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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I've been recently re 

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sleeved so I'm not sure who I am
yet. 

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Wow I wish I had recently been 
re sleeved. 

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This sleeve sucks. 
I am Max Lander. 

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I have made a bunch of 
role-playing games, chiefly 

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among them being Himbos of Myth 
and Metal, my personal favorite 

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Frame 352 and also my my new my 
new refound Love Hand Baskets. 

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Hand baskets, yes. 
Happening. 

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Yeah, I think, I think was it, 
was it Himbo's last time you 

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were on when we were at Yeah, 
Himbo's. 

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Yeah, Himbo's is such a good 
game in so many different ways. 

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I bring it up all the time. 
Isn't it though? 

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It is. 
I'm very humble about. 

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It it really is like on top it 
really is a good one 

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instantaneous tangent. 
Welcome to the weekly scroll 

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podcast. 
I tell people all the time, I'm 

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like, if you're playing AD 20 
game and you don't use like the,

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the kind of it's not mixed 
success, but like kind of like 

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the that, that threshold that's 
in himbos, you're not using D 

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20s, right? 
Because it's just such a good 

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way to to really make it a lot 
easier to GM. 

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Yeah. 
Single handedly saving the D20 

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which I did not think would be 
my job in the world, but here we

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are I. 
Believe we're we we are all in 

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the same 2D sixes is best 
catwalk on our D20 roll under 

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but 2D6 for the win. 
I love AD 24 wonder, you know. 

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I'm inside just said Himbos is 
my go to upbeat fantasy game. 

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Yes, I. 
Yeah, I feel like I've had an 

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extremely chaotic couple years 
of my life, and that has 

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coincided with releasing some 
games. 

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And then every once in a while I
go back and read them and 

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realize like, it's been four 
months and I haven't touched 

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something like Himbos or like 
hand baskets. 

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And I go back and I'm like, 
wait, I'm good at this. 

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I should play these games which 
make a super humble, really. 

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But you know what? 
If if you make good shit, you 

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should tell people you make good
shit, you know? 

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I also think there's something 
to like running away from it for

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a while. 
Like when you're deep in it, 

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you're like, oh, this is shit. 
And then you go away for six 

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months and you come back and 
you're like, Oh no, I had some 

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cool ideas. 
Like you can look at it and feel

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a little bit more confident 
about where it lives. 

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And I feel like I've I've done 
that with most of my games now 

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because I've been in a bit of a 
lull for releasing things. 

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I'm like, Oh no, these were 
these were fun. 

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Well, I don't feel like that 
about the stuff I've made so 

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far. 
I go back and I'm I haven't 

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released anything, but I have a 
bunch of Google Docs of games 

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and I'm like, I go back and I'm 
like, oh, this is bad. 

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I should redo this. 
This is an awful idea. 

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I'm an idiot. 
I have a lot of unfinished. 

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I'm only saying that about the 
things that I've put out into 

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the world. 
I have many work in progress 

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documents that will stay that 
way forever for that reason. 

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But but the ones that I release 
out into the world, I feel like 

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I spend I'm I'm also, I believe 
in play testing and it does a 

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lot. 
The difference between a work in

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progress dock and a release dock
for me is usually at least a few

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rounds of play testing and that 
like makes a really big 

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difference on the final thing. 
So I think that. 

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Yeah, why did why did you say 
that like it was a dirty word? 

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I feel like, I don't know, I 
feel like it's the Internet has 

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taught me that like I shouldn't 
think that everything should be 

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play tested. 
I do. 

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I do think that in my heart at 
heart, yeah, because Aaron is 

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anti play testing. 
Aaron releases like beautiful 

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poetic things that can also just
be read and enjoyed and can be 

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played and enjoyed. 
And I just like don't have that 

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confidence and I only I have the
confidence after it's out. 

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But part of it is just that, 
like the amount of times I play 

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tested something and then like 
that didn't do what I wanted it 

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to do. 
I want I want it to do something

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different. 
And I like to find that out 

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before I put it out into the 
world. 

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Or sometimes you play test and 
you're like, it did do what I 

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wanted it to do. 
But for me that I don't have any

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kind of confidence that what I'm
putting out will is will 

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communicate what I want it to 
unless I actually like have that

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feedback. 
Yeah, I'm super pro play 

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testing, like super like you 
should play test like a million 

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times before you put it out. 
It all comes down to OK, we'll 

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know. 
That's a 5 hour conversation I'm

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going to stay away from really 
quick. 

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I'll just say I think Death of 
the Author is terrible and I 

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disagree with it wholeheartedly.
And maybe one day I'll write A 

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blog about it. 
But I feel like if again, as 

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someone who has a series of 
Google dot games that I've never

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seen the light of day, I think 
if you're putting something out,

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it should at least attempt to be
what you want it to be, I guess 

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is my my thought. 
And if you don't even know what 

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it is, then what is it? 
I guess. 

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And, and again, very different 
schools of thought. 

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I think across a lot of TTRPG 
space it's still such a young in

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like hobby industry. 
One of those things field work 

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field with my new word for all 
games. 

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I also think that like I do the 
one of the things that I really 

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enjoy is all the system stuff 
and the system stuff for me, 

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like if I was writing something 
for an established system or 

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when I have released things that
are like an adventure, I don't 

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necessarily feel like I need to 
play test it. 

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If I'm releasing something for a
different rule system, I don't 

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necessarily feel like I need to 
play test it. 

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But a lot of what I like to do 
is like make new things or smash

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a bunch of things together in 
different ways, and then I don't

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know if they're going to work 
so. 

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That makes a lot of sense. 
I have a question, do you think 

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of tabletop games as an art 
form? 

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How dare you, how dare you bring
my biggest troll with with 

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without them being here. 
Oh no, they they made sure to 

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say it in chat and and open that
can of worms. 

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I mean, it's a can of worms 
because I am an art teacher and 

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I have a lot of feelings about 
like problems with capital a 

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art, but also the value of 
capital a art and how creating 

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something for artistic value is 
different than creating 

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something for commercial value. 
And so the answer is they can 

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be, but they aren't by default 
because in order to make art, 

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you have to choose to make art. 
And that is a different process 

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and has different values and 
metrics and goals than making 

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something commercially. 
I feel like it's a fine answer. 

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I'm so unbothered by the answer 
I'm surprised. 

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Because I have just honed it to 
hit directly, to hit directly 

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back at Aaron's. 
Aaron has I have been. 

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I've forged this opinion in the 
fires of discussing Aaron. 

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Aaron. 
I think that went over well and 

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I'm sure no one will leave any 
comments anywhere about that. 

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So no, they won't. 
No, not enough people that that 

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create discourse listen to us. 
But I this is actually a topic 

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that I think in my head all the 
time and like, it's one of those

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things I talk to Hunter and I 
talk to people all the time. 

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I want to blog really bad 
because I have thoughts, but I 

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also hate people who think their
thoughts are important enough to

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blog about. 
So it's like, although I love 

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reading blogs, you know what I 
mean? 

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It's one of those things where 
but but like is is TRPG art is 

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something that I think about all
the time and I personally don't 

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think it is. 
I think it's, I think teach art.

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I think books can be art, but I 
don't think teach RPG design is 

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art. 
I think it's craft. 

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And if anyone thinks that that's
like a step down, I think 

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they're disrespecting Craft, is 
my thought. 

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On it, see, my actual 
contentious thought is that I do

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think in order to make art, you 
kind of have to develop your 

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craft. 
And a lot of people don't like 

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that 'cause they think of it as 
gatekeeping. 

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And I don't mean it in a 
gatekeeping way. 

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I think anybody can be can 
develop skills for art. 

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It's just that it involves time.
People call anything gatekeeping

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at this point. 
Anything. 

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Yeah. 
I mean like. 

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Expectation for the growth of 
like of effort put in to do a 

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thing is like is gatekeeping, 
right? 

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It's like AI is so great. 
It really levels the playing 

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field for all of. 
Us I was going to say a lot of 

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the times I get that thrown at 
me in response to like my anti 

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AI opinions where people are 
like, well, that's gatekeeping 

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these tools. 
And I'm like, no, it's not 

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accessibility to not teach 
people how to control the tools 

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they use. 
There's usually this jump that 

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is like, well, if we make 
programming, 'cause I also teach

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programming. 
If we make programming, really 

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if we cut programming out, then 
it's more accessible. 

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And I'm like, actually 
accessibility is about teaching 

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people programming because it's 
about, you know, redistributing 

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power. 
It's the whole thing. 

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But but yeah, I do feel like I 
think craft is like a part of 

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art and I think that game design
across all games fields and 

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mediums like can B that. 
But I do think that it is wholly

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different than making something 
to sell it. 

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And usually I think if you're 
making something to sell it, 

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you're probably sacrificing the 
some of the artistic value of 

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it. 
Yeah, I so a for those who don't

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know, Max does everything. 
A lot of things. 

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So yeah, a lot of things, but I,
so I started college as an art 

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major and then don't go to 
college and be an art major if 

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you want to do art because they 
will make sure to beat it out of

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you. 
But I in a, in a, in a slightly 

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different like kind of lens from
like just capitalism as far as 

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art. 
I definitely feel, and this is 

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in my personal opinion, let's 
use qualifiers so that people 

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understand that this is my 
opinion. 

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I'm not declaring discourse on 
them. 

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Your pitchforks ready, y'all. 
Right. 

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I just, I just, I've always 
thought there's a big difference

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between fine art and craft. 
And like craft to me is 

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something that's like for 
commercial value easily, like 

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reproducible and and fine art is
generally for the sake of the 

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art itself. 
And to me, TRPG design and like 

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you said, like when it's for 
making money and stuff like 

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that, there's becomes a 
difference to what you're doing.

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So there is like a difference in
the field for like people that 

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do it as a hobby versus people 
that try to make a living from 

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it and stuff like that. 
And I do think there becomes a, 

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a line that gets crossed. 
Not saying that's a good or bad 

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thing when you decide something 
needs to make money versus like 

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having its own inherent value, 
But then I mean, you can also 

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get into the conversation. 
Are GM's game designers because 

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they homebrew a rule? 
The answer is no, But you know, 

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it's it's it's, it's one of 
those things where it's like, 

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neither is bad. 
Like game designing takes. 

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I know people that make amazing 
games that are terrible gyms. 

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I don't know people that are 
amazing gyms that couldn't write

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a game if they wanted to. 
It's like they're like you can't

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look down on like like if you 
look at like an architect and 

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like the the head person at like
a construction site. 

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I don't know why the name is 
escaping me. 

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Foreman. 
Like both are incredibly 

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important and a building would 
not get made without either of 

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them. 
But a foreman is not an 

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architect and an architect is 
not a foreman. 

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So there's AII to me personally,
I think a lot of the issues that

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people bring up when it happens 
is people like say, thinking 

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that what they're doing is 
lesser because it's not the 

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title that they want it to be 
versus just being proud of the 

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skills that they have for doing 
what they do. 

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I don't know that. 
I mean, it's all, it's all 

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capitalism, right? 
And a lot of people who would 

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argue that there is more 
inherent value in anyone job 

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than any other job or anyone's 
skill than any other skill is 

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largely probably doing that 
through a capitalistic lens, 

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even if it's like internalized 
classism or not, right? 

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Like a lot of it is internalized
classism and you're just like, 

224
00:12:24,160 --> 00:12:26,080
no, like I don't in Canada, it's
it. 

225
00:12:26,080 --> 00:12:28,000
I think this is different than 
the States, but in Canada we 

226
00:12:28,000 --> 00:12:30,720
have universities and colleges 
and they do different things. 

227
00:12:31,760 --> 00:12:35,680
And colleges are traditionally 
like work skills, like you are 

228
00:12:35,680 --> 00:12:37,440
going to get a job at the end of
college. 

229
00:12:37,680 --> 00:12:41,400
And universities generally about
like knowledge and the Academy 

230
00:12:41,400 --> 00:12:46,840
and developing whatever, some 
kind of field of research. 

231
00:12:47,560 --> 00:12:50,400
And historically that means that
people that have always thought 

232
00:12:50,400 --> 00:12:53,040
of colleges as lesser and now 
everybody who goes to college 

233
00:12:53,040 --> 00:12:55,560
gets a good job and nobody who 
goes to university gets a good 

234
00:12:55,600 --> 00:12:57,680
job. 
So there's this like, yeah, you 

235
00:12:57,680 --> 00:13:00,000
know who's getting good jobs? 
Welders, welders be getting 

236
00:13:00,000 --> 00:13:03,080
those good jobs. 
And all of us, all of us 

237
00:13:03,080 --> 00:13:06,400
academics, except for me, I 
lucked out, but that's a weird. 

238
00:13:06,480 --> 00:13:08,200
I didn't, I also didn't plan on 
this. 

239
00:13:08,200 --> 00:13:10,680
But yeah. 
So I think it's a weird thing 

240
00:13:10,680 --> 00:13:13,240
where I just think they're like 
totally different. 

241
00:13:13,560 --> 00:13:16,840
Funnily enough, just to throw it
back at Aaron, I think what 

242
00:13:16,840 --> 00:13:18,840
Aaron does is largely an art 
practice. 

243
00:13:19,080 --> 00:13:21,720
So this is, but I don't know if 
they claim that. 

244
00:13:21,840 --> 00:13:27,000
So I'm just going to throw that.
And part of that is also ties 

245
00:13:27,000 --> 00:13:28,400
into the need for play testing 
or not. 

246
00:13:28,480 --> 00:13:30,720
If you're making art games, you 
don't need to play test. 

247
00:13:30,720 --> 00:13:32,680
You could, the game could just 
be about reading it. 

248
00:13:32,680 --> 00:13:36,680
Like this is so much of that. 
It could be about personal 

249
00:13:36,680 --> 00:13:37,720
expression. 
Like it could just have 

250
00:13:37,720 --> 00:13:40,120
different goals that aren't the 
experience of play. 

251
00:13:41,000 --> 00:13:42,960
And that's totally legit. 
But. 

252
00:13:43,240 --> 00:13:48,120
Yeah, yeah, again, it's it's an 
interesting conversation when 

253
00:13:48,120 --> 00:13:51,960
especially cuz you, you, you and
Aaron and tell me if I'm 

254
00:13:51,960 --> 00:13:56,520
completely wrong trend a little 
bit more story game than I think

255
00:13:56,520 --> 00:14:00,680
me and Hunter do. 
And I think that that opening up

256
00:14:00,680 --> 00:14:04,960
of the narrative and narrative 
tools and I wanna say that kind 

257
00:14:04,960 --> 00:14:10,400
of like art artsier side of it. 
I think definitely trends that 

258
00:14:10,400 --> 00:14:13,560
way a little bit more than 
someone who's just like no D20, 

259
00:14:13,560 --> 00:14:17,040
like, you know, difficulty 
class, like all this stuff. 

260
00:14:17,040 --> 00:14:20,880
It's very much more of like 
textbook than art book a lot of 

261
00:14:20,880 --> 00:14:24,560
times. 
So it's it's it's interesting. 

262
00:14:24,560 --> 00:14:26,720
But like even even within the 
field, you know, there's 

263
00:14:26,720 --> 00:14:31,680
definitely people that see 
themselves as, you know, artists

264
00:14:31,680 --> 00:14:33,720
for like the way that they write
and the things that they do. 

265
00:14:33,720 --> 00:14:35,400
And it is difficult because I 
think there's a big difference 

266
00:14:35,400 --> 00:14:39,080
between artists and artisans. 
And again, I think a lot of the 

267
00:14:39,080 --> 00:14:41,880
reason that people think one is 
better than the other is, is the

268
00:14:41,880 --> 00:14:45,560
internal classes. 
When you say, but to me, I think

269
00:14:45,560 --> 00:14:51,840
most teach RPG people that are I
mean like an artisan is someone 

270
00:14:51,840 --> 00:14:54,400
who has honed their craft to the
point that they can express 

271
00:14:54,400 --> 00:14:59,720
artistic like artistic like have
artistic expression within their

272
00:14:59,720 --> 00:15:01,280
craft. 
And that to me is like what 

273
00:15:01,280 --> 00:15:04,040
teacher bejesus, it's a craft. 
And some people have reached the

274
00:15:04,040 --> 00:15:07,000
peak, the point where they can 
express themselves artistically 

275
00:15:07,000 --> 00:15:08,040
through that craft. 
So. 

276
00:15:08,240 --> 00:15:11,040
Which is funny 'cause that's the
lens through which I think most 

277
00:15:11,040 --> 00:15:14,480
of the games that make the most 
money really fail, right? 

278
00:15:14,480 --> 00:15:18,680
Like that's the like, I would 
say that like through an artisan

279
00:15:18,680 --> 00:15:21,640
lens, this is again, hot take. 
Whatever my opinion through an 

280
00:15:21,640 --> 00:15:24,480
artisan lens, games like 
Dungeons Dragons fail miserably.

281
00:15:24,960 --> 00:15:26,680
They do not have a concise 
statement. 

282
00:15:26,680 --> 00:15:31,440
There is no like there is no 
tool set elegance on display. 

283
00:15:31,440 --> 00:15:33,520
There's not because it's like 
700 million people trying to 

284
00:15:33,520 --> 00:15:39,280
smash 700 things and largely 
then basing it to an IP, right? 

285
00:15:39,280 --> 00:15:41,000
Like it's not. 
Whereas I think about some 

286
00:15:41,000 --> 00:15:43,280
people and this will come up 
later, so I'll just say this 

287
00:15:43,280 --> 00:15:45,920
now, but like the game that 
we're talking about is part of 

288
00:15:45,920 --> 00:15:49,160
like a dual game where both 
Aaron and I were obsessed with a

289
00:15:49,160 --> 00:15:53,200
mechanic that Adam Vass made. 
And I feel like Adam Vass is the

290
00:15:53,200 --> 00:15:57,520
person that I think of kind of 
is like peak for me at least 

291
00:15:57,520 --> 00:16:01,480
like one of the, the peak both 
'cause I when I think about like

292
00:16:01,480 --> 00:16:04,640
mechanical, but also like 
artistic and writing wise, 

293
00:16:04,640 --> 00:16:07,080
there's just like all these and 
then visual arts, like there's 

294
00:16:07,080 --> 00:16:09,160
just all these things that are 
coming together so beautifully 

295
00:16:10,160 --> 00:16:13,520
in Adam's games. 
And part of that I attribute to,

296
00:16:13,520 --> 00:16:16,240
and this may not be how Adam 
feels about it, but part of what

297
00:16:16,240 --> 00:16:20,200
I attribute that to is just like
the consistent reengagement. 

298
00:16:20,200 --> 00:16:23,240
Like it's just a constant cycle 
of like outputting things that 

299
00:16:23,240 --> 00:16:26,200
sometimes don't hit as hard, but
like just making it and 

300
00:16:26,200 --> 00:16:28,440
releasing it and making it and 
releasing it and trying 

301
00:16:28,440 --> 00:16:31,400
different things and all like 
just, I don't know, there's a, 

302
00:16:31,400 --> 00:16:35,240
there is a real dedication to 
craft as like a priority in 

303
00:16:35,480 --> 00:16:38,880
their life. 
And I feel like that really 

304
00:16:39,680 --> 00:16:41,920
shows. 
Yeah, this is classically an 

305
00:16:41,920 --> 00:16:45,920
Adam Vas Stan podcast. 
So pretty much, pretty much all.

306
00:16:46,320 --> 00:16:48,360
Yeah, great things are said 
about Adam on this. 

307
00:16:48,480 --> 00:16:50,080
Who could? 
Like on a regular basis? 

308
00:16:50,280 --> 00:16:54,560
Like Adam Vas. 
If you anyone that plays HRPG is

309
00:16:54,880 --> 00:16:57,640
like especially in in the indie 
scene at all and doesn't know 

310
00:16:57,640 --> 00:16:59,800
Adam Vas, just know that it's 
your favorite game designer 

311
00:16:59,800 --> 00:17:02,040
who's favorite game designer and
like, how dare you don't know 

312
00:17:02,040 --> 00:17:03,400
them, because I feel the exact 
same way. 

313
00:17:03,400 --> 00:17:06,440
Adam, Adam. 
And the way that they write is 

314
00:17:06,440 --> 00:17:09,480
one of like the very early 
things that that got me into the

315
00:17:09,480 --> 00:17:11,440
indie scene. 
And when I read some of their 

316
00:17:11,440 --> 00:17:15,440
stuff and you just went, oh, 
this is very different than what

317
00:17:15,440 --> 00:17:18,040
I thought it could be. 
And they definitely the way that

318
00:17:18,040 --> 00:17:19,440
they write. 
I mean, the first time I read 

319
00:17:19,440 --> 00:17:22,240
Necronautilus like I've never 
been the same, you know what I 

320
00:17:22,240 --> 00:17:25,040
mean? 
I got to play Necronautilus for 

321
00:17:25,040 --> 00:17:29,320
the first time this spring at a 
con up here in Toronto. 

322
00:17:30,280 --> 00:17:32,720
And it was so. 
And I'd read it and been like, I

323
00:17:32,720 --> 00:17:34,960
love this game so much and I 
never had an opportunity to play

324
00:17:34,960 --> 00:17:36,280
it and finally got an 
opportunity to play it. 

325
00:17:36,280 --> 00:17:39,200
And it plays how you want it to.
And you're like, well, this is 

326
00:17:39,200 --> 00:17:43,840
just screw you, screw you. 
It's too good. 

327
00:17:43,840 --> 00:17:47,200
Once again, it's so good. 
Yeah, it's so good. 

328
00:17:47,200 --> 00:17:51,400
I mean, and then Soul Burner 
too, and I mean for those people

329
00:17:51,400 --> 00:17:55,240
that do want like a little bit 
more of like a grounded in the 

330
00:17:56,080 --> 00:17:57,960
it's, it's like a Necronaldis 
Markberg mashup. 

331
00:17:57,960 --> 00:18:00,440
I don't know if you've read Soul
Burner, but like it, it gives 

332
00:18:00,440 --> 00:18:03,040
the little bit of crunch and 
makes it a little bit. 

333
00:18:03,040 --> 00:18:06,640
I mean, you're literally like a 
like a like a wandering ball of 

334
00:18:06,640 --> 00:18:09,040
like ash and burnt memories. 
You know what I mean? 

335
00:18:09,040 --> 00:18:12,200
Like, it's, it's so good. 
But yeah, I mean, that's exactly

336
00:18:12,200 --> 00:18:15,600
what we're talking about. 
Like taking something to a level

337
00:18:15,600 --> 00:18:20,080
that you, you, you when when 
your memories are your entire 

338
00:18:20,080 --> 00:18:23,560
existence, but you're living in 
like the like the, you know, 

339
00:18:23,720 --> 00:18:26,080
universe of death. 
Like, I don't know, chick. 

340
00:18:26,080 --> 00:18:30,920
It's it's it's it's depth that I
I only wish that I could 

341
00:18:30,920 --> 00:18:36,520
reproduce in in at all. 
I mean, I've never put out 

342
00:18:36,520 --> 00:18:38,520
anything. 
I need to just write one word on

343
00:18:38,520 --> 00:18:40,800
a page and publish it on edge 
and be like, look, I've done 

344
00:18:40,800 --> 00:18:42,440
something now I can do other 
things now. 

345
00:18:43,000 --> 00:18:46,320
Yeah, that's the craft 
development. 

346
00:18:47,320 --> 00:18:52,360
So Speaking of Adam and 
everything, so we do have this 

347
00:18:52,360 --> 00:18:54,120
book in our hands. 
This is part of the low rise 

348
00:18:54,120 --> 00:18:59,600
Futures Kickstarter. 
We already did Aaron's half and 

349
00:18:59,600 --> 00:19:01,600
that was enemy of brightly 
Fantastic game. 

350
00:19:01,600 --> 00:19:05,600
We're talking about handbaskets 
in a little bit here, so just 

351
00:19:05,600 --> 00:19:08,920
talk to us about handbaskets. 
I know that I don't know 

352
00:19:08,920 --> 00:19:10,320
anything. 
You you tell me. 

353
00:19:11,400 --> 00:19:13,240
Never heard of the game, never 
read it. 

354
00:19:13,920 --> 00:19:18,720
Handbaskets is both a tribute to
a specific Adam Bass mechanic, 

355
00:19:18,720 --> 00:19:25,040
but also it actually started as 
I was gonna make a series of 

356
00:19:26,040 --> 00:19:31,880
adventures mini games for Cyber 
Metal 2012, which is a world 

357
00:19:31,880 --> 00:19:35,320
champ game Co game that I think 
is phenomenal, probably one of 

358
00:19:35,320 --> 00:19:36,840
my top top five games of all 
time. 

359
00:19:38,160 --> 00:19:42,760
And and I was like, I want to 
make something for this and it 

360
00:19:42,760 --> 00:19:45,520
started there. 
And some of the world building 

361
00:19:45,520 --> 00:19:48,400
of Cyber metal 2012 is like 
there's it's like a future 

362
00:19:48,400 --> 00:19:50,240
world. 
There's like a bunch of cyber 

363
00:19:50,240 --> 00:19:53,480
stuff, but then there's also 
like demons and witches and all.

364
00:19:53,480 --> 00:19:55,120
And I was like, great, I love 
all of this. 

365
00:19:55,120 --> 00:19:57,920
I wanna smash that all together 
and make. 

366
00:19:57,920 --> 00:20:03,440
And I was watching a lot of 
Alice in Borderlands at the 

367
00:20:03,440 --> 00:20:09,120
time, which is such a fun show, 
and was thinking a lot about 

368
00:20:09,120 --> 00:20:13,680
like PvP play and how sometimes 
that's hard to do. 

369
00:20:13,680 --> 00:20:18,920
And I was like, OK, I'm gonna 
try and make like PvP blood 

370
00:20:18,920 --> 00:20:25,720
sport like bad. 
Reality TV show game and so 

371
00:20:25,720 --> 00:20:30,000
started making these like little
mini games and then realized 

372
00:20:30,000 --> 00:20:34,520
that I was halfway to making a 
totally distinct game from Cyber

373
00:20:34,520 --> 00:20:35,920
Metal 2012 and just went with 
it. 

374
00:20:36,880 --> 00:20:39,240
And so pulled in some other 
mechanics from other games that 

375
00:20:39,240 --> 00:20:44,920
I really enjoy like Kismet, and 
decided to make it standalone, 

376
00:20:44,920 --> 00:20:47,880
but tried to keep it so that if 
you want to play it with Cyber 

377
00:20:47,880 --> 00:20:51,400
Metal 2012, you can or or you 
can use the internal system. 

378
00:20:52,560 --> 00:20:55,560
And I've talked about this on my
podcast a bunch. 

379
00:20:55,560 --> 00:20:59,440
But my dream game that will 
never exist, but may be hacked 

380
00:20:59,440 --> 00:21:02,640
together for a bunch of other 
things in the world is something

381
00:21:02,640 --> 00:21:06,120
that uses a bunch of different 
mini games or where you're like,

382
00:21:06,120 --> 00:21:08,760
you have this like thin 
overarching game and then you 

383
00:21:08,760 --> 00:21:12,360
play like different games as you
move through different sessions.

384
00:21:12,680 --> 00:21:16,480
And so part of this was also 
like, what if I make a game 

385
00:21:16,720 --> 00:21:19,720
where you might just drop it 
into something else for a 

386
00:21:19,720 --> 00:21:25,200
session and then leave it alone?
So it's not super crunchy. 

387
00:21:25,200 --> 00:21:27,440
It has some crunch, it has some 
crunch, but it's not like it's 

388
00:21:27,440 --> 00:21:29,080
not as light as some of the 
other games I've made. 

389
00:21:29,080 --> 00:21:35,840
But but is I think Hiccup able 
in a single session largely also

390
00:21:35,840 --> 00:21:37,920
because one of the central 
concedes of the game, both when 

391
00:21:37,920 --> 00:21:41,720
designing it and communicated in
the book is like you are meant 

392
00:21:41,720 --> 00:21:45,760
to take this and rip it apart 
and break it and like translate 

393
00:21:45,760 --> 00:21:49,560
it and interpret it in a way 
that feels fun. 

394
00:21:49,560 --> 00:21:52,000
And if that goes against 
whatever, like lean into just 

395
00:21:52,000 --> 00:21:54,760
breaking it. 
Lean into you being a central 

396
00:21:54,760 --> 00:22:00,520
part of the way that this plays.
And so it has rules. 

397
00:22:00,520 --> 00:22:03,560
But then it also tells you to 
ignore them, should you so 

398
00:22:03,560 --> 00:22:05,360
choose. 
And is definitely meant to be 

399
00:22:05,360 --> 00:22:10,000
broken, yeah. 
Well, I mean, even even within 

400
00:22:10,000 --> 00:22:12,400
the, the, I mean, obviously 
we're gonna read through it here

401
00:22:12,400 --> 00:22:13,600
in a little bit and, and talk 
about it. 

402
00:22:13,600 --> 00:22:17,520
But even within the like lore of
the world and stuff like the 

403
00:22:17,520 --> 00:22:20,840
overlays break and crack and 
glitch and stuff, like the world

404
00:22:20,840 --> 00:22:25,880
you're seeing breaks so and, and
you can hack in the game and 

405
00:22:25,880 --> 00:22:30,400
stuff. 
So it it makes sense and all all

406
00:22:30,400 --> 00:22:33,520
of that makes sense within the 
Lord too, for the rules to also 

407
00:22:33,520 --> 00:22:36,480
feed into it. 
I mean, that's what makes it a 

408
00:22:36,480 --> 00:22:39,560
good game when it all, you know,
kind of gives you the same vibes

409
00:22:39,560 --> 00:22:42,320
and and same intentions as you 
go through. 

410
00:22:43,240 --> 00:22:46,720
I feel like sometimes people 
need to be told, like, need to 

411
00:22:46,720 --> 00:22:49,960
be given a justification for 
breaking something. 

412
00:22:50,000 --> 00:22:52,920
And so I wanted to both like say
that out loud with the words in 

413
00:22:52,920 --> 00:22:57,720
the book, but also be like as if
you can try and structure it 

414
00:22:57,720 --> 00:23:01,360
like we're in like in the, you 
know, cyberpunk or cyber genre 

415
00:23:01,360 --> 00:23:05,360
of games. 
We're in this like the history 

416
00:23:05,360 --> 00:23:09,200
and RPGs is to make it really 
crunchy and really specific. 

417
00:23:09,240 --> 00:23:11,840
As if those things aren't going 
to get really confusing. 

418
00:23:11,840 --> 00:23:14,440
Like once we have a a virtual 
overlay on the world or 

419
00:23:14,440 --> 00:23:16,760
whatever, or in a world where 
everything is kind of virtually 

420
00:23:16,760 --> 00:23:20,440
overlaid, as if that wouldn't 
kind of break our psyches a 

421
00:23:20,440 --> 00:23:22,240
little. 
Like as if that wouldn't feel 

422
00:23:22,240 --> 00:23:25,000
dreamlike or fake or like all of
this stuff would get really 

423
00:23:25,000 --> 00:23:26,800
confusing. 
Unless I kind of just wanted to 

424
00:23:27,560 --> 00:23:31,560
integrate that excuse right in 
there so that you can kind of 

425
00:23:31,560 --> 00:23:38,520
justify whatever you want. 
Or like the GM could justify 

426
00:23:38,520 --> 00:23:41,800
whatever they want, but also so 
that players don't feel like 

427
00:23:41,800 --> 00:23:46,640
they're limited in their 
suggestions, which I feel like 

428
00:23:46,640 --> 00:23:50,720
sometimes happens in games like,
you know, Cyberpunk or whatever,

429
00:23:50,720 --> 00:23:53,800
where you have a specific tool 
to do a specific thing. 

430
00:23:53,800 --> 00:23:56,680
And then that kind of implies 
that that's how you do that 

431
00:23:56,680 --> 00:23:58,760
thing. 
You're like, well, I don't, I 

432
00:23:58,760 --> 00:24:03,440
wanted to get away from that. 
Just be really, really broken. 

433
00:24:05,080 --> 00:24:07,800
That's that's a topic that V and
Hunter talk about a bunch. 

434
00:24:07,800 --> 00:24:11,600
And especially because I listen 
to you, I listen to RTFM podcast

435
00:24:11,600 --> 00:24:13,640
all the time. 
And for those that don't listen,

436
00:24:13,960 --> 00:24:17,560
go listen to the RTFM podcast. 
Max and Aaron are much, much 

437
00:24:17,560 --> 00:24:23,960
smarter than us and the episodes
that you that that you and Aaron

438
00:24:23,960 --> 00:24:27,880
do like we, we very much talk 
about mechanics a lot. 

439
00:24:27,880 --> 00:24:36,400
And I feel like you lot talk 
about a lot more of like the 

440
00:24:36,400 --> 00:24:39,600
other parts of the games, like 
the, the themes and the 

441
00:24:39,600 --> 00:24:41,440
intentions and, and things like 
that. 

442
00:24:41,440 --> 00:24:43,120
Tell me if I'm I'm off base with
that. 

443
00:24:43,120 --> 00:24:48,160
And it's so interesting to hear 
more of like the theory talking 

444
00:24:48,160 --> 00:24:51,280
with TTRPG as opposed to just 
being like, this is a nice roll.

445
00:24:51,280 --> 00:24:53,080
This is ADR. 
This is this isn't. 

446
00:24:53,080 --> 00:24:54,880
And it's really fun to to 
listen. 

447
00:24:54,880 --> 00:24:56,280
I've said this. 
I think I've said this to both 

448
00:24:56,280 --> 00:25:00,320
the at this point, it's like, I 
feel like I've heard you guys 

449
00:25:00,320 --> 00:25:02,280
way more than you're ever gonna 
hear me. 

450
00:25:02,280 --> 00:25:05,880
And I feel like I know like so 
many of like the thoughts and 

451
00:25:05,880 --> 00:25:08,160
opinions y'all have, even though
we've never talked about it. 

452
00:25:08,160 --> 00:25:12,280
And it's a very weird like 
Internet thing to to have that 

453
00:25:12,280 --> 00:25:15,240
experience. 
Yes, our our weird pseudo. 

454
00:25:15,240 --> 00:25:17,840
It's not like we don't have a 
parasocial relationship because 

455
00:25:17,840 --> 00:25:19,160
we do actually talk to one 
another. 

456
00:25:19,160 --> 00:25:22,200
But it is, it does feel almost 
there. 

457
00:25:22,600 --> 00:25:27,840
I feel like somebody do that. 
Yeah, yeah, I forget also all 

458
00:25:27,840 --> 00:25:30,160
the things that I say. 
And then people will be like, 

459
00:25:30,160 --> 00:25:31,840
remember when you said this? 
And I'll be like, absolutely 

460
00:25:31,840 --> 00:25:32,400
not. 
I do not. 

461
00:25:32,400 --> 00:25:34,920
I believe that probably I said 
it, but I do not remember saying

462
00:25:34,960 --> 00:25:38,640
it. 
But yeah, I, I think part of 

463
00:25:38,640 --> 00:25:44,360
that is that like, I think I am 
a little bit more system 

464
00:25:44,360 --> 00:25:46,320
interested. 
I've said this and Aaron, I 

465
00:25:46,320 --> 00:25:48,920
think, I think this isn't 
contentious to Aaron, but I'm a 

466
00:25:48,920 --> 00:25:55,280
little bit more like system 
interested than Aaron is. 

467
00:25:55,280 --> 00:25:59,720
And so I think I sometimes spend
too much time going deep into 

468
00:25:59,720 --> 00:26:03,080
like mechanical concerns. 
And I think part of that is also

469
00:26:03,080 --> 00:26:05,840
because I make video games and 
that's very mechanical often. 

470
00:26:07,120 --> 00:26:15,000
But but I am very envious of all
of the kind of more, I don't 

471
00:26:15,000 --> 00:26:21,040
know, like mushy, poetic 
emotional vibes that happen 

472
00:26:21,200 --> 00:26:23,120
around because I feel like I'm 
less good at that. 

473
00:26:23,120 --> 00:26:25,360
Like it feels like a skill that 
I'm significantly less good at 

474
00:26:26,360 --> 00:26:28,480
and try to get better at all the
time. 

475
00:26:30,120 --> 00:26:33,000
But yeah, I'm, I guess this is a
story game. 

476
00:26:33,000 --> 00:26:35,880
I'm, I'm, I'm backtracking. 
I'm like, is this like, like are

477
00:26:35,880 --> 00:26:38,960
we more story game focused? 
Is this I guess I I'm like all 

478
00:26:38,960 --> 00:26:41,120
games or story games? 
Yeah. 

479
00:26:41,240 --> 00:26:43,360
Well, no. 
Well, yes, I mean, we're talking

480
00:26:43,360 --> 00:26:45,800
about like capital S, lowercase 
S maybe. 

481
00:26:45,800 --> 00:26:47,680
And then it comes to story games
because. 

482
00:26:48,040 --> 00:26:48,720
No, there's. 
Plenty of. 

483
00:26:48,720 --> 00:26:52,040
LSR people that would tell you. 
Not all games are story games. 

484
00:26:52,040 --> 00:26:56,800
You can have a story in a game 
that is not a story game. 

485
00:26:56,800 --> 00:27:00,560
But this is definitely a more 
story driven game for sure. 

486
00:27:01,240 --> 00:27:02,560
Well, it's interesting because I
think about. 

487
00:27:02,600 --> 00:27:05,440
This like, oh, sorry, I just 
think about this as one of my 

488
00:27:05,440 --> 00:27:09,560
more mechanical games then, 
which doesn't mean it's not a 

489
00:27:09,560 --> 00:27:12,160
story game. 
It's just for me leaning more 

490
00:27:12,160 --> 00:27:17,440
towards like mechanical 
necessity than than some other 

491
00:27:17,440 --> 00:27:19,480
games where like you can take 
himbos and make your little 

492
00:27:19,480 --> 00:27:21,640
characters and then you could 
ignore everything and just talk 

493
00:27:21,640 --> 00:27:23,200
it out. 
You know, like you can't talk 

494
00:27:23,200 --> 00:27:25,400
this one out. 
You do need some kind of like 

495
00:27:25,400 --> 00:27:28,320
record keeping. 
Yeah. 

496
00:27:29,040 --> 00:27:31,160
This is what I definitely want 
to play because I felt the same 

497
00:27:31,160 --> 00:27:34,240
way as I was reading it. 
When you go through the the 

498
00:27:34,240 --> 00:27:38,440
rules portion basically like it 
does, there is definitely a lean

499
00:27:38,440 --> 00:27:42,320
into like the mechanics, you 
know, but then as soon as you 

500
00:27:42,320 --> 00:27:46,120
get to the actual handbaskets 
there it is very like. 

501
00:27:46,120 --> 00:27:49,120
I felt like I had this like flip
in my thinking when I when I 

502
00:27:49,120 --> 00:27:51,760
started reading them because I'm
like this is very this is so 

503
00:27:51,760 --> 00:27:54,520
broad. 
This is so open, like it is 

504
00:27:54,520 --> 00:28:01,760
literally like there's no maps, 
there's no 'cause I imagine in a

505
00:28:01,760 --> 00:28:05,960
different version of this game 
from someone else like this, it 

506
00:28:05,960 --> 00:28:08,640
would be like 50 pages longer 
and there would be like 

507
00:28:08,960 --> 00:28:11,640
directions and maps and like all
the rest of this stuff. 

508
00:28:11,640 --> 00:28:15,360
And then you, you flip to the 
game and then you flip the next 

509
00:28:15,360 --> 00:28:17,480
page under a different game. 
And it's just like, Oh, there's 

510
00:28:17,480 --> 00:28:21,600
a lot of a lot of stuff open to 
interpretation from both the GM 

511
00:28:21,600 --> 00:28:25,880
and the players in here. 
And it it's, it's interesting 

512
00:28:25,880 --> 00:28:30,720
because a game that's, you know,
relatively light can become 

513
00:28:33,000 --> 00:28:35,120
heavy for those that aren't used
to that sort of play. 

514
00:28:35,120 --> 00:28:37,040
And that's one of the things I 
always think the story games 

515
00:28:37,040 --> 00:28:38,600
and, and rules like games in 
general. 

516
00:28:38,840 --> 00:28:41,560
I think, I don't remember what 
we were reviewing when you, when

517
00:28:41,560 --> 00:28:44,680
we talked about this hunter, but
sometimes like a game that's 

518
00:28:44,680 --> 00:28:47,240
like super light can actually be
like extraordinarily heavy for 

519
00:28:47,240 --> 00:28:49,440
people that aren't used to that 
because they don't have all of 

520
00:28:49,440 --> 00:28:52,440
that scaffolding for like, but, 
but how do I do this? 

521
00:28:52,440 --> 00:28:54,160
There's no rule specifically for
this. 

522
00:28:54,160 --> 00:28:56,600
And I'm like, you don't need the
rule. 

523
00:28:56,600 --> 00:28:58,600
That's fine. 
Like you can just do whatever 

524
00:28:58,600 --> 00:29:00,880
you want. 
You know, which is in and of 

525
00:29:00,880 --> 00:29:04,720
itself is also something that's 
like can be contentious because 

526
00:29:04,720 --> 00:29:06,480
I'm like, that's where I split 
from. 

527
00:29:06,600 --> 00:29:08,400
That's where we have a PBTA 
split. 

528
00:29:08,400 --> 00:29:11,960
I think at least me and Aaron do
especially and are thinking of 

529
00:29:11,960 --> 00:29:15,520
like the level of scaffolding 
and stuff that that happens. 

530
00:29:15,520 --> 00:29:17,760
But that's, that's an 
interesting conversation I'd 

531
00:29:17,760 --> 00:29:19,800
love to sit down and have with 
you guys at some point is 

532
00:29:20,680 --> 00:29:24,720
scaffolding and games and how it
differs from like OSR and PBTA 

533
00:29:24,720 --> 00:29:28,200
and story games and everything. 
I have no idea where I started 

534
00:29:28,200 --> 00:29:31,480
that sentence. 
I feel like part of my goal with

535
00:29:31,480 --> 00:29:35,240
Handbaskets was to just like let
myself design what I would think

536
00:29:35,240 --> 00:29:39,200
of as like a 201 game. 
And I think, 'cause I think that

537
00:29:39,200 --> 00:29:42,160
like, I think a lot of games are
201 games. 

538
00:29:42,160 --> 00:29:44,960
A lot of games are not 
introductions to the hobby, 

539
00:29:44,960 --> 00:29:47,280
right? 
Like and I but they don't own 

540
00:29:47,280 --> 00:29:49,640
that. 
I think a lot of OSR IS2O one 

541
00:29:49,640 --> 00:29:51,080
games and they don't really own 
that. 

542
00:29:51,080 --> 00:29:54,280
Like not a super great way to 
introduce 'cause you are relying

543
00:29:54,280 --> 00:29:57,440
on so much community knowledge, 
so much like oral history, 

544
00:29:57,440 --> 00:30:01,960
blogs, experience, whatever for 
people to actually like navigate

545
00:30:01,960 --> 00:30:05,440
your game. 
And sometimes like I think 

546
00:30:05,440 --> 00:30:07,560
Himbos is kind of an OK one O 1 
game. 

547
00:30:07,920 --> 00:30:10,960
I do not think necessarily that 
Handbaskets is a one O 1 game 

548
00:30:11,840 --> 00:30:17,040
and and I kind of intentionally 
let myself live there a little 

549
00:30:17,040 --> 00:30:19,120
bit, which is a little bit of 
like trusting people to break 

550
00:30:19,120 --> 00:30:20,240
the game, right? 
I think. 

551
00:30:20,240 --> 00:30:24,480
I think even just that framing 
implies that you would kind of 

552
00:30:24,480 --> 00:30:30,200
know how games work. 
And a lot of it for me was also 

553
00:30:30,200 --> 00:30:36,120
about where I find myself 
wanting games to sit, which is 

554
00:30:36,920 --> 00:30:45,000
not ever a 400 page rule book, 
but is also not nothing like I 

555
00:30:45,000 --> 00:30:46,760
do. 
I like tactical combat right? 

556
00:30:46,760 --> 00:30:48,280
Like I've I've just got necro 
molds. 

557
00:30:48,520 --> 00:30:51,320
Game's great, but. 
So bad. 

558
00:30:51,440 --> 00:30:54,640
It's so good. 
I'm so glad that I was 

559
00:30:54,960 --> 00:30:57,920
financially irresponsible when 
that Kickstarter was running. 

560
00:30:58,320 --> 00:31:00,400
That's why I didn't get it 
because I was like, no, I've got

561
00:31:00,400 --> 00:31:02,600
to save money right now. 
Yeah, I've I've. 

562
00:31:02,920 --> 00:31:04,600
I've done it 3. 
Times. 

563
00:31:04,760 --> 00:31:09,120
Yeah, yeah, it's so good. 
I love that stuff and I think 

564
00:31:09,120 --> 00:31:11,560
that if like I think that, you 
know, sometimes I think that 

565
00:31:11,560 --> 00:31:15,400
that lives in a board game 
specifically and that they excel

566
00:31:15,400 --> 00:31:19,760
in board game realms better. 
Like that kind of tactical play,

567
00:31:20,440 --> 00:31:22,480
I think really wants a lot of 
specific rules. 

568
00:31:23,440 --> 00:31:29,400
But I did I do like some rules. 
I just want the rules to 

569
00:31:29,400 --> 00:31:35,880
meaningfully change the play and
I'm not convinced that a lot of 

570
00:31:35,880 --> 00:31:40,120
games do that. 
This is this is my PBT argument.

571
00:31:40,120 --> 00:31:43,120
We can have that conversation a 
whole different time, but I've 

572
00:31:43,120 --> 00:31:47,920
never like rolled APBTA move and
not had it result in something 

573
00:31:47,920 --> 00:31:50,800
that I didn't expect. 
I have rolled an attack roll 100

574
00:31:50,800 --> 00:31:53,080
million times and had it result 
exactly in what I expect. 

575
00:31:54,520 --> 00:31:57,840
Whether it's fail or success. 
It's like, I know exactly the 

576
00:31:57,840 --> 00:31:59,760
outcomes that are going to come 
in this interjection of 

577
00:31:59,760 --> 00:32:04,200
mechanics, and I like to be 
surprised if there's gonna be a 

578
00:32:04,200 --> 00:32:06,640
mechanical intervention in what 
I'm doing. 

579
00:32:07,960 --> 00:32:13,680
And this was kind of a little 
bit of a, this is me trying to 

580
00:32:13,680 --> 00:32:19,320
explore the amount of 
scaffolding that I want as AGM. 

581
00:32:19,320 --> 00:32:20,720
Which is funny 'cause you 
mentioned earlier, I'm a way 

582
00:32:20,720 --> 00:32:23,000
better game designer than MGM, 
but I still try to design for 

583
00:32:23,000 --> 00:32:27,400
myself sometimes. 
But yeah, in that often I find 

584
00:32:27,400 --> 00:32:31,640
myself reading books and pulling
a couple things out of them, 

585
00:32:31,640 --> 00:32:34,160
reading an adventure and pulling
a couple things out of them, not

586
00:32:34,400 --> 00:32:37,760
ever playing them with all of 
the elements. 

587
00:32:38,440 --> 00:32:40,440
And so I was like, what if I 
just make a game that explicitly

588
00:32:40,440 --> 00:32:43,240
says pull two of these elements?
Like pick the ones that are fun,

589
00:32:43,240 --> 00:32:44,960
pick different ones every time 
you come through it. 

590
00:32:44,960 --> 00:32:47,520
What if I just give you a bunch 
of suggestions and kind of own 

591
00:32:47,520 --> 00:32:51,480
that their suggestions? 
Because I think some of my like 

592
00:32:51,480 --> 00:32:54,920
least favorite gaming moments 
have been when people feel like 

593
00:32:54,920 --> 00:32:59,560
they need to abide by the rule 
book and when they're like, oh, 

594
00:32:59,560 --> 00:33:01,920
that thing I just thought of 
would be super fun. 

595
00:33:01,920 --> 00:33:05,000
But it conflicts with that other
hidden detail that I know about,

596
00:33:05,000 --> 00:33:08,000
but the players don't know about
or like this internal logic of 

597
00:33:08,000 --> 00:33:11,600
the game or whatever. 
And this was very much so like, 

598
00:33:12,080 --> 00:33:16,440
just say the fun thing. 
And if it doesn't align, it 

599
00:33:16,440 --> 00:33:18,960
doesn't align and you can 
justify it later. 

600
00:33:18,960 --> 00:33:22,480
Or you could not justify it 
because witchcraft. 

601
00:33:22,480 --> 00:33:25,760
I don't know, You know, magic 
exists. 

602
00:33:25,960 --> 00:33:28,920
It's not. 
It's good for game designs and 

603
00:33:28,920 --> 00:33:33,360
authors to like expressly give 
that, and this might kind of in 

604
00:33:33,360 --> 00:33:36,040
a way relate to the one O 1 
versus 2O1 type of game. 

605
00:33:36,680 --> 00:33:38,840
Where whoever is. 
Writing the and the author of 

606
00:33:38,840 --> 00:33:43,080
the game like gives that license
like explicitly to the reader to

607
00:33:43,320 --> 00:33:46,400
like hey, here's how the game is
run, how I run it. 

608
00:33:46,880 --> 00:33:49,800
If something else works better 
at your table, you should do 

609
00:33:49,800 --> 00:33:52,840
that. 
I feel like that makes a major 

610
00:33:52,840 --> 00:33:54,640
difference for how. 
People. 

611
00:33:55,480 --> 00:33:57,800
Determine those moments where 
they're like, Oh no, whether 

612
00:33:57,800 --> 00:34:00,360
it's written this way. 
And I feel like that kind of 

613
00:34:00,360 --> 00:34:03,920
relates back to like if you play
one O one games, the one O one 

614
00:34:03,920 --> 00:34:06,920
games should give you that and 
two O one games should kind of 

615
00:34:06,920 --> 00:34:09,880
assume like, oh, you should 
know, you know. 

616
00:34:10,960 --> 00:34:17,560
Yeah, yeah. 
I so I think I've thoughts 

617
00:34:17,719 --> 00:34:18,639
right? 
Of course I do. 

618
00:34:19,159 --> 00:34:23,880
But like the I think one of the 
issues with the space in general

619
00:34:23,880 --> 00:34:27,280
is part of the newness of it, 
but also like a lack of 

620
00:34:27,280 --> 00:34:30,280
direction as a field, right? 
Like if I want to make a board 

621
00:34:30,280 --> 00:34:34,639
game, I could buy 100 books 
right now on how to make a board

622
00:34:34,639 --> 00:34:37,199
game. 
Like if I just want game design 

623
00:34:37,199 --> 00:34:41,760
in general, I can buy 100 books.
But as far as like TTRPG game 

624
00:34:41,760 --> 00:34:45,080
design, there really is no 
resource for that. 

625
00:34:45,080 --> 00:34:49,120
Like specifically, a lot of the 
people that you a lot of the 

626
00:34:49,120 --> 00:34:51,400
people that what should be 
making really good books have 

627
00:34:51,400 --> 00:34:53,560
actually exiled themselves from 
the space. 

628
00:34:54,760 --> 00:35:00,280
But there's just a lack. 
Most of our field is in blogs in

629
00:35:00,280 --> 00:35:02,880
for the last 15 years, you know,
and no one's really put it 

630
00:35:02,880 --> 00:35:04,320
together or made thoughts about 
it. 

631
00:35:04,320 --> 00:35:11,640
So the we get this constant like
rehashing of the same stuff over

632
00:35:11,640 --> 00:35:13,600
and over again because you get 
all these people that are like 

633
00:35:13,600 --> 00:35:15,760
discovering something for the 
first time that's been around 

634
00:35:15,760 --> 00:35:19,320
for 20 years. 
So it's an interesting space to 

635
00:35:19,320 --> 00:35:22,120
be because when you get to have 
the same system matters 

636
00:35:22,120 --> 00:35:24,360
discourse every three months 
because someone just discovered 

637
00:35:24,360 --> 00:35:27,200
it for the first time. 
It would be nice to have like a 

638
00:35:27,200 --> 00:35:31,120
book out there that had like 
NDTTRPG is for W is like the 

639
00:35:31,120 --> 00:35:34,000
thing you're making isn't new, 
but just make it in a new way 

640
00:35:35,640 --> 00:35:41,880
and it it, I don't even know 
where I'm going with this or 

641
00:35:41,880 --> 00:35:46,880
what happened, but it's just an 
interesting space to be in where

642
00:35:48,480 --> 00:35:50,440
like I said, there is nothing 
really. 

643
00:35:50,440 --> 00:35:52,960
There is no North Star I think 
in the TRPG space. 

644
00:35:53,000 --> 00:35:55,040
And the difference between 
one-on-one games and two on one 

645
00:35:55,040 --> 00:35:59,040
games, I feel a lot of it is 
experience and assume knowledge.

646
00:35:59,120 --> 00:36:01,080
That's what that's what I should
have wrote there instead of 

647
00:36:01,080 --> 00:36:02,800
textbook. 
That would have been better. 

648
00:36:02,920 --> 00:36:05,200
But even within what we're 
talking about, there's a lot of,

649
00:36:05,200 --> 00:36:07,160
there's a level of assumed 
knowledge where we're like, 

650
00:36:07,160 --> 00:36:09,120
well, people should just know 
that you can just like hack your

651
00:36:09,120 --> 00:36:10,240
own thing. 
And it's just like, no, people 

652
00:36:10,240 --> 00:36:13,040
don't know that they just got 
into this like four months ago 

653
00:36:13,040 --> 00:36:16,240
or six months ago or a year ago 
and every game they played like 

654
00:36:16,320 --> 00:36:19,440
isn't built that way. 
So even the idea of being like 

655
00:36:20,640 --> 00:36:22,680
you can, you can hack it, do 
whatever. 

656
00:36:22,680 --> 00:36:25,800
I still, I feel like is still a 
bit of like assumed knowledge 

657
00:36:25,800 --> 00:36:28,760
for people even knowing how to 
do that. 

658
00:36:29,960 --> 00:36:32,840
You know, in inter mirror 
brightly, actually the pay we me

659
00:36:32,840 --> 00:36:33,960
and Hunter talked about it a 
bunch. 

660
00:36:33,960 --> 00:36:37,280
There's a page that talks about 
like if it's uninteresting, like

661
00:36:37,280 --> 00:36:40,600
you can do something different, 
but then there's like a whole 

662
00:36:40,600 --> 00:36:43,640
other like more to the page 
about like what you can do. 

663
00:36:43,640 --> 00:36:47,640
And I'm like, this is such a 
great way to have like AA101 

664
00:36:47,640 --> 00:36:51,160
style thing where it's like not 
only we've all we all know this,

665
00:36:51,160 --> 00:36:53,840
we've read a million games, 
you've written them a bunch, but

666
00:36:54,160 --> 00:36:57,720
they're like, you can hack it. 
But here's also how is is a is a

667
00:36:57,720 --> 00:36:59,840
really good a good thing to 
have. 

668
00:36:59,840 --> 00:37:06,160
And I think when there isn't 
that North star of direction for

669
00:37:06,160 --> 00:37:09,600
people, the assumed knowledge I 
think is one of the the pitfalls

670
00:37:09,600 --> 00:37:14,920
that happens a lot in the space.
Yeah, I hate a just make it up 

671
00:37:15,240 --> 00:37:17,200
prompt. 
It's not it's not, it's not 

672
00:37:17,200 --> 00:37:19,040
helpful. 
There's like I don't that text 

673
00:37:19,040 --> 00:37:21,720
to me does nothing. 
And so one of the things that I 

674
00:37:21,720 --> 00:37:26,520
like was thinking about with 
this is like the list of this 

675
00:37:26,560 --> 00:37:28,920
list went through many different
names and it went through many 

676
00:37:28,920 --> 00:37:32,840
different, but each each 
handbasket, please write an RPG 

677
00:37:32,840 --> 00:37:37,320
manifesto, Aaron each. 
So the game, the way the game 

678
00:37:37,320 --> 00:37:39,040
works is they're central rules. 
And then you have these 

679
00:37:39,040 --> 00:37:41,160
handbaskets that are kind of 
mini games and they call come 

680
00:37:41,160 --> 00:37:43,440
with their own rules. 
And I standardized all of the 

681
00:37:43,440 --> 00:37:45,760
rules that come with them. 
And one of the sections that 

682
00:37:45,760 --> 00:37:48,560
come that comes with them is 
rule secrets and complications. 

683
00:37:48,840 --> 00:37:52,240
And these are mainly 
suggestions. 

684
00:37:52,760 --> 00:37:54,920
You could take them as hard 
things if you wanted, but it's 

685
00:37:54,920 --> 00:37:59,640
mainly a pick list of what you 
think is fun and I and which is 

686
00:37:59,640 --> 00:38:04,120
because for me, the you can 
change this if you want. 

687
00:38:04,280 --> 00:38:06,920
But if you're just flipping to 
this page and you need some 

688
00:38:06,920 --> 00:38:11,440
help, here's something you can 
pull to actually help you. 

689
00:38:11,440 --> 00:38:14,000
Like if you don't want to make 
it up, here's a bunch of cool 

690
00:38:14,000 --> 00:38:20,400
stuff, which I feel like is 
where I sit often. 

691
00:38:21,480 --> 00:38:25,920
We, I think often about, we read
a book on RTFM called The Witch 

692
00:38:25,920 --> 00:38:28,160
of Lindisfarm and it has this 
weird. 

693
00:38:28,200 --> 00:38:29,960
It's like a scene based. 
There's some scene stuff 

694
00:38:29,960 --> 00:38:35,080
happening and it has these 
vignettes and they're just I 

695
00:38:35,080 --> 00:38:37,160
took issue with them and I don't
remember why 'cause it was a 

696
00:38:37,160 --> 00:38:41,000
long time ago on the podcast. 
But they have stuck out at for 

697
00:38:41,000 --> 00:38:44,840
me as like an interesting 
mechanical component where I 

698
00:38:44,840 --> 00:38:47,360
think one of them was like a 
knife embedded in a tree. 

699
00:38:47,360 --> 00:38:52,240
And it's just these like little 
images that you pull from to 

700
00:38:52,240 --> 00:38:55,760
play off of. 
And I find that they were like 

701
00:38:55,760 --> 00:39:00,440
super evocative and most of what
I want from a game is something 

702
00:39:00,440 --> 00:39:02,760
like a knife embedded in the 
base of a tree. 

703
00:39:02,760 --> 00:39:04,600
Like that is most of what I want
your game. 

704
00:39:04,760 --> 00:39:08,080
Look, it's just this tiny little
snippet that I can pull out 

705
00:39:08,600 --> 00:39:15,160
because what I what I need help 
with as AGM is when I get stuck.

706
00:39:15,560 --> 00:39:18,760
That is the main reason I need a
rule book is for the moments 

707
00:39:18,760 --> 00:39:22,000
when I don't know what to do. 
And what I want then is 

708
00:39:22,000 --> 00:39:26,160
something that is like 
narratively compelling or 

709
00:39:26,160 --> 00:39:31,080
interesting or evocative or 
like, you know, environmental or

710
00:39:31,080 --> 00:39:32,360
whatever. 
Like it's that moment when my 

711
00:39:32,360 --> 00:39:36,640
brain blanks and you're like, I 
don't need do a role and make up

712
00:39:36,640 --> 00:39:39,240
the answer. 
I need something to put in here.

713
00:39:39,440 --> 00:39:43,520
I need you to give me a like 
actual like, you know, like I I 

714
00:39:43,520 --> 00:39:49,000
need something concrete when I'm
stuck, not just do whatever you 

715
00:39:49,000 --> 00:39:51,760
want. 
See, that's the crux right there

716
00:39:51,760 --> 00:39:55,520
because I feel like you get to 
that, like not you just the, 

717
00:39:55,520 --> 00:39:57,880
the, the broad you people get to
that point. 

718
00:39:58,120 --> 00:40:01,560
And I feel like that point right
there, especially for PBTA is, 

719
00:40:01,560 --> 00:40:05,440
is like so structure. 
So structure this for me a 

720
00:40:05,440 --> 00:40:08,400
little bit like give me the pick
list or give me these options. 

721
00:40:08,680 --> 00:40:10,480
And that point right there is 
where I go. 

722
00:40:10,960 --> 00:40:13,080
I don't want any of that 
structure whatever I want to be 

723
00:40:13,080 --> 00:40:15,080
able to do whatever I want and 
go it. 

724
00:40:15,080 --> 00:40:17,080
It feel like that is the 
divergent point right there. 

725
00:40:17,320 --> 00:40:20,080
I want to be able to make up 
whatever I want like on the 

726
00:40:20,080 --> 00:40:23,640
spot. 
And I don't want to feel to me 

727
00:40:23,760 --> 00:40:29,560
that the kind of PBTA move style
feels like a cage almost because

728
00:40:29,600 --> 00:40:32,120
at that, at that exact point 
where I go, I can do whatever I 

729
00:40:32,120 --> 00:40:35,040
want, you know, and you can in 
PBTA with some of the narrative 

730
00:40:35,040 --> 00:40:36,920
stuff, but I do feel like it 
narrows it in. 

731
00:40:37,280 --> 00:40:41,040
And I feel like we, we, I think 
I feel like maybe in your 

732
00:40:41,040 --> 00:40:43,560
discord, this came up before and
I was like, ah, now I understand

733
00:40:43,560 --> 00:40:45,720
now I get it. 
Now I get why, you know, some 

734
00:40:45,720 --> 00:40:47,320
people think this way and some 
people think that way. 

735
00:40:47,320 --> 00:40:49,080
And I think that is literally 
the crux of it right there. 

736
00:40:49,080 --> 00:40:52,640
It's just when, when that moment
happens, I want absolute 

737
00:40:52,640 --> 00:40:56,400
freedom. 
And some people want more 

738
00:40:56,400 --> 00:40:59,120
structure to it. 
Like don't just tell me, make it

739
00:40:59,120 --> 00:41:00,640
up. 
Like give me a little bit of 

740
00:41:00,640 --> 00:41:01,680
something. 
So. 

741
00:41:02,480 --> 00:41:05,520
Yeah, I think again, we are 
going to have to have this 

742
00:41:05,520 --> 00:41:09,160
episode at some point. 
But I think what I find Pbta 

743
00:41:09,280 --> 00:41:12,440
does really good is in that 
moment where I'm stuck, it asks 

744
00:41:12,440 --> 00:41:16,080
really interesting questions, 
but that is dependent on whether

745
00:41:16,080 --> 00:41:18,680
or not it's well written Pbta. 
And that is a whole other 

746
00:41:18,680 --> 00:41:21,200
different thing. 
But I find the mechanics of Pbta

747
00:41:21,320 --> 00:41:25,560
interject a a question that I 
would not have thought of and 

748
00:41:25,640 --> 00:41:28,800
asking, which brings up answers 
that I would not have thought of

749
00:41:28,800 --> 00:41:30,920
answering both me and the 
players. 

750
00:41:31,840 --> 00:41:36,200
And that's, and I can see how 
'cause it is, it is condensed, 

751
00:41:36,200 --> 00:41:39,080
it is confined, it's not, it's 
not open to everything. 

752
00:41:39,920 --> 00:41:44,000
But when those, when those 
questions align with the like 

753
00:41:44,160 --> 00:41:48,000
theme of the game, I find them 
super good. 

754
00:41:49,480 --> 00:41:52,400
And but that doesn't mean they 
all do that. 

755
00:41:52,440 --> 00:41:55,040
But that's a total tangent. 
Well, that's, I mean, every, 

756
00:41:55,120 --> 00:41:57,680
everyone I know that's a big 
PBTA ad says that there's a 

757
00:41:57,720 --> 00:41:59,480
million PBTA S and four good 
ones. 

758
00:42:00,160 --> 00:42:02,920
Yeah, so. 
The PVTA is really hard. 

759
00:42:02,920 --> 00:42:08,080
It's so much harder to make than
other game types. 

760
00:42:08,200 --> 00:42:13,280
OSR shit is so easy. 
It is so easy. 

761
00:42:13,280 --> 00:42:16,280
Just pick a mechanic from one of
the 700 established mechanics 

762
00:42:16,520 --> 00:42:19,600
and add a bunch of adjectives 
together and you have an OSR 

763
00:42:19,600 --> 00:42:22,480
scene. 
And this is not like, and I'm 

764
00:42:22,480 --> 00:42:25,360
not saying that's not good and 
it can't be great, but it like 

765
00:42:25,600 --> 00:42:29,120
is like significant. 
The barrier is significantly 

766
00:42:29,120 --> 00:42:32,080
lower than writing something 
that is genuinely evocative. 

767
00:42:32,080 --> 00:42:36,400
It is a It is a harder exercise 
of game design to make a PBTA 

768
00:42:36,400 --> 00:42:40,520
move than it is to make an OSR. 
I'm gonna now make a PBETA hack 

769
00:42:40,520 --> 00:42:42,280
and I'm gonna send you it and be
like, what? 

770
00:42:42,280 --> 00:42:43,400
Do it? 
What do you think about this 

771
00:42:43,400 --> 00:42:44,560
motherfucker? 
You're gonna. 

772
00:42:44,600 --> 00:42:46,680
Say that and then you're gonna 
sit down to write a move, and 

773
00:42:46,680 --> 00:42:49,520
then you're gonna spend 8 hours 
researching how to write a move 

774
00:42:49,520 --> 00:42:50,960
and you're gonna be like fuck 
this, I'm not doing. 

775
00:42:51,320 --> 00:42:55,080
Oh, I just just just bookmark 
that one tweet, Yeah. 

776
00:42:55,120 --> 00:42:57,200
Yeah. 
Yeah, No, there's, there are 

777
00:42:57,360 --> 00:43:00,680
some great moves, Guy I, I do. 
I do think that that actually 

778
00:43:00,680 --> 00:43:05,200
does make a lot of sense and 
that's probably why PBTA falls 

779
00:43:05,200 --> 00:43:09,640
off so hard some of the time. 
The OSR is really is like pick a

780
00:43:09,640 --> 00:43:13,480
mechanic and pick a few other 
mechanics that fit in to create 

781
00:43:13,480 --> 00:43:16,560
your game and then just pay 
color them a certain thing. 

782
00:43:17,000 --> 00:43:19,920
So a bunch of drugs and write 
down what you see and you got 

783
00:43:19,920 --> 00:43:26,440
OSR, right like that. 
So do you not find PBTA to be 

784
00:43:26,440 --> 00:43:29,640
restrictive? 
I don't. 

785
00:43:29,920 --> 00:43:32,760
I don't have a problem with 
games being restrictive 'cause 

786
00:43:32,760 --> 00:43:36,200
they 'cause I actually want them
to be more restrictive, because 

787
00:43:36,200 --> 00:43:39,080
I'm not. 
What I want to play when I'm 

788
00:43:39,080 --> 00:43:43,280
playing a game is the game 
designer's creative expression, 

789
00:43:43,560 --> 00:43:46,880
not necessarily mine. 
If I wanted to play mine, I 

790
00:43:46,880 --> 00:43:48,840
probably wouldn't pick somebody 
else's game. 

791
00:43:48,840 --> 00:43:51,440
Why would somebody else know 
what I want to play in my game? 

792
00:43:51,600 --> 00:43:53,440
That's an unreasonable 
expectation. 

793
00:43:53,680 --> 00:43:58,360
I want to experience what they 
are trying to communicate, 

794
00:43:58,400 --> 00:44:00,840
right? 
Like Aaron is Aaron runs games, 

795
00:44:00,840 --> 00:44:04,000
makes games, does all kinds of 
game stuff that I would never 

796
00:44:04,400 --> 00:44:06,720
make up of my own accord. 
And so when I play an Aaron 

797
00:44:06,720 --> 00:44:09,920
game, I'm like, I want to see 
Aaron's creative. 

798
00:44:10,040 --> 00:44:14,000
I want to like poke around in 
Aaron's brain a little bit. 

799
00:44:14,040 --> 00:44:17,480
So if it's confined to Aaron the
way Aaron thinks, that's that's 

800
00:44:17,480 --> 00:44:22,920
a plus to me, right? 
Like that's and, and, and I 

801
00:44:22,920 --> 00:44:25,800
think usually, I don't know, I 
found that some of the games 

802
00:44:25,800 --> 00:44:29,840
that I think are way stronger 
are much more solid in that 

803
00:44:29,840 --> 00:44:31,880
perspective, right? 
I really like games that have a 

804
00:44:31,880 --> 00:44:37,440
unique perspective on something 
and that will like necessarily 

805
00:44:37,440 --> 00:44:41,520
in some way be restricted if I 
wanted to play a classic fantasy

806
00:44:41,520 --> 00:44:43,400
game. 
Yeah, maybe there's an argument 

807
00:44:43,400 --> 00:44:44,520
because. 
And that is true, right? 

808
00:44:44,520 --> 00:44:46,440
Like I think most classic 
fantasy games kind of are all 

809
00:44:46,440 --> 00:44:52,640
the same classic fantasy game 
and or like when I play them, 

810
00:44:52,640 --> 00:44:55,760
they probably all feel the same 
because what I want to play is 

811
00:44:55,760 --> 00:44:57,800
my version of the classic 
fantasy game, right? 

812
00:44:57,800 --> 00:45:01,000
And so it doesn't. 
I don't think that the 

813
00:45:01,000 --> 00:45:05,240
experience of playing D&D versus
playing dungeon crawl versus 

814
00:45:05,240 --> 00:45:08,360
playing into the odd whatever is
inherently that different when 

815
00:45:08,360 --> 00:45:12,280
I'm GM ING. 
I do think that like, you know, 

816
00:45:12,280 --> 00:45:18,920
playing pasiones, Pasiones is 
like so fundamentally different 

817
00:45:18,920 --> 00:45:23,120
than playing DCC. 
That is such a different thing 

818
00:45:23,320 --> 00:45:27,080
that is never, I could never get
there with DCC, right. 

819
00:45:27,200 --> 00:45:33,040
And I do think that that to me 
is interesting and often it 

820
00:45:33,040 --> 00:45:35,160
pushes my own boundaries and 
that's a little uncomfortable. 

821
00:45:35,160 --> 00:45:37,960
But sometimes I like I but I 
want to be better at having my 

822
00:45:37,960 --> 00:45:40,000
boundaries pushed, not put that 
on the game. 

823
00:45:40,000 --> 00:45:41,480
You know, like I would like to 
be better. 

824
00:45:41,640 --> 00:45:45,200
I would like to flex the muscle 
of being uncomfortable because I

825
00:45:45,200 --> 00:45:48,080
don't know how to express 
express romance or whatever, you

826
00:45:48,080 --> 00:45:55,600
know, yeah, and it and it so I 
think it's more about like I 

827
00:45:55,600 --> 00:45:59,440
have different expectations of 
confinement kind of going into 

828
00:45:59,440 --> 00:46:06,360
different games and I and when I
fight them on and not games are 

829
00:46:06,360 --> 00:46:12,080
not very good at telling you 
what what that is like aren't 

830
00:46:12,080 --> 00:46:14,400
very good at pitching you on 
like what your experience or 

831
00:46:14,400 --> 00:46:16,280
confinement or what the vision 
is going to be. 

832
00:46:16,280 --> 00:46:18,920
And so I don't think I think 
there's a lot of friction to be 

833
00:46:18,920 --> 00:46:24,000
found in your own expectations 
if you're going into something 

834
00:46:24,000 --> 00:46:25,800
like that. 
And so I think that those little

835
00:46:25,800 --> 00:46:29,600
blurbs about what the whole game
is about frequently I don't find

836
00:46:29,600 --> 00:46:31,720
a match up with what the game 
actually like makes me want to 

837
00:46:31,720 --> 00:46:37,040
play. 
But I do find that some of them 

838
00:46:37,040 --> 00:46:39,320
is like, that's exactly why I'm 
here, right? 

839
00:46:39,320 --> 00:46:44,560
Like playing, I don't know, 
something big like the Quiet 

840
00:46:44,560 --> 00:46:46,920
Year or like beak, feather and 
bone, like those, like they're 

841
00:46:46,920 --> 00:46:49,480
very, very structured. 
And I really had a hard time 

842
00:46:49,480 --> 00:46:52,960
with that when I was like off 
randing from D and DI had like a

843
00:46:52,960 --> 00:46:57,120
very hard time getting into what
those games wanted me to do. 

844
00:46:57,120 --> 00:46:59,160
And some of them I don't like, 
but I still think they're good 

845
00:46:59,160 --> 00:47:00,280
games. 
They're just not the game I want

846
00:47:00,280 --> 00:47:02,680
to play, right? 
Like I don't necessarily love 

847
00:47:02,680 --> 00:47:04,680
playing The Quiet year. 
I'm so happy it exists. 

848
00:47:04,680 --> 00:47:07,400
I'm so happy that so many people
love playing it, but it's not 

849
00:47:07,400 --> 00:47:09,720
like the kind of story I want to
tell. 

850
00:47:10,120 --> 00:47:12,760
But I don't think that's a 
failing of the game. 

851
00:47:13,000 --> 00:47:15,320
That's just a like mismatch, 
right? 

852
00:47:15,320 --> 00:47:17,440
Like we're just, we're speed 
dating and I'm moving on. 

853
00:47:17,440 --> 00:47:19,000
Like it's not, you know, like 
it's. 

854
00:47:19,800 --> 00:47:22,920
Yeah, yeah. 
I mean that, you know, at some 

855
00:47:22,920 --> 00:47:25,200
point I'll blog and at some 
point I'll talk about why system

856
00:47:25,200 --> 00:47:27,320
matters and then also doesn't 
matter at all. 

857
00:47:28,880 --> 00:47:33,280
But I think that's part of it. 
Aaron, I had mentioned in chat J

858
00:47:33,280 --> 00:47:36,600
Dragon's article about the puppy
girl in the cage. 

859
00:47:36,600 --> 00:47:40,520
And I really think it just comes
down to like how big a cage you 

860
00:47:40,520 --> 00:47:45,680
want, you know, and it's all 
the, I just feel like it's such 

861
00:47:45,680 --> 00:47:47,960
a just a cyclical argument. 
It's like everyone's saying the 

862
00:47:47,960 --> 00:47:49,600
same thing, just in like a 
slightly different way. 

863
00:47:50,120 --> 00:47:52,200
And, but I, I do feel like 
that's what comes down to like 

864
00:47:52,200 --> 00:47:54,520
the rules are there for a 
reason. 

865
00:47:54,560 --> 00:47:59,520
And it's the engagement with 
those rules and the way that you

866
00:47:59,520 --> 00:48:02,280
both engage them and choose not 
to is what creates the friction 

867
00:48:02,280 --> 00:48:04,080
in the game that'll that makes 
the game. 

868
00:48:04,120 --> 00:48:08,440
You know, and some people want a
smaller cage so they can bounce 

869
00:48:08,440 --> 00:48:10,960
off the walls a little bit more 
frequently. 

870
00:48:11,160 --> 00:48:15,360
And some people want like, you 
know, just give me a yard and a 

871
00:48:15,360 --> 00:48:17,640
shot collar and I'll figure out 
where the borders are. 

872
00:48:17,640 --> 00:48:20,680
You know what I mean? 
So it's just an interesting you 

873
00:48:20,680 --> 00:48:23,680
take that that Jay had with with
that. 

874
00:48:23,680 --> 00:48:26,360
And I love that article and 
completely agreed with it. 

875
00:48:26,360 --> 00:48:30,160
And then I feel like someone 
like Aaron, I don't know if they

876
00:48:30,160 --> 00:48:32,680
agreed or, or disagreed with 
that, but I feel like they could

877
00:48:32,680 --> 00:48:35,640
read it and be like, yes, and 
it's like we're both saying the 

878
00:48:35,640 --> 00:48:37,400
exact same thing and agree on 
the exact same thing. 

879
00:48:37,400 --> 00:48:40,040
But then we'll also play two 
very different games all the 

880
00:48:40,040 --> 00:48:42,560
time. 
So it's, it's, it's a, it's an 

881
00:48:42,560 --> 00:48:47,960
interesting thought about games 
and how how people engage with 

882
00:48:47,960 --> 00:48:50,160
them. 
It's like what pops in my head a

883
00:48:50,160 --> 00:48:53,240
bunch is like tag, like when I 
was a kid, like tag is tag, 

884
00:48:53,240 --> 00:48:54,920
right? 
Except that stuck in the mud is 

885
00:48:54,920 --> 00:48:57,840
incredibly different from 
Amoeba, you know what I mean? 

886
00:48:57,840 --> 00:49:00,320
But you're all still running 
around, you know? 

887
00:49:00,320 --> 00:49:01,640
And that's, that's what I 
thought about it. 

888
00:49:02,680 --> 00:49:04,000
Are you serious? 
You never played? 

889
00:49:04,000 --> 00:49:06,080
Yeah, I. 
Know I know what amoeba is but. 

890
00:49:06,480 --> 00:49:10,000
Yeah, second mud is when you get
when you get tagged, you have to

891
00:49:10,000 --> 00:49:12,600
stop like you're stuck in the 
mud and someone has to crawl 

892
00:49:12,960 --> 00:49:16,680
like underneath your legs to 
like free you from the mud. 

893
00:49:17,440 --> 00:49:19,160
OK. 
But you can get tagged while 

894
00:49:19,160 --> 00:49:20,280
you're trying to crawl 
underneath. 

895
00:49:20,480 --> 00:49:22,440
So yeah, it's like, it's like 
freeze tag. 

896
00:49:22,440 --> 00:49:23,400
Yeah. 
And, well, no. 

897
00:49:23,400 --> 00:49:26,040
What like a different way to 
like unstick them or whatever? 

898
00:49:27,440 --> 00:49:29,760
Yeah, I love tag. 
That was that was not the crux 

899
00:49:29,760 --> 00:49:32,200
of that whole statement, but 
that was the bar was like, what 

900
00:49:32,200 --> 00:49:33,960
the fuck is that, you know? 
Did you know? 

901
00:49:34,000 --> 00:49:35,400
Did you know what stuck in the? 
What is Max? 

902
00:49:35,520 --> 00:49:36,640
No, we did not play that. 
We did. 

903
00:49:36,720 --> 00:49:40,120
We did amoeba and red rubber. 
So I feel like everybody has 

904
00:49:40,240 --> 00:49:42,920
their different local whatever 
weird tag thing. 

905
00:49:45,400 --> 00:49:48,160
Christian and Chad said Ryan was
a real tag head. 

906
00:49:49,240 --> 00:49:51,200
Love me some tag you know this 
has. 

907
00:49:51,240 --> 00:49:52,600
Been a really interesting 
conversation. 

908
00:49:52,600 --> 00:49:56,480
Max, I, I, I obviously like, you
know, Ryan and I referenced that

909
00:49:56,480 --> 00:49:58,800
we're all, we're working on our 
own personal projects and, and 

910
00:49:58,880 --> 00:50:01,240
you know, I have no expectations
for how big my own personal 

911
00:50:01,240 --> 00:50:04,920
project gets. 
But like you talking about how 

912
00:50:06,080 --> 00:50:09,200
you see like the confinement of 
certain rules as like a positive

913
00:50:09,200 --> 00:50:12,920
because you want to like 
experience that person's idea of

914
00:50:12,920 --> 00:50:15,120
what the experience they want to
give out is not how I've been 

915
00:50:15,120 --> 00:50:16,680
thinking about designing my own 
game. 

916
00:50:18,160 --> 00:50:20,080
And I really appreciate that 
insight. 

917
00:50:20,080 --> 00:50:24,560
Like I feel like I just did a 
shroom strip in my like reality 

918
00:50:24,560 --> 00:50:26,440
was expanded by a small 
percentage, you know? 

919
00:50:28,200 --> 00:50:31,560
It's me, I'm shrooms. 
Yeah, yeah. 

920
00:50:31,560 --> 00:50:34,040
I mean, I think it like, funnily
enough, it goes back to that 

921
00:50:34,040 --> 00:50:38,360
whole idea of like, are CTRP GS 
art 'cause if the answer is yes,

922
00:50:38,720 --> 00:50:41,760
then I want to experience your 
artistic output, right? 

923
00:50:41,760 --> 00:50:45,280
Like when I go to experience 
art, I'm meeting it on its 

924
00:50:46,160 --> 00:50:50,960
terms. 
When I go to solve a puzzle, 

925
00:50:51,120 --> 00:50:53,200
sometimes that's a little 
different, right? 

926
00:50:53,200 --> 00:50:55,800
Like when I they're not, they're
the goals are not always the 

927
00:50:55,800 --> 00:50:59,240
same. 
And I'm also not always in the 

928
00:50:59,240 --> 00:51:00,640
same mood. 
Like sometimes I'm like, you 

929
00:51:00,640 --> 00:51:02,480
know what I want to do? 
I want to go play Apex Legends. 

930
00:51:02,480 --> 00:51:05,240
And other times I'm like, I 
would like to be really confused

931
00:51:05,240 --> 00:51:06,640
about what the game I'm playing 
is. 

932
00:51:06,640 --> 00:51:09,960
And I do think that those are 
and I do think that frequently 

933
00:51:09,960 --> 00:51:12,320
like the big fantasy 
heartbreaker is Apex Legends, 

934
00:51:12,320 --> 00:51:14,320
right? 
Like you are going in with a lot

935
00:51:14,320 --> 00:51:18,720
of understandings about what 
this convention of game is 

936
00:51:18,720 --> 00:51:21,120
because an Apex here is a stand 
in for every first person 

937
00:51:21,120 --> 00:51:22,920
shooter. 
Like they're all kind of the 

938
00:51:22,920 --> 00:51:27,360
same or very similar, at least 
in your engagement with them. 

939
00:51:29,880 --> 00:51:32,440
Yes, sometimes, according to 
Aaron, sometimes I want to get 

940
00:51:32,440 --> 00:51:34,000
drunk and play Skyrim for the 
100th time. 

941
00:51:34,960 --> 00:51:37,440
Yeah, like some things are very 
comforting and sometimes. 

942
00:51:37,440 --> 00:51:39,120
And I. 
And part of this is also like, 

943
00:51:40,160 --> 00:51:42,400
yeah, I thought I knew what I 
liked when I was playing 

944
00:51:42,400 --> 00:51:43,640
Dungeons and Dragons for 10 
years. 

945
00:51:43,640 --> 00:51:45,480
And that was not, I knew what I 
liked. 

946
00:51:45,480 --> 00:51:48,440
That was, I only know a couple 
things exist, right? 

947
00:51:48,440 --> 00:51:53,320
And, and for me, it is hard for 
me to confidently sit in. 

948
00:51:54,120 --> 00:51:57,760
I know every possible experience
and therefore I know which ones 

949
00:51:57,760 --> 00:52:00,000
I like best. 
I know some that I like. 

950
00:52:00,000 --> 00:52:01,840
I know I know things I have 
enjoyed. 

951
00:52:01,840 --> 00:52:03,520
I know like, you know, like, 
there's a lot of stuff that I 

952
00:52:03,520 --> 00:52:06,280
can say about my own tastes. 
But part of that is also 

953
00:52:06,280 --> 00:52:09,720
acknowledging that there's so 
much that I don't know and I 

954
00:52:09,720 --> 00:52:15,160
kind of want to try it out. 
And I think it, but that is also

955
00:52:15,160 --> 00:52:18,360
like, that's a vulnerable ask, 
right? 

956
00:52:18,360 --> 00:52:20,040
Like that. 
And that I'm not always down to 

957
00:52:20,040 --> 00:52:21,480
be vulnerable when I'm playing 
games. 

958
00:52:22,240 --> 00:52:25,320
And so I'm not always down to 
like play new games and like 

959
00:52:25,320 --> 00:52:26,880
experience. 
And I have played games where 

960
00:52:26,880 --> 00:52:30,680
I've thought I was down for that
and then have gotten into the 

961
00:52:30,680 --> 00:52:33,200
game playing of it and have been
like, oh, actually what I really

962
00:52:33,200 --> 00:52:35,520
wanted was something like 
comforting and familiar. 

963
00:52:36,040 --> 00:52:38,280
And I'm sorry. 
And now I'm gonna ruin, probably

964
00:52:38,280 --> 00:52:41,080
ruin our experience to like our 
ability to meet this game where 

965
00:52:41,080 --> 00:52:43,360
it is because I'm bringing all 
of these ideas. 

966
00:52:45,120 --> 00:52:48,520
And I feel like, yeah, I'm not 
always super good at 

967
00:52:48,520 --> 00:52:50,960
communicating those things, but 
I do have those weird. 

968
00:52:52,880 --> 00:52:57,160
I I have many wolves. 
All of the wolves live inside me

969
00:52:57,680 --> 00:53:00,640
except for the except for the 
really romantic ones. 

970
00:53:02,160 --> 00:53:04,720
No, it's, it's, I mean, it 
definitely is that, you know, I 

971
00:53:04,720 --> 00:53:09,760
mean, even if you look at other 
types of media, like people have

972
00:53:09,760 --> 00:53:12,640
comfort TV shows, like I've 
watched the office like 18 

973
00:53:12,640 --> 00:53:15,240
times, you know, but sometimes I
want to put on a, a three hour 

974
00:53:15,240 --> 00:53:17,520
long, a 24 film and just not 
understand what the fuck is 

975
00:53:17,520 --> 00:53:20,320
going on for a little while, you
know, But I mean, it also comes 

976
00:53:20,320 --> 00:53:23,720
down to like every one of us 
knows 20 drinking games and 

977
00:53:23,720 --> 00:53:27,000
every one of us knows 18 card 
games and there's still people 

978
00:53:27,000 --> 00:53:29,040
out there that only play D&D, 
you know what I mean? 

979
00:53:29,080 --> 00:53:33,240
It's but I think it does come to
a lot of that vulnerability and 

980
00:53:33,240 --> 00:53:35,480
and the urge to play. 
But like I know every time I've 

981
00:53:35,480 --> 00:53:38,120
ever learned a new card game, 
someone explains the rules to me

982
00:53:38,560 --> 00:53:41,320
and I still have no idea what 
the fuck is going on for like 4 

983
00:53:41,320 --> 00:53:42,880
hands. 
And then you get it and you'll 

984
00:53:42,880 --> 00:53:45,120
go, oh, OK. 
And I think that people think 

985
00:53:45,120 --> 00:53:50,520
that the like that that is that 
is a common human experience. 

986
00:53:50,520 --> 00:53:53,680
And I think that some people 
just don't either see it that 

987
00:53:53,680 --> 00:54:00,320
way or want to take that level 
of T TRPGS to just be like, I 

988
00:54:00,320 --> 00:54:03,000
don't know what's going on for a
little while and that's okay, 

989
00:54:04,480 --> 00:54:11,920
but some people do and. 
I will do a thing. 

990
00:54:11,920 --> 00:54:14,360
I will defend something that 
nobody's currently attacking 

991
00:54:14,360 --> 00:54:16,320
right now. 
Maybe it's just me starting 

992
00:54:16,320 --> 00:54:20,400
discourse, but one of the 
reasons that I think about these

993
00:54:20,400 --> 00:54:23,520
things this way is because I do 
exist frequently in academia. 

994
00:54:23,640 --> 00:54:28,320
And what academia in relation to
games means for me is like are 

995
00:54:28,320 --> 00:54:30,720
are my experience in it, which I
do not think is a universal 

996
00:54:30,720 --> 00:54:37,560
experience at all, is that it is
about exploring the medium and 

997
00:54:37,560 --> 00:54:40,680
the communication tools and then
also integrating a lot of the 

998
00:54:40,680 --> 00:54:45,320
design that is possible. 
And a lot of the products that 

999
00:54:45,320 --> 00:54:49,560
exist on the commercial side of 
games are replicating things for

1000
00:54:49,560 --> 00:54:52,400
sellability and are not actually
interested in exploring it. 

1001
00:54:52,400 --> 00:54:55,280
And most consumers are not 
looking for something new, 

1002
00:54:55,560 --> 00:54:57,120
right? 
It's not about having a new 

1003
00:54:57,120 --> 00:54:58,680
experience. 
And so I think that these things

1004
00:54:58,680 --> 00:55:01,120
feed into each other in like a 
really clear way. 

1005
00:55:01,360 --> 00:55:05,640
And like my big, which is mainly
just like we do not actually 

1006
00:55:05,640 --> 00:55:08,640
understand or have a lot of 
references, you know, are 

1007
00:55:08,640 --> 00:55:10,200
getting back to what you were 
saying, but we don't have a lot 

1008
00:55:10,200 --> 00:55:14,520
of references for design 
patterns for RPGs. 

1009
00:55:15,160 --> 00:55:22,960
We have D&D design think pieces,
which is such a small like if 

1010
00:55:22,960 --> 00:55:27,240
you think about the number of 
games that exist, not how many 

1011
00:55:27,240 --> 00:55:30,800
people play each games, D&D is 
non existent, right? 

1012
00:55:30,800 --> 00:55:32,960
Like it's not a blip when we 
look at all those charts about 

1013
00:55:32,960 --> 00:55:34,640
like how popular it is in those 
kinds of games. 

1014
00:55:34,840 --> 00:55:37,960
There's still such a small 
percentage of all the possible 

1015
00:55:37,960 --> 00:55:40,800
game designs that could exist 
and do exist in the world. 

1016
00:55:41,440 --> 00:55:44,000
And I feel like sometimes my 
frustration with like the indie 

1017
00:55:44,000 --> 00:55:48,520
sphere is that it's not even the
indie sphere. 

1018
00:55:48,520 --> 00:55:51,240
My frustration with players I 
love stating with people who 

1019
00:55:51,240 --> 00:55:59,600
play RPGs, myself included, is 
generally like not not I. 

1020
00:55:59,680 --> 00:56:02,040
I guess I maybe, and maybe it is
just that I don't understand 

1021
00:56:02,040 --> 00:56:03,720
being that person who wants to 
play the same game every day. 

1022
00:56:03,720 --> 00:56:06,520
Like I when I play video games, 
I don't want to play the same 

1023
00:56:06,520 --> 00:56:08,040
video game. 
When I watch movies, I watch 

1024
00:56:08,040 --> 00:56:10,960
different movies more than I 
watch the same movie, you know, 

1025
00:56:10,960 --> 00:56:12,960
and that like I can want to 
watch a comfort movie. 

1026
00:56:12,960 --> 00:56:16,200
I'm still more frequently than 
not watching a different movie. 

1027
00:56:17,000 --> 00:56:19,600
And same goes for video games. 
But like, I know some people 

1028
00:56:19,600 --> 00:56:21,720
that spend their whole lives 
playing exclusively Fortnite. 

1029
00:56:21,720 --> 00:56:23,520
So fine. 
I just don't want to be in 

1030
00:56:23,520 --> 00:56:25,960
design conversations or in 
community largely with people 

1031
00:56:25,960 --> 00:56:27,880
who want to play the same thing 
over and over again all the 

1032
00:56:27,880 --> 00:56:29,840
time. 
Like we're not we don't have a 

1033
00:56:29,840 --> 00:56:32,880
shared interest. 
If what you like is Fortnite, I 

1034
00:56:32,880 --> 00:56:35,280
like video games you like, 
right? 

1035
00:56:35,280 --> 00:56:38,240
Like it's a different thing. 
And I think that that often 

1036
00:56:38,240 --> 00:56:44,520
sometimes hurts or like the 
designers often often like 

1037
00:56:44,520 --> 00:56:49,000
inhibit themselves preempting 
that community, preempting that 

1038
00:56:49,000 --> 00:56:52,400
like commercial ship existing. 
And I, and I think that that 

1039
00:56:52,800 --> 00:56:56,320
does a disservice to games as a 
whole. 

1040
00:56:58,120 --> 00:57:01,000
And 'cause I also think that 
like the line between this is, 

1041
00:57:01,000 --> 00:57:03,000
again, this isn't just not my 
high horse, but the line between

1042
00:57:03,000 --> 00:57:05,800
like what is a tabletop RVG and 
what is a LARP and what is AVR 

1043
00:57:05,800 --> 00:57:07,720
game and what is an AR game? 
Like none of these things 

1044
00:57:07,720 --> 00:57:10,960
matter. 
These lines don't matter and 

1045
00:57:11,000 --> 00:57:14,560
there is and as we like exist in
this world where all of these 

1046
00:57:14,560 --> 00:57:18,240
things can be very blurry and 
you can like have technological 

1047
00:57:18,240 --> 00:57:20,880
interventions or analog 
interventions into technology 

1048
00:57:20,880 --> 00:57:24,000
and all of these things like we 
have to develop better language 

1049
00:57:24,000 --> 00:57:26,960
for what we're talking about 
when we're talking about games 

1050
00:57:26,960 --> 00:57:30,200
that isn't based on its 
technology, which I think is 

1051
00:57:30,200 --> 00:57:32,600
like, I mean, we need to have 
better tools for talking about 

1052
00:57:32,600 --> 00:57:34,240
the world that isn't based in 
its technology, right. 

1053
00:57:34,240 --> 00:57:36,000
Like a video game. 
Oh, you play it on a screen. 

1054
00:57:36,000 --> 00:57:38,240
Great, congratulations. 
That doesn't actually tell us a 

1055
00:57:38,240 --> 00:57:41,640
whole lot about video games. 
How many of these games require 

1056
00:57:41,640 --> 00:57:43,120
a tabletop? 
When was the last time you 

1057
00:57:43,120 --> 00:57:46,640
played a game on a tabletop? 
Was it discord? 

1058
00:57:46,640 --> 00:57:49,680
Because that's not a tabletop 
like these like this whole and I

1059
00:57:49,680 --> 00:57:52,360
know we use analog games, but 
like, what does that even mean? 

1060
00:57:52,600 --> 00:57:55,040
It's fine. 
I just think that all of these 

1061
00:57:55,040 --> 00:57:59,600
kind of categories and, and 
design conversations we have are

1062
00:57:59,600 --> 00:58:04,400
very inhibited, inhibited by our
lack of language. 

1063
00:58:04,560 --> 00:58:08,160
And our lack of language, I 
think kind of retroactively or 

1064
00:58:08,880 --> 00:58:13,400
reflexively like hurts our 
design brains, convinces us in 

1065
00:58:13,400 --> 00:58:15,560
our design brain that we're 
already stuck in these small 

1066
00:58:15,560 --> 00:58:17,960
amounts of tools to kind of 
explore. 

1067
00:58:20,800 --> 00:58:24,480
I bet you do, Christian. 
I bet you do. 

1068
00:58:25,520 --> 00:58:27,440
Yeah, no, I, I, I completely 
agree. 

1069
00:58:27,440 --> 00:58:29,920
And I think that's one of the 
biggest problems with the space 

1070
00:58:29,920 --> 00:58:32,760
is people that think that they 
the way that they play the game 

1071
00:58:32,760 --> 00:58:34,040
is the only right way to play 
the game. 

1072
00:58:34,040 --> 00:58:37,480
And then they like talk to you 
as if you're playing the game 

1073
00:58:37,480 --> 00:58:41,720
wrong because you're not playing
the very narrow band of style of

1074
00:58:41,720 --> 00:58:46,680
game that they play. 
Hence most discourse you like 

1075
00:58:46,680 --> 00:58:49,080
you're not playing it exactly 
the way that I choose to play 

1076
00:58:49,080 --> 00:58:50,520
it. 
So you're wrong and I'm going to

1077
00:58:50,520 --> 00:58:52,920
write all these ways about how 
you're wrong and then just one 

1078
00:58:52,920 --> 00:58:56,840
of like the, it's so stifling. 
Like it, it will never stop 

1079
00:58:56,840 --> 00:59:00,440
putting like shackles on the 
entire space. 

1080
00:59:00,960 --> 00:59:04,640
If you have all these people 
saying that the way you're 

1081
00:59:04,640 --> 00:59:06,560
playing the game is wrong 
because it's not the way that I 

1082
00:59:06,560 --> 00:59:08,920
play the game as opposed to just
understanding it's different. 

1083
00:59:08,920 --> 00:59:12,400
Like I, I, I, I don't know, I 
wasn't in the space at the time,

1084
00:59:12,400 --> 00:59:15,360
but I can't imagine all the 
Monopoly heads were yelling at 

1085
00:59:15,360 --> 00:59:17,120
Gloom Haven saying it wasn't a 
board game. 

1086
00:59:17,120 --> 00:59:19,960
You know what I mean? 
Like that just it makes no sense

1087
00:59:19,960 --> 00:59:21,360
to me. 
Monopoly heads. 

1088
00:59:22,480 --> 00:59:24,120
Monopoly heads. 
Yeah. 

1089
00:59:24,840 --> 00:59:26,440
Yeah. 
And I think that, like I think 

1090
00:59:26,440 --> 00:59:29,640
it's a shame because I think 
discourse at its heart, not 

1091
00:59:29,640 --> 00:59:34,240
discourse, but the colloquial 
term is quite required for us to

1092
00:59:34,240 --> 00:59:36,400
develop the craft of TPTRPGS, 
right? 

1093
00:59:36,400 --> 00:59:39,400
Like we do need to be in 
discussion with one another and 

1094
00:59:39,400 --> 00:59:41,720
we do need to not sit in our 
isolated little rooms being 

1095
00:59:41,720 --> 00:59:43,920
like, I'm doing this for the 
first time ever. 

1096
00:59:44,160 --> 00:59:47,200
Like, you know, like there, 
there is an importance in 

1097
00:59:48,160 --> 00:59:51,160
exploring what already exists 
and exploring the statements and

1098
00:59:51,160 --> 00:59:52,520
ideas that people are already 
having. 

1099
00:59:52,520 --> 00:59:54,640
And it's the internet's fault 
that we can't do that in any 

1100
00:59:54,640 --> 00:59:56,680
kind of healthy way, which I 
think is why a lot of people 

1101
00:59:56,680 --> 01:00:00,360
talk about like the forge era or
whatever, which sounded equally 

1102
01:00:00,360 --> 01:00:01,720
toxic because it was just a 
bunch of dudes. 

1103
01:00:01,760 --> 01:00:07,640
But but it it was a it when it 
is talked about romantically, 

1104
01:00:07,640 --> 01:00:09,960
and I have no idea how authentic
this is because I was not 

1105
01:00:09,960 --> 01:00:13,200
involved in the forge. 
There is this idea of. 

1106
01:00:14,280 --> 01:00:18,640
Kind of investigating some of 
the language and tool sets and 

1107
01:00:18,640 --> 01:00:24,720
theories and ideas of RPGs and I
think that Twitter was not a 

1108
01:00:24,720 --> 01:00:26,800
good place to try and carry on 
that one. 

1109
01:00:27,280 --> 01:00:28,920
No, Twitter's great for that. 
That was our. 

1110
01:00:28,920 --> 01:00:30,760
Great. 
Yeah, that's super good. 

1111
01:00:32,560 --> 01:00:35,160
But yeah, I don't know. 
That's a very large tangent 

1112
01:00:35,160 --> 01:00:38,120
about the theory of RPGs, but I 
have a lot of, I think a lot 

1113
01:00:38,120 --> 01:00:43,080
about it. 
It is my job and I am a person 

1114
01:00:43,080 --> 01:00:48,400
who really likes theory and also
research and craft and all that 

1115
01:00:48,400 --> 01:00:49,800
stuff. 
And so you should write A blog 

1116
01:00:49,800 --> 01:00:51,800
because I actually think blogs 
are one of the very few places 

1117
01:00:51,800 --> 01:00:54,280
where people don't fight about 
things. 

1118
01:00:54,280 --> 01:00:57,560
They just say what they think 
and are very like, take it or 

1119
01:00:57,560 --> 01:00:59,960
leave it or like, even if 
they're, even if they're like 

1120
01:01:00,000 --> 01:01:03,200
arguing against something 
because arguing against 

1121
01:01:03,200 --> 01:01:05,400
something sometimes highlights 
just as many things as arguing 

1122
01:01:05,400 --> 01:01:06,480
for. 
So like that is an important 

1123
01:01:06,480 --> 01:01:08,440
part of that discussion also. 
But I think that when you're 

1124
01:01:08,440 --> 01:01:10,600
saying this is my little 
platform, this is my little 

1125
01:01:10,600 --> 01:01:13,120
corner of the Internet, and I'm 
going to speak all my opinions 

1126
01:01:13,120 --> 01:01:16,160
here, totally fine. 
You could be, you could say as 

1127
01:01:16,160 --> 01:01:20,560
many, like I think this game 
design sucks as you want on your

1128
01:01:20,560 --> 01:01:22,400
little blog. 
I think that's what blogs are 

1129
01:01:22,400 --> 01:01:24,840
good for. 
I mean, you can, but then people

1130
01:01:24,840 --> 01:01:27,600
are, the people are gonna argue 
in your comment section and on 

1131
01:01:27,600 --> 01:01:29,720
Twitter about it afterwards. 
I'm not saying it's a bad thing.

1132
01:01:29,720 --> 01:01:32,240
I think blogs are amazing. 
I love there's so many good 

1133
01:01:32,240 --> 01:01:38,800
blogs out now and there's so 
many good theory in blogs from 

1134
01:01:38,800 --> 01:01:42,280
Forgera on whether the people 
writing them were, you know, 

1135
01:01:42,920 --> 01:01:47,560
chuds or not. 
The a lot of the theory at least

1136
01:01:47,560 --> 01:01:51,600
exists and it exists, like I 
said, in the space in blogs. 

1137
01:01:51,880 --> 01:01:54,840
I think blogging is fantastic. 
We, I, there are a lot of great 

1138
01:01:54,840 --> 01:01:56,800
bloggers out there and people 
that write a lot of great stuff.

1139
01:01:57,240 --> 01:02:03,960
I just like I said, it's always 
this war about like, I don't 

1140
01:02:03,960 --> 01:02:05,240
even know. 
I don't it doesn't matter. 

1141
01:02:05,720 --> 01:02:08,280
Anyone that listens to the 
podcast gets opinions all the 

1142
01:02:08,280 --> 01:02:11,240
time and that's fine. 
But I, I, this discussion is the

1143
01:02:11,240 --> 01:02:13,880
kind of discussion I would love 
to have a lot more of, you know,

1144
01:02:13,880 --> 01:02:16,240
and this is one of the reasons I
love RTFM podcast so much is 

1145
01:02:16,240 --> 01:02:18,600
because, I mean, I'm a systems 
guy. 

1146
01:02:18,880 --> 01:02:20,400
Hunter's more of a systems guy 
too. 

1147
01:02:20,400 --> 01:02:23,400
Like we really love digging into
systems here on the podcast. 

1148
01:02:24,640 --> 01:02:28,720
And then we get RTFM to listen 
to more of the theory crafting 

1149
01:02:28,720 --> 01:02:32,600
and the ideations and like 
discussions on even like ethics 

1150
01:02:32,600 --> 01:02:35,040
and morals and a lot of stuff 
with gaming and, and things like

1151
01:02:35,040 --> 01:02:36,000
that. 
There's so. 

1152
01:02:36,000 --> 01:02:38,240
Much covered anal Wizards, you 
know. 

1153
01:02:38,280 --> 01:02:39,560
Yeah. 
Yeah, thank you. 

1154
01:02:40,200 --> 01:02:43,560
We're doing the Lord's work. 
The Anal Lord's work. 

1155
01:02:44,080 --> 01:02:46,240
With the the sexy season, you 
know. 

1156
01:02:46,240 --> 01:02:48,200
Yeah, the sexy season continues.
We're trying. 

1157
01:02:48,560 --> 01:02:52,000
I also really like systems. 
I just think systems are more 

1158
01:02:52,200 --> 01:02:54,320
amorphous and fuzzy than we 
think of them as. 

1159
01:02:54,640 --> 01:02:57,920
Like I think that, you know, a 
lot of the a lot of the things 

1160
01:02:57,920 --> 01:03:01,280
that we use is like, I think 
most of the book is a system 

1161
01:03:01,480 --> 01:03:06,280
frequently. 
But I also, yeah, I do. 

1162
01:03:06,280 --> 01:03:10,320
I do really like systems. 
It's I feel like it's a dirty 

1163
01:03:10,320 --> 01:03:14,040
Oh, it's only I only do this in 
response to I'm I'm pre empting 

1164
01:03:14,040 --> 01:03:20,360
Aaron's response, which is. 
I love how you're on our show 

1165
01:03:20,360 --> 01:03:23,080
right now and you and Aaron are 
still kind of having a back and 

1166
01:03:23,080 --> 01:03:24,720
forth through the chat. 
Aaron. 

1167
01:03:24,720 --> 01:03:27,760
Lives in my mind. 
Aaron's actually not real. 

1168
01:03:27,760 --> 01:03:31,120
Only Aaron is a robot that I've 
created on the Internet. 

1169
01:03:34,600 --> 01:03:37,280
Yeah. 
But yes, I feel like it's 

1170
01:03:37,280 --> 01:03:40,040
because we talk all the time 
that it's impossible for me to 

1171
01:03:40,040 --> 01:03:43,920
not acknowledge that so much of 
my idea is developed in 

1172
01:03:43,920 --> 01:03:45,280
Conversate. 
Like so much of what I think 

1173
01:03:45,280 --> 01:03:47,760
about these things is developed 
either on the podcast or in the 

1174
01:03:47,760 --> 01:03:49,600
response to Aaron and I 
discussing things. 

1175
01:03:50,560 --> 01:03:52,440
And so I have to, for better or 
worse. 

1176
01:03:53,040 --> 01:03:55,600
God, if I was only more clever, 
Ryan would have those well. 

1177
01:03:58,520 --> 01:04:01,800
No, no Hunter. 
Hunter's a fantastic Co host 

1178
01:04:01,800 --> 01:04:04,000
here on the show. 
I wouldn't be able to do what I 

1179
01:04:04,000 --> 01:04:07,800
do without without him. 
And it's really cool that you 

1180
01:04:07,800 --> 01:04:10,720
have have Aaron to do that too. 
And that, like I said, we get to

1181
01:04:10,720 --> 01:04:12,840
listen to it. 
I don't know if I said enough on

1182
01:04:12,840 --> 01:04:16,000
the RTFM podcast. 
Go listen to it on where where 

1183
01:04:16,000 --> 01:04:18,720
all your podcasts are sold. 
Really, really fantastic. 

1184
01:04:18,720 --> 01:04:22,600
I'm still going through past 
episodes it whenever I'm sitting

1185
01:04:22,600 --> 01:04:23,880
at work. 
I'm just like, all right, it's 

1186
01:04:23,880 --> 01:04:26,680
time to put on RTFM right now 
and I'll just sit and listen to 

1187
01:04:27,480 --> 01:04:32,480
you know, Max and I don't know, 
I I still need to finish the was

1188
01:04:32,480 --> 01:04:34,880
it vice and virtue episode. 
Man who? 

1189
01:04:35,080 --> 01:04:37,840
A lot of a lot of boob. 
A lot of boobs in that book, a 

1190
01:04:37,840 --> 01:04:42,680
lot of boobs. 
But but yeah, no, it's I, I wish

1191
01:04:42,680 --> 01:04:44,240
more people had this kind of 
conversations. 

1192
01:04:44,240 --> 01:04:46,280
I'd love to have more 
conversations like this on the 

1193
01:04:46,280 --> 01:04:50,880
show and love to get more people
together to have these kind of 

1194
01:04:50,880 --> 01:04:52,760
conversations a little bit more 
like it would be really 

1195
01:04:52,760 --> 01:04:56,280
interesting to have you. 
Have you read like, I think it's

1196
01:04:56,280 --> 01:04:58,640
just called D6 from Adam Vas and
it will, we're bringing it all 

1197
01:04:58,640 --> 01:05:00,000
the way back to Adam Vas, as we 
often do. 

1198
01:05:00,000 --> 01:05:02,720
Have you read that that little 
two pager that they put out? 

1199
01:05:03,240 --> 01:05:05,800
I have not. 
It's just a really great little 

1200
01:05:05,800 --> 01:05:09,120
little scene that just talks 
about like the D6 and like all 

1201
01:05:09,120 --> 01:05:11,680
the ways you can roll it and the
interesting things you can do 

1202
01:05:11,680 --> 01:05:13,160
and like a little bit of theory 
and a lot of math. 

1203
01:05:13,160 --> 01:05:15,640
And like all the I would love if
there was like something like 

1204
01:05:15,640 --> 01:05:18,480
that for just indie teach RPGs 
for dummies, where we could have

1205
01:05:18,480 --> 01:05:21,360
a whole chapter on theory 
crafting and a whole chapter on 

1206
01:05:21,360 --> 01:05:23,920
like how D sixes, D 10s and D 
twelves and stuff work. 

1207
01:05:23,920 --> 01:05:26,760
And you know, and then just put 
bringing together a bunch of 

1208
01:05:26,760 --> 01:05:29,040
like the the big important blogs
in the scene. 

1209
01:05:29,040 --> 01:05:30,680
That would be let's let's let's 
make it. 

1210
01:05:30,680 --> 01:05:33,280
Let's write a book. 
Let's make this happen, Mr. I 

1211
01:05:33,280 --> 01:05:35,600
do, I do in fact, like writing 
books. 

1212
01:05:37,040 --> 01:05:38,960
It has, it has happened. 
Yeah. 

1213
01:05:38,960 --> 01:05:41,160
I mean, I think that's why it's,
it's hard 'cause I think there 

1214
01:05:41,160 --> 01:05:48,120
is, it's like expensive. 
But I, I do think this is also 

1215
01:05:48,120 --> 01:05:52,120
the value of like magazine style
scenes, you know, like not game 

1216
01:05:52,200 --> 01:05:54,920
scenes, but like here's a bunch 
of I do. 

1217
01:05:54,920 --> 01:06:01,880
I will also plug splat Splatzine
I think is in issue 5 now and 

1218
01:06:01,880 --> 01:06:03,840
they get a bunch of different 
folks together to kind of chat 

1219
01:06:03,840 --> 01:06:05,560
about like different 
experiences. 

1220
01:06:05,560 --> 01:06:12,520
They have different themes. 
And so each, each each version 

1221
01:06:12,520 --> 01:06:15,520
may appeal or not appeal 
depending on what theme they're 

1222
01:06:15,520 --> 01:06:18,960
covering. 
But but I think they're trying 

1223
01:06:18,960 --> 01:06:22,760
to do some of that, some of that
work as well. 

1224
01:06:22,840 --> 01:06:27,680
And I do like think pieces kind 
of being in conversation with 

1225
01:06:27,680 --> 01:06:32,400
one another. 
Yeah, if only people publish 

1226
01:06:32,440 --> 01:06:33,760
these things and make. 
Books. 

1227
01:06:33,760 --> 01:06:37,880
Well, listen, we we all have a 
million ideas and maybe one of 

1228
01:06:37,880 --> 01:06:41,560
us does one of them every now 
and then is what you know it 

1229
01:06:41,560 --> 01:06:43,680
comes down to. 
But listen, when, when, when, 

1230
01:06:43,680 --> 01:06:46,400
when you're living under the 
burdens of capitalism, you know,

1231
01:06:46,400 --> 01:06:52,480
everything you do is there's a 
lot between an idea and getting 

1232
01:06:52,480 --> 01:06:55,880
it put out, even if it's just a 
stress of existing and paying 

1233
01:06:55,880 --> 01:06:59,280
rent can be a burden to that. 
Wouldn't it be nice to go back 

1234
01:06:59,280 --> 01:07:02,840
to a time where we had patrons 
and we could just, you know, do 

1235
01:07:02,840 --> 01:07:04,680
our own fucking thing with 
someone else pays for us to 

1236
01:07:04,680 --> 01:07:06,600
live? 
That would be, you know, the 

1237
01:07:06,600 --> 01:07:10,640
ideal way to exist. 
Yes, as long as that didn't come

1238
01:07:10,640 --> 01:07:13,800
with everything else that comes 
with the time of patients, as 

1239
01:07:13,800 --> 01:07:17,320
long as we can just steal that 
little bit, just that one small,

1240
01:07:17,320 --> 01:07:18,360
tiny. 
Microcosm. 

1241
01:07:18,360 --> 01:07:20,160
You know, social. 
Issues or. 

1242
01:07:20,960 --> 01:07:22,040
Yeah. 
Yeah. 

1243
01:07:22,040 --> 01:07:24,320
It's like the 99% of the other 
stuff, yeah. 

1244
01:07:27,880 --> 01:07:30,800
I've done a terrible job of 
talking about this game so. 

1245
01:07:31,200 --> 01:07:33,160
No, we, we have also done a 
terrible job. 

1246
01:07:33,160 --> 01:07:36,800
At this point, I think what 
we're gonna do is, is review the

1247
01:07:36,800 --> 01:07:40,280
game tomorrow because this 
definitely went way longer than 

1248
01:07:40,280 --> 01:07:42,000
we expected. 
But that's not bad at all. 

1249
01:07:42,000 --> 01:07:44,600
This has been an amazing 
conversation. 

1250
01:07:45,320 --> 01:07:47,480
Really can't thank you enough 
for coming on. 

1251
01:07:48,200 --> 01:07:50,720
We need to do this more often. 
I feel like the last time you 

1252
01:07:50,720 --> 01:07:53,080
were on, we had like a similar 
conversation and me and Hunter 

1253
01:07:53,080 --> 01:07:55,160
both like, man, we love them. 
We need to talk to them more. 

1254
01:07:56,880 --> 01:07:58,800
Same with Aaron. 
It was, it was amazing to talk 

1255
01:07:58,800 --> 01:08:00,720
to both of you guys. 
I know we've been chatting a 

1256
01:08:00,720 --> 01:08:04,000
little bit about having you on 
and it was great to actually 

1257
01:08:04,000 --> 01:08:06,040
have that happen both of you. 
How do you? 

1258
01:08:06,320 --> 01:08:12,440
Crossover span and have all four
of us and just do like RT FM TWS

1259
01:08:12,920 --> 01:08:15,400
kissing podcast. 
Maybe let's do it. 

1260
01:08:15,400 --> 01:08:20,120
We have to do an inversion 
episodes where Aaron and I only 

1261
01:08:20,120 --> 01:08:24,399
talk about systems and mechanics
and you two can only talk about 

1262
01:08:24,399 --> 01:08:26,479
theory and ethics. 
OK. 

1263
01:08:26,479 --> 01:08:28,160
And we'll just we'll pretend to 
be one. 

1264
01:08:28,160 --> 01:08:32,160
I don't know who's going to be 
homest, but this, this. 

1265
01:08:32,160 --> 01:08:37,640
Yeah, I will get AI will get a 
better mustache, either a bigger

1266
01:08:37,640 --> 01:08:40,479
mustache or more head hair. 
And then I can be one of you and

1267
01:08:40,479 --> 01:08:45,040
Eric, take something else. 
There you go no Aaron and chat 

1268
01:08:45,040 --> 01:08:48,520
talked about doing a round table
and bringing bringing Christian 

1269
01:08:48,520 --> 01:08:50,479
on as well. 
I it's that's another thing that

1270
01:08:50,479 --> 01:08:53,120
we've wanted to do a lot is to 
have various round tables where 

1271
01:08:53,120 --> 01:08:55,040
we bring in a lot of people and 
I think that'd be a really 

1272
01:08:55,040 --> 01:09:00,680
interesting conversation and to 
have expect hope hope, hope for 

1273
01:09:00,680 --> 01:09:03,600
more stuff like this, but don't 
expect very much is what I will 

1274
01:09:03,600 --> 01:09:06,640
tell our audience. 
We'll see what happens when it 

1275
01:09:06,640 --> 01:09:10,880
happens. 
But but yeah, I think I think I 

1276
01:09:10,880 --> 01:09:14,000
think that's a good that felt 
like a good what it what is 

1277
01:09:14,000 --> 01:09:18,080
Aaron's sale A tight 90 is is 
where we're at. 

1278
01:09:18,080 --> 01:09:21,840
So I think that is our plan. 
If you're listening just listen 

1279
01:09:21,840 --> 01:09:24,479
to the next episode tomorrow 
because I think we're going to 

1280
01:09:24,479 --> 01:09:27,319
bump actually going through 
handbaskets to its own episode 

1281
01:09:28,040 --> 01:09:32,279
tomorrow. 
But again, Max can't thank you 

1282
01:09:32,279 --> 01:09:34,720
enough. 
I really hope we do are able to 

1283
01:09:35,240 --> 01:09:37,439
engage more with what did what 
did Christian say? 

1284
01:09:37,439 --> 01:09:39,760
Read the read the fucking weekly
scroll. 

1285
01:09:39,840 --> 01:09:42,800
Well, we'll, we'll do more 
crossover stuff here, but but 

1286
01:09:42,800 --> 01:09:44,040
thank you. 
Thank you so much for coming on 

1287
01:09:44,040 --> 01:09:46,920
and thank you for, I don't know,
just do just being you and doing

1288
01:09:46,920 --> 01:09:50,600
the things you do, because I 
really enjoy everything that you

1289
01:09:50,600 --> 01:09:51,640
put out. 
And every time we get to 

1290
01:09:51,640 --> 01:09:53,640
interact is is always a joy. 
So thank you so much. 

1291
01:09:54,200 --> 01:09:55,480
Yeah, yeah. 
Thanks for having me. 

1292
01:09:55,480 --> 01:09:58,680
It's always lovely all. 
Right. 

1293
01:09:59,280 --> 01:10:01,400
Well, well, then that's gonna be
it for us. 

1294
01:10:02,400 --> 01:10:04,800
Listen to where? 
Where can people find you? 

1295
01:10:04,800 --> 01:10:07,080
Where can people? 
I know above me, next to you, 

1296
01:10:07,080 --> 01:10:08,880
there's a giant thing that says 
huge board games. 

1297
01:10:09,080 --> 01:10:11,040
Where can people find Max 
Lander's stuff? 

1298
01:10:11,040 --> 01:10:14,080
Where can people find RTFM? 
Where can people actually get 

1299
01:10:14,080 --> 01:10:16,280
all the the fun engagement that 
I'm talking about? 

1300
01:10:16,840 --> 01:10:19,320
Yeah, I mean, you can go to huge
board dot games. 

1301
01:10:19,320 --> 01:10:21,880
It's also it's just gonna 
redirect to my itch page, which 

1302
01:10:21,880 --> 01:10:27,040
I believe is Maxwell Lander on 
Itch, which can also be how you 

1303
01:10:27,040 --> 01:10:28,840
could find me. 
If you wish to find me on 

1304
01:10:28,840 --> 01:10:31,520
Twitter or blue sky or any of 
the other places, it's all 

1305
01:10:31,520 --> 01:10:34,360
Maxwell Lander. 
RTFM. 

1306
01:10:35,640 --> 01:10:39,320
Oh geez, I think it's just RTFM.
cast.com. 

1307
01:10:39,960 --> 01:10:42,040
We'll take you to all those 
places and we have a fun 

1308
01:10:42,040 --> 01:10:44,080
discord. 
If you want to come talk about 

1309
01:10:44,480 --> 01:10:49,840
theory and all that nonsense. 
You can find hand baskets at The

1310
01:10:49,840 --> 01:10:51,680
Itch. 
You can also. 

1311
01:10:51,680 --> 01:10:54,240
I'm saying this here and only 
here and never hold me to it 

1312
01:10:54,240 --> 01:10:55,840
anywhere again. 
Maybe it'll disappear. 

1313
01:10:56,080 --> 01:10:59,040
If you want to get one of the 
remaining physical copies of 

1314
01:10:59,040 --> 01:11:03,840
Handbaskets, you can do so at 
oddfolkshop.com. 

1315
01:11:04,600 --> 01:11:05,800
And you absolutely, absolutely 
should. 

1316
01:11:05,800 --> 01:11:10,080
This is a great, great book on 
both ends. 

1317
01:11:10,360 --> 01:11:12,080
I'm super excited to talk about 
this tomorrow. 

1318
01:11:13,400 --> 01:11:19,360
I I love this kind of like 
inspired by Cyber Metal and gone

1319
01:11:19,560 --> 01:11:21,480
and it's own direction. 
I think it's cool. 

1320
01:11:23,320 --> 01:11:25,400
So very excited for odd folk. 
We'll see. 

1321
01:11:26,840 --> 01:11:28,840
But yeah, check all that stuff 
out. 

1322
01:11:28,840 --> 01:11:31,280
Check them out. 
You know where all our links 

1323
01:11:31,280 --> 01:11:32,120
are? 
They're next to us. 

1324
01:11:32,120 --> 01:11:35,040
And we've done this before. 
Click, click, click stop below. 

1325
01:11:35,040 --> 01:11:36,680
It's the Internet. 
You've figured it out. 

1326
01:11:37,520 --> 01:11:39,400
Again, Max, thank you so much 
for being here. 

1327
01:11:39,400 --> 01:11:41,240
And we will talk to all of you 
later. 

1328
01:11:41,440 --> 01:11:41,880
Bye bye.
