Hello and welcome to the Weekly Scroll podcast.
My Name Is Ryan. And I'm your MIMA and I'm so
happy to see you. And today we are going to be
reviewing Obitron Panic from Vincent Chang, also known as Fly
a Turtle on the Old Tweeters or X, the Everything app.
But before that, we'll get into that.
But we're going to do what we're going to do all month.
We're going to do more than fucking Zing Quest.
Zing Quest. Woo.
Yeah.
So we're gonna do a quick run through of a bunch of we're
gonna be a little bit more organized this time.
I wanna hyperlink or bookmark the Youtubes and everything
more. So we're gonna go through some
stuff we went through last week just a little quicker, and then
hit some new stuff. So why don't we hop right into
that? How do you feel about that,
buddy? I feel great about it.
Take us back, Ryan. Woo.
We're gonna tell us the story.
We're gonna start with something a little different, though, OK?
Boom. So this is the Zine Month
Alternative Jam, Yeah. From the Genius Mind of Adam
Bass. From from old Adam Vassar at the
world at the world Champ Gameco So, oh, you know what?
I have a whole write up for this too.
That I that I could have opened up.
I know, right? Not this specifically, but all
of these things and I meant to have it up and then I I didn't.
But now I do. So Zen Month is an alternative
to the crowdfunding take on Zen Month.
The Zen Month. JM unaffiliated with any sites
like no no, no, no #zemo, no Kickstarter, no nothing.
And it is getting back to the roots of Zen making, actually.
Just, you know, anything. Doesn't have to be TRPG related.
Could be setting scene, could be photo scene, could be move
review, could be prose, could be anything.
Just making real homemade you know zines before the Zine cap
became a capital Z and became a commercialized, you know,
specific thing. And the only rules are these are
not crowdfunding projects, they're supposed to be shit to
do besides the crowdfunding stuff.
And also, no AI and no bigots, creeps, phobics or assholes.
Good rules. So obviously, obviously yeah.
But this super, super cool, super excited.
This is going to go through the entire month.
It is one month, one day, nine hours and 37 minutes left in the
gym and it's it's just a it's just a fun thing to do during
Zine month that's not commercial for Zine month.
And to get back, like I said, to the roots of what Zine making
used to be. And yeah, Adam's going to be
dropping a bunch of Zine resources throughout the month.
There's a couple on the Itch page right now.
There's Zen Inspiration. They're talking about like a
couple of YouTube videos linked here.
So it's a cool idea. Obviously we're doing a lot of
stuff for Zenquest, but it's also really nice to do a lot of
stuff that's not, I don't know, completely absorbing capitalism
and consumerism. Yeah, I'm like trying not to
spend a bunch of money. So I'm like, this is a great
idea. I think this is a blast, so.
Yeah, that's really cool. You can find that at itch dot IO
slash jam slash Zen Month 24 and that'll take you to the jam
page. And yeah, so do that.
It's cool. It's good take.
It's a good thing to do during this.
Again, I know that we are promoting the commercialism
because we want to promote indie authors, but it's also or any
creators. But it's also a good idea to
just make stuff, to make stuff when you know when paying your
rent wasn't completely related to your creativity.
You know what I mean? It's nice to have a little
different take. But yeah, so that's the first
thing. So some of the stuff we've
already talked about that you should back, we'll curiously do
that pretty quickly. First, tacticians of ARM.
Yeah, tactical combat focus. Tabletop role-playing game.
The corrupted fantasy world of ARM it is slow funding Wizards
upon the coast. Not wizard Wizards.
Wizards on the coast. Wolves upon the coast.
What's the style on itch. The which means it's going to
get more content but as it does it's going to get more
expensive. So back at now this is from
front of the show. Christian Sorrell meet castle
Game Ware find that on itch meet Castle game Ware dot itch dot IO
slash tacticians Dash up dash. It'll be in the link, so I'll
actually put the links in this shit this time back then Can.
We play this. It's so good, Yeah.
Yeah, I actually got to play it. But I want to play.
You did? Yeah, Christian also today
posted on their Instagram. First piece of art, full page
art and it looks cool. Yeah, sick and the first, the
first new update I think like the expanded you know more
stuff, more expensive thing I think is coming on the 16th.
So definitely you've seen some progress with that.
Initially it was $1000 goal. It's already got up to 2700.
Keep supporting that. Christian's awesome.
The project's great. Back that number two.
Yeah #2 We got greenhorns. Weird space RPG.
This is unthinkable. Anomalies spawn in the chaos as
you create planets out of nothing.
The rules like dangerously fast sci-fi game built on the
Together We Go framework. This is from Marco Serrano with
Spicy Tuna RPG. This is gonna be funding until
February 15th, so that'll be wrapping up what like next week
Ish, I think, or whenever that is.
Yeah. Yes.
I think it's six days from today, so.
Yes, something happens. It's like. 28 It was like today
is the eighth. There we go.
So a little bit more in a week we did 2AP's of this.
Part one and Part 2 are in the TWS plays on our YouTube channel
or on the podcast, so go check that out.
Marco Serrano. Great anime adventure we went
on, you know. For sure.
And then Marco's on the list of TBK and us.
Yeah, back that. Next up we got Rune Cairn,
Warden Saga Remastered. Carve your fate with this
remastered version of the Norse fantasy Souls like Tabletop
role-playing game from Colin Lesour of by owns Beard RPG.
This project is funding until February 22nd.
If you want more room care and content, we reviewed and on
episode 25. Colin came on the show.
On episode 52 even though a lot of that was about we deal and
lead and we played the remastered version of this on
Side Quest 6, which again you can find on our podcast in
YouTube. But another reason we're going
to talk about it is new cover drop.
Did you see this yet? Oh, I did, yeah, yeah.
I've actually followed Chrome the artist on.
Same, yeah, yeah. So, yeah, so cool.
So cool. Really, very cool.
I mean, I love this game. You know, Norse, Viking, Dark
Souls. Like, OK, that's great.
I'm down for that. A. 100% So last, last cover was
fantastic, this cover's fantastic.
And then? There's the last.
Cover. Yeah, the variant cover.
There is a draft of the variant cover on there too, which is
completely like hand painted and stuff that's not quite finished
but looks fantastic. So we'll have 3 covers for this
when it's all said and done. Well, one of the original covers
and the two the two new covers, so that'll be cool.
Next project, The Abbott Trilogy.
The three system agnostic old school style adventures to use
in your favorite teach RPG, Abbott's More Bitter Peak and
Steel Hollow. These are from Stuart Watkinson
of Larkshire Press. This project is funding until
February 21st. It is funded, but stretch goals
are always great and if you want to hear more talk about that,
Stuart was on our show on episode 129.
I'll get a chance to sit down and chat with them and really
dig deep into the trilogy of adventures and get a lot of the
spoilers and stuff. So really great project, really
great. Art Stuart's a really great
creator. Definitely some of you should
back their projects and look forward to their future
projects, so that's a fun one. That's a cool 1:00.
I definitely backed the hell out of that.
That's great. Next field TA token based T
Tarpaji of courtly drama and competent monarchs and the
commoners who steer them. This is from Michael Elliott and
Galen Peugeot. We've talked about Michael's
project and one of Michael's projects before merger and seen
a lot of projects that Galen Peugeot have done art for such
as a lot of the the, I was gonna say it here, which a lot of the
Spencer Camel games like like like you know Luna and all that
kind of stuff. Name one.
Spencer Campbell Games Luna is
another one. Dusk Slayers.
I mean my brain broke for a second.
Nova like there's a ton, but I know that they did the art for
the new Dusk one. This is funding till February
15th. It's a short project.
It is funded, but that does not mean you shouldn't go back.
It it looks awesome. Michael Elliott does great
stuff. You can hear them talk about
that project on episode 134 of our podcast where I sat down
with both of them and had a great discussion.
The art's fantastic. The project sounds really,
really neat, uses different things like chess pieces and
stuff like that. It's a token base versus like a
lot of other dice stuff, so sounds really great.
Definitely go snag that it's on Kickstarter until the 15th.
Like I said, the next one we got Terror of the Stratos, Fiend,
Snake Wolf 3A, Paranoid Conspiracy Laden 400 page mega
dungeon for levels one through 6, plus of Dungeon Croc Classics
from Shawn Richer of Orbital Intelligence.
I have like all the previous Stratocene stuff and the various
things that have come from it. It's awesome.
It's weird. It's fucking cool and crazy.
Everything Shawn Richard does and everything Orbital
Intelligence does is exactly what I just said.
Awesome and cool and fucking crazy.
Definitely. Want to good weird.
Like, it's definitely like, yeah, I have a couple of the the
Stratocene and it's they're weird, but they're good.
Yeah, so good. And and what I really like about
the Kickstarter page 2 is that they have like an actual
timeline of like all of them together, including the future
stuff to like wrap it all up. So it's really nice to see it
all laid out like that. But this is another one that is
funded but never about to give them more of your money if you
can. And again, highly recommend
everything from Orbital Intelligent and definitely
recommend any of the terror of the stratosphere and things
really fantastic. Some of them have been converted
from DCC to Troika but most of them are Troika.
So it's like that and all of the stuff especially turn Willow
which is like MEC Troika really cool.
It's on Kickstarter and it is funding until March 2nd.
So 22 days left to continue to support this project.
You definitely should. Next one we got Death Game,
Fight for Your Life for the entertainment of the rich and
powerful. And this narrative driven RPG
from Lori O'Connell with art from Hodag, RPG editing from
Samantha Lee and layout from Luke Earl and is a stacked crew
of people running that are behind this project.
It is a pretty short funding. It's only running until February
15th. They are funded.
They did unlock one stretch goal so far which is additional
content from Kayla Dice of Rat Wave Gamehouse, who was
previously on the show on episode 97 to talk about the
game Terminal. And you might see again on the
show at some point in the next two weeks for for Something
else. We'll we'll see when we get
this. But this game looks great.
Sounds great. I mean it's it's it's like
battle Royale slash squid game slash, you know what's the one
with with Katniss and Ched? No, The Hunger Games.
Yeah, yeah. Plus Alice in Borderlands.
Yeah, yeah. Great.
On this one too. Yeah, and everything Hodag does.
Yeah. Killed it.
Love the cover. Absolutely love the cover.
So this is dope. Go back.
It unlocked more stretch goals. They got two more with more with
a couple other creators, designers and stuff being able
to come on the project with the expanded stretch goals.
So back this Lori O'Connell does great stuff.
They previously did Hieronymus, which is one of our favorite
games last year. So back at Go Get it Stone,
Kickstarter, Death Game, Lori O'Connell.
Next, Overwar the Knight comes down Monarch Edition, the
definitive or remaster of the gothic fantasy strategy RPG
inspired by the classic JRPG, console games and the OSR.
This is written by Richard Kelly.
The original Over War with Richard Kelly and then Alex T of
Black with Entertainment has come on the project, so those
two together could turn it into this definitive remaster.
It is not quite funded yet and it's very close.
It's that 2900 out of 3200 with only six days to go, It's
funding until the 15th. It looks great, it sounds great
and on top of the original game, this game also allows the solo
and Co-op editions. So definitely go snag that.
Alex you know is not going to put his neck out for a game that
isn't great and definitely was on the show recently and talked
about this project specifically and how as soon as they read it
they wanted to make this definitive edition.
So definitely go back that support that and support support
blackout as well. Cool project again only only
till the 15th, so snag that. Next up, the Curse of Misling
Grove. This is the module for OSC where
your PCs will breach the unbreachable door into the
cursed Renwald Tower in a Grove cloaked in perpetual storm and
learned what happened in that cursed place centuries ago.
This is from noble of Idol Cartulary, the author of the
Playful Void blog. This is funded, but only funding
until February 14th. So you got six days left to go
on that. But again, with all of these,
even if they're funded, fund them some more.
Nova does some cool stuff. Here's some other things that
they've they've done the Ludacris, Impendium, all that
stuff, finding their page support, their stuff.
Good shit, no. And I think that's the last one
of the stuff we talked about last week.
OK, moving on, moving on to the new the now.
To the new yeah, the new new something you saw recently on
our show. This is the Wig maker's fingers,
a fashionable one shot adventure compatible with into the odd set
in the city of Bastion. This is from Lewis Colburn and
Max Moon. Actually, like, I think it might
be our last episode as an AP the.
Last time we were on, yeah, we got to play it.
It was good. It was fun.
I love into the odd, so I'm fine.
I'm glad that we have to. Oh cool, Yeah, we get to play
into the odd. Yeah, and what's cool too is
like, there's so much into the Odd.
There's so much like Mark of the Odd stuff out there, but actual
adventures in the Bastion for Into the Odd?
Not a ton. It was cool, though.
Absolutely. Like, I love Bastion.
I think it's a great setting. I think it's really cool and
very variable. And I think there's like a lot
of really great like themes you can carry on in the wig maker,
Finger Maker's Fingers carries a lot of them.
It fits really well into Bastion.
It feels weird, like the finger thing is very like a weird,
dark, aristocratic, like horror. You know what a great, yeah, a
great idea. So good.
I hate. Obviously I hate this project.
So. Yeah.
Oh yeah. Are there any, are there any of
the thingy thing? Oh, there's actually at the
highest tier. One Ryan got.
Yeah, well, of course, yeah. Lewis, on top of their normal
job as an artist to a great sculptor, they are going to make
five of the the finger things. It's called Spoiler Alert for
the adventure. It is this horrible little
finger monster thing. There's going to be 5 sculptures
that you can get on top of the hardback of the adventure.
It is a hardback. It is written by Lewis and all
of the like layout and graphic design and all that kind of
stuff is done by a friend of the show and generally one of the
greatest human beings I've ever known.
Max Moon, Max Moon. Yeah.
Love Love Max to death. Louis is a great guy as well.
This is funded again. Obviously it could be more
funded, so go do that. The book looks great.
I don't think they did a lot of stretch goals because I think
with add on stretch goals. Oh yeah, OK.
The Crypt Wizard Max Moon Vault Crawler T-shirt is fucking
amazing. The the art from Vault Crawler.
Killed it. Love it.
But as far as the game goes, I think they pretty much just said
fuck stretch goals. We're going to make the the, the
book the way we want to make the book to start and just try to
fund it. So it's already got a ribbon.
It's already got, you know, hard back.
Yeah, a. Lot of projects out there could
take a note from that. And hey, like, you should just
do the project. No feature creep, you know?
Yeah, yeah, yeah. I mean, if you're going to do a
lot of stretch goals, I don't mind it being making the book.
I think the the two things you can do are make the physical
thing better and pay your people more versus bringing in 30
people to write more shit for your shit because that just or
unlock like doodads and bobs and shit.
I mean do whatever. It's your Kickstarter, but have
fun getting all those pieces into a box.
It's funny. Yeah.
It's like 3 years later, you're like, Oh yeah, I forgot I'm
still receiving this one thing like, OK, cool.
That's funny. I have.
I have a project that might eventually get to me, but
they're like, we mailed everything.
And I'm like, I emailed you guys like three times already,
telling me that I moved like twice in the four years since
this project came out. No one ever go back to me.
So if you mailed it out, cool, can you mail me another one?
Because that that kind of sucks. Anyway, Precious Things is a one
page RPG about tiny Dragons building cozy hordes built on
the lasers. And feelings came from John
Harper. It's never going to not blow my
mind that the same person that did World of Dungeons and Lasers
Feelings did blaze in the dark anyway.
But this is project is a little bit different.
This is from Lucas Eller's with layout from Emily Entner.
It's it's a one page ish Blazers and feelings game that exists
now. You can play it now.
The the graph design is really cool.
The Dragons are cute. As cute as hell.
Absolutely. This is this is actually to fund
a physical sticker sheet. So this is interesting.
And this is one of the things I love about itch, right, is that
the game right now is free. You can just get a community
copy and it's free. Or you can pay $7.00 instead of
$5, which it normally is. And if they reach their funding
goal, which is only $350.00, they're at 130.
Now everyone that backs it for the $7.00 gets, we'll have a
sticker, a sticker sheet of all the cute little Dragons mailed
to them, and then on top of that, the Lucas Ellers who is
with. Gosh, I I knew I should have put
the Scintilla studio is actually developing this with Wedding
Games. Who did?
A number of fantastic projects, Never Going Home is one of them,
Jiangxi. They're developing that to come
to Kickstarter in their future. So it's an interesting thing
that it kind of exists. Now is one page game.
This is not for the game necessarily, it's for a sticker
sheet. But this game will eventually be
expanded as it's developed by Wedding to come to Kickstarter.
So this is exactly what I feel like it's just for and I really,
I really dig it. Yeah, it's a very cool use of
the slow funding. Also, you know, tiny Dragon
stickers, you know. How cute are these fucking
Dragons? I know, they're pretty,
actually. Genuinely, they're actually
pretty cute. They're cute as fuck, Yeah.
And the game is really neat too. I really enjoy.
I love Lays and Feelings. I think it's a great minimalist
game. All right, Next up we have.
I put these out of order. Milk Bar.
This is Create Your Communard. Dive into the abandoned Soviet
research facility in Upgrade your milk bar for the people.
This is from Eric's wiki of Peregrine Coast Press.
This is funding for only 7 more days Funding till the 16th.
It is funded but once again stretch goals are a thing and
you should fund it more. It looks absolutely stunning.
I love the colors. It's a very yellow and a very
like light blue there is. It is.
Very stylish, like it does look very very good.
It looks dope and the the poster that you can get and I and I'm
pretty positive it's Rizzograph like these two colors together
gonna look so fucking insane as a Rizzograph.
Yeah right so so yeah really great looking project.
It is a obviously it's a role-playing game and an
alternate timeline post Soviet Poland.
After the Soviets grew in power, their ultimate clash with
capitals with capital left your city and ruin.
All you can do now is gather your fellow communards, salvage
whatever you can and build your milk bar.
This is built on Karen Master and Mothership and video games
like Disco, Elysium, Control and Control.
So it's a game about post collapse and rebuilding again.
It looks fantastic. It's a really cool concept.
I love the stylings, and also the game itself is a very weird,
weird format. It's it's 11 centimeters by 22
centimeters with exposed binding like the frontier sky I did.
See that I'm I'm I'm like oh cool, awesome.
Like I you know I love a good a good artifact, you know.
Yeah. For the bookshelf, so.
It's definitely, it feels almost like it's it's more pamphlet
shaped, you know? Yeah, absolutely.
But not a pamphlet. But not a pamphlet.
But it's that like very narrow tall shape and the exposed
binding. I love.
I love that and I love how well it stays open on the table, you
know? So really looks great, great
looking project and also Paragon Cross does a lot of really,
really cool stuff. You should definitely check out
their website and all the stuff they do there.
Not just TTRPG stuff, but they put a lot of poetry and pose and
prose and things like that as well.
So definitely check them out. Next up sore, excuse me, a bio
punk and body horror bio Titan Battler.
This is a solo map making Grid Combat TGRBG inspired by Shadow
of the Colossus, Souls Like and Scorn.
This is from Alexi Vela we've talked about on the show before
myself and Josh Dimansky reviewed.
They feed on fear. They also corrode Liminal with
Neon Rot and they also did like We Are Legion and a bunch of
other really cool stuff, always fucked up stuff, which I still.
Have I still haven't played? We are Legion.
I backed it. So.
Yeah, it's cool. It's a great.
I mean everything they do is great looking.
They're they're a fantastic. Artist Liminal under score, not
the other one. Liminal horror.
Yeah, yeah, yeah, a lot. Still map making Ish game.
Yeah, well, not map making like a well, you know what I mean?
They're. Elements.
Yeah, Sore looks really, really cool though.
What is Sore? Sore is a solo TTRPG inspired by
Shao the Colossus and Souls. Like we said, set in a scorn
like setting. Armed with sore born weapon and
armor, you take on the role of a sore born knight.
You venture out from the Mausoleum into the Scablands,
the domain of the bio Titans. Your task is to rid the world of
bio Titans, their drones and their golems made of bio flesh
and absorb as much icor icor as possible to reclaim the world
for humankind. So it combines emergent map
making with tactical grid based combat between sword born
Knights and enormous bio Titans. So looks really cool and the
artists that they have are everything that they do is just
bang her as far as the art goes. It is very like scorn core, you
know, I actually played score and I watched my roommate play
it, but it's very, very similar vibe.
Oh, for sure. It's crazy.
It's crazy, but I mean so Mortifer dot UM, the Mexican
horror illustrator. There is Daniel Vega who does
the Codex Normatic which Daniel Vega's period, One of my
favorite artists live right now. Love their stuff.
It is so fucked in such an amazing way.
And then Jonathan Lamancha, who does just fantastic, fantastic
work in a very I don't even know how to describe style, It's like
maximalist, like gross core stuff with eyes and flesh and
that it's just everything that they've done is absolutely
fantastic. So go check out all three of
those and and what can you get with a project?
A ton of stuff. You get the game book you get an
adventure tons of upgrades. It's it's it's you know I I'm I
love Alexa Vella stuff anything that they do I'm going to back
and if you want to venture with your your your your sore knight
into the scab lands this is the game for you.
Yeah, the yeah the. And just in case you need a
little bit more, the the pledge tears are called the Burst
pustule, Fresh scars in the flesh, and Biotitan Attack, just
in case you needed to know that. This does have a pustule vibe to
it, you know. Yeah, hardcore.
Pussy. Purulent even, you know.
None of those words in the Holy Scripture, man.
Yeah, I've read doctors right. Pussy discharge way too many
times, unless he's not at work, just in case you need to.
Know we're doing great here on the Weekly.
Scroll today. Look at us.
Look at us next one is called You are a Billionaire and One
day You Will Die. This is a solo RPG.
Title. Right, that's a solo RPG about
the arcane darkness that lies in every billionaire's soul.
This is from Big Lizard Games. It looks it sounds fantastic.
You are a billionaire and I really love So How to play it
says you are a billionaire. One day You Will Die is A1
player role-playing game that uses randomized creative prompts
to build a rich storytelling experience.
Your respond to prompts, etcetera, etcetera.
But what what what? What is it?
There's one line here that I really loved a lot that says you
are a billionaire. One day You Will Die is setting
neutral. Stories begin in the modern
world, but you can branch out into themes of arcane rituals,
crimdark sci-fi, esoteric secrets.
Will you transform your body with steel and silicone?
Will you turn to dark magics and their hidden power will use?
What will you sacrifice in your endless quest for immortality?
So it's basically like you are a billionaire.
One day you will die is like you are a billionaire, and one day
you will die and you don't want to.
And how fucked up are you going to like, go in order to try to
keep being alive and your billionaire?
This you know? This game is going to be
prophetic, you know? Yeah.
Oh my God. Yeah, yeah.
We're definitely going to have like the Elon running around in
like the the Ronald Reagan in a in a.
In a jar. In a jar from fucking Futurama,
but it's just going to be Elon. Still Fucking shit posting on.
Oh my God, that sounds like. Whatever.
Fucking Zitter, it's called on the future anyway.
Really cool looking projects. I I definitely really like this.
Yeah, we're not. I'm not a huge solo like
journaling person, but I really love the concepts of this.
I'm getting more into it because I have a job where I'm on the
phone a lot right now and I have so much empty space in my head
and so much time and I'm starting to actually now I'm
like, OK, I'll play some more solo journaling games.
I got I got time for it so. Yeah, yeah, this one looks
really cool. I really, really like the
concepts it's got. I keep not saying the dates on
some of these. Oh, I didn't write the date that
the that sore. It's got 22 days left just for
the whole month. So you are a billionaire and you
will die. It's funding until February
29th, It's got three weeks left on it.
It is also on Kickstarter. Go back it, it's only got a
$631.00 goal, which makes me think that it's probably not in
Merck. And yeah, it's £500, so and it's
at $510 right now, so that's less, it's like 120 bucks from
funding. Definitely go back to this, this
sounds great. Again, I really like the
concepts it, it feels like it could get very cronenbergy, you
know? Yeah, totally.
Absolutely. In fact, I would almost insist
on it in my head. Canon like this is gonna be
getting weird. So.
Yeah, yeah. So that's a cool one.
The next one we're talking about is called Con Convict Chun
THRPG. This is it says use your gender
to find the truth and break free.
This from WH Arthur. This is a tip top role-playing
game that uses a modified version of the belonging as had
belonging system which is fantastic.
It's a game that we definitely have on our list for sooner than
later and the the homies at the RTFM podcast recently read
through or or discussed the Belonging inside belonging
system. So it's an interesting concept.
Obviously it fits into this, you know concept of or games that
are more focused in on gender politics, Not gender gender, not
gender politics. But this is a tip of top
role-playing game that uses modified Bob system as inspired
by Life is Strange, Jojo's Bizarre Adventure persona and as
well as the philosophy of Butler and Focult, it says each user
takes on the identity via convicted one of the protagonist
of the story. And during the game the players
also take part in building their world the characters inhabit and
narrating the consequences of their actions.
So yeah, this is definitely a like you're actually using your
gender in the concepts of the game so and the cover is a
butterfly with various flags on it, the trans flag as well as
mothers. So this is it sounds really
neat. I really like it this sounds.
Kinda heady. I'm kinda into it actually.
It sounds super heady, but a preview of the game is include a
preview version of the game, including the first scenario.
Existence is Queer can be found linked on the Kickstarter and so
click that. Check that out.
This is from WH Arthur. It is funding.
I don't know. I was so bad about what like
writing all my notes. It's funding for 15 more days.
It is not quite funded yet. It's at $530 of an 884 dollar
goal so definitely go snag that. As I said, it looks really
interesting. It's definitely like Connor
said, it's it's a little headier and definitely could get a
little heavy. So it's centrally interesting
and I love belonging outside belonging.
It definitely want to keep finding and playing more games
with the belonging outside belonging system.
So cool project on Kickstarter. Go snag that next one.
Sounds super interesting. There's a bunch of these here
that a batch in the middle that aren't funded yet.
This one though, like I'm backed talking instantaneously.
This is called Perfect Momentum. This is a diceless boss fight
TTRPG in which four immortal heroes hunt down and destroy
machine monsters that haunt the post apocalypse.
This is from SCAB. Yeah right.
This from Scablands Press funding until March 2nd, so 22
days left. It's a $1200 of a $2000 goal and
it just sounds fucking dope. So basically you faced the
creature you died in the attempt to try again for our sake.
What's really interesting about this is obviously as soon as
this is grim dark, I'm like, well you got me halfway already.
You don't really have that much more to convince me.
But again, it's a diceless game and all of the fights are boss
fights. So it's a very cinematic system
where you're hunting down these things.
So you are actually just using different aspects, your
interpretive aspect, your social aspect or your violence aspect,
to interact with a community and then go destroy these threats
from an outrage, which is a giant machine monster that
churns through the landscape. You go try to defeat those.
So it's it's supposed to end up being a 24 to 32 page Zine.
The art from Alex Sorensen is fantastic.
It's insane. Yeah, it looks really, really
great. Why?
I don't know if there's actually a cover, but anyway, so there
are four classes and it is your violence aspects.
There's Harrier, Skirmish or Brawler and Executioner.
And what's really interesting is the breakdown of play on the
Kickstarter page talks about how it works and how there's no dice
and stuff like that. You just use different aspects
and basically like it's almost like if the whole into the odd
everything you know you don't roll, it just hits thing was the
whole game. But you're also, when you do
play, when you are in combat, the hero, there's a specific
order to everything. And the way that the a lot of
the violence aspects works is to work together.
And then all of the four players go and then the outrage goes and
there's like the fallout of like, OK, you did a defensive
move, you did an offensive move, you did a defensive move.
What all happened with that? The outrage did this.
What's the fallout of all of that?
So you take damage, but you don't and etcetera, etcetera.
So it it sounds really interesting.
It's really cool concepts with the diceless aspects and just
using those aspects to just do what you want to do anyway.
It feels very, very narrative and that's the point is to feel
very narrative in cinematic and and especially in having these
boss fights. Basically every fight you're
not, there's no minions really. Like you're just fighting boss
monsters like every time. No.
And there is like a mock up of the cover here at the bottom.
So sounds really cool. Looks really neat.
Like I said it's got about 3 weeks left on it and about $800
from funding. So if you're in a grim dark
stuff, interesting new systems and fighting the big monsters in
the folks apocalypse, this is definitely one for you.
It's cool really like it all right subterranean fighting
freaks. It is the name of the next one.
This is a freakishly fun tabletop RPG where you play
mutants living, living it up on the streets of Chicago.
From Andrew Mosesco, this is funding until March 2nd.
It's at $1400.00 of a $3000 goal.
Basically, the city cracked open.
The city of Chicago cracked open.
An earthquake shook the city and the very foundation of it split
open sending fissures throughout the Chicagoland area and
afterwards basically beast monsters.
Half human monstrosities and stuff and people emerged as well
as people turning into these quote UN quote capital F freaks,
which are your characters in the system.
And now you're just chilling in Chi Town as freaks in an
underground community that live in the shadows, hiding in
abandoned buildings. And you're navigating this
subterranean society, forming alliances and battling foes and
having a watchful eye out for the capital N normies with your
freak homies. That's cool.
I'm a freak that lives in Oregon, so.
Yeah, get freaky, freaky, deaky, you know?
Too far scroll. Back, but it's cool.
It's a it's cool looking game. I wish there was a little bit
more specific explanation about the system.
The video at the top has a lot of cool information.
I wouldn't have minded if that information was laid out a
little bit more in the rules, but it's a pretty, it sounds
like a pretty light D6 system. The art's cool.
It's got a very heavy like graffiti vibe to it and the the
city of Chicago map reminds me a little bit of like the Cyborg
map and kind of the way it's laid out but with a little bit
more of like the graffiti style to it.
But yeah, you play mutant gangs and and Cryptid hunters and
you're careful of the men in black so they don't come in and
snag you. Sounds neat.
It's a cool looking project. This is once again fighting
until the 22nd. This is subterranean fighting
freaks on Kickstarter when they got two more and we'll do the
other stuff. So I I'm not even going to
pretend to know how to say this fango sahila tip top
role-playing game so easy to learn it's an instruction
manual. This is from friend of the show
Gary Snow Daiku Games recently on to run some bug Busters.
This is funded. It's got 12 days to go.
It's at 1600 bucks out of a 743 dollar goal.
For those that did watch Buck Busters, I did talk to Gary a
little bit about this project. First of all, it's drawn out
like a like an IKEA manual. Like that's what it's supposed
to look like. It makes sense and it does.
And it makes sense. Yeah, apparently.
Fangle Sahela. I'm fucking it up like crazy.
And I do apologize to everyone that exists in the place that
speaks this language. It's a Swedish word for Dungeon.
I should have asked Matt. I literally played on the show
last night with a Swedish person and I could have asked him how
to say this and I fucking didn't.
I apologize to every Swede in the world for that
pronunciation. Apparently it's the word for
Dungeon. It's cool, but it uses the the
cores of the Bug Buster system with like the Doom stack and
everything in this game, yeah. So I do like that system.
Yeah, exactly. So I was like, well, fuck yeah,
I'm gonna back. This art's cool, everything's
cool. So.
Fangal Sahala is what I got from Google SO.
That's about, that's about what I said.
Fangal Sahala. I'll take it.
Yeah, that was, that was close what you said.
You know I'll try. So basically you.
Think of Sahala, but it's Google, so yeah.
You got 4 attributes, Will, Tinker, Agile and tough.
You have white action dice. You have black doom dice.
Again, very similar to the system that's gonna be coming
out with bug Busters, Jinx or tie, everything like that.
So it's really interesting. If you wanna get a brief
overview of like some aspects of the system, go watch our Bug
Busters AP It was great. It's a good time and go back it
it's it looks fun. It looks neat.
It's a cool format. It's in a 5 1/2 by 8 1/2 like
digest size, like saddle stitched 1.
So it's like sideways. It's not a tall one.
So yeah, looks really neat and definitely go check out just
everything that Daiku does over on the Daiku Podcast.
Gary's a great guy. They do a great show over there
and I'm excited for this project and for Bug Busters when it
comes out. And last one we're gonna be
talking about today. This is Ganymede Outriders.
This one I think you might dig a lot.
This is the tip. Top role-playing game of
buggies, mayhem and peril. Ganymede Outriders is a big game
in a small package. This is from Giles Pritchard of
Kara Dock Games Funding until February 14th.
It has passed its funding goal. It's at 940 bucks out of 782.
Yeah, it's got that Australian money.
Yeah, so but what is this? This is beyond the Dome
settlements again, to me lies the Frost.
Inhabited by Separatist gangs and dissidents.
The Frost is a dangerous and lawless place and they're our
Raptors. Your dub is going to need
Outriders to fix, retrieve, solve, deliver, transport and
defend. It's got fantastic art.
The system is really interesting.
It's a custom system called the Drift system where players roll
6 sided dice to determine their success.
If they're all well, they're in drift to spend for various
effects. If they're all poorly, do you?
They might give the GM drift instead.
And if you look at like the character sheet I love like the
the like the meters and then like the shift box diagram to
chin it. Yeah, it's funny 'cause it'll be
cool. Every time I hear someone say
drift like that, I think of Have you ever seen Tokyo Drift?
Yeah, of course, of course. Like drift?
What do you mean drift? Took everything in me when you
said drift not to go adrift. Yeah, it's cool.
And it also comes with various vehicle rules because again,
like a buggy is a big part of your play.
So there's a whole buggy sheet that has like powertrain,
chassis and string and suspension.
There's like stats and stuff, an integrity track which looks like
a dial. Again, it's a really cool
looking scene. It sounds interesting.
I like the ideas of the of the system as they are laid out, so
there's definitely one you should go snag.
It's only got 5 days left so go back that it is funded.
But once again, the more you find creators the more they can
make cool stuff for you. And that is going to be the end
of our Zing Quest Week 2. Week 2.
Woo. Woo.
The second week. Yes, the second week.
So what are we talking about today?
This is today. Yeah, we've only been we've only
been live for almost an hour right now.
We're gonna start the man. We're doing less next time.
Obichon Panic. Beautiful Rizzo.
Rizzograph. Printed Zine.
Barry Styler, Zane. Also shout out, shout grandmas
everywhere. Shout out to your Obichon.
You know. Your Memaw, you know.
I don't think all mine are dead. So are mine.
Yeah. Anyway, So what is this game?
Obichon Panic is a game from Vincent Chang Fly a Turtle on
Twitter. This is an RPG about neurotic
aunties who save the world and look good doing it.
Inspired by Vincent's and glamorous 87 Year Old Grandma
and the Apocalypse World by The Bakers, this project was
successfully funded on Kickstarter on March 15th of
2019. Deering Inquest with 283 backers
for 5000. No $5347 and you can find it on
their itch at Fly A turtle dot H dot IO slash obichon dash panic
for $9. And there are still some limited
Rizzograph print editions available for $17.00 which
includes shipping. So that is Bobochon Panic again.
I love Rizzograph and I love when it's these vibrant, vibrant
colors. Yeah, it's a beautiful,
beautiful scene. Yeah.
So Are you ready to hop in? Oh, yeah.
Let's do it. Let's do it again.
We're doing nothing but scenes all month.
So let's look at the let's look at the scenes.
Obitan Panic. I've wanted to do this one
forever, and I'm so glad we're. Doing it.
I know you have really extra one.
I'm like, yeah, sure, we'll do this one, so.
Yeah, because here's the thing. I enjoy so many aspects of Pbta.
Mm hmm. And then I, with so much of me,
hate other parts of it. And very fair, you know, yeah.
So fair, right? This one chops out the thing
that I hate most about about Apocalypse World and a lot of
Pvt. as and I love it a lot. The itch page says it's like
Monster of the Week slash monster hearts.
And I've never actually read Monster Hearts, but I have
actually run. I've ran and played, not ran.
I've read and played Monster of the Week, which was in enjoyable
kind of. That was like 2019 when you did
that, right? Like feels like a really long
time ago. When I did Monster of the Week.
Yeah. Is before I moved.
No, it was only two or three years ago.
So like, yeah, no, it was pre pandemic.
Yeah, it was pre pandemic. So yeah, it was like 2820.
Nineteen, Yeah. Yeah, while ago seems like
still. Yeah, it.
I mean, yeah, well, Pandemic stole all of our lives.
It still is still. It's still still in our lives,
so. I'm not even going to.
I'm not even going to get into it.
Where are you Fucking magic? You mean the plan Dimmick?
You mean the government plan Dimmick?
Yeah, you know, wanted in. People that catch COVID, get
long COVID. Wear your fucking mask anyway.
So Obi Chon Panic. Love this game.
This is, as I said about the aunties.
What is Obitan panic. First of all, again for those
nine Pakistan, I know who said this is beautiful.
A couple of times it's Rizzagaf printed with a dark purple and
bright pink and it is fucking stunning.
I love it and the art throughout of all the aunties, like the
cover has one like rollerblading in a helmet.
One's got like a shotgun, one is on like a fucking Harley.
Fantastic. Love the art all the way
through. This one is this little grandma
like on her flip phone but then has this insane like sword like.
Dude the the grandma with the sword is my favorite art piece.
It's by far. It's so good.
Yeah, it's absolutely fantastic. The again, the art all the way
through is so dope and and I just love the colors too.
So what is up with Sean? Panic.
Everyone has an aunt. Everyone has one.
An auntie who worries a bit too much about you.
Like you're so thin. Are you eating enough?
What do you never call? Oh, don't mind me, but have you
ever wondered why? Because you would worry too,
sweetie, if you knew about the alien invasion and robot
apocalypse? Obituan Panic is a story game
where glamorous grannies and aunties save the world and look
good doing it. Gossip over teen crumpets, Panic
to start some drama and unleash your Obitan superpowers and save
the world before dinner. And there's a there's like a
nice thick lipstick smooch from grandma right on the page.
So there's a quick start, which I really like.
It's called quick start, but this is kind of like the
pregame, I would call it. So yeah, one of you will play
the role of the GM, the grandma master.
You are the. Host you know it has to be.
You're the host, head diva and ringleader of your local Obitron
Ladies Club. Let the party begin.
One thing is the grandma master is always supposed to be in
character. Even as the players show up at
the house, you're supposed to already be grandma on it up,
which is great. So yeah, you have cookies and.
Yeah, I love the preset for this game.
I don't remember where we were. Maybe it was on the RTFM
podcast, but they were talking about having the time to do more
than just like show up and play the game, but like being able to
set the mood prior to like chat, like break any tension and
everything before the game gets going.
And this game really tries to do that as much as possible.
SO1234 parts of it, unless it's the yeah #1 is get crafty so you
can print out the Play Pack PDF which you can find at
flyingturtle.com/panic. What does that come with?
It's a lot of this stuff. So you actually get a character
sheets, you get mood sheets, and you get different grandmas and
aunties and stuff that you can decorate and cut out and attach
to your character sheet. So you should bring scissors,
color paper, paper, markers, glue sticks, remind everyone to
grab a couple of D6 to come over.
And if you want to have glitter, calligraphy pins, rhinestones,
all that, bring that too, because you're going to make
your character sheets together and doll them all up like you
would as a Grammy, and you're on a on a top and.
That is being cute bro. Honestly, it was crazy is that I
have all the supplies to do this in my home right now.
Yeah, this would be a blast. This would be like this would be
such a fun time. I want to do this so bad.
It's it's it's fucking Golden Girls meets like Men in Black.
And like, I just love the shit out of it.
Yeah, Number two, set the mood. Prepare tier mimosas or perhaps
a seasonally appropriate potluck, Light scented candles.
Decorate your table with doilies or macrame.
And if you have time to watch a movie, check out Mrs. Doubtfire
or Crazy Rich Asians. Or watch The Golden Girls, or
like any of those kind of things.
And then BYO. I would have the absolutely have
The Golden Girls on in the background, even if it was like
on mute, just playing in the background as we were.
Yeah, that'll set so many vibes. And also, seriously, the
doilies, the doilies, the doiling up in here.
And I want to get one of those. Like plastic.
Like did. I don't know if yours did.
Your grandparents have everything fucking plastic
coated. No, mine were not that, mine
were. You cannot go in this room.
All the nice furniture is in this room.
Do not go in there. Do not sit on anything.
What the fuck is the room for then?
It's to show off to the other grandma's and obvious.
Oh my God, yeah, I hated that. Room number 3 BYO Biachon So
time to build your own opachon. Umm, hand everyone a character
sheet, Fold the top, we'll we'll get to how the sheet looks.
There's actually a page with one filled out, but you actually, I
really like this character sheet for two reasons.
So basically like when you have the character sheet, you would
write your name here and fold it so it sits up and people can see
your name. And then you take one of the
grandmas, color it, sticker it, do whatever and you actually
like tape or glue it to this so it's got your name and your
character standing up next to the name.
So fucking cute. I love it.
Amber, I wanna play this so bad. Yeah, let's fucking do it.
I'm so damned. So time to go join Obaton.
Everything I just said, you do that.
And then finally use the tables on the following pages to build
your obitron. So do that.
So you're you all do this together and #4 get your gossip
on the moment the players arrive.
The game is already afoot, so make a character for yourself
beforehand because you always are the GM.
Is a is a grandma. Explain the rules and gossip in
character so you're supposed to be in character the whole time.
Play it up. Compliment them on their
creations. While everyone is building their
obachons you whisper story rumors and pass written notes or
ask personal questions. This is part of the game you are
at, Obachon. Meta gaming is highly
encouraged. All of this is part of the game
before the game even starts. As soon as the players get there
you should have on like your your big glasses and your flower
hat and like have like something cooking in the stove and shit
and be obachoning it up before they can get there.
So this is an example picture. So this is the for those who
can't see, it's exactly what it said, the sheets in front of
you, but you'll have like a name sheet and then your character
right there so that you can always see that what's going on?
Some more great art here. I love this granny with like the
skull helmet, but it's got a flower on it and stuff.
That's great. Don't worry about the rules.
The only rule that matters is everyone is having a fabulous
time. Sometimes it's been a whole
afternoon decorating our character sheets, needing
bonbons, and gossiping about the Bachelor.
But that is the game. PS If your printer gets jammed
or you don't have one, just ask your niece or nephew to help.
Be sure to call them a millennial.
They love that there's so many of those things right here.
It's great. Encourage everyone to get in the
mood by accessorizing the gym. Should be the most stylish of
them all. Like it reinforces over and over
again. Like it starts as soon as it
gets there, and the farther you go with it, the more people will
do with it. That's just G Ming in general.
Too, like, I absolutely. I think that's a really great,
like, policy for running all of your games as like the forever
GM of your table. But dude, if this man I would
go, I go to Goodwill like a couple days before I'd be
getting a big hat. I would be getting like a moo
moo or like a like really long robe, slippers, big glasses.
I would. I would go all the way with.
This you got to, I mean. Yeah, I think you have.
To the game. I feel like the red, like the
game was not as enjoyable if you don't fully commit to the game,
you know, Yeah. Yeah, I mean, once again, that's
definitely a good. Rule for every game so.
Yeah, and again, this gym. Like the harder you go.
Like if you have a ridiculous NPC with an insane voice, so
many of the other people at your table will be more willing to
push out because they know they're not the most ridiculous.
It's so true. Yeah, they'll they'll risk a lot
more about seeming silly. Because The Who Who cares?
I'm the silliest guy here, you know.
Yeah, exactly. So, Player's Guide, think of an
Obitan in your life. You know, imagine them with
Super Saiyan powers activated only by panic attacks.
That's you. And today you're going to save
the world. It's not easy being an Obitan,
but it is simple. Whenever you want, grab the
spotlight and say whatever your Obitron is saying or doing and
what outcome you're hoping for. Then the GMA tell you to roll
2D6 dice to see what happens. Depending on what you're
attempting to roll, it will be modified by your guilt, glamour,
or purse stats. So the core move, because
everything's a move. Everything's a move, baby.
So the core move is do whatever, right?
So describe your attempt. Roll 2D6 and add any modifiers
10 plus You succeed fabulously. Tell the GM how it goes.
Down 7 to 9 you succeed, but at a cost and six minus.
You fail with consequence and on double S you must immediately
gossip or panic. Double S is like 16% of the
time. I think that's a decent amount
of double S. It is.
But it says you can attempt literally anything.
Invent your own moves. This is where I get hung up the
most on a lot of PBT as the thing I hate most about
Apocalypse World and PBT As are basic moves, Basic moves as.
Really hate basic moves. I think that they're really
genuinely I don't think I hate them as much as you did
originally. And the more we got them, the
and especially going through a game like High Magic, low Lives
where it's like Oh no, there's only the advanced moves like the
special moves that you do and you're like oh that makes a lot
of sense. But everything else is just.
Why is everything moved? Why is me opening the door?
You know, a locked door. Yeah.
It drives me insane. And like, I understand it's a,
it's a, it's a level of scaffolding that people are
comfortable with, right? I hate.
I don't want that much scaffolding.
I don't. I want minimal scaffolding,
right? And I understand that people
want a little bit more. I don't like when the things
that I want to do and the outcomes of those things are
dictated by a pick list. Yeah, two.
Pick two from the list. Pick three from the list.
It's like, can I just do the thing?
Which is fine for advanced, exactly like we talked about.
High magic, low laps, advanced powers, Super crazy shit.
Because then you're in a situation where you can help.
Like it helps scaffold, like, comment and stuff a little bit
better. Yes, you know, because that's a
time where not having the choice to do fucking everything is a
lot better. It's a lot more, it's a lot more
simple. I dig that.
But when I just wanna do something, I just wanna do it
right. If I wanna jump across the table
and punch you in the face, I want to do that.
No, I don't want to that that doesn't that sounds like you
want to roll for kick ass. No, it sounds like I want to
roll across the table and punch you in the goddamn face.
Like, that's. The other thing is like, I feel
like those basic moves force people to like look at their
character sheet and go, wait a minute, how do I, how do I do
what I want to do so it'll trigger this?
And it makes me livid like I hate them so much.
So I love this because the core move is do whatever it kind of
in the way that World of Dungeons does it, where like
there are no moves, it's just two D6 makes success.
That's what I love. I love it anyway.
So that's the core. That's one of the reasons I love
this PBTA game specifically because it gets rid of the thing
I hate most and PBTA's, which is basic moves and everything else
in PBTASI really enjoy. So dig it.
I also dig this lady here, just belt it out with a job battle
axe on her back. Yeah, it is very like all these
like really glamorous grandmas and these just like massive
weapons. I like the sword one again as
well because it's like the sword's also fairly glamorous
for a sword. Yeah dude, it's definitely like,
it's definitely some like it's killed a demon or something.
Like it's definitely a powered up sword.
So the other part of the core that's basically the game.
And then the other parts of the cores are the Yas points, Yias
points, they are awesome. Spend one point to reroll your
dice. Spend points to unleash
superpowers or hoard them like I do.
It says Yas is the official social currency of how fabulous
you are. There's no way of quote UN quote
winning an RPG. Ha, right.
Whatevers, that's what it says. That's great.
So you can win. So there are three app, three
more actions you can do anytime. It's gossip, panic and unleash
your superpower. So whenever you gossip, it's a
passive aggressive way to affect the storyline in the GM.
At the start of the game, the GM hand you a secret rumor, answer
their question secretly as gossip, and the GM may give you
a clue during the game that it's time for you to release your
gossip. Or if you roll double S
etcetera, etcetera, you play along with the gossip and the
rumors to earn Yas points. And in the middle of the game,
during breaks, you can gossip openly or secretly with the GM
and earn more Yas points. Because for those that haven't
played Monster of the Week, it's a basically like, no, no or very
minimal prep game where the GM doesn't even know how it's going
to go. And as the players do shit, they
just improv and go with it. So it's a very, it's very heavy
on the GM as far as like being able to just intimately like
build the world out. But it's really fun.
That's a kind of style of As a forever GM, I like when I get to
play too. As do I I it's much more.
Fun. Yeah, exactly.
So gossiping, yeah. Oh it says if you if your gossip
predictions are true, you get Yas points.
Panic is a move that sets your pretty back but powers up.
Your superpowers act out one of your neurotic habits, which you
roll on the sheet and it actually interferes with another
player's role, and then that player gets a -, 1.
But you earn a Yas point, and then you can sabotage yourself
too. And remember, when an obitron
panics, they always mean well. They just can't help it
sometimes. I like that Obitrons are tough.
Not me. And then unleash your
superpowers. Unleash.
You spin Yas points. You have basic moves and super
superpower moves. So basic moves are actually
specifically basic moves. It's not everything that you
want to fucking do like lumped into some bullshit.
That's not really what you're trying to do.
It's just moves that you get to do whenever you want, but it's
still a specific thing. That's what it is.
It's the specificity. And those are free.
But superhero superpower moves cost beyond points.
So anyway, get into it. That's what it says.
There's a whole thing about just get into it, Trigger people,
trigger gossip and panic attacks, but never trigger
people in real life again. You're tough, but not mean.
Et cetera, et cetera. So why don't you roll on some of
these BYOB charm? Tables I got to, you know, OK, I
got. To So the first table you roll
on is how many kids you have. It's D10, right?
I'm on. Hold on, Let me roll.
Scroll down. Yeah.
These are funny tables by the way.
They're fantastic. 5 S 5 is in the as rolled section.
The funny one I love roll for cats which is 2/3 and then 10
plus is 10 plus another another roll.
Well, the kids too. A 10 is a 10 plus roll.
Again, one of my favorite ones is roll for cats and number one
to two is your cat as a tiny hunch rug dog.
But also three through 17. Three through 17 is the number
of cats. So if you roll a 16, you have 16
cats in in your house, yeah? There be llama.
Kids and cats started off.
Roll me AD 20 for what your kids or cats call you. 19.
Oh, a mummy. You're a mummy.
Could have been a a Bubby or a BB or a Bublish.
Guy, I love one and two because Obachon and Obachon like it's
either grandma or aunt. The AA is like, it's written for
how like it's supposed to be more of an auntie and single A
is grandma. But I just think it's funny
because they're right there. Yeah, I like that a lot.
A lot of them. I I really think it's also
interesting too. And I think it's best to roll
this first because it really fleshes out your character,
because there's a big difference between a babushka and Mamasang
and an abuela, you know what I mean?
Does that really you know? And then you get AD 10 for your
figure. What do you what do you roll in
there? D10 For my figure, I rolled A2
eggplant. You're shaped like an eggplant.
One of my favorites is #9 shaped like soft serve and then you get
AD 20. Style.
Style stereotype. Yeah, yeah, yeah.
Yeah. 5 Skydiver Extreme Sports Adrenaline junkie Eggplant
shaped. Yeah, there you go.
And some of these are so great, like Hagrid from Harry.
Potter, That's exactly the one going to point out.
The grandmother looks like Hagrid.
That the aunts that looks like Hagrid.
Doctor Ruth as one. There's like the Jersey Shore,
Like Hoop Earrings 1. That was funny.
Jerry Seinfeld's mother is pretty good, too.
Or the Elvira Morticia. Like Elvira Slash Morticia.
Yeah, there's some fun. This is this is a very fun
scene. It's so good.
It's also like a really good example of a of a game that's
like like a bit, and it's like so committed to the bit that
it's, it's brilliant, you know, Yeah.
The entire game is just riffing the bit.
Like the entire? It is in, but in a very good and
like, not serious way, but like, it's really incredibly well
done. It's not just like, haha, this
whole thing's a joke. It's like, haha, this whole
thing's a joke. But look how good these tables
are. The rules are really good.
Like, the whole approach to how you even approach playing this
game is itself its own game. That is a lot of fun, yeah.
Yeah, yeah, I really date a lot. There's some direction at the
bottom that says choose from the above or invent your own.
But their favorite role? Their favorite Methodist role?
Randomly. And one time it says I rolled 3
cats and this inspired me instead to make one cat with a
third eye. So and then there's cap with a
third eye there. So that's cool.
Cool. Roll me D 103 times for the
three things that are in your purse.
This is great. I mean, we can't go through
What's up? 51's the first thing that's a
spiked leather jacket. Makes sense with your adrenaline
junkie. Absolutely.
And then actually 31, which is Mr. Magoo glasses.
Perfect. And then 18 which is 14 colors
of nail Polish slash slash lipstick there.
You go oh. That was three, right?
Yeah, Yeah, yeah. Yeah, so many of these are like
infinite butterscotch candy. Infinite key chain and forgotten
keys. You know, Air Jordan's signed
ultra fresh. Medical alert Pendant.
Yeah. Our P card.
Yeah, it it's just a Monday through Friday pill case.
It's it's such a great list. I mean, number 96 is a tricked
out Walker, so roll me AD 24 or two.
D21 for what you secretly know, and one for your secret past
life. I secretly know how to remove
any stain in my past life. I was the voice of a famous pop
star Secret past life. Nice, nice.
You wrote one of like, the least interesting on the what you see
know, because you could have. You secretly know Snoop Dogg is
one of them. Who killed Princess Die?
Right. I mean, the paparazzi fucking
piece of shit. But you know, and I mean
Charles, but you secretly know, crop the guy, you know?
That's a fun one. And your secret past life was.
What'd you say it was? Oh, voice of the famous pop
star. There you go.
My adrenaline junkie grandma, you know.
Yeah, I like the next KGBCI AM i5 200.
Year old Amazon Princess. Oh, that one's dope.
The real life Indiana Jones. Oh, number 15.
Oh, I I scrolled down and read the next one, the.
Lady killer 69, top gaming champ.
Yeah, yeah, that's great. So throughout the scene we refer
to the player group as ladies. But this has nothing to do with
gender, orientation or facial hair.
Taking gander at Henrietta Potter on the last page.
The Olympic medalist with passion for country gardening
that says me, I'm a 200 year old warrior Princess.
Doubt me and I'll stab you kids these days.
Yeah, show some respect over John Power and I love it, says
Stone. No mercy.
And they have like the sewing needles and and shit on them.
This is great. Was that the the Xena Warrior
Princess? Yeah, it has to be.
Yeah. Yeah.
So panics. Yeah, so roll for three
different panics. OK, so I've got 18, which is I
would never gossip, but eight kids, or lack thereof.
And then nine. What are you wearing?
What are you wearing?
Yeah, I would never gossip. You know me.
That's not me. Absolutely.
We've never we never spend 20 minutes before the show starts
gossiping about about tabletop stuff.
Never. And then you also roll 3 bonds I
guess? I'm sure I'm just gonna roll one
of each just because it's supposed to be your players to
the right and left, so I think you.
Roll you relationship with other characters in your dish.
Robachon, feel free to modify. Yeah, I guess maybe you would
pick two to the left and one to the right, or two to the right,
one to the left. It's interesting that it's large
unless you have three bonds on one and and three bonds on the
other. I kind of thought it was, well,
I guess it does say roll three times.
I was thinking to do three and three maybe right.
Maybe it's you roll 21 or whatever.
I just roll one for each. Yeah, that's that's that's what
I said. The player on my left must be on
happy pills. The player on my right is
jealous of my probably my adrenaline junkie lifestyle.
There you go something. These are so good.
An unreliable Gemini tried to steal my husband, you know is my
dealer. I love #7 on the left one,
though, is a narcissist, unlike me.
Yeah, panics are this fucking piece of shit.
Panics are adorable, Adorably uncontrollable.
Neurotic triggers or quirks, and then bonds are your relationship
with other characters. When you're introduced your
obuchon, describe how you know these other obuchons, and feel
free to modify, et cetera, et cetera.
This page does drive me nuts. So this is a whole breakdown of
like, the next one is the character sheet, it's a
breakdown of the sheet, what's on it, Stats everything.
What's interesting is that like, unless they do it in a different
part, this is the only sheet where it really talks about like
a lot of the rules like using moves, assigning stats, like all
of that is just on this page. Yeah, I I actually had questions
about that last night because I didn't.
I I definitely skimmed this and like did the thing where I read
like every other page a lot. And I was interested about that
because yeah, there's some stuff I could found on here that I
couldn't find otherwise and I didn't know if I just missed it,
which is very likely, but. I think well it says 12345 no no
no it it goes through no yeah it doesn't cuz it says 12345 and
point somewhere else. But I don't I don't that must be
in the original. Part 345 money in there, sorry.
So write your name in big letters.
Fold the name tag down, cut and glue your sandy to decorate you.
Assign stats so again you get guilt, glamour, and purse as
your core stats. Guilt is something weaponized,
powerful, slow, or intimidating. Glam is something flashy, fast,
fancy, or convincing. And then purse is something
procured, items, secrets, or stealing.
You can literally do anything in this game when you roll 2D6 as
the most appropriate stat. Again, I love that shit, but I
also love guilt, glam, and purse as like your stats.
Like anything weaponized, his guilt, anything intimidating his
guilts, I love it. And then wounds are checked off
when suffered. SO1 wound is -1 to all rolls. 2
wounds is -2 to all rolls. If you suffer 3 plus wounds, you
are incapacitated and that means you can't make any moves.
All you can do is gossip or panic, and you mark off whether
it's you only have two wounds to start and it's a wound to the
pride and a wound to the body. And then you pick two basic
moves. You roll 2D6 plus stat in
parentheses of the basic move, and then the superpowers you
get. You get to start with one of
those and you have to pay the amount of Yas points listed.
So there's actually a whole sheet that comes with it, which
is a list of all the basic moves and the superpowers.
But I want to again clarify that the basic moves, you only get
two of them. I wish they would have used the
different phrase than basic moves since basic works is
something that already exists in the PBTA vernacular.
But you get two of them and you get 1 superpower to start and
that's it. Some of the basic moves are like
move moves, like Swayze. Also, the basic moves and the
superhero moves, they go from 6 to 9.
For the middle success, that's 7 to 9, so it's a little little
bonus you get there. But moves like Swayze?
No, I don't like that. One helpful suggestion 10 plus
the target eagerly or begrudgingly follows your
suggestion. 6 to 9 is above but not as you suggested, and five
or less. They do the opposite.
This way ladies. 10 plus lead the group in the right direction
to the goal. 6 and 9 lead the group in the wrong to the wrong
place, but find a valuable clue and five minus.
You lead the group in the wrong direction and then superpowers.
Does this spark Joy On A10 plus, Marie Kondo or Martha Stewart is
summoned and can clean up or move one item or deal two damage
per turn 6 to 9. The target must clean up for one
turn and five or less. It does not do anything, but
there's 8 * 3. There's 24 basic moves to pick
from and eight superpowers to pick from to start.
So those are all things you can get, Yeah?
Let me Marie. Kondo Martha Stewart One is
great. So great.
I need to fix the sheet real quick
to move past this fucking sideways sheet.
Pay no attention to the man behind the curtain.
There we go. So it says the game is over,
John. Panic, not G and panic.
Relax. You'll be fine.
Sort of. Team compliments to get the
juicy gossip flowing. 3 tips to keep it going.
So Hostess with the mostess. This is what you're supposed to
do. These is GM guidance.
Now read the quick start. Do everything like the doilies,
you know all that stuff. The more into it, the more the
players will be into it and the GM or the Obitron is always in
character #2. Gossip and panic is the game.
Read What is Obitron Panic allowed to the players.
Show them the artwork. In this book it says in play
testing players grok once they see it, so like they go oh I'm a
grandma with a fucking sword. I get it, I totally get it.
You know, explain that this is a collaborative storytelling game,
blah blah blah and encourage players to metagame gossip to
give the GM ideas. This is a good thing.
And panic to win the game with the with the AAS points.
This is the game that is the game.
Like metagaming is a game because all your aunties
metagame, What do you think those binoculars and the fucking
blinds are for #3 foot on the gas pedal?
Whenever players make a move, the consequences should always
move the game forward. Whenever they fail, the GM takes
a move and whenever stuck class of players what happens next?
So again, this doesn't explain it super well I don't think.
But the adventure like this is the style of play of very
emergent. Like you don't.
The reason that you're you're getting your players to gossip
and shit is because that's like the gossip directs you on how
where the adventure is going to go.
Like Monster the Week kind of does the same thing.
Like as the players think they find clues, they are clues and
then you just improv like where those things are going to go.
So says Now turn to the back cover.
A Henny GM Moves guide. We'll get to it.
It's I love the GM's guide, more GM's Guide.
I do like this part. It's a gentle womanly game and
polite conversation. Anyone can change the topic
anytime. Basically this is the whole page
about use safety tools. Remind players to use panic and
gossip moves to create fun, drama, and everything.
Avoid triggering people IRL and use rumors and gossip to give
newer or quieter players the secret role to get them
involved. And encourage other players to
use panic to slow down power games or spotlight Hawks.
I don't know about that last one and it says whether you're an
old handed Gming or if this is your first rodeo.
Just remember Gambate, I don't know what that means.
Obichons always give it their all.
So remind your players to go overboard and then running the
game. So Grandma masters, prepare a
secret agenda, one page of prep notes with starting rumors and
the main beats, and that's it. Everything else is made-up as
you go and the game. A session flows in five parts.
1st is is the prologue. It's rumors.
It's the stuff you do what? People are making a character
sheet when you're passing out, like the rumors on on sheets.
Almost like fortune cookies. If I was able to actually stick
them in fortune cookies, How? How fucking sick would that be?
If you can't, crazy, yeah, act one.
Introductions, plight, conversation, gossip.
This is when you're introducing each other, gossiping about
stuff, all that kind of stuff. And then that ends when there's
a sudden emergency call to adventure.
Like it's time to go, ladies. Act two, panic, investigate and
adventure. It turns out that some of the
Wilder rumors are true. But which ones?
The gym goal is to get players to panic.
So encourage self sabotage, encourage gossiping, all that
kind of stuff. And at the end a mini boss
should interrupt their investigation at least twice.
The party is wounded, the real mastermind is revealed,
etcetera, etcetera. Act three, you unleash your
superpowers, which is when you've earned enough Yas Points
to be a Super Saiyan, or to call Martha Stewart or whatever,
Really encourage them to use the Yas points to get to the True
Form, or whatever. And then there's on the next
episode. So the GM's character shows up
late because when you send the characters when away your
grandma, you are supposed to have some reason like, oh, I
have a hair appointment, I can't go, you know, so your grandma
isn't there, but like after the adventure they come back and
you're supposed to be like, oh what did I miss?
My my hair is all perms. Now tell me about what happened.
You know, like that's how you wrap The thing is like in
character gossip and shit about like the adventure you just went
on. You can also run a three session
campaign session 1-2 and three where you actually can like
unlock more stats, more basic moves, more superpower, that
kind of stuff. But the player with the most
remaining Yas points is the GM for the next game, and you
incorporate details from the previous session in that yeah,
it says between acts, take a tea break or AP break, encourage
more gossip, and that's where we're going to get more
information for the next act and things like that, etcetera,
etcetera. There's a a cool break down here
for Quest for the Golden Egg, which is an interesting way to
how the adventure is prepped. Basically, just start with
rumors. There's like one or two little
bits for each act as it says. Nothing like super laid out, but
it's there. There's a couple like quote UN
quote stat blocks at the bottom. That's it.
There's black Portal Friday, which is another one.
And then there is the oh, I do like, I do like this Obitan
pregame jam. This is a game about celebrating
and appreciate appreciating a hidden side of our Obachons.
This optional 15 minute warm up makes your game deeper and
warmer. It is also encouraging.
It is highly encouraged if you're Obachon.
If a real Obachon is playing, ask each player to describe a
real Obachon they know and encourage them to share a photo.
What's the most you know, adorable neurotic habit?
Stuff like that. So basically talk about your
Obachon's and grandma's and stuff.
Get get people in the mood and then I really like this part.
It says why aren't obachons portrayed as heroes in superhero
or action movies? And conclude by saying today
your opechon will discover that they have hidden superpowers,
only they can save the world. And it says new class of the
powers. Notice there aren't any rules
explaining each of the moves. That's because moves are totally
up to the GM and player interpretation, et cetera, et
cetera, create new classes, it says.
Any commonly overlooked group in society that has dreams and
erotic quirks, and who aren't typical, typically portrayed as
heroes in action movies will do to do a new class.
Just remember, the golden principle of this game is about
celebrating them as heroes, not about making a joke of who they
are. So it says they're currently
developing Oji Chan, which is uncle, divorcee, soccer mom
slash dad, spouse, night shift workers, tourists, things like
that. Yeah.
And then yeah. And then there's a picture of
Henrietta on the back, and then there is a back cover, which I
which I really like. So when play it's basically just
like AGM handy tool on the back. When players make a move, it's
got the normal stats, it's got the stat modifiers, and it's
also got a list of minor moves and major moves.
So the minor moves are the they succeed, but so a minor
complication happens like an enemy takes an action, you lose
a Yas point, you draw unwanted attention, things like that or
the GM. Major moves means they fail and
that's a a real complication So they and a teammate both panic.
They take a wound they take a -, 1 to a stat you know new enemies
scene changes things like that. And then there's a thing that
says ask players questions what do you do what does it look like
It's it's a really good one page guidance for PBTA style games
and it's really enjoyable and it's and it gives example of
compliments give them off and an early Oh my God your dice are so
pretty. Oh yeah get it girl.
Yeah. So that's that's Obaton panic.
Great game. Yeah, I'm going to play this
again. Very.
Positive Grandma love, you know? Yeah, I I I really like I really
love that lasted way where it basically says like any any you
know people that you wouldn't normally see superheroes aren't
portrayed as one. This is a good game that you
could adapt to make those people superheroes.
Yeah like the divorced dad and shit like that.
Like obviously they're going through stuff they went through
stuff they have powers that really help you know like that
Xbox you've always wanted that thing you're Bob only have
things like that. So anyway, so we're going to
review real quick here. So once again that we're doing
Zine so we only have three stats for this Visuals, rule set, and
vibes. Visuals are all the visuals,
art, layout, etc. Rule set is the rule set, if we
like it, if it's adapted, etc etc.
And the vibes are just how we feel about the game, mix of
visuals, rule sets and how about we wanna play it so visually.
I mean, it's a really great looking scene.
There's really great art. The color palette is fantastic.
It feels like there's a lot of space in it where I need it.
Well, there. I mean, there's still like quite
a bit written in there, but it doesn't ever feel like too much.
You know there's not. Cramped at all.
It's not cramped and there's also like a really good use of
like, bolding certain things that break up actual lines as
you're reading. There's a lot of correct
decisions. I like the I like the banners on
top of the pages and I I like everything about it.
Visually, I think it's really good.
What do you think? I really.
Yeah. I dig.
I really dig that. I do dig the the banners at the
top. It's interesting that though, at
least in the this part, like most of the banners are in pink,
but then at the end I think that's sort of like the player
parts. Yeah, I think what's a good part
is the. Purport.
Is it purple? Well, like, I love that, yeah.
Small visual cues also very good.
Even even having just the the the rule page on the back is
layout as part of this too. Great choice.
Like you said, I think they'd have a great, great font
choices. It's legible.
It's pretty. The Rizzo graph is definitely
the way to go. It's just so vibrant on the page
and all the fucking grandma are insane.
Is there an artist listed illustrations by Alex Sorensen,
which we just were talking about.
They're doing the art for, gosh, one of the projects we talked
about perfective momentum or something like that.
Great. I'm sorry I'm forgetting it, but
it's really cool. They are on Twitter at ODDSBOD
Odds Bot. Great, fantastic art again,
this, this clearly I think is our favorite piece.
And it was. Like, yeah, I do love that
piece. Yeah, So what are your thoughts
visually? Oh, I mean, this is at the very
least I think an 8 for me. Visually, I'm pretty.
I'm pretty good with how this looks overall.
I'm trying to think of what it would bump to for a nine for me
or two nine for me. And it's something.
I don't know exactly what it is, but it is something.
Yeah, it is something I think. It's a good eight.
I'm happy with eight for this one.
Yeah, I'm happy with Eight too. I do think there's a couple of
things visually that I don't really get or to understand.
For example, like the character sheet lists like 12345, but five
has like an arrow to somewhere. Oh, use tables to build and that
it it goes over to the other parts.
Now. No, it's a five step process in
the character sheet. I don't know.
I think there's maybe just a little bit the sheet.
I think this is relatively self-explanatory.
But then I don't know, there's a couple like just like tiny
things. But I do, yeah, I do love the
layout. I do love that.
Like one of the reasons it feels like it's got rooms because is
it leaves room for the tag like all the way across the top of
both pages and stuff. I don't know.
Yeah, yeah, I think 88 feels 8 feels good for me.
I really like it. Yeah.
But yeah, you're right, there's just something that doesn't
quite get too annoyed for me. Yeah.
Rule set. So I mean, we talk about PBTA
and our feelings about it frequently.
Yeah, this is all the good parts.
This is the good part, yeah. Parts of PBTA that you guys find
tedious. It's like we just cut that shit
there right out. Yeah.
And I think I I mean I really you can't really overstate the
impact and the importance of the like pregame game or the meta
game that's that's going on at the same time and how like how
much fun how much fun like that is and I it's just a good
lesson. Also like like I said earlier,
to carry over to all of your games like you don't have to
dress up as your character and whatever and and but like that
level of buy in and excitement and like fun will loosen up a
table to be at a very similar level.
Yeah, yeah. And I think, I think it's
written into the rules. But also, like, there's a lot of
parts where there is, like guidance in like a less bold,
italicized section here. And a lot of the guidance really
plays into that aspect. Even more So it's like, it's
written in the rules, it's written guidance.
There's written over and over again.
Like riff the bit, Riff the fucking bit is what it says.
Just riff the fucking bit. Yeah.
And again, like, yeah, I mean, there's still some PBTAE aspects
that I mean, you can't get rid of without it still being PBTA.
But yeah, the fact that they chopped out like the the
Apocalypse World style basic moves makes me so happy, so
fucking happy. It like that.
That is genuinely the part that I dislike the most, and having
the quote, UN quote, like, basic move, just be, do fucking
anything makes me feel really good.
And I like that they shunted a lot of it into the basic moves,
their version and the superpowers.
What are you thinking? Oh, I'm thinking that's true.
I'm between 8:00 and 9:00. I mean the really like I'm on.
I think I'm at like a light 9 for this one.
I don't know. I think I'm at 8, and the reason
I think I'm at 8 is because there is, it's fun, it's
flavored nice. But like as far as the rules go,
there's not a single unique thing about this.
It's just things that already exist done in like a a very
marginally different way, just with lots of flavor to it.
Like if there was any part of it that like was actually like
really unique, I think that might bump me closer to like a
nine, but I. Think that's fair?
They basically took, they basically took like once of the
week and and said get rid of, get rid of basic movies where
you do it and that's the that was kind of the game and then
we'll put cool flavor tables and stuff.
But as far as the rule set goes, I I do really love it.
I do really enjoy it. I play the hell out of it.
But to me it doesn't approach like a nine.
OK, so you think it's 8? Yeah, cool.
Go with that. Vibes, though.
Now that's where all that flavor comes in.
Vibes is a strong nine for. Vibes a strong I completely
agree. I think visually that helps the
vibes. I love the pink the fucking art
from Alex Sorensen. The what we already talked about
like the go hard go deep or if the big be a grandma like love
the pregame Yeah I think this is a this is a God damn easy 9 for
vibes Like I remember like I messaged you and what did you're
like lol OK or something And then how far into the scene were
you like oh oh fuck yeah. Not very far.
I was like, it's pretty good pretty much at the beginning
where I started talking about like, you being there as the
grandma master and setting up everything and being in
character. I'm like, Okay, yeah, that's.
Pretty good. As soon as I hit the word doily,
I was like, you got me, you got me a million tubs over.
I love this. I would love to be superhero
golden girls. Like let's fucking do it.
And then just the fact that the entire game is just built on
gossiping and panicking and shit and like self sabotage and like
but like not mean it's just you. Yeah, No.
Not me, that's. Great.
Yeah, that's great. So yeah, so that's 8 + 8 + 9.
This is 25 out of 30 high school, Very respectable.
This is this is unquestionably one of my favorite PBTA games
that exist in the world. I just love how light and fun it
is. And again, like just the you
know, Just remember Riff the fucking bit, you know?
Yeah, riff the bit. Yeah so continue to back all the
Zing Quest projects. I'll I'll do my best to link
them more so in the description of the the YouTube videos and
what do we got coming up we got we got actual play of the Lost
Bay with you go tomorrow. Oh yeah.
Yeah, yeah. Very excited for that.
I mean, I'm not gonna announce too much stuff going forward
because we have something every fucking day.
So we have an actual play tomorrow.
We have an interview on Saturday, we have an actual play
on Sunday, We have an interview on Monday.
I think maybe Tuesday might be the first break we get in like 4
days, so. Yay.
Yeah, excited and happy. We're doing Team Quest.
It's just a lot and I'll be excited when we're done doing
it. I'm having fun, so.
Yeah, it's a good time anyway. Yeah.
Back, back, back. Small creators back their
scenes, back. Their fun projects continue to
support them. If you can't financially retweet
their shit, do what you can. You mean their copies exist.
And thank you as much. Call your call, Your call your
grandma. Tell her.
Tell her thanks for all the tell.
Her thanks for all the cards so I got.
Have a good day everybody. Bye, bye.