a 
group of what appear to be 

718
00:48:59,440 --> 00:49:04,160
militia members. 
There seems to be some kind of 

719
00:49:05,000 --> 00:49:08,160
lug over the door. 
It's not wood. 

720
00:49:09,360 --> 00:49:13,440
It's some other material that 
has impeded the way into this 

721
00:49:13,440 --> 00:49:18,520
cheesemonger shop. 
And you see that the militia 

722
00:49:18,520 --> 00:49:23,000
members are kind of sitting 
around poking at whatever this 

723
00:49:23,000 --> 00:49:31,040
plug is, scraping away at it. 
That money, what do you? 

724
00:49:33,960 --> 00:49:36,080
Guys do that's 100. 
Percent mud Wasps. 

725
00:49:36,160 --> 00:49:46,320
God damn that is. 
I did the last thing so. 

726
00:49:47,000 --> 00:49:53,120
Yeah, I I think, I think I'm, 
I'm going to going to like you 

727
00:49:53,120 --> 00:49:56,640
know just hail myself over to 
the the militia to make it so 

728
00:49:56,640 --> 00:49:59,200
we're not exactly sneaking up on
them or anything. 

729
00:50:01,760 --> 00:50:05,600
You know, just just making sure 
that our that our entrance is 

730
00:50:06,600 --> 00:50:11,800
not a shock to the armed people.
So you begin to walk towards 

731
00:50:11,800 --> 00:50:13,000
them. 
You announce your presence. 

732
00:50:13,080 --> 00:50:16,840
Fiona, have you been in, well 
slowed before or do you know 

733
00:50:16,840 --> 00:50:19,640
somebody who's been here? 
I don't. 

734
00:50:19,640 --> 00:50:21,080
I don't think I've, I've been 
here before. 

735
00:50:21,080 --> 00:50:24,000
I've mostly been like about the 
seas and stuff and this is 

736
00:50:24,000 --> 00:50:27,760
fairly inland. 
So these are you know, would be 

737
00:50:27,760 --> 00:50:30,280
very very odd if I saw a 
familiar face. 

738
00:50:30,680 --> 00:50:34,320
Fair enough, Phelan. 
Kell, have you been here before?

739
00:50:34,320 --> 00:50:36,680
Do you know anybody who's been 
here before? 

740
00:50:36,840 --> 00:50:41,240
Yeah, I think my the aunt of my 
my aunt of the family. 

741
00:50:41,240 --> 00:50:44,280
I'm trying to reclaim my name 
from How to place out here at 

742
00:50:44,280 --> 00:50:51,640
one point in time? 
Stories you've told passed on 

743
00:50:51,640 --> 00:50:55,200
from your aunt or cousin, from 
person to person. 

744
00:50:56,680 --> 00:51:00,040
What colors are the militia 
supposed to be wearing? 

745
00:51:00,720 --> 00:51:02,520
What does their banner look 
like? 

746
00:51:04,440 --> 00:51:13,280
It's Vermilion and sage, and it 
depicts a or like you said, 

747
00:51:13,280 --> 00:51:16,200
we're fairly inland, so let's 
say a deer, a stag. 

748
00:51:20,560 --> 00:51:26,080
Convenient enough, these militia
members, there's three of them, 

749
00:51:26,320 --> 00:51:30,440
just as there are three of you. 
They wear the Vermilion and the 

750
00:51:30,440 --> 00:51:34,360
siege arms of the militia 
members here, and you can see 

751
00:51:34,360 --> 00:51:36,080
there are emblazoned with that 
deer. 

752
00:51:36,080 --> 00:51:46,160
Simple, no? 
As you approach, what do you 

753
00:51:46,160 --> 00:51:47,400
say? 
How do you get their attention? 

754
00:51:50,600 --> 00:51:55,920
I think specifically I'm going 
to, I think I'll, I'll bring up 

755
00:51:55,920 --> 00:51:59,640
the fact that we are like what 
was the official title of the 

756
00:51:59,640 --> 00:52:01,400
person who gave us salvage 
rights? 

757
00:52:02,280 --> 00:52:07,120
Was it, Was it Captain? 
First protector of the 

758
00:52:07,120 --> 00:52:13,920
Kingsguard in Portorum, Well. 
We're going to be like, we're 

759
00:52:14,200 --> 00:52:17,320
going to announce ourselves as, 
as you know, members of the 

760
00:52:17,320 --> 00:52:21,040
Kingsguard. 
So you're going to say you're 

761
00:52:21,040 --> 00:52:23,200
members of the Kingsguard? 
Yeah. 

762
00:52:23,440 --> 00:52:27,120
OK, well, we'll be too deep. 
I do need you to make a hunt 

763
00:52:27,120 --> 00:52:29,400
roll for me. 
All righty. 

764
00:52:30,320 --> 00:52:38,160
Sounds fine by me. 
So I got that that bass D6 and I

765
00:52:38,160 --> 00:52:43,600
do have, I I do have I do have 
charm, you know? 

766
00:52:43,960 --> 00:52:47,080
Charm, trickery and performance.
I think we're good here for that

767
00:52:47,080 --> 00:52:50,840
second dies. 
Yeah, yeah, I'm, I'm, I'm quite 

768
00:52:50,840 --> 00:52:52,720
a quite a schmoozer. 
I'm quite likable. 

769
00:52:55,200 --> 00:52:57,560
So did you have, do you have no 
weapons and stuff because you're

770
00:52:57,560 --> 00:53:03,080
just a liar like? 
I yeah yeah no I'm I am I'm just

771
00:53:03,080 --> 00:53:10,120
so likable you know they that 
and you know I've I've I I know 

772
00:53:10,120 --> 00:53:14,120
my way to avoid notice you know.
That kind of. 

773
00:53:15,880 --> 00:53:27,000
Stuff and Oh my, there we Go 
5552. 

774
00:53:27,480 --> 00:53:29,040
Yeah. 
All right, five. 

775
00:53:29,080 --> 00:53:32,320
So you gain a Hunt token. 
Mark that on your character 

776
00:53:32,320 --> 00:53:33,960
sheet. 
Aye. 

777
00:53:34,640 --> 00:53:41,600
Aye, and you encounter something
terrible As you approach, you 

778
00:53:41,600 --> 00:53:45,440
announce yourself as members of 
the Kingsguard, fionn you in 

779
00:53:45,440 --> 00:53:47,840
front, Valen Kel kind of 
flanking. 

780
00:53:48,800 --> 00:53:53,360
The three guards turn again. 
You see a larger symbol of that 

781
00:53:53,360 --> 00:53:55,880
deer on their front side here. 
Maybe one of them is carrying 

782
00:53:55,880 --> 00:54:00,440
the banner itself, the one in 
front. 

783
00:54:01,000 --> 00:54:03,480
They're arranged in a triangular
form, sort of like you as you 

784
00:54:03,480 --> 00:54:08,760
approach one in front simply 
says Kingsguard. 

785
00:54:12,040 --> 00:54:16,400
Kingsguard indeed sent here on 
orders in the first first 

786
00:54:16,400 --> 00:54:20,120
protectorate. 
Here on orders. 

787
00:54:26,560 --> 00:54:28,120
Sorry, that's my question here 
on orders. 

788
00:54:28,560 --> 00:54:36,920
Here on orders. 
This sort of nod stare at you. 

789
00:54:41,440 --> 00:54:44,640
We're gonna, we're gonna keep 
staring back, We're gonna let 

790
00:54:44,640 --> 00:54:58,040
the silence fill the air. 
They sit there still. 

791
00:54:59,480 --> 00:55:07,120
They don't move, simply stare 
into your eyes waiting for 

792
00:55:07,120 --> 00:55:16,610
something to happen. 
We're specifically sent here to 

793
00:55:17,770 --> 00:55:23,400
salvage what we can as well as 
you'll see if there's anyone who

794
00:55:23,400 --> 00:55:27,080
we could still provide 
assistance to. 

795
00:55:32,920 --> 00:55:42,160
Provide assistance. 
Kingsguard, they kind of nod. 

796
00:55:42,880 --> 00:55:45,760
Yeah, they're they don't seem 
totally here. 

797
00:55:47,960 --> 00:55:56,440
That's when you notice. 
That one on the right hand side,

798
00:56:00,840 --> 00:56:09,760
They look awful familiar at this
point. 

799
00:56:09,880 --> 00:56:11,200
The. 
The You were kind of. 

800
00:56:11,200 --> 00:56:14,440
Close to them, at least. 
They've shifted forward so 

801
00:56:14,440 --> 00:56:20,920
they're within a few paces of 
you and that guard. 

802
00:56:23,800 --> 00:56:25,400
It's weird that you didn't 
notice it before. 

803
00:56:25,760 --> 00:56:27,040
They don't look like much like a
guard. 

804
00:56:27,040 --> 00:56:32,360
The one on the right does not 
have the Vermilion in siege 

805
00:56:33,440 --> 00:56:39,680
armor. 
They look like a ragged 

806
00:56:39,680 --> 00:56:49,120
commoner, sort of like a green 
shirt pulled on dark pants. 

807
00:56:49,200 --> 00:56:59,960
Worn boots is. 
Is their hair blonde and 

808
00:56:59,960 --> 00:57:04,520
disheveled? 
Blonde and disheveled hair. 

809
00:57:11,080 --> 00:57:15,640
That's Cal, isn't it? 
Seems to be and. 

810
00:57:16,160 --> 00:57:19,360
They stand right in front of 
Kel. 

811
00:57:21,120 --> 00:57:28,280
It's a little hard to tell who's
who. 

812
00:57:32,200 --> 00:57:36,160
Hey. 
Hunter, I need you to do me a 

813
00:57:36,160 --> 00:57:38,760
favor. 
Yeah, sure, I'd do anything. 

814
00:57:42,040 --> 00:57:45,280
You're gonna respond on behalf 
of both Persians, of these 

815
00:57:45,280 --> 00:57:50,320
characters, both of you and this
new you that stands before you. 

816
00:57:52,120 --> 00:57:55,040
You and you too. 
Yeah, me and me. 

817
00:57:55,480 --> 00:57:59,280
Yeah, you got it. 
All right, here, now, staring at

818
00:57:59,280 --> 00:58:03,120
this situation, you recognize 
the face of your compatriot and 

819
00:58:03,120 --> 00:58:06,480
the face of your compatriot. 
What do you guys do? 

820
00:58:06,480 --> 00:58:08,840
Yeah. 
It's. 

821
00:58:09,240 --> 00:58:14,160
Me. 
I'd I'd taken a notice to that 

822
00:58:14,160 --> 00:58:16,400
Kel. 
I'd taken a notice to that. 

823
00:58:19,600 --> 00:58:21,440
I'm I'm going to, I'm going to 
point specifically to the 

824
00:58:21,440 --> 00:58:24,400
commoner and ask what's your 
name? 

825
00:58:27,760 --> 00:58:29,560
That's all you, Hunter. 
Oh, that's that's that's still I

826
00:58:29,560 --> 00:58:30,040
can't. 
See that? 

827
00:58:30,080 --> 00:58:31,800
You're you're you're playing 
both. 

828
00:58:33,000 --> 00:58:39,560
Kel Nelson. 
Kel of Delson. 

829
00:58:40,880 --> 00:58:43,080
Well, Cal. 
And I'm going to turn to the the

830
00:58:43,200 --> 00:58:50,480
the Cal that traveled with us. 
Yeah. 

831
00:58:50,480 --> 00:58:55,640
Did you travel with us? 
I'm, I'm. 

832
00:58:56,960 --> 00:59:00,800
What is going on? 
I'm. 

833
00:59:00,920 --> 00:59:08,600
Cal Nelson. 
I'm going to, I'm going to, I'm 

834
00:59:08,600 --> 00:59:13,120
going to turn to Valen and ask, 
did you ever seen anything like 

835
00:59:13,120 --> 00:59:21,800
this? 
Well it's it's a bit interesting

836
00:59:22,640 --> 00:59:32,200
they both you you you there I 
point to the the newer I guess 

837
00:59:32,680 --> 00:59:38,040
Kel you you claim to be Kel 
Delson. 

838
00:59:38,520 --> 00:59:42,400
I'm Kel Delson. 
And you, the other one, you who 

839
00:59:42,400 --> 00:59:44,360
are. 
You. 

840
00:59:44,400 --> 00:59:48,720
I'm Cal Dolson. 
You hear the other two guards, 

841
00:59:49,200 --> 00:59:52,960
Cal Dolson, Cal Dolson. 
They kind of point to both of 

842
00:59:52,960 --> 00:59:56,600
them point to a different one. 
What do the other guards look 

843
00:59:56,600 --> 01:00:00,560
like? 
Generic white dudes. 

844
01:00:01,000 --> 01:00:03,080
Just dudes. 
Say you know one probably has a 

845
01:00:03,080 --> 01:00:07,000
beard. 
They both of them would have 

846
01:00:07,000 --> 01:00:08,920
helmets kind of crammed onto 
their head. 

847
01:00:09,200 --> 01:00:11,360
In some manner that doesn't 
necessarily obscure their 

848
01:00:11,360 --> 01:00:16,120
features, but it doesn't help 
either Are. 

849
01:00:16,160 --> 01:00:18,120
Do they seem confused by this 
too? 

850
01:00:19,240 --> 01:00:34,040
Not to you, at least. 
I let's see, I'm. 

851
01:00:34,320 --> 01:00:39,560
I'm actually looking through I'm
going to say as part of the 

852
01:00:39,560 --> 01:00:47,640
equipment I have, I have some 
face paint and I am going to 

853
01:00:47,640 --> 01:00:51,120
going to turn to the original 
Cal and I'm going to take a 

854
01:00:51,120 --> 01:00:54,800
little bit of that face paint 
and just say this is to tell you

855
01:00:54,800 --> 01:00:56,960
apart. 
And I'm going to put like, you 

856
01:00:56,960 --> 01:01:02,360
know, a line like a a bright 
blue BLOB like on your on your 

857
01:01:02,400 --> 01:01:06,680
left cheek, I guess or right 
cheek one one of the cheeks 

858
01:01:08,040 --> 01:01:12,480
just, you know, how do you. 
Know which one's the real one. 

859
01:01:13,400 --> 01:01:17,440
The the the real one will have 
the face paint, the fake one 

860
01:01:17,440 --> 01:01:18,680
won't have. 
Before you put the face paint 

861
01:01:18,680 --> 01:01:22,600
on. 
Because the one I was standing 

862
01:01:22,600 --> 01:01:26,920
closest to is the original one, 
you know? 

863
01:01:26,920 --> 01:01:28,800
Because I was, I was, I was in 
front. 

864
01:01:28,800 --> 01:01:33,800
So they would have had to pass 
behind me, I think. 

865
01:01:34,640 --> 01:01:37,960
You reach out and swipe of face 
paint. 

866
01:01:43,000 --> 01:01:48,840
As you flick back, your eyes 
land on the other cow. 

867
01:01:51,120 --> 01:01:53,000
There's a stripe of face paint 
on their face. 

868
01:01:56,680 --> 01:02:01,600
Fucking hell. 
Can I just try to stab the other

869
01:02:01,600 --> 01:02:04,000
me, You? 
Gotta go for it. 

870
01:02:04,000 --> 01:02:05,680
Which one? 
Which one is you? 

871
01:02:06,360 --> 01:02:09,280
Well, I'm me, and that's the one
thing I'm sure about. 

872
01:02:10,200 --> 01:02:13,520
But you're also me. 
I can for a certain say that I 

873
01:02:13,520 --> 01:02:16,760
am I and I am the concept of 
myself. 

874
01:02:18,040 --> 01:02:20,880
So. 
One of you is going to stab the 

875
01:02:20,880 --> 01:02:22,520
other one of you. 
Yes all. 

876
01:02:26,120 --> 01:02:32,320
Right. 
You watch as one of the Kels 

877
01:02:32,320 --> 01:02:34,360
takes out their weapon. 
What do you have for your 

878
01:02:34,360 --> 01:02:35,960
weapon? 
I was spear. 

879
01:02:36,080 --> 01:02:37,400
I have a hunting spear. 
You. 

880
01:02:37,480 --> 01:02:40,440
Have a hunting spear. 
You one of the kels kind of 

881
01:02:40,440 --> 01:02:45,200
levels their spear and goes to 
chain it into the other one. 

882
01:02:45,320 --> 01:02:49,320
As is right and proper when you.
As is right and the proper now 

883
01:02:51,800 --> 01:02:56,680
first Phelan fion, Do you join 
in on this as you watch as one 

884
01:02:56,680 --> 01:03:04,280
of the kels begins to aggravate?
I think, I think I'm a little 

885
01:03:04,280 --> 01:03:05,680
bit shocked at first. 
I don't. 

886
01:03:05,880 --> 01:03:07,840
I don't. 
I don't take an initial action. 

887
01:03:08,000 --> 01:03:09,480
You don't take an initial 
action, OK. 

888
01:03:09,480 --> 01:03:15,840
Yeah, Valen, what a view. 
No, I watch and quite intrigued,

889
01:03:16,080 --> 01:03:18,840
actually. 
We. 

890
01:03:18,840 --> 01:03:23,200
Only need one of them to. 
Stab the other cowl. 

891
01:03:24,240 --> 01:03:27,880
The two guards take notice and 
begin to kind of move in 

892
01:03:27,880 --> 01:03:33,440
response. 
We're going to do or combat 

893
01:03:33,520 --> 01:03:37,800
role. 
This will only be with one of 

894
01:03:37,800 --> 01:03:43,320
the cows to start and we will 
deal with Thelen and Theon when.

895
01:03:45,040 --> 01:03:47,360
It comes time to it. 
Now, combat is kind of 

896
01:03:47,360 --> 01:03:53,960
interesting in trophy gold. 
Here, I'm gonna do my best to 

897
01:03:53,960 --> 01:03:55,240
explain this. 
This is gonna take a little bit 

898
01:03:55,240 --> 01:03:57,800
of trial and error, because it's
sort of different than anything 

899
01:03:57,800 --> 01:04:01,400
I've encountered. 
At the very least, under normal 

900
01:04:01,400 --> 01:04:03,760
circumstances, you combine your 
efforts with fellow treasure 

901
01:04:03,760 --> 01:04:07,640
hunters, but since this is only 
Kell, we'll only be dealing with

902
01:04:07,640 --> 01:04:12,920
them at the first start of it. 
Here I need you to explain how 

903
01:04:12,920 --> 01:04:19,120
you expose yourself to injury 
and then roll a light die for 

904
01:04:19,120 --> 01:04:22,600
me. 
So as I'm going for the stab 

905
01:04:22,600 --> 01:04:26,080
with my spear, I don't like 
shrug off my shield from my back

906
01:04:26,080 --> 01:04:29,640
and like take it up. 
So I'm unshielded as I'm going 

907
01:04:29,640 --> 01:04:32,280
in for this stab. 
And Sheila, that I roll one 

908
01:04:32,280 --> 01:04:39,080
light die for me to start. 
I can't add any my die for my 

909
01:04:39,080 --> 01:04:40,160
skills. 
Not yet. 

910
01:04:40,560 --> 01:04:42,600
OK, that's fair. 
I get it. 

911
01:04:42,640 --> 01:04:45,280
Everyone hates me. 
That's good. 

912
01:04:45,280 --> 01:04:47,960
A. 2. 
A2. 

913
01:04:47,960 --> 01:04:50,760
Big money moves. 
Yeah, we're doing great. 

914
01:04:51,080 --> 01:04:54,400
What this represents is your 
character's weak point. 

915
01:04:56,240 --> 01:05:00,880
This is a representation of the 
risks you are taking to face 

916
01:05:00,880 --> 01:05:04,160
this entity that lies before 
you. 

917
01:05:04,680 --> 01:05:15,160
Remember that number, that 2. 
Now, for the actual combat, 

918
01:05:15,600 --> 01:05:18,600
we'll be using dark dye. 
We only need dark dye for this, 

919
01:05:18,600 --> 01:05:20,440
so we don't need to worry about 
doing anything screwy with the 

920
01:05:20,440 --> 01:05:26,680
little dye spot that we have 
here, you gather one dark dive 

921
01:05:26,680 --> 01:05:30,240
for each character involved in 
the attack on your end, at the 

922
01:05:30,240 --> 01:05:33,960
very least. 
So we start with one because 

923
01:05:33,960 --> 01:05:35,960
there was only Kel in this 
fight. 

924
01:05:37,120 --> 01:05:43,200
Now creatures that you encounter
have what's called endurance. 

925
01:05:43,920 --> 01:05:48,280
This is the number that you need
to meet or exceed with your 

926
01:05:48,280 --> 01:05:51,440
combat role here in order to 
defeat the monster. 

927
01:05:52,920 --> 01:05:55,880
Endurance is typically range 
between 2:00 and 10:00. 

928
01:05:56,040 --> 01:05:59,520
I will tell you to start the 
Endurance for this trio of 

929
01:05:59,520 --> 01:06:02,800
characters you are now engaging 
in combat with is a six. 

930
01:06:06,320 --> 01:06:10,800
So you start combat with just 
your die because you're the only

931
01:06:10,800 --> 01:06:13,560
one in the fight. 
You need to roll A6 in order to 

932
01:06:13,560 --> 01:06:16,720
achieve success at this combat. 
Good. 

933
01:06:17,320 --> 01:06:21,880
In subsequent rounds, we will be
adding additional die into this 

934
01:06:21,880 --> 01:06:26,000
pool, and we will always be 
taking the two highest. 

935
01:06:26,480 --> 01:06:31,960
If felon and Felon join in, they
add a die to the pool as well, 

936
01:06:31,960 --> 01:06:34,680
and again we take the top two 
out of this. 

937
01:06:34,680 --> 01:06:37,320
There's only one roll per per 
round per group. 

938
01:06:40,040 --> 01:06:49,560
Now if any of these die equal 
your weak point, your Ruin 

939
01:06:49,560 --> 01:06:54,920
increases by 1 by each die that 
matches the weak point. 

940
01:06:55,680 --> 01:06:59,680
The more that join the combat, 
the longer combat continues, the

941
01:06:59,680 --> 01:07:02,360
more likely it is that one of 
the dyes going to land on your 

942
01:07:02,360 --> 01:07:04,440
weak point and your Ruin will 
increase. 

943
01:07:04,440 --> 01:07:06,880
That is the damage you take in 
combat for now. 

944
01:07:06,880 --> 01:07:08,320
The chances though it's one and 
six. 

945
01:07:08,800 --> 01:07:11,920
The same for defeating these 
three that lie before you. 

946
01:07:13,920 --> 01:07:18,960
After this round, if you're to 
die or less than the monsters 

947
01:07:18,960 --> 01:07:22,320
Endurance and you wish to 
continue the attack, you add 

948
01:07:22,320 --> 01:07:25,600
another dark die to the pool and
re roll. 

949
01:07:26,480 --> 01:07:29,680
So every round one more die is 
added regardless of the number 

950
01:07:29,680 --> 01:07:37,280
of combatants. 
So but this first one we simply 

951
01:07:37,280 --> 01:07:39,480
roll 1D6 the first round of 
combat. 

952
01:07:41,280 --> 01:07:42,800
There's a one I. 
Roll the one. 

953
01:07:43,280 --> 01:07:46,760
That is not equal to your weak 
point, and that is not enough to

954
01:07:46,760 --> 01:07:54,560
exceed the endurance of these 
entities that lie before you. 

955
01:07:56,200 --> 01:08:00,280
So describe the situation. 
Maybe there are minor blows that

956
01:08:00,280 --> 01:08:03,840
are exchanged, but nothing 
substantive to hurt you or the 

957
01:08:03,840 --> 01:08:06,040
other Cal. 
So what are you doing? 

958
01:08:07,840 --> 01:08:17,000
I go in with my spear in hands 
and I kind of like long jab and 

959
01:08:17,000 --> 01:08:20,840
I figured does the other Kel 
have the same equipment as me? 

960
01:08:21,080 --> 01:08:24,160
Yeah, and they do the same 
thing. 

961
01:08:24,439 --> 01:08:28,760
Yeah, cool. 
And we both whiff, you know? 

962
01:08:29,200 --> 01:08:33,040
So you go for the long jab and 
it's end of the turn of the 

963
01:08:33,040 --> 01:08:36,319
spear that it passes by the both
of you. 

964
01:08:37,439 --> 01:08:43,960
Now you see the other two, the 
guards have sort of rushed in. 

965
01:08:44,200 --> 01:08:47,240
They're starting to draw swords.
One has dropped the banner onto 

966
01:08:47,240 --> 01:08:50,920
the ground and it has made the 
situation a little chaotic. 

967
01:08:51,920 --> 01:08:55,040
You've got both Kels and the 
guards now in here. 

968
01:08:55,040 --> 01:08:57,640
The guards don't seem to be 
doing any damage, but they are 

969
01:08:57,640 --> 01:09:00,319
kind of getting in the way of 
this conflict and trying to stop

970
01:09:00,319 --> 01:09:02,319
it. 
With that in mind, we move into 

971
01:09:02,319 --> 01:09:07,000
the second round. 
Theon Valen, do you join or do 

972
01:09:07,000 --> 01:09:09,000
you continue to step back and 
let the freight continue? 

973
01:09:11,960 --> 01:09:19,720
I think I think I might try and 
join I at this point I am going 

974
01:09:19,720 --> 01:09:26,600
to going to try and join in but 
I I don't. 

975
01:09:26,600 --> 01:09:29,720
I don't. 
I'm I'm. 

976
01:09:29,840 --> 01:09:34,080
I'm worried that I don't know 
what I would do exactly, but I I

977
01:09:34,080 --> 01:09:36,760
got to do something. 
You just gotta hit the fake one,

978
01:09:36,800 --> 01:09:39,120
you know? 
Well, that that's the problem. 

979
01:09:39,160 --> 01:09:41,479
That one they both points. 
That's Spider Man mean, you 

980
01:09:41,479 --> 01:09:44,359
know. 
All right, so how do you expose 

981
01:09:44,359 --> 01:09:49,240
yourself to damage? 
Or harm to harm at least I'm 

982
01:09:49,240 --> 01:09:53,439
gonna say I get. 
I get close to the the the 

983
01:09:53,439 --> 01:09:59,000
frenzy of of where where the 
Spears are flying just you know 

984
01:09:59,000 --> 01:10:01,560
and I am unarmored and all that.
So it's just. 

985
01:10:02,200 --> 01:10:03,920
So you're at risk of pointy 
damage. 

986
01:10:04,120 --> 01:10:06,040
OK, so I need you to rule a 
light die. 

987
01:10:06,040 --> 01:10:07,480
This is going to be your weak 
point of. 

988
01:10:08,400 --> 01:10:13,000
Course, of course. 
So you went to the fray. 

989
01:10:13,000 --> 01:10:16,080
That's the one. 
All right, how about the Valen? 

990
01:10:16,080 --> 01:10:18,160
Do you enter the fray, or do you
continue to watch? 

991
01:10:22,640 --> 01:10:27,160
I'm going to, I'm gonna continue
to watch this round and see what

992
01:10:27,160 --> 01:10:28,880
happens and I'll step in on the 
next one. 

993
01:10:29,560 --> 01:10:30,520
OK. 
Maybe. 

994
01:10:30,520 --> 01:10:35,560
No. 
Since Dion just entered the 

995
01:10:35,560 --> 01:10:38,200
freight still I'm going to have 
you make the role for the this 

996
01:10:38,200 --> 01:10:40,440
combat situation. 
I guess that's only one per 

997
01:10:40,440 --> 01:10:42,400
group. 
There are two of you in here. 

998
01:10:42,400 --> 01:10:45,560
So you gain 2 dark dye to start 
and it is the second round. 

999
01:10:45,560 --> 01:10:49,040
So we added additional dye to 
the pool SO3D6, and we're adding

1000
01:10:49,040 --> 01:10:53,960
the highest 2 all. 
Right. 

1001
01:10:56,120 --> 01:10:59,680
That is, if we're adding the 
highest two, then that is five. 

1002
01:11:00,240 --> 01:11:04,920
That is five, but more 
importantly we have landed on a 

1003
01:11:04,920 --> 01:11:08,560
two and a one. 
That is, weak points for both 

1004
01:11:08,960 --> 01:11:12,640
Kel and Pheon. 
This is trail. 

1005
01:11:12,760 --> 01:11:17,880
This is trail. 
So as you went to the fray, 

1006
01:11:18,040 --> 01:11:21,880
we'll start with Kel or the 
kel's plural. 

1007
01:11:22,760 --> 01:11:29,080
What are you doing? 
I'm fine. 

1008
01:11:29,080 --> 01:11:31,560
I'm hitting them again. 
I'm going, I'm going for another

1009
01:11:31,560 --> 01:11:34,200
step, you know, I think. 
I whip the stab and then I pull 

1010
01:11:34,200 --> 01:11:36,720
back and I'm a swing up the butt
of the spear and try to, like, 

1011
01:11:36,720 --> 01:11:40,720
chin smack the other cow. 
So you whip the stab and then 

1012
01:11:40,720 --> 01:11:44,680
your immediate response. 
You go both step up and you hear

1013
01:11:44,680 --> 01:11:49,720
the crack as both ends of these 
Spears just back and bop into 

1014
01:11:49,800 --> 01:11:52,880
each other. 
So you smack you your teeth. 

1015
01:11:52,920 --> 01:11:54,600
Get. 
Jutted into the top of your 

1016
01:11:54,600 --> 01:11:56,160
skull, you feel the 
reverberation. 

1017
01:11:56,160 --> 01:12:01,080
Your ruin increases by 1, Fiona.
What are you doing as you sort 

1018
01:12:01,080 --> 01:12:04,200
of enter the fray here? 
I get. 

1019
01:12:05,000 --> 01:12:13,720
I think though the way I see it 
as like the Spears go, they like

1020
01:12:14,400 --> 01:12:16,200
as like the, you know, the 
Spears are kind of a little bit 

1021
01:12:16,200 --> 01:12:19,240
out of control considering 
they've both simultaneously been

1022
01:12:19,240 --> 01:12:22,280
hit. 
And I think that maybe one of 

1023
01:12:22,280 --> 01:12:25,400
the Spears and stuff like maybe 
slicing me across like the 

1024
01:12:25,400 --> 01:12:27,480
forehead or something. 
Nice. 

1025
01:12:27,480 --> 01:12:30,320
All right, so your ruin 
increases as you get nicked by 

1026
01:12:30,320 --> 01:12:32,160
the spear. 
If you're you're trying to like 

1027
01:12:32,160 --> 01:12:35,640
going in there and being 
passive, attempting to sort out 

1028
01:12:35,640 --> 01:12:39,600
the mess, and you just get 
smacked by the tip of a spear 

1029
01:12:39,600 --> 01:12:42,400
drawing blood, and you can feel 
it kind of welling up at where 

1030
01:12:42,400 --> 01:12:44,440
the line drew across your 
forehead. 

1031
01:12:46,840 --> 01:12:52,640
That chips us into round three. 
Phelan, you've seen the fray 

1032
01:12:52,640 --> 01:12:54,280
here. 
You hear the crack of the wood 

1033
01:12:54,280 --> 01:12:57,920
as the base of the spear hits 
the cows and the blood is drawn 

1034
01:12:57,920 --> 01:12:59,840
from Theon. 
Do you continue to observe? 

1035
01:13:01,160 --> 01:13:03,280
I no, I'm gonna. 
I'm gonna do something. 

1036
01:13:03,280 --> 01:13:04,440
I'm gonna do a little something,
something. 

1037
01:13:05,000 --> 01:13:06,200
All right, so you enter the 
fray. 

1038
01:13:06,200 --> 01:13:09,240
I need you to tell me how you 
expose yourself to harm and then

1039
01:13:09,240 --> 01:13:14,240
roll your weak point. 
I I think I've been kind of just

1040
01:13:14,240 --> 01:13:18,280
staying out of view. 
You know? 

1041
01:13:18,280 --> 01:13:21,720
Like I I'm, I'm a sneaky boy. 
I went sneaky and I think like 

1042
01:13:21,720 --> 01:13:24,560
I'm not armored really or 
anything like that. 

1043
01:13:24,560 --> 01:13:26,240
I feel like my guy's a little 
bit older. 

1044
01:13:26,240 --> 01:13:30,520
I think I just kind of like 
enter the zone really unarmored 

1045
01:13:30,520 --> 01:13:34,880
and that kind of like leaves me 
open to to harm. 

1046
01:13:40,840 --> 01:13:43,440
So you're you're just diving 
into the fray, attempting to 

1047
01:13:43,600 --> 01:13:51,840
aid? 
Well, I mean, yeah, I think what

1048
01:13:51,840 --> 01:13:56,960
I'm going to be doing, I'm going
to be preparing like something 

1049
01:13:56,960 --> 01:14:00,680
to do when I can. 
And I think that like taking my 

1050
01:14:00,680 --> 01:14:04,160
focus off of that and like, you 
know, I have to, I have to take 

1051
01:14:04,160 --> 01:14:06,320
my eyes away from what's 
happening to do that thing. 

1052
01:14:06,320 --> 01:14:10,800
So I think I'm just kind of like
not able to keep an eye on 

1053
01:14:10,800 --> 01:14:12,360
things. 
So that'll leave me kind of 

1054
01:14:12,840 --> 01:14:17,320
open. 
Give me that light die roll for 

1055
01:14:17,320 --> 01:14:20,160
your weak point. 
Let's see what we got here. 

1056
01:14:20,160 --> 01:14:29,920
Let's do just AD 6. 5. 5. 
Now since Valen is entering the 

1057
01:14:29,920 --> 01:14:33,120
combat, I will let you make the 
combat roll for this round. 

1058
01:14:33,320 --> 01:14:35,640
There are three die for the 
three of you in here. 

1059
01:14:35,640 --> 01:14:38,560
It is the third round, so there 
are three die as well. 

1060
01:14:38,760 --> 01:14:41,760
So we have 6 dark die that we 
roll. 

1061
01:14:41,920 --> 01:14:47,680
We take the highest 2. 
A roll 6 dark die hoping not to 

1062
01:14:47,680 --> 01:14:51,760
hit A52 or A1 and trying to get 
the highest two to be greater 

1063
01:14:51,760 --> 01:14:54,720
than six, which is the endurance
of the bad guys. 

1064
01:14:55,000 --> 01:14:56,280
Correct. 
Dope. 

1065
01:14:56,640 --> 01:15:02,840
OK, all right, 123-4566. 
I'm rolling. 

1066
01:15:03,680 --> 01:15:07,120
Let's go let's. 
Go 2 sixes. 

1067
01:15:09,960 --> 01:15:13,640
The highest is A6 and A5. 
All right. 

1068
01:15:13,640 --> 01:15:15,240
So we did get the six. 
So you are able to defeat them. 

1069
01:15:15,240 --> 01:15:17,080
We will talk about that in a 
minute here. 

1070
01:15:17,400 --> 01:15:20,200
There's A5 and A2. 
We have A5 and A2. 

1071
01:15:20,200 --> 01:15:25,760
That means Kel and Valen. 
You take another point of ruin. 

1072
01:15:27,640 --> 01:15:32,040
I think this was mental for Kel.
I think just the the like mental

1073
01:15:33,000 --> 01:15:37,840
of having to fight myself and 
also kind of losing against 

1074
01:15:37,840 --> 01:15:39,760
myself. 
It's really shaking him, you 

1075
01:15:39,760 --> 01:15:43,000
know. 
Let's start with Kel. 

1076
01:15:43,440 --> 01:15:48,520
Then what do you do? 
How do you gain that wound? 

1077
01:15:49,440 --> 01:15:53,400
I think after taking that crack 
to the chin and then looking 

1078
01:15:53,400 --> 01:15:57,360
back at the like reflection of 
myself, like the the the surreal

1079
01:15:57,360 --> 01:16:02,120
oddity of this encounter in this
moment, to a person who's fairly

1080
01:16:02,120 --> 01:16:06,040
grounded in the way that they 
think and live, it just shakes 

1081
01:16:06,040 --> 01:16:09,040
them in, in like a meaningful 
way. 

1082
01:16:13,720 --> 01:16:16,400
The profound realization that 
harms you. 

1083
01:16:16,520 --> 01:16:21,120
OK, you're still in a fight, so 
things are getting rough, but it

1084
01:16:21,120 --> 01:16:25,080
is your mind that it's beginning
to erode as you're fighting 

1085
01:16:25,360 --> 01:16:27,480
yourself in the middle of a 
fight. 

1086
01:16:27,560 --> 01:16:30,800
All right, so how about Fionn? 
What are you doing here? 

1087
01:16:30,880 --> 01:16:33,360
And this is our last round. 
We are defeating these creatures

1088
01:16:33,360 --> 01:16:36,760
here, so feel free to get 
relative with how that's going 

1089
01:16:36,760 --> 01:16:42,720
on. 
I think that I'm just go. 

1090
01:16:42,760 --> 01:16:47,920
I think what I do is I I just 
madly tackle one of the cows. 

1091
01:16:48,480 --> 01:16:51,360
You know because the the 2 cows 
have been locked in in perfect 

1092
01:16:51,360 --> 01:16:58,640
combat you know so so you know 
being able to like well, no, no 

1093
01:16:58,640 --> 01:17:01,720
you have been because you've 
been like matrixing out of each 

1094
01:17:01,720 --> 01:17:04,880
other's way before like then 
doing the exact same counter 

1095
01:17:04,880 --> 01:17:08,200
move and hitting each like you. 
It has been perfect unison. 

1096
01:17:08,200 --> 01:17:11,640
So if I'm able to, like, throw 
off one of them, the other one 

1097
01:17:11,640 --> 01:17:13,880
should get an advantage of some 
sort. 

1098
01:17:14,760 --> 01:17:16,560
You know? 
Because even though you've been 

1099
01:17:16,560 --> 01:17:20,160
like you know, you've been 
messing up by making the exact 

1100
01:17:20,160 --> 01:17:23,000
same decisions. 
But if the two if one version of

1101
01:17:23,000 --> 01:17:27,040
you can't make the same 
decision, you know the other one

1102
01:17:27,040 --> 01:17:30,560
might have an advantage. 
Let's hope you picked correctly 

1103
01:17:30,560 --> 01:17:37,000
then, and I'll slam into one of 
the cows who cracks onto the 

1104
01:17:37,000 --> 01:17:40,000
ground. 
Now fail and take us home. 

1105
01:17:40,000 --> 01:17:47,960
How do you end the combat? 
Well, what I was going to do, I 

1106
01:17:47,960 --> 01:17:55,320
have, I have, so Theon put one 
of them on the ground. 

1107
01:17:56,560 --> 01:17:59,320
Yeah, the cows were just kind of
like standing in existential 

1108
01:17:59,320 --> 01:18:02,520
crisis. 
Theon runs in and slams into one

1109
01:18:02,520 --> 01:18:04,240
of the cows, knocking them to 
the ground. 

1110
01:18:04,240 --> 01:18:06,440
There are still those two guards
up who are kind of like 

1111
01:18:06,720 --> 01:18:09,200
jockeying for a position, 
holding their swords out, trying

1112
01:18:09,200 --> 01:18:18,360
to do something. 
Well, I guess what I what I 

1113
01:18:18,360 --> 01:18:19,760
what? 
What took my eyes away for a 

1114
01:18:19,760 --> 01:18:25,080
moment was me loading a dart 
into my Assassin's blowgun and I

1115
01:18:25,080 --> 01:18:28,360
was just going to pick a Kell. 
I don't care, we just need one. 

1116
01:18:29,680 --> 01:18:33,880
But as Fion crashes into one and
puts it down, the other two 

1117
01:18:33,880 --> 01:18:41,320
guards are jocking position. 
I think I I I change my aim and 

1118
01:18:41,320 --> 01:18:46,800
fire into one of the guards 
next, but the other one that I I

1119
01:18:46,800 --> 01:18:49,840
guess lost sight on when I was 
loading kind of hits me while I 

1120
01:18:49,840 --> 01:18:52,360
fire it. 
I, I, I do hit one of the 

1121
01:18:52,360 --> 01:18:58,760
guards, but I I take, I guess I 
take a a I take a strike an 

1122
01:18:58,760 --> 01:19:01,480
accidental kind of flail from 
the other one. 

1123
01:19:02,120 --> 01:19:05,680
But then I guess that guard sees
both Kel on the ground and his 

1124
01:19:05,680 --> 01:19:09,600
buddy on the ground and and then
sees me, you know, kind of like 

1125
01:19:09,640 --> 01:19:13,360
what the fuck You know, as he 
hits me and I like, tuck my 

1126
01:19:13,360 --> 01:19:23,640
blowgun away. 
No combat is over. 

1127
01:19:23,640 --> 01:19:25,280
The situation is starting to 
settle. 

1128
01:19:25,440 --> 01:19:31,360
That other card that was not hit
with the blowgun just slowly 

1129
01:19:31,360 --> 01:19:38,360
starts backing away, staring at 
you, drifting back towards the 

1130
01:19:38,360 --> 01:19:43,880
bellows. 
In this case, the situation has 

1131
01:19:43,880 --> 01:19:45,920
calmed. 
We have one Kel on the ground, 

1132
01:19:45,920 --> 01:19:49,960
We have one Kel standing. 
We have a guard that has 

1133
01:19:49,960 --> 01:19:53,400
collapsed to the ground with a 
dart in its neck, the three of 

1134
01:19:53,400 --> 01:19:56,160
you suffering from wounds in 
some regard. 

1135
01:19:59,280 --> 01:20:04,040
What? 
Are you doing? 

1136
01:20:04,040 --> 01:20:07,600
I'm. 
I'm going to go from like like a

1137
01:20:07,680 --> 01:20:10,080
direct tackle. 
The thing on this Kelvin, I've 

1138
01:20:10,080 --> 01:20:15,160
got to like kind of sitting on 
his chest, nightmare style. 

1139
01:20:15,240 --> 01:20:19,640
You know, that painting. 
No. 

1140
01:20:19,680 --> 01:20:23,440
What painting? 
The nightmare, it's like a it's 

1141
01:20:23,440 --> 01:20:28,480
like this weird kind of like ape
bat thing that's like sit 

1142
01:20:28,720 --> 01:20:30,680
basically a lot of people are 
just like, oh, that's a sleep 

1143
01:20:30,680 --> 01:20:32,800
paralysis demon on account of 
the fact that, yeah, that's a 

1144
01:20:32,800 --> 01:20:34,880
sleep paralysis. 
Demon, yeah. 

1145
01:20:37,560 --> 01:20:39,440
Sick. 
You can learn so much about art 

1146
01:20:39,440 --> 01:20:43,480
history here. 
So you are the demon on top of 

1147
01:20:43,480 --> 01:20:45,880
this cow. 
OK, so you got up and sift up 

1148
01:20:46,240 --> 01:20:47,880
the cow who was standing. 
What are you doing? 

1149
01:20:50,760 --> 01:20:54,240
So the I think Kel is just like,
you know, he's wiping the dust 

1150
01:20:54,240 --> 01:20:56,120
off of him. 
He's like feeling on his chin. 

1151
01:20:56,120 --> 01:21:00,320
He's like. 
It's like, Oh my God, that was 

1152
01:21:00,320 --> 01:21:12,260
weird. 
I I I think like I said I, I, I 

1153
01:21:12,260 --> 01:21:18,680
I sneakily shot that dart the 
kels down, kels up. 

1154
01:21:18,680 --> 01:21:22,240
Guard's kind of fleeing. 
I wanna I guess go over and like

1155
01:21:22,240 --> 01:21:25,680
retrieve my dart from the the 
other guard's neck to to kind of

1156
01:21:25,920 --> 01:21:29,760
keep the the, the the way I did 
what I did. 

1157
01:21:29,800 --> 01:21:31,280
You know, surreptitious, I 
guess. 

1158
01:21:31,960 --> 01:21:36,480
Easy enough are you greech down 
and all out the dart slide that 

1159
01:21:36,480 --> 01:21:42,000
back into your inventory. 
No, You have a dead guard. 

1160
01:21:42,120 --> 01:21:44,360
You have a seemingly unconscious
cow. 

1161
01:21:44,360 --> 01:21:47,720
You have a very conscious cow. 
You have a guard that has 

1162
01:21:47,720 --> 01:21:53,880
disappeared now and a 
cheesemonger shop with a seal in

1163
01:21:53,880 --> 01:22:00,480
the door. 
I think for good measure I might

1164
01:22:00,480 --> 01:22:04,800
stab that cowl on the ground. 
What is your goal here? 

1165
01:22:04,800 --> 01:22:08,120
You're just trying to kill them.
There can't be two of me. 

1166
01:22:08,120 --> 01:22:10,440
That's unnatural. 
Like this is inherently like an 

1167
01:22:10,440 --> 01:22:12,120
evil thing. 
You know? 

1168
01:22:12,440 --> 01:22:13,960
You ever see a doppel? 
If you ever see your 

1169
01:22:13,960 --> 01:22:16,520
doppelganger, kill it before it 
kills you and now. 

1170
01:22:17,960 --> 01:22:20,320
All right, I'm gonna need you to
make sure to roll. 

1171
01:22:21,160 --> 01:22:22,760
Oh, OK, cool. 
Yeah, I'll make a hunt roll. 

1172
01:22:23,880 --> 01:22:26,400
So it's one light die for simply
attempting the ACT, and another 

1173
01:22:26,400 --> 01:22:29,440
light die for using the tool or 
piece of equipment to achieve 

1174
01:22:29,440 --> 01:22:31,280
it. 
You are using your spear, I 

1175
01:22:31,280 --> 01:22:34,280
thought that's a tool, so go 
ahead and roll 2D6 and let me 

1176
01:22:34,280 --> 01:22:36,680
know the highest. 
Highest was a six. 

1177
01:22:36,920 --> 01:22:39,120
Highest was a six. 
You gain a heart token simply 

1178
01:22:39,120 --> 01:22:45,680
for achieving the action, and 
you shunt the spear into the 

1179
01:22:45,680 --> 01:22:48,800
torso the. 
Blood come out. 

1180
01:22:49,080 --> 01:22:51,080
Does not bleed. 
Oh my. 

1181
01:22:51,080 --> 01:22:55,360
God, oh thank God I chose the 
right one. 

1182
01:22:58,440 --> 01:23:00,360
When I stab into it, does it 
feel? 

1183
01:23:00,360 --> 01:23:02,560
What does it feel like? 
Does it feel like stabbing into 

1184
01:23:02,560 --> 01:23:07,760
a a person or a block of dirt? 
Kind of like like Ballistics 

1185
01:23:07,760 --> 01:23:10,160
gel. 
Interesting. 

1186
01:23:10,160 --> 01:23:12,360
It is resistant. 
It feels like you're stabbing a 

1187
01:23:12,360 --> 01:23:15,320
person, but there's no blood 
pouring out of the wound for 

1188
01:23:15,320 --> 01:23:21,480
whatever that means. 
I I looked at him like, hey the 

1189
01:23:21,520 --> 01:23:24,120
hell. 
But the as you stab I would say 

1190
01:23:24,120 --> 01:23:29,680
the what is now a corpse scars 
like it reacts to being stabbed.

1191
01:23:29,720 --> 01:23:32,480
I. 
Don't. 

1192
01:23:33,760 --> 01:23:37,760
Think it was human? 
I don't think it was human 

1193
01:23:37,760 --> 01:23:40,800
either. 
I'm the real Cal, right? 

1194
01:23:42,640 --> 01:23:45,880
Should we stab you and see if 
you bleed? 

1195
01:23:49,040 --> 01:23:56,480
What is real? 
I I'm gonna, I'm gonna go go to 

1196
01:23:56,480 --> 01:23:58,480
Cal and I'm just gonna try 
something. 

1197
01:23:58,480 --> 01:24:01,400
I'm gonna just 'cause he's got 
that, that blue face paint. 

1198
01:24:01,400 --> 01:24:03,760
I'm just gonna try and smudge it
off at this point. 

1199
01:24:04,640 --> 01:24:06,000
Easy enough. 
I don't think I need a roll for 

1200
01:24:06,000 --> 01:24:06,920
that. 
Yeah, yeah. 

1201
01:24:08,360 --> 01:24:12,120
With smudges. 
Is And what? 

1202
01:24:12,120 --> 01:24:14,800
What is the corpse? 
Does the corpse still? 

1203
01:24:16,240 --> 01:24:18,320
Good question. 
I think the corpse still has the

1204
01:24:18,320 --> 01:24:22,040
face paint on it. 
And and but and the smudge isn't

1205
01:24:25,920 --> 01:24:30,720
well. 
Real enough then. 

1206
01:24:31,480 --> 01:24:37,280
Yeah, that's unsettling. 
I I I don't think we should mess

1207
01:24:37,280 --> 01:24:43,400
with the with the Cheesemonger's
Shop because I am 100% convinced

1208
01:24:43,720 --> 01:24:49,560
that that is a nest. 
Well, we do. 

1209
01:24:49,560 --> 01:24:52,080
I don't to. 
Find the entrance to the 

1210
01:24:52,080 --> 01:25:00,720
underground city space. 
Does anyone see us with this 

1211
01:25:01,120 --> 01:25:10,360
wannabe Kel? 
You are seemingly alone in the 

1212
01:25:10,360 --> 01:25:13,080
city here. 
It's the noise of the bellows 

1213
01:25:13,080 --> 01:25:16,800
are still going. 
There is like an eerie silence 

1214
01:25:16,800 --> 01:25:21,000
otherwise over the town. 
Even that guard is now gone. 

1215
01:25:21,640 --> 01:25:23,360
It's been a few moments and 
they've disappeared. 

1216
01:25:23,880 --> 01:25:29,360
I think we should at the very 
least drag this body somewhere 

1217
01:25:29,360 --> 01:25:33,200
or it won't be seen and it still
looks like kill, right? 

1218
01:25:34,800 --> 01:25:36,960
Yeah, and the guards are brought
to. 

1219
01:25:37,600 --> 01:25:38,800
Yeah. 
Shit. 

1220
01:25:38,880 --> 01:25:41,560
Did I kill him? 
Is he dead or is he just knocked

1221
01:25:41,560 --> 01:25:42,720
out? 
I guess it's up to me. 

1222
01:25:44,000 --> 01:25:46,400
Yeah, it's up to you. 
It is. 

1223
01:25:47,000 --> 01:25:50,120
What's on that blow gun? 
Yeah, it is an Assassin's blow 

1224
01:25:50,120 --> 01:25:53,680
gun, not a not a dog catcher's 
blowgun. 

1225
01:25:53,680 --> 01:25:57,280
Yeah, but assassins don't always
kill with the blowgun. 

1226
01:25:57,280 --> 01:26:00,480
You know, they could, they could
paralyze to do other stuff. 

1227
01:26:00,480 --> 01:26:03,040
Where they've got like your Rots
and all that. 

1228
01:26:03,040 --> 01:26:03,840
Wonderful. 
Yeah, but he's. 

1229
01:26:03,840 --> 01:26:05,680
Fucking dead. 
So I think we should we should 

1230
01:26:05,680 --> 01:26:08,040
drag both. 
Sure. 

1231
01:26:08,040 --> 01:26:08,920
I'll feel for a pulse. 
No. 

1232
01:26:09,520 --> 01:26:10,600
Pulse. 
Cool. 

1233
01:26:10,640 --> 01:26:12,480
So, so he's dead. 
And that's fine by me. 

1234
01:26:12,680 --> 01:26:16,360
I'm good with that. 
I think we, we, we get together,

1235
01:26:16,360 --> 01:26:18,200
we drag. 
We should drag these bodies 

1236
01:26:18,200 --> 01:26:21,240
somewhere where they're at least
not seen right away, and I would

1237
01:26:21,240 --> 01:26:27,640
like to also give a nice curb 
stomp to the Kel looking one so 

1238
01:26:27,640 --> 01:26:29,200
that it doesn't look like Kel 
anymore. 

1239
01:26:35,120 --> 01:26:38,640
Go up and drag them off into the
bushes around the side of this 

1240
01:26:38,640 --> 01:26:42,680
shop here and before you turn 
around you just slam onto the 

1241
01:26:42,680 --> 01:26:47,200
face and you feel like a crunch 
as you boot hits into it. 

1242
01:26:47,200 --> 01:26:51,360
And the face, kind of like caves
in, doesn't bleed, but it 

1243
01:26:51,360 --> 01:26:54,640
doesn't feel wrong from previous
curb stopping attempts. 

1244
01:26:54,640 --> 01:26:58,520
It's. 
Yeah, cool. 

1245
01:26:58,840 --> 01:26:59,920
Yeah. 
So I just, yeah, I just don't 

1246
01:26:59,920 --> 01:27:02,320
want someone to see that and 
then someone to see Arkel and 

1247
01:27:02,320 --> 01:27:06,120
then try to eventually blame us 
for something or whatnot. 

1248
01:27:07,400 --> 01:27:12,400
I so Fiona has been saying that 
they think that this is some 

1249
01:27:12,400 --> 01:27:15,360
type of like plug for some type 
of nest of of insects or 

1250
01:27:15,360 --> 01:27:24,920
something. 
So I can I check out that plug 

1251
01:27:24,920 --> 01:27:28,280
and kind of see if I if I have a
good idea of what it is? 

1252
01:27:29,520 --> 01:27:32,280
Yeah, in this case, I don't 
think we need to hunt roll for 

1253
01:27:32,280 --> 01:27:34,400
this. 
It's pretty obvious there's no 

1254
01:27:34,880 --> 01:27:40,880
real question about it. 
As you go up, you can see the 

1255
01:27:40,880 --> 01:27:46,360
plug is almost a smooth wax. 
It's a familiar feeling in your,

1256
01:27:46,360 --> 01:27:48,600
you know, tallow candles or what
have you. 

1257
01:27:49,280 --> 01:27:50,600
You're able to kind of scrape 
it. 

1258
01:27:51,160 --> 01:27:53,840
It's not scrapable with like 
your hand. 

1259
01:27:53,840 --> 01:27:58,200
It doesn't melt in your hand, 
but with like a butt of a weapon

1260
01:27:58,200 --> 01:28:00,760
or tip of a spear or something 
like that, you can carve into it

1261
01:28:00,760 --> 01:28:05,800
fairly easily. 
And it seems like it's it's wax.

1262
01:28:06,080 --> 01:28:08,880
It's. 
Gummed up the entrance here it 

1263
01:28:08,880 --> 01:28:10,600
is. 
Very neat, all things 

1264
01:28:10,600 --> 01:28:12,440
considered. 
It looks very deliberate and 

1265
01:28:12,440 --> 01:28:18,480
intentional. 
And we're looking for the 

1266
01:28:18,480 --> 01:28:21,920
entrance to some area. 
Yeah, you're trying to get into 

1267
01:28:21,920 --> 01:28:23,920
the city to assess the 
situation. 

1268
01:28:23,920 --> 01:28:26,400
At the very least, we know that 
the set goal is to find the 

1269
01:28:26,400 --> 01:28:29,840
entrance to whilst loads 
underground city space. 

1270
01:28:30,160 --> 01:28:32,320
That might not necessarily be 
the goals of your individual 

1271
01:28:32,320 --> 01:28:34,800
characters, but that is the set 
goal to direct us. 

1272
01:28:35,360 --> 01:28:40,040
Yeah. 
I feel like this feels like an 

1273
01:28:40,040 --> 01:28:46,200
entrance. 
Feels like a guarded entrance. 

1274
01:28:48,040 --> 01:28:53,240
We want to explore the other 
areas and see what we might find

1275
01:28:53,240 --> 01:28:56,920
or. 
I reckon that the bellows are 

1276
01:28:56,920 --> 01:29:01,560
probably the best place to you 
know, they're the heart of the 

1277
01:29:01,560 --> 01:29:03,360
city. 
They're the lungs of the city. 

1278
01:29:04,720 --> 01:29:06,680
What better way and than the 
lungs? 

1279
01:29:08,320 --> 01:29:10,000
I I I. 
So. 

1280
01:29:10,720 --> 01:29:12,960
Yeah, I I I nudged Kel. 
I it was specifically, what 

1281
01:29:12,960 --> 01:29:15,120
better way into the line? 
Is that right, Spearman? 

1282
01:29:16,240 --> 01:29:17,160
Yeah, yeah, yeah. 
Yeah. 

1283
01:29:17,160 --> 01:29:18,040
Yeah. 
Let. 

1284
01:29:18,920 --> 01:29:25,800
Me get them in the lungs. 
OK. 

1285
01:29:25,880 --> 01:29:32,160
Well then, lead on, Fionn. 
Yeah, I'm gonna try and follow 

1286
01:29:32,160 --> 01:29:34,040
the sound of the the bellows 
then. 

1287
01:29:35,200 --> 01:29:41,000
Bellows are easy enough to see 
and they are, you know, these 

1288
01:29:41,000 --> 01:29:43,600
massive sort of leather wooden 
constructs. 

1289
01:29:43,600 --> 01:29:48,240
They sit in A-frame and there is
some unseen mechanism that 

1290
01:29:48,240 --> 01:29:54,320
drives them. 
However it is, as they inhale it

1291
01:29:54,320 --> 01:29:59,320
pulls air out of the atmosphere.
So it has to be an entrance 

1292
01:29:59,320 --> 01:30:03,080
pipe, and it is a big one 
because there is a huge under 

1293
01:30:03,080 --> 01:30:07,040
earth subterranean space. 
So I think this is easy enough. 

1294
01:30:07,880 --> 01:30:10,480
We can say our set goal is 
achieved. 

1295
01:30:10,480 --> 01:30:13,240
This will just put you in a 
particular location. 

1296
01:30:13,360 --> 01:30:17,720
There is a tunnel, a tube system
large enough to crawl through at

1297
01:30:17,720 --> 01:30:21,440
the very least in terms of like 
on your hands and knees to snake

1298
01:30:21,440 --> 01:30:28,160
your way through the bellows 
tunnels and down into the 

1299
01:30:28,160 --> 01:30:38,640
underground spaces. 
Now we will shift from who goes 

1300
01:30:38,640 --> 01:30:44,080
There to the Amber Commons, but 
I think this is a good time to 

1301
01:30:44,080 --> 01:30:47,320
take a quick 5 minute break. 
Sounds good. 

1302
01:30:47,320 --> 01:30:51,480
Sounds good. 
We will, BRB friends. 

1303
01:30:51,560 --> 01:30:56,520
Mirror Mac. 
BRB and B look at us. 

1304
01:30:56,640 --> 01:31:04,920
Look at us Fun Free Zone. 
Hello, and welcome back to 

1305
01:31:05,080 --> 01:31:06,800
Cyprus. 
Episode 8 Trophy Gold. 

1306
01:31:07,080 --> 01:31:09,040
Josh. 
Oh, we are eight. 

1307
01:31:09,120 --> 01:31:10,680
We figured that out. 
Yeah, we did. 

1308
01:31:10,680 --> 01:31:14,960
We looked. 
Which is which is 1/4 of 32, so 

1309
01:31:14,960 --> 01:31:16,200
close enough. 
Close enough. 

1310
01:31:16,840 --> 01:31:20,080
Incredibly close. 
Lucky #8. 

1311
01:31:21,120 --> 01:31:24,560
All right, so we got about two 
hours left, give or take, based 

1312
01:31:24,560 --> 01:31:26,040
on our predetermined cut off 
time. 

1313
01:31:26,040 --> 01:31:27,720
I think we're making pretty good
time here. 

1314
01:31:27,720 --> 01:31:33,200
We only get a hit a few more 
rooms, but so we have moved into

1315
01:31:33,200 --> 01:31:35,640
the amber Commons. 
Now, for the sake of brevity, we

1316
01:31:35,640 --> 01:31:38,040
got to truncate things just a 
little bit. 

1317
01:31:38,040 --> 01:31:41,800
Here we've skipped forward a 
little bit in time as you 

1318
01:31:41,800 --> 01:31:44,440
crawled through those 
underground tubes. 

1319
01:31:45,200 --> 01:31:52,040
Unfortunately, tubes exit into a
ceiling, but fortunately wasn't 

1320
01:31:52,040 --> 01:31:56,960
all that far of a drop until you
found a massive tree. 

1321
01:31:58,520 --> 01:32:03,040
Now you found that this enormous
tree dominates the center of a 

1322
01:32:03,520 --> 01:32:07,240
what appears to be an 
underground park, and you can 

1323
01:32:07,240 --> 01:32:10,200
see from your vantage point as 
you were crawling down the tree 

1324
01:32:10,200 --> 01:32:14,160
that the park itself is largely 
filled with trash and detritus. 

1325
01:32:15,640 --> 01:32:19,760
There is an underground river. 
You could hear it rushing nearby

1326
01:32:20,520 --> 01:32:26,160
that powers a large water wheel 
that seems to be what drives the

1327
01:32:26,160 --> 01:32:28,920
bellows up above. 
You know the water wheel turns 

1328
01:32:28,920 --> 01:32:32,160
and it turns a gear mechanism 
that shoots up into the ceiling.

1329
01:32:32,160 --> 01:32:36,720
As you're crawling down, you got
to hear the up the system. 

1330
01:32:37,560 --> 01:32:40,840
All the while you're getting 
blasted by air coming out of 

1331
01:32:40,840 --> 01:32:44,440
those tubes as you're crawling 
through them. 

1332
01:32:44,440 --> 01:32:53,680
At the very least, now this 
park, you're in what is 

1333
01:32:53,680 --> 01:32:57,680
effectively the center of it. 
As you're crawling down the 

1334
01:32:57,680 --> 01:33:03,160
branches of this tree, you're 
met with scores of bracelets and

1335
01:33:03,160 --> 01:33:07,120
charms, presumably all left by 
lovers at some point in their 

1336
01:33:07,320 --> 01:33:12,520
life. 
You can still feel the air 

1337
01:33:12,520 --> 01:33:15,280
pumping out of the bellows as 
you're crawling down the tree. 

1338
01:33:15,280 --> 01:33:20,040
And when you get to its space, 
there are a few things that lie 

1339
01:33:20,040 --> 01:33:24,480
before you. 
A little ways in the distance, 

1340
01:33:24,480 --> 01:33:30,840
you see a statue garden. 
The most of the statues appear 

1341
01:33:30,960 --> 01:33:35,720
obscured with garbage and 
detritus. 

1342
01:33:37,080 --> 01:33:43,160
Bees float through the air, 
depositing trash and piles 

1343
01:33:43,160 --> 01:33:48,920
there. 
Beyond that, or maybe adjacent 

1344
01:33:48,920 --> 01:33:55,480
to it, there's an open field. 
You see a quartet you're 

1345
01:33:55,480 --> 01:33:57,560
getting? 
Just a blanket laid out. 

1346
01:33:57,560 --> 01:34:02,000
It's a little hard to make any 
details on these individuals, 

1347
01:34:02,000 --> 01:34:04,040
but they seem to be enjoying a 
nice time. 

1348
01:34:06,320 --> 01:34:15,120
And then you see struggling in 
the distance, young person of 

1349
01:34:15,120 --> 01:34:22,480
some sort struggling to escape 
several dog sized wingless drone

1350
01:34:22,520 --> 01:34:27,560
bees. 
That's when you notice the 

1351
01:34:27,560 --> 01:34:33,440
places full of them buzzing 
around in the air in small and 

1352
01:34:33,440 --> 01:34:36,480
large form. 
The drones themselves that crawl

1353
01:34:36,480 --> 01:34:40,760
across the ground are dog like 
in nature, in their size and 

1354
01:34:40,760 --> 01:34:45,080
stature, and we have our set 
goal. 

1355
01:34:47,000 --> 01:34:53,360
Find a way deeper and find a way
to see in the dark. 

1356
01:34:59,000 --> 01:34:59,720
What do you guys do? 
What? 

1357
01:35:02,720 --> 01:35:05,560
Are y'all thinking? 
So we're so we're just kind of 

1358
01:35:05,560 --> 01:35:08,920
off in the distance watching 
like a guy get torn asunder by 

1359
01:35:09,280 --> 01:35:12,520
bees. 
Yeah, so you've you've crawl 

1360
01:35:12,520 --> 01:35:14,840
down this tree that's 
effectively in the center of 

1361
01:35:14,840 --> 01:35:17,240
what looks like a park. 
You're in the amber Commons, 

1362
01:35:17,240 --> 01:35:20,240
whether you know it or not. 
That is this, this park like 

1363
01:35:20,240 --> 01:35:22,400
structure that lies beneath the 
surface. 

1364
01:35:23,680 --> 01:35:26,840
Again, you're by this massive 
tree. 

1365
01:35:26,920 --> 01:35:29,960
There's that statue garden, the 
picnicking quartet, and then 

1366
01:35:29,960 --> 01:35:32,480
there is somebody being carried 
away by those dogs like bees. 

1367
01:35:32,640 --> 01:35:34,560
Whether they're being torn 
asunder is a little hard to tell

1368
01:35:34,560 --> 01:35:36,080
because they are a little in the
distance here. 

1369
01:35:36,360 --> 01:35:38,120
And think of it like you're in 
the center and these things are 

1370
01:35:38,120 --> 01:35:40,600
kind of around you in a some 
form of a ray. 

1371
01:35:42,360 --> 01:35:46,360
Those are your set pieces. 
There's. 

1372
01:35:48,600 --> 01:35:51,040
Interesting. 
They'll definitely be now. 

1373
01:35:54,080 --> 01:35:59,560
They must not be having a good 
day being chased by you know dog

1374
01:35:59,560 --> 01:36:11,800
sized bees and all. 
I I think we should maybe try 

1375
01:36:11,800 --> 01:36:16,040
making our way towards the the 
four people with the with the 

1376
01:36:16,880 --> 01:36:19,360
what wasn't the where they had a
quilt about them, right? 

1377
01:36:22,480 --> 01:36:26,720
Yes, it seems to be. 
Maybe a family, maybe a group of

1378
01:36:26,720 --> 01:36:28,320
friends. 
It's hard to tell. 

1379
01:36:28,760 --> 01:36:32,600
A quilted blanket is laid out, 
splayed on the grass that seems 

1380
01:36:32,600 --> 01:36:34,960
to be growing in this park like 
area. 

1381
01:36:37,360 --> 01:36:39,280
That's what I That's what I 
vote. 

1382
01:36:39,640 --> 01:36:44,920
Yeah, let's check them out. 
So that seems, and maybe I 

1383
01:36:44,920 --> 01:36:46,960
missed this, are they're just 
chilling? 

1384
01:36:48,120 --> 01:36:52,000
Here to be. 
It's a weird place to chill, you

1385
01:36:52,000 --> 01:36:53,360
know? 
Just take just lots. 

1386
01:36:53,680 --> 01:36:58,400
Of giant bees and yeah. 
Yeah, we should approach with 

1387
01:36:58,400 --> 01:37:00,880
caution, but definitely 
approach. 

1388
01:37:01,040 --> 01:37:06,520
Yes, always cautious. 
OK, so who's leading the charge 

1389
01:37:06,520 --> 01:37:10,480
here on the approach? 
Sounds like Theon. 

1390
01:37:11,360 --> 01:37:14,600
Yeah I I have theon's quite the 
go getter this time around I 

1391
01:37:14,600 --> 01:37:16,560
guess. 
All right, I need you to don't 

1392
01:37:16,560 --> 01:37:21,600
roll then. 
All righty, there's one D6, and 

1393
01:37:22,560 --> 01:37:25,960
I don't really think I have any 
skill relevant to this. 

1394
01:37:30,120 --> 01:37:32,240
Yeah, yeah, I don't. 
Think, I suppose. 

1395
01:37:33,680 --> 01:37:39,760
I mean my, my, my goals are just
kind of to to see what they're 

1396
01:37:39,760 --> 01:37:42,960
doing, you know, kind of like 
get a get a good, like peer and 

1397
01:37:42,960 --> 01:37:45,040
to like what they might be 
doing. 

1398
01:37:45,640 --> 01:37:49,640
And I I do not think charm, 
trickery, performance or ropes 

1399
01:37:49,640 --> 01:37:52,840
helps me all. 
Right one D6. 

1400
01:37:52,840 --> 01:37:57,880
Let's see what happens. 
Yeah, one. 

1401
01:37:58,680 --> 01:38:02,920
Let's go. 
You lose any Hunt tokens you may

1402
01:38:02,920 --> 01:38:05,520
have had. 
Damn. 

1403
01:38:06,000 --> 01:38:18,720
Something terrible happens as 
you approach the distance. 

1404
01:38:19,080 --> 01:38:27,480
It appears to be locals of some 
sort enjoying a picnic, but as 

1405
01:38:27,480 --> 01:38:37,960
you get closer, you see their 
faces are blank. 

1406
01:38:39,400 --> 01:38:44,440
They have the visage of a human.
You see the sunken sockets where

1407
01:38:44,440 --> 01:38:50,080
eyes would go, the formation 
where a mouth would be, but the 

1408
01:38:50,080 --> 01:38:53,920
mouths don't move. 
Bodies shift and shake as if 

1409
01:38:53,920 --> 01:38:56,240
they're talking, but you don't 
see the mouth open or close. 

1410
01:38:56,440 --> 01:39:01,120
There are no eyes. 
It is just pure white waxy faces

1411
01:39:02,040 --> 01:39:07,240
that sit here and seem to be 
enjoying themselves. 

1412
01:39:07,520 --> 01:39:10,960
They have cups that they lift to
their lift, to their lips as the

1413
01:39:10,960 --> 01:39:16,320
liquid spills down their faces. 
The food that they take and eat.

1414
01:39:16,440 --> 01:39:21,840
You can see it, smell it. 
It's rotting bits of general 

1415
01:39:21,840 --> 01:39:24,680
trash. 
There's a apple that had a piece

1416
01:39:24,680 --> 01:39:27,320
taken out of it some time ago, 
but it's since withered and 

1417
01:39:27,320 --> 01:39:29,280
rotten. 
There are carrots that are 

1418
01:39:29,280 --> 01:39:33,480
molding and they're putting into
the mouths, mimicking eating 

1419
01:39:33,480 --> 01:39:44,400
here, and they notice you in 
particular, a small mannequin. 

1420
01:39:46,400 --> 01:39:51,040
One looks almost like a child. 
One of these four here, they're 

1421
01:39:51,040 --> 01:39:55,800
running around as if to amuse 
the others and a child like 

1422
01:39:55,800 --> 01:40:01,040
antics, but they have thrown 
their shirt off to reveal the 

1423
01:40:01,040 --> 01:40:04,840
waxen skin that lies beneath and
they take notice of you and 

1424
01:40:04,840 --> 01:40:10,520
shouting in excitement 
noiselessly, they start running 

1425
01:40:10,520 --> 01:40:15,920
in your direction to join you 
into the festivities as this 

1426
01:40:15,920 --> 01:40:19,720
little mannequin is rushing 
forward to greet you as new 

1427
01:40:19,720 --> 01:40:27,600
visitors. 
You see in their chest 6 angry 

1428
01:40:27,960 --> 01:40:34,240
wriggling legs. 
And as it gets closer, you see, 

1429
01:40:34,240 --> 01:40:40,160
entangled in its waxen chest is 
a large bee the size of a cat, 

1430
01:40:40,520 --> 01:40:45,120
its body and frame humming with 
the bee's outrage and struggle. 

1431
01:40:45,240 --> 01:40:49,240
What do you do? 
I am going to use my ritual 

1432
01:40:50,760 --> 01:40:56,720
which is shroud as which as long
as they remain emotionless, a 

1433
01:40:56,720 --> 01:40:59,880
group of creatures are hidden 
from other senses. 

1434
01:41:00,320 --> 01:41:06,200
Oh, OK, so using a ritual is a 
risk roll because it is 

1435
01:41:06,200 --> 01:41:15,640
inherently A risky action. 
So going back to the risk roll, 

1436
01:41:15,640 --> 01:41:17,480
since it's the first time we're 
doing it in this session, here, 

1437
01:41:17,480 --> 01:41:19,880
I'll quickly explain it. 
So we use risk roll for 

1438
01:41:19,880 --> 01:41:24,560
difficult or dangerous tasks. 
You gain a light dye if you are 

1439
01:41:24,880 --> 01:41:28,160
skilled at this because of your 
occupation or background, or in 

1440
01:41:28,160 --> 01:41:30,720
this case if it made easier due 
to a piece of equipment you 

1441
01:41:30,720 --> 01:41:32,480
have. 
This is ritual. 

1442
01:41:32,560 --> 01:41:34,600
You can justify a few things, 
but we'll see if that makes 

1443
01:41:34,600 --> 01:41:37,840
sense. 
We will be dealing with the 

1444
01:41:37,840 --> 01:41:41,080
devil's bargains when that 
comes. 

1445
01:41:41,080 --> 01:41:43,600
So you can accept another light 
dye if you accept a devil's 

1446
01:41:43,600 --> 01:41:47,200
bargain, and then you mark or 
add a dark dye if you're risking

1447
01:41:47,200 --> 01:41:49,080
mind or body to attempt the 
task. 

1448
01:41:49,160 --> 01:41:52,040
This is a ritual. 
You were always risking mind or 

1449
01:41:52,040 --> 01:41:57,280
body to attempt it. 
So do you have a skill or piece 

1450
01:41:57,280 --> 01:42:00,080
of equipment that will aid you 
to gain that first light dye? 

1451
01:42:00,840 --> 01:42:03,400
I think I do. 
I think I have trickery. 

1452
01:42:04,200 --> 01:42:06,560
OK, I'll accept it for the 
ritual here. 

1453
01:42:06,840 --> 01:42:10,200
So you gain one light die, you 
gain your dark die, And then 

1454
01:42:11,280 --> 01:42:16,320
before we get into devil's 
bargains, let's talk about what 

1455
01:42:16,320 --> 01:42:17,920
we think could happen if you 
fail. 

1456
01:42:20,840 --> 01:42:24,280
Now, I think the easiest thing 
is if you fail this ritual's a 

1457
01:42:24,280 --> 01:42:28,000
little creature, the little 
person comes running right up to

1458
01:42:28,000 --> 01:42:33,200
you and carouses you for the 
festivities. 

1459
01:42:33,480 --> 01:42:36,840
But Hunter and Ryan, can you 
think of other things that might

1460
01:42:36,840 --> 01:42:38,480
go wrong in the event of failure
here? 

1461
01:42:39,600 --> 01:42:43,280
Yeah, one of the drones or bees 
above us notice us. 

1462
01:42:44,320 --> 01:42:45,960
Yeah. 
Yeah, that's what I was. 

1463
01:42:45,960 --> 01:42:48,720
That's what I was going to go. 
I think that's the the most 

1464
01:42:48,720 --> 01:42:52,000
obvious, best one to to do that.
Either either the little little 

1465
01:42:52,720 --> 01:42:55,800
fucking kid thing or or one of 
the big bees. 

1466
01:42:57,400 --> 01:43:04,680
OK, good to know. 
So devil's bargains, no matter 

1467
01:43:04,680 --> 01:43:10,040
what the bee inside of the child
like mannequin escapes. 

1468
01:43:10,040 --> 01:43:15,080
Do you get the devil's bargains 
too? 

1469
01:43:15,640 --> 01:43:19,880
That was gonna be mine. 
But let me think real quick, 

1470
01:43:24,160 --> 01:43:24,920
Ryan. 
You got one? 

1471
01:43:28,600 --> 01:43:30,840
So we're trying to be shrouded 
right now is that's what it is. 

1472
01:43:30,840 --> 01:43:33,320
We're trying to be hidden from 
from all of this. 

1473
01:43:33,600 --> 01:43:37,440
And as long as we stay still, it
should be fine. 

1474
01:43:40,080 --> 01:43:42,960
And only the little one of the 
four is coming at us. 

1475
01:43:43,520 --> 01:43:45,400
They seem to all have taken 
notice to you, but that the 

1476
01:43:45,400 --> 01:43:48,320
childlike one is the one that's 
currently running toward you. 

1477
01:43:49,720 --> 01:43:59,960
Gotcha. 
How about or like we become 

1478
01:43:59,960 --> 01:44:04,800
hidden, but a second one starts 
coming in like in our direction.

1479
01:44:06,960 --> 01:44:09,480
So no matter what, more are 
attracted, that's what you're 

1480
01:44:09,480 --> 01:44:11,280
saying? 
Yeah, yeah, yeah. 

1481
01:44:13,080 --> 01:44:17,560
Hunter, did you get one? 
No, I really don't. 

1482
01:44:17,560 --> 01:44:19,680
I really, I really genuinely 
don't. 

1483
01:44:19,680 --> 01:44:25,000
It's like, I mean because if if 
we succeed like we're hidden so 

1484
01:44:25,000 --> 01:44:27,720
it's like well no matter what 
then yeah, like AB escapes or 

1485
01:44:27,720 --> 01:44:29,960
like more of them come towards 
us either way, I can't really 

1486
01:44:29,960 --> 01:44:31,440
think of. 
Sure. 

1487
01:44:31,840 --> 01:44:35,000
OK, so you do not have to accept
the Volkswagen, but the ones 

1488
01:44:35,000 --> 01:44:37,600
presented are, no matter what, 
to be escapes and no matter what

1489
01:44:37,600 --> 01:44:41,640
something else is attracted. 
Do you choose to accept one of 

1490
01:44:41,640 --> 01:44:42,040
these? 
I. 

1491
01:44:42,040 --> 01:44:47,640
I think I I think I choose the 
no matter what, something else 

1492
01:44:47,640 --> 01:44:53,240
is attracted because that can't 
oh, is that a little Kitty? 

1493
01:44:53,240 --> 01:44:56,680
It's. 
A big Kitty, oh. 

1494
01:44:57,360 --> 01:45:01,800
Big Boy. 
Not many people know this, but 

1495
01:45:01,800 --> 01:45:03,040
it's big boy season. 
Big. 

1496
01:45:03,880 --> 01:45:07,360
Boy season. 
Where where was I? 

1497
01:45:09,160 --> 01:45:14,720
Well, he's adorable. 
Yeah, I think I'll, I think I 

1498
01:45:14,720 --> 01:45:18,720
will accept because like, The 
thing is if we stay still long 

1499
01:45:18,720 --> 01:45:22,160
enough, they should lose 
interest. 

1500
01:45:22,160 --> 01:45:26,480
Assuming they don't start, you 
know, sorry, I'm going to accept

1501
01:45:26,480 --> 01:45:30,920
the the more More are attracted,
no matter what. 

1502
01:45:31,400 --> 01:45:33,520
All right. 
We should be able to outweigh 

1503
01:45:33,520 --> 01:45:36,760
them, right? 
So you gained 2 light dye and 

1504
01:45:36,760 --> 01:45:39,160
one dark dye. 
In this instance, we're gonna 

1505
01:45:39,200 --> 01:45:41,160
have to use that D12 for the 
dark dye. 

1506
01:45:41,680 --> 01:45:45,200
Just keep that in mind, but go 
ahead and roll and let me know 

1507
01:45:45,200 --> 01:45:52,960
what the highest is. 
All right, the highest is my 

1508
01:45:52,960 --> 01:45:55,160
light dye with a six. 
All right. 

1509
01:45:55,160 --> 01:45:58,560
My dark dye had a. 4. 
All right. 

1510
01:45:58,560 --> 01:46:03,120
So you succeed. 
Go ahead and describe what this 

1511
01:46:03,120 --> 01:46:08,720
looks like. 
I think what happens is that I, 

1512
01:46:08,720 --> 01:46:12,960
you know, because because we've 
we've traveled together before 

1513
01:46:12,960 --> 01:46:15,720
people know this. 
So I I like kind of give this 

1514
01:46:15,720 --> 01:46:21,480
like kind of like stop motion 
with with my hands and then I 

1515
01:46:21,480 --> 01:46:28,320
kind of just mutter this little 
bit and kind of like like the 

1516
01:46:28,320 --> 01:46:32,240
the smell of sea air kind of 
fills the place and and there's 

1517
01:46:32,240 --> 01:46:37,560
there's a haze that kind of like
we get that like surrounds us 

1518
01:46:37,560 --> 01:46:41,600
that like no one like it. 
It's a we experience the haze, 

1519
01:46:41,600 --> 01:46:46,600
but that's it, you know, it's 
it's purely on our end. 

1520
01:46:48,480 --> 01:46:55,720
So the three of you become in 
fogged as this ritual goes off 

1521
01:46:55,720 --> 01:46:59,960
and you feel it Kind of escape 
around you and you see that 

1522
01:46:59,960 --> 01:47:03,400
little child like me and keep 
legs wriggling inside is 

1523
01:47:03,400 --> 01:47:06,040
running, running, and then they 
kind of Peter out and they're 

1524
01:47:06,040 --> 01:47:08,480
looking around. 
You see the face is shifting up 

1525
01:47:08,480 --> 01:47:11,760
and down. 
You hear the buzzing of that bee

1526
01:47:11,760 --> 01:47:16,440
encased within. 
It rings in your ears much 

1527
01:47:16,440 --> 01:47:18,960
louder than the rest of the 
buzzing in the place here. 

1528
01:47:19,640 --> 01:47:24,680
But as the Mankind is looking 
around looking for you, you hear

1529
01:47:24,680 --> 01:47:33,120
more buzzing as a scattering of 
other dog or cat sized wingless 

1530
01:47:33,120 --> 01:47:38,240
bees climb up over the grass and
heading towards you that it 

1531
01:47:38,240 --> 01:47:42,040
seems like they picked up some 
kind of scent. 

1532
01:47:42,120 --> 01:47:45,000
For lack of a better terms. 
Maybe some pheromone of some 

1533
01:47:45,000 --> 01:47:47,800
sort where they're twitching and
moving and shifting and you can 

1534
01:47:47,800 --> 01:47:50,560
see their bug like eyes are 
shifting and moving and looking 

1535
01:47:50,560 --> 01:47:55,440
for you and not seeing anything,
but they don't immediately 

1536
01:47:55,440 --> 01:48:01,520
scatter either. 
What do you? 

1537
01:48:02,920 --> 01:48:09,120
Do well. 
Gotta just stay still. 

1538
01:48:11,200 --> 01:48:15,120
As long as we don't move, it 
should be fine. 

1539
01:48:15,680 --> 01:48:19,680
I think that. 
I think that we, I think we can 

1540
01:48:19,680 --> 01:48:25,880
talk about each other, you know,
like I think although I I guess 

1541
01:48:25,880 --> 01:48:28,400
you do have to move to talk. 
I'm not sure how literal 

1542
01:48:28,400 --> 01:48:31,760
motionless is, but. 
I think you can probably do like

1543
01:48:31,760 --> 01:48:33,720
the. 
Hey, talk on the side of my 

1544
01:48:33,720 --> 01:48:35,080
mouth. 
Talk on your side of your mouth,

1545
01:48:35,080 --> 01:48:38,680
yeah. 
Yeah, yeah, but you know, you 

1546
01:48:38,680 --> 01:48:41,280
couldn't speak italianly or 
whatever. 

1547
01:48:41,760 --> 01:48:46,200
Yeah, and keep in mind that your
voices may attract attention to.

1548
01:48:46,200 --> 01:48:51,640
Yeah, I I mean that's that's 
fair, but it just says hidden 

1549
01:48:51,640 --> 01:48:54,320
from other creatures senses. 
Yeah, but you're moving. 

1550
01:48:54,400 --> 01:48:55,520
Plural. 
Fair enough. 

1551
01:48:55,600 --> 01:48:58,560
Yeah, fair enough. 
Yeah. 

1552
01:48:58,560 --> 01:49:02,400
No, I think that. 
I think that. 

1553
01:49:02,400 --> 01:49:04,640
Yeah. 
No, no, I might just say I just 

1554
01:49:04,680 --> 01:49:05,440
gotta. 
Bite. 

1555
01:49:05,840 --> 01:49:07,120
This. 
Out. 

1556
01:49:13,160 --> 01:49:18,640
Moments pass. 
Time seems to take an agoning 

1557
01:49:18,720 --> 01:49:23,880
acid, take two. 
Time seems to stretch into an 

1558
01:49:23,880 --> 01:49:30,080
agonizingly long length. 
After a few moments, though, the

1559
01:49:30,080 --> 01:49:36,280
childlike mannequin gives up its
pursuit and jogs on back to its 

1560
01:49:36,280 --> 01:49:43,520
family. 
The bees seemingly stick around.

1561
01:49:43,520 --> 01:49:47,000
Still, they're not like on top 
of you, but they don't 

1562
01:49:47,000 --> 01:49:50,640
completely disappear. 
They seem to be still looking 

1563
01:49:50,640 --> 01:49:53,040
for something that picked up a 
scent. 

1564
01:49:53,560 --> 01:49:54,680
They're kind of scattered 
around. 

1565
01:49:54,680 --> 01:49:57,200
There's a half dozen of them. 
They're not anywhere 

1566
01:49:57,200 --> 01:50:03,120
particularly near you, per SE, 
but they don't completely 

1567
01:50:03,120 --> 01:50:06,520
scatter and dissipate. 
And even as time kind of goes 

1568
01:50:06,520 --> 01:50:09,200
on, they drift a little bit 
further, but they're not like 

1569
01:50:09,200 --> 01:50:15,000
permanently clearing. 
I think I'm gonna gonna whisper 

1570
01:50:15,000 --> 01:50:20,240
to the other two. 
When you know when we've got a 

1571
01:50:20,240 --> 01:50:23,760
good amount of, when we've got a
good amount of distance, I'm 

1572
01:50:23,760 --> 01:50:26,440
going to Sprint, you're going to
follow me. 

1573
01:50:29,720 --> 01:50:32,560
You know, I'm just, I don't. 
Nod I'm like. 

1574
01:50:34,720 --> 01:50:39,320
Yeah, you don't know. 
I blink twice now, Yeah. 

1575
01:50:42,200 --> 01:50:45,280
All right. 
And then I think you know, once,

1576
01:50:45,280 --> 01:50:49,640
once there's a satisfying amount
of distance between me and the 

1577
01:50:49,640 --> 01:50:54,800
nearest large B, just gonna, 
we're just gonna Sprint. 

1578
01:50:55,800 --> 01:50:59,480
OK, you see your moment. 
It's time to move now. 

1579
01:50:59,480 --> 01:51:07,680
Where are you going? 
I think opposite direction of 

1580
01:51:07,720 --> 01:51:11,760
the family of the picnickers. 
OK, so you can go back towards 

1581
01:51:11,760 --> 01:51:15,800
the tree, you can head towards 
that that statue garden there 

1582
01:51:15,880 --> 01:51:17,560
or? 
Yeah, the the statue garden. 

1583
01:51:17,560 --> 01:51:23,920
I think that's. 
So you see, it breeds open. 

1584
01:51:23,920 --> 01:51:27,560
It's apparently a site of 
refuge. 

1585
01:51:27,800 --> 01:51:33,520
You Sprint, you go. 
Which of you is taking the lead 

1586
01:51:33,520 --> 01:51:36,200
here? 
I I think Fiona. 

1587
01:51:38,600 --> 01:51:39,760
All right, we get to do this 
again. 

1588
01:51:40,240 --> 01:51:41,800
Another hard roll for me, 
please. 

1589
01:51:43,080 --> 01:51:46,400
Oh yeah, that's just a just AD 
6, right? 

1590
01:51:47,040 --> 01:51:49,320
Yep, you won for attempting it, 
and if you think you got 

1591
01:51:49,320 --> 01:51:51,600
anything that's going to help 
you with sprinting or finding a 

1592
01:51:51,600 --> 01:51:54,920
location to hide, you can add 
the 2nd D6. 

1593
01:51:55,160 --> 01:52:00,800
I I I don't. 
I don't think trickery would 

1594
01:52:00,800 --> 01:52:03,640
help. 
I think there there might be a 

1595
01:52:03,640 --> 01:52:05,720
lawyery case for her, but I 
don't. 

1596
01:52:05,960 --> 01:52:08,880
I don't buy it. 
All right, give me that one D6. 

1597
01:52:09,120 --> 01:52:16,000
That that is a four. 4 All 
right, so well 4 you gain a hunt

1598
01:52:16,000 --> 01:52:18,960
token, you encounter something 
terrible. 

1599
01:52:21,320 --> 01:52:29,760
Classic. 
Now as you're running, you see 

1600
01:52:29,760 --> 01:52:33,440
the carved statues. 
They look like they're carved 

1601
01:52:33,440 --> 01:52:39,320
human figures once beautiful, 
and they're kind of evenly 

1602
01:52:39,320 --> 01:52:41,040
spaced apart. 
This was definitely like an 

1603
01:52:41,040 --> 01:52:43,480
observation area where people 
could wander and look at this 

1604
01:52:43,480 --> 01:52:48,440
artwork that was presented here.
Most of them appear to be women,

1605
01:52:48,720 --> 01:52:52,720
given the hair that kind of 
sticks out above the trash that 

1606
01:52:52,720 --> 01:52:55,560
now sits buried up to their 
chest. 

1607
01:52:56,600 --> 01:53:00,480
But as you get closer and you're
ready to sort of dive towards it

1608
01:53:00,480 --> 01:53:13,600
to hide, the smell hits you. 
It's not just garbage, though 

1609
01:53:13,600 --> 01:53:21,200
you do see plenty of old pieces 
of food in here, probably more 

1610
01:53:21,200 --> 01:53:25,160
bits of furniture, boxes and so 
on and so forth that last piled 

1611
01:53:25,160 --> 01:53:29,360
about. 
But they're also bodies, both 

1612
01:53:29,360 --> 01:53:36,320
human and insect, of a kind, all
scattered here, and you can see 

1613
01:53:37,320 --> 01:53:43,680
and hear buzzing above. 
Bees of all sizes are zipping 

1614
01:53:43,680 --> 01:53:47,840
in, dropping off bits of trash 
that land, and then zipping 

1615
01:53:47,840 --> 01:53:50,520
away, notably as you're running 
towards us. 

1616
01:53:50,520 --> 01:53:56,320
You do not hear galloping 
footsteps at your wake, though. 

1617
01:54:01,040 --> 01:54:02,960
That's good. 
Good. 

1618
01:54:04,000 --> 01:54:06,400
That's good. 
Yeah. 

1619
01:54:10,840 --> 01:54:13,480
So we're just surrounded by 
refuse. 

1620
01:54:14,000 --> 01:54:15,800
At this point if. 
You if you've chosen to sort of 

1621
01:54:15,800 --> 01:54:18,200
like enter the garden itself, 
and you probably have, given 

1622
01:54:18,200 --> 01:54:22,520
that you're trying to hide, yes,
you're you're in this area. 

1623
01:54:22,520 --> 01:54:25,360
It was once probably like a 
little fenced area with a head 

1624
01:54:25,800 --> 01:54:28,840
row that kind of nicely 
decorates it and is now 

1625
01:54:28,840 --> 01:54:31,000
conveniently A repository for 
trash. 

1626
01:54:31,480 --> 01:54:34,520
So as you're kind of like 
stepping through it, you see the

1627
01:54:34,520 --> 01:54:37,120
bodies, you smell the bodies for
sure. 

1628
01:54:38,720 --> 01:54:42,800
But if you appear to be safe, 
even if the bees coming in a 

1629
01:54:43,080 --> 01:54:46,400
pop, dropping more and more and 
you see maybe even like a whole 

1630
01:54:46,400 --> 01:54:49,640
swarm is dragging a corpse in 
your direction now. 

1631
01:54:52,120 --> 01:54:56,720
Oh my God, this is awful. 
This is horrifying in such a 

1632
01:54:56,720 --> 01:55:02,640
deep and meaningful way. 
What would you Here we go. 

1633
01:55:04,880 --> 01:55:12,520
If they see you, just play dead.
We'll be starting the fire here.

1634
01:55:14,560 --> 01:55:16,280
Well, if. 
As a distraction. 

1635
01:55:21,240 --> 01:55:24,120
I mean that would work. 
Isn't like finding Light one of 

1636
01:55:24,120 --> 01:55:25,920
the goals we have anyway? 
Yeah. 

1637
01:55:26,680 --> 01:55:30,240
Your set goal is a find a way to
see in the dark. 

1638
01:55:33,280 --> 01:55:36,400
So I am actually half elf. 
Oh. 

1639
01:55:36,560 --> 01:55:40,200
Yeah, dark vision within 100 
feet or whatever. 

1640
01:55:40,200 --> 01:55:42,240
Yeah, yeah. 
So I'm good of. 

1641
01:55:43,720 --> 01:55:46,200
Course, of course. 
Yeah. 

1642
01:55:46,880 --> 01:55:49,080
I mean, we do also have Quantum 
inventory. 

1643
01:55:49,080 --> 01:55:50,560
I was. 
Going to say yeah. 

1644
01:55:51,800 --> 01:55:55,000
So I'm thinking that Quantum 
inventory have Flint and tender 

1645
01:55:55,240 --> 01:55:57,440
and I like this bitch up, you 
know? 

1646
01:55:58,400 --> 01:56:02,680
Francetta. 
Well, we we could also throw a 

1647
01:56:02,680 --> 01:56:06,520
little narrative in there and be
like rifling through dead bodies

1648
01:56:06,520 --> 01:56:09,760
and find some that still had a 
bit of Flint and tender on it. 

1649
01:56:11,360 --> 01:56:12,360
That is true. 
You do? 

1650
01:56:12,720 --> 01:56:15,080
Whatever you want, you are. 
The world is your oyster. 

1651
01:56:15,080 --> 01:56:18,200
You are apparently in a not a 
place of safety, but you're not 

1652
01:56:18,200 --> 01:56:21,040
immediately pursued as you're 
sitting in this garden here, so 

1653
01:56:21,040 --> 01:56:23,280
you have a moment or two. 
Yeah, they're just run their 

1654
01:56:23,280 --> 01:56:25,800
pockets. 
Just in a mass grave. 

1655
01:56:26,640 --> 01:56:29,640
Yeah. 
Which is good luck, according to

1656
01:56:29,640 --> 01:56:32,480
sailors. 
Mass Granger, Good luck. 

1657
01:56:33,040 --> 01:56:35,480
I think I'm gonna poke through 
some of this trash and look for 

1658
01:56:35,480 --> 01:56:38,160
anything that might be of value 
or use while we're here. 

1659
01:56:38,400 --> 01:56:41,440
All right, it is worth noting 
that none of you have gold and 

1660
01:56:41,440 --> 01:56:44,120
you all have burdens and we have
an hour and a half. 

1661
01:56:45,120 --> 01:56:46,360
Didn't. 
Here's the thing. 

1662
01:56:47,040 --> 01:56:49,840
When? 
We beat those guards and stuff. 

1663
01:56:50,920 --> 01:56:54,760
After combat do we get like a a 
gold role or is that not for 

1664
01:56:54,760 --> 01:56:57,760
those people cuz they were just 
our gold role is probably that. 

1665
01:56:58,280 --> 01:57:02,040
I forgot about and. 
Let's go back. 

1666
01:57:02,160 --> 01:57:07,480
In. 
Retrospect you roll a number of 

1667
01:57:07,480 --> 01:57:11,880
dice equal to the endurance of 
the enemy and I think it's 

1668
01:57:11,880 --> 01:57:14,320
either sixes or ones that give 
you gold. 

1669
01:57:14,800 --> 01:57:17,960
So Ryan, since you were the 1:00
to. 

1670
01:57:18,080 --> 01:57:21,800
Think. 
Of that, go ahead and roll 66 

1671
01:57:21,800 --> 01:57:23,680
and we're looking for, let's 
say, sixes here. 

1672
01:57:24,280 --> 01:57:26,840
Yeah, it says for each six 
harvest 1 gold of treasure. 

1673
01:57:27,160 --> 01:57:27,760
Oh, there you go. 
Yeah. 

1674
01:57:28,720 --> 01:57:30,760
On this nice little this keeper 
thing. 

1675
01:57:30,760 --> 01:57:32,640
Get it? 
So I'm rolling another 66. 

1676
01:57:33,840 --> 01:57:36,440
And full track. 
Sixes, This is what you found in

1677
01:57:37,280 --> 01:57:38,240
the past. 
Yeah. 

1678
01:57:40,960 --> 01:57:41,360
Done. 
Dope. 

1679
01:57:41,720 --> 01:57:42,520
Sick. 
Awesome. 

1680
01:57:42,800 --> 01:57:44,120
Great. 
Glad that we brought. 

1681
01:57:44,120 --> 01:57:48,200
That up fucking way. 
Yeah, I got 3 ones though. 

1682
01:57:49,720 --> 01:57:54,880
What's the chance of that half 
one? 

1683
01:57:55,480 --> 01:57:57,560
Yeah, yeah. 
It's not actually that 

1684
01:57:57,560 --> 01:57:59,120
surprising. 
Not fair enough. 

1685
01:57:59,120 --> 01:58:02,280
Yeah, I got that was great. 
Cool. 

1686
01:58:02,560 --> 01:58:03,480
Great. 
Awesome dope. 

1687
01:58:04,200 --> 01:58:07,720
Yeah, I don't think I've ever 
had a single combat treasure 

1688
01:58:07,720 --> 01:58:10,560
roll get literally any gold in 
any time I've run trophy. 

1689
01:58:12,240 --> 01:58:12,920
Gold. 
So that's cool. 

1690
01:58:12,960 --> 01:58:14,840
Well, at least at least now we 
know. 

1691
01:58:15,240 --> 01:58:18,280
After combat, you roll and you 
get nothing anyway, but at least

1692
01:58:18,280 --> 01:58:21,600
you got to feel ineffectual. 
All right. 

1693
01:58:21,600 --> 01:58:22,640
Yes. 
Thank you for reminding me that.

1694
01:58:22,640 --> 01:58:26,000
OK, So you do have the option to
search, if you so choose. 

1695
01:58:26,000 --> 01:58:27,920
While you're here, you have a 
moment of safety. 

1696
01:58:28,120 --> 01:58:30,600
You are in search of things to 
bring back. 

1697
01:58:32,360 --> 01:58:34,520
Yeah. 
It's all that these bees know 

1698
01:58:34,520 --> 01:58:37,120
what is and isn't valuable. 
Yeah, right. 

1699
01:58:37,280 --> 01:58:38,760
So. 
Or they might. 

1700
01:58:38,960 --> 01:58:42,280
If the bees have a concept of 
mercantile economies, then I 

1701
01:58:42,280 --> 01:58:46,240
think we're fucked. 
Bees are evolving. 

1702
01:58:46,240 --> 01:58:47,800
It's. 
Got liquid going. 

1703
01:58:47,840 --> 01:58:52,520
Under capitalism, yeah, I'm 
going to use my spear and kind 

1704
01:58:52,520 --> 01:58:55,360
of like poke through some trash 
and like, move stuff out of the 

1705
01:58:55,360 --> 01:58:58,600
way and, you know, give. 
Me 100 roll then. 

1706
01:58:59,840 --> 01:59:02,000
This one D6, we're simply doing 
the attempt in the second. 

1707
01:59:02,160 --> 01:59:06,160
I say you've already got the the
second dive simply for using 

1708
01:59:06,160 --> 01:59:08,200
your spear. 
The sift to the refuse here. 

1709
01:59:08,200 --> 01:59:14,800
So give me two D6. 
I got a six. 

1710
01:59:15,280 --> 01:59:18,040
You got? 
Six and the one kind of, yeah. 

1711
01:59:19,040 --> 01:59:21,840
Take on token and you find some 
treasure about that. 

1712
01:59:22,800 --> 01:59:24,320
Very. 
Nice. 

1713
01:59:24,320 --> 01:59:36,200
So as you are digging away, 
you're typically the butt of 

1714
01:59:36,200 --> 01:59:40,800
your spear clinks onto something
solid and metallic. 

1715
01:59:42,280 --> 01:59:45,720
You quickly can reach down and 
brush aside the sheet of paper 

1716
01:59:45,720 --> 01:59:49,560
or cloth and pull. 
Looks like a silver chalice, 

1717
01:59:50,480 --> 01:59:54,080
slightly chipped. 
It's probably worth a good gold 

1718
01:59:55,000 --> 01:59:56,880
to the right buyer back in Fort 
Durham. 

1719
02:00:01,120 --> 02:00:04,560
I'd also like to say I have two 
Hunt tokens, and still I know 

1720
02:00:04,560 --> 02:00:08,160
you lost all yours, but you just
got one right So we could 

1721
02:00:08,160 --> 02:00:11,000
switch. 
We could turn in three to 

1722
02:00:11,000 --> 02:00:13,640
complete. 
Ryan, what are you doing? 

1723
02:00:14,560 --> 02:00:17,520
Oh, for those watching I've I've
marked you with tokens. 

1724
02:00:19,840 --> 02:00:23,760
I've got one token baby. 
It says so on the HUD, I guess 

1725
02:00:23,760 --> 02:00:26,440
stream overlay? 
We could turn in three of our 

1726
02:00:26,440 --> 02:00:31,280
tokens to find what we came here
for and complete the current 

1727
02:00:31,280 --> 02:00:37,120
set's goal. 
That is, that is true. 

1728
02:00:37,600 --> 02:00:41,800
We can do that. 
It is that true actually? 

1729
02:00:41,920 --> 02:00:45,680
It is you get says. 
You can pull tokens with other 

1730
02:00:45,680 --> 02:00:47,640
players for this. 
Yeah, you basically do it 

1731
02:00:47,640 --> 02:00:50,800
anytime you want, as long as 
you've got 3 Hunt roll tokens or

1732
02:00:50,800 --> 02:00:53,040
you can turn those into gold 
immediately. 

1733
02:00:53,040 --> 02:00:55,360
Now as you continue to dig 
through this pile, we can just 

1734
02:00:55,360 --> 02:00:58,720
keep pulling hunt tokens. 
So both of those are options 

1735
02:00:58,720 --> 02:01:03,560
available to you If you wish to 
continue to explore this space, 

1736
02:01:03,920 --> 02:01:06,800
maybe find other places of 
treasure, or maybe help out 

1737
02:01:06,800 --> 02:01:09,560
other people currently in need, 
you have that option. 

1738
02:01:09,560 --> 02:01:10,760
Or you can spend those hunt 
tokens. 

1739
02:01:10,760 --> 02:01:16,520
We can dive deeper. 
I vote dive deeper. 

1740
02:01:16,520 --> 02:01:18,760
Yeah, let's go deeper. 
Nice. 

1741
02:01:19,080 --> 02:01:21,280
OK, we. 
Gotta We gotta go deeper. 

1742
02:01:21,320 --> 02:01:24,640
All right, so you spend those 
hunt tokens. 

1743
02:01:26,800 --> 02:01:32,560
We have to go deeper. 
Now for the first or for the 

1744
02:01:32,560 --> 02:01:36,600
second part in that silver 
chalice. 

1745
02:01:38,240 --> 02:01:43,360
It's a curious thing. 
It appears some fungus has grown

1746
02:01:43,600 --> 02:01:51,200
to fill the cup of the chalice. 
There is light in this chamber 

1747
02:01:51,200 --> 02:01:53,880
coming in primarily through the 
holes in the ceiling that drift 

1748
02:01:53,880 --> 02:02:00,520
down inward, but the cup itself 
is almost glowing for that 

1749
02:02:00,520 --> 02:02:09,960
fungus that lies on the inside. 
Fungal flashlight of sorts. 

1750
02:02:09,960 --> 02:02:13,880
That's interesting. 
Now it will be very useful to 

1751
02:02:13,880 --> 02:02:20,800
you 'cause as you're sifting 
through the trash in this area, 

1752
02:02:21,000 --> 02:02:25,360
you hear a rumble, just a that 
kind of shakes the ground 

1753
02:02:25,360 --> 02:02:33,760
slightly and again and again. 
Then you see off in the distance

1754
02:02:33,840 --> 02:02:36,600
near that giant tree that lies 
in the center of the park, the 

1755
02:02:36,600 --> 02:02:43,360
water wheel spinning in that 
stream powering the bellows 

1756
02:02:43,360 --> 02:02:50,280
above, cracks and falls over 
with a resounding smash into the

1757
02:02:50,280 --> 02:02:55,840
ground and the splash of water 
you see from up from underneath 

1758
02:02:55,840 --> 02:02:58,320
it. 
A pair of claws. 

1759
02:02:58,320 --> 02:03:05,120
Just shut out of the ground and 
rip away parts of the earth as 

1760
02:03:05,120 --> 02:03:12,480
it uncovers itself and unburrows
as this massive creature digs 

1761
02:03:12,480 --> 02:03:18,320
itself out from the ground. 
It is a giant bird mammal with 

1762
02:03:18,320 --> 02:03:22,040
squared off fingers for digging 
through the dense soil. 

1763
02:03:24,680 --> 02:03:29,160
You can see its nose and 
snouting eyes give you the 

1764
02:03:29,160 --> 02:03:33,200
impression it lives in darkness 
and forages for probably like 

1765
02:03:33,200 --> 02:03:38,320
insects and worms and what not. 
Almost mole like in nature, but 

1766
02:03:38,320 --> 02:03:41,360
it's broad face is topped with a
Ridge of bone. 

1767
02:03:42,720 --> 02:03:44,680
Gives a beetle. 
Browed appearance. 

1768
02:03:45,880 --> 02:03:53,280
It's enormous nostrils jut with 
sensitive hairs and you can see 

1769
02:03:53,280 --> 02:03:55,840
lashing out of its mouth and 
throat. 

1770
02:03:55,960 --> 02:04:02,200
It's almost a coiled like tongue
that seems designed to drive 

1771
02:04:02,200 --> 02:04:08,280
itself outwards into structures 
to pull its insectoid victims 

1772
02:04:08,280 --> 02:04:13,360
out, In this case the one that 
has burrowed out of the ground 

1773
02:04:13,360 --> 02:04:18,880
that's caused such a ruckus here
it is now jolting its way across

1774
02:04:18,880 --> 02:04:28,360
the ground of the amber Commons.
It's coded in bees itself, Just.

1775
02:04:29,280 --> 02:04:32,000
A. 
Thick glob of honey is just 

1776
02:04:32,000 --> 02:04:35,680
coating the front of its face 
and it's fur that's sort of 

1777
02:04:35,680 --> 02:04:40,000
matted down with the dripping 
sweep material and there are 

1778
02:04:40,000 --> 02:04:43,440
swarms of bees that are just 
buzzing all around it. 

1779
02:04:43,720 --> 02:04:46,760
All of those drones, the 
wingless drones are now 

1780
02:04:46,760 --> 02:04:51,360
immediately beelining towards 
the creature as it makes its way

1781
02:04:51,360 --> 02:04:57,000
across the ground, clearing the 
way for you and also leaving a 

1782
02:04:57,000 --> 02:05:00,080
massive hole deeper into the 
structure. 

1783
02:05:00,080 --> 02:05:07,160
And it's weak. 
We pursue the hole. 

1784
02:05:07,160 --> 02:05:12,680
Yeah, yeah, opportunity. 
You know, fortune favors the 

1785
02:05:12,680 --> 02:05:17,000
bold, and we need as much 
fortune as we can get. 

1786
02:05:20,680 --> 02:05:23,440
OK, so heading from the amber 
Commons you quickly Sprint 

1787
02:05:23,440 --> 02:05:26,760
across looking at the hole and 
it's wakes, a very neatly 

1788
02:05:26,760 --> 02:05:29,240
burrowed path that seems to go 
deeper. 

1789
02:05:30,040 --> 02:05:37,800
However, as you approach the one
thing that becomes apparent is 

1790
02:05:37,800 --> 02:05:41,400
the absence of noise. 
Outside of the creature roaming 

1791
02:05:41,400 --> 02:05:43,280
around. 
Now in the swarm of bees, there 

1792
02:05:43,280 --> 02:05:51,080
is no more swell of the bellows.
Any torches that may have been 

1793
02:05:51,080 --> 02:05:55,880
lit or fires that were down here
start to dim as the air is no 

1794
02:05:55,880 --> 02:06:05,800
longer moving, but the hole lies
ahead and you dive down into it.

1795
02:06:06,480 --> 02:06:12,600
You have a cup full fungus that 
is giving you dim light enough 

1796
02:06:12,600 --> 02:06:19,480
to vaguely see, but you might 
need something a little more 

1797
02:06:19,480 --> 02:06:23,520
substantial if you want to be a 
little safer to keep that in 

1798
02:06:23,520 --> 02:06:29,280
mind as we continue forward. 
And so we need like a stronger 

1799
02:06:29,280 --> 02:06:31,760
source of light as we go deeper.
You might. 

1800
02:06:32,080 --> 02:06:33,440
It might be helpful. 
It is. 

1801
02:06:33,440 --> 02:06:37,680
Now you're you're plunging Into 
Darkness and you have like, the 

1802
02:06:37,680 --> 02:06:40,840
equivalent of, like, a little 
T-shirt that has that little 

1803
02:06:40,840 --> 02:06:42,480
glowy stuff on it. 
Yeah, but. 

1804
02:06:43,960 --> 02:06:46,480
Those stars you put on the 
ceiling as a kid you know gives 

1805
02:06:46,480 --> 02:06:48,240
you. 
A little bit of light, but it's 

1806
02:06:48,240 --> 02:06:53,440
not the most. 
I'll use one of my quantum 

1807
02:06:53,440 --> 02:06:57,720
inventory spots to pull out a. 
Torch from my backpack. 

1808
02:06:58,880 --> 02:07:01,600
Yeah, pull out a torch. 
You're in the Burrow now and 

1809
02:07:01,600 --> 02:07:03,400
this is kind of apparent where 
the darkness is. 

1810
02:07:03,760 --> 02:07:09,560
But you pulled the torch and 
flick and it lights, but it's 

1811
02:07:09,560 --> 02:07:12,560
not like as bright as you were 
expecting. 

1812
02:07:12,920 --> 02:07:15,560
There's not a whole lot of air 
and movement down here. 

1813
02:07:15,600 --> 02:07:19,760
So the torch does cast a light, 
but it would be probably pretty 

1814
02:07:19,760 --> 02:07:22,160
easy to extinguish it, if you 
catch my drift. 

1815
02:07:24,960 --> 02:07:27,200
So keep that in mind as we move 
forward, OK? 

1816
02:07:27,720 --> 02:07:31,440
Stale air, baby. 
No. 

1817
02:07:33,000 --> 02:07:36,280
The tunnel left by the sticker 
leads down into an aqueduct. 

1818
02:07:37,920 --> 02:07:41,200
It it appears you could follow 
the path of it, the scratch 

1819
02:07:41,200 --> 02:07:44,360
marks that made and the stone 
walls and the honey It's smeared

1820
02:07:44,360 --> 02:07:46,480
everywhere. 
It appeared to have crawled into

1821
02:07:46,480 --> 02:07:49,440
this aqueduct from a lower 
portion of the city, and then 

1822
02:07:49,440 --> 02:07:53,240
eventually broke through the 
wall to make it Burrow out into 

1823
02:07:53,240 --> 02:07:58,800
the amber Commons waist deep in 
water. 

1824
02:07:58,800 --> 02:08:04,360
As you trudge through this 
aqueduct, now you can follow it 

1825
02:08:04,360 --> 02:08:08,320
deeper into the rest of the 
city. 

1826
02:08:08,320 --> 02:08:15,080
Here the path is treacherous. 
It's relatively be free. 

1827
02:08:16,880 --> 02:08:22,280
But you do have a choice here. 
There are two directions, namely

1828
02:08:22,320 --> 02:08:25,400
left and right. 
As the aqueduct sort of branches

1829
02:08:25,400 --> 02:08:28,080
off, you're allowed a forking 
path that will bring us to our 

1830
02:08:28,080 --> 02:08:32,960
next set. 
The choice is yours, left or 

1831
02:08:32,960 --> 02:08:34,240
right. 
Which way do you go? 

1832
02:08:35,560 --> 02:08:39,720
I'm right-handed, so I. 
Vote oh which way smells better.

1833
02:08:40,240 --> 02:08:43,000
I would say the one on the left 
smells better hands down. 

1834
02:08:45,520 --> 02:08:53,080
Left where we can go. 
Yeah, left hand path wax for me.

1835
02:08:53,880 --> 02:08:58,600
The Left Hand Path. 
The Left Hand path will take us 

1836
02:08:58,600 --> 02:09:05,160
through the amphitheater. 
No. 

1837
02:09:10,280 --> 02:09:16,640
The aqueduct opens into this 
amphitheater. 

1838
02:09:18,680 --> 02:09:21,480
It appears the water is dumped 
out into what must have been 

1839
02:09:21,480 --> 02:09:25,440
like a communal well for people 
to come and grab a drink from 

1840
02:09:26,360 --> 02:09:30,440
during shows. 
I will say it definitely does 

1841
02:09:30,440 --> 02:09:40,120
smell a lot better here, but 
this amphitheater is not a 

1842
02:09:40,120 --> 02:09:44,080
friendly sight. 
As you push yourself out of the 

1843
02:09:44,080 --> 02:09:50,440
tube and slosh into the pond or 
the well area, well lies before 

1844
02:09:50,440 --> 02:09:56,440
you. 
This is like to see all the 

1845
02:09:56,440 --> 02:10:04,320
seats in the round have been 
converted to open topped cells 

1846
02:10:04,320 --> 02:10:13,600
for wriggling larva. 
There are other people here. 

1847
02:10:15,480 --> 02:10:19,760
They don't take notice to you 
immediately, but you see they're

1848
02:10:20,000 --> 02:10:23,480
wreathed in smoke and wearing 
robes. 

1849
02:10:24,480 --> 02:10:28,760
They have woven circular masks 
over their faces. 

1850
02:10:31,200 --> 02:10:33,840
And you see up near the front 
where this amphitheater where 

1851
02:10:33,840 --> 02:10:36,800
the stage is at, They're 
lowering one of their own into a

1852
02:10:36,800 --> 02:10:42,880
wax cell and humming. 
The smoke here lies heavy. 

1853
02:10:45,040 --> 02:10:47,760
And while it. 
Keeps the bees that drift about 

1854
02:10:47,760 --> 02:10:52,920
the room docile. 
It fills the lungs and you can 

1855
02:10:52,920 --> 02:10:55,520
feel it now that the air is no 
longer circulating. 

1856
02:10:58,480 --> 02:11:03,920
Your set goal? 
Find the keys to the city. 

1857
02:11:07,080 --> 02:11:08,480
Those will allow you to go 
deeper. 

1858
02:11:10,480 --> 02:11:14,200
Now. 
As I said, there is the stage 

1859
02:11:15,960 --> 02:11:19,040
stage itself. 
You can see all the forms of 

1860
02:11:19,200 --> 02:11:21,560
abandoned property that were 
left in the place. 

1861
02:11:22,520 --> 02:11:24,600
What presumably was a play that 
was going on before the this 

1862
02:11:24,600 --> 02:11:31,440
space was abandoned. 
That's primarily where this, 

1863
02:11:31,440 --> 02:11:35,520
this ritual of sorts is sort of 
going on. 

1864
02:11:35,720 --> 02:11:37,200
It's not necessarily the stage 
itself. 

1865
02:11:37,200 --> 02:11:39,640
It's probably right in front of 
it as they're lowering somebody 

1866
02:11:39,640 --> 02:11:43,360
into one of like the seats where
a wax cell now lies. 

1867
02:11:44,120 --> 02:11:49,000
Beyond that, there is the 
nursery, just the rows of wax 

1868
02:11:49,000 --> 02:11:52,960
cells of varying sizing that 
fill all the rows of this 

1869
02:11:52,960 --> 02:11:55,120
amphitheater as they circle 
around. 

1870
02:11:59,480 --> 02:12:00,760
But that is your set. 
What do you do? 

1871
02:12:01,200 --> 02:12:07,160
This so much more like 
disturbing than the dark 

1872
02:12:07,160 --> 02:12:12,040
adventure, because there's 
something more like, permissible

1873
02:12:12,040 --> 02:12:16,000
about these horrifying insects 
in a forest than in like, a 

1874
02:12:16,840 --> 02:12:21,240
destroyed underground city that 
they're repurposing for horrific

1875
02:12:21,240 --> 02:12:27,840
meth like things. 
They might be repurposing for it

1876
02:12:27,840 --> 02:12:32,760
for horrific math. 
That's what I almost said, yeah.

1877
02:12:34,160 --> 02:12:40,400
Yeah, we don't know. 
So there's figures in here with 

1878
02:12:40,400 --> 02:12:43,240
like masks and stuff, right? 
Like that's that's where my 

1879
02:12:43,240 --> 02:12:45,840
brain listened to. 
Do we can we tell that they're 

1880
02:12:45,840 --> 02:12:49,360
human, or do we think they're 
more of like the humanoid waxy 

1881
02:12:49,560 --> 02:12:51,400
things that the bees are? 
Like Mecca ING it's. 

1882
02:12:51,880 --> 02:12:55,080
A little hard to tell. 
So you've you've kind of come 

1883
02:12:55,080 --> 02:12:57,520
out in the back of this 
amphitheater, it's probably more

1884
02:12:57,520 --> 02:13:00,840
of like a in session area if you
want to be specific where the 

1885
02:13:00,840 --> 02:13:03,480
well is, where people can go. 
So you've got a little bit of 

1886
02:13:03,480 --> 02:13:06,160
space before the rows of seats 
begin. 

1887
02:13:06,160 --> 02:13:08,880
And then that stage, it's down 
there, you're kind of at the 

1888
02:13:08,880 --> 02:13:10,560
top. 
The empathy would descend 

1889
02:13:10,560 --> 02:13:12,200
downwards with the stage at the 
bottom. 

1890
02:13:13,320 --> 02:13:15,240
So you've got a good view of 
what's going on while still 

1891
02:13:15,240 --> 02:13:17,120
being kind of obscured at the 
moment. 

1892
02:13:19,600 --> 02:13:24,600
As you look down, you see they. 
There's a group of. 

1893
02:13:26,480 --> 02:13:29,920
They. 
I don't think there's that many.

1894
02:13:29,920 --> 02:13:30,880
I don't know if I said it 
before. 

1895
02:13:31,520 --> 02:13:36,600
No, there's there's there's not 
all that many of them probably, 

1896
02:13:36,600 --> 02:13:39,080
I think 4 in total. 
That makes a lot of sense here. 

1897
02:13:41,640 --> 02:13:44,480
Three of them are sort of 
standing around while they put 

1898
02:13:44,480 --> 02:13:49,320
the 4th into the seat where that
cell lies, seemingly submerging 

1899
02:13:49,320 --> 02:13:54,360
them into wax and honey of 
sorts. 

1900
02:13:55,120 --> 02:14:00,320
The 4th member is wearing the 
same robes and they wear their 

1901
02:14:00,920 --> 02:14:04,160
AP Rs masks, but the old 
fashioned ones, the medieval 

1902
02:14:04,160 --> 02:14:07,040
ones, they're circular masks 
that cover their faces. 

1903
02:14:07,040 --> 02:14:09,880
They're woven basket, you can 
tell they can probably see 

1904
02:14:09,880 --> 02:14:13,480
through it, but they would not 
allow insects to crawl through. 

1905
02:14:13,480 --> 02:14:18,800
At the very least, that makes it
hard to tell what they are. 

1906
02:14:19,040 --> 02:14:25,040
If they are those mannequin like
beings you encountered earlier, 

1907
02:14:25,480 --> 02:14:30,920
or if they are humans but they 
are chanting, or at least one of

1908
02:14:30,920 --> 02:14:41,080
them is, You hear a voice ring 
out as they are lowering one of 

1909
02:14:41,080 --> 02:14:49,080
the members into that cell. 
The Queen is talking to our 

1910
02:14:49,080 --> 02:14:53,680
transformed brethren. 
We're so close to finding what 

1911
02:14:53,680 --> 02:14:58,480
she wants. 
Maffera will protect, and you 

1912
02:14:58,480 --> 02:15:01,240
hear them kind of echo affair 
will protect the other two. 

1913
02:15:02,000 --> 02:15:06,320
They're still sort of preparing 
this entity now, submerging them

1914
02:15:06,320 --> 02:15:08,200
into the cell. 
It is taking a little bit of 

1915
02:15:08,200 --> 02:15:12,600
time though well. 
They're definitely not the 

1916
02:15:12,600 --> 02:15:15,080
mannequins, at least 'cause 
these ones can talk. 

1917
02:15:16,400 --> 02:15:22,200
If something can, I can, we can 
we. 

1918
02:15:22,200 --> 02:15:24,080
So we need to find. 
We're in the amphitheater. 

1919
02:15:24,080 --> 02:15:25,840
We need to find the keys to the 
city. 

1920
02:15:27,600 --> 02:15:30,000
Yes. 
So in terms of the set goal, 

1921
02:15:30,000 --> 02:15:32,360
this is what we as players know.
Your characters wouldn't 

1922
02:15:32,360 --> 02:15:35,360
necessarily know this. 
The keys to the city are the way

1923
02:15:35,360 --> 02:15:37,480
to go deeper. 
It's the way to leave the 

1924
02:15:37,480 --> 02:15:40,840
amphitheater, the way to find 
your way to what lies at its 

1925
02:15:40,840 --> 02:15:44,480
center. 
Whether your characters would 

1926
02:15:44,480 --> 02:15:50,120
know that, again, is up to you. 
But you are in an amphitheater. 

1927
02:15:50,120 --> 02:15:52,160
You do have a goal of finding 
out more. 

1928
02:15:52,160 --> 02:15:55,440
At the very least, you can turn 
around and leave. 

1929
02:15:55,440 --> 02:15:59,400
But none of you have the goal to
do so without retiring to 

1930
02:15:59,400 --> 02:16:01,640
destitution. 
Can we? 

1931
02:16:01,760 --> 02:16:04,920
So can we, we're up in like the 
concession stand area. 

1932
02:16:04,920 --> 02:16:09,280
Can we like try to sneak our way
down towards the stage, maybe 

1933
02:16:09,280 --> 02:16:10,880
even get to like the backstage 
area? 

1934
02:16:11,480 --> 02:16:17,640
I say we stop them. 
Oh wait, hold on. 

1935
02:16:17,720 --> 02:16:19,640
F wait, no, I don't want to get 
in more combat. 

1936
02:16:19,640 --> 02:16:22,640
I'll die. 
Yeah, well, I also think that 

1937
02:16:22,760 --> 02:16:28,560
whatever this, the person being 
lowered isn't struggling right 

1938
02:16:28,560 --> 02:16:29,680
there. 
It's he's one of them. 

1939
02:16:30,360 --> 02:16:32,160
They're. 
Wearing the same robes, the same

1940
02:16:32,160 --> 02:16:37,280
mask they are, they're they're 
lowering them into a like a 

1941
02:16:37,280 --> 02:16:40,440
hunting home like structure 
built into the seat of this 

1942
02:16:40,440 --> 02:16:43,120
amphitheater. 
So terrifying. 

1943
02:16:44,520 --> 02:16:47,840
There is a thick sticky 
substance that they're being 

1944
02:16:47,840 --> 02:16:50,920
submerged in, so they're sort of
allowing themselves to be 

1945
02:16:50,920 --> 02:16:53,360
shifted and moved so it sinks 
further into it. 

1946
02:16:53,360 --> 02:16:56,879
They're probably like waist deep
at this point and it's only 

1947
02:16:56,879 --> 02:17:01,400
getting, you know, more 
pronounced if they're sinking, 

1948
02:17:01,400 --> 02:17:05,280
brother. 
I mean, I think that if they're 

1949
02:17:05,280 --> 02:17:10,480
not fighting, let let it be. 
Let's try to at least get closer

1950
02:17:10,480 --> 02:17:15,120
though. 
So yeah, I would like to to like

1951
02:17:15,120 --> 02:17:18,240
get down like it. 
Does it look like there's like a

1952
02:17:18,240 --> 02:17:20,360
backstage area, or is the stage 
kind of like the whole 

1953
02:17:20,360 --> 02:17:23,040
situation? 
There probably is the backstage 

1954
02:17:23,040 --> 02:17:25,959
area. 
It wouldn't be shocking at the 

1955
02:17:25,959 --> 02:17:28,400
very least, yeah. 
I would like to try to get down 

1956
02:17:28,400 --> 02:17:30,600
there and see if we can get to 
like the side or especially the 

1957
02:17:30,600 --> 02:17:33,879
back of the stage OK without 
being seen. 

1958
02:17:37,280 --> 02:17:39,360
Why? 
Don't you decide if this is a 

1959
02:17:39,360 --> 02:17:43,639
hunt roll or a whisk roll? 
If you think you're risking 

1960
02:17:43,639 --> 02:17:46,160
harm, I'll let you do it as a 
risk roll, but if you'd rather 

1961
02:17:46,160 --> 02:17:51,160
this be more of like a search or
something of the sort, we can do

1962
02:17:51,160 --> 02:17:55,400
a hunt roll. 
I kinda. 

1963
02:17:57,120 --> 02:17:59,000
Well, I haven't even got your 
hunt roll yet, so let's do a 

1964
02:17:59,000 --> 02:18:00,799
hunt roll. 
OK, well, let's go. 

1965
02:18:01,559 --> 02:18:05,040
You get one D6 simply for 
attempting to hunt roll. 

1966
02:18:05,040 --> 02:18:08,799
Do you have anything that would 
aid you in obscuring yourself or

1967
02:18:08,799 --> 02:18:11,400
your group as you're kind of 
trying to sneak past this group 

1968
02:18:11,400 --> 02:18:15,480
that lies down there? 
Well I have, I have surprise I 

1969
02:18:15,480 --> 02:18:20,719
also have vermin which bees are 
vermin specifically it says 

1970
02:18:20,719 --> 02:18:23,639
insects. 
So I get a lot of skills on in 

1971
02:18:23,639 --> 02:18:26,639
relation to insects and and 
vermin and shit. 

1972
02:18:29,360 --> 02:18:31,719
OK good. 
So either either one of the can 

1973
02:18:31,719 --> 02:18:34,600
you only ever get to 2. 
Yeah, for a hunter. 

1974
02:18:35,280 --> 02:18:37,000
OK, yeah. 
So, yeah, either one of the 

1975
02:18:37,000 --> 02:18:41,200
various small creatures, Yeah. 
Yeah. 

1976
02:18:41,520 --> 02:18:44,280
Lice, fleas, rats, small 
insects, yeah. 

1977
02:18:44,280 --> 02:18:47,200
So either one of those, I guess,
surprise or or vermin, I guess. 

1978
02:18:47,200 --> 02:18:48,920
OK. 
So you're more of avoiding the 

1979
02:18:48,920 --> 02:18:52,160
bees specifically rather than 
worrying about the the people. 

1980
02:18:52,160 --> 02:18:56,600
But that still is, you know, all
included in that hunt roll. 

1981
02:18:57,760 --> 02:19:03,639
All right, so I roll twice and 
take the highest. 2D6 Dope six, 

1982
02:19:03,639 --> 02:19:06,200
baby all. 
Right, so you can get a hunt 

1983
02:19:06,200 --> 02:19:13,879
token and achieve your goal. 
Now you sneak on by. 

1984
02:19:13,920 --> 02:19:18,400
You're leading your group past. 
Maybe you're ducking around the 

1985
02:19:18,440 --> 02:19:23,040
edge, not taking the center 
aisle through this space here. 

1986
02:19:24,760 --> 02:19:29,200
Go around the outer edge, or the
chanting group in robes are 

1987
02:19:29,200 --> 02:19:31,840
focused on their activity that 
lies in the center. 

1988
02:19:31,840 --> 02:19:39,680
There you can hear them humming 
now, almost as a choir, and some

1989
02:19:39,680 --> 02:19:47,639
tune that you don't recognize as
the member is getting lower and 

1990
02:19:47,639 --> 02:19:54,320
lower into this. 
You know the honey that is now 

1991
02:19:54,320 --> 02:19:58,200
encasing probably up to their 
their chest and shoulders as 

1992
02:19:58,200 --> 02:20:01,200
they. 
Make no noise. 

1993
02:20:01,200 --> 02:20:04,440
You see the masked face sort of 
staring up and outwards at their

1994
02:20:04,440 --> 02:20:08,600
brethren that are humming, but 
you skirt around them and up to 

1995
02:20:08,600 --> 02:20:14,720
the stage. 
At the stage you see abandoned 

1996
02:20:14,720 --> 02:20:16,840
props that lie scattered in 
piles. 

1997
02:20:17,280 --> 02:20:21,800
The backdrop features distant 
lands, roaring oceans, sailing 

1998
02:20:21,800 --> 02:20:27,920
ships in profile. 
But there were other backdrops 

1999
02:20:27,920 --> 02:20:31,840
that lie scattered about, forest
and seascapes, and a storm 

2000
02:20:31,840 --> 02:20:34,560
wrecked more that just drew it 
about. 

2001
02:20:36,880 --> 02:20:42,560
You see those wingless speed 
drones the size of dogs are up 

2002
02:20:42,560 --> 02:20:47,240
here chewing apart painted 
canvas glade, converting it into

2003
02:20:47,240 --> 02:20:52,400
pulp seemingly for some purpose,
maybe building material. 

2004
02:20:55,920 --> 02:21:01,040
A back here is not pristine by 
any means. 

2005
02:21:01,040 --> 02:21:03,760
The pulp now spatters against 
the wall. 

2006
02:21:03,960 --> 02:21:07,320
You see the formation of more of
these honeycomb structures. 

2007
02:21:07,640 --> 02:21:10,240
There probably is a curtain in 
the backstage area, but it's not

2008
02:21:10,240 --> 02:21:12,680
any better to you at this point.
But it does give you the 

2009
02:21:12,680 --> 02:21:17,200
opportunity to hide and regroup.
You have a moment of respite up 

2010
02:21:17,200 --> 02:21:19,120
on this stage. 
You have not been noticed. 

2011
02:21:19,120 --> 02:21:21,440
The bees have been taken notice 
either as they chew through 

2012
02:21:21,440 --> 02:21:23,280
these prop sets. 
What do you guys do? 

2013
02:21:32,200 --> 02:21:33,680
Power and fear for just a 
second. 

2014
02:21:34,160 --> 02:21:35,000
Yeah. 
I. 

2015
02:21:36,520 --> 02:21:39,200
Think that's that's first and 
foremost. 

2016
02:21:39,200 --> 02:21:41,000
I feel like that's what we we I 
feel. 

2017
02:21:41,160 --> 02:21:44,560
Heroically and bravely cowering,
as God intended. 

2018
02:21:45,080 --> 02:21:51,120
Yeah. 
And then, you know, yeah, just 

2019
02:21:51,120 --> 02:21:54,920
take in the horror of all of 
this BB news happening. 

2020
02:21:58,840 --> 02:22:07,320
Good times all around. 
Yeah, OK. 

2021
02:22:07,400 --> 02:22:10,640
So. 
You you've gotten up here. 

2022
02:22:11,200 --> 02:22:12,960
There's no immediate path 
forward. 

2023
02:22:13,240 --> 02:22:21,120
You are temporarily safe, but 
you still have no gold. 

2024
02:22:21,120 --> 02:22:27,840
You have no way forward. 
You can only return to the 

2025
02:22:27,840 --> 02:22:35,120
aqueduct and leave. 
Unless you do something fresh, 

2026
02:22:36,520 --> 02:22:38,480
something creative, something 
clever. 

2027
02:22:40,360 --> 02:22:41,600
And I don't think that's the 
first. 

2028
02:22:41,600 --> 02:22:49,880
Thing, not the second thing. 
So, so I'm thinking, so there's 

2029
02:22:49,880 --> 02:22:53,600
three people watching this thing
go into the, into the, into the 

2030
02:22:53,600 --> 02:22:56,360
stuff. 
Yep, there's three of these 

2031
02:22:57,160 --> 02:22:59,360
cultists, religious folks, 
whatever you want to call them. 

2032
02:22:59,360 --> 02:23:00,800
They're currently doing some 
form of ritual. 

2033
02:23:01,560 --> 02:23:04,680
Yeah, they've claimed you've 
you've heard that they're 

2034
02:23:04,680 --> 02:23:08,240
talking about this queen, and 
you heard Mephara. 

2035
02:23:08,440 --> 02:23:10,800
Those are the two things that 
kind of stood out to you as 

2036
02:23:10,800 --> 02:23:12,320
they're submerging this, this 
person. 

2037
02:23:12,320 --> 02:23:15,400
And honey, you haven't really 
looked at what those other cells

2038
02:23:15,400 --> 02:23:19,480
are, which you can only imagine 
what may lie within them. 

2039
02:23:19,720 --> 02:23:24,120
But right here you are backstage
watching as these giant dogs 

2040
02:23:24,240 --> 02:23:29,040
like bees or chewing upset 
pieces and making making pulp 

2041
02:23:29,040 --> 02:23:32,440
out of them to form new cells on
this this stage area. 

2042
02:23:33,600 --> 02:23:41,120
So I have intimidation and 
Surprise as a skill. 

2043
02:23:42,640 --> 02:23:48,000
I was thinking maybe I could 
surprise and or intimidate those

2044
02:23:48,000 --> 02:23:54,120
3 fanatics and try to get out of
them what they have to be gotten

2045
02:23:54,200 --> 02:23:55,640
out of them, you know what I'm 
saying? 

2046
02:23:57,720 --> 02:24:02,760
Do you wish to sneak up behind 
them and interrogate? 

2047
02:24:03,160 --> 02:24:05,480
I kind of I'm that's where I'm 
kind of heading. 

2048
02:24:05,480 --> 02:24:07,200
And where are you? 
Where are you 2 at? 

2049
02:24:08,960 --> 02:24:11,320
Yeah, I I was reaching for my 
blow gun. 

2050
02:24:12,120 --> 02:24:15,520
Yeah. 
Yeah, that sounds like a like a 

2051
02:24:15,560 --> 02:24:17,480
good way to do it. 
Also, I will just say out of 

2052
02:24:17,480 --> 02:24:20,640
character, I'm now very much 
enlightened because I now 

2053
02:24:20,640 --> 02:24:23,640
realize you said Maferra and not
my Pharaoh. 

2054
02:24:24,440 --> 02:24:26,440
I was just like, where's the 
Egyptian stuff like? 

2055
02:24:26,520 --> 02:24:29,240
Ah, my Pharaoh. 
Yeah. 

2056
02:24:30,240 --> 02:24:35,960
Yugi, you must duel. 
So for so does one of them look 

2057
02:24:37,440 --> 02:24:44,360
like literary or and or does one
of them look like slightly like 

2058
02:24:44,360 --> 02:24:48,640
farther back, you know what I 
mean like a little bit away from

2059
02:24:48,640 --> 02:24:51,800
the other two either either one 
of those that would look most 

2060
02:24:51,800 --> 02:24:55,600
target like. 
There are two that are very 

2061
02:24:55,600 --> 02:24:58,080
clearly, you know, like adult in
stature. 

2062
02:24:58,200 --> 02:25:01,200
There's one that looks like they
could either be just slightly 

2063
02:25:01,200 --> 02:25:03,520
shorter, maybe younger. 
It's a little hard to tell the 

2064
02:25:03,520 --> 02:25:06,560
flowing robes in the masks, but 
they do stand off to the side 

2065
02:25:06,560 --> 02:25:11,200
with a a smoking sensor. 
That's that's kind of what's 

2066
02:25:11,400 --> 02:25:12,880
filling the room with smoke 
currently. 

2067
02:25:14,080 --> 02:25:17,080
But they are, you know, slightly
adjacent to the other two that 

2068
02:25:17,080 --> 02:25:24,600
are currently submerging the 4th
into that wax structure. 

2069
02:25:25,040 --> 02:25:27,560
Well, So what if, what if? 
One air. 

2070
02:25:27,680 --> 02:25:30,760
What if one What if, What if you
What if, Kel. 

2071
02:25:30,840 --> 02:25:36,640
Mr. Sneaky Soldier Boy. 
What if you go snag that little 

2072
02:25:36,640 --> 02:25:42,680
one and kind of like you know 
hold them hostage kind of you 

2073
02:25:42,680 --> 02:25:46,600
know get information And if if 
either of the other two start 

2074
02:25:47,160 --> 02:25:52,440
acting up, all you know, you 
know with the with the blowgun, 

2075
02:25:52,480 --> 02:26:00,320
you know, you know well, that 
theon Theon what we got, what we

2076
02:26:00,320 --> 02:26:04,440
got. 
I I I was. 

2077
02:26:04,440 --> 02:26:09,560
I've been looking through the 
like list of backpack equipment 

2078
02:26:10,400 --> 02:26:14,120
to see if there's anything that 
I could pull out of my quantum 

2079
02:26:14,120 --> 02:26:20,880
ass that might be useful, and 
admittedly there is. 

2080
02:26:21,480 --> 02:26:24,880
There is something called vermin
repellent with three uses. 

2081
02:26:26,480 --> 02:26:29,960
There's also a deer Musk, which 
I don't think is relevant here, 

2082
02:26:29,960 --> 02:26:35,120
but gross. 
Good times. 

2083
02:26:35,320 --> 02:26:38,640
Yeah. 
So yeah, I don't know. 

2084
02:26:38,640 --> 02:26:42,080
I think, 'cause I don't, I don't
have any weapons or anything on 

2085
02:26:42,080 --> 02:26:44,200
me, you know, I I'm doing it, 
yeah. 

2086
02:26:44,200 --> 02:26:47,080
I'm gonna go you. 
I'm gonna make a risk roll to 

2087
02:26:47,080 --> 02:26:50,800
like surprise the small one and 
grab him with my spear and like 

2088
02:26:50,800 --> 02:26:51,760
hold him hostage. 
You be like. 

2089
02:26:51,760 --> 02:26:58,560
Give me everything you got. 
Oh. 

2090
02:27:00,800 --> 02:27:02,760
We're back. 
And we're back. 

2091
02:27:03,280 --> 02:27:04,280
We're back. 
I see us. 

2092
02:27:04,400 --> 02:27:05,240
Hi. 
Hello Twitch. 

2093
02:27:06,040 --> 02:27:11,320
I don't know how much. 
So to recap, apparently there 

2094
02:27:11,320 --> 02:27:17,560
are bees. 
It's not been good so far. 

2095
02:27:19,600 --> 02:27:24,800
All right, the risk roll. 
All right, let's let's let's 

2096
02:27:24,800 --> 02:27:26,120
break this down. 
OK. 

2097
02:27:28,360 --> 02:27:30,640
What could happen in the event 
of failure? 

2098
02:27:30,960 --> 02:27:33,240
Easy enough, I think. 
They could immediately turn and 

2099
02:27:33,240 --> 02:27:36,120
attack you. 
In the event of failure, you 

2100
02:27:36,120 --> 02:27:40,840
could get a, you know, a sensor 
straight to the face. 

2101
02:27:40,920 --> 02:27:43,520
You know, the thing that's full 
of ash and smoke. 

2102
02:27:44,120 --> 02:27:47,440
Easy enough. 
Stella Ryan, do you guys have 

2103
02:27:47,440 --> 02:27:50,560
any ideas of what could go wrong
in the event of failure? 

2104
02:27:55,960 --> 02:27:59,920
The bees chewing on pauper are 
are alerted to our presence. 

2105
02:28:01,080 --> 02:28:04,960
Good bees alerted, OK. 
Something emerges, or actually, 

2106
02:28:04,960 --> 02:28:06,360
no. 
I guess it's more of a Devil 

2107
02:28:06,360 --> 02:28:08,320
Devil's bargain. 
My idea. 

2108
02:28:14,080 --> 02:28:15,680
So I I don't. 
I don't have anything for this 

2109
02:28:15,680 --> 02:28:18,080
in particular, but I do have an 
idea for Devil's Bark. 

2110
02:28:18,600 --> 02:28:20,240
Ain't easy enough, so we already
talked about it. 

2111
02:28:20,240 --> 02:28:22,680
You need to like, die because 
you are using skill or 

2112
02:28:22,680 --> 02:28:25,360
intimidation or or your spear. 
I think all those are 

2113
02:28:25,360 --> 02:28:28,160
sufficient. 
I would say there's no dark dye 

2114
02:28:28,160 --> 02:28:31,640
in this immediate instance 
because you're not risking mind 

2115
02:28:31,640 --> 02:28:35,680
or body necessarily. 
Holding somebody up isn't the 

2116
02:28:35,680 --> 02:28:37,600
immediate like recourse of 
death, even though that might 

2117
02:28:37,600 --> 02:28:40,160
spur a situation that will cause
harm. 

2118
02:28:41,480 --> 02:28:47,240
So no dark dye but the most 
bargains. 

2119
02:28:47,920 --> 02:28:53,080
No matter what, you will see 
what lies inside the cells. 

2120
02:28:57,000 --> 02:29:01,040
My my devil's bargain was no 
matter what, something 

2121
02:29:01,040 --> 02:29:03,840
unexpected emerges from the 
cells. 

2122
02:29:04,080 --> 02:29:06,160
So I guess, I guess we both have
that idea. 

2123
02:29:06,160 --> 02:29:09,960
That's. 
Supposed to be a bad thing. 

2124
02:29:09,960 --> 02:29:13,920
So that's not cool. 
Yeah, let's just run with that. 

2125
02:29:14,000 --> 02:29:15,160
Let's just. 
I'm good with that one. 

2126
02:29:15,160 --> 02:29:16,720
I'm. 
I'll take it, Demansky. 

2127
02:29:16,720 --> 02:29:18,400
I'll take your fucking devil's 
bargain. 

2128
02:29:18,480 --> 02:29:20,680
Which one do you want to see 
inside it or you wanna? 

2129
02:29:21,800 --> 02:29:23,640
Oh, I wanna see inside of it. 
You want to see? 

2130
02:29:23,640 --> 02:29:26,320
OK, so nothing emerging just. 
Let's peer the goop. 

2131
02:29:27,120 --> 02:29:31,320
Yeah. 
About that goop. 

2132
02:29:32,440 --> 02:29:34,720
Yeah, just don't bargain. 
It adds a dark dye, right? 

2133
02:29:35,640 --> 02:29:37,000
Light dye. 
So you do light dye? 

2134
02:29:37,280 --> 02:29:38,720
Nice. 
OK, here we go. 

2135
02:29:38,720 --> 02:29:43,640
Ready. 
Oh, a six. 

2136
02:29:43,920 --> 02:29:48,640
Yo Buggy and six brother. 
So you succeed as intended. 

2137
02:29:48,640 --> 02:29:51,080
So go ahead and describe what 
this looks like as you approach.

2138
02:29:51,880 --> 02:29:55,720
Yeah, so I like, stay really low
in this, like, amphitheater. 

2139
02:29:56,360 --> 02:30:01,840
I stay ducked down behind every,
like layer of seats, you know, 

2140
02:30:03,160 --> 02:30:07,200
as I walk down kind of the aisle
and I cut in like one row above 

2141
02:30:07,200 --> 02:30:11,160
where they are and I like, stay 
very low as they're doing things

2142
02:30:11,160 --> 02:30:12,560
and chanting. 
I'm sure they can't really hear 

2143
02:30:12,560 --> 02:30:17,720
me make very little noise. 
And as soon as I get close, I 

2144
02:30:17,720 --> 02:30:22,680
grab the smallest one by like 
they're wearing robes, right? 

2145
02:30:22,680 --> 02:30:24,000
So like the shoulder of the 
rope. 

2146
02:30:24,200 --> 02:30:26,240
I pull him back and hold my 
spear out in front of his neck. 

2147
02:30:26,240 --> 02:30:29,920
And I go, hello there. 
Oh wait, I have AI have an 

2148
02:30:29,920 --> 02:30:31,600
accent. 
My character voice for this 

2149
02:30:31,600 --> 02:30:33,440
character has been all over the 
fucking place. 

2150
02:30:33,680 --> 02:30:35,720
Never twice has it been the 
same. 

2151
02:30:36,000 --> 02:30:37,640
But yeah, we'll go. 
Hello there. 

2152
02:30:38,520 --> 02:30:43,120
Is it Kell or is it Kell? 
Oh God, is it Kell or is it 

2153
02:30:43,120 --> 02:30:49,640
Kell? 
So you grab them, you drive the 

2154
02:30:49,640 --> 02:30:51,640
spear behind them, kind of like 
holding them up. 

2155
02:30:51,680 --> 02:30:57,680
Yeah, yeah, yeah, I'm. 
You hear the Frasier that they 

2156
02:30:57,680 --> 02:31:01,520
had kind of clang to the ground.
You get a whiff of, like, smoke 

2157
02:31:01,520 --> 02:31:04,320
that kind of curls off as it 
hits the ground and they sit 

2158
02:31:04,320 --> 02:31:06,960
there. 
They don't seem to respond to 

2159
02:31:06,960 --> 02:31:13,800
your threat directly, but as 
you're grabbing them hold the 

2160
02:31:13,800 --> 02:31:20,440
spear up, you see what lies in 
these cells. 

2161
02:31:20,440 --> 02:31:27,360
It's the first time you've 
gotten close enough to look in 

2162
02:31:27,360 --> 02:31:34,240
some of them there are writhing 
larva of various sizes and 

2163
02:31:34,240 --> 02:31:36,320
forms. 
You see, at least one of them 

2164
02:31:36,320 --> 02:31:41,160
has almost a fully formed of 
those dog sized wingless drones 

2165
02:31:41,160 --> 02:31:46,480
in it, seemingly ready to burst 
out and hatch into this world. 

2166
02:31:47,640 --> 02:31:50,080
Though I don't know how these 
work, but we're going to go that

2167
02:31:51,760 --> 02:31:53,560
it. 
Does work like that actually 

2168
02:31:53,560 --> 02:31:56,120
they they look pretty formed and
then they just burst out. 

2169
02:31:56,640 --> 02:31:57,440
Sick. 
All right. 

2170
02:31:58,320 --> 02:32:03,960
More importantly, entombed just 
next to the one that they're 

2171
02:32:03,960 --> 02:32:10,000
currently driving the rogue 
cultist into, it's another 

2172
02:32:10,000 --> 02:32:14,760
individual. 
They're sort of packed into this

2173
02:32:14,760 --> 02:32:16,920
honey. 
Their eyes are open, though you 

2174
02:32:16,920 --> 02:32:19,440
don't see any sense of 
recognition immediately. 

2175
02:32:19,800 --> 02:32:24,440
What you do see is a long scar 
that runs down their face and 

2176
02:32:24,440 --> 02:32:27,800
cheek. 
Their chin. 

2177
02:32:28,680 --> 02:32:30,680
Oh, it's that one person we're 
looking for. 

2178
02:32:35,560 --> 02:32:38,480
Yeah. 
Yeah, you catch the glimpse of 

2179
02:32:38,480 --> 02:32:42,680
that scar on their face. 
You have the cultists now with 

2180
02:32:42,680 --> 02:32:44,640
your spear against their their 
neck. 

2181
02:32:44,640 --> 02:32:49,280
You're holding them back and the
other two turn in almost a 

2182
02:32:49,280 --> 02:32:55,920
serene like manner. 
Violence isn't. 

2183
02:32:56,120 --> 02:32:58,000
Oh I gotta do the invoice 
because they're wearing masks. 

2184
02:32:58,880 --> 02:33:03,960
Violence isn't needed here. 
You merely adopted. 

2185
02:33:04,280 --> 02:33:10,800
You merely adopted the bees. 
Born bees? 

2186
02:33:10,800 --> 02:33:15,280
Well, yeah. 
Great Bane, by the way. 

2187
02:33:15,280 --> 02:33:17,560
Love that. 
So I mean it too. 

2188
02:33:20,480 --> 02:33:22,160
I've done Mike. 
Oh well. 

2189
02:33:22,760 --> 02:33:24,800
Don't mind if I ask you to take 
off your masks then. 

2190
02:33:30,000 --> 02:33:33,880
No. 
No, that is surely unnecessary 

2191
02:33:33,880 --> 02:33:38,560
here. 
I You can respect our ways and 

2192
02:33:38,560 --> 02:33:40,920
our choices as we go about our 
business. 

2193
02:33:41,760 --> 02:33:44,560
I draw like a touch of blood 
from this kid, you know, I slice

2194
02:33:44,560 --> 02:33:46,200
him just a little bit with the 
spear kid. 

2195
02:33:46,200 --> 02:33:49,440
I don't know if he's a kid this 
to smaller person this. 

2196
02:33:49,480 --> 02:33:51,240
Manlet. 
Yeah, this manlet. 

2197
02:33:51,560 --> 02:33:54,200
So you Pierce through the cloth 
that kind of drapes over them 

2198
02:33:54,240 --> 02:34:09,040
into their skin. 
You could join us. 

2199
02:34:10,800 --> 02:34:13,080
Reach transcendence. 
Oh my God. 

2200
02:34:14,840 --> 02:34:20,120
Grab a Robin mask of your own. 
We will all join and hear the 

2201
02:34:20,120 --> 02:34:25,600
voice of the Queen so we may do 
my fairest bidding. 

2202
02:34:31,600 --> 02:34:35,720
I'm going to unmask the kid or 
the thing that I'm holding. 

2203
02:34:35,720 --> 02:34:37,800
I keep saying kids, it's an 
assumption that I've for some 

2204
02:34:37,800 --> 02:34:39,440
reason made by them being 
smaller. 

2205
02:34:39,440 --> 02:34:42,520
But they could just be I'm 57, 
they could be me. 

2206
02:34:44,640 --> 02:34:45,920
Yeah. 
So I'm going to like, I have, 

2207
02:34:45,960 --> 02:34:48,080
you know, I have my spear in my 
hand, but like I'm just going to

2208
02:34:48,080 --> 02:34:50,720
like open up a couple fingers 
and grab the mask and like pull 

2209
02:34:50,720 --> 02:34:56,040
up and back. 
No. 

2210
02:34:56,840 --> 02:34:59,120
And I just drop it the mask 
immediately, I don't hold on to 

2211
02:34:59,120 --> 02:35:00,920
it, so. 
Hold the mask off and throw it 

2212
02:35:00,920 --> 02:35:02,200
to the ground. 
The rope pushes it back and 

2213
02:35:02,200 --> 02:35:05,080
again you see the face of a 
young play 16 year old man. 

2214
02:35:07,320 --> 02:35:09,320
They look normal. 
You feel the warmth of their 

2215
02:35:09,320 --> 02:35:11,240
skin as you're kind of holding 
them. 

2216
02:35:12,240 --> 02:35:15,520
They are serene. 
They are not reacting as you 

2217
02:35:15,520 --> 02:35:18,960
were pushing the blade of the 
spear into their neck. 

2218
02:35:21,240 --> 02:35:26,680
No, more importantly, Theon 
Phelan, from your vantage point 

2219
02:35:26,680 --> 02:35:28,400
on the stage here, what are you 
guys doing? 

2220
02:35:33,680 --> 02:35:40,200
Valen, you got any ideas? 
I I feel like I'm doing kind of 

2221
02:35:40,200 --> 02:35:43,560
what I said before I think I 
have like the blow gun out ready

2222
02:35:43,560 --> 02:35:48,640
to like take a shot if if if Kel
becomes endangered at all. 

2223
02:35:48,640 --> 02:35:52,920
So I'm, I'm, I'm, I've a ready 
action, one might say. 

2224
02:35:53,880 --> 02:35:56,640
You're ready to pounce, I see. 
Ready to? 

2225
02:35:59,160 --> 02:35:59,960
Blow. 
Ain't we all. 

2226
02:36:03,480 --> 02:36:14,720
I think. 
Yeah, I think I'm just going. 

2227
02:36:18,400 --> 02:36:25,160
I'm just gonna be ready to you 
know, I I thought I was going to

2228
02:36:25,160 --> 02:36:27,120
be so smart. 
I won't have to get that much 

2229
02:36:27,120 --> 02:36:30,800
money if I don't bring weapons 
in. 

2230
02:36:31,760 --> 02:36:36,160
This has not been the case. 
I that's true. 

2231
02:36:36,160 --> 02:36:41,280
I could I could do fisticuffs. 
She she is a sailor, you know or

2232
02:36:41,280 --> 02:36:44,720
was a sailor presumably before 
she crashed. 

2233
02:36:47,280 --> 02:36:53,520
So I think, yeah, you know I'll 
be, I will be ready to to charge

2234
02:36:53,520 --> 02:36:57,680
in if need be as well. 
But I'm just kinda They're 

2235
02:36:57,680 --> 02:37:01,720
currently out of sight, I guess,
you know, banking on the element

2236
02:37:01,720 --> 02:37:13,540
of surprise. 
So as you rip the mask off, it 

2237
02:37:14,020 --> 02:37:16,140
clatters to the ground, 
revealing the face. 

2238
02:37:18,620 --> 02:37:22,180
The boy does not speak. 
Yeah, and that's just sort of 

2239
02:37:22,180 --> 02:37:31,040
standing there, little tremble. 
You barely notice the action at 

2240
02:37:31,040 --> 02:37:37,640
all as they sit in wait. 
The others, I'd say they 

2241
02:37:37,640 --> 02:37:41,000
probably shift a little closer, 
not like a threatening way, but 

2242
02:37:41,000 --> 02:37:44,440
kind of stepping back away from 
the cell where that this point, 

2243
02:37:45,320 --> 02:37:48,320
the other mask, remember, is 
just completely submerged in wax

2244
02:37:48,640 --> 02:37:51,240
and honey. 
And so they're their mask, faces

2245
02:37:51,240 --> 02:37:56,440
now dipped below the surface. 
I'll turn back to the others and

2246
02:37:56,440 --> 02:37:59,600
I'll inform them about the girl 
we were supposed to talk to with

2247
02:37:59,600 --> 02:38:08,520
the scar that's in the cell. 
And that's revealing the the 

2248
02:38:08,520 --> 02:38:12,680
surprise we had up our sleeves. 
Oh, right. 

2249
02:38:12,680 --> 02:38:13,880
We were surprised. 
I don't do that. 

2250
02:38:13,880 --> 02:38:15,200
I don't. 
That wasn't the character. 

2251
02:38:15,200 --> 02:38:18,280
I saw it so. 
No, no, we're rolling with it. 

2252
02:38:18,280 --> 02:38:22,280
We're rolling with it because 
let's say it would be, it would 

2253
02:38:22,280 --> 02:38:25,400
be a character with Cal. 
That's true. 

2254
02:38:25,400 --> 02:38:29,640
He is a dumb ass. 
I'll. 

2255
02:38:30,800 --> 02:38:33,560
Yeah. 
What What is going on here? 

2256
02:38:34,400 --> 02:38:37,360
Explain to me in a way that I 
can understand. 

2257
02:38:40,120 --> 02:38:45,440
Very important amendment there. 
We simply seek to commune with 

2258
02:38:45,440 --> 02:38:52,680
our sister. 
What the fuck does that mean? 

2259
02:38:54,120 --> 02:38:56,960
The sisters in the the trophy 
world or something that your 

2260
02:38:56,960 --> 02:38:59,280
character would know, they are 
the Saints. 

2261
02:38:59,280 --> 02:39:03,440
They're sort of they're not 
they're not gods per SE that the

2262
02:39:03,640 --> 02:39:06,200
some believe that the Saints 
were real people, but they are 

2263
02:39:06,200 --> 02:39:11,280
the the individuals that many 
folks sort of pray to. 

2264
02:39:11,320 --> 02:39:16,240
There is a St. for anything that
you can think of like a patron 

2265
02:39:16,240 --> 02:39:19,560
St. of. 
So it's a religious deities that

2266
02:39:19,760 --> 02:39:22,920
are prayed to, so they're 
they're speaking to their sister

2267
02:39:22,960 --> 02:39:25,880
and you can kind of assume that 
that means one of them. 

2268
02:39:29,120 --> 02:39:32,240
Well, any of you got any keys on
you? 

2269
02:39:32,320 --> 02:39:37,120
Oh. 
He's Cockney for that and. 

2270
02:39:37,480 --> 02:39:40,920
Whatever, it's whatever accident
during the time he talks, he 

2271
02:39:40,920 --> 02:39:42,960
doesn't know either. 
Yeah, listen, one of these 

2272
02:39:43,000 --> 02:39:44,760
things. 
He's gonna be they can 

2273
02:39:44,760 --> 02:39:48,560
Minnesotan. 
Yeah, yeah, you got a crisis. 

2274
02:39:48,600 --> 02:39:52,880
Just shot him through the whole 
plethora of accents. 

2275
02:39:53,080 --> 02:39:54,320
Yeah, whatever. 
I don't care. 

2276
02:39:55,120 --> 02:39:58,080
Usually I'm really good making 
one weird consistent voice the 

2277
02:39:58,080 --> 02:40:00,440
one episode I'm struggling. 
So we'll we'll just we'll take 

2278
02:40:00,440 --> 02:40:01,280
it in stride you. 
Know. 

2279
02:40:01,440 --> 02:40:02,040
Yeah. 
There we go. 

2280
02:40:02,880 --> 02:40:06,960
So they say. 
We have enshrined ourselves in 

2281
02:40:06,960 --> 02:40:11,920
here. 
The Queen and her consorts spend

2282
02:40:12,720 --> 02:40:17,120
their aid, and he points up to 
the the drones that sit on the 

2283
02:40:17,120 --> 02:40:21,960
stage, piling A pulp along the 
back area, presumably where an 

2284
02:40:21,960 --> 02:40:26,160
exit may have been to form new 
honeycomb. 

2285
02:40:28,720 --> 02:40:30,520
I'm gonna, I think at this 
point. 

2286
02:40:30,600 --> 02:40:32,000
Well, can wait. 
Can I hear them? 

2287
02:40:32,120 --> 02:40:34,360
You know, I know I'm a fair deal
away, but like. 

2288
02:40:34,360 --> 02:40:36,320
You're like on the stage and 
they're like in front of the 

2289
02:40:36,320 --> 02:40:37,640
stage. 
It's not not that far. 

2290
02:40:37,920 --> 02:40:40,960
OK, well, in that case, I think 
what I'm gonna do is I'm gonna 

2291
02:40:40,960 --> 02:40:51,850
be like, take us to her. 
We we do not. 

2292
02:40:51,850 --> 02:40:55,330
Know where she is. 
We wish to commune with her 

2293
02:40:55,890 --> 02:41:06,570
through transformation. 
Our brothers have heard the 

2294
02:41:06,570 --> 02:41:09,050
whispers. 
That is what we seek. 

2295
02:41:15,360 --> 02:41:20,480
Join us submerged. 
Become a part of the hive. 

2296
02:41:20,720 --> 02:41:24,200
Hear the words of the Sister, 
Mafera and the Queen that guide 

2297
02:41:24,200 --> 02:41:33,240
us. 
Yeah, whatever. 

2298
02:41:33,240 --> 02:41:34,640
We'll submerge I guess. 
What? 

2299
02:41:35,200 --> 02:41:35,600
What? 
What? 

2300
02:41:38,480 --> 02:41:42,600
Do you all want to do meta 
discussion? 

2301
02:41:43,240 --> 02:41:47,560
How to discuss character I 
think. 

2302
02:41:49,240 --> 02:41:52,280
I think it's. 
I think it's slaying time. 

2303
02:41:54,880 --> 02:41:57,600
We we need to we need to kill 
these people and steal their 

2304
02:41:57,600 --> 02:41:58,200
shit. 
I. 

2305
02:41:58,560 --> 02:42:05,280
Tend to agree with you there. 
Anyone vote against murder. 

2306
02:42:05,880 --> 02:42:08,200
No OK for him. 
Yeah, it's murder. 

2307
02:42:08,200 --> 02:42:09,600
I'm going to kill. 
I'm going to kill the kid I'm 

2308
02:42:09,600 --> 02:42:10,880
holding. 
Lovely. 

2309
02:42:10,960 --> 02:42:11,320
Yeah. 
All right. 

2310
02:42:11,360 --> 02:42:14,360
I'll. 
I'll the The Dark goes towards 

2311
02:42:14,360 --> 02:42:18,920
whoever's been talking the most.
Immediately launch into 

2312
02:42:18,920 --> 02:42:20,680
violence. 
This is gonna turn to combat. 

2313
02:42:21,480 --> 02:42:23,520
Dope makes sense. 
Yeah. 

2314
02:42:23,520 --> 02:42:24,040
Murder. 
Murder. 

2315
02:42:24,040 --> 02:42:25,240
Murder. 
Murder. 

2316
02:42:25,280 --> 02:42:27,080
Kill, kill, kill. 
All right. 

2317
02:42:27,080 --> 02:42:29,040
I need each of you, because 
you're all joining us at the 

2318
02:42:29,040 --> 02:42:31,040
start of each of you to roll 
your weak point to. 

2319
02:42:31,040 --> 02:42:37,600
That is one light die and 
describe how you are vulnerable.

2320
02:42:40,000 --> 02:42:42,040
I feel like. 
Oh, dope. 

2321
02:42:43,760 --> 02:42:47,480
I'll roll mine. 
OK, I think. 

2322
02:42:48,640 --> 02:42:51,040
I think the way that I'm 
vulnerable is that even though 

2323
02:42:51,040 --> 02:42:56,040
I'm kind of used to, I think the
the way it is, like even though 

2324
02:42:56,040 --> 02:42:59,160
I'm, I'm used to like, you know,
kind of being on like the waves 

2325
02:42:59,160 --> 02:43:01,760
or whatever, I'm used to like 
the sea, sea legs. 

2326
02:43:01,760 --> 02:43:04,960
I think I don't have good enough
balance to like account for like

2327
02:43:04,960 --> 02:43:08,280
stairs or whatever. 
So I think I'm particularly 

2328
02:43:08,280 --> 02:43:10,880
prone to being knocked down and 
suffering a nasty fall. 

2329
02:43:12,520 --> 02:43:14,680
OK, that's that's kind of 
reasonable. 

2330
02:43:15,840 --> 02:43:21,160
I think kel's begun to mentally 
unravel and so, like, 

2331
02:43:21,160 --> 02:43:24,120
psychologically, he's incredibly
vulnerable right now. 

2332
02:43:25,200 --> 02:43:27,560
He's so easy to manipulate. 
How? 

2333
02:43:32,840 --> 02:43:36,480
About feeling. 
Gosh, like how, how, How does 

2334
02:43:36,480 --> 02:43:39,360
one become vulnerable? 
Emotionally. 

2335
02:43:39,920 --> 02:43:42,360
Yeah, that's why it's already 
physically. 

2336
02:43:42,360 --> 02:43:44,960
Psychologically, yeah, I don't 
know, I guess emotionally, 

2337
02:43:45,800 --> 02:43:48,480
emotionally unavailable. 
I. 

2338
02:43:54,240 --> 02:43:57,480
It could be as simple as like 
you have to sit still to shoot 

2339
02:43:57,480 --> 02:43:58,720
this blow dart or something like
that. 

2340
02:43:58,720 --> 02:44:00,400
We don't have to get, like, 
super complex about it. 

2341
02:44:00,640 --> 02:44:02,920
Yeah let's just let's let's do 
that for that. 

2342
02:44:02,920 --> 02:44:05,760
Like yeah I'm, I'm, I'm in I've,
I've just done like a range 

2343
02:44:05,760 --> 02:44:07,880
attack. 
So like I'm not like I'm super 

2344
02:44:07,880 --> 02:44:10,200
focused on like where my target 
was hit and stuff. 

2345
02:44:10,200 --> 02:44:13,640
So I'm like not focused on my 
surroundings as much as before. 

2346
02:44:13,640 --> 02:44:15,120
I'm just. 
It's worth noting that with 

2347
02:44:15,120 --> 02:44:17,440
ranged weapon you have a couple 
of options here too. 

2348
02:44:17,720 --> 02:44:23,960
So you guys can use rituals and 
weapons in combat or ranged 

2349
02:44:23,960 --> 02:44:29,080
weapons in combat In the most 
basic sense, they can be used 

2350
02:44:29,080 --> 02:44:31,920
just as any other narrative 
means to make the combat 

2351
02:44:31,920 --> 02:44:33,640
simpler. 
It's just we say that you're 

2352
02:44:33,640 --> 02:44:37,080
using them and call it a day. 
However, you can also use your 

2353
02:44:37,080 --> 02:44:40,720
rituals and ranged weapons in an
attempt to lower the endurance 

2354
02:44:40,800 --> 02:44:44,320
of an enemy in terms of range 
weapons. 

2355
02:44:44,320 --> 02:44:48,320
That puts your ammunition at 
stake, and you have to make an 

2356
02:44:48,320 --> 02:44:50,880
additional risk role to do it. 
So we kind of slow things down a

2357
02:44:50,880 --> 02:44:53,440
little bit. 
With a ritual, it's pretty much 

2358
02:44:53,440 --> 02:45:00,080
the same thing. 
You're sort of you're you're 

2359
02:45:00,520 --> 02:45:05,000
using your magic to weaken the 
monsters by directly attacking 

2360
02:45:05,000 --> 02:45:10,800
it in some form. 
If you're using your ritual role

2361
02:45:11,040 --> 02:45:14,960
to weaken the enemy, you do not 
partake in the combat, so it 

2362
02:45:14,960 --> 02:45:16,840
makes the combat a little 
difficult, but you might be 

2363
02:45:16,840 --> 02:45:20,440
lowering the endurance. 
Does anybody wish to do any of 

2364
02:45:20,440 --> 02:45:23,080
those weird special 
circumstances before we begin? 

2365
02:45:23,880 --> 02:45:28,640
This actually, this actually 
goes to the vulnerability thing.

2366
02:45:29,320 --> 02:45:31,560
I I think I actually want to 
change what I was because I 

2367
02:45:31,560 --> 02:45:36,360
realized Kel was like the one 
with the torch, but like he's 

2368
02:45:36,360 --> 02:45:38,200
used both of his hands without 
the torch. 

2369
02:45:38,600 --> 02:45:42,040
I think maybe I'm the one 
holding the torch. 

2370
02:45:42,160 --> 02:45:45,000
So there's a vulnerability in 
the fact that I've got that, and

2371
02:45:45,000 --> 02:45:48,440
if it goes out, we're in the 
dark. 

2372
02:45:48,640 --> 02:45:51,400
Would that be? 
Sure, Yeah, yes. 

2373
02:45:52,120 --> 02:45:55,120
They hate to amend something 
after the fact, but I I realize 

2374
02:45:55,120 --> 02:45:59,720
it's much more interesting than 
Falling is plunging us all Into 

2375
02:45:59,720 --> 02:46:02,240
Darkness. 
You can also use that torch as a

2376
02:46:02,240 --> 02:46:04,280
weapon, but that's. 
True, that's. 

2377
02:46:05,440 --> 02:46:09,160
True is are all three together 
like the same endurance, just 

2378
02:46:09,160 --> 02:46:11,720
like the three we did before is?
Like a total injury. 

2379
02:46:11,720 --> 02:46:13,680
Just keep them as 11 entity they
are. 

2380
02:46:13,840 --> 02:46:18,000
I'll tell you guys now, just for
the knowledge of it. 

2381
02:46:18,000 --> 02:46:20,640
They are Endurance 7 as a group.
Oh, dope. 

2382
02:46:20,640 --> 02:46:21,840
Yeah. 
Well then, yeah, I wanna use 

2383
02:46:21,840 --> 02:46:24,360
this. 
I wanna use my range weapon in 

2384
02:46:24,360 --> 02:46:26,520
combat to reduce their 
endurance. 

2385
02:46:27,080 --> 02:46:33,160
OK, so I believe I I know it's 
rituals that take you out of the

2386
02:46:33,160 --> 02:46:38,880
role entirely, but. 
Oh, here's so range weapon at 

2387
02:46:38,880 --> 02:46:40,120
risk. 
Range weapons start with three 

2388
02:46:40,120 --> 02:46:42,160
sets of ammo. 
Make a risk roll to reduce 

2389
02:46:42,160 --> 02:46:45,760
endurance as normal, but instead
of devil's bargains at a light 

2390
02:46:45,760 --> 02:46:48,880
dye, for each unmarked slot of 
ammunition I'm willing to risk, 

2391
02:46:48,880 --> 02:46:52,640
and for each light dye that 
comes up a 1-2 or three, I mark 

2392
02:46:52,640 --> 02:46:56,200
one slot. 
Yeah, OK. 

2393
02:46:56,200 --> 02:46:58,320
So we'll we'll we'll do this 
first. 

2394
02:46:59,280 --> 02:47:01,760
It is a risk role, so do you 
have any? 

2395
02:47:03,120 --> 02:47:05,160
I think you're you're still 
going to be part of the combat 

2396
02:47:05,160 --> 02:47:07,880
role, if I'm reading this 
correct. 

2397
02:47:07,880 --> 02:47:10,240
It's the ritual that takes you 
out because it takes some time. 

2398
02:47:10,480 --> 02:47:12,920
So you are partaking in the 
combat, but you are risking your

2399
02:47:12,920 --> 02:47:15,360
ammunition here and your ability
to continue to fire in the 

2400
02:47:15,360 --> 02:47:21,000
future. 
So do you have to start because 

2401
02:47:21,000 --> 02:47:24,520
this is a risk role? 
Do you have any skills that aid 

2402
02:47:24,520 --> 02:47:29,440
in combat or blow darting? 
Blow darting. 

2403
02:47:29,440 --> 02:47:31,720
Yeah. 
Well, I think, surprise. 

2404
02:47:31,720 --> 02:47:34,200
They don't know I'm there. 
And this is like an Assassin's 

2405
02:47:34,200 --> 02:47:35,720
blowgun. 
So it's coming at them from 

2406
02:47:35,720 --> 02:47:37,080
like, it's like they'll know 
that. 

2407
02:47:37,080 --> 02:47:40,920
It's like, you know, it's not 
like racing at them with the 

2408
02:47:40,920 --> 02:47:45,640
tank. 
Do you wish to risk your 

2409
02:47:45,640 --> 02:47:50,080
ammunition you have? 
At this point I believe it's 3 

2410
02:47:50,200 --> 02:47:53,560
ammunition slots, so you can add
an additional three die if you 

2411
02:47:53,560 --> 02:47:58,160
so choose, but for everyone that
comes up 1-2 or three, you lose 

2412
02:47:58,160 --> 02:48:05,080
a slot. 
So how much it it talks about 

2413
02:48:05,080 --> 02:48:08,320
how much endurance? 
So is it ranged and then rituals

2414
02:48:08,320 --> 02:48:10,480
and then it's the same like 
thing underneath it. 

2415
02:48:10,480 --> 02:48:13,200
So like if I get a six, that's 
reduced by two kind of thing or 

2416
02:48:13,200 --> 02:48:16,240
is that just the ritual part? 
Like what is it? 

2417
02:48:17,560 --> 02:48:29,680
I'm on page 18 of Trophy Gold. 
One second. 

2418
02:48:29,680 --> 02:48:33,000
I just don't know, like does 
risking more have a better 

2419
02:48:33,000 --> 02:48:34,600
chance of like reducing 
endurance? 

2420
02:48:35,000 --> 02:48:37,400
It's on the page here. 
Rather than participate directly

2421
02:48:37,400 --> 02:48:39,880
in the combat role, you can 
attempt to weaken the opponents 

2422
02:48:40,000 --> 02:48:41,800
or weaken the monster by making 
a risk roll. 

2423
02:48:41,920 --> 02:48:44,160
Say how you're trying to weaken 
the monster, then make a risk 

2424
02:48:44,160 --> 02:48:47,000
roll as normal. 
If your role succeeds with a die

2425
02:48:47,000 --> 02:48:50,480
of 4-5 or six, you reduce the 
monsters endurance by 1. 

2426
02:48:51,240 --> 02:48:53,720
If you're using a ritual as part
of your risk role, see Rituals 

2427
02:48:53,720 --> 02:48:56,440
in Combat on the next page. 
Using a ritual can potentially 

2428
02:48:56,440 --> 02:48:59,560
reduce some monsters endurance 
by two instead of just one, but 

2429
02:48:59,560 --> 02:49:03,560
comes with the risk of being 
totally taken out of combat on a

2430
02:49:03,560 --> 02:49:07,240
failed role. 
So you have the choice of one or

2431
02:49:07,240 --> 02:49:11,000
two endurance reduction, but if 
you fail on the two, you're 

2432
02:49:11,000 --> 02:49:13,040
taken out. 
So regardless of how many you 

2433
02:49:13,040 --> 02:49:16,880
wager, unless you want to 
enhance that up, you're doing 1 

2434
02:49:16,880 --> 02:49:22,080
endurance production. 
It is only the ritual that has 

2435
02:49:22,080 --> 02:49:25,680
the variable success there. 
Gotcha. 

2436
02:49:25,680 --> 02:49:27,760
So then I'll just do the the 
one. 

2437
02:49:27,760 --> 02:49:32,520
So I'm not, I'm not taken out or
whatever, and I'll, I guess I'll

2438
02:49:32,520 --> 02:49:34,840
just risk like one, one slot of 
ammo. 

2439
02:49:35,560 --> 02:49:37,800
Sure. 
So it gets you two die to roll. 

2440
02:49:38,960 --> 02:49:43,440
OK, and I'm risking so if I 
roll, if any of them come up as 

2441
02:49:43,440 --> 02:49:45,480
a one or two or a three, I lose 
that slot of ammo. 

2442
02:49:46,520 --> 02:49:48,560
That's the way I understand it. 
Dope. 

2443
02:49:48,640 --> 02:49:50,800
OK, cool. 
All right, so 2D6 says my 

2444
02:49:50,800 --> 02:49:57,600
blowgun blows. 
Sick dope. 

2445
02:49:57,840 --> 02:49:58,920
Awesome. 
Wonderful. 

2446
02:49:59,120 --> 02:50:01,400
The best ever. 
So you 3. 

2447
02:50:02,120 --> 02:50:05,040
You're the one that you wait 
featured. 

2448
02:50:05,400 --> 02:50:10,120
You lose that slot and you are 
not successful in reducing the 

2449
02:50:10,400 --> 02:50:12,280
endurance. 
Sick dope. 

2450
02:50:12,360 --> 02:50:13,080
Awesome. 
Good job. 

2451
02:50:13,240 --> 02:50:13,720
Good job. 
Me. 

2452
02:50:13,800 --> 02:50:16,600
But that takes us into the 
combat role itself. 

2453
02:50:17,800 --> 02:50:20,800
So we have our weak points, 2 
fours and a three. 

2454
02:50:21,320 --> 02:50:22,960
The three of you have joined the
fray. 

2455
02:50:23,120 --> 02:50:24,600
You're trying to get A7 or 
higher. 

2456
02:50:24,600 --> 02:50:26,960
It is the first round, so you 
get no additional die. 

2457
02:50:27,200 --> 02:50:29,160
Stella, how about you roll the 
first one for us? 

2458
02:50:29,160 --> 02:50:31,640
Just three D6. 
We're looking for the cumulative

2459
02:50:31,640 --> 02:50:34,120
sum of the highest 2. 
All right. 

2460
02:50:38,360 --> 02:50:45,720
That's eight and it's 2 fours. 
That is 2 fours. 

2461
02:50:45,960 --> 02:50:53,160
That means Kel and Valen. 
Your ruin increases by two. 

2462
02:50:55,160 --> 02:50:57,560
By two. 
By two, because we've all had 

2463
02:50:57,560 --> 02:51:01,920
four and two rule 2 fours. 
But you do defeat the entity. 

2464
02:51:02,560 --> 02:51:03,240
Oh, I'm. 
I'm. 

2465
02:51:03,480 --> 02:51:04,520
I'm out. 
I'm dead. 

2466
02:51:05,880 --> 02:51:08,040
The interesting thing here, 
we've haven't talked about it 

2467
02:51:08,040 --> 02:51:10,800
yet, Kel. 
You have armor. 

2468
02:51:10,920 --> 02:51:12,720
You have armor. 
Oh. 

2469
02:51:13,200 --> 02:51:17,320
You can use your armor to negate
damage and combat. 

2470
02:51:18,120 --> 02:51:22,240
Your your rusty steel shield. 
If you mark it your rusty steel 

2471
02:51:22,240 --> 02:51:25,600
shield, that negates both points
of damage, so you are unscathed.

2472
02:51:25,600 --> 02:51:32,600
Here Phelan you have an armor or
amulet of protection. 

2473
02:51:32,600 --> 02:51:34,920
You can do the same. 
Yeah. 

2474
02:51:34,920 --> 02:51:37,040
I mean we might as we might as 
well here. 

2475
02:51:37,760 --> 02:51:40,880
So I'll just mark it and take 
no, no, I take no nothing. 

2476
02:51:43,320 --> 02:51:49,200
OK, so let's start with Theon. 
He was the one who are unmarred 

2477
02:51:49,200 --> 02:51:52,240
at the situation. 
So how does this go? 

2478
02:51:52,240 --> 02:51:55,480
We have succeeded. 
You've exceeded the endurance of

2479
02:51:55,480 --> 02:51:57,000
the entities that lie before 
you. 

2480
02:51:57,000 --> 02:51:58,240
Three of them. 
You will defeat them at the end 

2481
02:51:58,240 --> 02:51:59,600
of the round. 
So we're going to play out that 

2482
02:51:59,600 --> 02:52:01,880
sequence. 
So Fiona, describe how do you 

2483
02:52:01,880 --> 02:52:05,120
do, What do you? 
Do I think what I do is I kind 

2484
02:52:05,120 --> 02:52:11,560
of just rush, you know, like 
torch in hand and I kind of run 

2485
02:52:11,560 --> 02:52:16,560
up those stairs and I I get 
behind them and I specifically 

2486
02:52:16,560 --> 02:52:21,480
like, I like bash them like 
upside they have just a big 

2487
02:52:21,480 --> 02:52:25,640
mighty thunk and I then I guess 
to the other one I like try and 

2488
02:52:25,640 --> 02:52:33,080
set them ablaze with this torch.
All right, so you get down into 

2489
02:52:33,080 --> 02:52:35,040
the fray. 
You, you're smacking elbows, 

2490
02:52:35,040 --> 02:52:37,480
You're running your torch. 
You're kind of backing them up. 

2491
02:52:37,480 --> 02:52:38,520
You've already damaged one of 
them. 

2492
02:52:38,520 --> 02:52:41,760
Was kind of stumbling. 
Kel still has the other, the 

2493
02:52:41,880 --> 02:52:46,880
smaller one held at spear point.
So let's go to Valen. 

2494
02:52:46,880 --> 02:52:54,080
Valen, you do take the damage 
that is stopped by your amulet 

2495
02:52:54,080 --> 02:52:57,560
of protection here. 
So I'll I'll kind of lead you 

2496
02:52:57,560 --> 02:53:00,800
into this. 
Then you can describe how you 

2497
02:53:00,800 --> 02:53:07,560
move forward in the situation 
you watch as one of them dips 

2498
02:53:07,560 --> 02:53:14,480
into their robe and pulls out 
like a vial of some foul liquid 

2499
02:53:14,800 --> 02:53:17,640
and they begin to throw it in 
your general direction. 

2500
02:53:17,640 --> 02:53:18,880
Or at least they make that 
motion. 

2501
02:53:18,880 --> 02:53:25,000
What are you doing? 
I think, yeah, they they fling 

2502
02:53:25,000 --> 02:53:29,360
the vial at me and I have this 
aimlet of protection. 

2503
02:53:29,360 --> 02:53:32,920
So, like, I fire the dart as 
this thing is coming towards me.

2504
02:53:33,240 --> 02:53:36,800
It, it makes the dart like shoot
off track because I missed, 

2505
02:53:36,920 --> 02:53:38,080
right? 
So I don't hit them. 

2506
02:53:38,840 --> 02:53:42,520
And then this substance, like, I
guess it like shatters against 

2507
02:53:42,520 --> 02:53:44,720
me. 
But then you see it just kind of

2508
02:53:44,720 --> 02:53:49,800
like drip off of me, like, you 
know, like when you have like a 

2509
02:53:49,800 --> 02:53:52,480
freshly waxed car, it's like 
beads up and falls off. 

2510
02:53:52,880 --> 02:53:57,280
But I feel like in my shirt, 
well, my amulet is I feel like a

2511
02:53:57,760 --> 02:54:00,880
Dick. 
And I know that like this little

2512
02:54:00,880 --> 02:54:04,160
this little amulet thing and 
like is now has like a it's 

2513
02:54:04,160 --> 02:54:06,280
broken. 
Like it it did its job. 

2514
02:54:06,760 --> 02:54:09,360
It flared its protection and it 
just broke. 

2515
02:54:09,360 --> 02:54:11,480
It was this little magical 
thing. 

2516
02:54:11,480 --> 02:54:14,280
It stopped the the whatever the 
poison from hitting me. 

2517
02:54:14,880 --> 02:54:18,880
Yeah, so Theon has elbowed one 
down as waving the torch. 

2518
02:54:18,880 --> 02:54:21,120
It was probably the one that the
torch is being waved at that's 

2519
02:54:21,120 --> 02:54:25,200
throwing the the bomb of you. 
Since this is our we've taken 

2520
02:54:25,200 --> 02:54:26,400
them out in this round of 
combat. 

2521
02:54:26,400 --> 02:54:28,960
I think you probably hit that 
one with Dart as they're 

2522
02:54:29,000 --> 02:54:32,800
throwing it, so you see them 
like as they're dodging back 

2523
02:54:32,800 --> 02:54:35,160
from the torch, they get hit 
with that dart and begin to 

2524
02:54:35,160 --> 02:54:38,800
collapse. 
But then we round off with Kell.

2525
02:54:39,280 --> 02:54:42,840
How do you end resolve the 
situation, ending combat here 

2526
02:54:42,840 --> 02:54:46,800
and also taking damage that's 
protected by your shield? 

2527
02:54:46,800 --> 02:54:52,120
I. 
I think I go in for the classic 

2528
02:54:52,640 --> 02:54:59,040
like spear stab as one of them 
swings on me and then I fucking,

2529
02:54:59,320 --> 02:55:06,760
you know, I shield up as a. 
OK, so maybe it's the kid. 

2530
02:55:07,120 --> 02:55:12,800
Yeah, maybe the kids, yeah. 
Rakes free and pulls A dagger 

2531
02:55:14,240 --> 02:55:18,800
within the torch and you take a 
step back and go for the stab as

2532
02:55:18,800 --> 02:55:23,160
they chain it into your spear or
into your shield, kind of 

2533
02:55:23,160 --> 02:55:25,480
cracking apart. 
Maybe it's wood. 

2534
02:55:25,560 --> 02:55:26,960
What? 
What's the spear made of or the 

2535
02:55:26,960 --> 02:55:29,200
shield made of? 
Let's say it's wood. 

2536
02:55:29,200 --> 02:55:30,640
I don't care what it says on 
there, but. 

2537
02:55:31,720 --> 02:55:34,920
Yeah, it's it's rusty seal so 
maybe it just like jams into it 

2538
02:55:34,920 --> 02:55:38,640
and you see it Thunder slightly 
as the blade cracks in and it 

2539
02:55:38,640 --> 02:55:41,480
gets jammed into the front 
there, but you're able to avoid 

2540
02:55:41,480 --> 02:55:45,400
the damage and you jab the spear
into them as they collapse onto 

2541
02:55:45,400 --> 02:55:52,200
the ground. 
Hunter, I need you to roll 7D6, 

2542
02:55:52,960 --> 02:55:56,360
but the gold as a result of this
76. 

2543
02:55:56,360 --> 02:55:58,920
We're looking for sixes to see 
how much gold you're able to 

2544
02:55:58,920 --> 02:56:05,880
retrieve. 
None of it broker. 

2545
02:56:06,360 --> 02:56:11,280
Brophy, not so much gold. 
My goodness, so that's what. 

2546
02:56:11,280 --> 02:56:15,160
What have we done? 
13D Sixes worth of die rolls for

2547
02:56:15,160 --> 02:56:18,320
not one single six. 
Mathematically, I just rolled it

2548
02:56:18,320 --> 02:56:20,800
again and got 1/6. 
Just for fun I just rolled the 

2549
02:56:20,800 --> 02:56:23,000
and got one singular 6. 
So. 

2550
02:56:23,240 --> 02:56:29,200
Dope, dope, dope. 
Dope That's only like 2020 rolls

2551
02:56:29,200 --> 02:56:33,240
with 16 cool good times. 
All right, cool. 

2552
02:56:33,240 --> 02:56:35,640
So the dust is settled. 
The three cultists lie sundered 

2553
02:56:35,640 --> 02:56:40,080
on the ground, avoid serious 
harm. 

2554
02:56:40,080 --> 02:56:44,880
The smoke still feel fills the 
room, The bees behind you on the

2555
02:56:44,880 --> 02:56:49,960
stage, you could still hear them
chewing and placing more pulp or

2556
02:56:49,960 --> 02:56:52,880
running low on time. 
Here we got a little bit left. 

2557
02:56:52,880 --> 02:56:54,600
But with that in mind, what do 
you guys do? 

2558
02:56:55,600 --> 02:56:58,720
You run them pockets. 
Baby, Yeah, yeah, we're doing 

2559
02:56:58,840 --> 02:56:59,640
that. 
I think so. 

2560
02:56:59,880 --> 02:57:05,840
Well, the run of the pockets was
that that 76 roll, they have 

2561
02:57:05,840 --> 02:57:08,120
nothing in their pockets. 
Not even the keys. 

2562
02:57:08,720 --> 02:57:10,360
They have no keys, they have no 
nothing. 

2563
02:57:10,360 --> 02:57:13,200
Not on these cultists, 
apparently. 

2564
02:57:14,160 --> 02:57:18,600
Fucker. 
Yo, can we go scoop up that one 

2565
02:57:18,600 --> 02:57:21,120
they just put in there and see 
if he's got keys on him that. 

2566
02:57:24,000 --> 02:57:25,920
Is a good. 
Question. 

2567
02:57:25,920 --> 02:57:29,040
And also because I don't, I 
don't think Cal has mentioned it

2568
02:57:29,040 --> 02:57:31,720
at this point because it wasn't 
relevant yet, but the the person

2569
02:57:32,160 --> 02:57:34,360
that we were looking for is in 
there. 

2570
02:57:35,840 --> 02:57:38,000
So. 
So I think, yeah, yeah, those 

2571
02:57:38,000 --> 02:57:41,120
seeing, seeing that and seeing 
the person there I think will 

2572
02:57:41,120 --> 02:57:46,800
tear apart that, you know be 
like we we got to see if we can 

2573
02:57:46,800 --> 02:57:50,400
save them. 
He was such a good former 

2574
02:57:50,400 --> 02:57:56,040
awkward lover of this one gal. 
Yeah, that's her friend, yeah. 

2575
02:57:58,560 --> 02:58:00,480
Whatever the back story for that
was, yeah. 

2576
02:58:00,720 --> 02:58:03,920
Lover friend. 
It's it's complicated, you know?

2577
02:58:03,960 --> 02:58:04,600
Yeah. 
Yeah. 

2578
02:58:05,840 --> 02:58:08,040
It was a thing. 
And then it wasn't a thing. 

2579
02:58:08,040 --> 02:58:10,560
And that was kind of a thing. 
Yeah. 

2580
02:58:10,560 --> 02:58:17,760
Yeah. 
Sorry, I'm just reading 

2581
02:58:17,800 --> 02:58:21,280
something real quick. 
Oh, good, good. 

2582
02:58:26,520 --> 02:58:28,480
I should have just not blocked 
that hit and died. 

2583
02:58:28,600 --> 02:58:30,320
I've been really interesting. 
You know what? 

2584
02:58:30,760 --> 02:58:31,200
A. 
Bit. 

2585
02:58:31,560 --> 02:58:34,800
Of this way there? 
So what we'd. 

2586
02:58:34,960 --> 02:58:40,800
Do is we throw fionn into the 
cell from a distance and see? 

2587
02:58:43,560 --> 02:58:45,600
Classic callback. 
Yeah. 

2588
02:58:46,280 --> 02:58:52,400
All right, so you're trying to 
rip the both the on and off 

2589
02:58:52,400 --> 02:58:55,720
lover and the cultist out of the
cells. 

2590
02:58:56,720 --> 02:58:59,680
It's just on and off. 
Well, it's the same cell, right?

2591
02:59:01,000 --> 02:59:04,160
Yeah, So we'll. 
Take out like the middle and see

2592
02:59:04,160 --> 02:59:06,240
if both of them kind of like 
Slough out. 

2593
02:59:07,160 --> 02:59:12,400
Yeah, sure. 
I need one of you to make a hunt

2594
02:59:12,400 --> 02:59:15,400
roll. 
I'll make a hunt roll. 

2595
02:59:15,400 --> 02:59:16,440
Do it. 
Make a hunt roll. 

2596
02:59:16,480 --> 02:59:21,160
Do you have anything that will 
aid in ripping 2 bodies out of 

2597
02:59:21,560 --> 02:59:27,840
honeycomb like cells? 
I don't think I have anything 

2598
02:59:28,920 --> 02:59:31,880
particularly related. 
I think there's like a shovel 

2599
02:59:31,880 --> 02:59:34,120
or. 
Crowbar in the Quantum inventory

2600
02:59:34,120 --> 02:59:35,560
list. 
That's, that's true. 

2601
02:59:35,560 --> 02:59:37,960
There, there's there's 
definitely a shovel, you know, 

2602
02:59:37,960 --> 02:59:42,440
Fuck, I'm gonna say, I'm gonna 
say I'm gonna use like my 

2603
02:59:42,440 --> 02:59:45,800
shovel, which I, which I've had 
on me this entire time. 

2604
02:59:46,400 --> 02:59:51,800
Obviously. 
Yeah, and is there not AI have 

2605
02:59:51,800 --> 02:59:53,880
to scroll all the way down to 
shovel? 

2606
02:59:55,120 --> 02:59:58,920
Yeah. 
Where this HSK? 

2607
02:59:59,880 --> 03:00:00,720
There. 
The shovel. 

2608
03:00:01,200 --> 03:00:04,080
All right. 
Yeah, I've. 

2609
03:00:04,080 --> 03:00:06,560
I'm going to take the shovel. 
I'm going to use that to to tear

2610
03:00:06,560 --> 03:00:10,800
down this wax, all right. 
It's going to be two D6. 

2611
03:00:11,160 --> 03:00:17,680
All righty, this. 
Wax my fist on, tear down. 

2612
03:00:18,520 --> 03:00:25,800
The six and a two. 
All right, so you pull, shovel 

2613
03:00:25,800 --> 03:00:34,480
in and spill the sides of this. 
It's like a crusty beeswax like 

2614
03:00:34,480 --> 03:00:37,440
material as you hear the crunch 
as you break out the divide 

2615
03:00:37,440 --> 03:00:40,520
between it and two of these 
bodies spill out, seeping with 

2616
03:00:40,520 --> 03:00:49,360
like thick honey. 
Now the one that was just 

2617
03:00:49,360 --> 03:00:53,320
submerged is unconscious of some
form. 

2618
03:00:53,320 --> 03:00:54,920
They appear to be breathing, 
though. 

2619
03:00:57,200 --> 03:01:01,400
The one with the. 
Scar on it doesn't seem to have 

2620
03:01:01,400 --> 03:01:09,880
fared quite as well, but you do 
see two things 

2621
03:01:21,690 --> 03:01:26,770
I'm hanging from their belt. 
The master key ring Beagle like 

2622
03:01:26,770 --> 03:01:31,160
Janitor's key ring. 
It says master on it real big. 

2623
03:01:31,400 --> 03:01:46,260
It says master on it real big. 
However, they also have the the 

2624
03:01:46,260 --> 03:01:54,820
honey that surrounds them 
appears to almost glow like that

2625
03:01:55,900 --> 03:01:58,020
fungus that you've picked up in 
that chalice. 

2626
03:01:58,900 --> 03:02:02,540
The honey itself, if your scoop 
up a little bit of it, might be 

2627
03:02:02,540 --> 03:02:06,880
worth the gold, but there are 
other potential uses for it as 

2628
03:02:06,880 --> 03:02:07,440
well. 
You. 

2629
03:02:09,200 --> 03:02:10,880
Know I'm, I'm. 
I'm. 

2630
03:02:11,080 --> 03:02:14,440
Scooping up some of that honey. 
All right, if you wish, it'd 

2631
03:02:14,440 --> 03:02:17,760
just be currency added to gold. 
Otherwise you can put it as a 

2632
03:02:17,760 --> 03:02:19,720
piece of found equipment and 
just note that it is worth 1 

2633
03:02:19,720 --> 03:02:21,520
gold. 
I'm gonna put in found 

2634
03:02:21,520 --> 03:02:24,440
equipment. 
I'm gonna scoop some up and take

2635
03:02:24,440 --> 03:02:27,360
it as gold, 'cause then I have 
paid off my burdens. 

2636
03:02:27,600 --> 03:02:29,560
That's just one of it all. 
It's worth one goal 

2637
03:02:29,840 --> 03:02:32,960
collectively. 
So you can eat in theory, you 

2638
03:02:32,960 --> 03:02:35,600
can narratively scoop it up. 
But we we've only got one goal 

2639
03:02:35,600 --> 03:02:37,360
out of it, you know? 
What? 

2640
03:02:37,360 --> 03:02:39,280
Not enoughly in theory, I scoop 
it up. 

2641
03:02:40,960 --> 03:02:43,520
It's enough gold to pay off my 
burdens. 

2642
03:02:45,680 --> 03:02:48,560
Not enough to pay off. 
As long as you can sell it. 

2643
03:02:48,560 --> 03:02:49,840
All right, so we got about 20 
minutes here. 

2644
03:02:49,840 --> 03:02:53,920
You found the keys to the city. 
I think we're just going to move

2645
03:02:53,920 --> 03:02:55,240
forward. 
Does that work for you guys? 

2646
03:02:55,600 --> 03:02:58,560
Yeah, we're. 
Going to work towards our end 

2647
03:02:58,560 --> 03:03:02,600
point here. 
You've not quite found enough 

2648
03:03:02,600 --> 03:03:05,960
gold. 
You have to dive deeper to just 

2649
03:03:05,960 --> 03:03:10,000
pay for this journey out here, 
let alone achieve the goal that 

2650
03:03:10,000 --> 03:03:20,880
you have set out for. 
But you have the keys to the 

2651
03:03:20,880 --> 03:03:24,240
city. 
You can unlock the paths, you 

2652
03:03:24,240 --> 03:03:27,040
can find the way. 
You can break out of this 

2653
03:03:27,040 --> 03:03:33,120
Amphitheatre and make your way 
deeper into the city. 

2654
03:03:38,000 --> 03:03:49,200
And you, have you found it? 
The heart of the city and the 

2655
03:03:49,200 --> 03:03:55,160
heart of the hive. 
The air in the sixth form heart 

2656
03:03:55,280 --> 03:04:00,960
is warm and close and sweet, 
busy with the comings and goings

2657
03:04:00,960 --> 03:04:05,360
of drones, thankfully, ones that
don't seem to notice you at the 

2658
03:04:05,360 --> 03:04:11,200
moment. 
The walls in here trips and the 

2659
03:04:11,280 --> 03:04:21,840
obscene abundance of honey and 
in the centre the massive mother

2660
03:04:21,840 --> 03:04:27,240
of millions convulses, 
delivering another egg to be 

2661
03:04:27,240 --> 03:04:31,440
deposited among its own nutrient
rich cell. 

2662
03:04:34,040 --> 03:04:36,640
We've seen the mother of 
millions us as players. 

2663
03:04:37,560 --> 03:04:43,200
At the end of our last session, 
she was described as must it be 

2664
03:04:43,200 --> 03:04:47,280
human hybrid. 
You see the upper torso is human

2665
03:04:47,280 --> 03:04:50,400
like, but it's covered in sort 
of like a kite Ness skin. 

2666
03:04:50,920 --> 03:04:57,800
You see the face of a woman, her
lower torso, more insect like, 

2667
03:04:57,800 --> 03:05:02,480
more bee like, and connected to 
a giant SAC that is now birthing

2668
03:05:02,480 --> 03:05:08,760
new eggs which are deposited 
into the very cells by the 

2669
03:05:08,760 --> 03:05:16,880
drones that swarm around her. 
But you're not alone in here 

2670
03:05:20,000 --> 03:05:25,560
between you and the queen saying
still humanoid forms unperturbed

2671
03:05:25,560 --> 03:05:30,720
by the bee filled atmosphere. 
Bees crawl freely over their 

2672
03:05:30,720 --> 03:05:33,800
face, in and out of their 
mouths, and over their 

2673
03:05:33,800 --> 03:05:38,640
unblinking eyes. 
They look just like you. 

2674
03:05:42,040 --> 03:05:48,240
Your goal for the set? 
Torch the hive and reclaim the 

2675
03:05:48,240 --> 03:05:56,600
city. 
Now what lies before you? 

2676
03:05:57,880 --> 03:06:01,440
You see yourselves. 
Deep. 

2677
03:06:03,080 --> 03:06:06,280
There's three of them. 
They stand between you and what 

2678
03:06:06,280 --> 03:06:12,400
lie beyond. 
They look a little cleaner, a 

2679
03:06:12,400 --> 03:06:15,680
little less beat up, a little 
less covered in soot and smoke, 

2680
03:06:15,680 --> 03:06:19,680
a little much like you as you 
entered this establishment. 

2681
03:06:20,640 --> 03:06:24,920
But they are perfect 
replications and as you enter 

2682
03:06:24,920 --> 03:06:29,800
the space they stare and behind 
them the sixth form Heart 

2683
03:06:29,800 --> 03:06:34,520
itself, a massive 6 chambered 
nest of special hexagonal 

2684
03:06:34,520 --> 03:06:39,960
waxworth containing perfect eggs
dripping down the sides into a 

2685
03:06:39,960 --> 03:06:43,480
through, is a Jelly like 
substance that appears to be a 

2686
03:06:43,480 --> 03:06:53,080
more pure form of honey. 
No, you've seen the mother of 

2687
03:06:53,080 --> 03:06:55,160
millions. 
She rests in the middle of the 

2688
03:06:55,160 --> 03:07:00,360
sixth form heart, her dark eyes 
staring outward at you. 

2689
03:07:00,360 --> 03:07:10,960
What do you guys do? 
Real quick has did last time we 

2690
03:07:10,960 --> 03:07:14,200
did this and you explained to 
Queen, did I make a hunter 

2691
03:07:14,200 --> 03:07:16,760
Hunter reference? 
Because if not, I'm making it 

2692
03:07:16,760 --> 03:07:19,320
now. 
I'll allow it. 

2693
03:07:19,640 --> 03:07:20,200
OK. 
Thank you. 

2694
03:07:21,960 --> 03:07:24,240
We did it. 
We got our anime quote in 

2695
03:07:24,240 --> 03:07:26,280
everyone. 
Good job right on the line. 

2696
03:07:26,400 --> 03:07:29,000
But we did it. 
That was kind of late for me. 

2697
03:07:29,640 --> 03:07:32,640
Good. 
No, no. 

2698
03:07:35,120 --> 03:07:39,280
Well here's so in a in a in a 
medicines since this is our 

2699
03:07:39,280 --> 03:07:45,000
first time playing trophy gold 
meta wise 3 hunt tokens become a

2700
03:07:45,440 --> 03:07:54,160
a a a set success and we have 
two for somehow able to get do 

2701
03:07:54,160 --> 03:07:56,960
another hunt roll, get a token, 
we can just complete the set. 

2702
03:07:57,440 --> 03:08:00,800
We have no gold, though. 
We have. 

2703
03:08:00,800 --> 03:08:02,560
We have one gold. 
Yeah. 

2704
03:08:03,360 --> 03:08:06,720
Oh wait, shouldn't I have a Hunt
token from rolling that six a 

2705
03:08:06,720 --> 03:08:08,960
little bit back? 
You got? 

2706
03:08:09,720 --> 03:08:11,280
At. 
Least on my at least on my 

2707
03:08:11,280 --> 03:08:16,640
screen, you have one. 
No no it on on my screen I have 

2708
03:08:16,640 --> 03:08:20,560
0 but yours has one go. 
Ahead and take one. 

2709
03:08:20,960 --> 03:08:22,720
Put that on the the care keeper.
OK, so we. 

2710
03:08:23,680 --> 03:08:26,240
Yeah, Yeah, No. 
OK, whatever. 

2711
03:08:26,240 --> 03:08:29,000
OK, We do have two Hunt tokens 
at this point. 

2712
03:08:29,600 --> 03:08:35,640
Yes, I'm going to say seeing the
imposters, I mean, we we got to 

2713
03:08:35,640 --> 03:08:37,480
kill them. 
We got to kill them. 

2714
03:08:38,200 --> 03:08:42,120
We got to kill them right now. 
What if? 

2715
03:08:42,320 --> 03:08:48,000
What if if violence towards them
only brings violence towards us?

2716
03:08:48,320 --> 03:08:52,360
Well, if we try to get around 
them without raising our 

2717
03:08:52,360 --> 03:08:54,120
weapons. 
What if they do? 

2718
03:08:55,240 --> 03:08:57,120
Yeah. 
He conquers who conquers 

2719
03:08:57,120 --> 03:09:00,680
himself. 
That's so true, you know, you 

2720
03:09:00,680 --> 03:09:05,200
know. 
I'm fully willing to to throttle

2721
03:09:05,200 --> 03:09:09,040
myself if you need be. 
I will not throttle myself, even

2722
03:09:09,040 --> 03:09:12,120
if I don't need be sometimes, 
you know, just. 

2723
03:09:13,840 --> 03:09:17,640
All right, so we got about 15 
minutes left here and we're 

2724
03:09:17,640 --> 03:09:18,000
gonna. 
With. 

2725
03:09:18,160 --> 03:09:19,480
All of it. 
Quick action. 

2726
03:09:19,640 --> 03:09:22,800
Do you wish non combat solution 
or are you going straight into 

2727
03:09:22,800 --> 03:09:26,760
the fight I think? 
I don't know what do you someone

2728
03:09:26,760 --> 03:09:27,720
else called. 
I'm. 

2729
03:09:27,720 --> 03:09:30,280
I'm yeah. 
I say let's kill. 

2730
03:09:30,760 --> 03:09:31,880
Murder. 
We're. 

2731
03:09:31,960 --> 03:09:34,280
Killing. 
All right, so we're going to go 

2732
03:09:34,280 --> 03:09:35,920
straight into this. 
This will probably be the end of

2733
03:09:35,920 --> 03:09:37,920
our session, because that takes 
a little bit to resolve the 

2734
03:09:37,920 --> 03:09:41,040
combat, so let's all roll weak 
points. 

2735
03:09:41,040 --> 03:09:45,800
I need the six light die from 
you and describe what makes you 

2736
03:09:45,800 --> 03:09:48,800
vulnerable as you rush forward 
to kill your own doppelganger. 

2737
03:09:49,160 --> 03:09:52,000
225, yeah, 3. 
Different numbers. 

2738
03:09:52,360 --> 03:09:59,600
Yeah well the way I see it, I 
think, I think my I'm panicking 

2739
03:09:59,600 --> 03:10:02,360
at this point seeing like an 
imposter of myself. 

2740
03:10:02,800 --> 03:10:06,840
So I think I'm just the the the 
way I'm weak is the fact that 

2741
03:10:06,840 --> 03:10:10,400
like I'm I'm not in as good as 
form as I would be. 

2742
03:10:10,400 --> 03:10:12,600
I'm I'm sloppy. 
OK, OK. 

2743
03:10:14,160 --> 03:10:15,840
Damn, I was going to say almost 
exactly the same thing. 

2744
03:10:15,840 --> 03:10:18,440
Like, the whole thing is I've 
like, Kel's been unraveling this

2745
03:10:18,440 --> 03:10:20,480
entire time. 
And so I think he's just like, 

2746
03:10:20,480 --> 03:10:24,800
no SHIELD tears streaming down 
his face, 'cause he's terrified 

2747
03:10:24,800 --> 03:10:27,920
to find another weird 
doppelganger like spear in hand.

2748
03:10:27,920 --> 03:10:29,800
Just like launching himself at 
them. 

2749
03:10:29,800 --> 03:10:35,760
How? 
About Valen, how are you 

2750
03:10:36,200 --> 03:10:38,800
vulnerable? 
Could I could I do similar to 

2751
03:10:38,800 --> 03:10:41,600
what I last time and like start 
it off by using the range weapon

2752
03:10:41,600 --> 03:10:44,600
which puts me in a in a 
vulnerable position and by 

2753
03:10:44,600 --> 03:10:46,240
attempt to reduce their 
endurance? 

2754
03:10:46,560 --> 03:10:51,120
You sit back and instead of 
getting immediately in the fray,

2755
03:10:51,120 --> 03:10:54,120
you're trying to use your range 
weapon to your advantage. 

2756
03:10:55,080 --> 03:11:00,560
So go ahead and make a risk 
roll. 

2757
03:11:01,040 --> 03:11:04,360
This is not a surprise, so I 
don't think you get that first 

2758
03:11:04,360 --> 03:11:07,120
light die immediately unless you
can justify one of your other 

2759
03:11:07,120 --> 03:11:15,560
skills. 
I mean only like, I mean vermin 

2760
03:11:15,560 --> 03:11:17,920
in the sense that we're 
attacking things created by 

2761
03:11:17,920 --> 03:11:19,560
insects. 
I mean anything would be a very,

2762
03:11:19,560 --> 03:11:23,520
like, all of these are very, 
like abstract surprise, traps, 

2763
03:11:24,080 --> 03:11:25,960
betrayal. 
I'm betraying myself. 

2764
03:11:26,400 --> 03:11:31,120
You know it's not true. 
You got to sell it to me and I'm

2765
03:11:31,120 --> 03:11:34,840
not hearing that lawyer. 
Hey, I mean, I think there's a 

2766
03:11:34,840 --> 03:11:36,200
prize that I'm shooting him in 
the face. 

2767
03:11:38,680 --> 03:11:40,640
Go ahead. 
OK, cool. 

2768
03:11:41,040 --> 03:11:43,440
But I'm also going to further 
reading this. 

2769
03:11:43,440 --> 03:11:46,280
I'm going to risk both of my 
ammunition slots because I 

2770
03:11:46,280 --> 03:11:49,640
actually get a light dye for 
each slot I risk. 

2771
03:11:50,240 --> 03:11:54,440
So does that give me like 46 to 
start, one for regular, one for 

2772
03:11:54,440 --> 03:11:59,360
the surprise betrayal, and then 
two for the ammunition slots? 

2773
03:11:59,840 --> 03:12:02,560
Three, because you need the 
surprise betrayal to even get 

2774
03:12:02,560 --> 03:12:04,640
the first light dye or risk 
roll. 

2775
03:12:05,280 --> 03:12:07,880
Oh, OK all right. 
So I only have so I think. 

2776
03:12:08,080 --> 03:12:13,560
This is good. 3V6 Yeah and all I
need is a four or five or a six 

2777
03:12:16,760 --> 03:12:23,040
on 3V. 6 if I get at least one. 
Of those, yeah, if I get at 

2778
03:12:23,040 --> 03:12:26,400
least one of those, I will 
reduce the creature's endurance.

2779
03:12:27,280 --> 03:12:29,080
And if I get a 1-2 or three, I 
just lose all my ammo. 

2780
03:12:29,080 --> 03:12:31,640
So hopefully, at the very least 
I get one of a four or five or 

2781
03:12:31,640 --> 03:12:37,360
six. 
SO4 and A5. 

2782
03:12:37,360 --> 03:12:43,320
So you do reduce the endurance, 
but you lower the one so you 

2783
03:12:43,320 --> 03:12:45,880
lose one of your slots, so you 
only have one slot left. 

2784
03:12:47,040 --> 03:12:48,080
Oh, OK. 
Nice. 

2785
03:12:48,120 --> 03:12:50,120
All right, that's fine. 
I get to. 

2786
03:12:50,600 --> 03:12:51,640
I get to do that. 
So good. 

2787
03:12:52,160 --> 03:12:57,960
Quickly describe how that your 
action sort of sets off these 

2788
03:12:59,600 --> 03:13:02,800
doppelgangers. 
I think I think we all kind of 

2789
03:13:02,920 --> 03:13:08,160
come into the tunnel we we post 
up seeing ourselves like maybe 

2790
03:13:08,160 --> 03:13:10,120
do like one of these and they do
one of these things. 

2791
03:13:10,120 --> 03:13:12,520
We all look at each other and in
the same kind of breath way I'll

2792
03:13:12,520 --> 03:13:14,920
just like take off. 
So I think Kalin film start 

2793
03:13:14,920 --> 03:13:18,120
moving forward I pull out the 
dart and I shoot myself right in

2794
03:13:18,120 --> 03:13:23,720
the fucking face and and that 
kind of triggers them into into 

2795
03:13:23,720 --> 03:13:26,600
motion maybe they make some type
of weird bee scream or something

2796
03:13:26,600 --> 03:13:29,600
and but I think I think a dart 
right to the Dome. 

2797
03:13:31,080 --> 03:13:31,960
Get some. 
Get some moving. 

2798
03:13:32,920 --> 03:13:35,120
OK, cool. 
So you you put them off their 

2799
03:13:35,120 --> 03:13:37,880
their footing, they were looking
with an inquisitive nature and 

2800
03:13:37,880 --> 03:13:40,240
then you launched into combat. 
You put them out the back feet 

2801
03:13:40,240 --> 03:13:43,000
by hitting with the dart first. 
That reduces their endurance. 

2802
03:13:43,240 --> 03:13:49,280
It was from a six down to A5. 
So let's get into our first 

2803
03:13:49,280 --> 03:13:51,680
official round of combat. 
All three of you are now entered

2804
03:13:51,680 --> 03:13:54,800
into this combat situation. 
So you start with your 3D6 

2805
03:13:55,480 --> 03:13:57,120
hunter. 
How about you make that for I 

2806
03:13:57,200 --> 03:14:07,360
would not A4A4 and A2, that is 
enough to beat their endurance. 

2807
03:14:07,360 --> 03:14:11,240
But we did roll A2. 
So Valen, you take a point of 

2808
03:14:11,240 --> 03:14:22,480
ruin even from this distance. 
Do you watch as as you pull up 

2809
03:14:22,480 --> 03:14:27,080
your dart, flick it at yourself.
So does yourself. 

2810
03:14:27,760 --> 03:14:29,880
Just pick up the dart, shoot it 
right back. 

2811
03:14:29,960 --> 03:14:35,720
That's what increases your ruin.
Now let's quickly narrate that 

2812
03:14:35,720 --> 03:14:38,160
situation here. 
You are able to defeat them, so 

2813
03:14:38,160 --> 03:14:41,520
let's keep that in mind as we 
move through the sequence. 

2814
03:14:42,080 --> 03:14:46,080
Let's start with Theon again. 
Describe what you do and how you

2815
03:14:46,080 --> 03:14:47,960
how you take out your own 
doppelganger. 

2816
03:14:47,960 --> 03:14:51,440
It's a better one. 
So I'm I'm still like the one 

2817
03:14:51,440 --> 03:14:57,000
holding the torch, I guess. 
So I think what I do is I I run 

2818
03:14:57,000 --> 03:15:02,520
up and I immediately, like, try 
and jab the torch right into her

2819
03:15:02,520 --> 03:15:07,000
eye. 
OK, just so you run up and well,

2820
03:15:07,000 --> 03:15:11,560
and as it hits the face, the 
flame goes alight and you see 

2821
03:15:11,560 --> 03:15:17,800
your own face melting in a 
stream of wax until she 

2822
03:15:17,800 --> 03:15:22,360
collapses onto the ground, no 
longer moving Kel. 

2823
03:15:22,360 --> 03:15:24,120
And I'm gonna kick her. 
Oh, then you kick her. 

2824
03:15:24,120 --> 03:15:26,440
Yeah. 
Kel How do you take out your own

2825
03:15:26,440 --> 03:15:29,720
doppelganger? 
Oh, I run at him and I go like 

2826
03:15:29,960 --> 03:15:32,920
spear from the side of the head,
you know, because I'm just like 

2827
03:15:32,920 --> 03:15:35,400
Wildman in it. 
And I've done this already. 

2828
03:15:35,520 --> 03:15:39,480
And so I hold out my hand as I 
do that to block its hand. 

2829
03:15:39,800 --> 03:15:43,920
And as I go to like stab, I 
loosen my grip a little bit so 

2830
03:15:43,920 --> 03:15:47,120
the momentum be swinging my arm 
forward moves the spear forward 

2831
03:15:47,120 --> 03:15:50,520
a few inches, and then I stab. 
So creates just enough space, 

2832
03:15:50,520 --> 03:15:52,880
you know. 
Yeah, so you stop your own self 

2833
03:15:52,880 --> 03:15:56,600
getting stabbed and jam it 
through and your doppelganger 

2834
03:15:56,600 --> 03:15:59,080
collapses on the ground. 
Phelan, bring us home. 

2835
03:15:59,080 --> 03:16:01,800
How do you take up your 
doppelganger to end this combat?

2836
03:16:03,000 --> 03:16:04,440
I think. 
I think it's the battle of the 

2837
03:16:04,440 --> 03:16:06,520
dark situation. 
I think as I bring up mine and 

2838
03:16:06,520 --> 03:16:14,920
they bring up theirs like I fire
mine off and like I I said I 

2839
03:16:14,920 --> 03:16:17,720
shot him in the face but maybe I
hit it right in the neck, which 

2840
03:16:17,720 --> 03:16:20,360
goes right into the jugular and 
but I see their dart at the last

2841
03:16:20,360 --> 03:16:22,800
second I dodge and it just hits 
me in the shoulder instead. 

2842
03:16:22,800 --> 03:16:26,560
So like, I survive the dart, but
they take the poison straight to

2843
03:16:26,560 --> 03:16:28,240
the throat. 
Perfect. 

2844
03:16:29,400 --> 03:16:30,800
I would give you a condition, 
but where At the end? 

2845
03:16:32,000 --> 03:16:35,480
So the dart goes in. 
You watch as your doppelganger 

2846
03:16:35,480 --> 03:16:38,000
collapses onto the ground. 
Estella, real quick, I'll have 

2847
03:16:38,000 --> 03:16:41,960
you make the the gold roll as 
you guys quickly try and grab 

2848
03:16:41,960 --> 03:16:43,360
anything that has been dropped, 
so. 

2849
03:16:43,760 --> 03:16:47,480
That's a 6D6. 6D6 We're looking 
for sixes, We. 

2850
03:16:48,240 --> 03:16:49,920
Only need like five of them to 
get. 

2851
03:16:50,000 --> 03:16:53,600
All sixes come on 02/3. 
Two, we got 2. 

2852
03:16:53,600 --> 03:16:55,160
Two. 
All right, so. 

2853
03:16:56,520 --> 03:16:58,800
Scattered pieces. 
We can just count that as gold, 

2854
03:16:58,800 --> 03:17:00,240
so I don't have the pickup 
treasure here. 

2855
03:17:00,400 --> 03:17:04,840
Distribute that as you see fit. 
What's a what? 

2856
03:17:06,080 --> 03:17:08,240
What do Hunt Roll? 
What do Hunt Tokens become? 

2857
03:17:09,080 --> 03:17:11,800
You have to spend that actively 
at the moment, but a hunt token 

2858
03:17:11,800 --> 03:17:17,080
is 1 gold. 
OK, So so you have one gold from

2859
03:17:17,080 --> 03:17:19,280
the honey, we have two gold that
we just picked up. 

2860
03:17:19,280 --> 03:17:22,120
We have two hunt tokens. 
So that's 1234, that's 5, right?

2861
03:17:24,880 --> 03:17:26,360
I also have. 
One gold already? 

2862
03:17:26,360 --> 03:17:28,240
Oh. 
Dope. 

2863
03:17:28,480 --> 03:17:29,200
Yeah, yeah. 
So. 

2864
03:17:29,280 --> 03:17:32,440
So in fact 11, I'm going to give
one gold to Cal, 1 gold to 

2865
03:17:32,440 --> 03:17:40,440
Valen. 
We did a good job, burdens. 

2866
03:17:40,840 --> 03:17:47,960
Now, in the minutes that we have
left here, you have defeated 

2867
03:17:48,200 --> 03:17:51,520
your twins, your doppelgangers, 
the mother of millions, and the 

2868
03:17:51,520 --> 03:17:54,200
sixth form. 
Heart lies before you. 

2869
03:17:54,440 --> 03:17:57,080
This was a thing of legend, a 
thing of rumor. 

2870
03:17:57,240 --> 03:18:04,120
And here she is, staring with 
black eyes at all of you to end 

2871
03:18:04,120 --> 03:18:06,040
our session. 
What do you do? 

2872
03:18:07,240 --> 03:18:08,560
I've got. 
Torch. 

2873
03:18:09,080 --> 03:18:13,000
I was gonna say not only throw 
the torch, I've got Grease 6 

2874
03:18:13,000 --> 03:18:15,800
uses. 
That sounds flammable to me. 

2875
03:18:16,400 --> 03:18:18,760
Sick. 
Gonna just throw my big thing of

2876
03:18:18,760 --> 03:18:25,120
grease and throw the torch. 
Throw the torch, yeah? 

2877
03:18:25,560 --> 03:18:34,760
The grease and the smoke fills 
the city, billowing outwards as 

2878
03:18:34,760 --> 03:18:39,360
the sixth form heart and the 
mother of millions goes up in 

2879
03:18:39,360 --> 03:18:48,120
flames. 
Now the three of you return to 

2880
03:18:48,120 --> 03:18:58,720
Fort Duran as heroes of a sort. 
You have just enough gold to 

2881
03:18:58,720 --> 03:19:03,640
meet your burdens, to continue 
to be treasure hunters. 

2882
03:19:04,680 --> 03:19:08,480
You do not have enough gold to 
quickly heal your wounds or 

2883
03:19:08,480 --> 03:19:11,440
repair your equipment, so your 
next journey is going to be 

2884
03:19:11,440 --> 03:19:13,600
perilous, but you didn't 
survive. 

2885
03:19:14,720 --> 03:19:16,600
Hell yeah. 
At the least. 

2886
03:19:16,880 --> 03:19:20,760
And you are not able to move any
gold into your hoard, all things

2887
03:19:20,760 --> 03:19:23,120
considered. 
But you are renowned and you are

2888
03:19:23,120 --> 03:19:26,680
heroes. 
And we killed a bunch of bees, 

2889
03:19:26,680 --> 03:19:27,280
but. 
You. 

2890
03:19:27,400 --> 03:19:30,240
Killed a bunch of bees. 
But save the bees. 

2891
03:19:30,680 --> 03:19:33,600
But save the bees. 
We're putting so many 

2892
03:19:33,600 --> 03:19:37,400
neonicotoids into the 
neonicotinoids. 

2893
03:19:37,400 --> 03:19:40,600
Is that I've. 
I've never said that fast. 

2894
03:19:41,440 --> 03:19:44,400
Regardless, we're putting so 
much nasty pesticides into these

2895
03:19:44,400 --> 03:19:50,200
woods. 
Now we leave on a last note 

2896
03:19:50,200 --> 03:20:01,520
here, away from your characters.
We see as the city begins to 

2897
03:20:01,560 --> 03:20:04,960
burn and the smoke blows out 
that one cultist. 

2898
03:20:05,600 --> 03:20:10,960
Left unconscious in the 
amphitheater stirs. 

2899
03:20:11,240 --> 03:20:19,360
You watch them wake and we 
follow them as they pull an egg 

2900
03:20:20,600 --> 03:20:30,560
out of the out of the the sack 
the hive and carry it with them.

2901
03:20:33,280 --> 03:20:42,440
Small vial of royal Jelly in 
their hands, intent on birthing.

2902
03:20:42,440 --> 03:20:46,440
Another mother of millions and 
the sixth form heart that 

2903
03:20:46,440 --> 03:20:55,760
follows. 
We knew we should have killed 

2904
03:20:55,760 --> 03:21:00,120
defeated people. 
Double tap people remember to 

2905
03:21:00,120 --> 03:21:01,640
double tap. 
Double tap. 

2906
03:21:02,000 --> 03:21:05,240
Double tap. 
Yeah, this has been Trophy Gold,

2907
03:21:05,240 --> 03:21:08,240
The Heart Hums and Darkness by 
Michael Van Fleet. 

2908
03:21:10,200 --> 03:21:11,320
Two times. 
Creepy. 

2909
03:21:11,400 --> 03:21:12,080
Creepy. 
My fault. 

2910
03:21:12,160 --> 03:21:13,160
I enjoyed. 
This. 

2911
03:21:13,880 --> 03:21:17,680
So much, yeah. 
Yeah, yeah, that's that's both 

2912
03:21:17,680 --> 03:21:19,680
side quests. 
That's trophy dark and trophy 

2913
03:21:19,680 --> 03:21:23,240
gold. 
What are you saying So? 

2914
03:21:24,400 --> 03:21:28,960
Oh, I I wasn't saying anything. 
Oh, good times. 

2915
03:21:28,960 --> 03:21:30,600
I'm glad we got to do both 
back-to-back and it was really 

2916
03:21:30,600 --> 03:21:35,680
cool to do a a a adventure that 
from the same creator with the 

2917
03:21:35,680 --> 03:21:37,640
same kind of creepiness, but 
also that kind of carries the 

2918
03:21:37,640 --> 03:21:39,480
story forward. 
It's really neat to be able to 

2919
03:21:39,480 --> 03:21:42,000
to experience both. 
So yeah. 

2920
03:21:42,480 --> 03:21:45,360
Yeah. 
Yeah, good times. 

2921
03:21:45,560 --> 03:21:47,560
So if you're listening, 
definitely check out the 

2922
03:21:47,560 --> 03:21:53,840
previous side Quest #7 for Dark 
and episode number something 

2923
03:21:54,240 --> 03:21:57,200
back in the day 2284. 
I feel like something like that 

2924
03:21:57,480 --> 03:22:02,680
for our review of Trophy, Dark 
and Gold together is primarily 

2925
03:22:02,680 --> 03:22:05,520
dark, but we touched on some of 
the things like Hunt tokens and 

2926
03:22:05,520 --> 03:22:07,160
the meta currency and stuff on 
Gold as well. 

2927
03:22:07,720 --> 03:22:11,880
Fun episodes, Check us out I 
think. 

2928
03:22:11,920 --> 03:22:15,880
I think a bunch of us are going 
to be back tomorrow. 

2929
03:22:16,200 --> 03:22:20,200
Tomorrow, tomorrow with with a 
meat castle. 

2930
03:22:20,520 --> 03:22:24,800
Not you, Josh. 
Josh you're not invited to to do

2931
03:22:24,800 --> 03:22:29,560
some tacticians of OM and it 
did. 

2932
03:22:29,600 --> 03:22:31,240
It did our last week got 
rescheduled. 

2933
03:22:31,240 --> 03:22:33,200
It was a good time. 
Yeah, so. 

2934
03:22:33,200 --> 03:22:36,760
We suffered a curse. 
Yeah, yeah, too many tombs of 

2935
03:22:36,760 --> 03:22:39,600
undead kings. 
So check us out tomorrow for 

2936
03:22:39,600 --> 03:22:42,600
that and join us on Friday. 
I think. 

2937
03:22:42,600 --> 03:22:44,920
Jerk's back, Jerk's back again. 
Sure. 

2938
03:22:44,960 --> 03:22:47,120
Back on Friday. 
Yeah, sure, sure. 

2939
03:22:47,440 --> 03:22:50,880
Sure. 
Josh, you have something brewing

2940
03:22:50,880 --> 03:22:55,200
right now, do you not? 
Oh yeah, it is very thematic too

2941
03:22:55,200 --> 03:23:00,840
because it's be related. 
So we are on the cusp of the 

2942
03:23:00,840 --> 03:23:03,360
crowdfunding campaign released 
for the parthenogenesis of 

2943
03:23:03,360 --> 03:23:05,240
Hungry Hollow. 
It's the next aluminum horror 

2944
03:23:05,240 --> 03:23:08,480
adventure. 
If you liked the last two trophy

2945
03:23:08,480 --> 03:23:10,840
sessions, you're going to 
fucking love what's coming in 

2946
03:23:10,840 --> 03:23:14,280
that too. 
So we are going through backer 

2947
03:23:14,280 --> 03:23:16,400
kit for that through Space 
Penguin. 

2948
03:23:16,400 --> 03:23:19,120
They're helping us out. 
We are just about a month out 

2949
03:23:19,120 --> 03:23:22,680
from the launch of the backer 
kit, so keep an eye out on 

2950
03:23:22,680 --> 03:23:26,080
various social media feeds for 
the link so you can join in and 

2951
03:23:26,080 --> 03:23:27,640
be ready once we launch. 
Can we go? 

2952
03:23:27,640 --> 03:23:30,080
Yeah. 
Is the jam. 

2953
03:23:30,960 --> 03:23:33,240
Still, jamming confirmed it's 
good. 

2954
03:23:33,880 --> 03:23:37,680
Oh yeah, we got a game jam too, 
but that that's launching in 

2955
03:23:37,960 --> 03:23:40,960
conjunction with the the module.
We're gonna do a game jam. 

2956
03:23:40,960 --> 03:23:44,400
It's gonna last all summer long.
It's called our Twisted Classics

2957
03:23:44,400 --> 03:23:49,840
Jam, where we want people to 
take old, Old adventures have 

2958
03:23:49,840 --> 03:23:53,880
like primarily like old D&D shit
old stories that they like, 

2959
03:23:53,880 --> 03:23:56,560
anything that they think is a 
classic quote, UN quote, and 

2960
03:23:56,560 --> 03:24:00,400
then remixing it, rebuilding it 
for modern horror. 

2961
03:24:01,320 --> 03:24:05,520
The parthenogenesis of Hunsby 
Hollow is at its very base. 

2962
03:24:05,520 --> 03:24:09,120
It was taking against the cult 
of the reptile gods and 

2963
03:24:09,120 --> 03:24:12,240
completely stripping it down to 
its bare bones and rebuilding it

2964
03:24:12,240 --> 03:24:15,120
for modern horror. 
So we want to see other people 

2965
03:24:15,120 --> 03:24:18,520
do something similar. 
So if that interests you, come 

2966
03:24:18,520 --> 03:24:21,240
to our Discord server and find a
link somewhere. 

2967
03:24:22,200 --> 03:24:25,400
But so the jail will start next 
month, and it's going to last 

2968
03:24:25,400 --> 03:24:27,800
until the end of summer. 
We're button that up right 

2969
03:24:27,800 --> 03:24:30,840
against the Deluxe Edition 
crowdfunding campaign for 

2970
03:24:30,840 --> 03:24:32,800
Liminal Horror, which is 
sometime this fall. 

2971
03:24:33,920 --> 03:24:36,920
Yeah, so expect, I mean Josh is 
back for all of our side quests.

2972
03:24:36,920 --> 03:24:39,800
Obviously this is our our our 
side quest crew As long as all 

2973
03:24:39,800 --> 03:24:41,360
of us can make it, you will see 
all of us. 

2974
03:24:42,280 --> 03:24:46,400
But trust us when we say we'll 
be talking about maybe hopefully

2975
03:24:46,400 --> 03:24:49,440
playing some or doing some more 
liminal horror stuff throughout 

2976
03:24:49,440 --> 03:24:53,880
the summer as all of this stuff 
obviously this falls outcomes 

2977
03:24:53,880 --> 03:24:56,720
out. 
It like is upset on us. 

2978
03:24:57,040 --> 03:24:58,720
It would only. 
Fall out if it wasn't the 

2979
03:24:58,760 --> 03:25:00,800
autumn. 
Yeah, exactly. 

2980
03:25:02,040 --> 03:25:04,280
So stay tuned for that. 
Again, join us tomorrow and you 

2981
03:25:04,280 --> 03:25:07,400
will see myself, Hunter and 
Stella again with Christian 

2982
03:25:07,400 --> 03:25:10,440
Terrell, Meat Castle. 
And that is our side quest #8. 

2983
03:25:10,480 --> 03:25:12,280
You all have a wonderful day. 
Thank you all for being here. 

2984
03:25:12,280 --> 03:25:13,720
And Josh, once again, thank you 
for running both. 

2985
03:25:14,560 --> 03:25:14,760
Bye.
