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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm your MIMA and I'm so 

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happy to see you. 
And today we are going to be 

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reviewing Obitron Panic from 
Vincent Chang, also known as Fly

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a Turtle on the Old Tweeters or 
X, the Everything app. 

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But before that, we'll get into 
that. 

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But we're going to do what we're
going to do all month. 

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We're going to do more than 
fucking Zing Quest. 

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Zing Quest. 
Woo. 

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Woo. 
Yeah. 

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So we're gonna do a quick run 
through of a bunch of we're 

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gonna be a little bit more 
organized this time. 

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I wanna hyperlink or bookmark 
the Youtubes and everything 

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more. 
So we're gonna go through some 

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stuff we went through last week 
just a little quicker, and then 

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hit some new stuff. 
So why don't we hop right into 

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that? 
How do you feel about that, 

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buddy? 
I feel great about it. 

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Take us back, Ryan. 
Woo. 

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Woo. 
We're gonna tell us the story. 

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We're gonna start with something
a little different, though, OK? 

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Boom. 
So this is the Zine Month 

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Alternative Jam, Yeah. 
From the Genius Mind of Adam 

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Bass. 
From from old Adam Vassar at the

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world at the world Champ Gameco 
So, oh, you know what? 

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I have a whole write up for this
too. 

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That I that I could have opened 
up. 

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I know, right? 
Not this specifically, but all 

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of these things and I meant to 
have it up and then I I didn't. 

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But now I do. 
So Zen Month is an alternative 

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to the crowdfunding take on Zen 
Month. 

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The Zen Month. 
JM unaffiliated with any sites 

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like no no, no, no #zemo, no 
Kickstarter, no nothing. 

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And it is getting back to the 
roots of Zen making, actually. 

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Just, you know, anything. 
Doesn't have to be TRPG related.

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Could be setting scene, could be
photo scene, could be move 

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review, could be prose, could be
anything. 

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Just making real homemade you 
know zines before the Zine cap 

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became a capital Z and became a 
commercialized, you know, 

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specific thing. 
And the only rules are these are

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not crowdfunding projects, 
they're supposed to be shit to 

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do besides the crowdfunding 
stuff. 

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And also, no AI and no bigots, 
creeps, phobics or assholes. 

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Good rules. 
So obviously, obviously yeah. 

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But this super, super cool, 
super excited. 

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This is going to go through the 
entire month. 

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It is one month, one day, nine 
hours and 37 minutes left in the

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gym and it's it's just a it's 
just a fun thing to do during 

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Zine month that's not commercial
for Zine month. 

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And to get back, like I said, to
the roots of what Zine making 

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used to be. 
And yeah, Adam's going to be 

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dropping a bunch of Zine 
resources throughout the month. 

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There's a couple on the Itch 
page right now. 

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There's Zen Inspiration. 
They're talking about like a 

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couple of YouTube videos linked 
here. 

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So it's a cool idea. 
Obviously we're doing a lot of 

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stuff for Zenquest, but it's 
also really nice to do a lot of 

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stuff that's not, I don't know, 
completely absorbing capitalism 

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and consumerism. 
Yeah, I'm like trying not to 

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spend a bunch of money. 
So I'm like, this is a great 

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idea. 
I think this is a blast, so. 

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Yeah, that's really cool. 
You can find that at itch dot IO

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slash jam slash Zen Month 24 and
that'll take you to the jam 

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page. 
And yeah, so do that. 

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It's cool. 
It's good take. 

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It's a good thing to do during 
this. 

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Again, I know that we are 
promoting the commercialism 

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because we want to promote indie
authors, but it's also or any 

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creators. 
But it's also a good idea to 

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just make stuff, to make stuff 
when you know when paying your 

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rent wasn't completely related 
to your creativity. 

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You know what I mean? 
It's nice to have a little 

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different take. 
But yeah, so that's the first 

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thing. 
So some of the stuff we've 

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already talked about that you 
should back, we'll curiously do 

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that pretty quickly. 
First, tacticians of ARM. 

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Yeah, tactical combat focus. 
Tabletop role-playing game. 

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The corrupted fantasy world of 
ARM it is slow funding Wizards 

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upon the coast. 
Not wizard Wizards. 

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Wizards on the coast. 
Wolves upon the coast. 

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What's the style on itch. 
The which means it's going to 

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get more content but as it does 
it's going to get more 

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expensive. 
So back at now this is from 

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front of the show. 
Christian Sorrell meet castle 

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Game Ware find that on itch meet
Castle game Ware dot itch dot IO

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slash tacticians Dash up dash. 
It'll be in the link, so I'll 

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actually put the links in this 
shit this time back then Can. 

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We play this. 
It's so good, Yeah. 

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Yeah, I actually got to play it.
But I want to play. 

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You did? 
Yeah, Christian also today 

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posted on their Instagram. 
First piece of art, full page 

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art and it looks cool. 
Yeah, sick and the first, the 

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first new update I think like 
the expanded you know more 

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stuff, more expensive thing I 
think is coming on the 16th. 

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So definitely you've seen some 
progress with that. 

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Initially it was $1000 goal. 
It's already got up to 2700. 

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Keep supporting that. 
Christian's awesome. 

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The project's great. 
Back that number two. 

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Yeah #2 We got greenhorns. 
Weird space RPG. 

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This is unthinkable. 
Anomalies spawn in the chaos as 

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you create planets out of 
nothing. 

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The rules like dangerously fast 
sci-fi game built on the 

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Together We Go framework. 
This is from Marco Serrano with 

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Spicy Tuna RPG. 
This is gonna be funding until 

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February 15th, so that'll be 
wrapping up what like next week 

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Ish, I think, or whenever that 
is. 

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Yeah. 
Yes. 

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I think it's six days from 
today, so. 

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Yes, something happens. 
It's like. 28 It was like today 

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is the eighth. 
There we go. 

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So a little bit more in a week 
we did 2AP's of this. 

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Part one and Part 2 are in the 
TWS plays on our YouTube channel

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or on the podcast, so go check 
that out. 

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Marco Serrano. 
Great anime adventure we went 

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on, you know. 
For sure. 

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And then Marco's on the list of 
TBK and us. 

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Yeah, back that. 
Next up we got Rune Cairn, 

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Warden Saga Remastered. 
Carve your fate with this 

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remastered version of the Norse 
fantasy Souls like Tabletop 

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role-playing game from Colin 
Lesour of by owns Beard RPG. 

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This project is funding until 
February 22nd. 

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If you want more room care and 
content, we reviewed and on 

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episode 25. 
Colin came on the show. 

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On episode 52 even though a lot 
of that was about we deal and 

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lead and we played the 
remastered version of this on 

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Side Quest 6, which again you 
can find on our podcast in 

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YouTube. 
But another reason we're going 

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to talk about it is new cover 
drop. 

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Did you see this yet? 
Oh, I did, yeah, yeah. 

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I've actually followed Chrome 
the artist on. 

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Same, yeah, yeah. 
So, yeah, so cool. 

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So cool. 
Really, very cool. 

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I mean, I love this game. 
You know, Norse, Viking, Dark 

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Souls. 
Like, OK, that's great. 

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I'm down for that. 
A. 100% So last, last cover was 

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fantastic, this cover's 
fantastic. 

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And then? 
There's the last. 

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Cover. 
Yeah, the variant cover. 

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There is a draft of the variant 
cover on there too, which is 

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completely like hand painted and
stuff that's not quite finished 

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but looks fantastic. 
So we'll have 3 covers for this 

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when it's all said and done. 
Well, one of the original covers

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and the two the two new covers, 
so that'll be cool. 

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Next project, The Abbott 
Trilogy. 

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The three system agnostic old 
school style adventures to use 

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in your favorite teach RPG, 
Abbott's More Bitter Peak and 

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Steel Hollow. 
These are from Stuart Watkinson 

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of Larkshire Press. 
This project is funding until 

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February 21st. 
It is funded, but stretch goals 

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are always great and if you want
to hear more talk about that, 

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Stuart was on our show on 
episode 129. 

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I'll get a chance to sit down 
and chat with them and really 

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dig deep into the trilogy of 
adventures and get a lot of the 

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spoilers and stuff. 
So really great project, really 

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great. 
Art Stuart's a really great 

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creator. 
Definitely some of you should 

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back their projects and look 
forward to their future 

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projects, so that's a fun one. 
That's a cool 1:00. 

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I definitely backed the hell out
of that. 

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That's great. 
Next field TA token based T 

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Tarpaji of courtly drama and 
competent monarchs and the 

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commoners who steer them. 
This is from Michael Elliott and

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Galen Peugeot. 
We've talked about Michael's 

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project and one of Michael's 
projects before merger and seen 

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a lot of projects that Galen 
Peugeot have done art for such 

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as a lot of the the, I was gonna
say it here, which a lot of the 

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Spencer Camel games like like 
like you know Luna and all that 

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kind of stuff. 
Name one. 

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Name one. 
Spencer Campbell Games Luna is 

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another one. 
Dusk Slayers. 

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I mean my brain broke for a 
second. 

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Nova like there's a ton, but I 
know that they did the art for 

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the new Dusk one. 
This is funding till February 

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15th. 
It's a short project. 

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It is funded, but that does not 
mean you shouldn't go back. 

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It it looks awesome. 
Michael Elliott does great 

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stuff. 
You can hear them talk about 

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that project on episode 134 of 
our podcast where I sat down 

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with both of them and had a 
great discussion. 

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The art's fantastic. 
The project sounds really, 

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really neat, uses different 
things like chess pieces and 

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stuff like that. 
It's a token base versus like a 

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lot of other dice stuff, so 
sounds really great. 

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Definitely go snag that it's on 
Kickstarter until the 15th. 

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Like I said, the next one we got
Terror of the Stratos, Fiend, 

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Snake Wolf 3A, Paranoid 
Conspiracy Laden 400 page mega 

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dungeon for levels one through 
6, plus of Dungeon Croc Classics

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from Shawn Richer of Orbital 
Intelligence. 

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I have like all the previous 
Stratocene stuff and the various

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things that have come from it. 
It's awesome. 

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It's weird. 
It's fucking cool and crazy. 

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Everything Shawn Richard does 
and everything Orbital 

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Intelligence does is exactly 
what I just said. 

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Awesome and cool and fucking 
crazy. 

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Definitely. 
Want to good weird. 

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Like, it's definitely like, 
yeah, I have a couple of the the

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Stratocene and it's they're 
weird, but they're good. 

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Yeah, so good. 
And and what I really like about

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the Kickstarter page 2 is that 
they have like an actual 

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timeline of like all of them 
together, including the future 

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stuff to like wrap it all up. 
So it's really nice to see it 

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all laid out like that. 
But this is another one that is 

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funded but never about to give 
them more of your money if you 

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can. 
And again, highly recommend 

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everything from Orbital 
Intelligent and definitely 

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recommend any of the terror of 
the stratosphere and things 

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really fantastic. 
Some of them have been converted

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from DCC to Troika but most of 
them are Troika. 

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So it's like that and all of the
stuff especially turn Willow 

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which is like MEC Troika really 
cool. 

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It's on Kickstarter and it is 
funding until March 2nd. 

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So 22 days left to continue to 
support this project. 

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You definitely should. 
Next one we got Death Game, 

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Fight for Your Life for the 
entertainment of the rich and 

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powerful. 
And this narrative driven RPG 

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from Lori O'Connell with art 
from Hodag, RPG editing from 

217
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Samantha Lee and layout from 
Luke Earl and is a stacked crew 

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of people running that are 
behind this project. 

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It is a pretty short funding. 
It's only running until February

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15th. 
They are funded. 

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They did unlock one stretch goal
so far which is additional 

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content from Kayla Dice of Rat 
Wave Gamehouse, who was 

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00:12:03,480 --> 00:12:06,760
previously on the show on 
episode 97 to talk about the 

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game Terminal. 
And you might see again on the 

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show at some point in the next 
two weeks for for Something 

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else. 
We'll we'll see when we get 

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this. 
But this game looks great. 

228
00:12:17,320 --> 00:12:19,480
Sounds great. 
I mean it's it's it's like 

229
00:12:19,480 --> 00:12:25,200
battle Royale slash squid game 
slash, you know what's the one 

230
00:12:25,200 --> 00:12:29,240
with with Katniss and Ched? 
No, The Hunger Games. 

231
00:12:29,520 --> 00:12:31,720
Yeah, yeah. 
Plus Alice in Borderlands. 

232
00:12:31,840 --> 00:12:33,240
Yeah, yeah. 
Great. 

233
00:12:33,600 --> 00:12:36,200
On this one too. 
Yeah, and everything Hodag does.

234
00:12:36,200 --> 00:12:37,280
Yeah. 
Killed it. 

235
00:12:37,280 --> 00:12:39,120
Love the cover. 
Absolutely love the cover. 

236
00:12:39,120 --> 00:12:41,920
So this is dope. 
Go back. 

237
00:12:41,920 --> 00:12:47,160
It unlocked more stretch goals. 
They got two more with more with

238
00:12:47,160 --> 00:12:51,160
a couple other creators, 
designers and stuff being able 

239
00:12:51,160 --> 00:12:53,400
to come on the project with the 
expanded stretch goals. 

240
00:12:53,680 --> 00:12:55,440
So back this Lori O'Connell does
great stuff. 

241
00:12:55,440 --> 00:12:58,120
They previously did Hieronymus, 
which is one of our favorite 

242
00:12:58,120 --> 00:13:01,640
games last year. 
So back at Go Get it Stone, 

243
00:13:01,640 --> 00:13:03,240
Kickstarter, Death Game, Lori 
O'Connell. 

244
00:13:04,200 --> 00:13:10,960
Next, Overwar the Knight comes 
down Monarch Edition, the 

245
00:13:10,960 --> 00:13:15,280
definitive or remaster of the 
gothic fantasy strategy RPG 

246
00:13:15,680 --> 00:13:19,520
inspired by the classic JRPG, 
console games and the OSR. 

247
00:13:20,440 --> 00:13:22,600
This is written by Richard 
Kelly. 

248
00:13:22,600 --> 00:13:25,400
The original Over War with 
Richard Kelly and then Alex T of

249
00:13:25,400 --> 00:13:28,880
Black with Entertainment has 
come on the project, so those 

250
00:13:28,880 --> 00:13:32,520
two together could turn it into 
this definitive remaster. 

251
00:13:33,400 --> 00:13:35,120
It is not quite funded yet and 
it's very close. 

252
00:13:35,120 --> 00:13:39,120
It's that 2900 out of 3200 with 
only six days to go, It's 

253
00:13:39,120 --> 00:13:42,520
funding until the 15th. 
It looks great, it sounds great 

254
00:13:42,520 --> 00:13:47,200
and on top of the original game,
this game also allows the solo 

255
00:13:47,200 --> 00:13:53,880
and Co-op editions. 
So definitely go snag that. 

256
00:13:54,480 --> 00:13:56,520
Alex you know is not going to 
put his neck out for a game that

257
00:13:56,520 --> 00:14:01,560
isn't great and definitely was 
on the show recently and talked 

258
00:14:01,560 --> 00:14:04,000
about this project specifically 
and how as soon as they read it 

259
00:14:04,000 --> 00:14:06,040
they wanted to make this 
definitive edition. 

260
00:14:06,040 --> 00:14:10,560
So definitely go back that 
support that and support support

261
00:14:10,560 --> 00:14:14,440
blackout as well. 
Cool project again only only 

262
00:14:14,680 --> 00:14:19,440
till the 15th, so snag that. 
Next up, the Curse of Misling 

263
00:14:19,480 --> 00:14:22,480
Grove. 
This is the module for OSC where

264
00:14:22,480 --> 00:14:25,440
your PCs will breach the 
unbreachable door into the 

265
00:14:25,440 --> 00:14:29,000
cursed Renwald Tower in a Grove 
cloaked in perpetual storm and 

266
00:14:29,000 --> 00:14:32,560
learned what happened in that 
cursed place centuries ago. 

267
00:14:32,560 --> 00:14:36,640
This is from noble of Idol 
Cartulary, the author of the 

268
00:14:36,640 --> 00:14:42,400
Playful Void blog. 
This is funded, but only funding

269
00:14:42,400 --> 00:14:45,400
until February 14th. 
So you got six days left to go 

270
00:14:45,400 --> 00:14:49,880
on that. 
But again, with all of these, 

271
00:14:49,880 --> 00:14:52,160
even if they're funded, fund 
them some more. 

272
00:14:54,160 --> 00:14:57,400
Nova does some cool stuff. 
Here's some other things that 

273
00:14:57,400 --> 00:15:00,080
they've they've done the 
Ludacris, Impendium, all that 

274
00:15:00,080 --> 00:15:02,880
stuff, finding their page 
support, their stuff. 

275
00:15:03,200 --> 00:15:08,160
Good shit, no. 
And I think that's the last one 

276
00:15:08,160 --> 00:15:09,440
of the stuff we talked about 
last week. 

277
00:15:10,160 --> 00:15:13,840
OK, moving on, moving on to the 
new the now. 

278
00:15:13,840 --> 00:15:18,440
To the new yeah, the new new 
something you saw recently on 

279
00:15:18,440 --> 00:15:21,000
our show. 
This is the Wig maker's fingers,

280
00:15:21,360 --> 00:15:25,120
a fashionable one shot adventure
compatible with into the odd set

281
00:15:25,520 --> 00:15:28,560
in the city of Bastion. 
This is from Lewis Colburn and 

282
00:15:28,560 --> 00:15:32,120
Max Moon. 
Actually, like, I think it might

283
00:15:32,120 --> 00:15:34,320
be our last episode as an AP 
the. 

284
00:15:34,640 --> 00:15:37,080
Last time we were on, yeah, we 
got to play it. 

285
00:15:37,080 --> 00:15:38,040
It was good. 
It was fun. 

286
00:15:38,800 --> 00:15:40,560
I love into the odd, so I'm 
fine. 

287
00:15:40,560 --> 00:15:42,320
I'm glad that we have to. 
Oh cool, Yeah, we get to play 

288
00:15:42,320 --> 00:15:44,600
into the odd. 
Yeah, and what's cool too is 

289
00:15:44,600 --> 00:15:45,960
like, there's so much into the 
Odd. 

290
00:15:46,040 --> 00:15:49,720
There's so much like Mark of the
Odd stuff out there, but actual 

291
00:15:49,720 --> 00:15:52,080
adventures in the Bastion for 
Into the Odd? 

292
00:15:52,360 --> 00:15:53,520
Not a ton. 
It was cool, though. 

293
00:15:53,520 --> 00:15:55,680
Absolutely. 
Like, I love Bastion. 

294
00:15:55,680 --> 00:15:57,640
I think it's a great setting. 
I think it's really cool and 

295
00:15:57,640 --> 00:15:59,400
very variable. 
And I think there's like a lot 

296
00:15:59,400 --> 00:16:02,560
of really great like themes you 
can carry on in the wig maker, 

297
00:16:02,560 --> 00:16:04,800
Finger Maker's Fingers carries a
lot of them. 

298
00:16:05,080 --> 00:16:06,760
It fits really well into 
Bastion. 

299
00:16:06,760 --> 00:16:10,840
It feels weird, like the finger 
thing is very like a weird, 

300
00:16:10,840 --> 00:16:14,960
dark, aristocratic, like horror.
You know what a great, yeah, a 

301
00:16:14,960 --> 00:16:16,640
great idea. 
So good. 

302
00:16:16,640 --> 00:16:18,440
I hate. 
Obviously I hate this project. 

303
00:16:18,440 --> 00:16:19,720
So. 
Yeah. 

304
00:16:19,720 --> 00:16:22,200
Oh yeah. 
Are there any, are there any of 

305
00:16:22,200 --> 00:16:24,040
the thingy thing? 
Oh, there's actually at the 

306
00:16:24,040 --> 00:16:27,160
highest tier. 
One Ryan got. 

307
00:16:27,760 --> 00:16:31,600
Yeah, well, of course, yeah. 
Lewis, on top of their normal 

308
00:16:31,600 --> 00:16:35,600
job as an artist to a great 
sculptor, they are going to make

309
00:16:35,600 --> 00:16:40,920
five of the the finger things. 
It's called Spoiler Alert for 

310
00:16:40,920 --> 00:16:43,400
the adventure. 
It is this horrible little 

311
00:16:43,400 --> 00:16:46,120
finger monster thing. 
There's going to be 5 sculptures

312
00:16:46,640 --> 00:16:50,160
that you can get on top of the 
hardback of the adventure. 

313
00:16:50,160 --> 00:16:53,640
It is a hardback. 
It is written by Lewis and all 

314
00:16:53,640 --> 00:16:55,840
of the like layout and graphic 
design and all that kind of 

315
00:16:55,840 --> 00:16:59,440
stuff is done by a friend of the
show and generally one of the 

316
00:16:59,440 --> 00:17:00,840
greatest human beings I've ever 
known. 

317
00:17:00,840 --> 00:17:03,600
Max Moon, Max Moon. 
Yeah. 

318
00:17:03,680 --> 00:17:06,000
Love Love Max to death. 
Louis is a great guy as well. 

319
00:17:07,000 --> 00:17:09,240
This is funded again. 
Obviously it could be more 

320
00:17:09,240 --> 00:17:12,680
funded, so go do that. 
The book looks great. 

321
00:17:12,680 --> 00:17:14,640
I don't think they did a lot of 
stretch goals because I think 

322
00:17:14,640 --> 00:17:18,040
with add on stretch goals. 
Oh yeah, OK. 

323
00:17:18,319 --> 00:17:22,880
The Crypt Wizard Max Moon Vault 
Crawler T-shirt is fucking 

324
00:17:22,880 --> 00:17:26,680
amazing. 
The the art from Vault Crawler. 

325
00:17:27,000 --> 00:17:28,000
Killed it. 
Love it. 

326
00:17:29,640 --> 00:17:33,360
But as far as the game goes, I 
think they pretty much just said

327
00:17:33,360 --> 00:17:36,040
fuck stretch goals. 
We're going to make the the, the

328
00:17:36,040 --> 00:17:38,160
book the way we want to make the
book to start and just try to 

329
00:17:38,160 --> 00:17:39,760
fund it. 
So it's already got a ribbon. 

330
00:17:39,760 --> 00:17:41,560
It's already got, you know, hard
back. 

331
00:17:41,880 --> 00:17:44,000
Yeah, a. 
Lot of projects out there could 

332
00:17:44,000 --> 00:17:46,120
take a note from that. 
And hey, like, you should just 

333
00:17:46,120 --> 00:17:48,600
do the project. 
No feature creep, you know? 

334
00:17:49,400 --> 00:17:52,080
Yeah, yeah, yeah. 
I mean, if you're going to do a 

335
00:17:52,080 --> 00:17:56,400
lot of stretch goals, I don't 
mind it being making the book. 

336
00:17:56,600 --> 00:18:00,000
I think the the two things you 
can do are make the physical 

337
00:18:00,040 --> 00:18:04,280
thing better and pay your people
more versus bringing in 30 

338
00:18:04,280 --> 00:18:07,040
people to write more shit for 
your shit because that just or 

339
00:18:07,040 --> 00:18:09,520
unlock like doodads and bobs and
shit. 

340
00:18:09,520 --> 00:18:13,200
I mean do whatever. 
It's your Kickstarter, but have 

341
00:18:13,200 --> 00:18:15,680
fun getting all those pieces 
into a box. 

342
00:18:16,680 --> 00:18:17,280
It's funny. 
Yeah. 

343
00:18:17,280 --> 00:18:19,680
It's like 3 years later, you're 
like, Oh yeah, I forgot I'm 

344
00:18:19,680 --> 00:18:21,920
still receiving this one thing 
like, OK, cool. 

345
00:18:23,520 --> 00:18:24,120
That's funny. 
I have. 

346
00:18:24,160 --> 00:18:26,280
I have a project that might 
eventually get to me, but 

347
00:18:26,280 --> 00:18:27,280
they're like, we mailed 
everything. 

348
00:18:27,280 --> 00:18:29,840
And I'm like, I emailed you guys
like three times already, 

349
00:18:29,840 --> 00:18:32,680
telling me that I moved like 
twice in the four years since 

350
00:18:32,680 --> 00:18:34,680
this project came out. 
No one ever go back to me. 

351
00:18:34,680 --> 00:18:37,480
So if you mailed it out, cool, 
can you mail me another one? 

352
00:18:37,480 --> 00:18:44,760
Because that that kind of sucks.
Anyway, Precious Things is a one

353
00:18:44,760 --> 00:18:49,400
page RPG about tiny Dragons 
building cozy hordes built on 

354
00:18:49,400 --> 00:18:51,200
the lasers. 
And feelings came from John 

355
00:18:51,200 --> 00:18:53,680
Harper. 
It's never going to not blow my 

356
00:18:53,680 --> 00:18:57,880
mind that the same person that 
did World of Dungeons and Lasers

357
00:18:57,880 --> 00:19:01,200
Feelings did blaze in the dark 
anyway. 

358
00:19:01,760 --> 00:19:03,520
But this is project is a little 
bit different. 

359
00:19:03,520 --> 00:19:06,720
This is from Lucas Eller's with 
layout from Emily Entner. 

360
00:19:08,480 --> 00:19:16,440
It's it's a one page ish Blazers
and feelings game that exists 

361
00:19:16,440 --> 00:19:17,880
now. 
You can play it now. 

362
00:19:17,880 --> 00:19:20,040
The the graph design is really 
cool. 

363
00:19:20,040 --> 00:19:21,880
The Dragons are cute. 
As cute as hell. 

364
00:19:22,680 --> 00:19:24,920
Absolutely. 
This is this is actually to fund

365
00:19:24,960 --> 00:19:27,840
a physical sticker sheet. 
So this is interesting. 

366
00:19:27,840 --> 00:19:30,800
And this is one of the things I 
love about itch, right, is that 

367
00:19:30,800 --> 00:19:33,680
the game right now is free. 
You can just get a community 

368
00:19:33,680 --> 00:19:37,920
copy and it's free. 
Or you can pay $7.00 instead of 

369
00:19:37,920 --> 00:19:41,120
$5, which it normally is. 
And if they reach their funding 

370
00:19:41,120 --> 00:19:44,520
goal, which is only $350.00, 
they're at 130. 

371
00:19:44,520 --> 00:19:50,400
Now everyone that backs it for 
the $7.00 gets, we'll have a 

372
00:19:50,400 --> 00:19:53,400
sticker, a sticker sheet of all 
the cute little Dragons mailed 

373
00:19:53,400 --> 00:20:02,960
to them, and then on top of 
that, the Lucas Ellers who is 

374
00:20:02,960 --> 00:20:05,840
with. 
Gosh, I I knew I should have put

375
00:20:05,840 --> 00:20:11,160
the Scintilla studio is actually
developing this with Wedding 

376
00:20:11,160 --> 00:20:12,360
Games. 
Who did? 

377
00:20:15,200 --> 00:20:18,680
A number of fantastic projects, 
Never Going Home is one of them,

378
00:20:20,000 --> 00:20:22,800
Jiangxi. 
They're developing that to come 

379
00:20:22,800 --> 00:20:24,960
to Kickstarter in their future. 
So it's an interesting thing 

380
00:20:24,960 --> 00:20:26,800
that it kind of exists. 
Now is one page game. 

381
00:20:27,080 --> 00:20:30,080
This is not for the game 
necessarily, it's for a sticker 

382
00:20:30,080 --> 00:20:32,120
sheet. 
But this game will eventually be

383
00:20:32,120 --> 00:20:35,240
expanded as it's developed by 
Wedding to come to Kickstarter. 

384
00:20:35,440 --> 00:20:38,120
So this is exactly what I feel 
like it's just for and I really,

385
00:20:38,120 --> 00:20:40,320
I really dig it. 
Yeah, it's a very cool use of 

386
00:20:40,320 --> 00:20:43,680
the slow funding. 
Also, you know, tiny Dragon 

387
00:20:43,680 --> 00:20:45,800
stickers, you know. 
How cute are these fucking 

388
00:20:45,800 --> 00:20:47,040
Dragons? 
I know, they're pretty, 

389
00:20:47,040 --> 00:20:48,800
actually. 
Genuinely, they're actually 

390
00:20:48,800 --> 00:20:51,080
pretty cute. 
They're cute as fuck, Yeah. 

391
00:20:51,720 --> 00:20:54,240
And the game is really neat too.
I really enjoy. 

392
00:20:54,320 --> 00:20:56,440
I love Lays and Feelings. 
I think it's a great minimalist 

393
00:20:56,440 --> 00:21:00,840
game. 
All right, Next up we have. 

394
00:21:03,680 --> 00:21:06,960
I put these out of order. 
Milk Bar. 

395
00:21:07,080 --> 00:21:12,000
This is Create Your Communard. 
Dive into the abandoned Soviet 

396
00:21:12,000 --> 00:21:16,240
research facility in Upgrade 
your milk bar for the people. 

397
00:21:17,920 --> 00:21:21,480
This is from Eric's wiki of 
Peregrine Coast Press. 

398
00:21:22,160 --> 00:21:27,240
This is funding for only 7 more 
days Funding till the 16th. 

399
00:21:27,520 --> 00:21:30,520
It is funded but once again 
stretch goals are a thing and 

400
00:21:30,520 --> 00:21:33,440
you should fund it more. 
It looks absolutely stunning. 

401
00:21:33,440 --> 00:21:36,680
I love the colors. 
It's a very yellow and a very 

402
00:21:36,680 --> 00:21:40,320
like light blue there is. 
It is. 

403
00:21:40,960 --> 00:21:44,760
Very stylish, like it does look 
very very good. 

404
00:21:45,160 --> 00:21:48,360
It looks dope and the the poster
that you can get and I and I'm 

405
00:21:48,360 --> 00:21:51,440
pretty positive it's Rizzograph 
like these two colors together 

406
00:21:51,440 --> 00:21:53,960
gonna look so fucking insane as 
a Rizzograph. 

407
00:21:54,120 --> 00:22:00,120
Yeah right so so yeah really 
great looking project. 

408
00:22:01,160 --> 00:22:03,840
It is a obviously it's a 
role-playing game and an 

409
00:22:03,840 --> 00:22:05,880
alternate timeline post Soviet 
Poland. 

410
00:22:06,480 --> 00:22:09,120
After the Soviets grew in power,
their ultimate clash with 

411
00:22:09,640 --> 00:22:14,320
capitals with capital left your 
city and ruin. 

412
00:22:14,680 --> 00:22:17,480
All you can do now is gather 
your fellow communards, salvage 

413
00:22:17,480 --> 00:22:19,680
whatever you can and build your 
milk bar. 

414
00:22:19,720 --> 00:22:22,800
This is built on Karen Master 
and Mothership and video games 

415
00:22:22,800 --> 00:22:24,920
like Disco, Elysium, Control and
Control. 

416
00:22:25,320 --> 00:22:28,440
So it's a game about post 
collapse and rebuilding again. 

417
00:22:28,600 --> 00:22:31,200
It looks fantastic. 
It's a really cool concept. 

418
00:22:31,800 --> 00:22:36,000
I love the stylings, and also 
the game itself is a very weird,

419
00:22:36,680 --> 00:22:40,440
weird format. 
It's it's 11 centimeters by 22 

420
00:22:40,440 --> 00:22:43,960
centimeters with exposed binding
like the frontier sky I did. 

421
00:22:44,280 --> 00:22:47,400
See that I'm I'm I'm like oh 
cool, awesome. 

422
00:22:47,400 --> 00:22:51,200
Like I you know I love a good a 
good artifact, you know. 

423
00:22:51,360 --> 00:22:52,800
Yeah. 
For the bookshelf, so. 

424
00:22:53,680 --> 00:22:59,120
It's definitely, it feels almost
like it's it's more pamphlet 

425
00:22:59,760 --> 00:23:02,080
shaped, you know? 
Yeah, absolutely. 

426
00:23:02,200 --> 00:23:04,440
But not a pamphlet. 
But not a pamphlet. 

427
00:23:04,440 --> 00:23:07,680
But it's that like very narrow 
tall shape and the exposed 

428
00:23:07,680 --> 00:23:08,800
binding. 
I love. 

429
00:23:09,000 --> 00:23:14,400
I love that and I love how well 
it stays open on the table, you 

430
00:23:14,400 --> 00:23:17,000
know? 
So really looks great, great 

431
00:23:17,000 --> 00:23:19,720
looking project and also Paragon
Cross does a lot of really, 

432
00:23:19,720 --> 00:23:21,040
really cool stuff. 
You should definitely check out 

433
00:23:21,040 --> 00:23:23,280
their website and all the stuff 
they do there. 

434
00:23:23,280 --> 00:23:26,480
Not just TTRPG stuff, but they 
put a lot of poetry and pose and

435
00:23:26,520 --> 00:23:27,640
prose and things like that as 
well. 

436
00:23:27,640 --> 00:23:37,520
So definitely check them out. 
Next up sore, excuse me, a bio 

437
00:23:37,520 --> 00:23:41,400
punk and body horror bio Titan 
Battler. 

438
00:23:41,560 --> 00:23:45,760
This is a solo map making Grid 
Combat TGRBG inspired by Shadow 

439
00:23:45,760 --> 00:23:48,640
of the Colossus, Souls Like and 
Scorn. 

440
00:23:48,640 --> 00:23:51,440
This is from Alexi Vela we've 
talked about on the show before 

441
00:23:51,440 --> 00:23:53,560
myself and Josh Dimansky 
reviewed. 

442
00:23:53,560 --> 00:23:56,800
They feed on fear. 
They also corrode Liminal with 

443
00:23:58,040 --> 00:24:02,480
Neon Rot and they also did like 
We Are Legion and a bunch of 

444
00:24:02,480 --> 00:24:07,040
other really cool stuff, always 
fucked up stuff, which I still. 

445
00:24:07,040 --> 00:24:08,680
Have I still haven't played? 
We are Legion. 

446
00:24:08,680 --> 00:24:11,080
I backed it. 
So. 

447
00:24:11,080 --> 00:24:12,360
Yeah, it's cool. 
It's a great. 

448
00:24:12,360 --> 00:24:13,720
I mean everything they do is 
great looking. 

449
00:24:13,720 --> 00:24:18,240
They're they're a fantastic. 
Artist Liminal under score, not 

450
00:24:18,520 --> 00:24:20,520
the other one. 
Liminal horror. 

451
00:24:20,680 --> 00:24:24,080
Yeah, yeah, yeah, a lot. 
Still map making Ish game. 

452
00:24:25,080 --> 00:24:28,520
Yeah, well, not map making like 
a well, you know what I mean? 

453
00:24:28,760 --> 00:24:29,520
They're. 
Elements. 

454
00:24:30,200 --> 00:24:32,360
Yeah, Sore looks really, really 
cool though. 

455
00:24:32,960 --> 00:24:38,120
What is Sore? 
Sore is a solo TTRPG inspired by

456
00:24:38,120 --> 00:24:41,600
Shao the Colossus and Souls. 
Like we said, set in a scorn 

457
00:24:41,600 --> 00:24:44,920
like setting. 
Armed with sore born weapon and 

458
00:24:44,920 --> 00:24:48,160
armor, you take on the role of a
sore born knight. 

459
00:24:48,640 --> 00:24:51,680
You venture out from the 
Mausoleum into the Scablands, 

460
00:24:51,680 --> 00:24:55,760
the domain of the bio Titans. 
Your task is to rid the world of

461
00:24:55,760 --> 00:24:59,600
bio Titans, their drones and 
their golems made of bio flesh 

462
00:25:00,160 --> 00:25:04,320
and absorb as much icor icor as 
possible to reclaim the world 

463
00:25:04,320 --> 00:25:08,600
for humankind. 
So it combines emergent map 

464
00:25:08,600 --> 00:25:12,160
making with tactical grid based 
combat between sword born 

465
00:25:12,160 --> 00:25:19,560
Knights and enormous bio Titans.
So looks really cool and the 

466
00:25:19,560 --> 00:25:24,440
artists that they have are 
everything that they do is just 

467
00:25:24,440 --> 00:25:28,440
bang her as far as the art goes.
It is very like scorn core, you 

468
00:25:28,440 --> 00:25:32,160
know, I actually played score 
and I watched my roommate play 

469
00:25:32,160 --> 00:25:34,240
it, but it's very, very similar 
vibe. 

470
00:25:34,880 --> 00:25:36,240
Oh, for sure. 
It's crazy. 

471
00:25:36,640 --> 00:25:41,080
It's crazy, but I mean so 
Mortifer dot UM, the Mexican 

472
00:25:41,080 --> 00:25:44,800
horror illustrator. 
There is Daniel Vega who does 

473
00:25:44,800 --> 00:25:48,560
the Codex Normatic which Daniel 
Vega's period, One of my 

474
00:25:48,560 --> 00:25:50,800
favorite artists live right now.
Love their stuff. 

475
00:25:50,800 --> 00:25:53,480
It is so fucked in such an 
amazing way. 

476
00:25:54,600 --> 00:26:00,920
And then Jonathan Lamancha, who 
does just fantastic, fantastic 

477
00:26:00,920 --> 00:26:04,320
work in a very I don't even know
how to describe style, It's like

478
00:26:04,720 --> 00:26:12,880
maximalist, like gross core 
stuff with eyes and flesh and 

479
00:26:12,880 --> 00:26:16,520
that it's just everything that 
they've done is absolutely 

480
00:26:16,520 --> 00:26:18,880
fantastic. 
So go check out all three of 

481
00:26:18,880 --> 00:26:23,280
those and and what can you get 
with a project? 

482
00:26:23,400 --> 00:26:25,600
A ton of stuff. 
You get the game book you get an

483
00:26:25,600 --> 00:26:33,120
adventure tons of upgrades. 
It's it's it's you know I I'm I 

484
00:26:33,120 --> 00:26:36,120
love Alexa Vella stuff anything 
that they do I'm going to back 

485
00:26:36,400 --> 00:26:41,080
and if you want to venture with 
your your your your sore knight 

486
00:26:41,240 --> 00:26:43,920
into the scab lands this is the 
game for you. 

487
00:26:45,600 --> 00:26:49,720
Yeah, the yeah the. 
And just in case you need a 

488
00:26:49,720 --> 00:26:54,840
little bit more, the the pledge 
tears are called the Burst 

489
00:26:54,840 --> 00:26:59,280
pustule, Fresh scars in the 
flesh, and Biotitan Attack, just

490
00:26:59,280 --> 00:27:03,760
in case you needed to know that.
This does have a pustule vibe to

491
00:27:03,800 --> 00:27:05,920
it, you know. 
Yeah, hardcore. 

492
00:27:06,120 --> 00:27:08,840
Pussy. 
Purulent even, you know. 

493
00:27:11,320 --> 00:27:13,000
None of those words in the Holy 
Scripture, man. 

494
00:27:13,920 --> 00:27:19,600
Yeah, I've read doctors right. 
Pussy discharge way too many 

495
00:27:19,600 --> 00:27:25,760
times, unless he's not at work, 
just in case you need to. 

496
00:27:26,840 --> 00:27:28,120
Know we're doing great here on 
the Weekly. 

497
00:27:28,120 --> 00:27:29,720
Scroll today. 
Look at us. 

498
00:27:29,880 --> 00:27:33,800
Look at us next one is called 
You are a Billionaire and One 

499
00:27:33,800 --> 00:27:36,880
day You Will Die. 
This is a solo RPG. 

500
00:27:36,880 --> 00:27:39,680
Title. 
Right, that's a solo RPG about 

501
00:27:39,680 --> 00:27:42,720
the arcane darkness that lies in
every billionaire's soul. 

502
00:27:43,400 --> 00:27:48,600
This is from Big Lizard Games. 
It looks it sounds fantastic. 

503
00:27:48,640 --> 00:27:53,840
You are a billionaire and I 
really love So How to play it 

504
00:27:53,840 --> 00:27:55,640
says you are a billionaire. 
One day You Will Die is A1 

505
00:27:55,640 --> 00:27:58,520
player role-playing game that 
uses randomized creative prompts

506
00:27:58,520 --> 00:28:00,280
to build a rich storytelling 
experience. 

507
00:28:00,520 --> 00:28:02,920
Your respond to prompts, 
etcetera, etcetera. 

508
00:28:02,920 --> 00:28:05,840
But what what what? 
What is it? 

509
00:28:06,520 --> 00:28:08,680
There's one line here that I 
really loved a lot that says you

510
00:28:08,680 --> 00:28:10,440
are a billionaire. 
One day You Will Die is setting 

511
00:28:10,440 --> 00:28:12,720
neutral. 
Stories begin in the modern 

512
00:28:12,720 --> 00:28:16,360
world, but you can branch out 
into themes of arcane rituals, 

513
00:28:16,360 --> 00:28:18,720
crimdark sci-fi, esoteric 
secrets. 

514
00:28:19,320 --> 00:28:22,080
Will you transform your body 
with steel and silicone? 

515
00:28:22,440 --> 00:28:25,800
Will you turn to dark magics and
their hidden power will use? 

516
00:28:25,800 --> 00:28:29,000
What will you sacrifice in your 
endless quest for immortality? 

517
00:28:29,320 --> 00:28:31,320
So it's basically like you are a
billionaire. 

518
00:28:31,320 --> 00:28:34,000
One day you will die is like you
are a billionaire, and one day 

519
00:28:34,000 --> 00:28:35,320
you will die and you don't want 
to. 

520
00:28:35,320 --> 00:28:39,320
And how fucked up are you going 
to like, go in order to try to 

521
00:28:39,320 --> 00:28:41,320
keep being alive and your 
billionaire? 

522
00:28:41,320 --> 00:28:44,360
This you know? 
This game is going to be 

523
00:28:44,360 --> 00:28:45,480
prophetic, you know? 
Yeah. 

524
00:28:46,240 --> 00:28:47,680
Oh my God. 
Yeah, yeah. 

525
00:28:48,320 --> 00:28:50,840
We're definitely going to have 
like the Elon running around in 

526
00:28:50,840 --> 00:28:54,240
like the the Ronald Reagan in a 
in a. 

527
00:28:54,520 --> 00:28:57,560
In a jar. 
In a jar from fucking Futurama, 

528
00:28:57,560 --> 00:29:00,600
but it's just going to be Elon. 
Still Fucking shit posting on. 

529
00:29:00,600 --> 00:29:02,760
Oh my God, that sounds like. 
Whatever. 

530
00:29:03,120 --> 00:29:06,120
Fucking Zitter, it's called on 
the future anyway. 

531
00:29:06,360 --> 00:29:09,560
Really cool looking projects. 
I I definitely really like this.

532
00:29:09,600 --> 00:29:12,920
Yeah, we're not. 
I'm not a huge solo like 

533
00:29:14,080 --> 00:29:16,960
journaling person, but I really 
love the concepts of this. 

534
00:29:17,320 --> 00:29:20,040
I'm getting more into it because
I have a job where I'm on the 

535
00:29:20,040 --> 00:29:23,400
phone a lot right now and I have
so much empty space in my head 

536
00:29:23,400 --> 00:29:25,360
and so much time and I'm 
starting to actually now I'm 

537
00:29:25,360 --> 00:29:27,960
like, OK, I'll play some more 
solo journaling games. 

538
00:29:27,960 --> 00:29:31,520
I got I got time for it so. 
Yeah, yeah, this one looks 

539
00:29:31,520 --> 00:29:32,920
really cool. 
I really, really like the 

540
00:29:32,920 --> 00:29:36,800
concepts it's got. 
I keep not saying the dates on 

541
00:29:36,800 --> 00:29:38,480
some of these. 
Oh, I didn't write the date that

542
00:29:38,480 --> 00:29:42,080
the that sore. 
It's got 22 days left just for 

543
00:29:42,080 --> 00:29:43,920
the whole month. 
So you are a billionaire and you

544
00:29:43,920 --> 00:29:45,600
will die. 
It's funding until February 

545
00:29:45,600 --> 00:29:47,600
29th, It's got three weeks left 
on it. 

546
00:29:48,400 --> 00:29:51,200
It is also on Kickstarter. 
Go back it, it's only got a 

547
00:29:51,200 --> 00:29:54,880
$631.00 goal, which makes me 
think that it's probably not in 

548
00:29:54,880 --> 00:29:59,960
Merck. 
And yeah, it's £500, so and it's

549
00:29:59,960 --> 00:30:03,720
at $510 right now, so that's 
less, it's like 120 bucks from 

550
00:30:03,720 --> 00:30:05,520
funding. 
Definitely go back to this, this

551
00:30:05,520 --> 00:30:07,560
sounds great. 
Again, I really like the 

552
00:30:07,560 --> 00:30:11,680
concepts it, it feels like it 
could get very cronenbergy, you 

553
00:30:11,680 --> 00:30:12,640
know? 
Yeah, totally. 

554
00:30:13,000 --> 00:30:15,280
Absolutely. 
In fact, I would almost insist 

555
00:30:15,280 --> 00:30:17,400
on it in my head. 
Canon like this is gonna be 

556
00:30:17,760 --> 00:30:18,840
getting weird. 
So. 

557
00:30:19,000 --> 00:30:21,600
Yeah, yeah. 
So that's a cool one. 

558
00:30:22,040 --> 00:30:26,080
The next one we're talking about
is called Con Convict Chun 

559
00:30:26,440 --> 00:30:29,840
THRPG. 
This is it says use your gender 

560
00:30:29,840 --> 00:30:31,400
to find the truth and break 
free. 

561
00:30:31,440 --> 00:30:34,760
This from WH Arthur. 
This is a tip top role-playing 

562
00:30:34,760 --> 00:30:37,280
game that uses a modified 
version of the belonging as had 

563
00:30:37,280 --> 00:30:40,080
belonging system which is 
fantastic. 

564
00:30:40,080 --> 00:30:42,120
It's a game that we definitely 
have on our list for sooner than

565
00:30:42,120 --> 00:30:48,920
later and the the homies at the 
RTFM podcast recently read 

566
00:30:48,920 --> 00:30:51,360
through or or discussed the 
Belonging inside belonging 

567
00:30:51,360 --> 00:30:55,000
system. 
So it's an interesting concept. 

568
00:30:55,400 --> 00:30:58,960
Obviously it fits into this, you
know concept of or games that 

569
00:30:58,960 --> 00:31:02,680
are more focused in on gender 
politics, Not gender gender, not

570
00:31:02,680 --> 00:31:05,440
gender politics. 
But this is a tip of top 

571
00:31:05,440 --> 00:31:08,960
role-playing game that uses 
modified Bob system as inspired 

572
00:31:08,960 --> 00:31:12,160
by Life is Strange, Jojo's 
Bizarre Adventure persona and as

573
00:31:12,160 --> 00:31:17,320
well as the philosophy of Butler
and Focult, it says each user 

574
00:31:17,320 --> 00:31:20,400
takes on the identity via 
convicted one of the protagonist

575
00:31:20,400 --> 00:31:21,720
of the story. 
And during the game the players 

576
00:31:21,720 --> 00:31:25,160
also take part in building their
world the characters inhabit and

577
00:31:25,160 --> 00:31:27,400
narrating the consequences of 
their actions. 

578
00:31:28,760 --> 00:31:35,280
So yeah, this is definitely a 
like you're actually using your 

579
00:31:35,280 --> 00:31:41,920
gender in the concepts of the 
game so and the cover is a 

580
00:31:43,200 --> 00:31:47,280
butterfly with various flags on 
it, the trans flag as well as 

581
00:31:47,280 --> 00:31:50,840
mothers. 
So this is it sounds really 

582
00:31:50,840 --> 00:31:51,920
neat. 
I really like it this sounds. 

583
00:31:52,080 --> 00:31:54,120
Kinda heady. 
I'm kinda into it actually. 

584
00:31:55,000 --> 00:32:00,840
It sounds super heady, but a 
preview of the game is include a

585
00:32:00,840 --> 00:32:03,840
preview version of the game, 
including the first scenario. 

586
00:32:03,840 --> 00:32:09,520
Existence is Queer can be found 
linked on the Kickstarter and so

587
00:32:09,520 --> 00:32:10,760
click that. 
Check that out. 

588
00:32:11,200 --> 00:32:15,040
This is from WH Arthur. 
It is funding. 

589
00:32:15,040 --> 00:32:18,160
I don't know. 
I was so bad about what like 

590
00:32:18,160 --> 00:32:20,400
writing all my notes. 
It's funding for 15 more days. 

591
00:32:20,960 --> 00:32:24,680
It is not quite funded yet. 
It's at $530 of an 884 dollar 

592
00:32:24,680 --> 00:32:28,280
goal so definitely go snag that.
As I said, it looks really 

593
00:32:28,280 --> 00:32:31,080
interesting. 
It's definitely like Connor 

594
00:32:31,080 --> 00:32:33,280
said, it's it's a little headier
and definitely could get a 

595
00:32:33,280 --> 00:32:35,040
little heavy. 
So it's centrally interesting 

596
00:32:35,040 --> 00:32:36,520
and I love belonging outside 
belonging. 

597
00:32:36,520 --> 00:32:40,040
It definitely want to keep 
finding and playing more games 

598
00:32:40,160 --> 00:32:41,560
with the belonging outside 
belonging system. 

599
00:32:42,000 --> 00:32:47,440
So cool project on Kickstarter. 
Go snag that next one. 

600
00:32:47,440 --> 00:32:49,680
Sounds super interesting. 
There's a bunch of these here 

601
00:32:49,680 --> 00:32:52,200
that a batch in the middle that 
aren't funded yet. 

602
00:32:52,840 --> 00:32:55,640
This one though, like I'm backed
talking instantaneously. 

603
00:32:55,640 --> 00:32:59,760
This is called Perfect Momentum.
This is a diceless boss fight 

604
00:32:59,760 --> 00:33:04,000
TTRPG in which four immortal 
heroes hunt down and destroy 

605
00:33:04,000 --> 00:33:06,840
machine monsters that haunt the 
post apocalypse. 

606
00:33:07,200 --> 00:33:08,920
This is from SCAB. 
Yeah right. 

607
00:33:08,920 --> 00:33:13,240
This from Scablands Press 
funding until March 2nd, so 22 

608
00:33:13,240 --> 00:33:17,280
days left. 
It's a $1200 of a $2000 goal and

609
00:33:17,280 --> 00:33:21,520
it just sounds fucking dope. 
So basically you faced the 

610
00:33:21,520 --> 00:33:25,520
creature you died in the attempt
to try again for our sake. 

611
00:33:25,800 --> 00:33:30,680
What's really interesting about 
this is obviously as soon as 

612
00:33:30,680 --> 00:33:33,480
this is grim dark, I'm like, 
well you got me halfway already.

613
00:33:33,480 --> 00:33:35,120
You don't really have that much 
more to convince me. 

614
00:33:35,600 --> 00:33:39,800
But again, it's a diceless game 
and all of the fights are boss 

615
00:33:39,800 --> 00:33:44,640
fights. 
So it's a very cinematic system 

616
00:33:45,200 --> 00:33:46,640
where you're hunting down these 
things. 

617
00:33:46,640 --> 00:33:49,280
So you are actually just using 
different aspects, your 

618
00:33:49,280 --> 00:33:52,720
interpretive aspect, your social
aspect or your violence aspect, 

619
00:33:53,000 --> 00:33:59,160
to interact with a community and
then go destroy these threats 

620
00:33:59,160 --> 00:34:03,160
from an outrage, which is a 
giant machine monster that 

621
00:34:03,160 --> 00:34:07,960
churns through the landscape. 
You go try to defeat those. 

622
00:34:09,639 --> 00:34:14,320
So it's it's supposed to end up 
being a 24 to 32 page Zine. 

623
00:34:15,120 --> 00:34:18,600
The art from Alex Sorensen is 
fantastic. 

624
00:34:18,960 --> 00:34:22,120
It's insane. 
Yeah, it looks really, really 

625
00:34:22,120 --> 00:34:25,880
great. 
Why? 

626
00:34:25,960 --> 00:34:32,800
I don't know if there's actually
a cover, but anyway, so there 

627
00:34:32,800 --> 00:34:37,880
are four classes and it is your 
violence aspects. 

628
00:34:37,880 --> 00:34:40,320
There's Harrier, Skirmish or 
Brawler and Executioner. 

629
00:34:40,639 --> 00:34:44,760
And what's really interesting is
the breakdown of play on the 

630
00:34:45,120 --> 00:34:47,840
Kickstarter page talks about how
it works and how there's no dice

631
00:34:47,840 --> 00:34:50,639
and stuff like that. 
You just use different aspects 

632
00:34:50,639 --> 00:34:53,840
and basically like it's almost 
like if the whole into the odd 

633
00:34:53,840 --> 00:34:56,920
everything you know you don't 
roll, it just hits thing was the

634
00:34:56,920 --> 00:35:01,520
whole game. 
But you're also, when you do 

635
00:35:01,520 --> 00:35:06,200
play, when you are in combat, 
the hero, there's a specific 

636
00:35:06,200 --> 00:35:09,360
order to everything. 
And the way that the a lot of 

637
00:35:09,360 --> 00:35:13,160
the violence aspects works is to
work together. 

638
00:35:13,480 --> 00:35:17,240
And then all of the four players
go and then the outrage goes and

639
00:35:17,240 --> 00:35:19,640
there's like the fallout of 
like, OK, you did a defensive 

640
00:35:19,640 --> 00:35:22,360
move, you did an offensive move,
you did a defensive move. 

641
00:35:22,880 --> 00:35:25,360
What all happened with that? 
The outrage did this. 

642
00:35:25,600 --> 00:35:27,040
What's the fallout of all of 
that? 

643
00:35:27,040 --> 00:35:29,200
So you take damage, but you 
don't and etcetera, etcetera. 

644
00:35:29,400 --> 00:35:30,760
So it it sounds really 
interesting. 

645
00:35:30,760 --> 00:35:40,520
It's really cool concepts with 
the diceless aspects and just 

646
00:35:40,520 --> 00:35:43,880
using those aspects to just do 
what you want to do anyway. 

647
00:35:44,160 --> 00:35:47,040
It feels very, very narrative 
and that's the point is to feel 

648
00:35:47,040 --> 00:35:51,560
very narrative in cinematic and 
and especially in having these 

649
00:35:53,880 --> 00:35:55,760
boss fights. 
Basically every fight you're 

650
00:35:55,760 --> 00:35:58,800
not, there's no minions really. 
Like you're just fighting boss 

651
00:35:58,800 --> 00:36:00,840
monsters like every time. 
No. 

652
00:36:00,840 --> 00:36:03,040
And there is like a mock up of 
the cover here at the bottom. 

653
00:36:03,040 --> 00:36:05,480
So sounds really cool. 
Looks really neat. 

654
00:36:06,480 --> 00:36:11,280
Like I said it's got about 3 
weeks left on it and about $800 

655
00:36:11,280 --> 00:36:13,720
from funding. 
So if you're in a grim dark 

656
00:36:13,720 --> 00:36:19,400
stuff, interesting new systems 
and fighting the big monsters in

657
00:36:19,400 --> 00:36:21,840
the folks apocalypse, this is 
definitely one for you. 

658
00:36:21,960 --> 00:36:27,520
It's cool really like it all 
right subterranean fighting 

659
00:36:27,520 --> 00:36:29,880
freaks. 
It is the name of the next one. 

660
00:36:30,320 --> 00:36:32,640
This is a freakishly fun 
tabletop RPG where you play 

661
00:36:32,640 --> 00:36:35,960
mutants living, living it up on 
the streets of Chicago. 

662
00:36:36,080 --> 00:36:39,480
From Andrew Mosesco, this is 
funding until March 2nd. 

663
00:36:39,480 --> 00:36:43,600
It's at $1400.00 of a $3000 
goal. 

664
00:36:44,640 --> 00:36:49,000
Basically, the city cracked 
open. 

665
00:36:49,000 --> 00:36:50,800
The city of Chicago cracked 
open. 

666
00:36:51,280 --> 00:36:55,240
An earthquake shook the city and
the very foundation of it split 

667
00:36:55,240 --> 00:36:58,680
open sending fissures throughout
the Chicagoland area and 

668
00:36:58,680 --> 00:37:03,320
afterwards basically beast 
monsters. 

669
00:37:03,320 --> 00:37:07,880
Half human monstrosities and 
stuff and people emerged as well

670
00:37:07,880 --> 00:37:11,920
as people turning into these 
quote UN quote capital F freaks,

671
00:37:11,920 --> 00:37:13,600
which are your characters in the
system. 

672
00:37:14,240 --> 00:37:17,480
And now you're just chilling in 
Chi Town as freaks in an 

673
00:37:17,480 --> 00:37:20,320
underground community that live 
in the shadows, hiding in 

674
00:37:20,320 --> 00:37:23,800
abandoned buildings. 
And you're navigating this 

675
00:37:23,800 --> 00:37:28,360
subterranean society, forming 
alliances and battling foes and 

676
00:37:30,040 --> 00:37:34,400
having a watchful eye out for 
the capital N normies with your 

677
00:37:34,400 --> 00:37:36,960
freak homies. 
That's cool. 

678
00:37:36,960 --> 00:37:38,680
I'm a freak that lives in 
Oregon, so. 

679
00:37:39,120 --> 00:37:43,080
Yeah, get freaky, freaky, deaky,
you know? 

680
00:37:44,280 --> 00:37:47,280
Too far scroll. 
Back, but it's cool. 

681
00:37:47,280 --> 00:37:51,240
It's a it's cool looking game. 
I wish there was a little bit 

682
00:37:51,240 --> 00:37:53,680
more specific explanation about 
the system. 

683
00:37:53,680 --> 00:37:56,000
The video at the top has a lot 
of cool information. 

684
00:37:56,000 --> 00:37:58,720
I wouldn't have minded if that 
information was laid out a 

685
00:37:58,720 --> 00:38:02,760
little bit more in the rules, 
but it's a pretty, it sounds 

686
00:38:02,760 --> 00:38:05,840
like a pretty light D6 system. 
The art's cool. 

687
00:38:05,840 --> 00:38:13,200
It's got a very heavy like 
graffiti vibe to it and the the 

688
00:38:13,480 --> 00:38:18,800
city of Chicago map reminds me a
little bit of like the Cyborg 

689
00:38:18,800 --> 00:38:20,960
map and kind of the way it's 
laid out but with a little bit 

690
00:38:20,960 --> 00:38:23,000
more of like the graffiti style 
to it. 

691
00:38:24,080 --> 00:38:27,480
But yeah, you play mutant gangs 
and and Cryptid hunters and 

692
00:38:27,480 --> 00:38:30,960
you're careful of the men in 
black so they don't come in and 

693
00:38:30,960 --> 00:38:32,920
snag you. 
Sounds neat. 

694
00:38:33,160 --> 00:38:36,760
It's a cool looking project. 
This is once again fighting 

695
00:38:36,760 --> 00:38:38,640
until the 22nd. 
This is subterranean fighting 

696
00:38:38,640 --> 00:38:43,080
freaks on Kickstarter when they 
got two more and we'll do the 

697
00:38:43,080 --> 00:38:45,600
other stuff. 
So I I'm not even going to 

698
00:38:45,600 --> 00:38:51,880
pretend to know how to say this 
fango sahila tip top 

699
00:38:51,880 --> 00:38:53,920
role-playing game so easy to 
learn it's an instruction 

700
00:38:53,920 --> 00:38:56,000
manual. 
This is from friend of the show 

701
00:38:56,000 --> 00:39:01,880
Gary Snow Daiku Games recently 
on to run some bug Busters. 

702
00:39:04,000 --> 00:39:06,160
This is funded. 
It's got 12 days to go. 

703
00:39:06,160 --> 00:39:09,120
It's at 1600 bucks out of a 743 
dollar goal. 

704
00:39:09,520 --> 00:39:12,960
For those that did watch Buck 
Busters, I did talk to Gary a 

705
00:39:12,960 --> 00:39:17,200
little bit about this project. 
First of all, it's drawn out 

706
00:39:17,200 --> 00:39:21,320
like a like an IKEA manual. 
Like that's what it's supposed 

707
00:39:21,320 --> 00:39:23,600
to look like. 
It makes sense and it does. 

708
00:39:23,680 --> 00:39:26,360
And it makes sense. 
Yeah, apparently. 

709
00:39:27,320 --> 00:39:30,120
Fangle Sahela. 
I'm fucking it up like crazy. 

710
00:39:30,120 --> 00:39:33,560
And I do apologize to everyone 
that exists in the place that 

711
00:39:33,560 --> 00:39:37,440
speaks this language. 
It's a Swedish word for Dungeon.

712
00:39:37,560 --> 00:39:40,040
I should have asked Matt. 
I literally played on the show 

713
00:39:40,040 --> 00:39:42,560
last night with a Swedish person
and I could have asked him how 

714
00:39:42,560 --> 00:39:44,160
to say this and I fucking 
didn't. 

715
00:39:44,160 --> 00:39:46,440
I apologize to every Swede in 
the world for that 

716
00:39:46,440 --> 00:39:48,120
pronunciation. 
Apparently it's the word for 

717
00:39:48,120 --> 00:39:53,840
Dungeon. 
It's cool, but it uses the the 

718
00:39:53,840 --> 00:40:00,160
cores of the Bug Buster system 
with like the Doom stack and 

719
00:40:00,160 --> 00:40:04,200
everything in this game, yeah. 
So I do like that system. 

720
00:40:05,040 --> 00:40:06,760
Yeah, exactly. 
So I was like, well, fuck yeah, 

721
00:40:06,760 --> 00:40:08,800
I'm gonna back. 
This art's cool, everything's 

722
00:40:08,800 --> 00:40:09,480
cool. 
So. 

723
00:40:10,480 --> 00:40:14,640
Fangal Sahala is what I got from
Google SO. 

724
00:40:15,320 --> 00:40:16,640
That's about, that's about what 
I said. 

725
00:40:16,640 --> 00:40:17,800
Fangal Sahala. 
I'll take it. 

726
00:40:18,280 --> 00:40:19,880
Yeah, that was, that was close 
what you said. 

727
00:40:21,280 --> 00:40:25,320
You know I'll try. 
So basically you. 

728
00:40:25,360 --> 00:40:28,520
Think of Sahala, but it's 
Google, so yeah. 

729
00:40:30,440 --> 00:40:33,360
You got 4 attributes, Will, 
Tinker, Agile and tough. 

730
00:40:33,400 --> 00:40:36,040
You have white action dice. 
You have black doom dice. 

731
00:40:36,040 --> 00:40:38,440
Again, very similar to the 
system that's gonna be coming 

732
00:40:38,440 --> 00:40:42,400
out with bug Busters, Jinx or 
tie, everything like that. 

733
00:40:42,520 --> 00:40:45,640
So it's really interesting. 
If you wanna get a brief 

734
00:40:46,040 --> 00:40:50,080
overview of like some aspects of
the system, go watch our Bug 

735
00:40:50,080 --> 00:40:55,640
Busters AP It was great. 
It's a good time and go back it 

736
00:40:56,080 --> 00:40:58,920
it's it looks fun. 
It looks neat. 

737
00:40:58,920 --> 00:41:03,200
It's a cool format. 
It's in a 5 1/2 by 8 1/2 like 

738
00:41:03,200 --> 00:41:05,600
digest size, like saddle 
stitched 1. 

739
00:41:05,600 --> 00:41:07,120
So it's like sideways. 
It's not a tall one. 

740
00:41:07,560 --> 00:41:11,640
So yeah, looks really neat and 
definitely go check out just 

741
00:41:11,640 --> 00:41:13,760
everything that Daiku does over 
on the Daiku Podcast. 

742
00:41:15,160 --> 00:41:18,120
Gary's a great guy. 
They do a great show over there 

743
00:41:18,120 --> 00:41:20,320
and I'm excited for this project
and for Bug Busters when it 

744
00:41:20,320 --> 00:41:22,400
comes out. 
And last one we're gonna be 

745
00:41:22,400 --> 00:41:28,320
talking about today. 
This is Ganymede Outriders. 

746
00:41:28,320 --> 00:41:29,600
This one I think you might dig a
lot. 

747
00:41:30,040 --> 00:41:31,440
This is the tip. 
Top role-playing game of 

748
00:41:31,440 --> 00:41:36,080
buggies, mayhem and peril. 
Ganymede Outriders is a big game

749
00:41:36,080 --> 00:41:38,720
in a small package. 
This is from Giles Pritchard of 

750
00:41:38,800 --> 00:41:42,160
Kara Dock Games Funding until 
February 14th. 

751
00:41:42,240 --> 00:41:47,280
It has passed its funding goal. 
It's at 940 bucks out of 782. 

752
00:41:47,400 --> 00:41:49,600
Yeah, it's got that Australian 
money. 

753
00:41:50,480 --> 00:41:55,040
Yeah, so but what is this? 
This is beyond the Dome 

754
00:41:55,040 --> 00:41:57,280
settlements again, to me lies 
the Frost. 

755
00:41:59,200 --> 00:42:01,280
Inhabited by Separatist gangs 
and dissidents. 

756
00:42:01,280 --> 00:42:04,520
The Frost is a dangerous and 
lawless place and they're our 

757
00:42:04,520 --> 00:42:07,240
Raptors. 
Your dub is going to need 

758
00:42:07,640 --> 00:42:10,240
Outriders to fix, retrieve, 
solve, deliver, transport and 

759
00:42:10,240 --> 00:42:12,480
defend. 
It's got fantastic art. 

760
00:42:12,720 --> 00:42:14,880
The system is really 
interesting. 

761
00:42:14,880 --> 00:42:18,000
It's a custom system called the 
Drift system where players roll 

762
00:42:18,000 --> 00:42:20,000
6 sided dice to determine their 
success. 

763
00:42:20,480 --> 00:42:23,000
If they're all well, they're in 
drift to spend for various 

764
00:42:23,000 --> 00:42:25,880
effects. 
If they're all poorly, do you? 

765
00:42:26,520 --> 00:42:29,000
They might give the GM drift 
instead. 

766
00:42:29,240 --> 00:42:32,720
And if you look at like the 
character sheet I love like the 

767
00:42:33,360 --> 00:42:39,840
the like the meters and then 
like the shift box diagram to 

768
00:42:39,880 --> 00:42:41,680
chin it. 
Yeah, it's funny 'cause it'll be

769
00:42:41,680 --> 00:42:43,000
cool. 
Every time I hear someone say 

770
00:42:43,000 --> 00:42:46,040
drift like that, I think of Have
you ever seen Tokyo Drift? 

771
00:42:46,320 --> 00:42:48,800
Yeah, of course, of course. 
Like drift? 

772
00:42:49,680 --> 00:42:53,000
What do you mean drift? 
Took everything in me when you 

773
00:42:53,000 --> 00:43:00,880
said drift not to go adrift. 
Yeah, it's cool. 

774
00:43:00,880 --> 00:43:05,040
And it also comes with various 
vehicle rules because again, 

775
00:43:05,040 --> 00:43:06,920
like a buggy is a big part of 
your play. 

776
00:43:07,160 --> 00:43:09,520
So there's a whole buggy sheet 
that has like powertrain, 

777
00:43:09,520 --> 00:43:11,400
chassis and string and 
suspension. 

778
00:43:11,400 --> 00:43:15,120
There's like stats and stuff, an
integrity track which looks like

779
00:43:15,120 --> 00:43:17,160
a dial. 
Again, it's a really cool 

780
00:43:17,160 --> 00:43:19,760
looking scene. 
It sounds interesting. 

781
00:43:19,760 --> 00:43:25,400
I like the ideas of the of the 
system as they are laid out, so 

782
00:43:25,560 --> 00:43:27,200
there's definitely one you 
should go snag. 

783
00:43:27,200 --> 00:43:30,600
It's only got 5 days left so go 
back that it is funded. 

784
00:43:30,640 --> 00:43:33,240
But once again, the more you 
find creators the more they can 

785
00:43:33,240 --> 00:43:37,080
make cool stuff for you. 
And that is going to be the end 

786
00:43:37,080 --> 00:43:40,680
of our Zing Quest Week 2. 
Week 2. 

787
00:43:40,720 --> 00:43:42,080
Woo. 
Woo. 

788
00:43:44,840 --> 00:43:49,080
The second week. 
Yes, the second week. 

789
00:43:49,920 --> 00:43:51,320
So what are we talking about 
today? 

790
00:43:52,240 --> 00:43:55,760
This is today. 
Yeah, we've only been we've only

791
00:43:55,760 --> 00:43:57,000
been live for almost an hour 
right now. 

792
00:43:57,000 --> 00:44:00,960
We're gonna start the man. 
We're doing less next time. 

793
00:44:01,880 --> 00:44:07,000
Obichon Panic. 
Beautiful Rizzo. 

794
00:44:07,800 --> 00:44:09,600
Rizzograph. 
Printed Zine. 

795
00:44:10,280 --> 00:44:13,160
Barry Styler, Zane. 
Also shout out, shout grandmas 

796
00:44:13,160 --> 00:44:14,400
everywhere. 
Shout out to your Obichon. 

797
00:44:14,400 --> 00:44:15,840
You know. 
Your Memaw, you know. 

798
00:44:16,040 --> 00:44:19,840
I don't think all mine are dead.
So are mine. 

799
00:44:21,040 --> 00:44:24,560
Yeah. 
Anyway, So what is this game? 

800
00:44:24,560 --> 00:44:28,080
Obichon Panic is a game from 
Vincent Chang Fly a Turtle on 

801
00:44:28,080 --> 00:44:29,800
Twitter. 
This is an RPG about neurotic 

802
00:44:29,800 --> 00:44:33,040
aunties who save the world and 
look good doing it. 

803
00:44:33,280 --> 00:44:36,320
Inspired by Vincent's and 
glamorous 87 Year Old Grandma 

804
00:44:36,760 --> 00:44:40,280
and the Apocalypse World by The 
Bakers, this project was 

805
00:44:40,280 --> 00:44:42,880
successfully funded on 
Kickstarter on March 15th of 

806
00:44:42,880 --> 00:44:48,120
2019. 
Deering Inquest with 283 backers

807
00:44:48,120 --> 00:44:57,320
for 5000. 
No $5347 and you can find it on 

808
00:44:57,320 --> 00:45:01,360
their itch at Fly A turtle dot H
dot IO slash obichon dash panic 

809
00:45:01,360 --> 00:45:03,960
for $9. 
And there are still some limited

810
00:45:03,960 --> 00:45:07,840
Rizzograph print editions 
available for $17.00 which 

811
00:45:07,840 --> 00:45:13,400
includes shipping. 
So that is Bobochon Panic again.

812
00:45:13,400 --> 00:45:18,400
I love Rizzograph and I love 
when it's these vibrant, vibrant

813
00:45:18,400 --> 00:45:23,080
colors. 
Yeah, it's a beautiful, 

814
00:45:23,080 --> 00:45:25,000
beautiful scene. 
Yeah. 

815
00:45:27,120 --> 00:45:36,680
So Are you ready to hop in? 
Oh, yeah. 

816
00:45:37,960 --> 00:45:40,280
Let's do it. 
Let's do it again. 

817
00:45:40,320 --> 00:45:41,720
We're doing nothing but scenes 
all month. 

818
00:45:42,320 --> 00:45:44,080
So let's look at the let's look 
at the scenes. 

819
00:45:45,920 --> 00:45:48,800
Obitan Panic. 
I've wanted to do this one 

820
00:45:48,800 --> 00:45:50,080
forever, and I'm so glad we're. 
Doing it. 

821
00:45:50,080 --> 00:45:51,240
I know you have really extra 
one. 

822
00:45:51,240 --> 00:45:52,800
I'm like, yeah, sure, we'll do 
this one, so. 

823
00:45:53,160 --> 00:45:56,880
Yeah, because here's the thing. 
I enjoy so many aspects of Pbta.

824
00:45:56,880 --> 00:46:00,400
Mm hmm. 
And then I, with so much of me, 

825
00:46:00,400 --> 00:46:04,240
hate other parts of it. 
And very fair, you know, yeah. 

826
00:46:04,440 --> 00:46:09,600
So fair, right? 
This one chops out the thing 

827
00:46:09,600 --> 00:46:12,720
that I hate most about about 
Apocalypse World and a lot of 

828
00:46:12,720 --> 00:46:16,160
Pvt. as and I love it a lot. 
The itch page says it's like 

829
00:46:16,160 --> 00:46:18,560
Monster of the Week slash 
monster hearts. 

830
00:46:18,560 --> 00:46:21,120
And I've never actually read 
Monster Hearts, but I have 

831
00:46:21,120 --> 00:46:24,120
actually run. 
I've ran and played, not ran. 

832
00:46:24,520 --> 00:46:29,000
I've read and played Monster of 
the Week, which was in enjoyable

833
00:46:29,400 --> 00:46:32,600
kind of. 
That was like 2019 when you did 

834
00:46:32,600 --> 00:46:37,320
that, right? 
Like feels like a really long 

835
00:46:37,320 --> 00:46:39,400
time ago. 
When I did Monster of the Week. 

836
00:46:39,640 --> 00:46:41,640
Yeah. 
Is before I moved. 

837
00:46:41,640 --> 00:46:43,080
No, it was only two or three 
years ago. 

838
00:46:43,080 --> 00:46:45,280
So like, yeah, no, it was pre 
pandemic. 

839
00:46:45,280 --> 00:46:47,320
Yeah, it was pre pandemic. 
So yeah, it was like 2820. 

840
00:46:47,320 --> 00:46:49,440
Nineteen, Yeah. 
Yeah, while ago seems like 

841
00:46:49,440 --> 00:46:50,760
still. 
Yeah, it. 

842
00:46:50,840 --> 00:46:53,800
I mean, yeah, well, Pandemic 
stole all of our lives. 

843
00:46:53,800 --> 00:46:57,640
It still is still. 
It's still still in our lives, 

844
00:46:57,720 --> 00:46:58,680
so. 
I'm not even going to. 

845
00:46:58,680 --> 00:46:59,840
I'm not even going to get into 
it. 

846
00:47:00,440 --> 00:47:02,880
Where are you Fucking magic? 
You mean the plan Dimmick? 

847
00:47:02,880 --> 00:47:04,520
You mean the government plan 
Dimmick? 

848
00:47:05,200 --> 00:47:08,320
Yeah, you know, wanted in. 
People that catch COVID, get 

849
00:47:08,320 --> 00:47:10,440
long COVID. 
Wear your fucking mask anyway. 

850
00:47:12,040 --> 00:47:15,480
So Obi Chon Panic. 
Love this game. 

851
00:47:17,320 --> 00:47:21,040
This is, as I said about the 
aunties. 

852
00:47:21,040 --> 00:47:23,440
What is Obitan panic. 
First of all, again for those 

853
00:47:23,440 --> 00:47:25,240
nine Pakistan, I know who said 
this is beautiful. 

854
00:47:25,240 --> 00:47:28,320
A couple of times it's Rizzagaf 
printed with a dark purple and 

855
00:47:28,320 --> 00:47:31,520
bright pink and it is fucking 
stunning. 

856
00:47:31,520 --> 00:47:34,960
I love it and the art throughout
of all the aunties, like the 

857
00:47:34,960 --> 00:47:37,960
cover has one like rollerblading
in a helmet. 

858
00:47:38,440 --> 00:47:42,560
One's got like a shotgun, one is
on like a fucking Harley. 

859
00:47:43,120 --> 00:47:44,680
Fantastic. 
Love the art all the way 

860
00:47:44,680 --> 00:47:47,560
through. 
This one is this little grandma 

861
00:47:47,560 --> 00:47:52,680
like on her flip phone but then 
has this insane like sword like.

862
00:47:53,440 --> 00:47:55,960
Dude the the grandma with the 
sword is my favorite art piece. 

863
00:47:56,080 --> 00:47:58,760
It's by far. 
It's so good. 

864
00:48:01,760 --> 00:48:05,160
Yeah, it's absolutely fantastic.
The again, the art all the way 

865
00:48:05,160 --> 00:48:08,560
through is so dope and and I 
just love the colors too. 

866
00:48:08,560 --> 00:48:10,200
So what is up with Sean? 
Panic. 

867
00:48:10,240 --> 00:48:12,520
Everyone has an aunt. 
Everyone has one. 

868
00:48:12,520 --> 00:48:14,400
An auntie who worries a bit too 
much about you. 

869
00:48:15,000 --> 00:48:16,680
Like you're so thin. 
Are you eating enough? 

870
00:48:16,680 --> 00:48:20,120
What do you never call? 
Oh, don't mind me, but have you 

871
00:48:20,120 --> 00:48:23,520
ever wondered why? 
Because you would worry too, 

872
00:48:23,520 --> 00:48:26,040
sweetie, if you knew about the 
alien invasion and robot 

873
00:48:26,040 --> 00:48:30,080
apocalypse? 
Obituan Panic is a story game 

874
00:48:30,080 --> 00:48:32,560
where glamorous grannies and 
aunties save the world and look 

875
00:48:32,560 --> 00:48:36,400
good doing it. 
Gossip over teen crumpets, Panic

876
00:48:36,400 --> 00:48:40,520
to start some drama and unleash 
your Obitan superpowers and save

877
00:48:40,520 --> 00:48:42,720
the world before dinner. 
And there's a there's like a 

878
00:48:42,720 --> 00:48:47,240
nice thick lipstick smooch from 
grandma right on the page. 

879
00:48:50,880 --> 00:48:53,160
So there's a quick start, which 
I really like. 

880
00:48:54,560 --> 00:48:59,560
It's called quick start, but 
this is kind of like the 

881
00:48:59,560 --> 00:49:03,120
pregame, I would call it. 
So yeah, one of you will play 

882
00:49:03,120 --> 00:49:06,880
the role of the GM, the grandma 
master. 

883
00:49:07,920 --> 00:49:10,320
You are the. 
Host you know it has to be. 

884
00:49:11,400 --> 00:49:14,160
You're the host, head diva and 
ringleader of your local Obitron

885
00:49:14,160 --> 00:49:15,880
Ladies Club. 
Let the party begin. 

886
00:49:16,440 --> 00:49:19,640
One thing is the grandma master 
is always supposed to be in 

887
00:49:19,640 --> 00:49:21,760
character. 
Even as the players show up at 

888
00:49:21,760 --> 00:49:25,240
the house, you're supposed to 
already be grandma on it up, 

889
00:49:25,280 --> 00:49:28,280
which is great. 
So yeah, you have cookies and. 

890
00:49:28,920 --> 00:49:31,400
Yeah, I love the preset for this
game. 

891
00:49:31,560 --> 00:49:36,160
I don't remember where we were. 
Maybe it was on the RTFM 

892
00:49:36,160 --> 00:49:39,320
podcast, but they were talking 
about having the time to do more

893
00:49:39,320 --> 00:49:41,560
than just like show up and play 
the game, but like being able to

894
00:49:41,560 --> 00:49:45,760
set the mood prior to like chat,
like break any tension and 

895
00:49:45,760 --> 00:49:47,120
everything before the game gets 
going. 

896
00:49:47,360 --> 00:49:50,120
And this game really tries to do
that as much as possible. 

897
00:49:51,160 --> 00:49:57,080
SO1234 parts of it, unless it's 
the yeah #1 is get crafty so you

898
00:49:57,080 --> 00:50:00,720
can print out the Play Pack PDF 
which you can find at 

899
00:50:00,720 --> 00:50:05,440
flyingturtle.com/panic. 
What does that come with? 

900
00:50:05,480 --> 00:50:10,840
It's a lot of this stuff. 
So you actually get a character 

901
00:50:10,840 --> 00:50:17,480
sheets, you get mood sheets, and
you get different grandmas and 

902
00:50:17,480 --> 00:50:23,880
aunties and stuff that you can 
decorate and cut out and attach 

903
00:50:23,880 --> 00:50:27,200
to your character sheet. 
So you should bring scissors, 

904
00:50:27,200 --> 00:50:31,640
color paper, paper, markers, 
glue sticks, remind everyone to 

905
00:50:31,640 --> 00:50:33,080
grab a couple of D6 to come 
over. 

906
00:50:33,080 --> 00:50:36,000
And if you want to have glitter,
calligraphy pins, rhinestones, 

907
00:50:36,000 --> 00:50:41,080
all that, bring that too, 
because you're going to make 

908
00:50:41,080 --> 00:50:44,920
your character sheets together 
and doll them all up like you 

909
00:50:44,920 --> 00:50:46,960
would as a Grammy, and you're on
a on a top and. 

910
00:50:47,280 --> 00:50:50,320
That is being cute bro. 
Honestly, it was crazy is that I

911
00:50:50,320 --> 00:50:52,800
have all the supplies to do this
in my home right now. 

912
00:50:54,800 --> 00:50:57,000
Yeah, this would be a blast. 
This would be like this would be

913
00:50:57,000 --> 00:50:59,960
such a fun time. 
I want to do this so bad. 

914
00:51:00,200 --> 00:51:03,160
It's it's it's fucking Golden 
Girls meets like Men in Black. 

915
00:51:03,160 --> 00:51:04,560
And like, I just love the shit 
out of it. 

916
00:51:04,640 --> 00:51:08,560
Yeah, Number two, set the mood. 
Prepare tier mimosas or perhaps 

917
00:51:08,560 --> 00:51:11,840
a seasonally appropriate 
potluck, Light scented candles. 

918
00:51:12,160 --> 00:51:14,880
Decorate your table with doilies
or macrame. 

919
00:51:15,640 --> 00:51:18,880
And if you have time to watch a 
movie, check out Mrs. Doubtfire 

920
00:51:19,000 --> 00:51:21,880
or Crazy Rich Asians. 
Or watch The Golden Girls, or 

921
00:51:21,880 --> 00:51:23,040
like any of those kind of 
things. 

922
00:51:24,400 --> 00:51:27,000
And then BYO. 
I would have the absolutely have

923
00:51:27,000 --> 00:51:29,440
The Golden Girls on in the 
background, even if it was like 

924
00:51:29,560 --> 00:51:32,440
on mute, just playing in the 
background as we were. 

925
00:51:32,920 --> 00:51:34,920
Yeah, that'll set so many vibes.
And also, seriously, the 

926
00:51:34,920 --> 00:51:38,160
doilies, the doilies, the 
doiling up in here. 

927
00:51:38,480 --> 00:51:40,720
And I want to get one of those. 
Like plastic. 

928
00:51:41,360 --> 00:51:44,480
Like did. 
I don't know if yours did. 

929
00:51:44,480 --> 00:51:47,320
Your grandparents have 
everything fucking plastic 

930
00:51:47,320 --> 00:51:49,120
coated. 
No, mine were not that, mine 

931
00:51:49,120 --> 00:51:50,640
were. 
You cannot go in this room. 

932
00:51:51,000 --> 00:51:52,760
All the nice furniture is in 
this room. 

933
00:51:52,920 --> 00:51:55,200
Do not go in there. 
Do not sit on anything. 

934
00:51:55,760 --> 00:51:57,400
What the fuck is the room for 
then? 

935
00:51:58,160 --> 00:52:00,120
It's to show off to the other 
grandma's and obvious. 

936
00:52:00,200 --> 00:52:05,440
Oh my God, yeah, I hated that. 
Room number 3 BYO Biachon So 

937
00:52:05,440 --> 00:52:09,320
time to build your own opachon. 
Umm, hand everyone a character 

938
00:52:09,320 --> 00:52:13,160
sheet, Fold the top, we'll we'll
get to how the sheet looks. 

939
00:52:13,160 --> 00:52:16,600
There's actually a page with one
filled out, but you actually, I 

940
00:52:16,600 --> 00:52:18,440
really like this character sheet
for two reasons. 

941
00:52:18,480 --> 00:52:21,720
So basically like when you have 
the character sheet, you would 

942
00:52:21,720 --> 00:52:25,040
write your name here and fold it
so it sits up and people can see

943
00:52:25,040 --> 00:52:27,720
your name. 
And then you take one of the 

944
00:52:27,880 --> 00:52:32,040
grandmas, color it, sticker it, 
do whatever and you actually 

945
00:52:32,040 --> 00:52:35,760
like tape or glue it to this so 
it's got your name and your 

946
00:52:35,760 --> 00:52:37,680
character standing up next to 
the name. 

947
00:52:38,000 --> 00:52:39,520
So fucking cute. 
I love it. 

948
00:52:41,040 --> 00:52:43,800
Amber, I wanna play this so bad.
Yeah, let's fucking do it. 

949
00:52:43,840 --> 00:52:47,320
I'm so damned. 
So time to go join Obaton. 

950
00:52:47,800 --> 00:52:49,160
Everything I just said, you do 
that. 

951
00:52:50,720 --> 00:52:53,280
And then finally use the tables 
on the following pages to build 

952
00:52:53,280 --> 00:52:54,840
your obitron. 
So do that. 

953
00:52:54,840 --> 00:52:58,160
So you're you all do this 
together and #4 get your gossip 

954
00:52:58,160 --> 00:53:01,000
on the moment the players 
arrive. 

955
00:53:01,000 --> 00:53:03,760
The game is already afoot, so 
make a character for yourself 

956
00:53:03,760 --> 00:53:07,600
beforehand because you always 
are the GM. 

957
00:53:07,600 --> 00:53:11,520
Is a is a grandma. 
Explain the rules and gossip in 

958
00:53:11,520 --> 00:53:14,840
character so you're supposed to 
be in character the whole time. 

959
00:53:15,040 --> 00:53:16,760
Play it up. 
Compliment them on their 

960
00:53:16,760 --> 00:53:19,000
creations. 
While everyone is building their

961
00:53:19,000 --> 00:53:23,360
obachons you whisper story 
rumors and pass written notes or

962
00:53:23,360 --> 00:53:26,800
ask personal questions. 
This is part of the game you are

963
00:53:26,800 --> 00:53:28,640
at, Obachon. 
Meta gaming is highly 

964
00:53:28,640 --> 00:53:30,800
encouraged. 
All of this is part of the game 

965
00:53:30,800 --> 00:53:32,840
before the game even starts. 
As soon as the players get there

966
00:53:33,200 --> 00:53:36,600
you should have on like your 
your big glasses and your flower

967
00:53:36,600 --> 00:53:40,240
hat and like have like something
cooking in the stove and shit 

968
00:53:40,240 --> 00:53:42,200
and be obachoning it up before 
they can get there. 

969
00:53:42,560 --> 00:53:46,800
So this is an example picture. 
So this is the for those who 

970
00:53:46,800 --> 00:53:48,840
can't see, it's exactly what it 
said, the sheets in front of 

971
00:53:48,840 --> 00:53:52,040
you, but you'll have like a name
sheet and then your character 

972
00:53:52,040 --> 00:53:54,320
right there so that you can 
always see that what's going on?

973
00:53:56,800 --> 00:53:59,240
Some more great art here. 
I love this granny with like the

974
00:53:59,240 --> 00:54:01,720
skull helmet, but it's got a 
flower on it and stuff. 

975
00:54:02,080 --> 00:54:04,760
That's great. 
Don't worry about the rules. 

976
00:54:04,800 --> 00:54:07,440
The only rule that matters is 
everyone is having a fabulous 

977
00:54:07,440 --> 00:54:09,240
time. 
Sometimes it's been a whole 

978
00:54:09,240 --> 00:54:11,040
afternoon decorating our 
character sheets, needing 

979
00:54:11,040 --> 00:54:14,240
bonbons, and gossiping about the
Bachelor. 

980
00:54:14,280 --> 00:54:18,120
But that is the game. 
PS If your printer gets jammed 

981
00:54:18,120 --> 00:54:20,640
or you don't have one, just ask 
your niece or nephew to help. 

982
00:54:20,800 --> 00:54:22,040
Be sure to call them a 
millennial. 

983
00:54:22,040 --> 00:54:25,120
They love that there's so many 
of those things right here. 

984
00:54:25,120 --> 00:54:27,800
It's great. 
Encourage everyone to get in the

985
00:54:27,800 --> 00:54:30,400
mood by accessorizing the gym. 
Should be the most stylish of 

986
00:54:30,400 --> 00:54:34,120
them all. 
Like it reinforces over and over

987
00:54:34,120 --> 00:54:35,560
again. 
Like it starts as soon as it 

988
00:54:35,560 --> 00:54:38,880
gets there, and the farther you 
go with it, the more people will

989
00:54:38,880 --> 00:54:40,560
do with it. 
That's just G Ming in general. 

990
00:54:40,560 --> 00:54:43,120
Too, like, I absolutely. 
I think that's a really great, 

991
00:54:43,120 --> 00:54:47,120
like, policy for running all of 
your games as like the forever 

992
00:54:47,120 --> 00:54:50,440
GM of your table. 
But dude, if this man I would 

993
00:54:50,440 --> 00:54:53,800
go, I go to Goodwill like a 
couple days before I'd be 

994
00:54:53,800 --> 00:54:57,440
getting a big hat. 
I would be getting like a moo 

995
00:54:57,440 --> 00:55:03,480
moo or like a like really long 
robe, slippers, big glasses. 

996
00:55:03,480 --> 00:55:05,720
I would. 
I would go all the way with. 

997
00:55:05,720 --> 00:55:10,120
This you got to, I mean. 
Yeah, I think you have. 

998
00:55:10,200 --> 00:55:12,560
To the game. 
I feel like the red, like the 

999
00:55:12,560 --> 00:55:15,960
game was not as enjoyable if you
don't fully commit to the game, 

1000
00:55:15,960 --> 00:55:17,880
you know, Yeah. 
Yeah, I mean, once again, that's

1001
00:55:17,880 --> 00:55:19,480
definitely a good. 
Rule for every game so. 

1002
00:55:20,120 --> 00:55:22,880
Yeah, and again, this gym. 
Like the harder you go. 

1003
00:55:22,880 --> 00:55:27,040
Like if you have a ridiculous 
NPC with an insane voice, so 

1004
00:55:27,040 --> 00:55:32,560
many of the other people at your
table will be more willing to 

1005
00:55:32,560 --> 00:55:35,440
push out because they know 
they're not the most ridiculous.

1006
00:55:35,520 --> 00:55:37,800
It's so true. 
Yeah, they'll they'll risk a lot

1007
00:55:37,800 --> 00:55:42,160
more about seeming silly. 
Because The Who Who cares? 

1008
00:55:42,360 --> 00:55:43,720
I'm the silliest guy here, you 
know. 

1009
00:55:44,080 --> 00:55:47,400
Yeah, exactly. 
So, Player's Guide, think of an 

1010
00:55:47,440 --> 00:55:49,040
Obitan in your life. 
You know, imagine them with 

1011
00:55:49,040 --> 00:55:51,720
Super Saiyan powers activated 
only by panic attacks. 

1012
00:55:52,400 --> 00:55:54,280
That's you. 
And today you're going to save 

1013
00:55:54,280 --> 00:55:57,880
the world. 
It's not easy being an Obitan, 

1014
00:55:58,080 --> 00:56:00,560
but it is simple. 
Whenever you want, grab the 

1015
00:56:00,560 --> 00:56:03,320
spotlight and say whatever your 
Obitron is saying or doing and 

1016
00:56:03,320 --> 00:56:06,240
what outcome you're hoping for. 
Then the GMA tell you to roll 

1017
00:56:06,240 --> 00:56:09,080
2D6 dice to see what happens. 
Depending on what you're 

1018
00:56:09,080 --> 00:56:12,480
attempting to roll, it will be 
modified by your guilt, glamour,

1019
00:56:12,480 --> 00:56:15,520
or purse stats. 
So the core move, because 

1020
00:56:16,560 --> 00:56:19,360
everything's a move. 
Everything's a move, baby. 

1021
00:56:24,720 --> 00:56:28,240
So the core move is do whatever,
right? 

1022
00:56:28,640 --> 00:56:32,240
So describe your attempt. 
Roll 2D6 and add any modifiers 

1023
00:56:32,240 --> 00:56:35,240
10 plus You succeed fabulously. 
Tell the GM how it goes. 

1024
00:56:35,240 --> 00:56:38,400
Down 7 to 9 you succeed, but at 
a cost and six minus. 

1025
00:56:38,400 --> 00:56:41,840
You fail with consequence and on
double S you must immediately 

1026
00:56:41,960 --> 00:56:46,640
gossip or panic. 
Double S is like 16% of the 

1027
00:56:46,640 --> 00:56:48,080
time. 
I think that's a decent amount 

1028
00:56:48,080 --> 00:56:49,480
of double S. 
It is. 

1029
00:56:50,120 --> 00:56:52,320
But it says you can attempt 
literally anything. 

1030
00:56:52,320 --> 00:56:56,880
Invent your own moves. 
This is where I get hung up the 

1031
00:56:56,880 --> 00:57:00,520
most on a lot of PBT as the 
thing I hate most about 

1032
00:57:00,520 --> 00:57:04,600
Apocalypse World and PBT As are 
basic moves, Basic moves as. 

1033
00:57:04,600 --> 00:57:07,600
Really hate basic moves. 
I think that they're really 

1034
00:57:07,600 --> 00:57:10,680
genuinely I don't think I hate 
them as much as you did 

1035
00:57:10,680 --> 00:57:12,800
originally. 
And the more we got them, the 

1036
00:57:12,800 --> 00:57:16,360
and especially going through a 
game like High Magic, low Lives 

1037
00:57:16,600 --> 00:57:18,960
where it's like Oh no, there's 
only the advanced moves like the

1038
00:57:18,960 --> 00:57:21,960
special moves that you do and 
you're like oh that makes a lot 

1039
00:57:21,960 --> 00:57:25,000
of sense. 
But everything else is just. 

1040
00:57:25,680 --> 00:57:28,600
Why is everything moved? 
Why is me opening the door? 

1041
00:57:28,760 --> 00:57:31,160
You know, a locked door. 
Yeah. 

1042
00:57:31,760 --> 00:57:35,520
It drives me insane. 
And like, I understand it's a, 

1043
00:57:35,560 --> 00:57:37,120
it's a, it's a level of 
scaffolding that people are 

1044
00:57:37,120 --> 00:57:38,480
comfortable with, right? 
I hate. 

1045
00:57:38,480 --> 00:57:39,720
I don't want that much 
scaffolding. 

1046
00:57:39,720 --> 00:57:42,080
I don't. 
I want minimal scaffolding, 

1047
00:57:42,320 --> 00:57:43,480
right? 
And I understand that people 

1048
00:57:43,480 --> 00:57:47,080
want a little bit more. 
I don't like when the things 

1049
00:57:47,080 --> 00:57:49,960
that I want to do and the 
outcomes of those things are 

1050
00:57:49,960 --> 00:57:51,680
dictated by a pick list. 
Yeah, two. 

1051
00:57:51,680 --> 00:57:54,160
Pick two from the list. 
Pick three from the list. 

1052
00:57:54,160 --> 00:57:56,160
It's like, can I just do the 
thing? 

1053
00:57:56,160 --> 00:57:59,720
Which is fine for advanced, 
exactly like we talked about. 

1054
00:57:59,720 --> 00:58:02,880
High magic, low laps, advanced 
powers, Super crazy shit. 

1055
00:58:02,880 --> 00:58:07,680
Because then you're in a 
situation where you can help. 

1056
00:58:08,280 --> 00:58:11,320
Like it helps scaffold, like, 
comment and stuff a little bit 

1057
00:58:11,320 --> 00:58:15,400
better. 
Yes, you know, because that's a 

1058
00:58:15,400 --> 00:58:21,360
time where not having the choice
to do fucking everything is a 

1059
00:58:21,360 --> 00:58:23,280
lot better. 
It's a lot more, it's a lot more

1060
00:58:23,280 --> 00:58:24,160
simple. 
I dig that. 

1061
00:58:24,480 --> 00:58:27,280
But when I just wanna do 
something, I just wanna do it 

1062
00:58:27,280 --> 00:58:29,320
right. 
If I wanna jump across the table

1063
00:58:29,320 --> 00:58:32,080
and punch you in the face, I 
want to do that. 

1064
00:58:32,200 --> 00:58:34,760
No, I don't want to that that 
doesn't that sounds like you 

1065
00:58:34,760 --> 00:58:36,960
want to roll for kick ass. 
No, it sounds like I want to 

1066
00:58:36,960 --> 00:58:38,600
roll across the table and punch 
you in the goddamn face. 

1067
00:58:39,080 --> 00:58:40,880
Like, that's. 
The other thing is like, I feel 

1068
00:58:40,880 --> 00:58:43,480
like those basic moves force 
people to like look at their 

1069
00:58:43,480 --> 00:58:46,440
character sheet and go, wait a 
minute, how do I, how do I do 

1070
00:58:46,440 --> 00:58:48,400
what I want to do so it'll 
trigger this? 

1071
00:58:48,400 --> 00:58:52,120
And it makes me livid like I 
hate them so much. 

1072
00:58:53,040 --> 00:58:57,280
So I love this because the core 
move is do whatever it kind of 

1073
00:58:57,280 --> 00:59:01,280
in the way that World of 
Dungeons does it, where like 

1074
00:59:01,280 --> 00:59:03,840
there are no moves, it's just 
two D6 makes success. 

1075
00:59:03,840 --> 00:59:05,480
That's what I love. 
I love it anyway. 

1076
00:59:05,800 --> 00:59:08,520
So that's the core. 
That's one of the reasons I love

1077
00:59:08,520 --> 00:59:11,960
this PBTA game specifically 
because it gets rid of the thing

1078
00:59:11,960 --> 00:59:15,320
I hate most and PBTA's, which is
basic moves and everything else 

1079
00:59:15,320 --> 00:59:18,320
in PBTASI really enjoy. 
So dig it. 

1080
00:59:18,760 --> 00:59:22,240
I also dig this lady here, just 
belt it out with a job battle 

1081
00:59:22,240 --> 00:59:27,920
axe on her back. 
Yeah, it is very like all these 

1082
00:59:27,920 --> 00:59:30,880
like really glamorous grandmas 
and these just like massive 

1083
00:59:30,880 --> 00:59:33,400
weapons. 
I like the sword one again as 

1084
00:59:33,400 --> 00:59:36,000
well because it's like the 
sword's also fairly glamorous 

1085
00:59:36,000 --> 00:59:38,040
for a sword. 
Yeah dude, it's definitely like,

1086
00:59:38,160 --> 00:59:41,200
it's definitely some like it's 
killed a demon or something. 

1087
00:59:41,200 --> 00:59:42,720
Like it's definitely a powered 
up sword. 

1088
00:59:43,080 --> 00:59:45,400
So the other part of the core 
that's basically the game. 

1089
00:59:45,400 --> 00:59:48,920
And then the other parts of the 
cores are the Yas points, Yias 

1090
00:59:48,920 --> 00:59:53,640
points, they are awesome. 
Spend one point to reroll your 

1091
00:59:53,640 --> 00:59:55,600
dice. 
Spend points to unleash 

1092
00:59:55,600 --> 00:59:58,280
superpowers or hoard them like I
do. 

1093
00:59:58,280 --> 01:00:01,480
It says Yas is the official 
social currency of how fabulous 

1094
01:00:01,480 --> 01:00:03,480
you are. 
There's no way of quote UN quote

1095
01:00:03,480 --> 01:00:06,400
winning an RPG. 
Ha, right. 

1096
01:00:06,400 --> 01:00:08,480
Whatevers, that's what it says. 
That's great. 

1097
01:00:08,480 --> 01:00:12,200
So you can win. 
So there are three app, three 

1098
01:00:12,200 --> 01:00:15,080
more actions you can do anytime.
It's gossip, panic and unleash 

1099
01:00:15,080 --> 01:00:17,840
your superpower. 
So whenever you gossip, it's a 

1100
01:00:17,840 --> 01:00:20,760
passive aggressive way to affect
the storyline in the GM. 

1101
01:00:21,360 --> 01:00:24,240
At the start of the game, the GM
hand you a secret rumor, answer 

1102
01:00:24,240 --> 01:00:27,880
their question secretly as 
gossip, and the GM may give you 

1103
01:00:27,880 --> 01:00:31,760
a clue during the game that it's
time for you to release your 

1104
01:00:31,760 --> 01:00:33,560
gossip. 
Or if you roll double S 

1105
01:00:33,560 --> 01:00:36,960
etcetera, etcetera, you play 
along with the gossip and the 

1106
01:00:36,960 --> 01:00:39,320
rumors to earn Yas points. 
And in the middle of the game, 

1107
01:00:39,320 --> 01:00:42,360
during breaks, you can gossip 
openly or secretly with the GM 

1108
01:00:42,920 --> 01:00:46,880
and earn more Yas points. 
Because for those that haven't 

1109
01:00:46,880 --> 01:00:51,720
played Monster of the Week, it's
a basically like, no, no or very

1110
01:00:51,720 --> 01:00:55,040
minimal prep game where the GM 
doesn't even know how it's going

1111
01:00:55,040 --> 01:00:57,880
to go. 
And as the players do shit, they

1112
01:00:57,880 --> 01:01:01,880
just improv and go with it. 
So it's a very, it's very heavy 

1113
01:01:01,880 --> 01:01:05,280
on the GM as far as like being 
able to just intimately like 

1114
01:01:05,280 --> 01:01:07,600
build the world out. 
But it's really fun. 

1115
01:01:07,600 --> 01:01:10,480
That's a kind of style of As a 
forever GM, I like when I get to

1116
01:01:10,480 --> 01:01:15,520
play too. 
As do I I it's much more. 

1117
01:01:15,520 --> 01:01:18,120
Fun. 
Yeah, exactly. 

1118
01:01:19,120 --> 01:01:23,800
So gossiping, yeah. 
Oh it says if you if your gossip

1119
01:01:23,800 --> 01:01:25,800
predictions are true, you get 
Yas points. 

1120
01:01:27,040 --> 01:01:29,880
Panic is a move that sets your 
pretty back but powers up. 

1121
01:01:29,880 --> 01:01:32,960
Your superpowers act out one of 
your neurotic habits, which you 

1122
01:01:32,960 --> 01:01:37,080
roll on the sheet and it 
actually interferes with another

1123
01:01:37,080 --> 01:01:40,160
player's role, and then that 
player gets a -, 1. 

1124
01:01:40,160 --> 01:01:44,520
But you earn a Yas point, and 
then you can sabotage yourself 

1125
01:01:44,520 --> 01:01:47,400
too. 
And remember, when an obitron 

1126
01:01:47,400 --> 01:01:50,000
panics, they always mean well. 
They just can't help it 

1127
01:01:50,000 --> 01:01:52,240
sometimes. 
I like that Obitrons are tough. 

1128
01:01:52,280 --> 01:01:54,240
Not me. 
And then unleash your 

1129
01:01:54,240 --> 01:01:55,640
superpowers. 
Unleash. 

1130
01:01:56,320 --> 01:01:59,520
You spin Yas points. 
You have basic moves and super 

1131
01:01:59,840 --> 01:02:03,800
superpower moves. 
So basic moves are actually 

1132
01:02:03,960 --> 01:02:07,600
specifically basic moves. 
It's not everything that you 

1133
01:02:07,600 --> 01:02:10,920
want to fucking do like lumped 
into some bullshit. 

1134
01:02:10,920 --> 01:02:12,160
That's not really what you're 
trying to do. 

1135
01:02:12,760 --> 01:02:19,080
It's just moves that you get to 
do whenever you want, but it's 

1136
01:02:19,080 --> 01:02:21,880
still a specific thing. 
That's what it is. 

1137
01:02:21,880 --> 01:02:24,920
It's the specificity. 
And those are free. 

1138
01:02:24,920 --> 01:02:28,200
But superhero superpower moves 
cost beyond points. 

1139
01:02:28,560 --> 01:02:33,120
So anyway, get into it. 
That's what it says. 

1140
01:02:33,120 --> 01:02:37,640
There's a whole thing about just
get into it, Trigger people, 

1141
01:02:37,640 --> 01:02:39,560
trigger gossip and panic 
attacks, but never trigger 

1142
01:02:39,560 --> 01:02:43,160
people in real life again. 
You're tough, but not mean. 

1143
01:02:43,160 --> 01:02:46,600
Et cetera, et cetera. 
So why don't you roll on some of

1144
01:02:46,600 --> 01:02:50,920
these BYOB charm? 
Tables I got to, you know, OK, I

1145
01:02:50,920 --> 01:02:52,880
got. 
To So the first table you roll 

1146
01:02:52,880 --> 01:02:56,120
on is how many kids you have. 
It's D10, right? 

1147
01:02:56,120 --> 01:02:57,320
I'm on. 
Hold on, Let me roll. 

1148
01:02:57,320 --> 01:02:58,800
Scroll down. 
Yeah. 

1149
01:02:59,840 --> 01:03:01,120
These are funny tables by the 
way. 

1150
01:03:02,040 --> 01:03:06,680
They're fantastic. 5 S 5 is in 
the as rolled section. 

1151
01:03:06,960 --> 01:03:12,160
The funny one I love roll for 
cats which is 2/3 and then 10 

1152
01:03:12,200 --> 01:03:16,640
plus is 10 plus another another 
roll. 

1153
01:03:16,680 --> 01:03:18,840
Well, the kids too. 
A 10 is a 10 plus roll. 

1154
01:03:18,840 --> 01:03:22,480
Again, one of my favorite ones 
is roll for cats and number one 

1155
01:03:22,480 --> 01:03:25,040
to two is your cat as a tiny 
hunch rug dog. 

1156
01:03:28,240 --> 01:03:32,400
But also three through 17. 
Three through 17 is the number 

1157
01:03:32,400 --> 01:03:35,760
of cats. 
So if you roll a 16, you have 16

1158
01:03:35,800 --> 01:03:40,440
cats in in your house, yeah? 
There be llama. 

1159
01:03:41,120 --> 01:03:44,560
There be llama. 
Kids and cats started off. 

1160
01:03:44,920 --> 01:03:52,120
Roll me AD 20 for what your kids
or cats call you. 19. 

1161
01:03:52,760 --> 01:03:57,000
Oh, a mummy. 
You're a mummy. 

1162
01:03:57,720 --> 01:04:01,480
Could have been a a Bubby or a 
BB or a Bublish. 

1163
01:04:01,480 --> 01:04:06,360
Guy, I love one and two because 
Obachon and Obachon like it's 

1164
01:04:06,480 --> 01:04:11,320
either grandma or aunt. 
The AA is like, it's written for

1165
01:04:11,320 --> 01:04:14,480
how like it's supposed to be 
more of an auntie and single A 

1166
01:04:14,600 --> 01:04:16,360
is grandma. 
But I just think it's funny 

1167
01:04:16,360 --> 01:04:20,120
because they're right there. 
Yeah, I like that a lot. 

1168
01:04:22,120 --> 01:04:23,920
A lot of them. 
I I really think it's also 

1169
01:04:23,920 --> 01:04:25,720
interesting too. 
And I think it's best to roll 

1170
01:04:25,720 --> 01:04:27,760
this first because it really 
fleshes out your character, 

1171
01:04:27,920 --> 01:04:32,040
because there's a big difference
between a babushka and Mamasang 

1172
01:04:32,640 --> 01:04:34,320
and an abuela, you know what I 
mean? 

1173
01:04:34,680 --> 01:04:37,920
Does that really you know? 
And then you get AD 10 for your 

1174
01:04:37,920 --> 01:04:40,040
figure. 
What do you what do you roll in 

1175
01:04:40,040 --> 01:04:45,680
there? 
D10 For my figure, I rolled A2 

1176
01:04:46,240 --> 01:04:49,040
eggplant. 
You're shaped like an eggplant. 

1177
01:04:50,200 --> 01:04:57,880
One of my favorites is #9 shaped
like soft serve and then you get

1178
01:04:57,880 --> 01:04:58,880
AD 20. 
Style. 

1179
01:04:59,280 --> 01:05:01,320
Style stereotype. 
Yeah, yeah, yeah. 

1180
01:05:01,720 --> 01:05:10,360
Yeah. 5 Skydiver Extreme Sports 
Adrenaline junkie Eggplant 

1181
01:05:10,360 --> 01:05:12,400
shaped. 
Yeah, there you go. 

1182
01:05:13,280 --> 01:05:16,320
And some of these are so great, 
like Hagrid from Harry. 

1183
01:05:16,560 --> 01:05:19,040
Potter, That's exactly the one 
going to point out. 

1184
01:05:19,120 --> 01:05:20,680
The grandmother looks like 
Hagrid. 

1185
01:05:20,680 --> 01:05:21,960
That the aunts that looks like 
Hagrid. 

1186
01:05:23,640 --> 01:05:27,400
Doctor Ruth as one. 
There's like the Jersey Shore, 

1187
01:05:27,400 --> 01:05:30,640
Like Hoop Earrings 1. 
That was funny. 

1188
01:05:30,640 --> 01:05:32,880
Jerry Seinfeld's mother is 
pretty good, too. 

1189
01:05:33,320 --> 01:05:36,720
Or the Elvira Morticia. 
Like Elvira Slash Morticia. 

1190
01:05:36,760 --> 01:05:39,840
Yeah, there's some fun. 
This is this is a very fun 

1191
01:05:39,880 --> 01:05:41,520
scene. 
It's so good. 

1192
01:05:42,240 --> 01:05:44,920
It's also like a really good 
example of a of a game that's 

1193
01:05:44,920 --> 01:05:50,480
like like a bit, and it's like 
so committed to the bit that 

1194
01:05:50,480 --> 01:05:54,080
it's, it's brilliant, you know, 
Yeah. 

1195
01:05:55,120 --> 01:05:56,560
The entire game is just riffing 
the bit. 

1196
01:05:56,560 --> 01:05:59,520
Like the entire? 
It is in, but in a very good and

1197
01:05:59,520 --> 01:06:03,440
like, not serious way, but like,
it's really incredibly well 

1198
01:06:03,440 --> 01:06:04,840
done. 
It's not just like, haha, this 

1199
01:06:04,840 --> 01:06:06,160
whole thing's a joke. 
It's like, haha, this whole 

1200
01:06:06,160 --> 01:06:07,960
thing's a joke. 
But look how good these tables 

1201
01:06:07,960 --> 01:06:09,800
are. 
The rules are really good. 

1202
01:06:09,960 --> 01:06:13,360
Like, the whole approach to how 
you even approach playing this 

1203
01:06:13,360 --> 01:06:16,840
game is itself its own game. 
That is a lot of fun, yeah. 

1204
01:06:17,080 --> 01:06:21,600
Yeah, yeah, I really date a lot.
There's some direction at the 

1205
01:06:21,600 --> 01:06:24,560
bottom that says choose from the
above or invent your own. 

1206
01:06:24,800 --> 01:06:26,640
But their favorite role? 
Their favorite Methodist role? 

1207
01:06:26,640 --> 01:06:31,440
Randomly. 
And one time it says I rolled 3 

1208
01:06:31,440 --> 01:06:34,080
cats and this inspired me 
instead to make one cat with a 

1209
01:06:34,080 --> 01:06:36,800
third eye. 
So and then there's cap with a 

1210
01:06:36,800 --> 01:06:37,840
third eye there. 
So that's cool. 

1211
01:06:38,520 --> 01:06:42,640
Cool. 
Roll me D 103 times for the 

1212
01:06:42,640 --> 01:06:43,880
three things that are in your 
purse. 

1213
01:06:45,360 --> 01:06:47,160
This is great. 
I mean, we can't go through 

1214
01:06:47,280 --> 01:06:49,920
What's up? 
51's the first thing that's a 

1215
01:06:49,920 --> 01:06:53,480
spiked leather jacket. 
Makes sense with your adrenaline

1216
01:06:53,480 --> 01:06:54,840
junkie. 
Absolutely. 

1217
01:06:54,840 --> 01:06:58,720
And then actually 31, which is 
Mr. Magoo glasses. 

1218
01:06:59,360 --> 01:07:05,520
Perfect. 
And then 18 which is 14 colors 

1219
01:07:05,520 --> 01:07:07,680
of nail Polish slash slash 
lipstick there. 

1220
01:07:08,360 --> 01:07:09,800
You go oh. 
That was three, right? 

1221
01:07:09,800 --> 01:07:12,480
Yeah, Yeah, yeah. 
Yeah, so many of these are like 

1222
01:07:12,520 --> 01:07:16,880
infinite butterscotch candy. 
Infinite key chain and forgotten

1223
01:07:16,880 --> 01:07:22,440
keys. 
You know, Air Jordan's signed 

1224
01:07:22,880 --> 01:07:27,040
ultra fresh. 
Medical alert Pendant. 

1225
01:07:27,600 --> 01:07:30,280
Yeah. 
Our P card. 

1226
01:07:30,640 --> 01:07:33,720
Yeah, it it's just a Monday 
through Friday pill case. 

1227
01:07:34,280 --> 01:07:38,720
It's it's such a great list. 
I mean, number 96 is a tricked 

1228
01:07:38,720 --> 01:07:45,800
out Walker, so roll me AD 24 or 
two. 

1229
01:07:45,800 --> 01:07:49,360
D21 for what you secretly know, 
and one for your secret past 

1230
01:07:49,360 --> 01:07:52,520
life. 
I secretly know how to remove 

1231
01:07:52,520 --> 01:07:58,680
any stain in my past life. 
I was the voice of a famous pop 

1232
01:07:58,680 --> 01:08:01,640
star Secret past life. 
Nice, nice. 

1233
01:08:02,200 --> 01:08:05,440
You wrote one of like, the least
interesting on the what you see 

1234
01:08:05,440 --> 01:08:09,200
know, because you could have. 
You secretly know Snoop Dogg is 

1235
01:08:09,200 --> 01:08:12,760
one of them. 
Who killed Princess Die? 

1236
01:08:13,200 --> 01:08:16,120
Right. 
I mean, the paparazzi fucking 

1237
01:08:16,120 --> 01:08:20,160
piece of shit. 
But you know, and I mean 

1238
01:08:21,479 --> 01:08:24,479
Charles, but you secretly know, 
crop the guy, you know? 

1239
01:08:24,479 --> 01:08:27,479
That's a fun one. 
And your secret past life was. 

1240
01:08:27,479 --> 01:08:31,040
What'd you say it was? 
Oh, voice of the famous pop 

1241
01:08:31,040 --> 01:08:32,319
star. 
There you go. 

1242
01:08:32,640 --> 01:08:34,680
My adrenaline junkie grandma, 
you know. 

1243
01:08:34,800 --> 01:08:39,720
Yeah, I like the next KGBCI AM 
i5 200. 

1244
01:08:39,720 --> 01:08:42,560
Year old Amazon Princess. 
Oh, that one's dope. 

1245
01:08:42,680 --> 01:08:46,359
The real life Indiana Jones. 
Oh, number 15. 

1246
01:08:47,960 --> 01:08:50,000
Oh, I I scrolled down and read 
the next one, the. 

1247
01:08:53,359 --> 01:08:55,520
Lady killer 69, top gaming 
champ. 

1248
01:08:56,160 --> 01:09:01,200
Yeah, yeah, that's great. 
So throughout the scene we refer

1249
01:09:01,200 --> 01:09:03,720
to the player group as ladies. 
But this has nothing to do with 

1250
01:09:03,720 --> 01:09:06,640
gender, orientation or facial 
hair. 

1251
01:09:06,640 --> 01:09:08,920
Taking gander at Henrietta 
Potter on the last page. 

1252
01:09:09,080 --> 01:09:11,640
The Olympic medalist with 
passion for country gardening 

1253
01:09:13,120 --> 01:09:15,399
that says me, I'm a 200 year old
warrior Princess. 

1254
01:09:15,399 --> 01:09:17,960
Doubt me and I'll stab you kids 
these days. 

1255
01:09:18,439 --> 01:09:22,880
Yeah, show some respect over 
John Power and I love it, says 

1256
01:09:23,080 --> 01:09:24,960
Stone. 
No mercy. 

1257
01:09:25,160 --> 01:09:28,240
And they have like the sewing 
needles and and shit on them. 

1258
01:09:28,359 --> 01:09:32,640
This is great. 
Was that the the Xena Warrior 

1259
01:09:32,640 --> 01:09:35,040
Princess? 
Yeah, it has to be. 

1260
01:09:35,040 --> 01:09:35,359
Yeah. 
Yeah. 

1261
01:09:37,600 --> 01:09:41,000
So panics. 
Yeah, so roll for three 

1262
01:09:41,000 --> 01:09:48,080
different panics. 
OK, so I've got 18, which is I 

1263
01:09:48,080 --> 01:09:55,160
would never gossip, but eight 
kids, or lack thereof. 

1264
01:09:55,760 --> 01:09:58,400
And then nine. 
What are you wearing? 

1265
01:09:59,560 --> 01:10:02,400
What are you wearing? 
What are you wearing? 

1266
01:10:02,920 --> 01:10:05,080
Yeah, I would never gossip. 
You know me. 

1267
01:10:05,160 --> 01:10:06,480
That's not me. 
Absolutely. 

1268
01:10:06,640 --> 01:10:09,640
We've never we never spend 20 
minutes before the show starts 

1269
01:10:09,640 --> 01:10:12,160
gossiping about about tabletop 
stuff. 

1270
01:10:12,480 --> 01:10:18,800
Never. 
And then you also roll 3 bonds I

1271
01:10:18,800 --> 01:10:22,600
guess? 
I'm sure I'm just gonna roll one

1272
01:10:22,600 --> 01:10:24,560
of each just because it's 
supposed to be your players to 

1273
01:10:24,560 --> 01:10:26,240
the right and left, so I think 
you. 

1274
01:10:26,240 --> 01:10:30,440
Roll you relationship with other
characters in your dish. 

1275
01:10:30,440 --> 01:10:33,840
Robachon, feel free to modify. 
Yeah, I guess maybe you would 

1276
01:10:33,840 --> 01:10:36,080
pick two to the left and one to 
the right, or two to the right, 

1277
01:10:36,080 --> 01:10:39,040
one to the left. 
It's interesting that it's large

1278
01:10:39,120 --> 01:10:42,080
unless you have three bonds on 
one and and three bonds on the 

1279
01:10:42,080 --> 01:10:43,520
other. 
I kind of thought it was, well, 

1280
01:10:43,520 --> 01:10:44,920
I guess it does say roll three 
times. 

1281
01:10:44,920 --> 01:10:46,360
I was thinking to do three and 
three maybe right. 

1282
01:10:46,360 --> 01:10:51,520
Maybe it's you roll 21 or 
whatever. 

1283
01:10:52,040 --> 01:10:54,560
I just roll one for each. 
Yeah, that's that's that's what 

1284
01:10:54,560 --> 01:10:59,760
I said. 
The player on my left must be on

1285
01:10:59,760 --> 01:11:05,880
happy pills. 
The player on my right is 

1286
01:11:05,880 --> 01:11:11,160
jealous of my probably my 
adrenaline junkie lifestyle. 

1287
01:11:11,480 --> 01:11:13,160
There you go something. 
These are so good. 

1288
01:11:13,240 --> 01:11:20,080
An unreliable Gemini tried to 
steal my husband, you know is my

1289
01:11:20,080 --> 01:11:24,640
dealer. 
I love #7 on the left one, 

1290
01:11:24,640 --> 01:11:26,640
though, is a narcissist, unlike 
me. 

1291
01:11:30,560 --> 01:11:34,000
Yeah, panics are this fucking 
piece of shit. 

1292
01:11:34,000 --> 01:11:36,680
Panics are adorable, Adorably 
uncontrollable. 

1293
01:11:36,680 --> 01:11:41,160
Neurotic triggers or quirks, and
then bonds are your relationship

1294
01:11:41,160 --> 01:11:43,240
with other characters. 
When you're introduced your 

1295
01:11:43,240 --> 01:11:46,040
obuchon, describe how you know 
these other obuchons, and feel 

1296
01:11:46,040 --> 01:11:47,680
free to modify, et cetera, et 
cetera. 

1297
01:11:48,480 --> 01:11:51,880
This page does drive me nuts. 
So this is a whole breakdown of 

1298
01:11:51,880 --> 01:11:53,760
like, the next one is the 
character sheet, it's a 

1299
01:11:53,760 --> 01:11:57,200
breakdown of the sheet, what's 
on it, Stats everything. 

1300
01:11:57,200 --> 01:12:01,280
What's interesting is that like,
unless they do it in a different

1301
01:12:01,360 --> 01:12:05,360
part, this is the only sheet 
where it really talks about like

1302
01:12:05,360 --> 01:12:09,840
a lot of the rules like using 
moves, assigning stats, like all

1303
01:12:09,840 --> 01:12:14,000
of that is just on this page. 
Yeah, I I actually had questions

1304
01:12:14,000 --> 01:12:15,480
about that last night because I 
didn't. 

1305
01:12:15,720 --> 01:12:19,120
I I definitely skimmed this and 
like did the thing where I read 

1306
01:12:19,120 --> 01:12:22,760
like every other page a lot. 
And I was interested about that 

1307
01:12:22,760 --> 01:12:25,200
because yeah, there's some stuff
I could found on here that I 

1308
01:12:25,200 --> 01:12:27,080
couldn't find otherwise and I 
didn't know if I just missed it,

1309
01:12:27,080 --> 01:12:33,480
which is very likely, but. 
I think well it says 12345 no no

1310
01:12:33,480 --> 01:12:41,760
no it it goes through no yeah it
doesn't cuz it says 12345 and 

1311
01:12:41,760 --> 01:12:44,880
point somewhere else. 
But I don't I don't that must be

1312
01:12:44,880 --> 01:12:48,760
in the original. 
Part 345 money in there, sorry. 

1313
01:12:49,080 --> 01:12:50,840
So write your name in big 
letters. 

1314
01:12:51,120 --> 01:12:57,000
Fold the name tag down, cut and 
glue your sandy to decorate you.

1315
01:12:57,000 --> 01:13:03,120
Assign stats so again you get 
guilt, glamour, and purse as 

1316
01:13:03,120 --> 01:13:06,520
your core stats. 
Guilt is something weaponized, 

1317
01:13:06,520 --> 01:13:11,280
powerful, slow, or intimidating.
Glam is something flashy, fast, 

1318
01:13:11,720 --> 01:13:14,600
fancy, or convincing. 
And then purse is something 

1319
01:13:14,600 --> 01:13:16,960
procured, items, secrets, or 
stealing. 

1320
01:13:17,200 --> 01:13:20,400
You can literally do anything in
this game when you roll 2D6 as 

1321
01:13:20,400 --> 01:13:23,120
the most appropriate stat. 
Again, I love that shit, but I 

1322
01:13:23,120 --> 01:13:25,920
also love guilt, glam, and purse
as like your stats. 

1323
01:13:26,880 --> 01:13:32,320
Like anything weaponized, his 
guilt, anything intimidating his

1324
01:13:32,320 --> 01:13:39,160
guilts, I love it. 
And then wounds are checked off 

1325
01:13:39,160 --> 01:13:42,720
when suffered. 
SO1 wound is -1 to all rolls. 2 

1326
01:13:42,720 --> 01:13:46,200
wounds is -2 to all rolls. 
If you suffer 3 plus wounds, you

1327
01:13:46,240 --> 01:13:49,840
are incapacitated and that means
you can't make any moves. 

1328
01:13:49,840 --> 01:13:55,640
All you can do is gossip or 
panic, and you mark off whether 

1329
01:13:55,640 --> 01:13:58,160
it's you only have two wounds to
start and it's a wound to the 

1330
01:13:58,160 --> 01:14:02,960
pride and a wound to the body. 
And then you pick two basic 

1331
01:14:02,960 --> 01:14:05,440
moves. 
You roll 2D6 plus stat in 

1332
01:14:05,440 --> 01:14:10,000
parentheses of the basic move, 
and then the superpowers you 

1333
01:14:10,000 --> 01:14:11,440
get. 
You get to start with one of 

1334
01:14:11,440 --> 01:14:14,640
those and you have to pay the 
amount of Yas points listed. 

1335
01:14:14,640 --> 01:14:17,800
So there's actually a whole 
sheet that comes with it, which 

1336
01:14:17,800 --> 01:14:23,080
is a list of all the basic moves
and the superpowers. 

1337
01:14:23,080 --> 01:14:26,920
But I want to again clarify that
the basic moves, you only get 

1338
01:14:26,920 --> 01:14:28,840
two of them. 
I wish they would have used the 

1339
01:14:28,840 --> 01:14:31,560
different phrase than basic 
moves since basic works is 

1340
01:14:31,800 --> 01:14:34,360
something that already exists in
the PBTA vernacular. 

1341
01:14:36,920 --> 01:14:43,760
But you get two of them and you 
get 1 superpower to start and 

1342
01:14:43,760 --> 01:14:46,600
that's it. 
Some of the basic moves are like

1343
01:14:48,640 --> 01:14:53,440
move moves, like Swayze. 
Also, the basic moves and the 

1344
01:14:53,440 --> 01:14:56,200
superhero moves, they go from 6 
to 9. 

1345
01:14:56,200 --> 01:14:58,920
For the middle success, that's 7
to 9, so it's a little little 

1346
01:14:58,920 --> 01:15:01,760
bonus you get there. 
But moves like Swayze? 

1347
01:15:01,800 --> 01:15:08,520
No, I don't like that. 
One helpful suggestion 10 plus 

1348
01:15:08,520 --> 01:15:10,720
the target eagerly or 
begrudgingly follows your 

1349
01:15:10,720 --> 01:15:15,520
suggestion. 6 to 9 is above but 
not as you suggested, and five 

1350
01:15:15,520 --> 01:15:17,080
or less. 
They do the opposite. 

1351
01:15:19,200 --> 01:15:21,800
This way ladies. 10 plus lead 
the group in the right direction

1352
01:15:21,800 --> 01:15:25,400
to the goal. 6 and 9 lead the 
group in the wrong to the wrong 

1353
01:15:25,400 --> 01:15:27,760
place, but find a valuable clue 
and five minus. 

1354
01:15:27,760 --> 01:15:32,640
You lead the group in the wrong 
direction and then superpowers. 

1355
01:15:33,200 --> 01:15:37,800
Does this spark Joy On A10 plus,
Marie Kondo or Martha Stewart is

1356
01:15:37,800 --> 01:15:42,320
summoned and can clean up or 
move one item or deal two damage

1357
01:15:42,320 --> 01:15:45,760
per turn 6 to 9. 
The target must clean up for one

1358
01:15:45,760 --> 01:15:49,000
turn and five or less. 
It does not do anything, but 

1359
01:15:49,000 --> 01:15:53,680
there's 8 * 3. 
There's 24 basic moves to pick 

1360
01:15:53,680 --> 01:15:57,680
from and eight superpowers to 
pick from to start. 

1361
01:15:57,960 --> 01:16:00,240
So those are all things you can 
get, Yeah? 

1362
01:16:00,560 --> 01:16:03,240
Let me Marie. 
Kondo Martha Stewart One is 

1363
01:16:03,960 --> 01:16:05,800
great. 
So great. 

1364
01:16:07,600 --> 01:16:09,440
I need to fix the sheet real 
quick 

1365
01:16:19,720 --> 01:16:23,160
to move past this fucking 
sideways sheet. 

1366
01:16:25,800 --> 01:16:29,960
Pay no attention to the man 
behind the curtain. 

1367
01:16:30,000 --> 01:16:33,800
There we go. 
So it says the game is over, 

1368
01:16:33,800 --> 01:16:35,040
John. 
Panic, not G and panic. 

1369
01:16:35,040 --> 01:16:35,960
Relax. 
You'll be fine. 

1370
01:16:35,960 --> 01:16:37,320
Sort of. 
Team compliments to get the 

1371
01:16:37,320 --> 01:16:40,400
juicy gossip flowing. 3 tips to 
keep it going. 

1372
01:16:40,400 --> 01:16:43,200
So Hostess with the mostess. 
This is what you're supposed to 

1373
01:16:43,200 --> 01:16:44,280
do. 
These is GM guidance. 

1374
01:16:44,280 --> 01:16:49,000
Now read the quick start. 
Do everything like the doilies, 

1375
01:16:49,040 --> 01:16:51,400
you know all that stuff. 
The more into it, the more the 

1376
01:16:51,400 --> 01:16:55,280
players will be into it and the 
GM or the Obitron is always in 

1377
01:16:55,480 --> 01:16:59,440
character #2. 
Gossip and panic is the game. 

1378
01:17:00,320 --> 01:17:02,440
Read What is Obitron Panic 
allowed to the players. 

1379
01:17:02,440 --> 01:17:05,760
Show them the artwork. 
In this book it says in play 

1380
01:17:05,760 --> 01:17:08,640
testing players grok once they 
see it, so like they go oh I'm a

1381
01:17:08,640 --> 01:17:10,640
grandma with a fucking sword. 
I get it, I totally get it. 

1382
01:17:10,640 --> 01:17:14,000
You know, explain that this is a
collaborative storytelling game,

1383
01:17:14,000 --> 01:17:18,000
blah blah blah and encourage 
players to metagame gossip to 

1384
01:17:18,000 --> 01:17:20,120
give the GM ideas. 
This is a good thing. 

1385
01:17:20,120 --> 01:17:23,040
And panic to win the game with 
the with the AAS points. 

1386
01:17:23,040 --> 01:17:24,960
This is the game that is the 
game. 

1387
01:17:25,000 --> 01:17:26,720
Like metagaming is a game 
because all your aunties 

1388
01:17:26,720 --> 01:17:28,920
metagame, What do you think 
those binoculars and the fucking

1389
01:17:28,920 --> 01:17:32,360
blinds are for #3 foot on the 
gas pedal? 

1390
01:17:32,360 --> 01:17:34,840
Whenever players make a move, 
the consequences should always 

1391
01:17:34,840 --> 01:17:37,720
move the game forward. 
Whenever they fail, the GM takes

1392
01:17:37,720 --> 01:17:40,400
a move and whenever stuck class 
of players what happens next? 

1393
01:17:40,560 --> 01:17:44,280
So again, this doesn't explain 
it super well I don't think. 

1394
01:17:44,760 --> 01:17:49,000
But the adventure like this is 
the style of play of very 

1395
01:17:49,000 --> 01:17:50,680
emergent. 
Like you don't. 

1396
01:17:50,720 --> 01:17:53,360
The reason that you're you're 
getting your players to gossip 

1397
01:17:53,360 --> 01:17:58,680
and shit is because that's like 
the gossip directs you on how 

1398
01:17:58,680 --> 01:18:00,240
where the adventure is going to 
go. 

1399
01:18:00,240 --> 01:18:01,960
Like Monster the Week kind of 
does the same thing. 

1400
01:18:01,960 --> 01:18:05,800
Like as the players think they 
find clues, they are clues and 

1401
01:18:05,800 --> 01:18:08,720
then you just improv like where 
those things are going to go. 

1402
01:18:08,720 --> 01:18:11,840
So says Now turn to the back 
cover. 

1403
01:18:11,840 --> 01:18:14,760
A Henny GM Moves guide. 
We'll get to it. 

1404
01:18:14,800 --> 01:18:17,640
It's I love the GM's guide, more
GM's Guide. 

1405
01:18:18,200 --> 01:18:20,800
I do like this part. 
It's a gentle womanly game and 

1406
01:18:20,800 --> 01:18:23,160
polite conversation. 
Anyone can change the topic 

1407
01:18:23,160 --> 01:18:25,960
anytime. 
Basically this is the whole page

1408
01:18:25,960 --> 01:18:32,080
about use safety tools. 
Remind players to use panic and 

1409
01:18:32,080 --> 01:18:34,480
gossip moves to create fun, 
drama, and everything. 

1410
01:18:35,080 --> 01:18:40,040
Avoid triggering people IRL and 
use rumors and gossip to give 

1411
01:18:40,040 --> 01:18:42,880
newer or quieter players the 
secret role to get them 

1412
01:18:42,880 --> 01:18:44,320
involved. 
And encourage other players to 

1413
01:18:44,320 --> 01:18:46,560
use panic to slow down power 
games or spotlight Hawks. 

1414
01:18:46,560 --> 01:18:49,360
I don't know about that last one
and it says whether you're an 

1415
01:18:49,440 --> 01:18:52,240
old handed Gming or if this is 
your first rodeo. 

1416
01:18:52,240 --> 01:18:55,200
Just remember Gambate, I don't 
know what that means. 

1417
01:18:57,040 --> 01:18:58,920
Obichons always give it their 
all. 

1418
01:18:58,920 --> 01:19:03,320
So remind your players to go 
overboard and then running the 

1419
01:19:03,320 --> 01:19:06,320
game. 
So Grandma masters, prepare a 

1420
01:19:06,320 --> 01:19:10,040
secret agenda, one page of prep 
notes with starting rumors and 

1421
01:19:10,040 --> 01:19:12,880
the main beats, and that's it. 
Everything else is made-up as 

1422
01:19:12,880 --> 01:19:16,160
you go and the game. 
A session flows in five parts. 

1423
01:19:16,160 --> 01:19:18,560
1st is is the prologue. 
It's rumors. 

1424
01:19:18,800 --> 01:19:20,640
It's the stuff you do what? 
People are making a character 

1425
01:19:20,640 --> 01:19:24,720
sheet when you're passing out, 
like the rumors on on sheets. 

1426
01:19:24,720 --> 01:19:27,360
Almost like fortune cookies. 
If I was able to actually stick 

1427
01:19:27,360 --> 01:19:30,360
them in fortune cookies, How? 
How fucking sick would that be? 

1428
01:19:30,680 --> 01:19:33,480
If you can't, crazy, yeah, act 
one. 

1429
01:19:33,480 --> 01:19:35,360
Introductions, plight, 
conversation, gossip. 

1430
01:19:35,640 --> 01:19:38,160
This is when you're introducing 
each other, gossiping about 

1431
01:19:38,160 --> 01:19:42,560
stuff, all that kind of stuff. 
And then that ends when there's 

1432
01:19:42,560 --> 01:19:44,360
a sudden emergency call to 
adventure. 

1433
01:19:44,360 --> 01:19:47,920
Like it's time to go, ladies. 
Act two, panic, investigate and 

1434
01:19:47,920 --> 01:19:49,520
adventure. 
It turns out that some of the 

1435
01:19:49,520 --> 01:19:52,440
Wilder rumors are true. 
But which ones? 

1436
01:19:52,880 --> 01:19:54,520
The gym goal is to get players 
to panic. 

1437
01:19:54,560 --> 01:19:57,040
So encourage self sabotage, 
encourage gossiping, all that 

1438
01:19:57,040 --> 01:20:00,520
kind of stuff. 
And at the end a mini boss 

1439
01:20:00,520 --> 01:20:02,640
should interrupt their 
investigation at least twice. 

1440
01:20:03,080 --> 01:20:05,040
The party is wounded, the real 
mastermind is revealed, 

1441
01:20:05,040 --> 01:20:07,480
etcetera, etcetera. 
Act three, you unleash your 

1442
01:20:07,480 --> 01:20:11,240
superpowers, which is when 
you've earned enough Yas Points 

1443
01:20:11,240 --> 01:20:13,600
to be a Super Saiyan, or to call
Martha Stewart or whatever, 

1444
01:20:14,240 --> 01:20:17,720
Really encourage them to use the
Yas points to get to the True 

1445
01:20:17,720 --> 01:20:25,600
Form, or whatever. 
And then there's on the next 

1446
01:20:25,600 --> 01:20:27,920
episode. 
So the GM's character shows up 

1447
01:20:27,920 --> 01:20:34,320
late because when you send the 
characters when away your 

1448
01:20:34,320 --> 01:20:37,080
grandma, you are supposed to 
have some reason like, oh, I 

1449
01:20:37,080 --> 01:20:40,080
have a hair appointment, I can't
go, you know, so your grandma 

1450
01:20:40,080 --> 01:20:45,320
isn't there, but like after the 
adventure they come back and 

1451
01:20:45,320 --> 01:20:47,240
you're supposed to be like, oh 
what did I miss? 

1452
01:20:47,240 --> 01:20:50,480
My my hair is all perms. 
Now tell me about what happened.

1453
01:20:50,720 --> 01:20:53,320
You know, like that's how you 
wrap The thing is like in 

1454
01:20:53,320 --> 01:20:56,640
character gossip and shit about 
like the adventure you just went

1455
01:20:56,640 --> 01:20:59,800
on. 
You can also run a three session

1456
01:20:59,800 --> 01:21:02,960
campaign session 1-2 and three 
where you actually can like 

1457
01:21:03,120 --> 01:21:06,080
unlock more stats, more basic 
moves, more superpower, that 

1458
01:21:06,080 --> 01:21:08,520
kind of stuff. 
But the player with the most 

1459
01:21:08,520 --> 01:21:13,040
remaining Yas points is the GM 
for the next game, and you 

1460
01:21:13,040 --> 01:21:17,440
incorporate details from the 
previous session in that yeah, 

1461
01:21:19,680 --> 01:21:22,640
it says between acts, take a tea
break or AP break, encourage 

1462
01:21:22,640 --> 01:21:24,520
more gossip, and that's where 
we're going to get more 

1463
01:21:24,520 --> 01:21:27,440
information for the next act and
things like that, etcetera, 

1464
01:21:27,440 --> 01:21:30,560
etcetera. 
There's a a cool break down here

1465
01:21:30,560 --> 01:21:35,920
for Quest for the Golden Egg, 
which is an interesting way to 

1466
01:21:37,720 --> 01:21:40,360
how the adventure is prepped. 
Basically, just start with 

1467
01:21:40,360 --> 01:21:42,560
rumors. 
There's like one or two little 

1468
01:21:42,560 --> 01:21:45,720
bits for each act as it says. 
Nothing like super laid out, but

1469
01:21:45,720 --> 01:21:48,260
it's there. 
There's a couple like quote UN 

1470
01:21:48,260 --> 01:21:50,080
quote stat blocks at the bottom.
That's it. 

1471
01:21:51,800 --> 01:21:54,320
There's black Portal Friday, 
which is another one. 

1472
01:21:56,360 --> 01:22:02,280
And then there is the oh, I do 
like, I do like this Obitan 

1473
01:22:02,280 --> 01:22:04,440
pregame jam. 
This is a game about celebrating

1474
01:22:04,440 --> 01:22:07,560
and appreciate appreciating a 
hidden side of our Obachons. 

1475
01:22:07,720 --> 01:22:10,080
This optional 15 minute warm up 
makes your game deeper and 

1476
01:22:10,080 --> 01:22:11,760
warmer. 
It is also encouraging. 

1477
01:22:11,960 --> 01:22:13,840
It is highly encouraged if 
you're Obachon. 

1478
01:22:14,080 --> 01:22:16,960
If a real Obachon is playing, 
ask each player to describe a 

1479
01:22:16,960 --> 01:22:19,520
real Obachon they know and 
encourage them to share a photo.

1480
01:22:20,040 --> 01:22:22,840
What's the most you know, 
adorable neurotic habit? 

1481
01:22:22,840 --> 01:22:24,080
Stuff like that. 
So basically talk about your 

1482
01:22:24,080 --> 01:22:25,240
Obachon's and grandma's and 
stuff. 

1483
01:22:25,240 --> 01:22:28,840
Get get people in the mood and 
then I really like this part. 

1484
01:22:28,840 --> 01:22:33,440
It says why aren't obachons 
portrayed as heroes in superhero

1485
01:22:33,440 --> 01:22:36,560
or action movies? 
And conclude by saying today 

1486
01:22:36,560 --> 01:22:38,840
your opechon will discover that 
they have hidden superpowers, 

1487
01:22:38,840 --> 01:22:42,280
only they can save the world. 
And it says new class of the 

1488
01:22:42,280 --> 01:22:44,040
powers. 
Notice there aren't any rules 

1489
01:22:44,040 --> 01:22:46,800
explaining each of the moves. 
That's because moves are totally

1490
01:22:46,800 --> 01:22:49,560
up to the GM and player 
interpretation, et cetera, et 

1491
01:22:49,560 --> 01:22:53,000
cetera, create new classes, it 
says. 

1492
01:22:53,040 --> 01:22:57,160
Any commonly overlooked group in
society that has dreams and 

1493
01:22:57,160 --> 01:23:01,000
erotic quirks, and who aren't 
typical, typically portrayed as 

1494
01:23:01,000 --> 01:23:03,960
heroes in action movies will do 
to do a new class. 

1495
01:23:04,240 --> 01:23:05,960
Just remember, the golden 
principle of this game is about 

1496
01:23:05,960 --> 01:23:09,920
celebrating them as heroes, not 
about making a joke of who they 

1497
01:23:09,920 --> 01:23:11,360
are. 
So it says they're currently 

1498
01:23:11,360 --> 01:23:16,360
developing Oji Chan, which is 
uncle, divorcee, soccer mom 

1499
01:23:16,360 --> 01:23:21,640
slash dad, spouse, night shift 
workers, tourists, things like 

1500
01:23:21,640 --> 01:23:24,360
that. 
Yeah. 

1501
01:23:25,400 --> 01:23:28,480
And then yeah. 
And then there's a picture of 

1502
01:23:28,640 --> 01:23:31,840
Henrietta on the back, and then 
there is a back cover, which I 

1503
01:23:31,880 --> 01:23:34,520
which I really like. 
So when play it's basically just

1504
01:23:34,520 --> 01:23:39,160
like AGM handy tool on the back.
When players make a move, it's 

1505
01:23:39,160 --> 01:23:41,840
got the normal stats, it's got 
the stat modifiers, and it's 

1506
01:23:41,840 --> 01:23:44,440
also got a list of minor moves 
and major moves. 

1507
01:23:44,680 --> 01:23:48,560
So the minor moves are the they 
succeed, but so a minor 

1508
01:23:48,560 --> 01:23:51,280
complication happens like an 
enemy takes an action, you lose 

1509
01:23:51,280 --> 01:23:54,520
a Yas point, you draw unwanted 
attention, things like that or 

1510
01:23:54,520 --> 01:23:57,360
the GM. 
Major moves means they fail and 

1511
01:23:57,360 --> 01:24:01,800
that's a a real complication So 
they and a teammate both panic. 

1512
01:24:01,800 --> 01:24:06,880
They take a wound they take a -,
1 to a stat you know new enemies

1513
01:24:06,880 --> 01:24:10,040
scene changes things like that. 
And then there's a thing that 

1514
01:24:10,040 --> 01:24:12,960
says ask players questions what 
do you do what does it look like

1515
01:24:12,960 --> 01:24:15,640
It's it's a really good one page
guidance for PBTA style games 

1516
01:24:15,640 --> 01:24:19,280
and it's really enjoyable and 
it's and it gives example of 

1517
01:24:19,280 --> 01:24:21,880
compliments give them off and an
early Oh my God your dice are so

1518
01:24:21,880 --> 01:24:24,480
pretty. 
Oh yeah get it girl. 

1519
01:24:25,600 --> 01:24:27,800
Yeah. 
So that's that's Obaton panic. 

1520
01:24:30,360 --> 01:24:33,800
Great game. 
Yeah, I'm going to play this 

1521
01:24:34,080 --> 01:24:34,520
again. 
Very. 

1522
01:24:34,520 --> 01:24:39,680
Positive Grandma love, you know?
Yeah, I I I really like I really

1523
01:24:39,680 --> 01:24:44,520
love that lasted way where it 
basically says like any any you 

1524
01:24:44,520 --> 01:24:48,440
know people that you wouldn't 
normally see superheroes aren't 

1525
01:24:48,440 --> 01:24:50,360
portrayed as one. 
This is a good game that you 

1526
01:24:50,360 --> 01:24:52,200
could adapt to make those people
superheroes. 

1527
01:24:52,200 --> 01:24:54,160
Yeah like the divorced dad and 
shit like that. 

1528
01:24:54,160 --> 01:24:56,280
Like obviously they're going 
through stuff they went through 

1529
01:24:56,280 --> 01:24:59,960
stuff they have powers that 
really help you know like that 

1530
01:24:59,960 --> 01:25:03,440
Xbox you've always wanted that 
thing you're Bob only have 

1531
01:25:03,960 --> 01:25:07,720
things like that. 
So anyway, so we're going to 

1532
01:25:07,720 --> 01:25:11,080
review real quick here. 
So once again that we're doing 

1533
01:25:11,080 --> 01:25:13,640
Zine so we only have three stats
for this Visuals, rule set, and 

1534
01:25:13,640 --> 01:25:15,760
vibes. 
Visuals are all the visuals, 

1535
01:25:15,760 --> 01:25:19,080
art, layout, etc. 
Rule set is the rule set, if we 

1536
01:25:19,080 --> 01:25:20,960
like it, if it's adapted, etc 
etc. 

1537
01:25:20,960 --> 01:25:24,320
And the vibes are just how we 
feel about the game, mix of 

1538
01:25:24,440 --> 01:25:28,080
visuals, rule sets and how about
we wanna play it so visually. 

1539
01:25:29,400 --> 01:25:32,960
I mean, it's a really great 
looking scene. 

1540
01:25:32,960 --> 01:25:37,120
There's really great art. 
The color palette is fantastic. 

1541
01:25:37,720 --> 01:25:43,800
It feels like there's a lot of 
space in it where I need it. 

1542
01:25:43,800 --> 01:25:45,360
Well, there. 
I mean, there's still like quite

1543
01:25:45,360 --> 01:25:48,560
a bit written in there, but it 
doesn't ever feel like too much.

1544
01:25:48,560 --> 01:25:50,720
You know there's not. 
Cramped at all. 

1545
01:25:50,920 --> 01:25:53,040
It's not cramped and there's 
also like a really good use of 

1546
01:25:53,040 --> 01:25:56,520
like, bolding certain things 
that break up actual lines as 

1547
01:25:56,520 --> 01:25:58,960
you're reading. 
There's a lot of correct 

1548
01:25:58,960 --> 01:26:03,280
decisions. 
I like the I like the banners on

1549
01:26:03,280 --> 01:26:05,640
top of the pages and I I like 
everything about it. 

1550
01:26:05,640 --> 01:26:06,800
Visually, I think it's really 
good. 

1551
01:26:06,920 --> 01:26:07,840
What do you think? 
I really. 

1552
01:26:08,280 --> 01:26:09,080
Yeah. 
I dig. 

1553
01:26:09,080 --> 01:26:11,320
I really dig that. 
I do dig the the banners at the 

1554
01:26:11,320 --> 01:26:14,640
top. 
It's interesting that though, at

1555
01:26:14,640 --> 01:26:17,440
least in the this part, like 
most of the banners are in pink,

1556
01:26:19,320 --> 01:26:22,160
but then at the end I think 
that's sort of like the player 

1557
01:26:22,160 --> 01:26:24,960
parts. 
Yeah, I think what's a good part

1558
01:26:25,000 --> 01:26:25,800
is the. 
Purport. 

1559
01:26:25,800 --> 01:26:28,960
Is it purple? 
Well, like, I love that, yeah. 

1560
01:26:29,120 --> 01:26:31,000
Small visual cues also very 
good. 

1561
01:26:31,840 --> 01:26:35,240
Even even having just the the 
the rule page on the back is 

1562
01:26:35,240 --> 01:26:37,080
layout as part of this too. 
Great choice. 

1563
01:26:37,360 --> 01:26:39,640
Like you said, I think they'd 
have a great, great font 

1564
01:26:39,640 --> 01:26:41,680
choices. 
It's legible. 

1565
01:26:41,680 --> 01:26:43,480
It's pretty. 
The Rizzo graph is definitely 

1566
01:26:43,480 --> 01:26:45,720
the way to go. 
It's just so vibrant on the page

1567
01:26:45,920 --> 01:26:47,800
and all the fucking grandma are 
insane. 

1568
01:26:47,960 --> 01:26:50,920
Is there an artist listed 
illustrations by Alex Sorensen, 

1569
01:26:51,200 --> 01:26:52,560
which we just were talking 
about. 

1570
01:26:52,560 --> 01:26:57,360
They're doing the art for, gosh,
one of the projects we talked 

1571
01:26:57,360 --> 01:27:00,000
about perfective momentum or 
something like that. 

1572
01:27:00,200 --> 01:27:01,800
Great. 
I'm sorry I'm forgetting it, but

1573
01:27:02,280 --> 01:27:07,000
it's really cool. 
They are on Twitter at ODDSBOD 

1574
01:27:07,000 --> 01:27:10,040
Odds Bot. 
Great, fantastic art again, 

1575
01:27:10,160 --> 01:27:12,760
this, this clearly I think is 
our favorite piece. 

1576
01:27:12,760 --> 01:27:15,400
And it was. 
Like, yeah, I do love that 

1577
01:27:15,400 --> 01:27:16,880
piece. 
Yeah, So what are your thoughts 

1578
01:27:16,880 --> 01:27:21,320
visually? 
Oh, I mean, this is at the very 

1579
01:27:21,320 --> 01:27:23,920
least I think an 8 for me. 
Visually, I'm pretty. 

1580
01:27:23,920 --> 01:27:26,600
I'm pretty good with how this 
looks overall. 

1581
01:27:26,600 --> 01:27:31,160
I'm trying to think of what it 
would bump to for a nine for me 

1582
01:27:31,240 --> 01:27:36,320
or two nine for me. 
And it's something. 

1583
01:27:36,320 --> 01:27:38,920
I don't know exactly what it is,
but it is something. 

1584
01:27:39,440 --> 01:27:42,040
Yeah, it is something I think. 
It's a good eight. 

1585
01:27:42,040 --> 01:27:43,600
I'm happy with eight for this 
one. 

1586
01:27:44,680 --> 01:27:47,000
Yeah, I'm happy with Eight too. 
I do think there's a couple of 

1587
01:27:47,000 --> 01:27:49,280
things visually that I don't 
really get or to understand. 

1588
01:27:49,280 --> 01:27:53,080
For example, like the character 
sheet lists like 12345, but five

1589
01:27:53,080 --> 01:27:56,880
has like an arrow to somewhere. 
Oh, use tables to build and that

1590
01:27:56,880 --> 01:27:58,920
it it goes over to the other 
parts. 

1591
01:27:58,920 --> 01:28:00,280
Now. 
No, it's a five step process in 

1592
01:28:00,280 --> 01:28:02,000
the character sheet. 
I don't know. 

1593
01:28:02,120 --> 01:28:05,080
I think there's maybe just a 
little bit the sheet. 

1594
01:28:05,080 --> 01:28:07,000
I think this is relatively 
self-explanatory. 

1595
01:28:07,000 --> 01:28:10,800
But then I don't know, there's a
couple like just like tiny 

1596
01:28:10,800 --> 01:28:12,320
things. 
But I do, yeah, I do love the 

1597
01:28:12,320 --> 01:28:13,560
layout. 
I do love that. 

1598
01:28:13,560 --> 01:28:16,560
Like one of the reasons it feels
like it's got rooms because is 

1599
01:28:16,560 --> 01:28:18,920
it leaves room for the tag like 
all the way across the top of 

1600
01:28:18,920 --> 01:28:20,320
both pages and stuff. 
I don't know. 

1601
01:28:20,400 --> 01:28:23,600
Yeah, yeah, I think 88 feels 8 
feels good for me. 

1602
01:28:23,600 --> 01:28:24,960
I really like it. 
Yeah. 

1603
01:28:26,920 --> 01:28:30,720
But yeah, you're right, there's 
just something that doesn't 

1604
01:28:30,720 --> 01:28:33,280
quite get too annoyed for me. 
Yeah. 

1605
01:28:35,000 --> 01:28:38,640
Rule set. 
So I mean, we talk about PBTA 

1606
01:28:38,680 --> 01:28:41,960
and our feelings about it 
frequently. 

1607
01:28:41,960 --> 01:28:43,160
Yeah, this is all the good 
parts. 

1608
01:28:43,680 --> 01:28:47,200
This is the good part, yeah. 
Parts of PBTA that you guys find

1609
01:28:47,200 --> 01:28:48,760
tedious. 
It's like we just cut that shit 

1610
01:28:48,760 --> 01:28:51,800
there right out. 
Yeah. 

1611
01:28:51,800 --> 01:28:55,760
And I think I I mean I really 
you can't really overstate the 

1612
01:28:55,920 --> 01:29:01,280
impact and the importance of the
like pregame game or the meta 

1613
01:29:01,280 --> 01:29:05,080
game that's that's going on at 
the same time and how like how 

1614
01:29:05,080 --> 01:29:12,920
much fun how much fun like that 
is and I it's just a good 

1615
01:29:12,920 --> 01:29:14,240
lesson. 
Also like like I said earlier, 

1616
01:29:14,360 --> 01:29:16,040
to carry over to all of your 
games like you don't have to 

1617
01:29:16,040 --> 01:29:19,040
dress up as your character and 
whatever and and but like that 

1618
01:29:19,040 --> 01:29:22,880
level of buy in and excitement 
and like fun will loosen up a 

1619
01:29:22,880 --> 01:29:25,360
table to be at a very similar 
level. 

1620
01:29:26,040 --> 01:29:30,560
Yeah, yeah. 
And I think, I think it's 

1621
01:29:30,560 --> 01:29:33,440
written into the rules. 
But also, like, there's a lot of

1622
01:29:33,440 --> 01:29:41,040
parts where there is, like 
guidance in like a less bold, 

1623
01:29:41,040 --> 01:29:46,160
italicized section here. 
And a lot of the guidance really

1624
01:29:46,160 --> 01:29:51,520
plays into that aspect. 
Even more So it's like, it's 

1625
01:29:51,520 --> 01:29:52,880
written in the rules, it's 
written guidance. 

1626
01:29:52,880 --> 01:29:53,960
There's written over and over 
again. 

1627
01:29:53,960 --> 01:29:56,840
Like riff the bit, Riff the 
fucking bit is what it says. 

1628
01:29:57,040 --> 01:29:58,320
Just riff the fucking bit. 
Yeah. 

1629
01:29:58,600 --> 01:30:02,720
And again, like, yeah, I mean, 
there's still some PBTAE aspects

1630
01:30:02,760 --> 01:30:06,680
that I mean, you can't get rid 
of without it still being PBTA. 

1631
01:30:06,680 --> 01:30:09,280
But yeah, the fact that they 
chopped out like the the 

1632
01:30:09,280 --> 01:30:12,760
Apocalypse World style basic 
moves makes me so happy, so 

1633
01:30:12,760 --> 01:30:14,400
fucking happy. 
It like that. 

1634
01:30:14,400 --> 01:30:19,840
That is genuinely the part that 
I dislike the most, and having 

1635
01:30:19,840 --> 01:30:22,560
the quote, UN quote, like, basic
move, just be, do fucking 

1636
01:30:22,560 --> 01:30:25,040
anything makes me feel really 
good. 

1637
01:30:25,040 --> 01:30:28,600
And I like that they shunted a 
lot of it into the basic moves, 

1638
01:30:29,360 --> 01:30:31,120
their version and the 
superpowers. 

1639
01:30:31,440 --> 01:30:36,800
What are you thinking? 
Oh, I'm thinking that's true. 

1640
01:30:37,520 --> 01:30:40,280
I'm between 8:00 and 9:00. 
I mean the really like I'm on. 

1641
01:30:40,280 --> 01:30:42,720
I think I'm at like a light 9 
for this one. 

1642
01:30:43,360 --> 01:30:45,040
I don't know. 
I think I'm at 8, and the reason

1643
01:30:45,040 --> 01:30:52,160
I think I'm at 8 is because 
there is, it's fun, it's 

1644
01:30:52,160 --> 01:30:56,000
flavored nice. 
But like as far as the rules go,

1645
01:30:56,000 --> 01:30:58,320
there's not a single unique 
thing about this. 

1646
01:30:58,320 --> 01:31:00,840
It's just things that already 
exist done in like a a very 

1647
01:31:00,840 --> 01:31:03,600
marginally different way, just 
with lots of flavor to it. 

1648
01:31:03,960 --> 01:31:06,800
Like if there was any part of it
that like was actually like 

1649
01:31:06,800 --> 01:31:09,160
really unique, I think that 
might bump me closer to like a 

1650
01:31:09,160 --> 01:31:11,000
nine, but I. 
Think that's fair? 

1651
01:31:11,360 --> 01:31:13,400
They basically took, they 
basically took like once of the 

1652
01:31:13,400 --> 01:31:16,720
week and and said get rid of, 
get rid of basic movies where 

1653
01:31:16,720 --> 01:31:19,920
you do it and that's the that 
was kind of the game and then 

1654
01:31:19,920 --> 01:31:21,800
we'll put cool flavor tables and
stuff. 

1655
01:31:22,120 --> 01:31:24,600
But as far as the rule set goes,
I I do really love it. 

1656
01:31:24,600 --> 01:31:26,080
I do really enjoy it. 
I play the hell out of it. 

1657
01:31:26,360 --> 01:31:28,080
But to me it doesn't approach 
like a nine. 

1658
01:31:29,200 --> 01:31:31,440
OK, so you think it's 8? 
Yeah, cool. 

1659
01:31:31,480 --> 01:31:33,600
Go with that. 
Vibes, though. 

1660
01:31:33,960 --> 01:31:36,200
Now that's where all that flavor
comes in. 

1661
01:31:36,320 --> 01:31:40,400
Vibes is a strong nine for. 
Vibes a strong I completely 

1662
01:31:40,400 --> 01:31:42,880
agree. 
I think visually that helps the 

1663
01:31:42,880 --> 01:31:44,880
vibes. 
I love the pink the fucking art 

1664
01:31:44,880 --> 01:31:48,040
from Alex Sorensen. 
The what we already talked about

1665
01:31:48,040 --> 01:31:52,880
like the go hard go deep or if 
the big be a grandma like love 

1666
01:31:52,880 --> 01:31:57,920
the pregame Yeah I think this is
a this is a God damn easy 9 for 

1667
01:31:57,920 --> 01:32:01,520
vibes Like I remember like I 
messaged you and what did you're

1668
01:32:01,520 --> 01:32:05,520
like lol OK or something And 
then how far into the scene were

1669
01:32:05,520 --> 01:32:08,200
you like oh oh fuck yeah. 
Not very far. 

1670
01:32:08,200 --> 01:32:10,160
I was like, it's pretty good 
pretty much at the beginning 

1671
01:32:10,160 --> 01:32:14,080
where I started talking about 
like, you being there as the 

1672
01:32:14,080 --> 01:32:17,400
grandma master and setting up 
everything and being in 

1673
01:32:17,400 --> 01:32:19,360
character. 
I'm like, Okay, yeah, that's. 

1674
01:32:19,440 --> 01:32:21,280
Pretty good. 
As soon as I hit the word doily,

1675
01:32:21,280 --> 01:32:23,440
I was like, you got me, you got 
me a million tubs over. 

1676
01:32:23,480 --> 01:32:27,400
I love this. 
I would love to be superhero 

1677
01:32:28,400 --> 01:32:30,480
golden girls. 
Like let's fucking do it. 

1678
01:32:30,880 --> 01:32:33,120
And then just the fact that the 
entire game is just built on 

1679
01:32:33,120 --> 01:32:36,440
gossiping and panicking and shit
and like self sabotage and like 

1680
01:32:36,760 --> 01:32:39,440
but like not mean it's just you.
Yeah, No. 

1681
01:32:39,480 --> 01:32:40,360
Not me, that's. 
Great. 

1682
01:32:40,880 --> 01:32:47,240
Yeah, that's great. 
So yeah, so that's 8 + 8 + 9. 

1683
01:32:47,880 --> 01:32:51,400
This is 25 out of 30 high 
school, Very respectable. 

1684
01:32:51,720 --> 01:32:56,080
This is this is unquestionably 
one of my favorite PBTA games 

1685
01:32:56,080 --> 01:33:00,080
that exist in the world. 
I just love how light and fun it

1686
01:33:00,080 --> 01:33:02,440
is. 
And again, like just the you 

1687
01:33:02,440 --> 01:33:04,080
know, Just remember Riff the 
fucking bit, you know? 

1688
01:33:04,240 --> 01:33:08,600
Yeah, riff the bit. 
Yeah so continue to back all the

1689
01:33:08,600 --> 01:33:11,720
Zing Quest projects. 
I'll I'll do my best to link 

1690
01:33:11,720 --> 01:33:18,440
them more so in the description 
of the the YouTube videos and 

1691
01:33:18,880 --> 01:33:23,280
what do we got coming up we got 
we got actual play of the Lost 

1692
01:33:23,280 --> 01:33:26,240
Bay with you go tomorrow. 
Oh yeah. 

1693
01:33:28,280 --> 01:33:30,640
Yeah, yeah. 
Very excited for that. 

1694
01:33:30,640 --> 01:33:33,480
I mean, I'm not gonna announce 
too much stuff going forward 

1695
01:33:33,480 --> 01:33:35,000
because we have something every 
fucking day. 

1696
01:33:35,000 --> 01:33:37,280
So we have an actual play 
tomorrow. 

1697
01:33:37,360 --> 01:33:39,480
We have an interview on 
Saturday, we have an actual play

1698
01:33:39,480 --> 01:33:41,960
on Sunday, We have an interview 
on Monday. 

1699
01:33:42,120 --> 01:33:44,920
I think maybe Tuesday might be 
the first break we get in like 4

1700
01:33:44,920 --> 01:33:46,520
days, so. 
Yay. 

1701
01:33:48,000 --> 01:33:50,040
Yeah, excited and happy. 
We're doing Team Quest. 

1702
01:33:50,040 --> 01:33:52,040
It's just a lot and I'll be 
excited when we're done doing 

1703
01:33:52,040 --> 01:33:53,720
it. 
I'm having fun, so. 

1704
01:33:54,240 --> 01:33:56,640
Yeah, it's a good time anyway. 
Yeah. 

1705
01:33:57,120 --> 01:34:00,120
Back, back, back. 
Small creators back their 

1706
01:34:00,120 --> 01:34:02,360
scenes, back. 
Their fun projects continue to 

1707
01:34:02,360 --> 01:34:05,360
support them. 
If you can't financially retweet

1708
01:34:05,360 --> 01:34:08,800
their shit, do what you can. 
You mean their copies exist. 

1709
01:34:09,200 --> 01:34:13,000
And thank you as much. 
Call your call, Your call your 

1710
01:34:13,000 --> 01:34:13,960
grandma. 
Tell her. 

1711
01:34:14,320 --> 01:34:15,880
Tell her thanks for all the 
tell. 

1712
01:34:15,880 --> 01:34:18,880
Her thanks for all the cards so 
I got. 

1713
01:34:19,000 --> 01:34:22,280
Have a good day everybody. 
Bye, bye.

